#Town Of Terror
1 messages · Page 2 of 1
I agree...
So I want to change Broken
But I don't want to scrap every part of Broken
Like I want there to be at least one way Obsessed turns evil
I guess
Broken feels like a joke rn if I'm honest, like not super serious when it's used...
All outsiders turn evil...
Yeah that would be the outcome
Though Obsessed won't become evil often, I want it to be a rare thing
Like Repriever picking Underling and making a Neutral
A one off
Obsessed: You die if the first player to nominate you dies. If slapped or reprieved you become evil and all players know who you are.
I'm not sure this should be kept fwiw
Since this might make repriever an outsider
Maybe of its stronger, maybe then
But rn it's weak and might make evil players...
I mean if Repriever picks an Underling claim that's their fault for not asking
Imagine Repriever like philo but it doesn't gain the ability
I can see that
So shitty Philo?
Shitty philo that can pick evils
Except I'm still pretty sure Repriever is strong
It's neiche
But it hard counters some evils
What roles are it stronger than? For good
Fair
Any others?
Maybe make your neighbours immune to minion abilities agree you have died for phoenix?
To make it stronger...
Like sobering its neighbors?
Maybe Phoenix itself could be immune?
But stronger... Makes them traitor immune, assassin immune with more
Not that useful
Hm
It doesn't win enough from it...
Your neighbors are safe from the Minions
Not sure how exactly that works with Minion, do they just not learn anything?
Unrelated, thought of this for Innocent
If you die at night, you learn your killers character. The first time you're executed you might not die.
Arbitrary info
Just makes it framable traitor
/jugg
Yeah
Jugg doesn't need more bluffs...
It isn't a jugg buff really
It's just for innocent since it's weaker arso
It 100% is
Don't make it try to be at 100 places at once
Buff it's ability instead...
To make it have one goal...
Maybe make it know why all players killed the night they died was because
Well that's what we're doing to phoenix tho
Phoenix: If you die you revive at the start of the following night once. While dead your neighbors are safe from the Minions.
Something like it...
Should it specifically target good players?
I think that's a bit too strong
Well I don't really know
Maybe "Your neighbors are safe from the Minions"
So it wears off if demon kills it?
So it has counterplay
I think it shouldn't really have counter play
Like just kill the neighbours
Thats the counter play
I guess yeah that works fine
And make it work after one death
True
I'll do: While dead your neighbors are safe from the Minions.
Since I don't know how to word it really...
Unless you have a good way to word it
When you die your neighbours are safe from minions
Then it works after the first revive as well
Also, for Bees:
Once per game, at night, the ST wakes a player at the wrong time in the night order. Players know if Bees were used on them.
So evil can bluff it?
Feels confirmative
And it doesn't confirm
I think it's at least better than previous
I might change it again someday
But I think this works
I made it effect good neighbors since I didn't like how it interacts with neighboring Traitor/Zombie
My rework idea for Broken:
Broken: If a good player turns evil, all players know.
(Announcing "A Player Has Turned Evil!" when it happens.)
That works i guess
Makes outsiders super confirmable
Which is meh
then it might work
Rather than alone
Like I could see Randomat + Broken
And you give outsiders semi chaotic powers
I think I've changed everything I wanted to change beside Jugg
Don't get me wrong
I like Jugg
But something about the armor bugs me
I want a hiding jugg/harle to be different looking
Not too different
But enough for some suspicion
I might keep jugg same for the next run of the script
But I wanna do something to it someday
♦️8: Juggernaut, 8 HP, Fire, Jester, Swapper, & 5+ Damage immune, Attacks enrage, Machine Gun
Machine Gun (does +1 damage for every kill it causes)
Each night*, choose a player: they die. If you kill an Outsider this way, you may choose an additional player. The first time you die, you don't.
Hm
Maybe jugg can be poisoned the day after... Something
Or not poisoned, but lose their armor for a day if a certain action occurs
mmh
maybe make it: whenever an outsider dies, tonight choose a player they die. if no outsiders died yesterday or last night, you can survive execution once
And keep in mind this jugg nerf will also be paired with innocent "buff"
Intresting mindset
I do like the jugg invincibility being based on outsiders somehow
straight up let inno possibly survive execution anytime
So it isn't doubletapped
I can agree to that
Probably
so they can confirm themselves if needed
But yeah it makes it more townsfolk
We didn't yet
because weakest minion by far
Though it might need one
Yeah
I mean last game we ST'd
It poisoned Survivalist
And didn't revive
It was as useful as a vigor killed recluse
which is quite weak
compared to poisoner
or Minion
or assasin
We do need to note any buff to zombie buffs infected
inno is a nice traitor buff fwiw
At least, depending on what the buff is
i know
which is the real problem
change the setup mods
that's the buff it needs
and doesn't affect infected
Make it not effect setup?
probably or make it something like: [one player has the zombies ability but does not know it, -1 outisder]
but better worded
if you want more outisder mods
I do feel with no -1 on script
It makes outsiders more confirmable
yeah
That's why I think the -1 is a decent thing
neutral is meh loud
i agree
but yeah it's rough for zombie
Not sure how traitor having it would work out
Traitor is decent, but it's not ground breaking
Though it's the only minion I'm willing to buff
to a large amount
no
assassin is the one left i guess
i think that would make it close to the weakest minion
mmk
make it unkillable during the day maybe and let it kill more than once
maybe?
