#weapon-layouts

1 messages · Page 9 of 1

stiff trail
#

Class: lmg
Weapon: hades
Performance: it is really good
Try it

heady merlin
#

Class: Assault
Weapon: Peacekeeper mk2
Performance: I like it so much. It works very well for me. Very fast strafing, fast ttk.

steady oak
#

Class: Sniper
Weapon: DL Q33
Performance: I just use this to quick scope

keen void
#

Class: Assault
Weapon:CR-56 AMAX
Performance: better than 117

cerulean wave
#

Class: Sniper
Weapon: DL Q33
Performance: personal quickscoping build

proven star
#

Class: Sniper
Weapon: DL Q33
Performance: this is a one shot machine, built to perfection, silenced, speed, unmatched stability, a very deadly force to be reckoned with

keen void
#

Class:Assault
Weapon:CR-56 AMAX
Performance: Better than 117 2.0 KV84_codm_geniuspepe

past socket
#

Class: Marksman
Weapon: SP-R 208
Performance: Can beat any sniper in a gunfight. Extremely precise and one shot kill. Remove scope and equip Merc Grip for hipfire boost.

pliant panther
#

Class: Assault
Weapon: DR-H
Performance: my little personal build. good recoil, good ttk, pretty great small to medium range (if you are aggro player)

woeful steeple
#

Class: Assault
Weapon: DR-H
Performance: bullet spread stack since it has no recoil anyway

valid frigate
#

Class: Smg
Weapon: Fennec
Performance: great agro smg fast firerate and easy recoil

woeful steeple
#

Class: SMG
Weapon: CBR4
Performance: accurate

valid frigate
#

Class: Assault
Weapon: Oden
Performance: kinda bad right now because pretty short base damage range and low body multiplier, the multipliers is too low that pass 10m you are rarely to get 2 shot kill, so oden is pretty much a 3 shot kill gun rn and not more than that, range boosting is pointless at this point since the 3 shot kill range is infinite.
2 builds one is general and second one for better recoil handling if you think Oden recoil hits a bit too hard.
Definitely needs buff to be able compete with current meta holder.

(OUTDATED)

barren swallow
#

Class: Assault
Weapon: Oden
Performance: This build has been my favorite to use so far. Seems to be very balanced between fast and easy to use.

valid frigate
#

Class: Assault
Weapon: Oden
Performance: great main AR in BR
Despite its poor performance in MP, in other hand Oden is being superior in BR with its base damage lethality. Slow rate of fire making tracking shots more easier.
Recommended mods are long shot (get gold one for headshot multiplier up to 108 dmg), precise shot, and ext mag.

jaunty yacht
#

Class: Assault
Weapon: Oden
Performance: my mobility 5 oden. pretty spicy and accurate long range. i think someone mentioned they got a -2 mbn i wonder how they did it

proven escarp
#

Class: Assault
Weapon: CR-56 Amax
Performance: Good for SnD I’d say

manic void
#

Class:assault
Weapon:ICR-1
Performance: its clapping for me 😱 use blue dot on the holo

barren swallow
#

Class: Assault
Weapon: Oden
Performance: I broke the mobility counter 🙂 the silly part is the build feels...decent? Not a good build but not bad either.

ebon tree
#

Class: SMG
Weapon: cbr4
Performance: shreds at all ranges why dislikes i sed

safe basin
#

Class: Assault
Weapon: HBRa3
Performance: Decent off meta KX99_codm_worriedfrog

valid frigate
#

Class: assault rifle
Weapon: oden
Performance: very good close and mid range good mobility

autumn pulsar
#

Class: Assault rifle
Weapon: DR-H
Performance: fast time to kill
Good ads and try it
Trust me bruh its good why dislikes i grind gold with dis

lethal prawn
#

Class: Assault riffle
Weapon: type 25
Performance: beams at range fast TTk

plucky dune
#

Class: Assault Rifle
Weapon: Oden
Performance: it may cost you some brain cells to use it

valid frigate
#

Class: Assault
Weapon: Oden
Performance: the best Oden gunsmith for this season, great mobility without decreasing much of its accuracy.
This is what we've concluded after several days of testing and errors.
Second build is for less recoil.
(You can check my previous post why i didn't use range damage attachment)

valid frigate
#

Class: Sniper
Weapon: SVD
Performance: Decent at Long Range, Amazing at Medium Range and Shreds at Short Range, if you know how to use this gun, it will not fail you at short range, trust me.

