#Graphics General

1 messages · Page 14 of 1

silent zealot
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Something interesting, seems Blockbench is working on an official integration for PBR according to the test branches

long ruin
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nice

white willow
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i love sky stuff

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this is totally not a mistake at all. nope

harsh iris
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gotham city sky when?

white willow
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its doable

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id need reference images

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i also happen to have a gotham city map

hollow timber
vague shoal
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Custom clouds when

harsh iris
vague shoal
#

Do you not see the clouds in deferred

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They are very ugly

harsh iris
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ok. '-'

vague shoal
viscid moth
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bro

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wtf

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it works when i switched the texture to block

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what i did was just this

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so that's why torches work when held in hand
bc they are loading block texture

sonic canopy
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Hmm

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I wonder if it just requires a texture to be in the block folder to work

tribal trail
tribal trail
proud pike
viscid moth
viscid moth
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the texture have to loaded by a block

sonic canopy
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Perhaps it needs to be added to terrain atlas file then

viscid moth
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yup

sonic canopy
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You can do that even if none of the blocks are using that texture. Although adding textures for all items to the atlas would be quite wasteful so probably better to wait until it's fixed

viscid moth
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0_0

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wow

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hehe le me try that

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heightmaps don't work

tribal trail
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😭

viscid moth
white willow
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Oof

viscid moth
#

mojang pls fix the brewing stand and ender eye holder block not having lights

viscid moth
sonic canopy
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That should work I think

viscid moth
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or should i delete it

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it doesn't work

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wait i am stupid

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it's in the wrong file

crisp mangoBOT
quick beacon
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It's anyway just a small thing.

viscid moth
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it's not a small thing to me i wanna add SSS to the blazed rod in the block texture

viscid moth
#

it really has to be loaded by a block

viscid moth
#

for example sea picke carried is in terrain texture by default but it's not loaded by a block

white willow
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so happy we have this now

quick beacon
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I'm messing around with it too. Tried to keep shadows equal, but you risk a bright cave.. I love testing.

white willow
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point lights feel more optimized today

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they dont kill my performance as bad

quick beacon
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Oh reminds me

white willow
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also no idea whats wrong with my end portal texture but, i would be at like 30fps before

quick beacon
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sphere be gone

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Same spot, 4 days ago.

white willow
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no circle!

proud pike
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yay

tribal trail
sonic canopy
white willow
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it is

sonic canopy
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No that's volumetric fog

white willow
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oh right

sonic canopy
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Bloom in this case is the slightly brighter outline just around fire blocks, but everything else around it is volumetric light

white willow
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i thought you just meant it wasnt deferred my bad. im tired

sonic canopy
#

There is a new way to install shaders now, which works like a launcher for your existing game, so you don't have to reinstall the game https://m.youtube.com/watch?v=tiqt8VhNUQM

Very important note:
Please, before using this APK, first watch the tutorial so you don't get confused!!

Materials used:
1.MaterialBinLoader APK
https://github.com/bambosan/MaterialBinLoader-Apk
2.Newb X Memories Shader:
https://discord.com/channels/844591537430069279/1287356498279661708

time in this video
00:00 Intro
00:10 Gameplay
01.20 Tut...

▶ Play video
vague shoal
#

☹️

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Imagine a force enable deferred launcher comes to iOS

sonic canopy
viscid moth
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OS identity swaps before GTA 6 is wild

vague shoal
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Bruh

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I already have pojav launcher on my iPhone

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But you have to connect it to a pc to play it every time

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And it also expired

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But it’s still possible

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So why not bring better rd to iOS

tribal trail
vague shoal
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☹️

viscid moth
silent zealot
viscid moth
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any way some hows errors are gone now

silent zealot
viscid moth
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this error is confusing

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i changed from hex to rgb

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now it's gone

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now i turn it back to hex

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it's gone as well

silent zealot
viscid moth
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also why are hanging signs glowing lmao

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also no pbr support for them yet

silent zealot
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Even items dont have full pbr support

viscid moth
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yuh
some entities are lacking pbr support still
on the other hand Item pbr doesn't work

graceful iron
graceful iron
harsh iris
white willow
pale urchin
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@vague shoal For some reason I don't see that ship add-on in mcpedl

vague shoal
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And no longer uses experimental toggles

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The addon is called mhafys ship btw

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I can send his discord server link to you if you want

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That’s where you download the latest version until the MCPEDL page gets updated

paper barn
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Can I ask here about RP animations and stuffs

graceful iron
wise hinge
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Has anyone experienced this odd color bug when enabling the Deferred Rendering pack on Bedrock Editor?

earnest sierra
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Editor is currently bugged with Deferred on.

quick beacon
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been like this for 4 weeks now

wise hinge
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bruh

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I thought I was the only one with this bug lol
thxjeb_scream

quasi trench
#

#1288861908539281468 message

tiny grotto
# earnest sierra Editor is currently bugged with Deferred on.

This is a known issue. We are hoping we can have a fix in next weeks preview build.

