#Town Of Terror

2570 messages Ā· Page 3 of 3 (latest)

drowsy ravine
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What roles cause the most problems?

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Traitor and Zombie?

north plover
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No no Minion

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Well yes traitor and zombie

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Well yes traitor

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But that can be avoided

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by demon not nomming minions

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but mainly Minion

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it does literally nothing unless a demon can act on their info

drowsy ravine
# north plover No no Minion

For Minion the demon learns either (both of these people are the Minion) in 1 minion games or (this is the Minion and both of these people are minions) in 2 minion games

north plover
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The minion Minion

drowsy ravine
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Which can be a tell, I think

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I don't know 🤷

north plover
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yeah still PG dosent work rlly

drowsy ravine
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I felt like this may be too strong for good tho

north plover
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yeah but im saying dont have a PG

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dosent rlly work with the minions

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Dont have magician or PG

drowsy ravine
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Mh

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I'll need to think about it

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(and ask Moll lol)

turbid pumice
drowsy ravine
drowsy ravine
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Trying to think if there are any other large changes I need to make to this homebrew before I just move on

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realistically the only changes would be to minion, glitch, or zombie

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maybe C4 too

drowsy ravine
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Jugg alternative?:

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Each night*, choose a player: they die. If the Jester is dead, choose two players. If 5 or more players live, the first time you die, you don't. [+The Jester]

drowsy ravine
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Glitch alternate wording?:
The Demon thinks you are a Minion. Minions do not know the Demon. If you die, the Demon learns who you are.

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(it's effectively the same)

drowsy ravine
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hm

turbid pumice
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Hmm indeed

drowsy ravine
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Marker drunk from night to dusk possible change

drowsy ravine
drowsy ravine
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Jugg alternative?:
Each night*, choose a player: they die. If the Jester is dead, choose two players. If 5 or more players live, the first time you die, you don't. [+The Jester]

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Really considering this

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but like not sure

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hm

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Each night*, choose a player: they die. If an Outsider dies tonight, you may choose an additional player. If 5 or more players live, the first time you die, you don't. [+1 Outsider]

drowsy ravine
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also less important

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new gunslinger flavor:

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Y'all might reckon I'd help those in the glint of my guns barrel, but 'til I'm long dead, ain't no way I'm risking my neck for y'all.

turbid pumice
drowsy ravine
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since current wording doesn't imply you could kill 4 outsiders in one night

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(I mean it kind of does but could be clearer)

turbid pumice
drowsy ravine
turbid pumice
drowsy ravine
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Jugg options I've considered:

  • If the Jester died, choose 2 players. [+The Jester]
  • For each Outsider that dies tonight, you may choose again.
  • If an Outsider dies tonight, you may choose again.
  • When an Outsider dies choose an additional player.
  • If an Outsider died today, choose 2 players tonight
drowsy ravine
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Option 5 is meh since the town won't commonly exe them

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4 is stronger 3

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3 can win game from 7 if 4 outsiders live

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2 is same as 3, just different wording

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1 is completely different

drowsy ravine
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Tbh might change it to only be able to max double kill if an outsider died

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Though goes against the idea of jugg destroying everything, it's more balanced most likely.

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Like

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If an outsider dies, pick twice

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If an Outsider died, choose 2 players tonight.

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(applies to day and night outsider deaths)

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(applies to obsessions death killing obsessed)

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(does not apply to vigi/barnacle since after jugg in night order?)

drowsy ravine
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#rules-discussion message

drowsy ravine
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@queen falcon Out of these three do you have any strong thoughts?

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  • If an Outsider dies tonight, you may choose again. (original)
  • If the Jester died, choose 2 players. [+The Jester]
  • If an Outsider died today or tonight, choose 2 players
queen falcon
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Hmm

drowsy ravine
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(if jugg still has if you die you don't)

queen falcon
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The first can be very strong, potential game ending with 7 alive as you pointed out
The second feels very weak? Harlequin can kill twice when an evil dies multiple times, that can kill twice once per game when a specific outsider dies
The third is the most balanced I'd say

drowsy ravine
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As long as jest is dead

queen falcon
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OHHH

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Okay that is quite cool

drowsy ravine
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  • If the Jester died, choose 2 players. [+The Jester]
  • If an Outsider died today or tonight, choose 2 players
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I think I do want to change it

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Since jugg has bugged me a while

queen falcon
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I think the jester one is more unique to harlequin

drowsy ravine
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Though tbh it isn't really ever exed

queen falcon
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Makes it the perfect bluff doesn't it

drowsy ravine
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Tru

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It's effectively a saint lol

queen falcon
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"Don't execute me! Someone turns evil and a potential juggernaut can kill twice now!"

