#Craftoria Mod Suggestions
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wym? I dont think spectrum will be on neo at all though
We would've gone with pastel even if spectrum was out for Neo, as one of our team members works on Pastel
ah oki
some of spectrum's dependencies (such as Revelationary) are already ported to neo and available on cf and modrinth
nepotism
what you gonna do about it
Nothing!! how bout that
damn, you guys admit to be corrupt?
jk
just interesting, where will this be useful?
in uhh, trial chambers?
now its even more interesting, do they give anything useful? They always dropped junk
I read it as "rental key"
-# anyway. Sound useless. Just wait, it not like trial give anthing useful
most if not all of the vanilla trial loot can be gotten from occultism rituals. although, iirc, some of the trial vaults in the special irons structures do have somee nice things related to irons.
and looking at some of the recipes you would still be bottlenecked on the vault cooldown timer
Sorry - As someone who knows absolutely nothing about Modding, Why is it a bad thing that its MCCreator?
mcreator mods are known to cause issues and be hard to debug
when someone uses mcreator they likely don't know how to fix bugs when their mod causes issues in modpacks
if there's no good way to fix bugs in your mod you really only have one option: remove the mod to prevent the issues in the first place
that's why most (larger) pack dev groups (and solo devs) prefer not to add them in the first place so they don't run into potential issues
Ahh I see... Thank you for the concise explanation
well bumping :3
https://www.curseforge.com/minecraft/mc-mods/beyond-dimensions an alternative storage option
https://www.curseforge.com/minecraft/mc-mods/world-dimension-nexus I think this could be really cool if done correctly. could make our own custom dimensions or have custom gateways for events/mini games
honestly, i believe that was the reason we removed the hyperbox mod in favor of compact machines. hyperbox mod made a new dim for each hyperbox made and entered.
on the plus side, it was very efficient and would make it easier to track down lag inside of them
on the downside, the absolutely FLOODED the dimension list and i believe was a little heavier on storage
The difference on this one is the players don't make their own dimensions. So the staff would create maybe 1 to 2 custom dims for whatever and that would be it
ohh
i feel like
at that point
well, nvm
its KINDA
like its just a command mod
cause custom dims is easy in vanilla with datapacks
teleporting to them is easy with a command
the only thing needed to make it seem official is a custom command
but ig world dimension nexus has some other cool stuff
its kinda sad they made it for neo only (or first) cause fabric may get more use out of it (due to fabric's larger server-side ecosystem)
Yea, looks like it was made specifically for a modjam
ah
Still think craftoria needs a custom endgame dim
endgame structure yea. custom dim sound.....eh
i did actually have an idea for a custom endgame dim
i just never finished with it and the idea was scrapped
was supposed to be based on a quest chapter that had gather goals at each stage of the modpack, following a story and an interact with a mysterious person. at the end, you'd get to meet this person, in a custom dim. (i wont share more, incase i end up doing it sometime in the future, dont wanna spoil the whole story)
-# ig I just hate the idea of having dim just to have 1 or 2 structure and nothing else
i mean for a dim to have a LOT of content, that takes unbelievable amounts of work. lots of detailed structures, reasons to go to them, bosses, custom mobs, a story, etc.
Reason i think a dim would work better than a structure is because you can set it up to have special spawning rules/events or even have crazy apot bosses spawn at an accelerated rate in it. Would be kinda pointless though if it was just an empty dim with nothing to see
cough ad astra....
yep. completely agree, not alot of ppl have time to finish all of that and make it good. So I rather having structure that are detail and polish than empty world
tbf, when Ad came out, ya can do this :D
yeah i can
but the custom dim is meant to ONLY be accessable by people with a specific advancement complete
if you dont finish it, you cannot enter the dim
not through tp, not even through player data editing. it'd send you right back to overworld spawn
Spectrum esk?
Honestly dont quite remember...been quite awhile since i messed with it
i never thought of doing that
is that a good or bad statement
that will be useful
oh yea don't data esse have custom dim too?
it'll be the endgame one, the ||puzzle game inside MC|| one
-# Ah shit puzzle game, my nemesis
cause, i doubt it'd take too many resources to check if a player attempting to enter the dim has the advancement and if not block the teleport request. and if player data altered... what if there was a statistic that tracked time (in ticks) spent in the dim? if the time spent in the dim is lower than a certain amount, it scans only those players (to reduce scanning time) and checks if they're meant to be there. if not, send em back instantly. the statistic can be a private one in the mod instead of the global one that can be changed easily
i in fact know of no mods that have designed their dimensions in the way i am going to be
blocking literal player data edits to get in the dim is def overkill
oh for sure
but if you gate a dim that hard, there's bound to be someone to try it
and it'll be so satifying to know someone went through all that effort just to fall flat on their face 
And have it tell them a cheeky message after it kicks em out
the existence of the location the dimension represents is not a secret; the fact that it is player accessible is, ideally
yeah, and that'd be the reason for the super strict dumbledorring. once one person on a server find it, they're gonna blab and people will find out and wanna tp there or whatever.
in the DnE one's case
we're going to have one instance per player, with the specific instance entered determined by who activated the portal you're going through
Have it automatically obfuscate the text mentioning anything regarding it without having the advancement so they cant Even tell their friends about it xD
lmao thats cool
"you got to What"
explain it away like the fabric of reality cannot properly transmit your signals across such dimensions or something
that'd be vile though
even i would not do that
,,, except in a certain other mod of mine
đ
THIS IS PERFECT
id like to suggest dyanmic lighting and xaero's map. the ftb map is terrible, it doesnt display the modded biomes correctly and the UI is so hard to deal with
also other grave mod, this one makes it a pain to get items when the mobs don't despawn
- no links at all?
xaero can't display claims from ftb chunks and no, it most likely will not be replaced with openpac in the near future to fix thisapparently I was wrong and I didn't know about the plans for replacing it in the 2.0 update- mobs don't care wether you have the YIGD grave mod or Corail Tombstone or any other grave mod. this "issue" won't be fixed by replacing the grave mod
- add a dynamic lighting mod of your choice on your client side or just use a shader cuz most of them add such functionality by default from what I know. also it can cause lag and might even cause rendering issues in some cases from what I've heard
I thought we getting Xaero in 2.0 when Phantom replace ftb chunk with openpac?
So, what about Forbidden & Arcanus and Redstone Pen?
I don't see any reason to hesitate adding them rn.
https://www.curseforge.com/minecraft/mc-mods/forbidden-arcanus
https://www.curseforge.com/minecraft/mc-mods/redstone-pen
Many people have suggested Forbidden and Arcanus many times, but they seem to be ignored.
the only thing i heard people use that mod for is the eternal upgrade lul
redstone pen is pretty useful tho
RLE from Redstone Pen is amazing. It's like Computer, but for hardware redstone logic. There's nothing better than it for redstone.
-# Is it just me/my disco app, or does someone keep refreshing this channel as âunreadâ somehow?
discord being discord ÂŻ_(ă)_/ÂŻ
anyway Does Forbidden have any newer stuff other than unbreaky charm?
Also, meh/maybe to the assertion thereâs nothing better for redstone; there are actual computers (cc) and LBR is awesome for circuit building.
they're switching to xaero's?
i hate the ftb map
Regardless of what map the pack ships with, you can always add the one you likeâthey are a client-side thing.
