The Juggernaut is supposed to be the ultimate fear-inspiring unit that makes enemies quake in their boots when they hear the "Juggernaut detected" warning, rather than looking forward to the free metal coming their way!
Currently, it's difficult to support Juggernauts with other units as their death explosion wipes out all supporting units, so that players often send them piecemeal and they get torn apart by annilihators, target practice for snipers, wiped out by nuke bombers etc (for some reason, it seems like all the counters to big units are Arm ones, but that's a seperate issue...). They also fail hard to Thors, with 2 Thors being able to slay a Juggernaut in single combat, and 3 Thors (still less metal than a Juggernaut) destroying it without losing a single unit.
In the event that one gets through the enemy defences, it invariably gets dgunned, due to its slow speed.
Part of this is due to flanking bonus currently not working correctly IMHO (flanking by a tick should add maximum of tick damage to the incoming nuke bomber attack, NOT double the nuke bomber attack) and flanking bonus making all large units that tend to get surrounded by smaller units UP. Perhaps Juggernauts, which are designed to destroy entire armies, should be immune to flanking bonus?
But also, the Juggernaut just isn't worth the metal. Perhaps it could get double the health, in recognition of the fact that most attacks on it get flanking bonus, or a speed bump to that of Thors, making it faster than commanders, so harder to dgun. What other buffs can people suggest to Make Juggernaut Great Again?


