#Graphics Showcases

1 messages · Page 8 of 1

visual plover
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Like when I’m playing with shaders

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It might be the method of rendering them that bedrock uses

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Cause they’re barely letting light through

wintry lodge
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They are treated as full blocks

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For some reason

visual plover
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Maybe by the time they add stuff like waving foliage (if they ever do) that’ll help it?

wintry lodge
visual plover
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Is that able to be done currently

wintry lodge
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Nope

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There's a method with RTX that lets more light through leaves but it doesn't work in deferred

gaunt sorrel
wintry lodge
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no. so theres a thing you can do in rtx with TGA transparency that allows more light to physically pass through leaves, softening the shadows

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i wish this worked in deferred

gaunt sorrel
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So like, transparent shadow mapping?

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Why would leaves have transparent shadows though? They don't appear to in real life.

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Actually, if you respond, can you do so in #1182091012177399809

wintry lodge
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brightening the moon and reworking fog completely

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making fog more on the subtle side rather than being insanely thick

wintry lodge
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the fog is thicker at night for some reason, but i dont really mind it

visual plover
wintry lodge
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That's probably it

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I like it though. Makes the night a little more interesting

knotty badge
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So pretty

ripe island
wintry lodge
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That's my plan

ripe island
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Make fog a bit purple to cancel yellow tones

wintry lodge
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It's just hard as it's being tinted by the sun

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Oh I could try that

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I was thinking of going super light blue with forests tbh

ripe island
wintry lodge
ripe island
ripe island
wintry lodge
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It gets more white as the day progresses

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It's just stupidly yellow at /time set day

left marten
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my little excursion in quirky's world

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we did some random stuff and took some pics :p

ripe island
left marten
#

nice

ripe island
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I don't think he want to be my my friend

left marten
#

we can all join one world :3

wintry lodge
left marten
wintry lodge
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I'm sorry I don't get Xbox notifications

ripe island
wintry lodge
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It just doesn't tell me anything

left marten
#

Arctrometa

ripe island
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almost as much as the ending of gossip girl and titanic

left marten
wintry lodge
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Accepted it 😭

ripe island
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I will do it tomorrow

left marten
#

alright

left marten
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found it through quirk's friend list lol

lone nest
left marten
lone nest
ripe island
lone nest
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totally not in my connections

left marten
#

ill find you anyways

lone nest
ripe island
left marten
left marten
ripe island
#

Hello you

left marten
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hello Al3xis ;3

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also we should stop chatting here

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:p

mellow inlet
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can I have friends isforme

ripe island
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Add me and I will add you back

mellow inlet
civic basin
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I don't even know if this post is for this kinda stuff. Feels more like maybe #off-topic or #1182091012177399809? Just best to stay on topic, please and thanks. I'm just doing my job.

glass bear
civic basin
#

Maybe it was but hey this isn't the chat :3

visual plover
civic basin
#

I was. I just edited the message. But this chat isn't the place. Have to stay on-topic, please.

cursive geyser
#

Please, this isn’t the right channel to ask questions.

lofty heath
#

My God, I had read "general" by mistake

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sorry

wintry lodge
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ive fixed my forest fogs!

wintry lodge
wintry lodge
wintry lodge
wintry lodge
wintry lodge
pastel thicket
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That is DELICIOUS

wintry lodge
pastel thicket
visual plover
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Prizma ❤️

wintry lodge
#

oil spill sky color

wintry lodge
silk ore
wintry lodge
#

Lmao

civic basin
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Furnace.

Luminous Dreams - Modifed shadow clamp angle

cursive geyser
#

Looks really good

mellow inlet
visual plover
wet slate
#

y

ripe island
ripe island
mellow inlet
# ripe island

Imma be honest, these screenshots are getting to the point where they either look like clickbait videos or MC Marketplace covers.

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(It does look amazing tho)

wintry lodge
#

💀

ripe island
wintry lodge
# wintry lodge Welcome to Mars

Oh btw, this isn't the only thing I plan to do with this concept. I'd love to try to do it on deferred but I genuinely don't know how well that'll work but it could be worth a try. I wanna do many other planet atmospheres though. I think it would be fun

mellow inlet
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Item PBR might also be a good idea

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I don’t think I would be able to tell at that point

wintry lodge
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Item PBR is super buggy rn

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It sort of works

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Like I tried to make a lava bucket have PBR and instead of JUST the lava part glowing the entire thing just was glowing.

