#The Mistfits ֎ (Not A Snowman)
1166 messages · Page 2 of 2 (latest)
On a side note, I will say I released this relatively quickly because the monthly comptetion is coming soon
Idk if there will be a formal hint for it, but i did want to clarify Brawler's hint was not for the character I submitted
which i will be placing here once the comp is finished up
I like it
Also, the flavor behind Brawler is cool as well
The idea is that if the Minion is droisoned, they are basically too distracted clashing with the Brawler.
The Minion can try to back away & stay sober, but then they are an easy knockout if they keep trying to do shady stuff while the Brawler is punching them out
So it’s basically a “Do you waste time fighting the Brawler?” decision for the Minion
That is not the standard for jinxes and hasn't been, so I don't think this jinx does?
I think Leviathan / Mayor is the only jinx that has that implication, unless I'm mistaken?
It was for mayor levi and most jinxes already assume sober healthy player with the ability for them to work but this is not specified
To me the fact that jinxes are between abilities also works way better with jinxes being done in such a way.
The games just really inconsistent atm
The Mistfits: Beta (Academy Dual Release?)

So it begins
”I never understand mortals. How strange must it be, locked into one form by the whims of chance. Let your body flow like water. Just for tonight, let yourself drift with the waves”
Introducing the…
Naiad
[Townsfolk]
You start knowing 1 in-play Minion. Once per game, at night, choose that until dusk, you have their ability & they are drunk.
The Naiad claims the body of their foe..
- The Naiad must learn specifically a Minion. However, they can learn a good Minion if one exists
- The Naiad gains the ability of whatever character they learned, even if they learned false info on the first night
- The Minion becomes sober again at dusk or if the Naiad dies before then
https://www.bloodstar.xyz/p/LadyMistchemist/Mistfits-Pre-Release/naiad1_mistfitsprerelease.png
Examples
The Naiad learns a Harpy is in play. They use their ability. The Naiad chooses for the Savant to be mad that the Chef is evil
The Naiad uses their ability on the Witch. The Witch chooses the Naiad. The Naiad nominates tomorrow & does not die.
How to Run
While setting up the first night, mark a Minion with the Naiad's “KNOWN” reminder.
During the first night, wake the Naiad and show them the character token marked with “KNOWN”. Put the Naiad to sleep. (If no Minions exist for some reason, do not wake the Naiad)
Each night, the Naiad either shakes their head no or nods their head yes. If they nod, place the DRUNK reminder on a Minion. The Naiad has that ability.
At dusk, remove any placed DRUNK and add the NO ABILITY reminder to the Naiad
Interesting Interactions
Spy (JINX): The Naiad does not see the Grimoire when they have the Spy ability
Cerenovus/Harpy: Good for lifting madness off of a player
Boffin: The Naiad can learn any not-in-play good character, not just the one the Boffin had. This information can be weaker or stronger, based on the game state
Evil Twin: When the Naiad has the Evil Twin ability, they may learn either the Evil Twin or another evil player. This is certainly a tough interaction, but not impossible, since evil players can also bluff Naiad to frame a player.