drowsy ravine
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For assassin and traitor

queen falcon
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Yeah, because it registers as one

drowsy ravine
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and uh, minion lol

queen falcon
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XD

drowsy ravine
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Can see self as jest while jest in play

queen falcon
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XD

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Yep

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Didn't you do that beforeM

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?*

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When minion still added 2

drowsy ravine
queen falcon
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I believe I was assassin in that?

drowsy ravine
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(And it wasn't harle game so like, yep)

queen falcon
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Yeah

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Almost won😭

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I can't believe I'm 1-3 on my TOT win-loss ratio rn🄲

drowsy ravine
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Like it's really strong

queen falcon
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Yeah

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Well, objectively

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You turn outsiders, who help you, into good zombies but you leave the good info roles alive

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And the zombie poison is traceable,l

drowsy ravine
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Fair yeah

drowsy ravine
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I think this looks fine 🤷

drowsy ravine
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(phoenix less so)

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Though tbf innocent will know it's infected so them less so too

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And townies can bluff outsider I guess

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Infected is the only demon I see a jest being exed tactically tbh lol

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Also Zombies might revive

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Alright infected I guess is fine as is for now

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I will be taking notes every time I run it though

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Lol

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Did you ever attempt running this?

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Just note a fair amount of changes have been made for the sake of balance lol

drowsy ravine
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@turbid pumice If you were to nerf assassin how would you do it?

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I've heard make it fearmonger-like, make it learn target character not name, make it tell the target they're target etc.

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Don't wanna make bodyguard redundant though

rugged aurora
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T O T

Town
Of
Terror

random spade
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the necrobump 😫

drowsy ravine
rugged aurora
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T O T

Town
Of
Terror

blazing dawn
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I love the cheater

rugged aurora
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Lost two games with the FKING cheater on board

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1)Underling
2) Repreiver

blazing dawn
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Underling looks very powerful

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Same with reprieved

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Because you can’t kill if you are the demon and can’t execute the reprieved

turbid pumice
rugged aurora
drowsy ravine
queen falcon
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Cheater is very hard to counter indeed but it's really up to the ST if it makes for an unsolvable game or not

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The hard thing about cheater is that everyone is a demon candidate purely because the cheater could've caused something to happen

drowsy ravine
queen falcon
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I think cheater drunking assassins counter was too strong basically since that was the only way to track where the assassins target went

drowsy ravine
queen falcon
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Yeah no that was too strong😭

drowsy ravine
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no stewards, empaths, grandmas, dreamers
no nightwatch, pixie, washerwoman, or librarian

rugged aurora
rugged aurora
blazing dawn
turbid pumice
blazing dawn
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Ok šŸ‘

rugged aurora
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T O T

Town
Of
Terror

drowsy ravine
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Thoughts on random thing:

  • Repriever reprieves Quisling
  • Survivalist dies
  • Repriever dies and Quisling is sober
    should Quisling stay good since surv already died or turn evil since surv is dead?
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(aka should it be a constant check)

drowsy ravine
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All reminder tokens

drowsy ravine
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Bodyguard Buff: You start knowing the character of the Assassins target. If the target changes, you learn how many steps from them to the newest target tonight. [+ The Assassin]

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(no longer shall bg exist only to say there's no assassin in play)

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also in theory makes bg more bluffable?

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I think it does?

turbid pumice
drowsy ravine
drowsy ravine
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evil doesn't need more

rugged aurora
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#1273662693978537994

drowsy ravine
drowsy ravine
rugged aurora
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TOWN OF TERRORIN

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tettorin town the town TERRORIN town the TERRORIN

drowsy ravine
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Current detective: "Only you can nominate & your vote counts twice. Executions fail if only good voted."

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*role banshee

pearl basaltBOT
# drowsy ravine *role banshee
Banshee (Townsfolk) - Experimental

If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

**Affects Setup: **False

drowsy ravine
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"Only you can nominate, you may nominate twice per day and vote twice per nomination. Executions fail if only good voted."
could be better? idk though

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@turbid pumice think this would be fun for detective?

turbid pumice
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But like that change otherwise

drowsy ravine
turbid pumice
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This becomes stronger

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As you can confirm a lot of players

drowsy ravine
drowsy ravine
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which was one of the main reasons for the change

drowsy ravine
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though if there's reason to nerf it I'll do it

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maybe people survive execution if only good voted or something (though that just helps jugg and traitor)

drowsy ravine
turbid pumice
drowsy ravine
turbid pumice
drowsy ravine
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TOT notes/to-do/feedback:

  • 1 or 2 pieces of day 1 info?
  • pie/gun buffs, let them choose two people per night. something savant like?
  • cheater widow ping? Cheater knows who?
    - make jugg + traitor final 5 less devastating?
drowsy ravine
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Pierrot: You start knowing if the Arsonist is in play? chosen players are sober and healthy?