For now, there is a work around. If you create a world in the same preview build with the Deferred settings, then export it and import it into Editor, you should be up and running.

wise hinge
#

Creating world in the same preview build with the Deferred setting in Editor and export, then importing it into Editor didn’t work for me 🥲

tribal trail
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imagine deferred with good ao 🥹 (gtao/hbao 🙏 )

graceful iron
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I almost thought this was a depth map for a sec

tribal trail
graceful iron
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Oh

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Nice

tribal trail
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without texture to better show ambient occlusion

sonic canopy
#

But in general, if a material was compiled for android, there's a good chance you can obtain its source with lazurite using restore command (it works best on vanilla materials (before 1.21.30) but can also work on custom ones). If however that doesn't work, it probably means that its code is optimized (obfuscated) so you'll have to unpack material and reverse engineer it manually. IOS materials are always optimized so you have to do it manually there anyways. Windows materials are compiled to binary, so you'll have to unpack, decompile and then reverse engineer. It's a colossal effort unfortunately, but it is what it is. Also if you need source code of vanilla materials, you can find them here, for every version up to 1.21.30 https://github.com/veka0/mcbe-shader-codebase. Unfortunately it's no longer possible to maintain this repo because mojang started optimizing android shaders from 1.21.30 so there's no longer any readable code there.

vague shoal
wise hinge
#

Customizable clouds when

vague shoal
wise hinge
#

Matrix 4×4?

dry verge
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whats the point of this category if half of the community can't even use graphics?

white willow
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We discuss things related to shaders, deferred or RTX here. Doesn't matter who can or can't use it. It's jus t about talking about things

dry verge
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oh wait i bet this is java only

white willow
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No. This server is called bedrock addons lmao

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We do not talk about Java related stuff

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And deferred rendering is for everyone btw

dry verge
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but bedrock has render dragon making it impossible apart for deffered or rtx

dry verge
white willow
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Ok. So we can still talk about its upcoming features, report bugs, discuss with the devs about things we wanna see or should be changed

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That's the point of this channel

dry verge
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theres only rtx, patched or beta

dry verge
white willow
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Or if we wanna share or discuss projects we are working on, or help other people interesting in getting into RTX or deferred texture packs

dry verge
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i remember i had a concept to making a shading for normal minecraft yet i gave up ¯_(ツ)_/¯

quasi trench
dry verge
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its true -_-

quasi trench
dry verge
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bro its true deffered is beta only

quasi trench
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cough better RD cough

dry verge
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the huh?

quasi trench
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cough path tracing shader cough

dry verge
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whatt

quasi trench
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coughhhhh

dry verge
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listen if theres a way to get shades on normal mc hook me up but doing this cough (random thing) cough is just confusing

quasi trench
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#1234853561280761927 message

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#1182091012177399809 message

quasi trench
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its in a development stage

dry verge
dry verge
dry verge
quasi trench
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you’re making no sense rn

dry verge
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idea stage 💀💀💀

dry verge
quasi trench
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it’s how path tracing is at first

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the fizzle

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you could see it in dragon’s dogma for instance

dry verge
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all i need is shadows i don't need fancy lighting or reflections

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or 3d blocks yet it looks kinda cool ngl

quasi trench
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then use better RD

dry verge
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Does it add shades in by default?

quasi trench
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go look into yourself

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its something we don’t discuss much here

dry verge
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because rn its a .zip

quasi trench
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go and look you’ll see

dry verge
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bro whats that mean 😭😭😭😭

long ruin
white willow
# dry verge ngl thats horrible

It's just a demo that will likely never see release. It's not even really built for real time. More or less. A proof of concept of what's possible

dry verge
white willow
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That path tracing demo was never released

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That was a custom shader

dry verge
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Eh??

white willow
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Again a proof of concept

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It was a path tracing shader built off the deferred pipeline

tribal trail
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So everyone can use it

dry verge
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Yeah but beta deletes all your worlds and eventually minecraft will update forcing you out of beta and wsiting for the bext beta and deffered to return once every update

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For like a week tops

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So if it ain't stable i ain't using jt

tribal trail
#

All your date stays in old app

tribal trail
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And if you know how you can transfer your worlds to preview

dry verge
graceful iron
tribal trail
dry verge
#

Mojang really be out here shooting shots at me

graceful iron
tribal trail
graceful iron
tribal trail
#

Huawei new OS

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They ditched android

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And made their own os from scratch

loud pilot
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how compatible is that with android apps? do they have some sort of emulation?

tribal trail
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It's smoother and more stable than IOS (I say it as iPhone user)

tribal trail
loud pilot
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ah, saddening

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must be quite barren atm then

tribal trail
#

So third party developers are working on virtual machines that could run android apps on HOS

graceful iron
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Sounds cool, but it’s prob gonna be a while until anything comes to it

dry verge
dry verge
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im switching sides

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cya all when im patched 🏳🏳

vague shoal
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And ps isn’t supported yet

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So only Xbox and pc and mobile devices

dry verge
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does anyone have patched....

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or has patched been patched?

pale urchin
pale urchin
vague shoal
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He posts on twitter when new slots for mc preview iOS open

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@pale urchin

pale urchin
wise hinge
harsh iris
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Are reflections still weird in Deferred?

tribal trail
harsh iris
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but I had already crossed out the text

tribal trail
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Very accurate ambient occlusion techni- oh

tribal trail
harsh iris
tribal trail
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Kinda

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Some people say they are a bit better

sonic canopy
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Currently you can edit the world and deferred graphics pack configs, however you can't create shaders or edit UI

sonic canopy
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Sure

raven verge
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how to render multiple geometries in 1 render controller

dry verge
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How do i delete the games attempts of shading?

