#Craftoria Mod Suggestions

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cobalt sleet
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nah

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:3

delicate vortex
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wym? I dont think spectrum will be on neo at all though

cobalt sleet
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yes it will

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it's literally in the porting process

slender sage
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We would've gone with pastel even if spectrum was out for Neo, as one of our team members works on Pastel

delicate vortex
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ah oki

cobalt sleet
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some of spectrum's dependencies (such as Revelationary) are already ported to neo and available on cf and modrinth

slender sage
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what you gonna do about it

delicate vortex
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Nothing!! how bout that

cobalt sleet
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jk

echo meadow
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Aw, big sad

spice roost
vast sentinel
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just interesting, where will this be useful?

spice roost
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in uhh, trial chambers?

vast sentinel
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now its even more interesting, do they give anything useful? They always dropped junk

delicate vortex
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I read it as "rental key"

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-# anyway. Sound useless. Just wait, it not like trial give anthing useful

torpid shard
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most if not all of the vanilla trial loot can be gotten from occultism rituals. although, iirc, some of the trial vaults in the special irons structures do have somee nice things related to irons.

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and looking at some of the recipes you would still be bottlenecked on the vault cooldown timer

torpid ruin
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Sorry - As someone who knows absolutely nothing about Modding, Why is it a bad thing that its MCCreator?

cobalt sleet
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when someone uses mcreator they likely don't know how to fix bugs when their mod causes issues in modpacks

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if there's no good way to fix bugs in your mod you really only have one option: remove the mod to prevent the issues in the first place

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that's why most (larger) pack dev groups (and solo devs) prefer not to add them in the first place so they don't run into potential issues

torpid ruin
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Ahh I see... Thank you for the concise explanation

delicate vortex
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well bumping :3

torpid shard
stone locust
torpid shard
stone locust
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ohh

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i feel like

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at that point

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well, nvm

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its KINDA

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like its just a command mod

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cause custom dims is easy in vanilla with datapacks

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teleporting to them is easy with a command

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the only thing needed to make it seem official is a custom command

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but ig world dimension nexus has some other cool stuff

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its kinda sad they made it for neo only (or first) cause fabric may get more use out of it (due to fabric's larger server-side ecosystem)

torpid shard
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Yea, looks like it was made specifically for a modjam

stone locust
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ah

torpid shard
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Still think craftoria needs a custom endgame dim

delicate vortex
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endgame structure yea. custom dim sound.....eh

stone locust
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i did actually have an idea for a custom endgame dim

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i just never finished with it and the idea was scrapped

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was supposed to be based on a quest chapter that had gather goals at each stage of the modpack, following a story and an interact with a mysterious person. at the end, you'd get to meet this person, in a custom dim. (i wont share more, incase i end up doing it sometime in the future, dont wanna spoil the whole story)

delicate vortex
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-# ig I just hate the idea of having dim just to have 1 or 2 structure and nothing else

stone locust
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i mean for a dim to have a LOT of content, that takes unbelievable amounts of work. lots of detailed structures, reasons to go to them, bosses, custom mobs, a story, etc.

torpid shard
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Reason i think a dim would work better than a structure is because you can set it up to have special spawning rules/events or even have crazy apot bosses spawn at an accelerated rate in it. Would be kinda pointless though if it was just an empty dim with nothing to see

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cough ad astra....

delicate vortex
delicate vortex
stone locust
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yeah i can

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but the custom dim is meant to ONLY be accessable by people with a specific advancement complete

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if you dont finish it, you cannot enter the dim

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not through tp, not even through player data editing. it'd send you right back to overworld spawn

torpid shard
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Spectrum esk?

stone locust
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kinda? but not really?

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you can tp to someone in the spec dim, no?

torpid shard
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Honestly dont quite remember...been quite awhile since i messed with it

molten flicker
stone locust
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is that a good or bad statement

molten flicker
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that will be useful

stone locust
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oh

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good

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W

delicate vortex
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oh yea don't data esse have custom dim too?

molten flicker
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it will

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one of them should be locked down in this manner

delicate vortex
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yea steal Inno idea

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yep

molten flicker
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it'll be the endgame one, the ||puzzle game inside MC|| one

delicate vortex
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-# Ah shit puzzle game, my nemesis

molten flicker
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it is tradition

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and just generally something that is not done much

stone locust
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cause, i doubt it'd take too many resources to check if a player attempting to enter the dim has the advancement and if not block the teleport request. and if player data altered... what if there was a statistic that tracked time (in ticks) spent in the dim? if the time spent in the dim is lower than a certain amount, it scans only those players (to reduce scanning time) and checks if they're meant to be there. if not, send em back instantly. the statistic can be a private one in the mod instead of the global one that can be changed easily

molten flicker
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i in fact know of no mods that have designed their dimensions in the way i am going to be

stone locust
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blocking literal player data edits to get in the dim is def overkill

molten flicker
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oh for sure

stone locust
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but if you gate a dim that hard, there's bound to be someone to try it

molten flicker
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ideally

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the fact that you can visit this place at all will be a secret

stone locust
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and it'll be so satifying to know someone went through all that effort just to fall flat on their face pikagiggle

torpid shard
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And have it tell them a cheeky message after it kicks em out

molten flicker
stone locust
molten flicker
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in the DnE one's case
we're going to have one instance per player, with the specific instance entered determined by who activated the portal you're going through

torpid shard
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Have it automatically obfuscate the text mentioning anything regarding it without having the advancement so they cant Even tell their friends about it xD

molten flicker
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that would be evil i like that

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"hey i just got to [REDACTED]"

stone locust
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lmao thats cool

molten flicker
stone locust
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or

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just ANY

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messages

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sent by a player

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in the dim

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gets redacted

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😆

molten flicker
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explain it away like the fabric of reality cannot properly transmit your signals across such dimensions or something

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that'd be vile though

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even i would not do that

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,,, except in a certain other mod of mine

stone locust
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😆

languid abyss
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id like to suggest dyanmic lighting and xaero's map. the ftb map is terrible, it doesnt display the modded biomes correctly and the UI is so hard to deal with

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also other grave mod, this one makes it a pain to get items when the mobs don't despawn

cobalt sleet
# languid abyss id like to suggest dyanmic lighting and xaero's map. the ftb map is terrible, it...
  1. no links at all?
  2. xaero can't display claims from ftb chunks and no, it most likely will not be replaced with openpac in the near future to fix this apparently I was wrong and I didn't know about the plans for replacing it in the 2.0 update
  3. mobs don't care wether you have the YIGD grave mod or Corail Tombstone or any other grave mod. this "issue" won't be fixed by replacing the grave mod
  4. add a dynamic lighting mod of your choice on your client side or just use a shader cuz most of them add such functionality by default from what I know. also it can cause lag and might even cause rendering issues in some cases from what I've heard
delicate vortex
cobalt sleet
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oh is it actually being replaced?

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I thought they'll keep ftb

cobalt rampart
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So, what about Forbidden & Arcanus and Redstone Pen?
I don't see any reason to hesitate adding them rn.

