#creative-mode

1 messages · Page 1 of 1 (latest)

slate elk
ashen geyser
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Yay second, relinking worked

echo sentinel
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i might consider making builds to clean off the rust of my building skills
i been coding/modelling for a bit now

floral blade
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hi

flat dust
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Hello

red hill
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Hey hey 👋

autumn pier
outer vine
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Hellooooo

covert ember
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aloa

crimson iron
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Haiii

frail yarrow
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creative mode my goat

bold palm
red veldt
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First ( real )

glad edge
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Hi

harsh rose
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Hi

olive ravine
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Hi to all)

summer sedge
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Hiiiii

turbid vector
summer sedge
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Hena! Hiiiiii, bestie.

turbid vector
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-w-

merry salmon
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Hi

spice stag
cloud elk
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HowdyKweebLove KweebWave

green oak
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yooo

fickle dawn
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hiii

haughty musk
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test

modern jackal
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hello! creative mode, am i right chat?

gilded widget
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wassupKweebWave

hollow socket
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Ready to see all the cool creative stuff everyone makes c:

fallen shuttle
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just testing

grizzled shard
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test

obsidian spoke
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heyo

crisp grail
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test

magic plaza
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hi

tardy crypt
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Hey there, how do you reset the ruler tool?

sturdy crest
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Hi

last needle
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sync test

magic rose
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testing

jagged sage
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boo

amber geode
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Hey,
Anyone here understand how to properly do cardinal connected blocks please ? By that I mean blocks like fences, rails, etc.. that can connect to other fences / railes on 4 sides (Straight, Corner, T-shape, Cross).

gaunt meadow
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Sharing something that helped me in case it helps others: I was having an issue with a prefab tree from vanilla (Trees/Crystal/Stage_3/Crystal_Stage3_001) where I would go to add a chain to it to hang a lantern, and the branch of the tree collapsed as if I'd chopped it down; I found out that /setticking false stops that from happening, and even when it's set true again it still doesn't fall down 🎉

tacit mirage
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If only I could use that in exploration mode to stop the logs in structures from collapsing when I update it... I like restoring the buildings as my bases, makes it harder when they collapse :(

ember stratus
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fr

clear mason
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Hello hello

ebon hornet
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oh lemme pick up this rubble- op thats the entire ceiling collapsed

tender prawn
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did they fix the ruler in creative? bc it was 1 block in correct the last i checked

orchid egret
modest python
ember stratus
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Known update 3 bug

dusk tinsel
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alright I am verified, any idea on how long until we can make a post in te art showcase? I got juicy mod updates

deep kayak
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[Worldgen V2 question] Did they remove ContentFields on World Structures in Update 3? It no longer appears in the asset editor and all BaseHeight nodes are basing from zero now. When I launch previous it shows up in the asset editor as well

candid glade
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Have people been using the .obj importer since the new update?
It didn't work for me or one other person anymore so I'm wondering if there's any updates on it.

feral cloak
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Hi, Any command to desactivate the things liek you broke an tree and all the tronc is gone please ? x_x

tranquil anvil
edgy salmon
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Has anyone tried setting soil grass and seeing that parts of it turns red

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I tried yesterday in a lake area and i guess it was in a mixed biome or something but i have never seen red grass in zone 1

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I was helping someone build an island in the center of the lake about four chunks or 2x2

half canyon
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Heh, no image perms even in verified channels

half canyon
hazy stirrup
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How to rotate for example roof block when I use linear brush?

grim bobcat
hazy stirrup
grim bobcat
devout kestrel
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is there an easier wayto do copy and pasting becuase it's kind of stupid needing to find the exact middle of parts of your build

half locust
craggy aspen
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Random tip if anyone needs: if you go to the forgotten temple and tp to that heaven island, you can take (with middle mouse) the magic floating rings (they're are an invisible block inside few floating islands on sides of the area), which would be otherwise unnatainable. And then you can place them on top of any full block in your build :)

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Also if you need to copy/paste/move entities, then when typing command add --entities in the end

grim bobcat
half locust
cunning charm
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Hey guys, any word on any workarounds for camera speed (like the old .mach fps)

gaunt meadow
grim bobcat
# half locust after mirroring/flipping a copied selection the stairs and roofs rotation is bro...

Rotate them again until they're normal using the selection tool. But like I said earlier, be careful with it. And yes, it's pretty strange to use the transformation mode, make sure you don't use all the 3 axis. Remember that: The selection tool will rotate everything in 1 axis, so it's not always useful, because it change coordinates too. Quick tip: use it rotate and then copy and paste.

open cove
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days of setting up camera's to start recording when the update came and poof we can't

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Having timelines up to 10000 is doing my head in

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Had high hopes with todays update but alas

edgy salmon
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whats the command to set water to make a pond, again?

grim bobcat
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There's a river brush, but you can always set it with brushes.

edgy salmon
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ty i figured it out /set Fluid_water

open cove
rigid mulch
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or just use fill command

rigid mulch
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what you cant do in save file editing is specify block rotations in masks as it separates the list of blocks with | for some reason when it uses a comma for every other list

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did they remove the creative tool binds

sharp cliff
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Hello
Not sure if this is the right place but since Asset editor is from creative mode I will ask here

How does the trigger for the running animation work?
I couldn't find anything in the NPC documentation and the only value I found that refers to it is RunThreshold

Sometimes my custom npc play the running animation even if their speed is very low

rigid mulch
grim bobcat
# rigid mulch last sentence is kinda wrong. if you edit the brush settings in the save file yo...

Sure, but pitch is not rotation, pitch is relative to vertical rotation in this case, and is the only one you can set with commands, the rotation I was talking about is the direction the block is facing (north, south, east or west) which till now, no one has said how to change while using brushes or commands, and the only way I found to do it is using the transformation mode of the selection tool.

rigid mulch
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you can even do all 3 at once if you really want to

viscid tendon
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still cant import OBJ's that I previously could and not sure why

open cove
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How did this update break all the creative tools and machinima

meager remnant
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Anyone figure out how to remove items from the crafting bench? every time I remove something, it reappears after the next restart.

rare mason
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Hello there, are tehre commands to clear the inventory and remove items dropped on the ground ?

bright elk
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/entity clean --confirm

for clearing dropped items on the ground, but also removes mobs

stoic trench
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is there a page for all the creative commands or is it a funk around and find out type thing (sorry for cursing in my first message)

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cool, I didn't know if there was an official page or not :3

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ah checks out

timid kraken
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And list for all the commands in detail

sterile lynx
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anyone else having a problem where the asset editor crashes when trying to edit environment weather forecast?

sterile lynx
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anyone know how to get multiple biomes to generate in a mod worldgen, or is this not supporrted yet?

weary sparrow
rose cradle
jaunty notch
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Perhaps a dumb question, but can I somehow change the lighting / ambience in a custom biome? Would love to change the sky or light tint when someone walks into it, like how the lighting changes when walking into the swamp areas

rose cradle
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Looking for some help with building some things

grim spear
# jaunty notch Perhaps a dumb question, but can I somehow change the lighting / ambience in a c...

Okay so first a rather quick explanation (okay I thought it was quick but I actually was figuring stuff along the way and just describing what I'm doing so sorry if i missed anything, i haven't done custom weather before):