-# (iirc, early in pre-1.0 Craftoria had a different map, but it was changed for causing problems then. who knows, things change.)
i will
Ngl looking at the redstone mod, the single block redstone computer looks like a pain compared to LBR. Have a canvas style is so much cleaner
-# remind me to learn lbr....
Hey, Kaiser... you should learn LBR. It's cool.
-# oh, you meant remind you later? Oops.
https://www.curseforge.com/minecraft/mc-mods/bossesrise some pretty sweet lookin bosses to spice up that exploration
dodge roll
thats just a bonus xD
worm boss real
WOAH THATS SO COOL
once again, the struggle to pair good-at-art with good-at-coding rears it's head.
-# seriously, go collab with someone good at the other, if you're good at one
'cause that model and texture work is rad.
shame about the mcreator.
another instance of crazy good artist cant code
how do I see here that it's mcreator?
procedures
ah ok
didn't know mcreator does that
oh god I'll have to double check all mods in my pack again to see if I accidentally included some non-obvious mcreator mods 
aww...man. wish curseforge required it to be tagged as mccreator if it was used in order to post =/
they should make the mcreator tag independent of the tag limit tbh
will oritech be in craftoria 2.0
maybe it seems to me, but craftoria is now more of a magictech modpack than a technomagic one?
Lets be frank... All AoE packs are just MI packs in disguise.
Besides, maybe, skylore
https://www.curseforge.com/minecraft/mc-mods/hexerei
Hexerai looks like an interesting mod. A bit of Witchcfaft/Herbalism added in to the Magic mix.
Is Oritech a dodgy mod? Or just not something for Craftoria?
It's not Oritech itself, but rather what it requires. The mod requires owo-lib, a library mod that was notoriously difficult for the pack devs to work with. Plus, the library itself is pretty bloated.
Last time the AOE team dealt with a mod that had owo-lib, they just couldn't make the tweaks they wanted to make. In the end, they decided that anything with owo isn't worth the trouble. This sadly includes all modern versions of the Aether.
its also hard for mod devs to integrate with
https://www.curseforge.com/minecraft/mc-mods/born-in-chaos/files/all?page=1&pageSize=20 1.21.1 just came out, cool weapons and mobs/bosses.
would be really cool to include in the custom gateways bosses
damn i thougt i was at a point but then it rewrote from mcreator, prob thinking of another mod
mcreator strikes once more ToT ppl with good art/concepts need to team up with coders instead of relying on mcreator
good artists and good programmers are rare to find :p
I dont think that block is going to get added, a main thing is copycats is those bytes, you can make any block you want basically and it still looks correct
eg i want to make a vertical stair corner and cant in framed blocks
wait omg is that why
whenever i look at my builds my fps plummets like a rock
yeahh
copycats ftw :3
I ofc don't have proper experience setting up mod packs.
Ive looked through the chat and seen that apparently it crashes clients? But what's that about ive used it with DH and shaders and it's fine?
Atm it does crash, hence why we dont exactly have it enabled
ah
i tested copycats+ on my craftoria and it worked accoring to my 1min of testing, just placing the blocks and masking them
what caused it to crash before?
for me ive been testing for a while and it hasnt crashed with shaders and DH
they did release an update in june
Im happy to help test, do we know what the conditions are or nah
One for the creative mode players, the admins, and the some-times-admins:
https://www.curseforge.com/minecraft/mc-mods/suggestion-provider-fix
And... this will be obsolete with the next pack update anyhow.
Latest NeoForge itself now brings that feature to command completion/suggestion.
ayo that's neat :D
latest as in latest for 1.21.8 or latest for 1.21.1?
I tried just now with latest Craftoriaâso MC 1.21.1âusing latest NeoForge for it (2.1.197)âand that worked.
https://www.curseforge.com/minecraft/mc-mods/bluemap This is really neat! Would love to see a full 3D webmap of an end of season server providing there isn't any performance loss while running it.
oh blue
Is awesome, imo.
Had it on all 3 Craftoria servers for a some time; I think the EUâs didnât keep it when they moved to new hardware.
Not entirely sure why (I?) turned it off on NA.
Parity?
If setup right, it shouldnât impact the server much at all; can have it refresh the world map only when the current player count drops below a threshold.
didnt we have dynmap? this is 3d
No, we had bluemap
Ik, I set it up initially
#craftoria-na message
one example
Of its 3D view.
ah, guess i never noticed
Ah, just before that post, a couple more shots. It can have a flat overhead view, a 3D overhead and tilt-able view, or even a spectator mode-like view (but still only surface data)
#craftoria-na message
could be possible i just never tried to zoom in while looking at it lol...
You know⌠maybe Trent had something different up for AoF6 or 7? I donât remember.
oh well...still neat
damn ts looks sick, would love to have this
Took it off of eu as it quite literally doubles the space the server takes
Probably a massive amount of data to make a 3d map. I've used it. It's basically a copy of the surface
fair enough
Plus I think its stupid really, who need to practically play the modpack in a web browser. Dynmap is good cause its a simple overhead view, nothing fancy. Probably takes up wayyy less space and is way more performant. But im not sure if its available
Create Slice and Dice is now on Neoforge.
https://www.curseforge.com/minecraft/mc-mods/slice-and-dice/files
Is this already in the pack? I know the base Create and Farmer's Delight mods are present.
https://www.curseforge.com/minecraft/mc-mods/hostile-neural-industrialization
What yâall think?
It actually quite more balance than what we got right now
Not on pc atm so can't remember shit. Will talk more later
@slender sage for 2.0 ^
Eh better than Mek :p
not everything has be fit into the general tech-mod paradigm.
its just so much better
botania is a better tech mod than MI
i fuckin love magic box grahhhhh
Oh how my team has fallen
https://www.curseforge.com/minecraft/mc-mods/psi time for some magical programming?
in b 4 Q: hell yeah
in after blue: hell yeah
Magic Mods >>> all
The electric motor is definitely getting disabled if the devs put that mod in. Count on it.
afaik they aleady added it for 2.0 and did exactly that
it is?
the mod has been suggested here at least 10 times since it was ported to 1.21.1 and the motor thing was mentioned multiple times by now
but........is it got added in 2.0?
Would love to see pastel and data and essence added
https://www.curseforge.com/minecraft/mc-mods/pastel/files/all?page=1&pagesize=20
https://www.curseforge.com/minecraft/mc-mods/data-essence
Lucky you. Both already added in 2.0 :3
Oh nice but no one knows when that is coming out right?
soonâ˘
Lmao
This was in AOF7, last I checked. Hopefully you guys can put this into 2.0
ngl I feel like we have enough structures already and adding even more would just clutter the world and make it more difficult to find the structures we actually need
Then maybe a structure mod that's already in the pack should get the axe then.
why?
the existing ones are pretty good already, why should they be removed just to add a different structure mod?
don't fix stuff that ain't broken lol
if you could point out how is the mod you suggested could be replacing some structure mod already present then it would be nice, otherwise like Cookie just said
well after i take a look at the mod,(just my preference) they dont seem to be that good to replace some of the mod
people already have nostalgia over things that happened 2-3 years ago? time is flying lmao
It's a fair suggestion, given a Craftoria 2.0 is in the worksâbigger changes are possible when moving up a major version.
how about increasing the chance to find the villager to translate the journal from iron's
Hopefully the compass's can help with structures.
