#Town Of Terror

1 messages · Page 2 of 1

drowsy ravine
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Well it's mainly that Obsessed is fine without Broken

turbid pumice
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I agree...

drowsy ravine
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So I want to change Broken

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But I don't want to scrap every part of Broken

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Like I want there to be at least one way Obsessed turns evil

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I guess

turbid pumice
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Broken feels like a joke rn if I'm honest, like not super serious when it's used...

turbid pumice
drowsy ravine
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Yeah that would be the outcome

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Though Obsessed won't become evil often, I want it to be a rare thing

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Like Repriever picking Underling and making a Neutral

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A one off

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Obsessed: You die if the first player to nominate you dies. If slapped or reprieved you become evil and all players know who you are.

turbid pumice
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Since this might make repriever an outsider

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Maybe of its stronger, maybe then

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But rn it's weak and might make evil players...

drowsy ravine
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This was my repriever buff idea

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So it can work on demons

drowsy ravine
turbid pumice
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But like underling kind of wants to bluff in this game

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It's one of few info roles

drowsy ravine
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Imagine Repriever like philo but it doesn't gain the ability

drowsy ravine
turbid pumice
drowsy ravine
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Shitty philo that can pick evils

drowsy ravine
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It's neiche

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But it hard counters some evils

turbid pumice
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What roles are it stronger than? For good

drowsy ravine
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Stronger than Phoenix I'd think

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Though it depends on the grim really

turbid pumice
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Fair

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Any others?

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Maybe make your neighbours immune to minion abilities agree you have died for phoenix?

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To make it stronger...

drowsy ravine
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Like sobering its neighbors?

drowsy ravine
turbid pumice
turbid pumice
drowsy ravine
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Hm

turbid pumice
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It doesn't win enough from it...

drowsy ravine
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Not sure how exactly that works with Minion, do they just not learn anything?

drowsy ravine
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If you die at night, you learn your killers character. The first time you're executed you might not die.

turbid pumice
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/jugg

drowsy ravine
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Yeah

turbid pumice
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Jugg doesn't need more bluffs...

drowsy ravine
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It isn't a jugg buff really

drowsy ravine
turbid pumice
turbid pumice
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Buff it's ability instead...

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To make it have one goal...

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Maybe make it know why all players killed the night they died was because

drowsy ravine
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Well that's what we're doing to phoenix tho

turbid pumice
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No

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Were making it a counter to the role it's being framed as

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The zombie

drowsy ravine
turbid pumice
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Something like it...

drowsy ravine
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Not sure whether dead or alive

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Or after revive

drowsy ravine
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I think that's a bit too strong

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Well I don't really know

drowsy ravine
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So it wears off if demon kills it?

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So it has counterplay

turbid pumice
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I think it shouldn't really have counter play

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Like just kill the neighbours

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Thats the counter play

drowsy ravine
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I guess yeah that works fine

turbid pumice
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And make it work after one death

drowsy ravine
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True

drowsy ravine
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Since I don't know how to word it really...

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Unless you have a good way to word it

turbid pumice
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When you die your neighbours are safe from minions

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Then it works after the first revive as well

drowsy ravine
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Once you die your neighbors are safe from the Minions.

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Okay I guess that works

drowsy ravine
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Once per game, at night, the ST wakes a player at the wrong time in the night order. Players know if Bees were used on them.

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So evil can bluff it?

turbid pumice
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Feels confirmative

drowsy ravine
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And it doesn't confirm

turbid pumice
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Oh on them...

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That works i guess...

drowsy ravine
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I think it's at least better than previous

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I might change it again someday

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But I think this works

drowsy ravine
drowsy ravine
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(Announcing "A Player Has Turned Evil!" when it happens.)

turbid pumice
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Makes outsiders super confirmable

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Which is meh

drowsy ravine
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I'd probably run it alongside other fables

turbid pumice
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then it might work

drowsy ravine
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Rather than alone

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Like I could see Randomat + Broken

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And you give outsiders semi chaotic powers

drowsy ravine
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Don't get me wrong

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I like Jugg

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But something about the armor bugs me

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I want a hiding jugg/harle to be different looking

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Not too different

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But enough for some suspicion

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I might keep jugg same for the next run of the script

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But I wanna do something to it someday

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♦️8: Juggernaut, 8 HP, Fire, Jester, Swapper, & 5+ Damage immune, Attacks enrage, Machine Gun

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Machine Gun (does +1 damage for every kill it causes)

Each night*, choose a player: they die. If you kill an Outsider this way, you may choose an additional player. The first time you die, you don't.

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Hm

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Maybe jugg can be poisoned the day after... Something

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Or not poisoned, but lose their armor for a day if a certain action occurs

turbid pumice
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mmh

turbid pumice
drowsy ravine
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Intresting mindset

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I do like the jugg invincibility being based on outsiders somehow

turbid pumice
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proposal for inno

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remove the once

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that's my most disliked part of it

drowsy ravine
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So it isn't doubletapped

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I can agree to that

turbid pumice
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it probably will be

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but if they do you can out it

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to them'

drowsy ravine
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Probably

turbid pumice
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so they can confirm themselves if needed

drowsy ravine
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But yeah it makes it more townsfolk

turbid pumice
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what's our zombie buff?

