#Need help cutting card in my Evelyn the Covetous deck
14272 messages · Page 15 of 15 (latest)
Gtg back to work but I'll look at it. You want me to check how I can make it better or more janky?
its not supposed to be too janky
just fast enough to be close to B3
i think the raceways are no longer in there but outside of mana base its mostly accurate
T6: draw 7, all lands. i am experiencing the same thing in my games
even tho my land count is already so low
i normally dont like the idea of including annihilator eldrazi, kozilek is the especially because it draws me cards
but the draws just never helps for some reason
i guess i now have the rakdos MDFC to add in
need little bit more ramp
or early fixing
or draw into land drop
[[$valakut awakening]] no way
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$16.22 • €12.24
$15.81 • €13.24
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$17.16 • €13.11
this card is what made the below $250 go over to around $260
lucky i got that so long ago
Yeah im guessing the price of cards needs to be very low, because I can see a couple easy upgrades already
I have a deja vu of telling you about [[descend into avernus]]
[[Twilight prophet]] draws and group slug
Creature — Vampire Cleric
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
2/4
[[Agate instigator]]
[[Molten gatekeeper]]
Artifact Creature — Golem
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/3
[[Rubble rouser]]
[[Slash reptile rampager]]
[[Enrage flamecaster]]
[[Shadow of the goblin]]
Enchantment
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
"It's time, Harry. Take the mask and avenge me."
[[Maximum carnage]] I lile this one. Protection for you, then ramp for rakdos, then go ham
i have that card, just not in here
i only dont have max carnage got the shadow of goblins too. i dont have much cast from exile stuff but it is a low cost continuous draw
[[Pumpkin bombs]] Some jank
it is in there
but thats kinda carthic reunion
even with delay trigger
this doesnt work well since i cant cast rakdos until someone took damage
similar but i mainly avoid this set
No? I dont see it. Also wtf is up with the mana value, when I sort via mana value It gets completely fucked
not sure, since i kinda want the grave but maybe, if i find a place to fit this 3 drop
because i have all the generic mana 6 set to {X}
its with the assumption that rakdos reduce everything by 6
Im reporting you
[[Shadow of the goblin]] fits pretty well then
Enchantment
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
"It's time, Harry. Take the mask and avenge me."
it should be in the 'starter' category
I only sorted by type and mana value
i cant cast commander until damage been dealt
100 cards in the deck
i think my haster can be decreased
and i may have to swap swiftboots to graves to avoid the equip cost
[[Shadow mysterious assassin]]
nothing really trigger the shadow of goblin burn. its jsut discard draw similar to phyrexian arena
i like that one, dont know the swap
Landfall deals 1 damage to everyone
Its free damage, can let yoi cast rakdos and get value even if hes already on the field
most of the etb wont work the way i want [[$slash reptile rampager]]
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deck doesnt make tokens
its land from exile
i have 2 cards that does that
i own shadow goblin
Oh my bad. Skipped the part where lands were included in the not from hand
you are thinking of the valaku enchantment but that one is end step burn
yeah, same sentence lol
Nah im skipping anything that cannot be triggered in upkeep or mainphase
fair
the starter stuff i can upgrade but the ratio is around 20 some cards
enders are usually the expensive cards both mana and price wise
maximum carnage is a card i havent been able to find
[[Post mortem prof]]
so maybe i want descent into avernus taken out of the other deck whenever iplay this one
maybe
[[Keen duelist]] is it in there?
Back to work 👋
oh that was your break? lol
duelist in (consider : cards i own) another deck that is more consistant with with getting high cost creature where this one may end up with smaller things. but the burn and card advantage is nice if i can get something that does both in here
maybe what i need is actually turning burn into draw like the [[virtue of courage]] effect
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Embereth Blaze 

Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
so you can say, prophet is currently taking that role of keen duelist
consider are cards i own, sideboards are expensive things i thought of
tagged consider are cuts
if it is burn i would really want that [[ancient cellarspawn]]
Enchantment Creature — Horror
Each spell you cast that's a Demon, Horror, or Nightmare costs
less to cast.
Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
Where it treads, plants wither. Where it breathes, poison spreads.