My biggest issue is with structures not respawning mobs so the terrain ends up desolate. Bosses are already defeated, no mobs, no spawners, but chests are still there usually with some sort of loot.
It's great if you are fresh start looking for loot, but challenges are fewer.
Aye, that was a poor game play decision for popular and/or long-lived servers.
Hopefully more mods make use of the unbreakable spawners (trial) or find a way like per player chests, have per player spawners
realistically, given the array of mods and their ability to spawn mobs (or loot), i am not sure how important spawners are these days
I just hate some of catalysm boss is not respawnable, I know dev fixed some of them. But not sure all is :p
imma amend that... even for SP.
I think actual game should remain never-"finished" / always continuing, like vanilla's re-spawnable Ender Dragon.
The quest system a pack layers on top of the game, and the narratives of some mods, is what may (and usually does) have a final ending.
If the Lootr devs or someone else figures out how to make the trial spawner loot per-player, and if we combine that with Data and Essence, we could probably make a Phantasy Star Online styled pack lol.
Add Capybara's
Acoustic ceiling for my mc punk band's "studio"!
-# really, just a plank shack, sequeezed in between the bassist's MI factory and the singer's crop farms.
I love this mod but it's annoying to use trapdoors with it
might want to add them to the blacklist
I can see how that would be annoying. Honestly, I want it just for the carpets
yea same
Carpets under stuff would look so good and cohesive
Why? 𤨠It doesn't make sense.
Cause it defeats the purpose of any type of su generation.
I want some Warframe in minecraft :3
I can see how nice Clavis would be in an adventure/rpg style modpack but in a kitchen sink pack like Craftoria were balanced progression is nothing but an afterthought...all it would end up being is a minor inconvenience.

Calvis would be PEAK in skylore
I'm one of the developers of Clavis. In the next update, we plan to add flexible settings to control when the lock will be generated, and youâll be able to make them less annoying so that they only spawn on chests with truly valuable loot. We'll also be adding something like a "pay-to-win" way to unlock the lock with a perfect result using a pick, which will be crafted from copper.
In addition, right now you can already unlock it at the base value simply by losing the mini-game. To do this, just click on the game field 5 times.
If anyone has more suggestions, I'll be happy to hear them.
Add Gambling surprise mechanic!!! :3
-# am added a mod let me break the lock via brute force :D
-# me orc want no lock, ugabuga
Hi, I've made a mod that allows biomes we've gone plants to be placed into arts & crafts dyed flower pots. Figured I might suggest it here as well:
https://www.curseforge.com/minecraft/mc-mods/arts-crafts-oh-the-biomes-weve-gone-compatibility
...did you not know malum in 2.0?
1.x when
annoying Phantom enuff he might do it ÂŻ_(ă)_/ÂŻ
They originally tried to add it in an earlier version but it was having issues with one of the other mods so it didn't make it. I think it was moonlight lib?
also, https://www.curseforge.com/minecraft/mc-mods/epic-fight-mod for 2.0 please? 𼺠It has an on/off key for those that don't like it
oh the pet killing mod
nah, the pet killing one was better combat
I had similar issues in a private pack but they've been fixed already afaik so it likely shouldn't cause issues anymore
last time I tested this mod (a week ago iirc) it was kinda whacky to handle and had poor mod support
also BC has a keybind too to toggle it at least for tools
and the configs have some neat things too to make it less annoying
BC shouldnt have a keybind? I swear i remember the dev being very against adding one
it has one but afaik it just toggles tools, not weapons as a whole
basically prevents you from attacking the blocks infront of you instead of mining them
I remember epic fight was the one with a keybind to toggle it, but anyways it would definitely not fit in this pack. For a pack to have that mod it kinda has to be balanced around it and be more of an RPG one, rather than a tech modpack when there won't really be any use of this mod in the first place
Imo
fair, but...
What in your opinion would bring Craftoria towards RPG balance? Am genuinely curious.
I've always thought of our packs, Craftoria included, as being in the kitchen-sink category, not tech.
We have tech, and MI get's focus as the top of the mountain for the Completionist quest, as a point on which to balance other tech.
We've got skill trees, world progression (apoth), magic mods, boss mods, etc.
-# (please, Botania, come to 1.21 NeoForge đ )
Well the skill tree need to rework from ground up... right now it....well suck :p
Did I just hear a volunteer to PR a new one?
Or at least sketch out on paper, or outline in a text file, a better one?
đ
I mean, even if I wrote the one we currently have, I'd still love to hear/see better ideasânot just "this one's not it", true as it may be and needed to be said and heard. xD
I did have idea and was thinking of making skill tree
Got lazy :p
I write some of it later when am on break
Still at work :p
?
I only play pretty casually these days; have only found manual means to chew through the mining tree; and that the mining gadget doesn't count.
What's the "farmable" means?
the video disappared... was it just ultimining?
that should be legit, imo... it is mining, no?
Am back.. so the mining tree atm is really forgetable. It give some mining speed and small fortune.
I want to give it more reward but also harder and took longer to get.
My idea is increase the exp cost to lv up. And have sub node and main node, so sub node is the same as now. For main node it need to be rare. But give way more buff. Like fortune 1 or maybe increase ultimine like ftb evo pack.
i was accidentally recording desktop audio
magic is also very farmable just hold right click with a cheap spell and max out our mana regen
combat is the least farmable because it tracks location and mob type
but if you just take a break between them its not too bad
you can often get 2-3 levels from each session before its anti-farming kicks in
For ars skilltree(if we add that ofc) we can have each element as a branch. And block off other branch when choice one. Some subnode can be increase small % of mana or spell power. And the final(main node) can be gain amp 1 or some more significant buff
-# but plewwwsse increase cost of exp or more node. Atm there soooo easy to farm :p
someone is working on an affinity mod for ars but its very WIP
The skill trees with their miniscule stat boosts are just boring imo...so much so that i have no motivation at all to bother with them
yeah pretty much
i only bothered after i finished the completionist questline
just to be a true completionist
Oh can apotheosis stat be add to combat skill tree?
-# maybe that not a good idea with how good apoth is...
-# maybe really small %? Ugh but then same problem
-# Ig it can be more build variables? Nahhh peeps just gonna do one build anyway :v
If you can set it to where the trees unlock certain features by going down specific paths..ie: irons making you progress down a path to unlock certain schools of spells. Might be to difficult with the current state of that mod though
say, speaking of Ars, how'd you like to write up your Ars wisdom in a guide, little or big, in md format, so we can add it to the nascent AOE wiki?
-# drive-by-public-hit-up
Our wiki's mod guide section is very meager right now.
Also link ars guide into it :3
Or that.
probably just that tbh
i dont have much advice to offer
unless you count "steal Qther's designs for automating stuff"
2 comments and no link.
