#weapon-layouts

1 messages · Page 5 of 1

meager fiber
elder thunder
#

Class: Assault Rifle
Weapon: AK117
Performance: Just Pull Down. This attachment focuses on BSA and Mobility, you just need to train yourself, and don't care about red controls, the most important thing is that the BSA is good. ||(Warning: If you are still using stippled in AR, SMG, and LMG, change to a better mobility enhancer, such as no stock, short barrel)||

valid frigate
sleek dirge
#

Class: Assault Rifle
Weapon: AK117
Performance: Just Pull Down. This attachment focuses on BSA and Mobility, you just need to train yourself, and don't care about red controls, the most important thing is that the BSA is good. (Warning: If you are still using stippled in AR, SMG, and LMG, change to a better mobility enhancer, such as no stock, short barrel) (first famas gunsmith 😎😎😎)

snow birch
#

Class: Assault Rifle
Weapon: Type 25
Performance: Just Pull Left Then Right Then Left Then Right Then Disengage because this is unusable outside 15m range. This attachment focuses on BSA and Mobility, you just need to train yourself, and don't care about red controls, the most important thing is that the BSA is good. (Warning: If you are still using stippled in AR, SMG, and LMG, change to a better mobility enhancer, such as no stock, short barrel) (first T25 crap gunsmith layout 😎😎😎).

wraith hazel
lean lion
zealous vine
valid frigate
green plume
#

Class: smg
Weapon: qq9
Performance: virtually no recoil and ridiculously fast ttk at close and medium range with fast movement speed and near instant ads speed. Perfect for aggressive playstyle

meager fiber
valid frigate
sudden condor
elder thunder
#

Class: Assault Rifle
Weapon: Type 25
Performance: one of the currently underrated weapons, and this build has advantages, namely many BSA opportunities, and light mobility, but this build is a bit difficult to control, and it is RECOMMENDED not to use it at long range.

ashen dew
#

Class: Assault
Weapon: FR .556
Performance: SnD Build , Ranger and Strike grip for the control and bsa and stippled grip with the ads stock for the ads speed. The last attachment could be the Bsa laser or a sight but i use tough for the speed boost in SnD. Hope you enjoy

elder thunder
#

Class: Assault Rifle
Weapon: ICR-1
Performance: Lightweight, and easy to control even though the stats are red. || Don't use Fast Magazine which adds Fast reload with bullets, because ADS Speed ​​and Mobility are reduced a lot than Extended Magazine (except for BK 57 & GKS) ||

mossy basin
valid frigate
copper wadi
#

Class: Assault
Weapon: ICR-1
Performance: (Great) amazing reload speed and ads 5/10 mobility i really suggest this class

exotic pine
#

Class: SMG
Weapon: GKS
Performance: [SnD Only] Extremely well rounded weapon, can beam even up to 40m, recoil is almost nonexistent and it boasts a very competitive ttk that 4 shots up to around 25m

stable holly
slim quarry
supple leaf
sleek dirge
pseudo oyster
#

Class: Assault
Weapon: FR .556
Performance: Haven't try it in ranked but it feels nice, very similar to a youtuber build but I feel like the recoil is feel stronger after a few shots. Well try it out

lean lion
valid frigate
valid frigate
#

Class: Sniper
Weapon: Locus
Performance: She does very well!

bitter current
valid frigate
unkempt bluff
#

Class: Assault
Weapon: FR .556
Performance: Nice recoil control, decent ADS time, kills pretty quick, and good for any range.

dire flare
mellow pewter
#

Class: Assault
Weapon: FR .556
Performance: you can laser people from mid to long, it’s alright for close

sudden condor
mellow pewter
#

Class: Assault
Weapon: FR .556
Performance: smg build, it should be a little bit faster than the previous build

rich fiber
elder thunder
sudden condor
zealous vine
mossy basin
zealous vine
valid frigate
#

Class: SMG
Weapon: QXR
Performance: Great mid and even longer ranges, built for accuracy, easy beams.

atomic rampart
pale umbra
#

Class: Assault
Weapon: M16
Performance: no recoil actual laser 😉

sudden condor
valid frigate
wise edge
lethal abyss
valid frigate
mossy basin
worldly path
#

Class: Assault
Weapon: ASM10
Performance: this is more of an aggresive cqc build but since its a 3 shot weapon it can work mid-longrange if you can control the recoil

fresh gust
wraith hazel
patent spade
thorn oxide
valid frigate
#

Class: SMG
Weapon: Fennec
Performance: Though simple, this gun definitely requires some recoil knowledge to control, however even if you can't, it works very well at close range, and surprisingly well on midrange. Very, very fast ADS time.

clear depot
#

Class: SMG
Weapon: Fennec
Performance: I thought I might share my best close range weapon with you guys. It is difficult to get the hang of, but when you master it "25 bullet mag btw" its an instant kill, plus you'll be moving fast like Bolt! Best thing about it is whenever someone picks it up they can't use it bcoz of the insane recoil lmao

valid frigate
mossy basin
#

Class: Assault
Weapon: LK24
Performance: I don't remember how I got this, where i got this build from SZ99_codm_hidethepain

stark jungle
#

Class: Assault
Weapon: AK-47
Performance: It has high damage with great accuracy. Can shred people in close and medium range, only thing it lacks a bit of mobility which can fixed but attaching Runner Mod. This is for BR

pine frost
elder thunder
wheat bison
sudden condor
thorn oxide
valid frigate
mossy basin
foggy dagger
sudden condor
mossy basin
spring sail
cobalt axle
fallen flower
valid frigate
sharp void
elder thunder
#

Class: Assault Rifle
Weapon: M4
Performance: Honestly, I win streak ranked using this, advice don't use it for long range, long range TTK is very slow, still inferior to ICR 1, long range TTK is still fast

unkempt lily
trail reef
#

Class: pistol
Weapon: mw11
Performance: high firerate combined with high accuracy makes it a deadly spam and run gun.

lean lion
woeful steeple
zealous vine
exotic pine
valid frigate
#

Class: Assault
Weapon: ak-47
Performance: just pull down, jokes aside, quite good build

lost hatch
elder thunder
valid frigate
valid frigate
fathom heath
#

Class: Sniper
Weapon: DL Q33
Performance: Best build for 1v1ns, pro playing on ranked, fastest ads speed MZ64_codm_ghosthugright

spring sail
unkempt lily
sudden condor
valid frigate
trail reef
#

Class: Assault rifle
Weapon: M4
Performance: it hurts the control, but you know, m4 is very controllable, just drag down. trust me.

proud charm
trail reef
#

Class: assault rifle
Weapon: peacekeeper mk2
Performance: high ads lowers the TTK, and high accuracy makes it reliable on all range. Satisfyingly fast. needs aim to kill of course
the good thing is also is silenced

mossy basin
fickle mural
#

Class: Assault Rifle
Weapon: Icr-1
Performance: Lasers, no recoil and fast ads

Just dislike no one really likes this gun

stiff phoenix
vital tapir
winged sentinel
#

Class: SMG
Weapon: QQ9
Performance: good for close to mid range engagements virtually recoilless and able to dominate maps like crossfire and others like it

valid frigate
dire flare
lethal abyss
elder thunder
trail reef
#

Class: SMG
Weapon: QXR
Performance: it shreds through enemy also good for rng trust me for this one

btw you can exchange strike foregrip to any attachment you want

mossy basin
sleek ore
#

Class: SMG
Weapon: QQ9
Performance: suits really well when it comes to Close Range to Middle Range gunfight, i put some Hip-Fire attachment on it. But you can change it to OWC - Tactical / Strike Foregrip. The YKM Light Stock compensate for the ADS Movement Speed reduction from the Merc Foregrip so you can strafe really easily with this build. Pretty solid build, eh ?

valid frigate
elder thunder
valid frigate
#

Class: Assault Rifle
Weapon: ASM10
Performance: yep, great loadout. Usable up to 20-25m. Very fast ads, great overall. Pls DM me what you don't like

hallow solar
valid frigate
#

Class: SMG
Weapon: QQ9
Performance: Slightly weaker up close, but powerful at mid range. If you can control the vertical recoil without Strike Foregrip, you could run Tactical Foregrip A or Granulated Grip tape as an alternative. If you are looking for suppressive fire, 45 round extended mag would be better. This is my Hardpoint and Domination QQ9 build. I hope you like it.

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: This is my CQB build for QQ9. Swift ADS speed, good BSA, slightly better hipfire with Flash Guard and quick reloads(which can be life saving). If you have trouble controlling the vertical recoil, you could replace Tactical Foregrip A with Strike Foregrip. If you are not confident in the 30 round magazine size, u could run 45 round extended mag, but you'd have to play a little more passive. This is my QQ9 SND build. I hope you like it.

valid frigate
#

Class: assault
Weapon: LK24
Performance: very fast ads without sacrificing accuracy, silenced

chilly rampart
valid frigate
lean lion
sleek dirge
mossy basin
valid frigate
outer epoch
#

Class: Marksman Rifles
Weapon: Kilo Bolt-Action
Performance: Great ADS speed as well as nearly instant reload. Also good if you want to hold an angle or go from cover to said angle.

(Make sure to aim above the waist if you want an instant kill. Also I tried OWC Stopping power and just got hit markers.
Have a great day, yeah?)

distant venture
hallow solar
#

Class: Marksman Rifles
Weapon: Kilo Bolt-Action
Performance: Decent

elder thunder
#

Class: Assault Rifle
Weapon: FR .556
Performance: Super weird weapon, why ?? given fast reload, it still can't reload cancel, Recoil feels like SMG, and the ADS Speed ​​feels slow. ** Temporary build **

atomic kelp
crude lynx
sharp void
hallow solar
lean lion
atomic kelp
#

Class: LMG
Weapon: S36
Performance: again not a great gun but If you wanna go back to the s36 meta use this ( not as good as the old one obviously but it's the best build I could get)

woeful steeple
#

Class: SMG
Weapon: QQ9
Performance: So this build focuses more on accuracy and range, it has good BSA and easy to control recoil, just pull down lol, and boosted range thanks to 10mm and the barrel, its still outstanding in cqc because it is an smg after all, and it has like 200ms ads speed which is real good, enjoy!

valid frigate
atomic kelp
gleaming bane
barren elm
dire flare
split hornet
#

Class: Assault
Weapon: AK-47
Performance:
"This...(puts gun on table) is a setup with the OWC Light Suppressor"
"Dear god..."
"There's more..."
"No!"
"...
It contains every single essential of a BR setup. Suppressed gunfire, larger magazine capacity, increased range, accuracy and recoil control
...
Scout, is it gae?"
"Yeah!"
"...
Fantastic, this was a waste of my time. I'll see y'all in the lobby!"

lean lion
urban mica
#

Class: SMG
Weapon: Rus-79u
Performance: fast ads and mobility with easy to control recoil. Great for medium ranges. Most balanced smg imo

cobalt axle
trail reef
#

Class: pistol
Weapon: .50 GS
Performance: ok you guys said this one is wrong, please switch akimbo for granulated grip tapeSZ99_codm_hidethepain Kannasuicide

elder thunder
#

Class: Assault Rifle
Weapon: FR .556
Performance: Control assisted by a compensator, ADS Speed ​​assisted by Laser OWC, Combat stock, short barrel, and Bullet spread assisted by Granulated tape, Laser OWC. Keep pulling it down

echo crypt
woeful steeple
mossy basin
crude lynx
hallow solar
fathom heath
#

Class: SMG
Weapon: Cordite
Performance: almost NO recoil build, only small vertical - the same as in S6, FAST Ads Speed, Silenced fire, Incerased Range and better BSA..
If you think it's a bad build, then wash your face and try it in game.

mossy basin
mossy basin
valid frigate
dire flare
lean lion
low stone
trail reef
dire flare
woeful steeple
split hornet
split hornet
lethal abyss
fickle mural
dawn nova
proven star
mossy basin
little imp
mellow shoal
#

Class: SMG
Weapon: QQ9
Performance: MP5SD, looks cool and performance is even cooler. Low recoil, easy to control, and practically silent. Swap combat stock for strike stock if you want even better control. Mobility is good.

elder thunder
solar goblet
#

Class: Shotgun
Weapon: HS0405
Performance: If you have good aim then its one shot kill otherwise its 2 shot best for fortnite players coz they love to jump like kangaroos alot 🙂

torpid kettle
trail reef
#

Class: pistol
Weapon: .50 GS
Performance: highest accuracy in game with all those attachments plus if you have trigger finger and a sense to shoot head it's good

atomic kelp
#

Class: assault
Weapon: HBRa3
Performance: was godly pre gunsmith, not as good now but still viable

mossy basin
distant venture
mellow shoal
#

Class: Assault
Weapon: HBRA3
Performance: A laser with barely any recoil, perfectly balanced with all green stats. (Made this in test server for S2)

atomic kelp
valid frigate
frigid cliff
atomic rampart
lean lion
valid frigate
#

Class: Sniper
Weapon: Arctic .50
Performance: Really good in SND, if you want to play respawns you can switch the suppressor for the skeleton stock.

valid frigate
#

Class: smg
Weapon: gks
Performance: an absolute beam in snd, decent ads with increased range and accuracy, very good all round (btw u have to attach a class/image to be able to say anything or type in codm chat)

lethal abyss
trail reef
#

Class: Assault
Weapon: FR .556
Performance: lesser of that "yeets your aim off" continuous recoil

lean lion
cobalt axle
elder thunder
vestal quartz
lethal abyss
#

Class: Sniper
Weapon: Locus
Performance: Fastest ADS Speed possible with the Stopping Power, Increased Sprint-To-Fire speed, and One Shot Area, And nahh dis is nod de recent kurzed build

proven star
hallow solar
valid frigate
proven star
valid frigate
bleak hollow
hazy briar
#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Best bolt-acton rifle have accurate hip fire. Fast aim also mid-range scope. Use this if u think if u can at Ranked SZ99_codm_hidethepain. But low fire rate and control. Also mobility kinda the the Movement Speed ADS only kinda low because of OWC Stopping Power Reload. Make sure use Agile Perk at Perk 1/Red Perk to get like what i said

proper cloud
lean lion
cobalt axle
rich fiber
remote bobcat
#

Class: SMG
Weapon: RUS-79U
Performance: great at short-to-medium range combat, and recoil is basically nonexistent.