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Gunslinger: Outsiders you choose might die? You start knowing 1 Outsider? You start knowing 1 out-of-play character? You start knowing 1 player that is not the Demon? Learn non demon on guess

drowsy ravine
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@rocky flax thoughts on these? ^

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(these would be in additon to pie/guns original abilities)

rocky flax
rocky flax
drowsy ravine
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I think I don't like the might, but I also think 100% killing chosen outsiders is OP, and I dislike the idea of +1 Neutral on a script that already has a lot of setup roles

so in summary I hate my own idea

rocky flax
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lol. Don’t worry we’ll find something eventually

drowsy ravine
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*role gunslinger

pearl basaltBOT
# drowsy ravine *role gunslinger
Gunslinger (Traveler) - Trouble Brewing

Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.

**Affects Setup: **False

turbid pumice
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just say pierrot chosen player is safe from evils

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its a weaker monk anyways

drowsy ravine
drowsy ravine
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Pierrot: Each night*, choose a player (different to last night): they are sober, healthy and can't die tonight.

Gunslinger: Each night*, choose a player (not yourself): if they die tonight, the next time you die, you don't. You start knowing 1 player that is not the Demon.

cedar bloom
# drowsy ravine Did you ever attempt running this?

Sorry for the late reply, I didn't play BOTC for a year, and didn't check BOTC discord at all. The last TOT game I played was a year ago too. Most players had fun playing it but some players thought it was a little messy. I've read all changes since then, and I think most changes are great! Thanks for making this script.

outer plankBOT
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Gave +1 Thanks to @drowsy ravine (current: #242 - 148)

pearl basaltBOT
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Scarlet Woman (Minion) - Trouble Brewing

If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)

**Affects Setup: **False

pearl basaltBOT
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Mayor (Townsfolk) - Trouble Brewing

If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

**Affects Setup: **False

drowsy ravine
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Neutral Update
You are evil, you become good if you lose this ability before the final day. The Demon knows who you are and all players learn you are in play.

pearl basaltBOT
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Sage (Townsfolk) - Sects & Violets

If the Demon kills you, you learn that it is 1 of 2 players.

**Affects Setup: **False

drowsy ravine
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You are evil, you become good if you lose this ability before the final day. If the Demon kills you, another player might die instead?

drowsy ravine
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I may need to remove Traitors -1 outsider

drowsy ravine
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Each night*, slap a player: they die. If an evil player died or was executed today you slap twice. Players who choose you target themselves.
to
Each night*, slap a player: they die. If an evil player was executed or died today you slap twice. Players who choose you target themselves.

pearl basaltBOT
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Ferryman

On the final day, all dead players regain their vote token.

turbid pumice
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Become good tonight

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I mean

drowsy ravine
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?

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I think that still loses if exed in final 4 though

turbid pumice
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True

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But it follows the norm of clocktower wordings

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And you can't really have 2 final days

drowsy ravine
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since all that counts as a final day is if the game ends the following night

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and Neutral would be able to check for that during the night, unlike Ferryman

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so I think it would work out alright

rugged aurora
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ToT

drowsy ravine
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changing detective to only have 1 vote

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(minuscule nerf to good detective)

drowsy ravine
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Potential changes?:

  • Instead of people learning Neutral: "If the Demon kills you, another player might die instead"
  • Some Marker change? learn alignment majority of marks? trigger marks anytime?
  • Make Traitor more usable/fun?
  • Cheater more detectable?
  • Surv learns quisling in play?
  • Jester makes outsiders instead of evils?
rugged aurora
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Terrorin townin

turbid pumice
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Surv learning quisling in play probably makes quisling way less of an outsider

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Since its a 2 way confirmation chain

drowsy ravine
drowsy ravine
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(and what demon was it)

cedar bloom
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Tried all demons once each, mabye once more with juggernaut? (I'm not sure of my memory) Most of the times good won, but Juggernaut won once and harley Quinn won once.

drowsy ravine
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On text there's been like 7 evil wins 1 good win

drowsy ravine
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(or if a role is too hard to st)

drowsy ravine
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hmm, would this version of Neutral would be better than all players and demon learn you're in play?: "If the Demon kills you, another player might die instead"
This improves the hiddenness of +1 outsider evils at base 0 outsiders and it makes Minion able to see self as outsider without a Neutral in play

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Which are two big benifits

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I think

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It's better overall

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even if town have less of a grasp on the outsider count

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Potential changes?:

  • Make Traitor more usable/fun?
  • Some Marker change? learn alignment majority of marks? trigger marks anytime?
  • Cheater more detectable?
  • Surv learns quisling in play?
  • Jester makes outsiders instead of evils?
drowsy ravine
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Current Traitor: If you publicly claim to be the Traitor when nominated, your nominator dies. If executed, you don't die.