Marionette: The Naiad knows they are stealing an ability, so the Marionette doesn't really affect them. The Demon will learn the Naiad, so be wary of that
Widow (JINX): The Naiad does not see the Grimoire when they have the Widow ability, but does choose a player to poison
Summoner (JINX): If the Summoner is drunk on the 3rd night, the Naiad chooses the Demon character & the Summoner chooses the player
Vizier: There really aren't many ways to make this a good interaction. Barring an especially novel jinx, I would recommend not using these
Mastermind (JINX): If the Naiad uses tier ability on the Mastermind, they do not gain the Mastermind's ability, but the Mastermind is still drunk
(fyi you can use this link to get to the entire almanac)
Uh... I think thats ok? Because that isnt my full almanac, its a staging groun
I admitdly didnt, but tbh, I dont care that much unless someone is especially loud about it
If someone goes to the effort to solve it & doesnt really act out, then I can live with that
multiple people did it with my almanac and i actively welcomed it lmao
JSON
{"id": "naiad_themistfits", "team": "townsfolk", "name": "Naiad ֎", "ability": "You start knowing 1 in-play Minion. Once per game, at night, choose that until dusk, you have their ability & they are drunk.", "image": ["https://www.bloodstar.xyz/p/LadyMistchemist/LadyMistsList/naiad_ladymistslist.png"], "flavor": "I never understand mortals. How strange must it be, locked into one form by the whims of chance. Let your body flow like water. Just for tonight, let yourself flow with the waves", "reminders": ["Known", "Drunk", "No Ability"], "firstNight": 23.15, "firstNightReminder": "Show the Naiad the character token marked with KNOWN. The Naiad either nods their head yes or shakes their head no. If they nod, place the DRUNK token on the player marked KNOWN (wake the Naiad as appropriate for their Minion ability)", "otherNight": 20.75, "otherNightReminder": "If the DRUNK token is placed: Remove it & add the NO ABILITY reminder. . If the Naiad has not used thier ability: The Naiad either nods their head yes or shakes their head no. If they nod, place the DRUNK token on the player marked KNOWN (wake the Naiad as appropriate for their Minion ability)", "setup": false},
Make sure to watch https://discord.com/channels/569683781800296501/1399910044413460582. THe dual release will continue 🔥
alchemist without most of the jank 🔥🔥🔥🔥
THe hill I stand on is that Alch likes should value their info first & their Minion abiity second
Having far more limited use of a Minion ability with better info is basically always the healthier tradeoff on most scripts
i think the summoner jinx should maybe be that the st chooses the demon (like the PG jinx), the important part of summoner is making the best pick for demonhood and the demon type is secondary
though i can also see the value in leaving it be because a good player being certain of the demon type is very useful already? idk thinking about it more its probably fine as is but i wanted to name it as an option
tbf, you do also know that its a Summoner game & the Demon type. But I do get that
I had considered it being the ST chooses a player, but decided to do this jinx for the ime being
yeah changing it would probably be way too powerful for good and completely neuter the actual summoner
mastermind should maybe be jinxed? raw i think if the naiad procs and then the demon is executed, the naiad then loses the ability that night (which is immediately after the execution) and since the actual mm was drunk it didn’t proc so the game just ends. i think a sort of “clarification jinx” like princess-alhad (but more useful bc that interaction makes sense without the jinx!!!) where the naiad just doesn’t gain the ability at all and makes the mm drunk could be nice
Yea. MM was something I considered jinxing, but more cause it was global & didnt help the Naiad
I guess i should make that a claification jinx
wdym by global
Let me clarify
What I meant is that evil still benefits from the ability being on a good player
if you rule it the way i laid out as being a possible raw interpretation for it helps good because if the demon is executed theres suddenly no mm ability in play to keep it going so the game just ends
but igwym
”My existence is... service... I do not comprehend your... request?”
Introducing the…
Simulacrum
[Outsider]
If the Demon dies & 5 or more players live (not Travellers), they keep their ability, learn you, & you become "the Demon."
The Simulacrum might continue the Demon's mission
- If there are five or more players just before the Demon dies—that is, four or more players left alive after the Demon dies—he game continues
- The Simulacrum does not change characters of learn they are the Demon.
- The good team must kill “the Demon” in order to win and the evil team must keep them alive until 2 players remain alive.
- The Simulacrum registers as their own character type and the Simulacrum, but also as a Demon
- The Demon learns who the Simulacrum is at the first opportunity during the night
https://www.bloodstar.xyz/p/LadyMistchemist/Mistfits-Pre-Release/simulacrum_mistfitsprerelease.png
Examples
7 players are alive, including Hystrex, the Simulacrum. Amy, the Kazali, is executed and the game continues. Tonight, Amy learns that Hystrex is the Simulacrum
The No Dashii neighbors the General. The No Dashii is executed and the Simulacrum becomes the Demon. The General learns false info tonight, because the No Dashii still has their ability.
The Demon is executed today. Tomorrow, the Simulacrum is executed. Good wins
How to Run
If the Demon dies and there were five or more alive players immediately before the Demon died, place the IS THE DEMON reminder next to the Simulacrum. Wake the Demon. Show them the Simulacrum token, then point to the Simulacrum. The Demon uses their ability as normal
From now on, the Simulacrum "is the Demon". They register as their current character and alignment, but they also register as a Demon — the good team must kill them in order to win.