proper cloud
elder thunder
woeful steeple
topaz remnant
#

Class: SMG
Weapon: QXR
Performance: good enough to shred legendary SnD

rich pond
#

Class: LMG
Weapon: RPD
Performance: legend has it that the very presence can destroy a vtol 😳

trail reef
cobalt axle
lean lion
cobalt axle
cobalt axle
valid frigate
#

Class: SMG
Weapon: Pharo
Performance: RTC Muzzle Brake and MIP Strike Stock remove a lot of the horizontal recoil and a decent amount of vertical recoil which helps in controlling the gun a little. Fastest time-to-kill up to 7m outside of sniper and shotgun, but u have to be accurate. If u want a challenge, give the Pharo a try.

elder thunder
#

Class: Assault Rifle
Weapon: AK-47
Performance: Ok, this is a build you have to pull down to control this. ||(a moment, why are you using AK 47 without tools in BR ?? even though the vertical recoil is almost similar to this)||

woeful steeple
lean lion
valid frigate
mossy basin
lean lion
crude lynx
foggy sinew
somber heron
mossy basin
lean lion
sleek dirge
cobalt axle
somber heron
snow birch
#

Class: Assault Rifle
Weapon: AK-47
Performance: 5.45 magazine helps the AK's close range lethality, while still maintaining its exploitable low lateral recoil, bullet penetration and mid range proficiency. This layout is great for close and medium ranges, with good accuracy and low horizontal recoil, but the damage drops off more in longer ranges and the vertical recoil is more intense than many other weapons.

cobalt axle
dire flare
proper cloud
elder thunder
trail reef
#

Class: SMG
Weapon: RUS-79U
Performance: nuke starter pack
I swear you can seriously nuke with this thing

brazen turtle
stable holly
visual falcon
#

Class: SMG
Weapon: RUS-79U
Performance: Pretty good ADS speed, and good accuracy as well, I promise you, it shreds players.

dire flare
cobalt axle
woeful steeple
valid frigate
#

Class: Assault
Weapon: AK-47
Performance: using Nismo's build i changed the extended mag for a barrel and it does pretty good

dire flare
exotic pine
novel goblet
mossy basin
trail reef
opal chasm
#

Class: Assault
Weapon: Ak-47
Performance: No recoil, Great accuracy, the Ads feel the same as normal, just sharing i don't mind wether you like it or not.

earnest sierra
mellow pewter
valid frigate
#

Class: SMG
Weapon: QQ9
Performance: insane accuarcy, swift ads, the ttk is so little u won't even notice when you killed your enemy/ies. i got into legendary ranked this series bcz of this class. if u don't like it then.....it's alright we all have different tastes.
Edit: pls try it b4 u vote. thanks

slim quarry
bleak hollow
cobalt axle
wise edge
valid frigate
supple frigate
#

Class: assault
Weapon: m4
Performance: goes brrrrrrrr

Test before voting🤦🏻‍♂️

elder thunder
mossy basin
terse reef
sleek dirge
cobalt axle
cobalt axle
elder thunder
cobalt axle
woeful steeple
valid frigate
split hornet
trail reef
keen cove
#

Class: LMG
Weapon: M4LMG
Performance: It is a beam in Battle Royale, not multiplayer only BR

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: This is my AK-47 build for Battle Royale (For those who can't play without optics, this build isn't for you).

If you have the need to add an extended mag, switch MIP Strike Stock for Extended Mag B. Otherwise, just add an Extension Mod.

maiden kite
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Insanely good for leveling this thing up, quick ADS, good movement and easily controlled recoil, I might actually keep this setup when it's maxed

plucky verge
#

Class: Assault/SMG
Weapon: Peacekeeper MK2
Performance: shreds at close range, wicked fast ads and ads movement speed, good for attacking position in S&D. Drop shot friendly... Oh and old screenshot... Replaced Foregrip with the better one

cobalt axle
echo crypt
sharp void
cobalt axle
hardy vapor
zinc palm
#

Class: Smg
Weapon: QQ9
Performance: 0 recoil, average ADS spread, average ADS time.

gleaming bane
cobalt axle
rich fiber
bleak hollow
reef pike
lone ermine
#

Class: LMG
Weapon: S36
Performance: This thing works wonders for me. The BSA is essentially non-existent with this weapon. The Strike Foregrip provides a reduction in vertical recoil and slightly reduces BSA for only a single point reduction for movement speed. The Stippled Grip Tape allows for a faster ADS time by + 5.0 and a lower STF delay for only - 12.0 BSA. Don’t worry, because the YKM Flash Guard has a + 11.5 increase as well as extra hip fire accuracy. OWC Laser - Tactical has + 8.0 ADS speed and + 9.4 BSA. The only reduction of the YKM Flash Guard is that it has - 15.0 range, which is offset by the MIP Extended Light Barrel which allows for + 7.5 extra BSA and + 20.0 range which allows for this gun to have extra accuracy by a metric frick ton, increased ADS time by + 3.0, reduced recoil, and farther range by + 5.0. This also has a fire rate of the PDW and does 25 damage with a 50 mag and drops off at 20 meters, which becomes a 5 shot. Above average range considering the immense drop off of most LMGs. Hope ya’ll enjoy.

mossy basin
proper cloud
mossy basin
valid frigate
#

Class: Smg
Weapon: QQ9
Performance: I haven’t tried it yet but it’s for BR in custom Loadout drops

lone ermine
#

Class: LMG
Weapon: S36
Performance: Mid-progression weapon if you plan on using my first one, only need Level 26 for this. You need 51 levels to get this maxed, so this is half way in.

#

Class: LMG
Weapon: S36
Performance: An alternative build if you would like more ADS speed as an alternative for lower BSA. I prefer my first build regarding this however it’s all the same either way.

proven star
hazy briar
mossy basin
sudden condor
celest mural
opal chasm
fringe tide
#

Class: Assault Rifle
Weapon: AK-47
Performance: actually really good. 50 round mag and easy to control recoil.
Also u can replace mono with ranger barrel for respawn gamemodes.

tawdry turret
misty ether
river flower
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: literally the best peacekeeper gunsmith discovered, pro players couldnt comprehend this gunsmith's power. you can get 8 nukes in 1 game of TDM, that's how powerful this gun is. use it at your own risk for the game may ban you for cheating since it is too good. no one could ever kill you with this gunsmith. no cap.

lone ermine
#

Class: Assault
Weapon: AK-47
Performance: All you would really desire in terms of BR. Extra range on the monster with desirable recoil control, increased ADS speed and a lower ADS bullet spread. Also, Ferg’s wet dream.

proud charm
grim scarab
valid frigate
wise edge
celest mural
valid frigate
valid frigate
#

Class: Sniper
Weapon: M21 EBR
Performance: This weapon kinda op if playing in Hardcore/Harpoint, with good control, fast ads, and fast movement. can also change the scope to full ammo perk for the camper.

cobalt axle
full stratus
wheat bison
full stratus
opal chasm
#

Class: Assault
Weapon: HVK-30
Performance: Great for mid to long, since the gun description say"tight hipfire accuracy", you can just hipfire in very close range.

split hornet
full stratus
full stratus
dire flare
spare heart
#

Class: SMG
Weapon: Cordite
Performance: Very low recoil, excellent performance. Very deadly in close range HIP as well as long range ADS. Damage is awesome, and mobility is above average. I've been using Cordite ever since the start and I've pretty much got used to it, I get MVP in 90% of my matches with this gun. So performance really depends on the user. My most favourite gun in CoDM!!!

cobalt axle
#

Class: LMG
Weapon: RPD
Performance: Fast ADS, Good Acuraccy

candid prawn
#

Class: Assault
Weapon: DR-H
Performance: Good recoil than other Doc H u seen here, slow ads, but not a prob, becuz im using this in BR, trust her, she is good. Treat her good, she will bring u to legendary rank in BR, 1v2 1v3 with her u surely win becuz her damage is like a bull falling from a sky destroying ur car

elder thunder
#

Class: Assault Rifle
Weapon: DR-H
Performance: Monolithic supressor in DR-H ?? DR-H is broken BSA lmao

full stratus
#

Class: SMG
Weapon: QQ9
Performance: Golden 👶

cobalt axle
#

Class: Sniper
Weapon: Arctic .50
Performance: 1 shot all body (from head to foot), moderate ads

sudden condor
#

Class: Assault
Weapon: FR .556
Performance: i can't do this eyes closeee

ashen dew
#

Class: SMG
Weapon: QXR
Performance: My unsuppressed SnD build. Merc grip can be switched for Strike grip since it literally is better but i prefer Merc grip cause i watch a lot of Handler. Hope you have fun with it since it can basically melt people if you hit your shots.

cinder fiber
#

Class: Pistol
Weapon: MW11
Performance: it has a fast fire rate.

sage flume
#

Class: Pistol
Weapon: MW11
Performance: it has a fast fire rate and good ads.

cinder fiber
#

Class: Sniper
Weapon: DL Q33
Performance: it has -25% ads speed

fresh ferry
#

Class: SMG
Weapon: Chicom
Performance: Longer range than most builds, ADS speed is pain but it's worth it for the accuracy and the amount of ammunition means that you don't need to reload after killing a player.

#

Class: Assault
Weapon: ICR-1
Performance: Great all ranges with decent ADS speed with given attachments, with good movement and aim you can take out snipers and campers alike. Great for maps like Highrise, Raid and Crossfire.

#

Class: Assault
Weapon: Type 25
Performance: Silenced and accurate over longer ranges, can 4 tap close to medium range and decent ADS speed. Good for holding angles and playing objective.

valid frigate
#

Class: Assault
Weapon: KN-44
Performance: super fast ads

#

Class: Assault
Weapon: KN-44
Performance: longer range kills

lone ermine
#

Class: Pistol
Weapon: Chicom
Performance: Name says it all.

gloomy reef
#

Class: LMG
Weapon: Rpd
Performance: Fast ads and very good at long and short range

proud charm
#

Class: Assault
Weapon: AK-47
Performance: low recoil and good ads

#

Class: Assault
Weapon: FR .556
Performance: just for rush

lone ermine
#

Class: LMG
Weapon: RPD
Performance: This is garbage, just use slug rounds, headshot slow, 4x scope, and light stock.

#

Class: LMG
Weapon: Chopper
Performance: What is BSA?

#

Class: Assault
Weapon: ICR-1
Performance: You don’t need 40 rounds on a no recoil weapon. Guys, just aim. Simple.

#

Class: Pistol
Weapon: .50 GS
Performance: If you wanna be stubborn and not run a support role even though you die too much as a rusher and contribute nothing to the overall team’s victory then use this.

#

Class: SMG
Weapon: QQ9
Performance: “Perfectly balanced, as all things should be.”

#

Class: SMG
Weapon: Fennec
Performance: Laser for both ADS and hipfire, therefore max brrrr output.

#

Class: SMG
Weapon: AGR 556
Performance: “Perfectly balanced, as all thing should be.”

#

Class: SMG
Weapon: MSMC
Performance: Less toxic Fennec.

#

Class: SMG
Weapon: HG 40
Performance: Hit your shots sir.

#

Class: SMG
Weapon: RUS-79u
Performance: Gonna get more weapons gold to showcase, brb.

#

Class: Shotgun
Weapon: Echo
Performance: Back from the grind.

#

Class: Assault
Weapon: M16
Performance: Triple brrrt.

#

Class: Assault
Weapon: ASM10
Performance: Back in S12, this would’ve been hellish.

#

Class: Assault
Weapon: BK57
Performance: Running out of ideas, lmao.

#

Class: Assault
Weapon: DR-H
Performance: What is BSA, again? Nobody answered on the Chopper.

#

Class: Assault
Weapon: HBRa3
Performance: Why not re-create AW’s Insanity?

#

Class: Sniper
Weapon: Arctic .50
Performance: Who knew shooting yourself in the toe would hurt?

#

Class: Sniper
Weapon: DL Q33
Performance: sped

#

Class: Sniper
Weapon: Locus
Performance: I got the Pistols left, and keep in mind I also have a gold S36 and AK-47 but I already posted those in the camoes ya’ll are jelly of UZ97_codm_kekpoint

#

Class: Assault
Weapon: Chicom
Performance: It needs a range buff ngl.

#

Class: Assault
Weapon: Chicom
Performance: Balanced af. No change pls.

#

Class: Pistol
Weapon: J358
Performance: plek plek plek plek plek plek reloads plek plek plek plek plek plek reloads again

#

Class: Pistol
Weapon: MW11
Performance: Picture the normal one being a water gun, this one is a damn power wash.

mossy basin
#

Class: Shotgun
Weapon: Echo
Performance: I never use shotguns but damn they are fun MZ48_codm_ugandawut

fathom heath
#

Class: Sniper
Weapon: Outlaw
Performance: the fastest ads speed/ttk, Very good as a 1v1 snipe, Can easy beat Smg/Ar players at close if you have any skill and use it correctly;

woeful steeple
#

Class: SMG
Weapon: QXR
Performance: The perfect build (for me) may work for you aswell.

cobalt axle
#

Class: SMG
Weapon: QQ9
Performance: High Damage, Fast ADS

#

Class: Pistol
Weapon: MW11
Performance: hitman style

#

Class: Assault
Weapon: LK24
Performance: Suppresed, Good Accuracy, not suitable for rusher, for support is good

#

Class: Assault
Weapon: M4
Performance: hitman style v.2

woeful steeple
#

Class: SMG
Weapon: GKS
Performance: Already posted this a while back, imma just repost it in case someone needs this.

cobalt axle
#

Class: LMG
Weapon: Chopper
Performance: funny tho🤣, but its good

terse reef
#

Class:SMG
Weapon:Fennec
Performance: No need to ads just hipfire Performs quite well on SnD if you play Shotgun classes the playstyle with this is the same but different just get close with this thing.

dire flare
#

Class: Pistol
Weapon: .50 GS
Performance: 2 taps all body up to 18m ish
It's not like you're gunna use it 20m+ lmao

formal tendon
#

Class: Sniper
Weapon: Locus
Performance: Halo

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: Works for me (I use it above 20m+ cuz im an idiot, but is fun.)

zenith vessel
#

Class: marksman rifle
Weapon: SKS
Performance: Overpowered (with good aim)

mossy basin
#

Class: marksman rifle
Weapon: SKS
Performance: modern warfare build in codm

zealous vine
#

Class: LMG
Weapon: RPD
Performance: Idk it's kinda good. Only us in BR or it's trash

valid frigate
#

Class: Marksman
Weapon: SKS
Performance: Op at all range good ads excellent endurance due to the magazine
Recoil is real issue on the gun in which it packs quite a punch on vertical recoil
Overall its a high risk high reward gun

maiden kite
#

Class: SMG
Weapon: QQ9
Performance: Good movement, and keep one thing in mind, run n gun is run n gun, so don't complain about the recoil, quick ADS, it can easily pick off people at range, u just gotta learn the recoil pattern, I use it in Ranked and I've been carrying multiple games in a row

