a power, that when used on a person, makes them much more likely to become leader/king.
#💡game-suggestions
1 messages · Page 161 of 1
I recon we should get some new units to the game to spice it up abit:
Pigs: there a passive animal which is rlly good for making bacon 🥓.
Sharks: in my opinion pararnahs are cool but there like the only fish and we would need something that could take out boats more successfully.
Lizards: just a small reptile that eats bugs and is also fast 💨.
Dragonflys: we need an insect that can eat the other insects so they dont just hover around in the world.
Birds: this could be any kind of bird that lives in trees, mountains or beaches and eats berrys n insects or other small creatures.
Crocodiles: they should be a new apex that stays near the edge of water waiting for something or someone to get close enough to strike once doing critical damage on a surprise attack.
Seals: just a cute sea dog that eats fish n penguins
Polar Bears: just to give the penguins and seals a predator.
These are my current idea's for now but i will be looking at more unique creatures that would be cool to see, thank you all <3
Naval combat where military ships attack each other.
add 5 things 1 the wolves, bear cubs. 2 add walls. 3 add 3 types of homes or jobs 1• The Blacksmith to make the equipment its way is that it has a hammer on top of it but the design you creators choose 2• Something like the boat harbor, plus it is a battleship, and the design is the same you choose, plus the boat type is one of the pirate type boats. 3• A place like a judge, but that's not it, it's a place that unites the kingdoms when it ends, it will create a single kingdom. 4 add What other species use the house or sla of other species Example: Humans use elf houses, This would make the game more fun please understand me
a option to customize and create your own custom god once the game opens up and name him, which also means for the tutorial instead of the bear it will be your god showing you what to do with his own name. the citizens in your world can also make temples to worship the god
siege equipment
bridges should be more common
They should add different ideologies for nations, like authoritarianism, democracy, communism, and not just monarchy
Tribes, and Tribemen. Tribes will spawn with 5 or 10 tribemen. They’d only build 3 or 4 huts, they don’t develop or take any tiles. They’re easily taken out by kingdoms and become citizens of the kingdom.
Here's a pretty cool idea I just had for the game that popped up in my head, different running/moving animations for weapons, a holstered/sheathed weapon animation for when the units aren't in battle, attack animations where they actually swing the animation, and things like sword/weapon clashes this is a lot and would probably be hard to create but it's just pretty cool to share my idea I think just to wonder if anyone would agree
More "Spawners"
The Fire and Ice towers are a fun and unique feature, and I'd like to see similar structures capable of spawning different creatures into the world.
For Example:
- Skeleton Tower
The Skeleton Tower would be a decrepit structure of stone from which Skeletons would emerge. - Alien Beacon
A sleek structure which brings in the upcoming Alien creatures. Maybe it could even have a flashy animation when new ones are spawned. - Bandit Hideout
A structure more akin to the entrance of a small cave. Bandits emerge from it perioically. - Doctor's Hut
A small home which will spawn Plague Doctors, a more useful spawner. - Fairy Hollow
A large tree Fairies call home, may be it could even be capable of healing nearby creatures.
please make it so I can tell humans and stuff apart from eachother while being zoomed in, maybe change the color of the shields or something cause it’s hard to tell apart who’s from which kingdom when I’m zoomed in all the way. Thanks.
Shovel men
Shovel men are a unit that can dig underground and move or hide there for 10 seconds very 40 seconds
they also can damage earthworms
dragons and ufos should randomly spawn if the other disters world law is on
a way to change the way names generate like
for example instead of the way they are normally a setting where its "Real Cities"
parasite: a creature that’s much like the Druid but instead of planting stuff it kills plants, if it sees a Druid it’s first priority will be killing the Druid. Preferably the parasite will be powerful enough to win most of the time.
naval warfare
fires visible when zoomed out
wildfires, fires that spread more like the original fires and need to be put out rather then going out on there own in a few seconds, and let them burn down buildings aswell
various dinosaurs, just beasts that fight, would add more fun to the game since you can have attacks with things more powerful then bears or red wizards (and they won’t burn stuff) but not as powerful as crabzilla or dragons.
new trait-dragonslayer
Alliances -
Allow other races to co exist (potentially having hybrid houses and town halls between the two or three races)
2 ideas:1. customisable uniforms for soldiers. 2. stratergies such as napoleonic line infantry or trench warfare
Lessen the knockback
if you will put lots of water in the sea, sea level will raise
easter egg idea: if a human is in a red kingdom, and is currently on snow or ice, and you spawn a bear next to him, the human gets a ak47
forgot to mention, the ak47 is just a bow reskin
bows should be more animated right now all the person does is just shoot the bow, the person should show an animation of them pulling back the bow
people can herd animals so they don't die off quickly which allows them to get more meat for the people with meat favorite food
please make it an option to turn off lighting when you turn on natural disasters
add moyai statue
Wave
in game trait/stat editor
Robot Santa's bombs can be changed to any of the other bombs in the game
A demon slayer trait for people who kill demons, with the description "The only thing they fear is him"
the opposite of madness where any hostile mob touched by it would help kingdoms instead of kill them
to decrease the amount of Rebellions that happen in a nation I suggest that two things are done. First make the village limit bigger and add vassals or puppets for a nation to release that wont count against the village limit. Also with culture being added this month, mabye if one of the villages with low loyalty has a different culture that could be a village that could be released as a vassal/puppet. Vassals/puppets would pay a tax to there ruler and also help with all wars.
Another cool idea I thought of, basically I was thinking of a sort of Kings round table building, where all of the diplomatic actions would be held there. Firstly, I was thinking for the round table building that there would have to be a certain amount of time that the king would be in place/kingdom in place in order to be actually apart of the kingdoms round table to be considered official. Secondly the round table building would have to be made on a random area of the map (including deserts) in order for it to be secretive and really give the sense of it being important, similar to the five kage summit building in Naruto as it was in a remote secluded area that's hard to find. Thirdly, whenever a king goes to the round table building, depending on their diplomacy trait they can choose to go alone with the leader of the village that they live in, or if their militarist trait is higher than the diplomacy trait then they could bring more men to the building, and if things don't go that kings way, they could order the units to attack the building, ultimately causing immediate war on the hostile kingdom.
Add bleeding that can be caused by certain weapons. The bleeding does 2 damage until it has done 40 damage in total, or is cured by a medic or doctor(coming later)Also add loss of limbs during combat permanently crippling a unit but wooden limps can be fitted on by a doctor only. Also add something like PTSD if someone is in a war, or almost dies in war. And they get she’ll shock if an explosive is dropped near them. Doctors and medics are two different entities. There are two kinds of medics, normal medic which just wonders around town looking for low health people to heal, and the battle medics which heal the wounded in battle and stop people from bleeding temporarily with a weak cast. There are also two types of Doctors. a doctor and a nurse. Nurses are what a doctor starts of as if they just become a doctor. Nurses can permanently stop bleeding, heal 45 hp and. They can turn into battle medics if there are lack of them in a war. Doctors are a bit different. They can do anything a nurse can and the can give people wooden limbs id they lost them. Heal diseases in people very slowly (making them not as good as plague doctor) and they are very respected. They cannot be turned into battle medics. There are 1 to 3 hospitals per village and. 2-5 prestigious hospitals per kingdom. (Which have only doctors who heal 100 health instead of 80) The king gets 3 doctors with him always. And there are more diseases. And missing a limb or having fire burns and they are not treated will make you 50 percent more susceptible to disease.
add elemental knights who defend villages and add the dark knight who Corrupts the land and summons shadow spirits
If races were to be able to to build properly in deserts and snow, houses should be different depending on the biome, as well as new biomes added and a new race.
New biomes would be added as well:
Rainforest - Elves work better if placed in this biome. Houses in this biome are in the trees with paths at bridges to different trees and houses.
Mountains - Dwarves work better in this environment. A new landscape tool, cliffs. Their perspective shows it is tall, their tops act similar to mountains. The houses are built INTO the cliff walls, rather than seperate.
Aquatic - Here, new biomes for the ocean are added. They include, kelp forests, coral reefs, deep ocean. New animals are added too, fish, sharks, octopus, etc. Sharks attack fish whenever they are hungry. A new race is added, Atlantians. They act as a race for the ocean, building Aquatic villages and kingdoms for the water. They cannot go on land, but attack any land animal that goes into the borders.
New natural disasters are added as well:
Tsunamis - Giant waves that destroy buildings and trees in their path
Ash Volcano - Sometimes, a volcano with emit large quantities of ash clouds, which are so deadly it turns anything into stone, like Pompeii
Landslide - Happens in cliffs and mountains, rocks fall down and tumble and crush anything their path
Flood - Water levels rise to a certain level. damaging small buildings but not tall ones. People drown and die.
allies
More made-up kaiju like Crabzilla. A huge bear, gigantic chicken, etc. AND you can place two or more of these kaiju and leave them on auto, watching them fight.
add a Phoenix cause we need more Medieval creatures and races so I will start slowly and here is some info from an article: Their flame cannot be extinguished by conventional means and only goes out on death. The wingspan of the phoenix can be 48 feet. Like most birds, the phoenix lays eggs, but the process of hatching them is complicated. Phoenixes have no true feathers, instead relying on their flames to protect them from attackers. The temperature of the phoenix's flames ranges between 900 and 1300 degrees celsius. Common steel will not work against a phoenix, as it will only melt before reaching it's target. Only weapons forged from Dragonsteel, Unicorn horn or dragonflame can penetrate the intense heat. Fire, obviously, does not work against a phoenix.
Music. It's a bit quiet. You can toggle it on and off.
Vassal states and puppets please, just like how the guy above said
add seasons I beg, except 1 season would last about a year since time goes too fast in the game for there to be any real changes, and for spring it could be heightened chances for tornados and rain, low chances (around 1%) for an acid cloud or lava cloud
multi race kingdoms I beg
rebellion should be like the old way city's rebel to mucg
tumors should make more tumor bases
riot power, like madness but they only fight people not in riot mode, and they can be calmed down after a certain point
i suggest add some horses
I think this is good, add some carriages, like this kings can go to other kigndoms and make allies, deals and other things
should king and leader stay on their village
Add multiplayer for WorldBox
Add horse cyclops
my idea was maybe you could add the ability to be able to use the villages resources and tap on a character and choose which weapon they can have. As long as the village has the amount of resources required to make the tool like a shield or even a staff and have a town sorcerer`
I was thinking that they could add some medieval siege weapons, like trebuchets, battering rams, etc. and maybe muskets, as they did have extremely simple gunpowder weapons in medieval times, also, naval combat could be expanded, maybe being able to fight in the water with cannons and being able to jump onto each other’s ships. Also some more creatures would be fun, like cyclops, giants, maybe different colors of dragons that shoot different types of fire or liquid. Or maybe metallic dragons that will help and protect kingdoms like in dungeons and dragons.
add wherewolf power, where whatever it hits turns into a werewolf, a normal villager during the day but at night has a chance of turning into a werewolf and attacking other people, infecting them too
maybe add different types of giants, like extremely powerful fire giants that hang around volcanoes, or cloud giants that make kingdoms in the clouds, that are hard to reach. Also, maybe add an elemental power, where when you hit something with the power, depending on which element you hit, it spawns elementals, for example; you use the elemental power on a square of water, and an elemental spawns, which can swallow boats, and it can go on land, but it eventually fizzles out like a hurricane with no water to guide it. Or a fire elemental that blows fire everywhere ina tornado, that only goes out once the element is defeated. Or an earth elemental, that causes ear quakes where ever it goes, and last, an air elemental, that blows units around and knocks down buildings.
Allow Clans and Families to be created, Units will be able to have last names and past it on to their offsprings
some suggestions for monsters in worldbox: A Medusa, that can turn people into stone, and use the statues as minions; a giant hydra, that can attack everything around it, and that can only be destroyed by fire or poison; a giant dragon turtle, that can emerge from the water and wreak havoc; A beholder that enslaves any creature, and shoots beams out of its eyes; a cult whose members each multiple arms armed with blades, and have snake like features, like a snake head, scales, or their full lower body is that of a snake.
new world in new generated worlds
some other monster ideas are:
Hags that ride around in enchanted cauldrons, laughing maniacally and turning people into animals;
dormant golems, and if anyone comes within their radius, they activate and go on a rampage, smashing everything;
traveling packs of grills, roaming around the map, killing anything that they can spot;
A giant 150 foot long playable worm that burrows underground and shoots out of the ground to eat people and destroy buildings;
A large monstrosity, with a gremlin like face, that picks people up by the handful and devours them;
and a giant playable kraken, that can move around and take out huge chunks of land with its tentacles.
The occupation is in loyalty. When one Kingdom captures a settlement of another Kingdom, the loyalty points will be -20 (one year = plus a loyalty point). That is, 0 years of occupation = -20 loyalty due to occupation. 1 year of occupation = -19, 2 years of occupation = -18 and so on. When Kingdom 1 captures a settlement of Kingdom 2, the occupation begins. If Kingdom 2 recovers a captured settlement, the occupation ends.
since aliens are coming to worldbox,i have some few ideas
add building called holding site-aliens come out of there,if the holding site is destroyed,it will explode.
mothership-a new boss that summons ufo's and shoot lazers on the side of it
village walls, they can be upgraded into 4 tiers. they can be placed on the village borders (land and coastline only, bordering villages will have only one wall in the border).
when a village's population reaches 20000, creatures cannot spawn inside the borders
new powers
money maker-give money to the people
gift basket-give food to the people
arms dealer-give great weapons to the people
illegal goods-give them illegal weapons like,bombs(gives them grenadier trait),evil staffs,lazer guns(coming on the next update).
Workshop
We can meke a unit With our own will and choose Trait and Can use that unit in the game and Can Enter it into the workshop
Allow Aliens to capture humans and modify them against other humans but will be classified as a Hybrid between Human and Alien and is orginally tasked to hunt down humans but will eventually switch sides at will,
Human Alien Hybrids will also have enhanced abilities similar to the aliens and are able to use Alien Tech
Allow Hybrids to have personalized alienware armour given by the aliens
Allow Hybrids to procreate with humans but not with aliens
Hybrids are usually taller than Giants due to being modified and strengthened with Advanced Tech and are made for battle only a few captured humans will be modified and the rest are to be turned into normal Aliens
add medics
Medieval Medics to Treat Wounded members of the military ;-;
I propose to add the flying Dutchmen-warships of the disappeared powers. The flying Dutchmen will impose a sea curse on ordinary ships
1.kingdom flag customisation 2. kings become emperors when their kingdom gets large enough 3. when a certain military power is reached the kingdom is displayed as a superpower 4. bigger worlds 5. history doesnt dissapear when you leave the game 6. shipwrecks 7. more realistic kingdom names
add predator-an alien bounty hunter that will kill anything in its way(even its own kind)
tree of life-an alive big tree that can heal creatures within its radius
corrupted tree-opposite of the tree of life,can corrupt the land and can summon zombies and skeleton from the ground
add herbs-use to heal units
add a bagging system-units will have a bagging system if they are wearing a bag,they can be use by soldiers,travellers and traders,you can inspect the belongings they have when you press/click the bag they have on their inventory,they can carry items to use like food,medicine and resources found to sell.
make it so allied towns can connect villages with a path. Also
kraken. The symbol in the bar will be an eye of any colour. It would randomly swim around the sea have 10k health or so and would pull ships down to the bottom of the sea. It would attack coastal cities for about 10 seconds and randomly grabs chunks if coastal land probably the third circle size.
also add it so there is horses in the game and the horses can be tamed and can be rode on to other cities to trade.
sea monsters that destroys the ship and kills have of the crew
you can manly draw village borders
whales. Well their whales whats there to say they live like 60-70 years (probably nit accurate) and when they die they can either sink or they can wash up on a beach or coast. They can eat the pirhanas but wont actively hunt them and do nothing to ships.
dolphins. They can hunt pirhanas and destroy them with ease. But the pirhanas will do a considerable ammount of damage to the dolphins before they die. They can leap out of water and do that weird clap thing they do when near humans and traverse the water really fast
Have the clothing of villagers and soldiers be the same color as their kingdom
For example: People who live in the Purple Kingdom must wear a Purple Outfit.
This is to help differentiate who belongs to what.
steam trains steam trains can run through a village and have stations people can transport people from one part of the village to another they can have about 2 or 3 carriages and possibly hold about 20 people at one time there would also be new jobs along with the train like train driver and conductor . Also a new ore for the train Coal . coal can make the train move and if a train runs out of coal it stops. Steam trains can also maybe be like trading boats transporting goods from one nation to another. In wars a invading nation will destroy the train tracks of the nation there invading to stop the train from moving , they also will shoot arrows at the train.
