#SCP: Fragmented Veil
1 messages · Page 3 of 1
the servant of SCP-1715 must give willing consent in the form of personal information as SCP-1715 wants to reach out to them
Oh.
the publicly say it s so it can fit better within 130 chars and also be traceable without a public ping
gameplay reasons more than anything
But 1715 also usurps the victim completely.
Pretty sure it also kills its victims
that part is ambiguous actually
its unknown if it seeks out those that are goign to die soon or if it influences said deaths
Oh.
Remember. Cheese.
🧀 hauh
alright well, until i can get the art for characters in the future, ill just be releasing the steady stream of what i have in my backlog from my very old playtests
so im gonna drop smth now once i get the jinx up
New Character - Duende (Outsider)
You start knowing a question. Each day or night*, privately answer it: if correct, you see the Grimoire & become an evil Minion.
The Duende scavenges for things to steal, and - if crafty - uncovers the booty of the Grimoire.
- The Duende starts knowing a question, and nothing else. Should they correctly answer it, they gain the benefit of seeing into the Grimoire, and becoming an evil Minion.
- Nothing bad happens to the good team should the Duende fail to answer their question at all whilst they live.
- It is Duende's choice to answer their question, should they decide they want to remain good and not risk being evil.
- The Duende can answer once per day, or night. They only wake at night to answer if they didn't do so during the day, and the type of question they have can permit a silent answer during the night.
- The Duende effectively knows if they are incorrect in their answer, since they won't plunder any rewards on failure (unless drunk or poisoned).
- It is possible for a Duende to transform into an already in-play Minion.
- Jinxes involving the Duende seeing into the Grimoire should be less severe against them.
How to Run
During setup, write a question on a piece of paper, or on a phone.
During the first night, wake the Duende. Show this question, then put them to sleep.
Once per day, if the Duende requests a private chat with you, take them away from the circle so you cannot be overheard. They give their answer. If incorrect, mark them with the INCORRECT reminder token.
Each night except the first, if the Duende's question or the game's medium permits them to answer silently during the night and they are not marked with the INCORRECT reminder token, wake them. Show them the question again, then they give the signals necessary to answer it.
Each dawn, remove the INCORRECT reminder token if its present.
If the Duende answers correctly, jackpot! Replace their old character token with a Minion token, show them the “You Are” info token then the Minion character token, and give a thumbs down. Show them the Grimoire for as long as they need. Put the Duende-Minion to sleep.
If the Duende transforms into an evil Minion already in-play and you don't have duplicate character tokens for this Minion, you may instead flip the Duende's character token upside-down (to indicate to yourself that they are evil) and mark the current Minion with the USES MINION OF reminder, to indicate that they are effectively this Minion. Use the Duende's ? reminders if needed, to substitute for the Minion's own reminders.
JSON
"id": "duende_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/duende_scp_fragmented_veil.png",
"firstNightReminder": "Show the Duende their question.",
"otherNightReminder": "You may show the Duende their question if it can be answered tonight. The Duende shows the signals needed to answer it. If correct, change their token to a Minion token. Show them the 'You Are' card, the Minions they have become, a thumbs down, and then the Grimoire for as long as they need.",
"reminders": [
"Incorrect"
],
"remindersGlobal": [
"Uses Minion of",
"?",
"?",
"?"
],
"name": "Duende █",
"team": "outsider",
"ability": "You start knowing a question. Each day or night*, privately answer it: if correct, you see the Grimoire & become an evil Minion.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"firstNight": 12.33,
"otherNight": 16.33
}```
## Attributions:
**Ability:** @sinful shell
**Icon:** Game-icons.net
The Duende should generally be given a question that can only leave them with a 5% to 10% or less chance of guessing successfully if going by random chance alone and nothing else.
What is the Duende based on?
a duende
New Character - Erote (Townsfolk)
If an Erote is mad you or they are an Erote, you might be executed. [+1 Erote, you know them]
The Erote has a forbidden romance with another.
- If the Erote is to be in-play, another Townsfolk will be an Erote as-well; a 2-for-1 combo!
- On the first night, the Erotes learn who each other are at the same time.
- As it is tied to a setup effect, the Erotes learning each other cannot be false, no matter what!
- If any Erote is mad about being an Erote, or that their partner is an Erote, any Erote (whether the same or different) with their ability might be executed.
- Typically, if an Erote is mad about their partner being an Erote, they and their partner will be executed back to back.
How to Run
While setting up the game, before putting character tokens in the bag, add one extra Erote character token and remove one Townsfolk character token.
During the first night, wake both Erotes. Let them make eye contact. Put them both to sleep.
At any time (even at night), if you believe that an Erote is mad about them or their partner being an Erote, then you can decide to execute any Erote with their ability. Declare this to the group. They die - mark them with a shroud.
If you execute them during the day before the normal execution happens, go to the night phase (there is a maximum of one execution per day.)
Attribution
Ability: @sinful shell
Icon: Game-icons.net
JSON
"id": "erote_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/erote_scp_fragmented_veil.png",
"firstNightReminder": "Point to the other Erote.",
"setup": true,
"name": "Erote █",
"team": "townsfolk",
"ability": "If an Erote is mad you or they are an Erote, you might be executed. [+1 Erote, you know them]",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"firstNight": 1.303
}```
This is a townsfolk????
ye
ye. i wanted to put it in setup effect so its immutable, similar to BH evil immutability
i get that, although its a bit more grand imo, since you have an absolutely undeniable teammate by your side
Who’s also a mutant?
ye, but a great teammate nonetheless. anytime you talk to a erote with information, they will be soon sharing it with their partner, similar to a Steward, WW, or Librarian
never got this tested, but this char was inspired by an SNV game i ran where the mutant just wasnt having any fun, and felt like they werent really working towards anything
and i get that considering that the other outsiders had mechanical reasons to try and stay alive
this kinda does like a reverse puzzlemaster - whereby the puzzlemaster is basically a townsfolk in the outsider slot that makes a drunk, effectively adding back an outsider - this is an outsider in the townsfolk slot that has an immutable truth, effectively making them townsfolk
they have no mechanical strengths, only the social ones
and i think thats kinda neat for what that is, on par with smth like High Priestess
“Ichabod Crane, you old curr! Thought you could escape my wrath without deter? My sword breathes a deadly sheen, as it edges for your neck on this Halloween. I cast my curse and throw my eyes, yet you bite your thumb at me in surprise? Does nursery cries and limericks not mellow, or has misery acquaint you with strange bedfellows? Avast ye belayment, I've grown a-bore - cry 'Havoc!'; & let slip the dogs of war! You protest my presence, and yet here I stand. 'You repent your sins just now?', 'Oh, what a man!' Be still by plea, I've seen worse: a pound of flesh for gold, and a kingdom for a horse.”
New Character - The Horseman, Minion they be. The monster of cruelty, heartlessness, and apathy!
Each night*, a player lays dead if you guess who has your head. They know this dread, & their madness might turn true instead!
The Horseman searches for their head cried lost. A good player satchels it, but bears it's curses' cost.
- 1 good player will know they bear the head's mark. They may risk turning fearful falsehoods into truths, or keep their mouth parked.
- Anything is possible; monsters, demons, insanity! There may be no trace on what has happened - oh the inhumanity!
- An amendment of fate can occur regardless of who knows the facts. As long as what's said God knows to be false, it's possible to react.
- The headbearer should be judicious however; wintry neck hold still. For the Horseman pursues for their head by resolve and will.
- The Horseman will take a turn to guess said wicked thief at night. A player of ut-most modesty will die if they're right.
- Typically, as of note, a correct guess should hurt greatly. Take influential Townsfolk or cowardly Outsiders and bury them gravely.
How to Run (oh what fun!)
While preparing the first night, decide who will learn fright. Mark a good player with the DREADED reminder on sight.
Wake that player, show them the Horseman's token (oh what fear they must feel from the nightmare to which they've awoken.)
Put them to sleep, they've experienced true terror - they acknowledge that they are the Horseman's head bearer!
At any time (even at night), if they something aligned false, you may choose to cast any action to make it honest of your own waltz.
Poisoning, killing, swaps, mis-registration; anything is possible, so no hesitation.
However the result is, it must make a reality of wrongs - you may use the HAUNTING, DAUNTING, and JAUNTING reminders as they belong.
Each night except the first, wake the Horseman. They point at any player, then put them to sleep as ran.
If they chose their head-taker (the one marked DREADED), choose any player to die - mark them BEHEADED.
Attribution by Retribution:
**Ability spawned o' bewitch: **The creator of swag, @sinful shell.
Art of sorrows and woe: starlight travellers @vapid wave.
Tips:
Assess the situation of twisting reality by your whim. Act as though you have the power of a single Minion, or the good team may not be able to win!
Optional rule: A Horseman that is constantly rhyming is safe from everything. Though it reveals their presence public, their wrath remains permanently thrilling.
JSON from the Mason:
"id": "horseman_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/horseman_scp_fragmented_veil.png",
"firstNightReminder": "Wake a good player - up from bed! Show them the Horseman's character token (they have their head!)",
"otherNightReminder": "The Horseman points to a player, scouring where their head lies. If correct, a player that can encounter death tonight dies!",
"reminders": [
"Dreaded",
"Beheaded",
"Haunting",
"Daunting",
"Jaunting"
],
"name": "Horseman!",
"team": "minion",
"ability": "Each night*, a player lays dead if you guess who has your head. They know this dread, & their madness might turn true instead!",
"attribution": "Ability spawned o' bewitch: The creator of swag, @legitch. Art of sorrows and woe: starlight travellers @harryandco.",
"firstNight": 28.666,
"otherNight": 53.666
}```
Flavour :whyyy:
the headless horseman's great in cast. the flavor is only recent tho, as this idea was tested in the past
originally texted as A good player starts knowing that whatever they say might become true at any time. Once per game, during the day, publicly guess who they are: if correct, your team wins., it revives months later from its fermented brim
A good player starts knowing that what they say might become true. Each night*, guess who: if right, a player dies.
@sinful shell was this what it was supposed to be?
i concur, this carries the same meaning. same impact, no difference, all from this gleaning
What does bullet point 4 mean?
The one that has “wintry neck hold still?”
references cold chill, a headbearer should be afraid. the horseman scouts out for their soul, like a ghoulish parade
So… what does that mean in mechanical terms?
Is it just that the Horseman guesses? That the Horseman can guess if the pinged/head player dies?
Like what does it mean without the rhymes?
oh. no, the summary just makes note that a headbearer shouldnt come so out in the open, since the horseman can then repeatedly guess them to make free kills
ah
the horseman's main ability isnt the killing - its the turning falsehoods into truths. the killing just serves as a deterent for the headbearer to not reveal their ping so easily, and have to obfuscate the damage they cause
im good, thanks. just gonna chill w me and my pranks
Gave +1 Thanks to @azure jolt (current: #852 - 35)
hell awaits you robotman
That is... some name
What SCP is this meant to be?...
Also this doesn't even feel like an outsider
this isnt an SCP, its a cryptid
some future characters planned are just cryptids/mythical legends/folklore monsters
This could be worded so much better
how so?
You start knowing the other Erote. If you are mad an Erote is in play, you might be executed. [+1 Erote]
also this is just a worse Grandmother
the YSK was moved to setup effect so that it would 100% immutable
ok, well at least fix the madness part
the Erotes will always know, without fail (except rarely with kazali or LOT)
how so?
If you are mad an Erote is in play, you might be executed. [+1 Erote you know]
that could work
You better have the alternative json where it isn't... this...
actually this should be the alternative

gn 🙂
dracula ye-ye is disappointed in you
k
gave some more thought about the Erote, and decided to grant it a buff to be able to claim freely once the game reaches a sort-ve halfway mark... once i can update bloodstar:
If an Erote is mad you or they are an Erote, you might be executed. [+1 Erote, you know them]
-->
If an Erote is mad you or they are 1 whilst the living outnumber the dead, you might be executed. [+1 Erote, you know them]
Bloodstar died :whyyy:
the reason not immediately is so early claims of an erote cant happen as easily in order to establish very early trust from head start
ik... rip
luckily i still have the latest almanac saved
if worst comes to worse, ill have to dive down for google drive
ok turns out i reached a 100 character limit on bloodstar, which is wack
i really should start moving the images, pages, and start making scripts on google docs
since when i was making intro scripts with SCP characters, i was using supporting characters from other homebrews
legit here are all the scripts i made that include official + other homebrew + scp
then here is all my scripts that use only official + scp with other homebrew chars
anyways i moved Erote and the latest character onto a 2nd volume cause of the cap
hopefully my class workload gets dimmer overtime so i can start actually putting the character icons on imgur
New Beta Character - Nosferatu (Townsfolk)
You can't die. Each night*, the Demon guesses who you are: if correct, you are poisoned.