#

Class: Assault
Weapon: Ak117
Performance: Decent ADS, Has some recoil but you'll easily pick people off before it gets too wild, grants great movement and is good for using in SnD

#

Class: Assault
Weapon: ICR-1
Performance: Gives u great movement, Insanely fast ADS and minimal recoil, probably the best setup yet, recoil really isn't a problem with this thing, I prefer my guns having quick ADS and good movement at the cost of some recoil, so most of my setups will have some recoil, but just get the pattern and it'll be rewarding

snow birch
#

Class: Marksman Rifle
Weapon: SKS
Performance: (MP) Fast movement and ADS speed makes it a beast for close range, as long as you're good at aiming and tracking enemies. With the very high accuracy, it also performs well in mid and long range if you tap fire slower, due to the naturally low recoil of the first shot. I'm using 30 round magazine for optimal spam and for hardpoint, you can replace it with what you so desire.

cobalt axle
#

Class: Assault
Weapon: AK47
Performance: very very good, and why there's no more reaction again:(

maiden kite
#

Class: Assault
Weapon: Ak47
Performance: A upgraded version of my last layout, changed the stock out for faster ADS, Removed the Mono suppressor to keep the good Ak sound and equipped it with a grip tape instead, also changed the 5.56 mag out for a Sleight of Hand perk, the perk is your own choice, if you feel like the recoil is too high throw on a grip of your own choice, I dropped a nuke with this right after making it, definitely better than the old layout

maiden kite
#

Class: Assault
Weapon: AK-47
Performance: The most steady build for br youll probably find, even tho it slows you down quite a lot, its accuracy will catch up with the slow movement, this build will go perfectly with some Dense fire, Stabilizer or Qrf mods, you can easily Lazer people at long range

#

Class: Assault
Weapon: AK-47
Performance: A hipfire Weapon for BR, do not try to get long range kills unless ur good at controlling recoil, this gun will go perfectly with Void mods, because hipfire takes some ammo, and I did everything to increase the hipfire accuracy, didn't waste attachments for ammo, good to use when getting rushed or if you want to spray someone's face off quickly, it also gives you good movement speed

maiden kite
#

Class: Pistol
Weapon: MW11
Performance: Just wanted to say that the ppl disliking the ICR and the Ak47 builds, learn how to control recoil and learn how to play the game😂 if u can't even use a deadly accurate ICR or a AK47 with a little bit of recoil, then jeez u better go back to Rookie rankUN62_codm_laugh FZ98_codm_cryingoutloud

maiden kite
#

Class: Sniper
Weapon: DL Q33
Performance: 4 screenshots, 1st one is my fav, gives good Ads and ads movement speed, 2nd screenshot gives the fastest ads possible, 3rd screenshot is for people who like to throw on a extended mag cuz they might not hit their shots too well, and the last one is made for noscope accuracy

elder thunder
#

Class: Marksman
Weapon: SKS
Performance: not recommended for long range

sudden condor
#

Class: Marksman
Weapon: SKS
Performance: Un-satisfiying

silk igloo
#

Class: Assault
Weapon: man-o-war
Performance: trust me this is the best loadout for rushing and its also good for playing passive i think this is the best loadout ever for man-o-war and no combat stock isnt good the recoil goes insane with the combat use stippled grip tape

lethal abyss
dire flare
barren swallow
#

Class: Marksman
Weapon: SKS
Performance: The SKS is a really fun gun to use in MP. It has bullet drop at range so be aware of that. This build focuses on ADS speed and recoil control while lowering the massive flinch that the SKS has.

ashen dew
#

Class: Marksman
Weapon: SKS
Performance: Damascus (that sucks wait for next season for better damascus) build is good btw not mine but good. Have fun

woeful steeple
#

Class: SMG
Weapon: QXR
Performance: my new build for snd, it works well for me, should be the same for you. (Best paired with quickfix in my case.)

mossy basin
#

Class: Marksman
Weapon: SKS
Performance: try it

misty ether
#

Class: Assault
Weapon: AK-47
Performance: it's good for passive

uncut vale
#

Class:Assault
Weapon:AK-47
Performance: For nubs who can't control reek-oil

full stratus
#

Class: SMG
Weapon: QQ9
Performance: This build is a sleath btw. Great mobility

copper rampart
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: quick ADS, moderate damage, and pretty quiet. Used to rank up from master to legendary playing S&D, so no laser.

potent dove
#

Class: Assault
Weapon: AK117
Performance: Fast ADS, insane range and the extended mag is so useful in taking out squads. I’ve been using the AK117 since I got the meltdown skin. So far this season I’ve reached 11k in BR.

green plume
#

Class: Assault rifle
Weapon: AK-47
Performance: Br only. Suppressed, minimum recoil, decent ads and mobility, run with extended mods for best results

#

Class: Sniper
Weapon: M21 EBR
Performance: You'd be surprised how good this thing is in BR. people forget about hit flinch mechanics, if you can hammer your target constantly then they can't even touch you. this build is for stealth/ambush, recoil control and magazine capacity, for maximum spammability

valid frigate
#

Class: Assault Rifle
Weapon: AK-47
Performance: A good ads time with very good recoil (unless you don't know how to pull down ofc)

dire flare
#

Class: Assault Rifle
Weapon: KN-44
Performance: close range LK24

woeful steeple
#

Class: SMG
Weapon: QXR
Performance: Got this off a youtuber, should be good. (its Moodeh)

jade nacelle
#

Mirage test

cobalt axle
#

Class: Sniper
Weapon: Arctic.50
Performance: Good

wanton kite
#

Class: marksman rifle
Weapon: SKS
Performance: mid to long range just like how the gun is supposed to be used all you have to do for it to be good is aim for the chest and spam click
If you want a faster ads speed or you want it for closer ranges replace marksman barrel with mip light and scope with the rear grip that gives ads speed (i forgot its name)

#

Class: marksman rifle
Weapon: SKS
Performance: mid to long range just like how the gun is supposed to be used all you have to do for it to be good is aim for the chest and spam click
If you want a faster ads speed or you want it for closer ranges replace marksman barrel with mip light and scope with the rear grip that gives ads speed (i forgot its name)

#

Class: marksman rifle
Weapon: SKS
Performance: mid to long range just like how the gun is supposed to be used all you have to do for it to be good is aim for the chest and spam click
If you want a faster ads speed or you want it for closer ranges replace marksman barrel with mip light and scope with the rear grip that gives ads speed (i forgot its name)

#

Class: marksman rifle
Weapon: SKS
Performance: mid to long range just like how the gun is supposed to be used all you have to do for it to be good is aim for the chest and spam click
If you want a faster ads speed or you want it for closer ranges replace marksman barrel with mip light and scope with the rear grip that gives ads speed (i forgot its name)

atomic rampart
#

Class: pistol
Weapon: .50 GS
Performance: very very sneekay Ninja 'tyler' Blevins

pseudo oyster
#

Class: Marksman
Weapon: SKS
Performance: Bad

valid frigate
#

Class: Assault
Weapon: Assault
Performance: Assault

cobalt axle
#

Class: LMG
Weapon: M4LMG
Performance: Mid and Long Range

woeful steeple
#

Class: SMG
Weapon: RUS-79U
Performance: I think its good

woeful steeple
#

Class: SMG
Weapon: QXR
Performance: new build yeet

sudden condor
#

Class: LMG
Weapon: M4 LMG
Performance: no||pe||

fathom heath
#

Class: Shotgun
Weapon: KRM 262
Performance:
•Guaranteed kill at close/short range;
•Perfect for no-camp people in 20 AoU and SnD;
•I got a nuke 3 times in a row with this build in AoU without camping;
•I made it in style of how it worked when it was pay to win 1 year ago NZ38_codm_sadthumbsup
ps. you can change the perk if you want.. I use this one cuz 20 AoU

green plume
#

Class: Assault Rifle
Weapon: DR-H
Performance: 3 tap, very low recoil, fast mobility. Fire in bursts of 3-5 to avoid the bullet spread suffering at range

#

Class: SMG
Weapon: QQ9
Performance: works best at close- medium range. Predictable recoil, very fast mobility, suppressed.
Also what's with the dislikes within 30 secs of posting smh try it first

unkempt bluff
#

Class: Marksman Rifle
Weapon: SKS
Performance: Decent close-mid range rifle that does wonders at long range too. 10-round mag makes it faster and snappier, but it makes sleight of hand and vulture mandatory. Fire rate and DPS is player-dependent. As long as you don’t shoot the limbs twice, you’ll always get 2-shot kills (unless you shoot them in the head).

fathom heath
#

Class: Sniper
Weapon: DL Q33
Performance: NZ38_codm_sadthumbsup Pro snipers be like:

fathom heath
#

Class: SMG
Weapon: Razorback
Performance:
•Perfect as a Razorback build
•Great control & BSA
•Fast ADS time
•Increased fire rate
•Try it NZ38_codm_sadthumbsup

#

Class: SMG
Weapon: MSMC
Performance:
•Fast ADS time;
•Reduced recoil and BSA;
•Extended range: Close/Short and Medium;
•Magazine with fast reloading time;
•Quiet;
•Try it NZ38_codm_sadthumbsup

fathom heath
#

Class: SMG
Weapon: QQ9
Performance:
•10mm build;
•Fast ADS time;
•Recoil easy to control;
•Reduced BSA;
•Silenced;
NZ38_codm_sadthumbsupNZ38_codm_sadthumbsup

mossy basin
#

Class: SMG
Weapon: QXR
Performance: its really good UX97_codm_okaychamp

atomic rampart
#

Class: marksman
Weapon: SKS
Performance: just for medium to long range use. Can be very good for scoring headshots at a long range. Good two shot at medium range. Basically a sit, point, and shoot.

#

Class: Marksman
Weapon: SKS
Performance: a lil bit of a run and gun. Stay back if you want easy long range kills, but rush towards them for good challenging kills. Its good since its suppressed that you can kill someone and run to a different spot without alerting the dead players teammates. Its also good for flanking

wise edge
#

Class: Assault
Weapon: HBRa3
Performance: just wanted good ads and more bullets with a decent reload time
The other ammunition is trash.

valid frigate
#

Class:SMG
Weapon:Cordite
Performance: y'all gonna dislike this first before you try it, aren't you?

#

Class:SMG
Weapon:QQ9
Performance: y'all gonna dislike this first before you try it, aren't you?

fathom heath
#

Class: Sniper
Weapon: DL Q33
Performance: NZ38_codm_sadthumbsup Pro snipers be like:
ps. you can change the perk to FMJ if you like

solar goblet
#

Class: SMG
Weapon: QQ9
Performance: Well there is almost no recoil and it looks really good in my opinion. I do have a gold skin for QQ9 but I used this one

zenith vessel
#

Class: LMG
Weapon: M4LMG
Performance: Too overpowered

steep hill
#

Class: assault rifle
Weapon: ak-47
Performance: trash

zealous vine
#

Class: SMG
Weapon: HG-40
Performance: idk... uh.. It looks cool I guess

steep hill
#

Class: SMG
Weapon: qq9
Performance: idk just try it

frail ridge
#

Class: SMG
Weapon: Fennec
Performance: This gunsmith will make fennec's recoil easy to control, But the disadvantages is on middle range.

foggy flint
#

Class: SMG
Weapon: QQ9
Performance: Build for close to medium range gunfights. Has good hipfire accuracy at close quarters.
Replacing flash guard with tactical laser does not affect much. Still give it a try.

fathom heath
#

Class: Sniper
Weapon: Arctic .50
Performance:
noob in ranked - I dislike it DX83_codm_thumbsdown UZ95_codm_popcornkek

fathom heath
#

Class: Sniper
Weapon: NA-45
Performance: DX83_codm_thumbsdown Every noob in Ranked SnD be like:

mossy basin
split hornet
#

Class: SMG
Weapon: RUS-79U
Performance: I know that some of y'all will think it's slow but it's pretty stable, accurate and mobile for something with QQ9 level ADS time and a 50 round mag

plush cosmos
#

Class: Assault
Weapon: AK-47
Performance: reccomended for tap shooting people from long range in hardcore mode

steep hill
#

Class: sniper
Weapon: Outlaw
Performance: quickscope only dont camp or gae

ashen hearth
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: smallest gun after build , Probably best rapid fire loadout

ashen hearth
#

Class: Assault
Weapon: AK117
Performance: Try it you may like it...

valid frigate
#

Class:SMG
Weapon:GKS
Performance: idk if people like it or not

#

Class: Assault
Weapon:ICR-1
Performance: Weird but cool

#

Class: Assault
Weapon: Man-O-War
Performance: I'm satisfied with this build

snow birch
#

Class: Assault Rifle
Weapon: Type 25
Performance: I use full ammo because I always run out of extra bullets in hardpoint, you can use much more useful attachments like muzzle brake or granulated tape. It's not versatile at all, mediocre accuracy, high vertical recoil, but great close range potential and fast ADS speed, kinda like a Fennec, but it's actually a Type 25. UV99_codm_hidethepain

ashen hearth
#

Class: SMG
Weapon: QXR
Performance: there are 2 options, choose it yourself , so try it and you may like it

#

Class: SMG
Weapon: MSMC
Performance: A very good msmc build... Hope you like it!!!

#

Class: Shotgun
Weapon: KRM 262
Performance: A very good hipfire build, Try it you may like it...

#

Class: Assault
Weapon: BK57
Performance: Good for me but I suggest you try it yourself, Hope you like it!