Interesting Interactions
Exorcist (JINX): If the Simulacrum “is the Demon” and the Exorcist chooses them, the Demon character wakes to learn who the Exorcist is then doesn’t wake that night, instead of the Simulacrum
Monk (JINX): The Simulacrum does not register as “the Demon” to the Monk
Soldier (JINX): The Simulacrum does not register as “the Demon” to the Soldier
Grandmother (JINX): The Simulacrum does not register as “the Demon” to the Grandmother
King (JINX): The Simulacrum does not register as “the Demon” to the King
Lunatic (JINX): The Simulacrum does not register as “the Demon” to the Lunatic
Poppy Grower (JINX): The Simulacrum does not register as “the Demon” to the Poppy Grower
Magician (JINX): The Simulacrum does not register as “the Demon” to the Magician
Snake Charmer (JINX): The Simulacrum does not register as “the Demon” to the Snake Charmer
Trapsmith: (JINX): The Simulacrum does not register as “the Demon” to the Trapsmith
Marionette (JINX): The Simulacrum does not register as “the Demon” to the Marionette
Pythagorean (JINX): The Simulacrum does not wake to choose who registers falsely to the Pythagorean ability
Imp (JINX): If a Minion becomes the Imp after the Imp dies, the Simulacrum ability does not trigger
Fang Gu (JINX): If the Fang Gu chooses an Outsider and dies, the Simulacrum ability does not trigger
Scarlet Woman (JINX): If the Scarlet Woman becomes the Demon, the Simulacrum ability does not trigger
Mastermind: Remember that if the Simulacrum becomes the Demon, the Mastermind ability won’t trigger until the Simulacrum dies.
we have Kukalpa at home
Jokes aside, this one is rather funny. Outsider Scarlet Woman, who presents the question "Did we already kill the Demon?"
wait dashii simu is so fire i didnt even notice
It is :)
also look it me no way
Also for those curious, the name is specifically a referene to the Simulacrum spell from D&D. Where you make an ice sculpture & use illusions to make it pretend to be someone
Blended with vaugely robotic theming
Hence, Simulacrum is an imitation of the Demon
Albiet one without real self awareness of its true nature
what could this mean...
omg deltarune reference no way [[Hyperlink Blocked]]
new character mike noway
THis next has character has way fewer jinxes, but kinda is more fucked in a few ways
no, not "kinda". it just is
can't wait for heretic 2
Oh btw, I do have a non new character note to add
Minor Update
Sycophant ability now reads
You think you are a Townsfolk. Evil characters start knowing you are the Sycophant & the token you saw. 1 good player learns if you die.
this was actually something Hystrex suggested a whole year ago. But basically, I came to realize that there really isnt a reason non Minions or Demons would need to be inved. This version is longer, but solves all such problems
new version is currently only jinxed with Marionette. As before, the Marionette doesnt wake to learn the Sycophant
(i may consider changing to "evil characters know". its mainly the way it is now to make Simulacrum slighlty more understandable)
constant know makes it weird with things that create good minions/demons later in the game (like pit hag) but thats not necessarily a bad thing
just a thing of note
One more time
” Look inside yourself. Have you really done the right thing? And, considering what you've done... What will you do now? That... that's something only you can answer.”
Introducing the…
Legate
[Townsfolk]
On the final night, alive Minions become good, even if you die.
The Legate gives Minions another option
- The Storyteller determines the final night. This is before what the Storyteller believes will be the final day.
- Minions learn that they have turned good
- Dead Minions do not become good. If all are, the Legate does not turn anyone
- The Legate does not know which Minions have become good.
https://www.bloodstar.xyz/p/LadyMistchemist/Mistfits-Pre-Release/legate_mistfitsprerelease.png
Examples
The Fang Gu, the Boffin, the Cannibal and the Legate are alive. The Fang Gu kills the Cannibal. The Boffin becomes good
There are five players alive: the Demon, the Godfather, the Cerenovus and two Townsfolk. The Godfather is executed. The Cerenovus dies tonight . No one turns good because there are no living Minions.