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Many people have suggested Forbidden and Arcanus many times, but they seem to be ignored.

sharp goblet
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the only thing i heard people use that mod for is the eternal upgrade lul

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redstone pen is pretty useful tho

cobalt rampart
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RLE from Redstone Pen is amazing. It's like Computer, but for hardware redstone logic. There's nothing better than it for redstone.

timid coyote
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-# Is it just me/my disco app, or does someone keep refreshing this channel as “unread” somehow?

delicate vortex
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discord being discord ¯_(ツ)_/¯

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anyway Does Forbidden have any newer stuff other than unbreaky charm?

timid coyote
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Also, meh/maybe to the assertion there’s nothing better for redstone; there are actual computers (cc) and LBR is awesome for circuit building.

tough dome
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i hate the ftb map

timid coyote
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Regardless of what map the pack ships with, you can always add the one you like—they are a client-side thing.
-# (iirc, early in pre-1.0 Craftoria had a different map, but it was changed for causing problems then. who knows, things change.)

tough dome
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i will

stone locust
delicate vortex
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-# remind me to learn lbr....

timid coyote
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Hey, Kaiser... you should learn LBR. It's cool.

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-# oh, you meant remind you later? Oops.

torpid shard
timid coyote
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They do look sweet:

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-# dat sandworm!

delicate vortex
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dodge roll

torpid shard
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thats just a bonus xD

sharp goblet
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worm boss real

stone locust
slender sage
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mcreator...

timid coyote
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once again, the struggle to pair good-at-art with good-at-coding rears it's head.
-# seriously, go collab with someone good at the other, if you're good at one

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'cause that model and texture work is rad.
shame about the mcreator.

delicate vortex
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why it alway mcreator

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damnit

stone locust
cobalt sleet
slender sage
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procedures

cobalt sleet
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ah ok

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didn't know mcreator does that

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oh god I'll have to double check all mods in my pack again to see if I accidentally included some non-obvious mcreator mods concern

sharp goblet
torpid shard
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aww...man. wish curseforge required it to be tagged as mccreator if it was used in order to post =/

cobalt sleet
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they should make the mcreator tag independent of the tag limit tbh

silent saffron
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will oritech be in craftoria 2.0

delicate vortex
vast sentinel
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maybe it seems to me, but craftoria is now more of a magictech modpack than a technomagic one?

delicate vortex
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.......really?

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I thought Craftoria is just MI pack in disguise

torpid shard
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Lets be frank... All AoE packs are just MI packs in disguise.

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Besides, maybe, skylore

torpid ruin
torpid ruin
pliant vale
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It's not Oritech itself, but rather what it requires. The mod requires owo-lib, a library mod that was notoriously difficult for the pack devs to work with. Plus, the library itself is pretty bloated.

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Last time the AOE team dealt with a mod that had owo-lib, they just couldn't make the tweaks they wanted to make. In the end, they decided that anything with owo isn't worth the trouble. This sadly includes all modern versions of the Aether.

verbal vortex
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its also hard for mod devs to integrate with

silent saffron
slender sage
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so no

silent saffron
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damn i thougt i was at a point but then it rewrote from mcreator, prob thinking of another mod

uneven steppe
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mcreator strikes once more ToT ppl with good art/concepts need to team up with coders instead of relying on mcreator

verbal vortex
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good artists and good programmers are rare to find :p

sinful wadi
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I dont think that block is going to get added, a main thing is copycats is those bytes, you can make any block you want basically and it still looks correct

eg i want to make a vertical stair corner and cant in framed blocks

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wait omg is that why

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whenever i look at my builds my fps plummets like a rock

stone locust
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yeahh

cobalt sleet
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copycats ftw :3

sinful wadi
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I ofc don't have proper experience setting up mod packs.

Ive looked through the chat and seen that apparently it crashes clients? But what's that about ive used it with DH and shaders and it's fine?

stone locust
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Atm it does crash, hence why we dont exactly have it enabled

sinful wadi
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ah

silent saffron
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i tested copycats+ on my craftoria and it worked accoring to my 1min of testing, just placing the blocks and masking them

sinful wadi
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what caused it to crash before?

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for me ive been testing for a while and it hasnt crashed with shaders and DH

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they did release an update in june

sinful wadi
timid coyote
timid coyote
cobalt sleet
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ayo that's neat :D

cobalt sleet
timid coyote
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I tried just now with latest Craftoria—so MC 1.21.1—using latest NeoForge for it (2.1.197)—and that worked.

feral turret
timid coyote
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I see no potential problems there.
Nope.
None at all.

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/s

delicate vortex
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Yea completely safe :D

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/s

torpid shard
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https://www.curseforge.com/minecraft/mc-mods/bluemap This is really neat! Would love to see a full 3D webmap of an end of season server providing there isn't any performance loss while running it.

CurseForge

A mapping tool that creates 3D models of your Minecraft worlds and displays them in a web viewer
121.8K Downloads | Mods

delicate vortex
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oh blue

timid coyote
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Is awesome, imo.
Had it on all 3 Craftoria servers for a some time; I think the EU’s didn’t keep it when they moved to new hardware.
Not entirely sure why (I?) turned it off on NA.
Parity?
If setup right, it shouldn’t impact the server much at all; can have it refresh the world map only when the current player count drops below a threshold.

torpid shard
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didnt we have dynmap? this is 3d

timid coyote
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No, we had bluemap

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Ik, I set it up initially

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#craftoria-na message
one example

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Of its 3D view.

torpid shard
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ah, guess i never noticed

timid coyote
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Ah, just before that post, a couple more shots. It can have a flat overhead view, a 3D overhead and tilt-able view, or even a spectator mode-like view (but still only surface data)

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#craftoria-na message

torpid shard
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could be possible i just never tried to zoom in while looking at it lol...

timid coyote
torpid shard
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oh well...still neat

silent saffron
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damn ts looks sick, would love to have this

slender sage
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Took it off of eu as it quite literally doubles the space the server takes

cobalt sleet
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lmaoo

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how does that happen tho? xD

limpid prairie
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Probably a massive amount of data to make a 3d map. I've used it. It's basically a copy of the surface

cobalt sleet
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fair enough

stone locust
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Plus I think its stupid really, who need to practically play the modpack in a web browser. Dynmap is good cause its a simple overhead view, nothing fancy. Probably takes up wayyy less space and is way more performant. But im not sure if its available

pliant vale
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Is this already in the pack? I know the base Create and Farmer's Delight mods are present.

timid coyote
delicate vortex
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It actually quite more balance than what we got right now

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Not on pc atm so can't remember shit. Will talk more later

stone locust
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@slender sage for 2.0 ^

waxen imp
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people in this server just likes MI for some reason

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even tho its pain

delicate vortex
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Eh better than Mek :p

timid coyote
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It is kinda creeping like kudzu, aint it?

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MI, I mean.

timid coyote
stone locust
waxen imp
timid coyote
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Classic AOFE multi-mod automation

sharp goblet
stone locust
torpid shard
timid coyote
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in b 4 Q: hell yeah

feral turret
verbal vortex
teal sedge
fiery mural
pliant vale
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The electric motor is definitely getting disabled if the devs put that mod in. Count on it.

cobalt sleet
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afaik they aleady added it for 2.0 and did exactly that

delicate vortex
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it is?

cobalt sleet
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the mod has been suggested here at least 10 times since it was ported to 1.21.1 and the motor thing was mentioned multiple times by now

delicate vortex
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but........is it got added in 2.0?

stuck edge
delicate vortex
stuck edge
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Oh nice but no one knows when that is coming out right?

sharp goblet
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soon™

stuck edge
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Lmao

pliant vale
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This was in AOF7, last I checked. Hopefully you guys can put this into 2.0

cobalt sleet
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ngl I feel like we have enough structures already and adding even more would just clutter the world and make it more difficult to find the structures we actually need

pliant vale
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Then maybe a structure mod that's already in the pack should get the axe then.

cobalt sleet
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why?