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And the lava wasn't glowing very bright

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It's just weird rn

ripe island
wintry lodge
civic basin
#

Ignore the fella that's bright for some odd reason. Uh.. Luminous Dreams in a forest. Modifed shadow clamp angle. :)

wintry lodge
rancid zodiac
#

thats one sandy mesa

wintry lodge
#

it is mars so

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or at least meant to simulate it

rancid zodiac
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mars dimension?

wintry lodge
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nah, custom rtx preset

rancid zodiac
#

prehistoric mars?

wintry lodge
rancid zodiac
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ooo

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back when mars maybe had water and life

wintry lodge
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i also made the moons lol

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they arent great but its the thought that counts

rancid zodiac
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orange and pineapple

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astroids are hard to shape tho yea

wintry lodge
#

this whole thing though took me almost a whole day

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so many tweaks and changes

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anyways have a video

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the sun at sunrise is a tad stronger than id like it to be but yea

rancid zodiac
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its marscraft now

wintry lodge
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real

mellow inlet
wintry lodge
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it kinda does lmao

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im cooking up a venus preset rn

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and let me tell you, its so much harder 😭

mellow inlet
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isn’t it a gas giant

wintry lodge
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no...

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its the second planet from the sun

mellow inlet
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Wait I can’t say that here mb

wintry lodge
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right next to us

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its atmosphere is pure sulfur

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this is what ive got so far though

mellow inlet
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or at least we’ve only been able to observe the gas from it

wintry lodge
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weve "landed" on it

mellow inlet
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since like the one time we sent a probe out to Venus it melted to bits

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or something

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idek

wintry lodge
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we got 50 minutes of footage i believe

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thats it

mellow inlet
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I like shiny graphic thingy not big rock in space

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this is not my expertise

wintry lodge
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yea. Im getting there though.

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its gonna take awhile though

left marten
wintry lodge
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real

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i mean it kinda is that tbh lmao

left marten
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true

wintry lodge
lofty heath
wintry lodge
wintry lodge
#

Woodland mansion BetterRTX

ripe island
wintry lodge
ripe island
wintry lodge
civic basin
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Just a sun.
-# Yes modified shadow clamp angle

cedar stream
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Pleagued pbr + fall texture pack

wintry lodge
#

nice

cedar stream
# wintry lodge

How did you remove the name tags from the player in the last ss

lofty heath
wintry lodge
#

1.18 world gen moment

ripe island
wintry lodge
lone nest
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imagine yall had a server

wintry lodge
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We don't

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But

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It would be interesting

lone nest
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indeed

cedar stream
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I’m lonely ☹️

wintry lodge
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We both just prefer making content for it

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This was a kind of random thing that happened anyways

cedar stream
lofty heath
# ripe island

Do you have any server where you post updates about Prizma?

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I want to download the next update :)

wintry lodge
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Time and money I don't have. Cuz if I wanted to run a server I'd use a proper one. Not crappy aternos

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Nor am I in a position to renew my realms

mellow inlet
lofty heath
cursive geyser
civic basin
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Luminous Dreams' test version with Better on Bedrock.

ripe island
wintry lodge
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taking a more subtle route with fog.

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this helps reflections out big time too

knotty badge
ripe island
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thank you!! my servant built it

knotty badge
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your servant lmao

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The atmosphere is nice somehow

wintry lodge
knotty badge
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Someone should recreate this

ripe island
knotty badge
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But I don't know if it's possible yet

wintry lodge
gaunt sorrel
lone nest
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lmao

rancid zodiac
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what does the ambient light change do

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nether and cave buff?

wintry lodge
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thats the hope

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but no docs yet, so no idea how to use it

mellow inlet
wintry lodge
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finally getting around to adding sss to more nature specific blocks that should have it but previously didnt (or just had no pbr at all)

thick gulch
cedar stream
wintry lodge
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fixed my issue with oversaturated lighting and improved vibrancy of the lighting

ripe island
thick gulch
mellow inlet
thick gulch
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i'll take you with me

wintry lodge
cedar stream
thick gulch
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Looks cool

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But your ship ....

