Maintenance and game size are also major issues, as our servers are unmaintained, more new states open continually, and the developers push more resource-demanding updates at players. At the time of writing this, the game sits at 15.04gb for me, which is unheard of for a mobile game.
CONSEQUENCE:
Simply, players continue to negatively affect FunPlus’s company profile and revenue, to ensure FP is not only viewed as a high-risk partnership with revenue dipping toward red, but also known to potential players as a bad-faith developer unworthy of an investment of either time or money.
SOLUTION:
Stop choosing to overcomplicate the game by adding this mechanic or altering that one.
Reduce the reliance on things like Gacha and RNG, or improve their functionality for a more enjoyable player experience.
Consider altering the events schedule, with less focus on consistent festivals (which used to be something more rare and enjoyable) and more focus on giving players the time to invest in what is being released.
Reconsider relying on collaborative efforts to drive engagement, being in new players, and supplement revenue - instead focus on the quality of the collaboration as well as ensuring it is game relevant to keep the player immersion intact for more positive engagement.
Schedule your chats; there are a lot of players, self included, waiting on them, who would enjoy a chance to discuss these ideas as promised. Take the time to have your representatives reach out to players who have innovative ideas, and ensure that communications from representatives is clear, concise, and informative.
A game so large cannot be played on many mass-market devices, and even causes problems on some computers. Reducing the amount of events and features being pushed into the game, as well as cleaning up the backend code, would help immensely.
State:
180/any