#★ Circus Music ★

1 messages · Page 3 of 1

plucky aurora
#

given that ice dropped ojo from a kenku script

#

i'm assuming not

#

^

inner cradle
#

oh that makes sense

main frost
#

Personally I think it's fine if it's exactly only Ojo

#

But ymmv

dark veldt
#

It really depends on the context of the rest of the script

#

It's similar to Virgin and Boffin on the same script

#

With the key difference being that Kenku's ability to protect people still gives it notable value outside of its confirmation

#

So I'd only say it really works if the script is making that ability for good to reach their hands into the pot of who will live & die much more important

main frost
#

Yeah, like killing a frame

inner cradle
#

got it

dark veldt
#

Hey chat! I've been silent round this part of the country, so I figured I'd keep you all in the loop. As I've mentioned prior, I've currently got projects in my life that have had me very intensely busy, and as you might be able to notice (ok, I think I'm the only person who's noticed this) I tend to not juggle botc homebrewing projects super well and tend to really, mostly, focus on one at a time. While I intend to wrap up the 3rd Circus Music script before changing my publishing style, I think afterwards it would fit me and my schedule better to focus on more dramatic single or double character releases with accompanying scripts, similar to early HBL. This is especially because a lot of my character collection is just kind of eclectic, and my artistic musings are very wavering. On the subject of art, to be perfectly candid, that's the main thing holding me back from a lot of the releases. To simplify a long story, I just need to sit my ass down and draw some tokens. I know how most of these characters will look, I just need to, y'know, draw the bitches.

I do, when I find the time and motivation, have a couple ambitions for this project. The 2 big ones are that I want to retexture all of the character art (God, that's gonna be a pain on the script images), and redo my night orders (because they are genuinely so wack).

#

I don't think I have more in terms of updates aside from that, but yeah. I'll probably release new characters with the new texturing before I go back and redo the others. My artistic drive is somewhat coming back so it probably won't be too terribly long before the next character release, but I do the exact opposite of make any promises.

#

Here are some upcoming character arts if y'all are curious. One of these has "If this occurs" in the ability text, and the other "choose 4"

#

(Textures by ALonelyTaco)

dark veldt
dark veldt
#

There are, if memory serves correct, 4 characters left for this script

#

(Released so far are: Prodigy, Conspiracist, & Candlemaker right? I feel like I'm forgetting something)

#

I forgot about Bug Collector as being released, and a very funny and hyped up character from my unreleased pool

#

Hmm that actually does slightly complicate things, as I'm working with someone else for that character's release and I can't make any promises for when all those details will be sorted out

#

But 2 upcoming characters have art, so they'll probably be releasing in like, Aprilish or late March

#

2 still need art, and the 3rd might release with temporary art

#

Sorry for long waits, chat

dark veldt
#

I have just recalled that tomorrow is a holiday

#

I've got a character on the back burner that, while it is not going to be on the 3rd Circus Music script, I think you'll find it enjoyable

inner cradle
dark veldt
#

Snowman (Outsider) - Players who don't wish you (& only you) a Merry Christmas might die at any time.

inner cradle
#

Yay

main frost
#

WE'RE SO BACK

#

Snowman fans rise up

#

heavy haven
#

torn ledge
#

snowman W

plucky aurora
#

WHO FIRE REACTED THE SNOWMAN

#

YOU'RE GONNA BURN IT DOWN

near forum
plucky aurora
inner cradle
#

I could fix this

dark veldt
#

I am incredibly rusty, and this character kinda needs more love than I can give it

inner cradle
#

How does courtier drunk showman work

dark veldt
#

As a normally drunk Showman would

#

Which come to think of it, I haven't thought that deeply about before

#

It certainly can't kill while droisoned, but I'd say that the "choice" of players obeying or not is remembered after droison

#

Whether or not you'd still use any of those kills is a whole other mess. If your script has Courtier, you can probably get away with it

inner cradle
#

Ok nice that's what I had in mind too

dark veldt
#

Also next release is probably in May-ish

#

I've got like, 2 characters that I just need to do all the almanacing and coding for and they'll be ready for release

dark veldt
#

I think I've got a release good for Monday or Tuesday ish. I'm travelling right now but when I finish my journey I'll be available to perform more magic for you all. Again, so sorry for the delays.

#

I think this character is fun. I think it's a fun twist on a TB character, a thing which will sound absolutely insane and wrong when y'all see this character

#

It also uses a mechanic that I think I've only used on 2 characters, like, in my entire internal collection

#

I'm also just kind of sitting on my hands & scheming about changes to make to existing characters

#

Mainly Trickster. I've got some ideas for changes to that char that I'm close to solidifying

inner cradle
dark veldt
#

I'm trying to think of a good comparison...

#

Actually that might be a good one

#

Yeah honestly the stretch there is less of one than I'm gonna make

inner cradle
#

Oh fire

dark veldt
#

Alphera_Pet I can finally pet my child

#

(Largely off topic)

plucky aurora
dark veldt
#

...Just like your Father...

torn ledge
solid lake
dark veldt
#

Alright folks, I've done enough stalling

#

After months of saying "The next Circus Music character is coming soon! I promise"

#

I think it's about damn time I put my money where my motherfuckin' mouth is

#

So please, gather around

#

And clasp your hands together

#

For the one

#

The only

#

The amazing

#

LUMBERMAN!!!!! 🗣️

#

-# hphshshshashshsh

dark veldt
#

Wait, are you saying this isn't the new character?

#

Wait hold on, let me check my script...

#

yeah....yeah that...Hmm

#

Ok that's really not the right character, hold on

#

Ok, I think I've got it

#

PLEASE GIVE A WARM WELCOME

#

TO THE TRUTH LAID BARE

#

THE ONE

#

THE ONLY

#

THE BREWWWEERRRRR!!!!!!

#

-# hashsshshashphasha

#

huh? Did someone say something?

torn ledge
#

ice please 😭 stop teasing

hasty forge
#

literally on the edge of my seat

dark veldt
#

Wait a minute, this text is in the character's ability

#

but wait a second

#

That is the token

#

Are you telling

#

THAT FOR THE TRUTH AT THE END OF THE TRINITY

#

I'D LIKE TO WELCOME TO CENTER STAGE

torn ledge
dark veldt
#

AT THE CORE OF IT ALL

#

THE MALLLUUUUUUUMMMMMMMMMM

#

You start knowing the in-play Minions. They might change if a good player is “mad” this info is false, even if you are dead.
“Discipuli edunt malum donec aegrotant. Aspirare debemus similes esse, charissime.”

The Malum’s knowledge is undeniable.

  • On the 1st night, the Malum learns which Minion characters are in play.
  • If a good player is “mad” that different Minion characters are in play, Minions might become different Minion characters.
  • This may entail being mad that a different number of Minions are in play due to abilities like the Lord of Typhon and Imp
  • This can happen multiple times per game, & can happen even if the Malum is dead. The Malum won’t know what the new Minion characters are! You can even change a Minion’s character in the middle of the day, though this is only advisable if you can inform them of this change.
  • The Malum still has their ability, even if, for whatever reason, the Malum’s info isn’t true.
  • While the Malum ability can activate multiple times per game, if there is no longer a good player who’s mad, then the ability cannot activate.
#

(This is an Outsider)

torn ledge
hasty forge
#

so no lumberman? or yes lumberman?

torn ledge
#

nay

#

malum

hasty forge
#

yes but what about the poor lumbermen

torn ledge
#

traveller with setup 😔

hasty forge
#

well i assumed that part was a joke since it's not actually setup but :D

dark veldt
#

I do have a Traveller called the Lumberman in my script The Last Cull, but this was just me trying to make a silly random ability as quickly as I could. It might work, but it almost certainly doesn't?

inner bluff
#

“the malum still has their ability even if for whatever reason the malum’s info isn’t true”

#

minion gets starpassed to

inner bluff
dark veldt
#

If a player is mad that the Imp has turned a Minion into the Imp, they would be mad that the Minions the Malum saw are no longer in play, putting them at risk for activating the Malum ability

inner bluff
#

a player is mad that the malum ability has activated and changed the minions

this is not the minions the malum saw

this procs the malum 🔥

dark veldt
#

yes lmao

hasty forge
#

Does this mean that Minions may change even if the Malum is permanently poisoned?

dark veldt
#

Poisoned players do not have an ability

inner bluff
hasty forge
#

yeah but since it "still has its ability", just checking the limits of that statement

inner bluff
#

everyone’s gotta be mad that no, nobody broke madness

#

thats a really awkward group madness that everyone is incentivized to uphold

dark veldt
#

or that if someone did, they're evil or the Storyteller just didn't proc Malum

inner bluff
#

it gets even worse on scripts with an imp or SW or anything else that can change the minions midgame

inner cradle
#

I was reading this as if it was a Townsfolk and I was very confused

#

It's cool tho!! GoS vibes almost

inner cradle
torn ledge
inner cradle
#

Nice

proper kraken
proper kraken
torn ledge
#

i dont know but look at the message i replied to w that

proper kraken
dark veldt
proper kraken
torn ledge
#

oh thats why its apple eater

proper kraken
#

Oh lmao I forgot you said it Dark

torn ledge
#

i genuinely though it was someone who ate apples

dark veldt
#

I think so? Idk the original name was moreso just like "someone from Eden vibes"

torn ledge
#

didn't get the idea behind it 💀

proper kraken
#

That makes sense then. And I will say the current name definitely fits the vibe better

