#Homebrew Brewery
2250 messages · Page 3 of 3 (latest)
Queue (Traveller)
Only you & the recent nominee may nominate. You must nominate each day.
Reaper (Traveller)
- Players who die by execution that you vote against become your alignment tonight
It doesn’t really fit the prompt anymore I refined it a bit too much but I gotta get back to work so I post it anyway
major issue
starting evils turning good
That’s the idea
If u can trust the reaper u can potentially win the game off of that
i dont think thats a good thing
an evil reaper auto wins the game by voting on every execution and then having an insane evil count on final 3
meanwhile a good reaper auto wins the game as long as one evil player is executed
You don’t need to trust the Reaper, they just vote on every execution and the first evil executee becomes good
This is essentially “your team wins”
If the reaper is evil then every executee is truning evil
Yes. See my last message
That's meant to be the idea of why you can't just let the reaper go cray the whole match
they are going to be pretty unstoppable for their team but it requires a lot of trust
I'm absolutely not claiming it's balanced or even really a good idea but I think it'd be interesting in a game at least
could probably work better if it requires you to nominate and execute them
There are three answers to this question
Mechanically, yes
Socially, no
But in the end, yes
because realistically, no sane good player is going to let the Reaper vote more than once before they get exiled
anyways with that said the Reaper does run into the classic problem of "Everyone turns evil, everyone wins" that infinite evils have
nor can you really stop the reaper from voting the first time, because I'm p sure you can't call for exiles doing noms
also literally evils figure out that the reaper is good and immediately out themselves to win with good although that's rather lame
I see the idea but Reaper has metas that will unfortunately be abused to auto-win every game
You can call for exiles at any point in the day
well, yes, but it runs rather janky
I realistically wouldn't allow an exile to take place while my hand is halfway across the players counting votes
No not in the middle of a nom, but you can just call for exile before the first nomination
Including before noms even open
well yeah I was assuming these players don't fuckin
despise the trav and actually wants to let it live for a bit
but yeah that's prolly the only way to stop it
kill it as soon as it travs in
😭
Also it only matters when the player actually gets executed, so as long as you exile them before the day ends you stop the alignment flip
oh right yeah
Prompt: a character with the phrase "good/evil cannot win until/while"
Specter (Minion) - “Good cannot win until you are executed. When just 5 players live, a good player learns who you are. You & the Demon keep abilities even if dead.”
i really like this actually
it’s clever
Thrall (Demon): Each night*, choose a player: they die. Good can't win while you live.
Why "while you live"?
Doesn't this just win the game if nightkilled
Ah
Dead people can still be exed
Thrall so hard it needs to connect the nerves of the transponder (this sounded a lot funnier in my head)
Prompt: A character that creates good Minions or Demons somehow.
Am I allowed to post my existing one at all, or are only new characters allowed in this thread?
Because I have one I love
not necessarily
this thread is a workshop so try to think of new stuff
I still will
New one:
Vessel (Outsider): When the Demon dies by execution, if 5 or more players live, you swap characters & alignments with them.
Old one:
Charlatan (Townsfolk): Good Minions are excluded from & evil Townsfolk are included in evil starting info. [1 good Minion. 1 evil Townsfolk]
for vessel, maybe "you swap characters & alignments"?
Prompt: A character with [+???], where ??? is a character by somebody else in this channel
Yalvalix (Demon) Each night*, choose 2 players: they die. The ??? has the Slayer ability & the 1st time they'd die at night, they don't. [+the ???]
The Yalvalix is a powerful Demon from below, but goes up against the chosen one, equipped with shots and shield.
oh wait possible better reword
Each night*, choose 2 players: they die. The ??? has the Slayer ability during the day & the Fool's ability at night. [+the ???]
Chantalor (Demon)
- Each night*, choose a player; they die. Once per game, you may publicly choose that a player is executed immediately [+ the Vessel]
I am aware that this is very bad but it's a fun prompt so I really wanted to give it a go LUL
Bob (Townsfolk): You know an in-play demon and outsider and it's very fair and balanced [+ the Chantalor]
Each night*, choose 2 players, they both die unless you chose the player the storyteller believes would be the best for you to kill.
Going back to the original, hm?
Me in final three desperate choosing the other alive two players:
You would choose one alive player and one dead player
but you see, that works because the st thinks choosing yourself to end your own misery is the best
Or they think it's best to choose the player town executed 3 times, in case of zombuul mastermind
_ ** Prompt **_: Create a character that restricts agency in some way
Lodestone (Minion)
All players know who you are. If executed, you only die if you lose roshambo. If no players choose you with their ability tonight, evil wins, unless there are no good players that can do this.