  • You need to most likely create a custom mod. - I recommend just searching for something along the line: How to create a new block mod in Hytale, it will show you how to set up a folder etc.
  • After you have basic mod folder created, in Creative mode you press [B] - Assets - Asset Editor
  • You need to create a new Weather asset. You press "+".
  • In AssetType choose "Weather"
  • In the window you give the Weather unique ID: I recommend something like: Weather_YOURNAME
  • In Copy Asset field: you press on the empty field, from dropdown choose Hytale:Hytale, now you should see all the weathers in-game, choose any that you like or, it will be just the base you start with, so best to choose something closest to which one you like (for example the swamp one you mentioned - it's called Zone1_Swamp)
  • Press "Create"
  • On the right now you will see your weather opened.
  • Press "Show All Properties", now you see all the settings available. They are based on time of day, at the top you can see something like the time bar that goes from 0-23. It means that weather will change to these settings at that time.
  • To adjust anything just press on any of the squares with color or without color or the ones with text. You can adjust sky color, fog density, sun size etc and particles even!
  • Okay but how to see the changes? First press Ctr+S so the options are actually saved 🫡
  • Minimize this window / don't close it since you will most likely want to adjust.
  • Bring back hytale to focus.
  • I think the weather will change by default to show you the changes. If you reload the world it will go back to default. If you relog you need to reopen the Asset Editor again with B - Assets - Asset Editor
  • You can get back your weather for now by typing in /weather set Weather_YOURNAME (i.e. I called mine Weather_CustomDai)
  • if you want to go back to normal weather typ ein /weather clear
  • Okay good, what now.
  • If you want to create new Biome or edit existing ones I would highly recommend just watching some tutorial from kaupenjoe about creating your custom biome, he's officially working with Hytale now / it's a bit tricky at first so it's a bit hard to explain
grim spear
feral cloak
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Hi ! The problem whit the chunks still here or it's ok to play now ? (like the chunk don't load if you don't are at 1 meter of it and fog things) Thanks

rugged rain
jaunty notch
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I kept looking into the nodes and assets for "lighting" instead of weather, feels kinda dumb now that I think about it lmao

grim spear
jaunty notch
grim spear
jaunty notch
feral cloak
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I Still have the problem, no ones have a solution, no ones respond me, and i'm tired already of this bug that scared me ...

grim spear
feral cloak
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I made an feedback repport I'm gonna see ... 🙁

remote wedge
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Edit: There is a tree placing prefab available in Creative Tabs
Original: Is there a way to grow trees instantly?

rigid mulch
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or if you do want to grow plants instantly search "growth" in the creative inventory and theres a potion you can use on plants

brave crypt
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I finally figured out I can middle mouse button on fully grown crops with a paint brush to select them as a material and brush them onto tilled soil.

rigid mulch
open cove
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For those of you using the machinima tool do NOT use the .mach speed command, it works after todays update i can type it in but when I press enter with the value it completely rewrites my timeline adding thousands of frames and putting every key in a random position breaking the entire timeline. So yeah fun! I just lost 10 hours of work due to incompetence!

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And 0 response from hytale after multiple msgs, emails, reports and tweets, having the time of my life here

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(this was tested on 5 pc's by 3 different people mind you)

torpid wyvern
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Hi can you paint a whole area and after use some brush to build deep oceans/cliffs and keep the first layer that's paint (no mods)? i can't find a way to keep the first layer when i try to go down

rigid mulch
torpid wyvern
round ravine
rigid mulch
rigid mulch
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or shift + r to delet all lines

tardy crypt
rose cradle
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hey im looking for some help with some builds on my world im not the best at building boats

torpid beacon
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hey all, trying to get a prefab to spawn in an already existing biome type. basically edited an already existing prefab to contain a different mob and now I want the new prefab to spawn instead of the old one. Made a prefabs folder in my server folder, added the prefab, but can't figure out the correct path to put for the biome to spawn it.

mossy storm
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what animals can currently be tamed?

ornate island
harsh flicker
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Can somebody tell me how to rotate an entities head using the entity tool?

tacit mirage
ornate island
tacit mirage
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TRUE

harsh flicker
mental vault
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Is it possible to stop the day/night cycle? Pause Time on the world options doesn't work...

mental vault
grim spear
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and type the time command again after that

mental vault
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thank you so much

jaunty notch
torpid beacon
quaint socket
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Is there a way to directly transform into blocks?

craggy aspen
craggy aspen
craggy aspen
# quaint socket Is there a way to directly transform into blocks?

if you create entity with texture and blockymodel of the block you want and then select Use Model inside asset editor. if you mean like prop-hunt (or stealth mode from murder miners), where you press on block to transform into it, you'd most likely need to write plugin for it to either change your model to one you're poining by getting it's id, or more viable way to have custom class of your own models (lets say props, chairs, other entities) which would have interact button which would change your model (this may be possible either via asset editor or via asset editor + small plugin providing a custom command/event which would be called when you interract with the said block). About this topic, Kaupenjoe worked on simmilar feature on his recent stream (Today we have a Date with Modding, from around 2h 20, min onwards), but instead of changing your model he tried to change chunk tint on the block you're pointing at. Might come in handy when trying to get data of the exact block you're selecting. Gl tho, your idea seems interesting

silent cipher
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anyone else moving WITH the selection tool when its moving after the update? i look slightly to the right and i go so fast my game crashes lol

frail crag
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Man it would be nice to be able to make threads

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River Brush
I am working with the river brush and the results are messy. I am sure it is my skill with the tool.
Anyone mastered this tool yet?

tulip adder
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is there a way to mirror the way your hair is in avatar? (and ig other cosmetics too)

rigid mulch
rigid mulch
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that guide is pretty mid and doesnt say anything about river brush

vestal grail
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im so confused why do i not have permission to use the prefab editor?????? im in my own creative world i just made

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nor the asset editor :/

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nvm, looked it up and found the fix
really wish you're OPed by default 😭

willow bronze
scenic sand
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Is it possible to change zones in creative?

grim bobcat
scenic sand
drowsy berry
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if anyone has cool ideas for races, designs, factions, or otherwise PLEASE LET ME KNOW. we are redoing my server (kinda) and are looking to try new things

drowsy berry
edgy salmon
hybrid elk
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Is it possible to reset the exploration world to how it was when it first generated?

drowsy berry
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they seem to just be heads though?

lament delta
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Oooohhh wrong chat

pine moth
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hello beautiful people. Does anyone know how to make a super flat world that starts at Y 80?

craggy aspen
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Probably by either editing it via node editor, or just doing it manually with select tool and either move or fill commands (they can be also accesed via inventory on the right side, when you have made the selection and you are holding select tool, for ease of use.. as you'd probably won't need 10k x 10k flat world at least in the beginning..

jaunty notch
craggy aspen
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Also after that you'd need to run command to regenerate chunks most likely

jaunty notch
pine moth
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I changed the options in the config. Would that work with worldgen reload?

#
  "WorldGen": {
    "Type": "Flat",
    "Tint": "#5b9e28",
    "Layers": [
      {
        "From": 0,
        "To": 98,
        "BlockType": "Soil_Dirt",
        "Environment": "Unknown"
      },
      {
        "From": 99,
        "To": 100,
        "BlockType": "Soil_Grass",
        "Environment": "Unknown"
      }
    ]
  },
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Well, you would think that would work.
I might not have reset the server after making that change though

torpid beacon
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Anyone been able to stick a custom prefab into world generation yet?

pine moth
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ok, nope. That didn't work.

open cove
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Anyone know if there is an update on the machinima camera speed command issue?

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Tried it in pre release too but still broken

pine moth
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OK, that was the solution. Adding this to the config.json. Adding it to the server while it's stopped. Then starting the server. (You can't add it, then restart it. It saves on server stop apparently)

  "WorldGen": {
    "Type": "Flat",
    "Tint": "#5b9e28",
    "Layers": [
      {
        "From": 0,
        "To": 99,
        "BlockType": "Soil_Dirt",
        "Environment": "Unknown"
      },
      {
        "From": 99,
        "To": 100,
        "BlockType": "Soil_Grass",
        "Environment": "Unknown"
      }
    ]
  },
strange elm
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Is there a command or a block to place for fully grown wheat?

I'm creating a large wheat farm around a windmill and don't want to have to water every single spot.

rigid mulch
silent gate
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anyone else get problems with the undo command? i constantly do stuff and then the /undo command doesnt work when i try to revert it

ember stratus
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just use it twice

silent gate
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i did /undo 50 and im getting 'nothing left to undo' when the blocks are still there so

ember stratus
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i didnt know you could use a number set you prob went over the undo limit

silent gate
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in /undo help it lists 56346 as a whole number integer- but it's possible they have a hard set code limit

ember stratus
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or some setting with a limit lower yeah

edgy salmon
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Interesting

jaunty notch
pine moth
sly dirge
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Day all, is there an ability to change/set a given biome into another? It is because I have build a river, and there are weird dark splotches in some sections of it

rigid mulch
sly dirge
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Oh I see I see, so the blobs of brown in my otherwise blue water will have to stay for the time being?

rigid mulch
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probably

tepid atlas
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Does anyone know if theres something like @ commands? So I can tp whoever presses a button without having to type their name ?

hybrid elk
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The /npc clean command seems to only work when I'm in the vicinity of the NPCs, I'd like to clear them all from my world but don't want to go around and find all the current NPCs that are spawned, anybody know any way around that?

verbal dove
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Anyone got a good windmill design?

hybrid elk
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Is it possible to have the selection tool also select entities?

gritty fable
torpid beacon
# gritty fable With a plug-in, sort of.

