#★ Circus Music ★
1 messages · Page 3 of 1
oh that makes sense
It really depends on the context of the rest of the script
It's similar to Virgin and Boffin on the same script
With the key difference being that Kenku's ability to protect people still gives it notable value outside of its confirmation
So I'd only say it really works if the script is making that ability for good to reach their hands into the pot of who will live & die much more important
Yeah, like killing a frame
got it
Hey chat! I've been silent round this part of the country, so I figured I'd keep you all in the loop. As I've mentioned prior, I've currently got projects in my life that have had me very intensely busy, and as you might be able to notice (ok, I think I'm the only person who's noticed this) I tend to not juggle botc homebrewing projects super well and tend to really, mostly, focus on one at a time. While I intend to wrap up the 3rd Circus Music script before changing my publishing style, I think afterwards it would fit me and my schedule better to focus on more dramatic single or double character releases with accompanying scripts, similar to early HBL. This is especially because a lot of my character collection is just kind of eclectic, and my artistic musings are very wavering. On the subject of art, to be perfectly candid, that's the main thing holding me back from a lot of the releases. To simplify a long story, I just need to sit my ass down and draw some tokens. I know how most of these characters will look, I just need to, y'know, draw the bitches.
I do, when I find the time and motivation, have a couple ambitions for this project. The 2 big ones are that I want to retexture all of the character art (God, that's gonna be a pain on the script images), and redo my night orders (because they are genuinely so wack).
I don't think I have more in terms of updates aside from that, but yeah. I'll probably release new characters with the new texturing before I go back and redo the others. My artistic drive is somewhat coming back so it probably won't be too terribly long before the next character release, but I do the exact opposite of make any promises.
Here are some upcoming character arts if y'all are curious. One of these has "If this occurs" in the ability text, and the other "choose 4"
(Textures by ALonelyTaco)
(This is why you don't do leaks, chat, because I've already changed the wording to remove "if this occurs" because that's such a long phrase. The sharper wording I think makes the character punchier though, and this effect needs to be punchy.)
There are, if memory serves correct, 4 characters left for this script
(Released so far are: Prodigy, Conspiracist, & Candlemaker right? I feel like I'm forgetting something)
I forgot about Bug Collector as being released, and a very funny and hyped up character from my unreleased pool
Hmm that actually does slightly complicate things, as I'm working with someone else for that character's release and I can't make any promises for when all those details will be sorted out
But 2 upcoming characters have art, so they'll probably be releasing in like, Aprilish or late March
2 still need art, and the 3rd might release with temporary art
Sorry for long waits, chat
I have just recalled that tomorrow is a holiday
I've got a character on the back burner that, while it is not going to be on the 3rd Circus Music script, I think you'll find it enjoyable
Rerelease the snowman
Sure, gimme a sec
Snowman (Outsider) - Players who don't wish you (& only you) a Merry Christmas might die at any time.
Yay
✊
snowman W
this feels like a silly question it clearly says my name on it smh
can you not fire react????
I could fix this
this ain't happening today lmao
I am incredibly rusty, and this character kinda needs more love than I can give it
How does courtier drunk showman work
As a normally drunk Showman would
Which come to think of it, I haven't thought that deeply about before
It certainly can't kill while droisoned, but I'd say that the "choice" of players obeying or not is remembered after droison
Whether or not you'd still use any of those kills is a whole other mess. If your script has Courtier, you can probably get away with it
Ok nice that's what I had in mind too
Also next release is probably in May-ish
I've got like, 2 characters that I just need to do all the almanacing and coding for and they'll be ready for release
I think I've got a release good for Monday or Tuesday ish. I'm travelling right now but when I finish my journey I'll be available to perform more magic for you all. Again, so sorry for the delays.
I think this character is fun. I think it's a fun twist on a TB character, a thing which will sound absolutely insane and wrong when y'all see this character
It also uses a mechanic that I think I've only used on 2 characters, like, in my entire internal collection
I'm also just kind of sitting on my hands & scheming about changes to make to existing characters
Mainly Trickster. I've got some ideas for changes to that char that I'm close to solidifying
By "absolutely insane and wrong" do you mean like "slayer is a virgin sidegrade"
I'm trying to think of a good comparison...
Actually that might be a good one
Yeah honestly the stretch there is less of one than I'm gonna make
Oh fire

...Just like your Father...
forager
let the child collect their leaves ok 😔
Alright folks, I've done enough stalling
After months of saying "The next Circus Music character is coming soon! I promise"
I think it's about damn time I put my money where my motherfuckin' mouth is
So please, gather around
And clasp your hands together
For the one
The only
The amazing
LUMBERMAN!!!!! 🗣️
-# hphshshshashshsh
what?
Wait, are you saying this isn't the new character?
Wait hold on, let me check my script...
yeah....yeah that...Hmm
Ok that's really not the right character, hold on
Ok, I think I've got it
PLEASE GIVE A WARM WELCOME
TO THE TRUTH LAID BARE
THE ONE
THE ONLY
THE BREWWWEERRRRR!!!!!!
-# hashsshshashphasha
huh? Did someone say something?
ice please 😭 stop teasing
literally on the edge of my seat
Wait a minute, this text is in the character's ability
but wait a second
That is the token
Are you telling
THAT FOR THE TRUTH AT THE END OF THE TRINITY
I'D LIKE TO WELCOME TO CENTER STAGE
Provided to YouTube by The Orchard Enterprises
Mr. Malum · The Dear Hunter
The Color Spectrum: The Complete Collection
℗ 2011 Triple Crown Records
Released on: 2011-06-14
Auto-generated by YouTube.
AT THE CORE OF IT ALL
THE MALLLUUUUUUUMMMMMMMMMM
You start knowing the in-play Minions. They might change if a good player is “mad” this info is false, even if you are dead.
“Discipuli edunt malum donec aegrotant. Aspirare debemus similes esse, charissime.”
The Malum’s knowledge is undeniable.
- On the 1st night, the Malum learns which Minion characters are in play.
- If a good player is “mad” that different Minion characters are in play, Minions might become different Minion characters.
- This may entail being mad that a different number of Minions are in play due to abilities like the Lord of Typhon and Imp
- This can happen multiple times per game, & can happen even if the Malum is dead. The Malum won’t know what the new Minion characters are! You can even change a Minion’s character in the middle of the day, though this is only advisable if you can inform them of this change.
- The Malum still has their ability, even if, for whatever reason, the Malum’s info isn’t true.
- While the Malum ability can activate multiple times per game, if there is no longer a good player who’s mad, then the ability cannot activate.
(This is an Outsider)
😌 banger ability btw, but rip apple eater, welcome mr malum
damn this was perfectly timed for me
so no lumberman? or yes lumberman?
yes but what about the poor lumbermen
traveller with setup 😔
well i assumed that part was a joke since it's not actually setup but :D
Brewer and Lumberman are joke characters
I do have a Traveller called the Lumberman in my script The Last Cull, but this was just me trying to make a silly random ability as quickly as I could. It might work, but it almost certainly doesn't?
“this may entail being mad that a different number of minions are in play (e.g imp)”
wait what actually happens in an imp game
“the malum still has their ability even if for whatever reason the malum’s info isn’t true”
minion gets starpassed to
good players must now act as though the concept of starpassing doesn’t exist
If a player is mad that the Imp has turned a Minion into the Imp, they would be mad that the Minions the Malum saw are no longer in play, putting them at risk for activating the Malum ability
a player is mad that the malum ability has activated and changed the minions
this is not the minions the malum saw
this procs the malum 🔥
yes lmao
um.
hmm
Does this mean that Minions may change even if the Malum is permanently poisoned?
Poisoned players do not have an ability
not sure if i like that
yeah but since it "still has its ability", just checking the limits of that statement
especially when combined with it being even if dead
everyone’s gotta be mad that no, nobody broke madness
thats a really awkward group madness that everyone is incentivized to uphold
or that if someone did, they're evil or the Storyteller just didn't proc Malum
it gets even worse on scripts with an imp or SW or anything else that can change the minions midgame
I was reading this as if it was a Townsfolk and I was very confused
It's cool tho!! GoS vibes almost
I like the idea behind this one even tho it's a joke, it's a barista sidegrade (that needs a lot of polish ofc)
yee i have it on my gos-mhotd script
Nice
Honestly, that's largely not a coinicidence
Also, side note. isn'tMalum supposed to represent Eve and therefore be a woman?
i dont know but look at the message i replied to w that
Ah. Duly noted
Intentionally vague. I always imagined it as the serpent personally. It's vibe is mostly just someone cursed with knowledge through it demanding faith.
