#All That Smolders Feedback

1 messages · Page 2 of 1

trail oak
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well he is working on some more colorfull changes atm

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soo you know let him cook :), He has posted some pictures so far if you scroll up

novel helm
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This is not really true. Sure, Glitters have not been this popular in the past year, not even close. But in the following weeks before this new map, we have been having some op players from rotato etc. participating in our OP glitters games, attracting more players in general. Most days in the past few weeks we've been having 40+ specs and 10-20+ ppl in queue during peak hours which I've never really seen before.

I'm guessing this is why glitters have been receiving so much attention lately. New theme suggestions, and even this new map (which I personally don't like very much due to the way it buffs porcing, and how you are inclined to just sit on your hill and spam long range porc + also how it killed off t1 vehicles at high levels (except for low ground whistelers), which I personally enjoyed a lot.

It seems this map has a lot less micro opportunities unless your opponent makes a big mistake, or is inexperienced. The middle 2 spots still play out similarly, except that the old cheetah lane aka old carry spot (The one next to rainow) can now be oppressed heavily by canyon, especially if the enemy team plays smart and funnels resources into the canyon hill players for faster rattle/tremor/LRPC. It seems, if played normally, all this change really did was lower impact for both canyon and ac. Ac, because you have to fight harder for less mexes, reducing your overall impact on the game compared to the other 2 front spots, and canyon because you have less metal overall than before + no geo + you are encouraged to porc.

I do think canyon needed a buff for more balanced games, but this one just promotes boring/campy gameplay for both canyon and anti canyon. I do wish you just added a safe 2.0 mex for canyon instead and moved geo back 1-2 tiles (out of range from ambassadors from behind the hill).

I'm sure in lower lobbies you can still push that hill, but this is just not fun gameplay for me except for rainbow, which still seems to be played out normally.

trail oak
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**Let Nikuksis cook! **He is currently analyzing the distractibility manifested by red pebbles slightly scattered across the vast gray expanse

regal harness
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yeah I don't think I love the pebbles

trail oak
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Just make it Brown #bringbackbrown

novel helm
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Just make it all black and white. Make the units gray too

#1shadeofgray

real rampart
trail oak
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I just love the brown

cursive sierra
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wheres brown

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ok
here's new ranges:
thud:

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LRPC (i kept two rocks for each side so you can still hide some stuff

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gauntlet:

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you can see that middle mexes are now equally step off the canyon btw

chrome yew
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looks alot better, when can we try it out

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the main ramp is wider right?

fierce turret
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Hell no, we need wayyy more shades of grey

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I'm thinking like, 50 whole shades

novel helm
rare vector
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Kellar player Arabia map for 27 years in AOE2, naturally he cant play maps that arent a mix of yellow and orange sand

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Middle east supreme when

earnest cloak
chrome yew
# cursive sierra gauntlet:

the backup hill where the basilicas are placed is also too good imo, top of it should be accessible with trans only

novel helm
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Also, I played black forest for 5 years. Arabia was only 4

fiery parrot
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don't worry you got red pebbles

cursive sierra
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and due they are little lower all ramps become little wider too

cursive sierra
cursive sierra
glacial wing
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Moderating it would be hell

cursive sierra
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All That Smolders?pepethink

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okay name? dont like simmers too much tbh

green vale
glacial wing
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Any part of the base game needs to operate under the coc

cursive sierra
burnt hamlet
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lets go shep this map we can speedrun cannoy again @green vale

frank fox
frank fox
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I can count the amount of elite canyon players on one hand that would pull that off

regal harness
winged sand
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if you want VC and discuss it make a separate suggestions thread

night marsh
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At some point should probably fork this thread between glitters and the new name lol.

Are we keeping this as glitters theme change or should I rename the thread to All that smolders feedback?

frank fox
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sry was afk

night marsh
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All That Smolders Feedback

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Probably should have asked thread creator... Map creator vs thread creator decisions lol

earnest cloak
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@cursive sierra i think you should edit this place to not makeable lrpc because very safe and very sees 3,4 base

fierce turret
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ash storms on this map would be so peak

cursive sierra
fierce turret
swift saddle
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Normal glitteur need sand storms and giant worms that randomly come out and swallow ur units

winged sand
cursive sierra
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kek

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yeah i will add atmospherics

fierce turret
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Blood tides when

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🧌

meager osprey
coral portal
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it was great till the air spot got compressed by that new elevation today

candid helm
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This is traversable by most units (bots) in south, north don't have this, not sure it is intended even with your asymmetric fetichism

candid helm
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Can you also fix the weird terrain on air spot, i show the buildability of fusion, there is big spot (rectangle) not fusion buildable but you can "terraform" by first build E advance storage, which is kind of weird, just surelevate without forbid fusion construction would be better i think

wide hawk
regal harness
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I wonder what ppl begging name change thinking rn

vernal tartan
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The new All That Smolders map is awesome 👏🏻

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It’s definitely a win-win that both versions exist

cursive sierra
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well... mostly

cursive sierra
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ok i have a list to fix for 1.2

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I'd keep current version for a day or two, and make little changes again

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air spot fix
south cliff fix
bring back mid rocks
equalize current mid rocks
move 3.2 for AC back

coral portal
# cursive sierra its buildable no?

it is but in end game its F :(, cant expand anymore, not able to build t2 labs with that elevation + 2-3 mountains surrounding air position tbh

cursive sierra
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ok i will make it little more flat, should be enough to build everything

lime apex
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the game feels interestingly weird with no mid hills

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can already smell ALL THAT rotato

rare vector
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Before they realize they are rotato gamers now. I'd love to have a glittato rotato perma lobby

lime apex
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sidenote: make canyon op again; get rid of JANUUUS

novel helm
cursive sierra
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will work on mid rocks tho

chrome yew
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rip hidden passage

frank fox
cursive sierra
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?

hybrid fractal
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the new ramp is much better, actually possible to make something else than thugs now, whistlers seem to work 🙂

long frost
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Honestly I wonder how things would go if the back canyon spot gets made into the tech spot with a geothermal placed there. Suddenly the plains get two supporter roles with a real emphasis on preventing them taking your plateau, you taking theirs or pushing their plains opponents back to their bases. (Just a random thought maybe a bit too crazy but it would get a different interest from legion players for the T2 geothermal with antinuke as a option)

It is probably too hard for the defender above though. I presume there have been other maps like this.

hybrid fractal
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Techer with a geo is just asking for coop nuke rushes every single game

candid helm
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Removed the geo & -1 max winds make the map way more "low resource gamestyle" peepoHappy and i like it (sorry @frank fox )

frank fox
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geo advocate for life

frank fox
hybrid fractal
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coz the ageo wasn't on teching spot, it's usually a front line player that used to take it, which makes 0 sense
but not following the book of glitters gets on in trouble so, op builds are best kept secret

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kinda like how koom used to be before people unlocked teching on front line with ageo

astral basin
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tried the map. 10/10

spark hill
cursive sierra
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updated to 1.2

meager osprey
meager osprey
meager osprey
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however I feel like canyon should have a 3.2 added into it ngl. the reason behind that is because anti canyon only has to move upwards with the construction units meanwhile in canyon you gotta do a mix. Sure there is an upphill but feels like the majority of times people in anti canyon skip the fighting part tech up to t2, go into arbiters or units to outrange porc and move in

cursive sierra
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we'll see

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i don't think its an urgent issue, canyon can be played fine currently

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probably it can have it's 3.2 near or on ramp

meager osprey
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lets just see how it goes with more games however

cursive sierra
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yea

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1.2 had some pretty urgent issues fixedother can wait

frank fox
frank fox
regal harness
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damn i was hoping the middle hills were gone for good

rare vector
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I love the mid hills,map was empty before.

coral portal
# meager osprey idk

yeah, right now as air im taking the one to the left, people is just ignoring it LOL

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I also love that now my canyons dont fall in 5 mins and matches are over that fast, it was the main struggle of the map, im happy af about this change

trail oak
cursive sierra
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15 is a lot, even 12 makes sense to do windfarms

trail oak
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i think currently everyone collectivly hate the wind

