Observation:
Players constantly complain and quit the game daily due to excessive issues / bugs / glitches
Consequence:
State of Survivals issues, bugs, glitches result in years worth of lost progress in mere seconds of in game play
Suggested Solution:
Fix "issues / bugs / glitches" , starting with the oldest known "issues / bug/glitches" before releasing updates or content
State number
86```
#📋︱feedback-reporting
1 messages · Page 1 of 1 (latest)
Observation: Players dislike Labyrinth and want Underground back
Consequence: Labyrinth has poor rewards and is extremely time consuming. Time required does not come close to equaling rewards available.
Suggested Solution: Either return to Underground, or massively improve the rewards for Labyrinth
Feedback is submitted in repetitive cycles and variants with no further responses given on any issues which are a priority for the players. Studio's priorities are pushed foremost often misleading players on easily verifiable statements.
Consequence:
Feedback is seen as a useless diversion to pacify grievances rather than dealing with them, another outlet for player issues to be stonewalled.
Suggested Solution: Have a team comprising representatives from game design, user research, and finance interact monthly with player elected representatives for forging a roadmap of development that caters to interests of both the players as well as the studio. Alternatively, have the same team hold a direct live interaction with the community at large in a monthly q&a session.
State number
Doesn't matter at all.```
Observation:
After maxing out all Points Races and all other playable (non-cash) means of getting energy drinks (except for "Use biocaps" and "use speedups") I will fall about 500 energy drinks short of the full basic rewards tier (I still have 100 energy drinks to go on today's Points Race). That means I would have to buy 5 Suckerpunch bundles just to get all the basic tier rewards.
*Consequence: *
This is an apalling middle finger to all players - but especially F2P (which I'm not - I've spent about $60 in the 28 days that I've been playing).
Having to pay to reach the full BASIC rewards tier even if you max out all playable options for getting rewards is not just disrespectful.
It sends a clear message: "We do not care about your enjoyment and achievement unless you spend massive amounts of cash on our intangible products with zero guarantee."
This is unexcusable.
I would have bought both reward booster crates in Festival Pass if I were able to reach full basic tier "simply" by playing diligently and maxing out all playable options.
Spending ~50,000 biocaps in one go produced a grand total of 33(!) Energy Drinks.
500 minutes of speedups (sometimes) produced 3 energy drinks.
You can bet your buttocks that I won't buy the booster crates now.
Or ever, for that matter.
This month has been the first - and very likely the last! - that I've spent real life cash on this game - unless this changes.
Definitely not rating the game highly on Google Play either, for that matter.
And seriously considering leaving entirely.
The frustration that to enjoy even basic rewards of a "free-to-play" game I must pay cash, is hard to express.
There are many, many F2P games available - why should I choose yours?
Suggested solution:
KG - you need to do better.
Make the basic (unboosted) rewards tier accessible by simply playing the game without having to spend cash.
And generally, let people experience a sense of achievement without having to fork over wads of cash.
Observation:
King of the hill is the same day as SvS
Consequence:
We cannot do 2 things at the same time 😐 and as we need to choose a minimum of 4 time options from the 5 it has a very high chance to have the event while SvS is ongoing
Suggested Solution:
Have the event in the alternate weeks to CC/SvS, when we have no event on Saturday
State number
All states
Observation:
[this is the issue / topic or event you are considering in this feedback]
Why do you keep implementing random "gates" into Labyrinth City? You already force players to upgrade each part of the excavator once before you can upgrade it again, which forces a lack of creativity on players. But you have now forced an upgrade order even on players who already started upgrading a different part. In this case, I was upgrading my Complex Cockpit 38/50 but now I have to upgrade my Alloy Drill 0/50?
Consequence:
[How does it impact you, your alliance or the player base - negative or positive]
This is already a not well received event, and now the miniscule amount of creativity (choosing upgrade order) is further stifled. This makes progression in the way I want nearly impossible, especially since I have an large imbalance on upgrade material.
Suggested Solution:
[If needed, what change could lead to a positive outcome]
Stop forcing players to play a certain way. Let us choose how we want to upgrade the excavator to actually make this event playable. Only 4 players on my server have made it to Hallway 4, and I am 2 of them...
State number
[fill in your state number here]
See name.
Observation:
Showing the state average is inflated causing players to think they are behind to entice spending on parts needed.
Consequence: This is considered false advertising and is a claim in the current lawsuit.
Suggested Solution: State the correct state average and do not inflate numbers to mislead your player base.
Observation: the introduction of a huge number of new features, despite the fact that many f2p players have not upgraded even half of the old features. A lie on your part that you are closing the gap between f2p and big spenders while you are making it bigger and bigger. In a short period of time, the game was introduced: a dinosaur, a new aviation system, several new statues, etc.
Consequence: a lot of players, including average spenders, leave this game. I used to donate to the game (probably not so much that my opinion was taken into account, but still), but when my donation was no longer enough for me to be a +- average player, I stopped investing in the game. After the league, many of my acquaintances left, including big spenders. I also plan to leave the game soon, because SOS is not about the pleasure of the game. This game is about humiliation at the hands of those who have a lot of money.
Solution: make fewer new features that only INCREASE the gap between players. Increase the number of free rewards. Listen not only to the spender, but also to other players. LEARN TO LISTEN F2P, who suffer the most in this game from inadequate functions. Stop making statues!!! Stop. You don't give statues for free, only for money. So stop. F2p it is impossible to raise the basic attack, while the spender has it already 2-3 times more (as an example). And there can be many such examples. Do not kill your own game, and if you have already planned to close it, tell us about it so that we stop spending time on it.
All states, all players.
Observation:
Another statue
Consequence:
There are too many new features even high spenders are becoming overwhelmed and losing interest in the game - people are quitting quicker than ever leading to many states ‘dying’ - merges do not fix this
Suggested Solution:
Listen to the community, slow down on releases, implement better ways for people to catch up before new features - work on retaining players.
let f2p be able to get the 1st statue tickers easily and cheaply now since they have so many now it is time to backtrack . Let f2p have at least one maxed statue by now and has more keep coming backtrack the 2nd etc
]```
Observation:
The game is not intellectually challenging, there is no sense anymore that with superior tactics you've outsmarted an opponent and managed to get good rewards for that. Upgrades are either bought for money or (for very old stuff) given out to everyone for minimal effort. Events which used to require some degree of planning, such as the underground, have been removed.
Consequence:
The consequence is that this game has essentially become a social media platform. Most players play it because they socialise with people they've got to know online. However, in those circumstances, there is no reason for groups to stay in this game or move to another en masse....
Suggested Solution:
Improve rewards for events in which good strategy/teamwork can result in a high placement - Azurtane Heist, Underground, Infected Horde. Bring back Shadow Underground.
Things not to do: just give out more stuff or put out tedious 'grinding' events.
Observation:
Mods and dlmods defining players feedback as chatter
Consequence:
Multiple players including me feel that our feedback or bugs reporting have no importance to some memebers of the moderation team as it represents an inconvenience to them as you can observe in the attached screenshots.
According to the Oxford Dictionary Chatter means to talk quickly and continuously, especially about things that are not important.
Suggested Solution:
Mods to be careful and trained on what kind of language and words they use
State number
1013
Hi green, this refers to reports within this channel, the feedback channel itself can be used to discuss feedback, raise ideas etc, THIS channel must follow the format as you have correctly posted 
Observation: Intel becomes less useful once you're past level 30, even with Plasma drops
Suggestion: If we could upgrade our Intel Post past level 30, that might help with Plasma Inteligence. And it would add to the game. As you upgrade you get better finds, less of the Blue, and more of the Gold, and eventually even Red.
Consequence: A mid-game activity that even Free players can use, but Paid Players can still skip straight past. You know, if they want to. The current Intel zombies are just Level 22 at tops, even though zombies go up to level 30 anyway.
Reason: 25 blue troops? Seriously?
Observation:
[Intel missions. A lot of useless Intel coming from MIGO which gives nothing whatsoever]
Consequence:
[Negative outcome. We spend a lot Chief stamina and time for few rss or Elite / Epic hero fragments which do not have any use]
Suggested Solution:
[Intel rescue missions should be free, additional tasks from MIGO should bring red crystals]
State number
[704]
Observation: Repeatedly bad/unfair matching and broken heroes across events.
Consequence: Players aren't heard. Events aren't fun due to poor matching. Players lose rewards because of unfair matching.
Suggested Solution: Consider the feedback. Sort the matching systems across events so there is fair gameplay.
All states
Observation:
There needs to be more clarity on the strength of Infected Horde waves. We should be able to view how the battles went, and why they were lost.
Consequence:
It greatly inhibits the ability of alliances to gauge the proper level of Infected Horde to do 1-11 (mainly younger servers). This directly impacts ranking, and as a result rewards. We have done many Hordes, and we lost a defence that should not have been lost.
Not only did we lose, we lost the wave really badly. Level 11 Horde, Wave 19, according to Wiki is 526,463 T9 units.
Context: See image.
Infantry: ♤ÅŇĐŘØÎĐ♤ 125,000: P2. DJ 69 Greece: 44,946 P3. Genjioffering: 44,152 P1.
Riders: DJ 69 Greece: 44,946 P2. Genjioffering: 44,152 P1.
Hunters: DJ 69 Greece: 44,946 P2. Genjioffering: 44,152 P1.
Total: 392,294 troops. Infantry: 214,098. Riders: 89,098. Hunters: 89,098. (Not including what StevBZH had home)
Suggested Solution:
The ability to replay the battles (in Infected Horde) to see what actually takes place, and what actually contributes to the fights. Is it Infantry like most defenses? Is it Hunters like for Influencer Trap? Is it for some odd reason, riders? Thus making them (Riders) remotely useful?
State number
See name.
Observation : Intels that aren't done covering the completed ones
Consequence :
Hard to claim rewards especially when the entire Intel icon of the completed ones are being hidden by the useless ones
Suggested Solution :
If possible separate the Intels but don't make Intels too far from the base and the completed ones should be above the ones that aren't done in case this happens so that rewards can be claimed easily.
State number :
744
Observation : If I send troops to gather the instant gather skill is automatically put on cooldown
Consequence :
If I recall by error or if an ally gets before me, I cant use the skill until the cooldown ends
Suggested Solution :
The cooldown should only start when troops actually gather and not before they arrive
State Number : 636
Observation:
Maxed players are far too powerful than average player. Gap is so huge that millions of troops can be killed with a solo march of a maxed player.
Consequence:
This abnormal disparity is incentivating bullying behavior: maxed players enjoying destroying in a few seconds literally years of games of other players.
Suggested Solution:
Introduce aggressive diminishing returns (in points/rewards) for attacking weaker players, using best march power as a measure. There should be also big incentive (points/rewards multiplier) to attack players of higher power.
State number
81
Observation:
The doomsday event which is now over is still on the screen. It needs to go. It needed to go a month ago but now will do
Consequence:
Aside from being useless for 99% of people it also interferes with useful gui features like quick heal
Suggested Solution:
Get rid of it. Permanently. Never put it on screen again
State number
Not important
**Observation:**New SvS format is pretty unplayable due to start times,new features and bad matchmaking
**Consequence: **Due to the start times some time zones cannot even play and therefore miss out on the rewards.
With bad matchmaking even those that still spend end up not even being able to play because their joiners are zeroed quickly and they have no one to join the rallies and smaller alliances cannot even participate because of the same reason of getting zeroed as soon as they drop their bubble.
**Suggested Solution:**have more choices for start times to cover most time zones and not just a few,slow down on new releases so f2p and mid spenders can play the event, and adjust the hq attack rule so that f2p and mid spenders aren’t being zeroed as soon as they try to join rallies.
State number: all states
Observation: The censorship. Below the words burn person and Japanese are starred.
Consequence: could be worse. Comes across as rude or insulting even. Would put a bad name for the mods if they attempt to troubleshoot with a player in game and “Japanese” is a word that they supposedly need to use. Probably get bashed for it, more than they usually do.
Suggested Solution: Instead of introducing more broken systems fix the ones already in place. Not just censorship. The lag, mining mayhem and the million other things wrong with this game
State number: 584
Observation:
Maxed players are far too powerful than average player. Gap is so huge that millions of troops can be killed with a solo march of a maxed player.
Consequence:
This abnormal disparity is incentivating bullying behavior: maxed players enjoying destroying in a few seconds literally years of games of other players.
Suggested Solution:
increase the size of the recruiting office and the hospital much more
State number
375
Observation:
No LLG1 frags obtainable
Consequence:
Mid and low spenders cannot max that gen and skip the next (Trish and Jeb weren't even good back then so players didn't even have them) and get anihilated because synergies cannot trigger if not all are your 1st march
Suggested Solution:
Give us the possibility to get the current gen AND the gen before
State number
54
__Observation : __
I don't mind that they won the SvS, they payed a bunch of money for that - it's just the extreme difference.
In the past, before the gorillas started, it was always a tight fight, with rally tactics and timing, it was intense and every mistake gave the other side an advantage, you had to communicate and time rallies with different alliances and players, time reinforcements and all this. You were fighting the full time, and it was fun, when you won you had the feeling of a big achievement.
Now it's simply a boring "stuff your big gorillas in this rally and it's done". 😔
It's boring and frustrating that you can't to anything to change the outcome of a battle, as long as the stronger side just stupidly keeps sending troops.
Last months we had almost the same result, just with sides switched, but it was still boring.
__Consequence : __
I͟t͟'͟s͟ ͟j͟u͟s͟t͟ ͟B͟O͟R͟I͟N͟G͟!
Players are quitting spending and also leaving the game in masses.
Having to decide if you spend more money for the newest pet or the newest research feature isn't exactly the definition of a strategy game.
__Suggested Solution : __
Stop releasing new overpowered features that no one wants, let others catch up, including F2P.
This includes releasing already introduced stuff like Limitless heroes to those states who didn't get it yet and are not totally burned down.
State number :
589
Observation:
The prizes on a precision chip need to reflect the effort/time/money taken to get one. Ie don't give me mercenary influence. I have 7000 red hats this isn't a prize
Consequence:
Nobody needs these after playing for 5 months. They certainly don't after 2 years.
Suggested Solution:
Remove them from the precision prize pool. Maybe add them to the normal one.
State number
Observation:
All new events (labyrinth, behemoth trials,…) are on a screen without being able to see the chats.
Consequence:
We are mostly playing to spend time with our friends. We show as online but cant respond, because we are stuck on a screen without chat for at least 10 minutes. This leads to people not enjoying the new mini-games.
Solution:
Make chats (state-chat, alliance-chat, personal-chat) also available in the minigames - like it is with path of water, or rr or heist…
State:1000
Observation:
The "Spectate" option for Doomsday battles was fun.
Reservoir Raid now allows alliances to send two different teams into battle (Legion 1 and Legion 2).
Consequence:
We now know that it would be fun to watch our alliance-mates battle in RR and cheer them on.
Solution:
Enable the Doomsday "Spectate" option for RR battles, at least for your own alliance's fights.
State: 785
Observation:
Polymerized plasma takes a long time to get due to current conversion from plasma cores (20+ plasma cores to 1 polymerized plasma, etc.).
Consequence:
The non-whales will take a long time to complete other plasma building upgrades and p8 advanced plasma research, further widening the power gap among players.
Suggested Solution:
Reduce plasma core conversion to get polymerized plasma (20 -> 10, 35 -> 15, 50 -> 25, 100 -> 50), or drastically increase the amount of polymerized plasma from the plasma leakage event (2 -> 50+).
State number:
121
Not the correct way to feedback report but just jumping on this.
Or maybe make a green poly just like they did with green plasma! Use it for all poly research purposes and keep buildings with blue.
Observation:
SvS
Due to the power creep the devs are pushing
Consequence:
Due to the massive power up brought on by the behemoths, limitless, and force formation svs is just not possible for f2p and low to mid spender. These joiners are getting zeroed while joining rally and this knocks them out of SvS
Solution:
Make the gray zone a area where settlements can’t be hit so joiners and everyone is safe and free to play.
State: 251, anonymous
Observation: RR after DD has caused matching to be even more unbalanced than before
Consequence: Players are being matched with either way stronger or weaker alliances that they shouldn’t even be matched with. This causes the event to become boring and it makes players not want to play it anymore.
Solution: fix matchmaking algorithm to make more competitive or at least fair matches where one alliance isn’t overpowering another. Take into account all the new features to determine raid score (limitless,behemoth,tactical analysis,etc) Players want matches that are exciting and fun to play.
Observation:
Getting 180k solo points in RR impossible if no opponent shows up.
Consequences:
Players missing out on rewards they would have obtained but they are depended on players of another, unknown alliance
Suggested solution:
Change point system. Adjust it somehow so players are able to get points on their own.
Whether it's a bonus send out by system, an adjustment of the points the buildings give or dialing down point requirements doesn't matter 🤷♀️
State 493
Observation:
Too many entitled mid-sized sheeps who paid no more than 4 figures are complaining that they are being matched against VIP teams in RR.
Consequences:
All the whining hinders the spirit of rapid OP content deployment that bring in easy money. They have also on occasion swayed some whales and led to unnecessary spending boycotts. Furthermore, their settlements take up unnecessary computation power on KG servers.
Suggested solution:
(1) Release new OP content
(2) Wait 1-2 weeks for all whales to invest
(3) Kick all weak players, knowing most whales will have a hard time quitting after such a big investment
(4) Merge states and save on server cost
(5) Match all maxed players with maxed players
Observation: players are zeroed in the first minutes of raid making it impossible to fight
Consequence: Raid is not fun. Players don't want to play. Impossible to get points due to being zeroed.
Suggested Solution: Do not allow settlement hits for the first 30 mins of raid to make it a fight about building first rather than players focused on how many troops they can kill
Observation: Logged in at roughly 12:13am utc on Monday. Tried to exchange showdown's 3h speedup rewards, which I bought out last week but have become available today. Got this. Saw this for weeks.
Consequence: I think KG's programmers are getting more incompetent. Big boss wouldn't want players to lose faith in their programmers' technical ability.
Suggested Solution: Fix it.
Observation: Why did you change the TD layout? Why is the part we need to see reduced to 1/3 of the entire area? So we get to scroll more?
Consequence: It’s less user friendly, feels cramped. I want to spend less time in this event now. New fonts are much smaller now, people need to wear glasses to be able to read it
Suggested Solution: Revert it back or allow more space for the tasks and minimize scrolling. And get rid of the New Graphics entirely
Observation:
Lightweight Alloy & Lightweight Carbon Fiber
1. Why we need it if we CAN’T even USE it in our states?
2. Why we need new names for materials, if it’s requires SAME number of it to upgrade as old ones?
Consequence:
We can’t do anything with it. Even if we could, it do not have any benefit compare to old one
Suggested Solution:
1. “Lightweight” in name assumes what it should have same benefits as lightweight plasma… do the math
2. Find new development team, which able to use that brain cells in their heads
State number
704
Observation :
States 853-864 losing players daily because we lack of activity and mergers. Currently MIGO will be finished (5th of June) and if we get skipped we have to wait another 3 months.
Consequence :
Many people quit after DD and more quitting daily. I am speaking with state bracket 853-864 and daily we do have departures.
Suggested Solution :
Release the plan about merger list earlier included our state bracket as soon as possible.
State number :
862
Observation:
Platinum coins are limited, as well as offers to buy
Consequence:
that put a limit on players spending
Suggested Solution:
there should be no limits
State number
N/A
Observation:
Gorilla Cell were removed from Journey To Glory
Consequence:
players will have a hard time catching up.
Suggested Solution:
5 cells on each every 2 weeks
State number
N/A
Observation:
Gorilla Cell were removed from the weekly pass
Consequence:
players will have a hard time catching up.
Suggested Solution:
give Gorilla cell in the weekly pass
State number
N/A
Observation:
Stinger Supply crate in weekly deal gives only Stinger Attcker material
Consequence:
some player need NHI Ni-1 Yastreb material
Suggested Solution:
give the players the choice to choose the material they need.
State number
N/A
Observation:
why relaunch the Behemot trials event since it is so hard to get the level 30 crate
Consequence:
a bad gaming experience, waste of time, money and effort for little reward
Suggested Solution:
make the event more attractive in terms of reward
State number
N/A
Observation:
8th of May 2023, Developers feedback: “As of May, we have exiting plans to enhance the Behemoth system:…
Upgraded Special Offers: A new weekly Crate of Behemoth upgrading items can be redeemed by Platinum Coins. This will be available to States that have been active for at least 74 weeks.”
Consequence:
No Behemoth items for Platinum coins as of today, 30th of May. “States that have been active for at least 74 weeks” still do not see any Behemoth items for Platinum coins
Suggested Solution:
1. Add Behemoth items for Platinum coins for “States that have been active for at least 74 weeks”
2. Developers should stop giving misleading information or feedback, which they not able fulfill.
State number
704
Observation:
The amount of Intel is both causing clutter and difficulty collecting completed marks, and creating a worse stamina shortage
(Screen record included)
Consequence:
Intel difficulties make the standard feature unattractive and frustrating, leading people to prioritize other things in order to save stamina and sanity.
Suggested Solution:
Allocate 1-3 stamina cans in the special Intel alongside the current speeds, and spread markers out more so Intel spawns are able to be accomplished and redeemed easily.
State number:
180
Observation:
RR event was one of the rare ones that we could actually incorporate team spirit and develop strategy, than play according to it - that is when we knew who can participate up front, when we choose time.
Consequence:
By implementing random time, we don't know who can actualy participate, we register members that maybe can be available thus raising our points, getting opponents that don't match the actual team we will have at given time, we cant develop strategy because we don't know who can show up. The strategy is ruined in that event. I know I'm 100% on at 22utc, but only 20% on 14utc.. so I have to be registered, but what are the odds we will get 22utc, and my points added to opponent selection decision are very high
Solution:
If time selection is given back to alliances (no random out of 3, but the one we select), we know who to register, the matchmaking is fair cos it's based on players that will show up, we can develop strategy up front and incorporate team play as it should be
State num:
State 904
Observation:
the rewards players get from certain events are outdated.
Consequence:
players lose interest and this affects the balance in the game.
a lot of changes have been made in the game but the reward system always gives things that are useless
Suggested Solution:
change the rewards in major events to make them more interesting and make more effort to find a certain balance as well as to reduce the gap between F2P and P2W
State number
1
Observation:
Limited edition resonating hero from Choices: Stories You Play (e.g., Olivia Nevrakis [The Royal Romance/Heir], Eli Sipes [Wake The Dead], Kenna Rys [The Crown and The Flame], etc.), similar to Daryl Dixon [The Walking Dead] and Joker [DC Comics].
Consequence:
As a Choices fan, I appreciate if one of the characters from that game franchise is chosen as new limited edition resonating hero, just like Daryl and Joker. I'm sure a group of players who happened to be fans of Choices would be happy to see their favorite character as a limited edition resonating hero. SoS needs more variety of resonating heroes from other franchises, not just from the ones already available (e.g., Wacko, Mikoto, etc.)
Suggested Solution:
Make events that every player from SoS, Choices fan or not, will enjoy longer lasting rewards, similar to those of TWD and Joker events.
State number:
N/A
Observation:
The chat is horrible, always give the same error, sometimes you don't know if your message is actually send it or not.
Consequence:
slow down terribly the communication with your members specially during team events
Suggested Solution:
just fix it!! instead of putting 10000 new things fix the old ones!! specially something so important as chat! is the only way we can talk in game.
State number
629
Observation..Game keeps disconnecting. And freezing in middle of stuff. Explore and trails,
consequence..impossible to play. Other stuff it 50/50 if it will disconnect.
Suggestion/Solution. Please fix, maybe divide events . Instead of so many one week and barely any the other week. Thank you
Twos two state 429
Observation:
In Fungal Insurgence event, the rewards bar for Reservoir raid is visible from monday reset until the next monday reset
Consequence:
Negative. The time to claim it is too short, and the time spent looking at it before I can even register to be considered for RR team is too long.
Suggested Solution:
Allow at least 24 hours to claim after last RR timeslot, and don't let it appear until maybe 24 hours before registrations for RR close.
State number
908
Observation:
Much like previous one… in Fungal Insurgence event, the rewards bar for Infected Horde, round one, is replaced with that for round two on the same day, when round two doesn’t start until two days later.
Consequence:
Negative. The time to claim round one rewards is too short, and I don’t need to see round two this soon
Suggested Solution:
Allow at least 24 hours to claim round one rewards, no need to show round two rewards until it’s possible to qualify for them.
State number
908
Observation: Throwdown tasks are tedious to refresh, there is no skill involved, only boring refreshing which at times even causes less spending.
Consequence: Some people do not end up spending if they do not get the tasks they aim for (e.g. they want to get the purchase 25000 or 50000 biocaps task, or get a particular task like tactical manuals before they would want to buy the bundle) or they get tired of throwdown entirely and only aim for 7500 points to get the minimum for MIGO, which causes them to not go for the 380/500 point tasks.
Suggested solution: Let players select any personal task, no RNG with a cooldown that gets reset at 0:00 UTC on each task selected with the same daily limit on number of personal tasks you can take now.
State number: 407
Observation:
1. Way too complicated to reach a report form that will actually get a response from a person.
2. Closing tickets without giving the customer a chance to respond is pointless and makes more work for the customer having to type in the previous ticket number(s) to reference it and also for the support staff having to go back to read the previous ticket(s) which the support staff doesn't do anyway and asks you again what the problem is and then, without checking what was discussed previously, closes the ticket with an irrelevant/false/dissatisfactory answer.
Consequence:
Nearly impossible to get any kind of meaningful support for an issue
Suggested Solution:
1. Give a top menu option to fill out a customer support ticket that will be read and replied to by a knowledgeable person
2. Do not close tickets without waiting for the customers response (it automatically closes without a response in 24h anyway) and if at all possible have the same person resolve the issue from start to finish with a meaningful resolution.
State number
530```
Observation:
Matching for Path of Water is beyond terrible. Literally just spent 15 mins trying to get one single match. Time after time, it failed.
Consequence:
The consequence is that players start to hate the event, and question why they spend all the money they do, if basic events don’t work.
Suggested Solution:
Fix the event!
State number
343
Observation :
T11 research requires a lot of plasma cores and the game doesn't provide enough sources to get lightweight plasma, except from svs store, plasma leakage and daily crates
Consequence
There are many f2p players that are still struggling with t11 and with all the newly added events the gap is much bigger than before, which will eventually push them to quit the game if they can't keep up anymore
Solution : Replace plasma cores in the entire game with a plasma/lightweight crate, so that f2p can research t11 faster. Each player must have the right to decide based on their progress. It's more fair this way
Observation:
PoW is ridiculous the way it is, takes too much time to get progress and people
stopped playing due to unfair matching. No one is happy with current version, including spenders.
Consequence:
People are playing less, no one is able to get a match and even if getting a match, it is not fun to play.
Suggested Solution:
Change it back to Christmas version, make everyone able to play including a pool of all states. Make tournament like this for all players, which will help people to get back i to game after almost everyone quit, this is a way back to gain your players.
State number
450
Observation:
Labyrinthe event rewards are are very poor.
Consequence:
it makes the event empty, boring and like an overload and ruin the game experience
Suggested Solution:
Change the rewards of the event. Give people more interesting and usefull material
State number
30
Observation: Crystals removed from lucky card again
Consequence: Players can't grow. Unfair advantage to players in states without, because cross state fighting exists.
Showdown.
RR.
SvS.
Path to water.
And world event group potentially.
Suggested Solution: Keep crystals and biocaps
Observation:
Chat spammer in migo chat.
Consequence:
repeated spam even the player receives a mute, he creates new accounts and continues. it influences the game environment and makes the game stressful
Suggested Solution:
Make an option that will stop a player from talking in Migo chat if his HQ is less then 50day.
Or, make an option that can prevent sharing locations multiple times.
State number
526
Observation:
[Limitles generation is impossible to unlock purple brain for the 3 heroes before next generation released]
Consequence:
[Low spenders and F2P getting zeroed, frustrated and quit due to no hope of catching up or being safe]
Suggested Solution:
[Add Red general fragments, Low spenders and F2P lived on collecting rss for months to be ready when new generation released, you took that from them]
State number
[459]
Observation:
[Hospital and enlistment capacity is too small, around 2.1m troops while we have more than 10m troops]
Consequence:
[Getting zeroed "outside SvS" means losing 90% of your troops and losing the ability to play any big events such as RR, MM, SvS.. with only 2m troops left , frustration and quiting losing troops if you attack others is ok, getting zeroed because you got in hospital during KE is not]
Suggested Solution:
[Expand the enlistment and the hospital a lot to withstand big losses like that or make the enlistment unlimited for the defender with 10% chance to lose troops like SvS ]
Observation:
[Facility ground in SvS having 7s to march time to attack settlement and killing the players]
Consequence:
[Players getting zeroed without having enough time to notice they are under attack and reinforce them or jump, Rally leaders left alone in RedZone without joiners, skip SvS forever..]
Suggested Solution:
[Make the facility ground during SvS as slow marching as around capital ground ]
Observation:
Slowing down marches in the grey area surrounding the capital is of no value outside of CC/SvS.
Consequence:
The consequence is that it causes players to spend sometimes 10 plus minutes doing Intel if it requires crossing even a small segment.
Suggested Solution:
Remove the march slowdown in the grey area outside of CC/SvS.
State number
343
Observation:
Red crystals no longer available in some states in the lucky card event.
Consequence:
F2P and mid-spender are less likely to unlock T12s. which makes them an easy target and also makes the game more and more difficult for them (there is already too much to improve with recent updates)
Suggested Solution:
give red crystals in the lucky card event
State number
S219 and S207
Observation: States that haven’t been merged yet are being matched with merged states in all events
Consequence: This is putting the non merged states at an unfair disadvantage in events (MIGO,SOTF,Journey to glory) and also causing them to lose rewards they otherwise would have been able to obtain if the matching was more balanced.
Suggested solution: Don’t match non merged states with merged states in order to keep events more balanced.
Observation:
In alliance members, players that are no longer showing in map, either due to forced eviction or by the system.
Consequence: R4/R5 try to ensure there players are safe during ke/svs events so they endup sending lots of dms and searching for them.
Suggested solution: should be marked with a "🚫" symbol next to their name to indicate that. A simple thing could be useful to help r5/r4 make sure that players who have not logged in for a while are safe during svs.
Observation: New exchange options for items we already have such as badge materials.
Consequence: we have no use for the thousands of Mercenary Influence for example
Suggested solution: Can we have the option to exchange between Mercenary Influence, Badge Tags and Certificate of honour please?
With new stuff coming out and being able to buy these with platinum coins. It would be nice to be able to exchange between them still.
Observation:
With all the new feature, it s hard for the most players to deffend their settlement, and upgrad all at the time, heroes, dino, monkey, formation systemes, plasma building, plasma troops, t12. Etc…
Consequence:
We dont have fun and we dont enjoy playin any more, a lot low and mid spender stop their purchases cause small purchases changes nothing.
Suggested Solution:
Give us chance to changes heros frags with general frags, blue, purple or gold, also a chance to change blue and purple general frags with gold general frags, increase the amount of deposit biocaps in investment center, and give more plasma in intel and during event, all those, heros and plasma now had a poor impact compared with dino, monkey and formation système, but at least we can benefit from what we have inside our full bags. and may be thein low and mid can make purchases again
State number
[794]
Observation:
In throwdown when you buy an attempt it doesn't accept the task
Consequence:
This makes it easy to waste resources to no throwdown or journey benefit and is simply bad UI design.
Suggested Solution:
Buying the attempt auto accepts the task you were attempting to take.
State number
All states
Observation:
the limitless Olly combo makes it impossible for those without the feature to get basic points in events like mayhem/RR
Consequence:
inhibility for low spends f2p to achieve basic point's in events effecting there scores and rewards in event's
Suggested Solution:
if a defender is hit with the combination and doesn't have the feature thierselves they receive a 10x point's bonus for kill point's for example they kill 10k of troops defending and receive 100k worth of kill point's this doesn't effect whales as they are still getting 3/4/5m kills per solo anyway
State number
407
Observation:
The path of water matching team composed by one ally member fight vs random player
Consequence:
Unbalanced fight without fun for both teams
Suggested Solution:
pls dont allow the matching between an ally team and random player
State number
459
Observation:
completion potion must be obtained in the same way as the legendery frag in Migo Store and as a reward at all events
Consequence:
this allows players to catch up and saves the few players who remain in the old states, especially from not getting burned so easily. a bit of power balance
Suggested Solution:
give completion potion in Migo Store, VIP daily free and as a reward at all events
State number
207
Observation:
In Throwdown week the recycling center has plasma, chief gear, hero gear, HA and even heli parts to be recycled, but no mercenary influence and badge tags.
Consequence:
Players with maxed badges have a lot of mercenary influence and badge tags in backpack.
Suggested Solution:
Add mercenary influence and badge tags to recycling center
State number:
30
Observation:
It's difficult to obtain certificate of honor.
Consequence:
Players have a lot of mercenary influence in backpack while lacking certificate of honor, so it takes a long time before badges can be upgraded further.
Suggested Solution:
Allow us to convert mercenary influence to certificate of honor.
State number:
676
Observation:
Exchanging of Special Coating and Superalloy for Tactical Analysis Manual and Coordinated Operation Data III not counted in ANY events.
Consequence:
You SCAMMING players again! 1. Tactical Analysis Manual and Coordinated Operation Data III not counted in any events. 2. With difficulty of Joined exercises, only source of new materials is exchange. 3. We spend a lot of Special Coating and Superalloy for exchange for NOTHING. 4. Players who maxed aviation can’t close minimum in most events. Like Journey to glory today.
Suggested Solution:
Exchange of Special Coating and Superalloy for Tactical Analysis Manual and Coordinated Operation Data III should be counted in events.
State number
704
Observation:
Path of Water: We were promised that the strategy would be important for this event.
Consequence: There is no strategy when one person defeats the whole team. This game has lost popularity. Nobody wants to play it. Any attempts to assemble a team ends with the fact that no one wants to waste time and nerves dying from an excessively strong player.
Suggested Solution: Remove all the behemoths from the squads, make the squads equal among themselves. Let 10 equal squads play and let the strategy win
State 375
Observation:
King of the Hill: We were promised that the strategy would be important for this event.
Consequence: There is no strategy when one person defeats the whole team. Due to the presence of excessively strong players, the game is boring and uninteresting..
Suggested Solution: Remove all the behemoths from the squads, make the squads equal among themselves. Let equal squads play and let the strategy win
State 375
Obervation:
Everyday at reset this players plasma vanishes.
Consequence:
The player is unable to upgrade his buildings.
Suggested Solution: None at this time
JohnTX state 975
Observation:
clicking multiple times to complete a single, simple task is frustrating like daily rewards for exemple. sometimes even clicking on a task it doesn't work so we need to click multiple times to collect it.
Consequence:
it is frustrating and makes the game slow and boring
Suggested Solution:
add an option that allows you to collect completed tasks, all at once without having to click on one by one.
State number
506
Observation:
epic frag we get from killing infected in intel are unnecessary.
Consequence:
epic frag are no longer useful and the material we really need is difficult and takes a very long time to obtain, like the gold frag and completion potion
Suggested Solution:
give the gold frag and the completion potion in intel
State number
636
Observation:
We can't share battle reports outside of alliance chat.
Consequence:
It's only extremely marginally more difficult to share with friends and state members, but it should be easy since nothing stops us. Also friends outside of alliance can't see the replay without sending a video.
Suggested Solution:
Just let us share battle reports in state chat and direct messages!
State number
658
Observation:
RR used to be fun but now it is awful events because even when people have best march and 8M troops home, they can be almost zeroed in 3 attacks
Consequences:
Smaller players fell useless, they will stop playing so whales wont have joiners and they will stop too.
Suggested Solution:
Stop this greedy animals, gear, planes and limitless heroes. Make tha gap between p2w and f2p smaller.
State number
432
Observation:
Reservoir Raid matching still not optimized and now alliances often don't even get their prioritized time for RR
Consequences:
• Player choose a League according to the time they will be able to participate. Legion gets a different Match time = players can't participate
• Players with multiple accounts sign up for RR legions accordingly. Legions don't get priority match time = several matches at same time = players have to choose which account to play = several accounts won't participate in RR or with a frustrating attention span / reaction time.
Players are frustrated
Our 2 family alliances had all 4 legion matches at the same time today. Only ONE legion registered for that time as first pick, not all had it even as second priority time selected. And it's been going like this for at least 3 weeks!
Suggested solution:
Prioritize on first pick matching times , since the matching of alliances according to strength doesn't work anyway.
State number:
493
———————————————————————————
Observation:
Lack of information on special real-world events.
Consequence:
Inability to participate to full degree.
Suggested Solution:
Provide more information and more frequently.
State Number:
934
———————————————————————————
Observation:
Inability to enter gift codes ingame.
Consequence:
More difficult to achieve gift code rewards.
Suggested Solution:
Restore ability to redeem codes ingame.
State Number:
242
———————————————————————————
Observation:
Overlap in RR legion match timing
Consequence:
Inability to have ideal match times without legion overlaps
Suggested Solution:
Implement a fix to prevent legion match time overlaps
State Number:
493, 106
———————————————————————————
Observation:
Bad POW rewards
Consequence:
Inability to grow
Suggested Solution:
Improve POW store rewards
State Number:
934
———————————————————————————
Observation:
Really low special event reward probabilities
Consequence:
Seeing this is demoralizing
Suggested Solution:
Improve special event reward probabilities
State Number:
794
———————————————————————————
Observation:
Not enough earn-able POW store currency
Consequence:
Unable to buy basic store rewards in full
Suggested Solution:
Improve the earning rate of POW store currency
State Number:
786
———————————————————————————
Observation:
Low aircraft exchange limits
Consequence:
Unable to accumulate Aircrafts parts quickly
Suggested Solution:
Remove / increase the exchange cap
State Number:
86
———————————————————————————
Observation:
RR matching is a joke! Either u are over powered or u get over powered. Match score is not showing same for the fighting teams.
Consequences: no one wanna play it anymore.
Suggestion solution:
Bring back the old RR matching and mechanical so we can use strategy and have fun again.
State number:
764
Observation:
With the frequency of Reservoir Raid (“RR”) there are not enough opportunities to accumulate advanced relocators either for RR or other events like SvS.
Consequence:
Players are less willing to participate or engage in certain events because they might be stuck due to running out of advanced relocators, and they don’t have biocaps available.
Suggested Solution:
Reduce the cost of advanced relocators in the alliance store, provide opportunities to exchange materials for advanced relocators, and reward more for events.
State number
343
Observation:
Due to the rapid release of new features, the gap between high spenders (whales) and all other players
has been increasing significantly.
Consequence:
Many players are unable to stay in touch and are often deciding to quit as they simply cannot compete.
Suggested Solution:
Consider adding additional weekly free crates available via the Store (obtained from acquired coins) for all introduced features.
Such as Behemoth components, Crystal Shards, Plasma, Limitless Hero Frags and Completion Potions.
This could also be an opportunity to provide Legendary Hero Fragments to allow players to complete their heroes.
State number:
197
Observation:
Reservoir Raid is only playable for certain timezones due to the fact you have to vote for your “preferred” times and hope for the best. However, our alliance constantly gets times that just aren’t playable for us, at all.
Consequence:
Our alliance has not been able to participate in Reservoir Raid for months, which sucks. It isn’t good for team spirit and keeping people interested in the game..
Suggested Solution:
Change the registration system back to how it was, where we pick our time we want! And bring back the two days instead of one!
State number:
133
Observation:
[After contacting support twice for what should be a simple issue, I find myself increasingly frustrated about this game. I have a secondary character I originally created trying to test out Bluestacks on my PC with SOS. When SOS's own PC version started, I re-discovered this account as an option on the screen in state 1050 and called it "Cobia". I developed it a little over a few months but now find it best to QUIT playing this account/character because would rather dedicate my time to my MAIN account/character and a farm account (both in state 509). You apparently want me to prove I own the account in state 1050 by asking me for screen pictures of "orders". The only problem is I maybe bought something ONCE in this character/account (if what you mean by orders is purchases) AND no way to find it. To add to my frustration with you, I tried to upload screen pictures of my purchases from Google Play Store through your support interface on PC and the uploads all failed...Tried both jpg and pdf formats. SO I renamed my account called "Cobia" in state 1050 to "Dead Account" and allowed it to be overrun by infecteds. Frankly, it is beginning to feel like you all want to go out of business. It has angered me to point, I am not sure I want to continue to spend money on my MAIN account and most likely will quit all instances of the game and leave them as ghost accounts/characters. If you truly want to resolve my issue, contact me. ]
Consequence:
[It prevents me from playing more time in my main and farm account in state 509.]
Suggested Solution:
["Delete my character now called 'Dead Account' (formerly Cobia) in state 1050." This would have added benefit of having one less "ghost account" in state 1050 (which is unfortunately littered with them).It also would free up my binding on character to my email address I use for THAT account]
State number
[509]
Observation: I think the issue is more that some people have so few troops that they would rather take the 10% loss and get the troops back immediately after svs instead of having to enlist them
Consequences: Enlistment takes too long on being emptied
Suggested Solution: give them the option to make them count as dead and instantly revive 90% of what's in your enlistment instead
State
407
Observation:
Limitless heroes generation 2 in the 500th states
Consequence:
More and more players quit and gave up, bcs those „bugs“ destroys our Gameplay and we can’t skip a whole hero generation
Suggested Solution:
Give us limitless generation 1!
State number
530
Observation:
Developers and community managers are unable to communicate with community and provide accurate info.
Consequence:
Community isn't listened, is being lied to and made a fool of, which makes people quit the game to start spending money somewhere where they aren't treated like trash.
Suggested Solution:
Fire whoever is responsible for your destructive policies if you want to keep this game in top10 selling games and not seeing it dropping out of top100.
State number
960
Observation: the power gap between whales and the rest is too big
Consequence: all we have built after all these years is reduced to a meaningless nothing and can go away with a simple solo attack from a big spender enemy (whale) no matter how many troops or stats you have, I mean, what is this? the 300 movie? people are leaving more than EVER
Suggested Solution: revert this or just kill this game already and make it a big whole chat room, its the only thing holding the rest of players that didn't leave yet after all
State number
243
Observation: Recently a group of states skipped gen 13 and went straight to gen 14
Consequence: players not only missed out on gen 13 but also with their gen 14 not being upgraded that much before the release of limitless they are unable to pass any of the story or hero challenges. This causes them to not be able to get the free potions or capsules.
Suggested Solution: give the players of these states comp to make up for the gen skip since states who had gen 13 were able to save excess potions to prepare for gen 14.
State number: all states effected by this hero gen skip
Observation: Behemoth Mk II Intel is set at too high of a difficulty
Consequence: players will end up getting stuck on a higher level and unable to get the reward crates that are necessary to upgrade the Trex. (Especially for f2p) The annihilation event doesn’t happen often enough to rectify missing out on these rewards
Suggested Solution: lower the difficulty or have it decrease daily on the Intels and provide ways that happen more often for players to receive materials to upgrade their Trex.
Observation: The power gap is increasing at a rapid pace due to the overpowered new features that have been released over the past year.
Consequence: It doesn’t matter if you are a high spender,mid spender, or f2p everyone is able to easily be zeroed now if they didn’t spend to max even one of the new features. For high spenders if they skip even one release what they spent on previous features becomes obsolete. For mid spenders and f2p players they cannot catch up due to the rapid pace these new features are released and lack of ways to gain a decent amount of free materials.
Suggested Solution: Slow down releases,stop making overpowered features that render the previous ones useless, give more ways to obtain free materials to upgrade these new features, and when releasing new features supply players with ways to still upgrade previous releases.
State:353
Observation:
Skipped Hero Generation 13. States got Generation 14 right after generation 12
Consequence:
Some states got skipped gen 13 and got gen 14 instead. Right now they going to be matched against opponents with hero gen 13 & 14, when in best case scenario they strongest heroes are from generation 12
Suggested Solution:
Our players need right now generation 13 in decent levels... In levels, which average player supposed to reach in 3 months. And possibility for our rally leads to upgrade generation 13 without spending thousands $, since this is developers *** up… pure and simple. HOW? This is developers should answer. They made decision to push gen 14 and skip gen 13 for us
State number
[536]```
Observation: State's directly unlocked generation 14 (2nd completion hero's) while skipping Generation 13 (1st completion hero's)
Consequence: This decision will severely disadvantage these effected states. They've had no warning, not received any reduced bundles or any communication that they will skip a whole generation. An important generation!
These states will not have lim1 and will struggle with any cross state match up event's. Mid - F2P will be unable to upgrade both limitless 1+2 at the same time to help defend themselves.
We've all seen the reports of what the op limitless heroes can do to a settlement that is defended against gen 12 and below. Skipping a whole generation, now means we are even more of a risk of being zeroed in seconds when faced against states that had the "luxury" of developing all limitless generation that is currently offered.
We will have 2 choices when playing any cross state event who have lim 2.
Send out lim 2 and be zeroed or watch from afar under a bubble because as soon as these state lead or join rallies, reinforce or send to a building they will be zeroed. Loosing years worth of work.
All states that have lim 1+2 would of had adequate time to prepare for limitless 2 unlike these effected states. Again disadvantaging them. How are devs going to balance this out?
Suggested Solution: give the players of these states compensation, provide rapid growth / discounted bundle's to allow these states to develop both limitless generation or roll back the decision of skipping a generation and ensure all tied in events reflect that.
Observation : merged state do not have Svs since April
Consequences : Player do not have preparation stage, No rewards, No Fun, No challenge for them, No gaming Strategy and set up for Svs fights. Gaming became monotonous and some players are loosing interest with nothingness.
Suggested Solution : players should be compensated for all the reward they missed. Fix the bug at the soonest and make sure to create a conducive environment for all to play.
State : 560
Observation : Plasma Event instead of Crystal as Sign in Event
Consequences : Mid spenders - F2P players need to those kind events to actually be able to get something and to upgrade their stats without spending much. The Gap with Spenders and F2P are to big making F2P losses interest in playing.
Suggested Solution : If Crystal instead of Plasma Sign in is a Bug, players will be delighted if it could be fixed at the soonest. More F2P friendly event would be great initiative to instigate those player not to give up.
state : 852
Observation: power gap in Reservoir Raid/ Doomsday.
Consequence: as a collective we all feel the match making difference is a problem and unfair and being paired with powerful alliances making players not want to even enter or play the event.
Suggested Solutions:
• ou can make each victory you had in there count as a victory in reservoir raid.
• I think they should match according to each player raid score, they take those but they clearly don't use it individually, which would make it more fair i think From the 30 or how many they sign etc.
• they also need to redo how raw raid score is calculated, an ultra max spender shouldn't only be about 2 low spenders worth of raid score like, a team that entirely lacks a whale should never be matched vs a team with several even if the whale team only signed up 15-20 people to get a lower score.
discussion - collective feedback
Observation: Reservoir Raid Store
Consequences: Why would I want to waste money if the prize doesn't even help my joiners catch up in any meaningful way
Solution: while you're at it drastically improve the prizes for winning too, the golden frags should be replaced with limitless ones
Like, there isn't even a skin prize for getting high diamond, and the matches have gone down more and more in terms of fun because it is literally just a few whales smacking every non-whale solo now
State: 407
Observation:
Chief stamina maxes out at 200 for no good reason
Consequence:
Completing daily intel becomes more of a chore. Can spend packs etc but more stamina wouldn't hurt
Suggested Solution:
Allow us to burn some chief tags. Every level above 60 grants a 5 stamina buff. This literally hurts no part of the game
State number
Unimportant
Observation:
There are not a lot of selections at the Skin Store to the point that they repeat over time. Marches and frames also repeat over time.
Consequence:
F2p and low spenders cannot catch up obtaining these HQ skins, marches, and frames, which boost their troop defense and other stats. Big spenders already have the advantage by purchasing them when opportunities arise to remain competitive.
Suggested Solution:
Make all available HQ skins, marches, and frames available at the Skin Store simultaneously since the beginning of the game, so players have plenty of choices to spend their skin tickets on and actually knowing which ones they already own. Moreover, if an item is already owned at the store, there needs to be indication of this as well (e.g., “Already Owned”).
State number
121
Observation:
In game bug reporting, automatically closes the ticket after an initial response was given even if the issue/bug is not yet fixed which results in the user not having any feedback on the outcome of their report.
Consequence:
The user does not have any way of tracking their reported issue and no further feedback will be provided regarding the issue since the ticket is tagged as "Completed", which in reality the issue still exists.
Suggested Solution:
The devs should tag the tickets appropriately, if the issue has not been resolved they should retain the ticket as open.
State number
532
Observation:
[Plague Zone lvl 50 for 5 people, which is regular Plague Zone lvl 30 for 10 people]
Consequence:
[So, you decided to push people to spend more Chief stamina, but do not give any additional sources of it]
Suggested Solution:
[1. Increase Chief stamina from 80 to 160 in Final Hope Supply
2. Make some of the Intel tasks free, like rescue missions and allow to spend squad stamina for Squad Exploration on Intel
3. Find new development team. Current one is incapable. Their success rate to implement something without bugs is ZERO. Their success rate to implement something user friendly is 0.001%]
State number
[704]```
Observation:
[Tactical drill difficulty is too difficult]
Consequence:
[Negative. It’s 153 days till the end of event, 200 levels. Top players stuck on lvl 20-22 currently. With 1 level per day, I think even for SOS developers, not hard to do the math what in the end of event nobody achieve target - lvl 200]
Suggested Solution:
[1. Decrease difficulty of Tactical drills. Final target should be achievable for average active players.
2. Well, find new developers?]
State number
[704]```
Observation:
[Epic/Elite/Generation 1 of Legendary Heroes in Advanced and Epic search]
Consequence:
[Negative.
1. Game is 3 years old and we still see gen 1 legendary and elite or epic fragments in hero search when SOS ready to release hero gen 15. ]
Suggested Solution:
[1. Update Hero Search to current generations in states, remove all outdated rewards from it
2. Find new developers? SOS developers capability to develop close to ZERO. ]
State number
[704]```
Observation: New UI isn’t user friendly
Consequence: The new UI makes it too tedious trying to find things you are looking for. Between the multiple clicks and reports (which sometimes hide rewards needed for an event) and the new leaderboard for SOTF (shows total score rather than daily score) it’s become something else that is frustrating players.
Suggested solution: revert back to old UI and stop making changes to it as it wasn’t broken. Fix the already existing bugs that have been reported for awhile now first.
Observation:
KG has a habit of changing various things in the game without informing their player base or even given the slightest indication in game or outside, most of the time these "changes" will be found by the players themselves.
Consequence:
Most of these changes all tend to hinder the player base and make their lives harder in various ways, be that having suddenly found they need to invest in other areas when they hadn't before e.g. hero appointment, behemoth, user interface.
This causes distrust mainly in the community as if KG cannot even be bothered to inform us of these changes it becomes increasingly difficult to trust and relie on KG for whats going in with the game.
It also leads to players feeling their progress is or has become redundant due to these as when it would appear your finally making progress in a certain area, KG can all of a sudden change things up within a simply update or tweak and find yourself in a worsened state to no fault of your own.
