#📋︱feedback-reporting

1 messages · Page 6 of 1

mystic sedge
#

Observation:
[1. Players who registered for Legion 1 King of the Hill are not able to leave alliance after registration, only players registered in Legion 2 can leave alliance. 2. Because Alliance Dules Cooldown at 00:00 UTC., Thursday, players can join another alliance only Friday]

Consequence:
[Negative. 1. Majority of active players in alliances registered in Legion 1 of KOH, hence they or can't participate in State events like SvS or obliged to go to Legion 2 and in this case alliance will not participate in KOH Summit in next day after SvS, lose battle in Legion 1 and will drop down in rank. 2. Because Alliance Duels cooldown, players can't join other alliance and need to wait Friday to join]

Suggested Solution:
[Fix this. We need a solution, but this is definitely not what developers created out of their bottom, where players are like hostages in this game]

State number
[704]

last socket
#

Observation:
The current Help and Support Menu is a nightmare. Issues that actually need tickets or help are missed because of the drive to Self Help. Many businesses are switching to chatbots which can decide if an issue needs to be escalated to a human. There are too many tickets for the people we do have to parse and answer.

Consequence:
Players perceive the in game customer support to be lacking.

Suggested Solution:
Replace the current in game menu with a chat bot that's trained to support the product. Let the chat bot handle the initial problem reporting and escalate to a human if necessary.

State:
All

fluid skiff
#

Sumitted for player : Dåđđy

Observation: when building alliance HQ you cannot see entire surrounding area. When zooming out you cannot see the mountains and obstacles

Consequence: When zooming out you are unable to see mountains and obstacles and cannot find the precise spot to build

Suggested solution: add a more advanced zoom out feature to allow players to see surrounding areas and obstacles more clearly when building HQ

grizzled mantle
#

Observation
Too many popups and irrelevant annoyances on screen. Banners. More banners. Other banners. Notifications beyond the red dot

Consequence
We click on what we aren't interested in. Our screen is full of rubbish thats useless and our gameplay is negatively affected

Suggested solution
Don't expand into the play area with anything. If a player can tap it by accident you're using the UI wrong.

See screenshot, stop it

hybrid plume
#

Observastion: No Becca anywhere.
No way of completing this event - nothing about Becca ANYWHERE.

Consequence: Uncomplete event and people are upset.

Solution - FIX IT !!

last socket
#

Observation:
Sometimes players want to change states, but they want to transfer together. There can be unexpected road bumps, such as price changes or availability.

Consequence:
Players can be separated from their friends, which can lead to loss of interest in the game.

Suggested Solution:
Create a group transfer function. Allow players to share an invite with their friends, who can join the transfer. Allow the original creator of the invitation to trigger the process. Once the group transfer is started, allow maybe 1 hour and show the full price for the group and each individual player's price in tickets. Calculate the price based on the entire group transferring, spreading out the cost in tickets for the population adjustment of the new state.

Allow each player to "pay" their own transfer cost and potentially add extra to cover the cost of friends. If the group transfer succeeds, all players transfer simultaneously, if it fails (not enough tickets collected for the entire group), the transfer is rejected and all tickets are returned. Players may try again repeatedly until successful or the transfer event ends.

State:
All

drowsy owl
#

Posting for player: |Ω|HARD|Ω|

Observation: 
[ • The current UI animation of battle reports from "replay" button lacks crucial information to understand the battle mechanics. ]

Consequence: 
[ • Players are not able to comprehend:
1) Which hero performed better and why.
2) How rounds are determined.
3) Healing skills lack information. For instance, in the current UI, during healing, the number of troops should exceed rise, rather than take 0 damage, showing it as healing.

• As per above information, players will not be able to understand why the defeat occurred. Perhaps it may be a small number of Infantry/Riders/Hunters. However, it may also depend on the hero or many other factors. 
• Current UI prevents players from strategizing and building their formations better, that takes the overall feel of a strategy game. ]

Suggested Solution: 
[ • Change UI animation of battle from replay to the following:
1) Show total troops and a separate display of infantry/riders/hunters as a whole, rather than divided into several parts.
2) Show individual Heroes/Tempest Arms skills/Tanks/Aircraft/Behemoths.
3) Effects of skills for Hero/Behemoth/Formation System/tanks/Tempest Arms.
4) Show health of Behemoth Gorilla and T-Rex.
5) Show total rounds from 0 to x rounds. ]

(Quality example for the new UI visually represented in the screenshot below)

State Number:
[333 and All States]```
tame bluff
#

Observation: No save button on new march screen

Consequences: Setting up march presets is more difficult

Suggested Solution: Add a save button to new march screen like the old one had

worthy delta
#

**Observation: **
March skins in general could use a fine tuning. There is a lot of potential to make everyone more unique, leading to a larger interest in "cosmetics".

**Consequence: **
You are only able to select a single march skin to use, leading to lack of diversity between your marches as all marches use the same skin.

**Suggested Solution: **
Allow an option to be able to use a different march skin for each of the 6 marches.

I.e.,
March 1: Megalodon
March 2: Pirate Ship
March 3: Soaring dragon
etc...

And/Or allow an option for each march to use a random march skin that you own.

State number:
1246

toxic tangle
#

Observation:
In events like Alliance duel, State vs state, Capital clash and Reservoir raid its hard for rally leads to keep eye on people who join rallies in case they talk in different languages than rest of the team or if rally is 1 minute rally or game is laggy for rally leader.

Consequence:
Rally leader is not always able to kick players from rally when its needed what may cause fight to be lost with a lot of injured troops and frustration for whole alliance.

Suggested Solution:

  1. Allow rally leads to lock their rallies if they want to and if its needed let in only people they need for everyones good so they can win rally for whole alliance

  2. When opening rally, rally lead will click checkmark ✅ (just like checkmark we got for instant rallies for infected) This checkmark will allow R4's to help rally leads manage rally when it's needed.

State number
All states

viral shuttle
#

Report made for Zonn 

Observation: During Transfer events players plan States to move to. Each State has limited spots. People planning to move dont have any way of knowing how many spots are left. 

Consequence: Players have no way on their end to tell how many Spots are left which could cause them to have to change their plans and figure out more passes. This could lead to not being able to transfer. 

Suggested Solution: Add a Countdown that tells players how many spots a State has left for transferring. 

State number: 1230 but All.
rocky heath
#

Posting for Yorkierose
Observation: there are not enough ways to get the stickers

Consequences: your not able to use enough of the battle emojis

Suggested solution: give more opportunities to earn them instead of just during pow

fiery portal
#

Observation:
New Tactical Stickers occupying the garrisoned position and people press that button all the time.

Consequence:
Players try to press the button garrisoned and they need to leave the Tactical Emojis menu a lot of times due to their routine.

Suggested Solution:
Move Tactical Emojis button one position left and bring garrisoned and attack buttons to their old positions.

State :
845

#

Posting for Vivaldi

Observation:
During RR i received banner about Tempest Armor Craft. The screen is already small and difficult to manage during a big fight. I don't understand why we have to get everywhere that useless banner. Personally i don't care that anyone (except me) crafts a Tempest Armor.

Consequence:
Poor Gaming Experience. Annoying banners everywhere.

Suggested Solution:
Start thinking your User's Experience. Remove the banners.

State : 845

fringe bear
#

Observation:
The time windows (restrictions) in many events are too narrow to include players from all over the world. These events include Annihilation Awaits, POW and SR to name the most recurring ones.

Consequence:
This decreases the ability of players to participate, to earn rewards and to be a part of the base available for optimal matching. Players start to lose interest in the event(s) and consequently the game overall

Suggested Solution:
Do away with time constraints as much as possible. To better accommodate this, the no. of free attempts can be limited and games such as SR be allowed to proceed with less than the max number of 40 players

State number:
All
(Credit: MadHatter/Snips & Cyan)

fringe bear
#

Observation:
Making it mandatory for alliances to pick so many of the available time slots for events like RR, MM and KotH result in inability of the alliance to accurately plan and follow through with attendance and participation.

Consequence:
The battles are mismatched, players on both sides are frustrated, players are unable to complete the event for rewards, morale of alliance and players decrease accordingly.

Suggested Solution:
Provide options during registration. To keep things as is or to opt for a round robin skip where only 1 time slot is picked and if no match is found, the alliance gets full rewards and will not be skipped again until every alliance in the bracket has been skipped.
(In the case of MM, if there are 3 out of 4 available spots, placing an empty spot between 2 weaker alliances as a handicap for a slightly stronger 3rd alliance.)

State number
All
(Credit: Auto from State 658)

toxic tangle
#

Observation:
In events like State vs state, Capital clash, Alliance duel, Reservoir raid, alliances are forced to make R3 rally leads R4.

Consequence:
R3 rally leads what are not part of leadership, once they get R4 mistakes can occurr like opening events like trap, horde, removing or degrading players in alliance without any reason what had bad impact on whole alliance and they cant stay in R3 for important events.

Suggested Solution:
Create a role for rally leads between R3 and R4 what will allow rally leads to manage and remove people from buildings in events like State vs state, Capital clash, Alliance duel, Reservoir raid.

State number
698 and all states

calm girder
#

Observation: People who work, study and sleep (among other things) cannot keep up with the schedules set in Survival Royale during the week.

Consequence: many people with UTC -3 or -6 can only play in the first time of the event after the reset and even then it is complicated if you just play casually and don't want to exchange the real life for game.

Suggestion solution¹: instead of starting the event on Monday and ending it on Friday, start it on Wednesday and end it on Sunday, this way we have two days over the weekend to focus on this event.

Suggestion solution²: give the 5 tickets we received from Monday to Friday on the first day of the event, extend the event for two more days, that is, from Monday to Sunday and leave people free to choose when they want to spend their 5 chances

fossil glen
#

Observation: Survival Royale is horrendously laggy today.
Consequence: No idea when to click, how to click in order to move to a building or get out of it. I keep getting Out of Sync error. These problems were not there last time I played. The matching is tremendously biased. Played thrice and faced an opponent so strong that his/her first march was still intact, not even half way down after battling 3 enemies back to back on an air drop.
Suggestion: Please look at the inconvenience faced by the players instead of adding tactical emoji. There's a lot of events which require optimization, kindly get them done.

shell temple
#

Observation:
The button “complete now” to use on the Task pass on Chaos Clash SOTF is too sensitive and there’s no confirmation pop up in case you misclicked it.

Consequences:
Player lost his pass to use supposedly on the highest reward possible and not the 3rd basic reward.

Solution:
Add a confirmation pop up for the complete now button.

State:
362

bright hamlet
#

Observation: People are quitting the state range 1101-1110 at an alarming rate.

This state is a year old and has had no transfer events. The number 1 cause of people leaving is boredom because of no new players. The stress it is putting leaders under to try organise something is making them quit too.

When states in this range are matched with states outside our range they lose.

Consequence: The entire state range will die, potentially before any merger takes place, if one isn't announced ASAP.

Suggestion solution¹: Immediately work on merging this state range together and make the details known ASAP so that players have something to look forward too.

Suggestion solution²: 1 free transfer event so that players can all consolidate in a few states and F2P players can change states too or we lose lose most of them too.

mighty cloud
#

Observation:
Battle reports are incomplete and it’s next to impossible to see why you win or lose close battles.

Consequence:
Hard to make adjustments in events when the battle reports isn’t clear.

Suggested solution:
Figure it out.

tardy breach
#

Observation:
Fun Plus need some serious (professional) guidance. You are destroying the one game that gave you the extraordinary position and revenue stream you have today through:

  • Repeatedly not listening to (the entirety of) your player base and the community, not just the 'super high' paying customers
  • Repeated failure engaging and communicating effectively through the avenues you have at your disposal (as a two way street, not one way)
  • Failing at every level of management of feedback
  • Consistently introducing content no-one wants or requests and focusing on minority features which only serve to anger or agitate your player base
  • Wasting time and effort on features that offer no additional progress value e.g. Star Ascension, Tactical Emotes, Stickers, Mystery Mania
  • Not addressing bugs, old content, or scaling up existing features, stores and content as generations progress
  • Not testing features appropriately or for a long enough period, or following normal industry best practices e.g. SDLC
  • Reducing items, capability or free content through a cloak and dagger approach, labelling it as 'optimisation'
  • Fixing' or "improving" events only to actually make them more intricate or worse but with less rewards
  • Focusing solely on monetization without appropriate balance between free and paid items
  • Assuming every player has an inordinate amount of time on their hands for events (Covid is over FP)
  • Telling people you are slowing down, but actually speed up releases
  • Concatenating/Compounding the issues by trying to force all of the things that people have historically been pushing back on and doing the complete opposite
  • Not addressing performance issues (and continuing to blame your players)
  • Giving players a sub-standard, extremely poor Customer Service experience
  • Continuing to release new states, expecting pre-2023 sign up's
  • Not addressing the dilution of your player base, assuming 'mergers' and 'transfers' are the fix, or at least doing it effectively or
  • Not incentivising people to stay (and even pay in some cases)
  • Over-pricing game content
  • Deception/repeated hollow promises and lies
  • Lack of quality control, or providing feature roadmaps and full release notes (rather than hiding changes or them being advised after they are implemented). The only exception is, being consistently poor in delivery.

Consequence(s):
The community and player base has a wealth of experience, in some cases professionally in similar roles and industries as FP employees (from engineers, developers up to senior management). The majority feel ignored and treated like they don't matter or their voices are not heard.

This constant barrage and lack of care, attention and approach is alienating both P2P and F2P players alike, you are literally the root cause of the decline of revenue and take up in newly released states for your own game, whether through mis-management, bad communication or poor implementation.

All you see is the bottom line, not the effect your actions have. This cause and effect is circular, because ultimately these are those that keep your organisation afloat.

**Suggestion(s) - As a starter: **
Address all of the above and more. Wake up, start heeding the words of people that can actually help you make this game better and return it to the levels that made it such a success not just cherry picking against the few that are focused on their own needs. Start respecting your moderation team and the effort and work they do. Use the community managers, start engaging properly and have dialogue with your community. Ensure your development team, lead developers and managers are able to have two way dialogue with the players. Start more organised Town Halls, with selected (long standing) players.

Implement a robust software lifecycle/development regime. Reduce prices/make bundles more affordable or increase the content. Increase more F2P content. Reduce the time it takes to progress to latest generation

toxic tangle
#
 Player needs to wait 3 days to be able change their profile picture in game what is a long time.

Consequence: 
3 days timer to be able change players profile picture in game is way too long and in situations where players use for example pc version, they cant set picture perfectly as they want or they by mistake pick something different and because they are not able to change it they are stuck with it for 3 days or forced to use hero picture and be stuck with this one for 3 days

Suggested Solution: 
Remove 3 days timer for profile picture and make it :
- first time in 3 days - free
- second time in 3 days - 200 biocaps
- third time in 3 days - 500 biocaps
- fourth time in 3 days - 1000 biocaps
- And the fifth time in 3 days, last - 2000 biocaps and after wait for rest of time remaining from 3 days from first picture change.

State number
All states```
white lark
#

Observation:
Player feedback is ignored, especially low/mid spender feedback.
For example the formerly pretty decent battle royale event, where low/mid spenders could at least see their in-game-time being used for something useful. Now FP reduced the reward of maybe 90% of their their players in one of the most fruitful minigames, tell them effectively "we dont care about you".

Consequence:
The majority of players feels like FP just has the goal to annoy their majority of players.
Over 90% of the game mechanics updates are just awkward.
Most of the players I know just hate spending 2 or 3 hours a day to get less and less useful rewards.
Final consequence: more and more players quit - eventually making whales also to stop spending since they have no supporting alliance members anymore.

Suggested Solution:
Stop disregarding the majority of your players.
Start thinking like actual business man - your low/mid spenders are the heart of the game so dont annoy them more and more with each update.
Keep in mind that without your low/mid spenders, your whales will eventually quit the game, since they will have noone to play with once all low/mid spenders are gone.

State number
[178, probably all]

#🌟memes_and_gifs message

white lark
#

Observation:
SvS is always at the same time

Consequence:
Players must stay awake, get up during their nights, or get up extremely early

Suggested Solution:
Make a rotating time system to fit all players, since they are spread all over the world.

State number
all states

shadow plinth
#

Observation:
Many players from all over the world talk in their own language

Consequence:
Most people speak English, so the players that dont speak English need to translate every sentence by clicking the button, and vice versa. People tend not to translate their messages if its chaotic during events so those people get ignored.

Solution:
Give us a button or something that translates every sentence in any chat automatically to the language ur using for ur own game.
Easy peasy solution if u ask me.

State:
All of em

#

Observation:
Too many words get starred while they arent 'bad' words. Chats become unreadable by adult talk or by chatting about normal things in life.

Consequence:
Most of us use different platforms to chat on instead of private messages, migo chat etc. Less headache, and everyone understands eachother without seeing ***** for no reason. Its a game made for adults with all of those micro transactions y'all throw in our faces lol.

Solution:
Enable uncensored chat. Dont be so boring in life. Most other games have it, why dont u aswell?

chilly crystal
#

Observation : Unable to use general fragment to make points from it

Consequence : Can't get point at All

Suggestion : Please make us can use general fragments to get points from events. It's same fragment too.

State Number : All states

shadow plinth
#

Observation:
The tempest arms stats and skills are just too random in nature and most of the players are plagued with either bad or irrelevant skills/stats popping up on good items; or never get to see a good skill popping up on legendary tempest arms all gold/red stats.

Consequence:
The ascension serum is already a rare item to obtain and the cheapest method is the Survival Royale store. After obtaining and using it on a good item, to get a tier 1 skill, is absolutely disappointing and most players will give up or have given up on the tempest arms grind, to get better items, stats or skills.

Suggestion:
Please review the stat and skill drops for the tempest arms. If it's a legendary TA, kindly get it to drop respective stats and skills for it's respective category; like attack TA gets attack based stats etc. Also, a better drop of stats would really help the complete player base. I have seen the leaderboard where a few stats are purple with a T4 skill. It's a personal choice to ascend the TA, I know but I suggest to drop only gold/red stats for legendary TAs, thanks !

split lotus
#

Observation:
Fake discounts. Bogus discounts

Consequence:
Ripping people off. To my knowledge there are laws against this.

Suggested Solution:
How about showing some appretiation to paying customers instead of treating them like idiots.

State number
755
All states

dense mirage
#

Observation:

Players with farm account and alt accounts should be able to trade for items one account needs but doesn’t have.

Consequence:

Annoyed players, which impacts gameplay in general.

Suggested solution:

Players would have a more enjoyable experience not knowing that their low level farm has thousands of plasma but isn’t even a plasma level yet, while their main account can’t buy enough plasma for what the need.

Would work well with resources also, for lower level players. You run out of rss faster than you can gather, which then slows down your progress. The trading post does not give a fraction of what you would need… so trading would be wonderful.

Plasma for RSS Shark2

State number: All States

white lark
#

Observation:
Survival royal changes:

  • up to 40 players
  • less antidots
  • less bandages
  • less rewards like crystals/crates (on the map)
  • less time slots

Consequence:
Player gets less rewards at all and its harder to get the tempest arms material. SO the gap between the players gets even bigger due to such events

Suggested Solution:
Bring back the old survival royal.

  • old 20(max 30 players)
  • old odds to find the named materials
  • give a possibility to stand the whales

State number
all

storm cradle
#

Observation:
The revenues generated by this game have halved in 2023 from the year before

Consequence:
People are quitting because their friends are

Suggested Solution:
Keep doing what you're doing. Soon there won't be any revenue generated

State number
916

shadow plinth
#

Observation: odds for events such as the resident evil hero fragments don't seem to match player results

Consequence: players are frustrated and less willing to spend on events with odds listed

Suggested solution: present reward possibilities without mathematical information or provide the individual player odds for each outcome so people can see their efforts come to fruition

States: all

short swan
#

Observation: A player had their half-sized avatar and pfp picture removed even though they felt it wasn't inappropriate. Player feels that the report avatar button can be abused and prevent people from representing themselves.

Consequence: Players seem to be frustrated and upset that some images are unjustly removed decreasing their enjoyment of the game.

Suggested solution: remove report avatar buttons and make all reporting go through CS to ensure it is reviewed by CS before being removed.

States: all

fiery portal
#

Observation :
Survival Royal is broken again without a heads-up. I had 5 tickets and i used them. I was getting every single match a maxed maxed player in random times. Also the gems are reduced so people can't get TA Ascent free.

Consequence:
Another miscommunication by the management. Not proper testing , not clearly what they had in mind. Everytime something is working okay (just okay) for the players developers have the audacity to nerf/ remove / unbalance it just because they can.

Suggested Solution:
Obviously you doing everything wrong. We all see the results daily and you see them as well with numbers. Turn 180 degrees and start listen to feedback.

State :
845 // all

sullen badge
#

Observation:

  • Effortless progress has gone missing

Consequences:

  • A lot of players are still waiting on it for upgrades and catch up and lowering at least a little bit the Gap.

Suggested Solution:

  • Bring it back
  • Listen to players feedback
fiery portal
#

Observation :
Broadcast Center cannot be removed from settlement and people pressing it by accident. It redirects them to another page.

Consequence:
Too much spam, banners, Pop-ups, Buttons. Not good gaming experience.

Suggested Solution:
Give option to remove that building and reduce the pop-up spams.

State:
All

eager bluff
#

Observation:
When two players with INSTANT GATHERING sent a marcha to gather resources AT THE SAME tile, the one whos arriving last will lose the skill instant gathering because its activated the moment you send the march out for resources.

Consequence:
Many players can lose lots of resources for no reason.

Suggested Solution:
Just change the activation from when launching march to when the march arrives to the tile.

State number:
All

jaunty mica
#

Observation:
On January 11 pluton appeared multiple times,on other days he appeared less often.

Consequence:
players can wait all day in the game to get the HQ skin,but too much time difference does not allow this

Suggested Solution:
adding times for the pluton to appear or adding same numbers appear pluton during every day.

State number
All

solid cairn
#

Observation:
Players are unhappy submitting feedback which they feel is never listened to yet non important features are being added to the game.

Consequence:
The players feel like there is no point submitting feedback reports because they feel their important issues are not listened to/acted upon.

Suggested solutions:
Pay more attention to the issues that are really frustrating and angering the player community instead of minor changes which were not asked for/not important to players.

Also players would like to be better informed of what feedback has been listened to and implemented by either announcements/ or a channel specifically to inform of the implementation and also what has not been implemented and the reason behind it.

#

Observation:
players can press the report name button in game and not be asked for confirmation

Consequence:
Pressing can easily and accidentally be abused causing many fake reports

Suggested solution:
Add a confirmation button just so if it is accidentally pressed it can be cancelled instead of fake reports being sent

empty phoenix
#

Observation: pluton in bounty blast

Consequence: just by making it a random appearance means that players have to stay at their devices for hours which isn't effective cause we have real life as well

Solution: for once listen to the players feedback you constantly losing even huge spenders by doing the exactly opposite

States all

calm girder
#

Observation: In the next points event we have, can you forget about the golden frags and include other types of stuff in the rank prizes? you updated the scoring system for all events, not allowing us to score more with the same general frags that you offer as prizes FOR ALL EVENTS! This is at least suspicious, updating the scoring system and not updating the prizes given?
Consequences:...

Suggestion solution: choose between allowing us to convert golden frags into hero frags, INCLUDING NEW GENERATIONS
start giving us red frags as prizes in events including the daily VIP
or go back to considering the gen frag score in events.
ignoring this problem we've been facing for months and keeping this conflict of interest in the game itself just shows how you don't give a s... about the players (nothing New, But sometimes it's good to pretend you care)

split lotus
#

Observation:
Dev 1: "Hey let's make a decorations island, have people compete having the nicest and stuff"
Dev 2: "Great idea let's do it"

A few moments later.....
"Let's throw everything into monetization, also let's make another island for all the garbage that our players need to pay for"
"Great idea, let's do it"

Decorations is just another mocking of the playerbase.

Consequence:
Look at attached SS. This is just too dumb.
The more irrational rubbish you add, the less likely it is for players to continue spending.

Suggested Solution:
Stop treating the players who like this game like idiots.

State number
755
All states

indigo acorn
#

Observation:
Hello,
after the upgrade of November 1st mentioned below
" Aircraft Upgrade Optimizations: Level Increased

Chiefs,
In order to enhance your gaming experience when upgrading your Aircraft, we’re planning to optimize the game on November 1.

The optimizations below are subject to change. Please refer to the final in-game content.

Optimizations:
The level of Stinger Attackers will be doubled, with the resource cost for upgrading them halved, but their overall stats will remain unchanged."

I noticed that the cost of lightweight materials did not get halved as described in this announce

in game ticket : 1131509
didn't help (see screenshot)

Consequence:
We spend the same amount of lightweight materials to do one upgrade as we do with regular materials and it nullify completely the benefit of lightweight materials,

Suggested solution:
Divide in half the required amount of lightweight material required to upgrade the Stinger compared to regular material and give back payers who spent their lightweight materials since November 1st half of what they used.

State:
45

toxic tangle
#

Observation:
New update made names of sections in game mail hard to read

Consequence:
Its hard to read text and it looks bad.
/see in screenshot/

Suggested Solution:
Make text in sections all same size and readable for everyone on all devices.

State number:
197

rich burrow
#

Observation:
too many decorations cluttering space everywhere, hard to manage all of them

Consequence:
it's very complicated, even as free to play to keep track of what decorations we have, which ones needs to be upgraded or built.

Solution:
Find a solution less complicated that allows everyone, both free to play and spenders, to find the decorations immediately

State number
All

undone terrace
#

Observation:
text in mail after updating game very small

Consequence:
text almost unreadable because of size of letters

Solution:
make them the size they were before again. it was good the way it was.

torpid kite
#

Observation:
Many complain about banners and then the devs has a brilliant idea to launch an event with many fast banners across the screen.

Consequence:
Players feel unheard and not only that opening of the blast event and all those banners makes me and other players feel overwhelmed . I also feel seeing banners like that can affect players with sensitivity issues .

Suggested Solution:
Most players does not care who got what, some players may want their luck shown but what about those who does not . There are players who hide their gears not eveyone likes to show what they have . So let players have an option to be able to take off seeing banners and their name appearing in banners but for those who likes the banners it can stay as is

State number
All

formal perch
#

Observation: events like showdown and bunkers still have rewards that give fragments instead of capsules.

Consequence: players that would rather have capsules are unable to get them from these events because frags cannot be changed to capsules

Suggested solution: update the rewards for these frags. Either change to a type of box where people can choose if they want the capsule version or the fragment version. Or give an option to exchange fragments into the capsules

State: All

white lark
#

Observation:
The number of reports that are favored are limited

Consequence:
PLayers must unfavour reports they probably want to keep, to favour new ones.

Suggested Solution:
Let players favour so many reports they want and dont limit that number

State number
all

#

Observation:
Value voucher only have capsules for limited hero generation.

Consequence:
Players struggle to get heroes leveled

Suggested Solution:
Make all hero generation as capsules available in there and not only limit to 2 or 3

State number
all after unlocking limitless heroes

dire solar
#

Observation:
Tempest arms reforge cost and probabilities need a makeover
Consequence:
The ability to get an equal to or lower skill than what you already have should be removed from reforging. With the cost of the reforge being so high it just angers players when it brings 0 improvement of even worse skills. Only skills in the upper tiers should be available in reforge mode.
Suggested Solution:
Lower the price to make reforging far more common or lock out lower skills so that results are better.
State number
all states

shadow plinth
#

Observation:
Survival royal changes:

  • up to 40 players
  • less antidots
  • less bandages
  • less rewards like crystals/crates (on the map)
  • less time slots

how can you do a so stupid “upgrade” to “enhance” players experience ?????
Consequence:
Player gets less rewards at all and its harder to get the tempest arms material. SO the gap between the players gets even bigger due to such events

Suggested Solution:
Bring back the old survival royal.

  • old 20(max 30 players)
  • old odds to find the named materials
  • give a possibility to stand the whales

State number
all

stone lark
#

Observation:
Event: "Easy Progression" was launched without an announcement, it is not even displayed on the screen when the game is launched, and it is not in the game event schedule.

Consequence:
Today, many players have spent their stock after the game day reset without realizing the benefit of the event, resulting in nervous development conditions between players who have been accumulating supplies for SOTF. .

Suggested Solution:
Reset today's player progression after the start of the current game day and return the resources spent, make the notification of this event more visible so that everyone can spend their backpack in fair conditions.

State number
all

fiery portal
#

Observation:
When someone max appointment or behemoth feature in Journey to Glory the person missing some good rewards because can’t do the missions.

Consequence:
Missing rewards

Suggested Solution:
Give alternatives for this event or general missions which require spending different materials.

State:
845 / All

snow trellis
#

Observstion:
"EFFORTLESS PROGRESS" always comes unannounced, also once it goes live there is no way to know it's even active unless you check the "REWARDS CENTER".

Consequences:
Players cannot use the discounts. Personally I have spent almost 500 Gorilla fragments which I have saved up for more than half a year, ~2000 special coatings and ~8000 super alloy. I have used 1400 Energy Crystals on Monday....
Now I have nothing left, this event is practically useless for me.
Seeing this event now is just like FP saying: "Hey there you f'ed up, you wasted allnyour resources for no discounts".

Suggested Solution:
This event needs to have a fixed schedule, for example every 4 weeks or 2 weeks, or whatever fixed schedule you prefer, but not at some random day.

surreal cairn
#

Observation:
As in the attached photo inside the red box those are big texts

Consequence:
I can read those texts while i think the game want me to not read them but still i can without glasses at age 37 brown eyes male

Suggested Solution:
Make those texts smaller!

States: S1 to S99999
Ingame name: t(OvOt)

raven sierra
#

Observation
Bundles completely and utterly lying to us..

Bounty Blast Bundle valued at 3500%
With 320 Bullets & 200 Pearls

Shining Splendor Bundle valued at 3800%
with 200 Pearls

The Blast bundle literately has ALOT more stuff in it, but yet you are saying the value is higher on the Shining Splendor Bundle??

Consequences
You are literately lying to your players by saying the bundles are worth alot more then they are

Suluition
Stop lying to your fellow players and display the correct value..

drowsy owl
#

Reposted for bus_b

Observation
No reward from franzy event
Support case got closed after reporting

Consequences
Players will stop playing the event as they think they’re being scammed

Solution
Give the top 100 the reward from the event, stop closing tickets before giving out the actual reward not some tomatoes and have good day.

Previously — [UP votes 2] [DOWN votes 0]

molten warren
#

Observation:
Too many statues, too few statue permits available f2p.

Consequences:
Island is clustered with statues at lvl 1 or 2 for most players.

Solution:
Insert 1 general statue permit in skin store.
Insert 1 general statue permit in the last crate of journey to glory.

State: all

dire solar
#

Observation:
Happy Lunar New Year/Bounty Blast trading in of silver for pearls

Consequence:
The way that the trade system has been structured for this event is actually working against players, being able to only trade in one time a day for pearls and in such odd amounts and in far too few denominations as well limits a players ability to use all that they earn

Suggested Solution:
Unlimited trade in on silver for pearls, or increase the denominations available, it jumps from 150 to 1500. There should be at minimum a 500 and 1000 as well.

State number
all states

toxic tangle
#

Observation:
Enlistment speed is slow, not fast enough.

Consequence:
Enlistment speed is way too slow what is causing players to have troops stuck in enlisment and not being able to play other events properly and enjoy them, whats causing players to feel frustrated.

Suggested Solution:
Increase the base speed of enlistment without adding anymore researches.

State number:
All states

viral shuttle
#
Posted for player Elizabeth 

Observation: 
Players who skipped generations are falling behind. 4 generations were introduced at once for some. 

Consequence: This makes it hard to remain competitive against States who weren't affected by this. 

Suggested Solution: Give some materials or a way for these players to catch up. These players shouldnt be facing States that dont have this same disadvantage. 

State number: 676 

white lark
#

Observation:
The limit of free conversations of crystal essence is too low.
Consequence:
Players can only save 1000 of them, not more

Suggested Solution:
Let players save as many as they want, so they can use them when they plan to

State number
all that unlocked T12

viral shuttle
#
Posted for player 

Observation: 
Some packs in game are a Gamble and it's not clear at times that you wont get what you paid for. 

Consequence: Players are sometimes unaware how these type of packs work and can waste money on things they misunderstand. The rules make it seem as if you just join someone and then you can get the pack but that's not the case. 

Suggested Solution: 
Remove team up packs that dont give you what you pay for. Alternatively make it very clear in the instructions that this is a gamble even if you team up. Share the percentages and data so players can make decisions responsibly. Packs with percentage chances should have protection rewards. 

State number all
#

Posted for player RustyRing 

Observation: Troll Squad updates require gen 7 capsules

Consequence: Players are no longer able to update it due to those not being available in later generations. 

Suggested Solution: Add a way for players to get the needed items such as Showdown Store or similar. 

State number 685 

grizzled mantle
#

Observation
Game keeps wanting me to leave it to do something else outside of the game on your insecure website

Consequence
There is a little red dot every day until i visit the page, pointlessly, then it returns next reset. Nobody should need to leave the game to perform tasks in the game

Suggested solution
Don't turn the stuff you do on the web into any form of in game alert. Alternatively, remove Basels handbook

rich burrow
#

Posting on behalf of Shanon

Observation:
Players are still not able to leave the alliance for events

Consequence:
This causes damage to teams instead of helping them and is completely unnecessary

Suggested Solution:
Allow players to leave the alliance and not be locked

🔼 3 🔽 1

sullen badge
#

Observation :
UI animation needs improvement

Consequences:
[ • Players are not able to comprehend:

  1. Which hero performed better and why.
  2. How rounds are determined.
  3. Healing skills lack information. For instance, in the current UI, during healing, the number of troops should exceed rise, rather than take 0 damage, showing it as healing.

• As per above information, players will not be able to understand why the defeat occurred. Perhaps it may be a small number of Infantry/Riders/Hunters. However, it may also depend on the hero or many other factors.
• Current UI prevents players from strategizing and building their formations better, that takes the overall feel of a strategy game. ]

Suggested Solution:
[ • Change/ Update UI animation to provide more battle information from replay to the following:

  1. Show total troops and a separate display of infantry/riders/hunters as a whole, rather than divided into several parts.
  2. Show individual Heroes/Tempest Arms skills/Tanks/Aircraft/Behemoths.
  3. Effects of skills for Hero/Behemoth/Formation System/tanks/Tempest Arms.
  4. Show health of Behemoth Gorilla and T-Rex.
  5. Show total rounds from 0 to x rounds. ]

Player: 1_hard_1

pine matrix
#

Observation:
King of the Hill

Consequence:
Match making is a disaster. We were matched with an opponent who has !!! 73% !!! more battlepower than the other two alliances.

Suggested Solution:
make matchmaking fairer and assign opponents equally

State number
All

reef drift
#

OBERSERVATION:
Change of amount of players in Survival Royal from max 30 to now 40 is no where an gameplay improvement towards the player. No update of rewards for the ranks, no increase of crystals in the houses and collectable crystals in the backpack.
CONSEQUENCES:
It is rather a cutoff reward chances for everyone. More player, harder to collect any material at all, less rewards for every player on the battle field

Suggest Solution:
CHANGE BACK to 30 by keeping the rewards it was! or increase massively the rewards (for good - really good - not your understanding of "good or improvements") per rank and within the houses as well as backpack limit for crystals e.g. per Spot in Backpack up to 1k per spot in backpack.

formal perch
#

Observation:
Working through the branches in the t12 building, the amount of splinters needed increases dramatically. The first few red splinter bundles sometimes isn’t even enough to upgrade 2/3 of the base health/defence/lethality nodes and shield enhancement nodes.

Consequence: the percentage of f2p or even low spenders completing all of t12 research is close to 0%. This means for the f2p players, the power gap can only be closed but at a heavy cost. New features and events are being added yet features that still need work on are being ignored. When will players see beccas roadmap to closing the power gap and making this game enjoyable for the f2p?

Suggested solution: increases the amount of red splinters earned from events. In stores, decrease the costs of the splinters whilst increasing the buy limit. Have a regular schedule for the effortless program.

State: All

fiery portal
#

Observation :
Sometimes the chat double the messages and it's really annoying. You have to restart so the messages won't appear twice.

Consequence:
Difficult to read or to reply to messages.

Suggested Solution:
Fix the issue

State:
All

wicked swift
#

Observation:
The pop-out text on left of the screen telling me my troops are trained or to train troops, train research, etc takes up valuable screen real estate.

Consequence:
When I tap it away, it just keeps coming back. It’s always in the way and it loves to pop up again just as you’re tapping that area of your screen to do something else. If you feel it must be there, then once I tap it away, it should stay gone until my next login at the very least. Being reminded every 90 seconds to do plasma research even when I don’t have any plasma is incredibly annoying.

Suggested Solution:
SOS loves red dots. We have been conditioned to respond to red dots. Replace that text pop-out with a red dot.

State number
All states / all players

safe tide
#

Observation: march times during bunkers arent the same as is written in the rally window, the same issue applies for duels
Consequence: almost impossible to double rallies, making it hard and almost impossible to use strategy, it ruins the feel of the game
Suggested Solution: fix the written march times
State number: all states/all players

sullen badge
#

Observation:

  • Statues Effect

Consequences:

  • To change the effect of a statue, you must first remove it from the island or settlement, then place it so that the effect turns on. Boring and time consuming.

Suggested Solution:

  • add a button to change the settlement effect that the statue gives and give a choice of which effect will be active for the statue, level 7 or 10.

Player: .insane__
State: All

** 107 upvotes & 2 Downvote **

manic glacier
#

Observation:
Journey of Surprise and Star Ascension isn't the event

Consequences:
F2P won't able to play kind of p2p events

Suggested Solution:
Remove it or Move it to Bundles or Give option F2P to play

  • 5 Jerry Cans for 1000 Biocaps
  • 1 Stellar Token for 1000 Biocaps and Remaining: 3

State:
All

worldly tusk
#

Observation:
States 794 - 864 will skip next season a hero generation and receive gen 12 and 13 at the same time. Hero generation 12 and 13 have different material (potions) to level the heroes.

Consequence:
The states have a big disadvantage, since they will miss a 3 months long season to develop a complete hero generation. materials from events like: rays place, treasure quest, MIGO store, flash duels and hero challenges are not available for these states. At the same time these states are in the same matching pool as states that had a season long time to develop generation 12 heroes.

Suggested solution:
Find a way to compensate for the missing material for the skipped hero generation to have fair matchmaking.

States: 794 - 864

Player: neverdie7413

#

Observation:
no more Mining Mayhem = no free rewards for participation in this event.

Consequence:
The event was not the best but it was easy possible to get free plasma and air craft materials by simply playing the event. It was easily possible to get in the top 100 kill & gathering list and get 200+ free plasma cores and 200+ aircraft parts. Without MM these rewards are not available anymore.

Suggested solution:
Find a way to compensate the missing rewards. E.g plasma wheel event and an rondom zombie kill event that reward us with aircraft materials.

States: all states

Player: neverdie7413

novel storm
#

Observation:
2024 "New feature"

Consequence:
For all the 630+ states, you added generations 13-16 at once without receiving the slightest help in terms of upgrades for a complete generation. And now, you're introducing generation 17. The fact that you don't listen to player and community feedback will make you lose the last remaining players. Nobody asked for new features... we just asked you to reduce the enormous gap created between players, to make the game accessible to everyone and to make it functional. So far, nothing...

Suggested solution:
Nobody asked for anything for free, we're asking for a functional game, we're asking you to stop releasing features every week/month... we're asking you to reduce this gap between players and to create events for everyone, not just for those who spend money.

States: all states

novel storm
#

Observation:
2024 "Old feature"

Consequence:

  1. VIP STORE - I've been VIP 12 for over 3 years, and this shop hasn't changed at all... VIP 12 has become useless, it's nice to have VIP 12, but that's it... for over 4 years, nothing has changed.
  2. BIOCAP STORE - Same story, same items..nothing change.
  3. HERO GEN FRAGS - And now comes the most painful part... all players throughout these more than 4 years have been accumulating more and more fragments after each hero generation, which are now useless... we can't exchange them for general fragments (even at a rate of 5:1 or even 10:1), we can't use them or recycle them..

Suggested solution:
Give us the chance to no longer waste the materials we've gathered over the years in this game. I'm not the first, and I might not be the last to provide such feedback and yet nothing seems to be happening. When will you start caring about our opinions?

States: all states

toxic tangle
#

Observation:
Players feel down when they play Alliance duel and they get nothing for it, doesnt matter if they win or lose. Waiting whole migo for reward is way too long and its not helping as players are losing interest to play that event.

Consequence:
Players are refusing to play Alliance duel as they get no rewards from it besides rewards in end of migo. They always spend more, and waste biocaps then get in the end what is making this event not worth playing.

Suggested Solution:
Bring weekly rewards for players in Alliance duel, just like players recieve weekly rewards from RR or KOTH or MM. Like this players who participate in event will get rewards and players who dont will not get them. This will make players more interested in event and game.

State number
All states

formal perch
#

Observation:
Level 2 of Feeding frenzy is pretty much impossible without having to spend on it.

Consequence: non spenders are unable to complete the task of clearing the level as they have not spent on it, as they are not obliged to. In order to obtain stickers also you must rank high. Again this is very very difficult for non spenders.

Suggested solutions:

  1. Get rid of the event.
  2. Make it f2p friendly by allowing players to clear the level without spending on the bundles.
    Get rid of the sticker rewards and place them in another event that’s ideally f2p friendly. Like daily’s. Or intel.

States: All

white lark
#

Observation:
Players have many old, normal hero frags in their backpacks and less completion capsules

Consequence:
Players cant use the old fragments, because they don't have enough completion capsules

Suggested Solution:
Convert the old normal frags into completion capsules

State number
464

1 upvote

fiery portal
#

Observation:
Tempest Banners are still up and spamming.

Consequence:
They are annoying. We raised a lot of feedbacks and nothing happened.

Suggested Solution:
Remove!

State:
All

tidal quarry
#

Observation:
We have rare and epic mold. Why aren't they awarded points in blood sports? MB some points for leg essence ?

Consequence:
Rare and epic Forms are given in events and can be purchased in the store. So what's the problem?

Suggested Solution:
Please, add points for use epic/rare forms of tempest arms in craft AND LEG essence. TY

State: all

eager bluff
#

Observation:
When sending an alliance message to all you end with 40 red dot convos in your mail for no reason.

Consequence:
Its negative because you need to go 1 by 1 to remove the "lovely" red dot from every convo.

Suggested Solution:
Add a read all conversations button please.

State number
All

copper jewel
#

Observation:
A lot of rewards in different events are outdated and completely useless even for f2p players. It was mentioned before, many times, but I guess we need to keep bringing this up again and again.

Consequence:
People avoid participating in events (playing) because they don't want to invest time for absolutely no reason. Epic fragments? Yeah, give them to me! I only have 2-3-4-5 billion power and need to upgrade my Sarge/Chef/Mike.
Or let's play Capital Clash for hours and have fun healing 900k in the hospital. Just to get a few badge tags. I definitely need them after years in this game.

Suggested Solution:
Fix rewards in events, and shops. Some of them haven't changed since the beginning.

State number
All "a little bit older" states.

split lotus
#

Observation:
Skipping hero generations hurts players (been there done that)

Consequence:
You fall behind on the marches that are supposed to be that skipped generation

Suggested Solution:
Make the skipped gens into "old" general. Purple last skill before the triplets of 90 frags. That sets a solid base and people can move along and enjoy the bigger matching pool.

State number
755
All states

junior meteor
#

Observation : due to the many timezones in each state we would like capital clash to rotate through different times. A bit like koth and RR so that a state can lobby for these time to match our larger present time frame.

Consequences loose more alliance members weakening the date

Suggested solution.
Suggested solution: pull in new system that each alliance chooses there best 2 time slots our state would like 10 utc and 22 utc alternating so all the fighters get a chance of points

State 1031

cosmic veldt
#

Observation : There is no quick heal button during regular CC.

Consequences: harder to heal troops during CC. Which is annoying as we are used to ut during svs

Suggested solution: add a quick heal button and make the amount of troops adjustable. So we can heal bigger bunches when more are online.

State all

short swan
#

Observation: stealth nerfs on things that are purchased , decreasing their effectiveness even though they were purchased at a specific strength skill set.

Consequences:
Frustrates players and cause them to leave

Suggested solution:
Leave stats alone on purchased heroes and gear.

State number:
All

abstract grove
# cosmic veldt Observation : There is no quick heal button during regular CC. Consequences: ...

Repost for player - Cows go moo

Observation: Suring SVS there is a quick heal button. It would be very nice to add this to normal CC also.

Consequence: less player frustration when trying to heal over a 4+ hour timeframe while doing small batches.

Suggested solution: add a quick heal button and make the amount of troops adjustable. So we can heal bigger bunches when more are online.

5🔼 1🔽

hollow depot
#
Observation: 
Marching reinforcements by pressing on a full building is not possible, but it is possible if you press the Reinforce button on the rally screen. 

Consequence: 
Some players are mislead to believe that reinforcements are not possible. 

Suggested Solution: 
If the game allows for the Rally Reinforce button to be used, the game should allow players to press on the building and reinforce. 

State number
All```
fiery portal
#

Observation:
Settlement effects make the game laggy and difficult to play.

Consequence:
Poor gaming experience

Suggested Solution:
Make a button which can remove all the random effects and enhance gaming experience and lags.

State:
All

#

———

Observation:
Due to new overpowered features old players who spend a lot of money in their accounts gets outdated and losing from “worst” accounts.

Consequence:
People are not happy with the situation. Their money do not worth the same even if their account is better overall.

Suggested Solution:
Make the game more balance and stop introducing overpowered new features just to collect more money!

State:
845 / ALL

unkempt bear
#

Obeservation: March times on Rallys are displayed wrong

Consequence: March times on Rallys are displayed wrong,

Suggested Solution: Fix displayed marchtimes to match actual marchtimes

short swan
#

Observation:
No new updates to alliance research or alliances for a while

Consequence:
Less interactions and motivation to contribute to alliance over time

Suggested solution:
Make updates to alliances by including more research or features to keep players involved in older states

State:
All

#

Observation:
Daily task rewards seem to be low earning for older states.

Consequence:
Even though costs of upgrades increases, the f2p players cannot use daily tasks anymore to do upgrades in a reasonable time frame.

Suggested solution:
Maybe like a scaling thing the older the state the more you get or so from daily stuff like the boxes from daily task since in old states need alot more plasma to progress.

States:
All

white lark
#
Observation: 
The newer world events(since MIGO 8?) don’t have underground exploration anymore

Consequence: 
player miss out on the rewards and the fun on that event

Suggested Solution: 
Bring back underground exploration for everyone

State number
All states```
shadow plinth
#

Observation:
So many pop ups when you open the game, too many things on the screen while SvS or RR is going.

Consequence:
Your screen is filled and it's annoying. You can't see half of the grid in front of you, accidentally click on something you don't want. It's frustrating

Suggested solution:
Remove half of pop ups and unnecessary stuff.

State number: all states

toxic tangle
#

Observation:
Rewards for Capital clash are outdated.

Consequence:
Players are not happy with rewards from Capital clash as rewards are outdated and not helpful as most of the players got their badges maxed and they spend more biocaps than they get back from ranking, if they get good ranking to even get that small amount of biocaps.

Suggested Solution:
Change rewards for ranking in Capital clash to more biocaps, TA parts, tanks parts, behemoth or bio batteries.

State number
All states

drowsy owl
#
Observation: 
State was skipped in the previous round of State Mergers.

Consequence: 
State is becoming more inactive by the day.

Suggested Solution: 
Add more rounds to State Merger and give options to players within the state if they want to be merged.

State number
29```
rigid copper
#

**Observation: **
Chief talents have to be manually assigned every time it is being reset.

**Consequence: **
It takes time to assign 180+ talent points each time, and less efficient for players.

**Suggested Solution: **

Include preset formation, so players can use these preset formations to assign all talent points with 1 click. Players will still pay biocaps to reset all talent points, but the formation allows 1 click assigning. According to VIP levels, they are as follows:

VIP12 - 4 preset formations for chief talents. Free to reset talents or switch between talent formations. Free to reset the talent assignment in formations.

VIP11 - 3 preset formations for chief talents, and 1500 biocaps to reset talents or switch between talent formations. 1000 biocaps to reset the talent assignment in formations.

VIP 10 - 3 preset formations for chief talents and 2000 biocaps to reset talents or switch between talent formations. 1000 biocaps to reset the talent assignment in formations.

VIP 8/9 - 2 preset formations for chief talents and 2000 biocaps to reset talents or switch between talent formations. 2000 biocaps to reset the talent assignment in formations.

VIP 1 to 7 - no formations, players pay 2000 biocaps to reset talents and manually assign them.

State number:
All states

marble flume
#

Observation: Leading State inability to set transfer limit and inability to invite high BP players.

Consequence: The leading state and those desperate to transfer are punished just because the state is healthy. Players who want and need to leave their current state are forced into states they don't want or to go inactive.

Suggested Solution: Remove leading state limits and the inability to invite high BP players or at least offer one out of the two. If the players wanting transfer quit, you lose not only good players, but spenders too.

State number : all states

sturdy spruce
#

**Observation: **
Event timers are misleading. E.g. newest event “Bounty Blast”. Timers are indicating the event is running til today, but there are meant for the shop only! Not for the actual event!

**Consequence: **
Players are not using there items on time (in this example the bullets) and the event actually ended unaware for them. Meaning they invested in the bundles but their items are not holding anymore value, since the event ended based on a different time! Heavy misleading for the players. They care about the event ending time and! the store ending time!

**Suggested Solution: **

Present two timers. One for the shop and one for the event. Don’t mislead players stating “event ending time” with shop ending time!

State number:
All states

manic glacier
#

Observation:
Hidden Treasures isn't the event

Consequences:
F2P won't able to play kind of P2P events, and

Suggested Solution:
Remove it or Move it to Bundles or Give option F2P to play

A. Able to Purchase Treasure Compass Essence with 1000 Biocaps (Remaining: 3)
B. Add Daily Rewards Treasure Compass Essence 1x on Daily Mission 325 like Lucky Card

For Treasure Compass Essence Collect them 3x and it can fuse into Treasure Compass

Stop Misleading event billboard button, if you keep 🤡ing this stuff, you're done Devel🤡per

State:
All

raven sierra
#

Observation
After you have upgraded your Trading Post to P1 you unlock 2 additional option to request materials and that's a good thing, the bad thing is that there is no way to tell how you can request them, you cant see where to request them, there is no slider showing that there is more on then the 4 normal mats to request..

Consequences
Alot of people that upgrade trading post to P1 does not even know you can request other things as there is no visible way to see it, so they will miss out on getting help.

Sulution
Really simple, just make a slider or just make it so you see all requests in the same window 🙄

dark thunder
#

Observation:
KotH is lagging, it is crashing, you need to restart to even enter, it is having immense errors, it's automatically deleting assigned rulers, the food isn't enough, the matching sucks (you're being matched before you even register if that's not a sign that it's sucks, I dunno) and it has multiple bugs.

Consequences:
KotH sucks.

Solution:
Put KotH into the same place MM went. Deep under the earth in a lovely grave and just delete it.

unkempt bear
#

Obeservation: King of the Hill. It is laggy and completely overloaded with stuck amrch animations and skins. Sometimes so many skins stack on top of a building that you can not click the building anymore. Especially that giant dragon marchskin. Whole building hidden when it gets stuck,

Consequences: The event feels like an early pre-alpha game version

Suggested solution: As Hotfix just remove marchskins with all their fancy effects for now and then: FIX KOTH PERFORMANCE

civic obsidian
#

Observation: multiple choice event time for KoH and RR is killing alliance enrollment

Consequence: negative - players stop signing up as can't guarantee they will be free at the allotted time and power matchups are negatively impacted. Fun for these once favourite events is gone.

Suggested Solution: go back to R5/R4 selecting best time for alliance members.

State number
120

grim kraken
#

Observation:

  1. Matchmaking during KoTH (all events)
  2. Lags

Consequence:
There are just a huge number of problems in this event, starting with the matchmaking, to global display problems when you cannot click on the building to which you want to send your marches, because march skins of players is getting stuck on each other.
And about matchmaking: of course sometimes you have to lose, you can't win always - yes. But when you login in the game to see a enemy for KoTH/RR or SvS.. And you see like player with the battle power of all the players in your alliance (And he is not only one) What can you do? Will you want to try if you already know the End? Almost sure no. People getting mad and tired of problems in game.

Suggested Solution:
Change matchmaking system to every state. You should just check battle power ranking between states whom you want to make fight (Battle power of TOP5-10 players in the state/plane/heroes and ..)
Because matchmaking should be a little bit fair in my opinion.

Or just remove KoTH and let people play RR 👌🏻

State number
1073 (maybe all states if they are agree)

rigid copper
#

Observation:

Many huge BP with 2b, 3b, 4b players during SVS just shields up during SVS. They are the ones that make the pairing difficult.

Consequence:
These players that don’t contribute much during SVS warfare as they just shield up, but artificially make the pairing difficult. They also don’t contribute as much during SVS prep, which means states get difficult match ups but unable to win prep.

Solution:
Player must score points and rank in SVS prep stage equivalent to 2x of their state rank (2 states). If they do not score above or the same rank, they are unable to use any shield during SVS warfare stage, and are open to attacks by opposing state, so they have to compulsorily participate in SVS warfare to compensate their lack of participation in SVS prep stage.

State:
All

sullen badge
#

**Observation: **

  • During King of the Hill, in the last 5 minutes of the battle, everyone, including our opponents, got an error on the screen and after that we were unable to get into the battle. Restarting the game didn't help.

Consequence:

  • The rewards never came, there was no result of the battle, the points were not counted. We are not the only alliances to face this problem.

**Suggested Solution: **

  • Solve this problem! Award victories. Score points for rating and go!

State number:
All states
Player: ehidna_388

** 41 Upvotes & 2 Downvotes **

unkempt bear
#

Observation: does it need to be pointed out? What is this matching?! And yes: blue and green have their players online trying to do anything....
Consequence: A broken laggy event and matching worst ever
Suggested solution: give us back RR every week and fix the lags there. Just abort KOTH like you did with MM

hushed stump
#

Observation:
KOTH matching for Legion 1 is horrible, to say the least.

Consequence:
Being constantly outnumbered lowers morale and decreases willingness to participate in future KOTH events.

Solution:
Matching should be based on specific factors, including: The cumulative BP of registered players in an alliance and stage age. Why else should we be registering players during registration period?

(Anyone who downvotes this, please provide your own counter feedback. I’m curious to know what you’re thinking.)

State:
121

green iron
#
Observation: 
 Legendary heroes circled in black plus Tina and some others are still not available in state 309 Hero searches. Have not been able to acquire frags to upgrade these heroes for several months 

Consequence: 
The highlighted heroes can not be upgraded.

Suggested Solution: 
Fix the hero searches for state 309 to include the circled heroes.

State number
309
zinc glen
#

———————————————————————————

Observation:
The space for allocating ones’ honor badges is too restricted and the badges themselves are too small.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Expand the honor badge space and increase the size of the badges themselves such that they’re easier to manipulate.

State Number:
929

———————————————————————————

#

———————————————————————————

Observation:
The bundle ads that appear immediately upon login are disruptive.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Remove the bundle ads that appear immediately upon login.

State Number:
929

———————————————————————————

#

———————————————————————————

Observation:
There is no way to recycle and or repurpose epic tempest essences.

Consequence:
Reduces impact factor towards player growth

Suggested Solution:
Introduce a way to recycle and or repurpose epic tempest essences.

State Number:
63

———————————————————————————

#

———————————————————————————

Observation:
There are not enough ways to earn plasma cores for free.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Introduce more ways to earn plasma cores for free.