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im honestly god damn tired of every single game being with fucked wind

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just fix it, its unplay able

wispy needle
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#literallyunplayable summoned

knotty plover
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Solar enjoyers rise up!

cursive sierra
cursive sierra
trail oak
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Dude you go and fucking play your map

cursive sierra
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it wasnt even my desire to change wind

trail oak
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i know the formula says average 11 wind but for the last 3 days i have been playing, Its been shit every single time without fail

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and thats not random luck its just shit wind all the time, When half of the players are building solars instead of wind with a 15 windspeed then something is wrong

cursive sierra
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i tend to think you just noticing when the wind is bad

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and thinking its OK when wind stick to 15 (almost all the time)

trail oak
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i am the nr1 wind enjoyer in this game

cursive sierra
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glitters 1 had it 0-14 iirc
or even 0-12

trail oak
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you can ask anyone

cursive sierra
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i could make wind 5-10 and it will be much lower than 0-15

trail oak
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let me put it this way. In the previous glitters i could setup a windfarm and have 80-100 metal income and not stall for energy

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here i have doubled and tripled the amount of wind i build and im still stalling

cursive sierra
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the reason behind 0-15 and overall wind energy is making it risky and give people a choice. you either doing you risky windfarms and have zero energy to d-gun when it suddenly goes 0.
or you make e store and some solars to keep yourself alive

long frost
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Its just variation since people notice it dying more than running. If you want to prevent your mexes stalling for energy have all cons/com on low priority.

trail oak
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I have played only glitters for years, trust me i notice it

cursive sierra
trail oak
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again im completly aware of that

long frost
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Can you provide a replay or two where the wind was really bad?

trail oak
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yes go to litteraly any of my games on glitters

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and look for energy stalling in every person

long frost
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That has always happened do you build a energy storage? (It happens in old glitters too)

trail oak
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ofc

cursive sierra
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at least its stalling for everyone at once 🙂

long frost
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Then rewatch your games and see if you could of taken advantage of the space+click building of basic solars for emergency metal usage. (Immediately added infront of current task)

trail oak
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thats not a thing

long frost
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What I just said?

trail oak
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ye, when you get to t2 you cant just cover your energy needs by building a few solars and mostly everything is done by blueprints

long frost
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Honestly its better to switch to a basic fusion after mexes are T2. Stop making more wind finish the current ones. Once you got a fusion just add a few more standards. You can then scale con turrets do a afus eat two fusions out of the 4 to make the afus. Better conversion since the latter takes so much build power. Anyhow this isnt academy chat or meta discussion if you want to see me doing that as eco grab a replay or two of me doing that and see it happen with thors by the 22 min mark. Even done that without sacrificing my commander.

rare vector
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Dont listen to BigAll on this one, he's literally a wind fetishist. I think the map is richer by having such a wind that you can combine power sources and not be trolling. Also i love the fact that glitters can have 0 wind. Wind drops and rises open up plays too

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Not if you just spam 100000 winds and forget, but if you micromanage power, you can benefit from this

rare vector
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I have to say i really like the new hills. Games are interesting IMO, and no position is straight up OP. Mountains in mid also made it better again, more interesting

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Its shaping up to be really cool map

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Thanks again for rejuvenating glitt gaming

cursive sierra
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yeah i think 1.2 looks fine

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will see how it goes

long frost
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Also FYI I tend to do pure wind until T2. Wind isnt bad on the map.

trail oak
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wind proved a steady scaling ability to reinforce your army. This is why i use wind but if wind is fked the only choice left is solar. Which is just a random gamble to lose the game

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and saying that people should just go up to a fusion instead of spamming wind turbines does work sure. But it also stalls litteraly everything you do.

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In summery

cursive sierra
trail oak
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this is what other people feel the map is like and i feel exactly the same way.

cursive sierra
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yea i remember i got those lose streaks so abd when i had to get few os

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its tilting for sure, but wind is not guilty

trail oak
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i am also i person who does not care about OS at all

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What i do care about is having a windfarm

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and what i especially care about is when i build a wind farm and increase the size of it by 3 times what i used to and im still stalling 99% of the time

cursive sierra
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well.. as it said on loading screens hint - add storage or solars🤷‍♂️ it gives more diversity and less one-sided brainless wind spam

long frost
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Do you scale your energy storage when its overflowing?

trail oak
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its never overlowing

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and i do scale my E storage

long frost
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Okay. Could you link a replay or two? I will watch em this evening. (Currently out)

trail oak
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you can just want every single one of my games and in 99% of them everything and everything is stalling because wind speed

trail oak
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Considering the nerf to windturbines in the last major patch. 16 wind was the absolute minimum you could have a workable windfarm at. with 15, i dont know what it is but it just does not work at all. With the possible incoming changes to counter communism by making t2 phase more expensive. Its going to be a whole new ball game and its going to turn the whole game upside down.

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so i recommend changing back to 16 or 17

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For argument sake, I understand the fact that wind is risky. But it should not be a make it or break it mechanic. You should not wind or lose lane based on if you get absolutely gimped by wind.

This also has alot of side effects on other things like counter t2 play. When the enemy eco players builds some early Mausers, the counterplan used to be to get a sniper to snipe them down. But that has almost completely disappeared, for a big part due to everyone stalling on energy.

Now the fatboys rain supreme where a push fit a fat boy usually ends the game. Again because any kind of counterplan and defensibility has been pushed off to the side lines.

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atleast make a poll about wind speed

knotty plover
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Seem like you've just gotten unlucky early game when you notice more.

trail oak
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The average is not enough to cover the needs of a windfarm

knotty plover
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(also yeah, the wind is a gadget the map doesn't control the movement of wind)

trail oak
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but the map controls max and min speed right_

cursive sierra
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correct me if i'm wrong but making it 0-16 makes almost no difference

trail oak
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Huge diffierence

cursive sierra
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though making it 1-15 will make even less difference

knotty plover
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Making it like aurelia, 3-16 or 3-15 would make wind feel amazing. Never too dead, and pushes the average up a lot

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But 0-15 seems fun

trail oak
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i cant tell you about 1-15 or 3-15 because i am no experience with that

cursive sierra
knotty plover
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Exactly.

trail oak
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all i know is. After the nerf to armada windturbines and a buff to cortex windtrubines, wind farms because a little shittier and in the case of cortex actually doable

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but after the change from 16 to 15 on glitters those very same windfarms because terrible half of the time

hybrid fractal
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for a map that gets played on repeat having wind change how the game can flow is pretty good for not running on the same script every games but the wind can be very tilting on glitters sometimes

cursive sierra
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since im playing core (when playing at all)

trail oak
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yea i did say a buff to core turbines

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i have actually started playing alot of core because of that change

cursive sierra
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anyways the wind is the same for everyone on the map

knotty plover
trail oak
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and its very rippy all across for everyone

knotty plover
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Other openers: 2solar +wind Your opener: 7 winds. You can see why you're more susceptible to wind speed.

trail oak
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im asking you to make it less rippy. You can still be punished by going wind. But it should not be deciding the outcome of games

knotty plover
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In this case you were rewarded with nearly Max wind for the first 15 min

cursive sierra
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at least this is not 1v1 map

knotty plover
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Yeah, I'm just noting a difference in bigbaldmans play that might lead to their perception of your map.

cursive sierra
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where noone can share you and low wind can result in immediate lose

cursive sierra
trail oak
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Because everyone are in diffirent stages of the game with diffirent builds/strategies

knotty plover
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A replay viewer/bar stats website

trail oak
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Bots generally get alot less affected by windspeeds in comparison to vehicle players

knotty plover
trail oak
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if you are in your t2 transition and wind dies you are basically fked

cursive sierra
trail oak
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for a while until it improves

swift saddle
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wat the tuna, how much effort u put into this site lol

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u coulda made the new lobby with all this effort

knotty plover
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Not mine, but it's cool isn't it. Seems to sim the whole game somehow...

