#REVERSED! (EDH) Assistance!
1 messages Β· Page 30 of 1
π
its an insane combo fosho, but i dont have any real ways to tutor either piece reliably, and it doenst end the game just makes u archenemy lmfao
thats why im tryna keep it in bracket 3 cus i like having some game end related combos, and not needing in deck tutors, but a nice pseudo tutor in my command zone
if windfall is more common, i would want to counter that by flashing in notion thief
the gross counter of B3 lol
sadly that tosses me right into b4 haha
i am going to scryfall what dimir planswalker has to offer, since you have that as commander
not really
it just means you have to dedicate two slot GC into it
ye i already have 3 gc atm
narset is that it cant flash. But can look at top 4
dont really think i wanna cut cyclonic or fierce guardianship, those cards too good π
yeah those are much better
i wont touch the GCs
if you ever want rhystic that s entirely up to you
i would if i didnt want the narset windfall combo haha
somethin i can change in the future ig if i really want to cus i already own a rhystic
i think best GC is still rhystic if you completely ignore pricetag and play pattern stuff
yeah forsure
its one of the best blue cards for a reason haha
i just use it in every other deck in my past, i need a change of pace
π
well timed cyc rift is really nice but its not a win con without a already set uo board
since there are one sided dragon board wipes, the deck can pretty much do that without
hm that is honestly a very fair point
its the defensive cyc rift that puts it up another level
thats why i like to reverse the salt by countering rift with non blue counterspell
but i never thought about the ability to just ignore the absolute need for it, due to being dragon tribal in black
i remember the reaction i got when they didnt see my meta game main deck pyroblast
in the right deck, my offcolour/colour shifted counterspell doesnt miss π
in B2, [[insight]] got me more cards than that average rhystic
i prefer to challenge myself with GCless B2, since i never liked those cards due to me finding them either unfun or unfair. otherwise i may proxy them for high power deck someday
[[Insight]]
probs cus theres alot of these insight name related cards
its laggin
lol
i see wym tho funny ah anti green card
there manual scryfall.com/card/6ed/75/insight
my lGS has so much green
and to be fair, i run janky enough decks so what i get from it
is not great
like 1 out of 5 cards is usable
mainly trying not to miss land drops rather than trying to draw for interaction
tru tru
is my land count btw good enough for the curve?
im not used to playing anything but green
so missing land drops more important haha
so i once drew close to 20 cards from it and still lost because i screwed myself with [[weird harvest]]
thats why the site is down
i miss when the OG wizrd card site was good
when you can vote
and see rating
that is relevant
back in my days
the good old days
π
i wish i see bald prof emote on the server
Also , I forgot this goofy guy exists and would be in the 99 or the commander along with Piru [[oros the avenger]]
was going to use something like that
Also after i cut the cheaper copy and the horn, im down to 99, anythin notable to jump in u think?
idr seeing you show me puru
piru
oros say -nonwhite so it immediate killed my interest since i want to kill white wiinies
oh okay so you did change your user name
Not many do white weenies anymore tbh
then i know who you are, hidding from the second wife
People kept not realizing I'm PhoenixFlare56 on convoke so I said fuck it
i thought you were the same but i was used to seeing sole here
and too many pfp that are too small on discord screen
Lol
you dont have room before? I would probably put in some of the generically good budget veggie cards like Teaaerets gambit
no i was at 100 and cut the cheap 2mana copy dragon and the heralds horn, then added in the equip sword so now im at 99 haha
yeah totally agree, but yeah the timing a bit weird, can be really good with things like junji or ones with on deaths for 2 mana or even it can copy things like bahamut right?
Siyitri has no good build around... Like is this propagandra or burn
haha
i dont think propoganda is the way, lack of white makes pillowfort kinda eh
i meean the +1 is kinda a bad propoganda
dont think burn either, i like the idea of just having a tutor in ur command zone
thats kinda the whole reason i built her
also shes a really abnormal dragon color combo
oh i was more trying to get to the ultimate lol
oh haha yeah i dont even think about her ult LOL
if you can use it for commander zone tutor than you just need the best dragon it can et
get
the surprise fish drop for double counter etb means you can instantly destroy all non dragons
deathbringer?
and when i have counters on commander i tend to like a [[ripples of potential]] utility
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
[[this [[deepglow skate]]
nah i expected it to live from previous turn
and i cant search the fish
if she could search fish would be so much better
π
this is really worth looking at tho
[[dreamtide whale]] if you end up going harder into counters
Creature β Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
7/5
because i can tutor and if she lives, i can +1 next turn with this to keep her safe for next turn to get another free tutor
ccus most people will see the 1hp sivitri and just ignore it cus the +1 is kinda useless lol
i wish her ult wasnt so meh tho
unless you can like flicker it and +1 twice
just having a crux of fate isnt scary nor poewrful
its only scary when your board is all dragons
yeah
which tbh wont happen a ton
i dont have any ways to cheat out a ton of em
π
im not green since i aint mana rich
and im not red for all the big dragonstorm effects
its cheap too [[$vorasious bibliophile]]
$0.26 β’ β¬0.26 β’ 0.94 TIX
$0.67 β’ β¬0.90 β’ 0.76 TIX
only spell cast
ah
but if you target ANYTHING it s already cantrip
the best commander that uses it is definitely hinata target all
but in genral, just by being blue with random counterspells
yeah ig this card good with alot of removal options
you are already getting the supercharged emeritus
also wait
it works for counter spells too right?
