#STALKER Overhaul Mod

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past stream
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which is doable, just a couple other weapons would be better for stalker

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Cough Ap ammo Tiger rifle cough

fickle pivot
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that could actually be kinda fun

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3 very capable guns

zinc steeple
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while this is good information

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i bought two boxes of slugs

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i went through one and a half but i got the mission done

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in the new patch thankfully the whole map doesn’t swarm me

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if the game didn’t bless me with a pump shotgun i would’ve been screwed

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by the way why do we have the stupid bead sight on the pump shotgun

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is there a mod/reskin that gives it regular sights?

glad veldt
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because thats a common sight for shotguns

zinc steeple
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don’t get me wrong i’m starting to get REALLY good with it

glad veldt
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the IZH 81 has a bead sight

fringe drum
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@hushed moss Should have made your patch an optionnal file in your main mod imo

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(it's a pretty common practice)

hushed moss
fringe drum
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The real way they do it (the proper modders) they include the patches in their main archive, and use the fomod installer to offer the option to install the patches, even to detect other mods needing patches etc.
In any case I feel it would be better if someone who wanted to use your mod had all the files in the same place.
Example from New Vegas Nexus :

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It avoids cluttering the Nexus.
On that subject I wished the model/weapon replacement people would make a single mod page with all their models/sounds as sub-files rather than create a full mod for each weapon, but well, that ship has sailed.

hushed moss
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Fair enough. At this stage I havent bothered learning how to put together fomod installers yet. Might be some i look into as i am planning on adding a lot of optional files to Stalker mod at some point now that ITR isnt getting updated anymore

fringe drum
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The fomod stuff is "nice to have" but not necessary, but having mods files grouped in the same places seems like the best approach for the user experience.

hushed moss
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Yeah I see the value.

fringe drum
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This way I can mark your mod as compatible in mine, and just say "download the patch from optionnal files"

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And this will set a good practice moving forward if such cases arise again

hushed moss
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Yeah. Maybe ill mess around on the files page and see if i can organize it nicely. My concern is im gonna bloat the stalker for page

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But it probably will come up again cause im thinking im gonna make a compatibility patch between Stalker and z_shop_disable.

fringe drum
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You're fine for now. I'd recommend removing the old files from the dl section, but aside from that you got room for optionnal stuff

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(they don't really get removed, they go in the archive section, but are hidden by default)

hushed moss
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My file archive is messy af though lol. Ill remove the old files section if it gets too cluttered

fringe drum
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nobody uses the archive tbh, if nexus allowed full removal I would.

fickle pivot
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i dont even know what fomod is

fringe drum
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it's a small code package you add to your mod file that is read by Vortex (and some other mod managers) so you can have a menu when you enable the mod, allowing you to choose options etc, without messing with files yourself

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It's not necessary for mods that have a single file.
But it's nice to have when you have mods that provide different presets, patches.

austere sparrow
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Thank you for the Mist patch, my friend.

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Now if only the Winter mod would be updated. I feel they'd look great together.

rough spear
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hello

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I'm new here

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I specifically joined because I wanted to learn how to edit pre-existing mods, and this one precisely, but I see there's already a thread for the mod itself

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and thus here I am

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I'd like to make some tweaks to ammo pricing and loot tables, as well as removing the Monolith sounds for the mimic (they sound way scarier in vanilla, especially when doing a "only save at safehouses" self-imposed challenge), but I don't even know how to open a .pak file

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any advice?

rough spear
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also, is it possible to make some of the infinite resources in ITR finite? Like consuming a bit of their durability everytime toilet paper, probes, flashlights etc. are used

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I don't mean something extremely punishing, but I never liked how the moment you acquire one of them you're basically stocked for life

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makes finding more completely pointless, not to mention buying them

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other than that, I'm completely in love with this game, and your mod only makes it better

rough spear
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this sounds perfect!

hushed moss
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You can extract stalkerOverhaul in FModel just like the base game

rough spear
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I've also only found guides to edit models and textures, and that's not what I was looking for

hushed moss
hushed moss
rough spear
fringe drum
rough spear
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aw, yeah that wouldn't cut it

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a shame though

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can't wait to see what we'll be able to do once ITR2 gets released with full mod support

rough spear
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also I wanted to ask: is it normal I only take like 1-2 dots of health damage from mimic's bullets while wearing armor (no helmet)?

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enemy damage is set to "increased" in the difficulty settings

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and without armor, a fragment only took one hit to get me to critical health

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is this all intended or am I missing something

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I would raise the enemies' damage to "highly increased" but then this would mean I would be getting one-shotted in melee fights without armor, I think?

hushed moss
rough spear
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hmm, I'll make a video to confirm

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unless I've being grazed or something that doesn't really add up for me

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but I don't think being grazed by shots is an actual game mechanic

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(or is it?)

fringe drum
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It's not.
Flat damage wherever it hits you, minus the % protection of your armor (indicated on your watch)

rough spear
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yeah then something weird is going on

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I'll do some tests later this evening

hushed moss
rough spear
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Reskins of various items mostly

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And the expanded backpack volume one

rough spear
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ok I'm going to need a little more guidance here

rough spear
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however

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this teaches how to make a mod from scratch starting from the base game's assets

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but what if I just want to take your mod and delete/edit some of the files? I don't think I have to export every single file in the mod individually, do I?

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so uh

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I've tried selecting the folder from FModel and clicking "extract folder's packages" but I don't see the extracted content in the "output" folder, nor do I know if I'm even going in the right direction to do what I'm planning

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any hints?

fickle pivot
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im using the two of them together right now

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was working as of yesterday

hushed moss
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If youre looking at durability, everything you want is either gonna be in iteminfos, or the BP for that item

rough spear
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so if I understood this right, I have to rebuild the whole mod by exporting each file individually again, EXCEPT the sounds I want to remove

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there's no way to just remove them and edit the other files from the current pak

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let's say, extract the whole mod in a folder, edit what I need, then repack the whole folder

hushed moss
hushed moss
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So you can get the vanilla files in FModel, pack those with no modification at all, and load it after stalker mod.

The specific files you care about for this are the ones in waveCue\VO\mimicVoiceEN

And the ones in waveCue\CTR\Shooter

And WaveCue\CTR\General

Maybe also maybe Mixer\mimic_Vox

rough spear
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I see

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so that the vanilla files of my patch would overwrite the ones from the STALKER mod, which overwrites the vanilla files

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lmao

austere sparrow
fickle pivot
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not sure

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alot talk about distance with the reduced fog mod and im using the increased fog mod so i wouldnt know about that

austere sparrow
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So you haven't noticed any obvious glitches or texture errors?

fickle pivot
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nope

pulsar forge
fringe drum
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It most likely is.

pulsar forge
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alrighty, thanks!

pulsar forge
zinc steeple
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you think the dvl needs any attention in the mod?

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its a really cool gun

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and its been a few patches since ive used it

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but i swear there are mimics it wont one shot headshot with the increased health

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well im okay with that for sliders

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but it kinda stinks when i watch a regular mimic just dust it off

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maybe im just neck shotting them though

steel sail
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The dvl in the base game has artifically a higher dmg due to it's tier and dmg.
Here, the logic is that most 7.62x51 guns deal similar dmg due to the calibur largely dictate dmg, not the gun.

A lot of bolt-actions suffer with change, but the dvl has a supp and rails already on it, and it does fire 7.62x51

hushed moss
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Also headshots still do 4x the damage in this mod which should still allow you to one shot headshot anything but sliders at that calibrr

velvet copper
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Hey Stuchoo, you’re looking at the loot right? If you’re making a weighted loot randomizer could you also pak it as a standalone?

hushed moss
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Yeah ill consider it. Alternatively i can share some of my tools with you as thanks to chuckshart’s SDK ive been able to make some pretty powerful tools for modifying loot tables

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Unfortunately the randomness has been really killing me and I haven’t been to get it under control like I did with weighedRandomEnemies

velvet copper
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We always need more tools Stuch’

hushed moss
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By tools i just mean excel workbooks lol. But theyve turned what wouldve taken multiple days into something that takes a few minutes

velvet copper
hushed moss
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Yeah I’ll definitely have lots of stuff to add there. Eventually i have to update my existing mod guide aswell to have a “for dummies” guide on ITR modding using exclusively unrealEngine

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But ive been putting it off as its gonna take a while to write up

velvet copper
hushed moss
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But later today i could definitely send you over my stuff. I also have a sheet for mass iteminfos changes if thats something youd want

velvet copper
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That one I do want now

hushed moss
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Alright ill send you my stuff within the next few hours.

dry cave
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Does the stalker mod still add a chance for enemies to drop guns? Or was that removed

hushed moss
zinc steeple
hushed moss
zinc steeple
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is that why so many enemies brush it off?