cursive sierra
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if the wind locked by map in 7 it would be boring

trail oak
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sure i agree but it is TOO punishing

cursive sierra
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you should have a backup plan to survive the wind outage

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again its a team game, everyone cant go T2 at once

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ask for a help , for energy if you are dying to wind stall

trail oak
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and the whole risky but "punishing" part whent from risking it for a a soggy biscuit pre-cost changes + 16 max wind speed to risky and "suicidal" post metal cost changes and 15 wind

cursive sierra
trail oak
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sure again i agree

trail oak
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and i am telling your the sweet spot is 16 wind (my preferance is 17 after the cost changes) but it is what it is

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there is no adapting to being crippled sometimes to this extent

cursive sierra
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im not against you. i am not even playing the game right now.
so nothing personal. I jhust want other soruces of energy to be viable and having sense.

cursive sierra
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i think this makes game more diverse, and gives more fun to the game

swift saddle
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yeah its funny when wind go to 1 while com get dived

cursive sierra
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especially on the map that played on repeat as it was said

trail oak
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it was more diverse and fun at 16 speed. There was plenty of times you would stall and the wind would bite you in the arse

cursive sierra
trail oak
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now it just straight up kills you

swift saddle
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why u and not everyone else in the game with the same wind?

trail oak
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it is everyone. I have not heared a single person say the wind changes are great

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the only thing i have heared on repeat for the past 3 days is how shit the wind is

cursive sierra
swift saddle
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if it "straight up kills" everyone then its even playing field

cursive sierra
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and i see only you complains tbh

swift saddle
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i used to complain ages ago when u kept making maps with lower wind

cursive sierra
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yeah i like low to no wind personally, but in case of this map im not following my personal taste

swift saddle
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well it was probably true that wind was op

trail oak
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the wind was op

cursive sierra
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I favor game diversity as much as i can

trail oak
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and still is most of the time

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but now in comparison to before it faar more punishing

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its a you are a damned if you dont and you are damned if you dont do a wind strat

cursive sierra
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I think with 0-16 wind was a bit too strong and solars (even asolars) were not viable too much

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with current little lower wind solars and asolars are getting better

swift saddle
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in the past there was way more maps with wind like 5-25 even

cursive sierra
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5-25 is PURE wind map and making solar there is dumb
just like making windgens on moon

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see hotlips

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its just windfarm covered in 15 minute

hybrid fractal
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yea hotlips is unplayable coz of super high wind ruining the gameplay

cursive sierra
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i can say it fun to have such a map. just like its fun to have moon maps with no wind. but the majority of maps should be like 0-15 especially if the map played that much

trail oak
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well could you tone down on the diversity just a little. Because its limiting the amount of cool shit you call build and is effectively limiting startegy diversity.

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Shitting out a fatboy already effectively ends the game in high os lobbies because there is so little available counter play, Not because its not easily countered but because the stuff that mostly counter it are locked behind energy requirements

knotty plover
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What if he made it 3-13? 😅

trail oak
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and terrain....

swift saddle
trail oak
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I have no idea. All i know is 16 wind pre metal cost was op, post metal cost it was more risky but still doable. with 15 wind post metal cost it is ALOT worse. In terms of building snipersm supplied alot of t2 stuff, scaling eco. Like everything across the board had a big shift

swift saddle
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if it bothers u that much why not just make adv solars like normal ppl do

trail oak
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5k energy investment into 1 is a HUGE commitment and it has the same problem as with building a fusion. It stalls alot of your resources the first tiem you build it

swift saddle
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I agree which is why its a skill issue to go into adv solars cleanly, u build 1st 1 while wind is high and dont put too much bp on it

cursive sierra
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honestly i just think you stick to a single build too much and just don't want to adapt

trail oak
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I like my whistlers and i like my wind farms

swift saddle
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but I never saw any1 saying adv solars are bad or anything, I remember kuchy or some1 went through a phase of crying about the wind and he became an adv solar guy for a while

trail oak
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i played 5 games withday with spamming only pawns and won all 5 of them

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because pawns are op as shit but that is also very boring

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i did play more then 5sry i ment i played 5 games with pawns only

cursive sierra
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i think it can be pretty easily countered by levelers (pounders)

but noone playing cor vehs

trail oak
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pounders are great but not many people use them for good reasons

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i mean i usually use them against raikoh or ragna or azrael who generally spamm alot

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but the issue there is more in the fact that other units are still not as good with dealing with pawns as pounders

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so is changing the wind to 16 something you can consider? or is it completly out of the question

cursive sierra
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i consider it if more than just one person ask for it...

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sorry but you are in a minority currently

trail oak
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ill go rally up some support then. after i have have my sleep

rare vector
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I always felt like its glitters's speciality how wind can tank to 0. I think it makes the map more interesting, wind drops are noticable and good players will make redundancy measures if they dont want to deal with 0 E etc.. solars are viable, which is rare. Just the fact that its rare to have both powers viable should be a + for the map.

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Punishing players that arent willing to adapt is just like, normal, expected. Adjusting map parameters to a single person OR to make the gameplay more samey, bland (just wind spam, no thought produced in brain) is a bad idea

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On one hand ppl be saying BAR is getting screwed because interesting decision get removed (trajectory...), on the other hand, with wind, its the opposite whine

hybrid fractal
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The hills like this one really break the bombers attack script
Not sure if you can help it but it's atrocious

lime apex
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The game without "middle hills" was slower;

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Since map change the game avg. length is like 20mins

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bad for afusing

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Wind being 15 allows for less FOMO solar gameplay; feels more balanced;

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since wind nerf the "unlimited energy overflows" are little to none (when everyone has full e bcs mass overflow)

night marsh
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I love how gex shows the wind trends in a game. Great tool to have

untold lagoon
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yo @cursive sierra thanks for the hard work here. Is there a change log on updates?

regal harness
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Lower wind is better in general it forces people to expand instead of making wind

candid helm
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@trail oak Git gud, make solars, aSolar, e storage, stop grief all your teammate with your bad winds blueprint that block every path for monospam whistlers. 0-15 winds make the game more interesting and diversified with more smart eco management imo, peepoLookingAtYou and yea it punish noobs winds only spammer

untold lagoon
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where at @cursive sierra ? would be awesome to see pinned

long frost
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#1372480667526631485 message

timid flax
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bigallman is just raging about bad build lmao

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hes all in gambling on variable eco and mad at map maker when he loses the gamble

novel helm
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I think 0-15 is a improvement over 0-16. Makes solar more viable while still being the underdog.

Could it be changed to 1-14 or 2-13 to reduce rng? Sure. Is it needed? Probably not

long frost
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If it goes down to 14 the minimum should be 0.5 at most imo. Maybe reduce the max to 14.5 to compensate so the average basically doesnt move at all.

lime apex
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Somehow nearly or rather all games I played/ spectated were giga quick; there is 0 afusing; 0 chill;

Where are chill glitter games o.O

loud oasis
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everyone sweating

hybrid fractal
lime apex
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@zinc dock russian femboy carry slave

lime apex
loud oasis
trail oak
lime apex
trail oak
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did you femboy slave strat again?

lime apex
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imo ppl burning out by how many games just get played in such a short time;

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perhaps its all due to changing the dynamics of having weak side (canyon) and strong side (anti canyon)

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now all lanes are basically in decent spot

lime apex
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Yeah current "canyon" is rather op

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op and braindead lrpc access

lime apex
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I just dislike how quickly the games go; the tempo of the game is too quick

trail oak
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Gather forces and push down enemy rainbow lane = Win game or cause enough damage to win game

loud oasis
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op tremor go brrrtttt

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metal income for anti canyon and canyon are roughly equal if canyon denies the 5 mexes TrollDespair

cursive sierra
loud oasis
#

dust clouds? atmosphere?PandaWoW

coral portal
#

Lol I fixed the energy nerf in this map by combining literally 1-2 asolars on my build order 😂

cursive sierra
hybrid fractal
#

It's very good looking map, the terrain is more cinematic, gameplay evolved a little bit from previous version and it's actually pretty good
Considering it's the most played map - 9/10 👏

cloud trail
#

I like map too, lowering the wind just makes it more balanced I think, bigall said earlier that 16 is minimum to have windfarms, which I disagree with because even on maps with max 12-14 wind its still decently more effeciant to have mainly winds, u just sprinkle in solars and e-stores for redundency

rugged elbow
#

I think 15 max wind is fine even though I'm a wind enjoyer
new map feels more dynamic and thankfully my 'canyon' does not die 5 minutes into every match anymore.