Yeah, there’s another mod that allows it as well, just trying to figure out if it’s possible without that mod yet. I don’t think it is, but I could be wrong

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Just trying to avoid having to update a bunch of mods every time I want to play and have everything up to date, so I’ve just been doing the modding myself instead lol

gritty fable
torpid beacon
kind wedge
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I have two questions as a newer builder to hytale

If i have two worlds how can i transfer one prefab to another? How do I save them?

How do i get the magic circles?

ember stratus
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selection tool

ember stratus
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its very fun

grim bobcat
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Well, I would say "Far Cry 4".

wraith anvil
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Hm

shrewd tangle
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Does anyone have a PondFiller prop example I can use? (resolved)

edgy salmon
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I dont know what you mean but if you are simply trying to make a pond or fill with water /set Fluid_water works

bleak ore
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(Solved, the hytale org wiki had them under the prefabs section)
Where can I find the loot tables of chests in structures? (feran villages, orc settlements, outlander outposts and etc) Is there documentation for this somewhere, and if not, where would I have to dig in the files to find it?

verbal dove
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So I just tested out some prefabs and I don't like how I placed things. I want to clear the area and I know I can do a /Clearblocks command but how do I see the quadrants to imput position?

grim bobcat
random ibex
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How can i display the spawnpoints of mobs?

quiet estuary
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Kek

amber geode
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Does anyone understand how directional blocks (like iron_bars) work in terms of their system that connects the bars to their neighbours depending on the rules given ? I'm trying to understand those rules but I don't understand them.

So anyone who dealth with those can explain to me please ? 🙂

rigid mulch
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unless you mean just how they connect im thinking you mean like the id for the blocks

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they are awful with connections doesnt make too much sense really

bleak parrot
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does anyone know how put the --confirm flag in sudo?
/sudo Amon chunk regenerate ~ ~
/sudo Amon chunk regenerate ~ ~ --confirm
regenerate requires --confirm but when using sudo it says there is no optional argument.

gaunt junco
#

Hi, does anyone know where I can find the base animations for the player character in Hytale? I managed to extract some from the game folder, but I can't find the walking, running, or jumping animations... I need them for a mod. Sorry for my ignorance, and I hope you can help me. Thanks in advance.

kind wedge
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did i see someone post in here that they had a prefab converter?

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Also is anyone working on star trek stuff?

silent gate
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Anyone know how to get rid of tint on blocks

midnight atlas
#

Is there a way to delete specific chunks so they can regenerate?

olive lark
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you can try with the Mod Rechunk, but make a copy of your world first

ember stratus
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why do u want to regen chunks?

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if its corruption update 4 prerelease has validation tools

raven crow
midnight atlas
craggy aspen
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I think there may be a possiblity of also regenerating some chunks via node editor (if its v2), but it would regenerate them as for a new world. For v1 - maybe, but no idea

slender girder
# open cove Anyone know if there is an update on the machinima camera speed command issue?

no theres not but if u go into ur your settings.json
change
keyframe offest from 30 to 120 or 240 whatever you want something higher for it to be slower
u can do this in your settings.json

"MachinimaEditorSettings": {
"NewKeyframeFrameOffset": 120,
"AutosaveDelay": 30,

ive noticed that doing the 120 keyframes instead of 30 its something you can work with for now

, u can do this manually but its alot easier just to change it in your settings.json

#

its a little work around for now

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or u could use time dilation but that just makes things seem slow motion

verbal dove
#

Any good video tutorials for using all the creative tools?

twilit root
verbal dove
twilit root
#

Hytale - Tutorial COMPLETO do Modo Criativo this is the title of the video

verbal dove
#

Thanks

open cove
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eh actually probably wont make that much of a difference for me at least

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if I want to get it at the right speeds it makes timelines of like 10000, need to make long sequences with too many keys. Almost impossible to work with having a tiny slider and not being able to zoom in and out of the timeline

meager remnant
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Does Hytale have data limits in folders? im trying to add a new NPC and for some reason its not appearing in the spawn menu in-game.

craggy aspen
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There you can sort by most recent, open most recent txt file, scroll to the bottom, and it will say if there are problems, sometimes which files or aspects are problematic, like something may be invalid, it may be unable to find it, not supported, invalid json, ect

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It would be really of if in #Modding / Creative there was a channel for asset editor related questions, not just for blockbench/builds/art/avatars..

slate fern
#

Is there any way to move up a block when you are using paste tool?

balmy quiver
#

anybody know why my Weapon_Swing_Damage interaction will not link to the Weapon_Swing_Selector even though it's referenced? It seems to be calling the template still

craggy aspen
warm frost
#

Why does cold grass and normal grass look the same ?

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Do ihave to change the grass tint in config or why?

verbal sequoia
#

Is there like something i can bonemeal the ground to get like grass tall and short to grow without needing to place every one individual

edgy salmon
verbal sequoia
#

So im making a server spawn and i want kweebecs apart of it and im just wondering how i can make then not just wonder off out of the spawn without having to put barriers

edgy salmon
bitter oriole
#

Are processing benches suddenly broken for anyone else? I made a custom one the other day and it was working just fine until the new pre-release patch, I reverted back to stable and they're still not working.

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Cannot Perform OpenProcessingBenchInteration interation on Unsupported BlockState type Null is the error, never happened before. All of my custom processing benches new and old are affected.

craggy aspen
stiff garden
#

So apparently Water goes through Marble Cobble Wall :/

haughty talon
#

Any way that I can use Setblocks but with a hollow inside? Or do I just need to fix it manually every time

ember stratus
edgy salmon
#

ok yes its /wall name of material

haughty talon
edgy salmon
#

if i can msg you the ytuber i can share the video in msg

haughty talon
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No worries! I found it in the help menu with all of the details

ember stratus
edgy salmon
#

the guy in the video uses /wall rock_stone with selection tool

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want me to msg you too?

ember stratus
#

lol

-----joke----
-----you----

edgy salmon
#

sorry im very literal xD

#

and im learning too

ember stratus
#

AoT spoilers but it explains ||the walls in AoT were made of titans||

edgy salmon
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i dont even know what aot means

#

if its anime i havent watched any for a while lol

ember stratus
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attack on titan

soft topaz
#

okai, may i dumb XD but i tried to make a brush to place layer for layer, but evertime i can only create one that places in the already existing layer or more than 1

ember stratus
#

the modding discord could prob explain your mistake

stiff garden
# ember stratus water goes through all partials

Ohh right. Since i moved to Hytale, my weakest thing to do back on Minecraft was just building. But it feels so much easier to build in Hytale [Except when something like that happends like the water]

scarlet girder
#

The one time you are offered a bigger color palette.

soft cloak
#

How can i move particles?
Is there a tool like the entity tool?

craggy aspen
#

Also does anyone know why select tool may allow to select millions but copy/paste only around 600k? (on a server)

soft topaz
#

can i copy chest with something inside ?

#

so i can make an prefab with filled chest to place in an world ?

cinder robin
#

if i want to do custom clothings compatible with the wardrobe mod, like lets say a skirt or hair, would i need to re-do all of the animations for running, jumping, falling etc. from scratch for each item or does it like take the base animations that are already there if i name the folder-structure in blockbench right?

amber geode
#

Hey,
is there a way to make some textures to have "shininess" please ?

olive silo
#

I saw there was a world gen v2 contest, is linux support for the asset node editor coming?

trail cloud
#

Ngl modders yall have a golden opportunity to make a fully fleshed out vampire/werewolf mod and a ice and fire mod if they wanna claim that 65 winners spot >_>

gusty flint
#

On linux too. With Valve pushing linux and how crap windows has been historically, I can see it becoming the dominant OS for gaming sooner than later

thick plume
#

how do you interact with these blue selection handles again?