#

Class: Assault
Weapon: ASM10
Performance: The build is good imo try it and hope u like it

snow birch
#

Class: Shotgun
Weapon: KRM 262
Performance: ADS build, I focus on range and agility and this layout has great range, with fast ADS speed and sprint to fire speeds

valid frigate
#

Class: SMG
Weapon: Fennec
Performance: aim at the grass,shoot the sun

fathom narwhal
#

Class: Assault
Weapon: M4
Performance: Just please try the build it’s really good if it works for me and this build can be used long rang if you use 4 fingers

steep hill
#

Class: Sniper
Weapon: Locus
Performance: Dont worry I cleared the rekoil

sudden condor
#

Class: Assault
Weapon: AK117
Performance: haha no

steep hill
#

Class: SMG
Weapon: HG 40
Performance: MP 40

elder thunder
#

Class: SMG
Weapon: HG 40
Performance: Dead Weapon

valid frigate
#

Class: Sniper
Weapon: Arctic .50
Performance: you already know 😂

hybrid coral
#

Class: SMG
Weapon: HG 40
Performance: MP 40

steep hill
#

Class: Marksman Rifle
Weapon: Kilo Bolt-Action
Performance: Camp on high ground in BR like CoD Warzone

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: i see this gun everyone in ranked

plush cosmos
#

Class: Assault
Weapon: ICR-1
Performance: just pull down

fathom narwhal
#

Class: Assault
Weapon: Ak-47
Performance: This build is more for multiplayer than BR but you can swap the strike foregrip with tac laser and you change the mag to your preference

remote bobcat
#

Class: LMG
Weapon: RPD
Performance: A M M O

quasi hinge
#

Class: Pistol
Weapon: J358
Performance: DX86_codm_captainprice

fathom narwhal
#

Class: SMG
Weapon: PDW-57
Performance: Please swap Stippled for tac laser. The recoil is very easy to control. Use flash guard if you care about suppression or ADS Bullet Spread Accuracy.

sleek dirge
#

Class: SMG
Weapon: AGR 556
Performance: balanced

valid frigate
#

Class: SMG
Weapon: Fennec
Performance: shreds with surprising stability. swap op for tac a if you can tame its recoil

#

Class: Outlaw
Weapon: Chicom
Performance: SnD Build, u can change the stock from MIP To YKM Combat for better ads speed

atomic rampart
#

Class: SMG
Weapon: QQ9
Performance: most green build ever, try it before you react

snow birch
#

Class: SMG
Weapon: QXR
Performance: this one is greener. I just made this for the post above UV99_codm_hidethepain it's not a good one for the QXR don't use it

sleek dirge
#

Class: LMG
Weapon: RPD
Performance: good for snd much better than chopper in "snd" bruh stop disliking it after u try it out ur gonna love it

woeful steeple
#

Class: SMG
Weapon: QXR
Performance: this one is greener but the mobility is redder UX99_codm_weirdchamp

trail reef
#

Class: Marksman
Weapon: SKS
Performance: just unlocked it
probably useful as a semi auto high damage 2 tap sniper

steep hill
#

Class: Sniper/Assault Rifle
Weapon: Dr-H
Performance: Dont torture urself mate

trail reef
#

Class: SMG
Weapon: Fennec
Performance: aim assist on

#

Class: SMG
Weapon: QQ9
Performance: the ads speed feels wrong i swear

valid frigate
#

Class: Assault
Weapon: AK117
Performance: Low recoil good for long range and mid range build only slight debuff on movement

jade nacelle
#

Class: SMG
Weapon: MSMC
Performance: Best build

lean lion
#

Class: Assault
Weapon: bk57
Performance: bk57 with elite foregrip

fathom heath
#

Class: Assault
Weapon: AK117
Performance: My favourite build for MP
•Fast ADS time;
•Low Recoil & BSA;
•Silenced + Range;;
ps. you can change the 48 rounds mag to 40 if you want NZ38_codm_sadthumbsup

toxic atlas
#

Class: SMG
Weapon: QQ9
Performance: A bit of everything. The mobility isn't actually that bad. Same goes for the ADS speed. You can also equip the OWC Laser - Tactical if you want.

plush cosmos
#

Class: Shotgun
Weapon: Echo
Performance: tryhard's shotgun

toxic atlas
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: This is probably the best Peacekeeper loadout with Taskforce Barrel in existance. Let's see if you can make a better one :)

dire flare
#

Class: Assault
Weapon: HVK-30
Performance: fun gun

plush cosmos
#

Class: SMG
Weapon: AGR 556
Performance: this is actually an LMG lol

hybrid coral
#

Class: Assault
Weapon: AK-47
Performance: This is a very balanced build. @valid frigate was the one who showed me this.

ashen hearth
valid frigate
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: smallest gun after build , @toxic atlas this is most likely the best rapid fire barrel build and maybe better than yours

toxic atlas
brisk mango
#

Class: Sniper Rifle
Weapon: DL Q33
Performance: You might not “like” this build but I personally recommend it because I find it easier to quick scope, and hard scope with this build. So feel free to try it.

trail reef
#

Class: Marksman
Weapon: SKS
Performance: no stock (15% faster ads) and laser(8% faster ads) counter ads speed of marksman barrel which is 12% slower ads and the marksman barrel counters the no stock recoil, and the foregrip helps. A little. Also the gun is l o n g

languid parcel
#

Class: Assault
Weapon: AK117
Performance: good for me sjcnskxjdkjxkxme

atomic mica
#

Class: Assault
Weapon: DR-H
Performance: High damages and fast ADs

#

Class: SMG
Weapon: PDW-57
Performance: Less vertical and horizontal recoils

misty ether
#

Class: Assault
Weapon: AK-47
Performance: Passive build for support. Make sure to slide ads ❤️

steep hill
#

Class: SMG
Weapon: MW11
Performance: Pocket SMG

jade nacelle
#

Class: Sniper
Weapon: Arctic .50
Performance: Best sniper

valid frigate
#

Class: KN44
Weapon: Pharo
Performance: Locus

toxic atlas
#

Class: SMG
Weapon: QQ9
Performance: Just try it.

dire flare
#

Class: Pistol
Weapon: MW11
Performance: Pistol

plush cosmos
#

Class: Assault
Weapon: KN-44
Performance: decent ads speed, extended, and high accuracy

chrome holly
#

Class: Assault
Weapon: DR-H
Performance: fast ads speed, high damage and high accuracy

#

Class: Assault
Weapon: DR-H
Performance: fast ads speed, high damage and high accuracy

reef pike
#

Class: Assault
Weapon: ASM10
Performance: Dunno if it's good or not, been using this for a while

split hornet
#

Class: SMG
Weapon: RUS-79U
Performance:
Yes:

  • ADS speed
  • Mag size
  • 1% movement speed (wheeze)
  • Accuracy
  • Suppressed
    No:
  • Reek oil and flinch (it's a RUS tho doesn't really matter)
  • Reload time
foggy sinew
#

Class: SMG
Weapon: QQ9
Performance: Yakhi just use it

viral meadow
#

Class: Smg
Weapon: Cordite
Performance: good ads time and does excellent in close quarters combat. Recoil is also very controllable

atomic rampart
#

Class: Assault
Weapon: AK-47
Performance: maximum green for control. It is a lazer and almost has no vertical reek oil

valid frigate
#

Class: LMG / SMG
Weapon: RPD SMG
Performance: AKIMBO RPD SMG

snow birch
#

Class: Assault Rifle
Weapon: M16
Performance: Ironsights are crap so I prefer to use red dot sight. Fast ADS speed, a tad slower movement speed, lower horizontal recoil, insane accuracy, 3 shot kill from 50m without need of headshots. M16 is hard to use, you need good tracking skills and practice with burst fire weapons to utilize it proficiently, but it pays off massively once you master it. Before you copy and paste this thing into your M16 and go 0-5, practice with it UV99_codm_hidethepain

thin steppe
#

Class: Assault Rifle
Weapon: ICR-1
Performance: not too much recoil or bullet spread good ads speed, great magazine size, not the best mobility also suppressed

lone ermine
#

Class: SMG
Weapon: Fennec
Performance: makes enough sense, right?

valid frigate
#

Class: SMG
Weapon: Razorback
Performance: Razorback is a pretty underrated smg, give it a shot. NZ41_codm_politecry

valid frigate
#

Class: SMG
Weapon: RUS-79U
Performance: super fast ads and zero recoil

dire flare
chrome shard
#

Class: Assault
Weapon: AK117
Performance: Mobility increased and with a fast ttk this load-out shreds

lean lion
#

Class: SMG
Weapon: Fennec
Performance: fennec

opal chasm
#

Class: SMG
Weapon: QXR
Performance: Newbie friendly attachment, very low recoil, Great accuracy, and easy to use

#

Class: SMG
Weapon: Fennec
Performance: Pull down no recoil

ashen hearth
#

Class: SMG
Weapon: MSMC
Performance: I want the like on 6 and dislikes on 9

It will be perfect XD

zenith vessel
#

Class: Assault
Weapon: Type 25
Performance: It fits my play style, it’s low mobility for no recoil and good range, I wouldn’t recommend challenging snipers across the map with this, but at medium to close range, it’s really good with no recoil and decent ads speed

fathom heath
#

Class: SMG
Weapon: MSMC
Performance:
I want 0 likes below that
It would be perfect XZ92_codm_hype

valid frigate
#

Class: Assault
Weapon: M16
Performance: made for stealth,use in br,also use a skin that has a glille suit like grinch (ik my build isnt f2p friendly but it honestly work with any skin)

sleek dirge
#

Class: Assault
Weapon: M16
Performance: made for stealth,use in br,also use a skin that has a glille suit like grinch (ik my build isnt f2p friendly but it honestly work with any skin)

#

Class: Assault
Weapon: M16
Performance: made for stealth,use in br,also use a skin that has a glille suit like grinch (ik my build isnt f2p friendly but it honestly work with any skin)

elder thunder
#

Class: Assault
Weapon: M4
Performance: VSS Vintorez

ashen dew
#

Class: Assault
Weapon: M4
Performance: 3 shot kill on chest

fathom heath
#

Class: SMG
Weapon: Razorback
Performance: I bet it's not possible for y'all to make the same number of likes and dislikes
below that.
FX93_codm_thinking

ashen dew
#

Class: Assault
Weapon: M4
Performance: Head go boom

sage flume
#

Class: Assault Rifle
Weapon: KN-44
Performance: its good to use idk your opinion but its a pretty solid build to me

lone ermine
#

Class: Bow
Weapon: codm discord is full of kids
Performance: almost best roll but no power V UX98_codm_sadchamp

fathom heath
#

Class: Sniper
Weapon: DL Q33
Performance: I bet, it's not possible for y'all to leave exactly 0 LIKES and 0 DISLIKES below this post UZ95_codm_popcornkek

valid frigate
#

Class: LMG
Weapon: RPD SMG
Performance: AKIMBO RPD SMG

lone ermine
#

Class: Assault
Weapon: M16
Performance: accoorahcy

lean lion
#

Class: Assault
Weapon: Ak117
Performance: ak117

versed spire
#

Class: SMG
Weapon: HG 40
Performance: Good

steep hill
#

Class: LMG
Weapon: RPD
Performance: Good for spraying ppl like @lone ermine that post unrelated things here in #weapon-layouts

foggy flint
#

Class: Assault Rifle
Weapon: KN-44
Performance: Good for medium range gunfights. Has controllable recoil at long ranges. This class also helps in Close Combat because of good BSA and hip fire accuracy.
If you don't like ironsight, replace either Foregrip or ammo with red dot.

dire flare
#

Class: Assault Rifle
Weapon: KN-44
Performance: why are ppl soo obsessed with the strike foregrip
It's a worse tac foregrip A at almost every aspect lmao

ashen dew
#

Class: Assault
Weapon: M4
Performance: Head go boom but 1 attachment is changed lmao. But seriously it's pretty good.

fathom heath
#

Class: Marksman
Weapon: Chicom
Performance: It's impossible to make exactly 22 likes and 17 diskiles below that

spring sail
#

Class: SMG
Weapon: Fennec
Performance: yes

trail reef
gloomy reef
#

Class: Assault
Weapon: KN-44
Performance: headshot aimbot
Stop disliking it without trying

versed spire
#

Class: Assault
Weapon: AK117
Performance: Low mobility but low recoil. Been tested with other prototypes and this is the best result.

drifting pier
#

Class: Assault
Weapon: FR .556
Performance: This builds purpose is to reduce the vertical recoil so it can be controlled easier. Mobility is in the middle.

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: Built different.

maiden kite
#

Class: Pistol
Weapon: .50 GS
Performance: Silverballers rip-off from Hitman games lol :p

snow birch
#

Class: Assault Rifle
Weapon: AK117
Performance: low lateral recoil, faster ADS (still kinda slow), high accuracy. Only use if you need the full ammo perk, if you don't need the extra bullets use entirely different layouts, there are better ones than this.

opal chasm
steep hill
#

Class: Sniper
Weapon: hbra3
Performance: @proud hazel remember great power comes great responsibility

elder thunder
#

Class: LMG
Weapon: UL736
Performance: Good or Bad ??

lean lion
#

Class: LMG
Weapon: Chopper
Performance: heavy handle

last patrol
#

Class: SMG
Weapon: RUS-79U
Performance: properly balanced loadout , good in all maps, does not need that much skill to proper use it give it a try first

ashen dew
#

Class: Assault
Weapon: M4
Performance: Skele stock can be replaced for ads if you wanna ads faster. While skele is good for strafing to align your shots.

drifting pier
#

Class: SMG
Weapon: GKS
Performance: It's not bad. It does the job. I would say it's good at medium but best at close range. Long range is doable kinda.

last patrol
#

Class: SMG
Weapon: GKS
Performance: It's not bad. It does the job. I would say it's good at medium but best at close range. Long range is doable kinda. @drifting pier try this one... Because smg know for there mobility....but use a light weight peak with my loadout

dire flare
steep hill
#

Class: SMG
Weapon: QQ9
Performance: It's very good in Close-Range to Mid-Range combat. It is workable in Long range just gotta tap fire abit. This is @swift sigil build btw

crude ruin
#

Class: Assault
Weapon: AK117
Performance: Beast at ALL ranges. Decent ADS speed and low recoil. Try it out and let me know what you think.

#

Class: SMG
Weapon: RUS-79U
Performance: Beast at short and mid ranges. Decent mobility and ADS speed. Good control and accuracy.

#

Class: Assault
Weapon: Man-O-War
Performance: Beast at long and medium ranges. 0 Recoil, decent ADS speed and good accuracy. (Bad hip-fire tho)
I know its a Meta weapon, I use since I have an epic for it

misty ether
#

Class: SMG
Weapon: GKS
Performance: thnx for the likes ♥️

valid frigate
#

Class: Shotgun
Weapon: KRM 262
Performance: Boi

valid frigate
#

Class: LMG
Weapon: RPD SMG
Performance: akimbo rpd smgUZ99_codm_kek

brisk knot
#

Class: Assault
Weapon: Man-O-War
Performance: Rushing or defending this can help you always win

barren elm
#

Class: SMG
Weapon: QXR
Performance: good ads speed,good control, large mag, fast reload,good mobility

mossy basin
#

Class: SMG
Weapon: RUS-79U
Performance: I miss old rus sound effect
UV99_codm_hidethepain

signal widget
#

Class: Smg
Weapon: Fennec
Performance: just slide down

swift sigil
#

Class: Smg
Weapon: QQ9
Performance: Good in Close-Range to Mid-Range combat , and getting headshots! Should try it.