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Current Marker: Each night, choose a player not chosen before (not yourself): they are marked. Marked players become drunk the night after you die until dusk.

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Current Cheater: Can cheat if the Storyteller allows it. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.

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Current Quisling: When the Survivalist dies you turn evil, even if dead. [+ The Survivalist]

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Current Survivalist: Each night*, choose a living player (different to last night): players who target them target you & vice versa. Chosen evil players are safe from the Demon tonight.

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Current Jester: If you die by execution, a good player turns evil tonight. You might register as evil & as a Minion.

drowsy ravine
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@rocky flax any thoughts on a Traitor that kills at night? ^

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Stronger in a lot of ways (especially bluff wise) but is fundamentally weaker against Pierrot and Gunslinger

rocky flax
rocky flax
drowsy ravine
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so prob would keep it a normal kill

rocky flax
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Also helps bluffing jugg

drowsy ravine
drowsy ravine
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30% Assassin 50% Psychopath 20% Goblin

drowsy ravine
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When nominated: that night, you may choose if your nominator dies. If executed, you don't die.

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is another option, maybe too strong comparably

drowsy ravine
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original traitor is at least always guaranteed the kill

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not sure how either of these new traitors should interact with survivalist either

drowsy ravine
rocky flax
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(Thou maybe weak)

drowsy ravine
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I feel like that is less of an info role than the current

rugged aurora
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Rorret fo nwot

drowsy ravine
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weird thing about town of terror, live games are more balanced apparently:

  • 8 text games, 1 good win
  • 7 live games, 4 good wins
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Infected lost in text
Harle, Jugg, Infected, Cheater lost in live

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Jugg, Infected turned Cheater, Harle, Harle, Cheater, Harle, Jugg won in text
Harle, Jugg, Cheater turned Infected won in live

drowsy ravine
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**Marker possible change?: **Each day, before nominations, you may publicly mark an unmarked player: from now on, they may vote twice per nomination.

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@wet sage thoughts on this? It's completely different.

wet sage
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Ehhhh

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I think that could get to be too strong

drowsy ravine
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though I guess you mean good Marker not evil Marker

drowsy ravine
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Marker (Traveler): Each day, before nominations, you may publicly choose a player (not yourself): from now on, they may vote twice per nomination.

drowsy ravine
rugged aurora
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Town of terror-in

drowsy ravine
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it's hard to determine what the upper limit should be though

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I mean an option is making demons louder

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or like

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making harle/cheater louder

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leaving inf and jugg as is

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making harle louder is in my mind since I feel it's on average stronger than juggernaut?

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Harlequin
Each night*, slap a player: they die. If an evil player was executed or died today you slap twice. Players who choose you target themselves.

Juggernaut
Each night*, choose a player: they die. If the Jester is dead, choose 2 players. If 6 or more players live, the first time you die, you don't. [+The Jester]

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(btw the "loudness" I considered is killed players learn they're "slapped")

drowsy ravine
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but that would be way too loud

vale geyser
drowsy ravine
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Other Nights

Cheater
Jester
Quisling
Renegade*
Survivalist*
Pierrot
Gunslinger
Traitor <---
Phoenix
Zombie
Juggernaut
Infected
Harlequin
Obsessed
Vigilante
Barnacle
Minion
Bodyguard
Looter
Serial-Killer
Underling
Romantic
Glitch
Arsonist
Innocent
Bees```
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Renegade should prob be before survivalist since as is surv can confirm itself (even though swapping renegade pick is funny)

drowsy ravine
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Traitor: If you publicly claim to be the Traitor when nominated, your nominator dies tonight. If executed, you don't die.

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This has some interesting interactions with Phoenix and Zombie

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since they would die and revive same night and nobody would know

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Potential changes?:

  • Cheater widow ping?
  • Surv learns quisling in play?
  • Jester makes outsiders instead of evils?
drowsy ravine
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Jester: If you die by execution, a good player turns evil tonight. You might register as evil & as a Minion.
Quisling: When the Survivalist dies you turn evil, even if dead. [+ The Survivalist]
Cheater: Can cheat if the Storyteller allows it. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.

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Potential Changes
Jester 2.0: If you die by execution, an alive good player becomes an Outsider. You might register as evil & as a Minion.
Quisling 2.0: When the Survivalist dies you turn evil, even if dead. The Survivalist knows a Quisling is in play. [+ The Survivalist] (makes quisling unbluffable)
Cheater 2.0: Can cheat if the Storyteller allows it. 1 good player knows a Cheater is in play. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.
Survivalist 2.0: Each night, choose 2 living players: abilities that target one, target the other instead. The demon cannot die this way.
Harlequin 2.0: nerfed or something

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Wondering if anyone dislikes any of these potential changes (note I'm still not convinced on changing any of them)

rugged aurora
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@drowsy ravine when are u doing another ToT?