#

lmb doesnt do anything :C

#

I could have sworn I just lmb'd it before

thick plume
#

Also, how am I supposed to set pos1 & 2 exactly? Whener I set one of the poses, the other one jumps someplace different lol

#

https youtu(döt)be(slash)fW8NN4JGu-8

cerulean herald
#

Most Creative functions are meant to be used while holding the item that the function originally comes from. (Although yes, there are a few commands that mimic them, they can't be used fully without grabbing the tool.)

thick plume
#

its just that my inventory is already filled with blocks :/

cerulean herald
#

If you want to remember what all the blocks are, you can use those chests to put blocks in to get your "palette" set up, so you don't forget. I'm sure you're not using 45 slots for blocks on any single build anyway.

thick plume
#

I suppose not

cerulean herald
#

Also, you can get rid of the Creative Tool when you're done using it and free the slot back up temporarily until you need to use it again

thick plume
#

how do you place roof cloth flaps?

drowsy berry
#

How do you replace a biome for a different one to make like custom biomes sizes / shapes and such?

#

like in a already generated world i mean

cerulean herald
# thick plume how do you place roof cloth flaps?

I'm not entirely sure. They seem to be placable in unintended ways. They only work on the bottom block, next to the ground, and they kinda don't like being there, as if they're updated they tend to break. Those might be broken for now.

thick plume
thick plume
#

is there something equivalent to armor stands and item frames in hytale?

#

Like to show items that are not blocks

deft sluice
fast wolf
#

I think whoever can recreate Cubic Chunks for Hytale would instantly win this modding competition

thick plume
#

is there a way of doing flip, but also get the blocks to mirror?

#

like with /flip on stair blocks, they still face the same direction

stark drum
#

is there anyway to hollow out a shape but leave it's shell? made a big block of chalk that I chiseled into a boat shape and would like to hollow the inside but the hollow command keeps deleting the walls I need

foggy ravine
#

Chat is there a way with Machinima to record my player movements and then play it back in the timeline? Hypixel_Think

thick plume
#

alternatively, can I use /replace to change the stairs direction?

cerulean herald
# thick plume 👉 👈 <@379328138460659722> do you know?

Probably want to make a selection, copy, rotate (x2 or somehow specify 180 degrees), paste. That's my guess. I'm not in-game to see the commands rn, and I'm mostly focused on Adventure mode, but I know there is a rotate command, which should theoretically do that.

#

Unless you can just rotate selections, instead of just copied blocks. I know the rotate works on whatever is copied though.

#

That's horizontal flipping, not sure about vertical flipping, there might be some way to do that too, but in lieu of that, you might have to build one example in that orientation and copy it.

thick plume
cerulean herald
#

I'm not sure I'm understanding how you need the blocks to orient.

thick plume
#

I will record a video

#

https youtu (döt) be (slash) 8-9n5rnsSwM

#

its a bit of a shame that the one command I use the most in Minecraft doesnt work lol

cerulean herald
#

I don't know of many other tricks than that atm, I've not really gone into the creative tools/building commands that much, just skimmed through them, sorry.

thick plume
#

its probably just a matter of me having to wait for a fix

gaunt junco
#

Hello Hytale community! I need some help with the cinematic tools. I'm trying to spawn my own custom avatars as entities in Creative Mode for a machinima project, but I can't figure out how to get them into the entity list. Does anyone know the specific folder or process to register them? Thanks in advance and sorry for the trouble!

mighty sable
#

Hi. just wondering but is there a way in creative that clears all the grass and bushes and whatnot?

dusty mountain
#

Hello. I am testing the mode that allows placing objects and positioning them. I cloned an element, I can modify its position, select it, etc. but the original, I can’t do anything more. I can’t even select it anymore, nor the broken one. Any ideas?

gaunt junco
#

It's difficult to get help here; there's nowhere else to get help with these issues.

deft sluice
gaunt junco
deft sluice
gaunt junco
thick plume
#

can I somehow push blocks downards using a brush?

#

Like I have a curved, floating path that I built in 2D (no inclination) - and now I want to give it an inclination

drowsy berry
#

does anyone know of a way to manually change a pre existing's biome type. like in an already generated world, switching one biome to another?

paper steeple
#

what is the best Custom NPC makeing tutorial anyone know I wanna make one myself

serene thistle
#

how do we make props in the newest patch of prerelease? i cant seem to be able to generate a position cuz the generators that gave the props the positions are now deprecated

civic kayak
#

Hello friends, I have a question, i noticed that with the entity tool when you place an object you can add a hard collision to it. However the collision uses the full cube even if the object is tinier. Is there a way to make the collision hitbox be exactly what the object looks like ?

gusty flint
#

It does seem a little unfair to hold a contest where some people get the tools and some don't

gilded widget
gusty flint
#

Would $10k make windows go away? lol

stark oracle
#

This is unfair I brought a spoon to an axe throwing competition

deep parrot
#

So far no luck, no documentation for this either

amber geode
#

Is there a way to remove shadows fully from the game ?

gusty flint
#

I mean, technically. The extent of that effort is beyond the scope of this reply.

rose cradle
#

Is anyone good at building?

molten patrol
#

Anyone else not able to access the creative menu or just me

amber geode
sterile lynx
#

i think this guide kind of helps

#

well i cant send the link but

amber geode
sterile lynx
#

Modding Hytale World Gen | Everything you need to know to get Started!

#

its not liike multiple biomes but its for the subbiomes

#

like taiga river taiga hills etc, like u see in the worldgen2 example world

serene thistle
#

man i get the game updating but why did they have to change everything about props in worldgen right before i was gonna add props to my biome i cannot for the life of me figure out how to make props work

molten patrol
quaint socket
#

File must be withing an asset pack's imports directory

I get this error when loading 3D models. I added a path directly to the saves folder, but it still didn't work. Does anyone know the solution?

signal sphinx
cinder robin
#

how to assign custom hitboxes to your own furniture blocks?

stark drum
little thorn
#

Does anyone know when it comes to biome mapping, how i could prevent rivers from cutting into a specific biome? or make sure that there is a transition biome in between?

cold flax
#

@amber geode you here 😁

amber geode
cold flax
#

@amber geode do you just play or do you modding ?

amber geode
cold flax
#

Okay 👍

amber geode
cold flax
#

Playing and modding (coding) "Various Notifications" on curse forge 😁

silver salmon
#

Is there a way to make plants like mushrooms not harvestable in asset editor? Im just trying to not have the "press f to harvest" pop up everywhere

subtle coral
silver salmon
#

Yeah Im talking about like actually changing the game

#

I dont want them harvestable for anyone, this is for a custom game and it'd be a problem if you can harvest food off the ground but the mushrooms look nice

stark oracle
#

Make mod for decorative non pickuppable mushrooms

last compass
#

Does anyone know how to get rid of the tint's made from the Tint Brush creative tool? Google wasn't any help.

amber geode
last compass
amber geode
last compass
#

Alright. lemme see. The tint you gave is pretty close, just a tad darker then the "default"

amber geode
last compass
#

Maybe. Im just testing stuff in a superflat world so its not that big of a deal if theres no way to get rid of it yet. I'll just keep an eye out on patch notes to see if it gets mentioned. In the mean time i'll just have to get it close enough.

amber geode
last compass
#

Im gonna try. i just gotta find my debug key because F3 is collision toggle.

#

Alight I got it, #5A992B

#

Aside from the lack of the small shadows, it looks just as new.

soft topaz
#

can i place fully grown wheat with a brush or soemthing for bigger places ?

wary lagoon
#

Is there any mods/commands that let you edit biomes in specific locations in hytale currently?

half locust
#

Is there a way to fix stairs rotation after pasting flipped copied selection?

young bone
#

Dose anyone know where the animation for proximity chat is? I'm trying to customize my model to talk with it. It is not an excretion because i have already replaced those.

ember stratus
#

You will need to find the specific blockyanim file that governs the "talking" state within the animations folder.

young bone
ember stratus
#

odd is this on the prerelease build

young bone
#

yep, i re added all the model assets just to make sure it had all the player assets

ember stratus
#

maybe a error with the prerelease then

young bone
#

maybe (shrug) thank you any way

ember stratus
#

yw

elfin phoenix
#

Can you change the machinima FOV?

ember stratus
#

it should all be part of the tools settings if not it will come in a later update

silent cipher
#

anyone know if the hytale mask system works and if so: how to use it?

brittle rune
#

if I went into creative mode from adventure mode and the menu to grab items isn't showing what do I do to fix that?

