#tennogen-creation-discussion

1 messages · Page 11 of 1

slow gale
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в

hybrid parcel
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First time making a head model feel both organic and a helmet, much less make an actual "person" head model, but i think so far I am doing ok on this Tenno Styled DoomSlayer Helmet

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I already made space for the future horn as well since this is for Rhino

hybrid parcel
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Small update for the day

austere patio
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Could we get some new drip for atlas pls

hybrid parcel
hybrid parcel
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Alright, now for the underneath, to mirror it and then polish it before making a duplicate of the visor for the effect

dusty tapir
hybrid parcel
hybrid parcel
# dusty tapir Ah

The helmet is for Rhino but I think I'll do different variations for other frames too

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If this one gets approved that is

hybrid parcel
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Does the model need to be a singular model or can it have floating pieces attached?

rotund nova
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it's all in the guidelines

hybrid parcel
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I'll give it a read in a minute, went for lunch

rotund nova
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did... did you not read them before you started working on this?

hybrid parcel
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Only seperate thing that seems to be mentioned is the FX with I am already planning on doing so, it works

rotund nova
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on the page for creating an alt helmet

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literally the section under the one you were quoting

hybrid parcel
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Yeah, it's why i just jumped in and said "Screw it", no rules on my brain, better to start things, for today though....I think it's looking alright before i start applying my own stuff, i need to check the polygon number though

rotund nova
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jumped in and said "Screw it", no rules on my brain
that is a very suboptimal way when starting to work on TennoGen

hybrid parcel
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Probably, but hey, first one, better make all the mistakes now to avoid them later on xD

dusty tapir
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Gotta make mistakes to learn from them

hybrid parcel
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Yup

hybrid parcel
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Welp-

celest nest
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Few things.

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  1. it looks pretty decent, but try to strife away from "motorcycle helmet" shapes. You want a unique silhouette, recognizable from a far. That goes for visible visors too, it is ill advisable to include them.
  2. Unique silhouette being a keyword here, right now you're getting too close to Praetor suit helmet. It's ok to be inspired, but make sure it's not a copy.
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P.s. separate floating pieces not connected to the helmet wildly depend on frame and the faction. Mag can have levitating pieces, so do any Corpus themed skins as they heavily utilize magnetis in their tech. But general tenno, infested, grineer and specifically sentient cannot have floating separate pieces (with emthathis on sentient, which has a specific rule that all pieces must be connected to the body, even if body is mangled and crustacean looking)

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P.p.s You don't need to worry about triangle limit at this stage, as you're making a high poly that will be later baked onto low poly. Nobody uses highpolies for games pipeline (unless you're banban developers), so you can go as wacky right now as you want, you'll fix it later with retopology.

A normal amount of tris for highpoly of a helmet is about 4-6 million tris.

hybrid parcel
# celest nest P.s. separate floating pieces not connected to the helmet wildly depend on frame...

Right, so a few questions, I was planing on using the mag effect of her helmet for this piece on the visor, given what you just told me it'd be best not to do it and attempt a different thing? Or should I keep it?

In terms of the rest I'll still change a lot of stuff and a lot of still will be due to textures as well as I want the metallic trims around the visor and energy spots, but if you have any suggestions on where I could change the most I'm all ears!

Aside from that thank you for the valuable info 👍
Also 4-6 Million tris and my poor potato would blow up T°T

celest nest
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I mean, if you specifically want the visor to like, hover in front of the face - that would probably be denied, because it doesn't fit Rhino's themed

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But if you wanhim to have a separate sub-mesh that is visibily connected to the helmet and you just made it separate for I dunno, scrolling emissives reasons, or some kind of animated textures - that's ok

hybrid parcel
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Yeah, I think it is an animated texture, if not I'll just make the whole visor emissive xD

celest nest
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It's fine then

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You don't need to physically separate the visor for that tho. You can just make it a separate texture for example, or even same texture but carefully assign a UV island to it and send emissive down it.

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Spearate submeshes are only necessary when you want to make something really really complex that would bake badly otherwise (for example hair), or something that needs to be animated (for example, tongue and eyeballs)

hybrid parcel
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I see, I'll look into it, hardest part will be the textures for me anyways, so I'll get cracking in it tomorrow or next week

celest nest
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You'll get to it when you get to it, one step at a time. Reasonably complex helmte model can take a veteran modeller give or take a week to produce, so take your time.

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Your general pipeline for specifically Warframe should look like this
High poly > Retopology > Unwrapping > Texture Baking > Texture making and optimization > Export > Render > upload.

hybrid parcel
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Got it

hybrid parcel
gaunt meteor
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this is my first time 3d modeling but i wanted to create an alt helmet for nezha, i was wondering if i was on the right track and/or if there were some things i should keep in mind, this is what i have so far

terse remnant
idle hearth
idle hearth
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I have a feeling this is not tennogen material

amber rose
idle hearth
full owl
mild current
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would there be more sentient theme warframe skins coming?

rotund nova
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nobody knows

wild swift
plush ruin
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Does anyone have any tips for sculpting Infestation tendrils and the little frills and such?

sick comet
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I'm not planning on doing any serious work on tennogen stuff, my artstyle doesn't align, but I love warframe and would love to learn how folks do this stuff

digital crest
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I was gonna see if Im able to create a quest storyline since we hadnt had one in a while since new update

rotund nova
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that is not related to TennoGen in any way

digital crest
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Oh well, do you know where i can like send it in anyway

rotund nova
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no I'm just a dude

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this isn't really something the community can just do

prisma shale
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(I'd rather keep it that way)

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Sorry. I'm sure others would love to here it

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Just not here. This is for player made skins and other cosmetics

tawny osprey
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still early days but..

plush ruin
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instantanious buy

weary iron
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How difficult would it be to create earth nature themed accessory parts?

rotund nova
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as difficult as creating any other piece of TennoGen

weary iron
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So impossible for me I guessExcaliburLUL

proven nacelle
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Already have Corpus Cyte-09 and Ostron Dagath that need to be completed first (and possibly Entrati Atlas and Solaris Nezha)

proven nacelle
weary iron
proven nacelle
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They’d have to follow the design/style guides, for one. You can’t just stick plain ol’ leaves or branches on a Warframe without it sticking out like a sore thumb.

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Ephemeras are different, but even “nature” based armor items still have some stylization

weary iron
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Ooooooh I see. But cant I base that stuff on the feyarc skins somehow?

rotund nova
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You realise Feyarch is a Deluxe skin and those don't follow Warframe's artstyle the way TennoGen does

proven nacelle
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I think you could try to make something that evokes the Feyarch stuff; there's a couple butterfly-esque TennoGen Syandanas that have a similar feel to them.

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Play around with some concepts and see if you can make it your own, while still following the style guides.

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Anyways, found a crusty Ostron Dagath concept I'd started earlier last year. Might rework it a little and I've got vague ideas for a helmet swirling around here and there. Newer Frames are a little challenging to slot into a Faction style due to some having very specific geometry points that don't play nice with certain ones, but the fun is in the challenge, eh?

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There aren't any horse-y animals in the Plains of Eidolon, so that presents a challenge...

rotund nova
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making an Ostron skin for Dagath based on honses since the only reference for in-universe horses are from Duviri

weary iron
idle hearth
rotund nova
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Juan

proven nacelle
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=~=

But yes, there are no equine creatures in the Plains; only other 4 legged creature that’s remotely close is the Ceruvilites and they’re near extinct (Tagfer being the sole remaining one).

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Might look at some of the people and try to come up with a faceless thing from them, ig

foggy pagoda
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Maybe you could be creative with it, even invent a species or some lore
One idea I had is making the shoulder piece a cyan Sentient bone (like those big ones on the PoE), Idk maybe you could play around with the texture to make it look less like a horse and more vaguely resemble a weird bone mass

slim wadi
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I think the sentient shapes is a good idea, actually.
Caliban prime's summons do have heads that are spaced like birds, but they still don't really read as birds.
A little magic with the normal maps goes a long way so even if the silhouette is largely like a horsehead ... A horsehead is kind of just a blocky ellipsoid so. Room for imagination for sure.

ivory imp
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Seeing Dagaths t pose gives me flashbacks

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But speaking of horses, I have a recent screenshot of horsegath

dusty path
rotund nova
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no

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that's a female Dagath

dusty path
slim wadi
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"female dagath" lol

dusty path
dusty path
dusty path
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🤣 🤣

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Oh my, Frankenstein!

ivory imp
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just kidding, its her shoudler armor

dusty path
ivory imp
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here is the full skin if you haven't seen it yet

dusty path
ivory imp
dusty path
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Imma be like "DE, just take my money" 🫡

ivory imp
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maybe one day

proven nacelle
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Takes a lot of skill to make a really amazing non-faction skin and Cobalt's got the magic touch IMHO. This Dagath is def. going to get bought if it ever gets approved.

dusty path
simple silo
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what program do y'all use, I want to try to get into making some tennogen stuff but i don't really have much practice in 3d modeling, so i figure learning to use the program from the beginning, even if i don't do tennogen of the bat

rotund nova
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Blender

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there are other options but the really good ones cost money

simple silo
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ah fair enough

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guess im off to learn blender

kindred schooner
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I wish there was a bear Warframe or at least a bear helmet for rhino that is available to get on any platform (I mainly play on Xbox and mobile at the moment since my cross save isn’t letting me sign in on steam)

lyric abyss
kindred schooner
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Oh sry I’m new

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Well new to the server

dusty path
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Anyone know any follow up about this concept skin for gyre, man, gyre is thicc in this skin

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Or this

rotund nova
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no, cuz this isn't TennoGen

dusty path
rotund nova
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I almost don't want to answer this

dusty path
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But they still go through the same process as tennogen tho?

rotund nova
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not at all

dusty path
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To be approved by DE

rotund nova
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no

dusty path
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Ohhh, DE make deluxe 👀

rotund nova
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yes

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merely the concept art is sometimes done by someone in the community

dusty path
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No wonder why wisp deluxe is ugly af

amber rose
# proven nacelle =~= But yes, there are no equine creatures in the Plains; only other 4 legged c...

horses existed during the orokin's time at least cause according to Grandmother's story Dagath's kaithes are phantoms created in memory of her horse, and also Son can say this voice line "What is that smell, redolent of a Grineer locker room with hints of horse meat and ketones?" after capturing a deimos creature, but who knows how close they look to irl horses cause the orokin crazy abt gene modification

rotund nova
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it doesn't matter if horses canonically existed in different places when we don't have any visual references

terse remnant
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They could go off of Dagath's shoulder piece and just incorporate faction elements like the shapes and texture for inspiration. Based on that, it could appear horses were changed to have sharper teeth and features. So maybe they were adapted to be closer to a predator. You could also compare differences between the animals on Plains of Eidelon from their original counterparts for the changes so those sorts of changes could be applied to the horse. It's pretty open to interpretation

rotund nova
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ok sure

proven nacelle
proven nacelle
# simple silo ah fair enough

Maybe reach out to actual published artists (or those who’ve designed a TennoGen piece in the workshop)? Better answers, imho

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Because they at least have actual knowledge than those who act as a know-it-all but have zero to show for when it comes to the process.

celest nest
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You can get inspired by real animals as much as you wish.

celest nest
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Even elephants, ants, etc. Whatever you wish really.