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did we buff it?

drowsy ravine
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We didn't yet

turbid pumice
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because weakest minion by far

drowsy ravine
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Though it might need one

turbid pumice
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-1 outsider

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is hige

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huge*

drowsy ravine
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Yeah

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I mean last game we ST'd

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It poisoned Survivalist

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And didn't revive

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It was as useful as a vigor killed recluse

turbid pumice
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no

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it removed an outisder

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think of it as the survivalist not existing

turbid pumice
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compared to poisoner

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or Minion

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or assasin

drowsy ravine
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We do need to note any buff to zombie buffs infected

turbid pumice
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inno is a nice traitor buff fwiw

drowsy ravine
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At least, depending on what the buff is

turbid pumice
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i know

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which is the real problem

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change the setup mods

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that's the buff it needs

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and doesn't affect infected

drowsy ravine
turbid pumice
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probably or make it something like: [one player has the zombies ability but does not know it, -1 outisder]

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but better worded

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if you want more outisder mods

drowsy ravine
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I do feel with no -1 on script

turbid pumice
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but not really needed

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since most outsiders are hidden...

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not all tho...

drowsy ravine
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It makes outsiders more confirmable

turbid pumice
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a -1 would be good tbf

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especially jester

drowsy ravine
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Jester will usually be more loud

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Obsessed too

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tbh

turbid pumice
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yeah

drowsy ravine
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That's why I think the -1 is a decent thing

turbid pumice
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neutral is meh loud

turbid pumice
drowsy ravine
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but yeah it's rough for zombie

turbid pumice
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but wrong character i think

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makes it to weak

drowsy ravine
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Maybe minion

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Though it would be weird

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And a bit too close to GF

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For my liking

turbid pumice
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i agree

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something else

drowsy ravine
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Not sure how traitor having it would work out

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Traitor is decent, but it's not ground breaking

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Though it's the only minion I'm willing to buff

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to a large amount

turbid pumice
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no

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assassin is the one left i guess

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i think that would make it close to the weakest minion

drowsy ravine
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Assassin already adds bodyguard

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and is confirmed in play via BG

turbid pumice
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make it unkillable during the day maybe and let it kill more than once

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maybe?

turbid pumice
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that's the problem

drowsy ravine
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Which means Town would know -1 outsider

turbid pumice
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traitor is also open...

drowsy ravine
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Traitor could have the innocent power

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If you're executed you might not die.

turbid pumice
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no make it forced

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not to many mights on evils

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makes it harder to make plays

drowsy ravine
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hm

turbid pumice
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in my opinion

drowsy ravine
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What is viziers wording

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Lemme check

turbid pumice
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and it being unkillable during the day is fine

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do so

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is a play evils can off themselves

drowsy ravine
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You can not die during the day.

turbid pumice
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and some outsiders

drowsy ravine
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Lemme check organ grinders too

turbid pumice
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or make it exe the player

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and keep the earlier wording

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that's quite the buff i think otherwise

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kk

drowsy ravine
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Votes for you only count if you vote.

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DA: if executed tomorrow, they don't die

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Maybe Traitor can be...

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Traitor: If you publicly claim to be the Traitor when nominated your nominator dies. If executed you don't die. [-1 Outsider]

drowsy ravine
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This allows it to self nom and explode

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If it feels like it

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(and the -1 on zombie would be removed)

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This makes vigi and repriever the best counters to Traitor

drowsy ravine
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So maybe it should disable like witch

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Though that's hard to wager.

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I mean Psycho doesn't

drowsy ravine
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But it doesn't speed up the game quite as fast

turbid pumice
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let it be if it survives til then

drowsy ravine
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I do like it a lot

turbid pumice
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maybe only let it do it on it's first life?

drowsy ravine
turbid pumice
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so only let it do it on it's first

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otherwise it's just an instant win

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and also makes bluffing to make someone nom you better

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since you can then get 2 charges

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maybe only on good players perhaps?

drowsy ravine
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Maybe it can execute the player

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Well actually that's even stronger in final 4

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nvm

drowsy ravine
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If you publicly claim to be the Traitor when nominated your nominator dies. The first time you die, you don't. [-1 Outsider]

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@turbid pumice Think the original might be strong enough as is to have [-1 Outsider]?

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It's not OP

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In final 3 if it self noms and hasn't died

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It claims traitor and won't die

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But if it died earlier it can

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Which means it bluffed its way to survive till final 3

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(or if it's exed in final 4, but at that point good commited)

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Yeah I think as is, Traitor is strong enough to have [-1 Outsider] and still not need a buff

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However

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As is, Traitor does need to nerf Jugg somehow

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Or Jugg needs to be nerfed to account for Traitor

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Maybe Jugg can reflect Harlequin

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If a minion is exed it's poisoned

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Actually that might work, hold on

turbid pumice
turbid pumice
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it gets one kill

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and is outed

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so the demon has to kill them

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the only good thing was being framed as jugg

drowsy ravine
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And kill itself

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As the original

turbid pumice
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But -1 outsider tho

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It's probably better in small games tho

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I guess

drowsy ravine
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Also it's fully hidden by Minion

turbid pumice
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But like the -1 outsider removes a kill for most demons

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Or a poison charge

drowsy ravine
turbid pumice
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Fair thats a berg

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Nerf*

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It's not

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Mb

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It also buffs zombie

drowsy ravine
turbid pumice
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Zombie can nom them once after the revive for x2 poison

drowsy ravine
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Oh that's a cool combo