I just thought having it be "Apple Eater" meant it was necesarilly the person eating the apple (The Eve equivalent)

dark veldt
#

and I do like my religious themed characters to have secular readings. It could just be someone who eats apples, or given it's flavor text it could be someone who follows the ways intelligent people including the bad things they do

torn ledge
#

i liked apple eater bc it seemed super cute like bros just eating an apple leave em in peace minions but no 💀💀

dark veldt
torn ledge
#

i genuinely thought that was it

proper kraken
#

Also, unitntetional, but maybe the secular apple is Newton's Apple. And the Malum is just some scientist considering the laws of gravity (among other things)

#

and alsothe evil team hates them so much they actively change their entire professions

torn ledge
#

god the flavor is so difficult and deep why couldn't it just be moth want revenge

dark veldt
#

why can't the flavor be "Guys, it's like that one character from da Tempest"

proper kraken
#

Why cant the flavor be "Hatsune Miku is coming to murder you"?

torn ledge
#

should also make "aot but like, just the titan"

proper kraken
heavy haven
# dark veldt THE MALLLUUUUUUUMMMMMMMMMM

Dunno the validity of this nitpick, but I believe that outside of SnV precedent is that the word "mad" doesn't have/need quotation marks. See Pixie for reference. I guess SnV only uses it because it's the introduction of it as a game term. :)

dark veldt
#

I could've sworn that somewhere they discussed rolling that back

#

I'll keep it the way it is now just bc it's less trouble, but if I can find proof that this wasn't being rolled back then I might change it

torn ledge
#

i aint changing it if they change it back 😌

heavy haven
vagrant adder
dark veldt
#

Actually 3, Trickster exists lmao

inner cradle
#

Oh I totally forgot about that

#

What on earth does this have to do with saint

#

"you better believe them or pay the price" ???

dark veldt
#

Also, I assume [Censored] is the next release, beacuse its a biblicly accurate Saint?

It's actually Malum because it's a fucked up Saint

❓ , that...

Saint is an Outsider who's main effect is that good can't risk playing into the world where they're evil, making them a very dangerous bluff.
Malum is an Outsider who's main effect is that good can't risk playing into the world where they're evil, also making them a very dangerous bluff.
I said it was stretch, but like, you see the vision

Wow, I ever realized how good [Censored] had it when I thought that was the interpretation. Because that one makes sense

And tbc, I see what you're saying. That is just a massive stretch

yeah, like I was saying it's the same as comparing Slayer and Virgin. similar levels of stretch I was considering was ET and DA, because they're both trying to convince people to execute a specific player

inner cradle
#

I think it's the same kind of thing as "moonchild and hatter are similar"

#

Like, mechanically not so much

dark veldt
#

[Censored] is an unreleased Outsider of mine which is....I think in terms of base design very comparable to Saint but in terms of practical gameplay is likely to play out fairly differently. Back when I was wanting to make a 4th script I was determined that [Censored] was gonna be on it, so it'll probably release not too long after the 3rd script.

When I warned that some of these characters are likely to get controversial, this was one of the main ones I was considering. It's untested, centralizing as hell, complicated af to play around, and extremely entertaining imo

dark veldt
#

Hey, just so y'all don't think I'm a maniac Script 3 won't have Demon's who can attack themselves at night

#

Prodigy will be like, actually playable on it

#

(Also the fact that Prodigy plays so differently on 99% of scripts compared to the gameplay I was picturing when I first made the character is something I'm reconsidering. The idea was endearing enough when I considered it niche, but the realization that the intended playstyle is the one on the fringes is making me question things)

nocturne tapir
# dark veldt THE MALLLUUUUUUUMMMMMMMMMM

im a bit curious how damaging of an outsider this really is, since if the Malum just immediately tells players what to expect against the Minions, then the good team will adjust accordingingly to find any outliers or discrepancies to support that information

#

and even then, going off that alone can be incredibly damaging for the evil team

#

although id wait to see what scripts the Malum would be included on first before i can comment anymore

dark veldt
#

note that "If they play it right". Being a player that no one can build as evil, even if no one was going to, paints a target on you imo

vagrant adder
#

reminds me of my axiom lmao

#

although they don't really have much in common

#

I'm rather also curious what kind of script this would go on

nocturne tapir
#

i rather think now that its just too constrained by iuts ability text

#

maybe it can be

On your 1st day, learn a fact. This might change if a good player is "mad" this info is false, even if you are dead.

proper kraken
dark veldt
proper kraken
#

Thats a little soft release for Mistfits fans

proper kraken
#

And once a swap does happen, your info isnt amazingly helpful

THere might be times where its helpful to know whethera Poisoner was actie N1, but once a swap hppens, everything you know comes undone

nocturne tapir
# proper kraken

oh god thats a really great outsider, im actually jealous i didnt come up with this

nocturne tapir
limber sunBOT
#

Gave +1 Thanks to @nocturne tapir (current: #1603 - 6)

paper temple
#

Hatter allows evils to have more freedom to do what is actually best for their team

proper kraken
#

Malum does also work better on GoS-likes fwiw

#

Since you cant kill a Hatter or PD. You can fuck over worldbuilding by forcing town to agree with one player

torn ledge
#

malums benefits for evil seem similar to gasanthesheshu's

#

fucking over world building by stopping you from world building with freedom

dark veldt
#

Soon they will sing a song of silk

nocturne tapir
torn ledge
dark veldt
# dark veldt Soon they will sing a song of silk

This wasn't just me saying stuff to say it btw, new character release soon it just like, still needs a lot of the love that goes into releasing a character and I've been very scattered this past little while

inner cradle
#

how do dragon killer and legion interact

#

i can read it as "it does nothing but tbh thats fine bc it's legion", "legion cant register as evil", or "somewhere in between as each legion registers as a minion or demon in each individual instance"

#

#1 is my guess at RAI and #2 is my guess at RAW. and #3 kinda just sucks i think

nocturne tapir
#

my guess is 1 as it mentions the condition needing to be that the target is a demon, not that the target is not a minion

dark veldt
inner cradle
#

Ooooh interesting

nocturne tapir
#

coming back to this now that wraith was revealed

#

i really wish it was more shankaar-like (or hivemind-like, whatever is the case)

#

and i feel that in terms of use cases and balance, shankaar does genuinely beat over the wraith

dark veldt
dark veldt
#

The fact it wakes during Demon info does help this a lot tho but still. Like if you have a Baron in a 2 Minion game the Wraith/Demon still needs to talk to them to give bluffs

heavy haven
dark veldt
#

I'm struggling to connect the thoughts but that reminded me how sad it is that Princess lacks such jinxes

#

Leviathan in particular. Just make it something like "If the Princess ability activates, it doesn't count towards the Leviathan win condition." or a more natural way to phrase that and suddenly you have a genuinely good reason to kill on D1 of a Leviathan game

edgy locust
#

They actually tested a jinx like that, but found it was too easy for evil to bluff and that if people believed them they basically just win

dark veldt
#

Ok, I think I'll put script 3 on hold for now and start just releasing uh...stuff I want to

#

I have no motivation to release that silk themed character I was going to when Worker, Cordyceps, and Possessed are all gonna be releases with more fanfare

dark veldt
#

The circle rules your life

inner cradle
#

That is an ELLIPSE

dark veldt
#

New character is soon, just needs character token and I want to touch up the art a little

minor wave
#

:o

dark veldt
#

It has no jinxes and that was extremely surprising to me

#

It's got a few bad interactions that aren't quite jinx worthy tho. I think the most interesting are Evil Twin and Goon (not the interactions, the fact it interacts notably with them)

#

Goon in particular is bad for a very funny reason, but is quite bad

#

Oh, the Drunk interaction is very strange. Y'all might hate it, but I love it. And uhh in terms of spoiling it's interactions...uh...The one jinx it would arguably need is a Marionnete one. I think it's fine without tho

proper kraken
#

Tho... in some ways, its also kinda the opposite?

old bridge
#

wait is this the one where || People think they’re Minions and might wake falsely or smth ||

old bridge
#

rip 🫡

#

jinx list kinda fit that vibe

dark veldt
#

ew, opened up my token krita doc and the last one I made was that Lumberman shitpost

#

that was foul game design, even as a joke lmao

dark veldt
#

It's tiiiiimmeeee

#

Here's a character you can't predict!