State Number:
929

———————————————————————————

#

———————————————————————————

Observation:
The epic hero fragments / combat manuals distributed as rewards from bunkers (and frankly any event) is not conducive towards one’s growth relative to the increasingly high number of features that are being released.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Substitute the epic hero fragments / combat manuals distributed as rewards from bunkers (and frankly any event) with new ones that are more conducive towards one’s growth amidst the increasingly high number of features that are being released.

State Number:
1076

———————————————————————————

floral rain
#

Observation : You can't research "Exploration Project" if the "Steelclad Sanctum" building is not in the settlment, and I had to move a lot of buildings in order to make space.

Consequence : if your settlment is already full with no space left then you can't occupy crystal mines levels higher than 1.

Solution : Remove the check of building existence, there is no need

toxic tangle
#

Observation:
Governor pack rewards are very small and not helping to anyone.

Consequence:
This packs are supposed to be a rewards for players to make them more motivated but they are not doing what they should as players spend a lot in events like SVS or CC and this small rewards are nothing, not helpful for any player.

Suggested Solution:
Change rewards and make them bigger to make players more motivated when they recieve reward. Make rewards from governor packs useful.

State number
All states.

#

Observation:
Skins in skin store are same almost in every rotation

Consequence:
Players would like to buy skins and make their collections bigger but skin store keeps on giving same skins into rotation while theres a lot more skins what should be in store but are not in rotation for a very long time.

Suggested Solution:
Make skin store give us different and new options every rotation.

State number
182 and all states

grizzled mantle
#

Observation
The targets for throwdown are STILL too high compared to the materials used vs the prizes earned. Once again,this event should be possible to complete as a newbie with an empty backpack.

Consequences
We're trying to play a game here. Its a very casual one and you make it difficult in the wrong places. Please let us just have fun.

Suggested solution
Increase the points on each prize by 300% or cut the final target in half. If people wanna do more to rank thats on them

bright temple
#
Observation: 
 Some people are just trolls so they get removed from the game just to come back as another account 

Consequence: 
Still have the same troll 

Suggested Solution: 
Ban by ip address 

State number
249
onyx coral
#

Observation:
We can't choose the time for events, that is best for our team. In RR we have to choose 3 times and even priorisation doesn't help much abd we get 14UTC most of the time. In Koth we have to choose 4 out of 5 and can't even rank times.

Consequences:
People can't participate in events they love.

Suggested solution:
Either let us choose 1 time. Or let us prioritise and make this a important criteria in matching, so not getting first option will be the exception.

State number:
701

trim robin
#
Observation: 
 When a person maxes out a hero, they have a ton of frags left over from them most of the time and they can do nothing with them.

Consequence: 
They just sit there and they do nothing. They do not help out the player or help out other players.

Suggested Solution: 
Set up a shop where those who have millions of frags of heros they do not need anymore can give them to those who do not pay to win. Make the shop free to play and have one for in-alliance, in-state, and out-state. If they do have to pay with something, have them pay 10bios per hero frag.

State number
All States
sharp schooner
#

Observation :
In Effortless event chief badges category doesn't include a discount for badge tags

Consequences :
It take so many badge tags to get chief badges upgraded. Players are frustrated that badge tags are not included in effortless progress event

Suggested Solution :
Add badge tags to the discount list in effortless progress event chief badge category

State Number:
All states

IGN/Discord tag :
engaamie

sacred hamlet
#

Observation:
In Resident Evil event we can only upgrade Leon and Ada, but not Chris.
In the beginning of the event it wasn't clear for me that you could also purchase 'coin only bundles' so I got stuck with a moderate Chris.

Consequences:
We can't upgrade Chris.

Suggested Solution:
Add another Tab for Chris in Lucky Gashapon so we can upgrade his skills.

State Number:
All states

worldly tusk
#

Observation:
F2P players can't get enough glory points due to lower ranks in each stage

Consequences :
Players can't buy hq skins and other skins to activate effect

Suggested Solution :
Make the glory points same for every season, so players can stack and buy the whole skin pack

State : All states

sullen cobalt
#

Observation:
Throwdown tasks have been nerfed hard. Like, way too hard. Troop BP tasks are now a complete waste of time and resources, not worth it at all.

620k troop power - 240 points
1040k troop power - 450 points
76 BP for 1 t10 troop

63 seconds for 1 T10
8157 troops for 240 points
13,684 for 450 points
8157 = 8564 minutes
13684 = 14368 minutes

Standard tasks
1600 minutes = 240 points
So for the same points troop task, you can earn 5x the points using speedup tasks instead, a total of 1200 points.
2600 minutes = 450 points
Same points task again earns 5x the points, 2,250 points.

Custom task
12 points for 60 minutes, 142 hours for 8157 troops, 1712 points.
240 hours for 13,684 troops, 2873 points.

(Time changes based on tech level, but it gives you an idea)

Consequence:
Pointless tasks filling up throwdown, constantly being refreshed, leaving us with less potential tasks, and a more difficult time competing with the other alliances in our bracket.

Suggested Solution:
If it's not broken, don't fix it. Return required BP from the tasks to their original values.

State number
Every state

eager raptor
#
Observation: 
 THROWDOWN

Consequence: 
OLD THROWDOWN GAVE GOOD REWARDS FOR F2P.
Now it’s useless, you can have a high score and get zero rewards until the alliance scores. You can have cross state high and still earn nothing in your alliance rewards.

Suggested Solution: 
Developers are delusional to think alliances are full of active players! Throwdown is now the most useless event for F2P.  Most states have one or two alliances half full and active. So who is earning anything? Most players don’t bother now, great way to promote the whales and forget the majority of your players!
With KOTH, POW, RR lagging and dropouts and now Throwdown useless, yet you expect us to still play and Pay.

State number
All States
#
Observation: 
 So much useless content on screen as you log on.

Consequence: 
Pop ups and screens messages rolling, adverts for KOTH, RR, Mines etc doesn’t help with lagging and drop outs. The platform of the game is not strong enough.
STOP adding more crap and just fix the problems we all complain about!  Bring back the game we all enjoyed to play and give up all these new additions no one wants!!

Suggested Solution: 
Please listen Devs all states are empty because everytime something new is out people give up. Developers give F2P players no hope so they quit!  Please listen to the majority as we are all saying the same feedback.
State number
All states
toxic tangle
#

Observation:
Intel rewards from killing infected, exploration or rescue survivors are outdated.

Consequence:
Players are just filling their backpacks with useless combat manuals, skill books, rare and ultra rare fragments as well as badges and low grade troops what are just existing in our settlement, hoping that they will be upgraded once.

Suggested Solution:
Change rewards in intel, add more plasma and legendary fragments, maybe capsules, more biocaps, tempest arms mold, nanomaterial or for example solid energy. Give us troops based on how far we are with them. Make players want to play and enjoy this game again.

State number
All states

toxic tangle
#

Observation:
Players wants to try their new heros, statues, tanks, tempest, etc.

Consequence:
Players wants to try new things in game and as theres not many ways where players can do that besides big fights where it may end up being late for testing or annoying and not fun at all.

Suggested Solution:
Add something like arena where players can do 1 vs 1 with no loses out of this arena, in their state. like this players can try out heros and new features without killing half of the state and as well they will see in where they got gaps and what they need to change, how they need to get stronger and as well they will learn to cooperate more as state what will in the end do good in events like State vs State.

State number
All states

#

Observation:
Rewards for infected fiends like ultra rare fragments, hero gear parts or hero badges are outdated.

Consequence:
This rewards are outdated and infected fiends, out of getting points in events for rallying them, are not even worth rallying as they are just filling our backpack with things like useless fragments what cant even be recycled.

Suggested Solution:
Add more rewards like we get for rallying Dreadbeast but in Infected fiend. Add more healing speedups and biocaps as well.

State number
All states.

#

Observation:
Outdated rewards in Alliance store.

Consequence:
Sarge fragments, Becca fragments, shields or hero gear as well as labor boosts are outdated and not useful. Its waste of space in Alliance store.

Suggested Solution:
Add completion potions, serums, legendary fragments or tempest molds into Alliance store.

State number
All states

oblique meadow
#
Observation: 
Cannot score event points using gold fragments on newer heros skills as they never had a gold hero frag variant unlike the older heros.

Consequence: 
Everyone is forced to convert their Gold Universal Fragments into older generation heros that had a gold version available to score points leveling up skills.  

As the new heros do not have a Gold hero fragment variation (like on the old heros, maddie or wolf for example), we cannot score points leveling our newer heros skills.

Suggested Solution: 
Allow Gold Universal Fragments to score points to the same equivalent as gold hero fragments 1:1 in events to save everyone the hassle of converting the frags unnecessarily on older gen heros.  this will also allow us to score points on newer hero skills.

State number
All states```
toxic tangle
#

Observation:
Theres not event only for F2P or MID spenders

Consequence:
All events are now about big spenders what is making F2P and MID spenders feel frustrated and useless but they are players like any other who just want to enjoy this game and grow their accounts in their own speed.

Suggested Solution:
Have some event only for F2P’s and MID spenders so they can also enjoy game like any other player.

State number
All states

white lark
#

Reposted for Gun Star:

Observation:
When a person maxes out a hero, they have a ton of frags left over from them most of the time and they can do nothing with them.

Consequence:
They just sit there and they do nothing. They do not help out the player or help out other players.

Suggested Solution:
Set up a shop where those who have millions of frags of heros they do not need anymore can give them to those who do not pay to win. Make the shop free to play and have one for in-alliance, in-state, and out-state. If they do have to pay with something, have them pay 10bios per hero frag.

State number
All States

24🔼 0🔽

untold raft
#

Observation:
Dino rallies are broken.
A half filled rally results in much more points per player than a full rally, like factor 1.5-2.0x.
Some report that solos score even higher.
Also this event just feels like another boring waste of time.
A few taps, then wait 3 minutes.
Again a few taps, then wait another 3 minutes. And you can't do much in between or you'll miss the rally.

Consequence:
So the game either forces us to kick players from rallies, which kills the alliance, or to lose rewards because we rank lower.
Or go solo to save time and score high, and the rest of the alliance gets even much worse points.
Which smartass designed that in a game which is only held together by the social aspects??

Suggested Solution:

  • Rallys must give at least the same amount of points as solos.
  • A filled rally must score the same or even better than a half full rally.
  • Reduce the march times to 10 seconds.

State number
589 and many more

fiery portal
#

Observation:
Another Pop-up which can’t be removed while we asked for less.

Consequence:
Very poor gaming experience.

Suggested Solution:
Remove pop-ups.

State:
All

grizzled mantle
#

Observation
Both epic and advanced search provide almost no benefit to the player and in older states especially, frequently provide badly outdated items.

Consequence
Lack of growth for players, annoyance at useless stuff. You often give us epic or advanced maps as compensation as if they are somehow of benefit.

Suggested solution.
Adjust epic to remove every single purple hero and all the out of date items. Add some in date stuff maybe completion potions and lower point airplane XP.

Adjust advanced to remove every purple hero and provide regular completion potions and capsules for troll squad. Get rid of chief xp and skill books. I can provide a number of terrible search examples if required

patent galleon
#

Observation:
Azurtane Heist notifications is bugged, doesn't disappear after registration.
Devs promised removal and reduction of unwanted game spam, but they added only more of it and bugged as always.
Proof of devs intentions was for example last event with 6 rows of rolling spam through screen with useless information nobody needed to see. (just a week after they announced reduction of spam)

Consequence:
Disappointing approach of devs. Kinda ego move with the last spam event.
They say they care, they even point out players feedback, but they don't do anything about it. Just like politicians.

Suggested Solution:
Change starts with customer wallets, otherwise no change happens. 😉

State number:
Every state

unkempt bear
#

Observation: New battle report shows more graphics and details about the fight. In chat shared reports get displayed in a very small window, it is even to small to show ONE diagram at once.

Consequence: It is always hard to see all displays or save up one report with screenshots

Suggested solutions:

  1. Make the window of shared reports bigger
  2. Give us a portrait mode for Reports < would also be great to save Screenshots of Reports we want to save as Memory. Currently it needs 2 screenshots and then put them together to just get who vs who and the troop numbers
  3. For shared Reports: 3 Columns.
    Left showing tanks, arms, behemoths, aircraft
    Middle showing Casualitys, Performance and detailed stats
    Right showing the diagrams
    3 useful suggestions for better visibility of shared reports that took me like 5 minutes to think of. If devs were still proud of their product they might do such things alone
fiery portal
#

Observation:
Annihilation event starts with lvl 1. When people launching rallies , the first players doing less damage than lvl5. It's clear disadvantage.

Consequence:
Less damage for same event for the first joiners and first rallies.

Suggested Solution:
Remove the level and give all players same damage.

State:
All

#

Observation :
Mining Mayhem is removed due to lags and issues. No event replaced Mining Mayhem's rewards. Free items are reduced dramatically. Instead we are getting more and more pay to play events.

Consequence:
Impacts daily to players , reduce growth , increase the gap and forcing people to spend money or be irrelevant.

Suggested Solution:
As compensation give to players free items. It's not players fault that the event was poor constructed

State:
All

#

Observation:
Azure Heist's rewards are outdated like the most events. The matchmaking is poor. When someone has behemoth march it's impossible to kick him out. That mechanic force as to fight only with 2 to 3 marches. In general AH needs a revamp.

Consequence:
Some people skip it due to bad rewards and game mechanics. We are forced to play when it's in MIGO.

Suggested Solution:
Either remove it from MIGO either fix the rewards. Nobody from old states needs Mercenary Influence.

State :
1-1000 states / ALL

sharp schooner
#

Observation :
In new battle reports text is hard to see, specially the green texts

Consequences :
Players are unable to properly the exact numbers on the battle report

Suggested Solution :
Highlight the text in different color or add a dark boarder around the text

State :
All state

formal perch
#

Observation: send out updates less than 30min before a heist. Or at all when there is events happening on very specific times, which will be forfeited when not being able to get online on a specific time

Consequences: settlements miss out on doing Heist, sometimes registered accounts can’t get into game to change the time so it missed out.

Suggested Solution: in general, don't push out updates when there is anything time sensitive, eg. Heist, MM, RR, Dino and so on, if one feels it need going out that day, push it after the timeslots for events is done that day. They are all standardised, so should be very simple to check, oh today we should not push anything until after 2200UTC(evened out the numbers)when all heists are done. so, just don't push out in hours before events.

shadow plinth
#

Observation:
King of the hill crashed several times deliberately last time due to major game lag, bugs and more. It crashed multiple times during the battle, then when there was 10 minutes left on the clock, the game crashed immediately, and never to let us on KOTH again, until about 10 minutes after the fight was over.

Consequence:
After the fight was over by about 10 minutes, we checked. Which appeared in, 0 points for each of the teams. That's a cut off instead of rewards, besides the fact that it's become way too buggy, now that.
These makes people mad, and may even make people quit.

Suggest solution:
Change koth back to how it used to be first few times. Way less lag and bugs.
And send good (not 10 skin tickets) compensation to all teams and states included in this misfortunate miserable end to their hard work and game play and time spent for the event.

States: All that were influenced by it.

novel storm
#

Observation:
F2P non-spenders are unable to participate in the Hidden Treasure event.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Allow F2P non-spenders to play the Hidden Treasure event.

State Number:
All

drowsy owl
#

Posting for player: dragon69.

Observation: 
Multiple visual effects from settlements within the hive visually causing inconvenience.

Consequence: 
- All the effects from statues and collections from different settlements within the hive is not easy for the eyes since it’s too bright and piled up next to each other. 
- Even though player can disable their own, there is no feature to disable it from the rest of the settlements around them.

Suggested Solution: 
- Implementing a toggle button to turn visual effects on and off.
- At the same time, having the option to display your own.

State number
925```
fiery portal
#

Observation:
Skins do not refresh correctly. We constantly get same tickers over and over again.

Consequence:
We can’t get new skins and the store repeats itself.

Suggested Solution:
We want to get skins which they never appear in the store. We get all the time the same skins

State:
All

white lark
#

Observation:
Time slots for Annihilation Awaits are not needed

Consequence:
Players that work in different timezones struggle to get rallies done in the offered time slots

Suggested Solution:
Open it for 0-23 utc. Then there are enough time for calibrating the leaderboard and the players have enough time to organize their rallies in their alliances.

State number
481 for all states

forest bison
#

Observation:
Please, for the love of god bring back the old garrison option. In the past, even when a tower during CC was full - or let's say it was missing 100k in total - everyone was still able to send their full marches to properly fill the tower. In a way, it followed the motto, whatever sticks, sticks.
Nowadays, if there's only one troop missing inside, it means you can only send one troop? Why exactly would I waste a march for one troop?

Consequence:
It's nearly impossible to defend double rallies when you can properly send out marches. How exactly are we supposed to defend when we're only able to send 1, 100, 10k troops? It's frustrating and makes you unnecessarily lose the battle.

Solution:
Just bring back the option to send full marches to a tower, no matter if it's full or not.

clear stirrup
#

Observation :

The Tempest Arms UI located on battle reports doesn’t display enough information at a glance.

Consequence :

You must click on each individual piece of gear your opponent is using to view what Tempest Arms skills they have, which is very annoying and slows down the pace of the game during battle.

Suggested Solution :

Add the Tempest Skill Icon/Picture underneath each individual piece of gear on the battle report, so that it can be seen at just a glance. (I’ve created a mock-up picture to be used as an example below.)

State number : 365

chilly crystal
#
Observation: Some of Bunker/Fortress rewards are useless for older state, State that have hero limitless are no longer need gold fragments even if we can upgrade the skills with that but we can do that from general fragment that we get from vip levels. XP books are no longer needed for older state cz we maxed our level hero. Gear we can get from trap and for older state some of use hero gear is maxed. 

Consequence: The state is active and every alliance want a good rewards, but there's too much players feel bad get bunker with useless rewards

Suggested Solution: Change bunker/fortress rewards, give us more relocator and speed ups, more lethality and troops health rewards, delete the EXP books and gear and hero frags. 

State Number : All old state or state who have hero limitless```
fiery portal
#

Observation:
Purple TA are irrelevant and nobody wants to ascent something like that.

Consequence:
We keeping more useless things in our bag and we compete for them for no reason.

Suggested Solution:
Give us a shop which we can exchange Tempest Arms Essense Purple to Orange.

State:
All

fiery portal
#

Observation:
Community said and provided lots and lots of feedback about slowing down. In return every week you releasing new features and pushing further the players.

Consequence:
Players are fed up with that much greed.

Suggested Solution:
Obviously slow down but you never listen.

State:
All

golden jungle
#

Observation
In throwdown, the first column of the rewards (the personal rewards) are now linked with the alliance progress. This used to be linked to personal progress only.

Consequence
No matter how well you perform, unless you are in an active alliance, you won’t get the personal rewards anymore, means less rewards and while the incentive was already low to do throwdown, this has lowered even more.

Suggested Solution
Revert back to how it was, first column is based on personal progress, columns after based on alliance progress.

State all

Note I wish the devs finally start to listen to their players. But, I know by now this channel is a farce and they will probably listen by the time hell freezes over.

calm girder
#

Observation: between 40 and 45 members participate in RR in my Alliance, (there are Alliances that fill both legions) this means that if we want to participate in DD and provide better prizes to our members. we should exclude part of them, it's like another SoS paradox.
A game is entertainment and should be fun and inclusive, but with each passing day we see more exclusive events for payers and the exclusion of players who do not want or are unable to pay.

Consequence: in each Alliance only 30% of members will be able to get better prizes and update their accounts and 70% will barely be able to complete the MIGO tasks because you do not allow the normal RR to exist in parallel, this hinders the growth and motivation of casual players who want to participate in events on the weekends to have a little fun and get prizes and those who want more competitive events that generally coexist in the same Alliance, I don't want to leave my Alliance to participate in DD in another, abandoning members, i wanna to play with my friends , but I also don't want more casual members to be left without participating in RR and completing MIGO tasks because I registered most of them in DD.

Suggestion Solution¹: allow the normal RR to exist in parallel only for members who do not participate in the DD, even if it is just 1 legion.

Suggestion Solution²: include a second legion in the DD so that we have more spots for members and improve the matching so that it is not too unfair. (like, Matching according to the members registered in each legion and not between the total BP/Raid score of the Alliances)

Suggestion Solution³: if none of the options above convince you, at least remove the RR from MIGO tasks, if it's not for all players it's not fair to be part of an event called "State Event"

manic glacier
#

Observation:
Since 4 years of playing State of Survival, Bundles pop-up always appear every login

Consequences:
F2P will quit this game if they know Pay to play event is popped.

Suggested Solution
Get rid every popped Bundles even Flash Bundle like ex. I upgrade HQ 7/T8 Flash Bundle always popped up and gets annoying

Just get rid off every Bundles and keep them in Bundles and never ever popped it every they sign-in

State:
All

edgy girder
#

Repost myself since already read

Observation:
Dig 'em Up isn't the event

Consequences:
F2P can't participant this event anymore since they come back in early 2024

Suggested Solution:
Better Remove it or Revert it to old Dig Em Up or Add side tasks

Example: Challenge: The Most Industrious Chief to get 10 Free shovels and 1000 Stamina

#stopmisleadingeventbillboard

State:
All

edgy girder
#

Observation:
Mystery Mania isn't an event but it gives more bad reputation shorter words MM

Consequences:
F2P can't participate 100% even since first released in Christmas

Suggested Solution:
Change name Mystery Mania to something different but not to spoil the abbreviation of the name MM

Remove it totally is better

If you don't remove it, Change that name

A. Mystery Frenzy
B. Vending Mystery

State:
All

fluid skiff
#

Posted for player makc_us

Observation: when unlocking t11 infantry cannot balance march with t11 and t10 except for first march.

Consequences: it takes time to set up marches and player is unable to join trap rallies on time due to having to set up marches mannually or set them up previously.

Suggestion: allow players to seleft what troop tier can be added to balance function.

#

Posted for player makc_us

Observation: during heist sliders do not work to setbup troop formation and since unlocking t11 infantry only payer is unable to send balanced marches while all stats are still visible in report but no hunters or riders are in the marches

Consequences: full infantry marches are set up by game mechanics and cannot be adjusted since unlocking t11 infantry onlh while rest of the troops are still t10.

Suggestion: allow sliders to work or to balance selected troops in marches in Heist event.

shadow plinth
#

Observation:
Many people just simply hate the gameplay of Azurtane Heist event.
It is an intense, short event, that requires speed, attention, focus and much more.
Yet there are many reasons people hate it such as:

  1. Spenders have their go to bully. Yet another spender biased event.
  2. The map is too small. When state's get older and cross gen 6, weak players or f2p's in general, experienced or inexperienced, will feel vulnerable no matter where they go, no where on the map will feel safe.
  3. It gives barely any rewards in MIGO, for the effort put into it.
  4. The rewards for the normal Azurtane Heist, are outdated with state getting older.

Consequence:
Azurtane Heist event is one of the hardest events for low spenders out there let alone f2p players. It is full of bugs and laggy moments. yet only fun, (for big spenders) out there. It fits in the area critic of prioritizing spenders over any player. You give them bigger Ego's for example.
And with state aging more and more, players are getting unmotivated to even register for it (even spenders), as it's useless in terms of repayment for that effort.

Top Suggested solution(s):

  1. Fix the gameplay, reduce the amount of bugs, attempt better & higher quality in the battle gameplay system.
  2. Fix the matchmaking, make it a fair battle, can make it only with same plasma level unlocked within states, if not regarding hero generation (which that too failed to work out well), so plasma level timeline would be a good idea. It would be a relief to many good players.
  3. Update the normal gameplay result rewards. Add more to them, make them worth it.

Other Suggested solution (s):

  1. Remove Azurtane Heist from MIGO tasks.
    Or
  2. Update the rewards for Azurtane Heist in MIGO, and make them more worth it.
    Or
  3. Make Azurtane Heist event show up once monthly and make any other event such as (survival royale) become active, weekly. As it creates balance between types of players (Spenders/Non-spenders).

States: All.

drowsy owl
#

Posting for player: counsel666

Observation: 
“Effortless Progress” seems to appear randomly, completely unannounced.

Consequence: 
Currently there is no fixed schedule for Effortless Progress and since it comes unannounced, it’s a little difficult for players to prepare in advance.

Suggested Solution: 
Should make it come up more often since it’s very useful for lower levels players to level up faster and catch up before they release new plasma level HQs and/or new content.

State number:
[All States]
shell temple
#

Observation:
The game doubled the Top Up Bonus per Dino crate. Before it’s just for 1 coin.

Consequences:
Low spenders find it unfair.

Solution:

  • Bring it back to 1 coin with the same items.
  • More affordable / free options.

State:
All

fiery portal
#

Observation:
Alliance Duels event needs some changes. Timing is totally random and difficult to manage.

Consequence:
People have to spend 1 hour random from 12 hours which is very difficult leading to bad rl scheduling.

Suggested Solution:
Increase truce time

State:
All

#

——————

Observation:
It’s the first time we have back2back Pearls event stores. It really frustrating because it seems no1 care for our feedbacks. Community is fed up!

Consequence:
Mass quits - leaves , spenders go f2p. Game became business.

Suggested Solution:
Slowdown !?

State: All

rich burrow
#

Posting for player: 242peacemakertph

Observation:
The shop of MIGO were refreshed, but not the section dedicated to the Energy Crystal objects

Consequence:
Players who spent money and time for gathering the Crystal Mine, now they find themselves with a lot of Energy Crystal that they can't use in the shop

Suggested Solution:
Refresh Crystal Mines shop too, to prevent Crystal Energy from going to waste

State number
242

simple robin
#

🌃 State Merges: 🌃

PurpleFlame Observation: PurpleFlame
The inactivity ,is a huge and a common issue that many states have,even the merged states.
Even if we had a merge before, the state merge system is bad.
1 inactive state + 1 inactive state,will never make 1 active state.
We have been asking for a state merge and our states keep getting skipped.
We know that the merge won't fix many issues,however, it will bring us more players which would motivate us a little more atleast.

WhietFlame Consequences: WhietFlame
It's impossible to motivate our members with all the new updates and expensive features. How can we play the game without joiners or rally leaders?Why should we spend then?
All of our alliances,ended up having 70/100 members left, where the 30 and more have been inactive for more than 3-4 months. We keep merging from one alliance to another but it's pointless. Our farms ended up being more than the actual players that our state has left.
We don't have enough players for any event and every day more and more players decide to quit the game because they are not motivated anymore. We don't even have people with the same timezone some of us so we lack of joiners for the events.
Our state has 1 maxed player.Had 1 before state merge.Has 1 after the merge.
The most of our players in our state decided to either quit or transfer to another state due ,hoping that they will still find people to play the game with.

PurpleFlame Suggested solution: PurpleFlame
Stop ignoring our states.
We want and we need the state merge.
We are hoping for a better matching system and for more than 2 states in 1.
And since we won't get merged,please increase the amount of people that a state can accept ,so we can all move to other states with the current state transfer.
Also add even more f2p ways for everyone to be able to get state transfer tickets faster and easier (like we do currently with the pearl Bazaar and alliance store)

WhietFlame State Number: WhietFlame
From State 182 and for ALL the states that were skipped from the merge list today

small egret
#

State merge

Observation:
Its more a question then anything else,and i probably want get an answer oh well,the question is simple why did states from 124 to 259 not gething state merge,can we get some explanation to why is that and what goes to determain live and dead state because in my opinion we in those states and probably many more if you put all the people together we can make one alliance and that is that

Consequences:
For this little people that are left in those state many more will quit and the ones that stay will have no chance in progress in any events

Suggested solution:
Easy,merge those states that left behinde yet again

State number:
124 to 259 and many more

shell temple
#

Observation:
The game doubled the Top Up Bonus per PolyPlasma. Before it’s just for 1 coin. Like the Dino crate.

Consequences:
Low spenders find it unfair.

Solution:

  • Bring it back to 1 coin with the same items.
  • More affordable / free options.
  • Stop increasing the cost of items.

State:
All

fiery portal
#

Observation :
8 alliances presented for betting in Alliance Duels are not consistently unique. Instead, there are situations where alliances encounter overlapping opponents

Consequence:
This results in certain alliances being unable to engage in Alliance Duels due to a lack of available opponents.

Suggested Solution:
address this issue by implementing a system that allows alliances without opponents to refresh their war declarations, offering them the opportunity to participate in duels rather than facing a scenario where no opponents are available.

State:
All

zinc mauve
#
New merger list came out and 310 as a very dead state in our mind isn't on it.

Consequence: 
As there are no merge, P2P players leave to more active states or leave game at all, as I see that every day as R5 of 1st rank alliance in state, F2P players  probably stay and became more inactive, stay gonna be like ghost

Suggested Solution: 
Add 310 to the merger list

Player 
ekaterina.1 

State number
310

5 upvote & 1 down vote```
gusty prawn
#

Observation:
MERGERS LIST RELEASED - total waste of time and is a band-aid approach on a gaping wide wound.
You are putting dead states together with dead states

Consequence:
Creating large voids of new dead states which will create a chain reaction.
KG is abusing the slightly better states that have been missed out.
Exploitation of players in 291, 331, 333, 334, 338, 342, 428, 487, 521

Suggested Solution:
Merge at least 4-5 dead states with the active states that you conveniently removed from merge list.
Why do you skip 291, 331, 333, 334, 338, 342, 428, 487, 521?

Player
Salamander

State number
342

shadow plinth
#

Observation:
New merger and transfer list came out but our state range got skipped 2 times already , there's many dead players and whales leaving because of conditions . many players stop playing because they can't transfer

Consequence:
As there are no merge and transfer it's affecting motivation of players which is getting lesser as time goes by , many players stop playing or leave game at all, as I see that every day many players who want to move but can't move because of this issue they stop playing totally or became more inactive, if this keep going it will be hard to survive in 1111-1128 range

Suggested Solution: we want
state 1111-1128 in merger and transfer list . which will keep states healthy

State number
1111-1128 and all other states who got skipped

outer vigil
#

Observation:
New merger and transfer list came out but our state range got skipped 2 times already , there's many dead players and whales leaving because of conditions . many players stop playing because they can't transfer

Consequence:
As there are no merge and transfer it's affecting motivation of players which is getting lesser as time goes by , many players stop playing or leave game at all, as I see that every day many players who want to move but can't move because of this issue they stop playing totally or became more inactive, if this keep going it will be hard to survive in 1144-1182 range

Suggested Solution: we want
state 1144-1182 in merge and transfer.

State number
1144-1182 and all other states who got skipped

jolly sorrel
#

Observation:
No speed up offer in Festive Bazaar

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Speed ups is needed for the growth of all the players specially those who are currently doing T11 research and to upgrade Plasma buildings. Please add speed up in Festive Bazaar

State number
1178

Ticket:
1146205

fiery portal
#

Observation:
State mergers algorythm is not well crafted. Some states got skipped multiple times. Also some other states merged with already dead states and they also dead by now.

Consequence:
Mass quits, bad gaming experience, inactive alliances and many more.

Suggested Solution:
Make state mergers more frequently. Change the algorythm not based on activity but based on ranking factors like activity during SvS or during events. Make state mergers with 5-6 states together. Reduce the tickets required for people who do not like their states so they can leave if the algorithm can't be fixed. Make the factors for mergers more visible to players

State:
All

onyx jolt
#

Observation:
New merger and transfer list came out but our state got skipped 2 times already , there's many dead players and whales leaving because of conditions . many players stop playing because they can't transfer

Consequence:
As there are no merge and transfer it's affecting motivation of players which is getting lesser as time goes by , many players stop playing or leave game at all, as I see that every day many players who want to move but can't move because of this issue they stop playing totally or became more inactive, if this keep going it will be hard to survive in 107state

Suggested Solution: we want
state 107 in merge and transfer.

State number
107 and all other states who got skipped

main holly
#

Observation

Stamina

Consequences:

How long is it gonna take for you guys to sort out stamina problem? There is shortage in game. Can’t even complete dailies because guess what not all members can be online when stamina drops happen….so they miss out on that 7hour window to even collect with real life and work and studies and so much more, people are lucky to even manage to collect two drops out of 3 in a day!!

Solution:

  1. Instead of 200 bar increase to 400

Or

  1. Reduce the cost of dailies, from infected rallies, intel (attack, explorer, and even rescue missions) let’s not forget about infected fiends and beast, troops drill reduce cost of intel attack to 2, rallies to 5 and rescue to 2.

You are not giving enough events for stamina as rewards so now start reducing the cost of stamina used throughout game play

opaque hatch
#

Observation:
New merger and transfer list came out but state range 1111-1128 got skipped again. This is the 3th time already. We were not part of aug23 or nov23 transfer and merger. there's many dead players and whales leaving because of conditions . many players stop playing because they can't transfer

Consequence:
As there are no merge and transfer it's affecting motivation of players which is getting lesser as time goes by , many players stop playing or leave game at all, as I see that every day many players who want to move but can't move because of this issue they stop playing totally or became more inactive, if this keep going it will be hard to survive in 1111-1128 range

Suggested Solution: we want
state 1111-1128 in merger and transfer list . which will keep states healthy

State number
1111-1128

eager raptor
#
Observation: 
 Battle reports

Consequence: 
Color coded battle reports- really?

Suggested Solution: 
Return the original battle reports.  What are we children with color coded reports. This game just keeps getting worse. STOP changing things that are not broken and start fixing the events that are broken. Getting your coloured pencils out and sending us graphs is insulting 
State number
All states
plush knoll
#
Observation: 
 State transfer - limited states and missing out of many states in the 300 range.

Consequence: 
State 370 and other neighbouring states are dying and nearly dead, if not already dead, and more of the stronger players in the state plan to transfer out on the next transfer window in order to play in a more competitive state.
These states need to be added to the January state merge please.

Suggested Solution: 
Add more states to the planned January state merge. Specifically include state 370.

State number
370
hasty saddle
#

Observation:
Having a merge when you have already started the timeline for a transfer event is ridiculous and makes no sense. You allow the existing governor to set limits and we plan for invitations, and then the day before the actual transfer opens, we possibly get merged with another state(s), with no clear information about what effect that has on our transfer event.

Consequence:
Having a merge in the middle of a transfer event completely changes the state's power balances and could destroy any plans for people to transfer. It results in more unhappy players and wasted time that we've put into recruiting and planning for the transfer event.

Suggested Solution:
Leave a time gap between merge and transfer events so that states and players can plan accordingly.

State number
All affected

short swan
#

Observation:
Some players are not getting a lot of any merit during alliance duels

Consequence:
No merit is obtained when an AD is against a non-playing enemy alliance. No/low rewards will be obtained as a result.

Suggested solution:
Have merit be obtained like in CC/SVS for just holding a tower or control center so a reasonable amount of merit can be obtained

State number:
All who have AD

thick stump
#

Observation:
The alliance duel is going into a really insane Tower wall building, to increase the march time for the opponent to the towers. This is really starting to get annoying, on both sides.

Consequence:
long march times, insane tower walls all over the map, less time to get merit points. Combined with the 3 marches, a real pain.

Suggested Solution:
Simple change the "opponents" towers. If each alliance has to destroy their own towers, on their own state, and the other ones have to defend these, there would be no more tower walls. Everyone would just place the center and the 3 towers.
The only change has to be made what is the friendly center. Meaning in what center area you can port to. But this way all the towers would really fast disapear for the alliance duel.

State number
467

safe sun
#

Observation :
Newer states using dozens of farms and dozen of towers to effectively zone out the map for alliance due.

Consequences :
Players end up porting some 25 mins away, making duel pointless and unenjoyable. It also provides alliance who choose to do this, with an unfair advantage

Suggested Solution :
either new battle maps, or remove duel as its completely unbalanced and march timers are still broken

State :
All states

white lark
#

Observation:
Players leave and join alliances after declaring the war for alliance duel

Consequence:
The calculated points are useless, since the whales joined after the ranking and the points were calculated

Suggested Solution:
Dont let players move after war was declared

State number
995

eager raptor
#
Observation: 
 Transfer

Consequence: 
Could it be possible that Transfer just becomes part of the game? That each state has 10 open transfers in/out per month? 

Suggested Solution: 
Open transfer to any state regardless of hero’s or strength. So players can choice to play with their country or friends. It would keep more players in the game. The freedom to jump to your chosen alliance and state. The rule would be one transfer per person per 12 months.  Then the game can concentrate on mergers only.
Mind you without all the developer add ons states would flourish.

State number
All states
dire solar
#

Observation:
Path of water bugs, and issues
Consequence:
This is one event that just needs to be removed. Dealing with the bugs such as freezing on the team screen while the rest of the team enters battle, lag and other issues that do not seem to be fixable causes frustration and stress for players not enjoyment.
Suggested Solution:
Remove the event all together

State number
all states

white lark
#

Observation:
After the hero is general, players collect a lot of legendary specific hero fragments

Consequence:
Hero frags lay useless in the backpack

Suggested Solution:
Make it possible, that after a hero became a general, the legendary specific hero fragments change into general legendary hero fragments

State number
all states

dire solar
#

Observation:
Alliance duels should allow for alliances being able to reject uneven wars.
Consequence:
Alliances should be able to reject war

Suggested Solution:
Give alliances the ability to reject war unless they are fighting the same level, rank 1 against rank 1 and rank 2 against rank 2
State number
all states

#

Observation:
Alliance duels lock down similar to rr
Consequence:
It creates even more uneven matching. Allows alliances and players to take advantage of the situation to make things even more uneven.

Suggested Solution:
Stop allowing alliances to kick players to minimize losses and larger players to join smaller alliances to ensure wins

State number
all states

manic glacier
# edgy girder Observation: Mystery Mania isn't an event but it gives more bad reputation short...

Observation:
Mystery Mania isn't an event but it gives more bad reputation shorter words MM

Consequences:
F2P can't participate 100% even since first released in Christmas

Suggested Solution:
Change name Mystery Mania to something different but not to spoil the abbreviation of the name MM

Remove it totally is better

If you don't remove it, Change that name

A. Mystery Frenzy
B. Vending Mystery

State:
All

last socket
#

Observation:
Matchmaking is a huge problem and everyone complains about it.

Consequence:
Many alliances consistently cannot win because the opponents chosen for them are poorly chosen.

Suggested Solution:
Develop a method of objectively calculating the combat power of each account, based on the 1st and 2nd marches of the player. One method would be to compare those 2 marches to a hypothetical target based on state age, and use the victory/failure attacking that target and the troops surviving/lost during the exchange.

Identify rally leaders within an alliance. Identify rally joiners. A "Rally joiner" should have a substantially lower score than a rally leader.

When matching, compare the scores of the rally leaders between the prospective leaders. Announce matching in advance so opponents have time to grow and adapt between the matching and the match. This will introduce an effort based element on what should be a close to even match and ensure battles don't always end in a tie.

Attempt to match where 7 rally joiners are matched for each rally leader. For example an alliance with 3 identified rally leads would match based on the 3 leads and 21 joiners. Since 8 sets of behemoths will participate in a rally, this would give a ranking based on 3 rallies, and would also help accomodate for Stingers, helicopters and other features.

State number
All

chilly crystal
#

Posting for player dedi0178


Observation: My alliance members are from various countries, resulting in different time zones. Consequently, it becomes challenging to join rallies during events like Capital Clash (CC) or Bunker/Fortress when it's crucial to match the rally leader's time zone.

Consequence: It's difficult to coordinate rally join times, especially during important events such as CC or Bunker/Fortress, where joining the rally leader promptly is essential for maximizing points.

Suggested Solutions: Please implement an auto-join feature for rallies in the game. This feature would allow us to specify the activation duration and the troop quantity for auto-joining rallies. Such a feature would greatly benefit alliances with members spread across different time zones.

State Number : All

fiery portal
#

Observation :
We added feedback about Pay to win/play events but nothing happened. The events of Pay to Dig em Up, Lighting Colors (to complete) , Mystery Mania and Racing Puzzle are totally p2p.

Consequence:
Community is unhappy about this approach. This is not gaming.

Suggested Solution:
Introduce a system like Lottery tickets where players can play those events with the correct strategy. Add strategy again in to the game.

State:
All

#

Observation:
Annihilation Awaits event is a very nice event where players can obtain good amount of materials for behemoths. The event is only twice per month. The behemoth feature is still core feature. With all those features players who are willing to focus something just can't, even if they are low-medium spenders.

Consequence:
The gap between spenders and non spenders is extreme.

Suggested Solution:
Make the event weekly so players can obtain useful resources for their behemoths.

State:
All

sharp schooner
#

Observation:
Plague zone rewards are always the same, only once we had a temporary higher version for plague zone

Consequences:
Players are getting tired of the same reward and players are avoiding plague zone completely due to high stamina usage and no upgrades to the event

Solution:
Upgrade the rewards, like to limitless heroes. Invent more advance modes for plague zone

State : 1150

IGN : akuvash

fiery portal
#

Reposting for player Ɖexter

Observation:
Since morning we have a lot of disconnection issues. Developers are focusing on fixing other issues (like payment methods) and skip server's issues.

Consequence:
Very poor gaming experience and bad experience overall. We can't even play the game.

Suggested Solution:
Start fixing those connection and lag issues.

State :
1206 / all

🔼 3 upvotes / 🔽 1 downvote

flint fiber
#

Observation:
Making it so that facilities and bunkers can only be rallied and nobody can solo

Consequence:
The first occupation rewards has a lot of good rewards to help an alliance and members grow. It would be better if the solo button would be taken away this way 1 person cant take the better rewards

Suggested Solution:
Take away the option to send a solo march at abunker

State number
260

unkempt bear
#

Observation: Heal-speedups. Some in our alliance have way too much and others, esp. those active rally leads who can't go Eco talents all the time during Events like SvS and CC run out of them. Alliances can get a lot Heal-speedups from bunkers but spread over people who do not need them and would like to give some to our leaders

Consequence: These rewards (heal-speedups) earned as an alliance stack up on HQs where they are not needed and are therefor somehow wasted

Suggested Solution: Add Heal-speedups as tradable item on the Supply Convoy (Trading Post), they give no points on Events and would give alliances the chance to support each other better. This would give the trading post a good reason to do it's plasma levels as at the moment there is none. (those who have enough plasma to spare for that do not need that chief gear stuff anymore)

tidal quarry
#

observation: many players loved mining crystals in mines

consequence: At the end of the MIGO event, the store where you can spend crystals is closed. Will the mines disappear too?

Suggested Solution: please come up with a diamond store outside MIGO and leave the mines, the players will be very grateful

worldly tusk
#

Observation:
Morale limit is raised again to 700

Consequences:
All the players who aren't big spenders will suffer from this, and the power gap between f2p and p2p is increasing dramatically

Suggested Solution:
Please limit morale to a lower limit or make it easier to get morale for f2p

State : All states

shadow plinth
#

Observation: hero generations release fairly quickly

Consequences: players have little time to improve their heros before they become old news and less powerful than the news generation

Suggested solution: space out generation of hero releases or allow more f2p / cost effective ways to grow in the time alloted

States:all

polar plover
#

Observation:
Alliance duels, kicking, and cool down.
Consequence:
If. 1. AAA is registered for duel. And 2. It is Thursday the day of duel.

A.
If i leave on my own free will.
I have to wait until 0 utc to rejoin ANY alliance. This needs to be changed.
I understand why there is a cooldown. It's too prevent players (especially whales) , from alliance hoping to help other alliances win duel.
It should be like throwdown in the sense of:
Thursday 0 utc, you are in AAA. if you join a different alliance, you will be unable to participate in the duel. (this will allow the player to join BBB to register for RR, but not play duel in BBB)

B.
Honestly, you should not be allowed to be kicked on the day of duel. Because it interferes with so much. The player who does the kicking, tends to react before thinking. The kicked player loses Annihilation awaits alliance rewards and if they have not attacked it, the lose up to 5 rallies, damage bonuses, and lots of points. They also lose RR/KOH registration (which is vital for world event) and they also are placed on a 48 hour rejoining the alliance cooldown for trap.
players should not be allowed to be kicked. Simple.

Solution
C.
The final week of the world event (currently 10, but could change in the future) , kicking players should not be allowed at any given point. The player can leave on their own free will if they wish, but they should not able to be kicked.
State number
all states

worn bloom
#

observation:
no place worth to spend biocaps on.. rewards it's trash

consequence:
you will show that, developers don't listen to players feedback

Suggested Solution:
add option to let players sell biocaps or convert biocaps to diamonds..

State : all states

polar plover
#

Observation:
If you are fighting the enemy state and send a march before the end of duel, and arrives after duel is over, it bounces off their settlement.
BUT, IF Fighting in your own state during Alliance Duels, this doesn't happen, and troops will die
Consequence:

When you fight your own state this does not happen. The march / rally will attack their base. Troops on both side will not be revived. It negatively effects everyone involved in the situation.

Suggested Solution:
The developers need to code this like it will bounce (as if we were fighting a different state)

State number
all states

fringe bear
#

Observation:
The younger states (over 1000) that are queued for the upcoming merger do not have access to any State Transfer information from the Map (but the other States in the Feb 2024 Merge event do)

Consequence:
If they have to wait till after the merge, there will barely be 1 day for players in these range of States to plan for this important event. This will make it impossible to prepare properly for a transfer without knowing migration score, required tickets etc.

Suggested Solutions:
Show the information as quickly as possible, communicate when that will be to the affected states so that they can plan efficiently.

State:
Younger States set to merge in Feb 2024

split lotus
#

Observation:
In the past we had rankings and tier rewards for festival pass "currency". That has at some point been removed and the entire "currency" is now just a thing that is used as a bundle filler with no real value.

Consequence:
Losing out on pass sales. Passes gives less value. Less rewards and upgradeability for players.

Suggested Solution:
Revert it to how it used to be to promote sales and motivating players to push.

State number:
755
All states

white lark
#

Observation:
The states 961-1015 are facing activity and match making issues since month now. And again they are not part of the merge list.

Consequence:
Players lose the motivation to play (and also spend ingame) since its seeming to be not worth at all.

Suggested Solution:
Merge those states as soon as possible and make sure, that they get a fairer match making in their events.

State number
State 961-1015

sullen badge
#

Observation:
State merge- Skipped states

Consequences:
A lot of inactive accounts, dead state, no fun to play

Suggested solutions:
To merge states that were not included in the list

tired mason
#

Observation: You cannot report banners.

Consequences: People can say what they want in banners without being able to report the banner.

Solution: Add report to banner.

Player: 688 Canada C4

fiery portal
#

Observation:
Svs Warfare is closed. This is a joke. States were waiting to play svs. It’s only once per month. How we get the rewards? Are you going to compensate us?

Consequence:
Poor experience once again. People are fed up.

Suggested solution:
Compensate all with max svs prep and warfare stage rewards.

State:
All

#

——————

Observation:
Lvl 9 mines are all occupied. We do not have enough mines.

Consequence:
People pushed that talents and they can’t occupy without kicking other people from same state.

Suggested Solution:
Add more mines lvl 9 mines

State:
All

#

——————

Observation:
Mines occupying lots of spots in CC and facilities.

Consequence:
Losing privileged spots to rally.

Suggested Solution:
Make a place like first treasure event specific for mines in the wilderness.

State:
All

shell temple
#

Observation:
The Becca pop up blocks our screens for crucial seconds after an attack. We lose holding our ghost tile also.

Consequences:
The pop up is blocking our screens and we’re missing out on crucial time to defend ourself on another attack, resulting to more dead troops.

Solution:
Remove the Becca pop up screen in enlistment and the many buttons that we have to click to get rid of it.

State:
All

last socket
#

Observation:
Recurring tutorials are annoying and interfere with gameplay. The game is a real time game and not a turn based strategy, the action is going while we're being shown tutorials. Tutorials can reduce our points and kill our troops,. Yes, Becca, we know some troops died and we appreciate the help but the dudes that killed them are coming back. Here are some example of other tutorials:

Not enough riders in your march.
Whoops you got enlistment.
How to play Azurtane.
What the march speeds in Survivor Royale do.
How to play Mining Mayhem.
How to play Path of Water.
How to get rewards for Path of Water.

Consequences:
Player annoyance and loss of points, troops, and rewards. Players are intentionally activating these tutorials at times just to click the "Don't show again today", which is especially irritating for an event we play 5+ times in a week like Survivor Royale.

Solution:
Give us a menu where we can acknowledge these things permanently and disable the warning. List everything with a "Don't Show Again Today" and also tutorials like at the start of events like MM to this menu. If you miss any we can tell you. Add a setting to toggle them on or off, where "On" is the current and "Off" will never display them again. You can still load the bundle for Enlistment, we just don't want a tutorial.

State:
All

fiery portal
#

Observation:
Promo codes were a great source of f2p to get small amounts of goods. Bow they are rare.

Consequence:
Miss some rewards. Game approach became totally pay to play.

Suggested Solution:
Bring back promo codes back and increase rewards.

State:
All

jaunty mica
#

Observation:
CC rewards are still the same,Maybe it's time to introduce more rewards or change the current one ? at least for older states.

Consequence:
CC rewards are still the same, players who have reached max badges get something they don't need + this event is already boring,it would be nice to see something new and cool

Suggested Solution:
add more rewards or change the current ones for cc,take a look at this event to introduce some novelty and freshness

State:
All

rich burrow
#

Reposting for sueco13

Observation: 
path of water event need a reduce battle time to be more dinamic.

Consequence: 
if the battle for POW lasts too long, then it then becomes difficult to have the pleasure of playing

Suggested Solution: 
5 battle minutes max and 15 daily play chances for players 

State number
All states```
dire solar
#

Observation:
skipping gens of limitless hero
Consequence:
players who are skipped over multiple generations of limitless hero's have an imbalance compared to players who weren't skipped, giving them an unfair tactical advantage, but would all be in the same pool making it unfair to all those forced to skip.

Suggested Solution:
convert existing hero fragments to hero capsules for the 4 generation of heroes that will be skipped. Make the hero generations skipped into old general.

State number
all states who have skipped gens of limitless hero's

mental hound
#

Observation:
Matchups for SvS are completely skewed and unfair based on the power ratio. Four states that I know of are facing other states that are 4x their power ratio. On one account, I will not play this SvS because it is not fair against the other state.
Players are taking it upon themselves to make the game fair, meanwhile, the developers are not.

Consequence:
This is not helping players spend more to compete. Many are going to sit out SvS events at this point because there is no point to them rewards-wise. I will not spend on any VIP 12 accounts and nor will others this week unless this is rectified.

Solution:
Rework the matchups for this SvS round and or cancel them altogether until you can properly allow states to compete, even if that means opening the bracket in which states can participate against one another.

State Number:
All

wild fulcrum
#

Observation:
The incrase of redeem point for bonus top up makes a low-mid spender not try to work for it since its not appeal anymore if game lure, wants us a low-mid spend push up top up more active

Consequence:
Rather than people push up top up for token redeem, they will delay it, waiting more valuable great deal for top up as low-mid spender so the bait is not works

Suggested Solution:
Bring back 1 token redeem point for plasma and 2 for nano

State number:
1001 / All

jaunty mica
#

Observation:
too few talent points,after get a max chief level the amount of talent acquired is still too small to complete one tree

Consequence:
it is not possible to complete one tree to the maximum level + Chief Lv Exp is useless once you reach the maximum level

Suggested Solution:
add more chief lv so that the sum of acquired talents is equal to the number needed to complete one tree

State:
All

ebon pumice
#

Observation: The staff presence from F+ in its online platforms requires further optimization for an enhanced experience.

Consequence: higher engagement results via non-human interactive okay message providers.

Suggested solution:
There needs to be a process drawn for evaluation of requirements for engagement between the staff & players.

  1. Receive real-time notifications or reports on server issues related to:
    a. Game bugs
    b. Game lag
    c. Disconnection issues
    d. Events not working
    e. Feedback on events and game

  2. Monitor revenue status on a monthly or quarterly basis.

  3. If any of the above server issues are reported, set presence status to "Ignore Server."

  4. During revenue evaluation periods:
    a. If revenue is down, set presence status to "Be Present in Server."
    b. Engage with the community, prioritize and respond to the easiest posts.

  5. After addressing immediate concerns during the revenue evaluation period:
    a. If server issues persist, consider updating the community on ongoing efforts and set presence status to "Ignore Server" until resolved.
    b. If issues are resolved, continue engaging with the community and monitoring for new developments, not exceeding two posts in a week.

  6. Outside of revenue evaluation periods, consider whether to discontinue regular communication with the community or addressing concerns transparently.

  7. Periodically check revenue status, adjusting presence and engagement during the designated evaluation periods.

dusk jay
#

OBSERVATION
Communications are not consistent:

  • Players who have been invited to Developer Chats in Camp Cafe have, as yet, gotten no notice
  • Community Managers are not present as needed
  • Social media, discord, in-game Broadcast, etc relay information and engagement posts at differing times, sometimes hours or days apart
  • Game issues receive no status updates, some game features are released without warning while others without ample information

CONSEQUENCE
Players continue to lose trust in the company, as now it feels like the player community is being ignored, pacified, baited, and intentionally undereducated for the sole purpose of blind profit.

SOLUTION

  • Update Camp Cafe winners, begin scheduling chats.
  • Raise Community Manager engagement standards in server, with potential to increase in regard to feature releases, reported bugs/disconnections/feedback topics. Consider including more casual community chats, as well.
  • Align all media posts/broadcasts to release simultaneously
  • Monitor and update player community consistently regarding game issues, bug reports, etc. If a solution requires additional time or information, engage the community further.

STATE
180/any

tacit spoke
#

Observation:
Reservoir Raid matching does not work. Extreme whales (players who are disproportionately powerful compared to the rest) are able to solo the entire arena. If one person is able to solo a garrisoned building that contains all of the strongest players in the alliance, the two alliances are not evenly matched.

Consequence:
Players won't sign up for the event, feel it's pointless, and so the tier becomes more heavily skewed towards whales and the remaining 'balanced' alliances are further overwhelmed.

Suggested Solution:
Hard to give an appropriate solution given that I don't fully know the algorithm for matching, but some options are 1) break down the top tier into more tiers, 2) include a mechanism that compares the troops/gear/combat stats of the alliance's strongest players to ensure that whales are only up against alliances also containing whales, 3) seek more in depth customer feedback about matching in Reservoir Raid to ascertain further details of the matching discrepancies.

tardy thicket
#

Observation:
ALLIANCES DUEL
Alliances start building their territories next to each other or create fictitious alliances to expand and occupy as much space on the map as possible (they build towers next to each other, send soldiers to occupy the territory, so-called tents.)

Consequence:
The opponent cannot attack from near the alliance territory. This creates an advantage for those defending. Attacking from a very long distance increases the soldiers' marching time.

Suggested solution:
Therefore, I propose introducing a maximum marching time, regardless of the distance of the attacking players from the territory of the defending players, for example 2 minutes. (something like 1 minute march time when attacking Behemoth)

green iron
#
Observation: 
 Bring back blank resonating frags. Players spent plenty on special resonating heroes. Also, add blank legendary limitless capsules to the regular value vouchers event.

Consequence: 
Players unable to max out special resonating heroes because the blank frags were removed from the Value Vouchers event. Instead the money grab perpetuated the Lucky Gashapon event for Ada and Leon frags. Some players still have Daryl, Joker, and Chris incomplete, in addition to Ada and Leon. Players can still purchase blank frags in value voucher event after they’ve used the biocaps option.
Due to a Hero Search SNAFU, many states can’t get capsules for converted Legendary heroes to upgrade their heroes. Players are months behind upgrading because of capsules being inaccessible. Add blank legendary capsules to the value voucher event to be able to catch up.

Suggested Solution: 
Bring back blank resonating heroes frags to the value voucher store. Also, add blank legendary hero capsules to the value voucher event.

State number
309 plus all.
silk karma
#

Observation:
The players would love more collaborations with other games, tv shows etc for heroes in game

Consequence:
Collaborations could bring charracters like Superman, Batman, John Wick, chracter from animes, actors like Jason Stratham, Meghan Fox or even chefs like Marry Berry which were requested.