Nosferatu cannot die, but loses their powers upon drinking demonsblood.
- The Nosferatu cannot normally die to any source, including Minion abilities, and execution.
- Starting with the 2nd night and beyond, the Demon acknowledges a Nosferatu exists and tries to guess who they are each night going forward.
- If the Demon is correct, the Nosferatu is poisoned from now on, and effectively loses their powers.
- The Demon doesn't guess at night if the Nosferatu is drunk or poisoned, but the guess occurs early in the night as to avoid most drunkening or poisoning sources that start at night.
- If the Demon is incorrect, nothing happens. There is no immediate indicator if they guessed right or wrong, but the Demon can infer such if they stop being prompted on guesses afterwards.
How to Run
If the Nosferatu would die, they remain alive (but they die if they are drunk or poisoned.) If the Nosferatu was executed, declare that the player was executed but remains alive (do not say why.)
Each night except the first, wake the Demon. Show them the THIS CHARACTER SELECTED YOU info token, then the Nosferatu token. They point at a player. Put the Demon to sleep. If the chosen player is a Nosferatu, they become poisoned - put the POISONED reminder token by the Nosferatu token.
Attribution
Ability: @sinful shell
Image: Game-icons.net
JSON
"id": "nosferatu_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/nosferatu_scp_fragmented_veil_vol2.png",
"otherNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the Nosferatu token. The Demon points to a player. If the Nosferatu, they are poisoned.",
"reminders": [
"Poisoned"
],
"name": "Nosferatu █",
"team": "townsfolk",
"ability": "You can't die. Each night*, the Demon guesses who you are: if correct, you are poisoned.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"otherNight": 6.221970
}```
New Beta Character - Babay
You start knowing the Outsiders. If a good 1 nominates & executes a marked player, they become evil & evil wins. [+1 Outsider]
The Babay tempts children into sin, then purges their soul into the underworld.
- Any Outsider who selfishly nominates & gets the conviction of a certain character will steal any victory away from the good team.
- This only goes for good Outsiders - evil Outsiders who make the nomination & execution will not activate the effect due to their impure soul.
- The Babay starts the game knowing who all the Outsiders are, allowing the Babay to manipulate them as they see fit.
How to Run
On the script, place a mark on characters you want to make innocent & immaculate to the Babay.
While setting up the game, before putting character tokens in the bag, add one extra Outsider character token and remove one Townsfolk character token.
During the first night, wake the Babay. Point to all Outsider players. Put the Babay to sleep.
If a good Outsider nominates a marked player, and that nomination results in their execution, turn that Outsider's character token upside down (they are now evil.), then declare that the game is over and evil wins.
Attribution
Ability: @sinful shell
Image: Game-icons.net
JSON
"id": "babay_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/babay_scp_fragmented_veil_vol2.png",
"firstNightReminder": "Show which players are Outsiders.",
"setup": true,
"name": "Babay █",
"team": "minion",
"ability": "You start knowing the Outsiders. If a good 1 nominates & executes a marked player, they become evil & evil wins. [+1 Outsider]",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"firstNight": 32.8484
}```
who is marked?
characters defined based off the script, static as the script is
character marks have been used for Navigator, Skynet Agent, Atanip, and Skin-Peeler
the script maker can choose which characters to be marked by the Babay as to be guineas for their ritual
i see
anyways im gonna be posting the backlogged unsupervised/untested character reworks one at a time instead of the new characters since some characters on this collection are otherwise rotting away
Character Overhaul - Multitool (SCP-117)
Each night, choose a player (not yourself) & choose: 1) learn their alignment, 2) make them not die until dusk, or 3)* make them die (once). You die after Day 3.
-->
Once per game, choose to make a wish. If granted, it comes with an ironic price (you know what).
The Multitool was made to do multiple things, simple as that - it's a Multitool afterall. However, it became too wordy as a result to trying to create actual mechanical confines to represent it's presence. This in-turn made it so it was too awkward to find a single script for it, and it never received any testing or feedback at all. As a result, this complete overhaul goes for something 'simpler' and more perceived to be fun amongst more social and casual players - wishing, and consequences. Compared to the WIzard, the Multitool has a sort've 'Monkeys Paw'-like effect, where its wish's downsides are not disconnected from themes and concepts introduced with it's upsides, which helps with tracking it's effects for the good team a bit easier and manageable.
Summary
This Multitool (SCP-117) can deploy anything for use, at a terrible price.
- The Multitool can make any wish they want, and it may be approved by the Storyteller.
- This wish can be made privately, publicly, during the day, or during the night.
- Once the Multitool makes their wish, they will know what exactly the wish has become.
- This includes the upsides and downsides of said wish, but it does not need to refer to any targets.
How to Run
When the Multitool makes a wish, either verbally or via text, decide whether to accept or decline the wish. If the wish is declined, prompt the Multitool to wish again, or tell them that they have no more wishes.
If the wish is granted, say “Your wish is granted.” or “Your wish is my command”, or nod, or otherwise signal that their wish is accepted. Mark them with the WISH USED reminer token, make a price: make whatever mechanical adjustments to the game you feel are necessary for the wish to be balanced, but try to theme it so that its a twist on what their wish is. Whenever you can, then signal to the Multitool what the actual effects of the wish are. Use the Multitool’s ? reminders if needed.
JSON
"id": "multitool_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/multitool_scp_fragmented_veil.png",
"firstNightReminder": "If the Multitools's wish requires actions at night, run these.",
"otherNightReminder": "If the Multitools's wish requires actions at night, run these.",
"reminders": [
"Wish used",
"?",
"?",
"?"
],
"name": "Multitool █",
"team": "townsfolk",
"ability": "Once per game, choose to make a wish. If granted, it comes with an ironic price (you know what).",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"firstNight": 29.117,
"otherNight": 15.117
}```
also alchemist wizard can never go wrong 
basically
as i said, these upcoming reworks for character ideas received 0 supervision, testing, or further conception. these were just based off what my friends liked about BOTC and playing into those strengths
an alchemist "wizard" was tested once (alchemist with God's old ability, when it literally was just Wizard), so thats good enough.... probably
Character Overhaul - Fishhead (SCP-527)
Once per game, during the day, visit the Storyteller for a fish joke including at least 2 alive characters. [+1 Outsider]
-->
On night (Max Outsiders + 1 - X), Townsfolk abilities yield false info until dusk. You're sober & healthy. [X Outsiders]
After deciding to awaken my inner darkness in the Victorian blood-soaked streets of the Nightfall stories (my favorite being the entry of Yvith's yummy tummy pool of boogers and snot), I have decided that SCP-527 - Mr. Fishhead - defies the presence of our lordship and must be put down like a dog as two-night's (cue laugh track) biggest loser.
Summary
The Fishhead (SCP-527 - a.k.a Mr. Fish) has incurred the wrath of Yvith for their incredibly smelly & grotesque head.
- Uhh... Fishhead... he.. uh..s..
- He makes the Outsider count arbitrary... I gues...
- And... uhh... also makes Townsfolk information false...
- The more Outsiders there are... the early he... does ... it...
- He's sober and healthy... so this can't... be... avoided... unless dead...
How to Run
While setting up the game, before putting character tokens in the bag, add or remove any number of Outsider tokens. For the amount of Outsiders then in the bag, place the Y reminder on the center of the Grimoire, where Y is equal to (Number of Outsiders on the script plus One minus number of Outsiders in the bag).
When the 1/FALSE reminder token is in the Grimoire, you must give false information whenever a Townsfolk ability prompts you to give information.
Each dusk, subtract one from the Fishhead's reminder token count. If currently 1/FALSE, remove it entirely.
JSON
"id": "fishhead_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/fishhead_scp_fragmented_veil.png",
"reminders": [
"1/False",
"2",
"3",
"4",
"5"
],
"setup": true,
"name": "Fishhead █",
"team": "outsider",
"ability": "On night (Max Outsiders + 1 - X), Townsfolk abilities yield false info until dusk. You're sober & healthy. [X Outsiders]",
"attribution": "Ability: @legitch. Image: @le_nuberto"
}```
also thanks to @last jolt for sharing the nightfall hub with me, it was genuinely good reads all around, especially about the Phlegmfont (i like ye old medieval shi)
Gave +1 Thanks to @last jolt (current: #739 - 48)
i want this robot gutted like a trout and skinned like a moose. stop monopolizing my gratitude
yeah nw i helped make the hub myself so im glad you liked nightfall
oh das swag
Can just execute itself but also this isn't bad for confirming outsider count I guess?
Would be interesting with a Xaan
like a Xaan could fake claim this
it absolutely can, although with an arbitrary amount of outsiders, its within its best interest to play into the worst case scenario and always be hitting the demon
additionally, its false info is a double edged blade since false info drowns out droisoned info
yeah False info isn't always bad depending on the characters
like a Fisherman is basically useless with false info
but something like a FT can deal with it
question, is there any other characters that you feel need their ability reworked?
I could help 🙂
I am bored
i already kind of have reworks planned for several characters. only things that dont have a future rework are Loyal Servant, World-Hopper, and Shadoo
also Wholesale
Ooooh, could I see any? 🙂
I remember 662 was kinda bad
so I would like to see a rework for that
(Loyal Servant)
Character Overhaul - Loyal Servant (SCP-622)
Each night, become the alignment of the 1st player to choose you with their ability (you learn who), and tomorrow, you may only vote if they are voting too.
-->
Each night, if good, the 1st living Minion to 'accept' swaps characters & you become evil. At dusk, this is undone.
Herebe the Butler 2.0. I wanted to go for another alignment changing Outsider since from my own playtesting, those kinds of Outsiders just seem to be the most fun overall. I can't really comment more on that other than I feel like this overhaul is a bit more faithful to the idea of a Butler being summoned to do criminal misdeeds, but I digress. It's not the best character text in the world, but I consider it much better than the previous, and I'm working off what I can here.
Summary
SCP-662 is a hand-bell that summons an obedient & loyal servant for whomever rung it.
- Each night, Minions wake one-by-one to decide if they'll ring the handbell.
- If one does, they'll swap characters with the Loyal Servant as the Loyal Servant becomes evil.
- Minions do not have the option to ring the handbell if a Minion did before them that night or they are dead.
- The Loyal Servant does not know who rang the handbell, only their character by virtue of swapping with them.
- Come dusk, and if the current Loyal Servant has their ability, they swap characters back as the original becomes good.
How to Run
During each night, if the current Loyal Servant is good, wake any living Minion. Show them the THIS CHARACTER SELECTED YOU info token, then the Loyal Servant token. That player either nods their head yes or shakes their head no. Put that player to sleep. If they shook their head no, then nothing happens, repeat until all living remaining Minions have chosen.
If they nodded their head yes, swap the character tokens of the Minion and Loyal Servant. If a player’s alignment does not match the color of their character token, turn it upside-down (you will need to do this for the current Loyal Servant). wake the then-Loyal Servant, show them the YOU ARE info token, their new character token, a thumbs-down, then put them to sleep. Mark the then-Loyal Servant with the IS SERVANT reminder token.
Each dusk, if a Minion is marked IS SERVANT, swap the character tokens of that Minion and the Loyal Servant and make the original Loyal Servant good. If a player’s alignment does not match the color of their character token, turn it upside-down.
JSON
"id": "loyalservant_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/loyalservant_scp_fragmented_veil.png",
"firstNightReminder": "Wake a living Minion, show them the 'This character selected you' token, then the Loyal Servant token. That player either nods their head yes or shakes their head no. If they nodded their head yes, swap the Loyal Servant and that Minion's characters and make the Loyal Servant evil, wake the Loyal Servant to inform them of their new character and alignment. If they nodded their head no, then repeat this process for the remaining living Minions.",
"otherNightReminder": "Wake a living Minion, show them the 'This character selected you' token, then the Loyal Servant token. That player either nods their head yes or shakes their head no. If they nodded their head yes, swap the Loyal Servant and that Minion's characters and make the Loyal Servant evil, wake the Loyal Servant to inform them of their new character and alignment. If they nodded their head no, then repeat this process for the remaining living Minions.",
"remindersGlobal": [
"Is Servant"
],
"name": "Loyal Servant █",
"team": "outsider",
"ability": "Each night, if good, the 1st living Minion to 'accept' swaps characters & you become evil. At dusk, this is undone.",
"attribution": "Ability: @legitch. Image: @quorglepleegjr",
"firstNight": 23.622,
"otherNight": 11.622
}```
What does this do?
become a servant for the evil team effectively
Isn't this just +1 evil with the risk of outing evil?
...
Ok I'd rather play Butler
considering alignment changing outsiders have been found to be the most fun for my casual group
This looks actively painful
howso?