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As long as it fits general faction guide. Factions are main rule makers.

lyric abyss
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valkyr pangolin skin when?

celest nest
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I think Vauban would fit more

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But don't think I am not a pangolin enjoyer!

ivory radish
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pangolin mentioned BombaPoint

rotund nova
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what's next, a binturong skin for Nezha?

idle hearth
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Narmer style quorvex?

rotund nova
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could be nice but Narmer is not an accepted faction.

idle hearth
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I know, though the idea is nice

proven nacelle
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Don’t rule out Narmer being a Sentient subfaction like Solaris someday tho’

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Tho’ tbbh they’ve got a major backlog of Entrati skins to go through, so any new factions might be a long time yet.

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(We might get Scaldra next if we’re being really honest with ourselves lmao, 1999 stuff would print money)

rotund nova
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but tbh Narmer as an aesthetic isn't present enough to warrant a TennoGen faction style. Compared to Entrati that has a full tileset and actual enemy designs, Narmer only really got the Deacons as an original Narmer enemy, the rest are just brainwashed Grineer and Corpus with Veils on.

thick root
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Scaldra would be nice since that is an entirely new and original one

rotund nova
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yeah

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I see Scaldra to be the most likely faction to get accepted for TennoGen as well

dusty tapir
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Techrot could be done as an infested sub faction for tennogen

rotund nova
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don't you know, Techrot is a Corpus subfaction cuz it has "Tech" in it

dusty tapir
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But its infestation

rotund nova
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nono, you don't see the vision

foggy pagoda
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I wish Duviri would be accepted

weary iron
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Is new loka accepted?

ivory radish
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as a faction? unlikely, but you could probably get away with making a new loka adjacent look through tenno faction if you abide by the art guide enough

rotund nova
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syndicates are generally not considered factions

idle hearth
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I just threw this together, doesn't fit tennogen standards yet but I wanted to get the idea out of my head

proven nacelle
# weary iron Is new loka accepted?

You theoretically could make something that evokes them but still follows the style guidelines for, say, Tenno or something more original-ish

arctic parcel
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Quick question, should i close the holes and do the texture of areas that wont be visible from any angle for any warframe? like on that area of the chest armor. it always gonna be inside the chest mash so i was thinking to remove the polygons and the UV shells from there for optimization purposes

rotund nova
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no armour will always be inside the warframe as sometimes even the attachment peg is weirdly placed

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Caliban is a good example because due to him being split in half you can almost always see the backside of the chest armour

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the Orfeo skin is even "worse" in that sense since the chest hole is much bigger

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so just assume that every single side of your armour piece is visible

arctic parcel
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oww that true, forgot about those, guess Xaku also example for that. thanks

rotund nova
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Xaku isn't actually that much of a problem since their Skeletal form removes armour sets and the Corporeal form shows less of a chest armour's backside but yes, Xaku should still be taken into consideration

worthy crane
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Stuff in red is a duplicated layer with normals flipped for effects. Wondering if I overdid them, and if there's a better way to do them.

jagged pulsar
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🤩 We need Protoframe TennoGen Skins! 💯

foggy pagoda
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Not doable sadly

atomic spade
idle hearth
dusty tapir
dusky sage
celest nest
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That's clearly an Excalibur

terse remnant
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All wrong. It says Voruna on the top left

dusty tapir
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Nah you fools its oberon

proven nacelle
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It’s Pikachu

dusty tapir
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No its jiggly puff when viewed from above

terse remnant
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Bafoons. The creator says you lost the game

prisma shale
cyan whale
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Yall wrong it's Ocativa

mystic flint
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concept

thorny gust
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I Warhammer Fram whud be cool

lyric abyss
thorny gust
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I'm just saying

lyric abyss
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this isnt the place though

prisma shale
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Also that's never happening

jagged wigeon
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Closest you'll get is Harrow, now discuss that in another channel bc this is Tennogen

idle hearth
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Looking at different kinds of fungus there are some interesting shaped ones that can be inspiration for various tennogen for nokko

worthy crane
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Do I need the SuperPNG thing for Tintmask? Using Blender

idle hearth
obtuse hull
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Cleaned up. Keep it to tennogen creation.

idle hearth
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Huh, how were my nokko helm doodles not tennogen related?

thick root
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You gotta be abit careful around here. Once got a message deleted for jokingly calling someone a dummy. Not even playground insults are tolerated.

ivory radish
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unfortunate, it was a pretty decent helm sketch though, solid for a concept

rich steppe
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I have a silly idea for a mod can anyone tell me where i'm supposed to go to submit my Idea?

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i'm sorry if it's very obvious I just don't want to put it in the wrong place T^T

obtuse hull
zenith flax
obtuse hull
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Oh yeah it may have been bulk deleted.

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It happens on accident.

idle hearth
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I will just repost them

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Lionsmane inspired

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Cordyceps and chicken of the forest

ivory imp
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If all the fries were arranged vertically

I love it

rotund nova
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Can I ask. What is a Tennogen? (New player here, I just played last week and joined.... last three days in discord)?

dusty tapir
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Its community made skins and cosmetics

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TennoGen any cosmetic with this icon means a player made it

worthy crane
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Is it ok to stack a few similar UVs as long as I keep repetition unnoticeable? Trying to improve texture resolution by keeping them stacked together and having everything scale up to fill the space

celest nest
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It's ok

dusty path
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Holy shiet, moneygone 🤣

celest nest
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May I get some shroomlad files, good sir

mystic flint
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We want shroom man files

celest nest
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But when we get files, please also include the shroomberts and not just Nokko

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(And if possible, could we also get spider meshes for oraxia)

tawny osprey
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And also the heels for koumei please

idle hearth
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Hmmm.... would it be allowed to include a faint emissive cloud to a helm? Like a spore cloud to use with a nokko

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Idk how it would be created but the idea of spores coming out of a helm as part of the design sounds interesting in my head

foggy pagoda
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There are helmets that use some visual effects
But idk how far those're allowed to go

idle hearth
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I don't think I seen any frame helms with effects other than frames that already have them

foggy pagoda
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Atlast Graxx comes to mind
I remember that one having flickering flashlight effects

idle hearth
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Like saryn could utilize toxic gases and other poison related effects as part of helm design

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But nothing that is too much

foggy pagoda
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Maybe, subtle like Frost shoulder armor or Ember spark effects
But I'm still unsure if it'll get greenlighted

idle hearth
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Hmmm... well spores a fungus would expel might not be subtle but also not too excessive

zenith flax
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Probably more likely to be accepted if there's a clear visual for where its coming from, i.e. jet flames on graxx skins, ember prime's mohawk, or frost's engine/turbine things

celest nest
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You can (and allowed to) make spore clouds and all sorts of emissives, as long as they look bona good (without volumetrics), so if you are certain you can do it, go ahead. I tried attaching some spore emissions to some of my skins a couple of times, but after some deliberation decided against because it looked kinda naff.

steady glen
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Do yall think DE will eventually let us make Tennogen gemini skin alternatives?

celest nest
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No

ivory radish
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doubt

slim wadi
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to expand on that: gemini skins are meant as accompanying customisation options to represent named, important, one-off NPCs with written narrative. they also come with voice-lines representing the detailed personalities of the character behind them, so any future gemini skins would need to come with that too. and while DE is great with giving the community creative freedom, a full gemini skin is most likely (almost certainly) not something they are looking to outsource in that way.

plus, the point of tennogen is to tap into the individual vision of creators by ways of representing factions and other key, but general design elements of Warframe as a whole. gemini skins would just bee too specific (and would require a lot more resources from DE, given VAs would need to happen), is the bottom line.

jade comet
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Hello! I'm starting my hand at Tenno gen, I'm a long time fan and a 3D artist. I was just curious if there's some resources at my disposal for some warframe greebles? Maybe some sort of 3D kitbash with already pre modeled pieces, exemple: Entrati Obols, Grineer capsules or some Corpus Tech trimmings. If not, no worries, just curious if this type of resource exists! Thanks!

obtuse hull
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Cleaned up the channel, especially since that user left. VomEyes

worn bough
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Hi, I created a Warframe model but when I transferred it to the Tennogen app it broke like this

celest nest
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I'm gonna check your file, please don't superhack my computer

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First and foremost, it seems to be a custom warframe and not tennogen skin. If you're making it for pre-existing warframe, keep in mind - we cannot edit body mesh

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Secondly, your UVs are broken and have a lot of odd loose geometry seemingly not connected to anything. Liek this

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I'm not sure what it is, but this will confuse the tennogen viewer

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Thirdly, your model is very high poly, and some parts are mon manifold, namely the arm brace.

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There's also unwrapped areas that fold in on themselves, which will result in transparent holes in the viewer

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One more thing, tennogen uploader is pretty buggy and can sometimes just... not render the model correctly is it's complex enough. It was made like seven years ago and barely got any updates since, except for one, which broke it for a week, which was later reverted. It's only used to upload stufff onto the workshop.

worn bough
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Thank you so much, I didn't realize that.

neat agate
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Yall see what they have said???? I fully agree!!!

neat agate
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Exactly!

prisma shale
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I felt bad so i deleted it 💀

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Here. Get on it people! (If you are feeling up to it) 💀

solid pulsar
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You might have heard on Devshorts but we have some news coming on Monday to celebrate ten years of TennoGen!Nothing world shattering but a nice community focused series of posts. Look forward to it!

celest nest
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Already scared

proven nacelle
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Sounds awesome!! 💕

night steppe
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Signa or ephemera being added hopium from me

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Or drifter/operator outfits

simple cipher
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Hey could someone help me out?
Im trying to understand how tintmask textures work but its extremely confusing and i cant find any answers online. Maybe im just dumb but if someone can help explain id be very grateful.

manic mauve
solid pulsar
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Hi TennoGen Artists! Big day for the program, and a big milestone: 2025 MARKS 10 YEARS OF TENNOGEN!

