#★ Circus Music ★
3385 messages · Page 4 of 4 (latest)
WHO'S READY TO GET ROYAAL
DELIVERED TO YOU LIVE FROM THE EDGE OF A SILVER TRAY
SHINING LIKE A DIAMOND THAT WILL TAKE YOUR BREATH AWAY
LOYAL TO THE CROWN AND THE POWERS ALL HIGHER
IF YOU ARE SO HONORABLE, PLEASE PUT YOUR HANDS TOGETHER
FOR THE SQUUUUUIIIIIIRRRRREEEEEEEE
You have an in-play Townsfolk’s ability, but don't know which.
“Indeed. It’s been a lovely few weeks, but time calls! Bye-bye for now!”
The **Squire **serves without knowing their lord.
- The Squire has the ability of an in-play Townsfolk. They keep this ability even if this character is dead, drunk, or poisoned. The Squire themselves can lose their ability as normal.
- The Squire does not know which ability they have! They will wake for & make choices for their ability as normal, even if that might reveal which ability they have.
- If the Squire tries to use an ability they don’t have, like the Fisherman’s, they are told they don’t have that ability.
- If the Squire is poisoned, drunk, or afflicted by abilities like the Vortox, they might wake or learn info in ways that the ability they have wouldn't. You cannot use this to mimic effects like the Nightwatchman or the Widow.
- If the ability, like the Candlemaker’s, is retained beyond death, then the Squire follows suit.
- If the player who has the ability the Squire is copying changes character, the Squire will change which in-play ability they have.
but don't hold your breath just yet folks!
WE'RE NOT STOPPING THERE BECAUSE THERE'S MORE TO SEE
SHINING WITH LOVE FROM DOWN ON ONE KNEE
PLEASE PUT YOUR HANDS TOGETHER FOR THE NEXT CHARACTER WE'RE GETTING
GET SOME STANDING OVATIONS FOR THIS GRANDEST OF WEDDINGS
IT'S THE GROOOOOOOOOOOOOOOOM
On your 1st day, publicly choose a player (not yourself): if they agree, you both can't die until both would.
“Please, can you make me the happiest man in the world?”
The **Groom **unites themselves with another player, until death does them part.
- During the Groom’s 1st day, the Groom can publicly choose a player. If this player does not agree to the Groom ability, the Groom will lose their ability.
- If the chosen player agrees, then neither player can die until both players have had their deaths prevented by the Groom ability.
- If the chosen player wishes to agree, they must do so in public when chosen by the Groom ability.
- The Groom ability persists until both players have been saved by it specifically. It does not matter how many things attempt to kill one player, until the other is saved by the Groom ability, they will not die. If something other than the Groom ability stopped a player's death, then that player does not count as being saved by the Groom ability.
- If something does, in fact, kill a player protected by the Groom, they are still considered saved by the Groom ability. If this player is the Groom, the Groom loses their ability, on account of being dead.
- When the Groom ability ends, the players remain alive, but are no longer protected.
is this an outsider or a townsfolk? cause i could honestly see it as both
Townsfolk
But wait, there's another Townsfolk where that came from!
HERE TODAY, AND FIVES TIMES EACH DAY
HELPING THE GOOD TEAM FAST AND QUICKLY
IT'S THE ONE AND ONLY WITH NO IDOLS
(this is so fucking cheesy)
THE IMAAAAAAAAAAAAAMMMMMM
Each day, you may publicly advise your team: that night, learn how useful your advice was.
“گود سے لے کر قبر تک علم حاصل کرو"
The **Imam **searches for the correct path.
- Each day, the Imam may publicly give advice to their team. That night, the Imam learns how useful the advice was.
- If the Imam doesn’t give advice to their team, they don’t learn info that night.
- The Imam’s advice must be addressed to their entire team. It can mention specific players, but the advice must be such that any player on the Imam’s team can follow it, or the group can as a whole.