since they target another spell
it draw equals to number of targetds
player, cards in players grave, all permanents on board, all spells in the stack
are targetable objects
makes me wanna change haunting voyage with reanimate now cus its another target effect
π
like, if this thing stays around or find some combo potential in formats that run all those things, i think it will go up in price
[[haunting voyage]]
Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell 

(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
its only good enough when you foretell :/
like remove haunting voyage and put back in reanimate
ah
i think i'll do that actually, seems like a really good swap over
ohh wait a sec
[[hammerhead tyrant]]
with that drake
is spark double better than [[phyrexian metamorph]]
the spell itself has to target
i like spark cus it can target my commander but also if i wanna keep certain legends alive not dead lol
not an ability
oh right i forgot
[[curtain call]]
those give multitarget
and in H&K deck its a higher cost spell than needed to pay for
oooooo ur so right
and either h&k or veracious searchable with commander so thats an easy combo to setup if i notice i have curtains call in hand
π€
the thing is, having high cost is bad if it is unplayable
so it really depends on your best dragons
as most are very hard on mana
yeah hense my issue earlier of asking if i think my mana base/ramp is good enough haha
most of the time more ramp doesnt hurt, i think for control/combo deck, its more about hitting each land drop
like, below 4 lands you cant really do much
ye
is 37+2mdfc good enough?
yeah, it may even be high count
because without looting, you will end up with more lands than you need
or scry similar
hmm fair, i do have some effects like that but not a ton ye
whats ur thoughts on [[bone devourer]] btw?
im torn on this inclusion tbh cus everytime i see it, like in theory it can be really good, but also like bleh cus im not playing lots of counter synergy
its meh because it need a very specific timing to be played
how often you see [[wrath of god]] or any of those important boardwipes
bone devourer is like a bad counterspell, more creature = more counter
and then only when it dies you get the real value
if you have a token deck yourself and maybe bunch of eldrazi spawns, then you have full control of its power
in my black decks i generally run exile removals unless its very cheap costed kill everything
aighty this is what we at now
same link right, its the one i am looking at
i think so? idk how often it updates
hahaha
like idk if it updates immedately after i make the changes
i have to refresh for it to update
ah gotcha
moxfield need refresh archidek live
real
[[toshuro umezawa]]
because i see so many instants in your build
its like a mix of flashback + madness type of trigger
able to recast instant but the timing is restricted by creature dying instead of discard
yeah i feel like you'd just rather have like snapcaster tho no? ofc this guy has more over time value but idk how often that gets the value? correct me if im wrong tho i've never played toshiro lol
sort of
snapc let you do one surprise respond at a one time cost
toshiro has to be proactively preplanned
and if you want to counterspell from grave, you need to kill something first
adds some spicy combos tho i wont lie
what i like about revealed things like this
being able to pop somethin in response to a counterspell, to then use a counterspell on the thing they cast
is that it adds extra mental load for the opponent
because its not just you having open mana to respond
they dont know if you are going to kill something
and then reuse another spell from grave
or just spells from hand
snapc you dont need to show it until you have nothing else in hand
but higher power, [[snapcaster]]
can also take sorcery
which open up that option
i have one uncertain rule tho
do snapcaster allow fierce guardianship
full cast or thats too many aternative cost
toshiro should allow it since it doesnt add a cost
logically speaking i dont see why it wouldn't also be free
oh wait
fierce says without paying "mana cost" and snapcaster says "flashback cost" now instead
hmmm
oh yeah snapc doesnt let you free cast guardianship
yeah i see zero reason why he wouldnt
it just says let u cast
casts the same instance of the card
π€
now the question then comes
whos worth cutitng for toshiro
π
π grabbing a bite in the kitchen
LMFAO noooo dont leave now π π
havent ate since i woke up
damn go go munch munch get them carbs
I just don't know what to brew next lol. Thoughts?
