#Binary Supernovae (World Cup Finalist)
4903 messages · Page 5 of 5 (latest)
Yeah but now if good mess up
you need a script built around Vizier for it to be fine
this was already true
No one would expect it
Vizier is my little child I would never release it into the real world
so sad, I was trying to order the emoji's to
as that's the whole point of quadjank to me
oh true
fair
truely
BSN needs to go [-1 Minion] and just accept that 7-9 is unplayable
Too late for that
true 😔
That's something in the back of my mind for after the competition
If I get decently far I'll leave the djinnlegger as is
If not then I'll prob make a version like that
I'd rather do will with this rule tho ‼️
No :3
cringe :3
but free :3
Look
Just because you're right
[this user has gone to sleep. check in tomorrow if you want to hear more]
that's a weird set up ability
That longtext game mentioned before I've ran.
(fool exed on MM day)
good is already pressed for votes, a demon neighboring 2 good players having -2 good votes when nominated is literally game winning for evil
marionette is bonkers broken
oh my god
this is what you miss if you don't play livetext
in a 1 minion game there's no minions? unless summoner?
The 2nd Demon replaces a Townsfolk, not a Minion.
excellent question
idts
ok i think the worst thing about GF is
you cant kill outsiders
but the extra demon can replace an outsider
and the GF learns this
opening up two unkillable outsider bluffs
no it can’t? the extra demon replaces a townsfolk always
yes it can
wait is this the unconventional home ruling my irl group used
no, theres nothing in the djinn rule that says what the demon replaces
Yeah, Djinn rule doesn't specify itself, but "Clarifications" does
the rules of Blood On the Clocktower mandate it
any modification takes it out of the townsfolk
Actually, yeah, that's true.
thats not how it works with legion
this setup effect takes from the outsiders
i think (without godfather) the implicit [-1 to 0] outsider clause is a much needed balance change
LoT and kazali take from both townsfolk and outsiders, but explicitly state [+? to -? outsiders]
what about choirboy
my point is that it works both ways
legion, kazali, LoT take from tf & outsiders, chiorboy and VI take just from TF
I think that kazali and LoT and Legion must take from Outsiders for differrent reasons
there is no established convention here
if it’s possible you mist take from townsfolk first
all normal setup mod takes from townsfolk
that's not true at all
legion
if there’s no established convention why can’t baron take from minions?
thats an interesting idea for a "yes but dont" script
though its not RAW
some characters work one way, other characters work the other way
so then the godfather can remove BSN’s own +1 demon?
there is no mandate for BSN to work the way you want it to
no, because it explicitly says in the almanac that it cant
what
fun fact about the djinn rule of BSN: hystrex made it
hystrex can change it to be whatever he wants
its not "how it works in blood on the clocktower" because i can name 3 characters where it works differently
in the same way that demons have the learn each other, [+1 Demon] has to come from townsfolk, note that all the [+1] modifications come out of the townsfolk
demons, RAW, dont learn eachother
sure but you learn them in demon info
the rules implications still exist
i mean if you'd rather do a separate demon info for every single demon
causing them to all uniquely register as a minion to each other legion
go ahead
if you're homebrewing around the edges of the game's rules, do whatever the fuck you want
if that was true then Hystrex can say “yeah [+1 Demon] replaces a minion” but everyone knows that that isn’t fair and changing how the rule is
sure fair
totally fair i think
on this script 😭
no yeah it’s more balanced and Hystrex admits that
i think the "demon learns demon" and "extra demon replaces outsider" are rulings that arent really core to the game
homebrewers are free to decide what they want them to be
my local group always plays this where the demons dont learn eachother, which leads to a FAR more balanced experience esp with magician
yes
nerfing the evil team in Binary Supernovae, the most evil sided script in the World Cup, will make it more balanced
that game really got to us
eh it’s been a few games for me
i actually made a homebrew inspired by the "demon doesnt learn demon" ruling
Wiretap (tf)
Minion(s) and Demon(s) think only 0-1 other Minion or Demon is evil. Each player can only be learnt once.
where the ST is intended to set up starting info in a line or a loop
😭
Comintern info learning ahh
(Old nwc comintern was “you start knowing one other comintern”)
fair point actually, i know very little about nwc
ive looked at it like once 😭
i actually think this is way better than comintern but its not playtested yet
also I think you are applying the wrong precendent to BSN’s setup mod, every single [+1 ____] takes from the townsfolk
shit
i think homebrew can be ruled however it wants to be
and if you or hystrex disagree, ill simply run "better binary supernovae" with my own homebrew changes
(i wont call it that im joking)
this is actually djinn not bootlegger so it can’t checkmate
GRAHHHHHHHHHHHHHHHHHHHHHHHHHHHH
i think i agree with ben's reservations about a homebrew competition
creating "canonical" versions of homebrews (which are way less tested than anything official) is just really bad
BSN is great but, at least for now, it's attributed the canonical idea of a 2 demon script to hystrex
idk it's also great to see homebrew highlighted 😭
Technically you're not supposed to, which is why legion + magician works
Actually I'm not sure about that
old riot
No :3 but I can't change it
oopsies
req is right about evil info, Sophia is right about setup text
if Sophia is right about setup text you can just say "[+1 Demon] replaces a minion"
I totally voted this.