Savannah . The Savannah will have many animals :
Lion
Lions will come in two types : Female lions and Male lions . Male lions have manes and female lions don’t . Lions hunt animals like sheep and cows they also hunt over animals in the Savannah region like zebra.
Zebra :
Zebras are like horses( which aren’t added yet but I’m sure if horses were added zebras would act the same ) just with stripes and you can’t ride zebras . Zebras will stay in herds and will run if they see a lion coming
Greg takes too long
rivers
canals maybe?
ports should have more boats
village leaders should do more stuff
a skip for tutorial bear
duck
swan
large scale farming and irrigation systems, and classes of people, all the way from king, to priests, to blacksmiths and shop owners, to peasants, and then to slaves, and have the people on the higher end of the pyramid stay in town and do nothing, while the lower part of the pyramid works in the farms and lives in separate districts. Also, i know this is already kind of a mechanic, but slave and peasant uprisings, where they overpower the higher classes and execute the king, picking someone new and turning the slaves and peasants into priests, and the former priests into commoners and slaves, while the middle class blacksmiths and store owners stay the same.
update farming system
see people talking and conversating
If you drop infinity coin on a specific village, it will get rid of half of the population of that specific village. And if you drop it on a pixel that it not occupied by any kingdom, it will do its normal thing
kingdoms can raid each other and steal things like food and gold
zombies can travel in hordes
An online mode that allows you and x amount of people to be in any size world, including 20x20s, where you can control a kingdom and fight for dominance till you are the last kingdom alive. The npcs (villagers of your kingdom) grow at their normal rate but you can control trade and wars as the player. The other players can also use gold as a way to persuade a rebellion in your kingdom (any of the cities you own) to join their kingdom.
Expanded naval combat, ships shoot at each other with cannons, and pirates sail around and pillage any boats around the coast. Also, simple gunpower weapons like in medieval times, and different types of dragons. Like black dragons that shoot acid, blue dragons that shoot lightning, etc. And metallic dragons, that fly around and protect villages, unless the villagers attack it.
also siege weapons, like trebuchets, battering rams, catapults, ballasts, etc.
once an atomic/tsar Bomb has been dropped, there should be some form of radiation effect that lingers in the area for x amount of time.
We need the Vikings and the Norse Gods SKOL!
Rebellions should happen based on the personality traits of a village leader or the leader of a kingdom instead of a village cap. This would make certain traits like deceitful and paranoid more impactful on the game while also stopping kingdoms from constantly having rebellions for no meaningful reason.
ok this would be for a update in the far future when WorldBox is mostly finished, but eventually make worlds have another setting on creation, one choosing the era of witch the world takes place, so we can have modern era worlds and ancient era worlds and whatnot, without getting them mixed together, modern and old worlds would be completely separate sections of WorldBox
Gordon Freeman unit for steam release, I would try to elaborate on what he would do and stuff but for now I just wanna make sure that I have suggested it
before I say anything, I would like to mention that this suggestion is actually from Cornelius Maximus, but I think he submitted it the wrong way so I'm submitting it for him. Rebellions should happen based on the personality traits of a village leader or the leader of a kingdom instead of a village cap. This would make certain traits like deceitful and paranoid more impactful on the game while also stopping kingdoms from constantly having rebellions for no meaningful reason.
.We need sea monsters to stop the overpopulation of boats. 1st one could be the KRAKEN. When it’s idle or swimming, It’ll just be a silhouette under the water. It’ll surface to show itself only when attacking. Another could be sharks, normal animals… however if one kills enough it could grow to be a megladon, which could also destroy ships!
dogs. Dogs can be the same size as cats and will stay in village borders or stay with one human. The dogs faction can be recognized by the collar. Elves will have a leafy collar for dog orcs can have a spiky collar dwarves can have a rock collar and humans a regular collar. They will help push sheep to humans or help in wars. Have like 100 or 200 health. And will always spawn with a loyalty trait
catapults
Mediccc
witch Doctor
Dictactor Kings
religion,kingdom with same religion can declare Jihad And Crusade Like That,and More Knight Units And Flag Bearer
People whose villages are destroyed and homes are destroyed will become bandits
dog,Goat,Snake,Snail,Other fish variants
elephants. A little larger than a tree will have 500 health and can trample houses.it can be used in war to ram the opponent and if the factions manage to tame it they will be recognized by the decor on them. If the decor is spiky orcs if the decor is colourful dwarves if the decor is plain humans and if the decor is heavy dwarves.
ship canons. I mean cmon its ship canons. It can destroy the houses explode on impact and do that thing in the cartoons where it pulls in before firing. It could be a completely different kind of ship or it can be used in the max ship
Markets - Just like a Town Hall/Castle or Barracks, each settlement can build a market - this would be a place where people from all over the empire or world would come to trade and exchange goods for gold or another valuable item.
King's Palace - For the duration of a reign, the town hall/castle of the village where the king lives gets an upgrade, whether that be size, texture etc, and becomes the palace of the reigning monarch.
Ravens:
• They eat wheat.
• People build a scarecrow in the fields to scare off crows.
• Bones are extracted from crows.
• The crow cannot be killed in melee, only with a bow.
Can you Customize Border should be added on World box
naval battles would be cool
Trait - "traitor":
• During the attack of the enemy on the settlement where the traitor lives, he goes over to their side.
• If a soldier with a trait "traitor" will participate in an attack on an enemy settlement, he will go over to the side of the enemy.
• This character trait is not inherited.
•Corpses
- Corpses are left from villagers who die either from old age or when killed
•Graveyard
-A structure wherein corpses are buried. If possible, people can see the number of people who are buried here and their cause of death in a summarized version like "Old Age: 32, Killed: 69, Sickness: 12, etc."
Godzilla
that was a mistake
Also, if the corpses aren't buried for whatever purpose like the entire city/village got destroyed, corpses will decompose into skeleton and will disappear entirely after 10 years or so.
New villagers that will build on top of the skeleton remains will throw it away similar on how villagers remove destroyed structures
add meteor shower-tiny rocks will fall from the sky,some can stay on ground and can be harvested and get a hold of gems and adamantine ores.
colossus-a giant meteor that will trigger the end of the world
suggestion
A change to the current capture system. Instead of just percentage number, the army will now capture land from the village, mark with gray zone with dark stripes. If the war ends, the victor keep the gray capture zone, if the war goes on, it ends when the gray capture zone enveloped the village.
hedgehogs, alligators, and foxes
a castle for the king/queen
make an easier way to import maps from withing the app
.Worm holes, will disappear after 5 seconds of being spawned in. Anyone that goes inside will be stored.
The wormhole will spawn back in randomly, could be 5 years or 200 years. Who ever went inside that wormhole will come out without having aged since.
What?
Name ' Mat '
certain names for creatures will induce Easter eggs
if a nation is supreme it shouldn't be -100 for other nations. The dwarves in my world have a good standing with the elves, but because they're supreme the elves hate them. -100 seems a bit over board, The dwarfs are always getting into wars all because they have bigger numbers and it's kind of dumb.
Additional traits
- Assasin
- Spy
- Traitor
- Dragon Slayer
- Survivor
Golems:
Golems are big creatures with high hp and splash damage, but are slow. There are 2 types of golems, a small one summoned by druids and a large one that the player can spawn.
One golem can be spawned per druid.
The golems would all look a bit different, so 1 golem would have a bit of dirt on top and another could be made from quarts/crystal/obsidian ect. Imagine how cool that would be. Plus druids would be more unique.
a nation can annex territory from another nation after a war not always the whole thing , or maybe the nation that won the war Doesn’t get land but recourses like gold ores etc
Add airplane ✈ and modern village
adding on to that other guy's suggestion, If a human is place on SNOW inside a RED kingdom and have a BEAR by its side, the unit's clothes will turn into adidas clothes, their weapon will turn into a ak47, they will ride the bear and spread communism (idk how but just throwing it in there) and this could be a GREAT easter egg 
Similar to the Terrain Building Function, you can add and remove areas that a Kingdom Controls. Basically a Border Paint Tool.
civilizations can build bridges
Placable buildings. Able to place houses, statues, farms and other buildings/objects.
New placable building - dungeons
When you place a dungeon, people can go in them and raid it for new items such as weapons or armor.
add gandalf
👍
terrain actually affects territory
Add bridges that civilizations can build over water to other land, that boats can pass under so to not interrupt trade
When you bless a civ they should have better chances of surviving past old age.
add bananas
PLease for the love of god can you please change the rain sound effect so that it doesn't sound like someone using a typewriter.. I want to have the random weather option on, but the rain sound is SO ANNOYING and it rains constantly when its turned on
Like I literally can't focus on anything else because the rain sound effect is so jarring...
it doesn't even sound like rain
Or at least give me the option to turn the rain sound off.. without effecting all other ambient noise
komodo dragon. One shots sheep cats chickens and cows two shots humans. Can infflict poison on bite if the prey still lives. It will be the length of a human but will walk on all fours.
Allow villagers to have more clothing options.
Example: Instead of the women to remain in a bra and underwear, you can allow them to have dresses or other general clothing.
This is to give the game a little more energy and gives the people a little more character.
boat eater. Its just a silhouette in the ocean but when theres a boat above it it should just eat the boat whole in one bite. It will actively hunt and eat anything and everything in the water. The silhouette should be the lenght of the third circle. It should also be very very slow. Only in sonic speed will it move average.
when units are about to die of hunger, they will start to kill and eat each other 
add mummy-creatures of the desert
add yeti-creatures of the snow
add pyramids-if race creatures are living on desert,they use pyramids as base/castle and Arabic houses
add igloos-use on snow,ice tower for base/castle and igloo houses
Cannibalism
add: Trait Editing
More Traits
More Creatures
More Buildings
More Wizards
C H A D trait
•Lizardmen
- Similar to the existing creatures like Humans, Dwarves, Elves and Orcs, Lizardmen will create their own civilization. They prefer near any form of water (lakes, sea, ocean, etc.)
- Has a longer lifespan than most creatures
- After about a hundred years or so, Lizardmen will evolve into Dragonewts that are capable of flying.
pls add new biome
we need a sakura forest, a savanna biome and city walls
add more boat variants, pirate age weapons like a musket, cannons, BIRDS
Civilization Research.
My idea is simple: add a research mechanic which simply expands the current civilization's "upgrade" system. No i'm not suggesting to add modern stuff, Yes this is just an idea/concept that should be expanded upon AND modular for modding.
Let me explain better how should it work:
Research Mechanic.
When starting out, a civilization should access only lvl-1 structures and wood tools.
Once the basic necessity to survival is met (like houses and farms), a library/observatory will be created, unlocking research.
with Research, the humanoids can unlock better/more structures and better materials tools/weapons.
A "Tower Gui" will be added to show a civilization's research progress, like a stats window, which goes from the top (lvl-1), to the bottom (Max Level)
(?) Some research may be Race-Locked, like Dwarfs can have better "industry", Elves better magic, Humans better infrastructure, and Orks… …. ….uh…. Would orks research in the first place?
Library/Observatory
Add a Library/Observatory, where humanoids can go work there like a mine.
When working there, a random available research will be put on progress, from 0% to 100%, once it reaches 100 it will be unlocked.
The more people working in the structure, the faster research.
Possible "academic" perk makes a creature research faster, "stupid" perk instead makes it slower/not possible.
When an enemy faction destroys the structure, they have a chance to unlock some technology that the faction has that they don't.
...and that's it! Simple as that! This mechanic can be really useful for both modding and for later additions in the game such as magic or more structures/mechanics etc.
Feel free to expand upon this idea/to edit it yourself to polish it if you feel it needs some changes, and I really hope the dev considers it for a later addition in the game!
Thanks for Listening, Idea by: Alex n' Italy#7703
being able to spawn ship.. it will join in closest kingdom like how you spawn race units
skin tones for humans, and the skin tones are inherited
more controllable powers like Crabzilla. I love playing as Crabzilla and would be interested in seeing other playable characters.
a health bar for characters being spectated. Also for playable characters like Crabzilla
improve the quality of wars by
a) making it so archers shoot at boats less (invasions via boat are constantly thwarted because invading archers will just lock on to passing boats even while they are being obliterated)
b) make it so that soldiers avoid fire/put out fires/run towards water while on fire, i keep seeing columns of like 100+ soldiers run through a single tile of fire and all burn to death
Add a tab to select the commander of a town like you already can with the mayor
Also make it so that the commander of a town changes less frequently/becomes a position for life
more crops like corn, tomatoes, carrots, and pumpkins.
eternal youth trait: not effected by wise trait, has a +50 year life expectancy 2% chance on birth
Dragon Lair
- House like structure that can manually be spawned. Can accommodate one dragon per lair and will be a place where the dragon sleeps for about 50 years or so.
- Upon waking up, the dragon will aim for the city with the highest gold and destroys that city. After doing so, it will return to its lair and sleep again
when a whole village don't have food,they turn to Canibal,and add Canibal Trait if they hunger bar was 0
mermaids, they build civilzations in the oceans
Queen
people can actually make civilizations on snow
If village be A Rebel Village And Make Other Kingdom,the name of the new kingdom must be Have some word from original kingdom
if civilizations take over land from a destroyed village, but there is a house still standing, they use the existing house
Corrupcy
goats, horses, dogs, buffalo, oxen, foxes
Add bananas 🍌
add some gross
like Blood
while kill Animals And People
the ability to see inside peoples’ houses
apple trees and orange trees
add a C H A D Champ On 4 Civilization 💪
New random events, including
- Dragons spawning
- Aliens invading
- Robot Santa spawning
- Zombies spawning
Dwarves should be able to travel and build on mountains
Fire arrows used by warriors with the pyromaniac trait. They'd be able to set people on fire while also inflicting damage
improve a.i
Add Bards ( the one who plays music )
lockdowns . Lockdowns will act a lot like the real world lock down . If more than 25-50% of the villages population gets a virus the village will go into lock down for about a year maybe less or more . They can only go out for a bit to do there Job but not for that long. Lock downs will help the virus go down and lock downs will not end in the year period if the virus has not reached less than 5% of the population.
different races prefer to settle on different terrain
New races:
Golems- They are stone creatures who make houses out of dirt and grass. Their special food could be ‘mud pie’.
Mermaids- Creatures who live in the ocean. They make coral-like houses in the ocean. They hate dwarves. If you do decide to do mermaids as an update, add sharks, fish, and coral reefs. The mermaids will use said coral reefs to make houses. Their special food can be fishsticks.
Vampires- They make victorian-era style houses. They hate orcs. Their special food can be blood.
Goblins- They all have the ‘tiny’ trait. Their houses look like trees but more house-like. They hate humans. Their special food is gruel.
Controllable Kraken That Can Grab Ships and Smash
Or
A.I Kraken That Can Grab Ships And Smash
Sun Bros
Add Horses That Humans etc Can Ride
Zeppelin?
another race:
Witches- In battle, they throw potions instead of using a bow and arrow. They can tame cats. When they do so, the cat turns all black. They make huts as houses. Their special food would be ‘candy’. Little Halloween reference, I had to. Their boats are shaped like broomsticks, since flying broomsticks seem a little too modern. They woupd hate goblins. If you don’t add the goblins, then they would hate orcs.
Specialized Military Troops
Ex: Heavily Armored Knight With A Lance That Charges Through Enemies
Priests?
useful village rulers?
More food
New crops:
Carrots, beetroots, cabbages, tomatoes, pumpkins, pineapples, bananas, watermelon
New berry bushes:
Blueberries, Raspberries
New Trees:
Apple trees, cherry trees, orange trees
more biomes
bananas actually grow on a herb, not on trees, which is why I put bananas as a crop
variation in animal skins. Right now, most animals only have one skin, so we don't get any variety. Adding this will make the world seem more alive
Hunting Job thingy

So People Don't Have To Swarm Animals Like Zombies
crippled units should walk like theyre actually crippled
add orcs with medium sized brains 
more kinds of government, such as democracy. Democracy is more popular among the citizens than monarchy.
execution
on April 1st, everything has ridiculous names as an easter egg
Seppuku,Harakiri,Execution Of Leader, Morale
add fill bucket tool (idk what it is called)
ladybugs
more nanobot islands
pigs & new food & barns
Barns
Barns can store animals like pigs cows sheep and chickens . You get food from them
New foods
Pork , bacon , ham and cow-milk
Pig
Pigs new farm animal 🙂
tsunami
frogs & more new food
Frogs
Frogs will eat fly’s and butterflies
New food
Crab and frog
nations can declare neutrality and make alliances
cannons & ballista
carrots potatoes apples oranges and pears
deers & moose’s
floating islands ( you can spawn they won’t spawn naturally as that would be annoying)
@coarse rose Don't flood this channel, put all your ideas in one suggestion please
ADD NIGHT TIME AND LIT VILLAGES
frog. they hop around. and do nothing that's all they do hop around it's so simple and maybe they catch flies since those are in the game. IDK it just seems like a good idea. easy to make probably simple enough to use and they could make a ribbit noise on spawn
traits with the word "he" in it get pronouns that match gender, or a gender neutral pronoun
diferent types of village depending on the biome and more human boat variants
make snow a placeable tile
add monkeys, a passive creature that kinda just hang out with humans :)
music, it can take as long as you need to make it, but it's kinda weird to play a game without any music at all imo
birds
other races could conquer each other, and the race the took over the other race would enslave the loosing race and destroy all of their building and make them work as farmers and they also would feed them
maybe a choice to go back to the old worldbox?
sadist trait
realistic aging. I once saw a bee that was 103 years old.
