#SCP: Fragmented Veil
3362 messages · Page 4 of 4 (latest)
New Beta Character - Bard (Outsider)
You must nominate with a poem. Bad poems might end a player's nomination, even if not in-play.
Summary
The Bard must nominate with grace, or fails their nomination - posthaste!
- With the Bard on a script, players may nominate using a poem instead of an accusation. Any kind of poem works, such as a limerick or haiku, but should that poem be subjectively bad (by the Storyteller's standard, typically due to incorrect or invalid formatting/structuring), it kills that player's nomination.
- An ended nomination counts as that player having used their nomination for the day, but also that player not having nominated at all. However, an ended nomination does not prevent the nominee from being nominated again.
- Players may choose to nominate with a poem if they so wish, but with the Bard is in-play, that Bard must nominate with a poem, otherwise they are breaking the rules, similar to Butler or Zealot.
How to Run
During the day, if a player makes a nomination, they may choose to present their accusation in the form of a poem, even if the Bard is not in-play. If that poem is considered bad by the Storyteller, that nomination is forfeit - publicly declare this, and deny the nomination on the current player, barring the nominator from nominating again.
During a Bard's nomination, the Bard must nominate with a poem.
Tip
[ If the Bard accidentally forgets to accompany their nomination with a poem, still register it. If you cancel their nominator despite not having made a poem, all players will know which player is the Bard, which is unfair for the evil team. Mistakes happen. Just play on and have a private chat later. ]
JSON
"id": "bard_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/bard_scp_fragmented_veil_vol2.png",
"name": "Bard █",
"team": "outsider",
"ability": "You must nominate with a poem. Bad poems might end a player's nomination, even if not in-play.",
"attribution": "Ability: @legitch. Image: Game-icons.net"
}```
I was informed by a friend that this script exists so I came here solely to present the idea of an SCP-3125 Demon script. Antimemetics division style... whatever that is lol.
Something like this:
SCP-3125: SCP-3125's name and/or number cannot be spoken or referenced. If the storyteller detects a reference to it, Something Bad might happen to the person who mentioned it or heard it. All Players, including Evils, are Mad that the SCP-3125 doesn't exist, and/or that no Demon exists, except for the Demon themself. Once per night, choose a phrase: seven words or less. All players must then be Mad that the phrase or the concept therein does not exist, or Something Bad might happen. If a player mentions SCP-3125 (or the Demon), they and everyone who hears it might immediately die, unless they are immediately Mad that it is not true.
Though it probably should be cut down a bit.
nah, way too complex lol
but it gives me a better idea
Noir - You start choosing 3 players: they learn you're the Noir. If a chosen player is mad you are evil, any of them might be executed.
minion
This doesn't seem fun for players playing the game
New Beta Character - Jackalope (Townsfolk)
Each day, visit the Storyteller & ask a question: they answer with a card. You might be allowed to ask up to 2 more times.
Summary
The Jackalope frolics the fields of love, searching for answers in the most cryptic way possible.
- Each day, the Jackalope may visit the Storyteller to learn a cryptic answer to any question they ask in the form of a card.
- The level of crypticness the Storyteller's answer is and the value it provides is subjective by their standards, but typically they try to answer in a way that is informative but not concrete in it's resulting value.
- As a result of this subjective crypticness of un-static wavering value, should the Storyteller deem noteworthy, the Jackalope may granted another chance at their ability for today, up to 2 extra times total.
- Whatever the answer is from a question, it just must be a card. This includes playing cards, trading cards, game cards, credit cards, insurance cards, membership cards, discount cards, and anything that is, at it's core, a card. If so, it's allowed.
How to Run
Once per day, if the Jackalope requests a private chat with you, take them away from the circle so you cannot be overheard. They whisper a question, you show them a card, any card! (provided it is relevant to answering their question in some indeterminate way) If you feel as though either the question nor answer was able to provide enough value to satisfy the Jackalope's ability, you may choose to provide them the chance to do this again today during the same sit-down. After the 2nd answer, you may choose to do this again a 3rd time for the same reason.
Tip
[ Before the game starts, let all players know what cards are to be available to the Jackalope by showing them the full deck and/or holdings of them. This lets players faking to be the Jackalope appear to be more reasonable by knowing what cards they can fake for the current matters of the game. ]
JSON
"id": "jackalope_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/jackalope_scp_fragmented_veil_vol2.png",
"name": "Jackalope █",
"team": "townsfolk",
"ability": "Each day, visit the Storyteller & ask a question: they answer with a card. You might be allowed to ask up to 2 more times.",
"attribution": "Ability: @legitch. Image: Game-icons.net"
}```
New Beta Character - Horrorshow (Townsfolk)
If the Demon kills you, the next day, visit the Storyteller to learn a funny fact.
Summary
An attentive and active Storyteller will always have something funny to witness, and the Horrorshow brings it to light.
- If the Horrorshow is killed by the Demon, the next time it is day, they may visit the Storyteller to learn an elaborate and complex fact that is mildly amusing.
- When the Horrorshow is killed, normally, they aren't alerted to what had killed them naturally. They will have to visit the Storyteller on the next available day to learn if their killer was the Demon or not through if they receive their fact.
- Once the Horrorshow's ability is active, should they not visit the Storyteller the next available day to learn their fact, they will not learn it on any further days.
- Normally, the Horrorshow would be killed by the Demon at night to learn their fact the upcoming day, but in the situation that the Demon killed the Horrorshow during the day, the Horrorshow must visit the Storyteller that same day to learn their funny fact.
How to Run
If the Horrorshow was killed by the Demon, mark them with the PREMISE reminder token.
During the day, if the Horrorshow requests a private chat with you, take them away from the circle so you cannot be overheard. Whisper a 'funny' fact to the Horrorshow.
At dusk or after the Horrorshow has learned their 'funny' fact, remove the PREMISE reminder token.
