#Need help cutting card in my Evelyn the Covetous deck
1 messages · Page 14 of 1
I didnt say I was building a weak deck. I said I was building the weakest version.
this gives haste! i lowkey forgot that part
I think aristocrats is the best one
i only remember OG goro goro
Yeah I like these dudes. Haste and 5/5 Dragons
New player at my LGS plays this deck often. The Dragons are scary
i think the nature of [[$sneak attack]] just makes everything go super strong
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uncivil is also going to be a power house, my win con back then were
[[warstorm surge]] [[flayer of hatebound]]
Creature — Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4/2
Flayer is in, but Terror of the Peak is also in
4 to cast marchesa, and have ways to give the +1 counter, something to sac/protection
and then following turn 3 & 3 is easy to work with
terror of peak gg game over
😒
D: [[glen elendra archmage]]
i doubt you need solemn simulacrum in this build. high cost, full on aggresive all out attack mode
who needs blockers
Probably not
as much as i like [[military intelligent]] i think its janky
you love your draw though so who knows
But solemn can be constantly sacced every turn
when a deck has like sneak attack, terror of the peak
those raw damage kinda ignores going for the long value game
terror is just broken in general, i think my final marchesa was cloning. if i clone multiple terror, the game ends in like then 2 turns whatever i pop out
I guess. I just made a list
This deck might need more boardwipes though, since I'm pretty much immune to them
ideally, you can play without marchesa, and if she is coming out, better have a way to give her a counter and send to grave
yeah, as long as you are not up against farewell
you can toxic deludge yourself
Haste can do that, and I still play a couple counterspells
control life point is really nice with dethrone
Farewell is also a GC now and already not super popular at my LGS
its like that boys using a towel to wipe meme
[[Unspeakable Symbol]] is back lol
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.
"this side wipes face, this end wipes balls. tomorrow the towel forgets"
"Who has the lowest life total, i will attack the one with the highest life total" 'B-bbut the Marchesa player paid like 25 life! pts!!"
The nail that sticks out get hammered
and then its still white with their blind O ruinning you day in the end XD
blind O?
obedient
True, I need some good removal for that
i played before black has decent enchantment removals, the only non blue option was like liquimetal and chaos warp
ooh btw i got a promo pack and this was in it
[[anticausal vestiage]]
Creature — Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
7/5
finally got one, i like this pull
Nice
my new sad golem upgrade even tho i dont really run it in any decks rn
trying to make a fun superfriends deck with [[mila crafty compan]]
Legendary Creature — Fox
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
2/3
Lukka, Wayward Bonder 


Legendary Planeswalker — Lukka
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.
−2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.
−7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
Loyalty: 5
but super friends is generally not fun so thats the challenge
There's actually very few enchantment removal in Grixis. Surprising
Yeah, assuming I have one and mana open
I mihgt just go Feed the swarm and Withering Torment then
thats why i struggle against enchantment as a rakdos player
enchantment type is in itself unfair advantage in commander against all non white decks
I mean its not super common either
XD i have or known someone with a 99% enchantment (for all non lands) decks
he is a nice but the power of some of if not most of those decks and the pricey stuff are gross
my LGS had some of those gross things depends on the table and player match up
havent done that for a couple years now
and most of us dislike the anticlimatic winning out of the blue combos
I have a mystical archive Feed the Swarm so I'll just put this one. it helps lowering my life anyway
i assume you want both
based on your current list
i think there arent that many red creatures that you want to sac for [[flare of dupl]]
This art is also super nice
its a nice sac outlet forsure if it works out
Man hasnt looked at decklist
oh lol took me a while to read the text to know its feed the swarm
Commander is right there lol
i did look
But anyway, I added the flares by default, they all fit
i am just not doing the math at all until its somewhat close to 100 cards
because unlike green and black flares, red and blue need something on stack
red specifically target instant sorcery
so even tho they can all be free
having a target ontop of the sac is what makes it more conditional
Its also a good Swords to Plowshare dodger
i have more than enough games where i get stuck with [[reverbate]] in hand and no decent target
Copy the effect, swords something else
just my luck i guess
[[Return the favor]] won me a game
and with double boots for cannot be targetted, i feel like that level of protection is redundant
that one is different
Boots are for the haste
becoz it isnt niche
once haste is given to creature it goes unto another one lol
it can pick activated ability trigger ability
and redirect ability
spell, instant sorcery
are the niche condition at times
also, in my case i didnt have blue
Niche condition but free spells nonetheless
so i dont have another spell to cast with my open mana
i stole a kicked [[rite of duplication]] and won after doing nothing all game
with dual castermage
Also, copy the opponent big spells, or ramp spell also work
the same night i copied the same win con with [[Wandering archaic]]
Creature — Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4
Explore the Vastlands 
Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
so that same guy lost to his own win con the same way twice that night
thats his problem casting a spell with wandering on board
i think he wasnt expecting me to be able to steal it, but i did something else to be able to
probably like destroyed the hexproof thing or sth idr
but the point was that dualcaster copy was doing nothing every game until a very niche situation happened
so as much as i love red copies and mess with the order of the stack
i have to admit they arent rarely as good as expected
not to the point of jank but meta dependent
best bet is to copy your own spell, and if that count in the 99 is low... the chance decreases
if your LGS is like 50% interactions
then your chance is much better than mine
and if a deck is running close to 20 spot removals, boardwipes are more efficient, if they are doing over 13 wipes, stax is more consistent
i think my most removal was like etb in simic and i have up to 25 ways to remove target problem
thats not counting the commander [[volo guide to monster]] doubling/tripling my copies
Legendary Creature — Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
"The beholder told me I had a good eye for details. Who was I to argue?"