Share the Ars knowledge, not just make comments, lol.
which id say is a generally good idea, but is also boring as hell
(my dad mood is strong today, sorry/not sorry)
Just grab Q design from ars discord. :3
probably worth specifically mentioning https://ars.guide/docs/spell_theory/glyphs/ too
https://ars.guide/spells/combat/aggressive/ combat spell
very useful page for when youre too lazy to go in game
True tur
Hmm... maybe wiki needs a single page for links to existing mod guides elsewhere..
i guess i could write some early game tips
For it to be more RPG ish, the bosses and stuff would actually need to be hard (apart from the ones from the gates), they are so easy to kill rn and there really isn't any point in killing them too
That would be lovely to have!
oh yeah keep in mind to not link to https://www.arsnouveau.wiki/
This is a wiki page generated automatically from the Patchouli Data in the Ars Noveau github repository. Therefore, it's pretty janky
its outdated (1.20)
Even herbert?!
-# ive not fought him, just seen the comments
there was some discussion about using the exports to make a new wiki in ars.guide itself
but jarva has been busy
Herbert got executed
can someone link the aoe wiki to me
The awaken bosses are garbage. Very lazy way of making challenging content is just overbloating the stats
Off topic but does cata boss still immune to ars dmg?
doh! coming: https://teamaof.github.io/AOE-Wiki/
ty
my bad, pot, kettle, black, all that, xD
ooh fancy new theme
There's a repo too, PR's are welcome; real announcment will come later; not quite as ready as I'd like it just yet
Oh damn when did ya do this fancy fancy
Try flipping the light/dark mode. ^^
Wish enigmatic legacy would hit 1.21. would love to do a craftoria completionist run with the ring of seven curses
dang it my hedgedoc file uploads dont work
Repo: https://github.com/TeamAOF/AOE-Wiki
Heads up if you want the PR route or just be particular about how your formatting looks: best to install mkdocs-material locally, and use it's live local server that refeshes everytime you save a file. (mkdocs serve)
Otherwise, just sending us a markdown file is good.
both have a toggle
I wouldn't make it take longer tbh, barely anyone is mining manually for long enough before automating pretty much all ores to even get to the end of the tree
personally, I never got further than like 1.5 of the "arms"/strains of the mining tree
not even in december before that one update made it harder already, aka when it was much easier than now
Ig some good buff early and just have alot minor buff on later :p
yea some better buffs here and there would be nice
e.g. being able to mine stone with the hand
i think one problem is that the combat and mining trees dont really make you pick a path
you eventually just get everything
which is not very interesting
and also means you have to limit the buffs to some extent
Q..........how do ya think of adding apoth buff to combat tree
I still debate should I learn and do it. Don't know if it gonna be too op
Tbh apoth is the only thing that kinda give diff path. There not many other option...
-# well ars is, but it "magic"
Good point.
Got suggestions for other mining relatedâeven vaguely soâ buffs?
kaiser talked about ftb evolution doing stuff related to ftb ultimine limit
could maybe also have a higher level perk that mitigates the flight mining speed reduction
and another one for water mining speed reduction
Oh yes that a good one
though aqua affinity exists so maybe not the water one
base mining level increase could be neat too
i think theres an artifact that does that
I mean stable footing is a thing too. But it rare
didnt know about that lol
as for more vague things, less damage from lava? lol
lava vision could be neat if even possible
maybe with the help of craftoria core
The initial mining reduction never felt like much, tbh.
I think it could start lower, even mildly annoyingly so, knowing youâll be able to climb out of it soon.
and of course as the resident ars shill i am legally obligated to suggest an ars magic tree
though i couldnt tell you what to put there
i can tell you to beware of Ray though
ftb evo was hooking somewhere that didnt reflect actual used mana
ray doesnt cost anything if there is no target
so you could just Ray -> Summon Horse x9 or something
Philosophical question: at what point should a skill tree just be a quest chapter?
And vice-versa?
Wait....can skill point be quest reward?
thats a good question
i assume so
if not directly then via the ability to run commands as a reward
So that we can skip all the useless skill node and just give reward via challenge by wuest
Like find first diamond or ancient debris. Can give 1 skill point and player can just select those skill that all useful like those Q list above
There certainly is much functional overlap between advancements, quests, and skill trees and what they can be or do.
< strokes beard and ponders ⌠>
Danmit, howâd you hack me and get one of my moving selfies?

Total aside, check out Gordon Liuâs earlier work, like â12 Diagram Pole Fighterâ, and â36th Chamber of Shaolinâ
Classics.
I think Botany Pots has been released for 1.21 nf. Can it be added to the modpack please?
you can add it to your own world if you'd like, but we will not be adding it
did they ever fix the severe lag issues when its connected to a full chest?
Not familiar with that issue as Iam mostly playing single player, will be adding it to my world as suggested, thank you.
yeah, one of the big issues is that it doesnt work well with large inventories, and that problem becomes worse the more full the inventories are. it can bring a server to its knees VERY quickly with just a single user using a farm of them
there are at least 4 different auto-farming mechanisms in the pack (that i can think of without opening it) by default, so its not really filling any role that isnt already filled by many many mods in the pack
- Ars
- MI
- IF
- JDT
I see, so even in Single Player I may still experience the issue, will try to play without it for now then. Thanks.
Create, the pedestal one
I think supplementaries has a pot that can do some crops
Man....I keep fogot create a thing :p
I donât think they will release Ad Astra for 1.21.1. Thatâs why Iâm asking, what do you think about this
mod: https://www.curseforge.com/minecraft/mc-mods/stellaris ?
Well⌠yes, I think youâre right, Ad Astra isnât targeting 1.21 at all, but (likely) 1.22.
When it does come out, it surely will be included in our modpack of the time.
Craftoria 2.0 (still on 1.21) might have room for Stellaris.
Ahem⌠those rockets look familiar thoughâŚ
idk if i'd call it ad astra's 1.21.1 port. they just both had access to the same assets (same dealio with techarium and oritech). ad astra is just going through a huge overhaul and its currently coded for 1.21.8, aka its gonna be pushed to 1.22 when thats out
especailly because its not finished yet
1.22?
Wait... Are the copper changes that big for Mojang to warrant a full version change?
nah, the ad astra devs probably deemed it not worth to finish on 1.21.1 this "close" to the 1.22 update in fall or winter
pretty sure 1.21.1 to 1.21.8 already changed so many internal things that it's easier to skip 1.21 entirely and just wait for 1.22 and release it during the early stages of that version
or more accurately, 1.20.2+ to 1.21.9-snapshots
I'm probably wrong but maybe it's comparable to the changes from 1.12.2 to 1.13?
in terms of complexity
uhh
idk about that
im the more technical size
1.21.3 to 1.21.4 to 1.21.4 made huge changes to the model system and such, and even more technical changed going forward
let alone the fact we have lots of actual physical changes (the copper stuff and such) and it isnt even 1.22 yet. the actual version 1.22 isnt just going to be "yeah hey we're officializing everything from 1.21.4 to 1.21.9", its gotta be its own big thing
nah it gonna be 1.21.21
CRAFTORIA 2.0?! It's been 3 months since I last entered... and Craftoria 2.0 is in the making
Yeaaaa, Phantom got no time these day
Ig couple more months :3
i think he meant surprise that there is already talk of Craftoria 2.0.