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Tbh I'm really excited for another Game of Town of Terror..

Been a Rpreiver and a Underling so far.m

rugged aurora
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TpT!!!

drowsy ravine
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Script Sheets kindly provided by @outer jacinth

obtuse lichen
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This looks really good.

rugged aurora
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#1316516826557186119

drowsy ravine
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Randomat
Each player gets a random weapon from the Storyteller, allowing them to use a different ability once. [+ The NPC]

Cheater
Can cheat if the Storyteller allows it. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.

NPC
Each player can consult the Storyteller for a hint about the most recent cheat once. If no cheats occurred, the hints are arbitrary.

Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

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@turbid pumice do you think there's any wording changes I could make between wizard and these?

wet sage
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if you want to ig

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instead of saying hint

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you could say like

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"each player can consult the storyteller to learn a clue about the most recent cheat one. if no cheats occurec, the clues are arbitrary"

drowsy ravine
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tho hint is prob a more accurate word

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since hints are told while clues are just found

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Randomat
Each player gets an item allowing them to use a different ability once. It might have a price & leave a clue to its nature.

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or something

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idk

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@rocky flax thoughts on this randomat?

rocky flax
drowsy ravine
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except the wish is predetermined

rocky flax
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Yeah. You should add a randomat item that’s literally just my trivia

drowsy ravine
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that sounds more like an epic moderation

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Cheater
Can cheat if the Storyteller allows it. If accused of cheating before nominations by a living good player, you die. Wrong accusations might execute accusers regardless if in play.
NPC
Each player can consult the Storyteller for a hint about the most recent cheat once. If no cheats occurred, the hints are arbitrary.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Atheist
The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]

rugged aurora
rugged aurora
#

**Hello, you may be wondering why I'm here.

After some time of thoughts,I think it's about the correct moment I gave my temporary goodbye to Botc.

Well,I won't be gone for long that is, I have just to do some side quest regarding my personalized life and my studies, but I won't be going away without some things.

[ Removed Ben B Gratitude bc I don't want to ping him again. ]

@drowsy ravine , I enjoyed your homebrew script, though I definetly hate the cheater it does have a unique concept I enjoy.

And to you,the community who became a part of my journey, thank you.

That's times up for my speech, I guess until we see again

  • I will be leaving tommorow GMT+8 , I'll be back by 02/??/25..I hope you won't miss me too long ā¤ļø**
drowsy ravine
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Randomat: Each player gets an item allowing them to use a different ability once. It might have a price & leave a clue to its nature. [+ The NPC]

Survivalist: Each night*, choose a living player (different to last night): abilities that target them target you & vice versa. The demon cannot die this way.

Serial-Killer: Each night, choose a player: learn on a scale of 1 to 3 how exciting their execution would be. You might register as evil & as a Demon.

Cheater: Your wishes may be granted. If a living good player publicly guesses you before nominations, you die. Wrong guesses might execute accusers regardless if in play.

Infected: Each night*, choose a player: they die. Chosen Outsiders revive as Zombies. Evil wins if at least half the living players are Zombies or Infected. [+1 Outsider]

Broken: If the Demon chooses not to act, they die, an evil player becomes the new Demon, and a good player knows.

drowsy ravine
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Arsonist: If you die at night, you are woken to choose a player: you learn their alignment. A chosen Minion has no ability.

drowsy ravine
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also

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Zombie: When you die, your Townsfolk neighbors are poisoned from now on and you might revive at the start of the night.
A Zombie after reviving is a new instance of their ability, so their Townsfolk neighbors would no longer be poisoned.

Phoenix: If you die, you revive at the start of the night once. Your Townsfolk neighbors are sober and healthy.
Unlike most revival based abilities, a Phoenix reviving is not a new instance of their ability, so they do not regain their once per game revival after reviving.

I'ma be real this is mega stupid but I don't know how to word these things to make sense lmao

turbid pumice
drowsy ravine
#

If you die, you revive at night & are then poisoned. Your Townsfolk neighbors are sober and healthy.

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taking a part of snakecharmer

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changing "you revive at the start of the night" to "you revive at night" also seemed good?

drowsy ravine
#

When you die, your Townsfolk neighbors are poisoned from now on and you might revive at the start of the night.

