#Beavers Endgame - 256x256
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When i go for Metall i have most of the time enough science to go for the mine directly and if i can its for me the best way to set that up and be done with it.
a rare problem ๐ but you managed to make it look really good without it. ๐
well done
Okay. That makes sense. I probably obsess too much over "cleaning up" the humans' mess.
๐ everbody has his own playstyle, doing it one after another or free up space can also be the right/best move.
I wonder how many mods today's update will break?
that makes some sense, but with the new recipes requiring treated planks and gears/dynamite Im curious if you feel that is more efficient than setting up a few scavenger flags? I mean not only do you have the workers who could be injured, but you are also using up the time of the other production beavers and using those resources they otherwise would have stored
might be more efficient... in the end it comes down to the map and what is supported in range. If its the easiest way to have first some scavengers.. sure i go for them then.
and yet you placed so much metal in between me and the mine I had chosen I had 10 bots working multiple days to clean it out ๐
Metal placement on this map was for the most part "EvoSan" and part of the difficulty he told me where he wanted metall and that all mines should be underground and all in caves.
I have no idea if he already played this map i build for him ๐
The moment I heard about it, I jumped in with both feet.
Not bad, but I bet I can do better. Quite a LOT better! ๐
@feral rapids how close to the perfect halfway point is this?
unrelated:
-IF- I remember my German correctly (that was 40 years ago and I'm not looking it up!), I think the literal translation is, "How many hours is it?". aka, what time is it where you are.
(forgive the spelling) "Wieviel hours est es?"
"Bitte, mein Deutsch ist nicht so gut"
and you made fun of my little waterwheels when they had 4x the power you have here ๐
Yeah, but HOW MANY did you have? ๐
30 ๐
if those are anywhere as expensive as large water wheels for ironteeth you probably spent a similar amount of wood on them though ๐
I'm at the resources don't really matter stage with wood.
But 50 logs each. so 350 logs
I do have a gear shortage
for some reason no matter how much wood storage I have there comes a time when I always run out ๐
but still, to have the same amount of power you had I would have had to spend 200 logs ๐
I have a bot-manned oak forest.
Bots, so my beavers don't get the "plant murderer" debuff.
In every clan but WhitePaws, bots fix everything.
Lapan nerfed the hell out of bots. ALL they can do is haul, but damn they haul well, and they are sorta immortal. They rebuild after breaking down.
Yep. Let me know when and what map and I'll parallel run with ya.
I'll ley you know when they are 1.0 ready. I'm monitoring Lapan's struggles and triumphs with the conversion.
Oh, and apparently I talk my ass off. /laughs
Fitting for an old man, I guess.
that would be great, thank you ๐ itll probably be a somewhat easier map just so I can get used to the changes
Ive gone up like 4 or 5 levels because of this chat ๐
"Stick with me kid, if ya wanna climb fast."
I'm 54 and gaming like I was still in my 20s. /laughs
I havent played in a day or two and yet Im still planning colony layouts for this map while trying to fall asleep ๐ think I need a break of some kind
living the dream ๐ช
My mind is still good even if my body is failing me.
mind is fine, just want to get better sleep ๐
What's that old line? I'll get plenty of sleep when I'm dead.
yeah but Im sleepy now ๐
sleep well then. I may or may not still be here when you wake.
oh its 2pm now ๐ Im just an evening person. I usually wake up more tired than when I went to sleep, probably cuz Im planning colonies all night instead of sleeping XD
I'm very much a night person. It is approaching 7 AM and I'm thinking of sleeping.
This is better. Normal weather, Can't wait to see what a monsoon does.
@feral rapids when all the bombs are said and done, this corner appears to be the primary water exodus. ๐
Definitely a trap, even if not intentional.
nah thats a good corner, saving it requires relatively little methinks
Good corner for mid-late game. Bad corner to start in.
I've played that corner from start and eventually did well. This time I'm working on places that didn't get much love or attention from me last two games
@feral rapids What is this? That's my style of player trolling! /laughs
I would have said the opposite. If you can dam up the outflow you can store some more water than you could in the original area. Safety from badwater is a bit tougher, you gotta get up top. But you can also dam up that ravine for some storage, as well as make your way up to the aquifer. My guess would have been this would be one of the easier starts, so interesting for you to say that ๐
I was posting as I played it, I think.
I spent more time mitigating bad water damage than expanding.
@vapid canopy Sure, I did tame it, but that valley floor is a mess.
remember this one?
I do, a small dam upstream would have done wonders I think ๐
Yeah, but to send it where? I mean I did a dam up high to reduce the bad water from the very top.
wouldnt it just flow down the other way? towards where the majority of the main river flows?
Nope. Not without a lot of blasting.
well... a 4-height dam could probably redirect it.
perfect halfway?
really cool with the leafcoats
yea if nothing is done up to that point with the water ๐ Flooding there is planned to a certain degree ๐
yea thats exactly that ๐ Player trolling ๐
hahaha ๐
same as the 0 strengh bombs ๐
You are so evil, I love it.
I was asking if the water source was a -measured- point halfway between the edges.?
no .. there where no thoughts to the placement other then that the watersource needs solid ground under it.
and area design was first.. then came the water canals
i started with water source placed in the center in the "hole" at the start posi and then i build the canals later
that doesnt seem like to bad an investment, also since you can use it as some kind of water storage. I dammed that up with a much higher dam from the center ๐
yea Senor is right
@vapid canopy The power of the monsoon!!!
Oops. It flooded and died.
Max power as the waters receded. Only lasted a couple of seconds.
I doubled the width and lost about 15 beaver power. BUT... it should be able to take a monsoon without choking.
That will have to wait. Gonna sleep.
Egads! This thread never sleeps!
Sometimes I try to leave the standing metal out just for looks. Most of the time I end up needing the land back.
So I have built mines all over this map - but so many standing piles of scrap i haven't used them yet
I mostly came here to see what mods to update so I can run the game lol
Not sure. Avoiding updating until I know more. /laughs
.
I was looking all over the map for places where I needed to cleanup metal.. and totally skipped over the metal in the middle of my colony.
Ever just forget a piece exists and jump though all kinds of hoops to do something that it simply was designed to do?
I even use these thing in very early colony builds when the regular levee block isn't unlocked and I'm science starved.
They do take more logs.
@vapid canopy @feral rapids
No signs of choking this time. -Almost- makes me want to crank up the monsoon chances.