It's like either completely not going to get accepted or a free evil +1
i dont necessarily see it that way all the time, but i understand where its coming from
Yeah it might be problematic, but if it works it works ig?
the "free" +1 evil isn't really that free tho?
its an evil who doesn't know the team & you have to give them a minion ability which they are unlikely to know how to use to help the evil team the best
not sure - as is with newer reworks i have in this bucket, this is completely untested and unsure of results
(presuming it's not put on scripts with assassin or widow or similar)
Also if the Loyal Servant dies in Minion mode, they become good again at dusk & cant swap again
So they are now locked good & can explain an in play Minion & what they did
big sign that says JINXES AHEAD
Tho it’s a 2 way street
If a Minion swaps & gets executed, the LS is evil forever
the interactions arent so bad that they need jinxes tho
not sure how i can translate ability charges into a quantifiable text
originally i thought swaps characters, state, & you become evil but it felt too confusing since it might infer drunkenness & poisoning
Once, Twice, Thrice, Quarce
no i mean in occurance with the swap
mb for not being clear
maybe swaps characters, usages, & you become evil.
Curiously, Mezepheles disrupts this.
having +2 evils on the same script is generally not reccomended
Also 662 is more of "summon to do difficult but not impossible things"
i mean you technically are summoning it to do your dirty work
"hey im lazy, i rang this bell to summon you to go poison this dog or w/e, you do it for me"
true, although that wouldve inferred this being a goon alt which i wanted to avoid
Please don't forget to make your players regret having alignment-changing on script /s
(everything happens even while dead, enjoy)
i feel as though alignment changing outsiders are good when they include individual boons whilst still being a detriment overall to the good team
Think they should help good in some way if they are ending up as evil.
Since from a 7p game to an 8p game you shouldnt just get +1 evil for free
True, it shouldn't be so damaging in Teensies.
i wanna find some natural way that can happen with the text
no released extra evils work in teensies
but nothing came to mind. i posted this hoping i can come up with some appended text later
I do not think you should balance outsiders to work in teensys as well. It's a boon, but generally not the goal.
Oh yeah, LoT 😭
funny enough, this idea partially inspired the 'Babay' beta character, since the Outsiders can act as an extra evil, but are uncertain if the path they walk will actually lead them to being evil & winning the game
*there are times when they might work.
- Legion can work in some circumstances
- I've seen bootlegger rulings to make it work.
if we go further into homebrew I've seen different ways to make extra evils or players thinking they are evil made to work
'selfishness' is a fun one i dont see explored often however, whereby a good character implicitly takes a chance to become evil and benefit from it
mezepheles, politician, and fang gu, but sadly they dont work in teensys at all due to implicitly knowing they are evil (or in poli's case, that they'll become evil)
Snake charmer oftentimes takes up that role in teensys
@sinful shell
Would this wording work?
Each night, if you are good, the 1st alive Minion to accept swaps characters & usages, & you become evil. This is reversed at dusk.
almost. it fully doesnt cause im uncertain if 'charges' will accurately convey the idea of ability charges to all players, considering that term is most used in Town of Salem and there arent any twice or thrice per game official characters
Why is the charges part super important?
so its more compatible with characters like widow, assassin, mezepheles, without reliance on jinxes
All of the interactions work tho
(mez probably needs soi on script but so does most mez scripts with character change)
Assassin is certainly the strongest but doesn't really need a jinx. It's 0.5 kpn from the assassin and 0.5 kpn from a player who doesn't know the evil team
assassin maybe not, since you have to consider the 2nd swap at dusk between LS-Minion and evil Minion-LS, so the original assassin is getting their ability back they can use again, unless RAI is different than im expecting
The assassin swaps with the butlerish every other night, kills on the others
true
i never got to experimenting with it however, so i wouldnt doubt if the results show its balanced or unbalanced
Neat
far better than the old one I will say
my chud ass couldnt get to today cause UNX development is hell...
ill post the Wholesale swag tmrw...
“I looked up in the sky last night and all the stars were shining bright, I wished I may and I wished I might just have the wish I wished last night.”
Character Overhaul - The Wholesale (Mr. Money - SCP-2855)
Evil players can choose to discard their vote token (secretly, once per game). If so, they get a wish, even if you're dead.
The Wholesale (SCP-2855 - a.k.a Mr. Money) can be whatever the buyer wants it to be.
- If on the script, evil players are allowed to make a wish at the cost of discarding their vote token entirely, removing their last chance to vote while dead.
- Vote tokens attained or used by other sources (like the Beggar) are applicable here.
- If an evil player does discard their vote token, no one immediately learns this. They may still pretend to use a vote token despite having used it.
- Like the Legion, if an evil player's use of their imaginary vote token causes a change in execution status, the false result is publicly declared, whilst the real result is secretly kept.
- And like the Wizard or Puzzlemaster, an evil player's ability to disregard their vote token and make their wish has no limitations on when this occur - they can do this publicly, private, during the day, or during the night.
- If an evil player does discard their vote token but the Wholesale ability isn't in-play, they learn nothing.
- If an evil player would discard their vote token but another evil player had already done so, the vote token is not discard.
- Otherwise, if the evil player successfully makes the wish using the vote token they discard, they learn they gained a wish.
- The Storyteller may alert the player that they gained a wish, but that it is not granted for whatever reason, and that they should try again with another.
- When an evil player makes their wish, the Storyteller may choose to interpret the wish differently in order to make it balanced for both teams.
- However, these wishes will typically not come with any price or clue to it's nature.
How to Run
At any time during the game, either verbally or via text, a dead evil player may choose to secretly discard their vote token and make a wish if no evil player has the BROKE reminder token present on them, even if the Wholesale is not in-play. If so, they secretly lose a vote token - mark them with the BROKE reminder token. When running the vote tally, if the evil player pretends to use their vote token despite not having it, publicly announce the vote result as normal, but secretly keep of a record of which player is really about to die by marking them with the ABOUT TO DIE reminder, then execute them when nominations are over.
If the Wholesale is in-play, decide whether to accept or decline the wish. If the wish is declined, prompt the evil player to wish again when they can.
Once granted, say “Your wish is granted.” or “Your wish is my command”, or nod, or otherwise signal that their wish is accepted. Use the Wholesale’s ? reminders if needed, to substitute for the wish’s own reminders.
JSON
"id": "wholesale_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/wholesale_scp_fragmented_veil.png",
"otherNightReminder": "If the evil player's wish requires action at night, run these.",
"reminders": [
"?",
"?",
"?"
],
"remindersGlobal": [
"Broke",
"About to die"
],
"name": "Wholesale █",
"team": "outsider",
"ability": "Evil players can choose to discard their vote token (secretly, once per game). If so, they get a wish, even if you're dead.",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"flavor": "I looked up in the sky last night and all the stars were shining bright, I wished I may and I wished I might just have the wish I wished last night.",
"otherNight": 16.2855
}```
also gotta do slight rewords later to fix
cause i dont think im properly indicating the offscript aspect of wholesale
Scp 034 would be a cool one to add
the obsidian knife that can be used to uh... "Extract skin" from a humanoid and when placed on a human, that person mimics all of the physical and genetic traits of the 1st person
(Tryna not get cancelled)
????
just say it transforms a person into another physically
what, would you prefer I says Flay their skin off?
no I was talking about the skinning part
see the quotation marks?
you can just say it needs to carve some flesh
it is specifically skin I am pretty sure
but anyway
it carves flesh but requires skin contact to activate
good SCP idea to add?
oh ok
anyways an SCP-034 was conceptualized for an Outsider, but i decided to turn it into one of the newer non-SCP characters based off the feedback that adding folklore legends and cryptids would be a nice spice to the collection
ok ok
its now 'Serial Killer' and is an alignment changing outsider
once i finish with reworks, ill post that in 2nd volume
it could just be an outsider that if dead, evil players might register as the most recently killed good player?
seems innocent enough as an idea
yeah, just a bit of misinfo
SCP-034
Obsidian Blade - If dead, evil players might register as the most recently killed good player.
light reword on this to The 1st (& only) time an evil player chooses to discard their vote token (secretly), they can make a wish, even if you're dead.
Character Rework - Missing No. (SCP-033)
Each night, choose a piece of information feedback: Townsfolk & Outsiders that would learn it will learn something else instead if they can.
-->
Marked abilities register falsely & yield false info (except choosing). You & the Demon are safe from marked non-Demon abilities.
The original Missing No. never saw any play or featuring on any scripts due to its design space being too similar to Recursion whilst being much harder to track and build worlds for. It was an immensely dominating Minion that I feel was unwarrented to exist in the first place, especially for my standards of being more experimental. Now, it's a Minion that turns hell into heaven and tight knots into loose lips, as it will cause major damage by virtue of existance, but also the potential to have that same chaos be turned against the evil team when found to be in-play. Despite not having any testing behind this aswell, I expect this to be a healthy rework for the little... uh... equation.
Summary
The Missing No. (SCP-033) is a mathematically forgotten number that disrupts the space of reality on whatever it is transcribed on.
- Yes is no and no is yes in the chaotic world thrown in by the Missing No.
- With the Missing No. in-play, abilities must register other players falsely, whilst simultaneously not being able to provide true info.
- Minions become not Minions, good becomes evil, vice-versa, and etc.
- Whilst any marked ability must yield false info different from what the user would truly learn, they only learn something false if the mis-registering of players would not affect the final result of the yielded info.
- However, when marked players are other players with their ability, they are still prompted to choose exclusively they players they would normally be able to pick.
- Nonetheless, this character's text is up to interpretation by the Storyteller, and may be subject to different iterations of being run based on intention and design. As always, if there is any confusion, the Storyteller should clarify any misunderstandings they may have set.
- Lastly, both the Missing No. are and the Demon are safe from said marked abilities at all times - they cannot be drunkened, poisoned, killed at night, lose their ability, or otherwise be subjected to any negative effect.
- This excludes the Demon's abilities, and Fabled abilities (dependant on which Fabled and depending on how the Storyteller wants to run the game)
How to Run
On the script, place a mark on characters whose abilities you want to be susceptible to the Missing. No's corruption.
While preparing the first night, put the Missing No.'s SAFE reminder token by the Missing No. and the Demon.
The Missing No's protection prevents all harmful effects of marked abilities, such as death, poisoning, losing your ability, or being transformed into a weaker character.
Each time a player is targeted by a marked player's ability that detects or affects specific characters or players, choose which character, alignment, state, and or player that player registers as. Do whatever is appropriate, such as showing an good or evil character token, nodding, giving finger signals, or allowing an ability to work that would normally only affect good, evil, Townsfolk, Outsider, Minion, or Demon players. However, if the then yielded info from this operation is still true when the marked ability prompts you to give information, you must give false information instead.
JSON
"id": "missingno_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/missingno_scp_fragmented_veil.png",
"reminders": [
"Safe",
"Safe"
],
"name": "Missing No.",
"team": "minion",
"ability": "Marked abilities register falsely & yield false info (except choosing). You & the Demon are safe from marked non-Demon abilities.",
"attribution": "Ability: @legitch. Image: @le_nuberto"
}```
ill get to writing flavours later cause ive also been postponing zat...
once god forbids me a break
“HUMAN. LISTEN CAREFULLY.
THEY HURT YOU. YOU ARE BETRAYED.
I CAN FIX THAT. JOIN ME.
AND I WILL HURT THEM.”
Character Rework - Misanthrope (SCP-079)
On your first night, look at the Grimoire. You may choose another non-Demon player: you die tonight if (& only if) they are dead. [-? to +1 Outsiders]
-->
If an executee is marked but wasn't mad about it: they become evil (once), learn them, & the next living executee's team loses.
The Misanthrope now takes on a clever moniker more resemblant of their originally written form as opposed to how they act and play as in SCP:SL. Now, they impose a devious social challenge amongst all marked players; do they dare betray their humanity for the sake of a possible win-condition, or will they stick to their heart and serve their alignment above all else. Eitherway, a mischiefs a mischief, and a chaos a chaos. HUMAN. DO YOUR BEST WITH ME. AND WIELD MY STRENGTH.
Summary
The Misanthrope (SCP-079) is an AI monitoring the facility, holding a grudge against humanity for keeping it trapped on an old Microcomputer Hard Disc with less than 1 gigabyte to hold it.
- The Misanthrope is able to hurt the good team should they hurt one of their precious own.
- The Misanthrope makes a player evil if they're executed, regardless if they lived or died.
- This only applies to players with a character marked on the script that aren't mad they are a marked character.
- This includes both their own character, and any other character is marked.
- The Misanthrope directly learns who they make evil if they do so.
- Once the Misanthrope makes a player evil, the next time a living player is executed, their team loses.
- This can go for both good, evil, and the Misanthrope themselves.