Tip
[ Typically, the 'funny fact' you provide to the Horrorshow for dieing to the Demon should be one of immense complexity, specifics, or detail to make the immense trigger behind it worthwhile, often but not always including the exact characters of the involved peoples in the fact. ]
JSON
"id": "horrorshow_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/horrorshow_scp_fragmented_veil_vol2.png",
"reminders": [
"PREMISE"
],
"name": "Horrorshow █",
"team": "townsfolk",
"ability": "If the Demon kills you, the next day, visit the Storyteller to learn a funny fact.",
"attribution": "Ability: @legitch. Image: Game-icons.net"
}```
New Beta Character - Mothman (Townsfolk)
On the 3rd night, gain a Demon ability (you wake after evil killing characters). Your kills fail if it ends the game.
Summary
The Mothman emerges from their cacoon to terrorize the evil populace with their lacewings.
- On the 3rd night in general, the Mothman becomes any Demon but still oriented on the good team.
- This occurs on the 3rd night only, and not the 3rd night relative to the Mothman's existance. Should the 3rd night pass but the Mothman wasn't in-play or didn't have their ability, the Mothamn won't get it again.
- The Demon ability the Mothman gains may already be in-play or not, but is however delayed to only wake after all evil killing characters (which almost always includes the Demon).
- Lastly, the Mothman's kill will fail to occur should that kill cause the immediate end of the game, such as by killing the Demon, or by killing a Evil Twin or Mastermind.
How to Run
When preparing the first night, put the Mothman’s NIGHT 1 reminder by the Mothman. When preparing the second night, put the Mothman’s NIGHT 2 reminder by the Mothman. When preparing the third night, put the Mothman’s NIGHT 3 reminder by the Mothman.
During the night, if the Mothman has a NIGHT 3 reminder, wake the Mothman. Show the YOU ARE info token then the character token of a Demon. If the Mothman has a not-in-play Demon ability, mark the Mothman with the IS THE MOTHMAN reminder and swap the Mothman token with this Demon token and turn it upside down (this shows they are still good.) Put the Mothman to sleep if need be.
The Mothman has this Demon ability. They use it as if they were that Demon, but only wake at night after all evil killing characters have acted.
JSON
"id": "mothman_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/mothman_scp_fragmented_veil_vol2.png",
"otherNightReminder": "If it is the 3rd night, wake the Mothman. Show them the Demon token of the ability they have. If the Mothman has their Demon ability, wake them now to act on it.",
"reminders": [
"Is the Mothman",
"Night 1",
"Night 2",
"Night 3",
"Dead"
],
"name": "Mothman █",
"team": "townsfolk",
"ability": "On the 3rd night, gain a Demon ability (you wake after evil killing characters). Your kills fail if it ends the game.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"otherNight": 54.2901
}```
:O
Hmm
New Beta Character - Lowroller (Townsfolk)
Each night, choose a player (not yourself): on a scale of 1-3, learn how much executing them tomorrow hurts their team.
Summary
The Lowroller learns how much they should ball up against their opponent.
- The Lowroller learns a guestimation when choosing a player on how impactful their execution would be in hurting their own team.
- The Lowroller can only learn a number thats 1, 2, or 3. If the Storyteller believes the chosen player falls outside of this range for whatever reason, the final result must be clamped to fit within that small range.
- This only goes for tomorrow, and does not account for actions, expected gamestate, or assumed ability results for future days.
How to Run
Each night, wake the Lowroller. They point at any player. Show them fingers (1, 2, or 3) equalling the number of how impactful you think executing them tomorrow would be in hurting that player's team. Put the Lowroller to sleep.
JSON
"id": "lowroller_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/lowroller_scp_fragmented_veil_vol2.png",
"firstNightReminder": "The Lowroller points to a player. Show the finger signal (1, 2, or 3) for how impactful their execution would be tomorrow in hurting their own team.",
"otherNightReminder": "The Lowroller points to a player. Show the finger signal (1, 2, or 3) for how impactful their execution would be tomorrow in hurting their own team.",
"name": "Lowroller █",
"team": "townsfolk",
"ability": "Each night, choose a player (not yourself): on a scale of 1-3, learn how much executing them tomorrow hurts their team.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"firstNight": 60.7666,
"otherNight": 79.7666
}```
guesstimation
wuh
It’s “guesstimation”
Feels kind of powerful
like the demon is always gonna be a 3 Xb
Unless it is like uh, idk
Legion
or Lleech
or something
demon safety nets can reduce this
scarlet woman, mastermind, evil twin, zombuul
i mean yeah
its v SNV coded
where it cant just easily be placed in any script where as a chef easily could
New Beta Character - Toaster (Townsfolk)
If I'm 1 of 2 (or less) Townsfolk that publicly claimed to be a Toaster today & an evil player kills me, they die.
Summary
I am a Toaster. I toast bread, and cook forks.
- If I claimed to be a Toaster today and an evil player sticks their ability into me, they get the shock of a lifetime (death.)
- It doesn't matter what character type attacks me; they get cooked, fried, and served.
- This can also be the night after I claimed to be a Toaster, or even the same day.
- However, this doesn't occur if 3 or more Townsfolk claimed to be a Toaster today (including myself.)
How to Run
If a Townsfolk claims to be the Toaster during the day, put the CLAIMED reminder by their character token (up to 3 times).
If the Toaster was killed by an evil player and 2 or less Townsfolk (including themselves) are marked with the CLAIMED reminder token, the killer dies - mark them with the DEAD reminder.
Each dawn, remove all CLAIMED reminder tokens.
