#Homebrew Brewery
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Meh prompt
Townsfolk are drunk or poisoned if 1 specific player is, even if you are or dead. Each night*, it moves 1 step & you learn its direction.
Cobbler (Townsfolk): You start knowing an in play Minion, if it dies learn another (if any)
Medical Examiner (Townsfolk) - You start knowing a player. If the player you know dies, tonight, learn their character & learn another player.
Prompt: Garden of Sin Baiting Townsfolk, Outsider, or Minion
Elaborate?
baiting tf outsider or minion that has nothing to do with night kills
I'm confused, what?
nvm
The 2nd "learn" is superfluous
You start knowing a player. If the player you know dies, tonight, learn their character & another player.
???(Demon)
Minions and Demons do not learn eachother, by Day 10, Evil Wins. Each night*, choose a player and a character: if correct, the day ends one day sooner.
Very weak
It's a weaker leviathan if it manages to snipe all their guesses
And it can always guess itself as itself
you’d need it to be “choose a good player and guess their character”
but also day 10 is so extremely late
for timer demons with no killing, you'd want to at least be maximum 5 days long
or at least have other ways of killing or speeding up to prevent stalling
This would probably be better as good player & character. But then it would morph into TBA Ketos
Ketos (Demon): After Day 5, evil wins. Each night*, guess which Townsfolk a player is: if right, the end comes 1 day sooner. [-1 Outsider]
Also what prompt is this even for? It doesn’t seem to fit any of the recent ones
#1419169680613970010 message
Yeah but that’s not what this channel is for
I'm aware of that.
i'm going to be so honest rn, it just looks like you took ketos and au'wre and wacked them together without thinking about what makes the two any good
Oh I did it in the wrong channel
fuck
What the hell, I'm so sure this was Dawn and Dusk when I was making the character.
I was probably half asleep, I been tired all day yesterday.
Both have short names
Anyways
Prompt:
Make a new character using non existent keywords (ex. Flew, boiled, booked you got the point) but treat it as something popular like drunk/poison and etc
Don't explain whatsoever what it is until someone actually guesses it
A very good prompt ik..
Gourmand (Minion) - Each night*, choose a good player: Chosen hungry players poison their Townsfolk neighbors until dusk
How do you choose a good player though
Does the ST say no
The same way the Demon chooses a Townsfolk to become the Drunk with the Boffin’s ability, or the same way the Demon chooses a good player to Fiddle with
This is a Minion, they should know their team
Oh right
Oteŋøðé (Demon)
Each álephime, µîðanèt with two players: one dies and the other is côßamed until dusk. If all alive players are côßamed, the most løçavine is told this, and µîðanèts with a player: if it is not you, evil wins.
i tried to make this balanced but i'm concerned that the løçavine player doesn't have enough information to properly identify who to µîðanèt
but if that ever happens it's kinda on them not following the information
so i think it's fine
oh the first µîðanèt kill can be delayed btw, it just needs to happen during that álephime
Ngl i think that vøðŏębáĸ should be mentioned more in character abilities
Considering it's one of the most important things to happen during àlephime
tbf vøðŏębáĸĸing was poorly explained on the homescript
Let me guess
Each day, {visit the Storyteller} with 2 players: one dies & the other is poisoned until dusk. If all alive players are poisoned, the most correct player is told this, & {visits the Storyteller} with another player: if not you, evil wins.
i tried to avoid it
Alr nw
Darn
well kinda
I think the idea is that the keywords mean a new thing, not just a way of saying an existing thing
i imagined løçavine meaning ||"incredibly incorrect in the world they're throwing out or not benefitting the team in some social way"||
yeah
i was going for a "you don't know what i mean, but you can get the gist of what i mean"
what Questionably interpretated it as is basically the feel of the character but not exactly what it is
You have forsaken god
Alright man, at least I'm not a ĵóŀé
Leprechaun (Outsider): You are greened. If you die, your Townsfolk neighbours are aswell.
Greened being "must talk in an Irish accent" obviously
damn.. it really WAS that obvious...
Prompt: A character that could be a Townsfolk or Outsider, solely based on ST decision-making (aka the Pacifist meme but actually)
I believe I already have something like this
It’s a really petty Outsider Savant
That said
I would like to see an Outsider Artist someday
Also fire prompt
Maybe…
Martyr (Townsfolk): Each night*, you might die instead of any other player.
probably needs more to be an actual role but whatever
TF a lot of the time
Evils aren’t gonna die in the middle of the night
i was going more off "st doesn't use it so it's outsider via uselessness"
Oh fair
(Have a better ST)
(rumor has it that's the argument for pacifist)
Yes
this design i inquired before with my group, and it just seemed, uninteresting
it has a balance-driven purpose than a playerstyle-driven one and maybe its me, but i feel like we already have enough balance driven characters
however, you can reasonably append a condition onto it to make it more interesting
Y’all ready for the worse prompt yet
this one
Prompt: Design an Outsider whose ability contains the phrase “good wins”.
This Outsider cannot change alignments due to it’s own ability, & the phrase “if (& only if)” may not be used.
doesn't seem that bad, you can go the puzzlemaster route of big downside + upside to counteract it. Maybe something like
Outsider
If you nominate & execute a living Minion, good wins. (+1 Minion)
Good wins only when all Townsfolk die. [+1 Minion]
without the "only" (which breaks the prompt restriction anyway) it seems interesting, maybe an even if dead too. So demon cant go for all evil finale and might have to kill minions to ensure not only evils and outsiders live.
Good wins only when all Townsfolk die, even if dead.
This presents it as an alternative win condition, in addition to executing the demon, rather than it being the only win condition
I stick an only into it
Doesn’t break the prompt
Technically
as the prompt maker, it breaks the intention of the prompt and that’s my final say on the matter
Let me be clear, I think the character works, similar to Creepsye which is a Demon I like quite a bit
It just doesn’t work for this prompt
???(Outsider)
Good players don't know their character. Each day, they may privately guess which they are. If every player is correct, good wins.
It’s too slow
It doesn’t work in practice
Also
Generally
+1 Minion kinda sucks
On good roles
If a minion picks you, they learn this, and some good players become evil. If only evil votes on a nomination, good wins.
By this wording, if an evil player votes on a nom and nobody else does it’s an immediate good win. Which leads to the unfun strategy of trying to have just one-vote noms to clear players or just win the game instantly
got a shit prompt, dk if this can work
Prompt: A sort of public demon, like the following:
Narcissus/Narcissist (you can name it whatever) [Demon]:
Everyone knows who you are. (INSERT OTHER STAT HERE)
Mercisist
Everyone gains a box of 8 merci candies. If one's count reaches 0, they die. [Storytellers' wallets feel lighter]
note:
Merci can be stolen/mugged from others
how delicious 
Don't forget that they're also very delicious
So you may finish your box and die
Mfw i see my friend sneak up and steal all my merci:
Actually this may be too weak, make it 6
Or 8
@green shell i buffed it
And added the set up
✌️
@wintry vault new demon...
heretic 2: if good wins, good loses, even if you are dead
I think it's balanced
alternately "Good wins if all minions die. [+1 Minion]"
Ticket Puncher (Outsider) - Each night, the Demon may swap characters with a player: if so, learn this & if the old Demon dies by execution, good wins.
Prompt: Characters with “not-in-play” and any character type in their ability.
^i.e. It has a character type mentioned in its ability along with the phrase “not-in-play”
Paranoiac (Outsider) - You start by choosing a Minion character. If that character is not in play, you turn evil and become that character.
Hmm
This is interesting but considering that it’s a blind choice, it’ll turn out to be more like “You have a (4-M)/4 chance of becoming a Minion, where M is the number of Minions in play.”