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Like the weird ahh goofy dim block shadows not vigenettes

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Stable edition btw im not on patched or beta

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I wish i was because it'd make life 10× easier for me but ehh if the renderer can't do simple shiz you gotta get creative 😈

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And i prefer not to go into beta or an illegal version of minecraft 😅

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Aka patched

sonic canopy
#

Shaders or deferred? Also hal or rd? Vanilla blocks or custom?

sonic canopy
#

Yes

dry verge
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I mean like all every block has no shade vanilla n all

sonic canopy
#

Can't do that without shaders then

dry verge
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DANG

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Why do be render dragon an az ole renderer 😭

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Atleast i know how to make stable shaders in what i want

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I just gotta hope the block shades don't interfere with it

long ruin
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Just found out the screenshot feature doesn't work for RTX or Deferred

white willow
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im not sure what causes this, cant find the issue anywhere in my pack but at a very specific time of day, like JUST before noon, all MIE scattering completely dissapears

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this has been an issue for a while but ive finally caught it

dry verge
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XD

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The sun on that tick be like : nah ima be dimmer

white willow
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yeah it doesnt make sense

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idk what causes it or why

tribal trail
dry verge
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Do you have script log on?

white willow
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There's no error to log

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It's just a bug

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What I'm probably gonna do is just remove mie scattering as the day progresses till this gets resolved

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Although I'd prefer to not do that

vague shoal
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Anything new in renderer folder?

white willow
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nope

vague shoal
#

☹️

proud pike
vague shoal
#

Data driven cubemaps when

viscid moth
silent zealot
viscid moth
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oh okay

white willow
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why does this look so good, what

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i cant tell what it is, this looks way better and i cant pin why

viscid moth
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ehmm what?

white willow
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i dont have to use some janky fixes anymore

pale urchin
white willow
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should be fine

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i dont have pbr on the villager. and removed pbr on the warden for testing

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im gonna reintroduce pbr on the warden though

pale urchin
white willow
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i can test

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let me change my manifest real fast

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nope

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hes still mickey mouse

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oh BUT the texture does render now

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so theres that

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its partially fixed here

viscid moth
viscid moth
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nvm you were in rtx

white willow
pale urchin
white willow
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gonna fix pbr for the rest of him rq

white willow
#

GUYS

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a new feature went unnanoucned

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emissive blocks now show their emission in your hand

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item pbr has now been extended to blocks

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before it was just things like torches

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my lava bucket pbr........ FINALLY

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IBL and heightmaps/speculars now also apply to full blocks

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things not in direct skylight no longer recieve ibl

pale urchin
quick beacon
white willow
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it just always recieved ibl, didnt care about shadowingf

pale urchin
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I'm almost certain it was like this already. There would be no IBL influence after a certain sky light level.

white willow
tribal trail
tribal trail
white willow
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from the looks of it

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its better

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i would definitely test it

long ruin
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W preview again

white willow
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im currently trying to find a pale garden that isnt tiny

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cuz i made fog for it

quick beacon
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Nope! Now that's neat.

white willow
#

deferred fog looks better, i swear it looks better

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its more hazy than i remember

long ruin
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Yeah it definitely does

quick beacon
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Hmm, I noticed something with fog too.

long ruin
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I wish they could tell us what exactly they changed, but I like surprises

white willow
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i have the fog kinda thick but it looks more like fog than smog

quick beacon
#

If Veka were here, he could tell us.

quick beacon
real berry
#

I'd love to see ya'll's best screenshots using deferred graphics on the pale biome and creaking. Please tag me in your best screenshots!

long ruin
#

kayla here to save the day

quick beacon
white willow
quick beacon
#

I've messed around with my moon recently. Should look good :p

white willow
quick beacon
#

I got an idea:3

real berry
#

I'll check in later 🙂

white willow
vague shoal
#

HEY

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they finally added first person shadow to iOS!

sonic canopy
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Do normal/height maps work on items now?

white willow
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It says, heightmap present, but can't tesselate

jagged badge
#

PBR looks so neat but it really needs anti-aliasing. And I refuse to play at 75% resolution scale to get that effect

sonic canopy
#

FYI you can edit a renderer config for upscaling to achieve TAA without the U

white willow
#

I run mine a 0.99996

jagged badge
#

What is the exact name of this option?

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Ah, upscaling_percentage

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I'm not having any luck. upscaling_percentage really wants to be 100.

long ruin
#

They increased the framerate of the entity point light shadows

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Lot more smooth

quick beacon
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Entity shadows?

long ruin
#

Still pixelated

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Point light shadows*

sonic canopy
white willow
#

Can confirm it still works as I did it earlier

quasi trench
#

secret deferred updates?

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:doggysmurkW:

tribal trail
proud pike
#

Looks like we can make a somewhat accurate guess as to when deferred will move to the release version of Minecraft. Mojang has released the OS sunset article, they are basically dropping support for old operating systems that dont have support for the right feature sets. What makes me think this can be related to deferred? The fact that on mobile based platforms the minimum requirement is being shifted to OpenGL ES 3.1, which is required to be able to run deferred with all its new effects. The article states that they will be dropping support for these old os versions by March 2025, so as far as I can tell we could expect Deferred to either make its way to the release version of the game as a experimental feature or for a full release (unlikely) within a certain time period after the OS sunset.
https://help.minecraft.net/hc/en-us/articles/30298767427597

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I guess we'll find out

graceful iron
viscid moth
#

i added a normal map

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only height map

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so normal map is kina cursed

tribal trail
#

Heightmaps sometimes are cursed too (depends on the color of heightmap)

viscid moth
#

hmm i didn't know that

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also bad news and good news
beacon doesn't have like any graphics clipping issues anymore
end_portal texture in deferred is effed

viscid moth
#

also do yall know what this error and which file i am supposed to fix

viscid moth
vague shoal
#

Cause we could get deferred in stable soon

proud pike
#

Uh huh, that gif sure as hell has a different meaning but sure.

vague shoal
#

Ok here’s a proper gif then

proud pike
vague shoal
#

Wait

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That means we could possibly get deferred on PlayStation soon too

vague shoal
#

Perhaps summer 2025

quick beacon
#

It is possible for a March release, but we're still missing quite a few features, like biome-based configs, clouds (maybe), and water caustics. Oh! Also bug fixes and improvements?