Edit : Please don't pick 👎 if you haven't tried it. And if you do pick 👎 and have tried it. Dm me what is wrong with it. So I can know what to post.

lean lion
#

Class: Smg
Weapon: Fennec
Performance: i like this

mellow shoal
#

Class: SMG
Weapon: Pharo
Performance: mainly for appearance, supposed to be a look alike or a “hidden weapon” of the MW3/real life pp 2000. Swap compensator and granulated for rubberized and muzzle brake if you favor more control, mag is swapable for optic. One burst to kill usually in close quarters and fun to use.

ashen dew
#

Class: Marksman Rifle
Weapon: Kilo Bolt-Action
Performance: More agrressive than the kilo.

steep hill
#

Class: smg
Weapon: qq9
Performance: @opal cliff wanted it

opal chasm
#

Class: Assault
Weapon: ICR-1
Performance: Icr is poppin' right now, what do you guys think about this?
The stippled grip tape is optional.

elder thunder
#

Class: Assault Rifle
Weapon: Man-O-War
Performance: Dislike it, thanks for dislike

valid frigate
#

Class:Smg
Weapon: qq9
Performance: 😈

Switched rubberised for granulated

versed spire
#

Class: Assault Rifle
Weapon: AK-47
Performance: Superb. Recoil is low and controllable. Mobility is perfect. Easy for use. Recommended for everyone.

valid frigate
#

Class: Shotgun
Weapon: HS0405
Performance: best ADS shotgun, consistent.

trail reef
#

Class: SMG
Weapon: Chicom
Performance: i use it. small all green starter pack.
the last attachment is optional, whether perk, muzzle, or optic

#

Class: SMG
Weapon: QXR
Performance: i dont like qxr iron sight but this build is pretty accurate just change the optic to any attachment you want if you dont care about this fictional mp7 iron sight

mossy basin
#

Class: Sniper
Weapon: DL Q33
Performance: PNG skin UZ95_codm_popcornkek

cobalt axle
#

Class: Marksman
Weapon: SKS
Performance: UL99_codm_wazowskireally

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: Updated my personnal build. Switched Operator to Integral Supp Barrel for more stealth and ADS speed. Works well for me, give it a shot.

opal chasm
#

Class: Lmg
Weapon: RPD
Performance: not my damascus
credit to youtube: CozyBlaster

last patrol
#

Class: assault
Weapon: lk24
Performance: after full analysion and calculation
Result are - 14% ads bullet spread
-4 % ads speed
+20 % damage range
- 7.8 vertical recoil
Pretty good for mid range...
credit : paras

barren swallow
#

Class: SMG
Weapon: QXR
Performance: built to be strong close range (also giving good mobility and hipfire), this QXR build will shred up close and as far as 30m away with ease.

misty ether
#

Class: SMG
Weapon: QXR
Performance: Akimbo build ❤️

cobalt axle
#

Class: LMG
Weapon: Chopper
Performance: Fast ADS, Good Acuraccy

river crag
#

Class: Assault
Weapon: AK-47
Performance: Balanced and superb.

signal briar
#

Class: Assault
Weapon: AK-47
Performance: Stability, Range(Barrel optional, Ranger or Marksman)
Info: Ttk range extended. Br not recommend with 5.54 unless you can control recoil. I apologize if this doesn't fit your style. Over all mobility may be trouble if your a super aggressive player.(More loadouts of this type if interested)

formal tendon
#

Class: Assault
Weapon: AK-47
Performance: UV99_codm_hidethepain

tropic hawk
#

Class: Shotgun
Weapon: HS2126
Performance: A decade later grinding for diamond

haughty charm
#

Class: Sniper
Weapon: Arctic .50
Performance: Best gun overall

drifting pier
#

Class: SMG
Weapon: Fennec
Performance: I dunno. I like it. You probably won't. Try it out.

plush cosmos
#

Class: Assault
Weapon: AK-47
Performance: great for taking down helicopters and very long range fight. only use this in BR pls

brisk knot
#

Class: Assault
Weapon: M16
Performance: Its perfect for Long Shots,Close range hip fire is OP,The Mobility might not be that good but if you crouch and shoot it be preety great,Since this gun is a classic I tried every attachment possible but came down to this one

opal chasm
#

Class: LMG
Weapon: M4 LMG
Performance: M4SMG

Use 40 Round reload if it exist

spring sail
#

Class: Assault
Weapon: AK-47
Performance: yes br only dont use it on multiplayer

lime sphinx
#

Class: Assault
Weapon: Dr-H aka scar
Performance: Gun

foggy sinew
#

Class:Sniper
Weapon: DL Q33
Performance: no, the muzzle doesnt reduce ads speed

elder thunder
#

Class: Sniper
Weapon: XPR-50
Performance: Bad Weapon

opal chasm
#

Class: SMG
Weapon: HG 40
Performance: fast ads no recoil

green hinge
#

Class: assault
Weapon: AK-47
Performance: long range no recoil ak build, br only (change stock to red dot if you want)

foggy sinew
#

Class: SMG
Weapon: PDW-57
Performance: holy

mellow pewter
#

Class: sniper
Weapon: Outlaw
Performance: +requires skill +for agro-snipers

plush cosmos
#

Class: Pistol
Weapon: J358
Performance: spray and pray

swift sigil
#

Class: Assault
Weapon: HBRa3
Performance: I just want to know what you think of the the attachments and what I can change to improve it 😊.

sly pasture
#

Class: SMG
Weapon: QQ9
Performance: Very accurate, the vertical recoil is basically nonexistent and well pretty much my go to in ranked.

atomic rampart
#

Class: sniper
Weapon: M21 EBR
Performance: just some good green
Dont dislike just cus of the gun

jaunty pelican
#

Class: SMG
Weapon: Fennec
Performance: pls dislike akimbos

atomic rampart
#

Class: sniper
Weapon: DL Q33
Performance: has max range for great sniper fights on long maps, accuracy is really good too

rare cedar
#

Class: sniper
Weapon: Locus
Performance: Recoil is nonexistent, pretty consistent. Went 40-30 with it in PRACTICE VS AI too, so that should show something.

rare cedar
#

Class: LMG
Weapon: RPD
Performance: After the dislikes I got on my locus build, I realized that the gun wasn't good enough sorry about that. This gun right here is much better than the crappy locus, hope you like it FZ99_codm_crispylol

#

Class: SMG
Weapon: QXR
Performance: I'm gonna guess that y'all want an smg build, but I hate smgs because their too slow and bad at close range, so here is my modified qxr. This gun shreds, but my ping is at 208, so the ttk is like 2 seconds. Other than being ugly, bad, having a 3x, not being meta and not using the two things (OWC tactical and Enhanced Bolt) that are needed, it's pretty good.

#

Class: Assault Rifle
Weapon: Type 25
Performance: Great for no attachment kills OZ80_codm_stonks

snow birch
#

Class: Assault Rifle
Weapon: Type 25
Performance: Great for 5 attachment kills OZ80_codm_stonks

valid frigate
#

Class: Sniper
Weapon: Locus
Performance: Quickscope downside hitmarker haven

#

Class: Smg
Weapon: Qq9
Performance: Fast Ads and precise

lone ermine
#

Class: Assault
Weapon: HBRa3
Performance: i hate meta now give me indernet points to raise my ego

#

Class: LMG
Weapon: RPD
Performance: UV99_codm_hidethepain

#

Class: Shotgun
Weapon: Striker
Performance: UX98_codm_sadchamp

river crag
#

Class: Assault Rifle
Weapon: KN-44
Performance: No recoil and great for mid-range UX96_codm_coolchamp

opal chasm
#

Class: LMG
Weapon: RPD
Performance: What do you guys think, i just try to build my own loadout, rate it, if it got more likes, i'll use this, if this got more dislikes i'll try to change it.

P.S the laser should be OWC tactical, i didn't max it yet, i use that MIP laser instead. And also the YKM combat stock is optional, not a prime build

barren swallow
#

Class: SMG
Weapon: RUS-79U
Performance: This build let's you have the performance of an AR with the mobility of a SMG and the ammo of a LMG. A well rounded build. 🤷 if you want funny builds that are bad and good at the same time.

tropic hawk
#

Class: Shotgun
Weapon: HS0405
Performance: Good to grind for diamond in FreeForAll Shipment. I just got it and it looks terrific 🔥

cobalt axle
#

Class: Assault
Weapon: Man-O-War
Performance: Long Range only

swift sigil
#

Class: Assault
Weapon: Type 25
Performance: I don't really know , I was just messing around with Layouts and I made this , there no red on stats so its good? Idk man.

valid frigate
#

Class: Assault
Weapon: AK117
Performance: This is a hipfire-based build that's intentionally focused for just battle royale.

Monolithic: Extra range along with reducing the gunfire's sound.

MIP Laser: Majorly improves the hipfire accuracy.

Merc Foregrip: This attachment tags together with MIP laser, along with better recoil control.

48 Round Extended Mag: The AK117 tends to shred through it's magazine fast, so it's best to stick with this attachment.

RTC Steady Stock: This attachment's purpose is primarily for reducing any flinch received during combat.

swift sigil
#

Class: SMG
Weapon: qxr
Performance: Its really good in close-mid range combat , Also it all green or at least most of it so Im improving .. I think idk.

#

Class: Pistol
Weapon: J358
Performance: Its pretty good its a 2 shooter from knees to head. And it also got green so yea.

elder thunder
#

Class: LMG
Weapon: S36
Performance: Meta S1-S3 (2019)

rigid gorge
#

Class: Pistol
Weapon: .50 GS
Performance: Slow Fire Rate but range and accuracy makes up for it.

lean lion
#

Class: Smg
Weapon: Gks
Performance: gee kay s

tame heath
toxic atlas
#

Class: SMG
Weapon: Fennec
Performance: L O N G B O I

pine frost
#

Class: SMG
Weapon: MSMC
Performance: Best for close-mid combat. This is a dropshot user fantasy, fast TTK, controllable recoil, the problem is low mag capacity due to fast firerate. It works like a QXR 2.0 but better.

opal chasm
#

Class: Assault
Weapon: Kn-44
Performance: By BrainFryer

Yea already figure it, everybody will only care about fast ads and no reekoil

edgy light
#

Class: assault
Weapon: DR-H
Performance: does great at medium range,has okay mobility,and good accuracy,and DR-H has good controls already so don't mind the reekoil

mossy basin
#

Class: Shotgun
Weapon: HS0405
Performance: oh boi

fathom heath
#

Class: Assault
Weapon: ICR-1
Performance: For Fun only PZ77_codm_toddsmile
(tbh it's pretty good in SnD and BR)

elder thunder
#

Class: Shotgun
Weapon: KRM 262
Performance: okay, this build now familiar, just use it

split hornet
#

Class: Assault
Weapon: LK24
Performance: I hereby raise you a build with literally no downsides えへ

valid frigate
#

Class: SMG
Weapon: Chicom
Performance: Cool off with a nice watergun fight. UX96_codm_coolchamp

plush cosmos
#

Class: SMG
Weapon: QXR
Performance: i personally like this setup. the perk increased the TTK in general and the marksman barrel for higher damage at long range and then others is for movement and accuracy.

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: Fast ADS and neutral BSA combined with 45 round mag. Good for close range to 20m.

celest mural
#

Class: Sniper
Weapon: Locus
Performance: Godly for claw (4 finger) users

elder thunder
#

Class: Assault Rifle
Weapon: BK57
Performance: PZ76_codm_noice

wheat bison
#

Class: Assault
Weapon: KN-44
Performance: just wanna know what you guys think

valid frigate
#

Class: Sniper
Weapon: Locus
Performance: long shot and 1 shot 1 kill

jade nacelle
#

Class: LMG
Weapon: Chopper
Performance: 100% recommend build

lucid kraken
#

Class: Assault
Weapon: Ak-47
Performance: Idk

valid frigate
#

Class: LMG
Weapon: Chopper
Performance: 100% will make you and your enemy fly high

valid frigate
#

Class: Assault
Weapon: DR-H
Performance: A different build for the diddlyr-h.''you knoe we dont use no stock over here''. pretty solid been using this since...umm.... season 13 lmao still bangin' tho.
Edit: again don't vote just by the looks. TRY IT BEFORE U VOTE. thx UwU

cobalt axle
#

Class: Assault
Weapon: Man-O-War
Performance: Fast ADS, Good Acuraccy, Great Range

hazy briar
#

Class: Shotgun
Weapon: Striker
Performance: I will make this gun meta and Echo cant even defeat this bullcrap
Who like this its mean, go suck ur dik/ash

atomic rampart
#

Class: sniper
Weapon: M21 EBR
Performance: better than my last M21 build. Has more mobility. Could use either headshot slow as the perk or SOH. I always use full ammo

jaunty pelican
#

Class: Shotgun
Weapon: By15
Performance: since its a legit oneshot shotgun at every range,its yalls responsibility to downvote it

valid frigate
#

Class: Assault
Weapon: ICR-1
Performance: A build specifically for Battle Royale. The 2 main gun mods that benefit this weapon are Density Mods & QRF mod.

lean lion
#

Class: Shotgun
Weapon: Hs0405
Performance: mmmmmmmm

elder thunder
#

Class: SMG
Weapon: RUS-79U
Performance: spam spam and more spam

lethal bay
#

Class: LMG
Weapon: Chopper
Performance: Good for disliking this load out
Others: you havent even tried it yet.

barren swallow
#

Class: LMG
Weapon: S36
Performance: it funni. Monolithic/ext light barrel/bipod/75 mag/sniper scope

novel goblet
#

Class: SMG
Weapon: MSMC
Performance: Uzi build.... Uzi build LMAO LMAO

rare cedar
#

Class: Sniper
Weapon: DL Q33
Performance: Pretty standard, but since Wall bang damage on dlq got buffed, you can use a suppressor instead of fmj

atomic rampart
#

Class: Marksman
Weapon: SKS
Performance: only to stay in one spot till you die, and only if youre good with iron sights. This layout is good for getting longshots and headshots. It is a one shot headshot, two shot in the upper chest, and three shot anywhere else other than the above mentioned

opal chasm
#

Class: SMG
Weapon: PDW-57
Performance: This is laser beam, also help me find the right attachment to bring back the old pdw.