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💀

thick gulch
wintry lodge
cedar stream
maiden grove
thick gulch
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Yeah

lofty heath
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Literally what I dreamed of

finite ginkgo
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#rtx

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@vestal palm how to download it

gaunt sorrel
cedar stream
left marten
wintry lodge
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rework of my cinematic preset. made it more closely resemble movies/tv shows

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the old one was very overdramatic

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this is the old one

wintry lodge
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redoing my desaturated preset as well

wintry lodge
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updating some things regarding my horror film preset

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thicker fog, much higher contrast, aces

mellow inlet
lofty heath
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cool

wintry lodge
thick gulch
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With shiting mob

lofty heath
#

Okay, no need to say anything else. 🙏

ripe island
thick gulch
ripe island
wintry lodge
cursive geyser
wintry lodge
wintry lodge
wintry lodge
wintry lodge
visual plover
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I think the tiling in the corners needs to be worked on a bit

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Because in some there are pretty noticeable gaps

rancid zodiac
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oooo

rancid zodiac
wintry lodge
mellow inlet
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Actually banger ice

glossy star
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tear in the fabric of spacetime gave me an abstract art piece

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this is actually terrifying

glossy star
mellow inlet
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Snowy Fog Rework

mellow inlet
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Blue Ice

wintry lodge
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traumatized jungle trapdoor

wintry lodge
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new netherrack and quartz ore textures.

light holly
viscid olive
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beautifully

wintry lodge
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Redid my lapis. Based it off real life research where I found lapis to be stupidly shiny

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With a normalmap for fun

static crown
wintry lodge
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Yes

ripe island
left marten
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Is that deferred

ripe island
left marten
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No, your mom

ripe island
ripe island
ripe island
rancid zodiac
rancid zodiac
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dudbsjeuidje

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the minecart buff we didnt know we needed

ripe island
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It was in my rtx pack for over a year

rancid zodiac
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we are truly ascending above rtx

mellow inlet
wintry lodge
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new sky. this is the most realistically accurate sky ive made yet

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i spent about 3 or so days just studying how the sky blended irl

gaunt sorrel
maiden grove
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:0
Ik it's super hard to do because you are looking at pictures and videos of already tonemapped sky colors as reference, and then you try to tweak sky color in such a way that would produce the same colors with deferred tonemap, and that whole process gives you no information about brightness as reference colors are already tonemapped, and tonemap technique mismatch doesn't help either, and due to how tonemap works, different colors with varying brightness can produce the same color when tonemapped... In other words, realism is a huge headache.

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Tried doing that as well when deferred just came out, however I was doing that in a standalone shader that I wrote outside of mc, where you can visualise side by side deferred sky and an existing state of the art atmosphere model, with the same tonemap (or, to be exact, without any tonemap at all, in order to judge brightness more accurately) and here is the result https://cdn.discordapp.com/attachments/1019692489596215388/1148685816072261713/2023-09-05_20-19-18_-_Trim.mp4?ex=6704d0c8&is=67037f48&hm=5f013c9bd0f26891575295ea8ac4b43f5337033c45d34c1ef9ba15cf8b5ea555&

wintry lodge
#

oh wow

wintry lodge
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ive tried my best to mimic irl sky with what we have. theres likely some other adjustments i can make and im open to suggestions and feedback for sure

civic basin
wintry lodge
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sunrise and very early morning

cedar stream
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Rizz approved

wintry lodge
ripe island
wintry lodge
rancid zodiac
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oooo real sky

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🔥

honest oracle
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Today, I tried the Chinese version of Minecraft Bedrock Edition. The light and shadow effects in the Chinese version are excellent, and the reflections of clouds and water are particularly impressive. However, there is still a gap compared to the Java Edition.

cedar stream
honest oracle
lofty heath
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if it weren't for the government...

maiden grove
#

A few of my favourite screenshots from Realistic Biomes, which is a paid marketplace add-on that I've worked on.