- The Imam’s advice is assessed based on how useful it’d be if followed that day. For example, advice pertaining to the final day is not useful for days before the final day.
does Imam info work like a General?
given that it learns info in the night it doesn't seem like the Storyteller can give them anything too nuanced
the HTR clarifies, but the ST uses their thumb as a dial, similar to Hierophant HBL
cool, thanks!
If you'd prefer to use a numerical system (1-5) that could also work, just make sure your players know what their Imam info means
AND TO END THE CYCLE, AND BRINGING IT'S OWN
TITAN DELIVERER OF SCARS FROM THE STARS
THE GALAXIAL THREAT, PLEASE GET YOUR APPETITES WHET
FOR THE GRAND
THE MIGHTY
ECLYPSOOOOOOOOOOOOO
If a player died today, or no one has in 2 days, choose 3 players tonight: they all die.
“If you look way up, you’ll see the northern lights, the shooting stars, and the sky falling.”
The Eclypso brings cyclical doom
- Each night after the first, if a player died that day, the Eclypso chooses 3 players to kill.
- If a player didn't die that day, then the Eclypso doesn't wake that night.
- If 2 days go by without anyone dying, the Eclypso will wake to kill 3 players that night. This includes the night in between these days.
- Players usually die during the day due to execution. Abilities like the Witch, or Psychopath might cause the Eclypso to activate otherwise, and abilities like the Pacifist and Tea Lady might prevent it.
also fun fact, my dad helped with the flavor text here
I'm always so impressed by how simple but exciting your character designs are. Top tier stuff
aww tysm!
I think I'm going to go through with the Seer changes in MasterJson, but I'll be keeping a very fine eye on its balance from there, and might even make another script for it (due in large part to Dinner & A Show being pretty weird)
I think it is a nerf to a Demon that's not the strongest, but I think it's important that Seer is the Demon that I'm determining the balance of.
Oh dear that's a lot of stuff to react to
Broadly I think those changes are all good. Curionist especially is waaay more interesting conceptually to me now.
I also agree that Seer feels cooler like this, albeit much weaker. Idk if seer could be offset by having more raw power (IE kills or poisons or whatever) but for now it seems like a cool excuse to pack a script with wicked powerful minions and then have the 2 demons be like...seer and lil monsta.
Squire seems cool, very base game coded (ala apprentice, even). Obviously highly script dependent, though.
Groom is FREAKIN AWESOME I LOVE IT NO NOTES.
Imam with the thumb dial just sounds fun, really.
Eclypso...I think wrapping my head around this one is hard. Skipping executions is a generally maligned mechanic for good reason, but this at least puts a cap on it of "every other day". Currently...my sensation is that it's quite strong? 3 kills completely warps most towns, and it's pretty inevitable that town will have to endure that many kills multiple times before they ever have a chance to win. Also has some unfortunate interactions with player count, where executing on 6 is very likely an instant death sentence if town is wrong.
That said, on a script with an absolute proponderance of survival abilities (sailor, soldier, innkeeper, monk, tea lady, fool) I could see this working out, but overall I'm quite hesitant about this one.
Eclypso feels like a mix of Zombuul and Po to me
it has the 1.5 kills a night deal of Po (ish) but also has some limitations based on player agency during the day of Zombuul
overall though i agree that its a very strong demon and scripts with it should be made very carefully
putting this with a Vortox sounds like hell
specifically on the first day it's bad
bc i feel like normally you want to not execute day one on a script with this demon to check for it
Eclypso is certainly weird. I think it's a lot weaker in practice than it looks, because it's kill power is so condensed, meaning just 1 or 2 alive players who are largely trusted can really put them on the back foot. When I playtested this Demon, town was largely 50/50 on the final day in a game where they executed on the 1st day
mind you that script/game had a lot of other oddities that made it not the best data for Eclypso (There was a lot of confirmation. I think Nightwatchman, Farmer, and something else. On top of that, a Minion was bluffing Squire) but I think it's like
it's strong, and certainly centralizing, but good has more resources (or rather, evil has less) than it might first appear
In a weird way, it's kind of similar to Leviathan
I'd reccomend making sure your towns are nice 'n fatty in terms of info (esp info that develops while the Eclypso is sleeping, like Amnesiac or Bug Collector) and a bit of survival goes a long way but a good way (the game in question had Groom)
right yeah it was a Groom script without any evil execution survival
This makes sense to me. Thanks!