Which means Town would know -1 outsider
traitor is also open...
hm
in my opinion
and it being unkillable during the day is fine
do so
is a play evils can off themselves
You can not die during the day.
and some outsiders
Lemme check organ grinders too
or make it exe the player
and keep the earlier wording
that's quite the buff i think otherwise
kk
Votes for you only count if you vote.
DA: if executed tomorrow, they don't die
Maybe Traitor can be...
Traitor: If you publicly claim to be the Traitor when nominated your nominator dies. If executed you don't die. [-1 Outsider]
Any critiques with that one ^^^
This allows it to self nom and explode
If it feels like it
(and the -1 on zombie would be removed)
This makes vigi and repriever the best counters to Traitor
It's a minion that wins if it survives to final 3
So maybe it should disable like witch
Though that's hard to wager.
I mean Psycho doesn't
It's actually really close to Psychopath in power
But it doesn't speed up the game quite as fast
nah
let it be if it survives til then
maybe only let it do it on it's first life?
Wdym?
this was thought with only 2 lives
so only let it do it on it's first
otherwise it's just an instant win
and also makes bluffing to make someone nom you better
since you can then get 2 charges
maybe only on good players perhaps?
Maybe it can execute the player
Well actually that's even stronger in final 4
nvm
Wouldn't that be the same as original?
If you publicly claim to be the Traitor when nominated your nominator dies. The first time you die, you don't. [-1 Outsider]
@turbid pumice Think the original might be strong enough as is to have [-1 Outsider]?
It's not OP
In final 3 if it self noms and hasn't died
It claims traitor and won't die
But if it died earlier it can
Which means it bluffed its way to survive till final 3
(or if it's exed in final 4, but at that point good commited)
Yeah I think as is, Traitor is strong enough to have [-1 Outsider] and still not need a buff
However
As is, Traitor does need to nerf Jugg somehow
Or Jugg needs to be nerfed to account for Traitor
Maybe Jugg can reflect Harlequin
If a minion is exed it's poisoned
Actually that might work, hold on
it's execution
not a chance
it gets one kill
and is outed
so the demon has to kill them
the only good thing was being framed as jugg
It can still self nom
And kill itself
As the original
Also it's fully hidden by Minion
So the difference is
Original: can't die once
New: can't be executed ever
How's it do that
Zombie can nom them once after the revive for x2 poison
Maybe just if a minion dies it's poisoned
So a traitor can't self kill in final 4 for an auto win
Final 3 it can
But that will be the case for every demon
Each night*, choose a player: they die. If you kill an Outsider this way, you may choose an additional player. The first time you die, you don't, if a Minion dies you're poisoned until dusk.
it's a trade off
Yeah, a fine trade
only one player can nom you each day
feels quite weak...
especially compared to the other demons
and is quite easily outed
I don't think it is terribly weak but yeah it does become weakest demon out of the 4
by a bit
or cheater is hard to judge
but i would rate this as weaker
Cheater might be weakest tbh but I have no compass for that
with this nerf i think it isn't
I still think jugg is decent
like it looses so many kills
and it has to kill the outsiders that are really strong to gain their bonus
and it's outed immedietly
If just 3 players live, you lose this ability?
It solves the problem without removing kills
It also makes Renegade, demon swap moderations/randomats, certain cheats less OP
Somewhat
Juggernaut: Each night*, choose a player: they die. If you kill an Outsider this way, you may choose an additional player. If 4 or more players live, the first time you die, you don't.
jugg looses kills
then the extra life doesn't do as much
Where does it lose kills?
not any more
True
the extra life does quite little...
Yeah
But like
The point of the extra life probably shouldn't be:
"You win in final 3"
It should be:
"You have two very solid bluffs you can go for"
Since minions on the script are either kind of hidden or very invincible
Winning final 3 is too much
I do think this makes Jugg weaker
But it's more on par with Cheater
One more thing I can do
Turn
If you kill an Outsider this way, you may choose an additional player.
Into
If you choose an Outsider this way, you may choose an additional player.
To give Jugg a little bonus against Pierrot protecting an outsider
I donno
Since Pierrot is basically better monk
a weakness or two is fine
Anyway
Last but not least
Was thinking of making cheater leech like
In the sense that it can die if (& only if) accused of cheating
(as is it's fine tbf, just trouble shooting)
It shifts the way it's played a lot so not sure about it yet.
I think it'd be fine
All things considered
don't like it really... makes pierrot quite a bit weaker
non confirmative
Alright
it makes no deaths harder to orchastrate
and i don't think it makes sense for jugg tbf
True
@turbid pumice I had a thought that Broken could allow Demons to Starpass maybe. (alongside announcing good turning evil?)
Since on this script it's easier to find minions so maybe not as strong?
(Tell me if this is a good or meh idea when you're online)
If meh I'll leave it as is I guess
Also
Cheater buff:
Can cheat if the ST allows it. If accused of cheating by a living player, you die, even if for some reason you could not, wrong accusations might execute accusers.