It’s also very swingy
“You have a 0% chance of becoming a minion, where 1 is the number of minions in play”
Right
I can’t do basic probability
That’s worrying
Yours seems correct insofar
I think it was edited
it was originally 1-M/4
Wow I’m blind
Prompt: When/If/When you learn you die characters learning info about character types or alignments.
??? (Townsfolk) - If you die at night, choose 3 alive players when you learn you died: all players learn chosen evil characters.
Why does it have to choose alive players?
To increase the chances of choosing the/a Demon
But you can do that yourself, there is no need for the ability to force it
Most will choose alive players anyways
Well the idea as well is that if you get a Demon, they aren’t immediately screwed
The idea is that you can only know the living but cannot trust the dead as much by using this ability
Or idk
Maybe the idea is that if you get a demon, they aren't immediately screwed
Prompt: Make two characters, one of which must have their ability text mention the other character. Neither characters may have set up modification.
Example:
Changeling(minion): Each night, you might swap characters with the demon.
Archfae(demon): Each night* choose a player, they die. All minions have the Changeling's ability. The Changeling can choose when to swap.
Prompt: A character who breaks one of the written or unwritten rules of botc
Blackmailer (Minion): Other Minion's good neighbours cannot speak. [+1 Outsider]

decided to knock 4 out all at once
- A character which doesnt do anything in 1 minion games
- balancing by outsider mod
- minion which harms the evil team
- preventing players from speaking
Those 4?
Or which were the intended ones
good catch ye
Prompt: Make a Loric
Bartender (Loric) - Once per game, a dead player can drink the 'mystery sauce' to be revived & safe from death until tomorrow.
What “mystery sauce” 💀
The 'mystery sauce' is a drink made by the Storyteller for in-person games, of which the contents are unknown to players.
ITS A REAL LIFE BEVERAGE?? 💀
enjoy bourbon with mustard and ketchup
I feel like that is going to be exploited to become something disgusting
gonna put actual poison in my mystery sauce
Someone is going to put mint in Worcestershire
it’s just Dr Pepper :]
wait
adventure time card wars loser drink
hell yeah
coffee grounds, beetle butter, grape jelly, kimchi, and ham chunk juice
the good stuff
Executioner (Loric): Once per game, if multiple players are tied on nomination votes, they all die {but not executed?} at the end of the day.
Or, one that players made me think of:
Double Down (Loric): Once per game (each), a living player can "double down" on a vote. Their vote counts twice, but they do not gain a ghost vote when they die.
Wait this is peak
This is literal the pill in that one board game
My joke script will love lorics
Oneupmanship?
Yeah that’s the one
We love bitter pills here
you can achieve the same effect with cough syrup + antidepressants + laxatives
oneupmanship but better 
it's worse though because Oneupmanship removed the pills eventually
Timekeeper (Loric):
At the start of nominations, all players vote on a player to tally votes that day. They may do so in any order.
First thing to come to mind
Forcing someone to be Lobbyist is 😭
Throwing in one more before the NRB episodes release:
V.I.P. (Loric)
At the end of the the game, players vote based on a metric announced by the ST at the start; the player(s) with the most votes receive a boon in the next game.
Boondandy 😭
kimchi is actually good though
Tf is loric
What you do is
Wait
Let me see what i have in my fridge
So
A whole stick of butter..
Half a jar of chilli sauce
Worcestershire sauce
Soy sauce
Kefir
And apple jam
Idk if you can add blended onion juice
one i made that my group has been enjoying a lot on tb recently:
Minnowbucket (Loric) -
There is an off-script character in play. [+1 off-script character]
The Minnowbucket brings extra characters into play.
During setup, choose any one role and add it to the bag in place of another character of its type. Its setup effects also apply.
How to run
During setup, choose any one off-script role. It replaces a character of its type. The setup effects of that character then apply.
During the game, you may use misinformation (misregistering, drunkenness, poisoning) as though every character was on the script.
Examples
Josh, the Drunk, believes he is the ravenkeeper. When he dies, he chooses to see the role of Emma, the Witch. He sees her as the Damsel, which is not in play.
Emily draws the Choirboy token from the bag. She is playing Trouble Brewing, so knows another player must have drawn the King.
is it ridiculously unbalanced? yes.
is it fun? also yes.
oh the +1 fabled
yeah this should be official TPI please
I feel like we’re gonna get a lot of Loric that are “This is a gamemode people already do, but now it’s a Loric”
I should make some lorics for my school game nights
Big Sibling (Fabled)
Something bad might happen to whoever is most responsible for the death of the Storyteller’s younger sibling.
Spitfire (Loric)
On the final day, if you have not already, you must claim your role or bluff and explain what it does.
Puffilyjig (Loric)
All players are mad that they are Jigglypuff, or they might die.
How does this factor in roles like the Atheist or Heretic
Also: is there a list of prompts in this thread?
i don’t think so but you can just search for “prompt” and find them
atheist replaces a townsfolk and removes the evil team as usual, and the storyteller can be executed as though they were on the script whether theyre in play or not
heretic can replace an outsider and acts as normal (very unbalanced on most scripts)
im falling ballsy enough to revive the thread with this:
Prompt: Character that removes a Minion from the bag (can also a Minion. like Marionette).
???. [+2 Marionettes. -1 Minion]
Faelix (Minion)
If you are executed, Evil wins. The 1st Townsfolk the demon nominates becomes an evil Faelix if they live at dusk. [+1 Townsfolk, -Faelix]
goes to post my Clocktober Phobos #5 character (basically the same prompt)
...wait, this is for new characters, darn...
Puppeteer (Minion): The Marionette might neighbour you instead of the Demon; you learn if this happens. [+Marionette, -1 Minion.]
-# And we ignore the obvious "this doesn't work in a 1-minion game" point, yeah?
I have an inkling I might have seen something similar in a contest…
Can’t remember where though
Probably a cool ability
Recruiter (Outsider) - The 1st Outsider the Demon kills becomes an evil out-of-play Minion & keeps their ability forever [-1 Minion, +1 Outsider]
The “forever” is meant to imply that even if the Recruiter is dead, leaves play, or is droisened, the effect remains. Which should probably apply to the whole ability tbh
Recruiter (Outsider) - From now on, the 1st Outsider the Demon kills becomes an evil out-of-play Minion & keeps their ability [-1 Minion, +1 Outsider]
Is this clearer? It’s kinda jank
i think the 'from now on' should be after the effect
then its good
The thing is it needs to also apply to the “1st Outsider” thing, otherwise the Recruiter can get exe’d d1 and boom no more Minion
Maybe just make it “or executed”
Idk
Even if executed
The 1st Outsider the Demon kills becomes an evil not-in-play Minion & keeps that ability from now on, even if you are executed. [-1 Minion, +1 Outsider]
Yeah that works
This also works similar to a Fang Gu on script where most Outsiders will lie for at least the first few days in case they get recruited
to be clear are they meant to keep their outsider ability or their new minion ability ?
Probably the Minion
i assumed outsider to be honest
The Storyteller gains this ability instead of you. The 1st Outsider the Demon kills becomes an evil out-of-play Minion & keeps their ability. [-1 Minion, +1 Outsider]
this could sort out the droison/death/character change issues...
No because I want the Recruiter themself to be recruitable, and if they don’t get recruited they can eventually out to say there’s probably a dead Minion
the storyteller has this ability
not the token
Prompt: a Traveller a pet could play
Doing some of the prompts myself:
A character with a set-up ability that adds at least 1 evil, such as [+1 Demon] or [+1 Minion].