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well so many as in more than i would ever want to survive a headshot

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i’ll have to progress further in this playthrough to have like any examples

hushed moss
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i mean it heavily depends on the enemy, weapon, and ammo used

zinc steeple
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i was only complaining about the dvl with fmj

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but legit like a 1/3rd the armored mimics i ran into would just eat headshots

hushed moss
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you weren't headshotting them then. DVL should absolutely one shot everything but the slider and harvester with a headshot. On normal difficult itll one shot many enemies with a body shot

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at least with FMJ

zinc steeple
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Yeah i guess i just suck

hushed moss
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maybe you arent accounting for bullet drop? Its also possible theres some damage drop off over range but iirc thats not a thing in this game

zinc steeple
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actually if i remember i’ll go out later today and turn on tracers

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but like even the mosin has the same issue and iirc it does more damage

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again might just suck

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always a possibility

hushed moss
zinc steeple
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did you recently change the damage?

hushed moss
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nope. I havent really touched game balance at all since I took over the mod.

zinc steeple
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I guess i keep rolling that 1% to not penetrate armor

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what about slugs?

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are they supposed to drop everything with a headshot or are they balanced?

hushed moss
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zinc steeple
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i caught it twice more on camera but they were armored so i’m pretty sure it was me rolling that 1%

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however unless another mimic just spawned behind this one

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or i caught it’s neck

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i am just that unlucky somehow

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i will put the big boy scope on a mosin tomorrow and see if it has the same “issue”

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i thought i was going crazy for a second though can’t lie

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that was on nightmare

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and to add i don’t know if it changes it

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that’s a dvl from the shop

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i know there was something about special guns that would spawn in the radius and i have no clue if that’s still in the mod but

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i’ve yet to grab a gun from the radius with a stat change

hushed moss
zinc steeple
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it’s just stalker mod and texture overhauls

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but i could’ve swarn atleast in the ziggys original mod there was something about that

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but i know the mosin with fmj ammo will do the same thing

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i haven’t used ap because i’m cheap and i only recently saw it actually does more damage

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that probably prevents it

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ok i guess i’m just crazy

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but yeah i have experienced that at the worst times possible

hushed moss
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Oh have you been using CHP ammo? That could do it. High health roll on enemy combined with 20% damage reduction from CHP ammo

zinc steeple
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no it’s fmj

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same for the mosin

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but 7.62 nato doesn’t have any higher damage option

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now though i kinda wanna test a mosin with ap and see if i can still recreate it

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and there are also a ton of phantoms that don’t die to body shots?

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i don’t know if that’s intended but it is terrifying

austere sparrow
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I'm not sure if it's intended or not, but the sunflower seeds lined up in various parts of the map are unable to be eaten on my end.

fickle pivot
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i also cannot eat these sunflower seeds

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im not using stalker though

dry cave
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Same, the sunflower seeds are inedible, including the ones in the store

dry cave
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How do I change how long the tide timer takes? 23 hours ain't cutting it rn

fringe drum
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Increase Tide Interval in difficulty options I guess

dry cave
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Oh I'm a dumbass. For some reason I thought that wouldn't work because of the mod changing the time scaling

fringe drum
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It will work but probably to a limited extent, since it applies a modifier on top of the base value (of 23h)

hushed moss
dry cave
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Suggestions on whether I should go with DVL or the tiger rifle? At security level 4 and have about 90k saved up (got lucky and found an aug early on)

fickle pivot
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dvl for the cooler

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svd if you want to shoot more

dry cave
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Will the suppressor on the DVL keep everything on the map from immediately targeting me. Snipers are making my life hell in kohlkoz

fickle pivot
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yeah

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and it doesnt have to be repaired since its built in

dry cave
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Oh damn I forgot about that

covert osprey
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Hello, i just downloaded the mod and i'm running into the same issue some people have reported on the nexus mod forums for this mod - basically i'm getting overwhelmed by enemies and i'm only on the second quest

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do you guys know of any fix for this?

fringe drum
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Lower the difficulty.

hushed moss
# covert osprey do you guys know of any fix for this?

I havent been able to track down if this is an actual buy or something else yet because I cant replicate it. The onoy reason a give it any credit is because someone reported the same thing with weighedRandomEnemySpawns.

hushed moss
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What enemy count difficulty setting are you running?

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How exactly did you get overwhelmed? Were enemies coming at you from across the map? Or were enemies respawning super quickly?

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Without details theres nothing i can do to help, especially when 90% of people have no issue.

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If the problem is just that enemy spawns are too hard, Install WeighedRandomEnemySpawns for a more balanced experienced

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Im genuinely considering just integrating weighedRandomEnemies and making the OG soawns a patch at this point

covert osprey
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@hushed moss hi sorry i was off my PC - but i'm fairly new to the game so i can't tell "spawns" just yet but it's similiar to what that guy in nexus stated it was like 3-5 shooters 3 commandos as well with full auto i saw 4 armored 3 of the invisible people and 3 spiders and like maybe 4 normal mimics all at one time lol as i was hiding for my life

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i also ran "Normal stalker" difficulty

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no i am not running any mods

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i was thinking of re-downloading the mod and maybe adding like a patch like the altyn helmet or the no noise mimic patch maybe that will idk fix it somehow

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only reason i survived was i had to put the spawn to none ;_; cause there were too many for just a shotty and 6r pistol lol

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at first i thought okay maybe its randomized and im super unlucky so i slept one day - went out same thing - slept again - went out same thing

covert osprey
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so i tried to reinstall mod and added the patches too for helmet and mimic noise that did not work i went in and immediately like 3 minutes into the zone 2 mimic 4 spiders 2 shooters were straight on me

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im going to try that weighed random enemy spawn you mentioned and see how it goes

hushed moss
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It sounds like you’re just having a hard time with the harder enemy spawns. Yeah its really not recommended for beginners. Stalker overhaul is significantly harder than is reasonable for a new ITR player

austere sparrow
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It's also extremely difficult to track down, since RNG plays such a large role.

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I had the opposite situation, where "Increased" really wasn't that bad whatsoever.

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It also doesn't help that general experience and personal limits come into play as well. What one person may consider overwhelming, another may consider underwhelming.

covert osprey
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what i mean by overwhelming is that i literally have no ammo for what the game spawns - and i installed that overhaul and "normal" is the same as in too much spawns but when i changed it to "increased" it was still "alot" but WAY less than normal

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like increased i'm fighting 2 shooters while normal will spawn 4 shooters from my experience that is

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i think the increased might be better compared to normal as i was able to survive and actually fight them but what i noticed in increase that i didnt notice in normal is that i'm hearing that lightning noise more that spawns enemy - like for example i was hanging out in this one spot looting and literally counted in that SAME room i was at 3 lightning sound in front of me and then 2 seekers and 1 police cop

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idk maybe normal is bugged

zinc steeple
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miles away from each other

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stalker nightmare is just an actual onslaught of enemies every time you venture out

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stalker hard feels like the base game with random loot and enemy spawns

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or stalker normal i forgot it’s name

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but still

zinc steeple
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to be fair it is called nightmare

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but like wow

velvet copper
covert osprey
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i do not ahve that mod only mod i have was stalker

dry cave
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overall I think the difficulty can be overcome, and its certainly a challenge, with the exception of mimic snipers. I can outgun and outplay normal mimics, but 9 times out of 10 ill die to a sniper from halfway across the map without ever seeing them. and i know the answer is to outsnipe them, which is totally doable once i know where they are, but that usually involves dying to them once first

austere sparrow
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Do you reload on death or do you continue?

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If you reload, almost any challenge can be beaten with enough perseverance.

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If not, stockpile every spare round and weapon you can find.

dry cave
zinc steeple
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i only like saving before making big decisions

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mainly figuring out which zone i want to enter first to start a mission

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just incase i get absolutely dogged on or it’s more time consuming

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though it depends on my gear too

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if i have plenty of ammo i get away with more stupid things

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like that one time i went to do the yellow film roll mission with only a makarov just to be met with 2 sliders

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no shame in restarting

dry cave
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are there any planned updates to the mod besides bugfixes? or is the mod pretty much in its final form?

austere sparrow
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Is there a way that I could port the Scavenger Gravi artifact over to Stalker Overhaul?

open falcon
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Hi! I started playing this mod yesterday after finishing the vanilla game. Really like the mod so far but the 23h tide is a bit too often.
Found this on the nexus page

"Tide comes every 23 hours (by default) but time is slowed 2x slower than normal. (Thank you Saedriss)"

By default? So is there a way to change this?

versed night
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Have you tried increasing the tide interval in the gameplay configuration to see it changes it?

open falcon
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Oh, I didn't know that was an option to be honest. I will check that out!

open falcon
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didn't seem to work

opal bluff
versed night
opal bluff
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By how much has perception been reduced?

hushed moss
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Mot really reduced. Pistols are quieter. Rifles are louder. Enemies see farther but in a smaller cone

opal bluff
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Also i like the pistol change, that'll help a lot

hushed moss
opal bluff
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Sounds good, ty

austere sparrow
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I've never really run into an issue with snipers hitting me from excessive ranges, using the base set-up.