Spoilers: ||I didn't..I voted for the Seat 7 one..sowwy||
I'm looking and I'm not sure I've found where it says anything about a demon learning a second demon
you wake "the demon," the definition of "the demon" is all alive demons
Voting between BSN and seat 7 isn't open yet tho???
ok fair actually
They don't explicitly learn the other demon they just wake together
interesting
Idk it does feel weird to introduce TF deathmod to me...
wait philo recluse winning a mm day is so so funny
Good game design is another question ofc
Would vote on this
Chambermaid
I’m almost certain
It’s been discussed a lot here and clockmaker is weird here
but there chambermaid is already here
Clock might be balanced here tbh
clock + recluse
Oh rlly
Ok recluse
also it's a bit repetitive w/ chef
Really
I didn’t see that
Really
Hystrex keeps updating it 😔
shouldn’t be here
like clock recluse double demon is that
you are 95% getting a small number that is objectively trash
and 5% you get a big number and win
no it works because you learn them both as minions and demons, which also applies to the magician
Clock would be cool & reasonable here without the summoner jinx
But chef is totally fine as is
The swap I posted was in relation to an old version, I'll post that at some point
I've gone back on that I want it off
I think it's cool on this infoscape!! And not with the evil team
v3 maybe?
Also considering the ruling where if mm turns off on a mm day good just wins
I think that this needs more ongoing evil finders
3 (and maybe 4 depending on who you ask) isn’t enough
actually hot take: not Imp, but Ojo is the best demon here
better but I still don't like gf and fool here
I think i would like BSN much more with something closer to CC’s info suite
Fun game :D evil tied off pukka #1 on the fake final day then couldn't kill the soldier, good was able to send it on her on the second final day (there would have been a third final day)
Felt very balanced & climactic
who won?
Good
woah
Pukka 2 is the blank token, she started as the math
I can tell
whoa, its a pithag
Summoner lol
Ran with this ruling, mm paranoia was low even with the math & oracle taken care of immediately
Just manually make a legion
I realized I forgot how the pithag works
Because of the summoner ruling works where it can make in play demons I forgot that the pithag cant do that
Turn off?
pukka poisoned, killed by a demon
Is that not RAI? I guess I am not sure
It's not RAW
RAI is unclear bc it doesn't make a difference on BMR
But it's probably RAI?
main one in practice is getting starpassed to as well
More on this game: the chef claimed moonchild d1 for unknown reasons and chose the math (soon to be pukka) then got beggar confirmed (the beggar got exiled) and then double tapped. He was also gambled wrong n2 leading to 2 deaths neither of which were from a demon (the assassin stabbed the innk)
And then good won because double pukka is weak, actually
Town was building ojo worlds where pukka #2 was a minion outing that powerful roles were in play, that was funny
wait, when did this chat pass https://discord.com/channels/569683781800296501/1280673118373023805 in messages
Oh shoot
That's why you put sailor in the bag with double pukka
25 min to stress myself out 👍
Being played on stream!
Let’s go
Yep as you can't have duplicate characters during setup unless specified otherwise like VI.
Golem is clearly an Outsider
in spoiler tags someone tell me what happened in them
||in game 1, they executed the soldier and the golem punched wrong which domino'd into a TPK on the mastermind day||
||in game 2 evil was really really close to winning but didnt tell the summoned demon who was who and she killed the starting demon, giving good just barely enough time to rise up on her||
the 2 demon script swings (shocker)
|| The golem was left alive in F3 and had wasted their nom ||
Hangin in there
Nooo
huh
What is that
nuh uh, supernovae sweep
real
If I get at least 60 points then I'm definitely in the top 8
42 or less and I'm definitely eliminated
B3 token subs:
- Magician -> Mayor
- Golem -> Drunk
- Summoner -> Pit-Hag
- Ojo -> Fang Gu
(if you need a second Pukka token, use the blank one)
Thoughts?
Technically you might need 5 imp tokens but if we get to that point I think the ST knows the gamestate
I didn't fully process "token subs" at first and was like "wtf are those changes"
If you pull the mayor token, you're the magician and have the magician ability. If you see mayor as a bluff, magician is not in play
Yeah, I understand that
I just thought for a brief moment it was script changes
Pretty solid sub tokens
Every once in a while I still think about subbing fool for sailor
just in case i make the mistake of running the sailor version tonight
Participate in the World Cup with the official app: https://www.patreon.com/botconline
Storytellers for this game: Ben Burns & Edd Gabriel
Join us for the streams over at https://www.twitch.tv/thepandemoniuminstitute
Find out more at https://bloodontheclocktower.com/
Intro music - Hall of the Mountain King performed by Kevin MacLeod (incompe...