Blue Tycho
Each night*, you may choose a player: they die. If you choose the same player as the Red Tycho, no one dies. [+1 Red Tycho]
Red Tycho
Each night*, you may choose a player: they die. If you choose the same player as the Blue Tycho, no one dies. [+1 Blue Tycho]
this is ultimately way way too powerful
This is very strong. Two Demons in general is very strong, this adds an evil too, and the downside is pretty minor
even if one of the demons never choose to kill it’s still too strong
I think the way to fix it (maybe) would be:
Each night*, choose a living player: they might die. If you choose the same player as the X, evil loses. [+1 X]
Fewer kills and much higher risk. If you get too far then you have a huge chance of losing, so you’re incentivized to off one of the Demons earlier on to remove the risk
the balance is probably there but too polarising imo
you either stomp or insta lose and it’s anticlimactic
Early on the risk is low or even none if you can even kind of coordinate. But as the game progresses it gets a lot harder to coordinate, so it’s easier to off the Demon that isn’t trusted
Ohhhh that's fun
Is the "they might die" at ST's discretion or some other metric
Make an Outsider without the words "dead" or "die" (or any similar word)
Stepswitcher (Outsider)
Each night, you may choose to switch sides.
ST’s discretion. Can sometimes kill twice but should mostly do one I think. If a Demon is chosen, it should basically always kill them
Goodest (Traveller) - You can’t vote or nominate. Something good might happen to whoever is most responsible for your happiness. Something bad might happen to whoever is most responsible for your death.
Prompt: A balanced cop (A Townsfolk that directly learns the alignment of a chosen player/players)
That’s not a cop tho. I don’t just mean a Townsfolk that learns alignment-based info
Forgive this
Death 
Ok lemme think
It doesn’t have to be its own chosen tho
Right
As long as it’s direct “this player is this alignment” I think it counts? Idk it’s a little vague
As close to “EN,CAP learn their alignment” of a base as possible
Each night*, choose a player: the next clockwise ??? learns if they nominated an ally that day. [+0 to +2 ???]
Does this count 😭
Wait nvm
Is not great with a lot of things
Townsfolk:Each night, choose an unique player: learn their alignment. If you have learned 2 good players this game, good loses.
“Corruption but much much better”
So this bypasses Vortox in wincon
The downside is effectively null
I was considering "if you learn 2"
I think just making it mandatory (and unique) would help, though then it’s more like Corruption
oh my god i thought you meant if someone literally kills the pet
like yeah i hope something bad happens to them. going to jail perhaps!
Hahaha
If a player gives you something, the demon gains an ability that helps your team.
You start knowing the alignment of your neighbors.
No idea if that's balanced
no that's just empath
You start knowing the character types of your neighbors, but not which is which.
That’s definitely not a cop either
better empath
"crime-baiting"
A whole new way to play BotC
Russian Roulette
Each night, choose a player: learn their alignment. You have a 1/6 chance of dying instead.
i dont think thats entirely accurate
"Outsider Minion" is objectively stronger than 1
empath is ongoing
alignment isn't the same as character type though (unless it is)
if anything it's a stronger seamstress with less agency
(the vibe I've always gotten is that alignment is good/evil)
you are correct but alignment can be inferred through character type in 95% of cases
seamstress is empath with more agency
You start knowing the alignments of your neighbors, but not which is which.
okay well now it is worse empath haha
like, at setup? yes it is
unless specifically BH
If I remove the “not which is which” does it balance better
uhhh maybe ? i think empath is still just the more interesting variant of that ability though, YSK roles that don't have to do anything to figure out their info can be quite bland
Each day, choose a player: you learn their alignment. If you learn players equal to the number of good players, evil wins.
not really a meaningful downside since you can just pick a previously chosen player once you’re at good players -1 learned
Choose a different player?
you can always just get yourself executed if you’re 1 night away from the limit
a balanced cop usually needs their information to be unreliable in some way
for example village idiot has to figure out which of the idiots is sober, and until then none of the info can meaningfully be used - evil players being able to bluff being village idiots can further muddy the information
Does that limit the information enough
Having a set number of days before you need to self execute
not really, but it would be an unfun playing pattern for the townsfolk anyway
I feel like this is an issue with making homebrew characters in a vacuum
Like on their own roles like the Knight or Steward are kind of boring, but in certain scripts their info is pretty important
Idk it’s hard to fix characters that are “this is worse/better existing character”
Like do I make it better/worse, or will that just be existing character
Do I change the mechanics of how the character works or will I just make another existing character
well ideally you should be giving it a unique twist that allows it to be on a similar power level to other official characters whilst maintaining its own identity as a character
I try to but being told “this is just existing character” doesn’t make a clear path in any direction
What I mean is that it addresses a problem but doesn’t provide a clear answer to “where do I go from here”
if you find that you’ve designed a character that is “x but better” or “x but worse” you should try a different approach to the design rather than trying to balance it, if that helps
Like starting from the beginning?
you don’t have to start fully from scratch
if it weren’t so late i could probably come up with a good example of this
perhaps some more experienced home brew people can help out
Get a good sleep
??? (Townsfolk): Each night, choose a player: learn their alignment. Until your 3rd night, the Demon registers as good to you.
thats my attempt
or even
??? (Townsfolk): Each night, choose a player: learn their alignment. Until you choose a Minion, the Demon might register falsely to you.
A bit tangential, I had an idea to make an outsider based on this:
??? (Outsider): Each night, you may (if dead, must) choose a player: learn their alignment. If you chose an evil player, your team loses at dusk, even if dead.
(again, not a literal response the prompt itself, just an idea based on another submission)
this can just choose the same player over and over
that they know is good
It chooses itself
idm throwing on “unique”
(partially designed by one of my players; yes, the blue/green icon is on-purpose)
Added for clarification: Yes, Familiar protects against Assassin, because you never disturb a cat.
Assassin:
Jinx: Familiar takes priority.
(Forgot to include that in my original message)
probably not a jinx, but its perfect as just an almanac thing
Question, why green?
Algae
According to said friend:
Much like how dogs see in mainly blue and yellow, cats mainly see in blue and green!
(I'm not sure how accurate that is, I thought it was blue-yellow like dogs)
Okay, apparently they might be wrong? (Basically, I've now got a small set of animal-based roles, that are designed to be somewhere between a Traveller and a Loric? I think that'll be my argument for Blue-Green?)
They aren’t very wrong
Cats have blue and green cones
However green is very “flat” to them
Yellow is more strongly perceived
This is probably because like
Red is the opposite firing cone to green
Prompt: A non-Outsider that wants to be executed
Shadow (Minion): The first time a Shadow is executed and dies, the player who nominated them becomes an evil Shadow tonight.
Isn't that just Mez but requires being executed?
hmm yeah maybe it would still work as a Demon?
Shadow (Demon): Each night*, choose a player: they die. The first time a Shadow is executed and dies, the player who nominated them becomes an evil Shadow.
if you run public mez it’s pretty different (and hot take but public mez is like 2x better)
gives the demon an out from accidentally being hit, but if town is certain they were the demon they can kill the person who nominated them too
hmm no thats guaranteed win in final 3
ok im not sure if this is better or worse
Shadow (Minion): When you are executed and die, the player who nominated you becomes an evil not-in-play Minion tonight.
harder to pull off than mez for a better reward, technically +1 minion but only after one is dead
The first time you are nominated and executed, you learn the character of your nominator.
Prompt: Roles that actually support 
/j
Minion
Each night, choose a player: until dusk, they ignore drunk and poison. One of the demon’s townsfolk neighbours is poisoned.
