#★ Circus Music ★

3385 messages · Page 4 of 4 (latest)

dark veldt
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First up!

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WHO'S READY TO GET ROYAAL

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DELIVERED TO YOU LIVE FROM THE EDGE OF A SILVER TRAY

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SHINING LIKE A DIAMOND THAT WILL TAKE YOUR BREATH AWAY

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LOYAL TO THE CROWN AND THE POWERS ALL HIGHER

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IF YOU ARE SO HONORABLE, PLEASE PUT YOUR HANDS TOGETHER

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FOR THE SQUUUUUIIIIIIRRRRREEEEEEEE

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You have an in-play Townsfolk’s ability, but don't know which.
“Indeed. It’s been a lovely few weeks, but time calls! Bye-bye for now!”

The **Squire **serves without knowing their lord.

  • The Squire has the ability of an in-play Townsfolk. They keep this ability even if this character is dead, drunk, or poisoned. The Squire themselves can lose their ability as normal.
  • The Squire does not know which ability they have! They will wake for & make choices for their ability as normal, even if that might reveal which ability they have.
  • If the Squire tries to use an ability they don’t have, like the Fisherman’s, they are told they don’t have that ability.
  • If the Squire is poisoned, drunk, or afflicted by abilities like the Vortox, they might wake or learn info in ways that the ability they have wouldn't. You cannot use this to mimic effects like the Nightwatchman or the Widow.
  • If the ability, like the Candlemaker’s, is retained beyond death, then the Squire follows suit.
  • If the player who has the ability the Squire is copying changes character, the Squire will change which in-play ability they have.
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but don't hold your breath just yet folks!

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WE'RE NOT STOPPING THERE BECAUSE THERE'S MORE TO SEE

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SHINING WITH LOVE FROM DOWN ON ONE KNEE

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PLEASE PUT YOUR HANDS TOGETHER FOR THE NEXT CHARACTER WE'RE GETTING

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GET SOME STANDING OVATIONS FOR THIS GRANDEST OF WEDDINGS

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IT'S THE GROOOOOOOOOOOOOOOOM

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On your 1st day, publicly choose a player (not yourself): if they agree, you both can't die until both would.
“Please, can you make me the happiest man in the world?”

The **Groom **unites themselves with another player, until death does them part.

  • During the Groom’s 1st day, the Groom can publicly choose a player. If this player does not agree to the Groom ability, the Groom will lose their ability.
  • If the chosen player agrees, then neither player can die until both players have had their deaths prevented by the Groom ability.
  • If the chosen player wishes to agree, they must do so in public when chosen by the Groom ability.
  • The Groom ability persists until both players have been saved by it specifically. It does not matter how many things attempt to kill one player, until the other is saved by the Groom ability, they will not die. If something other than the Groom ability stopped a player's death, then that player does not count as being saved by the Groom ability.
  • If something does, in fact, kill a player protected by the Groom, they are still considered saved by the Groom ability. If this player is the Groom, the Groom loses their ability, on account of being dead.
  • When the Groom ability ends, the players remain alive, but are no longer protected.
paper temple
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is this an outsider or a townsfolk? cause i could honestly see it as both

dark veldt
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Townsfolk

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But wait, there's another Townsfolk where that came from!

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HERE TODAY, AND FIVES TIMES EACH DAY

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HELPING THE GOOD TEAM FAST AND QUICKLY

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IT'S THE ONE AND ONLY WITH NO IDOLS

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(this is so fucking cheesy)

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THE IMAAAAAAAAAAAAAMMMMMM

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Each day, you may publicly advise your team: that night, learn how useful your advice was.
“گود سے لے کر قبر تک علم حاصل کرو"

The **Imam **searches for the correct path.

  • Each day, the Imam may publicly give advice to their team. That night, the Imam learns how useful the advice was.
  • If the Imam doesn’t give advice to their team, they don’t learn info that night.
  • The Imam’s advice must be addressed to their entire team. It can mention specific players, but the advice must be such that any player on the Imam’s team can follow it, or the group can as a whole.
  • The Imam’s advice is assessed based on how useful it’d be if followed that day. For example, advice pertaining to the final day is not useful for days before the final day.
fair matrix
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does Imam info work like a General?

