#Hunters Hunting Poorly

1 messages · Page 1 of 1 (latest)

neon oak
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I would suggest looking into the C++ source code for the hunters NPC and seeing if you can figure it out that way

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I’ve been doing that with prop_door_rotating and it has been extremely helpful

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When I’m out of bed I can grab the GitHub repo link

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Sike my bookmarks sync apparently

neon oak
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Thank

brisk bison
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it looks like it uses the players view or eye angles or something to determine where it shoots??

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i dont understand c++ at all so i dont know what im reading here

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but i guess it would make sense?? since the player is technically all up in the skybox

brisk bison
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oh god.. i dont know cpp

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ok maybe i should see how it targets strider busters

neon oak
# brisk bison oh god.. i dont know cpp

It's not a lifechanging revelation, but because the lua that Garry's Mod runs is tied to the C++ seen in these files, there's going to be a lot of similarity in the way things look, are laid out, and are named

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I wouldn't say I know C++, but I keep a syntax cheat sheet handy and it's mostly understandable (With some notable exceptions where it's really wacky)

safe root
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on the right trail tho, that console command's function has a reference to CHunterFlechette::FlechetteCreate, you could see where else it's being used

neon oak
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@brisk bison Do the recent changes in #next-update around projected texture culling fix the issues you've been having with them?

brisk bison
neon oak
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Are you on dev?

brisk bison
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okay yeh i had to switch to dev branch

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does that mean im on 32 bit now ;-;

neon oak
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If you can't tell, does it matter?

brisk bison
neon oak
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This is one of those things where I really don't know what I'm looking at because nothing looks wrong and I don't know what it looked like before

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Which is a good sign!

brisk bison
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oh and you were actually there :p

neon oak
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Oh, neat

neon oak
brisk bison
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every time i try to disconnect it instead crashes the game

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it also performs horribly and legs like hell

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its like 15 fps vs 100 fps

brisk bison
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same map, same addons, same entity, but 32 vs 64 bit branch

neon oak
brisk bison
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i havent used 32 bit in so long that i forgot why i didnt like it