We are celebrating in a number of ways, including a large sale, an updated tool (!!!), a guides refresh, adding Hollvania style permanently, and for a limited time we are accepting SIGNA submissions.

Forum recap:
https://forums.warframe.com/topic/1475564-celebrating-10-years-of-tennogen-news-free-sigil-more/

Video recap:
https://youtu.be/lXq7FvRnfAE?si=u0iSz6HEcOO_mItK

Link to Steam Sale (also on consoles but you can view everything here)
https://store.steampowered.com/news/app/230410/view/606423830743745483

5 Stories From TennoGen Creators
https://store.steampowered.com/news/app/230410/view/606423830743745485

Signa Guide
https://forums.warframe.com/topic/1475573-limited-content-type-signas-until-january-10-2026/

TennoGen Tool & Blender Plug-In
https://forums.warframe.com/topic/1475738-tennogen-tool-blender-plug-in/

New "Getting Started" With TennoGen Guide
https://forums.warframe.com/topic/1475563-getting-started-with-tennogen/

Thank you and congratulations for a decade of artistic collaboration!

simple cipher
# manic mauve Have you read through the tintmask section of our Texturing guide? https://www.w...

I did, and i didnt understand it at first, but i understand the idea of having a mask in each RGB+A channels now.

I still am very confused about one thing however. In an texample file for excalibur, the tintmask textur for his body looks like this: together and seperated into channels. It works in the steam tennogen app when i import it on his model, but it looks very strange. The green and red channels for example, look identical. I do understand how i should make my own tintmask textures now but is still have zero clue why this example looks like this.

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other examples like for frost seem to make sense but excaliburs, i dont get it.

rocky imp
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A few helpful tips for the blender addon:

To make multiple tint setups, you'll need to make another material. You must rename and press enter in the name box to be allowed to make another material by pressing clone or new.

Blender will show you that this new material is automatically selected - it is not. Make sure to select the new material to edit it, or you'll be editing the original. You may then apply this new material.

If you want different textures in these new materials, but for the same item (i.e in game and normal res) then the second material's textures MUST have different file names, despite having a different file path.

quasi agate
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Guys, if any of you are participating in the signa stuffs PLEASE

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SOMEONE MAKE A WITCH HAT SIGNA

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I had an idea like a week ago for one of my ember fashions and ugh

rocky imp
quasi agate
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Did they say that? ;-;

rocky imp
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It's part of the guide, yeah. Sorry :(

foggy pagoda
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They specifically said they aren't looking for "generic crowns or hats"
If it's really stylized it might be doable

supple sundial
night steppe
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But.... but..... wizard time

idle hearth
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What can signas be?

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I know semi crowns or hornlike but what else

ivory radish
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Stylistically, the Signa needs to fit within the world of Warframe. The more creative direction you can take, the better — we’re not looking for generic crowns or hats, keep the spirit of Warframe in mind.

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perhaps futuristic-looking halos

amber rose
# idle hearth What can signas be?

literally anything as long as it fits within a faction allowed for tennogen. i think most of them are like crowns or horns to avoid too much clipping so u're able to move them with the slider

dry canopy
#

wait we can make tennogen signas now?

celest nest
#

Yeah, for a limited time.

ivory radish
#

think of it as the same time it was allowed to submit 1999-themed operator items

summer niche
#

Is "EvolutionPBR_2022_8_2.glsl" the latest Substance Painter shader? For some reason it breaks in certain projects. Using different shaders have no issues.

hidden bobcat
#

question: Ive just finished my oraxia tennogen skin and im ready to submit. however the new uploader is asking me to select a subtag (which warframe the skin belongs to) and Oraxia isnt in the list, what should I list the skin as?

summer niche
amber rose
dark ridge
#

I have a suggestion

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A Tenno that has the abilities of chaos magic or just chaos

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Please listen to me

#

But below 200 platinum

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I know how hard you guys are working on Tennos by please

foggy pagoda
#

Mm? TennoGen is about community-made skins and cosmetics

ivory radish
#

perhaps the tags will get updated once Nokko files are released

celest nest
#

Where are Nokko files!

#

I'm gonna get mr. Satan before I get the Shroomguy!

flat oriole
#

Hello everyone. I want to return to TENNOGEN. Please tell me how to enable the tennogen shader in Marmoset 5 so that I can correctly view the superPNG tint mask and perform painting and rendering in MARMOSET 5. Or is it no longer possible to do this with the shader? If it is possible, please tell me where to install the shader and how to enable it. I have forgotten everything after such a long time.

ivory imp
#

There might not be a shader for 5

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Only for 3/4

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However they released a brand new blender plugin that creates a scene, similiar to marmoset

celest nest
#

(Its a bit bright)

ivory imp
#

It looks better in cycles than in eevee

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I wonder which one is the one they want us to render in specifically

celest nest
#

Probably cycles

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Evee is still kinda rough

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I mean honestly whichever looks better right. We render, not they

dull spade
ivory imp
#

Cycles it is then

flat oriole
flat oriole
#

I just don't quite understand how to use it.

dark ridge
#

Can you guys make a Tenno with chaos powers

flat oriole
valid pine
#

Hey all, probably a dumb question, but I am a little confused by the submissions checklist where it says "must include one full screenshot at in-game resolution". Like I play in 4k, does that mean I need a 4k screenshot? Or does it mean the textures need to be the correct resolution in the screenshot? I've had a look at accepted submissions but their labelled screenshots all look the same as the rest of their screenshots.

idle hearth
#

They need to be rendered using the blender plug in. It would give a visual of how it would render ingame

#

I think there might be a separate program of plug in that can be used too but de made a plug in for tennogen to use

valid pine
#

Ah ok, thank you. That makes things a bit easier

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I've already downloaded the plug in

idle hearth
#

Tbh i haven't made any tennogen but this is what I can gather from what I know

#

I'm still looking for my project file, I refuse to start over from scratch

valid pine
#

Shouldn't be too hard to get set up/transferred across since it's fairly new 🤞

flat oriole
#

How do you like Sarina's skin sketch?

slim wadi
jolly venture
#

Is it possible for tennogen to make their own ephemeras?

celest nest
#

No

jolly venture
#

Like, Digital extremes will allow players to make their own signas.. so why not ephemeras too?

celest nest
#

Ephemeras are animated effects or materials, we have no access to that tech.

jolly venture
#

Oh

celest nest
#

We are basically allowed to do stuff that will require minimal additional work from in-house designers. Plug'n'play stuff, something that can be loaded into the game as-is without much additional stuff.

jolly venture
#

Ahh

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So there are limitations

tranquil nova
#

yeahhhh as long as it wont take lots of effort xd

jolly venture
#

I've been around this game for a couple of time but I never understood why we still don't have this

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Some people explained that "is too hard" to program and simulate

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While we have this:

jolly venture
celest nest
#

We have pretty restrictive rules placed on us and we can't do a lot of stuff that DE can, because their designers work directly with riggers, concept artists and backend developers, and we are freelancers, even if some of us have worked with other studios on large projects (like DooM)

ivory radish
#

also, clipping will be a massive problem, at least with the hood on

idle hearth
#

Would floating emissive designs, like ones used on sentient pieces be emissives on a flat plane or moddled shapes?

ivory radish
#

I'd imagine just flat planes are more optimal

idle hearth
#

A good example is the retrololyst syndana

idle hearth
#

Hmm...

jolly venture
#

Sentient signa..

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Humm

celest nest
#

Yeah!

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But it is what it is, so we have to like, dance around it as much as we can!

#

(I wish I could post gifs here...)

zenith flax
tawny osprey
#

sorry yall. no wizard dante

foggy pagoda
#

:(

celest nest
#

Imagine it on Oberon

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With horns

jolly venture
#

This would make a good signa

jolly venture
#

everyone loves it

celest nest
#

Yeah but we don't get this freedom so

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It is what it is!

jolly venture
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Kinda unfair..

celest nest
#

That's life

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But its daijobu

hidden bobcat
#

question: Is the signa in game resolution 1024x1024 or 512x512, I cant seem to get a confirmation on which

rapid thicket
#

If you check the example signa files they posted in the forum post I believe they're 1024

zenith flax
# tawny osprey sorry yall. no wizard dante

Huh, the entrati Dante submission right? Really surprising, considering it's not like... much more blatant than the witch Wisp. Although I guess the hat peak incorporates some of her geometry similar to the foot cut off tendril bits-
And Dante's vanilla alt helmet is sort of cowl-like but very abstractly

ivory imp
#

forgot i did that

tawny osprey
zenith flax
#

I see, yea

#

I do wish we had more cloth and technology elements in skins, i.e. how Mesa incorporates clothe, or Valkyr with her tech

foggy pagoda
#

You could for like, different factions
In the case of Valkyr and her lore, her tech bits are Corpus I think

flat oriole
flat oriole
#

Can you tell me if there are any specific materials from WARFRAME for Substance Painter, and if there are, could you share them with me?

ivory radish
#

because the Basic Art Guide says so

strong lance
#

meh trying not to let a episode of depression kill my motivation on my voruna head but why must retopology be so painful! so i have not made a lot of progress but progress all the same i guess.

ivory imp
#

Whoa that’s some dense geo

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You can easily cut that way, way down

strong lance
#

yeah still learning and yeah i prob can easily simplify the geometry

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always have a habit of feeling like i need more for details but thats what texture maps are for

flat oriole
#

Skin: Saryn - Development Day 2

solid pulsar
slim wadi
#

but the sprodling x'D

valid pine
#

Rip the sprodling. And here I was thinking I wasn't doing enough

slim wadi
#

to be fair, they did not specify physics effects and I'm pretty sure some signas already have that. so aside from the little guy dangling its legs its not coooooompletely binned yet?

amber rose
#

make him extra squishy lol

valid pine
#

It also says no particle effects so they'll have to get rid of the sparklies

amber rose
vast wind
#

Hey everone! 🙌

I have people in my comments every week telling me my designs would be cool Warframes. But I never really got the Tennogen process.

Do I have to present game-ready files to be able to submit anything?

Or can it start from a concept rendering to get feedback before investing more time into the full pipeline?

valid pine
#

From everything I have seen when looking it up myself, it needs to be game ready.

I haven't seen anywhere you can post she DE will actual see it other than this chat, but I'm fairly new hear so idk if they interact like that.

