My first custom script, centered around Spy/Recluse misregistration (and specifically, how that interacts with Math/Juggler/Empath/FT). Looking for thoughts from experienced scriptbuilders to see what I can improve!
**LATEST VERSION: v0.6 **#1177633776378056784 message
v0.1 thoughts:
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A quiet minion line is essential to keep Goblin/Marionette paranoia up (especially in smaller games), but I worry I've made them too weak in the process, especially with the TB big three + Juggler, Magician, and Philo on script. Would adding Poisoner (maybe over Mez) be too much on a script where all the Demons inflict poison already?
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I'm not too happy with the Outsider lineup: PM didn't feel right (hence Drunk), and I originally had Acrobat over Lunatic (though a 2 death night hard confirmed it, hence the swap).
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Undertaker/Marionette is a bit of an ehh interaction, but I like both enough to where I don't want to drop either of them. Dropping Mario entirely and adding a 4th Demon comes to mind, but I'm not sure what that would be (none of these minions play very well with Vigor, for instance). Swapping UT for Cannibal feels bad (and misses out on the fun of the Spy/Recluse/UT interaction).
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Bonus one I forgot! A kill sunk = pukka game 90% of the time. Monk felt too strong and Goon felt like too much droison, would love to know people’s thoughts
counts as a math ping
is out of place here
works here?
?
might be interesting because of that
,
!
!,
which is... an interaction, I guess?), which I'm not the biggest fan of.
in the initial script, so swapped it for
(mentioned why in the changelog, so won't redo it). I personally don't see a massive problem with the Fisherman being the only consulting role, like the interactions Fisherman has with the rest of the script, and feel like another each night(*) role (e.g.
,
) might make town way too strong (considering the very quiet minions).
as a bad interaction (since it can be untraceable for a good team compared to
+
as enough of a problem to "fix" by removing either of them.
+
is actually weak here due to
for
with
or
. With all the droisoning on script, I think there's some benefit to pings that are easier to sus out as droisoned. The last game felt very slippery because all worlds worked with how flexible the droisoning was, and how difficult it was to detect. Plus, I think it's more interesting how outsider pings like
for
. Slayer is high-stress and less fun than Virgin, I feel. Plus, it's a more "noticable droison," and I think it allows for more of that Miss Registration the script is supposed to be about!
. Honestly? I just hate
swap?
to plug the gap, which is slightly eh
you mention on the top, and there's
,
you mentioned to figure stuff out, and
? Probably swap off
? I've heard that the interaction with
as a pair? You mentioned that
. Goblin's best friend!
and
are haunting a lot of my consideration right now... something something "well, if all the info is super good, it'll be alright even with only 5 TF?"
(off the Steward)
the 
is up first and foremost, for the extra info, and
follows to give Good a way to avoid killing themselves too quickly. With another source of drunkness on the board,
, which is another source of potential death but also indicates droisoning, which I think is important to make the
is now quiet enough to replace
is up as another strong info role to help Good sus out if any minions have been exed, and maybe reward a cheeky Minion Night kill from Evil.
, a skilled
)
)
,
... anything that goes with a vigor, really)
😭

, and that doesn't fit here without some additional death, so let's put that aside for now. Since
and
, or extremely broken
, along with Spy