Token substitutions! Works with the base set and no extra tokens, & includes the Djinn rule on the back
probably wont have the chance to print before f3con (im there tmrw) but alas
Someone yell at me before I submit this
Recluse out, Oracle in, something else out?
not enough recurring info, evil just crushes them
Seamstress out
You know full well we can't fit more 😭
Unless you want TC back
Even then what gets cut
VI, Savant, General
There's pretty explicit problems with all of those 😭
...which are idr them
VI and empath can't coexist in context, VI is too good of a bluff for evil (which is why recluse is off), this misinfo suite can't hold a VI
Savant doesn't have all that much to learn, severely unfocuses the script, and typically neither confirms players nor points to evil players, restricting worlds instead
(math confirms players half the time btw)
General is largely just diet oracle, also adds the layer of ST based info that this script doesn't want, and exacerbates swinginess
"Can't coexist in context"?
It's way way way too strong of a combination
They also just kinda do the same thing?
Mayhaps
two demons is way way way too strong a combination
tbf I think that Empath -> VI would make me feel better abt the script
*probably
Sure but empath and vi combine in a way that's not really fun? Like how do you still claim to be good after that
Again the bluff is just too strong I think
Token substitutions! Works with the base set and no extra tokens, & includes the Djinn rule on the back
(minor update)
Here's the current version of the script!!
Apprentice and Scapegoat are too stronk
should be 
imo
maybe 

oh ive already specified on the website that travs dont really work with this script
use beggar. if you must add a second, use deviant
the others break it less than average
(bishop golem is particularly bad)
86% of the votes is the highest anyone has managed so far from one match, so I dunno what would need to happen for one to get 89%
Warrens rolls legion (it was taken off script immediately)
I don't see it happening yeah
2nd place, however, is very possible
I'd say probable, but we'll see I guess
Final group match in 45 min!!! https://m.twitch.tv/pattersttv/home?tt_content=channel&tt_medium=mobile_web_share
what an ending to the group rounds 😭
Zets i love you but SUPERNOVAE SWEEP
whar
Beautiful end
how did this happen
Summoner summoned a gambler that died to their ability. Arwell choose himself as Ojo
Yet another reason for summoner to go before gambler 
(it's not a big issue)
The missing context here is that patters very much goaded arwell into the self kill after seeing what happened
why did arwell self kill tho
Iirc there was some suspicion on him and the plan was to remove the target
Which is a perfectly valid plan if you have another living demon
You try things and sometimes they don’t work out
summon arwell into imp then selfkill
🤓
This is fun fact
YIPPEE
Oh I lost to the warrens lol
GG zets :D
Didn't lose by enough to knock me out tho
(48-52, very close)
now we lose to stowed away, but its fine because im putting a heretic in play
Congrats 
hey just because it's true doesn't mean we gotta talk about it
i love this page it's so pretty and it's even cooler now that im on it 🔥
binary superno
:00000
The Djinn's bar is peak
The war
hystrex going the distance :o congrats on making it to the knockout phase!!
trained killer and this are gonna be my two champions fr fr one of you better win this
🥳
The Phantom D
Will do my very best to give both you and caffeine a strong and fair showing 🫡
Tyyy :)
coincidentally the first 4 scripts all have no "the"
and the last 4 all have "the"
Incredible
The Binary Supernovae
this spacing pains me
I freehanded it 😔
In my eyes, for what it is worth, it is true art.
you should have your free hands removed for your crimes
I got the email to make changes
I prob won't make any
If there's anything ppl think I absolutely must change, tell me now
three demons
have you considered sailo- gets shot to death
Must've drank with an evil player
add legion
Real and true
hmm Assassin MM is kinda oppressive
SW doesn't work so MM is the only possible anti swing mechanism 😔
And assassin isn't exactly negotiable
add the big barnacle
Doesn't work because the setup text removes other demons from the script which means the djinnlegger setup text can't be satisfied meaning there are no valid bags 😔
Otherwise I'd totally add it
Oh true
Squid game?
Squid game??
What does this mean
Ooh I know I'll change my 3 demons to lleech dashii monsta
It’s only +1 demon. Not 2 demons. So it makes an all legion game possible
But insta loss if any legion are exed
You gotta watch the TK vs BR match to get the reference 😂
Guess I will
You’re missing big barnacle
?
||SAVED BY THE PHILO||
||...gg?||
this is BSN swinginess at its finest
|| That imp had better starpass fast ||
||nope||
||not for long enough||
||I tried I really tried 😢 ||
I HAVEN'T SEEN THE GAME WHAT HAPPENED
(don't tell me I'm gonna watch it)
Waking up to this in the finalists server sure is an experience tho
...this may be my downfall
What happened?