Even when it had its original name?
oh thats why its apple eater
Oh lmao I forgot you said it Dark
i genuinely though it was someone who ate apples
I think so? Idk the original name was moreso just like "someone from Eden vibes"
like how vi has candy i thought ae just ate apples
didn't get the idea behind it 💀
That makes sense then. And I will say the current name definitely fits the vibe better
I just thought having it be "Apple Eater" meant it was necesarilly the person eating the apple (The Eve equivalent)
and I do like my religious themed characters to have secular readings. It could just be someone who eats apples, or given it's flavor text it could be someone who follows the ways intelligent people including the bad things they do
i liked apple eater bc it seemed super cute like bros just eating an apple leave em in peace minions but no 💀💀
OH NOR. THE APPLES!
my day be so fine, and then boom, Minions
i genuinely thought that was it
Also, unitntetional, but maybe the secular apple is Newton's Apple. And the Malum is just some scientist considering the laws of gravity (among other things)
and alsothe evil team hates them so much they actively change their entire professions
god the flavor is so difficult and deep why couldn't it just be moth want revenge
why can't the flavor be "Guys, it's like that one character from da Tempest"
Why cant the flavor be "Hatsune Miku is coming to murder you"?
that's great you should make that a character
should also make "aot but like, just the titan"
That must be how Atlas became a Titan. got stabbed, got big
Dunno the validity of this nitpick, but I believe that outside of SnV precedent is that the word "mad" doesn't have/need quotation marks. See Pixie for reference. I guess SnV only uses it because it's the introduction of it as a game term. :)
I could've sworn that somewhere they discussed rolling that back
I'll keep it the way it is now just bc it's less trouble, but if I can find proof that this wasn't being rolled back then I might change it
i aint changing it if they change it back 😌
makes sense! I hadn't heard of a rollback but I'll keep an eye out for it.
This is why my Axiom doesn't have quotes around mad xd
Bendan gave me a mouthful about wasting character count lmao
Also, Saint
Madness
Actually 3, Trickster exists lmao
Oh I totally forgot about that
What on earth does this have to do with saint
"you better believe them or pay the price" ???
Also, I assume [Censored] is the next release, beacuse its a biblicly accurate Saint?
It's actually Malum because it's a fucked up Saint
❓ , that...
Saint is an Outsider who's main effect is that good can't risk playing into the world where they're evil, making them a very dangerous bluff.
Malum is an Outsider who's main effect is that good can't risk playing into the world where they're evil, also making them a very dangerous bluff.
I said it was stretch, but like, you see the vision
Wow, I ever realized how good [Censored] had it when I thought that was the interpretation. Because that one makes sense
And tbc, I see what you're saying. That is just a massive stretch
yeah, like I was saying it's the same as comparing Slayer and Virgin. similar levels of stretch I was considering was ET and DA, because they're both trying to convince people to execute a specific player
I think it's the same kind of thing as "moonchild and hatter are similar"
Like, mechanically not so much
[Censored] is an unreleased Outsider of mine which is....I think in terms of base design very comparable to Saint but in terms of practical gameplay is likely to play out fairly differently. Back when I was wanting to make a 4th script I was determined that [Censored] was gonna be on it, so it'll probably release not too long after the 3rd script.
When I warned that some of these characters are likely to get controversial, this was one of the main ones I was considering. It's untested, centralizing as hell, complicated af to play around, and extremely entertaining imo
Hey, just so y'all don't think I'm a maniac Script 3 won't have Demon's who can attack themselves at night
Prodigy will be like, actually playable on it
(Also the fact that Prodigy plays so differently on 99% of scripts compared to the gameplay I was picturing when I first made the character is something I'm reconsidering. The idea was endearing enough when I considered it niche, but the realization that the intended playstyle is the one on the fringes is making me question things)
im a bit curious how damaging of an outsider this really is, since if the Malum just immediately tells players what to expect against the Minions, then the good team will adjust accordingingly to find any outliers or discrepancies to support that information
and even then, going off that alone can be incredibly damaging for the evil team
although id wait to see what scripts the Malum would be included on first before i can comment anymore
Oh Malum is certainly an Outsider that if they play it right can be more damaging for evil than good
note that "If they play it right". Being a player that no one can build as evil, even if no one was going to, paints a target on you imo
This is interesting
reminds me of my axiom lmao
although they don't really have much in common
I'm rather also curious what kind of script this would go on
i rather think now that its just too constrained by iuts ability text
maybe it can be
On your 1st day, learn a fact. This might change if a good player is "mad" this info is false, even if you are dead.
Oh I do actually have an ability thats sorta like that.
I really dislike that personally. It feels like something where the power level changes way too much depending on ST niceness. Idk
Thats a little soft release for Mistfits fans
Keep in mind taht changing the Minions already functions like Hatter
Except that Minions can change an unlimited number of times and you dont know for sure when a swap happened
And once a swap does happen, your info isnt amazingly helpful
THere might be times where its helpful to know whethera Poisoner was actie N1, but once a swap hppens, everything you know comes undone
oh god thats a really great outsider, im actually jealous i didnt come up with this
true, i feel as though minions swapping around like hatter only really works on scripts with atleast 4 silent EN minions, otherwise this feels like a weaker plague doctor imo
Ty!
Gave +1 Thanks to @nocturne tapir (current: #1603 - 6)
Eh, plague doctor has the problem of an st wanting to keep the game balanced
Hatter allows evils to have more freedom to do what is actually best for their team
Malum does also work better on GoS-likes fwiw
Since you cant kill a Hatter or PD. You can fuck over worldbuilding by forcing town to agree with one player
malums benefits for evil seem similar to gasanthesheshu's
fucking over world building by stopping you from world building with freedom
Soon they will sing a song of silk
human... i remember... your deltaed runes...
coping asf
This wasn't just me saying stuff to say it btw, new character release soon it just like, still needs a lot of the love that goes into releasing a character and I've been very scattered this past little while
how do dragon killer and legion interact
i can read it as "it does nothing but tbh thats fine bc it's legion", "legion cant register as evil", or "somewhere in between as each legion registers as a minion or demon in each individual instance"
#1 is my guess at RAI and #2 is my guess at RAW. and #3 kinda just sucks i think
my guess is 1 as it mentions the condition needing to be that the target is a demon, not that the target is not a minion
#2 was RAW and RAI, but if the 1st ruiling makes things most fun and all agree then I'm a-ok with it!
Ooooh interesting
coming back to this now that wraith was revealed
i really wish it was more shankaar-like (or hivemind-like, whatever is the case)
and i feel that in terms of use cases and balance, shankaar does genuinely beat over the wraith
That's fair! I think Shankaar is definitely stronger, but they also do somewhat different things.
I do feel like evil explicitly getting more time to scheme would be nice though. Like the fact that Wraith just kind of can't do what it's supposed to in like, a Leviathan Teensy is odd.
The fact it wakes during Demon info does help this a lot tho but still. Like if you have a Baron in a 2 Minion game the Wraith/Demon still needs to talk to them to give bluffs
I'd honestly kinda like a leviathan/riot etc. Jinx personally
I'm struggling to connect the thoughts but that reminded me how sad it is that Princess lacks such jinxes
Leviathan in particular. Just make it something like "If the Princess ability activates, it doesn't count towards the Leviathan win condition." or a more natural way to phrase that and suddenly you have a genuinely good reason to kill on D1 of a Leviathan game
They actually tested a jinx like that, but found it was too easy for evil to bluff and that if people believed them they basically just win
Ok, I think I'll put script 3 on hold for now and start just releasing uh...stuff I want to
I have no motivation to release that silk themed character I was going to when Worker, Cordyceps, and Possessed are all gonna be releases with more fanfare
The circle rules your life
That is an ELLIPSE
New character is soon, just needs character token and I want to touch up the art a little
:o
It has no jinxes and that was extremely surprising to me
It's got a few bad interactions that aren't quite jinx worthy tho. I think the most interesting are Evil Twin and Goon (not the interactions, the fact it interacts notably with them)
Goon in particular is bad for a very funny reason, but is quite bad
Oh, the Drunk interaction is very strange. Y'all might hate it, but I love it. And uhh in terms of spoiling it's interactions...uh...The one jinx it would arguably need is a Marionnete one. I think it's fine without tho
"REDACTED is the Hermit of Circus Music"
Tho... in some ways, its also kinda the opposite?
wait is this the one where || People think they’re Minions and might wake falsely or smth ||
||It is not that one||
ew, opened up my token krita doc and the last one I made was that Lumberman shitpost
that was foul game design, even as a joke lmao
It's tiiiiimmeeee
Here's a character you can't predict!