How to Run
At the end of the night you believe to be the final night, check which Minions are alive. These Minions become good. Show them the YOU ARE card and a thumbs up to indicate they are good
If no Minions are alive, nothing happens.
Interesting Interactions
Evil Twin (JINX): If the Evil Twin turns good, they register as evil to their own ability
Pit Hag (JINX): The Pit Hag can't make a Legate
Psychopath (JINX): If a good Psychopath uses their ability, evil wins
Spy/Widow: Spy & Widow have the option to be cagey & try to keep the Legate alive. However, they are still evil until the final night & would have to stay alive. As such, they are not dedicated to the Legate activating
Mastermind: If the Mastermind ability activates, this will trigger the Legate. Be careful putting these two characters together
Vigormortis: Really good at thwarting the Legate with minimal cost. This can work well or poorly, depending on the script and/or bag
see what i mean with this being on the right track lol
Fun Fact: This character was, like a few others of mine, born as a fusion Lizard
Holy shit this rips
in this case, Xaan Athiest. A day-night window of opprtunity where everyone is good
if the evil twin is alive on final day doesnt it just end
or does final day get adjusted when theres a living twin pair
I'd say theres two ways to rule it
-
Base it on nornal final day
-
Base it on a day in whcih the Demon is dead & Twins live
"normal final day" being f3 (assuming no multikill potential)?
because if theres a living twin pair and the demon in f3 it doesnt matter if the twin is good, good cannot win
And so, the dual release is nearly complete. But one last treat remains, courtesy of Hystrex
Be on the lookout :)
-# hey i know that guy
Why not use Scarlet Woman's syntax here?
If there are 5 or more players alive & the Demon dies, they keep their ability, learn you, & you become "the Demon". (Travellers don't count.)
like that?
And here it is #1399910044413460582 message
My reasoning was just that it made the character far longer & didn’t look amazing
(also I thought I did all the SW syntax I needed)
my biggest concern is that the "they" looks like it refers to the 5 or more alive players
Oh true
If there are 5 or more players alive (not Travellers) & the Demon dies, they keep their ability, learn you, & you become "the Demon".
that's 133
If there are 5 or more non-Traveller players alive & the Demon dies, they keep their ability, learn you, & you become “the Demon”.
130
Hmmm… I did do non Traveller for Wine Gremlin, so it kinda fits here
(oh yeah, WG has a minor reword)
Each day, 1 good chooses 2 alive non-Travellers, or you choose 1 tonight: to Townsfolk, they register as evil Demons until next choice.
So like
You want a lily pad
Or
Also, does the Simulacrum really need to be jinxed with Soldier, Monk and Grandmother? And not with the Barber?
What if i...
Make everyone into legion
The Mistfits: Beta ֎
Honestly, I might just call it full actually, now that it has its first polyhybrid
(also it’s always been that)
The Mistfits ֎
Yeah, honestly, I’m happy labeling that now
The dual release was as good an occasion as any
Also, theres a chance i drop my full almanac. But I do have a few more characters that may get dedicated releases
I'll do those if & when I feel like it
wow i love the social implications of the damsel knowing minions and knowing the existence of a swordfighter but not who
The Mistfits ֎ (Not A Snowman)
Will be posting my collection character here when I get chance. Also gonna drop 1 or 2 characters I've been sitting on that are plenty polished
I doubt im ever gonna drop my full unreleased almanac. Depends how I feel
But there are a few there I might drop when I feel like it
50/50. But as I said, its not a snowman :)
guess there's no need to clap then
Not this :)
Alright, I think I'm ready
Give it up, for the chilling terror...
The master of the winter storms
THe ice queen herself...
A lost traveller
Wanders alone in the cold
Withering away
Introducing the…
Yuki-Onna
[Minion]
You start knowing the Outsider players. Once per game, at night*, choose 1: they die. [+1 Outsider]
The Yuki-Onna freezes Outsiders to death
- The Yuki-Onna learns which players are Outsiders, but does not learn their characters.
