#⌨coders-cave
1 messages · Page 95 of 1
Yes
Its basically C with more features
Its low level enough to be a good language for a kernel
Well....
Lemme get you a few resources to start reading
Starting off is insanely difficult and if I started explaining everything you need to start I would make a text wall
But basically:
- Basic knowledge in computer science (booting process, memory map etc.)
- Basic assembly knowledge (enough to write certain things to different.registers)
- A cross compiler (optional but recommended)
I will send you the sources in dms
Very cool way. thanks
np
Yeah but this method isn't perfectly secure the better way is:
||1. Downgrade to Windows 7
2. Upgrade to Windows 10
3. Upgrade to do DX12
4. Buy a $5000 gaming setup
5. Go back to step 1
6. Repeat until you have no more money
7. Only use one PC
8. Put ChromeOS on it instead of Windows
9. Download worldbox from the play store
10. Profit||
install worldbox os
worldbOS™️
Is there anyway to use mods in mobile?
No
when you literally have 3 years of programming experience and you still get the excitement when you do minecraft commands
99 years of programming experience 😎
Happy?
yes i know what that means
🔼
skrillex
your mum fat compilation
all stars
Learn opengl or vulkan
no matter where you play its da best (shrek noises)
Make raycasting
raycasting fun
o shit
is this donut.c tier stuff?
with the fucken weird calculus math for lighting

dont remind me
it gave me emotional damage when i made it
it looks good tho
dude that shit is based
Thank u man it worked 👍
bro thats an entire 2 months away lmao
Lol
Thanks man appreciate it
Here is my ip:
69.420.360.0
thank you
Please don't go the rabbit hole of Roblox game development. You'll not end up getting any good from it
If you really want to make games just learn C# and unity
you'll end up saving shit ton of time and mental recourses
maybe
tell that to the me 4 years ago

lol
i agree
roblox is not worth your time
😭
C# is really similar
if you know c++ you can also try unreal engine
it uses c++
but C# is not that hard to learn especially after c++
idk, when i installing worldbox and when i open it, it give me free premium lmao.
Really
who?
which is closer to c#? c++ or python?
is unity easy to learn?
ive seen python and it looks very similar, c++ seemed more confusing
c++ easily. Python is so damn different in everything

python doesn't even have as much features as C# and C++ have
but instead it has some shit like walrus operator
what does c stuff have that python doesnt
I don't remember anymore but there was something I really wanted in python at one point because I got used to it in C#
python has reflection which is the only big feature of c# i could think of needing
no
yes but you still cant do anything with either of them
you think its not hard
but when ur game starts to run at 3 fps
you will know its hard
It has some weird technicalities but the basics are not that hard
did you even complete one ?