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Also one of my fav features of this add-on is customizable color grading. There are a few built-in presets but there's also a preset editor that allows you to adjust colors of the game with RGB curves, like in photoshop. I think this is currently as close as you can get to official shaders on bedrock (not counting deferred)

civic basin
mellow inlet
#

On the marketplace toooo???

maiden grove
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I wish deferred had better support for existing creator features, like stencil buffer, because there are a few add-on features that don't work well with it or aren't supported at all

cedar stream
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They look very similar

maiden grove
#

Bloom and lens flare work decently well with deferred, tho unfortunately anything related to custom sky and particles doesn't work well

left marten
civic basin
#

Woah

mellow inlet
civic basin
#

If Veka worked on it, you know it's gonna be better. He just knows how to cook.

copper bison
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tumbleweeds are definitely the best part for no particular reason

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cuz who wouldn't like a bundle of sticks?

honest oracle
#

"The performance consumption of volumetric clouds is too high, and the frame rate is very low."😨😨

cedar stream
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Hopefully deferred will look like this one day

wintry lodge
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i made a high resolution floor tile texture for a different project. ported it mc for fun

misty sandal
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Floooriiaan be speaking facts

misty sandal
#

whats that shader called? 2119therockeyebrowraisezoomed

maiden grove
#

Deferred lighting shader :)

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That message has a download link

misty sandal
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oo mb

maiden grove
#

It's also on mcpedl, with proper screenshots

misty sandal
wintry lodge
#

High res floor tile in deferred (idk what those little squares are. Haven't been able to get rid of them)

wintry lodge
wintry lodge
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@pure lagoon heres my best one so far. try to find the creaking haha

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Pale Garden Collection

rancid zodiac
#

man

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so hot

lone bone
wintry lodge
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Yep

lone bone
#

wow

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it’s come a long way

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looks great!

mellow inlet
#

Today's Progress:
(Very good imo)

honest oracle
rancid zodiac
ripe island
#

Deferred also can have normalmaps

rancid zodiac
#

but like as good as those are?

mellow inlet
#

Honestly, the only thing that won’t look as good if I port it to deferred will likely be reflections/metalness

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the slime might not also look as good due to lack of refraction ig

ripe island
rancid zodiac
#

hmmm

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i wanna see some top tier normalmaps in deferred

mellow inlet
#

I’d just need to fix my color grading, atmospherics, water, point lights, fog, and like everything.

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(Somebody please tell me how to get deferred to look good cat_depressed )

honest oracle
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So cool!!

mellow inlet
#

Is that YSS or something else?

rancid zodiac
#

has to be yss se right?

placid willow
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Yssbe (hal engine)

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Some old screenshots using vanillaccurate resource pack

light holly
#

pompom!!

mellow inlet
#

YSS POM was so good bruh

rancid zodiac
#

hal engine had pom? man…

wintry lodge
#

It was weird

rancid zodiac
#

fake pom?

wintry lodge
#

The engine itself didn't have support for anything

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There was just a loophole that allowed custom shaders to work

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But it was cool what people managed to do with it

honest oracle
# mellow inlet yo that’s some nice POM

No, this is also a texture and shader exclusive to the Chinese version, but it was released as early as 2022.I have been exploring the content of the Chinese version recently.💀

lone nest
honest oracle
honest oracle
#

However, I still prefer the volumetric lighting effect in deferred rendering. The volumetric lighting effect in the Chinese version seems a bit overdone.

knotty badge
ripe island
#

late to the party

vast sandal
#

Strawberry join the party

wet slate
ripe island
left marten
ripe island
#

i made sunset a little better

grizzled wagon
#

Deferred Rendering - SmokeyStack's Super Duper Graphics Pack

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@pure lagoon

knotty badge
ripe island
knotty badge
#

All the Deferred packs I've played before had a round sun

civic basin
#

Prizm also didn't ever have a round sun.

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Prizma*

vast sandal
grizzled wagon
vast sandal
ripe island
ripe island
#

Deferred in 2023

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Deferred in 2024

light holly
#

water improvement is huge

thick gulch
ripe island
gaunt sorrel
ripe island
gaunt sorrel
#

Good tonemapping+color grading goes a long way

ripe island
#

only now I appreciate how deferred has changed

ripe island
knotty badge
#

I don't know where it came from then

ripe island
knotty badge
#

Yes

ripe island
#

oh it's still in my pack

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but it will be less visible

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I like it when it is very slightly visible

knotty badge
rancid zodiac
#

man

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deferred growing so well

wintry lodge
wintry lodge
lone bone
wintry lodge
#

yea. the new stuff is currently pending but i can send it to you if youd like

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mcpedl probably gonna take their sweet time lol

lone bone
wintry lodge
#

ok

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i got you

lone bone
#

thanks

wintry lodge
#

sent in dm

lone bone
#

thanks

lofty heath
#

*wrong message

wintry lodge
#

sure

#

dms

ripe island
rancid zodiac
#

prizma pbr bow

ripe island
#

they are special

grizzled wagon
#

Player PBR when

rancid zodiac
#

im excited for when all the mobs get pbr

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in prizma i mean

ripe island
ripe island
wintry lodge
#

made some improvements to my warden model. better heightmap, improved SSS (not gonna be noticeable but its there), improved the roughness as well

rancid zodiac
# wintry lodge

wait so basically we can have the dynamic torch light feature?