(Making a shielded gunslinger accusing twice not nearly as strong)
if so i think it should be, something like: if the demon chooses to choose noone they die and a minion of their choice becomes the demon, if used this will be announced
like because it has to be really loud
since this is just a demon buff
I don't see difference between (sinking and dying) or (self killing)
I do see how announcing it makes it louder.
People know they starpassed
And have to look at traitors and zombies as candidates
Harlequin for example
Can kill 2 people
Först another player then themselves then
Oh I see
If a good player turns evil, all players know. If the Demon chooses no one, they die, a Minion becomes the new Demon, and all players know.
Sounds fine
yeah... makes a lot of stuff confirmable... but works
guess it works best with moderator/randomat tho
Yeah made with those in mind
All good
♣️5: Obsessed, 3 HP, Can see first shooters card, Dies with Obsession, Broken if enraged, Juggernog
Obsessed: You die if the first player to nominate you dies. If slapped or reprieved you become evil and all players know who you are.
Might change this
👀
First thing is the inspiration
you and a player who nominated you die, when a player who nominated you dies
maybe
Mainly fear Obsessed being nommed by demon in that case
might die?
then
I'm thinking like, how would I make obsessed if I were swapping it with bmr's moonchild
If that makes sense
Or making it grandma but bad
You start knowing a player, if they die, you die too
^ removing the nom part completely
hm
It could even be:
If your obsession dies, you die too.
Removing the knowledge entirely
Tho tbh that'd be weird
Lol
"love this person, never met em"
Hm
Obsessed: You start knowing a player. If they die, you die too. If nominated by them you become evil and all players know.
Could be fun
And makes it a way better bluff
No
It changes alignment
And they don't know you
And if they nom you and you're bluffing, then you have something to explain
Maybe let the obsession know if you turn evil
And maybe make it so the obsession has to be good
Probably should of said "easier bluff" or something.
Anyway
Obsessed: You start knowing a player. If they die, you die too. If nominated by them you become evil and a good player learns this tonight.
How's this?
Also
Innocent: If you die, you learn the character most responsible for your death. If you're executed you might not die.
Good favoured
It isn't
Is it any better than the previous version of Obsessed?
Since I feel it is
@north plover Do you have any opinions on this version of Obsessed compared to the old one?
Im rather obsessed with it.
(But srsly sounds like a much cooler concept just be careful about letting extra evils run rampant)
I removed and altered a few things
Things like the repriever being able to make underling evil
I think the repriver and underling thing might not be such a bad shout
Cause it A. proves repriver B. proves underling C. gives them someone to shoot and D. confirms the info
(since I removed it on Obsessed it made even less sense to have it on Underling)
Yeah somewhat, but repriever can confirm itself with a phoenix without making a bonus evil
Yeah but that could just mean there never was a pheonix
That confirms neither of them
Also evil underling could lie
if the ST anounces "yo. They are evil." then that confirms 2 people and their info
Wait isnt it turned into a sober neutral not an evil underling?
If U had the ST announce the interaction it might make it more balanced
Yeah well, the announcing thing is why the Broken fable is the way it is
Yeah but that's sad for Underling, being confirmed evil by ST
If they are the neutral, they can turn back good, and it confirms their info
yeah, but to turn good they must die
Which is why reprieving phoenix achives a simular thing
If it confirms 2 good players, one of which is a heavy info gatherer (in fact, one of the only ones) via ST announcement then I would like to think its worth it
Well yeah but once turned neutral they get no info
Every coin has a second face
mainly evil don't have a counterplay
If this happens late game evils + underling just sort of die.
"If a good player turns evil, all players know."
Dosent this qualify for uh neutral as well
Also the obsessed dosent need a "1 player knows" if all players know a player turned evil right?
It's a D1 announcement:
Someone has turned evil...
That's only if broken in play
Ping is there in case it isn't
"The Minions and Demon think you are a Minion. Minions do not know the Demon. If you die, the Demon learns who the Minions are that night."
1 minion game how
Wdym?
Ah well simply the minion knows
Tbh the script isn't meant for teensy lmao
“'ello, this is 911... Oh, sorry, all the cops are on holiday, I'm just an intern... What do you mean there's a bomb?”
You changed the BG text 👀
Traitor as minion + Jugg demon is basically an auto win
It used to be"R U still there" or something like that
I felt it was funnier this way lol
Wow I wonder if thats ever happened before.
“Nothing bad ever happens in this town!”
Town of Salem by BIAB and Minx?
Ye
"Welcome to Terrorist Town, come and play a round! Here's your role, don't be scared, you'll be safe and sound. There's mountains of tokens, some better, some worse. If Underlings of interest to you you'd be the first! Welcome to Terrorist Town, watch out for the Bees! Would you like to try surviving or to kill everybody? There's no need for tension, look I'll Traitor Test, Haha! Don't mind the fact you got shot in the chest! Welcome to Terrorist Town, what would you prefer? Would you like to join the Innocents or be a Traitor? Be chaos, be evil, or have your role change! Pray the Repriever doesn't make the Obsessed enraged!"