hmmmza
this
its made in C#
make it again
you have to figure that out yourself
cuz im not sharing my code
(not because its full of bugs and its embrassing)
spam what
its kinda
ok
still not gonna share it
secert
There is no reason for him to.
It'd be better for you to learn it yourself.
but what even is this
ray marching
but text
In this coding adventure I explore ray marching and signed distance functions to draw funky things!
If you're enjoying these videos and would like to support me in creating more, you can become a patron here:
https://www.patreon.com/SebastianLague
Project files:
https://github.com/SebLague/Ray-Marching
Learning resources:
http://iquilezles.or...
this is where i got the idea from
he doesnt show a lot of code tho
What about the GitHub link?
Ah
But it is possible to create an ASCII filter or whatever the hell you'd call it.
but why would you do that
Idk
But if you want it to be text it seems like a good idea.
That's what I thought it was originally.
Yeah
but gpu fast
Like I said, I don't know why you'd do it.
fun
i used one with reshade on worldbox
That seems interesting looking.
That looks pretty good actually.
theres some even cooler ones
color text
one added like light rays
Whay
god rays
Volumetric lighting*
i like the way it cuts around the volcano
this makes it look like a horror game lol
right? spooky rhinos
Yeah
that looks actually really satisfying lol
from what i understand you can make your own reshade plugins
i havent done it myself but used a lot of custom ones
Interesting.
got some normal unity lights now with help from igniz
looks even better imo
but its reaallly cool that a shader alone can do it
before, id usually just sharpen or change brightness/contrast lol
unity light example
using red spotlight
igniz did a day/night cycle just spinning a light around
what do you mean
👀
it actually is
but how can you tell lol
my 3d puts things on the underside, layering is weird otherwise
igniz says it looks weird too
but i think it looks fine
need to know whats wrong with it to fix it lol
with tiles?
yeah
wouldnt make a difference upside down or not
theyre flat either way
so thats definitely not it
i mean the difference between heights
its so small that it gives depth
but its not the right depth
yes i know they are flat
then what do you mean here
im confused lol
but they dont look like they are
yes
maybe try making it thicc
i tried thicc tiles in a few ways and couldnt get it nice
the best option i had for tiles was putting them into 3d space proper but it left gaps
the gaps couldnt be filled without weirdness
did you try making the tiles cubes ?
i did, that was part of the thickening i tried with them
might just need more work, nothing i tried looked good at all
but i scrapped the idea of making it work and went with flat tiles eventually
probably because cube tiles didnt have lighting
can you even replace the tile gameobject from a sprite to a cube gameobject
and then add lighting
meshes
yeh
im working on that slowly with a tool igniz sent me
and lots of help from him
but right now the meshes position in bad spots
and i havent tried them on tiles, only creatures and buildings
yeah i remember this
but tiles are easier
just make it a cube
and slap a texture on it
i can help
i think
first i have to fix a couple issues from this tool implemented in the mod
it adds every frame of animation and positions the meshes in not correct spots at all
what is that even supposed to be
a couple frames from dragon
i think this wont work on entites
this problem is obviously gonna happen with entites
sprites are 2d
making them thick wont change that
the best thing you can do
is rotate the sprite
to face the camera
every frame
thats gross
i thicken everything already and its fine
meshes have their own problems
how is this fine
oh ok
this is the sprite duplication thickening
im trying to replace it wish meshes
lots of issues cropping up
hmm
and this has its own issues too, one sec
only looks right if the camera isnt moving and is in nice angles
whole thing is hacky but meshes were supposed to be better lol
yeah
if you want to try yourself, 3d is on github
the sprites facing camera all the time, i forget the name of that method, but i havent tried it yet
personally i hate the idea but its been suggested a couple times
but if you make the meshes face the camera all the time it will become 2d
but how would you make entites 3d
i think entities should stay 2d
maybe buildings can be 3d
mesh them and attach the mesh to the original
things that dont move
yeah but then you get
those arent standing upright yet
if they were itd be a bit better, but yeah id agree
better to leave actors out
even if they stand upright i dont think it will look good
3d at the moment only offers thicken for buildings
so we're on the same page there lol
i didnt attach duplicated sprites to the original, so actors would leave behind their thick versions
buildings look great though since they dont move
yeah
main problem here is each building is like 30-50 sprites
worldbox isnt an fps intensive game but when you 50x all the rendering it can be
you probably need a shader
that makes the sprite thicker
instead of duplicating them
brb
seems like other people had the same idea and its not easy
well shaders are never easy
this is way more complex
than what you need
two sides are mirrored with different heights on each voxel
ahh
yeah
honestly the voxelizer tool seems perfect
i just have to work out the kinks
same issues are there to work out, but less animated stuff
windmills for example
have multiple frames that will get meshed right now
and everything is placed at like world position 0,0 + some offset, i havent worked out how that happens in the tool
seems like itd be obvious
this part baffles me
i very specifically target sprite renderer and the sprite being used
but somehow it grabs all of the frames from animations
wow alot of code that i dont understand