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given that it learns info in the night it doesn't seem like the Storyteller can give them anything too nuanced

dark veldt
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the HTR clarifies, but the ST uses their thumb as a dial, similar to Hierophant HBL

fair matrix
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cool, thanks!

dark veldt
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If you'd prefer to use a numerical system (1-5) that could also work, just make sure your players know what their Imam info means

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AND TO END THE CYCLE, AND BRINGING IT'S OWN

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TITAN DELIVERER OF SCARS FROM THE STARS

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THE GALAXIAL THREAT, PLEASE GET YOUR APPETITES WHET

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FOR THE GRAND

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THE MIGHTY

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ECLYPSOOOOOOOOOOOOO

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If a player died today, or no one has in 2 days, choose 3 players tonight: they all die.
“If you look way up, you’ll see the northern lights, the shooting stars, and the sky falling.”

The Eclypso brings cyclical doom

  • Each night after the first, if a player died that day, the Eclypso chooses 3 players to kill.
  • If a player didn't die that day, then the Eclypso doesn't wake that night.
  • If 2 days go by without anyone dying, the Eclypso will wake to kill 3 players that night. This includes the night in between these days.
  • Players usually die during the day due to execution. Abilities like the Witch, or Psychopath might cause the Eclypso to activate otherwise, and abilities like the Pacifist and Tea Lady might prevent it.
dark veldt
dusky bison
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I'm always so impressed by how simple but exciting your character designs are. Top tier stuff

dark veldt
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aww tysm!

dark veldt
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I think I'm going to go through with the Seer changes in MasterJson, but I'll be keeping a very fine eye on its balance from there, and might even make another script for it (due in large part to Dinner & A Show being pretty weird)

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I think it is a nerf to a Demon that's not the strongest, but I think it's important that Seer is the Demon that I'm determining the balance of.

heavy haven
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Oh dear that's a lot of stuff to react to

Broadly I think those changes are all good. Curionist especially is waaay more interesting conceptually to me now.
I also agree that Seer feels cooler like this, albeit much weaker. Idk if seer could be offset by having more raw power (IE kills or poisons or whatever) but for now it seems like a cool excuse to pack a script with wicked powerful minions and then have the 2 demons be like...seer and lil monsta.

Squire seems cool, very base game coded (ala apprentice, even). Obviously highly script dependent, though.

Groom is FREAKIN AWESOME I LOVE IT NO NOTES.

Imam with the thumb dial just sounds fun, really.

Eclypso...I think wrapping my head around this one is hard. Skipping executions is a generally maligned mechanic for good reason, but this at least puts a cap on it of "every other day". Currently...my sensation is that it's quite strong? 3 kills completely warps most towns, and it's pretty inevitable that town will have to endure that many kills multiple times before they ever have a chance to win. Also has some unfortunate interactions with player count, where executing on 6 is very likely an instant death sentence if town is wrong.

That said, on a script with an absolute proponderance of survival abilities (sailor, soldier, innkeeper, monk, tea lady, fool) I could see this working out, but overall I'm quite hesitant about this one.

fair matrix
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Eclypso feels like a mix of Zombuul and Po to me

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it has the 1.5 kills a night deal of Po (ish) but also has some limitations based on player agency during the day of Zombuul

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overall though i agree that its a very strong demon and scripts with it should be made very carefully

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putting this with a Vortox sounds like hell

paper temple
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Is it tho?