wehats that last one you showed, i mean you do have tons of decks already
we can look at that piru deck to see what can get changed, i never finished my
you showed me this
i guess you want something blue ish
etb 1/4 flyer nothing crazy, etb is minor but has top deck matter/ recur. so the main focus is likely the transform conditional, control on upkeep, knows top deck, doesnt draw but has a scry-like effect and was creature with >5 cmc
if it is completely blind, the chance will be low because not many decks runs a curve that can hit that reliably. after all of that, the real payoff happens, 3/5 flying, so basically the same but has more combat power
only on attack, make a copy of another attacking creature, etb and combat trigger are basically the main payoff, even though Krothus is making token(s), you cant block with tapped creature(s). and the payoff doubles as if it comes with a doubling season if sea monster typal is right. So the best you can do is more or less restricted by the best sea monsters in the game
if you find anything interesting in those areas, put them in. Otherwise it would just be some topdeck stuff into slow token generator
blue already have some of the strongest spell cloning effects so there isnt exactly a reason to jump through so many hoops unless you are commited to it
if you can remove non legendary, then it would do something similar to [[the master multiplied]] myriad
although forcing combat matter in dimir is usually not the nicer payoff
Uh
you can always try building a deck in another way
reverse engineer from scratch
something you know you arent used to playing or building toward
even cards you dont exactly agree with or fit your philosophy
whatβs the secret to building a deck you like?
I build decks that are otherwise powerful masterpieces
and i hate playing fast magic
but ive only played fast magic and now the slowness of a bracket 1-3 game feels wrong
Ill put so much effort into scanning scryfall for cards and synergy and things.. and then hate it
do you know what you like?
..not really. Iβm really only used to bracket 4-5 turbo
so no interactive game play?
Whats your win rate like
i have 20+ years worth of experience growing up with card games so i can analysis what cards do before i pick up and play them. i know the play style i enjoy and the way i like to play which is not necessary what i am good at
i aim for 25% game time on my turn
and around there too for win rate
i have decks that dont really win but are fun to*with play with/ play against to
i try to find the most awful jank and try to make it work in an unexpected way
see I want to do this
but
playing slow games
makes me want to eat my playmat
I envy the people with theme decks
it does sounds like a lot of problem on your end, because your turns has been very long and slow
so you are not even able to define what is a slow game
a slow game is one that isnt over by turn 5
its annoying because the play time for the deck is usually absurd.. like 80%
and I want to get it lower
do you respect the time of other people at the table
i want to more
i feel like it something i want to learn to do more
it does feel a bit bad when I wheel everybodyβs hands four times in a turn and then discard them all with something like [[jin gitaxias, core augur]]
or my usual love for land destruction which Ive somehow refrained from putting into kirin
I have a lorehold deck that absolutely runs armageddon, boiling seas, strip mine, blood moon, etc
I think I understand the issue
playing the decks Im used to is short fun, and I feel shitty after
Im used to winning off of when my opponents have no available reaction
such as armageddon after an explosive turn
https://www.reddit.com/r/magicTCG/comments/1ioa4b2/would_the_infographic_for_brackets_have_been/ tl;dr, just make the deck power level 7
I wish [[auton soldier]] worked with his flip side but sadly the myriads are tapped already so no declaring of attacks
Artifact Creature β Alien Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
0/0
not bad from first glance i think the curve and smooth game play will be the problem
kiora best sea god may not matter since its not a creature
this will probably be what you need to trim the most
But the deck has to have thr sea creatures to clone em
how many steps before you can clone ?
and any reason why you want to play with those cards?
The idea is to clone the flip side of the commander for more value/multi token madness
And the flip side only makes token copys of other sea creatures
So the idea of the deck is
Fill the bin with a few high cmc cards
Flip the commander
Clone the flip commander
Swing with big massive army of cloned sea creatures
Big feesh
Makes sense?
you need those big creatures out and attacking
it doesnt have to be sea monsters to clone
I suppose I can keep the better ones
also need non legendary
Multiple cards match βautonβ, can you be more specific?
swing in dimir is going to be hard to become combat lethal
[[Auton soldier]]
Artifact Creature β Alien Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
0/0
i literally told you all that before and its like reading through a long ass terms and condition
I wish the Myriad was better in this instance but another clone is better than none
so you have to find ways to cast those big creatures first
Or just cut the ones that aren't that important or good and cut the cost down BUT find good cards in dimir to clone
may want to cut first before finding more
I am doing that first
Trying to keep the bigger scarier or crazy sea beasts to clone. Maybe only have a limit of 8 or so?
you can do as many as you want as long as you can still flip
and play without all dead cards
between that 3 drop commander and 6+ drop clone target
there is a so many possible play to make
Why I try to utilize the surprising amount of discard and draw in dimir
and you will see there is a limit of how those can fix the draws
So dont include a lot of them?
Ok, I got the deck to 100. Thoughts on other cuts to include good dimir clone targets?