actually i can kinda understand if i take my time
basically just trying to show i grab 1 sprite, 1 texture
oh ok
no clue how it gets the others
everything does
think that was an attempt to move the mesh to the right spot
mesh object is likely on the right spot, the generated mesh isnt
hmm
pretty sure i see where the mesh position is being set
new vectors near 0,0
this stuff gets confusing fast though
everytime i feel like im close to understanding an issue, theres a huge "but"
yeah, only one part of the meshes haha
tried to start from the beginning to find the position origin
so
sprite.texture.width
return the whole thing
i made a split a sprite that has a width of 16 into to pieces of 8
tried to use the sprite.texture.width on it
and i get this
so you like did the unity spritesheet splitting into sprites?
and it shows the sheets whole width?
yes
ahh
that makes sense then why im seeing every frame
sprite.texture = sprite sheet entirely
but that doesnt make much sense
This only returns the Texture the Sprite is currently using.
that phrasing is how i expected it to work
i see a way to get the cropped sprite instead of the whole sheet, will try that and see if it stops the "every frame" issue
but then you need to update the mesh
shaders are the best solution
Texture2D texture2D = Voxelizer.VoxelMenu.duplicateTexture(Voxelizer.VoxelMenu.ReadTexture(Voxelizer.VoxelUtil.textureFromSprite(spriteRenderer.sprite)));
did it work ?
loading up now
i think it should though
new cropped texture method has an error
working it out
pretty sure its only trying to access 1 texture at least
so the intended effect is there, just have to fix the error
errors 
oh
one of the workarounds i had already is needed again i guess
Texture2D.GetPixels: texture data is either not readable, corrupted or does not exist
"VoxelMenu.ReadTexture" is to read unreadable textures
no error now, not seeing any mesh though
less delay when it goes to voxelize though, its definitely only meshing 1 sprite
okay nah not working
and theres a lot of wasted time with these damn meshes already, think im gonna stick with sprite render duplication
sprite to mesh can be used in some other project
no error, no mesh, just sadness

for what
making a fiverr account
ah, mine is used already
i have a 2nd one but its in an ipad atm and not accessible like the other
getting new phone for it in a few days and can help then if you still need it
if google voice number works i can shoot one of those
what is that
you can recieve sms with it ?
i can try it
alright will dm
~traiteditor
Sending trait guide to DMs!
I do not know what that means
Hi my loves im back
el fin se acerca
~traiteditor
Sending trait guide to DMs!
stop
doing
bot commands
in here
what's the relation between doing bots commands
and chatting about codes
if you can't even differentiate between drinking and eating you shouldn't consume anything at all otherwise you're just gonna choke yourself
istg these braindead people
literally a click away go see the Channel description
or heck even scroll to all channels and see which is for a fucking bot
Sending trait guide to DMs!
It was.
Plus the bot channels are pretty far down and are obscurely named.
Except for #🤖bot-commands

i am once again asking for rebrs to be removed from this channel
i know it wont happen but i want to believe
make it a rule that you cant do bot commands in coders cave
and since most people dont read the rules
ill be muting a lot of people >:)
alternatively turn off bot commands here
not as fun
true
if (message.content === "~traiteditor") {
message.channel.send("OI MATE, DID YOU FOCKING READ THE RUULES?")
}
lemme fix that for you
if message.content == "~traiteditor":
message.channel.send("OI MATE, DID YOU FOCKING READ THE RUULES?")