idle socket
#

Class: SMG
Weapon: GKS
Performance: Shredding it at short-medium ranges the only drawback is the fire-rate. You can change operator grip for a light stock to be more mobile but it's not necessary. It's basically meta.

glossy geyser
valid frigate
#

Class: Assault Rifle
Weapon: ASM10 "Rideout"
Performance: Higher Capacity, Faster ADS

#

Class: SMG
Weapon: QXR (Standard)
Performance: Faster RoF, ADS, Reload

barren swallow
#

Class: Assault
Weapon: Oden
Performance: good ads, bsa and strafe speed. Not worth dropping strafe for higher BSA.

warped void
#

Class: Sniper
Weapon: Koshka
Performance: Great mid range and close, decent long range currently using it to rush more than camp cuz why not

drifting pier
#

Class: SMG
Weapon: QQ9
Performance: Build goes for ADS movement speed and ADS bullet spread

hexed marlin
#

Class: Assault
Weapon: KN-44
Performance: build is mostly tailored to lower ads bullet spread and better aim, and it shreds especially well now after the buff it received

valid frigate
#

Class: Assault Rifle
Weapon: M13
Performance: Very fast ads and movement speed. Great for mid and close range.

valid frigate
#

Class: SMG
Weapon: Cordite
Performance: Very good at range and can be used in spamming

oak escarp
#

Class: assault
Weapon: ak117
Performance: build for mp, shreds at close - mid range. Not very effective at long range. Insane mobility and ADS speed. Mainly for aggressive playstyle.

#

Class: SMG
Weapon: QQ9
Performance: build for mp, good hip fire accuracy, high mobility, fast TTK at close range, effective at close-mid-long range.

dull scarab
#

Class: assault
Weapon: Oden
Performance: best Oden

valid frigate
#

Class: Assault
Weapon: Kilo 141
Performance: Good recoil, range and damage profile, similiar to it’s Warzone/Modern Warfare 2019 counterpart. The weapon is meant for medium/long range use and destroys. Only flaw it does have a range limit where snipers overcomes the Kilo but regardless, still a great option. The strike foregrip is useless in Codm so I swapped it out for granulated

(Battle Royale Build)
Mods: Precision, Lateral/Vertical recoil control and Long shot mods.

sharp grove
#

Class: smg
Weapon: qq9
Performance: qqmx9 maximize aggressive note* use gungho to maximize aggressive

oak escarp
#

Class: lmg
Weapon: PKM
Performance: Shreds at all ranges and has extremely good range. Ads speed is good and has fast TTK. Has more bullets that you need which is good in SnD to wipe out a whole squad without reloading. (100 bullets)

oak escarp
#

Class: lmg
Weapon: PKM
Performance: Use this on Alcatraz to shred people and win. If you are using it in isolated or blackout then use holo scope with blue dot to replace OWC tactical laser

worn mortar
#

Class: SMG
Weapon: MX9
Performance: close range to mid range, for deathmatch/hardpoint, fast ads, fast ads movement speed and good damage/ttk

fluid pumice
#

Class: Assault Rifle
Weapon: KN-44
Performance: For noobs only

valid frigate
#

Class: SMG
Weapon: Mac-10
Performance: very low recoil,good range , fast reload

prime bison
#

Class: Sniper Rifle
Weapon: DL Q33
Performance: my personal build for fast ADS and quickscoping for the best advantage within respawns and SnD. I recommend trying before rating the build

oak escarp
#

Class: Marksman
Weapon: SP-R 208
Performance: I tried this out bc I had a cool skin for it and it did really well. I dropped a 18 kill game in S&D with this but we still lost the match 5-4. I out sniped 6 snipers at long range. It is really good. 1 shot kill to the chest and above and 2 shot kill to the lower body and below. If you want Swap FMJ for 6x tactical scope 3 to make it a proper sniper.