Ignore the wastes they placeholdera
depends on how they are used
It's more so to dump the 6+ cmc creature to trigger the commander easier
But I also have a few of those search library and put to grave cards
mirror gallery probably not need with thousand face is it still in or cut
awww i thought stormtide was a really good one
I can add it in
nah leave it out for now
I did forget a few good card draw
So im at 102
Stormtide is hard to use due to no mass islandewalk
And most od mt dudes don't fly less I have the mass flyer on board
its nice with flying and lock from crackback after tapping out, but you can only have so many big creatures so its understandable
and without other things, just 3 stormtide + commander is going to be lethal in no time
[[!slinn voda rising deep]] is a 10 drop board wipe
True
no evasion
Very much so and its hilarious
i only have to pay 2 mana in my Xp
oh wow [[$serpent of yawning depths]] is much more expensive than expected
$18.52 β’ β¬19.57
$24.59
$9.58 β’ β¬7.12 β’ 0.02 TIX
I think I have a copy somewhere
lightning greaves will protect commander or give other things haste
but it can also be nombo with target attacking creature
meh on [[!tidal terror]]
[[kindred domina]]
you still have like 4+ types in the deck
True
It's the cycling to get ut in the bin to flip the commander
Plus a little mini ramp
gallery high cost low payoff
consider surveil is overwritten by the draw so no top deck control
(Draw cannot be higher than the number of card you see if you want to use it for top deck matter)
scry 2 at the cost of 4 other mana is very high, its okay as a utility land but the deck really dont have much top deck matters
ominous seas 8 counters will take a while to get under normal circumstances, so whenver that kraken comes out in time is up to debate
and those tokens dont come with evasion, and are easy to chump
god thassa can somewhat help with that and upkeep scry makes it okay to manipulate top deck
the top and scrollrack are really not very significant in the deck since the only thing that cares about the topdeck is just commander flip
can consider [[counterbalance]] sort of card so that it gives you a top deck theme
but this is probably a bad example since you dont share cmc with other decks
and a few that. i can recall are green
Interesting honestly
I think I am good then. I did the cuts you suggested
Now I have another idea for ya. Golgari zombie tribal and lifegain
With a unexpected commander
The walking dead chick we talked about before [[enikra]]
[[Enkira]]
No card found for βenikraβ
Delayed bot
Aka use the current witherbloom precons (the old one and the new one) as a base idea, add some general good equipment, not going crazy, and make it a zombie lifegain deck
Thassa is for the defender and scry aspect for the easier flip
How is thassa roo high? Is 3 cmc too high now? Does EVERYTHING need to be 1 or 0 mana to be "good"?
where did you get the idea its 'too high' how did you read
i mentioned the lack of invasion from tokens before pointing out thassa, which incidentally gives unblockable, and has scry to help with top deck
My guy literally said "gallery high cost low payoff"
which card has gallery in its name
Oh I miss interpreted
I thought you meant like the puc WAS the gallery of high cost lol
i didnt name notion rain but was hinted at it
Yes I did take it out too
I was thinking of ehat other good cards to clone and added em
i metioned utility tapped land but i dont expect any of those to be cut
i think [[!quest for the ula temple]] is a very interesting fit in the deck
No card found for βquest for the ula templeβ
3 quests, upkeep top deck trigger
if only blue has like this [[lurking predator]] card how fun would it be
^this card never really gives a good payoff btw, its whiff like 66% of the time
but finishing that ula temple quest and putting up to 4 sea monsters onto the battlefield in one turn cycle would be so satisfying
Oh I did cut em
whatever mana base does mana things
I still cut em
Is in the deck lol
i know thats why i am talking about it
i tend to use ! for emphasizing cards in the deck
and without ! for cards where errata/text box matters more
Casting a noncreature spell after Sword Coast Serpent has become blocked will not cause it to become unblocked.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while itβs in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the cardβs normal characteristics. The spellβs color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether itβs legal to cast that spell.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its ownerβs graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card wonβt be exiled and the spellβs controller wonβt be able to cast it as a permanent later.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it wonβt give you permission to cast it as a permanent spell.
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, youβll be able to cast it only during your main phase while the stack is empty.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; itβs not possible to cast the copy from exile.
There are too many rulings for this card to post, please see https://scryfall.com/card/clb/99/sword-coast-serpent-capsizing-wave#%23rulings
i guess rules is unecessary 'as long as a non creature spell was casted in the same turn, it cannot be blocked'
i think i like [[sword coast serpent]] because it comes with a flexible adventure side
and the 6/6 creature can be like 18 unblockable damage
[[thirst for identity]] would add
[[winternight stories]] sort of the same card
[[the everflowing well]]
Legendary Artifact
When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 β At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
The Myriad Pools
Legendary Artifact Land
(Transforms from The Everflowing Well.)
: Add
.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
why isnt there any black cards for this commander lol
No clue
[[whip of erebos]][[the soul stone]]
Legendary Enchantment Artifact
Creatures you control have lifelink.