opal bluff
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I have measured it before patch, their range was about 150% render distance

wraith loom
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I've started 3 new games with the stalker mod + weighted random enemies, going up to completion of the 2nd mission, and I haven't found a single crate, aside from the starting crate at the start of pervomay. Does the mod decrease the spawn rate for crates that much? Or is weighted random enemies breaking it? Any help is appreciated

hushed moss
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Silver crate spawns are super predictable too. on pervomay 3 spawn and there are only 4 possible locations so its pretty easy to confirm there

versed night
austere sparrow
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I haven't encountered any issues with Stalker preventing crates from spawning. So, I'm assuming it's either extremely unfortunate luck or a mod combination conflict.

deep bronze
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It was probably version 1 of my mod if they were using that.

versed night
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Yeah the Stalker Mod itself shouldn’t conflict with crates and stashes

Only thing I heard that conflicts with crates and stashes was ^ that guy’s first released mod till they update it to fix the issue

wraith loom
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I get this is the hardest preset (nightmare difficulty), but this is just ridiculous. It's only the second mission.

versed night
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That’s what nightmare does it increases the enemy count to the highest possible and with stalker mod any enemy armored and non-armored enemies can appear

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As well enemies health and damage they deal to you increase

wraith loom
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thats kind of the problem, this is almost insurmountable unless you're a living aimbot or something

wraith loom
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finally got my hands on a GSH and a long double barrel. beware mimics.

versed night
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if you want to, just adjust the game settings in the menu you can edit the difficulty scale if you want less enemies, health and damage they deal

opal bluff
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It is beatable till at least the voice recorder, that's how far i got before i dropped it, but it was really painfull.

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You do need to be able to hit targets with a PM at render distance + know the maps to even stand a chance however

zinc steeple
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you have to bring a shit ton of ammo and be prepared for a long gun fight

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especially when you don’t have suppressed weapons

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everything will come looking for you if you use a shotgun, so just bring enough ammo to shoot everything that moves twice, maybe even 3 times lol

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pistols aren’t as bad anymore

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but you have to constantly be on top of your mag refills and just everything

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if you get caught with your pants down once it’s game

opal bluff
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You are straight up not allowed to make louder noises than a pistol caliber unless you are in a good position

hushed moss
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I don’t personally play the hardest difficulty. But there are people who find Stalker Nightmare difficulty to not be difficult enough.

Ive chosen no to make changes which significantly impact difficulty since taking over the mod. The biggest thing I’ve done that changes the difficulty is replace the starter PM with the old 9x18 revolver (which makes no difference difficulty wise because you start with enough money to buy a PM)

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I’ve seriously considered changing out stalker enemy spawns with weighedRandomEnemySpawns which would significantly change the difficulty, but frankly given the complaints it would generate id rather just leave it. Anyone who takes a minute to read the FAQ on nexus can easily make that change for themselves anyway

outer oyster
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huh guess theres a mod that un-does that and has you start with a pm and 2 mags

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and no i'm not saying which one i think it is as i'm playing with 48 mods (thats counting the stalker mod) and it'll take too long to figure out which one thats doing that

versed night
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I never gotten the old revolver

austere sparrow
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So, the primary difference is that Weighted Random Enemy Spawns is much more linear?

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Does the Stalker mod itself not have some form of enemy weighting? I assumed it wasn't completely random.

versed night
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You can find snipers in Route as in vanilla you don’t

hushed moss
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They’re both weighed. Stalker is just a lot more random. I personally play Stalker with weighedRandomEnemies

zinc steeple
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yeah running into armored mimics with only a sawed off shotgun isn’t exhilarating

versed night
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Fuck their armor to hell with buckshot

austere sparrow
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Knives are also quite effective.

zinc steeple
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see that works when there isnt a sniper on my johnson just waiting to walk out

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or the shotgun mimic decides to turn me into red paste

versed night
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Use your armor as a shield

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Aka Hold the armor in your hand, grab knife and rush them down with a charging Armor shield and knife

hollow torrent
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so where can I get the revolver? I didnt start with it and it isnt in the shop

hushed moss
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You likely have a conflicting mod

hushed moss
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Are you combining with other mods?

unkempt monolith
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Is it because I set it to hard mode that it only gives you 12 hours instead of 23 or is it a glitch with this mod?

hushed moss
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yeah theres a difficulty settings for tide interval.

unkempt monolith
hushed moss
unkempt monolith
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I...completely spaced on that, wow, I actually had it backwards this whole time lol

austere sparrow
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I wonder if ITR2 will take any cues from the Stalker or Scavenger mods.

velvet copper
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Imagine a new set of High difficulty standards above nightmare, being scav, stalker, warzone as omage to those mods

gusty bone
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Sup guys, i was playing with stalker mod for couple days and all of a sudden the weight became while no matter how much i carry and stamina drain feels messed up. Tried reinstalling. Even when starting a new game the weight is allways white.

pulsar forge
hushed moss
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Yeah the weight colour system is bugged in the current version of stalker.

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Itll be fixed if i ever release another update but if i release an update as it stands itll break compatibility with chucks custom weapons

gleaming mantle
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Chuck said he will be doing a third and final update for his mod after his next one in a few days or so, can you not work together and attempt to complete both updates so they work together. Sorry if this is nothing but air since I know very little about modding, I love both mods and cant wait to see what you all cook in itr2

deep bronze
hushed moss
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I'd have to send you the latest stalker infos files because in my working version theyre in the mods\moddedInfos folder

deep bronze
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Ah alright, sounds good

hushed moss
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or the other way around. We'd need to have the same composite tables cause I've moved mine away from overwriting the native ones

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I'm also not sure if composite datatables are merging when we package or merging at runtime

deep bronze
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I think it is still the last one loaded

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are you still doing the one loot data table shared across all the maps?

hushed moss
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yeah I haven't moved the loot datatables. I was going to but that was aroudn when I got too busy to keep modding

deep bronze
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Well let me give you the loot DTCs I have set and the game config that has them all set up

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loot tables goes in content/Mods/LootTables

hushed moss
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i think the loot tables should be fine to leave as is. Stalker is by its nature a overwrite of native loot tables same as scavenger

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do you have people loading your mod after stalker? I had stalker set up to load as early as possible

deep bronze
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Absolutley

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and honestly if you did mod the original iteminfos and weapon infos etc it would not be more work for me

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either way, I could just merge yours with mine and it would also be just as easy

hushed moss
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yeah. the main reason I wanted to move them out is because it makes it pseudo compatible mods like scavenger, but tbh it may be a situation where its compatible in a way that will make people report more bugs

deep bronze
#

I think that will more than likely be the case

#

this stuff is brain numbing

#

the DT stuff

hushed moss
#

yeah more than anything I hope they give us a better way to mod DTs in ITR2 cause its a nightmare

deep bronze
#

Juggling 3 different versions of the DTs is not a lot of fun I will say that

#

I might even do a fourth for the wild stalker scav people

hushed moss
#

yeah this is really why I haven't updated stalker mod. I have an update 90% done but given the compatibility nightmare, and the fact that the mod is pretty stable in its current state, I kind of just don't want to touch it

deep bronze
#

what has changed?

#

haha

hushed moss
#

not much. A ton of bug fixes thanks to having it ported to UE4 instead of doing everything in UAssetGUI. Light Combat vest, anomoly armour. Attempt at a loot table rework (although I couldnt get that to a place where i'm happy with it).

#

the new armour sounds cool, but tbh it made very little difference to gameplay when I tested with it. There's a reason the hazmat suit got scrapped from the game

deep bronze
#

Yea, and you know I remember it got rid of the bracelet too

hushed moss
#

I dont think I even noticed that lol.

deep bronze
#

There is probably a way to fix that though

hushed moss
#

probably, but ehh. there's not much reason to use it.

#

but anyway yeah. thats why I havent updated stalker mod and why I most likely wont update stalker mod.

#

Oh our mods would also have major gameConfig conflicts.

