#Town Of Terror
2570 messages Ā· Page 3 of 3 (latest)
No no Minion
Well yes traitor and zombie
Well yes traitor
But that can be avoided
by demon not nomming minions
but mainly Minion
it does literally nothing unless a demon can act on their info
For Minion the demon learns either (both of these people are the Minion) in 1 minion games or (this is the Minion and both of these people are minions) in 2 minion games
The minion Minion
It does force Glitch to claim Outsider though
Which can be a tell, I think
I don't know š¤·
yeah still PG dosent work rlly
I felt like this may be too strong for good tho
yeah but im saying dont have a PG
dosent rlly work with the minions
Dont have magician or PG
me reading this, but not awake enough to get context at all
Mostly just discussion about the Glitch in general
Trying to think if there are any other large changes I need to make to this homebrew before I just move on
realistically the only changes would be to minion, glitch, or zombie
maybe C4 too
Jugg alternative?:
Each night*, choose a player: they die. If the Jester is dead, choose two players. If 5 or more players live, the first time you die, you don't. [+The Jester]
Glitch alternate wording?:
The Demon thinks you are a Minion. Minions do not know the Demon. If you die, the Demon learns who you are.
(it's effectively the same)
hm
Hmm indeed
Marker drunk from night to dusk possible change
might just remove if you die part
Jugg alternative?:
Each night*, choose a player: they die. If the Jester is dead, choose two players. If 5 or more players live, the first time you die, you don't. [+The Jester]
Really considering this
but like not sure
hm
Each night*, choose a player: they die. If an Outsider dies tonight, you may choose an additional player. If 5 or more players live, the first time you die, you don't. [+1 Outsider]
also less important
new gunslinger flavor:
Y'all might reckon I'd help those in the glint of my guns barrel, but 'til I'm long dead, ain't no way I'm risking my neck for y'all.
Do the changes you want, I'm not going to advocate for ir
I think it may be wording bugging me more than ability
since current wording doesn't imply you could kill 4 outsiders in one night
(I mean it kind of does but could be clearer)
Each night*, choose a player: they die. When an Outsider dies choose an additional player. If 5 or more players live, the first time you die, you don't. [+1 Outsider]
would that count daytime deaths?
id say so
Jugg options I've considered:
- If the Jester died, choose 2 players. [+The Jester]
For each Outsider that dies tonight, you may choose again.- If an Outsider dies tonight, you may choose again.
When an Outsider dies choose an additional player.If an Outsider died today, choose 2 players tonight
Option 5 is meh since the town won't commonly exe them
4 is stronger 3
3 can win game from 7 if 4 outsiders live
2 is same as 3, just different wording
1 is completely different
Tbh might change it to only be able to max double kill if an outsider died
Though goes against the idea of jugg destroying everything, it's more balanced most likely.
Like
If an outsider dies, pick twice
If an Outsider died, choose 2 players tonight.
(applies to day and night outsider deaths)
(applies to obsessions death killing obsessed)
(does not apply to vigi/barnacle since after jugg in night order?)
#rules-discussion message
@queen falcon Out of these three do you have any strong thoughts?
- If an Outsider dies tonight, you may choose again. (original)
- If the Jester died, choose 2 players. [+The Jester]
- If an Outsider died today or tonight, choose 2 players
Hmm
Main problem with current is 2 living outsiders at 5 is an auto good loss
(if jugg still has if you die you don't)
The first can be very strong, potential game ending with 7 alive as you pointed out
The second feels very weak? Harlequin can kill twice when an evil dies multiple times, that can kill twice once per game when a specific outsider dies
The third is the most balanced I'd say
Second is infinite nights
As long as jest is dead
- If the Jester died, choose 2 players. [+The Jester]
- If an Outsider died today or tonight, choose 2 players
I think I do want to change it
Since jugg has bugged me a while
I think the jester one is more unique to harlequin
Only fear is it makes jester less likely to be exed
Though tbh it isn't really ever exed
Makes it the perfect bluff doesn't it
"Don't execute me! Someone turns evil and a potential juggernaut can kill twice now!"
It makes it a great minion bluff actually
For assassin and traitor
Yeah, because it registers as one
and uh, minion lol
XD
Can see self as jest while jest in play
Once had 2 neutrals, 1 being neutral minion, since otherwise neutral ping wouldn't go out
I believe I was assassin in that?