-# restricting agency is generally an unfun design space, so this doesn’t do that. instead, it’s a ticking time bomb that you need to coordinate with good to control
Troll (Minion): Each night, you may pick a player, they learn this and can't nominate. You lose this ability when 4 people live.
it doesn't have to be someone else's agency. think golem/butler/zealot/etc
Geriatric (townsfolk)
You may only have a number of private conversations with other players equally to the number of base minions. Each day visit the storyteller to learn a secret.
Could be an outsider though
Feels unfun icl
Cheating (TF): You may only vote on players who are evil.
it might actually be somewhat pragmatic if its who you believe/mad are evil?
would be an outsider then though
Could you explain why
Limiting a players agency by game rule fiat just generally isn't fun
I think Butler, Zealot, and Golem make alright use of it
I thought you were talking about my character
Would changing it to something like if you move too fast you might die be an improvement
Nah it's apt for the prompt
_ Prompt:_ Create a pair of good and evil characters that are confounds for each other
I have:
Bodyguard: You start knowing the character of the Assassin's target. If the target changes, you learn how many steps from them to the newest target tonight. [+ The Assassin]
Assassin: You know an alive opposing player. If they are executed, evil wins. [+ The Bodyguard]
Though I can maybe make a new pair
hm
Sweet (Townsfolk): Each day if you nominate a minion, they are drunk until dawn. You are healthy.
Sour (Minion): Each day if you nominate a townsfolk, they are poisoned.
Prompt: Create a character with a unique waking pattern
Does “unique” just mean anything that’s not:
First night
Each night
Each night*
Once per game
On death
?
Ruin a Chambermaid's day, play in the space.
“Each night*, if a player died by execution today, choose a player (not yourself): learn if they’re aligned withthe executee”
“If the Demon kills one of your living neighbors, learn the Demon isn’t 1 living player”
Could be two players, not sure on balance
Snoop (Townsfolk) - “You learn players who choose you at night &, if good, they are drunk (even if you are dead)”
Icrey (Minion) - “Each night*, if you were nominated by an opposing player today, gain the nominee’s ability but altered to help your team”
Rubberbander (Demon) - Each night*, if your team is losing, choose 3 players: they die.
Prompt: Create a night protection role that scales with demon kill rate
Ponka (Townsfolk) - “Each night*, for each player the Demon killed: choose a player. Next night, they cannot die”
Yes this can choose itself, but if they protect a player then they probably won’t be able to protect anyone tonight since the Demon didn’t kill, so if the Demon hits them twice they die
do you mean it's once per each player demon killed
so it can pick like 5 people across the whole game
or do you mean it can pick 1 then 2 then 3 then 4 then 5
and is able to pick itself every night
one is weaker monk the other is stronger soldier
or do you mean for each player the Demon killed 'tonight'
(po destroys it lol)
This. For each it killed tonight
It can pick itself, but it can realistically only effectively protect itself one night in a row since if they get hit then they probably won’t be able to pick a player tonight
this can only lead to 1 natural end-result 
Exorcist (Townsfolk): Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

I don't see how this fits the prompt ?
You might be looking for #homebrew-characters
Yeah I think i did wrong channel
Prompt: Create a demon with an ability length of 12 words or less
Parahost (Demon) - “A known living player’s choices* die (If dead or you, evil wins)”
Poor wording to get it to fit into so few words, but still hopefully readable. The more properly worded version: “You know a living good player. Each night*, players they choose die (If dead or you, evil wins instead)”
*role washerwoman
Yeah
Burner: Each Night: choose a direction: The next living good player in that direction is poisoned. You can only die if and only if they die.
That's at least 25
I assume you also meant #homebrew-characters ?
Alslo
Each night, choose a direction: the next living good player in that direction is poisoned. You die if & only if they die.
Also… This doesn’t kill?
Yeah garden of sin inspired
Town can just stall infinitely
Yeah i should have a added a Win Con to the ability
Prompt: A Demon that could replace the Imp on Trouble Brewing
How many TB char swaps allowed
I was thinking try your best drop-in replacement but im curious to see what you'd do with character swaps, so go wild
Limp (Demon): EN*CAP: they die. Outsider's you choose instead live but register as Limps.
or just demons, but monodemon tb so
shit i just realized this is gary cooper at home
This should probably say & register as evil Limps
Wait
No ignore mw
But saying evil Limps is probably better
To allow it to interact with more characters
(I read it as die but register as alive)
also outsider mod probably
(& 2 negatives shouldn't have a but)
Outsider mod on TB as the solo Demon kinda breaks TB… which is why the Demon requiring Outsiders doesn’t really work (also Outsiders being unable to die at night really breaks the dynamics imo)
Prompt: Create a character that utilizes misregistration.
not necssarily part of the actual prompt, but i would be very interested if you could make it a townsfolk
Recordkeeper (Townsfolk)
You might register falsely to evil. Once per game, at night: choose that some evil learn a false statement about you.