#

actually they probably do right now in the live versions lol

deep bronze
#

I used your game config in my mod haha

#

modified for my shop stuff

potent thistle
#

Damn I want only specific parts of this mod for the iron man playthrough

#

The extra shop stuff and shop overhaul, and no stalker music or voice lines mostly

#

Oh and the stamina

gusty bone
#

Is my assumption that subsonc ammo does not decrease shot loudness correct?

fringe drum
drifting summit
#

what does no security levels mean on the main mod page when I still can't buy or do much before security level 2?

fringe drum
#

Probably means that either the mod was poorly installed, or you are using another mod that conflicts with it and overwrites the changes to the item data.

drifting summit
#

even when I have just stalker mod and nothing else theres always been sec levels

#

only really realized "hey waitaminute" when I was struggling with the weapon check to get sec 2 at boltek village when all I wanted was a headlamp

fringe drum
#

What does your /Pak/ folder content looks like ?
If the mod works properly all item are buyable at sec level 0

drifting summit
#

currently, a lot but I had this problem again with nothing

#

can try a clean uninstall and see as I got about 20 hours deep and realized something isn't right as I've always had gripes with security levels

fringe drum
#

Mmmh, for the 1911 mod you got the "model only" version ?

drifting summit
#

indeed its just the model

#

using the full version breaks so many more things

fringe drum
#

Okay, then there is no obvious conflict, but to make sure, and make things easier on the mod creator if indeed there is an issue to track down, testing with a clean install and only STALKER mod would help

drifting summit
#

notably chucks items seems to remove the cake from food but that's all i've seen from it

drifting summit
fringe drum
#

(clean install, meaning no mods, no need to reinstall the game)

drifting summit
fringe drum
#

hah, I'd rather have seen the actual folder, because sometimes old mod files can linger there

drifting summit
#

I did notice that but after I disabled everything, nothing was there

drifting summit
fringe drum
#

Aight, it's just because, and not saying this is your case, I've had many people swear up and down they had "no other mod enabled" when reporting issue, only to find out they had manually installed one a year ago and forgot about it Explorer_Shrug

drifting summit
#

That is exactly why I went to check, and mention it

#

COOL as I finish downloading the mod, might be a bit

gusty bone
fringe drum
#

I THOUGHT there was a loudness modifier in there Explorer_Hmm but I might misremember, it's been a while.
Maybe it's a flat reduction for all subsonic ammo, handled elsewhere in the code. Being at work I cannot look into the files myself right now

#

(but they do reduce the loudness of guns, no doubt about it)

gusty bone
#

Oh ok 🙂 Can you tell approximately how much the shot loudness is reduced by using subsonic ammo?

#

is it different for every weapon or the same percentage value?

fringe drum
#

No idea Explorer_Shrug There is another file about ammo. DA_Ammo something. Maybe it's in there

#

I recall it containing shared properties between multiple ammo types

gusty bone
#

Ill just look around all the files and see if i can find something i can recognice 😄

fringe drum
#

It should be in the folder before the one containing the DT_XXXXInfos (ITR/Configurations/ or something)

gusty bone
drifting summit
#

we're so back, redoing the download now as that was some voodoo stuff

#

gives me that anyways with actually zero mods so hm hol up

#

oh cool!

#

yeah those are important

gusty bone
drifting summit
#

cool so doing the fresh uninstall reinstall of all the paks, seems to make the security level-less thing work... including the 1% headlamp costing 25k...

#

is there a safe work around for that bug yet?

#

along side the can't eat sunflower seeds

drifting summit
#

and soda is free?

#

but turning this one in particular off fixes the economy n all

#

seeds and soda are still problematic

#

but hey actually starting the game with the old revovler (something I didn't know existed) is a good sign

drifting summit
fringe drum
deep bronze
#

Turns out I wasn't using the Stalker DA_Gameconfig this whole time. I guess I should have probably known with the lack of the custom loading messages.

gusty bone
#

But chucks mod in FModel for some reason was allways displayed correctly ¯_(ツ)_/¯

deep bronze
#

Fmodel is strange, the only way to guarantee you are gonna see the mod pak files assets is to remove all the other paks from the pak folder

gusty bone
#

It's good to find this out later than never 😄

deep bronze
#

Actually essentially what saedriss said does the same thing, it may just be quicker to copy paste them outside the game directory and stick in the ones you want to see

#

also it will get pakfiles from outside the pak folder too, anything under the game directory

fringe drum
#

yeah, that why I opted for messing up the extension so it doesn't recognize them, easier than moving files around

deep bronze
#

Depends on how many pak files you have in there!

drifting summit
#

another "I wouldn't have known otherwise" is the loading tips as yeah I didn't know those existed

frank junco
#

add the Glock stash back pls

drifting summit
#

what is the stash? I've seen some coments about a gun sorting system of such but I haven't seen anything like that yet

outer oyster
#

even though i would like all of the stashes to be left unchanged from the base game its up to @hushed moss to make those said changes

frank junco
#

fair enough

hushed moss
#

Ill think about making some new optional patches for stalker this weekend.

drifting summit
#

hmm?

outer oyster
#

oh

drifting summit
#

adjusting the headlamp to not cost both of my kidneys would be a dream

outer oyster
#

agreed

#

that is one change that never made sense to me as seeing the dark doesn't really help with fighting entities that much

zinc steeple
#

yeah it just makes exploring indoors an extra hassle

#

i can just put a light in my pocket and solve the issue

drifting summit
#

love having to deal with the quad nob side pocket of flash lights, instead of just one click on my head

zinc steeple
#

yeah but you can like

#

i’m not gonna lie when i use a shotgun or anything loud

#

i put two lamps on my chest, atleast one flashlight in my pocket, and the headlamp on at all times

#

they’re already gonna hear me coming might as well see me

#

and indoors i see EVERYTHING

drifting summit
#

oh yeah I do something like that, just not having the headlamp because it's stupid expensive and breaks instantly is just not fun for the flat screen viewing experience

frank junco
#

360 degrees of pouch flashlights is the meta

drifting summit
#

so I found 4 sawn off actual double barrels in pervomay, the loading tips do not lie, you can get extremely unlucky or rather weirdly lucky

#

felt it'd be a shame to experience these odds, to throw such away, it's a rogue save (meaning it's all lost and wont mater) so figured I'd capture the funny moment in history

#

was planning on going live soonish but wanted to make sure mods were working (silencers were alerting the whole map, fixed now)

drifting summit
#

is surplus/CHP ammo ever worth firing? Finally got a mosin and I've got tons of boxes full of CHP, I go into a test run just to see if it'd be worth and with the heavily increased health on nightmare it seems like I need more than 5 shots just for an un armored police mimic

#

the damage difference on the chart seems not too far off but in play it feels like a fraction of what it could be if I used fmj

#

unrelated to such, how does difficulty scale? as alt save with maxed out everything with security level 5 is absolutely getting way more sniper and akm mimics (and loot to match), vs a struggling security level 2 needing to mag dump sub sonic double armored seekers

rain spruce
drifting summit
#

more so wishing that big box ammo mod worked so I could just stack the CHP easily to sell it on a rainy day at that rate

#

it just seems like it just doesn't do damage with these numbers

drifting summit
#

Is there any reason to do security level +1 missions?

#

other than to progress the story I guess but isn't the whole point of the overhaul to remove the need for those levels and just go?

hushed moss
gleaming mantle
drifting summit
#

nightmare mode makes mission money very sad

drifting summit
#

stalker: the loot is entirely randomized and you could get lucky!
the loot: basically every time

#

also stalkers: what's a headlamp?

outer oyster
#

the thing that priced at 25k that's always unable to be bought

#

as i need to use said money to either fix my armor or for cheap ass ammo that barely can kill entities

velvet copper
#

Blinks in 400 vanilla price

outer oyster
#

yeah atleast its not 55k like the scar

drifting summit
drifting summit
outer oyster
#

true

molten pine
#

It is nice to have more rounds to shoot and with careful target selection, you can often get away with it.

molten pine
#

I remember when I first tested the first build of this mod, I found three AKMs in a row and thought it was broken and the loot tables were not working.

#

It turns out it was just wacky RNG.

#

It really is just a matter of dumb luck, to the point of holding nothing back.

#

Its like that old thing where a coin flip is 50/50, yet if you flip a coin 100 times, you will likely not get 50 heads and 50 tails

#

Sometimes youre gonna get 80 heads and 20 tails despite a 50/50

hushed moss
#

sometimes random is less fun. Its really hard to strike the balance

molten pine
#

I just thought it'd be more spontaneous to make it more random than less random, especially with how rigid the game usually is.

#

It probably was a bit overdone, but I still think it was worth it.

#

Plus, with how the guns are balanced, it's less problematic to have it like this.

#

Although a SCAR is an amazing find, it is just another 7.62x51 rifle

#

and any other 7.62x51 rifle does the same job

#

you feel me?

#

Balancing off of caliber tends to be like that.

#

SCAR might be the nicest one, but it's still a rifle.

#

Saiga and double barrel do the same job.

hushed moss
#

no I think you got I right. I wanted to go in and make it slightly more likely to get the high quality weapons, but yeah It was honestly the slight change was too much. And it makes finding other NATO weapons feel more rewarding when its so rare. Also it gives the store a purpose

molten pine
austere sparrow
#

Honestly, you've set the bar for how I'd like to see the gameplay loop going forward for the sequel.

drifting summit
#

I just really appreciate the fact that I could find a SVD or m14 with dumb luck, and turn around to immediately go buy the bullets. Making the newly found gun not entirely useless until the time I could have bought it normally

#

that was always the thing I hated about base ITR, Found an AK mildly early? Cool desk decor for a while

drifting summit
#

tho with how brutal the other maps can be, this kinda leaves me with just gamba on pervomay until I find something really funny to attempt to push on

molten pine
#

I didnt design the mod with nightmare in mind

#

Normal is plenty difficult

#

I included Nightmare as a formality, really

drifting summit
#

yeah... about 30 hours deep I can really feel that

#

never tried it on normal tho lmao

molten pine
#

Which is, imo, the normal experience for STALKER Anomaly as most poeple recommend going on Hard.