Suggested Solution:
Stop making changing that players have not and do not ask for, focus on the things we raise, shout and cry about daily for the past so years.
Actually speak with the community, this shouldn't even need to be raised as it should be done day 1 with it only getting better, not worse. It'll get to a stage where KG won't even bother to put update notes in and just ship a "surpise" update for players to figure out, as we tend to do mostly currently.
State number
597
Observation: 2 out of the 3 planned state transfer events are yet again during svs gov periods.
Consequence:
You have many spending players been holding their breath giving the game 1 more chance to see if they improved on the shambles it was last time to allow them to move. If they can't.. Well, figure it out. More and more quitting in groups daily
Suggested solution:
please feedback that this is a MISTAKE and they need to adjust the dates
This event should ONLY be active during the reign of a regular capital clash governor.
Observation:
When region 847-851 get state merge? I saw we skipped again 😡.
Consequences:
State really empty, no competition, hard to win big events like svs, and others.
Suggested solutions:
Merge. Dont skip us like we are nothing.
Observation:
azurtan limited hours and excess players per schedule
Consequences:
many weaker players are unable to make the MIGO score because we currently have an overcrowded Azurtan at the times we can participate, which is usually only one or two, as we still sleep and work during the week
Suggested solutions:
you could use the second day of the event which is currently useless to include more schedules, or put the event on Saturday and Sunday (two days too since the problem is overcrowding)
Observation:
Match making for PoW and allowing players to team up is killing the game. Those states that have not been test states got penalized for it by being demoted for 2 leagues/ranks in PoW instead of 1
Consequence: Big players are teaming up and killing the small players that are trying to get something out of it.
Suggested Solution: Return PoW to the way it was. The Christmas edition was way better and much more fairto all the players and doesnt only cater to the bigs
State number: 146
Observation:
826 hasn’t merged only transfer event which failed.
Consequence:
We still want to play with our alliance and transfer event isn’t viable with the bps of our players. Also the transfer passes were supposedly going to be more easily available yet still one a week . Can guarantee no change to prices to transfer even if could without enough gov invites.
Suggested solution:
Many of these states getting transefer event better to get first a merge.
Observation:
Player in the group around state 530 got again the burden of being disadvantaged of a decision devs did. First the AoO Event, then merges, and so on and so on.
Consequences:
Player are tired of being treated like that, player quit on a daily base, states are dying faster than we can try to hold them, because for what? To feed the greed of devs?
Solution:
Compensate the affected states in a proper manner, limitless 1 got skipped for limitless 2 and we've no chance to get them up. Issue fragments for limitless 1 and 2 so we see we are still valued and to have same chance as the other 1000 states that didn't get skipped or got 3 Gens of heroes at once
Observation:
New Path Of Water Gives a significant advantage to Spenders compared to F2P players
Consequences:
Big spenders from different state can create a team and join hands for the Event and it subsequently gives others players a disadvantage thus making the event less enjoyable for F2P and occasional Spenders.
Suggested Solution :
Players wants old POW back without the Lags, Delay, bugs and or event could have been Team vs Team or Random Vs Random and a daily limit a player can invite other players from different state.
STATE : 886
Observation: Red flashing attack light and no option to switch it off
Consequences: Health and safety, people can get epileptic seizures, headaches and migraines and can not risk playing the event.
Solution: and there is no option to switch it off permanently for events. This should be what is added. Thanks
State:1165
Observation: unbalanced matching for POW and Reservoir Raid
Consequences: It makes gameplay unfair and not fun for everyone involved
Solution: They could solve it with a balancing buff. No need to change matchmaking. Easy to code too
State: Anonymous
Observation: F2P players are matched against maxed players in POW
Consequences: The event is unfair. F2P players are getting destroyed and we can't even kill 10% of a max spender's march. A really strong spender can kill 40 marches without losing a single battle
Solution: Give each player a score based on his/her VIP level, plasma level, heroes, behemoth, aircraft, gear and badge power. Matchmaking should be based on this score. Smaller players should not have to play against maxed players with 190+ gold behemoths with 38+ skills.
State:676
Consequence: because they would take away the green potions that they do not give in KOF
Suggested Solution: if they want to improve or do something good with this event, they should be on Saturdays but they should put better schedules, not the ones they have now, otherwise they will harm many players.
State: 291 ```
Observation:
[POW. Players who finished in Diamond, started in Gold instead of Platinum]
Consequence:
[Negative. Players waste more time then needed for this *** POW]
Suggested Solution:
[1. Compensate our wasted time and expectations from this event which was below lowest bottom and before
2. Return our ranks as per RULES which you created
3. Find new developers]
State number
[704]```
Observation:
[Quality of SOS game experience and satisfaction with services provided by FunPlus]
Consequence:
[Negative
1. All implementations done by FunPlus for the past 1 - 1.5 bring unresolved issues and bugs in 100% cases
2. All implementations done by FunPlus do not bring any positive experience for players
3. Customer Service from FunPlus is below the bottom line like for 10K km]
Suggested Solution:
[There is no solution. FunPlus shouldn’t be in game development at all]
State number
[704]```
Observation:
Upcoming state migration event, with a potential merger event a few weeks later.
Consequence:
Players transferring from a state only to be merged back with that same state and players shortly afterwards. Players wasting transfer passes to end up where they just left.
Suggested solution:
Have merger event before transfer event, that way you avoid sending player back to the state or with players that they just left. Make the group of states that players are able to transfer to go outside the group of states being merged.
State:907
Observation:
Removed the red crystals from the lucky card in many states, but left it in others.
Consequence:
It's very unfair that some states have it and others don't, especially for f2p players who will never get t12.
Suggested solution:
Placing red crystals on the lucky card in all states.
Observation: New Path of Water is lacking of proper information and still has its bugs.
Consequences:
It is riddled with issues
Can only assign 1 behemoth, not 2.
Tested in other states and there is a cross state rank leaderboard, it just got released in my state today, and our best state player is 185 ranks down. Pretty sad you forcefully sodomize those playerd who pay salaries of employees.
SOS should be ashamed of themselves for continuing to release this sort of unfair advantage event when years of feedback depicts players hate this.
Not even just the event design itself, People do not understand the new skills, there's not a proper in game helpful walk through of how to do this.
So yeah. It looks like this turned into another alliance event with creating teams with people who understand how the new skills work, instead of having fun playing with other players in your state and still winning.
Another event where the little bit of FUN remaining has been removed.
Solution: The new PW would be good if people understood the basics first.
There are still people who sit on a "s" tile not fighting for "F" places because they apparently aren't aware "s" locations does not effect score.
Observation: State's directly unlocked generation 14 (2nd completion hero's) while skipping Generation 13 (1st completion hero's)
Consequence: The compensation receive for this diabolical decision is a joke how is this going to help! What exactly is that going to achieve? Do you actually play the game?
Suggested Solution: give the players of these states proper compensation !!!!, provide rapid growth / discounted bundle's to allow these states to develop both limitless generation or roll back the decision of skipping a generation and ensure all tied in events reflect that
Observation:
Some states were unfairly and without any explanation skipped in state transfer event, while other states who are in similar age got another round of transfer event.
Consequence:
Players who waited for transfer and were buying tickets feel cheated by developers since they were buying product that they can't use.
Suggested solution:
Cancel world event for states who were skipped in state transfer, give those states state transfer so people can use tickets they were buying, otherwise people who are tired of waiting will simply stop spending money and go elsewhere.
960
Observation:
PoW matching and game play is totaly unfair. Attached random team of few VIP12 1B power vs teamed up Top players from nearby states
Consequence:
Most players I know don’t want to join PoW. They sick of losing with no chamce for fair game. Will to quit is huge.
Suggested Solution:
Just bring back holiday version. Everyone equal. Pure skill matters. And keep current roles in - those are great. There is enough events when power matters.
State number
884
Observation :
"Set out when the team is full" is good but most of the times, atleast for my alliance and possibly others too, the rally is barely filled so I will always have to wait for the rally to start.
Suggested Solutions :
-
Add a "March" button to start the rally when atleast one or more players have joined
-
Make fiends soloable, it's not your fault if your alliance is barely active and you want to get daily points from killing fiends
State Number : 636
Observation:
svs matchmaking is not balanced and is not fair
Consequence:
players are unable to do anything during battle and all state is burned. what causes the player to quit the game
Suggested Solution:
find a way for states that have maxed out players to only fight each other. make a balanced and fair matchmaking
State number
273
Observation:
State's skiped generation 13 (1st completion heroes)
Consequence:
We received compenastion with 160 badge tags ,..(More on screen). Compensation is in no way proportionate to the losses we have suffered. We lost 3 months of hero challenges. And we got 10 skin tickets in compensation?
Suggested Solution:
We need materials for those 3 lost months or at least decently discounted bundles to buy and upgrade our first gen of completion
State number:
All affected states by skipping generation 13 (gen 1 completion)
Observation :
MkII cells doesn’t gives point for SVS prep stage
Consequences:
Players saved MKII cells and wants to spend them to get points in Svs Prep stage. The fact that most Bundles are Dino bundles and still buying Dino cells and spending them still they do not have points while using them makes it frustrating. Even though they have possibility to choose between Monkeys or Dino cells, most Players already have purple or gold Monkey and wants to achieve the same thing with their T. Rex.
Suggested Solution:
As game releasing new behemoth(Dino) reward/points should have them included as well.
Observation
Unable to scroll older chat history (observed on android and ipad after the update)
Consequence
People log on after a long day expecting to know what happened in alliance. There are times people in other timezones log in and not find anyone online to talk to, and backreading is their way of still getting in touch with the alliance events. They sometimes leave responses before they log off. Being unable to do so kills this little window of relationship built between alliance members. Without being able to scroll the chats, busy people basically will miss a lot of things not knowing what happened or what is being talked about. People will feel further left out of conversations this way.
Suggested Solution
Fix this problem ASAP.
State number
385 and 782
Observation:
enlistment/SvS troop revival
Consequence:
•As I have said it takes the whole 3-4 weeks between SvS for my enlistment to empty. I think I’ve emptied half of it now.
• What if you got zeroed and couldn't log in for the next 2 days? All troops gone forever...
• I'd rather have the dead svs troops sent to the dead troop section that can be revived after the event. I had 1m in enlist from one svs... took a month
Suggested solution:
• Another suggestion would be prolonging the revival stage of SvS
• Or just do auto revival and be done with it
Collaborative feedback - discussion.
**Observation: **
GEN heroes being released sooner than 6 week release dates.
**Consequence: **
The early release creates and starts to fall under Unfair Practices by leading spenders to believe that when they buy into a hero to stay competitive, and turn around and give another GEN two weeks later, it creates the impression of fraud as though you took our money with no benefits to have such a hero. This creates separation of trust of the players vs Developers and an unfair advantage with other states.
**Suggested Solution: **
Give a guarantee list of GEN heroes for each or combined states so everyone knows what to expect. If any changes occur, give a 6 week notice on the release date of the current heroes, just released, to those states that a change or deviation will occur on a later specific date. This will give states the option to not spend or spend on the heroes being released. Having heroes being released after a week or two weeks later is unfair for the players.
State number:
697
Observation:
The new event UI is unattractive, physically painful to navigate for those with medical concerns, and has features which aren't as rewarding in both player experience or game items as previous festival UI.
Consequence:
Players will continue to leave the game or sit out of festival events, even if they fall on State Event weeks, because they'd rather focus on the more rewarding State Event than a festival event which grants no joy.
Suggested solution:
Go back to the last festival UI which was easier to navigate, inclusive to more players, and was more enjoyable and rewarding.
State Number:
180
Observation:
There are way too many things to level (primarily for cash money). If only counting stuff giving direct power in battles we got:
Regular settlement buildings
Chief gear + badges
Two different classes of hero appointment
HQ skins
Avatar frames
Like a gazillion different statues.
Regular research
Rally enhancement
Plasma research
Polymerized plasma research
Crystal research
Two separate behemoths
Plane
Helicopter
Squadron
Hero level + rank
Hero gear
(plus whatever else I missed)
Consequence:
The older a state gets, the bigger the gap between f2p, low-, mid- and high spenders becomes. Even as an active daily player spending more than I should it is completely disheartening to watch.
Suggested Solution:
Slow down already!
Alternatively, give a way for f2p and low spenders to catch up on older content. The big spenders would still have the giant upper hand, but at least us plebes would not have to feel completely useless.
State number
555
Observation:
States that were not given the opportunity to upgrade 1st generation limitless heroes were told that they will not be matched against states with higher generation heroes than them. This does not address the fact that some of those states will have had the opportunity to develop 1st generation limitless heroes, which we have not had
Consequence:
This will put all affected states at a severe competetive disadvantage, since we could be matched with 2nd generation limitless states that have already had the opportunity to develop their 1st generation limitless heroes.
Suggested Solution:
Either give affected states massive ammounts of materials needed to develop our 1st generation limitless heroes, or reset our states to 1st generation limitless, converting all of our 2nd generation limitless materials to the equivalent 1st generation materials
State number
526, and all of the other states affected```
Observation:
When reporting bugs and issues, you automatically mark COMPLETED the tickets even without resolving the issue.
Consequence:
This puts a lot of frustration on the reporters and players. You just responded "We will verify the issue.." and which part of that makes it seem like the problem should me marked COMPLETED? I'm also a dev and our customer service support isn't like this. We don't say a ticket is done if we only responded once informing them we will check it out. What sort of process do you have there at KG/Funplus?
Suggested Solution:
Your old system wasn't perfect but it was still better because we could actually talk to people and actually get our issues thru with a promised solution. The only real solution here for you is to actually care about what people are telling you and replace your help and support system to be more customer-centric.
State number
385 and 782
Observation:
Old sentinel boulder walker fragments are basically useless, and can't even be recycled. Likely meaning if you get any 'extra' of the current tree sentinel fragments they would have a similar fate...
Consequence:
Fragments with no purpose or value sitting in our backpack. Also negates the fun of mystery task since people with sentinels have 0 motivation to try for mystery task (only to get more fragments they cannot use).
Suggested solution:
Make old/extra sentinel fragments be exchangeable for the new/current or general sentinel fragments (e.g. 2:1 ratio to make things fair).
Observation:
The information that we don’t need to worry about matching will „the wrong“ states and we only get matched with states with the same hero Generation. This can only be a bad joke!
Consequence:
We are only matched with states that have our hero Generation!!!! That means EVERY state since you guys regard the newest hero generation in our states! Which means we will be easy targets! We don’t have limitless generation 1 and we don’t have generation 2 longer then a few days… so every other state with the fake hero generation is in a big advantage to us!
Suggested Solution:
Give us a REAL possibility to get the materials and the chance to level our heroes and/or take limitless generation 2 back!
State number
530 and all 500 state around us
Observation:
the matchmaking system in the new path of water event is very unbalanced
Consequence:
players have absolutely no chance of winning. it makes the event that was so lovely and so adored a nightmare.
Suggested Solution:
go back to the old system, everyone has the same march power. only strategy and how good the player is will be the key of the win.
State number
S29, 744 and 207
..
Observation:
tactical drill so hard to beat
Consequence:
F2P and even the powerful are less likely to have the necessary material to upgrade the aircraft. this makes the game extremely difficult especially since there are hundreds of levels and to add to that, there are hundreds of other features to develop in same time
Suggested Solution:
make the levels less difficult and also give more material as a reward for passing a level
State number
S61, 207
Observation:
ingame surveys that nobody listens to about various events/features
Consequence:
most of players gave their honest oppinions about many events/features that were introduced in the past and most of them were negative. same events were rolled out again, the same like before without any reviews, or even more complicated that they were(Operation festival, Path of Water...). that makes most people frustrated because none of those events were worth playing at all, even for mid spenders.
Suggested Solution:
if you are making surveys, let someone analyse results before releasing the same event one week after survey. make surveys more visible so more people can pay attention to them. and listen to what players say.
State number
S958
Observation:
Decreased daily plasma during intels
Consequence:
For f2p players and smaller spenders it is impossible to get plasma in the game, and now in intel it is increasingly difficult to get a minimum amount of (5) as in the past, all my intel today I only received 4.
Suggested Solution:
Give more plasma to people, the game is almost 4 years old and no free player has been able to do research due to lack of plasma.
Observation:
Path of water stupid matchmaking
Consequence:
it's ALWAYS unfair, I hold a 1.2B bp march and even when i'm the strongest in my team we always get thee whales with maxed behemoths that cut my march in half while they keep over 80% of their health, you can imagine what happens to the weaker players in my team. 10% wrong matching is understandable, but 90% is not fair ?? the devs should be ashamed to games ends with 300 vs 1400 score with totals kills of 8 against totals kills of 50. why would a player suffer and waste hours for losing over and over again ? not because they are strong but because the game matchmaking is trash.
Suggested Solution:
make it fair ! fix your wrong matchmaking. even AI can do better.
State number
458
Observation:
The current developer does not play their own game and therefore spends time dev or modifying things where everyone doesn't give a damn
At some point it would be a question of him looking the truth in the face and realizing how much they are going into a wall and that he has nothing to do with the opinions of the players.
For the good of all, question yourself.
Consequence:
Decline in game quality
Decrease in the number of fun events
Decline in the number of players
Growing discontent
Suggested Solution:
release the SOS team
State number
1165
Observation:
Reduced join limit for operation festival event boss.
Consequence:
By limiting the amount of joiners for the event, especially those who have unlocked the sentinel for a rewards boost. It locks out a lot players from obtaining more event related items to spend in store.
It creates unnecessary intel allaince competition to join and causes issues for those who can't always be on for the bosses event boss when summoned.
Suggested Solution:
Bring it back either to 10 or allow players to choose one of three limits, 5, 10, 15 accordingly so we can set the limits.
This is mainly as not each allaince will have the players or least the active players at the time that someone might want to run these which can cause lose of rewards if not enough join.
This can be countered by having farms / alts join but is inconvenient. Having an option to choose per spawn will make it more suitable depending on the situation per player / allaince.
State number
597
Observation: Olly in PoW event
Observation: Olly is too powerful in the event and it will scare players away to continue playing it.
Suggested Solution: Nerf the hero in the event to allow players to stand some sort of chance, it's already given the players such grief with the power difference implemented.
State number: 98, 1000
Observation:
The rr matching is terrible. This has been said for months still nothing is done to balance the matching
Consequence:
Legion 1 being matched with legion 2 giving an unfair advantage to legion 1. The raid score calibration and then the matching with opponents with way higher raid score and number of participants in both legions. I feel like stronger alliances are being matched with weaker ones on purpose.
Suggested solution:
Changing the RR matching system.
Observation:
[New adjustments to State Warfare]
Consequence:
[Negative:
1. Adjustment change ZERO in what you done by creating current power misbalance
2. What for whales should spend money in this game, if they can’t use it? ]
Suggested Solution:
[1. Reduce gap between average players and whales with updating in game resources to new features:
- Update hero search to current generations
- Upgrade Infected and Infected Fiend levels and rewards
- Upgrade Intel level and rewards
- Update all in game stores
- Update all rewards for CC, SvS, Showdown, Plague Zones and other classical events
2. Find PROFESSIONALS who can do this, current SOS developers are just incapable to do anything, specifically game development]
State number
[704]```
Observation:
Players are going days, if not weeks without a response from CS.
Tickets are closed and told to open in the correct category.
Consequences:
It is frustrating enough that many players are leaving the game.
Suggest solution: Bring back the position of cs representative in mod team.
(sent for player)
Observation:
"Set out when rally team is full" would be more helpful in other aspects of the game
Consequences:
waiting 5 minutes for a rally is too long when everyone has joined/it's full
Suggested solution:
Add feature to pvp rallies as well
(sent for player)
Observation:
States are becoming too stagnant, big players quit because there is no action. Smaller players quit because big players have no one to play with and get hit.
Consequences:
Dead states, big spenders get bored and quit, smaller players get zeroed and quit
Suggest solution: Speed up state mergers, make transfer tickets easier, create a free (within a state time frame) to port FarmVille state and free to port “hell on earth” state. So that players can experience action when they desperately need action.
(state 970)
Observation:
Path of water times are not good for me.
Consequence:
I am unable to play most times I’m at work or sleeping
Suggested Solution:
Keep path of water open so anyone can play when they have time
State number
307
Observation: crap ton of people quitting from all paying demographics
Consequence: many but going to focus on the SvS matchups when all the top spenders in a state quit because this game is biased
Suggested solution: listen to the players who are speaking for their alliance in how bad this game is going in the toilet and do something to fix it
State: All
Observation: very quiet states, lots of quitters
Consequence: even more players quit
Suggested solution: speed up state mergers, we need more active players even in states like 900+, if state merger can be within the year it will keep alot of spenders in game
Observation :
The capacity of the hospital has been increased (and consequently the enlistement) it is good news but it's not enough.
Consequence :
In the old states it is possible to have 10M troops in f2p, a single pvp attack is enough to fill their hospital and their enlistment and make them almost 1M dead.
Even with 10M troops they cannot protect themselves so they are sure to lose if attacked. If they are zero the losses are too huge to continue the game
Suggested solution:
Increase the hospital to 3M (to save at least the troops from the first defeat in defense)
Or better yet, change that unfair percentage of 35% loss when defending. This would also make it possible to play rr or svs for example for longer.
Observation: Can't change the resonating heroes for Capital Clash due to participation in King of the Hill event
Consequence: The wrong heroes are resonated, which causes loss in stats during Capital Clash.
Suggested solution: I have no idea, the only thing I can come up with is don't lock the resonating heroes.
Observation:
there are players who continue to pass matches in POW
Consequence:
it is a form of cheating. this influences the results and also game experience
Suggested Solution:
add an option that punishes those who skip matches a lot
State number
N/A
Observation:
State Warfare adjustments for some players is bad news.
Consequence:
they couldn't zero everyone even players in same strength as them.
Suggested Solution:
add an option that allow big players to attack each other
State number
N/A
Observation:
State Warfare mechanism to adjust hit from big players broken?
Consequences:
Even with same or low level Hq/plasma hitting big level Hq/plasma the game still says big power gap. Player being P4 tried zero a P6 which was a success but due to the game new mechanics, player didn’t get a single point for warfare stage while hunting. ZERO fun for Players who like to hunt.
Suggested Solution:
Return the old Game Mechanics with some adjustment, if Big whale are Hitting low Level or same level with better research and behemoths, the defense gets an automatic shield after 3 hits.
State Number
852
Observation :
Big players hit makes a lot damage to F2P
Consequences:
During Svs, while getting hit or F2P takes a lot of damage or zeroed. 10% of 5Mil troops is 500 k troops dead unable to get back and if the same scenario repeats during other Svs, the player will lose a lot of troops and creating frustration.
Suggested Solution:
To make a buff so, the defense part dont loose more than 10% of his troops when ever the situation.
State
207
Observation:
[ reward from all event compared with time spend on event and money are nothing. just garbage]
Consequence:
[ spending players will stop their spend cause reward had a poor impact comparing wuth money spent. for me i wont spend a lot to rank 1st during svs or soft for 400 hero frags and hq skin that give 3% attack. 400 hero frags not enaught even to make hero 3 star. and 3% attack is just A needle in a haystack ]
Suggested Solution:
[ give better reward during event. give better reward from intel. increase the possibility to get good reward ]
State number
[794]
Observation :
- State Warfare Adjustments changes with no detailed explanation on what has change ?!?
Consequences:
- Due to state matching many players use the 4 hours free for all to boost there migo rank. The game is now able to identify if a player has a unknown strength gap. The previous -/+ rule was very clear and reminded players they wouldn’t get points if outside these parameters. Personally if the game is able to identify this strength gap on a 1-1 bases it should be applied in other events to help with matching. I do like the idea that a vastly weaker opponent has some form of protection even though I enjoy attacking, but there needs to be some indications to the attacker, before they attack. Not after while they reviewing the report. A clear indicator is required, without will lead to more confusion and frustration. Resulting in the target along with many more targets being burnt. With or without points. There needs to be a clear explanation of what is a large “strength gap”.
Suggested Solution:
- If the game can identify a large strength gap it could apply a automatic short temporary bubble to give a visual aid to the attacker and prevent both parties from unnecessary loss. This will allow the settlement to remain open for challenge when faced against a more equal party, the rule should also be applied equally. (Rally and or 1-1). If they could apply it to other events too it would also save a lot of game politics.
State
530
Observation: No pop-up message telling you there's a power difference attacking during SVS. Should only apply to stronger players attacking, not weaker players attacking someone stronger.
Consequence: You don't know if you're even going to get anything from attacking someone until after meaning you lose troops for no reason. Weaker players should be able to attack those that are stronger and get points and resources.
Suggested Solution: Add a pop-up message before attacking.
Defender should always earn points if defender is lower hq level
Attacker should earn points and gain rss if attacking higher than hq level.
OBSERVATION: Adding more items to the weekly store is great but it still needs some improvement with the amount of daily coins acquired and the price of the new item crates in the store.
CONSEQUENCE: the new item crates are overpriced. You can acquire 42,000 coins a week but that only gives the opportunity to buy less than half of the items in the weekly store. (To buy 20 item crates it costs 30,000 which only leaves 12,000 coins)
SUGGESTED SOLUTION: Either lower the price of the crates or give more coins when completing daily tasks. Players should be able to buy more things from the weekly store instead of only being able to choose a few things every week.
Observation:
Operation festival is bad. The UI is clunky and buggy. The prizes for completing the track are poor. The mechanic for earning the chips is fair to nobody. The methods to earning points for chips is poorly thought out. The changing around of fragments and introducing a new sentinel destroys progression. Stick to the generics.
Consequence:
Event as a whole is not fun.
Suggested Solution:
Rework pretty much everything.
State number
Unimportant
Observation: New limitless heroes - 2nd gen just got released in state 482. And there are no vouchers for gen 1 heroes available in value vouchers
Consequence: how to upgrade gen1 now?
Suggested solution: fix it
Observation:
"Morale" speedups are useless for veteran players who have maxed buildings and research, and can't be recycled or used for event points.
Consequence:
A useless quantum of nothingness that takes up a spot on the 'use speedup' window
Suggested Solution:
Change these useless Morale construction and research speedups to Training, or HEALING speedups since there's a much bigger hospital now and the new SVS needs an insane amount of healing.
State number
19
Observation:
During the path, I consistently get matched against opponents with fully maxed monkeys, This vast difference in power renders me virtually powerless and unable to compete. It feels unfair and frustrating.
The game seems to be increasingly catering to high spenders, leaving the rest of us unable to enjoy the events. It would be great to have a better balance where everyone can participate and have fun. Despite the developers' claims of working to improve the situation, I have yet to see any significant progress. Each upgrade only seems to widen the gap even more, and the matchmaking system remains incredibly unfair.
I hope you take this feedback into consideration and strive to create a more inclusive and enjoyable gaming experience for all players.
Consequence:
More people quit the game
Suggested Solution:
Players should able to compete in their own range power, don't allow 5 Max monkeys create a team that destroys everyone
State number
744
Observation:
The format of SvS has changed for a while now adding the 4 facilities as extra buildings to score points. Unfortunately the wall destroyer is still only available in the redzone around capital.
Consequence:
The wall destroyer is a very usefull skill to outplay stronger enemies. It is really a pity that it can't be used on the redzone around facilities. It would add a new strategy to the event.
Suggested Solution:
Make it possible to use wall destroyer in every redzone during events. So around capital and around facilities during SvS. But even for bunker fights it could be added to make it more interesting.
State number
836
Observation:
KOH rewards have not been sent
Consequence:
this causes a lot of discomfort to the players and also dissatisfaction. What's the point of playing if you don't receive the promised rewards
Suggested Solution:
you have to send in-game emails explaining the cause of the delay.
State number
N/A
Observation
Player experiencing harassment/pedophilia/ their personal information leaked but is unable to contact Customer Support Services directly or Upload any information about the problem faced
Consequences
This create an insecure environment and disrupt the gaming ability, taking all the fun off the game should have been providing and creates mental health issues of not being safe even while playing. Gaming should be fun and in a conducive environment.
Suggested solution
Players should be able to contact Customer Support whenever those kind of issues arises and prompt and quick action should be taken to those players creating those issues.
State
N/A
Observation:
The system for the enlistment walkthrough does not pop up at a good time
Consequence:
Negative as Because of this player who even get 1 troop in the enlistment suffer because they can't defend themselves i waa almost zeroed during kill event yesterday because when i tried to teleport away i got 7K troops in there and it forced me to load into my settlement while i was busy fighting for my life aginst my states top players
Suggested Solution:
making the walkthrough start when the players OPEN the enlistment office instead of just when they get troops in it for the 1st time
State number
1140
Observation:
Greed
We get it, you are a business and have to make money, but the BILLIONS you turned over in your prime, for selling pixels (!) was excessive. Since FunPlus's involvement in early 2022, the addition of new features and spending demands became beyond a joke. This year alone, we have had T12s, 2 x Limitless Heroes, a T Rex (!), Battle Enhancement, Aircraft Formation and countless statues.
Consequences:
These things are so expensive and near impossible to max out, and come with alarming frequency, that each one makes more players lose interest. The huge spenders with endless money may just buy without thought, to stay the most powerful, but it is always exploiting our addictions and egos to make someone at FP/KG even more wealthy than they already are..
Solution: Just stop releasing things, make far more things free and easier to get.
State: 216
Observation:
Poor customer services/communication with players. When these expensive features come in, there is rarely any warning and suddenly we are given new events and spending demands. These features have many bugs and customer services are clearly automated responses with no empathy or effort to fix anything. This very Discord channel is a joke. For years, people provide the same feedback, of fix your bugs, listen to your players, slow down on the releases, fix event match making or whatever new release has caused an issue with our gaming experience but nothing gets done. Ever. We are players with very long memories, and I used to post here frequently but I never saw my feedback actioned or acknowledged. Meanwhile, the huge spenders have access to their own VIP 12 representative, and I know if the biggest spenders make a suggestion for more power, because they lost to a mid spender or something, that comes in right away.
Consequences:
players donot feel heard
Solution: Direct links to all players from the Developers. Show you are listening to us by focusing on the bugs, the unfair events and the huge power gap which exists now..
State : 216
Observation: The huge power gap. Because of greed, trying to appease the biggest spenders and new feature releases, the power gap is ridiculous. So, imagine this; you have been a free player for 3 years, built up 8 million T11s and played every event going, just to add a few % stats so you can help your team in Raid or whatever. Suddenly, your state Whale decides to rage quit and burn your entire state. You wake up zeroed, can only revive 2 million troops, which takes weeks to do, and all your work is undone. Would you play on? Of course not! Raid and SvS are ruined because of this exact same thing, where a Whale only needs to attack you once to kill millions of your troops. If this happens at the start of each event, you become powerless to help and disinterested to play on, which then affects your own whales performance and clan result. These events are a team game, not a one person van do anything they like game, and they are ruined almost straight away by the stupidly huge power gap between Whales and everyone else.
Consequences: the free to play and low spenders suffer and can't grow up.
Solution: As above, not only give away more things for free, so people can power up faster, but also give every player a method to defend against a solo attack from a maximised account.
State: 216
Observation:
Event overload. I appreciate developers need to add things to keep it interesting and fresh, but for too long now, there are far, far too many events to do. Just today, I know I have the Raid, Trap, Path of Water, and have to locate Frenzy Officers. Add to that 15 minutes of doing daily Intel (3 times a day), do 5 rallies, get points for Survival of the Fittest, do an Aircraft Formation challenge, and do a Hero Challenge. AND TODAY IS ONE OF THE QUIETER ONES! A lot of people play multiple accounts, and so it is impossible for people to do all of that 2 times, or in some cases 8 to 10 times over. We are burned out... This upcoming week has T Rex rallies, Throwdown, Heist, Colosseum, Mining Mayhem, I guess that Labyrinth City trash event, the end of Path of Water, the end of the terrible Operation Festival Event, Bunkers on Friday and Raids on Sunday. The rewards for all of it are poor compared to the time being put in. It is like a full time job and demands at least 3 hours a day per account to do OK.
Consequences: not possible to attend all the events as the time requirements are too high
Solution: Cut down drastically on events, make events far more rewarding and enticing.
State : 216
Observation:
Endless bugs, lag and event mismatches. The amount of times I have to reboot the game because something isn't displaying, or I can't launch or join a rally, or each event we do, like Raid or Mining Mayhem, is totally ruined by awful matching making is countless. For a hugely expensive game, the product itself is poor quality with all the bugs, lags and awful gameplay in events ruined by a weak matching algorithm. As per my second point, the customer services are poor, so for years these complaints are made and for years nothing gets done. We get false promises and see no change, except another, usually untested feature and time demanding event that no one wanted, to add onto the pile of existing bugs. Also, the first time Path of Water was released, there were no stats involved, and we had the fairest event ever seen in SoS, which was fun for all. We all know a huge spender went crying to their exclusive rep, and next thing we know, we have stats thrown in, and are seeing a Whale slaughter free players over and over, boxing them in and making the 10 minutes to do each Path of Water a total boring waste of time.
Consequences: the game is dying at an alarming rate. It is an all spending ego trip for 4 or 5 players per state and the hundreds of others are just there to serve them..
Solution: Seriously... Fix your game...
State : 216
Observation:
Days of no information or contact upon ticket submittal/request by cs or cm, while players are required to respond with info within a certain time frame or have the tickets closed.
Consequence:
Causes the player base to feel unheard and like they do not care which can/does lead to players leaving the game. It also leads to players feeling like cs and cm's are essentially useless in the process of trying to obtain help/info.
Suggested Solution:
A timely response by customer support and or CM's similar to that required by customer support of players.
State number
29 тнє đαяк кηιgнтツ
Observation: Glory and Valor Crates unavailable for the whole day causing less reward opportunities for players
Consequence: People do not get rewards or are not able to spend everything in the Warfare Store.
Suggested Solution: Please allow crates to be picked up until reset. This will give all players the same opportunity regardless of the timezone they play in.
State Number: 964
IGN: Lady Thor
———————————————————————————
Observation:
No penalization for POW failure to confirm match.
Consequence:
Players who do confirm lose time.
Suggested Solution:
Add a cooldown penalization for POW failure to confirm match.
State Number:
781
———————————————————————————
Observation:
Inability to exchange extra hero fragments.
Consequence:
Problem with utilizing resources to full degree.
Suggested Solution:
Introduce a way to exchange extra hero fragments.
State Number:
307
———————————————————————————
Observation:
Bad 1st place rewards in Escort Mission event.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Improve 1st place rewards in Escort Mission event.
State Number:
700
———————————————————————————
Observation:
Bad rewards from Labyrinth event were adjusted without communication.
Consequence:
Reduces event impact factor towards player growth and affects player event awareness.
Suggested Solution:
Improve rewards from Labyrinth event and convey via good communication.
State Number:
1013
———————————————————————————
Observation:
PoW event skills are not detailed within battle reports.
Consequence:
Makes it difficult to interpret skill contribution towards battle outcome.
Suggested Solution:
Include POW event skills details within battle reports.
State Number:
243
———————————————————————————
Observation:
The recent update of PoW event is more unbalanced than the original version.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Improved / revert the PoW event balance back to the original version.
State Number:
430,978
———————————————————————————
Observation: some people routinely don’t join after the matching in Path of water.
result: players wait for the whole minute because one guy either has bad Internet, or is just wasting everybody’s time.
Solution: punish those who routinely do it by not allowing them to play path of water for a specific amount of time.
Alternate solution: reduce the waiting time from one minute down to 30 seconds.
State: most if not all
Observation:
Devs are completely disconnected from their players.
Now we get Mining Mayhem and King of the Hill at the same time, on top of Annihilation, Throwdown, Azurtane Heist, Journey to Glory, tons of intel, Flash Duels, Operation Festival..... Each of them demanding 30min - 1 hour of our little free time, so it's many hours per day. This is insane! 🤪
I would need to quit my job to play all the events, even if the times would not overlap.
Consequence:
Even more players seriously discussing about "too much, I'll quit.", and some do exactly this. 💀
Suggested Solution:
Stop drowning us in events! 1x 1h event per day is enough!
->> LESS IS MORE! <<-
Let us choose an exact time, not 3 different time where 2 of them will lead to players not being able to join because of time zones.
State number
589
Observation:
[dev or cheater always takes 1st places in hero challenges, he has no strong limitless heroes and around 100m BP, his nick is Anos Voldigoad. he admited that works for devs and threat my team]
Consequence:
[players have less rewards because of him, and never ranked 1st. it's not fair, we might zero him, i did already]
Suggested Solution:
[ban him or stop please, give compensation for top ranked players in hero challenges]
State number
[state 1]
Observation:
[I think no one gets the new attack parameters on SVS, I my self attacked a same level plasma player, about same hero's heck the guy even had higher gear., higher Plane level, and higher Behemoth level, the only thing different was his BP because he got hit several times by another player,. that BP difference was 200 mil but still his defense and gear were better than mine.. .]
Consequence:
[I got 0 points whilst losing hunderds of thousand troops thus I missed out on many rewards. ]
Suggested Solution:
[ First Make clear what the HUGE GAP means
Secondly do not include BP as a differentiator as it is coloured. OR take the number of troops out of the equation in the BP , that will make it a lot more honest)
Third Test new functionality first with a group of players to see if it makes any sence
]
State number
[649]
Observation:
svs weaker player protection does not do anything. i still hit everyone that was in the range of my HQ level. All that because it is a hack done on the last minute that suppose to fix problem, which has been in the making for a year. All the visual cues tell me to hit a HQ which is 3 levels below and not per "power gap". So i ended up hitting P9s, P8s and P7s still and some P7 were killable for the points and even some P9s were not.
Consequence:
No way to determine which hq gives points and which does not. in the end i stopped playing svs after that initial attack round. did not bother to waste my troops. And what did you achieve? Still.. unbubbled players will get hit and destroyed. Players who enjoy hunting are unhappy at least, because all of the confusion and clear sign of punishment for being spender and having a strong account.
Suggested solution:
This didn't work, and needs more clarification about how to get points
Observation: events get too much during the week
Consequence: the fun in playing the game decreases a lot by the pressure put on our shoulders. we miss rewards when we not play and let our alliance mates down.
Solution: cut off the amount of events running per week
Observation
Too many events that players are unable to coop with.
Consequences :
If a player have at least two or multiple accounts, they need to do
30 minutes trap, colosseum, dailies, 5 extra infected for crystals
PathWater x3 = 30 minutes, formation around 20+ minutes, 30 minutes Horde
Tomorrow
AH x2, 2x MM x by a possible 4hrs total time plus Behemoth 15/25 minutes and what ever the new event is. Player feels pressurized to play so as not to miss rewards or points where as it should have been enjoyable and fun.
Suggested Solution:
Reduce the amount of event running for a week
State
N/A
Observation:
Restrictions around resonating/unresonating heroes if a hero is busy in Path of Water are really annoying when you have other events going on like mining mayhem/influencer trap/capital clash/svs/azurtaine heist
Consequences:
The lock makes playing multiple events feel like even more of an awkward chore/job than they already are.
Suggested Solution:
Get rid of the restriction entirely, you don't even get a big advantage even if you were able to resonate multiple heroes to the same one in Path of Water and it's really annoying.
State
407
Observation:
[POW crashing every 2nd time on different devices]
Consequence:
[NEGATIVE. Players can’t confirm during 1 min confirming period or can’t enter battle zone, because game just frozen and we need reload it almost every 2nd or 3rd time]
Suggested Solution:
[1. FIX your game.
2. Find new developers]
State number
[704]```
Observation:
It's almost impossible for a f2p to get potions for the new heroes, so it should increase the RR rewards like doomsday or put new places to get some free ones.
Consequence:
No f2p or low-spender player can keep up with the new heroes every 3 months and with that many players are giving up playing the game.
Suggested Solution:
Give more potions as rewards in RR, put in daily shop to buy for coins or in other events.
State number:
Unimportant
Observation:
Too little materials to upgrade limitless for f2p
Consequence:
Players have not even finished the lucky story mission due to weak heroes and now with limitless gen 2 , those story missions are forgotten and unfinishable . Players are unhappy not being able to complete a main/ primary game mode that all players should be able to complete .
Suggested Solution:
Please continue to lower difficulty of older hero story missions even if a new gen comes out or with the launch of a new gen all previous story missions will become extremely easy so players can complete them
State number
182]```
Observation: Azurthane Heist has become an event that is no longer enjoyable for all players. The power Gap between those F2P and P2W make it impossible for F2P to have an opportunity to place high on leaderboards.
Consequences: This impacts those F2P the most which makes up the majority of the player base in SoS. This event has become more of a dreadful task to do every week to earn points towards migo rather than an actual fun event players enjoy participating in.
Solution: Make the event 2 days long allowing for additional Time Slots to accommodate all players, Readjust matchmaking based of different criteria such as BP, MIGO ranking, Players Stats, or any other way that allows for a more evenly balanced gameplay.
State 449
Observation:
Call of duty is gone
Consequence:
We have event overload with new events all the time and then one of the most useful features for F2P/low spenders that doesn't take a lot of time gets removed. This is another way of holding back F2P/low spenders.
Suggested Solution:
Bring Call of Duty back
State number
530
Observation:
KOTH rewards and store are an embarrassment compared to RR'
Consequence:
Ftp will have significantly less opportunity to get rewards (golden frags, limitless potions, red crystals)
Suggested Solution:
1. Cancel KOTH and bring back RR
2. a. Significantly improve KOTH store, speedups and golden frags aren't enough
2.b. Overwhelmingly boost personal rewards so it guaranteed that palyers will get decent rewards matching RR
State number
457
Observation:
Store of King of the Hill
Consequence:
This store is a mockery of the old states.
Suggested Solution:
It's not a store, it's just an empty form. Add items that match the age of the state.
Observation:
Call of duty is gone
Consequence:
F2P - Mid spenders are restricted in ways to upgrade there hero appointment. The only place to get material now is trap, fiends and the new platinum store. There isn’t even any bundles ?!?! It’s still very much on the list of features to upgrade for F2P - mid spenders…. Today to gain points for JTG is to use an excess amount of these manuals. Without call of duty or relating bundles we can’t even get points to obtain other material to help our growth, unless you have a backpack full before the event and bundles were removed. It’s not very thought out. The goal is to reduce the gap not increase it!
Suggested Solution:
Bring Call of Duty back and relating bundles.
State number
530
Observation
You keep putting beta events in game. Worse when you make them important
Consequence
Everyone finds it unprofessional . The event is buggy. People are disadvantaged at random when things don't work
Suggested solution
Stop it! Leave this stuff in ptr or a dev server till it works and release it to production as a functional event. Or if it has to go in never ever include it in state event or anything
State
Unimportant
Observation
In some states, a few extremely powerful and aggressive players, (who know they are untouchable) are allowed to create an environment of extreme bullying by threatening, hunting and zeroing active players. This occurs outside of kill event and SvS.
These players actively enforce a ‘no rules’ State.
Consequences
Highly active players and active alliances are being destroyed. (Many of our rally leads and strong joiners have been targeted)
The level of cruelty shown is highly distressing to those targeted, and this is upsetting to witness.
Active players who have invested a lot of time and money into the game (and who love playing all the events) are being forcibly removed from the game.
Any person asking on State chat why they have been attacked will be zeroed, and their alliance may be zeroed also.
Loss of revenue to SoS by the forced expulsion of large numbers of active, paying players.
Suggested solution
-
put safeguards in place to allow active players to continue to play the game that they enjoy.
-
limit the amount of attacks that an individual can do to another active player in a time frame . e.g one rally and 3 soloes in a 7 day period.
-
Remove the highly aggressive players/ alliances to a State that only has the super aggressive players, then they can just have fun threatening and killing each other!
-
use my State as an experimental arena, in which ways of curbing extremes of cruel and violent behaviour can be explored.
-
make it easier and cheaper for whole alliances to move State together (I cannot afford paying hundreds of pounds for State transfer tickets).
(State 721)
Observation: skin tickets are way to expensive
Consequences:
Because of this it cost about 1,000 USD just to buy a HQ skin that gives like 2% attack which at that price is better to just use one of the free skins you get from events you could also get these same tickets over time for free from events and recycling items
Suggested solution:
Make the bundles cheaper or make a bundle with just the tickets without the extra supplies at a reduced cost
State number: 1140
Observation:
Throughout the day today (2023/06/13) I've been experiencing intermittent disconnections, but it was especially bad during my Azure Heist event at 14 UTC. So bad in fact that I missed at least 20 min of the entire event trying to reconnect.
I tried playing on my iPad, iPhone and the PC version, all having the same problem. I had no issues with any other internet activity during that time. I even tried switching from wi-fi/fibre to mobile data with no luck.
Consequence:
I couldn't make any of the max reward targets, missing out on valuable resources.
Suggested Solution:
Fix the problem??
State number
1130
Observation:
We used to tell our suggestions/complaint/bugs etc to mods and they submitted to higher chain of command.Now they tell us to do it alone while going through a time consuming procedure
Consequence:
Mods do literally half the work they used to do while discord members do all the work
Suggested solution :
Since players work took half of what a mod did give us half the compansation they receive
Observation : Wanted to add a bit of feedback for iOS, recently for emergency i have to be using an iphone to play, i always played in android or pc, now in ios i noticed a bug, when you hit tanks wether empty or not, if they drop yellow stuff sometimes it glitches and you can't see it.. but android users can lol i know this cause sometimes i used to see players doing that but not collecting even if they had them near near them, and i thought oh how generous, now i know they just can't see it if they're in ios 🤣🤣 cause this never ever happened to me in android, all drops always were there if they fell and never see someone collecting stuff invisible in front of my tanks etc but I don't wanna add in the bugs report format 🙈
Consequence: since IPhone user cant see drops they unable to collect yellow things on ground making players lose points .
Solution: fix the IPhone version so it is easier to see drops.
Submitted for QueenShelle
Observation:
KING OF THE HILL
Consequence:
This new game feature just features very bad rewards, all of us here are in no need of those rewards. You can do better
Suggested Solution:
Better rewards, add plasma, Red Crystals, T-Rex & Monkey Fraqs etc
State number
181
Observation:
KING OF THE HILL
Consequence:
Since koh alternate rr make it to happen after svs and cc and rr at throwdown week noone wants to play rr with full enlistment and hospital while koh requires just three marches
Suggested Solution:
Do rr as it used to be at throwdown weeks and be available both Saturday and Sunday and koh after cc and svs at Sunday
Observation:
King of the Hill scheduling is terrible. We have to pick 4 out of 5 time slots.
Consequence:
This makes it almost possible to plan our lives.
Suggested Solution:
Reduce the number of required time slots.
State number:
658
Observation:
King of the Hill rewards are horrible.
Consequence:
No one wants to waste time on this lousy event with worse rewards than RR.
Suggested Solution:
Improve rewards A LOT. Or just come back with the weekly RR which is so much better than this event no one asked for.
State number:
429
Observation
Filling the screen with junk. Azurtane is over. This will sit here for another day. Koth doesn't even start matching for 2. Why is it here
Consequence
Screen is full of useless trash that has no purpose
Suggested solution
Leave it off screen unless its actively running. You manage it ok with cc and path and treasure hunt. These events aren't special
Observation: New SvS settlement attack rule was implemented recently
Consequence: after the new rule was implemented there was no clear stipulations or restrictions of the rule so this caused players to guess whether an hq would give them points or not. This caused major frustration as players are used to the hq 3 lvl rule and even when attacking and hq of similar strength they didn’t always get points. Players ended up wasting rss and troops trying to guess which hq would be okay to attack.
Suggested solution: There needs to be an in game message or a change in the rules on the SvS event page that completely clarifies what this new attack rule is. Players have been asking for clarification since last SvS when it was introduced with no answer.
If there is no clear answer on how this new attack rule works then they should revert it back to the 3 lvl hq rule.
Observation:
King of the Hill registration timing is a mess that makes no sense. Picking 4 of the 5 time slots no order will lead to widely different attendances
Consequence:
Some of the times flat out don’t work for our members and we have no way of ordering them like we can in every other event (MM, RR, etc)
Suggested Solution:
Make it just like reservoir or mining registration. Let us pick 3 times and rank them.
State number
481
Observation:
The Sentinel Event ranking rewards minimum points rule makes no sense. Ranking high and having the rewards downgraded is horrible.
Consequence:
People rightly see this as a cash grab, forcing people to buy the experience bundles in order to meet the minimum points. This leads to people dropping the effort and disliking the event.
Suggested Solution:
Either scrap the ridiculous minimum points requirements altogether or at least be honest with us and yourselves and state from the beginning that only top 5-10 will get the big rewards.
State number
539
Observation:
A better upgraded version of the rewards for King of the Hill is needed especially for older states.
Consequence:
The rewards for this event can be upgraded and it will be much better if it includes items that are needed for the latest release. The current rewards that are offered, is upsetting players and this leads to players dropping the effort and disliking the event.
Suggested Solution:
Update the rewards so players are more intrigued to play the event.
State:
215
Observation:
With the new style of reporting suggestions/complaint/buge etc mods don't help at all and ask the members to do all work while occasionally do some mistakes
Consequence:
Suggestion/bugs etc are lost because someone did a minor mistake
Suggested solution:
MODS RELAX we are not doing PhD final exams here if something doesn't have angry language or links or something offending let it slide you re here to help the members not the FP company
Observation:
[Time registration process for Reservoir Raid and King of the Hills]
Consequence:
[Negative. We asked numerous of times give as only ONE time option to choose for such events. We don’t need your “best”, we need just *** ONE time option! Is it hard to understand what people have life outside of your game? And they can’t just free their weekend to wait for your “best” option?]
Suggested Solution:
[1. For RR and KOH give only ONE time option to choose… not 3, not 4 … ONE
2. Find new developers ]
State number
[704]```
Observation:
can we bring back old svs version? 😭 just lower the timing to 4/6 hours or something if you want to make a change, this new svs sucks you guys release it in states you give transfer to every 3 months knowing damn well we are not active enough to be in 5 places at once
Consequence:
we haven’t won an svs since it got released like im serious we havent won an svs or came close to winning a warfare since it was released. we try really hard in prepstage just so we dont lose a governor because red capital is such a horrible feeling. sometimes we would be the only alliance even fighting in a fortress or a building, even recently we got together with the other 2 alliances in the state under one shell alliance and we couldn’t come close to even fighting for 5 buildings at once. a lot of players are just deleting the game and quitting or we have a lot of spenders who just stopped even spending or growing their accounts just because 1. they cant transfer because its too expensive for them and 2. that no matter how strong they get we aren’t active enough to win a 5 building fight. they’re just staying for the giggles and the company
Suggested Solution:
bring back old svs, ghosting and doubling-tripling rallies might give us a better chance working together than uniting and separating on different buildings. i get some people like this because its shorter and faster but we haven’t even seen a good fight since forever. (on another note i will forever be thankful for the healing button that was one of the best releases)
State number
967
Observation= regardless of how many try and even with advertisement of luck percentage, getting free sentinel is close to zero
Consequences= loss of interest in the event, and feels like devs purposely gives false incentive
Solution= rework algorithm and ensure players actually get free sentinel atleast few in each state to be sure that it’s working
F2p ous = 794
Observation: purchase
Consequence:Not a single person in an old state would need or even purchase on a farm the chief experience. It has no use beyond recycling and even then its awful as its just rss. The hero xp is also not useful but only slightly less so. Interesting that frags are always 2500 no matter what.