#

When you die, your Townsfolk neighbors are poisoned and you might revive at night.

turbid pumice
drowsy ravine
turbid pumice
drowsy ravine
#

Each night*, if dead, you revive & then become drunk. Your Townsfolk neighbors are sober and healthy.
Each night*, if dead, you might revive. While dead, your Townsfolk neighbors are poisoned.

drowsy ravine
#

If you die, you revive at night & are then drunk. Your Townsfolk neighbors are sober and healthy.
When you die, your Townsfolk neighbors are poisoned and you might revive at night.

drowsy ravine
#

If you die, you revive at the start of the night once. Your Townsfolk neighbors are sober and healthy.
When you die, your Townsfolk neighbors are poisoned from now on and you might revive at the start of the night.

rugged aurora
#

ToT šŸ‘ļø

drowsy ravine
#

Json and Almanac up here

rugged aurora
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Town or Terror

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If I'm correct I have been in

  • Roll me a Randomat
  • Holmes is were the hat is
  • not so neutral
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Idk

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I forgor

rugged aurora
drowsy ravine
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Script images provided by Chum!

rugged aurora
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WOAH šŸ‘€

rocky flax
#

simply put, if "accused" you die. etc, etc.
then have a fabled that's always in play or something likewise that explain that you may die if you accuse someone unless they're cheater

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that way you don't have to explain what accusing does. And you don't have to specify that it's regardless if in play

drowsy ravine
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Your wishes may be granted. If a living good player publicly guesses you before nominations, you die. Wrong guesses might execute accusers regardless if in play.

Your wishes may be granted. If a living good player publicly guesses you (once per player) you die, wrong accusations might have a cost.

Your wishes may be granted. If accused of cheating, you die.

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did you mean this short ^ or slightly longer

rocky flax
#

now you can also add a cheater ping

rocky flax
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Your wishes may be granted. If accused of cheating, you die. A good player knows you're in play

drowsy ravine
#

Random thought I had for quisling was adding "the first time you die, you don't." to it

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not sure about it

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but seemed like it'd be interesting

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and for looter considered

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"Each night*, choose a player: if dead, gain their ability until dusk. If you chose an Outsider, you are drunk tonight."

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but like so many interactions there seem crazy

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also not sure how looter would work with night order then

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could change looter to a once per game too

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idk

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looting tf is good, outsiders or minions is bad

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tho minions is still prob better than outsiders

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maybe not zombie

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idk

drowsy ravine
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one thing to watch out for is pierrot and phoenix can sober looter which could lead to really bad situations

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so definitely need to give it more thought

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what do I want Looter to do

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I want looter to be able to confirm the dead and be a second chance for info roles that die early

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I want it to not prolong outsider abilities and probably gain misinfo while checking them or gain misinfo checking evils?

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can't be a cannibal as multiple townsfolk on script sober

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it shouldn't be blatantly weaker than other townsfolk so probably not a opg maybe

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shouldn't be able to split Minion from outsider

drowsy ravine
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Each night*, choose a player: if dead since last night, you have their ability. If you chose an Outsider, you are drunk until tomorrow night
Each night*, choose a dead player: if a Townsfolk, learn & gain their ability until dusk. Otherwise, you are poisoned until dusk.
Each night*, choose a player: if dead, gain their ability until dusk. If you chose an Outsider, you are drunk tonight.```

#

A dead player you chose last night might be regurgitated. If your last choice was no-one, choose 3 players tonight. (1 more day)

turbid pumice
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the last one looks quite weak for a demon

drowsy ravine
turbid pumice
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(compared to shabaloth, its even louder & its less kills per night)

drowsy ravine
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Each night*, choose a player: if dead since last night, gain their ability for 1 night & 1 day. If you chose an Outsider, you are drunk for 1 night & 1 day.
Each night*, choose a player: if dead, gain their ability and lose any previously gained abilities. If you chose an Outsider, you are drunk tonight.
Each night*, choose a player: if dead, learn their character or gain their ability until a player dies. If you chose an Outsider, you are drunk tonight.
Each night*, choose a player: if dead since last night, you have their ability. If you chose an Outsider, you are drunk tonight.
Each night*, choose a player: if dead, gain their ability. If your last choice was an Outsider, you are drunk.
Once per game, at night*, choose a dead player: you gain their ability. If you chose an Outsider, you are drunk.

drowsy ravine
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until dusk won't work with surv gunslinger pierrot etc

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until tomorrow night is just dusk

turbid pumice
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Each night*, choose a player: if they die until dusk, gain their ability until dusk the following day. If you chose an Outsider, you are drunk until dusk.

rocky flax
#

🫃

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@drowsy ravine have you updated the Json since last time or is it the same?

rugged aurora
#

Town (terror)

rugged aurora
drowsy ravine
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i just had a scuffed idea for looter rework that would add "you may gain part of their (looted player's) ability"