I'm also a fan of the new 3.2 mex locations in mid except for blue side rainbow lane 3.2

cursive sierra
#

i think dustclouds are merged into the game, tell me if its too distracting or something

steel jay
#

the lowest that wind is good is 9-9.5, I'd only wind farm over 10

#

and only when you are starved of metal

cursive sierra
steel jay
#

wind farming can be fine but the main downside is it takes a while to set up -- when you build a lot of bp you can't make any othe rplay

#

and there's ineffeciencies AFTER you finish wind farming, you have all this useless mobile bp

#

also min 0 is fun emothinxD

lime apex
#

At least now we know Glitter players are addicted to 12x20 map format

lime apex
#

Well, after 40+ games on Smolders - I predict this map will not be liked by glitter players

#

Its tempo is too high;

rare vector
#

Its close to a rotato map now, and facing old rotato t2 unit rush problems

#

Well, "problems", depending how you see them

chrome yew
#

I think the quaker build is about as good on the old map lol

cursive sierra
cursive sierra
#

like people can learn different things and try them on old glitters

#

while they never would if only glitters played

regal harness
#

Widen it !!!!

cursive sierra
#

next mapemocoffee

#

for glitterato

#

seriously i doubt it happen any time soon. next will be hellas basin change i guess

regal harness
#

Jesus

lime apex
#

just stick with "All that-"

steel jay
#

the isthmus map has changed more times than glitters tho xD

lime apex
vernal tartan
#

You’re used to dunces sitting in their canyon being well… dunces

#

With 8 spots now unlocked to play the game, rather 6 with 2 just cowering in terror — due to the more 1-way exploitable terrain advantage (through higher elevation), weaknesses in your opponents defenses are now regularly piled on by 7 people

#

Whereas it used to just be a 5 person pile on and a couple dunces taking a breather

#

It never “had” to be that way in glitters, when you had people that knew how to play the game take canyon spot you also had higher tempo games, but on smolders you can do that without also sacrificing also having a good player in what was considered a “carry spot”, those carry spots now face more threats from the canyon so they are less op than on glitters

steel jay
#

5v2 gang always op

#

plp don't realize , oh the canyon built 1 too many dragon claws? ok just gang the rainbow instantly

regal harness
#

It’s not true really since canyon should fall so behind when t2 units come out

distant rampart
#

If you’re talking about new canyon no

#

They’ll only start falling behind if they can’t control front or at about 14-18 mins once AC has upgraded more mexes

#

Plenty of time to make sufficient impact on the game

misty karma
# cursive sierra for glitterato

It would be interesting to see even more maps based on glitters. Then glitter players could become rotato players by playing all the glitters versions. 😄

lime apex
#

rotating two maps is eww

rare vector
#

Jungle glitt with a pond and crystal reclaim when? All that Shimmers, baby

wanton grail
#

I'd love a version with crystal reclaim and a small pond somewhere. Not a fan of jungle though

rare vector
trail oak
#

@cursive sierra From the statements i have gathered so far about wind speed and energy, The opinions are mixed. Roughly half think the windspeed is fine and half think its fine but the risk is abit to high.

I was going to write a whole lab rapport about it but looking at the limited data i can almost say what the conclusion will be, and it will say that it lacks the sufficient backing to warrant an intervention or a reversion. So im dropping the matter.

rare vector
#

But hades isnt glitters peepoShrug

distant rampart
#

lmfao

wanton grail
#

yea hades themed glitters would be dope

lime apex
#

tbh I would not mind water type of glitters

#

but idk if thats possible;

distant rampart
#

raise water level 330

lime apex
#

eww

rare vector
#

Not navy glitt but ability to do some amphib plays would be cool

distant rampart
#

oh my bad

rare vector
#

Or even seaplane rushing. I think it would fit glitters geography more, since the open-ness doesnt let you just funnel everything into seaplanes

novel helm
#

We need a pond instead of canyon

#

All That Puddles

meager osprey
knotty plover
#

All those cenotes

astral basin
#

but prepare to wait a long time with nobody joining the lobby - i tried xd

trail oak
#

I dread the day when it turns into all that's solar

cursive sierra
cursive sierra
#

i have few ideas

coral portal
# fierce turret congrats..?

It’s a comment for the one insisting on rebuffing the wind nerf from 15 to 16 like if it was a massive thing

#

You can literally add an asolar to your build order and be fine instead of trying to pressure people here to go back to how it was

lime apex
coral portal
#

A massive asolar for sure

finite mantle
#

If you think 0.7 avg wind speed diff is a massive thing maybe you just didnt realize ATG was mostly solar map all along.

lime apex
#

but that 1 wind was enough for it to be viable - massive overflow of whole team into burst of unlimited e

#

it compounds

rare vector
#

I'm just happy asolars get to see the light of ... Smoldering ash-cloud day

lime apex
#

0-4 e makes your e income basically worthless /wind

finite mantle
#

wind is still viable but the decision never changed. you make solar by default, and wind when it peaks, you dont make wind by default and solar when wind drops. thats bad macro

lime apex
#

plus glitters has 80 mexes - which is basically flat demand ->

rare vector
#

Aesthetics wise, Smolders should be more windy and glitters more solar, but i dont wanna stir that pot

cursive sierra
#

anyone played with dustclouds?

#

ok looks like its not in game yet

steel jay
#
  • 1 asolar
#

Solar ties up too much metal

#

Other positions you can solar a lot yeh

#

and as your amexes come up you can solar a bunch

edgy spear
#

@knotty plover do you have some widget for displaying the wind speed of the game or did you extract it from gamefile and plot it then?

cursive sierra
glacial wing
#

Finally atg is dead

#

Today is a great day

cursive sierra
hybrid fractal
#

All that Flats

cursive sierra
cursive sierra
wanton grail
#

all that swamps

wanton grail
long frost
#

Will those ponds support tidal gens?

lime apex
#

OMFG i WANT TAHT

#

I LUV FLATS/ forests

#

NIKUKSIS IS COOKING

lavish rampart
#

All that mowers looking pretty fire

rare vector
#

Swamp aesthetics are bomb

lavish rampart
lime apex
#

Though

#

those hills in the middle look dangerous;

I smell fuckin rattle there

#

eww

rare vector
#

i think ability to make a rattle on some high ground should be glitters requirement

#

players like glitt because they can tech

cursive sierra
glacial wing
#

What's the point of water if you can't build flagships in them smh

lime apex
#

its ok

hallow temple
#

Flagships on ATG wasn't on my 2025 bingo card

rare vector
#

so no seaplanes in glitt?

#

maybe just 1 pond is seaplane deep? peepoLove

#

seapond start sounds catchy, no?

#

maybe AIR could get a seapond start? imagine air having an option to straight up go seaplanes? does that sound ebola or no?

cursive sierra
#

wait i havent even ran it once

#

need something to shape first then i can modify

#

probably it will be deep ponds

glacial wing
#

Pls flagship pond

novel helm
cursive sierra
#

planned to be center command biome

fierce turret
#

i wish it was possible to have like, dense vegetation that you can move through easily but that is nonetheless destructible so with enough effort you can dig through

#

like how forests are used in aoe for exemple

fierce turret
# cursive sierra

this gave me the idea bc then the canyon could be made of a mangrove that you can dig through with enough firepower or buildpower

real rampart
cursive sierra
#

yes its pending, will try to do it pretty

lime apex
#

some of us never seen Tree dlc

novel helm
lime apex
#

Dont be useless, Kellar.

novel helm
#

No

#

I will criticize every minor mistake. U know me

winged sand
winged sand
half linden
# cursive sierra

This as a long side vs long side would be great. Like a short flats and forest.

novel helm
#

It wont be canyon but forest

rare vector
#

I trust in Nikuksis fully and unconditionally

novel helm
#

Forest is dead again

#

Gg

rare vector
#

any ideas what sort of defender's advantage a new canyon should have? i think it's good that it's different to mid regarding traversability or defender's position

novel helm
#

Apart from hills its tricky.