#

it was previously showing but I must have hit something or done something

cerulean herald
#

Is it showing your backpack or something?

brittle rune
#

I'm on a new world so I don't have one yet

cerulean herald
#

If you press Tab what happens and what do you see?

brittle rune
#

sec loading back in

#

now its showing again 😩

cerulean herald
#

If it works, it works I guess, lol

brittle rune
#

ill come back if it messes up again lmfao

latent tide
#

how do I fix "phantom blocks"? I cant see them but when I am close I can break them and I can see their shadows. I tried to use the selection tool to fill the space then fill again with air blocks but I didnt fixed

fair wharf
#

whats the NodeEditor im seeing in the changelogs?

#

is it the modding thing for making mods without direct programming or-?

viscid flower
#

I'm noting one issue in creative mode, with the paste tool: it is prone to pasting the same thing twice, especially when pasting far away

tacit mirage
deft sluice
fair wharf
deft sluice
fair wharf
#

i cant code yet -w-

deft sluice
fair wharf
last compass
viscid flower
#

indeed, or Shift-Z

#

(the use of Shift-Z is weird, because if I try to sprint it also undoes everything - since I'm using a French keyboard, Z is forward)

viscid flower
#

heh

nocturne fox
#

The world generation and progression in this game needs work, I keep needing materials from things that aren't spawning.

modern jackal
#

100x100? depends what map but it could be

#

how big is a chunk

#

i thought they just used blocks now as opposed to minecraft's 16x16

cyan tulip
#

That's not Minecraft tho

edgy salmon
#

how do i delete a spawned particle lol

elfin phoenix
#

Does anyone know the default tint hex code for grass?

elfin phoenix
verbal trellis
verbal trellis
elfin phoenix
#

That's useful info to know for the future

#

That hex code does seem to be different than the grass in my flat world though 🤔

verbal trellis
unborn veldt
#

Sort of an odd question but how do you all build path inclines? Just looking for opinions. I'm using the soil pathway for my current area, and it comes in full block, .75, .5, and .25 versions. Which is great because it means I can do a gradual incline. Buttttt is it overkill? If I'm just going up one block should I do a full gradual transition, or does a half slab look better? (I wish I could post pictures to show an example)

ember stratus
#

The slope of the roof blocks looks good for ramps

amber geode
tacit mirage
#

F7 once gives you basic info, F7 twice gives you a lot more info, F7 three times makes it disappear, repeat

amber geode
#

Does anyone know how to generate icons of blocks in bulk using an outside program please ? as I need to generate alot of .json files to create my blocks that I will use in game but I'm stuck at the "Icon" generation part 😬

elfin phoenix
clever moat
#

hey can anybody help me understand why when i'm in creative world, i click the drop-down for assets to go into the asset editor, it says i don't have permission to use the asset editor?

amber geode
wary lagoon
#

is there a easy way to make a super flat map that is water instead of grass so i can make my own custom continent?

ember stratus
rain mulch
#

I need serious advice. I began world editing using the tools in creative mode and I'm left with lot of air pockets underwater. Tried to fill them with water using selection tool and it doesn't work

#

I don't want to spend ton of time just having to place and remove blocks that just clears 3x3 area

bold saddle
#

If we download a prefab or place an object in creative, sometimes I can't break it. I know about undo for prefabs but is there a key in creative that deletes any objects left after undo to remove these unbreakable items

bold saddle
# flat rose Yes with the creator tools

i have a prefab where i was removing some placed items and a tavern barrel had been placed on an angle. I can't put anything under it after breaking the block below and a cornor of it is in the wall, so its sitting one block above the ground. I tried the selector tool with no success to try and clear it. I think the way its turned makes it harder to select and I am very new to the creator tools

flat rose
bold saddle
#

i think at this stage I will just have to live with it

bold saddle
#

lol I think I need a manual for dummies to teach me whats used for what. I am coming at it from having a premade prefab but absolutely no idea how it was made and with what tools, and no knowledge of how that item was placed to know how to remove it without causing issues. I haven't even done any building in the world let alone in creative lol

#

Next time I use that prefab I will not try to remove the decor. Its a nice build so I will reuse it in a new world

flat rose
bold saddle
# flat rose We all learn by trial and error...

maybe I should spend some time on a creative world following a tutorial while waiting for another update to be released. I can see eventually learning to use the tools will be helpful and presets are a great way to move content into new worlds.

flat rose
bold saddle
#

I am nearly 70 so used to reading a manual etc

flat rose
bold saddle
elfin phoenix
cerulean herald
#

How does the tint tool work anyway? I couldn't figure out how it works. I set a tint but it doesn't affect any blocks.

bold saddle
dawn fern
#

Hello! Is there any way to force slabs to be placed in the top position when using /set or any other command for it? I only get them in the bottom pos when trying.

void berry
wary lagoon
elfin phoenix
elfin phoenix
nocturne fox
#

Where's the best biome to find storm saplings and what's the drop rate for the recipe you need to farm them?

nocturne fox
# slate fern zone 2, up the moutain

The zone 2 biome closest to my base has no more storm saplings because I've harvested them all looking for this recipe. I'm a continent away from my base now and I have not found another biome that has them.

#

Now I'm legitimately considering simply cheating it into the game and teleporting back home.

slate fern
#

i can't quite remember but there is another place to get them. Maybe hidden jg?

foggy haven
#

Storm saplings, high Y desert?

slim apex
amber geode
#

@fresh meteor Hey,
I downloaded your "Better Movement" plugin on curseforge and it makes my world crash, do you know why please ? And can you fix it please ? 🙂
The errors it gave me are :

The world you were on has crashed (possibly caused by zamoar:CustomMovement) and you've been sent back to the default world.

One or more plugins are targeting a different server version. It is recommended to update these plugins to ensure compatibility.

One or more asset packs are targeting and older server version. It is recommended to update these asset packs to ensure compatibility.
bold saddle
#

I added a prefab to my survival game ( using creative tools) which had a pond. no water was in the pond and when I added water the fish flapping on the bottom disappeared. I have added prefabs with ponds before and the water was there. So not sure why the water was missing in that prefab. is there a setting i can change when loading them to ensure the water is included?

#

or is it a setting that is set when the prefab is made in creative?

dawn fern
#

Ah thank you! 🙂

foggy haven
# slim apex WAIT is your PFP the Reboot symbol?

Yes! Have you been following the revival group? They just published Medusa Bug in 1k on YT and will be publishing higher quality formats soon. They seem to be moving at a pace of maybe 1 episode / month.

slim apex
foggy haven
#

Well, it's the Mainframe Studios channel on YT.

slim apex
bold saddle
bold saddle
#

I also tried placing it in a river where water was and when I removed it the river water was all messed up so had to restore game from a backup.

#

as there was a great hole with removed water

#

this is just feed back for others making prefabs as not sure where to say this

#

followed feed back from the creator and it seems rotating the prefab causes the issue. Assume its been reported as a bug already by the creator

grim spear
#

Is there a vanilla way to display text in a world in Creative? I don't mind if it's even by renaming some NPCs so text is above their head. I don't want to use the mod for that if possible.

grim spear
#

I found command "/entity nameplate" , but can't figure out how to actually add text to it 🤔

grim spear
#

Okay so I found you need to use /entity nameplate "TEXT" whilst hovering with Entity Grab tool.

ocean mortar
#

Hello, does anyone know how to paste a selection with respect to empty (air) blocks? When I currently paste, it still leaves the pre-existing blocks inside my selections.

ember stratus
#

im pretty sure theres stand in air blocks in the creative menu

ocean mortar
#

No, no I mean like pasting WITH the empty blocks included.

ember stratus
#

yeah u want air where solid blocks are

ocean mortar
#

For example, you have a room which you paste in the ground. The inital room has empty space inside, but when you paste it it'll get filled with soil.

ember stratus
#

yeah u need the stand in air blocks instead of actual air in your prefab

#

they paste as air

ocean mortar
#

Oh, wait I get it now...