Np!
Oh man
I adore Imam
It's a good ability + it's awesome to see another islamic character 👀
Oh man i love my terrible connection
It seems to be one of the most beloved characters from this set which is really nice and very surprising lol
It wasn't until I was writing the almanac for it that I realized what made it really work lol
and it's older iterations were uhh....rough lol. The first pass (and the only one that got playtested) basically required you to have Heretic or something like it on script
(it was giving your advice to a specific player. By giving the advice of something like "Kill the Demon" you basically just became a loud VI with none of VI's downsides)

I think the Seer ID being Tiresias is enough fun that it's worth the confusion, however, with Worker I'm less sure. What are y'all's thoughts? I'm personally fine either way
Not really yeah. The only situation aside from manually typing Json code is making jjinxes
It's not like these are standardized, if I'm making a jinx I'm copying the ID anyway
Tbf I usually write them by hand with the assistance of the VSC autofill
Really??
Like when you're porting someone else's character to a script???
(if you mean making your own characters then yeah that's perfectly normal)
amongst my fun in making the Circus Music masterjson, I just learned that the Kenku icon isn't the Kenku icon
If you compare the evil and good versions, you'll notice that they're really different. I think this mixup happened because of my terrible file naming
wait no shit I updated it hold on
Kenku.png is what the icon has been, but I think I was supposed to be KenkuBlue.png because that's what the alignment flip is
I mean yeah if I’m writing something new then typing it is going to be faster than just copy and pasting
I just recalled that a lot of the older characters here are textured differently than the newer ones
to prevent the masterjson update from taking any more eons than it already will I'm gonna pen this at the tippy top of my todo list after the update is done
I'll probably push that update at the same time as I push the next character drop after masterjson
progress on masterjson is also going really well, btw. I've finished all the Townies and most of the Outsiders. The system I've got going is really nice. There's some other stuff I want to do, like update the almanacs for the majorly updated characters and I wanna touch up the scripts a little (If you're fans of how they are, I'd save a back up json) so I'd probably keep your calenders open for an early January (ish) window
This is so goofy. I love it.
Ty lol
👏
New year incoming, and while I'm still hard at work on the Masterjson update (definitely early January now), I've got another Seer update I want to floor. This time it's a buff!
Each night, see the Grimoire, & then*, choose a player: they die. Minions steal 1 bluff & only know you. You don't know them.
(Seer now gets to see the Grimoire on n1)
Masterjson is like
Soon chat
Like I don't want to clarify how soon bc then you'll ask why I haven't posted it yet, but very soon
question about Conspiracist's interaction with Vortox: does Conspiracist always learn false info in a Vortox game regardless of whether their neighbor is evil or not?
also talking about Conspiracist - the JSON on the Notion site didn't initially work when I used it in the official script tool (the quotation marks around the flavor text in the JSON are the wrong kind)
I've tested the MasterJson that I've got and will be sending you all soon, and it seems to work with the official script tool. Once that update comes through, all the character jsons will just be subsects of the MasterJson and so should, in theory, also work.
Also to answer your question, yeah the Conspiracist would always learn false info. Savant/Vortox provides precedence that Vortox makes info false, even if it would already be false
I'm gonna start updating the individual character JSONS. I'll probably post the master either tonight or tomorrow morning, and I'll definitely get the updated scripts up then
This is your warning, the scripts are changing a lot. These are the JSONS for the old versions. Save 'em before they're gone.