proud pike
#

Not saying it's gonna be then

quick beacon
#

Oh, yea!

proud pike
#

PS' proprietary graphics sdk is likely one of the reasons why deferred hasn't arrived there yet

vague shoal
#

I wonder if mojang has came up with a marketing name for deferred yet

quasi trench
#

fantastic graphics

vague shoal
#

Also

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I just realized the next mc live is probably coming in march

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So we might see a deferred announcement trailer or something at the next mc live

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As an exclusive for whatever drop they announce

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Like how they did with hardcore for bedrock

pale urchin
vague shoal
#

He probably knows something we don’t

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Or he’s just guessing

real berry
#

I guarantee he's just guessing.

graceful iron
real berry
#

I crave MOAR

graceful iron
#

I’ll prob get some screenshots if I can get my deferred port looking good.

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Been struggling to get color grading and atmospherics right still

quick beacon
real berry
tribal trail
#

😭

vague shoal
vague shoal
crude flare
#

missed april by a couple months

long ruin
#

it was March 31st, April 1st wouldve been the day after

crude flare
#

lmao

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i thought that happened today nvm

long ruin
#

Lol its okay

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Also,that was in 2022

crude flare
#

😭

silent zealot
#

Pale garden too dark

jagged badge
#

Now that I think about it, given the possibility of per-biome deferred settings (perhaps some way to do per-biome color grading too) we could make the Pale Garden look more desaturated. I think that would look really cool

sonic canopy
tribal trail
#

spuglass is a bit broken when you use it

tribal trail
tribal trail
#

we really need an oficial way to change shadows color

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it would make lightning in buildings much better

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if someone from mojang can hear me, please add:
-way to change shadow color
-way to change sky reflections strength
it would allow for greater lighting customizations possibilities and make each deferred pack even more unique

#

🙏 😞

sonic canopy
#

Can't you do that already by changing biome sky color?

quick beacon
#

Isn't that technically the official way?

tribal trail
#

official way without changing look of the game without deferred

sonic canopy
#

True, and not having a way to set the default color is also annoying since otherwise you have to edit every single biome

quick beacon
#

Will they ever change that?

tribal trail
#

thats why i really want them to add a way to do this, like in lightning file

viscid moth
#

this is weird

pale urchin
#

RGB end portals

jagged badge
#

Granted, I know little about the practice of color grading (though I really do want to learn it)

viscid moth
#

the end gateaway can use pbr

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it loads the end gateaway texture from blocks

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now it's blue so we got rgb

pale urchin
viscid moth
viscid moth
#

i am appalled

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this is SSS at work

silent zealot
#

Oh hey, editor mode is fixed?

quick beacon
#

No

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Still a little broken.

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Though it's not purple anymore.

silent zealot
#

Not seeing any pink hue

quick beacon
#

Yea

silent zealot
#

That makes water bearable

quick beacon
#

I got water to be just white

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2 suns

sonic canopy
#

Kinda looks like lens flare

long ruin
#

Yeah

tribal trail
#

So we know what to expect in next preview

proud pike
vague shoal
proud pike
#

If only lol

sonic canopy
#

I think that's just a broken bloom

earnest sierra
sonic canopy
#

You can test by checking if there is any regular bloom

tribal trail
#

a very subtle lens flare would be cute

#

And land flare from light sources.. i wish

quick beacon
silent zealot
#

🙏 Forgot to say thanks to graphics team for moving format ver to root level. Now can yall please stop using camelCase in JSON

silent zealot
#

Does uh, the creaking eyes support pbr?

quick beacon
#

Yes

harsh iris
#

Is it possible to use tonemapping without deferred lights?

tribal trail
ornate canyon
#

hey guys! so im new to graphics, and trying to make some of my blocks have point lights, like, for example, so my copper lantern emited green light. i've did everything pretty much correct, just how it was writen in the docs, but my point light file doesnt work for some reason

{
  "format_version": "1.21.40",
  "minecraft:point_light_settings": {
    "description": {
      "identifier": "v360:point_lights"
    },
    "point_lights": {
      "colors": {
        "v360:copper_lantern": [
          0,
          255,
          50
        ],
          "v360:lush_copper": [
          239,
          227,
          157
        ],
          "v360:turquoise_froglight": [
          0,
          218,
          222
        ]
      }
    }
  }
}```
#

this is what i have so far...

#

i also have Poggy's luminous dreams pack in my world, and for that pack, torches, lanterns, they have this lightning, it works, but mine one doesnt

ornate canyon
earnest sierra
ornate canyon
quick beacon
ornate canyon
#

sad =(

#

is there any info when it will be possible?

quick beacon
#

No info.

harsh iris
#

Is refraction possible in deferred?

white willow
#

yes

#

its a confirmed feature

viscid moth
#

Updated list of
Not working texture sets

•Banner - doesn't work 
•Bell - doesn't work - doesn't cast shadows
•The beacon beam - doesn't work but devs are aware
•The piston arm - doesn't work
•Horse - doesn't work
•The llamas's carpet - doesn't work
•Shield patterns - doesn't work
•Hanging signs - doesn't work
•Signs - doesn't work
•Enchanting table book - doesn't work 
•Candles - don't work 
•The end portal texture in the entity files- Kinda works??? not for me , check out vanilla pbr
•The paintings - don't work 
•The guardian beam - doesn't work
•Riptide spinning texture - doesn't work
•Skull and heads - doesn't work
•Conduit - doesn't work
viscid moth
#

there is a purple particle in there

viscid moth
#

discovery regarding end portal
Vanilla pbr has end portal texture glowing
i thought this was due to a bug
i have been trying to replicate this but encountered rgb flashing of the end portal
and then i started editing vanilla pbr 2.8 to figure the issue
i started deleting some block textures in block folder
which made the texture green
so what i am speculating is that there must be a perfect/specific conditions to met that caused the end portal texture to glow

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any help regarding this matter is greatly appreciated

bitter cargo
white willow
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hey so i found a very interesting issue

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item pbr

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right

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its super buggy on pc. like incredibly buggy. things glow that shouldnt glow, pbr on full blocks fails to load about 80% of the time.