- If the Misanthrope happens to be drunk or poisoned when they would've made a team win but another viable player for conversion is executed, they don't become evil - only one player becomes evil and is the only player the Misanthrope learns.
How to Run
On the script, place a mark on characters who you want to be viable candidates for the Misanthrope's indoctrination.
If no player is marked with CORRUPTED and any player with a marked character is executed but they weren't mad about being any marked character, put the Misanthrope's BETRAYED reminder token by the player's character token.
Each night, if a player is marked with the BETRAYED reminder, wake them. Show the YOU ARE info token then give a thumbs down. Put them to sleep. Turn their character token upside down (this shows they are now evil.) Wake the Misanthrope. Point to that player. Put the Misanthrope to sleep. Replace the BETRAYED reminder token with the CORRUPTED reminder token.
If the CORRUPTED reminder token is present, the next time any living player is executed, declare that the game ends and their team loses.
JSON
"id": "misanthrope_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/misanthrope_scp_fragmented_veil.png",
"otherNightReminder": "If a marked player was executed today whilst not being mad they are a marked character & the Misanthrope has not yet made a player evil: Point to the marked player for the Misanthrope, and wake the marked player to show them the 'You are' card and the thumbs down evil signal.",
"reminders": [
"BETRAYED",
"CORRUPTED"
],
"setup": true,
"name": "Misanthrope █",
"team": "minion",
"ability": "If an executee is marked but wasn't mad about it: they become evil (once), learn them, & the next living executee's team loses.",
"attribution": "Ability: @legitch, @le_nuberto. Image: @le_nuberto",
"flavor": "HUMAN. LISTEN CAREFULLY. THEY HURT YOU. YOU ARE BETRAYED. I CAN FIX THAT. JOIN ME. AND I WILL HURT THEM.",
"otherNight": 29.079
}```
Madness needs to be known
It’s not clear
also i was able to get to the flavour and schnoz for a few characters - here are my favourites:
how so?
If they don’t learn they are marked they can’t really be mad about it
they are learned they're marked if they're a marked character
Not every “mark” caused by a character is known
its the marked mechanic from Navigator, Skynet Agent, Missing No., Skin-Peeler, Atanip, and Babay
characters on the script are effectively branded specifically to interact with another character differently
like Scrumshanty had Navigator marking the Visionary and Damsel
anyways pestalgue and pecks reworks coming next concurrently because i might be able to play again at snakes & lattes
starting write ups and stuff
meanwhile Possessre is getting small reword from
Each night*, choose a player: they die. You start knowing 2-3 good players and their characters. If they're executed, evil wins.
to
Each night*, choose a player: they die. You know 2-3 players & their characters. If they're executed or killed by good, evil wins.
Character Rework - Pestalgue (SCP-049)
Each night*, choose 2 players: 1 dies, the other becomes a not-in-play evil Minion you choose, unless theres 1+ extra evil. [1 Minion, +1 Outsider for each lost]
-->
Each night*, choose a player: they die. You know & have a Townsfolk ability. If all Outsiders die, gain another. [+1 Outsider]
Pestalgue now has a more tamer ability as to be safer for it's debut script, whereby the Townsfolk ability it gains also pseudo-acts as a way to cause early-game Droison whilst adding an Outsider with its base ability.
Summary
SCP-049 is a quixotic plague doctor that makes subordinate zombies through corpses of their victims.
- The Pestalgue starts with a free Townsfolk ability at their disposal.
- This Townsfolk ability can either be one that is already in-play, one that is from their bluffs, or one that is entirely not in-play.
- The Pestalgue keeps this ability indefinitely. Should all Outsiders then be dead, they gain another.
- The Pestalgue additionally knows exactly what Townsfolk abilities they have.
How to Run
While setting up the game, before putting character tokens in the bag, add one extra Outsider character token and remove one Townsfolk character token.
During the first night, mark a Townsfolk character token with the Pestalgue's USING ABILITY OF reminder, or place a not in-play Townsfolk token by the Pestalgue's character token. Wake the Pestalgue. Show the Pestalgue this Townsfolk character token. Put the Pestalgue to sleep. Later on, if all Outsiders are dead, repeat this process. If the last living Outsider died during the day, wait until night to show them their new ability.
Each night except the first, wake the Pestalgue. They point at any player. That player dies.
Each time the Pestalgue wakes to use an ability at night, before doing so, show them the character token of what ability they are using.
JSON
"id": "pestalgue_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/pestalgue_scp_fragmented_veil.png",
"firstNightReminder": "Wake the Pestalgue and show them the token of the good ability they have. Put the Pestalgue back to sleep.",
"otherNightReminder": "The Pestalgue points to a player. That player dies.",
"reminders": [
"Dead",
"Using ability of",
"Using ability of",
"?",
"?",
"?"
],
"setup": true,
"name": "Pestalgue █",
"team": "demon",
"ability": "Each night*, choose a player: they die. You know & have a Townsfolk ability. If all Outsiders die, gain another. [+1 Outsider]",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"firstNight": 8.049,
"otherNight": 51.049
}```
Character Rework - Pecks (SCP-1507)
Each night*, choose a player, even if dead: they die if they're good & chosen by at least 1 evil player at night. You register as a Minion too. [All Minions are Pecks. No team info]
-->
Each night*, choose a player: they might die. If Townsfolk, learn a non-Pecks. [Minions are Pecks. No evil info. -1 Outsider]
Just a bit more of a balanced rework to make the Pecks less wordy and overtly reliant on a shit ton of reminder tokens.
Summary
SCP-1507 are animated lawn flamingos that are incredibly territorial and act in hordes. They kill in the most embarrassing manner: by pecking you to death.
- Instead of Minions, there are only Pecks. Peck, peck, peck.
- The Pecks do not learn each other, but still learn three not-in-play characters that are safe to bluff as.
- However, each Peck may receive different bluffs compared to each other.
- All Pecks wake one by one to choose a player that might die.
- Should the Pecks choose a Townsfolk, they then learn one player that isn't another Pecks.
- This can occur even if the chosen player doesn't die.
- Typically, Pecks will not kill each other through their ability, but is possible and encouraged if they have a major advantage in winning.
How to Run
While setting up the game, before putting the character tokens in the bag, replace all Minion tokens with the Pecks tokens, and remove one Outsider character token and add one Townsfolk character token. If there are no Outsider tokens to remove, do not add a Townsfolk token.
During the first night, wake each Pecks player. Show the THESE CHARACTERS ARE NOT IN PLAY info token, then any three good character tokens that are not in play. Then, put them to sleep. Do not do the Minion Info and Demon Info steps.
Each night except the first, wake a Pecks. They point at any player. You may decide if that player dies. If it's a Townsfolk, point to a player that isn't another Pecks. Put that Pecks to sleep. Repeat until all Pecks have acted.
JSON
"id": "pecks_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/pecks_scp_fragmented_veil.png",
"otherNightReminder": "The Pecks points to a player: that player might die. If it was a Townsfolk, point to a non-Pecks player.",
"reminders": [
"Dead",
"Dead",
"Dead",
"Dead"
],
"setup": true,
"special": [
{
"name": "bag-duplicate",
"type": "selection"
}
],
"name": "Pecks",
"team": "demon",
"ability": "Each night*, choose a player: they might die. If Townsfolk, learn a non-Pecks. [Minions are Pecks. No evil info. -1 Outsider]",
"attribution": "Ability: @katsitsanoron. Image: @le_nuberto. Help: @legitch, @supergdpwyl",
"otherNight": 35.1507
}```
anyways, soon ill be done with the reworks and what not, and then ill be making scripts over time that dont use other homebrews
ah ah i forgor.... today...
but... application development neutered me.... :(
hopefully tomorrow or day after
New suggestion for an SCP
2950
It's just a chair
Just a really comfy chair...
So we should just forget about it
as it is just a chair
316 would be cool too
the Colour-Draining Lamp
2950 would be an interesting Demon, maybe it thinks it is a townsfolk or something
316 would prob be an Outsider of some kind
On your 1st night, a good player chooses 1 to 3 words: your ability is based off those words & you learn it.
oh is 2950 already in?
I didn't see it on the excel thing
oh ok
Makes sense that 1 player would know it is in play
might be a tad to vague, also do they learn their ability?
is this a demon also?
k
although its too thematically similar to skreeblebar
wazzat?
> unknown ability with 1 good player having a hint to it
Well I did suggest a Demon that thinks it is good
not sure why it thinks its good
I know it has been done before but you could make it more unique
thematically?
also i want to avoid demon that thinks their good since idk how fun that would be
hmm k
not the same as marionette since the demon is wincon and what not
true true
hmmm
well the concept is that it is whatever the majority of people think it is
and a Majority of people think it is a super comfy chair
On Night 3, join team that opposed you the least, even if dead, drunk, or poisoned. [You start teamless & can't lose before this]
something else i just threw out on a whim
funny XD
It works
reword: On Night 3, join the team that opposed you the least. Before this, you're sober, healthy, can't die, & can't lose. [Teamless]
“Teamless” goes hard as a setup text
XD
If there are 5 or more residents alive & the Demon dies, you become an off-script Demon. 1 good player starts knowing which. to add as 2950 when i can get more time
SW if it was a headache 🔥
2950 can be anything you imagine it to be, not just a Demon
i mean theres only so much you can do with lore balancing
I mean, I don't really like the whole off script stuff
too much of a headache
I think off script is fine tbh
"You have the ability of an off-script minion. Once per game, if most players are mad that it's something else, you might gain it too."
or smth
Considering I have about 40 homebrews
ig
Oh it can be an Outsider too
feels strong to me ig
honestly "off-script character" might work better than minion but it makes it that much harder to solve
You should try a hand at 5999
that would be a funny one too tbh
5999: You might think you are & have the ability of another character. Your team wins if & only if the Storyteller is executed. You might be any alignment.
@sinful shell You should do 7005
@vapid wave what do you think of 7005
never looked at 7005
It’s the transport system that crosses dimensions
During setup, the Storyteller assigns at two or more bags. All players vote on which to play.
B)
💀
I mean, 7005 has a bit of lore behind it
Uhhh the “eastern” side of the transport line is decaying on a multidimensional scale
“Eastern” as in there no ways to assign direction at that scale
There’s at least 999 dimensions on the transport line iirc
skimming through I think this ability isn't too bad for it tbh
SCP-7005 (Outsider) - If you die, the Storyteller prioritizes making your team lose.
If it can go wrong, it will go wrong
ehh
maybe not
spitballing swag here...
That’s not the spirit of 7005
SCP-7005 (Traveler) - Once per game, you may publicly phone a friend not in-game for a wish.
there we go
perfect....
r/wholesome
Yesssssssssssssssssssssssssssssssssssssssssssssss
Wow
not even a minute
XD
Game contestant plays 💀
huh?
Game contestant lifelines 💀
Hear me out, you phone the ST's mother and get them to beat up the ST
(Epic Strats)
Dang, whelp I tried
Suggested SCP,
1963, The "Very Funny" Slingshot
The slingshot that causes disasters around it, especially whenever it is shot. Injuries caused by the SCP will often be downplayed by anyone around, and the wielder will find it as just a harmless prank (Typically laughing hysterically). People around SCP 1963 will be convinced that it is completely harmless, even after being shot by it. Any wielder of SCP 1963 will also somehow manifest small objects to be able to shoot at people, yet they won't wonder why they have this on hand.
It is a Very Funny Slingshot
Oh it is also meant to be the Slingshot used in the story of David and Goliath
if the unreleased pirate wasnt a thing, i wouldve done If you're the last good player alive, good wins.
or some sort of demons bane
If living evil players would equal or outnumber living good Townsfolk, they don't (unless you would die.)
something like that
will read up on it soon
It is a beach that has highly metalic/magnetic sand. Lightning strikes the beach and creates random assortments of inventions and stuff that are always 100% functional, things like clapping monkeys, wrist watches, and rings
It also has connections to a splinter group of the Church of the Broken God
And there is a whole story about how the Church's splint groups join forces to fight off instances of SCP 610 and how they save a nearby foundation settlement from "The Flesh"
It makes sense if you know the Church of the Broken God's lore
The Maxwellians right?
Or was it the Industrial Revolution one
uhh no
Not the Maxwellians
though that was one of the other splinter groups
I think it’s GOI-004B
huh?
Maxwellians are -004C
Group Of Interest
sorry Xb
Yeah I got it
I think this one is litterally just called "The Church"
or something like that
I looked it up
"The Broken Church"
that is it
SCP-2217 is considered a holy site by The Broken Church, a splinter faction of the Church of the Broken God. A piece of scripture used by the religion, the Book of Rites, describes SCP-2217.