Quality of Life Updates:
- Name changes of kingdoms/cities reflected in history log (past references are changed to new name)
-Undo button! I often accidentally click to place something when I think I have a free cursor
-Be able to export history to a text file
Would like to see:
-Alliances between kingdoms
-Dynamic weather
tonnes of stuff
Seagulls
Seagulls will hunt fish and dive into the water to catch them . They will also steal fish from the fisherman’s fish bucket , they will fly and swarm the bucket for a bit before landing and stealing or trying to steal the fish.
Pigeons
Pigeons have no use except to make pigeon pie 😋( which only royals can eat )
Fisherman
Fisherman is a new job that would sit by the ocean and use his fishing rod to catch fish . Everytime he catches a fish he puts them in his bucket, as previously mentioned seagulls can steal fish out of the fisherman’s bucket. The fisherman will often chase the seagulls away from the bucket. When his bucket is full he takes it back to his house
Snow
You can place snow biome just like you can place forests plains etc.
Night mode
Night mode you can turn on and it looks like a city at night
WorldBox should add a gallery of mods where you can sort by Most Popular this month, Most Popular of all time and Newest, and you would be able to upload mods here for people to download
This would allow mobile users to get mods and make mods moree accessible as a whole, this is similar to my map idea: #💡game-suggestions message
monkey creatures, can use tools (i.e if they kill a human with adamantine they'll be able to use it)
they can't make villages but they can cut down trees/gather materials to make weapons
new banana item, banana tree which can be cut down by villages for food/trading
tribe leader which will have unique design and other monkeys will follow
Cultures
Merchants: They love trade, if something exists they will sell it or buy it. Their cities are extremely rich and storages always full of exotic resources. They have small but well equiped armies of elite soldiers and avoid wars at all cost.
Industrialists: Mining, woodcutting and farming is all that matters. They provide resources to everyone who needs them. Their armies are average, not great but not terrible. Unlike Merchants they concentrate mainly on selling rather than buying.
Isolationists: Their contacts with other civilizations rarely extend beyond trade. They avoid wars and are average in everything except diplomacy.
Militarists: All they care about is having superior military, they spend way too much gold on weapons and turn most citizens into soldiers. Their cities are usually very poor and people unhappy.
Imperialists: (Same as the ones we already have in game) They concentrate on growth and development. Their expenses are balanced. They have good armies and big, rich cities. Imperialists always try to be the number one superpower.
Barbarians: Savages who don't care about gold or development. Their cities are poor and they don't use natural resources very well. Their kingdoms are small and often fight between each other. They have most powerful and brutal warriors feared by everyone.
they should add muskets for a more thrilling war and army uniforms like the colonial age also a troop type that had a cannon to provide support so the wars would be more entertaining to watch and last a troop type that rides on a horse
please add a trading between different kingdoms it's annoying seeing my king always angry
you should add player maps to download for mobile because all the map downloads are to big for mobile and why not hire another creator to help actually get the game suggestions in the game
Types of birds
Parrots- Can be tamed. once tamed, they ride around on the owner’s shoulders. This is one of the only creatures that orcs won’t kill.
Pigeons- They eat flies. That’s it.
Crows and Ravens- they try to steal crops, so farmers have to build scarecrows to fend them off. Bonus points if the scarecrow looks like a race that the farmer hates (like elves hating orcs, orcs hating humans, etc.)
Seagulls- they kill piranhas and steal food.
you should add player maps to download for mobile because all the map downloads are to big for mobile and why not hire another creator to help actually get the game suggestions in the game
turn ores finite again!
Look the ores being infinite leaves the Mine tottaly without use... On the begining the ores was a temporary way to get ores until the civs are able to build the Mine that is a constant way to get them... Now that they're infinite... Why mines?
more diseases, such as:
- the dancing plague (like that one in 1518)
- polio
- smallpox
- influenza/the flu
- malaria
- dysentery
(Some of these were actually pretty common in the medieval times)
add crabism
'Let it Rain' Update:
Severe Rains - Severe Rains would include powerful storms that have the potential to cause hail and floods. A small chance of tornadoes is thrown into the mix as well.
Hail - Hail would include small-scale Building Damage as well as some Pavement Disruption. Overall land ownership of the kingdom wouldn't be affected.
Building Damage - Building Damage would allow buildings to become repairable after being damaged. Destroyed buildings still need to be cleaned up.
Pavement Disruption - Pavement Disruption is pavement tiles that can be repaired or replaced. These would occur through lack of maintenance, natural disaster, or other various means.
Flooding - Flooding would occur when there are Severe Rains in the area or if there are Hurricanes in the area. This would damage and destroy buildings as well as cause Pavement Disruption.
Hurricanes - These are massive storms that cause Storm Surges and torrential rains. These storms have the potential to break Levees and cause flooding. Pavement Disruption will occur as well as Building Damage/destruction. Evacuation** of the city will be necessary.
Storm Surges - Massive waves brought in by powerful storms.
Levees - These surround rivers that pass through major areas to prevent flooding.
Evacuation** - Evacuation will occur if conditions inside or near a city is unsafe. Poorer residents may not be able to evaluate the city. Evacuation can only occur if two cities remain peaceful with each other, or if there is another city controlled by the same kingdom. Evacuation can ONLY occur if the other city is not in danger.
'Let it Rain' Update (Continued):
Drowning - When civilians aren't able to get to safe ground in time, they start to lose health and eventually die. The amount of time is randomly set, but if the person is in their prime age (15-30) they have more time to get to safety.
Doctors - Doctors are people who help regenerate the health of civilians. They can either be based in a shelter or they can go from house to house. They can help protect civilians from danger during severe weather.
World box should add the "Let it Rain" update that Salty Lettuce suggested
A raincloud which rains down random entities, whether it be demons, zombies, dragons, humans, or anything else with an AI.
I might be dumb but can we add some of the modern age
If this is already in the game then excuse my dumbness I haven't played in months
get more game developers to help you add stuff to the game already
ass more achievements
add more achievements
now heres a actual good suggestion
Hurricanes kinda sound good to add I mean they already have tornadoes why not hurricanes?
and to add on to the previous suggestion make it optional to choose the track of the hurricane
add night is day
- the night darkens the world
- add the sunrise
- new creatures: bird, monkey, snake, schoolboy, dolphin, horse,
-add new plants: rose, water lily, grass, tall grass, dry grass.
add human evolution up to 1500 new weapons, new buildings.
add modification of kingdoms. l
-add new terrain: hills (greenish yellow) glaciers, alps.
-add fields for humans.
-add to the military: spears, long sword, cavalry.
Finally, the breeding of horses, pigs, goats, cows, chickens must be added
-add new foods: apple, banana, cocoa, milk, eggs.
Add walls to defend kingdoms.
If you want to have these very useful items for WorldBox, please like us to collaborate together.
the ocean update
-New animals:whales, actual fish than the joke of just being a resource without seeing it
-New boats
-Be able to actually see cargo on ships (ex. 4 meat gold 12)
-new harbors/ports
That's all I got I might come back to this idea if I can think of anymore stuff
forgot one also be able to use weapons on ships
Zoom to cursor, instead of zoom to center
another idea for the ocean uocate I thought of
Seals and killer whales
Before you press down some seals and killer whales can live without the artic
It's just certain ones
So yeah maybe add that too
serial killers and fugitives
add a supermarket and milk so dads can leave their families
Can they make the creatures controllable?
ruins will get overrun by plants overtime. It will look better than play destroyed houses
shaman. They can posses one unit per month and build their huts anywhere.
ostrich. Large 100 health and attack when neccasery. Its not a bad idea
pigeons. They fly around and do nothing. Or they can carry messages frin kingdoms. Whatever the case they wilk amplify the atmosphere since theynwould be the first flying unit
C H A D trait
horses 🐎
Can the sound of the rain be changed? There is a point where it is stressful to hear as if small stones are falling from the sky.
i suggest you should add war strategies so armys can make formations or split into 2 teams, they could also attack 2 citties at once or one city could have more than 1 army
world law - preserve terrain, with this law enabled it will prevent bombs and natural disasters from damaging the terrain, so you can do stuff without the world becoming an ocean
new world law - reduce natural resources, enabled then ores and other natural resources will be finite
A cursor like this for precision, when i try to draw with a brush my thumb is too big for me to see what I'm doing so a cursor like this would be nice
Sicily
Religion and Crusaders. Each Countries will make their own Religion, or follow other Kingdom's Religion which are having good relationships with themselves. And they will wage a "holy war" against other Kingdoms that are have different religions.
fish are a creature
remove the dark grey kingdom color, it's hard to read on the black background
I suggest you add melee weapons with ranged weapons, or firearms like flintlock pistols for a change to the Rogues. Also give them a chance to drop armor.
It is also possible to make not just units from the Rogues, but ... Maybe a separate "Civilization"?
I know that your game is in the time of the Middle Ages, but still I think that adding firearms (in the form of flintlock pistols and muskets with crossbows) will not be superfluous and other players may like
Make Zombies display armor and weapons on their sprite. I think this is exactly what the players expected.
Add to the game the ability to give settlements / cities or each individual state resources without placing them on the territory of the settlement, but as "Rain from the resources" that you have chosen. I think this will be helpful
Have battleships that actually battle at sea during a war
Ability to choose/add traits to a character
when you spawn a rain cloud, make it a 5% chance to spawn a tornado
The length of the tornado will range to 10 seconds to 5 minutes
actually tell us when the updates are instead of giving a time range. Most popular games tell you the exact day of an update.
and if they ever add hurricanes to the game
Also make it a 5 percent chance to form when clouds are over water
add floating jellyfish-like creator that grabs animals and eat them
add monke
While I'm not sure of the status of bridges as a concept, if we ever do get them, they should be like drawbridges that can allow ships to pass through, which would help to make sure boats can still navigate rivers.
Dimond ore
i want so that mobs can jump, and relics which are special items that are powerful but have a punishment, like a bow that will always hit their target but will make them really slow when they use it, and you could hide them in a really dangerous place like a lava lake and a person had to make a parkour to get it
we should be able to create our custom curse spells (making a new curse of our own);
like we should be able to curse a creature with a way we want.
Ex: we could be able to curse an unit like when he makes a child, that kid will be born with madness. And other curses that we want.
Add in-game menu for PC & Mobile which allows for users to upload and download maps.
so I see most of my ideas for a ocean update have been good amongst this discord community at least some
(Cough cough tornado chance)
So well time to list my full ideas for a ocean update
-new animals, whales, actual fish, killer whales and seals
-New harbors/ports whatever you wanna call them
-New boats
-hurricanes
- if a tornado spawns on water give it a waterspout affect
-Fishermen icon - finally, the concept of bridges
Plague doctors get their own building
Customizing units traits
New farm-like idea: barns
Some people work there. People can herd cows, chickens and sheep into said barn. From this they will gain milk, eggs, wool, etc. etc.
Adding pigs and/or horses would make this kind of update better.
World Law to enable/disable interracial kingdoms
adding to crow’s thing, we need interracial kingdoms.
Humans, Orcs, Dwarves? and Elves can build their own houses in another race’s villages. Make this the same thing with some of the race suggestions that me and some others suggested.
Elves, dwarves, and humans have plague doctors, so orcs should have witch doctors.
If you do add the plague doctor building update make sure to make the witch doctor a building if he gets added.
bridges
add bacterial bombs, which will cause mutations.
" P U M P K I N S "
mechs. I know what your gonna say. And it doesnt have to be modern, it can be stubby with a steampunk design. And plus humans wont ride it. Its more of a destruction feature like dragons or aliens. It will shoot dynamite, 200 health and trample houses and step on people. They can shutdown when their health is zero and just get overrun by plants overtime.
The tumor does not grow with the shape of a + but a circle and what grows where there are resources (wood / grass / plant) and not the desert
make a function by which you can regulate the production and consumption of food, for example, to increase the processed grain cells and increase the growing time
banners on kingdom capital hall. The banner of the kingdom will be hanged on the city hall of the capital of the kingdom. This is my custom designed berno banner. Its an example of what it would look like on the city hall. Those things in the corners are what will hold it up
tsunamis
flaming arrows
trader carriage
kingdom roads (roads which leads to the kingdom land only)
what prideboo said:
New farm-like idea: barns
Some people work there. People can herd cows, chickens and sheep into said barn. From this they will gain milk, eggs, wool, etc. etc.
Adding pigs and/or horses would make this kind of update better.
"Controllable giant golem"
Just like crabzilla you can control it in 2 joy sticks
Powers :
Earthquake (when it moves it causes small heavy vibrations not to the point of pure destruction)
Earthen fists (when smash it creates small craters but not to the point of breaking entirely)
Death animation (Crumbles slowly and fills the land below of it or creates a whole entire new island)
add earth as a preset with all the continents
add diamond as a mineral
oh yeah no mc refrence intended diamond as a mineral would actually be good
The Ocean Alive update
Feature 1: Fish. So far, the closest thing we have to fish is the piranha. I would like fish that don't eat people alive please.
Feature 2: Sharks. Sharks eat fish
Feature 3: Kraken. The Kraken only spawns by the player spawning it or by random events. It acts like the dragons except it can only be in water and it attacks with tentacles.
Feature 4: Mermaids. Mermaids are intelligent creatures in the water.
Feature 5: Rocks in water. Self-explanatory. I know it's already in the Trello, but it will come with the update
Feature 6: A water alternative to trees. Harvestable by mermaids.
Feature 7: Octopus/squid, to make the Kraken make sense
Feature 8: Naval warfare. Another common request. It just makes sense, especially with mermaids being a civilization.
This concludes my suggestion.
Have two different categories for soldiers
• Attack Type - Soldiers in this category will prioritize invading other cities. While on standby, they will act as normal soldiers defending their city.
• Defense Type - Soldiers in this category prioritizes the safety of the city and will stay instead of joining the invading party. These soldiers are also reinforcements incase of an invasion to any owned villages
I completely agree with spaikees idea but a bit of a rip off of mine
I think both of our ideas combined would actually make a good update
tumor trees. Cmon it just feels like a waste when all thise trees have been deleted by tumors. If a bush or a tree is infected by a tumor it will turn into a tumor tree or a tumor bush. It diesnt have to be animated but much preffered animated.
mushroom of life. Its gonna be this huge mushroom that will slowly grow vines around a certain area. After all the vines have been grown the huge mushroom will release spores and turn things around it into mushroom people
nerf flies. If you give a fly Madness it can become op
make it easier to control crabzilla on mobile, like just add a fire button
while we're at it, why not add rocket launchers to crabzilla? Would be dope I think
add a new world law, that when its on, same race units wont just capture the enemies villages. they will kill them all. (like a different race war)
More Traits! (1/2)
Dragonslayer - acquired by killing a dragon. Dragonslayer kings gain their kingdoms more respect.
Scourge of ___ - acquired by killing many of the same creature. Grants the creature with the perk a damage buff against the creature they've become a Scourge of.
War Hero - Similar to the veteran perk, but only given when a creature kills numerous enemies from a warring kingdom. War Heroes may have increased chances of becoming village leaders or kings.
Crusader - Acquired by killing a certain amount of demons and/or undead, as well as Necromancers. Creatures with the Crusader perk will not need to be healed with divine light.
Traumatized - Chance of being acquired when a creature returns from a war, especially a war against another race. Traumatized creatures will become paranoid, and it will negatively impact their stewardship skill.
Crabslayer - Acquired when a creature lands the killing blow on Crabzilla, and survives the subsequent nuclear blast.
More Traits! (2/2)
Second Chance - A creature may be blessed with a second chance. That is, if they suffer a killing blow, they won't immediately vanish from the world. Instead they will respawn back in their home village. However, this trait can only be used once, and once used will be gone from their inspect window.
Mutagenic - Creatures with this trait have a random chance of turning into either a Zombie, Tumor creature, or Mushroom.