Ye, and real neutral decided self exe was right move
(And it wasn't harle game so like, yep)
Tbh Infected still prob needs most work
Like it's really strong
Yeah
Well, objectively
You turn outsiders, who help you, into good zombies but you leave the good info roles alive
And the zombie poison is traceable,l
Fair yeah
JUGGERNAUT
Each night*, choose a player: they die. If the Jester died, choose 2 players. If 5 or more players live, the first time you die, you don't. [+The Jester]
I think this looks fine š¤·
True but Innocent, Phoenix, and Arsonist wanna die prob
(phoenix less so)
Though tbf innocent will know it's infected so them less so too
And townies can bluff outsider I guess
Infected is the only demon I see a jest being exed tactically tbh lol
Also Zombies might revive
Alright infected I guess is fine as is for now
I will be taking notes every time I run it though
Lol
Did you ever attempt running this?
Just note a fair amount of changes have been made for the sake of balance lol
@turbid pumice If you were to nerf assassin how would you do it?
I've heard make it fearmonger-like, make it learn target character not name, make it tell the target they're target etc.
Don't wanna make bodyguard redundant though
T O T
Town
Of
Terror
the necrobump š«
T O T
Town
Of
Terror
I love the cheater
And I kinda hate it.
Lost two games with the FKING cheater on board
1)Underling
2) Repreiver
Underling looks very powerful
Same with reprieved
Because you canāt kill if you are the demon and canāt execute the reprieved
Death are arbitrary tho?
Only if you get a no

It was skill issue
Cheater is very hard to counter indeed but it's really up to the ST if it makes for an unsolvable game or not
The hard thing about cheater is that everyone is a demon candidate purely because the cheater could've caused something to happen
I think assassin + cheater + detective was proabably a strong combo too
I think cheater drunking assassins counter was too strong basically since that was the only way to track where the assassins target went
I've made poisoning bodyguard an illegal cheat to stop me allowing it ever again (Because I suck /j)
Yeah no that was too strongš
Especially given the script has 0 reasons to trust
no stewards, empaths, grandmas, dreamers
no nightwatch, pixie, washerwoman, or librarian
š¦
Me: gets a ton of yes that Underling game.
Also me: Repreived the Demon and got abtrirary deaths.
((Yes this happened.))
What website are you using to do this
i believe canvas
Ok š
T O T
Town
Of
Terror
Thoughts on random thing:
- Repriever reprieves Quisling
- Survivalist dies
- Repriever dies and Quisling is sober
should Quisling stay good since surv already died or turn evil since surv is dead?
(aka should it be a constant check)
All reminder tokens
Bodyguard Buff: You start knowing the character of the Assassins target. If the target changes, you learn how many steps from them to the newest target tonight. [+ The Assassin]
(no longer shall bg exist only to say there's no assassin in play)
also in theory makes bg more bluffable?
I think it does?
think it makes it less so š
I mean it's less likely to be double claimed at least
I think I'm gonna leave quis as is, so it would stay good
evil doesn't need more
#1273662693978537994
Zombie changed to poison both neighbors on first death
Current detective: "Only you can nominate & your vote counts twice. Executions fail if only good voted."
*role banshee
"Only you can nominate, you may nominate twice per day and vote twice per nomination. Executions fail if only good voted."
could be better? idk though
@turbid pumice think this would be fun for detective?
The exes fail looks confirmatory
But like that change otherwise
Yeah I did fear it being a bit too strong for good detective
what options are there besides exes fail you think, or do you think it's okay
In theory makes evil detective weaker since them not using second nom is weird
which was one of the main reasons for the change
gonna change it to this for now, I think this is better than original even if good detective is OP
though if there's reason to nerf it I'll do it
maybe people survive execution if only good voted or something (though that just helps jugg and traitor)
just remembered jester and sk can misreg too it so I don't think it's too stronk
That's just makes it rarer to happen, not weaker
do you think it's stronger than bishop?
Definetly
TOT notes/to-do/feedback:
- 1 or 2 pieces of day 1 info?
- pie/gun buffs, let them choose two people per night. something savant like?
- cheater widow ping? Cheater knows who?
- make jugg + traitor final 5 less devastating?
Pierrot: You start knowing if the Arsonist is in play? chosen players are sober and healthy?