Maybe add ponds and trees, and then add a tidal value to 15 or something. Slightly better solar value from that

burnt skiff
#

my entire feedback for map: playing anti canyon is genuine cancer.

novel helm
rare vector
#

could also make it so front canyon can't retreat to the back one straight up but rather through rainbow lane backside

regal harness
#

Nikuksis is this working as intended?

cursive sierra
#

red army on the rock? seems totally fine to me

regal harness
#

Ok. Just always thought this lost temple stuff was bs xd

hallow temple
rare vector
#

Trotski plays mountain position, looks normal

trail oak
#

Its very easily countered tho

#

You instantly pack up your base and move to either the Eco player or the rainbow player

#

Place down a t2 vehicle lab and pump out like 1-3 negotiators/ambassidors. And kill trotski

steel jay
#

you just make 3 shellshockers

#

target his lab he can't make lab

#

station fighters and a whistler outisde

trail oak
#

shellshockers dont work

#

they get outranged by maces/thungs

steel jay
#

the instant you see him flying in you make 3 shell shockers
you will have them out before he's making lab

trail oak
#

yes but most people start bots

steel jay
#

well yeah ig then that's the next best thing to do

trail oak
#

dont get me wrong building 1-3 shellshockers would absolutly work if you are fast enough

#

but just speaking from experience when trotski has done this to me. We usually just rush a t2 lab and pump out atleast 1 ambassidor. i takes less then 60 seconds

steel jay
#

yeah coop anything is helpful

trail oak
#

since you have 2 coms, 1 con turret, and maybe one or two con vehicle

steel jay
#

coop amba also good vs rattle rush (althouh supported coop quakers also works and is cheaper / more flexible)

trail oak
#

games dont usually get to that stage

#

atleast not on glitters, you usally have at the minimum 5 quakers up by 6 minutes or a fat buy that finishes up the game unless the otherside counters with their own t2

#

if it is countered by t2 then you end up in a scenario with which team pumps in more metal into the eco player who is pumping out the t2 vechicles

steel jay
#

yes it's more of a straights thing to coop rattle

#

but basically glitters frontlab coop t2 eveyr game
same as if you do 1v1 glitters

trail oak
#

yeah... i have stopped playing this game for now because its soo boring

steel jay
#

yup taken refuge in 1v1 and small teams (coop disabled)

cursive sierra
#

taxes could help probably
and payment for unit sharing

#

but its offtop

cursive sierra
novel helm
#

Okay damn

#

U're cooking. This actually is nice to look at too

#

U need to make tidal value 15-20 to balance canyon

cursive sierra
#

still wip

#

may be, balance is pending currently

#

springs side has two geos now as you can see

novel helm
#

ah cool

cursive sierra
#

also the wind will be pretty high
planning 1-19

#

so ageo wont be that op

#

also theres like 500k energy reclaim on the map
so noone will starve in energy ont hat map 😄

novel helm
#

How much E per sec does a rezzbot claim from each tree?

cursive sierra
#

standard for now

novel helm
#

How much is standard?

cursive sierra
#

i think near 50 iirc

#

i lowered it for flats and forests and greenhaven to 27e/sec

novel helm
#

Im just curious, its possible to put down metal reclaim that is really slow to reclaim? Talking like 0.3 per 100bp

cursive sierra
#

yes its possible

novel helm
#

That could be cool for some zones maybe, idk

cursive sierra
#

also can be energy and metal in one feature, so it also splits

novel helm
#

Any good names for this?

#

All That Blimmers? 🪴

cursive sierra
#

still thinking

novel helm
#

You could add a bunch of frogs, bunnies and other small animals and call it All That Critters

novel helm
cursive sierra
#

dont know, have to polish it and test

#

tomorrow may be

cursive sierra
#

not fit jungle too much

novel helm
#

Crabs, ants and goldfish could fit?

#

Just a few pog

cursive sierra
#

its more like desert ants i think

novel helm
#

I think a few critters would be cute

cursive sierra
#

gulls will be good tho

novel helm
#

ye

hybrid fractal
#

Glitters dudes gonna play on a watter map now lol

winged sand
hallow temple
rare vector
#

Man,this guy singlehandedly keeping BAR on constant CPR

#

Wp nikuksis, goat

vernal tartan
#

This looks amazing, thank you @cursive sierra

rare vector
#

One of these geos will be Cerebrus gaming for sure. I like it though, glitters players always liked defensive options, cuz in rotato many players never experience t2 themselves

lime apex
#

so... when next map?

#

now that we have 3; lets skip and get 4th o.O

misty karma
#

With 3 maps glitter rotation lobby should be possible, I hope there will be a special map pool for that

cursive sierra
#

but deeper in base its harder to bomb ageo either

rare vector
#

it's good IMO. it's a defensive cerb and the openness of new swampy canyon deserves a leverage

novel helm
#

Id suggest tidal to be set to 17 or 18 for canyon. Thoughts?

cursive sierra
#

i think it will be worthless with 1-19 wind and geos

novel helm
#

1-19 wind is too op imo

#

Why not keep it like it is, or make it 2-14 with average 10-11 like it is if u gonna change anything (To reduce rng)

#

ive noticed in smolders with 0-15, wind has its place early on, and sometimes u even wanna make a few more. Its a perfect balance

#

1-19 is so good u wont even see fusions anymore. Just everyone bigbaldman spamming winds everywhere. Its bad for gaming

novel helm
lime apex
#

nah keep the super high wind

#

flats and forests vibes op

regal harness
heavy bison
novel helm
#

Please dont make it a super wind map

#

1-15 is fine

#

Wind is already way too gud

#

on smolders

#

Heck id even be fine with 2-13

cursive sierra
#

i think we'll try it with higher wind

#

ok 1-19 may be overkill but 1-17 is ok i guess

heavy bison
cursive sierra
#

i like solars too, but this will make double ageo way too op

#

would be fun to see them exploding from bombers or lrpc tho

heavy bison
#

I mean, it's your map, but 99% of the map pool is wind, and it's sad that we almost never get solar maps

#

Would be a cool difference from original ATG

#

I think Moonshine was the last solar map introduced right?

cursive sierra
#

i guess so

#

its also looks pretty similar to glitters btw
probably can be included to glitterato maplist

cursive sierra
regal harness
#

moon glitters

novel helm
#

1-17 is nutts

regal harness
#

anything over 1-16 is meme wind and ppl will just turtle and make wind it's cancer

novel helm
#

Spamming wind is literally never bad

#

untill u can print afuses at least

cursive sierra
#

what if 5-12 for example

#

lower average, but no real outage instead

novel helm
#

Next glitters could have something like 0-12, making it 50/50 solar wind map with an average of 6. Some players may go solar, others may go wind. Technically, average 6 still means wind is better than solar if we ignore the stability factor

regal harness
#

making players have to venture into the map to get resources is a good thing

cursive sierra
#

though i like wind being a risky gaming

regal harness
#

i think 1-15 is fine for glitters with good wind

#

a worse wind version could have 2-12 or 13 maybe

novel helm
# cursive sierra though i like wind being a risky gaming

I like it too. 16/1 is as far as Id push it though. Or its gonna be a wind fest. I dont know if u have seen bigbaldman blueprints, but its basically 100s of solars on the entire map. And this is the right play if wind is over 0-16

regal harness
#

wind being able to go to 0 is just sorta cancer idk. so rng

novel helm
#

Honestly id just put new map at 2-14

regal harness
#

2-15 is so op tho

novel helm
#

yea, typo

regal harness
#

i think min 1 is reasonable idk someone who's better at macro in bar can say

novel helm
#

Currently we have OP wind (glitters). Strong wind (Smolders). If we want to make the grass glitters super OP I wouldnt push it past 16-1. If Niku makes a ''solar'' glitters, it could be 0-12 or 1-11 with an average of 6, making both solar and wind a viable choice.

