#tennogen-creation-discussion
1 messages · Page 11 of 1
First time making a head model feel both organic and a helmet, much less make an actual "person" head model, but i think so far I am doing ok on this Tenno Styled DoomSlayer Helmet
I already made space for the future horn as well since this is for Rhino
Small update for the day
Could we get some new drip for atlas pls
Maybe in th future, but it might not be necessarily for Atlas
Alright, now for the underneath, to mirror it and then polish it before making a duplicate of the visor for the effect
That looks like D.D.A doom guy
Inspired by it, I still have a lot of changes for it, after this is done I'm gonna work on the cape
Ah
The helmet is for Rhino but I think I'll do different variations for other frames too
If this one gets approved that is
Does the model need to be a singular model or can it have floating pieces attached?
it's all in the guidelines
I'll give it a read in a minute, went for lunch
did... did you not read them before you started working on this?
I schimmed them mostly, didn't see anything about seperate models grouped together for alt helmets, i know it needs to consist of a faction, have at most 8000 trianle budget and i need to do my own textures, not to mention ensure that all the materials are named correctly for the in game customization to work
Only seperate thing that seems to be mentioned is the FX with I am already planning on doing so, it works
on the page for creating an alt helmet
literally the section under the one you were quoting
Yeah, it's why i just jumped in and said "Screw it", no rules on my brain, better to start things, for today though....I think it's looking alright before i start applying my own stuff, i need to check the polygon number though
jumped in and said "Screw it", no rules on my brain
that is a very suboptimal way when starting to work on TennoGen
Probably, but hey, first one, better make all the mistakes now to avoid them later on xD
Gotta make mistakes to learn from them
Yup
So just checked this after a clean up and I'm....3600 triangles over budget
Welp-
Few things.
- it looks pretty decent, but try to strife away from "motorcycle helmet" shapes. You want a unique silhouette, recognizable from a far. That goes for visible visors too, it is ill advisable to include them.
- Unique silhouette being a keyword here, right now you're getting too close to Praetor suit helmet. It's ok to be inspired, but make sure it's not a copy.
P.s. separate floating pieces not connected to the helmet wildly depend on frame and the faction. Mag can have levitating pieces, so do any Corpus themed skins as they heavily utilize magnetis in their tech. But general tenno, infested, grineer and specifically sentient cannot have floating separate pieces (with emthathis on sentient, which has a specific rule that all pieces must be connected to the body, even if body is mangled and crustacean looking)
P.p.s You don't need to worry about triangle limit at this stage, as you're making a high poly that will be later baked onto low poly. Nobody uses highpolies for games pipeline (unless you're banban developers), so you can go as wacky right now as you want, you'll fix it later with retopology.
A normal amount of tris for highpoly of a helmet is about 4-6 million tris.
Right, so a few questions, I was planing on using the mag effect of her helmet for this piece on the visor, given what you just told me it'd be best not to do it and attempt a different thing? Or should I keep it?
In terms of the rest I'll still change a lot of stuff and a lot of still will be due to textures as well as I want the metallic trims around the visor and energy spots, but if you have any suggestions on where I could change the most I'm all ears!
Aside from that thank you for the valuable info 👍
Also 4-6 Million tris and my poor potato would blow up T°T
I mean, if you specifically want the visor to like, hover in front of the face - that would probably be denied, because it doesn't fit Rhino's themed
But if you wanhim to have a separate sub-mesh that is visibily connected to the helmet and you just made it separate for I dunno, scrolling emissives reasons, or some kind of animated textures - that's ok
Yeah, I think it is an animated texture, if not I'll just make the whole visor emissive xD
It's fine then
You don't need to physically separate the visor for that tho. You can just make it a separate texture for example, or even same texture but carefully assign a UV island to it and send emissive down it.
Spearate submeshes are only necessary when you want to make something really really complex that would bake badly otherwise (for example hair), or something that needs to be animated (for example, tongue and eyeballs)
I see, I'll look into it, hardest part will be the textures for me anyways, so I'll get cracking in it tomorrow or next week
You'll get to it when you get to it, one step at a time. Reasonably complex helmte model can take a veteran modeller give or take a week to produce, so take your time.
Your general pipeline for specifically Warframe should look like this
High poly > Retopology > Unwrapping > Texture Baking > Texture making and optimization > Export > Render > upload.
Got it

this is my first time 3d modeling but i wanted to create an alt helmet for nezha, i was wondering if i was on the right track and/or if there were some things i should keep in mind, this is what i have so far
it's off to a great start! You just need to check the tennogen guide to make sure it's on track. For right now, I'd just focus on breaking silhouette with primary details
Cool, kind of looks a bit insectish so it could probably work for oraxia if the "face" area was reshaped
I have a feeling this is not tennogen material
what style are u going for? i think it could work as an infested look
Idk. Just putting something together that could probably work for dante though... im not sure when I started to drift away from the warframe design
Im quite interested by the infested/buggy look, but I think the biggest thing that sticks out to me is the resemblance of eyes, almost- biggest tip is religiously read through the tennogen guide :)
would there be more sentient theme warframe skins coming?
nobody knows
If I can help that, yes. >:3
Look less like eyes?
Does anyone have any tips for sculpting Infestation tendrils and the little frills and such?
I'm not planning on doing any serious work on tennogen stuff, my artstyle doesn't align, but I love warframe and would love to learn how folks do this stuff
I was gonna see if Im able to create a quest storyline since we hadnt had one in a while since new update
that is not related to TennoGen in any way
Oh well, do you know where i can like send it in anyway
Warframes story comes from DE. Not the community
(I'd rather keep it that way)
Sorry. I'm sure others would love to here it
Just not here. This is for player made skins and other cosmetics
still early days but..
instantanious buy
How difficult would it be to create earth nature themed accessory parts?
as difficult as creating any other piece of TennoGen
So impossible for me I guess
I’ve been getting brainworms for a Hildryn skin that’s Sentient themed, but it’s still in the super early stages
Already have Corpus Cyte-09 and Ostron Dagath that need to be completed first (and possibly Entrati Atlas and Solaris Nezha)
Mmmm, don’t think they’d be allowed outright, but you might be able to work it into the Ostron design language
What do you mean they aint allowed?
They’d have to follow the design/style guides, for one. You can’t just stick plain ol’ leaves or branches on a Warframe without it sticking out like a sore thumb.
Ephemeras are different, but even “nature” based armor items still have some stylization
Ooooooh I see. But cant I base that stuff on the feyarc skins somehow?
You realise Feyarch is a Deluxe skin and those don't follow Warframe's artstyle the way TennoGen does
Yeah I guess you're right
I think you could try to make something that evokes the Feyarch stuff; there's a couple butterfly-esque TennoGen Syandanas that have a similar feel to them.
Play around with some concepts and see if you can make it your own, while still following the style guides.
Anyways, found a crusty Ostron Dagath concept I'd started earlier last year. Might rework it a little and I've got vague ideas for a helmet swirling around here and there. Newer Frames are a little challenging to slot into a Faction style due to some having very specific geometry points that don't play nice with certain ones, but the fun is in the challenge, eh?
There aren't any horse-y animals in the Plains of Eidolon, so that presents a challenge...
Challenge in what way?
making an Ostron skin for Dagath based on honses since the only reference for in-universe horses are from Duviri
Im not skilled enough for this I guess, I also would be heavily conflicted between general look and look on ChromaP
Yes, making an ostron skin based off of a honse would be a challenge. Im kind of interested as to what a honse is
Juan
=~=
But yes, there are no equine creatures in the Plains; only other 4 legged creature that’s remotely close is the Ceruvilites and they’re near extinct (Tagfer being the sole remaining one).
Might look at some of the people and try to come up with a faceless thing from them, ig
Maybe you could be creative with it, even invent a species or some lore
One idea I had is making the shoulder piece a cyan Sentient bone (like those big ones on the PoE), Idk maybe you could play around with the texture to make it look less like a horse and more vaguely resemble a weird bone mass
it's a bloody horse, mate
I think the sentient shapes is a good idea, actually.
Caliban prime's summons do have heads that are spaced like birds, but they still don't really read as birds.
A little magic with the normal maps goes a long way so even if the silhouette is largely like a horsehead ... A horsehead is kind of just a blocky ellipsoid so. Room for imagination for sure.
Seeing Dagaths t pose gives me flashbacks
But speaking of horses, I have a recent screenshot of horsegath
Am i seeing female Inarus?
Oh, that's Dagath, lol,
"female dagath" lol
Female of female is male? 🤣 🤣
But but ain't that Inarus head?
just kidding, its her shoudler armor
Oh, that helm is nice
here is the full skin if you haven't seen it yet
Has DE approved this yet?

Imma be like "DE, just take my money" 🫡
maybe one day
Takes a lot of skill to make a really amazing non-faction skin and Cobalt's got the magic touch IMHO. This Dagath is def. going to get bought if it ever gets approved.
Yes, agree, current Dagath helm aint nice, but THAT is fire
what program do y'all use, I want to try to get into making some tennogen stuff but i don't really have much practice in 3d modeling, so i figure learning to use the program from the beginning, even if i don't do tennogen of the bat
I wish there was a bear Warframe or at least a bear helmet for rhino that is available to get on any platform (I mainly play on Xbox and mobile at the moment since my cross save isn’t letting me sign in on steam)
what does this have to do with tennogen?
Anyone know any follow up about this concept skin for gyre, man, gyre is thicc in this skin
Or this
no, cuz this isn't TennoGen
So deluxe is a completely different cat?