Gunslinger: Outsiders you choose might die? You start knowing 1 Outsider? You start knowing 1 out-of-play character? You start knowing 1 player that is not the Demon? Learn non demon on guess
@rocky flax thoughts on these? ^
(these would be in additon to pie/guns original abilities)
I like the killing outsiders one since neutral would 100% benefit from this. Maybe change outsider to just neutral and do [+1 neutral] if it gets unbalanced
Already said that Pierrot feels like it should make people sober and healthy. If thatās too powerful maybe you can make something happen if Pierrot choses an evil player. Like Pierrot is drunked an evil player is chosen or smth
Well Neutral if they were playing for evil prob wouldn't benefit but- /j
I think I don't like the might, but I also think 100% killing chosen outsiders is OP, and I dislike the idea of +1 Neutral on a script that already has a lot of setup roles
so in summary I hate my own idea
lol. Donāt worry weāll find something eventually
maybe
you start knowing the demon
hear me-
*role gunslinger
Don't wanna do that mostly since it would move assassin target
Pierrot: Each night*, choose a player (different to last night): they are sober, healthy and can't die tonight.
Gunslinger: Each night*, choose a player (not yourself): if they die tonight, the next time you die, you don't. You start knowing 1 player that is not the Demon.
Nope
Sorry for the late reply, I didn't play BOTC for a year, and didn't check BOTC discord at all. The last TOT game I played was a year ago too. Most players had fun playing it but some players thought it was a little messy. I've read all changes since then, and I think most changes are great! Thanks for making this script.
Gave +1 Thanks to @drowsy ravine (current: #242 - 148)
Neutral Update
You are evil, you become good if you lose this ability before the final day. The Demon knows who you are and all players learn you are in play.
You are evil, you become good if you lose this ability before the final day. If the Demon kills you, another player might die instead?
I may need to remove Traitors -1 outsider
Each night*, slap a player: they die. If an evil player died or was executed today you slap twice. Players who choose you target themselves.
to
Each night*, slap a player: they die. If an evil player was executed or died today you slap twice. Players who choose you target themselves.
Maybe just say: you become evil tonight
Become good tonight
I mean
You are evil, you become good tonight if you lose this ability.
?
I think that still loses if exed in final 4 though
True
But it follows the norm of clocktower wordings
And you can't really have 2 final days
Well I based this on ferryman wording which can in theory
since all that counts as a final day is if the game ends the following night
and Neutral would be able to check for that during the night, unlike Ferryman
so I think it would work out alright
ToT
Potential changes?:
- Instead of people learning Neutral: "If the Demon kills you, another player might die instead"
- Some Marker change? learn alignment majority of marks? trigger marks anytime?
- Make Traitor more usable/fun?
- Cheater more detectable?
- Surv learns quisling in play?
- Jester makes outsiders instead of evils?
Terrorin townin
Surv learning quisling in play probably makes quisling way less of an outsider
Since its a 2 way confirmation chain
true
oh also which team won?
(and what demon was it)
Tried all demons once each, mabye once more with juggernaut? (I'm not sure of my memory) Most of the times good won, but Juggernaut won once and harley Quinn won once.
Oh thats interesting
On text there's been like 7 evil wins 1 good win
Also if you ever are willing, would love feedback on any changes you think could be made. Whether a role is too strong/weak or too unfun.
(or if a role is too hard to st)
hmm, would this version of Neutral would be better than all players and demon learn you're in play?: "If the Demon kills you, another player might die instead"
This improves the hiddenness of +1 outsider evils at base 0 outsiders and it makes Minion able to see self as outsider without a Neutral in play
Which are two big benifits
I think
It's better overall
even if town have less of a grasp on the outsider count
Potential changes?:
- Make Traitor more usable/fun?
- Some Marker change? learn alignment majority of marks? trigger marks anytime?
- Cheater more detectable?
- Surv learns quisling in play?
- Jester makes outsiders instead of evils?
Current Traitor: If you publicly claim to be the Traitor when nominated, your nominator dies. If executed, you don't die.
Current Marker: Each night, choose a player not chosen before (not yourself): they are marked. Marked players become drunk the night after you die until dusk.
Current Cheater: Can cheat if the Storyteller allows it. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.
Current Quisling: When the Survivalist dies you turn evil, even if dead. [+ The Survivalist]
Current Survivalist: Each night*, choose a living player (different to last night): players who target them target you & vice versa. Chosen evil players are safe from the Demon tonight.