Ambitious - Ambitious creatures want to improve their own station, they will have increased chances of becoming kings or village leaders, and as village leaders they may be more likely to rebel in order to become a king that way.
Dissenter - Dissenter would be a temporary trait granted to some of the population of a village with low loyalty. Dissenters might attempt to undermine their ruling kingdom through riots, and Dissenters who have other traits such as Bloodlust may even attempt to assassinate loyal officials.
Honorable - Honorable creatures would have a high boost to their diplomacy, and would behave differently in combat, never directly attacking children or civilians, even in a war against other races.
Vengeful - Potentially gained when a creature loses a parent or child to another creature. If their killer is still out and about in the world, a Vengeful creature might hunt them down.
Nomad - Creatures who would much rather wander the world than be tied to a kingdom or village. Nomads may band together in their travels, perhaps even regardless of race.
add first human trait for the first human
add different colors and types of trees
add placeable flower seeds
coconuts
Inventory Slot-Locking.
Have you ever gone out of your way to give your favorite creature an exotic and devastating weapon like the Evil Staff or Fire Sword, only for you to check on them later to see that they've replaced their OP magical flamethrower with another boring old Adamantine Sword? It's certainly a little annoying. My idea to combat this is "Slot-Locking.'
Basically, you open the creature's inventory, double tap on the item you'd prefer they keep, and until you double tap again, the slot will be locked, and the creature will not replace whatever they have equipped there, even if they find a weapon or piece of armor with better stats.
This would allow the player to have more control specializing the equipment of their creatures, and would allow for crazy combinations of gear.
let us change the sizes of village names. so when we zoom out we could be able to see every village name
Petrification!
A haunting new power, any creature within it's radius will be turned to stone, and remain as such for an eternity until you free them using Divine Light. Whole armies could be frozen for thousands of years until you free them to exact their vengeance.
Petrification would also have utility in keeping creatures out of trouble, as other creatures won't attack petrified creatures. Petrified creatures could, however, be moved with the divine magnet, allowing the player to place them wherever they'd like.
While not necessary, a creature that shares this power such as a Gorgon would be a cool addition.
different types of swords/more types of weapons for example, a katana/claymore, a war axe, double edged sword, double bladed spear, etc et
lions
breeding between species to make an elf orc or crab god
Make kingdoms be able to have more cities. I think the limit is way too low and it’s hard for me to make imperial countries that take over the world.
sims like dialogue bubbles between villagers
cities can have more then 1 army depending on the population, like for every 50 population 1 army if formed. each army has 25 soldiers max. If yk what I mean
Make it that after wars a soldiers can be punished for war crimes. Let say a soldier killed way to much civilians in a rebellion then they might get hanged or exiled. And if someone is fighting in a revolution and gets taken over by the original rulers if they are the king of the revolutionaries or the leaders of revolutionary cities they are executed. Military members with more than 80 percent civilian kills will be executed. If a civilian tries to stage a rebellion which might be a new feature, they also get executed. If the revolutionaries win the former leaders will be killed and if the king is still alive executed too.
A calvary would be a nice addition. Maybe add horses so that way humans can domesticate them?
Maybe add more roles for the villagers. Some roles can include but are not limited to:
-Scouts
-Researchers
-Scientists
-Proprietors
I would also suggest adding a feature where villagers can establish a government or council of their own instead of relying on one King. Gives a little more character to them and represents a bit of their identity.
add tiger
autosave
flower seeds. Cmon flowers are impossible to grow in mass. And thy look so beutiful. So flower seeds
Dryads - A descendant of druids and elves, that hail from the great-desert. They are a warlike society that prefers to have a single kingdom, (city-states), and use melee weapons as preferred to bows and other projectiles used by their cousins, the forest elves. The dryads come with a new weapon called the mace, and scalibur, and build middle eastern style buildings. They ride horses and rhinos, used for sieges, and can also form kingdoms in the savannah biome.
Add genocide ( Extension of next update )
Add culture relations
Culture relations can change for a number of reasons. Cultures can have different thoughts. Then relations will lower. Low relations between cultures can toggle a cultural war. Where majority commits genocide on the minority. Inspired by true events.

Suggestion, add government tipes on civilatiatioon Such as:
City state
Duchy
Kingdom
Empire
Republic
Democracy
when humans/orks/elves/dwarfs don't belong to any village, they should eat berries from bushes when they are hungry.
An ellaboration on how types of goverment works
Basic
Means the civilitation start with this types of government
-City state / village state
Only when a civilitation have only one territory
-duchy
When a civilitation have two territory
-kingdom
When a civillitation have up from three to four territory
-empire
When a civillitation have much more then five territory
Optional :
Which us random for now
-communism
-democracy
-republic
-fascist
"Eldritch giant monster"
Can be played in 2 joy sticks
Powers :
Heavy footsteps (can leave footmarks whenever it goes by and creates small craters on ground or mountain)
Squirming whip tentacles (whenever it whips, it causes small earthquakes and fallen debris)
Death animation (Void disappearance - can make the land or water disappear just like the void missiles)
Concept art by Goldensword330
Additional to my feedback earlier about types of government
It should have an option for us to choose what type of government they should have.
For example, we can change a civilitation that only have one territory to be empire by the option
Whilst if we not choose their type, they'll be gradually climbs their ranks / type of civilitation throught territory
gay trait. we need it
bone pile. Since the orcs loves their bones, why dont they make a bone pile? After winning a war the orcs can create a bone pile in that city.
Puppet States
There is a issue where strong kingdoms rebel immediately after being conquered, it can be fixed by puppet states. A government but it's not quite a government. Its ruled by the conquering country. Puppet states will be like normal kingdom, but most of their tax will go to the funds of conquering country. And a portion of resources will also be submitted in their funds. But it requires a leader with high diplomacy skills to pull off. If a ruler with low diplomacy skills is assigned to the puppet kingdom, the people will understand and they won't sit still ( you know what I mean)
add pumpkins
When Used A Zombie Virus Thingy On The Pumpkins It'll Make Maxim
add pumpkins
When Used A Zombie Virus Thingy On The Pumpkins It'll Make Maxim
Suggested By @quartz falcon
add easier filters to world generator setting
Ex: All desert world
i mean there will still be islands but they all will be desert
That the tumor spreads not in the shape of + but in the shape of a circle and goes where there are resources (wood / grass / etc) not the desert
Give the villagers and soldiers the ability to craft small rafts so they don't have to swim across an open body of water.
Add the ability to spawn Pirates or give villagers a chance to turn into one.
-Pirates: For them, we could give them the ability to raid ships and steal supplies or have them raid villages and cities and steal from there. They would be hated by everyone.
units should be able to build on snow
We could add another character called the Bounty Hunter.
-Bounty Hunters are people who hunt down a specific person or group while getting paid to do so, usually in large amounts depending on the worth of the bounty, or target.
In Worldbox, we could give Bounty Hunters the ability to hunt down high-ranking people (Ex. Military officers, kings, etc.) and possibly even other villagers although that's usually not too exciting. In order to distinguish who is who, Bounty Hunters can be marked with a skull while the bounty would be marked with a dollar sign (Additional symbols and changes to them is fine).
Overall, I think it would be pretty fun seeing someone get hunted by a Bounty Hunter. It could spark some events that may satisfy our entertainment.
make new update arrive quickly
Since horses are a common suggestion, I'll suggest large wolves as well
Large Wolves - Distant cousin of your typical wolves. Hostile to every creatures except Wolves. Similar to how horses can be domesticated and mounted by humans, Large Wolves can be dominated and mounted by Orcs (and Dwarves??)
improve wars between humans. Whenever 2 kingdoms get into a war, it’s not really a war it’s just a race to get to their capitol to see who could take it first. Whoever takes the capitol first wins. Both kingdoms put literally every army they have onto boats and send them to the enemy kingdom, leaving their kingdom undefended. The enemy kingdom does the same. So whenever one kingdom takes the enemies capitol, the enemy kingdom army collapses because for some reason the soldiers only fight for the kingdom that occupies their home village. So what I recommend is whenever 2 kingdoms get into a war, the kingdom declaring war is attacking, and the other one is just defending. The attacker kingdom can send boats to the enemy kingdom to attack it, and the defender kingdom keeps their armies where they are in order to defend the kingdom instead of just racing to each others capitol. Literally this morning I was playing WorldBox and the smallest kingdom took over the largest and most powerful kingdom just because they got to the capitol first. Also I would recommend making it to where if a kingdom is invading the other kingdom, and the kingdom being invaded has its armies in boats waiting to leave, make it to where they get out of the boats to defend their kingdom because sometimes the armies just vibe in a boat while their kingdom outside is getting conquered
3 Relationships between Kingdoms
•Alliance - Sending reinforcements to their friendly nations during war either for attacking or defending
•Neutral - Default relationship between kingdoms. Trades are open either by land or sea.
• At War - Hostile relationship with another nation and will attempt to capture villages or the capital of their enemies.
- If in case that Kingdom A and B are at war and both kingdoms are allianced with Kingdom C, the latter kingdom won't send reinforcements to neither side.
I'm gonna try the tornado chance again but lower the chance a bunch
I realized you can just spam clouds till you get it
So let's lower the chance a bit
0.0001 chance seems fair
make Kaffee a little more useful
i want reaction roles b ack for the 4 races
wrong command, ignore
Recode Tornadoes - In the game, the tornadoes move wayyyy too unrealistic and for some of us it may be a boring disaster. Recode the tornadoes to move realistically, like slowly as it destroys towns. The tornadoes also last way too long IMO, so they die off slowly overtime and eventually dissipate . If a tornado is player spawned, allow the player to choose the path the tornado goes, from start to finish. Once the tornado reaches its end spot, it dies off.
Hurricanes - For maps based solely around water, hurricanes are here to fill the climate void. Hurricanes are either natural (with an automatic name, which you can change in an active hurricane) or player spawned, which will allow players to choose its path. Make sure if you add these to add different categories, and different looks for categories. All the way from Tropical Storm to Category 5 (maybe a secret Category 6 Easter egg?) and while players choose paths they can choose what category it is in a specific area. Before spawning a hurricane, a window will pop up asking you to name the hurricane. Once you click okay, the storm spawns and you can watch it roam.
That’s my suggestion. Happy Saturday!
If this message gets 25 votes, then Maxim will release an update right now !! really really !!
last one didn’t work so let’s get to 100 votes instead. Maybe that’ll work.
controllable head-crab unit for steam port, its a controllable crab/headcrab hybrid that can control other units, effectively making every unit in the game playable, I don't know if other units should automatically attack them or not, since someone might want to use the head-crab unit to help a kingdom, but, well, seeing a crab/headcrab hybrid on your friends head might make you sus of them realistically speaking, anyways, I think this would be great for either a steam port exclusive or just something to celebrate the steam port along with a free-man unit which I might talk about more later
add colored shields depending on country color. It would be very handy if I could tell who’s from which country while being zoomed in.
Add a timeline tab for a civilization/kingdom, so you can go and see the older nations and civilization that have died out. This can also be used to see how some nations are realted to each other. would be really cool for developing culture and would make the history of a worldbox simulation so much more interresting to study
When the temperature is increased too much the grass turns yellow and the fire spreads more easily
Expand the building options for humans. Builds can include but are not limited to:
-Bridges
-More boat types
-Vehicles (like wagons)
-Walls around villages or the entire kingdom itself
-Artillery (Catapults, cannons, etc)
-Advanced weaponry (something like muskets for example)
I think things like those would make our worlds a little more interesting to watch and play.
your suggestion I think there should be seasons like summer, autumn ETC the trees will change and so will the grass. Your Village/Villages would have to Prepare whatever season. And crazy Storms will happen like- super Blizzard, Sand storm, ice storm ETC explains why they need to Prepare And I think should should add like village walls. And add Siege weapons like - rambling bar, Trojan horse storms Etc. Also new building for example Archer towers watch out for enemies.
worldbox should add medieval update
Enlarge the world a little more for all devices
-add a command to command a human: he can eat, attack, gather resources.
-add horses, monkeys, fish, snakes, whales, doves.
-add to humans,
the customization of the color of the flag is of the territory.
-Add a government after 500 years.
-add after the first 300 years new weapons: spears, long swords, fiery arrows that expand the fire where it is hit.
-add an important sector: the breeding of horses, sheep, pigs, cows, chickens.
add the walls that are important to the humans defending themselves.
add new terrain: hill, glacier.
Humans can train horses and use them for merchandise and military purposes.
Add new types of trees: apple, banana, pear, pine.
new foods: banana, apple, tomato, melon, carrot, garlic, egg.
add new buildings: stable: (horse farm) fence: (cow, sheep, pig farm)
manger: (hens) cavalry barracks: (military training on horseback using swords, spears, arrows.)
add:
commanders, captains, for the command of the military beyond only chief is king.
Different map backgrounds such as mountains or snow or just grass instead of it always being water
minimap
The option to favorite items so that we'd know who currently wields the 2000 year old flame sword .
New achievement: You catched them all?
It's a achievement after opening up the debug tool and trying to tap all of the sheeps off the screen. What makes this achievement so unique is that it's competitable and hard as heck if you try it for yourself, yet it's rewarding in the end
Video of the challenge
•Angels
- (Because why not??)
- Can be summoned by 4 villagers (Priests??) when Demons are manually spawned by player or through random events.
- Has the ability to bless villagers only from the city who summoned it. (Won't bless any city if manually spawned by player)
- Completely hostile to evil creatures and will ignore most creatures unless attacked
- Upon being summoned, will track down the demons and eradicate them.
- Will stay for a few minutes after hunting down the demons before despawning in a cool manner
Naval Combat
Have like the big battleships have another task besides carrying troops or trading. It would be really cool for nations to combat in the seas.
The main motive of this suggestion is because I saw one kingdom fell from a naval landing even though their entire navy was present over the beaches.
take your time maxim we can wait 👍
Add horses end the fish
add the night, when a year passes it becomes night, for the day after 5 months
release the new uptade quickly
racism
New races:
With the upcoming update, it seems that kingdoms will be given even more unique and interesting abilities and details, however I think that with these new features that is would be a good time to perhaps introduce some new races to further spice things up.
Here are a few ideas
- Lizardmen : They prefer deserts (possibly swamps and savannas if added) being lizards, they have the slowest hunger rates to survive in such a place. They could lay eggs like chickens that then hatch into lizard hatchlings. Scales given them good armor. Hates orcs, humans, and dwarfs. If dinosaurs are added perhaps they can be passive to the lizardmen like how the elves are passive with wolves and bears. Their special food they can make perhaps Ribs?
- Goblins : similar to orcs but shorter, weaker, and prefer using bows. The breed faster than humans. They can be conquered by orcs or conquer orcs and confederate into their kingdoms. Hates dwarfs, humans, and elves. Their special food, perhaps crab cake ?
- Dark elves : hates regular elves. Likes Orcs and goblins, possibly passive to necromancers or evil wizards. Perhaps they can be created by cursing a regular elf?Their special food, perhaps honeycomb?
- Ratkin : instead of just being spawned could be created alternatively by cursing a rat king turning it into a Ratkin. shortest lifespan of all the races, breeds faster than any of other races. Hates everything other than rats, very rebellious. When in large groups they can spread disease like rats. Their special food, cheese
shortcuts for map modes even while not on tab
add tacobell
game always makes the first 3 kingdoms; blue, purple or gray
JUST GİVE EQUAL CHANCES FOR EVERY COLOR
xenophobia trait (very realistic)
Make is so you can spawn in aliens normally
Races
upvote for gaming PC downvote for gaming laptop
test
make it so cultures can revolt from previous ones and form new cultures 
make starvation a serious threat 🥱
allow cultures of villages to change, ie in this game a village with a population of 25 has 5 population of culture1 however the rest of the village is culture2 yet they still get negative opinion bonuses because the owner realm is culture2
skeletons can be a race and build new kingdoms, bandits too and they can make camps
Here civilizations at the very beginning of their development use a stick instead of weapon norms, let them use stones as a long-range weapon !!
🪨 🪨 🪨 
allow village/kingdom layer to be enabled at the same time as culture layer
have a notification pop up in the history tab when culture levels up / advances + what knowledge they attained
Horses for people to ride as a faster way to get around cities, or to ride into battle. As people gain more materials they can create horse carts for more people to ride on, or horse armor which increases their health.
Maybe different races can ride different creatures too, for example humans ride horses, elves can ride elk, dwarves ride mountain goats, and orcs ride wolves or wargs.
Add names to the saved files/worlds in the save menu
A new world law where every race get random colours like in the older versions, so elves don't always have green etc. It can be kinda difficult to differentiate between the different hues sometimes
Ocean Update???