I almost don't want to answer this
But they still go through the same process as tennogen tho?
not at all
To be approved by DE
no
Ohhh, DE make deluxe 👀
No wonder why wisp deluxe is ugly af
horses existed during the orokin's time at least cause according to Grandmother's story Dagath's kaithes are phantoms created in memory of her horse, and also Son can say this voice line "What is that smell, redolent of a Grineer locker room with hints of horse meat and ketones?" after capturing a deimos creature, but who knows how close they look to irl horses cause the orokin crazy abt gene modification
it doesn't matter if horses canonically existed in different places when we don't have any visual references
They could go off of Dagath's shoulder piece and just incorporate faction elements like the shapes and texture for inspiration. Based on that, it could appear horses were changed to have sharper teeth and features. So maybe they were adapted to be closer to a predator. You could also compare differences between the animals on Plains of Eidelon from their original counterparts for the changes so those sorts of changes could be applied to the horse. It's pretty open to interpretation
ok sure
That’s what I was thinking. Thank you! You’re a dear heart and have helped me tremendously. 💕
Maybe reach out to actual published artists (or those who’ve designed a TennoGen piece in the workshop)? Better answers, imho
Because they at least have actual knowledge than those who act as a know-it-all but have zero to show for when it comes to the process.
You can get inspired by real animals as much as you wish.
Even elephants, ants, etc. Whatever you wish really.
As long as it fits general faction guide. Factions are main rule makers.
valkyr pangolin skin when?
pangolin mentioned 
what's next, a binturong skin for Nezha?
Narmer style quorvex?
could be nice but Narmer is not an accepted faction.
I know, though the idea is nice
Don’t rule out Narmer being a Sentient subfaction like Solaris someday tho’
Tho’ tbbh they’ve got a major backlog of Entrati skins to go through, so any new factions might be a long time yet.
(We might get Scaldra next if we’re being really honest with ourselves lmao, 1999 stuff would print money)
I'd say it's more like an Orokin subfaction like how Entrati is an Orokin subfaction (which only means Narmer isn't out of the picture just yet). It's like a meaner, more angular version of Orokin that goes for black with red energy compared to the regular white with blue energy.
but tbh Narmer as an aesthetic isn't present enough to warrant a TennoGen faction style. Compared to Entrati that has a full tileset and actual enemy designs, Narmer only really got the Deacons as an original Narmer enemy, the rest are just brainwashed Grineer and Corpus with Veils on.
Scaldra would be nice since that is an entirely new and original one
yeah
I see Scaldra to be the most likely faction to get accepted for TennoGen as well
Techrot could be done as an infested sub faction for tennogen
don't you know, Techrot is a Corpus subfaction cuz it has "Tech" in it
But its infestation
nono, you don't see the vision
I wish Duviri would be accepted
Is new loka accepted?
as a faction? unlikely, but you could probably get away with making a new loka adjacent look through tenno faction if you abide by the art guide enough
syndicates are generally not considered factions
I just threw this together, doesn't fit tennogen standards yet but I wanted to get the idea out of my head
You theoretically could make something that evokes them but still follows the style guidelines for, say, Tenno or something more original-ish
Quick question, should i close the holes and do the texture of areas that wont be visible from any angle for any warframe? like on that area of the chest armor. it always gonna be inside the chest mash so i was thinking to remove the polygons and the UV shells from there for optimization purposes
no armour will always be inside the warframe as sometimes even the attachment peg is weirdly placed
Caliban is a good example because due to him being split in half you can almost always see the backside of the chest armour
the Orfeo skin is even "worse" in that sense since the chest hole is much bigger
so just assume that every single side of your armour piece is visible
oww that true, forgot about those, guess Xaku also example for that. thanks
Xaku isn't actually that much of a problem since their Skeletal form removes armour sets and the Corporeal form shows less of a chest armour's backside but yes, Xaku should still be taken into consideration
Stuff in red is a duplicated layer with normals flipped for effects. Wondering if I overdid them, and if there's a better way to do them.
🤩 We need Protoframe TennoGen Skins! 💯
Not doable sadly
Nice Grendel
Wow this is super awsome waiter I need this immediately
actually, i think that's gauss
That's clearly an Excalibur
All wrong. It says Voruna on the top left
Nah you fools its oberon
It’s Pikachu
No its jiggly puff when viewed from above
Bafoons. The creator says you lost the game

Yall wrong it's Ocativa
concept
I Warhammer Fram whud be cool
what does this have to do with tenogen?
I'm just saying
this isnt the place though
Also that's never happening
Closest you'll get is Harrow, now discuss that in another channel bc this is Tennogen
Looking at different kinds of fungus there are some interesting shaped ones that can be inspiration for various tennogen for nokko
a morrel mushroom
Do I need the SuperPNG thing for Tintmask? Using Blender
With lions mane, if acceptable, could give nokko nice locks
Cleaned up. Keep it to tennogen creation.
Huh, how were my nokko helm doodles not tennogen related?
You gotta be abit careful around here. Once got a message deleted for jokingly calling someone a dummy. Not even playground insults are tolerated.
unfortunate, it was a pretty decent helm sketch though, solid for a concept
I have a silly idea for a mod can anyone tell me where i'm supposed to go to submit my Idea?
i'm sorry if it's very obvious I just don't want to put it in the wrong place T^T
Tennogen is for making skins, not mods. Use the feedback forum.
https://forums.warframe.com/forum/1219-feedback/
ok thanks
Maybe accidentally deleted when spam got deleted below it? Concept art is definitely allowed, I mean, just scrolling up a bit further-
Can I ask. What is a Tennogen? (New player here, I just played last week and joined.... last three days in discord)?
Its community made skins and cosmetics
any cosmetic with this icon means a player made it
Is it ok to stack a few similar UVs as long as I keep repetition unnoticeable? Trying to improve texture resolution by keeping them stacked together and having everything scale up to fill the space
It's ok
Holy shiet, moneygone 🤣
May I get some shroomlad files, good sir
We want shroom man files
But when we get files, please also include the shroomberts and not just Nokko
(And if possible, could we also get spider meshes for oraxia)
And also the heels for koumei please
Hmmm.... would it be allowed to include a faint emissive cloud to a helm? Like a spore cloud to use with a nokko
Idk how it would be created but the idea of spores coming out of a helm as part of the design sounds interesting in my head
There are helmets that use some visual effects
But idk how far those're allowed to go
I don't think I seen any frame helms with effects other than frames that already have them
Atlast Graxx comes to mind
I remember that one having flickering flashlight effects
Like saryn could utilize toxic gases and other poison related effects as part of helm design
But nothing that is too much
Maybe, subtle like Frost shoulder armor or Ember spark effects
But I'm still unsure if it'll get greenlighted
Hmmm... well spores a fungus would expel might not be subtle but also not too excessive
Probably more likely to be accepted if there's a clear visual for where its coming from, i.e. jet flames on graxx skins, ember prime's mohawk, or frost's engine/turbine things
You can (and allowed to) make spore clouds and all sorts of emissives, as long as they look bona good (without volumetrics), so if you are certain you can do it, go ahead. I tried attaching some spore emissions to some of my skins a couple of times, but after some deliberation decided against because it looked kinda naff.
Do yall think DE will eventually let us make Tennogen gemini skin alternatives?
No
doubt
to expand on that: gemini skins are meant as accompanying customisation options to represent named, important, one-off NPCs with written narrative. they also come with voice-lines representing the detailed personalities of the character behind them, so any future gemini skins would need to come with that too. and while DE is great with giving the community creative freedom, a full gemini skin is most likely (almost certainly) not something they are looking to outsource in that way.
plus, the point of tennogen is to tap into the individual vision of creators by ways of representing factions and other key, but general design elements of Warframe as a whole. gemini skins would just bee too specific (and would require a lot more resources from DE, given VAs would need to happen), is the bottom line.
Hello! I'm starting my hand at Tenno gen, I'm a long time fan and a 3D artist. I was just curious if there's some resources at my disposal for some warframe greebles? Maybe some sort of 3D kitbash with already pre modeled pieces, exemple: Entrati Obols, Grineer capsules or some Corpus Tech trimmings. If not, no worries, just curious if this type of resource exists! Thanks!
Cleaned up the channel, especially since that user left. 
Hi, I created a Warframe model but when I transferred it to the Tennogen app it broke like this
I'm gonna check your file, please don't superhack my computer
First and foremost, it seems to be a custom warframe and not tennogen skin. If you're making it for pre-existing warframe, keep in mind - we cannot edit body mesh
Secondly, your UVs are broken and have a lot of odd loose geometry seemingly not connected to anything. Liek this
I'm not sure what it is, but this will confuse the tennogen viewer
Thirdly, your model is very high poly, and some parts are mon manifold, namely the arm brace.
There's also unwrapped areas that fold in on themselves, which will result in transparent holes in the viewer
One more thing, tennogen uploader is pretty buggy and can sometimes just... not render the model correctly is it's complex enough. It was made like seven years ago and barely got any updates since, except for one, which broke it for a week, which was later reverted. It's only used to upload stufff onto the workshop.
Thank you so much, I didn't realize that.
Yall see what they have said???? I fully agree!!!
Exactly!
I felt bad so i deleted it 💀
Here. Get on it people! (If you are feeling up to it) 💀
You might have heard on Devshorts but we have some news coming on Monday to celebrate ten years of TennoGen!Nothing world shattering but a nice community focused series of posts. Look forward to it!
Already scared
Sounds awesome!! 💕
Hey could someone help me out?
Im trying to understand how tintmask textures work but its extremely confusing and i cant find any answers online. Maybe im just dumb but if someone can help explain id be very grateful.
Have you read through the tintmask section of our Texturing guide? https://www.warframe.com/steamworkshop/texturing-guide please let us know if you have other questions!
Hi TennoGen Artists! Big day for the program, and a big milestone: 2025 MARKS 10 YEARS OF TENNOGEN!
We are celebrating in a number of ways, including a large sale, an updated tool (!!!), a guides refresh, adding Hollvania style permanently, and for a limited time we are accepting SIGNA submissions.
Forum recap:
https://forums.warframe.com/topic/1475564-celebrating-10-years-of-tennogen-news-free-sigil-more/
Video recap:
https://youtu.be/lXq7FvRnfAE?si=u0iSz6HEcOO_mItK
Link to Steam Sale (also on consoles but you can view everything here)
https://store.steampowered.com/news/app/230410/view/606423830743745483
5 Stories From TennoGen Creators
https://store.steampowered.com/news/app/230410/view/606423830743745485
Signa Guide
https://forums.warframe.com/topic/1475573-limited-content-type-signas-until-january-10-2026/
TennoGen Tool & Blender Plug-In
https://forums.warframe.com/topic/1475738-tennogen-tool-blender-plug-in/
New "Getting Started" With TennoGen Guide
https://forums.warframe.com/topic/1475563-getting-started-with-tennogen/
Thank you and congratulations for a decade of artistic collaboration!