python moment
pythonpython
PyPy () is an alternative implementation of the Python programming language to CPython (which is the standard implementation). PyPy often runs faster than CPython because PyPy uses a just-in-time compiler. Most Python code runs well on PyPy except for code that depends on CPython extensions, which either does not work or incurs some overhead whe...
probably some sort of hash check to make sure the game files have not been modified
~traiteditor
Sending trait guide to DMs!
thanks
coconut core
yayayya
Damn
Compiler?
can I make a kernel out of it?
uhhhhhhhhhhh
-traiteditor
is there anyone out here programmin in unity
just asking
if yes i have a question-
what do u think abt unity particle system
I am but haven't used particles yet
I started like a week ago and I'm doing a foundation for a bigger game with friends and random shit just to test stuff alone
Smoke from fire in worldbox are particles I think
Hmmm unity
I remember doing unity stuff
It was kinda fun
Might try it again...but before that I have to try to link a python kernel using...pypy
What a stupid name that is
I just realized that I have no idea how python works
Or how to code in it
Oh wait I just realized that wouldn't.work
Cython most likely uses std and I dont have std
pretty sure this is satire iirc
source games are still built with like duct tape and scrap metal
kek
could be yeah, just thought it was funny af as a meme
honestly its so plausible its hard to even tell
tf2 has lots of wacky things
definition of hacky solutions
particles are very fun in my opinion
you can do a lot more than you might think
you'll see a lot of this and think eh
but you can do a lot with it
if you want to get super artsy with your vfx though you can program code and have your own custom artwork versus particle sim, or use both
I spend 90% of my time coding overcomplicating my already well working makefiles because everything else seems too difficult to start doing
I think I need a break from coding
after 1 and a half gruesome hours of editing a makefile
I feel like my brain is dying slowly
this shit is more complex than making a bootloader
Sup
Unity is pure pain and suffering.
^
Also figured out what caused my pc to die a few weeks ago
I hit it into a radiator and it crashed leaving all my operating systems dead
So thats not fun
This time grub isnt even showing a console so I really fucked up
Ok fixed it
I just had to use boot repair
- What do you mean print a class
- What does any of this mean in general
I dont think what you said made sense
What do you mean by print
You cant print a class
What you can print is a variable in a class
But not the class itself
I dont think you know what you want to do
Ok
So
What im guessing is that you want to when the player types chest all items from the chest get printed yes?
Which item
No which item from the chest
Like the first last random
That doesnt tell me alot
Lets say its random
So first thing you want to do is have a list
Thing list
Is the chest itself
Inside if this list are all items
They can be strings
Or other classes for items whatever
Then you print a random item from that list
Yea
Thats it
Also
Wait a fucking second
@knotty root come here rn
What happened to os dev
🥶
Ok
Fair enough
What is your project tho
Oh nice
Is it gonna be text based?
Nice
Well good.luck and remember you could always switch to os dev 
You need two ~ on each side
test
Wrong lines
Its the ~ not the -
Also for anyone doing dual boot with linux and windows
I have learned to always have a linux distro on a usb at all times
If grub breaks
Huge life saver
you can make it easier
by watching 2000 youtube video before starting
ok then write your own game engine
no, I started making game with pretty much no experience with Unity and I'm not regretting anything
as i said before
you think you're not
until things get big
ive made too many unity projects
trust me
if you dont watch a lot of videos and know what to do
you will get them 1 fps
I have done that
kinda
Got myself a working basic rendering system
then I gave up because I got interested in OSs
||he gave up because he couldnt get it to work||
@north dune https://github.com/HamzaNa1/WBML/
what do you think
i reimplemented all the features in the NCMS example
I mean if you know better than me what I did ok
But I dont think you know the full truth considering I never said I gave up because of that
Why am I replying to you you are just gonna keep trolling
As I said you have 0 clue what I did after I jokingly said my game is running at 1 fps
As I never stated what I did
So please shut up and this :)
with all the features i mean only the coffee cloud
only for education purposes can somene tell me how hacking a mouse works?
Like to put a file on a mouse

You cant put a file on a mouse as the mouse doesnt have anywhere to store it in
You can put a file on a computer which controls the mouse
there are a lot of mice that has storage in them
you can buy one of them
put a file in it
i think the file automatically runs
anyways
owo window
I thought mouses have it
wtf
thats actually cursed
i hate it
Well they may have ROM
To make them fucntion
But that cant be altered so not useful
owo
How do you get Owo
You become a furry
traiteditor
~ definetraits lucky, attractive, pyromaniac, strong, wise, genius, giant, fast, tough, agile,
How do I get traits
I am new
Pls help
#🤖bot-commands
Kek
I think I figured out
How to get rid of the rebrs
Instead of coders cave we call it programmers cave
Not quite channel topic but still
it sure will keep people away
Also
Coders role when
For epic coders
(only epic coders allowed no non epic coders)
Today I have learned something
Never overcomplicate your building enviorment
or everything will fucking break to the point of no return
- personally I'd say ditch making any custom mod loader and opt to use the built in one that exists right now
then make ncms remnants an api for UI and buttons or whatever else the developers haven't implemented into the official one.
- #🔧modding-talk or #🔧modders-bay (if you decide to get a modder role)
and 4. you need to actually add or change things a decent amount if you want nikon's permission to use his code from what I gather.
me: sweating
i usually use like pypoetry
even tho
its unnecessary
is probably like
using webpack
for a static html page
If you look at the code I’m just trying to make it super easy to make mods
well it literally has loader in the name, which I think cody agrees that we should all be one platform instead of 3 or 2 for that matter
Can I make an os in worldbox?
I...agree I.guess
Im sure I know what that means
imagine when worldbox adds anticheat then boom all bepinexmods stopped working
Yeah sure I’ll just remove the mod loading thing mods should still work but they would need an entry then
~ traiteditor