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the existing ones are pretty good already, why should they be removed just to add a different structure mod?

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don't fix stuff that ain't broken lol

zinc dagger
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well after i take a look at the mod,(just my preference) they dont seem to be that good to replace some of the mod

pliant vale
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Good point.

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Plus I suggested mo' structures out of AOF7 nostalgia anyways.

cobalt sleet
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people already have nostalgia over things that happened 2-3 years ago? time is flying lmao

timid coyote
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It's a fair suggestion, given a Craftoria 2.0 is in the works—bigger changes are possible when moving up a major version.

last leaf
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how about increasing the chance to find the villager to translate the journal from iron's

limpid prairie
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Hopefully the compass's can help with structures.
My biggest issue is with structures not respawning mobs so the terrain ends up desolate. Bosses are already defeated, no mobs, no spawners, but chests are still there usually with some sort of loot.
It's great if you are fresh start looking for loot, but challenges are fewer.

timid coyote
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Aye, that was a poor game play decision for popular and/or long-lived servers.

limpid prairie
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Hopefully more mods make use of the unbreakable spawners (trial) or find a way like per player chests, have per player spawners

last leaf
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realistically, given the array of mods and their ability to spawn mobs (or loot), i am not sure how important spawners are these days

delicate vortex
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I just hate some of catalysm boss is not respawnable, I know dev fixed some of them. But not sure all is :p

timid coyote
pliant vale
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If the Lootr devs or someone else figures out how to make the trial spawner loot per-player, and if we combine that with Data and Essence, we could probably make a Phantasy Star Online styled pack lol.

versed coyote
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Add Capybara's

torpid shard
timid coyote
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Acoustic ceiling for my mc punk band's "studio"!
-# really, just a plank shack, sequeezed in between the bassist's MI factory and the singer's crop farms.

cobalt sleet
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might want to add them to the blacklist

torpid shard
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I can see how that would be annoying. Honestly, I want it just for the carpets

cobalt sleet
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yea same

limpid prairie
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Carpets under stuff would look so good and cohesive

cobalt rampart
stone locust
delicate vortex
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I want some Warframe in minecraft :3

torpid shard
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I can see how nice Clavis would be in an adventure/rpg style modpack but in a kitchen sink pack like Craftoria were balanced progression is nothing but an afterthought...all it would end up being is a minor inconvenience.

cobalt sleet
stone locust
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Calvis would be PEAK in skylore

stone sedge
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I'm one of the developers of Clavis. In the next update, we plan to add flexible settings to control when the lock will be generated, and you’ll be able to make them less annoying so that they only spawn on chests with truly valuable loot. We'll also be adding something like a "pay-to-win" way to unlock the lock with a perfect result using a pick, which will be crafted from copper.

In addition, right now you can already unlock it at the base value simply by losing the mini-game. To do this, just click on the game field 5 times.

If anyone has more suggestions, I'll be happy to hear them.

delicate vortex
delicate vortex
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-# am added a mod let me break the lock via brute force :D

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-# me orc want no lock, ugabuga

stark gyro
verbal vortex
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malum bump

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gaze too

delicate vortex
verbal vortex
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1.x when

delicate vortex
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annoying Phantom enuff he might do it ¯_(ツ)_/¯

torpid shard
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They originally tried to add it in an earlier version but it was having issues with one of the other mods so it didn't make it. I think it was moonlight lib?

delicate vortex
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oh the pet killing mod

torpid shard
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nah, the pet killing one was better combat

cobalt sleet
cobalt sleet
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also BC has a keybind too to toggle it at least for tools

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and the configs have some neat things too to make it less annoying

torpid shard
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BC shouldnt have a keybind? I swear i remember the dev being very against adding one

cobalt sleet
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it has one but afaik it just toggles tools, not weapons as a whole

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basically prevents you from attacking the blocks infront of you instead of mining them

pearl river
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I remember epic fight was the one with a keybind to toggle it, but anyways it would definitely not fit in this pack. For a pack to have that mod it kinda has to be balanced around it and be more of an RPG one, rather than a tech modpack when there won't really be any use of this mod in the first place

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Imo

timid coyote
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fair, but...

What in your opinion would bring Craftoria towards RPG balance? Am genuinely curious.

I've always thought of our packs, Craftoria included, as being in the kitchen-sink category, not tech.

We have tech, and MI get's focus as the top of the mountain for the Completionist quest, as a point on which to balance other tech.
We've got skill trees, world progression (apoth), magic mods, boss mods, etc.
-# (please, Botania, come to 1.21 NeoForge 🙏 )

delicate vortex
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Well the skill tree need to rework from ground up... right now it....well suck :p

timid coyote
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Did I just hear a volunteer to PR a new one?
Or at least sketch out on paper, or outline in a text file, a better one?
🙂

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I mean, even if I wrote the one we currently have, I'd still love to hear/see better ideas—not just "this one's not it", true as it may be and needed to be said and heard. xD

delicate vortex
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I did have idea and was thinking of making skill tree

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Got lazy :p

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I write some of it later when am on break

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Still at work :p

verbal vortex
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the tree is a bit too farmable imo

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especially mining

timid coyote
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?

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I only play pretty casually these days; have only found manual means to chew through the mining tree; and that the mining gadget doesn't count.

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What's the "farmable" means?

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the video disappared... was it just ultimining?
that should be legit, imo... it is mining, no?

delicate vortex
# timid coyote I mean, even if I wrote the one we currently have, I'd still love to hear/see be...

Am back.. so the mining tree atm is really forgetable. It give some mining speed and small fortune.
I want to give it more reward but also harder and took longer to get.
My idea is increase the exp cost to lv up. And have sub node and main node, so sub node is the same as now. For main node it need to be rare. But give way more buff. Like fortune 1 or maybe increase ultimine like ftb evo pack.

verbal vortex
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i was accidentally recording desktop audio

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magic is also very farmable just hold right click with a cheap spell and max out our mana regen

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combat is the least farmable because it tracks location and mob type

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but if you just take a break between them its not too bad

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you can often get 2-3 levels from each session before its anti-farming kicks in

delicate vortex
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For ars skilltree(if we add that ofc) we can have each element as a branch. And block off other branch when choice one. Some subnode can be increase small % of mana or spell power. And the final(main node) can be gain amp 1 or some more significant buff

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-# but plewwwsse increase cost of exp or more node. Atm there soooo easy to farm :p

verbal vortex
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someone is working on an affinity mod for ars but its very WIP

torpid shard
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The skill trees with their miniscule stat boosts are just boring imo...so much so that i have no motivation at all to bother with them

verbal vortex
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yeah pretty much

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i only bothered after i finished the completionist questline

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just to be a true completionist

delicate vortex
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Oh can apotheosis stat be add to combat skill tree?

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-# maybe that not a good idea with how good apoth is...