I did, and i didnt understand it at first, but i understand the idea of having a mask in each RGB+A channels now.
I still am very confused about one thing however. In an texample file for excalibur, the tintmask textur for his body looks like this: together and seperated into channels. It works in the steam tennogen app when i import it on his model, but it looks very strange. The green and red channels for example, look identical. I do understand how i should make my own tintmask textures now but is still have zero clue why this example looks like this.
other examples like for frost seem to make sense but excaliburs, i dont get it.
A few helpful tips for the blender addon:
To make multiple tint setups, you'll need to make another material. You must rename and press enter in the name box to be allowed to make another material by pressing clone or new.
Blender will show you that this new material is automatically selected - it is not. Make sure to select the new material to edit it, or you'll be editing the original. You may then apply this new material.
If you want different textures in these new materials, but for the same item (i.e in game and normal res) then the second material's textures MUST have different file names, despite having a different file path.
Guys, if any of you are participating in the signa stuffs PLEASE
SOMEONE MAKE A WITCH HAT SIGNA
I had an idea like a week ago for one of my ember fashions and ugh
They aren't interested in hats sadly.
Did they say that? ;-;
It's part of the guide, yeah. Sorry :(
They specifically said they aren't looking for "generic crowns or hats"
If it's really stylized it might be doable
mushroom/fungal themed witch hat (on theme with vallis undermind coming out recently)
Stylistically, the Signa needs to fit within the world of Warframe. The more creative direction you can take, the better — we’re not looking for generic crowns or hats, keep the spirit of Warframe in mind.
perhaps futuristic-looking halos
chads at #tennogen-showcase-your-content are already throwing in stellar ideas
literally anything as long as it fits within a faction allowed for tennogen. i think most of them are like crowns or horns to avoid too much clipping so u're able to move them with the slider
wait we can make tennogen signas now?
Yeah, for a limited time.
think of it as the same time it was allowed to submit 1999-themed operator items
Is "EvolutionPBR_2022_8_2.glsl" the latest Substance Painter shader? For some reason it breaks in certain projects. Using different shaders have no issues.
question: Ive just finished my oraxia tennogen skin and im ready to submit. however the new uploader is asking me to select a subtag (which warframe the skin belongs to) and Oraxia isnt in the list, what should I list the skin as?
After troubleshooting the shader, the issue appears to be a Substance Painter bug; reloading it several times eventually restores functionality.
maybe just select anther frame if the subtag is required for submitting and edit it later to oraxia when her tag gets added? cause if it's already done the faster DE can see it the better i think
I have a suggestion
A Tenno that has the abilities of chaos magic or just chaos
Please listen to me
But below 200 platinum
I know how hard you guys are working on Tennos by please
Mm? TennoGen is about community-made skins and cosmetics
this was brought up before, here's what Corey said #tennogen-creation-discussion message
perhaps the tags will get updated once Nokko files are released
Hello everyone. I want to return to TENNOGEN. Please tell me how to enable the tennogen shader in Marmoset 5 so that I can correctly view the superPNG tint mask and perform painting and rendering in MARMOSET 5. Or is it no longer possible to do this with the shader? If it is possible, please tell me where to install the shader and how to enable it. I have forgotten everything after such a long time.
There might not be a shader for 5
Only for 3/4
However they released a brand new blender plugin that creates a scene, similiar to marmoset
(Its a bit bright)
It looks better in cycles than in eevee
I wonder which one is the one they want us to render in specifically
Probably cycles
Evee is still kinda rough
I mean honestly whichever looks better right. We render, not they
And a glossy sheen
Cycles it is then
very bad
Unfortunately, I'm not very familiar with Blender. Are there any tutorials or videos on using TENNOGEN in Blender?
I just don't quite understand how to use it.
Can you guys make a Tenno with chaos powers
I can, but they are not in the game and it is unlikely that they will accept something like this,
Hey all, probably a dumb question, but I am a little confused by the submissions checklist where it says "must include one full screenshot at in-game resolution". Like I play in 4k, does that mean I need a 4k screenshot? Or does it mean the textures need to be the correct resolution in the screenshot? I've had a look at accepted submissions but their labelled screenshots all look the same as the rest of their screenshots.
They need to be rendered using the blender plug in. It would give a visual of how it would render ingame
I think there might be a separate program of plug in that can be used too but de made a plug in for tennogen to use
Tbh i haven't made any tennogen but this is what I can gather from what I know
I'm still looking for my project file, I refuse to start over from scratch
Shouldn't be too hard to get set up/transferred across since it's fairly new 🤞
How do you like Sarina's skin sketch?
a touch too busy for me but its hard to say this early
the colours are neat tho, just keep in mind you cant use gold metals
Is it possible for tennogen to make their own ephemeras?
No
Like, Digital extremes will allow players to make their own signas.. so why not ephemeras too?
Ephemeras are animated effects or materials, we have no access to that tech.
Oh
We are basically allowed to do stuff that will require minimal additional work from in-house designers. Plug'n'play stuff, something that can be loaded into the game as-is without much additional stuff.
yeahhhh as long as it wont take lots of effort xd
I've been around this game for a couple of time but I never understood why we still don't have this
Some people explained that "is too hard" to program and simulate
While we have this:
May I ask if, at least, something close to this would be possible?
Because it's rigged simultaneously to head and body, while our syandana limitations are to be rigged only to one bone in the spine.
We have pretty restrictive rules placed on us and we can't do a lot of stuff that DE can, because their designers work directly with riggers, concept artists and backend developers, and we are freelancers, even if some of us have worked with other studios on large projects (like DooM)
also, clipping will be a massive problem, at least with the hood on
Would floating emissive designs, like ones used on sentient pieces be emissives on a flat plane or moddled shapes?
I'd imagine just flat planes are more optimal
A good example is the retrololyst syndana
Hmm...
Now that's unexpected
Yeah!
But it is what it is, so we have to like, dance around it as much as we can!
(I wish I could post gifs here...)
Yea- While that looks fine on Excalibur, imagine trying to put a hood on Nyx Prime, or one of Oberon's alt helmets, or Caliban
this is true. this happened to me
sorry yall. no wizard dante
:(
This would make a good signa
I mean.. you guys have been around the tennogen market for a good long, I think you all deserve more creative freedom for your works
everyone loves it
Kinda unfair..
question: Is the signa in game resolution 1024x1024 or 512x512, I cant seem to get a confirmation on which
If you check the example signa files they posted in the forum post I believe they're 1024
Huh, the entrati Dante submission right? Really surprising, considering it's not like... much more blatant than the witch Wisp. Although I guess the hat peak incorporates some of her geometry similar to the foot cut off tendril bits-
And Dante's vanilla alt helmet is sort of cowl-like but very abstractly
Yeah that was me. The issue was that it wasn't organic enough. Got to remember that everything with warframes are essentially grown
I see, yea
I do wish we had more cloth and technology elements in skins, i.e. how Mesa incorporates clothe, or Valkyr with her tech
You could for like, different factions
In the case of Valkyr and her lore, her tech bits are Corpus I think
Thanks, yes I remember that gold can't be added, but it's just a color that players can change, and it was easier for me to sketch in those colors
Can you tell me if there are any specific materials from WARFRAME for Substance Painter, and if there are, could you share them with me?
Why not?
because the Basic Art Guide says so
meh trying not to let a episode of depression kill my motivation on my voruna head but why must retopology be so painful! so i have not made a lot of progress but progress all the same i guess.
yeah still learning and yeah i prob can easily simplify the geometry
always have a habit of feeling like i need more for details but thats what texture maps are for
Skin: Saryn - Development Day 2
Hi TennoGen Artists! We just added one small addition / clarification to our "Signa Factors & Rules" section in the Limited Signa Run post
https://forums.warframe.com/topic/1475573-limited-content-type-signas-until-january-10-2026/
- Our in-house Signas do not currently feature animations. Please do not include animated elements to your creations. As it is something we ourselves do not do, we do not want to encourage that extra layer of complexity.
but the sprodling x'D
Rip the sprodling. And here I was thinking I wasn't doing enough
to be fair, they did not specify physics effects and I'm pretty sure some signas already have that. so aside from the little guy dangling its legs its not coooooompletely binned yet?
make him extra squishy lol
It also says no particle effects so they'll have to get rid of the sparklies
if they did them with fx cards then they'll be fine
Hey everone! 🙌
I have people in my comments every week telling me my designs would be cool Warframes. But I never really got the Tennogen process.
Do I have to present game-ready files to be able to submit anything?
Or can it start from a concept rendering to get feedback before investing more time into the full pipeline?
From everything I have seen when looking it up myself, it needs to be game ready.
I haven't seen anywhere you can post she DE will actual see it other than this chat, but I'm fairly new hear so idk if they interact like that.
I've read they give feedback on submissions if they think it's close to being submitted but not quite there yet. But that's on completed submissions.
I just put mine up on the workshop and I have to say, getting my head around texturing was a bit of a headache -and I've made game assets before
It has to be game ready. There's a lot of rules and restrictions too, but the process is fun if you end up trying it.
But when you submit a lot of work already went into it. Yes, they have x guidelines but who knows for sure if I followed everything correctly?
I would really like to do this, but it sounds like such a gamble.
Going to game-ready without any kind of feedback is not how this process usually works.
@valid pine What was so different about this texture workflow?
Hello everyone!
Please tell me what software is best for rigging, skinning, attaching bones, for flats, and xiangdan, and how many bones should there be?
I'm watching the shoe and mushroom being animated, and I'm really curious how to do it.
How do I make an animated glow?
Can someone tell me what it's called and what program I can use?
I really want to do something cool for TENNOGEN.
