#STALKER Overhaul Mod

8251 messages · Page 9 of 9 (latest)

drifting summit
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???? where???

zinc steeple
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is doesn’t have it???

drifting summit
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what mod offers that??

zinc steeple
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stalker?

drifting summit
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don't think so

zinc steeple
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no suppressor but you can increase its capacity by 5

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i swear

drifting summit
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it has a surpressor too

zinc steeple
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??

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maybe scavenger mod messes with that

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what all do you have?

drifting summit
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unless @deep bronze is doing some fucky stuff with compats?

zinc steeple
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no because i swear it was like that before chuck mod

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unless yeah it reverted it

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please tell me i haven’t been using a loud mosin out of choice

drifting summit
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10 rounder internal sounds nuts, I would have never considered another weapon lmao

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I've been saying this surpressors on nightmare only waste your money

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it's not a choice

zinc steeple
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i try to go for the vss as my end game rifle this is why i haven’t noticed

drifting summit
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hell it's more of a challenge to stay suppressed purely due to the eco

zinc steeple
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i think realistically

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you’d have to run a pistol and a shield

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spend all the money on good pistol ammo and suppressor management

drifting summit
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tbf I never cconsidered the shield

zinc steeple
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it’s broken

drifting summit
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just used a cool sword or whatever

zinc steeple
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like it makes such a difference

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i can walk towards the hoard

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and when they go to reload pop em

drifting summit
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think I literally never used or bought +P ammo

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it just costs so much more per bullet

zinc steeple
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what i did last time for the first mission

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well when i had to go get the film

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sold everything i had

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bought a makarov

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bought ss ammo

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just took the crate with me

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i came back with like 30 rounds

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the bullets have zero velocity it’s funny

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did that until i could get +p

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and tbh

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+p in 9.18?

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not worth

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just get ap

drifting summit
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never worth

zinc steeple
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i’ve seen 9x19 ap put out serious damage

drifting summit
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it's a real caliber

zinc steeple
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but you can’t afford to run it until you basically found a rifle that’ll do the job

drifting summit
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that's why the kedr is the eco king, was kind of forced to run it with subsonic indefinitely due to just not enough money to afford the bullets for anything else

zinc steeple
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KEDR SUBSONIC YES

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I CLEARED OUT BOLOTKY VILLAGE WITH THAT ONE TIME

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dude the sniper that spawns near the broken down train car and the blood pond?

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i think it took me two magazines

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if not more

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just shooting

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waiting for it to hit the ground or him

drifting summit
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cheapest bullet, and lots of them, in the ots-33 but easier to get earlier on, it does a job alright

zinc steeple
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dude i was thinking that

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especially paired with shield?

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but also

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glock 18c

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haven’t found one yet

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found a regular glock

drifting summit
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sadly not worth on nightmare

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has not enough durability

zinc steeple
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yeah those mags would suck to repair

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and if you ran a suppressor?

drifting summit
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literally 2 mags

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surpressor explodes

zinc steeple
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but hey gotta work with whatever the radius gives me

drifting summit
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repairing those mags also costs mroe than just buying new ones lmao

zinc steeple
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grab all the wd-40 you can

drifting summit
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spawns more often than chucks high tier guns

zinc steeple
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it does clean mags

drifting summit
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that is to say wd40 is a myth

zinc steeple
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i’ve found a lot in factory

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well like 3 full bottles

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which is a lot

drifting summit
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that sounds like scav

zinc steeple
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dude i’ve found 2 ammo crates back to back in factory and now i don’t even get a spray bottle

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wtf radius gods

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well one building apart

burnt wagon
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I really want to try STALKER Normal but I'm scared of getting curb stumped by sliders in Perm/Bolotky

What are the actual odds of that?

hushed moss
# burnt wagon I really want to try STALKER Normal but I'm scared of getting curb stumped by sl...

if you play it on normal difficulty relatively unlikely. If you combine it with Weighed Random Enemy Spawns (which is how i personnaly play it) its extremely unlikely

Nexus Mods :: Into the Radius VR

Randomizes enemy spawns by map so you can no longer memorize enemy spawn locations. Enemy difficulty should be roughly in line with unmodded game. Spawns are weighed for proper progression.