@feral rapids This is your doing! With that cavern full of thorns. ๐
Of course I'm the one who didn't switch to bots.
never seen that block ๐ kinda odd you have that unlocked while normal levee is science blocked ๐ค you have to unlock vertical powershaft so pretty weird that is unlocked. Unless thats what you spend your early science on
ouch... even with bots thorns take so much time and work to clear...
I think I only fully cleared one section on the map of them, and that was with an army of bots and it still took like 2 days
It is a LeafCoat freebie.
seems somewhat OP if that is unlocked and levee is locked ๐ its like knowing how to forge damascus steel swords but you cant figure out the bronze ones or something XD
I think the advanced water mechanics has an equivalent as well.
Playtests showed it was needed. Because they vertically build.
I mean makes sense for it to exist, its odd it is unlocked by default though. Either it should be behind a modest science wall or levees should also be unlocked
Ladders had to be unlocked as well since they are needed to build the tree towers.
And the forester since they have no farmers. All of their food is planted by the forester.
But you never get fire. Food has to be fermented instead of cooked.
Metal scrap is shredded and pressed into sheets. (The original metal, pre forges)
Bobbing did try to balance things.
getting flashbacks to the start of this map where you had to race to get water. First time Ive ever had this kinda playthrough as its one of the first things prioritized usually ๐
Im fine with it, just logically is a bit weird ๐ you can make a spork but cant make a spoon or a fork ๐
True. And maybe he just forgot the regular levee
Somethingking like over 400 new objects.
They aren't all player-facing but still needed
very nice
Gonna be a LOT of backfill. And, yeah, I could have only gone down a few and left holes below, but just didn't feel like messing with it.
And here it is finished terraforming. The land is green by our own paws, even in a drought. Just finishing up the planting.
Cycle 100 sees the completion of the mangrove pool.
Holy green lands batman!
Thats wild!!
I still haven't gotten all my mods up.. so now I am ready to start chapter 4 in dispatch lol
I haven't exited the game so I'm still safe.
very well done! very cool!
The thorns, bad water, and rough terrain have been defeated. The cave is open to the mangrove pool.
Then up top we have leveled and cultivated the land.
And with all of this, I think I have thoroughly explored this map.
To be fair, what I have greened instead of what the weather had greened:
Okay, this one more and now I'll stop.
Very nice, a paradise
i dont have nitro anymore but you get the hypecat anyway ๐
it looks weird that big ๐ but still.. a hyping cat ๐
I am anxious for your next one you teased, (Not rushing you, just hyped,)
so far i only "worked" on it in my brain ๐
But i have more and more ideas every day.. ๐
Still hyped. ๐
yeah Im eagerly awaiting the next challenge, though my mind needs a break from the beavers. Dreamed of them again and woke up with a strong urge to gnaw some timber
This dual patch hurt my mods... but chapter 5 of dispatch now...
I went back to map making
I am sure @feral rapids knows the ancient and frustrating art of tracing a snaking waterway looking for why it's not working like you expect it to.
I have found so many problems that I think the only way it could possibly have ever worked was by sheer force of too much water pressure and luck. It definitely doubled back on itself and just all kinds of wrong things.
Still very much a WIP, but another one of my flooded "fish tank" maps.
Of course it wont start out like this. I haven't even set bombs and startup delays.
Currently 115 levels.
looks great ๐ฎ those maps are really hard, at least for me..
This is the most technically complicated one, with sooooo many water sources (good and bad), most of them on delayed starts and a number of them will eventually have bombs to destroy them.
Starting area looks nice and peaceful with good amount of clean water, wood, berries, and close by scrap. There's even some science boosts if you wanna tackle the thorns.
Not sure about you but when I am making a map I focus a lot on the starting area.
Then I get around to the rest.
the starting are looks really cool so far. nice design with the area. a looot of metall ๐
for me its random what i start with.. placing the start house is of course at the start but i had maps where i did most of the stuff first then the starting posi
Does your plans or themes change as you build a map? For instance, when I started this one it was called "flooded desert" and there was only going to be a 0.05 strength seep for water in the starting area.
How much of that metal do you think will be left after the time to takes for the player to get though the thistle?
I expect the bomb(s) to go off long before it can all be harvested.
ah ok ๐ hahahaha
yea .. often i have something total different in mind.. but then over time it shapes to something else ๐
me too. soo many times
I'll leave all of this one. Just gotta cut through or bypass the thorns.
but saying i am evil ๐
that looks evil as hell too ๐
i love it too hahahah ๐
"Evil knows evil." - Doctor Smith (Gary Oldman)
You should appreciate this. A tiny little boom that unleashes a strength --71-- bad water source.
I did all my badwater strength with RNG, just to do so.
that will be fun ๐
I even gave it a nice large pressure chamber than funnels up to produce a fountain.
(Ignore that delay cycle, that is a placeholder value)
The "worst" place in all of the map is where I plan for the deep mines. But so far I have only placed one.
Ima be honest with you, I see that and I am going the long way around ๐ stairs and platforms are gonna go up
For some thing that's not a realistic option.
I take it this is a different map from the one shared above?
Thank you. I missed that.
same map
nooo ๐ sorry to whoever decides to go through that
Well, I'll be going though it, probaby multiple times debugging and testing.
ok well that looks bonkers. Havent played one like that
Just a different part of the starting area.
Too easy science fixed. 1 thorn gets ya 200 though.
Actully, I think you can get it without a thorn.
I see a second "weaknes" but I'll leave it.
ouch thats rough
when I first loaded one of the two new team made maps for this version I thought thorns would 'grow' and expand like other plants can but even quicker, kinda like some kind of weeds. I think it was the pressure map. So when I started I just placed a bunch of roads everywhere around the thorns close to the start so that they didnt have anywhere to grow ๐ paved paradise until I figured out that wasnt the case
So...funny that. Long before we had thorns, White Paws had brambles, Each one has a chance of spreading each day.
They also have 999-day drought survival.
.
unrelated: I decided 1 of the three deep mines didn't have to be down in "the sewers" level.
Forgetting to green one's map is a bad thing. All food dead. No no no.
for some reason when I looked at this an idea came to mind. The colony starts in one of the lower levels, has a cycle or two to settle. Then some badwater sources become active and the water surface begins to rise. Every cycle or two a bomb explodes, giving somewhat natural access to a floor above. You have to quickly gather up the essentials and move the whole colony up a level, as the bottom will become completely submerged
I actually considered that one and have done a flooded map like that in the past.