Nunny what is this
Bro what 😭
How does a character support lleech per se
Why is a Minion making TF sober and healthy
That defeats the point of being a Minion
To hide who is poisoned
You do need to know who is poisoned for it to work but that’s fair
Just ask the Demon
I meant in terms of other poisoning like ND or your own
Well ND is now nearly indistinguishable from 1-kill Vigor
Which is good luck to good
You’d know this is on script though
Still very hard to find Demon
Too much/too little poisoning makes it hard to find certain Demons
I think timing an ability use perfectly to make a tf think they’re not poisoned would be fun but
I mean that’s subjective
I’m not here to valiantly defend my idea as if it’s great anyway, I’m aware something that was the first thing I thought of on the spot in response to a prompt is going to not be perfect
Which I would assume is the point of this channel
jeebus christ
i would like to point out that is the storytellers job not the players
Hi fake
To be clear nunny, I don’t necessarily think the idea is bad, I just think that this isn’t the way to implement it
hiyaa
Tbf I do agree actually
I think poison is most fun when it’s actually got a consistent source or area of effect, it would probably be the same for… unpoison? LUL
I do agree with questionably tho that it might be too overbearing having to build around “they could be poisoned but then unposioned” on top of normal poison
I’ll swing again I suppose
Minion
Your townsfolk neighbours abilities malfunction if they are healthy & sober, and work properly if they are drunk or poisoned.
Could be interesting but probably way too script dependant. I feel like it’d either end up being minion no Dashii or really mess the evil team up with the wrong combination
Hear me out
Each night, you may choose a player: they are poisoned. Then another is healthy (& learns this).
Well Spoiler (M) - All good characters are poisoned. 2 good players start knowing a player: 1 is you.
Horrors beyond comprehension
Might be too much. The idea is, Lleech wants town to focus on killing evils instead of goods, so give it a Minion that draws all the focus onto itself. Even then, I don't think Well Spoiler quite achieves that.
Yeah no the game is completely derailed
I think there is something to the idea, just need to balance it out. Anyway, along the same lines, Psychopath is really good with Lleech if you don't have PG or Tor on script.
Tombcrawler (Minion):
The first executed evil player lives but registers as dead. 1 good player knows a Tombcrawler is in play.
what if the lleech was also the zombuul? (unless a minion is executed first)
Each night, choose a player: tomorrow, they are mad that a certain character is in play, or they might die.
The original idea behind this was 1. Reverse psychology (“if I was mad that a Lleech is in play, that must mean that a Lleech is not in play”), and 2. Potentially forcing bluffs that make a player look poisoned (“Washerwoman said either Sam or Will is the Noble, but neither is”)
Homebrew aside, Widow might pair well with Lleech
The second example wouldn’t work, would it? The targeted player is mad something is in play, so there’s no way to make them mad that Noble isn’t in play
In that case the person bluffing as the WW is mad a Noble is in play
(I don't like the 2 together 🙈, I think lleech works best with minions whose way of misinfo isn't static since it becomes a more intersting puzzle.)
And so bluffed as the WW to say a Noble is in play
Fair
My reasoning was that because Widow is a louder means of poisoning, it might draw focus to who the Widow’s target is and away from who the Lleech’s target is
I do like the idea of pairing Lleech with nonstatic misinfo though 🤔
The issue is that there’s no way to differentiate Widow poison vs Lleech poison, so any perma-poisoned player could be Lleech host or could be Widow poisoned with no way of telling
Yeah that’s fair
Would “mad that a certain character is in play” or “mad that a certain player is a certain character” work better because I’ve toyed with the latter but in my head it sounds kind of bad
“Mad to the public”
“Mad to other players”
Like obviously in private chat you can’t just go “you’re the Sailor actually” but in public you can’t go “well Sarah told me she was the Sailor”
Madness in all officially released characters seems to imply convincing everyone, but is it possible to be mad to a specific player/in public/etc.?
My dog wrote a song like this
wifom my beloved
Who’s wifom?
wine in front of me
I feel like a Mafia boomer
Wine in front of me, amogus, bussing, the only thing you should be bussing is the bus to school
THE PRINCESS BRIDE Clip - "Game of Wits" (1987)
A fairy tale adventure about a beautiful young woman and her one true love. He must find her after a long separation and save her. They must battle the evils of the mythical kingdom of Florin to be reunited with each other. Based on the William Goldman novel "The Princess Bride" which earned its o...
It’s a reference to this scene from The Princess Bride. Incredible movie btw
are you referring to omgus
Whatever the youngins are calling it these days
Prince (Townsfolk) - "If you would be executed, your nominator is executed instead. If you nominate, you are drunk until dawn."
Prompt: A demon that 1.) adds an extra evil and 2.) has little or no kill control. (Examples of 1 are Fang Gu and Lord of Typhon, examples of 2 are Al-Hadikhia and Lil' Monsta, example of 1 and 2 is Legion)
So you want both
Or “inclusive or”
Also Legion adds multiple extra evils
1 and 2. Little kill control or no kill control, both fulfill 2.
Virulen (Demon) - Each night*, a living neighbor of an evil player dies. [+1 Minion]
??? (Demon) - Each night*, choose a player: they die unless a player of their alignment died today. [+1 Minion]
-# hold on I acc kinda like this
Prompt: Make an ability that uses the words “and” and “or”
Each night, choose a player: learn if you've chosen a Minion and a Demon this game.
Wait this is absurdly strong if it procs
“And” AND “or”
Bully (Outsider)
When you are nominated and executed, guess your nominator's character. If you are wrong, one or both of you might die.
klutz lite
Really it’s a Saint lite lite, so I’d make it have to guess all alive characters lmao
Stalker (Demon) - “Each night*, choose 1 or 2 players: they die, and a good player learns who you aren’t if you chose 2”
(For a BMR-esque script)
??? (Demon)
Each night*, choose a player: they die. Or choose up to three players and three characters. For each character you get right, that player dies.
??? (Townsfolk) - If your alive neighbors are the Demon & a Minion (or 3 players live), Townsfolk can't die.
holy hell this sounds cool
no idea if it works but i fw it
Prompt: Two or more characters with the exact same ability.
(eg. a Townsfolk/Minion pair with the same ability)
I always think of plague doctor for this stuff
Plague doctor could very easily be a townsfolk
i do wonder how many existing roles could work as different character types
ive always thought pacifist minion would work well on the right script to make good players suspicious
Alchemist kinda just proves that most Minions can lol
apprentice makes most townsfolk and minions work as travellers too
I feel like they are only suspicious because of the fact da exists on the script, so you'd need more reasons for evils to survive exe and those will probably end up being more useful for evil than an evil pacifist
Pacifist (Outsider): Executed Good Players might not die.
Embalmer (???) - The 1st player you nominate dies tonight.
GET OUT 👹👹🦅🦅
Prompt: A Demon that doesn’t directly kill and doesn’t have an explicit timer (as in not like “Evil wins after day 5”)
So like Au’Wre would be an example of this prompt
??? (Demon) - Each dusk*, each player guesses another’s character (different to all others): if all good players have been wrong once, evil wins.
Reminder token nightmare but otherwise fun
You have to mark which players have been wrong though? Because if that specific player is wrong again then it doesn’t count as another wrong guess
Uhhhhhh yes
So at least 10 reminder tokens
Yeees
Hear me out
You just have “Dead” reminders
And then use shrouds to show if someone’s been wrong 🔥
Does “different to all others” mean different to other guesses that day, or other of your guesses on previous days? Or both?
all previous guesses
Eagles. is Luis American now?
Doesn’t that just mean that each player can only be correctly guessed once throughout the entire game? It’s also a nightmare to remember all those guesses
yes and also "just try your best"
I need your funniest/best "Nightwatchman but better" characters
Prompt: Outsiders that don't create misinfo socially or mechanically (EX: Butler, Golem, Snitch, Zealot)
Not sure if this counts, but in many scripts this creates a confirmation effect very similar to Nightwatchman
Beholder (Townsfolk): Each night* choose a player: if they are a Townsfolk & were mad about being a not-in-play good character today, they become it.