One that will hill the competition dead in their tracks
(I'm struggling with the puns)
||Dolomite time :)||
Warning, the following content is experimental, controversial, and will center any script you put it on around itself. Do not engage if you are not prepared. You have been warned.
Let's begin the Circus Music
PLEASE LIFT YOUR ANTENNAES
AND PUT YOUR HANDS AND COXA TOGETHER FOR
THE WORKEEEEEEERRRRRRR
When you die, learn a player & their character tonight. [All Townsfolk are Workers]
“Divided, we only beg. United, we bargain instead.”
The Worker unites the town.
- Every single Townsfolk is a Worker! Effects like the Pit Hag can still change a Worker into a different Townsfolk, however.
- The evil team does not learn there are Workers in play. The good team can rely on having a secret that they alone know.
- Whenever a Worker dies, the Storyteller will choose a player who that Worker will learn the character of that night. This happens even if the Worker was executed, or died to effects like the Psychopath.
one of those things went in my belly button...
havent seen it since...
To elaborate
grim peekers make worker harder but arent really jinx worthy
goon is funny because it means town can never win back an evil Goon
Why is the character id "Sister"?
“Divided, we beg. United, we bargain.” sounds like a more threatening and blatant version than the actual flavour.
Still 🔥 though
Maaaybeee add a semicolon instead of a full stop in the middle?
I'm fairly certain that was the flavor at one point, but I didn't like how it looked. It didn't feel like, sentencey
like idk, too many stops makes it kind of look like just a collection of words whereas the current flavor text feels easier to parse
this idea of "kinship" carrying people forward, like "sister, we're in this battle together"
It was originally "brother", but apparently most worker ants are female so sister made more sense
(It also made more sense in the context of the old Worker flavor text, which was a Worker speaking to another one and addressing them as "sister". After I changed the flavor text the id thing felt like harmless fun that still made a little sense so I kept it)
Wait wait this is awesome 😭
This is cool I've been trying to wrap my head around it
I feel like it goes on as a 14th townsfolk right?
It's not exactly a super realistic bluff
Wait wait Drunk worker is really funny
I love the fact that outsiders are excluded
...which makes the interaction with Drunk even more interesting
Players can "bluff" worker to get evils to claim it
While Townsfolk won't think you're telling the truth by claiming Worker, they could still think you're a different good character. Evil can also learn it as a bluff to know for sure it isn't in play!
is worker like “don’t our worker” or is it like “bait people into claiming non Worker” then executee them on the spot
no like Worker Heretic goes so dummy hard
It does!! My script won't have heretic but it's a great interaction
💀 Heretic
Hypothetically if one of the workers was an evil worker would that ruin the dynamic
I mean I have an idea to jinx this with Goon but it might be a bad jinx
You kinda just say "I'm an evil worker!! Evil team blend in!!!" Don't you
But then again good can just bluff that
Why would you need a jinx lol
heretic is a great character
Well it’s a bad idea anyway
No it’s just thinking of it with this leads to 💀 in the head
I mean there's the actor trope that gets thrown around pretty often. This is definitely distinct from it but it's a similar dynamic when a heretic is in play
*role goon
Forgot goon was BMR lmao
is it tho?
to me it's quite different
cause the evil team no longer has to play against a hivemind of good players
Isn’t that the Chinese Homebrew Shangyuan Festival one
It’s notably different from Actor
since the goodies don't know a heretic is in-play
I mean actor is [good players are actors] + heretic + good knows each other
Worker + heretic is 2/3
Actor is a hive mind that has to put on a show for evil & loses instantly if they don’t
they don't have to frame anything specific
Oh yeah it's absolutely still different
Worker just makes bluffing much more complicated
It also reverses for each actor
Oh true that's a big difference
Since the Townsfolk aren’t connected, but they exchange their normal abilities for something that trips up evil bluffs
And so evil has to sorta silently try to figure out if it’s Worker and/or blend in, without looking obviously out of place
But of course, the othe Workers also won’t immediately reveal to try to feel out everyone else
Exactly yeah
Also, Boffin Worker is both the meanest thing ever & something I headcannon as the Boffin devolping drugs that turn the entire town into ants
Wait that's so funny
Like the Roald Dahl story
i'm not actually sure if Boffin Worker is legal RAW
Because once the setup adds Workers (which it must), Worker is no longer a not in play ability
Where all children got turned into mice at 9am
Boffin VI is jinxed & VI doesnt always add setup
but i imagine its handwaved?
like that Boffin decides at setup & doesnt give tat up once the ability leaves play
Boffin VI works, though it's jinxed so maybe not
It was not in-play before, therefore legal
Oh you said it
idk whether the Boffin VI jinx technically solves both the setup & the "makethe 1 sober VI drunk instead" or only the latter
But Ice's call
Yea I agree this is definitely different from actor
~~I actually like this more ~~
I think I like this more too yeah
Legion already did the Truman show thing, this is something else entirely
Actor is just good sided Truman show
Outsiders staying distinct is a big part for me
It can work but I wouldn't reccomend it. Evil knowing it's a Worker game gives Workers a lot less resources to work with. They can still win, that's why I didn't jinx it with characters like Spy or Widow, they've got the info from their ability, but it's a pretty big hit
All of the Worker info is just confirming the Heretic, trust
🔥 "confirming them as a worker"
in my mind, Boffin Worker turns good into Workers
(and is a thing you can do)
Wait that's funny
You can feed evils as Workers & Workers as Outsidwrs or evil
I fear jinxing it to be that tho, because if I get to pen the interaction to be whatever I want, then something like "If the Demon gains the Worker ability, it doesn't affect set up" I think would lead to more interesting games for both teams...oddly enough
(also evils as Outsiders)
Side Note: its flavorfully funny that Baron fucks the Workers over by adding way more people who are not in the union trust circle
Perfect for the capitalist Minion
(Evil gets an extra bluff to learn that Worker isn't in play, good can be more sure that unless someone outs the secret, evil doesn't know it's a Worker game)
Makes sense, I'm hoping the fact that good can bluff evil worker will make it so evil doesn't really know
ooh yeah, that's valid. Really depends on what exactly is causing the evil Worker situation.
...Actually what would be causing that? All I can think of is Mez
I'm gonna release it in #1399910044413460582 soon enough but let's just say that good has some very good reasons to bluff this
Caliban?
Shakaar?
Summoner?
all the good characters who turn evil are Outsiders
worker is cool but i still dont know how to use it
Yeah, that wouldn't be an evil worker, that would be Caliban That Started As Worker
Well yeah
Like, I doubt you can create an actual Evil Townsfolk Worker in a Worker game
Pit Hag cant
This character has the same setup text as BH but it's not a townsfolk
classic 1 tf is evil outsider i spose
I don't either lmao
I think Red Wind is my only Worker script, and that shit is strange
That works too lol
good to know its not entirely skill issue
Stormcaught Worker
(has some unreleased Circus Music characters so I can't share it here. It also has what is technically an unreleased HBL Demon)
thats like stormcaught vi but worse 😭
Oh stars thats amzaingly bad
It's so bad
I should write it as a joke script
if its hbl just leak it 😌
I mean, Luis already did tbh
then al the more reason
come to think of it, I don't know why he hasn't fully released it yet
Minions can die at night!!!
Crown 2
Yeah idk
why is the Demon killing their Minions on stormcaught Worker?
You have a good point
ice dm me which it is pls im curious
So Stormcaught Worker works with Legion?
Also Legion Worker is so fucked up and I love it
doesn't stormcatcher only stormcatch 1 of em?