#

One that will hill the competition dead in their tracks

#

(I'm struggling with the puns)

proper kraken
#

||Dolomite time :)||

dark veldt
#

Warning, the following content is experimental, controversial, and will center any script you put it on around itself. Do not engage if you are not prepared. You have been warned.

#

Let's begin the Circus Music

#

PLEASE LIFT YOUR ANTENNAES

#

AND PUT YOUR HANDS AND COXA TOGETHER FOR

#

THE WORKEEEEEEERRRRRRR

#

When you die, learn a player & their character tonight. [All Townsfolk are Workers]
“Divided, we only beg. United, we bargain instead.”

The Worker unites the town.

  • Every single Townsfolk is a Worker! Effects like the Pit Hag can still change a Worker into a different Townsfolk, however.
  • The evil team does not learn there are Workers in play. The good team can rely on having a secret that they alone know.
  • Whenever a Worker dies, the Storyteller will choose a player who that Worker will learn the character of that night. This happens even if the Worker was executed, or died to effects like the Psychopath.
nocturne tapir
#

havent seen it since...

proper kraken
#

goon is funny because it means town can never win back an evil Goon

old bridge
#

wait this is insane 😭

#

balanced with Heretic

hasty forge
#

Why is the character id "Sister"?

stuck copper
#

“Divided, we beg. United, we bargain.” sounds like a more threatening and blatant version than the actual flavour.

Still 🔥 though

#

Maaaybeee add a semicolon instead of a full stop in the middle?

dark veldt
#

like idk, too many stops makes it kind of look like just a collection of words whereas the current flavor text feels easier to parse

dark veldt
#

It was originally "brother", but apparently most worker ants are female so sister made more sense

#

(It also made more sense in the context of the old Worker flavor text, which was a Worker speaking to another one and addressing them as "sister". After I changed the flavor text the id thing felt like harmless fun that still made a little sense so I kept it)

warm tinsel
inner cradle
#

This is cool I've been trying to wrap my head around it

#

I feel like it goes on as a 14th townsfolk right?

#

It's not exactly a super realistic bluff

#

Wait wait Drunk worker is really funny

#

I love the fact that outsiders are excluded

#

...which makes the interaction with Drunk even more interesting

paper temple
dark veldt
old bridge
#

is worker like “don’t our worker” or is it like “bait people into claiming non Worker” then executee them on the spot

inner cradle
#

I think both

#

I'm writing a mhdlike and I think I wanna use this 👀

old bridge
#

no like Worker Heretic goes so dummy hard

inner cradle
#

It does!! My script won't have heretic but it's a great interaction

stuck copper
#

💀 Heretic

inner cradle
#

Hypothetically if one of the workers was an evil worker would that ruin the dynamic

stuck copper
#

I mean I have an idea to jinx this with Goon but it might be a bad jinx

inner cradle
#

You kinda just say "I'm an evil worker!! Evil team blend in!!!" Don't you

But then again good can just bluff that

inner cradle
paper temple
stuck copper
#

Well it’s a bad idea anyway

stuck copper
inner cradle
#

I mean there's the actor trope that gets thrown around pretty often. This is definitely distinct from it but it's a similar dynamic when a heretic is in play

stuck copper
#

*role goon

pine echoBOT
# stuck copper *role goon
Goon (Outsider) - Bad Moon Rising

Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

**Affects Setup: **False

stuck copper
#

Forgot goon was BMR lmao

paper temple
#

to me it's quite different

#

cause the evil team no longer has to play against a hivemind of good players

stuck copper
proper kraken
#

It’s notably different from Actor

paper temple
#

since the goodies don't know a heretic is in-play

inner cradle
#

I mean actor is [good players are actors] + heretic + good knows each other

Worker + heretic is 2/3

proper kraken
#

Actor is a hive mind that has to put on a show for evil & loses instantly if they don’t

paper temple
inner cradle
#

Oh yeah it's absolutely still different

proper kraken
#

Worker just makes bluffing much more complicated

stuck copper
inner cradle
proper kraken
#

Since the Townsfolk aren’t connected, but they exchange their normal abilities for something that trips up evil bluffs

#

And so evil has to sorta silently try to figure out if it’s Worker and/or blend in, without looking obviously out of place

#

But of course, the othe Workers also won’t immediately reveal to try to feel out everyone else

inner cradle
#

Exactly yeah

proper kraken
#

Also, Boffin Worker is both the meanest thing ever & something I headcannon as the Boffin devolping drugs that turn the entire town into ants

inner cradle
#

Wait that's so funny

stuck copper
#

Like the Roald Dahl story

proper kraken
#

i'm not actually sure if Boffin Worker is legal RAW

Because once the setup adds Workers (which it must), Worker is no longer a not in play ability

stuck copper
#

Where all children got turned into mice at 9am

proper kraken
#

Boffin VI is jinxed & VI doesnt always add setup

#

but i imagine its handwaved?

#

like that Boffin decides at setup & doesnt give tat up once the ability leaves play

inner cradle
stuck copper
inner cradle
proper kraken
#

idk whether the Boffin VI jinx technically solves both the setup & the "makethe 1 sober VI drunk instead" or only the latter

But Ice's call

warm tinsel
#

~~I actually like this more ~~

inner cradle
#

I think I like this more too yeah

#

Legion already did the Truman show thing, this is something else entirely

#

Actor is just good sided Truman show

warm tinsel
#

Outsiders staying distinct is a big part for me

dark veldt
dark veldt
paper temple
proper kraken
#

Vortox Worker

#

"why do i keep learning people as evil?"

dark veldt
#

(and is a thing you can do)

inner cradle
proper kraken
dark veldt
# dark veldt in my mind, Boffin Worker turns good into Workers

I fear jinxing it to be that tho, because if I get to pen the interaction to be whatever I want, then something like "If the Demon gains the Worker ability, it doesn't affect set up" I think would lead to more interesting games for both teams...oddly enough

proper kraken
#

(also evils as Outsiders)

#

Side Note: its flavorfully funny that Baron fucks the Workers over by adding way more people who are not in the union trust circle

Perfect for the capitalist Minion

dark veldt
inner cradle
dark veldt
#

ooh yeah, that's valid. Really depends on what exactly is causing the evil Worker situation.

#

...Actually what would be causing that? All I can think of is Mez

inner cradle
#

I'm gonna release it in #1399910044413460582 soon enough but let's just say that good has some very good reasons to bluff this

proper kraken
#

Shakaar?

#

Summoner?

inner cradle
#

Those are all evil characters

#

Well

#

The evil player is an evil character

proper kraken
torn ledge
#

worker is cool but i still dont know how to use it

dark veldt
proper kraken
#

Well yeah

Like, I doubt you can create an actual Evil Townsfolk Worker in a Worker game

#

Pit Hag cant

inner cradle
torn ledge
#

classic 1 tf is evil outsider i spose

dark veldt
proper kraken
#

Boffin Bounty Hunter Worker

#

There is an evil Worker now

dark veldt
#

I think Red Wind is my only Worker script, and that shit is strange

inner cradle
torn ledge
#

good to know its not entirely skill issue

proper kraken
#

Stormcaught Worker

dark veldt
#

(has some unreleased Circus Music characters so I can't share it here. It also has what is technically an unreleased HBL Demon)

torn ledge
#

thats like stormcaught vi but worse 😭

proper kraken
inner cradle
#

It's so bad

proper kraken
#

the workers only get their info & no one dies at night

#

no one

inner cradle
#

I should write it as a joke script

torn ledge
#

if its hbl just leak it 😌

dark veldt
torn ledge
#

then al the more reason

dark veldt
#

come to think of it, I don't know why he hasn't fully released it yet

inner cradle
#

Crown 2

#

Yeah idk

proper kraken
inner cradle
#

You have a good point

torn ledge
#

ice dm me which it is pls im curious

dark veldt
#

Also Legion Worker is so fucked up and I love it

paper temple
#

doesn't stormcatcher only stormcatch 1 of em?

inner cradle
proper kraken
#

if stormcaught VI only does 1, then yeah, you're right

paper temple
#

I always run it as only stormcatching 1

#

but don't know official ruling

#

cannot imagine it being anything else tho

#

since the game could be essensially unwinnable for evil

proper kraken
#

Whats funny is that still fucks over Worker because even tho night deaths are normal now.... the entire evil team knows it's Worker Time

inner cradle
torn ledge
#

theres also only 5 abnormals

inner cradle
#

I mean

#

Sure

torn ledge
#

thats not an argument against you

paper temple
#

I would only stormcatch 1, thats what I run nymph with at least and think it's the healthier ruling for the game

inner cradle
#

You've run stormcaught nymph??