I'm going top to bottom, updating each character & their almanac manually
I stopped after Malum, I'll do the rest tomorrow
the Prodigy almanac is gonna kill me but the rest should be p simple
Ok, life's getting in the way, so this is gonna take longer than expected but like
the update is wip, it is happening.
Sorry chat, had a long travel I'll get back to this
yay!!!
oh wait, Heretic was hatejinxed with Sinner bc Sinner used to turn Outsiders evil when they died
So after this, keep your eyes open for a Minion on the horizon
and I actually think my work schedule lowkirkenuinely works better with better releases all at once because once I work I get locked in
so you might get more than 1 character in that update but I'll see, I can only really think of 1 other character I'm itching to release
Omw to run this as a script because I've seen worse script sizes
why is but collector each night*
I ran unreleased Circus Music Bucket and that game was nightmarish lmfao
AWESOME
Hehe butt collector
mf YOURE a butt collector
So the ST can spend the 1st day working on the picture if they want
oh ok sure
like so that they have social info to work from and not just mechanical
although come to think of it...it's been a while since I've considered that
I could see it being changed just to make BC tempo a little more natural, but making it keep the social info aspect is hard
well i mean as is, the “learn if you were correct bit” only starts like n3
What if like
which on like small counts is like end of game lol
The st can add to the picture
Draw stuff on later to include social info
Is that anything
Actually I might as well share the odd idea I had just now to fix some of the clunky pacing of Bug Collector in here to get y'all's feedback too
it was liek
Once per game, you may choose to learn an artistic interpretation of the game from the Storyteller.
but the script was kind of a shitpost
yeah this is gas
(also, because I want everyone to be able to tell whether or not their masterjson is up to date [and to give me more time to mull over this change and how to rule & almanac it] this will come, at the earliest, in February)
Hey chat!
new update coming in February. I've got a release lineup of 2 Townies and a Minion. I'd say one of the Townies is a solid script filler, & the other 2 characters are really crazy. The Minion is hard to script with, but it's a lot of fun, especially in smaller games
I'm also gonna be updating the Bug Collector, and this will be the first update that will have a changelog up on the Notion. If there's any other changes ppl want me to make to released characters just hmu.
@dark veldt Is it intended that if a Prodigy is turned evil there's no motivation to find out their learned player's commonality?
Not "intentional", but very happy accident
I can't picture a way that interaction goes that isn't exactly that which is--
wait a damn minute
oh I see what you mean
that is quite bad
fair enough. It felt to more along the lines of a Klutz or Damsel where an evil version will still lose for their current team rather that making good lose
It's just a question of if you designed it after Klutz or Heretic
yeah I thought you were saying it was the case that evil Prodigy does nothing, which I suppose is what I wanted, but no evil Prodigy's win
curses, I will uh...
either find a fix for that or introduce a lot of jinxes lmao
kind of neither? Obviously Heretic was part of it's inspiration, and for a while it worked quite similar to Heretic, but ideally Prodigy works as its own sorta deal
Or just let it be a bad interaction
It seems like this might be better wording?:
You start knowing everyone with a trait & guess it each day, even if dead. If you haven't guessed true, if the Demon is executed, your team loses.
People can script build
eh, I guess Heretic gets away with it just being a "don't do that" yeah
that's a lot longer, and Prodigy is already not short
yeah, Prodigy is already jinxed with Pit Hag
Mez gets away with just letting Mez/Heretic be bad, so I think I'm fine with the same being true for Prod
so only jinx Prodigy really needs (unless I'm missing something, if I am, tell me) is a Boffin jinx
How long is it rn?
That explains "Guessed true"
True as an adverb, while not wrong, is archaic
I love it though
You start knowing all of a trait & guess it each day, even if dead. Until you're right, executed demons win.
(Just showing it since I recently had the same "guessed true" connundurm and came up with this)
(But on another ability)
You start knowing all players with a trait & guess it each day, even if dead. Until you are right, executed Demons win.