Current Jester: If you die by execution, a good player turns evil tonight. You might register as evil & as a Minion.
Random Thought Traitor?: If you publicly claim to be the Traitor when nominated, your nominator dies tonight. If executed, you don't die.
@rocky flax any thoughts on a Traitor that kills at night? ^
Stronger in a lot of ways (especially bluff wise) but is fundamentally weaker against Pierrot and Gunslinger
Thatās actually really good. Maybe also make it so that the traitor can decide whether or not they kill
Maybe make traitor kills something like assassin
interesting idea
assassin won't help gunslinger wise lol
so prob would keep it a normal kill
Well thatās why they can decide if they kill or not
Also helps bluffing jugg
Random Thought Traitor 2.0?: If you publicly claim to be the Traitor when nominated: that night, you may choose if your nominator dies. If executed, you don't die.
30% Assassin 50% Psychopath 20% Goblin
When nominated: that night, you may choose if your nominator dies. If executed, you don't die.
is another option, maybe too strong comparably
though this is countered by pierrot, gunslinger, vigilante, repriever, even looter
original traitor is at least always guaranteed the kill
not sure how either of these new traitors should interact with survivalist either
This one
hypothetically how would this work if nommed by a harlequin or survivalist?
Change survivalist to, if chosen by a demon. That way it also becomes a sudo info role
(Thou maybe weak)
I feel like that is less of an info role than the current
Rorret fo nwot
weird thing about town of terror, live games are more balanced apparently:
- 8 text games, 1 good win
- 7 live games, 4 good wins
Infected lost in text
Harle, Jugg, Infected, Cheater lost in live
Jugg, Infected turned Cheater, Harle, Harle, Cheater, Harle, Jugg won in text
Harle, Jugg, Cheater turned Infected won in live
**Marker possible change?: **Each day, before nominations, you may publicly mark an unmarked player: from now on, they may vote twice per nomination.
@wet sage thoughts on this? It's completely different.
well if its exiled/killed the double votes go away
though I guess you mean good Marker not evil Marker
Marker (Traveler): Each day, before nominations, you may publicly choose a player (not yourself): from now on, they may vote twice per nomination.
Potential changes?:
- Make Traitor more usable/fun?
- Cheater widow ping?
-# Surv learns quisling in play?
-# Jester makes outsiders instead of evils?
Town of terror-in
I think Cheater definitely needs more of a limit or something
it's hard to determine what the upper limit should be though
I mean an option is making demons louder
or like
making harle/cheater louder
leaving inf and jugg as is
making harle louder is in my mind since I feel it's on average stronger than juggernaut?
Harlequin
Each night*, slap a player: they die. If an evil player was executed or died today you slap twice. Players who choose you target themselves.
Juggernaut
Each night*, choose a player: they die. If the Jester is dead, choose 2 players. If 6 or more players live, the first time you die, you don't. [+The Jester]
(btw the "loudness" I considered is killed players learn they're "slapped")
Slapped?
but that would be way too loud
I guess this could work if I make the Traitors night order early in the night
Other Nights
Cheater
Jester
Quisling
Renegade*
Survivalist*
Pierrot
Gunslinger
Traitor <---
Phoenix
Zombie
Juggernaut
Infected
Harlequin
Obsessed
Vigilante
Barnacle
Minion
Bodyguard
Looter
Serial-Killer
Underling
Romantic
Glitch
Arsonist
Innocent
Bees```
Renegade should prob be before survivalist since as is surv can confirm itself (even though swapping renegade pick is funny)
Traitor: If you publicly claim to be the Traitor when nominated, your nominator dies tonight. If executed, you don't die.
This has some interesting interactions with Phoenix and Zombie
since they would die and revive same night and nobody would know
Potential changes?:
- Cheater widow ping?
- Surv learns quisling in play?
- Jester makes outsiders instead of evils?
Jester: If you die by execution, a good player turns evil tonight. You might register as evil & as a Minion.
Quisling: When the Survivalist dies you turn evil, even if dead. [+ The Survivalist]
Cheater: Can cheat if the Storyteller allows it. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.
Potential Changes
Jester 2.0: If you die by execution, an alive good player becomes an Outsider. You might register as evil & as a Minion.
Quisling 2.0: When the Survivalist dies you turn evil, even if dead. The Survivalist knows a Quisling is in play. [+ The Survivalist] (makes quisling unbluffable)
Cheater 2.0: Can cheat if the Storyteller allows it. 1 good player knows a Cheater is in play. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.