Suggested Solution:
Add new heroes

States:
1000, 1001, 1008

zinc glen
#

———————————————————————————

Observation:
The time it takes to get a legendary vehicle, and by extension vehicle parts for free (currently only 1 from a daily dreadbeast kill) is way too long.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Enable vehicle parts to drop from infected fiend kills.

State Number:
886

———————————————————————————

#

———————————————————————————

Observation:
The Alliance Throwdown hero fragment tasks do not award points for universal hero fragments.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Allow universal hero fragments to earn points towards Alliance Throwdown hero fragment tasks.

State Number:
30

———————————————————————————

#

———————————————————————————

Observation:
Game update notifications are never sent via ingame system mail prior to a game update and only sent afterwards.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Send game update notifications via ingame system mail prior to a game update and not only afterwards.

State Number:
759

———————————————————————————

#

———————————————————————————

Observation:
There is no way for F2P non-spenders to earn Angelica fragments (evenly slowly) outside of special season event ranking.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Enable a way for F2P non-spenders to earn Angelica fragments (evenly slowly) outside of special season event ranking.

State Number:
739

———————————————————————————

#

———————————————————————————

Observation:
A half filled rally against the behemoth in the Annihilation event results is more points per joiner than a full rally.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Update the Annihilation event such that a full rally against the behemoth results is more points per joiner than a half rally.

State Number:
589

———————————————————————————

#

———————————————————————————

Observation:
The time it takes to get a legendary vehicle, and by extension vehicle parts for free (currently only 1 from a daily dreadbeast kill) is way too long.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Increase the number of daily dreadbeast kills that drop vehicle parts.

State Number:
530

———————————————————————————

#

———————————————————————————

Observation:
While the Effortless Progression event is helpful in its cost reduction benefits, the period during which it is unavailable equates to unreasonably priced (dated) features.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Makes the cost reduction benefits of the Effortless Progression event a permanent one that iteratively applies to all game features as they age over time.

State Number:
398

———————————————————————————

#

———————————————————————————

Observation:
There is an excessive, disruptive popup notification that appears every time the garrison leader of a building is changed to another player.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Remove and or limit the popup notification that appears every time the garrison leader of a building is changed to another player.

State Number:
427

———————————————————————————

toxic tangle
#

Observation:
Hard to find reports we want and need in mails/reports

Consequence:
Too many reports after fights and its hard to scroll over all of them and find out the ones we want to read, some get lost and some just spammed away and adding them to favorites is not helping.

Suggested Solution:
Add search bar into mails are separate mails/ reports with different events like folders or give us option to pick date and it will show us fights only from that day we pick.

State number
All states

polar plover
#
Battle reports do not show some information like they used to. Battle reports are cluttered with pie graphs. other important information is in different places than it used to be

**CONSEQUENCES**
players are confused on where to find information that was easily accessible. Players cannot see information they feel is important. Players cannot understand why there is such a need for some information to be hidden and harder to access.

**SOLUTION**
organize the battle report in a layout such as this.
Also, add the ability for
- Clicking on a hero will show more detailed information (like the page that already exists) the heroes skills effect killed / shielded
- Clicking on the chief gear will show more detailed information (like the page that already exists) 
- Clicking on the tempest arms will show more detailed information (like the page that already exists) but will also display the stats and skills as well as the killed / shielded
- Clicking on the troops will show more detailed information (like the t12 special research as well) killed / shielded
- Clicking on the tanks will show more detailed information (like the page that already exists) killed / shielded
- Clicking the behemoths will show more detailed skill by skill (like the page that already exists) killed / shielded
||(I tried to use as much copy paste as I could so number are just examples not actual true values||```
wide breach
#

Observation:
Find another way to identify an active state. Small farm accounts are being included in the active roster.

Consequence:
Our state, 307 is fairly dead. We have a couple of alliances that play regularly with 60-70% participation and the rest are handfuls here and there. Our state and others like ours keep getting skipped for migration when in reality there are 30-40 people playing up to 5/6 accounts just to keep our heads above water. This is the 3rd migration which we are excluded from which is only going to force actives to transfer.

Suggested solution:
Activity should be measured by participation in state events and cross state events. It should not include those accounts that have minimal growth as they are strictly fillers of players who left or have reduced their play to weekly or less.

STATE: All

#

OBSERVATION:

Tempest Arms crafting notifications are annoying and pop up in every screen.

CONSEQUENCES

It is very distracting in the middle of battles as the banner is flashing pulling your attention to information that no one cares about. There is nothing that can be done with the knowledge so why do we need to know?

SUGGESTION:

Disable the information only banners where no action can be done with the information. Please. Or have a setting to turn them off if there are people who are truly interested.

STATE:All

#

OBSERVATION:

Tutorials continue to launch for random events like Path of water.

CONSEQUENCES:

Experienced players have to click through the screens to get to the battle field. Very annoying.

SUGGESTED SOLUTION:

Once someone has played an event, there should be a flag or setting to not prompt tutorials. Or a setting to shut them off completely.

STATE: All

#

OBSERVATION

Some stores are closed as soon as an event is over and items are auto converted into RSS packs and others remain open for a day or so.

CONSEQUENCES;:
Players are missing out on the opportunity to play the event to the very end if they are vying for position in ranking and when the timer clicks there is no time to cash in tokens earned. Also reset isn’t always in the waking hours or non business hours of your world wide base. We need to work to spend money.

SUGGESTED SOLUTION:

All events stores should remain open for one 24 hour period after an event ends. After the 24 hours then you can have the auto-convert program run.

STATE: All

flat swan
#
Observation: 
 [end of migo means no level 6 fiends so less opportunity to obtain tank items]

Consequence: 
[less upgrades can be done by all users, one of few opportunities for f2p/low spenders to obtain items]

Suggested Solution: 
[when there is no migo allow the tank items to be obtained in five normal fiends]

State number
[560/685/826]```
wide breach
#

OBSERVATION:

There are fragments and other items that are only available to the top players making the gap of power insanely huge. Ie: Angelica

CONSEQUENCES:

Players get discouraged in building their accounts as no matter how well you build, if you don’t spend thousands of dollars to make it to a top 10 cross state event or don’t have a developer connection to obtain free items to rank high in events, you will always be the underdog with no chance of survival.

Case in point last Bounty Rewards event I chose to try and rank in top 10 so I could get Angelica frags to give our alliance a fighting chance in our cross state events. I placed 12th with over 8500 points only to find out after rewards were distributed that instead of receiving 10 Angelica Frags, Permanent Guardian Wings and 800 gold tokens, I was given a paltry 200 gold tokens and SEVEN days of the guardian wings as the tier limit was insane at 15,000 and the game never highlighted that I didn’t meet the criteria. (Other events have red text warning you)

SUGGESTED SOLUTIONS:

Try making rewards fair across all levels and give players opportunity to save tokens and over several events have enough (reasonable) tokens to buy the items.

STATES: ALL

fiery portal
#

Observation:
Migo event is gone and with it Dreadbeasts. Dreadbeasts were giving tank materials. Now we do not have anything to get them.

Consequence:
Losing rewards once again. Always the same issue.

Suggested Solution:
Increase the drops. Add them to Infected lvl5.

State:
All

#

—————

Observation:
We have weekly Pay to Play events without even time to rest. It’s getting annoying.

Consequence:
More and more people decide not to spend and are fed up.

Suggested Solution:
Obviously stop releasing pay to play events WEEKLY?

State:
All

#

Observation:
Alliance Showdown Coins are outdated. The rewards there are rotating since forever. Same rewards from 4 years ago and they give no value anymore.

Consequence:
Coins stack up and there is nothing useful to get.

Suggested Solution:
Add Behemoth, tank, formation tactics, Plasma, Red Crystal Materials.

State:
All

halcyon jetty
#

Observation:
New battle reports only show 1 pair behemoths in comparisons.

Consequence:
Harder to see why a battle went how it went

Suggested Solution:
Add it

State:
All

fiery portal
#

Observation :
Alliance Tech for old alliances is maxed. Some of the donated coins are not used and we donate the same (tomatos) over and over again.

Consequence:
Annoying check on to do list.

Suggested Solution:
Add some new Techs for Alliances of xyz old so we push again.

State :
All

fiery portal
#

Observation:
Top 5 players in MIGO event can't get the discounted MIGO goods. The feature is locked.

Consequence:
Again, people are misguided and can't get what they pushed for.

Suggested Solution:
Fix the issue immidiately. Players want to get the discounted MIGO stuff because they pushed for them.

State:
All

sacred hamlet
#

Observation:
During the Resident Evil event you have stated many times that only during the event we would be able to get Chris, Ada and Leon fragments.
The only way to get those fragments was to using survival coins in the Gashapon event by buying bundles where 10 coins for 5 USD would give you around 5 fragments (random).
Now, after the event, you release bundles where you can get 15 fragments for every hero for 5 USD.
So, you have been lying to us and made us pay 3 times to much for these fragments. I got 1430 fragments for around 1100 USD which I paid to get a head start for the coming year. And now you can get the same amount of fragments for 480 USD.

Consequence:
I feel lied to and abused and really am no longer motivated to invest in your (buggy) product.

Suggested Solution:
Give me back my 620 USD or compensate us in Legendary Resonating Hero fragments for that amount.

State:
All

jaunty mica
#

Observation:
Legendary Resonating Hero Fragment
It hasn't appeared in the Voucher store for a long time.

Consequence:
F2P players and people who were late with the event have no chance to upgrade their heroes. players are upset that everything is aimed at monetizing the entire game.Also if those fragments are intended to work on particular heroes like now with RE heroes, please include them before posting information about them as many players are dissapointed after reading this piece of info and not being able to use the Legendary Resonating Hero Fragments.

Suggested Solution:
restore fragments to the store

State number
All

weary sedge
#
Observation: 
Some people might have a lot of Troops in Enlistment and hospital, cause its SVS right before the Transfer Event for a lot of Players. Enlistment& Hospital needs to be empty to transfer.

Consequence: 
If you cant clear Enlistment & Hospital you cannot transfer, even if you have the Tickets and all other requirements. 

Suggested Solution: 
- Remove Enlistment/Hospital from requirements and let us transfer with troops in there
- Give us Coins to clear the Enlistment for free & Speedups to heal up all troops

State number
1010 and all other States with Transfer Event after SVS/CC
plain spade
#

Observation:
Legendary System message says : Resonating Hero Fragment
Can now be exchanged for Ada, Chris and Leo.

Consequence: You never said GENERAL resonating hero fragment, giving us the false hope to be able to exchange any resonating hero frag.

Suggested Solution:
Do what you say, that would be the easiest way. Or find a way for us to obtain general frags without paying

State number
All

abstract sand
#

Observation:
We are trying to stop at the maximum damage points at trap so more people can get the maximum amount of rewards. Currently there is still only the top 10 displayed.

Consequence:
Everyone below top 10 doesn't know their damage points unless they sum it up (which no one does). People are uncertain if they still need points therefore need to join or not, ending up joining without need and therefore someone else couldn't get more points.

Suggested solution:
Simple fix would be to display damage points right next to the rank. This way it would be a peace of cake to judge weather to keep joining or stop.

State number:
88

weary sedge
#
Observation: 
It was said that the Resident Evil Heros will be obtainable only during the Event. People bought a lot of overprized offers to get them done, cause it was said the whole time, that they will NOT be obtainable AFTER the Resident Evil Event. And now you make it possible to exchange Legendary Resonating Hero Fragments to the RE Heros. 

Consequence: 
We feel lied to, we feel betrayed and we are angry. We paid way more during the Event than it would cost now ! 

Suggested Solution: 
Compensate people that spend a lot of money on the Gasphon Event in a realistic way !!! 
For example: 
- give us 3 Legendary Resonating Hero Fragments per Dollar we spend for Gasphon Event Bundles
- Give us back the Diamonds we spend more compared to what it would cost now!

State number
1010
#
Observation: 
Once again you lied to us. The Informations you give out turn out as inconsistent and simply not true. 
Best example is the Resident Evil Heros just now! 

Consequence: 
We loose all trust in you! We are angry! We feel betrayed!
We feel you are not loyal to us as your Customers. 

Suggested Solution: 
Be consistent with your Informations ! 
Dont lie to us ! 
Have a good, true way of Communication!

State number
1010
fast topaz
#

Observation: mini games with no way to earn free tokens to play are useless to all but the player who buy everything already. Bounty blast, Journey of surprises, and now the one with the shovels and value slots are prime examples.

Consequence:
Players who are free to play or only put some money have no incentive to even bother playing those mini games and feel left out. This causes only the higher level player to be retained by the game because the other players will be unable to get even a little free items to give them the incentive to play and grow.

Suggested solution: give out free tokens to play these mini games as rewards for doing other in-game activities. As it stands, there is no reason for many players to even play as the rewards are not commiserate with the effort. This leads to players feeling disenfranchised.

State number:
1100
And every other state in the game.

white lark
#

Observation:
Alts of the players are hoarding a lot of materials

Consequence:
Many items unused and many accounts not really played

Suggested Solution:
Add a private exchange store (if needed with an unlocking with 5$ or so)
So many benefits would be occur from it:
FP gets money
Alt accounts are worth something
F2P players have a new goal

State number
all

molten summit
#

Observation:

24 Custom Completion Capsule Crate used were not processed. This is what I caught on to. I thought it was odd that the vehicle parts used were not counted on svs leader board as well.

Consequences:
I am negative rewards now. I can’t play state event. My progress on leader board is now at a halt.
Solution:
Please give me back my 24 Custom Completion Capsule Crates so I can use it when this issue gets fixed.

State:
445

fiery portal
#

Observation:
Now events require min points (event/ resources) spend to get the rewards. That's really difficult to manage. If a person saves for long period and decides to go all-in in xyz event he still needs to top-up crazy amounts to compete and meet the requirements.

Consequence:
More and more people decide to go f2p and not spend at all since the events are weekly and won't change anything if they push 1 event. The gap is extreme.

Suggested Solution:
Remove the min requirements from events, slow down, change approach to f2p friendly before it's too late. The numbers are not wrong.

State:
All

#

Observation:
State transfer event is poor crafted. Players need to know how the algorithm calculates leading states , how a migrate affects the state , how long it takes the Status to change and more information.

Consequence:
No transparency and people can't calculate anything.

Suggested Solution:
Give exact guideliness for State Transfer. Create Chart according to varieables which caculate the tickets, strength etc. Give people more information for the event.

State:
All

night viper
#

Observation:
People who wont be into DD/RRLeague rooster will "suffer" since there is no regular Reservoir Raid for them.

Consequence:
A lot of players will suffer since RR is their favorite event. And i think this is not fair, you are killing joy for them.

Suggested Solution:
Make sure there is regular RR for players who couldnt be registrated into Doomsday.

State number:
ALL

undone leaf
#

Observation: seriously... Plasma leakage still only allowing us to purchase 2 polymerized plasma when it costs over 100 get the last step to p10 alone. Add everything else that needs polymerized plasma... I don't even want to think about it!

Consequence: f2p players are giving up and quitting the game because they can't afford to keep up. This is leading to dead states or states that are imbalanced and nobody has any fun in.
Even high spenders are getting sick of dead states/transferring/merging meaning they are also quitting the game.

Suggested solution: give us more than 2 polymerized plasma in plasma leakage, at this point it is just a joke. In general too it would be beneficial if there were more ways of getting polymerized plasma without emptying our bank accounts.

State number: All

polar plover
#
1. Transfer after state verses state results in heavy casulties
2. Hospitalized and enlisted troops do not count towards migration rating until healed.

Consequences:
1. You are unable to transfer states if you have enlistment or hospitalized troops
2. This results in potentially a higher ticket transfer cost once healed giving players false hope of a cheap transfer cost, resulting in not owning enough transfer tickets

Solution:
1. Add 10 duty coins to the first 5 daily missions crate, 25 duty coins to the 6th, and 50 duty coins to the 7th daily mission crate. (125 duty coins in total for collecting all daily mission crates) 
2. Include hospitalized and enlisted troops in the migration rating AND Remove the Requirement the hospital and enlistment must be empty to transfer state.```
toxic tangle
#

Observation:
Alliance coins

Consequence:
Players are not getting enough alliance coins, not everyone is able to join trap or horde if they cant go online at opening time for event, what causes them to not being able get more coins and buy things in alliance store like transfer pass /700 000 coins/, service badge /167 500 coins /, advanced relocator /80 000 coins /

Suggested Solution:
Allow players to have more ways to obtain alliance coins or lower prices of items in alliance store

State number
All states

thick stratus
#

Observation:
Survivor Royale - if you happen to end up getting to be the Last Survivor and get that Shiny box for winning...... You should never get 5 rare arms 😒😠 that is a joke of a reward for being the last one in the event.

Consequence:
What's the point of being the last survivor if you're going to get rewards that are useless other than recycling them, so for me it makes me not even want to play the event because there's not even a good reward at the end.

Suggested solution:
If you are the last survivor in the event then that Shiny box should be a minimum 5 Epic arms or a Legendary arms or fully ascended Legendary arms.

State number
All states

copper scarab
#

Observation:
State Transfer

Why is it so challenging for (KGs) to be transparent with the player base regarding specific transfer rules? This period is supposed to be one of the most exciting times, yet it has become unexpectedly stressful for us players. We kindly request a higher level of respect for the player community when disseminating information. Please ensure that communications are clear, concise, and to the point.

The decision to remove the state total BP in the transfer is perplexing. It has reached a juncture where every time KGs introduce an "optimization," it results in more confusion and trouble than providing any meaningful improvement. It is our sincere hope that future updates can prioritize clarity and ease for the players.

What in the world is a "privilege invitation" compared to a regular invitation? And for heaven's sake, how on earth is the total state BP calculated? Why are these pieces of information shrouded in ambiguity? Don't we, as players, deserve some control over our accounts and information about our states? Or is that another thing we need to shell out money for? This lack of transparency is beyond frustrating; it's downright infuriating.

Consequences:

I have no clue if player opinions matter to you folks, or if it's just for show, but let me tell you, this is beyond draining. I'm not even sure if you care about players calling it quits anymore. But guess what? It's leading to folks walking away without giving two cents about the game. It might be time to reevaluate how much you truly value your player base.

Suggested Solution:
Kindly provide transparency. Keep us informed about current and upcoming developments. Present the numbers so that we, as players, can take charge of our destiny in a calculated manner. Clear communication is essential, and right now, it feels like we're left in the dark.

State Number
ALL

fervent lintel
#

Observation:
Vehicle part

Consequences:
It's hard for f2p to get vehicle parts, and now that MIGO is over and we no longer have level 6 fields we've lost the only way to get 1 free daily.

Suggested Solution:
- Place vehicle part in level 5 fields
-Reduce the value of the vehicle part in the RR store
-Provide other ways to obtain vehicle parts and vehicle fragments for free players.

State Number:
ALL

undone lynx
#
The amount of level 5 Fiends are significant decreased. Searching them doesn't work in the mean times. 

Consequence: 
Players have to search for Fiends on the map manually, often it is very far away, which is why the march time is long. All this interferes with the performance of daily tasks, as well as the execution of the tasks of the Elimenating Infected Event that is currently taking place. 

Suggestion: 
Increase the amount of lvl 5 Fiends on the map, as well as reduce the time between the appearance of new Fiends infected ones. 

IGN: 
rewen

State Number: 
827
toxic tangle
#

Observation:
Not enough advanced relocators

Consequence:
Reservoir raid, SVS, CC, Fortress fights needs a lot of relocators to be used and theres only few ways to get them

  • Bunkers - If alliance get and win bunker with relocators and if player even gets them
  • Alliance store - But only if we got enough coins / 1 relocator - 80k
  • Market stall - If we are lucky enough and got enough rss
  • Bundles - P2P and still just a little
  • Biocaps - 1 jump 4k biocaps, waste of biocaps
    This ways of getting relocators are expensive with coins, time, biocaps and money and even if its still not enough to cover all events where they are needed in short amount of time.

Suggested Solution:
Add advanced relocators to weekly deals, reduce price in alliance shop, increase luck in market stall. Give players more option to get relocators from events so they can fight and help their team everywhere needed in fights.

State number
All states

torpid kite
#

Observation:
Infected elimation rewards are just a waste of stamina and time

Consequence:
Espicially for old states , stamina is an increasing issue even at 1st place for a few bios , the event is just a waste on a player. The tier rewards does not include anything useful so it does not even matter if the tiers are unlocked

Suggested Solution:
Include skin tickets , speeds and bios for tier rewards .
The last tier can have something valuable like COH, plasma ,t12 crystals, vehicle parts to entice players to use some extra stamina fo complete it.
DO NOT INCREASE POINTS TO UNLOCK TIERS IF WORTHWHILE REWARDS ARE ADDED.

State number
All

toxic tangle
#

Observation:
Astro wheel rewards in the wheel, besides rare, ultra rare and legendary rewards, are terrible
No biocap option to buy fortune sphere

Consequence:

  • Remove epic and advanced search maps, supply crates and chief XP from wheel rewards. Its useless for a lot of players and waste of money if most of rewards from spins are search maps or rss or XP.
  • One chance for F2P to spin wheel is not enough, make players want to stay and play not leave

Suggested Solution:

  • Change search maps, supply crates and chief XP for something what is worth it, make it less outdated
  • Add 2 chances daily to buy with biocaps for all on top of event reward chance

State number
All states

last socket
#

Observation:
Sometimes our friends get zeroed they have lots of Enlistment.

Consequence:

Our friends are sad. We'd like to help.

Suggested Solution:

Let us donate un-needed duty coins to our friends. Let our friends post a link in alliance chat so that we can donate duty coins if we have them and don't need them.

State number
All states

upper osprey
#

Observation:
Hosting States and Merging States in State Merge

Consequence: Currently, the hosting state is decided by numbers, whatever state is younger will be merged, which leads to some following consequences:

  1. We can only accept the fate? If the state hold the last position (youngest) state in the bracket, they will 90% be merged into any other state above every State Transfer no matter how hard they tried to keep their state growing strong, being active, etc. which I think it is quite not fair to everyone.

  2. Numbers do matter. There are players intentionally chose the state number when they started, or after a long time playing, they just liked the numbers. The state layout is the same to every state, yet the numbers do matter.

Suggested Solution:

  1. We can choose by the power of the states. Whoever has stronger power (stats, number of leads, etc.) will host the merging group. It is kinda like a power recognization for those spent more effort

  2. We can decide by an SvS for the group of 2. For the group of 3, we can either decide by 2 SvS or by the number of victorious SvS

From then to now, the history is written by the winners. After the war, the weaker sides will be merged. This is a war game, as we always mentioned in every coversation, so this kind of thought is very common in players.

We all know the devs always tried very hard to keep players active by designing a state transfer after the state merge. However, as I mentioned, numbers do matter. Players can’t transfer back to the erased states. So I strongly hope the Devs Team can put my request into a highlighted consideration

State number
All states

grizzled mantle
#

Observation
Koth icon is still problematic and more annoying that it was previously. This message pops up every time you enter your settlement whether from the event menu or wilderness or just re-entering the game

Consequence
Takes up screen real estate, blocks tapping of anything underneath it. Basically all around excellent example of terrible UI design

Suggested solution
Get rid of this feature. We don't need it for RR, why do we need it for Koth

fiery portal
#

Observation:
We reported the Dreadbeasts event (during MIGO) ended and we losing Vehicle items. Still we didn't have any solution to this problem. The items we losing are essential for f2p and low spenders. Everyday passes we losing rewards.

Consequence:
Losing items which you could get daily and free it's a big issue.

Suggested Solution:
Give comp of the lost items, Increase the ratio and add them on Infected lvl5 like other items you added.

State:
All

#

Observation:
MM is gone while ago. We missing the rewards and we didn't have any other event to get the rewards.

Consequence:
Removing MM to "fix" the issues could be great idea but in return we losing rewards.

Suggested Solution:
Comp max rewards for all players. It was not players fault that the event was glitchy and buggy.

State :
All

sharp schooner
#

Observation:
In new bounty blast event players stopped spending due to the high rate of points we need to achieve to get certain rewards. It so hard to achieve high rank in event like these because ranks count between large state pool

Consequences:
Players unable to get most of rewards due to minimum required points being too high.

Suggested Solution:
Lower the minimum required points for rewards.
Reduce the state pool that counts towards the cross-state ranking

State : 314

IGN : Canadian Moose

rapid quest
#

Observation:
The glory rewards

Consequence:
I just got the glory (CHAOS) rewards today, Don't Dev. team think? This rewards gived a bit to late. M.I.G.O. event end last MONDAY

Suggested Solution:
Glory coins all player will use after event its end, Much be very better next time give a same date, Thanks

State number
178

toxic tangle
#

Observation:
No event points from Lightweight Alloy and Carbon Fiber

Consequence:
Players are able to buy and use Lightweight stinger parts more than Titanium Alloy and Carbon Fiber Panel what is not easy to obtain for mid spenders or f2p, what means players are not able to obtain points in event days where is needed to use stinger parts.

Suggested Solution:
Allow players to score points in events with lightweight stinger parts. At least half of points of normal stinger parts.

State number
All states

toxic tangle
#

Observation:
Healing speedups

Consequence:
There is not enough chances to obtain healing speedups what are very needed after big fights with such a short amount of time between events.

Suggested Solution:
Add healing speedups to weekly deals and intel. Give us more ways to get them.

State number
All states

shadow plinth
#

Observation:
Rumoured states 1054 & 1055 are set to merge

Consequence:
Players will transfer and or majorly QUIT! these are two dead states you are rumoured to be merging. 1055 of which I have two alliances filled with previous 1055 players that transferred into 1054, 2 transfer events ago. All spenders. PLEASE DO NOT LET IT HAPPEN. You will lose spending and F2P players from both states as soon as a confirmation is given.

Suggested Solution:
Do not allow this merge. Nor with state 1052. This is not a matter of indifferences between the two states. But a matter of the fact that between the two states there is 2 if not 3 full active alliances within it thus not even logical to forge a merge with these states. We do not expect a super state but a average state of activity is appreciated.

State number
1054

zinc mauve
#
 Developer has to reset the use of glory points that players have used so they can get better ones.  

Consequence:
it will ruin player morale if the devs don't do that reset. 

Solution:
Please consider this feedback 

Player:
DeeDee#9902 

State:
All state

15 upvote & 1 up down```
winged oyster
#

Observation:
During SVS the quick heal button allows for ONLY one hour batch heals.

Consequence:
On average players can batch heal 3,000 troops in WAR Talent and 4,500 in ECO. Based on 20 seconds per batch, that is only 405,000 troop heals at FULL 30 minutes (in ECO) and generally speaking there are a LOT more injured troops and Rally Leads would be in WAR.

Suggested Solution:
Allow for a customized box to be set as default number of troops to heal as opposed to default time (i.e. 1,500 / 7,500 / 10,000 troops) so that each subsequent batch heal is the default number of troops. At minimum, my account can take up to 56 helps and at 3.5 minutes (it is more) per help, that is 196 minutes. Even if I can only get 40 helps, that is 140 minutes which translates to 10,500 troops per batch. By not being able to customize, players are missing the opportunity to heal 80 minutes worth of troops per batch. - If a box to set as default number of troops is not feasible, allow for a simple checkbox to set as default after each player chooses their own number of troops using the sliders.

State number
All states

shadow plinth
#

Observation: rewards from bunkers, fiends, and Intel are often outdated with regards to hero generation and progress.

Consequence: rewards are not so rewarding and core game play elements are becoming outdated

Suggestion: update rewards to match state progress and current hero generations.

State: 1-700 and potentially up to 1100 as well

north meadow
#

Observation:
Limitless Hero Profile Gear (items) are not able to be obtained for limitless hero’s from prior generations and the generic gear is not obtainable at all.

Consequence:
This prevents hero profiles from being leveled up to max levels. This is especially true for returning players that were not on the game during the timeframe that gear was able to be acquired for earlier generation limitless hero’s. This puts the individual, alliance, and state at a disadvantage in regard to hero power.

Suggested Solution:
Implement a method to obtain any limitless hero generation profile gear up to the latest hero generation available in the state. This could possibly be done through additional story missions, hero challenges and/or adding the ability to select what generation items you get when opening the crates in the backpack. The generic gear should also be available to get through similar methods.

State number:
889

short swan
#

Observation:
Players are extremely unhappy with the compensation received in-game for being a top 3 for solo ranking for the recent Migo Event. Players should have received 199 glory points based on their position, however, were only awarded 135.

Consequences:
As a result, player feels disrepected by the game and customer service for both the inadequate compensation and lack of resolution by the CS team. If this issues isn't resolved, players who had spent on this MIGO event and placed in the top 3, will choose to no longer spend.

Suggested Solution:
Increase the compensation for those players to meet the 199 glory points expected (additional 64) and leave the glory store and extend the buying window once the fixes to the MIGO store are completed to allow players to spend their glory points. Also, better, interactions and dialogue with Customer Service.

State:
All with Chaos Clash MIGO

fiery portal
#

Observation :
T12 red crystals are difficult to obtain. We have only few available as f2p.

Consequence:
The gap is already extreme with all the new features and the T12 feature is expensive. You can't really focus on something specific.

Suggested Solution
Include Red Crystals on Intels. Let people choose their rewards at intels. Instead of Plasma give them a box to choose between plasma and red crystals.

State:
All

#

Observation:
New Bounty Blast State's Progress is raised by a lot. Even the most active states straggling to reach the last rewards.

Consequence:
Missing rewards.

Suggested Solution:
Make it like before. Also make state brackets. Don't include all states. It's impossible to compete like that.

State:
All

#

Observation :
Tempest Auction is very very expensive. The Store Refreshes every 30 days and to get Tempest Essence it's also very expensive.

Consequence:
Not enough resources to get good materials from Auction/ Store.

Suggested Solution:
Overall the idea is nice but it needs a revamp. The Store's prices need to be decreased and give us the option to get more tempest Essence Fragments. 5 are nothing.

State :
All

toxic tangle
#

Observation:
Certificate of honor

Consequence:
There is not enough ways to obtain certificate of honor what is slowing down growth of players accounts.

Suggested Solution:
Add certificate of honor to in game store (not just bundles), events or for example horde. Give us more ways to obtain it.

State number
All states

strange cloak
#

Observation:
The custom tab in settlement buffs has been “coming soon” for 4+ years.

Consequence:
Players have been waiting far too long for the ability to use custom buffs.

Suggested Solution:
Let the wait be over. Activate the tab for use.
A single buff that combines all/multiple combat buffs that can be preset by the user. This would save time when prepping for events.
A single buff that combines all of the rss production buffs.
A buff that reduces materials needed for upgrades, akin to Effortless Progress.
The possibilities are endless, put it out to the player community to gather additional suggestions.

State number
All

sudden sluice
#

Observation:
In state merger, the oldest state is always the hosting state

Consequences:
When a super active state gets one of the Lowest states in activity which is often the case, there is a possibility that the gov of the hosting state is unresponsive or doesn't cooperate, which is exactly the case for us in 1072 right now and we cannot get a hold of 1060 gov , their migration rating is set on the lowest and we also need the invites, which we cannot get thanks to this merger and it's rules, and I'm sure this has been a problem before and will continue to be the case for many other states if it doesn't change

Suggested solution:
Make the most active state also be the hosting one, anyone higher in ranking host, that is fair and logical and makes way more sense than going with the oldest state, and it would prevent said issues because they more active state will not be unresponsive

State number
1072 & All

woven crystal
#

Observation:
Quick Heal Button

Consequence:
Having to manually adjust batch healing during battles outside of SvS can be cumbersome and players might miss out on important instructions, joining rallies etc.

Suggested Solution:
Please make this feature that automatically sets batch healing available during other events where there are battles and healing is needed, such as CC and RR.

State number
All states

shadow plinth
#

Observation:
State Merge Gov issue

Consequence:
Potentially missing state transfer due to unresponsive governor in older state. We have a whole alliance moving to another state and the governor there has the limit at its lowest meaning most of our players will not be able to transfer. We have tried banners recons sending one troop attacks etc to get the Gov to respond and nothing. We have until reset tonight for the transfer score to be increased or hundreds of players will be stuck and will potentially quite the game. I myself have a VIP 12 account and am one of the players that will just stop spending and quit if I cannot transfer as I have planned for months now together with my alliance.

Suggested Solution:
Please match the transfer rating that the state that’s merging has and not honour the one that the hosting state has. Change it to higher or many will suffer and quit. The active state should make the Governor decisions and not the dead state it’s merging with. This is currently the case with 1060 and 1072. Please help!

State number
All states

sharp schooner
#

Observation :
Current transfer event leads to states with abnormal amount of power. People have less opportunities to get good outcome using transfer event, specially F2P players

Consequences:
Some states becoming so overpowered. It's so hard to compete against them. F2P players stuck in same states due to high amount of transfer ticket requirement.

Suggested Solution:
This suggestion will be more balanced, But still people will have tons of opportunities to make a good competitive teams and have all of their friends with them

  1. Delete leading state status but:
  2. Make limit of 900+m players in state for 5-10 players
  3. Make limit of 800-900m players like 20-30 players
  4. Limit of 700-800m score players like 40-50
  5. Limit of 600-700 60-70
  6. Players can transfer to state if this states still have place due to their score
  7. F2p players can transfer freely where they want

State : All states

chrome walrus
#
A player in State of Survival has expressed interest in having a unicorn added to the game as a new type of behemoth.

Consequence:
The introduction of a unicorn could potentially increase player engagement and excitement, as it would offer a new and unique gameplay experience. It could also spark creativity among players in strategizing how to utilize the unicorn's abilities effectively.

Suggested Solution:
To address this request positively, the developers could consider introducing a unicorn behemoth as part of a special event or limited-time promotion. This could generate anticipation and enthusiasm among players, while also allowing the developers to gauge player response and gather feedback on how to integrate unicorns into the game more permanently if desired.

State: 1094```
white lark
#

Observation:
State 1072 is merging into 1060

Consequence:
The governor of 1060 doesn't respond and the transfer limit is set to 100 M which doesn't let players join the state like it is planned

Suggested Solution:
Just swap the states. Let 1060 merge into 1072 and everything should be ok.

State number
1072

modern iris
#

Observation:
Pearl Store not open but we are still getting pearls in bounty blast

Consequence:
Not being able to spend the items we are receiving.

Suggested Solution:
Please bring back the pearl store so we can use the items we are getting.

State number
1024 but affects All states

zinc glen
#

———————————————————————————

Observation:
The KotH chat is disruptive and redundant.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Remove the KotH chat.

State Number:
481

———————————————————————————

#

———————————————————————————

Observation:
Limitless potions for Gen 7-12 are the same price as advanced limitless potions even though they contribute to lower overall powered heroes.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Reduce (possibly halve) the cost of Gen 7-12 limitless potions.

State Number:
481

———————————————————————————

#

———————————————————————————

Observation:
Accessing the Migo digging feature via the event section is an unnecessary extra step, discontinuous, and laggy.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Incorporate the digging feature within the intel radar.

State Number:
929

———————————————————————————

fossil glen
#

Observation:
Too many of these 'chance' based bundles/chests etc turning up now.

Consequence:
Why would I to pay and take a chance at getting my desired items ? If I want to buy something, I would expect it to come into my inventory 100% not 5,20 etc percentages.

Suggestion:
Please do not UNALIVE the game like this. Already pay-to-win events are plaguing for quite a while. Players want a slow down as well as a stable game. Please listen to all the people who are buying bundles if not the free to play players, thanks !

clever nacelle
#

Observation:
New Battle reports bury vital percentages/information that are needed readily available during battles. Many overall stats have been removed or are now so convoluted you cannot find any previously provided troop stats. In addition, replays no longer show when tempest skills are activated.

Consequence:
Graphics actually hinder the ability to properly provide clarity to the reason the battle outcome ended the way it did. Why remove the stats/information that this entire game is centered around? Everything from tempest, collections, statues, and heros provide percentage increases to overall troop stat percentages, and you completely removed that metric. I do not want to add 20 different percentages together to calculate what was previously provided and the foundation of this game.

Suggested Solution:
Stats first, graphs later. Bring back the original battle report, overall percentage details, and previous overview that are foundational to the battle outcome and bury the charts and graphs in details. Not the other way around.

State number
What should stay the stronger and more active state of the two merging states, but is not, 1090.

worldly tusk
#

Observation:

  • State transfer limit

Consequences:

  • State limit fixed by Gov but sometimes Gov is missing somehow and cannot adjust the transfer Bp limit

Suggested solution:

  • To set transfer limit at max by default and if Gov is around it can be adjusted
white lark
#

Observation:
Instant gatherer has been part of nearly all MIGO in the last years

Consequence:
Players get used to it, appreciate that features and uses it frequently

Suggested Solution:
Make it part of any of the researches and available as talent like emergency recruitment or mega march

State number
all states

39 Upvotes 1 downvote

elder sequoia
#

Observation:
Blue and purple hero frags haven't been included in recycling center for long now.

Consequence:
Players liked to regularly recycle those frags once they no longer found them useful and their heroes got maxed, especially since its easy to obtain them daily via intel and hero searches. Many times it used to appear during events that those frags when recycled used to give points in. Now players have build them up massively since last time when this was available and those frags are acting as a waste in their backpacks.

Suggested Solution:
Please bring this option back to recycling center and let it appear regularly like it used to before, so that players who have too many frags can recycle them 1.for useful points in certain events again, 2.for skin tickets to obtain their wanted skins in skin store sooner or 3.exchange them for more useful frags and capsules

State number:
492/Any

scenic breach
#

Observation:
Survival Royale frustrations. Firstly, people spam barricading you (multiple times) so that you get stuck in poison and there's nothing you can do about it. How is that even a feature?

Then you have people loading up on poison resistance, waiting for the end game, and then running off into the poison hoping to outlast everyone.

Finally, you have the people who pinball between buildings without actually entering the buildings, avoiding PVP altogether.

I like the minigame in principle but it would benefit from an update.

Consequence:
Players get annoyed and frustrated with the minigame and don't want to play.

Suggested Solution:
Add a small cooldown to buildings that have been barricaded to prevent them from being spammed. This would make deploying barricades more of a strategic decision.

Improve balancing so players don't feel like they need to use these tactics to compete.

State number:
Any

eager raptor
#
Observation: 
 KOTH TIME CHOICES doesn’t suit Australian time zones!

Consequence: 
WHY DO WE HAVE TO PICK FOUR TOMES WHEN ONLY ONE SUITS OUR COUNTRY? Instead we are FORCED  to choose four time slots when only ONE given works. Now we are registered for 16 utc which is 2.30am so no one in the alliance will join!

Suggested Solution: 
REMOVE FORCED TIMES TO PICK FOR PLAYING EVENTS! No one turns up. We have two opponents in one team and three in the other 
Guess no one will be participating - why run an event that no one can join?
State number
133 Australian alliance
chilly crystal
#

Observation : Lucky slots token, oracle, and all auto converted into rss pack

Consequence : A player who forget to login or as a hoarder, value slot is the best way to get materials for upgrade, but with token slot getting recycled automatically it's like not worth to play. We have some coins left that we can use, but if we late "boom" it is converted to rss pack. It is waste the rest of coins that we can use

Suggested Solutions : Let lucky slots, power cells, and oracle gems roll over. Why do items convert to resources … i think it doesn’t hurt to let the items roll over to the next event. So many events happening and sometimes we get busy and don’t have time to spend just let it roll over!!

State : All state

dawn coyote
#

Observation:
Cross gen transfer is available during the current transfer event yet govs are not able to send invitation to lower gen players exceeding migration limit (not leading state so can send invitations)

Consequence:
Can’t send special invitations to players in cross gen states who are above migration limit

Suggested Solution:
Enable gov invitations to cross gen states as it should be working since players are able to transfer to upper gen and govs need to send invitations to them

State number:
All States

lilac marsh
#
Observation: 
Both legions of Koth in one alliance is again scheduled at the same time.

Consequence: 
Players that registered their alts can’t play in legion 2 and the alliance and players lose points

Suggested Solution: 
First chose legion 1 time before legion 2. exclude the chosen time from legion 2

State number
All states```
mortal yarrow
#

Observation: You allow state merges for states that are more active and stronger than ours, which makes them even stronger.

Consequence: We have lost trust in the developers because we have only a few players who play this game in our state, yet we haven't been granted a state merge.

Suggestion: Please consider allowing us to merge our state as well.

State number: 115.

wintry comet
#

Observation:
New merger list came out and 322 as a very dead state in our mind isn't on it.

Consequence:
As there are no merge, P2P players leave to more active states or leave game at all, as I see that every day as R4 of 1st rank alliance in state, F2P players probably stay and became more inactive, stay gonna be like ghost

Suggested Solution:
Add 322 to the merger list

State number
322

terse summit
#

Observation: You allow state merges for states that are more active and stronger than ours, which makes them even stronger.

Consequence: We have lost trust in the developers because we have only a few players who play this game in our state, yet we haven't been granted a state merge.

Suggestion: Please consider allowing us to merge our state as well.

**State number: 155

shadow plinth
#

Observation: tempest arm auction market closure occurred with no warning

Consequences: items listed with no bids cannot be bid on and sellers will have financial loss as a result

Suggestion: provide very obvious advanced notice of closures and allow sellers to retract items without penalty.

States: those with tempest arms

terse summit
#

Observation:
State mergers algorythm is not well crafted. Some states got skipped multiple times. Also some other states merged with already dead states and they also dead by now.

Consequence:
Mass quits, bad gaming experience, inactive alliances and many more.

Suggested Solution:
Make state mergers more frequently. Change the algorythm not based on activity but based on ranking factors like activity during SvS or during events. Make state mergers with 5-6 states together. Reduce the tickets required for people who do not like their states so they can leave if the algorithm can't be fixed. Make the factors for mergers more visible to players

State:
All

pallid rune
#

Observation:
There are many events lately that require the use of biocaps to complete task. Sometimes these events don't even clash
Bios are hard to get for f2p.

Consequence:
Many can not complete tasks in time as they are forced to choose on which main event to spend the bios.

Solution:
Give a chance of growing more biocaps in the Incubator. The 6.45 k is like that even before SoS launched I believe.

State number: All

dusty void
#
Observation : 
UI battle report replay, animation of battle needs improvement 

Consequences: 
[ • Players are not able to comprehend:
1) Which hero performed better and why.
2) How rounds are determined.
3) Healing skills lack information. For instance, in the current UI, during healing, the number of troops should exceed rise, rather than take 0 damage, showing it as healing.

• As per above information, players will not be able to understand why the defeat occurred. Perhaps it may be a small number of Infantry/Riders/Hunters. However, it may also depend on the hero or many other factors. 
• Current UI prevents players from strategizing and building their formations better, that takes the overall feel of a strategy game. ]

Suggested Solution: 
[ • Change/ Update UI animation to provide more battle information from replay to the following:
1) Show total troops and a separate display of infantry/riders/hunters as a whole, rather than divided into several parts.
green scale line of infantry/riders/hunters
2) Show individual Heroes/Tempest Arms skills/Tanks/Aircraft/Behemoths.
3) flashing skills effect for Heroes/Behemoths/Formation System/tanks/Tempest Arms, each skill should flash its own color
4) Show blue line scale own's Gorilla/T-Rex and red line scale enemy's Gorilla/T-Rex 
5) Show total rounds from 0 to x rounds. ]
6) Show max tier troops and T12 skills
7) Show the strength of aviation, yellow scale
8) Show animation speed, 1/4, 2/4, 4/4. Restart and finish buttons

I will show you a picture for an example of the new UI replay

Player: 1_hard_1
State: all
west widget
#

The new battle reports are not showing troop Attack/defense/health  stats  

Consequence: 

Not able to see what their stats are like in the old reports. Now we need to tap a magnifying glass on each section takes more time and is annoying. The list that showed stats was easier.

Suggested Solution: 

Return to old report stats list.

State number all states```
toxic tangle
#

Observation:
Outdated blast shelter, not useful

Consequence:
Blast shelter is not even a bit helpful for people who got millions of troops and 6 marches is not enough to keep all troops out of settlement when its needed.

Suggested Solution:
Make blast shelter capacity bigger, its way too low to even keep this building in settlement, or at least let us get rid of this building.

State number
All states

#

Observation:
Lightweight plasma cores

Consequence:
Lightweight plasma cores are stuck in our backpacks and theres nothing we can do with it. Its waste of material and space.

Suggested Solution:
Allow us to purify Lightweight plasma cores into polymerized plasma or recycle it to plasma cores or both.

State number
All states

grizzled mantle
#

Observation
Quick heal is hidden. Koth icon is useless

Consequence
Poor experience. Koth is awful

Suggested solution
Throw koth into the trash, and its icon. Fix up your icon priorities.

white lark
#

Observation:
Matchmaking for SvS is again beyond fairness

Consequence:
Players lose their motivation to even play that event

Suggested Solution:
Make a fair matchmaking that allows a real fight

State number
429 and all others

white lark
#

Observation:
Players keep getting blue and purple hero fragments

Consequence:
They stack unused (since there is no possibility to use them) in the backpack

Suggested Solution:
Give players the possibility to exchange them for portions for limitless heroes

State number
all with limitless heroes unlocked

main holly
#

Observation

Quick heal button hidden

Consequences
during SvS fight is Quick heal button hidden due too much event symbols which are not nessary at this moment

Solution
During svs ensure quick heal button is actually a quick access not hidden like it has been today

By Luna

Upvote 23, downvote 1

stray sedge
#
Observation: 
Valor Supply as its now is really slow to do

Consequence: 
Collecting these annoys many players as its really slow to do with only 1 march at the time.

Suggested Solution: 
Can we please get 4 of these on the map similar to supply hubs (15 chances, can send 6 marches at once to it to collect, it doesn't run out or rewards like how the supply hubs do)

State number
All states```
golden jungle
#

Observation
Quick heal button hidden under “other events”

Consequences
The Quick heal button very useful. The main goal of the quick heal button is to have as little clicks as possible.
During SvS I use the quick heal button a lot, tbh I never use the KotH button during svs.

Solution
The quick heal button needs to serve its purpose more then today, make sure it is never hidden under the “more events” tab.
It is the most used button of all, even more then the several SvS buttons. The KotH button is never used during SvS warfare.
Not only put the heal button in immediate acces, but hide the KotH button until the day of the actual fight.
We don’t have an RR button all week (we don’t need that either), so why a KotH button?

short wigeon
#

Observation
Reforge Tempest chance is very low and very limited and reforging is only 1 time .

Consequences
pain and suffering !, it has never been so frustrating on my whole gaming life experience like trying to reforge a decent Tempest equipment
getting a good Tempest stats is like 1 in 1000 or paying 3000 usd to be one of 30 who will get it
then comes the 2nd forging issue
I understand its again random
But for the love of god , why I got to suffer more after getting decent stats
Then try my luck and its 80% to get horrible skill
And on the top of that ! use a 300 USD extremely limited Green Reforge and again fail.

Solution
Have a Pity system !
Remove the Reforge limit .
Increase the chance of Reforged tempest skill rare chance

they say a picture worth a 1000 words . just watch how painfull it is to look at these

fiery portal
#

Observation:
During SvS the healing button was hidden and we had KotH button.

Consequence:
Not good usage of healing and had an extra useless button to our screens.

Suggested Solution:
Remove KotH button and give us from settings a way to activate PERMANENT quick healing.

State:
All

#

——————

Observation:
During SvS people complaining about getting disconnects and lags even if they used Light-Mode.

Consequence;
Poor gaming experience.

Suggested Solution:
Fix the lags and optimise better the game. It’s impossible to play like this and enjoy it.

State:
All

fiery portal
#

Observation:
New reports are very unfriendly. It’s impossible to understand them. The old report was way better and more clear.

Consequence:
We have no idea what is going wrong

Suggested Solution:
Go back to old format.

State:
All

dry sleet
#

Observation:
Legendary Resonating Hero Fragments not available in Resonating Hero Store

Consequence:
We are forced to select Resonating Heros only listed, despite having other Resonating Heros.

Suggested Solution:
Bring back Legendary Resonating Hero Fragments in Resonating Hero store events.

State number
Applies to all states, all are impacted.

elder sequoia
#

Observation:
Many events up to date have red dots displayed on them constantly and some of them have those dots showing up all the time no matter what, Bounty Blast is the most recent example of such events.

Consequence:
When you see a red dot on something you are likely to click on it as you think that you either might've forgotten something there or that something waits on you. If this dot doesn't stop appearing you gonna click on it multiple times whenever you look at it. Clicking frequently on the same thing with same results each time thrives mad and dissapoints the player where they eventually get sick of such dot still appearing. This player ends up as frustrated.

Suggested Solution:
Please fix this issue and once the event has ended or player has reached all the rewards tiers in that particular event make the red dot stop appearing until that event will come next time and is going to be open. Players wont have to click on those events anymore after they are done and wont need to be frustrated.

State number:
492/All

white lark
#

Observation:
Fortress fight - button, Koth-button and others sent the quick heal button into the more events button

Consequence:
PLayers need to click more button to do quick heal then actually nirmal healing needs

Suggested Solution:
Make quick heal button always as first and remove wrong and unneded buttons, as Fortress fight

State number
530 and all

14🔼

tardy breach
#

Observation:
There are not enough bacon related objects in game. Bacon is a staple within many countries and it should be respected. Some cultures even worship bacon on an altar, as they believe it provides nutrients and sustenance to their lands.

Consequence:
Players that have never experienced life with bacon, have never truly lived. It is believed that Bacon can even help to cure common ailments (Scientific Research Pending), as well as bring joy to the breakfast and brunch tables of many cultures around the world.

Suggested Solution:
Introduce the following items:

  • In newer states. A state wide 20% Bacon Aroma Buff, where it provides increased food production for 48 hours.
  • In older states. A state wide 10% Crispy Bacon Buff, where troops are energised and feel engorged, providing increased health and lethality.
  • A bacon inspired HQ
  • A Kevin Bacon Statue, made from strips of Bacon that can be levelled providing an Oasis of Bacon around ones settlement (also an ode to the 6 Degrees of Kevin Bacon)
  • Bacon Sentinels
  • Bacon March skin
  • Bacon Decorations
  • A new event that produces Bacon capsules for purchase of the above items, called the Baconator.

[Disclaimer] Where bacon isn't commonly accepted in some places, or by some denominations, this could be replaced with a bacon like substitute, such as Tofu, Plant Based or even Turkey Bacon

State number
Al States.

clever nacelle
#

Observation:
Angelica is not providing the correct stats (Hero final damage taken reduction)

Consequence:
Fraud. You are not proving the stats both advertised and paid for, thus conning players out of their money.

Example: at level 7 resonance, Angelica should be providing a Hero Final damage reduction of 20% - however Reports clearly state a reduction of only 15% (level 6) - at $1,000 for Level 7 Resonance and the extra 5% Hero Final Damage Reduction - you have literally stole $1,000 from those players without providing the stat increase.

Players - please cross reference your star resonance level and the hero final damage reduction (10%, 15%, 20% etc) it provides with the percentage on your battle reports.

Suggested Solution:
Correct the issue and provide compensation, as they have not been provided what was promised and paid for.

State number
What should stay the stronger and more active state of the two merging states, but is not, 1090.

manic glacier
#

Observation:
Recently there were adjustments to the the Dig em Up - Gameplay which doesent support Free2Play Players anymore. When clicking the Billboard it just leads to a P2W event with no free options.

Consequence:
The event can’t be played without investing into bundles. This broadens the gap between Pay2Win and Free2Play Players and creates more dissatisfaction within the community. F2P players get cut of more and more Free2Play options and make them quit game faster.

Suggested Solution:
Pls change the gameplay back on how it was, as players enjoyed it that way and provided sufficient f2p content.

State number
All

stray sedge
#

Observation: There is too much events in game atm

Consequence: There is out dated events and nowdays even more p2p events running. Those events are not for everyone.

Good example of outdated events is Points Event that has only one task that works for all in old and middle aged states.
Most of players can only use plasma on day 1 but for day 2 there is tasks:

  1. Use hero fragments -> we have limitless so ways to use normal fragments are really limited.
  2. Use chief gear-> most of active players, even f2p has already maxed their chief gear.

Solution: Make event visible only for states that actually have possibility to do the event or refresh tasks.

As there is lots of events already, first choice would be better.

State: States that have been open about 2 years or more.

stray sedge
#

Observation: act against governor abuse

Consequence: sometimes chosen governor is inactive for days and isn’t helping the state as they should ,therefore leaving the state without benefits of buffs , which leads to unhappy players . Or the governor is being a bully with applying debuffs to players they don’t like , leading to a state misbalance and anger .

Solution: If winning alliance from CC/SvS has chosen governor that do not have states well being on their mind, state should have possibility to vote out the governor.
If majority of players vote against current governor they should be stripped from governor role and winning alliance should choose new governor from other alliance.

To prevent abuse, choosed player must have been logged in consecutively for 30 days and received 7 daily crates daily.

State: -

west dust
#

Observation:
New tempest Arms are literally nightmare for even spenders, the stats are huge, the effect of these new arms are way beyond something we even ever imagine Devs could design!
Consequence:
It’ll changes everything, no matter what Moral points players have, or Behemoth, or their Hangers, Vehicles and even old style Tempest Arms, this new release will changes everything… more people will quit, the Merge won’t even fix anything with these things!
Suggested Solution:
For the Love of God stop releasing such things in Live, people still struggling to make their TA lvl10 or find enough essences to use them on their Arms, not everyone in this game are Super millionaire with unlimited amount of money to waste, ppl barely enjoy events thanks to many things that was supposed to be released slowly, as Devs promised and like always forgot
State number:
all states

fleet sparrow
#
Observation: 
 Introducing the Roses Valentines event again

Consequence: 
This event was previously introduced a couple of years ago and the player base raised a huge amount of concerns that it was promoting the sharing of non family friendly pictures in exchange for roses. 

The game is advertised in many different countries as under 18 and we feel this event promotes immoral and illegal activities both outside and inside of the game, even resulting in stalking/harassment and threats by some players, not just the offering of pictures. This could result in legal issues not just game issues. It’s sexting and that’s illegal in most countries.

A player who won the 2022 Valentine’s Day event has even stated ''the amount of creepy messages I received that week was appalling. Even more disgusting they brought it back''


Suggested Solution(s): 
- remove the event - replace with a more suitable re run of a different event
OR 
- Swap it over. Give prizes for giving roses not receiving them and don’t allow profile pictures to show in the event

State number
all```
toxic tangle
#

Observation:
Broadcasting office needs change as its badly made.

Consequence:
Broadcasting office is making no sense at all, its hard to move it and it keeps taking us out of game against our own will. Why do we need new button in left top corner next to VIP and this building as well at same time like this. When we want to check new we will, this is doing us no good and mainly when game is freezing and we have fight and we click on it by accident and by time we get out of all of this loading we may end up being for example attacked in events like svs. Its waste of space and badly made.

Suggested Solution:
Change building so we can click on it and it will not open news right away, make is to it will open like any other building and give us choice to move it, hide it or go to news. Or delete this building as its purpose is basically nothing. We got news in top left corner next to VIP we dont need it to take space in settlement.

State number
All states

#

Observation:
Ultra rare and rare fragments are useless

Consequence:
Ultra rare and rare fragments are useless and outdated, theres no way to recycle them or use them at all.

Suggested Solution:
Allow us to exchange ultra rare and rare fragments for legendary fragments.

State number
All states

sturdy pumice
#

Observation:
Koth is garbage

Consequence:
Boring gameplay

Suggested Solution:
Delete the game mode

State number
523

thorny parcel
#

Observation:
KotH is lagging too much. We see marches in map. We are stucking in preb stage.

Consequences:
Getting angry during game.

Solution:
Fix the problems. It has been 4-5 months since event started. I love the event but it can be better event.

State 199

shy oak
#

Observation:
It said "Permanent HQ skin" 90 days are not permanent.

Consequence:
The skin was active until i changed to another one and i can't use it anymore. It was a lot of work to get it.