LOL
in the end, he died as he lived: with an empath 2 between both demons
I still gotta watch game 3
However the fact that there was a game 3 maybe says things
||golem punch on the demon by mistake with no attempt to lift followed by full apathy execution with no attempt to lift||
Vote vote vote!!! https://botc.app/worldcup/39
oof it’s against stowed away? i’ll have to watch the games then
Dang it was a close vote
Both script were very good. Sadly BSN had to go :((
one percentage point
Unfortunate
Stowed is prob my top contender to win at this point so I'm not mad or anything
You also did get hurt by random chance not being in your favor tbh
gg's, super close match, if it's any consolation I invite you to look at how many comments our script's threads have on them 😆
Lol
I mean that's prob bc I've used this thread for a lot of building the script
But yeah GG :D
after the world cup is over, do you think these scripts will still be played?
Not sure really.
Well, in longtext on server there was only 1 game of WC finalist script afaik.
I think it did increase popularity of Bootlegger core scripts.
If the last World Cup is any indication, yes. I still see/run my last World Cup script, Star Pass All Stars fairly regularly, and I also see the winner Boozling and a few others run quite a bit.
I sure hope so
should've made 16 alternate accounts </3
All voting for Stowed Away right?
And then pointed to them as proof the election was stolen?
holy shit
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Double Demon, Double Frame #worldcup #bloodontheclocktower #clocktower #botc
the djinnlegger icon is so detailed compared to the character icons that it looks really weird to me
So
What's your thought on the djinnlegger
Are you going to change it or keep it the same?
Barista summoner anyone?
Idk why this thought just popped into my head for this script
I might make a BSN lite where it replaces a minion
But also
I don't think I will actually
I like the idea of "everything matters about twice as much"
For this version of the script it's definitely not changing
Like, I could make a more beginner friendly script with 2 demons as a gimmick and it would be fine
But I prefer the advanced version
And yes, this is definitely advanced
The mechanics aren't so complex but in terms of actually playing it it's high level
Every single thing you do matters so much more
It's almost all fundamentals, turned up to 11
this is a script to lock in on, basically
and i like that
it wasnt what i envisioned when i first made it but i think it's good that a script like this exists and has some publicity
and it happens to have my name on it, how did that happen
i've "started" a retrospective on bsn and basically i'll say all that and more in it
No change to allow starpass to recluse 🥺
recluse was such an OP bluff here
truee
when is BSN 2 where the rule is “if a demon dies by execution, their team loses…” and has recluse and pit hag
fnuuy
nah BSN 2 is the script im currently working on which is hybrid homebrew and has pukka ojo mouldwarp godfather golem tinker soldier
pukka is also one of the only sources of poison there
Skink too right? and barrowfog?
no
no
imagine knowing 0 minion is in play
only if no summoner
I'd explicitly recommend to only play that with at least 10 players
Also mario/drunk would go hard here
summoner self-replacing on 7~9p:
Also i love bsn just bc it beats the meta of "rolling dices has a decent chance of winning"
oh yeah speaking of, how well does bsn work at low counts
3v4 sounds perfect idk what you mean lol
We tried it once and a good player dead voting on a demon was the action that lost the game
The accidental -1 minion was 8p
The first bsn game I saw on the app had the players assume the demon replaced a minion
Good won but it was basically fair
how was it fair with 1 minion replaced
"basically fair" I don't believe you
Regardless it's got script health problems that aren't balance
no minion abilties in a base 1 minion game feels bad
didn't evil win that gmae
It feels different
Not necessarily bad
And you have Summoner
So you would still have 1 Minion to solve for
not having an assassin or godfather is really rough ngl
yeah
Summoners really weird
there's an argument you couldn't even put it in the bag
Hmmmmm I'm thinking about princess
It's a decelerant
Leaning towards no tho
Philo princess is interesting but probably a bad thing
One player controlling the first nom is also extremely strong
I don't think it's worth
Midgame Princess sounds a bit too strong, true
Oh princess summoner, how did I not even think about that
Like it's not as bad here but it's still bad
Princess just exing Demon D1 and triggering MM is funny :3
Funny, but not good for this script
But hard to fight
Yeah ok no princess
This script can't afford to be funny unfortunately
This is high intensity clocktower
You should make an oops all funny version
that isn't just waltz
that's just djinnbucket
Free summoner bluff
the demon is any alive demon so yeah. I would say so.
So how would Wraith fit on here? I feel like it could do something but not sure what
Finalized 😮
Are the Djinn scripts becoming "official" scripts? As in added ot the website?
probably not?
oh so its final from Hystrex's POV. Makes sense
Yeah WC is separate from the 15ish scripts that include all the carousel characters
I knew that but I was wondering from who's perspective it was final.