how to get trAIT EDITER
Guys do you know about any good project?
I'm having a bad time to find one
Tons of failures, no success
it really gets on my nerves how my antivirus acts more like a virus than an actual virus
wanna earn a shit ton
make: a movie pirating website, file hosting website, url shortener, image host. the best part is you can make this under 2 hours in asp, sprinkle it with ads and you dont even need a job
jupe
jupe
@wet girder
dpy is being continued
and apparently it still uses the same method as the usual dpy command
even tho is slash command
how to get pyromaniac trait
Lmaoooo
les gooooo
Good one
Whats dpy
yeah discord.py
coming soon: worldbox pvp
thats just mw
hello
holy shit
using bezier curves for river generation is
actually driving me insane!
i hate it
i need to find a different way to do it :d
i could just have a heightmap make them but
that means i'd have to properly set up the generation for that
and that's also annoying
or
hm
~traiteditor


people tend to have low iq for some reason
actually not their iq but common sense
idk if that counts as an iq
they have no brain
actually painful
good point
Tbh my iq is probably pretty low
I need to take a test
says the guy who made an os
I think slow and make little to no connection in events
The code for every os is the same
Its about memorising it not fully understanding it
me an introvert to an event: e
Its impossible to understand fully the processor
A really bad one
Didnt support caps or big letters in general
Only backspace enter and the keys
Im still working towards getting a graphics driver working but every fucking gpu requires its own driver because manufacturers said fuck you you suffer
Nah I need time
24 hours aint shit
I need 50 hours for a single day to be able to do everything
As that guy from red dead redemption 2 once.said "Someone give me some fucking time" or something like that idk
Good game need to play it again
I just came up with a plan for the graphics drivers
That will allow me to not write a single bit of code
I get internet working and just figure.out how to curl them directly from the manufacturer
For this I might need some web skills tho
spent like 6h in total trying to figure out what would be a good way to generate a river / curved thingy
result: dunno
trying it with bezier curves again but with a bigger brain approach
was
Were
oh no
the Shitposting...
Nonetheless something to share, a colab notebook you probably can run
on a K80/T4
it's a text-to-image model, A diffusion model more specifically
Any help setting the notebook up,Im happy to help,in here (if mods are ok) or like DM's
const thefirstvariablethathaveanintegarsoicanadditwiththesecondvariablethathaveanintegar = 1;
const thesecondvariablethathaveanintegarsoicanaadditwiththefirstvariablethathaveanintegar = 1;
console.log(thefirstvariablethathaveanintegarsoicanadditwiththesecondvariablethathaveanintegar + thesecondvariablethathaveanintegarsoicanaadditwiththefirstvariablethathaveanintegar);
i am staying in topic look at this code
wdym hmmmm
Ah yes
Variable names
noooo
Dang
Didn't notice that
But I'll continue to use pycord anyway
what
pycord
that
most
disliked lib
in the python discord bot community
idk why you'd use that but you do you
all the fork would probably die out
excluding one that extends the actual dpy
interesting fact
what about the spoon 😂 😂 😂 😢 😭 😭 😭
i somehow personally know the person who made pycord
wait is that a real thing
no
oh
spooning is
im confused now
anyways I havent written a single line of code in a week
idk why I said that okay ima leave now
cya
can some one teach me c language?
I like how all of the links of the sources in the os dev wiki are so old that 90% of the websites no longer exist
lmao
I have been stuck
on trying to do something
for 2 fucking months now
but I cant figuere out how tf you are supposed to switch from protected mode to real mode
literally every source says different things and none of them work
time to do something I really didnt want to do and browse the linux kernel
I could also just skip doing that but thats what morons do
I wish I could code
i’m learning
Im never doing that again
everything is named in the hardest possible way to understand
its like linus intentionally named everything difficult to understand
Linus tech tips would never
lmfao
linus sx tips moment 👀
no but like serisously this guy names his things in the most confusing way ever
trying to figure out what file is for what or even folder is like trying to decypher an ancient
map
omg where can i sign up
from bill gates himself