This is just Welcome to the Internet isnt it
There's a lot of references actually
Time to go reference hunting
“As I always say, 'I love committing tax fraud!'”
Oh hey look its a reference to me
I mean yeah sometimes it's less reference and more wordplay
“I don't need a doctor, I am a doctor... Though a fire extinguisher would be nice.”
Ha ha pheonix, fire bird, fire extinguisher
“AHHH, HELP, I AM BEING REPEATEDLY STABBED, TELL MY WIFE, KIDS, COUSINS, EMPLOYERS, ACCOUNTANTS, DEBTORS, ACQUAINTANCES, AND LOCAL HOMELESS POPULATION I LOVE THEM!!!”
Innocent has a buisness company? Innocent lore? 👀
“Ugh, this migraine is such a pain, ugh, kill me... Wait, hold on 'twas a jest!!!”
'twas jest a jest. Jester moment.
“TACTICAL NUKE, INCOMING!!!”
Oh yeah its that XD
Clearly in debt to mafia
Bet you don't know the song Infected references
Kiss Me (Kill Me) By JerryTerry?
Ye
There was 0 googling involved in that answer trust
And I definetely knew it was a song before you said anything
Listen to the song and you'll probably understand why I thought it fit insanely well with Infected
The Bees is a quote from that one movie
uh
The Wicker Man right?
Cant remember
but something like that
Close enough lol
Ye
Also, if you have any more ideas for flavor text I might use them
Since I'm iffy on Renegade, Neutral, Broken, Barnacle etc
"Hold on, I left the stove on at home" -Technoblade, when not-drowning.
hmmmmmmmmmmm
let me thing
Yo wait that give's me good flavor for my other wip script with Frogman
XD ok
I had to take a break from drowning to get a glass of water.
I don't like there being more evils
It's a real problem
That needs to be solved
Especially with harlequin
But otherwise it's probably better than the previous one
Just don't announce it to everyone
Maybe let a good player know like you said
Since evils gain an extra evil
So it works out
Yeah
I think make it a good player as the obsession
And a good player learns
So good gains a lot from the turn
But evils gain an extra evil
So it's like a balance
For making them less inclined to insta out
If a good player is the obsession couldn't Obsessed just tell them?
I guess that's not a bad thing
My Obsessed it's optimal to whisper your obsession your role
So you can either pair with a good player or turn evil early
Your Obsessed either whispers and plays 100% good
Or does not and attempts to win evil
Hoping they are randomly nommed by their obsession
It's a bit like Neutral
But reversed
Yes
Bur they could be bluffing
And it's still a double kill for evil
yeah it's a double kill
Both of our obsessed are the same in that
Mine just could be obsessed with an evil
Idea for minion that's a bit silly
Each night, choose a player: learn if they are an Outsider. You might die at any time. [+1 or +2 Outsiders]
Why
I mean i probably wouldn't make it anytime
I was thinking minion being able to self kill could help the script overall
It was kind of a random thought though
Probably would have to make it: if 4+ players live you can die anytime
That is
If it's good enough to consider adding
For the script overall
Maybe...
Each night*, learn who died: if 4 or more players live, you may choose to die. [+1 or +2 Outsiders]
just make it might
in that version
may if you have that as their sole ability
Each night*, learn who died: if 4 or more players live, you may die at any time. [+1 or +2 Outsiders]
?
how would this even work?
you can bomb yourself in final 4
by saying i want to die?
during the night will you be woken after every action to choose to live or die?
I mean I just didn't understand what you meant by this
So I wrote it like I thought you could of meant?
rn the minion chooses themselves when they die
as currently worded
the minion chooses
and since they could theoretically choose anytime
you would have to prompt them at any and all times
between all night actions
and the like
since looter can't learn stuff from alive people
and they could suicide after
or survivalist not being able to pick them
so i have 2 solutions
either we make it just a tinker with outsider mod
which i feel is less fun for the players
so i think we just make it a each night* you may choose to die [+1 or +2 outsiders]
not sure we should even have the not used when 3 live part
No learning involved
mb + the learning part
So this?
Each night*, learn who died: you may choose to die. [+1 or +2 Outsiders]
Error, command not supported. Please type '.help' for a list of recognised commands
Error, command not supported. Please type '.help' for a list of recognised commands
Gj lol
Well that was fun
@drowsy ravine i think you should first of all add that not in play to cheater to make it more clear, make 1 night kill per death arbitrary and make one player able to learn a hint to what might have been cheated (if not in play this information is given out arbitrarily)
This is what I have currently:
Can cheat if the ST allows it. If accused of cheating before nominations by a living good player, you die, even if for some reason you could not, wrong accusations might execute accusers regardless if in play.
Wdym by "make 1 night kill per death arbitrary"?
(I added the "not in play" thing as "regardless if in play" btw)
To make the kills unrelated to the cheats
Like lil monsta?
A player dies each night*.
Yeah
If kills are decided by ST, then what cheats would usually be granted?
Is the idea to stop cheater from causing no death nights? Or something else.
I guess I'm just thinking they can cheat... So "kill sam tonight" to direct our kill works, right?