rich falconBOT
#

dynoSuccess Sp3cTrE#3267 has been warned.

opal chasm
#

Class: LMG
Weapon: M4 LMG
Performance: better than 30 mag

distant venture
#

Class: Assault
Weapon: M16
Performance: Good and perfectly has good mobility,Control(low recoil), accuracy and a good range
Perfect for maps like crossfire, nuketown etc. But you can sacrifice the optic for ammo if you want

ashen hearth
#

Class: SMG
Weapon: FENNEC
Performance: REEK OIL KHO KHO KHO

mossy basin
#

Class: SMG
Weapon: PDW-57
Performance: codm ads 24/7 UZ98_codm_kekwhat

drifting pier
#

Class: Assault
Weapon: Man-O-War
Performance: Fast ADS speed

fathom heath
#

Class: Sniper
Weapon: DL Q33
Performance: NZ38_codm_sadthumbsup Pro snipers be like:
ps. u can change the perk on the FMJ or suppressor if u want.

elder thunder
#

Class: Sniper
Weapon: arctic .50
Performance: now, 1 shoot kill all body mode change to spam but can't 1 shoot kill all body.

sage maple
#

Class: SMG
Weapon: cordite
Performance: wall banger , no recoil and no ads spread.

small egret
#

Class: Assault
Weapon: HBRa3
Performance: I dunno you tell me.

trail reef
#

Class: LMG
Weapon: M4LMG
Performance: kono giorno giovana yume ga aru
40 round mag boiFZ99_codm_crispylol

dire flare
#

Class: SMG
Weapon: AGR 556
Performance: 60 mag spam

small egret
#

Class: Assault
Weapon: M4
Performance: Good at mid-range (Please try before voting).

valid frigate
#

Class: Assault
Weapon: ASM10
Performance: every asm10 spammer ever

#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Fast ads like qq9, deadly like the akimbo fennec and low recoil pls try

pale crag
#

Class: SMG
Weapon: QXR
Performance: fast ads, good at mid-range, fast reload, easy to control recoil

green plume
#

Class: SMG
Weapon: QXR
Performance: incredibly fast mobility and ttk. Shreds at close and medium range but suffers at longer ranges. Make sure you get used to the horizontal recoil before using and you got yourself a damn nasty build

lone ermine
#

Class: LMG
Weapon: S36
Performance: New update made it so Combat Stock got a heavy buff on LMGs! KV94_codm_pepeheart

Pros:

  • 15.0% ADS Speed
  • 4.0% Vertical Recoil
  • 15.0% ADS Bullet Spread
  • 5.0% Movement Speed
    Relatively quick reload speed and TTK for an LMG, optimal conditions.

Cons:

  • 14.0% ADS Movement Speed
  • 5.0% Hit Flinch
    Not relatively meta, still shreds. I hate the way Ranger Foregrip looks so if ya’ll like this build and hate the foregrip then go ahead and DM me for another one.

You can also sacrifice some BSA for extra ADS speed, so in that case you can use the Operator Foregrip. + 8.0% extra ADS speed to be exact, so choose wisely.

elder thunder
#

Class: Assault
Weapon: M4
Performance: accurate weapon but slow TTK

dire flare
#

Class: Assault
Weapon: HVK-30
Performance: New BP xd

plush cosmos
#

Class: Assault
Weapon: Man-O-War
Performance: idk

safe brook
#

Class: Assault
Weapon: Asm10
Performance: Fast ads speed with 40 round mag

opal chasm
#

Class: Assault
Weapon: AK-47
Performance: I like this

valid frigate
#

Class: Assault
Weapon: Peacekeeper Mk2
Performance: Decent ads, Low recoil ,good for close,mid,long range,kills enemys fast and red color

plush cosmos
#

Class: Assault
Weapon: AK117
Performance: for medium range (only use in BR)

unkempt bluff
#

Class: Assault
Weapon: Type 25
Performance: Really good recoil for the Type 25. The ADS speed is still pretty decent even with all the other attachments. I’d say it’s pretty solid at close range.

elder thunder
#

Class: Assault Rifle
Weapon: DR-H
Performance: Familiar Attachment

zinc palm
#

Class: Assault
Weapon: Man-O-War
Performance: INSANE ADS, its so good when it comes to short-mid range battles, try it.

wise edge
#

Class: Assault
Weapon: As Val
Performance: The best that you can get from this weapon, only bad thing is the mobility.

plucky yoke
#

Class: Assault
Weapon: M4
Performance: the best

maiden kite
#

Class: Assault
Weapon: KN-44
Performance: GudUX96_codm_coolchamp

valid frigate
#

Class: SMG
Weapon: RUS-79U
Performance: idk found it in my gallery

viral meadow
#

Class: Assault rifle
Weapon: As Val
Performance: excellent mobility and ttk in close quarters to mid. There is some vertical recoil, but controllable.

supple leaf
#

Class: Assault
Weapon: AK117
Performance: This not a long range build. Its for short to mid ᏴႮͲ if you have good recoil control or you play with Gyro its good for any range. Also if you want extra mobility for the price of less bullets you can use the 40 round extended mag. Give it a try.
Don't knock it till you try it

twilit wolf
#

Class: Assault rifle
Weapon: DR-H
Performance: it's working good for me, want feedback from you guys,

lime sphinx
#

Class: Sniper
Weapon: Locus
Performance: Maybe all the locus buildsTsukimiyaSip

valid frigate
#

Class: LMG
Weapon: M4LMG
Performance: best LMG skin ever, i been having fun with it since i get like 15 mins ago, anyways the class is for speed and the accuracy is good as well, y'all should try it.

elder thunder
#

Class: SMG
Weapon: QQ9
Performance: Speed and speed

lethal abyss
#

Class: Assault
Weapon: AS VAL
Performance: Golden VSS Goes Brrrr

stable holly
#

Class: Assault
Weapon: AS VAL
Performance: Good accuracy, vertical recoil control and extended range.

novel goblet
#

Class: Marksman
Weapon: SKS
Performance: 2 shot all range gun LMAO LMAO

lean lion
#

Class: Assault
Weapon: Kn-44
Performance: i love this skin

terse glade
#

Class: Pistol
Weapon: .50 GS
Performance: pain

lean lion
#

Class: shotgun
Weapon: Krm 262
Performance: sawed off barrel is gud

mossy basin
#

Class: Sniper
Weapon: Locus
Performance: the best loadout, it can shock you for at least a year and you have to spam it to rid of it
It's so friendly for the environment cause it uses electricity instead of gas and has 400 mph and loves to give a electricity chock to your enemy

maiden kite
#

Class: Assault
Weapon: AS VAL
Performance: 3 different setups

Setup 1: basically Setup for rushers with great mobility, you can even run away from nuts using axe with this, has some Reek Oil so it needs good control, unless u wanna change the Sleight of hand perk for a grip

Setup 2: AR Setup with easily controllable Reek Oil, decent mobility, u can change the mag out for a 30 extended if u feel like u need to

Setup 3: A Setup for the FMJ mag, to get them Longshot and headshot challenges done, I actually nuked with this setup FZ99_codm_crispylol Mobility isn't the strong side of this one

Also if you feel like the Fast Mag attachment isn't necessary in the SMG and AR build then change it out for a grip or grip tape

valid frigate
#

Class: Assault
Weapon: ICR-1
Performance: a d s s p e e d

silent lichen
#

Class: Sniper
Weapon: AS VAL
Performance: Tap on the head and you're good to go.

soft estuary
#

Class: Assault
Weapon: AS VAL
Performance: Just a class I built to have the least amount of recoil as possible, low mobility but it works, just hipfire at close range

rich pond
#

Class: assault rifle
Weapon: ak117
Performance: goated kinda flexin

somber arrow
#

Class: Assault rifle
Weapon: Ak117
Performance: made it into CR-56 Amax and its good at long range and hipfire in br

drifting pier
#

Class: SMG
Weapon: RUS-79U
Performance: The mobility is in the middle. Recoil is extremely easy to control and almost non existent so its basically a laser beam. Great for all ranges. Oh yeah, also use lightweight with this.

Update: I changed the fore grip so it has slightly faster ads than my previous gunsmith

gilded prism
#

Class: Assault rifle
Weapon: AS VAL
Performance: no recoil, low bullet spread.

frosty jacinth
#

Class: SMG
Weapon: QQ9
Performance: It’s ok for snd but lacks at mid to long range encounters

gilded prism
#

Class: Assault rifle
Weapon: AK-47
Performance: I like it. A lot.

split hornet
#

Class: Assault
Weapon: As Val
Performance: CQC

valid frigate
#

class: assault
weapon: kn-44
performance: make them taste the rainbow

storm rune
#

class: assault
weapon: man-o-war
performance: good for any mode but not br also this is the weapon i use to rankup to master 3

trail reef
#

Class: SMG
Weapon: QXR
Performance: all green stop complaining

sudden condor
#

Class: Shotgun
Weapon: HS2126
Performance: succ

wise edge
#

Class: Assault
Weapon: HBRa3
Performance: pretty good class, reload time is very fine, not that slow as i thought and accuracy is precious.

valid frigate
#

class: assault
weapon: man-o-war
performance: no reekoil, very gud ADS speed, great range, 3 shot kill, what more can you ask for?

brisk mango
#

CLASS: Assault
WEAPON: AK117
PERFORMANCE: Good ADs time and easy to control vertical and horizontal recoil. If you’re looking for less recoil you could replace OWC Laser - Tactical with Rubberized Grip Tape but that’ll effect your ADs time. With this setup the AK117 has become my favorite weapon and I tend to consider it META.

mellow shoal
#

Class: Assault
Weapon: KN-44
Performance: look-alike/hidden weapon for the Galil ACE, or if you play MW2019 the CR-56 AMAX. Good accuracy and amazing control.

bright zenith
#

Class: shotgun
Weapon: BY15
Performance: its a good range shotgun with high dmg and very low bullets spread
it dmg :
5 meter
no ADs 210 with ADs 280
10 meter
no ADs 76 with ADs 148

cobalt axle
#

Class: Assault
Weapon: BK57
Performance: 💩

elder thunder
#

Class: Assault Rifle
Weapon: Man-O-War
Performance: XD

silk igloo
#

Class: Assault rifle
Weapon: AS VAL
Performance: the first loadout is good for short to mid range and the second loadout good for short range and rushing and the build has nice ads speed and low recoil and big mag and good ads bullet spread

pseudo oyster
#

Class: Assault rifle
Weapon: AS VAL
Performance: it's very very fun to use in close range, and at mid I can control it so anyone should can tee hee. And piranha foregrip is actually not bad because it help with the flinch a lot and I just like it
NOTE: ONLY FOR FUN NO TRYHARD

river crag
#

Class: SMG
Weapon: Fennec
Performance: no recoil, best for mid range

white crane
#

Class: Assault Rifle
Weapon: Man-O-War
Performance: Just OP!

twilit wolf
#

Class: SMG
Weapon: GKS
Performance: OP

golden phoenix
#

Class: Assault
Weapon: As val
Performance: too good

sharp hazel
#

Class: SMG
Weapon: QQ9
Performance: Very stable, good for close to mid range. And good accuracy

jade quiver
#

Class: Shotgun
Weapon: BY15
Performance: it’s a by 15

hybrid torrent
#

Class: Shotgun
Weapon: Krm 262
Performance: for tryhards and sweaty players

delicate jay
#

Class: SMG
Weapon: QXR
Performance: high accuracy, low recoil, good at almost any range while still suppressed

bright zenith
#

Class: shotgun
Weapon: by15 vs hso
Performance: i made 2 sniper shotgun and test them in this pic

wheat bison
#

Class: SMG
Weapon: MSMC
Performance: i forgor 💀

elder thunder
#

Class: SMG
Weapon: AGR 556
Performance: Good ?

plush cosmos
#

Class: Sniper
Weapon: DL Q33
Performance: faster ads speed, silenced so you have less chance to be revealed in minimap, 1 shot wallbang, faster strafing so its easier to prefire (P.S: 6 ammo is fine with me)

opal chasm
#

Class: Assault
Weapon: HVK-30
Performance: Balanced they said........

gilded prism
#

Class: SMG
Weapon: QXR
Performance: Good

elder thunder
#

Class: Assault Rifle
Weapon: AK-47
Performance: Cool Weapon

brisk mango
#

Class: Assault
Weapon: AS VAL
Performance: complete garbage no questions asked whatsoever

edgy light
#

Class: LMG
Weapon: M4LMG
Performance: it performs perfectly at every range , except for super long range ofc

mellow shoal
#

Class: Assault
Weapon: AK117
Performance: AK-12 look alike/“hidden weapon”. Practically no recoil and extremely mobile. Fast fire rate allows for a rushing play style yet also ranged engagement performance too.

ocean hedge
#

Class: Assault
Weapon: AS VAL
Performance: Good recoil control and decent movement ADS is a little slow compared to base AS VAL very good for BR use and alright for MP

twilit wolf
#

Class: LMG
Weapon: Chopper
Performance: ooof ooof ooof

mossy basin
#

Class: Assault
Weapon: AS VAL
Performance: LOL
ADS movement speed/ Hit flinch/ bullet velocity is trash on this
UZ95_codm_popcornkek

drifting pier
#

Class: Assault
Weapon: Man-O-War
Performance: Good or bad? UB86_codm_yikes

lean lion
stable holly
#

Class: LMG
Weapon: M4LMG
Performance: Good

misty ether
#

Class: Assault
Weapon: AK-47
Performance: XZ79_codm_scarlettpeek y u no like
@fathom heath y u do thisUF88_codm_amiajoketoyou

pseudo oyster
#

Class: Assault
Weapon: AS VAL
Performance: Good and fun. Close range only

fathom heath
#

Class: Assault
Weapon: AK-47
Performance: Good luck UN85_codm_hehe

near folio
#

Class: Sniper
Weapon: DL Q33
Performance: Capable of pretty long range fire (400-700m) but good luck trying to aim that far UZ95_codm_popcornkek (ofc this is aimed for br sniping mains)

opal chasm
split hornet
#

Class: Assault
Weapon: Man-O-War
Performance: Once you've realized how insulitingly low the average ADS movement speed in CODM is compared to the average FPS game then boi you surely won't be able to live without a Light Stock

valid frigate
#

Class: Assault
Weapon: BK57
Performance: This build can do great at far ranges

misty ether
#

Class: Assault
Weapon: AK-47
Performance: Shiny

hardy frigate
#

Class: Assault
Weapon: M4
Performance: looks like the honey badger from cod ghost

valid frigate
#

Class: Assault
Weapon: AK117
Performance: Very fast paced, fast ads, silenced and a large mag. Good for snd and respawns. Absolutely shreds at any range if you can control recoil.