Suggested Solution:
Let us use the skins without the set effects

State number
all states

rich burrow
#

Reposting in behalf of ChaosRaine

Observation: 
Adjusting MIGO coins.

Consequence: 
After most people have spent the MIGO coins, they don't have enough to buy even the cheapest frame after that they were adjusted

Suggested Solution: 
There should be an option to reset what was bought and buy new with the adjusted coins.

State number
All states```

🔼 9 🔽 1
buoyant frigate
#

Observation: King of the Hill gameplay is debilitating/painful for the majority of players

Consequence: After completing another King of the Hill season today, I’ve finally decided to take the time to post how glaringly bad the gameplay is in King of the Hill. It is important to point out I am not talking about the actual matchmaking which has actually been “ok” albeit the general balance issues with special heroes. The issue is the fundamental core gameplay of KOTH – Having to progress down fixed paths. If Player A is stronger than Player B, C, D then players B, C and D will spend the whole game achieving zero. There is no alternative gameplay option available!

For example, in recent King of the Hill matches:

Top 10 players all 200+ kills, 20-30 deaths, 100+ assists.
Top 11-20 players 100+ kills, 20-30 deaths, 100+ assists.
Everyone else, 0-10 kills, 50+ deaths, 0-10 assists.
20 Players out of 90 can actually play the game, the rest can’t do anything.

Suggested Solution: Whole core mechanics needs changing, add in special abilities like in Path of Water, for example the Support role, so that weaker players can play useful role. Personally just remove the event until its changed, it is neither fun nor rewarding.

State number 481

eager raptor
#
Observation: 
 VALENTINE EVENT GIFTING ROSES

Consequence: 
THIS EVENT PROMOTES STALKERS AND TROLLS!

Suggested Solution: Disgusting event that promotes sexual predators! It’s not fun at all and being personally stalked by trolls during this event and after was distressing!
You don’t allow certain avatars that promotes violence but you allow this event for predators! Disgusted I will boycott this event! I have filters on all my discords now so I cannot even vote because of this Valentine event from two years ago!
State number
All
tepid ferry
#

Observation:
During PvP if after an attack my hospital gets full and then troops go to enlistment that cretin of Becca starts talking and forcefully brings me inside the settlement to keep blabbing the obvious facts..... In the meantime my attacker keeps having fun sending more and more marches to increase the dead troops until I can finally either put a shield or go back in wilderness and relocate

CONSEQUENCES : my dead troops count increases exponentially because I have no control of the game in an emergency situation

SOLUTION : Remove Captain Obvious Becca and let players handle the situation without a tutorial mansplaning... Or just have a small semi transparent Becca give you the news WITHOUT forcefully entering the settlement.
State number
What does it matter?

tepid ferry
#

Observation:
During SVS and RR the pop up window that notifies who took control of whatever building it prevents any player to keep doing whatever they're doing in a war.

CONSEQUENCES :
if I need to recall reinforcements I sent to garrison = I CAN'T
if I need to relocate because I'm under attack = I CAN'T
If I want to keep doing my warlike stuff = (guess what?) I CAN'T
I can't because you can interact with that stupid pop up window and that disrupts the whole gameplay

SOLUTION:
Make the window smaller and on the corner and/or not interacting

State number
State of insanity

formal perch
#

Observation:
The best rewards in this game go to the people who don’t need them.

Consequence:
Players that rank high in events usually don’t need the rewards, so they are collecting items in their bag that have no use to them. Smaller players that need these rewards more are unable to achieve a higher rank than a person that has a specific feature maxed out, e.g. behemoths during annihilation event.

Suggested solution:
Open up a store where players are able to trade their items with one another. If not trading then a buy/sell feature, making the currency easily obtainable for players that include the f2p community, like resources. This would allow people that no longer need items to trade them with players that do need them.

chrome totem
# white lark Observation: Fortress fight - button, Koth-button and others sent the quick hea...

Observation:
1 hr quick heal option isn’t available in cc and the time given is normally either to much or not enough.

Consequence:
Not having quick heal in cc slows gameplay and healing abilities. Not having multiple time options result in long healing times if not enough people are online to help with 1 hr. And 1 hr time is to short if a lot of people are online.

Suggested Solution:

Add quick heal to cc and offer different time options to lock in. Such as 30 minutes, 1 hr, 1.5 hrs, 2 hrs, 3 hrs

State number
All

torpid kite
#
Observation: 
 I saw a post from a player who missed the Migo Hq skin by 1 point,  I can imagine how sick she must have felt and her description was this hurts .I can imagine how much players has lost a skin by 5 or less points 

Consequence: 
Players feel hurt and frustrated,  some may even loose enthusiasm especially since luck could have made a difference from the precision chips .

Suggested Solution: 
I do not want to take from those who work hard to obtain migo skins but at times a player may miss it by so little points it is discouraging,  maybe let players can be  able to buy 5 or for the most 10 migo points with bios ,it will help more players  . This will  also make players feel like their hard work and time did not go in vain and not wonder why they were not a little more lucky .

State number
All
clever heart
#

Observation: KoTH marches have to be registered within Saturday.
The marches registered lock heroes in so you can’t swap your heroes for the various events during the week, previous to KoTH, you can’t unresonate etc.

Consequence: If you, for any reason, forget to register your marches before Saturday you can’t do it on Sunday and you will play with 3 empty marches, handicapping your whole team.

Suggested solution: make players able to change heroes outside the event without having to deselect marches every time. OR enable players to register their marches whenever they want. OR BOTH. (Like Pow or SR)

State Number: All

shadow plinth
#

Observation: Numerous events, like "Dig 'Em Up" and "Journey of Surprises," exhibit pay-to-win (P2W) characteristics. Despite depositing numerous feedbacks, no action has been taken to enable free-to-play (F2P) participation, such as incorporating biocaps and limitations. In the new Migo event, unlocking it in the processing plant requires spending.

Consequences: This lack of responsiveness to feedback may lead to frustration and player leaving the game, particularly when these concerns are disregarded.

Suggested Solution: Introduce free chances through mechanisms like biocaps or task completion or using their current vip lvl. Eliminate the spending requirement in the processing plant in new Migo event.

manic glacier
#

Repost due to @summer talon incorrect reaction

Observation
Event Billboard when it clicked it shows Incorrect Event not Important Events

Consequences
The event [Dig'em Up] can't buying without buying bundles, and [Annihilation Awaits] or [The POW] is 100% Free to play without Bundles, this makes F2P players get cut more and more options and make them quit slowly

Suggested Solution
Revert changes to Dig'em Up from 0 Free Plays to 5 Free Plays and Events Billboard tab must showing Correct event that important like they click it and Shows [Annihilation Awaits] or [The Path of Water] not [Dig'em Up]

State:
All

violet ferry
#

Observation: POW is unfair in that we are to choose between either solo or team. Yet if one was to click solo they are still faced with the fact that a team option as their opponent. And its very odd that this report is not listed as top 10 in feedback.

Consequences: People who have chosen the solo option are faced with the fact that the TEAM option they are matched with are overpowered and are most likely top ranked, having over 160 stars in Diamond rank. They will constantly lose stars because of the inadequatcy of Devs to respond to overall gameplay

Suggested Solution: for regular pow remove the team play option as the rewards for instate and overall state do not merit this one sided, rigged POW MATCHUP. Update the rewards to make it worth the competition. Leave the solo button so its fair all throughout. And leave team matchings options for POW SUMMIT LEAGUE, as their are no option for that to go solo for high exclusive rewards.

State: All

night quarry
#

Observation: using golden frags to update hero skill doesn’t count towards tasks that require you to use golden frags (for example in throwdown).

Consequences: player end up spending 70 gold frags for 10-20k bp boost and can’t even get extra rewards from events since it doesn’t count.

Suggested solution: start counting using gold frags for hero skills towards tasks that require it.

State: all.

fiery portal
#

Observation:
The maintenance clock is reseting every hour.

Consequence:
We can't do dailies , losing events , timers , stamina , gathering, throwdown, POW and more.

Suggested Solution:
Give to all people a good compensation. End the maintenance. Some people lost too much resources because of it.

State:
All

tepid kernel
#

Observation:
Most rewards, even in game compensations, are outdated. Players are frustrated (more ways than one) about current rewards. We do not need blue/purple badges or frags or hero search maps!

Consequence:
Player has more useless material in backpack.

Suggested solution:
In game compensation ~ Player receives at least 6 current generation hero capsules and 12 hero potions.

Bunker rewards/CC/SVS/trap/showdown ~ include hero capsules, hero potions, behemoth frags (both monkey and dino), behemoth biobatteries, behemoth green potions, tempest arms materials (all), vehicle parts (all).

(Please note: this is not an exhaustive list, feel free to add more current/relevant rewards to the list).

State:
ALL

jaunty mica
#

Observation:
developers are constantly adding new things which eat a huge amount Biocapsle, plasma, crystals, relocators and speed ups.
Players have trouble getting this in normal game mode [Without Big Events On]

Consequence:
players' nervousness even those who spend large amounts of money,F2P players' frustration is bigger. tasks/events that could help the player no longer help due to the number of newly added events/things that consume a lot of things [Observation]

Suggested Solution: add more things [observation] more low cost,for example, adding more plasma to Intel.
in intel it would also be nice to see other. awards I wrote,but the problem concerns a large number of events. The recycling center may also have the function of replacing some items to see something really useful than just RSS/skin tickets

State number ALL

jaunty mica
#

Observation:
Epic and Rare intel has no value

Consequence:
more things to do in the game, currently only takes up space for something useful.
Epic/Rare intel it doesn't bring any good things to the people who are in the old state

Suggested Solution:
change rewards for the better

State number ALL

#

Observation:
skin store has almost always useless items for a decent collector

Consequence:
people who have been playing the game for a long time have already the current items from Skin store

Suggested Solution:
Add more new things to store

State number ALL

#

Observation:
garbage accumulates in the backpack

Consequence:
lack of transparency in the backpack,many things cannot be disposed of in the recycling center

Suggested Solution:
provide greater opportunities for disposal of items

State number ALL

brittle viper
#

Observation:
Nanami stickers as reward for POW are outdated. Those stickers keep stacking in backpack, and becoming as useless as stuff from previous events.

Consequence:
People are just disappointed, cause cant obtain rewards that they would like.

Suggested Solution:

  1. Replace Nanami stickers with Maddie, Sharky, Rusty or Lucky stickers
  2. Let players have an opportunity to recycle/change stickers in backpack to those they would like to have, but they missed it. (f.e. - trading nanami for maddie)

State number: Most of them, who have full set of nanami stickers

drowsy owl
#

Posting for player: rion0707

Observation: 
 [Major delay in some bundles appearing in store such as Effortless Progress Event]

Consequence: 
[ - Many players login the game at reset and usually checks all bundles, however given the noticeable issue lately, some bundles have been appearing mid day. This is extremely inconvenient and unfair for players who plan ahead of the day. A delay of 5-10 mins is fine but 12 hours is way too long.
- Effortless progress event, when it appears usually in SvS Prep Stage, should be appearing at reset and not when half the day is passed and when all items are used and lost. This affects negatively to mid-low level spenders since it’s an opportunity costed to reach an extra height with less cost and higher rank because the activity time did not match the facts stated, provided in the screenshots below.]


Suggested Solution: 
[- Add an additional tab on the events calendar which shows upcoming bundles.
- Bundles should make an appearance at reset and cooldown should start from reset.]

State number
[845 and All States]```
hybrid gale
#

Observation:
Enlistment office doesn’t give an estimated time to reach full duty or rather when it will be empty.
Consequence: during state transfer events when enlistment needs to be empty - there is no estimate of how long it will take to clear out the office.
Suggested solution: add an estimate of when troops will be all cleared. Similar to a hospital where you know how many days , hours are left till you will get all your troops out of the enlistment.
State: 140+

mighty fiber
#

Observation:
State Transfer tomorrow, some players needs more tickets

Consequence:
Not enough tickets for transfer

Suggested Solution:
Give us bundles to buy with tickets before reset

shell glacier
#

Observation:
Not having events during state merge
Consequence:
No events for a whole week
Suggested solution:
Gives us little of everything so F2P can upgrade there base so they not behind when Play to win players are up there

earnest spear
#
Observation: 
 Path of water has turned into a bad event with ridiculous matches.

Consequence: 
Players will just stop playing it

Suggested Solution: 
Introduce a combined team power limit so matches have a better chance of being even and worth fighting.

State number
All
strange cloak
#

Observation:
Player has observed that rookie relocator is no longer available.

Consequences:
Player is unable to move a new account to the state of their choice.

Suggested Solution:
Bring back rookie relocator so players have a way to move new accounts to other states.

State: 1289 and all states

worn bloom
#

Observation:
Behemoth, formation system and Vehicles

Consequences:
players quit
and that's cause others problem in game

Suggested Solution:
remove Behemoth, formation system, vehicles..
that's will fix too many things..

  1. matchmaking will be more balanced
  2. will close gap btw whales and most spenders / f2p
  3. battles will be more balanced and more fun ( will depends on stats only and could win with double rally )

State:
all states

scenic breach
#

Observation:
Behemoth skills interface doesn't have a reset skills option to refund spent biobatteries. If players make a mistake when spending biobatteries, they don't have a way of correcting the error, leaving them severely disadvantaged.

For most, behemoths are a new feature, and so the liklihood of spending hard earned biobatteries inefficiently is high.

Consequences:
Mid to low level spenders, and F2P players, must live with the fact their behemoths won't be able to compete, and are unable to correct the problem.

Suggested Solution:
Add a reset option for behemoth skills which refunds biobatteries at the cost of biocaps, similar to vehicle and talent resets.

State:
all states

white lark
#

Observation:
Players have useful tempest arms in their backpack, unused

Consequence:
F2P player have less good tempest arms

Suggested Solution:
Give players a possibility to gift their unused tempest arms to another player in the alliance, and/or a completely trading option like the supplie convoi for the chief gear

State number
all

jaunty mica
#

Observation:
since the introduction of limitless heroes, older limitless gens are impossible to improve. For gen 12 state, gen 9 is only available via search, but that will close as soon the state moves gen 13. No way to impove your limitless heroes for gen 8 and 7.

Consequence:
no possibility to upgrade the old generation

Suggested Solution:
adding the ability to obtain fragments

State number 725

#

Observation:
bonus intel from state events has no value except during plasma leakage event

Consequence:
a pointless filler in the game

Suggested Solution:changing it to something better

State number all

#

Observation:
hero challenges has broken skill "alarm" that can make infected unkillable and fails your attem

Consequence:
wasting time + no possibility of killing

Suggested Solution: Repair Skill "alarm"

State number All

#

Observation:
hero challenges has broken skill pick up sequence, where infected are killed out of order. For example: Ice pick throwerer stays alive and you kill the next wave before it and then there is a runtime error when you should be able to pick up the skill, but you cant anymore. And after that you cannot pick any skills no matter how many waves you kill.

Consequence:
Gameplay not working properly,frustration,Error which shouldn't appear if everything for it to work properly

Suggested Solution: Giving more importance to sequence + fixing an existing problem

State number All

#

Observation:
if the player upgrades the hero to the maximum should be able to gift the collected fragments for the person who needs them. general fragments should also be able to be given to people in need because the game is constantly adding new things so players want to help the weaker

Consequence: fragments of most generations are unobtainable new players or people who returned to the game they have no way to get fragments for the old generation.New or returning people have trouble keeping up with new events so gift frags should be a priority

Suggested Solution: possibility of giving fragments to other players

State number All

unkempt spruce
#
Observation: 
There are not enough transfer pass bundles, and not enough that are worth buying. 

Consequence: 
It is more difficult to obtain sufficient transfer passes. 

Suggested Solution: 
Please offer more transfer pass bundles, especially bundles worth buying. 

Submitted on behalf of 
☆丸む真むす☆
State number
839```
round badge
#

Observation:
During State Transfer, the Governor didn't know that setting the BP limit was possible. (State was not a leading state and State won SvS defense).

Consequence: BP limit was set to 50million BP by default, which hurts the state because lower BP players would not join and higher BP players cannot join.

Suggested Solution: If state is not a leading state, the BP limit should be set based on the average BP of top 100 players of state. This would help if Governors are deliberately or accidently not setting the BP limit for State Transfer.

Submitted on behalf of state 1196. We need developers to manually override the BP limit for state tranfer and increase it to 250m-300m.

mystic isle
#

What the developer connected to 697 state behind the scenes

  1. 697 State says the developer never intervened
    -> False.

  2. How 697 State got out of the lead
    -> The average player thought it was in the top 70 in terms of rating, but people in 697 State got information from the developer that it was in the top 70 in BP.
    Starting Saturday, they left the alliance and started killing people. And BP ranking manipulation. Manipulating state ratings using BP rankings.

  3. A definitive answer to whether 697 State could have escaped the lead.
    -> It was confirmed that the developer gave the 697 state person an Excel sheet containing information about previous ratings.

  4. What did they say to the person who gave the invitation at 697 State?
    -> 100%. We can leave the leading state, so we tell people who will come to the 697 state to prepare for state transfer.
    -> Due to the last rule regarding the leading state, most of the 697 people and those planning to go to the 697 state requested a refund. -> The developer seemed to ignore their words, but fooled the eyes of regular players and told them all the methods.
    -> In the end, 697 State took all the mega players.
    -> Birth of megastate.

  5. What was VIP Talk and GM’s response?
    -> I asked to know the pre-state rating and the rating from places other than the leading state, but they said they could not tell me due to game regulations.
    -> It is still not taught to general players. However, the developer deceived regular players and sent information containing individual ratings to people in the 697 state in an Excel file.
    -> VIP Talk and GM's response: Since the developer did not make the connection, we cannot inform you due to game regulations. So, the answer is to ask the person in 697 State directly how he got out of Leading State.
    -> In the end, an ordinary consumer checked and found out that the developer helped with the 697 state behind the scenes.

  6. Even though the game company divides the players and provides information and looks after them, the developer only claims that they did not intervene.
    -> Although the developer said that they could not inform general consumers due to game regulations, they actually provided all information to some consumers, and despite the fact that the game company deceived consumers, they are ignoring players who request refunds.

This is what I have uncovered so far. I have already decided that this game is not worth spending money on. Any game with developer involvement is a scam. A state that is not fair. I put up with all the bugs and unfair content.

strange cloak
#

Observation:
Transfer invitations were sent to specific players but they were unable to transfer as uninvited players got in first and now it is a leading state.

Consequence:
Invited players are unable to transfer in, leaving players unable to play with their friends, very discouraged and wanting to quit.

Suggested Solution:
Allow invited players a certain amount of time to transfer first prior to regular, uninvited, transfers.

State number
596 but all states could potentially have the same issue

strange cloak
#

Observation:
Having a merge the day before a transfer event causes too many issues.

Consequence:
It is near impossible to organize and prepare for new transfers when two major events happen so close together. In addition, having a merge first completely changes the dynamic of a state and it doesn't make sense to create a possible leading state situation right before a transfer event.

Suggested Solution:
Have more time between the two events, with transfer event first, so that states and players can plan accordingly.

State number
596 and all other merging states

chrome walrus
#

Observation: Players are dissatisfied with the leading state status in certain states, preventing transfers to other states.

Consequence: This discontent negatively impacts player satisfaction and potentially disrupts the alliance dynamics and overall player base engagement.

Suggested Solution: Implement a fair and consistent policy across all states regarding leading state status. Consider either removing leading state status altogether or applying it uniformly across states of similar size and activity levels. Transparency and communication about these changes will be crucial to maintaining player trust and satisfaction.

State: Everyone

polar plover
#
SOS uses vague terms and phrases

Consequences:
Players are confused

Solution:
Define the vague terms sos use, including but not limited to:
Activity, optimization, transparency, what is "determining" leading state moderate lively crowded trailing states.```
jade jungle
#

Observation:
3 times 1h added to maintenance, some weren't able to do their dailies in the morning to make stamina grow again so they lost all the stam, then we got compensation today with stamina for explorer everyone drowns in

Consequence: lack of stam as usual

Solution: Compensate us with the Stamina we need

eager raptor
#
Observation: 
 Valentines event is offensive. We cannot have offensive Avatars but you have this event which has trolls hounding people 

Consequence: 
Delete this event that trolls have access too

Suggested Solution: 
Stick to your game rules of no offensive material . This event is offensive and will be boycotted
State number
All states
main holly
#

Observation:

  • Members have lost interest in the game due to the rapid launch of events/features, making it challenging for players to catch up.
  • Free-to-play players experience a growth rate of 20%, while heavy spenders enjoy a 100% growth rate, resulting in an imbalance in competitive and exciting gameplay.
  • The iOS platform faces issues with the Diamond store, which has been announced to be under improvement, but no solution has been implemented yet.

Consequences:

  • Decreased player engagement and interest in the game.
  • Unfair competition between free-to-play and heavy spender players, affecting the overall gaming experience.
  • Frustration among iOS users due to prolonged issues with the Diamond store, impacting in-game transactions and user satisfaction.

Solution:

  • Introduce in both live and test servers a new in-game store with resources (RSS) as the currency to provide a fresh and balanced gaming experience.
  • Adjust the pace of event and feature launches to allow players to participate and enjoy the content without feeling overwhelmed.
  • Prioritize the resolution of issues with the Diamond store on the iOS platform to enhance user satisfaction and ensure a smooth in-game economy.
inner blade
#

Observation:
Registrations for Doomsday is from 02/12 to 02/18, qualifiers start on 02/19.
But our Transfer Event starts on 02/12 too and will end before Doomsday battle stage starts and ends.

Consequence:
People who wants to transfer won't be able to play this event.

Suggested Solution:
Reschedule the event (and don't cancel TE ! )

State number
1111-1128

flint fiber
#

Observation:
Annihilation Awaits Event and those states who have merged not getting the play the event

Consequence:
Alot of Players depend on this event to level up their behmouth. With us not being able to play people will miss out on these rewards/

Suggested Solution:
If we cannot play we should be able to be compensated the rewards. That includes the ranking rewards and the boxes that you get from making the donations.

State number
250

balmy jasper
#

Observation:
State transfer is a mess. Leading states were able to invite 5 people to join the states, yet invited people can't join the states. What the point of transfer event then?

Consequences:
Dead states remain dead, leading states allowed to lose players but can't bring players (100 million migration rating is a joke).

Suggested Solution:
Let invited by Gov people join leading states, it doesn't ruin the game, merge dead states to make them crowded.

State number:
All states

proven tapir
#

Observation: State 1196 and 1198 Merged the day before a Transfer event opened, resetting the state to no governor.

Consequences: the state is unable to invite people to join during the Transfer Event

Suggested Solution: Don't overlap Merge and Transfer events. Merge event first, and then Transfer event to allow people the option to move after the merge if they don't like who they've been merged with. Additionally, state 1196/1198 should be offered another transfer event sooner than the end of their next MIGO to make up for this transfer event being messed up.

State number 1196

spiral phoenix
#

Observation:
Group message system is horrible, message get cut off or send half or not send at all (no not passing the character limit, which is absurdly low.)

Consequences:
Group messages cannot be taken seriously as they are broken.

Suggested Solution:
Find a much better way to deliver messages in general, many other RTS games do a much better job then sos, it is not that difficult. No not everyone uses Discord.

State number:
All states

dense ore
#

Observation:
Super strong players form a super team in Path of Water which makes the game completely imbalanced and ruined

Consequences:
Impossible to play POW when they form such a team

Suggested Solution:
Only allow them to match with a team of similar power or they could never be able to find a match at all

State number:
All states

manic glacier
#

Observation:
State Transfer item (Transfer Passes) is very expensive to move and its very hard to obtain it

Consequences:
F2P who want move States but its very expensive to move either live in dead states/conflict states

Suggested Solution:
Expanded Limit Purchases and Discount it during State Transfer time

Alliance Store:

  • Remaining from 1 to 2
  • Alliance Coins from 700k to 350k

Festival Bazaar (Pearls Store)

  • Remaining from 10 to 20
  • Flawless Pearls from 200 to 100

So F2P can buy Transfer passes too than force to buy Bundles that $10 or higher

State:
All

eager veldt
#

Observation:
Annihilation Awaits Event and those states who have merged not getting the play the event

Consequence:
Alot of Players depend on this event to level up their behmouth. With us not being able to play people will miss out on these rewards/

Suggested Solution:
If we cannot play we should be able to be compensated the rewards. That includes the ranking rewards and the boxes that you get from making the donations.

State number
250

sullen vigil
#

Observation: states with unfair advantages manipulating the game to get what they desire has royally screwed every other alliance and every other states this shouldn’t be allowed for the health and prosperity of this game.

Consequence: therefore making the game more unfair and more saturated which in turn is making players quit and it will come out no matter how much people try to hide it and lie about it and for their sake and the people who helped them for their integrity

Solution : re roll transfer to prior Tuesday 6th February 00:00 utc plan maintenance to send every player who transferred states back to their original and give their tickets back as compensation and properly recalculate the state power ratings

#438

solemn lynx
#

Observation: The block list in game only supports 50 names

Consequence: For players that are in game a long time the list gets filled with trolls and harassing players, and you are unable to add any other people to list that are needed to be blocked

Solution: Expand the amount of players that can be blocked or remove the limit entirely

rocky dragon
#

Observation:
There are no events that provide points for crafting energy conversion units. There is no incentive for players to buy the energy bundles or upgrade their energy conversion units.

Consequence:
This is just another feature that was added to the game that only spenders care about.

Suggested Solution:
Add points criteria to SotF and SvS Prep for using Conversion Unit Fragments and for refining Energy Conversion Units

State number
719

golden kraken
#

Observation:
R4/R5 need a teleport function like what the govenor has for state merge. Also it is a major pain to set up with no instant gathering.

Consequence:
When setting up a new area with 99 players there is a lot of chaos and people generally port in wherever they can and it's a mess, and there is no way to get people to move.

Suggested Solution:
Add a teleport function and instant gathering for state merge.

State number
517

icy nimbus
#

Observation:
Potions for heroes are not very available to acquire and we need a lot of them.

Consequence:
Not able to easily upgrade heroes, as a result some just don’t upgrade at all

Suggested Solution:

  1. have potions more available for purchase in event stores or able to acquire as a more common item during events. Such as Azurtane Heist or Fortress Fight?
    2)Allow for potions to earn points on hero upgrade days in events

State number
778

worldly tusk
#

Observation:
Unpopular request probably but here we go. When you first released feeding frenzy we got the event quite often, and now it’s rarely there

Consequences:
Players are missing an event full of fun

Suggested Solution:
Please give us feeding frenzy more often. The rewards are not useful at all, but at least those who like it, can play it all day. Only reason I want to spend hours in-game

Submitted on behalf of
Crumbzie #825

Player: crumbsicles

7 upvotes & 6 downvotes

manic glacier
#

Observation:
I summarized events that Devs screwed since 2022 and theres no way F2P can play those even almost extinct all F2P friendly events because of greedy devs

Consequences:
Many F2P players fed and upset about the events and devs team involved all events becomes P2P and now players quitting chance are very high

Suggested Solution:
All of this example should reworked and devs team should be ashamed to make many players quitting

List of Fake Events and Options to obtain it:

Hidden Treasures
Treasure Detector Items

  • 20k Biocaps
  • Side Quests (Ex. Daily Crate 0/21)

Star Ascension

  • 1 Stellar Tokens for 1000 Biocaps (Remaining: 3)
  • Side Tasks (9 Event different tasks)

Journey of Surprises

  • 5 Jerry Cans for 1000 Biocaps (Remaining: 2)
  • Remove $1 bundles

Dig'em Up

  • Re-add 5 Free Digs option
  • Side Events

Astrowheel

  • 1 Fortune Sphere for 1000 Biocaps
  • Side Tasks (Ex. Chief Chef)

Mystery Frenzy

  • 1 Blue Tickets for 1000 Biocaps (Remaining: 1)

Feeding Frenzy
Level 2 is really P2W, Level 2 is beatable

  • Free Undo/Shuffle/Remove from 1 to 5

Value Slots+

  • Always add side task Challenge: The Most Industrious Chief
  • Increase Remaining with Biocaps from 2 to 5

Lights and Colors
No. 16 = Unlucky number
Replace task with

  • Rally Infected Fiend 25x
  • Complete Daily Crate 0/35
  • Spend Stamina 1000

Bounty Blast

  • 10 Missiles for 500/1000 Biocaps
  • Add Side Events

Behemoth Trial

  • Unlocked 2x Speedups for F2P and Reduce time from 6 m to 4 m, & reduce Final Boss HP 50%
  • Unlocked 3x Speedups for F2P but no changes
  • Unlock 2x or 3x but dont fix pause button

Lovestruck event

  • Hide all players pfp
  • Cancel it

Ferris Wheel

  • Side Tasks
  • 1 Topper Star for 1000 Biocaps

Crowbar Event

  • 1 Crowbar for 1000 Biocaps and Purchase limit 1 to 10

Lucky Gashapon

  • Remove Bundles and keep it old Style (2nd Anniversary ver.)

Transfer Event

  • Make F2P options to free Transfer (once a year)

State:
All

golden jungle
#

Observation
The valentines event has been a hot mess in the past, it seemed to provide a platform for harassment. FP decides to redo the same event, not learning from the past. While it was clear to the devs on February 25, 2022 (see ss)

consequence
While FP preaches a family friendly and a safe gaming environment, they re introduce the event that provides a platform for harassment, knowing the consequences, yet leaving it to the players to deal with it.

solution
Come up with a better event for Valentine’s Day or choose to have no event during that time. The well being of your players (12+) is more important then your revenue.

tidal quarry
#

Observation:
a squad with an airplane and 3 tanks moves at the same speed as a regular squad without equipment.

Consequence:
This is not logical and violates the physics of the game and reality.

Suggested Solution:
A squad with an airplane and three vehicles should move a little faster. At least 10% faster than a regular squad without machines and planes.
p.s. and leave the speed of the squad with Travis the same.
ty

torpid kite
#
Observation: 
 
So the devs insist on the event that they know is problematic , that caused disgusting behaviour and other players feeling bad and they solution is just RePoRt it. This is very disgusting. 
Also newsflash all events are voluntary but if we do not take part espicially as f2p , spend countless time in game and have to continuously pause real life to clock into sos at set times we will have no chance at sustainable growth .
You all promised not to have this event again it is like the intention of the devs is to make players quit

Consequence: 
Players has no enthusiasm to play, players feel cheated and lied to. It makes players not even want to open the game

Suggested Solution: 
Never do an event of this nature again , do not do anything similar,  give players what they want

State number
All
polar plover
#

Observation
Sos is promoting players to break their own terms of service with the valentines day event
.
Roses are virtual goods.
I buy roses.
I gift "transfer" roses to another player. This is against sos tos
Consequence
SOS should not have this event
Solution
Remove the event.

drowsy owl
#

Posting for player: fordf100_

Observation: 
[Unable to recall marches from R4 in the absence of R5]

Consequence: 
[An alliance has only one R5 and could still have many R4s as part of leadership. R5 may not be online at all times for certain events or specific times. This prevents active R4s from recalling other R4s that are offline and inactive garrisoned inside a building as it’s limited to only R5]

Suggested Solution: 
[Allow R4s the privilege to recall other R4s from buildings]

State number
[All States]```
#

Posting for player: fordf100_

Observation: 
[Lacking option to stack shields when going offline for prolong time periods]

Consequence: 
[Some of us get extremely busy with real life or sometimes need time off for vacation or an emergency leave for a couple of days, therefore 24 hours of shield is not enough given the circumstances of not being able to come online for a prolonged period]

Suggested Solution: 
[Offer shield stacking for a longer shield duration, for instance, 7 days shield with a reasonable cost of biocaps along with a 1 month cooldown starting from the day it’s activated]

State number
[All States]```
alpine viper
#

Observation: gambling within Doomsday and other events

Observation: There is a proven link between online gambling in games and addiction to other forms of gambling in later life, this is an unnecessary thing within SOS

Solution: Remove the gambling on the outcome of battles

stark robin
#

**Observation: **
After the state merge, many events that other states continue to have are not available this week. This includes the new style Alliance throwdown, and behemoth events.

Consequence
The players in the merged states fall further behind those in non merged states.

Solution
Provide compensation equal to the rewards from these events (i.e. bio batteries/ behemoth boxes, and the various throwdown rewards we missed)

States
597, but any merged state

worthy lantern
#

**Observation: **
In path of Water, players are penalized by having stars deducted if they lose twice in a row.

  1. this is absolutely disrespectful to the players who invest a lot of time in the event
  2. it is often not their fault that they lose if the whole team is bad
  3. the rewards for the time invested are ridiculous.
  4. the game balance is horribly bad

Consequence
Frustration about such an unfair Event in every way

Solution
-No star deduction when you lose.
-better game balance
-better rewards

States
All

merry seal
#

**Observation: **
Enlistment duty rate is to low...After SVS I had 600K troops in enlistment and after 3 days I could only get back around 100k

Consequence
There's not really consequences but it's frustrating having troops stuck there for 2 weeks

Solution
Make duty rate faster

State
1185

safe junco
#
Observation: 
 [jemma the joyous used to have a cool mod name. Now it’s boring and not hades related ]

Consequence: 
[there is a lack of hades in the sos discord. This effects me painfully as we are such a small minority we are constantly outnumbered]

Suggested Solution: 
[Jemma the joyous starts the revival of the once great names of hades by first reverting and referring to herself as her old mod name The Hench Man of Hades]

State number
[All States]```
jaunty mica
#

Observation: Path Of Water should be open 24 hours

Consequence: players may be unavailable during these all hours when PoW is open,leading to non-participation in the event

Suggested Solution: allow players to have free access to the event without waiting for a specific time

State number All

chilly crystal
#
Observation: Lack of emoticon in this game

Consequence: We can't be creative and it is hard to describe things. We need to have a good emoji to actual interpret of something. I'm in state with a lot of granny, I want to able to use it

Suggested Solution: Add more emoji, or let us use emoji from our phone in games

State number :
All ```
sullen badge
#

Observations:
Vehicle parts

Consequences:
One free per day is not enough

Suggest Solution:

  • To add more ways to get
  • to include in infected rallies
  • to include in weekly store and all other stores
elder merlin
#

Observation:
View Damage only lists the damage that the top 10 on the leaderboard have done

Consequences:
Everyone else outside of the top 10 cannot gauge how well they are doing during trap, and if they should stop joining rallies if they have achieved the maximum rewards.

Suggested Solution:
Add a display of the current damage that the current player has. It can be placed inside the area of the red circle in the attached picture

State:
all states

pastel bridge
#

Observation:
📋feedback-reporting doesn't work.

Consequence:
Many people waste their time submitting feedback and 99.99999999% of all the feedback given is ignored

Solution:
I dunno delete the game? (I would say listen to the feedback but I know this will be ignored)

shy oak
#

Observation:
Trap time cooldown is 1 day 23h, many alliances have players from different timezones and therefore also 2 traptimes which they switch

Consequence:
We can only go back 1h per trap, so it often takes a few traps to get to an earlier time. We have times that no one likes until we get to the one we want.

Suggested Solution:
Make the trap cooldown 1day plus the remaining time to 0utc like horde, so a traptime change can be done in one cycle.

State number
all states

simple robin
#

PurpleFlame Observation: PurpleFlame
The most of us have way too many frags in our backpack (especially frags from the oldest gen of heroes) that we don't need anymore and we can't currently recycle them.

WhietFlame Consequences: WhietFlame
By recycling the frags that we didn't need, we could earn skin tickets for skin store or even benefit with points from it .

PurpleFlame Suggested solution: PurpleFlame
Give us the option to recycle fragments again. it would benefit all the players.

WhietFlame State Number: WhietFlame
ALL

#

PurpleFlame Observation: PurpleFlame
During the alliance showdown, many players don't follow the instructions of their r4s and r5s and they don't move to the other lines.

WhietFlameConsequences: WhietFlame
We have high chances to lose the match in showdown because we don't have the option to move them to other lines.

PurpleFlame Suggested solution: PurpleFlame
Give to the R4s and R5s of each alliance the option to move their alliance player from a lane.

WhietFlame State Number: WhietFlame
ALL

toxic tangle
#

Observation:
Profile picture and Half picture, players profile, name

Consequence:
Normal profile pictures are boring and not even saying that we need to wait 3 days to change it if we dont like it. We cant use many fonts, some names are invisible and profiles event with half picture look boring

Suggested Solution:
Add animated profile picture and half picture Let us use any fonts we want and allow us to change name color and color of our profile or give us some effect what will be from our frame or title.

State number
All states

#

Observation:
Legendary Resonating Hero Fragment bundle

Consequence:
2 days is not enough for this bundle.

Suggested Solution:
Make this bundle last 5 days instead of 2

State number
All states

#

Observation:
3days, 7days, 14 days HQ skins

Consequence:
Skin tickets given for recycling this nonpernament skins are not enough.

Suggested Solution:
Give us at least 500 skin tickets for recycling 3 day HQ skins, 800 tickets for 7 day HQ skins and 1000 tickets for 14 day HQ skins.

State number
All states

#

Observation:
Daily rewards

Consequence:
Chief XP, Epic and legendary hero badge, Advanced and Epic search map, Legendary skill book are useless for many players.

Suggested Solution:
Remove them and add more healing speeds, vehicle parts, more plasma, biocaps and crystal splinters

State number
All states

dire solar
#

Observation:
The algorithm for POW is a complete failure, how can a team with a total strength of 350 million play against a team with a total strength of 1.5 billion? you could say it depends on the rank in the event, but there are screenshots of bronze teams playing against diamond teams. Players are no longer playing this because there is no balance in the event . If strong players want to unite and play POW together, then let them wait for a match until an equal opponent is found, but there is no need to feed them food in the form of weak players.

Consequence: Players are not participating and in fact quitting the way things are now. Why even spend money on the game if you have 2 PVP events a week and even there you can’t do everything professionally? Path of water was one of the few PVP events that made it possible to enter the game and play immediately without waiting for a certain day of the week

Suggested Solution: You could consider a system in which at the start of pow each player will be given 10k coins, for example, with which he can rent heroes, equipment, and aircraft. This at least would make the event more interesting for players.

State number
all states

formal perch
#

Observation:
The higher the troop tier gets released, the more resources they consume for training and healing.

Consequence:
Sometimes the level 9 tiles aren’t enough to be gathering from. People run out of resources and are in a dilemma.

Suggested solution:
Release more higher level gathering farms. Reduce the farming time across all tiles so higher level ones won’t need like 2 days to gather from.

random axle
#

Observation:
Newly merged states do not have Showdown, Throwdown, Journey of Glory or Behemoth rallies this week.

Consequence:
Players have missed out on a lot of rewards from the missed events, which is not their fault, and creates a sense of unfairness.

Solution:
Provide all players with the rewards for the missed events. This is the only fair outcome and would show the players that FP are listening.

States: all those newly merged.

edgy girder
#

Observation:
Peace Shield we can purchase up to 1 day

Consequences:
People who lived in conflict state and they busy irl and didnt open the game for many days, and ended zeroed in conflict state

Suggested Solution:
Add Peace Shield 7/30/90 days so they are safe from conflict state, or if they aren't shielded during conflict state, Add temporary buff that can Increase Troop Lethality and Health for 3000% and the effects will gone once inactive + unshielded players online

State
All

jaunty mica
#

Observation: add daily counter here, how many fiends have i killed, since there is a scale where 5 gives the most rewards, upto 8 gives purple frags and after that just rss and speedups

Consequence: players may forget how many fiends they have killed which wastes stamina checking it out

Suggested Solution: add counter

State: all

edgy girder
#

Observation:
Devs dont give a .... about P2P events

Consequences
Bug fix isnt a priority

Suggested Solution
Lets delete this game

State:
All

jaunty mica
#

Observation: once you have maxed Behemoths, you can't perform task Raise Behemoth power by 10k unless you still have ultra skills, but upgrading those is really inefficient

Consequence: players cannot complete this task

Suggested Solution: transform the task so that players who have reached max behemoth can get it

State: all

manic raven
#

Observation:
If your troll squad isn't complete yet, you not able to finish it currently

Consequence:
Players can't comple troll squad

Suggested Solution:
Let ppl use "normal" hero frags from Grimm and Co to complete it. (Since I still get those from bunkers etc)

State number
591

edgy girder
# manic glacier Observation: I summarized events that Devs screwed since 2022 and theres no way ...

Observation:
Pay to play event keep released day by the day like nothing can be stopped

Consequences:
Does the development team have their minds to create an event on the event billboard, and these few days it is quite misleading for the free to play players there

Suggested Solution:
Rework your event and slow down any events, and make F2P have options to play any events

State:
All include new created state

jaunty mica
#

Observation: why do players see something that was removed from the game a long time ago?

Consequence: misleading

Suggested Solution: remove this award because it is not possible to get it

State:all

gentle eagle
#

Posting for another player

Observation: 
We don't have enough emojis in the game

Consequence: 
We can't express ourselves enough.

Suggested Solution: 
Put more emojis in the game, for example the grandma and the puke emoji.

State number
All states```
brittle viper
#

Observation:
Since state transfers and merging states appeared some alliances started to be more active (more then 20 active people in 1 alliance for sure, even in old states). So limit for 20 joiners for bunker rally seems ridiculous.

Consequences:
80 people from alliance miss out 1st occupancy rewards, which is one of the most valuable and wanted not only for f2p but also for mid spenders.

Suggested Solution:
Make the limit as at least 50 players who can join bunkers rallys.

State:
All include new created state

jaunty mica
#

Observation: why is there no quick collection button for each number of crates? It would certainly speed up the whole process when players actively purchase packs

Consequence: boring, constantly clicking

Suggested Solution: adding a quick collection button with no minimum quantity

State: all

junior meteor
#

Observation: RR we are given two legions so we can have an early set and a later set yet have to choose 4 times crossing over at 14 utc so it automatically 80-90% of the time chooses 14 utc for both legions.

Consequence: Alliances have lower participation due to different timezones within. We try to get a decent split so everyone can play but yet again Southern hemisphere are left out in the cold.

Suggested Solution : Either give more time options or reduce the number of choices down to 2 so we can all get a chance to play .

Exactly the same problem with KOTH.

State: 1031 and 1023 but probably all.

shadow plinth
#

Observation:
Players getting a peace flare when they get attacked during AD with the new update

Consequence:
Boring, we cant play a DUEL as its supposed to be played.

Solution:
Remove that dumb feature. This is not farmville, this is state of survival. PVP is a big part of the game.

simple robin
#

Reposted for Brklyn

PurpleFlame Observation: PurpleFlame
We have many items in the backpack that we don't need , can't use anymore and we don't have any way to help other players

WhietFlame Consequences: WhietFlame
We can't use the items anymore. They take unnecessary space in our backpack.We can't help other players even if we want to do that.

PurpleFlame Suggested Solution: PurpleFlame
Give us the option to donate XP, fragments,chief gear items and more items that we don't need anymore,to other members to our alliance, but also to other players even if they don't belong to our alliance. Including resources.While we can donate to our alliance members,we can't donate to players that are not in our alliance,which is something that could actually help them.

WhietFlame State number: WhietFlame
1288 and for ALL

2 🔼 1 🔽

short swan
#

Observation:
Unable to search for a mtach with less than 5 players in PoW

Consequence:
Forced to play by themselves instead of with a couple of their friends, or forced to find additional players which takes additional time.

Solution:
Add the ability to search for a match with less than 5 people and add solo players in to fill the remaining slots.

States:
All with PoW

hollow knot
#

Re-posting to the player: Jivviee__

Observation:
Players getting a Peace flare when they get attacked during AD with the new update.

Consequences:
Some players can't Play AD event as it's supposed to be played by attacking other alliances player settlements.

Solution:
Remove this feature and make it back like the old one that's the player need to activate the Peace Flare manually

9 🔼 6 🔽

quasi condor
#

Observation:
Players getting a Peace flare when they get attacked during AD with the new update.

Consequences:
Many of us enjoy This part of alliance duels and I think it’s annoying that devs once again want to ruin this event.

Solution:
Remove this feature and make it back like the old one where player needs to activate he’s peace flare manually. Another option could be to implement change but add that we get points from base attacks!

fleet sparrow
#
Observation: 
People are sick of the tempest arms banners 'celebrating' who spent the most

Consequence: 
most players ignore this, we don't care - we hate the banners

Suggested Solution: 
how about introducing something more appropriate that people will appreciate? congratulating people on reaching vip12 - send them a system mail thanking them for their support 
toxic tangle
#

Observation:
Rare and ultra rare fragments in backpack

Consequence:
Rare and ultra rare fragments in backpack are filling out space and theres nothing we can do with them, waste of space and pain to get as one of rewards in any events, infected etc.

Suggested Solution:
Allow us to recycle Hero fragments

State number
All states

#

Observation:
Market stall and relocators

Consequence:
Its very hard to get relocators from market stall, sometimes we get only 1 relocator max 2 relocators if we are lucky up to 1k biocaps of re-rolling store.

Suggested Solution:
Increase luck in market stall, make relocators appear more often

State number
All states

timid basin
#

Observation:
March speed for infected is capped too low for the average SoS player after four years of development. Decreased march speed at capital and old town zones unnecessary when pvp events are not in session.

Consequence:
Players become bored with waiting to march to infected during events like Throwdown, where others will be grinding infected kills as well. Having slow march speeds on infected decreases satisfaction and contributes to player boredom.

Solution:
Raise infected march speed to a new cap to reflect state age
Remove march debuff in grey/capital zones when pvp events are not engaged

State number
All states

toxic tangle
#

Observation:
Biocap store is outdated

Consequence:
Combat manuals, badges, skill books and EXP are useless and outdated

Suggested Solution:
Remove all combat manuals, badges, skill books and EXP from biocap store and exchange them for tank material, units, tempest material, behemoth material

State number
All states

#

Observation:
Legendary hero fragments

Consequence:
Legendary hero fragments are not much of use anymore with limitless heros.

Suggested Solution:
Allow us to exchange legendary hero fragments to universal completion capsules what can be used on any limitless hero.

State number
All states

golden kraken
#

Observation:
Needless warning message about low troop type (usually riders since this is the best march setup)

Consequence:
Players are needlessly annoyed and have to click something every day that sucks fun out of the game. They may also miss getting into a march because it slowed them down just enough.

Suggested Solution:
Remove the warning, or at worst have a one time warning for a brand new player.

State number
517

ebon pumice
#

This breaks the notion of fairness advocated by the game management and exposes blatantly their continued uninhibited chase of higher profits at the expense of player experience. This trend shall only grow further as no plans have emerged to deal with the jump for further generations either, necessitating that all further States keep having growth forced upon them, some to the tune of 3k stats in 9 months time if the trend continues unabated. 

Consequence: Poor GMs have to jump in more VIP DMs to embarrass themselves by asking why spenders have quit spending. The answer lies in the general apathy of the fartplus management and their blatant disregard to actual enhanced player experience in their farcical casinos masquerading as games. 

Suggested solutions: Stop the theatre of begging to spend via targeted adverts to prior spenders within your advertising ecosystem. We know and can observe that nothing except the bottom-line matters to the fartplus management. The methods provided to catch up for the gen skip states are a slap in the face of everyone who dedicated time and money to this company's growth specifically knowing age of outreach existed and was nerfed and then removed. If you have even an infinitesimal amount of respect for your players, bring back age of outreach to help hero gens based on prior growth. 

State: 625- however many you plan to ever open in the casino.```
strange cloak
#

Observation:
Dylan's attack range in explorer missions is too small.

Consequence:
As a hunter, he is unable to be moved to a different position, therefore his attacks are rarely triggered in that range.

Suggested Solution:
Extend the range to match other hunter heroes.

State number
All

zinc glen
#

———————————————————————————

Observation:
Non-spending players are unable to participate in numerous events (Hidden Treasures, Star Ascension, Journey of Surprises, Dig em’ Up, Astrowheel, and Mystery Mania) due to an inability to earn event-specific materials through free means.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Enable players to once-more earn event material via Biocap expenditure, daily missions, and or for free via daily login.

State Number:
1001

———————————————————————————

#

———————————————————————————

Observation:
As it pertains to the Path of Water event - there is a clear advantage to those who preemptively form a team vs those who randomly join one another. Additionally, current rewards are not scaled for this discrepancy.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Adjust the event such that there are two separate avenues (team vs solo), through which one can register and modify the rewards to match said change.

State Number:
876

———————————————————————————

#

———————————————————————————

Observation:
There is an insufficient ingame block cap of 50 players.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Increase the ingame block cap and or make it unlimited.

State Number:
42

———————————————————————————

#

———————————————————————————

Observation:
The milestone stickers awarded in Path of Water event are outdated.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Update the milestone stickers awarded in Path of Water event such that they are new and or via a rotation.

State Number:
739

———————————————————————————

modest tangle
#
Observation: 
 Multiple characters junking up profile

Consequence: 
Irritating when trying to switch characters

Suggested Solution: 
Allow to sort characters list in whatever order we want 

State number
464
gritty mango
#

Observation:
State 584 grouped in SotF with Some Leading States like 333, 570, 565.

Consequence:
Those states has tons of Whales. They are high in power & spenders. State 584 is not capable with them. They should add up with some strong lively states.

Suggested Solution:
State 584 should add up with some same margin power states in SotF & upcoming MIGO Glory Ranking. Please make it more playable for everyone.

State number
584

jaunty mica
#

Observation: Troll squad upgrade. Players can only get required fragments from the bunkers and showdown, where the amount is very low. OR you can hack the system by "upgrading" gen 7's additional skills, hence changing general legendary frags to required frags and skipping the upgrading part. Very restrictive system and definetly not meant to be so.

Consequence: inability to efficiently and quickly upgrade troll squad

Suggested Solution: possibility of obtaining more fragments in bunkers and showdown or doing something where you can easily and quickly obtain larger amounts of fragments

State all

#

Observation: Bunkers still have epic hero fragments. Same solution, change to legendary fragments, even when they are older gen

Consequence: accumulation of unnecessary, worthless fragments in old states

Suggested Solution: changing rewards

State: 725

#

Observation: Daily Intel still only provides useless epic and rare hero fragments, where for most of the players for years it has no value. Add exchange system where players can exchange all their useless hero frags into useful fragments or other hero items or change daily intel's rewards to reflect the stage of the game.

Consequence: players' frustration and the accumulation of unnecessary things. and no desire to do more than 10 intel to collect only the daily reward

Suggested Solution: changing rewards

State all

#

Observation: hero items redeem screen lists useless choices at 1st. it should start with actual upgrade possibility + another small change is that when you cannot upgrade, the button should be grey not green

Consequence: player need look for what can be improved + the green button confuses the player

Suggested Solution: Items that can be upgraded should appear at the very top + if you can't upgrade the button should be grey

State all

fossil plover
#

Observation:
State 556 grouped in SotF with Some Leading State like 599,697

Consequence:
Those states has tons of Whales. They are high in power & spenders. State 556 is not capable with them. They should add up with some strong lively states and I know a lot of players like low & mid spenders will quit the game fore sure.

Suggested Solution:
State 556 should add up with some same margin power states in SotF & upcoming MIGO Glory Ranking. Please make it more playable for everyone.

State number
556

gentle eagle
#

Posting for more players.

Observation: 
Quit of few people want to see a Unicorn HQ or statue or march.

Consequence: 
They would like to see the positivity from a Unicorn.

Suggested Solution: 
Put out a Unicorn HQ, march or statue.

State number
All states```
toxic tangle
#

Observation:
Infected fiend Rally time

Consequence:
Sometimes we want to be fast with our infected rallies as we are busy or its shortly before event or its covering spots around alliance duel building for example but 5 minutes is just too long.

Suggested Solution:
Give us an option of 1 minute rally for infected fiends.

State number
All states

sullen crescent
#

Observation:
Alliance Showdown rewards are almost useless to older states. The only useful rewards are speedups

Consequence:
Players don’t see the need in participating if the rewards aren’t going to help them grow

Solution:
Update the type and variety of rewards that are available in showdown as a states progress. Add limitless potions and capsules for states with limitless heroes. Exchange the Chief gear glue for tempest arms material. Keep speedups but each week rotate the speedups between troop training, research, and healing. Or just give general speedups for all. Exchange the older hero fragments for newer gen hero capsules for limitless states. See example of what could be changed

Hero gear part → Plasma cores
Gold hero badge → Potion
1h Speedups are fine, but changed the price from 400 to 200
Take one of the 3 slots of chief gear and turn it to powerup custom crates where you can pick between hero gear, chief gear and badge. The other two should be tempest arm materials (nanomaterial and legendary tempest mold)
Chief XP → T12 red crystals
3h speed is great, but increase the buy limit from 2 to 10
Cardini fragment → Custom Capsule of the latest 3 gens or something

State number:
All states

toxic tangle
#

Observation:
HQ contest

Consequence:
Players would like to offer some of their creative ideas for HQs

Suggested Solution:
Give players contest where they can design their dream HQ and create new interesting ideas and get rewards like diamonds together with winning HQ they created.

State number
All states

#

Observation:
Alliance crate - gifts

Consequence:
Claim all button appears only if theres around 40 crates and theres limited period of time to claim it and to simply just click on every single one is annoying.

Suggested Solution:
Let button claim all be in gifts always and not just when we hit 40 packs.

State number
All states

#

Observation:
RR and KOTH times

Consequence:
Picking 4 times for RR or KOTH is terrible and alliance is forced to even pick times when players are not online what causes defeat in RR or KOTH due to bad time of event.

Suggested Solution:
Allow us to assign 2 times instead of 4 times

State number
All states

edgy girder
#

Observation:
Mystery Mania (MyMa) isn't the event

Consequences:
Worst event exist and it affects abbreviation of MM, Now MM have 2 events that has it

MM

  • Mining Mayhem
  • Mystery Mania

Suggestion Solution:
Change that event name that make abbreviation MM is respectful

And options to make this event useful

If you keep Mystery Mania name?

Options for this one READ

  • 1 Blue Ticket for 1k Biocaps Remaining: 3
  • 1 Purple Ticket for 3k Biocaps Remaining: 1
  • 1 Gold Ticket for 10k Biocaps
    Remaining: 1

If you keep that name but still P2P?
Add Options to rename 3 of it or just delete entirely

  • Mystery Frenzy ⭐ (MyF)
  • Vending Mystery (VM)
  • Mystery Box Mania (MBM)
  • Delete this useless event and fix Mining Mayhem (Very Recommended)

States:
1-1290

white lark
#

Observation: Event Path of Water - You are teamed up with weak players, loose, and penalized by thier poor play.

Consequence: After 2 loses, you are demoted.

Suggested Solution: Incentivize the MVP of the loosing team by not counting that loss as a count towards demotion. That way even if the team sucks, the better players are motivated to still do their best.

State Number: 866
2 upvotes

worn bloom
#

Observation:
Mining mayhem

Consequence:
players see that..
Devs fix bundles bug which give benefit to players and ignore all others bugs which players asking for it

Suggested Solution:
fix mining mayhem before Migo .. or just bring it back... no need fix anything

State Number:
All states

strange cloak
#

Observation:
The Value Slots event has the Pull button placed at the exact same position as the Purchase Lucky Coins bundle. As soon as the coins are used up, the purchase dialog pops up and if you don’t stop tapping fast enough, you buy the bundle.

Consequence:
Unwanted purchases

Suggested Solution:
Have a confirmation pop-up for all purchases, regardless of method of payment. Or allow this to be reversed.

State number
589

grizzled mantle
#

Observation
The tooltip for duty is a lie. Duty doesn't work how you say at all and remains a mystery and annoyance to all players. See screenshot. Point 1 is untrue and a load of lies.

Consequence
Nobody knows how it works. Customer support cannot explain it. Your troops don't return in the manner expected and the duty rate fluctuates wildly.