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-# maybe really small %? Ugh but then same problem

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-# Ig it can be more build variables? Nahhh peeps just gonna do one build anyway :v

torpid shard
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If you can set it to where the trees unlock certain features by going down specific paths..ie: irons making you progress down a path to unlock certain schools of spells. Might be to difficult with the current state of that mod though

timid coyote
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Our wiki's mod guide section is very meager right now.

delicate vortex
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Also link ars guide into it :3

timid coyote
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Or that.

verbal vortex
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probably just that tbh

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i dont have much advice to offer

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unless you count "steal Qther's designs for automating stuff"

timid coyote
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2 comments and no link.
Share the Ars knowledge, not just make comments, lol.

verbal vortex
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which id say is a generally good idea, but is also boring as hell

timid coyote
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(my dad mood is strong today, sorry/not sorry)

delicate vortex
verbal vortex
delicate vortex
verbal vortex
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very useful page for when youre too lazy to go in game

delicate vortex
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True tur

timid coyote
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Hmm... maybe wiki needs a single page for links to existing mod guides elsewhere..

verbal vortex
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i guess i could write some early game tips

pearl river
timid coyote
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That would be lovely to have!

verbal vortex
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its outdated (1.20)

timid coyote
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-# ive not fought him, just seen the comments

verbal vortex
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there was some discussion about using the exports to make a new wiki in ars.guide itself

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but jarva has been busy

delicate vortex
verbal vortex
#

can someone link the aoe wiki to me

torpid shard
#

The awaken bosses are garbage. Very lazy way of making challenging content is just overbloating the stats

delicate vortex
#

Off topic but does cata boss still immune to ars dmg?

verbal vortex
#

ty

timid coyote
#

my bad, pot, kettle, black, all that, xD

verbal vortex
#

ooh fancy new theme

timid coyote
#

There's a repo too, PR's are welcome; real announcment will come later; not quite as ready as I'd like it just yet

delicate vortex
timid coyote
#

Try flipping the light/dark mode. ^^

torpid shard
#

Wish enigmatic legacy would hit 1.21. would love to do a craftoria completionist run with the ring of seven curses

verbal vortex
#

dang it my hedgedoc file uploads dont work

timid coyote
#

Otherwise, just sending us a markdown file is good.

cobalt sleet
#

personally, I never got further than like 1.5 of the "arms"/strains of the mining tree

#

not even in december before that one update made it harder already, aka when it was much easier than now

delicate vortex
cobalt sleet
#

yea some better buffs here and there would be nice

#

e.g. being able to mine stone with the hand

verbal vortex
#

i think one problem is that the combat and mining trees dont really make you pick a path

#

you eventually just get everything

#

which is not very interesting

#

and also means you have to limit the buffs to some extent

delicate vortex
#

I still debate should I learn and do it. Don't know if it gonna be too op

verbal vortex
#

id rather delete apoth

#

but you do you

delicate vortex
#

Tbh apoth is the only thing that kinda give diff path. There not many other option...

#

-# well ars is, but it "magic"

timid coyote
verbal vortex
#

kaiser talked about ftb evolution doing stuff related to ftb ultimine limit

delicate vortex
#

Copy ftb evolution pack and add......hey

#

-# Add fortune 1 early too :p

verbal vortex
#

could maybe also have a higher level perk that mitigates the flight mining speed reduction

#

and another one for water mining speed reduction

delicate vortex
#

Oh yes that a good one

verbal vortex
#

though aqua affinity exists so maybe not the water one

#

base mining level increase could be neat too

#

i think theres an artifact that does that

delicate vortex
verbal vortex
#

didnt know about that lol

#

as for more vague things, less damage from lava? lol

#

lava vision could be neat if even possible

#

maybe with the help of craftoria core

timid coyote
#

The initial mining reduction never felt like much, tbh.
I think it could start lower, even mildly annoyingly so, knowing you’ll be able to climb out of it soon.

verbal vortex
#

and of course as the resident ars shill i am legally obligated to suggest an ars magic tree

#

though i couldnt tell you what to put there

#

i can tell you to beware of Ray though

#

ftb evo was hooking somewhere that didnt reflect actual used mana

#

ray doesnt cost anything if there is no target

#

so you could just Ray -> Summon Horse x9 or something

timid coyote
#

Philosophical question: at what point should a skill tree just be a quest chapter?
And vice-versa?

delicate vortex
#

Wait....can skill point be quest reward?

verbal vortex
#

thats a good question

#

i assume so

#

if not directly then via the ability to run commands as a reward

delicate vortex
#

So that we can skip all the useless skill node and just give reward via challenge by wuest

#

Like find first diamond or ancient debris. Can give 1 skill point and player can just select those skill that all useful like those Q list above

timid coyote
#

There certainly is much functional overlap between advancements, quests, and skill trees and what they can be or do.

< strokes beard and ponders … >

delicate vortex
#

-# If that can be implemented, I don't need to do alot on skill tree anymore :3

timid coyote
#

Danmit, how’d you hack me and get one of my moving selfies?

delicate vortex
timid coyote
#

Total aside, check out Gordon Liu’s earlier work, like “12 Diagram Pole Fighter”, and “36th Chamber of Shaolin”
Classics.

naive bridge
#

I think Botany Pots has been released for 1.21 nf. Can it be added to the modpack please?

stone locust
#

you can add it to your own world if you'd like, but we will not be adding it

last leaf
naive bridge
last leaf
#

yeah, one of the big issues is that it doesnt work well with large inventories, and that problem becomes worse the more full the inventories are. it can bring a server to its knees VERY quickly with just a single user using a farm of them

#

there are at least 4 different auto-farming mechanisms in the pack (that i can think of without opening it) by default, so its not really filling any role that isnt already filled by many many mods in the pack

delicate vortex
#
  • Ars
  • MI
  • IF
  • JDT
naive bridge
#

I see, so even in Single Player I may still experience the issue, will try to play without it for now then. Thanks.

last leaf
last leaf
delicate vortex
neat cairn
timid coyote
#

Well… yes, I think you’re right, Ad Astra isn’t targeting 1.21 at all, but (likely) 1.22.
When it does come out, it surely will be included in our modpack of the time.
Craftoria 2.0 (still on 1.21) might have room for Stellaris.

#

Ahem… those rockets look familiar though…

neat cairn
#

yeah same rockets I think

#

It's like ad astra's 1.21.1 port

stone locust
#

idk if i'd call it ad astra's 1.21.1 port. they just both had access to the same assets (same dealio with techarium and oritech). ad astra is just going through a huge overhaul and its currently coded for 1.21.8, aka its gonna be pushed to 1.22 when thats out

#

especailly because its not finished yet

neat cairn
#

yup

#

That's why I recommend the Stellaris mod

pliant vale
#

1.22?

#

Wait... Are the copper changes that big for Mojang to warrant a full version change?

cobalt sleet
#

nah, the ad astra devs probably deemed it not worth to finish on 1.21.1 this "close" to the 1.22 update in fall or winter

#

pretty sure 1.21.1 to 1.21.8 already changed so many internal things that it's easier to skip 1.21 entirely and just wait for 1.22 and release it during the early stages of that version

#

or more accurately, 1.20.2+ to 1.21.9-snapshots

#

I'm probably wrong but maybe it's comparable to the changes from 1.12.2 to 1.13?