near crag
#

Class: shotgun
Weapon: JAK-12
Performance: main focus on reducing recoil,slug rounds for better accuracy and Chance of killing enemy players and kills players in 2 shots

valid frigate
#

Class: Assault
Weapon: Man-O-War
Performance: trust me this gun is really good. Recoil is controled and damage is really good (has the most damage after Oden) ADS time is really good and low (fast ads) the annoying thing is the ammunition.

wintry helm
#

Class: Assault
Weapon: DR-H
Performance: Very good class setup
Has no recoil and is good long range and close

olive pier
#

Class: LMG
Weapon: PKM
Performance: one of the mose savage attachments. Has the best ADSing time with minimum recoil. If not interested replace the stock with RTC steady and use OWC Laser - Tactical instead of muzzle :).

#

Class: SMG
Weapon: PPSh-41
Performance: the perfectly balanced PPSh-41 attachments. Good accuracy and recoil and also good ADS time... Well at the cost of ADS movement speed ;/

cerulean wave
#

Class: Assault
Weapon: M13
Performance: personal builds, you can swap disable for granulated if you dont want to be cancer or just want an accuracy buff. Note that these builds are strictly for mobility cus im garena lol. Have fun using my buildsUZ99_codm_kek 👍

minor ledge
#

Class: Sniper
Weapon: DL Q33
Performance: Best dlq builds around, for perks you can either use FMJ, SoH or fast switch depending your liking

idle socket
#

Class: SMG
Weapon: QQ9
Performance: It's as good as a qq9 can get, silenced, accurate at mid range with good mobility. It's the gunsmith a leaderboard youtuber used recently so let's see who knows gunsmithing in here...

rich urchin
#

Class: Shotgun
Weapon: JAK-12
Performance: Noob gun in close range (2 tap) i won't use this but if you guys want to be toxic in br use this gun,i hate this thing

cerulean wave
#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: you may not like this gun and just pretty much let it collect digital dust but this gun is fun as hell

olive pier
#

Class: Shotgun
Weapon: Echo
Performance: a good toy for slaying noobs xd. Jk but it has a good ADSing and good accuracy. I tried it out and both hip and ADS fire is great

hard terrace
#

Class: Smg
Weapon: Fennec
Performance: The only hip fire build that will get you a kill from across raid, also low recoil

drifting pier
#

Class: Sniper
Weapon: DL Q33
Performance: Top build is pretty much your base. The last two attachments are optional as long as they do not affect ADS speed.

Bottom build shows what I personally like to use for those two attachment slots.

torpid oracle
#

Class: Pistol
Weapon: Renetti
Performance: pretty much the ideal build. Light suppressor for sound suppression, since range is literally irrelevant in mp for this gun, but you could swap it for a compensator. Laser and grip for hipfire/stf, 21r to increase capacity without screwing mobility, and trigger to increase rof within the burst, ultimately leading to better ttk. If you’re using a compensator, you can drop the trigger for the light barrel, since comp hurts ads.

tranquil prism
#

Class: Shotgun
Weapon: HS2126
Performance: Good for hipfire, the ads bsa is still bad even under 10m. Mag can be replaced to the 28 ammo.
Muzzle can be replaced into choke but sacrifices the mobility

livid spindle
#

Class: assault rifle
Weapon: Oden
Performance: Extremely versatile. Can't push too hard due to slightly slow ADS, but in the hands of a skilled player, this build slaps harder than my dad when he's drunk /j. BSA has been enhanced significantly, and the recoil is extremely manageable, making this an absolute beam.

ocean hedge
#

Class:SMG
Weapon: PPsh-41
Performance: incredibly fun to use. I have gotten numerous nukes with this build and it may also have to do with that I’m on an iPad and using claw but still this class is amazing. It’s fast and agile but not to the point where you lose all accuracy, control, and range. Also who doesn’t love a silenced smg? If you got modifications to this build dm me

rich urchin
#

Class:SMG
Weapon: PPsh-41
Performance: good gun,cbr4 alt. if you tired of meta,but the reekoil is a little bit harder to use
And if you wonder "why is your build so bizzare" this build is from cygnoux and this build isn't as bad as you think

olive pier
#

Class: Assault
Weapon: ICR-1
Performance: good for nuking. Balanced stats + good damage + good enough fire rate = succeed

#

Class: Assault
Weapon: Type 25
Performance: i usually try to build balanced attachments. good accuracy, mobility, control and sometimes range. This build is also one of them and has a good stats for pursuing enemies in small or some big maps. And also its equipped with a fast reload extended mag.