Oh yeah I've been fully planning to do this
how does it work with VI?
if stormcaught VI only does 1, then yeah, you're right
I always run it as only stormcatching 1
but don't know official ruling
cannot imagine it being anything else tho
since the game could be essensially unwinnable for evil
Whats funny is that still fucks over Worker because even tho night deaths are normal now.... the entire evil team knows it's Worker Time
The almanac doesn't specify but there's only one Safe reminder
theres also only 5 abnormals
thats not an argument against you
I would only stormcatch 1, thats what I run nymph with at least and think it's the healthier ruling for the game
no but we make Interesting Interactions for all of our characters, so we had to make up a ruling
Ah ok
the IIs have a bunch of niche rulings we had to decide on
Bbrruuuuhhhh
i mean am i wrong
Yes 😭😭
Will that stop her from doing it tho?
I fucking hope so
do you know which character it is
i am most certainly not wrong
i wont encourage leaking it bc it fucking sucks tho
I think the real litmus test is do I know this character
Like I probably don't but it's possible
Actually now that nyp is out I probably know few to none of the unreleased ones
you probably know it
luis has sent it on here before
I’ll keep quiet about it bc it still needs work 😭
understatement
Gurl-
https://www.bloodstar.xyz/p/BakedIce/Released_CircusM/worker_released_circusm.png (from the json) doesnt seem to work
the evil version works fine
updated the icons, they should work now 👍
Removed the butt squiggles from the evil version
no :(
now how will my ants eat that cake....
that is...extremely unsettling
im still getting the same error screen https://www.bloodstar.xyz/p/BakedIce/Released_CircusM/worker_released_circusm.png
Oh fuck you are why is that
no idea
i havent seen bloodstar not work in this way other than being fully down
it might be taking its time to take effect? i think it's done that before
ok works epic ty
tldr; slight fuck up, fixed now
worker feels like a townsfolk that you break SAO to put at the bottom of the list
does that feel right to you
Does it not already go near the bottom anyway..?
But either way that's probably valid
actually idk if KB uses SAO by default
but magician is below it
(i do have a solution for loud tf + worker)
Worker has gone through a shit ton of revisions, and there used to be a EN version
ice how do you feel about worker ojo
the ojo can always kill which is nice
but it restricts the workers' bluffs somewhat
is this a good challenge for them or does it trivialize things
Worker game will be outed before the end of the game most likely?
Yeah. It requires the Worker to really punish D1 & 2 interactions. Because by the time the Ojo has 2 kills that dont line up, they start to suspect
that being said, its technically better than grim peekers, since the Ojo still has an excuse to not know until after N2 at least
and if the Worker game is too solved, you can always buff their info
and with Worker/Ojo good is encouraged to lie to cover Worker worlds
Yeah. I was thinking about the balance and flow of info earlier today and you really get the most social info from early game Worker and you have the most mechanical info from it late game
Please
ok
someone just wrote my new favorite script
worker
atheist
drunk
legion
Counterpoint:
Against a Go-
nvm
Drunk 😭
We now need an evil counterpart to Atheist
[No good players]
legion if you arent a coward
Evil players (except Travellers) don’t know each other. [No good players]
u forgot actor
i mean
would it be that unreasonable to just follow what the workers are bluffing
if ojo picks math and a worker is claiming math kill them
or is that fucking over the ojo too much
It isn't, it's just kinda hard to do
I've got some characters with tokens ready, I just need to finish up their almanacs
(one of them is a TLC character)
in a worker game, can the drunk think theyre a worker
(this is a stupid example but with lady mist's sycophant it's much less stupid)
Ehhhhh
Unless Village Idiot
Drunk needs a token
Or maybe you can
Worker has more tokens than go in the bag normally
thats why i asked lol
i assume it's 10?
I think Legion has a dozen tokens
Just put 40, you’ll never run out of tokens
So 10 seems about right?
i think ur right about legion
10 is the maximum number of townsfolk in a single game assuming youre not doing [-2 Outsiders]
which would be, like, exactly xaan
0 Outsiders
Godfather/vigormortis
Or Vig/Mario
oh shoot
Vig Mario Godfather choose 2
plus drunk lol
why mario?
they still need the token they think they are
Yeah
Mario thinks they are the Worker 😭
I think I'm confused
i get the feeling this wouldnt actually work very well
like in terms of setup it's fine
In a 15p game that's 9/2/3/1 ?
but worker clearly has distinct socials so i think it would just out them as the marionette
11/0/3/1 🔥
had to work it out manually
Add another Worker token
I mean the 2nd way of running mario (which is needed cause 15p) means you might need a 12th
Actually that gives the Demon an illegal bluff
Is it possible? Yeah, probably
Is it a good idea? I'd wager no
If your script truly relies on Drunk to provide Workers misinfo then it can work, but atleast in theory things sound more fun when Workers are solving against evil abilities, since that adds veracity as an aspect to their bluffs to consider.
In a Worker game it's actually kinda hard for the Marionnete to not think they're a Worker, depending on how you set it up
You could technically use alt setups
what specifically
To make it so the Mario doesn’t think they are a Worker
The one where you put a good token in then spawn the Demon…
Oh right
The bluff matters here :/
botc.app gardener :3
A lot of people run "Marionnete first" set ups, where they put a good token into the bag with the intent of them being the Marionnete and then...
oh wait you're right
i do this yeah
i thought that was what you were referring to lol
btw Marionnete / Worker was an interaction I was considering jinxing, I just had no idea like...how the hell you'd even phrase the way the interaction actually works
i think it's allowed to be one of the several subpar but non jinx worthy interactions
I think it's that in a Worker game, the Mario has to think they're a Worker or an Outsider, and the Mario can't think they're a Worker if it isn't a Worker game...?
The Marionette may think they are a Worker if a spare token is available & the Worker is in-play.
well the jinxable part is that it's a Townsfolk with a set up effect, it's just strange bc that set up effect requires other Townsfolk with that same set up effect
anyways ive taken all the loud tf off my script and it's got worker sycophant ojo and alasa so it's got a lot going on as far as workers go
alasa worker goes hard
- Like the Toki Pona word??
- Oh wait no, like Alsaahir
- ...
- Oh that character
yeah so uhh #1 and #4 lol
the theming of the character is extremely direct if and only if you know toki pona :3
alasa worker sounds unfun at the player's expense imo
from my experience, players dont really like being taken for a joyride they have little control in once they learn the grimstate by the end of the game
ok but they do have control
and i feel like it would just lead to a "Why the hell am I here." especially for the Alasa more than anything
i said little control, not no control at all
workers still have control due to their socialization and key knowledge that all other townsfolk are workers
but a alasa feels like there only existing as mechanical support for other players to have fun with a bunch of workers
not saying both are bad individually, but i dont see it as a good combination on the alasa's side
?? i dont understand
there will be little information for the alasa to make their evil guess
they will just have to take a public shot in the dark
There will probably be a player loudly claiming evil worker
There might be multiple but sticking to the bluff too long will just tell evil it's a worker game
but then what does that accomplish
Plus it's not like you're forced to guess or that it's weak when it doesn't connect
they kill 2 workers... and activate their ability...
i mean its circus music + alasa
I guess
¯_(ツ)_/¯
also i didnt consider earlier that it might not be fun for the evil worker themselves
Sink the learning into the Alasa
that feels like an unhealthy use against worker to 'balance' a problematic interaction, like making a king learn themselves to stop a night of info
its not like arburri control
Sob
Mutant Worker
Damsel Worker
Blabbermouth Worker
Harpy Worker
Cerenovus Worker
Idk, it feels like everyone I meet is in on something I'm not, and I'll be executed if I try and point it out
ok fire 😭
as a reformed allist i can confirm that theyre all just a bunch of weirdos (lovingly and also jokingly)
"reformed allist" is wild

no thats vati
who do you think got hystrex to reform
Storytold some live games of D&AS
That script is fun as hell but Jesus Christ that shit is not balanced lmao
Definitely a script you play for the bit over something more serious, and I'm ok with that tbh
Sorry for the long wait folks, I've got a lots going on but I also do have a lot that I wish to share
Next release will be 5 characters I think that all have eyes in the icon. One of them's a Loric
Also one of them is from TLC
And no it's not that Demon even though I love them. Making jinxes for them will actually be hell
Need my fix
Loric is hype, excited to see different homebrewer's spin on the "explicit permission for wacky gamerules" character type lol
Apparently the script tool update, for how much I love it, will require me to change a character's almanac entry slightly
Which is just, so funny lmao
why?
To keep things vague, the update adds a feature which can create an edge case that I need to clarify how the character works in that case.
