#Craftoria Mod Suggestions
7795 messages · Page 8 of 8 (latest)
Please add this if ur a real OG
https://www.curseforge.com/minecraft/mc-mods/draconic-evolution
It’s still beta. Let it cook.
i miss my treated wood floors https://www.curseforge.com/minecraft/mc-mods/immersive-engineering
what does it add other than an item that does exactly the same as Apotheosis's Unbrekable item attribute and maybe a few decorative blocks?
The Hephaestus Forge is cool
It does not have much content yet, though it seems it is getting added to the pack in 2.0(?). The only useful parts for now are Deco and Eternal Stella. Development is active, but there has not been a release in a few months.
from what I've heard it didn't gain much content in the past 2-3 years tho
Forbidden and Arcanus 2.6.1
on Aug 11, 2025
Download
Fixed crash if Ponder is not installed
Fixed Draco Arcanus & Tyr Armor missing armor tags
Fixed Draco Arcanus & Tyr Armor having infinite durability
Experimental Content (behind the Preview Feature Flag)
Added Aureal Wardstone has been updating roughly every other to every few months consistantly
did the updates add content tho?
Twilight Forest is also regularly updating since 2015 or smth yet it doesn't add new things
seems they are more interested in making what they have more effective and smooth atm
they've been doing that exact thing for at least 2 years now tho
Stal — 11/1/25, 2:17 PM
it's not super useful yet, except for storing large amounts of essences, but they will be used for automating the hephaestus forge later
stal a active dev is posting whats coming new soon if that helps
lol hes here in the discord too. i bet we could ask him directly
https://www.curseforge.com/minecraft/mc-mods/mekanism-more-machine
First of all i want to thank the team behind Craftoria, i'm having a good time playing it with a friend.
Also I saw a brief mention of this mod before, wouldn't it be a decent addition for the people that use mek? or would it be weird to implement or "balance"
i wanted to say botania but its 1.20.1 for now
or astral
but...
never add this please
https://www.curseforge.com/minecraft/mc-mods/mahou-tsukai
pretty sure this was declined multiple times by now
also been suggested at least 5 times in the past 2 weeks
I think it would be great if someone just did a craftoria+ pack that adds mods rejected by the main pack for those that want even more because I get why some mods don’t make it in but some I’d love to still try in craftoria anyway
actually pretty neat idea ngl
I would myself for fun but I’m incapable of getting packs to work ever
It—pack making—is not to be feared.
Prism launcher is a good way to start... it makes stating with a bare instance easy, just specifying MC version, and NeoForge or Fabric.
Then you can just pick mods, also through Prism.
With any luck, the combo of mods you've chosen runs and you've got a play-able game.
If it doesn't start, then you got a mod conflict to sort out... most simply by just leaving out one of the conflicting mods.
The more involved part is adding, removing, or altering recipes and items to unify and balance the pack.
But skipping that, you'll at least have something you can play.
i kinda would wanna make quest trees too if i knew how
like adding mystical agriculture and a line for that, croptopia and quests for acquiring different foods (or pams harvest craft, whichever i prefer at the moment), etc
lowkey a craftoria+ where every single mod has quests so that to get completionist you have to acquire everything 😈 #evil
Quest is surprisingly easy to make. It just took time. Lot of it :p
rip 💀
Yeah, the added content, be it kubejs scripts, quests, or custom artwork is the real meat of the matter, if your goal is to publish a popular pack.
For yourself or a small group of friends… it’s not hard to whip something together.
And maybe would be a good start on something bigger to come.
gtnh if it was a quest book:
Multiblock mob factory (more interesting then HNN imo)- https://www.curseforge.com/minecraft/mc-mods/woot-revived
Dynamic mob difficulty based on things like biome, nearby players and world tier difficulty - https://www.curseforge.com/minecraft/mc-mods/dynamic-difficulty-mod
Some great options for Decoration
⦁ https://www.curseforge.com/minecraft/mc-mods/dawn-of-time
⦁ https://www.curseforge.com/minecraft/mc-mods/decocraft
⦁ https://www.curseforge.com/minecraft/mc-mods/decocraft-nature
omg decocraft still exists???
the OG deco mod lets goo
make a completionist squared event, requirments being as follows:
every quest (i mean every quest)
every advancement (secrets included)
every (obtainable) item possible. spawneggs included (capturing enchant) heads tools weapons etc. i mean EVERYTHING
every structure discovered
reach 999 levels
complete round 1000 in the endless apothesis gateway
oh yeah and like triple the number of quests ❤️
you know it doesn't cap out at 999 right? that's literally like a couple minutes at a good farm. make every advancement a secret advancement, y'know just for fun xD
i like how you think on advancements. i just said 999 bc i wasnt sure how high is still somewhat reasonable and i didnt wanna go 69420 bc im not that immature
tbh draconic fell off since its prime
fight itself is boring and items are invisible due to sodium etc... in newer modpacks in my opinion
i second the ultra completionist suggestion!
also surprised macaws BWG compat isnt in this pack already so suggesting it https://www.curseforge.com/minecraft/mc-mods/macaws-byg-bwg
My suggestion is the food quests like we had in AOF! As someone who finds some of the other mods somewhat unappealing, the food ones always catch my eye🤩!! I loved the quest in AOF that made you make like 200+ food LOL
i love food quests too! i hope some of the active crop mods update their sprites a bit so we can get even more. would love a crops section too where you collect all the crops, plants, saplings, etc
i second more fun food quests. last time was a bit of tedium with the one that required a bunch of unstackable items and ghast tears or whatever but itd be fun i think
We have been discussing food quests and how to do them properly. In AOF7, the food quests were individually simple but there was a LOT of them. We want to improve on those before releasing some. We do plan on releasing them eventually though, although it may be in 2.0
Makes me wish croptoria was in the game but after reexploring the mod I get that it might seem a bit outdated in its current graphics. Feels a lot older than other craftoria mod sprites. Pam’s too ofc. If there’s any chance to add more let’s do and delight mods to make up for this I’d greatly appreciate it. Just any of either still not in. ❤️ I love having massive farms with as many crops as possible but rn there aren’t as many to choose from compared to in the past
Hi Team AOE, it's been a long-long time since I've been around. I host a small server for a group of friends (~20 members) and we're playing Craftoria for our Season 2. A lot of the members are modders themselves, so I've added their mods to our server. I think the mods fit pretty well with the pack so I'd like to suggest them for consideration with future updates -
Create: Additional Logistics adds some cool QOL features to Create like a cash register that replaces the Stock Ticker and keeps a ledger of all sales. Plus the ledger can be used for restocking. What's been great for us is it adds more optimized shafts that function as a multiblock other than where they connect to other machines. This can significantly improve mspt for large Create builds.
Sculk Muffler lets you mute or reduce specific sounds within an area. It works both ways so you can have sounds that you don't hear until you enter an area, or sounds within an area that are muted. This is great for some farms, or just for builds. We used it a lot to have music that you hear when you enter a shop.
Echo of Death is a usable item you can craft that will teleport you to your last death. It was a godsend for everyone on the server with,.. skill issues.
Freeze Block is a torch that prevents snow accumulation within an area. This was great paired with Serene Seasons to prevent snow within a wide range during Winter.