I've read they give feedback on submissions if they think it's close to being submitted but not quite there yet. But that's on completed submissions.

I just put mine up on the workshop and I have to say, getting my head around texturing was a bit of a headache -and I've made game assets before

rocky imp
vast wind
#

But when you submit a lot of work already went into it. Yes, they have x guidelines but who knows for sure if I followed everything correctly?
I would really like to do this, but it sounds like such a gamble.

Going to game-ready without any kind of feedback is not how this process usually works.

@valid pine What was so different about this texture workflow?

flat oriole
#

I really want to do something cool for TENNOGEN.

flat oriole
valid pine
# vast wind But when you submit a lot of work already went into it. Yes, they have x guideli...

There's a pretty convoluted substance painter material the devs put out to help, but it's using tint masks instead of texture layers and materials like you normally would. Not all of the settings were what they needed to be on install and the documentation doesn't really explain them beyond a few screenshots. You work with generators and masks on the tint's folders while the tints in the shader are what dictate the colours, and it's all layered so you have to work from the top layer down which made things react in unexpected ways from my usual workflow. It was kind of just really confusing until I got it all working.

#

and the one single tutorial video that I could find, and seems to be recommended, is an unedited, live recorded and mostly rambling stream of consciousness from the guy filming it. He completely glossed over everything I got stuck on, and a lot of the videos were waiting for his computer to load while he waffles on lol. was quite frustrating. Every time I found a thread hidden on the forums for an issue I was having, someone mentions the tutorial video and how it skipped the part they needed help with.

celest nest
jolly venture
#

Not only would people be even more interested in fan made signas, but also for Ephemeras

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Which is literally the flagship for most fashion frame players

valid pine
#

I wouldn't be surprised to hear that the little amount of space we have to work in anyway creates a huge workload for the team. I personally have no idea how to do game FX and feel like it would be a chore for them opening up ephemeras to us amateurs lol

jolly venture
#

But that's just my vision of it

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Of a client who likes your works

flat oriole
#

Very funny, thanks for your help.

jolly venture
#

I would definitely buy it

flat oriole
#

What would you buy, what are you talking about?

jolly venture
#

Your signa

flat oriole
#

I did not model or design Signa

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好玩

jolly venture
#

Hm

valid pine
#

he did not model the sprodling signa, that was @rotund nova . It's posted in the tennogen showcase channel. He reposted it asking how to animate it like that

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DE messaged the channel after that was posted saying not to animate them though lol

normal estuary
#

Hi hi, are there any requirements for the TennoGen Discord? I'd like to join if at all possible 🙏

vast parcel
#

That is a good point

#

I would like to know that as well and one of my cosmetic ideas I'd like to get put into the game how would I go about doing it

rotund nova
normal estuary
jolly venture
#

What if..

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I mean.. is it possible?

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Also, awesome work he did

prime sundial
#

Anyone got any tips for someone who’s just getting into making tennogen and using blender

valid pine
#

Have you got any modelling/uv unwrapping/texturing experience? It's going to be fairly difficult without it

void meadow
#

Tennogen SignasCLEMLove

valid pine
#

In that case I highly recommend blender gurus tutorials for basic modelling. Start with the donut. His chair video is very good too: https://youtube.com/playlist?list=PLjEaoINr3zgEL9UjPTLWQhLFAK7wVaRMR&si=vhk9yhcDwlnF6xNK

Then you're going to need to learn how to make game ready assets and sculpting/normal map baking. This tutorial is where I got started: https://youtu.be/409nZKIAMz8?si=rB3cWczgkYS1S4hl

In this Blender and Marmoset Toolbag 4 tutorial series I'll be making a low poly game ready asset from start to finish.

🫡Want to help support the channel and the free content I provide? The best way to do that is to make a purchase of my Blender add-on, BB Toolkit Pro. It's very reasonably priced to remain accessible to as many B...

▶ Play video
prime sundial
#

ty sm

valid pine
#

You'll also need to choose a texturing software. I'm sure you can do it in blender but I've not personally tried. Substance painter is the industry standard and DE has a custom shader and texture setup for it. You can either get a subscription from Adobe or you can buy a steam copy that you get to keep forever but it's only supported with updates for the year of it's release (this is what I bought because I hate subscriptions)

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There's a couple free ones out there, but substance is really great to work with

prime sundial
#

On the topic of texturing, I have a question about transparent parts like Ivar's loincloth. I understand you can obviously make transparent parts solid, but can you make solid parts like Wisps' skirt clear? I couldn't find anything in the rules about it idk if it is considered changing her model.

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ty for helping btw

valid pine
#

Tbh I couldn't tell ya, I've only just submitted my first tennogen myself. I just have a bit of experience with blender and game assets. Unless you get a response here from DE I'd just say try it. I've heard they give feedback if it's rejected and you can resubmit with changes

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And no problem at all. If you have any questions about blender etc. feel free to ping me ☺️

prime sundial
#

can i see ur submission?

valid pine
#

Sure! I'm actually quite proud of it, it's my first go at making something for a commercial game

prime sundial
#

I WAS JUST LOOKING AT THAT

#

im on console so i haven't actually used steam before so i cant vote but i just saw that it was my fav of all the signa's I've seen so far i love the grax theme

modern venture
#

Hi im new to tennogen, but today i got a random idea/insperation to try to make a xaku skin for tennogen but i suck at drawing can someone who is good at drawing and tennogen help me? This is my concept its a "space/astroid/rock/void" themer xaku

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I didnt decide what xaku will look like without the shell yet

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Also i want to add acessories but i have no idea

ivory radish
#

unfortunately gonna have to stop you right there -- Tennogen does not cover entirely new/modified warframe models except helmets, so this wouldn't pass the checks
it might only count as a deluxe skin design at best, which DE are even more carefully selective about

modern venture
#

Ohh... ok i didnt know im new to this

ivory radish
#

but what you could do about it instead, is take a 3D render of xaku's model, and texture over the visible parts to get your idea across, but the void-y tendrils, skeleton, and the segmented warframe bits have to stay where they are

modern venture
#

Sorry

#

I dont know how to do 3d modeling

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Ill try though ty

ivory radish
#

to give an idea, here's an example of what I meant: a layered design over a model reference without modifying the model itself (apart from helmet like mentioned before) #tennogen-creation-discussion message

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so do try that, I'm sure your theme idea could translate pretty well with that direction

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also you don't necessarily need to know 3D modeling for a start, getting references of default Xaku using in-game Captura can be sufficient to get the idea going

modern venture
ivory radish
#

sure, I can grab those for you
3D files are normally available on the Tennogen Guide webpage, just for the future
I also recommend giving that website a read in general, it offers proper guidelines on art directions and faction styles

modern venture
#

oh okay! if i cant make a xaku frame, is it eaiser to make it as its own warframe?

#

oo i got it ty, i was looking at the wrong websites i didnt know there was litteraly a warframe page with 3d models

ivory radish
#

here's what I can offer as a reference template on a short notice, go wild
as for making original warframes, that's not going to count as tennogen so we can keep that in scope of fanart instead

modern venture
#

oh okay noted! i think ill try to make a xaku skin

celest nest
#

Word of warning, if you're new to tennogen - Xaku is one of the like top three or four most difficult frames to work on. I would strongly advise picking something easier.

#

Even Oraxia is easier to work on, and her mesh is literally broken in a few areas.

modern venture
#

at this rate i think its easier to make the warframe im working on its own thing 😅

#

i dont know ho wto do 3d modeling so i will just keep drawing concepts

valid pine
modern venture
#

im not making one anymore its too hard ill just draw concepts for skins, the one i wanted to make was a xaku heirloom skin but i think its a bit too hard for me to do alone, as i never did 3d modeling before

valid pine
#

they also don't seem to want heirloom stuff from what I've seen. At least the signa criteria specifically says no heirloom designs.

#

there's nothing stopping you from drawing up your designs though, I'm pretty sure the upcoming vauban heirloom skin is a community design

modern venture
#

Well its okay, im not too serious about this im just making ideas, i dont know how to impliment them but i have fun whipping up ideas on what could be

valid pine
#

Well now is the best time to start learning!

modern venture
#

Ok i guess it wont hurt to try...

#

🙂

modern venture
#

i give up it did hurt to try i have officialy lost my sanity

midnight loom
#

Is there a Chinese channel here?

dusty tapir
#

Not the right channel to ask this and this is an English only server

valid pine
modern venture
#

i tried that first T^T

valid pine
#

You're not going to pick up a skill that people dedicate their careers to in a day

#

like this is someone's whole job at DE. A team of people I assume.

modern venture
#

i like to draw not 3d blend, is there any way to just submit ideas as like, well a concept art idea?

valid pine
#

not really, other than just sharing your creations in one of the servers or reddit or something. the tennogen submission requirements require a completed, game ready asset

foggy pagoda
#

You could collaborate with a 3D artist to get it done

modern venture
valid pine
#

thats true, there is a profit split option in the steam workshop

modern venture
#

i want to draw and see it come to life, i see many tennogen have dual artists

thick root
#

3d modellers have very high standards, most of the time the concept is on par with something DE would make

foggy pagoda
valid pine
#

unfortunately, as a 3d artist, i can tell you now doing the 3d modelling/sculpting and texturing is the hardest part

thick root
#

In the end it is a product that is sold for real money

#

So rules are also very strict

valid pine
#

also what you were designing before is beyond the scope of what DE accepts for tennogen so it would be a bit of a waste of time for a 3d artist to model them when we can tell you before we start that it's going to be declined

modern venture
#

oh... well i guess ill save this idea for another day, or a year, or a decade idk

valid pine
#

that's why i recommended you get started with blender, no time like the present to learn a new skill

celest nest
#

Do it right now, don't let your dreams be memes, even if it's not part of tennogen program, you should still create cool stuff even without hopes of passing it into the game. That's how most deluxe models start.

#

If anything you could just specialize in being a concept artist. A lot of studios need them

modern venture
#

ok, for now ill just draw, because i still dont even know how to make a square in blender and yt tutorials are making me loose my sanity

modern venture
celest nest
#

Yeah my first 3D model was a literal like

#

A ball. With some stuff extruded from it

foggy pagoda
celest nest
#

Then a chandelier. Then a VERY mangled helmet. Only much later I managed to get my first helmet into the game.

#

My first passed skin took me, for example, six months to complete start to finish.