3/3
otherwise i may as well go infinite
this deck may want those creature loops [[astral golem]] i mean [[ancestral statue]]
No card found for “astral golem”
Yeah Im working a double today. 16 hours.
rip
i guess there are lot of down time for rest
so its kinda nice if oyu can withstand it
if i am doing something i like, i dont really get burn out
and i know most people get burn out
thats why i think it is bad to be over investing into a hobby and lose interest in it
so far, your "burn out" phase and "mentality change" of commander is all within my expectations 🤣
this is so stupidly expensive
those are things i would proxy without a beat if i want to play them
if i can fit it into the same deck using [[roar of resistance]] it would work nicely
what it takes to get a rampant growth outside of green with extra steps
How is this so expensive. Its in the new precons too
not that new anymore [[$butterhorn nissa animus]] is like years ago
No card found for “butterhorn nissa animus”
[[$bitterthorn nissa animus]]
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each set dont really go down in price because of reprint
only the reprinted copy would be lower since the old copies get buries under collection and not circulate in the market
i guess 'excluding' older players sort of have that effect
reprints stopped being reprint long ago
actually i never know about the exact change in your mentality of commander, whats the switch from all MDFCs to less good stuff?
i also figured out that something i've been doing "wrong" on the certain type of ramp/card advantage
because there is technically something we can call 'mana advantage' which is sort of what bounce lands are
they are not directly 1:1 like lands but closer to temporary mana like treasures
usually with enough tempo set back or loops to jumb through to get that extra bit of mana advantage
[[champion of the path]] actually looks so strong as a budget terror of the peak?
Creature — Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
7/3
perhaps this is where the all types + [[harmonic prodigy]] matters
a trigger happy deck
every few cards can put out a sky high triggers on the stack
a mix of MDFCs being used for lands 90% of the time, and lowering my health to 25- before I even receive an attack. Also some MDFC enters tapped and that can kill my momentum. Case in point: I removed Bala Ged from my Bello because it completely killed my tempo and I lost because of it.
Couldnt get my 4-mana out on T3, which meant I didnt draw a card and had to curve out a turn later.
your games seems very fast in that sense... like no wiggle room for mistakes
depends on the pod, but yeah some games are very cutthroat
can literally be won because you were first player
yeah not the best environment for me since i want to troll and try to play optimally but with the worst cards possible
i find a HP [[silver shroud costume]] below $10 and that seems like a good buy so i ordered it
oh wow my is definitely not the fancy one
In fairness, its not always like this; you just have to expect it, but a lot of games goes beyond T7 ofc.
Theres always a guy or two playing shit deck with 0 interactions that will skew the expected balance toward the first player or combo player
Question, When you Rummage, can you discard a card with Dredge, then draw that same card from the grave? Example: I'm playing [[Fear of missing out]] or w/e Rummage effect. I Discard [[Shenanigans]]. Can I draw back shenanigans right away?
Enchantment Creature — Nightmare
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
absolutely yes, Dredge is kinda high on that storm scale iirc
also dredge dodges draw trigger so no smoothering tithe
thinking about buying those two. cards...
Storage Matrix
Pattern of rebirth
but dont really have a deck to play them in atm
Thats good to know
you have a problem seeing me play [[storage matrix]] huh jk i know you were replying to the dedge interaction
only saw this so far [[!Tom bert and william]] the idea of being able to [[!march of the machine]] on them
i basically dont even care about that first ability XD
its a legendary [[Great good]] with a small price to pay
and much less draw back by Drawing back more
BUT MARCH OF THE MACHINES
infinite 5/5 sac etb ltb sac outlet big beefy body
since you use play some of the best mana sources, did you ever have a chance to use [[manascape refra]]
the fact it can copy legendary lands without lotus field type of downside imo is really strong, but its hard to use without land tutor or just a consistent strong land meta
the best land i own is probably the flipped into gaea craddle one
or urza trons that can type for 3
i cant image using something worse than manalith even if i can cast it for free
[[Transdimensional Bovine]] while i think i may pick up this one next time i see it
I always forget this exists for some reason, I guess I just rarely play 5 mana commanders
lol
i dont like T3 on curve commanders
or i like when the commander isnt the first card that come out onto my board
know about it already
there is also the mono blue playing all colours
i think this type of deck is more interesting to play against than to brew because of the limited card choice there is in the game
it doesnt really let me use anything i want as this type of deck building is restricted by that colour shifted old cards that will not get reprinted or future upgrades; so if you like old mechanic, able to afford any (important key) cards and fine with no new cards to add to the deck, its a nice janky machine type of fidge toy
ofc there is also my personal bias toward colours and i would probably say very different things if it is a red black deck
[[!hofri ghostforge]] + land tokens seems fun
although i expect it to be in the 99 in that case
He comes in the Lorehold 99s
yeah i know, but i meant building a deck without a commander to start with
making land tokens
[[noyan dar roil shaper]] in the 99 too maybe
Legendary Creature — Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
After many years as a lullmage, Noyan Dar turned his talents from allaying Zendikar's fury to the considerably easier task of rousing it.