All of these mods were made in-house by members of the server and extensively tested. Performance is critical for us, so they're well-tested in that regard too. In fact, we've used custom builds of certain mods due to poor performance.
I like the Create addon
https://modrinth.com/mod/echo-of-death I mean...it just /back with extra step
https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler pack already have this so Sculk muffler was no needed
Freeze block could be nice, Serene already have a config to disable snow accumulate, but eh ig for vanilla snow could be nice
The difference between extreme and sculk muffler is that the sound suppression is localized and configurable by the block. Unless I'm mistaken, Extreme affects you only for all of a type of sound.
So like you can suppress cow sounds just within a chunk, and it affects anyone in that chunk. As opposed to not hearing any cow anywhere for you only.
Good point on /back it was more relevant to our last season because we didn't have any form of teleportation so it was something you had to craft to do.
you can suppress sound in certain radius max to 32 block iirc with extreme sound muffer
It's client only so it only affects you. That's the difference.
If I place a Sculk Muffler with suppression options, it affects everyone else too.
oh it a block
We already have /back with an extra step. Its called time twister
Well in that case, one more wouldn't hurt /j 😉
i like the sculk muffler, its actually a mod i've been wanting
wait nevermind
wrong thing
it was actually a mod to set a bounding box where you want particles to not show
i keep sounds off all the time cause they lag me
and freeze block, its neat, but i'd much prefer a mod that has more than the single block. half of those mods could be consolidated into 1, cause for small custom packs, they're neat as a QOL, but when you're already working with so many mods, cutting down on mods that add a single block is a must. only way they get accepted is if they're mega mega useful, like the mod that adds the mega torch
@delicate vortex you never had sounds lag you
?
I don't even have sound on :p
pretty much its when you have SO many sound sources around you the sound engine starts getting bogged down and it feels like a memory leak, fps plummets
ah
so like, for the freeze block, bringing back Kibe Utilities would be the way to go cause they not only have the block that does that, but one for rain, and it brings back entangled buckets and the slimesling/slime boots and the gliders which everyone loved
spikes and lassos and the rings
peak mod
oh this one
yeah
we used to have it in every fabric pack we did
at least for a while
it recently ported to neo
These are all great tbh
May i also throw in Etched as a suggestion? Have a friend who loves having different sounds and music around her base and was pretty bummed it's not on a server we're playing Craftoria on
oh nyo, you can added that on your own is fine, aint no way that can be default in pack, there will be alot of NSFW or racist song get play if that get added
ppls is idiot, can't trust them :p
Oh i see, haven't thought about that possibility
yeah thats also why (at least on our servers) the ability to bring in images from URL in the exposure mod is disabled, to prevent NSFW content being displayed in the server
That's a good point. Totally different when it's public vs a group of friends.
We added Etched to ours, and there were many rickrolls
a good thing is a lot of the players and active community members here are on the older side in terms of the average age of a mc player, so most of us are mature enough to not even try 😆 but we do get some trolls sometimes and its better to be proactive about these things
Yeah it makes perfect sense to not have it on a public server
really
The nice thing about running a server with a bunch of mod authors is that anytime something broke, we'd pull up the source code and fix it. When I say we I mostly mean the mod author of Create: Additional Logistics and Sculk Muffler.
Author of Sculk Muffler and C:AL here. (Matt told me he was suggesting my stuff so I wanted to come see.) I can see about adding another block for particle blocking in a region, it shouldn't be that difficult.
KIBE MY BELOVED
KIBEEEEEE
I want my glider back!!!!!! =3
With access to very large health pools and overflowing health bars not being an option due to requiring puzzle lib (fps issues?) I present an alternative. https://www.curseforge.com/minecraft/mc-mods/asteorbar
A mod which brings back the old Decoration Blocks from the "Chisel" mod
https://www.curseforge.com/minecraft/mc-mods/chisel-chipped-integration
Personally would recommend this mod for your player UI https://www.curseforge.com/minecraft/mc-mods/better-hp
honestly would be fine with either. anything is better than what we have now. also, this is what asteor bar looks like...a bit smushed but still ok
Ok that’s actually not as bad as another mod that’s similar. The other one just made it really awkward to look at
a few different layouts you can use and lots of mod compatibility
ngl this doesn't look good imo and makes the numbers a bit difficult to read
True, but still easier to read than what we have currently. Having to go into f5 to figure out how much health you have left feels really bad. Honestly ill probably still use it myself either way since its client side. I do think its a common complaint however and something should be done about it imo
This would honestly be the better option but would require custom artwork and such https://www.curseforge.com/minecraft/mc-mods/spiffyhud
mass suggesting the remaining Let's Do mods to be added which includes: Meadow, Blooming Nature, Candleight-Farm&Charm Compat, WilderNature, Furniture, Bakery-Farm&Charm Compat, Lili'sLucky Lures, Hearth & Timber, Alpine Whispers, Corn Expansion and Camping. all are high quality 😄
I agree, I have most of them in my own pack and I love their style :D
the let's do mods are all so pretty. tbh i feel the existence of this mod series is why mods like croptopia have started to feel a bit outdated 😭
I prefer it over farmers delight and such solely for the style and cohesiveness
but I also love the decorative blocks, especially from vinery and bakery
i think the lets do mods are all by the same person so def makes sense theres so much cohesion. the one thing i hope for in the future whether a future lets do mod or an update from farmers delight or croptopia is more crops tho. feels like modpacks have so much of everything but crops but i wouldnt rly want pams or croptopia rn because they feel so mistmatched with many modern mods
factory blocks mod already has all these
Still looking for a comeback of laboratory and futura blocks
I don't think they need more crops honestly, I'd rather have more compat between FD (+addons) and the Let's Do collection cuz FD and the dozen of compat mods add enough crops already that partially overlap with Let's Do crops
too many crops can also be bad, yk
especially when the same plant exists in 2-5 mods at the same time
tbh im the opposite except for like if i made a pack id just delete certain crops from the mod that isnt as good but i want every single irl crop to make a gigantic farm world 🥹 there just isnt a mod i feel has that quality im looking for except lets do mods
Not really a mod suggestion but a resource pack:
https://www.curseforge.com/minecraft/texture-packs/tweaked-celestials
All it does is try to give a more polished look to the Sun, Moon, and other such celestial bodies from mods
As the creator of this pack, I'm also willing to provide support for any issues and/or mods that would need attention
would you be able to add suport for the Lunar mod?
your pack looks really cool and I might add it to my own server/pack if it would support the lunar mod :D
Sure thing
Consider adding Simple Backups to the server pack. It's prone to causing a bit of a lag spike when the file size gets a little chunky & most people won't care about it too much. But power in my house just blinked off/on & my server is now stuck in a crash loop, I have gotten so used to it being in server packs by default & the one time when I need it it's not there. https://www.curseforge.com/minecraft/mc-mods/simple-backups
many server hosts have their own backup utility, so a backup mod isn't included by default. if you need one you're expected to add one yourself
Bump
the moon look kinda cute, i love it
Mod suggestion: Spice of Life Carrot Edition
This mod encourages dietary variaty by rewarding the player for eating a variety of foods instead of punishing them for failing to diversify
https://www.curseforge.com/minecraft/mc-mods/spice-of-life-carrot-edition
I recall that this was in an earlier pack.