I'm not sure that's what you want.
Yeah, but there should be more boundaries for cheating
Hey Moll, unrelated, do you think Minion should be changed?
To the tinker thing, or any other idea.
it feels super strong, but feels bad to play, like a less fun baron 🤷
Yeah
I was thinking something like: You may set a code word, if you say it, you die. [+1 or +2 Outsiders]
Bit weird tho lol
They could in theory make themself or a teammate look like traitor
Though maybe it should be "you may die at anytime" so it's easier to be used effectively
yeah...
Removes player agency but that never hurt Baron to my knowledge
and we should make it only +1 outsider
yeah
so they choose
may means choose
I could see that being fine
Considering Infected is a +1 too
You may die at any time. [+1 Outsider]
Has the ability to win final 3 like traitor, just can't hurt others
yeah...
How about this: Each night*, may choose to die tonight or anytime tomorrow [+1 Outsider]
So it's still player choice, but ST's have input
that works i guess
@north plover @mental dragon thoughts on changing TOT Minion to this?
(as opposed to: Each night, choose a player: learn if they are an Outsider)
the Outsider modification now kind of feels tacked on
Interesting stuff
Alternately, we could make it Minion: Each night, choose a player: learn how many steps they are from an Outsider [+1 or +2 Outsiders]
Making that amne ability we made that one time the actual thing
Solid take and understandable lol
I'm not sure what to do with Minion, I feel it's lame compared to the others
I mean it's a baron type, so it's hard to avoid
But I still feel there's potential
The outsider manipulation was the main reason it exists, the rest was mostly bonus
Other idea
Minion: You think you are an Outsider, but you are not. You might die at any time. [+ 1 Outsider]
Basically just borked marionette
Would need to be rewritten to work better, but was a concept that sounded fun
Only the demon learns you
But I like it
Minion: You think you are an Outsider, but you are not. The Demon knows who you are. You might die at any time. [+ 1 Outsider]
(since that's how marionette words it)
It's as close to Marionette Tinker as you can get tbh
Which I might of been opposed to... Except Glitch is literally Magician Poppygrower.
Yeah
Also makes some fun interactions
Minion Neutral is never told they're good when they die
Minion Obsessed can die with their "Obsession"
Minion Quisling won't be told they're evil when Surv dies
Minion Jester is just a bit silly
I was thinking of putting an "Illegal Cheats" section below cheater that lists what isn't allowed
This is what I have for now
Illegal Cheats: Falsely registering players as dead or alive, making good players evil, stopping players waking, altering daytime limits, disabling Fabled, and being lame...
Willing to add and remove whatever tbh
Think it definetly needs to be clearer
What would you add?
Wdym?
Like, what specifically do you think should be clearer?
And how would you word it?
Like, the limits of cheats, moderations, and randomats?
Or
Well that's what this is, specifying illegal cheats
Unless you mean I should specify the legal ones too
Illegal Cheats:
Killing two or more players to make good automatically lose.
Taking away the ability to vote, nominate, or accuse.
Falsely registering players as dead or alive.
Making alternate win conditions.
Changing players alignment.
Altering daytime limits.
Disabling Fabled.
(I think the first rule specifically is the best one)
@ember rune What's your opinion on these being baseline rules for Cheater? Anything you would add?
Changing Player alignment directly should be illegal, I agree, but changing character type to Outsider, and in doing so making an extra evil should not, but be accompanied by a Spirit of Ivory clause
Taking away the ability to vote, nominate, accuse is definitely too anti fun
However, you should consider what you would do if it is made that votes count for different weights instead
(Whether that’s intended as allowed with this rule in mind)
Agree with banning autowins, alt wincons
Agree with maintaining daylight and timing numbers
Disabling Fabled I agree with, however I think they should be able to introduce new Fabled, or simulate Fabled effects
(Again up to game-dependent reason allotted by the ST)
Faking death should be explicitly forbidden a la Zombuul
Definitely for the demon, up to you for the other character types
Vigormortis type deals I’d be interested in being allowed
And keeping non-demons secretly alive extends the game so it’s against the Cheater’s favour a bit
Notably, in conjunction with faking dead demon being not allowed, this automatically also means a minion granted the SW ability and appears to be dead appears to come back to life when they become the Demon
Which in my opinion is a perilous but not doomed situation for the evil team, and possibly a fun thing to intend, though I’d leave it to the players’ own discovery of it than suggest it
Oh
I would add faking character and alignment changes, if that’s not assumed as hard rules of all botc
(As in telling someone they are now the Evil Fang Gu when in fact they are not)
To my knowledge that isn't the case, I may be wrong though. Zombuul that's fake dead can be pithagged into a new demon and not visibly revive, so I assume the same could be assumed for a fake dead SW becoming demon.
Agree with fake alignment changes, but fake character changes is funny.