elder thunder
#

Class: Assault Rifle
Weapon: M4
Performance: Spham spham

valid frigate
#

Class: SMG
Weapon: Fennec
Performance: theres no doubt that this is the worst build for the fennec

tame heath
#

Class: Sniper
Weapon: Arctic .50
Performance: 1 shot in br KV86_codm_pepesnipe ( do not use in mp)

strong inlet
#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: One shot pew pew. Works best in MP, does decent in BR. BR has best luck with torso shots.

devout frost
#

Class: SMG
Weapon: QQ9
Performance: Mid to CQB build. High BSA and high mobility.

mellow pewter
#

Class: SMG
Weapon: QQ9
Performance: best at close to mid range. requires skill

wise edge
#

Class: SMG
Weapon: QQ9
Performance: try it like this now that they buffed his ass 👹 🔪 🔥

elder thunder
#

Class: SMG
Weapon: QQ9
Performance: OZ80_codm_stonks

lean lion
#

Class: SMG
Weapon: QQ9
Performance: works well for me, i like it

edgy light
#

Class: SMG
Weapon: QQ9
Performance: first one is good for domination or TDM,the 2nd one is good for SnD

slow basalt
#

Class: Assault
Weapon: AK-47
Performance: Maintanable recoil high zoom. For long range

plucky kayak
#

Class: Assault
Weapon: Hbra3
Performance: CQB-focused loadout for the Hbr, has a better BSA, ammo capacity and a small bit of bonus mobility

merry parcel
#

Class: SMG
Weapon: QXR
Performance: No reek-oil (HawksNext will approve) , Fast ADS, Fast Fire Rate

plucky kayak
#

Class: Assault
Weapon: Hbra3
Performance: the "jack of all trades, master of none" version of my other Hbr loadout. This build is can be used in any range, although it has a limited effectiveness in CQB. Has a slighty better BSA than my previous build (ps: has a crap movement speed)

mellow phoenix
#

Class: Sniper
Weapon: NA-45
Performance: With fastest ads speed, fast fire rate and deadly ammunition attachments ;)

near folio
#

Class: Smg
Weapon: QXR
Performance: Passable for br rushing bc of ads and balanced out buffs due to attachments
(Ps you can change the scope/optics to an Owc Laser - Tactical for a bit of increase in mobility and accuracy)

atomic rampart
#

Class: Sniper
Weapon: M21 EBR
Performance: G R E E N

#

Class: sniper
Weapon: Outlaw
Performance: G R E E N

near folio
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Abit err-ish not proud but functional enough to be a fast boi
(P. S. I only put 4 attachments so that you can pick your last attachment yourself and give it your own twist.. Be it extended mags or compensator, though for my personal opinion on this build I'd recommend the perk Wounding or Disable instead)

crude lynx
#

Class:SMG
Weapon: QQ9
Performance: balanced use it since the mp5 is back loo

zealous vine
#

Class: Pistol
Weapon: QQ9
Performance: sorry about lying about the class and Weapon. But this loadout has Wicked range, and crazy 1 shot capabilities. It also has a stunning mobility.

north nova
#

class: smg
weapon: qq9
performance: u can fly with this
quesooo

stone fulcrum
#

Class: Smg
Weapon: qq9
Performance: This Class Shreds
©- Godzly

buoyant jewel
#

Class: SMG
Weapon: Fennec
Performance: Its okay and decent to use but it could use some improvements. This thing is fast and should only be used in close quarters while constantly moving.

wheat bison
#

Class: Assault
Weapon: AS VAL
Performance: i liek, hbu?

somber arrow
#

Class: Marksman
Weapon: sks
Performance: ggs

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: This is made for playing aggresive, it still mantains decent accuracy as well. If you want to take range fights, u can switch out the no stock for the strike stock.

elder thunder
#

Class: SMG
Weapon: QQ9
Performance: Skullker + Dead silence = NZ43_codm_dorime

small egret
#

Class: Sniper
Weapon: DL Q33
Performance: Upper body shots = NZ34_codm_happycatpet ( try before voting please)

snow birch
#

Class: SMG
Weapon: RUS-79U
Performance: Skulker + Dead Silence = OZ80_codm_stonks

clear summit
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Aggressive loadout, suitable for close range. Also use lightweight perk. For MP.

atomic rampart
#

Class: smg
Weapon: qq9
Performance: it has the most green this gun could have

honest talon
#

Class: Assault
Weapon: KN-44
Performance: great recoil.

buoyant jewel
#

Class: Assault
Weapon: M4
Performance: It is trash but it looks cool lmao

lone ermine
#

Class: SMG
Weapon: QQ9
Performance: barely any recoil, but the ADS time takes a full 10 seconds.

swift sigil
#

Class: SMG
Weapon: QXR
Performance: This is my layout for rn , I need one for 50% - 100% headshots .. So less Reek oil , Im almost at Gold for it and only need to get 80 headshots im at 39 , please help.

atomic rampart
#

Class: sniper
Weapon: locus
Performance: as best as it can get

jaunty pelican
#

Class: sniper
Weapon: locus
Performance: who needs ads speedUN85_codm_hehe

swift sigil
#

Class: Sniper
Weapon: QXR
Performance: I DID IT YAAAY , also thx for all you who couldn't take the time to make this headshot hunting experience less hell -_- no one sent me or gave me tips to make it have less reek oil like wow , you just put 👎 like bruh , but still I DID IT FINALLY!!

wide gate
#

Class: Assault
Weapon: AS Val
Performance: Good close range, put on mid range barrel for more range

maiden kite
#

Class: SMG
Weapon: QQ9
Performance: Shreds Ranked SnD, mobility is good asf, abs accuracy is gud and the range is good, u don't need a long barrel, it's a smg after all

dire flare
#

Class: Shotgun
Weapon: Krm 262
Performance: speed

tribal egret
#

Class: Sniper
Weapon: M21 ebr
Performance: Ads and looks cool

gloomy reef
#

Class: Assault
Weapon: Kn-44
Performance: what do you guys think 🤷‍♀️

cobalt axle
#

Class: Assault
Weapon: KN-44
Performance: ye ye

visual gazelle
#

Class: SMG
Weapon: QQ9
Performance: A very close range build, with moderate recoil (mostly vertical) and if you don't like the recoil too much, take off Laser for a grip.

atomic rampart
#

Class: ASSAULT
Weapon: M4
Performance: so you can run and gun, and you can use rubberized grip tape to give less recoil and have more green. I chose only 4 so yall could choose the next attachment

jade quiver
#

Class: SMG
Weapon: QXR
Performance: low recoil

small egret
#

Class: Sniper
Weapon: DL Q33
Performance: Has good ads time, everything else is garbage. (Please try before voting I need people to be honest when voting)

coarse wraith
#

Class: SMG
Weapon: QQ9
Performance: Close range build,use when nuketown happens,gran is for having a chance on mid range

atomic rampart
#

Class: ASSAULT
Weapon: ICR-1
Performance: just a pocket AR

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: Best sniper for snd rn imo. U can change the ex mag for the light suppressor

mossy basin
#

Class: Sniper
Weapon: DL Q33
Performance: It was already op they buffed it again lol UZ95_codm_popcornkek

small egret
#

Class: Assault
Weapon: Ak-47
Performance: Has controllable recoil, ads time is decent.

atomic rampart
#

Class: ASSAULT
Weapon: AK-47
Performance: just an imitation of the AK-12, but is pretty good at killing tho

crude lynx
#

Class: SMG
Weapon: QQ9
Performance: repost because I forgot to say use it before voting because people love to not use it first and then vote
stop voting on weapons because of stats and attachments

swift sigil
#

Class: SMG
Weapon: Pharo
Performance: Green ;-; .

echo crypt
#

Class: Assault
Weapon: Man-O-War
Performance: lmao oil can filter got nerfed, here's an upgraded version

elder thunder
#

Class: Assault rifle
Weapon: ASM10
Performance: 3 shot kill 13m

buoyant jewel
#

Class: Assault
Weapon: AK-47
Performance: Recoil is manageable (Replace the compensator or the stock for the laser if you want to)

reef pike
#

Class: LMG
Weapon: M4LMG
Performance: Aight, test

visual gazelle
#

Class: Marksman Rifle
Weapon: SKS
Performance: Insane ttk close range, underated but you need to hit torso for it to be effective.

split hornet
#

Class: Assault
Weapon: LK24
Performance: For that Warzone long range AR spraying feel. Would use tac laser but I don't like potentially exposing myself

buoyant jewel
#

Class: Assault Rifle
Weapon: AK-47
Performance: It is now an AK74U

slow basalt
#

Class: Assault Rifle
Weapon: AK-47
Performance: high mobility high fire rate decent recoil

swift sigil
#

Class: Assault Rifke
Weapon: M4
Performance: bruh this a beast even tho it looks weird look (only good if you can control reek oil , cus it has alot of it ;-; , but its fun to use cus you can just annoy people with it especially if you have tacticion and sharpnel perks on with this layout) and if you use Molotov or thermite ooooff this layout annoying affff

Anotha edit : this was my 3rd out of 3 games with this overall I lost the second one but won the 1st won so 2/3 win ratio? (I didn't have scavenger and instead had quick fix so that's probably why)

Anotha edit : I want to point it this layout literally to piss of others / troll , I mean it literally has 2 attachments and not the most op ones (plus it has all red and not a single green number on it so that should've given you the hint ;-; )

white orbit
#

Class: SMG
Weapon: QQ9
Performance: Loadout 1 - for people who rush with full mobility and give movement while shooting
Loadout 2 - for people who find headgltich spots and stand there forever

slow basalt
#

Class: Assault Rifle
Weapon: AK-47
Performance: i hate you

valid frigate
woven moat
#

Class: Assault Rifle
Weapon: ICR-1
Performance: feels like an smg, kills faster and good ads speed lol

fathom heath
#

Class: Assault
Weapon: AK-47
Performance: MP best NZ43_codm_dorime

small egret
#

Class: Assault
Weapon: KN-44
Performance: Manageable recoil, fast ads.

mossy basin
#

Class: Assault Rifle
Weapon: AK-47
Performance: Needs a buff UZ99_codm_kek

valid frigate
#

Class: SMG
Weapon: QXR
Performance: Long range beam

buoyant jewel
#

Class: Assault
Weapon: AK-47
Performance: Heaviest AR I have ever made

sour thicket
#

Class: Assault
Weapon: ICR-1
Performance: Solid Asf imo. If anyone has some suggestions or anything, feel free to DM me.

buoyant jewel
#

Class: Assault
Weapon: AK-47
Performance: Tweaked it a bit and added some mobility (Feel free to switch caliber)

fathom heath
#

Class: Assault
Weapon: AK-47
Performance: MP Best NZ43_codm_dorime

buoyant jewel
#

Class: Assault
Weapon: AK-47
Performance: If you can control recoil on this gun it is a literal laser

drifting pier
#

Class: Assault
Weapon: AK117
Performance: Everything is in the middle. Accuracy, mobility, recoil, etc. are all in the middle.

carmine sail
#

Class: SMG
Weapon: RUS-79U
Performance: no words to describe get the feel of it.

buoyant jewel
#

Class: Pistol
Weapon: .50 GS
Performance: I am absolute cancer for using this gun UX97_codm_okaychamp

delicate jay
#

Class: Assault Rifles
Weapon: AK-47
Performance: decent movement speed and ads time, good control was just trying to make the AK-74U

buoyant jewel
#

Class: Assault
Weapon: AK-47
Performance: Another AK-74U build

misty ether
#

Class: Assault
Weapon: AK-47
Performance: shoots fire

lean lion
#

Class: Assault
Weapon: ASM10
performance: da asm is not viable in 13m+, use it as an smg

buoyant jewel
#

Class: Shotgun
Weapon: Echo
Performance: Use hipfire if not this isnt gonna work

rotund geyser
#

Class: Marksman
Weapon: Sks
Performance: Here we have 3 different layouts.

The first is max ads/movement speed. It performs well in short-mid range.

Our next class is my preferred layout. You can snipe from mid-long, while getting 1 head shots.

The last layout is a more sturdier class. Meant for mid range, and rushing.

atomic rampart
#

Class: ASSAULT
Weapon: AS VAL
Performance: literally the VSS

limber magnet
#

Class: SHOTGUN
Weapon:BY15
Performance: Only good if you ads. Good for a laugh and killing people across shipment. I really like it with quick fix. Fair warning though, it doesn't do hipfire well

novel goblet
#

Class: SMG
Weapon: AGR 556
Performance: off meta = fun

sharp hazel
#

Class: SMG
Weapon: QXR
Performance: Recoil? Deleted. Ads speed? Meh still good but not the best. Good for longer range

elfin loom
#

Class: SMG
Weapon: GKS
Performance: Really well if you can land shots. Mostly focused on BSA and recoil, but ads speed is decent enough for close to mid (kind of)

proper cloud
#

Class:SMG
Weapon:QXR
Performance: ok

#

Class:SMG
Weapon:QQ9
Performance: ok

#

Class:Assault
Weapon:Ak117
Performance: ok

#

Class: Assault
Weapon: DR-H
Performance: ok

#

Class: Sniper
Weapon: DL Q33
Performance: ok

#

Class: Assault
Weapon: Man-O-War
Performance: ok

#

Class: Assault
Weapon: AK-47
Performance: ok

#

Class: Assault
Weapon: ICR-1
Performance: ok

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: I won 7 ranked matches in a row.