3/2
but it didnt really have boardwipes
I think every deck should run at least 10 removal pieces, although I havent followed that rule for every deck
sometimes its hard to cut "The main plan" to add interaction
i think my lowest removal was like 5 in the 99 XD somehow still winning
no flashback just single use 5 removes pieces
My lowest is def in my Toph deck. Its so hard to cut anything
marchesa one of the less janky creature i had was chupacarba
so etb destroy target on repeat if looped
but it was just because 4 mana was my sweet spot and its a card i already own
i think there are lowkey better stuff now
with proxy no budget you can probably do close to reserve list stuff
exchange control is also broken good on etb
What about [[Noxious Gearhulk]]... 6 mana too much right?
if you sneak attack it wont matter, i think this one is worth it because at some point your life total will be too low?
i didnt have anything crazy so i just did lazy win con gary merchant
Yeah. Might need to find space for Demonic Tutor and co then.
in your case i think you dont need gearhulk since you also have the wurm
Sneak attack wil def. power up the end game
this looks so wrong lol
some of those doesnt belong in the same power level
free exile, free redirect, almost free counterspell
ooh cool i didnt look at the spoiler to know about [[$mana sculpt]]
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I wanted too but its hard to keep 3 mana open with this deck
let me just scrape off those tossed away cards under your desk and build my free deck with them
yeah, for another wizard deck
I had the idea of doing Wizard tribal too
figures
buuut one guys already has one so meh
but you can do non wizard commander wizard tribal
I like tragic slip, but I need cuts lol
changeling tribal
everything tribal
5 colour mono colour tribal
and no existing decklist
so it has to be like 80% original
Some people enjoy pissing against the wind
ah wurm coil thats the name i was thinking off, i think with wurm you dont really need gearhulk
i think you will end up with close to 30ish creatures
Probably
[[!nighthawk scavenger]] good all around, but you really dont need the lifelinker power thingy
Just need to tag my stuff and see whats sticking out
or that, tagging
depends on who is on the high ground
anyways the theme of this marchesa deck
Ends up getting cut most of the time
kek
[[Madame null]] is a big one tho
Legendary Creature — Demon Advisor
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
"We suffered a bit of a setback tonight, but rest assured: We'll have the planet purged and primed for you right on schedule."
1/3
if your card pool density isnt so high i would be able to keep nighthawk, but its basically jank in your book
yeah as long as you want to play your beloved spooderman cards
its amazing
lowkey wish it is mandatory just to make it slightly bad with a real downside
Question; If I have madame null and cast [[Big mother mouser]], can I stack the effects so that I can pay 4 life and add 4 more +1 counters on it?
Artifact Creature — Robot
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
0/0
its an attack trigger
2****
So yes then.
so the game sees it as a 2/2 instead of 0/0 and doesnt die to statebase action
yes
i think the only real confusion would be
[[enduring courage]]
Oooh.
its a NINJA TURTLE CARD BY THE WAY
looks right
Anyway, gtg to bed. ttyl. Thx for the help
😏
Few tech that looked fine: [[Rottenmouth Viper]] could be nice, with all the haste-enabling I have it can potentially trigger 3 times on the turn it comes out.
Creature — Elemental Snake
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs
less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
6/6
[[Rankle master of prank]] is also pretty good since he can sac himself every turn
ehh that one is very strong in any decks
not as bad as toxiro but i remember a game where it was just getting reanimated non stop and the table sort of chasing after it
each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card. the part that matters
repeatable
burn, or resources denial
so it puts a clock on everyone's head
so power/play pattern aside
the burn can potentially become a nonbo with dethrone
i would say its a finisher rather than something you want out as early as possible
and its like "if you are going to win, make it quick and not drag it out"
rankle flying matters a lot so i like that edict. build in haste too if played on curve with nothing else
and whenever there is this "group hug/symmetrical" effect, people tends to let it happen a little bit more
and not spend removal on it until it becomes a problem
https://moxfield.com/decks/eVCAqXdYok6jh8Vk8oDfyw just saw this for the first time
Ill try the [[Emeritus of woe]] [[Emeritus of ideation]]
Creature — Vampire Warlock
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
5/4
Demonic Tutor 

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
I might cut the low ramp and add back Sad robot and [[Scampering Surveyor]] instead for ramp
since I can loop them
Also, learning the mechanics of Marchesa I realise that [[Flayer of the Hatebound]] is a lot stronger than Terror of the peak
Creature — Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4/2
Its 9 damage per player turn with a sac outlet. This is insane
I also checked a couple of creatures that comes in with counters and [[Threefold Thunderhulk]] stuck out as a good source of blockers
Its a lot of mana though, but it reccur itself
Theres a lot of good "If that card last an entire round you are in deep shit" cards with Marchesa
Hm, [[Big mother Mouser]] is a lot easier to make work
Artifact Creature — Robot
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
0/0
since it enters perpared, the first cast is almost as much mana as playing with [[diabiolic tutor]] on a big body. but after that , repeatible tutor is game winning and i can see that makes your small creatures unblockable if they want to avoid combat giving you a prepare for the following turn
but most of the time, a sorcery speed tutor with that much mana means you just need to find the right card and isnt going to be doing too much with it unless you know what is coming on the following turn
The body itself isnt bad though; 5/4 for 4 mana
if you can cheat it rather than hard cast, the value is lot better. itself is 5 mana flying 5/5 which can be a win con
technically 6/5 with dethrone
yeah those are all big stats on what used to be the most broken spells
its not as full value as adventure spells
but you are getting more power up version on both ends
Not only that, if I can loop him every turn and have the mana its potentially 15 card draw
you are using scampering surveyor?