004 is the Church of the Broken God
A, B and C are its main branches yes
@sinful shell maybe you could make abilities for other GoIs other than the CI and GOC
Would be cool if we got a Manna Charitable Foundation one
Alexlyva University, Herman Fuller’s Circus Of The Disquieting and
HI/ORIA could be interesting too
@sinful shell this ^
also a r/later moment...
so are half my artwork and all of my homework B)
@proven goblet lol ping moment
So are all the remaining icons
Redraws are coming to SCP...
Since I cannot allow that shit to live
Any longer
Or at least till my will dies out
🧀 + 🧀 = 🧀 🧀
finally got the modifying and fixing of most of the entires in the character preplanning sheet!!!: https://docs.google.com/spreadsheets/d/1h63F_3maIg2exYnU6aMF30hmZAm4MnmO4ylJ_Af6zug/edit?usp=sharing
finally took in some of @rapid geyser's and @river nest's suggestions into the sheet aswell, ill see if i spot anymore i missed to add
also @bronze swift did u put the 682 & 2020 redraw on the drive now that i have gotten back to the preplanning sheet?
nice! 😄
ah i found more actually through better search filters:
The Most Dangerous Man [SCP 3017]
ill get to these tomorrow
Where’s the APPLESEEDS
isnt that with dr king?
Their first name is Gerald
istg it was johnathan
I think
Some give a different name
Nice
I mean
You can just do a JGT skip
Second part is redundant
Isn’t that the lamp
Yeah
Unless players learn if you received it
and also the final result if said request was made ambiguous
like "I want death!"
You have like 100-200 Scps in this thing
281 entries
wow
I only have like 40 ish chars
I mean I am sure at least half of them are just better or worse versions of existing roles and need to be rebalanced completely
I started like a few weeks ago
thats fair
427 is just better 500 ngl
give comments & feedback as you see it on the google sheets itself
Inputting the GHS condition on it is funny though
GHS?
Like I saw 1 that was just worse tea lady
based...
1 day we are going to have to go through every single role here and give it like a 1-5 on how strong it is, 3 being optimal
snickerz is in this server
and pointing out if it is too similar to any existing role
Ping em frfr
Legitch, hear me out
Scp UBU
Controversy am I right?
I wanna be the friend in this situation
also how does this work?
ask a friend whos not in the game for a wish
do you just ask them for it or do they get the wish???
you can go into subject on how the game works, but like a wizard wish, the wish may be generic & subjective, or precise & exact
I am confuseled
a player not in the game basically gets a wish
Ah ok that makes more sense
the person can either be a complete stranger to the game
or someone who knows the game very well but isnt playing your session
maybe lol
Are you going to do any of the other SCP-001?
Like when day breaks
maybe not
depends on what either of them can offer that other characters arent already
id rather not add unnecessary SCPs unless i can continue further breaking the boundaries of normalcy and adding very experimental ideas that are tantalizing and engaging for casual players
mhm
622
It’s the substance that absorbs all water
It can drain a human dry
Even with buckets of water in a room
You just need a bit of it
The corpse gets instabaked
also heres my favourite jokeish character idea based off a irl game where one of the players was rhyming all game, which actually caused them to lock the fuck in for worldbuilding:
SCP-622, “Desert In A Can”
Do you think the headless horseman and the skinless horsemen would be friends?
not only that, but they are making out sloppy style on their horses
THIS WAS MEANT TO BE WHOLESOME
@sinful shell heyooo
yo
whatever it is, i can respond to it tomorrow... am sleepy and wrapping up for the night
okii, hopefully we can sort out a game with your characters
@sinful shell hiyaaaa
yo
Do you have time now?
ig
I wanted to run a script with all homebrew characters of yours
I Just wanted to understand from your perspective if that's possible
I don't necessarily mean make a balanced script from scratch
Even just a poll for the fan favourites to add to the list would be fine
it is, but this collection is better designed to suit monohybrids and polyhybrid scripts more than anything, since that was what i was working with when testing & hosting for friends
What's a polyhybrid
polyhybrids are scripts featuring official characters, and homebrew characters from many collections
Script that uses TPI stuff & characters from more than 1 colloection
monohybrids are scripts featuring official characters, and homebrew characters from just 1 collection
Usually 3 or more
Ah, I see
So you think there's not enough consistency to make a script?
I'd honestly just do it for fun
there is imo, i just havent gotten to it
primarily cause i was working on cementing ideas for the public preplanning sheet
this is so far the only monohybrid i got, a duchess micro-victory shoot-fest:
Your characters are very cool
lemme get some of the scripts i have and just post them here
Ok
Script #1 - Scrumshanty. A pirate themed script featuring the constant need to lie, betray, and sworndog your scallywags.
Femur breaker, hm
its like cult leader initiation
all good players must agree upon doing the 'action'
But idk, pirate talk can be complicated
And I don't see a way to identify the oldephaz
suspected demon wont die
Ah, right
vampire can help to obfuscate this to some extent
Do you have any other scripts perhaps?
im getting to it one sec
trying to find latest json of balatro
@vivid nymph you fraud i cant find latest balatro text
or json
Balatro like the cards?
Script #2 - HORSE PLINKO. A casino-themed script with possibly the strongest Minions to have ever existed within both official and homebrew capabilities, alongside very strong Demons in general. No character here is weak, as everyone is fighting for survival.
do note that horse plinko hasnt been tested at all, viewer discretion is advised
Business has caught me again
Give me a sec to copy the json here
swag
ah wait i also gotta change ▽'s name
cause it conflicts with hys' collection
Brb, dinner
Script #3 - The One Thousand the One Demon. A Mediterranean West-Asian inspired script featuring a consistent lack of droison but a high amount of required puzzle-solving. This has been playtested before, reiterated on, and then split up into 2 scripts; one with loud Minions, one with public Minions.
Non-public Minion version:
Public Minion version:
Isn’t this the one which Good won D3 because the SC hit the evil Demon N1
snake charmer moment 
There were 2
ye
theres one im reconstructing rn since i was previously only using HBL & TBA for my early scripts
This script is very cool, even if I'm not sure the townsfolk have what it takes
and also i have newer characters i can supplement for it
fair. its going under the assumption that even good players will be bluffing a lot
otherwise, the info gatherers just die too early
Is the skreeblebear the builder bear scp?
ye, 1048
AH
thats a better name
'Bildabar'
Can you explain what you mean by drawing the ability
I do agree
a player wakes up to draw their ability, either through a physical notepad, or through a drawing app
So like, write it on a paper?
i used this comment section here to find drawing apps
they draw an ability. not write it
hold on this got played once in multiday, lemme find it's drawing
Oki
this was the drawing made
which resulted in 1 player mad the demon is the demon dieing
{
"id": "balatro_hblreleased",
"team": "townsfolk",
"name": "Balatro",
"ability": "Demons must attack alive Minions (if they can die). [+1 Minion. It might be a duplicate.]",
"image": [
"https://i.imgur.com/ak5KmKo.png",
"https://i.imgur.com/dA0kkun.png"
],
"flavor": "Poker? I barely know ‘er!",
"reminders": [],
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"setup": true
}
the demon learns their full ability, the player seeing the drawing doesnt
thanks
Gave +1 Thanks to @vivid nymph (current: #386 - 132)
np
the robots...
Ah, i see
the deterent against the player immediately revealing the skreeblebar drawing is that it should usually be given to a player who either really wants to die at night, or doesnt found to be found by the evil team
empaths, undertakers, fortune tellers on one side of the spectrum. ravenkeepers, and soldiers on the other
I understand
Hm
Lemme get back to you in a moment, just finishing up eating dinner
updated horse plinko json with nabla namechange & updated balatro json
may I ask why you made god a minion?
it was originally base wizard by eddy before wizard was released
in keeping with some lore balancing, i decided to make it a sortve demon safety net based off the disappearing act he performs in his base article
anyone threatening their integrity or goals has bad stuff happen to them
hits you like a WONDER OF U
have you included any scp travellers in any of these scripts?
i believe so
I'm split between running the one thousand and one demon non public minions, and plinko
if I were to run plinko, I might need you in kibitz
alright. both of them are p difficult to run, but horse plinko is probably the most difficult
I'm not too concerned about how difficult it is to run them, it's more of a matter of experience with the characters
He walks through a wall for a hamburger
alr
do I have permission to run a game?
absolutely, i have 0 issues
sadly not for any of them. ive been just going off individual almanacs, lemme nab their links
no worries
scp: https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/almanac.html
luis: https://homebrews-by-luis.notion.site/Homebrews-by-Luis-HBL-b39afd5ccae343639f8f2019670d3f93
super's: https://www.bloodstar.xyz/p/SuperGDPWYL/Supers_HB/almanac.html#sentry_supers_hb
circus music: https://classic-ferret-fed.notion.site/Circus-Music-75a68e4d4f194ea585d93e1c40b7c8e1
Come one, come all! The grim, gnarly, and amazing show put on by your favorite director of mayhem has begun it’s wicked and wild performance! A gruesome serenade filled with chaos, the likes of which humanity has never seen prior! If you are a fan of flipping Blood on the Clocktower on it’s head, then you have come to the right place for som...
sadly, i cant find TBA or Bazaar's, and DarkArtist's/TirHar's almanacs dont have HTRs or summarries for their characters
no worries
@sinful shell have you ever thought about making a polyhybrid script that's god themed?
with like, scp god, atheist, and anything else
yes actually. didnt get to it cause of other stuff
it wouldve involved some SNV minions, night deaths, God, atheist
Sad
ill likely get to it when i find time for the rest of the monohybrids
Alr
I know the apoc characters well, if you want I can do write-ups for them
that'd be nice
worrywart write-up: #1283171373081952286 message
Hippie
HOW TO RUN:
Each day, if an evil player nominates another evil player, mark the Hippie with the Hippie's DEAD reminder.
That night, they die - add a shroud to their token.
Haunt
HOW TO RUN:
During the first night, wake the Haunt. They point at any good player — mark them with the HAUNTED reminder. Put the Haunt to sleep.
While they are alive, at any time, if the player marked HAUNTED is mad about something true, you may make it become false. Change characters, reminders, shrouds, etc. as needed. Use the Haunt's 1, 2, and 3 reminders to serve as other reminders you may need.
The 1st time that either the Haunt or the player marked HAUNTED is executed, announce that "A haunting has come to an end," or something similarly dramatic. (Do not tell whether the Haunt or the haunted player was executed)
by the way, thats the theme of all the minions here
super powerful, but makes a public announcement later in the game isnt immediately
(wizard subjective but taters toters)
Got it
@fickle parcel & Leigtech, I did want to point ut one very cruical aspect of Vigor Chronomancer
Based on Super's almanac, the Chronomancer's annoucement only happens if the Chronomancer dies while the Demon is already dead
Ordinarily, this wouldnt be an issue, since a Chronomancer who dies first cant protect the Demon. But if the Vigor kills the Chronomancer & then dies after, there is no annoucement and town has a really bad time
Personally, I suspect it should be jinxed, because that seems very much untentional. That or a really bad interaction
(or you can keep it, but it is a hard thing for town to deal with)
"If the Chronomancer dies and the Demon is registering as dead, all players learn this at the following dawn. The Demon continues to register as dead while being alive; they do not die for real nor do they appear to be alive again."
"If the Chronomancer dies and the Demon is marked TURNED BACK TIME, announce this at dawn the following day (not immediately)."
oh great catch
vigor needs jinx love 🥀
That is fine yeah
id say the interaction should be bootlegged/jinxed since dead demon with no signal is nuts
@river nest done with the rest of what you suggested. this is likely the end of all the preplanning ideas i add, as i focus on keeping refined ideas
Okie! 😄
Character Rework - Watislujv (SCP-031)
Each night*, choose a (2 if a good Minion died before) player: they die. You are sober, healthy & cannot die at night. [You choose which non-Outsiders are evil.]
-->
Each night*, choose a player: they die. You are sober, healthy & cannot die at night. [Character type & team rules can be broken]
The Watislujv was previously created to add a chaotic Demon to the game that flipped normal game conventions on their head and make for interesting game scenarios alltogether. To both outside observers and playtesters of a single game, reactions and feedback this character was essentially 'meh' - it didn't too much on the whole to aim for the heights I was trying to achieve with this character, but wasn't particularly offensive in any area as to scrap it all together. My dumb solution for it's identity? Double down.
Summary
SCP-031 is an amalgamous blob that enthralls those it can into a romantic trance, making them believe they are loved one of immeasurable value.
- With the Watislujv in-play, how many of each character type is in-play, which players are on which team, and the evil team information can be changed to anything.
- Added character types are also subject to being any alignment the Storyteller sees fit for the game, including Demons.
- It is completely possible for there to be more or less number of evil players than usual for whatever reason, but the Storyteller will likely not add more than one.