But i suggest u not to use this blueprint......for that big rounded iron sight

valid frigate
#

Class: Sniper
Weapon: Outlaw
Performance: Dark scope go brrrr UX96_codm_coolchamp

remote shell
#

Class: Sniper
Weapon: SVD
Performance: Best sniper, top 3 gun for respawns. With half decent aim you can win every gunfight UX96_codm_coolchamp

lunar bear
#

Class: Assault
Weapon: Kilo 141
Performance: long range, fast ads, high mobility, nuked 5 times in ranked with this gunsmith

olive pier
#

Class: Pistol
Weapon: MW11
Performance: try it out did my bast to build some balanced shifts ||not with the f||

#

Class: Assault
Weapon: M4
Performance: great for long/med range

small solar
#

Class: Pistol
Weapon: MW11
Performance: try it out did my best to buildchad

topaz latch
#

Class: Lmg
Weapon: RPD
Performance: so fun to use espically in ranked hardpoint use this til you get the new attachment

amber flame
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: With the recent buffs and really what you can do with the gun, it can fit any play style. The first build is a standard SMG build and the second is the standard AR build

olive pier
#

Class: LMG
Weapon: Holger 26
Performance: long range demon. U can remove the dot sight and use a perk instead

drifting pier
#

Class: SMG
Weapon: RUS-79U
Performance: Not bad 👍

mellow island
#

Class: Assault
Weapon: Kilo 141
Performance: Best build so far (my own build imo😹)

rich urchin
#

Class: Assault
Weapon: Oden
Performance: (BR ONLY) good if you can get used to the rds aim shake and you can change the rds to suppressor if you want to

mellow island
#

Class: SMG
Weapon: Mac-10
Performance: Good for Multiplayer (SND), Slightly has fast ads and good hip fire recoil at close range. Pretty much balanced

olive pier
#

Class: Sniper
Weapon: Koshka
Performance: fast scoping attachment. Equipped with Armor piercing bullets and good switch time. If not interested use 8 Round Fast mags.

#

Class: SMG
Weapon: Cordite
Performance: dbdbdbdbdbdbdbd (jk). High capacity mag and great accuracy. The mobility does not matter and changes almost nothing on the guns performance

plucky dune
#

Class: SMG
Weapon: Cordite
Performance: the one I've been using for a long time and it's good, it lacks a bit in mobility but its normal, easy recoil and have a good mag (can switch to 60 for a bit more mobility it doesn't change much), it's pretty versatile but can't compare to meta yet cuz it doesn't have a fast ttk but this build is good

rare sun
#

Class:Assault
Weapon: AK-47
Performance: goofy ahh 💀👍 (+the perks i use to maximise ads time and troll)

valid frigate
#

Class:Assault
Weapon: HBRA3 PEACEKEEPER
Performance: my favourite meta killer both kan go toe to toe with any meta ar even smg like cbra3 with peacekeeper remember meta dont give skill

#

Class:Assault
Weapon: asm10 type 25
Performance: my favourite meta killer

#

Class:SMG
Weapon: Fennec mx9 qxr
Performance: my favourite meta killer smg

trim drum
#

Class: SMG
Weapon: CBR4
Performance: my own build

plush hill
#

Class: Lmg
Weapon: Rpd
Performance: Fast ads, decent recoil, could change the perk to fmj if you want and nice range, decreased alot of movement speed coz its an lmg.
Use toughness if you dont like flinch UW_codm_approvingchamp

marble mountain
#

Class: Assault
Weapon: Oden
Performance: tired of operator skills and score streaks sick of campers use this class to make it gunfights only so the trash noobs ans newbies have to use some gunskill and movement skill and are forced to only use guns emp grenades for killing sentry guns and goliaths and other land based crap emp systems to kill everything else sam turret to kill uavs chopper gunners and swarms thermite or molly to kill operator skills maybe you should try use your braincells for once and use this exact class or at least use cold blooded its the only green perk worth using if your not using cold blooded your one of 2 things so pro your enemy cant get a kill let alone a streak our your brain dead