Wondering if this will be updated soon. https://www.curseforge.com/minecraft/mc-mods/hazen-n-stuff
This is already in teh pack
Sooooooooo when are ya update :3(my flux transformers from MI tweak still broky
)
That main icon totally fails to illustrate what the mod does.
That’s what it does.
Hey theree, I'm the author of Dungeons Arise, which is on Craftoria. Just passing by to suggest one of my recent mods, Hellish Trials (aka Nether Trials & Chambers). I noticed most mods that added Trial Chambers for the nether were just reskins of the vanilla structure, so this mod adds an actual new design while keeping some features from the overworld trials, such as wind charges and the Breeze. Also, I can add stuff to the loot pools easily if you need to. I think you may like it, cheers
https://www.curseforge.com/minecraft/mc-mods/hellish-trials
it look so gooddd
Why? It adds Opabinia. I had a dream about Minecraft Opabinia and had to look this up
https://www.curseforge.com/minecraft/mc-mods/shineals-prehistoric-expansion
epic mod
I have no idea if it would be appropriate to include an unofficial port, but it looks like the complete Alex Mobs mod, something I feel might be missing from the modpack
https://www.curseforge.com/minecraft/mc-mods/alexs-mobs-1-21-1-port
AI slop? Not enthused.
I’m seeing so many mods with at least ai slop thumbnails now when I check recently updated. These mods are getting worse 🙁
ai?
I didn't realize, oh my god, I think I'm getting old
Sorry, I don't understand what this image means. Can you explain?
It’s a screen shot of that projects commit log. Second thing they did was remove the .claude folder. Claude is an LLM based product marketed somewhat for coding.
I honestly don't care about its use for certain things, especially when you're an independent creator making something for free. But if the code is AI, it's probably broken
It's more worthwhile to learn how to program than to correct all the errors that AI creates lol
Their related repos, the support lib and another Alex’s port, commit the whole of the porting in a single commit… could be innocent, but doesn’t exactly inspire confidence.
I think I understand! Well, it's impossible to know for sure, maybe he used it as a tool at some point and that's why these things happened? I don't know. But I'd like to see Alex Mobs in Neoforge version 1.21.1.
Any chance we could get Immersive Engineering in Craftoria? its a great mod and would be a solid addition.
I recently discovered that one of my favorite Minecraft mods will be updated for version 1.21.1 Neoforge. It focuses on finding and repairing a TARDIS, then using it as transportation. The creator seems like a nice person, her server is respectful and supportive of minorities, and the mod is very detailed. I don't know if it fits into craftoria, but it would be amazing if a modpack of that size used this mod when it's released. I intend to add it to my personal world as soon as the creator finishes the update.
TARDIS? i want ittt, time to get it for myself hehe
New mod thats in alpha but looks great so far https://www.curseforge.com/minecraft/mc-mods/magitech-arcane-engineering
oh cool, I will get another mana bar!
Not Enough Mana Bars - the upcoming magic modpack with apparently not enough mana bars
ngl it would be funny to have a magic modpack that just tries to give the player way too many mana bars while still managing to make all of them useful
Personally, I'm hoping someone makes a modpack inspired by the Phantasy Star series one day.
Need more tools!!
if I understood the mod description correctly it's similar-ish to the inventory in Factorio?
unfortunately no images or gifs on the page to see what it actually does and I can't install it rn
Idk never try factorio :D
so it work like this
if you have stuff in inv when loaded hotbar, it push either into your inv or into the vest, when there no place to push either, it toss into the ground
oh the utility vest is just a Toolbelt alternative with more slot then

Something like this could be really cool if implemented correctly https://www.curseforge.com/minecraft/mc-mods/swells-marketplace
that doesnt sound bad ngl
Gen some ores using lava
-# not gonna be on pack. But seem cool so wanna share :3
being able to filter Apotheosis items with create would be nice
https://www.curseforge.com/minecraft/mc-mods/apotheotic-creation
And the new Lets Do Pottery mod!
https://www.curseforge.com/minecraft/mc-mods/lets-do-lilis-pottery
the Lets Do collection has got to be one of my fav mod collections ngl
For more modded effect descriptions (works with EMIffect) https://www.curseforge.com/minecraft/mc-mods/moderately-enough-effect-descriptions-meed
finally someone took their time to do this yah
Dammit was bout to recommend it too
Some gem in there :3
should definitely add this https://github.com/lostmyself8/Mekanism-MoreMachine it would make mekanism way more fun tbh
feels kinda like, that mod adds stuff that already exists, isnt needed, and/or IC2 copycat
the only somewhat useful thing there is the chemical oxidizer factory
-# did you know our dear Phantom have that mod on 2.0 :p
bruh
remove mek for 2.0
worst mod
NOOOO mek is my favorite
also it makes every previous machine that didnt have tiers now have tiers and also bigger versions of the machines
yeah i saw that
i mean
idk
i dont think the machines that dont have factories need it
i mean, the washer and shit already eat up so much power its not even worth it to do 5x anymore. 4x is meta
i know for a fact people would like a better centrifuge for their fissle fuel and also a better solar neutron activator
although it doesnt go past ultimate tiers its still good just for the large versions of the machines and previous machines that didnt have tiers
solar neutron works pretty fast and centri does 400mb/t which isnt that bad
the only thing i'd go crazy for is a 1x1x1 block centrifuge cause holy that 2 high fucking blows
also it would kinda be a replacement (just for mek) for soul surging
i mean we removed soul surging for a reason, so if it causes extra lag just cuase shit is processing faster, bad bad bad. hope it batches
i dont think it would cause more lag like soul surging (at least no where near the amount)
thats why im hoping on batching
if it doesnt, it'll cause the same lag that soul surging does
and even if you guys do add it i have a feeling you or any other mod will change it a ton or even take out stuff
like, the infinite factories in extras start to batch
i mean kaiser said the mod is already added in 2.0
doubt it'll get added to 1.x tho
when is 2.0 happening? idrm
yeah i know ak is only doing hytale its the only thing ive seen him talk about recently
phantom is always the best at doing stuff imo
he was almost always the one who fixed the servers crashing due to someones mistake
2 more year!
damn 2 more year
Me wanna
-# I know you want auto complete card too Phantom ;3
oritech thats it just oritech
oritech uses a library mod (owo lib) that messes with other mods in the modpack afaik
damn
Neat. This definitely gives Ars a truly magical aesthetic.
i agree we should add that
fr, I need a smaller thermal tower that also does the same shi, an aio solution pls
https://www.curseforge.com/minecraft/mc-mods/betterend-neoforge stupid suggestions of my life this is would be in right?
"better" end turns the barren wasteland that the end should be into a lush jungle with tons of bloat and inventory clutter
I mean, sure the armors and tools are cool and all but come on, not even any of the vanilla overworld biomes are nearly as detailed and cluttered as the biomes in this mod
There are mods in this pack that make overworld biomes more detailed n stuff too
IIRC, we had that in 7 (or 6?), at least for part of that packs lifetime. I thought it looked good.
-# maybe it was another end biomes adding mod?
is on neoforge 1.21.1 so i suggest it
i like this mod
Unfortunately, this requires owo-lib on Neoforge.