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i just tried it on console

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and it works perfectly

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no bugs, no problems, nothing

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ITS FINE ON MOBILE TOO

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😭

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ill get a video shortly

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theres one fix, tabbing in and out. changing renderer only fixes it for held block

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mobile

quasi trench
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interesante

tribal trail
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What

quick beacon
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I mean, they are correct, but it's not a great way.

harsh iris
wise hinge
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too weak gpu

quasi trench
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oofers

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dw brother you might make it after the optimizations

unreal venture
harsh iris
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this wasn't happening before (but yeah, must be the gpu)

viscid moth
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new redstone torch texture for bedrock when?

harsh iris
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the rest is ok

white willow
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because i think, i may know whats wrong

white willow
harsh iris
white willow
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yep ok i know the issue then

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at least with the leaves, idk why the moss is glowing like thta

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actually nvm yes i do

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ill try to get an update out sometime this week that resolves it

white willow
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yep.

proud pike
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Ah rip

white willow
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i didnt account for fancy leaves and stuff being turned off

proud pike
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How did it not appear in testing

white willow
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i always have fancy leaves and stuff on. so i never wouldve caught it

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but now that im aware of this, it shouldnt happen again

vague shoal
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Was there anything secretly added to deferred in todays preview? 👀

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I already downloaded preview and tested deferred but I could see no changes

white willow
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Hold on so the texture set fix

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Candles? 👉👈🥺

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I can't test rn

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Also does this theoretically fix the z fighting issues tied to pottery and chiseled bookshelves?

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Idk if these issues were present in deferred

tribal trail
tribal trail
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i think it's only when you make different variants textures for one blck, like different texture variants for dirt etc.

proud pike
tribal trail
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we found a workaround for this problem but it has not been fixed fixed

proud pike
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hmm i remember a bug report made about something similar

viscid moth
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tinted glass

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it has like water shadow effect

tribal trail
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i wish we could make water more opaque

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like this

jagged badge
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Can that not be controlled through the various water particle-y settings?

sonic canopy
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Or with water fog

tribal trail
pale urchin
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You don't want to change the fog yet you want the fog to be thicker?

tribal trail
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but my water is very thick

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shaders have much more opaque water with less fog

pale urchin
tribal trail
pale urchin
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I guess what they need to do is make it so that fresnel can be adjusted by the water texture's opacity

pale urchin
tribal trail
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they removed sss for pointlights :c

rocky halo
tribal trail
rocky halo
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😐

tribal trail
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I don't have any 😞

quasi trench
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DEFERRED NERFED?

dry verge
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yall whats better : block edge highlights or pixel edge highlights?

remote tree
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Not actually sure what you mean by that. Do you have a screenshot comparison or something?

dry verge
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and look at the block edges here

dry verge
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ping or dm me it if you reply bc im going to bed gn

remote tree
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They're two completely different effects, technically.

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Although I think "pixel highlights" would be easier to implement

white willow
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would it be possible to expose the tonemap operator settings to us?

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stuff like white clip, black clip, TOE strength, tone curve and tone slope?

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the current color grading is great, this would add even more to it

sonic canopy
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Fun fact, there's a relatively new tonemap type in shader code called "generic" and it appears to have customizable parameters called contrast, scale, offset and crosstalk. Don't think there's currently a way we can enable it tho

white willow
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hm interesting

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so perhaps its a custom tonemap type we would be able to modify

sonic canopy
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Maybe, but it's been in the game since 1.21.30 so ¯⁠\\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

quick beacon
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Night time looks fire this week

real berry
quick beacon
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Yes qwq my shadows are gone and only my shadows exist

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😔 I guess the shadows went to bed

white willow
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Eepy shadows fr

real berry
white willow
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Oooooh i can't wait to add PBR to the new stuff. Also the art team cooked beyond belief with the resin bricks. Send them my regards lmao

real berry
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Anyway, thanks, the team is looking into it

quick beacon
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It's an interesting bug, and I love it ^^

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I'm curious how it happened

white willow
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Now do I add the PBR for RTX or deferred first.... hmmmmmmmm

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Or both at the same time

quick beacon
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There is even moon light in my home qwq

white willow
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Now that's how you boost performance

quick beacon
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I have a roof above me how qwq (I love bugs)

white willow
real berry
white willow
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Yep. I get it. I've broken projects I'm working on literally just by importing them on another pc. Stuff happens

quick beacon
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Dreams can be dreams, Poggy 🙏

real berry
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Stop overhyping things I say!!! I'm trying to lower your expectations so we can exceed them haha

quick beacon
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I'm still excited for new things :3

white willow
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All aboard the hype train CHOO CHOO

real berry
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Slow that Hype Train down! It has to share the tracks with freight trains. This is no Shinkansen Hype Train!

tribal trail
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I play this game only for deferred qwp

tribal trail
white willow
vague shoal
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imagine secret new deferred feature

quasi trench
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i want them to add everything possible to deferred