#

Just make sure you spend a few minutes every day learning, whether 3D or concept art, or anatomy, something to specialize you in this direction.

modern venture
#

for now though i just want to draw concepts if thats okay, ill keep learning 3d modeling every day, but ill mainly focus on sketching down ideas, because for me thats what i like to do. even if in the end it doesnt even have the slightest chance in making it into consideration, i still enjoy making it

ivory radish
#

that's what matters in the end

flat oriole
novel aurora
#

Any recommendations of programs or anything else I should know before trying to make tennogen?(Blender)

idle hearth
novel aurora
#

Thank you

idle hearth
#

While blender does have sculpting, the other programs/software aren't as cluttered with other settings for animation and such

#

Dang, I didn't save my signa progress. Though I probably can do better

modern venture
idle hearth
#

While there isn't much too go off of this image, is there any suggestions one can give

valid pine
#

It could probably do with a bit of sculpting to add some finer details and visual interest to the textures, but it looks cool so far!

neat plover
#

Hi Guys, i really want to get into the 3d modelling but im not sure what software is best for me, ive had a bit of experience but nothing so intricate as this, any tips from the pros?

#

specifically i want to start with some weapon models if possible

modern venture
#

IVE BEEN TRYING BLENDER FOR 8 HOURS AND HAVE GOTTEN NOWHERE EXEPT FOR LEARNING HOW TO MAKE WEIRD BUBBLES EXTRUDE FROM XAKU'S SKIN OR MAKING HIM LOOK LIKE A SWOLLEN BALLON I AM LOOSING MY SANITY

#

But i guess you gotta start somewhere

#

😭

valid pine
#

lol 3D software is not easy to work with, and blender has a LOT of tools and functions. Everyone starts with tutorials, there's no shame in it. Going straight into reskinning an already modelled humanoid is going to be very difficult.

#

start with basic shapes and objects. make something simple on your desk. Break it down into simple forms like "that part is a cube with a small cylinder on top" etc. and go from there. It's going to look janky for a while lol

valid pine
neat plover
valid pine
#

Subscription. Just looked it up and it's $702 a year for me in Australia. Probs a bit less in USD

#

I do recommend blender though, I do everything in blender including some professional contracts. Can't beat free

neat plover
#

I'm also here in Aus lol

#

I can get basic shapes and ideas together, but I find it hard to do intricate designs and details, do you know of and good tutorials that could take me through that sort of thing?

valid pine
#

a lot of the finer details on warframe items are sculpted onto a high poly model, then baked into the normal maps on the lower poly model that actually goes into the game. It adds a ton of details without adding any extra geometry. The second tutorial shows how this is done in marmoset toolbag. I use substance painter as my texturing software. Blender can probably do it too, but its easier with a dedicated program

modern venture
flat oriole
#

Unfortunately, the idea of Elemental forms is not new.

flat oriole
slim dome
#

I find myself in a very similar boat of having many ideas I want realized in 3d but with little to no 3d experience but!!! I am determined to learn 3d modeling and sculpting, that being said if anyone would be interested in collabing I wouldn't say no lmao, here's some of my ideas and a WIP of an entrati themed wisp, if anyone has any feedback id greatly appreciate it♡:

zenith flax
#

Oohhh I love those Wisp helmets.
Its pretty common for concept artists to make work like this, then collaborate with a 3d artist, I believe.

neat plover
#

I've been doing some sketching on my phone and came up with something like this with a bit of inspiration... Thoughts?

rapid thicket
#

Still got some more work left on this Corpus Signa, first time actually doing a tennogen project. (decals still need cleanup and the text is just a placeholder still)

left wolf
rapid thicket
foggy pagoda
#

There also exists a TennoTyper tool someone made
It turns your English text into any of the game universe's scripts :3

grim zenith
#

Rate the topolgy 💪💪💪

slim wadi
grim zenith
#

Surprisingly, yeah. I’d usually decimate in this tri range, but I threw it in Maya to see what would happen and it’s actually running smooth! Had to move it to a reference layer otherwise my computer stops working when I try to vert snap though

celest nest
#

My AIO is bubbling just from looking at that

#

Please say sike. Please tell me you moved it into topogun few minutes later

grim zenith
#

I’ve already done the low poly with no issues, but I’ll decimate it for bakes if it ends up being an issue. My computer is fairly beefy and usually doesn’t take more than a minute or so to bake multi-million tri meshes on high settings, so I’m just gonna run this through and see how it turns out as is

#

Call me a madman, for it is what I am

celest nest
#

Are you entirely sure yo wanna bake it via maya and not marmo or painter

#

Not questioning your decisions, just you know. Questioning your decisions.

grim zenith
celest nest
#

Ok good.

grim zenith
#

Okay, now that I’m saving the file my computer’s not liking me. Probably should’ve referenced this in from another scene, but I deserve everything that happens to me because of this

celest nest
#

Porting unreal level to Blender, challenge level "mildly dropped on the head"

#

What are you making btw?

grim zenith
#

Just a basic signa idea I’m messing around with

#

Once I figure out how fx cards work

celest nest
#

I see.

#

Pretty good place to start tbh. Easy model to do, and if you manage to get into a limited contest, it's like staking your place down in the system

rapid thicket
#

Is there anyone in here who could give me a bit of a hand with getting the scrolling emissive to work? I'm not sure if i have the map itself set up correctly, but also I feel like something got messed up with my Emissive Pan settings in the blender tennogen tool somehow - fsr only the Z axis pan has any effect at all, while earlier it did affect the other axes too x_x

ivory imp
#

drop the emissive map?

#

i just did a tut on this on another server lol

#

Z also needs to be something for it to work entirely

#

i have it just set to 1 at all times

#

scrolling emissive needs to look something like this too

rapid thicket
#

I think I finally figured it out (I did realize z had to be at 1), I somehow had ended up on frame 0 instead of 1 which was messing up the math in the shader node that controls the panning lol
I think I also got the map itself figured out finally after a bunch of trial and error!

plush ruin
#

will the blender add-on be updated to be compatible with 5.0 soon?

summer niche
#

Does anyone know why clicking on the "Tennogen Scene" option from the new Blender Add-On crashes the program?

valid pine
valid pine
plush ruin
rapid thicket
valid pine
#

Might need to manually install it. I couldn't get it to show up at all in any version until I did

plush ruin
#

that worked, thank you!

#

nvm, im getting this error when i try to activate it

valid pine
#

Try running administrator privileges maybe? At least it can see it now and you have an error code to Google lol

summer niche
hidden bobcat
#

i was not expecting to see my old minecraft enderman artwork today, i think i did this when i was 16?

neat plover
#

hey guys, im getting some weird artefacts whenever i subdivide my mesh, can anyone please help?

valid pine
#

It might be duplicate vertices. That can throw things off sometimes. To fix that, before subdividing hit "a" to highlight all, "m" to merge, then"by distance". There will be a little pop-up at the bottom centre of the viewport that will say how many vertices removed (if any)

neat plover
#

that was my first thought but i dont have any duplicate verticies anywhere

#

i made sure to merge every couple minutes or so

neat plover
#

should i just remesh it atp

valid pine
#

It might just be struggling with the triangles and poles. Sub d usually only works right with a good edge flow

flat oriole
novel aurora
#

If you make your own technogen and it's accepted into the game. Do you need to pay for it yourself?

#

This is probably a dumb question

slim wadi
novel aurora
neat plover
#

is anyone able to tell me why this strange geometry appears when i try to bevel my edges?

#

i have checked all my vertices and made sure they were all merged

valid pine
#

can we see the geometry before you bevel? and what you have selected?

#

it looks like when edges are too close and the bevel vertices overlap, but that doesn't really make sense with the shape you have there

neat plover
#

heres the before

valid pine
#

what are you trying to achieve with the bevel? It's not going to do much on a loop cut

#

I would use either move or scale to pull it out if you're trying to make a triangular profile there

#

otherwise you could remove that loop cut and bevel the top edge then clean up the profile to give you the sharp edge again

neat plover
#

its more just a demonstration of what im having issues with throughout the model

#

it was just easier to get a pic of

#

but im more interested in what is causing it, so i can fix it up in the rest of the model

valid pine
#

Ah it's hard to tell without the mesh in front of me. Can DM the file to me if you want me to take a look

ivory imp
#

Are you trying to bevel the flat surface between the edges?

ivory imp
#

Though keep in mind it’s not an official server for Tennogen

valid pine
hallow stone
#

does tennogen being available for a platform depend on DE or the creator of the skin aswell?

ivory imp
#

no

rocky imp
#

Anything new will generally be across everything.

raw mist
#

Hello everyone!

This is my first time participating in Tennogen, and I’d love some feedback. I’ve been working on a Scaldra-inspired Signa, designed to be a ceremonial object used in their dualistic prayer sessions and ritual purification.

  • Which version do you think works best? One design is more crown-like, and the other stays closer to the original Scaldra emblem.
  • This is obviously still a very rough model, and I’m looking to refine and add more depth to it. If you have any suggestions on how to bring more complexity or visual interest without losing the core concept, I’d love to hear your thoughts!

Thanks for your time, and I’m excited to be part of the community!

neat plover
#

Should i be using simple subdivision or catmull

left wolf
#

WIP Railjack Signa, I'm bit worried if this is too heirloom-y but working on it so far

left wolf
ivory imp
dull spade
jolly venture
#

Could someone do a tennogen armor with rusalka's medals ?

neat plover
#

do my weapon models need to be triangulated like the reference models? or can i leave them as is

valid pine
#

I would assume you can leave them as is as long as you're within the tri limit.

I haven't checked all the models, but excal has a bunch of rectangles still. Game engines generally process it all as triangles automatically.

neat plover
#

right right gotcha

#

cheers

boreal bramble
#

i was thinking of trying tennogen and thought why not a techrot skin for nidus. Would this be something yall would wanna see?