oh......yea I cant read :p
nah, pack devs are just adhd goblins and must move on to the next shiny new thing before the pack dies...but there isnt enough support on newer versions so they are stuck remaking the pack as the next best thing (implicit /s...which is now explicit)
neat is a vazkii by mod
the comments don't seem to have too many good things to say about the mod
also doesn't seem to have a github page to check if it's an mcreator mod or not screw cf on mobile
but yea it seems to have quite a few issues rn
back to the copycats discussion
i mean thats insane
from 169fps to 35
with those specs too
Wait don't copy car disable in craftoria? Or am I having a stroke again
thats frameblocks
brining it to 33fps
copycats does no performance hit in my testing, i have ahouse with it and it does nothing to my fps (which is good)
no way it's framed... I tested with 10k*10k area with both, and saw 0 FPS difference, and neither dropped my FPS at all(maybe by ~10 at most, could just be margin of error). that's create stuff taking all your FPS, not framed
yea as Phantom say above, this is unfair testing, you have alot of create stuff there(and maybe more things in building) and the second pic have structure from dungeon arise, which know for fps tanking,
So if you can prove it in more isolate area for both frameblock and copycat, it be better
the dungeons arise isnt loaded in since its a distant horizons structure
oh damn right
yeah i think im just an idiot tbh i just conformed to what someone else said, sorry thats my bad,
the thing is that i actually have no clue what is causing lag.
ive cloned the area, deleted all create belts and removed anything that oculd be doing updates like chutes/funnels and lag remains
but this isnt the channel to discuss this
ik im a dev, but i beg https://www.curseforge.com/minecraft/mc-mods/create-pattern-schematics
Where are you been all mine life. That can make things easier
its client sided, you can add it yourself.
https://www.curseforge.com/minecraft/mc-mods/etheria is this suggested?
Yes in april #1252767756403736687 message
sadly is on 1.20
resource packs often still work in new versions
-# not sure why the resource pack is being suggested when the mod it's for isn't even in the pack..
oh I didn't know that the mod isn't ported yet lol
I assumed the main mod was already included and they suggested the resource pack to be added by default or smth lol
This mod, mentioned before by Phantom, brings content from game drops to 1.21.1. Currently it has stuff from The Garden Awakens, Chase The Skies, and even the Lava Chicken music disc and Dennis painting.
https://www.curseforge.com/minecraft/mc-mods/vanillabackport
Can we get this in 2.0 if the Spring to Life content (and maybe the Copper Age stuff too) gets added before then?
The only downside of this mod is that resource packs don't apply on the new mobs and assets despite their presence in 1.21.4, 1.21.6, and 1.21.7 respectively.
It's already in 2.0 :p
-# don't think it's up-to date, but it's some of em
-# eh good enuff :p
https://www.curseforge.com/minecraft/mc-mods/createaddition (im tired of having only source motors as a good small rotational power option)
https://www.curseforge.com/minecraft/mc-mods/create-better-motors good expansion for it too
lmao no
yk what else is a good source of rotation, the steam engines from the mod itself
too massive
tbh id like for the motors of this thing to be in a late game MI recipe
have ya not heard, bigger is better :D
the suggestion to add motor has been brought up before and we've actively voiced our opinion that it's too easy when the power to run them is easy to get to. it makes any ACTUAL su production pointless after you reach your first motor
anyway is there a mod that give wireless su?
source motors from starbunclemania does it, but its behind ars
u can get it working pretty well with some good source gen
source motors are from ars technica, not sbm
and i must say theyre too powerful for how free source is
because how cool is that
Okay that's so fucjing cool
Two more YUNG mods just made their 1.21 debut.
https://www.curseforge.com/minecraft/mc-mods/yungs-better-caves
https://www.curseforge.com/minecraft/mc-mods/yungs-cave-biomes-fabric/
Better Caves in particular hasn't been seen since 1.16.
This is cool indeed.
I see itâs got some configurability, so one can choose to leave some structures off the road network.
Iâd like it more if it had some more options for the road network⌠âhubsâ where several roads come together or intersect, paired with not directly connecting every node.
And maybe some randomized breaks⌠roads that fade out in the middle of no where, or stop on both sides of steep mountains or other appropriate terrain, prompting players to tunnel, build bridges, etc, to complete them.
that sounds like complex [m/p]ath logic
Also, i still miss the (accidental?) âroadsâ/(stone seams?) that were in early AoF7 generation.
Connected to nothing, but were fun to explore when they were found, and even lent shape to ideas of building cities along them, or withinâthey sometimes formed very large closed loops
lol, I was yabbering about them in this channel just a couple months ago: #1252767756403736687 message
add it yourself lol
resource packs are client-side
besides, there is a possibility rf tools wont make it into 2.0 (based on a recent modlist that was posted) so a resource pack for it would be useless
https://www.curseforge.com/minecraft/mc-mods/nyfs-spiders
because the discusion in general chat
will add >:)
-# ||not really||
||-# it a jk, please don't add, I also afraid of spider ;p||
||that mod is unironically great||
Lmao
Its actually not Alpha. Look at the file from July 13. Its a full release
Let's just Gregfie everything đđ
I'm like 96.3647% sure they're focusing on 1.20.1, and 1.21.1 only gets the major updates
but anyways, maybe for a different style of pack
Welp, guess things won't be gregfied âšď¸
please don't greg my MI
We need greg everywhere blud đ
hell no, MI is close enough to gregtech, I ain't touching the real thing any time soon
ehhh other than using similar machine and texture, MI design philosophy is in a different direction from GT
less contents doe
and that's what I like about MI lol
close enough to gregtech without actually being gregtech
MI is basically nerfed Gregtech
exactly, the best way to play gregtech is to play with MI cuz I don't want that repair kit thing bs or the 20 machine tiers and endless microcrafting and screwed up ore gen
If we dropped Greg into a kitchensink pack it'd be like atm9 and that was horrible
people are already bitching about MI let alone GT đ
all im gonna say is I understand the dislike for MI
https://www.curseforge.com/minecraft/mc-mods/mekanism-trimming
idk if a few more trim materials is worth adding this but it'd be consistent đ¤ˇââď¸
It appears some other Abnormals mods have arrived for 1.21.1
https://www.curseforge.com/minecraft/mc-mods/berry-good
https://www.curseforge.com/minecraft/mc-mods/buzzier-bees
hey idk if Marium Soulslike Weaponry will be added to Craftoria bc the dev said that i will be port to neoforge
https://www.curseforge.com/minecraft/mc-mods/railcraft-reborn
This would be great in the pack imo. Being able to build more tracks, mine carts and systems is great
I wonder how this would integrate with Create and its trains though...?
Is it supposed to have an integration?
https://www.curseforge.com/minecraft/mc-mods/create-remote-terminal @timid coyote is this the one u looking for?