#

Okay so you gotta include the Editor Empty blocks inside the "air" space.

ember stratus
#

yes

ocean mortar
#

Heh, my old worldedit habits never die I guess. 😅

ember stratus
#

that way u get a prefab that can be cleared and one that gets buried

ocean mortar
#

Understood! Thank you!

ember stratus
#

recurrent complex actually does the same thing in minecraft xd yw

uneven narwhal
sly dirge
#

Is there a way for the line tool, or any other tool to produce curves? I'll be fine without that function but it is a bit tedious to freehand these curves that I'm building

nocturne fox
#

I wish blood/storm/azure seed bags didn't require crystal shards to farm so they'd actually be renewable.

ember stratus
#

i mean the fertilizer doesnt need that much and we dont even know if crystal growth is a thing or not

latent tide
#

how to fix "phantom blocks"? I cant see them but their shadow and I can collide them too. I tried to use the fill command to "replace" these blocks for new ones and them erase them with replace command with air blocks but didnt worked

ember stratus
#

theres a ghost block remover mod

elfin phoenix
latent tide
ember stratus
#

use the fill command and set the area to stone and then remove it

latent tide
ember stratus
#

thats odd are you on the prerelease theres a validation tool that should fix it

latent tide
ember stratus
#

well move your world to prerelease and fix it with validation then move it back obviously dont join on the prerelease

bold saddle
#

I know there are spawner blocks that make the mobs spawn in game. Does anyone know if Kweebecs also have a spawn block. I was at a village at night and the skeletons were chasing and killing them. I know I can spawn them as entities in creative to replace them but unsure if they will respawn naturally or if I need to replace some myself

ember stratus
#

i dont know, couldnt hurt to manually bolster forces xd

bold saddle
#

I am still working out how to use the entities. Put some in my house and they are cute running around. later there were less so not sure if they despawn or they ran over block with fire on them lol so still experimenting in my village but then in my exploration at night i found the kweebec tree place and unfortunatly the skeletons started chasing them and attacking them. Being the brave soul I am I ran away instead of defending them lol. Haven't been back in case the skeletons are still there lol and on a killing rampage

ember stratus
#

they will kill themselves with firepits and the server will cull them atm

bold saddle
#

ahh so I may have before wait before replenishing my village. Still feel bad about that tree village. I didn't know the kweebecs could also be attacked by mobs

cerulean herald
vast quarry
#

Does anyone know how to update my asset pack ive been working on? The server version is the same as the game version

rustic birch
rustic birch
vast quarry
rustic birch
#

Ah, I never get issues like that - just lets me in if the only problem is an outdated message. I've had no issues in setting the server version to get rid of it.

strong light
#

Is there a way to have a bigger selection area?

strong light
#

It’s larger

ember stratus
#

rn there is no way to build with the creative menu open and there isnt really that much size customiabilty

#

"In Creative Mode, will it possible to display the full building inventory on one monitor (or a dedicated half of an ultrawide screen) while keeping the main gameplay view on the other, allowing me to build and select items simultaneously?"

shrewd fossil
#

is there a way to save a editprefab session keeping all the stuff you have built? Like I create a new session "editprefab new test" and build several structures, can I save that session and load it back to continue working?

dusky tapir
#

anyone figured out in machinima how to add items to spawned timeline entities? like let's say I want the Skeleton_Archmage to weild it's weapon_rotten_wood_staff and have it's specific walk animation instead of the base walk?

unborn veldt
#

Does anyone know how to change the biome/enviroments of certain areas? Would love to know if there's a brush for it, especially. I'm working in a flat world right now and want to change biome of a certain area so that it has different grass colors and such

ocean mortar
muted tendon
#

Where are the scfi block set?

#

Dont see it in the creative mode inventory

ember stratus
#

Pre-release update 4 patch 5

slim apex
#

THERE IS NO GLASS

#

I thought they would add Glass in this pre-release

ember stratus
#

glass needs alot to look right

slim apex
ember stratus
#

I think it will it will be a big change I bet

slim apex
#

ah

tacit mirage
#

Especially if it's a block. How are you going to texture it in a way that is both noticeable and unnoticeable? How are you going to render it? How is the environment gonna react to it?

ember stratus
#

especially with players having moving light

#

and all the different colored light blocks

#

so not only is there moving light theres moving colored light

sly dirge
#

Can things get any better; I absolutely LOVE last night's update

cunning kayak
#

Is there a mod like Level up! Reloaded in hytale?

shrewd cedar
#

?

rotund grotto
#

glass will probably come with worldgen v2

fair olive
#

Ooo. I was about to ask about glass.

wicked timber
rotund grotto
slate fern
trail cloud
#

Yo how do you get rid of the creative mode quick setting tab?

deft sluice
ember stratus
#

there is a glass mod already

#

but they def want to make glass look like glass not like a empty block with a white border

sour wedge
#

Is there a way to change the state of a block? Like a debug-stick in Minecraft?

ember stratus
#

not ingame maybe a mod

grim spear
#

I think you neded them to be horizontal and then depending where you stand they will rotate to face north or east at least that's what im seeing in game right now or do you mean with Creative Tools?

cunning kayak
rotund grotto
deft sluice
rotund grotto
deft sluice
rotund grotto
deft sluice
#

I suspect you're the one not reading but sure

deft sluice
#

All we know is speculation lol. It can come in 3 months, maybe 7 months, maybe 3 years for all we know

timid raptor
#

eleme

lime dagger
#

is it possible to use item models like Arrows, and other weapons as decoratives in multiplayer servers? Its working fine in single player but in my server it acts as a dropped item when using creative tool. Im thinking of designing my server with some items

slim apex
#

just a general building thing I found out

you can back-light vertical slabs

bold saddle
#

I am curious. If I download a mod that has an entity like a cat for instance, can I retexture it in creative? I am not sure how people are making entities like animals and if you can change anything after they are made.

deft sluice
bold saddle
#

I was wondering how they textured the mod. I have a nice cats one and as I have 2 birmans the siamese one works in their place but the face is brown and one of my birmans has a grey face.. what they call a blue point birman

#

I wanted to duplicate the siamese one but just change the brown but new to this sort of thing so wondered if that was possible and how they added the texture to it. I know very little about the creative mod except for adding prefabs and placing them, so may be out of my depth here

#

I need a creative mod for dummies tutorial hehehe

ember stratus
#

prob something to ask in the Q&A

bold saddle
#

ohh not seen that section . is it a channel I have not switched on?

ember stratus
bold saddle
#

Maybe I am just best to suggest the colour to the person who made the mod, but realise they may not be interested in adding it

ember stratus
#

i mean the creative mod tutorial idea

bold saddle
#

ok i haven't seen that.

bold saddle
#

off to youtube to see if any tutorials for this sort of stuff. Then I will know at least if its something I can do 🙂

bold saddle
#

ok back. I watched someone add a cacti as a pet, using what is default in Hytale. Watching him switch between screens to code it made me realise just how many clever people there are out there. And this involved no colour or texture change! I know when I am out of my depth ability wise. Long story short I went to the mod page and suggested the siamese cat have another texture added.

grim spear
#

Try pressing R, worked for me

#

if it doesnt work that seems weird and maybe worth bugging it

ember stratus
#

I think he wants it to rotate in a way that doesn't work

grim spear
#

Yess but i was able to rotate in all 6 directions thats why i was confused

ember stratus
#

Hmm I haven't played with it myself so I don't know what could be confusing him

grim spear
#

Maybe they meant the small bit you put on the end

ember stratus
#

Possibly

ember stratus
#

Interesting make a report worst case it's fixed later

slim apex
#

It Infurates me that lighting is seemingly directional

#

or maybe that slabs have diffrent effects on which direction they are placed

#

NOPE

Light is just Directional and broken

#

okay it's only on chunk boarders me thinks

wary lagoon
#

so, how would i go about creating a flat map with several layers of water so its infinatly water instead of grass? i know hytale doesnt have a feature for customizing flat maps yet and i remember something like that in minecraft. everything ive googled up so far seems way too complicated and im not sure how to go about messing with a world files data or the node thing ive seen talked about, basically, i want to make a flat, at least 10 blocks of water deep and sand under that, that goes on forever so i can make a custom continent.

ember stratus
#

prob something with gen v2 nodes

wary lagoon
#

yes. but, how do i use them?