Not sure if I said, so here is this plan: This one has water and bad water sources adding on delays but then later good water sources will be destoryed by bombs. In time all you have is one safe water source, many badwater sources and two aquafers.
BTW, the only reason the entire map isn't flooded in a few days is -100 strength water sources (which become drains).
such a waste ๐ too bad you cant disarm cores somehow ๐
Doing my first live play without a lot of bombs yet in place and I have discovered that I do not have enough fail safes. The map will flood the players out.
I knew what was coming and didn't have any drive to move down.
Which has me thinking about a bottom up approach like you suggested with the flood having you upwards. That would certainly provide motivation.
Meanwhile, here is my doomed test colony.
๐
oh dear ๐
how would moving down save them? ๐ค and what kind of power do those sources have that it doesnt just flow off the map XD
Im not sure if its possible but bottom up could have its advantages. Like first a clear water cycle could just barely send some water over the edge and flood a small area where water pumps or some other building most likely could be just for a day or two. And while escaping the map edges could be planned so that more or less it would just flood until a certain point until new issues appear. Would probably require a lot of testing if its even possible, but that was how it popped into my head
Holy cow.... you all are evil!
My poor beavers will suffer so much.....
I haven't done many maps since civ 2.... or simcity 2000
I finally took a break from dispatch to try to work on my storage now that mods are working.... I made a play area instead
*started
ah simcity....
I could never figure out how to make a truly futuristic city, with more tech buildings than heavy industry and pollution
guess my citizens were just too retarded...
though that might make a good addition for future buildings here, make some beavers have to become 'specialists' before they can do a job
very nice how you build inside that cave. good job apropos
Lol thx. Below the crops is a bulk water storage area
I am at the very end of dispatch but needed to leave for work... I hate when I have to quit during the final(?) Monolog
For your enjoyment...
Another very deadly map WIP for me. I played it as if I had no exact knowledge of the dangers.
Failures like this definitely help me refine and make something challenging but survivable. The new mechanics have really added to the challenges and joys of map making.
I think I'll work on this one some more before I return to the previous one and try to fix it.
I could probably keep going. I have a beaver planted and by the time they ripen there should be some food ready to harvest. But I already did this one on Janlron's map.
But so much more work is needed for this first major level jump and I have not even started making the uppermost levels.
The pryamid generates 400 units of bad water, with enough drains to handle it all... most of the time. Later bombs this pre-test didn't even last long enough to trigger will make the player deal with that.
That's a lot of water shooting out of the top.
that badwater pyramid is def. an eye catcher! ๐ looks very interesting Nox
The upper levels got some love. Still have a lot of work to do, but I need to stop and return to playing. WhitePaws were just released to steam!
So, @feral rapids where would you suggest I begin a white paws game on your map?
very nice. today someone asked in the maps channel how a 72 badwater source will look like ๐ You could post that cool fountain ๐ Not sure if you saw it but i started the new map and posted a pic there yesterday ๐
On the Engame Map,... puh last time i played whitepaws its some time ago sadly.. i am unsure what place to suggest as the best place.
i will also download the whitepaws and use them for testing when the next map is done. hype for the whitepaw beavers ๐
That fountain is 400 strength. It has 8 50-strength bad water sources inside of it.
400? WHAT ๐
i thought it is this one
Nope. Brand new construct. 3rd of 3 tests I made.
There are 4 -100 badwater sources on the outside of it to keep it under control.
i will for sure take a look when the map is done.. sounds super interesting.
I would write somethink like more then 400 water strengh on the map in the description to hook the ppl in
Excellent suggestion.
@feral rapids These are gonna spread sooooo much! /laughs
From the WhitePaws mod page: And for the love of god, don't play this on hard mode :/
Nerfed!
Spreading fast... only day 5. /laughs
omg ๐
yea i am fine with that. 2000 is a lot
its very hard to manage when to give it to the player and limit the route in a way that you can predict when he gets it
I -may- have chosen an invalid starting location. WhitePaws don't seem to gave manual power generation. I thought they did.
hmmn well I guess I will try them next week or something. But maybe I should start on a different map than endgame if its my first time ๐
It is a bit buggy still. But Lapan will get it fixed as we test it and report.
Trying to decide on a different starting location and I saw the plateau has been conquered already. (Day 7)
I know how to stop it; I just wanna see how far ir goes how fast.
do the white paw thorns replace the normal ones on maps like this?
maybe will be fixed by the time I get to it ๐
Discussing error. I'm gonna manually edit my game to fox it. Lapan said he should be able to get to it Monday.
@feral rapids This is what I had to do to block off the flooded geothermal vent since normal levees aren't a thing.
Also I am mucking about in ||dev mode|| because of bugs so this playthough is no longer valid.
It took until day 22 for this to dry out. ๐
And WOW is it nerfed. /laughs
Before I start a new game on this map (now that the bug is fixed for me locally), here is some bramble spread:
@feral rapids Several starts have failed. One of the biggest problems is getting enough starting wood. Every birch tree the map had is now a bramble. The WhitePaws need a lot of woof to get going and initial forestry can't keep up with it.
Also they need good pine for resin for a lot of their stuff. It is wicked. ๐
ok I def wont try on this map ๐
That one corner might work. Running water and enough fertile land with a decent amount of starting wood.
It is doing well this far in.
yeah thats the one I was definitely gonna try with if I did
Would be hard to dam up the bad water since there are no levees or sluices.
I watched some tutorial and it seems insane, with most buildings being watertight. Do they have anything like floodgates?
haha was just gonna ask about those as well ๐
please tell me they have floodgates at lesat XD
In the endgame
wtf, how are you meant to control water then XD
That blue scroll at the end means you need a university producing them. VERY end game.
You don't really -actively- control water. You make dams to redirect it and slow the flow, but you don't have water control for most of the game..
The first tech level can't even make basic 3/4 dams. You need worked metal for that. So no real drought protection.
This probably isn't updated for v1. But it will still give some ideas of what one goes through.
Hrm... mid-late game. Doesn't need the university, but does need the mechanic's lodge.
The floodgate dam is in the blue column in the middle.
The second row of tech is when you can finally build a new district center.