rare sun
#

Class: Assault
Weapon: M13
Performance: The Honey Badger, a build from MW. found it in warzone

valid frigate
#

Class: Assault
Weapon: Type25
Performance: This is most underrated gun after release of m13 and asval but cmon try this build you might love it atleast i do

rancid relic
warped phoenix
#

Class: Assault
Weapon: KN-44
Performance: Insane mobility and no recoil

rare sun
#

Class: Assault
Weapon: QXR
Performance: 40 mag is enough. and yall, mobility isn't everything

drifting pier
#

Class: Sniper
Weapon: NA-45
Performance: Demo expert is a must especially after the nerf

flint cypress
#

Class: SMG
Weapon: QQ9
Performance: for the players who cant control recoil properly

valid frigate
#

Class: Assault
Weapon: DR-H
Performance: 3shot kill meta killer and also getting buffed next season

green path
#

Class: SMG
Weapon: MAC-10
Performance: Whatever the DaddyFerg says 😩

dull swan
#

Class: LMG
Weapon: PKM
Performance: Low Recoil,Damage only works well in BR!!!

torpid oracle
#

Class: LMG
Weapon: RPD
Performance: infinite ammo zero recoil, beams people fast, higher rof than pkm. ranged meta.

harsh dragon
#

Class: Assault
Weapon: M13
Performance: The M13 sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range.

austere jungle
#

Class: Assault
Weapon: As val
Performance: Fast ads and decent recoil
Dislike = skill issue UZ97_codm_kekpoint

valid frigate
#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Pure skill build

valid frigate
#

Class: smg
Weapon: CBR4
Performance: just do not turn on the default look and it will be op. Use with kali sticks.

light wadiBOT
#

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olive pier
#

Class: SMG
Weapon: QQ9
Performance: balanced ¯_(ツ)_/¯

torpid oracle
#

Class: Assault
Weapon: KN-44
Performance: Something like a 56m 4 tap range. Meta.

drifting pier
#

Class: SMG
Weapon: PDW-57
Performance: Good strafe speed, decent ads time, good bsa, decent damage range 👍

rare sun
#

Class: LMG
Weapon: RPD
Performance: it shreds in nuketown, don't forget to use agile

pulsar sorrel
#

Class:SMG
Weapon:Chicom
Performance: A tough choice for newbies but a great one for old veterans who master the gun.Really good accuracy up to mid-long range and dominates close range(unless your opponent is a Mac-10 abuser)

silk gazelle
#

Class:Pistol
Weapon:L-CAR 9
Performance: Good backup primary, performs like a fennec.

somber storm
#

Class: LMG
Weapon: PKM
Performance: I just made this a few months ago, and it works for me? Long range is best, of course.

#

Class: Pistol
Weapon: Renetti
Performance: Panic weapon for short ranges, focused on hipfire. (I use this with the PKM above.)

valid frigate
#

Class: pistol
Weapon: .50 gs
Performance: fast and long ranged pistol with scope

#

Class: sniper
Weapon: dl q33
Performance: quickscope

golden sierra
#

Class: Assault
Weapon: KN-44
Performance: controls the unpredictable lateral recoil pattern while maintaining a manageable aim down sight speed
Behold the glorious gayN-44!

torpid oracle
#

Class: SMG
Weapon: KSP 45
Performance: best burst smg. pit it together on my own, happens to be cygnoux recommended build as well. mag can be swapped to fast reload/SoH, optic, or 5mw. ads speed is fine, so grip isn’t necessary.

valid frigate
#

Class: Assault
Weapon: AS VAL
Performance: the Mac 10 gets shredded with this

rare sun
#

Class: SMG
Weapon: KSP 45
Performance: the pic with 3x is a br build, suited for close to mid range or i can say its a PDW. the pic with red dot sight is an mp build i use to grind ksp, it works well especially in mid range, you can replace sight with rustle grip tape or extended barrel

pulsar sorrel
#

Class:SMG
Weapon:KSP 45
Performance: Let's just say that it's a better chicom. Shreds at any range and outshines mac-10,especially close range

marble niche
#

Class: Assault
Weapon: AK-47
Performance: very stable really good at mid range and great hipfire bullet spread, only downside is low mobility

fluid pumice
#

Class: Assault
Weapon: AS Val
Performance: SnD build and good in close range and bro just try the build first before rating

magic canyon
#

Class: Marksman
Weapon: SKS
Performance: Used it for SND,Medium and long range
le trol