#

in terms of complexity

stone locust
#

uhh

#

idk about that

#

im the more technical size

#

1.21.3 to 1.21.4 to 1.21.4 made huge changes to the model system and such, and even more technical changed going forward

#

let alone the fact we have lots of actual physical changes (the copper stuff and such) and it isnt even 1.22 yet. the actual version 1.22 isnt just going to be "yeah hey we're officializing everything from 1.21.4 to 1.21.9", its gotta be its own big thing

delicate vortex
#

nah it gonna be 1.21.21

native sonnet
#

CRAFTORIA 2.0?! It's been 3 months since I last entered... and Craftoria 2.0 is in the making

delicate vortex
#

Ig couple more months :3

timid coyote
#

i think he meant surprise that there is already talk of Craftoria 2.0.

delicate vortex
#

oh......yea I cant read :p

last leaf
#

nah, pack devs are just adhd goblins and must move on to the next shiny new thing before the pack dies...but there isnt enough support on newer versions so they are stuck remaking the pack as the next best thing (implicit /s...which is now explicit)

stone locust
cobalt sleet
#

ayo

#

that's a neat mod

verbal vortex
#

neat is a vazkii by mod

feral turret
cobalt sleet
#

also doesn't seem to have a github page to check if it's an mcreator mod or not screw cf on mobile

#

but yea it seems to have quite a few issues rn

sinful wadi
#

back to the copycats discussion

#

i mean thats insane

#

from 169fps to 35

#

with those specs too

delicate vortex
#

Wait don't copy car disable in craftoria? Or am I having a stroke again

sinful wadi
#

thats frameblocks

#

brining it to 33fps

#

copycats does no performance hit in my testing, i have ahouse with it and it does nothing to my fps (which is good)

slender sage
#

no way it's framed... I tested with 10k*10k area with both, and saw 0 FPS difference, and neither dropped my FPS at all(maybe by ~10 at most, could just be margin of error). that's create stuff taking all your FPS, not framed

delicate vortex
# sinful wadi

yea as Phantom say above, this is unfair testing, you have alot of create stuff there(and maybe more things in building) and the second pic have structure from dungeon arise, which know for fps tanking,
So if you can prove it in more isolate area for both frameblock and copycat, it be better

sinful wadi
#

the dungeons arise isnt loaded in since its a distant horizons structure

sinful wadi
#

yeah i think im just an idiot tbh i just conformed to what someone else said, sorry thats my bad,

the thing is that i actually have no clue what is causing lag.

ive cloned the area, deleted all create belts and removed anything that oculd be doing updates like chutes/funnels and lag remains

#

but this isnt the channel to discuss this

stone locust
delicate vortex
stone locust
#

its client sided, you can add it yourself.

fiery mural
feral turret
tacit slate
elfin swift
feral turret
#

sadly is on 1.20

cobalt sleet
feral turret
#

Yeah

#

But the main mod

slender sage
#

-# not sure why the resource pack is being suggested when the mod it's for isn't even in the pack..

cobalt sleet
#

oh I didn't know that the mod isn't ported yet lol

cobalt sleet
feral turret
pliant vale
#

This mod, mentioned before by Phantom, brings content from game drops to 1.21.1. Currently it has stuff from The Garden Awakens, Chase The Skies, and even the Lava Chicken music disc and Dennis painting.
https://www.curseforge.com/minecraft/mc-mods/vanillabackport

CurseForge

Backports modern minecraft features to previous versions, trying to keep it as accurate as vanilla Minecraft, currently including: Caves and Cliffs | The Wild Update | The Garden Awakens: Pale Garden, Creaking | Chase the Skies: Happy Ghast, Leashes
11.2M Downloads | Mods

#

Can we get this in 2.0 if the Spring to Life content (and maybe the Copper Age stuff too) gets added before then?

#

The only downside of this mod is that resource packs don't apply on the new mobs and assets despite their presence in 1.21.4, 1.21.6, and 1.21.7 respectively.

slender sage
#

-# don't think it's up-to date, but it's some of em

delicate vortex
#

-# eh good enuff :p

oblique plume
stone locust
#

lmao no

#

yk what else is a good source of rotation, the steam engines from the mod itself

oblique plume
#

tbh id like for the motors of this thing to be in a late game MI recipe

delicate vortex
#

have ya not heard, bigger is better :D

stone locust
#

the suggestion to add motor has been brought up before and we've actively voiced our opinion that it's too easy when the power to run them is easy to get to. it makes any ACTUAL su production pointless after you reach your first motor

delicate vortex
#

anyway is there a mod that give wireless su?

oblique plume
#

u can get it working pretty well with some good source gen

verbal vortex
#

source motors are from ars technica, not sbm

#

and i must say theyre too powerful for how free source is

last leaf
#

because how cool is that

stone locust
#

Okay that's so fucjing cool

pliant vale
#

Better Caves in particular hasn't been seen since 1.16.

timid coyote
# last leaf https://www.curseforge.com/minecraft/mc-mods/roadarchitect

This is cool indeed.
I see it’s got some configurability, so one can choose to leave some structures off the road network.

I’d like it more if it had some more options for the road network… “hubs” where several roads come together or intersect, paired with not directly connecting every node.
And maybe some randomized breaks… roads that fade out in the middle of no where, or stop on both sides of steep mountains or other appropriate terrain, prompting players to tunnel, build bridges, etc, to complete them.

last leaf
#

that sounds like complex [m/p]ath logic

timid coyote
#

Also, i still miss the (accidental?) “roads”/(stone seams?) that were in early AoF7 generation.

#

Connected to nothing, but were fun to explore when they were found, and even lent shape to ideas of building cities along them, or within—they sometimes formed very large closed loops

#

lol, I was yabbering about them in this channel just a couple months ago: #1252767756403736687 message

feral turret
cobalt sleet
#

resource packs are client-side

torpid shard
#

besides, there is a possibility rf tools wont make it into 2.0 (based on a recent modlist that was posted) so a resource pack for it would be useless

delicate vortex
slender sage
#

will add >:)
-# ||not really||

delicate vortex
#

||-# it a jk, please don't add, I also afraid of spider ;p||

last leaf
#

||that mod is unironically great||

hallow meadow
verbal vortex
#

not 1.21.1

#

oh nvm

#

it does exist but alpha

stone locust
#

Lmao

hallow meadow
#

Its actually not Alpha. Look at the file from July 13. Its a full release

#

Let's just Gregfie everything 😔🙏

slender sage
#

I'm like 96.3647% sure they're focusing on 1.20.1, and 1.21.1 only gets the major updates
but anyways, maybe for a different style of pack

hallow meadow
#

Welp, guess things won't be gregfied ☹️

cobalt sleet
#

please don't greg my MI

hallow meadow
#

We need greg everywhere blud 🙏

cobalt sleet
#

hell no, MI is close enough to gregtech, I ain't touching the real thing any time soon

sharp goblet
#

ehhh other than using similar machine and texture, MI design philosophy is in a different direction from GT

#

less contents doe

cobalt sleet
#

and that's what I like about MI lol

#

close enough to gregtech without actually being gregtech

hallow meadow
#

MI is basically nerfed Gregtech

cobalt sleet
#

exactly, the best way to play gregtech is to play with MI cuz I don't want that repair kit thing bs or the 20 machine tiers and endless microcrafting and screwed up ore gen

stone locust
#

If we dropped Greg into a kitchensink pack it'd be like atm9 and that was horrible

cobalt sleet
#

yup

#

greg should stay in the ATM series please and thank you

sharp goblet
#

people are already bitching about MI let alone GT 😭

odd flare
#

all im gonna say is I understand the dislike for MI

warm sinew
feral turret
pliant vale
feral turret
#

hey idk if Marium Soulslike Weaponry will be added to Craftoria bc the dev said that i will be port to neoforge

hallow meadow
pliant vale
#

I wonder how this would integrate with Create and its trains though...?