burnt wagon
hushed moss
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But at the end of the day random is random so your milelage may vary

hushed moss
burnt wagon
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I usse other mods so I try to keep conflicts low yk, wish me luck boys I'm going in

hushed moss
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Stalker is set up so that in most cases, any conflicts will overwrite the stalker mod behavior. most notably anything that changes item's prices, durability or weight, or anything to do with enemy stats is what will be incompatible with stlaker mod

drifting summit
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the odds are more likely for a as val squad which idk if that's better or worse

quasi flax
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today or eh tonight i was trying to first time mod into the radius i step upon a stalker overhaul .. there was description with everything can be spawned everywhere ... but who the f.. thinks its good idea to spawn 7 armored mimics with mp5 in first location when ui go for second mission ? i dont remember that in stalker when u go out from rookie village there was monolith spawn on ATP xD

austere sparrow
half lynx
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Slider the first time i went to bolotky was.. fun

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I never realised how much I rely on fixed enemy spawns to keep me safe

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Until I got to bolotky and strolled without fear right into an ambush on the road 😬

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With an unsuppressed sks, one shot meant the whole map came to fight

pulsar forge
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hey, wasn't sure if this was meant to be a feature of the overhaul or not - but I've been noticing that when my backpack reaches ~25-30kg, I suddenly become very slow.. as if I was weighing 50kg. Any way to fix it, as it can get tedious / break immersion imo

pulsar forge
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these are all the mods I'm using by the way, incase it's needed

drifting summit
pulsar forge
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Ahh right, i was like "tf?" cause i remembered you'd become slower at 50kg+

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Thanks!

drifting summit
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stalker generally 2x's the players movement multipliers (it does more than just that but for simple terms, stalker speed)

pulsar forge
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reckon I can use the stamina mod on nexus to change it, or would that conflict with stalker overhaul?

hushed moss
pulsar forge
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Ah alright, thanks for the reply - I'll remove it from my mod list

tribal ridge
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does this mod changes the models of mimics?

austere sparrow
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It does not. Or, at the very least, mine doesn't.

drifting summit
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definately does not

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by default it only changes the helmet model, with a patch to opt out

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there are no currently public and functional mods which do such, some are in dev but it's one of the biggest bitches to do thus, not done often

half lynx
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It does change the mimic sounds into some weird russian talk which i hate

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Thank fuck there's a patch

austere sparrow
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It changes the sounds into various voicelines from Stalker.

pulsar forge
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no cheeki breeki tho, sad stuff

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at least, I never heard it

austere sparrow
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I could be wrong, but I think it's just Monolith lines.

half lynx
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I assumed as much

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but they really dont fit in itr lol

drifting summit
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they fit in S.T.A.L.K.E.R... the name of the mod, and what the mod attempts to recreate in vr, using a very similar game as an open canvas

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that's why the patches are there for those who prefer more, or less ITR, in their "STALKER in vr" experience

velvet pendant
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Brought an M14 and Deagle into Factory. Pretty sure I killed everything in and around the Intrusion warehouse building just cause the entire map heard the first couple shots and came to the party. Only enemies I found left on the map were mainly the snipers in the towers.
I get that those guns are loud, but sometimes I think the mod kinda overdoes it.

hushed moss
outer oyster
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and i mean VERY LONG RANGES

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I pretty much shat myself when it fired upon me when i was in the safehouse overlooking the village and the same could be said about the bridge to the green house near the vanno entrance

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although i didn't fire any guns or turn on any lights to get to btr's attention

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when those events happened

drifting summit
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if you don't have a suppressor, assume the entire map is after your ass, and knows where you are at all times, yes the btr can see through and shoot through walls, cry

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even then some suppressed weapons are loud anyways alerting an entire point of interest, including the BTR

drifting summit
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wepons of war, to raise war with

velvet pendant
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The BTR isnt drawn by sounds. Its not set up to hear. Its view is based on its light which is very far reaching and frequently scanning in multiple directions. Pretty sure lights dont draw its attention either, not like normal enemies at least.

drifting summit
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I know lights absolutely effect most enemies, specially at night, otherwise I'd have all my lights on all the time full blast, without fear of just getting 1 shot aimbotted by a fkn WHERE kind of sniper

velvet pendant
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It does seem like not as big an issue now but i remember when enemies could see lights thru walls. I think in some cases, they still can. They dont aggro on you, but they will still be alerted.

drifting summit
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I think only on highly decreased perception the hearing and awareness of enemies is closer to vanilla

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weighed enemies seems to overwrite stalkers behavior of this tho

hushed moss
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iirc decreased is pretty much vanilla normal

drifting summit
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feels like it yeah

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regarding non silenced weapons anyways

quartz scaffold
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stalker+nightmaremode mod for 2 when?