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It does out two minions tho

drowsy ravine
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So a traitor can't self kill in final 4 for an auto win

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Final 3 it can

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But that will be the case for every demon

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Each night*, choose a player: they die. If you kill an Outsider this way, you may choose an additional player. The first time you die, you don't, if a Minion dies you're poisoned until dusk.

turbid pumice
drowsy ravine
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Yeah, a fine trade

turbid pumice
turbid pumice
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especially compared to the other demons

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and is quite easily outed

drowsy ravine
turbid pumice
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or cheater is hard to judge

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but i would rate this as weaker

drowsy ravine
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Cheater might be weakest tbh but I have no compass for that

turbid pumice
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with this nerf i think it isn't

drowsy ravine
turbid pumice
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like it looses so many kills

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and it has to kill the outsiders that are really strong to gain their bonus

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and it's outed immedietly

drowsy ravine
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It solves the problem without removing kills

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It also makes Renegade, demon swap moderations/randomats, certain cheats less OP

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Somewhat

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Juggernaut: Each night*, choose a player: they die. If you kill an Outsider this way, you may choose an additional player. If 4 or more players live, the first time you die, you don't.

turbid pumice
turbid pumice
drowsy ravine
turbid pumice
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not any more

drowsy ravine
turbid pumice
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the extra life does quite little...

drowsy ravine
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Yeah

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But like

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The point of the extra life probably shouldn't be:

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"You win in final 3"

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It should be:

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"You have two very solid bluffs you can go for"

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Since minions on the script are either kind of hidden or very invincible

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Winning final 3 is too much

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I do think this makes Jugg weaker

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But it's more on par with Cheater

turbid pumice
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like maybe

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makes those roles less suspicous tbf

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so maybe 🤷

drowsy ravine
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Turn

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If you kill an Outsider this way, you may choose an additional player.

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Into

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If you choose an Outsider this way, you may choose an additional player.

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To give Jugg a little bonus against Pierrot protecting an outsider

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I donno

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Since Pierrot is basically better monk

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a weakness or two is fine

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Anyway

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Last but not least

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Was thinking of making cheater leech like

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In the sense that it can die if (& only if) accused of cheating

(as is it's fine tbf, just trouble shooting)

drowsy ravine
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I think it'd be fine

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All things considered

turbid pumice
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non confirmative

turbid pumice
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and i don't think it makes sense for jugg tbf

drowsy ravine
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True

drowsy ravine
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@turbid pumice I had a thought that Broken could allow Demons to Starpass maybe. (alongside announcing good turning evil?)

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Since on this script it's easier to find minions so maybe not as strong?

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(Tell me if this is a good or meh idea when you're online)

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If meh I'll leave it as is I guess

drowsy ravine
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Also

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Cheater buff:

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Can cheat if the ST allows it. If accused of cheating by a living player, you die, even if for some reason you could not, wrong accusations might execute accusers.

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(Making a shielded gunslinger accusing twice not nearly as strong)

turbid pumice
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ooh

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i think that buff is really cool

turbid pumice
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like because it has to be really loud

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since this is just a demon buff

drowsy ravine
turbid pumice
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And have to look at traitors and zombies as candidates

turbid pumice
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Can kill 2 people

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Först another player then themselves then

drowsy ravine
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Oh I see

drowsy ravine
drowsy ravine
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Sounds fine

turbid pumice
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guess it works best with moderator/randomat tho

drowsy ravine
turbid pumice
drowsy ravine
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♣️5: Obsessed, 3 HP, Can see first shooters card, Dies with Obsession, Broken if enraged, Juggernog

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Obsessed: You die if the first player to nominate you dies. If slapped or reprieved you become evil and all players know who you are.

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Might change this

drowsy ravine
turbid pumice
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maybe

drowsy ravine
turbid pumice
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then

drowsy ravine
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If that makes sense

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Or making it grandma but bad

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You start knowing a player, if they die, you die too

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^ removing the nom part completely

drowsy ravine
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hm

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It could even be:

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If your obsession dies, you die too.

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Removing the knowledge entirely

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Tho tbh that'd be weird

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Lol

drowsy ravine
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"love this person, never met em"

drowsy ravine
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Hm

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Obsessed: You start knowing a player. If they die, you die too. If nominated by them you become evil and all players know.

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Could be fun

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And makes it a way better bluff

turbid pumice
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It changes alignment

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And they don't know you

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And if they nom you and you're bluffing, then you have something to explain

turbid pumice
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Maybe let the obsession know if you turn evil

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And maybe make it so the obsession has to be good

drowsy ravine
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Anyway

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Obsessed: You start knowing a player. If they die, you die too. If nominated by them you become evil and a good player learns this tonight.

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How's this?

drowsy ravine
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Also

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Innocent: If you die, you learn the character most responsible for your death. If you're executed you might not die.

turbid pumice
drowsy ravine
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Since I feel it is

drowsy ravine
north plover
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Im rather obsessed with it.

(But srsly sounds like a much cooler concept just be careful about letting extra evils run rampant)

drowsy ravine
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Things like the repriever being able to make underling evil

north plover
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I think the repriver and underling thing might not be such a bad shout

Cause it A. proves repriver B. proves underling C. gives them someone to shoot and D. confirms the info

drowsy ravine
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(since I removed it on Obsessed it made even less sense to have it on Underling)

drowsy ravine
north plover
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Yeah but that could just mean there never was a pheonix

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That confirms neither of them

drowsy ravine
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Also evil underling could lie

north plover
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if the ST anounces "yo. They are evil." then that confirms 2 people and their info

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Wait isnt it turned into a sober neutral not an evil underling?