Imagine being told your a good cheater, so you cheat but literally nothing happens
Pure comedy
Perfectly legal (Just Traitor and Minion aren't helped much)
For sure, it’s an entirely different ruling set because that other situation has no explicit rule for demons appearing dead
You know, for the purposes of this if it’s like NWC’s Brainwasher I think that’s pretty good lmao
Like it doesn’t interfere with your ability or ability prompts
So you might find something is wrong quite quickly
But it might affect how you approach it with a bit of uncertainty even if short lived
Agreed, although someone nominating a dead player to skip and then dying to a dead Traitor would be an extremely niche and extremely funny moment
Especially considering why would they be dead in the first place? Vigilante?
Oh I guess with Randomat anything goes
Guess so
Oh funnies
What about cheating a new player into the game
Or cheating (with consent from both sides) a substitute
One reason specifically to allow it is on the first run of the script #1112150803688460359 the demon Jugg and Minion had their abilities swapped. Lol
lol
See no problem
Cheating in a traveler is hilarious
Yessss
I think I would even allow specific special requests for people to be travelers
For instance if you asked me to ask Moll to travel, I'd ping him directly lmao
What changes should be made to randomat so it isn't so hard to split items from cheats?
i think it is a big problem with cheater in general'
that it is hard to track
i think a player should learn a hint to what was cheated, in some shape or form
and it would be arbitrary in the case of it not being in play
to make it trackable
and items more fine to do jank stuff with
My only fear in that is I don't have faith to give good hints. I barely know what I'd do with a fisherman lol.
RANDOMAT (Fabled)
Gives each player a random weapon decided by the Storyteller, giving them the power to use a different ability once. The Demon learns three fake items.
Item examples:
Highnoon - your vote counts as three tomorrow
T Suitcase - you get an unused in play item
Blindgun - organ grinder day tomorrow
(still feel it could use a change, regardless if cheats give clues)
why keep the fake bluff items?
It was mainly so evils could have more hurtful items
They could be removed I guess if all items were made more neutral
I mean that there's no need for bluffs because all items are made up anyway
there's no set script for them
True
Honestly good point, as the bluff items weren't even used last game
#1133746832640573540
||and evil won so they weren't needed either||
Any thoughts on items being revealed when a player dies?
I'm not really sold on the idea but I considered it
I really don't like it
Right
Cause it outs evils
And outsiders like hell
And makes good not able to bluff items to fool the demon
I feel that all roles are at a point of functioning well, except specifically cheater with randomat.
I think I like every other interaction
Also
I thought about more fables, I don't want to add them since there's 5 already, but I'm putting them here for reference:
Traitor Tester: Imagine dutchess but a good can die if evil want it
Traitors Truce: Two good players know each others roles, being mad they're in a truce together can kill them.
(I might come back to these for #1124868552231485440 maybe...)
I don't really understand them here, might also be cause Im not fully awake
They aren't really meant for this script tbh, just wrote them here for the sake of writing them down.
Oh btw
Next time I run Town Of Terror would you be interested in coST/playing?
Probably costing
Ok
Lets say cheater kills 1 player, makes a minion gain the godfather ability, and makes a townie gain the virgin ability. What hint would you give to a player who consults?
I would give, if a cheater is in play; two or more base game misinformation less abilities entered play last night
The key words are "base game" "misinformationless"
Where in the almanac would you put "cheater clues" btw? The cheaters description? A fable?
The rest is fluff
Could be a fabled, think it should be linked to the character tho
my only resistance to that is the cheater description is long already
It's 4 lines long while every other role is max 3 lines
So I'll probably make it a fable, if that's fine
Maybe I'll consolidate it someday, but for now it's too much for me to figure out
Fair
NPC: Up to 3 players can consult the ST and receive a hint of what was cheated last night. If no cheats were made the hints are arbitrary.
How is this?
Thats nice, then you can be a bit more vague
Or give evils some info
Ye, it gives them a little counter play
Like how evils can try to safe guard dutchess (at least I think that's how it would work)
Less so I feel
Well yeah less so for this
And I think it should have some more clause to make less "confirmed goodies" do ir
Cause that's sad
Each day, 3 players may choose to visit you. Each visitor learns a hint of what was cheated last night, but 1 gets false info. If no cheats were made hints are arbitrary.
Making it basically duchess
(not sure about it tbh)
hmmmmmm
Not sure how to make the hints fair for both sides
Good players get hints evil players get fisher advice, no player may go more than X number of times or after X triggers
that could work
Maybe a simple "each player can only get 1 hint"
So one trusted person can't repeatedly use it
Yea it is
or well for the first one
It is
NPC: Up to 3 players can consult the ST to receive a hint of what was cheated most recently. Each player can only receive a hint once. If no cheats were made the hints are arbitrary.
(this also buffs cheater a tiny bit since it gives them an excuse to consult during the day once)
Not a big buff but a buff nonetheless
Yeah
NPC: Players can consult the ST to receive a hint of what was cheated most recently. Each player can only receive a hint once. If no cheats were made the hints are arbitrary.
"Fun Fact: There's a bomb!"
-
If the infected turns an outsider into a zombie, then does they change alignments? OR just become a good zombie?
-
An example of the Cheater's ability would be.. Pheonix is poisoned until dusk? What would be a good example except just poisioning someone?