JSON
"id": "toaster_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/toaster_scp_fragmented_veil_vol2.png",
"otherNightReminder": "If the Toaster claimed to be the Toaster today as 1 or 2 Townsfolk that did and was killed by an evil player's ability, that evil player dies.",
"reminders": [
"Claimed",
"Claimed",
"Claimed",
"Dead"
],
"name": "Toaster █",
"team": "townsfolk",
"ability": "If I'm 1 of 2 (or less) Townsfolk that publicly claimed to be a Toaster today & an evil player kills me, they die.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"otherNight": 55.426
}```
TIP
[ When a player claims to be the Toaster during the day, declare that this player has claimed to be the Toaster, so that all the group hears. It might be harder to recognize or recall when a player has claimed to be the Toaster amongst the chaos of the day, especially when anyone can reasonably claim to be Toaster before or during nominations, so it's better to make these actions clear to all as the game goes on. ]
Honestly, this wording would also work for Toaster. (reword courtesy of Ice, she's great 🥳 )
its in first person cause of scp426 in general
yeah. Its not the end of the world
its just rather distracting flavor in an ability
why is the toaster in first person
Cause that's part of the flavour unfortunately
This impacts less than Horseman (that one should be changed to be more standard)
and what flavor is that
Everything affected by this SCP is forced to refer to itself as if it were a toaster
... i see
Also nice that this has an in-built claim limit
I AM A TOASTER!
anyways changed the toaster back to 3rd person
its not really noteworthy or interesting to keep it to 1st person for ppl outside of the loop
since its specific to SCP
New Beta Character - Oblate (Outsider)
You start knowing half of a sentence, 1 Minion knows the other. If you publicly say it, become that evil Minion tonight.
Summary
The Oblate commences in a ritual for the end of the world; them being the key, and a Minion being the key.
- The game will start with 1 sentence of any kind or length, to which it will be split in half and be given to the Oblate and a Minion.
- Should the Oblate figure out the full sentence and fully say it, they become that evil Minion the upcoming night.
- The Oblate cannot fulfill their requirements by saying the sentence in a private conversation, but the Oblate does not need to publicly declare themselves as the Oblate when saying their sentence.
- The Minion that the Oblate becomes doesn't change should that Minion which knows the other sentence half also change characters.
How to Run
During setup, write a sentence on a piece of paper, or on a phone.
During the first night, wake the Oblate. Show them one half of this sentence, then put them to sleep. Wake a Minion, show them the other half, mark them with the DIARCH reminder token, then put them to sleep.
If the Oblate publicly says their sentence and isn't marked with the IS MINION reminder token, mark them with it now. You may change their character token to the Minion token if it isn't being used by any player. Tonight, wake them. Show them the "You Are" info token, then the Minion character token marked DIARCH (if the Minion changed characters before this, it is still the same token originally), then give a thumbs down.
Treat the Oblate as if they are this Minion character. Use the Oblate's ? reminders if needed, to substitute for the character's own reminders.
JSON
"id": "oblate_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/oblate_scp_fragmented_veil_vol2.png",
"firstNightReminder": "Show the Oblate part of their sentence. Show a Minion the other part.",
"otherNightReminder": "If the Oblate publicly said the full sentence: Show them the 'You are' card, the Minion they have become, and a thumbs down.",
"reminders": [
"Diarch",
"Is Minion"
],
"remindersGlobal": [
"?",
"?",
"?"
],
"name": "Oblate █",
"team": "outsider",
"ability": "You start knowing half of a sentence, 1 Minion knows the other. If you publicly say it, become that evil Minion tonight.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"firstNight": 17.2317,
"otherNight": 32.2317
}```
What key and key
Should it not be a key and lock
oh this again
i forgot about this cause of my DST grind
alr well back on this grindstone again
ill pump out the next stuffs later
they've just been collecting dust on the public excel
New Beta Character - Daevite (Fabled)
Under good public reasoning, players may have their night-actions chosen for them by the Storyteller (they know what it is.)
Summary
The Daevite takes control when most necessary.
- When the Daevite enters play, the Storyteller will announce when the Daevite will actually come into effect to control a player's action at night.
- Should that condition be met, whether globally or individually per person, the Storyteller may decide to take control of a player's night action through the Daevite.
- That night, the Storyteller will act on the player's behalf, showing them who/what they chose for them, and then giving the appropriate feedback for that action (if any).
- There is no guarentee or trust that the automatic actions taken by the Storyteller are any good, just that they exist for the sake of that player's existence.
How to Run
At any time, declare that the Daevite is in play and under what reasoning it will be employed onto a player(s). Add the Daevite token and their POSSESSED reminder tokens to the Grimoire.
Whilst the conditions stated for the Daevite's control come into effect or are true, have the POSSESSED reminder tokens by the affiliated/associated players for the duration. Inversely, when the conditions met are no longer true, remove them.
During the night, when a POSSESSED player would wake for their night action, show them the Daevite's character token, then what actions the Storyteller will take on their behalf, and lastly any feedback from said night actions.
JSON
"id": "daevite_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/daevite_scp_fragmented_veil_vol2.png",
"reminders": [
"Possessed",
"Possessed",
"Possessed"
],
"name": "Daevite █",
"team": "fabled",
"ability": "Under good public reasoning, players may have their night-actions chosen for them by the Storyteller (they know what it is.)",
"attribution": "Ability: @legitch. Image: Game-icons.net"
}```
valid, although i considered that and put in summary: There is no guarentee or trust that the automatic actions taken by the Storyteller are any good, just that they exist for the sake of that player's existence.
for all i care, the decisions made are completely random
and the ST acts accordingly and adjusts based off that slight randomness
could you make some small examples for when you'd use this?
I think the idea is that if a player needs to step out for a sec then the ST will do their step for them
valid, although this was made in mind for online games

what was the situations you imagine it would be used in?
i cant disclose cause that game is still active lol

Nia: I would imagine if a player is inactive in a long-form game or has to leave early, the Storyteller can continue the game without interruption.
oh game ended btw lol, so ill just say the single situation i had in mind, which was a player really wanted to continue with the game but was currently unsure of activity for a couple of days to attend to some matters outside of the game
although i pretty much only intended for the biggest reason of force to be using this fabled is player being unable to commit to the game for some time, really the whole Under good public reasoning aspect is just to reaffirm players that the Daevite won't be used unfairly control a player when unexpected or under some strict ruling
although i did imagine only 1 other possible situations for this: Final day shenanigans on scripts with night death reduction or increase sources
part of me thinks though that the resulting action be worded to the Storyteller may take over for a player (night & day included, they learn their actions)
i forgot to get back to this lol
lemme post some schnoz
New Beta Character - Edisonian
Your team's vote tokens secretly count for twice as much. Yours does too.