delicate vortex
#

Am feel like it in atm10. But no one using it for train

#

Cause create

hallow meadow
delicate vortex
hallow meadow
# delicate vortex Cause create

I mean, they are actually pretty different. This one aims to expand the use of mine carts by introducing new rails( including high speed rails), iron tanks, a steam power generator, new mine carts and more stuff related to vanilla carts. Create trains are another level and have nothing to do with vanilla rails or carts. Railcraft is kinda like Little Logistics, but this one isn't in 1.21.1

pearl river
#

useful mod

delicate vortex
#

That does look neat

low cliff
pearl river
#

its not only for crafting table

#

for everything

#

🙂

low cliff
#

oh it didnt showed it, thats why i was confused

delicate vortex
#

Bit more "balance" than Phantom custom hnn :p

abstract ember
verbal vortex
#

totem of growth spam will happen

hallow meadow
prime imp
#

don't know if anyone has already requested or not but I would love to have these 2 mods included to the base modpack instead of having to sideload them for future updates.

https://www.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus

https://www.curseforge.com/minecraft/mc-mods/simply-swords

CurseForge

⚔️ Easy, spectacular and fun melee combat system from Minecraft Dungeons.
47.6M Downloads | Mods

CurseForge

Adds Spears, Glaives, Chakrams, Katanas, Greathammer/axes, Rapiers, and many more weapons!
30.6M Downloads | Mods

timid coyote
#

BC has come up many times, and been rejected for reasons.

#

tldr: it’s cool for combat, but can be annoying the rest of the time—and a large pack like this has a lot of non-combat needed to “finish”*
-# * I hate saying “finish”—it’s a sandbox game!—but u know what I mean. ^^

cobalt sleet
#

-# it's a progression-based modpack tho so maybe it does fit?

#

-# not BC btw, the term that you used

delicate vortex
#

-# or rpg pack

cobalt sleet
#

if BC had a keybind to enable/disable its combat I'd put it in every single pack but as long as that isn't the case it really doesn't fit every modpack

#

also afaik Pastel will be included in 2.0 and from testing on my private smp I know that BC doesn't work with all Pastel weapons

#

tbf, it's only 2* weapons that don't work but that is an easy fix with a small datapack
-# *||1 weapon that can be split in 2 when putting it into the offhand|| <- progression spoiler

timid coyote
#

-# that, but split? xD

#

Aye; if it had a toggle, BC might be OK.
One I could even un-bind, so as to never accidentaly hit it. I'm a terrible keyboard fumbler.

last leaf
#

assuming it were strictly cosmetic and did not affect actual attack speed and such (so the choice to use or not use did not actually change balance)

last leaf
#

does it affect attack speed and such?

timid coyote
#

heh, Leonxilofin has brought that one up twice before.
looking now... i didn't shoot it down; not sure what anyone else had to say about it...

delicate vortex
#

No clue. I just want to heard wat ya think :p

timid coyote
#

Lol, you called EF the pet killing mod, xD

#

read on from here: #1252767756403736687 message

#

ik, you were just mistaken; it's all good.

timid coyote
cobalt sleet
cobalt sleet
#

sooo, if you wanted mod support you should go for BC

#

if you want toggles, EF might be better but it doesn't provide a full switch either

#

iirc just slightly better handling of toggling between attack and mining with tools

timid coyote
feral turret
#

https://youtu.be/VbudaoDh3pU man hoping this will be added to Craftoria ( if this mod got into 1.21.1 ) btw it could be better than the community Edition

MAGIC IS RETURNING TO THE WORLD...

From the creators of Alex's Caves, Mobs and many other projects comes our latest mod. This project in the video is a culmination of almost a year's worth of progress, so I hope it is enjoyed. More information about the project will be coming soon...

▶ Play video
pearl river
#

Ermmm

#

iaF in craftoria?

#

Doesn't fit at all imo

timid coyote
delicate vortex
#

-# If it by any miracle make it to Craftoria, Please add them oil to MI too

timid coyote
#

Modrinth has better web pages when on mobile.

delicate vortex
#

ok fair

timid coyote
#

-# I’m sorry I deleted your posting of a CF link for C:FMG. super cranky with a head cold today.

#

Create: Factory Must Grow

Thoughts?
Anyone have experience with this one?

hallow meadow
delicate vortex
#

compat for Ars and Malum

hallow meadow
torpid shard
delicate vortex
hallow meadow
simple bay
hallow meadow
#

Why don't we have IE yet 😭🙏🥀

cobalt sleet
#

because we have MI

#

also IE is overused af

#

it was the Create of the old modding era

hallow meadow
#

Create, Mekanism, Pneumatic are also extremely overused. Yet, they are also in the pack. Besides, IE has nothing to do with MI bro 🥀. MI is more like Gregtech

cobalt sleet
#

IE is old-day create, Mekanism is just mekanism, idk how popular PNC is tbh and create is modern-day IE

#

what does IE even offer aside from off-looking 1850s style textures that other mods don't do yet?

#

it would be just another tech mod for early/midgame of which we already have a lot

#

the coolest features it adds nowadays is the water wheel, windmill and the various energy nodes + cables

#

oh and the giant fence posts whose name I forgot

delicate vortex
#

PNC is the most weirdest child of all you just list, so it get a pass

cobalt sleet
#

true

#

the armor set it adds is one of my favs in all of modded mc lmao

delicate vortex
#

true tru, I do loved if they fine tune the flight a bit, It a headache to use

cobalt sleet
#

I have yet to understand the drone system too but it seems to be pretty neat too

cobalt sleet
#

they should add a mode to switch between jetpack-like flight and the currently existing mode

delicate vortex
#

ngl, giv me the problem lang or something like sfm, that puzzle thinggy is more confusing that just normal coding :V

molten flicker
last leaf
#

both give a similar "industrial" feel, which feels earlier game tech than mods like mekanism or MI. I feel that IE is more "oil and burning" and create is more "green energy"...ignoring the massive amounts of coal going into initial steam age :P. IE just feels "dirtier" to me

#

(not bad, just an aesthetic)

molten flicker
#

they are vastly different in gameplay

last leaf
#

yeah, I would argue that mek and IE are generally more similar than create and IE

#

(other than conveyors moving items, and the "earlier" technology aestethic style)

molten flicker
#

yeah

#

even the belts work differently

last leaf
#

yeah, i much prefer create's method since i cant accidentally start picking up items if i get too close lol

molten flicker
#

same

cobalt sleet
stone locust
#

If anything BTW is the predecessor of create

delicate vortex
stone locust
#

This

delicate vortex
#

I just want biga*s battery

hazy elk
cobalt sleet
hazy elk
torpid shard
last leaf
#

easy villager lag can be lightened a bit by just disabling their sound (but also you can use a containment ritual from ars to jar them)

simple bay
cobalt sleet
#

bro is still salty because in my opinion IE is boring after a decade in every single modpack without any significant reason other than earlygame filler

#

like can we conclude the discussion about it after a week? 🫠

simple bay
#

u are saying like i was part of the discussion a week ago i just posted the suggestion back then u were arguing with another guy

cobalt sleet
#

you still continued it today tho

simple bay
#

cus i opened this chat now lol

alpine gull
#

I like cooking

timid coyote
#

#announcements message

alpine gull
#

i really love it but if it isnt I dont mind I was just suggesting!

cunning sedge
#

Please add more irons spells addons

cobalt sleet
delicate vortex
#

-# toolbelt not enuff for me

timid coyote
#

By Satherov, cool.