I mean, they are actually pretty different. This one aims to expand the use of mine carts by introducing new rails( including high speed rails), iron tanks, a steam power generator, new mine carts and more stuff related to vanilla carts. Create trains are another level and have nothing to do with vanilla rails or carts. Railcraft is kinda like Little Logistics, but this one isn't in 1.21.1
This item texture is cursed
useful mod
That does look neat
there is literally a crafting upgrade for backpack đ
oh it didnt showed it, thats why i was confused
Bit more "balance" than Phantom custom hnn :p
Any chance of Better Archeology getting added? Seems like it would be a good fit here.
https://www.curseforge.com/minecraft/mc-mods/better-archeology
totem of growth spam will happen
Can we have Vampirism in Craforia? W mod
https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire
hope not.
don't know if anyone has already requested or not but I would love to have these 2 mods included to the base modpack instead of having to sideload them for future updates.
https://www.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus
Discord has a search box đ
BC has come up many times, and been rejected for reasons.
tldr: itâs cool for combat, but can be annoying the rest of the timeâand a large pack like this has a lot of non-combat needed to âfinishâ*
-# * I hate saying âfinishââitâs a sandbox game!âbut u know what I mean. ^^
-# it's a progression-based modpack tho so maybe it does fit?
-# not BC btw, the term that you used
-# or rpg pack
Simply Swords I'd like to see too, but BC is too annoying mainly because of the fact that you can't toggle it via keybinds
if BC had a keybind to enable/disable its combat I'd put it in every single pack but as long as that isn't the case it really doesn't fit every modpack
also afaik Pastel will be included in 2.0 and from testing on my private smp I know that BC doesn't work with all Pastel weapons
tbf, it's only 2* weapons that don't work but that is an easy fix with a small datapack
-# *||1 weapon that can be split in 2 when putting it into the offhand|| <- progression spoiler
-# that, but split? xD
Aye; if it had a toggle, BC might be OK.
One I could even un-bind, so as to never accidentaly hit it. I'm a terrible keyboard fumbler.
assuming it were strictly cosmetic and did not affect actual attack speed and such (so the choice to use or not use did not actually change balance)
How bout this
does it affect attack speed and such?
heh, Leonxilofin has brought that one up twice before.
looking now... i didn't shoot it down; not sure what anyone else had to say about it...
No clue. I just want to heard wat ya think :p
Lol, you called EF the pet killing mod, xD
read on from here: #1252767756403736687 message
ik, you were just mistaken; it's all good.
have you played with Epic Fight since over a month ago?
You didn't sound confident about it then.
yea I tried EF and it had even less working weapons
also it doesn't seem to toggle the fighting system completely
sooo, if you wanted mod support you should go for BC
if you want toggles, EF might be better but it doesn't provide a full switch either
iirc just slightly better handling of toggling between attack and mining with tools
-# i am a moron; duck's forward was already of Leonxilofin's latest EF suggestion. i need a nap, it seems
https://youtu.be/VbudaoDh3pU man hoping this will be added to Craftoria ( if this mod got into 1.21.1 ) btw it could be better than the community Edition
MAGIC IS RETURNING TO THE WORLD...
From the creators of Alex's Caves, Mobs and many other projects comes our latest mod. This project in the video is a culmination of almost a year's worth of progress, so I hope it is enjoyed. More information about the project will be coming soon...
Nice reveal/promo videoâlooks cool.
-# If it by any miracle make it to Craftoria, Please add them oil to MI too
Modrinth has better web pages when on mobile.
ok fair
-# Iâm sorry I deleted your posting of a CF link for C:FMG. super cranky with a head cold today.
Create: Factory Must Grow
Thoughts?
Anyone have experience with this one?
Please, add amendments. This mod is absolutely peak and needs to be in the pack đ
compat for Ars and Malum
Yo, check this peak out! This mod is the peak, and it's gotta be in the pack, absolutely peak frđ
-# yes, I'm messing with other dude
https://www.curseforge.com/minecraft/mc-mods/hexerei
Peak Create addon that perfectly fits with the pack
Honestly I want this purely for the enchanter's scyth 

Please, add Ribbits. This is peak and also very cute. We need this gng
Why don't we have IE yet đđđĽ
because we have MI
also IE is overused af
it was the Create of the old modding era
Create, Mekanism, Pneumatic are also extremely overused. Yet, they are also in the pack. Besides, IE has nothing to do with MI bro đĽ. MI is more like Gregtech
IE is old-day create, Mekanism is just mekanism, idk how popular PNC is tbh and create is modern-day IE
what does IE even offer aside from off-looking 1850s style textures that other mods don't do yet?
it would be just another tech mod for early/midgame of which we already have a lot
the coolest features it adds nowadays is the water wheel, windmill and the various energy nodes + cables
oh and the giant fence posts whose name I forgot
PNC is the most weirdest child of all you just list, so it get a pass
true tru, I do loved if they fine tune the flight a bit, It a headache to use
I have yet to understand the drone system too but it seems to be pretty neat too
yea I agree
they should add a mode to switch between jetpack-like flight and the currently existing mode
ngl, giv me the problem lang or something like sfm, that puzzle thinggy is more confusing that just normal coding :V
i'm sorry but "IE is old Create" is blatantly wrong
both give a similar "industrial" feel, which feels earlier game tech than mods like mekanism or MI. I feel that IE is more "oil and burning" and create is more "green energy"...ignoring the massive amounts of coal going into initial steam age :P. IE just feels "dirtier" to me
(not bad, just an aesthetic)
they are vastly different in gameplay
yeah, I would argue that mek and IE are generally more similar than create and IE
(other than conveyors moving items, and the "earlier" technology aestethic style)
yeah, i much prefer create's method since i cant accidentally start picking up items if i get too close lol
same
by that statement I meant that IE felt like create does nowadays: unique, interesting and shoved in every single modpack no matter how well it fits in there
If anything BTW is the predecessor of create
This
I just want biga*s battery
afaik very laggy on the scale that people will use these
Both of these were in before but removed due to issues/lag
easy villager lag can be lightened a bit by just disabling their sound (but also you can use a containment ritual from ars to jar them)
MI has nothing to do with IE and IE is better anyway even if they did
bro is still salty because in my opinion IE is boring after a decade in every single modpack without any significant reason other than earlygame filler
like can we conclude the discussion about it after a week? đŤ
u are saying like i was part of the discussion a week ago i just posted the suggestion back then u were arguing with another guy
you still continued it today tho
cus i opened this chat now lol
I like cooking
We had that a while back, and removed it for issues (that I don't recall right now).
Maybe it's better behaved now?
#announcements message
hopefully!
i really love it but if it isnt I dont mind I was just suggesting!
Please add more irons spells addons
such as which one?
-# toolbelt not enuff for me
By Satherov, cool.
I wounded if it actually renders a vest on the player, if they arenât wearing a chest plateâthatâs be cool too.
lol didn't notice Sath make it
i swear in aof7, i used a mod that did pretty much that, but it was a client sided mod only đ
there was a tad bit of latency on the swap, but it did it kinda cleanly
It was called toolbelt or something like that, right?
oh uh shit idk maybe? i gotta check
their is a create mod that let you go to space
can u uhmm, at least link the modpage here?