#

So really, playing on Nightmare is a bit of a higher bump.

#

Also, ITR has the downside of having its loudness work really weirdly

#

its kind of impossible to get it to work like STALKER

#

Though, I suppose it's not too dissimilar

#

If you go up to a STALKER base of any faction and start shooting

#

its gonna play out about the same as it does in the mod

#

it's just a problem when you're out exploring, really

#

you'll essentially pull the entire map

drifting summit
#

yeah that's been a reoccurring problem, I've tried decreasing perception as it sucks shooting once unsuppressed and the entire map is after you

#

even with suppressors you can just get unlucky and whole map has hivemind from armored as vals apparently

#

it certainly is STALKER in vr, the experience

molten pine
#

Not much I can do about it

#

they're either deaf or amazing

#

The limits of modding

drifting summit
#

curse of the random

#

there are god runs eventually...

#

just don't stop the gamba

velvet copper
austere sparrow
#

Hopefully the modding tools of ITR2 will be powerful enough to facilitate even total conversions, if we so desired.

molten pine
#

Bro I dont even know how to mod unreal

#

I raw dogged it by asking questions and brute forcing it

#

It was at a time when my internet wasnt able to stream on (as I stream for a living) so I used the two to three week break to make the mod

#

Where id sit there for 12 to 16 hours a day

drifting summit
#

odd question that's been orbiting my head about stalkers

#

is whats pushing you to explore?

#

as in what's stopping you from just running pervomay indefinitely

#

as in, the loot is random so finding gunboxes is finding gunboxes is finding gunboxes... no mater where they are

#

so why push to a money pit of a bullet dump area with some chests, when you can go else where with less danger and just as many chests

frank junco
#

whats making you from push forth and come back with 100kg of loot?

#

money.

pulsar forge
#

Is it possible to make the enemy spawns n such of the STALKER Overhaul Mod less frequent / less damage? - I have already set all in game settings to minimum, but was wondering if I can put the settings even lower with editing files or something like that.

context: I'm looking for more a chill, yet still dangerous, type of gameplay as I rarely play ITR (or any games) anymore and am not in the mood to get killed 24/7 while trying to chill / 'peacefully' loot in the world of ITR. - though I do still want some enemies to fight/shit my pants of cause they scary

edit: please ping me if yk how to

drifting summit
pulsar forge
#

thanks for the reply tho, will try that

drifting summit
#

wanting to play stalker and chilling are oxymorons but I wish you luck

pulsar forge
#

tbh maybe scavenger will work too - i really enjoy stalker cause of the looting 'mechanic' it adds to the game - ik that scavenger has that as well but not a fan of the custom 'upgraded weapon' variants

drifting summit
#

scavenger does not do random loot, it's very very linear, forcing the player to go to higher difficulty areas for higher tier loot

pulsar forge
#

ah damn, didn't know that, never played with that mod (only mod I've played with since I started playing ITR is stalker)

drifting summit
#

where stalker kinda puts a difficulty lower and upper clamp on all maps

#

scav is more "what if vanilla, but you found cool stuff too that was thematic for your area?"

#

stalker is, x3 so quirky and random and you could find a scar on your way to a watch tehee~

#

and also get absolutely bent and never find a real gun for 10 tides

#

the odds are so far and wide that anything can happen

pulsar forge
drifting summit
#

generally less loot than scav normal, but the loot pool is like 5x wider

#

why while playing on nightmare difficulty settings I've been considering throwing scav on for the sake of economy as nightmare is just not fun to watch for content

pulsar forge
#

yeah that's understandable, never tried nightmare but heard stories

#

thanks for the info, hopefully weighed random enemies will make a difference - otherwise rip

drifting summit
pulsar forge
#

i'll probably use normal then, it'll probably be like easy cause I have only played vanilla once - all my saves are with the stalker mod / normal difficulty lol

#

if pavlov VR is done downloading 60GB (of updates i suppose, idk what it's downloading) and nexus finally begins working again, I'll actually be able to try..

edit; it worked flawlessly, more chill now, thanks zodaxa

drifting summit
#

question no one asked I'm sure, why you move so fast in stalkers? it's always so jaring when I disable it for testing to just be so slow

hushed moss
shut urchin
#

Just confirming, is the Nexus page for the mod in parity with the latest version?

drifting summit
#

yes?

#

1.08 is the latest version

#

it's been a while since it was uploaded but yes that's the latest from stalkers

shut urchin
#

Gotcha, I saw the YouTube video with the pinned comment saying that development was shifted to someone else and to check here.

I saw the chat where the new devs have access to the nexus page, so I just wanted to confirm. Thank you!!

drifting summit
#

oh yeah the video is old, but correct yeah

#

stuchoo manages it now

#

not much else has changed other than improvements since the video

shut urchin
#

Awesome, mod looks really fun, and I'm looking forward to trying it out.

It looks like this mod and Convrgence will scratch that stalker in vr itch

shut urchin
drifting summit
#

uhhhhh since the video, "new" old revolver replacing the starter pistol. Volume adjustments across the board to the point where I get jumpscared without stalkers. Some weight updates as some things weren't right, latest version of the mod is meant for the latest version of the game

#

anything else I can't think of other than general performance

#

but indeed brace yourself as you'll no longer be playing a game with loose suggestions of stalker, you'll be playing I'd argue the best representation of what stalker in vr could be

#

and careful tuning the difficulties... idk what makes "increased" so much more than it does normally but they go wacky

#

so the nightmare difficulty is my peak, it fucking sucks (and I'm loving it)

#

my only gripe is there's literally not enough economy to keep up but hey it wasn't exactly balanced for this as I'm learning

#

you'll still have a grand time on normal+ or so

hushed moss
#

Yeah i really didn’t change much outside some sound stuff.

Mostly just rebuilt the mod as needed when an update was pushed that required it.

Only major outstanding bug is some players report the rifts being bugged and spawning too many enemies. Only affects some players though.

Oh that and the headlamp is bugged so it damaged when you buy it. It still works fine though

drifting summit
#

honestly playing more with the rifts I got used to it, added to the difficulty tweak randomly being applied

drifting summit
#

design question, why player move so fast?

hushed moss
#

Its the way ziggy had it. Not something i ever felt the need to change.

drifting summit
#

I do like it, just has always made me wonder, some design things are just "oh that's stalker... but why?"

#

like the fkn headlamp, why is it 25k$$$

#

or the machetee having actually infinite durability

drifting summit
burnt wagon
#

I love the looting system tho, the idea of using what you get with more gunfights is definitely amazing imo

hushed moss
#

originally the headlamp was removed completely. I added it back for a super high price. Balance wise I agree with the way ziggy had it. The headlamp gives you too much for too little cost and takes away from the "roughing it" feel of the game. Not to mention it barely alerts enemies whilst providing as much light as the handheld which gives you away across the map.

if people want the headlamp so bad for less cost they can just cheat it in ¯_ (ツ)_/¯

outer oyster
#

but the weapon mounted flashlights provide much more range than the headlamp for way less and seeing in itr doesn't really mean much when you get a slider thats next to unkillable

#

or a hoard of entities that is chasing you that could kill you right on the spot if you stopped

#

and noise is a bigger concern than the light being seen by entities at times

hushed moss
#

honestly I agree that the Slider has too much health, but I don't make those types of balances changes anymore cause alot of people like the extreme difficulty.

#

and the point is the headlamp is too much blatantly better than everything else. Once you have a headlamp, theres no reason to use any other source of light. Which is okay for an endgame item. thats why its priced as an endgame item

outer oyster
#

while not trying to lose sight of the entities that are near by

hushed moss
#

I personally take a pocket lamp and a handheld. never had issues. If youre juggling grass and enemies chasing you then youve put yourself in a bad situation. Patience saves explorer lives

#

and your kind of proving my point. headlamp letting you almost completely ignore grass is a good reason to limit its availability. not make it more accessible

outer oyster
#

not really

#

im trying to prove other wise but its not really working

#

and i stopped using the headlamp to deal with black grass long ago

hushed moss
#

either way I don't really plan on updating Stalker anymore unless something breaks it or I'm somehow able to figure out why a small number of users get bugged rifts

outer oyster
#

bugged rifts?