Solution: new rewards
Observation: KOTH store
Consequence: The King of the hill store is a major disappointment. If it’s going to alternate Sundays with reservoir raid, why wouldn’t the shop be similar?
Solution: Update it with more relevant things we actually need for the millions of new things that have been added or combine the RR and KOH stores together and allow the spending of either coin or something similar. It’s taking away rewards from us now there’s no weekly opportunity to do RR. Less RR coins, so less crystal splinters etc.
Observation:
Rewards in KoH store are very limited and worthless. Same applies to RR store (except red crystals that are overpriced).
Consequence:
It will require many light years for F2P and low spenders to max the behemoth MK1 with 15 fragments per 2 weeks. The same applies to the old aircraft items in the weekly store. This will not help reducing the huge gap created with latest features.
Suggested Solution:
Increase the amount of items to the level of red crystals in RR store and reduce the cost.
State number
It does not matter
Observation:
MM is broken in all levels
Consequence:
Very bad game experience. The game lost (again) a fun event that everyone used to like.
Suggested Solution:
Fix the event and all the bugs.
State number
N/A
Observation:
Animated graphics make it hard for the players to join rallies like in MM or SvS or to follow marchs.
Consequence:
Very bad game experience.
Suggested Solution:
Give extra lite mode
State number
N/A
Observation:
Old store like showdown store need to be updated with new material.
Consequence:
Help more F2P or even mid spenders to keep up
Suggested Solution:
Gives new material that is really needed in old store like showdown, RR, svs etc. Material for gorrila, limitless heros etc
State number
N/A
Observation:
Certificate of honor are too difficult to obtain
Consequence:
The only way to obtain CoH is through MIGO store and you can only get 120 every 3 months. At this rate it will take years to get full red badges
Suggestion Solution:
Add CoH to the chief badge boxes in weekly deals
State number:
676
Observation:
Not enough stamina
Consequence:
First migo dramatically increased available intel. Then fiends were made relevant again. More recently so was plague zones.
Suggested solution:
Increase the stamina cap to at least 300
Observation: Mining mayhem timing and matching makes it not fun
Consequence: There’s already too many events to keep up with and having a week long event that ends up being in the middle of the workday for most makes it not enjoyable. On top of that every mining mayhem the matching is extremely unfair. The event itself is almost unplayable as well due to the bugs and the major lag experienced during gameplay. The only thing mining mayhem causes is disappointment and the increasing desire to quit playing all together.
Suggested solution: Alliances should be able to choose whether they want to register for mining mayhem or not. They shouldn’t be forced
Observation:
Unfair, irrational game rewards and points system for Operation Festival event - Battle Plan. At rank 50 & above players are told they get 1 HQ Skin Exchange Token, among other rewards. When rank 50, the points were apparently not enough and the rewards would be downgraded to rank 51 and under rewards, ALTHOUGH the player was still rank 50.
Consequence:
In turn, a negative experience. The player missed the rewards aimed to receive. Makes a player unenthused & disappointed. Unable to find the will to play or pay.
Suggested Solution:
Allow people to pick their rewards in some cases.
Have a points & rewards system that is logical, simple and for the FREE TO PLAY as well.
State number:
348
Observation:
I do not know on what basis the developers choose to involve the players who are the basis of this game in very absurd events and prizes that do not even deserve to participate .. Why do the developers insist on imposing their sterile and unjustified vision on the players .. Is this event and these prizes worth wasting an entire hour of My time .. with an unfair match with an increase in the size of the game and the crash of the game due to the large number of events .. I know very well that the developers do not play SOS, but at least they must respect the opinion of the players ..
Consequences:
negative, affect the gameplay of the players.
Suggested Solution:
make a vote to take the opinion of the players before entering this trivial event .. I do not know What can I just say you guys are crashing this game day in and day out
State: 739
Observation:
[Reservoir Raid twice a mounth]
Consequence:
[Best event in game now happens only twice a mounth , PvP in game almost non existent ]
Suggested Solution:
[Put King of the hill on other day , nobody wanted this event]
State number
[1080]
Observation:
[Skin tickets]
Consequence:
[we don’t really enjoy getting skin tickets for rewards, it’s good as it’s on recycle and just that]
Suggested Solution:
[Change the rewards from skin tickets to something more useful for players like blue potion or items for behemoth/trex or t12 tech or plasma ..]
State number
[146]
Observation:
Weekly deal is a very good thing that was added recently, however, it is impossible to buy all the supply crate
Consequence:
a good feature that needs to be adjusted to be a real help for F2P and midspenders
Suggested Solution:
add platinum coin in all event instead of chief experience that is not usefull at all.
State number
566
Observation:
compensation system is very bad.
Consequence:
compensation is made to reimburse damage done and satisfy the players. but, what the players get makes them angrier and some feel humiliated.
Suggested Solution:
it is necessary to change the materials that the players receive by the material which is important like the material for the new aircraft or the limitless heros etc.
State number
869
Observation:
SvS bug
Consequence:
Players get no info on who they can hit for points/rss in SvS. Many players attacked within 3 level and got no point/rss because the "strength gap" was too big. Players are losing troops for nothing. 300 biocap and 5 skin tickets are nothing compared to what we lost last svs.
Suggested Solution:
Let players know who they can hit without having to send a march and lose troops. Like a pop-up warning before the attack is sent.
State number:
Applies to all states
Observation
Jane frags for Pz rewards
Consequences
Older state still getting Jane frags as reward for completing Pz. Some of those players already maxed Jane long ago. A lot of them do not play Pz anymore because of the rewards.
Suggested Solution
Adapt the rewards with the new trends of hero being released.
State
852
Observation
there is a lack of explanations and a lot of narration that does not serve players to understand well the important thing to do in the event
Consequences
players feel overwhelmed, some are forced to play without strategy and find out by themselves how the event works for real
Suggested Solution
make sentences short, concise and precise. add useful details that serve the player to build a strategy and plays. reduce narrative passages to one sentence. it's a game not a novel
State
/
Observation:
much promise and announcement regarding the bug fixing and reducing the power gaps etc and nothing is done
Consequence:
many players have lost faith in official in-game announcements. there is an atmosphere of discontent that has long since settled in. what drives players to leave in large numbers
Suggested Solution:
fix the bugs, listen to the players, and regain their trust by showing goodwill through acts that have a real positive impact
State number
597
Observation:
[ new battle method / we neveer win any new svs type ]
Consequence:
[ the new battle method force joiner to be as strong as rally leads. thats not help our state and push high mid and even low spenders to stop their spending. cause nothing will change even if they keep spending ]
Suggested Solution:
[ bring back the old battle method when joiner had a low impact on battle. may be then things changes and player start making purchases again ]
State number
[ 794 ]
Observation:
This is for both PC/Phone
Sometimes there are too many clicks you need to do before you are finished. For example when you upgrade troops and doesn't have the resources.
First click the building, then click "Train". Click "Upgrade".
Click "Upgrade again".
Click "Get More".
Click "Quick use".
Click to close that window.
Click "Upgrade" (again).
8 clicks...
Consequence:
Wasting time on clicking wich is not very effective.
Suggested Solution:
Optimize the flow throughout the game.
State number
1138
Observation:
Including a power difference as an additional qualifier to gain points and resources makes SvS even less fun than the already terrible idea to have 3 rounds. It punishes your entire player base, and this change has been widely complained about.
Consequence:
This negatively impacts everyone. If a player is unable to get the points they need to rank during the first 4 hours, they now have no way to rank at all. Especially when being unfairly matched in whatever Funplus/KingsGroup considers adequate matchmaking.
Suggested Solution:
Remove the new rule. If you want people to stop quitting over being zeroed and losing troops, either extend the amount of time they have to revive their troops or offer 100% troop revival. What you have decided does not stop anyone from being attacked and all it does it makes bigger players more likely to zero everyone in state because they are unhappy.
State number
739
Observation:
Since switching to pc version of game MM pays far better
Consequence:
Player has an easier time joining and enjoying mm
Suggested Solution:
n/a
State number
458
Observation:
Pc version needs customized short cut keys similar to what blue stacks has
Consequence:
Improved ease of play
Suggested Solution:
n/a
State number
458
Observation:
King of the Hill/ RR weekly switch off timing
Consequence:
Why put King of the Hill in Throwdown weeks, when our hospitals are empty versus in Reservoir Raid week with CC and SvS when our hospitals are full. This could potentially leave players unable to do well in KOH due to lack of troops
Suggested Solution:
Switch them as soon as possible so that there is not an event the day before designed to damage our troops and fill our hospitals and enlistment
State number
718
Observation:
King of the Hill matching with a guy over 6b when our strongest have 1.7b
Consequence:
I won't play the next Time.
Suggested Solution:
Fix your matching systeme... It still s**k
State number
670
Observation: Allow players to set the times of events such as RR and KOH and take away them being set by the game
Consequence: Players can’t plan and subsequently don’t turn up
Suggested solution: Stop the game setting the times, go back to letting us do it ourselves
Observation:
KOH matchmaking
Consequences:
A lot of Alliances need to face other alliances who is stronger than them. It takes the fun, creates frustration with the event and makes players loose interest even though it’s one of the newest event brought forward.
Suggested solution:
Match making issue was brought up since long ago, it should be fixed as the soonest.
Observation:
With raising the hospital, the higher class troops we have now. I note that the ability to heal is difficult. We just had 1 Fortress fight, hospital 640k troops heal time 14 days in ECO
Consequence:
with the amount of events out there, you're constantly healing.... Not doable.
Suggested Solution:
A good start would be to increase the instant heal function.,. 10% is outdated in my opinion, and not very useful in this day and age.
State number
[244]
Observation:
MM Matchmaking. Non-Joker states vs Joker states/State who have had a new generation of for almost 3 months vs a state who received those heroes 1 week ago.
Consequences:
The little amount of people who still like MM will stop playing. It already has trash rewards and no use for bigs because they are already maxed.
**Suggested solution: **
MAKE RESTRICTIONS!!! You did it for DD!
State Number:
960
Observation:
RR after SvS is not a good idea.
Consequence:
after svs, players lose a lot of troops + the hospital is full etc.
Suggested Solution:
KOH should overlap with SvS
State number
S1026
Observation:
Why are we only allowed to trade tomatoes wood gas and metal when plasma is under the resources category as well?
Consequence:
it would make people take care of their alt accounts more often, + it would make people who work and play 24/7 feel like their time is being spent well in terms of productivity.
Suggested Solution:
add plasma to trading post. it would make a difference than having accounts with over 3k plasma 5k plasma that will never be used. plus it would allow bigger players to help smaller ones to grow.
State number
doesn’t matter, this might be a hard reach but eh worth to ask.
Observation:
Mining Mayhem matchmaking is based on your whole or at least part of your alliances strength, which obviously does not account for who will actually be available for the event.
Consequence:
Alliances with mixed timezones are penalised. If the strongest/stronger alliance players have commitments outside of the game at the given time the event is a write off for another month.
Suggested Solution:
A registration similar to RR, even King of the Hill has this now. Would probably need to be a larger list for 60 or more particpants but similar in principle. Its an alliance based event, we should be able to say who will participate and not put pressure on those who may not be able too. Deciding a time is not enough to determine this.
State number
603
Observation:
Mostly due to bunker participation and horde, it is difficult to join the rallies when 20 people are already inside the rally. This denies players to join the rally leader when rallying the bunker for first crate.
Consequence:
Although it is competition inside a game, players are unable to join rally or garrison when more than 20 are
Suggested Solution:
Increase Max number of people that can fit in rally or send garrison in building from 20 to higher. As raid have people's participation number increased from 40 to 80 via 2 teams that can participate, it would help in events like bunker or alliance horde to get the extra speeds or extra points in horde when the max number of people inside the rally/garrison is reached.
State number
187
Observation: KOTH matching is not fair.
Consequence: where is the meaning of this event? we've been matched with alliances with at least twice our power😒 it won't be fun to play with this power difference.
Suggested solution:
Change the matching system for the event.
Observation: KOTH matching is not fair ²
Consequence: Most people hate this new event and with this matchmaking I don't even want to play anymore.
Suggested solution:
Fix this machmaking.
Observation: Feature event item only accessible through purchase, unable to be earned through in-game interaction.
Consequence:
You will lose players and players will be angry, dissatisfied.
Suggested solution:
Make items accessible to f2p and casual by placing them in daily mission crates.
State:
180
Observation:- Hidden Treasures Event Bundles aren't 3000% if you clearly see them. 1 Compass For INR:-8900 Few Crystal splinter, plasmas, and Stupid resonating fragments.. FALSE ADVERTISEMENTS of bundle..
Consequence: No one will Buy this bundle.. if someone do than they are stupid.
Suggested Solution: Increase Compass Count, Crystal Splinter and plasmas..
State number:
54
Observation: There are 4 times out of 5 to chose in KoH and there is no way to set a preference.
Consequence:
Due to the wide range a lot of players can’t participate by time zones and a loss is granted by getting matched against alliances with more flexible people or people that live in similar time zones. In our alliance one legion got 20:00 and one 18:00. there is no sense behind it.
Suggested solution:
Make it at least same as RR/MM with 3 slots and preferred times. Best solution would be to limit it in all events to one or two times.
State:
570
Feedback is submitted in repetitive cycles and variants with no further responses given on any issues which are a priority for the players. Studio's priorities are pushed foremost often misleading players on easily verifiable statements.
Consequence:
Feedback is seen as a useless diversion to pacify grievances rather than dealing with them, another outlet for player issues to be stonewalled.
Suggested Solution: Have a team comprising representatives from game design, user research, and finance interact monthly with player elected representatives for forging a roadmap of development that caters to interests of both the players as well as the studio. Alternatively, have the same team hold a direct live interaction with the community at large in a monthly q&a session.
State number
Doesn't matter.```
Observation: Developers seem not to care feedback of players top wishes. One of the most given feedback is that there is too much events. And then devs answers to that feedback by bringing new event that nobody wanted.
Consequenses: Lot of players quit because they feel they are not heard.
Solution: maybe the solution is for the Devs to post a timeline of proposed changes, for a vote on whats actually wanted, test it properly, then introduce it into the game
State: 759
Observation:
Too many old stuff
Bunker rewards/Plague zone rewards/ Horde event rewards actually useless
Consequence:
No fights at bunkers due to bad rewards.
Hard to find a joiner for Plague zone.
Horde is basically so slow it makes people sleep.
Suggested Solution:
Add behemoth or new feature stuff to bunker rewards instead of epic hero fragments,combat manual and hero skill books.
Instead of only maddie and Jane hero fragments and hero skill book from plague zone change them to current generation hero fragments, 1 generation old hero fragments or legendary hero fragments.
Fungal insurgence horde was actually better it was fast and wasn't time consuming and tactical gear design needs to be in rewards instead of trying to find them from around and horde rewards can get some improvements.
State number
1002
Observation:
RECICLE CENTER
It'd be nice if every event that rolls over the currency of a previous event gave you the ability to redeem that currency. I didn't use all my helicopter raid passes. They now sit in my backpack,It'd be friendly if i could turn them all into the new passes. The rate can be awful if you want. Just let me swap them for something useful that isnt rss
Consequence: we recycle then they come out with something that uses what we just recycled like they did with hero gear
Suggested Solution: maybe if they gave us something better than just skin tickets
State number:759
Ign shadowLord
Observation: Hidden treasure event item only accessible through purchase, unable to be earned through in-game interaction.
Consequence:
You will lose players and players will be angry, dissatisfied.
Suggested solution:
Make items accessible to f2p and casual by placing them in daily mission crates.
State:
1144
Observation:
[Hidden Treasures event]
Consequence:
[Negative. Open guaranteed 15 rewards cost 610$:
1. Whale will not go for this, since rewards are crap for them, and top up not counted anywhere
2. Low and mid spenders will not go for odds of 2-5% of get something
3. F2P will not go for this, since they are F2P
Is it too mentally challenging to do simple math for SOS developers?]
Suggested Solution:
[1. Make at least SOMETHING F2P friendly
2. Events such as “Hidden treasures” shouldn’t : a) Exist b) Be in Event center at all, since it’s 100% based on top up. Move it to rewards center]
State number
[704]```
Observation:
[Nothing to spend research speedups without adding additional materials in old states ]
Consequence:
[Negative:
1. In old states we don’t have anything to spend research speedups without adding additional rss such as plasma or crystal splinters
2. Recycling available only during some rare events, and recycling for few skin tickets is not productive way to spend resources such as speedups
3. A lot of us struggle to close events such as Alliance Throwdown]
Suggested Solution:
[Or invent new researches in Research Lab without additional rare resources (plasma, crystal splinters and so on) or allow recycling or exchanging for something more useful rather then skin tickets, which will be counted during events]
State number
[704]```
Observation:
Rays place SOFT
Consequence: players like ray’s place and many players use rays for points in soft , game will lose players and many players are angry
Suggested Solution: Bring back Ray’s place as a way of earning points in the “improved” SOTF
State number
549
938
Observation:
[No Ray’s place tasks in “significantly improved” Survival of the Fittest}]
Consequence:
[NEGATIVE! This is do not bring any positive game experience for many reasons, which SOS developers have problems to understand]
Suggested Solution:
[Just return Ray’s place tasks in the Survival of the Fittest ]
State number
[555]```
Observation:
No Rays place in soft
Consequence: If we are only given half the spins per season at least let us spin double the number for the same price so we can still get the same rewards😄
Suggested Solution: Well if they want to remove 50% of the rays place they better make it 750 biocaps per spin instead of 1500
State number
700
Observation:
the recent changes announced in SOTF look bad. and, the material that we have from old events or heroes and that we want to recycle gives us so little.
recycling joker frag for 400 bio is unacceptable
Consequence:
Recent updates and the pace at which they are being introduced has caused old updates such as The Joker to die so quickly. and not only the joker, even the new hero etc. what's the point of investing in something that will die in 2 months.
Suggested Solution:
you have to rethink all the events.
ensure that old material related to old feature will be recycled for something of value
State number
794
Observation
Food frenzy is almost impossible to even get past 1 level without paying money
Consequences:
People are going to start getting mad and hateing tje developers and the game because ita frustrating to play 26 times in 1 day and not even get past level 1
Solution:
Dont make it a pay to play game where you have to spend minimum $20 just to beat 1 level
State: N/A
Observation:
Hidden treasure is exclusive for big spenders.
Consequence:
hard to beleive that the game is seriously working to close the power gap
*"*Nice to see the latest attempt to 'close the power gap' Festival is exclusive to spenders only and basically means the biggest spenders will get even more powerful.😂
Yes, yes, you got to make money and players needs, fun and good game play are secondary to profit. But seriously, can you make it less obvious you just don't care about FTP or low spenders who have played for the last 3 to 4 years?"
Suggested Solution:
you have to rethink the way you see the game and the players.
give more access to F2P in all events.
regain the trust of the players and try harder to save the few players left
State number
216
Observation:
even with stats above 3000%, you can't kill Trex intel lev 114.
Consequence:
the difficulty is high for so little rewards.
Suggested Solution:
make it easier. and gives more rewards.
State number
S81 - S207 -
Observation:
there are many packs to buy. but, in this perspective that you announced "closing power gap" we have noticed some small changes. but it is very insufficient
Consequence:
players are a little happy with the weekly deal. but, it remains very insufficient and does not give material for the features which are the most important in the game such as aircraft and behemote
Suggested Solution:
to truly make it a F2P game, make that the monthly value pack can also be purchased in biocaps not just real currency
State number
1027
Observation:
New version of Blood spot event.
There is no “Ray spins” tasks in Blood spot event in test states with new version of this event. And no task "Train troops", only "use train speed ups".
Consequence:
A lot of F2P players earn points in Blood Spot with Ray spins tasks. Now Devs would to delete this task? Why? To make in-game life more "comfortable"? We need normal way to earn points.
Suggested Solution:
Do not delete Ray Spins tasks from Blood spot! It’s very important task for each player! And back "train troops" tasks!
State number
555
Observation: Kill infected day and treasure capsules for rally enhancement seem to have been removed from SvS prep week.
Consequence: a lot of spenders and f2p use the kill infected day to gain lots of points for prep if they don’t have anything else to upgrade. F2p and mid spenders save their treasure capsules to get points in prep. By removing these entirely from SvS prep it makes it harder for players to get points especially if they are f2p.
Suggested solution: Add them back into SvS prep and stop changing things that help players gain points easier.
IGN & State: SHANKS 353
Observation: Fusion of states and transfer of states
Consequence: I have seen the new state fusion and state transfer function, it does not work, that solution only lasts for a certain time, the states die again, at a certain time, players stop playing for various reasons or the greatest of them is time, You are merging states without thinking about their regions, merging Asia with Latin America etc, so the alliances are multiple regions, it means that the schedules for the events are very unbalanced.
Suggestion solution: They should improve that, how?, easy, let the players join any alliance at ease between their range of generation of heroes, etc., in order to have equality, in this way open more active alliances, more active states, more people playing and that it will be more difficult to stop playing since you can join an alliance according to your region, it will be beneficial for you as well as for us players.
Captain America #178
Observation:
Missing Gen 1 has cause players in the 517-546 state range to give up due to wild power gap.
Missed 12 weeks of overall development, dino intel, normal intel, rays etc.
Consequence:
Players are leaving the game rapidly.
These states are now outmatched with older states, put in the same area together, while the gap is too wide.
Suggested solution:
Allow these states to have limitless gen 1 with the missed rewards for upgrading them too. Allow these states for the missed rewards due to the faulty matching as well….
Observation:
SVS, you SILENTLY changed the schedule in SVS without notifying the players.
Consequence:
Players will not be able to score enough points, especially f2p, since you have REMOVED killing the infected from SVS.
Suggested Solution:
DO NOT change the SVS schedule, especially not silently without warning the players. Bring back the old schedule!
State number:
258 and all states
Observation:
KOH Multiple time Slots
Consequences:
With multiple time slots players have more chances to have time clash from Legion 1 & Legion 2. Also the probability of them having the least preferred time increases consequently. Less players gets to participate if the time slot isn’t the one they’re free or preferred.
Suggested solution:
Decrease the time slot to at least 3 possible choice prioritizing good matchmaking.
State:
In General
Observation:
Ally crates expire and you need a minimum number of crates for the claim all button to be enabled
Consequence:
For players in alliances with middle to no spenders they have to wait a lot for reaching the minimum, and sometimes they have to manually claim all when the crates are about to expire before the claim all button is enabled. Players lose rewards that would help them grow if they can't play for a few days.
Suggested Solution:
To promote player growth while also allowing them to have lives - send the fiend and bundle crates automatically.
Observation :
States 547-624 are currently open to 12 generations of heroes. But if 15th generation heroes are unlocked on August 28th, when the State Event (MIGO) starts anew, State 547-624 will unlock all 13th generation, 14th generation, and 15th generation heroes at once!
Then State 547-624 needs to train 13th, 14th, and 15th generation heroes in a short time. Isn't that more unfair than State 517-546?
Consequence :
On August 28, a massive departure of players from State 547-624 is expected, with 13th, 14th, and 15th generation heroes all at once.
Suggested Solution :
State 517-546, which skipped one generation of heroes, also received a lot of backlash, but I think that state 547-624, which skips two generations of heroes, is too unfair.
And the hero generation skip reward that states 517-546 received was not appropriate. States 517-546 did not receive hero growth-related reward items. Did you reward us like this on purpose?
I think the state appropriate range for unlocking 15th generation heroes on August 28th is 1-546, 687, 688, 689, 692, 693, and 695.
State number
521
Observation :
I found it while writing feedback, and it was confirmed that state event (MIGO) Fungal Insrugence is currently in progress for state 555 and twisted evolution for state event (MIGO) is in progress for state 566.
Both states end their state event (MIGO) on July 16th.
So, does the range of state events (MIGO) with state 555 start a new state event (MIGO) without proceeding with Twisted evolution?
Does the state event (MIGO) range with state 555 skip the state event (MIGO) twisted evolution?
Consequence :
If State Event (MIGO) Twisted evolution is skipped, wouldn't the State Event (MIGO) range with State 555 have no chance to get rewards related to State Event (MIGO) Twisted evolution?
Suggested Solution :
If I skip State Event (MIGO) Twisted evolution, do I have a chance to get rewards related to State Event (MIGO) Twisted evolution from Mushroom Waves?
It looks like we need to take measures.
State number
521
Observation:
Locked resonated/resonating heroes in events like Path of Water and now King of the Hill mess up marches in other events like trap, where you need different heroes. It doesn't make any sense - in Showdown we also send our heroes, and they don't lock them for other events.
Consequence:
Playing trap with wrong heores results in broken saved formations and lower points. OR you remove them from KotH to play other events during the week, and miss to register them BEFORE the last reset - in that case you play without heroes, which is total nonsense.
In both cases, lost rewards and angry players, another step closer to quitting because of bugs, flaws and bad event design.
Suggested Solution:
Remove the locking for resonance between unrelated events!
As a quick fix, allow change of marches until KotH actually started. There's no good reason to lock them earlier.
State number
589
Observation:
bring back raid & Throw away KOTH. It’s beyond buggy & boring.
Consequence:
KOTH has lots of bugs and affects the game play of the players
Suggested Solution:
Bring back RR
State number
775
Observation: KoH is too long an event for us to do the same thing for 1 hour
Consequence: within 20 minutes of the event, boredom sets in
Suggested solution: shorten the event to 30 minutes, only in the weird brain of the devs will this event replace the RR, RR is much cooler and it's ok to last 1 hour, but this new event is a twisted version of WAR
Observation:
RR-KOH schedule must be changed
Consequence:
this way there will be less pressure due to the need of healing after the cc/SvS fights. And King of the hills does not require all troops - it uses assigned marches instead, so this event is more suitable for cc/SvS weeks
Suggested Solution:
put RR on Throwdown weeks instead of cc/SvS weeks.
State number
S165
Observation:
KOH is an event that is not up to RR in terms of reward and fun
Consequence:
a real disappointment. the event is a failure. bad game experience and an other reason for player to loose faith on this game
Suggested Solution:
delete it or makes it playable in term of reward and in gameplay "FIX THE BUG"
State number
S160
Observation:
King of the Hill in its first release is full of lags and bugs, and the frame that comes with it is timed (7 days).
Consequence:
Players can’t play and enjoy the event. We shouldn’t be punished for suffering the consequences.
Suggested Solution:
Make the frame permanent and compensate all affected players with a greater number of Completion Potions, KOH coins, gold frags, and advanced relocators.
State number
121
Observation:
Skipping 2 Gen of limitless heros is a very bad idea. it forces players to quit the game
Consequence:
a huge disadvantage for those who will be forced to skip 2 Gen.
"by skipping two generation we will have disadvantage for example in rr or water path so huge, that we basically can not even play this events
thank you developers, i long though to quit, thank you for clarifiying my mind
i think new states with gen 1 also should start with gen 15 by 28 aug, just for fun"
Suggested Solution:
limitless heroes are already one of the main reasons for this power gap.
instead of forcing players to have them, just stop at the 2nd generation and rethink your matchmaking system
State number
597 state, Verwulf
Observation:
Remove KoH, it is buggy, laggy, looks ugly and gets boring after first 20 mins. There is little strategy, you just sent marches in to grab a building and wait. Can't really pick which enemy march you are gonna fight like in RR so for a player it is just total random.
Consequence:
Players are not enjoying playing this event and on top of that it gives terrible rewards.
Suggested solution:
If you really want to stick with this event at least give decent rewards for it. Getting 7-11 mk1 behemoth frags and few golden hero frags after 1h of boring clicking where you have no control over which enemy march you are exactly gonna fight against just does not feel like it is worth the effort.
Observation:
[KoH instead of RR]
Consequence:
[Negative - nobody interested in playing this event]
Suggested Solution:
[Put KoH on other day of the week or cancel it , bring back RR on every Sunday]
State number
[1080]
Observation: The event itself is good, except for the lag. However, the rewards are kinda lacking.
Consequence: Not sure if some of my members would still play or what
Suggested Solutions: Adding rewards in Koth store would be nice (Either red crystals or blue potions for limitless
My opinion for RR
Observation: We got times that we prioritize 14 UTC but get 18 UTC instead, or vice versa on both Legion 1 and Legion 2
Consequence: Some members couldnt attend the RR/KotH due to time. My current alliance is diverse and some of us are available on 14 UTC but not on 18 UTC, and some at 18 UTC but not on 14 UTC
Suggestied Solutions: Selecting Time per Legion would be great for all alliances
State 314
Observation:
what a crap of event on a beautiful Sunday. no player wants to spend an hour of their weekend on this event. also what are those rewards…. and the screen freezes more times than i can count literally everytime i open to march it froze. same with everyone in my alliance.
devs do your job for once😖…. ui ux designers do your jobs for once. ask yourself, are you satisfying the user? and the answer is NO (in case you didn’t take the hint from thousands and thousands of complaints.)
Consequence:
removed RR an overly loved event through out all states for a crap event that i dont even wanna describe because it just sucks and i’ll probably be banned. we dont even play path of water because 10 mins for it is too much time you bring it in the form of king of the hill for a whole hour…. remove it. bring back RR. stop releasing more events. and fix the lags and glitches of your original events. instead of suffocating your players to a point where we don’t even know what to even complain about because there’s so many wrongs.
Suggested Solution:
remove this event. stick to path of water for those 2% that even like the event. and start listening to the users, its gotten to a point where it feels like we have no choice but to quit because y’all dont care!!!
State number
all.
Observation:
King of the mountain, optimization or complete cancellation is needed, no one has the desire to play in the current form.
Consequence:
It is impossible to play in the current form
Suggested Solution:
Remove the lags, it was impossible to enter in the first 10 minutes, remove the requirement for resources to restore the march, make an automatic restoration of the march at home as in the path of water, remove the possibility of buying march accelerations and bugle. Increase rewards.
Or the complete cancellation of this event
State 242
Observation:
we are ranked 11th. the other 2 teams ranked 1st and 3rd? how is this fair
Consequence:
It’s not possible to play with this matchmaking
Suggested Solution:
More fairness, better match making
State number
794
Observation:
[Price for Behemoth materials in King of the Hills store too high]
Consequence:
[Negative. If SOS developers pretend to be trying to bring some balance in game by giving more behemoth materials in game, they are not very successful.]
Suggested Solution:
[Reduce price for behemoth materials in King of the Hill store by 10 times and bring more of it in store]
State number
[704] ```
Observation:
[Price for crystal splinters in Reservoir Raid store too high]
Consequence:
[Negative. Best case scenario we get around 14K coins from RR. 1 crystal splinters in store cost 1K coins. Now, with RR only every 2nd week players will be able to buy only 28 crystal splinters per month, if they are lucky, when for T12 research we need 34K]
Suggested Solution:
[1. Reduce price for crystal splinters in RR store by 10 times
2. Double the amount of RR coins rewards from RR ]
State number
[704] ```
Observation:
[this is the issue / topic or event you are considering in this feedback]
King of the hill incorrect food at start until re entered the event.
Consequence:
[How does it impact you, your alliance or the player base - negative or positive]
it made some players late in figuring out how to move.
Suggested Solution:
[If needed, what change could lead to a positive outcome]
fixing this.
State number
[fill in your state number here]
450
Observation:
King of the Hills rewards are too low for the amount of time spent in it and for the amount of admin we have to do ahead of it.
Consequence:
People will continue to complain and feel they have wasted time even though the rewards for RR are also terrible. Less people playing overall and it will continue to dwindle which will NOT be resolved by forcing people to do it for MIGO. (Please do not make this mandatory for MIGO!!!!)
Suggested Solution:
Increase all rewards. Give everyone who plays some potion for their solo rank and please add it into the store. Increase number of coins etc and items in the store. Be more generous with frames.
State 420
———————————————————————————
Observation:
There is more time doing into releasing more events than optimizing existing ones.
Consequence:
Reduces event impact factor towards player growth and enjoyment.
Suggested Solution:
Spend less time releasing more events and more time optimizing existing ones.
State Number:
178
———————————————————————————
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Observation:
Inability to earn points in the Sentintel Event via behemoth mark 2 material redemptions.
Consequence:
Problem with utilizing resources to full degree.
Suggested Solution:
Introduce the ability to earn points in the Sentintel Event via behemoth mark 2 material redemptions.
State Number:
251
———————————————————————————
———————————————————————————
Observation:
Below par experience and bad store rewards in the King of the Hill event.
Consequence:
Reduces event impact factor towards player growth and enjoyment.
Suggested Solution:
Improve the event experience and store rewards from the King of the Hill event.
State Number:
180
———————————————————————————
———————————————————————————
Observation:
Poor communication and too many options in the event timing process in the King of the Hill event.
Consequence:
Reduces event impact factor towards player event awareness and availability.
Suggested Solution:
Improve communication in the event timing process and reduce the number of time slots in the King of the Hill event.
State Number:
687, 310
———————————————————————————
———————————————————————————
Observation:
The killing counter-attack provides reduced points in the Fungal Insurgence event.
Consequence:
Reduces event impact factor towards player growth and enjoyment.
Suggested Solution:
Increase points earned from the killing counter-attack in the Fungal Insurgence event.
State Number:
243
———————————————————————————
———————————————————————————
Observation:
The timer for a full rally continues to count down in the Sentinel Event.
Consequence:
Reduces event impact factor towards player enjoyment.
Suggested Solution:
Void the remaining timer for a full rally in the Sentinel Event.
State Number:
334
———————————————————————————
———————————————————————————
Observation:
Less rewards are earned from those who enter the AH event late.
Consequence:
Reduces event impact factor towards player awareness and growth.
Suggested Solution:
Notify those who enter the AH event late so as to raise awareness the likelihood of lower rewards.
State Number:
445
———————————————————————————
———————————————————————————
Observation:
The notification that appears when a rally is full is unnecessary and repetitive.
Consequence:
Reduces impact towards player enjoyment.
Suggested Solution:
Remove the intuitive notification that appears when a rally is full.
State Number:
481
———————————————————————————
———————————————————————————
Observation:
The ranking point requirement in the Sentinel Event is unrealistic and high.
Consequence:
Reduces event impact factor towards player enjoyment and growth.
Suggested Solution:
Improve the ranking point requirement in the Sentinel Event to make it more equitable.
State Number:
886
———————————————————————————
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Observation:
The Lucky license is not available within the statue custom crate.
Consequence:
Reduces item impact factor towards player growth.
Suggested Solution:
Include the Lucky license within the statue custom crate.
State Number:
571
———————————————————————————
———————————————————————————
Observation:
Legendary hero fragments cannot be converted to hero capsules.
Consequence:
Reduces item impact factor towards player growth.
Suggested Solution:
Allow legendary hero fragments to be converted to hero capsules.
State Number:
699
———————————————————————————
———————————————————————————
Observation:
The existing number of troop formations that be saved is insufficient.
Consequence:
Reduces item impact factor towards player enjoyment and quality of life.
Suggested Solution:
Increase the number of troop formations that be saved.
State Number:
932
———————————————————————————
Observation:
The new systeme of points for soft
Consequence:
Need to open the wallet for sure to have 5level of points. All f2p and low to med spenders will leave
Suggested Solution:
Erase your game
**State Number:670
Observation:
The new points system for SotF is utterly unrealistic for f2p or limited spenders.
Consequence:
The majority of people in my alliance & State - even the whales - are feeling ripped off & are talking about how this level of greed from the devs may be the final straw in making them quit the game.
Suggested Solution:
By all means add in an additional level for the spenders to hit, which gives them more advantage during MIGO, but revert to a more reasonable points level for the other levels which are achievable for "normal" players.
I just used 13+ days of speedups & 200+ crystals & 400+ plasma & I barely scraped past level four. Ridiculous.
State:
560
Observation:
[Due to the reduced frequency of Reservoir Raid caused by the new Kings of the Hill event, we supposed to see lowered ranking victory requirements:
1. Not 10+ Victories BUT 5+ Victories
2. Not 7-9 Victories BUT 3 Victories
3. Not 4-6 Victories BUT 2 Victories
4. Not 1-3 Victories BUT 1 Victory
More, We supposed to see:
- Reduced points requirement for Rank promotion
- New single victory points
WHERE IS THIS?!]
Consequence:
[At this point our game satisfaction and experience level is below ZERO, since SOS team proving every time what they not able to do anything right]
Suggested Solution:
[DO the changes what was announced 15.06.2023 via in game mail this week.]
State number
[704]```
Observation:
Recent promised SOTF points scoring “optimization” is awful.
All the f2p-friendly sources of points are removed (like Ray’s, troops training (not speedups, but troop count), now most of the tasks require spending.
Amount of biocaps from daily SOTF goals is reduced.
Points for materials spending are reduced - plasma by x10 (down to 200 from 2k for 1 plasma), speedups spending reduced by x3,6 (500 points for 1h, down from 30 points for 1min, which equals 1800 for 1h speedups) and **limited** by 120k points, points for crystals also reduced to 1k from 2k.
But 2 reward tiers are added - 500k points and 1M points. And they provide not that amusing rewards.
Consequence:
Before F2P players could complete all daily goals to get all rewards. Now it almost impossible to score all the goals up to 1M points, even if you hoard materials for a couple months. And rewards are not that worth the hassle. Players who hoarded plasma, planning to score high in the event, now getting crap points.
Suggested Solution:
Revise all the SOTF tasks and points scoring, return f2p ways to score points. Right now this event is destroyed and is highly demotivating not only to spend (even to those few who continued), but to play whatsoever.
State number
628```
Observation:
By introducing KoH event and reducing the RR to once every two weeks, number of crystal splinters that can be obtained from RR store was cut in half, since KoH store doesn't have them.
Consequence:
Crystal splinters are incredibly hard to get for free, and RR store was one of the main sources of free splinters for F2P players. Cutting the number of crystal splinters that can be obtained by half will significantly affect F2P players and their game experience.
Suggested Solution:
Either reduce price of crystal splinters by half in RR store or introduce crystal splinters to KoH store.
State number
249
Observation:
limited points for speedups in the new SOTF
Consequence:
another huge disadvantage for F2P and Midspender
Suggested Solution:
give back the old SOTF
State number
658
Observation:
The point system for the new SOTF is not achievable for F2P or limited spenders. The removal of points gained from green plasma and limited number of speed ups you can use, again makes obtaining points from this event even harder.
Consequence:
The new updated event only launched today and the topic of conversation has turned from excitement over an update to SOTF event to complaining about devs and how players want to quit the game.
Players are unable to hit targets, which means less rewards, which means less progression in the game. Even players that horde specifically for SOTF are struggling to hit targets and are having to spend crystals they are trying to save for t12s just to hit the 2nd or 3rd rewards.
However, players are enjoying the new crates that can be obtained through keys (if they can actually obtain the keys).
Suggested Solution:
Return to a more reasonable points level which are achievable for F2P and limited spenders.
Add additional point levels above the reasonable point levels for big spenders to allow them to obtain higher rewards.
Keep the crates earned through keys as this seems to be the only good part of the updated SOTF event. But adding the chance to receive hard to earn crystals from these crates would be nice.
State:
636
Observation:
how can a F2P complete the tasks for the new SOTF?
Consequence:
F2P has lost another source for certain rewards. a nice way to tell F2P that your place is not in SOS
Suggested Solution:
give back the old SOTF or change the points system
State number
628
Observation:
Governer duties are limilted soley on one person ,putting a strain to that player
Consequence:
If anything happens to the governor and the player can't log on to the game on time or can not log on in 24 hours means no state buffs or personal buffs. It is also more of a chore having to log on at set times to distribute buffs.
Suggested Solution:
Let state buffs have an optional automatic distribution system so a governor can set the next buff to automatically start .
Let the governor have a secretary, sub governor or whatever you want to call it so if something happens in real life to the governor this person can help in the duties .
Lessen personal buffs to 20 hours so time to distribute from player to player will be easier and if for some reason the governor was late to give a buff it won't make it be shared late the following days .
Players are real people first.
State number
182
Observation:
They turned sotf into throwdown.
Consequence:
5k plasma used will get you crates of hope which favor bad reward drops.
So it doesn't matter when you use the 5k plasma. You can't collect it back within a time frame of the next sotf. And the rewards you get from using it isn't worth the time and the material you use.
this is called a waste of time and also a waste of effort and material collected for a long time to end up with nothing
Suggested Solution:
give back the old SOTF or change the points system.
State number
N/A
Observation:
SOTF point are very hard to get
Consequence:
another huge disadvantage for F2P and Midspender
Suggested Solution:
Remove the point limit for speedups. Make it 2k points per plasma and 4k per crystal like it used to be
State number
676
Observation:
no one ever complained about SOTF. why you changed it
Consequence:
one more proves that you don't listen to the players
Suggested Solution:
read what people ask you to do, like fix matchmaking problem, power gap, MM RR .. bugs ..
no longer touch the events that the players like and which help them to survive a little with all these too expensive new feature that appear every 2 seconds
State number
652
Observation:
They keep trying to control event out comes and I am done, F2P it is!
Consequence:
They just need to put this event back! Removing speed up limit only fixes this event for those who have speed ups. It has been hard for the medium spenders as it is, and now it is impossible! I have maxed out cheif gear and badges, and used all my speed ups day 1 of event to use crystals. This event has always been hard for me to place for MIGO, now it is impossible! You use to get way more points for plazma
Suggested Solution:
give back the old SOTF or change the points system. give more rewards ..
State number
S671, bringin S*xyback
Observation:
instead of all the request of the real game optimization that players keep asking for, we got SOTF changed into a nightmare.
Consequence:
We've asked for throwdown not to suck. Labyrinth to be worth it. Trials to be easier. Path to go back to xmas. SvS cc not to be stupid. Remove KOTH. Make the matching in RR and AH better.
What we get. Ruined SOTF
Suggested Solution:
read what people ask you to do, like fix matchmaking problem, power gap, MM RR .. bugs ..
give the players what they want.
State number
481
Observation : You can only get one state transfer pass each week and the transfer event only lasts for a few days.
Consequence : The event will likely close before you can get the required transfer passes for the target state.
Suggested Solutions :
- Increase the number of transfer passes you can get from the alliance store, atleast 5 per week
- Add transfer passes to the supply convoy, so that players can send them to their friends and join together
State Number : 636
Observation:
SOTF new version for the lucky states that have used all the luck of their life in a week event. Yes we have fun with the old SOTF, and yet it changed.
Quote by Cardi B “What was the reason? What was the reason? WHAT WAS THE REASON?”
Consequence:
It impacts our cards, our willingness to play a game. Your genius mind put the investment as top priority in a game. I play to find fun, peace, stress release, and now in order to play a game, I need to think of the number in my cards and work my ass up, to buy bundles, to spend and provide you as you’re my sugar baby? Hell no Jesus, I need a sugar daddy, not becoming one.
Suggested Solution:
Take a step back, and listen to us. That’s all we need.
My neighbor came up with a plan, a schedule ahead of time before birth. So that she can have 3 kids in peace and a loyal husband. Or she would decide to have birth-control and live with cats. So it is to do or not to do, there’s no beta alpha omega in this case, we’re not writing a novel.
State number
627
Observation:
[New SOTF 1st day. To close all targets in 1 million points, we need to spend for today:
- 1200 hrs speedups (since 1 hr gives 100 points, not 500)
- 4400 plasma or 440 crystal splinters
2. No Ray’s place in SOTF
3. No infected and infected fiend tasks in SOTF]
Consequence:
[Negative. This is not “optimization” if developers not aware about this:
1. F2P, low, mid spenders need forget about rest events and farm for 4-6 months plasma and crystal splinters just to close 1 DAY targets in new SOTF
2. Maxed players can’t close minimum targets in some days because no Ray’s place or Infected and Infected Fiend.]
Suggested Solution:
[1. Return to old points scoring system in SOTF
2. Return Ray’s place in SOTF
3. Return Infected and Infected fiend in SOTF
4. Send developers to math courses or better find new ones]
State number
[555]```
Observation:
[New recycling feature where we supposed recycle expensive resources for 1K rss crate (food/wood/metal/gas)]
Consequence:
[Negative. There is no “excitement” to recycle hard earned materials like behemoth materials, plasma, crystal splinters and so on, for which a lot of us paid real money and paid a lot, for 1K tomato’s. This is slap to our face from developers… Recycle 4400 plasma for 4400K tomato’s?! Just to close bare minimum in your brand new SOTF? ]
Suggested Solution:
[1. Remove this recycling for rss crates
2. Recycling should be only for skin tickets in reasonable rate, not what developers took out of their
3. For more than a year we asking to expand skin store, add more items such as statues certificates and other thing which helps player in their journey
4. Find developers which, actually, like and know their job]
State number
[555]```
Observation: The new SOTF is one of the worst things I've seen in this game.
Consequence: How do you increase the points and decrease the amount we earn by using the resources? WTF.. you are killing all the F2P and other players who will never be able to open the crates and score in events like MIGO or get minimal rewards.
Suggested Solution: Go back to the old SOTF, or just improve the rewards without increasing points and decreasing the amount we earn by using resources.
Observation:
Triangular tasks with a dinosaur on the radar are too strong. Why complicate it so much? We are stuck on one level and cannot beat it. It's the same if we couldn't beat missions with plasma on the radar. It is not normal. It shouldn't be that hard.
Consequence:
The strongest players will pass it without problems, and everyone else (who really needs these items!) will unsuccessfully try to complete at least one of these tasks every day. This is a problem of every gaming day, it is very annoying. This 1%, by which the task supposedly becomes weaker every day, does not work at all. We just wait every day for the right moment to activate the mass march and try again to defeat him, but to no avail. And then, one fine day, you add a new animal and these tasks will simply disappear, as it was with the tasks for the monkey. If you managed and managed to get all these awards, then you are lucky, and if not, then you won’t get anything else. It's not fair because there's no way we can collect these awards even though we try every day.
Suggested Solution:
Please simplify this! Do these missions like normal plasma radar missions. It should be available to any player, small and large. So that any account can beat it every day without stress. It shouldn't cause so many problems day in and day out.
State number
[249]
Observation : Multiple shops for each new event
Consequences : Every event released is added along with a new shop then if you forget to use said currency they stay in your backpack to recycle
Suggested solution : Add one store and each new event make it give the same currency that way we can keep track of it and not miss out on potential rewards and make it easier for f2p players
State number N/A
Observation:
There is not enough exchange of resources in the labyrinth city
Consequence:
It is impossible to use the resources due to the fact that accidentally the same resource is given in roulette
Suggested Solution:
Add an exchange office to the labyrinth city
Observation: The new point system for SoFT is the worst in the history of mankind. Even paying players can not hit the point totals. And forget about F2P or low spend. Consequences: you will kill the game yourselves. F2P players will quit. That will leave servers with fewer players. And even the paying players don’t want to sit on a server with just 10 active players. And poof. You have a dead server. Compensation: bring back the old SoFT. Second. Grant all players a minimum of 200 red crystals for this epic screw up.
Observation: The new points system in SOTF is totally dishonest and hands down the worst thing that DEV's have ever done to this game.
Consequence: It is impossible for anyone to get the minimum points to open all the boxes, thus making everyone give up playing.
Suggested Solution: Go back to the old points system and leave the new rewards to help players
Observation: In the new Survival of the Fittest, the points players can get from using materials are ridiculously low.
Consequence: Players need to use thousands of plasma/crystals/capsules/fragments to get the basic rewards for one day of SOFT. It is impossible for f2p players to even play the event because there is no way we can get enough materials every month. You are also limiting the points we can get from using speedups, which is a big mistake! What if a player doesn't have many plasma/crystals but a lot of speedups? Is he/she not supposed to get basic rewards? And a chief badge upgrade giving less than 1K points... are you kidding me?
Solution: Keep the sources of points like they were before the update, and remove the point limit for speedups and other materials (if there were limits on those too). The new rewards are good, and it would be nice if players could actually get them.
Observation:
The introduction of Limitless heroes has thrown the balance of power completely askew. F2P have no real chance to upgrade these new generations of heroes.
Consequence:
The gap between P2P and F2P widens, which always and I mean always leads to people leaving the game. If P2P leave, then F2P have no rally leaders. If F2P leave, then there are no rally joiners. Alliances and states die, and you lose potential revenue.
Suggested Solution:
Offer more limitless frags and completion potions in stores/events. Set it up so that F2P can get enough items to get their limitless heroes to complete the purple brain. A good F2P should have the opportunity to max a Gen 13 limitless when Gen 15 is the top hero.
State number
343
Observation:
Events like Azurtane Heist and Infected Horde have heavily outdated rewards in older states
Consequence:
Players are rarely playing those events or they just hop in to get minimum points needed for migo task and thats all. For some states its been years, people have long finished maxing their chief gear and badges or the only material they are missing is certificate of honor. They no longer need more chief gear materials or badge tags.
Solution:
After state hits certain age change rewards in those events for something players actually need. Make those forgotten events once again attractive for players. You managed to do it with trap rewards, similiar thing can be done here. Horde and azurtane Heist can offer as rewards crates in which players could pick if they want to get badge materials, chief gear materials, aircraft materials or maybe even behemoth stuff. This would make players from all states once again engage in playing those old events. Put in crates with multiple different rewards to pick from, let players choose something they actually need
Observation:
Existing SvS does not give SvS warfare points if you attack a HQ greater than 3 levels difference, however it does not prevent such attacks and the attack still gives kill points.
Consequence:
Some players attack and easily zero players with a HQ greater than 3 levels difference for the kill points or ‘because they can’. This effectively means that P6 and below cannot take part in the fight at the capitol or fortresses because they are zeroed almost immediately.
Suggested solution:
Option 1:
Make it impossible / prevent a player from attacking a HQ with greater than 3 levels difference.
Option 2:
If a player attacks a HQ with greater than levels difference, the attacker loses troops, but the HQ being attacked does not lose troops.
Observation: The amount of potions given in the game f2p is practically insignificant and you cannot evolve any hero.
Consequence: the gap between players is getting bigger and now because of the new heroes no f2p or low-spender player can evolve the heroes mainly due to the lack of potion and fragments.
Suggested Solution: Increase potion rewards for players like they did on doomsday or give more options for F2P players to get potions easily.
Observation: number of pass tickets in the alliance store is low.
Consequence: many player were stashing the coins to buy tickets pass for transfer event but the store gives 1 ticket a week.
Suggested solution: make it 5 tickets a week so players can transfer easier.
Observation: Newly announced SvS changes will be live in test states, making the result "round-based" rather than "point-based."
Consequence: As a state who once lost the first two rounds and came back in the third round, determining the winner based on rounds seems like an artificial representation of which side performed better, and is a pointless change.
Suggested solution: Leave the current SvS points system as it currently is.
Observation: KOTH event, we could'nt get in at first... but we enjoyed playing it, so nice to have an event where you don't need to use your bios and ports .
Consequence: we were late to join. We need to be able to share coords. Markers don’t help.
Suggested solution: fixing problems and allowing us to share coordination
Observation:
There were connection issues, There was lag in selecting marches, certain screen getting stuck over others, couldn't march at the start cause had negative food. In the millions.