The primitive ironworks (which you can only have 1 at that tech level) is needed for the most basic spillway dam.
(Row 4 has the factory unlock which allow you to make the stuff to make more primitive ironworks, which you will want more of.)
Stairs in regular take around 6 wood/planks I think. Initial stairs, which are 2 squares long) take 20 here.
***** Map requirements *****
First thing first: Don't play on hard mode, bad idea. That will be more โboringโ than โhardโ. If you want an extreme challenge, choose an awful map, but stay on normal mode.
- It is vital to have berries and dandelion accessible somewhat near the starting location.
- Having Pines accessible is not vital but very strongly recommended
- Choose maps that have naturally-occuring brambles : either old maps or those made with the โall plants placable modโ(Brambles will replace Chestnut trees and Maples in old maps).```
Brambles replace birch now.
**** Short Guide *****
- Your population will grow to fill every available bed, but mostly everything is a house. overbuild and you will starve.
- First thing you need to do is get food, water, and a bath or showers.
- Then you need to make planks
- Use planks to rebuild your town center (you start with a broken kart)
- ONLY THEN can you raze the broken kart
- This will drop the Anvil, Library set, and a Chemistry set, thus unlocking ironworking, science and chemistry.
- From then you can build the library and get access to most simple science-locked buildings like stairs and platforms and other basic industry.
At this point youโre mostly free. You will eventually need to unlock and build the Architect's lodge and Mechanic's lodge, they can make blueprints that unlocks larger and more efficient buildings.```
Anyway, I'm gonna sleep for a while, then try that corner.
nice job
@feral rapids I must dub the corner a failure. Without reliable clean water the beavers get dirty and refuse to work.
I didn't quite surrender. I had one more idea and it is sorta working out.
well done! ๐
Pure awe. Wow. Need the video
you got to the aquifer?
No. One actually can't survive a start there. There's no food and it takes too long to be able to get water from it.
The original start area is flooded in the upper left.
The stuff with an X I have been able to build. The circled items are WIP.
This map actually has a place for the primitive mine, but if it didn't, you are given 15 dynamite to start with. The tech to make your own dynamite takes a while to unlock so I am very very stingy with it.
The stiff on the special storage are the 4 items (3 + anvil which I already used) that you get 1 copy of each from the broken cart when you destroy it. That stack of books is what allows you to build the building to -start- making science. The test tubes and beakers are for the alchemist. The medium cauldron gets used in the primitive paper mill.
This stage will actually let me make the stuff to build my fist spillway, near that bomb up there.
Janleon's map works so much better with ladders or short stairs. These wood-hungry log stairs take a lot of building and demolishing to get down the sides of stuff like this. Going up is definitely easier. /laughs
If you are new to the WhitePaws (or haven't played them in a while) you might hit something where haulers are needed, like this. There are no dedicated hauler buildings like in the district area of a normal game. Certain housing options provide haulers (or builders) automatically.
(Obviously I haven't been making them. /sigh)
Speaking of this; it is specialized food storage. Not all foods are stored in warehouses, but some are. One of the most likely first foods one will cook in this game is stored here; braised cabbage. The storage house in the upper left will be for rice balls, but they require salt to make. For salt, I had to dynamite the wall so it had a 4x4 face in order to make a second primitive mine.
@feral rapids This one may bring this WhitePaws experiment to a screeching halt. The one day delay between each bomb in this chain really lets that bad water go all over the place. I'm just hoping all all the booms are done that I can get my beavers over there and build -something- to keep the good water coming to them.
This is sooooo far from my settlement that I don't really want to build a lodge. I think the only viable piece is a primitive spillway now that I can make them. At this stage in the game, 10 metal fasteners are quite an expense, but necessary I feel.
Actually... I realized I better NOT do that until I take care of the bad water seep closer to original start. This is getting tricky.
Brambles tip: brambles will grow on roads; however, the beavers will run right through them as if they weren't there. THANKFULLY.
If you don't want brambles on your roads you have two choices. Fence alongside the roads, or build platforms on the roads. NOTE: you don't have to actually construct either. Just pause them or put them at lowest priority and you road stays clean.
Of course brambles aren't all bad and you need them for some needed drinks at this stage, in order to make faster science.
Crap. Gotta immediately build that spillway. My beaver baths aren't deep enough now and I have 10 beavers refusing to work. That number will only rise. Getting double desperate. Gott have good water for the baths so when that seep blows, there is that problems as well.
.
Got that spillway built and beavers are bathing!
Now I have 9 days to come up with a solution to the bad water seep up here. Beavers wont bathe in contaminated water.
Also, now that this has blown, I can start to plan my housing tower to get down to that lover level... maybe. Gotta deal with the bad water seep before building anything here.
Getting down there will take SIX of my remaining 13 dynamite sticks and I'm not even close to making more yet. This may have to wait.
It is now cycle 13 and I have just unlocked the library. In theory I could start making science, but I don't have the supporting items. I have included the recipes for inefficient and Efficient science .
I have the raw ingredients to make most of the stuff for inefficient. The brain boosting mushrooms need bad water to grow. Harvesting bad water at this low of a tech level will get me a lot of sick beavers and I'm not making anything to help them yet.
The efficient science needs brain boosting salts. That is a whole new supply chain that ALSO requires bad water. Basic balm, nitroglycerine, and brain boosting salts are all made in the alchemist, but at this tech level, I can only have one of those. So I have to rotate what it produces manually.
That is all moot anyway because I don't have the 100 science to unlock the alchemist, of which we can only make one. So... there is no choice. We -will- have contaminated beavers.
.
Full disclosure: bad water is a problem right now. I have... um... manipulated the weather mod to keep me in "surprisingly refreshing" for a much longer time than any other weather. So I don't have access to bad water very often. Not even from the bad water seep. It is, of courser, at the mercy of RNGZeus, but until I can keep the bad water away form my bathing beavers and water crops, I'll need to suffer without adequate supplies of bad water.
Even with manipulating the weather, I am getting sick beavers from when the bad water does flow.
Also, rerouting the bad water will cost me one more dynamite because janleon was devious enough not to block it with ONLY demolishionable blockage blocks.
This is one of those build and delete situations caused by the long stairs. I have to build a platform so I can build the lower platforms that the warehouses partially sit on. Once the one lower platform is done I can delete the upper one and put stairs in its place so I can build the rest of the lower platforms that those two warehouse lodges sit on.