WC25 is a collection to showcase the rules, the carousel 15 (that's what I'm calling it) is closer to an accessibility thing so ppl can just find a script and play it
Yeah all good
Back at the quarter finals I knew the script was probably finalized
But at this point it would take a lot for me to change anything
A new demon that fits perfectly, perhaps?
similar to ||hannibal|| 🙂
Or || skink ofc ||
||Hannibal from FoR 👁️||
Chat, ||Hannibal|| doesn’t work here 😭
Also I don’t really see how a Marionette demon adds to the script
what
it doesnt work at all no
and marionette demon is really far from what the script is trying to do
and this script is deliberately super streamlined
theres a LOT that this script doesnt have
Definitive set of script files!!
rlly bro
Imma find a chance to run this in my group
I doubt its balance but the idea and script vibe deserves champion in my heart
(I still doubt its balance)
It's as balanced as you can get a script with two demons and an extra evil
50% of games evil gets absolutely shitclowned by good, 50% of games good gets utterly dismantled by evil
the only way to get a swingier perfect balance is heretic
Yeah no the script is swingy as hell
Lots of people think it's really evil sided and lots of people think it's really good sided
From what I've seen I'm pretty sure it's balanced overall
But it'll also depend on the group. Evil will win in inexperienced groups, then it turns good sided once players realize they can just vote on evil players, and then settles into a better balance point once both teams have learned how the script functions
I think
(please summon ojos more often I barely ever see it and it's one of the strongest things you can do)
It's very much a script where everything you do matters as well. By roughly twice as much as normal
if you don't like the balance you can run the luis rule (demons don't learn each other during Demon info) which I personally like a lot
Ok this is a really random thought, but how is snarmer as a demonfinder here?
the old SC would know the other demon and could just win no?
oh the new demon can kill the old one off
if they know them
I did carefully consider snake charmer. And everything else lol
still a better idea than sailor was
IT'S FUNNY
But courtier is also funny
Courtier would be on if not for summoner
A Hystrex Storytelling Video!! Felt Side Up’s next big project is the DOUBLE DEMON SPECIAL! We’ll be playing Binary Supernovae, the Double Demon Script with Double the stakes and Double the fun! Can Good catch evil when they’re moving at double the speed with Two Demons on the Team. TWO DEMONS!?!?! Sounds like a watch to us! Hystrex can be seen TOMORROW in Part 1 before he Storytells solo in Part 2 on November 20th in what he calls THE most enjoyable game he’s seen with his script thus far!!! Watch the trailer here and subscribe to Felt Side Up to get notified when these videos drop!!
The math isn't math-ing. Felt Side Up plays Djinn World Cup script finalist "Binary Supernovae" with the author themself-- Hystrex! Full video available 11/6/25.
was there an atheist claim game 2?
no lol
missed opportunity lol
remember what i said about definitive files
yeah im updating them ever so slightly
(should be actually definitive this time, i just made summoner's setup text [-1 Demon])
maybe i'll propose professor on bsn
not a bad pick, just too strong here
The revival isn't the problem it's the fact that that player is hard confirmed to be a townsfolk. Even if they get summoned you can just use that knowledge to find the other Demon, via chef empath and ft
Hey, so I just realized the wording of the
/
is very interesting in the context of BSN, and was wondering if you had any thoughts @neon schooner ?
Not necessarily recommending adding vigor to BSN, but thought it was interesting to consider
“A Mastermind that has their ability keeps it if the Vigormortis dies.” for reference
fascinating
is this sarcasm?
no
i see the vision
vig kills mastermind, other demon is executed, vig kills self
fire
I mean that's cool but clearly against the intent of the jinx
It could be scripted for tho sure
Hey VIg/MM was overly weak for years due to an overspecific textual reading. Let it be a little strong due to the way they worded it
(also it only really applies in multi demon contexts so it's not super common anyway)
jinxes are always supposed to be interpreted exactly as written wdym
like the old
/
jinx, obvi
Oh my bad I forgot
Ur both correct actually
World Cup Loser Hystrex misses once again
i’m always saying this
too bad world cup loser hystrex doesn't have the good opinions of Quadjank author hystrex
I’M ALWAYS SAYING THIS
True
True
Last time I was in conversation with so many minions, it was a Typhon game
Nah we reject modernity, return to vizier winning on the spot if a good player votes on them
uhhh get with the times quadjank’s been technically busted since alch update :p
quadjank has been busted since its release wdym?
TRUE
TRUE
but have you considered?
BASED
i have in fact considered it's based
that doesn't mean it was busted since its release
they aren't mutually exlcusive
basted
Djinn World Cup Competition Finalist Hystrex comes back to Felt Side Up to storytell one more game of his Double Demon Script, "Binary Supernovae," in an episode he calls one of his favorite games ever played using this script.