Yes, especially rendering Tint masks for textures in Marmoset 5. ))))
There's a pretty convoluted substance painter material the devs put out to help, but it's using tint masks instead of texture layers and materials like you normally would. Not all of the settings were what they needed to be on install and the documentation doesn't really explain them beyond a few screenshots. You work with generators and masks on the tint's folders while the tints in the shader are what dictate the colours, and it's all layered so you have to work from the top layer down which made things react in unexpected ways from my usual workflow. It was kind of just really confusing until I got it all working.
and the one single tutorial video that I could find, and seems to be recommended, is an unedited, live recorded and mostly rambling stream of consciousness from the guy filming it. He completely glossed over everything I got stuck on, and a lot of the videos were waiting for his computer to load while he waffles on lol. was quite frustrating. Every time I found a thread hidden on the forums for an issue I was having, someone mentions the tutorial video and how it skipped the part they needed help with.
Generally speaking, DE only provides feedback post-submission and rarely reaches out before the project is done, which is partially why tennogen specific discord was formed where a bunch of artists help each other and guide models to completion. We just kinda got used to it over time. It's a gamble, but it it is what it is.
I mean, they should REALLY hear the tennogen Artists feedback about more creative freedom, not only for signas, skins, armors 'n syndanas, but also for Ephemeras
Not only would people be even more interested in fan made signas, but also for Ephemeras
Which is literally the flagship for most fashion frame players
I wouldn't be surprised to hear that the little amount of space we have to work in anyway creates a huge workload for the team. I personally have no idea how to do game FX and feel like it would be a chore for them opening up ephemeras to us amateurs lol
Very funny, thanks for your help.
I would definitely buy it
What would you buy, what are you talking about?
Your signa
Hm
he did not model the sprodling signa, that was @rotund nova . It's posted in the tennogen showcase channel. He reposted it asking how to animate it like that
DE messaged the channel after that was posted saying not to animate them though lol
Hi hi, are there any requirements for the TennoGen Discord? I'd like to join if at all possible 🙏
That is a good point
I would like to know that as well and one of my cosmetic ideas I'd like to get put into the game how would I go about doing it
You need someone to vouch for you
Ahh ok, understandable. Thanks!
Anyone got any tips for someone who’s just getting into making tennogen and using blender
Have you got any modelling/uv unwrapping/texturing experience? It's going to be fairly difficult without it
Tennogen Signas
i have 0 experiance at all
In that case I highly recommend blender gurus tutorials for basic modelling. Start with the donut. His chair video is very good too: https://youtube.com/playlist?list=PLjEaoINr3zgEL9UjPTLWQhLFAK7wVaRMR&si=vhk9yhcDwlnF6xNK
Then you're going to need to learn how to make game ready assets and sculpting/normal map baking. This tutorial is where I got started: https://youtu.be/409nZKIAMz8?si=rB3cWczgkYS1S4hl
In this Blender and Marmoset Toolbag 4 tutorial series I'll be making a low poly game ready asset from start to finish.
🫡Want to help support the channel and the free content I provide? The best way to do that is to make a purchase of my Blender add-on, BB Toolkit Pro. It's very reasonably priced to remain accessible to as many B...
ty sm
You'll also need to choose a texturing software. I'm sure you can do it in blender but I've not personally tried. Substance painter is the industry standard and DE has a custom shader and texture setup for it. You can either get a subscription from Adobe or you can buy a steam copy that you get to keep forever but it's only supported with updates for the year of it's release (this is what I bought because I hate subscriptions)
There's a couple free ones out there, but substance is really great to work with
On the topic of texturing, I have a question about transparent parts like Ivar's loincloth. I understand you can obviously make transparent parts solid, but can you make solid parts like Wisps' skirt clear? I couldn't find anything in the rules about it idk if it is considered changing her model.
ty for helping btw
Tbh I couldn't tell ya, I've only just submitted my first tennogen myself. I just have a bit of experience with blender and game assets. Unless you get a response here from DE I'd just say try it. I've heard they give feedback if it's rejected and you can resubmit with changes
And no problem at all. If you have any questions about blender etc. feel free to ping me ☺️
can i see ur submission?
Sure! I'm actually quite proud of it, it's my first go at making something for a commercial game
I WAS JUST LOOKING AT THAT
im on console so i haven't actually used steam before so i cant vote but i just saw that it was my fav of all the signa's I've seen so far i love the grax theme
Hi im new to tennogen, but today i got a random idea/insperation to try to make a xaku skin for tennogen but i suck at drawing can someone who is good at drawing and tennogen help me? This is my concept its a "space/astroid/rock/void" themer xaku
I didnt decide what xaku will look like without the shell yet
Also i want to add acessories but i have no idea
unfortunately gonna have to stop you right there -- Tennogen does not cover entirely new/modified warframe models except helmets, so this wouldn't pass the checks
it might only count as a deluxe skin design at best, which DE are even more carefully selective about
Ohh... ok i didnt know im new to this
but what you could do about it instead, is take a 3D render of xaku's model, and texture over the visible parts to get your idea across, but the void-y tendrils, skeleton, and the segmented warframe bits have to stay where they are
to give an idea, here's an example of what I meant: a layered design over a model reference without modifying the model itself (apart from helmet like mentioned before) #tennogen-creation-discussion message
so do try that, I'm sure your theme idea could translate pretty well with that direction
also you don't necessarily need to know 3D modeling for a start, getting references of default Xaku using in-game Captura can be sufficient to get the idea going
sorry to ask, but do you happen to have a 3d model template of xaku? i cant find one on the internet
sure, I can grab those for you
3D files are normally available on the Tennogen Guide webpage, just for the future
I also recommend giving that website a read in general, it offers proper guidelines on art directions and faction styles
oh okay! if i cant make a xaku frame, is it eaiser to make it as its own warframe?
oo i got it ty, i was looking at the wrong websites i didnt know there was litteraly a warframe page with 3d models
here's what I can offer as a reference template on a short notice, go wild
as for making original warframes, that's not going to count as tennogen so we can keep that in scope of fanart instead
oh okay noted! i think ill try to make a xaku skin
Word of warning, if you're new to tennogen - Xaku is one of the like top three or four most difficult frames to work on. I would strongly advise picking something easier.
Even Oraxia is easier to work on, and her mesh is literally broken in a few areas.
at this rate i think its easier to make the warframe im working on its own thing 😅
i dont know ho wto do 3d modeling so i will just keep drawing concepts
have a look through the guide, DE has a strict list of what is accepted for tennogen. New warframe designs are not on the list
im not making one anymore its too hard ill just draw concepts for skins, the one i wanted to make was a xaku heirloom skin but i think its a bit too hard for me to do alone, as i never did 3d modeling before
I've listed some blender and game asset tutorials I recommend for getting started in this comment. Blender is free and a good tool to have under your belt
they also don't seem to want heirloom stuff from what I've seen. At least the signa criteria specifically says no heirloom designs.
there's nothing stopping you from drawing up your designs though, I'm pretty sure the upcoming vauban heirloom skin is a community design
Well its okay, im not too serious about this im just making ideas, i dont know how to impliment them but i have fun whipping up ideas on what could be
Well now is the best time to start learning!
i give up it did hurt to try i have officialy lost my sanity
Is there a Chinese channel here?
Not the right channel to ask this and this is an English only server
lol blender is very complicated because it has a lot of functions. Definitely do the donut tutorial, every blender artist starts with the donut, it's a rite of passage.
i tried that first T^T
You're not going to pick up a skill that people dedicate their careers to in a day
like this is someone's whole job at DE. A team of people I assume.
i like to draw not 3d blend, is there any way to just submit ideas as like, well a concept art idea?
not really, other than just sharing your creations in one of the servers or reddit or something. the tennogen submission requirements require a completed, game ready asset
You could collaborate with a 3D artist to get it done
thats what i wanna do but no one is responding T^T i really want to team up
thats true, there is a profit split option in the steam workshop
i want to draw and see it come to life, i see many tennogen have dual artists
3d modellers have very high standards, most of the time the concept is on par with something DE would make
You'll need to have designs that 3D artist are willing to work on
unfortunately, as a 3d artist, i can tell you now doing the 3d modelling/sculpting and texturing is the hardest part
also what you were designing before is beyond the scope of what DE accepts for tennogen so it would be a bit of a waste of time for a 3d artist to model them when we can tell you before we start that it's going to be declined
oh... well i guess ill save this idea for another day, or a year, or a decade idk
that's why i recommended you get started with blender, no time like the present to learn a new skill
No, bad, stop this thinking right now!
Do it right now, don't let your dreams be memes, even if it's not part of tennogen program, you should still create cool stuff even without hopes of passing it into the game. That's how most deluxe models start.
If anything you could just specialize in being a concept artist. A lot of studios need them
ok, for now ill just draw, because i still dont even know how to make a square in blender and yt tutorials are making me loose my sanity
practice makes perfect i guess, ill keep trying then
Try not to rush it
I think it could help to try to take your time so you can focus
Then a chandelier. Then a VERY mangled helmet. Only much later I managed to get my first helmet into the game.
My first passed skin took me, for example, six months to complete start to finish.
Just make sure you spend a few minutes every day learning, whether 3D or concept art, or anatomy, something to specialize you in this direction.
for now though i just want to draw concepts if thats okay, ill keep learning 3d modeling every day, but ill mainly focus on sketching down ideas, because for me thats what i like to do. even if in the end it doesnt even have the slightest chance in making it into consideration, i still enjoy making it
that's what matters in the end
oh, that's funny, I think you'll be fine in a while, just keep dreaming, don't stop, work hard, and you'll be fine.
Here, take these angles from your sketch, they might come in handy.
Any recommendations of programs or anything else I should know before trying to make tennogen?(Blender)
For sculpting you can use zbrush if you don't mind paying the subscription. If you have a good tablet that you use for drawing you can try nomad sculpt which has a one time fee to unlock everything
Thank you
While blender does have sculpting, the other programs/software aren't as cluttered with other settings for animation and such
Dang, I didn't save my signa progress. Though I probably can do better
oo tysm! ill draw some different angles then
While there isn't much too go off of this image, is there any suggestions one can give
It could probably do with a bit of sculpting to add some finer details and visual interest to the textures, but it looks cool so far!