regal harness
#

going past 1-16 just ruins maps look at hotlips

cursive sierra
regal harness
#

if hotlips were 1-15 it would be an ok map

#

and sorry i didnt know you also made that even

cursive sierra
#

i didnt

regal harness
#

oh remake

cursive sierra
#

i'd never set 25wind lol.
remade it yes, but only texture

regal harness
#

nice

cursive sierra
#

0-16 then? like classic glitters

regal harness
#

your maps do look amazing btw and they play better than any of the other maps for the most part. i think the thing that frustrates some of us with them though is the positional imbalance on some of them although it seems like it's not as bad on new glitter

cursive sierra
#

we have space for tidals now either

#

but i actually don't want to set high enough tidal

regal harness
#

im too noob at macro to say but anything that means you dont have to leave base i hate

novel helm
#

@cursive sierra glitters already has a rlly high wind speed. If we want this map to be an even higher, trust me, setting the wind speed to 1-16 will make a massive difference over 16-0

regal harness
#

0-16 is already busted yes. supreme is meme level

cursive sierra
#

@rugged elbow @swift saddle @earnest cloak @hybrid fractal @finite mantle @eternal torrent
pro thoughts on new glitters winds?

novel helm
#

Higher wind just means faster scaling, more porc and less pushing

eternal torrent
#

If tidal is exposed you can give some value like 20-21-22-23, if not I will stick to 15-16-17

novel helm
#

Also faster t2, less t1

long frost
#

a high energy reclaim map with wind at 4-10 or something similar to that would be interesting. Stable but suitable enough to maybe go for asolar with lots of reclaim to maybe go pure asolar instead after some rez bots.

cursive sierra
#

though the AC got like 2x more metal, im afraid 2x geo could not be enough

#

3.2 marked

hybrid fractal
#

If you want to have a glitters theme and keep somewhat the same map design, i think you should also keep the same wind, it's very iconic and unique to glitters, makes gameplay more interesting imo. Or you can have some very average wind like flats which makes solar and wind both viable.

cursive sierra
#

honestly i don't want to balance tidals space with precision...

novel helm
long frost
#

What would its average be?

novel helm
#

Probs 7 or 8?

#

Youd open solar, then mass winds and storages untill fusion

#

Asolar is dog in every way bellow 7 avg

long frost
#

If it needs a lower to be encouraging a mix thats suitable. Its purely a suggestion Nikuksis can totally ignore my thoughts.

cursive sierra
#

ok, i will keep classic glitter wind for now
we could return to that question later in future versions if needed

novel helm
#

Old glitters wind of 16-0 encourages wind, and wind only. Maybe 2 solar as an opening for stability and buffer for your e storages during low wind.

Increasing it past that adds nothing to the map and is bad in every way

cursive sierra
long frost
#

Thats fair. You could also put slow reclaim items over geo spots to gate their earliest creation time.

cursive sierra
#

currently theres shitton of e reclaim

eternal torrent
#

It’s not glitters right

#

It’s a different map right

cursive sierra
#

yes its 3rd

eternal torrent
#

So you have glitters , smolders and this one

cursive sierra
#

correct

hybrid fractal
#

Otherwise on the map design, i like the idea of the water much more than having height difference, i think the only way to successfully do hill battle is with symmetry like on DSD so both players have the same chances of controlling the hill but on glitters it's obviously not possible to do that way.
Im not sure you can do better than the 2.2 version with the hills both blocking terrain but also allowing to build stuff on them with the help of transport, it was suited for repeat gameplay coz it allowed games to play differently, there was a lot of variance on 2.2 that molders doesn't have but water will be a nice change to try.

long frost
#

You could always make it underwater geothermals they can only be T1 I believe.

novel helm
#

Unbuildable/untraversable hills is also an option for future glitters maps

#

Also one note that I think is cool. Corner backline behind canton can utilize that lake for tidals with a water con if u make tidals decent

hybrid fractal
#

Like for example on canyon you would play completely differently if you buy a early transport or not, build a gauntlet/rattle or not, then you would also addapt on what the enemy would do to push you, which was varied, from t1 to t3 timings ect...
New version is just the same thing on repeat not much variance, got bored of it kinda quickly.
Glitters 2.2 was played on repeat for a good reason, was a very very good map

novel helm
#

They should be more cost efficient than asolars at the least

eternal torrent
#

Make sure you Can dgun it ?

novel helm
#

No idea, never play sea

#

Is it better than land porc?

#

That could be an interesting defenders adv. For canyon

#

Also, make sure we can fit a flagship in there TrollDespair

eternal torrent
#

Sea HLt is super strong compared to land HLt

#

Also like 1.75x the HP

#

Looks good so far imo the map , sounds interesting

hybrid fractal
cursive sierra
#

i think 2.2 looks really good
everyone just get bored a bit with it

swift saddle
#

yay im tagged as a pro

#

@carmine frigate imagine not getting tagged, loser

hybrid fractal
#

Yea, it's just it's only 1 color i guess

cursive sierra
#

was he on the thread?

swift saddle
#

nah just felt like flaming him

#

pretty sure i wrote my opinion last time ppl were discussing the wind "i dont think about wind at all"

cursive sierra
swift saddle
#

i prefer higher but i just see different varieties of wind income and metal income as being like different ways of playing the game not rly attach any opinion to it

#

low metal map like dsd just as fun as high metal map like roseta

#

same for wind, although actually lately I do think hotlips wind is really kinda boring

#

u beter off asking glittards if they care about wind, cuz their meta so stale that some minute difference gonna feel like world is collapsing

#

like nooo my 3000 games of experience down the drain

#

even if its diff map itsstill kinda the same techer meta etc

hybrid fractal
#

Sheep making fun of glitters players was fun 10 years ago, it's the new world now, everyone is equal and rotato doesn't have a op lobby gg

swift saddle
#

that wasnt even making fun that was an actual comment, if u played 3000 times same map a tiny diff is gonna drive u nuts

hybrid fractal
#

wdym the wind on glitters is not the same every games anyways

swift saddle
#

i dont even know whats changed why am i even comenting

hybrid fractal
#

maybe you are right idk, im going to bed

swift saddle
#

dunno better asking some spreadsheet warrior like @lime apex

#

the fact that nikuksis even did anything with wind kinda makes me think he got baited into making a change cuz of 1 crying dude

#

assuming its related to that random dude crying about wind the other day

carmine frigate
cursive sierra
#

flea testing pepega

rare vector
#

Looks really good visually

cursive sierra
#

there's 1 thousand of them

#

yeah smolders looks so bland after it 😄

rare vector
#

I love the idea of defenders advantage with naval hlt.

cursive sierra
#

i came to watch some

rare vector
#

Its bland but i love its aesthetics. Has a different vibe

#

Saw u 20min ago in that last game of ours

cursive sierra
#

those ponds are like 2.2 canyon

#

it can be used by AC either

rare vector
#

I would also prefer lower wind vs higher. I like that glitt theme is 0 wind possibility