You've got enough space for this
All players have a trait
This doesn't mena the same thing
Yeah?
the 'Specific/particular' is heavily implied
I don't think I'd ever say something is 'of' a trait
In any context
Also "all of a trait" == "a whole trait" to my brain
And I just don't think 'of' is the right word here
It does sound weird to me
Not as weird
But it doesn;t sound standard
Anyway I told my gf I'd be going to sleep 15 minutes ago
I'll call the "I'm Swedish and my native language isn't English" (it kinda is, Swedish is just often Swenglish. XD)
Night
Night!
/lh
Prodigy used to be "of a trait" for a bit, but I didn't really like how that felt
It felt, to me, like the kind of thing I'd only say when trying to use as few characters as possible
fair enough
You start knowing all players with a trait & may guess it each day, even if dead. Until you are right, executed Demons win.
123
but "until you're right" might still be useful, not really needed tho
124 isn't nad
Cuts 1 more ch ig
You start knowing all players with a trait & may guess it each day, even if dead. Until you're right, executed Demons win.
122
that is indeed 122... but we're still sending you to the slaughterhouse
Lmao
makes sense, though im not sure either conveys that particularly well
Neither are perfect but they're both good enough
This just implies that precedent a little more
Are there any play tested scripts out there that feature Worker? It seems really interesting as a sort of good version of legion.
Howl, by Hystrex, might be playtested but idk
What?
I Storytold a Teensyville script that had it, and it's very cool in practice
Also I failed to meet my February deadline
As compensation you all will get:
- Some almanac goodies
- Teasers about the release after the upcoming release
but i wanted smut....
Upcoming release will come with new Bug Collector, alongside a Minion, & 2 Townies. I'm really excited for all 3
It’s changed a bit since the but this should be the version Hystrex has relatively public
Update after I currently have penned 2 more Townies and a Traveller. I think I'm starting to figure out which characters I wanna release eventually, but I want to chop my list up into smaller pieces so I can actually meet my vague personal deadlines
the Traveller is awesome, and the Townies are also great. One of them is, I'd argue, one of the most anticipated releases I've had, and the other one is so batshit crazy I've had someone suggest I make it a Loric.
also: ohhhh
Nope not yet
Yeah the script update is finished but there's a lot of unfinished characters
And when I say unfinished I mean the ability itself is done, it's everything else that's unfinished (art, almanac, json, etc)
I may not have playtested it yet but I've put so much thought into it, especially worker in particular
Apologies chat, I've just been swamped this semester! This is coming very soon
Like, I don't like making promises I can't keep, but maybe today soon. I think all that's left is updating the changelog, and some json shenanigans
(I'm changing some flavor texts, and I'm not certain if I made the jsons for the upcoming characters, but because 2 of them don't wake their jsons are fairly easy to make)
👀
👀
👀
Starting to make changes in the almanac that aren't the new characters
alright folks
let's begin!
ARE YOU READY FOR A NEW CHARACTER TO STITCH INTO YOUR GAMES WITH THE CIRCUS MUSIC COLLECTION!?
APOLOGIES IF I BUG YOU, WHEN I ANNOUNCE THE ONE
THE ONLY
-# wait a minute
-# I forgot to update the token leaves gimme a sec
omg what are the odds that I clicked into this just as this happens
-# cough cough
WHO'S READY FOR THE SUPER SILK STRINGING SYMPHONY COMING STRAIGHT TO CIRCUS MUSIC
THE CREEPY, THE CRAWLY
SEEEEERIIIICUUULLTUUURIIIIIIIIIIIIIST!!!!!
Each night, choose a player: you learn if the closest Minion from them is 1) clockwise, 2) anti-clockwise, or 3) neither.
“Don't let the things that keep you safe go to waste.”
The Sericulturist weaves the Minions together.
- Each night the Sericulturist chooses a player, and then learns whether the closest Minion from that player is closer clockwise, anti-clockwise, or neither.