,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
[[$the soul stone]]
$121.30 β’ β¬84.82
$79.01 β’ β¬48.41
β¬50.00
$1,135.09 β’ β¬1,031.51
3.23 TIX
haste is hard to get
runo flip + big kraken + attacking is just many hoops
[[kozilek s unsealing]] i really like this card when i played it
too bad runo isnt a 4 drop
because having eldrazi spawns is like a worn power stone each turn
Ye
[[heartless summoning]] very good ramp
Lol I seen it A LOT recommended
it makes 6+ drop much more playable so
Β―_(γ)_/Β―
[[ripples of undeath]] from my most hated set
that one is meh
Ye
very niche since it destroys whatever you cast and the reduction is only on casted spells
when they made heartless [[blood funnel]] into one jank card
Lol
funnel is nice with [[!Mishra, artificier prodigy]]
Very
get the double dip the reduction and countered spell
Imagine if/when they drop an artifact that has the "a deck can have any number"..
green has slime already... so if they are doing green i think they want to avoid creature
Or just make it colorless
which kinda makes sense but also
All the colors have one...except colorless
will nerf it so hard
not for a while
Ye
oh wow just saw this card [[sepent of the pass]]
the self cost reduction
but the body is very underwhelming
too bad [[monstrosity of the lake]] isnt a 6 drop, becuase thats such a good lock onto everyone
Legendary Creature β Kraken
When Monstrosity of the Lake enters, you may pay
. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
4/6
even a single token copy each turn will tap everything down forever
[[Charnel Serenade]] i like this one too
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3β
(Rather than cast this card from your hand, you may pay 
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
[[Planetarium of Wan Shi Tong]] [[PalantΓr of Orthanc]] the few synergy i can see with the top deck thing but those are some expensive cards i would never invest in
Legendary Artifact
,
: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
It charts the movements of heavenly bodies, forecasting the fates of nations.
Legendary Artifact
At the beginning of your end step, put an influence counter on PalantΓr of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on PalantΓr of Orthanc, and that player loses life equal to the total mana value of those cards.
[[Case of the Shifting Visage]] [[Aqueous Form]]
wan shi tong probably not worth the slot unless there are A LOT of top deck matters
case is also one of those slow cards since 15 cards takes forever
I have 2copues of the planetarium so it's perfect and I LoVE the palanter in My msrdu terra deck
We know the #1 commander, but who's the last-place commander?
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Also. I decided to abandon that silly golgari zombie tribal and just stick to what I have...post malone as kriik and his zombie army of fans
Thoughts? It's built mostly on what cards I have and recent additions of new stuff but needing cuts and refining
It has a few proxies in it for testing purposes but it doesn't seems to win a lot, the idea is to win via a zombie army or use em as fodder to draw cards go get to a good way to kill via commander damage, or both
[[$muddle ever changing]]
$2.77 β’ β¬0.41 β’ 5.39 TIX
[[!muddle the ever]]
Random
no, i just thought it s more flexible than the sea monster cloning one
less control than runo on where those tokens are going but much lower initial cost/hoops
its difficult to use that for zombie tribal
Lol I'm a post malone fan
I was trying to do something unique than the typical lame dimir zombie tribal
Have a better idea? The golgari one?
Cause I won't lie I kind of wanna do [[Sheoldred//]] as a mono black commander
Legendary Creature β Phyrexian Praetor
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.

: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4/5
The True Scriptures
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter.)
I β For each opponent, destroy up to one target creature or planeswalker that player controls.
II β Each opponent discards three cards, then mills three cards.
III β Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield (front face up).
[[!post enchanter]]
I also have this one I could do
shouldnt the deck be more like rap and shit
post in the 99?
Possible
not with that attitude
Lol
enchanter is kinda the weird power level because of how strong it can be
tutor into play from the commander zone is kinda insane
depends how you look at it
removals always existed
its a matter of how much people uses
B2 doesnt remove things they should remove
even if you have a KOS commander, it may stay out WAY longer than it should
and at the same time, more 4< cmc enchantments have been added to the game
so that ability is just getting stronger as time goes
its not like "only when you cast a room/battle, this does something"
so i gues the qeustion actually what you want to do with Post
to me, those cards are just as weird as UB in general π
lol
https://moxfield.com/decks/eXduH2JQ406QpBfP9A0f-w
Basically forcing people to draw and deck themselves, not trying to win via milling. I feel like I may have too much "counterspells" and not enough single interaction, also feel like my land base could be adjusted. Probably running to few basics and too many tap lands.
you are kinda in for a long game
entire deck is basically just draw and removal
perhaps need a way to not deck yourself... i guess thats what kozilek is for... but you have unlimited hand size so its not something you can discard normally
feels weird to not have some sort of draw enable win con nor is the one ring as the one of the GC in the deck
[[!floodfarm verge]] [[!nimbus maze]] i dont remember this cycle at all
[[$nimbus maze]]
$6.62 β’ β¬4.95
$6.31 β’ β¬5.16 β’ 0.08 TIX
$8.71 β’ β¬5.11 β’ 0.02 TIX
for terrain generator, yes you do want more basics
maze of ith will be one of the lands but non mana card so be sure to count that one out
idek if you actually need the ramp consider how low the curve is
with all the 3 drops, ramp on two doesnt really help especially when thats the point of casting the commander
so i am not in favour of sky diamond at all, is there a reason for that
may want to swap copy enchantment for like
[[realms sketching]] for example
oh, it cant copy enchantment
but i feel like its less niche? ofc at the higher power level there is also better staples to copy so thats just a perference
if someone tries to do some combo with gaea's craddle i doubt you can do much about it
Is this thread just free to post in to have you look over?