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It's very loud and likely to out its own existance

fair matrix
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specifically on the first day it's bad

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bc i feel like normally you want to not execute day one on a script with this demon to check for it

dark veldt
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Eclypso is certainly weird. I think it's a lot weaker in practice than it looks, because it's kill power is so condensed, meaning just 1 or 2 alive players who are largely trusted can really put them on the back foot. When I playtested this Demon, town was largely 50/50 on the final day in a game where they executed on the 1st day

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mind you that script/game had a lot of other oddities that made it not the best data for Eclypso (There was a lot of confirmation. I think Nightwatchman, Farmer, and something else. On top of that, a Minion was bluffing Squire) but I think it's like

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it's strong, and certainly centralizing, but good has more resources (or rather, evil has less) than it might first appear

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In a weird way, it's kind of similar to Leviathan

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I'd reccomend making sure your towns are nice 'n fatty in terms of info (esp info that develops while the Eclypso is sleeping, like Amnesiac or Bug Collector) and a bit of survival goes a long way but a good way (the game in question had Groom)

dark veldt
heavy haven
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This makes sense to me. Thanks!

dark veldt
golden burrow
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Oh man

golden burrow
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It's a good ability + it's awesome to see another islamic character 👀

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Oh man i love my terrible connection

dark veldt
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It wasn't until I was writing the almanac for it that I realized what made it really work lol

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and it's older iterations were uhh....rough lol. The first pass (and the only one that got playtested) basically required you to have Heretic or something like it on script

golden burrow
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Can't wait for my "Every good players must DIE" advice to be rated as a 👍

dark veldt
dark veldt
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I think the Seer ID being Tiresias is enough fun that it's worth the confusion, however, with Worker I'm less sure. What are y'all's thoughts? I'm personally fine either way

inner cradle
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Do the IDs really matter

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Nobody is typing out jsons from memory

dark veldt
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Not really yeah. The only situation aside from manually typing Json code is making jjinxes

inner cradle
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It's not like these are standardized, if I'm making a jinx I'm copying the ID anyway

night ibex
inner cradle
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Really??

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Like when you're porting someone else's character to a script???

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(if you mean making your own characters then yeah that's perfectly normal)

dark veldt
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amongst my fun in making the Circus Music masterjson, I just learned that the Kenku icon isn't the Kenku icon

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If you compare the evil and good versions, you'll notice that they're really different. I think this mixup happened because of my terrible file naming

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wait no shit I updated it hold on

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Kenku.png is what the icon has been, but I think I was supposed to be KenkuBlue.png because that's what the alignment flip is

night ibex
dark veldt
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I just recalled that a lot of the older characters here are textured differently than the newer ones

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to prevent the masterjson update from taking any more eons than it already will I'm gonna pen this at the tippy top of my todo list after the update is done

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I'll probably push that update at the same time as I push the next character drop after masterjson

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progress on masterjson is also going really well, btw. I've finished all the Townies and most of the Outsiders. The system I've got going is really nice. There's some other stuff I want to do, like update the almanacs for the majorly updated characters and I wanna touch up the scripts a little (If you're fans of how they are, I'd save a back up json) so I'd probably keep your calenders open for an early January (ish) window

open flame
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This is so goofy. I love it.

dark veldt
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Ty lol

inner cradle
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👏

dark veldt
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New year incoming, and while I'm still hard at work on the Masterjson update (definitely early January now), I've got another Seer update I want to floor. This time it's a buff!

Each night, see the Grimoire, & then*, choose a player: they die. Minions steal 1 bluff & only know you. You don't know them.

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(Seer now gets to see the Grimoire on n1)

dark veldt
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Masterjson is like

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Soon chat

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Like I don't want to clarify how soon bc then you'll ask why I haven't posted it yet, but very soon

glad notch
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question about Conspiracist's interaction with Vortox: does Conspiracist always learn false info in a Vortox game regardless of whether their neighbor is evil or not?

also talking about Conspiracist - the JSON on the Notion site didn't initially work when I used it in the official script tool (the quotation marks around the flavor text in the JSON are the wrong kind)

dark veldt
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Also to answer your question, yeah the Conspiracist would always learn false info. Savant/Vortox provides precedence that Vortox makes info false, even if it would already be false

dark veldt
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I'm gonna start updating the individual character JSONS. I'll probably post the master either tonight or tomorrow morning, and I'll definitely get the updated scripts up then

dark veldt
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I'm going top to bottom, updating each character & their almanac manually

