A slight continuation of this thread #1106640049619091466 message
I'd like to recommend a small update to the Dgun reticle UI until (or in addition too, depending on how it works) the comupdate goes through, since at that point the projectile will hug the ground.
I recently had a game on ATG where my dgun missed some pawns by a hair - though mostly due to the fact that in the canyons, if you're aiming at the mountainside then the projectile will fire with elevation in mind.
From the player view especially, the second photo, it looks like the projectile is enveloping the pawns. But it's actually going over/threading between them.
Updating the UI for aiming the dgun to include some indication of verticality, as well as targeted units flashing (with respect to verticality specifically) could help with any confusion regarding hitting or missing your shots.
Tagging people involved in the previous conversations @lone pecan @red pollen @sweet zephyr @weary holly