Blood on the Clocktower is a social deception game for 5 to 20 players who play on opposing teams, overseen by a Story...
You guys should watch this 👁️👁️
no
ok
You got there before me lolol!
Info out of date L, Proxi is now red
Who put a Scarlet Woman in my Typhon game??
How much faster are games with this script than games of TB at the same player count?
Generally I let days last a little longer on this script, which means they don't quite go by twice as fast
It's still faster though, I wanna say it's over in about 80% of the time if both go to final day
At a superficial read, one thing I dislike about this script is the presence of certain characters: Chef, Mathematician, Butler, Tinker, Moonchild, Ojo. I have certain personal objections to them all. I will think more about the script in depth later.
How does the Golem balance as an Outsider here?
The Golem speeds up a game by killing a player and becoming a player that evil doesn't need to kill to win, which is pretty harmful on script with forced extra evil and around double killpower.
Faster tpk
That, and they can get summoned later so they're not even confirmed unless they spend late 👀
Which makes it worse
I totally understand disliking characters, but I promise they all mesh together really nicely here. I'm happy to go in depth about each if you'd like
and even more outsidery
These are like the softest objections to characters ever, my group hates with their life wizard, atheist, legion (sometimes)
Recently, I discussed Golem on the server, and someone pointed out that Golem is basically never harmful because you just treat F4 as F3 with an alive Golem. I agree with that line of thinking. Would that apply to BSN?
That advice breaks with other multikills
(Assume that Golem waited to nominate until D3)
BSN has a bunch of death modification, so you don't consistently have a final 3 or 4-- you don't even have a consistent final 5 always
On multikill/extra evil scripts the advice is harder to use as there's no consistent final day.
Good also really needs their nominations on this script. Not being able to nominate on final 7 can absolutely be the difference between victory and defeat here
If golem hits a good player
You’ve taken out 2 players you need to remove for a TPK
And you still have another outsider
Which will likely also cause death
I will say, golem is pretty emblematic of how swingy this script can get. I've seen it lose several games, but I've also seen it win a few because they hit a demon
Yeah this script tends to make the hardest "final 5 ever"
(and the demon never thinks to pivot to fool)
Those seem like sufficient reasons for Golem to be a detriment some of the time, though still swingy.
I will have more questions about this later, but this looks like an excellent script🔥
Alright, I saw the site for BSN, which is nicely done. I can't get past this, though:
This is why Mathematician is a bottom-feeder character to me, right above Heretic. The vast majority of people, including (I would guess) most people into social deduction, don't want to parse this. It's completely technical and impersonal and requires fairly comprehensive knowledge of the script to be actionable at all.
This was me spelling out particular cases for STs, much less something for players to learn
How is someone supposed to interpret their math info if they don't know these things?
Math on this script boils down to "+1 every time someone gets false info or every time someone is protected"
You can play with that knowledge instead of the full list and you'll be fine
I understand if it's complicated despite that, but 1 I can confidently say it's the most complicated thing on the script mechanically, and 2 it's really integral to the script and how it functions
Even then, you have to specify things like Fortune Teller hitting their red herring doesn't count as false info (I know this follows from Math ability, but still overly technical). It's better with that summary statement, but I hate this character anyway and was just using the list as a good illustration of why.
This is a personal preference, not a criticism of the script's cohesiveness, so I understand it being here
Sure
Mathmatician the goat
Ayo what happends to the demon if they get deleted
Do they remain evil or what, do they transform to summoner or another minion
In Summoner game a Demon is replaced with Townsfolk.
Ohhhh i get it
any info is technical
also that reasoning is just saying ppl hate knowing more mechanics abt the game
There's no way you can't tell the difference in technicality between Math information and Empath information, for example
I hope this is ragebait because the alternative is even worse
hey what if we didnt antagonize ppl for disagreements
-# saying this as a server minion rather than the script author
oh also
happy new year!!
One is in a different timezone as me????
Imagine calling that a disagreement instead of a reductive, bad faith interpretation of what I said
no that was a pretty civil disagreement from my 3rd party perspective
Also saying ppl who's into social deduction won't want to parse math interactions is just splitting "social" and "mechanical" aspects into mutually exclusive
which is false, and exceptionally false in clocktower context
-# it's less false in other sdg
idk how you see the game but clocktower is clocktower bc it has a lot interactions
and knowing and using them is like a big part that distinguish this from other sdgs
notably
in other SDGs there are only social players /j
Mathmatician is the perfect representation of the nerd side of the game and how it is INTEGRAL to the game depending on whats happening on the script and on a real game!
This is from day 2, but town lost because they were Mastermind-paranoid and didn't execute much
I'll ask!
Peak bsn gameplay: have 1 demon sink every night so it’s always maybe mastermind
ooooooooooh nice
yay ojo summons!!!
?
@neon schooner your planet needs you
since when has bsn had typhon?