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let it cook until its well done

vague shoal
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But please let us get better clouds and waving foliage

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Maybe they will add more features after deferred releases?

harsh iris
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How do I make water waves?

white willow
# vague shoal Seems less likely now

I wouldn't say that. It's probably rn "hey we have a good amount of stuff in. People like what's here so far, let's fix and improve that. Let's get what we have perfected then add more"

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IBL needs some adjustments, SSR needs some work, point lights and their shadows are highly unoptimized, lighting just unloads itself 8 blocks underground

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Fog is a huge one rn too

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It slices performance, sometimes renders in places it shouldn't (this is relatively uncommon)

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Point lights from full blocks clip through walls, and other point lights will do the same with shadows disabled

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Shading gets really funky when there's a lot of point lights around

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On the PBR side of things, emissives are a huge problem. It's a super harsh transition from 0-1 and doesn't blend super well either

white willow
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still doesnt mean deferred is finished

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there are still mentioned features we dont have

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a very obvious one being caustics, as the file for those is literally in the game

white willow
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Normals on glass are horribly problematic

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example

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item pbr doesnt fully work on pc platforms but works perfectly fine on every other platform

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and there's still many features we don't have

  • Ambient occlusion (yes vanilla AO is there but its not a good option)
  • updated clouds (they are completely vanilla, cloud VL fog doesn't work on them either)
  • A better alternative to vanilla floodfill for non point light blocks (not important but still would be very nice to have a better floodfill solution used)
  • Roughness based SSR
  • Caustics
  • Pretty sure refraction was confirmed
  • PBR for some items/entities/blocks still dont work
  • Colored shadows
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yes optimizations will take months, but theres still many features we need before we can really consider it complete. Unless its seen differently over there

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I'm very happy optimizations are happening since performance is....... rough

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sometimes running worse than RTX

vague shoal
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Maybe deferred has its full feature set internally

white willow
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its not unlikely but also not likely at the same time

vague shoal
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Most of these features probably won’t affect performance anyway

white willow
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i feel like we wouldve seen some of this in game by now if it was

vague shoal
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But we will see soon

white willow
vague shoal
white willow
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once shadows are optimzed ao doesnt really need to be with it

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i think

vague shoal
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Oh

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I wonder if we will get animated cubemaps

white willow
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the shadowmaps rn are fairly unoptimized as it is without having a soft shadow filter either

vague shoal
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So we can make better skys

vague shoal
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And fix the offset of cubemaps too

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To make it look like Java cubemaps

white willow
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animated cubemaps would be nice but not the answer to the sky problems

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perhaps a different scattering equation would do the trick

vague shoal
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Hmmm

white willow
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alot of the sky comes down to how its coded. sure you could blanket fix it with a cubemap but its not perfect

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the current sky is more cartoonish and vanilla which is fine. but im just wondering if a more accurate rayleigh scattering calculation would be better

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although without seeing the source, who am i to say its not an accurate one

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but also whos to say a new sky model would even allow the customization we have now. i mean i dont see that being any different as even java saders with the most accurate sky models, still allow it to be customized

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or a new sky model having worse performance on mobile devices

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im sure theres a reason its done the way it is

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BetterRTX rayleigh sky calculation (my edit), RTX, and deferred

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sorry heres a better pic for betterRTX

remote tree
white willow
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It might be very possible to keep the same look but with your enhanced sky calculations

tribal trail
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we don't know enough to say anything

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but I sincerely hope that deferred is not finished

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I need SSAO, lens flares, wavy foliage, refraction and more to be happy 😞

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although I'm most looking forward to the option to change the color of shadows (one that doesn't force me to implement it for every biome and doesn't affect the look of the vanilla game)

tribal trail
white willow
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yes i turned it off to show the sky because the fog tampers with it

tribal trail
earnest sierra
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also they are not fine 😭

pale urchin
tribal trail
tribal trail
earnest sierra
sonic canopy
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Yeah, I think it renders only a few shadowmaps per frame, which explains the delay. Most of the time, point light shadows capture static geometry so it's not worth re-rendering the same thing every frame

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Same thing happens with regular shadows as well, farther shadow cascades don't render every frame

tribal trail
earnest sierra
vague shoal
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Imagine deferred on marketplace will be in addon form

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And it comes with like fancy clouds and custom sun (like realistic biomes)

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Wait

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Chat

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What if they do a Minecraft movie marketplace map with deferred

sonic canopy
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Requiring a behavior pack for client side features

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You wouldn't be able to use it on servers

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And it'd slow down multiplayer servers and realms if server/realm owner applies it

vague shoal
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Mashup packs?

graceful iron
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I’d want to be able to use the pack anywhere rather than having to use it with a behavior pack that I probably won’t even care about

vague shoal
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What if most already existing texture packs on the marketplace get updated to have a pbr version?

graceful iron
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That’d be cool, but I doubt people would really want to spend time working on that

vague shoal
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Like true realism

graceful iron
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Idk, I’ve kinda lost some faith in the BE Marketplace just because there is an overflow of slop

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there are some really good MP packs out there tho

tough vale
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Damnn, what are those rtx

quasi trench
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its not just rtx, it’s deferred

tough vale
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so what are those deferred

harsh iris
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a rendering technique

tribal trail
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Mojang please add intuitive option to change shadow color

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we need that 😭

viscid moth
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ehm copper grate graphics bug?

pale urchin
viscid moth
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I hope it's a mistake and not intentional

white willow
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Copper grates are also problematic in RTX so there's that lol

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Because they use blend, they get refraction applied to them and it's all funky. Then when you fix their texture problem,the holes in the grates are treated as glass

dusty whale
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What I'm curious about is why the Chinese version can achieve these visual effects?
🤔🤔🤔

proud pike
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The global release versions have long since moved to RenderDragon due to RTX

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In the Chinese version of the HAL renderer, they have access to literal Deferred Rendering features like Shadow maps, SSR and more.(Not the Deferred rendering we have in preview mc).