A lot of characters that might not work with everyone
Signature (Outsider) - If four dead good players have no dead good neighbours, your team loses, even if dead.
(by Cutlass Boardgames)
Imbuer (Outsider) - Each night, choose an alive player you have never chosen before. The Demon has the last chosen good player's ability, even if dead.
Admiral (Outsider) - You know a living player. If the Demon kills them, they learn this and can choose one of this player's living neighbours tonight.
Spikeball (Outsider) - Each night*, if a good player has nominated or chosen you today or tonight, they die.
Foreman (Outsider) - Each day, up to one player might die, even if dead.
Idolater (Outsider) - On the second day, a Minion becomes drunk. From then, the Storyteller has their ability and can use it privately, even if you're dead, but not if they die and you live.
Am I misunderstanding Idolater? Is it duplicating the Minion ability at all times except the 2nd day?
Choose a unique alive player
It should be becomes
I see
I'd remove the 'not if they die & you live' clause but it seems like an interesting Outsider
Especially with OPGs as it can cause double procs
Needs jinxes
This lets a Psycho kill without outing which is an interesting dynamic
The Minion doesn't know they're drunk, so a Psycho might attempt to kill for nothing to happen, and then a player nominates someone and dies mysteriously
I still think in a lot of situations a good decision for the ST would be to mask the Idolated Minion and repeat after the drunk Minion
Like Vizier maybe
In that case it's just a death insurance policy right?
That and bad decision failsafe
I think there's potential if it just removes the ability instead of drunking, so that evil knows what's happening and can plan around it
"You're a drunk Godfather and kill your Demon after a Fang Gu jump? Yeah no"
Perhaps
It's used in one of my homebrews with the main gimmick being game state confusion
Snitch arguably does create social misinfo, but I see your point. To illustrate, I'll make another character that grants social power without necessarily causing misinfo.
Utopian (O) - Once per game, something bad might happen to support an evil player's bluff.
Took me longer than expected to come up with that, social power is a tight design space, mostly already filled by Snitch, grim peekers, and their contemporaries. If I didn't already have a character that told the Demon what Outsiders are in play, I would've gone straight for that.
Why doesn't a Recluse execute itself in games without a dead checker? People don't play perfect clocktower and executions are valuable.
Lots of reasons
Scarlet Woman
Mastermind
Godfather
- the EID clause
Also Spy
The ST has to claim Psycho to kill someone
That's what "privately" is for. I meant it as "not publicly", I guess it can use better wording
Mailman (Outsider): You must nominate a living player every day, the Demon learns your nominee's character tonight. If you are executed and die the Demon sees the Grimoire.
Cryptographer (Outsider)
Players may privately visit the Storyteller to nominate in advance, even when dead. These go straight to voting. If you die, all future ones must be private.
struggling for characters on this one
if only the word nominations was shorter
this is my idea of a hard confirmed outsider that's hiding
interesting
Urn Bearer (Outsider): On your first night, choose a player: if they are executed, the Demon may choose a non-Demon ability to gain, even if dead.
Ooh I like this a lot. I wonder if this works better as a 'harmful rule' rather than being attached to a specific player, something like:
Mafioso: 1 player "is the Mafioso". Nominations must be made privately before nomination phase, then happen in an arbitrary order.
Sounds more like a Loric than an Outsider.
This version doesn't confirm anybody and anonymizes nominators, but to compensate it adds a Townsfolk and keeps defense phase
Fair enough. It is inarguably harmful to good though, so it seemed sensible to tie it to an Outsider
I wonder if a character that adds harmful Lorics could be worth making
Lorics get to be one-sided. Big Wig is very similar to the Mafioso you suggested.
I dont think its entirely evil sided
It lets dead players nominate
Fairy (Outsider): A Loric that harms your team is in play. The Storyteller may invent a Loric [- the Fairy, +1 Loric]
or at least the original did
My variant does not let dead players nominate
This is just:
An extra rule is in-play. All know what it is.
unless you mean like
There is no outsider
at all
It removes itself so there's no Outsider
The Outsider is effectively replaced with a harmful rule that isn't tied to any particular player
Fairy (Loric):
All players learn an extra rule. If an Outsider was removed, it is in-play. [-1 or +0 Outsiders]
Maybe this could be more fun
That could also work
or clear i mean
both I think would be fun
I dislike the separation of Lorics and Fabled tbh
Because stuff like this could be both
I like the ambiguity about it being in play, though I'd imagine the ambiguity would usually be solved pretty quickly
its a very blurred line
depends on the rule
True, though if it's a hidden ability it's probably better just being tied to an Outsider player
woot
The Fey(Outsider)
I won't do ability text bc I SUCK HORRIBLY At them but the concept of the Fey is that, of they are responsible for a execution of their alignment, they potentially might switch, the twist is that a player of their last alignments(if they switched) becomes drunk until dusk.. idk if it counts anymore..
If you don't like that here is another
Astronomer(Outsider)
The concept of the Astronomer is that, things that aren't supposed to happen might happen, even if they are dead.. almost like a Atheist..
If you are most responsible for executing a player of your alignment, a player is drunk until dawn, and you might switch alignments.
The Storyteller can break the game rules, even if you are dead.
This is wrong
I think i misread
They only drunk a player if they switched alignment
Ohhh
I was struggling with that one for character count purposes
If you are most responsible for executing a player of your alignment you might switch alignments. If you do, a player of your previous alignment is drunk until dusk.
165 characters
If you are most responsible for executing a player of your alignment you might switch alignments, and a player of your previous alignment is drunk until dusk.
Is that still the same ability
If you are most responsible for the execution of an ally, you might switch alignment & a player of your last alignment is drunk until dusk.
Yeah
I can't for the life of me make good ability text..
Also the Fey can be found in my HB Collection List!/ :3
This was the original Fey Idea...
This thread is for creation of new ideas by the way, not reposting things you've already made. Please keep that in mind
To be fair, the ability text of @split crater & @red flame is so much damn better lol..
Completely irrelevant
Yeah no workshops are for making new ideas, not for showing off previous ones
Prompt: Good character with the setup text [+0 to +2 {character}, one of the extras is evil]
Adds none to 2 outsisers .and the extra outsider is evil..
How it would it work on
and
if someone perse created a ability that fits that
(in general, outsiders that can swap alignments..)
do you just mean
Minion: [+0 to +2 Outsiders, 1 of which is evil]
?
No bc it’s a good character
Oh wait it's specifies a character..
Still if the character were those.. how would it work..
oh whoops missed that. i can’t imagine this being a TF though
Hm..
I could only think of buffing balloonist with this and adding a hit of Bounty Hunter /j
??? (Townsfolk) - If you nominate & execute an ally, you are executed instead. [+0 to +2 ???. 1 of the extras is evil.]
Theres something here
But idk what
i fw this one but feels very very strong
For sure
But tbf i find it easy to overtune something first then bring it down instead of the inverse
adding a “might” would probably feel bad, no?
Definitely
If you nominate & execute an ally today, you might be executed instead
^ not it?
Pacifist can afford that bc many good players will get executed
This only gets one chance
See above
I forgot the clause I know.
Hmmm [+0 to +2] of the character is hard to build my dumb ahh brain..
True.
But that still feels bad with how tough it is to fully command an execution
the problem is you just get so much value regardless of how an execution goes rn
you execute someone & die? publicly confirm your role and give the whole town a seamstress ping
you execute & they don’t die? seamstress ping again AND you can keep nominating
What if we just make a BMR character have that clause like a tinker.../j
+0 or +2.. one is evil oh god... :')..