These "crappy platforms" can't stack on each other. So I am very limited in how this has to be done.
You might also note my log shortage. And the weather changes in 1.8 days. If it's not one things it is a dozen others. /laughs
All construction stops while the bad water flows. I just have to hope it is a short enough seasons that my beavers don't have to go too long without their baths.
@feral rapids your end-game explosions will definitely cause a critical situation for me with WhitePaws since they don't have robots than can be sent in to close off the contaminated areas. It all has to be done with live organic beavers. ๐ญ
Also... no levees to block stuff. Dirt blocks normally take 4-6 dirt in a regular game. Each block takes 1,000 dirt for WhitePaws.
I actually have no clue how I am gonna survive endgame on this map this time.
Yes I do! Oh, thank you for the alternate access!!!
Pity the poor beavers with buckets getting bad water.
It isn't much, but on cycle 15, I am starting to make science. Only have 18 of a desperately needed 150, but it is a start.
Still in cycle 15, barely, I got the first 100 and now have unlocked my lonely alchemist. We are making nitro. Soon I will be making explosives.
I'm like why did I stop making science... oh, I'm out of kimchi. Why am I out of kimchi... oh, I'm out of brambles. Time to harvest the vile things.
Well... soon was wrong. Very wrong. /laughs
Before I can -actually- make nitro instead of just sitting there, I have to have sunflower oil. For that I need a screw press. That's another 50 science to unlock, and that is if I want to use the crappy water wheels for power. The medium ones need another 350 in science on top of all of that.
That's a lot of kimchi.
So when any of you play WhitePaws, plan on a LOT of sunflower seed, cabbage, and brambles. ๐
Okay, minor detour.
I would like to note that it is well worth it to spend the 70 science to unlock regular stairs. Instead of 20 logs and two run to one rise, it is one log and 4 planks (5 logs) for 1 rise/1 run stairs. That makes such a difference.
Let me save you all a LOT of pain with WhitePaws when you get power.
Lapan doesn't like passthrough power shafts. A couple of buildings have them, but most only have a single connection for power shafts.
There are two game-changing things unlocked at this stage of WhitePaws; the mechanic's lodge and the Architect's lodge. Both on needed to unlock the university... but more importantly, each of them allows you to make blueprints for advanced buildings.
The thing about blueprints is that you need 1 for each copy of one of these advanced buildings you make. Lapan actually provides a rather neat pair of buildings that take care of this for you. The work in conjunction to copy blueprints. It is a pity they don't do this for diplomas too, but we learn to be thankful for what we are given as WhitePaws. ๐
On an even more basic level, the Mechanic's lodge unlocks gears. You need those for power. Lapan does the full set of connector pieces (click on the image to see them all) and nearly each of them takes science to unlock and they use an increasing number of gears. The universal power shaft takes 6 gears and a platform. If one is crafty they will be at efficient science by now so it wont hurt as bad.
I mentioned platforms. They are the basic, non-blueprint, item made in the Architect's lodge. They unlock real platforms instead of the crappy ones we have been using. Several things need this, more than just platforms, but for most players platforms will be what they are first used for. A platform is two logs and 4 planks (so 6 logs) as compared to the 17 logs for a crappy platform. Also, they stack! Finally!
Are you kidding xD
Ok I definitely need a chill map to try those guys on. That is an information overload
Yeah, my apologies about that. I get to into what I am doing and want to share it all.
One of the reasons you want to copy blueprints. 12ยฝ days to research just 1.
The artist takes 2 hours to make a plain blueprint fancy.
The copyist turns a fancy blueprint into 5 plain ones in 10 hours. Back and forth these a bit and you have plenty of fancy blueprints to use to make the stuff and things.
Erf. And I just did it again.
Not complaining, it just opens my eyes that I cant learn how to play these guys on a hard map ๐ the info will prolly help
Cycle 20. The flow is reversed and I am generating good power. Going to need it for the more advanced industry. But, more importantly, I have a good water source for when all else is corrupted.
I gotta share another thing that messed me up when I first started play the WhitePaws. I had to go to Lapan for support.
This is the great piece that allows you to make more of most all of those buildings that you could only make one of. BUT, to make it you need an anvil. The one anvil you got is in your primitive ironworks. You have to break that building and use its anvil to make this building. But then you can make more anvils at will, supplies willing.
I was about to try to make this, but I am not yet making tar.
Oh, to get tar you have to take your one and only alchemist and set it to making tar. But hey, this building lets you make what you need for more alchemists. Just expect an interruption in production to make it all happen.
i wish you a lot of luck. thx a lot for all the screenshots and updates! ๐
oh oh those sad beavers.. inbuild extra hardmode on this map for the whitepaws ๐
Slowly making progress
very nice
Which map is this?
snicker the one who's thread we are in?
Lol taking time off for dispatch during the mod update was neat. Almost changed maps though
It looks different enough that I didn't recognize it.
Lol yeah I need to make it greener for crops lol. Corn is sustaining me
Mine blurrs out too much if I try to view it that far out. But here is my WhitePaws game with the map facing the same way as yours.
I -just- got a water canon activated so the upper right should green (pink) back out soon.
(I reported what appears to be a missing texture to Lapan.)
Water canon? XD
70ยฐ, 45ยฐ, and 30ยฐ variants. It is the functional parallel to the mechanical water pump.
You have your fog on still?
How do I turn it off?
Dev mode or one of the timber mods
Ah. That is why I don't see it in settings.
Yup. Personally nor sure why the fog except to save graphic settings?
Well, that helps a lot. I need to find a mod that does it, but this will do nicely for now.
Let me check what is the exact one
Okay, now this should be the same-ish shot.
Hrm did this message send?
You went to town on that one side!
It was the only place I could survive a start with the WhitePaws and be ablke to progress the game. I tried several. The second closest is the now-flooded fresh water seep in the lower left. But there was no close power or metal there.
Lapan nerfed geothermal as well; it only gives 100 hp. It is a free unlock, but not worth the effor to isolate with all them being underwater in this map.
I use that already. Jsut missed the settings.
Several options there I have been missing I was wondering where were.
lol i had it before i knw the setting was there too
A lot of them were set for u7.
With luck this will shoot clean water into the original starting area without me having to take dynamite to part of the cliff. The target icon doesn't show any blockages, so maybe.
Aaaand that's a reload from last save.
Well... the second to last bomb has started ticking. 69 days to go.