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I stopped after Malum, I'll do the rest tomorrow

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the Prodigy almanac is gonna kill me but the rest should be p simple

dark veldt
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Ok, life's getting in the way, so this is gonna take longer than expected but like

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the update is wip, it is happening.

dark veldt
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Sorry chat, had a long travel I'll get back to this

dark veldt
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Audience

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it's time

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IT'S HERE

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(you can find the file on the Notion)

fair matrix
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yay!!!

dark veldt
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oh wait, Heretic was hatejinxed with Sinner bc Sinner used to turn Outsiders evil when they died

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So after this, keep your eyes open for a Minion on the horizon

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and I actually think my work schedule lowkirkenuinely works better with better releases all at once because once I work I get locked in

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so you might get more than 1 character in that update but I'll see, I can only really think of 1 other character I'm itching to release

inner cradle
old bridge
dark veldt
inner cradle
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AWESOME

inner cradle
old bridge
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mf YOURE a butt collector

dark veldt
old bridge
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oh ok sure

dark veldt
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like so that they have social info to work from and not just mechanical

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although come to think of it...it's been a while since I've considered that

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I could see it being changed just to make BC tempo a little more natural, but making it keep the social info aspect is hard

old bridge
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well i mean as is, the “learn if you were correct bit” only starts like n3

inner cradle
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What if like

old bridge
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which on like small counts is like end of game lol

inner cradle
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The st can add to the picture

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Draw stuff on later to include social info

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Is that anything

old bridge
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i did have something similar

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but like not exclusively drawings

dark veldt
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Actually I might as well share the odd idea I had just now to fix some of the clunky pacing of Bug Collector in here to get y'all's feedback too

old bridge
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it was liek

Once per game, you may choose to learn an artistic interpretation of the game from the Storyteller.

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but the script was kind of a shitpost

old bridge
dark veldt
# dark veldt

(also, because I want everyone to be able to tell whether or not their masterjson is up to date [and to give me more time to mull over this change and how to rule & almanac it] this will come, at the earliest, in February)

dark veldt
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Hey chat!

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new update coming in February. I've got a release lineup of 2 Townies and a Minion. I'd say one of the Townies is a solid script filler, & the other 2 characters are really crazy. The Minion is hard to script with, but it's a lot of fun, especially in smaller games

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I'm also gonna be updating the Bug Collector, and this will be the first update that will have a changelog up on the Notion. If there's any other changes ppl want me to make to released characters just hmu.

leaden stone
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@dark veldt Is it intended that if a Prodigy is turned evil there's no motivation to find out their learned player's commonality?

dark veldt
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Not "intentional", but very happy accident

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I can't picture a way that interaction goes that isn't exactly that which is--

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wait a damn minute

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oh I see what you mean

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that is quite bad

leaden stone
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fair enough. It felt to more along the lines of a Klutz or Damsel where an evil version will still lose for their current team rather that making good lose

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It's just a question of if you designed it after Klutz or Heretic

dark veldt
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yeah I thought you were saying it was the case that evil Prodigy does nothing, which I suppose is what I wanted, but no evil Prodigy's win

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curses, I will uh...

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either find a fix for that or introduce a lot of jinxes lmao

dark veldt
paper temple
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Or just let it be a bad interaction

leaden stone
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It seems like this might be better wording?:
You start knowing everyone with a trait & guess it each day, even if dead. If you haven't guessed true, if the Demon is executed, your team loses.

paper temple
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People can script build

dark veldt
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eh, I guess Heretic gets away with it just being a "don't do that" yeah

dark veldt
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yeah, Prodigy is already jinxed with Pit Hag

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Mez gets away with just letting Mez/Heretic be bad, so I think I'm fine with the same being true for Prod

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so only jinx Prodigy really needs (unless I'm missing something, if I am, tell me) is a Boffin jinx

paper temple
dark veldt
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124

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(current Prod)

minor wave
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That explains "Guessed true"

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True as an adverb, while not wrong, is archaic

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I love it though

paper temple
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You start knowing all of a trait & guess it each day, even if dead. Until you're right, executed demons win.