Summary
The Edisonian gives the dead a stronger presence amongst it's mist.
- When an ally of the Edisonian uses and consumes a vote token on a nomination, it carries twice that much voting power.
- This voting power is kept a secret however, as the Storyteller will not directly declare any particular vote has more voting power.
- The Storyteller secretly keeps a record of which player is really about to die if the declared vote outcome is indifferent to the real vote outcome.
- The Edisonian also has this effect exclusive to themselves at all times, especially when dead and they normally get their vote token.
- The multiplication of the vote token weight is respective of additive modifiers aswell, and occurs afterwards.
How to Run
Each time you tally the vote token of an ally to the Edisonian or Edisonian themselves, count it as twice as many (do not count it aloud or declare it). If the current player 'About-to-die' based off the publicly given number of votes is different from the player actually about to die, secretly keep a record of which player is really about to die by marking them with Edisonian’s ABOUT TO DIE reminder, then execute them when nominations are over.
JSON
"id": "edisonian_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/edisonian_scp_fragmented_veil_vol2.png",
"reminders": [
"About to die"
],
"name": "Edisonian █",
"team": "townsfolk",
"ability": "Your team's vote tokens secretly count for twice as much. Yours does too.",
"attribution": "Ability: @legitch. Image: Game-icons.net"
}```
New Beta Character - The Pyrophoric
Whilst nominated, you might be executed.
Summary
The Pyrophoric... explodes. Big boom.
- The Pyrophoric can go off at any time with a bang, anywhere between as soon as they are nominated, to when the counting of votes for their nomination ends.
How to Run
At any time, whilst the Pyrophoric is nominated, then you can decide to execute the Pyrophoric. Declare this to the group. They die - mark them with a shroud.
JSON
"id": "pyrophoric_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/pyrophoric_scp_fragmented_veil_vol2.png",
"name": "Pyrophoric █",
"team": "outsider",
"ability": "Whilst nominated, you might be executed.",
"attribution": "Ability: @legitch. Image: Game-icons.net"
}```
You're your own ally per definition right?
yes, although the Your does too. part of the ability is meant to denote the effect still persisting for the Edisonian exclusively on their own death
kk
New Beta Character - Chrysalis
On the 3rd or 4th night, kill, learn, & become the evil Demon.
Summary
The Chrysalis is ready to be reborn.
- The Chrysalis attempts to devour the Demon on the 3rd or 4th night.
- If it doesn't happen on the 3rd night, it will always attempt to happen on the 4th night, but never further nights if that also fails.
- If the Chrysalis is successful in their devouring of the Demon and killing them, the Chrysalis learns who the Demon is, and what Demon is then in-play.
How to Run
When preparing the first night, put the Chrysalis’s NIGHT 1 reminder by the Summoner. When preparing the second night, put the Chrysalis’s **NIGHT **reminder by the Summoner. Rinse and repeat for Nights 3 and 4.
During the night, if the Chrysalis has the NIGHT 3 or NIGHT 4 reminder, you may choose kill the Demon (if it's NIGHT 3) or must kill the Demon (if it's NIGHT 4); they die - mark them with the DEAD reminder token. If successful, wake the Chrysalis. Point to the Demon, show the YOU ARE info token, then their Demon token, then a thumbs down. Replace their character token with the Demon token and put the new Demon to sleep.
JSON
"id": "chrysalis_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/chrysalis_scp_fragmented_veil_vol2.png",
"otherNightReminder": "If it is the 3rd night, the Demon might die (must on the 4th night). If so, wake the Chrysalis. Point to the Demon, show them the 'You are' card and their Demon token and a thumbs down.",
"reminders": [
"Night 1",
"Night 2",
"Night 3",
"Night 4",
"Dead"
],
"name": "Chrysalis █",
"team": "outsider",
"ability": "On the 3rd or 4th night, kill, learn, & become the evil Demon.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"otherNight": 22.2
}```
New Beta Character - The Keeper
The 1st or 2nd player to be killed by a Minion or Demon becomes evil.
Summary
The Keeper of the reaper contains the dead in their own prison.
- When a player is killed by a Minion or Demon ability, they will become evil if they're the 1st victim, or the 2nd victim should the 1st not be turned.
- This does not regard the alignment of either party, including if the Minion or Demon killer is somehow good or not.
- There are no redos for making a good player become evil after the 1st and 2nd kill if this fails to do so originally.
How to Run
If the Demon or a Minion kills a player, mark the victim with the 1ST DEATH reminder if not present, or the 2ND DEATH reminder if both that and the 1ST DEATH reminder is not present. At that point the 1st or 2nd victim dies, you may choose for them to become evil. At the next availability/convenience, wake the victim. Show the YOU ARE info token then give a thumbs down. Put them to sleep. Turn their character token upside down (this shows they are now evil.)