The rulers assignment is too complex to keep track of and needs to be reset everytime you lose a building. We couldn't assign certain people at all. The inability to zoom out of the map and the random checkpoint names are confusing. There was no time to use it between marches starting next fight.
The centre rules were unclear that the big points came only at the end but meanwhile it still gives you points per sec. The advance function wasn't explained and seemed to send the marches in random directions. It also worked at certain times and not others, which was difficult to keep track of. Same for the retreat option. It's next to impossible to track who is in what building. So you may end up feeding marches just to die cause there is a strong guy in. The use of speedups wasn't explained and if they're limited
The rewards aren't good for spending a full hour. I mean the MVP frame is invisible
The time of the match bugged. We had both legions at 14utc while the mail said 14 and 18utc.
Consequence:
People couldn't join, game play was effected, noone could follow where exactly they are going. The discharge option was useless if you were waiting in queue. The lack of ability to select time or at least time preference is insane. We couldn't secure full garrisons unless people were willing to block their entire Sunday for this.
Suggested solution:
Rules assignment should be auto based on the latest winner of said building, for example
The recruit option should be automatic.
Needs better visibility. More instructions.
Observation: With the last additions to game and the power gap bigger everyday, during war events is almost impossible reinforce decently your mates and most of the times defense fail
Consequence: Players zeroed faster and easier, alot are massively quitting, unable to be competitive due to lack of active players
Suggested solution: Increase the reinforcement capacity to help our alliance member to survive the big guns attacks
Observation:
Dino level 97 was 80 now Dino level is 200?
Consequence:
I’m having a hard time getting further that is a huge gap
Suggested Solution:
Only go up in increments of 20
State number
307 war kitty
Observation: T-Rex intel behemoth challenges are nearly impossible to beat for majority of the players.
Consequence:
Only whales can faceroll all current Trex behemoth challenges, while F2P and lower spenders are hopelessly stuck midway on 70-80ish levels, unable to pass further. They can’t get any new frags that they require so much to evolve behemoth further, to “bridge the gap” (c).
Suggested Solution:
DO stop that joke of a challenge you started with gorilla intels! Why the challenges are SO difficult, that only whales can complete them, if these challenges are supposed to give frags to f2p? Instead f2p are stuck behind and whales go further and further. Devs, THINK a split second!
Make ALL LEVELS OF ALL those challenges doable for ANYONE with plasma 5 hq and higher and t10 troops! Right now even p10 with all t12 troops are struggling, if their own behemoths are not purple and higher!
State number
628```
Observation : the event the horde has become useless boring and unplugged by the players
Consequence :
players don’t even play it and don’t fight for the leaderboard because the rewards are ridiculous and it’s a waste of time
Suggested Solution :
Putting the same horde as the FUNGAL migo that had a boss and boxes containing gold frags and biocaps ca would help increase the playability of the vent and it will attract both f2p and p2w to have a good stock of frag and biocaps in the future
And update rewards in classement for example :
1st : 50 gold frags and 25k biocaps
2nd : 40 gold frags and 20k biocaps
3rd : 35 gold frags and 15k biocaps
4 - 50 : 30 gold frags and 10k biocaps
50 - 150 : 25 gold frags and 5k biocaps
Observation:
Hospital capacity is still too small
Consequence:
F2P and low spend players fill the hospital after 1-2 hits - troops then go to enlist however that is also capped.
Suggested Solution:
- Increase Hospital Capacity by 500% on eco - (no matter the level of the Hospital Building)
- Increase Hospital Capacity by 250% on war - (no matter the level of the Hospital Building) - OR split 150% Hospital capacity and 100% enlist.
Observation:
Settlement size is too small for all the things we need to fit in.
Consequence:
Players have run out of space and cannot fit new buildings or decorations. Player frustration.
Suggested Solutions:
- Make all statues have a smaller footprint.
- Allow resource and training camp buildings to be consolidated, 4 food buildings become 1 - but have the same output as 4.
Observation:
We are not playing State of Survival anymore, this is other game already
Consequence:
Lot of players are losing interest in this game and many Big Spenders, Mid Spenders and F2P are quitting
Suggested Solutions:
Bring back SOS, bring back the good strategy of the old SOS, bring back the fun, listen to your customers
Observation:
You can change state by not logging into the game for 61 days
Consequence:
The time of 61 days is far too long, so that players then do not return to the game at all
Suggested Solutions:
The time should be reduced. And you should get a wider choice of states to switch to
Observation:
SOTF just keeps getting more ridiculous. Yesterday we had behemoth day. Apparently today is also behemoth day and troop training speed ups is literally using troop training speed ups, and is capped at 180,000 points.
Consequence:
This is awful.
Suggested Solutions:
Roll it back.
Observation: Even after the game said that the "bug" of the new SOTF would be resolved today, it is still impossible to score by the amount of points you earn and because there is a limit to the points...
Consequence: No one can score in this SOTF, no one can earn reward, just false excuses for making the game worse and worse
Suggested Solutions: Go back to the old SOTF or increase the amount you earn by using your resources and remove that point cap.
Observation:
The changes to the points levels to SOTF have done very little to help players hit point levels.
Points recieved per item is the same as before which means you still need to use 1000s of rss to hit point levels.
Items required to hit point levels is the same as yesterday (with the addition of training speed ups)
Compensation recieved is an insult to players who spent 1000s of plasma, crystals and speed ups on day 1 alone.
Some items used are limited, so you are unable to use these after the limit has been reached.
Consequence:
Many players have chosen to boycott this event entirely.
Compensation has insulted players and only caused players to become more frustrated, angry and want to quit the game.
Having to use the same items today as yesterday is impossible as everyone used these items yesterday to try to hit the impossible targets.
Limiting items reduces the option for you to hit all point levels.
Suggested Solutions:
Listen to players.
Revert back to the old 5 SOTF point levels with he addition of higher point levels for big spenders.
Compensate players fairly and correctly for items used during this event.
Change the items used to hit point levels each day back to the original SOTF items.
Keep the crates as this is the only part of the new event anyone enjoys (if you can actually obtain the keys).
Instead of 'updating' events that work, spend time fixing the 100s bugs and the events that are awful.
Remove limits on items you can use to hit point levels.
State number:
636
Observation:
not enough space for all statues
Consequence:
we have to build and remove statues to see which ones we can upgrade.
Suggested solution:
Since statues are already in the new collections - let us upgrade them in there - like we are already able to upgrade frames.
Observation: Matching pools are getting smaller and smaller, since players are quitting the game. KG/FP decided to enlarge the pools on August the 28th, by having states skip 1 or 2 limitless gens.
Consequence: the states from 517 and up will have a huge disadvantage to the states of 516 and below.
The states 547 and up even have a worse disadvantage because they will skip 2 gens. This means a F2P of state 516 and below can easily zero a mid spender of the states 517 and up. And if F2P and mid spenders leave the state, the whales will follow, which will leave the matching pool small again.
Suggested solution: Do not skip any gens.
If the pool needs to be enlarged in a durable way (so these states can compete and to ensure fair matching) give these states 517 and up the hero gens you want them to skip, including the materials they missed to upgrade them…
This is the only way to ensure a somewhat fairer matching and to keep the revenue of the company more secure (since this will keep more players ingame).
Observation: King of the Hill is boring and buggy and RR is put after SvS and CC.
Consequence:
Most Players having hard time in RR with enlistment and full hospitals.
Suggested Solution:
Set the boring King of Hill (if you insist on keeping it) after SVS/CC.
State number
All
Observation: The astrowheel event is a scam
Consequence: Another event that excludes most players
Suggested solution: Add more blue orbs to the daily tasks so we can at least play the event. If players aren't given the option to play the events without having to spend, better not release those events at all.
State number: 676
The big puzzle of sos,
Observation:
Why do we have to compress the achievement badge's in the section.!
But in the new I'd screen there's plenty of space to display them..??
Consequence :
Can you change the settings on the other section
Observation: New SOTF is totally impossible to make points even after the DEV's said it was buggy and would fix it
Consequence: It is impossible for ANYONE to score in this new SOTF, so no player will be able to open the boxes if they want to.
Suggested Solution: Increase the amount of points you earn by using resources and remove that useless point cap.
Just an illustrative image
Observation: Every day there is a new pack to buy, but nothing for F2P.
Consequence:
Each time the gap between players gets huge and FP keeps saying that he wants to reduce that difference, but nothing is effective and each time a new pack appears to buy, but nothing for the other players who can't do that.
Suggested Solution: Stop creating new packages and help players who have been playing this game for years and haven't achieved practically anything until today. Improve F2P rewards.
Another illustrative image
Hi!.
Observation- Rays place on day (7 last day).
The event has finished. Finished on day 4..
State 669
Observation
Foretelling is a lie. It doesn't guarantee anything
Consequence
We think you're liars as usual.
Suggested solution
Change the text if you're not willing to change the mechanic
Observation:
The color of the text in mail for bunker fights makes it almost impossible to read. It's a bright green color.(in the picture, I've added a blue arrow to point to the text)
Consequence:
You can't read part of the mail.
Suggested Solution:
Please change the color of the text.
State number
1110
Observation: Reservoir times are ridiculous, even if we vote and ask for 18utc as our first choice, 3 times out of 4 we get 14utc. To the point that this week both our legions are at 14utc, which means as our legion 2 is for farms/second accounts it's unplayable. Consequence: Unplayable RR's or members constantly being unable to playdue to the times. Suggested solution: Bring back Saturday as an option and give our preferred times please. State 198, Goldiefirekat, GeR alliance.
Observation:
Trex-Gorrila intel mission should be permanent and easier.
Consequence:
That give better chance to F2P /midspender to survive.
Suggested Solution:
Make Behemot intel permanent ;
Reward for Gorrila-Trex intel should be doubled or tripled;
Make it easier to kill
State number
S88```
Observation :
Can You split 'bugs' and 'feedback' rooms to 'state zones'? Still it is very huge mess, because some states have different events/migo/gameplay etc.
I see here 'screens' from events which aren't open in my state, many reports with questions, where I can't reply, because I don't know how to help:(
I see everyday that here on discord are plenty on MOD's online.
You are able to make 'sub-rooms', for example 'state 1-299', 'state 300-599' etc. (I know that state 322 have different 'gameplay' rules). Then You can make 'new roles' for every 'sub-room' and add only people from these states and make that room visible only to players registered to that room.
Consequence:
I know that it will take some work and time, but it can make some 'order' here...
State number
159```
Observation:
We have been given the same time slot for legion 1 and legion 2 in RR. Not only that, every time we see an unequal distribution of power and the number of participants in the teams. Have respect for your players! We have a job and a personal life and we should combine them as much as possible with the game, and not vice versa! Stop mocking the players, you lose many because of your thoughtless ideas!
Consequence:
Unfair RR matches and lose the opportunity to play RR with our second accounts.
Suggested Solution:
Allow alliances to select a fixed RR time slot.
State number
765
Observation:
Gap power between player speciality with whale.
Consequence:
Many active player F2P now leave the game because gap of power. To reduce that gap we need more reward that help us to upgrade.
Suggested Solution:
Daily Reward should have 8th crate. Maybe need 350 - 360 point to get it, with some good stuff :
Platinum coin x5000
Plasma core x10
Red crystal x5
Legendary hero Frag x5
Behemoth cell MK 1 x5
Behemoth cell Mk 2 x2
Special coating x5
Tactical Guide x5
State number
250
Observation:
Sanctions against Bullying/harassment in game
Consequences:
I seem to have exhausted every avenue to try to prevent extreme bullying in the game. It seems strange that if you report somebody’s threatening post on State chat, they can get punished by being banned from State chat for a period of time. BUT, if they actually carry out their threats and hunt down very active players to zero (outside of Kill event). Then it is just considered ‘part of the game’ by the devs.
This is a war game that active alliances and their players devote a lot of time and money to play, because they enjoy the friendships and the events. I know that the extreme level of threats and bullying (and preventing active players from being able to play anymore) is taking its toll on people’s mental health. It is also very upsetting to see people’s distress when they are targeted and zeroed for no apparent reason. On one case, that I have just been told of, an 18 year old boy was threatened with the player finding his family in real life).
For heavens sake, this is a GAME, all active players should be permitted to continue to play the game for as long as they want to. they are paying customers too. In our State, our alliance has been targeted and they have slowly and systematically taken out many of our rally leads and strong rally joiners, so we are unable to fight as an effective alliance any more.
There’s no support from the devs for this scenario, blood will be on their hands if people are so stressed that they have an acute mental health crisis. You only have to look at the press around the actions of internet trolls, to realise what effect this type of behaviour has on people’s mental health.
If we want to continue to be able to play , the only course we can take is to leave the State for 60 days, so, in effect, we are being punished for the extreme actions of the vicious few.
Suggested solution:
Proper actions to be taken for conducive environment for players
State:
721
Observation:
It is really dumb to match states with MIGO buffs against states that do not have the event up. Whether it SvS, RR or even showdown.
Consequence:
The stat buffs that migo provides are pretty insane, and the state without the event running is at a major disadvantage - typically loses.
Suggested Solution:
Only match states that are on the same timeline - heroes and events.
State number
739
Observation:
I think the new SOFT event is irrational. In many ways. You cut down the materials that can be used, the number of points has become so low that you need more than 100 or even 1000 objects necessary for large-scale development.But let's talk about something else, everyone mentions the same things. For days I watched the lists of what can be used. You made a very big mistake. What happens to players below Lv30?Below Lv 30 there is no plasma, no crystal, no honor and other things. Maximum sppeudps.How does a player with below Lv30 hq participate in the event?Let's not even talk about the fact that the p7 character must collect 600,000 points and the lv26 540,000 .This whole system is bad as it is.Imagine the following situation: a new player comes, you exclude him from the event and you ask him to buy more for 100 dollars for gameplays items?and how does he use it?
Consequence:
According to the current conditions, even the average spenders cannot fulfill this. I talked to many of my friends, even the big spenders won't do the Soft event with this one.Let's face it, the reward is not so big that someone spends hundreds or thousands of dollars.
Suggested Solution:
The old system must be brought back and expanded.The old point boundaries must be put back and the part above it must be enlarged
State number
653
Observation: New SOTF is horrible and impossible to score
Consequence: Nobody manages to open the boxes, nobody manages to make the minimum necessary points.
Suggested Solution: Go back to the old SOTF and leave the new rewards.
Observation:
"It is beyond time to fix this problem. It shouldn’t even be a problem anymore. When the demands of our hard earned items goes up, there needs to be some fair elevation in free items (or non-spending rewards, like using bio caps to exchange for rewards).
Take plasma for example. See picture 1, the total cost of blue crystals (plasma, how you get them) for hunter research. This doesn’t include infantry, nor rider research, NOR advanced research of all 3 troop types (insane requirements on crystals and plasma btw, for those that haven’t reached it).
Picture 2 is an example of the coils you can purchase using bio caps during plasma lab. Why has our demand for plasma increased (blue crystals), but offering more coils hasn’t? Or more plasma crates in intel? Etc - there are plenty of ways to increase free items (which wouldn’t even come near enough to making a dent in upgrading things, BUT would make players see you care and are listening)."
Consequence:
Less enjoyment of the events, slowed progress, and being unable to complete them without spending
Suggested Solution:
Increase non-spending rewards and when requirements increase; allow non-spending methods to also increase
State number
549
Observation:
Many players in old states have already maxed cheif gears and badges. Requiring upgrades in events is unfair. This can apply to other features as well.
Consequence:
Limited choice of tasks in events.
Suggested Solution:
Require using items for tasks instead of upgrades just like you do with hero gear parts and allow us to recycle those items.
State number
Old states
Observation: rr & koh
Consequence:
Having rr after svs while having full enlistment and hospital means we "lose" millions of troops while koh requires just three marches
Suggested solution:
alternate these events so we have koh at svs/cc weeks and rr at throwdown weeks
State number:
All states
Observation:
[ certificat of honor in platinum store ]
Consequence:
[ with all those feature. monkey dino. airctaft formation systeme. chief gear and badge have a low impact during battle even maxed]
Suggested Solution:
[ add certificat of honor in platinume store with chief badge materials ]
State number
[794]
Observation
The skin store is both too expensive and doesn't roll over often enough
Consequence
People don't get enough tickets to pull the trigger on every skin they see and simply sit on them till they're worth using. Higher rollover would potentially mean more spend of tickets as well.
Suggested solution
Change the skins every 2 weeks
Observation:
Remove the message pop-up that you receive when you suffer a massive loss from an attack.
Consequence:
I have to click through several screens, and ultimately it forced me into settlement view. Which prevented me from stopping subsequent attacks as it closed my interface to bubble.
Suggested Solution:
Same as observation, just remove that message pop-up from the game.
State number
Read name.
Observation:
Where too many updates have been added to the game in such a short amount of time. More and more people are being kicked out of the game within a matter of minutes. Not everyone can afford the newest smart phones. It’s got to the point where smart phones are overheating and players are being kicked out of the game. A prime example is MM. The amount of times players get kicked out because the amount of lag is horrific.
Consequence:
This will cause the following:
- Long serving players to become despondent with the game. Thus making them quit and find a new game to play.
- New players will find it unplayable and will stop playing as soon as they have downloaded the SoS App.
- FunPlus’ beloved income from players will drop. Causing further damage to their reputation and loss of trust from their investors.
Suggested Solution:
Stop any planned new additional content before it gets to the point that people can’t even log into the game. There is obviously something wrong. Slow down and heed the feedback from the thousands of players that play the game on a daily basis. Allow players to be able to play the game, where even the basic of smart phone can handle the updates and the amount of storage space that is required. SoS use to receive more positive feedback than negative.
State number
560 (But this should apply to all States)
Observation:
SvS Warfare stage has become one big kill event and feeding a mentality of players prioritising burning over what should be the focus in order to win for your state, occupying fortresses and capital buildings.
Consequence:
Players unable to fill rallies as players know they can get better points and higher ranking from burning settlements, or enemy state spends every round zeroing settlements around fortresses and capital. This is killing the enjoyment of the event for a lot of players.
Suggested Solution:
Eliminate the ability to burn settlements during the three rounds of warfare as the four hour free for all after it ends is more than enough time for players to burn. Also separate the two leaderboards, one for warfare itself and one for the free for all. Players shouldn't be penalised and lose ranking and rewards for not zeroing settlements during the final four hours. Those who want to participate can, and fight for ranking and added rewards from doing so.
State number
186, but will apply to all states with SvS event running
Observation: fiends interfere with events requiring rallying, coordination, and timing.
Consequence:
Fiend rallies are a passive activity, can be launched at any time, require 0 monitoring, and now can be done solo. There is 0 excuse to launch before or during an event.
Suggested Solution:
Give r4 power to switch on an option to block the launching of a rally on fiend within a 10 minute window of a nonpassive event starting.
Observation:
Played SvS yesterday with the new hit rule - does not give SvS points if the power difference is too great or HQ level is more than 3 levels difference.
Attacks still give kill points for the player.
It appeared that if a HQ was attacked by a bigger player the HQ defending did not receive any SvS points (so they were both zeroed and did not get SvS points)
There is nothing to physically prevent a player from attacking a weaker player.
Observation:
Big players continued to zero small players for the kill points or to prevent them from taking part in cap clash.
Some smaller (P6/7), active players struggled to find any targets that gave KE points as many targets within the 3 level HQ difference had a warning.
Solution
Either:
Make it physically impossible to attack a settlement greater than 3 HQ levels difference
Or
HQs being attacked by another player who’s HQ is greater than 3 levels difference should not lose (have killed) any troops, but the attacker loses troops.
Observation:
Players are using the Governor's power to send the strong players in hide and using Migo wall destroyer to do the same just before the selection during the svs and they reappear just after the selection is done.
Consequence:
Leads to one state far superior in power than the other.
Suggested Solution:
The solution, prohibit the governor to use that buff, when the computer picks up opponents, moving into the void and turn off the wall destroyer, exactly at the moment when the selection is in progress
State number
312
———————————————————————————
Observation:
Inability to continue gorilla intel missions.
Consequence:
Reduces impact factor towards player.
Suggested Solution:
Restore ability to continue gorilla intel missions.
State Number:
86
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Observation:
Not enough blue orb materials for F2P in the Astral Wheel special event.
Consequence:
Reduces event impact factor towards player and enjoyment.
Suggested Solution:
Increase available blue orb materials for F2P in the Astral Wheel special event.
State Number:
676
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Observation:
Inability for F2P to have any chance to earn HQ skins during special skin events.
Consequence:
Reduces event impact factor towards player growth and enjoyment.
Suggested Solution:
Improve the ability for F2P to have a chance to earn HQ skins during special skin events.
State Number:
251
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Observation:
Mail tabs are too condensed in the information they relay.
Consequence:
Reduce impact factor towards player awareness and quality of life.
Suggested Solution:
Further define item-special mail tabs so as to improve the information they relay.
State Number:
530
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Observation:
New SOTF point limits are too restrictive.
Consequence:
Reduces event impact factor towards player growth and enjoyment.
Suggested Solution:
Revert new SOTF point limits so as to reduce restrictiveness.
State Number:
886
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Observation:
Not enough ways to earn older hero generation fragments, capsules, and general potions.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Improve ways to earn older hero generation fragments, capsules, and general potions.
State Number:
481
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Observation:
KoH is not a suitable replacement for RR as it is not fun and rewarding.
Consequence:
Reduces event impact factor towards player growth and enjoyment.
Suggested Solution:
Improve the KoH game mechanics and rewards.
State Number:
750
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Observation:
Too many statues.
**Consequence: **
The game is giving no more chance to the small players grow up.
Suggested Solution:
Stop adding statues
Stop adding new things for 1 week.
State number:
178
Observation: The game's current environment feels disconnected with its purported theme.
Consequence: The targeted audience does not know of the game's existence and this affects revenue
Suggested solution:
Rename title to Status of Spenders and place billboards in casinos for bringing in more gambling addicts and impulsive buyers.
Observation: alliance store have heavily outdated rewards. It still offers Sarge fragments when our state is on Hank and company hero generation.
Consequence: most of the rewards in alliance store just take up space. Players never buy them and just feel angry that half of the stuff in there is uselles.
Suggested solution: update alliance store according to state age. Instead of having Sarge fragments make it universal golden fragments or fragments of heroes from current generation.
Observation: 3 days to be able to change avatar and banner doesn't make sense
Consequence: I don't understand why you can't change your avatar any time you want, waiting 3 days is a very long time and discourages people.
Suggested solution: Decrease the time required to less than 1 day or just a few hours at most.
Observation: Another lousy event called Food Market
Consequence: Fire the DEVs that are coming up with new event ideas, NOBODY, that's right, NOBODY wants this type of event in SoS, it doesn't make any sense with the game's theme.
Suggested solution: Just stop these events that nobody asked for and fix the bugs of the old ones that have been broken for years and you don't solve the problems.
Observation:
Strong spenders starting attacks in the begining of Reservoir Raid.
Consequence:
Free to play & low spender players, we lost our troops in the begining & can not join in any Rally, Buildings or Water Tanks.
Suggested Solution:
I suggest to a Time management system. First 40 to 45, minutes, there will be no HQ Attack. Only fight for buildings. Then Big Spenders can do whatever they usually do.
State number:
589
Observation:
Bad events and bad features.
Consequence:
More and more players quit.
Suggested Solution:
None. Keep the bad events and features coming. The more the game gets worse and worse, the sooner I get to quit.
State number:
69
Observation:
Settlement space is too small
Consequence:
Since we started playing the settlement space remained the same , with all the feedback that was given for sos to make the settlemts bigger, SoS brilliant idea was to make few buildings have the option to be hidden , not sure the exact number but it is little. But this made no difference since needed buildings were added and the current migo building is there. There is not enough space to beautifully decorate and show off your decorations . And now with sos latest cash grab of skin collecting there are even more decorations being obtainable faster with no room.
Also making some decorations into statues is a really low blow and a desperate way to milk every last cent as you can.
Suggested Solution:
Simply make the settlements bigger so in the mist of your greed we can at least show off what decorations we have without cluster.
State number
182
Observation:
States becoming inactive but state merger is too far away and state transfer requires too many passes for large accounts.
Consequence:
Players chosing to stop playing rather than wait for unclear state merge timing and impossible state transfer.
Suggested Solution:
Increase speed and transparency for state merger timing. State transfer passes required should take into account state age and average bp. More ways to obtain transfer passes.
State number:
939
Observation: rr & koh
Consequence:
Having rr after svs while having full enlistment and hospital means we "lose" millions of troops while koh requires just three marches
Suggested solution:
alternate these events so we have koh at svs/cc weeks and rr at throwdown weeks
State number:
All states
Observation:
Healing Speedups in Market Stall or Instant Healing with Biocaps
Consequence:
Healing 1 hour way expensive using Biocaps or from Market Stall (167/5m) (2000/1h) than using universal speedups and healing speedups from weekly deals (67/5m) (800/1h)
Suggested Solution
Make their price same as instant troop training/instant building upgrade/instant research
State number:
All states
Observation:
During king of the hill we can only talk on alliance chat
Consequence:
If we have 2 legions fighting at same time, chat is very confusing
Suggested Solution:
Make a legion chat similar to the reservoir raid team chat
State number:
973
Observation:
Tasks take too long to refresh during Alliance Throw Down.
Consequence:
People will not be able to achieve as many points during the working week. They will then feel like they are falling behind and will want to give up.
Suggested Solution:
Make the refresh rate faster, so people do not get bored of waiting and allow them to be able to achieve more points.
State number
560 (But open this up for all States to have a faster refresh rate…)
Observation:
[ enlistement/ dead troops ]
Consequence:
[ players spend a lot time for training troops and other spend bicaps and speedup to train faster. and absolutly bicaps and speedups cost real money. but thayt not help when reciving multiple attack or multiple rally from stronger. cause only 70% troops can take back feom enlistement. and till now no one know how enlistemet and that duty rate work ]
Suggested Solution:
[ male easy way to take back troops from enlistemnt with rate if 100% of dead troops. no matter the time it take but somthing we should know how it work ]
State number
[ 794 ]
Observation:
[ operation stock ]
Consequence:
[ players are made and tired spending time and effort on bugged event with worthless reward ]
Suggested Solution:
[ remove it and bribg back age of outreach for older state who had limitless give them hero capsule. for states whi skipped some hero gen. give them double reward. for newer state give them heros frags as it was with older states ]
State number
[ 794 ]
Observation:
[Sticker already bought was available to be chosen]
Consequence:
[Duplicate sticker]
Suggested Solution:
[Maybe make sure there is a you already own this sticker pop up.]
State number
[260]```
Observation
Many people have terrible versions of limitless heroes at cadet level or not much better
Consequence
Can't participate in story mode or the challenges at all with no real way to make these heroes stronger
Suggested solution
Completion capsules for a specific hero can be used as hero fragments with a value of 1:10. F2P will remain behind spenders but at least we can play the running events and make use of the value vouchers again
Observation
Throughout the past months, many cough fun and cough creative adaptations of retro games have transformed the landscape of SoS events. These include a watered down bullet dodger and mahjong, both of which I missed dearly from Windows 95. However, the king of all retro games, tic-tac-toe, has yet to be adapted.
Consequence
Many of us old-timers feel strangely incomplete.
Suggested solution
Make it your top priority to create a fun and competitive zombie-themed tic-tac-toe, with crazy rewards fit for such a classic, such as unreleased Gen 5 limitless heroes 🙌
Observation: 3 spenders events at same time. There has never been more than 1 at same time. The food one looked fun, HOWEVER, you cannot beat level 2 unless you spend. It is rigged.
How is 3 spenders events at same time going to lessen gap between F2P and P2P?
Also - this is not a stock event game. No one wants to think that hard or do math in a war game. Quit making so many events at a time.
Additionally, due to a ridiculous amount of events simultaneously (I Cannot even remember all of them but I will try) - PoW, Annihilation event, Horde, Astro event, Stock event, Food event, King of the Hill, Azurtane heist (yes most of these coincide all together at least 1 day, if not many) -
Consequence: We cannot play a single event well or to the full extent, since all these events add up to half a day. It is draining. Not fun. Feels like a chore with the inundation of events. Please do not release so many at a time.
Solution: do not release so many events simultaneously and stop releasing new events (as, there are so many new events that nothing has become boring)
Lauren Foooool 549
Observation:
Game costs
Feedback: Hey! I know you dont read these but will try anyway.
Its me here, 6B f2p player.
Former spender of minimum 2k usd/month, money spent in last 4 weeks 20 usd max.
Why not spending? Because you ppl have lost sense of reality on how much new feature will totally cost.
I could understand if maxing 1 feature would cost 2k, thats fine. But feature after feature its higher, and why should i spend worth of tiny car for feature you will trash after 3 months with another feature that will cost 2 tiny cars?
I dont see King Kong resting on my backyard or dino eating my bushes. I'm done to throw out money when you dont value the money i have already given to you.
If you would value, you would not make all money spent totally useless in 3 months.
Or you would make them much more cheaper so i wont care to waste that money.
You also should take care of your f2p players. They are working almost 24/7 with your events and they get so tiny rewards that, its really not worth all the time lost.
Solution: Start thinking more clear. Reduce costs of features so its not only privilege of wealthy players to max them.
If you would not be so blinded by money, you would see, that happy players spend more.
And that comes to other thing: fix those bugs. Thats also showing how little you value us who pays your shares.
Anon
Observation:
Food Frenzy Round 2
Consequence:
I already reached to finish but the cards is really stacking and can't see what next card type will be?, I tried Shuffle/Undo it force me to pay $1 not using Biocaps for specific and only Stamina x3
Suggested Solution:
Add Biocaps for 3 type of cards for 1000 or less/more instead than paying $1 (How greedy company is for buying $1 with in game items)
State Number
999
Observation:
[Mahjong aka Feeding Frenzy which players can’t pass lvl 2 without top up]
Consequence:
[Negative. Another useless in game event to add to bunch of another useless in game events, where 99.99% of success is money]
Suggested Solution:
[1. Players should be able to pass at least 1 game without money
2. Just find new developers, who can develop.]
State number
[704]```
Observation:
remove Azurtan from MIGO
Consequences:
including this boring event with horrible prizes on MIGO you are taking the chance of smaller accounts that really need these prizes to get it, not to mention that we are forced to participate in this ridiculous event just to score on MIGO.
Suggested solution:
there are many solutions
1° the one I like the most, remove this boring event from MIGO
2° use the second useless day of the event to make more schedules available, that way the event will not be super crowded and more people will have a chance to score
3° remove this event and replace it with Kamute (and improve the kamute store with the monthly news you release)
Observation : Feeding frenzy is a pay to play event
Consequences: immediate turn off for even trying to go further in this event.
Suggested solution : be less greedy and money hungry. I mean really money to reset, undo and shuffle (really?)
Less greed please. Make 100 levels with gradually increasing difficulty. Start making the last 25% of the levels card worth and give cards for free. Stamina doesn’t help if we know level 2 is going to force us to spend. If we see bundles we know you’re giving an advantage to those who spend. Just don’t make it so blatant. It makes you look like KG is going bankrupt.
Observation:
How money hungry are the developers?
Consequence:
There is almost no event for anyone to get good rewards without having to spend something as every event has now become p2w.
Feeding Frenzy is supposed to be a fun MINI GAME and yet you have consciously made the second level unbeatable without purchasing a pack and the first level doesn’t even count until you’ve beaten the second?
Nobody actually wants to play these events anymore.
Suggested Solution:
Stop pushing out so much paid content and let the power gap close slightly between big/mid/none spenders. Actually listen to your players when they’re saying you’re demanding too much.
(If you let that gap close a bit you’ll see more people spending as they become more competitive)
Give us a break please 🥹
State number:
599
Observation:
Too much events going on.
Consequence:
It is not fun at all. And, the rewards are still not enough or almost nothing. We need to pass a long time in the game doing all these event
"*Listen, I’m in a new state, and honestly we have events being thrown at us at every direction, we can’t keep up, people are quitting left and right, people are just so over it, half of our state has quit, others are quitting cause everything needs money and half of us can’t afford any of these things. Our state is so overwhelmed with so many events please chill on the events, maybe a skin event once a month, not 3 in 3 weeks. It’s becoming way to much and we’re all just burnt out and over it.*"
Suggested Solution:
- stop with these new events anf feautures and make rewards system interesting
State number
1085-178
Observation:
[all events except start ones]
Consequence:
[on most events you litteraly are forced to pay for slightly better rewards. It’s litteraly impossible to get astrowheel without paying ]
Suggested Solution:
[make the events more including by adding actual tasks that are difficult to get better rewards. Ext kill 100 infected fiends for coins in events or skins. Inclusive to poor players]
State number
[ 1183]
Observation:
Give more potions to F2P players
Consequence:
No F2P player can evolve the generations with this minuscule amount of potions that the game offers, even having frag of the coliseum and the ray
Suggested Solution:
Put potion from the weekly store, increase the amount in the RR and put it in other stores like the showdown
Observation:
A lot of states can only win svs by making an svs alliance. Reservoir Raid is part of migo so many don't want to miss it. Only way to do rr in this case is to do it inside the svs alliance, which means leaving your alliance for a week and you're not garantee to have a place in rr since there's only room for 30 players.
Consequence:
Many players/alliances prefer to not join the svs alliance due to rr. In some states it means it's harder or even impossible to win svs since there's not enough rally leaders or joiners in the svs alliance due to them staying in their alliance doing kamikaze attacks for points due to migo. Missing trap is already a big reward lost for players, missing rr too makes it worst.
Suggested Solution:
Remove reservoir raid from migo tasks during svs week or put it during throwdown instead and put king of the hill during svs since its not in migo
State: 1017 and 1090
Observation:
[Feeding Frenzy. All tasks for event itself (Complete 1 game, Attempt 2 games, Use items) are money tasks, since without top-up player can pass only level 1.]
Consequence:
[Negative. This is not a game competition, this is money competition, which is far from fun and entertaining where for each step starting from step 1 you pressured to spend money]
Suggested Solution:
[Event items (Remove, Shuffle, Undo) should be cumulative same way as stamina with some items received from beginning as welcome]
State number
[704]```
Observation:
POW matchings are still not equal.
Consequence:
It’s boring for the weaker players when all 10 of our players cannot beat 1 march of the other team. People will quit and not play anymore.
Suggested Solution:
Power teams need to face other power teams. Not a team of maxed monkeys vs a team of level 120 monkeys.
State number
871
Observation:
F2p player need more stuffs ( gear, badge, coin, plasma, red crystal, bios, etc ) to increase their power.
Consequence:
With gap power now, its difficult for f2p to face the game. They more and more behind the others, even though with low spender.
Suggested Solution:
Most player has 2 account. One is main, the other is for farming. Make they can transfer item between this 2 account. Dev can limited just with 2 account registered and same state, but with All item can transfered ( Include bios, all kind of coin, etc ). So, we hope that main character can grow up faster.
State number
250
Observation:
[Players receiving same rewards from events and task that were received when state was first created.]
Consequence:
[Players have backpack full of useless items such as elite and epic frags and badges. Bad rewards make players not want to participate]
Suggested Solution:
[Update rewards by state age. That goes for daily intel, infected fiends, Plague zone, trap, infected horde and hero searches. Hero searches should give frags from previous generation. The exchange should allow to change 100 epic frags for one legendary general. ]
State number
[907]
Observation:
Koth registration have us pick 4 times out of 5
Consequence:
Too many possible times so hard for players to know if they will be available
Suggested Solution:
Pick only 3 and with priority like rr (pick only 1 would be best but the answer would probably be "efficiency of matchmaking")
State number
739
Observation:
All the new events or features demands money to even get the lowest tiers or basic milestones. Example feeding frenzy and Astrowheel are pretty much pointless unless paying extra. Also the "revamped" SOtF.
Consequence:
F2P or low spenders might as well leave, since they can't even get the lower tier rewards despite putting lots of time in. It is one thing that spenders get top tier and the chance of super exclusive rewards (although would it hurt so much to open up like 1:10 HQ skins so they are achievable by playing the game not just spending and ranking?), but when F2P get almost nothing at all for all their effort it has gone too far.
Suggested Solution:
Rebalance so that F2P get something worth while in all events.
State number
555
Observation:
Managing statues/upgradable decorations is really annoying because you have to build them and tap on them in the settlement, and people who are pickier about what they want to display in their settlement/their settlement's outside appearance need to hide/unhide them. You can already upgrade other things like HQ skins, frames, march skins from the collection menu.
Consequence:
People have unused decoration stuff in their backpack.
Suggested solution:
Allow upgrading the statues/decorations from inside the collection.
Observation:
Alliance Throwdown having an internal competition between alliance members for the solo ranking is counterintuitive to the idea of it being teamwork.
Consequence:
The more you compete, the more you end up wasting other people in your alliance's resources (speedups, upgrade materials, biocaps).
You are rewarded more of the limitless capsules for just doing it in a smaller alliance and competing with nobody.
Suggested solution:
After the existing initial 25 solo and total alliance based point rewards, give a solo reward chest (choice of or random capsule, potion, other upgrade items) for every <insert amount of points here>, and an alliance reward chest (choice of or random capsule, potion, other upgrade items) for every <insert amount of points here>.
After <some number amount> of chests, give biocap chests/speedups if you want to limit how many upgrade items they can get.
Observation: since the introduction of the new feeding frenzy and stock market events the game has become very unstable. There are constant game crashes, in the middle of everything. RR, trap, fiend rally, farming, or even just doing nothing.
Consequence: People who are already fed up with the uselessness of the events and the horrible roll out of everything will just become more frustrated and quit. Why would anyone spend money on a game that clearly seems to be on its way out with failure after failure?
Suggested Response: get rid of these useless mini games that serve no purpose other than to make the list of events impossible to scroll through, which will hopefully reduce the frequency of the game crashes.
Observation:
In the Feeding Frenzy game, there is a button labelled "i" in the top right corner of the screen. When you click it, it says "you can only stack 4 cards here!". But other than this piece of info, it does nothing else. Note that this is different from the "you can only store 7 cards!" message in the bar at the bottom of the screen. So does that mean we are supposed to be able to move cards to the side temporarily? Second point: one of the "food items" is a box/crate (with a x1 in it) that when you complete a trio, it jumps to where the shuffle/undo/remove buttons are. Are we supposed to receive one of these buttons randomly as a "reward" for completing the trio? There is a only a limited number of these cards so it should not give players too many of the help buttons but should aid gameplay.
Consequence:
Without these features, Feeding Frenzy has been extremely frustrating gameplay for most of the player base as many cannot get past even Level 2.
Suggested Solution:
The reason why these observations are put here and not in the bugs section is I'm not sure if these are indeed bugs. Can the developers please clarify this?
State number
1152
Observation: Feeding Frenzy gives platinum coins to states without a weekly store
Consequence: We don't get anywhere to redeem what we've earned
Suggested Solution: Give us a store to spend them on or convert to something else(not skin tickets)
Observation:
HQ is limited to 20 chiefs garrison
Consequence:
In an active alliance not everyone can get in to reinforce for horde. Everyone wants Migo points for horde
Suggested Solution:
Increase number of chiefs to 40\50
State number
823
Observation:
KG expanded matching times for Raid, MM, and KotH in hopes of improving matchmaking. This has failed. Now matchmaking is still horrible, AND we have zero control of when we will play.
Consequence:
Players do not want to live in game - especially for poor rewards and bad matches. Player testing has shown no matter what time you register for - the time selection is random - and matching is bad.
Suggested Solution:
Immediately return to 1 matching time selected - across all alliance events.
Observation:
Olly is totally unfair in PoW
Consequence:
When the match starts and I see that the enemy team has Olly I already know that I lost. The hero is totally unbalanced and makes matches unfair.
Suggested Solution:
Remove Olly from PoW
Observation:
Capital Clash / SVS Warfare starts at the same time, every time. Why is this the only event that doesn't appear to have any option of alternate start times?
Consequence:
This system is wildly unfair for people in certain time zones, especially West Coast, USA. Only certain players, depending on where they live among other factors, are able to be present for all 8h of CC or even the shorter SvS Warfare event. As an example, for me in PST/PDT time zone, CC ALWAYS either starts at 2AM or 3AM. That's too late to stay up for and too early to wake up for. I am typically only able to join by the time the first 4-5 hours are done, and as the strongest rally leader in my alliance, we tend to lose CC because it's already decided by the time I wake up. I'm not going to manipulate my life around a game, nor should I be expected to in lieu of a fair system.
Suggested Solution:
For CC, the top X alliances in each state should vote on start times just like is done for FF or RR events. This can also be done while matched for SvS as the Prep stage ends. Or alternatively, simply stagger the start time by 12 hours each time CC rolls around so it at least changes who gets adversely affected by the unfair time slots. Or make it start 6h later each time and put states in timed rotation groups for SvS. We only go up against the same 4 or 5 states in SvS anyway. There are several options here to come up with a workaround to stop unfairly impacting the same people every single time. Changing the timing of the event will change how impactful different groups of players can be from each state for the same reasons as listed above. This will also help change the outcome so it's not the same dynamic every single time.
State number
846
Observation:
States that got gen 1 limitless skipped (Nicola, Lucky and Maddie) can´t get "completion capsules" to uppgrade fully. Only limited from "story missions" and a few for Nicola from "flash duels" at the moment.
Consequence:
This is unfair because second rally is worse than enemies second rally will be after we face older states after august update. In RR etc. you will have an huge disadvantage. Older states will win easier.
Suggested Solution:
Possibility to purchase capsuels for Nicola, Lucky and Maddie.
State number
523
Observation:
Bunker rewards have to change in order to keep up with the player's needs in state. Rewards like purple fragments and xp books for example are useless for older states.
Consequence:
Bunker events and their rewards become useless, unimportant and uninteresting.
Suggested solution:
Replace the rewards with items that are actually interesting and important for the players (like plasma cores, red crystals, fragments of the new generation of heroes etc).
State number
215
Observation:
Rewards from events (most of them) are coming in email instead of Reward Stash (Event billboard building where you obtain stamina if someone doesn't know)
Consequence:
We have spam in ,,Reports" section in our email. Aircraft reports, intel reports, fortress rewards etc. To many things here
Suggested solution:
Stop emailing rewards and send them via "REWARD STASH" (like rewards from CC ranking)
State number
520
Observation:
I did an experiment and found a vulnerability related to state of survival accounts. Let's say our account was stolen, right? You, as the owner, can change the personal data of the account and automatically the person who stole your account will be disconnected from it. BUT, beware, it only disconnects if connected on a mobile device. Unfortunately, if it connects from the sos launcher on the computer, even if you change the account data and all the information, it will still remain on the account and will not disconnect regardless of what you change.
Consequence:
It has a negative impact for everyone, in case someone hacked your account, or found out your data and connected even if you change your personal data, it will not kick him out of the account if he connected from computer, in the case of mobile phones it is not like that.
Suggested Solution:
Fix this thing as quickly as possible, when you change the personal data, log the individual out of the account on that pc sos launcher.
State number
1106
Observation:
forcing to select 3 to 4 differents time for an event is a bad idea.
Consequence:
we can not know what time we are going to play and also sometimes the time chosen by the game is the most inappropriate.
*To add to the above we are a European alliance with members from SE Asia and Australia/NZ. We have always selected 18, 20 or 22utc for RR and got our first choice 80% of the time. The last 3 weeks, since KOTH, we have had 14,14 and now 12utc. Nobody can play at these times! You are destroying any sense of alliance and teamwork, and at this point it seems deliberate*
Suggested Solution:
Please go back to selecting ONE time only.
State number
S33```
Observation:
there is little communication between the community and the game creators
Consequence:
The communication from dev team —> CMs —> mod team —> players is almost non existent. Mods sharing informations they have, but that’s usually the same the players have too
Suggested Solution:
Talk more to your community
State number
29
Observation:
I think they changed the time pick in KoTH and RR event because the game is slowly dying (people leave because of too many added features at once) and it's harder for them to match players. Therefore, among other things, gen 1 limitless in states 517-545 was omitted and will be omitted in another states. As a low spender my monkey will be maxed -> never cuz I can't obtain Stabillizers without spending my montly gains.
Consequence:
Even more people leaving. The gap between those who spend a lot and those who spend little (not even talking about F2P, it's something like 15 years of the game).
Suggested solution:
Slow down. Let us improve the old stuff first. F2P players don't even have red gear after 3 years of playing.
State numer:
520 - affected by skipping gen 1 limitless.
Observation:
Account deletion process is a hassle and is often difficult to proceed. Some accounts are made for certain purposes and then forgotten - they are meant as a throwaway, so why is it so difficult to throw them away after using it? It's not possible for the player to remember the account creation date as well since sometimes, those accounts may not have purchases done so there isn't any receipt that clues us into when the account was made.
Consequence:
Player is not able to delete account when they are not able to recall the account creation date, even when the account was created for a specific purpose with not much monetary or time investment.
Suggested Solution:
Allow a simpler or more flexible process for smaller BP accounts, we understand that for security purposes, you may require the account creation date in order to verify our ownership of said account, but that would only make more sense for accounts with more value (in other words, more BP) in it. For such small accounts with no use and not important to us, we just want to clear out the old abandoned accounts that we barely remember.
State number
249
Observation:
Current emoticons are unhappy and sad.
Consequence:
They look unhappy and sad, why not introduce live emoticons and have more fun???
Suggested Solution:
Add animated emojis for players to use to make chat more fun. Please stop adding the large stickers.
State number
312
Observation:
Players from newer states are struggling in path of water (boat wars). We often get matched with players some 30-40 states before us, an entire generation ahead. For example, even some of the best players in our state were no match against the ppl in older servers, we had lower boat wars rank and troop/hero power but got matched against older states where their weakest player can easily kill our strongest. They have two/three-star Gen 2 heroes our state hasn't even unlocked.
Consequence:
States on the newer end of boat war match-ups suffer due to the difference in power dynamics, and are discouraged from the game. Everyone in these states are disadvantaged, from F2P to whales.
Suggested Solution:
Fix boat war match making, stop matching us against states whole generations ahead.
State Number
1178, but applies to newer states in general
Observation: We need more hide-able buildings as we are running out of room.
Consequence: Settlement uniqueness is compromised as we must constantly remove things to fit new buildings and statues.
Suggested solution: provide more space or make more buildings hide-able like the bunker and lookout tower.
State 566
Added for anonymous
Observation: 5$ Formation system Bundle just got reduced in value with the change to a crate where you have to select item.
Consequence: Now we are getting 5 items less for 5$ than before. You can only exchange 35 boxes and before you got 25 and 25 of each item. Still showing the same 2000% by the way.
Suggested solution: If you change the bundle to selection box (which is good) at least give as the same amount of items like before.
State 593
Observation:
[New SOTF moved on all live servers without any announcement and without any notification what damage control was done. Some states got Ray’s place on day 7 of SOTF, when Ray’s opened on days 2-4 only]
Consequence:
[Negative. With all negative feedback provided last time during testing on live servers, new SOTF pushed on all servers without any improvement anyway.. Ray’s on day 7?]
Suggested Solution:
[1. Remove new SOTF since nothing was changed or improved after last tests]
State number
[704]```
Observation:
Behemot intel is very hard.
Everyone is stuck at some level
Consequence:
The difficulty of the intel comparing to the lil amount of behemot part players get is exgerated.
Suggested Solution:
Make it easier and give us more behemot parts.
State number
all states
Observation:
New SOTF changes have come to 597 and far as I know all other states without informing anyone.
Consequence:
The first time KG tweaked this even though no one asked them to, the new point requirements we're absolutely absurd and frankly unobtainable by the majority of players, to a point where you'd need to basically invest everything you have to meet the base point requirements and screw yourself in other events.
Then, after the outcry from the player base KG decided to make it "easier" for us, they added rays which again still doesn't help given bios are nonexistent for f2p and even small to mid spenders.
The reduction in the minimum points as well and the item usage also made a minimal impact to help players to even achieve these rewards.
Suggested Solution:
Revert the minimum points back to how it was before they even changed SOTF including a limit on the amount of items that could be used.
Keep the updated rewards and if anything expand upon them, give players more incentive to push for better rewards and not make them less likely to bother pushing in events and being competitive with unrealistic requirements.
State number
597
Observation:
[King of the Hill store prices and developers feedback with FAKE information]
Consequence:
[Negative. Feedback says what player can get “Legendary hero fragments, Chief gear materials… PLUS LOTS of Behemoth Serums and Behemoth Cells” Which player will never able to get:
1. Total value of King of the Hill store is 172.500 coins, maximum in 2 week period player can get 16.000 coins, which is 9% of store value
2. Total value of behemoth materials in store is 53.000, so player can get only 30% of this in best case scenario]
Suggested Solution:
[1. Reduce prices in King of the Hill store by 10 times
2. Learn finally math and open dictionary]
State number
[704]```
🦋Observation:
We need to get skin ticket instead of rss when recycling items
🦋Consequence:
With the new collection feature, player need to get more skins
🦋Suggested Solution:
My suggestion is to give us skin ticket for recycling these thing .. like last time, And let us recycle old hero frags .. like we used to do in the past
(see screenshot)
🦋State number:207
Observation:
The new SOTF is totally unfair, especially for F2P.
Consequence:
No one will be able to make the minimum rewards with this new points system in SOTF. You are destroying the game more and more.
Suggested Solution:
Go back to the old way of earning points and keep the rewards fresh.
🦋Observation:
there is not enough information about the new transfer system.
🦋Consequence:
Players feel lost. They need more details so they be prepared for the state transfer
🦋Suggested Solution:
Give players more details before the event start
🦋State number: s180
Observation:
The Hidden Treasure event isn't playable without spending money
Consequence:
The "event" is trash. Players are upset and you will lose even more players if you exclude f2p players from participating in events.
Suggested solution:
Give f2p players a chance to play the event. Let us get some of the items without having to spend. You can add some compasses to daily missions.
Observation:
The matchmaking for cross state events are extremely skewed one way far too often.
Consequence:
[Lowers morale of players to constantly be given opponents who can not be beaten. Makes players wonder why they play in some cases leads to long time players leaving the game
Suggested Solution:
While I can appreciate that in some situations there just isnt an available match up that would be similar and give players a fighting chance it certainly does seem like there is no actual matchmaking involved across the board. Matchmaking needs to become a larger concern for the company.
State number
For Ryan state 881
Observation:
King of the hill is one of the worst events ever
Consequence:
More and more players fed up with the game. Losing out on reservoir raid (the game most people enjoy) and lose the will to play
Suggested solution:
Burn it with fire
Trottay, state 429
Observation:
KoTH is trash xo minigame that doesn't even work.
Consequence:
It's not even SoS. It's not even working. Bring RR back.
Suggested solution:
Remove this tetris nonsense, it failed. Completely.
Ding an Sich, 1080.
Observation:
KoTH is boring and buggy
Consequence:
This joke of a game replaced RR for two times a month
Suggested solution:
Move KoH to other day !
Bring back RR every week
Leon, 1080.
Observation:
KoTH is the most boring and buggy event ever.
Consequence:
No one wants to play this event, all players prefer RR and are dismayed by the amount of changes no one asked for.
Suggested Solution:
Come back with the RR every week and delete this event.