Hoping 3 canons will be enough to fill the starting crater/future lake.
Wait they can purposely spray water?
Yep. Just like the mechanical pump.
Ooo just visually neater
Yeah, and the ability to throw the water at 3 different angles & distances is really cool.
Well, 2 right now; the 30ยฐ is bugged.
Lol
I may have to add a 4th canon. It is 1 square from the top but can't seem to climb higher. Maybe it can't keep up with evaporation? Seems unlikely, but who knows.
It just "flickers" at the shore, despite being set to go another 0.95 higher.
And the 2nd to last hit and the deep hole is draining.
This is where I could use the 30ยฐ. The 45 is 2 squares too short. I might dynamite it closer since I think is spreads out at the destination. The blue flag is the target and what you set the depth against.
Yep, 2 forward works. I set the height to 0.85 (1.85 for the whole river)
Weird... it hit the next level of the lake without me adding the 4th one I was threatening.
Never mind. It was a weather effect. A 4th canon it is.
Well... this is my failure unless I can think fo something to fix it. That last explosion took the entire water level too low and there doesn't appear to be any good water mixing in with it anymore.
@feral rapids you may have yet beaten me. But I put up a good fight.
Well, I guess this part of the colony can survive...
I jumped the gun again. The deep hole isn't totally dead. I just had to plug the drain. 54% contamination, but the canons can filter that.
Fixing things took its toll. I now have 12 contaminated beavers but only enough contamination jails for 9.
32 days until the final boom. But that is sorta a good thing. It should raise the water levels down here and decrease the contamination a bit. Maybe.
As previous experienced in other playthroughs on this map, that final boom totally drained to the top. It does look liek pressure and depth will increase in the canyon... I'll post results soon-ish.
The waters did rise and speed up. The 4 canons are filling the lake.
Contamination near the water canons is 83% but they continue to work.
Contamination at the edge of the map dropped to 63%.
By the time water made it back to the central part of my settlement they were in sorry shape, but alive and soon to be thriving again.
I'm still only in the top 1/3rd of the tech tree for the WhitePaws, and I am only at 387/500 population I want to get. So after a brief rest I shall continue.
this reads like some kind of fever dream ๐ contamination jails XD well done! I think water cannons should be added to the base game ๐
i still feel like you won when it comes to this map ๐
looks really cool at that position
wow well done! very nice on this hard map with the even harder whitepaws
damn thats a lot of talk for this map! So awsome from you guys! โค๏ธ
@feral rapids Only one of your underground ruins is unusable by WhitePaws. (They need at least 1 block of ground on all sides.)
Of course to fully use one I have to unbury it since their mine is like 20 levels tall or something with all attachments.
.
Just an FYI - the map is not tall enough to plant the giant sequoias on the upper plateaus. /laughs
There are plenty of other options, so it isn't a big deal.
I finally got some work done. And more flood walls lol
These are tall...
i will take a look and move one or two mines away from the boarder! thx for pointing that out.
That the Map is not tall enough has prob. to do that i used the Map Resizer and at the highest spot i think you have 10 levels left to build on top.
well done Apro, looks really cool
No change needed. All are good BUT one.
Cycle 42, day 8, also known as the 1024th day of this colony, my beavers set forth on the construction of the first of several great centers of learning.
So many choices... all of them needed.
So I did a thing with part of my storage....
Not showing off the top untill its ready
are you sure thats enough?
Now to decide which way to build my water ways....
is there a reason why you have 2 rows of levees on the first image? I mean what is the purpose of the more inner levees, and why do they go so high?
1st the levees go all the way up for if I need walkways to build
Also more inner is me trying to keep the bad water flowing between the wheeels
The images are just each side of the planned power water way
Only do i do with an extra overhang but easier to place? Or just only what I need.....
I rarely put water wheels on my waterways. How well is it wokring double-wide like that?
Well... this is my 2nd IT map so... good i guess? Lol what kind of power do you get with 1 wheel?
I haven't done a waterway like that in some time. I can't remember. With WhitePaws and this map, my best waterwheel is this one at the bottom.
Default is 300, so it is operating at about 5x normal.
In the second picture the best is 161 with 127 at the weak end. So these are averaging about ยฝx normal each.
The third batch ranges from 118 to 185. Pretty weak. Definitely not worth the effort I went through to put that 3rd batch in.
Also I can't make the kind of waterways you are doing with WhitePaws.
There are aqueduct pieces that can be unlocked at end game, but I don't have the resources needed to really make good with them.
each one is between 500 and 1000 science to unlock. But it is what it takes to make them. Those giant logs take a lot to cut.
Plus they have to be on support poles which are more unlocks and more giant logs. There are four of those to unlock. (3rd image)
It gets to be a megaproject.
These giant sequoias take 50 days to grow and gives 2 giant logs, so if processed that is only 4 half-longs. A decent aqueduct will take quite a bit of both to make. You can see the height and none of those are fully grown.
My settlement has grown quite a bit since I last shared.
remember when I said WhitePaws have huge populations? ๐
Holy beavers batman!!!
Lol this is currently power setup
I paused 4 assemblies and have all my pods going for bio
Lol dam Parsec imagine
11K power?! 
Lol far too many wood burning furnaces
But also the mod to auto power down when not enough power
Changing the power grid generator
Completed the abyssal nuclear reactor and water source.
Ive started another run on this map, gonna try to not reload...
lets see how that goes ๐
how can I bind the keys for speed 4 and 5 on that configurable mod? Ive modified the values in the settings but not sure what to press to get to those speeds
nice!
looks really cool Apro!
A proper air-gapped water safety system. No matter what comes in here, only clean water goes beyond.
Safety sure causes a lot of waste. ๐
Holycrap that looks beautiful
The main waterway is built. Now i need to get the diversion ready. But first I need to sleep for graveyard shift tonight lol
Rest well.
I ended up building a full aqueduct to get clean pure water from my nuclear reactor to my primary water pool (the original starting area).
It is amusing to see that the devs are just a touch evil.
Unlike me, they actually give enough time to get it before they explode it.
Lol
I couldn't get in. Mods are not updated and first overnight shift drained me. Hoping I cN after today
welp I just lost 3/4 of my colony unprepared for a drought after some badtides ๐
Ive hooked up a makeshift water pump station near that one 'safe' place to get at lower water levels, but it wasnt enough and wasnt fast enough ๐
hopefully can stabilize from here. But its been cool not reloading for the 'perfect' scenarios
Ouch!!!