lone nest
#

that block is placed

rancid zodiac
#

aw oof

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i thought it worked when holding or items are floating

wintry lodge
#

No. They just glow. No light is emitted

wintry lodge
#

new tuff bricks design

lone nest
#

Looks good angelfingerguns

wintry lodge
#

thanks

mellow inlet
wintry lodge
#

redoing all of my nether emissives to make it more enjoyable (everything was basically the definition of thermonuclear before)

wintry lodge
ripe island
#

Deferred in 2023

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Deferred in 2024

#

Deferred in 2023

#

Deferred in 2024

rancid zodiac
#

ooooo

ripe island
#

1.20.30

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1.21.50

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1.20.30

#

1.21.50

ripe island
#

1.20.30

#

1.21.50

thick gulch
#

Wtf

ripe island
#

?

grizzled wagon
ripe island
grizzled wagon
ripe island
#

it's 1.20.30

left marten
ripe island
#

💀

ripe island
lofty heath
#

-# When did env lighting arrive for dimensions?

wintry lodge
left marten
#

Cuz that looks quite good honestly

wintry lodge
#

yea. increased their ranges

left marten
#

Hmm I see

wintry lodge
#

Pale garden with stupidly thick fog

left marten
wintry lodge
#

yeah im gonna keep the super thick fog here

lofty heath
wintry lodge
#

Trying something out. Custom leaves for dark oak trees. Meant to be more thicker and blanketed lime pale gardens and mangroves

wintry lodge
#

new dark oak texture. inspired by the new pale logs

wintry lodge
wintry lodge
#

betterRTX

vast sandal
wintry lodge
#

ported another high res texture that i made to MC

ripe island
cursive geyser
cursive geyser
#

(Luminous Dreams)

ripe island
#

@silk creek Hi, i'm sorry to ping you but i have one problem with SSS.. it's barely visible on leaves. It's quite good on other blocks, but the leaves suffer for some reason. I don't think I'm doing something wrong. I hope it can be improved 🙏

#

deferred

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complementary.

civic basin
#

Pretty sure the issue is on your end because SSS works fine on my leaves idk

ripe island
#

it's just not that strong

civic basin
#

I dunno. It's pretty noticeable on mine.

ripe island
#

it's noticible most of the time on mine too

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but it's much stronger on java shaders

maiden grove
ripe island
#

don't think it should change anything but sure

ripe island
maiden grove
#

Is it the same with snow color texture as well?

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Just think it would be useful to have the same exact texture set on snow & leaves, side by side, to illustrate that there really is a difference

ripe island
maiden grove
#

Perhaps leaves are just too dark then

ripe island
#

😭

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they are not that dark

maiden grove
#

What if you do the opposite and use leaves texture for snow

ripe island
#

i think i know what is the problem!

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leaves are rendered in bedrock like this

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and on java like this

wet slate
#

i switched with powdered snow texture to get this

civic basin
# ripe island and on java like this

Would be nice if there was some material we could edit to get this. Not sure what material leaves use (not shader materials btw. The one in JSON)

maiden grove
# ripe island

Hm, hard to tell when there's no color tint, but I think sss shows up about the same on both. But perhaps that's the problem, and they should change calculations for alphatested blocks. I think their sss model assumes uniform block material volume, which makes sense for full blocks, but alphatested blocks are rarely a uniform volume and more often represent just a thin shell, with nothing inside, so we'd expect SSS to show through a lot more and at a greater distance.

civic basin
#

Can't we modify the material used for leaves?

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alpha_test right?