What would you suggest for zombie tribal?
you want pure combat + a bit of burn, so no combo or tricks?
or more of a control style
Open to any sort if critique
because zombies are sort of al over the place and lot of supports but lot of them dont works together
have you ever tagged your cards, at least the main part of the deck
Burn? Like aristocrats?
like the key pieces to work with the commander such as flicker or certain combo with tap untap
That makes me wonder if I should do golgari zombies, and use the new golgari precon as a base
I have not, I will do that so it can make more sense to look at
part of it is that tagging allows you to reevaluate each card and give yourself a reason why it is in there
and for example if you suddenly find out, oh wow i have 25 cards that draws me cards, you my think that its too much
[[!azami lady of scrolls]] [[!arcanis the omnipotent]]
ic ic
for almost the same cost, draw 3 is much better, although i guess azami can bypass summoning sickness
i am seeing a few infinite in here, probably missed a few others
Yeah the idea is to stitch abilities together in order to combo off
But Im trying to stay in bracket 3
i think the mana can be a bit quicker but not sure where to cut as of now
vivi do seems very strong
Highkey this deck needs a draw engine in order to function
which is why theres so much of it
everything funnels into the commander
Yeah and if I dont have a way to churn through the deck it comes to a screeching halt
because with combo-lines, you cant really make too much adjustment to those without breaking them apart
you will have to decide if there are enough of each category or need room for others
always nice if it is a card that is playable without commander, but it wont matter too much if you just win with loops
[[first day of class]]
Nah I dont have persist just undying
I think there is a persist granter that I could play though
I would have to find it
actually its kinda a nice undying that is kinda cheaper than [[!endling]] cost
and haste is relevant
Wait wdym
Wouldnt first day make it so undying doesnt return mairsil
The haste is nice, i do agree
first day of class is only one time for two mana, endling is 1 mana each time
it basically enables those 'remove a +1 counter" abilities without having to get endling onto mairsil
[[!crackdown construct]] i am meh on
I am too, I tried it in testing and its not the greatest
Its a somewhat nice thing to have some sort of board presence with a growing creature but, yeah
rn the deck is hyper focus on the commander where everything only works with it
Im so sorry Im majorly confused. The +1/+1 counter removal abilities are more for me to loop undying
oh i think i messed up something, this needs presist to combo
i meant remove the counter
and then do undying again
Wouldnt this give me two counters to remove
I just think the main win con is through [[Forced Fruition]] and making opponents draw 7, 14 or possibly 21 cards in a turn. Then Windfalling someone who potentially might have a 40 card hand.
yeah i just mixed up the undying part
XD last time someone did that to me i stormed off with 50+ cards that turn
as long as you can stop the winning spell
it is a nice way to deck out
because windfall can deck yourself too
especially at sorcery spell it is harder to pull off
Yeah, thats why im fixing some of the deck. probably adding
[[Snapcaster Mage]] [[Mystic Sanctuary]] [[Hall of Heliod's Generosity]] for graveyard recursion, sanpcaster and mystic to target something like [[Windfall]]
well i will think about this in the morning, been awake for too long. try tag your main win con or any special interactions
maybe after windfalling someone, if i had somethin like [[Silence]] on person's turn who might have an answer
Is there really a way to fix this in a deck thats so concerned with activated abilities
less focus on commander and backup game plan
run cards that can be played without commander
no comment on silence since i am not used to that one. its less common at my average power level
Iβve always played decks that focus on the commander so Im not sure what to do there, but Iβll take the note.
i think i seen silent effect less than 5 times in all my games
half the time it is significant, the others time it can be played around
It just feels like the deck would become hopelessly unfocused if I add cards that dont do anything with the gameplan
I guess I could do some mild reanimation?
Since theres a handful of discard outlets?
think of it like tribal/typal
generally speaking a tribal deck is like 30+ card in the 99
so as you lower than amount a bit, it is possible to make room for other things
Okay maybe since Im already running [[Azami, lady of scrolls]] I could do some wizard tribal stuff?
And then I can slot [[Galecast Collosus]] back in
No card found for βGalecast Collosusβ
[[Galecaster collossus]]
π€ possible
i was thinking of [[!trazyn the infinite]] but i guess that one is also a bit of a combo engine
π
Its also kind of a non-bo since Mairsil exiles the cards
i love the interaction they have with [[!pendant of prosperity]]
And theres no artifact-only combos in the deck
yeah
I do think Mairsil is the kind of commander that requires to be built around
But yeah, idk
yeah mairsil is kinda a deck that doesnt get new cards for a long time
so as long as you are stuck in that shell, theres not much you can do
just remember that each card was by choice, not because you have to use it in the deck. the generic staples can pretty much be anything
Yeah
I think a small wizard tribal back end might be worth
because as it stands now theresβ¦
11 wizards in the deck
thought on [[necrotic ooze]]?