And to be fair, it's a thing the character should clarify anyway, but now there's a much more important need
(why are we keeping things vague)
Fair
An upcoming character ||deals with script order, and the exact syntax of it makes things very confusing with scripts that aren't formatted standardly (IE, 2 columns instead of 1).||
So now I'm considering whether to resolve this in the way that will make everyone happy, or take this in the very very silly direction that will be inconvenient for everyone (but is very funny)
I finally got to playtest this Loric and it is stupid amounts of fun.
releasing this shit will motivate me to actually release these characters soon hopefully, because I need this to become a regular in lobbies
new script tool update is so hype
After the Eye Batch I'll try to make a master JSON so y'all can script tool with these
I did not realize that there was a third option, which is less funny but still pretty silly, and will hopefully make a decent amount of people happy. I think I'm pretty satisfied with this solution in theory and now I just need to do the grinding out to make it work in practice.
I think this solution will make this character a lot harder to script with, but way more interesting to actually play with. I'll explain in a lot more detail when it actually comes out
which will be soon hopefully! I have a lot lot lot going on atm, and have for the past few weeks, but if I can start cleaning up my act and getting on top of things it hopefully won't be a terribly long wait.
also ty for this suggestion! I considered it, but realized that option 1 would most likely require a wording change of some sort, and without knowing how the new script formatting worked it was hard to identify what option 2 would even look like. If it helps, the solution I think I'm settling on is much closer to option 2 than it is 1, but when the character is released I think you'll see my reasoning.
Gave +1 Thanks to @inner cradle (current: #178 - 305)
I promise it is more complex than just "silly" even though it is silly
Nice
My curiosity is thoroughly piqued and my anticipation has been built
Circus Music Master JSON
Notion almanacs done
Already got the jinxes so I just need the tokens n the jsons and then the next update shoould be finished
I'm working on the jsons, and the Outsider I'm making was for some reason gonna be hatejinxed with Heretic
Looking at it now, I can't think of why it would be, but I guess that might be a bad combo?
Also this patch has 2 characters that aren't jinxed with Seer that, while I think they're less egregious than Damsel or Heretic, are still strange and jinxed with other grimseers
If all goes well, I'll probably start the releases tomorrow morning
Just wrapped up the jsons and tokens. I don't know if this update is worth how much I've been hyping it up, but it's very cool.
Also I'll probably by sometime in December finish up a masterjson for Circus Music. I also intend to, with that update, find an image hosting website for all characters to use (I won't use Imgur, might use Bloodstar) and get every character consistent, and also update the Night Orders
basically, be ready to update your downloaded jsons, bc I'm gonna make the ones on the Notion more contemporary when I do all that (hopefully)
I checked my Christmas gifts early. My momma gave me a minute. I asked her why and she said "there's no time like the present"
Let's get this motherfucking show started!
ARE YOU READY FOR AN EXPERIENCE TOO GRAND TO FACE?
Yes!
INTRODUCING THE FIRST LORIC CHARACTER OF THE CIRCUS MUSIC COLLECTION
LETS GO
MASKMAAAAKEEEEEERRRRR!!!
Name any character. There might be 1 or more of that character in-play.
"Following the crowd is really popular nowadays."
The Maskmaker lets anyone be a popular character.
- Before the game starts, the Storyteller names any character. During set up, the Storyteller can add this character into play as many times as they want (including not at all!)
- The Storyteller can name any Townsfolk, Outsider, Minion, or Demon that they want! This can include characters not on the script.
- This character might appear more than the usual set up would allow. For example, if the Maskmaker favors the Zealot then it can be in-play in a 10 player game.
- The character is still the alignment they would normally be at set up. For example, if the Maskmaker favored the Pit-Hag then all Pit-Hags would be evil.
- If the favored character isn't in play, the Demon can learn it as a bluff. Since the evil team can bluff this character whether or not it's in-play, however, this is often ill-advised.
- For online play, you can send a player a blank token to represent an offscript character. For in person play, you may use offscript character tokens for a similar effect.
- If you're making or using a script built around the Maskmaker, make sure it's clear which character is intended to be favored.
- If you're using a script that wasn't build around the Maskmaker, consider how the character you choose interacts with the script. Make sure to include the Djinn Fabled character if any special rules must be invoked on account of the Maskmaker.
seems better as a minion
tried the whole 'duplicate characters' allowed thing as a bootleg rule in the past
makes the game less engaging due to good player's lack of advancement through catching evil players in double claims
Duplicate character mechanics don't work very well outside of lorics or fabled because a lot of the time you won't have duplicates irl
So you can choose to play with them or not
also quite a weak effect (from my experience)
you can just reprint token images on checker pieces
thats what i did
but yeah, I played with this in No Greater Joy and it's genuinely a blast. We had a game with 2 Snake Charmers and a Drunk who thought they were the Snake Charmer
i was just about to say i only saw it engaging for Snake Charmer
to the extent that it spawned Scrumshanty which has +0 to +2 Snake Charmers
that must've been an experience
but truthfully, i dont know how to feel when its only really interesting for a handful of tf and outsiders (minions are generally more applicable and can lattery foot it's bill better than tf and outsiders)
You can also use Maskmaker with Demons if there's just like
if you really want to play TB with a Po on it for some reason or smth like that
basically lets the ST mod the script a little
i mean
just include it on the script then
even just bypass the 25 character limit
that isn't really realistic irl
but anyway, would the releases today stop there?
how so?
Not in your dreams!
Not in your dreams!
you cannot realistically have a script with every possible +1 character for tb for example
and having to print new scripts to just play something with 1 character changed for 2 games seems very eh
why every possible +1 character?
well, every character you could ever realistically add as a +1
either way it's quite a bit of extra work when it's not intended to be played for many games
INTRODUCING, FROM YOUR WILDEST DREAMS
theres as much of a conceited truth as although possible, really only a handful of characters can and would be considered
THE ONE, THE ONLY, THE METAPHYSICAL
QUUUUOOOOOORIIIIIIIIIIII
You know 2 players & if their characters are in my column.
"Watcha dreaming about? can I join?"
The Quori gives intel from beyond reality.
- On the 1st night, the Quori learns 2 players & then whether or not each player is in the same collumn on the character sheet as the Quori.
- The Quori can learn players of any alignment, including the Demon!
- If either player changes character into one from a different collumn, the Quori will wake & learn them again.
- Depending on how you look at the script, it might be hard to remember where the "collumns" are. Typically, if the Quori is in the first 7 Townsfolk, then they can learn any of them and the 1st 2 characters of other character types. Likewise, if the Quori is in the last 6, they can often learn any of the last 6 Townsfolk and the last 2 characters of other character types. There are unconventional scripts that create other possibilities, though!
- If the Quori is under an effect which forces their info to be false, like the Vortox, then they must learn false info about both players. If they are drunk or poisoned instead, then they could learn true info about either, both, or neither player.
- This summary is really flattering! I make it way easier to figure out if those 2 people are evil or not.
theres only so much you can do as to warrant a very interesting game that it very niche scenarios only seek a small subset of players
and thats generally leads into a discussion about stuff like fish/whalebucket as a whole
sure, but even if it's just 3 different characters, thats 4 times the amount of paper or scripts to have to make
no im just saying... make the script bigger in general
like add the potential characters in the first place
and just remove characters?