If it’s hard to build around the clause itself, think about what it actually means gameplay-wise
True.
Welp, goodluck cracking the case on that one chat.
a might would at least mitigate the value of an execution going through
Don't think I can think of any at the moment..
It’s alr just come back to it later if you want
Tbf it would also make negatives more bluffable instead of “rip you’re the evil one”
Prompt:Negative evil mod(doesn’t matter how)
Lazyloader (Townsfolk)
[-1 Minion]
doesn’t matter how, eh?
I meant like
“could be a TF that removes a minion”
“A demon that can turn good”
[-1 evil Luis]
LARPuff (Fabled)
There are no deaths or executions. All players roleplay as pseudo-medieval Jigglypuff. [No evil players)
Big Brother (Fabled)
The game ends when one player is left alive; that player wins. On the final day, dead players regain their vote token. [No evil players]
Celebrity Big Brother (Outsider)
There are celebrity guest stars in-play. [+1-5 guest stars, +1 Big Brother]
okay this is getting out of hand
??? (Outsider)
If you die, two good characters turn into evil Minions. [-1 Minion]
Hear me out
??? (Outsider) - If you die, two good players become evil Minions & learn the Demon. You must die on the final night. [-1 Minion]
“become into evil Minions” 🥀
Stop nitpicking 🥀
I’ll make good of you
Then it would be “I’ll make better out of you”
Baron (Demon)
Each night*, choose a player: they die. [All Townsfolk have Outsider abilities. -? Minions]
no, why be complicated? just say “I‘ll make you better”
Because we live with it
booooo
Yeah no that’s just bad for evil, I’d take +2 over “they all get Outsider abilities” and I’ve literally ran a game where everyone had 3 of them
Each night*, choose a player: they die. The 1st good executee becomes an evil Minion & keeps their abilities. [-1 Minion]
D
Storing this away
You might be cooking
Psychic(Townsfolk)
Minions you nominate and kill don't die, instead they lose their ability.[-1 Minion or +1 Minion]
-1 or +1 Minion is so insanely swingy
Oh wait just negative evil mod
Birthday(Fabled)
It's my birthday, so all go Atheists! [-1 Evil, No Demon, No Minion, just Pure Chaos]
-# prob a semi-joke prompt..
[-1 or +1 Minion]
Yes
a townsfolk adding a minion is so bad for town haha
and if this removes a minion its just extremely strong
So is one removing it for evil
Pride(Demon)
Concept is, for every vote they got they gain a kill.. but it's make it so they're alone.. no Minion.. just them vs the World.
Is it too OP.. yes.
Based of: Pride from 7 Deadly Sins.
Goddamn mosquitoes are just eating me alive... :-;
I have 7 Bites within the span of 2 minutes..
if its a joke prompt it would fit better in #botc-memes, this is a workshop for making homebrew
otherwise, i dont really know the ability does because it reads like flavor text
Make this 8 bites.. oh no.. 9 bitesm
Do you mean like
Pride (Demon): Each night*, you may choose a player for each time you voted today: they die. [No Minions]
Yeah that-!
If they vote thrice they kill thrice
With the right demons..
They can pretty much mimics..

charge

But it feels like pride might be too OP..
Not OP
i think it runs into a few problems:
- being a solo evil doesn't tend to be fun since you win or lose alone
- town can completely shut down this demon by just agreeing not to vote or nominate and infinitely get information
- once there is enough info, town can just agree on who they wanna execute so the demon can only vote once and becomes a vanilla demon with no minions
- this scales poorly with player count as you lose more minions for no additional benefit
Wait.. does
badically detect this..
I mean all they need is to vote once and the FG will see a yes..
TC too.. it can figure out if there is Pride..
Idk who
works with 0 minions..
Yes
They learn no
I think the best way to do this Negative Minion count is.. A Loric.. or Fabled..
Well not necessarily
You just need to understand the implications of decimating the Demon’s support
If anything I’d be hard pressed if I had to say I liked a Loric or Fabled that removed Minions
Prompt: A character with a win condition
Going back to a simple prompt
Minion: If a good player chooses you with their ability at night, you learn this & your team wins if you are executed tomorrow.
THAT Person (You Know The One) [???]
You win, and everyone else loses.
...okay, in all (attempted) seriousness:
Chaperone [To]
During your first night, choose a player; if you and that player survive until the final 3, your team wins.
-# It's like Mayor, but worse!
??? (Demon)
Each night*, choose a player: they die. If all living players are poisoned, evil wins.
I need to workshop this
Night 1 kill, wow
Feels too codependent on minions
Shoot you’re right
Yeah this is definitely super swingy since it has no way of poisoning by itself
I would love to make a night 1 kill demon work
I didn’t want to make it poison instead of kill because that might give the game away depending on the script
But if I do both that’s almost like a double kill
I think the only way I’ve seen work is to make it like BarrowFog where its kills still appear alive
Each night, choose a player: they die but register as alive. From the next night onwards, they register as dead.
weaker pukka?
Maybe
I find Barrow Fog really interesting and since finding out about it I’ve wanted to try and make it work
!!!
best of luck with that, it got scrapped for a reason
I think these two are actually really interesting on timer scripts. Specifically if they can’t kill, like:
Each night, choose a player: they are poisoned. If all living good players are, evil wins.
Each night, choose a player: they die but register as alive until they die again
Maybe with some other buff so it doesn’t take a super long time to win. It’d be combined with other timer Demons, maybe Au’Wre would be fun
It’s like the itsy bitsy spider like I know that I’ll fall down the water spout but I’ve gotta get up and try again
Who’s Au’Wre
Wait Pukka Fog and Riot
Hmmmmmmmm
Au’Wre is from the Bootlegger Anthology:
“Each night*, guess your Minions: You learn how many are correct. If all are, evil wins at dusk unless an evil player dies by execution & all players learn this [Evil players don’t learn each other]”
Equinox (Minion):
Evil wins at dusk if your living neighbor is the Demon. Good cannot win if you live. [You Sit Opposite The Demon]
Might be too powerful
At lower player counts
I wish it scaled better
😔
This is actually one of the first few Minions I made in this thread
oh thats cool!
I think it happening at dusk
Gives the good players more of a chance yk
Cause if you notice its possible for 2 players to be the demon equinox pair that wins at dusk
You can execute either one of them
the game wont end
unless both are dead
but if youre scared you can do it
Evil wins at dusk if your living non-outsider neighbor is the Demon (a good player learns this). [You Sit Opposite The Demon, +1 Outsider]
I think this could be more balanced
An evil team going for this wincon already has a pretty noticeable tell with how it kills, so I think it doesn’t need an extra tell, but that’s just me
Well its altered by the fact that it ignores outsiders
Also it makes it more balanced in low player counts imo
where the demon could kill 1 person
and have their win con
silently
I think its just impossible to balance
should be fine
town can always kill either way if there is a big gap
and worst case good wins after final 5 if they miss killing evils twice in a row
so it's not that problematic in smaller games
in a 7 player game, if town executes a good player, the demon can kill the good players neighbor and the win condition is met
they only win at dusk
so thats fine
And this is just with 1 player dead
wait
i gotta show it on the other side
basically with just 1 player dead
executing either of their neighbors could lead to a loss here
ok so what does town do here, theyve executed player 3 and player 6 died at night, if they execute anyone other than player 1 they could lose which seems very unfun so idk
I just think anything with connecting neighbors via dead players fails to work
well
at low player counts
then town has to consider
are we really this scared about this minion?
which exes seem like they are lifely safe
it just doesnt seem fun to randomly lose, cause the threat is very active here
it's not a random loss
it's a calculated risk
one which evil probably played well for
to win
ig its like fearmonger a bit, where it could be anyone
its just that more players = more nights of info and more days of executing before it becomes a threat
more players getting more info for longer
vs less players getting less info for less
scales poorly imo
does it tho?
the wincondition is likely to proc after ~half the game
no matter the player counts
isn't that pretty fine for the character
Stargazer(Traveller)
Concept is, the Stargazer may once per game guess everyone's role. If correct, they're alignment wins. But they might swap alignments each night.