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If U had the ST announce the interaction it might make it more balanced

drowsy ravine
drowsy ravine
north plover
drowsy ravine
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Which is why reprieving phoenix achives a simular thing

north plover
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If it confirms 2 good players, one of which is a heavy info gatherer (in fact, one of the only ones) via ST announcement then I would like to think its worth it

drowsy ravine
north plover
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Every coin has a second face

drowsy ravine
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mainly evil don't have a counterplay

drowsy ravine
north plover
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"If a good player turns evil, all players know."

Dosent this qualify for uh neutral as well

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Also the obsessed dosent need a "1 player knows" if all players know a player turned evil right?

drowsy ravine
drowsy ravine
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Ping is there in case it isn't

north plover
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"The Minions and Demon think you are a Minion. Minions do not know the Demon. If you die, the Demon learns who the Minions are that night."

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1 minion game how

drowsy ravine
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Ah well simply the minion knows

north plover
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XD

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Ok fair

drowsy ravine
north plover
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“'ello, this is 911... Oh, sorry, all the cops are on holiday, I'm just an intern... What do you mean there's a bomb?”

You changed the BG text 👀

drowsy ravine
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Traitor as minion + Jugg demon is basically an auto win

north plover
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It used to be"R U still there" or something like that

drowsy ravine
north plover
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“Nothing bad ever happens in this town!”

Town of Salem by BIAB and Minx?

drowsy ravine
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Ye

north plover
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"Welcome to Terrorist Town, come and play a round! Here's your role, don't be scared, you'll be safe and sound. There's mountains of tokens, some better, some worse. If Underlings of interest to you you'd be the first! Welcome to Terrorist Town, watch out for the Bees! Would you like to try surviving or to kill everybody? There's no need for tension, look I'll Traitor Test, Haha! Don't mind the fact you got shot in the chest! Welcome to Terrorist Town, what would you prefer? Would you like to join the Innocents or be a Traitor? Be chaos, be evil, or have your role change! Pray the Repriever doesn't make the Obsessed enraged!"

This is just Welcome to the Internet isnt it

drowsy ravine
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There's a lot of references actually

north plover
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Time to go reference hunting

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“As I always say, 'I love committing tax fraud!'”

Oh hey look its a reference to me

drowsy ravine
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I mean yeah sometimes it's less reference and more wordplay

north plover
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“I don't need a doctor, I am a doctor... Though a fire extinguisher would be nice.”

Ha ha pheonix, fire bird, fire extinguisher

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“AHHH, HELP, I AM BEING REPEATEDLY STABBED, TELL MY WIFE, KIDS, COUSINS, EMPLOYERS, ACCOUNTANTS, DEBTORS, ACQUAINTANCES, AND LOCAL HOMELESS POPULATION I LOVE THEM!!!”

Innocent has a buisness company? Innocent lore? 👀

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“Ugh, this migraine is such a pain, ugh, kill me... Wait, hold on 'twas a jest!!!”

'twas jest a jest. Jester moment.

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“TACTICAL NUKE, INCOMING!!!”

Oh yeah its that XD

drowsy ravine
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Bet you don't know the song Infected references

north plover
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Kiss Me (Kill Me) By JerryTerry?

drowsy ravine
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Ye

north plover
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There was 0 googling involved in that answer trust
And I definetely knew it was a song before you said anything

drowsy ravine
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Listen to the song and you'll probably understand why I thought it fit insanely well with Infected

north plover
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The Bees is a quote from that one movie

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uh

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The Wicker Man right?

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Cant remember

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but something like that

drowsy ravine
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Close enough lol

north plover
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That was Nick Cage who played that

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right

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or am I being dumb

drowsy ravine
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Ye

drowsy ravine
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Since I'm iffy on Renegade, Neutral, Broken, Barnacle etc

north plover
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"Hold on, I left the stove on at home" -Technoblade, when not-drowning.

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hmmmmmmmmmmm

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let me thing

drowsy ravine
north plover
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XD ok

drowsy ravine
north plover
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Yeah

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that on

turbid pumice
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It's a real problem

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That needs to be solved

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Especially with harlequin

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But otherwise it's probably better than the previous one

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Just don't announce it to everyone

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Maybe let a good player know like you said

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Since evils gain an extra evil

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So it works out

drowsy ravine
turbid pumice
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I think make it a good player as the obsession

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And a good player learns

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So good gains a lot from the turn

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But evils gain an extra evil

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So it's like a balance

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For making them less inclined to insta out

drowsy ravine
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I guess that's not a bad thing

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My Obsessed it's optimal to whisper your obsession your role

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So you can either pair with a good player or turn evil early

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Your Obsessed either whispers and plays 100% good

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Or does not and attempts to win evil

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Hoping they are randomly nommed by their obsession

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It's a bit like Neutral

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But reversed

turbid pumice
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Bur they could be bluffing

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And it's still a double kill for evil

drowsy ravine
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yeah it's a double kill

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Both of our obsessed are the same in that

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Mine just could be obsessed with an evil

turbid pumice
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i don't think it should

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since it's to good for evik

drowsy ravine
#

Idea for minion that's a bit silly

#

Each night, choose a player: learn if they are an Outsider. You might die at any time. [+1 or +2 Outsiders]

brazen pilot
#

Why

drowsy ravine
#

I was thinking minion being able to self kill could help the script overall

#

It was kind of a random thought though

#

Probably would have to make it: if 4+ players live you can die anytime

#

That is

#

If it's good enough to consider adding

#

For the script overall

drowsy ravine
#

Maybe...