- The Sericulturist learns their info in the form of a number. So they learn “1” if the closest Minion is clockwise, or “3” if the Minion is equidistant.
- Chosen Minions yield information about other Minions, assuming there are any. Usually, if there is only 1 Minion they are neither clockwise, nor anti-clockwise from their closest Minion.
- Likewise, if there are no Minions at all, then the Sericulturist would learn “neither” regardless of who they choose.
- If there are multiple Minions that are the same distance from this player, then their closest Minion is neither clockwise, nor anti-clockwise.
- Remember, the Sericulturist looks for Minions, not the Demon!
I've played with this one, it's suuuper fun
but wait folks, there's more!
BURNING BRIGHT, WE PRESENT A SECOND TOWNSFOLK
PLEASE LIGHT UP THE NIGHT AND FOLLOW MY LEAD
FOR THE AMAZING
THE TRAILBLAZING
TOOOOOORCHBEAAAREEEERRRR
During evil info, you register as the Demon instead of them. If you're nominated & all evil players vote, they win.
“At the edge of the light, the darkness follows.”
The Torchbearer leads the evil team.
- During Minion Info and Demon Info, the Torchbearer will register as the Demon! They’ll know who the Minions are, they’ll start the game knowing 3 bluffs, and the Minions will think the Torchbearer is the Demon.
- Likewise, during Minion Info and Demon Info, the Demon won’t register as the Demon. While they’ll still register as the Demon for abilities and win conditions, they won’t know their team or bluffs.
- If the Torchbearer is nominated, and all evil players vote, the evil team will immediately win, whether or not the Torchbearer is executed.
- If the Torchbearer dies, they can’t lose due to their ability anymore!
- The Torchbearer doesn’t know who the Demon is, nor does the Demon know who the Torchbearer is.
- Anything that would mess with the info the Demon learns, like the Magician or Poppy Grower, likewise affects the Torchbearer.
- Things the Demon learns that aren’t due to Demon Info, such as the King or Lunatic, aren’t learned by the Torchbearer.
Question, what does the Demon learn in a TB game?
Is it any different to them simply having no minions?
Oh bluffs
Alright
They also don't get bluffs either, yeah
I've only ran Torchbearer once, and it was with this upcoming Minion, so it was a somewhat out of the ordinary game
It seems like it'd work, and I've given it a lot of thought, but it is certainly a strange character
Speaking of that Minion!
TO END TONIGHT'S PERFORMANCE
AN ENDING THAT MIGHT NEVER END
PLEASE MAKE MUCH ROOM
FOR THE AMAZING
THE CRAZING
THE CORDYCEEEEEEEEEPSSSS!!!!!!
Dead Townsfolk, Outsiders, & Minions regain their ability. Alive Townsfolk are poisoned.
"Subject is suffering delusions of animacy. Please investigate further.”
The Cordyceps imitates life.
- While Townsfolk live, they’re poisoned! They can learn true or false info, & their abilities won’t work.
- When Townsfolk die, they regain their ability. They’ll no longer be poisoned, and characters like the Washerwoman get their info again.
- This extends to Outsiders and Minions. They have their abilities while alive as normal, but once they die, they keep their abilities!
- This extends to the Cordyceps themself! If the Cordyceps dies, they keep their ability.
- Some characters, who only work while dead, aren’t changed by the Cordyceps. For example, the Ravenkeeper is poisoned while they’re alive, but this doesn’t affect the Ravenkeeper ability.
- When a player changes character, they are both losing their old character’s ability, and gaining a new ability if they’re alive. Once a player regains their ability due to the Cordyceps, they keep it even if the Cordyceps exits play.
- Dead players who are drunk or poisoned have no ability, but the Storyteller may convince them they do have one. Normally this doesn’t matter, but if a Cordyceps could be in play, the Storyteller can use this to make dead players think they’ve regained their ability.
This update also comes with a significant rework to the Bug Collector, which is really fun!