#

gotta flesh this out a bit more but ya get the idea

#

gotta hit the sac though shoulda sent this tommorow

foggy pagoda
#

Make sure the character's body has the same mesh
Only helmets can have a custom mesh

ivory radish
#

and just keep in mind, while you can make techrot faction skins for fun/personal, it wont be accepted as a submission as it's not an officially permitted faction (yet)

neat plover
#

but a headstart doesnt hurt

#

maybe Q&A them if they will open up the techrot faction at a later date first though

valid pine
# neat plover right right gotcha

I should add, I've read the engine doesn't process n-gons at all. So everything needs to be at least a quad. Poles are probably fine but I generally try to avoid them for edge flow unless I really need to optimise the model.

boreal bramble
boreal bramble
boreal bramble
ivory radish
foggy pagoda
ivory radish
#

you are right! I misinterpreted the definition of "Höllvania factions", it does include Techrot by the looks of it

ivory radish
boreal bramble
#

Oh cool

foggy pagoda
idle hearth
#

Hmm... idk about these legs

jagged wigeon
proven nacelle
#

Starting to sketch a Corpus Banshee, I’ve forgotten how to Corpus.

neat plover
#

can my model be made of multiple pieces? or must it all one piece like the reference models? specifically in weapon modelling.

celest nest
#

Yes it can.

valid pine
#

Thank god lmao. I've been modelling things in separate pieces. I was fairly sure it was fine but dreading someone answering no to that haha

celest nest
#

But

#

What weapon are you making. Melee or ranged?

lyric abyss
#

i hopr they dont say ranged

plush ruin
#

are there Jade files anywhere for tennogen stuff?

#

nvm, found it

hardy kiln
#

Hello. I would like to partipate in the Tennogen signa contest, and I'd like to have a base exalibur with his normal textures on as a refrence for the size of the signa. But I'm having a hard time properly putting the textures on the model properly.
I'm using Blender 5.0 (because I couldn't figure out where to download Blender 4.4) I am using the plugin.
Could I get some help?

valid pine
#

@hardy kiln So i tried to do a quick tutorial to show you how to do it, and it turns out Excaliburs tintmask is just a fully blank file so it doesn't look like he can be textured correctly with what we were given. Downloaded Ash to try again and he's completely missing the roughness map so he doesn't texture right either 😂

#

But essentially to get it going, first click "switch to tennogen scene" this will change the shader and lighting settings and adds a backdrop.

Then you click the material that imported with the fbx, make sure PBR is selected, then click "Update to Type". After you have done this, either click "Quick-Load PBR Textures" and navigate to the folder on your PC and select all of the texture maps (this didn't work with excal for some reason). Alternatively you can manually import each one. The suffix letter is the first letter of what type of map it is. "_d" is the diffuse map etc.

If the tintmask is working correctly then changing the colour of the tint channels in the addon will colour the model.

#

Lmk if you have any more questions I can try to help

neat plover
celest nest
#

OK good, I was worried you'd say ranged

idle hearth
#

I'm kind of lost with my sentient signa. I don't really know how to detail it

valid pine
#

Is your model high or low poly?

left wolf
idle hearth
#

i have the general shape, i just don't know what way to design it, i'm just lost with the sentient style

valid pine
#

Ah I thought you were asking how to bake details. Was going to give you a technical guide lol.

#

Take a look at the faction style guide for the general design rules plus the reference image they provide. Have a look at sentient items in game. Caliban, limbo deluxe skin, the sentient weapons like nataruk and korumm. You can also go into the dojo decoration mode and look at sentient category. There are tons of items in there you can take a look at for reference

#

I use PureRef to gather reference images (free software)

#

This is what I put together for my grineer themed submission

#

looking at shapes, textures, colours and smaller details like grime and edgewear

hardy kiln
#

I got the textures on a model, finally. I can't seem to find a roughness map anywhere.... and is it supposed to be so glossy? (I like the glossy, it just look incorrect)

ivory imp
#

Sometimes roughness maps aren’t included. You’re expected to make your own if you are doing a skin

hardy kiln
#

Huh, ok

hidden bobcat
#

next tennogen skin im cooking up. Caliban needs some love

onyx arch
#

I checked on Steam's WF Community tab and I have not be able to see any other Signa submissions or am I'm looking in the wrong place?

amber rose
onyx arch
#

yes

valid pine
#

@onyx arch You might have it filtered by accepted items or something. Most recent has all the signa submissions on the front page.

polar ferry
#

Nikana Prime Incarnon

#

We need that

#

Can anyone Make Longsword Skin for Nikana?

worthy crane
#

Attempting a Techrot Signa using the flybacks that power CRT TVs plus other junk. Does it look like it's going to be over budget? Still working out the details.

west compass
#

Help :3

flat oriole
#

Hello everyone, I started creating signa, and I thought I could make a super low Poly. Do you think this could be used in WARFRAME, or should I make a more traditional low Poly? I've attached an example image, so please take a look and let me know what you think.

rocky imp
#

Mask like signa are sick, we need more of them

flat oriole
#

I started working on the signal, and here's my little workflow

valid pine
#

but you can use the FX materials to do completely 2D models, I'm pretty sure that's what the new lavos signa is

#

I've done it with my submission here, the chains are 2D

flat oriole
rocky imp
flat oriole
valid pine
#

it means he likes them

#

"looking awesome" essentially

rocky imp
#

Yep!

#

Those ones stand out as looking good and unique.

flat oriole
#

Oh, I'll definitely mark them, thank you. It just so happens that I went a little ahead in the development process and provided a bit more detail

valid pine
#

I'm curious to know if you're even allowed to do masks given this in the signa guide

rocky imp
#

It all depends if DE likes it enough, really.

valid pine
#

makes sense haha

flat oriole
valid pine
#

I know they're in game but DE doesn't let us do things they've done on other in game signas, like particle effects

flat oriole
#

No one has ever told me what I can and cannot do with DE)))

valid pine
#

DE told you

dusty patio
#

I really hope person who makes Diva skins makes more skins

Some of best Tennogen ever made, sadly huge part isnt ingame yet 🙁

night steppe
#

Think that was lukin_u still waiting on that wisp skin de

dusty patio
#

honestly that artist was just hit after hit

i'm genuinely confused why his creations aren't ingame yet

night steppe
#

Honestly though

#

Am having a moment where I thought the braid was past of the helm though

dusty patio
#

this would be for any frame not just Octavia

#

also note that they made Khora Mithra, one of best Khora skins

#

like I prefer Miyabi, but Mithra is great

valid pine
#

That was submitted 6 years ago, I'd be surprised if it gets added now

dusty patio
#

just wanted to showcase one of best pieces made for Tennogen to date

valid pine
#

I'd love to know if DE gave them feedback on that one and they didn't want to change it or if they just never said anything and didn't accept it

#

personally I feel like being able to see feedback given would help improve and inform future submissions

dusty patio
#

personally i just feel like this is only piece of tennogen id buy at full price (im poor)

valid pine
#

i haven't bought any 🫣

#

also poor

ivory imp
#

You guys wanna know a secret

#

Generally if an item hasn’t been updated or has been in the workshop for over a year.

It’s basically not up for selection for Ike reason or another

#

Which sucks, there are some good items tucked away in the older years of Tennogen

valid pine
#

Yeah I kind of figured, I'd just like to know why some get rejected or what DE has asked them to do to improve the submission. For my own edification lol

dull spade
spark condor
#

I’d love to help design something for Tennogen but I am very limited on what I have at my disposal as I can only really attempt to draw something on paper but I’m not the best artist and i don’t have a PC or anything

#

Even one of the Signas since they’re only able to be there for a limited time!

ivory imp
# valid pine Yeah I kind of figured, I'd just like to know why some get rejected or what DE h...

Could be a range of things really

Art style not fitting Warframe
Technical issues
Low quality
Similar items already in game

The list goes on and on. They used to provide feedback for items at the start but it was only for the ones they deemed to have potential. Every now and then they will just let you know that a piece isn’t selected for X reason as well.

Or they just flat out are not interested in a piece 😭

valid pine
fiery knot
#

Alright my tennogen goats I’ve joined the discord just to make a request PLS get us some uriel tennogen

valid pine
#

feel free to draw some designs and find a collab with a 3D artist

fluid star
#

TO WHOEVER MADE THE NEZHA TENNOGEN SKINS I THANK YOU 😭😭😭

amber rose
edgy yacht
#

Does tennogen add auxiliaries? I just remembered that they exist and I feel they go under used a lot

ivory radish
#

nope, unless a warframe on its own has a default auxiliary, but that likely still gets skinned with tennogen
e.g. khora spikes or kullervo knives

edgy yacht
#

Ah alright, i was thinking about it and I don’t know if it’s me but the auxiliaries feel underused. if added the frame specific auxiliaries to a frame that doesn’t have auxiliaries E.G kullervos knifes on uriel it could see more use out of the auxiliary menu

hollow jackal
#

Is it hard to make a Ostron themed Warframe skin?

valid pine
#

Would it be hard because it's ostron themed? Not any harder than making a skin with any theme.

But, you will need to be able to use 3D and/or texturing software so if you have no experience with those, yes it will be hard.

ivory imp
#

I would say yes, there are bits and pieces of the Ostron style that could be applied to a skin but you’d have to really fill in the gaps for a majority of it

hollow jackal
#

Ahh I see, I mean I have little experience but ^^; I do see it can be difficult in some sense for making it a specific theme such as ostron cause I barely seen any Warframe skins basing on the ostron faction so I wanted to know if it would be truly difficult for that particular faction since there may be conflicts if it looks like it’s a “prime frame” or “umbra”

plain wolf
#

What is tennogen exaxtly

celest nest
#

Player created skins. We make stuff, de picks stuff, and now you have new skin for your things

left wolf
#

Regarding Ostron aesthetics, is gold use allowed?
While their ingame outfit utilizes gold stuff from the tower, the style guide expects artists to work with style for Zaw or Quil's cosmetics. Is Entrati the only faction that allows gold for Tennogen? I like Teasonai's headgear but don't know design along that line works.

hollow jackal
#

Unless I remembered wrong

amber rose
left wolf
#

Thanks. I bet Teasonai's headgear itself is too Orokin/Unum to refer as is, trying altered direction

foggy pagoda
#

I've been interested in trying Ostron stuff but I got sidetracked by life and stuff

atomic spade
#

Trying out some Uriel helmet designs

valid pine
#

looks like he's chillin at his computer looking up goats

atomic spade
#

I think im comfortable with how it looks rn

topaz reef
#

thought id try and design a temple helmet

celest nest
#

That really reminds me of Mick Thomson's mask

topaz reef
#

yeah i can see that

hollow jackal
#

reminds me of a bit like soul of cinders

urban osprey
#

To the Devs, i know theres a Anubis helmet, was wondering if we can get a full skin of a Tenno Anubis. I drew an example and cleaned it up. Its not colored but hopefully this helps. Im a character designer and world builder. Would love to have something like this for a character. Was thinking of an attack where golden sands come from his weapon when he strikes. His body would be dark blue, gold, and dark grey. I just started playing the game, new player here. Once i did, i got all sorts of ideas.

slim wadi
urban osprey
#

Its not just fan art though, but an actual design so if the devs arent gonna look at it there, it will defeat the purpose.

valid pine
#

They aren't going to look at it here either

#

This isn't the dev chat, we're community creators

slim wadi
#

Was about to say. They dont look at this channel any more than fan-art.