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(Just showing it since I recently had the same "guessed true" connundurm and came up with this)

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(But on another ability)

minor wave
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You start knowing all players with a trait & guess it each day, even if dead. Until you are right, executed Demons win.

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You've got enough space for this

paper temple
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This doesn't mena the same thing

minor wave
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Yeah?

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the 'Specific/particular' is heavily implied

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I don't think I'd ever say something is 'of' a trait

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In any context

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Also "all of a trait" == "a whole trait" to my brain

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And I just don't think 'of' is the right word here

paper temple
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Well, I am of a group defined by trait

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Maybe

minor wave
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Even 'of a group' is weird

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I'd say 'in a group'

paper temple
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It doesn't sound weird to me 🙈

minor wave
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Not as weird

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But it doesn;t sound standard

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Anyway I told my gf I'd be going to sleep 15 minutes ago

paper temple
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I'll call the "I'm Swedish and my native language isn't English" (it kinda is, Swedish is just often Swenglish. XD)

minor wave
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Night

paper temple
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Night!

dark veldt
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Prodigy used to be "of a trait" for a bit, but I didn't really like how that felt

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It felt, to me, like the kind of thing I'd only say when trying to use as few characters as possible

paper temple
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fair enough

minor wave
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You start knowing all players with a trait & may guess it each day, even if dead. Until you are right, executed Demons win.

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123

paper temple
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but "until you're right" might still be useful, not really needed tho

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124 isn't nad

minor wave
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Cuts 1 more ch ig

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You start knowing all players with a trait & may guess it each day, even if dead. Until you're right, executed Demons win.
122

dark veldt
nocturne tapir
# dark veldt

that is indeed 122... but we're still sending you to the slaughterhouse

dark veldt
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Lmao

paper temple
# dark veldt

makes sense, though im not sure either conveys that particularly well

dark veldt
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Neither are perfect but they're both good enough

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This just implies that precedent a little more

leaden stone
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Are there any play tested scripts out there that feature Worker? It seems really interesting as a sort of good version of legion.

proper kraken
dark veldt
dark veldt
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Also I failed to meet my February deadline

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As compensation you all will get:

  • Some almanac goodies
  • Teasers about the release after the upcoming release
nocturne tapir
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but i wanted smut....

dark veldt
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Upcoming release will come with new Bug Collector, alongside a Minion, & 2 Townies. I'm really excited for all 3

proper kraken
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It’s changed a bit since the but this should be the version Hystrex has relatively public

dark veldt
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the Traveller is awesome, and the Townies are also great. One of them is, I'd argue, one of the most anticipated releases I've had, and the other one is so batshit crazy I've had someone suggest I make it a Loric.

dark veldt
inner cradle
inner cradle
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And when I say unfinished I mean the ability itself is done, it's everything else that's unfinished (art, almanac, json, etc)

inner cradle
dark veldt
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Like, I don't like making promises I can't keep, but maybe today soon. I think all that's left is updating the changelog, and some json shenanigans

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(I'm changing some flavor texts, and I'm not certain if I made the jsons for the upcoming characters, but because 2 of them don't wake their jsons are fairly easy to make)

minor wave
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👀

warm tinsel
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👀

inner cradle
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👀

dark veldt
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Starting to make changes in the almanac that aren't the new characters

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alright folks

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let's begin!

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ARE YOU READY FOR A NEW CHARACTER TO STITCH INTO YOUR GAMES WITH THE CIRCUS MUSIC COLLECTION!?

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APOLOGIES IF I BUG YOU, WHEN I ANNOUNCE THE ONE

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THE ONLY

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-# wait a minute

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-# I forgot to update the token leaves gimme a sec

heavy haven
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omg what are the odds that I clicked into this just as this happens

dark veldt
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-# cough cough

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WHO'S READY FOR THE SUPER SILK STRINGING SYMPHONY COMING STRAIGHT TO CIRCUS MUSIC

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THE CREEPY, THE CRAWLY

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SEEEEERIIIICUUULLTUUURIIIIIIIIIIIIIST!!!!!