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Each night*, learn who died: if 4 or more players live, you may choose to die. [+1 or +2 Outsiders]

turbid pumice
#

in that version

#

may if you have that as their sole ability

drowsy ravine
#

?

turbid pumice
#

you can bomb yourself in final 4

#

by saying i want to die?

#

during the night will you be woken after every action to choose to live or die?

drowsy ravine
#

So I wrote it like I thought you could of meant?

turbid pumice
#

as currently worded

#

the minion chooses

#

and since they could theoretically choose anytime

#

you would have to prompt them at any and all times

#

between all night actions

#

and the like

#

since looter can't learn stuff from alive people

#

and they could suicide after

#

or survivalist not being able to pick them

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so i have 2 solutions

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either we make it just a tinker with outsider mod

#

which i feel is less fun for the players

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so i think we just make it a each night* you may choose to die [+1 or +2 outsiders]

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not sure we should even have the not used when 3 live part

turbid pumice
#

since traitor doesnt have it

#

and the like

turbid pumice
drowsy ravine
#

Each night*, learn who died: you may choose to die. [+1 or +2 Outsiders]

midnight krakenBOT
#

Error, command not supported. Please type '.help' for a list of recognised commands

midnight krakenBOT
#

Error, command not supported. Please type '.help' for a list of recognised commands

drowsy ravine
#

Gj lol

drowsy ravine
#

Well that was fun

turbid pumice
#

@drowsy ravine i think you should first of all add that not in play to cheater to make it more clear, make 1 night kill per death arbitrary and make one player able to learn a hint to what might have been cheated (if not in play this information is given out arbitrarily)

drowsy ravine
#

Wdym by "make 1 night kill per death arbitrary"?

#

(I added the "not in play" thing as "regardless if in play" btw)

turbid pumice
drowsy ravine
drowsy ravine
#

A player dies each night*.

turbid pumice
drowsy ravine
#

Is the idea to stop cheater from causing no death nights? Or something else.

drowsy ravine
turbid pumice
drowsy ravine
#

To the tinker thing, or any other idea.

turbid pumice
drowsy ravine
#

Bit weird tho lol

turbid pumice
#

and stuff

drowsy ravine
#

Though maybe it should be "you may die at anytime" so it's easier to be used effectively

turbid pumice
#

yeah...

drowsy ravine
#

Removes player agency but that never hurt Baron to my knowledge

turbid pumice
#

and we should make it only +1 outsider

turbid pumice
#

so they choose

#

may means choose

drowsy ravine
#

Considering Infected is a +1 too

turbid pumice
#

like still

#

this is still a quite powerful minion

#

to just be able to implode

drowsy ravine
#

Has the ability to win final 3 like traitor, just can't hurt others

turbid pumice
#

yeah...

drowsy ravine
#

So it's still player choice, but ST's have input

drowsy ravine
#

I'm all ears

drowsy ravine
#

(as opposed to: Each night, choose a player: learn if they are an Outsider)

mental dragon
#

the Outsider modification now kind of feels tacked on

north plover
#

Interesting stuff

drowsy ravine
#

Making that amne ability we made that one time the actual thing

mental dragon
#

I think that may be worse

#

than the current version

drowsy ravine
drowsy ravine
#

I mean it's a baron type, so it's hard to avoid

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But I still feel there's potential

#

The outsider manipulation was the main reason it exists, the rest was mostly bonus

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Other idea

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Minion: You think you are an Outsider, but you are not. You might die at any time. [+ 1 Outsider]

#

Basically just borked marionette

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Would need to be rewritten to work better, but was a concept that sounded fun

turbid pumice
#

But I like it

drowsy ravine
#

(since that's how marionette words it)

drowsy ravine
#

Which I might of been opposed to... Except Glitch is literally Magician Poppygrower.

turbid pumice
#

Yeah

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Also not neighbouring

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And also makes outsiders play more for evil

drowsy ravine
#

Also makes some fun interactions

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Minion Neutral is never told they're good when they die

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Minion Obsessed can die with their "Obsession"

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Minion Quisling won't be told they're evil when Surv dies

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Minion Jester is just a bit silly

drowsy ravine
#

This is what I have for now

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Illegal Cheats: Falsely registering players as dead or alive, making good players evil, stopping players waking, altering daytime limits, disabling Fabled, and being lame...

#

Willing to add and remove whatever tbh

turbid pumice
drowsy ravine
turbid pumice
#

from were it is now

drowsy ravine
drowsy ravine
turbid pumice
#

just laws in general

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for the almencac

drowsy ravine
#

Or

turbid pumice
#

more on cheats

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the other are more up to the st

drowsy ravine
#

Unless you mean I should specify the legal ones too

drowsy ravine
# turbid pumice the other are more up to the st

Illegal Cheats:
Killing two or more players to make good automatically lose.
Taking away the ability to vote, nominate, or accuse.
Falsely registering players as dead or alive.
Making alternate win conditions.
Changing players alignment.
Altering daytime limits.
Disabling Fabled.