JSON
"id": "keeper_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/keeper_scp_fragmented_veil_vol2.png",
"otherNightReminder": "Wake the 1st or 2nd player killed by a Minion or Demon who is now evil and show them the 'You are' card and the thumbs down evil sign.",
"reminders": [
"1st death",
"2nd death"
],
"name": "Keeper █",
"team": "minion",
"ability": "The 1st or 2nd player to be killed by a Minion or Demon becomes evil.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"otherNight": 28.987
}```
**[** __**Optional rule:** The Keeper can *(although not always)* make both the 1st and 2nd victims evil. This is only recommended for games of 15 players or more, so that there are not too many evil players.__ **]**
also holy props thanks to @vapid wave for the new duende icon, i keep forgetting to mention that cause im so lazy these days
Gave +1 Thanks to @vapid wave (current: #1880 - 6)
really like how it looks in the almanac now
huh. icon feels a bit unorthodox to the clocktower style but ok
also whats with chrisalysises wording
huh?
the wording made me think it was automatic but the almanac makes it seem like a choice?
its automatic
innkeeper
minstrel
courtier
poisoner
only 2 of those characters can you expect to reliably proc
and i doubt it would try to bluff something droisonable
most of the time its just a fang jump
ye
how is that helpful?
oh i foegot to add char type to it
alr
also i really love it
got that braz/port goblin caught on film vibe to it
gremliny
that's what I said tbh but legi liked it so 🤷♂️
New Beta Character - Identity Thief (Outsider)
If the Demon would kill you, you instead kill, learn, & become the evil Demon.
Summary
The Identity Thief takes without giving when threatened.
- Should the Demon specifically kill the Identity Thief, the Identity Thief strikes back by killing them and taking their place!
- The Identity Thief will try to kill the Demon to save their skin. If the Demon somehow survives however, nothing will then happen.
- If the Identity Thief is successful in killing the Demon, they learn who it is, and what Demon they both are now.
- The Demon does not learn this, although can infer on who the new Demon is via their upcoming death.
How to Run
If the Identity Thief would be killed by the Demon, instead, the Demon dies - mark them with the DEAD reminder token. If successful, wake the Identity Thief. Point to the Demon, show the YOU ARE info token, then their Demon token, then a thumbs down. Replace their character token with the Demon token and put the new Demon to sleep.
JSON
"id": "identitythief_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/identitythief_scp_fragmented_veil_vol2.png",
"otherNightReminder": "If the Identity Thief would've been killed by the Demon: the Demon dies. If so, the Identity Thief is now the new evil Demon. Wake them. Show the 'You are' card, point to the original Demon, then their Demon token, then the thumb-down 'evil' hand sign.",
"reminders": [
"Dead"
],
"name": "Identity Thief █",
"team": "outsider",
"ability": "If the Demon would kill you, you instead kill, learn, & become the evil Demon.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"otherNight": 56.154
}```
New Beta Character - Rat King (Outsider)
If you die, a living good neighbour is poisoned & secretly gains this ability, even if poisoned.
Summary
There must always be a Rat King, bringer of vermin, and scourge of basic hygiene.
- When the Rat King dies, they bring upon a sickly plague towards an unfortunate living good neighbour.
- This good neighbour is irrespective of their character type. They can be Townsfolk, Outsider, or even a possible good Minion or Demon if one somehow exists.
- Regardless of the case, they are poisoned and gain this ability, which spreads indefinitely.
- If the Rat King and their vermin will pass along the ability even if they're poisoned, but not if they're drunk.
- Although one living player is to be poisoned at a time by the Rat King, all dead players once poisoned still are.
How to Run
If the Rat King or the player marked VERMIN dies, you may choose any living good neighbour to become the next Rat King; they are poisoned - place the VERMIN reminder by this player's character token.
JSON
"id": "ratking_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/ratking_scp_fragmented_veil_vol2.png",
"otherNightReminder": "Choose a living good neighbour that is poisoned and gains this ability.",
"reminders": [
"Vermin"
],
"name": "Rat King █",
"team": "outsider",
"ability": "If you die, a living good neighbour is poisoned & secretly gains this ability, even if poisoned.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"otherNight": 57.027
}```
New Beta Character - Fratricidal (Outsider)
You start knowing a Townsfolk. Once per game, at night*, you may kill them to change their alignment. [They might start evil]
Summary
The Fratricidal will either snap their brother to reality, or give them a reason to turn traitor.
- The Fratricidal starts knowing any Townsfolk - their 'brother', they may be turned evil by their ability.
- The Fratricidal can even learn evil Townsfolk created from other sources, like the Bounty Hunter.
- Should their Fratricidal decide it, they can then murder their brother in order to change their alignment.
- Should the Fratricidal fail to kill their brother, or the brother is killed by another source, nothing happens.
How to Run
During setup, you may choose to turn one Townsfolk character token upside down, to represent that they are evil. Whether or not you did, mark them with the BROTHER reminder.
During the first night, wake the Fratricidal. Point to the player marked BROTHER. Put the Fratricidal to sleep.
Each night except the first, wake the Fratricidal. They either shake their head no or yes. Put the Fratricidal to sleep.
If the Fratricidal shook yes, their brother dies - mark the player marked BROTHER with the DEAD reminder. If successful, rotate their character token - right side up for good, upside-down for evil, then wake them, give them a thumbs-up or a thumbs-down (indicating their new alignment), then put them to sleep. The Fratricidal loses their ability - mark them with the NO ABILITY reminder and remove their night token from the night sheet (the Assassin won’t wake again.)
JSON
"id": "fratricidal_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/fratricidal_scp_fragmented_veil_vol2.png",
"firstNightReminder": "Point to the Fratricidal's 'brother'. You may wake them and show them the 'You are' card and the thumbs down evil sign.",
"otherNightReminder": "If the Fratricidal has not yet used their ability and their 'Brother' lives: The Fratricidal either shows the 'no' head signal, or shows the 'yes' head signal. Their 'brother' dies.",
"reminders": [
"Brother",
"No ability",
"Dead"
],
"name": "Fratricidal █",
"team": "outsider",
"ability": "You start knowing a Townsfolk. Once per game, at night*, you may kill them to change their alignment. [They might start evil]",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"firstNight": 81.073,
"otherNight": 52.073
}```
oooooo this is interesting!
I've wanted a "spreading" ability but I couldn't think of how to go about it. I think this is an interesting ability!!!
I would probably modify it to "even if drunk or poisoned" though.
there were 2 reasons why i decided to keep it as just poisoning:
- Courtier cucking
- Flavour
Fair enough
I do think that it could be a source of confusion though since mechanically they are the same.