-
Good zombie, that would immedietly poison someone
-
For example making an evil chat, learning the grimoire, making broken send an announcement when they normally wouldn't, making someone revive to frame them as zombie, making your kills turn into zombies to frame infected, making a player survive execution once, making like 3 kills 2 of which are outsiders to frame juggernaut, killing 2 people when the outed evil player dies, more nichely moving players around the grim or changing people's character to fake a fabled affect
Just a few ideas I got
Remove the up to 3
They can already have to limit their resources
So let them all consult on final day of they want
-
They just become zombie, their alignment does not change (kill good jester --> kill good zombie, kill evil quisling --> kill evil zombie, kill evil neutral --> kill good zombie)
-
Yeah that works, other good examples include: swapping two players abilities secretly, making an organ grinder, publicly enabling vortox, Killing three people, enabling a fable, inviting a traveler, learning players choices, etc.
Gotcha
Small change: made survivalist each night* instead of each night since all it can do N1 is mess up SK underling and some travelers
I'm going to ST this soon, but I have one more question.
If the cheater chooses just one player to kill at night, like ordinary demons, is it cheating?
I'm asking this because if this is cheating, there might be some players who always try to accuse cheater in every game who dies at night
One more question sorry😅 when does the Assassin's target change?(written in bodyguard's ability)
assassins ability says alive, so when their target dies for any reason
only alive people can guess, and you don't have to say the cheat they did, just that they cheated
pretty sure
yeah it is
yeah it is
@drowsy ravine why is killing 2 players so good just looses banned again?
i know it should usually be blocked
but like i can see situations were i allowed it
especially timed deaths
or conditional deaths
cause my interpretation is that that would count
which i dont fully agree with
it just felt like a weird specification
disabling fabled?
cause you can fake them out
so i think disabling them should be fine
cause you already can do that stuff, and fake effects
also making an assassin is impossible
The cheater's existance is cheating, even if they do literally nothing during the night. (Does that answer your question?)
(and yes, a kill is a cheat since the Cheater can't actually kill without cheating. Oh and only living good players can accuse, that's important too.)
The only time doing nothing matters is with NPC, since players would get abitrary info
It's mainly to stop killing 2 players at final 4, but I agree timed and conditional deaths are reasonable to allow sometimes even with the rule.
It's mainly because if an ST puts in a fable they can't remove it, so letting cheater do it felt weird.
(also don't think cheater removing moderator, randomat, or NPC is a good thing)
I'm gonna ST a text game of this soon(ish) too so feel free to kibitz that when the time comes
Where were you STing it btw?
On tts, with Korean users
Cool!
When you can, tell me how the game goes! I would love to hear the feedback.
Oh yes also strange advice never give a bodyguard who learned the arsonist was an assasins target the item "Deck of cards" allowing them to make 1 cheat while the demon is the infected who has an item that supports the infected but not the cheater
Like don't do that
yes I know thats strangely specific but
#1133746832640573540
Dont do that.
(I was the bodyguard
)
table top sim?
Night Order and Character sheets kindly provided by Chum!
might change outsiders soon
Among a few other things
In particular make Neutral nicer and Obsessed meaner
And maybe change the second part of Phoenix
Again
maybe even gunslinger could use a small tweak
And perhaps Harlequin could double slap when outsiders get exed?
obsessed should loose the turn evil thing tbh, and instead have something else
that feels harsh, unless youre doing both which feels bad
think it could be evil players if you want the buff
and it feel like its fitting the already existing concept
Harle doesn't need a buff, I just wanted a reason to not exe obsessed D1
That's not really Obsesseds main problem
In my pov
Nope, it's one of the scripts main problem
Fair
Feels a lot like juggernaut then
Interacting with outsiders like that
Neutral Obsessed Phoenix Gunslinger
how could these be changed...
You are evil, you become good if you lose this ability. The Demon knows who you are. (Town knows you're in play?)
You start knowing a player. If they die, you die too. If nominated by them you become evil and a good player learns you're Obsessed. (make it not the d1 execution?)
If you die you revive at the start of the following night once. If you die twice, your good Townsfolk neighbors are sober and healthy. (make it trigger on first death?)
Each night, choose a player (not yourself): if they die tonight, the next time you die, you don't. (make it get info somehow?)*
That makes neutral a lot worse, neutral has counter play at least
You start knowing a player, if they die you die too. If you die by execution, one player of your alignment dies tonight
And your good townsfolk neighbours are sober and healthy and can't malfunction (even if dead)
I don't see the big problem
Gunslinger doesn't need it you're prob right
I was just in the "town needs more info" mindset I guess
yeah i know, its the thing since d1
maybe make the phoenix an empath for the night they die the first time
Yeah I was kind of thinking that
Or maybe they learn an alive role like a King?
possibly
empath feels less confirming tho
and a reason for evils to keep them alive
even after knowing
Also for Neutral:
You are evil, you become good if you lose this ability. The Demon knows who you are. (Town knows you're in play)
I think Neutral is probably okayish
As is
It's an extra evil which is always strong tho
Like maybe town can learn neutral in play after 3/5 days or something arbitrary
Or perhaps: If evil outnumber the living good, all players learn you are in play?