Theres a ton if mairsil lists that are on it so I can give it a try
i think theres a bunch of things you can do with marvin as well
[[loreth of healing house]] + marvin is infinite untap without mairsil
So far Im thinking of cutting Crackdown construct, Patron if the moon, Skyship stalker, Bloodpet, Emrakulβs messenger, Kurkesh,
hmm bloodpet is my pet cards XD but yeah you can do without
emrakul is a good cut since its limited to 2nd card each turn
anyways gnite π€
gnite
I made a thread incase it gets too messy in here
https://discord.com/channels/574711449566445603/1509112340241584170
New mono green from thr marvel set...i kinda love it lol
Mono green equipment go brrrrrrrr
giving some [[!questing beast]] vibe and looks like powercreep troll
ofc the only 'missing' keyword is trample, the easiest one to get in green
double strike/unblockable or trample and easy power boost such as [[!hero's blade]] hit monkey basically comes with the permanent boots on it
not in my interest, but it will be easy to build a mono green voltron to KO someone at a table
instead of pure equipment, i think it may also like auras and just simple giant growth effect
like the infect +6 or so free pump
[[!omen hawker]] this is for mairsil deck for other cards abilities
It really is, but I love it as it also reffz deaspool
do you find any
game play issue in voltron
and i am guessing you never had to play against gravepact lock
if you havent done mono green, feel free to test it out. i think the build should be fairly simple
Never
And I do go wide voltron not the typical stack up all on 1 creature
So I may incorporate some +1/+1 stuff
Partly why I was curious in trying out [[Vorinclex//]] as a commander
Legendary Creature β Phyrexian Praetor
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.


: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6/6
The Grand Evolution
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter.)
I β Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II β Distribute seven +1/+1 counters among any number of target creatures you control.
III β Until end of turn, creatures you control gain "
: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
Do it
[[!sasaya orochi ascende]]
No card found for βsasaya orochi ascendeβ
Updated version with tags and a reanimation backup plan @deft belfry
just peaked at that quicksilver elemental price tag wtf
from basic $28 & foil is $95
It never gets reprinted haha
its not even that playable... right
probably the one format that runs it and combo with it
oh, only 8 combo pieces, thats a lot less than i thought
mostly value pieces
which is the fun of mairsil
well tbh alot of the value pieces can feel like combo pieces
Like
Ulamog dreadsire tap ability + an untapper
Which equals a 10/10 every turn if you pass with 3 mana
asmodeus draw 7 seems very fun, if mairsil has more unique build around i would have built one too years ago [[$mairsil, pretender]]
$0.46 β’ β¬0.60 β’ 0.02 TIX
now i have too many project and janks to play with
Lmao, I mean the deck is one or two more broken activated abilities away from being really good
yeah, good value, but chump block-able
True
Another Asmodeus type ability would be great
or if they unban griselbrand lol
I realize now that [[Xu-Ifit, Osteoharmonist]] is not good
yeah that one only gives a body
I missed that βno abilitiesβ text
i am looking at the exact same category
because how the value engine, combo loop, discard looting stuff cant really get changed much
There are not really any abilities that reanimate unfortunately
reanimate is kinda your flexible zone
xu is too conditional in here since you only really cares about ability
[[Apprentence necromancer]] is okay I suppose
Theres a few flicker spells in the Mairsil reset category
yeah, that one is low enough cost and potential cheap with thousand year elixir fast creature
if it is worth using on Xu target
i think it wont be consistent
Nah it wouldnt be really
Well here I can do this
I can play some of the regular reanimation spells
i am wondering if conjurer's closet is slowly getting kicked out
it still does its thing
but at 5 mana it feels slow unless it happens a few times
and theres a possibility I can recast it with [[Dralnu, Lich Lord]]
Legendary Creature β Zombie Wizard
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/3
Or its ability on Mairsil
if i ever run dralnu, thats my dream moment
Not having to spend mana on resetting mairsil feels non-negotioable imo
Are there any other grixis reanimation targets?
probably because i seen [[yshola rhul]]
Legendary Creature β Cat Druid
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
"As I suspected, the aetheric disturbance here is no natural occurrence."
3/5
yeah i am thinking of that so 5 mana seems weak
but closet does closet things
no argument about that
*. . . oh! A bite! *
yeah i have mixed feeling on those two necromancers
i havent got the right deck but i have both
I think this one makes sense because ideal playpattern is like
Sac the necromancer, Exile it with mairsil, have access to the ability again
I could even potentially try to find another card that gives mairsil undying along with [[Endling]]
Creature β Zombie Shapeshifter
: This creature gains menace until end of turn.
: This creature gains deathtouch until end of turn.