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Due to this shaders made in the Chinese HAL renderer can be ported over to the current preview Deferred renderer

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YSS SE is a port of our chinese HAL shader.

dusty whale
proud pike
pale urchin
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But I guess that was a different shader I was looking at

dusty whale
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I just tried the new Chinese version of the shader, and the improvement feels significant.

grim shale
sonic canopy
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That means forest with transparent leaves would be more performant than with regular leaves?

jagged badge
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Huh, I wonder why alpha testing is slower. Must come down to a hardware thing, I imagine

loud pilot
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does it have to do with backface-culling?

quick beacon
grim shale
grim shale
# jagged badge Huh, I wonder why alpha testing is slower. Must come down to a hardware thing, I...

Yup. Specifically having discard in a shader severely degrades performance on mobile, even if the shader never ends up using it. It disables/negates certain optimizations mobile GPUs can make.

This page is specific to PowerVR, but something similar applies to Adreno, Mali, and Apple Silicon architectures: https://docs.imgtec.com/starter-guides/powervr-architecture/html/topics/rules/do-not-use-discard.html

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...the other piece of the balancing problem is marking everything as blended means the fragment shader will run on much or all that geometry even if it's behind other things. It mostly comes down to how much geometry needs to be alpha tested and how common it is in the scene

sonic canopy
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Would this be a correct diagram for each case?

opaque or blending:

  1. HSR for depth/stencil tests and writes
  2. Shading (and blending)

If discard is used:

  1. HSR for depth/stencil testing
  2. Shading
  3. HSR for depth/stencil writes, for fragments that weren't discarded

If pixel shader writes to depth:

  1. Shading
  2. HSR for depth/stencil (and color?) writes
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I wasn't able to find much info on how exactly pixel shader that writes to depth is processed, so this is just how I imagine it working

grim shale
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Opaque is usually the only case where mobile GPUs can do proper HSR; HSR/forward pixel kill/whatever Adreno calls it is not the same as depth/stencil testing. Alpha-test pixels must do late-z test, and other fragments in the pipeline may have to wait on the alpha-test shader to complete before they can start to know if they're occluded or not.

ARM has some useful documentation as well:

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I cant find the exact page I was looking for though, ARM has a ton of documentation on their GPUs scattered between the dev docs and blog lol

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Good/up-to-date Adreno documentation is usually harder to find, but Adreno still behaves the same as other TBDR GPUs, just with bigger on-chip tile caches and some other quirks

pale urchin
grim shale
tribal trail
sonic canopy
graceful iron
grim shale
sonic canopy
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I see, so it's a skill issue on my side then 😔

pale urchin
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I assume making copper grates alpha tested on other platforms isn't an option

grim shale
tough vale
quasi trench
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but cmon mojang

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you can make renderdragon better right

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make them jealous

dusty whale
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Before trying the Chinese version, I thought Minecraft Bedrock couldn't achieve those Java-like visual effects, but I was proven wrong.💀💀💀💀💀

quick beacon
# dusty whale

That's just gorgeous. Won't ever achieve visuals like that with deferred in it's current state. I also love how you can see individual pixels on the flowers without the light making them one solid color like deferred does. Maybe one day, but that's beautiful.

tribal trail
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What do you mean "without the light making them
one solid color like deferred"?

proud pike
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Though that still depends on us having the android renderer source code to further maintain the shaders we already have

hollow timber
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that isn't really natively supported though, that's more just hijacking the rendering engine to do something else

proud pike
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True, but the potential is there

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It might never be natively support for all we know

dusty whale
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I still don't understand why Mojang is using Render Dragon, which has average effects.🤔🤔

quick beacon
dusty whale
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It's so beautiful! I hope deferred rendering can achieve this kind of effect soon.😃😃

sonic canopy
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All I need to be happy is loading material.bin files through resource packs and shader source code 😔

wise hinge
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real

proud pike
proud pike
sonic canopy
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Mc modding is not the same, there's still android, ios and other platforms that either can't be modded or are very hard to work with

proud pike
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True

dusty whale
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However, this shader places high demands on mobile devices, with a maximum frame rate of only around 20 FPS.💀💀

earnest sierra
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how much FPS do you get with Deferred?

pale urchin
dusty whale
pale urchin
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So the same FPS at the same resolution?

dusty whale
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Currently, it seems that there is not much difference in frame rates between deferred rendering and the Chinese version of the shader at 1080p resolution; both are around 20 FPS.🤔🤔🤔

dusty whale
quasi trench
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imagine that on chinese version

harsh iris
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are crepuscular rays in deferred?

pale urchin
harsh iris
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what about volumetric light?

pale urchin
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We got volumetric lighting contributions from the sun, moon and point lights

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All with shadows

harsh iris
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As far as I tried, there was only emission, roughness and metal in the materials.
Is there anything I missed?
Is it now possible to make a block that refracts light, like glass or diamond?

pale urchin
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And no, we don't have any refraction yet

harsh iris
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Is the water refraction in Raytracing hard coded?

remote tree
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For all alpha-blending surfaces it's on

pale urchin
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Oh, nvm

harsh iris
pale urchin
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I just confused myself

harsh iris
#

well... does this mean that refraction exists in Raytracing?

remote tree
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It always has existed