The AOE team had some pretty bad experiences with the library in question in the past.
OwO

amazing
https://modrinth.com/mod/quark/versions get this fuggin mod to craftoria pls
it got to 1.21
bro is 1.21.1
Awesome!!!
This is insane, the most realistic electricity mod for Create is here and I give you my very uneducated walkthrough of it lol
Create Power Grid: https://modrinth.com/mod/power-grid
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🎵I get my music from Epidemic Sounds* https://share.e...
That add-on is still stuck on 1.20, sadly.
Oh i see
can we get JEI pls
get ride of this useless emi or what ever the heck it is
and get something that show all of the uses for an itaem and how to get it
and not just for like half of the stuff
but all, like jei does
lmao
there is functionally no difference between jei and emi aside from emi has more functionality lmao
any jei compatability from mods is fixed by tmrv
and if not, we report it to tmrv and improve emi which is actively better
yea no...id much rather have the recipe trees of EMI
can we get JEI pls
👎
EMI is objectively better than JEI, especially when installed alongside TMRV
it looks and feels better and more modern and has so many additional functions like the improved recipe book option and crafting history
- recipe trees
- synthetic bookmarks
- configurability (incl. a few built in themes)
- crafting history
- search history
- via TMRV, loads JEI plugins
Did I miss anything?
-# maybe I should remove a line if JEI is equivalent for it?
I do wish book marks were per-world (incl. per-server).
I use them like a loose to-do list of things to keep in mind, or what I’m working on right now or medium or long term
cleaner and more modern API for addon devs
-# (supposedly at least)
yea that is kinda annoying but hey, at least it's per-instance instead of entirely global across your machine
-# I set it to global... :3
https://modrinth.com/mod/create_factory_logistics
Im making my factory full automated with create but cant deal with fluids. Looks like this addon makes it possible to transport fluids too.
This video demonstration shows how it works:
https://www.youtube.com/watch?v=EcEG5qIb8DY
Create: Factory Logistics is an addon for Create that integrates fluid to the new chain conveyor item transporting, sorting, and storage system that was added in Create 6.0.
Download Create Factory Logistics here: https://modrinth.com/mod/create_factory_logistics
the mod has to be on curseforge unfortunately
finally updated, time for a new challenge for all the mek heads? https://www.curseforge.com/minecraft/mc-mods/better-fusion-reactor-for-mekanism
don't we already have a new fusion from mek extra?
oh wait, that mod rework the current mek fusion

This would be great to also use instead of trains and you could drive them on the train track https://www.curseforge.com/minecraft/mc-mods/create-automotives
Sadly, it’s not on NeoForge; nor 1.21.1 even.
https://modrinth.com/mod/pick-up-notifier Absolute must have if you have Ultmine
Always add it
I imagine it would get rather annoying fairly quickly, especially with the boatload of items modded mc has even in earlygame
The mod I mentioned? Absolutely not
It's a very minimal mod that lets you know as things go into the inventory
When you ultimine some stone and your wooden pick breaks how much stone did you get?
You heard you picked up an item, what was it?
What seeds did you get as you ultimine some grass
how much wheat did you get
you're mining andesite using ultimine, how much of what you mined was stone vs andesite when using ultimine
If you had this mod in the pack no one would think to remove it - I consider it essential
why would I need a notifier for that tho? I can just open my inventory/backpack and see the amounts of stacks right there when I'm done mining
If you already had some stone in there already?
pickup notifiers are just additional clutter in the HUD
This one isn't - it's super clean
It's as valuable as the inventory sorting to me
I'm not a dementia patient, I'll likely know how much I had of a specific resource in my inventory before collecting more
Okay you find a vien of copper that is 47 blocks! Nice. You have a pickaxe and you ultimine it - How much copper did you get from that one vein? You already had lots of copper
Perhaps you find a similar vein later and now you have fortune X!
Sure would be nice to see how much we get from an ultimine of like 40 blocks
If you haven't tried it you cannot really comment
if I have tons of copper already why would I need to mine a vein and know how much exactly I found?
or any resource
if I have tons of a resource any additions to that is just extra and definitely isn't worth my HUD space for a notification
Brother it won't clutter your HUD - it only shows you things you are picking up for a few MS
If you don't want a resource you wouldn't be mining it
be quiet
iirc it's client-side anyways so if you feel the absolute need for it just add it to your instance instead of cluttering everyone's HUD
You don't seem to even understand what it does
You make it sound like you're ticking off a creative list of items as if you ticked off copper and now it'll sit in the hud for 400 years
it's easier to add smth if you need it rather than removing it if you don't need it
My point is everyone would like to know how many resources they get from ultimining
did you ask everyone?
Whatever dude, you're strangely argumentive
I haven't got time for it
"I don't need copper" ☝️ 🤓
Do you not aim when you ultimine?
I mean, the vast majority of the time I use it, I'm mining this or that ore, that I've aimed at—and ultimine itself tells you how many blocks you/it are about to break.
And maybe with the exception of rushing for a steam mining drill, I've never felt the need to keep constant track of what I've gathered so far.
It mostly goes into banks; if I do really want to stop as soon as I get something, I probably have synthetic bookmarks (favorites) from EMI, and storing what's new in my inventory, so they (the synthetic bookmarks) well update and I'll know when I have enough.
Other than that, I just mine lots, I know I'll use it when playing the tech mods especially.
Anyhow... client side mods you can always add without them being in the pack.
-# not saying either way right now about this particular mod going in or not.
says the person insisting on including the client-side mod rather than keeping it opt-in
whatever, I think me and Blue got the point across well enough
you two stop fighting or I'm turning this car around... no Disneyland today for you! xD
😆
ain't that thing was here before? that causes pause menu to delay?
Pause menu?
after press esc, tis not instantly showing up, until popup item notif disappear entirely.
I dunno, have never tried a mod that had that effect.
Does sound annoying if the settings menu don’t pause the game in single player.
-# that’s why it’s not called a pause menu—it doesn’t do that on a server.
Or maybe I just never tried to use that to pause my game when stuff was going on? Idk.
I’m usually on a server, even if it’s a local one.
pretty sure IE has been suggested like at least a dozen of times
Sry didnt know that
The more people suggest it, the more apparent the demand will be. Keep at it, I'd say
Mod: Integrated Mekanism
Link: https://www.curseforge.com/minecraft/mc-mods/integrated-mekanism
Why: Mekanism support for Integrated Dynamics.
I would suggest Easy Villagers mod as there are no ways to automate trading, which makes this aspect obsolete in mid-late game
Mod: https://www.curseforge.com/minecraft/mc-mods/easy-villagers
Reason: Absence of Auto Trading
i remember it used to be in a modpack, but it was removed because it conflicted with another mod or something i hope the devs give this mod a second chance
Okay, did not know that
But at least some other alternative would be cool
There's some for create mod
Trading post mod would also suffice, at least so you could interact with all the villagers simultaneously, but automated solution would be better either way
Auto-trading be cracked, change my mind
Like, more so then base villager trading already is.
-# tiny /j
Aside from that, you can currently put villagers in Ars containment jars and still manually trade with them.