I have them both so its fine to test anyway
i never like how slow that is
Its loopable which is why I like it, although its hard to do
meh
but ramping every turn is still good value
value on loop can be fun
but they are only good for setting up for the next turn
sometimes there are no next turn
but terror of the peak is just a reanimatable warstorm surge and comes with flying
Doesnt trigger on itself
i think from 5 to 6 mana is usually that turning point
I plan to have both anywya
it dependso n how many +1 counters goes on your reanimated stuff
But Flayer is def. not getting cut now
well i didnt think you were trying to cut flayer
I dont have a ton of counters engine that can put counters automatically on stuff as they enter
but I have a couple still
you are going to run out of life so fast with madame XD
oh and i think for flayer/etb burn equals to power
those doesnt see the new power
UNLESS that creature leaves before the trigger resolves
[[terror of the peak]]
[[?terror of the peak]]
The amount of damage Terror of the Peaks deals is the entering creature's power as the triggered ability resolves. If that creature leaves the battlefield before the ability resolves, use its power as it last existed on the battlefield.
Flayer of the Hatebound's last ability will trigger even if a creature enters from your graveyard under another player's control.
The creature that entered from your graveyard deals damage equal to its current power (including any +1/+1 counters it entered with) to the target permanent or player. If it's no longer on the battlefield when the ability resolves, its last known existence on the battlefield is checked to determine its power.
Flayer of the Hatebound is the source of the ability, but it may be another creature that is the source of the damage. If a black creature enters from your graveyard, the ability could target a creature with protection from black, although the damage will be prevented. It couldn't target a creature with protection from red.
Since damage is dealt by the creature, abilities like lifelink and deathtouch are taken into account, even if the creature has left the battlefield by the time it deals damage.
If you cast a creature card from your graveyard, that card will be put on the stack before entering. Flayer of the Hatebound won't trigger.
The creature that entered from your graveyard deals damage equal to its current power (including any +1/+1 counters it entered with)
this is the biggest difference
so 3 power enters, the trigger is set to 3 damage, even if the power got buffed is how i understands it
if you pump power, that doesnt change, but if its higher power, then it leaves (sac etc) then that power will change and deal more
sort of
But I have to sac him before his effect procs
ok
i mean HAVE +1 counters
i looked this up a while back because i wanted to check for deathtouch damage in the middle of a trigger
Lets play it out just to be sure: I have Madame null and a sac outlet on the field
I cast Flayer, I don't pay for Madame.
I sac Flayer, Undying triggers, Flayer tries to come back on the board with a +1 counter
sac flayer, flayer udying trigger, comes back, damage on etb, stack madame on top, damage unchanged
Ok, madame doesnt work with Flayer then.
But I could pay 5 life and have it enter as a 10 power creature tho?
after stack madame, before flayer damage resolves, sac flayer again, damage now checks for the new power before it leaves
where terror would see the final regardless
terror double dips since its on ALL etb
it will be etb finisher each time
[[!dagger caster]] this is the interaction i learnt because if i can give it deathtouch at instant speed in respond to the etb burn
nothing changes
but if i let the deathtouch instant resolve, AND THEN sac it, then the trigger on the stack will see that the creature had deathtouch
Terror sees 10 power or 5 when Flayer comes back?
[[?terror of the peak]]
The amount of damage Terror of the Peaks deals is the entering creature's power as the triggered ability resolves. If that creature leaves the battlefield before the ability resolves, use its power as it last existed on the battlefield.
Oh yeah I need to sac it again
thats why this is much longer
If I dont sac him with Terror on the stack, it does 5 damage, but if I do, it would do 10?
2011-01-22 The creature that entered from your graveyard deals damage equal to its current power (including any +1/+1 counters it entered with) to the target permanent or player. If it's no longer on the battlefield when the ability resolves, its last known existence on the battlefield is checked to determine its power.
with terror always full damage
no need to sac
Even with Madame?
frayer checks on the moment of the creature entering
terror checks on the moment the ability resolves
Damn, why though
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It reads the same way
i would lowkey feel bad to do it even in B3 because of the potential burn and instant win out of it, but its a fun achievement
Because enters the battlefield and enters from your graveyard isnt the same timing-wise?