#

Yeah it's prob healthier

paper temple
inner cradle
#

Ah ok

paper temple
#

the IIs have a bunch of niche rulings we had to decide on

night ibex
torn ledge
#

i mean am i wrong

night ibex
#

Yes 😭😭

proper kraken
night ibex
#

I fucking hope so

torn ledge
#

do you know which character it is

#

i am most certainly not wrong

#

i wont encourage leaking it bc it fucking sucks tho

inner cradle
#

I think the real litmus test is do I know this character

#

Like I probably don't but it's possible

#

Actually now that nyp is out I probably know few to none of the unreleased ones

torn ledge
#

you probably know it

night ibex
#

No yeah I know it now

#

But like

torn ledge
#

luis has sent it on here before

night ibex
#

I’ll keep quiet about it bc it still needs work 😭

torn ledge
#

understatement

night ibex
torn ledge
#

<3

#

sorry bro it needs some time in the oven

inner cradle
#

https://www.bloodstar.xyz/p/BakedIce/Released_CircusM/worker_released_circusm.png (from the json) doesnt seem to work

#

the evil version works fine

nocturne tapir
#

let them eat...

dark veldt
#

updated the icons, they should work now 👍

#

Removed the butt squiggles from the evil version

nocturne tapir
#

now how will my ants eat that cake....

dark veldt
#

that is...extremely unsettling

inner cradle
#

no idea

#

i havent seen bloodstar not work in this way other than being fully down

#

it might be taking its time to take effect? i think it's done that before

dark veldt
#

There we go

#

The formatting it was just like...

inner cradle
#

ok works epic ty

dark veldt
#

tldr; slight fuck up, fixed now

inner cradle
#

worker feels like a townsfolk that you break SAO to put at the bottom of the list

#

does that feel right to you

dark veldt
#

But either way that's probably valid

inner cradle
#

actually idk if KB uses SAO by default

#

but magician is below it

#

(i do have a solution for loud tf + worker)

dark veldt
#

Worker has gone through a shit ton of revisions, and there used to be a EN version

inner cradle
#

ice how do you feel about worker ojo

#

the ojo can always kill which is nice

#

but it restricts the workers' bluffs somewhat

#

is this a good challenge for them or does it trivialize things

paper temple
#

Worker game will be outed before the end of the game most likely?

proper kraken
#

that being said, its technically better than grim peekers, since the Ojo still has an excuse to not know until after N2 at least

#

and if the Worker game is too solved, you can always buff their info

dark veldt
dark veldt
night ibex
#

Please delete this

#

It’s just weird and kinda inappropriate

minor wave
#

Please

nocturne tapir
inner cradle
#

someone just wrote my new favorite script

worker
atheist
drunk
legion

vagrant adder
stuck copper
#

We now need an evil counterpart to Atheist

#

[No good players]

nimble stratus
#

legion if you arent a coward

stuck copper
#

Evil players (except Travellers) don’t know each other. [No good players]

inner bluff
#

or is that fucking over the ojo too much

dark veldt
dark veldt
#

I've got some characters with tokens ready, I just need to finish up their almanacs

#

(one of them is a TLC character)

inner cradle
#

in a worker game, can the drunk think theyre a worker

#

(this is a stupid example but with lady mist's sycophant it's much less stupid)

stuck copper
#

Probably not

#

Drunk always has to be not-in-play

minor wave
#

Ehhhhh

stuck copper
#

Unless Village Idiot

minor wave
#

Drunk needs a token

stuck copper
#

Or maybe you can

minor wave
#

Worker has more tokens than go in the bag normally

inner cradle
#

thats why i asked lol

stuck copper
#

Worker should get 40 character tokens trust

#

Solves all issues

inner cradle
#

i assume it's 10?

minor wave
#

I think Legion has a dozen tokens

stuck copper
#

Just put 40, you’ll never run out of tokens

minor wave
#

So 10 seems about right?

inner cradle
#

i think ur right about legion

#

10 is the maximum number of townsfolk in a single game assuming youre not doing [-2 Outsiders]

#

which would be, like, exactly xaan

stuck copper
#

0 Outsiders

minor wave
inner cradle
#

booo

#

yeah ok valid

minor wave
#

Or Vig/Mario

inner cradle
#

oh shoot

minor wave
#

Vig Mario Godfather choose 2

inner cradle
#

plus drunk lol

nocturne tapir
#

they still need the token they think they are

minor wave
#

Yeah

inner cradle
#

marionette can implicitly remove an outsider

#

wait ur right

stuck copper
#

Mario thinks they are the Worker 😭

nocturne tapir
#

so its just godfather and vig

#

and xaan

minor wave
#

I think I'm confused

inner cradle
#

like in terms of setup it's fine

minor wave
#

In a 15p game that's 9/2/3/1 ?

inner cradle
#

but worker clearly has distinct socials so i think it would just out them as the marionette

stuck copper
minor wave
#

So in the bag goes in Vig, 2 Minions, 1 outsider, 10 tow- ohhhhhh

#

Yeap

#

There we go

inner cradle
#

had to work it out manually

stuck copper
#

Add another Worker token

minor wave
#

Actually that gives the Demon an illegal bluff

dark veldt
#

If your script truly relies on Drunk to provide Workers misinfo then it can work, but atleast in theory things sound more fun when Workers are solving against evil abilities, since that adds veracity as an aspect to their bluffs to consider.

inner cradle
#

that makes sense

#

ty

dark veldt
inner cradle
#

oh wait yeah lol

#

i was thinking in a non worker game tho

proper kraken
inner cradle
#

what specifically

proper kraken
#

To make it so the Mario doesn’t think they are a Worker

inner cradle
#

the demon would pull the worker token

#

unless ur lucky

proper kraken
#

The one where you put a good token in then spawn the Demon…

#

Oh right

#

The bluff matters here :/

inner cradle
#

botc.app gardener :3

dark veldt
# inner cradle what specifically

A lot of people run "Marionnete first" set ups, where they put a good token into the bag with the intent of them being the Marionnete and then...

dark veldt
inner cradle
#

i thought that was what you were referring to lol

dark veldt
#

btw Marionnete / Worker was an interaction I was considering jinxing, I just had no idea like...how the hell you'd even phrase the way the interaction actually works

inner cradle
#

i think it's allowed to be one of the several subpar but non jinx worthy interactions

dark veldt
#

I think it's that in a Worker game, the Mario has to think they're a Worker or an Outsider, and the Mario can't think they're a Worker if it isn't a Worker game...?

stuck copper
dark veldt
#

well the jinxable part is that it's a Townsfolk with a set up effect, it's just strange bc that set up effect requires other Townsfolk with that same set up effect

inner cradle
#

anyways ive taken all the loud tf off my script and it's got worker sycophant ojo and alasa so it's got a lot going on as far as workers go

dark veldt
inner cradle
#

yeah so uhh #1 and #4 lol

#

the theming of the character is extremely direct if and only if you know toki pona :3

nocturne tapir
#

from my experience, players dont really like being taken for a joyride they have little control in once they learn the grimstate by the end of the game

inner cradle
#

ok but they do have control

nocturne tapir
#

and i feel like it would just lead to a "Why the hell am I here." especially for the Alasa more than anything

nocturne tapir
#

workers still have control due to their socialization and key knowledge that all other townsfolk are workers

#

but a alasa feels like there only existing as mechanical support for other players to have fun with a bunch of workers

#

not saying both are bad individually, but i dont see it as a good combination on the alasa's side

inner cradle
#

?? i dont understand

nocturne tapir
#

they will just have to take a public shot in the dark

inner cradle
#

There will probably be a player loudly claiming evil worker

#

There might be multiple but sticking to the bluff too long will just tell evil it's a worker game

nocturne tapir
#

but then what does that accomplish

inner cradle
#

Plus it's not like you're forced to guess or that it's weak when it doesn't connect

nocturne tapir
#

they kill 2 workers... and activate their ability...

inner cradle
#

-1 excecution

#

Ok wait this is the circus music chat lol

nocturne tapir
#

i mean its circus music + alasa

inner cradle
#

I guess

nocturne tapir
#

¯_(ツ)_/¯

#

also i didnt consider earlier that it might not be fun for the evil worker themselves

stuck copper
nocturne tapir
stuck copper
#

¯_(ツ)_/¯

#

They’re going to learn Worker or Alasa most of the time anyways

nocturne tapir
#

its not like arburri control

inner bluff
#

drunk worker is a thing but have you considered:

Mutant Worker

#

autism simulator

inner cradle
#

what does this have to do with autism 😭

#

mutant bluffing worker is fire tho

stuck copper
#

Sob

#

Mutant Worker

#

Damsel Worker

#

Blabbermouth Worker

#

Harpy Worker

#

Cerenovus Worker

minor wave
inner cradle
#

ok fire 😭

#

as a reformed allist i can confirm that theyre all just a bunch of weirdos (lovingly and also jokingly)

nimble stratus
#

"reformed allist" is wild

inner bluff
#

no thats vati

plucky aurora
dark veldt
#

Storytold some live games of D&AS

#

That script is fun as hell but Jesus Christ that shit is not balanced lmao

#

Definitely a script you play for the bit over something more serious, and I'm ok with that tbh

dark veldt
#

Sorry for the long wait folks, I've got a lots going on but I also do have a lot that I wish to share

#

Next release will be 5 characters I think that all have eyes in the icon. One of them's a Loric

#

Also one of them is from TLC

#

And no it's not that Demon even though I love them. Making jinxes for them will actually be hell

heavy haven
#

Need my fix

#

Loric is hype, excited to see different homebrewer's spin on the "explicit permission for wacky gamerules" character type lol

warm tinsel
#

Poggers

#

Love me some musical circuses

dark veldt
#

Apparently the script tool update, for how much I love it, will require me to change a character's almanac entry slightly

#

Which is just, so funny lmao

nimble stratus
#

why?

dark veldt
#

To keep things vague, the update adds a feature which can create an edge case that I need to clarify how the character works in that case.