Suggested solution.
Do away with all forms of weird math on how it increments or decreases. Just set the duty rate to 25000 at all times and let the dailies grant a boost. No more complexity or misunderstanding.

plush pasture
#

Observation:
Sometimes you want to redo your HQ or island and remove al boulding and decorsting

Consequence:
Removing has to be don 1 by 1 or it's a road or pad, where you can select 1 line only.

Suggested Solution:
1 button you can press to remove al boulding and decoration in HQ and island with the quesion if you really want to do this

State number
All states

unkempt bear
#

Observation: Todays RR. Me with one of strongest account in that alliance can't kill even 10% of enemy building with my full rally. They have 4-6 players that size. We are all f2p or just low spenders but meet people with all red heroes. all resident evil heroes with frames. monkey skins, red behemoths and permanent wings? on top of that marchtimes still displaying random stuff sometimes

Consequence: first RR in 4 years I quit before the end. you push more and more players to quit the game with this broken matching. waiting two weeks for favorite event to then just get fed to payers.

Suggested solution: should be obvious. fix matching. fix your bugs. SHOW ANY PRIDE IN YOUR WORK AND TEST STUFF

shy oak
#

Observation:
No general fragments in the Value Vouchers shop.

Consequence:
No chance for F2P to upgrade for example the Resident Evil heros. And you could even buy vouchers, so also no income for the developer from this shop! 🙈

Suggested Solution:
Bring back the general fragments in this shop so F2P can at least get 10 of those each round.

State number
All states

rich burrow
#

Reposting in behalf of hackleberry

Observation: 
 Players in POW sometimes blocking the game, as they don't confirm any matches 

Consequence: 
When this happens, players then get bored and don't play POW 

Suggested Solution: 
Punish the players did this. Give them ban for 10 minutes to play or make them lose double points. 
State number
All states```

🔼 1 🔽 1
fluid skiff
#

Posted for player: grumpygandalf

Observation: Trap highest level is very weak.

Consequence: we kill the monster with the first wave.

Suggested Solution: add higher levels with stronger monsters.

State: 387

#

Posted for player: grumpygandalf

Observation: Horde highest level is very weak.

Consequence: no one burns anymore, not much need for reinforcing anyone

Suggested solution: Addbhigher levels that are stronger

State: 387

rain coral
#

Observation:
Tactical emotes are useless feature

Consequences:
I know it took lot of time and programming skills to introduce those into gameplay but features like these are almost never used and not helpfull to any player.

Suggested Solution:
Remove them and compensate us with rewards because we had to watch announcements like it's some kind of breakthrough, while it was useless feature.

State:
all

green iron
#
Observation: 
 Rallies against Behemoths do not appear in alliance chat like regular rallies.

Consequence: 
Alliance members are not notified that a rally against Behemoths has been started. Results in missed points for the alliance due to lower participation.]

Suggested Solution: 
Include Behemoth rallies into the state chat and offline notification like all other rallies.

State number
309 and all.
toxic tangle
#

Observation:
Capital Clash

Consequence:
Rewards in Capital Clash are outdated

Suggested Solution:
Remove old rewards and update Capital clash rewards based on state age,

State number
All states

rocky heath
#

Posted for multiple players in state 1000
Observation: there is no option to add your own sound effects to different parts of the game.

consequence: there are no consequences. It would just make the game more fun because we don’t really need more stickers.

Suggested Solution: Instead of adding more stickers, they should add sound effects for different parts of the game like Intel, recon, attacks etc.

State number: 1000 (ALL States)

#

Posted for KingBob’s Banana
Observation: there are no red crystals in the POW store.

Consequence: we cannot collect them in advance for T12 that we are getting tomorrow.

Suggested Solution: add them into the store for states that are close to getting it.

State: 1000

toxic tangle
#

Observation:
Path of water

Consequence:
Sticker custom crate is same every single time path of water returns

Suggested Solution:
Give us different sticker crates for different hero and allow us to exchange or recycle spam of nanami custom sticker crates we got in backpacks

State number
All states

toxic tangle
#

Observation:
Buldings what are taking space in settlements for nothing

Consequence:
Blast shelter, tower lookout, broadcasting office, this buildings are just taking space in settlement and there will be soon no space as new building keep on arriving.

Suggested Solution:
Allow us to hide blast shelter, tower lookout and broadcasting office

State number
All states

#

Observation:
Feeding frenzy

Consequence:
There is no way to win this event as F2P

Suggested Solution:
Change it so players can actually win this event at least once without spending.

State number
All states

wide breach
#

Observation: Angelica/Selina are impossible to get as it is only for the top 5-10 players which are always Whales who spend 100's of 1000's of dollars. There is no way for moderate spenders, let alone F2P to obtain these fragments.

Consequences: Playing RR today against a team who had a bunch of players with one or both of the heroes were able to burn a P13 with over 14M troops with one march. That is absurd. I am close to 6B BP and get wiped out despite having top heroes/tempest arms/apes/dinos etc... First time in a long time, that I wanted to leave RR in the last 15 mins as I was out of troops.

Suggested Solution: Sadly, I am asking for a package that offers these heroes at a normal rate like the rest of the heroes. They have been out long enough and the whales who are already incredibly strong do not need the extra power to wipe out an alliance with one player. We shouldn't have to sell a kidney to be competitive, none of us are trying to be number 1 as no one can keep up with those players who get free diamonds/bios/frags/upgrades etc...

State Number: ALL

split bay
#

Observation:
Many states have a TON of dead alliances with players who have been inactive a year or more. Example attached.

Consequences:
States appear more active than they are, have a higher BP than truly exists. This gives a poor picture of states that would benefit from a merge.

Solution:
Remove any account that is inactive more than 1 year from the states. You don't have to purge the account from SOS. Put them into a dummy state or something to that effect.

toxic tangle
#

Observation:
Value vouchers

Consequence:
Legendary resonating hero fragments are gone from value vouchers

Suggested Solution:
Add Legendary resonating hero fragments back to Value vouchers store.

State number
All states

sullen badge
#

Observation:
Feeding frenzy event is over

Consequences:
It’s been added in Migo and the event is over already

Suggested Solution:

  • Compensate players for point loss as not everyone can buy state event task pass
split lotus
#

Observation:
Releasing 5 generations to align all states without compensating us. Doomsday will be so much fun with this setup!

Consequence:
I will have an ok first march. Mediocre second march. 3rd - 6th march will be utterly useless/crap/bad - whatever description fits

Suggested Solution:
Make them into equal old general as you have been told a dozen times already!

State number
755

stiff breach
#

Observation:
There are no mines on the map.

Consequence:
if there are no mines, there will be no crystals-we will not be able to buy out the Migo store.

Suggested Solution:
Add mines.

State number
1000

toxic tangle
#

Observation:
Doomsday event is terribly planned

Consequence:
Doomsday match day is thursday, same day as Alliance duel what will cause players to most of times miss at least one of this events! On top of that is doomsday during week when people are working so they are not able to play much because of that.

Suggested Solution:
Change match day, make it so people can actually play this event and it will not be on same day as Alliance duel

State number
All states

jade rose
#

Observation:
There are 40 players in Battle Royal again

Consequence:
We already reported that it doesn't make our game experience better. You made it 30 back again. And now it's 40 again. You thought we will not notice or what?

Suggested Solution:
Don't try to fool your players.

State number
All states

fiery portal
#

Observation:
Neither mines or new building is introduced to newer migo. We are losing rewards because of poor design.

Consequence:
Losing rewards. Shorten the period of Migo gaining materials.

Suggested Solution:
Release them now or comp us.

State :
All

#

Observation:
Even if the new features aren't released the bundle for them it is and we do not know if it's worth for it's value or a clickbait. Bundle name Frontier Outpost Construction

Consequence:
Lack of information

Suggested Solution:
Remove it.

State :
All

#

Observation :
Instead of focusing to fix the game they decided to implement new bundles which they weren't available last refresh. They are wasting precious time to consume money instead of fixing real issues which community raised with lots and lots of feedbacks.

Consequence:
Poor experience and community's issues aren't fixed.

Suggested Solution:
Obviously change approach and start listen to your community.

State:
All

#

Observation:
Tactical Emotes features is laggy and making the gameplay more difficult. Old buttons place are moved to new places and we can't react fast enough.

Consequence:
Focusing on wrong things and requiring a lot of time to leave the pop-up pages which appear.

Suggested Solution:
Remove that feature. It's not helpful neither making difference.

State:
All

worn bloom
#

Observation:
Mining mayhem

Consequence:
players see that..
Devs fix bundles bug which give benefit to players and ignore all others bugs which players asking for it

Suggested Solution:
bring mining mayhem event back... and keep work on the event..

State Number:
All states

rigid plinth
#

Observation:
Limitless Hero Fragments of certain heroes (Robert and now Evelyn) have been removed and not included in new generation Value Vouchers and probably Ray's Place custom crate rewards.

Consequence:
Some players are focusing on those heroes and are not able to complete them.

Suggested Solution:
Add every Limitless hero in Value Voucher bundles and other event rewards.

State Number:
336,possibly all States

autumn cave
#

Observation:
Doomsday matches are same day as alliance duel

Consequence:
This will cause utter chaos in regards to scheduling. 1) a Thursday? People work jobs and have lives. 2) it’s possible matches for fuel and doomsday will be at the same time. This is so utterly screwed up. You can either rank well in migo or participate in doomsday!

Suggested Solution:
There should be no event such as doomsday and duel on the same day. Change the event schedule and make doomsday on the weekends. This is ridiculous

State Number:
273 but I speak for EVERY STATE when I say yall suck

torpid kite
#

Observation:
The devs are totally oblivious about their game or just too stupid to understand how most things they think they do for our benefit is not. They said they made it in a way so players may not focus on gen after gen but can focus on selected heroes of a type example the berserker heroes and upgrade them but for hero challenges you must not only get the new heroes you have to focus on at least one of those heroes and forget about whatever current hero you were focusing on so that you can be able to reach somewhat far or finish all the levels of hero Challenges
Consequence:
We are forced to upgrade and waste materials on a hero that we may not even want cause we can't fully skip a gen

Suggested Solution:
There is no need for the current heroes to be used in hero challenges, it is the same thing repeatedly, no story there , the theme of the game went through the window long ago so let players just be able to use their heroes of choice and make the most of their time and rewards

State number
All

alpine viper
#

Observation:
Event rules are often confusing and are subject to change, sometimes midway through an event

Consequence:
Players are confused, receive conflicting information and do not want to take part in the event

Suggested Solution:
Post clear and concise rules, including fight days/times, any link to things like Migo; at least 1 week before the event starts. These rules would be set for the entire event and unchangeable

State Number:
759, All

subtle elm
#
  You have removed coins from bets, referring to the fact that the season is over and therefore they are being withdrawn.The standard answer is for everyone.I collected them for 3-4 weeks to buy the necessary items, and not to find out from players from different servers that they were quietly stolen.

Consequence:
There is no trust or respect for you.absolutely.

Suggested solution:
Return our coins to our backpacks

State number
All states```
candid belfry
#

on behalf of s185 - Huszar

Great Hero Upgrade

Observation:
There are a lot of problems with heroes right now. The introduction of limitless heroes with capsules and potions into the game made it impossible to develop some previous heroes. The state merge, the transfer, and the introduction of several generations at the same time made the situation even more difficult in certain states.

  • Older Legendary heroes are much more difficult to upgrade or completely impossible to upgrade. Also, it's a bit of nonsense that as soon as another generation of heroes comes, the development of another old generation becomes unavailable.
  • Development of all older hero generations is practically impossible.
  • Not finding capsules for all heroes in Hero Search. Hero Search also gives blue and purple fragments, which cannot be used for anything at the moment.
  • We currently unavailable every hero in every state and app.
  • Furthermore, due to migration, it may also happen that someone jumps back several generations and because of this, the given player will not be able to acquire certain heroes.

Consequence:
We currently have a very complicated, unfair, and opaque system with heroes. It is necessary to give everyone the opportunity to develop the heroes that have fallen behind, or to get what may don't have yet.

Suggested Solution:
1, All Generations Hero Fragments and Capsules in Value Vouchers. It is possible to get a fragment for those heroes and to develop those that are not yet limitless, and it is possible to get a capsule for each limitless hero so that the players can make up for the possible lag.

2, Gold fragments and capsules for heroes can be obtained from several places. Many are left behind with old heroes. A little more options are needed to develop each hero properly.

3, In Hero Search, in the more valuable Epic Search, it is completely unnecessary to get fragments for purple and blue heroes, especially in old states. They are already fully developed for everyone, unnecessary fragments cannot be redeemed anywhere at the moment. In Epic Search, fragments and capsules can only be found for Legendary heroes. And if possible, there should be boxes in which you can choose which of the three heroes of the generation you want items for.

4, In Ray's Place, there should be boxes in which you can choose a fragment for each limithless hero, or there should be several boxes containing different hero groups.

5, There is no need for two types of Completion Potion. The two types in the game must be combined so that only one type is needed for each limitless hero.

6, Epic (purple) heroes become useless after a while. Especially in old states. However, due to the lack of stamina, we often use the hero Travis, due to his ability to reduce stamina. Give several purple and blue heroes stamina-reducing and march-speed-increasing abilities so that we can't only send such a hero to 1 march. Get useful skills all.

7, In the Recycling Center, it should be possible to redeem purple and blue fragments continuously. Many events still count these fragments, but there is no way to redeem them. Make sense to collect and accumulate. If these can be redeemed at any time, it will make sense.

8, Be available in every state and app, every hero. There are several events where the skills of the heroes is very important, but since some heroes are not available to everyone, there can be unfair results. Zach, Jarrett, Ernie, Kaya, and Lucky, among others, should be available in all states and applications.

9, Finally, a cosmetic suggestion. Heroes will change their appearance after becoming Limitless. There could be an option so that the player can freely change the appearance of the hero, between plain and limitless skin. Actually, it has no practical use, but it gives the player a free hand

State number:
All states

worn bloom
#

Observation:
Mining mayhem

Consequence:
players see that..
Devs fix bundles bug which give benefit to players and ignore all others bugs which players asking for it

Suggested Solution:
bring mining mayhem event back... and keep work on the event..
because we need this event for alliance duels also

State Number:
All states

timid basin
#

Observation: Each time I launch the game and visit the troop buildings to train troops, it keeps notifying me that I’ve unlocked new troops—even though I unlocked them years ago.

Consequence: This repetitive notification results in a waste of time and requires unnecessary confirmation steps.

Suggested Solution: I recommend fixing this issue by ensuring that players receive notifications only when they genuinely unlock new troops. Removing the unnecessary notifications will improve the overall user experience.

State Number: Every single state of the game

last socket
#

Observation :
Skipping 3+ generations isn't fair. Those states should have had most of a year to use the heroes that they had.

Consequence:
Imbalance in events.

Suggested Solution:
Give the people in those states enough materials to upgrade 3 heroes to the purple brain, or have an event where 3 heroes could automatically be advanced to the purple brain. An event would bypass using the materials for other purposes or to complete SOTF/SVS tasks. If the event is used, don't allow the current generation to be selected.

State:
All

toxic schooner
#
Observation: 
 Removing latest generation capsules from Rays place 

Consequence: 
No way to develop latest heroes unless you buy all the frags. Players on my server in uproar as must most other servers. add latest generation troops in to those chest. We complained we needed more chance to get latest capsules. You made it impossible. Leads to players quitting because you devs are just greed mad. 

Suggested Solution: 
Goes without saying. Add the latest capsules back plus more. 

State number
All states
stoic seal
#

Observation:
Heroic development completion bar not filling.

Consequence:
Can not collect rewards

Suggested sollution:
Fix it

State 429

winged oyster
#

Observation:
Coins, trinkets, tickets, etc. used in respective stores are eliminated, taken away, or exchanged for low value items at the end of event with no grace period for redemption. 1) KOTH betting coins 2) Top-Up Bonus event coins 3) Plasma Leakage 4) Slot Event coins - Events which are repeated and utilize the same currency

Consequence:
Players loose collected items that they wish to save for a bigger prize or optimize their plan to redeem once a relatively significant amount is collected. 1) many have lost KOTH betting coins which they have strategically collected placing bets over the weeks / I lost 18,000+ 2) I have personally lost 300+ Top-Up Bonus coins which are equivalent to 300 Poly Plasma 3) I have lost some Plasma Leakage capsules 4) I have lost 15,000 slot coins which are equivalent to 50 Poly Plasma and more - These

Suggested Solution:
Return players lost items as these are items that can used in subsequently recurring events. Specifically items such as Top-Up Bonus coins and slot coins which players PAY MONEY to earn. This does not lessen the value of KOTH coins, etc. that were earned but some sort of dedication to the game. ALL should have continuous value and not be lost. Permanent redemption availability.

State number
ALL STATES

smoky sorrel
#

Observation:
Hello after reset we are still missing items in recycle center. It becomes really urgent , please devs fix this and make available items we used to have like cristals splinter, treasures capsules, behemoths materials, speedups, completion capsules, certifcat of honor and so on... we always had those items since new sotf version released almost 1 year ago and we have no more. People who have most of those features already maxed use to recycle those items to score points. It's very important we get this back

Consequence:
Losing points on SOTF, can't recycle items I used to, like cristals or treasure capsules or certificat of honors.

Suggested Solution:
Set back items dedicated to sotf in recycle center quickly please

State number
All STATES

muted ginkgo
#
  • Observation:
    Players are upset because the events end and convert to resources. The timer isn't always clear, and the materials converted cost a lot of money. The end of the gacha event, people spent a lot of money and bios and ended up with rss crates.

  • Consequence:
    This type of conversion will cause players not to buy any bundles with the slot tokens at all in the future. Eventually, players will grow tired of the same thing and quit completely.

  • Suggested Solutions:

  1. Announce ending of events better, up to/including a warning/countdown in game mail of conversion before it happens so the items can be used or spent.

  2. Allow purchased MIGO currency to roll over to next MIGO currency type instead of converting to something completely impractical and useless like resources, or at least make the conversion comparable in value.

  3. Event reminders posted in discord announcing that states with "X" event are ending soon in game and they will either need to use their currency and it be converted or that it will roll over.

State # 910
Posted for:
Wolverine, ♪☆ ๓ⓘŘɛ ☆♪, ****Trisha****, & CaptainAmeriBetz

jaunty mica
#

Observation: after reaching 15 new heroes to my state there is a small problem the game should allow you to replace the blue serum from the old generation with the new generation

Consequence: players must again spend a lot of time or money to obtain the blue serum for gen 13+

Suggested Solution: give the opportunity to replace the old serum with a new one

State 725

shadow plinth
#

Observation:
Removing latest generation capsules from Rays place

Consequence:
No way to develop latest heroes unless you buy all the frags. Players on my server in uproar as must most other servers. add latest generation troops in to those chest. We complained we needed more chance to get latest capsules. You made it impossible. Leads to players quitting because you devs are just greed mad.

Suggested Solution:
Goes without saying. Add the latest capsules back plus more.

State number
All states

worn bloom
#

Observation:
Mining mayhem

Consequence:
players see that..
Devs fix bundles bug which give benefit to players and ignore all others bugs which players asking for it

Suggested Solution:
bring mining mayhem event back... and keep work on the event..
because we need this event for alliance duels also.
send a mail in game about when event will be back.

State Number:
All states

chrome walrus
#

Observation: In states within the 700s, there is a notable disparity in the skills of newer generation heroes like Carlos compared to older states. Additionally, players in these states are experiencing difficulties obtaining Gen 12 hero fragments, hindering their progress in the game. This has led to widespread dissatisfaction and frustration among players, particularly rally leads. The RR store wasn't updated as well. Furthermore, there's an issue where Gen 13+ heroes require different completion potions than Gen 12 heroes, making it more difficult to level up these heroes

Consequence: The discrepancies in hero skills and fragment availability are causing unrest and discontent among players in the 700s states. Rally leads, who play a crucial role in organizing and leading in-game activities, are particularly affected, leading to potential disruptions in gameplay and community cohesion. The lack of resolution may result in player attrition and a decline in overall enjoyment of the game.

Suggested Solution: Developers should enable players in states within the 700s to obtain Gen 12 hero fragments through methods similar to those available in older states. This could involve introducing events, quests, or other in-game mechanisms that allow players to acquire these fragments at a reasonable rate. Transparent communication about these adjustments is crucial to reassure players and maintain their trust in the fairness of the game. Additionally, providing compensation or alternative pathways for players who have been disproportionately affected by the existing disparities could help alleviate frustration and foster a more positive gaming experience.

State Number: 700s

hushed stump
#

Observation:
CMs are barely online to engage with the community. CM stands for Community Manager.

Consequence:
Players are not happy with the lack of presence, communication, and transparency from the CMs.

Suggested Solutions:
Replace the CMs with more competent ones and those who will actually engage and build a positive relationship with the SOS community. Appoint more CMs if current CMs can’t do what they’re supposed to. Better yet, look up “community manager skills” in a search engine.

State number:
All

junior solstice
#

Observation: I think with the old hero’s at max General like Nikola, Maddie ect using gold frags purchased at the time these players entered the game to increase its levels and then when the same limitless hero’s come out to be set at blue brain is causing issues for players and signs of dev greed in the game.

Consequences:
people quitting, unfairness in the game, people won’t bother to upgrade hero’s from bundles,

Suggested solution:
When the old hero’s limitless come out it should show you at the levels you were at where you left off, not start from the beginning even though you’re already General.

safe junco
#
Observation: 
 [I have no way to obtain troll squad limitless fragments and I can not use gold fragments to upgrade]

Consequence: 
[I will never be able to upgrade the troll squad and receive the additional stats/ cool frames. (Although it is small all extra stats add up) ]

Suggested Solution: 
[via hero searches provide limitless fragments, add them to the alliance showdown store, Reservoir raid and king of the hill store. Or add them to the platinum store]

State number
[All old states]```
calm egret
#

Observation:
Removing latest generation capsules from Rays place

Consequence:
No way to develop latest heroes unless you buy all the frags. Players on my server in uproar as must most other servers. add latest generation troops in to those chest. We complained we needed more chance to get latest capsules. You made it impossible. Leads to players quitting because you devs are just greed mad.

Suggested Solution:
Goes without saying. Add the latest capsules back plus more.

State number
All states

shy oak
#
Observation: 
Ray's Place is nearly useless. 100k (in my example)  Biocaps and i get only 22x Gen17 frags is not enough!😒 32 at max with 120 turns. 

Consequence: 
F2P and low spenders fall behind even more.

Suggested Solution: 
Just give us more frags, don't be so greedy.

State number
All states
icy vessel
#

Obervation: Can see many dead states now after merger. People left in transfer event.

Consequences: Spenders not willing to play in dead state and spend. So as F2P feeling scared if everyone will leave.

Suggested Solution- Do the merger for dead states again or else make it more easier for players to move using less tickets.

State number:
All dead states

white lark
#
Observation: 
State 863 has a different, beautiful graphic

Consequence: 
Players see and share it with each other and want that graphic in their states too

Suggested Solution: 
Release it for all states and give the option to chose, same as the layout option

State number
530, 523, 519```
vocal swift
#

Obervation: The migo flags cause confusion, we get them after completed tasks and which show our migo rank. The hidden 8400 flags do not count towards the rank, they can only be used in store.

Consequences: Players are confused because these flags are not included in their rank.

Suggested Solution I leave the solution to you

State number:
827

icy nimbus
#

Observation:
King of the hill betting coins expired. There was no clear notice or information that was communicated about this

Consequence:
Players who were saving their betting coins for larger prizes lost out on using the betting coins at all

Suggested Solution:
Give back the betting coins we earned and let us spend them on the store. If they are going to expire, it needs to be more clear somehow. Or don’t have them expire, why does it matter for that?

State number
778

worn bloom
#

Observation:
Mining mayhem

Consequence:
players see that..
Devs fix bundles bug which give benefit to players and ignore all others bugs which players asking for it

Suggested Solution:
bring mining mayhem event back... and keep work on the event..
and send a mail in game about when event will be back. so players know

State Number:
All states

gilded plover
#

Observation:
Survival Royale

Consequence:

It is impossible to play normally with 40 players, bring back an adequate number of players on one field! It's unfair that in some states there are 20 people on the map, and in others there are 40, even though drops from buildings supposedly have become better.

Suggested Solution:
Bring back the normal (not overcrowded) number of players, 30 people per map.

State Number:
333

ebon pumice
#
Observation: 

The time provided for the heroes after hours event is too little. A week of enforced spending is restrictive and does not spare any effort in pushing FOMO to the extreme. 

Consequence: yet again people feel pressured to pay up immediately on packs which will otherwise leave them stranded on important heroes some of whom are unavailable via other routes. 

Suggested solution: keep the number of packs available for purchase unchanged, extend the duration of this event to a 90 day long event to allow people to catch up within their budgets. 

States: Gen skip
shadow plinth
#
Observation: 
Ray's Place is nearly useless. 100k (in my example)  Biocaps and i get only 22x Gen17 frags is not enough!😒 32 at max with 120 turns. 

Consequence: 
F2P and low spenders fall behind even more.

Suggested Solution: 
Just give us more frags, don't be so greedy.

State number
All states
sacred roost
#

Observation:
After state transfer not all states have same Weekly deals, and we meeting older states which have more weekly deals craters like badges, chief gear, hero gear. It is not fair game for players. who transfer to younger states, and players who from younger states moved to older states.

Consequence:
Some states players losing rewards and they are less can improve power than those who getting more weekly deals because of transfer event.

Suggested Solution:
Make weekly deals same for all players and states included.

State number 1093
All states

elder sequoia
#

Observation:
Some heroes from the generation 12-15 got removed from the crates in Rays place, aswell from the value vouchers

Consequence:
Players have no really chance to get those hero capsules anymore (the possibility to get enough of them in searches are not there)

Suggested Solution:
Put all heroes from gen 12-16 back in those crates and in value vouchers and let players decide who they wanna skill

State number
All states

winged marsh
#
Observation: 
When they released generation 17 heroes, the stats were at 2.7K. Last night, they suddenly changed the stats to 3000

Consequence: 
Many players have limited materials so they can only afford to upgrade 1 or 2 heroes and have to skip other generations. We will skip a generation with worse skills and focus on heroes with good skills. If they suddenly change hero stats midseason, the heroes that no one focused on will suddenly outperform the heroes that many players saved materials for. Before they chose to increase gen 17 stats, we were planning to skip that generation and save for/focus on the next one. We used all potions on Maddie so our current march wasn't too far behind (before the change gen 13-17 stats were more or less equal). They chose to buff gen 17 so that gen might be much stronger now and we have no potions to upgrade them.

Suggested Solution: 
Keep launched hero skills and stats static and/or announce changes to skills/stats in time before launching them in the next state. 

IGN: Elisabeth
State number
676```
timid basin
#

Observation: After all these years since the release of State of Survival, the Daily Drop subscription has become barely relevant.

Consequence: The lack of stamina and bread is a significant issue, and the current Daily Drop subscription doesn’t adequately address these needs.

Suggested Solution:
To enhance the Daily Drop subscription, consider the following improvements:

Increased Stamina and Bread: Boost the stamina and bread rewards within the subscription. Players rely on both resources for various activities, and having a more substantial daily supply would be beneficial.
Additional Ways to Obtain Stamina and Bread: Introduce alternative methods to acquire stamina and bread. Weekly events, plague zones, and infected fiends could provide additional sources of these essential resources.

State Number: 781

By implementing these changes, players across all states would benefit from a more relevant and rewarding Daily Drop subscription.

timid mulch
#

Observation: No general resonating fragments in resonating value vouchers

Consequence: Many players cannot make any progress on Resident Evil heroes at all. Some players were close to getting one of the RE heroes to a usable rank, but without any free option to get general resonating fragments, the RE hero will forever stay useless.

Solution: Bring general resonating fragments back!

State number: All

fervent lintel
#

Observation:
Vehicle part is hard to get

Consequence:
It's very hard to get vehicle parts, for f2p it's almost impossible. You only get 2 a day and when there is no MIGO you only get one.

Suggested Solution:
-Place vehicle parts in the pearl store just like they were placed in the PTR.
-Increase the number of parts you gain from killing Dreadbeast by 2
-Put more ways if you can for f2p and not just buying packages.

eager raptor
#
Observation: 
 KOTH FOUR TIMES TO REGISTER

Consequence: 
Australian players can do 3utc and a struggle 12 utc, but we are forced to pick four times which are during our sleep time. Last time we had no one turn up as we got 14 utc = 12:30am! Totally unfair.

Suggested Solution: 
Change timezones to suit a round world and not   Flat world. Only ask for two times to register. You will have more people participating. People in Australia/New Zealand leave the game as they can’t play due to times of events.

State number
133
sacred hamlet
#

Observation:
Survival guide upgrade path instructions are to limited.
We have 3 tabs available. Most of us (joiners) are using them for: Battle, Training and Healing.
But it's not very clear which 'Guides' have to be unlocked to get the next upgrade for a specific Guide type.

Consequence:
I / We are wasting biocaps switching tabs and retry selecting the correct guides for the tab purpose.

Suggested Solution:
Add a selection flow diagram which explains when guides are unlocked, e.g. what the requisites are for a guide.

State number:
333

flat swan
#
Observation: 
Dig event has returned to 5 chances

Consequence: 
Harder for people to get crates

Suggested Solution: 
Revert digs chances back to 20 per player to allow all to collect crates 
State number
560```
manic glacier
#

Observation
In Indonesian Currencies some bundles way expensive like $2 and $20 bundles in Indonesians currency around 35k IDR and 329k IDR

Consequences:
Players prefer buy $1/$5/$10 than $20 (All Ally Pack III things)

Suggested Solution
Reduce your prices all bundles with cost $2 and $20 like this option 2 of them

$2 (35.000) > 32.000 or 31.240 IDR
$20 (329.000) > 319.000 or 312.400 IDR

State:
All

empty phoenix
#

Observation: rays casino & value voucher

Consequence: those things don't have all heroes making unable to upgrade them

Solution: just add all heroes

State : All

torpid kite
#
Observation: 
 Rays's spins seems to give less and less crates. This SS shows how much crates I got from 121 spins.  Totally unacceptable (49)

Consequence: 
It has been hard for f2p to grow and it seems to be getting harder and harder 

Suggested Solution: 
Increase the chances of the hero crates and frags in spins

State number
All
earnest saddle
#
Observation: 
Many people from states that got Gen 13 and 14 skipped cannot complete the two last exploration to get the reward because we are now in Gen 17, we cannot spend materials (which are very hard to earn)  to turn round and upgrade 6 heroes of Gen 13 and 14. 

Consequence: 
Those two becomes Impossible Explorations

Suggested Solution: 
Reduce the difficulty so everyone can pass them.

State number
Many
sullen badge
#

Observation:
Mining mayhem

Consequences:
Though the game had many drawbacks the rewards helped in players growth

Suggested Solutions:

  • To bring back the a better version of the event with rewards updated according to state age

Player: pablo_war
** 1 upvote & 8 downvotes **

lethal nimbus
#
Observation: 
 [Previous MiGo event Main skin not available in current Migo event ]

Consequence: 
[Since everyone is not getting a whole set of skin in the Migo event , they exchange and complete 1 set of skin within two Migo, but this time the previous Migo skin is not available. My state's previous main skin was Lava lord , many players can't complete the set because of unknown Migo skin available which is never we had. ]

Suggested Solution: 
[Please add the previous Migo event skin set ]

State number 
[#1099]```
stoic dirge
#

Observation:
The player would like sending roses to people in every state in the valentine's day event.

Consequence:
The player would like to send flowers to friends in other states and cannot do it.

Suggested Solution:
Release all players to send roses to people in any state.

State Number:
All

hybrid plume
#

Observation:
Needing higher level resource tiles and shorter gathering times !

Consequences:
Older states have higher powered settlements that need higher amounts of resources for upgrading and donating.
14 1/2 hours for gathering level 9 tiles is just too much. Get to spend less time actually using troops in events, people pulling troops mid gathering frustrates others when they gather tiles that have small amounts and Waiting all that time means 14 1/2 hours we are away from the game !

Suggested Solutions:
Higher level tiles with more resources at half the gathering time !!!

worldly tusk
#

Observation : there's no other way to earn nicola limitless fragments other than hero search and story mission

Consequences : Nicola is a f2p friendly hero that players wanted to upgrade. Now players can't find a way to get enough fragments for nicola

Solution : Add nicola fragments to rays place and value vouchers

Player: somebody_nobod

State : 782

zinc glen
#

———————————————————————————

Observation:
There was no live notifcation on (outside of the written fine print) that indicated the KotH Betting Coins were to expire. As such, many lost these resources.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Introduce a live day-of warning popup or some type of notification that indicates when event-specific resources are expiring.

State Number:
481

———————————————————————————

#

———————————————————————————

Observation:
The only way to get Nikola capsules currently is via Epic Maps, which themselves are hard to acquire. Additionally, the chance of getting them from these maps is low, since there are multiple other hero capsules that can also drop from them. As such, it’s become increasingly difficult to continue to rank up this hero.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Introduce more ways to earn Nikola hero-specific capsules and or add it to the value vouchers store.

State Number:
744

———————————————————————————

#

———————————————————————————

Observation:
The cooking animation in the Candlelight Dinner event is too slow and the subsequent time it takes to deplete all serving attempts is unnecessarily long.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Significant shorten the animation, enable the attempts to be used in bulk, and or distribute rewards distributed in a different (less tedious) way.

State Number:
929

———————————————————————————

jaunty mica
#

Observation:
3 days cooldown its so long to wait to put another photo in the game

Consequence:
players having to wait 3 days before posting a new photo is a very long time. most photo changes are a game problem because the preview shows the photo incorrectly than it actually is. this leads to frustration and the inability to quickly change the profile design

Suggested Solution:
add a real view of the photo that does not deceive. the photo preview does not show the current frame we are using.
possibly reduce the time to a maximum of 1 day

State number all

stoic dirge
#

Observation:
24-hour shield implementation

Consequence:
The player cannot be absent from the game for more than 8 hours, if he does not want to be attacked and cannot enter the game that day.

Suggested Solution:
Implement a 24-hour defense shield, so that players who cannot be present in the game that day are not attacked, and don't worry about losing troops and resources on a busy day.

State Number:
All

short swan
#

Observation:
Fragments are tending to be continously collected without any real use for them. Without a recycling event either, the fragments are just accumulating.

Consequence:
Cluttered backpack and useless inventory.

Suggest Solution:
Ability to convert old fragments to fragments or potions for limitless heroes.

State number:
All with limitless heroes

short swan
#

Observation:
Reserves for Doomsday event will not get MIGO credit.

Consequence:
Players that sign up as reservers but don't play DD are unable to get MIGO points and lose out on potential rewards as they can't sign up for RR.

Suggested Solution:
Allow reserves to sign up for RR or award them MIGO points.

State number:
All

white lark
#

Observation:
Players meet many others in the game and the block list is for maximum 50 accounts

Consequence:
If players are unlucky that list is full within a few days and they cant block more people.

Suggested Solution:
Increase the number of the block list to at least 100 accounts

State number
530, but all

toxic tangle
#

Observation:
Chief EXP

Consequence:
Our backpacks are spammed with Chief EXP

Suggested Solution:
Allow us to exchange chief EXP for VIP points or stamina or bios or something useful. Give chief EXP some purpose.

State number
All states

#

Observation:
R4 chat, messages

Consequence:
Its annoying for everyone to get nonstop spammed with group messages

Suggested Solution:
Give R4s notice boards we place sticky notes on board and R4s will write there for example registration for RR react with this for l1 and this for l2 and people will react with in game emotes to pick their choice and R4s would be able to check who sent reaction. Like this we will avoid spammed dms and it will save time for everyone and as well noone will be able to say they never got message.

State number
All states

#

Observation:
Instant gathering

Consequence:
We all need instant gathering skill outside of MIGO too

Suggested Solution:
Let us have instant gathering skill outside of MIGO

State number
All states

worldly tusk
#

Observation:
Horde rewards

Consequence:
Horde rewards are completely outdated for older states

Suggested Solution:
Change the rewards or bring back the special migo Horde

State number
All states

drowsy owl
#

Posting for player: fordf100_

Observation: 
[Alliance Showdown lanes are unbalanced]

Consequence: 
[Even when group messages and reminders are sent out to members into joining the appropriate lane, players tend to ignore and join as they wish. This causes unbalanced lanes which brings negative results in the event]

Suggested Solution: 
[Allow R5 and R4 of the alliance the privilege to move individual players into the correct lane]

State number
[All States]```
jaunty mica
#

Observation:
Formations

Consequence:
after creating the formation, the player finds himself in a trap,it is not possible to remove the formation to join the rally with automatic heroes and equipment as it was before. Now player need update marches manual with all small changes which makes joining a rally slower especially during a trap.

Suggested Solution:
allow for the possibility of resigning from the formation

State number
All states

wild fulcrum
#

Observation:
No cooking material from supply event

Consequence:
Whoever player who aim biocaps rewards with very bad rate need to use more material for cooking dish. Even though there is a special task to get it, especially from explore one.. Player even need to use way over stamina bread for explore and by time the stock of bread will gone.

Suggested solution:
Please add cooking material as a reward from doin supply daily

State number:
All state

shy oak
#
Observation: 
Behemoth challenges difficulty should decrease over time but it is at 13% for month.

Consequence: 
It aint much, but player get less Behemoth material

Suggested Solution: 
Drop the difficulty more, so players who need it get the material

State number
All
shadow plinth
#

Observation:
Removing latest generation capsules from Rays place

Consequence:
No way to develop latest heroes unless you buy all the frags. Players on my server in uproar as must most other servers. add latest generation troops in to those chest. We complained we needed more chance to get latest capsules. You made it impossible. Leads to players quitting because you devs are just greed mad.

Suggested Solution:
Goes without saying. Add the latest capsules back plus more.

State number
All states

worldly tusk
#

Observation : Garage in survival royale event gives 120% of attack and defense amplification. Players find it too much of a buff because it gets random spawned

Consequences : Due to random spawning, players are unable to claim buffs from garage as there are very few garages. This leads to unfair advantage for some players

Solution: Lower both attack and defense buff or make more ways to claim this buffs

State : All

#

Observation:
Players need to claim crates in operation resurgence one by one

Consequence:
Players can't claim them all with one click

Suggested Solution:
Add a claim all button for Operation Resurgence

State Number:
All states

Player: rexxoo

2 upvotes & 1 downvote

empty phoenix
#

Observation: rays casino & value voucher

Consequence: those things don't have all heroes making unable to upgrade them

Solution: just add all heroes

State : All

sharp cobalt
#
Observation: bunker rewards are very outdated

Consequence: We get rewards that can't be used to help smaller players grow

Suggested Solution: Add rewards like adv Complete poitions and more recent hero frags

State number: 649
coarse ledge
#

On behalf of AbbyJr:

Observation: Gen 12 Potions still in RR + Doomsday stores. Gen 13 not in store.

Consequence: Players can't acquire potions needed for current Gen.

Suggested Solution: Update store to reflect current Gen heroes.

State number: 739

#

On behalf of AbbyJr:

Observation: Cardini (Gen 7) frags still showing in Alliance Store on Gen 17.

Consequence: Players can't choose to purchase newer generation Frags with Alliance coins.

Suggested Solution: Refresh store to reflect current Gen

State number: 739

#

On behalf of AbbyJr:

Observation: Players unable to exchange or recycle excess Frags/potions higher than Gen 13+

Consequence: See observation. Backpack filled with excess items not needed.

Suggested Solution: Update recylce store to allow for recycling of more updated items.

State number: 739

#

On behalf of AbbyJr:

Observation: KOTH store offering items that would take years of accumulation to purchase, especially highest priced item.

Consequence: Players can't acquire certain items.

Suggested Solution: Make items in KOTH store cheaper so players can acquire them.

State number: 739

errant carbon
#

Observation: State hasn't had joint exercise yet while younger states have

Consequence: Players can't get the airplane parts that younger states can, wich makes them fall behind.

Suggested Solution: Give joint exercise so people can get the airplane parts

State number: 1262

abstract sand
#

Observation:
Writing down feedback and voting on feedback is useless.

Consequence:
FP is wasting everyone's time.

Suggested solution:
Make official announcement that feedback is being ignored, hence submitting is useless so we don't waste time anymore and FP wouldn't lie to our faces for once.

State number:
All

short swan
#

Observation:
The Supply Rush is very difficult to get crates from due to the number of people required to fill the bar

Consequence:
Rewards are rare and almost useless to work for and people are not participating in the event, again, making it even rarer for rewards to be retrieved.

Suggest solution:
Increase the number of attempts to launch to the supply drop or decrease the requirement for the crates to appear.

State Number:
All

grizzled mantle
#

Observation
Turn off the stupid obnoxious pointless tempest arms banners

Consequence
We hate them

Suggested solution
Turn them off.

simple robin
#

🌃 Alliance Showdown 🌃

PurpleFlame Observation: PurpleFlame
The rewards in many events are outdated and not useful for any of us in our state. In alliance showdown for example. The only thing that the most of us claim from there is anything related to speedups. Because we don't need anything else.

WhietFlameConsequences: WhietFlame
The event gives us options to gain rewards that we don't need and it doesn't motivate our players to participate..

PurpleFlame Suggested solution: PurpleFlame
Give us better rewards based on our current state age. We have gen 7 frags there while we are currently on gen17!!
We could have there:

  • plasma cores and polymer plasma
  • red crystals,
  • items for our badge upgrades (certificates of honor)
  • items for tempest arms,
  • items to upgrade mk I and mk II,
  • items to upgrade our airplane and helicopter,
  • or even crates for animated stickers
  • crates for frames.
  • items for the limitless heroes (current gen) and more

WhietFlame State Number: WhietFlame
182 & for ALL

stoic dirge
#

Observation:
It's not possible to rotate settlement buildings.

Consequences:
The player would like to organize his settlement in a different way, and would like to rotate the buildings to change their angle, but he can't because this option is not available.

Suggested Solution:
Implement rotation in settlement buildings.

State Number:
All

silk dagger
#

Observation:
Event Doomsday and KotH: Restrictive timeslots ...no later evening UTC slots

Consequence:
Having removed the 22.00 UTC time slot it has resulted in players not being able to participate. All the time slots are between 3 UTC and 18/19 UTC...with the event being on a Sunday...this can be prohibitive for European and other similar Time Sone countries

Suggested Solution:
Add at least one time slot between 21 and 1 UTC

State number
819 and 857

undone lynx
#
It is difficult for players (especially F2P) to get Sentinel fragments. They may have fragments of different sentinels in their backpack, but it's not enough to craft one of it. 

Consequence: 
Players cannot craft a Sentinel, making feel left out and they feel disappointed. 

Suggestion: 
1) Add more ways available to all players to get fragments, for example, add General Sentinel fragments to the Skin store. 
2) Let players be able to convert Sentinel fragments to General fragments. 

State number:
All states. 
torpid kite
#
Observation: 
Rose/valentine event forced on us even though it was said an event like this will not happen again . This event is very disheartening and makes players feel bad

Consequence: 
Players who receives no roses  or from a few people can feel discouraged . I and others feel bad that we can't even give roses to all our friends for the least , espicially when someone post in the allaince or state chat asking . 
Also because of the last time the top 10 are automatically judged by a many players that they are doing " favours" for the rank or begged which is unfair to them having  that stigma on them.  This event makes many players feel inadequate for many reasons on the giving and receiving end . As well as heightened harassment or disturbing messages  , yes we can block people but why willingly put players in this situation again knowing how bad the 1st time was. 

Suggested Solution: 
Keep your promise and never release this event again or anything similar . 

State number
All
#
Observation: 
 The rose event can make players feel left out and underappreciated 

Consequence: 
Players want to give more roses and can't,  players who want roses feels bad when they don't get

Suggested Solution: 
Valentines is not only for love for your spouse or lust but can be used as a way to show  appreciation for your friendships.  Let players be able to send a keep shake of appreciation to unlimited players and this part of the event is not for rank but just so  players can show appreciation.  This can be in the form of a letter or friendship emote  or sticker which can be sent to anyone in game . If the person is not in state maybe it can be sent as a special message and players can have a log or book of all senders to keep permanently so whenever feeling down or missing the person they can open and see it

State number
All
hushed stump
#

Observation:
CMs are barely online to engage with the community. CM stands for Community Manager.

Consequence:
Players are not happy with the lack of presence, communication, and transparency from the CMs.

Suggested Solutions:
Replace the CMs with more competent ones and those who will actually engage and build a positive relationship with the SOS community. Appoint more CMs if current CMs can’t do what they’re supposed to. Better yet, look up “community manager skills” in a search engine.

State number:
All

rich burrow
#

OBSERVATION

Multiple issues within the game, as well as inaction in the community on the part of monetarily compensation staff is continuing to degrade customer satisfaction and game integrity, as well as increasing the downward trend in overall title revenue, despite seasonal and high-visibility events.

  • Communications: Developer Representatives and Community Managers are not present during key times, particularly feature and world event releases, large updates, and during community unrest. Players are not included in any scheduling, and are not given any awareness regarding a more fixed schedule outside of Quarterly Teasers.

  • Events: overlapping events with no respite between them has caused players to become tired and uninterested in continuing the game as they are now.

  • Features: high price features, simultaneous releases, and rushed upgrade times have resulted in players feeling pressured to spend with little reward for their investment of time and effort.

  • Paywalls: continued paywall features and events make the bulk of the player base angry and feel like the developers prioritize short-term high expenditures, rather than length of time in the game and continued growth over that time.

  • Account Security & Bans: Account Security as it relates to spending in the Diamond Store has been reported as an issue and has resulted in players of other titles being the victims of fraud and theft, yet the developers have no addressed whether our own Diamond Store has any vulnerabilities and what they're doing to keep their players safe.

  • Feedback: Developers and their representatives have made no effort to address the feedback logged by players in any meaningful manner. Camp Cafe feedback is addressed by Developer Representative Becca, yet no chats have been scheduled as yet for any of the players, dating back to the first Camp Cafe.

CONSEQUENCE
Players will continue to leave the game and choose to play titles from companies who illustrate more regard for their players instead of their profit margins.

SOLUTION

Listen to your community. Communicate with us. Repair your game. Take the time to fix your backlog of bugs. Slow down your events and releases. Schedule your chats. Introduce more stringent security measures on your Diamond Store. Stop with the paywalls. Understand that time is money, therefore those choosing to spend time over money should also be regarded.

STATE
180/any

winged marsh
#
Observation: 
Information about Behemoth in a rally is only included in the report which comes in your mailbox. A shared report in alliance chat does not include information about Behemoth. 

Consequence: 
Without the full information in the report it's not possible to make a correct analysis of the fight. 

Suggested Solution: 
Add Behemoth information to the shared report.

State number
All states```
drowsy owl
#

Posting for player: s.hado.w

Observation: 
[Lacking the ability to recycle temporary HQ skins for Skin Tickets unless you own the HQ]

Consequence: 
[Obtaining “Morale” stats in game is very challenging without making several purchases. HQs are costly on events and also Festive Bazaar Pearl Store for a low spender or F2P, which mostly leaves us with with the Skin Store as an option. However, recycling temporary trial skins for tickets seems impossible unless you own the HQ]

Suggested Solution: 
[Make it possible to recycle Temporary HQ skins for an appropriate amount of skin tickets without owning the actual HQ]

State number
[All States]```
toxic tangle
#

Observation:
Candlelight dinner low rewards

Consequence:
After using 200 cooking material on one recept we get an ultra rare result what got 3 skin tickets as reward what is not enough.

Suggested Solution:
Change ultra rare food reward from 3 skin tickets to 500 skin tickets

State number
All states

#

Observation:
Completion syringe

Consequence:
Theres no longer Completion syringe in pearl store.

Suggested Solution:
Return Completion syringe back to pearl store.

State number
All states

#

Observation:
Lucky ferris wheel

Consequence:
Epic and Advanced search map is something players dont need same with rss from wheel when they paid for bundles to spin this wheel and mostly when lucky wheel is not even lucky.

Suggested Solution:
Remove epic and advanced search maps together with rss and give there something useful or more vouchers.

State number
All states

#

Observation:
Settlement look

Consequence:
Our settlement from inside besides all statues we throw on island got nothing to decor with and theres only little we can do.

Suggested Solution:
Give us more decorations. Allow us to change colors of our for example grass in settlement, trees, paths, roads, flowers etc, give us more of this items and make them just basic decorations so it will not end up on island between rest of spammed items, just simple decor in settlement what means nothing, just for us to be creative.

State number
All states

young hornet
#

Observation:
States with gen 13-17 gen heroes are unable to get the potions for those intended heroes in the Operation Resurgence Store.

Consequence:
We cannot upgrade our heroes for gen’s 13-17

Suggested Solution:
Add the correct Limitless potions for the states that have Gen 13-17

State number
States with gen 13-17

short swan
#

Observation:
During FF and bunkers any alliance member can attack a bunker leading to unauthorized soloing or rallying of bunkers.

Consequence:
Alliance members and state stability can be at risk due to lost rewards.

Suggested Solution:
Limit who can rally a bunker.

  1. Give r5s or r4s the ability to activate a person or select few to be given the option to rally when FF/BB starts.
    -or-
    2)Remove attack/rally command and give alliance r5s and r4s ability to activate the attack / rally buttons for certain bunkers they're registered for.

State number:
All

#

Observation:
Limited number of state wide evictions, poor cooperation with governors, and increased number of people quitting/leaving leaves many settlements blocking hive locations and cluttering alliance zones.

Consequence:
Loss of efficiency in hive configuration.

Suggested solution:
Give r5s the ability to evict people in their alliances to another location in their territory.

State number:
All

elder sequoia
#

Observation:
In Operation Resurgence event store all states have included the old completion potions that apply for gens 7-12 and those are the only potions showing up there.

Consequence:
Some of those states have those potions as out of date, states that have gens 13-17 going on now no longer find those potions useful as the potions those gens require are completion potions (Adv.). Players in those states are limited with available to them materials to upgrade their current heroes. Players having gens 13-17 aren't able to keep up with upgrading their heroes as well as those having gens 7-12 are.

Suggested Solution:
Please put the completion potions (Adv.) to store of states that have gens 13-17 going on currently and compensate players who have bought wrong potions in those states with accurate potions.

State number:
492

fluid torrent
#

Observation: one state in our MIGO gets to play RR today while we can’t because of doomsday and they will get the advantage of having points which will make them ahead of us this doesn’t make any sense at all and I would like to know which dev thought about making it this way.
MIGO range : 1249-1254
State 1251 Doesn’t have doomsday.

Consequences: Unfair gameplay for both state if this is not fixed both states players will quit.

Solution: Giving doomsday to state 1251 or adding a tab reward for doomsday or give points for all players that are unable to play RR this week in the other states for fair matchmaking
Devs needs to check this out because it doesn’t make any sense at all.
So fix it asap which is today not tomorrow or the day after. Because this is not just a bit but Hella non sense.

chrome walrus
#
Some players are upset about the recent updates that introduce new planes and other features. They feel these changes move away from the game's original focus on survival. These players think the game is losing its core identity, causing frustration among long-time players who liked the original survival gameplay.

Consequence:
This unhappiness could lead to fewer people playing and sticking with the game. Players might leave because they feel the game isn't what it used to be. This negative feedback could also stop new players from trying the game. Over time, this could hurt the game's reputation and its ability to make money.

Suggested Solution:

-Listen to players' opinions through surveys and feedback to understand what they want from the game.
-Talk openly with players about why certain changes are made to the game.
-Try to keep a balance between adding new things and keeping the game's original style.
-Give players options to customize their gameplay experience.
-Involve players in deciding what changes are made to the game through community events and feedback sessions.

**State:**
All states```
sturdy pumice
#

Observation:
Everybody dislikes koth, the path of water style of a game is only suitable as a minigame.

Consequence:
Buggy and awful game play.

Suggested Solution:
Remove the game mode and make something else like a state RR that makes a team with 30+? players from the whole state. Govenor could manage the team.

State number
523

tacit spoke
#

Observation:
The King of the Hill pop up takes a disproportionate amount of space and won't go away.

Consequence:
Players are getting frustrated and angry.

Suggested Solution:
Remove it. It's completely unnecessary.

State number
1219

toxic tangle
#

Observation:
Completion potions

Consequence:
Players cant buy enough of completion potions as theres not much of them in stores and that is holding them back from upgrading their heros.

Suggested Solution:
Add more completion potions to stores, bring them to state warfare store and king of the hill store.

State number
244 and all states

tepid meadow
#

Observation:
Doomsday and RR can't be registered for at the same time.

Consequence:
RR can be played in 2 legions, which means up to 60 people in an alliance can get Migo points and participation awards. In Doomsday only 30 people per alliance will get Migo and Participation awards.

Suggested Solution:
Give us extra tokens to cover Migo costs, or give reservists and those who could not participate, a chance to play RR. Or even let RR run at the same time as Doomsday. Or don't make it for Migo points.

State number
All states

untold raft
#

Observation:
Completion potions instead of advanced in stores

Consequence:
We have to upgrade 15 heroes with advanced completion potions, but you give us only normal potions for gen 7-12, which are totally underpowered and useless now, and even if we wanted to upgrade those outdated heroes, there's no source for the needed capsules. So this is a total waste.
Many players didn't expect to still get these useless potions in a shop, so they bought it, expecting advanced potions, since they also look too similar. They wasted all their coins for crap.

Suggested Solution:
Exchange those potions!

State number
584 and all others with gen 17

untold raft
#

Observation:
Too many events and new features, including bugs, bugs, bugs. Again. And Again. And Again.

Consequence:
All these bazillions of events and new, unwanted features nobody asked for make us want to quit.
It's no fun anymore being drowned with chores, many more than most players can fit in their free time.

Suggested Solution:
STOP. THE. MADNESS. and focus only on fixing the thousands of bugs for the next 3 months!

State number
584 and all other states.

safe junco
#

Observation:
Completion potions instead of advanced in stores

Consequence:
We have to upgrade 15 heroes with advanced completion potions, but you give us only normal potions for gen 7-12, which are totally underpowered and useless now, and even if we wanted to upgrade those outdated heroes, there's no source for the needed capsules. So this is a total waste.
Many players didn't expect to still get these useless potions in a shop, so they bought it, expecting advanced potions, since they also look too similar. They wasted all their coins for crap.

Suggested Solution:
Exchange those potions!

State number
427 and all other states with gen 13+ limitless heros!

remote tulip
#

Observation:
Doomsday and RR can't be registered for at the same time.

Consequence:
RR can be played in 2 legions, so 60 people in an alliance can get migo points and participation awards. Doomsday only 30 people per alliance will get migo and participation awards.

Suggested Solution:
Let register RR. At least one legion. Give extra tokens each 2 weeks to cover migo costs. Or remove it from migo tasks.

State number
All states

stray sedge
#

Observation: Ally mines on Migo= upgrade crystal ammount or decrease cost migo shop

Consequence: with 2 new mines to be collected we will have hard time to collect enough crystals to use in Migo store.

Suggestion: Increase crystal ammount on all levels of mines or decrease costs in Migo store for items that can be bought with crystals.

State number:
All states with Migo Frontier Outpost

fiery portal
#

Observation:
We do not have enough room available in our island and it's overcrowded. We can't do any good design and we forced to just randomly put objects.

Consequence:
Not really good designs and difficult to manage.

Suggestion:
Give us second island or extend the current one so we can have easier life to manage it.

State :
All

viral barn
#

Observation:
Unable to do anything with Hero Gear Fast Pass IV or any level coupon. End up just gathering in backpack and being worthless.
Consequence:
Just ends up being a waste, could easily be improved and worthwhile again!

Suggested Solution:
Allow the Level of the Pass to be Recycled to the amount of Hero Gears parts it would of provided. Example, Hero Gear Fast Pass IV recycled could give 5k hero gear parts and 400 designs.

State number
1114 - 1111

chrome walrus
#

Observation: Many players in our state have expressed dissatisfaction with the current rewards offered in Showdown events, stating that they are largely irrelevant for older states like ours.