I think this is the first time I've ever seen "my" in a character ability
ive made compromises before as to not disrupt the flow of the game that i could imagine this as being reasonable
but that's barely any different from just saying "this can be in-play"
but they won't be physically included on the script
true
but if you're adding 1 character
like this would be
that is absolutely fine
its definitely nitpicky but i feel its important considering a big job for the ST is making sure everyone is onboard to the game at their best capability
true, although how far can 1 character really take the game, especially when really good scripts just have all the characters they need
it doesn't need to massively change the game
like it can just be adding something new, to change up claims a little for the next game or just cause someone really likes the character
I like that use of the loric at least
The initial idea behind Maskmaker was actually because I was making a script for a friend's birthday, and she said one of her favorite characters is Boomdandy
that sounds like a lovely use of it!
true. idk how practical that would be since my friends dont care much about BOTC outside of our sessions, so their general knowledge of characters that don't exist on the script is very limited. im genuinely not sure how much those kinds of people encapsulate the BOTC playerbase as a whole
i understand that in china BOTC is as popular as games like spymasters, catan, bang! and most players are only familiar with whats just in front of them, although this info is word-of-mouth from a chinese coworker
Quori started with the goal to create such a character iirc
One that used the word “my”
Interesting
also i touched one of those BOTC chinese cards - they feel so weird that it makes my skin tingle
Or me or otherwise was in first person
It was! I wanted to make a character that used a first person pronoun, and so I tried to think of what traits were inherent to the character itself
i also want to raise a concern with how incompatible this is with the app (i think, i have not used it in months) and clocktower.live
My script layouts are 3 columns so this would be buffed massively lol
Quori was designed with 2 column and 1 column in mind
But it seems ok in the normal 2 column layout
Or rather, the current version is
It used to just be “characters below me” but the new script tool meant Ice had to give it some more thought
And then realized it could see specific evil characters as well
Quori was originally made for single collumn scripting (until recently it was "You know 2 players whose characters are below me.") but after toying with the way it plays with 2 collumns I liked it more
Depending on how you look at the script, it might be hard to remember where the "collumns" are. Typically, if the Quori is in the first 7 Townsfolk, then they can learn any of them and the 1st 2 characters of other character types. Likewise, if the Quori is in the last 6, they can often learn any of the last 6 Townsfolk and the last 2 characters of other character types. There are unconventional scripts that create other possibilities, though!
wouldnt this cause a perceived issue with rolebuckets in this case?
It's a little finnicky to recall when using apps n stuff, but it's not too difficult
i dont have that issue, but i understand that other players definitely do
It’s probably not good to use with rolebuckets
Rolebuckets?
Fishbucket and whale bucket
like fishbucket, whalebucket, etc.?
that is absolutely not it
rolebuckets are the SDG term for a designated group/bracket of characters that fall into a specific investigative result, thus making evil characters in that group be forced to claim a good character in it, limiting what they can truly claim
Also, a hint for future attractions. One of the characters (not this one) is something I have described as the unholy child of a certain Demon and a certain Outsider
At least one of which was already game warping as an offical character
this falls from Town of Salem's Investigator, Throne of Lie's Princess (Flirt ability)
ahh gotcha
Oh like Chambermaid stuff
Yeah, this encourages evil players to bluff within their collumn, but I'm hoping it doesn't do it so intensely as to make other plays non-viable. It was a thing I was thinking about, and while that aspect of the character might not be for everyone, I don't think it's problematic
yeah, although chambermaid is less egregious in BMR due to the weird waking patterns of some characters like GF, Assassin, and Zombuul
Also Chambermaid chooses 2 players at once
Quori learns 2 but knows who should be who
i think 2 columns is good and i dont have an issue with it myself, but i understand that for others it may be super offputting because at the same time, the designated buckets may just feel arbitrary and chokeholdy
especially when you order by SAO
this is the criticism i had with the Navigator that forced my hand at using the 'Marked' mechanic
Assuming standard Ravenswood format, there should be 8 good characters in each column besides Quori
Evil would need to call out one of those if their goal is to blend into Quori
but those characters would typically be YSKs, EN, EN*, and ED
so evils are gravitated away from passive characters like soldier, paci, fool, magician, pg, etc
atleast for TF
Unless they are on that side of the Quori column, no?
i dont imagine it being that egregious for outsiders, minions, and demons
I also just don't reccomend using Quori with standard script ordering
ah mb i was thinking the 1st column only
cause thats what i had for navigator
Well I meant more the amount of characters
The 25
still, that just does the same pull but in the opposite direction
evils cant easily fake YSKs or EN then on
It would depend on which evil character you are. But yeah, it does make bluffing outside your bucket far more risky
which is why i made Navigator used marked so there would ST control and flexibility in said brackets
Anyway, let's begin our star performance!
I will say that necessarily doesn’t work with Quori, since in this case, it’s supposed to be visually intuitive by script rose
pls be worm 🤞 pls be worm 🤞 pls be worm 🤞
PLEASE PUT YOUR HANDS TOGETHER FOR THE GRANDEST CHARACTER OF ALL
THE ONE, THE ONLY, THE ALL
THE ALLLPHEEEERAAAAAAAAAA
oh hey this
Each day you may publicly guess every player's character: if all are correct, your team wins.
The constellation blinked
If the Alphera sees everything, the world ends.
- Each day, the Alphera can publicly guess every player's character. If every character (good and evil) is correct, their team immediately wins.
- If they get any wrong, nothing happens. It is not explained why nothing happens.
- If they get any characters wrong, they can try again the next day. The Alphera does not need to guess every day.
- Other players can pretend to be the Alphera. Only the Alphera can win by correctly guessing every player.
feels incredibly weak cause you need to out your own demon for the wincon
so its very mastermind coded
has no secondary ability to help with that
“Only the Alphera can win by correctly guessing every player”
The humble Alchemist
/j.
for these kinds of wincon characters predicating on detering or manipulating good player behaviour, i feel as though they are incredibly weak and ineffective for not having any secondary ability to help them actually make the moves needed
in my experience playing with Alphera, I'd say it's balance has felt pretty ok.
It's definitely not as strong as it looks at first glance, but it can be quite intimidating.
If memory serves correct I think in 4 Alphera games I've seen 2 Alphera wins and 2 very close guesses (1 or 2 characters off)
But I suppose we near the end of our fated performance
FOR THE PENULTIMATE CHARACTER OF THIS RELEASE
PLEASE PUT YOUR EYES ON
still 0 wormussy 😔
THE AWAITED
THE FATED
PROOOOOOOPHHEEEEEEET
Once per game, you may give the Storyteller a statement & they'll give you 1 they agree with as much.
"Things beyond my vision...Can you accept me as your own?"
The Prophet agrees with the world.
- Once per game, they may give the Storyteller any statement they want.
- The Storyteller will, at some point, give a statement that they think is about as true.
- For statements that are objectively true or false, this means giving one that matches in veracity. Subjective statements, however, will be based on the Storyteller's opinions.
- The Storyteller doesn't need to give the Prophet their statement right away. They can wait until future days or give it during the night. However, if the Prophet has given the Storyteller a statement, they must respond with another one at some point, even if the Prophet dies.
feels
Scrounger is back in business
confusing
Feels awesome
You basically craft your own Savant info for 1 day
Or you do a subjective thing and vibes check the ST
I love some subjective connections
this is awesome
(nvm not Savant)
Idk I keep getting caught cause it’s 2 statements
But yeah, you get 2 statements, 1 of which you chose
And you can do that for objective info or more subjective ideas
Seems super interesting when you give a statement that is partially true, that is gonna be a weird puzzle to solve
Very cool
hmm
not sure how to feel. it feels awkward to run since you need to find a statement that aligns nicely with the player input
with that potential in mind, it feels easier to just use fisherman instead
or even artist
Alright, folks, I think the time has come for the last character of the Eye Patch
Warning, the following content is experimental, controversial, and will center any script you put it on around itself. Do not engage if you are not prepared. You have been warned.
Whoah this is cool
Let's begin the Circus Music
(not sure how to flavor this announcement so I won't)
FOR THE FINAL CHARACTER OF THIS RELEASE
PLEASE GATHER ROUND
Something about splitting neighbor against neighbor, living against dead?
FOR THE WORLD SHIFTING, VIRTURE BURNING
BACKSTABBING, NEIGHBOR AGAINST NEIGHBOR
CONSPIRING, AGRANDIZING, MASTERMINDING JESUS CHRIST JUST GET TO IT ALREADY
THE SIIINNNEEEEEERRRRRRRR
If 2 players live, even if you don't, the most recently killed executee's team wins. Dead Townsfolk are evil.
"You ask for pens and glasses faster than balms and stitches."
One Sinner makes everyone look evil.
- If any Townsfolk die while the Sinner lives, they turn evil that night. If the Sinner dies, then players who die after them do not change alignment.
- If 2 players live, the team of the last player who died by execution wins. This happens even if this player wasn't executed on the final day, or if the Sinner is dead.
- To clarify, this means that (on most scripts) killing the Demon on the final day will result in the evil team winning. Killing the Demon earlier will not.
- Players who survive execution, or are already dead when they are executed, are not the most recently killed executee.
- Once only 2 players live, the game ends before the Sinner's ability would change anyone's alignment.
- If the Sinner dies in the same night as other players, then make sure to consult the Night Order. Townsfolk who died before the Sinner turn evil, but any afterward don’t.