Observation:
King of the Hill is full of glitches. I actually wanted to play it more and it's good to have some break from RR but apparently it's worse. After the first koth with bugs and lags, now there's still lots of issues. No improvement. Is it going to run smoothly next time? No.
Consequence:
It's frustrating. Our experience, a good moment with our team, is ruined. Your compensation is too little and cannot compensate people's feelings. Instead of having fun, we get bugs. meh
Suggested Solution:
Remove this event if you can't fix it. It's better to bring back weekly RR because it has fewer issues.
State number
450
heres Feedback for your koth event:
Observation:
It sucks and so do you. Stop rolling out half finished events that glitch so hard not even all participants can join.
Solution:
Do some actual testing.
Sincerely,
Bonkers 783
Feedback for KOH
Observation:
-first week it came out in favor for RR--> great planning.
-full glitches; marches stuck or not able to log in.
-frozen game.
Second week:
+Changed the food distribution: imo good move.
-appointing leaders=Black screen.
-clicking building to appoint leaders seperate=Black screen.
-marching march can cause frozen game or Black screen.
-heroes bugged, only resonated on normal hero level.
Consequence:
People losing interest quick in the game due so many events.
Bugged games= no players interested or great frustrations.
Suggested Solution:
Fix this event or take it out the game for a while and test it in bèta servers.
Fix the bugs, in case this is not possible please remove this gamemode. Ty.
Sincerely,
☆Panda☆ 1080
OBSERVATION:
How the f##k can devs match my alliance at 82b battle power vs one who is at 113b power and get this the other is 199b battle power.
CONSEQUENCE:
There is no point having an event that tips the scale in favor of higher ranked alliances. The devs must sit around a round table playing spin the bottle and whatever it lands that is what they register. So ff'd up these people
SUGGESTED SOLUTION:
Get some real developers who know what they are doing who can develop an event that has no bugs that is correctly matching alliances to fight eachother fairly because in 5 years these developers have not managed to improve themselves as individuals and are ripping off the entire Gaming World.
Observation:
[1) game lags still when joining.
2) participants can’t join (says Raid is full. ) but still plenty of room (nowhere near 30 participants)
3) after winning a building the screen goes black.
4) emojis get stuck on screen while trying to type]
Consequence:
[1) unfair for those people who can’t join and play when the battle starts. Some teams face this less than others. Other teams have players that are unable to join for the entire match so instead of 30 vs 30 you have 23 vs. 30.
3) can’t see it do anything. Have to restart game each time
4) same as 3. Need to open battle map or exit game to help fix]
Suggested Solution:
[ fire the person who made this event and approved its release before fixing everything.]
State number
[15X]
Observation:
There is a lot of issues and bugs in KOH
Consequence:
1. assign rulers feature
> - Manual assign doesn't work well, have to it twice or more to get it done
> - Autoassign even assigns people who is not playing because it said that it was full
> - screen blacked out more than 10 times. had to restart game
> - when you want to assign someone to a building, the list of participants doesn't show how many real food everyone has. it showed max food for everyone
2. Coordinates
> - can't share it easily to alliance
> - even if we mark something it doesn't show in alliance chat. so it's pretty useless since we cannot even write anything above
3. Timing: let us choose 3/5 timeslots
4. don't match both legions of an alliance to the same timeslot if we can't get a separate chat only for the participants in the same map/event
5. We were only 22 playing. a player wanted to join but it did not let her in, this also happened last time to different people
Suggested Solution:
Fix everything
State number
338
Observation:
New SOTF is impossible to score.
Consequence:
Most people are disheartened with what the DEV's are doing to the game, just horrible changes and now they've destroyed the SOTF for most players who won't be able to make the minimum points for events like MIGO.
Suggested Solution:
Go back to the old SOTF and keep the new rewards.
Game destruction image.
Observation:
"SOTF points are crazy to get. I used 400 plasma, 13 days of speedups, and about 36 crystals and not even close to max rewards! Still need 400k more points." --A good alliance buddy
Consequence:
Excellent. KG is finally taking a firm stance against your prescious whales' f2p friends. Keep it up and we can finally leave this cursed game 🙌
Suggested Solution:
Don't roll back SOTF to pre-ridiculous versions, obviously. Oh, and promote the genius who came up with such a great idea. In the meantime, I'd also appreciate it if you recommend one of your competitors' games to us 🙄
State number
198
Observation:-
New SOTF is showed unfair points system.
1 crystal splinter = 1000 + 1000 (in old sotf based points was 2000)
1 plasma = 600 (old sotf 2000 points/plasma)
1 hour speedup= 200 points ( in old it was 1800 approx)
Consequences:-
- Eventually players mostly F2P Players will lose interest in NEW SOTF..( please don't say we give them Crates to win good rewards.. Odd are low)
- P2P players won't like new SOTF.. because no one will able to cross certain points limits.
- Players already started leaving game and soon some of mid spenders will leave from my alliance too..
Suggested Solution:-
- Bring back OLD POINT SYSTEM..
- keep CRATES for F2P Players (sometimes be generous to F2P and Don't run behind money all the time.. Earn some RESPECT)
- BTW.. you don't take care about my feedback.. IF YOU CARE MAKE THIS HAPPENED 👆
State Number:-
Confidential 😂
Observation:
[fast production of updates, without testing and vision of the game used to ruin our gameplay and bring more and more bugs. most of events, "improves", interface and graphics changings better would never been done]
Consequence:
[people quit because game becomes not interesting and is full of bugs, situation is worse after every update]
Suggested Solution:
[slow production, get a vision of the game, playing it by gamedesigners at least, try new updates on dev server, play and test it at least 2 weeks before deploying to production servers. don't change what works well, focus on getting understanding of own game and fixing bugs. fire producer, art director, ui-ux designer and data analyst, find gamedev professionals]
State number
[all states]
Observation:
Transfer event is unfair to states chosen as lead states.
Consequence:
States are being denied people with higher BP because their state BP is locked at 50mil BP and Governors for leading states can no longer send invites above the set transfer power limit. This makes people who spent a lot of money on transfer tickets unable to transfer to the state they want to.
Suggested Solution:
Give Governor in lead states the ability to still set the BP and be able to invite the three over the BP limit.
State 984
Observation:
KoTH is a wonderful game. The whole alliance is happy about this event
Consequence:
No.
Suggested Solution:
Please don't change anything
Kindly keep the reports according to the format please 
Observation:
50k bonus point for final Crown’s occupation in KOTH is too high.
Consequence:
Having higher point/min than other alliances from minute 1 doesnt guarantee a victory if you dont hold the Crown at the end. Need to always have a 50k buffer to be safe.
Suggested solution:
Remove Crown’s 50k bonus point. Its higher point/min than the rest of the other buildings should suffice.
State number:
960
Observation:
SOTF is impossible to do for f2p and lower spenders. The change on points for plasma + others things you can use and limit of speedups is ridiculous.
No one can't get a decent ranking or at least to hit the targets because the points for things we have to use are extremely low
Consequence:
The players can't hit even the target points for daily stage and miss rewards and affect their migo rankings .
People start to leave the game because of things like this .
Suggested Solution:
Bring back the old SOTF no one asked for this new version.
Stop broke events that are going fine and no one complain about them.
Fix what is broken .
State number
407
Observation:
Customer support text colors
Consequence:
Due to the colors it’s barely readable to anyone to read the cs responses. Black on dark grey/brown isn’t good.
Suggested Solution:
Change the Fond to white color
State number
420
Observation:
even lowering the points we have to reach Soft we still have to spend much more than before, what we have to spend on the first day we barely got it in a month with all the thousands of events from you
Consequences
We have to spend either 150 red crystals or 500 plasma to get points just on the first day of Soft, you don't make this available to us monthly, how do you want us to spend it in one day? Do you know your own game?
Suggested solution:
Bring the old soft back, no one asked to change it, or make available the amount of stuffs that you ask us to spend without having to stop working to participate in more boring and time-consuming events, you are extrapolating the level of greed, me and my friends we are really thinking of following our beloved YouTubes for more interesting games
State number: 244
Observation: New sotf.
Consequence:
With the new weekly store you managed to introduce a really good innovation for f2p. So you guys can do it and know how to do it. Why are you taking a giant step back with the new sotf?
Improving the rewards is good. But the implementation is a disaster. One could think that you want to scare away the players.
It doesn't help anyone if the new rewards can't be obtained in a meaningful way.
No f2p player is able to reach even the first three daily crates in the new sotf, with what material they can earn in the time between two sotf events. Not to mention the 4th daily crate.
One reason for this is that the materials that can be used on each day yield much fewer points than before. And on the other hand, that hardly any materials bring any points at all. A f2p player doesn't have hundreds of splinters, airplane / helicopter parts, behemoth cells, etc that he can use in every sotf. He also can't regularly speed up hundreds of hours. He would have to save it all up for much longer than the interval between two sotf lasts. With the consequence that he cannot score any points at each sotf, because he has to save.
So far, a f2p could get the daily crates at every sotf. These were extremely important for him to advance in the game.
Now he no longer can. He may only be able to get the 3 daily crates every other sotf.
So he gets much, much less rewards than before. And as a result, he will have even less motivation to continue playing at all.
No f2p will get the idea to suddenly spend money just for sotf now, if that's what you're hoping for.
Suggested Solution:
Keep the new and better rewards at sotf please.
But definitely make it much easier to actually be able to get them.
The easiest way would be to keep the old sotf point system, and just change the rewards to the new ones.
It would be even better if you introduce even more opportunities to make points on the individual days.
State number: 160
Observation:
New SOTF sucks.
Consequence:
Even with the point decrease to 300k it is still almost impossible for F2P to score in the event, the amount of points you earn using plasma, crystals and other resources is low. You are making it impossible for a player to survive with the basics, you are making the game increasingly impossible if you get minimal rewards in events.
Suggested Solution:
Keep the new rewards, but go back to the old way of scoring, making it easier for players to earn their points.
Observation:
Behemoth trials is a time killer - in a bad way. It eats too much time, it's just boring running in circles or standing in corners for hours to finish the rewards.
Consequence:
Players get bored by the chores and are one step closer to quitting the game.
Suggested Solution:
shorten it to 2-3 minutes per level, including a reduced boss fight
State number
589
Observation:
Lack of potions to evolve heroes.
Consequence:
The Game needs to increase the amount of potions in events for F2P players. I thought the problem would be fragments, but unfortunately I have fragments to improve heroes, but I don't have any potions.
Suggested Solution:
- Increase the amount of potions gained in RR.
- Put potion in the weekly shop.
- Give other options for players to get potions.
Observation
New Sotf remains garbage. Maxed players can only recycle frags for rss which is a poor compensation. F2p players can't use them at all
Consequence
The new event remains poorly thought out and people hate it
Suggested solution.
Just go back to the old one.
Observation:
Today's points events should award 3 points per fiend rally. I joined 6 rallies, launched after reset, and received 0 points. Not the first time this happened. See attached.
Update: A fellow player informed me that there is a seemingly deliberate 15-minute pause at reset before this event starts.
Consequence:
Wasted stamina and frustration.
Suggested Solution:
0️⃣ Interrogate whoever placed the 15-minute pause. I, your gamer base, and high level managers need a clear explanation.
The ones below still stand, as KG's most reliable contribution has been its unreliability. Basic QA needs to be relearnt.
0️⃣ Find me a manager who understands what's wrong with the numbering of these suggestions.
0️⃣ Give me 18 points.
0️⃣ Give me 10 food packets, 100 biocaps, and some search maps, taking extra care to add them properly this time.
0️⃣ During your technical interview for programmers, make sure your interviewees can program basic math reliably.
0️⃣ Repeatedly test-rally random numbers of fiends 1,000,000 times before releasing this event.
0️⃣ Fire any tester who reported a failed test as passed.
0️⃣ Pause the development of any bs new mini games until you've accomplished these.
State number: 198
Observation:
RR has been the only enjoyable and bugfree event for 3 years. Now skills similar to those of the bugged mining mayhem are being introduced
Consequence:
Players fear what will happen to the only event we stay for
Suggested solution:
Please, please, please, thoroughly test this one before release. Put all your testers on it. And pay them overtime 🙏
State number: all
Observation:
[So, developer able to create island but not able to update HERO SEARCH in 3 years?!]
Consequence:
[Negative. 3 years we see hero generation 1 in hero search and even that search twisted to the point what in 99.99% cases we get Maddie ]
Suggested Solution:
[Update hero search as per existed hero generation in state’s groups, remove all elite and epic heroes, manuals and other stuff what is not relevant in current gameplay]
State number
[704]```
Observation
VIP 12 utility is not being enjoyed by many customers who have spent significant time in game.
Consquence
Feature is under utilized
Solution
VIP rewards should increase past 500 points for logins, Maybe
100 days =1k VIP Points per day
300 days = 5k VIP Points per day
500 days = 10k VIP Points per day
700 days = 25k VIP Points per day
900 days = 100k VIP Points per day
Observation:
Transfer event is unfair to all states that didn't have governor during previous state transfer because there's no single sign if they will get that event again
Consequence:
States that had lost governor during previous transfer event couldn't set BP limit for incoming players. So it was impossible to get decent players. Now most of those states are excluded from new transfer event. Some of them are already falling apart, people are quitting and spenders/rally leaders are getting frustrated because they can't handle the pressure of being few of those who need to carry the state on their back during every event.
Suggested Solution:
Include those states in some of near-future state transfer events
State 958
Observation:
SOTF today is not giving points for badge upgrades, even though it is one of the tasks.
Consequence:
Many players are holding their upgrades for use today, upgrading and not getting points.
Suggested solution:
Either fix this issue and give these players the points they deserve, or reimburse them generously for the items they have basically wasted.
State 217
Observation:
Skin tickets replaced with resource packs
Consequence:
For most people the only way to get hq skins in the store is through recycling their old gear. Almost everything has now been downgraded to resources. Anyone that is recycling hats, signs etc do not need resources as rewards. It makes no sense to trade such a high value item for such a low value reward and now it is almost impossible to get skin tickets without spending.
Suggested Solution:
Give us a break and let us have at least one thing where you give semi decent rewards without having to face a paywall..
State number:
599
Observation: New SOTF again.
Consequence:
Several days of the new SOTF it is almost impossible to make points for F2P players. Where are we going to get dino fragments if the only way to get them is to buy them? They need to put in other ways to score on those days with only 3 options. And most importantly INCREASE THE AMOUNT OF POINTS YOU EARN BY USING GAME RESOURCES.
Suggested Solution:
- Put new ways to make points
- Increase points by using game resources
- going back to the old way of getting points by creating troops and not using speed up.
- remove the point limit when using speed ups, plane items and etc.
Observation:
The new RR bonuses will not level the playing field for the event unless the matching algorithm is set up to match even numbers on each side. If the numbers are not balanced the side with the most people will always win as power will not be an advantage anymore.
Consequence:
The event will become a waste of time for smaller alliances as they will always lose
Suggested Solution:
Fix the matching algorithm so it will always match teams with the same number of players registered.
State number
837
Observation:
Confusion regarding the required amount of passes for the state transfer.
Consequence:
The players fail to collect the required amount in time and then can't change the states.
Suggested Solution:
Create both an in game or external ticket calculator for us to access, similar to the gear calculator.
State number
1054
Observation:
Many spenders have tons of VIP points left after hitting VIP12 because they keep buying bundles.
I myself have 2.683.150 points worth of VIP points which i cant use or trade in except for crates of resources which we paid money for to obtain.
Consequence:
Players feel that their only getting an item which they paid for, while they were rewarded with VIP levels in the past. But there is no benefit on holding the points anymore, many of us feel neglected while we pay alot of money.
Suggested Solution:
Create a new VIP level, or make the current VIP12 upgradeable by offering new features which you can unlock while spending your left over VIP points.
State number
953
Observation:
CS responses are slow and sometimes unclear and even insufficient
Consequence:
players feel lost and even angry because when it comes to a game problem etc. a MOD will suggest them to go to CS while for them the experience of CS is really full of dissatisfaction
Suggested Solution:
CS's menu is a bit complicated. makes it easy to get to the current problem. try to respond to players faster
State number
N/A
Observation:
Players have lots of stuff they dont need when they're maxed out, but lack in items for other categories.
They cant focus on everything at once, some even continue stacking up on items which they dont need while others do.
Consequence:
f2p and mid spenders will grow slower compared to whales, as whales can buy everything they need, while f2p and mid spenders need to farm everything one by one. They'll feel demotivated and quit.
Whales will be buying more bundles for just one or two items, while the rest sits in the dust which other players could use very well.
Suggested Solution:
Enable a trading function, where u can trade items with other players in the game like a real survivor. Pay a fee of a few million rss or what ever, to keep them motivated. Making them feel like a real survivor.
Observation:
King of the Hill is full of bugs. After the first koth with bugs and lags, now there's still lots of issues. This time I wasn’t even able to login, game mentioning the team was full, while it wasn’t.
Consequence:
It's frustrating. Our experience, a good moment with our team, is ruined. I looked forward to play with my team, but logged off, disappointed.
Our team had also too little people able to join, causing us to be with less participants as the opponents.
Up until now me and my team haven’t received a compensation at all.
Suggested Solution:
For now, I would suggest to compensate us as if we won. And as if we played.
Further remove this event, fix it, test it (in the TEST servers) and implement it again when it is BUGFREE.
IF you’ll implement it again, do the KOH on the Sundays after SvS and cc, RR on the other Sundays…. But I prefer to keep RR tho.
State number
549
Observation:
SOTF phase 3 was already difficult at reset, when the points requirement was around 300k. Mid-day, it was increased to 1.5 million. Many of my alliance members wasted everything trying to reach 1,500,000 points. Many failed. The points requirement was then rolled back.
Consequence:
This is ridiculous. Many weeks' worth of materials saved for future events were wasted. As a result, many good players now have no hope of completing any behemoth-related tasks for the next 2 weeks. Most players are frustrated. Also, having gone through this bs in phase 1 and re-experienced it in phase 3, players are losing faith in KG's ability to manage their own games.
Suggested solution:
ALL THE WASTED MATERIALS NEED TO BE RESTORED BEFORE NEXT WEEK. DO NOT SEND US THE USUAL COMPENSATION PACKAGE OF 100 BIOCAPS, MAPS, AND FOOD. THAT WON'T SUFFICE.
If you can't figure out what everyone used, use this formula for a good estimate:
excess_points = actual_earned_points - last_point_requirement
behemoth_cells_to_compensate = excess_points / points_awarded_per_behemoth_cell
Furthermore, we need an explanation and a guarantee this won't happen again. Please relay this situation to the manager responsible, the developers, whoever "optimized" the points to 1.5 million mid-day, and the QA team.
State number: all
Observation = members are disappointed in pricing differences for the packs, across operating platforms and countries.
Consequences = we feel scammed, as certain countries prices of same pack show 50% higher even after converting to usd. We need explanations as to why prices increases over night and what are exchange rate calculations to justify such a huge difference in bundle prices. And if there are any other logistics invloved.
Solution= provide us with detailed information as to why prices differ from one operating system to another along with countries and how are the exchange rates calculated. Another option bring back equal pricing
Observation:
Gathering for plasma lab:
I send gatherers out the night before. They come home after reset (my daily tasks say that) but the gathering part (5x 5 million) is still empty
Consequence:
I'll have to gather on kill event day
Suggested Solution:
Make the timing right.
State number
54
Observation:
Intels and Reservoir Raid have been released for 3 years. Azurtane Heist and Mining Mayhem have been released for 2 years. Behemoths have been released for a few months. That is to say, everyone knows how the related marches work.
No one needs to be reminded that they're sending an uneven march, sending a march to a tile someone else is going for, sending a march to an azurtane tile/infected/coins, or sending a march without behemoth.
Yet, march warnings still show up every day.
Proposals to have them removed have been rejected multiple times. I can only speculate that the developers think it's undoable, as there is no benefit for having them.
Consequence:
3 years after this issue is widely reported, daily march warnings continue to be dismissed with an eye roll every day, and any real-time event discriminates against players with laggy devices.
Suggested solution:
A programmer's step-by-step guide for removing these warnings is provided below. It only needs to be followed:
On every device, whenever a character is logged in, if this is the first time the character is logged in that day, if the character's state is over 2 weeks old, first identify every type of warning. Then, loop through them and set "don't show this message again today" to True.
Even a partial implementation, if some warnings cannot be easily identified and/or dismissed*, would do a lot to raise players' confidence that KG has our backs.
* = If this happens, the programmer in charge of these warnings needs to go through code review as they clearly can't write modular code.
State number: any state older than 2 weeks
Observation:
I'm tired of submitting and reading SOTF feedbacks every day. SOTF is only halfway through.
Consequence:
Everyone's tired.
Suggested solution:
Do as all the SOTF feedbacks suggest. They're all good.
Deduce what players would say about how much the rest of the event sucks based on what you've learned.
State number: all
Observation:-
Day:-4 Troops Training day. We won't get any points to Training or upgrading Troops.. 60 minutes = 200 points.. well done..😒
Consequence:-
P2P and F2P Players won't like this event.. Because many players train Troops with general speedups..
Suggested Solution:-
Bring back old SOTF.. if everyone think practically its impossible to get points.. also INCREASE POINTS IN NEW SOTF....
- BTW.. please delete this FEEDBACK CHANNELS.
- I DIDN'T SEE ANY RESPONSE HERE OR IN-GAME..(PEOPLE ARE STUPID.. BOYCOTT NEW SOTF)
State Number:-
Secret
Observation:
SoS developers lack game intelligence.
Consequence:
Multiple failures in all aspects of the game. Complaints fall on deaf ears.
Suggested Solution:
Follow the yellow brick road and ask the great Wizard of Oz for a brain.
State number
What difference would it make ?
Observation:
At the moment its simply uncomfortable. Just 3 exception invites from Governor for overpowered Player. Other players have to wait for month to migrate. Game start getting boring. Player left back stop playing and spending because they lose friends over this Migration.
Consequence:
In server 1-442 are many dieing server. Every day another player quit the game. On many server are just a couple of player that are not able to compete with other States anymore.
The current Migration is a torture for those server.
Suggestion Solution:
to make Migration more faster.
Every Alliance (lvl ?) can invite 30 player from other states.
The all over invite limit is 200 max.
The state rating can stay, governor have maybe a Veto right. get rid on the 3 invite rule.
The work get split between alliances.
Result is:
Alliances that play since years together, can stay together.
They don't have to jump over multiple month
no wait for luck to get invited by governor.
In the older states are already multiple player with high battle power (+2.1B) and pay to win. And they want to stay and play together.
The tickets are honestly already hard enough to collect. And the State rating makes it already hard to jump to migrate in high rated States.
This alternative Migration system can be held in States of Old System Server 1 - 442
I hope I get many pro votes for my idea. 🔼
Observation:
After the update the pc version is horrible. Lag too much
Consequence:
*please fix the game in PC version, it can't play smoothly, it's too lag, lag lag.... this is tedious, playing cheat is a pain, going in and out of menus is a problem, so what have a fast pc, fast internet, if the game is slow, lag, and the update server is too slow... do something about it please*
Suggested Solution:
Fix it asap pls.
* hire testers, there are many ways for testers to be respected.*
State number
N/A
Observation:
Compensation rewards are very bad.
Consequence:
When a player loose a lot of material that he saved for an event and that not work and, he do not get any good compensation that will make him angry and dissapointed
Suggested Solution:
Change the compensation system asap.
Give very good material as a compensation like : new aircraft material, behemot material etc
State number
N/A
Observation:
The recent change in recycle center is very very very bad.
Consequence:
You are maken it worst especialy for F2P. How can a F2P get a skin now that u changed almost everything that we can recyle from skin ticket to very useless rss.
Suggested Solution:
1. Give back skin ticket there for material like : hero frags or badges material
2. *yep, i want a better recycling system like 2 monkey frags for one Dino frag or plasma to splinters or hero frags into limitless materials or whatever. Skintickets was not much but ressources now is not funny anymore*
State number
N/A```
Observation:
I come here once again to express myself about how the new Soft is harmful for F2Ps, light spenders and for the game in general, this just proves how hard the devs are trying to make a game just for big spenders, which is impossible based on the state I'm in that even after a few months of a state merger, there's only 1 big spender left in our state and those who are keeping the state alive are still the light spenders and F2Ps (be aware if you are devs)
we are going to compare with the old Soft on the day of the training that I barely spent speedups to release all the prizes and now let's compare with this one that to release all the prizes I need to spend 180 hours of speedups, someone really gets all this monthly without having to spend money? if so, do you only spend on Soft?
Consequence:
Many people are disheartened by the game because this was still an event that an F2P or light spender saving stuff for months could rank, now they barely manage to release the daily prizes.
Suggested Solution:
return to the old Soft points system, nobody gets so many stuffs monthly to spend on a single event, you're just showing how much you don't understand about the misery of stuffs you make available to players.
state: 244
Observation:
After the update the PC version is lagging.
Consequence:
It's hard to do intel tasks, obtain rewards, playing is a pain.
Suggested Solution:
Maybe it's some memory leak or something like that. Check it and fix please
State number
N/A
Observation:
Impossible to play on PC version, too much lag.
Consequence:
You can't do anything in the game, intel, use speed ups, trap... the game is completely lagged after the updade
Suggested Solution:
Fix this bug FAST.
Observation:
Receiving gorillas frags when dino is needed and vice versa
Consequence:
I have useless items in my bag from paid events like Alliance Bonanza
Suggested Solution:
Allow a 2:1 conversion from from gorilla frags to dino frags like you do with airplane parts.
State number
739
Observation:
States 715-746 are much less active than surrounding states that we will eventually start matching in state events.
Consequence:
Our states will unfairly lose prep every time if matched.
Suggested Solution:
Allow a second 2 state merge. Let each state vote on who they want, majority rules.
State number
739
Observation
New survival of the fittest shoukd be considered an abject failure. Free to play and pay to win players both have limited options to score points and every mitigation for people trying to rank highly serves for a worse experience. After 2-3 more of these free to play simply won't be able to do the event at all any more
Consequence
People will leave. Or stop playing this event. Including spenders and your income will drop further
Suggested solution
Either use the old style of points and the old stages with some new stuff mingled in. Or return in bulk to the old system. This new one has been nothing but complaints since release
State
Pretty much all of them but especially those that got shadow updated with no warning.
Observation:
The new SOTF sucks for everyone, not just F2P.
Consequence:
We are in the 5th stage of SOTF and it is obvious that the event is consuming an absurd amount of resources just for minimal rewards, which makes it almost impossible for the medium and long term to have enough items for other events. Next week there's Journey to Glory, another SvS and so on. The game is getting worse and worse and making people quit, just like TOP 1 BP quit and TOP 10 said live that they will quit soon too.
Suggested Solution:
- Go back to the old SOTF style, but with the reward improvements, just doing that will make the event fair.
- Stop these changes for the worse that nobody asked for.
State number:
429
Observation
The new SOTF is terrible. It became difficult to complete tasks and score points.
In the backpack now exchanges expensive items for tomatoes.
Consequence:
This would involve that players, although already involved, began to leave the game. Because it is very expensive, and they do not see the point in the game after such costs.
The exchange in the backpack devalues purchases. Which also involves players leaving
Suggest Solution:
- To return everything to its original place (old SOTF), so that players would not go away from such changes, as it became very difficult to play.
- Return the normal exchange - the same certificates for tickets, but nothing for tomatoes
State number
27/23
Inequality
Observation:
New sotf
Consequence:
Day 5 have the same multiple as day 1 do devs rly think we have that many materials? Why didn't they put plasma instead
Solution:
Don't have the same item multiple more than once day in sotf
State :
All
Observation:
Give us chance to recycle old hero frag for real usefull material not rss
Consequence:
*When it will be possible again to recycle hero frags? Since last time this hasn't been going on for much longer than its supposed to tbh... It would also be nice to recycle golden hero frags in different ratio or exchange them for resonating hero frags, if like me there are people who either no longer can upgrade their lrgandary heroes or are happy to keep them at their current upgrade they got them to. For resonating heroes it takes massive ages especially for low spenders and f2p cause for those normal heroes its easy to get deafult frags and change them into those of a particular hero non stop, where for resonationg heroes you have to wait for vouchers event to appear and that doesn't happen often.*
Suggested Solution:
Let us choose btw skin ticket or usefull material like limitless potion or behemot material when we recycle things in recycle center instead of useless rss
State number
N/A```
Observation:
Summit falling on svs week
Consequence:
States who join other alliances for svs forfeit half their summit wins now
Suggested Solution:
Have king of the hill on svs week instead if were forced to have this event in.
State number
947
Observation:
The change to SOTF points is entirely too stingy when it comes to points, thus making it difficult for F2P to complete tasks.
Consequence:
SOTF is one of the events that a F2P can rank high in based on saving items in their backpack. However, with the new changes, you are clearly forcing people to purchase bundles to make daily rewards and compete. This is just another way of pushing F2P out of the game, which then leads to P2P players quitting, as their teammates all leave the game.
Suggested Solution:
Adjust the points to be more favorable for items that aren’t 2x, especially things like troop training, which needs to go back to number of troops trained and not training speedups. That change has made the governor and individual training buffs worthless, and is a slap in the face to those who have accumulated significant amount of general speedups, aka us P2P who pay all your bills. In addition, remove the limitation on number of points for items.
State number
343
Observation:
SOTF bundles sell speedups. SOTF limits speedup points.
Consequence:
Players buy less bundles.
Suggested Solution:
Just sell SOTF points. Players gain nothing, which means KG loses nothing.
State number: all
Observation:
Recycling centre outdated.
Consequence:
Players receive resources that they can easily achieve in game.
Suggested solution:
Update to RELEVANT rewards such as items required for chief/behemoth/plasma upgrades.
State No. :
ALL
Observation:
Impossible to play on PC version, 2 days broken and they still haven't fixed it.
Consequence:
You can't do anything in the game, intel, use speed ups, trap... the game is completely lagged after the updade
Suggested Solution:
Fix this bug FAST.
Observation:
VIP points are useless once you are VIP12
Consequence:
VIP points are worthless
Suggested Solution:
Allow us to use VIP points as currency in the VIP store
State number
739
Observation:
SOTF AGAIN ²
Consequence:
This SOTF is horrible, every day is worse. Each stage is more difficult to make points, I wanted to understand this logic of this new points system.
Suggested Solution:
Go back to the old points system and just keep the new rewards, it's simple.
State number:
All states with this horrible SOTF
Observation:
New sotf
Consequence:
The training troop day required to use training speed so basically they made general speed ups and the gov buff useless
Solution:
change it to give points with the the troops you train
State :
All
Observation:
State transfer event tickets requirements
Consequences:
No idea about the requirements beforehand, makes it impossible to transfer and get the correct amount at the right time. Many fail to transfer because of that reason.
Solution:
Kindly bring up an in-game transfer ticket calculator or on any external platform so that it's easier to calculate.
State:
1099
Observation:
Removal of in game streamers
Consequence:
Players have fewer streamers to learn from and have to leave the game to find videos. Players enjoyed being able to watch streamers between events, get a view of others game play or playing the mini games with the streamers. It was a feature that brought the community together and set SoS apart from other games. Players miss this fun and helpful feature.
Suggested Solution:
Bring back the in game streamers. Get players who are willing to help others and engage the community to become the in game streamers.
State number
759
Observation:
Leading states cannot invite ANY players.
Consequence:
You talk about preventing the creation of mega-states, while I see the opposite. Some states received at least 3 strong top players, while the Leading states were left WITHOUT PLAYERS in principle. The Governor cannot send an invitation because we are the Leading State. No one can fly to us, because the system has set a limit on BP - 50 million. Is a mockery!!!
Suggested Solution:
Or give the governor the ability to invite players, even if the state is the Leading state. Or remove the BP limit from us. We also want to get new players!
state number:
258 and other Leading States
Observation:
Having to go into your settlement during CC to heal.
Consequence:
It takes more time to get the healing started
Suggested Solution:
Give us a quick heal button to help us not have to take so much time. It cant be that hard to incorporate it using the SvS coding.
State number
260
Observation:
Quick heal button is not good enough. Healing is still too slow
Suggested solution:
Raise it to two hours or make it adjustable by the single player.
State number:
763
Observation:
To the listening walls;
For the last nearly four years, players in this community have come together, built families, supported each other through times of pain, loss, hope, and celebration.
For that same time, the developers of this game - and by proxy, the publisher - has routinely abused, misled, gaslit, ignored, and taken advantage of that same community.
We have come together multiple times through player protests, dev chats, and even legal avenues in order to make both entities see that we want to play this game and continue on together, but only through equitable and legal treatment of players.
Solution:
STOP with the over-monetization of features, STOP with the vanity updates, STOP with the willful ignorance and deliberate schadenfreude, and STOP GIVING OUR FAMILIES REASONS TO LEAVE.
If you ask us what we are willing to pay for, what we think is a fair price in our region compared to similar products, how we can work together to help develop something which has integrity and can change the market and how games are developed entirely, and actually listen to US - your player communities - instead of your greedy shareholders who are happy to throw you away as you have done to us... We could have the compassion and empathy you lack.
You gave us these spaces, and these families. Let us keep them.
State number:
180
Observation:
state transfer runs straight after the last svs of the migo season. This means that loosing states can not change the transfer battle power limits.
Consequences:
states that require new blood can never have people transfer as the default limit is 50mil bp. Most farms are above that limit so noone can move into that state - meaning the state dies quicker.
Suggested solution:
Have the default battle power set higher or have state transfer after normal capital clash.
State applies to all states.
Observation:
SOTF points
Consequence:
Points changed and rewards are hard to achieve- the non spenders enjoyed saving to earn their rewards! Now it’s hopeless.
Suggested Solution:
Return the old SOTF points or more players will give up, 950 days in game and the first time never completed a day!
While I was Gov I used ALL eviction - players are just leaving, State transfer is not enough to keep a already merged state active.
State number
430
Observation: sotf points and points cap. F2P and low spenders are punished double. First, points on items were devalued and need more to achieve the crates. Secondly, the points cap devalues even more, e.g. if you upgrade the very last node of hero gear, as per current points, this would be worth about 220k points (was 1,4mn points in old SOTF), yet is capped at 180k. If players are not willing to recycle for rss, it is even more difficult to achieve points.
Consequence: More players will quit.
Suggested solution: revert back to old sotf and recycle center (give skin tix for valuable items such as badge tags, mercenary influence, gear)
State number: 353
Observation: Peace flares do not stack. in hostile situations like KE or playing in a hostile state at all, players need to log in on time besides what is going on in real life or get zeroed
Consequence: Player get zeroed especially by all new features that help to solo weakers without any or minor losses. People quit when playing in hostile states.
Suggested solution: By all possibilities high spenders is given now to zero almost rest of a state give possibly to stack up peace flares and people can bubble until transfer event to escape the situation or at least have peace of mind when living their lives
State number: does not matter
Observation: March capacity continues to grow. Sending reinforcement remains limited.
Consequence: It's getting harder and harder to defend.
Suggested solution: Upgrade command center.
State number: 197
Observation:
Reservoir Raid matching continues to be 💩 for years despite devs' best efforts to optimize it. The current matching system is no more fair than random matching.
Consequence:
There's nothing more awful than being matched to a time you don't want, to a team you have no chance of beating, when you were promised a fair matching. Many are now giving up on this once-loved event and considering quitting altogether
Suggested Solution:
Randomize matching for everyone.
State number: all
Observation:
Not matching for RR
Consequence:
I got an email, like all alliance members, that we can't play RR because they couldn't find us a rival. That's a ridiculous reason. We got a ridiculous reward for not playing. I want to get points for Twisted Evolution.
Suggested Solution:
Find a better matching instrument and provide those who can't play, through no fault of their own, points in other events that require players to participate in RR
State number
1083
Observations
Old horde basically sucks
Consequences
Less pts as its less waves, no boss to battle, rewards are basically pityful. Takes that long feels like watching paint dry
Suggested solution
Scrap old horde as literally nobody likes it, replace with new horde which players did actually like.
State number
ALL
Observation:
Speedups used to be a safety net for SOTF. Now that their points are limited or non-existent, players have nothing to score with if they happen to push T12 or behemoth before SOTF.
Consequence:
New SOTF, already unreasonably resource intensive, becomes impossible for those who push for major upgrades during non-SOTF events.
Suggested Solution:
Bring back unlimited speedup points during every SOTF phase.
State number:
All
Observation:
state merge and inactive accounts have cause many factors to be "falsified data" hindering truthful calculations for events such as SVS & STATE TRANSFER.
Consequence:
Settlements that have gone invisible, not logged in for some time, still account for player count within a state causing inaccurate data being gathered. It also hinders true alliance bp and causes alliances to retain this inactive bp to be able to qualify for mining mayhem (top 10) or reservoir raid (top 20). This gives a false sense of real bp within a state and competitors. Svs matching does include some of these settlements of players who have quit the game.
Suggested Solution:
(61 days inactive, specifically because this is when the free state transfer would appear if the owner logged in)
Developers make a new state #0 When an account reaches 61 days inactive the settlement is removed from their alliance, relocated to state #0.
If the owner logs into the account the player will have the free state transfer event available. 3 states & "give up" to choose.
Choosing "give up" will relocate them back to their original state.
State number
86```
Observation: Submitted for player: sadece320x
i have asphalt road problem
why are there only 100
dirt road in the amount of 300 this is good but
asphalt road only in the amount of 100
must be at least 300
Consequence: not enough when building many buildings and building roads
Suggested solution: you will change this to 250-300
100 too few
State: 1208
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Observation:
Statue and set effects can be visually excessive and contribute to lag.
Consequence:
Reduces impact factor towards player enjoyment.
Suggested Solution:
Update the lite mode setting such that it hides those visual effect if preferred.
State Number:
159
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Observation:
There is no easy way to quick heal injured troops during CC.
Consequence:
Reduces event impact factor towards player and enjoyment.
Suggested Solution:
Add a way to quick heal injured troops during CC.
State Number:
260
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Observation:
The existing solo format of the joint exercises event is boring and tedious.
Consequence:
Reduces event impact factor towards player enjoyment.
Suggested Solution:
Update the existing solo format of the joint exercises event to be similar to the previous Golgoroth event.
State Number:
198
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Observation:
The slot coins from the previous Slots Event is no longer useable during the subsequent event.
Consequence:
Reduce event impact factor towards player enjoyment and growth.
Suggested Solution:
Enable the slot coins from the previous Slots Event to be useable during the subsequent events.
State Number:
886
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Observation:
There is an ongoing imbalance resulting from state merges and transfers.
Consequence:
Reduce impact factor towards player enjoyment and growth.
Suggested Solution:
Introduce a means for an entire alliance to transfer as one unit.
State Number:
759
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Observation:
State transfers do not occur often enough.
Consequence:
Reduce impact factor towards player enjoyment and growth.
Suggested Solution:
Increase the rate at which state transfers occur and offset increase with an individual transfer cooldown.
State Number:
407
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Observation:
Hero-specific capsules only earn event points during their hero generation period.
Consequence:
Reduces item impact factor towards player growth.
Suggested Solution:
Enable hero-specific capsules to earn event points across any and all hero generation periods
State Number:
536
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Observation:
New states are being released too fast.
Consequence:
Reduces impact towards player growth.
Suggested Solution:
Reduce the rate at which new states are being released.
State Number:
127
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Observation:
Having the RR event occur after the SvS event is inconvenient due to post-SvS healing needs.
Consequence:
Reduces event impact factor towards player enjoyment.
Suggested Solution:
Change the RR event to occur after the CC event and the KoH event to occur during SvS weeks.
State Number:
775
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Observation:
Inability to earn points from troop training in the new SotF event format.
Consequence:
Reduces event impact factor towards player growth and enjoyment.
Suggested Solution:
Re-introduce the ability to earn points from troop training in the new SotF event format.
State Number:
258
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Observation:
There is an ongoing imbalance resulting from state merges and transfers.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Eliminate state transfer and implement a state transfer voting system wherein players within a state can vote as to which other state they theirs to merge with.
State Number:
198
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Observation:
The existing recycling system which rewards RSS is essentially useless.
Consequence:
Reduces item impact factor towards player enjoyment and growth.
Suggested Solution:
Enable a way for items to be donated / transferred between players, such that excessive items can be repurposed by those who need them.
State Number:
526
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Observation:
Conclusion on the new SOTF.
Consequence:
Horribly bad.
Suggested Solution:
Just go back to the old one.
Observation:
Feeding frenzy- no chat feature
Consequence:
Makes the event boring and state and alliance chat quiet also can’t speak in private message.
Suggested Solution:
Add chat bar to the bottom so we can still communicate with each other whilst playing this event, it will encourage more to play it if they don’t feel so isolated
State number
1031
Observation:
U cant combine cosmetic statues like nanami / lucky
Consequence:
People will stop spending money in to buying these statues as u can only have 1 active at the time.
Suggested Solution:
Make it possible to have multiple statues active at once, that way people can enjoy their cosmetics they bought all in one.
Observation:
Every time we get a new event or feature in the game, we are always forced to follow some steps. Example: the new island. You start the game to just quickly launch a rally towards the trap and join some rallies, but you can't until you follow the steps of the new thing that is being forced upon you. The same forceful behaviour applies when you repair or reinstall the game.
Consequence:
The impact is that it annoys the user to constantly having to acknowledge these steps and things.
Suggested Solution:
You save so many things server side already, please also save the flags (Yes/No/Watched/Done/etc.) on the server / in a database. This way even if the user performs a repair or reinstall they won't get bothered by these pesky things when they login with their bound accounts.
State number
244 (applies to every state)
Observation:
There is no method to trade backpack items among alliance members. We have rss through the Trading Post, though no way to barter other in-game items with our team.
Consequence:
Some alliance members become frustrated by overly full backpacks, while other become discouraged by a lack of necessary items.
Suggested Solution:
Offer a Barter system through the Alliance tab, where alliance members can request items and others can meet those requests if they have the item.
Items should be limited in number, to still encourage competitive play and alliance engagement. Example:
Player A requests Hero Gear Parts, with a max cap of 500
Player B sees this request in the Barter Board, and meets the request from their backpack.
Player A has now entered a cool down for item requests of 6 hours
Items such as skins & crates cannot be traded. Certain items like limitless potions or behemoth fragments may be best suited to have a weekly cap rather than daily.
This will allow alliances more interaction, more growth, and encourage financial & time investment in the game as larger players are more likely to spend money for another way to help their teams.
State:
180
Observation:
Paradise island a really cool place to make a trophy room I moved everything over there just waiting for mist to clear up abit.
Consequence:
Unfortunately my settlement looks a bit Bare now. I can't keep the statutes that when originally decorating my settlement because it will take points away from the island.
Suggested Solution:
Allow the same statue to be used in both the settlement and the island.
State number
1162
Observation:
Mining Mayhem timing is HORRIBLE!
Consequence:
People don't even try to join because the times are all during work/school hours (or are too late/early due to work/school hours). People have a life outside the game and the developers ignore that and drive people to quit playing altogether. So, I have a small alliance forced to play (another BAD thing about the event), but we can only play and compete if our top guy can play. which he can't always do, because he has to work to earn the money that is oh so important to the devs. ATTENTION DEVS: IF YOU DRIVE AWAY PEOPLE YOU LOSE MONEY, JUST FYI.
Suggested Solution:
STOP having this during work/school hours. At the very least reduce the number of attack days. Thursday and Friday are just useless repeat days, anyway. It would be easy to take out one day and do the attacking Thurs-Sat. Not a great fix, but better than what we have now. Even better would be to have it every other Saturday between CC/SVS then you could have as many repetitive attack days as you wish or keep it at 4 attack days and have 3 MM per year
State number
250
Observation:
Koh and rr
Consequence:
We do rr after svs/ cc which we have millions of enlistment and koh at throwdown weeks
Solution:
Make koh to be at svs/cc week and rr at throwdown week
State: all
Observation:
RR - Two rosters like King of Hill/Mountain Event
Consequence:
Some alliances that have 50+ actives, find it hard to select members for RR as almost everyone wants to be a part of it. It's sometimes alternated between the members. This is mostly seen in top #3 alliances in any state I guess (?).
Suggested Solution:
IMO, it would be great to have 2 rosters for RR like King of Hill/Mountain event. Then others would be able to participate.
State number
1090
Observation:
States that skipped gen1 limitless heros are having hard time to work on these heros
Consequence:
They cant do much especialy f2p or midspender
Suggested Solution:
They should get some extra potion etc as a compensation
State number
N/A```
Observation:
Three game suggestions:
Mining mayhem have an alliance sign up like RR and KOTH.
Governor should have a debuff so you can silence someone in state chat for a certain amount of time.
Players reported to have passed away in the official sos server, should have their account protected after a certain amount of inactivity.
Consequence:
Maken in game sign up for MM will allow to get better
Matchmaking
Suggested Solution:
Make in game sing up for MM like RR and KOH
Auto shield HQ of players that passed away
State number
N/A``
Observation:
It is annoying to delete TD tasks every 30 min. Often just to get same useless tasks
Consequence:
complaining members. annoyed r4. ruins fun in the game
Suggested Solution:
auto reset in TD tasks after 30 min. Improve tasks and don’t let 5 times gathering or exploring show up same time
State number
N/A```
Observation:
Lack of potion for F2P.
Consequence:
It's almost impossible for F2P players to get potions to evolve heroes. The only ways are buying or ranking high in events, but F2P players can't do that.
Suggested Solution:
-Increases the amount of potions in RR and KOTH
- Potions in the weekly shop
-Potion in MIGO's shop
-An option to exchange general frags for potion
State number:
N/A
Observation
In game event icons do not reflect what is important for the players. We have annihilation awaits this should have a button. It does not. However the tile game does. And so does koth. Tile game is casual and running for a long period. The event menu is all that is required. Koth does not need to exist. I am an R3 even if the alliance hasn't registered what am i meant to do about it. AH is over. Why is it still here?
Consequence
Fills screen with unimportant garbage. Obscures active time limited events. Removes engagement and makes the devs look silly
Suggested solution
Remove all icons except those for something running for a short time period and only leave up those that are active. MM when running is fine. AH when complete is dumb
Observation:
The gov needs to manually set the state and personal buffs and debuffs.
Consequence:
The gov needs to be active at a set time for 2 weeks, which might interfere with the player’s real life.
Suggested solution:
Have the buffs and debuffs to be planned, like trap, so the gov can set it up at another time of the day, so it is automatically done..
Observation: Matching pools are getting smaller and smaller, since players are quitting the game. KG/FP decided to enlarge the pools on August the 28th, by having states skip 1 or 2 limitless gens.
Consequence: the states with skipped hero gens will have a huge disadvantage to the states that didn’t skip hero gens.
The newly created matching pools will be unfair and with skipped gems it will be impossible to win SvS.
Players will get irritated and will have even more reasons to leave the game.
Suggested solution: Do not skip any gens.
If the pool needs to be enlarged in a durable way (so these states can compete and to ensure fair matching) give these states the hero gens you want them to skip, including the materials they missed to upgrade them… This way they can upgrade these gens fast.
This is the only way to ensure a somewhat fairer matching and to keep the revenue of the company more secure (since this might keep more players ingame).
Observation:
There are still not enough features in $o$ where i can spend my money!
Consequence:
I cannot spend enough money in the game and KG/FP lose potential turnover.
Suggested solution:
Please develop more pay2win features like tanks, more behemoths, aircraft carriers, peace shield cracking missiles, more decorations and all kinds of expensive tools to buy the right to destroy other players' game experience. Reduce the time between the releases to have daily new features!
SOS developers always use the word "bug" when anything goes wrong that benefits the player
Consequence
Players hate sos more and more everyday
Suggested solution
Stop lieing to players constantly.
Give players their 20,000 diamonds```
Observation:
KE Point event is boring - and it is dumb to kill off our own states. The rewards are bad.
Consequence:
The event is boring.
Suggested Solution:
Open state borders to all states within the same hero gen and on the same timeline for events, so that we can KE cross state. Also I guess we should maybe have vouchers after CC so that everyone doesn't quit the game.
State number
739
Observation:
Too many events at once
Consequence:
Unable to keep up with each of them, causes confusion and hard to attend all of them
Suggested Solution:
Slow down with the events , too many at once causes too much of the confusion
State number
1058
Observation:
Currently my state has Luca in Ray’s place. Before Luca it was Eli&Emma. I’m pretty sure the amount of fragments in the wheel was lowered when Luca came on. There was more frags on the board when we had Eli&Emma generation, so naturally we had more chance to spin out their frags.
Consequence:
You can spend the same amount of bios like before but get less frags.
Suggested Solution:
Bring back old amount of fragments in the wheel and the same chance to get them.
State number
951
Observation:
Few options of free potions and capsules
Consequence:
There are few options for you to get F2P capsules and potions in the game, mainly potions that the amount is absurd to evolve the heroes and the game gives us practically nothing free.
Suggested solution:
An option to exchange general frag for capsule and potions
Potions in stores like MIGO, weekly deals and etc
Increased potions on RR and KOTH
State number:
N/A
Observation:
Feeding Frenzy with 1 freebies Undo/Shuffle/Remove
Consequences:
Only 1% F2P can beat with Free 1 pcs 3 kind of items but still impossible to beat level 2 until event finished
Suggested Solution:
Once they beat level 1 give them Free 2 Pieces 3 kind of items or add option buy with Biocaps 500/1k Limit 1 or 2/day, since Feeding Frenzy Impossible to complete
State Number
All
Observation:
In the Value Slots event, the "coin" looks like a token and the "token" looks like a coin...
And the event says it would exchange the "coins" for skin tickets...
But apparently those gold coin looking things are the token, not the thing that looks like a token... 😑😐🤬
Consequence:
Its deceptive and misleading and resulting in being given a sea of useless resource crates.
Suggested Solution:
Fix the labels of the items or the picture of them (or both) and stop ripping everyone off.
State number
All
Observation
Event is over and i can no longer play it. Why icon. Why am i being informed about my stamina in a closed event
Consequence
Devs look incompetent
State
Unimportant
Observation:
old statues in the skin shop
Consequence:
Almost 4 years of the game and F2P players don't have a single statue with level 7. It's no use putting 1 Nanani card every 1 month (some months it doesn't appear).
Suggested Solution:
Place more statue cards in the skin shop and other stores.
Observation:
So much expired items that unable to recycle in the backpack. Especially frags.
Consequence:
Unfair to players to have so much items that cannot be used.
Suggested Solution:
Roll out recycling especially for frags on a more regular basis.
State number
939
Observation:
Being given 8,050 worthless low value crates!
Consequence:
Instead of =
Plasma/ core's
Airplane/Helo part's
Behemoth Frags
Decorations
March skin's
Speed-ups
What a Rubbish recycling job..
Suggestion:
Swap them for
plasma crate's or aircraft crates, some gear supplies or even skin tickets
Observation:
The Intels have level 19 infected since forever
Consequence:
Repeated rewards
Suggested Solution:
Increase the levels of infected and add better rewards like more plasma, fragments of the new generation etc
State number
1099```
Observation
Remove MM from the event schedule
Consequence
Nobody wants to play this event anymore since you removed the skin shop, people play to help the Alliance, MM is a frustrating event that even after so long you can't get the matching right and it just makes players frustrated watching the gap between a player willing to spend a lot on the game and one who spends, but who doesn't make the game a priority in his monthly budget, and if your intention is really to boost the ego of big spenders, congratulations because it should work, because the event is boring, frustrating, and the crappy prizes that aren't worth the time and depression of playing this, these prizes are based on a 2 year old SoS.