until it becomes an instant win button
no, entering is the same
[[terror of the peak]][[flayer of hatebound]]
Creature — Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4/2
its just the source of the damage
terror is the source
it checks a creature entering and checks for the power of the thing
flayer is the source of the ability, but the creature is the source of the damage
it puts an ability on the stack for that entered creature to do damage
so flayer predetermine that amount of damage aka the power when it enters
terror just looks for the amount of damage to deal as the ability resolves
Why would he predetermine
if his trigger only get on the stack when a creature enters from grave
the way they put a trigger on the stack are differernt
[[$flayer of the hatebound]]
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devils are meant to be bad, dragons good $$$$
in the end you just need to know the difference i guess
I mean Terror's trigger is a lot easier to trigger too
I understand how they work, but I don't understand why they work that way. Terror makes 100% sense to me, but Flayer doesnt
or a flicker deck
yeah, its hard to understand. idk if my understand is correct but thats sort of how i see it
if something enters directly from grave to battlefield
etb trigger
that part isnt any different from peak
but because the source of the ability and the source of the damage arent the same
when an ability goes on the stack, it seems to take note of a number
of how much is going to be dealt
in this case, its that entered creatures power
Just to make sure, if Flayer and multiple other creatures ETB from grave at the same time, he will trigger for each of them right?
and the flayer's ability resolve allows that entered creature (with any ability) to do the damage
yep
that s the easy way and ignore all the mess
and because the game looks for last known information if something is no longer there
Yeah, all in all when he arrive I probably win right there and then
if that creature tries to deal damage but isnt on the board
it will check and correct to it's new power
and deal damage equal to that power
then flayer allows for the full damage to happen dispite increasing its power
Are the rules different when its Flayer triggering himself and another creature triggering him?
what do you mean
it should be the same
as long as flayer triggers
the damage is the power of the creature that enters
When he ETB from his Undying ability, he deals 5 damage, no?
Yes Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Enters with +1 counter on it
But madame null wouldn't work on making him deal 10 damage, correct?
so it is like [[glorious anthem]]
since he needs to have entered
it fixes the power before it sees the battlefield/is seen on board
yeah madame cant increase that damage unless you have another way of removing flayer
after the power increase
So if I buff with with madame null, and sac him while his effect is still on the stack... He does 10 damage?
and thats why i love my weird commander interactions and i consider this to be the easier ones i have done XD
yes that
Ok, I'm starting to see.
Weird dude.
Reading the card doesnt explains it this time
and i remember that he was in the 2019 precon with like madness cast from grave stuff
most people didnt know about that casting from grave
will enter the stack before enter the field
so its not actually a reanimate directly from grave to field
even though that rule is under flayer
and edhrec had an eps that pointed out that number % being too high
but it was also in the precon
it was the my first cut the moment i got that precon, but i hardly played it because i didnt like anje's value play
i am red-deck-win philosophy, i am here to burn my hand, not churn through my deck and draw for value
i wonder how good is anje combo in Cedh nowadays, its too obvious and i think it has consistency issues on top of boring play pattern?
No clue, dont like cedh dont like combo
i am trying to figure this one out
may have to ask ruling channel to be sure cause i got mixed answers
no respond i think i will try. the one in this server
actually someone said something
You gotta wait a couple minutes yeah
[[Mirror of life trapping]] [[?mirror of life trapping]]
No rulings available for Mirror of Life Trapping.
No clue
Quick question: [[Danny pink]] doesnt work on effects that enters WITH +1 counters right?
Legendary Creature — Human Soldier Advisor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
"I don't want to see more things. I want to see the things in front of me more clearly."
4/3
Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
If the creature with mentor leaves the battlefield with the mentor ability on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has lesser power.
hmmmm [[pir rascal imagin]]
Legendary Creature — Human
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
1/1
[[?pir rascal imagin]]
If a permanent your team controls would enter the battlefield with one or more counters of any kind on it, it enters with that many plus one instead.
If an effect includes multiple instructions to put one or more counters on a permanent, such as Lifecrafter's Gift does, Pir's effect applies to each of those instructions.
Pir's effect can't apply to itself as it's entering the battlefield or to any other permanent entering the battlefield at the same time as it.
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
There are too many rulings for this card to post, please see https://scryfall.com/card/bbd/11/pir-imaginative-rascal#%23rulings
122.6 Some spells and abilities refer to counters being put on an object. This refers to putting counters on that object while it’s on the battlefield and also to an object that’s given counters as it enters the battlefield.
122.6a If an object enters the battlefield with counters on it, the effect causing the object to be given counters may specify which player puts those counters on it. If the effect doesn’t specify a player, the object’s controller puts those counters on it.
[[?fathom mage]]
If Fathom Mage enters with a +1/+1 counter on it (perhaps due to Master Biomancer), its last ability will trigger once for each +1/+1 counter it entered with.
Fathom Mage's last ability will trigger whenever any +1/+1 counter is placed on it, not just ones due to the evolve ability.
If multiple +1/+1 counters are placed on Fathom Mage simultaneously, its last ability will trigger once for each of those counters.
[[danny pink]] side by side comparison
Legendary Creature — Human Soldier Advisor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
"I don't want to see more things. I want to see the things in front of me more clearly."
4/3
so the downside here is that its a 4 drop
but a 4/3 body is solid
[[?danny pink]] i dont think i will pick one up any time soon
Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
If the creature with mentor leaves the battlefield with the mentor ability on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has lesser power.