Hi Guys, i really want to get into the 3d modelling but im not sure what software is best for me, ive had a bit of experience but nothing so intricate as this, any tips from the pros?
specifically i want to start with some weapon models if possible
IVE BEEN TRYING BLENDER FOR 8 HOURS AND HAVE GOTTEN NOWHERE EXEPT FOR LEARNING HOW TO MAKE WEIRD BUBBLES EXTRUDE FROM XAKU'S SKIN OR MAKING HIM LOOK LIKE A SWOLLEN BALLON I AM LOOSING MY SANITY
But i guess you gotta start somewhere
😭
lol 3D software is not easy to work with, and blender has a LOT of tools and functions. Everyone starts with tutorials, there's no shame in it. Going straight into reskinning an already modelled humanoid is going to be very difficult.
start with basic shapes and objects. make something simple on your desk. Break it down into simple forms like "that part is a cube with a small cylinder on top" etc. and go from there. It's going to look janky for a while lol
DE uses z brush as far as I'm aware, but you have to pay for that. Blender is free and can do everything the other 3D softwares can do, and is used by a lot of professionals
Is it subscription or a one time fee
Subscription. Just looked it up and it's $702 a year for me in Australia. Probs a bit less in USD
I do recommend blender though, I do everything in blender including some professional contracts. Can't beat free
I'm also here in Aus lol
I can get basic shapes and ideas together, but I find it hard to do intricate designs and details, do you know of and good tutorials that could take me through that sort of thing?
I used these two, the first one helped me with general modelling and getting a little more complex shapes with blender, and the second helped with game assets
https://youtube.com/playlist?list=PLjEaoINr3zgEL9UjPTLWQhLFAK7wVaRMR&si=vhk9yhcDwlnF6xNK
a lot of the finer details on warframe items are sculpted onto a high poly model, then baked into the normal maps on the lower poly model that actually goes into the game. It adds a ton of details without adding any extra geometry. The second tutorial shows how this is done in marmoset toolbag. I use substance painter as my texturing software. Blender can probably do it too, but its easier with a dedicated program
I think i will just design concept drawings. Anyone who has the capabilities or skill or wants to take the idea for themselves and develop it into real tennogen is free to do so just send me msg and ill help, just dont take my idea without asking first and dont steal or plagerize
Unfortunately, the idea of Elemental forms is not new.
I find myself in a very similar boat of having many ideas I want realized in 3d but with little to no 3d experience but!!! I am determined to learn 3d modeling and sculpting, that being said if anyone would be interested in collabing I wouldn't say no lmao, here's some of my ideas and a WIP of an entrati themed wisp, if anyone has any feedback id greatly appreciate it♡:
Oohhh I love those Wisp helmets.
Its pretty common for concept artists to make work like this, then collaborate with a 3d artist, I believe.
I've been doing some sketching on my phone and came up with something like this with a bit of inspiration... Thoughts?
Still got some more work left on this Corpus Signa, first time actually doing a tennogen project. (decals still need cleanup and the text is just a placeholder still)
Looks good! Did you draw corpus letter by hand? They have official font file available in FanKit ,fyi https://www.dropbox.com/scl/fo/el9i8ltoms44id3wt3swv/h/Languages?dl=0&subfolder_nav_tracking=1
for the placeholder yeah, I've already got all the font files but thanks!
There also exists a TennoTyper tool someone made
It turns your English text into any of the game universe's scripts :3
Rate the topolgy 💪💪💪
is your pc okay / 10 :'D
Surprisingly, yeah. I’d usually decimate in this tri range, but I threw it in Maya to see what would happen and it’s actually running smooth! Had to move it to a reference layer otherwise my computer stops working when I try to vert snap though
My AIO is bubbling just from looking at that
Please say sike. Please tell me you moved it into topogun few minutes later
I’ve already done the low poly with no issues, but I’ll decimate it for bakes if it ends up being an issue. My computer is fairly beefy and usually doesn’t take more than a minute or so to bake multi-million tri meshes on high settings, so I’m just gonna run this through and see how it turns out as is
Call me a madman, for it is what I am
Are you entirely sure yo wanna bake it via maya and not marmo or painter
Not questioning your decisions, just you know. Questioning your decisions.
Oh yeah, I’m using painter, don’t worry
Ok good.
Okay, now that I’m saving the file my computer’s not liking me. Probably should’ve referenced this in from another scene, but I deserve everything that happens to me because of this
Porting unreal level to Blender, challenge level "mildly dropped on the head"
What are you making btw?
I see.
Pretty good place to start tbh. Easy model to do, and if you manage to get into a limited contest, it's like staking your place down in the system
Is there anyone in here who could give me a bit of a hand with getting the scrolling emissive to work? I'm not sure if i have the map itself set up correctly, but also I feel like something got messed up with my Emissive Pan settings in the blender tennogen tool somehow - fsr only the Z axis pan has any effect at all, while earlier it did affect the other axes too x_x
drop the emissive map?
i just did a tut on this on another server lol
Z also needs to be something for it to work entirely
i have it just set to 1 at all times
scrolling emissive needs to look something like this too
I think I finally figured it out (I did realize z had to be at 1), I somehow had ended up on frame 0 instead of 1 which was messing up the math in the shader node that controls the panning lol
I think I also got the map itself figured out finally after a bunch of trial and error!
will the blender add-on be updated to be compatible with 5.0 soon?
Does anyone know why clicking on the "Tennogen Scene" option from the new Blender Add-On crashes the program?
Which server did you do the tutorial on? I've been slogging my way through figuring this stuff out myself from random hints dropped in forgotten threads lol
Would love some more resources/chats
I tried it with 5.0 and it works already
huh, its not showing up in my addons window
you might have to install in manually with a local file, thats what i had to do after the update
Might need to manually install it. I couldn't get it to show up at all in any version until I did
Try running administrator privileges maybe? At least it can see it now and you have an error code to Google lol
User error, I was still in Blender 4.2. The add-on works perfectlyin 4.4.
holy shit what is my old ahh artwork doing in there
i was not expecting to see my old minecraft enderman artwork today, i think i did this when i was 16?
hey guys, im getting some weird artefacts whenever i subdivide my mesh, can anyone please help?
It might be duplicate vertices. That can throw things off sometimes. To fix that, before subdividing hit "a" to highlight all, "m" to merge, then"by distance". There will be a little pop-up at the bottom centre of the viewport that will say how many vertices removed (if any)
that was my first thought but i dont have any duplicate verticies anywhere
i made sure to merge every couple minutes or so
should i just remesh it atp
It might just be struggling with the triangles and poles. Sub d usually only works right with a good edge flow
This is a picture search, a selection from the browser.
If you make your own technogen and it's accepted into the game. Do you need to pay for it yourself?
This is probably a dumb question
nop, you will be sent "a copy" for free :)
ok
is anyone able to tell me why this strange geometry appears when i try to bevel my edges?
i have checked all my vertices and made sure they were all merged
can we see the geometry before you bevel? and what you have selected?
it looks like when edges are too close and the bevel vertices overlap, but that doesn't really make sense with the shape you have there
heres the before
what are you trying to achieve with the bevel? It's not going to do much on a loop cut
I would use either move or scale to pull it out if you're trying to make a triangular profile there
otherwise you could remove that loop cut and bevel the top edge then clean up the profile to give you the sharp edge again
its more just a demonstration of what im having issues with throughout the model
it was just easier to get a pic of
but im more interested in what is causing it, so i can fix it up in the rest of the model
Ah it's hard to tell without the mesh in front of me. Can DM the file to me if you want me to take a look
Are you trying to bevel the flat surface between the edges?
I can drop you an invite
Though keep in mind it’s not an official server for Tennogen
Would be greatly appreciated ❤️
does tennogen being available for a platform depend on DE or the creator of the skin aswell?
no
Tennogen is generally available on every platform. The only ones that aren't are some of the REALLY old ones that were submitted before some of the platform options existed.
Anything new will generally be across everything.
Hello everyone!
This is my first time participating in Tennogen, and I’d love some feedback. I’ve been working on a Scaldra-inspired Signa, designed to be a ceremonial object used in their dualistic prayer sessions and ritual purification.
- Which version do you think works best? One design is more crown-like, and the other stays closer to the original Scaldra emblem.
- This is obviously still a very rough model, and I’m looking to refine and add more depth to it. If you have any suggestions on how to bring more complexity or visual interest without losing the core concept, I’d love to hear your thoughts!
Thanks for your time, and I’m excited to be part of the community!
Should i be using simple subdivision or catmull
WIP Railjack Signa, I'm bit worried if this is too heirloom-y but working on it so far
Depends on what shape you are after. If you need to keep original geo shape but just denser then simple.
SubD is usually the way but you'll need additional operation to retain sharp edges e.g. bevel, editing edge crease or adding more edges
that looks great so far!
personally i like it when they form a circle
This is cool. While the Scaldra-like one is interesting, the crown-like one resembles Quincy's beret, so I like the latter.
The last one looks like scaldra's logo
Could someone do a tennogen armor with rusalka's medals ?
do my weapon models need to be triangulated like the reference models? or can i leave them as is
I would assume you can leave them as is as long as you're within the tri limit.
I haven't checked all the models, but excal has a bunch of rectangles still. Game engines generally process it all as triangles automatically.
i was thinking of trying tennogen and thought why not a techrot skin for nidus. Would this be something yall would wanna see?
gotta flesh this out a bit more but ya get the idea
gotta hit the sac though shoulda sent this tommorow
Make sure the character's body has the same mesh
Only helmets can have a custom mesh
and just keep in mind, while you can make techrot faction skins for fun/personal, it wont be accepted as a submission as it's not an officially permitted faction (yet)
but a headstart doesnt hurt
maybe Q&A them if they will open up the techrot faction at a later date first though
I should add, I've read the engine doesn't process n-gons at all. So everything needs to be at least a quad. Poles are probably fine but I generally try to avoid them for edge flow unless I really need to optimise the model.
I thought there was just a vertice limit so thank you
Oh well good practice anyways i guess hehe
Yeah I'll ask cause it'll be fun using more techrot stuff
that it is
Isn't Techrot available now?