Consequence: This lack of meaningful rewards diminishes the incentive for players to actively participate in Showdown events, leading to decreased engagement and enthusiasm within the player base. It also hampers the competitiveness of alliances, as they are less motivated to vie for top rankings in the event.

Suggested Solution: To address this issue and reinvigorate interest in Showdown events, it would be beneficial for the game developers to update the rewards to include items that are more relevant and valuable to players in older states. This could include the introduction of latest generation heroes, potions to level up heroes, airplane parts, and other high-demand resources or items that would incentivize players to actively participate and compete in the events.

State number: All states

main holly
#

Observation

Mines (Crystal, coal, lime quarry)

Consequences
All three mines are limited to 2slots (or whatever slot is currently unlocked) so it’s 2slot now instead of give 2slots for each kind of mine you have considered them as one!! Hindering progress of players

Solution
Make each kind of mine have their own slots, if player has unlocked 2slots high means player should be allowed to collect 2slots on crystal mines, 2slots in coal mines, and 2slots on lime quarry so total (6)

shadow plinth
#

Observation:

Selling tempest gear takes too damm long

Consequence:
Takes toooo damm long for no reason, u lose access to ur 'coins' that u can use to buy other stuff because ur waiting for 8 hours because no one over bid you

Solution:
Instantly place items on the market without 24h wait time, reduce the time it takes for an item to get sold from 8 hours to 4 as minimum. It takes way too long. Its slower than trading currency for example in real life lol.

State:
All

sleek geyser
#

Observation:
After the appearance of the 17th generation of heroes in our state, Nikola, Jeb, and Trish capsules disappeared from roulette and vouchers.
There is also nowhere to get capsules of heroes of 10-12 generations.

Consequence:
Me and many players can't upgrade Nicola and Jeb, there's just nowhere to take their capsules. They are still in the Search Map, but they fall out extremely rarely and little, it cannot be considered as a source.
There is also no way to finish leveling heroes of 10-12 generations.

Suggested Solution:
Return the capsules of Nicola, Jeb, Trish, Lucky to Ray's roulette boxes and vouchers. And also place capsules of heroes of past generations in bunkers, PZ, Horde and RR/SD/SVS stores.

State number:
698

torpid kite
#
Observation: 
 The game keeps making "events" that f2p can not complete or even play and now with having to raise heroes to coperal for the seasonal migo badges are again making it harder for f2p

Consequence: 
F2p could have obtained one astro crown from being active and locating the heroes now f2p jas to waste materials on 3 heroes instead of continuing focusing in maxing their focused heroes.  You all promised that with the new hero  types players does not have to focus on every gen but strengthening a hero type like all berserker heroes even if this is not the case a strong, maxed gen of limitless is better than barely upgrading each gen of heroes . Players are left with a choice, upgrading the heroes or  missing out on an astro coin that can help with a TA crate or hq 

Suggested Solution: 
Let the hero seasonal badges in migo be for locating the heroes, nothing more

State number
All
earnest spear
#

Observation
The doomsday event is ruined before it even begins because of this game’s totally hopeless matching system

Consequences
As always, the event is only worth playing if you happen to be in the alliance with the 700,000 raid score and not worth the effort for the alliances with 400,000 and 200,000 raid score. Might as well just not show up. Yet another event that will encourage people to quit and move on to a different game where the developers actually read complaints and take action.

Solution

Fix your matching algorithm. People have been asking you to do that for 3 years and you have done nothing.

toxic tangle
#

Submitted for player ARJ

Observation:
Font and size of doomsday schedule

Consequence:
The writing in doomsday schedule is very small. Hard to see it.

Suggested Solution:
Make it bigger font or bold it

State number
262 and all states

coarse ledge
#

Observation:
Doomsday and other various events happening during the week and not on weekend.

Consequence:
Players who work or go to school may not be able to attend as much if at all.

Suggested Solution:
Change the event schedule to be on weekends.

State number:
All states.

raven sierra
#

Observation:
Doomsday and RR can't be registered for at the same time, Even when there is still alot og people in the alliance not doing Doomsday that can do normal RR..

Consequence:
Doomsday offers only 30 slots to play, where normal RR offers 60, effecticly making alot of the alliance left behind with no rewards..

Suggested Solution:

  • let people NOT registred for Doomsday still register for normal RR
  • compensate every 2 weeks for missing RR oppertunity
  • just fix stuff instead of always breaking it..

State number
All states

inland flax
#

Observation: Many players can only participate in Azurtane Heist (AH) at 2utc. We make every effort on Throwdown Tuesdays to register at reset and secure our spots. However, for at least 3 times while MIGO is active, Azurtane Heist was missing from the events list at reset and remained missing until we gave up searching. We miss the 2utc fight, and we are still expected to find time for AH after 2utc when the event shows up on the list.

Consequence: Players who have made every effort to participate in the one slot that fits their schedules miss AH and MIGO rewards, because KG could not keep their events list updated.

Suggested Solution: Players should not be expected to check for fixes to the events list throughout the day. If KG misses an event at reset, it should be skipped and every player compensated.

State number: 198

simple robin
#

Submitted for fireki77en

PurpleFlame Observation: PurpleFlame
There are way too many icons on the screen from events.

WhietFlameConsequences: WhietFlame
It becomes harder to access to useful icons this way.
It's annoying and frustrating because many icons do not add value, since they are linked to non-urgent tasks that players can easily look up.
Some useful icons/buttons,like the fast healing button for example, extend into interactive icons which makes makes the whole healing process slow.

PurpleFlame Suggested solution: PurpleFlame
An improvement would be to hide all non-urgent/unhelpful icons.
Digging,fast healing button during SvS and SvS scores can stay. Events happening right this moment (like RR and KOH during the 1 hour when the fight is going on) and dino rallies (only when you have more attempts) are important. Just about everything else can go. We don't need things like Doomsday, KOH,crystal mines and AH staying there for days.
Otherwise, please give us a way to hide all of the icons we want.

WhietFlame State Number: WhietFlame
198 & for ALL

manic glacier
#

Observation:
Lucky Ferris Wheel unplayable some newer states

Consequences:
F2P cant even try Lucky Ferris Wheel due to not side event like Valentine Event

Suggested Solution
Add Side Events that rewarded Stamina and Star for Lucky Ferris Wheel

State:
1289-1290

stoic seal
#

Observation:
No heist rewards. Says not achieved
It has been over 10 hours. They should be there.

Consequence:
Played but not get rewards

Solution:
Fix so I get rewards.

STATE

raven mesa
#

Observation:
Azurtane heist gives very limited rewards, barely any use for older states as they have to much badge tags and they useless for them now

Consequences:

Players benefit less from this event and will participate less , some wont even attend this event

Suggested solution:

Add new kind of system like pearl shop or doomsday store or pow store where we can choose from many items , behemoth frags aircraft components hero potions etc.

States:
All states

mystic sedge
#

Observation:
[12 months passed and new Doomsday season started and No Reservoir Raid Legion 2 for Alliances participating in Doomsday... And what SOS developers did so far? NOTHING]

Consequence:
[Negative. Players who are not participating in DD lose 2,5 months of progress in MIGO either they stay in their Alliance which signed for DD, go to another alliance for all DD season or rotate between 2 alliances... trap, Alliance Throwdown, Alliance Showdown, Trap, Alliance Dules, King of the Hill... since only alliances who are not signed for DD are dead alliances with not high ranking / progress in mentioned events ]

Suggested Solution:
[There is no change which can lead to positive outcome already.... FP just one more time showed how they "care"]

State number
[704]

toxic tangle
#

Observation:
Azurtane Heist

Consequence:
Players are not interested to play event with outdated rewards and bad matchmaking

Suggested Solution:
Update rewards based on state ages, make this event worthy to play and fun with good matchmaking.

State number
All states

#

Observation:
Value vouchers

Consequence:
Not enough value vouchers for biocaps

Suggested Solution:
Allow us to get at least 200 value vouchers for biocaps instead of 100

State number
All states

torpid kite
#
Observation: 
 The devs continue to insult the players with false hope and lies,  and the only time they make something easier it Is because  they make something harder or introduce something new.

Consequence: 
Besides All the topics I will just mention throwdown.  The golden fists never decreased in troop score so no one wants it , fine we got to live with it but why are f2p alliances smothered with bundle tasks that we keep  deleting ? 140 tasks which are a waste pops up in abundance as well when the 210 points makes the most sense to do . It is not about algorithms or what players want but kg trying to increase spending and item usage .

Suggested Solution: 
Let golden fists go back to how they were
Increase 140 point tasks to 210 points without increasing the requirements 
Let the 210 points tasks become 310 points without increasing requirements 
Increase the frequency of higher gathering , explorer, infected  and fiend tasks 
Lower the frequency of bundle tasks 

State number
All
livid loom
#

Observation

Screen rotation

Consequences

Can you please restore the auto screen rotation function as before? It's been months and you haven't restored this feature.
Tbh, this makes me uncomfortable when playing because I have to make my phone stay in that position.

Solution
Please enable screen rotation

State
All

manic glacier
#

Observation:
Dev team is really ignorant

Consequences:
More P2P event and more F2P players will quit this game

Suggested Solution:
Please read every useful feedback

State:
All

pastel bridge
#

Observation:
It was said we would get compensated with 300 Completion Potions (adv.) because devs put Potions for Gen 7-12 in Operation Resurgence store when the state is already at Gen 17. I wake up this morning and find I did not get any potions in my mail only to find out I had to buy the Gen 12 potions to get the compensation. HOW DOES THAT MAKE SENSE???

Consequence:
Those who did not buy the Gen 7-12 potions did not get Adv. Potions.

Solution:
Maybe you should've just sent all the states with Gen 13+ the potions instead of only to those who bought the Gen 7-12 potions. Because now states that do not have Gen 13+ have Adv. potions.

State:
All

calm girder
#

Observation: I honestly think you should remove MIGO tasks that only 60% of a full Alliance can complete without spending the coins to do so. and this 60% also has to have a specific free time to be able to complete this task, because we don't choose the RR and KoH times, you who choose, making it even more difficult for people to plan for this event.
The amount of free coins you provide to escape 2 KoHs and 2 RRs monthly is not enough (more or less 20 until the end of MIGO)

Consequence:..

Suggested solution: trade these tasks for other weekly tasks that any player can complete, examples: "participate in 1 PZ " (also taking advantage of the opportunity to improve these prizes from 3 years ago) "kill 30 fiends" many things can be done, and it would not be generating so much stress because of the DD (just a little stress)

haughty carbon
#

Observation: Hero challenges take too much time. 20 minutes for one level is a lot.

Consequence: It can take 1h just to finish 3 levels especially at higher levels. This is a daily event and we have many other events to do + intels, dailies etc. It's too much. Making events so long doesn't help. Some already can't do all events. It's even worst for people with other accounts.

Suggested Solution: Make hero challenge less long. I think something like 5 minutes per level should be more appropriate. This can be done by reducing the number of waves or making it in 1 section instead of 2 per levels.

State: 973, but apply to all states

fast topaz
#
Observation: 
Major events like Alliance duels, Doomsday, etc need to not be on the same days and SHOULDN'T be during the week when most people are working.

Consequence: 
Players are unable to join events due to real life. Unless you start paying us to play this game, we can't quit our jobs to play this game. You need to be considerate to your player base and not push major events to weekdays. This causes players to feel left out and they quit playing the game. Which will lead to loss of revenue on your part if no one is left to play the game.

Suggested Solution: 
Doomsday should replace rr on Sundays. Alliance duels need to have multiple days for options so it can be adjusted appropriately based on other events going on. 

State number
1095 but effects everyone
pallid rune
#

Observation:
Skin recycles after maxing them gives poor skin tickets in most cases

Consequence: many f2p can not even complete 5-6 collections neither have a good chance at Island buffs.

Suggested solution:
Allow us the option to gift skins/statues once we maxed them.

State number:
All

shadow plinth
#

Observation: some terminology for statistics in the events can be a bit ambiguous, such as rate. Rate could mean more products in a fixed time or a fixed production in a shorter time.

Consequences: people are confused about the game mechanics and not getting the results they expect in new events

Solution: add a description of terms used in a glossary or definition format in the event main page.

States: all

stoic dirge
#

Observation:
The player would like to have an option to delete messages in game.

Consequences:
The player sent a message in the wrong chat and would like to delete it.

Solution:
add an option to delete in-game messages on chat.

States:
All

short swan
#

Observation:
Concept of AD is very goo d as it allows for players to battle alliance v. alliance in other states however there are some issues with interface and other features.

Consequences:
Becomes a less involved event as some alliances don't even build buildings and makes for clumsy and pointless to bet and pick alliances to fight with no buildings to fight.

Solution:
Assign auto wins as the rules allow for in AD or don't include alliances that don't even build the buildings.

States:
All

#

Observation:
Bidding system is poor and too quick. Alliances with leadership not available at reset run the risk of being put against other very strong teams that they can't compete with or against teams without buildings.

Consequences:
Sometimes leaders are unable to even choose an opponent if not on in time or have to pick an opponent that can't fight or too strong. Lost morale, points, and/or rewards what is lost and even worse, players begin to not want to participate.

Solution:
Please revamp and improve the bidding system for picking opponents in AD.

States:
All

rose sedge
#

Observation: Doomsday should be how it was last year and on Sundays.

Consequences: Doomsday on Thursdays is almost impossible. Its a workday/school day and most don’t have the ability or luxury to put work aside to play the game which could potentially cause a loss for the alliance. Theres also just too many events during the week, we already have Alliance Duels on Thursdays, Horde maybe even trap etc and then MM eventually. We have too many important events during the week. The weekend needs to be utilized more.

Solution: Doomsday needs to be how it was last year. RR on Sundays and if theres a loss then the alliances have the chance to make it up on Thursdays. Also, can showdown rewards get an update?? Quick healing for CC?

States: 907 but impacts all states.

jaunty mica
#

Observation:
Lime/coal it should be something separate from crystal mine

Consequence:
People F2P and Players who don't spend a lot time can't they have a problem with expanding the number of mines in a project. It's hard for a player to choose what they need more because lime/coal will be useful for upgrading buildings to gain extra % of stats. and crystals are needed in the store therefore it should be something separate or at least cheaper in project.

Suggested Solution:
reduce the cost of mines in the project or change the crystals to be a separate mine that lime/coal does not affect

State number
All states

elder sequoia
#

Observation:
Refresh for exchanging aircraft/heli parts seems to appear only once a week with a limited number of available attempts per exchange.

Consequence:
Those who have a cool bunch of either type of parts find it hard to use them up because of this. Its really annoying having to wait for sufficient amount of materials needed for each upgrade this many days. This doesn't allow players to get their points from events which require you to upgrade either aircraft or heli as you end up not having enough materials to get those points, such as usage of Special Coating in Journey to Glory event.

For example with this many of Superalloy and being able to get max 5 extra Special Coating per week its impossible to fairly continue upgrading your heli as the higher level of components you have the more materials it requires per upgrade and this way its not always possible to get enough Special Coating for even just one upgrade, it takes 2-3 weeks on average to get a single upgrade done.

Suggested Solution:

  1. Please change the weekly refresh to daily refresh for exhanging those materials.
  2. Please increase the available limit of exchanges to for example 20 from current 5.

Those 2 ways would let players who struggle to get sufficient amounts of materials via exchanges to get them sooner by like 3-4 days lets say instead without the need of feeling pressured by time and it will be easier to get points in such events. Also this will let those having a lot of either material to use it up faster.

State number:
492/All

haughty carbon
#

Observation: No opponant found in AD. This is a problem many face since the event exists and it's still not fixed.

Consequence: Lost of points.

Suggested Solution: Find a way to make sure we all get opponant by making a better selection system.

State: 973, but apply to all states

zinc glen
#

———————————————————————————

Observation:
The large march skin animations within KotH does not add any value to an already bogged down (graphically) event.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Adjust the marches such that the skin animations are minimized, toggle-able (like settlements effects are), and or just outright disabled within the event map.

State Number:
1000

———————————————————————————

small flume
#

Observation:
Automatic Bubble when getting hit during AD

Consequence: attacks on settlements
are not possible anymore. So devs removed the best part of AD.

Suggested Solution:
Remove the automatic bubble again. People can bubble by themselves, if they dont it‘s on them.

State number:
1000

stoic dirge
#

Observation:
There is a lack of variety of HQ skins for sale.

Consequence:
The player would like to buy HQ skins but has no options.

Suggested Solution:
Put many HQ Skins options for sale.

State Number:
All

open pier
#

Observation:
There is too much going on all the time. You're throwing a handful of crap at the wall hoping to see what will stick. Change is amazing in moderation. SoS cannot survive on just whales and mega whales. You need to middle and low spenders.

Consequence:
Your player numbers will continue to drop drastically, you already killed Free to play, and low spenders. You are now squeezing out the mid spenders. Your rally leaders need joiners.

Suggested Solution:
Slow down, or drop your prices so everyone can keep up. At least at a pace where super whales can at least catch up. You just released new aircraft when we have mega spenders that havnt even maxed their previous systems..

State Number:
All. 1200 will soon merge with 100 at this rate 🤣😏

sacred hamlet
#

Observation:
There are so many heroes (way to many i.m.o.) with different skills and now also different hero types (Berserk, Control, Resilience) where it is completely unknown which combinations of heroes works best, or which tempest gear works best on them or what the effects are against different opponents.

Consequence:
I have no idea what I'm doing when sending a march and often the outcome of a battle is very unclear to me.

Suggested Solution:
Create a building where we can do (free) testing of our marches.
In this building we can select a virtual opponent where we can assign heroes, skill lvl, completion lvl, tempest gear, behemoths, etc...
Next, we can attack it with our own selected marches.
And we get detailed reports to perform our analyses.

State number
333

thorny parcel
#

Observation:

Developers demand money constantly but they do not give equal fight oppurtunity in events.

Consequence:

Less people attend events. Mid-size allies matching double size of them and losing events.

Suggestion:

Change matching settings in raid, doomsday, KOTH and others or cancel events and give us a peace.

lilac marsh
#
Observation: 
Alliance duel:
5 min rally time, extra long marching, maximum 3 marches possible

Consequence: 
Player can’t help in all towers and reinforce, in the 55 min ongoing event we lose the half in waiting for rallies marching and then watch the march like we are at the CC slow like a snail

Suggested Solution: 
Give us 4 marches, 1 min rally and a normal marchtime so that AD can be a fast funny fight

State number
530, but probably all```
vagrant monolith
#

OBSERVATION:
Hero challenge.
The hero challenge has a delay/ hook/ and freeze. During the hero challenge it gives issues with delay or freezing even at times kicks a player out.

CONSEQUENCE:
Causes the player to not set towers or use abilities of heroes when needed in challenge to survive. When the game kicks you out more then 3 times in one day, yes you get your chance back, but you are so frustrated from retry that you rather just give up even if you try 1 speed. Yes Normally I do 3 speed exploration.

SOLUTION:
Rework and debug the hero challenge, check the coding and smooth the play.

STATE NUMBER:
1105 , not sure about other state but happens on both my accounts in this state and know of others experiencing same issues in this state.

dire solar
#

Observation:
Rushing out events leads to bugs, break downs in the system and disappointed and unhappy players

Consequence:
Players encountering what seems like a poorly planned and executed event then have to deal with the ramifications of the bugs/break downs, in some cases causing loss of rewards and or items. This in terms reinforces the belief that the DEVS do not care to many within the player base.

Suggested Solution:
Take the time to make sure that you have ironed out all the large bugs before releasing new events or items in game. Spend more time fixing the things that has been repeatedly reported as broken and less time releasing more and more
State number
all states

karmic wharf
#

Observation:
The game is very busy it feels like a part time job!

Consequence:
Some events get missed, some people can’t make it due to real life.

Suggested Solution:
Make it so there is less events in the week!
Remove events no one really likes!
Don’t double book events

State number:
All

torpid kite
#
Observation: 
 The game offers so much red dots , icons and waste of time pop ups

Consequence: 
Since the introduction of treasure capsules , the incubator no longer indicates that it is finished( not sure how many players are affected but I only know one who says he sees the bio cap icon as well) ,troop drill no indication that you can send troops no count down for  your time to join AH  on the screen for your desired time but warning a,bundle is expiring soon.  

Suggested Solution: 
Let players see the biocap icon like before for the incubator 
Let count downs be on your screen for AH ontop the icon or on it
Troop drill can also have  a message that you have an attempt available. 
Makes things that benefits players easy accessed and have reminders 

State number
All
edgy girder
#

Observation
Mystery Mania keep added for nowhere

Consequences
This causes F2P angry and more quitting

Suggested Solution
Remove this event

State
All

karmic wharf
#

Observation:
Certificates of Honour are few and far between!

Consequence:
They are hard to get and find even for mild spenders let alone free to play.
Making it impossible to upgrade badges!

Suggested Solution:
Put it back in the “power up custom crates”
Add to more stores at lower prices

State number:
All states

long tusk
#

Observation:
New aircraft carrier but no golgoroth/aircraft missions?!?!

Consequence:
Widening the gap between f2p and p2p - p2p can’t play on their own. They need f2p/low spend to fill rallies and to have enough people for team events. As the gap widens, more f2p and low spend quit. If the whales have no one to fill rallies and no one to beat up on, they will eventually leave too.

Suggested Solution:
Add the aircraft missions/golgoroth pronto!

State number:
All states

amber wave
#

OBSERVATION: A ton of duplicate HQ skins, march skins, frames and custom frame crates are wasted inside backpack because events keep on offering the same skin and frame rewards to players, but the game is giving players who already maxed these skins/frames little to no option to actually benefit from them.

CONSEQUENCE: These extra skins serve no purpose and do not benefit any players at all. I have almost 20 duplicate skins just gathering dust inside my backpack that I can’t use, exchange, nor gift to someone and it’s soooooooo annoying!

SOLUTION: Give players opportunities to exchange them for something that can actually be used. Maybe add a trade or even a gifting event every now and then. Greed is not a good look. Sharing is caring.

State: 1062 and all of the states

mystic sedge
#

Observation:
[Aircraft research event not possible to close without top up at all, since components for FA-1 Specter not available thru in game processes but only with top up. Plus, people could not claim "welcome rewards" because "Data out of synchronization" error ]

Consequence:
[Negative. ]

Suggested Solution:
[SOS developers really need to invest in some brains, for sure they getting enough for this from all this scam]

State number
[704]

merry steppe
#

Observation:
We (SAS #1174) appear to have had some issues when registering members for doomsday event. After registration closed, members who we have marked down to participate have been removed.
We will be screenshotting the participants immediately prior to registration phase conclusion in future to furnish you with evidence.

Consequence:
We have had incomplete teams for this event, therefore a negative consequence.

Suggested Solution:
A more rigorous and robust system that doesn't allow this to happen.

State number
[#1174]

clear stirrup
#

Observation:

Gen 2 Tempest are too scarcely available due to the fact you NEED to purchase the “design data” to craft them and the only way currently to do that is through the MIGO shop where there are only 15 per hero type possible currently and 10 of those are exclusively from mining crystals for 400k each, which takes forever to obtain.

Consequence :

There are hardly any Gen 2 tempest being ascended or being sold in auction due to their scarcity. People are leveling up their few available pieces, getting garbage stat rolls and either dismantling them for parts or trying to sell their bad non-ascended pieces when nobody wants to buy them. Gen 1 Tempest were much more widely available to try to get good stat rolls and ascend them to sell in auction or keep for themselves. It also made the auction house thrive with items to purchase for those who wanted to fast track their set-ups.

This makes it extremely difficult to build a solid load-out with Gen 2 Tempest, if at all.

Suggested Solution:

Add Gen 2 Tempest to the regular crafting pool without design data needed or give back the design data when dismantling them, so you can try for a good piece to ascend again.

State number : 365

tidal quarry
#

Observation:
All people are using gold essence and strives for it. Purple essence is useless and accumulates in everyone's backpack.

Consequence:
Another item accumulates in a backpack, takes up space and is an eyesore.

Suggested Solution:
add the ability to sell or exchange these fragments and essences for coins for the TEMPEST ARMS store. or convert them to gold essence somehow. PLEASE!

chilly crystal
#
Posting for player - rena - 

Observation: Sharing material in game from another player

Consequence: For F2P it is hard to get materials like gears, badge. And for higher players, they will easily get it. I know we can get it from supply convoy, but it is a little amount. High player always get higher rank in CC or SVS and they collect more badge but they're maxed. It is not that useful for maxed player but useful for F2P. 

Suggested Solution: Let us share inventory/backpack, or make number in supply convoy more bigger and have more option. 

State Number : 925 but for all state
hollow kettle
#

**Observation: **

Since the game's release in 2019, numerous technological advancements have been introduced for individual players. However, the overall environment (state) has experienced 0% change, with infected levels capped at 30 and field levels at 5, reflecting conditions from the outbreak.

**Consequences: **

The existing game environment lacks excitement, and the wasteland feature seems to offer little engagement. Daily activities have become somewhat predictable, leading to a subtle decline in the overall enjoyment of the game. While the presence of friends adds a positive social aspect, there is a notable opportunity to enhance interest and satisfaction within the game.

**Solution: **

Introduce a free upgrade system for each state. Allow alliances to internally collaborate to enhance their territory and then foster inter-alliance cooperation to upgrade their state with new technologies. These state technologies could yield items for individual and alliance upgrades. Additionally, implement the use of state technologies in strategic svs battles against opponent states.

Benefits:

-> Encourages collaborative efforts among players.

-> Eliminates the dull and purposeless state environment.

-> Introduces strategic planning elements to the game.

-> Increased player interest and satisfaction may lead to sustained spending, indirectly boosting revenue for Funplus through enhanced player engagement.

stoic dirge
#

Observation:
CS service for lost/hacked accounts is very slow and poorly optimized.

Consequences:
The player was hacked more than 10 days ago and CS did not solve his case, so he stopped playing along with several other people, as he lost a lot of time and money on the account.

Suggested Solution:
Optimize CS response time to solve this type of problem.

flint aurora
#

Submitted on behalf of: Gidi 492 aka realgidi
Observation:
During event be more specific on when the actual event ends and when the store for that event closes

Consequence:
It is very confusing when an event actual ends but the countdown still shows time because the store is still open.

Suggested Solution:
Have a countdown for the event and a separate one for the store

State number
492

tawdry wedge
#

Observation:
Intel, bunkers, daylis, fiends, explorer rewards r outdated
Consequence:
People r annoyed

Suggested Solution:
Update rewards from this events

State number
All

manic glacier
#

Observation
Journey of Surprise keep added for nowhere

Consequences
This causes F2P angry and more quitting

Suggested Solution
Remove this event

State
All

simple robin
#

PurpleFlameObservation: PurpleFlame
We miss the the way the alliance duels used to work.

WhietFlameConsequences: WhietFlame
After attacking a player a few times,they automatically shield up.We understand the reasons why this happens,however it makes the event not fun anymore when we get matched with weaker states or with stronger states to the point there is not fight,on this kind of cases.
It makes the event boring if during that 1 hour you don't have anything to do in this case ,you can't really attack anyone either and you don't have any ways to gain any points to help you with your MIGO rank.

PurpleFlameSuggested solution: PurpleFlame
Make some changes to the event .

  • Or please add more ways for us to gain points:
    For example: A transfer point based matching might work much better. It reflects the real power of players quite well which will give more fair fight. This way we can get more and fair fights in the event.

WhietFlame State Number: WhietFlame
ALL

pliant shore
#

Observation:
Doomsday tournament. Matchmaking was seriously out of sync this time around!

Consequences:
A spectacular loss! For the first time, we didn’t start gaining points until a third way through the event! The ratio of their strong players to our strong, average and weaker players were unbelievable!

Suggested Solution:
Optimise matchmaking. When matchmaking is clearly way out, there should be some recognition for that and better rewards or compensation for the absolute thrashing the alliance received.

State
All

tidal quarry
#

Observation:
Level 9 coal mine cannot be defeated

Cons:
No comments. This is clearly a bug and you have gone too far with the power. I used the skill to increase the march and it was my best march with titan and tanks.

Suggested Solution:
Guess what needs to be done. I'll leave you a riddle.

I think I'm one of the few people who have explored the possibility of digging in level 9 mines. You have time to fix the strength of the mine defense before many players reach this madness and get their grievances.

Only top10 of my state can win 9 mine...It's not normal, i think.

pale quiver
#

Observation:
Alliance Throwdown is a p2w event and very active alliances lose to players who spend a lot of money.

Consequences:
Normal players are annoyed because their work is in vain when a single player can make the same number of points alone from a task. Also players who can no longer upgrade anything are even more affected by this because the remaining tasks do not produce enough points.

Solution:
Complete change of custom tasks to be much more limited, also more normal tasks because active alliances wait a long time for these tasks or the complete elimination of custom tasks

Benefits:
Players will once again enjoy this event that was based on the activity of an alliance, not on the amount of money spent
The event will be much fairer and will reward the activity not the fact that a player pressed 2 clicks and spent 10,000 hours of speedups

toxic tangle
#

Observation:
New aircraft and aircraft carrier

Consequence:
Players dont have ways besides bundles to upgrade their new aircraft.

Suggested Solution:
Give us more ways to get material for new aircraft.

State number
All states

worldly tusk
#

Observation:
Effortless progress event is badly timed and for behemoths only MK1 is available

Consequences:
Players can't take advantage of this event due to lack of events while the effortless progress is active and can't get any discounts on MK2 behemoth

Solution:
Make effortless progress available on either SOTF or SVS week, that way players will be able spend their items properly. Add behemoth MK2 discounts to the event as well

State : All states

stoic dirge
#

Observation:
Implementation of 1 week protection shield.

Consequences:
The players are going on vacation and would like not to worry about the game.

Suggested Solution:
Implement a 1 week protection shield or some type of vacation mode.

State:
All

short swan
#

Observations:
In super active alliances, the current log system is large enough in some cases

Consequences:
Any potential events that need review by alliance leaders may be lost in a night's sleep when an alliance is very active.

Suggested solution:
Expand logs to past 24 hours no matter how many events and/or just increase the log history capacity.

State:
All

worldly tusk
#

Observation:
Journey of suprises has no ways to get items without buying bundles

Consequences:
F2p players can't get any rewards

Solution:
Add Jerry cans to daily rewards or give other ways to get them without spending

State : All states

formal perch
#

Observation: features in game allow a naming section. Like the behemoth mk1 and 2. Despite having 3 and/or 4 aircrafts these cannot be named by the individual.

Consequence: not really a consequence

Suggested solution: allow players to rename their aircrafts like the behemoth mk1 and 2, just for a little bit of fun

State; all

hasty latch
#

Observation: Lagging and being completely kicked from sos has dramatically increased since the latest update. Not to mention it's almost impossible to talk in game since our keyboard hardly comes up on Android.

Consequence: players will just quit playing since we can't even do normal tasks such as intel without being kicked out. Very frustrating. This is something that has always occurred during svs and big fights but it's so much worse not even being able to do normal things.

Solution: How about stop releasing so much stuff at once and use some of the money we spend and fix these issues.

State: 966

stoic dirge
#

Observation:
Skip tutorial option for experienced players.

Consequence:
Experienced players who create new accounts have to do the entire tutorial part again, which leads to unnecessary loss of game time for them.

Suggested Solution:
Implement skip of early stuff, so that experienced players can have the option to skip this and make better use of your time.

State:
All

chrome totem
#

Observation:
In reports Players can’t see what hero’s are linked with the enemy’s resonate hero.

Consequences:
The game has shifted and countering hero’s skills and abilities are now a possibility again. Not being able to quickly identify what hero the enemy is using directly affects the battle in a negative way. We can’t counter rally or garrison defense strategically if we can’t quickly see exactly what hero’s are linked with the resonating hero’s.

Suggested solutions:
Show a picture or name of the hero the resonate hero is linked with on the main screen report where it shows hero’s at the beginning of reports.

State:
All

formal perch
#

Observation: activated buffs take up too much space, they are in the way and there isn’t a need for it

Consequence: makes the screen look too full, there’s no need for them to take up a lot of space,

Suggested solution: give an option to minimise it into some sort of drop down menu or position them where they don’t take up so much space.

State: all

copper jewel
#

Observation:
The game isn't "cleaning up" old unnecessary files as it needs to. Especially PC-version. I don't have it for long, and guess what? It's already 20 gb. And 7gb for phone version.

Consequence:
The game takes up too much space, way more than it needs to. And it keeps taking more.

Suggested Solution:
Start cleaning up old files that the app doesn't actually use anymore, instead of stacking up another gb, and another one, "eating" our memory for no reason.

State number
All

timid mulch
#

Observation:
Generation skip makes Doomsday very difficult for players (especially F2P) from cross gen state.

Consequence:
Cross gen states skipped 4 generations. F2P players in those states don't have a single hero upgraded to a decent level. Older states had at least an extra year to upgrade these heroes.
If an average F2P from cross gen state fought an average F2P from an older state, the latter would destroy the former easily. Given that both are average F2Ps, they should be similar strength. Not have one of them crush the other like a lion eating his prey.

Suggested Solution:
Give cross gen states enough capsules/potions so we can at least pick one hero to develop to full purple brain. With this compensation, cross gen states will have a better chance against states that didn't skip generations.

karmic wharf
#

Observation:
Megaphone in MIGO chat.

Consequence:
Causes an increased amount of people spamming the chat for no apparent reason. It causes an increased amount of banners going across your screen when trying to do some daily tasks.

Suggest Solutions:
Remove the megaphone option from the MIGO chats completely

State #: multiple states

toxic tangle
#

Observation:
Epic and advanced hero search

Consequence:
Fragments from epic and advanced hero search are outdated

Suggested Solution:
Update epic and advanced hero search based on state age.

State number
All states

#

Observation:
Ally packs

Consequence:
When we buy bundle and give ally pack to our alliance with it, we dont need everyone to get combat manuals

Suggested Solution:
Update rewards in ally packs based on state age, make them better.

State number
All states

#

Observation:
War factory- develop vehicle

Consequence:
One free daily vehicle part try is not enough

Suggested Solution:
Add at least two more free vehicle parts per day.

State number
All states

#

Observation:
Crystal splinters

Consequence:
Not enough ways to obtain crystal splinters

Suggested Solution:
Add crystal splinters to svs shop and weekly deals shop as well, add it to crates in daily rewards

State number
All states

grizzled mantle
#

Observation
My screen is full of useless stuff that interferes with ACTIVE events

Consequence
We're going to have a bunch of trash interfere with svs, again. Because you can't do anything to improve user experience

Suggested solution
No doomsday icon. No koth icon. No crystal mines icon except when its active to do like the digs. The digs work properly. Stop being useless with this stuff

simple robin
#

PurpleFlame Observation: PurpleFlame
Dig 'em up event doesn't give any free shovels anymore.

WhietFlameConsequences: WhietFlame
You have to buy shovels via bundles,which means that the players who don't spend in the game, won't be able to win any of the rewards there ..Additionally , even for the spenders this change is not ideal since they have to focus on other events. ALL the players, spenders and non spenders, used to have a few free chances before, to get rewards that could actually help them with their upgrades.. but now they can't participate at all if they won't spend.

PurpleFlame Suggested solution: PurpleFlame
Please bring the event were we could complete tasks and get free shovels,back!

WhietFlame State Number: WhietFlame
182 & for ALL

#

PurpleFlame Observation: PurpleFlame
Journey of surprises doesn't offer any free Jerry Cans items.

WhietFlameConsequences: WhietFlame
We have to spend to participate and get a chance to win some of the rewards there.

PurpleFlame Suggested solution: PurpleFlame
Please bring an event were we will be able to complete tasks and get free Jerry Cans items. You can add there tasks just like Lucky slots pass has.

Examples of tasks that we could have:

  • Give 60 Timer Helper (s)
  • Make 50 Alliance Donations
  • Complete 5 explorer Challenges
  • Kill 10 Infected Fiends
  • Train <insert amount of troops here> of each kind ( Infantry /Hunters/ Riders)
  • Gather <insert amount of resources here> wood / tomatoes/ gas/metal

WhietFlame State Number: WhietFlame
182 & for ALL

simple robin
#

🌃**Fortress Fight**🌃

PurpleFlame Observation: PurpleFlame
Bunkers and Facilities fights don't give anything that makes the fight worth it, in the older states,other than buffs and marches speedups.

WhietFlameConsequences: WhietFlame
There are many rewards that we don't need. For example really old gen of heroes fragments, hero books exp, purple fragments. It's not worth the time fighting when the rewards are bad

PurpleFlame Suggested solution: PurpleFlame
Give us better rewards there!
We are currently on gen 17 and fortress gives us gen 7 frags! This proves that there are many rewards in fortress fight that have no use for us with our current state age.

We could have there:

  • plasma cores and polymer plasma
  • red crystals,
  • more buffs but different kind of buffs
  • items for our badge upgrades (certificates of honor)
  • items for tempest arms,
  • items to upgrade mk I and mk II,
  • items to upgrade our airplane, helicopter and aircraft
  • items for the limitless heroes (current gen).

Additionally,you should increase the amount of the rewards that we get and we can give to each person. What's the point getting 400 speedups and each person gets 10 or less ? It's not worth even to fight.

You can also reduce the amount of points that each alliance needs to have until the end of season for ranking.This way states who work together and share the bunkers and the fortresses with the other alliances equally, will get a chance to win better frames and rewards.

WhietFlame State Number: WhietFlame
182 & for ALL

simple robin
#

🌃 Capital Clash 🌃

PurpleFlame Observation: PurpleFlame
The rewards in Capital Clash are really outdated.

WhietFlameConsequences: WhietFlame
There is no motivation to play the event.
In the old states,during the event,we don't have many players online, because they are bored of the event in general but mostly, because the rewards don't worth the fight.
We get wounded troops and we waste resources and speedups to heal but the rewards are chief badges, a few biocaps and mercenary influence . Useful rewards for newer states, but not in our state,since we have many ways to get badges and we have ended up having than 10k mercenary influence. We can't use either because we need Certificates of Honor for the upgrades.

PurpleFlame Suggested solution: PurpleFlame
Please update the rewards for the old states,so all the players could get more valuable things. For example add certificates of Honor.

WhietFlame State Number: WhietFlame
182 and for ALL

odd hound
#

Observation:
There are some items, like reforge essence, in the Slot Tokens store that are out of reach--even if you win the jackpot. Over 100,000 is crazy.

Consequence:
As a result, the event is frustrating and spending is not even motivating because the amount you'd need to spend to get that many tokens is more than just buying the items in a bundle.

Suggested Solution:
Allow the slot coins to carry over between events. Then, for example, if I buy the slot pass, I can continue to increase my pool of tokens each month and buy the items I need instead of watching them disappear after only a 5-day collection period.

State number
995 but would affect any state with Lucky Slots event.

glacial pike
#

Observation:
State buffs etc. are in the way. Currently 16 buffs on my screen

Consequence:
They're in the way and cause problems trying to select other objects

Suggested Solution:
Move them or make them collapsible
State number
1027

edgy girder
#

Observation
Dig'em Up keep added for nowhere

Consequences
This causes F2P angry and more quitting

Suggested Solution
Remove this event or Re-add 5 Free Shovels

State
All

manic glacier
#

Observation
Star Ascension added for nowhere in 11 UTC

Consequences
This causes F2P angry, benefits only spenders and F2P will quit

Suggested Solution
Rework this events dont be a clown Developers you know dark jokes or not?

Stop about paywall

Give F2P chance with 1k Biocaps or add Star Ascension Pass that helpful F2P

State
All

weary sedge
#
Observation: 
Alliance Crates in the "Gifts" Tab can only be collected 1 by 1 unless you hit a specific target on Chests, then we can collect them all together. 

Consequence: 
Players have to spend a lot of time to click "claim" for every single Alliance Create. This is time consuming and annoying.

Suggested Solution: 
Install a "collect all" Button, no matter how many Alliance Crates have been send. 

State number
1010
short swan
#

Observation:
Too many fragments have been accumulating in the backpack recently and no fragment recycle events recently.

Consequence:
Backpack is too full and unmanageable for some. Also just accumulation is just unsightly for others.

Suggested solution:
Bring back the hero fragment recycle events to allow players to trade in their hero fragments and clear up the backpacks of junk.

State:
All

mighty fiber
#

Observation:
Game breaking law (for example EU) and lying in bundles

Consequence:
Lying to players by selling them false offers. Example:
C70 Stealth Coating and 35 Pipes are obtained for free but they are included in the bundle. When you buy bundle you get 80 + 140 Stealth Coating and 40+ 70 pipes. The rest can be obtained for free through mission progress. It's the same in every bundle with progress

Suggested Solution:
Stop breaking law and lying in bundles. Don't show items you can get for free as part of bundles. Give players back items they thought they would get by purchasing the offer but actually received them for free

fossil glen
#

Observation:
These events: Star Ascension, Dig em Up, Journey of Surprises, are completely locked behind a Pay Wall.

Consequence:
F2P do not get to participate in them at all. Impacts the already exponential power gap between spenders and non-spenders.

Suggestion:
Include a bio-cap token purchase option, just like the Lucky Slots event. Also, make these events pop-up with their own 'pass'. This will help the non-spenders to at least participate in the events. This implementation will definitely help all the players.
Please listen to us once a while, from a smoll player.

#

Observation:
Shortage of resource nodes in an active state. Be it food, wood, metal or gas; in an active state, there's always a shortage of resource tiles. Also, there's a LOT of half eaten tiles.

Consequence:
It is a problem for players who want to gather resource nodes without having to attack someone, especially in a peaceful state.

Suggestion:
• Increase the amount of resource provided by the nodes, scale it up according to state age.
• Just like AH, instantly remove the resource node once it has been mined or gathered more than 85% and spawn a new node.

void rain
#

Observation:
There is no possibility to complete the intel if you have not been from day one in the state.

Consequence:
You cannot complete the intel, as they do not reappear on the radar.

Suggestion:
Include in the daily radar the possibility to complete it, it doesn't affect the game, so it should be something you can complete.

fossil glen
#

Observation:
The new aircraft requirement is just ridiculous. Why do I need to **completely ** unlock a previous generation aircraft to get the new one?

Consequence:
The power gap is already off the limits ! It is absolutely unnecessary to do this. The parts will be tough to get as well I presume, mostly bundles and high rank rewards.

Suggestion:
It should be available for every player who has the aircraft and helicopter 'unlocked'. A base level aircraft carrier will never harm anyone but make the playerbase happy that they have the newest feature.

#

Observation:
New Tempest Arms ! People have not even got good stats on their existing ones due to the absolutely unfair RNG.

Consequence:
Some players have already given up on tempest arms as a whole, introducing new ones is like disrespecting everyone. People have spent a LOT to get good TAs and with the newer ones, their best ones are biting the dust due to the absolute difference of stats' max caps.

Suggestion:
Please slow down. MIGO every three months, KOTH/RR alternates, AH/Royale alternates and the generic festivals and events are good enough, we do not need more of things which will take on months and months on end with a lot of $$ to max out.

#

Observation:
Feedback regarding stamina has been sent at least a 100 times, made it to the top 10 feedback as well. New MIGO demands a lot of stamina and players are lacking on it.

Consequence:
Unable to do all the dailies is just annoying for every player.

Suggestion:
Please adjust the 80 stamina to 160, that would definitely help everyone do their 5 fiends, 5 dreadbeasts, intel missions etc.

manic glacier
#

Observation
Paywall, paywall, and paywall are everywhere in this game in 2 weeks Schedule

Dig'em Up: SvS/SoTF first Day
Star Ascension: SvS SoTF first day
Hidden Treasure: SoTF Sunday
Journey to Surprise: TD Saturday
Mystery Mania: TD Friday
Feeding Frenzy: TD Thursday
Ferris Wheel: Random
Astrowheel: Random

Consequences
F2P can't participate in all of them and impacts already very huge gap between spenders and non-spenders

Suggested Solution
I give those suggestion and when Devs will listen this?
Because devs really arrogant for this and never listen feedback
Here and READ DEVELOPERS

Hidden Treasures
Treasure Detector should be playable but 2 options

  • Buy it with 20k Biocaps
  • Side Quests that should be useful (Ex. Complete Daily Rewards 0/21)

Star Ascension

  • 1 Stellar Tokens for 1000 Biocaps (Remaining: 3)
  • Side Tasks that should be useful (Like: Star Ascension Pass)

Journey of Surprises
Jerry Can should be obtainable

  • 5 Jerry Cans for 1000 Biocaps (Remaining: 2)
  • Remove $1 bundles

Dig'em Up
Shovels should be playable

  • Revert that update
  • Re-add 5 Free Digs option

Astrowheel
Fortune Sphere should be obtainable

  • 1 Fortune Sphere for 1000 Biocaps
  • Side Events

Mystery Frenzy (Mystery Mania)

  • 1 Blue Tickets for 1000 Biocaps (Remaining: 1)
  • 1 Purple Ticket for 5000 Biocaps (Remaining: 1)
  • 1 Gold Tickets for 25000 Biocaps (Remaining: 1)

Feeding Frenzy

  • Increase free Undo/Shuffle/Remove from 1 to 5
  • Add Biocaps for Undo/Shuffle/Remove

State:
All

coarse ledge
#

On behalf of Black.

Observation:
New aircraft parts not available via in game events. Parts only available by purchasing bundles.

Consequence:
Pay 2 Play players who purchase bundles can acquire parts while Free 2 Play players cannot. This causes larger power gap between F2P and P2P players.

Suggested Solution:
Add ability to acquire parts via game events.

State number :
All states with aircraft unlocked.

stoic dirge
#

Observation:
The Trap time cooldown is 1 day 23h, but the alliances have players from different time. A shorter cooldown brings more opportunities for players to participate at different times.

Consequence:
The possibility of doing the trap only at 1 time chosen by the guild makes it difficult for players who are in different timezones to participate.

Suggested Solution:
Make the trap cooldown 24h and the remaining time to 00h UTC.

State number:
all

short swan
#

Observation:
Too many events too quickly requiring excessive spending.

Consequences:
Continued widening of p2w and f2p gap, less fun experienced with too many events, and more players quitting because they can't keep up.

Suggested solution:
Slow down release of new march equipment, gear, and vehicles. Give some time to actually give f2p a chance to upgrade them partially.

State:
All

grave hornet
#

Observation:
Player is asking for 🍃 and 🤦‍♀️ to be submitted to the ingame emojis

Consequence:
The chat is less fun without them

Suggested Solution:
Add them to emojis

State number:
1290

simple robin
#

🌸 Profile Picture: 🌸

PurpleFlame Observation: PurpleFlame
Profile picture and half - length avatar picture cooldown is way too long.

WhietFlameConsequences: WhietFlame
If you accidentally pick the wrong picture, or if you decide that you don't like the picture that you uploaded to the game,you have to wait 3 days until you can change it again.

PurpleFlame Suggested solution: PurpleFlame
Please give us the option to ''unlock'' it with biocaps or make the cooldown shorter.

WhietFlame State Number: WhietFlame
182 & ALL

#


PurpleFlame Observation: PurpleFlame
The migo store didn't include certificates of honor this round.

WhietFlameConsequences: WhietFlame
We need certificates of honor in order to upgrade our chief badges but they are not included in that many events.Therefore it's difficult to do any upgrades.

PurpleFlame Suggested solution: PurpleFlame
Please bring the certificates of honor back to our migo store but also add it in more events

WhietFlame State Number: WhietFlame
182 and for ALL

#


🌸 Profile Picture: 🌸

PurpleFlame Observation: PurpleFlame
The current system that the game uses for the profile picture and half length picture is okay but it could be better.

WhietFlameConsequences: WhietFlame
It let us upload only non-animated pictures.

PurpleFlame Suggested solution: PurpleFlame
Please consider giving us the option to upload animated (gif) profile pictures and half length pictures.

WhietFlame State Number: WhietFlame
182 & ALL

#


🌃 Azurtane Heist: 🌃

WhietFlame Observation: WhietFlame
The matchmaking system in Azurtane Heist needs lot of work.

PurpleFlameConsequences: PurpleFlame
We get not chance to win or even fight in the event because we get matched as p1 against p10.. p4 against p13.. Therefore the event is not fun for us.Especially with all the lag there.

WhietFlame Suggested solution: WhietFlame
Please improve the matching system.
With that being said, each match should have people of the same ranks together and similar research level.

For example:
Group A: p1-p3
Group B: p4-p6
Group C: p7-p9
Group D: p10-p13 and etc.

PurpleFlame State Number: PurpleFlame
ALL

sharp sundial
#

Observation:
The Trap event takes 30 minutes to complete, using 5 minute rallies.

Consequence:
It can be difficult for some to stay online for 30 minutes to complete the trap, as time zones come into play. People might be at work or up during the middle of the night.

Suggested Solution:
Reduce the Trap event time to 12:00 minutes, and give us the ability to set 2:00 minute rallies..

State number:
All

little relic
#

Observation:
State transfer during Doomsday is not planned very well. Doomsday Elimination registration closes on March 4 and State transfer starts on March 5. It's completely unfair to force players to choose between DD or transfer.

Consequences:
Players are forced to stay in dead states just because they want to play Doomsday. Even If players choose to transfer then Doomsday will have half dead rosters, and will completely kill the fun for some alliances.
There are states in our doomsday group that recently had State merge and state transfer, and were able to create very strong Doomsday teams. Game is not even giving any chance for states from 1159-1182 to even compete or even participate in DD.
My state 1180 didn't even had a merge or transfer till now, and when we get it there are too many restrictions. Which makes many people lost interest in the game.

Suggested solution:
Make some changes to State transfer at 1159-1182. Move transfer date to March 4 instead of March 5. Please treat all states fairly.

State Number:
1159-1182

elder sequoia
#

Observation:
All states have old completion potions included in the migo store. This is a totally useless item and a waste in store's space for some of the states included in migo, especially those that have gen 13+ ongoing where those potions are no longer useful, they only apply to heroes included in gens 7-12. Those states no longer obtain capsules for heroes in those gens to be able to make a use of old potions.

Consequence:
States that no longer have gen 7-12, which those potions apply to, find them useless, especially states that are already few gens ahead. Players in those states (especially F2P and low spenders) are limited to the availability of the accurate potions to them. This causes difficulty in obtaining sufficient materials and slows down progress of upgrading currently ongoing gen of heroes in that group of states.

Suggested Solution:

  1. Please either get rid of that option in migo store completely, change it into the completion potions Adv. or increase the amount of available completion potions Adv. in the migo store by another 1 or 2 options showing up there for old states that use those potions and have gen 13+ ongoing.
  2. If we still have to buy those old potions from migo store as the only available to us option there, please make some sort of available material exchanges going on in either backpack's recycling center or via regularly appearing exchanging event like those we used to have in good old days where players used to exchange something no longer useful to them to much more useful stuff those days. The old potions could be exchanged there into the newest ones by either way in case players may purchase them, with no need for them to feel like stepping backwards with no success or being put down.

State number:
492, but this applies to all states that have migo going on currently.

cosmic meteor
#
Observation: 
The Lucky Slot Pass will display 30 Value Coins and 3000 Tokens at 100% progress. But you only get 20 value coins and 2000 tokens.

Consequence: 
Free items are counted in and give the players the impression they get more items then they actually get. Players are deceived that way or at least get mislead about the package content.

Suggested Solution: 
Show the right amount of contents or distinguish at least between the free content and what’s bought.

State number
420 / all states 
stoic dirge
#

Observation:
little variety of stickers/emojis

Consequence:
The player doesn't have many sticker/emoji options to use in their conversations.

Suggested Solution:
Add more varieties of emojis/stickers

State:
All

manic glacier
#

Observation
Hidden Treasure keep added for nowhere on random days

Consequences
This causes F2P angry and more quitting

Suggested Solution
Remove this event or Add Pass that gain 1 Treasure Detector

State
All

sharp schooner
#

Reposting in behalf of Max Bure

Observation:
Rewards for mini games in state of survival official website is really low. Players are unhappy due to low tier rewards

Consequences:
Players don't feel motivated to play mini games, because rewards are not worth the time they spend playing mini games

Solution:
Make rewards are bigger and valuable to players

State : All states

🔼16🔽1

keen ledge
#

Observation:
[suggestion for PC version of the game]

Consequence:
[decided to try pc version of the game, but noticed, that when trying to install the game, it won't let you chose different than default disk drive for installation]

Suggested Solution:
[please add this option in the future update of installation file, it is important to lots of people]

State number
[any state]

karmic wharf
#
Observation: 
To many players it feels like Reports, feedback, suggestions, and more are being ignored 

Consequence: 
It is pushing away players, players done want to report feedback anymore because they feel their voices aren’t being heard 

Suggested Solution: 
1. bring polls to discord.
2. Show people they are being heard 
3. Provide more information and updates on, ongoing tasks
4. Provide a 24 hour quick response team for certain situations. 


State number
All states```
rain coral
#

Observation:
Ray's place is rewarding players with so little actual generation hero fragments/completion capsules per biocaps used.

Consequences:
Most awaited event for every player in this game has been ruined, lots of players are frustrated.

Solution:
Since rewards are now nerfed, cut the price of biocaps needed per spin. from 1500 to 750 would be fair.

State : All states

flint aurora
#

Submitted on behalf of: black04358
Observation:
Alternative way to buy packs such as exchange program for biocaps to diamonds or allow pack purchases with biocaps

Consequence:
Some items can never be obtained except through purchases

Suggested Solution:
If able to purchase packs with biocaps, this would make everyone happy

State number
All

sullen crescent
#

Observation:
Ray’s Place gives less hero fragments now

Consequence: It’s increasingly harder and harder to max out heroes, especially for players that rely heavily on Ray’s Place.

Suggested Solution:
Increase the amount of hero capsules that can be optioned through Ray’s Place. Maybe give 200 hero capsules per 120 total spins

State Number:
All

rocky dragon
#

Observation:
Gen 15-17 heroes do not have the option to convert generic gold hero frags into character frags, unlike Gen 7-11 did.

Consequence:
Players can no longer earn points in events such as SotF and the hero fragment points event for using generic gold fragments.
Generic gold fragments continue to be a big part of the game. They are awarded as event rewards and they are available in the stores. Not allowing players to score points for using these items further separates the ability for F2P players to participate in events.

Suggested Solution:
Add the use of gold, purple and blue generic fragments back to the point scoring criteria for SotF, SvS Prep and the hero fragment points event.

State number
All states

west dust
#

Observation:
After Turtle Ninjas we need Sonic too
Consequence:
why not?
Suggested Solution:
we need sonic and spc shadow, like shadow for spenders and sonic for F2P so we can ran away from whales faster
State number
all states

abstract sand
#

Observation:
Writing down feedback and voting on feedback is useless.

Consequence:
FP is wasting everyone's time.

Suggested solution:
Make official announcement that feedback is being ignored, hence submitting is useless so we don't waste time anymore and FP wouldn't lie in our faces for once.

State number:
All

fleet sparrow
#
Observation: 
 Collabs 

Consequence: 
Players have no input into what collaborations happen with sos, some are not relevant to the game itself - players have no voice in collabs 

Suggested Solution: 
Put out community votes, ask the community what collabs we would like to see, Aka give us the illusion of a choice ```
#
Observation: 
 Emojis in game

Consequence: 
We need new / more standard emojis in game (not stickers)

Suggested Solution: 
Give us fire emojis! (Pink preferably but even red will do) & bacon emojis… ```
vale scroll
#

Observation: Collaborations aren't with current/ relevant characters

Consequence: They don't attract new players or excite the current players.