Survivalist 2.0: Each night, choose 2 living players: abilities that target one, target the other instead. The demon cannot die this way.
Harlequin 2.0: nerfed or something
Wondering if anyone dislikes any of these potential changes (note I'm still not convinced on changing any of them)
@drowsy ravine when are u doing another ToT?
Tbh I'm really excited for another Game of Town of Terror..
Been a Rpreiver and a Underling so far.m
TpT!!!
Script Sheets kindly provided by @outer jacinth
This looks really good.
#1316516826557186119
Randomat
Each player gets a random weapon from the Storyteller, allowing them to use a different ability once. [+ The NPC]
Cheater
Can cheat if the Storyteller allows it. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.
NPC
Each player can consult the Storyteller for a hint about the most recent cheat once. If no cheats occurred, the hints are arbitrary.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
@turbid pumice do you think there's any wording changes I could make between wizard and these?
if you want to ig
instead of saying hint
you could say like
"each player can consult the storyteller to learn a clue about the most recent cheat one. if no cheats occurec, the clues are arbitrary"
tru
tho hint is prob a more accurate word
since hints are told while clues are just found
Randomat
Each player gets an item allowing them to use a different ability once. It might have a price & leave a clue to its nature.
or something
idk
@rocky flax thoughts on this randomat?
Sounds like my trivia in a way
I mean it's literally wizard
except the wish is predetermined
Yeah. You should add a randomat item thatās literally just my trivia
that sounds more like an epic moderation
Cheater
Can cheat if the Storyteller allows it. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.
NPC
Each player can consult the Storyteller for a hint about the most recent cheat once. If no cheats occurred, the hints are arbitrary.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Atheist
The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]

**Hello, you may be wondering why I'm here.
After some time of thoughts,I think it's about the correct moment I gave my temporary goodbye to Botc.
Well,I won't be gone for long that is, I have just to do some side quest regarding my personalized life and my studies, but I won't be going away without some things.
[ Removed Ben B Gratitude bc I don't want to ping him again. ]
@drowsy ravine , I enjoyed your homebrew script, though I definetly hate the cheater it does have a unique concept I enjoy.
And to you,the community who became a part of my journey, thank you.
That's times up for my speech, I guess until we see again
- I will be leaving tommorow GMT+8 , I'll be back by 02/??/25..I hope you won't miss me too long ā¤ļø**
Randomat: Each player gets an item allowing them to use a different ability once. It might have a price & leave a clue to its nature. [+ The NPC]
Survivalist: Each night*, choose a living player (different to last night): abilities that target them target you & vice versa. The demon cannot die this way.
Serial-Killer: Each night, choose a player: learn on a scale of 1 to 3 how exciting their execution would be. You might register as evil & as a Demon.
Cheater: Your wishes may be granted. If a living good player publicly guesses you before nominations, you die. Wrong guesses might execute accusers regardless if in play.
Infected: Each night*, choose a player: they die. Chosen Outsiders revive as Zombies. Evil wins if at least half the living players are Zombies or Infected. [+1 Outsider]
Broken: If the Demon chooses not to act, they die, an evil player becomes the new Demon, and a good player knows.
Arsonist: If you die at night, you are woken to choose a player: you learn their alignment. A chosen Minion has no ability.
also
Zombie: When you die, your Townsfolk neighbors are poisoned from now on and you might revive at the start of the night.
A Zombie after reviving is a new instance of their ability, so their Townsfolk neighbors would no longer be poisoned.
Phoenix: If you die, you revive at the start of the night once. Your Townsfolk neighbors are sober and healthy.
Unlike most revival based abilities, a Phoenix reviving is not a new instance of their ability, so they do not regain their once per game revival after reviving.
I'ma be real this is mega stupid but I don't know how to word these things to make sense lmao
The 1st time you die, you revive tomorrow night. Your Townsfolk neighbours are sober and healthy.
actually got an idea
If you die, you revive at night & are then poisoned. Your Townsfolk neighbors are sober and healthy.
taking a part of snakecharmer
changing "you revive at the start of the night" to "you revive at night" also seemed good?
When you die, your Townsfolk neighbors are poisoned from now on and you might revive at the start of the night.
When you die, your Townsfolk neighbors are poisoned and you might revive at night.