Under the new “Höllvania” group
you are right! I misinterpreted the definition of "Höllvania factions", it does include Techrot by the looks of it
my bad I misled ya, it's actually supported (and will be accepted for submissions)
Oh cool
I'd understand x3
They way they phrase it is a little puzzling
Hmm... idk about these legs
Maybe have it be more arched/tilted to appear somewhat like the largest part of an Orphix?
Starting to sketch a Corpus Banshee, I’ve forgotten how to Corpus.
can my model be made of multiple pieces? or must it all one piece like the reference models? specifically in weapon modelling.
Yes it can.
Thank god lmao. I've been modelling things in separate pieces. I was fairly sure it was fine but dreading someone answering no to that haha
i hopr they dont say ranged
Hello. I would like to partipate in the Tennogen signa contest, and I'd like to have a base exalibur with his normal textures on as a refrence for the size of the signa. But I'm having a hard time properly putting the textures on the model properly.
I'm using Blender 5.0 (because I couldn't figure out where to download Blender 4.4) I am using the plugin.
Could I get some help?
@hardy kiln So i tried to do a quick tutorial to show you how to do it, and it turns out Excaliburs tintmask is just a fully blank file so it doesn't look like he can be textured correctly with what we were given. Downloaded Ash to try again and he's completely missing the roughness map so he doesn't texture right either 😂
But essentially to get it going, first click "switch to tennogen scene" this will change the shader and lighting settings and adds a backdrop.
Then you click the material that imported with the fbx, make sure PBR is selected, then click "Update to Type". After you have done this, either click "Quick-Load PBR Textures" and navigate to the folder on your PC and select all of the texture maps (this didn't work with excal for some reason). Alternatively you can manually import each one. The suffix letter is the first letter of what type of map it is. "_d" is the diffuse map etc.
If the tintmask is working correctly then changing the colour of the tint channels in the addon will colour the model.
Lmk if you have any more questions I can try to help
you cant do gun skins anymore
OK good, I was worried you'd say ranged
Thank you! I'll let you know
I'm kind of lost with my sentient signa. I don't really know how to detail it
Is your model high or low poly?
Do you have your detail design set or you're detailing on the fly?
If it's latter, getting rough shape done in 2d first might help. Screenshot current sculpt scene and draw over
i have the general shape, i just don't know what way to design it, i'm just lost with the sentient style
Ah I thought you were asking how to bake details. Was going to give you a technical guide lol.
Take a look at the faction style guide for the general design rules plus the reference image they provide. Have a look at sentient items in game. Caliban, limbo deluxe skin, the sentient weapons like nataruk and korumm. You can also go into the dojo decoration mode and look at sentient category. There are tons of items in there you can take a look at for reference
I use PureRef to gather reference images (free software)
This is what I put together for my grineer themed submission
looking at shapes, textures, colours and smaller details like grime and edgewear
I got the textures on a model, finally. I can't seem to find a roughness map anywhere.... and is it supposed to be so glossy? (I like the glossy, it just look incorrect)
Sometimes roughness maps aren’t included. You’re expected to make your own if you are doing a skin
Huh, ok
next tennogen skin im cooking up. Caliban needs some love
I checked on Steam's WF Community tab and I have not be able to see any other Signa submissions or am I'm looking in the wrong place?
r u looking in the workshop tab?
yes
@onyx arch You might have it filtered by accepted items or something. Most recent has all the signa submissions on the front page.
ty
Attempting a Techrot Signa using the flybacks that power CRT TVs plus other junk. Does it look like it's going to be over budget? Still working out the details.
Help :3
Hello everyone, I started creating signa, and I thought I could make a super low Poly. Do you think this could be used in WARFRAME, or should I make a more traditional low Poly? I've attached an example image, so please take a look and let me know what you think.
The limit is 5000 tri's for signa. You could do some neat things with this design, make the blu/green lines sentient energy perhaps.
Mask like signa are sick, we need more of them
I started working on the signal, and here's my little workflow
It looks cool. Idk what faction style it falls under though, which is a requirement for tennogen
but you can use the FX materials to do completely 2D models, I'm pretty sure that's what the new lavos signa is
I've done it with my submission here, the chains are 2D
yes, I know what a high-quality design should look like, thank you. This is a draft in the process of work, and I'm only showing it to answer your question about polygons.
40 and 24 also stand out to me, looking sick.
I don't know what it means, but thank you anyway
Oh, I'll definitely mark them, thank you. It just so happens that I went a little ahead in the development process and provided a bit more detail
It all depends if DE likes it enough, really.
makes sense haha
They're already in the game, and I'm also interested.
I know they're in game but DE doesn't let us do things they've done on other in game signas, like particle effects
No one has ever told me what I can and cannot do with DE)))
I really hope person who makes Diva skins makes more skins
Some of best Tennogen ever made, sadly huge part isnt ingame yet 🙁
Think that was lukin_u still waiting on that wisp skin de
honestly that artist was just hit after hit
i'm genuinely confused why his creations aren't ingame yet
Honestly though
Am having a moment where I thought the braid was past of the helm though
this would be for any frame not just Octavia
also note that they made Khora Mithra, one of best Khora skins
like I prefer Miyabi, but Mithra is great
That was submitted 6 years ago, I'd be surprised if it gets added now
just wanted to showcase one of best pieces made for Tennogen to date
I'd love to know if DE gave them feedback on that one and they didn't want to change it or if they just never said anything and didn't accept it
personally I feel like being able to see feedback given would help improve and inform future submissions
personally i just feel like this is only piece of tennogen id buy at full price (im poor)
You guys wanna know a secret
Generally if an item hasn’t been updated or has been in the workshop for over a year.
It’s basically not up for selection for Ike reason or another
Which sucks, there are some good items tucked away in the older years of Tennogen
Yeah I kind of figured, I'd just like to know why some get rejected or what DE has asked them to do to improve the submission. For my own edification lol
Well there's no guarantee that DE ever asked the creator to improve the submission as they don't always communicate with creators of rejected content.
I’d love to help design something for Tennogen but I am very limited on what I have at my disposal as I can only really attempt to draw something on paper but I’m not the best artist and i don’t have a PC or anything
Even one of the Signas since they’re only able to be there for a limited time!
Could be a range of things really
Art style not fitting Warframe
Technical issues
Low quality
Similar items already in game
The list goes on and on. They used to provide feedback for items at the start but it was only for the ones they deemed to have potential. Every now and then they will just let you know that a piece isn’t selected for X reason as well.
Or they just flat out are not interested in a piece 😭
Fair enough haha. I guess they must be a lot busier these days too
Alright my tennogen goats I’ve joined the discord just to make a request PLS get us some uriel tennogen
feel free to draw some designs and find a collab with a 3D artist
TO WHOEVER MADE THE NEZHA TENNOGEN SKINS I THANK YOU 😭😭😭
they haven't even given the nokko files yet so i think they want ppl to focus on the signa contest for now
Ah pain
Does tennogen add auxiliaries? I just remembered that they exist and I feel they go under used a lot
nope, unless a warframe on its own has a default auxiliary, but that likely still gets skinned with tennogen
e.g. khora spikes or kullervo knives
Ah alright, i was thinking about it and I don’t know if it’s me but the auxiliaries feel underused. if added the frame specific auxiliaries to a frame that doesn’t have auxiliaries E.G kullervos knifes on uriel it could see more use out of the auxiliary menu
Is it hard to make a Ostron themed Warframe skin?
Would it be hard because it's ostron themed? Not any harder than making a skin with any theme.
But, you will need to be able to use 3D and/or texturing software so if you have no experience with those, yes it will be hard.
I would say yes, there are bits and pieces of the Ostron style that could be applied to a skin but you’d have to really fill in the gaps for a majority of it
Ahh I see, I mean I have little experience but ^^; I do see it can be difficult in some sense for making it a specific theme such as ostron cause I barely seen any Warframe skins basing on the ostron faction so I wanted to know if it would be truly difficult for that particular faction since there may be conflicts if it looks like it’s a “prime frame” or “umbra”
What is tennogen exaxtly
Player created skins. We make stuff, de picks stuff, and now you have new skin for your things
Regarding Ostron aesthetics, is gold use allowed?
While their ingame outfit utilizes gold stuff from the tower, the style guide expects artists to work with style for Zaw or Quil's cosmetics. Is Entrati the only faction that allows gold for Tennogen? I like Teasonai's headgear but don't know design along that line works.
All I remember is gold wasn’t allowed cause they didn’t want it to be identified as prime skin or umbral skin
Unless I remembered wrong
the faction guide for ostron says "Metal is very aged but uses Orokin and Tenno-like sculpting, and only used sparingly as pins and brackets or as adornment." so maybe it'll be okay if u only use a little
Thanks. I bet Teasonai's headgear itself is too Orokin/Unum to refer as is, trying altered direction
I've been interested in trying Ostron stuff but I got sidetracked by life and stuff
Trying out some Uriel helmet designs
looks like he's chillin at his computer looking up goats
I think im comfortable with how it looks rn
thought id try and design a temple helmet
That really reminds me of Mick Thomson's mask
yeah i can see that
really dig this!
reminds me of a bit like soul of cinders
To the Devs, i know theres a Anubis helmet, was wondering if we can get a full skin of a Tenno Anubis. I drew an example and cleaned it up. Its not colored but hopefully this helps. Im a character designer and world builder. Would love to have something like this for a character. Was thinking of an attack where golden sands come from his weapon when he strikes. His body would be dark blue, gold, and dark grey. I just started playing the game, new player here. Once i did, i got all sorts of ideas.
Tennogen only covers texture changes for existing (basic) warframe models, and some alterations to helmets.
Fan-made frames and skins should be pitched in #fan-art (or on the Warframe forums if you'd like to include detailed descriptions of abilities and lore!)
ok thanks
Its not just fan art though, but an actual design so if the devs arent gonna look at it there, it will defeat the purpose.
They aren't going to look at it here either
This isn't the dev chat, we're community creators
Was about to say. They dont look at this channel any more than fan-art.