#

this is the first ive heard of this in stalker

hushed moss
#

for some users rifts will just keep spawning enemies endlessly. No idea what causes it. I can't replicate it. THe only reason i know its tied to rifts is cause someone here on the discord actually answered when I asked for more details. Most people (especially on nexus) just complain that the mod sucks and its broken then dont answer when I ask for more details

WeighedRandomEnemies has the same issue for affected users.

outer oyster
#

huh some people thought that was a feature

#

guess that they were wrong

#

and yeah people tend to do that for some dang reason

hushed moss
#

the mod does make the rift respawn interval small (as low as 30 seconds in castle). But for some people it ends up much lower and spawns new enemies rather than only respawning dead ones

#

at least thats what it sounds like is happening. I cant confirm because ive never been able to replicate it myself

outer oyster
#

well

#

hopefully it gets dealt with at somepoint

hushed moss
#

tbh it probably won't unless someone with the bug fixes it themselves. The only thing I can even think of trying is rebuilding the entire enemy spawn file from scratch which is hours of work I dont want to do unless I know itll make a difference

outer oyster
#

makes sense

#

why waste time on something to try and fix it if you have no idea it'll fix said problem or not

hushed moss
#

6 months ago I would've just done it. Nowadays im pretty busy though

fringe drum
#

It's also possible people don't understand the way the rift works and jump to wrong conclusions.
We ourselves still are not fully clear on how the rift picks which enemy to respawn for example, is it the oldest kill ? or the most recent ? or one at random among all the eligible dead enemies ? etc

#

Does the timer starts as soon as the player "activates" it by getting in the Rift's range ? or as soon as the first enemy is killed ?

#

If an enemy has been re-spawned, and they are all alive, does the timer freeze until another dies, or does it keep going potentially respawning the next one instantly if it gets low enough before you kill it

#

You get the idea

outer oyster
#

ah ok

fringe drum
#

with the default timer of 180s, a lot of the above question don't matter much. There will be at most 2 respawns while you clear a POI
But with a 30s timer...

outer oyster
#

it could cause a bit more problems

fringe drum
#

Not problem necessarily, but edge case behavior that we simply never notice in Vanilla

hushed moss
#

yeah there is defenitly more to be understood. My understanding of vanilla behavior has been that it respawns a random enemy from the list of killed enemies in its vicinity. I dont know if theres a distance from player that it checks but if there is its far enough to not matter. It also normally stops respawning enemies once its revived all the nearby enemies based on my experience in stalker mod in kolhoz. if you try sniping out the train station, you can observe this behavior a bit more easily. With either stalker or weighedRandomEnemies

outer oyster
#

oh

fringe drum
#

It reminds me of the very persistent myth that electric anomalies have random range, because people don't realise they have a 2 second cooldown after activating.

#

(which the game doesn't properly advertise, to be fair. And it is the same with Rifts)

hushed moss
outer oyster
#

electrics i hate for many reasons

fringe drum
#

The wildest myth is the supposed health regen of enemies I have NO IDEA where this came from, but people are quite fond of it

#

There is nothing supporting it

#

No reason for such a feature to exist

hushed moss
#

I could maybe see that coming from the rifts respawning enemies?

#

but also enemies have so little health in vanilla it would make no difference

#

even in stalker the only tanky enemies are the harvester and the slider

outer oyster
#

is there a way to replace anomalies with a different anomaly? or is that not possible in itr?

fringe drum
#

there is, you could edit the anomaly cluster files

#

but it would nuke a lot of compatibilities

outer oyster
#

oh

fringe drum
#

it's in a file that contains a LOT of other params

outer oyster
#

thats quite a problem

fringe drum
#

It's in one of the DataArray, along with the loot values for each map, things like the time scale, starting stuff, list of item in the shop...

#

iirc

#

Game was not made to be modded and it shows, but I don't blame them, was never in the original plans. And retroactively sorting this mess would be too much of an hassle for a dev company with deadlines and bills to pay.

outer oyster
#

yeah it would

hushed moss
#

ITR in general has HUGE mod compatibility issues. Another reason not to touch stalker mod anymore. Anything I do would break compatibility with chucks weapons and I dont want to put either of us through that

outer oyster
#

and be way easier to make a whole new game made for such stuff

#

hopefully itr 2 is much easier to mod than itr 1 is

fringe drum
#

seems to be the goal !

hushed moss
#

im very excited for ITR2. Even if I think the initial launch will probably be pretty rough

deep bronze
#

I hope every item has its stats, damage, weight, price, local to the blueprint itself.

fringe drum
#

I don't think it would be the most efficient way. Having everything in a data table is more desirable.
They only need to create a function you can hook your custom stuff to

hushed moss
#

if they do that we need the blueprints lol

fringe drum
#

so at launch it applies the changes following a load order

hushed moss
#

iirc a lot of game with mod support allow hooking stuff into datatables

fringe drum
#

ie.
Mod #1 modifies Items 45 and Item 56
Mod #2 adds 5 new items
etc

#

the main current issue is that the Datatable used by the game cannot be modified at runtime, solve that and we could do mod merges at launch

hushed moss
#

yup. let us merge datatables at runtime, and give us some parent blueprints and suddenly modding the game becomes way easier

deep bronze
#

The stuff I am having to do with the current system makes my head hurt

#

I wish a lot of these data tables were merged together. Weaponinfo in Iteminfo

fringe drum
#

I am torn on that, because it would add a lot of empty data for all non-weapon items

deep bronze
#

Its not so bad when you can edit them directly in the editor

#

the Composite data table for Iteminfos. for compatibility Ive gotta assign all these tables beforehand. If more than 10 people want to make these sdk mods, then Ill have to add more

#

But how do I handle the loot tables? Do I go and make 87x10 users x 3 mod versions = 2610 new tables and assign them all?

fringe drum
#

Can't be done dynamically I guess

#

That's where the proper mod support comes in. Startup BP looks for mod manifest with a list of files, and merges them properly (for example)

deep bronze
#

In order for it to be clean and people not stepping on eachothers toes, all this needs to be assigned prior and in a pak loaded prior to the other paks

#

then users would only pak their user number data tables

#

Yea I wish we had some external program to do this

hushed moss
#

i believe there is an unreal package specifically for doing this. Maybe the devs could just add it to ITR 2 and itll work. Thats a big maybe though. Nothing ever tends to be that simple

drifting summit
#

holy convo

#

yeah retro actively modding in mod compat support via chucks sdk thing is a massive under taking , still mad respect for going for it

drifting summit
#

hell after over 70 hours I never had enough money at once to consider buying the headlamp just due to how expensive bullets are as most mid game skirmishes will come out at a net loss

#

I understand making it expensive because "it's kinda op for what it does" but half a scar??, at least that gun is lootable

#

this may also just be me with nightmare diff problems and money is a lot easier with intended diff but still

#

thus why a singular headlamp was my parting gift of the suffering that was the california gun compliance challange

#

plus with silencers just dismantling after 2 mags, and how loud they still are anyways, the entire map knows your location pretty much as soon as anything shoots, reguardless of lights

#

so the whole "they'll notice your headlight!", yeah they also notice you in the pitch dark with perfect aim so

#

or I'm just really unlucky so said some tip I suppose

drifting summit
#

so yeah sniping from afar you can force the respawns to happen and if they do out of sync from the usuall spawn rate, that's an overlap

#

or if you see waayy more enemies (usually the radio in pervo is the good place to test) than there should be all clustered in one spot for your difficulty, overlapping spawn containers as rifts don't count for the norm

#

the double check is that once you finally (if you do cus jeez) break through and get to the rift it'll drop multiple, and/or there'll be one or more already on the ground

hushed moss
#

balance wise, I dont really touch the balance and nightmare difficulty was never the intended way to play long before I took over

drifting summit
hushed moss
#

The fact that its multiple rifts inside each other for the bug does make me wonder if its a vanilla bug thats made worse by the mod

drifting summit
#

with how much of a bullet sponge everything is, missing a bullet from your mag dump simply because you couldn't see well costs you all your profits

hushed moss
#

because i couldnt add an extra rift even if I wanted to

drifting summit
#

what exactly vanilla is bugging to do that would be absolutely beyond me tho

drifting summit
velvet copper
drifting summit
#

that would actually crash your game

#

sometimes the map is just laggy, why? 3x rift at bunkers (pervo), have fun with literally more sliders than you brought bullets for

hushed moss
drifting summit
#

mfw you add a rift to the loot pool

#

so they can be in random locations wherever items can spawn

velvet copper
frank junco
#

oh nah i didnt try it

#

poking around in the sdk is overwhelming at times

velvet copper
burnt wagon
shut urchin
burnt wagon
#

I wish the light was white (but like a shittier version of the headlamp) as I'm legally blind and that green and red makes my life a living hell but I'm a fighter !