I would say that's legal yeah
But uhh if you run the BSN rule as an extra evil then I have other concerns lol
If you're running another script and using a similar rule it can be fine
+2 starting extra evil 😭
Hey I mean goon is the honorary 25th character on BSN and it would be fine in big enough games
It's just. Yeah that's too many evil players lol
when did lot get on BSN
Someone was simply asking the ruling
Playing it now on stream for anyone interested!
Ooooh nice!!
This is known lol
Thx for running!! :)
The background image that shows up at clocktowerdotlive when you put in the BSN json is amazing
I've come around to this script hard and would love to see a breakdown of how the characters interact, if you have one
A big important note of this script is that demon night order is extremely important. That's what I would say
It's really great!!! TPI made it themselves 👀
https://beardytas.com/garden-of-djinn/binary-supernovae/ this says a lot, but i don't think it's quite what you're looking for. i might do a quick writeup later today if I have time 👀
Bro, what? Is that because BSN won a competition? Or did you ask
Yep, it's because it got top 16
There's 15 other script icons like it :D
Actually, gimme a sec, I have them all on my laptop
ohhhhhhh i didnt realize that could also show up on .live now
i thought it was app only
and yeah this one's also great and also made by tpi!!!
all the top 16 have it
(depending on where you get your json from, at least)
They have unique ones?
nope it's the same one
Still really cool
ya for sure
ok hi im back ill yap for like 15 minutes then i gotta go
starting with the rule itself: this has the effect that both teams have twice the opportunity to win. in practice, what i've found is that this means that everything from who you choose to what's in the bag to who you vote on matters about twice as much
though the script is built so that most bags work. any evil team works perfectly fine, and most good teams will work as long as they have access to both info and protection
the misinfo suite here is very sparse. it's actually mostly just pukka. with the game moving twice as fast, pukka poisoning info townsfolk is far more impactful, and it's able to bear the load of misinfo far better than your average script. it still needs help though
innkeeper and philosopher are the other ways for information to be false. these are, of course, townsfolk, but they can also be bluffed, which is just as important for the evil team
(basically any bag of BSN should have at least 1 of innk and philo either in play or in the bluffs, or both. if not, you BETTER have a pukka)
summoner and mastermind aren't misinfo, but they're more for the good team to work around, which takes up players' thoughts and makes acting on info riskier
mastermind in particular is very potent on this script, because it's a little harder to detect than bmr if youre just going off of kill patterns
like, there's still gonna be a demon killing on a mastermind day, usually
to counter this, we have characters like mathematician and oracle
oracle is more obvious in its counterplay. if the number didn't go up and you trust your info, it can't be a mastermind day
mathematician has the unique ability to distinguish different sources of dropped kills. if the innkeeper saves a player, that ticks the math number up. if there's 1 fewer kill than expected because a demon's not killing, that doesn't tick the math number up. higher math numbers usually mean it's not a mastermind day
this is also a script where you can (more often) pinpoint exactly which characters ticked up the mathematician. pukka can be difficult to spot because it's so invisible until after the fact, but there's strong synergy with things like exorcist and philosopher
another effect of pukka being the main source of misinfo here is that you can never totally trust info on the day after you got it. if you wait a day, and you're alive, you probably weren't pukka poisoned at the time... but this is a script where you probably can't afford to wait a day
the info is also quite polarizing at times. i've seen an empath bluff fall apart because they claimed strong info on day 1 and then not die about it later on. pukka can't explain that, all you really get is philosopher.... or that you were lying about your role. let's talk about magician!
this is a script where coordination is incredibly important. assassins don't want to sink their kills into whoever the demons are killing tonight, summoners want their demons to know who the other demon is, and minions desperately want bluffs in most cases. magician throws a massive wrench in that
evil has ways to get around the magician (like ojo), but it can really mess up day 1 especially. in the first game on stream, the magician fooled the evil team all the way to late game, where there was a great conversation between 2 evil demons that thought the other was good where they complained that they were being framed
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magician is also uniquely good at affecting votes on this script. evil is, by default, incredibly mechanically coordinated (they know who's who), so having someone on the inside is a solid counter to TPKs
it's also a great bluff to back into. i had a game at final 3 con where the magician bluffed golem, then the real golem punched a player, then she had the most suspicious magician claim ever... and was good
so, uh, evil players can do that and be believed too
golem and fool have ways to publicly confirm themselves as good here. that's totally intended, and it gets hard countered by summoner
the later they confirm themselves, the better. since summoner can act on night 2, the value of confirmation goes up over the first 3 days. but, the number of living players tends to go down faster
fool golem is also an intentional combo. if a golem punches a fool, they don't appear to die. this is an incredible bluff for demons!