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i messed up the commands a bunch of times but its all there
"enters with" will cause "whenever happens" to trigger
I could pay the 1 to sac scorn, draw, it comes back at end of turn, draw again with Danny
yeah that one is okay but its until end of turn
and if you give the counter away it cannot reaniamte itself
the ideal sac is probably with cauldron and everything can self sac
comes back, put the counter on itself again, pay the 1, etc
yeah but forced to put it on itself each time
Its a draw 1 every player turn. Good enough in my book
Can also help as a form of sac outlet
Yeah its hard to cut good cards
Look at lands yeah its very hard to cut good cards
Look at interaction
How does backup interact with Madame Null?
[[Voldaren Thrillseeker]]
Creature — Vampire Warrior
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
"The end is always nigh. Let's have some fun!"
1/1
madame is easy
it 's trigger, resolve, when you do
it has no cost
just you make that decision at the last possible moment whenever you want to put counters/lose life
[[?madame null]]
Use the creature's power as Madame Null's last ability resolves to determine how much life you may pay. If that creature is no longer on the battlefield, use its power as it last existed on the battlefield. (You probably won't want to pay life in that case, though.)
Ok, so it would be pay 3 life its now a 6/6
if forsome reason you want to lose life and no get counters
i guess you can do that too
or if you are going to sac it but want to increase power
you can backup resolve last and use madame for just 1 life 1 counter
you can manipulate your life total and power this way
Yeah ok. I could loop it and buff something else too
you want all opponents to have equal life point and yourself with at least 1 lower
In the best of worlds yeah
so detrone can trigger no matter where you go
the incentive to attack "for value"
but in reality you are just a monster trying to kill for thrill and surpress your homocidal urge
sorry if thats too close to home
dont hurt me
"I'm full swinging at you because I don't have a choice man I swear"
[[spectacular showdown]]]
Sorcery
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload 


(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
i actually made this mistake before
the trick is to play it post combat
and not goad yourself if you dont have to
Why wouldnt I tho
you can get double strike and swing out for double strike combat triggers?
but in return
But I'm trying to not play repetitive cards between the Marchesa decks
if you overkill the table
and by repetitive I mean Queen Marchesa is the Goad all deck
you will lose that "pillowfort" player in front of yourself
Yeah
i basically killed the other player and ended up getting goaded creatures with double strike coming at me
because i go into combat with all those buffed up stuff
But only in a 1v1v1 scenario
Shouldve killed only one though thats on you
i had too much damage
?
they spread
Collateral or combat?
like burn as well
ok
my games are messed up
quite many new players that i only see once
they are naive to the game
Yeah I almost feel bad not paying much attention to what they're doing while I focus on the good player
Threat evaluation and how to be aggressive is hard
I understand the feeling of not wanting to attack with too many creatures "just in case I need to block"
but its always the right play to attack the player with no blockers because he's building his lego set
I'm still unsure why people don't 100% focus the solring T1
social side of commander is not that logical
and there is ... lot of autistic people that cant read the room
XD
99% of those i see have at least proximity-able hygeine
I've been lucky on that front. 2 people had bad BO so far
At the same time I work in healthcare smelling shit all day so it takes a lot to bother me
did they not teach you not to smell old people's shit 🙄
Have you tried not smelling something that permeates the room?
are you in charge of diapers or what
hey thats rude to call people something that permeates the room
just because it maybe true
And tbh, my ex-best friend had BO problems
thus ex- XD
the sour ass sweat odor that came everytime he got up from a chair
etc
never smelled something worse so far lol
lmao
huehuehue
idk how nice this friend have to be in order for me to become bestf with him
Well it wasnt always like this. Depression is one hell of a thing
i am basically a dog with some sensitive senses
so smells i dont think i can ignore even if i can put up with it
Hey same! Dog nose
ah sounds like it didnt go well
<.< did that solve the BO issue tho... rhetorical quesiton
Cant smell her from France, so that a yes for me.
< people with BO are green players
not all 3 combine from my experience
White smells like a true man ofc.
but i also avoided smelling them
white probably smells more like gas
i will remember to shat myself whenever i play white
I remember back in the old days, there was a guy taking pictures at mtg tournaments, he was kneeling beside an ass crack.
It was hilarious
was it at least a sexy-crrack
oh that meme
i think it was about selfies with as many cracks he could find
its more like a performance art piece
Changes to Toph; I removed anything that gave +1/double counters. I figured my principal use of earthbending was to sacrifice and reuse strong cards so using mana to give them more counters instead of just playing more strong cards was nonbo
I added more ways to turn toph into an artifact, and more ways to double trigger her effect
It might make some creatures a lot worse like [[Giggling Skitterspike]] , in which case I'll switch it to other cards
LGS news:
Killian got sac-looped, quite a shitty game overall. My boardwipe got countered too by a guy with 2 shitty creatures. Happens.
Quintorius wouldve been a win if someone wasnt playing Killian B4 combo deck. Shit deck.
Toph dominated but I was vs the Eldrazi that cascade cascade. same dude with 3 overbearing decks. I killed him first and he complained lol. Sadly wasnt able to draw one new card in Toph but I was able to set up a [[Destruction field]] loop every turn and have too much mana.
No card found for “Destruction field”
[[Demolition field]]
Someone was playing a 100% legendary deck, including all his lands
I only looped him twice to be fair game
and 2nd time was to kill him so all good.