-# <\https://www.curseforge.com/> its on cursfog probs
-# I try to find it, but the only one I found is on 1.20 :p
Maybe dev don't have time or just don't want to update? Not like they obligated to anyway
updating from 1.20 to 1.21 is a lot of work
and additionally going from lexforge to neoforge
that's a heavy understatement
I just leave this here
we have functional storage though
Can I put a void On the storage so just in case I make too much of one thing for the create mod
k
seems crazy op considering we already have a LOT of other transport mods
how about this https://www.curseforge.com/minecraft/mc-mods/transfer-labels
damn we already have this, ignore me
I'd agree but also could be balanced through recipe idk
hehe more skill point mod :3
https://www.curseforge.com/minecraft/mc-mods/create-new-age rather put this thing in 2.0
They already added crafts and additions for 2.0, rendering much of New Age's stuff redundant.
They're also disabling the former's electric motor for balance reasons.
They do?
I know New Age and Crafts and Additions overlap when it comes to converting SU to FE.
I swear you can have a modpack with 100+ mods in it and only have create and its addons at this point lol...
AOC: All Of Create
Don't that exist already? All the create pack
someone should make an all of lexforge for 1.21
Could start packs defined by the exclusion:
- Anything But Mystical Agriculture
- Everything Not Tech
- Mainly Not Magic
the first ones just craftoria isnt it
lol, not terribly far off, I guess.
No Productive Bees, nor Better Combat either.
How about Anything Goes But FE for MI?
-# xD
why dont we just remove every FE generator so everyone has to power their machines with MI
That would have to be || Oh, F* MI! ||, lol
-# pronounced âmeâ, of course
Just how may Ars add-ons are there?
Ars All The Things
And the reverse would be Canât Be Arsâd
-# my jokes are bombing tonight.
are 7 and a half mods really enough to count as a proper modpack on cf/modrinth tho?
do we have a starboard on this server? if not I hereby officially suggest adding one just for this joke lmao
do we have a starboard on this server?
No, but I do like a nice glass of Port.
-# didn't expect that double entendre
do we have one?
it's still around, it's still getting updates and it's getting a sequel somewhat soon :D
not in craftoria
Awesome
The other mod would be tinker construct
I know it been on and off around the last few years
Tinkers didn't update to 1.21.x yet afaik
btw I&F likely won't be added mostly due to how annoying it can be in earlygame when a random dragon targets you from 2k blocks away and proceeds to spawn trap you
maybe I&F2 will be less annoying
I definitely know how that is
Or put something to make the mining dimension not so op that I can dig for a hour and get a lot of ores and other good
well, the mining dimension is intended for mining
what's the purpose to lock it behind other things when you might have automated ore production by the time you reach the mining dimension?
True
Pretty sure I&F was in Craftoria at one point but removed for reasons I can't remember. Good thing too...those random dragons are beyond annoying
I wonder why? They seem to be among the only holdouts left on Lexforge.
We want TC on Neo already.
meh, modern tinkers is one of few older mods that I don't really like
I loved tinkers pre-1.16
the way that it got reworked is kinda meh
also no more tool leveling :(
yea exactly
and the smeltery still did 2x output instead of only 1.33x
I've heard mixed opinions about it, mostly bad tho
there's a good one but also stuck on 1.20.1 :/
can make some pretty op stuff with it but still fun to mess around with imo
swedz is working on his own take, im kinda curious about it
Nuh uh. It added too much stuff imo. I rather something simpler
Thank you couldnât think of the mod that you put I think this would be a good fit
Another AE2 addon is free from the tyranny of LexManos!!!
HOLY YES
this mod is the only mod that makes doing large p2p networks actually bearable
I don't have to go and find p2p everytime something broke 
Gonna disagree with you on that one. Would much rather have more variety/creativity when creating gear than having a system that's oversimplified and bland. but hey, to each they're own i guess
am ok with shit lot of stuff, but atleast make it more unique, the only things that unique about all it mat I can remember, is iron have magnet, Other compo may have some quirk, but I can't never tell.
my issue with silents is horrible docs
they have doc?
quite a few different material traits you can get https://github.com/SilentChaos512/Silent-Gear/wiki/Traits-(1.21.x)
nice
found On: Nothing
ok so they do have a lot of trait, but alot of nice one is inaccessible :p
can always be added with data packs if you need specific ones that arent included by default
Regardless...I doubt it's somethin that will ever get added. just like draconic evolution 
truee
Oh, my, god. Is this the treasure that i was finding all this time
lol yea, you don't have to do the wall of memory no more :p
https://www.curseforge.com/minecraft/mc-mods/minecraft-transit-railway was looking for a desial type train and this is what i stubpled across
Needs to be on 1.21 and on neoforge.
k i will look to see if their a mod for desail train or something of that nature
https://www.curseforge.com/minecraft/mc-mods/thermal-expansion their a thrmal rails just dont know if this mod died
Mate.....no 1.21.1 ver
Either way no đ
i actually never understood what was thermal about it
mekanism at least has heat
so does pneumaticcraft
i guess theres the cryotheum stuff
maybe the lava-powered generators and machines?
there's that one machine that can make almost any stone type with lava + other fluids/blocks around it
ngl thermal was good when ic2 was the only competitor
there's just straight up better options now
true
I do want ic2 on versions past 1.19.2 tho tbh
afaik the only modern port was made by FTB and they added it to their 1.19.2 modpack FTB Genesis
but I don't remember if they updated their ic2 port past that
Hello I'd like to see Redstone pen in this modpack, because it helps with automation of factories made with create
https://www.curseforge.com/minecraft/mc-mods/redstone-pen
isn't there already a mod that adds stuff like wall redstone to the modpack?
yea there is
like ME level emitter?
I can build nicer nuke operation base :3
Tron blocks! Hell yes!
https://www.curseforge.com/minecraft/mc-mods/industrial-upgrade looks pretty interesting
https://www.curseforge.com/minecraft/mc-mods/rearm and this one looks like it might spice up combat a bit from its normal boring self without completely taking over things like better combat/epic fight
i like it, i support it :p
Since AOE team removed Create: Ender Link
I'd like to suggest a better replacement (ofc if it won't crash the modpack)
https://www.curseforge.com/minecraft/mc-mods/create-ender-transmission
this would require a wipe most likely but would be cool to see added
https://www.curseforge.com/minecraft/mc-mods/pastel
Is scheduled for 2.0.
Will it hit earlier? Only the future knowsâŚ.
December next year ;3
oh nice!
sounds good to me lol
Its already in for un next i think
Nvm I read AK's message wrong
Mod: Immersive Engineering
Reason: It's a fun tech mod and it's has some really cool blocks that can be used for decoration.
https://www.curseforge.com/minecraft/mc-mods/immersive-engineering
It also meshes well with Create Crafts and Additions, which if i'm not mistaken, is in 2.0
gta 6 before craftoria 2.0?
were do you see this list of what is coming to 2.0
??
c&a has been confirmed to be in 2.0 quite a while ago already, it's almost common knowledge by now
right i know that 2.0 is in the process of coming out but what exacly is going to be in 2.0
true
There is this, https://github.com/TeamAOF/Craftoria/blob/2.0-dev/changelogs%2Fchangelog_mods_2.0.0.md i believe its quite outdated by now and probably changed quite a bit
Thereâs a craftoria 2.0 coming? I havenât been here in a while so I had no idea
Oh I didnât see all these messages above. Hate mobile discordâŚ
I would like to suggest swashbucklers https://www.curseforge.com/minecraft/mc-mods/swashbucklers
This could be interesting https://www.curseforge.com/minecraft/mc-mods/evolution-of-entities/comments having mobs evolve based on the players near them
Can we talk about adding create deco to the craftoria modpack?
https://www.curseforge.com/minecraft/mc-mods/create-deco
Last update was 22 days ago
How about adding Backup mod like simplebackups for the servers? Or am I just blind and didnt find the mod it uses?