#

(I think the first rule specifically is the best one)

drowsy ravine
ember rune
#

Changing Player alignment directly should be illegal, I agree, but changing character type to Outsider, and in doing so making an extra evil should not, but be accompanied by a Spirit of Ivory clause

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Taking away the ability to vote, nominate, accuse is definitely too anti fun

#

However, you should consider what you would do if it is made that votes count for different weights instead

#

(Whether that’s intended as allowed with this rule in mind)

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Agree with banning autowins, alt wincons

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Agree with maintaining daylight and timing numbers

#

Disabling Fabled I agree with, however I think they should be able to introduce new Fabled, or simulate Fabled effects

#

(Again up to game-dependent reason allotted by the ST)

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Faking death should be explicitly forbidden a la Zombuul

#

Definitely for the demon, up to you for the other character types

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Vigormortis type deals I’d be interested in being allowed

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And keeping non-demons secretly alive extends the game so it’s against the Cheater’s favour a bit

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Notably, in conjunction with faking dead demon being not allowed, this automatically also means a minion granted the SW ability and appears to be dead appears to come back to life when they become the Demon

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Which in my opinion is a perilous but not doomed situation for the evil team, and possibly a fun thing to intend, though I’d leave it to the players’ own discovery of it than suggest it

#

Oh

ember rune
#

(As in telling someone they are now the Evil Fang Gu when in fact they are not)

drowsy ravine
drowsy ravine
#

Imagine being told your a good cheater, so you cheat but literally nothing happens

#

Pure comedy

drowsy ravine
ember rune
ember rune
#

Like it doesn’t interfere with your ability or ability prompts

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So you might find something is wrong quite quickly

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But it might affect how you approach it with a bit of uncertainty even if short lived

ember rune
#

Especially considering why would they be dead in the first place? Vigilante?

#

Oh I guess with Randomat anything goes

ember rune
#

Oh funnies

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What about cheating a new player into the game

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Or cheating (with consent from both sides) a substitute

drowsy ravine
ember rune
#

lol

drowsy ravine
drowsy ravine
ember rune
#

Yessss

drowsy ravine
# ember rune Yessss

I think I would even allow specific special requests for people to be travelers

#

For instance if you asked me to ask Moll to travel, I'd ping him directly lmao

drowsy ravine
#

What changes should be made to randomat so it isn't so hard to split items from cheats?

turbid pumice
#

i think it is a big problem with cheater in general'

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that it is hard to track

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i think a player should learn a hint to what was cheated, in some shape or form

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and it would be arbitrary in the case of it not being in play

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to make it trackable

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and items more fine to do jank stuff with

drowsy ravine
drowsy ravine
#

RANDOMAT (Fabled)
Gives each player a random weapon decided by the Storyteller, giving them the power to use a different ability once. The Demon learns three fake items.

Item examples:
Highnoon - your vote counts as three tomorrow
T Suitcase - you get an unused in play item
Blindgun - organ grinder day tomorrow

#

(still feel it could use a change, regardless if cheats give clues)

mental dragon
#

why keep the fake bluff items?

drowsy ravine
#

They could be removed I guess if all items were made more neutral

mental dragon
#

I mean that there's no need for bluffs because all items are made up anyway

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there's no set script for them

drowsy ravine
#

True

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Honestly good point, as the bluff items weren't even used last game

#

#1133746832640573540

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||and evil won so they weren't needed either||

drowsy ravine
#

I'm not really sold on the idea but I considered it

turbid pumice
drowsy ravine
turbid pumice
#

Cause it outs evils

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And outsiders like hell

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And makes good not able to bluff items to fool the demon

drowsy ravine
#

I feel that all roles are at a point of functioning well, except specifically cheater with randomat.

#

I think I like every other interaction

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Also

#

I thought about more fables, I don't want to add them since there's 5 already, but I'm putting them here for reference:

Traitor Tester: Imagine dutchess but a good can die if evil want it

Traitors Truce: Two good players know each others roles, being mad they're in a truce together can kill them.

#

(I might come back to these for #1124868552231485440 maybe...)

turbid pumice
drowsy ravine
#

Oh btw

#

Next time I run Town Of Terror would you be interested in coST/playing?

drowsy ravine
#

Ok

drowsy ravine
turbid pumice
#

The key words are "base game" "misinformationless"

drowsy ravine
turbid pumice
#

The rest is fluff

turbid pumice
drowsy ravine
drowsy ravine
#

So I'll probably make it a fable, if that's fine

#

Maybe I'll consolidate it someday, but for now it's too much for me to figure out

drowsy ravine
# turbid pumice Fair

NPC: Up to 3 players can consult the ST and receive a hint of what was cheated last night. If no cheats were made the hints are arbitrary.