: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: This creature gets +1/-1 or -1/+1 until end of turn.
3/3
Likeβ¦
but having creatures in grave do matter
[[Mikaeus, the unhallowed]]
Legendary Creature β Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5
ah the combo machine
Oh with Triskelion?
even walking ballista
lol, if i have this sort of grixis deck i would run [[harmless offering]] and [[heartless summon]]
Nothing else gives creatures undying
i even storm or give bad gifts
sigh
hm
herre you go [[cauldraon of souls]]
persist will make running [[Cinderhaze Wretch]] make sense
oh wait no it doesnt
i usually run [[living dead]] in all my black decks as the staple boardwipe
what. removes -1/-1 off itself
like with endling?
Creature β Beast
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
saw those old cards [[wingratte scarecrow]][[rattleblaze scarecrow]]
Artifact Creature β Scarecrow
This creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
Artifact Creature β Scarecrow
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This creature has haste as long as you control a red creature.
5/3
so much worse than murderous redcap with loops
Any good reanimation target suggestions?
Also idk if persist is a good idea because for cauldron to combo Iβll need a haste enabler
So itβll be more of like a 4 or 5 card combo in the end
even if its not combo, it can give your entire board presist to recur something else
while i can see crazy things in grixis [[lord xander collector]] i guess you just want things that has good abilities to begin with
Legendary Creature β Vampire Demon Noble
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
6/6
[[balrog of moria]] can self discard
Legendary Creature β Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3
since discard wont matter when you can exile from grave
[[sepulchral primordial]] is a nice target that brings 3 other with it
Creature β Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5/4
i want to abuse the blue one more in my decks
i know [[troll of khazad dum]] is sometimes used for land tutor
and that is a big unblockable body you can bring back
if we completely ignore utility before it is out, i think the best ones are basically hullbreaker and [[rune scarred demon]]
Creature β Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
6/6
or whatever super $$pricey ancient dragon
otherwise i can see synergy with [[bone miser]] or some reuseable hate with [[dauthi voidwalker]]
Creature β Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
this 2 mana card hoser grave decks so hard
Sorry Im here listening Im just looking for cuts
plus I added Nyx Lotus and Gilded lotus and horseshoe crab back
Mainly because they double as value pieces and combo pieces
overlap is good
Either lotus + Quicksilver elemental + an untapper can make alot of value pieces a win
Or Vivi + Quicksilver elemental does the same
i almost like untapper more than flicker π
because it doesnt reset summoning sickness
Yeah but the flickers are important for gaining more abilities
yeah
[[cormela glamour thief]] could be a reanimator target for value
Maybe youβre right..Mayyyybe conurerβs closet can go
i will goldfish in a bit, in the middle of my own pile of cards
got like $50 worth of reprint from commander precon so everything is like half the price of what i would normally need to pay for
[[jace archivist]]
for an extra reanim target
oh lol i glossed over that one completely
[[Sauron, Dark Lord]]
Legendary Creature β Avatar Horror
WardβSacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
thiughts?
eh
not the instinctive thing i want to get out but it does do many things
4 trigger abilities, half of which lowkey irrelavant
Yeahh
amass is the key ability, but those are weird to use unless you are at a table where no one can trade with it
and its not like you care about sac too much
i think that part is just a worse version of orchish bowmaster
army combat, hardly matters, its to trigger ring tempts you
if you can temp the token, and get some damage through, the self wheel is nice
I just slotted in the primordial
XD
I wanna squeeze in one more reanimation target
because Im currently sitting at only 3
hullbreaker primodial and ?
Im not on hullbreaker, actually
which one of those above creature you own and ready to test with
Legendary Creature β Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5
Kefka, Ruler of Ruin
Legendary Creature β Avatar Wizard
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
The end draws near.
5/7
Or
can try balrog since it has trample haste?
[[Sauron, Lord of the Rings]]
cast trigger missed
i am meh on kefka because you lose half of the card
whats the bolas that discard on etb
although its a 4 drop
Legendary Creature β Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
6/6
yeah, since they are all "free" to reanimate. i think its a matter of perference and synergy
apocalspe most broken sheoldred tho
Wait
i think the saga is most fun
[[Etali, Primal Storm]]
yeah saw that but its also the riskiest
True
so its closer to a pet card
it can go in any red decks but most of the time its a removal magnet
[[Consecrated Sphinx]]
Creature β Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
A curse is just another name for an unwanted blessing.
4/6
[[Nezehal, Primal Tide]]
Legendary Creature β Elder Dinosaur
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7/7
I actually think this could be okay
potential to steal the ability to self flicker
Yeah and it itself is hard to remove and churns through the library and the discard is hardly a downside in this deck
there you go, the synergy
i do think that its weaker than dauthi though weird enough
and i will always have my bias toward [[!the balrog of moria]] since its a rakdos demon
. If you do, Oros deals 3 damage to each nonwhite creature.
can be paid with either
, where X is its power. Then exile this spell.)
."

(