#

can you recomend a video that is a good tutorial thats easily understandable?

ember stratus
#

i dont know any just search on yt i guess

wary lagoon
#

thank you for your time

ember stratus
#

yw

grim spear
#

I will be back at home at 18:00 utc so i can send it then

#

It has a bit of height variation for the dirt below water but its easily adjustable 😌

wary lagoon
grim spear
#

“Nodes” usually means that you connect blocks of code rather than writing code, its kind of a simplified way of prototyping games, shaders, materials in different software and in this case landscape. You access them via creative tools in Hytale, but you need a setup from tutorial thats why the video recommendation. Once you have a template you can freely reuse it, just save it as separate file 🫡

sly dirge
#

I was wondering, I'm currently building a city; would anybody want to join me in building some of it? I would quite appreciate it if that is possible

wary lagoon
grim spear
wary lagoon
#

Thank you for the help.

grim spear
#

I can set it up however you want, just send me what you need, it should take less than 5 minutes for me since I have a general template i made

wary lagoon
grim spear
gritty fable
#

Is it possible to create a "wandering" NPC? or will they mostly only stay in place when chunk is loaded??

ember stratus
#

There's a pathing system idk how it works because I haven't played with it

rigid turret
#

Not sure if it's here I have to write this but as of a few days Everytime I try to go creative I can't fly nor can I move and if I click repetitive the fly button hytale gives error and closes. Is this a known issue or is it myself only??

#

No I have mods installed

#

I did try to make a new world creative wise and still nothing

rugged rain
#

In pre-release they have changed the bush settings. I used to use the Mask with the tick box selected to fill a build that was going underground with empties. That option has now gone does anytone know if there is a way to replicate this feature?

ember stratus
#

You could replace air with the block stand in for air

rugged rain
#

is there an air block?

#

Ah its a filter nice thank you

ember stratus
#

Yw

sudden shoal
#

Does anyone know if there's a mod that allows you to place items where you shouldn't be able to normally? Like, a vine on the wall and then a block on the top part of the vine so only the smaller bottom part is visible. Something like 'moveobjects on' for Sims

deft sluice
sudden shoal
deft sluice
sudden shoal
bitter imp
#

Any builders interested in helping with some builds on a RPG Project?

dense pelican
#

How do you pick a folder to save your prefabs now?

#

Never mind, I got it haha

edgy plank
#

man the creative mode update features are really cool, i love how revolving is allowed in the world

#

||:^y||

ocean mortar
#

Hello, how can I use the /world settings disabledfluidtickers command? I tried doing /world settings disabledfluidtickers add true. But it doesn't change anything, cause water still flows and such.

deft sluice
ocean mortar
#

Fire is a fluid... whaaaa?

pliant zephyr
#

anyone having an issue saving prefabs they make? keep getting "no target pack selected"

balmy wigeon
#

looks like I lost my world lmao. the mods i've been using not working anymore and everything i build using the blocks from mods wont load and crash my world 😭. time to uninstall all block mods and startover

timber forum
balmy wigeon
balmy wigeon
#

lmao i found the problem. its the eyespy KweebHappy

pliant zephyr
balmy wigeon
pliant zephyr
pliant zephyr
deep perch
#

I think I already know the answer, but is there any way to make entities solid?
I want to use them in some prefabs for survival, but there doesn't seem to be much of a point unless they can be destroyed or walked on. This severely limits my uses for them.

pulsar folio
deep perch
mystic heron
#

Any ETA on linux support for the node editor?

fickle carbon
#

Fr, it's su frustrating to not be able to use the node editor

stray canyon
#

i dont even know how to use the node editor but was tinkering with making more input on the salvage bench earlier and it worked sorta

#

had it have like 4 tiers but on the fourth one it reset it back to default lol

safe marsh
#

Anyone else find the hotkeys for creative tools not working in older worlds after update?

#

Mainly been trying to use the selector tool and I can't delete the selection, change to moving the selection of any of the other buttons

#

I also saw in the settings you're supposed to be able to hotkey undo but I've never gotten that to work

main crater
#

all of mine are working since the update. the only thing i hate is what they did with prefabs. i ahve like 100+ and now i have to go througha nd re save all of them to the new annoying system.

lofty walrus
#

anyone having trouble saving prefabs in the new update ? something about no target pack or asse, used to be simple

hard night
lofty walrus
hard night
#

Maybe it's what you were looking for

lofty walrus
hard night
lofty walrus
#

Ill check when I get home

shrewd fossil
#

When saving prefabs, use '/prefab save', which will open a gui. Click the Browse button, then click the "Create New" button at the bottom. Give it a name, Ex. My Prefabs, in the group field, put "Prefabs", Target Dir, choose "Global Mods Folder" Description "Prefabs", rest is optional. Now there should be a new Asset Pack named "My Prefabs (or whatever name you used), select that. In new dialog, give your prefab a name and check the boxes that apply, click save. You will now have a new folder in UserData/Mods that contains the prefab, which you can now enable in new worlds instead of copy/pasting from one world to another. Hope this makes sense and helps anyone

safe marsh
reef sparrow
#

When try to turn a selection into prefab using /prefab save fooI got the error: no target pack selected specify --pack or use the save ui

#

I've tried --pack=bar without success since this pack doesn't exist...

proven arch
#

In the "revolve tool", which I find very hard to use, there’s a type of building rotation that I can’t reproduce with the selection tool and the standard green rotation gizmo. How can I rotate buildings in that same way?

ember stratus
#

Need way more details

proven arch
#

Can I share picture here ?

ember stratus
#

Unfortunately no

proven arch
#

When I use the revolve tool and copy/paste a building around me, it places the buildings at a certain angle, not straight. And I’d like that to be possible with the green rotate handle from the selection tool, you know what I mean ?

soft topaz
#

can i chnage tickspeed or something to let trees grow faster ?

slender girder
#

someone knows how to reduce or disable entity hitbox ? i got a tiny element with massive hitbox

slender girder
proven arch
slender girder
proven arch
slender girder
#

i don't sorry

desert venture
#

hii! saw the contest, wondering what size of an area counts as a "zone" or a biome? coz I don't have a lot of time haha. also any guides on how I can turn in game built area into a biome if possible? coz I'm doing it by hand instead of using the software's tools. much thanks ❤️

gritty dawn
soft topaz
#

are trees bound to specific zones ? or blocks where they can grow ?

gritty dawn
ember stratus
#

About 4 blocks

desert venture
#

Oh okay.. I'm only a builder sooo idk if i can learn world gen 2 in time ;___;

#

AND have time to build stuff too

ember stratus
#

World gen v2 is definitely complex

desert venture
#

yeah

soft topaz
#

how can i save my prefabs ?
i thought it was /prefab save -Name-
but it says "not target pack selectet"

desert venture
#

do u think its even possible for me to learn worlg gen2 and make a whole ass biome in time before the deadline for the contest ? xD or would i be crazy to try lol @ember stratus XD

ember stratus
#

No

#

I mean you can try and get practice for next time but unless you really put the effort in no

charred jay
desert venture
#

asking here too ❤️ what is the file location for imported images in hytale. I wanna add images to a build

#

also how to change grass colour in creative? coz it just stays the same

desert venture
#

I'm in flat world

ember stratus
#

change the biome

desert venture
#

is it possible there? also relating to images, ur saying it's currently not possible? coz i know in game there's import, when I try it never finds the image anywhere even if i put it there

ember stratus
#

use the tint brush to alter environmental colors (e.g., grass color).

desert venture
#

thanks

#

as for the images I tried to look for guide but when they went in the files for me the locations were unclear soo idk

ember stratus
#

idk i dont know anything about importing images like that

desert venture
#

is there a command for changing the biome in flat world? coz while the tint brush is useful and I'm gonna use that a lot. I really meant being able to use different type of grass blocks the wya they look

ember stratus
#

gotta use the node editor

desert venture
#

aww okie

ember stratus
#

sorry

desert venture
#

I could also just move my stuff to another biome ^^ crossroads dimension wasn't there a command to go back to the portals

desert venture
#

is it possible to move prefabs I made into another world?

unkempt breach
#

I'd recommend joining HytaleModding for any worldgen or prefab-related questions, far more likely to get answers

vague radish
#

Does anyone know why when I'm working on my world it starts at bedrock and has all these holes in the world?

vague radish
#

Yeah, but my surface biomes are spawning at the bottom. I've got the base height and water set to 100, the bedrock to 0, idk why it won't spawning higher

vague radish
unkempt breach
#

Most likely your WorldStructure is old

#

Look for the top text in your WS and replace it with the bottom

#

Take care to not remove or keep too many brackets

vague radish
#

I did that and It looks like it's still spawning like that

unkempt breach
#

Can you screenshot the file for me?