#

This is unique and affects gameplay

cursive sierra
swift saddle
#

disregard bar, play poe on friday, profit

#

real arrakis very windy

cursive sierra
#

yeah im waiting for poe

#

will drop the new map and quit xD

#

i have very good smol group found private league im playing for past few years

cursive sierra
#

probably i'd give 2.2 new skin with it

real rampart
#

All that asteroids

fierce turret
rugged elbow
#

500k e reclaim & 1-19 wind seems like more than enough to sustain units like snipers that can force quakers & tzars while they themselves aren't that oppressive vs t1, just a bit worrying for tremor rushes especially with all the extra cliffs (which seem like you can land a tremor on)

overall I do like the higher wind, it doesnt make much sense from a wind vs solar balance perspective(which I think will just be worse with reclaim) , but wind is dominant right now anyways so might as well up it to help frontliners escape the t1 vs tech tzar/quakers jail earlier, if wind is higher you need less wind turbines for t2, meaning you can use the metal you would otherwise build turbines with to make a t2 lab instead

although 1/19 might be a lil too high and allow for too many high tech unit rushes with the amount of metal you get on a lane like AC for example (its already easy enough to rush t2 while fighting the opponent right now because you have more metal,the only thing preventing you from doing it faster & for more E intensive units is the time it takes to build up enough winds) I would say maybe try out something like 1/17 2/17 0/18 or 1/18 first when testing but could be wrong

either way im biased towards higher wind just because im tired of fighting quakers/tzars & fatboy with t1 for like 5 minutes, id like it if it were 3-4 minutes instead

candid helm
#

peepoLookingAtYou Or fix spybots overnerf. The quaker/tzar rush meta is a little boring, it totally negate t2 bot lab as tech currently, gameplay diversity => 0

#

Yesterday i tried spybot a tzar with little xp boost, 3 spybots => 4s stun. pepeFeelsBadMan Price of this 4s stun => 405 M + 26 400 E + 66 000 bp

regal harness
#

Spybot is fine against Quaker

trail oak
dusty plume
#

So no metal reclaim anymore? Just energy?

trail oak
#

not sure but he so far only said energy

#

but i am also more worried about the energy

#

Currently on all that smolthers, the gameplay does not allow for effective counter t2 by frontline players, So literally every game has been. Option A communism/coop etc,,, or Option B ecoplayer build tzar,Fatboy, quakers

#

then win

dusty plume
trail oak
#

ye ye it is

#

but i ment like. FUll on balls to the wall communism vs communism light 🙂

finite mantle
# cursive sierra <@297345924009820160> <@149818468936581120> <@249192988209577985> <@404995136783...

I think its perfect for teaching new players (and glitter veterans sometime too xd) about the energy storage tax.

The bigger the difference between minimum wind speed and average wind speed, the more you pigeon hole players into pure wind eco, setting them up for failure when it inevitably crash.
at 11.2 average with minimum 0, adv solar vs wind +storage is almost as efficient as each other. It's a good balance.

the 0 minimum is a very punishing for high level glitters where people have front labs and are able to quickly capitalize on wind draught:
Its very snowbally when each team's labs are close to each other and suddenly, one side stops producing unit because of wind speed.
On old glitter, as anticanyon, I got many cows because wind crashes at the 3 to 7 min mark with my front lab thug push off solar eco.

If you want to make the map more competitive, you could make a higher minimum and keep the average similar. either way it works right now.

heavy bison
regal harness
#

That map is good yeah. Might be the size that helps I’m not sure

trail oak
cursive sierra
#

its poe1 league start in friday

hybrid fractal
burnt hamlet
#

@cursive sierra adding 2 geo for eco player

cursive sierra
#

spybots are not for stun but more for los thing, they are spybot not stunbots 😄

#

i will add new glitter map today i think, fog clouds will be added later when new BAR version released

rare vector
#

Damn, starting nightshifts pepeomg i wont be able to play virgin map game like i did with smolders

#

Very happy for new glitt tho, cant wait to game glittato

meager osprey
#

Another map a dream comes true!

meager osprey
novel helm
#

Nikuksis is OP

#

Is there a thread like this one for the All That Forest map?

#

Or are you going to make one @cursive sierra

cursive sierra
#

nah i'll keep discussion here i think

novel helm
#

I think you should make a new thread tbh

#

Could create OP awareness

cursive sierra
#

keeping all in one glitterato thread will be easier to check imo

chrome yew
#

I'm worried nobody is ever gonna host the hill version again after this drops PandaCry

#

short agressive games were not THAT bad

novel helm
#

@cursive sierra Any idea when its gonna be out?

lavish rampart
novel helm
#

o.o

cursive sierra
cursive sierra
lavish rampart
#

That's so cool, it was one of my favorite maps from OTA, been loving the new ATG shake ups and all the maps man thanks for your hard work!

cursive sierra
#

yeah PD from ota is a legend

#

its a shame not having it in bar 🙂

regal harness
#

Thanks so much Nikuksis for all this work you're doing on these maps and engaging with community for feedback. rly cool

hallow temple
#

Glitterato before GTA 6. Nikuksis OP

wispy needle
#

New junglitters looking pretty asesome

cursive sierra
#

pushed the map to the game 🎉

#

also created maplist AllThatRotates, though its not pushed yet i think, will need mapsync for that at night

burnt hamlet
#

SEXY MAP

#

FIRST GAME I STEAL BOTH GEOS AS ECO

fiery parrot
#

Maps is sexy as fuck

#

I feel like AC got too much mexes

tranquil spruce
#

love the wind on this map

#

adding energy reclaim and geo is diversity

#

i think its more rotato player friendly now 😄

rare vector
#

Guuyss, i cnat play for 4 days, feed me info, screens, anything

#

Strats, anecdotes

swift saddle
#

inda says ur rly dumb for doing 10 tidal

#

just straight up worse than solar

rare vector
swift saddle
#

im saying saying wat inda said dont shot mesenger

astral basin
novel helm
hybrid fractal
#

well it's better than making it 0 so noobs don't get trolled and if someone does it anyways it's whatever

cursive sierra
#

yea, we can try more tidal.but i think 2 geos is good enough for pond positions

misty karma
#

Doesn't the 2 geos "force" people to do commie/coop?

cursive sierra
novel helm
#

@cursive sierra why 10 tidal?

#

Kinda pointless

lavish rampart
#

Already seen 2 low tier games where some poor scrublord was making tidals all game with their commander in the back instead of going front and helping. 🪤

#

mans dropped a 3 mex into lab, and walked back to make tidals lol.....

cursive sierra
novel helm
#

Then why not make it 0?

#

its a noob trap atm

cursive sierra
#

its fine

#

but probably island player got too low metal

#

and ai can give tidals instead. its just pain to balance space for them

#

i already hear whine that one side can build 3 tidals more

lavish rampart
#

But that 30e.....

novel helm
#

well

#

dont make tidals op. Make the mslightly more cost efficient than solars

#

That way u only want to make a few then go full wind

#

Instead of solars

fiery parrot
#

OK nvm map is even more retarded than smolders

candid helm
misty karma
#

I haven't played the map yet, but what I saw on streams, I think 15 Tidal speed would be great and only 1 geo. @cursive sierra

cursive sierra
#

one geo is boring , no big explosions

#

params are pending currently, need playtest data and feedback

#

ideally something more constructive than just "OK nvm map is even more retarded than smolders "

rare vector
#

Dont listen to Ventias tho, he got bombed by t1 core at the age of 3 poor guy

lavish rampart
#

Time to meme a flagship

lime apex
#

since we have glitters 16; smolders 15; and this green bastard could be 17

#

but its whatever

rare vector
#

What t2 labs currently dominate the early game? (Cant plaaayyyyyyy)

cursive sierra
hallow temple
novel helm
#

Wind is already super dominating, up it to 17 and u gonna see baldman winds everywhere and no fusions

#

It will not only ruin the map, it will turn it into a meme map

regal harness
#

I agree that 0-16 is like the upper bound of what I think is reasonable for a normal map. For tutorial map like isthmus it’s ok higher so they don’t e stall

novel helm
#

Actually, the lower winds is my favourite part of smolders

#

I think 0-15 is pretty spot on

lime apex
#

@cursive sierra any way to make "easy looking" maps in 14x20 like full metal plate?

cursive sierra
#

im bad at making artificial maps

lime apex
#

actually 12x20 format prolly more friendly for Glitter doggos

cursive sierra
#

we are trying new things

molten hamlet
#

Hey @cursive sierra , good job on All that simmers map! It is amazing

#

the colors are beautiful, easy on eyes too

#

What are the main differences between Glitters and Simmers in terms of Mexes, Wind, econ etc?