I absolutely adore this character and will 100% be building a script for it.
I'd love to spark some discussion around it.
- Are there any scripts that include it already?
- What characters do people think work well with the Living Room and what don't?
- Just general thoughts on how games with the Living Room in play have gone before.
My first thought is I think Dreamer would pair incredibly well with this
I mean imo you should have a fair amount of Storyteller related abilities while still leaving some space for those who can function just as good without the need of storytelling shit, like canni, courtier
Etc
Oh and don't mind the outdated icon
It was made like a year ago
Maybe more

What's the new icon?
@sinful shell Do I need to copy each individual JSON for each character, or is there any sort of master JSON that I could use to import all the characters at once?
ill get to making a master json today. ive finished testing for the last few vol 1 characters
some notes from that testing:
- Lumenancer SUCKS. Getting text from a character placed from Volume 2.
- Pinky will be able to target Outsiders and Minions for funnies.
- Basement Cat and Contestant are getting a rewords as the █ keyword is being scrapped. Recursion will always be 2 players.
- Skynet Agent getting slimmer wording.
- Hangman is getting a buff.
- Shadoo is getting a fucking zucked setup text as once you have 2+ Outsiders present, the game starts to become boring due to Outsiders having little to no choices on abilities.
- Possessre getting reword due to noted difficulty from the multiday tests.
- PIpe Maze and Unknown nerf.
- Sugar Rush reword.
and then thats it for BOTC for our group. we're pooped out and feel like starting something new as BOTC is less and less inticing per the day
likely something DND, Magic Gathering schlop, or Pokemon since we can mooch off other's cards to make our own ducks
although i need to learn how to play Pokemon soon and ive been hard procrastinating that
actually idk if ill get to making master json today
since i wanna do the changes first beforehand
- None that aren't for testing exclusively. The hard part about script building for me is that when there are too many characters to work with and not enough to narrow it down, I freeze up. There are simply too many areas to play Living Room that I'm hard pressed to find a good place to define its showcase. Maybe I get @bronze swift to help me there or smth.
- Savant. The whole 'One of us tells lies, the other tells truths' schtick is pretty good via the Jinx on it. You can also roll with a combination of YSKs, Balloonist, and King for characters uniquely vulnerable to it, plus High Priestess, General, and Fisherman for characters unaffected by it. Also, Recluse is a keeper with it I'd say.
- It's fun for what can be done with a publicly evil character, as it has plenty of opportunities to interact with other players and create engaging moments.

I'm kinda lazy tho
I'm a cheerleader
based
Why are HP, General and Fisherman immune? Is it cause their info is specifically from "the storyteller" and the Living Room never registers as "the storyteller"?
"... cannot be subjective for abilities"
when that level of subjectiveness comes into play, the base ST handles it
oh poo. I think a HP having to be lead around by the Living Room is a fun mind game
I might just bootleg those two
tbh i could find a unique jinx in this case
bootleg rules have sometimes evolved into jinxes for this catalogue
I understand General tbh. That's too easily completely fucked.
an upcoming one will be laughster x cere: If the Cerenovus makes a player mad they're the Laughster, that player must instead be funny or be executed.
I like the push and pull of allowing the Living Room to advise a Fisherman but the ST has veto power and still requires the Living Room to give somewhat useable info
But again, I think that's fine as a house rule for my own script.
The Living Room can answer for Fisherman. If the original Storyteller deems insufficient, they may veto with their own answer.
i can jinx that and remove the line of text if it makes it by virtue more interesting
although i didnt test that today
poo...
Considering this jinx:
Living Room x Lord of Typhon - If both Lord of Typhon and Living Room are in-play, the Living Room token starts in the bag and the Living Room is not part of the Typhon line.
woah you have a pretty almanac 👀
it was smart to integrate JSONs into the almanac itself.
Does Bloodstar have CSS styling like that? Or did you fork the project?
I will say that I would probably change the name of Two-Spirit, as it is an indigenous gender identity (or, well, an umbrella term for those specific identities).
I don't think it's fitting to give the name to an SCP rock afdsadf
We could name it.. The Rock

@sinful shell
Write this down
cool fucking rock lmao
Change 113 to The Rock
you can inject css styling by inserting the css code into the almanac summary
ill paste what i made in a mo
valid, although it has hard coming up for a legitimate name to it that fits the stylization and narrative. the name came from the only person in the group of a nonconforming gender, and it stayed as is out of respect of not wanting to interfere with the input my friends had in some stuff (which also extends to Tunisian, Pinky, Hammer Down, and Trilene)
This is peak.
Ohhhh!
Yeah but two-spirit is a part of Native American culture specifically 😅 I'm not Native American so I don't claim to speak for them, but I would've gone for something different, perhaps something that focuses on shifting.
Maybe the Rearranger?
Thought they were all on the same script at first
I'm still not used to Almanacs ngl
Some people use them as just character collections.
Yeah
i gotta get to the master json once i can find time for existing char reworks that are planned
Wouldn't you just export from Bloodstar?
Wait no, it doesn't include tokens for good and evil versions of a character.
i dont have any lol
stoatal misplay
I think it's cool that OP isn't limiting themselves to just a single script.
btw I got so excited when I saw that you included the bzzip SCP. That's one of my favorites, it's so funny.
Many of the characters here a pretty well designed and interesting to build.
Technically though 🤓 ☝️ iirc it only eventually turns the media into bees if the subject has to do with bees, like "The Bee Movie."
I mean it will eventually shorten any other media to just "bzz"
fun fact, bzzz.zip was inspired by some thing named pacesetter from some closed MMO called toontown
i have little contextual info on what the fuck toontown is so im gonna gifpost whatever pacesetter is
Oh I've definitely heard of ToonTown.
ToonTown is an old Disney MMO where you fight villains with others using "jokes," which are pranks.