- The Yuki-Onna does not learn Outsiders who come into play later
- The Yuki-Onna may choose players they don't know, but only chosen Outsiders die
https://www.bloodstar.xyz/p/LadyMistchemist/LadyMistsList/yukionna_ladymistslist.png
Examples
It is a base 1 Outsider game. The Yuki-Onna learns that Brianna & Sam are Outsiders
Lucas is the Klutz. The Yuki-Onna chooses Lucas: he dies.
The Pit Hag turns Ella into the Zealot. THe Yuki-Onna does not learn Ella is an Outsider. Tonight, they choose Ella: Ella dies because she is now an Outsider
How to Run
While setting up the game, before putting character tokens in the bag, add one extra Outsider character token and remove one Townsfolk character token.
During the first night, wake the Yuki-Onna.Point to each player that is an Outsider. Put the Yuki-Onna to sleep.
Each night except the first, wake the Yuki-Onna. They either shake their head no or point at any player. Put the Yuki-Onna to sleep. If the Yuki-Onna points at an Outsider, that player dies - mark them with the DEAD reminder. The Yuki-Onna loses their ability —mark them with the NO ABILITY reminder and remove their night token from the night sheet
Interesting Interactions
Damsel (JINX): The Yuki-Onna doesn’t learn the Damsel player. They may choose to kill the Damsel instead of choosing a player
Barber/Sweetheart/Plague Doctor/etc.: The Yuki-Onna can trigger on death Outsider by killing them
Alchemist: Not the worst Alch ability, but still a bit strong
Goon: The Yuki-Onna still cant kill the Goon, but they have an easier time turing them
Tinker: Pretty easy to kill them at any time
Thanks to Luis S for helping refine this one
I'd say fire but ice feels more thematically fitting
I do?
I may have a character to release as a Christmas gift
It’s honestly funny enough that I wanna release a version of it at some point
I’ll add the hint later today, after I get some water
Merry Christmas!
Its time to unwrap my gift t you
starring in new shades of blues and reds
writing a story for the world to see
It’s a lovely shade of blue, but it doesn't compliment your claws. May I suggest scarlet instead?
Introducing the…
Inkmaker
[Townsfolk]
1 of the Demon's bluffs is an in-play evil character instead. You start knowing which character.
The Inkmaker replaces 1 of the Demon's bluffs with an evil character
- The in-play evil character can be a Demon, a Minion, or even an evil Townsfolk or Outsider
- If the Inkmaker is poisoned after the demon info step, they can learn false info, but the bluff wont be affected
- The number of bluffs does not change: there will still be 2 good characters & 1 evil one in most cases.
https://www.bloodstar.xyz/p/LadyMistchemist/LadyMistsList/inkmaker_ladymistslist.png
Examples
The Vigormortis and the Cerenovus are in play. The Vigormortis learns Cerenovus is a bluff. Later that night, the Inkmaker learns Cerenovus is in play
It is a 2 Minon game. The Imp learns that their bluffs are Town Crier, Balloonist, and Imp. The Imp rolls their eyes, knowing 1 Minion won’t get a bluff this game.
How to Run
When setting up the game, decide on 2 bluffs instead of 3. Decide which evil character you intend to show. Mark their character with
During the 1st night, when waking the Demon for ifo, show them the THESE CHARACTERS ARE NOT IN PLAY card. Show them the 2 good characters & the 1 evil character. Put the Demon to sleep as normal.
Wake the Inkmaker. Show them the evil character marked BLUFF. Put the Inkmaker to sleep
Interesting Interactions
Summoner (JINX): The Inkmaker changes the Summoner’s bluffs instead of the Demon’s
Phillosopher: Goes before evil info, so you can do this
Vizier: Please give a Demon. The players will murder you if you show Vizier
LoT/Kazali: These arent that great, since evil doesnt need bluffs
Lleech: You know to look for hosts
Lunatic: The Lunatic can think they've had a bluff stolen
That's quite fun
I also have a character from the contest that I’ll show when the contest is finished
Fun fact: this character came about because I thought it’d be a hilarious bit to give a literal Demon bluff as a Demon bluff
Fire
Have a few more characters I'll drop relatively soon, whenever i feel up to it