If you are concerned with nothing but them seeing it, the best way is to post to social media and tag it with warframefanart - I can ensure you the community team DOES look all the works posted under that tag.

valid pine
#

The Vauban heirloom skin was a fan design. I asked the artist a couple weeks ago how DE found it and they said they post art on twitter

#

so definitely a viable strategy. May as well post it in fan art too on the off chance someone is browsing it

urban osprey
#

I hope they gave the person a free version of the item

valid pine
#

It's not out yet. And they pay you for the design

urban osprey
#

That sucks, so if you designed it they still make you pay for it

valid pine
#

They give you a free copy of your tennogen item. Idk about official skins from concept art, but they probably do

urban osprey
#

I hope so, thats the goal but also looking for a job

valid pine
#

lol well skin concept art that they put in the game is just a one off buyout from what the artist told me so not really a job. Tennogen is ongoing, but that requires you to make the entire 3D model start to finish and then the item needs to get accepted by the team.

If you're just looking for free skins, you can earn plat for free in game - but that's a conversation for another chat

urban osprey
#

The anubis helmet i saw but it didnt have the snout. I know the style is no face but didnt think the snout be gone. A friend of mine showed me.

ivory radish
valid pine
#

Warframes don't really have faces. Your design would probably never get approved as is, considering they specifically say stuff like "make sure to avoid placing details in the exact places where you expect to see an eye, nose, mouth, etc. While some of the in-game designs vaguely hint at facial features, the goal is to heavily abstract the 'face'."

I recommend you read through the art guide.https://www.warframe.com/steamworkshop/content-creator-art-style-guide

That said though, if you know how to use 3D software you can always design and create your own helmet and submit it for tennogen

slim wadi
# valid pine Warframes don't really have faces. Your design would probably never get approved...

Yeah, this.
If you are aiming to GET accepted I would also say the whole Anubis angle is not the best one, considering we already have an Anubis themed helmet for inaros, and the devs aren't looking for iterations of the same concept.

But you could try and make similar Egyptian-inspired helmets for other frames like Bast for Valkyr, Sobek for Grendel or Toth for zephyr - just to spitball some ideas along the lines of your concept

urban osprey
#

Actually i just fixed the face. Should look about close to the style of theirs.

#

Ill post on the forums like what pen said

#

if i have to directly contact them, ill ask about how to go about it. Its the effort that counts.

slim wadi
#

I mean.
They are not looking for players to "fix" what is already in the game, and is designed according to their artistic vision.

urban osprey
#

np

slim wadi
#

Unless you are talking about edit you have made to your concept in the meantime (in which case I'm sorry I misunderstood)

ivory radish
valid pine
#

highly recommend you read the art guide. it tells you "how to go about it". There's no one that would really answer that question for you aside from the art guide

atomic spade
valid pine
atomic spade
#

Whoops, i think i misread it, but yeah more viable to post it on #fan-art than here

atomic spade
valid pine
#

the main point i was making was that this is not the channel for it

atomic spade
#

Yeah i agree with you, the reply was to the last point hahah srry

But ngl, getting kinda tired of ppl posting stuff here unrelated to Tennogen

valid pine
#

the ones that have an idea but don't/can't even draw it then come here and basically demand it get me haha

spark condor
#

That definitely seems like me but I do attempt to draw something first beforehand

#

So apologies in advance if I do it

topaz reef
#

some temple helmet designs

solid pulsar
#

Artists! NOKKO + URIEL files are now available on our content files & examples page. 🍄 👿

Official forum & steam post coming soon ✌️

#

world premiere etc etc

jovial elk
#

Has anyone tried making a Tennogen Skin that includes a custom Incarnon Form?

For example, I want to try making a skin for the Onos (if that's even possible). One of the things I wanted to incorporate was a Unique Appearance for its Incarnon Form.

dusty tapir
#

Can't do unique incarnons sadly

jovial elk
#

Big sad...

valid pine
#

even DE skins don't work with incarnons lol

idle hearth
#

Huh.. uriel and nokko aren't in the workshop dispite the update in resources saying so. Might need a couple more hours

idle hearth
#

Huh. Not yet. Maybe tomorrow

polar ferry
#

Need more cooler and bigger capes like this year Riftguard Syandana

because capes looks very aesthetic and looks fit for almost all warframes, this year Syandana looks success and beautiful

coarse creek
#

Would love to see some styles similar to monster hunter lost code skin, and cosmoloid skin. Seriously look dope for the motion animations.

topaz reef
idle hearth
plucky ferry
jovial elk
plucky ferry
#

Neat

idle hearth
#

Hmm... I wonder if we are able to make arm armor now similar to how the arachna armor is rather than just making shoulder plates. Or has that always been an option and nobody created a design/ tennogen?

idle hearth
#

Nevermind, looked at the guide

#

Would have been great to have arm armor as an additional option

rapid thicket
# rapid thicket

I am... once again struggling with the scrolling emissive... I don't know why, but while I Can pan the emissive manually with the x/y slider, it doesn't actually... animate anymore? I feel like I'm missing something here but I don't know what /: Which is doubly annoying as I just opened the file this was rendered from without changing anything about it .-.

valid pine
#

I think as long as it worked once before, it's fine. Unless you're trying to do more renders

#

the blender plugin has been pretty buggy for me. Your emissive map looks fine

idle hearth
#

Is it something for submission or are you trying to view the animating texture?

rapid thicket
valid pine
#

probably a dumb question but are you pressing play in blender to animate it?

rapid thicket
#

yeah
I did get it to animate with some keyframes now, though it has an odd slower start up/end animation to it so it doesnt actually loop perfectly .-.

valid pine
#

ah thats an easy fix

#

change the timeline to the graph editor

#

the keyframes will be set to ease in and out, set them to linear

rapid thicket
#

ohh ty!!

valid pine
#

i'll take some screenshots, gimme a sec

#

bottom left button, then graph editor

#

select the key frame node then on the right hand side where it says interpolation, change it from bezier to linear

#

or constant maybe i don't recall which is which

#

It should honestly work without keyframes though. Whenever I had weird issues with the tennogen scene I would just open a new file and reimport it into a new scene. It seems to get stuck quite often

rapid thicket
valid pine
#

haha good luck

#

i hope one of our signas gets through, I want a mohawk

spark thunder
#

I want to try getting into tennogen, I wanted to experiment with something simple more for testing purposes, I've seen things like moustaches in the market before so would something like an appropriately styled bow-tie be fine?

slim wadi
# spark thunder I want to try getting into tennogen, I wanted to experiment with something simpl...

You may test and practice on whatever models or subjects you would like if you're just looking to get more 3d mileage under your belt.

If you want to test yourself as to whether or not you can make assets in a quality to get accepted, then no. Bowties wouldn't fly.
Items do need to fit some very specific set of criteria in order to be considered by the dev team. You can't just make any accessory, you can only make the kinds of accessories allowed - arm/leg/chest armour or syandana (none of which are placed where a bowtie would go).

Also the mustaches are a seasonal accessory that are meant to be non-serious (and also aren't around the whole year) -- making such items is a privilege of the dev team and not applicable to tennogen.

hushed delta
#

Can someone point me to a GIMP tutorial on how to create the non-destructive alpha channel in a png for the TennoGen tint map? I don't have Photoshop with the SuperPNG-Plugin and whatever I try on GIMP with layer masks doesn't seem to work. Couldn't find a specific tutorial for GIMP on that.

topaz reef
#

how's this look?

#

don't really understand how to do the textures tho

celest nest
#

So far a bit chaotic, but you're getting somewhere. Don't worry about textures right now, your focus should be on making a high poly sculpt.

#

I'd make the hair significantly longer. Like to the chest

celest nest
#

In general with warframe designs you want to get rid of notion of subtletly and always go extreme, especially in silhouette. Strong silhouette >>>>>>>> small chiseled details.

#

After all, silence offends Slaanesh.

#

(P.s. those ears might be problematic becauses they might be sticking into the camera, I had to shorten a few horns myself because of that)

topaz reef
#

ight

topaz reef
topaz reef
#

retopology is gonna be a real pain i can already tell

celest nest
#

Retopology is for later, plus it's not gonna be too hard.

static wind
#

are there 2d templates for warframes where i can sketch over them to make concepts for warframe skins?

celest nest
#

No, realistically you could do this by downloading DE provided meshes, sticking them in Blender, setting view to orthographic front/side and taking a few screenshots to make a template

static wind
surreal wyvern
#

is DE open for tennogen projects being themed around 1999?

valid pine
#

scroll to the bottom

idle hearth
#

I'm not sure what to do with my signa still. I haven't really touched it. I have the general shape, I just need to add detail. I looked at some items and cosmetics for references but I'm still lost

frosty fiber
idle hearth
night steppe
#

Little chef, warframe version

amber oyster
#

lol little chef

frosty fiber
raw mist
#

Quick update on my Scaldra themed signa. What do you think?

idle hearth
#

Frost already has a collar wich is part of the body mesh, are we able to add to it for a helm or any helm created needs to fit within the collar?

wispy lantern
#

Wish i could see more Vauban stuff Clemsive

#

Although i see so many insane stuff here

polar ferry
#

We need more capes

#

pls

#

the loose one

valid pine
#

feel free to learn how to make it yourself. It'll be a waste of time though because DE doesn't accept plain capes.

foggy pagoda
#

We have some cape-like syandanas already

polar ferry
#

Riftguard Syandana and Repala Syandana looks cool ngl

#

is it possible to make capes that can transform to 3 form?