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: my second build and this shreds.

lean lion
#

Class: Smg
Weapon: MSMC
Performance: uzi

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Class: Smg
Weapon: AGR 556
Performance: 9mm

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Class: Assault
Weapon: BK57
Performance: i like it

#

Class: Smg
Weapon: QXR
Performance: master 3 reward xd

sudden condor
#

Class: Assault
Weapon: HS2126
Performance: @north nova , idk just hip fire, ads accuracy is same as hip fire, bad build probably?

opal chasm
#

Class: Sniper
Weapon: na-45
Performance: for rusher, high explosive ammo for instant kill, easy for grind SPRUZ95_codm_popcornkek

barren swallow
#

Class: Marksman
Weapon: SP-R 208
Performance: This sniper is....different compared to the other bolt actions. It has a slow fire rate so you can't be too aggressive with it but it makes up for its slow fire rate with a big punch. This build is meant for fast ADS speed and accuracy. The scopes have no ADS speed penalties so you can use whatever scope you want. And you NEED to use Full Ammo because you don't get much ammo with this sniper.

lean lion
#

Class: Smg
Weapon: QQ9
Performance: i like

pseudo oyster
#

Class: Marksman
Weapon: SP-R 208
Performance: Faze Kitty build, honestly it's pretty good try it, the .338 give body multiplier so you can aim more freely while quick scoping, and this thing need the range

unkempt bluff
#

Class: SMG
Weapon: QQ9
Performance: Quick ADS time and good recoil control. Very reliable at close range.

valid frigate
#

Class: Marksman
Weapon: SP-R 208
Performance: Optimal build.

opal chasm
#

Class: SMG
Weapon: QQ9
Performance: quhquhnyne goes krrrrrrrrttt

reef pike
#

Class: Marksman
Weapon: SP-R 208
Performance: Good fire and Ads, You can change the scope to Mag (That doesn't decrease the Fire Rate) or a Perk, this is mostly for Rushing

frosty jacinth
#

Class: SMG
Weapon: QQ9
Performance: It’s a good aggressive build for snd it can also take some mid range fights

vapid perch
#

Class: Marksman
Weapon: SP-R 208
Performance: Decent long range capablities, very consistamt with killing people. Reccomended for fairly aggresive play

exotic linden
#

Class: Marksman
Weapon: SP-R 208
Performance: One shot headshot in br and light bolt helps for faster follow up shots if you hit the body or miss

rich pond
#

Class: assault
Weapon: LK24
Performance: there’s is literally nothing that it lacks in

exotic linden
#

Class: Marksman
Weapon: SP-R 208
Performance: one shot headshot with fast bullet velocity and good accuracy. Best used in br

acoustic nova
#

Class: Marksman
Weapon: SP-R 208
Performance: one shot to torso and above with fast ads time and best vellocity in marksman category, i recommend it for s&d

fair marten
#

Class: SMG
Weapon: QQ9
Performance: I use this blueprint to get the half iron sight but I have been using this build and hasn’t let me down and I feel has good recoil control

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: this is my new favorite build.

hazy mica
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Class: SMG
Weapon: QQ9
Performance: This is for the 10mm magazine, I've been experimenting and this is the best build I can come up with in terms of handling it. It has a good control and the ads is nice.

valid frigate
#

Class: Marksman
Weapon: SP-R 208
Performance: don't get carried away by the low range, it's 1 shot 1 kill from any distance (above waist height ofc). Plus great ads speed. Although the weapon in overall feels a little sluggish compared to other snipers

atomic rampart
#

Class: ASSAULT
Weapon: AS VAL
Performance: its the VSS

exotic linden
#

Class: SMG
Weapon: QQ9
Performance: mid-range smg with little recoil and high damage

#

Class: ASSAULT
Weapon: M4
Performance: has almost no recoil

dire flare
atomic rampart
#

Class: MARKSMAN
Weapon: SP-R 208
Performance: just to have some nostalgia of cod 4 mw. Like the R700 or R7000 which ever number it is
Could do better with the .300 ammo

ashen dew
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Class: Marksman
Weapon: SP-R 208
Performance: Aggressive build for MP. Im using the norma mags for the overall damage but it can be switched to lapua for the wallbang and the added strafing speed. The build is good overall in my experience.

elder thunder
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Class: Assault
Weapon: AK-47
Performance: i forgot this blueprint

frigid cliff
#

Class: Assault
Weapon: LK24
Performance: I got 2 loadouts here. The first one is the best for mid to longer ranges. Minimal recoil while still mobile.

The second is a fast and mobile LK24 build. Made for short range to mid range use. Best used if played aggressive.

valid frigate
#

Class: Assault
Weapon: ICR-1
Performance: mobility is super fast at par with the fennec but there are some downsides:

  1. The reekoil is fairly high but you know, just pull down
  2. The range is quite low but since you will be rushing like an smg it doesn't matter too
  3. Bsa is not a problem because when you hit shots they don't register so you should miss shots and they will register UZ95_codm_popcornkek
valid frigate
#

Class: smg
Weapon: Fennec
Performance: good recoil control and accuracy, perfect for longer ranges and banging ||walls||

#

Class: Assault
Weapon: DR-H
Performance: good accuracy

gilded prism
#

Class: SMG
Weapon: QQ9
Performance: can you guys pm me ways to improve this thing

exotic linden
#

Class: Marksman
Weapon: Kilo bolt-action
Performance: best for being aggressive in multiplayer because of fast ADS and reload speed

cobalt axle
#

Class: SMG
Weapon: QQ9
Performance: support

silk igloo
#

Class: smg
Weapon: qq9
Performance: tell you what this has 0 recoil and great ads speed now go rush and demolish soliders

exotic linden
#

Class: smg
Weapon:QQ9
Performance: longer range and more damage than your typical QQ9

obtuse island
#

Class:smg
Weapon:qq9
Performance: it’s decent

exotic linden
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Class: LMG
Weapon: M4LMG
Performance: best for being aggressive because it’s ads time is reduced to the least and there isn’t even that much recoil either so you can also use it mid-range

cobalt axle
#

Class: Assault
Weapon: AK117
Performance: hitman style

gilded prism
#

Class: Marksman
Weapon: SP-R 208
Performance: fast ads. Swap the optic for a Bolt.

valid frigate
#

Class: SMG
Weapon: QXR
Performance: absolutely beast, recommend it NZ43_codm_dorime

foggy sinew
#

Class: Shotgun
Weapon: HS0405
Performance: I did a test, one shot to the head against Level 3 vest and 2 shots to the torso against level 3 vest. If you'd like more Pellets, just switch the Mag

elder thunder
#

Class: Marksman
Weapon: SP-R 208
Performance: Switch extented mag with .300 round reload if you need damage

exotic linden
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Class: Marksman
Weapon: SP-R 208
Performance: looks like and hits like the HDR from MW 2019 this build is meant for style and there are more practical builds but to me this build is fun to use

wide gate
#

Class: SMG
Weapon: Fennec
Performance: Pocket gun go brrrrr

gusty ocean
#

Class: Assault
Weapon: M16
Performance: There's like zero recoil in that gun

sharp hazel
#

Class: Sniper
Weapon: DL Q33
Performance: Someone still use this? Wtf dude ur so pro

exotic linden
#

Class: LMG
Weapon: M4LMG
Performance: this is so cursed

split hornet
#

Class: Assault
Weapon: HBra3
Performance: Normally I'm not into Credit Store camos but damn

fathom heath
#

Class: SMG
Weapon: QXR
Performance: I use this in the current rank season.
Everything works good, even against 3 tap ARs, or qq9 users

also u can put the monolithic suppressor instead of the grip tape if u want NZ38_codm_sadthumbsup

wise edge
#

Class: Assault
Weapon: M4
Performance: ik there's better barrels but with suppresor installed is a good option.

placid root
#

Class: SMG
Weapon: QXR
Performance: Good ads and manageable recoil

atomic rampart
#

Class: PISTOL
Weapon: MW11
Performance: instant ADS

exotic linden
#

Class: Marksman
Weapon: SP-R 208
Performance: fastest fire rate possible with it and the barrel reduces the range loss from the light bolt

buoyant jewel
#

Class: LMG
Weapon: M4LMG
Performance: Controllable recoil with a big mag and high mobility for its class. Also before you bash me for using the big mag, I intended it to be an LMG still.

wise inlet
#

Class: SMG
Weapon: GKS
Performance: extremely good recoil control, suppression, good for short and mid ranges (could be use for long, hard to line up shots), aggressive gun, and good ads.

Edit 1- Remove the stripped grip tape if you want a bigger mag

Edit 2- Someone was right add gratulated grip tape for way more control and less spread

hazy briar
#

Class: Sniper
Weapon: HS0405
Performance: 12 Gauge slugs round

mellow shoal
#

Class: SMG
Weapon: QQ9
Performance: Controllable and fast as hell. Great for rushing and very fun to use, and it looks pretty nice as well.

cobalt axle
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Class: Assault
Weapon: Type 25
Performance: Its good

exotic linden
#

Class: Marksman
Weapon: SP-R 208
Performance: most accurate build possible for sniping while keeping the one shot headshot in br

lethal abyss
spiral sleet
#

Class: SMG
Weapon: Fennec
Performance: Low Recoil

maiden kite
#

Class: SMG
Weapon: QQ9
Performance: Mobility is high asf, good for long range encounters as well as close range, throw on a strippled instead of granulated for faster ADS like @somber arrow

somber arrow
#

Class: SMG
Weapon: QQ9
Performance: Toejuice

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Class: marksman
Weapon: Sks
Performance: Toejuice

jade quiver
#

Class: Marksman
Weapon: SP-R 208
Performance: quick ads time and suppressed

orchid rose
#

Class: Smg
Weapon: Rus-79u
Performance: Perfectly Balanced Ads time with
-Good movement speed/ads movement speed, Perfect for strifers
-A low vertical recoil and hipfire/ads bullet spread, easier to challenge slightly distanced ranges
-This is a dream class for this gun, It may have a slight Lateral recoil but it will not be a problem with its fire rate of 77.
Note: If you enjoy this Gunsmith
of mine I'll make more since I have special gunsmiths for a lot of weapons :)
(Please try before rating it) - This class is for Mp Only.

fathom heath
#

Class: Sniper
Weapon: DL Q33
Performance: Pro snipers be like: NZ38_codm_sadthumbsup
(change the perk, or replace it with suppressor if u want)

lone ermine
#

Class: Assault
Weapon: AK-47
Performance: First build for MP and actually having fun instead of sweating your 2mm nutsack off to get a power trip over 8 y/o kids and second is for BR, that’s all I gotta say tbh.

exotic linden
#

Class: Marksman
Weapon: Kilo bolt-action
Performance: run with a knife and amped and swap weapons twice after every shot and you will fire faster and is even better if you add agility. Edit: the devs might patch this but I hope they don’t

wise edge
#

Class: LMG
Weapon: M4LMG
Performance: whole lazer, just put long range perk on it.

valid frigate
#

Class: ASSAULT
Weapon: M4
Performance: has almost no recoil and a bursting laser (concept)

rare cedar
#

Class: Assault Rifle
Weapon: LK24
performance: Gun is amazing in ranked, I got +400 points from dom, tdm and hardpoint yesterday and today. I highly recommend using it. it's amazing mid range, and it shreds close with amazing hipfire. Long range is very good, but probably not the best choice gun from maps like crossfire imo. This is just overall a very good loadout for a balanced gun that's not bad or meta. I highly recommend using this in pubs or ranked dom if you just feel sick of meta weapons.

exotic linden
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Class: LMG
Weapon: M4LMG
performance: fastest ads time possible while keeping the 100 round mag for continuous fire. Edit: ig I should wait for the dislikes to come in but I think it’s fun to use

maiden kite
#

Class: SMG
Weapon: QQ9
Performance: For all the crybabies complaining about the 10mm mag here's a build for nabs with 45 bullets who can't hit their shotsMZ48_codm_ugandawut MZ48_codm_ugandawut

maiden kite
#

Class: Assault
Weapon: KN-44
Performance: For SnD? This is a laser, idk if it's useful for other modes, I mainly play SnD and i like weapons with high mobility and decent stability, this is the perfect setup for the kn, according to my playstyle, so if u don't like rushing why even look at this, just ignore

elder thunder
#

Class: Assault
Weapon: KN-44
Performance: if you need more mag, replace granulated grip tape with 44 round mag's

untold bloom
#

Class: Assault
Weapon: peacekeeper Mk2
Performance: its good for ranked and other modes. Perfect accuracy and ads speed makes it one of my favourite. You also can change curent unbarrel to normal foregrip.

#

Class: shotgun
Weapon: KRM 262
Performance: my the best shotgun for rushing enemies and fight against ***kimbo. I know that - 3 barrel is for many players useless but I like movement speed

#

Class: shotgun
Weapon: By15
Performance: for players that don't like too fast shotguns like my Krm and prefare more range

#

Class: Smg
Weapon: AGR 556
Performance: good if someone still using this gun or looking for something that isn't qq9NZ43_codm_dorime

#

Class: sniper
Weapon: locus
Performance: last one for real players only. 1v1 King. Just the best that all snipers using

sudden condor
#

Class: LMG
Weapon: S36
Performance: meh.

slow basalt
#

Class: LMG
Weapon: Chopper
Performance: thicc boi

torpid prism
#

Class: Assault
Weapon: ICR-1
Performance: silenced battleroyale lazer gun

little imp
#

Class: SMG
Weapon: RUS-79U
Performance: for snd

proud cove
#

Class: SMG (more like LMG)
Weapon: AGR 556
Performance: Use for Angle holds in Respawn modes. 60R Mag with good damage profile at ranges.... Preserved mobility compared to any LMG as well. Just...good.

fathom heath
#

Class: Assault
Weapon: AK-47
Performance: NZ37_codm_catscream

verbal falcon
#

Class: Marksman
Weapon: SP-R 208
Performance: Overall performs better in search and destroy (multiplayer) for long and mid ranges, but I would recommend using it for battle royale, for multiplayer use the .300 5 Round Reloads 😳

barren elm
#

Class: sniper
Weapon: outlaw
Performance: i use that to do some flashscopes in mp brrrrr
(is that a good loadout for close range or no? )

supple leaf
#

Class: Assault
Weapon: Type 25
Performance: The Type 25 is underrated in my opinion. Its pretty good if you know what you're doing. This loadout maintains good control while being an absolute laser.
(given you know how to control it of course)
Don't knock it before you try it.

atomic rampart
#

Class: LMG
Weapon: CHOPPER
Performance: has decent ads time, only +2%, and is good for rushing

verbal falcon
#

Class: Marksman
Weapon: SP-R 208
Performance: Grants fastest aim down sight speed, high damage and is also silenced, perfect for multiplayer.

valid frigate
#

Class: Assault
Weapon: Dl Q33
Performance: Wall banging sniper with high mobility