I feel like I seen this ability text somewhere but I can't remember what, if so.. I Didn't mean to copy the abikity text..it's just a coincidence..
This is a TF in the same vein as Cult Leader
Not a Traveller
Furthermore, wincons on Travs are generally feels bad
It’s a very common Minion or Demon ability in homebrew. This doesn’t really work as a Traveller for the reasons of:
A. This is so so much stronger as evil. As good it’s just a really really weak Al-Saahir, while as evil it’s a very serious threat that’s gonna get exiled immediately
B. Swapping alignments means they could start evil, learn the Demon, then turn good and just… execute the Demon
C. It just isn’t fun to have this join as a Traveller
This is a very weak TF. Compare this to Al-Saahir, which stays good and only has to guess Demon/Minion players (not even their characters)
True.
Making it much better as a Minion/Demon
If you publicly guess all opposing in-play characters (once), your team wins. You start as your neighbor's alignment.
This could work a bit better, still I dont think travellers should be able to just win the game like thattt
maybe another strong upside
and remove the alignment specification
Prompt: characters which allow starting evils to become good
??? (Townsfolk)
You start knowing an evil player. If you die, they change alignment and become good.
im assuming if you die at night
or this just insta wins for good
Ah yes I love “you win the game”
you just get executed day 1 😭
also this is really strong even without it
"YSK an evil player" is strong
??? (Townsfolk)
There is an evil Townsfolk. If you die, they change alignment and become good.
hmmm interesting because you do confirm yourself to the evil TF, but i'm not a fan of TF that just want to die during the day
If you die at night maybe?
also if you want any syntax feedback, the evil Tf should be in setup
If you die, the Townsfolk you made evil becomes good. [1 Townsfolk is evil]
Epic
Warlock (Townsfolk)
When you nominate and execute a Minion, the Demon swaps characters and alignments with another player.
"You need not worry about evil in our midst. My wards shroud this town, and no devil shall find respite while they hold."
This prompt makes me think of Snake Charmer
Prompt: Good characters that can cause deaths
???(Townsfolk)
Evil players you nominate are drunk until dusk. Deaths are arbitrary if the Demon is chosen.
(it's a sort of Potion, not z knife..I'm just ass at making icons)
Prompt: An ability structured as follows:
Night 1: (effect x)
Night 2: (effect y)
Night 3: (effect z)
Satan (Demon): Evil players might die anytime, Dead players can nominate and become good. [All players are evil, no minions]
idfk lol
Soooo this just loses guaranteed?
And also can’t kill which is rough
Actually wait no you win bc everyone’s evil so you don’t execute ever
deadders can nom
but nobody bloody knows the demon
so like
i see
Prompt: Minion that runs the game as much as the Demon does
what
like they're centralizing
12|03|25
Happy Holidays!🎅
Make a Character/Loric/Fabled centered aroundChristmas!
Krumpus (Demon): Each night*: choose a player to add to your Naughty List. If only 2 living players aren't Naughty, all Naughty players die.
Needs some kind of upside but already very wordy
"choose 2 players" I think
yeah, compared to shab it's probably balanced then
Shepherd (Townsfolk)
You start not neighboring the Demon.
Knight if it required weird character assignment
Each night*, choose a player: they die. You may instead choose to gift them a present of your choice. [All players know the presents]
So basically it'll look like
They are poisoned
They learn an advice that may help their team
They are mad
Etc etc
Not much of a reason not to just choose the kill
Idk maybe trade your kill for a possible game saving gift
But I gotta think
The gifts have to be worth choosing them randomly over a kill
Since everyone knows the presents which isn't chr-y
Yeah
I just said how the gifts might be presented
Right but like
It should roll higher than a poisoner or cerenovus when it hits
cuz they don't get to choose what happens
I think this could work pretty as-is if they gave a gift in addition to their kill, instead of replacing it
Cuz it makes more sense for random poison/madness/whatever as a secondary ability
Maybe, but ye I'm thinking this cuz this seems a bit eh on a second read
Hey at least they know what might happen
Luckily I refrained from using the extremely vague and nigh unsolvable something bad/something good
Prompt: Outsider modification
Baron Times a Thousand (Minion)
Most good players are Outsiders.
maybe its me but i also have this pet peave when people mis-use it or mix it up at times
its like slightly aggreviating. not annoying but as though its an itch i cant scratch
Advocate(Townsfolk)
Each night, you learn a character of a specific type(until you learn no more), they are either out-of-play or in-play.[+1 Outsider]
Virus(Outsider)
If you die, A Townsfolk becomes a outsider.[-1 Outsider]
Spirit(Minion)
Outsiders who died today poison their Townsfolk neighbour until dusk.[-1 or +1 Outsider]
Vindicator(Demon)
Each night* choose a player: they die. The First Outsider you kill this way becomes a Evil out-of-play Minion instead. [-1 or +1 Outsider]
Why is virus an outsider?
it can remove itself lmao wtf
vindicator straight up gets nothing for its negative o mod it only wants + mod, it also is a signaled turn and doesnt get fangs mobility unless sw is on script
spirit is too short duration for 1 poison
I know a way to make it actually an Outsider:
Virus (O) - If you died today or tonight, the Demon may choose a player & an Outsider they become.
this sounds familiar but i cant place it
Acc that’s quite a good way to mitigate the confirmation
Bc it could easily be an evil player claiming it
But you do still confirm the outsider so meh
People need to take official character clauses more often.
That works too, I wanted the Virus to be like a character like the Hermit..which can infact be in-play or not in-play depending on the Outsider Modification
Hermit can remove an Outsider, but adds in 3-4 additional Outsider abilities immediately.
This must remove an Outsider, but adds in 1 additional Outsider ability at a delay.
So effectively this just gets rid of an Outsider from the game, until it dies. Which is helpful for good. And that’s ignoring the confirmation it causes, essentially being a one-time Farmer
Let me be clear, the prompt is Characters that causes other players to survive execution?
Dominator(Demon)
Each night*, choose a player: they die. Evil players you voted today survives execution.
You just vote on yourself and can’t lose
Now if you put other evil players
Each night*, choose a player: they die. Other evil players you vote for today survive execution.
we live in a society where this thread is not called Homebrewery
Well that doesn't actually describe what this place is, with it not encompassing all Homebrew (Homebrew-ery) but encompassing the brewing of new characters, importantly, new brews (Brew-ery)
We live in a society where this thread is not called Home.
We live in a society where this thread is not called Homebrew Newery
We live in a society where this thread is not
We don't live
We
We live in this thread
We live in a society 😢
Prompt: A character that changes what one or more other player's abilities are/do
Prompt: A character that has, in it's ability text, the phrase "they are"
Stainer (Minion) - Each night choose any players: their ability becomes "players you nominate die at dusk."
(note: dusk is after the execution occurs)
You start knowing a player. They are gay.
"In other news, the sky is blue?"
Descartes: Each night, choose a player who thinks: they are.
Aleph (Townsfolk)
You start knowing a player. They are mad that you are not Aleph, or they might die.
(virgin but funny)
well it‘s NWM but worse but better but weird
The fact I can hear them talk speaks volumes
Townsfolk(Townsfolk)
they are a Townsfolk.
-# this is mostly a joke ability text.