#

i love them because of thier silky and flowy texture

#

like its not as stiff or thick like other syandana

foggy pagoda
polar ferry
#

what about something similar to Riftguard Syandana 2nd form

#

but not using stiff and thick cloth

#

because it kinda have auras on it

#

and kinda fit to most masculines warframe

#

and its silky and flowy

#

have balance on it

wide on below, medium sized on above

#

like how cape behaves

slim wadi
# polar ferry is it possible to make capes that can transform to 3 form?

cosmetics made by DE directly don't have to fit the same rules are tennogen ones, because the devs have better control over all the parts of the assets. which is why you may see some features be added to cosmetics but no tennogen artist picking them up despite them being super-duper cool. tennogen artists dont do those things, because they are not allowed to. that's it.

if you would like to see more form-changing syandanas, voicing that on the forums has a much better chance of resulting in anything - the devs monitor player feedback on the forum and while there is no guarantee that people asking for more form changing syandanas on the forums will in fact result in there being more, it sure as heck has more chance of happening than asking for it here where the same chance it literally 0

valid pine
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@polar ferry Read through this if you want to see what tennogen artists are able to do: https://www.warframe.com/steamworkshop/basic-art-guide

You're asking for stuff well beyond the scope of what we are allowed to do. It's also a lot of work that you're just telling us to do for you.

idle hearth
polar ferry
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okay, thanks guys

strong lance
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I wanna just colapse decided to finally get off my lazy butt and redo my retop for the voruna skin i was making but i made the mistake of not saving frequently and blender 5.0 seems to crash everytime i try to exit my retopflow plugin X( gonna stop and call it for the day and not get too frustrated with it. my retopflow plugin my not be compatible with blender 5.0

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hopefully moving it back to 4.5 will help with the crashing issue but im def already done working on it for the day may try later on today but my motivation just died

rough saddle
strong lance
valid pine
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I haven't tried to make a skin yet, but do you need to do retopo on it? I thought you couldn't change the base mesh so you would be baking onto the provided mesh?

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Unless you mean the helmet

rough saddle
fiery spindle
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Is there a corpus equivalent to the graxx skins?

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Apparently there is it’s called corpra but the creator only made a mag and nova

rapid thicket
fiery spindle
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You creative people who actually know how to use blender need to lock in

raw mist
celest nest
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Jan 10

raw mist
celest nest
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Yeah, it's pointless to make dec 31st the deadline, everybody will be dead drunk anyway

strong lance
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Still not that good with sculpting and retoping but wat better to learn n practice then making tennogen but getting better! Still gotta give RippoMaddness a big thank you (they're prob tired of hearing me say it lol) for recomending polyquilt addon its a lot better then retopflow which has be the those source of many a blender crash and having to restart retop from scratch due to corrupted files. Which had absolutely killed my motivation to continue making my infested voruna helm n skin.

fiery spindle
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Helmet looks good. Who is it for?

strong lance
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voruna

polar ferry
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can you guys make skin for tatsu pls

lyric abyss
polar ferry
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🥺

celest nest
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Isn't tatsu classified as two handed nikana?

raw mist
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When I click on "Switch to Tennogen scene" in the Blender plugin, it causes Blender to crash and shut down ⚠️
Has anyone encountered similar issues or knows how to fix it?
I'm using Blender 4.2.

steady furnace
lyric abyss
valid pine
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bro didn't even read the official art guide I linked last time we had this discussion

valid pine
idle hearth
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I wonder why we can't do tennogen for drone companions? they are just modular pieces, I don't see a reason why we can't

celest nest
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Probably wouldn't sell well.

flat oriole
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In progress

slim wadi
valid pine
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i've had the same issue with discord. I'm not paying for it so uploads have to be
-# teeny tiny

ember creek
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Excalibur skin concept thoughts ?

foggy pagoda
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Changes to the body mesh won't work if you're going for TennoGen

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The style you're going for also doesn't match the game's allowed style, which also doesn't work for TennoGen

flat oriole
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Guys, I'm out of time, I physically can't upload everything to Steam, I can't prepare the files before the new year.

I really wanted to participate and show my work.

Happy New Year everyone!

celest nest
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You have until 10th to upload the signa btw

flat oriole
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Thanks, I thought I wouldn't make it)

ivory imp
stoic crow
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Can some goat make a war skin? Maybe we win some XD

celest nest
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Yeah, realistically those solid parts need to be bigger and the holographic parts take up way too much UV spac.e

ivory imp
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I’d actually say the holographic parts could be bigger and their own material. They look small on that single map and might lead to some heavy compression with the smaller lines

celest nest
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You know more about holographics, none of my skins have them

storm sigil
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Hopefully there's an awesome machete skin that looks like a straight sword or a claymore

brisk crag
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hello everyone, I've been meaning to get into designing for tennogen but there seems to be minimal/ outdated guides on getting started on blender. Would appreciate if someone could help me get started CLEMLove

valid pine
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Are you trying to get started with blender as in like, no 3D experience and trying to learn the software from scratch, or do you know how to do 3D modelling already and you're just trying to set up the tennogen scene?

tawny osprey
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hey question for anyone who might know. is it possible to make a helmet and then down the road do a full skin?

raw mist
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Hi, I have a quick question on how to get scrolling emissive to work with the material given in the Blender plugin :

  • In the documentation, it seems to say to put your scrolling emissive in the alpha channel of the emissive map, but in Dante's file for example, it actually seems to be in the green channel.
  • Regardless of the channel (green, alpha) or even when using a separate texture, whatever I put in the EMISSIVE_MASK_TEX node does not affect the render. Only the texture in EMISSIVE_TEX shows up in the render. How can I fix that?
    Thanks a lot for your help ❤️
brisk crag
valid pine
valid pine
# raw mist Hi, I have a quick question on how to get scrolling emissive to work with the ma...

I made this mistake when I was trying to figure it out too. You don't need to go into the shader editor at all, you can do it all from the add-on tab.

Your scrolling emissives should have a black background, with red where you want the emissive to show up on the uvs, and green is your scrolling pattern that overlays the top. In the scrolling settings (still in the tennogen tab) make sure z is set to 1 then x or y (depending on the direction you want it to scroll) set to the speed you want it to scroll.

brisk crag
hollow flare
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Hello guys im new to Tennogen and i hope i can finish this before deadline lol. SUPER work in progress, its just shapes for concept, so before i start sculpting what do you guys think?

placid oxide
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Hey! I've been curious for a good bit now, how does one become involved in the tennogen program? I've a few ideas floating around in my head i'd like to try and release sometime down the line

slim wadi
# placid oxide Hey! I've been curious for a good bit now, how does one become involved in the t...

the short answer is "you just go and make it"
technically, there's no requirement to join in - anyone can send in their ideas and then it's up to the team to decide whether it gets in or not.

I'm not aware how much artistic mileage you have under your belt, but you will need at least something. If you are familiar with 3d programs, you can just go and start making items. from what I have heard veterans say, the only real difference between an experienced 3d artist and an ambitious new one is the amount if time it takes to get something polished enough that it could be game-ready (because you WILL need it to be fully game-ready).
if your are more of a 2d artist, I'd suggest drawing your ideas. just keep drawing them, post them on socmed (just tag them with tennogen), the forums and here. it will be up to the discretion of the 3d artists if they pick your ideas up or not. most of them are very much open and happy to collaborate if you have a some neat shapes and ideas to put down on the table and if they see that effort has gone into the design.

but the imperative phrase is: you have to** >make<** it.
verbal descriptions tend to be unhelpful for both 2d and 3d artists here because 2d artists prefer to be drawing their own ideas anyway and 3d artists prefer to work with concepts they can see to better be able to judge if the idea is something they would have fun working with and if it's within the realm of their skills to do justice to it.

placid oxide
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I did intend to draw my ideas anyway i'd just need to figure out the time and space to do it

worthy crane
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Wasted too much time deciding to go asymmetrical. I'm 3/4 done with retopology. Not sure how long texturing will be. Recently got Substance Painter. This is my first time doing a sculpt, and now that I have my own PC I can spend more time on it.

fossil sedge
foggy pagoda
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Yeah you can
Just ensure that your designs follow the TennoGen guidelines

valid pine
# fossil sedge So if I’m a 2d artist, I can just post designs and hope a 3d artist is willing t...

The guidelines mentioned: https://www.warframe.com/steamworkshop/getting-started
For concept art you mainly just need the art style guide and faction style guide. It's worth also reading the section about the specific type of item you're drawing as well to get an idea of the limitations. No one is going to waste their time making an entire 3D asset if it doesn't fit the style guides, since there would be no chance of it getting accepted. 3D stuff can be a huge time sink.

valid pine
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Does anyone have a transparent ostron alphabet or font file perchance? Currently cutting them out of a white background from the wiki because I couldn't find any other resources for it.

fossil sedge
valid pine
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A lot of it is technical and you don't need it for drawing concept art, like you don't need to read the "subtance painter shader" tab unless you plan on using substance painter to texture a 3d model for example

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the basic art guide and faction style guide tabs are the most important for the design stage

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if you're desingning say a syandana, it's also worth reading the syandana tab and just ignoring the technical stuff. It tells you how they attach to the frames and how the different materials should be used for flow and motion in game which will inform the design and potentially rule out ideas etc

fossil sedge
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Thinking of messing around with a uriel fallen angel skin

valid pine
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If you design a delux skin it's in the hopes that DE likes it and will make a one off purchase of the design from what I've heard

fossil sedge
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True

valid pine
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Tennogen doesn't cover delux skins unfortunately. We can't change the actual body of the warframe - just paint over it. Only the helmet can be a custom mesh

fossil sedge
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Excal has a few tennogen skins, do those have to follow the Tenno style guidelines

valid pine
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anything that is accepted in game for tennogen will 100% have followed the tennogen guidelines

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you'll notice the actual body doesn't change shape or have anything added to it like his delux skins. It's just painted over. You can paint height and depth details so it looks quite different, but the actual 3D model hasn't changed

fossil sedge
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How about the candle signa here? What faction would that fit into

valid pine
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My current project for example. The actual model is just a smooth cylinder or flat edges, but I've painted on a cloth wrap and details on the flat bits.

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Tenno, since it's dagath related. Although I have said privately to mates that I don't really think that one in particular fits lol

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It hasn't been accepted into the game yet so we don't know if DE will approve it. That particular artist has a few in the game though so they defs know what they're about

fossil sedge
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@valid pine so for a fallen angel inspired Uriel skin, what faction would be best to look at?

valid pine
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Depends on the style. You're the designer lol. If you read through the faction style guide it'll give you an idea of what you can and can't do with each faction. Tenno gives the most freedom for a skin because it just has to be loosly based on the frame itself, and follow the material guidelines they've given. If you go grineer for example, you need to make it grimy, clunky, bulbous with chipped paint which isn't very angelic so it's your choice as the designer. Draw up a loose concept, decide which faction would suit it best then refine the idea

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but at the same time, deluxe skins don't really stick to a faction so you have more freedom - but that's not really tennogen and no artist here is going to pick it up since it won't get accepted. You'll have to post it to social media and hope DE sees it, likes it and is willing to pay for it. I'm not sure how often that happens.