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Each night, choose a player: you learn if the closest Minion from them is 1) clockwise, 2) anti-clockwise, or 3) neither.
“Don't let the things that keep you safe go to waste.”

The Sericulturist weaves the Minions together.

  • Each night the Sericulturist chooses a player, and then learns whether the closest Minion from that player is closer clockwise, anti-clockwise, or neither.
  • The Sericulturist learns their info in the form of a number. So they learn “1” if the closest Minion is clockwise, or “3” if the Minion is equidistant.
  • Chosen Minions yield information about other Minions, assuming there are any. Usually, if there is only 1 Minion they are neither clockwise, nor anti-clockwise from their closest Minion.
  • Likewise, if there are no Minions at all, then the Sericulturist would learn “neither” regardless of who they choose.
  • If there are multiple Minions that are the same distance from this player, then their closest Minion is neither clockwise, nor anti-clockwise.
  • Remember, the Sericulturist looks for Minions, not the Demon!
minor wave
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I've played with this one, it's suuuper fun

dark veldt
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but wait folks, there's more!

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BURNING BRIGHT, WE PRESENT A SECOND TOWNSFOLK

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PLEASE LIGHT UP THE NIGHT AND FOLLOW MY LEAD

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FOR THE AMAZING

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THE TRAILBLAZING

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TOOOOOORCHBEAAAREEEERRRR

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During evil info, you register as the Demon instead of them. If you're nominated & all evil players vote, they win.
“At the edge of the light, the darkness follows.”

The Torchbearer leads the evil team.

  • During Minion Info and Demon Info, the Torchbearer will register as the Demon! They’ll know who the Minions are, they’ll start the game knowing 3 bluffs, and the Minions will think the Torchbearer is the Demon.
  • Likewise, during Minion Info and Demon Info, the Demon won’t register as the Demon. While they’ll still register as the Demon for abilities and win conditions, they won’t know their team or bluffs.
  • If the Torchbearer is nominated, and all evil players vote, the evil team will immediately win, whether or not the Torchbearer is executed.
  • If the Torchbearer dies, they can’t lose due to their ability anymore!
  • The Torchbearer doesn’t know who the Demon is, nor does the Demon know who the Torchbearer is.
  • Anything that would mess with the info the Demon learns, like the Magician or Poppy Grower, likewise affects the Torchbearer.
  • Things the Demon learns that aren’t due to Demon Info, such as the King or Lunatic, aren’t learned by the Torchbearer.
minor wave
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Question, what does the Demon learn in a TB game?

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Is it any different to them simply having no minions?

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Oh bluffs

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Alright

dark veldt
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They also don't get bluffs either, yeah

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I've only ran Torchbearer once, and it was with this upcoming Minion, so it was a somewhat out of the ordinary game

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It seems like it'd work, and I've given it a lot of thought, but it is certainly a strange character

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Speaking of that Minion!

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TO END TONIGHT'S PERFORMANCE

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AN ENDING THAT MIGHT NEVER END

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PLEASE MAKE MUCH ROOM

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FOR THE AMAZING

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THE CRAZING

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THE CORDYCEEEEEEEEEPSSSS!!!!!!

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Dead Townsfolk, Outsiders, & Minions regain their ability. Alive Townsfolk are poisoned.
"Subject is suffering delusions of animacy. Please investigate further.”

The Cordyceps imitates life.