#

And to be fair, it's a thing the character should clarify anyway, but now there's a much more important need

inner cradle
#

(why are we keeping things vague)

dark veldt
#

Fair

#

An upcoming character ||deals with script order, and the exact syntax of it makes things very confusing with scripts that aren't formatted standardly (IE, 2 columns instead of 1).||

#

So now I'm considering whether to resolve this in the way that will make everyone happy, or take this in the very very silly direction that will be inconvenient for everyone (but is very funny)

inner cradle
#

Ohhhhh

#

Do option 1 and leave option 2 as an optional/alternate rule

dark veldt
#

releasing this shit will motivate me to actually release these characters soon hopefully, because I need this to become a regular in lobbies

dark veldt
#

new script tool update is so hype

#

After the Eye Batch I'll try to make a master JSON so y'all can script tool with these

dark veldt
#

I think this solution will make this character a lot harder to script with, but way more interesting to actually play with. I'll explain in a lot more detail when it actually comes out

#

which will be soon hopefully! I have a lot lot lot going on atm, and have for the past few weeks, but if I can start cleaning up my act and getting on top of things it hopefully won't be a terribly long wait.

dark veldt
# inner cradle Do option 1 and leave option 2 as an optional/alternate rule

also ty for this suggestion! I considered it, but realized that option 1 would most likely require a wording change of some sort, and without knowing how the new script formatting worked it was hard to identify what option 2 would even look like. If it helps, the solution I think I'm settling on is much closer to option 2 than it is 1, but when the character is released I think you'll see my reasoning.

limber sunBOT
#

Gave +1 Thanks to @inner cradle (current: #178 - 305)

dark veldt
#

I promise it is more complex than just "silly" even though it is silly

inner cradle
#

Nice

heavy haven
#

My curiosity is thoroughly piqued and my anticipation has been built

proper kraken
dark veldt
#

Notion almanacs done

#

Already got the jinxes so I just need the tokens n the jsons and then the next update shoould be finished

dark veldt
#

I'm working on the jsons, and the Outsider I'm making was for some reason gonna be hatejinxed with Heretic

#

Looking at it now, I can't think of why it would be, but I guess that might be a bad combo?

#

Also this patch has 2 characters that aren't jinxed with Seer that, while I think they're less egregious than Damsel or Heretic, are still strange and jinxed with other grimseers

dark veldt
#

If all goes well, I'll probably start the releases tomorrow morning

#

Just wrapped up the jsons and tokens. I don't know if this update is worth how much I've been hyping it up, but it's very cool.

#

Also I'll probably by sometime in December finish up a masterjson for Circus Music. I also intend to, with that update, find an image hosting website for all characters to use (I won't use Imgur, might use Bloodstar) and get every character consistent, and also update the Night Orders

#

basically, be ready to update your downloaded jsons, bc I'm gonna make the ones on the Notion more contemporary when I do all that (hopefully)

dark veldt
#

I checked my Christmas gifts early. My momma gave me a minute. I asked her why and she said "there's no time like the present"

#

Let's get this motherfucking show started!

#

ARE YOU READY FOR AN EXPERIENCE TOO GRAND TO FACE?

stuck copper
#

Yes!

nocturne tapir
#

ADD THE WORM

#

I LOVE THE WORM

dark veldt
#

INTRODUCING THE FIRST LORIC CHARACTER OF THE CIRCUS MUSIC COLLECTION

dark veldt
#

PLEASE GATHER ROUND, MASK OFF, FOR THE ONE

#

THE ONLY

warm tinsel
#

LETS GO

dark veldt
#

MASKMAAAAKEEEEEERRRRR!!!

#

Name any character. There might be 1 or more of that character in-play.
"Following the crowd is really popular nowadays."

The Maskmaker lets anyone be a popular character.

  • Before the game starts, the Storyteller names any character. During set up, the Storyteller can add this character into play as many times as they want (including not at all!)
  • The Storyteller can name any Townsfolk, Outsider, Minion, or Demon that they want! This can include characters not on the script.
  • This character might appear more than the usual set up would allow. For example, if the Maskmaker favors the Zealot then it can be in-play in a 10 player game.
  • The character is still the alignment they would normally be at set up. For example, if the Maskmaker favored the Pit-Hag then all Pit-Hags would be evil.
  • If the favored character isn't in play, the Demon can learn it as a bluff. Since the evil team can bluff this character whether or not it's in-play, however, this is often ill-advised.
  • For online play, you can send a player a blank token to represent an offscript character. For in person play, you may use offscript character tokens for a similar effect.
  • If you're making or using a script built around the Maskmaker, make sure it's clear which character is intended to be favored.
  • If you're using a script that wasn't build around the Maskmaker, consider how the character you choose interacts with the script. Make sure to include the Djinn Fabled character if any special rules must be invoked on account of the Maskmaker.
warm tinsel
#

Duplicate characters!!!

#

Very cool

nocturne tapir
#

seems better as a minion

#

tried the whole 'duplicate characters' allowed thing as a bootleg rule in the past

#

makes the game less engaging due to good player's lack of advancement through catching evil players in double claims

warm tinsel
#

So you can choose to play with them or not

paper temple
#

also quite a weak effect (from my experience)

nocturne tapir
#

thats what i did

dark veldt
#

but yeah, I played with this in No Greater Joy and it's genuinely a blast. We had a game with 2 Snake Charmers and a Drunk who thought they were the Snake Charmer

nocturne tapir
#

i was just about to say i only saw it engaging for Snake Charmer

#

to the extent that it spawned Scrumshanty which has +0 to +2 Snake Charmers

paper temple
nocturne tapir
#

but truthfully, i dont know how to feel when its only really interesting for a handful of tf and outsiders (minions are generally more applicable and can lattery foot it's bill better than tf and outsiders)

dark veldt
#

You can also use Maskmaker with Demons if there's just like

#

if you really want to play TB with a Po on it for some reason or smth like that

#

basically lets the ST mod the script a little

nocturne tapir
#

i mean

#

just include it on the script then

#

even just bypass the 25 character limit

paper temple
#

that isn't really realistic irl

dark veldt
#

but anyway, would the releases today stop there?

nocturne tapir
dark veldt
#

Not in your dreams!

dark veldt
paper temple
#

and having to print new scripts to just play something with 1 character changed for 2 games seems very eh

nocturne tapir
paper temple
#

either way it's quite a bit of extra work when it's not intended to be played for many games

dark veldt
#

INTRODUCING, FROM YOUR WILDEST DREAMS

nocturne tapir
dark veldt
#

THE ONE, THE ONLY, THE METAPHYSICAL

#

QUUUUOOOOOORIIIIIIIIIIII

#

You know 2 players & if their characters are in my column.
"Watcha dreaming about? can I join?"

The Quori gives intel from beyond reality.

  • On the 1st night, the Quori learns 2 players & then whether or not each player is in the same collumn on the character sheet as the Quori.
  • The Quori can learn players of any alignment, including the Demon!
  • If either player changes character into one from a different collumn, the Quori will wake & learn them again.
  • Depending on how you look at the script, it might be hard to remember where the "collumns" are. Typically, if the Quori is in the first 7 Townsfolk, then they can learn any of them and the 1st 2 characters of other character types. Likewise, if the Quori is in the last 6, they can often learn any of the last 6 Townsfolk and the last 2 characters of other character types. There are unconventional scripts that create other possibilities, though!
  • If the Quori is under an effect which forces their info to be false, like the Vortox, then they must learn false info about both players. If they are drunk or poisoned instead, then they could learn true info about either, both, or neither player.
  • This summary is really flattering! I make it way easier to figure out if those 2 people are evil or not.
nocturne tapir
#

theres only so much you can do as to warrant a very interesting game that it very niche scenarios only seek a small subset of players

#

and thats generally leads into a discussion about stuff like fish/whalebucket as a whole

paper temple
nocturne tapir
#

no im just saying... make the script bigger in general

#

like add the potential characters in the first place

paper temple
#

and just remove characters?

nocturne tapir
#

for removal it can just be 'This is not in-play at all'