I wounded if it actually renders a vest on the player, if they aren’t wearing a chest plate—that’s be cool too.

delicate vortex
stone locust
#

i swear in aof7, i used a mod that did pretty much that, but it was a client sided mod only 👀

#

there was a tad bit of latency on the swap, but it did it kinda cleanly

timid coyote
#

It was called toolbelt or something like that, right?

stone locust
#

oh uh shit idk maybe? i gotta check

dreamy coyote
#

storage draws

#

any new create stuff

dreamy coyote
#

their is a create mod that let you go to space

delicate vortex
#

can u uhmm, at least link the modpage here?

last leaf
#

-# <\https://www.curseforge.com/> its on cursfog probs

delicate vortex
pliant vale
#

Aww man, why must the good Create add-ons stay on LexForge?

#

Nobody uses it anymore

delicate vortex
molten flicker
#

updating from 1.20 to 1.21 is a lot of work

#

and additionally going from lexforge to neoforge

lyric spear
dreamy coyote
#

I just leave this here

verbal vortex
#

we have functional storage though

dreamy coyote
#

Can I put a void On the storage so just in case I make too much of one thing for the create mod

stone locust
#

Yes

#

Have you looked

dreamy coyote
#

k

tacit slate
stone locust
#

seems crazy op considering we already have a LOT of other transport mods

delicate vortex
delicate vortex
tacit slate
delicate vortex
#

hehe more skill point mod :3

verbal vortex
#

currently quite broken

#

id consider it for 2.0

feral turret
pliant vale
#

They already added crafts and additions for 2.0, rendering much of New Age's stuff redundant.

#

They're also disabling the former's electric motor for balance reasons.

delicate vortex
#

They do?

pliant vale
#

I know New Age and Crafts and Additions overlap when it comes to converting SU to FE.

delicate vortex
torpid shard
#

I swear you can have a modpack with 100+ mods in it and only have create and its addons at this point lol...

timid coyote
#

AOC: All Of Create

cobalt sleet
#

lmao

#

someone should actually do that for the funnies

delicate vortex
#

Don't that exist already? All the create pack

verbal vortex
#

someone should make an all of lexforge for 1.21

timid coyote
#

Could start packs defined by the exclusion:

  • Anything But Mystical Agriculture
  • Everything Not Tech
  • Mainly Not Magic
verbal vortex
timid coyote
#

lol, not terribly far off, I guess.

#

No Productive Bees, nor Better Combat either.

#

How about Anything Goes But FE for MI?
-# xD

verbal vortex
#

why dont we just remove every FE generator so everyone has to power their machines with MI

timid coyote
#

That would have to be || Oh, F* MI! ||, lol

#

-# pronounced “me”, of course

#

Just how may Ars add-ons are there?
Ars All The Things

#

And the reverse would be Can’t Be Ars’d

#

-# my jokes are bombing tonight.

delicate vortex
#

Alot

#

There was couple in 1.20.1 not port to 1.21 yet

cobalt sleet
cobalt sleet
timid coyote
#

do we have a starboard on this server?
No, but I do like a nice glass of Port.
-# didn't expect that double entendre

dreamy coyote
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Does any one know if the ice and fire mods still around

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The one with the dragons

maiden jasper
#

do we have one?

cobalt sleet
cobalt sleet
dreamy coyote
#

The other mod would be tinker construct

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I know it been on and off around the last few years

cobalt sleet
#

Tinkers didn't update to 1.21.x yet afaik

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btw I&F likely won't be added mostly due to how annoying it can be in earlygame when a random dragon targets you from 2k blocks away and proceeds to spawn trap you

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maybe I&F2 will be less annoying

dreamy coyote
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Or put something to make the mining dimension not so op that I can dig for a hour and get a lot of ores and other good

cobalt sleet
#

well, the mining dimension is intended for mining

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what's the purpose to lock it behind other things when you might have automated ore production by the time you reach the mining dimension?

torpid shard
pliant vale
#

We want TC on Neo already.

cobalt sleet
#

meh, modern tinkers is one of few older mods that I don't really like

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I loved tinkers pre-1.16

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the way that it got reworked is kinda meh

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also no more tool leveling :(

stone locust
#

tool leveling was kinda fun in an OP way

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still fun

cobalt sleet
torpid shard
cobalt sleet
#

and the smeltery still did 2x output instead of only 1.33x

cobalt sleet
#

there's a good one but also stuck on 1.20.1 :/

torpid shard
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can make some pretty op stuff with it but still fun to mess around with imo

stone locust
#

swedz is working on his own take, im kinda curious about it

delicate vortex
dreamy coyote
delicate vortex
#

IT FINALLY UPDATE :D

pliant vale
#

Another AE2 addon is free from the tyranny of LexManos!!!

stone locust
#

HOLY YES

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this mod is the only mod that makes doing large p2p networks actually bearable

delicate vortex
#

I don't have to go and find p2p everytime something broke woowavyarms

torpid shard
delicate vortex
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am ok with shit lot of stuff, but atleast make it more unique, the only things that unique about all it mat I can remember, is iron have magnet, Other compo may have some quirk, but I can't never tell.

verbal vortex
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my issue with silents is horrible docs

delicate vortex
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they have doc?

delicate vortex
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found On: Nothing

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ok so they do have a lot of trait, but alot of nice one is inaccessible :p

torpid shard
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can always be added with data packs if you need specific ones that arent included by default

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Regardless...I doubt it's somethin that will ever get added. just like draconic evolution cantstopcrying

delicate vortex
#

truee

zinc dagger
delicate vortex
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lol yea, you don't have to do the wall of memory no more :p

zinc dagger
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pfft

#

yes

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xDDD

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wall of memory lmao, that was a nice name for those wall

dreamy coyote
torpid shard
dreamy coyote
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k i will look to see if their a mod for desail train or something of that nature

dreamy coyote
stone locust
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Either way no 😔

verbal vortex
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i actually never understood what was thermal about it

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mekanism at least has heat

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so does pneumaticcraft

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i guess theres the cryotheum stuff

cobalt sleet
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maybe the lava-powered generators and machines?

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there's that one machine that can make almost any stone type with lava + other fluids/blocks around it

stone locust
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ngl thermal was good when ic2 was the only competitor

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there's just straight up better options now

cobalt sleet
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true

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I do want ic2 on versions past 1.19.2 tho tbh

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afaik the only modern port was made by FTB and they added it to their 1.19.2 modpack FTB Genesis

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but I don't remember if they updated their ic2 port past that

stuck rivet
cobalt sleet
#

isn't there already a mod that adds stuff like wall redstone to the modpack?

pearl river
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yea there is

maiden jasper
#

like ME level emitter?

delicate vortex
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More red I think?