Demoter(Minion)
Idk who to turn this to a ability text but the concept is, Good Townsfolks who nominated might have their ability changed to be an outsider or it will removed completely.
Townsfolk who are nominated might lose their ability & might gain an Outsider ability.
town just never nominates except for when they intend on executing if this is on script
Imagine vortox with that..
Mort (minion): All townsfolk abilities are slightly more boring. [+ The Steward]
for this^
Mixologist (Traveller)
Two players swap abilities but don't learn this. Each night*, you may have them swap back & have another pair swap instead.
Could work well as evil to throw off a Clockmaker/ Chef pair
Could work well as good to swap an Outsider with the Baron
honestly could work better as a minion with once per game or entirely passive
Prompt:
Make a character involving pairs of players in some way like the chef.
Head Chef: You start knowing how many pairs of Chefs there are. [+0 to +2 Chefs. 1 of the extras is drunk]
You start knowing two pairs of players. Full house, four of a kind, straight
Matchmaker: You start knowing how many pairs of good players there are.
I have no idea if this is broken or not
Think about how powerful a Chef is in a Legion game for narrowing down where evil players are I suppose.
12p:
Matchmaker 8 → Chef 2
Matchmaker 7 → Chef 1
Matchmaker 6 → Chef 0
Congrats on reinventing Chef
i can't think of a reasonable difference
Spy can increase this number to make it look like evils are closer, Recluse does the opposite
Misreg is the only thing that matters
Pick two players learn how many pairs of the same alignments are between them in a clockwise motion
Mortician (Townsfolk): Each night*, you learn how many pairs of dead good players there are.
Gourmet Chef (Townsfolk)
Each night, you wake up last and learn how many pairs of neighbours wake up after each other.
Prompt: A character with “X” in its ability, where X is the current day/night
Townsfolk:
You start by learning X and choosing a player: if they die on day or night X, you learn the Demon. The Demon knows X.
Theorist (Townsfolk): On night X, learn a question whose answer is X.
would probably be on day X
Yeah needs to be day
Cartographer (Townsfolk): On Each Night X, learn if an Evil player is X players away from you.
???(Minion)
On Day X, Townsfolks might lose their ability until dusk.[X is Outsiders, +1 Outsider]
-# Xaan but stronger real
Ah yes Xaan but it massively helps good
Actually no this just does nothing, it only affects daytime roles. You’ve invented half of a Baron
Prompt: A character that interacts with neighbors/seating order
Mule (O) - The 1st time 1 of your living neighbors is evil, the other becomes evil, even if you are dead.
Bar (Minion)
On Day X, Townsfolk players lose their abilities. (X Outsiders)
Prompt: A timer Demon
After day 3, evil wins. Each day, the 1st time a good player nominates a good player, all players learn this.
Well that's probably not very balanced lol, but train of thought
Maybe could even be After day 2
Ok weird idea
After Day 6, evil wins. Each night, you may choose a player: they are poisoned until dusk. If you don’t, the game ends 1 day sooner
I don’t like doing this with poisoner specifically but idea is giving it some sort of weapon that it can forsake for a shorter timer
Details unclear
this seems like you'd rarely actually want to poison anyone
Prompt: A Townsfolk whose ability begins with “You start knowing who the Demon is.”
I’ll allow modifications to the wording, but it should in essence learn a player who (if sober, healthy, and learning true info) is the Demon.
This just feels like “After day 3, evil wins”
it should be EN* honestly, then it gets to 4
the problem is its hard to make an evne trade
i kinda have to make it an OPG weapon?
Just feels like there’s very rarely a reason to actually poison, skipping an execution is too valuable
Escapod does it well actually, it loses time but swaps the Demon around
The obvious answer is:
“You start knowing the Demon [+The Heretic]”
Or the much less fun:
“You start knowing the Demon. If you are mad they are the Demon, your team loses the game, even if dead, drunk, or poisoned”
But I’m sure there are others too
What about:
Follower (Townsfolk) - “You start knowing the Demon. If you are executed, your team loses, even if dead, drunk, or poisoned”
Luren (Demon) - “Each night*, choose a player: they die. If you are executed, your team wins. If the Follower is executed, your team loses [+The Follower]”
So if Follower is in-play with any other Demon, they want to execute the Demon. But if Luren is in-play, the Follower has to execute themself as the only way to win. It’s definitely very centralizing, but such is the nature of a “YSK the Demon” Townsfolk
Townsfolk
Each night, you learn which player is the Demon. If a Minion lives, you are drunk.
You start knowing the Demon. If they die before only 5 or fewer players live, swap characters and alignments with them.
(toxic af)
whoopsies wrong wording
5 players are alive from the start of the game, it needs to be “only 5” or something similar
Y’All’D’T’Ve (Outsiderj - You might be executed if you speak a word that contains a contraction
the Governess
#botc-memes message
No no they’re serious
this is a genuine prompt
Cassandra (Townsfolk): You start knowing who the Demon is, but nobody believes you.
In vortox you don't know and everyone buys it
Made this, but then realized it's just Drunk mixed with Puzzlemaster so should definitely be an Outsider.
Exceptionalist - You think you are a good character that learns a player or players. At the 1st opportunity, you learn the Demon.
I really don't have good ideas for how to balance this prompt without just making an off-color version of a certain speculated character. *Wink wink, nudge nudge* ||It's Mole.||
Oddly, Outsiders that learn the Demon are way easier.
Heretic 2 (Tf) - You start knowing the Demon player. Whoever wins, loses & whoever loses, win, even if you are dead.
I think that works.
I don't need a character for this 😭
Prompt: A character that adds doubt to an Atheist wanting to claim or executing an Atheist claiming, without explicitly mentioning them in the ability text. (Ex. Drunk, Cerenovus, Marionette, Boomdandy all do this)
I have no idea how this character is run so don’t ask me but
Widower (Minion): Before the game starts, choose a good character: they must be in-play, but they are poisoned.
yeah i dont see how this can work
Prompt: A character that works best on a Teensy
(ie. Steward /s)
Inabeio (Outsider) If your team wins the game, you get to throw a brick at the Storyteller.
The Inabeio reminds the Storyteller not to compromise on their values and basic human morals
.
XD
I do genuinely have a good character for this prompt, but it's a pre-existing one. I've joked about posting old characters too much already in here.
Each night, learn a player with a different alignment as to last night.
I love the Balloonist but better
Prompt: Townsfolk that turns themselves evil due to their own ability, but is still worthy of Townsfolk status.
So like, cult leader if it was a townsfolk
Yes :3
guys cult leader is a townsfolk 😭
so antimisinfo empath is an outsider, i hear you say
no, winning the game for good is a tf
Cult leader is an outsider with official Ravenswood Bluff residency status
if people think that CL is an outsider just wait until they see ||moneylender||
My only issue with Cult Leader is that it doesn't turn good if it dies.
i am curious to see where the "Townsfolk that turns itself evil" design space can go
cult leader is an outsider cause its incredibly boring and makes everyone disinterested in playing the game
The only real one I can think of is snarmer
Minister (Townsfolk)
Each night, choose up to 2 players (not yourself): you learn if any are evil. If you learned yes last night, you turn evil tonight.
gives the minister a chance to be executed and remain good, or to hide it and join the evils upon learning where they might be
Copacetic (Townsfolk)
If the dead outnumber the living, most alive players become evil: only the current dead may vote, without a vote token & a majority isn't required.
what game are you playing where that's the case wth
I can get behind the case that its not a suuuper interesting character since generally I don’t think cult wins are ever particularly fun or engaging, just ending the game because everyone decided so, but you can just not agree to form the cults & instead have the CL be a pseudo Empath
id honestly just prefer having empath on the script