Suggestion:
my main suggestion would be to remove the event that often interferes with other events like the gorilla, anyway, I can't see anything good in that 1 daily hour lost of my life, but if you still insist that the event is super cool in this one " imaginary world of Devs" that at least improve the prizes to become justified so much effort of big spender to participate in this.
state 244
Observation
Throwdown
Consequence
In exclusive task i have to continually refresh while it gives the same tasks
Solution
Once i delete a exclusive taks make it so it doesn't appear again
State
All
Observation:
Too much features
Consequence:
Players are bored and overhealmed. This is a game not a full time job.
*[...]STOP NEW FEATURES! Why this madness, wtf is system of rr talents? Why morale in skins? Why so much plasma levels[..]*
Suggested Solution:
-simply stop with the new features
-fix the bugs
-listen to the players
State number
795
Observation:
[Completely garbage additional Intel tasks from MIGO]
Consequence:
[Negative. Our Intel, thanks to MIGO, spammed by rescue missions and infected which do not bring anything except expenses ]
Suggested Solution:
[Replace additional Intel tasks from MIGO with additional plasma, crystal splinters and behemoth tasks]
State number
[704]```
Observation:
Maybe something trival but still annoying... Stop forcing member via system message to go to other internet sides/ social media and don't allow them just to delete the messages!
Consequence:
You are annoying me with having thousand of systems messages I can't delete because I am not interested at all in your external sides!
Suggested Solution:
Stop forcing members to go on external sides!
State number:
636
Observation:
And another one... UPDATE YOUR REWARDS! We have in every event more and more stupid pointless rewards!
Consequence:
I stopped playing most of your pointless events because the rewards are completely useless! Badges... awesome I need more then my 30.000 I already have.... Gear material.... sure since 2 years maxed... I DEFENTLY NEED MORE OF IT! #ironic!
Suggested Solution:
Update all shops and rewards based on your thousand new features! Allow player to at least collect a minimum of stuff of the new sh*** feature you always releasing...
State number
636
Observation:
Koh and rr
Consequence:
We do rr after svs/ cc which we have millions of enlistment and koh at throwdown weeks
Solution:
Make koh to be at svs/cc week and rr at throwdown week
State: all
Observation:
Add plasma and poly plasma in platinum store
Consequence:
Slower upgrades
Suggested Solution:
Add to platinum store
State number
365 *submitted on behalf of Pytho*
Observation:
Has the date for the transfer event including States 1039-1044 been moved from the 17th July - 24th July?
Consequences:
This will make it the 3rd date change in less than 2 weeks and occur directly after SVS. Almost impossible to ensure no enlistment or full hospital.
Suggested Solution:
Let the transfer happen on the 17th of July to circumvent a catastrophic outcome for many.
thank you
Observation:
Has the date for the transfer event including States 1039-1044 been moved from the 17th July - 24th July?
Consequences:
This will make it the 3rd date change in less than 2 weeks and occur directly after SVS. Almost impossible to ensure no enlistment or full hospital.
Suggested Solution:
Let the transfer happen on the 17th of July to circumvent a catastrophic outcome for many.
have posted in the format sos requested, please go and hit the arrow if you get a chance #feedback reporting channel
Observation:
My state is more than 3 years old
We hate the new alliance store
Consequence:
We don't get to choose how much of a needed item we want.
We get stupid stuff like **excessive** sarge fragments when I already have general sarge and 3000 sarge fragments. See picture
Suggested Solution:
Give us the old alliance store back with our gold to stock the shop
State number
Every state that's been screwed over by the alliance shop change
Observation:
The P11-P13 feature have been released in the state of 2 of our MM opponents. This feature has yet to be released in my state. We have seen players from both alliances have been upgraded to P11.
Consequences:
Opponents have an unfair advantage.
Suggested Solution:
Disable this new feature in this week’s MM.
Observation:
State events get cancelled or shortened for state transfers and/or merges
Consequence:
Players miss out on rewards from these events that they need and look forward to. It ruins the fun of these events and is discouraging
Suggested Solution:
Keep the events running, group together states that are on the same schedule, so no one misses events and no calendars are messed up
State number
242
Observation:
Players got the state merger notice without any prior announcement
Consequence:
They got no time to prepare for the merger beforehand and it's all confusing right now on how things will turn out
Suggested Solution:
Give the prior notice or announcement regarding this so it doesn't come out as a surprise.
State number
549```
Observation:
Many players have hundreds of extra hero fragments from the ones that have already been leveled up to General.
Consequence:
Not really any consequences. Just wasted backpack space.
Suggested Solution:
Ability to trade the hero fragments in for resources, crates, plasma, crystals, etc. based on the fragment level
State number
1124
Observation:
Participating in some events requires you to pull all marches home for up to 60m. If you leave the event, you may be penalized and unable to return for some amount of time.
Consequence:
All ACs owned by an alliance, no matter how strong, are easily taken by much weaker alliances while the strong members are engaged in other events for a full hour. Attempting to leave these events to protect an AC may incur a pentalty when attempting to rejoin the event. We had people defending a LV4 AC while it was open for attack for 24h. We all had to pull our marches to join an event and during the event, a much weaker alliance took the AC.
Suggested Solution:
Do not require all marches to be home in order to participate in an event, otherwise alliances must choose between event participation or defending ACs.
State number
846
Received for Леха13
Observation:
Transfers are ruining game, especially 3 in a row
No need to be at least 10 iq to see this
Transfer should be once in 6 months
As merging prob, merging should be just in dead states not in all sos states
It all should be done to make game alive and not dead
We had 3-4 launchers in state. Imagine if 2-3 leave it?!
Weak state. Many players will quit or play like f2p farmville like its going on in dead states
Now what. One merge we had
Now 1-474 in july
In august again 1-500…
1/4 states in this group will die?
Several super alliances will appear? Like VVV?
Not interesting game, no sense in this
Just $ $ $. Cause this super alliances will compete only with each other..
And then what?) you will get all this alliances same protest as now you have?
Consequence:
Weak state. Many players will quit or play like f2p farmville like its going on in dead states
Not interesting game, no sense in this
Several super alliances like VVV will appear and compete only with eachother
you'll get a lot of protest for the same problem from many players/alliances, befor make the game die
Suggested Solution:
Transfer should be once in 6 months
Merging should be just in dead states not in all sos states
It all should be done to make game alive and not dead
State number
428
Received for 698
Observation: it was once a good state now its just full of whales and high spenders. And then bully small player or f2p when they didn't do anything and then flip the script and say it is your fault you ain't string cause you don't spend $$ 24/7
Consequence:
Weak state. Many players will quit or play like f2p farmville like its going on in dead states
Not interesting game, no sense in this
Several super alliances like VVV will appear and compete only with eachother
you'll get a lot of protest for the same problem from many players/alliances, befor make the game die thank you and we'll said @night harbor 100% agreed and now is in 698 and is killing the server
Suggested Solution:
Transfer should be once in 6 months
Merging should be just in dead states not in all sos states
It all should be done to make game alive and not dead
State number
698
Received for 629
Observation: matching for Mining Mayhem is Terrible we were matched with an alliance from one state that already have access to plasma11-13 when this feature isn't available for us yet.
Consequence:
Impossible to play or even motivate players to keep joining this event when we know is a waste of our time.
Suggested Solution:
Change the MM, allow us to have a registration like RR or KoH
State number
629
Observation:
Dear developers please stop the drop down notifications of my troops returning to the settlement
Consequence:
It could/is causing or worsening lag
Suggested Solution:
No notification of our troops returning to our settlement is needed especially in events or exercises where we can see our marches that are out on the side.
State number
for Liannin in 180
Observation:
Repeating hero challenges does nothing for the players or the game and is wasted time for players each day, when they could be doing other things in game.
Consequence:
Keeps players from enjoying other aspects of the game
Suggested Solution:
Add the ability to skip cleared hero challenges and collect the daily reward.
State number
248
Observation:
Effortless Progress event isn't being used to it's full potential for the devs or the players.
Consequence:
Less spending and players don't take full advantage, thereby working to close the gap between the different spending levels
Suggested Solution:
- Clear description of what acts are considered consuming the mentioned items and broaden the scopes (formation system item conversion and recycling should be valid options)
- Rather than discount on further actions, we will get in game mail same day for a rebate of the used items, instead of a "reduction"
- There should not be any requirements/restrictions. Whether a player consumes 1k items or 100 items, they get a rebate of 20 - 50% back through the system mail.
- Align and lengthen the effortless event more properly to match other events in game.
State number
831
Observation: devs want to skip 2 limitless gens of heroes for several states.
Consequence: this group that does not receive Gen 1/2 limitless will be massively at a disadvantage. Other states we fight that have these gens will have stronger backup heroes (or if our state isn’t maxed on Gen 3 limitless, a maxed Gen 2 from enemy state will win).
Solution: do not skip and keep things fair for all players, giving us equal chance and time to grow this important set of heroes. If you do skip, you must give us free maxed (or close to it) Gen 1/2 limitless heroes for the disservice and disadvantage skipping them would put many players at.
State 549
Observation:
Second merge for 549 when we already had a merge in April.
Consequence:
There is no need of a second merge for a state which is already very active, how are we supposed to fit in all the new hives and new players when the state is full already.
There are states which need merger more than the us.
Suggested Solution:
Don't merge the already merged states but focus on the others who need it more, some states are waiting for their merger.
State number
549```
Observation :
Poly Plasma purification requires a lot of plasma cores and the conversion rate keeps increasing significantly, leaving you with no choice but to wait for the conversion rate to reset which takes a long time, or wait for plasma leakage, which is only twice a month
Consequence :
Having to wait so long to upgrade will eventually push the f2p to quit, especially with p11-p13 out.
Solution:
- Decrease the conversation rate for poly plasma purification
- Allow up to 5 conversions per day using rss, just like plasma cores.
State Number : 636
Observation:
All features should be made in a way that F2P mid spenders get decent material just from activity and RLs can push to next level. This way the game can get some balance.
Consequence:
**what I don’t get like rally enhancement. you get free stuff from trap and it is first half for fillers and 2nd half for whales since it only effects rally leads. Why can’t features just be like that. you get a decent amount by activity. you can have better progress than F2P by low/mid spendingand okay whales have to spend but it does not hurt the rest of players. that was easily possible for all features**
Suggested Solution:
Give more materials for F2P that are active daily
State number
[570]```
Observation:
Recycling items or material such us VIP or badges etc should be to get skin ticket not rss
Consequence:
Give chance to f2p / midspender to get skins especialy now with the bonus from the collection feature
Suggested Solution:
Give us skin ticket for recycling items and material
State number
N/A``
Observation: State transfer and other events keep changing dates. These announcements are only posted on discord and in the broadcast office in game.
Consequence: Players miss announcements and due to typos or confusing wording they end up frustrated because it’s hard to keep up with event dates when they change so often. Also when clarification is asked for it usually comes too late to make a difference. This is causing more tension within the player base and making more players think about quitting or quitting all together.
Suggested Solution: When big events like state transfer have date changes there needs to be an official system mail that goes out in game to every player with these date changes.
Observation: Player has observed the loss of the rookie relocator.
Consequence: As a consequence of the rookie relocator being unavailable the player, was unable to join the desired state.
Suggestion: player suggests to bring back the rookie relocator or find another way to make accessing other states, without having to create a new account. The player also notes that having to go through the prologue is excessively frustrating and unnecessary.
Observation:
Recently, developers have been focusing on the "State transfer" event. The "State Merge" event, on the other hand, seems to be losing importance.
**Consequence: **
State transfer cannot replace state merge. If 3 states with perhaps 150 or 200 active players merge, the new state has around 500 players. In a transfer event, a state with 150 active players ideally becomes 200, but in reality the number is certainly much lower.
But if states are in danger of dying out, then only a state merge can help.
Suggested Solution:
State transfer can fill a niche when friends want to come together. For this exceptional situation, perhaps the purchase of tickets is also understandable (But please at prices / conditions that can also accept F2P).
I suggest bringing State Merge back to the forefront. Still as a free event.
Perhaps audacious, but an exciting thought: State Merge is added to the regular calendar, possibly with an opt-out clause: During a state's week XX, the need for a state transfer will be considered. This has the advantage of being prepared. "Merge" becomes something normal. Which is good, it's usually inevitable anyway.
In past merges, the numerical proximity of states merged has regularly increased. The developers have done a good job. It would be a pity if this event would not be improved even more.
State number
889
Observation:
No way to know the required amount of tickets for the state transfer
Consequence:
Player can't pre plan for the state change as there is no chart or exact way to know the tickets requirements
Suggested Solution:
There should be a ticket calculator available in game so the players can plan accordingly and have the chance in changing the state
State number
1102
Observation:
No way to know the required amount of tickets for the state transfer
Consequence:
Player can't pre plan for the state change as there is no chart or exact way to know the tickets requirements
Suggested Solution:
State transfer feature should always be available to view the state, view the cost. View what states can be transfered too, view what states are considered leading/weak. but only be able to transfer state at specified times allowed like currently designed
State number
1
Observation:
State of survival said Hanks original skill was over powering and this removed strategy from the game so Hanks skills were changed to bring strategy back and make events more enjoyable
Behemoths removed strategy from game forcing 60/20/20 formation design
Olly is more overpowering than hank ever was and nothing has been changed to olly.
SOS releases ISLAND with bonus, benefits to settlements to avoid burning in few attcks because of ollys absurd amount of strength.
Consequence:
Players who do not have absurdly powerful heroes and behemoths are rendered completely useless attacking settlements in state for kill event, state warfare, reservoir raid, mining mayhem, everywhere essentially you're allowed to attack a players settlement
Suggested Solution:
Give hank his original skills back
Stop releasing absurdly overpowering heroes & upgrades in a short period of time in state of Survival.
Modify the bonuses earned from the island to accommodate players of different strength appropriately
State number
1
Observation:
State of survival said Hanks original skill was over powering and this removed strategy from the game so Hanks skills were changed to bring strategy back and make events more enjoyable
Behemoths removed strategy from game forcing 60/20/20 formation design.
Consequence:
Behemoth ruined "strategy
Suggested Solution:
Remove the forced 60 20 20 formation. Allow players to choose the values they want
State number
1
Observations
The game is not innovative even for newer state, I'm speaking from a newer State point of view.
Consequences
The updates seen in older state can slowly be pushed into newer states to keep the game alive. The way the game is going with the main aim to get players to spend will be the downfall of SOS.
Suggested soluton
state 968 hasn't seen new heroes since last year please include new.
I can personally see basic updates that would improve the game and maintain player activity such as a new level for flash duels and new level of infected fiend from 6 -8.
The price of bundles should be reconsidered.
State 968
Observation:
MM final battle has no strategy involved. The first 3 days of MM leading up to it are heavily influenced by strategy with R2-R4 labs and roads between them. The final battle is purely a function of the matchmaking system. Whomever has the single strongest rally will win. The only way to stop the stronger alliance from being able to build the winning rally/garrison is to burn their settlements to remove their troops. Burning settlements isn't a useful strategy either, as it would take well over 200 successful settlement attacks to render an alliance unable to fill their strongest rally. This calculation considers 1/3 of troops are wounded in a failed defense of a settlement. Most opponents (for us) have 3M+ troops. A full march is about 200k troops. That takes 8 successful attacks to bring a settlement under 200k. Considering they can fully heal at least three times, you'll have to burn them 8 times over 4x as well, so that's 32 successful attacks. Scale that by a conservative estimate of 12 players (rally joiners) that's 384 attacks needed to cripple an opponent using outright settlement attacks. Not to mention the attacking team is still LOSING (not wounding) their own troops which are unrecoverable for MM, even when successfully attacking a settlement.
Full power double rallies are not only impossible in MM(you can't join a concurrent rally on the same building if you're already in one), but basic double rallies are also ultimately useless, considering that these need to be coordinated against a single strong opponent who only needs a single rally to re-take the building. The fact that 100% of wounded troops can be fully healed 3x within 1 hour removes any semblance of strategy from this CC ripoff. Just throw bodies at the R5 building and the strongest rally build will win.
The gathering element is neutralized here as both teams have equal acess to the tower abilities, so this is offsetting. The minerals are scattered and numerous enough that attempting to hoard them isn't a viable strategy either.
These observations come from being on both sides of the win/loss outcome several times. We've held R5 and the other team was just throwing everything at us with zero effect. They can hold towers all day long and it means nothing. They gathered minerals freely and we couldn't tell a difference. When our members burn we can just tell them "relocate if you want or someone can reinforce, but don't worry about it until you can't fill a march, then use one of your heals".
Consequence:
Final battle of MM is anti-climactic with no strategy behind it. It's a cheaper, weaker version of Capital Clash where all it takes to win is a single strong rally/garrison.
Suggested Solution:
- Drastically improve the value of holding towers to make at least SOME strategy inherent to the final MM battle. Have them fire faster, and wound far more percentage of troops in the R5.
- Add literally anything to make it more interesting than just holding a single garrison.
State number
846
Observation:
We got matched vs states that recived Plasma 13 capability befor us In Mining Mayham.
Consequence:
This made it impossible for us to be competetive in the event sins we are always at a dissadvantage compared to the states that recive new tiers of upgrades befor us..
Suggested Solution:
Match states and alliances so they are on the same progress of plasma and heros or hinder theese benefits from impacting the individual event.
State number
555
Observation:
Lots of states still want to merge. 300+ doing a transfer is implausible. We are United we won’t transfer
Consequence:
People are quitting and staying in the state community discord. Some started playing other games to still be together. Eventually more dead states.
Suggested Solution: Start doing state merges again.
State number
819
Observation:
Useless messages informing players that there are too few riders in a march and the march capacity is too large to fit into the rally.
Consequence:
These messages are not only useless but more often than not, they cause us to miss a rally entirely. Never once in 3 years have i wanted to add riders to a march. And 99% of the time, I'd rather fit a smaller march in a rally rather than not at all.
Solution:
Kill these messages entirely. Or at the very least, allow us to toggle them off.
Observation
Current game size is 5GB+ its very huge compared to other similar games in playstore
Consequence
Takes up too much space on user devices
Solution
At plasma age they need to remove all old stuff like State events, books collection etc. People can't able to do anything after this stage. This will reduce game size along with this as I mentioned rewards and stuff like purple and blue hiro intel should also removed.
Observation:
More potion for F2P.
Consequence:
No player can have enough potions to evolve heroes. It's "easier" to get capsules than potions.
Suggested Solution:
-Put potion in the weekly shop
-Increase the amount of potions in RR and KOTH
-Provide other options for players to get potions.
State number:
429
Observation
No confirmation that sotf is going to change back. We have not forgotten how bad it is. This is reminding you that WE haven't forgotten how bad it is and rolling out new features won't make us forget.
Consequence
Same as before. People will hate you for not listening to players. More players will quit. You lose revenue
Suggested solution
Bring back the old points system. Nobody ever complained about old sotf
State number
Probably all of them
Observation:
King of the Hill march assignment isn't available on D-day (Sunday). This week we have events like underground, azurtane heist, trap, MM.. all of them need a different set of heroes. It's annoying having to take out the heroes from KOH first to switch the resonate.
Consequence:
I ended up forgetting to set KOH heroes. All marches are empty. I might come to the battle without hero. 😭
Suggested Solution:
King of the Hill march assignment should still be available until before the battle starts.. or even better, still changeable mid battle.
State number
628
Observation:
There not enough rewards in events for F2P to keep up with rest.
Consequences:
F2P playerbase is slowly decreasing, low spenders also getting tired.
Suggested solution:
I actually like how new SOTF is done. Give old events better rewards even if it means increasing demands - without devotion there is no development.
State number
248
Observation:
only backward running timer in king of hills and only UTC start time display in RR
Consequences:
Confusion about the start time and not enough players online as a result
Suggested solution:
it would be better to see a backward running timer AND the UTC time when the fight will start in King of hills and RR.
State number
190
Observation: Trap timer can’t be set before reset of new week every 2 weeks.
Consequences:
Confusion of member about when is next trap. Losing a good tool that is working great rest of the time.
Suggested solution: Make it work all the times as it should
State number
353
Observation:
What players really want is not new features every day. They want just to play the game where there is no stress (too much events is stressfull) + they want you to fix the game issues and problem.
Consequence:
``
This game is a mess, since the update, many complaints about march power drop, including myself, most people in my alliance are complaining that knowledge is power, get to the lab is annoyingly popping up, yet all labs are actively upgrading. King of the Hill flashing up in the corner telling me the event is about to start, yet we have another 10 hours to go.(annoying).Mining Mayhem needs scrapping and a mayor fix of all the issues. The game is quick to release new events, but they cause too many issues. But, I can say one thing, there’s never an issue when it comes to spending money, that seems to work fine! 😉
Suggested Solution:
Stop adding new feautures at least for one year.
Listen to the players feedback
State number
N/A
Observation:
KoH matching teams with significant differences in player numbers. I.e. 24 v 19 v 16.
Consequence:
The alliance with 10+ extra players now has 30 more marches to attack with, which gives an enormous advantage over the other teams. This in turn makes the other teams question if it’s even worth the time and effort.
Solution:
Match teams with similar amounts of players
State #: N/A
Observation: player has observed that the event king of the hill is not a desirable event.
Consequence: as a consequence, the player is enjoying the game less.
Solution: the player suggests the removal of the king of the hill event, and the reinstatement of reservoir raid weekly. State # 194
Observation: Food in King of the hill is now way too slow to fill, it's almost impossible to keep your 3march going.
Consequences:
Confusion and make the game slow.
Suggested solution: stop "fixing" what doesn't need to be fixed and bring back the old food system in KoH
State number
629
``observation: if you are a selected member for a legion in king of the Hill. The fight time display for legion 1 & legion 2 are shown based on the legion you are selected to play
Consequence: its an annoying display error that has caused confusion because players looked at the time and announced to players the same start time, when it was not. Therefore players missed the event.
Suggested Solution : fix the "battle start time" to display correctly when looking at the legions
State number:
1``
``observation: King of the Hill Banner announcing "the battle has begun", when the battle has ended hours ago for both legions
Consequence: annoying Banner that interrupts gameplay in other areas of the game
Suggested Solution: Code the game so the banner will stop appearing when the battle for the legion is over.
State number:
1``
``observation: the average mobile game life expectancy is 3 years. It has been 3 years 10 months since release. Sos has constant bombardment of "bundles", extremely expensive upgrades, extremely low rate of earning materials freely
Consequence: Sos is drastically declining in player enjoyment and revenue on a constant bases.
Suggested Solution:
reduce the bombardment of bundles.
Drastically reduce the cost of materials to upgrade new releases
Drastically improve rewards for events with newer, more updated, harder to obtain items, WITHOUT increasing the stage target value, and WITHOUT reducing the points earned in the event using items.
State number:
1``
Observation:
Player logged into their account a few days early after trying to move it to a different state. So they do not have the move to a new state feature.
Consequence: they have to wait another 61 days to move to a different state, which will put players even more behind their counterparts.
You put a feature in the game but do not allow players to use it easily.
Suggested solution: Have a feature that tells players how long their account has been offline for.
Player: Red.540
State: 721
``observation: many bugs, glitches, errors, have caused tremendous lack of growth in the game. This also has caused and continues to cause Lack of trust in state of survival.
Consequence: I used to spend a decent amount of money weekly, now I have stopped
Suggested Solution: use ptr to test the update like a ptr is designed for, fix the bugs & glitches & errors, re-release the updated version in ptr to test again for quality and functionality before releasing to the entire game.
State number:
1``
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Observation:
Chat banner function from MIGO chat are too disruptive and can be easily abused.
Consequence:
Reduces impact factor towards player enjoyment.
Suggested Solution:
Enable a toggle to mute or silence chat banners from MIGO chat to make their effect less disruptive and abusive.
State Number:
570
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Observation:
The current Twisted Evolution (behemoth) attack periods are still not convenient for some.
Consequence:
Reduces event impact factor towards player and growth.
Suggested Solution:
Change the current Twisted Evolution (behemoth) attack periods such that attacks can anytime during the day.
State Number:
699
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Observation:
The spawn rate of certain AT tasks seems to be drastically different (and in an unfair way) between two individuals wherein the only difference is the amount of real-world $ spent.
Consequence:
Reduces event impact factor towards player growth and enjoyment.
Suggested Solution:
Improve the transparency of the Alliance Throwdown event as it pertains to AT task probabilities and likelihoods, so as to provide players a better understanding of the refresh mechanics.
State Number:
30
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Observation:
There are redundant, unnecessary event info popups visible at the bottom right hand side of the game screen.
Consequence:
Reduces impact factor towards player quality of life.
Suggested Solution:
Remove the redundant, unnecessary event info popups visible at the bottom right hand side of the game screen.
State Number:
149
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Observation:
There is no way to delete multiple, specific ingame mail messages without deleting them one by one.
Consequence:
Reduce impact factor towards player quality of life.
Suggested Solution:
Introduce a way to delete multiple, specific ingame mail messages without deleting them one by one.
State Number:
1170
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Observation:
The MM skin rewarded during MM has not been updated in a long time.
Consequence:
Reduce event impact factor towards player enjoyment.
Suggested Solution:
Update the MM skin rewarded during MM.
State Number:
716
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Observation:
Content is being released way too fast.
Consequence:
Reduces impact factor towards player growth and enjoyment.
Suggested Solution:
Significantly slow down the release of new content.
State Number:
1110
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Observation:
There is no easy way to quickly change settlement effects.
Consequence:
Reduces impact factor towards player quality of life.
Suggested Solution:
Introduce an easy way to quickly change settlement effects.
State Number:
530
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Observation:
The Underground event item store is outdated.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Update the Underground event item store to include material that is useful, such as behemoth and aircraft items.
State Number:
739
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Observation:
The cumulative number of troops one has seemingly bears little to no impact on the outcome (survivability) of an incoming settlement attack.
Consequence:
Reduces impact factor towards player growth and enjoyment.
Suggested Solution:
Introduce a battle mechanic that adds more weight to the cumulative number of troops one has in order to more meaningfully impact the outcome (survivability) of an incoming settlement attack.
State Number:
886
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Observation: I find KOH boring and not enjoyable to play
Consequence: Find the event boring so will be less interested in playing it compared to other events.
Suggested solution: Replace KOH with weekly RR instead
State number: 458
Observation: I and many of my alliance members love KOTH but it has too many bugs. Today there were many fights where I could not see any opponents. Also the map does not update unless you exit and re-enter. Additionally last week we had too much food and this week not enough. Find a good middle ground please.
Consequence: A good event is being given a bad reputation because of bugs.
Suggested solution: Fix the issues from my observation.
State number: 1082
``observation: excessive buildup of "short time" settlement buffs. It will take me 236.5 days logging in every 2 hours to use this.
Consequence: will never be able to use all the buffs I own. And constantly logging in to apply a settlement buff is making gameplay not enjoyable
Suggested Solution: allow ALL settlement buffs to be stackable in duration.
(example of a buff below: allow me to apply all of them at once for 236.5 days worth of bonus)
State number:
1``
observation: there's nothing effortless about paying $185/day. However, there is something effortless about getting this paycheck per day.
consequence: players notice a misnomer
suggested solution: correct this to "effortless paycheck"
state: all
Observation:
states 895 to 906 have missed the last two state transfers, and are now missing a further 2 through to August. Additionally we should have had State merges in the last 2 months.
Consequence:
Most states have low activity larger state events are a joke and is zero competition as no activity.
Suggestion Solution:
Complete the state merges to inject some activity to dieing states.
State 900 on behalf of our 895 to 896 migos States.
Observation:
Matchmaking is very bad. New state get matched with older state, even big spenders cant win bcz of hero gen difference etc.
Consequence:
"Sadly, I've spent a disgusting amount of money, the function of Matchmaking is to pair our alliance up with much older states so it fully negates any amount of money I could spend. We've been matched up with F2P farm accounts in the past for RR who had heroes our state hadn't unlocked yet.
That's what matchmaking does for you though. Spending only *really* matters for within-state events. That way, your opponent is always predetermined."
Suggested Solution:
Fix matchmaking by taken on consideration hero gen, gorrila levels, aircraft etc of each player that in both team
State number
```846
Observation:
When you report a problem in the bug reporting channel and someone answers the question, the answer is deleted by mods. When asking why it is deleted, mods answer I need to copy the answer in my question post.
Consequence:
People can't read the answer and keep having the same problem and report it again. More people unsatisfied, more work for mods.
Suggested Solution:
The answer needs to be given clearly by devs/mods on the same page as the question. Not deleted by mods or written afterwards in the question by the one who asked.
State number
159
Observation:
For f2p players, p13 is more than a year of collecting polymerized plasma. Even if you get 40 polys in the exchange per week, you have 160 per month. So a year won't even give you 2000. Some f2p don't even have polymerized research unlocked,ì and here we have more buildings that require polymerized plasma. How are f2p players supposed to catch up on old things if they constantly have to choose between one and the other?
Consequence:
if a F2P can't catch up with plasma, could become too weak to partecipate in battles and lose interest in game, cause he/she'll be always too far behind to be competitive enough with p2p
Suggested Solution:
Include polymerized plasma in daily intels missions
State number
33
Observation:
Confusion regarding the required amount of passes for the state transfer.
Consequence:
The players fail to collect the required amount in time and then can't change the states.
Suggested Solution:
Create both an in game or external ticket calculator for us to access, similar to the gear calculator.
State number
1112
Observation:
[this is the issue / topic or event you are considering in this feedback]
When doing behemoth intel, previously the difficulty would decrease over time. since the release of the Dino intel the difficulty level does not seem to decrease at all.
Consequence:
[How does it impact you, your alliance or the player base - negative or positive]
The impact is players can no longer get free frags or progress further in behemoth intel. This will have a negative impact on all f2p, low to mid spenders as SOS/FP seem think people can spend thousands to line they pocket. This causes a feeling SOS are greedy and basically change the mechanism of the game to increase profits and revenue.
Suggested Solution:
[If needed, what change could lead to a positive outcome]
reintroduce the lowering of power which was previously seen in the ape intel. This will allow players to advance in Dino intel.
State number
795
[fill in your state number here]```
Observation:
[this is the issue / topic or event you are considering in this feedback]
Since the introduction of the new island, the only decorations taking into consideration are the ones you purchase with money. This makes all other decorations null and void and worthless.
Consequence:
[How does it impact you, your alliance or the player base - negative or positive]
This provides a negative impact on SOS and the skin store, meaning people will not acquire decorations from the store as they serve no purpose at all now.
Suggested Solution:
[If needed, what change could lead to a positive outcome]
Give all decoration splendor points so as to add value to for acquiring them from the skin store. Hence people may acquire more skin tokens.
State number
[fill in your state number here]```
795
Observation:
No free Level 9 resource tiles, even on normal days.
At SvS/SOTF gathering days it's even worse.
Consequence:
Wasting 10-20 minutes to search for 5-6 tiles is the most boring action in the game, even the worst events are better than this frustrating experience.
Suggested Solution:
Add more level 9 tiles!
Reduce or remove lower level tiles, no one needs lower levels in a 2y+ old state.
For a quick fix, at least change the gathering speed of lower levels (6-8) to the same per minute rate as the level 9.
State number
589
Observation:
The game becomes boring and you get stuck with a few people after most quit. Those few who stay are mainly the ones who made the others quit.
Consequence:
Almost everyone I started with has quit or are waiting 60 days to get a transfer. It's been almost two weeks since I logged and i was second strongest in my state and spent thousands and still don't care to stay.
Suggested Solution:
Allow people to have one free transfer or at least offer transfers sooner.
State number
1115
Just a small suggestion.
Observation: If I'm not playing AH, the event icon hangs all Wednesday on the game screen (bottom right).
Consequences: This icon is very unnerving for me personally. And interferes. Especially when there are: KOH, Dino, MM and other events that are brought to the game screen during the week.
Solution: remove the AH icon from the screen on 00:00 utc Wednesday. If the player doesn't collect rewards, send them to the building where you always send rewards (if you don't already).
State: 258
Observation:
We have repeatedly said you have added too many things the last year. There is too much to do and the areas to change is ludicrous when in the end the little difference they add to your power don't matter at all in a march.
Consequence:
People are getting tired and running out of interest. You can't keep interest by adding more things, you expect us to have ADHD. We already have much on our plate with our real lives, only for you to pile on to the things we have to take care of. People are quitting because your greedy schemes aren't working and your only solution is to add more things SMH.
Suggested Solution:
Get better game and business analysts.
State number:
Not needed
Observation:
Winning doomsday Leauge was terrible rewards, the team who lost every second fight and came in second got much more rewards overall.
And i bought everything in store and is stuck with 48000 betting coins
Consequence:
Players are less interested in this event and don't have anywhere to spend bettings coins
Suggested solution:
Improve the shop and add more items to be bought to it and fix the rewards for dooomsday league
observation: Most items in game are exchangeable to ONLY one or two items Consequence: Players have to pick and choose which system (formation system, airplane star level, etc) they want to upgrade. Drastically hinders growth Suggested Solution: Allow all items to be exchangeable for any item in the game. State number: 1
Observation: player would like a trading system for items in the backpack, to trade with others in the alliance for hero tokens. The ability to swap out for gold, purple, or blue hero tokens.
Consequence: items in the backpack are not useful to one player, but could be useful to others as a result items are wasted or traded for more items that are not needed. Current system is in efficient.
Suggested Solution: create a system of trade within the alliance walls, where players can utilize items from another players backpack.
State: All states
Observation:
Skin store is a very good features.
But, we should wait a lot to be refreshed
Consequence:
Some players will have to wait for months to get the skin they want
Suggested Solution:
Add a refresh option in skin store
State number
N/A```
Observation:
-
Reservoir Raid is scheduled on CC weekend while KotH is scheduled on empty weekends. So we have extensive healing and enlistment less than 24 hours before an event where having your full army is vital. And we have no healing at all on a weekend with an event that has fixed marches and your entire army being dead would not matter at all.
(Solution: Flip RR & KotH weekends) -
Mining Mayhem matching always pairs 1 weak team against 2 medium teams and 1 overpowered team. We know who the winner is as soon as we see matching. Taking the top 30 active players in an alliance and assigning them a raid score for matching is nonsensical because very rarely are the top 30 players going to show up.
(Solution: Base MM matching on raid scores of registrants just like RR and KotH) -
We need more alliance markers.
(Solution: Give us more alliance markers) -
The new features are coming in too quickly even after you said you intended to slow the releases. Instead of slowing them you added P13, Research Enhancement, Splendor, Collection Sets, Special Forces Engine, revamped State Transfer, and revamped SotF all in the last couple weeks. This is the opposite of what you promised.
(Solution: Stop. ) -
The new SvS is awful. The battles are too fast to adjust tactics; the healing break is too short to make any difference; the 5 minute rally for Capital is ridiculous because if you can't get your team in there first with solos then you've immediately lost 25% of control time and cannot catch up; and the hours long hunting period is just giving people the opportunity to zero even more players that go on to quit because they have no troops the next day for the only event they actually like.
(Solution: SvS battles should be twice as long - three 2 hour battles with 30 min breaks with 1 hour cross-state hunting before battle and afterwards. That gives more people time to play, more time to change tactics and work on strategy, and still 2 hours of hunting time split before and after battle.) -
You have two different PTRs and test features in various live states before releasing it globally but everything is still released with unacceptable bugs. Not visual bugs. People do not lose 8 million troops due to a visual bug. You are clearly not testing appropriately or enough and it is unfair for you to keep releasing buggy features, make us pay for them, and then compensate us for your errors with a handful of pitiful items we cannot use.
(Solution: I'm not a game developer but I'd suggest starting with more extensive testing of every feature before you release it globally. Aside from actually releasing a quality product that doesn't push players to riot or quit, testing things for longer than 3 days will hopefully space releases out to a more sustainable schedule.) -
The discord is so messy and unusable that players have created their own servers to replace it. You have dozens of mods here that can help organize and slim down all the unnecessary junk here but they are relegated to copy + pasting "Thank you, I will report that bug for you" and like ??? That's not helpful. Helpful would be creating a discord where all the information that you fail to provide us in the game is easy to find and discuss. Mods that can help explain the game and direct us on how to solve issues, not just be yelled at.
(Solution: Revamp and clean up the discord with uniformity and use your mods to make this a valuable resource instead of a horde of angry players screaming into the void and mods that can't do anything to help us.)
Consequence:
We are all very unhappy.
Suggested Solution:
See above.
State number
785
Observation: concerning POW skills. Player does not feel that the healer skill needed a buff.
Consequence: Healer buff is overpowered.
Suggested Solution: to prevent off balance of skills in the future of the players suggest not tampering with the healer skill.
State: 786
Observation:
Not enough biocaps for f2p.
As example this week:
15k needed for value vouchers, up to 45k needed for plasma mega spin and xxk for ray’s. I am not talking about spinning all 120 every event. But f2p must spend some biocaps here to get completion potions and capsules. So we are talking about at least 75k biocaps needed only this week. No f2p can earn this much biocaps in the game to spend them in these events that are supposed to help f2p.
Spenders can allways buy bundles in these events but f2p can only invest biocaps. But they can’t earn enough free biocaps in the game to spend them in these events.
Consequence:
For f2p it is not even possible to get the materials that would be attainable f2p, simply because they can't get enough biocaps in the game. That makes them unhappy, they don't see the gap closing, they will quit.
Suggested Solution:
Increase the amounts of biocaps that can be earned in game. f2p need at least 15k more per week. We had them before your removed the old events.
State: 160
Observation:
There are weekly bundles in game
Consequence:
This increases the f2p/p2w gap
Suggested solution:
Remove the weekly bundles.
Slow down releases.
Allow players to donate/share/trade backpack items.
Observation: 90-120 Advanced relocators doesn't really make any sense as a reward for taking a bunker if you use two to teleport there and back to your hive
Consequence: Lack of desire to compete over them if your state hasn't already made bunkers reserved for specific alliances
Suggested Solution: Either triple the amount of relocators or replace the reward with biocap crates/speedups/etc. Replace the hero exp ones too.
Observation:
Rally capacity is always increasing while reinforcement capacity always stay the same (around 800k)
Consequence:
It's hard to defend against a rally even with reinforcement
Suggested solution:
Increase reinforcement capacity based on rally capacity
State number:
19
Observation:
A rally can have better heroes than the settlement's heroes of the defender.
Consequence:
It's hard to defend against a rally even with reinforcement since the heroes are less good.
Suggested solution:
Let the defenders choose the garrison heroes from the people that reinforce them.
State number:
407
Observation:
RR is back to being a fortnightly event. But it's in the wrong week, compared to when we first had RR years ago. It's in SvS/SotF week.
Consequence:
We basically have no time to recuperate from the troop losses that occur just 1 day before RR. For example if you had been hit hard during SvS, most of your troops are in enlistment. So you would be missing a lot of troops, especially infantry.
Suggested solution:
Swap RR and KotH event, have RR in Throwdown week, like it was back then and move KotH event into SvS/SotF week.
State: 317
Observation:
Energy Conversion Unit has a message that suggests "level 2+ [material] is guaranteed for the next [x- amount] crafted".
However, I'm not seeing level 2+ and keep receiving level 1 material
Consequence:
If this goes on, I will end up with the approximate value of 100 level 1 material instead of the suggested 100 level 2+ material.
Considering I need 3 level 1 to make a single level 2, that is a loss of 67% compared to what is being guaranteed.
Suggested Solution:
Make sure the upcoming crafts will generate level 2+, just as the text guarantees.
Also, provide me with enough level 2+ crafts to compensate for the already missed ones.
State number:
63
Observation:
Players can't go back with back arrow (↪️)
Consequences:
That Back arrow to Settlement arrow is hiding between Rewards Center and offer which F2P doesn't want to top up
Resolution
Bring Back arrow Hiding arrow thing right upper corner thing like Old Graphics did
State Number
Any
Observation: Fungal Tides (mini migo) was suddenly cancelled in a number of states with no prior notice
Consequence: Due to the cancellation of this event it has players feeling it is unfair because of missing out on the store items that they could have acquired during the event. Players are also frustrated with the lack of explanation or answers to their questions about it.
Suggested Solution: Compensate those states with the items they missed out on and in the future more communication on why events are cancelled or changed around.
Observation: State 560 didn't had a single SVS since merge in April
Consequence: Less game fun, no state warfare coins, terrible Migo experience with horrible rewards and compensation.
Suggested Solution: Make it happen, give the state their SVS. Compensate with grace and courtesy, compensate the loss of goldenfrags for prepstage, compesate warfare coins, compensate Migo. Stop adding nonsense to the game and fix things first and compensate with more than only a tip.
Player: Pluisie
State: 560
Observation
Compensation in this game for horrendous bugs caused by the devs is rarely equivalent to the damage it causes. A couple of skin tickets or some resources does not make up for people missing out on events or potentially getting zeroed
Consequences
Loss of trust in the devs. No ability to make up for a negative experience
Suggested solution
Compensation needs to be something the game doesn't want to hand out. As such. Minimum 10 diamonds every bug you leave in. At least that way after 5 bugs we get something better than a pack of tomatoes.
State
Unimportant
Observation:
[Energy conversion unit crafting 8 chances per day 3 min for each]
Consequence:
[Negative. We obliged to log in 8 times / waste 24 min per day in game]
Suggested Solution:
[Make 10 chances per day to be able to do daily crafting in one go… do not waste our time and for this]
State number
[704]```
Observation:
We are heading to a large scale transfer event. The already dominating states have been massively recruiting selective people, aka, the other whales/rally leads (especially in medium age states, 800-950).
Consequence:
A lot of internal frictions as states who see strong people leave for those monster states will kill off the left-behind states, matching will be even more unbalanced, facing a monster alliance will make it less fun for all their opponents. Smaller players who are a vital part of the game’s experience (and the friendships build up with them) are under pressure, as transfer spots are limited and expensive.
Suggestion: while having a range of states to choose from is nice, don’t make it too big. Transfers within a migo group should be more than enough to revitalize the game, and keep inter-migo group battles interesting, as there is no major clumping of 30 rally leads in 1 alliance that can ruin the game for many others
Observation:
Compensation system is not good. A compensation was made to reduce a damage made by given something valuable. But, game compensation is maken the players even more angry
Consequence:
It is make the players angry.
Suggested Solution:
Change the reward send to players asap. Instead of useless rss and 25 skin ticket. Give good amount of very good material like behemet or new limitless hero etc.
Or send 499 diamond - 999 depend on the issue.
State number
N/A```
Observation:
Ask the dev to develop a simulator to let players know the range of tickets needed for state transfer. It gives the player a general idea of how many tickets they need if they want to transfers to a lower state or a leading state. This will solve the issue of players who keep asking about this. Currently players will only know when the event starts and if he is missing more than 5 tickets, he can't transfer. 5 tickets is the most you can buy within the week if I'm not wrong
Consequence:
Will make it easier for players
Suggested Solution:
simulator will be great to let players know the range of tickets needed
State number
785```
Observation:
People can select RR times beginning Monday reset through Wednesday reset. On Wednesday, when it comes to registering the Legions, there is no more possibility to see the times members have chosen. All we can see is "Requested" next to their names.
Consequence:
If we don't remember to take screenshots before the Wednesday reset, we won't know what times they have chosen. This causes a lot of organisational chaos when we have to chase people.
Suggested Solution:
Please add a button that shows the members and their chosen times to make it easier to organise. It could basically just be the same screen where people had chosen their times, but in read-only mode.
State number
244
Observation:
rally messages fill up chat during trap.
Consequence:
Players can't communicate during the event due to chat being full.
Suggested solution:
Make a separate chat for trap like during RR or Plague Zone so we can continue conversations without the rally spam.
Observation:
Fungal Tides ( mini-migo 8 weeks ) it was canceled and we still don't have any information.
Consequence:
It is very unfair to cancel the event for all players, especially for F2P that depends on the store to buy some things. From what I understand of this game, the next MIGO for the states that would have July 17th will only be September 11th. With that many states will spend 3 months with NOTHING.
Suggested Solution:
Reward all states that have canceled MIGO with an open store where you can buy everything you would have gotten if you hadn't.
Observation:
Gem interface is buggy
Consequence:
Player frustration and dissatisfaction
Suggested solution:
Fix bugs before releasing features.
Observation: The new “Special Forces Engine” is right where “Train” used to be on troop buildings.
Consequence: Players are stuck mis-clicking into the special forces engine when they are just wanting to train troop.
Suggested Solution: Take the gems “section” and make a new grid tab list inside the crafting region so everything can be done in that location, similarly to how t12 conversion and research are.
Observation: Game takes a long time to update and is data heavy.
Consequence: Player frustration
Suggested Solution: Game updates should not delete and redownload files that have not been updated as this causes unnecessary data usage and wasted time
Observation: More copy and paste events are being released
Consequence: Decreased player quality of life, Players feel unheard.
Suggested Solution: Stop releases and fix bugs
Observation: updates are pushed while bugs that were not “visual” are not addressed
Consequence: Players are tired of being walked over and disregarded.
Suggested solution: recognize bugs and compensate players appropriately
Observation: The developers have consistently focused on short-term financial gains through updates, particularly with the transfer event, rather than implementing strategic, long-term solutions.
Consequence: The interim measures, especially the transfer event, are negatively impacting the states. There's a palpable concern regarding the integrity and sustainability of the entire ecosystem.
Suggested Solution: It's crucial for the developers to prioritise a comprehensive merge of states immediately. This action would serve the best interests of the states and uphold the overall integrity of the system.
Observation: The game has shifted its focus to features such as Aircraft Formation, Behemoth, Limitless Heroes, and more, deviating from its original appeal based on formations and stats.
Consequence: The new version feels less enjoyable, with the recently added stats systems adding complexity without enhancing the fun. There's a noticeable disconnect between what the developers envision and what the community desires. The emphasis on power augmentation overshadows the game's true potential.
Suggested Solution: Rebalance and simplify by reducing the dominance of the recent features, and return to a game model centered around formations and stats. Commend the art team for their genuine creativity without making their work merely an avenue for stat boosts. Remember, community-centric decisions will ensure the game's longevity and success.
Observation:
The addition of events like King of the Hill and Mining Mayhem has deviated from the core enjoyable experience. Mining Mayhem, in particular, feels prolonged and tedious.
Consequence:
These newer events are not aligning with player preferences and are causing dissatisfaction. The essence of the game appears to be getting lost in these modifications.
Suggested Solution:
- Discontinue King of the Hill and Mining Mayhem due to their lack of appeal.
- Revive the old SVS format, reducing its duration to 4 hours, and use buildings like the Fortified Facility as point boosters for teams unable to engage at the capital.
- Refresh and upgrade legacy events like Throwdown, Showdown, Trap, and Horde.
- For RR improvements, prioritize community feedback. It's vital to tune into the players' voices, as their perception of fun should guide the game's evolution.
Observation:
State transfer is set after state vs state and in svs its possible to loose governorship
Consequence:
Without governorship we cannot set limit for state transfer which mean there is a risk that big players come to our state to zero players
Suggested solution:
State transfer should be set after capital clash instead of state vs state
State:
995
Observation:
549 / 555 merge canceled without notice and after going 1 week with canceled events.
Consequence:
Players lost a lot of rewards. Players from all time zones were waiting around, as we did not hear any warning or notice after game maintenance. Some were up very late and everyone wasted their time, causing stress, as we did not know of merge would be fixed in a few hours or what.
Solution:
Compensate players the week worth of rewards that they lost. Compensate further for the time lost waiting around for merge, the extensive planning that happened prior to state merge trying to work out agreements and state rules, and for no notice, which was a disrespect to our time.
State 549
Observation:
Official SoS server is too cluttered and difficult to navigate
Consequence:
Some people aren’t that familiar with discord and would be completely frustrated trying to find anything here.
Suggested Solution:
There are way too many channels, way too many categories and it needs to be more organized and user friendly.
State number
10, 23
Observation:
Special forces Engine
Consequence:
Players have been selecting the train button for a long time, it's muscle memory at this point on clicking the building and the train button but now the train button is in a different location and they end up on the wrong screen.
Suggested Solution:
Remove icon from troop buildings. Add those "icons" inside the gem craft/dismantle area.
State number
1
Observation:
Too many steps to heal troops during certain events or just clearing intel radar
Consequence:
Causing time spent going from wilderness to settlement to hospital then healing - then back out to wilderness to send attacks, just to start that cycle over again. Over & over until the event has timed out.
Suggested Solution:
A HEAL icon on the wilderness screen. Not an icon that will send you to another screen to heal - just a direct HEAL.
State 1081
Observation:
Migo pools are completely imbalanced in term of active ppl
and spendings
Consequence:
Matching inter migo range is imbalanced and events like SvS RR MM KoTH are suboptimal
Demotivating ppl.
Suggested Solution:
State transfer should give option ppl to transfer inter migo states matching their game preferences. Locking ppl in imbalanced migo range creates bias. Transfer event should allow ppl move to wider range of states. Leading states engine should be sufficient to avoid concentration of ppl so wide inter migo transfer has only benefits to keep game balance
State 898
Observation:
It's very hard to get polyplasma in a game for f2p players (P.S. who don't donate AT ALL).
Consequence:
The gap between spenders (whales and average spenders) and F2P players is getting bigger and bigger with every innovation that needs to use polyplasma. We have an 8-star laboratory, a 10-star laboratory, which is almost impossible to upgrade due to the SMALL amount of polyplasm that we can get in a week. So now you have given us 11-13 stars, which require a lot of polyplasma. I'm afraid to imagine how many years players need to upgrade only the laboratories.
Suggested solution:
Give more events for FREE getting polyplasma in the game, so that we have the opportunity to at least quickly upgrade the lab 8 stars, I will not say anything about the 10-star lab...
State: all states.
Observation:
There needs to be a gift envelope developed.
Consequence:
It will allow players to further help one another.
Suggested Solution:
I suggest creating a gift envelope that can be bought in game as I've seen on other King's Group games. Players can purchase them for 400 biocaps then be able to send other players gifts.
State number
Implement in all states
Observation:
⭐ Game Developers, Moderators, Support and Customers are getting overwhelmed. Customers are leaving the game.
Consequence:
1️⃣ Developers are getting stressed out with trying to deal with bugs, updates, while trying to add more & more. This causes so much scrambling confusion, stress and frustration. A harsh work environment is not a happy place to be.
2️⃣ Support and game moderators are overloaded with trying to field all the complaints coming in on a daily basis, WHILE trying to stay on top of learning things as they are being added to the game. They may be getting overwhelmed and stressed - again, not a happy place to be.
3️⃣ Customers are getting overwhelmed with everything being added, tech issues, seeing the game being a pay-to-win, failing updates. While waiting for tickets & questions to be answered - they grow impatient and angry. Players are just walking away - BIG negative impact on the financial front.
😉 Add all these together - you have a tsunami of negativity and anger.