I turned the center cavern with scrap and a mine into a massive water reserve. Pump from that
Currently 9 pumps hooked up... lol
nice idea Apro! ๐
Thx! It was an accident at first... then it was perfect lol
And now.... the construction of the first pipe into the new line
Got the first hole flowing
Had to redesign the water. Next time only 1 wheel but maybe 3 wide with blocks ? Hrm....
Very nice. I rarely run double wide unless there is a strong current.
I wondered how two would do.
I am almost certain the water twisting helps power. 2200 off one wheel!
Excellent!
I just started a new game with an untested map I recently made.
Rose can keep that title.
NoxBestia means night beast. More loosely, werewolf (though could also be vampire, demon, etc).
rest well
so Im continuing my no-load run, broke my collarbone at the gym so have some more free time ๐ want to completely green the map this time
found this little guy hiding in my main water storage area
dont think I saw him last time
making a large bad water pipe for my power source, dont know if it will be wide enough ๐คทโโ๏ธ
Thats a bad water pipe??? It's square....
Ouch
Well aside from gears I think I got things almost done
haha if you zoom in you can see the green lines ๐ its from far away so the full pipe can be seen, its connecting all badwater sources
I totally didn't look close enough. Considering all the pictures i have shared...
Thats a good idea. If I restart this map i might try to do that. Done it on different maps...
This time I have my water flowing under. Bad water went up lol
I definitely underestimated how much flow those pipes now have, had to limit how much goes to my powerplant ๐ but I have 100k power so I guess that will be enough ๐
Oooo that's nice!! My fancy path is not an eddecent use of spacd
*effective
Efficient..... yay words
oh mine isnt either completely, opening the pipes fully means everything overflows ๐ also, the channel is 2x2 wide, except I miscalculated and the corners wouldnt be, unless I dip a bit into the waterwheel so not sure how optimal that is ๐ but it works, so whatever
Lol maybe I should try squeezing a few spots.... gwt some extra power
I burned out on science so I kinda.... overdid my number crunches....
Heh more numbers!
Also realized my pine resin and gears were getting turned into timbots (the boy version of tim bits aka donut holes)
Got the next 2 bad sources ready to turn into a different style of bad water lol. And some glory shots of the top layer during a bad tide
what those twin towers doing ๐
that giant bridge!
๐ what a nice build my man
Apologies for going quiet suddenly. I have been playtesting another one of my recent map creations. I wasn't sure if it would be cool posting the progress here. But I am still watching what y'all are posting and doing.
Those are the other 2 bad water sources I need to turn into some form of power
Lol I have a few ideas on how to use the other 2. Likely not more bridge as that was very inefficient
@feral rapids holy crap this late and I got bitten by the bombs dirty water
i am sry ๐
No your not lol
Blocked to the left and the hole to the right with scrap flooded in >.<
Hate it when that happens.
Got my next layer for power building
https://upload.wikimedia.org/wikipedia/commons/f/f9/Marina_Bay_Sands_in_the_evening_-_20101120.jpg reminds me of this one building ๐
Power redesign is now under construction
Taking too long to build. I have to leave for work soon! I wanna see if I built it properly no spills this time lol
i hope we see a video one day from that build ๐ really cool
with just one or two of those sources you should be fine. I tried to hook up all 7 at once ๐
Lol I have 4 hooked up. 2 in each line with the 2nd one halfway
but a good idea is to just have sluices that let out no more than the full height/width of the channel ๐
It was just the way it worked
I mean in general, I had a big overflow XD good thing that area was bot central so no sick beavers
๐ช
Ahhhh I am loosing ground
Wait this server? Aha! Nice
Big bold and beautiful lines of poop water
I do even remember where the other 3 are ahaha. Alas work time. But somehow I managed to remember all my impermeable floors just in time lol
I sorta chat a lot. Quite a lot.
Lol on this server only in this spot I chat. Made the odd post otherwise
My main water supply says f no yo using this bad water source lol
I am active on glenabye and dolathr's as well
it looks so different ๐ hahah i love it
That radioactive industrial waste really sets pure water apart.
I agree. Some of the best maps are ones when multiple are playing and showing off
The bots feel at home pumping there
Ok get ready for work before the drive. And watch Glynabytes new video
I'll go ahead and spoiler this, but this fact alone, (plus what I know about radioactivity from working in a nuclear facility for 2 years), puts me very firmly in the radioactive/industrial waste category of bad water. ||Sewage typically turns black and becomes septic within 12 to 36 hours when the air supply is cut off, causing anaerobic decomposition and the release of hydrogen sulfide. Greywater can turn into hazardous black water within 24 hours if left stagnant.||
So unless there are masses of humans making fresh stuff, it won't be brown. ๐
interesting ๐ค but that still leaves some options open ๐
- there could be treatment plants, where the treatment bit has malfunctioned but the stirring remains ๐ so air supply isnt cut off and brown stuff still is brown
- this could be some weird material that isnt poop related, maybe its what killed humans but beavers became immune
- it could be the waste of some other organism. If beavers survived, maybe theres a huge elephant city somewhere nearby XD
I mean... if humanity hit the big red "dont do it" button we could leave a lot of garbage behind
Looks good during rain. Just need to sort extract and timbots
Timbots require multiple gears and extract
This is what I have been working on. I am close to being ready to publish it on Steam. At least for playtesting. ๐
looks cool Nox and it seems like its a nice challenge! Love your touch with the name at the side as always! ๐
It isn't as insane as some of my other works in progress, but it does sneak up on ya with some pretty devastating surprises the first time you play it. The first time I tried it, even knowing what to expect, it killed me... on easy!
Looks fun!
I need more power!!!!
Uhhh... monsoon bad lol
Lol the automated power mod need times to sort out the latest changes... I was a good 50k+ under
Got a link?
Lol inside discord link...
This is off topic... I blame my kids?
https://youtu.be/lSLXS0bjSCs?si=q4PukabREc33nW5k
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Heh... put some time in
Ok time for work. Will deal with the monsoon in 11 hrs
I love his automation mod.
Guess I can't use it. Crashed on unpause.
Probably because I'm Testing my map with Emberpelts.
Lol yes that's likely an issue
looks interesting, just might add that as well
that sounds great, bring it on!