Creatures:
Seals: Creatures that swim around and eat penguins.
Dolphins: Majestic animals that liven up the ocean abit.
Sharks: Fish that can eat anything thats in the water and can hurt boats more efficiently.
Extras:
Pirates: They ride around in ships looking for gold and blood on there swords.
Pirate Ships: War vessels thats shoot cannons at other boats.
Brigands: Ships with cannons for civilisations to make for war.
Weapons:
Cutlass: Unique blade that hurts units.
Flintlock: 1 shot pistol that is a ranged weapon.
Musket: Some-what a long ranged gun that does alot of damage.
Harpoon: Designed to kill sharks and other aquatic creatures.
Thank you for reading my idea for a cool update, i hope u guys agree with this idea? <3333
able to make someone king, group leader, and town leader
real time strategy mode
NPC control mode
lauch new update to Android faster
add night time
right now how cultures grow and develop are kinda bland
I propose to make cultures more interesting, just like a kingdom’s loyalty cultures will have loyalty too, but with different stuff like if the religion is too big and spaced out with no connecting borders, zealots type people will rise up and start attack people of the original culture, they will break off and start a new culture with all the levels the original has
Other stuff can be added on what maxim and Mastef would like 
Cultures should cause more chaos, like culture splitting up a village/kingdom in two, culture itself splitting up in two, culture causing an internal war between citizens, etc.
Adding onto my previous suggestion, the new culture/village/kingdom should be called something similar to the culture it branched from. I know Maxim said they wouldn't add a "family tree", but a sort of tree for cultures, kingdoms and villages would be really cool too, since it wouldn't set a computer on fire like a family tree and genes for each entity on the map lol
Political Ideologies and How they should work
I’ve heard many suggestions based on ideologies, and here’s my thoughts.
I think each ideology should have its unique buff/nerf.
The first basis of a nation would be a Monarchy, newly born nations will automatically be a Monarchy. A Monarchy nation can only be formed if there is someone with an ‘Ambitious’ trait or a heir to the king. As for the buff, a Monarchy should have an extra resource excavation aka gains more gold and iron from mines. For the debuff, it would be lower compliance for conquered nations.
A Republic would have a new leader every 10 or so years, and can only be formed if the nation has all state’s compliance above 80. The buff would be faster construction and improvement for infrastructure, but the debuff is that the nation cannot declare war on anyone, only being declared on.
To form a nation under Communism, your nation must be previously a monarchy or was a conquered state. The buff would be equal standard issued weapons or equipments, meaning everyone has the same weapon or equipment, as well as extensive labor force for lumbering, mining, and the military. While for the debuff, it would be their agrarian economy and an incredibly small demand for international trading (aka small navy)
To form a nation under Imperialism/Nationalist government, you’d need someone with either an ‘Ambitious’ trait or ‘Deceitful’.
Their buff would be their extensive military and warfare buff, as for the debuff is that many people will be given negative traits like: Pyromaniac, Paranoid, or Savage. As well as their low excavation gain for both food and resources.
Cultures just aren't diverse enough. They serve as a form of progression (which is nice) more than a way of making every kingdom special. To fix this, cultures could branch out more. Some branches could be a more peaceful mindset that is very intertwined with nature, whilst another one could be a very vicious and brutal branch. The branches would also have special knowlegdes put in the rare knowledges session instead of weaponsmith you see all the time
This could be both pros and cons, like the culture being able to stop wars and get allies with other nations, but then their smithing efficiency would be greatly reduced. This is what I imagined cultures would look like.
TL:DR Cultures should branch out into very diverse cultures, so they actually feel like different cultures and not just how progressed the culture is.
Change the Humble Icon for downloading Worldbox to Remove the anta hat, Its been like that for a... Long time and its way past X-mas.
Racism
nvm It's already there
What if there was accounts so your data was saved across all platforms
Could the heat-temperature power be changed in a way that it doen't set stuff on fire? I want to remove snow not start a forest fire. 😅 If I want the forest fire I could just use the fire power.
a knowledges tree to see how close a culture is to reaserching a certain knowledge
buttons to add/remove technologies to/from cultures, so that a culture could advance faster/slower and we have control over the time a game should take.
add mods to mobile versions if it isn’t already
Kingdoms should respect borders, more or less.
I think it would make wars a little more interesting if some kingdoms would rather not maneuver their troops through a neutral nation to get to another, and others would happily do so, depending on the strength of the parties involved.
Small village seperating one group from another? No big deal, march on through.
Major world power, boasting an army that would surely crush the invaders for this violation of their border? We can probably go around.
In addition, perhaps kingdoms with very good relations with one party would allow troops to pass through unscathed, granting them easy access to the enemy.
Please just a trait editor for mobile, this game would be 30 times better if we had one, I don’t see why we don’t have it since this has been suggested a million times.
Flag editor, I assume all flags are templates so why not allow us to choose colors and pre-made styles for existing nations?
Cultures within the same kingdom should share knowledge if loyalty is decent enough between them.
Custom nation creator, where you can input the flag, name, species, culture, and starting populace then place on the map.
New tumors should be able to grow on infected land
allies and merchant
Maybe add a weapon and trait editor in the debug menu
new building: the market place. It’s built after the village gets either gets a port or if landlocked, the village surpasses 150 gold
More advanced plagues, so a mapmode that shows villages that are infected, and different types of plagues that have different behaviour (like a madness plague or stds) or maybe plagues with randomly generated genes (symptoms transmission methods etc.) just to add more depth and fun to plagues
civilians will attempt to flee invading armies to nearby allied villages or if it’s the last village, to nearby human kingdoms.
perhaps introduce a system such as involving an emoji in an image post or something or spoiler tagging posts that spoil updates out for one platform and not another
I think that cultures should have techs that really make them different, and to force this diversity they should be mutually exclusive. Example: one culture gains a rare tech that lets them build platforms on any ocean tile, and then can build house ect. on those. This would be mutually exclusive with a second rare tech that would allow a city to build on mountains/hills, or in general any land terrain. This would make a city legitimately unique and interesting, while also preventing it from having both techs. A large number of these more out of the box techs could really make the culture system shine.
Adding on to my last one, a culture should be locked out of a section of a tree due to researching one. Essentially, if they get a tech that is mutually exclusive with another tech, they cant go up the other tech's side of the tree. A few layers of this would make cultures very unique. The issue then would be balancing, making sure that a culture doesn't get shafted by random chance due to getting an inferior tech.
Royal guard that follows king around and guards the castle
No explanation needed
add a chance of the villagers participate the war, it can happen if the king have a good charism/diplomacy (except with evil traits)
add tavern, the kingdom can recruit a max of 5 heros, I guess it would be cool to be added
If horses are ever added, maybe carriages. Works like transport ships but on land
a brush tool to make custom kingdom borders
Alliance System
Heres how it works
Right above peaceful should be allied
Allies depart with there armies the same time as the nation at war departs them
If a city is being taken over the alliance (depending on which side there on) will either fight to resist the attack or join in, making the process of taken over faster
Allied ships would be spotted more in allied territory
That's all I got
Might come back to this
test
Make it so that rebellions happen less pls. It's so common it can sometimes be annoying. Maybe increase the amount of villages a kingdom can have without having a rebellion to 7-8. Would be nice to have a big kingdom without it dying to next second it has another village
Crab religion. Non believers will be called lobsters 
first off war support since we now have cultures taking nations of the same cultures will generate high or low support based on the relationship with the kingdom and fighting against other cultures generate high war support, once war support is gone cities either rebel or demand a peace conference. Second off peace conferences and truces a neutral nation will host a conference where the leaders of the fighting nations will meet and discuss terms of ceasefire and truces will commence if both nations survive
flag customization
Soldiers with the Pacifist trait shouldn't be able to attack enemies
Buildings Added:Walls, These would be protection for the city along with the towers and city gate. The enemies will have to conquer a tower to get through a wall, otherwise they would stay out. They would also give cities privacy so the member of other cities won't be able to enter the city unless they enter through city gate. The walls will be built around a city instantaneously and destroyed and rebuilt for the expansion of the village.
Towers, They would be crucial in wars for conquering them will be the only way to enter a village and conquering all of them will conquer the village. Each tower would have 2 archers in them and the number of archers will increase when the number of defenders will rise. There would be 1 tower every 2 chunks and if the number of chunks in a row is odd then the distance would be decreased by 1. There would be a tower in every corner. There would be 2 towers surrounding the city gate and conquering those two will allow access to the gate. A tower will be built when a village has 2 or more defenders.
City gate, This would be the only way in and out of the city unless towers are conquered or a soldier of a friendly city is entering through the tower. There maybe two gates in a city if a river flows through the city, more rivers will not change the amount of gates. A gate can only be captured if the two towers surrounding it are captured. A gate will only be built when the village has 4 or more defenders.
Forge, This would be only one in a village and weapons will only be built when the forge has been built. The forge will be built after a village has a blacksmith in it which will happen after a city has about 17 people. A forge is crucial in the building of towed and city gate for without it no defenders can have bows.
Trader's shop, These will be shops where the villagers can buy food and other products. There will be one trader's shop per every 10 chunks(which will form a square shape). The trader's shop will have a trader to operate it and will be built when the village has enough products to sell(mostly berries, crops and meat). There can also be a foreign trader's shop which is brought there by a person from another village(even from another kingdom who has peace with the city)and can have products that aren't in the city yet, there can also be weapons in a foreign trader's shop. The trader's shop will look like the civilization it came from's trader's shop if it is not from the same race. A foreign trader's shop will be destroyed if the city goes in war with the foreign trader's shop's city.
Roads, There will be different types of roads for different tiles; for mountain tiles(both high and low)there would be a stone path that has wood on it's sides, for forests the normal road will be there but will be a bit dark and have green spots on it, for soil tiles there would be the normal road, for sand tiles there would be a light sand-like track that will be higher then sand and for water(all types)there would be wooden bridge roads. The border between different roads would be a mush of both roads.
Farms, There would be different types of crops and thus different types of farms, the farm tile for potatos will have scattered dots on it, the farm for corn will have curvy lines on it, the tile for carrots will have hole sort of a thing in it, rice farm would have curvey lines on it and mushroom farms will be mushy.
Items added:New Crops, There will be 5 new crops; potatoes, corns, carrots, rice and mushrooms. Each each of them will be mixed for new dishes thus adding more dishes too.
886860582748315678 suggestion to this suggestion: Soldiers with pacifist trait will become medics
i meant norwaydorway's suggestion but idk why it didnt work
some villagers will help defend there village during a war when they have high loyalty
while some villagers will flee
Traders, people who travel from city to city to well, trade. If you click on the trader, you can see their items. Traders will also be able to board Trading Boats as Passengers.
King Mode: when you click that button you are a person and then you need to found your capital, once you did that, the name and city name is random but you can change it, you can build campfires, homes, etc. and wage wars, once you die king mode is over, this will be very fun if they added it to worldbox.
A way to move the capital of a nation, like the Inspiration power but for Capitals.
Market Place, Market Place is basically the center of trading goods in a city, each city has 1, when it is build, fishermen and farmers will go there to sell their food to others, If a kingdom has a good relation with another kingdom, they could trade using their marketplaces, Ships could take food from the marketplace and transport it to another area to be sold in another marketplace for example, there could also be a bonus suggestion that when your in the kingdoms tab it shows which countries are trading with which and what resource.
Stone Roads and Bridges: there is a research that allows cities to upgrade their roads to stone instead of pavement, stone will allow faster movement and there could be horses with a stable building that could move in the roads for militarily or commerical movement purposes, the militarily ones are calvarly that are used in wars and follow a general but only through roads unless they dont have roads, commercial ones are for transport faster or transporting a type of goods to a dock or a market place.
New Military Features, Weapon Production comes from the building "Forgery" and there is a very rare and expensive research that allows units to use guns but the guns are muskets and generals can split there army into regiments which are led by officers, officers can make formations like a wedge and a square formation, there could be another research that allows tghem to barricade during a battle and there is a war taband shows casualities and army and army casualities and countries who are allied with someone join there war and it shows there belligerents, depending on there names the war will be named for example the "Binsk-Rinsk War" or the war name is randomly generated, there could be allso walls that barricade the city but i think they already have that planned, and there is calvarly who need a military stable and they could break up formations, formations are effective in war and they would win against an army with no formations, The King also has the royal guard which are veterans and very strong units who protect the king, and when the people hate the king they could try and assasinate him, which could be 50/50 successful or not, There also should be a cultural inspiration that begins a new culture in a city and during war, there would be alot of recruitment in the army and the food will be more focused on the war effort, there is also peace negotiations when countries agree on which gets which like , a city food gold and other resources and they could research a very small bomb that it's radius is smaller then a grenade and could blow up only a house.
Slums, when there is a high homeless rate, the homeless would build high density slums that is 4 tiles and could pack 20 people and when for example there is 100 homeless, it is likely they would build 5 slums , and slums could be built on hills too, the military could sometimes destroy it depending on a new feature called laws, which the king chooses, here is a list of some laws: No Slums, No stealing food, No trying to assassinate the king, No Trying to steal farm crops, No Other Cultures except for the main one. (all of them could be turned on or off by the king and they could appear in the kingdom view, and there are prisons who can hold 15 people, it is also enforced by military and police, the police have not big weapons and patrol around the city, every city has a chief of police which leads the police, during a war the police could act as a defense force while the military is attacking. police could use calvarly on rare occasions and there is an upkeep gold on the police force. if the rule "no slums" is on, when police stumble across slums, they could destroy it/burn it or put the people in the slums in jail and destroy it. there is a minor prison upkeep too.
Make humans go for militaristic leaders but keep the kings diplomatic
Option to activate and deactivate games
bring fairy bombs back, no reason for them to be removed, they were an innocent and fun glitch
•Vampires
- Prefers to hunt humans
- Bitten humans can turn into its slave or vampire (70/30 ratio??)
add tavern, the kingdom can recruit a max of 5 heros, I guess it would be cool to be added
add more world save slot
add at least 3 save slots
add at least 3 saves for those who cannot pay for the game.
If you do this, there are people who thank you for it.
character save slots;
we can save a character and we can use them in other worlds
add markets
Culture Mutations - With enough time and distance from the city of foundation, a new culture will arise. Old perks will still be present but future perks will be different. This option can be toggled off (but this part is optional)
increase the max level that cultures can reach and possibly add buildings like Taverns a hospital of some sort that can heal injured units
add crossbows that do double damage but have 25% on average slower fire rate and they would need to be unlocked after the first bow perk in the culture of that kingdom.
add a cure to turn zombies back tk humans
add some more robo creatures and monsters I feel like robo Santa is getting lonely :<
add walls so that the city's build walls and then its protected from like animals and dangerous things
Add new random disaster, rat plague
Spawn many rat hives, it'll spawn many rats and rats will eats crops.
And everyone will die hahahahahaha.
advanced ufos like they can make holograms and take some animals or humans
make animals spawn more (ive never seen a natutaly spawning animal that isnt a bear or wolf) also for cows and chickens a farming system could be added
add a Pike that has extremely long range but slows down the user but on average 75%
way to disconnect or remove cultures without destroying the city
such as city A has culture A , and founds city B and has culture A, there should be a way for to allow city B to make its own culture via revolt or something
add diamond ore
make stone, iron and gold like they used to be place
sick houses that cultures might eventually develop, each one draws infected people into it where they are then cured or killed [lets say 70:30 ratio of dead to cured]
Assasinations ? maybe citizens of most hating cities can go near king and shank him or soething like that
debuff orcs they are too OP
nerf orcs please they are op
Add royal guards to protect the king
Also maybe leaders in multiple ways that will lead and motivate people like battle hardened heroes or known artista to motivate people or encourage peoples for battle
add royal guards and assassins
After nuke the range of it is radiated,who steps in it is going to be radiated and poisoned and dies after minute
Add assassin's and royal guardd
wall
add actule shields that increases the chance to doge/block and it will have different tiers like wooden shield copper shiled etc.
Hmm how about cities having multiple defense ways like walls or water ways spikes traps or etc. ? and rivals having multiple ways to breach through like exploding the wall or using siege weapons ?
make the orcs not kill insects or destroy hives: sometimes when there are hives the orcs keep killing the bees in an infinite loop preventing them from progressing
fast updates
hire @hoary anchor to be a dev
please just add a button to skip the tutorial, its so annoying when i redownload or just accidentally click it and have to wait 60 sec of dialogue
Cultures can be granted legendary attributes by the player. These could include being able to train plague doctors, mine adamantine, have higher level caps for kings or generals, increase diplomacy and so on
beside already existing races what abotu cold ones or demons if they would do small settlements and form small 'civilizations' imagine a cold one city with their spawn building
Idk if any of you had this problem so far but I seem to really have a bug that takes away the civilization's interest to build any sort of boats/ships. I rarely see fishing boats after they researched docks and other related culture-ideas and never see any warships at all like galleons etc. So here I am reporting this as a bug, please fix?