Suggested Solution:
🅰️ STOP adding anything else - Take time to look into all your servers and states and weigh the number of actives to the number of inactive. The activity of states too. Some states are barely hanging on or they are already dead. Wipe out all the inactive that have been away for 30 days and longer , then look at what is left. And start condensing everything.
🅱️ Give all players a grace period to relocate to another state within their current states age range. ( Example: states 1180 - 1185 or even 1180 - 1189. Depending on the number of actives total ) And please do not make it something they should pay for. Way too many money grabs in the game. This will give the dev's less servers & states to deal with for awhile, but you can slowly add more as the population grows. Be able to deal with tech issues and game bugs faster. While being able to deal with customer complaints in a faster & more efficient manner.
💪 When you do things to create a positive experience for customers & employees. You will have a better work force and a better, positive, financial impact
Observation:
The player have noticed leading states burning people to try to not be leading.
Consequence:
Making it hard to move to leading state is one thing, making it impossible makes people desperate. The player's state is about to play KE for the first time since they have merged, and it will drive people from game. The state has always valued peace, but it is not possible anymore
Suggested solution:
Double the ticket amount to enter the state instead of closing it off completely. At least people have an option if they truly want to move.
State:
739
Observation:
Cannot craft sakura Garden into Golden Pavilo
Consequence:
This would allow players to have a better chance of getting the better skin.
Suggested Solution:
Be able to craft Sakura Garden into Golden Pavilion HQ
State number
199
Observation
Marches and aircraft are incredibly important now and for f2p can be the difference between burning and not burning. With how fast paced rallies can be making sure you're not sending your helicopter or keeping specific heroes on the barricade is excessively difficult
Consequence
Harder to join rallies. Leave yourself exposed. Get generally annoyed at what the game forces you to do
Suggested solution
Let us pin/save a march to our barricade. The plane or heli won't leave if pinned. The heroes aren't options in a march if pinned. Locked to the barricade where they can keep you safer. Can unpin if you wish. This should not be a mandatory feature
State number
X
Observation:
Players have an impression that their feedback is not usefull and that devs team do not read it
Consequence:
If feedback were as important as everyone keeps insisting, we’d see the results of that feedback. Developer feedback never is as described: it’s what they’re releasing next to widen the power gaps.
Suggested Solution:
Genuine feedback would be:
Section A: the player concern
Section B: the response. And if the response is “no” then at least we know.
Anything else is not feedback.
State number
33```
Observation:
general comment about gameplay and new changes and features
Consequence:
I would prefer
- MIGO with a F2P and a spenders component
- Horde permanent as it was in the Mushroom MIGO
- Events with a better F2P component... its up to big spenders to decide if they want to pay that money for skins
- Better rewards for mini games that eat my time like labyrinth city
- less events same time in general
- more claritiy. Currently I got the feeling I am reading more in DC and ingame explanations than actually playing
- the stop of bringing out new stuff before all bugs are fixed
- stop of changes on RR... the only event none was complaining about
**I am aware my preferences won't happen, so i need to ask myself why I still stick around. lol**
Suggested Solution:
Give more info and details about any new feautures.
Talk to the community and find a better way to communicate with the players and answer the most important subjects
State number
N/A```
Observation:
Morale doesnt do lots for the amount of money being spent on it.
Consequence:
Players like my self feel scammed due to having 35 morale while the enemy rl has 0 morale, still capable of kicking me out while the difference in stats in minimal. I wouldve been able to kick the enemy out if i spent the money i threw on the astral event on my behemoth for example.
Players will stop going for morale boosts as they dont add any power compared to the money being spent on it.
Solution:
Make the morale worth the money being spent on it.
Observation:
In active/top alliances, there are almost always over 20 players online for rallies on facility/bunker.
Consequence:
Not everyone can join the rally and they will miss out on first occupancy rewards.
Solution:
Increase the limit of 20 players in a rally to 50 players or remove limit completely. There is still the rally capacity anyway.
State:
196
Observation:
Sitting in a Bunker for 30 minute occupation time is boring.
Consequence:
Players who battle in these conditions grow tired of little movement and low engagement, making the weekly event uninteresting. This has led to lowered numbers fighting in the event.
Solution:
Reduce the time needed for occupancy to 10 minutes. This will allow for more intense competition while fighters attempt to gain control of Bunkers and Facilities. This will also create more strategic play as alliances will have to prioritize and plan their strategies further.
State:
180
Observation:
State transfer is after SvS. Settlements cannot transfer with enlistment. Enlist duty rate is broken and incredibly slow.
Consequence:
Players cannot transfer without disbanding troops because the lack of planning on the dev's side and the broken duty rate.
Suggested Solution:
Fix the duty rate.
Count the BP inside enlistment as a factor in the transfer rating/ticket requirement however don't make removing the troops from enlistment a criteria to be able to transfer.
Observation:
Governor invitation is useless, if the only benefit is invite people with bp over limit is not great thing.
Consequence:
Players give up buying transfer tickets because the range of states is short and governor invitation doesn't help with it
Suggested Solution:
Give to governor invitation more benefits, atleast they would be able of inviting players from other group of states.
Or do the range according to the player and not for state
Observation:
Newer states are dying at a faster pace
Consequence:
Players more likely to leave a dying state
Suggested Solution:
Slow down the creation of new states, so more people can be put into each state
Observation: The players that a governor sends an invite to, still need to have enough tickets to transfer to that state
Consequence: if a chosen player does not have enough tickets, they are out of luck and the governor from the target state, wastes an invite
Suggested Solution: Allow players who are invited to another to transfer there without any ticket requirements
———————————————————————————
Observation:
There are no events that reward points for poly plasma usage.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Introduce events that reward points for poly plasma usage.
State Number:
105
———————————————————————————
———————————————————————————
Observation:
There 100 person ingame contact limit is not enough.
Consequence:
Reduces impact factor towards player quality of life.
Suggested Solution:
Increase the ingame contact limit.
State Number:
701
———————————————————————————
———————————————————————————
Observation:
There is no way to see how strong (in bp) a state is relative to others.
Consequence:
Reduces event impact factor towards player growth and quality of life.
Suggested Solution:
Introduce a category in the world rankings list to see how strong (in bp) a state is relative to others.
State Number:
428
———————————————————————————
———————————————————————————
Observation:
The RSS and skin ticket rewards given as compensation are useless.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Replace the RSS and skin ticket rewards given as compensation with diamonds instead.
State Number:
1204
———————————————————————————
———————————————————————————
Observation:
It’s unclear and confusing which ingame features contribute to which stats in a battle report.
Consequence:
Reduces impact factor towards player growth and quality of life.
Suggested Solution:
Introduce an educational system for delineating which ingame features contribute to which stats in a battle report.
State Number:
530
———————————————————————————
———————————————————————————
Observation:
Free item refresh features within the game are unnecessarily long and inconvenient.
Consequence:
Reduces impact factor towards player quality of life.
Suggested Solution:
Minimize or entirely remove free item refresh features within the game such that they are available immediately, in bulk.
State Number:
86
———————————————————————————
———————————————————————————
Observation:
The position of new toggle in the training center is too close to the standard troop training button and is disruptive.
Consequence:
Reduces impact factor towards player quality of life.
Suggested Solution:
Move the new toggle in the training center to the other side.
State Number:
165
———————————————————————————
———————————————————————————
Observation:
Battle reports from the KotH event are not generated.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Add battle reports to the KotH event.
State Number:
63
———————————————————————————
———————————————————————————
Observation:
The food generation rate in the KotH event is unbalanced.
Consequence:
Reduces event impact factor towards player enjoyment.
Suggested Solution:
Optimize the food generation rate in the KotH event.
State Number:
960
———————————————————————————
Observation:
Labyrinth ranking and rewards are terrible
Consequence:
in an older state if by some chance you do well as f2p rewards are not enough for half an upgrade. If you're a spender they are only good for recycling. There's no incentive to play or do well.
Suggested Solution:
Winning just about any event should come with options. Something amazing for f2p that a spender simply wouldn't want. Or an acceptable win in spender land for stuff they'd possibly want more of. Otherwise its more like denial of service in every event. Base the rewards on stage age. Younger states may be happy with plasma or gold hero fragments for f2p while spenders would love to see some resonating hero general frags. Older states wouldn't be as impressed and would be happier with items for newly released items.
State number
481
Observation:
Our state was matched in svs with a state who has Fungal Insurgence boosts.
Consequence:
20 states older and still no match at all, full P5 with T11 cant burn a P1.
Suggested Solution:
Proper matching. Adequate compensation. Acknowledgement of the mass mistakes made all the time.
State number
1076
Observation:
Blue, red and orange rings kills processing power and makes it laggy during events and trap.
Consequences
Lag, freeze, dc. Especially during MM and SVS.
Suggested solution:
Make it possible to turn off these visuals just like lite mode.
State:
763
Observation: Player has observed discontentment with the cutaway scene after being hit, and Hospital is filled. The announcement from Becca taking you back into your settlement to show you enlistment is a detriment to efficient gameplay.
Consequence: The consequence of this is that you are hit and damaged, potentially many more times during the cutaway scene, which is not optional.
Suggestion: player suggests removing the entire cutaway, scene informing you of enlistment, or create toggle off switch so that players can turn it off if they choose.
Observation: player has observed intense damage done to players under plasma 9, during state versus state onslaught. currently there is a three headquarter level difference in state versus state to receive resources and points, even with this level of difference between attacker and defender damage is catastrophic.
Consequence: Severe loss of interest in Game and despair of players. Players work very hard to build, and grow only to be destroyed swiftly during State versus state. 90% troop. Revival rate is nice but recovery of resources is also important. Resource requirements for hire Plasma levels, construction, healing is massive.
Suggested Solution: The suggested solution is to create balance, and a capability of recovering, not only lost troops, but lost resources, as resources are very time consuming to farm, with the resource requirement being so high for healing, and building. current game play is highly tipped in favor of larger more powerful players.
State: anonymous
Observation:
My bag has lot's of time limited hq skins which I will never use.
Consequence:
Your database and my bag both seems heavy by this, also new collection always shows Red dot of this and it's irritating on my profile
Suggested Solution:
Recycle those with skin tickets
State number
#982
Observation:
One player is spamming in migo positions and using the megaphone. Peoples blocklist get full because he has lots of accounts. This has been reported and nothing happens. Its been a year now with this spam.
Consequence:
Disturbs peoples gameplay with nonsense messages and ruining migo chat.
Suggested solution:
Remove migo megaphone (Nothing can be that important to share over several states), expand blocklist, moderate more.
State:
523 + migo
Observation
Duty or the tooltip remain broken and have been broken for the last 3 years
Consequence
We're all bored of trying to empty enlistment with a useless system that is either abhorrently slow OR doesn't do what it says it does. Players get annoyed. Devs and support look stupid.
Suggested solution
Lowest rate you can have is 10000 and make the emptying of hospital and enlistment actively speed it up
State
X
Observation:
Nobody likes King Of The Hill event
Consequence:
The event is boring, no one enjoy it and we are lossing RR rewards for an event with no sense... Even if you say you will improve rewards, still are not good rewards.
Suggested solution:
Remove the KoH event and bring RR again weekly
Observation
The banner covers the number window
Consequence
Makes it slower and hard to click to change amout to heal
Suggested solution
new banner system or move it slightly
State
X
Observation:
The settlement Button that returns you to your settlemt hides behinds icons and mini maps
Consequence:
Makes returning to settlement difficult especially for mining mayhem and heist , worst when it is behind a map.
We either have to zoom the map, move around dragging the screen or follow a march line to return to your settlement , this results in valuable time wasted and just being an annoyance
Suggested Solution:
Make the return to settlement icon stationary and remove all those useless icons as well
State number
182
Observation:
RR talents are not easy to read and set in the few minutes before the march starts
Consequence:
No idea if any of our players are using or know if the talents exist
Suggested Solution:
Allow for talents to be seen and set during the week on the RR screen so that people have time to know what they want their points to be in.
State number
[778]
Observation:
Too many things to do and can be easily forgotten
Consequence:
Besides the overhaul of events we have so many things to remember to do for free growth but is so easy to forget and now we even have a free gem to craft daily. We have expiring soon on bundles that has no benefits to majority of players and things that does are easily missed
Suggested Solution:
Ontop of the skill talent button have T12 available or something like that when we can use the skill .
Let the gem Station have a diamond to remind us to craft the free one then turn back to the current design.
Have also a one time pop up or a one time board cast that an event is finishing today when a player logs in . Please if implemented don't have it constantly popping up just once is sufficient because players still gets confused with times and event endings
State number
182
Observation:
Making changes to the new gems is a pain for players
Consequence:
Wastes time and if they don't remember to change them back or have time, it can cause a negative gaming experience
Suggested Solution:
Add a quick set change for them, similar to what used to be in game for chief gear. Have it as part of one of the VIP levels or just available at a certain HQ level.
State number
63
Observation:
Game Resolution is not optimized for bigger handheld devices.
Consequences:
On my Tab S8 Ultra the state buffs and the other icons are overlapping with each other. See screenshots.
Suggested Solution:
Whatever is needed to make the UI function on a bigger screen/higher Resolution.
State:
317
"Observation:
I think it's time to review the reservoir raid event, it's one of the most important events in the game but it's not fun anymore, it's not possible to design strategies that allow an alliance to compete evenly, the reservoir raid today, like many SOS events are limited to alliances that have 3 or 4 maxed players, the reservoir raid has become a carnage of troops that only favors maxed players, it's so Illogical and ironic that we see alliances that enter the event with only 15 players and another that enters with 30 and the result favors the 15-player alliance just because it has 3 or 4 maximized player s, each event is supposed to be played under the premise of team logic and strategy, but what we see lately is an event that is won only through individual effort regardless of the number of participants
Consequences:
The most important consequence or that most affects the players and the alliances is the demotivation of many alliances, multiple defection of players leaving the states alone, alliances that do not want to register in the reservoir raid event due to the impossibility of competing because only a few alliances can win or compete with dignity, that wi ll be reflected in that many players will stop spending money and logically end up leaving the game
Suggested Solution:
I think that a logical and sensible solution would be to update the reservoir raid in such a way that attacks on settlements are not allowed as happens in the azurrante, in this way the logic of the event would be recovered, giving more importance to the strategy that each alliance develops in order to get the greatest amount of purified water and not the greatest amount of individual points for killing troops.
State:" 195
Observation :
Bad time selection for RR. Giving the legion 1 time for Legion 2 and Vice versa when an alliance wants a different time.
Consequences :
people cannot participate
Suggested Solution :
Allow alliances to chose the time they can actually do
State :
250
Observation :
I know i am not the only one that literally has 1000s of frags for heroes that are already maxed out and sure enough, you cannot recycle them and get credit for events like SVS prep, SOTF, and skin events.
Consequences :
Buildup of useless items.
Suggested Solution :
a) stop giving useless rewards. My state is over 3 years old. There is no reason we should still be getting blue and purple hero items. Obviously the best solution is to update rewards for every event to reflect state age.
b) Barring that at the very least, let us recycle this useless crap.
State :
406
Observation:
POW matches with older states that have P8 compared to P5 max. States that just got red badges and aircraft a week ago against ones that have had it for months
Consequence:
Newer states (1080’s) have no chance to win against older states (1030’s). We die almost instantly
Suggested Solution:
Keep matches for events within states that have same levels of plasma and other equipment
State number
[1085]```
Observation:
1 - Too many changes on already working features of the game.
2-Game releasing new options and features without fixing the ones not working.
Consequence: Players lose interest in the game as they dont see improvement on existing bugs and changements on the liked features.
Suggested Solution:
Fix bugs , keep liked features as it is and stop releasing new features option until old problematic are resolved.
State number
U/K
ՅՅկ 丅ᗴ丅ᗩᗷᗯ and S759. ShadowLord
https://discordapp.com/channels/555639568053829632/925537952652730368/1132943240383975524
Observation:
RR matchmaking became more and more unbalanced and unfair.
Consequence:
"2 times almost, 17 vs 30. Even I did experiment this time and our main rally lead went to Legion 2, it didn’t make any difference for Legion 1, we’ve got full 30 on other side again😏
People do not want to come already, they do no want to leave safe zone, they just want to do that 180K points and forget about this stupidity"
Suggested Solution:
Find a solution that make it fair. Likr looking into the team real stats and behemot level etc and match them toghter.
State number
704```
Observation:
Path of Water store has decreased its quantity/availability of items
Consequence:
Players enjoyed the last path of water store because they could use all their tickets AND the store had items they need.
Suggested Solution:
Return to the last iteration of the path of water store. Why change a recent ‘improvement’ that players actually liked.
Observation:
The matchmaking in POW is unbalancef and not fair. F2P is facing maxed players.
Consequence:
Very bad game experience,
No fun;
Wast of time
No chance of wining
Suggested Solution:
Fix it.
Match people that have the same level of behemot aircraft etc toghter.
And f2p with f2p etc
State number
N/A```
Observation:
There is not a way to check state age in game.
Consequence:
A lot of players who join an already existing state do not have a way to check the age of state in game. Not all players use Discord or would otherwise find it inconvenient to join Discord or contact a Mod in states that do not have Moderators. Since a large chunk of resources and features unlock at certain state age thresholds, providing a way to (at the very minimum) check the state age in either the mobile or PC version of the game would be quite helpful.
Suggested Solution:
On the Chief screen, it lists what State you are a member of. A chief should be able to long-press on their state number (or even just click on it if that is convenient) to have a small context box appear that provides valuable state information (age, [other useful state information]).
State number
1127 (but the feature should be implemented universally)```
Observation:
[MATCHING IN PATH OF WATER]
Consequence:
[Literally took my favorite event and transformed it into something that is not even worth trying to play. Matching is a joke. How do you find it fair for a team with 1 plasma 2 to go against plasma 5's fully maxed in POW?? Literally a team full of P5's. The power differences is too much. This is not the only match I've faced. This has been 6 games straight back to back that my team has faced a huge power difference.
Sad i been patiently waiting for this event, enduring those other useless events just to not be able to enjoy the event like I did before the update. Highly disappointed. ]
Suggested Solution:
[Please balance out the matching system. Return POW to the previous version before the update.]
State number
[STATE 1151 - BUT THIS SHOULD BE FOR EVERY STATE!]
Observation:
Too many events in game
Consequence:
Players are getting tired of playing because they are being overloaded with events each week.
Suggested Solution:
Reduce the occurrence of events. Examples - Path of Water and Azurtane - once a month or every other month (do path of water in July, Azurtane in August) RR - run this every other week, preferably not on Sotf/SvS weeks and open the registration to Saturday or Sunday. Get rid of King of the Hill, scrap it and move on. Throwdown, either scrap this as well or run it once or twice a year. Don't start new "Holiday" or "Seasonal" events on random days, either line them up with Sotf/SvS prep or run those on opposite weeks as Sotf/SvS prep. Players want events, they enjoy competition and free items but not to the point that is all they feel like they are doing and the events need to have achievable reward levels, not ones that require spending to collect all the stages. Let players enjoy the game itself not feel like their only goal is one event after another, with no time to have fun playing a war game.
State number
481, 739, and many others
Observation:
When the transfer event started, state 216 was a non leading state and the Gov set the bp limit to 5bil, then we won SvS and suddenly have a leading state tag. There is nothing leading about state 216.
Consequence:
The player says is state is dying and that all the power of his state is concentrated into only one alliance. They would like to revive the state but for it they need new players, but they cannot since they are a leading state.
Suggested Solution:
Look at the actual life and activity level of a state, rather then just going off bp. Since we all know by now bp means absolutely nothing.
State:
216
The discussion starts here: #state-transfer-merger message
Observation: Matching iin POW s unfair, oftenly , players get matched versus people overwhelmly stronger than them, group of players too strong to be defeated join together and cumulate victories and materials
Consequence: unfair battles, players get discouraged to not have a chance to win and get the rewards.
Suggested
Solution: going back to previous matchup way game was using, having a max level instead of unlimited top player with 80 stars , it would give other people a chance.
State number: 819
ign :Hammering Zombi
Observation: VIP points sitting in the backpack go to waste. Only way to recycle them is by throwing them away for rss crates.
Consequence: Players that buy bundles feel neglected once they hit VIP 12. Only way to make use of the points u got by spending real life money is to recycle them for rss.
Solution: Give us different ways to make use of the millions of VIP points we got stored up in our inventory. Maybe a new VIP level, maybe being able to recycle them for skin tickets or what ever.
State: All
Observation: We end up with unused sentinel frags when we've already unlocked them
Consequence: Waste of money for unused sentinel frags to be laying around in ur inventory for no reason
Solution: Make it a thing that we can trade in the sentinel frags which we already have unlocked permanently for general frags to use for the next sentinel
State: All
Observation: Stop releasing new things so fast.
Consequence: F2p players wont be able to catch up, p2p players will soon need to spend 2k a month minimum in order to be a decent rally leader
Solution: Give us time to power up / max out the features before pushing them down our throat every few weeks. Example with the new nanami statue and the new maddie statue.
State: All
Observation: We keep giving feedback 100 times a day but we dont see anything from it
Consequence: People will start leaving even faster
Solution: Start listening to ur players that play the game daily and do or do not spend money on it.
State: KG
Observation:
The festival pass event does not have a leaderboard, and this style of event usually does have a leaderboard that grants the top players HQ skins and guardian wings.
Consequence:
Bait is given in golden crates for the supply rush event but is absolutely useless because the festival pass event can easily be completed without the additional bait. So the highest tier crate has the most useless item that is given frequently. Also, the bundles that contain bait are completely unnecessary because they do not increase the value of the bundle at all, so there is less incentive to purchase them.
Suggested Solution:
Establish a leaderboard with high level rewards for the festival pass event, or replace bait in all of the bundles and golden supply crates with a useful item. There is still time before the event is over!
State number
986```
Observation:
Old features/icons on workshop
Consequence:
Very positive effect, people won't forget to do the free searches per day
Suggested Solution:
Can the Energy conversion unit icon overtake the other icons on the workshop? Just like rally enhancement, to highlight new features.
State: 338(but the feature should be implemented in all state's which have it.)
Player: breadwithpineapple
Observation: Refreshing new "Alliance Throwdown" missions has to be done manually by r4/r5
Consequence: If no r5/r4 is online nothing refreshes. Takes time from r5/r4
Suggested Solution: A timeout that can be set for automatic refresh if nobody has accepted the mission.
State: All
Observation:
King of the Hill is full of bugs.
Consequence:
Players are un able to judge if they actually dislike the event - or are just unable to play it due to bugs, which leads to overall dislike and frustration.
Suggested Solution:
- Make the event work properly, no issues with login, lag or bug.
- Improve the rewards
- then let us decide if we like the event of not.
Observation:
Players do not like the King of the Hill event due to bugs and overall game play.
Consequence:
Player frustration and loss of interest.
Event feels like it was taken from another KG game.
Suggested Solution:
- remove this event or give x5-10 better rewards for the wasted time to make it at least worse losing rr on this week
- rewards should be appropriate to state age (1. more coins/currency for the store. 2. Current items ie. rare paid items not easily gotten as a f2p. 3. Current hero stuff per state age - potions for limitless etc)
Observation: As time goes on and alliances get stonger, the old horde is becoming less relevant
Consequence: The old style horde is out of date in many old/middle aged states. players don't want to or can't wait around for 40 mins for little or no rewards. so less people take part it becomes a set and forget event
Suggested Solution: use the Fungal Horde as a base model taking 30 mins for 25 levels, with stronger levels and revamped rewards, putting in crates giving maxed players more choice will encourage them to take part, the new style horde would also give the chance for the Devs to add bosses and the reward crates to the horde during events
State 759
Observation: in POW created teams matched with random teams
Consequence: members of created teams know each other even if in diff states or alliances, thus they can agree upfront their strategy and plan. They usually select strongest ppl and can plan out who is in which ff for all maps. Random teams don't have that advantage and don't know each other strength. Even without huge discrepancies in power (check screenshot, 4 out of 5 created team members were that strong), that advantage should be a disqualification for matching random with them.
Suggested Solution: created teams CAN NOT be matched with randoms, no matter the strength
State all
On the labotary the pop up blocks the biocaps incubator.
Consquence:
We forget to restart the incubator
Suggested Solution:
Prioritize the pop-up of the incubator rather than that of the treasures
State:
365 ```
[#🐞︱bugs-discussion message](/guild/555639568053829632/channel/925537726223237180/)
Observation:
Players waiting to play POW keep getting matched with the same player(s) over and over who don’t accept to accept they’re ready to play.
Consquence:
Teams are often waiting for a very long time to be matched with a different group of players.
Suggested Solution:
Give players who continually don’t accept to start the game a 5 minute block on playing more games.
State: all
#📋︱feedback-discussion message #📋︱feedback-discussion message
Observation:
Hideous , more clicks than needed event tab
Consequence:
We are stuck with the new event tab which is very long and is a jumble mess of events, not only that you have to click certain events then open a new page to do the event. It is extra clicking after having to take your time looking for an event
Suggested Solution:
Have no event that you have to click "go to event main page "but have all events open when clicked on the event tab example throwdown , feriss wheel.
Why do we need to double click just to see if we killed 5 infected for t12 crystals or for points events click event tab, points event, go to event main page just to see points . Stop being lazy and once the event tab is open let us be able to see everything on this page, no need for extra clicks.
Ss is what we do not want to experience
State number
182
Observation:
Koth legions 1 and 2 match at the same time and yet we don’t have separate chats for the two teams
consequence:
Player frustration as no one has anyone idea which legion the other is speaking of
Suggested solution:
Make two legion chats for the teams
———————-
Observation
The matchmaking of teams in pow, is never gonna be fair, but for solo match is relatively fair (just relatively)
Consequences
Do not enjoy this event, affects players game play
Suggested solution:
Then the solution is easy, if people make a team and team match, all their march set to same and they compete in a fair way, then for solo match people can keep their power, whales can enjoy killing f2p and mid spenders in solo match , but also in a relatively fair way, then everyone can be happy, this might also solve the problem of people not confirming.
State= 715 player= winter_soldier_boy
had 1up vote and 1down vote
Observation:
Game is too laggy, even on the newest phones while other heavy games run on max settings without any lagg
Consequences: People that do not like lagg or fps drops will quit playing.
Solution:
Spend some money ur getting daily to hire someone that can actually improve the game
State: KG
Observation:
KOH Time is a mess. L1 and L2 plays often in same time
Consequence:
We uselly select L1 and L2 depend on players timezone. So, by not given us chance to choose prioroties it is maken it hard to play. Loosing bcz of players didnt join bcz of time is not fun
Suggested Solution:
We should have 2 different priorities for the first time selection for EACH Legion .
State number
811```
Observation:
There needs to be a way to improve rally times.
Consequence:
Launching a rally takes too much time before it launches.
1) Alliances with less that 5 people can not wait until it is full to take off. (An alliance of 3, for instance, is full at 3, not 5).
2) Not enough people online to join the rally, so it is full when everyone online has had an opportunity to join.
Suggested Solution:
At the very least, everyone in the alliance has joined the rally.. it is as full as it is going to get. Assuming the start rally when full is checked... SEND IT.
Medium level solution - If everyone is the alliance who is online has joined the rally... as long as start rally when full is checked... SEND IT.
The BEST solution - If you know precisely who is going to join the Rally and everyone you know is going to join it has joined it, provide a button to Launch the rally before the timer is up. Having to wait 5 minutes every time is pain on certain events (Hunting the Hunter, for instance, as I have to wait 5 minutes every single time with only two people online). That event becomes painful when you can't just launch the rally when both people have joined.
State number
1127 (but the feature should be implemented universally)```
Feedback on behalf of player, based on discussion in sos-discussion:
Observation: The player feels like maybe governor invites should decrease the cost for some people transfer ticket numbers
Consequence: Players who are already under the bp limit in a non-leading state could have a discount for transferring by governor invite
Suggested Solution: Anyone under the limit gets a discount of 5, 10+ if going to a weaker state
State: 407
IGN: Emotional damage
**Observation: **
Matchmaking in the Path of Water event sends players with very different Strength into the same battle.
**Consequences: **
Many players fail to earn points and move up in the rankings.
Solution:
Match players with a similar strength indicator.
**State: **
All states
Observation: developers do not take any feedback on board.
Consequence: your game is dying as you widen the gap between P2W and F2P and drive people away with scam events like feeding frenzy
Solution: wake TF up and actually listen to your playerbase. Fix all the broken things that you have abandoned. Go through everything with a fine tooth comb and polish your game. It’s a coding abomination.
State: 1119
**Observation: **
Collection of no longer needed hero pieces in inventory once they are fully ranked up.
**Consequences: **
Continued collecting of no longer needed items in inventory.
Solution:
Allow for no longer needed pieces to be recycled into another heroes' pieces that yet need to be ranked up. Also, once they are finished, perhaps they can also be recycled into materials for other projects.
**State: **
All states
observation:
King of the hill registration process requires too many time sections while leaving out preference ranking. Unlike other scheduled events.
Consequences:
Often times getting members to commit to KOH is difficult especially those who are multiple alliances/states or who don't live in conductive timezones for the times that keep being selected. Seeming by default.
solution:
Allow for alliances to rank time preferences and chose less. Like the other events.
State: All
Observation:
Purchasing extra challenges for Alliance Throwdown doesn't auto accept a challenge when you try and select a challenge and it takes you to the purchase screen because you are out of free challenges
Consequence:
Players don't always notice that they didn't accept the challenge and then if it is an alliance challenge, someone else can grab the challenge or it could be refreshed by an R4/R5. Also, if the player doesn't realize they haven't accepted the challenge, they go and use the items and it doesn't count.
Suggested Solution:
If a player tries to accept a challenge and they have none available and it redirects to the purchase more challenges screen, have the system auto accept the challenge they were trying to accept, get rid of the necessity of going back and accepting the challenge.
State number
481
Observation:
March 15th in the path of water events since players with very different strengths into the same battle this is unfair
Consequence: players are failing to earn points and move up in the ranking because of the bad matching
Suggested Solution:
Repair the matching
State number
620
2 down votes 1 up vote
Observation:
Purchased 2 green cyan warriors to combine but was unable to because I activated one. The directions were unclear
Consequence: I was unable to combine the warriors to make the red one so I am losing out on bonuses
Suggested Solution: please allow activated green warriors to combine to make one red one.
State :
Observation: Path of Water "matching" is really just a matter of who clicks to play. Not actual matching.
Consequence: we are tired of hearing there is a matching system that's clearly not working. Gameplay is not fun when getting the built teams back to back to back.
Suggested solution: remove the ability to create a team since the "matching system" is clearly unable to be fixed.
State: 726
Observation:
Bot in CS closing ticket in a matter of minutes with a "we will come back later to you" (nope they wont)
Consequence:
2 tickets, closed, for a bug already massively reported on an event about to end implying store token
Suggested Solution:
Not forgetting our wallets need ours hands ready to open them, which we are less and less ok to do. Could be a good motivation and maybe then it would appear having a real CS could be profitable to king group. If the CS is too stressed with tickets, then maybe having a real test run with new update before their release would help a fair bit, maybe
State number
366
Observation:
Throwdown exclusive tasks can be difficult to use due to them constantly giving tasks players can't do
Consequence:
Players who need to complete tasks spend time staring at the task screen waiting for tasks to refresh versus doing rallies, play Path of Water or doing other things. Or they don't participate because they don't want to sit and wait for refreshes.
Suggested Solution:
Either give players 3 options to choose from on each refresh, similar to the statue chests. Or list out the different tasks and have players choose 3 or 4 types of tasks they want. Those who want spending tasks could select the bundle tasks and other tasks they want (troop training, plasma use, etc) and non-spenders can choose things they want such as troop training, using speed-ups, etc. This could generate more participation in the event and make it a little less of a chore.
State number
781
Observation: Players express discontent with the current state of the "Path of Water" (PoW) tournament in a game, stating that many participants only engage for ranking purposes and take turns winning and losing to progress quickly. They believe that a significant number of players avoid the tournament because they do not find it as enjoyable as other game events like Reservoir Raid (RR) or Azurtane Heist (AH).
Consequence: The dissatisfaction with the "Path of Water" tournament arises from its current format, which allows talents and results in imbalances, making it less of a strategic event. Players suggest that the tournament has become focused on catering to spending players (whales), creating a gap between them and free-to-play (f2p) and low-spending players, thus reducing its accessibility and enjoyment for the latter group.
Suggested Solution: Some players propose a solution to address these issues by reverting the "Path of Water" tournament to its original format during the Xmas event. They suggest disallowing talents and ensuring that all participants have the same strength, similar to how Reservoir Raid (RR) was held. This change is believed to restore the tournament's strategic essence and level the playing field for all participants. Additionally, players express the desire for the entire tournament, not just the casual fun week, to follow this revised format, much like Azurtane Heist (AH). Removing advantages based on settlement power is seen as crucial to creating a fairer and more enjoyable event for all players involved.
State : U/k
Observation: SoS are breaking their own terms of service by favouring newer states/players above older ones.
Consequence: This causes an unfair advantage which is breaking the terms of service set fourth by state of Survival. It also causing a horrible gaming experience for the remaining community.
This gives other states more items to upgrade faster which bring battle stats / more items to use / convert in events / more items to recycle for points and for crates for skin tickets to obtain more headquarter skins faster, which brings battle stat bonuses and leaderboard ranking. This is hugely unfair.
Stop disrespecting your original player base with your lieing cheating scamming disrespecting hatrid favoritism and bugs
Analysis center construction speed
Analysis center research speed
Analysis center fighting rewards
Analysis center everything 😔
At first implementation this was a great way to help players catch up to older states, but with the amount of time many of these states have had these analysis centers, They surpass the amount completed research for older state players who do not have these features.
New states and old states that have plasma 10 research, plasma 13 headquarters, etc, players in New states with analysis centers can easily complete their buildings and researchings faster than old state players.
And the daily deals store. Are you serious....
No wonder most states who rank in the top are in the 300s +
Suggested Solution: With the huge design gap between state, players without analysis centers should be able to move for free to any state of their choosing.
Old states should get analysis centers and be able to register them like bunkers in old states we do not want the tower system only the bonus feature analysis center
State number: 1
3 upvotes, 1 downvote
Observation:
Supply hub is hated by majority of players
Consequence:
The first time made states extremely toxic and cause players to be bullied and burned.
Changes made which resulted in surplus of brown crates and fights for gold and silver crates.
Now transport changes are decreased and can take up to 4 accounts to spawn 10 crates which people fight for. Most players just have 2 accounts while others have multiple making another unfair point.
Sometimes bu the time you switch from farm to main someone comes in and takes the crates
Suggested Solution:
1. Stop forcing us to do this event that has almost all negative feedback and never bring it back again
Or
2. Make it an allaince event where the hub can be opened and raided multiple times and the crates are there for all members to claim like the way fungal infected horde is.
Once the hub is opened let it stay open for 6 hours so time zone differences will not be much of a deal or let an allaince spawn a hub every 3 hours with 2 hours to claim crates.
State number
182
Observation:
Too many left over sentinel frags without having any means in trading them in for general frags.
Consequence:
People will not buy them in full which makes u lose money
Solution:
Make it possible to trade in extra sentinel frags (if you already have unlocked them) for general sentinel frags which u can use on the next sentinel event.
State: All
Observation
Treasure Capsule only for Low Spender or Higher
Consequences
F2P Can't join this event
Solution
Delete it or make 1 item for high amount Biocaps
State:
All
Observation
Hidden Treasures has chief gear fast pass as a reward that is useless to some players.
Consequences
Players will not participate out of fear of receiving worthless item.
Solution
Create a chest that has chief gear fast pass as an option along with other options, such as a chief badge fast pass, but also include something like plasma that everyone can use no matter their level in the chest so no matter what everyone gets something useful.
State:
All
Observation:
It's past time to change the rewards of some events
Consequences:
Many events have rewards that no longer make sense with some states older than 3 years. Rewards must be changed or added according to the age of the state.
Suggested Solution:
Add new rewards like potions or certificate of honor.
rewards that are hard to get mainly for f2p
State:
All
purely illustrative image
Observation:
Jane frags as reward for plague zone neutralization, daily rating and weekly ranking.
Consequence:
The rewards are useless for everyone who already maxed Jane.
Suggested Solution:
Update plague zone rewards with more recent hero gen frags.
State number:
Observation:
Some portions of Festival Events don't give enough time to redeem the items earned within them at their stores, such as Ferris Wheel. They are immediately converted to things like rss without giving the players who save them up a chance to use them.
Consequence:
Players will be less likely to engage in these events if they cannot use the items they are saving up. They will feel as though any investment of time or money will result in either making unwise choices in order to beat the timer, or unwanted items at the end of the event.
Solution:
The timers can end on their date, but add another "redemption" timer for players to use their earned items which extends for 24-48 hours per the weekly/monthly/world event scheduling. Reconsider the values item conversion at the end of the event for unused items to allow for a wider variety of "randomized" rewards, such as 100 Biocaps, skin tickets, rss, and 1 or 5 minute speedups.
State:
180/505
Observation:
New water-sentinels placement is terrible. One of them is right in the middle of the hq (or even above the hq, depending on the skin)
Consequence:
It looks stupid.
Suggested Solution:
Change it to the same placement as the other sentinels (next to the hq or in front if it)
State number:
Observation:
Unclaimed (completed but not claimed) tasks are gone, won't be counted towards the progress.
Consequences:
No Progress for the reward crates. And rewards will be lost.
Suggested Solution:
Make it so that the tasks are automatically claimed if players forget to do so.
State:
317
Observation:
Morale does too little
Consequence:
Players wont pay extra for skins as the boost / buff it offers is very minimal. Doesnt do much for the money ur throwing against it.
Solution:
Give a better buff for when ur morale is higher than the enemy. Buff can become more when u got more morale than the enemy.
Isnt that what people are paying for?
State: All
Observation:
free to play and low spend people are not able to get past level 1 without spending money.
Consequence:
it is unfair for them to suffer just because they don't spend.
Suggested Solution:
Allow methods for players to pass the levels in Feeding Frenzy without spending. (ie more freebies are needed for this to be possible)
Observation:
Bunkers and fortified facilities are as dumb as this feedback format.
Consequence:
HQ 16-26 trolls are able to get the better part of the rewards because they are jerks and speed solos into each building.
Suggested Solution:
Remove first occupancy rewards - add them to the prize for the entire alliance. Or make it so that the buildings can not be attacked without a rally.
State number
739
Observation:
Loot boxes where you cannot even participate without spending being listed as an event. Example "Hidden Treasure" where you can't even earn a single open just by playing.
Consequence:
It is stupid to have loot boxes being advertised as an event, makes KG look even greedier and is demoralizing for F2P players.
Suggested solution:
Any "event" that is 100% for pay only should be squarely located in the shop. Or give F2P some way to get at least some whacks at the pinata.
State number:
555
Observation:
Official SOS discord server is counted like LEADING discord server. Too many dead accounts, too big biopower.
Consequence:
It is stupid to write and suggest anything here. No good ideas are used by developers as looow amount of good suggestions are seen in monthly feedback.
Suggested solution:
Delete all chanels here except game announce, giftcodes and general international chats.
State number:
428
Observation:
Pop up adverts every time you log on.
Consequence:
It’s frustrating having to close pop ups every time you log into the game. Even if you have claimed the rewards in the pop up.
Suggested solution:
Stop pop ups every time you log in. Maybe reduce it to first log in of the day. Or if you have already claimed the rewards stop the pop up altogether.
State number:
127
Observation:
No matches for RR, and insulting compensation
Consequence:
Players losing interest in the game.
Suggested solution:
Give alliances a match even if it’s outside their chosen timings. Players just want to play.
State number:
All
Observation: Player would like to have R4 and R5 able to move the marchs of showdown participating players , to ensure efficiency while having to move some marchs in some different line.
Consequences: sometimes players are unavailable on the moment we need to move their Marchs and the R4/R5 have to try getting those players attention to move their Marchs , which is very time consuming.
Solutions allowing R4/R5 to move the marchs from one line to the others in showdown event.
State number: U/k
Observation:
There are not a lot of selections at the Skin Store to the point that they repeat over time. Marches and frames also repeat over time.
Consequence:
F2p and low spenders cannot catch up obtaining these HQ skins, marches, and frames, which boost their troop defense and other stats. Big spenders already have the advantage by purchasing them when opportunities arise to remain competitive.
Suggested Solution:
Make all available HQ skins, marches, and frames available at the Skin Store simultaneously since the beginning of the game, so players have plenty of choices to spend their skin tickets on and actually knowing which ones they already own. Moreover, if an item is already owned at the store, there needs to be indication of this as well (e.g., “Already Owned”).
State number
121
Observation:
Daily crates not sent to mail if forget to collect manually.
Consequence:
Lose out on lots of resources despite putting in effort.
Suggested Solution:
Automatically send daily crates to mail like every other event.
State number
917
Observation:
Journey to glory daily tasks are lost if not claimed
Consequence:
Lose out on lots of rewards despite putting in effort.
Suggested Solution:
Automatically credit the player with points earned, like every other event.
State number
1
Observation:
Mini games are a knock off of something we all played on Window's 98.
Consequence:
If we wanted to play these game's we wouldn't be playing State of Survival.
Suggested Solution:
Remove all knock off mini games especially those that are pay to win
We downloaded a zombie game. Let us play that.
Observation:
Ray's place give same hero type everytime.
Consequence:
this isn’t by far the worst event, same type of hero now constantly in rays stops a lot of low middle level players getting better combinations of general heroes- limitless heroes totally ruined game for everyone but whales
Suggested Solution:
Give other type of heroes in that event
State number
N/A```
Observation:
limitless heroes ruined the game for everyone
Consequence:
limitless heroes totally ruined game for everyone but whales 🐳 plus the apes and trex
Suggested Solution:
Give F2P and midspender more option to get limitless heroes material
State number
N/A```
Observation:
Stock Market store is very poor. they need better rewards
Consequence:
yes rewards are poor in store but look at most stores for their events they are very poor rewards that give anyone not a whale no chance to catch up even if they play hours a day getting all the free stuff from events
Suggested Solution:
Change rewards system in all event and give players good material and good number of it ofc
State number
N/A```
Observation:
Unity conversion units took us time for nothing.
Consequence:
Make us waiting for 30 min is not fun
Suggested Solution:
Remove the time cooldown btw conversions
State number
365```
Observation:
[Having to choose 3 or 4 time slots for group events such as raid, king of the hill, and mayhem severely limits participation. Players have lives outside this game and cannot commit to being available at 12, 14, 18 and 22utc.]
Consequence:
[Many players cannot dedicate a 10 hour time frame to potentially be available for events, therefore many registered participants end up not able to play.
Event participation is therefore low, because we can't plan for exactly when we need to be available for an event.]
Suggested Solution:
[With the widening of the matching pool, reduce the number of event time slot options to 1 or at most 2 selections. There is no reason we should not be able to find suitable strength related matches across 700+ states within the time slot we select select per legion or per alliance.]
State number
[262]
Hello everyone,
If there are players back in those days when there were no behemoths, they know what was the "old battle engine" or "battle animation" and some probably studied the skills of the heroes through it and did analyzes why there was a loss, etc. [First picture]
Now after the appearance of Behemoth, this "battle animation" [second picture] has changed a lot, it is not clear how much damage was dealt per round, even the rounds are not correct [1/5 as the screen shows, but this is 0 out of 5 rounds], the damage numbers are not correct. it is impossible to know and see how many troops are healed with the help of heroes as:
Wacko/Kira/Martha/Tweak and other who have skill which healing troops
It is also impossible to know how much additional damage was dealt through the heroes as:
Magnus/Nicola limitless/Maddie limitless/Lucky limitless/Trish limitless
This is done in such a way that new and old players are endowed only with donations and so that devs are only happy with new money, and not like we enjoy the game or maybe from tests of who does it
I repeatedly offered them ideas to implement a new "battle animation" such that everyone can clearly understand what skills work and what heroes are best and in what events.
[third picture]
My version for the new version of "battle animation" and added:
-
Shows the total number of troops
-
each number of troops to the type of infantry / riders / hunters
-
shows initially rounds, how many in total, etc.
-
shows the amount of damage dealt per round
-
shows the total health of the titans
-
make skills flicker so that you can understand in which round they are active and in which they are not
-
the color of the damage in small font in red, the additional damage inflicted in large font in red. Green color when healing troops or revitalizing, show 0 damage if some skill activated as a damage block or skip taking damage. blue color of damage, if it is damage from titans, etc.
Observation: New statues Tidal Guardian and Skywheel have massively overpowered stats (see photo)
Consequence: This wildly increases the power gap - exactly what we have not been asking.
Suggested solution: Reduce the stats provided by these statues
Observation: Is this a joke? What are devs playing at here? Can they at least pretend to create relatively competitive match-ups? There is no excuse for this.
Consequence: obscene match-ups like this are part of why people grow tired of this game. Both of these teams are top ranked globally.
Suggested solution: put some actual effort into creating a competitive match-up. This is pure laziness.
this screenshot puts the above into better perspective
Observation: New resonating hero is released (but can't be located) without any announcement or tests on PTR or PTR2.
Consequence: Players don't have any information about this new hero, especially if he's useful or not. And players will spend money on him because of guessing he will be usefull and maybe also limitless.
Suggested solution: 1. Communication, 2. Testing, 3. Release in live game!
Observation: No means to get a clear screenshot of our city, be it by external software or game function.
Consequences: Unable to get a clear, clean and full view of one's city as a screenshot, to share or create a personal wallpaper.
Suggested Solution: A button or option to take a screenshot of what's in view without any button or information, or even better just the view of your city saved with all of the detail.
State: All
Hello
Observation:
[I saw many of the event store has offered MKI Fargments, instead MKII which isn't Good for any category of players]
Consequence:
[Because of this player can't compete with opponent like in svs or in other events]
Suggested Solution:
[Put Boxes instead fragments like giving in Intel, So user has an option to choose what he like to upgrade and this will help any category of player specifically for F2p.]
State number
[249]
Observation:
Dylan Resonator in the PC version of the game. Underloaded files.
Consequence:
No way, you just can't see the pics lol
Suggested Solution:
Download the additional files to the PC version.
State number
122
Observation:
This new resonating hero seems like bait so that biggest whales spend on him to win PoW tourney.
Limitless heroes are already by themselves a problem and require way too much to upgrade, low spenders cabt max them
Consequences:
But now you kinda need to upgrade both limitless AND their resonating hero
So basically now every new generation we need to work on 6 heroes
Or get destroyed
Suggested solution:
Stop increasing p2w content to force spending and increase the gap between f2p and p2w
States :
All
Observation: yeah it’s nice to get these extra heli parts from the stinger supply crates in the weekly deal store to go towards the stealth module but what on earth will I do with 699 parts of one type when I have none of the other?
Consequence: people may stack up on one type of part but not have enough of the other. I know this frustrates me so it must do others also.
Suggested solution: in the exchange store in the hanger include these parts too so we can swap one type to the other instead of stock piling one. Or give us an option to choose from either part like they do with plasma boxes. That way we can choose the part we need more. Oh and include these parts in events like sotf and svs so it includes all 6 plane parts instead of the original 4.
Observation:
POW 1. strategic aid skill makes it just stupid. Whatever you do you just killed in 1 tap. BP, stats, heroes etc nothing matters - one tap and you gone. Team of 5 players with strategic aid skill - no chance. They have no power in battle, eliminated 8-10 by 1 march. But with that skill...
POW2. DO SOMETHING AGAINST CHEATERS. Cant be matched for ages becouse some cheaters trying to get their own teams matched. Same people, same alliances Not confirmed, not confirmed, not confirmed and it starts over and over and over.
Consequences:
Turns into annoying event. Cant get in for long time then get killed by a noob with strategic aid skill.
Suggested solution:
Remove that skill either make it to reduce opponent by the bp of who applies.
Make a delay for each not confirmed match. 1st time - 1 min, 2nd time in a row - 3 mins, 3 times - 30 min.
States :
All
Observation: a month after I recruited Sarge over 3 years ago, he began to lose every fight. I won't even let this general lead anymore. His brother, Dylan, who recently joined us, showed me what a true member of the Sarge family is capable of.
Consequence: Sarge has systemically underperformed throughout the past years. I think he's just incompetent and/or lazy.
Suggested solution: strip of his ranks. Make him serve as a hunter.
State: all
Observation:
King of the hill event is boring and too long.
Consequence:
Players are not motivated and/or don't like to play king of the hill.
Suggested Solution:
- Make the event 20-30 min instead of an hour.
- Skip the NPC killing part would make it less boring.
State number:
848
It would be great if marches registered for king of the Hill were like showdown.
I am unable to change my resonating heros.
Make registration like showdown marches
1
Game bugs are demovating
Demotivation
Fix bugs will improve motivation
1
Observation:
Many players are unable to progress LL1 Hero’s due to lack of Completion Capsules, either because they misspent them or did not obtain enough when they were available.
Consequence:
F2P and Medium spend players are permanently disadvantaged and unable to unlock the higher functions of LL1 Hero set. This make them wary of investing in LL2 as they don’t want to be caught again with unfinished Hero’s.
Suggested Solution:
Introduce a Completion Frag Swap event so players can trade in excess Completion Frags for those they need. It would address the common problem of players not having enough Lucky/Maddie Completion frags and being unable to progress the higher benefits of LL1
State number
276
Observation: In the King of the Hill (KOTH) event, players find it difficult to communicate building locations, leading to confusion among team members. Additionally, the requirement to select four time slots in KOTH, as opposed to three in other events, creates unfair matchups.
Consequence: The inability to share building locations hampers coordination and teamwork, negatively impacting the player base's overall experience during the event. The uneven time slot selection contributes to unfair matches due to times being very different among all time zone , some have to play during middle of the night when game choose their fourth choice, with some teams having a disadvantage.
Suggested Solution: Implement a feature that allows players to share building locations during the KOTH event to enhance communication and strategy. Consider revising the time slot selection requirement to match other events and ensure fairer competition.
State: U/K
Observation:
King of the hill
Step 1.
Remove event from game.
Step 2.
Implement RR weekly.
Step 3.
Implement suggested feedback regarding assigning marches during the whole event.
Step 4.
Implement feedback regarding making it easier to assign captains to buildings.
Step 5.
Fix KOH bugs.
Step 6.
Test in PTR
Step 7.
Repeat steps 6 & 7 until players do not report bugs
Step 8.
Put it in live server
Consequence:
Player not happy
Suggested Solution:
devs need to listen to the player and stop killing the fun and the game
State number
All state
Observation:
King of Hill event
I would love to play the event.The event look/graphics is terrible is so old.
Consequences:
Old graphics/ look of the event is boring and doesn't make it appeal to play.
Suggested solution:
fix this the look/graphics of the event.
Player: naughtyspellboundervoodo
2 votes up - 3 votes down
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Observation:
The reward structure in the Labyrinth event is outdated.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Improve the reward structure in the Labyrinth event.
State Number:
831
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Observation:
Viewing settlement effects as a 3rd party can be visually disruptive.
Consequence:
Reduces impact factor towards player quality of life.
Suggested Solution:
Enable a way to toggle the visualization of settlement effects as a 3rd party.