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I mean, I'd asume changing it would affect other materials in the game too.

maiden grove
#

No, SSS is computed identically for leaves and other blocks, and that's the issue. Using different calculations for alphatested blocks would require modifying shaders

civic basin
#

Fair enough.

maiden grove
# ripe island and on java like this

Also this is not the problem, that's just backface culling and it wouldn't affect SSS because the back side would be visible on shadowmap, which is what's being used for SSS computaton

wet slate
#

i hope you don't have any metal for the leaves pbr

civic basin
#

Ah yes. Metallic leaves.

wet slate
#

i did have them it was quite funny with metal leaves

maiden grove
#

Metallic and sss are mutually exclusive so if you see any amount of sss that means it's not using any metalness and vice versa

wet slate
#

hmm maybe alexis is right

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also mojang pls let the option to vanish opaque leaves via rp be added

ripe island
wet slate
#

it was for a side project that i was doing like iron biome

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it looks good then it didn't

cursive geyser
ripe island
#

complementary

#

deferred

#

sildurs

left marten
ripe island
ripe island
#

complementary

#

deferred

#

sildurs

civic basin
#

Photon is better.

cedar stream
#

All we need is better clouds

ripe island
ripe island
cedar stream
#

How could you recreate that in bedrock

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Or is it not possible with color grading yet

civic basin
cedar stream
ripe island
cedar stream
#

Yeah

civic basin
cedar stream
#

I know we need that

#

What’s taking moyang so long to release caustics 💀

ripe island
#

let them cook

thick gulch
#

S

wintry lodge
#

Deferred

#

Deferred

#

Same sun angle, fog settings set to be near equal to eachother

#

And this is RTX without betterRTX

#

The shading of areas is far and away better in RTX. The fog rendering as well

#

I also had to disable reflections so everything in these scenes weren't blue

ripe island
#

we need sky reflections "fix"

#

🥹

wintry lodge
#

Reflections on (leff) off (right)

ripe island
#

I HATE IT SO MUCH

#

We need sky reflections config in global.json

civic basin
#

i think they can do what they did with SRR, where IBL doesn't apply to stuff when a metal or rough value is above a certain value or something.

ripe island
ripe island
gaunt sorrel
# ripe island

What did you do? You managed to make the SSS more prominant?

ripe island
wintry lodge
#

Redone diamond texture

wintry lodge
wintry lodge
ripe island
wintry lodge
ripe island
wintry lodge
#

my new quartz texture is cooking

rancid zodiac
#

my gosh

#

i hope deferred can even come remotely close to this beauty

wintry lodge
#

The exposure here is terrible. Working on a fix but, RTGI go brrrr

wintry lodge
rancid zodiac
#

man…

#

what about deferred

wintry lodge
wintry lodge
#

yea............ no

#

it gets slaughtered 😭

#

but thats ok

wintry lodge
rancid zodiac
#

opf

wintry lodge
rancid zodiac
#

sniffs rtx?

wintry lodge
#

Yes

#

It's a very different style than I'm used to making

#

This one tries to stay very true to vanilla RTX but with some improvements thrown in

#

Keyword here is "tries"

#

I took some liberties like improved time of day colors cuz vanilla RTX lighting was WAYYY to white

#

Vanilla

#

My edit

#

Vanilla

#

My edit

wintry lodge
lofty heath
#

-# Do lava pools still exist???

ripe island
ripe island
vast sandal
#

just a concept

vast sandal
ripe island
cedar stream
civic basin
#

Birch forest - Luminous Dreams.

Looking for feedback, thanks!!

gaunt sorrel
rancid zodiac
#

SuperSub Surface Scattering

civic basin
#

ngl I expected criticism towards it and the shadows. Thanks guys. But I'll still take any feedback you got.

cedar stream
civic basin
#

Really no feedback to be given on like the shadows or literally anything else? qwq

left marten
#

As it stands right now it's great for screenshots

civic basin
#

Thanks for the feedback! Will see what I can do.

left marten
civic basin
left marten
civic basin
#

We can do that?

#

Have I been living under a rock?? qwq

left marten
#

I mean not exactly but most other packs have it different

left marten
# ripe island

In Alexis' pack the fog is a lot farther away from the camera

civic basin
#

Hmm, I wonder how I would achieve something like this.

left marten
#

I couldn't tell ya how to do it exactly but that's what I've been seeing in other packs

civic basin
#

Aw, okii! Thanks for the feedback though!!