I scrolled for a bit and didn't see this, think it would be a good addition.
Mod: Create: Stuff 'N Additions
https://www.curseforge.com/minecraft/mc-mods/create-stuff-additions
Reason: can integrate Create mod with the other mods more seamlessly.
isn't that one an mcreator mod?
Shows that it's neoforge? I don't know what mcreator is
It's an app for making mods with out Java coding knowledge.
Neat idea, attracts peeps with good art skills (always good to have those!), but the resulting mods have a rep for being un-performant.
The big thing with mcreator is the mod devs have zero clue how to even start debugging when a mod compatability error arises. So then, we'd be stuck with a mod in a pack that plays funny with another mod and if it adds significant content, removing it would cripple some people's bases
Another thing is that, if the mod is an addon to another main mod, if the main mod updates and doesnt support older addon mods, there's very little garuntee that the mcreator mod gets updated to support the main mod's update, leaving ya stuck again
True. There's always bugs to work out—getting it sorted on it's own is one thing, running and interacting with other mods inside a larger pack is another. I mean regarding the eternal question of "is this fully correct and debugged?".
That's fair
I believe Eternal Starlight has something like that. You need to beat some bosses for it though
Oh right. Ender's Cataclysm has one too if you beat the Leviathan
Heh! Grappling hooks!
Had fun with those on AoF5.
They were very fun
i love this pack. i do. however it seems like in the most recent version, there are WAY too many structures, so i really suggest adding sparse structures and playing around with the spawn rates. the default makes all structures twice as rare, which is what i'm gonna try for a while and see how it feels, but god there's way too many structures lmfao
that said, i did add lithosphere, which is another suggestion i have tbh, but that doesn't modify structure spawns at all, so
Yep, same observation has been made by others too; structure density wasn’t intentionally increased; it should be adjusted
also, please GOD switch to the sodium suite over embeddium. in a world where sodium now has a neoforge version, i truthfully see no reason for embeddium to even still exist
No
also, resourcify is a go to favorite of mine. lets you download shaders, resource packs, datapacks, and worlds in game from a menu
super nice
why?
like is there a reason y'all use embeddium over sodium, or
bc i think sodium is just better. also needs 1 less mod in the pack, since you don't need smth like monocle to have shaders work
You’re free to swap mods out, add new stuff, remove stuff, for your own worlds, no worries.
well yes, naturally, but i was curious as to why y'all still use embeddium over the original mod, now that it has a proper neoforge version. it has more overall support, more addons, etc
Suffice to say, the choice wasn’t made by flipping a coin.
A lot of un-needed drama in the past over those two mods; just let it lie, we said no, as far as what’s shipped in Craftoria.
fair enough.
either way, my actual suggestions thus far are sparse structures to make structure rarity tweaking easier, lithosphere (if it wasn't already considered), and resourcify.
and i will always suggest journeymap over xaeros, even if it is mostly preference
oh also, since i just noticed it's not in here. oritech. coulda sworn it was in here
journeymap lags more than xaero's maps which is especially noticable on lower-end devices like my laptop
It's even noticeable on my PC, and I consider mine to be pretty high-end
oritech depends on owo-lib which apparently messes with some other mods in the pack
I believe the dev of owo-lib not wanting to fix those issues led to the exclusion of oritech
correct me if I'm wrong tho
i never really noticed it tbh. i almost always swap xaeros out, so
i could try just throwing it in quick and seeing if it breaks on loading
I used to be a journeymap supremacist until I finally understood the settings menu in xaero and ngl I never looked back
I've been testing Orictech in 2.0 dev a little, hasn't really had issues, so might include it
sure, journeymap has the mini and world map in a single mod and better compat with ftb chunks, but the lag is not worth it
My biggest issue with it rn is the textures, they don't fit MC at all ;-;
it definitely launches fine with it and owolib installed, so
there might be resource packs for it, but i haven't looked
resource packs won't fix the lag issues tho lol
oh was the texture thing in reference to journeymap or oritech??
ori
ye that's what i meant
oh I thout jm
mostly the item textures are what i have an issue with, blocks/machines are fine
it's easily my favorite new gen magic mod
last pack i played with it was 1.20, and used an outdated version, so i really wanna play with the newer versions
good news, it's already included in 2.0 whenever it comes out
siiicckkkk
bad news, idk when it comes out
somewhat outdated changelog for 2.0 https://github.com/TeamAOF/Craftoria/blob/2.0-dev/changelogs/CHANGELOG.md
psi is updated for modern versions?????
helllll yeah dude
BOMD removed?? how come? that one is sick
same with ftbchunks
ftbchunks was swapped to OPAC, which imo is better, also has native compat with xaeros
ah, opac. that makes sense
ftbchunks just doesn't seem to actually protect from anything :/
bomd and charging gadgets seem like weird removals, esp when just dire things is in the pack. tho i think that one does add some of its own chargers? been a while since i've played with it, so i forget
charging gadgets is pretty unecessary, there's like 20 other ways to charge your stuff
I feel like cataclysm is better than bomd in every way. dont see much point in bomd
^
not much point in bomd with cataclysm, and there's some issues with it that still haven't been fixed
i think they can coexist, bc i think cataclysm stuff is much harder than bomd, but fair enough
this is also fair lmao
also wait, ender chests and endertanks were not already in the pack? huh
they're functionally the same tho, are they not?
i've seen both before, but every time i messed with them, i honestly thought the one you're adding was just like, an updated version of the one that's already in the pack, since they seemed identical
mostly, yeah, other one has some other features and looks more modern
any plans for the aether? either the current version, or the aether 2 (the new one) when that comes out?
been thinking more about it since the trailer dropped for the new aether 2, so
maybe, idk
oh, no botania already in the pack? ik that one is a point of contention for a lot of people, but it's also one of the major mods that's in like, every modpack
botania isnt on 1.21.1
can't really include if it doesn't exist on this version in the first place
Hopefully by the time 2.0 gets closer to completion it'll come out but who knows :shrugs:
yea I also noticed on my own server in a different pack that opac is more powerful than ftb chunks
Nope not having that issue
I added Create: trading floor to my server to automate trades with create!
True, I love journey map but the performance is awful!
100% - It's a shame
👋 its specifically journeymaps' minimap. if you've got a decent computer and never have a massive base, even with the minimap enabled, its hard to notice a difference when just playing normally, but i found it actually halves fps (or at least it did in aof7. its better now but still not good). so when you're "non-journymap minimap affected fps" is already relatively low, halving it is torture
ive got some screenshot evidence from a while ago when testing, its kinda crazy
my testing was this hiding the minimap toggle keybind in both mods and the results in my personal modpack:
disabled/enabled
xaero: 80-100fps/70-90fps
journeymap: 70-90fps/40-60fps
each range being within a roughly 2min timeframe, after letting the game adjust to the toggle
same spot, same render distance, same player orientation
And because of that, a Cobblemon spin-off of Craftoria may not be possible, unless the devs exclude the add-on that adds mega evolution.
I have a feeling it won't be long now. Quark recently made its way to 1.21.1
quark and botania are managed by different teams
more like different devs, but still Violet Moon team
they have multiple sub team?