State Number:
838
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Observation:
The 1:1 monkey to fragment ratio within the behemoth cell custom crate does not take into account the difficulty of earning the former fragment.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Increase the monkey to fragment ratio within the behemoth cell custom crate.
State Number:
321
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Observation:
The reward structure across all event stores do not take into account a states’ generation / inherent limitations.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Change (improve) the reward structure across all event stores such that they take into account a states’ generation / inherent limitations.
State Number:
886
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Observation:
The visuals of the water sentinel avatar is not centered / aligned with one’s settlement.
Consequence:
Reduces impact factor towards player QOL.
Suggested Solution:
Correct the visuals of the water sentinel avatar such that it becomes centered / aligned with one’s settlement.
State Number:
343
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Observation:
The secret tasks in the operation festival event are too time sensitive and the rewards minimal considering it is across multiple states.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Improve the secret tasks in the operation festival event such that they are less time sensitive and either improve the rewards considering the event is across multiple states or make it intra-state.
State Number:
886
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Observation:
There is no way for a states’ members to give any input to feasibility as it pertains to state merges.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Introduce a mechanism by which a states’ members can give input to feasibility as it pertains to state merges.
State Number:
1113
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Observation:
The support skill in the PoW event is took overpowered.
Consequence:
Reduces event impact factor towards player QOL.
Suggested Solution:
Re-balance the support skill in the PoW event.
State Number:
786
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Observation:
The rewards / attempts at earning rewards in the supply hub event are too low and have led personal issues in state.
Consequence:
Reduces event impact factor towards player QOL.
Suggested Solution:
Increase the rewards / attempts at earning rewards in the supply hub event.
State Number:
929
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Observation:
There is a seemingly random 6 hour period in the PtW event during which players cannot enter the map.
Consequence:
Reduces event impact factor towards player QOL.
Suggested Solution:
Make the PtW event available 24/7 during the event period.
State Number:
86
———————————————————————————
Observation:
Player doesnt like King of the Hills Event cause there are too many bugs
Consequence:
Player looses Interest in playing the game and is frustrated very much about the whole Situation at the moment!
Suggested Solution:
Fix the current bugs in KOTH or remove the whole Event!
State number
1```
Observation:
Bad Quality of Events, especially the new Mini Game 'Explore Labyrinth City'
Consequence:
Player looses Interest in playing the game and is frustrated very much about the whole Situation at the moment!
Suggested Solution:
Improve Quality, espacially about graphic and laggs in the Events!
State number
1```
Observation:
There are too many Events at the same time or the break between Events is too short.
Consequence:
Player looses Interest in playing the game and is frustrated very much about the whole Situation at the moment!
Suggested Solution:
Lower the amount of Events at the same time and allow longer breaks between the Events
State number
1```
Observation:
The game gets more and more harder for average spenders.
Consequence:
Player looses Interest in playing the game and is frustrated very much about the whole Situation at the moment!
Suggested Solution:
Make the game enjoyable for low - average spenders again, do not only try to get as much money as possible. Every Player matters!
State number
1```
Observation:
Customer Support Tickets get closed immediatly after opening them!
Consequence:
Player looses Interest in playing the game and is frustrated very much about the whole Situation at the moment!
Player doesnt feel heard and taken seriously!
Suggested Solution:
Fix the Customer Support Ticketing Service. So Players feel they are taken seriously and being heard !
State number
1```
Observation
No changes made to sotf and its awful points system or anything else players voted over 3000 times to have changed.
Consequence
Event is still bad and devs don't listen to players
Suggested solution
Listen to your player base and change things. This has gone from the best event to one of the worst
State
All
Observation:
In the support overview the "view" option is off-screen with no indication that it is scrollable. The only way I realized there should be a view button was because I saw it on someone else's screenshot.
Consequence:
It looks like the support question was just closed without a response. Making players frustrated and probably annoying to the support staff too when they get duplicate tickets as ppl. think they aren't getting any answers..
Solution;
Change the layout so that the view button is always visible. Or at the very least make it clear that it is a scrollable window.
State
All
Observation:
Players have many useless items from past holiday/seasonal events in their backpacks.
Consequence:
Frustration as money, time and effort were put towards these events and now at most they are recyclable for Rss
Suggested Solution:
Revamp the recycling center so players can exchange backpack items they don't need or want for items they do.
Observation:
- Patch notes said that rr store will be improved, it was about 2 weeks ago and even now after it was just reset store is the same.
- Weekly stores in old states have less materials than newer states and it seems like it has been happening for a long time.
Consequence:
Players lose faith in what is communicated from FunPlus.
Unfair playing field between old states and new states.
Suggested Solution:
Actually follow through on the improvements you claim to be making.
Do not favor certain groups of states - this does not even the gap - it only makes it worse.
Observation:
I have a good suggestion for improvement,,,,, could you expand the block list?
Consequence:
helps improve players quality of life
Suggested Solution: Limiting this to 50 is not enough in the times of transfers,,,, too many short people that you don't want to read at all
6upvotes and 2down
With all respect to all those ideas , all will not cut it.
From the time I started playing this game (3 years ago ) their was three main events that we enjoyed playing was CC, SVS and water raid .. three years down the road from base level 30 now plasma 13 plus tons of costly upgrade , yet we are still with the same old same events that we can call pvp strategy events.
The problem is not in the rewards or battle calculations , I doubt you even know how those battles are calculated, the problem is simply in your mentality. The mentality of 499 is far more than 4.99 x 1000.
Maybe it is time to stop a your greed ? Maybe it is time to introduce new strategy events instead of events that we can download and play for free from any App Store?
-Current status:
currently your way of offering bundles is border line dishonest and tricky. Players who are willing to spend ridiculous amounts to purchase cannot tell what the bundle contains or how much the final price will be. The way bundles are offered now is a shell game where a player believes one thing but the results are different. A statue upgrade bundle whereupon when someone buys the entire package does not include all the statue frags for a complete upgrade. Players need to rely on future bundles in order to max out the upgrade which at the end, they wind up with over- buying useless frags than needed. And this is not by chance. Its by design.
(well played).
-Suggestion:
Why not indicate what the bundle contains and what the final price adds up to. for example: how many total statue fragments does the bundle contain and what is the final price. STOP the rewards gained by purchase based on percentage of luck. Everyone knows this game is not chance-based. It is designed this way. If a player is willing to pay top money to purchase, allow them to get what they pay for.
-Future result:
gaining players trust and therefore loyalty by showing your loyalty to your committed players. STOP making this game about your profit only and instead, make profit by retaining loyal and committed players. Maybe your game lasts a bit longer than all the proceeding dead games. We all know what the future holds for this game. At least make it fun for now.
Observation
Behemoth trials at higher levels are incredibly boring taking 20+ minutes if you get the exact right loadout. Reagent of life and momentum device are genuinely required to complete the higher levels as the bosses are so fast and do so much damage.
Consequence
Nobody wants to spend any time playing this event to run in circles for 20+ minutes
Suggested solution
I'll give you lots if you commit to making changes to this sub par event first.
State
X
Observation: Azurtane Heist has become unplayable due to poor matchmaking.
Consequence: HQ 29s can’t compete against P5s from much older states, so the event is not enjoyable or even playable.
Suggested Solution: Improve matchmaking to minimise the strength gap between players in Azurtane Heist.
3 upvotes 1 downvote
————————————————————
Observation: If the game crashes, or you step out, you lose progress is behemoth missions.
Consequence: Progress lost, time wasted, annoyed players.
Suggested Solution: Add a fail safe so you can return to the game with progress saved if it is disrupted, as there is in feeding frenzy, for example.
3 upvotes, 1 downvote.
Observation: recycling store inconsistent. Yesterday, some items, such as hero gear recycling gave crates while others, e.g. badges only gave rss crates. Today hero gear and other items also only give rss crates.
Consequence: recycling of valuable items is not an option for rss as exchange and players have a hard time earning points in new sotf
Suggested solution: return to giving recycling crates for any material (gear, frags etc)
State 353
Observation:
Player doesnt like the actual Duty Rate in Enlistement Center. It is too low. Its hard to get the troops out.
Consequence:
Players looses troops, cause the Enlistement Center cant be cleared between Events.
Suggested Solution:
Increase the Duty Rate in Enlistement Center.
State number
19
Observation:
Points scoring in SOTF was changed to a much worse way. Milestones are very hard to hit, especially for F2P Players
Consequence:
F2P Players cant get the Milestone rewards and being unhappy with the System.
Suggested Solution:
Make it easier for F2P Players to atleast hit all Milestones.
State number
19 (+ Other States that got the New SOTF)
Observation: after the appearance of 13-14 generations of heroes, it is impossible to upgrade the hunter hero due to the lack of ways to get red fragments for the hero. For vouchers, you can only buy 120 fragments for the hero, this is very small (plus, biocapsules in the game accumulate extremely poorly after the two-day events were removed). And it is impossible to "fight" against spenders (in alliance throwdown), who easily take tops thanks to tasks for buying packs.
Consequence:
f2p players won't even have a slightly upgraded hunter hero. Personally, I have the last strong hero-hunter - 12 generations. This only widens the gap between f2p and spenders.
Suggested Solution: Give more free sources to get Hunter Hero Fragments for 13+ generations.
State number:
258
Observation= There is a player in 1221 who is constantly spamming state chat about his religion and accusing anyone who disagrees with him of being Satanists and supporting child abuse. Moderators are doing nothing about it. I don't know where else to go for support. I get that you can't police every single chat message, but when dozens of players have reported him hundreds of times and nothing is done, it's ridiculous. We just want to play the game.
Consequences = disruption of game experience
Solution= when players are reported via report chat!! Customer support should be aggressive on implementing their TOS
2upvotes and 1down vote
Observation:
Completion capsules for heroes from previous generations are not available anywhere and there are not enough of them for finishing the completion in standard (f2p or low to mid spender) gameplay for certain heroes.
Consequence:
Having Lucky one capsule from completion is really frustrating.
Suggested Solution:
Make completion capsules for heroes from previous generations available (via hero search, value vouchers, generic capsules in event rewards etc.)
State number
182
Observation:
Some people are stuck in horrible states and want to leave and go to another state OF THEIR CHOICE.
Consequences:
It cost to many transfer tickets to move and it is becoming very frustrating for alot of people. Being forced to stay in a terrible state is making alot of people leave the game.
Suggested solution:
reduce or remove the number of transfer tickets required to move to another state and allow people to choose which state the want to move to
States :
All
Observation:
Intel continues to give starting Gen 1 frags
Consequences: people stop doing most Intel tasks due to poor rewards. By gen 5, everyone has those heroes at General rank.
Suggested solution: every 35 weeks of state age, step up the gen frags offered for Intel tasks. So at 35 weeks, gen 2 frags are more common in Intel rewards. 70 weeks, Gen 3, etc.
The heroes are old enough that it won't discourage P2P players from spending but it will allow casual P2P and f2p to get frags and level up eventually.
Observation
The new mail interface is not user friendly for the vision impaired and it prevents them from even reading a report
Consequence
This should be obvious but you're stopping people from getting information about the game and negatively affecting their experience.
Suggested solution
Allow a dark mode or something. Something with higher contrast for them
State
X
Observation:
Ever since the new interface came out, the "send" and "emoji" buttons are hidden behind the keyboard.
Consequence:
It takes an extra tap to send a message. When you need to communicate quickly during battle and have an extra tap for every message it gets cumbersome. For a while I changed back to the old interface until it, too, started hiding the buttons behind the keyboard.
Suggested Solution:
Find a way to make it stop hiding the buttons!
State number
918, 1110 and 1153 (it's all states)
Observation:
Decoration dump I mean Decoration island
Consequence:
The new island is just a money grab for people to spend on statues and decorations for splendor points and not a place to showcase decorations proudly and creativity and at the constant bundles released for it soon that to will have no space to add decorations and as usual f2p won't even have the opportunity to own most of the statues and those owned won't be anywhere near maxing
Suggested Solution:
Stop the statue decorations
Increase the settlement size
Give f2p more opportunities to max older statues
State number
182
Observation: we would like to have cross state KE event instead of regular KE.
Consequence: many states dont do KE anymore as they are trying to hold on to every active player they have.
Solution: make Cross state KE with troop redeem system.
That way everyone can enjoy KE without making other on edge of quit.
Many states are waiting for state merge, but nothing is done.
Consequence:
We have only 3 alliances in our state and every alliance have 50 active players. Our rally leaders are good, but there is no joiners to play events. We never win preparation stage. After waiting for a long time for a state merge many players left the game.
Suggested Solution:
Merge more states because the activity is very low. Many complain about a "dead" state.
State number
819```
Observation:
Circles from migo sets are too bright and eye hurting when overlapping
Consequence:
There's ton of those circles in our alliance, the picture looks too bright and annoying.
Suggested Solution:
Add 'disable set effects' in game settings or simply include this feature in lite mode.
Potions are limited. They are not included in the new hero search nor on other Events like the special Intels.
Consequence:
Even with the new Hero search AMD getting fragments for previous heros including the limitless ones its hard to progress without getting potions.
Suggested Solution:
Include Potions in Hero Research or any other Free to Play Event like Special Intels like Behemoth.
State number
530```
Observation:
F2P and low spenders struggle to get limitless potion in sufficient quantities to upgrade limitless heroes.
Consequence:
The limitless heroes cannot be upgraded to any meaningful rank, and for some, cannot be upgraded even to the second brain in between new hero releases.
This contributes to the imbalance of power between players, and makes a significant contribution to lowering the morale (and therefore desire to keep playing) for f2p and low spenders.
Suggested Solution:
Please consider providing a small quantity potion in one or more of the following ways:
- daily VIP crate, alongside legendary fragments.
- intel
- infected & fiends
I think the aim should be to enable a player to have sufficient potion to fully upgrade one limitless hero every 2-3 months.
State number
Not relevant. In the range 1-500
Observation:
The Progress in SOTF is limited, cause not all Capsules count for getting points in Prep Stage and SOTF.
Consequence:
Its hard to make progress or hitting the Milestones in Events like SOTF, without getting points for all kind of capsules the change is counter-productive
Suggested Solution:
Include all kind of Capsules to give points in Events like SOTF and Bloodsport.
State number
530```
Observation:
there are new heroes in advanced searches
Consequence:
we appreciate current heroes for our state ages, however, by adding more and not removing anything like epic searches etc you are diluting the pool making for even lower chances of getting these items.
Suggested solution:
Remove the useless items so the possibility of getting things we need increases
Observation:
By adding current heroes you removed Maddie and Nikola frags from searches.
Consequence:
These hero frags are important for all players in leveling up limitless gen 1 heroes - especially regarding hero skills.
Suggested solution:
Return Maddie and Nikola frags.
Remove items we don't need like Hero badges, skills books and exp
Observation:
KOTH issues - Same problems since day 1
- Having to choose 4 timeslots out of 5: many cannot play in 2 timeslots on a Sunday - Monday
- Assign ruler feature does not work well: massive lag, autoassign doesn't work, even if you repeat the assignation manually several times it still does not work. Also, why are players that are not playing in the list too?
- Emojis section does not go away easily
- Cannot share coordinates in chat
- Even if r4s mark something it does not show in AC
- Thank you for the minimap, but it is not updated. It showed some buildings as ours but they were taken by others
Consequence:
We, and probably many others, had a bad experience. It did not blackscreeen 20 times this time due to the ruler feature, but still makes it awful experience.
Suggested Solution:
Same as before:
- Let us choose 3 time slots
- Assign ruler:
- Has the option to see who much food others have, but this is not updated at all. Please, refresh it every few mins. No need for an up-to-the-second thing, but seeing that others have a lot food is extremely confusing
- Both manual and auto assign does not work smoothly. Can understand that issue for disputed buildings, but it just does not work well
- Remove the players that are not playing from the list. They did not even log in to the event, there is no need to assign anything to them.
- Emojis screen needs to be fixed
4-5) We should be able to share coords easily and alliance marker must appear in AC - We request an up to date minimap
State number
[338]
Player ID :
breadwithpineapple
Observation:
Decorations rank has limit 61.000 points. Players who has much better score are not getting anything. Don't see the point to buy more decorations.
Consequence:
With more points they are not getting anything.
Suggested Solution:
More levels, more profits.
State number
[338]
Player ID :
carlangelos
observation: Korean language has more information involving events Consequence: Players cannot see the percent chance in english Suggested Solution: Translate the Korean to all game languages available and allow this information to be seen easily State number: 1
Observation
In Review too long, nothing break rules...
Consequences
Not all players breaking such as Inappropriate, I upload cosplayer that I photo taken before
Suggested Solution:
Remove that nonsense rules or reduce ability change pfp for 1 day
State
All
Observation:
Half Sized Avatar Report button
Consequence:
That report button clicked and it said reported without pop up box confirmation
Suggested Solution:
Put Pop up box confirmation like Are you sure want to report? with Yes or No
State Number:
All
observation:
not enough badge tags
consequesce:
takes longer to max chief badges
suggested solution:
let us Recycle the badges caps to make badge tags
state all
Observation:
State Transfer was good for some states, bad for others.
Consequence:
After that first big State Transfer my state is dead, most strong players moved to other states. On the 14th if I'm not mistaken there will be the transfer again and with that it will be practically the end of my state.
Suggested Solution:
I don't have the slightest idea how to solve this, maybe another merger.
State Number:
All who were killed by the transfer.
Observations :
the time is too short to empty the shop
Consequence :
many objects are not taken and this handicaps certain players
Suggested solution :
increase time limit and increase spawn rate in radar
State number :
All state need the solution
IGN: magag@@ // discord name: crzwhteman
Observation: Average spenders and f2p players should be less restricted in the ability to change states.
Consequence: Forcing players to spend money is having a negative impact on the f2p community within the game--players don't like staying in states they dislike, so they leave the game.
Suggested solution: Lessen the required tickets or get rid of the system altogether. It hinders f2p from enjoying the ability to transfer states and seems less like the devs just want money.
State: 887
Observation:
This stupd new SotF event limits points, but doesn't say what the limit is.
Consequence:
Lost points, wasted precious materials, angry players.
Suggested Solution:
Remove the useless limitations! what are they even good for?
State number
589
Actually the missing display of the limit looks like a bug! It was visible after reset, now it's gone again!
Observation
In the backpack now exchanges expensive items for tomatoes.
Consequence:
The exchange in the backpack devalues purchases. Which involves players leaving
Suggest Solution:
- Return the normal exchange - the same certificates for tickets, but nothing for tomatoes
State number
27/23
Observation:
Advanced Hero Search gives epic heroes after the so called improvement.
Consequence:
It remains useless for old states who have tons of Jane's team fragments.
Suggested Solution:
Remove Advanced Search maps on old states since your greed doesn't allow you to give players some useful items. Remove other useless events like Horde and PZ as well since you keep the same useless rewards.
State Number:
Old states who maxed all epic heroes.
Observation:
Players in the conversation express various concerns regarding the "Path of Water" (PoW) game, particularly related to the lack of communication from Community Managers (CMs) and the handling of player feedback and requests. They also discuss issues with game balancing, state transfers, events, CM responsiveness, and customer service.
Consequence:
The lack of clear and transparent communication from CMs leaves players feeling uninformed and disconnected from the development process. Ignoring player requests and suggestions for improvements creates a sense of dissatisfaction and neglect among the player community. Imbalances in the game and the handling of state transfers can lead to frustration and a less enjoyable gaming experience. Additionally, events and customer service quality may not meet players' expectations, further affecting their overall satisfaction with the game.
Suggested Solutions:
Improve Communication: Encourage CMs and developers to establish regular communication channels to keep players informed about updates, changes, and future plans. Engaging with the player community openly and transparently can foster trust and a stronger sense of connection.
Prioritize Player Feedback: Request that the development team takes player feedback seriously, particularly concerning suggestions for better rewards, improvements to features like Technology Diffusion, and overall game balancing. Demonstrating responsiveness to player input can lead to a more inclusive and player-centric game.
Enhance Game Balancing: Suggest that the development team focus on implementing small improvements that create a more balanced and fair gaming environment for all players, without significantly affecting revenue or alienating spending players.
Optimize State Transfers and Merges: Provide constructive feedback on how state transfers and merges can be executed more smoothly and considerately, ensuring that players experience minimal disruptions during the process.
Improve Event Organization: Share thoughts on event organization, including festivals, and offer suggestions on how events can be better structured to cater to the diverse needs and preferences of the player community.
Increase CM Responsiveness: Encourage CMs to actively engage with the player community, address concerns promptly, and act as advocates for player feedback within the development team.
Enhance Customer Service: If applicable, offer feedback on customer service quality and recommend areas for improvement to ensure players receive timely and helpful support.
State u/k
Observation :
Matchmaking for Azurtane doesn't work correctly. Tuesday in my group I had a big p11 just next a little P6 who lost every tank he took. What is the interest?
Consequence :
Little players can't get points in Azurtane and in some state Azurtane is a part of migo.
Even middle players struggle to get a good tank cause there are playing in front of players that have like +800% in stats.
The central building is just impossible to take when huge players are in.
Suggested solutions :
Improve matchmaking and let play together players with same strength or Azurtane will die...
State : all
Observation:
The amount of storage space needed for this game is absurdly high.
Consequences:
I currently want to Update my game from 19.55 to 19.60, have almost 3 GB of free storage space and it says, not enough free storage.
Suggested solutions:
Fix this, there is hardly any mobile game that needs this much storage.
States: all
Observation:
Misleading information in aircraft solo assault missions. It's stated that we need to attack tumors to lower the shield and increase aircraft rating to be able to beat higher level monsters. Both which are untrue.
Consequence:
People are trying to beat monster with those tips, and still not being able to. They get frustrated so they either stop playing this feature, or wait a few days untill they can beat level and lack of enough materials to upgrade on ceartain event day.
Suggested Solution:
Please provide accurate informations about the game features, stop misleading players.
State number
all
Observation: Decorations that I paid skin tickets for are being revamped to be upgradable, in an effort to get customers to spend more.
Consequences: The decorations are being "updated" and being made practically unplaceable. A decoration that took up 4 squares before now takes up 2 to 3 times as many, for no logical reason. This makes the decorations much more difficult to actually use because they no longer fit as easily. I paid skin tickets because I wanted to incorporate them into my settlement and now I can't.
Suggested solution: Change the sizes back to what actually fits the decorations rather than defaulting everything to the same number of squares regardless of the actual size.
States: All
Observation:
[States/alliance still recieving the gold alliance coins although they have no purpose to use them anymore]
Consequence:
[Alliance accumulates a reward they cant use anymore that doesn't benefit them]
Suggested Solution:
[Replace the gold coins with something that the players can use in older states]
State number
[Old states]
———————————————————————————
Observation:
Maddie and Nicolas hero fragments are no longer obtained via epic search maps.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Make Maddie and Nicolas hero fragments re-obtainable via epic search maps.
State Number:
159
———————————————————————————
———————————————————————————
Observation:
Jane hero fragments are still the only hero fragment rewarded from the PZ event.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Replace the Jane hero fragments rewarded from the PZ event with hero fragments that are more useful and current with a states’ age.
State Number:
700
———————————————————————————
Observation:
Every decoration that has been "adjusted", both this time and the previous time that included the Dream Swing, have been rendered useless to place in our settlements as part of any kind of design.
This is due to the fact that they now have a "footprint" that is larger, in some cases considerably so, than their actual size.
Consequence:
It's a waste of our time, our efforts and our resources, that's how! Some of us spend a lot of time designing our settlements, agonizing over the correct placement of a decoration. How does it work with the area around it? How does it fit in the theme you have going?
All rendered useless because some ninny used the same footprint for EVERYTHING!!!
Making my settlement look nice is a small pleasure I take when I have to spend so long inside of it. What's the point in even trying if some fool that CLEARLY NEEDS AN EYE EXAM is just going to MUCK IT UP??!!
Suggested Solution:
STOP USING THE SAME FOOTPRINT FOR EVERYTHING YOU "ADJUST"!!
By far, the most egregious example is the Jolly Balloons decoration, but ALL OF THEM need to be RE-ADJUSTED to fit their actual size!
State number
1079
Observation
SotF is still flawed. Days like today where the spend is on limited items and nothing earns much really hurts everyone
Consequence
We absolutely hate sotf now and this stuff needs to go back to the drawing board
Suggested solution
Start again. Look at original sotf and come up with a happy medium. This version hurts everyone
Observation: sotf
Consequence: day 1 and day 5 has the same item for double points players don't have enough material to score
Solution: change day 5 from crystal to plasma as the double points material
State all
Observation:
The lack of plasma lab
Consequence:
Many f2p and low spenders depend on the plasma lab as a way to acquire more plasma. It directly affects growth in multiple ways.
Suggested Solution:
Removal of lucky cards as a weekly thing and bringing back plasma lab is a right step for the f2p players
State number
unknown
Observation:
Many sudden changes in SoS, in different areas, during events (during doomsday we had several changes), implementing events (without testing so full of bugs) and which states merging (due to the previous sudden change, FP created an odd number of states in our pool, leaving one state without SvS)
Consequence:
Players don’t know what to expect, players can’t plan ahead, players are wasting time with planning and discussing, players get frustrated, players are forced to spend less time ingame because of discussions, players loose faith in the company, company looks incompetent.
Suggested solution:
FP think BEFORE you test. Test BEFORE you communicate. Communicate BEFORE you implement.
obervation:
cc and svs always on a saturday and rr on a sunday
consequence:
not enough time to heal troops lost in svs or cc to have full amout of troops in rr
suggested solution:
change the day of svs and cc or rr so it gives all states time to heal
state number: all states
Observation:
SVS is an event that pits a state vs another state. However, states are still segregated by alliances and it is not easy to combine your best forces to defeat the other state.
Consequence:
Especially in states with low participation, people leave alliances and go to one alliance to fight. This makes alliances weaker and hurts events like RR, which is the next day. It also forces people to have cooldowns for when they return and can’t participate in anything for two days.
Suggested Solution:
During the SVS event, allow any survivor to join any rally in their state vs an SVS building or other survivor in another state.
State number
All
Observation:
KotH matching requires alliances to pick 4 out of 5 time slots
Consequence:
Players are not available when they are matched and have no real choice in the scheduling.
Suggested solution:
Limit to 3 choices with an order of preference.
Observation:
Rookie Relocator isn't available after creating new account?
Consequences:
Players will not have jumper account anymore for State 1234 (State 1111 still able making jumper account with new account with Rookie Relocator)
Suggested Solution:
Add Rookie Relocator Back, so everyone can make Jumper account with new fresh account
State:
New State
Observation: sotf
Consequence: day 1 and day 5 has the same item for double points players don't have enough material to score
Solution: change day 5 from crystal to plasma as the double points material
State all
Observation:
Bring back 865-906 as transfer.
States 895 to 906 have missed the last three state transfers, and are now missing a further the next through to August. Additionally we should have had State merges in the last 2 months.
Consequence:
Most states have low activity larger state events are a joke and is zero competition as no activity. We had maybe 30 hq show up at CC with again a dead state.
Suggestion Solution:
Complete the state merges to inject some activity to dieing states. Or let us transfer since you removed our bracket for the second time when players had purchased transfer tickets for August 14.
State 900 on behalf of our 895 to 906 migos States.
Observation:
After state transfer optimizations, only 9 days away from event, devs decided to remove our states from the bracket.
Three state transfers were missed by our group and we will now miss one more next week.
Consequence:
Most states see minimal activity. All state competitions are a joke with no competition because there is no activity or enough big players to fight equally.
Suggestion Solution:
On behalf of our world event group please complete the state mergers. Bring back 895-906 to transfer list, before more people quit. And do not remove grouping last minute after people invest money on it.
State: 1082
Observation: Matchmaking system puts the same state together in events too often.
Consequence: Players of both states are bored after a while and the weaker state stops fighting
Solution: Matchmaking system shouldnt put same states together so often.
Observation: people use generic frags to upgrade ranks of Heroes that get limitless heroes to a later point, while those can get general by leveling limitless skills. And that can be done with potions and other things.
Consequence: Players don’t know that and use a less useful way to upgrade heroes
Solution: The different ways to upgrade heroes should be clearly written down. Especially when they come out.
Observation:
Left over sentinel frags when u got them unlocked
Consequence:
These left over frags will be useless as people have them unlocked already while having extra frags
Solution:
Make it able to trade them in for general frags to use for future sentinels, feels like we're being scammed
We need to do the game tutorial everytime we start a new account/character
Consequence:
The player has done the tutorial over 10 times and is getting tired of it
Suggested Solution:
Being able to skip the tutorial
State number:
1221 and 905 ```
Observation:
[Grams Marshal title not stating that you need 500,000 kills in Mining Mayhem]
Consequence:
[People wasting their time and in game stamina for absolutely nothing]
Suggested Solution:
[Add "in Mining Mayhem" into the description of the Grand Marshal title]
State number
[1210]```
Observation:
Trap cooldown and reserving time
Consequence:
Trap cool down is 47 hours so we can't have a constant 2 preferred times
Eg , we can do 19 and 21 but can't go back to 19 so have to do 21, 20 ,19 when the prefer times are just 19 and 21.
Reserving , if we reserve Trap at 21:00 the next one reserved has to be 20:05, next one 19:10. Which means to keep it at the hour got to open it manually which will put much response of those who open trap having to be on and on time every single time cause players will be on waiting . Smaller alliances or those who prefers a tiny R4 team will have to keep alarms constantly and drop eveything just to open the trap.
Suggested Solution:
Remove trap cool down , let it open at any time every 2 days which will be a 24 hour cool down.
Reserve time does not increase by 5 minutes each time if you go down an hour, let players reserve anytime they want every 2 days.
There is no good reason why trap cool down is almost 2 days long, 1 day is significant and players should play whenever they want the day of trap.
Too many time commitment events, ease us up espicially since trap is a very important event
State number
182
Observation:
The time commitment of events is ruining players participation
Consequence:
Now we can't pick fixed times , this is causing less olayers to sign up for even RR in some alliances because of getting mostly unsavory times . Players having to run away from work , family lunch, or wake up just to play because they feel guilty Letting down the team or just to get some points to help grow. Players are getting more and more frustrated with both legions getting the same time slot or times not even selected or the worst time of the 3. This also hinders proper match making and a proper match when participants can't concentrate on the game, can't play cause of real life or play half heartily.
The devs may think it is to match the team's strength properly ao we need more teams available for selection but this is not proper match making because the team with an unwanted time against a team's preferred time will not have a proper team throughout that hour and given a big advantage to the team with preferred time
Suggested Solution
Bring back fixed RR times
Or let teams choose 2 and must get one of those times nothing else
State number
182
Observation- customer service closes tickets without offering a solution
Consequence- Players can’t get answers to problems if tickets are closed without a resolution
Suggested solution- Customer service needs to be more transparent and not close tickets without offering a solution to players
Hi 
Let me repost it for you with the format pinned here.
Would you reply to dm 
Thank you 
Observation:
Mm, RR, KOH, svs ,CC, the weekly events (like bunkers) rewards are not worth the effort none of them.
Consequences:
We spent time and efforts in playing the game and the rewards we recive is not worth it.
Suggested solution:
update and make the rewards worth the effort.
Observation:
Players in different time zones and night owls get the benefit of getting the most points because they're first after reset
Consequence:
People with jobs and a life rank lower and don't get rewards
Suggested Solution:
More fair rewards
State number
523
Player ID :
paronfesken
Observation:
The new SvS format requires at minimum 4 advance relocators to be used (one for each round plus getting back to hive).
Consequence: States/Players who participated in SvS are low on relocators for events that need them, like Reservoir Raid.
Suggested Solution:
The game provides 4 advance relocators to be used during SvS either through rewards or on a cooldown timer similar to Gol/Joint Exercises/RR.
State: 739, 894.
Observation:
Need a way to delete accounts on the FunPlus PC launcher. And a way to delete Chiefs in game.
Consequence:
It's very easy to accidentally make a new account on the PC launcher that you may not want and will never play.
Also, it would be nice to have the option of deleting a Chief account in game, since we can only have 2 Chiefs per State, so that way if we mess something up we can just delete it and start over again or if we just plain decide we don't want a second Chief in a State we can then just delete it.
Suggested Solution:
Just implement the delete option for both scenarios described above.
Observation:
Inactive accounts holding leaderboard spots.
Consequence: Players who are actively playing the game are unable to get leaderboard spots (Chief level is a good example as if a player is level 60 Chief, and is on the leaderboard inner-state then they'll always have that rank 1, even though they're inactive).
Suggested Solution:
When an account is inactive for so long (30+ days?) remove them from any leaderboards until they log back on.
Observation:
Raid talents changed with no communication
Consequence:
Players have no idea what type of event they are entering and cannot prepare.
Suggested Solution:
- Allow us to set Raid talents before the event starts
- Do not randomly change things in game with zero communication.
- When implementing things like "raid talents" test in PTR first. Work out the issues and take on feedback there. THEN bring them to live game.
Observation:
Something needs doing to the Achievement badge's section! On the player's I'd plenty of space for badge's,
Consequence
on actual the badge "Adjustment " screen it's so small and not well done, ( badge's squashed) and I reached my display limit. 😭
Add more Space for future badges
Observation:
please remove this "king of the hill" icon. and active it only on sunday if you have to
Consequence:
There are many other possible useful candidates like Throwdown and Underground, which require repeated visits, unlike KOH
Suggested Solution:
Find other ways to promote an event
Observation:
Left over sentinel frags when u got them unlocked
Consequence:
These left over frags will be useless as people have them unlocked already while having extra frags
Solution:
Make it able to trade them in for general frags to use for future sentinels, feels like we're being scammed
Observation: Issue with the new coordinates share cool down during events.
Consequence: As a consequence players are unable to efficiently and effectively share necessary, coordinates during events, such as reservoir raid, this limits player communication.
Suggested Solution: Remove the cool down from reservoir raid and mining mayhem event atleast.
Observation: player has observed that it has become increasingly difficult to obtain alliance coins for the purchase of transfer passes. In addition to this transfer passes are too difficult to obtain for free to play players.
Consequence: as a consequence players, who are free to play, are prohibited from partaking in the transfer event, due to inability to obtain a transfer passes .
Suggested solution: Player suggests, considering making transfer passes, available as in events.. or available for task items earned.
Observation:
Migo gets spammed like picture
Consequence:
Spam is never ok, blocklist fills up.
Suggested Solution:
Fix this
Observation:
Too many Events that cost a lot of money. Player doesnt feel heard for suggestions about Free to Play matters.
Consequence:
Player is unhappy about all the Pay to win Events.
Suggested Solution:
More Events which are possible for Free to Play Player aswell.
Player ID: cpt.hills
Observation:
Matchmaking in Alliance Showdown is not fair.
Consequence:
Players get demotivated about the Event.
Suggested Solution:
Make the Matchmaking in Alliance Showdown fair.
Player ID: Riohey#6505
Observation:
Matchmaking in Path of Water is not fair. P5 meets P8 players.
Consequence:
Player is unhappy with the Event and doeant want to play it anymore.
Suggested Solution:
Make a fair Matchmaking in the Path of Water Event
Player ID: Riohey#6505
2 upvotes.
Observation:
Customer Support is getting worse. No answers and the ticket gets closed after a short time.
Consequence:
Player is unhappy and looking for Informations on parts of the Discord.
Suggested Solution:
Improve the Customer Support so Players get help ingame aswell!
Player ID: Bernd#3001
Observation:
Not enough Stuff possible to buy in the weekly Store with the Coins.
Consequence:
Player is unhappy, cause he is on the Limit of the coins (120k) and doesnt really need the stuff that is possible to buy.
Suggested Solution:
Include more Boxes with different Stuff, so people can choose.
Player ID: Riohey#6505
Observation:
Player is happy about the New Format of Path of Water 'Casual Fun' cause it needs strategy and its not about Pay to win.
Consequence:
Player is looking forward to the Casual Fun Part of Path of Water
Suggested Solution:
No solution needed
Player ID: .smolpauly
2 upvotes
Observation:
Player is not happy, that the 'casual fun' of the path of water Event only counts for the Offseason
Consequence:
Player is not happy about the fact that only the Off Season is 'Casual fun'
Suggested Solution:
Make the whole tournament in the Casual Fun Mode
Player ID: monkeykingrambo
2 upvotes
Observation: The HQ skins, marches and frames in the skin store are outdated and the players would like fresh skins
Consequence: Same skins repeat again and again and players have to wait 1 month for the store to refresh because they have seen the marche and HQ skins before many times. Old MIGO skins , angel wings frame, Happiness Dragon city HQ would be appreciated to appear in the skin store more often
Suggested solution: New HQ skins and a refresh button for the skin store
Observation:
[without this function, we often miss information directed to us, have trouble replying to messages in a group chat, also sometimes get lost in conversation strings. the tagging can also be a way to catch a players attention in alliance chat during an event. r4/r5 needing someone to move to a specific location during rr, cc, pow, etc]
Consequence:
[Observation: player would like the option to tag players in chat within the game. This would include single players or entire alliances. Similar to what you are able to do within discord]
Suggested Solution:
[Include the options for players to be able to tag other players within the game chat]
State number
[1000]```
Observation
The changes to advanced search maps were a good step but they don't go far enough as states age.
Consequence
We continue to get items that have no purpose and effectively searching is wasted
Suggested solution
Epic maps. Remove purple and blue heroes. Remove anything related to the upgrades of same. Get rid of the legendary skill book too
Advanced
Get rid of MOST of the purple heroes and both blue. Add in some of the much older hero generations.
Observation- customer service closes tickets again without offering a solution. This is the 3rd time, they keep giving excuses to not fix my problem.
Consequence- Players can’t get answers to problems if tickets are closed without a resolution
Suggested solution- Customer service needs to be what it is, CUSTOMER SERVICE SUPPORT, needs to be more transparent and not close tickets without offering a solution to players
Observation:
There are not a lot of selections at the Skin Store to the point that they repeat over time. Marches and frames also repeat over time.
Consequence:
F2p and low spenders cannot catch up obtaining these HQ skins, marches, and frames, which boost their troop defense and other stats. Big spenders already have the advantage by purchasing them when opportunities arise to remain competitive.
Suggested Solution:
Make all available HQ skins, marches, and frames available at the Skin Store simultaneously since the beginning of the game, so players have plenty of choices to spend their skin tickets on and actually knowing which ones they already own. Moreover, if an item is already owned at the store, there needs to be indication of this as well (e.g., “Already Owned”).
State number
121
Observation:
All the heist bugs are the same with a new one
Consequence:
Not fixing bugs are making players not want to play events or just do it for bare minimum. I have not played heist since migo has finished because of bugs and not even liking the event but I decided to try it today to get points and see how it is.
Things I noticed
Less players, there had empty rigs and the map scanty
This did not stop lag and marchers appearing stationary across the map
New bug was my points not appearing and I had to go to real time ranking to see it.
Restarted saw my points that was still lower than the actual amount because it did not rise after and I needed to go to the real time ranking screen to to see. Event timer was also stuck on the time I restarted so I had no clue of the duration of the event or when the minute mark happened for center to open or the dissappearing gas fields to spawn .Rewards are not worth it or close to make a player want to play this . I left after 1 march to center .
Suggested solution:
There is 3
Fix all the bugs
Stop the event
OR just don't tie the event to any ranking event like migo so we won't be forced to play it and feel sick with frustration
State number
182
Observation:
There have been events similar to Hunting the Hunter where instead of looking for travis clues there are other heros. We haven't had different heros in months but Travis's event is quite frequent. In addition to not receiving clues for other heros, when a clue is used to kill an infected lurker there is a a very low chance you'll even get a fragment. I've been in more lurker rallies that give nothing than those that do.
Consequence:
infected lurkers use more stamina than infected hunters and you have less of a chance at receiving anything worth the stam used. players time and stamina is wasted trying to get 1 fragment as opposed to Travis's 5 possible fragments.
Suggested Solution:
Increase the chance of receiving fragments in lurker rallies along with the amount of fragments that is possible.
State number
1029
Observation:
Players from older states cannot transfer to more recent states even if their plasma level is low.
Consequence:
It's hard for a player who is for exemple p4 to catch up when the rest of the state is p10. Troop strength research etc is no match against P10 and some players like to bully others that are no match which make it very hard for smaller players to develop. The player has a main account in a more recent state and would like to be able to transfer there to develop.
Suggested solution:
Allow the transfer from old states to new states for players that have an hq level already unlocked in the state they want to transfer to. They can put a lock on the behemoths, planes and heroes until they come out like they did with the special forces engines
State number
607
Observation:
Statues getting pushed in our mouths if they dont sell well, for example, maddie statue has been in the shop for the 4th or 5th time in a row.
Consequence:
Angry players which you obv dont care about
Solution:
Rotate the statue skins -.- Or make a general bundle where u can buy any statue u want, for example, 1 chest out of the bundle means 1 statue fragment of your choice. That way you'll get more money lol.
State: All
Observation:
Player had some issues in the Azurtane Heist yesterday.
Timer and Gas were stuck on the Same level.
Azurtane Heist had to be closed several times to get accurate Informations.
Consequence:
Because the Player had to close the Event several times, he is frustrated. It was hard to play and because of the several interruptions to get accurate Information about Time and Gas he already gathered, he got a worse ranking and therefor worse rewards.
Suggested Solution:
Please fix the Problems in the game to make Events enjoyable for Players again.
State number
Player ID:Riohey#6505 ```
Observation: The recent festival event was a huge step in the right direction for f2p, low and mid spenders
Consequence: No spending was required to hit good reward levels and my free to play second account was able to get enough red crystals to get T12.
Suggested Solution: Please can this be how events are run in the future
State: All
Observation: Whilst I’m in the writing mood:
States have skipped a World event to bring everyone in line for August 28th, which I understand. However, can anyone confirm whether appropriate compensation will be sent out to those who missed that event? That’s a lot of rewards, frags from treasure hunt, etc to just forget about! I’m not KJ so won’t be listing every reward missed, but the fact remains that those states missed out where others did not.
Giving out appropriate rewards would be a huge step in improving FP and customer relations.
Consequence: Players have missed out on a load of rewards,
Suggested Solution: Compensate for missed rewards
State: All affected
Observation:
The new transfer system is stupid and ridiculous, a system that determines a state as a leader by how much the state has a total BP.
Consequence:
Now the states that will be the leaders will start killing their troops and lowering BP, maybe will be dead states, the top 2/3 unions will lose interest in the game and will no longer play (which is what the devs are striving for), a drama will begin that everyone is tired of.
Suggested Solution:
Change the transfer system, making leader states not because of more BP, but because of the total number of players who will play, at least 500 players = 5 active unions, or else merge with other states again
State: all affected
Observation:
Customer support and issues it can't solve
Consequence:
Players who left game unhappy. I opened 30 ticket. Useless answers from artificial intelligence
Suggested Solution:
Provide a solution-oriented customer support when there is a real problem. Let real people answer.Game should be fun. After spending $10,000 a month, I'm frustrated and angry.
State number: 1139
IGN:Xxx / yyy
Observation:
Registering for KOH is a pain, you have two legions and for both you need to pick 4 timeslots. You can't give a time preferance either.
Consequence:
People can't block 4 timeslots (might be during the day, might be midnight). This means that people won't show up for KOH since the time slots are so far off. Especially for international alliances this would mean that maybe half of the registered people are asleep.
Suggested Solution:
Give us 2 or 3 timeslots where we can mark the timeslots as a preferance (like RR)
State: all affected
Observation:
players feel that the current system is unjust, and they believe they're being taken advantage of because alternate accounts' Battle Power is counted the same as an active character [even when controlled by the same players]. This approach doesn't make sense and has been identified as problematic by the community.
No one wants to join small states.
Players dislike the transfer event--should be allowed to transfer as they please.
It's a misconception to think that players move to smaller states just because it's easier. Most prefer to move to leading states where they can find more enjoyment and better organization. Considering the substantial investment some players have made—sometimes in the thousands of dollars.
Consequence:
Players feel cheated and no longer want to play the game
Players no longer want to spend money in order to play
Many players feel their interests are misrepresented by the CM
Players feel like the game is just a money making scheme
Players feel unheard and disrespected if the game transfer system stays the way that it is currently
Suggested Solution:
Leading states should have the option to accept 3 special invites
Notify players of the full plan of what states are to merge
Allow players to join what states they want
State number
874
Observation:
State transfer event is flawed and is causing a lot of players to feel that their concerns aren’t being addressed. The number of tickets needed is excessive. The cost is also excessive. The bundles start at the level 2 price of $9.99 instead the level 1 $4.99.
Consequence:
Players will quit.
Suggested Solution:
Get rid of it altogether and let players transfer when they choose. As for the transfer passes the amount needed should be halved and the cost should be halved, including the one available in the alliance store. There should be more options to obtain them for free, like in the Goods swap or one of the stores.
State: all affected
Observation:
-
We all know that MM is a drag on your servers. The lag is horrendous. Takes too long to try and reinforce and/or join rallies. We are forced to set longer rallies (losing time of occupancy) so we can a) get people into the rally and b) kick those players that don't have the right configuration and/or ape/dino. It would be a huge benefit for the rally leader to be able to set a min requirements setting for the rally. ie: Level of Ape, Level of troops, HQ etc.
-
Can you remove the tutorial from the launch of MM? We have all been playing MM long enough that we don't need click through the screens wasting more time and then stuck in the lag.
Consequence:
Difficult to get players to join the event, especially the larger players as the rewards are not enticing. Yet our matches are based on THEIR BPs and configs.
Suggestion Solutions: 1. Reduce the number of connections during MM so you can reduce the burden on your servers aka registration of sorts. (I can't believe I am saying this as I already manage RR and KOH which is a PITA)
2. Stop the event until you can fix the lags. It is beyond frustrating to not be able to click to send reinforcements or to start a rally. Let alone, just try and look at the leaderboard for an update as to occupancy length. Rewards aren't worth the aggravation for the larger players.
State: All states are impacted equally
Observation:
Christmas trees are getting less useful. Old tree heals 50k and that's a pretty small portion of your hospital that can be as big as 1m(?). The newest tree increases hospital capacity by 25k for 4h. That's a 3% increase for me with an hospital of 800k+ size. (useless)
Consequence:
Christmas tree is not really useful now as the game has progressed. People payed a lot of money for the trees and feel dispaired.
Suggested Solution:
Make the trees heal or increase hospital capacity by a percentage to keep up with the game.
Player ID: Paronfesken 523
Observation:
Dev feedback was released saying that Mining Mayhem was being optimized and bugs were being looked at. Todays MM was worse then prior. Players had the laggiest event to date. Matching is equally horrible.
Consequence:
Players do not have faith in dev feedback. Player frustration.
Suggested Solution:
Use PTR. Test events appropriately until they work. Then bring them to live server.
Do not claim to make fixes that actually decrease game quality.
Observation:
A lot of MIGO skills are outdated. For example Wall Destroyer works just in the area around Capital and there was Fortified Facility fight introduced in the meantime for SVS.
Consequence:
Like lot of other features, it makes gameplay more of a chore than actual fun.
Suggested Solution:
Do some revision of skills and dont copy/paste every MIGO. Tiger was fun, but you had to go back to the old one, not sure why? Also, Wall Destroyer skill in some other events(MM for example) would make this game more of a strategy like it should be.
State: all affected
For MM lag - To many "effects" on settlements, they should be deactivated for the event but stats and etc stay the same. Might cut down on the lag issue some.
Also can we please get "Registration" for MM for better matching?
Observation:
State transfer falls so that we match for State vs State with our strongest players, and then they transfer out before we actually play. The converse also applies. Some states will match and then have large players come in due to transfer.
Consequence:
Unfair SvS matching
Suggested solution:
Transfer prep week should be during SvS prep week
Actual migration should take place post SvS during throwdown.
Use some common sense, if not borrow some
Observation:
Vip rewards are very dated for old states. 6 general gold frags are not helpful in the same way as prior to limitless.
Consequence:
Players cannot level up heroes from vip rewards and so are at a disadvantage and require more spending. Power gap increases.
Suggested solution:
Replace gold frags with proportionately equal generic hero capsules.
Before:
1200 = maxed hero
at 6 frags a day you can max a hero in 200 days.
Skills not included as their parts are easy to obtain for f2p.
Now:
602 capsules for brains
- (8 skill upgrades x 120 capsules)
x 3 skills
=3482 capsules needed (if you only use capsules for skills)
If we continue with a 3 month hero release schedule we should be receiving:
17 generic hero capsules daily from vip 12
8 generic hero capsules daily from vip 11
etc etc.
Observation:
Alliance relocators specifically for alliance leaders
Consequence:
R5 are unable to use the cheaper alliance relocators
Suggested Solution:
Creating an r5 relocator that would be cheaper to obtain just for leaders would make it easier for low spenders and f2p to relocate for bunkers, and other alliance events
State number 1000
Observation:
Maddie Rusty and Mike are on the zombie side when fighting Behemoth dino. It looks weird.
Consequence:
Confusion for new players
Suggested Solution:
Change the pictures for zombie heroes instead
Observation:
Zombies are maxed at lvl 30 and infected fiends are maxed at lvl 5.
Consequence:
Its too easy and not very great rewards.
Suggested Solution:
Make new max levels zombies lvl 60 and infected fiends lvl 10. You already have the models for it.
Observation:
Troop formation lost almost all of its usefulness since the Behemoths were introduced. Behemoths demand 60/20/20 or they won´t join for most situations. And airplane modes can´t have a preset.
Consequence:
A function that is rarely used.
Suggested Solution:
Make something else. Maybe easier healing?
Observation:
Rewards in Throwdown is limitless capsules. Usually throwdown was a good way for F2P plyers to catch up with the gold fragments. But F2P players can't really use capsules because lack of potions to upgrade heroes to elite. And mid spenders and above don´t really want to spend a lot of speedups etc. on throwdown because they usually save for SVS or SotF. They only want the migo score.
Consequence:
F2P gets capsules that they can´t use. Spenders don´t want to participate in throwdown other than getting the migo points.
Suggested Solution:
Make rewards worth the effort for F2P players at least.
Observation: very expensive tickets for transfers.
Consequence: Even average spenders cannot change state during a transfer event due to ticket prices (when their top players fly out of state).
Suggestion: reduce the price of tickets for transfers.
Observation: Roulette store closed right after the event ended.
Consequence: f2p/minimum spenders lose a lot of tokens in exchange of crappy 1k rss crates when we could've gotten something rewarding from it.
Suggestion: leave the store open atleast a day or two even if the event is done.
😡😡
OBSERVATION
Lower level players and f2p are often at the mercy of higher level spending players in various events in the game, sometimes being completely zeroed within a handful of attacks. Higher level members of their teams have a difficult time helping them defend against attacks without also losing troops.
CONSEQUENCE
This makes the game unenjoyable and unplayable to some players, as their frustration leads them to consider quitting entirely when things like this happen week after week. Higher level players on their team have few options to help defend those players, as some aren't even covered under Plasma Cannon Defense.
SOLUTION
Expand Plasma Cannon Defense to include protection of players of very low levels, with a better defense bonus percentage, to counterbalance the added features like Squadron and pets, in order to allow players to better protect their alliance members from being zeroed in a few attacks.
Expand Plasma Cannon Defense to be activated by any Plasma level player.