And something like etched to make houses and music more personal?
Etched creates custom music disc with player music
I know right been saying that all the time, but for somereason, no one added backup mod in the pack :V
I added one myself just now but is a pain to reput it after every update XD
Thats why I am suggesting simple backups because for me it just works without any issues
i believe tbey have backups done externally
they meant for private servers, not the official ones
ah
i mean not having the mod by default gives server owners a choice
most people host on hosting services that already provide backups
Yeah it gives us the option but its a bit tedious if you want a backup modninstalled and its removed every single time after an update
Launcher's skill issue? / How are you updating the pack?
At least on Prism, can confirm updating the pack does not remove extra mods I've added to my own instance.
-# i know, a side issue from the matter of a backup mod, but you did mention it twice, so I gotta ask.
No launcher Issue. Script that downloads the server files and updates the server
Server admin skill issue then?
Weâve always had some adds just for our servers, and we manage.
-# just keep a copy of added stuff in its own folder; then its there to copy back in when needed, or to another server, etc.
-# also makes it easier for multiple admins to be aware of whatâs added.
server script that upates moves all old data to their own folder. does it not retain file access dates?
Yo! The beach vacation dimension mod is now on 1.21.1!
https://www.curseforge.com/minecraft/mc-mods/tropicraft
YOOO
You guys should probably save this one for a summer update in the 2.x branch.
I like the concept of that mod.
Beach party stuff was nice to have in AoF7.
Ooh⌠speaking of, I see Letâs Do Beach Party is now on NeoForge:
https://www.curseforge.com/minecraft/mc-mods/lets-do-beachparty
-# what was the one with flippers, floaties, bathing suits, and googles? I enjoyed that for early game easy, fast, travel-by-water, exploring the world that way instead of /rtp roulette.
i think it already in the game
Ha ha, so it is.
Went in recently; all I can say is AK, Phantom, and Innx have good taste, regardless of my ability to remember whatâs in and whatâs out, lol.
really cool mod i just found, seems even better than effortless building
Mod: Incendium https://www.curseforge.com/minecraft/mc-mods/incendium
Reason: Adds nether biomes and structures with a complete overhaul using only vanilla blocks
I think this was in an earlier All of Fabric pack.
this datapack is really cool, however from personal experience with it it's also really laggy sometimes on servers
I had to remove it from multiple SMPs already due to the lag and after removal and nether reset the performance increased drastically
so idk if it would be that good for a pack like craftoria, especially on the public servers
hmm
Nether is looking really dry atm cuz there aren't any other overhaul mods for neoforge yet
I wish better nether and end mods had neoforge support
those are really good
Mod: Morph-o-Tool
Link: https://www.curseforge.com/minecraft/mc-mods/morph-o-tool
Why: An oldie but a potential goodie. Just like with the Akashic Tome, it can help unify most of the wrenches into one item.
imo better nether is just worse than most other nether mods, but cuz of the clutter and bloat that it adds that doesn't even fit thematically into the vanilla nether
same for better end in terms of bloat and clutter but at least in better end it looks good, unlike better nether
I get where you're coming from. Lots of easily breakable blocks.
tho for me it's a lot better than vanilla nether
There is a forest biome in that mod that I hate with a passion cuz it adds the single most annoying block called the poision ivy. Just stepping on it give you posion for however long seconds and the little shit is spread across this biome with 1 every 2-3 blocks. It's maddening 
not specifically this part, by clutter I meant way too many items/blocks that don't serve any purpose outside of extremely niche building options, if at all
Well depends on what your building I guess. Builders always love new blocks and placeable items cuz they know they'll find a way to make the most amazing builds
is there any chance aether makes it in the next modpack? or undergarden?
also looking for cute mods. found this https://www.curseforge.com/minecraft/mc-mods/unlocked-typing
afaik the Aether mod uses a library that messes with some other mods in the packs or smth along the lines of that
Booo this is like better nether/better end all over again
I hate that! Some great mods and then they decide to be incompatible with other mods
We finally got a fully fledged Copper Age Backport mod!
This also has integration with Vanilla Backport, as it unlocks pale oak shelves if both mods are present.
Also, the items use vanilla tags, except for the copper button and its variants.
I wanna suggest https://www.curseforge.com/minecraft/mc-mods/createaddition
for craftoria, updated 4 days ago
to have a better way to travel the oceans
That one already made the list for 2.0, according to the Craftoria github.
There will be an alteration to the configs that disables the electric motor for balance reasons though.
Although, nothing is final just yet.
Do you have the GitHub link?
This is the section that mentions what's in 2.0.
https://github.com/TeamAOF/Craftoria/blob/2.0-dev/changelogs%2Fchangelog_mods_2.0.0.md
IDK if it's current though.
Thank you!!
btw i forgot the reason croptopia isnt in craftoria can someone remind me?
Apparently, it was dropped in favor of Farmer's Delight's add-ons back in the AOF7 days.
it's pretty outdated from what I've heard
isnt there croptopia and farmers delight compat though đ i like what farmers delight has but croptopia has so many more crops
I believe the add-ons overlapped with what Croptopia offered.
No
i think minecolonies would be interesting in a separate modpack like if there was a craftoria + minecolonies but i wouldnt want it in the main pack personally. a craftoria + cobblemon subpack would be cool too
cobbloria
-# canât be arsed to spellcheck their mod description; does make one wonder about their code
Cool idea, true.
More of a QOL thing t han a standalone thing
Is this the one where you get to spectate around your character through blocks n stuff?
Nah, just a better third person view for Minecraft
it releases on 1.20.1 afaik
1.21.1+ will take a while longer iirc
i thought 1.21.1
No one really knows, it seems.
-# maybe better to go to CoFH discord and ask about it there
So I saw this:
And at first I was like - OH HECK YEAH, THE GREATEST MOD OF ALL TIMES IS BACK!!! ...but then I went digging aa-a-a-and it's not the origin...
this is correct
Mod: Oritech - https://www.curseforge.com/minecraft/mc-mods/oritech
Reason: Really cool and underrated tech mod with unique machine designs
#1252767756403736687 message
its never gonna get added
you sure?'
maybe
"underrated" > 6million plus downloads and like everyone knows about it
well compared to ones like create, ae2, mekanism, mi etc
half of those are overrated
As much as id want to bring back over enchanting i doubt oritech will ever be a thing
i wouldnt call oritech "underrated" its like, i guess just rated
Itâs does look cool; iirc the issue is it uses owo lib, which has a bad rep for causing problems.
Even the revived aether is reportedly moving off that lib, I believe I read somewhere.
-# techarium > oritech
đ˝
welp
Oritech might get added in 2.0, not decided yet.
Aww man... It and the Thermal Series still remain under the tyranny of LexManos, huh?
Oh wait... Disregard the now deleted ping lol. I didn't read the above conversation.