No card found for “shiru forever loyal”
No card found for “maru forever loyal”
No card found for “maro forever loyal”
[[yoshimaru]]
Multiple cards match “yoshimaru”, can you be more specific?
was it this [[yoshimaru, ever]]
mixed up with [[dogmeat ever loyal]] lol
Legendary Creature — Dog
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
3/3
Nah it was [[sisai weatherlight]]
Legendary Artifact — Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
4/5
[[Sisai weatherlight captain]]
ah the even more generic one XD
i played her once with secret commander but sisay is too strong in general
Well considering he forced himself to play 100% legendary cards it gets a pass
Weird fucking lands in that lol
and i made the mistake of thinking she can grab the same cmc and power rather than 1 less
reverse birthing pod
yeah i brew something with like 95% legendary and the lands arent the best
The Toph decks seems so close to perfect, but I go through my cards way too fast. I need heavy draw
Yeah, he's able to get mana from creatures mostly
start work in about an hour so i am going to eat, wont be looking at cards for now
but lurking and msg should be okay, i need voice to text of something
but i then need all the set up
I was thinking of changing one of my artifacts for a [[Herd Heirloom]] to start with. No idea why I skipped over this one because I need trample pretty badly, and it gives draw too.
[[Horn of greed]] [[Mind's eye]] [[All-fates scroll]] are ideas
I always have too much mana, so Mind's Eye and Fate scrolls would draw me plenty
Horn I'm less excited about. it doesnt work with Earthbending but it works whenever I cast an Artifact with Toph on the field
[[Sensei's divining top]] feels the most exploitable, recurring landfall everytime I play it
[[Howling mine]] could be cute since I can tap my artifacts for mana with a couple cards, but its a 1 card per turn deal
probly because you got too many cards to choose from and i didnt add anything onto of the 50 cards to cut
i am running it in my [[!Tifa martial artist]] rn
draws like 5+ cards per game
ideally i can untap it too
is there any thing that resemble con sphinx in naya colours. mind eyes works but so overcosted
all fates scroll is perfect, thats one i didnt recall
i think horn of greed wont work most of the time
play land has to be your once per turn land
🏃 👋
cya, good day at work
done
I started playing this game a year ago. Crazy how many cards had their prices increase by 50%+
I was looking into maybe turning Toph to real cards and honestly? not worth it.
Anyway. Small changes: [[Nissa Ressurgent Animist]] is probably better than [[Tannuk memorial]] considering that every elf and elemental are worth drawing.
Legendary Creature — Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3
Yeah pretty strong with Nissa.
T6
Another T6. Deck feels a lot more consistent, card draw is iffy, but in this case I can swing with Gigling, and I have enough mana to Freyalise and Monstrosity again if needed.
Welp, same round lol
I got the Survey Mechan on loop with Toph to draw 3 every turn, everything earthbended is hexproof and indestructible (Toph)
Oops, survey mechan has summoning Sickness. This doesnt work 100%
Question: Earthbent artifact creatures that comes back to the field have summoning sickness?
Another T6 strong position. I can ramp with Elvish and draw cards by looping the Ichor Wellspring, and I'll earthbend Esper Sentinel to get potentially 2x per players because I don't think they'll pay the 2 twice (With Romaing Throne)
Yeah. I'm very satisfied so far.
Ofc when I actually play this for real my mulligan will be uber trash.
i mean you are also picking good cards
if you play mostly janks and bulk, or cards that are generic enough to get lot of reprint and not retain value
then its much cheaper
i think the ping is just not as consistent unless you go into some sort of loop
but nissa is also like a lotus cobra, when you said you have too much mana already
but it is also better card "draw"
[[giggling skitterspike]] stop cheating, its one time only
i mean... you can pay 5 mana into it for no reason i guess
how good is tomik?
thats a card i considered playing like 5-6 years ago
but never finished the build
[[survey mechan]]
Artifact Creature — Robot
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs
less to activate, where X is the number of differently named lands you control.
1/3
whats the loop?
Wdym. It loses monstrous when it dies and comes back from earthbending no?
oh you kill it and then reuse
Not a loop loop, just saying I can earthbend it every turn to get 3 cards
i thought you meant you have too much mana and keep doing monstrous
fair, earthbend loop
not combo loop
kinda
Strong loop anyhow.
Ancestral recall and that shitty white version
For pennies
White spell that heals 3 life
The white counterpart to ancestral recall
They can tap for mana
which effect
Yavimaya and Toph
Yeah its pretty good. Im also considering The black version
i would
for sure
if its not because of budget i would play urborg without cabal in most of my non black decks
its like a [[chromatic lantern]] as a land drop for utility lands
Ah lol
down side is opponenting getting cabal
in which case i think i would have a way to sac my own urborg at that point
but cabal is kinda rare enough
Oh yeah. But its rare enough
below B3
Technically this deck can deal with lands quite easily
if they are mono black, i would give it
otherwise, all fetches duo and utility lands + urborg cabal is greedy af
those players are both easy to punish and deserves every bit of it
Lol yeah
they are a rare breed so i dont have to prepare that perfect counter everything ghost quater deck as well
I wouldnt play both unless I have land tutors
and tbh one of them is just very unfun to play against since all his decks are basically by definition B4 with "MDL" sort of colour denial effect
and only blood moons that can affect my cheap ass basics
pre bracket days, idk how much of him contributed to "scaring away" newer players
otherwise i expect that 20 year old LGS to be much bigger today
the owner isnt the friendliest either so theres also that
anyways...
they ends tapped, and are creatures, so yes summoning sickness applies to all creature permanents
whats the rule number for that...