If you are concerned with nothing but them seeing it, the best way is to post to social media and tag it with warframefanart - I can ensure you the community team DOES look all the works posted under that tag.
The Vauban heirloom skin was a fan design. I asked the artist a couple weeks ago how DE found it and they said they post art on twitter
so definitely a viable strategy. May as well post it in fan art too on the off chance someone is browsing it
I hope they gave the person a free version of the item
It's not out yet. And they pay you for the design
That sucks, so if you designed it they still make you pay for it
They give you a free copy of your tennogen item. Idk about official skins from concept art, but they probably do
I hope so, thats the goal but also looking for a job
lol well skin concept art that they put in the game is just a one off buyout from what the artist told me so not really a job. Tennogen is ongoing, but that requires you to make the entire 3D model start to finish and then the item needs to get accepted by the team.
If you're just looking for free skins, you can earn plat for free in game - but that's a conversation for another chat
The anubis helmet i saw but it didnt have the snout. I know the style is no face but didnt think the snout be gone. A friend of mine showed me.
you will have much better luck with DE recognizing your work by posting your "original warframe concepts" on the official forum than even this server
Warframes don't really have faces. Your design would probably never get approved as is, considering they specifically say stuff like "make sure to avoid placing details in the exact places where you expect to see an eye, nose, mouth, etc. While some of the in-game designs vaguely hint at facial features, the goal is to heavily abstract the 'face'."
I recommend you read through the art guide.https://www.warframe.com/steamworkshop/content-creator-art-style-guide
That said though, if you know how to use 3D software you can always design and create your own helmet and submit it for tennogen
Yeah, this.
If you are aiming to GET accepted I would also say the whole Anubis angle is not the best one, considering we already have an Anubis themed helmet for inaros, and the devs aren't looking for iterations of the same concept.
But you could try and make similar Egyptian-inspired helmets for other frames like Bast for Valkyr, Sobek for Grendel or Toth for zephyr - just to spitball some ideas along the lines of your concept
Actually i just fixed the face. Should look about close to the style of theirs.
Ill post on the forums like what pen said
if i have to directly contact them, ill ask about how to go about it. Its the effort that counts.
I mean.
They are not looking for players to "fix" what is already in the game, and is designed according to their artistic vision.
np
Unless you are talking about edit you have made to your concept in the meantime (in which case I'm sorry I misunderstood)
question
how familiar are you with the game as a whole
highly recommend you read the art guide. it tells you "how to go about it". There's no one that would really answer that question for you aside from the art guide
okay
Yes but that is not Tennogen, else i would have posted my Harrow Heirloom concept here.
Yes, I was telling him that the design was found on twitter, which is where he should be posting/tagging concept art if he wants DE to see it. He was trying to get them to make his skin in this channel
Yeah thats not how it works, they will reach you out, not you to them lol
Its a mix of luck and if your design is good enough
the main point i was making was that this is not the channel for it
Yeah i agree with you, the reply was to the last point hahah srry
But ngl, getting kinda tired of ppl posting stuff here unrelated to Tennogen
the ones that have an idea but don't/can't even draw it then come here and basically demand it get me haha
That definitely seems like me but I do attempt to draw something first beforehand
So apologies in advance if I do it
some temple helmet designs
Artists! NOKKO + URIEL files are now available on our content files & examples page. 🍄 👿
Official forum & steam post coming soon ✌️
world premiere etc etc
Has anyone tried making a Tennogen Skin that includes a custom Incarnon Form?
For example, I want to try making a skin for the Onos (if that's even possible). One of the things I wanted to incorporate was a Unique Appearance for its Incarnon Form.
Can't do unique incarnons sadly
Big sad...
even DE skins don't work with incarnons lol
Huh.. uriel and nokko aren't in the workshop dispite the update in resources saying so. Might need a couple more hours
Huh. Not yet. Maybe tomorrow
Need more cooler and bigger capes like this year Riftguard Syandana
because capes looks very aesthetic and looks fit for almost all warframes, this year Syandana looks success and beautiful
Would love to see some styles similar to monster hunter lost code skin, and cosmoloid skin. Seriously look dope for the motion animations.
Gives like mega man vibes or something of that sort
In all honesty, it's something from/for my main OC. He takes a lot of influence from MegaMan, Generator Rex, and other similar media.
Neat
Hmm... I wonder if we are able to make arm armor now similar to how the arachna armor is rather than just making shoulder plates. Or has that always been an option and nobody created a design/ tennogen?
Nevermind, looked at the guide
Would have been great to have arm armor as an additional option
I am... once again struggling with the scrolling emissive... I don't know why, but while I Can pan the emissive manually with the x/y slider, it doesn't actually... animate anymore? I feel like I'm missing something here but I don't know what /: Which is doubly annoying as I just opened the file this was rendered from without changing anything about it .-.
I think as long as it worked once before, it's fine. Unless you're trying to do more renders
the blender plugin has been pretty buggy for me. Your emissive map looks fine
Is it something for submission or are you trying to view the animating texture?
I was wanting to tweak the UVs just slightly since there's a bit of stretching that's been bothering me, so I'd also wanna re-render the animation once that's fixed
probably a dumb question but are you pressing play in blender to animate it?
yeah
I did get it to animate with some keyframes now, though it has an odd slower start up/end animation to it so it doesnt actually loop perfectly .-.
ah thats an easy fix
change the timeline to the graph editor
the keyframes will be set to ease in and out, set them to linear
ohh ty!!
i'll take some screenshots, gimme a sec
bottom left button, then graph editor
select the key frame node then on the right hand side where it says interpolation, change it from bezier to linear
or constant maybe i don't recall which is which
It should honestly work without keyframes though. Whenever I had weird issues with the tennogen scene I would just open a new file and reimport it into a new scene. It seems to get stuck quite often
yeah that's why I was so baffled since I didn't need to add keyframes last time... I'll keep that in mind
I want to try getting into tennogen, I wanted to experiment with something simple more for testing purposes, I've seen things like moustaches in the market before so would something like an appropriately styled bow-tie be fine?
You may test and practice on whatever models or subjects you would like if you're just looking to get more 3d mileage under your belt.
If you want to test yourself as to whether or not you can make assets in a quality to get accepted, then no. Bowties wouldn't fly.
Items do need to fit some very specific set of criteria in order to be considered by the dev team. You can't just make any accessory, you can only make the kinds of accessories allowed - arm/leg/chest armour or syandana (none of which are placed where a bowtie would go).
Also the mustaches are a seasonal accessory that are meant to be non-serious (and also aren't around the whole year) -- making such items is a privilege of the dev team and not applicable to tennogen.
Can someone point me to a GIMP tutorial on how to create the non-destructive alpha channel in a png for the TennoGen tint map? I don't have Photoshop with the SuperPNG-Plugin and whatever I try on GIMP with layer masks doesn't seem to work. Couldn't find a specific tutorial for GIMP on that.
So far a bit chaotic, but you're getting somewhere. Don't worry about textures right now, your focus should be on making a high poly sculpt.
I'd make the hair significantly longer. Like to the chest
good idea
In general with warframe designs you want to get rid of notion of subtletly and always go extreme, especially in silhouette. Strong silhouette >>>>>>>> small chiseled details.
After all, silence offends Slaanesh.
(P.s. those ears might be problematic becauses they might be sticking into the camera, I had to shorten a few horns myself because of that)
ight
retopology is gonna be a real pain i can already tell
Retopology is for later, plus it's not gonna be too hard.
are there 2d templates for warframes where i can sketch over them to make concepts for warframe skins?
No, realistically you could do this by downloading DE provided meshes, sticking them in Blender, setting view to orthographic front/side and taking a few screenshots to make a template
that's a good point, did not think to do that. thank you
is DE open for tennogen projects being themed around 1999?
I'm not sure what to do with my signa still. I haven't really touched it. I have the general shape, I just need to add detail. I looked at some items and cosmetics for references but I'm still lost
imo it's kinda hard to ideate around them without making a basic crown or horns and staying within faction relevance; or maybe i'm just getting creativity diffed
not really a crown but more a mind invading sentient
Little chef, warframe version
lol little chef
ok i like that little guy lmao
Quick update on my Scaldra themed signa. What do you think?
Frost already has a collar wich is part of the body mesh, are we able to add to it for a helm or any helm created needs to fit within the collar?
🤔
capes pls
feel free to learn how to make it yourself. It'll be a waste of time though because DE doesn't accept plain capes.
We have some cape-like syandanas already
Riftguard Syandana and Repala Syandana looks cool ngl
is it possible to make capes that can transform to 3 form?
i love them because of thier silky and flowy texture
like its not as stiff or thick like other syandana
Not sure what you mean by that
But I'm assuming it's probably something that TennoGen can't do
what about something similar to Riftguard Syandana 2nd form
but not using stiff and thick cloth
because it kinda have auras on it
and kinda fit to most masculines warframe
and its silky and flowy
have balance on it
wide on below, medium sized on above
like how cape behaves
cosmetics made by DE directly don't have to fit the same rules are tennogen ones, because the devs have better control over all the parts of the assets. which is why you may see some features be added to cosmetics but no tennogen artist picking them up despite them being super-duper cool. tennogen artists dont do those things, because they are not allowed to. that's it.
if you would like to see more form-changing syandanas, voicing that on the forums has a much better chance of resulting in anything - the devs monitor player feedback on the forum and while there is no guarantee that people asking for more form changing syandanas on the forums will in fact result in there being more, it sure as heck has more chance of happening than asking for it here where the same chance it literally 0
@polar ferry Read through this if you want to see what tennogen artists are able to do: https://www.warframe.com/steamworkshop/basic-art-guide
You're asking for stuff well beyond the scope of what we are allowed to do. It's also a lot of work that you're just telling us to do for you.