4/4
jeskai token matters spellslinger
thoughts on [[Katilda dawnhart]] in Lorehold? She's strong but I feel she's too win more?
[[KAtilda dawnhart martyr]]
Legendary Creature — Spirit Warlock
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb 

(You may cast this card from your graveyard transformed for its disturb cost.)
*/*
Katilda's Rising Dawn
Legendary Enchantment — Aura
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
in the 99 its kinda a legendary cryptolith rite
what do you mean lorehold
oooh wrong name lol
the spirit aura thingy
link me that lorehold deck again just want to check for card types
I'll probably cut [[Emeria the sky ruin]] for another untapped land. Its too hard to get 7 plains out
btw did you play that Vazi deck?
unless the deck is like 85+% plains its a really harsh condition that get overlooked for how good free reanimate seems to be
but it basically need a minimal of 8 lands to start doing something
and its not like there are any crazy sheningans from obeka chaining upkeep or yavimiya into tons of land drops without green
i think the flying and big power part is okay, but it really depends on the number of spirits you have
less than 3-5 spirits the damage is kinda insignificant imo
since most of the spirits already have flying, i guess you need commanders double strike for some explosive damage
its probably better with the silverqur commander as a backup aura and a big creature to attack or block with
i am thinking of ways to use [[storage matrix]]
do i want the 'nombo' as a piece to 'protect' something else such as the real synergy card [[awakening]] so that they cant destroy either one without giving me what i want
or just spam spells and make tons of temporary tokens with [[rionya fire dancer]] and alike
Legendary Creature — Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
3/4
i dont plan on doing [[blind obedience]] because that just feels gross
[[Reverence]] i would proxy this type of things [[$Reverence]]
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cards i dont care much about, want to play test but no interested in buying
seems more fun than the typical and generic ghostly prison
and maybe the deck has ...[[void winnower]][[meekstone]] oh fuck thats just full on stax XD
partly i guess
without meekstone, it create incentive to attack with small tokens
[[sands of time]] incentive to tap down everything
Artifact
Each player skips their untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
"But once, with a magician's help, Time was stopped and Day stood still." —"Love Song of Night and Day"
[[angels trumpet]] incentive to attack everytime
doesnt stop the game from going but it s a lot of extra mental energy to force mini games within the game
only in combination it somewhat becomes staxy but technically they are still doing things, its like goading without goading on them
and possible with mono white?
[[$gauntlet of might]]
$143.99
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$450.98 • €408.25
$849.99 • €740.70
€1,684.47
the 30th anni version XD the most expensive legal proxy
i guess i would just be using my normal [[manaflare]] shared with the table for that
Hey man, sorry it took so long to reply; had a death in the close family so it has been pretty hard.
I never played that Vazi deck because I just didn't like how it goldfished, even assuming people would use up the treasure it felt like kingmaking instead of grouphug/slug.
If I were to proxy things stax wouldnt be my first idea lol. How dare you.
But Stax with a choice for the player is fine. Lots better. Sadly most of these are overcosted in mana imo.
I also been tinkering on Toph. Added some interaction and removed cards that I wasnt happy to draw. Replaced the One Ring with Rishkar's expertise too for testing
Ill probably reduce the amount of basic lands for better mulligans too, the deck manafix well enough that blood moon effects arent damaging me that much
I got screwed hard on colors last game
Maybe more fetches since it synergize well with toph
Or I go with Check lands
yeah, in mtg, people dont see that difference between 'hard lock' and 'soft lock' since they are all refer to as 'stax'
but most of the time the context, impression, and mechanical game play are all misjudged
mana denial is hard stax that stops the game from going, while certain conditions may shut down certain types of decks until a removal is found
i think the ones that force you to make different and potentially wrong decision due to lack of experience and forsight are the most interesting
giving some form of choice should be where stax brings MORE to the game rather than taking something away
maybe
no worries, take your time to reply, everyone have irl life stuff to deal with
I'm going with fetches, tbh its not comparable considering it ramps with Toph and the deck run enough manafix to make them into actual lands anyway. I jsut gotta be careful to have enough fetchable lands
Do I put Urborg in though?
Might be good
10 fetchables, 7 fetches
I'll put in urborg instead of one fetch I think
, Exile a card from your graveyard: Add
, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.


. If you do, each opponent loses 1 life and you gain that much life.)