Maybe (living evil outnumber living good)
This is fine
It's on town if they can't deal with it before other players turn evil
This is the only one were good has counter play
If you wanna change stuff change the other roles so they don't turn evil as easily
Jugg maybe could be changed to care when outsiders are exed. If not, will likely leave as is.
makes it stronger 🤷
Why are there 6 fables?
Good question I'll be real
?
Could even make it: Each night*, choose a player: they die. If an Outsider dies, you may choose an additional player
So any outsider death means an extra jugg kill
Whether at night or day
Jugg prob doesn't need it tho lol
Changed Obsessed to "You start knowing a player. If they die, you die too. If you die by execution, a player of your alignment dies tonight."
It will probably just work better than the old one
Tho now that I've done this
BROKEN
If a good player turns evil, all players know. If the Demon chooses no one, they die, a Minion becomes the new Demon, and all players know
Might need a change?
Or maybe it can stay as is, not sure
Tonight
That feels fine
True that's probably more balanced
Funny enough, it means if jugg kills obsession it picks again
Which I somewhat like
As opposed to jugg killing obsession and losing an outsider
Can you send links or files in a good quality for printing?
Suggest you ask @outer jacinth for those
i can send the pdf for the sheets in a bit 👍
Are you planning to try this IRL?
updated sheets + pdf
could you send me the tool you use for this? 🙏
i just make em on canva usually! will send you the details if you want, but also if you have an almanac for anything im happy to just plop it onto a sheet
would love the details
yes
I'd be super interested to know how it turns out
Also if you run it irl and have cheater as demon, I low key think you just give them the grim and let them do whatever is reasonable?
Not 100% on how to run irl cheater tho lol
How'd this go btw?
Might change obsessed from:
OBSESSED
You start knowing a player. If they die, you die too. If you die by execution, a player of your alignment dies tonight.
To
OBSESSED
You start knowing a player. If they die, you die too. If you die by execution, a good player dies tonight.
Mainly so turning evil via jester is less feels bad for evil
Though it may be fine as is, not sure
It's weird, I've tried to download, copy, and open these images in a new tab but they always become blurry
They look crystal clear in your message, so I've got no clue why it's like that
hmm, weird
Perhaps... My phone is trash /j
#1181030090528800768 was fun
How did running this go btw? (if you did it)
woo
*jinxes
https://media.discordapp.net/attachments/1031815607156490270/1148969672314720358/Jinxes_4.2.png
(To see in better quality, right click and open in browser, or download the image)
@turbid pumice I was considering making a change to Glitch that would turn "The Minions and Demon think you are a Minion." Into "The Demon thinks you are a Minion. " (making it work better in 1 minion games)
Since at the moment in 1 minion games they just know the Glitch
Should be fine 🤷
It has magican like things of minions chatting immedietly giving the demon hint of them being minions
True...
Though minions immediately chatting will still hurt their bluffing in theory
Glitch can track whispers too
Though evil thinking you're evil is one of its things
Though there is the additional part anyone could claim to be demon
Doesn't have to be Glitch
Since Minions don't know demon at all
And Demon might think it's too risky to kill glitch
I think that is preferable to 1 minion games (or 2 minions with the Minion) where the minion just knows X is Glitch?
Not sure
I just had a thought
If Glitch publicly outs and says "I'm Glitch, everyone claim demon in whispers since minions will never know if you're telling the truth"
That could work
Since upon death demon learns minions
Minions still learn nothing
Okay I feel fine nerfing glitch lol
@north plover if you're staying awake wanna rate these changes to TOT Glitch?
My brain isnt exactly the best but sure
It'll be fine prob maybe
Basically Glitch is: The Demon and Minions think you are a Minion. Minions do not know the Demon. If you die, the Demon learns who the Minions are that night.
And
I'm gonna make it:
The Demon thinks you are a Minion. Minions do not know the Demon. If you die, the Demon learns who the Minions are that night.
(basically just the minions no longer learn it)
maybe
but then the minions imediately chat with eachother and the demon catches on instantly
And besides just with the glitch existing the minion's hands are basically tied until the glitch is dead, an event they have very little control over, out of fear of executing the demon.
I think just overhauling it into "Instead of evil team info minions learn X number of non demons and demons learn X number of non minions"
Like a debuffed PG with no downsides for dying
The difference between Glitch and Magician is no matter what the Minions don't know demon
So if minions don't know the Glitch, it allows Glitch to claim demon
But if the demon sees two of their "minions" talking first thing, they can assume those are the two real ones, then demon whisper to get in contact.
At that rate if you want the glitch to claim both minion and demon- well congrats youve just remade magician...
Though in theory if anyone sees two people whisper
They could claim demon
Fair, I usually don't allow them but fair
Debuffed PG might be better
One other reason for the change is to make Glitch useful in 1 minion games
Since as it was, the minion just knew who the glitch was
Minions have VERY LITTLE control over when the glitch dies, and most minions ONLY WORK if they have co-ordination with a demon
So id like to think that the "minions dont know demons" stat is the real problem
Fair, the demon does learn minions though
Do a limited extent
I really am not sure any kind of PG is working on this script
PG or magician
It basically poppygrowers minions and magicians the demon
Really?