#

How is this?

turbid pumice
#

Or give evils some info

drowsy ravine
#

Like how evils can try to safe guard dutchess (at least I think that's how it would work)

turbid pumice
#

Less so I feel

drowsy ravine
#

Well yeah less so for this

turbid pumice
#

And I think it should have some more clause to make less "confirmed goodies" do ir

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Cause that's sad

drowsy ravine
#

Making it basically duchess

#

(not sure about it tbh)

north plover
#

hmmmmmm

drowsy ravine
north plover
#

Good players get hints evil players get fisher advice, no player may go more than X number of times or after X triggers

#

that could work

drowsy ravine
north plover
#

That works

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Save it for later potentially

drowsy ravine
#

So one trusted person can't repeatedly use it

north plover
#

Yeah

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But then U gotta make it "up to 3"

drowsy ravine
#

or well for the first one

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It is

#

NPC: Up to 3 players can consult the ST to receive a hint of what was cheated most recently. Each player can only receive a hint once. If no cheats were made the hints are arbitrary.

#

(this also buffs cheater a tiny bit since it gives them an excuse to consult during the day once)

#

Not a big buff but a buff nonetheless

north plover
#

Yeah

drowsy ravine
#

NPC: Players can consult the ST to receive a hint of what was cheated most recently. Each player can only receive a hint once. If no cheats were made the hints are arbitrary.

#

"Fun Fact: There's a bomb!"

cedar bloom
#
  1. If the infected turns an outsider into a zombie, then does they change alignments? OR just become a good zombie?

  2. An example of the Cheater's ability would be.. Pheonix is poisoned until dusk? What would be a good example except just poisioning someone?

turbid pumice
# cedar bloom 1. If the infected turns an outsider into a zombie, then does they change alignm...
  1. Good zombie, that would immedietly poison someone

  2. For example making an evil chat, learning the grimoire, making broken send an announcement when they normally wouldn't, making someone revive to frame them as zombie, making your kills turn into zombies to frame infected, making a player survive execution once, making like 3 kills 2 of which are outsiders to frame juggernaut, killing 2 people when the outed evil player dies, more nichely moving players around the grim or changing people's character to fake a fabled affect

#

Just a few ideas I got

turbid pumice
#

They can already have to limit their resources

#

So let them all consult on final day of they want

drowsy ravine
# cedar bloom 1. If the infected turns an outsider into a zombie, then does they change alignm...
  1. They just become zombie, their alignment does not change (kill good jester --> kill good zombie, kill evil quisling --> kill evil zombie, kill evil neutral --> kill good zombie)

  2. Yeah that works, other good examples include: swapping two players abilities secretly, making an organ grinder, publicly enabling vortox, Killing three people, enabling a fable, inviting a traveler, learning players choices, etc.

drowsy ravine
drowsy ravine
#

Small change: made survivalist each night* instead of each night since all it can do N1 is mess up SK underling and some travelers

cedar bloom
#

I'm going to ST this soon, but I have one more question.
If the cheater chooses just one player to kill at night, like ordinary demons, is it cheating?

I'm asking this because if this is cheating, there might be some players who always try to accuse cheater in every game who dies at night

#

One more question sorry😅 when does the Assassin's target change?(written in bodyguard's ability)

turbid pumice
turbid pumice
#

pretty sure

#

yeah it is

#

yeah it is

#

@drowsy ravine why is killing 2 players so good just looses banned again?

#

i know it should usually be blocked

#

but like i can see situations were i allowed it

#

especially timed deaths

#

or conditional deaths

#

cause my interpretation is that that would count

#

which i dont fully agree with

#

it just felt like a weird specification

#

disabling fabled?

#

cause you can fake them out

#

so i think disabling them should be fine

#

cause you already can do that stuff, and fake effects

#

also making an assassin is impossible

drowsy ravine
#

(and yes, a kill is a cheat since the Cheater can't actually kill without cheating. Oh and only living good players can accuse, that's important too.)

drowsy ravine
drowsy ravine
drowsy ravine
#

(also don't think cheater removing moderator, randomat, or NPC is a good thing)

drowsy ravine
drowsy ravine
cedar bloom
#

On tts, with Korean users

drowsy ravine
drowsy ravine
north plover
#

(I was the bodyguard goblin )

drowsy ravine
drowsy ravine
#

Night Order and Character sheets kindly provided by Chum!

drowsy ravine
#

might change outsiders soon

#

Among a few other things

#

In particular make Neutral nicer and Obsessed meaner

#

And maybe change the second part of Phoenix

#

Again

#

maybe even gunslinger could use a small tweak

#

And perhaps Harlequin could double slap when outsiders get exed?

turbid pumice
turbid pumice
#

think it could be evil players if you want the buff

#

and it feel like its fitting the already existing concept

drowsy ravine
drowsy ravine
#

In my pov

turbid pumice
turbid pumice
#

Feels a lot like juggernaut then

#

Interacting with outsiders like that

drowsy ravine
#

Neutral Obsessed Phoenix Gunslinger

#

how could these be changed...

#

You are evil, you become good if you lose this ability. The Demon knows who you are. (Town knows you're in play?)

You start knowing a player. If they die, you die too. If nominated by them you become evil and a good player learns you're Obsessed. (make it not the d1 execution?)

If you die you revive at the start of the following night once. If you die twice, your good Townsfolk neighbors are sober and healthy. (make it trigger on first death?)