I see
one for each major mod, and a few people who maintain the smaller ones
https://www.curseforge.com/minecraft/mc-mods/hypertubes
Wanted to drop this here as we were just talking about it on #craftoria-eu . Would be cool as hell if that could be added next round too ❤️
Neat, they landed on 1.21.1 NeoForge.
they've been there for a while now
Really hope my suggestion for Integrated Mekanism gets added in the next update or so. I need them gas support
Just saw this: https://www.curseforge.com/minecraft/mc-mods/power-grid looks awesome
I like this in that mod's description:
Everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch…
Balance is key
In this mod you have to balance your production and demand to keep the voltage steady. If you don't, you risk damaging your equipment and things surrounding it.
It ain't cheese, or at least it's not intended to be. Noice.
Looks like they may be serious about perf... it's using BLAS and SuperLu.
Oh Megumi hat
most likely won't be included in pre-2.0, due to it requiring newer Relics version, which isn't currently compatible with any of the addons we have(and wiping all current relics), but will included in 2.0 for sure.
new relics is funny
-# just a casual 100% boost to all stats. this includes stats which the "+15% All stats" apoth gem doesn't boost
Hmm… that one might cooler flipped… get the better boost by keeping yourself hungry and thus being at higher risk aside from the boosts.
The Obi Wan relic xD
Both of those sound cool, and encourage being strategic about combat.
2nd one is a bit dangerous when you have 20k hp and a zombie with 20hp just comes to one tap you
-# pretty easy to reach with apoth + relics(just 2 relics)
Mega Harcorde Mode: the small fry will slaughter you more the stronger (healthier) you get.
i wonder how pride would interact with something like the shrinking device that changes your scale
Pretty sure it doesn't care
guessing its y level instead of relative hitbox distance
Probably uses the Y of your feet
i wonder then if it constantly updates or if it snapshots, for something like a projectile
lob an arrow at someone then teleport 200 blocks up
can do some goofy stuff with that id imagine
interesting interesting
Wait, lol, am slow…. the Pride one really should be flipped or renamed.
I’m assuming the name refers to “Pride goeth before a fall”.
To bad enigmatic legacy isnt on 1.21.1 yet otherwise id suggest having that ring be a benefit to wearing this
funny you say that, https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy-plus
ooo i wonder how much of it is actually ported over...doing a run where wearing that ring is required would be interesting
pretty much all of it i think, + extra stuff
suggestion for 2.0? 😄
already there :p
yesn't
thats good news. hopefully we get 2.0 before gta6 xD
any chance we could get psi in?
you should check the changelog :p
oh? didnt know its been updated. last one i saw was fairly outdated
it is outdated, but it does have most of the mod changes
good to know, ill have to check that out then
changelog is now up-to date
I noticed that you're going to replace Spectrum with Pastel in there, is that planned for before or after the next major Pastel update?
and if Pastel somehow breaks with the mods after that major update, would you switch back to Spectrum?
fair enough
Would love to see Security Craft
https://www.curseforge.com/minecraft/mc-mods/security-craft
Don't see the point in adding that mod since the pack contains a claims mod
Has allot of fun blocks for builds, whether it be in single player, friends only server or public
what exactly is the draw with that mod? i've never understood
spy on my friend, that the only thing I use for :D
https://www.curseforge.com/minecraft/mc-mods/integrated-stronghold
https://www.curseforge.com/minecraft/mc-mods/integrated-cataclysm
https://www.curseforge.com/minecraft/mc-mods/integrated-villages
https://www.curseforge.com/minecraft/mc-mods/idas IT'S OFFICIAL BABY
Integrated Stronghold is a mod that replaces the old and bland vanilla stronghold structure with a heavily detailed dungeon built with modded blocks from Create, Quark, and Supplementaries.
16.7M Downloads | Mods
Oh that sound cool
We don't have Quark which is a req dependency which iirc some of the staff aren't a fan of but i could be remembering wrong
Gonna add quark and turn every feature it has off :p
Lol
There's maybe like one or two things I like in quark, rest I don't
Heard me out. Add quark then remove every other mods :3
this could be interesting https://www.curseforge.com/minecraft/mc-mods/sky-arena
Could replace current gate as endgame boss rush :p
i played around with craft to exile 2, and they had a system where you had challenge maps that you could modify for better rewards, any possibility of something similar?
is it possible to integrate oritech when removing other mods?
ask the pack devs
https://www.curseforge.com/minecraft/mc-mods/fast-travel-waypoints
qol for waystone tp
Would suggest for the name alone, xD
Create (imo) would benefit from these two addtions but I think an admin would want to check out the recipes for balance and progression of the pack.
It gives options for create engineers to stay further in their lane and do more within create which I really love
Some of these machines and recipes may need to be disabled but there are some really cool machines in this create addon
Automatic Sanding would be really nice - More create X MI integrations
https://www.youtube.com/watch?v=v8fQk7MJ6c0
https://modrinth.com/mod/create-vintage-improvements
Very useful for powering blaze burners with lava which is probably less lag intensive than a mechanial arm/bucket. Has really nice MI integrations
https://modrinth.com/mod/createaddition
Check out this awesome addon for the create mod that adds some machines for crafting in a unique was. My favorite being the belt sander! Check it out!
Here is the link to it's curse forge page so that you can check it out for yourself!
https://www.curseforge.com/minecraft/mc-mods/create-vintage-improvements
https://www.curseforge.com/minecraft...
Crafts and Additions is being considered, but the devs are considering disabling the electric motor from it for balance reasons.
This was probably requested before, but it appears its latest update ditched owo-lib.
https://www.curseforge.com/minecraft/mc-mods/oritech
The mod was refactored to use Neoforge's own config apis.
it also has improved compatibility with mods already in Craftoria (eg. AE2, EnderIO, etc)
Haven’t played it yet, but I dig the art and modeling in it.
|| also, 🌽! ||
-# || If you know, you know. (not a comment on Oritech) ||
Woho
I hated oritech in any pack I had to interact with it
But I don't think that's because it's a bad mod, I think it could be great, just needs to be integrated into the pack in a good way
Oh also, is the oritech stuff where you can get enchantments to millions of levels still a thing? Because of yeah you might want to disable that before putting it in
aren't enchantment levels hardcoded to not go beyond 255 lvls or at the very least to not have any further effect beyond that?
yeah i thought they were
unless oritech purposefully added a way to get get beyond 255, which is like, why
suggest Polymorph or something similar, i'm having to add it myself because i'm running into multiple recipes where i can't craft something because it's being overwritten by another recipe
There should be very few such cases still in there.
Got specific examples?
problly those spectrum recipe ok maybe not spectrum, only found 2 atm
https://discord.com/channels/570630340075454474/1486862148276719817
Drying rack, sleeping bag
Sleeping bag?!
Those are the two I've found
Yeah, 3 wool in a line makes fabric things from a deco mod instead
Not for my instances. And you’re the first to ever report this.
Did you add a mod or two?
Gimme a minute, starting it back up to check
Only mod I've added is just now and poly morph
Which is fine! Just, if it makes conflicts that’s out of our hands.
Polymorph, the “I give up” sign for pack makers, lol.