Its not that hard, u just have to start somewhere and expand you knowledge.
||like in everything||
Btw... am i the only one that thinks lua is hell?
Like when i last programmed something in lua i almost summoned a eye of kathulu or other demon
||not because i was playin terraria||

Ye so... lua is kinda bad to enter programmin world
I think the best is python and html
Ik html is not dedicated to the pure programmin but it is easy to start
Yesturday i optimized 20 lines of code by turning it into function that i summon multiple times
Thats how basicly optimizing works
Well... if u know how to programm it is not hard to notice that something can be optimized
It can be hard if u optimize existing code tho
Couse then u need to spot the places that can be optimized, and delete all the things that u want to optimize, to make it a function
U mean c,c++ or c# ?
c
they said its the most easy
idk
k
imma make a mod if i learn it
Whyyyyyy
Just whyyy
It is old
And i think c# better
U can programm games with it
is it easy?
Well... it depends how u wanna use it
U can choose game dev
And programm in unity
Or ue5
Well... thats a complicated process to start...
U use unity to place all the things in the scene and c# to make player move for exaple
ohhh
are there characters there i mean the draw one
like on roblox when i use lua there are already
You... used.... lua?
nah
Thats good
got bores
📈
bored
U need to make thoose
In 2d or 3d
Or use basic shapes
Like square
damn i aint great at draw too much
U choose 2d or 3d?
2d i think
i am something of an artist myself

thx imma watch an indian guy rn
But to learn how to programm u dont need graphic
U mean to learn unity?
Uh... if u wanna learn unity dont do that
At least dont do that every time
Try to use internet- but not guidies all the time
Like unity documentation
k thx for advice kinda finding a course
should i take software engineer or archeologist?
Search it and it will have all the knowledge u need
Like a functions- with examples
ohh world box is made on unity right?
Unity 2d, yes
i kinda like world box but pretty dissapointed at orcs
their weapons are stick always
Advice is- create 2d project, open unity docs, and try to create something
Without any knowledge, just searching unity docs
like pixel character and make it move?
Moving a haracter will be too complicate for u i think
So not now
ohhh
Try to make it move up infinitly
if i learn c# how many months do you think before i master it?
That depends on will u learn from mindless following guidies or learn new functions by yourself
dang
But knowing how to make games, yes
yay
Thats how life works
Probably years

No
Because of how stupid the std is
eh years i think i cant handle that im on grade 9
Thats why I just dont use the std :)
U dont need years to learn c#

I was talking about c and cpp
oh
U mean c++?
And by mastering I meant from basics to pointers to std
can you give me an example of c#?
I haven't mastered it yet yet I have been working strictly with cpp and maybe some assembly for a year now
Just one line?
Transform.position += Vector3.up*10
hold up
Or
Instantiate(GameObject object, transform.position, Quaternion.identity);
ohhhh
Its simple
they are the same?
Ofc not
One is for changing position and one is for spawning object
so this is like the print thing?
and function
@boreal vector you could also learn assembly as your first 
im on bathroom pooping
Bruh no
searching for course lol
Dont do that to him
He will have nightmares

I'm a low level Deb the only languages i know are assembly and cpp...and rust
Then kinda bruh
Um... i just said something to you
Dont search for a course
Use unity docs
no my career xd





unironically first time i hear abt this shit