WOW very nice!
one of those water wheels isnt connected ๐
It was a general bug that he fixed in the latest version. Working fine for me now.
Ah ha! It is toxic waste. Timnerborn official: Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? /laughs
Shhh. It got solved lol
Heh. Now that's more power. 2 sources each line to the bottom set of wheels
damn 1445 HP
very cool build Apro! well done
Lol I was just barely powering from the 2 lines before... now.... now I can go wild!
Finally at the spot where I guess it is time for the end game
Hype!
cycle 181 ๐ฎ
man you are a crazy beaver ๐
i love it 
Yeah I took it easy on this map. However I couldn't take my eyes off for long untill past 120s
Time to finish my map! Ahahaha
Yea the Apro Map! ๐
this available yet?
Yeah, just unlisted. You need a link:
|| https://steamcommunity.com/sharedfiles/filedetails/?id=3660226943 ||
1573 messages in here! Wow! I wonder if any others get close... not that I have spotted
We have really gotten into the map (among other discussions).
Lol indeed. Definitely a high point. And hars to put into a before and after picture the true struggle
yea ๐ well said!
just got it loaded, the poo volcano has me wondering
||but looking at the bottom of the map and not seeing any bombs while seeing most of the map be surrounded by water sources is making me think that the starting area is gonna be flooded at some point ๐
||
๐
||oh damn, there are bombs but they no longer show up on the bottom floor, pretty sure they did. Now even more worried ๐ ||
Nope. They only show up as deep as they can affect.
this might be the first map where I dont run out of trees for a while
Oh yeah! I did eventually have to plant trees, but not for a good time. Well, except pine. Needed more pine, but when isn't that true?
not a lot of metal though... or havent found it yet. Apart from on that blasted mountain XD
This is very much a low metal map. Plenty to get from deep ruins but you really have to scavenge for the early metal.
yeah that has me a bit worried for my pc due to the map size. Tubes would be nice but they look far off ๐
Tubes are doable. I did.
I mean once the mine is available for sure, not sure before that. Anyways so far I like it, will see how it goes with the traps ๐ but off for the night, take care
@feral rapids The dev's used one of yourโข tricks in their newest map. It is cycle 9 and an explosion just sent -all- pure water save for 1 seep off the edge of the map!
Theirs is much easier to fix... after -finally- getting to it.
And, of course, by the time I fix it, we're in the middle of a drought. My poor colony.
Oh, and after that we have one polluting the pure water at its source.
Yeah... as I thought. Totally ruins everything. You were talking about this map in #๐ธexperimental before you made this thread, right? ๐
@feral rapids One for you:
The latest explosions thwarted my water filter and I am being contaminated from underground despite having nothing but clean water! Around cycle 16.
This one was especially devious. I had to UNDO a past correction to fix this. /laughs
(waiting to see the consequences)
cool! ๐
i see... oh oh ๐ haha
i wish you luck! Beaver Power!
ah the pressure map, enjoyed it a lot. But managed to get ahead of all the surprises. Zeddic the youtuber is running through this but taking it to the extremes and actually using the water pressure so when youre done maybe check him out. I learned a lot about pipes and other stuff from his vids
I made it through it and build my IronTeeth wonder... but I'm honestly not sure how it worked like it did at the end. /laughs
I spent a lot of time trying to trace what all effects happened from what I did and I just gave up after a while.
yeah zeddic is going all in on actually using the pressure and trying to make the whole map green. His vids are the highest quality timberborn stuff Ive seen so definitely recommend
New Map out finally: #๐ญmaps-general message
pls gauge difficulty compared to the one that gathered us here ๐
the map is different.. def. way smaller and with that easier overall in my opinion. With a big map i can put the solutions/ the water sources far away and part of the difficulty is to get there.. with a small map like the new one thats not possible as mutch. So Endgame is def. way harder ๐
welp visually looks nice so Ill probably take a look when I get back to the beavers, giving them a bit of a break for a while ๐
ofc! no hustle the map will wait for you ๐
Added a cave for flex start underground and moved one Mine to a different location.
Hey Janleon, I checked your beavers map collection on mod.io and saw that it hasn't been updated in about half a year. Do you plan on updating that collection with all your latest maps and with the updates to older ones you may have done?
Hey, glad you took a look. The latest maps I created in the experimental version were uploaded separately to mod.io and can be viewed via my profile there. They weren't included in the map pack yet so that no one downloading pre-1.0 maps would end up with crashing maps.
I'm planning to update the maps and just yesterday I posted on Reddit asking people how I should save large updates to older maps... unfortunately, only one relevant answer... oh well ๐
https://www.reddit.com/r/Timberborn/comments/1rsnmey/how_should_i_save_big_changes_to_my_maps_in_your/
Well to answer your final question in that post, my opinion is that whether you upload a new version or not shouldn't matter, because those people who already have your maps, well, already have the previous versions; so if they don't like the new ones, they can just keep the older files. Though on mod.io uploading a new version is easy for you and downloading any version they want is easy for the users, so uploading a new version there shouldn't require any more effort from you. I don't know how it is for the Steam workshop, though.
And for the collection, you should do what you feel is easier/more practical for you. You've made a lot of maps over the years, and updating them all with new features will take you more hours still; if I were you, I'd update the collection with several updated maps at once or only when all those that needed it were updated, and not every time I've updated one, for example.
thx for your input
I agree with Rojany, but would like to add that you should just do what you think is best for yourself. All moders, and open source contributors, are doing gods work and a lot of people take that for granted. So try not to let any complainers (if there are any) get to your head and just keep doing what you like doing ๐
this post inspired by https://www.youtube.com/watch?v=aoag03mSuXQ
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Wow. Got wiped on cycle 8, hard mode with emberpelts. Will have to retry from cycle 6. Did not happen to me for a long time!
but happend to many on that map ๐ to me too hahahahaha
i wish you a lot of fun
Survived 10 days with 0 water. Apple and tomato juices saved..er..half of the colony. No idea what could I do with vanilla factions.
well done!
just so you know: mod.io collection is up to date now with all the latest changes... same same as steam again
I think all of us have been there so know you are not alone ๐ keep fighting the good fight
Thank you for the heads-up!
Really enjoyed the map, beginning was pretty damn tough on hard mode (constant water problems) but really fun challenges to navigate around.
happy to hear that! WOW that looks great on the picture. Well done! 