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Much easier to do too

pale urchin
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Screenspace refraction, or simple warping? 🤔

remote tree
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tbh I don't think it's neccessary

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compared to other features that should take precedence I mean

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I'm sure people would be more satisfied if an approximate GI solution was introduced rather than screen space refraction

pale urchin
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Of course, of course

remote tree
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I think screenspace makes the most sense here but I could be mistaken

pale urchin
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GI is definitely more important, although we also can't leave transparent stuff behind

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Especially with how they look now, although refraction is only part of the reason

sonic canopy
pale urchin
vague shoal
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😭

tribal trail
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Don't need anything else

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Well refraction and ssao, two things that will make my life happy again

quick beacon
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Quite a lot of things I want to see improved to be happy with itidk

tribal trail
tribal trail
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They would be cool but don't need them that much personally

quasi trench
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we need it all mojang

graceful iron
dusty whale
dusty whale
pale urchin
dusty whale
# pale urchin What are the details on this. Did netease add that feature themselves for shader...

The current information suggests that NetEase improved the graphics interface for real-time shadows and made it available to developers. This might have been done due to poor performance and compatibility issues. Currently, there's still a limitation with real-time shadows: they can't render in native 1080p. Resolution has to be reduced to ensure the functionality of other shader effects like volumetric clouds, volumetric lighting, subsurface scattering, water reflections, and so on. I've heard it's due to something related to channels, though I'm not sure what exactly is meant by "channels" in this context.🤔🤔🤔

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Sure, I cannot say that this statement is correct because there are others who claim it is achieved through the developers' own implementation.If there are any mistakes, please feel free to point them out.

rocky halo
#

I Wonder why bedrock and china bedrock teams dont work each others

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Minecraft china bedrock don't have some problems for example snowballs are fixed

white willow
#

remind me to reduce my render distance in a pale garden with rtx on lol

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chunk buffer gets overloaded really quick

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and chunks dissappear

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issuing this warning for any rtx users

white willow
#

also the creaking when in attack mode uses a blend material which causes refraction to occur and the creaking ears suffer from the "mickey mouse" issue

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to fix that as a creator, open the creaking render controller, find the eyes material, and set it to default

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deferred users, you dont have to worry about this

dusty whale
#

This shader is absolutely beautiful!💀💀💀💀💀

viscid moth
#

what game is this 💀

pale urchin
vague shoal
#

☹️

pale urchin
#

Or better yet, a high res subsurface scattering map. So only the edges get lit from behind

dusty whale
quick beacon
#

Has anyone ever figured out what the alpha channel does in global.json at sun and moon color?

viscid moth
#

i don't think it does anything

white willow
tribal trail
pale urchin
viscid moth
#

i think it is supposed do smth but it's bugged or doesn't work

tribal trail
white willow
quick beacon
#

Would be cool if Aajabrams could confirm it qwq maybe one day

white willow
#

But id imagine at 1.0 the color is more pronounced and at lower values the color would be less pronounced

rocky halo
white willow
#

That's my assumption

quick beacon
white willow
#

Yea

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I'm gonna test it later ig

tribal trail
#

tho i love 16x16 sss

vague shoal
quick beacon
#

tbh my main issue I have with deferred is... whatever this is

vague shoal
#

Imagine waving grass with that

quick beacon
white willow
tribal trail
#

why your colos loook so wrong

#

let me grab your pack

quick beacon
#

Tbh my pack is a total mess right now and I have no idea how it happened.

tribal trail
quick beacon
#

Guess it's safe to say I uhh suck at doing this, lol. I should just stick to making Add-Ons

#

I'm thinking of like redoing the entirety of my pack, but only when I fully figured out what actually to do.

sonic canopy
quick beacon
#

My skin and grass should NOT look that bright qwq

white willow
quick beacon
#

tbh idk

white willow
#

I have been looking at the unreal docs quite a lot lately

sonic canopy
white willow
#

Yea

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Maybe a bloom quality slider

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So like ultra bloom would utilize convolution

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And lower settings line maybe medium wouldn't

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I do agree though the current bloom isn't amazing

faint snow
#

What is convolution bloom

graceful iron
#

my favorite

tribal trail
#

but it can be done much better

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but i don't like this sss style

#

much prefer sss in other shaders and deferred

harsh iris
slate shuttle
# white willow example

Wow, that looks awesome!!! Do you think you may share this textures? Or its your home made?

white willow
slate shuttle
white willow
#

yea

#

all of my textures are made by me

slate shuttle
#

very coool

#

what program do you use to make height maps?

white willow
#

i hand draw them in photoshop. ive recently been moving over to adobe substance designer and working on all of my pbr there instead

#

been really nice while working with java's LabPBR system

slate shuttle
#

very interesting, i wish i had enought knownledge to create good program for basic texture modifications

#

Do you think you can show me basic example of images need to build height map texture? As far as i know there are more images need for single texture right?

white willow
#

heightmaps are a greyscale image

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normal maps utilize the RGB color channels

slate shuttle
#

So depends on gray scale its pixel is lower or heigher?

#

so more white more pointed out?

white willow
#

yea so the whiter the pixel is, the "higher" it appears

slate shuttle
#

interesting thanks for this info

white willow
#

no problem

slate shuttle
#

do you think you can share basic example with texture and its grayscale version so i can use it for testing?

dusty whale
harsh iris
#

oh, but I found it so beautiful 😢

#

Do items have PBR?

silent zealot
dusty whale
white willow
#

armor trims dont appear to be able to accept pbr

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also uhhhhhhhhhhh being near an armor stand cuts performance in half

long ruin
#

damn

white willow
#

villager professions cannot accept pbr

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but their biome specific variants can