302.6 A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. A creature can’t attack unless it has been under its controller’s control continuously since their most recent turn began. This rule is informally called the “summoning sickness” rule.
when summoning sickness is an informal term that technically has nothing to do with summoning
if something enters, then become a creature, summoning sickness applies
if something enters, change control
again, it is summoning sick
thats why all the red [[threaten]] say haste on them
Its hexproof for your lands and shits on lands from graveyard strats. I played him vs Hearthull once and the guy just had a bad time.
blue take control doesnt always say haste [[control magic]]
i mean, back then we dont have all this land shit
imagine mono colour tomik
As soon as I can earthbend Toph it means unless cyclonic rift happens Toph isnt going anywhere
if you can earthbend toph
you fuck cyc rift
you can only earth bend on a land
cyc rift specifically say non land
True. I meant a blue wipe effect
[[ashaya, wild]] is my favourite cyc rift counter
They usually return shit to hand
Most effect doesnt target lands but creatures, so it work
unless your deck can play all the lands at once [[wren and six]] which one is it
Legendary Planeswalker — Wrenn
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Loyalty: 3
[[wren and seven]]
Legendary Planeswalker — Wrenn
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty: 5
Oh yeah she's a key piece. Giant monster
yes that one with the 0: loyalty ability
Theres the other wrenn that lets you tap your lands for mana too
The 3 mana one i think
is [[as fate scroll]] a new add
No card found for “as fate scroll”
[[!all fates scroll]]
thats the only one i own
Yeah. I had it in my sideboard for a while
I thought 7 mana was too much at the time.
The deck goes through cards fast so massive drawing is better
And I always end up with no cards and too much mana anyway
brb
Gtg anyway. Ttyl 👋
i never thought its too much, it was more so a "how many lands i need to be wort\h it"
and Toph makes it super easy
one of those perfect fit in terms of synergy
much weaker in any other commander but still usable
Last last one just cauz this was funny.
T7 I dropped Toph earthbending master and upped her experience counter to 15
I can wipe the whole board minus all my stuff, except the tokens
All my stuff is indestructible, I didnt bother calcing Ashaya's and Greensleeves Power
Having both Lotus Cobra and Nissa on the board creates a situation wehre I go mana positive everytime I drop a 1 mana artifact
I think the deck is complete. Cross fingers
yeah, perfect basics and sol ring start is one heck of a an infinite turn. do people get piss on T4 infinite in B3?
so many badgers
Depends. From sol ring its fine I guess, its expected to have a shorter game when someone drops the solring+arcane signet
how good is [[toph hard head]] in the 99
Legendary Creature — Human Warrior Ally
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
3/4
i put my in Tifa, havent draw her yet
She allows earthbending shenanigans before end of turn
i like the value
which helps a lot
but those creatures are hard to attack with since i dont have infinite mana like you do
They're more used as synergy pieces
your is a T7 near infinite?
Its not combo, just solitaire for a while
[[Toph earthbending master]]
Legendary Creature — Human Warrior Ally
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
2/4
I eventually lose gas, so its not infinite
i know its not a combo, that why i said near infinite
once a deck gets over 80 damage it is basically game winning
yeah i guess this is where you want a few D20 to keep track of artifact and land count seperately
green die for lands and ... purple or white ish die for artifact something
i will watch you crack your skull on my slipping [[rug of smoothering]]
lol yeah, although on the last pic I can get back a ton of Life with Black Panther
[[tragic arrogant]] this is a card i never own and it never works in my low value play decks since i will also have a small board
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
[[black panther]] i forgot his effect only play against it once
Multiple cards match “black panther”, can you be more specific?
Yeah theres a few boardwipes that says non-land permanents so they fit perfectly with Toph
[[Black panther wakanda]]
Legendary Creature — Human Noble Hero
First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium —
: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
2/2
i own the jank wipes that makes land creature and destroy all non land permanents
but they are from so long ago so the cast cost is so bad
whichever zendikar it was from
oh right black panther sees tokens
the moving counters ability is kinda insane for utility
doubt i will see this more than 5 times in my life tho
No card found for “bisly grill”
whatever that expensive landfall = +1 double counters green cactus is called
[[!bristly bill]]
saw it in your pic to spell the name right
lol, yeah this dude is riddiculous
I removed everything that gave +1 counters except this guy
[[$bristly bill]] way out of budget and feels too good to play in any of my power level
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Double counters on instant speed when I usually have too much mana is just insane
hes 75$ here
thats a .5 GC at least, maybe higher
sol ring is a .5 GC
i think Bristly is at least .6+
do you trhink toph can do well against B4 decks?