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And little big redstone

tacit slate
delicate vortex
#

I can build nicer nuke operation base :3

pliant vale
#

Tron blocks! Hell yes!

torpid shard
#

https://www.curseforge.com/minecraft/mc-mods/rearm and this one looks like it might spice up combat a bit from its normal boring self without completely taking over things like better combat/epic fight

CurseForge

New combat mechanics, rebalanced and improved weapons, armor and enchantments
6.4K Downloads | Mods

stuck rivet
oak pivot
timid coyote
#

Is scheduled for 2.0.
Will it hit earlier? Only the future knows….

delicate vortex
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December next year ;3

oak pivot
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oh nice! soon sounds good to me lol

stone locust
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Nvm I read AK's message wrong

remote apex
pliant vale
#

It also meshes well with Create Crafts and Additions, which if i'm not mistaken, is in 2.0

silent saffron
dreamy coyote
#

??

cobalt sleet
dreamy coyote
cobalt sleet
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no idea

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maybe you can find more infos on the craftoria github

dreamy coyote
#

true

torpid shard
loud stratus
#

Oh I didn’t see all these messages above. Hate mobile discord…

crisp mortar
torpid shard
delicate vortex
serene widget
#

Last update was 22 days ago

wispy aurora
#

How about adding Backup mod like simplebackups for the servers? Or am I just blind and didnt find the mod it uses?

And something like etched to make houses and music more personal?
Etched creates custom music disc with player music

delicate vortex
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I know right been saying that all the time, but for somereason, no one added backup mod in the pack :V

wispy aurora
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I added one myself just now but is a pain to reput it after every update XD

#

Thats why I am suggesting simple backups because for me it just works without any issues

verbal vortex
#

i believe tbey have backups done externally

cobalt sleet
verbal vortex
#

ah

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i mean not having the mod by default gives server owners a choice

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most people host on hosting services that already provide backups

wispy aurora
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Yeah it gives us the option but its a bit tedious if you want a backup modninstalled and its removed every single time after an update

timid coyote
#

Launcher's skill issue? / How are you updating the pack?

At least on Prism, can confirm updating the pack does not remove extra mods I've added to my own instance.

#

-# i know, a side issue from the matter of a backup mod, but you did mention it twice, so I gotta ask.

wispy aurora
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No launcher Issue. Script that downloads the server files and updates the server

timid coyote
#

Server admin skill issue then?
We’ve always had some adds just for our servers, and we manage.
-# just keep a copy of added stuff in its own folder; then its there to copy back in when needed, or to another server, etc.

#

-# also makes it easier for multiple admins to be aware of what’s added.

last leaf
#

server script that upates moves all old data to their own folder. does it not retain file access dates?

pliant vale
stone locust
#

YOOO

pliant vale
#

You guys should probably save this one for a summer update in the 2.x branch.

timid coyote
#

I like the concept of that mod.
Beach party stuff was nice to have in AoF7.

#

-# what was the one with flippers, floaties, bathing suits, and googles? I enjoyed that for early game easy, fast, travel-by-water, exploring the world that way instead of /rtp roulette.

timid coyote
#

Ha ha, so it is.
Went in recently; all I can say is AK, Phantom, and Innx have good taste, regardless of my ability to remember what’s in and what’s out, lol.

wild osprey
#

really cool mod i just found, seems even better than effortless building

remote apex
pliant vale
#

I think this was in an earlier All of Fabric pack.

cobalt sleet
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I had to remove it from multiple SMPs already due to the lag and after removal and nether reset the performance increased drastically

#

so idk if it would be that good for a pack like craftoria, especially on the public servers

remote apex
#

hmm

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Nether is looking really dry atm cuz there aren't any other overhaul mods for neoforge yet

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I wish better nether and end mods had neoforge support

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those are really good

wary fossil
cobalt sleet
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same for better end in terms of bloat and clutter but at least in better end it looks good, unlike better nether

remote apex
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I get where you're coming from. Lots of easily breakable blocks.

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tho for me it's a lot better than vanilla nether

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There is a forest biome in that mod that I hate with a passion cuz it adds the single most annoying block called the poision ivy. Just stepping on it give you posion for however long seconds and the little shit is spread across this biome with 1 every 2-3 blocks. It's maddening concern

cobalt sleet
remote apex
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Well depends on what your building I guess. Builders always love new blocks and placeable items cuz they know they'll find a way to make the most amazing builds

loud stratus
#

is there any chance aether makes it in the next modpack? or undergarden?

cobalt sleet
loud stratus
#

I hate that! Some great mods and then they decide to be incompatible with other mods

pliant vale
#

We finally got a fully fledged Copper Age Backport mod!

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This also has integration with Vanilla Backport, as it unlocks pale oak shelves if both mods are present.

pliant vale
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Also, the items use vanilla tags, except for the copper button and its variants.

crisp mortar
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for craftoria, updated 4 days ago

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to have a better way to travel the oceans

pliant vale
#

There will be an alteration to the configs that disables the electric motor for balance reasons though.

#

Although, nothing is final just yet.

loud stratus
pliant vale
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IDK if it's current though.

loud stratus
#

Thank you!!

loud stratus
#

btw i forgot the reason croptopia isnt in craftoria can someone remind me?

pliant vale
#

Apparently, it was dropped in favor of Farmer's Delight's add-ons back in the AOF7 days.

cobalt sleet
loud stratus
pliant vale
#

I believe the add-ons overlapped with what Croptopia offered.

loud stratus
#

what a shame

#

without croptopia it feels like there are so few crops to grow

dreamy coyote
delicate vortex
#

No

loud stratus
#

i think minecolonies would be interesting in a separate modpack like if there was a craftoria + minecolonies but i wouldnt want it in the main pack personally. a craftoria + cobblemon subpack would be cool too

delicate vortex
#

cobbloria

stone locust
timid coyote
#

-# can’t be arsed to spellcheck their mod description; does make one wonder about their code

#

Cool idea, true.

static aurora
#

More of a QOL thing t han a standalone thing

remote apex
#

Is this the one where you get to spectate around your character through blocks n stuff?

static aurora
#

Nah, just a better third person view for Minecraft

keen lake
#

Add thaumcraft 7 when it releases

#

period.

cobalt sleet
#

1.21.1+ will take a while longer iirc

keen lake
#

i thought 1.21.1

timid coyote
molten flicker
remote apex
#

Mod: Oritech - https://www.curseforge.com/minecraft/mc-mods/oritech
Reason: Really cool and underrated tech mod with unique machine designs

CurseForge

A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment
6.4M Downloads | Mods

waxen imp
#

its never gonna get added

delicate vortex
#

you sure?'

waxen imp
stone locust
#

"underrated" > 6million plus downloads and like everyone knows about it

remote apex
#

well compared to ones like create, ae2, mekanism, mi etc

stone locust
#

half of those are overrated

torpid shard
#

As much as id want to bring back over enchanting i doubt oritech will ever be a thing

stone locust
#

i wouldnt call oritech "underrated" its like, i guess just rated

timid coyote
#

It’s does look cool; iirc the issue is it uses owo lib, which has a bad rep for causing problems.

Even the revived aether is reportedly moving off that lib, I believe I read somewhere.

stone locust
#

-# techarium > oritech

stone locust
#

🌽

remote apex
#

welp

slender sage
#

Oritech might get added in 2.0, not decided yet.

pliant vale
pliant vale
#

Oh wait... Disregard the now deleted ping lol. I didn't read the above conversation.