Confuse a Spy, have a Pit-Hag fail, and then die for free to a Leviathan
Once per game, you may have the Minions learn there's a Damsel in play, or the Demon learn that you're the King, Lunatic, or even Marionette
Cryptid (Townsfolk) - “You register as evil & as a Minion or Demon to other abilities. Once per game, at night, choose to learn how many times this has happened”
Detective (townsfolk): if your or a living neighbour misregistee to someone's ability, learn why.
Goose (minion): Each night, pick a player, they register as "something" they aren't until dusk.
Proxy (Outsider):
Each night, a living neighbor's character & alignment registers falsely to good abilities until dusk, even if dead.
im gonna throw in a curveball for no good reason:
Prompt: Make any character - any at all - but then make a reasonable jinx between it and
Cerenovus.
Dormant (Townsfolk) - You think you are a different Townsfolk. If you are affected by a Minion, learn this & gain the ability you think you have.
Jinx: If the Dormant is executed by the Cerenovus ability & dies, they keep their ability while dead
Coroner
Each night*, you learn the character that most recently affected the most recent executee.
If the previous executee died by being executed from the Cerenovus ability, the Coroner might also learn another recent character.
Jockey (Minion): Your good neighbors are poisoned. Each night a non-demon might trade characters with you until dusk.
:
Can make players mad as the Jockey
Prompt: Make a character that requires a jinx with a character with no jinxes.
Switchboarder (Tf) - Info yielded by Minion abilities is arbitrary.
:
If the Switchboarder affected them, the Mezepheles learns a word that does nothing. They may privately guess (once) who the Switchboarder is: if correct, they learn the functional word.
Large Larry (Minion): You secretly occupy 2 seats on the grimoire
(idk what this actually entails)
:
: The Chef counts Large Larry as 2 evil players for the purposes of determining pairs.
Prompt: Make a character with Outsider-Mod that doesn't use already established O-Mod setup texts.
(No +1 Outsider, +2 Outsiders, -1 Outsider, -1 or +1 Outsider, -? to +? Outsiders, or X Outsiders)
balloonist erasure smh
and hermit :(
Tracker (Minion) - Each night, choose if you become drunk. Outsiders have Townsfolk abilities that are drunk when you have no ability. If you publicly guess an Outsider (once), their team loses. [2 or 3 Outsiders]
Note that the self drunk is permanent, so they give up the ability to get the wincon but drunk the abilities permanently. Might be more balanced if you can only guess living Outsiders?
Brainrot Baron (Minion)
There are extra Outsiders in play. [+6 or 7 Outsiders]
Yankee (Townsfolk): There are no outsiders in play, if you are mad about being townsfolk, one might be added. [No Outsiders]
Corquista (D) - Each night*, choose a player: they die. Evil Outsiders register as Minions. [+1 Evil Outsider, Minions are evil Outsiders, Outsiders might be duplicates]
and im gonna drop 1 last prompt out of sheer boredom:
Prompt: Make a win-con character that either includes or excludes players in the victory, or isn't a generic good/evil/your team wins/loses.
Townsfolk: When you learn that you died, if the Demon is the next player to die; they turn Good and Good wins.
Not sure if this counts but it’s an idea
Wait I have a similar idea
Outsider: When you learn that you died, if the Demon is the next player to die; you and they win, everybody else loses.
why not just evil wins
Because that's not the prompt
ah
(Townsfolk)
Once per game, at night, choose another player: if either of you win, both do, even if dead.
weird ogre townsfolk that wants to pick evil
Prompt — Bluffphobic:
Make a good character that, under normal circumstances, shouldn’t appear in Demon bluffs, either because it would be superfluous (e.g. Lunatic, King, Poppy Grower), or because the Demon shouldn’t know whether it’s in play (e.g. Choirboy, Heretic).
Choirboy and heretic should be given as bluffs
are there other example characters who you think fit that niche better?
Not really, I think your point gets across tho. Something you should consider when you give as bluffs as it does remove a puzzle for the evil team to need to solve.
right, that’s probs better phrasing
Wanderer (Outsider)
There is no starting Demon. On the 1st night, the Minion(s) choose which player is which Demon.