#

Once you find a flashlight it dosent matter that much

shut urchin
burnt wagon
#

Sometimes I think I put it back just to find out later I left my detector/mag somewhere on the ground. It hurts so much so I try to stare at the my chest from now on

hushed moss
#

I may be working from home right now and may be looking through the files right now and may have found that theres a significantly easier way to make the changes. I could potentially have a test file for pervomay if you wanted to try it this weekend. but itd be based on weighedRandomEnemySpawns and not StalkerEnemySpawns cause the stalker files are in a bit of a rough state right now

drifting summit
drifting summit
hushed moss
#

Either way I think I can pretty easily generate the test file for STalker spawns as well. I just finished the one for weighedRandomEnemies pervomay and it took me maybe 30 minutes.
I wish I knew this shit back when initially rebuilding the mod lol

hushed moss
#

thats super weird. No idea why you would have the bug for one but not the other

drifting summit
#

"Just stalker things" I've gotten used to lmao

hushed moss
#

they do the exact same thing but with different numbers

drifting summit
#

that's what I'd like to think but my experiences are always radically different

hushed moss
#

Welp if youre in the mood for testing you can let me know if this fixes the glitched rifts in Pervomay. If the bug was caused by hidden update, this will fix it.

#

just overwrite stalker with this

drifting summit
#

it's such a rare and inconsistent thing to test so it might be a bit before it's yay/nayed due to its nature

#

was thinking about kicken on itr for streams today so I'll throw this in and find out

hushed moss
#

thats fair. alright sounds good. i can slap together a quick patch for you if you want a cheaper headlamp for your stream quality if you want as well

drifting summit
#

of slight note is it might? be slightly more common with pumped enemy count difficulty? that's only a theory based on a hunch

drifting summit
#

tho the main save is kind of at a soft lock with how bad nightmare eco is so hmm...
(this is a skill issue I'm aware)

#

can always just run pervo indefinitely with several boxes of subsonic~

drifting summit
hushed moss
#

yeah if I'm cracking open the files, it might be another patch to add to the nexus page. I used to always use pervo to do eco runs when I ran native stalker. that was normal difficulty though. And even then I prefer playign with weighedRandomEnemies.

hushed moss
#

for patch files I make you always use both. Makes it easier from my perspective

#

also if you really have to, there is a small cheat built into the mod that I use for testing. That said if youd rather not know thats fair

drifting summit
# hushed moss yeah if I'm cracking open the files, it might be another patch to add to the nex...

honestly I've been thinking about little tweaks and personal adjustments I'd do for stalker as yeah my forever save is soft locked but also there's just some things that could be a bit different (that may disagree with the vision), one being yeah bring headlamp down to like 10k as being half the price of a scar is wtf... the amount of viewers that tune in, see the mod, see that price, nope out

drifting summit
#

wait built into the mod? I didn't know stalker has it's own

#

kinda sick

#

I don't think I've ever tried stalkers + weighed as "it brings the difficulty down a bit"

hushed moss
#

I assume youre talking about free shop cheat, which yeah you can use. But no theres something else built into the mod that I use for testing.

#

yeah thats why I use Stalker + weighed. Stalker enemy spawns are more Ziggy's vision. True to stalker its very random and I personally find it frustrating encounting Sliders and "armoured Soldier mimics" in Pervomay.

WeighedRandomENemies is more my vision of trying to have progression thats only slightly more difficult than vanilla while making sure anything can technically be encountered anywhere.

drifting summit
#

honestly that sounds extremely backwards to my experience

#

I'd rather sliders than the entire map be double armored asval packs

#

as weighed just gives me more of everything but it's armored

#

stalkers just giving me the entire roster evenly

hushed moss
#

thats weird. weighed should have very little armoured enemies up until factory

drifting summit
drifting summit
#

other than like the ghost fragments and packs of pecho I guess

hushed moss
#

either you got super unlucky or something wasent working right. Or you were using the old 1.0 version

drifting summit
#

I'm always using the latest versons of all mods

#

this is all done in recent time

#

streamer luck do be a thing in both dirrections I suppose

#

only sucks twices as hard in stalkers as i* just can't afford AP rounds

#

so if something is armored, cry about it I guess

#

thus why I consider a few personal tweaks to loot but if I'm going to break open the pak to attempt that... scavengers is right there with it's linear progression and all

hushed moss
#

thats extra weird. were you using stalker and weighed? scav and weighed?

drifting summit
#

stalker stand alone always, seperately scav + weighed always

hushed moss
#

super weird. With weighed, even on increased enemy count, theres only a 50% chance of you encounting a single armoured soldier mimic in pervomay

drifting summit
#

man I'm bad at gambling

hushed moss
#

the most probable amount for armoured enemies is 1 armoured soldier and 2 armoured monsters in pervomay on increased enemy count

#

normal enemy count you should most often find no armoured enemies at all

drifting summit
#

sifting my footage for when I weighed + scav for proof clips and it was only the cali on normal which was kind of disappointing how "normal" it was

drifting summit
hushed moss
#

thats how statistics work. The more enemies that spawn, the more likely it is you get a more difficult enemy, and the perceived difficulty is almost entirely determined by how many of the hardest enemies you find

drifting summit
#

feels personally like weighed has more freedom to just spawn very wacky stuff the more 'points' you give it in the diff

#

stalker does a similar but it just kinda spawns more of the same

#

there was going to be a slider there anyways, but now theres 17

hushed moss
#

yeah i forget if highly increased is 2 extra or 3 extra on weighedrandomEnemies (or if I even added a highly increased), but the odds would defenitly be percieved to skew more wildly on weighedRandomEnemies

#

but you can see how conservative the spawn weights are for weighedRandomEnemies vs Stalker

drifting summit
drifting summit
#

I still don't know how a harvester functions

#

I don't think they do

hushed moss
#

have you not seen one? Its rare but you probably shouldve encountered one by now

drifting summit
#

I've seen a couple

#

they kinda just look at me

#

making the bonk sound if I shoot them (headshot mod sound replace)

#

wont die

#

or move

#

or anything

#

it's just there now

hushed moss
#

The harvester has a lot of health. It shoudl be spawning Sliders though

#

Ive seen it get stuck before, but its sounds like it might actually be bugged for you

drifting summit
#

if it's got as much health as a BTR then YEESH

hushed moss
#

no its actually killable. Other streamer used to hunt them down

drifting summit
hushed moss
#

but normally itll start coming towards you and applied bleed if it touches you

drifting summit
#

I've even touched it and it did nothing

#

like spawning the shades, whole lotta "weird, nothing tho"

hushed moss
#

man why you gotta be breaking my shit lol

#

here i though harvester had no issues

drifting summit
#

I aint do'n noven

#

that's why one of my first questions here is wtf is that thing, is it a threat? answer is no

#

harmless actually

#

I don't even know how you'd hunt them other than like, endless pervo and tide over and over to keep pulling that rando gamba lever

hushed moss
#

well target of opportunity kind of thing. You spot one then make a plan to take one down. Because it spawning sliders normally makes it pretty dangerous

#

unless its bugged and doesnt work

drifting summit
#

truely have no idea what could be doing it, and doing test runs stripped of the rest of the mods would be kinda sad for a less than 1% spawn chance

#

I can send the pak folder if you dare XD

#

but the vast majority of it is cosmetic stuff so hm

#

and chucks I guess

hushed moss
#

honestly nothing shoudl really conflict with the harvester specifically unless maybe you have something else changing enemies in some way

drifting summit
#

absolutely nothing I can think of, try to stay true regarding actual gameplay changes

drifting summit
#

exactly what changed??

#

as I've done some pervo routes and holy crap are the spawns more plentiful than ever (overspawn is getting funny)

drifting summit
#

yeah more pervo runs on my usual save, either today is not my day and I'm getting turbo unlucky or something funky is happening

#

such a weird thing to test for

hushed moss
#

So “what changed” was pretty much nothing.

hushed moss
#

I just took another shot at replicating the bug and couldnt make it happen. I ran through 10 tides and nothing out of the ordinary

drifting summit
#

I couldn't get through too many tides tho in real play but sometimes there were just more enemies than I'd ever be able to bring bullets for (an overspawn)

#

couldn't prove it happened but sure could sense it sometimes

#

make sure to skip around, think probably 5-6 hours of actual gameplay in the 9 hour vod

#

I got my ass beat

#

actually yeah first hour or so was finding out snb's mods were about to soft lock my ironman save XD

#

as yeah I tried to test this (with and without patch) with god and speed and full dev mode and still couldn't really tell as I wasn't really playing to know "wow this is too much for the regular"

drifting summit
hushed moss
drifting summit
#

but sometimes theres like 3x more than there should be even for nightmare

#

would have some runs where there was very minimal compared to the last

#

not saying there definately was an overlapping rift in the vod, I never got to prove it due to the shear amoutn

#

did consider just god running to see but continuity

hushed moss
#

I haven't played stalker nightmare at all myself, so I dont have a sense of how it should feel, but if you fire an AK on pervomay it will pull the whole map. even on stalker normal difficulty rifles tend to pull the whole map on pervo. Combine that with fuckton of enemies, it will feel somewhat varied.

idk though. Stalker Nightmare isnt really balanced outside of "let make these difficulty sliders insane for the masochists)

drifting summit
#

yeah i'm feeling that

#

feels so warm and cozy when viewers just say "no they don't"

#

"the stats literally say this"

#

"just don't get shot"

#

"simply stealth around"

#

welcome to stalkers nightmare...