vague radish
#

This is what my code looks like rn
{ "Type": "NoiseRange", "Biomes": [{ "Biome" : "Gourd_Forest", "Min" : -1.00, "Max" : -0.90 },{ "Biome" : "Gourd_Feild", "Min" : -0.90, "Max" : -0.60 },{ "Biome" : "Gourd_River", "Min" : -0.60, "Max" : -0.30 },{ "Biome" : "Cursed_Mountain_Ridge", "Min" : -0.30, "Max" : 0.0 },{ "Biome" : "Dead_Sea", "Min" : 0.0, "Max" : 2.00 } ], "DefaultBiome": "Basic", "DefaultTransitionDistance": 32, "MaxBiomeEdgeDistance" : 32, "Density": { "Type" : "Imported", "Name" : "Biome-Map" }, "Framework" : [ { "Type" : "DecimalConstants", "Entries" : [ { "Name" : "Base", "Value" : 100 }, { "Name" : "Water", "Value" : 100 }, { "Name" : "Bedrock", "Value" : 0 } ] } ]

unkempt breach
#

Hm 1 sec

#

Removed 1 too many brackets

vague radish
#

Oh

unkempt breach
#

Line break at the bottom and add a }

vague radish
#

Thank you!

unkempt breach
#

Yep yep! If you have any more questions, I'd recommend joining the Hytale Modding discord

#

Very few modders check this server

vague radish
#

Oh? Could I DM you?

#

Actually never mind I am dumb

unkempt breach
vague radish
#

I found it actually. Sorry!

desert venture
#

starting to work on my building portfolio, any ideas anyonee? ❤️ (no ai )

shadow hound
desert venture
#

I meant ideas for buildings hahaha

shadow hound
#

maybe like the entire world of lordran from dark souls 🔥

sly dirge
#

Maybe something like the west Coast main line as something for that

fickle girder
lapis talon
#

hey is there any way to make the camera be detached from the player and have it stationary in the world while still being able to control the player?

deft sluice
sly dirge
#

I've made it my goal to now reply to every new-builds showcase thread

#

Or at least most of them

fickle girder
sly dirge
#

Ah apologies, I did not see it

fickle girder
#

it's fine.

worldly canyon
#

Hey, this might sound weird, but could someone teach me how to make a Machinima? These tools are kinda complicated. I should be free around Sunday.

#

This system is just hella complicated. I haven't been able to find that many good resources on it

sly dirge
#

Is there a bug where white build lightsource doesn't emit any light?

slim apex
#

Kinda wish the cloth colors were more vibrant

ember stratus
#

There will possibly be more vibrant versions later this is only the starting set tbh

umbral sphinx
#

Is there any mod that adds blocks that can be used to overlay another block in a 'stain' sort of way?

thorn pendant
#

Like moss or vines?

frank raft
proven mantle
#

I hope eventually you can turn structures you select with the select tool as entities to be edited with the entity tool

#

Do items displayed as entities contribute to lag?

waxen cave
#

yes.

proven mantle
#

I was thinking of hiding cadles as entities inside blocks for lighting, but I went with placing normal candles under upsidedown stairs that have the same texture as the floor, the light passes through fine, I don't know why the same doesn't happen with half blocks

faint spruce
#

whats the command to fill selected area with air?

#

found it /clearblocks

slim apex
#

curious

what do people do to give the illusion of glass in this game?

ember stratus
#

Barriers or use window panes or empty air

slim apex
#

makes sense

dawn fern
cinder robin
#

can you somehow create two unique dagger designs or is it always two times the same dagger model when creating your own dagger weapon set?

elfin sparrow
#

im just trying out the pre release clear inventory

#

It says i dont have permision for it

#

this is both in a copy of an existent world in release and another specifically made on pre

#

is this like hidden behind sv_cheats 1 or something

#

it seems to only work after I op self

#

was also able to de op myself with same command and still lose that perm

#

im sure this is intended but im sure people would report it as a bug not knowing you can self op in your own private world

elfin sparrow
#

also with fullbright, the cast shadows of everything still are visible, even player ones

#

also was playing with time dilation and time set, I got the moon to appear at mid day

#

like the world says its technically mid day but I see the whole ass moon over me

faint spruce
#

when i make a flat world its only 1 block thick so when i break blocks i can fall in the void. how to make a flat world with say 20 blocks thickness?

kind pulsar
#

Hey! I have a request for mod creators: I really need a mod that will make descending half-blocks (slabs) and stairs smoother, because now when you go down them, it feels like you're stumbling instead of descending properly. Even with the slow walk feature enabled. It's weird, because when you go up them, everything happens smoothly

elfin sparrow
faint spruce
elfin sparrow
faint spruce
vagrant swallow
#

Hey! I'm planning to make a Black Clover inspired server for Hytale. I'll need a massive custom world map; does anyone know if there will be tools similar to WorldPainter for Hytale? Or is anyone already offering building/terraforming services

wispy orchid
ember stratus
wispy orchid
edgy plank
#

are structures handled through the node based UI as well?

faint spruce
#

is there a hytale discord dedicated to builders ?

vale token
#

I added you as a friend, don't wanna advertise here, but I found something, idk if it's very active, but its for all Hytale creatives

small cargo
#

Anybody know a fix for this?
I removed an entire island and filled it up with water. but on the minimap i see white dots now?

Also i see 'light' spots on the water on those locations.

ember stratus
#

Restart

small cargo
#

Still there sadly

#

Ah i see its they are different environment spots, any way to remove that?

ember stratus
#

Probably by using a tool in creative I forget which one changes that

small cargo
#

Yes figured it out with the /environment command

ember stratus
#

That's right half the tools are commands and half are wands lol

small cargo
#

Still a bit buggy it seems... everytime i rejoin the world a different part in that area is environment ''Unknown''

vast quarry
#

Would it be possible to make ore veins respawn after you mine them after awhile, if it was made into a prefab? Was wanting to do something like the ores in runescape

blazing pond
#

anyone know why ALL item entities break when I walk through them

#

cant post vid here.. no perms

ember stratus
#

If you're having that issue report it as a bug and reinstall

amber geode
#

How to create the sub-sections that are in the "Editor Tools" section (like "Basic Tools", "Terrain Bushes", "Decoration Brushes", etc...) using the Hytale Asset Editor please ?

strong glacier
#

Does the node editor output Java code? That is, can someone who knows Java go through that code and optimize it (assuming it needs optimization)?

tame rain
#

Hi

sage sphinx
#

Would anyone here happen to know how the butterfly spawner works? I'd like to place some down but, it seems I can only hold it.

ember stratus
#

i didnt even know there was placeable spawners i need to spend more time in creative

brave crypt
#

Does anyone know the id for fully grown crops? I need to replace fully grown Plant_Crop_Wheat_Block_Eternal with air, etc.

brave crypt
ember stratus
#

Yw

sage sphinx
#

When you use the selection tool, how do you simply scale up everything inside it? Wanting to make a giant tree

sage sphinx
#

Anyone know? 😭 🙏

ember stratus
#

I don't think there is a scaling option

sage sphinx
#

Aw peanuts

halcyon spruce
#

Like axiom mod?

#

Would be cool if features like that were integrated inside of creative mode

ember stratus
#

Yeah it's always cool to see more features added like that

gilded sparrow
#

Is there a way to revolve tool air? like using the mask to make only the air in your selection rotate?

amber geode
#

@grave moat Hey,
I saw your feedback about grass block variants (slabs, stairs, etc...) on the Hytale Requests forum (website),
can I talk with you about it please ? 🙂

grim spear
#

Does anybody know about a way to setblock/place prefab with a trigger volume? Would I need to create a custom behaviour or am I missing something and it's already available somewhere?.

EDIT: Ahh I see paste prefab... nvm, sorry

rich cobalt
#

does hytale have a invisible light source?

#

i tried use the light block update white_build_lightsource the light only spread when i held it, but when i place the light no spreading, and its not invisible

ember stratus
#

i dont think so not yet

rich cobalt
#

any alternative for an invisible light source?

ember stratus
#

hide crystals under slabs?

rich cobalt
#

the light got bloked

amber geode
#

Hey Guys,
Why is there the key "Name" twice in the JSON of my stair please ? One is in the "Translation" section but another one is at the Root and also called "Name" And I can't find the second one in the editor while I find it in the generated JSON 🤔