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just a part of things, idk

echo harness
drowsy ravine
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Roles to Fix
Looter
Phoenix - living neighbors
Gunslinger
Quisling
Cheater
Infected
Zombie
NPC
Randomat

rugged aurora
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yey

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finally randomat getting a overhaul

drowsy ravine
rugged aurora
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NOOO

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Randomat is just making a game unsolvable

echo harness
#

Like its like going into an oops all wizards expecting that to be solvable

rugged aurora
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amnesiac at home: /j

echo harness
#

Imo nothing is inherently wrong with randomat. It just should probably decided whether its a randomat game before recruiting and is made clear that this game isn't going to be solvable if its a randomat game

turbid pumice
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Also just putting quite a bit of trust on the st to not make anything too ludicrous

rugged aurora
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Forgot when this was but i know for a fact this was OLD OLD

rugged aurora
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most reached 100+...

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except Underling,Vigilante,Quisling,Assassin.Barnacle.Detective

drowsy ravine
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Bodyguard is gma, Underling is exorcist, SK is chambermaid, Pierrot is innkeep, Looter is professor, Gunslinger is fool, Survivalist is gambler, Vigi is gossip, Repriever is courtier, Phoenix is tea lady, Innocent is sailor, Arsonist is minstrel, Glitch is pacifist
Obsessed is tinker, Neutral is lunatic, Quisling is goon, Jester is moonchild
Minion is godfather, Assassin is assassin, Zombie is mastermind, Traitor is da
Harlequin is po, Juggernaut is shab, Infected is puuka, Cheater is zombuul

drowsy ravine
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meh idk

drowsy ravine
#

Character Counts: (162 characters is the longest that fits on a token. No official character is over 127.)
Bodyguard: 162
Underling: 84
Serial-Killer: 135
Pierrot: 102
Looter: 110
Gunslinger: 149
Survivalist: 145
Vigilante: 88
Repriever: 117
Phoenix: 108
Innocent: 106
Arsonist: 113
Glitch: 107
Obsessed: 106
Neutral: 134
Quisling: 60
Jester: 100
Minion: 117
Assassin: 85
Zombie: 111
Traitor: 112
Harlequin: 140
Juggernaut: 156
Infected: 160
Cheater: 161
Romantic: 87
Barnacle: 84
Renegade: 124
Marker: 127
Detective: 90
Moderator: 124
C4: 155
Bees: 131
Broken: 105
Randomat: 135
NPC: 132

#

Roles to "Fix"
Bodyguard - a comma
Phoenix - living neighbors
Quisling - not while dead
Infected - outnumber the living, zombies first, and before jugg
Vigilante - it's missing the art of gossip or gambler? If you would kill the Demon, a Minion might die instead?
Looter - Cannibal?
Gunslinger
Underling
Cheater
NPC - pick a character and learn a hint about what it has done, if out of play arbitrary?
Randomat

rugged aurora
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Random at is fine at the moment.

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NPC I think is only useful if cheater is in-play, otherwise it's just a painful process of giving arbitrary info that doesn't even exist.

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Cheater is well.. atheist(I guess)

sour mason
#

NPC is meant to give the good team some information on what the cheater is doing because otherwise it could be literally anything

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It only affects cheater worlds

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So it basically means ā€œif cheater is in play, this is what they’re doing, if it’s not, ignore thisā€

rugged aurora
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Fair point, move on I guess

drowsy ravine
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and or too useful

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it's almost like everyone is fisherman

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accept they don't get advice they get, thing

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though thing would reasonably be advice depending on what st considers a hint

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"Beware nominations" is both a hint and advice

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I mean I guess evil get it too

drowsy ravine
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Vigilante - If you would kill the Demon, a Minion might die instead?

drowsy ravine
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@echo harness if I changed Looter from what it is to:

opg pick a player, if dead swap roles with them. You become drunk if you are no longer townsfolk.

do you think that would break things and make the script worse or make the script better

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Current

echo harness
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I’m quite tired and not fully thinking straight but I do think probably worse but funnier

echo harness
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Like iirc tot really needs reasons to exe d1 past regular clocktower reasons and this is getting rid of one

drowsy ravine
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aye fair

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Each night*, choose a player; if dead, learn their character or gain their ability until dusk. If you chose an Outsider, you are drunk tonight.