#

everything is tuned against you

#

like I've had an easier time with weighed enemies on normal at the castle finishing the game, than I have had on tutorial lane

#

I briefly mention it sometimes mid vod where after one insane over spawn run there's like nothing back to back... they just take their time walking

#

subsonic is just CHP, suppressors are just cosmetic, you're not missing they just refuse to die

#

if you see them they're already aiming at you

#

I know "wah wah someone complains hardest diff is hard", but just trying to convey that yeah I know nightmare diff, I feel comfortable to say "that's a lot more than normal" when it is

#

either that or man I've been turbo lucky with low spawn rates for nearly 50 hours straight
(not likely)

#

also sliders taking 25 54r rounds to the chest is actually insane

outer oyster
#

25 rounds, im sorry but thats ridiculous

#

6 slugs was much to begin with in vanilla

#

but that

#

something is just wrong there

drifting summit
#

slugs do like half damage past point blank I swear

#

shotguns are just useless

#

when they can sponge like this

outer oyster
#

true

#

but i'd rather not face of against a slider that requires 25 shots from a tiger rifle to kill it

#

at that point almost anything is useless

#

btw the slugs count was at point blank range

#

to the chest

#

using a spas 12

deep bronze
#

Maybe just play the hard difficulty?

drifting summit
drifting summit
deep bronze
#

you said it was nightmare?

burnt wagon
#

Can I ask, did you complete this difficultiy ? (Nightmare) Becuase I don't even know if thats possible lmao. If I find an AK off rip maybe

burnt wagon
deep bronze
#

Who are you asking?

drifting summit
drifting summit
#

it is the stream content whenever I'm on ITR

#

on paper its possible but some things have to change to make it realisticly done so

#

like the eco being reasonable and not banishing you to not afford sub sonic 9x18 (the cheapest worst bullets ever)

drifting summit
drifting summit
deep bronze
#

Just customize the difficulty in the settings, lower enemy health and drastically raise enemy and player weapon damage

burnt wagon
burnt wagon
drifting summit
drifting summit
burnt wagon
#

The 9x18 being so common made me worship the damn thing

drifting summit
#

exactly

hushed moss
drifting summit
#

IF, you can headshot them then holy hell you deserve a quick kill and ammo saved, hitting a slider at all is the hard part

#

shadow bot react lmao

austere sparrow
#

Maybe I've been lucky, but, at least on normal difficulty, I haven't experienced such dramatically tanky sliders.

#

I can usually take on out with a little under a pistol mag, when aiming for the head.

burnt wagon
#

Us legally blind folk have to fight tooth and nail to kill them fuckers

drifting summit
#

you ever hit an enderman with an arrow? same thing honestly

#

yeah on normal sliders I'd say are a bit beefy but not unreasonable

austere sparrow
#

What I usually do is let them get as close as possible, to make mag dumping a bit easier. 😅

drifting summit
#

yes then reloading with a slider on you tends to cost the whole mag lost in the chaos

#

because it's still not dead

burnt wagon
#

Looking into coming to Stalker from Scavenger, what can a man expect on Reduced?

hushed moss
#

Loot is more random. Enemies are much more difficult. Stalker isnt really designed for a shopless game (although it is possible)

drifting summit
#

w i d e

#

the enemy types are a wider array, the loot varriation is a wider array, your straight up luck to get your teeth pushed or a casual stroll is wider

#

the upper and lower bounds for every variable is so much more open ended

#

the loot generally is still a lot less juiced across the board compared to scav on scarce... purely due to the lack of pre upgraded guns

#

and gun repair gear (you can find wd40, but you'll find 10 machetes' first)

drifting summit
#

question, why is 7.62x39 so much cheaper and more common to acquire than 556 and 545??

#

that caliber is better in pretty much every way other than recoil... is that the singular distinguishing thing?

#

Sure 556 is for the nato guns and they are across the board more expensive because... import I guess.

#

but 545 is still for the smaller ak's? which are rather cheep to make?

#

not complaining I'm just curious as to why the eco is skewed this way towards bigger calibers

deep bronze
#

762x39 had about 30 years of mass production ahead of 5.45

#

Weight and speed are also factors

#

5.45 guns are more accurate too, AKM is terrible on the accuracy

hushed moss
#

AKM is the worst of the AKs by far and the SKS is effectively a worse version of the AKM

drifting summit
#

another random stalker balancing thing, why doe the machete have a grizilion amount of durability? (damn near infinite?)

#

it's nice, specially given no set stash spawns for them anymore but yeesh

outer oyster
#

that mod has saved me a few time to bs deaths in stalker mod

zinc steeple
#

hey on the nightmare difficultly what’s the max health a spawn can have?

#

like do they for real just eat slugs for breakfast?

#

or is that a rare hit reg thing

#

i mean honestly it’s not that bad

#

i shot one 3 times with 7.62x39 ap today too

#

beefy boys

drifting summit
#

on nightmare it gets insane enough to where sliders need 35 mosin rounds to the chest to die (it's still like 5 or so to the head)

zinc steeple
#

3 i think

drifting summit
#

it can vary wildly

zinc steeple
#

idk ap 7.62x54 does more damage than fmj

#

i don’t think it’s enough to guarantee headshot kills though

drifting summit
#

with spawns I know it's about 2-6 pm mags with fmj

drifting summit
zinc steeple
#

i think it’s like 5 more

#

like how the vss does ever so slightly more damage than the val

drifting summit
#

you got lucky if it did

zinc steeple
#

yeah it’s my one complaint about the dvl

#

kinda useless

drifting summit
#

anything** that materss

zinc steeple
#

the mag not taking any damage is nice

#

but if i have to lug 3 rounds at enemies minimum

drifting summit
#

yeah suppressors on nightmare are just a money sink, so having integrated on the gun is cool I gues

zinc steeple
#

yeah it’s the cheapest 7.62 gun to run

#

just have to clean barrel

#

but then you hit a headshot on a mimic and dude flinches it off

drifting summit
#

if you have/try chucks the r700 I think is half the price?

zinc steeple
#

haven’t found it yet

drifting summit
#

you wont find it lmao

zinc steeple
#

oh lol

drifting summit
#

actually wait no it does have a 100% spawn stash

#

in the train car

zinc steeple
#

isn’t it castle and kolkhoz?

#

which train car what

#

i will search the whole map

drifting summit
#

the one in vanno zkekzkekzkek

zinc steeple
#

huh

drifting summit
#

(you buy the thing)

zinc steeple
#

oh the train yard?

#

oh

#

boo

drifting summit
#

stalkers loot pool is so ffing W I D E that finding the 1 chance of that mag is just... not

zinc steeple
#

oh i meant the gun itself

#

but yeah

#

i have a corner for all the mags i pick up

drifting summit
#

I said what I said

#

aint finding it

zinc steeple
#

i have collected barely half of the ak series magazines

#

for just one caliber

drifting summit
#

lmao I do love having like 5 different ak mags for the same gun

zinc steeple
#

speaking of the akm pmag is sexy

#

yeah i like it a lot

#

it fits the guns aesthetic more

#

and i think they’re different durability?

#

i’d hope

#

honestly though at this point in the run

#

i’m trying to break through factory for that mission

#

and my two options for clearing out the enemies

#

seem to be setting up a shield on a corner and taking heads off for 15 minutes

#

or

#

charging with the shield

drifting summit
#

they're supposed to, I've been told by chuck that they have different numbers, but my experience has not shown such

zinc steeple
#

currently running gsh18 with +p

drifting summit
zinc steeple
#

i think a better pistol and the shield is the move

zinc steeple
#

the upgraded one?

drifting summit
#

the gsh18 really just is the pm with the stendo on stalker

zinc steeple
#

i’ve been clearing out the first two areas for like 3 real life days to afford the loadout

#

and even then

drifting summit
#

shotguns are noise makers on nightmare, things just have too much health to mater

zinc steeple
#

not worth the two silences i’m gonna run through

zinc steeple
#

fuck it let them all know

#

atleast i’ll see better lol

drifting summit
#

a reoccurring mantra... I'd rather a mosin

zinc steeple
#

be careful what you wish for

drifting summit
#

the pocket shotty on the hip is a funny idea

zinc steeple
#

before you use the mosin find the scope for it

#

they made it quieter

#

but last time i used it

#

everything heard me

#

i had fuckers from the construction building making their way up to me in bolotky

drifting summit
#

I've been on stalker nightmare grind for a while, it's fucked

#

the amount of enemies that can be there, silencers are a waste of time and money

zinc steeple
#

i don’t know why i do it to myself

#

i beat it before they properly fixed the enemy count

drifting summit
#

VERY MILD EXCEPTION for the silencer overhaul mod I guess?? it kinda helps the durability part

zinc steeple
#

with how many there’s crawling around

drifting summit
#

but it still doesn't change the loudness and how the whole map hears you reguardless

zinc steeple
#

invest in the 10 round internal clip upgrade

#

do not be cheap

#

5 rounds is barely a dead slider