Think you should specify next night
fair it could be seen as any night
I was moreso thinking it implies that it receives the same night as it died
Each night*, if dead, you revive & then become drunk. Your Townsfolk neighbors are sober and healthy.
Each night*, if dead, you might revive. While dead, your Townsfolk neighbors are poisoned.
If you die, you revive at night & are then drunk. Your Townsfolk neighbors are sober and healthy.
When you die, your Townsfolk neighbors are poisoned and you might revive at night.
If you die, you revive at the start of the night once. Your Townsfolk neighbors are sober and healthy.
When you die, your Townsfolk neighbors are poisoned from now on and you might revive at the start of the night.
ToT šļø
Json and Almanac up here
Town or Terror
If I'm correct I have been in
- Roll me a Randomat
- Holmes is were the hat is
- not so neutral
Idk
I forgor
I made a test grim.
Script images provided by Chum!
WOAH š
I figured out something to help with the cheater wording!!!
simply put, if "accused" you die. etc, etc.
then have a fabled that's always in play or something likewise that explain that you may die if you accuse someone unless they're cheater
that way you don't have to explain what accusing does. And you don't have to specify that it's regardless if in play
Your wishes may be granted. If a living good player publicly guesses you before nominations, you die. Wrong guesses might execute accusers regardless if in play.
Your wishes may be granted. If a living good player publicly guesses you (once per player) you die, wrong accusations might have a cost.
Your wishes may be granted. If accused of cheating, you die.
did you mean this short ^ or slightly longer
now you can also add a cheater ping
I meant that last one yes
Your wishes may be granted. If accused of cheating, you die. A good player knows you're in play
Random thought I had for quisling was adding "the first time you die, you don't." to it
not sure about it
but seemed like it'd be interesting
and for looter considered
"Each night*, choose a player: if dead, gain their ability until dusk. If you chose an Outsider, you are drunk tonight."
but like so many interactions there seem crazy
also not sure how looter would work with night order then
could change looter to a once per game too
idk
looting tf is good, outsiders or minions is bad
tho minions is still prob better than outsiders
maybe not zombie
idk
one thing to watch out for is pierrot and phoenix can sober looter which could lead to really bad situations
so definitely need to give it more thought
what do I want Looter to do
I want looter to be able to confirm the dead and be a second chance for info roles that die early
I want it to not prolong outsider abilities and probably gain misinfo while checking them or gain misinfo checking evils?
can't be a cannibal as multiple townsfolk on script sober
it shouldn't be blatantly weaker than other townsfolk so probably not a opg maybe
shouldn't be able to split Minion from outsider
Each night*, choose a player: if dead since last night, you have their ability. If you chose an Outsider, you are drunk until tomorrow night
Each night*, choose a dead player: if a Townsfolk, learn & gain their ability until dusk. Otherwise, you are poisoned until dusk.
Each night*, choose a player: if dead, gain their ability until dusk. If you chose an Outsider, you are drunk tonight.```
A dead player you chose last night might be regurgitated. If your last choice was no-one, choose 3 players tonight. (1 more day)
the last one looks quite weak for a demon
lol
(compared to shabaloth, its even louder & its less kills per night)
Each night*, choose a player: if dead since last night, gain their ability for 1 night & 1 day. If you chose an Outsider, you are drunk for 1 night & 1 day.
Each night*, choose a player: if dead, gain their ability and lose any previously gained abilities. If you chose an Outsider, you are drunk tonight.
Each night*, choose a player: if dead, learn their character or gain their ability until a player dies. If you chose an Outsider, you are drunk tonight.
Each night*, choose a player: if dead since last night, you have their ability. If you chose an Outsider, you are drunk tonight.
Each night*, choose a player: if dead, gain their ability. If your last choice was an Outsider, you are drunk.
Once per game, at night*, choose a dead player: you gain their ability. If you chose an Outsider, you are drunk.
until dusk won't work with surv gunslinger pierrot etc
until tomorrow night is just dusk
Each night*, choose a player: if they die until dusk, gain their ability until dusk the following day. If you chose an Outsider, you are drunk until dusk.
Town (terror)
HELPā
same
i just had a scuffed idea for looter rework that would add "you may gain part of their (looted player's) ability"
just a part of things, idk
me when I gain the choose three players part of underling but not the learn if any are a minion part
Roles to Fix
Looter
Phoenix - living neighbors
Gunslinger
Quisling
Cheater
Infected
Zombie
NPC
Randomat
Ah if alex wants it fixed I guess it's fine as it is 
#Bancheaters
/jk
Well yeah, which kinda feels like the point?