  • While Townsfolk live, they’re poisoned! They can learn true or false info, & their abilities won’t work.
  • When Townsfolk die, they regain their ability. They’ll no longer be poisoned, and characters like the Washerwoman get their info again.
  • This extends to Outsiders and Minions. They have their abilities while alive as normal, but once they die, they keep their abilities!
  • This extends to the Cordyceps themself! If the Cordyceps dies, they keep their ability.
  • Some characters, who only work while dead, aren’t changed by the Cordyceps. For example, the Ravenkeeper is poisoned while they’re alive, but this doesn’t affect the Ravenkeeper ability.
  • When a player changes character, they are both losing their old character’s ability, and gaining a new ability if they’re alive. Once a player regains their ability due to the Cordyceps, they keep it even if the Cordyceps exits play.
  • Dead players who are drunk or poisoned have no ability, but the Storyteller may convince them they do have one. Normally this doesn’t matter, but if a Cordyceps could be in play, the Storyteller can use this to make dead players think they’ve regained their ability.
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This update also comes with a significant rework to the Bug Collector, which is really fun!

minor wave
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I've also played with this one!

dark veldt
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Oh whoops, forgot to update Prodigy jinxes

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since it's not on the changelog, and it's late March anyway, I'll just put it on the docket for April

dark veldt
dark veldt
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(I just needed to restart my computer)

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the fact that Notion is this inconsistent is a bit of a problem tho. But I can make it work

inner bluff
inner bluff
dark veldt
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Iirc they're jinxed so that Torchbearer gets Demon Info after dying in a Cordyceps game

inner bluff
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and presumably the minions dont suddenly learn about a new "demon"

warm tinsel
dark veldt
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So they still get their downside after dying, but they do get their upside

inner bluff
#

wait

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since they start poisoned would the torchbearer learn fake demon info

dark veldt
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Yep!

warm tinsel
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The 1 thing about torchbearer is that minions can test you by telling you to kill a specific person

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Or am I missing something

inner bluff
#

oh thats a good point

warm tinsel
#

Or if the real demon kills a Minion

inner bluff
#

hm

warm tinsel
#

This doesn't matter so much in certain environments so I think its fine

#

It's definitely not something that you slap onto just any script

inner bluff
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yeah it feels like itd work best on a BMR-like where kills not happening or happening can be explained away

warm tinsel
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Or st controlled kills, or even timer demons

inner bluff
#

yeah

#

. probably not lil monsta though

speaking of which whats the jinx for that

inner bluff
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just hatejinx it

dark veldt
#

A real Demon might have higher priorities than proving they aren't a Torchbearer

inner bluff
#

timer demons/st controlled kills feels like what works best i like the idea of a torchbearer script like that

dark veldt
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It helps that the Torchbearer wincon requires the Demon, who has been excluded from evil, to vote as well. Usually if the Minions suspect their Demon is a Torchbearer, they'd want to say something publicly

inner bluff
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the demon bluffing zealot to have an excuse to vote on everything

dark veldt
dark veldt
inner bluff
#

wait hang on magician torchbearer is such a fun interaction even if the torchbearer does step on the magician's toes a lot

torchbearer talking to one of their minions, knowing that if it ends up being the magician they dont actually lose anything from the magician thinking they're the "demon"

magician trying to figure out whether they found the torchbearer or the demon

dark veldt
#

It can work! You just gotta be careful

dark veldt
inner bluff
#

the torchbearer, if they trustfall, can help the magician pull an absolute blinder by letting them know who to pretend to be the demon to

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the minions thinking the magician is the torchbearer and attempting to rise up on them 🔥

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wait this is peak

dark veldt
#

Poppy Grower also combos weirdly, bc the TB will look more like the Demon by knowing there's a PG in play

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Until the PG dies, but evil still won't have bluffs & they get no indication of who the TB is

inner bluff
#

cooking up some hot garbage
what am i creating help

Script: Fuck You, Baltimore!