I've also played with this one!
Oh whoops, forgot to update Prodigy jinxes
since it's not on the changelog, and it's late March anyway, I'll just put it on the docket for April
(I just needed to restart my computer)
the fact that Notion is this inconsistent is a bit of a problem tho. But I can make it work
a ||mole-like|| who doesn't know the demon, but blinds them instead.... interesting..
are torchbearer and cordyceps jinxed?
because that sounds like uh. a bad interaction
Yes, but weirdly
Iirc they're jinxed so that Torchbearer gets Demon Info after dying in a Cordyceps game
and presumably the minions dont suddenly learn about a new "demon"
This is awesome btw
So they still get their downside after dying, but they do get their upside
Yep!
The 1 thing about torchbearer is that minions can test you by telling you to kill a specific person
Or am I missing something
oh thats a good point
Or if the real demon kills a Minion
hm
This doesn't matter so much in certain environments so I think its fine
It's definitely not something that you slap onto just any script
yeah it feels like itd work best on a BMR-like where kills not happening or happening can be explained away
Or st controlled kills, or even timer demons
FUCK
just hatejinx it
Or on scripts where the Demon
- Knows/can know more than the Minions
- Their kills matter a lot
A real Demon might have higher priorities than proving they aren't a Torchbearer
timer demons/st controlled kills feels like what works best i like the idea of a torchbearer script like that
It helps that the Torchbearer wincon requires the Demon, who has been excluded from evil, to vote as well. Usually if the Minions suspect their Demon is a Torchbearer, they'd want to say something publicly
zealot torchbearer script...,,,
the demon bluffing zealot to have an excuse to vote on everything
and yeah i like that a lot
Wait and add Godfather so ppl don't just kill Zealot claims
Also be careful with BMR-likes, mostly bc the Torchbearer doesn't know the in-play Demon
wait hang on magician torchbearer is such a fun interaction even if the torchbearer does step on the magician's toes a lot
torchbearer talking to one of their minions, knowing that if it ends up being the magician they dont actually lose anything from the magician thinking they're the "demon"
magician trying to figure out whether they found the torchbearer or the demon
It can work! You just gotta be careful
And the Demon won't know there's a Magician in play!
the torchbearer, if they trustfall, can help the magician pull an absolute blinder by letting them know who to pretend to be the demon to
the minions thinking the magician is the torchbearer and attempting to rise up on them 🔥
wait this is peak
Poppy Grower also combos weirdly, bc the TB will look more like the Demon by knowing there's a PG in play
Until the PG dies, but evil still won't have bluffs & they get no indication of who the TB is
cooking up some hot garbage
what am i creating help
Script: Fuck You, Baltimore!
Townsfolk:
Magician
Torchbearer
Sleeper (New World Chaos)
Squire
Parvenu (Bootlegger's Anthology, currently deprecated)
Worker
Cleric
Outsiders:
Zealot
Lunatic
Snitch
Sinner
Minions:
Harpy
Vampire (Brewlations and Boilers)
Brainwasher (New World Chaos)
Alphera
Demons:
Eclypso
Yaggababble
Flabberghast (Homebrews by Luis)
get me out of the kitchen 😭
If I draw Minion and see 3 Demons, and none of them are my Demon, I'm murdering someone lmfao
(Squire TB/Magician + TB + Magician)
i cant think of enough townsfolk to make this worse completed
surprised you're pointing to that instead of the infinitely more cursed combo of alphera brainwasher
tbh might swap out sleeper on this if i want to care about this being an actual enjoyable product
but i dont so
Can't you also see the Vampire?