fool soaking up a kill is also quite important as counter to godfather. if the godfather gets a kill here, it can often mean evil steamrolls. if they kill the fool though, good still has a real chance
these 3 demons kill in very different ways, which is part of why i chose them
imp kills in the standard way, but if it kills itself, it moves the goal post for the good team to a minion. this can be incredibly risky against characters like empath, chef, and gambler
pukka poisons first, then kills. it also can't kill itself
ojo is uniquely good at killing demons, especially because it goes last in the night order and won't drop a kill from a teammate (if the imp kills the ojo, that's it, they don't get a kill)
ojo also, of course, kills by character
the ways that ojo and pukka kill are often double edged swords because they have blind spots as far as choosing who to kill goes. but, in context, they usually make up for each others' weaknesses because they're not alone
these townsfolk are carefully selected to support the philosopher. chef info is universal, so it doesn't synergize that hard with philosopher... but you can still find a summoned demon! most other characters benefit from being sober for a long time, whether that's a chambermaid that's choosing every night or a soldier that's holding out against 2 demons trying to kill them
i've seen most townsfolk get chosen by philosophers on this script, and i genuinely believe that all of them are viable choices. it's really about reacting to how the game is going (or going magician night 1)
ok i gotta go lol
ive said like most of the high notes i think? but i have SO many thoughts on this script and if anyone is curious about smth ill happily answer
LOOK I THOUGHT THEY WERE COEVIL
Have you ever seen a game where Imp starpassed twice to remove itself from the game, and the other demon rode it out to F3?
I can't remember any off the top of my head, but I wouldn't be surprised if it's happened before
It's less common than you might expect tho because this script USUALLY has at least 2 minions
(7 and 8 player games are very evil sided, 9p and 10p aren't much better)
In what range of players would you call this a very good script
Does it shine the most in large games
Yeah I'd say so
12p is probably ideal? But anything from 11-15 works well
Even 9 or 10 is definitely runnable, just be careful with the bag
Why two minion game instead of three?
people hate 3 minion for some reason
Higher variation in which minions are in play
It's not a very substantial difference
I guarantee this is because of TB sucking at 15p
Like I'd always rather 13p than 12p+traveler or 12p+spectator
I tend to like 2-minion games more, because 3-minion feels like you're always working with the same characters. But if the script is best with more players, maybe 12p and 15p are the best
Fair enough
I would say don't stress so much about the player count once you hit 11 players
Remember when this script had xaan
Yeah that was before I understood the implications of the rule all that well
Pepperidge farm remembers
tracks
probably shouldn't have baroned the xaan tho
Is it ever strategic for the Imp to starpass to Summoner on N2, collapsing to a normal BOTC game? In other words: is the Bootlegger rule evil-sided, compensated by a strong town here, or vice versa, or is it balanced?
It’s evilsided
it's evilsided
and compensated by a strong town
Yep seconding what they're saying
It's a fully coordinated extra evil including an extra demon ability and a weird safety net
The wincon alone is not enough to make it balanced
Again, misinfo is sparse, and info is potent
There's a reason a good chunk of the info is from TB, the script with very direct info that's not afraid of direct conflict
Hot take: evil should sink 1 kill each night to bluff mm day bc they still have 1 kill
There's a push and pull there because you give good multiple free executions that way
just kill a demon my guy
alternatively: not everyone is a demon candidate
Yeah that works too
But if it’s possibly a mm day it make them refrain from executing
The extra time makes it easier to find a living evil player to execute
Because pukka is the main misinfo
If you had to name one flaw of BSN at high enough player counts, what would it be @neon schooner
Or is there none
It's incredibly swingy by nature
Swingier than anything else I've seen
And I'm okay with that!! It makes it feel distinct
But in a perfect world yeah I'd rather it be less swingy
Moonchild is also just kinda... there, I guess? It works just fine, but it's not actually adding that much to the script
That slot wants to be goon, but goon would be an extra extra evil which breaks things
I think mc is fine
It's fine, but it's only fine
Well with 2kpn the extra good player is actually less benefit to town than in 1kpn
So the outsiders should be less damaging
What I do also like about the script is it makes summoner mm good
Normally they have the issue of there not being a demon for 2 days
And the solution is just let there be a demon
True
It's a little weird in practice and prone to people not understanding the interaction, but if everyone understands it then it works really well
I make sure to explain it in full
Why?
I guess it doubles the swinginess of regular scripts that comes from accidentally executing the demon D1 or D2?
||Any unreleased Outsiders in mind?||
||is this tramp again||
||I actually think Feathermaster works better here||
||It counters the loss of townsfolk from the Bootlegger ability, among other things||
Oh lol
||Misinfo bad for the town. But slowing down the game (no more Moonchild death) good for the town. Balances.
Moonchild face-up Outsider, execution a known Godfather threat. Feathermaster a face-down Outsider, execution an unknown Godfather threat. Balances. ||
Nah, I tend to avoid specspoiler stuff
That's not a hard no tbc


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