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(jk i love you ziggy)

drifting summit
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probably in a long while given the state of the mod, ontop of no official mod support is planned for itr2 for until after EA, and even then it'll be with very very different tools and methods and not many things at all are going to be drag and drop (if any)

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enjoy itr2 for what it is now, as it feels much closer to what the 1.0 build wanted to be way back when

molten pine
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but equally, theres less work to do on it already because it seems like every gun of the same caliber does mostly the same damage

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all 9x18 guns do the same damage, as far as I can tell

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so that's already one of the major changes done

drifting summit
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aside from guns all i could think of is the economy and loot pool progression and it'd already be back to similar expectations, but EA and many changes planned so yeah better to just wait for the tools for more robust mod versions

nova maple
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Hi I'm trying to do a STALKER overhaul playthrough before I do ITR 2. I am running the most current version, and have SO 1.08 installed, along with the mist, the patch for the mist, and weighed enemy respawns. It looks like the stalker mod works, but only around half of the store prices are increased heavily. There are random attachments that have the normal price, along with some other items being very cheap still. Is this how the mod is? I also only noticed the normal shadow mimics in pervomay, but that could be due to the weighed respawns mod seeing as how I haven't done more than the first mission yet. Gotta say I am loving that revolver tho!

pulsar forge
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I'm playing with STALKER Overhaul and WER as well, not using mist though but I'm sure that won't be causing any issues

nova maple
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I was watching gameplay on YouTube and noticed there weren't security levels for him, yet I still had them. Aren't they supposed to be disabled? And a lot of the basic survival equipment was pretty cheap and for him it was a lot more expensive. Is there a chart of what the prices should be?

hushed moss
nova maple
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Yes of course! One moment

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I tried un installing everything except for STALKER, and it had the same effect. So I've added the others back in. The only change now, is that I've switched the weighted spawns mod from the main file 2.0 to the 2.6 version I saw on the mod page.

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I'm not far into my first game, so if I need to do a fresh install or new game it wouldn't be an issue. Thanks again for the help guys I appreciate it!

hushed moss
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As far as i know you shouldn’t need a fresh save for the shop to work. Your installation does look correct as far as I can tell

nova maple
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Hmmm odd, it just seems like certain items are very expensive but then others aren't

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For example some of the starter pistols are still pretty cheap along with a lot of the ammunition, but then the attachments are 20k+

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But a tokarev is 450 and I still have security levels for some reason, that's why it makes me feel like something got messed up

hushed moss
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Yeah there definitely shouldn’t be security level. Have you tried testing on a fresh save?

nova maple
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Let me try that I will let you know what happens. Wish I could skip the tutorial 🙄

zinc steeple
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once again being reminded that nightmare lives up to its name

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with the sand storm overhaul i ran up to crane in factory and climbed it to hopefully take out a majority of the enemies

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man they wall banged the shit out of me

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those snipers are very scary

frank junco
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lol

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you havent seen scary

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nuclear ammo = snipers have railguns

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done a couple runs on Nuclear + Stalker, best challenge run ive done.

zinc steeple
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once i finally beat it on nightmare ill have to give that a try

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can’t wait for a asval mimic to absolutely erase my presence

half lynx
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I've swapped to nightmare difficulty on my stream play through, and i can already sense I'm gonna have a terrible time lol does anyone have any tips at all

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Just how bad is it Emoji_Copium

frank junco
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pretty easy

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im just better than synthetizard

half lynx
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I played a little bit on another save, one police mimic took 7 shots from a TT FMJ to kill at range

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2 headshots

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and then there were about 300 fragments and spawn, so maybe ill adjust the difficulty myself

burnt wagon
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How hard would you define reduce difficulty from regular normal

half lynx
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At the moment i have it on normal but with increased enemy health and damage, increased enemies was just torture for me lol

paper ridge
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I'm trying to get this mod to work (first time attempting to mod ITR) and I'm fairly sure the pak is in the right place? The 1.08 version didn't work, and neither does this supposedly updated version I found through the youtube video 🤔 I'm also starting a new game but security levels and such are still there. Anyone got any ideas why it doesn't work?