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: my most trusted ar a 3shot killing machine i use it in rank also against kilo as well its all about skill and movement always try to get atleast 1headshot@marble niche

Those who unlike lack of skill or try it for one or two times

cedar hare
#

Class: smg
Weapon: Mx9
Performance: balance attachment

golden sierra
#

Class: Pistol
Weapon: Shorty
Performance: the perfect balance between ADS and hipfire bullet spread. Good for multiple different kinds of close-range encounters. Ineffective at close/medium range
And actually try the build before you rate it nerds

austere jungle
#

Class: Sniper
Weapon: Koshka
Performance: Fast ads

drifting pier
#

Class: SMG
Weapon: KSP 45
Performance: Good damage, decent damage range, good recoil, good strafe, good bsa, good bullet speed

harsh widget
#

Class: Sniper
Weapon: Locus
Performance: It has good accuracy, it might have hitmarkers but it’s still good

faint cargo
#

Class: LMG
Weapon: RPD
Performance: Pretty Good, Info ammo, recoil easy to control, good range

olive pier
#

Class: SMG
Weapon: PDW-57
Performance: pew pew-57

oblique dagger
#

Class: Assault Rifles
Weapon: M4
Performance: only for BR, good for medium-long range. Controllable recoil and large mac capacity.

valid frigate
#

Class: smg
Weapon: ksp 45
Performance: lot of ammo no recoil full accuracy and very fast fire rate good for both passive and aggresive gameplay

torpid oracle
#

Class: Pistol
Weapon: Shorty
Performance: hipfiring isn’t worth it on this. get crazy range ads kills instead.

oblique dagger
#

Class: SMG
Weapon: RUS-79U
Performance: made for medium range attacks in BR, applyable mods in BR can make it even better, like Long Range, Extended mag, Vertical recoil control.

humble hill
#

Class: Assault Rifle
Weapon: M13
Performance: its my M13 build from Warzone and its pretty fun to use in br tbh. Rate it as you please FX93_codm_thinking

cerulean wave
#

Class: Marksman
Weapon: SKS
Performance: idk if this build is good or not i just randomly slap attachments on it lol

oblique dagger
#

Class: Pistols
Weapon: J358
Performance: if you like to mess around and troll people with builds like this, then its useful.

lost rapids
#

Class: SMG
Weapon: CBR4
Performance: very nioce, switch the stock to your preference ex. If you need more mobility, switch to light stock. If you need more accuracy and less recoil then switch to steady stock.

cedar hare
#

Class: SMG
Weapon: QQ9
Performance: VERY COOL

#

Class: sniper rifle
Weapon: locus
Performance: don't have any hitmark

#

Class: SMG
Weapon: Pp19 Bizon
Performance: if you are ADS player , just test it

#

Class: LMG
Weapon: Holger 26
Performance: this lmg looks smg

#

Class: Assault rifle
Weapon: AK-47
Performance: always 3 shot in all ranges

#

Class: Assault rifle
Weapon: DR-H
Performance: only 3 shots needed to kill enemies

cedar hare
#

Class: Assault rifle
Weapon: Fr .556
Performance: bro if you see this message, pls test it its God.

somber storm
#

Class: Assault Rifle
Weapon: AS Val
Performance: Sniper AS Val (real) (this is a joke) (god save me from the recoil)

fluid pilot
#

Class: LMG
Weapon: Holger 26
Performance: The ADS time is slightly slower than Ferg's build but it is more accurate and has 5 more rounds. The reload time is also faster.

golden sierra
#

Class: Pistol
Weapon: L-CAR 9
Performance: aggressive loadout that helps sustain recoil for short/mid range engagements

valid frigate
#

Class: Assault
Weapon: DR-H
Performance: .
+great for short-mid ranges, 3 shot kill-(body), controllable recoil, my personal favorite build.
-not much ammo, slow reload.