#

For example are there more mexes on the map or is it identical

regal harness
#

look at the maps lol

cursive sierra
#

i like grim things like red planet or lava biomes

#

but for diversity is ok

#

i want to add parrots 🙂

#

need a texture for them tho

molten hamlet
#

I see! Nice!

#

What are the main differences between Simmers from Glitters? From your perspective gameplay wise

cursive sierra
#

simmers way more open and much more energy

#

better rush, worse statics, much better air

#

it also green

astral basin
#

My impression - it's aggressive, great for fast units - for a glittermap - , still the typical small front of ATG but the lack of canon-chokehold means you can snowball skill diff faster and the existence of the dual-geo spot exactly in the weak point makes these games especially fast in skillspread lobbies.

steep bay
lavish rampart
#

These geos are so easy to bomb.... game after game im seeing them get popped. The over water pathing seems to be leading to all but guaranteed ageo pops.

steep bay
#

only thing they really die to is bombers unless you lose front

cursive sierra
astral basin
#

people need to learn to not put weak players geo-adjacent tbh

steep bay
lavish rampart
#

Chevrolet is not really a qeak player lol...

#

Just noticing that of the 7 games I've watched 5 of them ended with geo popping.

astral basin
#

arguably, the ability to pop geo is a wincon and the game was decided not by popping the geo but by enabling that popping

lavish rampart
#

I'm suspicious it's being dismissed off hand, we shall see over time but I see legit reasons for the issue.

astral basin
#

what is it that makes them so vulnerable in your opinion?

steep bay
#

they are close together

astral basin
#

so like Forge?

steep bay
#

ye

lavish rampart
#

I'll list a few reasons once im not driving. But I see space issues and not just lack of it...but proximity and lane priority causes.

#

It's day 1 so, things change fast anyway

cursive sierra
#

i think i can make small hill on the middle part of island

#

so it will be defendable

tranquil spruce
#

so people complaining about adv geo booming , just make prude ?

lavish rampart
lavish rampart
#

Like the original ATG often the canyon mountain chain lacks AA during certain time frames, the water and general lane setups and areas of responsibility are possibly combining to make a bigger potential issue.

tranquil spruce
#

yeah its a whole different map imo

lavish rampart
#

I like the idea of adding a bit of a hill to help mitigate it a bit, its still really early and im just going off what I've seen in the last 7 hours in 1 high tier lobby.

trail oak
#

Is this map out? I am working 24/7 for 5 days, cant play #send nudes

trail oak
#

actually forget the nudes just send some print screens of the wind speed indicator

dusty plume
#

Very good map💯

novel helm
steel jay
#

backline 1 geo not op enough

#

must make 2 geo makeable with same nano turret

#

well ig people will learn how to play paranoid geo spot

rare vector
novel helm
#

Double air? Why?

cursive sierra
#

also probably 15 tidal can help

novel helm
# cursive sierra also probably 15 tidal can help

Maybe add a pond somewhere so they can easily add tidals without having to make beavers or heavily sacrifice com time to front?

I'm not sure if 15 is enough to justify it otherwise. Wind is still way more efficient, and even at 18 tidal u aren't gonna be tidal farming vs wind or fusion making.

Asolar is comperable. U can fit 5 tidals into an Asolar with 31 metal to spare for the Asolar way, with everything taken into consideration including energy costs. Keep in mind the Asolar also costs less bp at 8k vs 11k for the 5 tidals.

5 tidals at 15 = 75E = 1 Asolar. They become slightly less efficient than Asolar cost wise, and Asolar is slightly faster to build. But tidals pay off faster, and you can make them early. Its like cutting Asolars up into small portions very early into the game, but they cost less E to make per E generated vs slightly more metal. U might see tidal farms early, but it wont be nearly as cost efficient as winds or fusions later on. Just comparable to Asolar farms.

At 15 tidal, Id rather spam Asolars than tidals as its both slightly more cost efficient and less bp intensive + its more compact. And you need a beaver.

The problem then becomes logistics for early game. Are we going to sacrifice early reclaim for a beaver? Beavers are expensive, and they lack build power compered to a normal con.
Are we going to leave our com behind to make them instead of going to front?

The only way to make them useful, imo is to either increase it, or make them accessible early on.

#

Solar/tidal is only really usefull really early because of their relative low buildtime per avg. E it outputs, so you can get ahead really early, and the fact that u don't have storages. Of course the stability helps, but that's not really that good once u get a few E storages out.

wispy needle
#

Maybe extending the little mountains to the water to emulate the canyons + the little hills for pond would help in slowing down the map a bit- if that's desired

rare vector
#

I like that you can place rattle on all 4 biggest mid mountains. But 2 southern mid ones need an advanced estore tech before to level terrain which isnt an issue

cursive sierra
swift saddle
#

u mean agitator and gauntlet old man

rare vector
rare vector
#

I guess gauntlet places same as estore.. dunno why t2 needs leveled terrain first, its the same

swift saddle
# cursive sierra to make it pointless 🙂

u have to remember probably most players arent sitting here with spreadsheet understanding numbers, I have never understood when is tidal worth or not worth I just always assume its worth and make it, same with winds tbh for most part

#

If I can make a tidal I kinda assume map maker isnt troling me

#

theres some ingame tooltip that says if wind is above average 6 its worth making, idk if thats a dumb widget and wrong or wat but i just assume its correct

#

there isnt 1 of those for tidal I probably wouldve assumed 10 tidal is fine if inda didnt make a fuss

cursive sierra
#

!whatwas gauntlet

#

how to use this bot...

#

$whatwas punisher

olive pewterBOT
#

Gauntlet used to be called Guardian

swift saddle
#

core t1 arty is agitator, arm is gauntlet, I checked website cuz I dont know the names either

cursive sierra
#

$whatwas punisher

olive pewterBOT
#

Punisher is now called Agitator

cursive sierra
#

ok, i think ill never remember new names

#

shame we cant reuse good old namespepeFeelsBadMan

#

we had second renaming wave and already had the names for naming

swift saddle
#

ye it used to punish enemies now it just agitate them, very sad pepeold

cursive sierra
#

like new sumo should become golems

#

interesting is it real to buy copyrights for old names

#

or avoid sues somehow 😄

#

say its a parody gamepeepoHappy

#

im using map names for remakes, probably sueable tooPandaCop

swift saddle
#

copyright stuff was always a made up issue kinda, ppl just playing safe i guess, creator of TA aleady a fan of bar anyway

cursive sierra
#

dont like hills

wispy needle
#

Marsh instead? Something like tar affecting movement?

#

Maybe not fun to play

cursive sierra
#

this should be good i think

#

canyon is backPandaHype

wispy needle
#

Now its a proper Castle, moat and all

#

Now its 3 clear lanes in the middle converging on the mid stage, with 2 lanes each side with one weak and one strong, and air for 8th

novel helm
#

Rip those hills

cursive sierra
#

anticanyon could fight mid instead

#

it has 1.5 metalcurrently ponds dying too fast

novel helm
#

rattles in these spots cant be countered. How many mexes do they deny?

#

u really should look at that before u add them in

cursive sierra
#

i have to render it first and check in game

cursive sierra
novel helm
#

Thats a gauntlet. But it looks better than I thought

#

Yea, those are fine

sour loom
#

hey nikuksis, is there a dedicated map editor?

#

i was thinking maybe making one in javascript with threejs, I think I have the required skills

glacial wing
#

Rip I think I actually like a glitters map

cursive sierra
cursive sierra
trail oak
#

From what i hear, Canyon needs all the help it can get. Was iy raikoh who mentioned canyon dying 9/10 times?

cursive sierra
#

i see it myself yesterday

#

im adding big rocks to protect it and also tidals now viable

#

it also looks cool with rocks and springs between them with a fog

trail oak
#

Man i cant wait until wednesday when i get to play thisPandaHype

#

The wind speed is alredy giving me a massive erection PandaDerp

chrome yew
#

wooow