#

not too complex

warm tinsel
nocturne tapir
#

ive made compromises before as to not disrupt the flow of the game that i could imagine this as being reasonable

paper temple
nocturne tapir
paper temple
#

true

#

but if you're adding 1 character

#

like this would be

#

that is absolutely fine

nocturne tapir
#

its definitely nitpicky but i feel its important considering a big job for the ST is making sure everyone is onboard to the game at their best capability

nocturne tapir
paper temple
#

it doesn't need to massively change the game

#

like it can just be adding something new, to change up claims a little for the next game or just cause someone really likes the character

#

I like that use of the loric at least

dark veldt
paper temple
#

that sounds like a lovely use of it!

nocturne tapir
# paper temple I like that use of the loric at least

true. idk how practical that would be since my friends dont care much about BOTC outside of our sessions, so their general knowledge of characters that don't exist on the script is very limited. im genuinely not sure how much those kinds of people encapsulate the BOTC playerbase as a whole

#

i understand that in china BOTC is as popular as games like spymasters, catan, bang! and most players are only familiar with whats just in front of them, although this info is word-of-mouth from a chinese coworker

proper kraken
#

One that used the word “my”

nocturne tapir
#

also i touched one of those BOTC chinese cards - they feel so weird that it makes my skin tingle

proper kraken
#

Or me or otherwise was in first person

dark veldt
nocturne tapir
warm tinsel
#

My script layouts are 3 columns so this would be buffed massively lol

proper kraken
warm tinsel
#

But it seems ok in the normal 2 column layout

proper kraken
#

Or rather, the current version is

#

It used to just be “characters below me” but the new script tool meant Ice had to give it some more thought

#

And then realized it could see specific evil characters as well

dark veldt
#

Quori was originally made for single collumn scripting (until recently it was "You know 2 players whose characters are below me.") but after toying with the way it plays with 2 collumns I liked it more

#

Depending on how you look at the script, it might be hard to remember where the "collumns" are. Typically, if the Quori is in the first 7 Townsfolk, then they can learn any of them and the 1st 2 characters of other character types. Likewise, if the Quori is in the last 6, they can often learn any of the last 6 Townsfolk and the last 2 characters of other character types. There are unconventional scripts that create other possibilities, though!

nocturne tapir
#

wouldnt this cause a perceived issue with rolebuckets in this case?

dark veldt
#

It's a little finnicky to recall when using apps n stuff, but it's not too difficult

nocturne tapir
#

i dont have that issue, but i understand that other players definitely do

proper kraken
dark veldt
#

Rolebuckets?

proper kraken
dark veldt
#

like fishbucket, whalebucket, etc.?

nocturne tapir
#

that is absolutely not it

#

rolebuckets are the SDG term for a designated group/bracket of characters that fall into a specific investigative result, thus making evil characters in that group be forced to claim a good character in it, limiting what they can truly claim

proper kraken
#

Also, a hint for future attractions. One of the characters (not this one) is something I have described as the unholy child of a certain Demon and a certain Outsider

#

At least one of which was already game warping as an offical character

nocturne tapir
#

this falls from Town of Salem's Investigator, Throne of Lie's Princess (Flirt ability)

dark veldt
#

Yeah, this encourages evil players to bluff within their collumn, but I'm hoping it doesn't do it so intensely as to make other plays non-viable. It was a thing I was thinking about, and while that aspect of the character might not be for everyone, I don't think it's problematic

nocturne tapir
proper kraken
nocturne tapir
#

especially when you order by SAO

#

this is the criticism i had with the Navigator that forced my hand at using the 'Marked' mechanic

proper kraken
#

Assuming standard Ravenswood format, there should be 8 good characters in each column besides Quori

Evil would need to call out one of those if their goal is to blend into Quori

nocturne tapir
#

so evils are gravitated away from passive characters like soldier, paci, fool, magician, pg, etc

#

atleast for TF

proper kraken
nocturne tapir
#

i dont imagine it being that egregious for outsiders, minions, and demons

dark veldt
#

I also just don't reccomend using Quori with standard script ordering

nocturne tapir
#

cause thats what i had for navigator

proper kraken
#

The 25

nocturne tapir
#

still, that just does the same pull but in the opposite direction

#

evils cant easily fake YSKs or EN then on

proper kraken
nocturne tapir
#

which is why i made Navigator used marked so there would ST control and flexibility in said brackets

dark veldt
#

Anyway, let's begin our star performance!

proper kraken
dark veldt
#

FROM THE ASHES OF THE LAST CULL,

#

BUT SHINING BRIGHTER THAN EVER BEFORE

nocturne tapir
#

pls be worm 🤞 pls be worm 🤞 pls be worm 🤞

dark veldt
#

PLEASE PUT YOUR HANDS TOGETHER FOR THE GRANDEST CHARACTER OF ALL

#

THE ONE, THE ONLY, THE ALL

#

THE ALLLPHEEEERAAAAAAAAAA

nocturne tapir
#

oh hey this

dark veldt
# dark veldt THE ALLLPHEEEERAAAAAAAAAA

Each day you may publicly guess every player's character: if all are correct, your team wins.

The constellation blinked

If the Alphera sees everything, the world ends.

  • Each day, the Alphera can publicly guess every player's character. If every character (good and evil) is correct, their team immediately wins.
  • If they get any wrong, nothing happens. It is not explained why nothing happens.
  • If they get any characters wrong, they can try again the next day. The Alphera does not need to guess every day.
  • Other players can pretend to be the Alphera. Only the Alphera can win by correctly guessing every player.
nocturne tapir
#

feels incredibly weak cause you need to out your own demon for the wincon

#

so its very mastermind coded

#

has no secondary ability to help with that

proper kraken
#

/j.

nocturne tapir
#

for these kinds of wincon characters predicating on detering or manipulating good player behaviour, i feel as though they are incredibly weak and ineffective for not having any secondary ability to help them actually make the moves needed

dark veldt
#

in my experience playing with Alphera, I'd say it's balance has felt pretty ok.

#

It's definitely not as strong as it looks at first glance, but it can be quite intimidating.

#

If memory serves correct I think in 4 Alphera games I've seen 2 Alphera wins and 2 very close guesses (1 or 2 characters off)

#

But I suppose we near the end of our fated performance

#

FOR THE PENULTIMATE CHARACTER OF THIS RELEASE

#

PLEASE PUT YOUR EYES ON

nocturne tapir
#

still 0 wormussy 😔

dark veldt
#

THE AWAITED

#

THE FATED

#

PROOOOOOOPHHEEEEEEET

#

Once per game, you may give the Storyteller a statement & they'll give you 1 they agree with as much.
"Things beyond my vision...Can you accept me as your own?"

The Prophet agrees with the world.

  • Once per game, they may give the Storyteller any statement they want.
  • The Storyteller will, at some point, give a statement that they think is about as true.
  • For statements that are objectively true or false, this means giving one that matches in veracity. Subjective statements, however, will be based on the Storyteller's opinions.
  • The Storyteller doesn't need to give the Prophet their statement right away. They can wait until future days or give it during the night. However, if the Prophet has given the Storyteller a statement, they must respond with another one at some point, even if the Prophet dies.
nocturne tapir
#

feels

proper kraken
#

Scrounger is back in business

nocturne tapir
#

confusing

dusty tendon
#

Feels awesome

proper kraken
#

Or you do a subjective thing and vibes check the ST

dusty tendon
#

I love some subjective connections

nimble stratus
#

this is awesome

proper kraken
#

Idk I keep getting caught cause it’s 2 statements

#

But yeah, you get 2 statements, 1 of which you chose

And you can do that for objective info or more subjective ideas

dusty tendon
#

Seems super interesting when you give a statement that is partially true, that is gonna be a weird puzzle to solve

#

Very cool

nocturne tapir
#

hmm

#

not sure how to feel. it feels awkward to run since you need to find a statement that aligns nicely with the player input

#

with that potential in mind, it feels easier to just use fisherman instead

#

or even artist

dark veldt
#

Alright, folks, I think the time has come for the last character of the Eye Patch

#

Warning, the following content is experimental, controversial, and will center any script you put it on around itself. Do not engage if you are not prepared. You have been warned.

warm tinsel
dark veldt
#

Let's begin the Circus Music

#

(not sure how to flavor this announcement so I won't)

#

FOR THE FINAL CHARACTER OF THIS RELEASE

#

PLEASE GATHER ROUND

proper kraken
dark veldt
#

FOR THE WORLD SHIFTING, VIRTURE BURNING

#

BACKSTABBING, NEIGHBOR AGAINST NEIGHBOR

#

CONSPIRING, AGRANDIZING, MASTERMINDING JESUS CHRIST JUST GET TO IT ALREADY

#

THE SIIINNNEEEEEERRRRRRRR

#

If 2 players live, even if you don't, the most recently killed executee's team wins. Dead Townsfolk are evil.
"You ask for pens and glasses faster than balms and stitches."

One Sinner makes everyone look evil.