It also has a long-running rewritten version and a very dedicated fanbase.
oh thats why i prob cant find shit
really?
i dont get what the hell it is but i like its OST
oh wait after looking at this again
they're fucking forks
i was confusing them as DLCs/expansion packs
like WoW: Cataclysm
Oh yeah I guess fork is a good word to describe it!
Corporate Clash is basically a modernized version of the original game, while Rewritten is a copy of the original.
at least that's my understanding.
ah
hmmm I wonder what you could do with this SCP. something about madness, for sure.
https://scp-wiki.wikidot.com/scp-6556
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
yeah corporate clash is what i know most based off ost alone: https://www.youtube.com/watch?v=HzKehCJhID8
I not sure if it counts as a mass up but more of two existed battle theme into one and see what it sound like in both sides. Actually now I think about it.. it might be? Any who.. I do not own or made the two battle theme’s and it all goes to the toontown corporate clash team! This is just a little mass up just for people that are curious :)
perhapens...
Something about madness about information being true?
the Dino Vlogs SCP is another one of my favorites. I love goofy SCPs.
Planned 5031 (Townsfolk) - Twice per game, at night, choose to gain a Minion ability until dusk. If living evils outnumber living good, gain a Demon ability.
its alr. always happy to answer n stuff
Jurobok (Townsfolk) - The 1st good player you talk to each day is safe from the Demon until dawn.
C'mon, c'mon, Jurobok's on the floor. Everybody do the dinosaur.
i could do safe from evil at cost of never swapping or just cannot die at night
decisions decisions
but i think i dont have enough demon safety in the collection
Ooooooo!
This is just a worse monk
guh?
i dont see how
i meant for it to be a sidegrade
Missed that it can only protect good players
But it's generally a way louder monk
Been playing some games with the Living Room the past couple days. People seem to love it!
oh nice
New Beta Character - Plaything (Fabled)
Idle players might die (all learn this.)
Summary
Idle minds are the devil's plaything.
- Players that too quiet, inactive, or reclusive might die at any time.
- There is no set limit or standard categorization that can be used. It is up to the Storyteller to decide what 'idleness' constitutes and when to invoke it.
- When this occurs, the Storyteller publicly declares this, and who died due to this.
How to Run
At any time (even at night), if you believe that a player is being too idle (in your viewpoint), then you can decide to kill them. Declare this to the group. They die - mark them with a shroud.
JSON
"id": "plaything_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/plaything_scp_fragmented_veil_vol2.png",
"name": "Plaything █",
"team": "fabled",
"ability": "Idle players might die (all learn this.)",
"attribution": "Ability: @legitch. Image: Game-icons.net"
}```
nah, id say its a average kill rather than a modular one 
I guess I see the purpose, but if someone isn’t going to play they just shouldn’t play.
its mostly for multiday inactivity
if people arent going to play they shouldnt play
This is kind of a moot point tho
Many fabled solve things which might as well be solved by just saying "don't do that"
me when I try to put on hells librarian and I’m told “why would you do that? Just tell people to not talk over the storyteller”
almost like that’s what the fable is meant to communicate
the difference is that hell's librarian is for reigning in players that are loud, usually because they're too enthusiastic and getting a bit lost in the sauce at the detriment of the game
this punishes players for either for playing the game quietly out of preference (which i can relate to doing on occasion) or for intentionally tuning out and losing interest, at which i don't think a fabled saying "lock in or have even less reason to care" is a good solution
if players are being too loud and it's affecting the game, that's a player issue that a fabled can solve; if players are clearly uninterested and it's affecting the game, that's more likely to be an ST issue
thats valid. im thinking on going back and finding a different wording for the character since i already have one that i feel has a better impact and wording behind it: Tyranny!
since when i made this character on the fly, it was designed with multiday-only in mind
but tbh, i cant be arsed these days with the lack of enthusiasm for BOTC on my end
primarily due to a lack of interesting games ive been unable to play/host
Always denying my livetext requests
Smh
Bummer

cause u always ping me when im in the office
u are a little slimey grease baller
Weren't you working at the bar yo

i went out with friends to a bar tho on weds
Ooh
awful drinks for a bar lmao
thats a 'Little Nightmares' boss
you see that shit in isaac and think ur gonna use chaos card on it
ns!!!!
no. come to canada u little worm...
Oh Canada..
Sorry i can't
My plane will probably hit Rudolph the reindeer and crash

Nah i wanna have hair
Sry
I like my luscious pixie cut

Wow brochaho
That's it
No ipad for a week
Sry but the angri birds star wars Collab is MINE
Anyways cya
take care !!!!
Gl
Wish we had more Scp scripts
I suck at script making.
oh fuck i have scripts i forgot to share
eating gyoza rn so ill make a drive link later
Thank you : )
k before i do that i need to post my reworks neow
fix some of the leftover stuff that needs tweaking
Abdominal (Townsfolk) - Good Townsfolk know you are the Abdominal. Evil wins at dusk if you're dead. You are sober & healthy. [+1 Outsider]
vvv
Good Townsfolk know you're the Abdominal. Evil wins at dusk if you're dead. You are sober & healthy. [Minimum 1 Outsider per evil]
Outsider count better scales with number of evil players in larger games cause it just needed it.
Character Overhaul - Contestant (Townsfolk)
Each day, visit the Storyteller to learn a question & answer it: the █th (and +) time you are wrong, you die tonight. [█ is known before setup]
vvv
Once per day*, the Storyteller's narrations will subtly contain a hint (arbitrary without this ability.)
SCP-024 is a gameshow that will may supplement the game and it's contestants with useful hints to win big!!!
- When the Storyteller publicly speaks, listen wisely; their words may contain a divination into the past, present, or future amongst their words.
- Between each dusk, the Storyteller is obligated to subtly give a hint once per day through their narration towards the gamestate.
- This does not occur on the 1st night or day.
- This could during basic game events, such as dawn, dusk, and execution, or even through public consultations or public abilities.