For reference, this is the hint I have earlier
The unholy offspring of Legion and Heretic
is this tf or outsider
Outsider
Outsider
Legionlike outsider
thank f
It can be done
yeah seems as solid as heretic
Pretty cool
It’s really fucked in the best way
A soft hive mind of the dead and a way for good to win by convince the dead they are the real Demon
(the text on the token is slightly innacurate bc I was writing it from memory at like 2am. The one in the message is accurate.)
1st char ive seen i might add to a script if i do more clocktower again
seems dope
are there any more releases for today?
Nope
The end of today
really the end, you can go home folks
atleast 1 here looks good so thats nice
although im just theorycrafting at this point
here are all the tokens together for anyone who wants that
All the almanacs are now on the Notion!
Wait 5 releases at once that's awesome
These look great ::D
I don't fully understand sinner's dynamic tho
This is a great drop
I think I'm most interested in Prophet
Sinner seems very very volatile as you said
I think I would need to see it play out to be fully sold
On the last day, the team of the executed player is the one that wins. However, since a sizable chunk of the dead are evil, they want to be executing the Demon. So for the dead evil players, they're trying to find a Demon that, unlike usual, wants to be found. Meanwhile, for the alive good players, their goal is to look the most like the Demon in order to trick the dead
the dead can no longer be trusted and will conspire against good
Ah so it's an intentional soi break where the whole deal is they're as uncoordinated as is feasible?
yep!
Very interesting
I'm gonna trust you that it works lol
And under the assumption that it does work, it's extremely cool
I'm also under the assumption this works, I'm yet to playtest it
I've toyed around with it in hypothetical Grimoires and stuff and I'm yet to see it fully break? The fact that dead Outsiders (including the Sinner themself) remain good, and that the turning people stops when the Sinner dies helps to keep this in check
So wait the sinner wants to die asap and also shut up?
Ooh, hello damsel play pattern
(with obvious differences)
damsel-barber 2: the sequel
Huh that's interesting
Get ready for sinner + worker
I was thinking about that lmao
actually there's something in the Sinner's dynamic I'll add to the almanac that I probably removed at some point because I forgot why it was there
I was thinking about sinner just outing d1 and getting executed, giving good a much better chance in f3. Then I remembered minions can live to f3 so that's ok.
basically it checks the alignment at the moment they're executed, so if you skip on f3 with a Townsfolk are your "last executee" then good wins
Sinner sacrificing themself like that is also a little strange bc like... Sinner dying helps the good team's odds of winning but it doesn't necessarily help the odds for the players who are currently good.
I’ve been thinking about prophet, so nice that you can tailor it to what level of info you can handle
You can just say something like “I am the prophet” if you really don’t want to be responsible for a huge puzzle
I have been making a Maskmaker script for a bit now
All about Maskmaker always favouring the Ravenkeeper
8 Ravenkeepers ‼️
beep beep next release will be pretty damn soonish
it felt slightly cringe that this update didn't feature a Demon, so I'm giving you all a Demon that still sucks to script with
I'm also tossing in 2 Townsfolk that I really should've just released already
oh shit the alphera's back
hasn't it already been a thing for a while though? whats it doing here
It’s been a thing on TLC for a while. But now it’s formally part of this character collection
Which means that Ice has arranged it so it’s more accessible for people who wanna build hybrid homebrew with it
Maskmaker json doesn't really work so uhh
I'm gonna do something stupid that will make it indeed work
Played a UnreleasedCircusMusic bucket game and it was insane
good lost because they forgot to build Fang Gu worlds
this was the drawing for the Bug Collector! If you're curious what it means: || The Bug Collector was poisoned ||
i interpreted it as 'Homeslice got girth and needs gorilla glue in his fucking orifices' but that makes sense tooo
ew

waho.... dmeon...
timeline update:
- December update will contain 3 Townsfolk & 1 Demon
- Late December / January (possibly February bc ya girl is d-d-depressed and b-b-b-busy) Master Json and updated NO
- Sometime after (I'm banking on Marchish, but don't hold your breath) a new Minion.
I think Circus Music getting like, somewhere in the ballpark of 2 updates every 3 months is an upload schedule I can manage
This was kind of a lie. It's mostly done, I've even playtested all but 1 character from it, it's just that I'm very busy. All the art is done tho so like. As soon as my winter holiday starts it's mostly the coding and these characters aren't very jinx heavy.
also I can say that in practice, a lot of the characters I have plans to release are better than I thought they were. The new Demon in particular is really weird, but ended up being a lot of fun. Also I don't think I'll share the script I tested them with because it sucks, there's Nightwatchman, Farmer, and one of the Homebrew Townies is basically unbluffable on that script
to be honest that's impressively high homebrew output as far as I'm concerned
(TPI's got a whole team of people on it, and look how long it takes them!)
they churn out character ideas, but their standards for release are suuuuuper high
Um excuse me so are ours lmao
i’m not going to argue the point
nor am i calling homebrew characters inherently bad or untested or anything like that
Yes but TPI has more standards as well
Because they're also shipping a product
btw, with the Master Json update I'm planning on doing a lot; it's basically going to be "rereleasing" every Circus Music character
-# sigh, including Caliban
But part of that is potentially reworking a few characters, and after thinking about it I'd prefer feedback before just pushing the changes and saying "deal with it"
Caliban -- The way Caliban currently works on a mechanical level is funny, but I think after a lot of consideration it's probably not healthy. This change does completely remove turning dead players, but honestly that was a meme strat anyway.
Once per game, at night, the Demon chooses which alive player is an evil Caliban. [No one is Caliban, +1 Outsider]
Trickster -- Dead players having no reason to play into Trickster madness feels janky. It also feels like what the ST deems as "madness" for the Trickster's info should be a little more opaque (I like that Trickster can learn that a player is evil as is, that's cool, it just feels hard to interpret in a kind of lame way). I think ST guidance would be to almost always show a new alive good player to the Trickster, but giving other options should make it feel a little less janky.
Each night*, learn the alignment of 1 player who was "mad" you're evil today.
Prodigy -- changes lack a wording so far. The intent with Prodigy was that it would be used with Demons who don't kill at night (like the Leviathan), and that it being so strange in other contexts was simply the price paid. I no longer feel satisfied with this. Prodigy as it stands is far too risky, and I doubt would ever be a ton of fun. I think I want to shift Prodigy so that it only activates if the good team kills the Demon. I also want to fix the atrocious syntax, because while it is interesting, it is not very clear what it means.
Hmmm trickster learning alignment outright feels like it could possibly lead to bad metas
Learning nobody has plausible deniability that they broke madness. But if 1 evil player is mad you're just forced to show them
I like removing "alive"
And just making it "STs pls pls give alive players unless you have a really good reason not to"
-# also what if you used this opportunity to change the spelling to trixter it would be so awesome it would be so cool
I was thinking about that
I'm...quite conflicted
mostly bc there's no "reason" for it to be called Trixter aside from the many many several reasons people call it Trixter
It's cool!!!!
Trickster is a fine name and nothing is wrong with it
But like trixter is better for entirely inconsequential reasons
silly rabbit, trixter is for kids
I'm just gonna ask here, but isn't the point of trickster that people genuinely think you are evil while trying to avoid execution? In that case, I can see dead players building worlds where you are evil even without them having a reason for it.
That is...fair
speak for yourself buddy
also it sounds like from the feedback I'm hearing, it sounds like people are fine with the Caliban and Prodigy changes, but (outside of potentially changing the "cks" to "x") I'll leave Trickster alone
I didn't have much to say before because it took me a while to internalize what these changes might mean, but here's my input for whatever it's worth:
- Caliban changes seem healthy (albeit quite small). I still liked the dead player Caliban personally, and I'm not 100% sure what the word alive really fixes here, but that's a small loss on a great character.
- Trickster...I'm usually a fan of more flexibility, but I actually think the proposed reword weirdly gives the ST less flexibility (for the aforementioned situation where 1 evil is the only choice) so I guess I concur with the majority opinion.
- Prodigy! With no specific change proposed, I dunno how I feel about it totally, but I think brushing up the wording on it is a great idea anyways. I do adore current Prodigy's feeling, my hope is that that will be preserved going forward, but we shall see :)
Also, will old wordings only be preserved in this thread, or is there any plan to implement a changelog/history in the Notion?