  • If any Townsfolk die while the Sinner lives, they turn evil that night. If the Sinner dies, then players who die after them do not change alignment.
  • If 2 players live, the team of the last player who died by execution wins. This happens even if this player wasn't executed on the final day, or if the Sinner is dead.
  • To clarify, this means that (on most scripts) killing the Demon on the final day will result in the evil team winning. Killing the Demon earlier will not.
  • Players who survive execution, or are already dead when they are executed, are not the most recently killed executee.
  • Once only 2 players live, the game ends before the Sinner's ability would change anyone's alignment.
  • If the Sinner dies in the same night as other players, then make sure to consult the Night Order. Townsfolk who died before the Sinner turn evil, but any afterward don’t.
proper kraken
#

For reference, this is the hint I have earlier

#

The unholy offspring of Legion and Heretic

nocturne tapir
#

is this tf or outsider

proper kraken
dark veldt
#

Outsider

warm tinsel
#

Legionlike outsider

nocturne tapir
#

thank f

warm tinsel
#

It can be done

nocturne tapir
#

yeah seems as solid as heretic

warm tinsel
#

Pretty cool

proper kraken
#

It’s really fucked in the best way

#

A soft hive mind of the dead and a way for good to win by convince the dead they are the real Demon

dark veldt
nocturne tapir
#

1st char ive seen i might add to a script if i do more clocktower again

#

seems dope

#

are there any more releases for today?

proper kraken
#

Nope

nocturne tapir
#

or is this really the end

#

damn

#

oh well

proper kraken
dark veldt
#

really the end, you can go home folks

nocturne tapir
#

atleast 1 here looks good so thats nice

#

although im just theorycrafting at this point

dark veldt
#

here are all the tokens together for anyone who wants that

#

All the almanacs are now on the Notion!

inner cradle
#

Wait 5 releases at once that's awesome

#

These look great ::D

#

I don't fully understand sinner's dynamic tho

warm tinsel
#

This is a great drop

#

I think I'm most interested in Prophet

#

Sinner seems very very volatile as you said

#

I think I would need to see it play out to be fully sold

dark veldt
# inner cradle I don't fully understand sinner's dynamic tho

On the last day, the team of the executed player is the one that wins. However, since a sizable chunk of the dead are evil, they want to be executing the Demon. So for the dead evil players, they're trying to find a Demon that, unlike usual, wants to be found. Meanwhile, for the alive good players, their goal is to look the most like the Demon in order to trick the dead

nocturne tapir
inner cradle
dark veldt
#

yep!

inner cradle
#

Very interesting

#

I'm gonna trust you that it works lol

#

And under the assumption that it does work, it's extremely cool

dark veldt
#

I'm also under the assumption this works, I'm yet to playtest it

inner cradle
#

LOL

#

Fire

dark veldt
#

I've toyed around with it in hypothetical Grimoires and stuff and I'm yet to see it fully break? The fact that dead Outsiders (including the Sinner themself) remain good, and that the turning people stops when the Sinner dies helps to keep this in check

inner cradle
#

So wait the sinner wants to die asap and also shut up?

#

Ooh, hello damsel play pattern

#

(with obvious differences)

nimble stratus
#

damsel-barber 2: the sequel

warm tinsel
#

Huh that's interesting

inner cradle
#

Get ready for sinner + worker

warm tinsel
dark veldt
#

actually there's something in the Sinner's dynamic I'll add to the almanac that I probably removed at some point because I forgot why it was there

warm tinsel
#

I was thinking about sinner just outing d1 and getting executed, giving good a much better chance in f3. Then I remembered minions can live to f3 so that's ok.

dark veldt
#

basically it checks the alignment at the moment they're executed, so if you skip on f3 with a Townsfolk are your "last executee" then good wins

dark veldt
dusty tendon
#

I’ve been thinking about prophet, so nice that you can tailor it to what level of info you can handle

#

You can just say something like “I am the prophet” if you really don’t want to be responsible for a huge puzzle

old bridge
#

holy shit five cakes

#

btw Quori has a typo in “column”

#

i think??

dark veldt
#

Omg this whole time it has been 1 l

#

I knew it looked off for some reason lmao

solid lake
#

All about Maskmaker always favouring the Ravenkeeper

#

8 Ravenkeepers ‼️

dark veldt
#

beep beep next release will be pretty damn soonish

#

it felt slightly cringe that this update didn't feature a Demon, so I'm giving you all a Demon that still sucks to script with

#

I'm also tossing in 2 Townsfolk that I really should've just released already

inner bluff
#

oh shit the alphera's back

#

hasn't it already been a thing for a while though? whats it doing here

proper kraken
#

Which means that Ice has arranged it so it’s more accessible for people who wanna build hybrid homebrew with it

dark veldt
#

Maskmaker json doesn't really work so uhh

#

I'm gonna do something stupid that will make it indeed work

dark veldt
#

Played a UnreleasedCircusMusic bucket game and it was insane

#

good lost because they forgot to build Fang Gu worlds

#

this was the drawing for the Bug Collector! If you're curious what it means: || The Bug Collector was poisoned ||

nocturne tapir
dark veldt
#

ew

nocturne tapir
dark veldt
#

timeline update:

  • December update will contain 3 Townsfolk & 1 Demon
  • Late December / January (possibly February bc ya girl is d-d-depressed and b-b-b-busy) Master Json and updated NO
  • Sometime after (I'm banking on Marchish, but don't hold your breath) a new Minion.
#

I think Circus Music getting like, somewhere in the ballpark of 2 updates every 3 months is an upload schedule I can manage

dark veldt
# dark veldt beep beep next release will be pretty damn soonish

This was kind of a lie. It's mostly done, I've even playtested all but 1 character from it, it's just that I'm very busy. All the art is done tho so like. As soon as my winter holiday starts it's mostly the coding and these characters aren't very jinx heavy.

#

also I can say that in practice, a lot of the characters I have plans to release are better than I thought they were. The new Demon in particular is really weird, but ended up being a lot of fun. Also I don't think I'll share the script I tested them with because it sucks, there's Nightwatchman, Farmer, and one of the Homebrew Townies is basically unbluffable on that script

heavy haven
nimble stratus
#

they churn out character ideas, but their standards for release are suuuuuper high

nimble stratus
#

i’m not going to argue the point

#

nor am i calling homebrew characters inherently bad or untested or anything like that

inner cradle
#

Because they're also shipping a product

dark veldt
#

btw, with the Master Json update I'm planning on doing a lot; it's basically going to be "rereleasing" every Circus Music character
-# sigh, including Caliban

#

But part of that is potentially reworking a few characters, and after thinking about it I'd prefer feedback before just pushing the changes and saying "deal with it"

#

Caliban -- The way Caliban currently works on a mechanical level is funny, but I think after a lot of consideration it's probably not healthy. This change does completely remove turning dead players, but honestly that was a meme strat anyway.

Once per game, at night, the Demon chooses which alive player is an evil Caliban. [No one is Caliban, +1 Outsider]

Trickster -- Dead players having no reason to play into Trickster madness feels janky. It also feels like what the ST deems as "madness" for the Trickster's info should be a little more opaque (I like that Trickster can learn that a player is evil as is, that's cool, it just feels hard to interpret in a kind of lame way). I think ST guidance would be to almost always show a new alive good player to the Trickster, but giving other options should make it feel a little less janky.

Each night*, learn the alignment of 1 player who was "mad" you're evil today.

Prodigy -- changes lack a wording so far. The intent with Prodigy was that it would be used with Demons who don't kill at night (like the Leviathan), and that it being so strange in other contexts was simply the price paid. I no longer feel satisfied with this. Prodigy as it stands is far too risky, and I doubt would ever be a ton of fun. I think I want to shift Prodigy so that it only activates if the good team kills the Demon. I also want to fix the atrocious syntax, because while it is interesting, it is not very clear what it means.

inner cradle
#

Hmmm trickster learning alignment outright feels like it could possibly lead to bad metas

#

Learning nobody has plausible deniability that they broke madness. But if 1 evil player is mad you're just forced to show them

#

I like removing "alive"

#

And just making it "STs pls pls give alive players unless you have a really good reason not to"

#

-# also what if you used this opportunity to change the spelling to trixter it would be so awesome it would be so cool

dark veldt
#

I'm...quite conflicted

#

mostly bc there's no "reason" for it to be called Trixter aside from the many many several reasons people call it Trixter

inner cradle
#

It's cool!!!!

#

Trickster is a fine name and nothing is wrong with it

#

But like trixter is better for entirely inconsequential reasons

inner bluff
#

silly rabbit, trixter is for kids

rotund magnet
dark veldt
#

That is...fair

torn ledge
dark veldt
#

also it sounds like from the feedback I'm hearing, it sounds like people are fine with the Caliban and Prodigy changes, but (outside of potentially changing the "cks" to "x") I'll leave Trickster alone

heavy haven
# dark veldt also it sounds like from the feedback I'm hearing, it sounds like people are fin...