Each night, choose a player (not yourself): if they die tonight, the next time you die, you don't. (make it get info somehow?)*

turbid pumice
drowsy ravine
#

I was just in the "town needs more info" mindset I guess

turbid pumice
#

yeah i know, its the thing since d1

#

maybe make the phoenix an empath for the night they die the first time

drowsy ravine
drowsy ravine
turbid pumice
#

empath feels less confirming tho

#

and a reason for evils to keep them alive

#

even after knowing

drowsy ravine
#

I think Neutral is probably okayish

#

As is

#

It's an extra evil which is always strong tho

#

Like maybe town can learn neutral in play after 3/5 days or something arbitrary

#

Or perhaps: If evil outnumber the living good, all players learn you are in play?

drowsy ravine
#

Maybe (living evil outnumber living good)

turbid pumice
#

It's on town if they can't deal with it before other players turn evil

#

This is the only one were good has counter play

#

If you wanna change stuff change the other roles so they don't turn evil as easily

drowsy ravine
wet latch
#

Why are there 6 fables?

drowsy ravine
wet latch
#

?

drowsy ravine
#

There isn't much more of a reason than that

drowsy ravine
#

So any outsider death means an extra jugg kill

#

Whether at night or day

#

Jugg prob doesn't need it tho lol

drowsy ravine
#

It will probably just work better than the old one

#

Tho now that I've done this

#

BROKEN
If a good player turns evil, all players know. If the Demon chooses no one, they die, a Minion becomes the new Demon, and all players know

#

Might need a change?

#

Or maybe it can stay as is, not sure

drowsy ravine
#

Funny enough, it means if jugg kills obsession it picks again

#

Which I somewhat like

#

As opposed to jugg killing obsession and losing an outsider

vague crane
drowsy ravine
outer jacinth
#

i can send the pdf for the sheets in a bit 👍

drowsy ravine
outer jacinth
turbid pumice
outer jacinth
vague crane
drowsy ravine
drowsy ravine
# vague crane yes

Also if you run it irl and have cheater as demon, I low key think you just give them the grim and let them do whatever is reasonable?

#

Not 100% on how to run irl cheater tho lol

drowsy ravine
drowsy ravine
#

Might change obsessed from:

OBSESSED
You start knowing a player. If they die, you die too. If you die by execution, a player of your alignment dies tonight.

To

OBSESSED
You start knowing a player. If they die, you die too. If you die by execution, a good player dies tonight.

#

Mainly so turning evil via jester is less feels bad for evil

#

Though it may be fine as is, not sure

drowsy ravine
drowsy ravine
#

They look crystal clear in your message, so I've got no clue why it's like that

outer jacinth
#

hmm, weird

turbid pumice
#

Works fine for me on my phone at least

drowsy ravine
drowsy ravine
#

#1181030090528800768 was fun

drowsy ravine
drowsy ravine
#

woo

drowsy ravine
#

*jinxes

pearl basaltBOT
drowsy ravine
#

@turbid pumice I was considering making a change to Glitch that would turn "The Minions and Demon think you are a Minion." Into "The Demon thinks you are a Minion. " (making it work better in 1 minion games)

#

Since at the moment in 1 minion games they just know the Glitch

turbid pumice
#

It has magican like things of minions chatting immedietly giving the demon hint of them being minions

drowsy ravine
#

Though minions immediately chatting will still hurt their bluffing in theory

#

Glitch can track whispers too

#

Though evil thinking you're evil is one of its things

#

Though there is the additional part anyone could claim to be demon

#

Doesn't have to be Glitch

#

Since Minions don't know demon at all

#

And Demon might think it's too risky to kill glitch

drowsy ravine
#

Not sure

drowsy ravine
#

I just had a thought

#

If Glitch publicly outs and says "I'm Glitch, everyone claim demon in whispers since minions will never know if you're telling the truth"

#

That could work

#

Since upon death demon learns minions

#

Minions still learn nothing

#

Okay I feel fine nerfing glitch lol

drowsy ravine
#

@north plover if you're staying awake wanna rate these changes to TOT Glitch?

north plover
#

My brain isnt exactly the best but sure

drowsy ravine
north plover
#

ok then

#

whatsup

drowsy ravine
# north plover whatsup

Basically Glitch is: The Demon and Minions think you are a Minion. Minions do not know the Demon. If you die, the Demon learns who the Minions are that night.

#

And

#

I'm gonna make it:

#

The Demon thinks you are a Minion. Minions do not know the Demon. If you die, the Demon learns who the Minions are that night.

#

(basically just the minions no longer learn it)

north plover
#

maybe

#

but then the minions imediately chat with eachother and the demon catches on instantly

#

And besides just with the glitch existing the minion's hands are basically tied until the glitch is dead, an event they have very little control over, out of fear of executing the demon.

#

I think just overhauling it into "Instead of evil team info minions learn X number of non demons and demons learn X number of non minions"

#

Like a debuffed PG with no downsides for dying

drowsy ravine
#

So if minions don't know the Glitch, it allows Glitch to claim demon

north plover
#

But if the demon sees two of their "minions" talking first thing, they can assume those are the two real ones, then demon whisper to get in contact.

north plover
drowsy ravine
#

They could claim demon

north plover
#

But Demon Whisper

#

Sooooooooooooooooo

drowsy ravine
north plover
#

Debuffed PG might be better

drowsy ravine
#

Since as it was, the minion just knew who the glitch was

north plover
#

Minions have VERY LITTLE control over when the glitch dies, and most minions ONLY WORK if they have co-ordination with a demon

#

So id like to think that the "minions dont know demons" stat is the real problem

drowsy ravine
north plover
#

Do a limited extent

#

I really am not sure any kind of PG is working on this script

#

PG or magician

drowsy ravine
#

It basically poppygrowers minions and magicians the demon