I know that maxim is Russian and all, but it'd be nice to clean up the various typos and grammar issues in some places throughout the game. The pages for the game on the appstore, Google play, and the website could also be looked over for errors. This would just be a good way to clean the game up a bit before release on steam.
Maybe add support of the sharing of map.worldbox files to worldbox on ios, then maybe ios can downloand maps
From the files app
With the probable biome update hominids of different skin color could spawn, white for cold biomes, black for hot biomes and yellow for temperate biomes, then if they add night they could spawn bandits depending on administration levels, more administration fewer bandits and vice versa who kill citizens who go out at night, they disappear in the morning and return to normal citizens
An "explorer" trait for humans, dwarves, elves, orcs that impels them to forgo the regular jobs of the kingdom and instead go around the unsettled world exploring and camping in various places away from civilization. Maybe they could set up tents, or leave behind little inspectable shrines once in a while that show when they were created/by who - with a little "motto" thing, like kingdoms have, specific to the explorer them self.
cultures cant spread across water without boats
Cultures spread across different kingdoms should eventually split. Maybe the kingdom that had that culture as their main the longest keeps it while others can have variations created. These variations would share the same base name as the parent culture, but would have some sort of adjective to distinguish it.
New Rare Knowledge: Monster Alliance
(I am not entirely familiar with cultures as of yet due to the delay on mobile devices, so this may be inaccurate or not suited for the theme/function.)
A rare knowledge that grants a culture "immunity" (they will not attack each other) from a certain mob. They will also be able to craft mob weapons (or alternatively, receive them as "gifts'' occasionally from the mobs.) For this reason, they will only be able to ally with "intelligent" mobs (i.e. Demons, Cold Ones, UFOs/Aliens, etc.)
Depending on the mob, the knowledge will have a different name: (ex. "Demon Worshippers", "Alien Proxies", "Cold One Whisperers" etc.) Cultures can also only ally with one mob species at a time.
I wish a more complexity in wars
[your suggestion here]
the ability to control the king of a nation and declare war, and conduct diplomacy. Or take control of a citizen and start an uprising or coup
the ability to see how old ruins are
Cultures should be able to gain a tech that allows their soldiers to throw small explosives that could slightly damage nearby tiles, it would add more destruction to the world and make wars more realistic and deadly.
Make generals have more buffs that they give to their soldiers and certain strategies that they use in war and learn as they level up like being able to use shields, faster village takeover speed, taming and using wolves to attack other kingdoms and inspiring revolutions to take place in enemy kingdoms during a war because right now generals aren't that special and it would make wars more interesting
add walls to protect the city from enemies
War watcher and teamed alliances
War watcher will give you notifications about war strategies nations are using
example: (Nation) decided to rush (nation)
(Nation) decided to stay on defense.
and tell you what armies are doing
(army 1) is defending (village)
(army 2) is attacking (village)
Teamed alliances are when Two and more nations team up against other nations
you can turn this on and off
But when they team up
armies can be mixed
make it like if a human made a village at\near a beach then it will be made a certain way and will look like it is made out of sand stone and in a forest it will be like a tavern or a shack 🙂
maybe some cultures could have special festivals, like maybe one could use food, one could be tournament style duels, using food or skilled warriors in exchange for loyalty for the kingdom. This could help with the rebellions every 5 seconds
Add a time cycle (Ex. Torches around homes and roads at night).
they should new types of ground Such as
-read sand / terecota
-coarse dirt
For building area that is like a messa or an area where grass cannot spread
Add race mixing and melting pot civilizations
update the game ad so it wont be as outdating and some people might find it clickbaty
During coastal attacks and raids, military ships will have the ability to provide coastal bombardment using cannons. Feature will have the option to either be turned off or on.
I feel like the knowledges section on the culture screens look kinda clunky and unappealing, i feel like it'd look better with more of a skill-tree like look, with different branches and such
These r just ideas so WorldBox creators pls don’t feel pressured to do everything lol
- I’m sure this has been said a million times but eras where u can turn them on and off and choose which one to start in.
- Seasons where they can change peoples moods or make hunger go up for winter. Also a day and night cycle would be cool!
- Guards to protect the kingdom and spies or undercover agents that can get information on other/enemy kingdoms or villages
- Pets like horses that armies can ride on or pull carriages perhaps. Dogs that can sniff out spies or just be a furry companion
- Structures like markets, shops, training arenas, walls to keep out unwanted people from penetrating a kingdom
- Festivals, carnivals. Maybe bandits or enemy kingdoms could take this chance to try and take over when everyone is on break and celebrating
- I'm not sure if we can already do this, but see who the person’s children are so we could follow generations or wipe entire families out and leave one small innocent traumatised orphan to fend for themselves- :D
- If this won’t be controversial, maybe a god. People could sacrifice animals and food to them, pray in temples or churches and it could influence cultures. ( Or not since we are technically the god OR.. THEY COULD WORSHIP US! That would be funny ).
- Fighting things like cannons, catapults, guns if eras were to happen, pitchfork maybe, daggers
- Castles! And different types for different cultures
- (I think I saw a review on the ios App Store say this): but be able to control a person and do their daily tasks and also interact with others.
- Hobbies like fishing, reading, writing, dancing, swimming, singing, drawing.
[Royal Bloodline, where the descendants of the first king/leader would assume their father's positions, but that would also have to have betrayals. Where another relative/family could usurp power. That is, an update focused on Diplomacy and Politics. Add livestock (raising chickens, cows...) Also add the heroes system made some recommended. Another good thing, a new Sea People race.]
Being able to see the "inventory" of the realm, where the crafted items are located.
nerf orc they became so op
another idea for a alliance update
If a nation creates a another village the alliance can send some other people to live in the village
Make all ships susceptible to the plague, to spread the disease to other areas quicker, and to islands (especially trading ships)
A way to access every cultures tech tree to see where they're at, and what they have to research left.
Realistic human traits
- Racism
- Xenophobia
- Pick between Capitalism or Communism
- Nuclear wars
- Kingdoms can be secretive
- LGBT
- Influence
- Misinformation and sensationalism
Clothes worn by people should show up in the Inventory
option to change the color of people before you spawn them
inspect buildings option, where you can check their health and see which level it's at. For example: if I want to know what level a house is at.
village destruction tool should also remove wheat patches. My worlds are filled with random wheat patches and i hate it
Epic Knkwledges. For example, if there is not enough wood, but there is sand and stone, they will make homes out of sandstone. Same with bones and cacti.
i wanna be able to give certain units equipment
Flag customizer!
add a prophet, a human that we can directly control! just like with the giant crab, because sometimes, it's very boring to just be able to watch the progress of civilization
add a prophet, a human that we can directly control! just like with the giant crab, because sometimes, it's very boring to just be able to watch the progress of civilization
Non-human skin colors for elves - blue, pale white, grey, green
the random clouds will become invisible if we zoom in
Worldbox mobile ads when
The ability to spawn blessed weapons - from close to long range combat & weak to OP.
Space Exploration update
- Rockets
- Ability to create a space civilization
- Your own space agency
•Species Weapon Preference
Elves: Bows and Saber
Dwarves: Blunt Weapons like Hammer
Orcs: Sword Type Weapons
Humans: Any
Finger Statue of Victory. Towns would have a statue of a Finger and invading armies would target it. If the statue is destroyed, the defending army will lose morale and either deal less damge or just run to a different area.
if and when the iOS and Android versions get mods it could be an in game thing where you create and share mods (and only if you have premium so nobody tries to cheese it) but I’m not updated on if we will get mods others may know but I do not
Talos a giant robot controlled by the player, can throw rocks and bash the ground
Add bugs channel so I can report a certain bug I found... pls...
How about a game where mroe than one player play im sure multiplayer world box rooms would be a good touch so think something liek this : a player makes a map with size settings and etc. and players will be free to join i think it would be good for map makers and bois who just wanna have fun
basically multiplayer maps or rooms
decietful and ambitious village/military leaders can stage a coup and kill the king and steal the throne, usually initiating a civil war
Boats can attack with flame arrows, and when 2 kingdoms are at war with each other and the other kingdom is on a different island all the boats go in formation and drop off soldiers D-Day style
add the maximum multiplayer up to 4 people, obviously it's quadruple bigger ... it depends on the options that are:
small, medium, large, gigantic, example:
The map tile multiplies when a new user joins a server and their space is unlocked.
- The creator of the sever can kick users out.
- The chat
- private chat
- can shop
- they can declare war or peace.
-In addition, the server creator can save the game.
What do you think?
But this will be done when all creatures will be added is more
If a person is blessed and he has a child then the child is blessed
exploration troops
They gonna explore ores and hunt for food
If the king has a Diplomat personality, there's shouldn't be a penalty on other nations for being of foreign cultures or other races. He's diplomatic, right?
Deffinetly add something like culture eraser
Hamburgir
Update the pictures for the app on the Google Play Store. The current pictures for it is way outdated.
when a kingdom is destroyed the attacker should get a loot
be able to see top stats of ppl in the world. Eg person with most kills, or most children, or longest living etc
add diamond ore
fix the glitch that causes my Spotify music to stop playing when I load a world
make ores and stone place-able like they used to be placed!!
remove the volcano at the center
add monke butts
add communism
add magical sausages
we can declare war on the country we want to, add the feature so we can control wars more with a more complex manner. Like we can give the nation the country we want them to have war with.
hurricanes
add republics n' stuff. Imagine a consul system like back in the Roman days
let us edit the traits of every single race
let us mix the different races to create new species and Bastard kingdoms
if a kingdom is losing a war (losing large or many villages) they will make peace
Elves should wear real pants. It makes me uncomfortable seeing loincloths on creatures that look human
captured cities can file for independence without a rebellion
Tsumanis
If natural events is on or premium is owned a part of deep ocean will create a wave which once hits land all the land it touches turns into water, impact with buildings, trees etc will break them not completely destroy but broken. After like 1 - 5 months in-game the water dries slowly. Either have it like earthquake where you tap somewhere and it happens or like a particle, draw a line where the waves will come from.
A system that allows us to control the AI military.
Something that allows us to station their army or change their formation, maybe something to have them station near their borders or the ocean? Since most of the wars they’re raided within the ocean side. Would be great to have a GUI with all the armies and you can choose which one does what. One patrols, guards the king, protects the border etc.
the world box Need a way for you to change the characteristics of creatures, like imagine a human with all the positive characteristics
Add gem amulets and other jewellery
Gems have no use. So this could be one use
there should be a way to force a village to have a culture when conquered by other village/kingdom
Can We Customize the army count? 
add ideologies
add Sum Mods on android if its possible maximpensive
Add hybridization of races and creatures, and also DNA and mutations to create new beings
add zone of influence for each kingdom, city, and cultures.
add how to place and remove items from creatures and people.
Add "legendary" creatures to go head-on with the dragon, crabzilla.
example of legendary creatures: kraken, sea monster, Cthulhu is DeathWorms.
like please it took a lot of work to write 😅😁
yall adding so many new and good things ok. but i still dont get it, why dont you just add a better "friendship-spite" tools?
It would be cool if on the favorites list we could also see their age.
make the game more like a platform where u can download mods and maps with ease
I would love to see a Dead favorites list. Basically list all the villagers and what not you have Favorited but died. List the cause of death, the age they died at, a quick click to their killer if that individual is still alive, Possibly how many years since they have died, and a funny or serious quote from the individual.
in cultures some can learn how to make Alot of boats.
For example you have a culture on a island lets call it britain. Britain is sorrouned by water on all 4 sides so it mass produces boats.
Now it rules the waves.
add a new trait called "fire resistant" it makes the unit 50% resistance to fire. And the description says "played with fire and won!" You get it from being burnt and chance for it to activate.
your suggestion costumizable village colors
there should be a list where you can select what gose in a world that I can use like if there is a update that people don’t really like they can remove the update but ofc it’s still there just not on that world.
it would be nice if a nation that can't get to another nation couldn't declare war on that nation.
I'm sitting here watching my over populated elves declare war on everyone from their island.... They haven't even developed boats yet. They have no way off their island.... I can't be the only one thinking this needs Tobe fixed.
fix the farming system alot of people are saying that their kingdom just dies and its cause people dont get the food and just starve to death
Things to add to the worldbox game:
-Add snakes
-Add beliefs and sins
-Add Hydra and Titans
-Add create Quests for races
-Add birds
-Add new types of tropical coconut trees
Add a cultural mixing system:
If a culture conquers an area from another, it has a small chance to "mix", AKA form a new culture with similar knowledge and values of the cultures it is made up from. It also has a reduced diplomacy penalty (-5). Think of it as William "the Conquerer" Conqeuring England, mixing his Norman Culture with the Anglo-Saxon culture, creating English.
different types of attacks, for example when the ai goes to raid a village it will choose one of a few strategies to use so either raiding [the ai will steal food and gold but won't capture the village], siege [ai will try to capture the village] a sacking [the ai will loot and burn the village until it is destroyed or they are driven away] or a cleansing [the ai will attack any npc that isn't the same culture as their home village]
Better parenting system would be good they just shit child out
and dont care further
this is just a test to show someone how to vote downvote this suggestion as hard as u want
the ability for nations to revolt and create republics/democracies, maybe through culture
No black elves and dwarves
Not that i’m racist
but sometimes when i look at my mighty elves and my mighty dwarves and i see a black one
i often mistake them as an orc
and it gets annoying overtime
think its about time I apologize for my dumbness of recommending a modern age a few weeks ago
Ik
I have a iq of 12

ruthless Kings. They will be seen with very expensive gold and diamond clothing and accessories and will prevent a city from progressing into stone buildings aside from his castle and barracks. The military is massive compared to other villages/ kingdoms so in case any wars go on that he would have a higher chance of beating the enemy. People will also have less food and riches in their kingdom.
when 2 people have babies the baby should be the same skin color as the parents combined not a random skin color
a faster chance of making boats
A way to disable/blacklist certain traits from randomly appearing. I'd rather not have to hunt down every king immortal king.
(your suggestion here)
yoursuggestionhere it would be great if stone buildings unlocked earlier as I have massive cities but with small wooden shacks and it looks weird.
Viruses that we can alter or are set to target certain traits and genes and also possibly ignore certain traits and genes
maybe kingdoms can sell items made by culture to other kingdoms?
what if we had something like a Witcher from the Witcher series or some sort of half magic human?
can you please add a function where we can make the dragon sleep? It will be really cool
A way to zoom in and out without a scroll wheel would be good. I have a laptop touchpad, no wheel. Also, a way to change keybindings (i.e. map different keys to different things) would be really good.
The notify of boatify
Riding of the riders
Ambushing Ambushing
Eyesight
(Notify of boatify)
This notification will tell you when a nation has discovered new ways of transportation or has started/broke trade between other nations
Riding of the riders
with enough knowledge
nations can build royal chairs of royality while workers carry the chair
overtime with enough knowledge they will start taming animals to have them pull chariots
Ambushing Ambushing-
A tactic where a small group of soldiers will hide in a (Big bush) or a (False bush) and when an enemy group passes them
they will reveal themselves and attack from behind
Elves are connected to nature
and can tell when a bush is false
Eyesight
units cannot see from behind them so they can’t tell if they’re being ambushed until they’ve been hit
Old idea with added art I just made. I hope you enjoy.
** Custom Civilization Designer **
In the Civilizations, Kingdoms, and Villages menu there will be a new button that says “Create Civilization”. When you click on it a box will come up with 4 bars of choices.
__ Bar One: Name __
You get to name the Civilization
__ Bar Two: Civilization look __
You get to pick one of the 4 civilization base's (Dwarves, Elves, Humans, Orcs.)
This will be Civilization's primary look as a people.
__ Bar Three: Civilization Buildings __
You get to pick one of the 4 civilization building types (Dwarves, Elves, Humans, Orcs.)
This will be what your civilization's buildings look like.
__ Bar Four: Civilization Traits __
Add any trait you wish to this Civilization. These will then be the Primary traits of the civilization that all within it will have from the moment they enter the map. (Note: I can imagine there will be a limit, since most Civilizations only have at most 3 in general other then the few random ones that get thrown in, but for sake of argument if this was implemented Id leave any balancing to the creators and assume as many as you would like.)
Then save the Civilization to use in all future games.
What do yall think?
P.S. If your wondering why I don't have all the traits In the game on the traits menu, its simply because I ran out of room ,I really tried though to fit them all on.