Like its like going into an oops all wizards expecting that to be solvable
at home: /j
Imo nothing is inherently wrong with randomat. It just should probably decided whether its a randomat game before recruiting and is made clear that this game isn't going to be solvable if its a randomat game
Also just putting quite a bit of trust on the st to not make anything too ludicrous
most reached 100+...
except Underling,Vigilante,Quisling,Assassin.Barnacle.Detective
Bodyguard is gma, Underling is exorcist, SK is chambermaid, Pierrot is innkeep, Looter is professor, Gunslinger is fool, Survivalist is gambler, Vigi is gossip, Repriever is courtier, Phoenix is tea lady, Innocent is sailor, Arsonist is minstrel, Glitch is pacifist
Obsessed is tinker, Neutral is lunatic, Quisling is goon, Jester is moonchild
Minion is godfather, Assassin is assassin, Zombie is mastermind, Traitor is da
Harlequin is po, Juggernaut is shab, Infected is puuka, Cheater is zombuul
Character Counts: (162 characters is the longest that fits on a token. No official character is over 127.)
Bodyguard: 162
Underling: 84
Serial-Killer: 135
Pierrot: 102
Looter: 110
Gunslinger: 149
Survivalist: 145
Vigilante: 88
Repriever: 117
Phoenix: 108
Innocent: 106
Arsonist: 113
Glitch: 107
Obsessed: 106
Neutral: 134
Quisling: 60
Jester: 100
Minion: 117
Assassin: 85
Zombie: 111
Traitor: 112
Harlequin: 140
Juggernaut: 156
Infected: 160
Cheater: 161
Romantic: 87
Barnacle: 84
Renegade: 124
Marker: 127
Detective: 90
Moderator: 124
C4: 155
Bees: 131
Broken: 105
Randomat: 135
NPC: 132
Roles to "Fix"
Bodyguard - a comma
Phoenix - living neighbors
Quisling - not while dead
Infected - outnumber the living, zombies first, and before jugg
Vigilante - it's missing the art of gossip or gambler? If you would kill the Demon, a Minion might die instead?
Looter - Cannibal?
Gunslinger
Underling
Cheater
NPC - pick a character and learn a hint about what it has done, if out of play arbitrary?
Randomat
Random at is fine at the moment.
NPC I think is only useful if cheater is in-play, otherwise it's just a painful process of giving arbitrary info that doesn't even exist.
Cheater is well..
(I guess)
NPC is meant to give the good team some information on what the cheater is doing because otherwise it could be literally anything
It only affects cheater worlds
So it basically means āif cheater is in play, this is what theyāre doing, if itās not, ignore thisā
Fair point, move on I guess
I'm considering changing it to "a hint about recent events" but I'm not sure if that's too vague or useless.
and or too useful
it's almost like everyone is fisherman
accept they don't get advice they get, thing
though thing would reasonably be advice depending on what st considers a hint
"Beware nominations" is both a hint and advice
I mean I guess evil get it too
Vigilante - If you would kill the Demon, a Minion might die instead?
@echo harness if I changed Looter from what it is to:
opg pick a player, if dead swap roles with them. You become drunk if you are no longer townsfolk.
do you think that would break things and make the script worse or make the script better
Current
Iām quite tired and not fully thinking straight but I do think probably worse but funnier
dam ok
Like iirc tot really needs reasons to exe d1 past regular clocktower reasons and this is getting rid of one
aye fair
Each night*, choose a player; if dead, learn their character or gain their ability until dusk. If you chose an Outsider, you are drunk tonight.
could be fun
Each night*, choose a dead player: you learn their character or gain their ability until dusk. If you chose an Outsider, you are drunk tonight.
sure
you know what
yeah I'll change it
it just gives st more options
some bad options sure
but that's fineee
the good ones are worth
and st can always just run it like the old one
@jade gate donno if you would be interested in this thread at all but this has like the whole history of my script lol
Oooo thank u!! I'm excited to read into it :0
Gave +1 Thanks to @drowsy ravine (current: #216 - 259)
that kinda doesn't work wording wise I think. Since the role itself changes and in it's own ability will never really become an outsider. Maybe having the ability say
OPG pick a player, if dead you swap roles. If that player is an outsider you're drunk.