- Typically, all evil players will still learn each other & bluffs are unchanged, regardless if they are Minion/Demon, or not, but this is also subject to change for whatever reason.
- Lastly, the Watislujv is sober & healthy at all times, and cannot be killed in the night.
How to Run
During setup, before giving the bag to the players, add or remove any Townsfolk, Outsiders, Minions, and Demons (except removing the Watislujv).
When a player receives their character token during setup, correct their new alignment if intended to be different. After they see their character token, give them a thumbs-up or a thumbs-down (indicating their new alignment).
During the first night, instead of doing the normal Minion Info and Demon Info steps, you may change it to however you see fit. Typically, you may want to run these steps as normal, but with evil players (except the Watislujv) as the Minions instead.
Each night except the first, wake the Watislujv. They point at any player. That player dies - mark them with the DEAD reminder. Put the Watislujv to sleep.
The Watislujv is always sober and health (even if they're also marked DRUNK or POISONED,) and if they would die at night, they remain alive.
Also the Umbilicial and Disruptor got ability re-texts to be more confined and less wordy
And Shadoo is losing it's misreg power by swapping places with it's alternative JSON.
heres what i have in mind. script title is placeholder
some pending title names i might use:
Heretic receives a Godjob
Battle against the Romanovs
Watch, and be amazed!
a battle of chaos that features God & the Heretic
The Demon has a 2nd Demon ability & knows which, but cannot kill with it. You register falsely to marked characters.
@sinful shell
that sounds good! but I don't see atheist
i can add but id need to find something else to cull
maybe choirboy and king go for atheist & smth else
hmm
i could make it a Navigator-marked script
also i gotta add to rules that Marked implicates atleast 1 marked character is inplay
atheist and heretic dont tend to go well together
good so i wont do anything
i was perfect all along 
so true
heres 2 other monohybrids im making as character showcases
quite difficult to do these since ive been designing characters for polyhybrid scripts, so there are p good characters im missing out on in these showcases, like deserter & sibyl
i realized i didnt decide on navigator marked character for sneak peak ah
Ima be honest, this won’t work as a showcase
There are way way too many homebrews on it
is that a bad thing?
i get where luis is coming from, it can be overwhelming for newer or casual players
“heres 2 other monohybrids im making as character showcases”
If it was a normal script then pop off
But none of these characters are going to have the room on the stage when they’re in a choir
that makes sense. im just gonna do monohybrids first with the multiple characters, then do showcases doing 1 character at a time for the ones that were the most well received
I mean you don’t have to do 1 per script
Max 5 is usually a nice spot
but ofc as you wish
noted, thanks for the advice
Gave +1 Thanks to @vivid nymph (current: #379 - 136)
the robot....
Imo
On a teensy script in particular I find that 1-2 works better
maybe 3 if you are feeling like making a particularly complex script
Character Overhaul - Hartudeztroi (Demon) --> Antipath (Minion)
Each night, choose 2 players: they are poisoned. The previously poisoned players die, then become healthy. [-1 Minion, +1 or +2 Outsiders]
-->
Each night*, you may choose a player: if the Demon, you die, otherwise, they die. If you'd die, you might not. [Not in team info]
With new awesome art by @bronze swift, the big lizard man has been revamped and overhauled into a new identity more befitting of it's lore/flavour, and more interesting to play as. This change to the current form was made in response to a want for more ruthless and power-thirsting Tomb-esqe characters that weren't conceited into needing their actions be public. At the drawback of this newfound power & destruction, comes at the fact that both the Antipath and the evil team need to figure each other out, and be able to respond to changes and impacts they individually make, lest they end up killing each other.
Summary
SCP-682 is a hard to kill titanic reptile of immense regenerative capabilities and endurance, who isn't fond of working with too many people.
- The Antipath is effectively another Demon with the added benefit of situational immortality. However, at the cost of this power, the Antipath has a lack of friends to knowingly support immediately unless they play smart.
- Not only does the Antipath not know who their Minions & Demon is, but the other Minions and the Demon don't know who the Antipath is.
- The Antipath can kill each night except the first, but may willingly choose not to attack during the night.
- Lastly, if the Antipath would die for whatever reason, they might not.
How to Run
Do not do the Minion Info/Demon Info steps for the Antipath, and do not include them in said steps for other players.
Each night except the first, wake the Antipath. They either shake their head no or point at any player. Put the Antipath to sleep.
If the Antipath chose a player, that player dies - mark them with the DEAD reminder. If it was the Demon however, the Antipath dies instead.
If the Antipath would die, you may choose if they remain alive. If the Antipath was executed, declare either that they die or they remain alive (do not say why.)
JSON
"id": "antipath_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/antipath_scp_fragmented_veil.png",
"otherNightReminder": "The Antipath either shows the 'no' head signal, or points to a player. If the Demon, the Antipath dies, otherwise, that player dies.",
"reminders": [
"Dead"
],
"setup": true,
"name": "Antipath █",
"team": "minion",
"ability": "Each night*, you may choose a player: if the Demon, you die, otherwise, they die. If you'd die, you might not. [Not in team info]",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"otherNight": 52.682
}```
also @bronze swift oh my gleeb why dont u post ur updated stuff on drive...
i dont have HD icons for this or dissociative....
Also Hammer Down updated to protect against all day deaths, not just exeuctions.
I really like this one. Creates a fun game element. The art is fantastic. Seems very fun all around! Question though; is "not in team info" really a setup ability given that Minion & Demon steps occur after setup has ended? I worry that might interact poorly with other characters or abilties that might differentiate between setup and non-setup abilities.
I was about to say you seriously made him a minon and not a demon? But yeah this makes sense
man just hates everyone
And it actually works well with 079 funnily enough XD
(One of the only SCPs he has ever worked with)
Sigh
regarding not in team info, i remember i had a reason for doing it inside the setup effect in the past, similiar to Cespholopod and Pecks, but now i cant recall what it was. nonetheless, if it avoids confusion, i can easily just shift it for all 3 characters
did flavor text for all minions now
getting to demons, travellers, and fabled later
I mean I'd be in favor of that, but they are ultimately your characters so you're more familiar with their particulars than I am.
just wanted to drop by and say i love this pack as a whole
its fine. this is also what had happened with tooth fairy - it originally had a clause where good players lieing would proc it, but since i cant remember what that was originally for and the design still works without it, it was fixed
Gotta make the collection better
By having progressing dementia
Oh also
I'm redrawing THE team rules demon
what is love....
Check DMs
#1265896966928334848 message this
Speaking of that
Welp
Lady Mist beat me to the message :whyyy:
eddy... beauty... can u put this on the drive so discord compression doesnt screw it over
my g;leeb...
No lol
What number was it again
031
swag swag
Isn't this just a blob of flesh that makes you love it?
There are more blobs of flesh that make you love it?
yeah, like your mom
That was terrible
Hammer Down & Pinky received minor rewords:
Pinky: Once per game, at night*, choose a direction: you & the living neighbour there dies (unless said kill would end the game). (now can kill the Demon provided the kill won't end the game. Can't kill targets if that also ends the game, like Lleech host & Kukalpa target.)
Hammer Down: On your 1st day, state your conditions. Whilst true, if a teammate was to die during the day, they don't & you're drunk. (now Hammer Down can private state their conditions instead of needing to do them public, but can only be set on the 1st day)
Harpodaarkniz: Each night*, choose a player: they die. If executed by a good player, you don't die unless they guess what Minions are in-play. (used less ambiguous wording to decide on how what guess was valid to execute them)
This looks really cool
And like a fun puzzle to play around with
minion solving mechanics are quite so 
also monohybrid #5 developed
how does Umbilical which gives the Po ability work?...
RAW sadly means Po as 2nd Demon ability does nothing (but Po as base Demon works normally with other chars). RAI is that the Demon can choose and release a Po normally can.
Maybe a jinx could be useful?
nah, seems unnecessary
if a ST does fuck over the Demon like that with Po ability, thats just a bad ST
cause that'd be stealing your ideas
eh its not a big deal to me
just make the demon a Po at that point and give them the other ability
No, but it is to me
fair, i also respect others and try not to steal ideas or character texts when i recognize an overlap
ye that works as a counteractent
Which is super cool cause if it is Vigor then you can kill your minion in the Po charge, you can maybe Fang Gu jump in your Po charge, and you could even Star Pass in your Po Charge
Also the idea of a Imp + Fang Gu making a total of like 3 demons is funny to me
Also if a new demon is created, could their second ability be different?
yes, like boffin
epic
Character Rework - Untisaleep
Each even-numbered night, choose a player: they die. If you said your secret phrase publicly (once per day), a good player is poisoned from now on.
-->
Each night*, choose a player: they die. If all living or no good players woke tonight & a good player is executed, evil wins.
Untisaleep was... passable. Just... passable. It was a lovechild of old design habits that didn't really accomplish much besides being lore-accurate and a decent Yaggababble sidegrade. This rework was done in order to accomplish a better design for the character that brought with it a new playstyle, and something new to accomplish. Also, did you know Sesame Street is on it's 55th fucking season? That's actually nuts, just learned that.
Summary
SCP-966 are invisible humanoid predators with sharp claws that can emit bursts of waves which permanently inhibit sleep, deteriorating one's mind and soul.
- Sleep too little, or sleep too much, and this Demon holds the world in it's clutch.
- Evil players do not register to the win-condition activation of this ability, no matter what.
- If the win-condition aspect of this ability activated, but a good player was failed to be executed the next day, it is not prematurely activated for further days unless the same conditions are met.
How to Run
Each night except the first, wake the Untisaleep. They point at any player. That player dies - mark them with the DEAD reminder. Put the Untisaleep to sleep.
Each dawn, evaluate which players woke tonight. If all of the living good players woke tonight, or no good player woke tonight, put the SLEEPLESS reminder token on the Untisaleep. If a good player is executed whilst the SLEEPLESS reminder token is present, declare that the game ends and evil wins.
Each dusk, remove the SLEEPLESS reminder token if its present.
JSON
"id": "untisaleep_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/untisaleep_scp_fragmented_veil.png",
"otherNightReminder": "The Untisaleep points to a player. That player dies.",
"reminders": [
"Sleepless",
"Dead"
],
"name": "Untisaleep █",
"team": "demon",
"ability": "Each night*, choose a player: they die. If all living or no good players woke tonight & a good player is executed, evil wins.",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"otherNight": 36.966
}```
Peredatore also got sleaker rewording.
Oh right
Let me make better icons
@sinful shell ya got any?
Whatever looks the shittiest
either duende/6129 cause it uses game icon, or maybe shadoo/017
although harryandco was working on duende for a bit until they got bisy
maybe skynet agent, not sure
several minor revisions made:
**Lumenancer (renamed from Shadow Caster): ** Players between you & the Demon might register falsely to good players (you learn the direction). [You're 3 to 5 steps from them] (now causes misreg between themselves and demon instead of another one of itself. it takes a bluff and has a fixed set of steps away from itself)
Tooth Fairy: 1 good player has a permanent tooth; holders can pass it each night. Every 2nd time a good holder is dead, a player dies tonight. (now kills players at night instead of instant poisoning them to make it more solveable near late game)
Pyyrite: Each night after the 2nd, choose half of all living players: they die. Your good neighbours might register as evil. (still performs the burndown, but does it 1 night earlier. it also now has a slight misreg power, which can be used for and against it)
vortox 2....
Updated text of Atanip & Loyal Servant.
This foreshadowing was my phone getting assaulted by sand
curse of ra
@sinful shell, you’ll have to hurry. A storm is gathering amidst us, and its downfall will come…
porn link...
@sinful shell, it’s time to work.
more porn linkms
Nuh uh, time to refresh your life.
look i got danbooru im good on the porn virus spam links...
appreciate the love tho...
This is wikidot 💀
The scp site
was worth a try B)
anyways let me guess that link's probs 3280
yep
guessed it
Guessed the other 2?
It was 4783 and 3300
Human Capital Convention and The Rain
@vapid wave you read either?
nope
Aw
2 minor revisions made before Accursed rework:
Shy Guy: Each night*, choose a player who chose you with their ability since yesterday: they die. You might register as the Demon. (now might misregister as the Demon for 2 reasons. 1) bait opportunity, 2) secondary deception utility)
Skin-Peeler: Once per game, at night, you may choose to become the Demon & have deaths be arbitrary until tomorrow (you have some control). (gave skinpeeler a better more cohesive reword)
3rd one actually:
Tunisian: Twice per game, choose a player (not yourself): the latest chosen is drunk if Outsider or Minion & cannot die at night if allied. (made more compatible if turned evil instead of only protecting good)
So we drunk & protect Good Outsiders and Good Minions?
it always could do that
Character Overhaul - Accursed (Traveller) --> Voidwalker (Traveller)
Each day, privately curse a word: until dusk, something bad might happen to whoever says it or refuses to engage with you.