Everything I s laggin on my end rn lol
OH yeah no the sleeping bag is 100% me then, I was going for the default recipe of sideways line
EMI was still loading so I just went with the recipe in my head xd
Is discord going snail speed for anyone else
nuh
Create aeronautics some (reasonable) time after it releases, and it releases in 3-4 hours
This but unfortunately i think it will have some compatability issues for awhile
i think someone already tried adding it to craftoria and it shit the bed
I'm probably gonna try and see if I can make an electric airship by bridging something like Oritech and that add-on with Crafts and Additions.
Oof
Atm it incompatible with embedium
-# that what error say when I try to install it, will try again tomr
right right
thats what i read
idk where i read it
there it is
okay im not crazy, huzzah!
it works fine with sodium from my testing
iirc sable even mentions the incompatibility on modrinth at least
so it isnt posible to run it in the modpack? atm
someone seems to have managed to get it running but they most likely had sodium instead of embeddium in their instance
Immersive Aircraft is also already in the pack, and will likely always be compatible with more stuff than Create Aeronautics.
Ik, it’s not the same thing at all, but it is flight and has its own advantages
A very good mod that is compatible with Exposure and other mods!
It's possible to add Create Aeronautics to the modpack by replacing Embeddium with Sodium and removing Farm and Charm until a mixin patch is released on their side. Some people have created a modified JAR file correcting the Farm and Charm mixins, but I don't know if I can share it here.
sodium is better in my opinion
iirc the pack devs prefer embeddium to sodium due to better mod compatibility, so i doubt they'll swap it out for another create addon. you should be able to find the convo on the matter by searching discord.
F it Phantom swap embed for sodium in 2.0 just for create aero please! Love you 🫶
lol
No

i think that create Aero isn't just any Create addon; it's an amazing mod in its own right. This is a mod that many people have been waiting for for years. I think it might compare to the release of Thaumcraft 7 lol. Interestingly, they hit almost 100k downloads on the first day. However, I'm not sure about the better compatibility between Sodium and Embeddium. I've been using Sodium in the modpack for about four months and haven't had a single problem.
Anyway, this is for those who want to add the mod individually to their own instance. Just remove Embeddium and Farm & Charm for now. This will make Create Aeronautics work properly. even with shaders
it is a very hyped mod but certainly not even close to thaumcraft 7
it's mostly "just" a much better alternative to Valkyrian Skies + Clockwork I'd say
Give it a chance to adapt; everything else (not just in this pack) has been out on 1.21.1 for quite a while before Aeronautics; which, imo, puts the onus on Aeronautics to get compatible with the ecosystem, not the other way around.
-# || after going this long, they probably should have pushed to 26.x anyway ||
and everyone would've complained like with the Aether 2 because most people still play modded on 1.20.1 and 1.21.1
also create isn't on 26.x yet afaik
Meh.
Nostalgia, for an ecosystem, is slow death.
Modded MC isn’t still relevant because MC is unchanging.
New gets more new players.
I'm really only waiting for my fav mods to port to 26.1 but I will most likely have to wait until the end of the year to see most mods on there
also the nostalgia argument imo doesn't really work on anything past 1.16.5 (yet) cuz both 1.20.1 and 1.21.1 are better supported than most if not all other mc versions between and after them
mod devs just can't spend all their time to chase every major version
and I'd rather wait for the mod devs than being forced to play on a (so far) barely supported more modern version
No one’s forcing anyone to play any version, nor any mod to port.
Just observing it’s the continuous churn that’s kept modded MC a fairly vibrant thing for many years.
I mean, I still miss Botonia, Create took a long time to get to 1.21.1, and so on, yet Craftoria was a much bigger pack in terms of downloads, than previous AOE efforts.
-# Same for ATM10; so it wasn’t just moving from Fabric.
IOW, it’s not the old hands, or the regulars like us on this or that modded discord server… it’s the new players that feed the ecosystem, imo.
Yeah but giant airship base where you can interact with everything still!
Aeronautics isn't just about making vehicles - you can have a moving airbase
Well aware.
Going by the number of issues regarding getting it working with the array of mods already on 1.21.1, here and other discords, it's just plain underbaked.
Which is fine! Stuff takes time to get right.
I imagine it will be tricky to patch in and make compatible but it would be beautiful
I hope in time it becomes more mature 🙏
I think craftoria makes such a nice world, that it would make an exploratory base so nice
Aye.
Big hope on it flying on servers. Loading both a flying base's faux world and the world it's traveling through sounds... intensive, on a per-player basis.
To me the mod sounds like a mod combability nightmare(regular create moving contraptions already are), and a major source of lag :/
Well this is a smaller suggestion but how about adding 3d skin layers?
Also cultural delight? i love that farmers delight addon and the aether?
Wait... What's the issue with Farm and Charm with Sodium?
I think the issue is not with sodium but with Create Aeronautics
unless I misunderstood smth
https://www.curseforge.com/minecraft/mc-mods/extradelight
funny crop mod (doesn't add a dimension btw, it would never)
seems really polished
Suggestion: The Brazilian Localization Project [PT-BR]
Link: https://www.curseforge.com/minecraft/texture-packs/brazilian-project
Why: Similar to AllTheTranslations, but translates a different list of mods... And I'm also the creator, so I might be biased :P (I'm can also offer to do full support for Craftoria's mod list)
Some mod I found that looked interesting,
Plz look at it to add it in future 🙏🏼
https://www.curseforge.com/minecraft/mc-mods/create-aeronautics p
5th
true
x10 Aeronautics!
And this here might be nice: paths you run along often become actual visible roads
https://www.youtube.com/watch?v=OvsNVaFiK1Y
A dynamic terrain mod that adds a gradual erosion system to the game, slowly transforming the routes you travel more often through into beautiful and realistic (yet still vanilla-friendly!) looking paths. Make your world feel more immersive by etching the story of your explorations onto the landscape.
For Minecraft Fabric 1.19.2 | 1.20 | 1.20.1...
looks good, but fabric only. and i don't think they would add connector, after all tis just vanity.
any plans to add create aeronautics to craftoria?
woho 9th, just one more and the cake shall be mine
also no, 100% no
LIST OF REASON AERONAUTICS WILL NOT BE ADDED IN CRAFTORIA
- it an extremely intrusive mod, and will break a lot of things, like ftb chunk for example
- Cause it new it will be incompatible with lot of mods and will be for a long time
- For server or even single player use, it an nightmare for performance
- dupe bug with MI
(if anyone can add more reason, ping me, am add to the list :D)
Causes an MI dupe specifically
I saw that oen in the mi github
Also, people spout on and on about the performance, but ive never seen it not used alone
Seeing some stupid big airship flying through NA1 would be a good test. My hypothesis is that it will shit the bed like every train always has
We would need some stationary AA-guns for the silly
Oh yeah, you didn't even say anything about performance issues
I know it's really decent in that department, but that doesn't change the fact that servers won't like a billion springs on the same object
those issues sound like it can be solved with some time so the mods could fix those problem. so it might have a chance if those issue fixed right
replace "some time" with "many months" and you'd still be left with the server performance issues, but yea the compat might be fixed by then
the performance aspect is smth that is a fundamental issue of physics engines in general
Yeahhhh gonna need a whole new engine for Minecraft if you want those physic to survive in server
probably not even mc bedrock will be fit for smth like that
eventho it is better optimized than java in general
Not even a whole new engine, the idea of a good physics engine is there will inherently be some performance issues
Yes, sable or whatever the physics engine is does great, its performant as is, the issue is combining it with much of other stuff
https://www.curseforge.com/minecraft/mc-mods/invasive-optimizations as a stop gap measure for pipez before 2.0 removes it
RTX colored tech anyone?
https://www.curseforge.com/minecraft/mc-mods/ltx-industries
sable is very well optimised tbh yea
what we need to do is get the factorio devs to just optimize every mod
Nah we need minecraft2 :D
what we need is some good old greg
bring in linus 😔
who else is known for optimizations
bring in Qther
bring in uh
Then again, guns that can take down the warden in a few shots is kinda OP.