drifting pier
#

Class: Assault
Weapon: HBRA3
Performance: Good recoil, decent mobility, good bsa, decent damage range, switch tac laser or gran grip tape for a red dot if you want.

nova glade
#

Class: SMG
Weapon: Fennec
Performance: really fast mobility

rough scaffold
#

Class: Sniper
Weapon: DL Q33
Performance: good at holding angles. Use with Iron Lungs and toughness. Decent in SnD.

torpid oracle
#

Class: SMG
Weapon: KSP 45
Performance: optimal build, now featuring blueprint. came up with it after playing a bit, same as cygnoux’s recommended setup. task force can be dropped for extended, though I recommend keeping task force, and mag can be swapped to extended/5mw laser. optionally switch muzzle to rustle tape, but I find that’s way unnecessary and the suppression and recoil are worth way more. fastest strafe in primary section, 1 burst anywhere to 18m.

copper tusk
#

Class: SMG
Weapon: QQ9
Performance: Its just a regular steady SMG that can get the job done from either close range and mid range, I find it to be the perfect build for run and gun

rough scaffold
#

Class: Assault Rifle
Weapon: Kilo 141
Performance: Are you a Kilo user that wants to move to LMGs, but is afraid of getting shamed? Here’s the Kilo LMG. It’s literally an lmg. It performs like the Holger. Spray with it.

rare sun
#

Class: Sniper
Weapon: Arctic .50
Performance: honestly quite incredible

valid frigate
#

Class: assault rifle
Weapon: AK117
Performance: really good for close range. And good for long range. Really fine ads and recoil. And since its buffed it can be usefull 😁

olive pier
#

Class: SMG
Weapon: CBR4
Performance: meta smg go drr

rain hemlock
#

Class: Assault Rifle
Weapon: M4
Performance: good for long distance

drifting pier
#

Class: SMG
Weapon: MSMC
Performance: I think I'm in my msmc phase again. Good recoil, meh range, meh strafe, good mobility, decent bsa, good ttk

valid frigate
#

Class: SMG
Weapon: CBR4
Performance: iam not a cbr fan but this is my lodout only for ranked and my new favourite smg is next cbr killer

ember wraith
#

Class: SMG
Weapon: AGR 556
Performance: Non meta overpowered

hallow blade
#

Class: SMG
Weapon: QXR (MP7)
Performance: not meta but gud I think, nice mobility, fast ads, u have to get use to recoil, easy to control btw.MZ53_codm_happyshrug

turbid elk
#

Class: Sniper Rifle
Weapon: DL Q33
Performance: Best build for quick scoping with the DLQ. You have fast ADS time, good quick switching (which is really fast with the switch buff) and a suppressor, in tandem with not having the OWC tactical in case you need to hardscope for some reason.

For the whole set overall, the ghost perk can be exchanged for toughness and the predator missile for the shock RC.

split hornet
#

Class: SMG
Weapon: CBR4
Performance: CBR4 2: Electric Boogaloo

cedar hare
#

Class: Assault rifle
Weapon: AK-47
Performance: good for long and mid range.

turbid elk
# cedar hare Class: Assault rifle Weapon: AK-47 Performance: good for long and mid range.

Class: Assault Rifle
Weapon: AK-47
Performance: Better than the one above. This one has faster ADS time, better movement and can be used up close in an emergency.

Extended Mag can be swapped out for granulated grip tape or a perk of one’s choosing (I recommend max ammo).

NOTE: If you have the Tank or Frostbrand, use it. I only use the default skins with uncommon/rare ones to show what the attachments look like.

oblique dagger
#

Class: Assault Rifle
Weapon: AK-47
Performance: Fast ADS and good ADS movement speed. Good for strafing. And can be used in close-Medium range. I dont reccomend using it in long range fights due to the recoil.