Suggested Solution: Do a collaboration with Marvel/ MCU

manic glacier
#

Observation:
Emojis in game

Consequence:
We need new / more standard emojis in game (not stickers)

Suggested Solution:
Give us fire emojis 🔥, Skull Emoji 💀 < not crossbones one, Vomit emoji 🤮

sullen badge
#

Observation:
We need a Harry Potter collab / Migo theme

Consequences:
Making potions and casting spells

Suggested Solutions:

  • Casting spells may incapacitate opponents troops
  • Potions may either provide protection vs whale by giving boost
shrewd oak
#

Observation:
Training of T12 troops takes way too much time

Consequence:
For rally leads it can be hard to replenish the troop losses during events

Suggested Solution:
Give players more ways to get training speed reduction bonuses (can be in a form of a MIGO buff or a bundle or both)

State number
all

elder sequoia
#

Observation:
Players miss the old Throwdown. It was easier to complete tasks and keep saving for SvS or SotF. Low spender or f2p could reach the MIGO requirements and reach a good rank. Now TD is made for P2W and the doable ranks have really bad rewards.

Consequence:
F2P, low spender, mid spender feel ignored and discriminated, since only P2W can achieve the good rewards. Even those P2W players are not happy with the rewards, they spend, bcs they must spend to keep their strength. But ending up with an empty backpack right in front of the bigger events (like SvS and SotF) with not good rewards is too expensive for everyone. Players have a life and cant reset the tasks every 5/10/30 min, to wait for ok tasks.

Suggested Solution:
Please turn back to old TD. With the tasks, the ranks and solo rank rewards. And stop changing events in an aweful manner.

State number
492, 811, all

raw trellis
#

Observation : The game is losing its fun and appeal to players . The gap between free to play and spenders has become to great.

Consequences : The game is no longer fun and people are leaving for more sustainable games. Players leave making more players want to leave and funplus loses revenue.

Suggested solutions: Please Slow down a bit, and offer more free options so EVERYTHING is achievable for f2p within a reasonable time period. Then at least the whales get pushed and if they set it right there don't need to be so many bundles that make the whales bored within a month.

I was like when we were able to do double rally and ghost rally.. guess most here also..
need to give everyone more free rewards to make them max Behemoth faster...or give 2 new Behemoth maxed free for everyone and could use 2 only..

Allowing f2p to catch up a bit would improve game quality for everyone. Keep players playing and spenders less quickly bored.

State number : all
Posted for black

stoic dirge
#

Observation:
Value Voucher do not have all heroes available

Consequence:
This event does not have all heroes making unable to upgrade them.

Suggested Solution:
Add all heroes

States:
All

zinc glen
#

———————————————————————————

Observation:
There is no metric within the coal mining summary page that indicates (in real time) how much of a resource has been mined at any given moment.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Add a metric within the coal mining summary page that indicates (in real time) how much of a resource has been mined at any given moment.

State Number:
86

———————————————————————————

#

———————————————————————————

Observation:
There doesn’t seem to be any way to replay aircraft cinematic cutscenes that are available on feature release.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Introduce a way, via the Hangar itself, to rewatch any aircraft cinematic cutscene.

State Number:
523

———————————————————————————

#

———————————————————————————

Observation:
The placement of popup bundle offers, and specifically their exit buttons, is less than ideal as they are often positioned in a way that leads to unintentional clicking, post popup closure.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Enable bundle popup offers to be opted out from, rearranged spatially, and or flat out removed (especially those which appear upon login).

State Number:
929

———————————————————————————

#

———————————————————————————

Observation:
There is no easy way to test, validate, and or better understand new features that are released ingame - especially those that modify skills & stats, which are inherently already hard to delineate.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Introduce an ingame mechanism (via cross-state chat perhaps) by which one can easily test, validate, and better understand new features that are released (such as those that modify underlying skills & stats).

State Number:
658

———————————————————————————

short swan
#

Observation:
Hero gear recycling was removed during SvS week without notice.

Consequences:
Certain players rely on this method of recyling to score points during SvS week.

Suggested Solution:
Please return the recycling of hero gear during SvS and any other time it is removed.

State:
All

simple robin
#

🌃 SvS: Hero Power Up Day: 🌃

PurpleFlame Observation: PurpleFlame
The points that infected fiends ,Intel tasks and infected give, need to be increased as soon as possible.

WhietFlameConsequences: WhietFlame
We waste an insane amount of stamina and we still don't get enough points.
If you rally when no one's online you need 5 minutes + march time for 24k points.
While it's smarter and cheaper to send solo marches on infected as well , this kind of event requires lots of stamina.
A few years ago,it used to give more points.

PurpleFlame Suggested solution: PurpleFlame
Please give the double points during the infected day for all the tasks that require stamina.

  • For example rallying an infected fiend should give you 42k points.
  • Double the rewards that you will get for soloing an infected via Intel and from the map as well.

This way everyone might have a chance to have more points and end up with a better rank.

WhietFlame State Number: WhietFlame
ALL

subtle dagger
#

**Observation: **
There are insufficient Lvl9 mines for everyone in the state.

**Consequence: **
Players in the same state are fighting over only a handful of mines.

**Suggested Solution: **
Please add more Lvl 9 mines or Lvl 9 mines slots on the existing mines so more players in the state can mine at the same time.

State Number:
530 / All
Posted for Isɭαɳd ˢ⃪⁵̲³̲⁰̲

#

**Observation: **
The requirements that 400 players in the state required to mine on Lvl9 mines is too high. The average state do not even have that amount of people.

**Consequence: **
The requirements is not possible for most states to achieve this requirement.

**Suggested Solution: **
Reduce the requirement to 200 might be achievable for big chunk of states as 400 is possible only for few top tier states.

State Number:
874 / All
Posted for Shirosei

elder sequoia
#

Observation:
Its not always possible to have a sufficient amount of stamina when its needed, there are players who find it difficult to keep up its amounts. Even the 3-4 times daily showing up extra supply of 80 stamina isn't always enough and usually it doesn't last for long, easy amount to use up in practically no time

Consequence:
When you wanna do intel missions or join/launch many fiend rallies you may not always have enough. Especially in cases like Thursday at SvS prep or other events where fiends task is included and/or fiends/infected give points. At big and active alliances every member uses up their stamina fast and often needs loads of it to suit the needs of themself and other members of such alliance

Another way to equip yourself with stamina could be buying it via chief profile with bios, but not every player might have enough bios to undertake this step or even if they may they might rather prefer to save them for ray's place where its worth spending large numbers of bios, and the more you have the better cause its really good to reach rewards there to the very last crate for 120 spins. Every time you try to fill up your stamina it can cost you up to 6k bios per fill depending on how much you're missing from minimum 200 needed to fill the stamina bar. Unless you're a whale its not that easy to obtain fair amount of bios as the free options are limited and not always there

Suggested Solution:
Please include decent amounts of chief stamina as a supply in daily crates so that players who struggle to get enough stamina could obtain it from there and keep it for whenever they see it needed, for example 10 chief stamina thingies per crate, which will give 100x7 per day. This is enough to satisfy such players in every moment of their need

State number:
492/All

tranquil aspen
#

Message about double rally on the same target
Observation:
On these days when everyone constantly launch infected fiends rallies for event points, players often choose fiend that is being rallied by someone else. But message about that appears AFTER you click “rally” button, choose march setup, and only when you click on “march” button in the end, you get error message.

Consequences:
Players waste a lot of time and actions clicking and choosing march setup only to find out in the end that they have to choose another target.

Suggested solution:
Make that error message about your current target being rallied by someone appear RIGHT AFTER you click “rally” button, not AFTER you made all those unnecessary preparations.

State Number:
ALL

karmic wharf
#
Observation: 
Unfair matching in Reservoir Raid, Doomsday, Alliance duels, King of The Hill

Consequence: 
Making it impossible to do anything, take the fun out of events and the game. Making people want to quit the game completely. 

Suggested Solution: 
change how the system matches teams so that it teams are more equally match in power for better competition! 

State number
Multiple States ```
thorn bone
#

Observation:
Mines need some serious improvement.

  1. Noticed that mines occupied from different alliances are greyed out, similar to it being “unoccupied” so seems players are hitting each other out constantly.
  2. I have also noticed that if youre marching to a mine from a farther and some occupies that one before you, it doesnt send a notice to either party.
  3. when locating mines from the bar, it’ll show mines 300+ km away instead of those closest to you.

Consequence:
Results in mines getting constantly hit out without notice and causes annoyance for players

Suggested Solution

  1. For mines occupied by other members not in you alliance, mark them in red so they would be more noticeable
  2. If there is a march going to a mine, have it be listed on the chart so others are also aware
  3. Update the search bar for mines (same format at infected fiend rallies/dreadbeasts) so that it is set to mines closest to you instead of randomized locations

State number:
248 but for all states with MIGO

dusk jay
#

OBSERVATION
Events are locked behind a paywall such as Hidden Treasures, Dig Em Up, Star Ascension, and Mystery Mania. This is unfair to a large group of players ranging from free-to-play (f2p) to mid-spending who choose to be more careful with their financial investment, who are locked out of these events with no unpaid access options.

CONSEQUENCE
When players cannot engage in events because they are locked behind a paywall, and/or no access path to gaining a limited number of free-use items is available, they lose interest in the game and company further. They choose to stop investing financially and through engagement. Not only will it lead to the eventual obsolescence of these events as more players choose free-access engagement features, but it will lead to a marked reduction in player metrics.
Continuing to implement paywall features such as these events will continue to reduce revenue at a steady degree and drive players away.

SOLUTION
A: Give limited free-use items in Daily Crates, as the Lucky Cards event does, in proportion to the event. Example: Dig Em up - the last two crates give shovels.
B: Give a limited Biocap purchase option for event engagement, as the Value Slots event does.
C: Allow players to earn event participation items through tasks or challenges, up to a limited amount.
D: drop all paywalled events.

STATE
180/any

tropic rock
# karmic wharf ``` Observation: Unfair matching in Reservoir Raid, Doomsday, Alliance duels, K...
Observation: 
Unfair matching in Reservoir Raid, Doomsday, Alliance duels, King of The Hill

Consequence: 
Making it impossible to do anything, take the fun out of events and the game. Making people want to quit the game completely. 

Suggested Solution: 
change how the system matches teams so that it teams are more equally match in power for better competition! 

State number
Multiple States ```

 
Matching for events need to be revisited and alliance with 591k raid score should NOT have been matched with an alliance with 1.5million for RR/Doomsday makes it no point in joining these events the last 4-5 match up has been this for us
frosty niche
#

Observation:
Unfair matching in Reservoir Raid, Doomsday, Alliance duels, King of The Hill

Consequence:
Making it impossible to do anything, take the fun out of events and the game. Making people want to quit the game completely.

The correspondence for the events must be reviewed and an alliance with a power times more powerful than mine could not do anything.

short swan
#

Observation:
Those who weren't signed up for events like DD have to constantly see the DD event icon on the screen.

Consequence:
It is annoying to the players and also is commonly replacing something else more pertinent to the players like the Material Crate searching.

Suggested Solution:
Either remove or make permanent under the "more events" tab for all players and only bring to the main screen with 24 hours until the event when the warning is more important.

States:
All

tough geyser
#

Observation:
insufficient stamina

Consequence:
Stamina given every 8 hours is only sufficient for daily activity. State events and svs require a lot of stamina. This is a difficult situation for players

Suggested Solution:
Explorer Trail=squad stamina
In game=normal stamina
Allow us to swap between these two.
I suggest that we can use Squad stamina to get normal stamina.

State number
629

worldly tusk
#

Observation:
Automatic peace flare for alliance duel

Consequence:
Alliance duel is the only event where players can hunt for resources without loosing any troops. Automatic peace flare doesn't allow that anymore

Suggested Solution:
Remove automatic bubble

State number
All states

subtle dagger
#

**Observation: **
It is impossible for players to get even 1 decent hero in each generation through Ray's Place The amount of capsules given in Ray's Place is below sufficient.

**Consequence: **
Players feel frustrated and relegated that they do not even have any single useable heroes without spending. It is almost impossible for free to player, low spending players to even participate in any aspects of the game without a hero of substantiall power.

**Suggested Solution: **
Lower the amount of biocaps needed for each spin on Ray's Place to 500 biocaps, so players can make more spins in Ray's Place to get more capsules to make up for the increase amount required to get the hero to max.

State number
676 / All
Submitted for GEN SKIP RUINED SOS

stoic dirge
#

Observation:
Enlistment duty rate is to low.

Consequence:
It's frustrating having troops stuck there for 2 weeks.

Solution:
Make duty rate faster

State Number:
All

quiet anchor
#

Observation:
many events still have old rewards which most us don't need it anymore

Consequence:
most players don't doing those events because that. so game bored and most quit.

Suggested Solution:
update old events
here list..

  1. CC capital clash.. add Behemoth frags and Behemoth bios instead badges.

  2. horde event.. remove chief gear and add formation system items.

  3. showdown store.. remove Cardini frags, and hero gear then add Behemoth items

  4. PZ ( plague zone )..
    remove Maddie frags and add new gen capsules ( inf, raider, hunter ) and we could chose 1 we want.

  5. Bunkers..remove hero EXP, purple frags, heros frags, hero gear.. and put Behemoth items ( frags and bios), formation system items , vehicles items..

  6. improve RR rewards and koth..

  7. remove hero badge from intel infected rewards and add potions instead.. ( 10 potions for each infected )

  8. SVS store.. add vehicles items and formation system items

State number
all states

rocky heath
#

Posting for .sam9319

Observation: you are unable to send troops to reinforce buildings during alliance duels in advance.

Consequence: players that are on a different time zone and unable to get points during this event. Players that are unavailable during this event would be unable to get points as well.

Suggested solution: allow players to reinforce buildings before the event to earn some merit points instead of getting zero.

toxic tangle
#

Observation:
Positioning chip

Consequence:
Some rewards from positioning chips are outdated.

Suggested Solution:
Update positioning chip rewards based on state age.

State number
All states

#

Observation:
Dig 'Em up

Consequence:
Players would like to have different options of obtaining shovels, not just bundle way.

Suggested Solution:
Give us chance to buy shovels with biocaps as well as event tasks from what we can obtain shovels.

State number
All states

#

Observation:
Hidden Treasures

Consequence:
This event is only p2p and players who are not spending are not able to play it what is unfair to them

Suggested Solution:
Give all players at least 1 draw for free or way to buy it with biocaps

State number
All states

#

Observation:
Ray's Place rewards

Consequence:
There is not enought current hero Completion Custom tokens from what we can get new hero capsules needed for upgrade

Suggested Solution:
Remove Rss, combat manual, speedups and place current hero Completion Custom tokens instead of it.

State number
All states

modest tangle
#

Observation:
Stamina is needed more and more but no increase in obtaining it

Consequence:
Not enough stamina for intel, fiends, migo, etc….

Suggested Solution:
Add stamina packs to alliance store

State number
464

dire solar
#

Observation:
Instant gather opportunity lost if someone beats you to the farm.

Consequence:
I sent a march to instant gather from a level 9 farm earlier and someone else sent after I had, they were closer and got there first, so my march returned without having gathered but my instant gather counted as used and the clock started causing me to lose out on instant gathering that day.
Suggested Solution:
Do not count the instant gather as used until it actually has been used.

State number
all states

thorn bone
#

Observation:
New Blissful Bag (P2P) event is a scam. Players spend a lot of their hard earned biocaps hoping and thinking they were spending biocaps to have free items…only to realize they have to purchase keys (and expensive too) to actually redeem the items.

Consequence:
Results in players losing tons of biocaps to realize that they cannot redeem it for free.

Suggestion:
Remove this event off the events page and find another alternative into redeeming rewards

State:
248 but all

amber wave
#

OBSERVATION: “Blissful” means something that provides perfect happiness or great joy. But there’s nothing blissful with this Blissful Bags event at all. Not only are the lucky bags’ rewards given at random, but players are also required to pay for keys to actually get the rewards

CONSEQUENCE: FP has changed the definition of “blissful” which is utterly criminal. And now the people from Oxford and Merriem-Webster are outraged

SUGGESTED SOLUTION: Oh, like anything will change? Remove that bag of bs event. I don’t wanna see it and I want my biocaps back atleast 🤣

STATE: Basically everyone and their mamas too

weary sedge
#

Posted on behalf of The Ultimate Chaos

Observation: 
We could need some new Skins in the game to make it more fun. We dont have Unicorns in the game at the moment.
Since there were several themes, a Unicorn theme would be great

Consequence: 
Players feel like Unicorns should be included in the game. 
We have a lot of other things in the game that has not too much to do with a zombie game, so a Unicorn would be appropriate. 

Suggested Solution: 
Players would like to have Unicorns as march skin, HQ skin, 3rd Behemoth, Statue and everywhere possible.
They could also have some special effects

State number
All States 
fluid plank
#

Observation:
Players are unhappy with the new "Lucky Bags/Blissful bags" event and how unclear the rules are surrounding prizes.
Also, to add, the prizes in exchange for biocaps is insignificant and requires reviewing. Search maps and rss are not good enough.

Consequences:
Players feel cheated out of their biocaps for participating, and feel it isn't clear enough as a Pay to Participate event.

Suggested Solution:

Make the rules and instructions clearer.
Make it plausible to obtain keys via free to play methods.
Lower Biocap spending.
Increase rewards from Search maps and rss to better rewards.

States:
All states

unkempt bear
#

Observation: After first Bounty Blast the few Items not spent stayed and some people thought the stuff will stay like Flawless pearls and saved some stuff on second Bounty Blast. Now WEEKS AFTER second Bounty Blast out of nothing a message that it is over and all Stuff expires. This seriously feels like another SCAM.

  1. Make it look like it stays without saying it will.
  2. See people save some of the stuff
  3. Let it stay and then some random time later delete it

ADD: Just saw post of rules where they told bullets carry on to next session. But can't remember they told anywhere they end after second session. They did already similar scam with that food stock market, make it look like returning event and now having rubbish in backpack

Consequences: Players will quit and spend less if Developers keep doing this stuff. This gets worse in a dramatic speed

Suggested Solution: TELL what you are about to do and stop acting like you flip a coin for every single decision you do on how the games future should look like!

rich burrow
#

Reposting on behalf of RichardS23 WAF

Observation: 
Bunker rewards are still the same even in old states

Consequence: 
 Lots of epic frags as rewards for bunker, that aren't used or needed in our state, for at least 2/3 years

Suggested Solution: 
Change bunker rewards depending on State needs and age.

State number
23```

🔼 7 🔽 1
vernal tartan
#

Observation:
We need more t9 - Lime, Coal, Crystal mines.

Consequences:
There is to few Mines that state have to battle over a mine to keep progressing, its stupid when there is +20 players fighting for 2-3 mines. Its an event in migo that shouldnt have to be with big battles, people spend bundles to progress but cant because they cant occupy mines since they already taking by own alliance players.
There is same amount of mines like last migo, but there is now 3 different mines and all need a lot lime + Coal in the start. So simply add more of everything, leads cant even get in because everything is taken on t9.
Solution:
Add more mines.
State : All states

old vine
#

Observation:
Forts and bunkers are to easily defeated by solo marches. It doesnt even make sense that they are able to be defeated with ez by weak marches. We currently have a person who logs in only during Fort days to grief the state and steal their first occupancy reward. Going to cost devs money when people get annoyed and quit.

Consequence:
People get annoyed and quit. Allows a singular person to grief an entire state. Costs devs money.

Suggested Solution:
Increase difficulty of Bunkers with each gen of heros. Make it nearly impossible to solo due to required strength to defeat or require a rally so at minimum they have to beat out others to win first occ.

States:
All

karmic wharf
#
Observation: 
Younger states events like state vs state prep stage max players struggle to make gear points.
Recycling center[gear unavailable]
Rally enchantment [feature locked]

Consequence: 
Svs points lost
Svs rank lots
Migos ranking lost duo not being able to make Svs prep points
Unable to help the state on prep stage 

Suggested Solution: 
Make Gear available on recycling center

State number:
1185
toxic tangle
#

Observation:
Crystal mines occupation

Consequence:
When player is attacking crystal mines sometimes it is very hard to see if someone is occupying it already or marching to it what causes players to kick each other from mines by accident. This is creating conflicts noone wants.

Suggested Solution:
Make crystal mines more crystal clear so we can see more clearly if someone is already in there or not or if someone is marching to it.

State number
244

#

Observation:
Crystal mines gathering time

Consequence:
24 hours as gathering time is way too long and sometimes it ends when we are not online so we cant send another gathering, noone is going to keep looking when 24 hours ends with 3 different mines at once.

Suggested Solution:
Make gathering time shorter and faster.

State number
244

fleet pond
#

Observation:
Totally pointless calculation of points for Escort Mission
When a mission is completed by only a small number of players (i.e. an alliance with little activity or number of players. They will receive many more points for completing it than an active alliance with more activity. It is not tens of points but hundreds of points, sometimes up to 1000 points difference for one mission played.

Consequences:
Total impossibility of competition in MIGO-FEATURED
Players from these alliances do not need much participation in the SOLO section - it is enough if they use (State Event Task Pass) in SVS and Bloodsport Evet and complete the normal daily tasks.
In this way, easily and almost without effort, work or investment, you will get the necessary points for obtaining Elite Sets, which are in MIGO as a reward.

A suggested solution:
I have no idea, I don't know the way to calculate points in the Event.
Maybe a time limit to complete, much more to increase the number of points with respect to LVL completed

State Number:
all

stoic dirge
#

Observation:
Increase accessibility of the Bio-hunt event

Consequence:
Do it only once per week could lead to some players who missed it cause of issues in real life to lose very good rewards and have to wait another week

Suggested Solution:
Make the Bio-Hunt event accessible 3x per week.

State All

toxic tangle
#

Observation:
Value cards

Consequence:
Value cards are outdated and useless bundles for old states

Suggested Solution:
Change value cards, make them worth it.

State number
All states

stoic dirge
#

Observation:
More itens attainable in game.

Consequence:
Make free items available throughout the game play, instead of spending to get these items, will make the game a more equal environment between players. Furthermore, it can become an attraction for new players.

Suggested Solution:
Make more items attainable through gameplay instead of just spending.

State number
All states

manic glacier
#

Observation:
Paywall, paywall, and paywalls are release everyday in this game

Consequences:
More F2P players will quit, quit, and quit because of huge gap

Suggested Solution:
Remove PAYWALL EVENTS or JUST QUIT THIS GAME because devs are arrogant and dont listen to very useful feedback from fellow F2P players

I read Becca's Roadmaps in #🎬︱developer_feedback and still very useless since they dont fix paywalls

State:
All

short swan
#

Observation:
Devs said that quick heal would be moved from from more tab and made accessible on the screen, however it appears it isn't.

Consequence:
Annoying to player and makes it require additional steps to use quick heal. Players are also mad that the quick heal was moved as devs promised.

Suggested solution:
Actually move the quick heal button as promised.

States:
All

sour drift
#

Observation:
The message from Becca that appears about enlistment when you have lost an attack on your settlement prevents jumping away before a second or third attack

Consequence:
Players are not able to jump quickly and get hit 2 or 3 times before we can get rid of that stupid message and jump away losing way more troops than necessary

Suggested solution:
Remove that message

States:
All

crude vortex
#

Observation:
[SVS matching making is still flawed. After state transfer is finished, some states lost powers which make it to fell below their current ranking and some alliance kept on its power, however some states their powers boosted due to the strongest players joined it. Example the transfer between states:( 1154,1155, 1156, 1157, 1158, etc.) as you must have witnessed that the state 1155 incredibly increased in power while some states are not even in match to it. several States are quite a bit stronger than us proven by them doing better in State Events and/or having stronger Rally Leads. ( state 1149 rally leads i believe)
Today our SVS was 1158 v 1155, before the battle starts their whales came and burned the Alliances in 1158, is this is right? Their powers long far surpass the powers of all of us. Secondly aren’t their attacks must be in free for all at the end of the battle, can you explain how you will tolerate their attacks before SVS starts?]

Consequence:

  • Miss matching in state powers it will cause a dead state
    The question: Are you planning to demolish a state from the map? based on what you have chosen the opponents?
  • Putting two opponents not close in power ( huge difference) will cause other state not even to participate in the event.
  • Did you want the players who are the source of your income to quit the game?
  • the most purpose of any game is to enjoy it while a lot are disappointed]

Suggested Solution:

  • A fair SVS matching, close or equivalent in powers
  • A strict rule to be implemented to ensure that the players won’t be attacked before the start of SVS]

State number
[1158]``

formal perch
#

Obersavtion: matching making is still flawed. No matter how many times people have complained and asked for this system to be checked, fixed and rechecked, states are still pairing with other states that are severely mismatched

Consequence: states that fall victim of the terrible match making begin to lose interest. If there’s no chance of winning why should they even go on?

Suggested solution: fix the match making system. If it’s based on bp then get rid of it. Create a score that accurately measures a persons strength. Similar to the migration rating when transfer event is on.

State: All

formal perch
drowsy owl
#

Posting for player: coni_coni0423

Observation: 
[A more convenient method of navigation in Bagpack.]

Consequence: 
[Even though the bagpack consists different categories, sometimes it is very difficult to navigate around to find the exact item you were looking for, especially when you have several items cluttered. This makes it inconvenient to find a specific item in an instant when you need to make calculations for events or to keep track of what you have.]

Suggested Solution: 
[- A quick search function where you can type in the name of the exact item.
- Providing the option to sort out multiple items of your choice to easily keep track.]

State number
[All States]```
toxic tangle
#

Observation:
Quick Heal

Consequence:
Players would welcome to have quick heal button for at least 1 day after State vs State and as well have this quick heal in Capital clash.

Suggested Solution:

  • Leave Quick heal for a longer period of time after SVS not just 2 hours after warfare.
  • Add Quick heal to Capital clash

State number
All states

toxic tangle
#

Observation:
State warfare store

Consequence:
State warfare store is crying to be updated as it is outdated and most of rewards are useless, the only good thing at the moment are plasma crates.

Suggested Solution:
Update Warfare store, give us more variety to pick from and add items based on state age.

State number
All states

sharp sundial
#

Observation:
During State War battle stage, the reports from missiles hitting the Capital will flood our inbox.

Consequence:
Analyzing battle reports is something that needs to be done. Deleting 100+ missile hit reports is impossible without deleting all the read reports.

Suggested Solution:
Allow people the option to turn off the reports from missile attacks in the Capital fight.

State number
All

edgy girder
#

Observation
Aircraft Assembly is Mini-games but sometimes it rigged and they jumped for no reason

Consequences:
Players will hard to get final rewards

Suggested Solution
Fix this game and dont jumpin there is still plenty of empty spaces

State:
All but include mini-games

dusk jay
#

OBSERVATION

Group message limit for alliance communications is too low.

CONSEQUENCE

Alliance leaderships cannot transmit vital communications and event information to their alliance members accurately or coherently as the character limit for Group Messages is only 250 characters. This results in miscommunications, multiple part messages, and a decrease in alliance efficiency and tactical/diplomatic planning.

SOLUTION

Raise the Character Limit of Group Messages to allow for better communications between Alliance members

STATE

180/multiple

viral shuttle
#

Please remember when posting feedback to use the format below. Thanks everyone.

#
Observation: 
 [this is the issue / topic or event you are considering in this feedback]

Consequence: 
[How does it impact you, your alliance or the player base - negative or positive]

Suggested Solution: 
[If needed, what change could lead to a positive outcome]

State number
[fill in your state number here]```
little relic
#

Observation:
Tempest arms stats range changes in multiple hero generations. Game is forcing players to redo tempest arms multiple times.

Consequence:
Players spending thousands of dollars on getting better ascended skills, now if you force players to redo their tempest arms again, then many players will give up and quit the game all together. Also, this information is not available anywhere, players getting shocked to see this and feel cheated.

Solution:
Auto update the stats of existing tempest arms to new stat range. or alteast make this information available somewhere, so others know what to expect.

State:
1180 & All

#

Observation:
Tempest Arms feature have too much gambling involved. Gambling is addictive and unhealthy especially inside of a game, it could spoil some people lives

Consequence:
Players gets disheartened very easily and loose interest in game. Especially by seeing other players get ultra rare skills easily by pure luck.

Suggested Solution:
These are some suggestions that can help players a lot.

  • Guarantee atleast an rare skill after ascending 4 to 5 times.
  • Increase the probability of getting rare/ultra rare skills with every ascending (even if it's little, still helps). Currently Ultrarare skill probability is 4%, after using one Legendary tempest essence, the probability increases to 8% from 4% or something similar and this increase stacks.
  • When reforging a common skill, there should be a guarantee that we get at-least a rare skill in return. When reforging, skill should never downgrade.

State number
1180 (any state with tempest arms feature)

grim kraken
#

Observation:
Quick heal button and buffs

Consequence:

  • Quick heal button should not be hidden in SVS and should be also added to CC
  • Buffs shown in left corner should be hidden as it is covering big part of screen

Suggested Solution:

  • Add Quick heal to CC and do not hide it in SVS
  • Hide buffs what are covering our screen

State number
All states

worldly tusk
#

Observation:
Players unable to change the roster after elimination stage in doomsday

Consequences:
Players unable to register to the doomsday after elimination stage started, this is huge disadvantage on player side

Suggested solution:
Add a roster change after elimination stage end (before final stage begins)

State : All states

rocky heath
#

Posting for Valhalla

Observation: Market stall supplies are outdated and need to be changed

Consequences: players do not need resources anymore and people are not requesting them. This causes issues with trying to get alliance silver faster

Suggested solution: change the options in market stall to plasma, airplane parts, red crystals, and especially hero potions for heroes

State: 1000

wide breach
#

Observation: RR/DD Ranking reports should list the participants who did not play and/or reservists who did not play just like KOH.

Consequences: R4's have to manually go through and determine who is showing up for events by comparing the teams to the rankings. Would be so much easier if it was like KOH where the players who didn't show get 0 points.

Suggested Solution: Expand the ranking reports to include all players registered as participants and reservists to make it easier to manage participants.

State: All

#

Observation: Angelica/Selina frags are nearly impossible to obtain and when they are available you need to spend close to $5k to obtain the heroes.

Consequences: Power gap increases immensely. If our one player that has Angelica isn't available to play that day, it is almost always a loss as there is no way to properly defend against the alliances that have 1 or more players with them. Vying for top spots in a cross state event is insane as there is no way to keep up with the 15-20 accounts that are consistently at the top for all events. Even if you try and get ranked in top 10 or so where the fragments would be a reward, players still are denied the fragments because they didn't earn 35M points despite reaching the stretch goal of top 10 ranking.

Suggested Solution: Add the option to obtain the fragments to an event that doesn't require you to be in the top 10 to get the heroes. We all see the same people at the top spots each and every event. They are the true whales that have money to burn or access to free items. These people go for the top to max out their accounts and to prevent the moderate spenders from getting access to the fragments. You aren't enticing moderates to spend more, you are convincing them that it is a waste of money to try.

States: All

modern pine
#
Observation: 
When playing on a phone, it is very easy to trigger unintended taps on the edge of the screen with your fingers just from holding the phone like a gaming controller. The bezels on phones are so small now.

Consequence: 
Players are annoyed by these unintended taps.

Suggested Solution: 
Add a tap dead zone on the left and right sides of the screen for mobile players. Have it be at least half a centimeter. Perhaps this could be an option to turn on.  Make sure all clickable HUD elements are moved off the dead area.

State number
All```
karmic wharf
#
Observation: 
Lack of resources since T12s released 

Consequence: 
Can’t even do basic upgrades.
Not able to heal or build anything anymore. 


Suggested Solution: 
Reduce the cost of building and training troops
Up the amount of resources on tiles to be collected but keep the collection time the same 
Reduce the amount of time it takes to collect resources from tiles 
State number
866 ```
rocky heath
#

Posting for a group of players in 1000

Observation: during KOH, you have to use food to send out marches, revive marches, and speed marches. You also have to assign players to buildings to gain more food.

Consequence: players run out of food fast and are no longer able to march and play the game. Using auto assign doesn’t always work properly. Especially when players don’t show up and no longer need to be put into buildings.

Suggested solution: Take away the food completely. make it possible to march without food like you can in POW. Create either a skill or use bio cap to speed up marches. Find a different way to allow players to revive their marches or make the revive time less.

State: 1000

tame epoch
#

Observation: One of the custom tasks in throwdown is to use Mercenary Influence. When this throwdown version went live it was possible to recycle these parts and earn points for throwdown. This isn’t possible anymore.

Consequence: This custom task can only be selected by players who hasn’t maxed their medals.

Solution: Bring back Mercenary Influences in recycling center during throwdown and make recycling giving points, so all players can select this custom task.

State: All states

potent haven
#

Posting for a group of players in 795 but I think this is unanimous in the game.

Observation: Events, like Doomsday, is what make the game fun.

Consequence: a pathetic matching make made players just quit. Is worthless spend and play when you get a matching with 2x your rating.

Suggested solution: Made a FAIR matching between alliances.

State: all states.

final shuttle
#

Observation:
In the Judgment Day event, you clearly have an error in the formula for selecting an enemy, we have already come to terms with it in the main event, BUT the difference in strength is 3.5 times in a fun race - don’t you think this is an overly obvious mistake on your part???!!

Consequence:
Lack of desire to play in the event, since we see from the strength of the enemy that the chances of winning at least something are reduced to a very minimum.

Solution:
Correct the enemy selection formula in accordance with the strength of the alliance participating in the event

State Number:
All

Report game: 1216152

coarse mist
#

Observation:
For alliances with many active participants, it is impossible to put everyone in legion 1 for KOTH. However legion 2 doesn’t provide the same rewards such as koth tokens, etc.

Consequence:
Players are quitting due to the unfairness of the rewards for different legions.

Solution:
Ensure both legions give the same rewards and undergo the same challenge. Make Legion 2 just as important as Legion 1.

State Number:
All

main holly
#

Observation
Enlistment office.

Consequences
Duty rate accumulation do not seem to work as instructed ingame. It’s infuriating to continue playing heavy PVP events without having opportunities to clear enlistment

Solution

  • Have a static higher duty rate (remove current algorithms and maths from it)
  • add duty coins part of the daily mission
  • or make it instant revival (every 24hour should be able to claim 20% troops)
  • change system to have enlistment free coins sent by alliance members to help similar to revival vouchers during svs
  • reduce cost of bios= allow players to buy 10 duty rate for 1bio cap
coarse mist
#

Observation:
For alliance duel, truce times aren’t respected. Alliances are able to declare war (e.g 18 utc) on alliance that has set their truce timing (14 utc - 1 utc). There is also huge solo point gaps between players as well making it hard for lower lvl players to enjoy.

Consequence:
Active players will not be able to enjoy the event at all as they simply can’t make it. Players who are able to make it won’t enjoy playing as well if they are unable to squeeze into any towers during successful occupation.

Suggestions :
It should be made impossible to declare war during the truce time of an alliance.
Have other ways to obtain solo points so that weaker players or players who wasn’t able to occupy the towers or alliance center can have other ways to get solo points.

stuck flint
#

Observation:
The whole Doomsday Event is not matched/selected by Alliance Strength or by Raidpoints.

Due to this every Alliance is matched either with way to weak or with lot too strong opponents right now.

In fact -in our State Range- there are only 2 Alliances (Statetransfer Superwhales) will be able to win the whole Event.

Senseless for all other Alliances to participate due to strength gap. No one else except the 2 Superwhalealliances will be able to reach final or win the Event.

Consequence: Why participating in Events you can't win ? Why spend on a game when you face 30 Topspender/Rallyleads which was formed in Statetransfers with your League of 2-3 Leads and Rest F4P ?

Result will be ppl not participating in this kind of Events, quitting and more Leads to change to SuperAlliances and let a lot States do die behind.

Suggested solution: Different Doomsday Tournaments sorted by Strength of the Alliances participating.

State: all states.

dark sleet
#

Observation:
Rewards for rating and 10 battles of the Path of Water event are too irrelevant and low

Consequence:

  • constantly the same stickers with nans, resources, several golden fragments of heroes - you don’t want to play for such repetitive and low rewards - interest in the event and the game is lost and fewer players play

Suggested solution:

  • make the rewards relevant, for which players will want to fight [for example: plasma, crystals, hero improvement capsules]
    -and to select rewards for 10 battles, not only the ever-repeating nanami stickers, since when they are received again with new games, they are not counted towards rewards if players have already opened them. That is, make more stickers to choose from

Government number
All states

warped thorn
#

Observation: Not enough mines for all the active players in state

Consequences: players need to find lower level mines or attack each other on current mines which is not great. Not to mention that sometimes we need to walk 10min to a free mine

Suggested solution:
Add more mines

S250
PRIKOL

fierce badge
#

Observation:
Alliance duel buildings can not be built. After state merge my alliance buildings for Alliance Duel are stuck in state 598 and we are currently merged with 583. We have attempted to build them in between Alliance Duels as well as on day 1 but it says “task completed” and will not let us destroy old ones or relocate them to our current state.
Consequences: we have been unable to participate in Alliance Duel for the last 2 times and will not be able to this time either. Neither us nor any opponent can earn merits towards badge completion.
Suggested Solution:

  • any time states merge, all building should be available to be built in the new state and not just select buildings.

State number
583

mystic sedge
#

Observation:
[Additional Intel Tasks from MIGO, rescue T1 -T5? troops or eliminate infected and get few Chief or Sarge frags as reward.]

Consequence:
[Negative. Can SOS developer care to explain why after 4 years in game we still get this trash on Intel, more - we get this spam by spending additionally in MIGO? ]

Suggested Solution:
[Remove it, change for smth which actually has some attraction]

State number
[704]

winged marsh
#

Submitting on behalf of player ꧁☬ℂi₦ĐɆⱤ♛ɆⱠⱠA҉☬꧂

Observation: 
 Stickers for reward in events like Path of Water are the same every round the event is on. No new stickers. The stickers are also many times behind a paywall, without reason since they give no buffs or other advantage at all. 

Consequence: 
Frustration, not only F2P but also P2P. The stickers give no advantage in any way whatsoever. No fun to play for rewards you already have and can only get once. 

Suggested Solution: 
New stickers for rewards, and stickers not hiding behind a paywall. 

State number
1185, but affects all states. 
silk karma
#

Observation: The stickers from Path of Water can't be used for anything

Consequence: After we got all the stickers, we are now receiving crates that we can't use for anything because we already have all the stickers and they just sit in the backpack

Suggested Solution: Add more stickers to the crate, give us more choices or if we have all the stickers, give us the option to select something else instead from the crate.

State number: 1007

#

Observation: Many of our players were zeroed during SVS Free for All

Consequence: Many players got upset because they opponents were much stronger than us

Suggested Solution: Make it possible that R4, R5 can activate a peace flare for our alliance members. This could be done using the alliance gold or biocaps.

State number: 966

subtle dagger
#

Observation
State of Survival does not prioritize players and the enjoyment of gaming together when developing events and features. These includes having features and event costs that are too expensive, events being locked behind paywalls, updates being too quick, imbalance matchmaking, poor gaming mechanics etc.

Consequence
There are many players include free-to-play players leaving the game causing a huge reduction in quality player base. With lesser player base, the game will need to release more spending events to compensate for the lost of income causing a vicious cycle.

__Suggested Solution: __
A player-council who represents players to engage with the developer for regular meetings. This will help gap the player and developer needs for game development and improve the game play mechanics.

The player council should have players representing state groupings and player demographics, as well as moderators in each level, and dev reps who report. There should be communications and updates, constructive chats, and groupthink sessions.

The player council will be able to communicate with the developers on the following:

  • Slower updates,
  • Rebalanced mechanics,
  • Regular server maintenance,
  • A gamer-friendly User Interface (UI), with accessibility options for those who have medical concerns or are differently abled,
  • Updated event rewards and access to necessary items like limitless potions, frags, CoH, etc
  • Lower cost packs, more relevant packs
  • Improve aesthetic add-ons on screen,
  • Better implementation of special events such as festivals and milestones
  • Improved testing, from QA in house to PTR, as well as lengthened times prior to live deployment to correct any known bugs.

State:
180 / All
Submitted for Liannin

dire solar
#

Observation:
Doomsday could be a tournament among the strongest alliances leaving the other alliances to have a fun tournament where they do not meet over powered opponents.
Consequence:
The way Doomsday is set up now it isnt very enjoyable for lower powered alliances who are matched way outside of their power. At the end of the day the game needs to be enjoyable and facing groups with no chance at winning is not enjoyable.

Suggested Solution:
Revamp the tournament so that there is a chance for all alliances to enjoy the game play

State number
all states

subtle dagger
#

Observation
There are multiple complains on the quality of Customer Service (CS) ranging from unsatisfactory CS response to the incapability of CS and CS providing no help at all the players despite being the one-stop center where CS is expected to resolve issues and help players fix feedbacks and bugs.
CS also often close reports if they are submitted on the wrong option or close even without resolving the issue leaving players to submit another report repeatedly on same issues.

Consequence
Players are left frustrated as CS close reports on issues that are unresolved, instead of closing them only when they are resolved. Many of the responses are also not of quality, leaving players with either incorrect or unresolved feedbacks/bugs.

__Suggested Solution: __
A better Customer Support experience with a focus on more resolutions versus quantity of closed tickets

State:
180 / All
Submitted for Liannin

subtle dagger
#

Observation
There are many bugs that are still yet to be fixed but developers are constantly releasing more content or aesthetic items

Consequence
Players are left unhappy with basic features that do not work or bugged that occurs during events.

__Suggested Solution: __
Take a 3-month world event off to fix and address all the current bugs, dating back four and a half years.

State:
180 / All
Submitted for Liannin

#

Observation
Certain high-spending players are able to receive information beforehand with regards to state migration.

Consequence
This allows certain players in states to artificially reduce power to avoid being in the leading state, so these states can recruit players with lesser restrictions.

__Suggested Solution: __
End the clear favoritism for high spending players in regards to offers, game information, and events like migration.

State:
180 / All
Submitted for Liannin

drowsy owl
#

Posting for player: trigger4213

Observation: 
[Fungal Insurgence — Infected Horde, MIGO event delayed]

Consequence: 
[The recent mergers disrupted the usual state calendar and sequence of events, which may have also affected the delay in the frequent appearance of Infected Horde for Fungal Insurgence MIGO event. Due to this players have been obtaining less Chief Gear Materials, which is unfair since older states which had undergone the event in the past had a timely schedule]

Suggested Solution: 
[- Please provide a compensation for the loss of rewards due to decline in frequency of the event.
- Provide us an update on the changes done to newer states for event schedule and state calendar]

State number
[1129, 1130, 1134, 1135, 1136, 1150]```
stoic dirge
#

Observation:

The selection control for the last troop option just below the Save button is unstable. It's taking a long time to be able to select it.

Consequence:
It is not possible for the player to select the necessary troops.

Suggested Solution:
Leave more space between the last troop and the Save button to make selection easier.

State:
All

safe junco
#
Observation: 
 [litterly everything. most players now are simply addicted, play only because of friendships built over the years, or just because it’s something to do. Due to the fact that it becomes more crystal clear and abundantly clear this game does not care for its free to play/ even the weaker side of the spending community. So that’s around 95% or higher of its own game community. ]

Consequence: 
[we are left with so much potential in a game simply wasted. There is still potential and possibility to fix this mess so what is funplus doing?! We experienced a mass amount of quitting back last early year. Due to ape and gen 13. Formations didn’t help either. Events become exclusively pay to win. Even the old tactic of hoarding for months as a ftp won’t really work anymore. People care less about the game and more just about there friends.(all of this is general thoughts from a player who has been playing for a couple years) ]

Suggested Solution: 
[so much needs to be done. First off cease any more new updates for the next 2 months. Start working tremendously on actual bug patching and fixing. Not the simple stuff you guys do once a week and claim to fix some minimal bug but actual changes. Addiontally as previously stated add biocap options for all events there should not be an exclusive event only for a spender. And of course the spender will win regardless so mine as well make it enjoyable for the rest of the community. Compensation is my next biggest discussion. Your compensation is so trash and outdated it’s an insult 99% of the time. You need to be generous very much so in general with compensation. You need to have it hammered in the head that quarantine is over and majority of people are returning back to a normal work life. There’s so much that could be said or covered. But my point is to slow down majorily. Sure it’ll be boring and less exciting but it needs to be done for the sake of everyone. ]

State number
[target audience older states]```
jaunty mica
#

Observation:
most frames especially new ones that are available with new events they accumulate without the possibility of improving them

Consequence:
People who spend money have a lot frames which they cannot upgrade,as seen in the attachment. which causes a reluctance to spend money and accumulation " garbage "

Suggested Solution:
with each new frame you can immediately improve them + adding this feature to every available permanent frame

State number
All states

shadow plinth
#

Observation
Developers, thieves and cheaters, you went into my backpack and stole a huge amount of rewards for the Prize Boom event.
Consequences
The event description didn't say the coins would be burned. It said they could be used later on like pearls
Offer a solution
Return the stolen coins😡

past void
#

Observation:
Skin store didn't refresh 2 days after SvS

Consequence:
We can't get new skins for possible morale points or completing collections. Also not just because we want a new skin

Suggested Solution:
Refresh skin store please!

State:
825

west dust
#

Observation:
Devs are selfish and only listen to super spenders for the sake of their money

Consequence:
stop being selfish maybe?cuz soon those spenders will ask u to create players cuz many have quit and there is no one for them to show off and burn to enjoy their gaming

Suggested Solution:
change the way you're doing things and actually listen to majority instead of minority

State:
all states plus ptr

sullen badge
#

Observation:
KOTH

Consequences:
KOTH has yet to be fixed.
The last 3rd of the match constantly bugs out and food stops being provided to the players.
This happens no matter who keeps assigning cities.

Furthermore there was patch that happened during the KOTH event that was scheduled 14:00 UTC - 15:00 UTC.

This caused some players to disconnect during the event.
Post event it forced player to do a 100mb download and then reboot the game twice.

Solutions:

  1. Fix the food issue in KOTH.
    I suggest that all players have a base food rate.
    Eliminate the assignment of food.
    Captured cities can add X amount of food per

  2. Stop doing patches during event hours / event days.
    Look into doing a weekly patching schedule and make sure the community at large knows about this patch schedule.

** 15 Upvotes & 1 Downvote **
Player: sakkra4

verbal cave
#

Observation :
POW matchmaking is an important issue that needs to be fixed at the soonest

Consequences:
Whales blocks the tower and we can get out from our base and it’s annoying, this is because we have always state whit plasma over p5 and our state it’s just p5.

Suggested solution:

  • fix the matchmaking as fast as possible

State 1185

normal ingot
#

Observation :
There is still no skip tutorial button after 4 years

Consequences:
Is really getting annoying to start in new states for those who done that more than 3 times.

Suggested solution:
Add a skip tutorial button.

State: All

nimble axle
#

Observation:
New Sticker in the POW event

Consequences:
It's getting boring and repetitive, more than 5 months and the event is only promoting figures like Nanami, as they are old Sticks from over 1 year ago, not even Shark is doing any more and with so many new Sticks the game could at least try to change so it doesn't get so boring and tiring.

Suggested solution:
Use new Sticks to encourage people to reach the gold level and improve the store

Status: All

subtle dagger
#

Observation
A bunch of players who were registered for Doomsday (DD) left the alliance to join another alliance for SVS on Saturday 2 March 2024. These players came back to the alliance to participate in the DD but did not receive the DD rewards even after participation.

The players who were registered for DD, but did not leave the alliance however did receive rewards for DD.

Consequences:
Player was advised previously by game support that leaving the alliance would not impact DD or King of the Hill events, hence it is unacceptable not to receive any rewards after spending relocators, bios, buffs, RSS to participate in the DD.

Suggested Solution
Disburse the reward to affected players who has participated in DD.

State
863
Submitted for ༒༽Sᴄᴀʀʟᴇᴛ༼༒

undone lynx
#

Posting for player: Mallow

In POW event you must form a team of 5 to start matchmaking

Consequence: 
Players, who can't form a full team, can't enter matchmaking to play with their teammates. 

Suggestion: 
Incomplete teams should also be able to enter matchmaking if they want to and randoms fill up the rest of the spots. 

State number:
All states. 
stoic imp
#
When creating a new account or character there is no option to skip the tutorial

Consequence: 
Players get annoyed especially after creating a couple of characters in new states. It gets repetitive and long

Suggestion: 
Provide an option to either skip the tutorial or eliminate it fully after you have already done the tutorial once

State number:
All states. 
subtle dagger
#

Observation
There are some concerns regarding account security as it relates to accounts, purchases, and fraud. There were some accounts that were hacked, resulting in identify theft and account used as a conduit for financial crime. Instead of supporting these players to retrieve their accounts, Funplus banned their accounts or to purchase packs instead.

Consequence
Players do not feel supported on matters through no fault of theirs. Their accounts and effort to play were wasted, because of hackers.

__Suggested Solution: __
Additional protocols on account security should be in place, such as two-factor authentication and tighter site security for FunPlus accounts, Basel Handbook and Diamond Store.
Funplus should also extend support to the players who were victim of hackers to retrieve their accounts.

State:
180 / All
Submitted for Liannin

stoic imp
#
It is easy to miss events when you are not in the game as there is no notification for upcoming events.

Consequence: 
Players might forget about events and miss them and possibly miss out on rewards and migo aspirations.

Suggestion: 
Enable a Pop-up Notification option 15min prior to upcoming events on the devices to notify Players  so they don't miss it. Addionally an option to turn it on/off for the Players that don't want notifications.

State number:
All states. 
sullen badge
#

Observation:

A bunch of feedbacks, yes!

First of all;
Stop fooling us

Your announcement says:
"We received an abundance of feedback recently requesting that the FA-1 Specter and the FHS Ark CV-1 be made available in the Doomsday Open."

I'm wondering what kind of conversation your project team is actually having there? Something like that maybe:

  • Did we give them enough time and events to improve FA-1 and Carrier?
  • No, but we gave bundles.
  • Eh whatever, activate them for Doomsday. But write "an abundance of feedback" to announcement. Let's force them to buy more.

You have a very large database with a very detailed log information that includes every actions of every players. Ask one of your interns (I suspect if you ever have a senior dev there) to run a simple query: How many players maxed out these new airplanes yet? Then add an another condition; how many of them actually made it 2 stars? 3 stars? 4 stars? Did you ever check it? We all know the answer. A big no. People may even have been delayed those upgrades for later times because of their NON-existence during DD. So stop changing things or rules on last second.

Again; "We received an abundance of feedback"

** Consequences: **
You are receving millions of feedbacks about riddiculous bugs in the game. Send Dr. Yamazaki to a vacation so he will stop doing researches for new features. Focus on bugs instead of bringing new bundles.. i mean features!

** Suggested Solutions:**
Stop changing things or rules on last second.
Send Dr. Yamazaki to a vacation so he will stop doing researches for new features. Focus on bugs instead.

State:
All
Player: viper.14
** 20 upvotes & 1 downvote **

chilly crystal
#

Posting for player - Rena -

Observation: 
Azurtane Heist need a new prize

Consequence: 
A lot of people feel doesn't want to play it anymore cause the prize is not useful that much

Suggested Solution: 
Increase or change the prize

State number
All```
subtle dagger
#

Observation
There is an extremely huge gap between Free-to-play (F2P) players and Kraken/whale players. It is almost impossible for F2P players to even participate in any aspects of game play, except being a pure joiner or being attacked and burn by these Kraken players.

Consequence
F2P players gets relegated, stops playing because their interests were not taken care of. As a result the pool of player base shrink, leaving many state empty/inactive. This would result in more frequent mergers.

__Suggested Solution: __
There should be an event that F2P players with rich of materials as most of events are outdated. Some examples are:

  • Showdown Shop should add Behemoths/Plasmas
  • Plague Zone rework it and changed Jane Fragments to Limitless Capsules
  • Killing Infected (Material Shortage) Increase from 5 to 20 would be nice
  • Market Stall, Keep relocator prices 38,4/38,4/7,68/1,92 but add Behemoths and plasma with rss
  • Update VIP Store for Gen 7+
  • Update VIP Crates from Legendary Frags to Completion Capsule Token

State:
1001/1290 / All
Submitted for miyu_osu

chilly crystal
#

Posting for player - kati -

Observation: 
It's often to activate an event by a mistake, especially an event who can be activated by R5/R4 only

Consequence: 
A mistake can happen, but alliance member not happy if they lost their chance to play because of a mistake

Suggested Solution: 
We need button to confirm or reassurance with the detail if that is would be activated for the entire Alliance. Example for Alliance Hall event right now, or for bio hunt (if there's another collab). 

State number
All```
flint flume
#

Observation:
Player thinks red is bad color for mod pfp. Says blue is a more calming color.

Consequences: players feel more calm if color was blue.

Suggested solutions: change color of mod pfp to a more calming color.

State number: 1007
Submitted for Motörhead

dusk jay
#

Observation:
More events locked behind paywall.

Consequence:
We are tired of these paywalled events which give no f2p access! Players are not heard and become even more likely to quit.

Solution:
Stop these paywalled events and give something to f2p for access, whether a Biocap purchase option, a task list, or something else.

State:
180/all

edgy girder
#

Observation:
New Paywall

Consequences
I speechless about it

Suggested Solution
Remove THIS EVENT ENTIERLY

State:
All

short swan
#

Observation:
Not enough mines for crystal as well as all other mines such as coal and lime.

Consequence:
Players are fighting and taking losses so f2p players have very little chance of benefitting from any further outpost development. Players will therefore not participate in this activity and lose out on some minimal MIGO benefits and rewards.

Suggested Solution:
Make more mines available or unlockable through state or individual tasks.

States:
All

short swan
#

Observation:
More and more p2p events are coming along week by week and frustrating a number of players. These events range from giving good rewards to barely enough. There has been much feedback historically, but the pace of pay-to-play events seems to be increasing.

Consequence:
Easily the widening of p2w and f2p players grows ever more and is very apparent with these events. The faster rate of these events dropping make already frustrated players even more frustrated about the use of p2w events in the game. A number of players have provided feedback on this topic and do not feel heard they continue to quit or stop playing the majority of what the game has to offer.

Suggested solution:
Many options are available: slow down the pace of these events, enable "free tries" on some of these events to allow all to be able to enjoy these features, or remove altogether.

Submitted on behalf of a number of players.

States:
All

mystic sedge
#

Observation:
[Keys of Fortune on the Event Board]

Consequence:
[Negative. Why top-up, only top-up, where you can't do anything without top-up on Event Board ?]

Suggested Solution:
[Since asking to do something available in game for F2P or just for gaming itself is useless, because SOS apparently is Pay to Play only, move it top up center. Put on all apps stores already what SOS is pay to play, stop misleading people]

State number
[704]

subtle dagger
#

Observation
Player in certain states have upgrade Gen 13 and 14 when it first released. Biocaps were spent on Ray’s place and some players have also purchased fragments to upgrade these heroes.
However, when generation skip was released, these heroes were reset and players in the affected states had to upgrade these heroes once again.

Consequence
Players basically have to upgrade the same gen hero twice, but all previous spent biocaps and money to obtain the fragments were not returned.

__Suggested Solution: __
Adopt either one of the solutions:

  • Return the biocaps used in Ray’s place to obtain the hero fragments & compensate equivalent amount of potions/capsules to upgrade affected heroes to an equivalent power before generation skip.
  • Map the progress of the affected heroes before generation skip to put players in the same hero rank as if the generation skip had not taken place.
  • Compensate enough potions and capsules to players to upgrade the affected heroes to the same rank as before the generation skip.

State:
88 and All affected by skipped gen
Submitted for lexie1171

mystic sedge
#

Observation:
[Developers feedback dated by 8th of May 2023: "Upgraded Special Offers: A new weekly Crate of Behemoth upgrading items can be redeemed by Platinum Coins. This will be available to States that have been active for at least 74 weeks."]

Consequence:
[Negative. 1 year soon and we see nothing]

Suggested Solution:
[Stop giving empty feedback]

State number
[704]

flint flume
#

Observation:
Updates the path of water. It takes too long and the rewards are not good. When losing, you lose stars gained.
Consequences:
Few players make it diamond level. More players could make it if there wasn’t this system in place.

Suggested solution:
When players lose don’t take stars away. The players will enjoy playing the Path of water more.