[[!earthshap]]
so expensive
She could, there's a couple of combos you can make with her
I mean, all the mox are landfalls triggers too
i am not invested enough in white to get an colourshifted earthbend card at that price tag
now that i think about it, i dont know how much mox appears in B4 games
those are like tournament level decks
You got nasty stuff like [[Candelabra of tawnos]]
thats okay
still kinda cost mana at first
so its a combo piece but not just instant win button
ofc i dont expect most decks to have enough removals for all those turbo decks
if everyone is at the same power, its not pubstomping
ofc, I just meant that she's viable up there
fair, so there are some nice fast combos
is your good enough for B4 at your LGS
my LGS typically dont plan for B4. but the long time players usually have the "salty 2nd/3rd" game deck if the first one went really bad against something very out of proportion
i am thinking about this card [[$uncles musings]][[!uncles musings]]
bit over a dollar CAD
mainly because there are no good converge cards for a long time and this seems fun
[[$spider sense]] i think i should get this while i am at it
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:c $3+ seems bit high tho
Question; If I have [[Liquimetal Coating]] on the field, and I cast [[Bumi, unleashed]]. Bumi's earthbend trigger goes on the stack but do I have to target a land first? Can I, in response to Bumi enter trigger, Liquimetal Coat him into an artifact before he earthbend, therefore Earthbending himself?
I think not but I might be wrong
need the earthbend reminder text
[[toph earthbending master]]
Legendary Creature — Human Warrior Ally
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
2/4
[[rule lawyer]]
Artifact Creature — Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1/1
lol doesnt work
is ashaya is on board i think you dont need to earthbend bumi anymore
more power is good though
and unkillable protection
[[kaya ghostform]] + landfall for green is too much sometimes
Earthbending gives Haste, Bumi enters, gives haste, infinite combat phases with every creatures
4/4 seems so easy to block
fair nuf
do you ever thought you can play with something like [[Divine presence]]
Maybe in a defensive deck. Its not bad if your wincon is either just winning through a triggered effect or multiple instance of tiny damage
Could work in my hobbit deck for example, because most of my damage comes in instances of 3
The ring, the food, etc.
but I gain so much life that it doesnt feel necessary
and its weak to infinites anyway
its a lot less interesting than [[equal treatment]]
Well this ones not an enchantment
I've been tinkering on my old [[Jin sakai]] deck also. Crazy how my mindset changed. I instantly cut 22 cards from the deck
Legendary Creature — Human Samurai
Whenever Jin Sakai deals combat damage to a player, draw a card.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
2/4
XD lol
hopefully easier to make changes to the 200 cards deck now
aww no duelist heritage
[[!silent hallcreeper]] was a card i should have bought when it was first out below $2
i dont play aggro in blue often enough but its utility is so good, i guess with delney and double strike, you can basically turn it into a 3/3 cantrip on first hit and then copy another thing right away
i would add more double strike into the deck
since everything is combat damage focused
now that i moved, i think i want to start ordering proxies of sort and get used to the process. i dont have a full deck list but i know some of those expensive cards [[$urza saga]] i wouldnt mind having a copy of
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in general probly cards over $5/10 dollar, some unfun cards that will get cut after one game or no reprint stuff
Yesssss come to the rebel alliance
nah i wanted a few proxy long ago
because i like testing and brewing
even if i dont play those cards in game
Forgot. Yeah it fits nicely
for a decade of playing my avg deck didnt excess $200-250 and are in penny sleeves
CAD
I treat my proxies with Dragon shield lol
https://moxfield.com/decks/daZx89wDlUubd6ntvLR31Q this is one of my first decks
Not my favourite brand but they got the most colors
i wish they have more cheap art sleeves
hardly
[[goblin fireslinger]] got replaced by another pinger
I dislike the arts on sleeves. Just give me color, shuffle feel and duration
still never drew [[!chandra fire of kaladesh]] once in a game
So far for shuffle feel Katana are great, but very hard to find and barely any colors
i would probably want pokemon art sleeves if they arent branded and expensive
yeah katana has really good shuffle
The old days had Eclipses which were the best, but they changed their formula and now its shit
and cant inner sleeve
Dragon shield's biggest problem is the top. Too much space
i think i have a set of 50 eclipses from early 2015?
And some colors shuffle like ass for some reason
nah got to be like 2016 or so
Yeah, that was the best time for eclipse
i used to use that for draft
before i knew about commander
time line is a bit mixed up
2014 havent played commander, 2015 some drafts here and there and didnt find anyone to play with
I come from a time where sleeving was barely a thing and we had those super sloppy clear sleeves to protect our decks with, so I'm not super picky usually
commander cube draft i have won like 90% of the time
But sleeves that sticks after a day of shuffling and sleeves that corner bend easily are big no no
i mean most kids dont consider protection
i grew up with things either get destroyed and threw away or it needs to hold some form of value to deserve getting repaired
so instead of letting someone destroy it, i would rather be the one who ruin it myself
[[village rite]] is basically my type of protection
instead of [[cloudshift]]
so i would threat things with enough care and have my cards in at least LP condition even without sleeves
with sleeves they are probably still LP but less scratches
NM doesnt exist in my world
unless its never touched in anyways
open package -> already not a 10 grade
but penny sleeves does the job well enough
not the best for shuffling but the feel is alright
anwyays, any idea how i can fix my
baby rakdos deck
, Sacrifice this creature: Counter target noncreature spell.
(You may pay an additional
.

: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
,