I didn't have much to say before because it took me a while to internalize what these changes might mean, but here's my input for whatever it's worth:

  • Caliban changes seem healthy (albeit quite small). I still liked the dead player Caliban personally, and I'm not 100% sure what the word alive really fixes here, but that's a small loss on a great character.
  • Trickster...I'm usually a fan of more flexibility, but I actually think the proposed reword weirdly gives the ST less flexibility (for the aforementioned situation where 1 evil is the only choice) so I guess I concur with the majority opinion.
  • Prodigy! With no specific change proposed, I dunno how I feel about it totally, but I think brushing up the wording on it is a great idea anyways. I do adore current Prodigy's feeling, my hope is that that will be preserved going forward, but we shall see :)

Also, will old wordings only be preserved in this thread, or is there any plan to implement a changelog/history in the Notion?
I might suggest a changelog if nothing else to make sure nobody references the character from the notion and gets confused as to the sudden difference if they missed the drop here

dark veldt
# heavy haven I didn't have much to say before because it took me a while to internalize what ...
  • It's worth noting that Caliban turning a dead player would still keep them good. While I do recognize that removing what is essentially the choice to remove a dead player's ability does technically give the Demon fewer options, it was always the intent with Caliban that once you died you knew for certain which team you were playing for and could be trusted accordingly. I suppose I could change that, but from my perspective (having not played with the character much) it feels like it'd make Caliban games a lot harder for good.
  • Aye aye!
  • My plans will change Prodigy's feeling somewhat. The biggest shift will be that since it only affects executing the Demon, the Prodigy gets to be a lot less covert when solving their info. I think this will make it a lot less Heretic-y on most scripts, and a lot more itself. If the feeling is that this wouldn't be a good change, then I'm open to just brushing up the wording without changing the mechanic. Atleast for now, though, it feels awkward that the character is essentially a second Heretic from a scripting perspective, when on the tin it looks like it'd be very different.
  • Old wordings will be in this thread, I have no intention to go back and change/remove anything from here. I think I could put a changelog in the Notion, although I'd probably start it with the MasterJson update just for my own sanity.
heavy haven
leaden stone
#

Can someone talk me down from replacing Butler in TB with Shepard?

night ibex
leaden stone
#

Right. With a Spy and Shepard you are basically forced to eat an execution

night ibex
#

And to state the obvious, Shepherd is an expert character — a homebrew, at that. Not to say that homebrew characters are intrinsically expert, but considering that you’re talking about replacing characters on TB, I assume that you’re just looking for an alternative for new players and/or those that don’t like Butler, and TB is supposed to be a beginner script — Shepherd, on the other hand, wasn’t made for beginner scripts, lmao

dark veldt
#

but yeah, Shepherd on TB is probably not ideal for Shepherd, or ideal for the overall script.

wintry cairn
#

Sinner JSON:

  • Team is "Outsider", needs to be "outsider" or it's not recognized by the script tool.
  • Riot jinx has a comma at the end that's causing an error.
dark veldt
#

Chat, I think I've worded the Prodigy changes I want to make

dark veldt
inner bluff
#

oh, making it so other game ending effects still win like normal?

#

oh shit wait

oh god yeah itd effect the demon self-killing okay yeah this is a good call

dark veldt
heavy haven
#

I like this change, personally.

dark veldt
#

I do intend to release a few more characters before the Masterjson update, but since the Masterjson update is going to be so big (I'm essentially redoing the json for all released characters, and thus using it as a chance to "redo" a lot of characters) I've been working on changes that will be pushed then now

#

that includes the changes I've vetted before (Caliban, Prodigy, and the ultimately nilled Trixter changes {aside from the name} ), but it also includes some more changes I've been thinking about combing over all my released characters tonight

dark veldt
#

Again though, since I'm changing released content pretty significantly, I want to make sure that the vibes are generally that these changes are what's best for these characters.

I've got some plans for a Worker change (that's probably a nerf over all?) and a Seer change (which is definitely a nerf {I know, I'm surprised too} ), but I'm gonna wait a second longer for those to stew and for me to feel confident that I personally like those changes before gettting community feedback. For characters with changes I do feel confident about:

Kenku -- Ever so slightly too hard to script with. While I still think it will shine best on scripts where it is the only explaination for multiple night deaths, the fact that scripts where it's possible, no matter how niche (IE Legion, Wizard, Ojo), make it completely useless feels wrong. This change shouldn't effect how Kenku works in its ideal environment but, similar to the Prodigy changes, should make it function more normally regardless of context.

Each night*, choose a player: if they’d die tonight, learn 2 good players who die instead.

Candlemaker -- Candlemaker not caring about dying at all feels like a very compromised mechanic, largely because it was. With this change, the Candlemaker effect will persist past their death, but it must be used while they're alive. Additionally, the exact way it activates has been changed to make Candlemaker handle alignment scuffery in more intuitive ways; this had the added bonus of smoothing out the Lil Monsta and Legion interactions.

Once per game, publicly choose a player: if alive & not the Demon, they win if & only if you do, even if you died.

Curionist will be a seperate message bc Discord character cap.

#

Curionist -- This is easily the most experimental of the changes I'm flooring tonight, but it feels very needed. Curionist is meant to be a source of trackable misinfo that doesn't affect how players will want to claim. However, in practice, because the poison can move so much it essentially acts as a double Poisoner. It is notably weaker, but in ways that don't feel super entertaining. I'm proposing this change to keep the general intent of the character intact, while hopefully providing it a more balanced feeling for both teams.

On your 1st night, choose 2 players: they're poisoned. The Storyteller may prompt you to choose differently.

inner bluff
#

no more being able to temp poison your demon for shenanigans if they're a vortox or something? 😔

nocturne tapir
#

really like the new Kenku change

#

i remember i wanted to use it earlier in a script with multiple death sources but never did cause of fears that it was an outsider in townsfolk clothing

inner bluff
#

yeah it learning who it killed helps a ton

dark veldt
#

Next character batch coming quite soonish

#

All I got left are jinxes & tokens, and these aren't really characters to have many jinxes

weak stone
#

Batch is trademarked /j

dark veldt
#

Fuck! The next uhh

#

Performance there we go that's circus themed

dark veldt
surreal nebula
#

[No Outsiders] hot fix

dark veldt
#

In the interim, here's the Seer change I'm thinking for MasterJSON. I'm thinking I won't go through on the Worker change.

Seer -- Right now the Seer dynamic like "works" but just barely so. This is especially the case where at higher player counts it's really inpheasable for good to properly bluff Minions, and the level of whisper tracking needed to stop evil comms just like, despite my best wishes, isn't going to happen. Idk, I think my ideal version of Seer is one that makes players reconsider the role that whispering in their games, and makes it a riskier action than normal, but is still a valid thing that players can do. I dunno if this version of Seer achieves that, and maybe Seer as is is fine, but the way Seer plays atm doesn't feel like how it should when you look at the ability text and this should help to alleviate that.

Each night*, see the Grimoire & choose a player: they die. Minions steal 1 bluff & know you (& only you). You don't know them.

#

so this is technically a nerf to Seer, a Demon which isn't like, super strong, but I think it's a fun nerf. It makes the interesting elements of the character more prominent

near forum
#

is this not just a buff to seer?

#

to be clear, i like this version more, i just don’t think it’s really a nerf

dark veldt
#

The intended mechanical change is that Minions no longer know each other which they did before

near forum
#

so the part about the minions misregistering to your grim is meant to be there still?

#

or did i hallucinate that

dark veldt
#

It's meant to be covered by the "You don't know them", but that is a bit confusing

near forum
#

oh

#

then i am not as keen on this change

dark veldt
near forum
#

i thought the change made it so that the evil team was effectively (not fully but you get the idea) poppy-grown for the first night until the seer got the grim and could start looping everyone in, which seemed like an interesting trade off between perfect knowledge and evil not being able to communicate effectively for the first day cycle

#

i think the current proposed change is probably more interesting than the current version of seer, but it's a nerf to an already fairly weak demon (imo) and i think the dynamic it creates is less interesting than the version i misinterpreted

#

but also i'm pretty sure that dynamic isn't the dynamic you want with seer anyway

dark veldt
#

this is more Seer, but it's not like Seer is particularly strong and this is a notable nerf

inner bluff
#

interesting idea, might be too swingy though:

what if minions knew each other, but didn’t know who the seer was

dark veldt
small elbow
#

from a script with a bootlegger rule i made yeah the minions just feel super sad even when knowing each other

dark veldt
#

After making a list and checking it once, I think this performance is fine without jinxes. One of 'em can be slightly problematic with Pit-Hag and Barber, but not to a degree where I think it's jinx worthy

#

Which, on that note, means the performance will start in a bit. I got some irl affairs to attend to first rq, and after that we can get started

dark veldt
#

Alright folks! Enough slacking let's get into cracking these characters open!

#

In our upcoming performance, last before the Masterjson update, we have 3 new Townies and 1 brand spankin' new Demon