Custom Civilization on the creature menu :3
After a war between two kingdoms and they make peace the two kingdoms will send guards to each other to investigate if there is still propaganda of the war
multiracial kingdoms
campaign? Story mode?
Add "cultural revolutions" where a couple tiles on a spot turns into a culture. This will kinda be realistic, since massive waves of change in cultures happened several times in history. One example is the Renaissance.
religious wars for culture instead of taking one tile at a time they don’t destroy buildings they just destroy the culture
General war ship (biggest strongest with general and cannons)
and ships with cannons
change roads to be researched earlier on as they developed so far before getting even dirt roads. Also I think roads should be able to be upgraded like houses to maybe gravel cause it looks cooler, also it could make it faster
When the Kings and Leaders option is selected, Immortal kings and town leaders should have their own special indicator on their icon to show that they have the Immortal trait.
cold needs a buff like seriously
I think a way to bring back deleted worlds would be very helpful. Because I just accidentally deleted my 10,000 year old world, and now I have no way of getting that back.
wont it be cool to have a giant spider running around killing people?
A way to control a person/creature_a would be cool. Especially in war, it would be fun fighting in actual wars.
wont it be cool for tumors to duplicate slowly?
Make a menu for sharing maps. Please. Do it for the iPhone users, think of the iPhone users!
your suggestion trees growing more frequently
since the new update includes extra terrestrial pilots in the ufos, i'd like to see the option to spawn in those extra terrestrials as well as them spawning when the ufo is destroyed.
your suggestion New placeholder placed on all units that allows you to make them completely invincible to the infinity coin
Favorites don't die during Infinity Coin
diseases, what else do I say
updated version of old suggestion,might aswell post it again since culture is here
I know religion is going to be the replacement for an ideology system, but I feel like even a very-simplistic government system' could really add to the game.
Monarchy - Upon it's death, the monarch's heir are those who have the royalty trait(trait that only can be passable from king to any children he have after becoming king). Dislikes Democracies.
Dictatorship - A Warrior with the highest attack becomes ruler. Dislikes Republics and Democracies.
Republic - The Village Leader with the highest diplomacy becomes ruler. Dislikes Dictatorships.
Democracy - The citizen with the highest diplomacy becomes ruler. Dislikes Monarchies and Dictatorships.
Theocracy - The priest with the highest diplomacy becomes ruler. Dislikes nations of another national religion.
Fiscal-militaristic state -the general/warrior with the highest martial stat become leader,has buff in the amount of army they can Made compared to other civ
Dislike other militaristic state?!
Aristocracy/merchant state- villager with the highest stewardship attribute become the leader ,maybe has some buff in trading
Dislike other merchant state
Perhaps different government system' Grant different perk?!(merchant state produce more money or trade?!)
(No communist or facist since Dev say no :-:)
You can select what civ government the unit create just like the pic bellow though you can Made it random
your suggestion Magic and gods
you can draw cultures and village/kingdom borders
Different races worship you as god
A longer-lasting decay animation when individuals are killed in war could make battles more aesthetically pleasing. With animated blood that you can toggle on/off? Maybe it could go in a couple stages, first the bloody body sinks into the ground over the course of a 10-20 second period, revealing the individual's skeletal remains which then sink into the ground over a slightly longer course of time, at which point the animation ends.
some modifications to culture. 1. A kingdom trait that makes them stay on it's founding culture. (By law) If it/any of it's villages manage to change culture the primary culture gets a boost to overtake it. The kingdom also hates other kingdoms with other cultures.
2. Structural progression like roads buildings and boats can also be descovered by pawns with other cultures. Thus converting them. Or they spread the word of the discovery making that the next thing they research.
it would be nice for civilizations that are on islands to develop boats faster? it would be pretty realistic and it would be island civilizations not garby
auto save
Just like how dnd has like Chaotic, lawful, good, evil, cultures should have something like that.
Peaceful V Aggressive Cultures - Kinda self explanatory. This would dertimine how Aggressive/Peaceful the culture is. The more Peaceful side, they will less likely go into the military, but, spend more time getting some more resources (not as much as riches), and pop would grow faster. The more aggressive side, people would more often go into the military, increasing the rate of new members, and the amount, they also will get a slight boost helping combat.
Knowledge V Riches Culture - So this is for more how they get gear, and stuff. More on the Knowledge side, the can build stuff faster, and research faster. On the Riches side, they will trade significantly more often to get resources like food, weapons, or armor, but also gets some more raw resources to trade with.
Some examples here of how they will interact.
Let's say there is two kingdoms. One is Peaceful Knowledge, and another is a Aggressive Riches. The Aggressive Riches kingdom has some resources, and is trying to claim more land and resources, but is struggling to keep with the gear for war. The Peaceful Knowledge would trade them lots of weapons, with getting raw resources back. This cycle will continue as a little relationship, but if the other kingdom starts attacking the Peaceful Knowledge kingdom, they'll stop trading which then will cause the Aggressive Riches kingdom to lose its source of weaponry, and then the Peaceful Knowledge kingdom loses its raw resources, then bottle necking both of them.
Since cultures will mix between kingdoms, some of them will have the internal cycle that could help them alot.
Units standing on hill tiles could gain a small buff to attack or defense against enemies on lower tiles.. After all, high ground
Genius trait increase Intelligence stat for faster development
different kingdoms can form treaty’s and allies with eachother kingdoms. So for example if two kingdoms are allies and one goes to war, the other kingdom has to join and backup its Ally
Along with that, there can be added war severity between kingdoms. If two kingdoms are at severe war, they can automatically drop bombs on each other (toggle on or off in settings)
There should also be a option where you can select which kingdoms are at war
Instead of raining rebellion sprinkles for the Inspiration power, you could click on the inspiration button, click the villages you want to separate, and click the inspiration button again to make the villages all split off into one kingdom instead of a bunch of one-village kingdoms. The game does this on its own when rebellions are on, but it would be nice if the player could do it too.
villages or kingdoms that was invaded could declare independence pretty much rebellion but no deaths but the kingdom that lost those villages might go to war on them soon since i don’t think the king would be happy about losing land
ideologies
What if you could change the colors and banners of kingdoms? Probably would take some time to program and develop, but it could be nice to have.
Trait levels like the culture research with multiple level. Basically if the trait level is higher the effect will be more noticeable maybe like strong-III that is stronger then normal or maybe Giant(II) that is a little bigger then normal giant
culture rebelions and revolutions
Flag Poles |Cosmetic|
MUSKETS
add communism, capitalism, monarcy, democracy and fascism
Dynamic Economics
Trading feels stale and doesnt seem to have a big impact, gold just accumulates and reaches its limit after 500 years or so, perhaps scarcity should be introduced, competitive markets in which villages compete over dominating a productive item
E.g production of copper tools and its exportation at certain prices with a baseline so that prices dont just plummet
Trade flows by either boar or from neighbooring villages
more unit levels
add in a leaderboard for humans that you can sort by the highest age, number of kills or children and you can see information about them
Unit Collision or at the very least, let soldier ai avoid standing in the same tiles with the other soldiers. This could make wars more interesting instead of 100+ units clumping and killing each other on a small area
Make the zoom level at which houses and units are rendered at an adjustable slider
Add giants as a race, make kingdom able to use bombs, add angels not as a race and add a sea monster
gas clouds? lika a power to put in on the map or volcanos could create a smog like gas.
Why not add pigs and add favourite foods like bacon or porkchops?
when a village rebels, they also have a chance to start their own culture, but the culture has the same or almost the same knowledges as the old culture
if a country takes over a city, it has the chance to make alot of them slaves and have to work in fields or mines
Hi! I am a user who is having fun! I am satisfied with this game Play But then update I think it's good to add it. 1. I want to choose the king or the lord of each village myself. 2. I want to make my own weapon and armor and wear it myself. It correctly represents the third ship. 4. Battle at sea without moving people Or add a sea battle. 5. We want a better civilization. Therefore, the civilization that has entered the modern era You can build more guns, tanks, etc. I wish I had it, that’s all
안녕하세요! 재미를 느끼고 있는 유저입니다! 이 게임에 만족합니다 플레이 하지만 업데이트를 추가하는 것이 좋다고 생각합니다. 1. 각 마을의 왕이나 영주를 직접 선택하고 싶습니다. 2. 나만의 무기와 방어구를 만들어 직접 착용하고 싶어요. 세 번째 배를 올바르게 나타냅니다. 4. 사람을 움직이지 않고 바다에서 전투하거나 바다 전투를 추가하십시오. 5. 우리는 더 나은 문명을 원합니다. 따라서 근대에 들어선 문명은 더 많은 총, 탱크 등을 만들 수 있습니다.
Humans and other races can learn other spells if they had specific staffs.
option to change the view on phones to landscape and portrait
add a tool that highlights all the units who has the culture that were searching for
add "Sea Rocks"
We can place them in menu, and they can spawn themselves.
Theyre like normal placeable rocks, but for sea.
boats will explode when they crash to sea rocks.
make fire a world law. It's so annoying when increase temperature sets fire.
make a ingame god that is super overpowered like 10 times more overpowered than the fire mage, like summon lightning, make clones,summon earthquakes and tornadoes ,and teleport, can also spawn angry bears and laser. It’s Kinda like a super op kindom vs a god and whoever kills the god gets the god slayer trait, also gets blessed and immortal trait as well
Ok I add one thing that is feasible.
Basically when you have done the update of the clouds that shoot lightning they shoot too many!
For this I ask you to add two types of clouds:
- Storm Clouds: Shooting Lightning is a powerful torrential rain!
-Rain clouds: Risk of rain.
REMOVE THE LIGHTNING PLEASE!
Put a "Kill" button in the inspection section of a village or individual so that we domt have to use the eraser always
A replay system that allows you to watch a timelapse of your world before you saved it, it could show up in the tab with the " Save World " and " Load World " buttons. This just kinda lets you see everything that happened as a timelapse so you dont miss anything that happened (will be pretty good for people who like to make stories about their world)
Prison
Prisoners
prison will hold prisoners
Prisoners are captured civilians from war
having them can help speed up knowledge gain since they can give some common or rare information the other nation may know
if a woman is king it should say queen instead
an update adding stuff to insects while also removing bugs (of the code variety)
Hi all.
So I have seen some people suggesting we make things a bit more.... DnD.
And upon seeing this my mind went to work.
So introducing
*** The Adventurer ***
Much like kings and leaders Adventurers could be seen on the over world but instead of a crown would wear a metal helmet. Adventurers unlike other civilians level up 5 times as fast and often just “find” magic items.
Adventurers are also unaffiliated with kingdoms for the most part, even the one they were born in, only sharing their kingdom's colors on their adventurer marker's face area. Because they are unaffiliated sometimes kingdoms will put bounties on adventurers, sending battalions to kill them if the adventurer walks into the boundary's of the kingdom. This would work a lot like the war mechanic where you will get a little note saying a kingdom has put a bounty on an adventurer.
Much like other civilians adventurers can gain traits while they adventure, how ever its a bit more on the extreme side, as they can gain immunity to certain damages, become evil, gain healing aura, all of that and some more, maybe even to the point of becoming the rat king?
Lastly adventurers also seek out non civilian threats, including kings if an adventurer has acquired the evil trait. This means they will hunt down bears, wolves, dragons, necromancers, mages, even if they are on peaceful mode. What ever it takes to become an amazing adventurer.
What do yall think?
Regarding the suggestion above me, instead of the adventurers being so complex let them be a little bit more simple. Let me explain:
Adventurers will go and explore lands that the kingdom before didnt knew, and also explore for colonizable land.
Adventurers can also go to search if an enemy army is approaching or if there is a serious threat like zombies, spores, etc. so that the village may get ready.
Trading system ? maybe peoples can trade and etc. for example someone that loves pie can buys pie. Hmm also can you add Kebab
it would be nice to have some element of culture mixing, like if a village is half inhabited by one culture and half by another it makes a new culture with all the unlocks of both cultures.
also, the angry villagers world law should only apply to same culture wars, because often villagers who are being liberated from an empire by a more culturally similar kingdom will fight against the "invaders" 🤦
a kingdom that rebelled will, if it stays independent for long enough, get its own culture
What if the color of an npcs skin type depended on the type of land they were spawned in
Grass field=white and yellow hair
Forest= kinda nut brownish and red hair
Sand= Dark brown with black hair or brown with black hair
Snowy= I dunno Snow or something
Add pirated version of the game
Er... I mean... add pirates 😅
Gooses and dive at npcs and steal their stuff to add to their nest which gives the nest more health
Advanced Animals Update
Multiple different types of wild animals would be a great addition to have a more balanced ecosystem. Bears and wolves don't really have a main animal to hunt and eat. Advanced ecosystems would be extremely fascinating and could give something for humans to affect. Animals that are main parts of biome ecosystems, such as desert animals for the desert and more. Here's a few examples for animals:
Whitetail Deer (Or broadly just "Deer"):
Deer would be either male (with antlers) or female (without), doesn't matter it'd be a random generation, and they'd provide food for bears and wolves. They wouldn't really need food other than just a small area of forest (because deer in real life forage plants in forests) but they'd be able to eat berries.
Foxes: Foxes would be able to hunt smaller animals and be pretty much a wild version of the cat, but much more elusive and they'd be able to run away from larger threats easier.
Horses: Humans would be able to domesticate these animals and use them for fast land travel. They'd come in many different colors and sometimes royalty (kings) would ride more rare types which would be faster or have better traits than normal ones.
Advanced ecosystems would be pretty fun to play around with and it'd add a whole new aspect to the game.
Perhaps even biomes: Jungle or savanna biomes along with their belonging animals (lions, zebra, etc)
More plants perhaps? Like mushrooms that grow on the forest floor which would go along with deer and perhaps more realistic plants for animals to eat.
Faction
A faction between same races like human and human, elf and elf this can be turned on and off and they can quit the faction due to reasons
puppet kingdoms which can be toggled on and off
so say a human kingdom takes over a elf kingdom they can either make them a puppet kingdom and help out with wars and send resources or just die off
remove level cap
Miners but they actually mine stuff
When a nation wants to colonize an area
but its blocked by hills and ruins
they will use their mining powers
and mine it until it becomes soil
make it not take cultures 3456765432 years to be able to make transport boats and other boats
COMMUNISM
@torpid basin there is already at https://www.superworldbox.com/free-mod-apk-premium-gratis
@vernal raven if there is a free apk its makes the developers lose money for the premium soooo why you dont try to delete the apk?
land trading, maybe a new job called trader
that it shows on history why an war was caused? (Hate-Religion things-Economy etc.)
Customizable cultures and characters I think would improve the game quite a bit.
With being able to add any of the traits or maybe even items when applicable to creatures. Making fireproof immortal grasshoppers.
With cultures, it would be nice to be able to manually change the attire time as well as what they have researched, so one can have advanced cultures without needing to wait for it
make "fishing boats" and "docks" one technology... it makes super old civs who decide to build docks but never use them because they never unlock fishing boats
make the leader of the capital, or the most populated villages become king when the king dies, it makes them kinda a prince/princess 
slavery
more monsters or animals that the player can control
increase the maximum world size a mobile version can use. I can't use most maps in this because they are made with PC in mind
Cultural Divergence/Diffusion
With how cultures update, each civilization has become even more unique however in game right now cultures just stay independent and don’t change much other than progressing through technology. However, in history that isn’t the only way cultures can change. Here are two Ideas to make cultures a more Dynamic
-
Diffusion: Cultures have a tendency to blend rather than simply takeover one another if they are close. Diffusion could be a way of creating a new culture that blends traits from both cultures, this could also create peace between neighboring kingdoms. Possibly even becoming allies if alliances are ever added.
-
Divergence: As a kingdom expands they may try to colonize new lands, perhaps with this the longer colonies that are distant from the capital and other villages will slowly diverge and create new culture keeping traits from the previous culture but now developing independently from the Motherland. This could also tie into revolutions.
Perhaps adding new unique technology for these kinds of cultures.
Jesters
Jesters do a performance to raise the kings mood
if they succeed
the king will be happy and make more peaceful and smarter choices
Unhappy means the jester is turned into a banana
and the king makes bad choices
Mastef as an god
But no really add pirates the autocorrect changed it to pirated thing (Grammarly). Also nice Rickroll. I was about to leave a comment saying "It must be a Rickroll", then "How to avoid being Rickrolled".