Submitted on behalf of Jim
State number: all states

flint aurora
#

Submitting for: ikuyo_kita aka: Bocchi

Observation: Some events have the same time and players with multiple accounts and sometimes in different states, which makes playing the events difficult

Consequence: Missing out on events when the player has multiple accounts

Solution: Add a split screen option

States: All

full scarab
#

Observation: The addition of P2W events (Keys of Fortune, etc..) in the event center that are only available through the purchase of bundles.

Consequence: Players are frustrated that these events pop up with nice rewards only to find out the only way they can participate is through purchasing the associated bundles.

Suggested Solutions: For all mainly P2W events, add in a feature that will allow F2P and low spenders the ability to participate once daily or by completing certain tasks throughout the day or week are able to gain the necessary items to participate in the event.

Submitted on behalf of ♡E♡
State number: 676

winged marsh
#

Submitting for player Liannin

Observation:
Time slots for events like Azurtane Heist are stressful and on hours which people are working.

Consequence:
Players become angry, feeling like they are being pressured to engage quickly.
This creates a sense of missing out and stress, which will then passively force players to either shuffle their schedules around to join these events, play them at times when it isn't ideal, or pay money to compensate for missing them.

Solution:
Make the event available 24/7 and have matchmaking like in Path of Water.

State: All states.

devout rivet
#

Observation: Doomsday event is on Thursday, which interferes with Alliance Duels.

Consequence:
Players have to pick and choose if they want to participate in the doomsday event or in alliance duels as they are overlapping each other, which leads to players loosing rewards. And also if we dont play Alliance Duel we loose on Migo Points & Rewards. 

Suggested solution:
Have the doomsday event on Sunday, if not possible have it on Monday or Wednesday whilst there are no events.

State number: 1010```
winged marsh
#

Posted on behalf of player

Observation: 
Bounty coins from the last Bounty Blast were recycled without notice, into resources. 2 days later there is a new Bounty Blast event. 

Consequence: 
A lot of players find it frustrating that a lot of coins were recycled without notice. Many were saving for a skin or sentinel but the removal of coins ruined that.

Suggested Solution: 
If the coins have to be recycled every time, I believe the prices of the items should be lower so people can get an HQ skin or sentinel before the event is over.

If players won't be able to save for skins, the price for pearls should be lower. (We could get over 1K pearls (sometimes even 2-3K) from other festival events with the same duration)

State number
676 (but affects all states)
devout rivet
#

Posted on behalf of player


Consequence: This makes players from cross-gen states upset. It is not fair to fight opponents who had one extra year on upgrading limitless heroes. Limitless heroes are one of the most powerful features of this game. When you take that away from cross-gen states, they are at a disadvantage that makes it impossible to play unless you can buy 2 marches and max all their skills, which is too expensive for most players.

Suggested Solutions: Fairer matchmaking in PoW, do not match states with different generation of heroes nor states with significantly different conditions; for example a state that skipped gen(s) and a state that didn't skip any gen(s).

State number: All states```
hot storm
#

Observation:
Heaps of unintended hits on occupied Coal/Crystal/Lime mines are occurring.
The 'hitter' can do this without needing to click through a confirmation box, can easily miss the distinction between an occupied and unoccupied slot, and are unaware when they have done it, as their report is the same as hitting the infected in an unoccupied slot.

Consequence:
Increasing suspicion and disharmony between players, arising from unintended conflict

Suggestions:

  1. Do not have "Unoccupied" and {occupied by player from another alliance} in the same grey text in the same spot, making it easy for inattentive eyes to miss the distinction between the two

  2. Add a "yes I want to attack this occupied mine slot" confirmation for a player to click on, as there is when you march to a tile with someone already on the way

  3. Give the 'attacker' a report so they can know when it has happened and who they hit, so they can reach out in advance of the often indignant and occasionally offensive message from the 'attacked' party

raw trellis
#

Posting for Ryuker01

Observation : The rule regarding tagging means I cant reply to someone whose never messaged in here or if I wanna ask them permission to send them a DM .

Consequences : When I first joined a state, they told me to find them and tag them in this server first so they can provide a state invite now I can not do that.
Furthermore I believe promoting peeps to go to dms is just gonna open the other issue women already have with getting harassed by other members of this server. I can only hope that them leaders of this server see the issues they themselves are causing.

Solution : Allow people to reasonable tag other people and mods in the server without consequences.

zinc glen
#

———————————————————————————

Observation:
There is no efficient way of earning fragments for older, limited time heroes such as Ray and Becca.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Improve the (free) availability of the fragments across all event stores and perhaps within the event’s themselves.

State Number:
929

———————————————————————————

#

———————————————————————————

Observation:
The Nanami stickers awarded via the PoW event have not changed since the events’ inception and new ones are long overdue.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Add new stickers and or introduce a way to recycle / exchange the abundant stockpile of Nanami ones for other (shark) ones.

State Number:
1040

———————————————————————————

#

———————————————————————————

Observation:
Every task within the Petal Poetry subevent is blocked behind a paywall.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Modify the event (now and later) such that tasks are accessible to non-spenders and award bullets (for free).

State Number:
886

———————————————————————————

#

———————————————————————————

Observation:
The cost of the march skin within the Bounty Blossoms store (relative to the other available skins, but just in general too) makes no sense and is far too high.

Consequence:
Reduces impact factor towards player growth.

Suggested Solution:
Adjust the cost of the march skin such that it is more in line with the benefits gained relative to the other non-march stat skins.

State Number:
555

———————————————————————————

#

———————————————————————————

Observation:
The same map been used in RR since the events’ inception.

Consequence:
Reduces impact factor towards player quality of life.

Suggested Solution:
Implement a map randomization system to RR (including DD and RL) so as to improve the strategic gameplay element. Furthermore, consider implantation of this to other map-based events, along with the state map itself (possibly post merge).

State Number:
644

———————————————————————————

safe junco
#
Observation: 
 [behemoth rewards]

Consequence: 
[The Dino event that happens once every 2 weeks contains very minimal rewards for the whole community. Even the rank 1 rewards are pretty bad considering a whale would be getting it too. Rewards should atlest be adjusted accordingly to the state age/ length of time the Dino has been released in a state. Right now even on a free to play account this is what basically not even half the needed fragments for an upgrade? Of course festival bizzare and migo along with KOTH and other events contain fragments, bio batteries and serum but for a “Dino event” this is pretty laughable. Those rewards contained in other events aren’t really the best either..  ]

Suggested Solution: 
[Rewards need to be updated by double per rank along with including a top 21-50 tier. That still wouldn’t be a lot but it would be better. Also if this is the Dino event why is there only 2 of the 3 required materials. Along with doubling the rewards add atlest 200 serum just for the ranking 200-500 players and more so as it goes up]
State number
[all states with behemoths including ape.]```
mystic sedge
#

Observation:
["Our latest update (Version 1.19.20): Foodie Coins Exchange
Foodie Coins can be exchanged for Hero Custom Crates, Aircraft Custom Crates, Behemoth Custom Crates, and other Rewards." There is nothing mentioned in this update in Feeding Frenzy Store. Where the f*** is it? On top of the fact what it's still pay to play event ]

Consequence:
[Negative]

Suggested Solution:
[SOS developers should think about selling bananas business, for sure game development is not their strongest]

State number
[704]

full scarab
#

Observation:
Player left alliance and joined another in an attempt to quell a feud/war in the state, left the secondary alliance and is now unable to rejoin either alliance and is essentially stuck in the wilderness. Player was not able to join a farm alliance either who was not participating in AD.

Consequence:
Player will miss out on many potential rewards (FF, AD, Annihilation Awaits, MIGO points, etc..) due to being in limbo, leading to frustration regarding several ongoing events which could greatly affect the overall ranking of the player for the rest of the MIGO event.

Suggested Solution:
Reduce restrictions regarding joining/leaving an alliance during the Warfare stage of Alliance duel or provide some sort of confirmation so chiefs understand the ramifications of leaving the alliance even hours before the duel is set to take place.

Submitted on behalf of: Mordor
State number: 492

quasi mural
#

Observstion:
Too many events/too many things to do/too much monotony.
There is a lot for a player to do in a daily, weekly and monthly basis. Intel, trap, RR, CC, etc...
Apart from the number of events, the admin of it is tiresome. It is great thay we can have hospital capacities close to 2m now, but even with improvements to healing, it takes an eternity.
Usually a player can batch heal painlessly over 1 week to have most, if not all troops back before RR, definitely within 2 weeks for CC/SVS. With doomsday, we have a shorter window for recovery, and the process to heal takes up a lot of time that could be used to actually enjoy the game.

Consequence:
Players dont want to give everything at CC. They pull out of towers to avoid hits, they dont fight for cap, they get their rewards and then hide away for the rest of the day. The state lacks competition and dies a slow death

Suggested solution:
Permanent quick heal.
It has been implemented for SVS, why make the effort to amend the code to remove it?
The basic, 1 hour heal can always be there to use and speed up a long-winded process. You could even add an option to amend the time as a permanent pack, similar to the second builder one at the start of the game to allow a 30m and 90m quick heal as well.

Trottay
429

toxic tangle
#

Observation:
Lacking ways to obtain skins, frames, statues

Consequence:
There are several parts of the collection sets that was never added to any event, bazar or even the boxes we get for frames and march skins like frame name Stay cool from Summer paradise collection, for this theres no way to finish or upgrade collections with problems like this.

Suggested Solution:
Add all HQ and march skins, frames and statues to bazaar, boxes, skin store etc. Give us way to upgrade and finish our collections

State number
244 and all states

final shuttle
#

Observation:
In the Union Trap event, the timer hangs at 00, the march does not start, and it is not possible to create a new raid.

Consequence:
Did not receive an event reward in the event

Suggested Solution:
Check the game server, there are clearly some problems in the game!!!

State number
420

tacit obsidian
#

Observation: 04/07/2024 at 16:00 UTC A trap was launched, but after 2-3 minutes the server began to slow down, and the raids did not go through, that is, they remained in the settlement, because of this the raid took not 5 minutes, but 8-9 minutes

Consequences: Players were unable to receive the maximum rewards for the trap that they could have received for damage points

Suggested solution: Restore the Server from severe slowdowns, and give a small compensation for this incident

State number: 1247

mystic sedge
#

Observation:
[For whom this "event" Aircraft recearch? Do we get any materials to actually do this stupid Aircraft research, except $$$ obviously? No... Are developers aware about this? Yes]

Consequence:
[Negative]

Suggested Solution:
[Go to selling banana business, because you can develop sh***, but you good in selling, apparently]

State number
[704]

formal perch
#

Observation: another aircraft has been released as well as a carrier, but without the joint exercise event.

Consequence: currently there is no way to obtain the parts for the third aircraft WITHOUT buying them. A major disadvantage for the f2p players. How are they supposed to upgrade the aircraft when they can’t even obtain the parts for it?

Suggested solution: Bring back joint exercise missions! Put crates that contain these new parts into stores like the weekly deals store, RR store etc.

States: All

main holly
#

Observation
Connection issues

Consequences
Being locked out from the game, even if we manage to login not able to play there are tons of errors from marches getting stuck to not able to join rallies. missing events trap, horde, doomsday and much more.

Solution
Fix it, and compensate

dark thunder
#

Observation:
Game keeps crashing, freezing not having any connection. Makes it impossible to play a good doomsday, trap, duel or any other event.

Consequences:
You stare at loading screen instead of playing. Marches don't return and just get stuck somewhere. You can't join rallys. You get error. Game just shuts down.

Solution:
FIX. YOUR. GAME.

dire solar
#

Observation:
POW hours available not very friendly for North Americans
Consequence:
Large groups of players from North America are unable to play pow as the hours stand now, this creates hardship for players who just are not able to participate.

Suggested Solution:
Consider doing away with POW only being available at certain times or increase the hours for POW

State number
all states

blazing junco
#

Observation:
Used your subpar migration option to try to move from Doomsday to SoS and my account poofed. Doesn't exist in Doomsday or SoS, and after 5h of reporting from 3 other accounts in Doomsday and SoS, and sending half a dozen emails, I did not get a single reply.

Consequence:
Missed the trap, doomsday (lost), set of intels and daily MIGO requirements and rewards

Suggested Solution:
Help recover my account ASAP and reimburse losses since it happened during the scheduled migration for what seems to be no explainable reason

State Number:
1184

10 🔼 1🔽

edgy girder
#

Observation
Hidden Treasure keep added for nowhere on random days

Consequences
This causes F2P angry and more quitting

Suggested Solution
Remove this event or Add Pass that gain 1 Treasure Detector

State
All

edgy girder
#

Observation
Paywall, paywall, paywall AGAIN HOW MANY PAYWALLS you did until this game?

Consequences:
Many players fed up for Paywall events, Unstable network, unstable games, unoptimized AD/CC/KOTH/MM, and more prefer to inactive or quit this game than continue

Suggested Solution

BUG FIXES IS NEEDED IN THIS GAME and why in the world I read #🎬︱developer_feedback and still useless post in my life

Bug Fix first and remove all Paywall events

I count useless routine you did last 2 weeks?
Monday: Dig'em Up | Star Ascension
Tuesday: Hidden Treasures
Wednesday: -
Thursday: -
Friday: Blissful Bags
Saturday: Journey of Surprise
Sunday: Mystery Mania
Monday: -
Tuesday: -
Wednesday: Keys to Fortune
Thursday: -
Friday: Hidden Treasures | Dig'Em Up

States:
All

flint flume
#

Observation:
1900 Doomsday was an absolute mess. Many couldn’t connect and even those that could were unable to join rallies.

Consequences: Unable to play.

Suggested solution: Take the time to fix all the current bugs before releasing any new things.

State number: 658

mystic sedge
#

Observation:
[I see 5 ... FIVE ... Pay to Play events on events board: Dig' Em Up, Hidden Treasures, Feeding Frenzy, Keys of Fortune and Aircraft Research. What, FP so short on money, what they started to bully players with that crap? ]

Consequence:
[Negative.]

Suggested Solution:
[Remove it from Event board. Stop feeding empty words to community about how you care]

State number
[704]

open pier
#

Observation: FunPlus, SoS, The Developers, & Customer support.. obviously doesn't give a 💩 because if they did I wouldn't have 4 pages of the same thing. Which is silence and lack of response. You put this little Vip box here to make us feel better for spending so much money. But it doesn't mean anything.

Consequences: not getting my money anymore. Pushing all mid and low spenders out of the game. Those are our rally fillers and our friends. People are leaving.

Suggestions:
• Figure out what customer service is & follow through.
• Stop flooding the game with dumb stuff and fix the events you currently have.
• stop drowning your players with all the new stuff at once. When whales feel overwhelmed, there's a problem.

State number: ALL

sick marsh
#

Reposted for Stabby Stab

Observation: When clicking on mines, they say they are "unoccupied" but that's false

Consequence: Mines get hit

Suggested Solution: Make it easier to see if mines are occupied or not to prevent unnecessary hits on the mines

State number: All
Original post: 🔼 9 🔽 2

trim robin
#
Observation: 
The Alliance store is outdated, with only having the Transfer Passes and the Hero Appointment Coin being good for the state that are high in the plasma level.

Consequence: 
It affects the players by not letting them get stronger and collect lots of alliance coins with only 2 things to spend it on.

Suggested Solution: 
Update the Alliance Store so it has plasma, poly plasma, crystals, stuff for the behemoths, and stuff for the vehicles.

State number
517(all states that have access to p5 and above)
icy nimbus
#

Observation:
After alliance research is done and towers are built, Alliance Resources do not have much use. There are also a lot of Alliance Resource plots on the map where nothing happens.

Consequence:
Feels like a huge thing that is present that does not improve the alliance anymore once its primary use is over.

Suggested Solution:
Implement some sort of benefit for these huge resource plots. Let us use alliance resources in a way that benefits the alliance. Some ideas are:

  1. converting the gathered resources to gold coins to get more world crates
  2. allowing alliance members to farm the alliance resource plots in some way, perhaps like a crystal mine but only by members of the alliance
  3. allow distribution of alliance resources as normal resources to whoever needs it by R4/R5 to help someone that got zeroed

State number
778

unique lance
#

Observation
Assigning players in buildings for koth

Consequences
Fixing players to a food buildings in koth doesn't work and keeps disappearing even if we are still holding the building. Which leads to time consuming and energy means we cannot march and lose the match

Solution
auto assign, make it work or remove it.. Make it work or remove it. Don’t hide the fact that auto assign and R4 assign do no work. Remove what doesn’t work and/or fix what the options are so they do work.

bright raptor
#

Observation
The carrier is not added in the Aircraft Leaderboard because he is not considered as an aircraft
Consequence : i can't see my carrier top1 in the game/all states

Solution : add it please
Thanks

shrewd oak
#

Observation:
Amount of gen3 aircraft upgrade materials available to f2p players tends to zero.

Consequence:
Players don't have any possibility to upgrade the new aircraft.

Suggested Solution:
Introduce aircraft missions for the new aircraft, similar to Joint Exercises we had for gens 1, 2 and the formation system.

State number
1010

foggy marten
#

From Dev Feedback dated today:
Addressing the insufficient Stamina issue raised by our Chiefs.
Our devs will be adding more ways to obtain Stamina in the game. For specific details on this, please view our upcoming announcements. We will share the latest information on this with you as soon as possible.

Why not just activate this (see previous post)? Been asking for it for 2 years....

Observation:
Been asking for this buff / research for almost 2 years

Consequence:
Never enough stamina

Suggested Solution:
Add the ability to increase this as a research task or buff. See previous posts that goes back to June 2022

State number
121

karmic wharf
#
Observation: 
Once again.. I am a maxed player  and I have another I have limit ways to get my points, I had 40k points to I could get here but the recycling limit stops me reaching those points! 
Recycling only let me recycle 1k but as you can see... (screenshot below) throw down task says limit 5k..
That's 5 days, But the task duration is only 24 hours, There shouldn't be a limit..
I now lose out on points and rewards again from an event because of the lack of recycling options for a maxed out player. 

Consequence: 
Throwdown points lost
Throwdown alliance rank lost
Rewards lost

Suggested Solution: 
Remove recycle limit for items that can be used to get points for events 

State number
[1185]```

*posting on behalf of a player*
flint flume
#

Observation:

Daily intel rewards and Fortress Fight rewards need to be updated. No one in older states needs Maddie etc. they are useless and is just wasting stamina for even trying to do explorer missions. In Fortress fight we get Magnus frags but no way to get capsules. The fragments we get from fortresses we’re unable to use. We get Magnus fragments, but you can’t upgrade with them because they’re not Magnus capsules. When they made dessert generation 7 through 11 we never got any way to upgrade them the entire time it’s been limitless. I have not been able to upgrade any of those heroes because there is no way to achieve any of those fragments. I can’t even do troll squad it’s stuck on 20%.
Consequence:
Unable to use frag rewards given. This leads to people not wanting to play these events.

Suggested Solution: Update daily intel rewards as states age and give capsules as a reward in fortress fights or daily intel.

State number: 348

#

Submitted on behalf of Just an Assassin

knotty folio
#

observation:
Path of water timing is so bad .

Consequence:
lots of players cant do path of water because it ends at 21.00 utc that usually their time where theyre the most active

Suggested Solution: make the event open all the time.. maybe add a cap on the matches played allowed.. but its so annoying not being able to do it after 21 utc

State number : 828

gaunt moth
#

Observation:
Aircraft Leaderboard

Consequence:
It doesn't say much besides the power of 1 aircraft

Suggested Solution:
Instead of Aircraft Leaderboard make it Squadrom Power Leaderboard. It is much more representative instead of 1 aircraft power.

State number
744

stoic crest
#

Observation: Alliance Showdown and Intel reports do not show as detailed information as the war reports do.

Consequence: Harder to make hero, formation, aircraft, tempest, etc. changes without the more detailed information.

Suggested Solution: Change the Alliance Showdown and Intel reports to have the same information as the war reports do.

State Number: 348

Posted for Just An Assassin

toxic tangle
#

Observation:
Crystal Mines

Consequence:
Crystal mines are sometimes not showing that someone is mining there already and it looks like its free spot to claim what is causing players to attack each other without releasing it what causes a lot of arguments in the end

Suggested Solution:
Add more lvl 7 and higher mines so there will be enough spots for everyone.
Make it so players can attack Crystal mines what are taken.
Fix game not showing that mine spot is taken

State number
244

#

Observation:
Dreadbeast

Consequence:
Players would like to keep Dreadbeast after MIGO event is done as well.

Suggested Solution:
Do not remove Dreadbeast once MIGO event is over

State number
All states

flint flume
#

Observation:
More decorations than space. Others visiting your settlement can’t see all your decorations.

Consequences:
Players discouraged to buy more decorations.

Suggested solutions:
Make inside of settlement larger to fit more decorations and make another island or in large current one. Also make island viewable to others.

State number: 348

Posted for just an Assassin

toxic tangle
#

Observation:
Daily log in for MIGO

Consequence:
Players would welcome to get at least small reward daily in MIGO

Suggested Solution:
Add daily log in to MIGO

State number
All states

shadow plinth
#

Observation:
The reservoir raid map exclusively features buildings, requiring player to expand the map separately to locate and inspect water tanks.

Consequences:
Accessing water tanks is less convenient compared to buildings. player need to consistently expand the map to view them, resulting in two drawbacks: 1) an inability to grasp the overall situation of tanks, and 2) a slowdown in checking or moving to them, particularly for those moving between water tanks.

Suggested Solution:
Similar to buildings, include water tanks on the small map to provide an overview of the entire reservoir raid. This addition will allow players to swiftly switch between buildings and water tanks for a more efficient experience.

State number:
All states

keen mural
#

Observation:
You have hq skins in festive bazaar that are missing a zero

Consequences:
You will go in my account if i buy it and take out more than i purchased and not compensate me.
Suggested Solution:
Stop making errors in the game to go in our accounts and take stuff.

jade jungle
#

Observation:
we get a lot of frames in sakura event but those are not upgradeable, devs don't finish their jobs

consequences
we gather a lot of frames

suggested solution
make them upgradeable, add the set that was forgotten to be added

elder sequoia
#

Observation:
Players are limited as to how many characters they can include in their name. Some players constantly change their names and like to try out new keyboards and stuff they include depending on currently ongoing circumstances. My example of name here is changing "ꫛꫀꪝωιкα♡ꫝꫀꪶꪶ" into "ꫛꫀꪝꫝꫀꪶꪶ𝘳ꪖ𝓲𝘴ꫀ𝘳"

Consequence:
Not all wished names are possible to type in and keep for another while. Players don't always just use basic keyboard to type in their chief name. Players like being creative in some areas and chief name is one of those best examples, this limit reduces such creativity and results in such player getting frustrated

Various fonts take different amount/lenght of space, single letter of one font could take just one space but the same letter of another font could take 2-3 spaces. Tho total amount of letters may seem ≤16 characters when you type your name in, it often ends as ≥16 characters

Suggested Solution:

  1. Please increase the limit to 20 or 25 characters so that players who struggle to fit in their wanted chief name aren't as limited
  2. Remove the limit of characters totally, players then could put in for themselves whatever name they feel good with without having to be limited to its lenght. If number of characters will exceed the usual amount then player's name will just decrease its font size to still fill that gap and size will depend on number of characters used by that particular player

State number:
492, but this applies to all states

unborn citrus
#

Observation: a small number of high-level mines.

Consequence: Every person have at least 1 march, in one alliance 50-100 ppl. In state 200 and more players, when lvl 9 have like 5 spots! So players need to fight in state and even in alliance to take high level mines.

Suggested Solution: Make more spots in all mines!

State number: All

fervent perch
#

Observation
General resonating fragments

Consequence
Only available in bundles and f2p can't buy them.

Suggested solution
Add General resonating frags to Value vouchers so f2p can buy with biocaps.

mystic sedge
#

Observation:
["Heroes after hours" event... another pay to play event, which just shows how far SOS developers from SOS... Because, come on, whales not gonna buy heroes gen 15-16, since they maxed, small spenders - when you need around 1.1K this capsules, you really think people will fail for this 5$ for 10 vouchers to get 10 capsules in the end?! Seriously? ]

Consequence:
[Negative]

Suggested Solution:
[There is no solution just constatation of how low fell SOS and FP since we saw FP logo on SOS]

State number
[704]

buoyant frigate
#

Observation:
Power Surge within Enchanted Sakura event is not working as intended.

Consequence:
Lack of players in our state grouping investing the Power cell Battery means the HQ rounds just reset every day.

Suggested Solution:
Number of Invested Power cells to "charge" the HQs needs massively reducing, even the frame at 1800 is barely happening. (5/115 today!!)

State number
481

noble epoch
#

Observation: There is a discrepancy between the bundles adds that pop up during the post-log in phase of the game, and the actual bundles that are available in the game. There were 299 diamond bundles (limit 3) that were shown in the pop up, and then could NOT be located in the "All Bundles" portion of the purchasing center.

Consequence: Players who were desiring to purchase the three bundles, but first needed to check their diamond levels and/or purchase diamonds, can not purchase the 3 , 299 diamond bundles, but are referred to the 2, 499 diamond bundles. This is a bait and switch, and is viewed as largely dishonest, which drives players away from making purchases at all. It calls into account the integrity of those who established the purchasing system, and why they would think it okay to bait and switch their patrons. It also lends significant credence to the idea that Pay to Win is becoming the new norm; and not an acceptable one.

Suggested Solution: Place ALL of the bundles available for purchase in the appropriate place within the game, and allow the players to choose the 299 or 499 diamond purchases for themselves.

All States

formal perch
#

Observation: rallies on settlements take 5 minutes, longer than what it should be

Consequence: takes too long, events like svs more points can be made if rallies were made shorter

Suggested solution: let the rally start marching immediately after it has been filled

State: all

winged marsh
#

Posted on behalf of player Fire Queen

Observation: 
Stage 3 and 7 in the Sakura event has the same ways to get points. 

Consequence: 
Uneven ways to get points which makes it harder to get points if you don't have particularly much of those specific items. 

Suggested Solution: 
Even out the ways to get points in these events by adding perhaps chief gear and resource gathering. 

State number
1201```
#

Posted on behalf of player Fire Queen

Observation: 
A lot of players now have excessive amounts of specific hero fragments in their backpack. 

Consequence: 
This causes frustration and annoyed players. 

Suggested Solution: 
A way to Exchange the specific unneeded hero fragments to other fragments would be appreciated by a lot of players. 

State number
1201 (but affects all states)```
elder sequoia
#

Observation:
In some states RR store seems to contain capsules of a wrong hero gen, not the one that's currently ongoing but earlier. Many players especially those who spend little or no money face major difficulty in upgrading their heroes, potions on their own aren't enough to make your hero limitless

Smh other states like 492 (which is example of mine) seem to have capsules of currently ongoing hero gen contained at RR store and the store there stays updated all the time regardless of ongoing gen

RR is one of those very few free options where such capsules can be obtained and buying capsules of heroes from previous gens is useless if you have them already maxed and/or upgraded to satisfying stage. Its disrespectful to have such difference between certain states

Consequence:
Its difficult to obtain enough capsules for current heroes in those states, which means that its practically impossible to obtain sufficient materials to upgrade those heroes at least to the stage where you unlock the purple brain if not further

Its unfair that states which don't have their RR store up to date have to struggle in comparison to those that have it up to date, that's making those players feel ignored and frustrated. That's a perfect discrimination. Its been about a month now and I have 1 out of 3 heroes luckily upgraded at this stage cause I was able to obtain her capsules at migo store, other 2 are stuck at their current stage since over 2 weeks now

Suggested Solution:
Please put capsules of the correct gen (currently ongoing) at RR store and keep the store updated all the time. Players of all states have to get equal chance of obtaining necessary materials for their current heroes to be able to upgrade them sooner or later

State number:
811/All that face this issue

severe sage
#

Bu oyunda oyun arkadaslarina neden hediye etme sansi yok
Mesela bende su bilgeli 10 level bide naomi tusunami full
Su bilgeligi heykelini bi arkadasa verme sansi veremez mi oyun

toxic tangle
#

Observation:
Material shortage

Consequence:
With how many crystals we need is once in a while and 5 per day crystals during one week not enough

Suggested Solution:
Change it from 5 per day on 10 per day

State number
All states

#

Observation:
Instant gathering

Consequence:
Players find instant gathering very useful and time saving and they would like to keep it after MIGO end as well.

Suggested Solution:
Allow us to keep instant gathering out of MIGO

State number
All states

#

Observation:
Recyclation of hero fragments is nowhere to be seen

Consequence:
Players backpacks are spammed with hero fragments they can no longer use and they cant even recycle or exchange them

Suggested Solution:

  • Allow us to recycle all hero fragments
  • Allow us to exchange hero fragments to capsules

State number
All states

bold geode
#

Observación:
There are more and more heroes, more Skins, more frames, more different types of coins, more statues, more different types of statues. it's complicated

Consequence:
backpacks filled with endless items and too much difficulty in knowing which one you have complete and which one is missing.

Suggested Solution:

Have the option in rewards with general aspects of Marcos, statues, heroes... and of course start using a single currency for all stores.

Tocho
182

fair barn
#

Observation: When starting a new character in a state or when you install the game on a new phone you have to do the tutorial, it is very long and people don't have a way to skip it

Consequence: Players don't always need it, and they feel it's a lose of time.

Suggested Solution: Give a way to skip the tutorial, or remove it.

sick marsh
#

Reposted for LittleSelin

Observation: Events like RR are not balanced at all and there is no information as to how the events are being matched

Consequence: Todays match of RR was not balanced at all. Opponent had alot of p3 players while the players alliance had 1 HQ that was a P1 and the rest 29/30 level

Suggested Solution: Make match making more balanced and give out information as to how the matchmaking is done.

State number: All

Previous post: 7🔼 1🔽

safe roost
#

Observation: Events like RR lack balance, causing frustration due to unclear matchmaking.

Consequence: RR's current matchmaking leads to feelings of unfairness, with lower-level players consistently outmatched by higher-level ones.

Suggested Solution: Improve matchmaking algorithms and provide transparent information on factors considered. Consider input from players like Lianin for better matchmaking.

State number: All

safe roost
#

observation:

The way states are matched in events like RR and DD isn't fair. Some states have skipped important upgrades, while others haven't. This makes the matchups uneven and causes frustration among players.

Consequence:

Players are unhappy with how unfair the matchups are in events like RR and DD. It's not fun when the teams aren't evenly matched. This takes away from the enjoyment of the game.

Suggested Solution:

We need to fix the way states are matched in these events. We should consider more than just numbers. Things like how states have developed and their strategies should also be taken into account. Being transparent about how matches are made is important too. Players should share their thoughts on how to make things better through feedback channels. Working together, we can make events like RR and DD more enjoyable for everyone.

gaunt moth
#

Observation:
Chests for Path of Water only require participation

Consequence:
People go in PoW and stay afk just to get the chests

Suggested Solution:
Instead of requiring participation to get the chests, make it so you need 10 wins. This way people will actually try to play and win instead of going and afk to waste other people time.

State number
744

lost basalt
#

Observation:

Daily intel rewards and Fortress Fight rewards need to be updated. No one in older states needs Maddie etc. they are useless and is just wasting stamina for even trying to do explorer missions. In Fortress fight we get Magnus frags but no way to get capsules. The fragments we get from fortresses we’re unable to use. We get Magnus fragments, but you can’t upgrade with them because they’re not Magnus capsules. When they made dessert generation 7 through 11 we never got any way to upgrade them the entire time it’s been limitless. I have not been able to upgrade any of those heroes because there is no way to achieve any of those fragments. I can’t even do troll squad it’s stuck on 20%.
Consequence:
Unable to use frag rewards given. This leads to people not wanting to play these events.

Suggested Solution: Update daily intel rewards as states age and give capsules as a reward in fortress fights or daily intel.

State number: 348

flint flume
#

Observation: need new hero’s

Consequences: everyone could have same heros.

Suggested solution gen 18-22 realesed to everyone

State: all

Submitted for la.lisa

frozen shale
#

Observation:
The price range for selling tempest arms / putting them on auction is unrealistically high even for average tempests

Consequence:
Those tempest arms are not really usable and nobody will buy them for such a high price so you are stuck and wasted a tempest essence

Suggested Solution:
Either allow Players to set their own price or lower the range to make it a bit more realistic and more likely to get sold to other Players.

State number
All

#

Observation:
When using the reforge essence Players get the same skill they previously had

Consequence:
Players waste one reforge essence on the same skill that they wanted to change in the first place

Suggested Solution:
Ensure that the same skill is not in the poll anymore
Addition: Either make the reforge essence cheaper (since you have to use one tempest essence in the first place) or ensure that the skill you get is at least a rare skill

State number
All

toxic tangle
#

Observation:
Hero search

Consequence:
Players got spam of Elite and Epic hero fragments in both Advanced and Epic hero search while (for example) gen 14 capsules got removed from there and theres only small usefull resource of capsules in hero search

Suggested Solution:
Add all gen capsules to Hero search instead of Elite and Epic hero fragments

State number
All states

toxic tangle
#

Observation:
Tempest arms chests from MIGO Astro store

Consequence:
Players are not getting new generation of tempest arms from this chests.

Suggested Solution:
Add new tempest arms generation to chest what can be bought from Astro store

State number
All states

upbeat surge
#

Observation: State Merge and State Transfer

Consequences: It makes no sense to merge states and then start the state transfer event a short time later. Many active players then change states and the problem of state inactivity starts again, which means that states have to be merged again, a vicious cycle begins that does not end

Suggested solution: Blocks the state transfer event for recently merged states, for example for 6 months, so that the merged states can get to know each other and rebuild the state before it is torn apart again right at the beginning.

State: 1065 and all other states

Submitted for Wilma [1.065]

toxic tangle
#

Observation:
Broadcasting office

Consequence:
Broadcasting office is just taking space in settlement and its hard to move it as clicking on it automatically force us to go on site or sometimes even during events players click by mistake and may end up zeroed while they are forced to go where it takes them against their will

Suggested Solution:
Allow us to hide broadcasting office and click on it without being forced to go automatically on website

State number
All states

frozen shale
#

Observation:
Some Players confirm in pow matches and then don‘t play or intentionally don‘t play to make one side lose

Consequence:
Players have a harder time to compensate the absence of that one Player and the chances of losing are higher

Suggested Solution:
Introduce punishment for those Players that don‘t play or give a „report Player“ button to report the Players that confirm and don‘t play or intentionally make one side lose.

State number
All

toxic tangle
#

Observation:
Hidden treasures, star ascension, dig em up

Consequence:
Players dont need events what are taking more than giving and not everyone is able to play it as almost all of them got free tries removed.

Suggested Solution:
Give all players chance to do this events and not just forced bundle way. Give players free way as well.

State number
All states

teal pond
#

Observation:
Older states are unable to locate pre Gen 9 heroes but Bunker/Fortress/Alliance Showdown and Hero Mission rewards still include pre Gen 9 frags as rewards

Consequence:
Players who do not have Trish, Jeb, Wolfe, Magnus, Grimm or Cardini (maybe others?) capsules are unable to get them - hence not only making it impossible to locate these heroes, but also making the Bunker/ Fortress/Alliance Showdown hero rewards invalid/useless. In regards to Trish/Wolfe/Jeb it is impossible to complete hero missions without them.

Suggested Solution:
Update fort/bunker rewards to things that can actually be used. Include a "new player" mail that includes all the various hero capsules needed to locate heroes needed for Hero Missions and locating heroes used as fort/bunker rewards. Make this mail a system one that any player receives after they have completed the beginners tasks.

State number
States that use capsules to locate heroes.

grizzled mantle
#

Observation
You keep messing with decorations. Sometimes people want a decoration to be just that. It doesn't need to provide a benefit, its just an item.

Consequence
You mess up the base buildng for people. You force the cluttered island to be more cluttered. You literally give yourselves more work. This is an easy one to implement

Suggested solution
Leave decorations alone. Don't mess with them. You can just not do that work, maybe spend the time on fixing the alarm bug in explorer trail thats existed for over a year now instead.

safe junco
#
Observation: 
 [the developers are illiterate and not really able to comprehend there own game mechanics and how to really operate said game]

Consequence: 
[do I really need to get into that? Any player here with half a brain has seen the impact. Mass quitting. People who just barely play anymore. States reduced to a sliver of their once former glory. ]

Suggested Solution: 
[LISTEN to feedback devs. There’s nothing else to it at this point. The player base here could quite littlerly fix this game. So hence fourth dramatically slow down and halt any more big updates. (For the rest of migo ATLEAST) Start actually reading feedback and doing something about it. And assign people who are actually going to focus on this game instead of tossing it aside and working on a new game @. Funplus ]

State number
[All States]```
elder sequoia
#

Observation:
The way hero challenges are is unfair for some players. How often the difficulty level resets, once a month? That's too much time to be waiting for another start from zero there. Weaker players have weaker heroes and/or may not have their resonating heroes upgraded enough to resonate them for better strenght of normal heroes

Consequence:
Weaker players can only complete challenges to certain difficulty level and no matter what nothing is going to let them get further. Their strenght is limited to certain amount and because of this they can't get to enough fair difficulty level, for example mine is 700 and I cannot pass anymore cause halfway of first series through 800 beats me no matter how many times I try to pass it in various ways. I got this 700 in not even a week of time

This results in those weaker players not getting enough potions and/or completion chips to upgrate their heroes enough well and make them stronger. Its time consuming and not so efficient cause in the time those players wait for another reset they could get more of such materials to upgrade their heroes sooner

Suggested Solution:

  1. Please let the hero challenges reset their difficulty level every 2-3 weeks instead of 1 month to let every player obtain sufficient hero materials from them, no matter what strenght each player would have it takes up to a max of 2.5 weeks to complete all possible levels since there are 3 chances to use up each day, there is practically no need to wait for something as simple up to a month of time, its a total waste of time
  2. Let every player reset the difficulty themself after they have passed all possible to them difficulty levels and the certain one they meet as unbeatable. This is going to let every player obtain pretty fair amounts of materials for their heroes regardless of their strenght, everyone will get equal chance here

State number:
492/All

visual bronze
#

Observation: Frontier Outpost has no option to collect alliance time helps

Consequence: We need to use tons of Speed ups to update the Tundra Exploration Center

Solution: Add the possibility to ask for alliance time helpers

All states with source of strife Migo

simple robin
#

PurpleFlame Observation: PurpleFlame
There are way too many events in game lately.

WhietFlameConsequences: WhietFlame
The game requires to much time which makes our players missing events and they end up staying behind in progress.
If you miss an event sometimes you have no chance to catch up again unless you decide to spend money.

PurpleFlame Suggested solution: PurpleFlame
Please slowdown with all these events and give us better rewards

WhietFlame State Number: WhietFlame
182 and for ALL

#

🌃 Doomsday 🌃

PurpleFlame Observation: PurpleFlame
The matchmaking system is bad. Many alliances were matched with alliances that had the double score than we had.While the score sometimes means nothing,the fight was there to prove that the system was not fair. While they could give us fair matches they matched weak alliances with strong alliances.

WhietFlameConsequences: WhietFlame
Unfair match system costed us the chance to win some good rewards.
There was not really a fight for many states since they couldn't fight even if they wanted. There is no strategy that can help us if not even 1 march or double or triple rally can win the opponents.. Which shows how bad the matching system is..
It makes the event boring and disappointing for the people who spent their time on the event.
We'd also add that the already reported connection issues that we all faced during our Doomsday fight,didn't help either the most of the alliances since many players couldn't access the game,couldn't rally or send reins and we all had to restart the game multiple times.

PurpleFlame Suggested solution: PurpleFlame

  • Please give to all the alliances a second chance due to the lagging issues
  • Please improve the matching system.We want fair fights.

WhietFlame State Number: WhietFlame
182 and for ALL

sick marsh
#

Observation: Players don't want Epic search maps in Showdown store

Consequence: Backpack gets filled with Epic search maps they don't actually need

Suggested Solution: Make it that instead of the Epic search maps players can either buy:
-Angelica or Selina fragments
-General resonating fragments
-Current generation fragments/ capsules (have it pull from the same selection as Ray's Place, so it would automatically keep up to date with current gen)
-Include an option or AI bot that sees if you have something maxed like chief gear or hero gear that you get other reward options

State number: All

mystic sedge
#

Observation:
[Developers feedback: "We’ve updated the Rewards in the State Warfare Store by adding a limited number of Polymerized Plasma items.

We’ve updated the Rewards in the Alliance Showdown Store by adding a limited number of Epic Search Maps."]

Consequence:
[Negative. Just how SOS developers came up to the idea what after 4 years all what Alliance Showdown store need is Epic Search maps to get more outdated trash from mentioned Epic Search? Or all what State Warfare store missing is another what? 50 plasma? ]

Suggested Solution:
[Find new developers ]

State number
[704]

chilly crystal
#

Posting for player -Roxie-

Observation: sos event is too fast like nonstop every week without a break. Give us a breathe without spend, or make it worth it to spend.

Consequence: We need time to break from spending too! If we skip, then we will lose some upgrades for better stats. 


Suggested Solution: Make a good bundles, or stop events that we need to top up to keep it up. Really need a break or make the bundles worth the price.

State number : All ```
shrewd oak
#

Observation:
Plague zone rewards are irrelevant for older states.

Consequence:
People don’t do PZs in older states because their Jane is maxed and they have thousands of her fragments in backpacks.

Suggested Solution:
Adjust PZ rewards in accordance with the current hero generations available. Make rewards worth PZ’s stamina costs.

State number
1010

wide breach
#

Observation:
Mining is causing some problems in our state as we have a low of number of active players so we have only a small amount of each level of mines.

Consequence:
Players are either forced to abandon mining, mine from low level mines or knock people out of the higher yielding mines. Slows the progress of upgrading the Tundra and catching up to our competitors with more active states.

Suggested Solution:
Increase the # of mines available or increase the number of players who can mine simultaneously.

State No: 307/ALL in this round of MIGO

simple robin
#

PurpleFlame Observation: PurpleFlame
The sticker crates in Path of Water rewards contain only the same Nanami stickers all the time.

WhietFlameConsequences: WhietFlame
This way we ended up having many Nanami sticker crates that we can't use anymore since we have already unlocked them all.

PurpleFlame Suggested solution: PurpleFlame
Give us the option to recycle the crates with the stickers that we already have or let us swap the crates for other hero stickers that we don't have. Otherwise please offer different hero stickers in the pow crate rewards

WhietFlame State Number: WhietFlame
182 and for ALL

wide breach
#

Observation:
RR/DD notices are interactive, so if you are in the process of sending reinforcements to a building, if someone else takes a building, the pop up can occur just as you go to click Send Troops, which then takes you to the building that was just attacked.

Consequences:
The pop-up notices redirect the player from the activity that they were in which causes delays in sending rallies, reinforcing buildings etc. I can't tell you how many times this past RR, I was trying to send reinforcements and got redirected to another building just because of the pop-up notice that I didn't care about. I had to then go back to the map and get back to the building I was trying to reinforce and send troops all over again. Some matches this is the difference between defending a building and losing it. If you wait for the notices to stop, you also are missing precious time to reinforce during an attack.

Suggested Solution:
Do not put the notices in the middle of the screen, put them at the top or have a pane where they can be displayed. The other alternative would be to make them as information only and not be interactive. Lastly, have a setting where you can hide notifications during RR.

States: ALL

stray sedge
#

Observation: No colosseum event active in 1276 state.
States 1275, 1285 etc around us have it.

Consequence: We are missing rewards that could help us in SvS that will start most likely in 2 weeks.

Solution: Make again scedule for Colosseum-event so players can easily know when event will open.
And fix that info in self help section of Help&Support that says that event starts in 3 weeks old state please.

State: 1276

dusk jay
#

Observation
The amount of paid features and collaborations is undesirable.

Consequence:
Players feel overburdened by frequent releases of collaborative features/events and vanity, or aesthetic, items. The frequency and price associated with these events reduces the enjoyment and satisfaction of the overall player base, leading to reduced engagement for the players and reduced revenue for the company.

Solution:
Reduce the amount of collaborative events per year, focus on quality of gameplay and game stability.

State:
180/all

toxic tangle
#

GhostHeart Submitted for player YH Michelle

Observation:
Trading post - Supply convoy

Consequence:
Supply convoy is only allowing us to do so little as giving each other small amount of rss or chief gear material while it got so much potential and can be so useful for players if more things are added to it like plasma, stinger and helicopter material, advanced relocators and crystal splinters.

Suggested Solution:
Allow players in alliance to give each other in Supply convoy advanced relocators, plasma, aircraft material and crystal splinters

State number
All states

safe junco
#
Observation: 
 [rays place has been nerfed to what feels like 2 times in the last couple months]

Consequence: 
[even with migo fragments it is nearly impossible to make much progress at all on the current gen 17 heros without spending heavily on them😅 i maxed rays place last time with saved up biocaps and the fragments I received where pitiful in exchange for over 600k biocaps along with most of it being from migo fragments]

Suggested Solution: 
[why are you making this game harder? Now I don’t mind that you include the gold chests for old heros but at the very least there should be the 5 custom crate option for spins. Stop nerfing actual good features. Players will not spend and you will continue to lose more people. Rewards need to be buffed and updated. Immediately. Stop nerfing good features that help the community and completey ignoring bad features/ bugs that need to be fixed. Fix your priorities and your game fartplus]

State number
[All limitless states]```
sullen badge
#

Observation:
Mines - 8+ Lime mine

Consequences:
there are no more and it is not enough.
Currently all occupied for level 8
I haven't been able to collect level 8 lime for 6 days.

Suggested Solution:

  • To increase lvl 8 lime mine or
  • To add more mines

** 3 upvotes & 1 Downvote **
Player: issei8075

cold lake
#

Observation:
Survival Royale

Consequence:

Having 40 people packed into a single royale is honestly too much. Unless you are a big account and can melt most people you are not having a decent time. Myself and a lot of others do the 3 matches required for migo and don’t touch it for the rest of the week because it’s just not fun to run around and get little out of it because the game is so over crowded.

Suggested Solution:
Bring back the normal number of players, 30 people per map.

State Number:
338

edgy girder
#

Observation:
PTR isnt start very early and they do stupidly starting on Live server instead of PTR

Consequences:
Players dont know what they see in future events on Live server

Suggested Solution:
PTR first not live how terrible Developers is when they create new events on Live instead of PTR

#PRIORITIZEPTR #WeHateLiveServerBeingTested

State:
All include PTR

flint aurora
#

Posting for Chari76
Observation: in game mail and reports are date/time stamped with local time instead of utc
Consequence: this is confusing when everything else is in utc
Suggested Solution: make reports and system mail date/time stamped in utc
State number: ALL

mystic sedge
#

Observation:
[Custom Competition Crate give a choice for Hero competition Crate which contain 1 Competition Capsule and 10 Potions OR 10 Potions ]

Consequence:
[Negative. How 10 Potions are equal to 1 Competition Capsule PLUS 10 Potions? What math is this?]

Suggested Solution:
[Custom Competition Crate should give 20 Potions or Hero competition Crate (1 Capsule & 10 Potions) to choose as minimum]

State number
[704]

jaunty mica
#

Observation:
Doomsday Shop have serum only for max 12 Gen hero

Consequence:
after implementing several generations at once this Gen 12 serum is not needed,we need a lot serum for Gen +13

Suggested Solution:
add serum to Gen +13

State all

winged marsh
#

Submitted on behalf of player MitraKingdom

Observation: 
Level 8 and level 9 crystal mines have very few slots and there are also very few of those mines. 

Consequence: 
Unnecessary fighting occurs on a daily basis. States and players which try to stay away from fighting outside of CC/SvS/Fortress Fight and so on, can't do that now.

Suggested Solution: 
- Add more slots to active level 8 and 9 mines, or
- add more level 8 and 9 mines

State number
1203```
upbeat surge
#

Observation:
With a 10 spins in the Event Ray´s Place, you get little or no fragments

Consequence:
It is demotivating to participate in this event as it is a waste of biocaps. Since the update the event no longer makes sense as the goal of 150 spins was to get as many fragments as possible to upgrade the Heroes

Suggested Solution:
Reinsert a greater chance of fragments or delete the event

State number
all states

Submitted for Dimitry

flint flume
#

Observation: instant gathering has no way to recall if accidentally used.

Consequences: players waste instant gather on low level or not full gatherings.

Suggested solutions: ask if you are sure you want to use instant gathering on said gather or give ability to recall before it uses the instant

State: All

Submitted for Allfather

shrewd oak
#

Observation:
Dialogues in Joint Exercises are unnecessary and time-consuming

Consequence:
Since you cannot skip them, an action that can be done in 15 seconds, takes 45 seconds instead.

Suggested Solution:
Remove the cut scenes/dialogues from Joint Exercises.

State number
1010

#

Observation:
After maxing a vehicle you keep getting its fragments that are completely unusable.

Consequence:
If you have most vehicles maxed, you still keep getting their fragments, as chances of getting the fragments of the ones you still need are low.

Suggested Solution:
Stop giving the fragments of vehicles that are maxed OR let players convert fragments of one vehicle into another OR allow recycling them into something useful, meaning not resources.

State number
739 and all states with vehicles

jaunty mica
#

Observation:
Alliance log don't have options to see which R4 I make changes to events.
Like who choose time,who register/unregister people and more things which is missing in the alliance log

Consequence:
some R4s may do something by mistake/intentionally. which leads to disputes and unclear situations

Suggested Solution:
add to the alliance log any activity that requires the R4/R5 role

State number
All states

subtle dagger
#
Observation: 
The release of Behemoth II is released much earlier when state is only week 64-65.

Consequence: 
Behemoth II is released prematurely and putting pressure on players in the newer states.

Suggested Solution: 
Follow the old schedule and only release Behemoth II at week 72.

State number
1114 / All
brisk linden
#

Observation:
in the resource extraction event in the mines: Limestone and crystals, there is an insufficient number of mines of levels 7 and 8

Consequence:
the strongest and fastest players capture all available mines, actually threatening with destruction those who try to intercept the mines from them
There are not enough resources from the alliance mine at the moment

Suggested Solution:
increase the number of mines for the extraction of Limestone and crystals of levels 7-9

State number
all states with this event

shadow plinth
#
Observation: 
The release of Behemoth II is released much earlier , it should released when gen 8 but it got released with gen 7 and it's hardly 8 weeks monkey released in our state 

Consequence: 
Behemoth II is released prematurely and putting pressure on players in the newer states. And it's totally senseless to even spend since it's getting ridiculous. F2P and mid spender will stop playing faster

Suggested Solution: 
Release things slowly and keep schedule same as before where behemoth II release during gen 8 

State number
1127 and all
dusk jay
#

Observation

Some players feel the Community staff doesn't communicate or integrate well with the player community, particularly when relaying information or responding to concerns.

Consequence

When Community Staff responses are unsatisfactory, sometimes caused by a lack of relevant information or what seems to be translation or cultural differences, players can feel misrepresented or misunderstood. Sometimes outright ignored or dismissed.
This has allowed the presence of roles such as Community Manager to be met with frustration and an undesirable, unfriendly atmosphere.

Solution:

Create a Community Representative role for select players to work alongside Community staff roles to ensure responses and communications are clear, translate well to players, and are more transparent.
A Community Representative would have a specific chat channel with CMs and one or more Lead Moderators present, to ensure channel compliance and encourage cooperation, allowing Community staff to gain real insight regarding addressing the player community, transmitting statements from Community staff (such as any posts regarding bug fixes), and ensuring communications address the issues as best they can with transparency and regard to maintaining community values, rules, and communications.

State:
180/all

rich burrow
#
Observation: 
During the SvS war stage, players are often attacked by max or very strong opponents

Consequence: 
After receiving several hits, injured players are left with a full hospital and enlistment  Not only  they can not continue to participate in the battle until they clear the hospital (and it takes a long time to heal over a million troops), but after that they spend months trying to get the troops out of the enlistment Duty rate accumulates slowly and even after doing everything necessary to increase it, we still see a figure of 5k, which is approximately 50,000 troops per day

Suggested Solution: 
Please deal with duty rate because an active account, completing all daily tasks and even more, cannot spent days or weeks trying to recovery all the troops.
Or give free duty coins  after each SvS so that people do not live constantly with a full enlistment

State number
All states ```
mystic sedge
#

Observation:
[Level 6 Infected Fiend with recommended strength which 6000% higher compare to lvl 5 with 3 daily extra rewards?]

Consequence:
[Negative. 1. Difference between lvl 4 & lvl 5 Infected Fiend is around 200%, lvl 5 & lvl 6 6000%?! You are out of you mind... which is stupid question, you are SOS developers. 2. Required strength not for average players and we can't use Travis to save chief stamina 3. Limits to 3!? Doesn't matter, even if you limit to 5 Infected Fiend per day]

Suggested Solution:
[1. Decrease BP required for lvl 6 Infected Fiend 2. Increase daily limits, it shouldnt be 3 or even 5. 3. Find developers who can count to 10 as minimum, I suspect they will be recognized as geniuses in SOS development team]

State number
[704]

strange osprey
#

Observation
Some states have been pushed foward 5 months ahead of their release time, forcing players to feel pushed and forced to quit as they cannot keep up with the release dates anymore.

Consequence
YOU ARE LOSING MONEY, the main consequence isn’t just for us it’s for your company as a whole, the more you sped releases and push the gap between low/mid/high spenders the more people will quit, it’s impossible at the release dates we are at now to keep up in any form unless you are a mega whale spending thousands a month. Many players are quitting and you are speed releasing to force group brackets together which in consequence is now making MORE PLAYERS QUIT. Your states are becoming more inactive and your player base is decreasing.

Solution
The only solution to fix this issue is for our next releases to be skipped, and not have anything new released until we are caught up to week 74 when Dino was supposed to be released, if you do this then you have already grouped the brackets you wanted together and you also get players to NOT QUIT, as if you keep releasing things too fast you will not get your intended result, skipping our migo bracket also fixes our transfer event issue as you can start the next one on time with others, DO NOT TOUCH OUR STATE FOR 5 MONTHS AND EVERYTHING IS FIXED. It’s a easy solution to a problem that we shouldn’t have had.

State Number
Bracket 1057-1128.

tawdry wedge
#
Observation: 
We keep getting useless rewards from hero search and bunkers 

Consequence: 
Players r annoyed and wants those rewards be changed. We don't need those purple frags or hero exp books

Suggested Solution: 
Update rewards or let those frags to be transformed to something useful for f2p... please 

State number
 1-999
old vine
#

Observation:
Releasing state age based milestones sooner on newer (1000+) states
Consequence:
The gap between spenders and everybody else is becoming more and more apparent. Free to play or low spending players arent even good for joining anymore with the need for joiners to have high troop lvls, good tempest, behemoths and vehicles.

Limitless - P10 - Chopper - Carrier - Trex and more all within weeks of each other with no feasible way for mid or low spenders to even come close to upgrading them even minimally do to scarcity of required material. Some can't even be upgraded without paying.

Low/f2p only good for taps and you don't even make that efficient unless it is svs.

This is obviously resulting in f2p players quitting which causes pay to play to get bored and quit also. It is evident in how quickly states need to merge/transfer that the current path isn't going to work for long.

Suggestion:

Slow your roll. Introduce more free to play friendly options. The more popular the game the more you'll make. At this rate you're driving off a cliff.

edgy girder
#

Observation:
Players cant stand with rouge whale

Consequences:
F2P player is disaster if Rouge whale attacking someone

Suggested Solution
Add Lethality and Health 1000% for all F2P for better protection or Upgrade your Blast Shelter capacity to 10k% and Increase duration from 8 hours to 1-3 or Indefinite until Players manually withdraw troops from Blast Shelter

State: all

flint aurora
#

submitting for $tate of $pending
Observation: New level 6 Fiends difficult to kill and stamina not returned if the attack fails.
Consequence: Many troops in the hospital and loss of stamina.
Suggested Solution: Low the amount of troops injured but most importantly return the stamina if rally fails.
State: All