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could be fun

drowsy ravine
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Each night*, choose a dead player: you learn their character or gain their ability until dusk. If you chose an Outsider, you are drunk tonight.

drowsy ravine
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sure

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you know what

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yeah I'll change it

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it just gives st more options

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some bad options sure

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but that's fineee

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the good ones are worth

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and st can always just run it like the old one

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@jade gate donno if you would be interested in this thread at all but this has like the whole history of my script lol

jade gate
outer plankBOT
#

Gave +1 Thanks to @drowsy ravine (current: #216 - 259)

drowsy ravine
rocky flax
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I think it's much better than the previous itteration tho

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it might be a bit too powerful tho

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maybe add that chosen evilplayers turn you into the drunk (TB)

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OPG at night, chose a player. If dead and a townsfolk you swap characters. Otherwise you become The drunk

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might be weird adding a literal drunk tho in a homebrew

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maybe simply make the looter "mad" and learn and start acting like a different role

drowsy ravine
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though for now running with this

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just giving it a test drive

rocky flax
rugged aurora
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I didn't have much issue with looter much when I got to play it(before it's updates)

drowsy ravine
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NPC is only most recent cheat, but if the text was just changed to anything the cheater did would that be better?

rugged aurora
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Probably, yeah.

drowsy ravine
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Each player can consult the Storyteller for a hint about a cheat once. If there are no cheats, the hints are arbitrary.

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This wording is also free enough that if moderator or randomat allow someone to "cheat" st could also give hints on that

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you could probably use this in boffin atheist if you wanted

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idk

drowsy ravine
drowsy ravine
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Looter: You have the ability or learn the character of the recently killed player. If they are an Outsider, you are drunk until a new player dies.
Underling: should be forced to pick living players
Traitor: be able to choose to kill their nominator

rocky flax
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also this is imagining they are forced to switch if one of their targets die

turbid pumice
turbid pumice
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based on chambermaid i belive. Think thats how chambermaid works

rocky flax
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ah

drowsy ravine
drowsy ravine
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should prob slap a You are sober and healthy. on detective and marker

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so repriever can't auto confirm itself

turbid pumice
drowsy ravine
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Traitor: Each day, you may publicly choose a player: that night, choose if they die. You cannot die during the day.
Repriever: Once per game, during the day, publicly choose a player (not Travelers): they are drunk. Deaths are arbitrary if the Demon is drunk.

drowsy ravine
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maybe looter should straight up be underling cannibal

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*role under

pearl basaltBOT
# drowsy ravine *role under
Undertaker (Townsfolk) - Trouble Brewing

Each night*, you learn which character died by execution today.

**Affects Setup: **False

drowsy ravine
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*role cann

pearl basaltBOT
# drowsy ravine *role cann
Cannibal (Townsfolk) - Experimental

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

**Affects Setup: **False

drowsy ravine
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idk

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infected and zombie could still use work

drowsy ravine
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Looter: You have the ability or learn the character of the recently killed executee. If they are an Outsider, you are drunk until a new player dies by execution.

drowsy ravine
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changed repriever and traitor, still not set on looter idea

drowsy ravine
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traitor is now considerably stronger

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though it still is the exact same strength as it is endgame

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and fundamentally this should be a less powerful minion than psychopath

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still hard countered by arsonist and repriever

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I think it should be a positive change

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maybe should have the same "before nominations" clause psycho has, but not sure if it needs it

drowsy ravine
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it might be less useful than the current looter but

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it's on par with cannibal ut so should be fine

drowsy ravine
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@rocky flax since you're running this soonish any last thoughts

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can't change it once you're using it

rocky flax
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Traitor is interesting. Feels like a weirder psychopath now but tbh roshamboo is one of the weirder balancing choices so I might prefer this one traitor killing last I think makes it a decent trade off for total immunity.

I’m still unsure about quisling. It’s fine balancing vice but apart from the last game I think a quisling outs and is executed d1 very often. But idk how to fix that really, maybe a complete overhaul is needed lowkey but idk. Three outsiders fricking with turning people evil is maybe a bit much.

Maybe if quisling gave the demon the grim as a weird widow thingy? Could be interesting to look at

drowsy ravine
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also just realized night order is wrong

rocky flax
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Like it’s psycho if it never lost rosamboo

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Actually survivalist and Pierrot could be an issue

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Pierrot does simply say that they can’t die so traitor couldn’t do anything since it’s publicly picked

drowsy ravine
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but Minion should be the reason for quisling to not out and get itself exed d1

drowsy ravine
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it's closer to equal to psycho

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not stronger

rocky flax
drowsy ravine
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surv/pierrot can't

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so it at least has a work around

rocky flax
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I guess we’ll try it then.

turbid pumice
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But also helps with solvability

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Being last

rocky flax
drowsy ravine
drowsy ravine
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Possible role ideas:
Arsonist - Once per game, at night*, choose a player: you learn their alignment. A chosen Minion has no ability.
Quisling - When the Survivalist dies you turn evil. You might register as a Minion. [+ The Survivalist]
Vigilante - Once per game, at night*, choose a player: they die, if you chose a good player you die. Outsiders might register as evil to you.