The Demon always knows whether a Wanderer is in play or not, based on whether they drew the token from the bag or were assigned it.
Also, Heretic is fine as a bluff. It's completely fine for the Demon to know Heretic is not in play (after all, they know this on every non-Heretic script). The problem is when the Demon knows the Heretic is in play.
yeah Moll’s phrasing of “including it in bluffs removes a puzzle for the Demon” is the goal
I assume this would have [-1 Demon, +1 Minion]
Very fun take on a lil' monster / Kazali / Summoner like effect. I think this totally feels like a real role
it's definitely not +1 Minion
Oh, duh, in my head it was the minions choose which minions becomes the Demon, haha, nevermind that part that
this does feel like setup text
[No Demon. Minions choose which player is which Demon]
[Minions choose which player is the Demon.]
This is enough imo
(Remove the dot at the end)
& the -> which
When a characters full effect is Setup, I think a summary-like line for the effect is nice.
Baron, for example, says "There are extra Outsiders in play. [+2 Outsiders]"
that’s mostly just for TB to explain to new players. it’s arguably better without the line as RAW if the baron is alive, there must be extra outsiders if any leave play
letting them choose the character seems significant to me
Yee, I was more so focusing on "No Demon" being superfluous
And (imo) overall negative
agreed
Prompt: A character that can cause the day to end at an unusual time. Think Cerenovus and Virgin that can end it early, or Butcher and Boomdandy which can extend it past an execution
Prompt: A character that uses the word "yesterday" in its ability text. (Note that for characters that act in the night, "today" is the day that just ended and "yesterday" would be the day prior.)
Necromancer
Each night*, yesterdays executee rises & is poisoned if a Townsfolk. Good can't win.
Prompt
A character that uses the "mad as a fresh character" clause from the Ventriloquist
Sock Puppet (townsfolk): If you are mad as a fresh character, townsfolk survive execution that day. If you are mad you are the Sock Puppet, you are drunk.
I think its a bit strong, but could definitely be a fun science role. Note that for the second clause, constantly/unjustifiably pivoting claims counts as being mad you are the Sock Puppet. Using storyteller discretion, this should really be able to proc like twice max realistically, and requires decent effort.
pacifist on crack
pacifist but actually helpful
if you don't think paci is helpful then you either need to ST it better or give a strict talking-to to your ST
I was joking
but ye, it was kinda meant to be a cracked paci, with a social downside that makes you read as a minion for a bit.
Although one time I did tell my ST to storytell pacifist as a townsfolk (I was the paci) and I got:
- failed to save pukka poisoned professor, which would have been hugely helpful for not obfuscating the night deaths and confirming they were legit
- saved pukka poisoned exorcist
- failed to save S&H gossip
s&h?
sober and healthy
crazy work
needless to say, good lost to sleeping on f4 with 3 evils alive
Prompt
Design a character that benefits from waiting.
you
I’ll sit on this one
On your 1st night, choose X players: On Night X, learn how many character types you chose.
(Townsfolk btw)
Prompt:
- Find your favorite homebrew (official also works) character.
- Make the opposite of that character & make it balanced.
- Genie from Luis's Homebrew
- Things that evil players are mad about might become false.
Boom
Easy
u should bring og ability
Organ grinder?
we can call it bad omen (wait a minute...)
Layman (minion): Each night, learn the player the storyteller thinks would be the worst for your team to talk to today.
great on snv maybe idk
whats the original character
i think its a fine townsfolk, but a minion would probably want more
Layman (minion): Each night, learn the player the storyteller thinks would be the worst for your team to talk to today and their character.
now it's a weird spy thing
put it on a snakecharmer script so it can learn it's own demon and snakecharmer
trust
this would suddenly make dreamer bluffable on snv, which raises the contridiction can something be the worst if it allows you to bluff, but idc
this is a paradox
whoever it learns, it also learns their character, often times making it no longer the worst person to speak to
Layman (minion): Each night, learn the player the storyteller thinks would be the worst for your team to talk to today and then their character.
problem solved
fire
info minions tend to be i mean... bad
spy is acceptable bc whole grim + misrge
but idk
what are ppls thoughts on info minions
They need another benefit. Spy has misreg, Godfather has kills, Widow has poison, Haruspex has kills (and finds Spartacus), Wraith and Esper get to communicate with evils, etc.
Scout (Townsfolk)
On your 3rd night, you learn an evil player.
mmm pixels

it's a screenshot of a screenshot