#

I always had a hard time with fog, lol.

visual plover
#

I think the shadows should be a bit blue/blue purple with how warm the sunlight is, it makes it seem kinda dull where there’s no sunlight but might just be preference idk 😦

civic basin
visual plover
#

Okie

#

🐈

wintry lodge
#

high res gold texture (there is a bug with texture atlas resizing or whatever, im not sure why)

ripe island
ripe island
ripe island
ripe island
ripe island
visual plover
#

Is this prizma?

ripe island
#

yes

wintry lodge
#

Some funny epic fails for yall

ripe island
mellow inlet
left marten
wintry lodge
#

redone fog for mangroves and swamps

ripe island
ripe island
wintry lodge
thick gulch
wintry lodge
vestal palm
#

Some screenshots from an upcoming revision of BetterRTX!

left marten
#

Looks great

vestal palm
#

Thanks! We took a completely new direction and it's really good see a positive reception to it

wintry lodge
#

A couple more shots of the new revision

rancid zodiac
#

how could you ever stop playing minecraft with something like this

lone nest
#

very nice

pure lagoon
wintry lodge
#

These are the last of what I have for the new betterRTX revision. Absolutely in love with what we've made

silk ore
wintry lodge
# silk ore Idk if I'm blind because I can't see the difference

between this and the current default betterRTX is quite a large difference. The general lighting is different, the sky has differently tuned colors, theres some new fixes and features that I'll let madlad talk about if he wants to. But we've been trying to rework the style of the default betterRTX preset to be more atmospheric and have a completely different visual style separate from the visuals of RTX.

#

essentially we are trying to create a new artstyle that we both believe fits the game more

lone nest
#

very nice

vestal palm
#

Most of the technical stuff isn't immediately visible in the screenshots but I've done work to improve the transition from sunlight to moonlight and vice versa, increased the cloud rendering distance (which was equal to the terrain render distance by default), and I've made lighting in the end completely resource pack driven

#

In the end BetterRTX is going to enable much greater creator capabilities while at the same time solidifying its own visual style

lone nest
#

W

ripe island
vestal palm
#

Yeah that's why we're releasing it as an experiemental preset

lone nest
#

cant wait blessed

wintry lodge
#

the resource pack end stuff is really nice and will be great (assuming pack creators change some things to utilize the way its being done)

#

but this change opens up the opportunity for things like addons to utilize custom end fogs and have them be BetterRTX compatible

#

or if the end ever got new biomes

wintry lodge
wintry lodge
#

this is so gorgeous

wintry lodge
wintry lodge
ripe island
wintry lodge
ripe island
wintry lodge
#

redone stonebrick family

silk ore
wintry lodge
#

Current WIP aces tonemap

#

Also mojang PLEASE let us configure the tonemapping curve

#

Aces clips to white way to fast

#

Makes everything look muted in shadows and dimmer lit areas

silk creek
#

@wintry lodge Yeah, we've had similar complaints internally. We're looking into a more customizable tone mapping operator, so stay tuned for future updates. 🙏

lone nest
maiden grove
#

hm monke

wintry lodge
maiden grove
lone nest
silk creek
#

after learning how it works in other engines more deeply

#

If nothing else, that our pipeline inspired you to research things like color grading and tone mapping in other engines makes my day. ❤️

#

Learning about film, graphics and overall pretty pixels is what it's all about at the end of the day

wintry lodge
#

I've done some reading up on how unreal engine handles filmic tonemapping

#

And what all the different things do etc

#

And unity HDRP has a custom tonemapping option that looked cool. I just defaulted to aces for my current project

silk creek
#

Nice! Those are good reads for sure, if they're the ones I'm thinking of. Ghost of Tsushima has some really cutting edge stuff too that you can find online if you're interested in more.

wintry lodge
#

this one

#

it was great because of the intereractive sliders and stuff

#

helped me make a very finely tuned aces configuration

#

that aces configuration in question. I feel like i got it balanced well

#

im defintiely gonna see if i can make it work for deferred haha

lone nest
wintry lodge
ripe island
thick gulch
#

Render

#

Banana

ripe island
wintry lodge
#

loaded (assumed) deferred caustics png in rtx with betterRTX these look amazing (this is utilizing reflected caustics feature) pixelated caustics fit so well for the game. I believe the old RTX tech demo used this style

lone nest
#

Oh wow

wintry lodge
#

pixelated caustics is such a W move

#

these look like the exact ones in the series X RTX tech demo video from digital foundry