outer oyster
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That's more than likely the problem as it looks like the version you showed is an outdated version of the mod

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As the current version of itr 1 is 2.7

glad veldt
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also where are the actual game paks

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that folder looks entirely empty which is worrying since thats where the game is meant to be

outer oyster
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Those aren't needed in some cases but they do help out much more when modding to just leave them alone

glad veldt
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"those aren't needed"

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THOSE ARE THE GAME FILES

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windowsnoeditor is literally the game

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lol

outer oyster
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Though some mods say to delete them

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In the instructions for installation on nexus

glad veldt
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yeah but they appear to have deleted what like all of them

outer oyster
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Yeah

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It seems so

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But mainly they are using a test version of the 2.6 version of the mod somehow

glad veldt
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and yeah that'd probably break on 2.7

outer oyster
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Which idk how they managed to get that

glad veldt
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probably dug it up from somewhere here

outer oyster
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Or the YouTube vid they mentioned

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But that's a guess

paper ridge
glad veldt
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wait you didn't have a .paks folder

paper ridge
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nope

paper ridge
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didn't have a Content folder neither

glad veldt
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thats really strange

paper ridge
outer oyster
paper ridge
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pc

outer oyster
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Well you may need to reinstall itr 1

paper ridge
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fair enough. Any way to save the save files?

outer oyster
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Yeah just go to my games folder in documents and the saves should be there

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I can't provide the exact route as I'm not on a pc atm

outer oyster
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took me a bit to get to my pc

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also depending on how many save profiles you made there may be a lot of save files in that folder

paper ridge
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it'll be like 2 hours before it's reinstalled, will check if the folder is there or not this time around and let you know

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thanks in advance 😄

paper ridge
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ok, reinstalling the game seems to have added Paks and other folders I never had before lol. I'll try again after sorting out dinner with the mods, thanks for the help guys 😄

dreamy tide
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This mod is genuinely awesome, really adds so much more replayability

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Who knew that clearing factory with a 1x optic DVL could be so fun

dreamy tide
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If you're open to suggestions I feel like the fancier shotguns could use a little something to give them a niche. I took the pump into Pervomay and felt less confident than I would with a GSH. With how loud and clumsy they are, there's not much to justify using them, which is a shame as they're really fun.

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Could be a skill issue though

outer oyster
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i'm pretty sure thats how shotguns are meant to be in stalker mod

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loud but not entirely useful

outer oyster
dreamy tide
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Yeah, I realised which is why i felt they're not really worth using other than maybe good ammo prices and low maintenance cost

austere sparrow
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I had fun with a max spawn settings playthrough. It was an absolute nightmare, but very engaging.

outer oyster
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theres a mod out there that triples the spawn rates of the stalker mod spawn rates

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and dear lord is that all kinds of hell

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i just don't remember where i found said mod though or what it was called

gusty bone
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So does anyone knows what is the "heavy barrel" upgrade that doesnt show up in the game or UpgradeInfos files? 😄

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People have the same question on stalker mod page 😅

hushed moss
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Id have to look into it. Is it in game or only on the stalker spreadsheet?

gusty bone
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Only in the spreadsheat. Nothing in game says anything about it. I cant even find any mentions of heavy barrel in games files 😄

gusty bone
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Hey, I'm planning on making a patch for new custom items mods (Like chuck or r3mains) that would balance new items they add to match the spirit of STALKER mod (Cartrige based damage, velocity, shot loudness, etc).

May I ask what was the reasoning behind making the 7.62x39 FMJ and AP rounds have damage modifier of 1.10 instead of 1.00 like the rest of the ammunition? Why not just balance the damage in weaponinfos file for this caliber?

hushed moss
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Probably just easier to tweak it in the ammo table than adjust all the 7.62 weapons

urban ridge
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hey so question here? whenever i try start a new game, i dont spawn with a weapon when i am at the hub for the first time and the old revolver isnt spawning in the red box, is there a way to fix this? or is some mod conflicting with stalker overhaul?

urban ridge
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neverrmind found the issue