Townsfolk:
Magician
Torchbearer
Sleeper (New World Chaos)
Squire
Parvenu (Bootlegger's Anthology, currently deprecated)
Worker
Cleric

Outsiders:
Zealot
Lunatic
Snitch
Sinner

Minions:
Harpy
Vampire (Brewlations and Boilers)
Brainwasher (New World Chaos)
Alphera

Demons:
Eclypso
Yaggababble
Flabberghast (Homebrews by Luis)

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get me out of the kitchen 😭

night ibex
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seems good to me

#

Vampire Alphera is fucking wild though

dark veldt
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If I draw Minion and see 3 Demons, and none of them are my Demon, I'm murdering someone lmfao

#

(Squire TB/Magician + TB + Magician)

inner bluff
inner bluff
#

tbh might swap out sleeper on this if i want to care about this being an actual enjoyable product

minor wave
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Or have I forgotten how- I've forgotten how vampire works

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Ignore me

#

"Wakes for demon info" =/= "Seen as the demon in minion info"

#

Waiiiiit Vampire/TB fuckkssss

inner bluff
#

yeah it does

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you can achieve the ultimate double cross and team up with the good minion behind the vampire's back behind the rest of the minions' back

minor wave
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As a Demon you can bluff being TB to the good minion

#

As the vampire you can bluff being TB to an evil minion

inner bluff
minor wave
#

It's all fucked

#

Wait how 2 squires?

inner bluff
#

oops mispoke

inner bluff
inner bluff
inner bluff
#

. ok evil probably doesnt immediately rise up out of hesitation of "hey what if im the good minion wtf" but its still a bad interaction

inner bluff
#

so just dont give the squire tb in a vamp game

inner bluff
dark veldt
inner bluff
#

learnt that vampire-magician doesnt work like that anyways so the interaction is just completely fine regardless, vamp wakes up separately so itd be indistinguishable from a regular magician

inner bluff
dark veldt
#

With the soon death of good friend of this project, bloodstar.xyz, I'm going to start shifting my internal doc over to klutzbanana. This shouldn't affect you all, just wanted to let y'all know

#

if you haven't already, I highly reccommend using the updated character jsons, as my icons used to be hosted on Bloodstar, which now won't work any more

#

also plans are changing slightly. I still want to have that update with the 2 Townsfolk and the Traveller, but I also have a Demon that I want to release in April, in honor of April Fools day, which is almost finished

heavy haven
#

gonna have a lot of work to do in moving things over

dark veldt
#

yep :( Going away in a little under 90 days

heavy haven
#

damn, I better get workin'

dark veldt
#

LADIES, GENTLEMAN, AND OTHERS

#

PLEASE PUT YOUR HANDS TOGETHER

#

FOR THE HILARIOUS

#

GREGARIOUS

#

THE SNAAAAAAAARRRRRRRRKKKKK!!!!

#

“God, I cannot stand this game of Blood on the Clocktower”

If a player of a character type dies, all players of that character type die.

The Snark is stupid or something

  • If a player of a character type dies, all players of that character type die.
  • Don't run this with travellers ig.
  • Fabled and Loric characters instantly die.
#

wait a minute

#

no, this isn't the right token at all

#

or ability

#

who wrote this??

#

is someone playing a joke on me?

#

Well I swear this part is falling apart, we're at the downward heart of this wretched arch so show yourself in colors stark (and do not call yourself 'the Snark')

#

the oney

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the funny

#

COOOMEEEDIIIAAAAARRRRCH

#

“I shall live as I die, and die as I live: laughing along the way.”

Each night*, choose a player: they die. Evil wins when you’re executed, unless the last executee was a Townsfolk.

The Comediarch laughs whether they live or die

  • If the Comediarch is executed, and the player executed before them wasn’t a Townsfolk, then the evil team wins.
  • If the player executed before the Comediarch was a Townsfolk, then good wins as normal.
  • If no one has been executed this game, the Comediarch ability is still active — evil would win if the Comediarch the 1st executee.
  • The Comediarch ability does not concern itself with whether or not executed players are killed.
  • The Comediarch ability can be stopped by executing dead Townsfolk.
  • The Comediarch checks the character of the executee when they were executed. If a Townsfolk is executed and then becomes a different character type, the Comediarch ability is still neutralized. Likewise, if the last executee becomes a Townsfolk, but wasn’t one when executed, the Comediarch ability is still active!
#

(Comediarch is the new Demon, Snark is a shitpost)

paper temple
inner cradle
inner cradle