I might suggest a changelog if nothing else to make sure nobody references the character from the notion and gets confused as to the sudden difference if they missed the drop here
- It's worth noting that Caliban turning a dead player would still keep them good. While I do recognize that removing what is essentially the choice to remove a dead player's ability does technically give the Demon fewer options, it was always the intent with Caliban that once you died you knew for certain which team you were playing for and could be trusted accordingly. I suppose I could change that, but from my perspective (having not played with the character much) it feels like it'd make Caliban games a lot harder for good.
- Aye aye!
- My plans will change Prodigy's feeling somewhat. The biggest shift will be that since it only affects executing the Demon, the Prodigy gets to be a lot less covert when solving their info. I think this will make it a lot less Heretic-y on most scripts, and a lot more itself. If the feeling is that this wouldn't be a good change, then I'm open to just brushing up the wording without changing the mechanic. Atleast for now, though, it feels awkward that the character is essentially a second Heretic from a scripting perspective, when on the tin it looks like it'd be very different.
- Old wordings will be in this thread, I have no intention to go back and change/remove anything from here. I think I could put a changelog in the Notion, although I'd probably start it with the MasterJson update just for my own sanity.
These all make sense to me! I agree the prior Caliban function was unintuitive. What I was trying (and failing) to get at was that the new wording could open up that possibility -- if that play pattern is desireable.
Prodigy felt somewhere between Heretic and Puzzlemaster to me, and I do think it's probably nice to lean it more toward the latter. :)
Can someone talk me down from replacing Butler in TB with Shepard?
The play styles are very very different. A Butler simply has to choose whoever they vote similarly to (or a player who votes a lot), whereas the Shepherd is a Heretic of sorts — if the Demon knows who you are, you could be fucked.
Right. With a Spy and Shepard you are basically forced to eat an execution
And to state the obvious, Shepherd is an expert character — a homebrew, at that. Not to say that homebrew characters are intrinsically expert, but considering that you’re talking about replacing characters on TB, I assume that you’re just looking for an alternative for new players and/or those that don’t like Butler, and TB is supposed to be a beginner script — Shepherd, on the other hand, wasn’t made for beginner scripts, lmao
I wouldn't say Shepherd is expert necessarily, but it's certainly far from beginner. Your group needs a strong handle on bluffing, executions, as well as how & when to out evil or sacrifice evil players (as bluffing Shepherd will almost always require one of those 2).
but yeah, Shepherd on TB is probably not ideal for Shepherd, or ideal for the overall script.
Circus Music Master JSON (17/11/25)
Sinner JSON:
- Team is "Outsider", needs to be "outsider" or it's not recognized by the script tool.
- Riot jinx has a comma at the end that's causing an error.
Chat, I think I've worded the Prodigy changes I want to make
You start knowing everyone with a trait & guess it each day, even if dead. If you haven't guessed true, executed Demons win.
oh, making it so other game ending effects still win like normal?
oh shit wait
oh god yeah itd effect the demon self-killing okay yeah this is a good call
yeah that was the main thing I wanted to change lol. I wanted Prodigy to be more like itself and less like Heretic
I like this change, personally.
I do intend to release a few more characters before the Masterjson update, but since the Masterjson update is going to be so big (I'm essentially redoing the json for all released characters, and thus using it as a chance to "redo" a lot of characters) I've been working on changes that will be pushed then now
that includes the changes I've vetted before (Caliban, Prodigy, and the ultimately nilled Trixter changes {aside from the name} ), but it also includes some more changes I've been thinking about combing over all my released characters tonight
Again though, since I'm changing released content pretty significantly, I want to make sure that the vibes are generally that these changes are what's best for these characters.
I've got some plans for a Worker change (that's probably a nerf over all?) and a Seer change (which is definitely a nerf {I know, I'm surprised too} ), but I'm gonna wait a second longer for those to stew and for me to feel confident that I personally like those changes before gettting community feedback. For characters with changes I do feel confident about:
Kenku -- Ever so slightly too hard to script with. While I still think it will shine best on scripts where it is the only explaination for multiple night deaths, the fact that scripts where it's possible, no matter how niche (IE Legion, Wizard, Ojo), make it completely useless feels wrong. This change shouldn't effect how Kenku works in its ideal environment but, similar to the Prodigy changes, should make it function more normally regardless of context.
Each night*, choose a player: if they’d die tonight, learn 2 good players who die instead.
Candlemaker -- Candlemaker not caring about dying at all feels like a very compromised mechanic, largely because it was. With this change, the Candlemaker effect will persist past their death, but it must be used while they're alive. Additionally, the exact way it activates has been changed to make Candlemaker handle alignment scuffery in more intuitive ways; this had the added bonus of smoothing out the Lil Monsta and Legion interactions.
Once per game, publicly choose a player: if alive & not the Demon, they win if & only if you do, even if you died.
Curionist will be a seperate message bc Discord character cap.
Curionist -- This is easily the most experimental of the changes I'm flooring tonight, but it feels very needed. Curionist is meant to be a source of trackable misinfo that doesn't affect how players will want to claim. However, in practice, because the poison can move so much it essentially acts as a double Poisoner. It is notably weaker, but in ways that don't feel super entertaining. I'm proposing this change to keep the general intent of the character intact, while hopefully providing it a more balanced feeling for both teams.
On your 1st night, choose 2 players: they're poisoned. The Storyteller may prompt you to choose differently.
no more being able to temp poison your demon for shenanigans if they're a vortox or something? 😔
really like the new Kenku change
i remember i wanted to use it earlier in a script with multiple death sources but never did cause of fears that it was an outsider in townsfolk clothing
yeah it learning who it killed helps a ton
Next character batch coming quite soonish
All I got left are jinxes & tokens, and these aren't really characters to have many jinxes
Batch is trademarked /j
Also one ability is changing slightly because I realized it interacted poorly with most Outsiders lol
[No Outsiders] hot fix
In the interim, here's the Seer change I'm thinking for MasterJSON. I'm thinking I won't go through on the Worker change.
Seer -- Right now the Seer dynamic like "works" but just barely so. This is especially the case where at higher player counts it's really inpheasable for good to properly bluff Minions, and the level of whisper tracking needed to stop evil comms just like, despite my best wishes, isn't going to happen. Idk, I think my ideal version of Seer is one that makes players reconsider the role that whispering in their games, and makes it a riskier action than normal, but is still a valid thing that players can do. I dunno if this version of Seer achieves that, and maybe Seer as is is fine, but the way Seer plays atm doesn't feel like how it should when you look at the ability text and this should help to alleviate that.
Each night*, see the Grimoire & choose a player: they die. Minions steal 1 bluff & know you (& only you). You don't know them.
so this is technically a nerf to Seer, a Demon which isn't like, super strong, but I think it's a fun nerf. It makes the interesting elements of the character more prominent
is this not just a buff to seer?
to be clear, i like this version more, i just don’t think it’s really a nerf
The intended mechanical change is that Minions no longer know each other which they did before
so the part about the minions misregistering to your grim is meant to be there still?
or did i hallucinate that
It's meant to be covered by the "You don't know them", but that is a bit confusing
Would you mind elaborating?
i thought the change made it so that the evil team was effectively (not fully but you get the idea) poppy-grown for the first night until the seer got the grim and could start looping everyone in, which seemed like an interesting trade off between perfect knowledge and evil not being able to communicate effectively for the first day cycle
i think the current proposed change is probably more interesting than the current version of seer, but it's a nerf to an already fairly weak demon (imo) and i think the dynamic it creates is less interesting than the version i misinterpreted
but also i'm pretty sure that dynamic isn't the dynamic you want with seer anyway
Yeah, I think that summarizes a lot of my thoughts too
this is more Seer, but it's not like Seer is particularly strong and this is a notable nerf
interesting idea, might be too swingy though:
what if minions knew each other, but didn’t know who the seer was
My gut says that that makes things too weak, because the Demon wouldn't have anyone who knows to advoate on their behalf
from a script with a bootlegger rule i made yeah the minions just feel super sad even when knowing each other
After making a list and checking it once, I think this performance is fine without jinxes. One of 'em can be slightly problematic with Pit-Hag and Barber, but not to a degree where I think it's jinx worthy
Which, on that note, means the performance will start in a bit. I got some irl affairs to attend to first rq, and after that we can get started