Or have I forgotten how- I've forgotten how vampire works
Ignore me
"Wakes for demon info" =/= "Seen as the demon in minion info"
Waiiiiit Vampire/TB fuckkssss
yeah it does
you can achieve the ultimate double cross and team up with the good minion behind the vampire's back behind the rest of the minions' back
As a Demon you can bluff being TB to the good minion
As the vampire you can bluff being TB to an evil minion
i love squire tb magician so much because you can get so many cursed situations
see two demons but neither are the magician because its the tb and the squire-tb
oops mispoke
no, the vampire is actually completely secret from the other minions, per brewulations almanac
demon wakes to learn minions, then all the minions wake together to learn the demon
the vampire just.. wakes with the demon there instead
and the minions know nothing of them
wait hang on squire-tb+tb+vampire is just fucked
so dont do that
I always forget how it works
cant think of a good way to run that which doesnt result in the vampire basically immediately learning that its a double tb game, outing that, evil rises up and wins
. ok evil probably doesnt immediately rise up out of hesitation of "hey what if im the good minion wtf" but its still a bad interaction
wait no they still would because if they're good it wouldnt matter
so just dont give the squire tb in a vamp game
update actually no that's fine
But why would Minions make the evil team win?
Yeah lol
learnt that vampire-magician doesnt work like that anyways so the interaction is just completely fine regardless, vamp wakes up separately so itd be indistinguishable from a regular magician
thinking about this again
it would be so funny to add Dark's Elder
what's the next logical conclusion after being able to see 3 demons, none of whom are real? what if you could see two demons and both were real
dont really want to change this outsider suite though and elder can get kinda fucky with this anyways
but it would be so funny
With the soon death of good friend of this project, bloodstar.xyz, I'm going to start shifting my internal doc over to klutzbanana. This shouldn't affect you all, just wanted to let y'all know
if you haven't already, I highly reccommend using the updated character jsons, as my icons used to be hosted on Bloodstar, which now won't work any more
also plans are changing slightly. I still want to have that update with the 2 Townsfolk and the Traveller, but I also have a Demon that I want to release in April, in honor of April Fools day, which is almost finished
bloodstar is dying?
:(
gonna have a lot of work to do in moving things over
yep :( Going away in a little under 90 days
damn, I better get workin'
alright, gonna release that Demon
LADIES, GENTLEMAN, AND OTHERS
PLEASE PUT YOUR HANDS TOGETHER
FOR THE HILARIOUS
GREGARIOUS
THE SNAAAAAAAARRRRRRRRKKKKK!!!!
“God, I cannot stand this game of Blood on the Clocktower”
If a player of a character type dies, all players of that character type die.
The Snark is stupid or something
- If a player of a character type dies, all players of that character type die.
- Don't run this with travellers ig.
- Fabled and Loric characters instantly die.
wait a minute
no, this isn't the right token at all
or ability
who wrote this??
is someone playing a joke on me?
Well I swear this part is falling apart, we're at the downward heart of this wretched arch so show yourself in colors stark (and do not call yourself 'the Snark')
the oney
the funny
COOOMEEEDIIIAAAAARRRRCH
“I shall live as I die, and die as I live: laughing along the way.”
Each night*, choose a player: they die. Evil wins when you’re executed, unless the last executee was a Townsfolk.
The Comediarch laughs whether they live or die
- If the Comediarch is executed, and the player executed before them wasn’t a Townsfolk, then the evil team wins.
- If the player executed before the Comediarch was a Townsfolk, then good wins as normal.
- If no one has been executed this game, the Comediarch ability is still active — evil would win if the Comediarch the 1st executee.
- The Comediarch ability does not concern itself with whether or not executed players are killed.
- The Comediarch ability can be stopped by executing dead Townsfolk.
- The Comediarch checks the character of the executee when they were executed. If a Townsfolk is executed and then becomes a different character type, the Comediarch ability is still neutralized. Likewise, if the last executee becomes a Townsfolk, but wasn’t one when executed, the Comediarch ability is still active!
(Comediarch is the new Demon, Snark is a shitpost)
i kinda vibe with this tho
Wait throw on a vortox clause and baron setup text and you're cooking (burning)
Weird! Seems like a fun scripting challenge but totally workable