I think it's much better than the previous itteration tho
it might be a bit too powerful tho
maybe add that chosen evilplayers turn you into the drunk (TB)
OPG at night, chose a player. If dead and a townsfolk you swap characters. Otherwise you become The drunk
might be weird adding a literal drunk tho in a homebrew
maybe simply make the looter "mad" and learn and start acting like a different role
aye that's better wording,
though for now running with this
just giving it a test drive
Ngl it feels weird with both but it might work š¤·āāļø
Tbh I think it works fine now
I didn't have much issue with looter much when I got to play it(before it's updates)
NPC is only most recent cheat, but if the text was just changed to anything the cheater did would that be better?
I mean probably.
Probably, yeah.
Each player can consult the Storyteller for a hint about a cheat once. If there are no cheats, the hints are arbitrary.
This wording is also free enough that if moderator or randomat allow someone to "cheat" st could also give hints on that
you could probably use this in boffin atheist if you wanted
idk
Script Images and Json From Klutzbanana
https://klutzbanana.com/api/public/scripts/ugb548je1e/Town Of Terror by Bluwe.json
Looter: You have the ability or learn the character of the recently killed player. If they are an Outsider, you are drunk until a new player dies.
Underling: should be forced to pick living players
Traitor: be able to choose to kill their nominator
what happens when underling survives f3?
also this is imagining they are forced to switch if one of their targets die
thats how it would work based on chambermaid precedent
they wouldn't wake
based on chambermaid i belive. Think thats how chambermaid works
ah
should prob slap a You are sober and healthy. on detective and marker
so repriever can't auto confirm itself
Probs better to make repriever unable to reprieve traveller's
fair enough
Traitor: Each day, you may publicly choose a player: that night, choose if they die. You cannot die during the day.
Repriever: Once per game, during the day, publicly choose a player (not Travelers): they are drunk. Deaths are arbitrary if the Demon is drunk.
*role cann
Looter: You have the ability or learn the character of the recently killed executee. If they are an Outsider, you are drunk until a new player dies by execution.
changed repriever and traitor, still not set on looter idea
To this?
yes
traitor is now considerably stronger
though it still is the exact same strength as it is endgame
and fundamentally this should be a less powerful minion than psychopath
still hard countered by arsonist and repriever
I think it should be a positive change
maybe should have the same "before nominations" clause psycho has, but not sure if it needs it
I think I will make looter this (for now) since it's easier to run than looter looting every demon kill
it might be less useful than the current looter but
it's on par with cannibal ut so should be fine
Definetly doesn't
@rocky flax since you're running this soonish any last thoughts
can't change it once you're using it
Traitor is interesting. Feels like a weirder psychopath now but tbh roshamboo is one of the weirder balancing choices so I might prefer this one traitor killing last I think makes it a decent trade off for total immunity.
Iām still unsure about quisling. Itās fine balancing vice but apart from the last game I think a quisling outs and is executed d1 very often. But idk how to fix that really, maybe a complete overhaul is needed lowkey but idk. Three outsiders fricking with turning people evil is maybe a bit much.
Maybe if quisling gave the demon the grim as a weird widow thingy? Could be interesting to look at
I likely will not change Quisling ever again
also just realized night order is wrong
Mannn. Traitor being last in night order made sense tho. Since rn itās basically just upgraded psychopath
Like itās psycho if it never lost rosamboo
Actually survivalist and Pierrot could be an issue
Pierrot does simply say that they canāt die so traitor couldnāt do anything since itās publicly picked
It would be something like "surv is poisoned if you're exed" if anything
but Minion should be the reason for quisling to not out and get itself exed d1
psycho auto wins in final 3, traitor does not
it's closer to equal to psycho
not stronger
With Pierrot itās weaker if anything.
yeah but traitor can pick the same person 2 times in a row
surv/pierrot can't
so it at least has a work around
I guess weāll try it then.
That's fine if town has counters
But also helps with solvability
Being last
is this the latest version?
yeah
Possible role ideas:
Arsonist - Once per game, at night*, choose a player: you learn their alignment. A chosen Minion has no ability.
Quisling - When the Survivalist dies you turn evil. You might register as a Minion. [+ The Survivalist]
Vigilante - Once per game, at night*, choose a player: they die, if you chose a good player you die. Outsiders might register as evil to you.