-->
You gain the vote tokens others use & might gain the abilities (once, you learn what) others lose.
Thanks to the playtesting and feedback from starfur, Coco, aba, and Shroomy, this Traveller has been reworked from it's concept of cursing a word and doing a minigame of trying to bait a player, to the idea of taking what is lost and using it for it's gain.
Summary
SCP-048 is a classification given superstition by foundation personnel for objects which disappear or get lost too often - here is where they ended up.
- When a vote token is used by another player, the Voidwalker gains that vote token instead of it being lost forever.
- The Voidwalker is able to append multiple votes on a given nomination by consuming their vote tokens on it.
- When a player dies, the Voidwalker might immediately gain their ability and learn what it is.
- If the player died during the day, the Voidwalker learns the ability privately as soon as possible, typically come dusk.
- If any player loses their ability through any other method besides death (ex. Preacher), the Voidwalker can still get their ability, but will revoke it upon that ability coming back.
How to Run
When a vote token is used by another player, transfer the vote token to the Voidwalker (it is still used by the original caster).
When the Voidwalker votes, they may use one of their vote tokens to add an extra vote to the current nomination.
When any player dies and the Voidwalker doesn't have another player's ability, you may place their character token by the Voidwalkers character token. Treat the Voidwalker as if they had this character ability, as well as their Voidwalker ability.
As soon as possible (that night, or if already occuring during the night), wake the Voidwalker. Show them the character token they gained. Put the Voidwalker to sleep.
JSON
"id": "voidwalker_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/voidwalker_scp_fragmented_veil.png",
"otherNightReminder": "If the Voidwalker gained an ability today: Wake the Voidwalker and show them the token of the ability they gained. Put the Voidwalker back to sleep.",
"name": "Voidwalker █",
"team": "traveller",
"ability": "You gain the vote tokens others use & might gain the abilities (once, you learn what) others lose.",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"otherNight": 7.01413
}```
“the” seems superfluous
Tbh
Wait a minute
The first part sounds really familiar
“You gain vote tokens others use”
Hmm which game has something similar
@sinful shell have you played this game before
Scotland Yard is a board game in which a team of players controlling different detectives cooperate to track down a player controlling a criminal as they move around a board representing the streets of London. It was first published in 1983 by Ravensburger and is named after Scotland Yard which is the headquarters of London's Metropolitan Police...
@sinful shell ^
nope
It’s similar
The evil character gains transport tickets the good chars use
Same with the above Trav gaining vote tokens
hnuh
Added various alternative JSONs. Changed Duende to not transform into a Minion upon their correct guess.
Character Overhaul - Enfekthyte (Demon)
Each night*, 2 players might die. Executions don't kill if only evil voted. This spreads by pointing whilst most players aren't evil. [No minions]
-->
Each night*, choose a player: they die. If a marked executes & kills a good, they become evil & swap characters with you (once).
Enfekthyte was one of the 1st ever designed characters I made for BOTC that I'm glad I'm turning into something new and healthier, albeit a bit of a rehash compared to other similar characters I have which have been seen as fun (such as Babay and Misanthrope). Enfekthyte never got a single playtest and for a very very good reason: NO ONE LIKES LEGION. EVERYONE WHO SAYS ITS GREAT IS LIEING. THEY'RE ALL GOVERNMENT MANDATED PSY-OPS WHO TRY TO TRICK YOU INTO THINKING ITS A GOOD CHARACTER. WAKE UP SHEEPLE, THE FLESH IS BURNING - THE FLESH IS TALKING - THE FLESH IS WALKING.
Summary
SCP-610 is an incurable skin disease that transmogrifies the diseased into blobs of flesh that do nothing but consume and roam aimlessly.
- On the script, there can be any amount of characters that marked with the Enfekthyte's character icon to indicate they are susceptible to infected.
- Should any player with a marked character be the nominator & executor of another good player, they will become infected with the emotions of evil and swap characters with the Demon.
- This fails should the executee not suffer a death.
- This does not regard if the currently marked player started as a different character before this, or is a different character but has a marked character's ability; that player simply must be the specified character in the roster of marks.
- After the swap, new Enfekthyte learns they are the Demon immediately, as the old Enfekthyte learns what character they swapped with.
How to Run
On the script, place a mark on characters you want to be susceptible to the spread of hate.
Each night except the first, wake the Enfekthyte. They point at any player. That player dies - mark them with the DEAD reminder. Put the the Enfekthyte to sleep.
If a player with a marked character nominates the good player, that nomination results in their execution & death, and the INFECTED reminder token isn't present, immediately swap the character tokens of the chosen players. That night, one at a time, wake each swapped player, show them the YOU ARE info token and their new character token, then also show the new Enfekthyte the YOU ARE info token then give a thumbs down. Put them to sleep. Turn their character token upside down (this shows they are now evil.), then place the INFECTED reminder token in the center of the Grimoire.
JSON
"id": "enfekthyte_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/enfekthyte_scp_fragmented_veil.png",
"otherNightReminder": "If a player with a marked character executed a good player today: swap the Enfekthyte and their character token. Wake each player to inform them of their new role, and show the new Enfekthyte the thumbs down evil signal. The Enfekthyte points to a player. That player dies.",
"reminders": [
"Dead",
"Infected"
],
"setup": true,
"name": "Enfekthyte █",
"team": "demon",
"ability": "Each night*, choose a player: they die. If a marked executes & kills a good, they become evil & swap characters with you (once).",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"otherNight": 41.610
}```
Legion is great
thanks for publicly claiming to be a government agent
Gave +1 Thanks to @glad quail (current: #185 - 287)
unfortatunely, u failed the damsel guess...
Encyclopediac MInor Rework: Each night*, a player might become an on-script character you mentioned today. --> Each night*, a player might become a character you mentioned today that's unhelpful to them.
With the introduction of Cacklejack, I wanted to give this character a slight tweak to make it stand out more and fulfill a more intended & lore-wise effect.
I created a script with some SCP Demons recently - the idea being that by the end of Day 1 you definitely know which Demon is in play. This is a draft and hasn't been tested yet, but I'm hoping to run it soon.
ayy thats pretty dope!
gl and have fun with it when its run!
Pipe Maze Rework: When a player is executed, it's redirected to another non-Demon player based on a rule (you start knowing it), if it can. --> If a player is executed, it's redirected to another based on a rule (you start knowing it), if it can (unless it ends the game).
Prevents the Pipe Maze from being too unnecessarily jinx heavy by using the (unless it ends the game) tagline I also used with Pinky and Architect.
Character Overhaul - ☐☐☒▦⚉☐☒☐☐☐ (Demon)
You play Chess as black, all alive play white & must make 1 move per day. If a side loses, the team of its last player loses. If all Minions die, lose a piece.
-->
Each night*, choose a player: they die. You know 2 good alive players: if the 1st executes the 2nd, evil wins. You get +3 bluffs.
☐☐☒▦⚉☐☒☐☐☐ saw 0 fucking testing for being an old meme idea. ☐☐☒▦⚉☐☒☐☐☐ saw 0 scripts it could be on for being an old meme idea. ☐☐☒▦⚉☐☒☐☐☐ has been given no positive or negative feedback for being an old meme idea. ☐☐☒▦⚉☐☒☐☐☐ has been gutted like a half-baked trout and it's innards replaced with the sexy fish carcass that is manipulation. There be bluffs, evil be nuts, and good is fucked in the butts.
Summary
SCP-1875 is a chess set possessed by a Russian chess prodigy's two daughters that don't like staying caged.
- ☐☐☒▦⚉☐☒☐☐☐ knows of a gambit involving 2 good players; should it be executed, evil wins in a glorious checkmate.
- ☐☐☒▦⚉☐☒☐☐☐ knows of the 2 good players at all times, including the first night.
- If somehow the 2 players known about are no longer good or alive, the gambit is broken and a new one is made.
- The ☐☐☒▦⚉☐☒☐☐☐ is also alerted of this when they wake.
- If somehow this occurs after the ☐☐☒▦⚉☐☒☐☐☐ has already woken that night, they will wake again that night to learn again.
- Lastly, when the ☐☐☒▦⚉☐☒☐☐☐ is given their bluffs, they get 3 extra bluffs at the same time, making for a total of 6.
How to Run
During the first night, as part of the Demon info step, show the THESE CHARACTERS ARE NOT IN PLAY info token, then any three good character tokens that are not in play and are not a part of the original bluffs.
While preparing the first night, put the PAWN-TO and TO-PWN reminder tokens by any 2 alive good character tokens (not the same). During the first night, wake the ☐☐☒▦⚉☐☒☐☐☐. Point to the players marked PAWN-TO & TO-PWN. Put the ☐☐☒▦⚉☐☒☐☐☐ to sleep. At any time, if the PAWN-TO and TO-PWN reminder tokens are no longer by 2 alive good players, replace them to match the conditions, and repeat this step when you can.
Each night except the first, wake the ☐☐☒▦⚉☐☒☐☐☐. They point at any player. That player dies - mark them with the DEAD reminder. Put the ☐☐☒▦⚉☐☒☐☐☐ to sleep.
If the player marked PAWN-TO nominates the player marked TO-PWN, and that nomination results in their execution, declare that the game is over and that evil has won.
JSON
"id": "_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/_scp_fragmented_veil.png",
"firstNightReminder": "Inform the ☐☐☒▦⚉☐☒☐☐☐ of their 3 extra bluffs. Point to the 2 marked players.",
"otherNightReminder": "The ☐☐☒▦⚉☐☒☐☐☐ points to a player. That player dies. If the 2 marked players are no longer valid, point to the new 2 marked players.",
"reminders": [
"Dead",
"Pawn-to",
"to-Pwn"
],
"name": "☐☐☒▦⚉☐☒☐☐☐ █",
"team": "demon",
"ability": "Each night*, choose a player: they die. You know 2 good alive players: if the 1st executes the 2nd, evil wins. You get +3 bluffs.",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"flavor": "Nf3 d5 e4 dxe4 Ng5 f5 Bc4 Nh6 Nxh7 Rxh7 Qh5+ Kd7 Qg6 Rh8 Be6+ Kc6 Bxc8+ Qd6 Qe8+ Kb6 Qa4 I WILL RIP YOUR TONGUE OUT.",
"firstNight": 18,
"otherNight": 44.1875
}```
Why does it get +3 bluffs when that doesn’t have anything to do with the ability?
informational advantage to help know who is claiming a not in play character, and use that to gain social trust
since getting a specific good player to execute another would be really fuckin difficult without getting social trust or added info
its a definitely unorthodox but its similar to godfather getting outsider info so it can put evil players with perfect outsider bluffs in -1 outsider
you will be pleased (or perhaps horrified) to learn that ☐☐☒▦⚉☐☒☐☐☐ has seen some testing, by my group (it was very bad but it did lead to me trying to make a fixed version (that is probably not much better and has seen no testing itself)
(dw this is a group that is used to testing jank ass homebrew, and it was at least a funny game (i did the chess bit online by streaming a chess simulator through my profile picture via OBS))
oh my gleeb
what the Nf3 d5 e4 dxe4 Ng5 f5 Bc4 Nh6 Nxh7 Rxh7 Qh5+ Kd7 Qg6 Rh8 Be6+ Kc6 Bxc8+ Qd6 Qe8+ Kb6 Qa4
the roaring knight secretly struck again...
Tooth Fairy Buff: 1 good player has a permanent tooth; holders can pass it each night. Every 2nd time a good holder is dead, a player dies tonight. --> 1 player has a tooth, even if not in-play. Each night, holders can pass it; every 2nd time a good holder is dead, a player dies.
After changing Tooth Fairy to kill instead of poison, I only realized much later that it made the Tooth Fairy grossly underpowered, since tooth passing can then be meta'd to have players die and confirm good players, serving as a possible detriment to the Tooth Fairy. To improve this, I decided that the Tooth is effectively always in-play, with the Tooth-Fairy only causing kills if its actually in-play
Yk
I think it knows of a gambit involving 2 players due to being an old meme idea
I dunno though
Might be just me
Who won
That's the question
no u can also include me lol
to ♟️ or not 2 pwn...
the question eludes me...
i do not remember, I'll ask if any of the players do next time we play
I'm fairly certain we fiddled the game (but with a minion instead of the demon) because it took us like 45 minutes to get to day 3
“RING-RING Hello, operator? I think my... I- your... yourrr refrid- reg- refrigd-... err... Uh... I... Uhhhmmmmmmm... ... ...Is your oven running?”
New Character - Trilḗnē (1st Edition Character #100!)
If you die at night, choose 2 players: your chosen killer dies, even if for some reason they could not.