#

Class: LMG
Weapon: Holger 26
Performance: Strafing and medium range attacks. Not recommended for long range due to bullet spread.

tired lotus
#

Class: Assault Rifle
Weapon: M13
Performance: Quick Ads + strafe, better for close/ medium range, but u can still hit longer ranged shots since the recoil isnt that hard to control anyway ( great for snd :3 )

#

Class: LMG
Weapon: Holger 26
Performance: Amazing medium to long range, great for holding power positions/ hpoints because of the mag size, disabled allows you to trace shots really well especially against this meta with very fast strafe weapons, extra mobility is nice with no stock and obv its also silent :3 NZ34_codm_catpat

sage viper
#

Class: SMG
Weapon: Mx9
Performance: huge mag, if you're not a fan of a huge mag and you need faster ttk, change the current mag to the large calliber

olive pier
#

Class: SMG
Weapon: MX9
Performance: since it got 5 nerfs this fixes all those nerfs

safe basin
#

Class: SMG
Weapon: MX9
Performance: Agree with @sage viper. This is indeed the best build KZ94_codm_kermitsiptea

valid frigate
#

Class: Assault Rifle
Weapon: AK-47
Performance: Try this lodout for ak47 i got 2 nuqe in raw jut try to get 1 headshot for 3shot kill.

drifting pier
#

Class: Assault
Weapon: DR-H
Performance: Good bsa, good damage range, good recoil, decent movement speed, meh strafe speed. You can swap out the 30 rnd mag for the 25 but I prefer more ammo over mobility since I have a melee

drifting pier
#

Class: Assault
Weapon: AK-47
Performance: Good damage range, good bsa, decent movement speed, decent strafe speed, good recoil control

olive pier
#

Class: Assault
Weapon: Kilo 141
Performance: if u dislike ur like me...u hate kilo 141

olive pier
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: no debuffs just try it

woven sluice
#

Class: Marksman
Weapon: SP-R 208
Performance: Seeing that sniping is overshadowed by the extremely long range easy to control smg/lmg/ar meta this is more of a for fun weapon than a sweat-fest pub stomping one. Built to shore up the SP-R range weakness with a higher magnification without cost to the coveted ads time while using the faster and lighter marksmen option over the heavier and slower bolt action sniper counterparts that control said niche. The idle sway is disgusting after 1 second so highly advised for quickscope and flick usage.

elder thunder
#

Class: SMG
Weapon: AGR 556
Performance: After get a huge buff (i guess), 9mm Ammo kinda useful on AGR now. With this build, it increase range damage, ADS movement speed, and little increase ADS speed.

elfin bough
#

Class: SMG
Weapon: Mac-10
Performance: Great For Mid-Range, with good ads speed, and mobility buff

somber storm
#

Class: Sniper
Weapon: Arctic .50
Performance: Fastest ADS in the Wild West (joke, -52% ADS time💀).

cedar hare
#

Class: Assault rifle
Weapon: AK-47
Performance: God ADS time💀

fluid pumice
#

Class: Shotgun
Weapon: Echo
Performance: the worst build

humble hill
#

Class: LMG
Weapon: Chopper
Performance: idk but its better than having no skill and using the same gun for more than six seasons and plus its funner to use anyways

cerulean wave
#

Class: Assault Rifle
Weapon: BK57
Performance: sweet jesus the control on this thing makes recoil non existent, at the cost of moving like a snail

split hornet
sturdy tapir
#

Class: Assault rifle
Weapon:M13
Performance: extremely high recoil

golden sierra
#

Class: LMG
Weapon: RPD
Performance: Run and gun build, can swap out CC barrel for a magazine attachment, not recommended for post-up.

sturdy tapir
#

Class:SMG
Weapon:AGR 556
Performance: Fast ADS movement speed and decent recoil

golden sierra
#

Class: Sniper
Weapon: Rytec AMR
Performance: pure skill build

tired lotus
#

Class: Smg
Weapon: AGR 556
Performance: ( this is pretty much just Vague’s build lol) good ttk close to mid, basically built it more like an ar since mobility is good either way, it cant compete close range with some smgs so take advantage of its strengths ( medium - long medium), recoil is actually easy to control MZ47_codm_pikachu

somber storm
#

Class: SMG
Weapon: KSP 45
Performance: Absolute beast, especially at strafing. (4m/s, I think.) I recommend Skulker to make it even more broken, and yeah most other aspects are good also. The recoil is easy to learn, if you're that bad switch from Striker Foregrip to BO Foregrip.
Recommended by Cygnoux.

valid frigate
harsh widget
#

Class: SMG
Weapon: Cbr4
Performance: it’s good w/without red dot sight