I know we can put neck additions on other skins but because frost doesn't have a visible neck does that mean any helmets created can't add on to the collar. Like not modifying but putting stuff over it like fluff or thickness
okay, thanks guys
I wanna just colapse decided to finally get off my lazy butt and redo my retop for the voruna skin i was making but i made the mistake of not saving frequently and blender 5.0 seems to crash everytime i try to exit my retopflow plugin X( gonna stop and call it for the day and not get too frustrated with it. my retopflow plugin my not be compatible with blender 5.0
hopefully moving it back to 4.5 will help with the crashing issue but im def already done working on it for the day may try later on today but my motivation just died
Might I suggest polyquilt? It works similar to retopoflow, but you work entirely in edit mode and it's works with the current version of Blender. And it's free.
oo def will look into it i like n hate retopflow as i swear it bogs and is the cause of most of my crashes
I haven't tried to make a skin yet, but do you need to do retopo on it? I thought you couldn't change the base mesh so you would be baking onto the provided mesh?
Unless you mean the helmet
Bingo!
Is there a corpus equivalent to the graxx skins?
Apparently there is it’s called corpra but the creator only made a mag and nova
theres a handful but theyre not all by the same person
You creative people who actually know how to use blender need to lock in
Is the deadline for Signa submission December 31st or January 10th? It seems to say both in the official forum post : https://forums.warframe.com/topic/1475573-limited-content-type-signas-until-january-10-2026/ (January 10th in the title, December 31st on the first line of the article)
Jan 10
OK thanks, what a relief 😅
Yeah, it's pointless to make dec 31st the deadline, everybody will be dead drunk anyway
Still not that good with sculpting and retoping but wat better to learn n practice then making tennogen but getting better! Still gotta give RippoMaddness a big thank you (they're prob tired of hearing me say it lol) for recomending polyquilt addon its a lot better then retopflow which has be the those source of many a blender crash and having to restart retop from scratch due to corrupted files. Which had absolutely killed my motivation to continue making my infested voruna helm n skin.
Helmet looks good. Who is it for?
voruna
can you guys make skin for tatsu pls
there are lots of two handed nikana skins already
what about longsword skin for tatsu
🥺
Isn't tatsu classified as two handed nikana?
When I click on "Switch to Tennogen scene" in the Blender plugin, it causes Blender to crash and shut down ⚠️
Has anyone encountered similar issues or knows how to fix it?
I'm using Blender 4.2.
it is
thats not how skins work. you make skins for the weapon catagory.
bro didn't even read the official art guide I linked last time we had this discussion
It has a bunch of weird bugs. I have issues with it in 5.0, but using 4.5 seems to work. The plugin was updated with the signa announcement so that might be the most compatible version since it was the LTS release at the time
I wonder why we can't do tennogen for drone companions? they are just modular pieces, I don't see a reason why we can't
Probably wouldn't sell well.
In progress
that looks fantastic but im curious whats with the phone-cam-to-my-monitor quality gif lol
i've had the same issue with discord. I'm not paying for it so uploads have to be
-# teeny tiny
Excalibur skin concept thoughts ?
Changes to the body mesh won't work if you're going for TennoGen
The style you're going for also doesn't match the game's allowed style, which also doesn't work for TennoGen
Guys, I'm out of time, I physically can't upload everything to Steam, I can't prepare the files before the new year.
I really wanted to participate and show my work.
Happy New Year everyone!
You have until 10th to upload the signa btw
O my god
Thanks, I thought I wouldn't make it)
That is A LOT of empty Uv space. You should make those islands bigger and it’ll make your textures look real nice
Can some goat make a war skin? Maybe we win some XD
Yeah, realistically those solid parts need to be bigger and the holographic parts take up way too much UV spac.e
I’d actually say the holographic parts could be bigger and their own material. They look small on that single map and might lead to some heavy compression with the smaller lines
You know more about holographics, none of my skins have them
Hopefully there's an awesome machete skin that looks like a straight sword or a claymore
hello everyone, I've been meaning to get into designing for tennogen but there seems to be minimal/ outdated guides on getting started on blender. Would appreciate if someone could help me get started 
Are you trying to get started with blender as in like, no 3D experience and trying to learn the software from scratch, or do you know how to do 3D modelling already and you're just trying to set up the tennogen scene?
hey question for anyone who might know. is it possible to make a helmet and then down the road do a full skin?
Hi, I have a quick question on how to get scrolling emissive to work with the material given in the Blender plugin :
- In the documentation, it seems to say to put your scrolling emissive in the alpha channel of the emissive map, but in Dante's file for example, it actually seems to be in the green channel.
- Regardless of the channel (green, alpha) or even when using a separate texture, whatever I put in the EMISSIVE_MASK_TEX node does not affect the render. Only the texture in EMISSIVE_TEX shows up in the render. How can I fix that?
Thanks a lot for your help ❤️
I'm trying to get started with blender with like almost no understanding except for the basics. I've been trying to learn but school is just taking up loads of time 
You need to start with the absolute basics then. Making game ready assets is not super easy or a beginner activity. I recommend blender gurus videos, start with the donut and do some of his other stuff too. His chair series was very helpful when I first started learning.
Trying to do tennogen straight off the bat is probably just going to make you quit out of frustration.
I made this mistake when I was trying to figure it out too. You don't need to go into the shader editor at all, you can do it all from the add-on tab.
Your scrolling emissives should have a black background, with red where you want the emissive to show up on the uvs, and green is your scrolling pattern that overlays the top. In the scrolling settings (still in the tennogen tab) make sure z is set to 1 then x or y (depending on the direction you want it to scroll) set to the speed you want it to scroll.
ah ok, ill spend some time learning then. ty for the help and I hope to see you on the tennogen scene soon 
Hello guys im new to Tennogen and i hope i can finish this before deadline lol. SUPER work in progress, its just shapes for concept, so before i start sculpting what do you guys think?
Hey! I've been curious for a good bit now, how does one become involved in the tennogen program? I've a few ideas floating around in my head i'd like to try and release sometime down the line
the short answer is "you just go and make it"
technically, there's no requirement to join in - anyone can send in their ideas and then it's up to the team to decide whether it gets in or not.
I'm not aware how much artistic mileage you have under your belt, but you will need at least something. If you are familiar with 3d programs, you can just go and start making items. from what I have heard veterans say, the only real difference between an experienced 3d artist and an ambitious new one is the amount if time it takes to get something polished enough that it could be game-ready (because you WILL need it to be fully game-ready).
if your are more of a 2d artist, I'd suggest drawing your ideas. just keep drawing them, post them on socmed (just tag them with tennogen), the forums and here. it will be up to the discretion of the 3d artists if they pick your ideas up or not. most of them are very much open and happy to collaborate if you have a some neat shapes and ideas to put down on the table and if they see that effort has gone into the design.
but the imperative phrase is: you have to** >make<** it.
verbal descriptions tend to be unhelpful for both 2d and 3d artists here because 2d artists prefer to be drawing their own ideas anyway and 3d artists prefer to work with concepts they can see to better be able to judge if the idea is something they would have fun working with and if it's within the realm of their skills to do justice to it.
I see i see, i figured as much it would be 'just make it' but i assumed there would be some formal application or process involved, thank you!
I did intend to draw my ideas anyway i'd just need to figure out the time and space to do it
Wasted too much time deciding to go asymmetrical. I'm 3/4 done with retopology. Not sure how long texturing will be. Recently got Substance Painter. This is my first time doing a sculpt, and now that I have my own PC I can spend more time on it.
So if I’m a 2d artist, I can just post designs and hope a 3d artist is willing to reach out and collaborate?
Yeah you can
Just ensure that your designs follow the TennoGen guidelines
The guidelines mentioned: https://www.warframe.com/steamworkshop/getting-started
For concept art you mainly just need the art style guide and faction style guide. It's worth also reading the section about the specific type of item you're drawing as well to get an idea of the limitations. No one is going to waste their time making an entire 3D asset if it doesn't fit the style guides, since there would be no chance of it getting accepted. 3D stuff can be a huge time sink.
Looks amazing. I'm excited to see what you do with the retopology, I wouldn't even know where to begin with that thing lol
Does anyone have a transparent ostron alphabet or font file perchance? Currently cutting them out of a white background from the wiki because I couldn't find any other resources for it.
Wow that’s a lot of guidelines
A lot of it is technical and you don't need it for drawing concept art, like you don't need to read the "subtance painter shader" tab unless you plan on using substance painter to texture a 3d model for example
the basic art guide and faction style guide tabs are the most important for the design stage
if you're desingning say a syandana, it's also worth reading the syandana tab and just ignoring the technical stuff. It tells you how they attach to the frames and how the different materials should be used for flow and motion in game which will inform the design and potentially rule out ideas etc
Sounds like deluxe skins give the most freedom from what I’ve read
Thinking of messing around with a uriel fallen angel skin
If you design a delux skin it's in the hopes that DE likes it and will make a one off purchase of the design from what I've heard
True
Tennogen doesn't cover delux skins unfortunately. We can't change the actual body of the warframe - just paint over it. Only the helmet can be a custom mesh
Excal has a few tennogen skins, do those have to follow the Tenno style guidelines
anything that is accepted in game for tennogen will 100% have followed the tennogen guidelines
you'll notice the actual body doesn't change shape or have anything added to it like his delux skins. It's just painted over. You can paint height and depth details so it looks quite different, but the actual 3D model hasn't changed
My current project for example. The actual model is just a smooth cylinder or flat edges, but I've painted on a cloth wrap and details on the flat bits.
Tenno, since it's dagath related. Although I have said privately to mates that I don't really think that one in particular fits lol
It hasn't been accepted into the game yet so we don't know if DE will approve it. That particular artist has a few in the game though so they defs know what they're about
@valid pine so for a fallen angel inspired Uriel skin, what faction would be best to look at?
Depends on the style. You're the designer lol. If you read through the faction style guide it'll give you an idea of what you can and can't do with each faction. Tenno gives the most freedom for a skin because it just has to be loosly based on the frame itself, and follow the material guidelines they've given. If you go grineer for example, you need to make it grimy, clunky, bulbous with chipped paint which isn't very angelic so it's your choice as the designer. Draw up a loose concept, decide which faction would suit it best then refine the idea
but at the same time, deluxe skins don't really stick to a faction so you have more freedom - but that's not really tennogen and no artist here is going to pick it up since it won't get accepted. You'll have to post it to social media and hope DE sees it, likes it and is willing to pay for it. I'm not sure how often that happens.