Iron's Spells is kinda just magic guns tho

Apotheosis is in the pack, so kinda all balancing around damage is gone
Should be fine if they are that strong
if yall wanna drop me some spark profiles id be happy to indulge in unsolicited performance patching
i assume the public servers have some lag issues
i think i can more or less ignore anything coming from pipez now though, my mod does a good enough job
real
I mean, accessibility to that is still a big thing, you do need your like 20 or whatever hours to get a good apoth setup, a gun you just craft
So there is still a time investment
Talking balance in a pack that has a sword that basically does /kill...
and an armor that protects you from /kill
and a funny fluid that kills people in said armor
Hold up which fluid??
dragon rot
I’ve never heard of that time to investigate
spectrum thing
Would be nice to update "AE2-Import-Export-Card", latest version adds support for armor slots and chemicals (for example your jetpack can be charged from your inventory or directly if worn on the chest armor slot)
However for some reason the UI of it is offset, some mod or craftoria is doing it because it looks fine outside of craftoria
🙏🏽
I want to create an army of hamster
Carrier pigeons… cool!
https://www.curseforge.com/minecraft/mc-mods/angel-collars
pet respawn :D
Excellent mod idea!
hm idea
Yea make a hamster mod eden
Should definitely add prefab, helps skip a lot of the grind early game. It’s 1.21.1 and neoforge
i was thinking them making em go into the starbuncle wheels
lmao
though currently im making another mod
was wondering why these pack don't have fargo talisman inside?
i like that but i need to find a way to make the mod think panda is my pet :(
probably cuz nobody suggested to add it yet?
infact, the dev himself did put it here.
well then idk
I've never heard of that mod before afaik so idk what it's even about and how it would play out in this pack
feel free to just resubmit it tho
They are kinda op, just infinite passive effects is not what the pack needs imo
Doesn’t occultism do this? Thought that was already in the pack
ok fair enough.
yea but only for occultism's familiars
I mean, there's already ways to achieve this with most effects in the current version of the pack iirc
yk, via infusion pylons from the pylons mod
I meaaaannn that why it got remove :D
last i checked infusion pylons were disabled by default
wait it's been removed?
yea for a longggg time ago
huh
for craftoria not mod itself btw
I remember having quite a few of those pylons on eu1 and having some of the Iron's Spells effects on them lol
yea...back then we would have things like abyssal shroud on permanently which is beyond broken xD
or evasion 4
iirc True Invis was the most difficult one to set up because with all the ways I could find to extend potion durations I only barely got it above the required 1min duration to apply it to the filter
like 1min and 3sec I think was the max duration I could get to work with some ars nouveau shenanigans
eh, can still get true invis with one of the relics. just have to be below a certain light level
the mod isnt that bad if tweak the crafting of talismans and make it endgame
Do we need more endgame stuff though?
i wanna say we need more lategame not endgame
endgame being the big eternity gateway is good
but something between 10k and 100k hp
Morph-o tool, by vazkii
It's makes easier to manage multiple wrenches, since a lot of them have unique functionality
Suggestion: Apothic Tooltip Cleanup
Link: https://www.curseforge.com/minecraft/mc-mods/apothic-tooltip-cleanup
Why: Apotheosis gear stacks a lot of affixes and empty sockets on one weapon at higher world tiers, which gets messy fast. This mod truncates the affix list (hold alt to expand), compacts gem tooltips with multiple modes for how compact you want them, and merges empty sockets into one line.
I was gonna suggest Enigmatic Legacy buut it's not 1.21
And the ongoing 1.21 port "Enigmatic Legacy Plus" still has bugs or missing content
man...i wish it was. completionist run with the ring of seven curses
I have a suggestion, maybe the belt artifact can also be rerolled for the type of artifact you can equip more of, or maybe you can combine artifacts after fully upgrading them.
Suggestion like that would be better suited in the relics/artifacts discord
Also, relics mod is being reworked
Mod: Create Schematic Checker
Link: https://www.curseforge.com/minecraft/mc-mods/create-schematicchecker
Why: So I've heard that using the schematic cannons can have exploits that players will use or find and there was no way to prevent it from happening unless the servers disable or banned their use. I saw that CSC is designed for public and survival servers that allow schematic uploads. It protects against known Create schematic exploits such as item duplication, creative-item acquisition, server lag, crashes, malformed contraptions, and dangerous addon NBT.
Yo, I am that one oddball who just especially loves playing 3rd person in mc and really wants to see it work, and well, I always notice that when I play Minecraft's 3rd person always feels janky, you don't have a crosshair, can't see what you're interacting with, miss attacks a lot, is incredibly hard to build or mine things with, just in general, a bad 3rd person (imo). But most of that is COMPLETELY solved by the greatness thhat is SSR lmao, but that doesn't address all the other gripes.
I started getting into modding Minecraft about almost a month ago, and ended up working on a fix/extension for the Shoulder Surfing Reloaded mod (if you're interested at all), that addresses:
- Shoulder Surfing Reloaded's decoupled camera fails in 3rd person when running away. This mod solves that w a simple fix to have a truly decoupled camera where you can look wherever you want while moving wherever you want in 3rd person.
- Adds an additional configurable overhead perspective to shoulder surfing's perspective cycle. This is for the masses of people who prefer the perspective of Leawind's 3rd person as opposed to shoulder surfing but still want all the capabilities and compats that SSR has :D
- and many other compats!
asw as another mod which adds the decoupled camera in 3rd person to mounts asw (with Controllable support!), and another mod which smooths over and adds fluid f5 perspective transitions !!
Would you be interested in adding these to your modpack? Ik it's a big ask and i'm not really familiar with all this, and idk if im being a bit too forward honestly lmao, but I really think they would make the gameplay a much overall smoother experience (smooth f5 being the least important) and just that much closer to a better third person in general... Please do lmk, would really mean a lot. Ty for ur time and ty for making such a banger modpack XD
Mod links sent in another msg cuz i couldnt fit them in 1:
https://www.curseforge.com/minecraft/mc-mods/shoulder-surfing-reloaded
https://www.curseforge.com/minecraft/mc-mods/shoulder-surfing-reloaded-camera-fixes-additions
https://www.curseforge.com/minecraft/mc-mods/better-mount-steering
https://www.curseforge.com/minecraft/mc-mods/seramicxs-smooth-f5
https://www.curseforge.com/minecraft/mc-mods/effortless-building
I dont care this borderline cheating or not, this is sooo good :D
wdym cheating, this is modded minecraft