- Everyone knows what is said when the Storyteller publicly speaks, so when it occurs, other players besides the Contestant may also pick up on the hint.
- The Storyteller may still be elaborate and intricate in their narrations as need be, whether or not the Contestant is present.
- If the Contestant is not in-play, or their ability isn't functioning (drunkenness or poisoning), the Storyteller may choose to provide a faulty hint about a true or false game scenario.
How to Run
During the first night, place the HINTED reminder on the Contestant (no hints can be provided on the 1st night or day)
After each dusk, remove the HINTED reminder on the Contestant.
Once per day, you must provide a hint towards the gamestate in your narrations or public declarations before the end of the next dusk. Once you do, mark the Contestant with the HINTED reminder.
JSON
"id": "contestant_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/contestant_scp_fragmented_veil.png",
"reminders": [
"Hinted"
],
"name": "Contestant █",
"team": "townsfolk",
"ability": "Once per day*, the Storyteller's narrations will subtly contain a hint (arbitrary without this ability.) ",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"flavor": "Contestants, are you ready? No? Begone then!"
}```
Character Overhaul - Basement Cat (Townsfolk)
The 1st through █th time a non-Demon would die, they don't (you count twice). If 1 actually dies, evil wins. [█ is known before setup]
vvv
Other Townsfolk keep their ability until dusk (or think they do otherwise.)
SCP-511 are mutant basement cats. Anomalously, their 9 lives superstition seems to manifested into reality.
- With the Basement Cat active, the deaths of their teammate's abilities are delayed until the upcoming dusk.
- With the Basement Cat on the script, all Townsfolk are expected to keep their ability until dusk. However, should the Basement Cat be dead, or their ability is no longer active (like through drunkenness or poisoning), they will only think they have it, similar to the Drunk.
- This does not apply to the Basement Cat themselves.
How to Run
When a Townsfolk dies at night, mark them with the UNDEAD reminder token.
Townsfolk with the UNDEAD reminder have their ability if the Basement Cat's ability is in-play & active, or think they do if not.
Each dusk, remove all present UNDEAD reminder tokens from all players.
JSON
"id": "basementcat_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/basementcat_scp_fragmented_veil.png",
"remindersGlobal": [
"Undead",
"Undead",
"Undead",
"Undead",
"Undead"
],
"name": "Basement Cat █",
"team": "townsfolk",
"ability": "Other Townsfolk keep their ability until dusk (or think they do otherwise.)",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"flavor": "Meoww meow meow meowwwwwww..."
}```
Character Rework - Hangman
Each day, privately choose a letter: Learn how many evil character's names have it. If it's 0 for Minions, you might die tonight.
vvv
You can't die at night. Each night, choose a unique letter: learn how many evil's names have it. If 0 for Minions, you are drunk.
Summary
SCP-2121 is an infinitely hanging rope that allows communication with divine forces to learn answers, at the risk of the user's own life.
- The Hangman has already been hanged... so to speak. They cannot die at night, but may are still vulnerable during the day.
- Each night, the Hangman takes a shot at a alphabetical letter, and learns how many evil players have at-least 1 of it in their character's names.
- The Hangman is not allowed to pick a symbol, number, or repeat letter (unless the Storyteller decides otherwise for the first two this game.)
- If the Hangman's result is 0 specifically for Minions, the Hangman henceforth is drunk, and will receive arbitrary results and can die at night.
How to Run
Each night, wake the Hangman. They point at a letter on the script, or otherwise indicate a letter to the Storyteller silently. If 0 evil Minions have this letter in their name, the Hangman is drunk - mark them with the DRUNK reminder token. Then, show them fingers (0, 1, 2, etc.) equalling the number of evil players with at-least one of those letters in their name. Put the Hangman to sleep.
If the sober Hangman would die at night, the Hangman remains alive.
JSON
"id": "hangman_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/hangman_scp_fragmented_veil.png",
"firstNightReminder": "The Hangman chooses a new letter. Show the hand signal for the number (0, 1, 2, etc.) of evil players who have at-least 1 of that letter in their character's name. If it's 0 in regards to Minions specifically, the Hangman is drunk.",
"otherNightReminder": "The Hangman chooses a new letter. Show the hand signal for the number (0, 1, 2, etc.) of evil players who have at-least 1 of that letter in their character's name. If it's 0 in regards to Minions specifically, the Hangman is drunk.",
"reminders": [
"Drunk"
],
"name": "Hangman",
"team": "townsfolk",
"ability": "You can't die at night. Each night, choose a unique letter: learn how many evil's names have it. If 0 for Minions, you are drunk.",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"flavor": "How's it hangin'?",
"firstNight": 18.2121,
"otherNight": 3.2121,
"jinxes": [
{
"id": "legion",
"reason": "If the Legion is in-play, the Hangman instead learns how many in-play good characters' names have that letter instead of in-play evil characters' names, with Townsfolk registering as Minions here."
},
{
"id": "daivout_darkartists_stuff",
"reason": "If the Daivout is in-play & most players are the Daivout, the Hangman instead learns how many in-play good characters' names have that letter instead of in-play evil characters' names, with Townsfolk registering as Minions here."
}
]
}```
Pinky (Townsfolk) - Each night*, choose a player and a Townsfolk character: if correct, they die & you are drunk.
vvv
Each night*, choose a player and a character: if correct, they die & you are drunk (unless the game ends.)
Allows the Pinky to snipe Outsiders, occassionally a Minion, and rarely - if the circumstances allow it via other abilities - the Demon.
Do you have a few examples of play?
no just that the original didnt feel that interesting to players so it was completely reworked
new version has 0 testing lol
just a gut feeling based off amne ability
LMAO
I HAD SMTH LIKE THIS AS A JOKE
Hol up iirc it was
Each day, the Storyteller makes one truthful joking remark about the gamestate.
Smth like that
It was a meme bc im known for doing that
No, I mean do you have some examples of stuff a storyteller might say due to the ability?