ripe island
#

it's to thick

ripe island
left marten
mellow inlet
#

the warping and gliding feels off to me

wintry lodge
#

But also the reflected caustics feature is a bit wonky as it is. I agree with the pixel locking

lofty heath
ripe island
ripe island
ripe island
ripe island
mellow inlet
#

pretty

ripe island
#

thank you ^^

ripe island
knotty badge
#

Soft and yet strong at the same time

ripe island
knotty badge
#

Looks perfect to me

wintry lodge
#

finally achieved the baseline look of the water waves ive been wanting forever (thank god i have a much better system for making normals now)

wintry lodge
#

figured out ways to circumvent the weird white clipping problems with aces, along with the emissive problem

#

this took so long to do

wintry lodge
#

armor with a normalmap instead

wintry lodge
wintry lodge
left marten
#

You could probably just give the sun a circular texture to hide it properly within the big glare

wintry lodge
#

and yes. the saturation has been a big struggle. it used to be more saturated lmao

#

I have it visually looking like Hable but i get the greatly imrpoved colors and contrast of aces without many issues. I like what ive got so far

wintry lodge
ripe island
left marten
ripe island
ripe island
cedar stream
#

Animated cubemaps when

light holly
#

It takes 10000years

wintry lodge
#

Found a way to make the blue reflections look "natural"

#

The only issue with this is my sky looks white when exposure kicks in

ripe island
wintry lodge
gaunt sorrel
# ripe island pbr

The height map shouldn't look like that. The colours aren't indication of major bumps on the mob.

ripe island
#

What

#

O.o

gaunt sorrel
#

Now imagine if those patches had actual height to them off the surface of the skin. That's what you have here

ripe island
#

oh no, white patches don't have height

thick gulch
wintry lodge
ripe island
gaunt sorrel
#

Unless it's like, I dunno a scab or flesh wound

ripe island
gaunt sorrel
#

Not necessarily

ripe island
#

at least in my opinion 🤷‍♀️

gaunt sorrel
#

Oh well, you do you. Just saying it would look better if done in moderation rather than everywhere you can put it

silk ore
ripe island
#

probably if I made normal maps (I will do it someday) mobs would have a simple rounded edges but I prefer to do it a bit differently with height maps

gaunt sorrel
ripe island
#

well, for zombie it makes more sense in my head to make smooth skin

wintry lodge
wintry lodge
wintry lodge
wintry lodge
wintry lodge
rancid zodiac
#

you just woke up and it’s summer noon

#

also you’re a vampire

wintry lodge
#

excited for when the more customizable tonemap comes out

#

h o l y....

#

am i still even using deferred at this point

#

like jesus

lone nest
wintry lodge
wintry lodge
wintry lodge
wintry lodge
#

dungeon crawler map im working on. cool usage of the camera commands too (camera created by a friend)

wintry lodge
wintry lodge
vast sandal
#

Vanilla Enhanced

lost rock
rancid zodiac
#

120fps

wintry lodge
#

i think ive got daytime down right where i want it

#

dont think i can get the sky any better

#

fog enabled

#

i do very much dislike how even a small amout of fog can mess up the sky though

wintry lodge
#

very early sunrise

wintry lodge
lost rock
vestal palm
lost rock
vestal palm
#

Recently I've updated the experimental branch of the mod with a bunch of new improvements so I think it's worth taking another look at it

lost rock
#

looks much better

lost rock
#

and yes

#

i saw a new menu

#

looks great

vestal palm
#

Really? I don't think I added any new menus to the game 🤨

vestal palm
#

I get what you're referring to now, thanks

#

The installation process is still a bit scuffed cause of the file permissions needing to be subverted but we're trying to improve it as much as we can

#

In the past we didn't even have an automatic installation script so we'd just manually use iobit unlocker or use an unofficial launcher instead 💀

wintry lodge
#

man, ive nailed the sky blending

wintry lodge
#

ive got something cool going where the water is bluer the closer it is to you, and becomes lighter as its farther

silk ore
wintry lodge
#

huh it does

left marten
wintry lodge
left marten
#

Yeah

visual plover
#

Does water have to be opaque for reflections to show?

#

I’ve always wondered why every pack has it like that

wintry lodge
#

its not opaque

#

you can see through it

visual plover
#

Well not fully

#

But