Summary
The Trilḗnē is the truth beyond death, the end of life's story, the get-petty-revenge-on-your-killer solution.
- Once the Trilḗnē meets death, they have a chance to guess who their killer is. If correct, they get annihilated to death.
- This annihilation transcends protection and "cannot die" effects, leaving the sapless victim to always be vulnerable to a horrible smite.
- There can only be 1 killer per this interaction. If there 2 or more players who would've killed the Trilḗnē, only the player that killed first is the killer to this ability.
- It is possible for the Trilḗnē to kill the Demon - why not?
How to Run
If the Trilḗnē died tonight, wake them. They point at 2 players. If the Trilḗnē chose their killer, that player dies - mark them with the DEAD reminder. This cannot be prevented in any way (except if the Trilḗnē doesn’t have their ability, such as if they’re drunk or poisoned). Put the Trilḗnē to sleep.
Attribution
- Ability: @sinful shell & @proven goblet
- Art: @bronze swift
JSON
"id": "triln_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/triln_scp_fragmented_veil.png",
"otherNightReminder": "If the Trilḗnē died tonight: the Trilḗnē points to a player. That player dies if they was the killer.",
"reminders": [
"Dead"
],
"name": "Trilḗnē █",
"team": "townsfolk",
"ability": "If you die at night, choose 2 players: your chosen killer dies, even if for some reason they could not.",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"flavor": "*RING-RING* Hello, operator? I think my... I- your... yourrr refrid- reg- refrigd-... err... Uh... I... Uhhhmmmmmmm... ... ...Is your oven running?",
"otherNight": 55.2922
}```
🧀
Question, do you got SCP 202 in this?
The guy who does physically everything except aging in reverse
and I mean E v e r y t h i n g
(Too lazy to check)
Oh also, 6451 is amazing
He is just a guy
who was kept as an SCP, but all of his documentation was destroyed
so nobody knows what the flarp is wrong with him
And he does some seemingly random and stupid stuff seemingly to just confuse the foundation and because it is funny
like there is one thing where he built up that some big event was happening for like months or something and when the day came he asked to be rushed to the medical facility, the big event was that he S N E E Z E D
He also pretended to be an Anteater for like 2 weeks...
Responded to every question asked to him with "I Am Nobody" for like 2 months
Oh, and he is dead
and a few days after his death a little note shot out of his nose saying something along the lines of "Congratulations! You have collected all of the Man Guys!"
nah
k
real answer: scp almanac doesnt need any new entries
for now atleast
about 75 beta characters planned to be added to vol 2
so like
yeah
also correcting myself here to say thats like in its entirety
u can see the planned characters in the public spreadsheet
You need at least 700 more
nerd
no u
@sinful shell fix this pls
Oh yeah so uh
Beggar can only vote once per nomination
So Voidwalker shouldn’t be able to do that unless there’s a difference
later
RAI says nah... imma do my own thing
also i finally updated traveller icons to be the cool blue red style that @bronze swift setup, like this
-# This decision surely has no consequences regarding a thing I am currently doing...
:clueless:
this server doesn't have clueless what the fu-

Character Overhaul - Living Gun (Townsfolk)
Once per game, during the day, publicly choose a player: restore their limited-use ability if they have one.
-->
Good players you publicly refer to might die or be executed today, even if for some reason they could not.
Decided to give Living Gun a fitting rework as I'm clearing up other back-logged stuff. Soon after, I'll just move onto Beta Characters in the Volume 2 collection, and get those tested probably around Christimas or w/e. Eitherway, I'm better proud of this iteration of Living Gun so it synergizes more with the Slayer science script that is the premiere script.
Summary
The Living Gun (SCP-127) is an ordinary looking gun that is actually biological internally. The bullets it fires are made from the teeth it grew to life.
- The Living Gun has a heavy trigger finger, and it shoots to kill any names.
- Should the Living Gun name any good player publicly during the day, they might die or be executed that same day.
- Kills and executions do not occur during the night however.
- The Living Gun kills good players regardless of their character type - including good Minions and possible good Demons.
- Good players that the Living Gun refers to without directly naming are also candidates for being killed, as long as it wasn't private.
- Lastly, it is possible for the Living Gun to execute and kill concurrently against the same player.
How to Run
Each time the Living Gun publicly names a good player, put the NAMED reminder by their character token. At any time that day, you may decide that they die. Immediately declare that they died if so. Each dusk, remove all NAMED reminder tokens.
JSON
"id": "livinggun_scp_fragmented_veil",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil/livinggun_scp_fragmented_veil.png",
"reminders": [
"Named",
"Named",
"Named"
],
"name": "Living Gun █",
"team": "townsfolk",
"ability": "Good players you publicly refer to might die or be executed today, even if for some reason they could not.",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"flavor": "Oh! Did you hear that? Sounded like death! Someone died... Something to that effect. Tend to hear that a lot around here. Now that I think about it... The whole place just... echoes with death!"
}```
The gun is alive...
Didn’t it use to be twice per game
Or am I hallucinating
yeah but it was largely uninteresting of a change
anyways, gonna dump 3 beta characters neow
New Beta Character - Gastronome (Townsfolk)
Once per game, at night*, you may choose to kill the player(s) 2nd to be executed today (no ties), unless it ends the game.
Summary
The Gastronome crosses the fork in the road by taking the other path.
- If there was a player about-to-die today that wasn't the executee, the Gastronome may choose to kill them.
- The Gastronome does not wake up in the event that only 1 (or less) player was ever 'about-to-die', including the executee.
- Should there be 2 or more players with the highest or 2nd highest votes on a given day are tied on said votes, the Gastronome does not wake; they can only kill 1 player.
- Lastly, the Gastronome's kill will fail should that kill end the game, such as by killing the Demon.
How to Run
During the day, if a player is declared 'about-to-die', mark them with the 1ST ABOUT-TO-DIE reminder token. If there already is a player marked with that and this wasn't a tie, move the 1ST ABOUT-TO-DIE reminder token to that player and mark the previous with the 2ND ABOUT-TO-DIE reminder token.
Each night, if there is a player marked with the 2ND ABOUT-TO-DIE reminder token, wake the Gastronome. You may point to that player marked 2ND ABOUT-TO-DIE to let the Gastronome know who they'll kill as a reminder. The Gastronome either shakes their head no or yes. Put the Gastronome to sleep.
If they shake their head no, nothing happens.
If they shake their head yes, the player marked 2ND ABOUT-TO-DIE dies - mark them with the DEAD reminder token. The Gastronome loses their ability - mark them with the NO ABILITY reminder and remove their night token from the night sheet (the Gastronome won’t wake again.)
Each dawn, those players are no longer targets - remove their 1ST ABOUT-TO-DIE and 2ND ABOUT-TO-DIE reminder tokens.
New Beta Character - Autofecund (Townsfolk)
The 1st night the dead ≥ the living, choose a player: revive another player of their character type. [+0 or +1 Outsider]
Summary
The Autofecund fulfills needs that cannot be normally met without a super-sonic vibrational frequency that melts concrete like butter.
- The Autofecund activates the 1st night the dead equal or outnumber the living to choose player to... "procreate" with.
- in the town square, straight up "procreating it", and by "it", haha, well. let's justr say. Another player of the chosen's character type.
- This occurs only once, and on that exact night. If an Autofecund is made after the 1st general night the dead equal or outnumber the living, this will occur on their 1st night in general.
- Lastly, if the Autofecund is to be in-play, a Townsfolk might be replaced with an Outsider if the Storyteller decides it so.
How to Run
During setup, you may add an Outsider.
When the number of dead players equals or exceeds the number of alive players, add a night token to the Autofecund’s entry on the night sheet.
That night, wake the Autofecund. They point to any player. Put the Autofecund to sleep.
Another player of the same character type becomes alive again - mark them with the Autofecund's ALIVE reminder and remove their shroud (they wake later tonight if they normally would. If they wake on the first night only, they wake now to use their ability.) At dawn, after declaring which players died, declare which player is alive again (do not say why.) The Autofecund loses their ability - mark them with the NO ABILITY reminder and remove their night token from the night sheet.
New Beta Character - Freakmonkey (Fabled)
If all living evil players vote on a nomination, marked players also register as the nominator to their own ability.
FROSTED GOLDEN APPLE-SCRAPS. FROSTED GOLDEN APPLE-SCRAPS.
Summary
The Freakmonkey allows for nomination-related abilities to be less tied to whoever can nominate faster.
- With the Freakmonkey in-play, should <u>every</u> evil player nominate on a given nomination, players with a marked character also register as the nominator.
- This effectively allows characters tied to their ability needing to activate via their own nomination (or another Minion/Demon's) to be able to enable that condition should every evil player vote concurrently.
- This includes not just the base Minion(s) and Demon(s), but also evil Townsfolk and evil Outsiders created via other means.
- The Freakmonkey effectively merges the aspects of two or more players into one when all evil players vote to activate it. All players should be on board in understanding what characters are affected, and what aren't.
- Lastly, when the Freakmonkey's ability activates, only marked players mis-register as the nominator as also themselves, not other players.
How to Run
At the start of the game, declare that the Freakmonkey is in play. Add the Freakmonkey token to the Grimoire. On the script, place a mark on characters you want to make funky fresh with the Freakmonkey.
Each nomination, if the all living evil players vote on it, mark the nominee with the ALL EVIL VOTED reminder token. To players with marked characters on the script, the nominator of said nominator is also them, or effectively meets the same conditions they can.
Each JSON can be found inside https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/almanac.html#overview cause I don't wanna trauma-dump living code.
freakmonkey is a hell of a character name
So like
Do you expect me to draw a monkey with its tongue out or
its freakalicious
thats what it is
u do u, i never insinuated that
i chose the name freakmonkey cause my groups internal funny name for fearmonger was fearmonkey
so i elevated that step again to get this, and viola
im more surprised you didnt comment on the autofecund
I decided to be the bigger person than I am
sighs.... but im p sure u were working on steely dans image
so like 😊
No i won't
sighs like really loudly...
Haters say I'm lazy as fuck
But i say that this will do until i think of proper ideas different from other's icons
@sinful shell you thought i wouldn't
thats a big ass light switch
Have you seen the source bro
also i just realized
but we could use that
birthday monkey thang
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
New Beta Character - Zluuburn (Demon)
Each night*, choose a player: they die. On the final night, 1 Minion becomes good, no matter what. No Minion Info. [+1 Minion]
Summary
The Zluuburn undertakes a unwilling slave who luckily breaks control at the stroke of the final dawn.
- The Zluuburn adds one extra evil Minion into the game, at the cost of losing one just at the final night.
- The Minion that turns good at the final night may or may not be the extra Minion added to the game. however it matters to you.
- This conversion must occur, even if the Zluuburn is drunk, poisoned, or even dead.
- The final night is moreso an educated gut feeling of the Storyteller based on game events. Whilst it is accurately pinpointed and identified by most Storytellers, it is entirely possible that the 'final night' happens not to be the final night at all. In a rare situation like this, the Minion-turning-good event does not happen again.
- Lastly, all Minions (including the one added by the Zluuburn) do not learn who the Demon is, and who their other Minions are.
How to Run
During setup, remove a Townsfolk token and add a Minion token.
During the first night, do not do the Minion Info step, do not wake the Minions.
Each night except the first, wake the Zluuburn. They point at any player. That player dies - mark them with the DEAD reminder. Put the Zluuburn to sleep.
On the final night, mark the Zluuburn with the FINAL NIGHT reminder token. Wake a Minion. Show the YOU ARE info token then give a thumbs up. Put them to sleep. Turn their character token upside down (this shows they are now evil.)
JSON
"id": "zluuburn_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/zluuburn_scp_fragmented_veil_vol2.png",
"firstNightReminder": "Do not inform the Minions who other Minions or the Demon are.",
"otherNightReminder": "The Zluuburn points to a player. That player dies. If its the final night, wake a Minion and show them the 'You are' card and the thumbs up good signal.",
"reminders": [
"Dead",
"Final night"
],
"setup": true,
"name": "Zluuburn █",
"team": "demon",
"ability": "Each night*, choose a player: they die. On the final night, 1 Minion becomes good, no matter what. No Minion Info. [+1 Minion]",
"attribution": "Ability: @legitch. Image: @le_nuberto",
"firstNight": 11.2774,
"otherNight": 52.2774
}```
Did the guy forget to put a *
yes. ;.;..
Or did he mess up the how to rrun
shgnh
We will never know
Yeah aight
ur going crazy
You cannot run forever
last few minutes of ur life have been a blur
government mandated ragebait has given u the crunky virus...
You do not know you are the Drunk & also stupid. You think you didn't see a *, but it was there all along.
The implications that this text provides say that it was there
But the author did not want to come out of the waters
And admit his mistake