But no seriously, pirates... naval battles...
downloads mods
A tool that you can copy ppl/ mobs and mass place them
your suggestion testing
You can follow/spectate the person who made a weapon by clicking on it
your suggestion Cultures evolve based off of needs rather than randomly. Ex. if you have a kingdom that's overpopulated/near overpopulation on a tiny island (or if they're in a war with another kingdom weaker than them that's on a different island), then the kingdom will research/evolve skills based off of boating (ex. docks, fishing boats, trade ships, warships, etc.). This way, cultures can be vastly different from each other if they come from two different parts of map/two different lifestyles; and it makes the game more entertaining to play/watch since you can have island kingdoms expanding and naval wars occurring often (rather than waiting a ton of time for the kingdoms to research boats while at war, if they're on different islands)
Have a way for people to change the traits people have.
different species can join join anyone cultures or learn from it (for an example humans can learn or join the elves culture)
horses and a unit editor where you can give them any amount into stats and any amount of traits you want
this has been suggested before but just saying it again to bring it up: Cultures should be able to split/form new cultures. Maybe cities with a large amount of people can start a new culture which will slowly spread? Honestly I like to just place 2 humans on the map and see a world form around it, and it'd be nice if those 2 humans result in multiple cultures too
people's clothes should be changed or evolve 3 times if in the level 20,40 and 58
yoursuggestionhere mountains gain snow after awile and a way to advance culture faster
there should be a law if you want more nature or more buildings
Bigger cities on coasts, smaller towns & more nature inland, similar to irl construction. For example, a country's biggest towns are on the coasts bc trade and stuff, but inland there are a few towns that are more spread out. Maybe something along the lines of calculating the distance from a town to the nearest deep ocean?
desert mountains
have cities have the ability to grow bigger faster (so like 400+ people)
Maybe Add A view That Allows to See The Influence Of Countries(Sorta Like The Cultures Thing), Maybe Make It So It Improves The Opinion Of The Country. A World Law That Can Have Culture Wars (Like Race Wars But For A Dominant Culture)
farm: like an infinite animal spawn for not meat crisis
wars to be more organised. More big waves of troops. More strategies, such as a line of archers behind the regular soldiers. In giant wars have multiple boats attack at once.
Maybe Add A Possession Thing So You Can take Control Of units
schools: a building that is unlocked with culture, this slightly increases all the attributes of the npc
Medic troops in kingdom armies: will fight as a last resort but will prioritize healing injured troops during a battle, researched as an evolution technology (ex building a hospital and weapons production will produce medics)
Add a slider to the world laws which adds a limit to the gear tree. The slider has the following tiers, relatively in order:
-Adamantine
-Mythril
-Steel
-Silver
-Bronze
-Iron
-Copper
-Stone
-Wood
-None
Each tier on the slider allows those tiers of equipment to be built and equipped by the people of your world. Editing the world laws causes a new note in the history book when unpaused for greater than one in-game month. For the following examples, imagine [X] is the material the new limit is at.
If the limit is raised, the history book states "Beginning of the [X] revolution!"
If the limit is lowered, the history book states "Beginning of the [X] Dark Age!"
I think this tech limit slider could make do with some very awesome periods in your world. Imagine, at the beginning of your world, the tech tree is at Stone to represent the tribal era. After a while, you increase it to Bronze to begin the bronze age. Afterwards, you increase it to Steel to represent the Medieval Era, and after a few years go by in-game, you increase it to Adamantine to represent High Fantasy.
(Addition For Cultures) Make Battle Strategies A Research Thing so cultures use different tactics in war
big alien spaceships with 100 aliens. Same power as a dragon but once its destroyed 100 aliens come out of it.
hospitals: a building that is unlocked with culture, in which the ncp will be able to go to heal their health without having to resort to divine intervention
Vassals. . A kingdom should be able to be vassalized or atleast the capital of a Kingdom and if it is large enough maybe add 2 more cities along with the capital to be vassalized. Perhaps when they lose a war or if they are newly formed and they accept vassalization out of fear of being attacked. Vassals would have to help their parent kingdom in any war. Vassals would also have to give parent kingdom a portion of their income. Vassals would not be allowed to start a war on their own, they can only fight wars their parent kingdom started. Vassal can not have vassals. If a vassal does not like their parent kingdom very much, they could start an independence war against them. Something like that.
Suggestion by @woeful hawk
The villages expanding infinitely and the villages leaving some nature untouched should be a toggleable option in the world laws
have walls to separate villages and not force the limitation of villages cause I made a village that is pretty big and I would like to make more of them. atleast make it to where one can toggle it in world laws?
actual castles
Lessen the extent of war, so nations don't go exterminating each other as often. It'd be nice for there to be other resolutions than total destruction. Shorter wars perhaps.
make kingdoms way more aggressive and make them exterminate other kingdoms next to them more
free merchant ships: will be a crew of 5-20 people including a leader, will come from a rich colony of a kingdom but will be independent from any kingdoms. Can trade with any and all kingdoms, but they will prioritize trading with their mother kingdom if it’s still around.
rn when they are at war they get as close to each other without touching water. They dont try to swim. Maybe make them swim if theres shallow water or a small gap. Cause its weird they dont attack til i fill the one pixel gap. Also for walls, maybe make it a researchable thing so they can upgrade their walls and maybe unlock watchtowers too
add a spawn size thing for spawning units, spawn 50 orcs in downtown human empire....
add bridges
This May Sound Like Hoi4 or Games Like that But Maybe Add A World Law That Allows You To Be A Kingdom Ruler And Control Armies/ There Formation where they attack, peace treaties that limit army size and could be ally or something like a puppet state, Maybe Rebellions start as protests and you have options to crackdown or give in, have ideologies like democratic(more pacifist but wealthy allowing for better lives(less likely for rebellions/higher loyalty)
The Sea People, during the bronze age a mysterious band of sea pirates would come out of no where and raze civilizations. idk if it would fit into the time period but it would be cool if there was an option to enable where raids would sometimes happen by people coming out of no where on pirate ships
extra details, special music and maybe some sort of graphics effect to make it seem dramatic
Since Cultures are now added, what if we have a rare culture called "Alliances" where if 2 same Races or Different Races have these then they can fuse their technology and food production as well as fight together in wars. This could also create hybrids between two different races.
Add a tab which changes the map to a new one parallel to the main world but the new map is a hell scape which demons can spawn in and dead people who have bad traits appear in hell but as ghosts which if they escape hell via a portal/god using the magnit can haunt their killer or random people and this would make the demon invasion event cause crusaders to attempt to attack hell or the other way round the invasion could be bigger depending on how developed hell has become-demons should settle but only in hell they act like villagers but outside of hell keep their original behaviour the same.
Make it so that Volcanoes spawn in dormant. I don't like spawning one in and having to spew lava everywhere just to turn it off.
instead of all this ideology business, it could also be a much simpler system to have different culture traits like "authoritarian culture" vs. "libertarian culture," etc. along with all the other ones
have small armies when there is peace and big armies when there is war
Create a city hierarchical aspect rather than pursuing only a rural settlement or a fully urban village. A technology tree or possibly link it to culture could allow for people to construct cities or keep rural areas. This way cities will require time before really coming into play and rural areas can predominate keeping a world pretty and perhaps there can be a world law that bans the building of cities or something of that nature. I think the idea has merit, if there is something I need to clarify please tell me. I hope you consider this concept. 😄
if taking control of countries is added then maybe have a draft system so you can control the army size
add a slider/option to determine the amount of space (pixels) between village borders. would reduce amount of villages, but also prevent the massive armies of people, allow you to place hostiles between them
make it so you can take control of and guide a country
Add The Grim Reaper who is a immortal un-killable unit which may decide a kings reign is out of hand or a archer doesn’t do enough work and thus kills them the target should have a chance to both run or try and fight but in their instance the reaper will always kill their target (unless god answers their prayers and forgives the sinner)
Demi God please a controllable or non controllable incarnation of the Players might in action which can actively align with some factions or annihilate other factions no matter what the only catch is the player can die and if the player dies the killer should gain some kind of divine boon like able to fly or a bow which fires at 10 targets every time it fires or the ability to summon creatures and terraform
when adding religion any religion with a reasonably small following should be branded a cult or small following and so bigger religions may shame or even attack cults and smaller groups if their ideologies are too far apart or the religion or cult is war like or fear mongers or is very aggressive like orcs are.
ability to use brush tool with settled towns to quickly expand land
New World Law: Large Borders
Instead of going with one option or the other like the most recent poll says, why don't we make it a world law? This would be on by default and could be disabled if you want more nature/space between villages
Add the way to add mods to worldbox mobile if there isn't a feature like that already
I want a world box where I can be the devil make it so players can be a evil version where a AI controls God but the devil tries to undermine his power and collapse civilisation
selectable kings so that its easier to make custom kingdoms
rate resources for each region (ex. A desert kingdom will have cacti and an island kingdom will have seashells (to be used as jewelry for kings and town leaders) and a kingdom near a volcano could have obsidian). These resources will be rare and region specific, and owning it can boost kingdoms by letting them have stronger weapons, faster boats, better armor, variety of food sources, and increased diplomacy for leaders/kings (as the jewelry would make them more respected by other kings, hence, increasing diplomacy skills for the skill). Now, trade can occur via trade ships and kingdoms can get items from outside the kingdom, but it’ll be in much less supply than the producing kingdom
add a scale or way to put in a number from 1-10 to control how powerful a random natural disaster can be, and add a world law to randomly choose a severity
maybe it’s dumb but silk roads? Like traders/merchants can use roads or just walking through the land to trade with other towns and kingdoms. Evolution can have these merchants level up to use cattle to transport goods in bulk, and rich merchants (merchants from rich kingdoms) can have a small military fleet guarding them just in case they get ambushed by an enemy kingdom. Will trade rare goods and gold rather than bulk goods (ex they’ll trade leather, gems, ores, and bones; but they likely won’t trade iron or stone)
there should be a castle in the city capital instead of a town hall and when that city capital gets destroyed gets conquered or isn't the capital city anymore that castle will turn into a town hall
Cultures should have traits that affect how kingdoms and the people in them do things. Example, a culture could have a trait that would make them much more likely to declare wars. Another could be they get a bonus to loyalty above the maximum tech level, things that would help cultures feel more unique
if a different race fights a different race like for example humans fighting elves and humans are in their villages. Instead of their villages getting destroyed they should turn into a colony where half of the people now forced to work and every resources they got will go do the kingdom that conquered them
umm add the leaders reforms for example military reforms or economic reforms
Based of the thing in #👍polls , mabye culture should trait the dertimines of usage of land. So some cultures would make dense heavily populated land, and destroys the land. Other cultures would build less dense, keeping land in great shape.
This is mostly just a Random idea but maybe there should be Small Councils like a 10 men Council of course it’s relatively small for a reason basically this mainly acts as part of the RP it won’t necessarily have any type of power and a influence loyalties of a particular city or support levels for the entire kingdom it’s a relatively simplistic and basic idea as we all know the whole gameplay experiences not just about politics. ( maybe other people could make more suggestions about this anyhow this will also be a mechanism that needs to be researched by the culture because you need knowledge. )
It’s a random idea I thought of btw I want to make this idea as simplistic as possible btw.
Suggestion is good but maybe add a citizen density mechanic to the game, and have a cap on the density. If graphs were added it could like reflect the density over time, and if overlays are added we could maybe see the density per tile
little idea that doesnt need to be added, when people throw their spears they dont lose it, even though they throw it sometimes anyway, just like maybe they have to go pick it up or they have a sword to fight with after they lose all their spears, or they have a bunch of spears in a bundle to throw until they run out and need to resupply
this is for the leader thing again but if it can be added pls like add reforms that is determind by the leaders personality for example the leader creates anti foreign culture policies
You can set certain areas to be uncolonizable and just become frontier woodlands or whatever natural lands you'd want kept, which can already be sort of done with bears and wolves but their populations often alone can not keep up with waves of settlers
portal to hell; works like earthquake but opens a portal to hell unleashing demons and imps like crazy portal closes after x time, similar to how long you hold it
reinforcement!
civilians, soldiers, and some animals that travel in herds
will call out when in danger
This may cause some civilians to come and fight
or to run away
It is guaranteed that soldiers will join the fight while civilians get away
make the guards target the enemy kingdom soldiers or civilians instantly when in war and these soldiers or civilians walk on one of the villages to attack
We could just be allowed to set up certain zones that spawn aggressive dryad's to patrol forests and keep them safe or whichever area we want nature to be preserved, and they'll attack settlers and such keeping the forests and nature preserved
Bees AI pathing
Change bee's pathing to avoid water area. It's not uncommon to see bees chilling at the middle of the ocean like a chad. Plus, most of them reach 100 years old which is uhhhh... You know how it goes
Inspiration tool but specifically for cultures instead of villages
[Sea Update]
Add a fishing feature that allows creatures to fish on boats and near oceans and lakes to have a chance to catch food to eat or random equipment from the sea. This update should add more sea creatures and even sea monsters like giant Sea Serpents, Krakens that will go after boats, and giant sharks.
[Two New Races]
Merpeople and Angels. Merpeople will live underwater with most sea creatures, besides the hostile ones like sharks and sea monsters. They will only form their cities in close and deep ocean tiles. They will be able to reach the surface but they once they are on land they'll slowly lose their health over time. Humans and Orcs will automatically attack them when on boats, other races will ignore them. Merpeople will eat seaweed and small fish.
Angels will live above the clouds, forming their own cities above the map, they work and look just like humans, but they can float like fairies. They can be spawned on the map below, if Humans see them, they will worship them and offer them their finest equipment. Angels have an immunity to madness and can heal and cure cursed or sick entities. They will naturally spawn with the blessed trait, but some angels can spawn without it, however its very rare. Angels have access to "Human" food, the clouds is full of livestock for the Angels to eat, and they get lots of sunlight making their crops grow much faster.
If these are added it will introduce two new world layers to Worldbox maps, you'll be able to switch up and down the layers, the middle layer being the surface, full of Humans, Orcs, Dwarves and Elves. The underwater being full of Merpeople and sea creatures and fishes. The Clouds being filled by Angels, sheep, cows and chickens.
the most recent poll asks whether we want space in between villages or not. And it's a pretty half-and-half result, so I propose that it should be a world law so people have the freedom to choose
make skin colors carry over in saves so the ethnicities of different cultures so they don't get randomized every time you load
add options to change colors of kingdoms and skin colors for cultures
Cultural Traits - upon being generated, a culture comes with a set of traits that individuals born into said culture are more likely to have. Maybe specific traits are more likely to occur with others of similiar nature? Strength, wisdom, and honesty could have a higher likelihood of occuring together, and deceitfulness and greed could have the same connection with each other. No reason why deceitfulness and honesty can't occur together though
What if they added a Reputation system? A kingdom's reputation will go up with other kingdoms if the kingdom's main culture levels up or if the king levels up. When at a certain Reputation level different races will be able to live together like an Elf civilization and a Human civilization and wars will be less common. Maybe kingdoms could help each other fight if their Reputation was high enough. Buildings like taverns and statues could also probably boost Reputation etc.
add different naming schemes for different cultures (and make it changeable) and let us choose what kind of clothes cultures wear
Day And Night cycle. That's it.
to have the ability not to set everything on fire when turning the temperature up.(we already have heat ray)Tom
Archers shouldn't be able to fire over mountains same goes with other projectile units.
Make cultures have different architectural designs, some cultures can have more tribal buildings, houses made out of straw, while some cultures can build their houses out of brick and stone.
add facehuggers and Xeno's to the game as a hostile to everything unit
different village/city types:
Mining/lumber: grows and thrives by producing raw goods to be sold to other kingdoms/village or to be used to directly grow the village. Will grow crops but not much excess
Agriculture: like mining/lumber but farming is the main export, the village will still mine and get lumber but not as much, depends on importing for stone and wood and such
Craftsman: buys raw goods from the producing villages/kingdoms (might also produce their own but not as much), and makes weapons, armor, jewelry, etc to be sold to other kingdoms for money (the universal currency is presumed to be gold in this game), Requires a bit of evaluation/development of the village before it becomes a craftsman, these are the mid sized villages of a 200+ kingdoms
Traders/merchants: these are the mega capitals of kingdoms, the creme de la creme of civilization in intelligence. They will still mine and grow crops as such, but they will specialize in trading. They’ll buy finished goods or raw goods (and will make them into finished goods via craftsman in the village from the last stage of development), and they’ll sell them for a higher price (hence, making money as merchants). These merchants will be the backbone of cities, as they’ll trade with the other three city types to help them import and export goods.
Theres poll WHT letting you choose you more nature or less nature.
Why not both so you can turn in settings do you want a lot or less village.and the bonus wall should also come.
add walks with different wall levels like wood to stone, ect.
update the server logo to worldbox 1.0.0 logo
Make rulers either encourage multiculturalism or supremacy of one culture in their empire
Add quick animation death for each unit that die from nuclear bombs or tsar bomba's, basically during/after the blast the units will disintegrate (& or maybe a small amount will stand as ash statues of themselves until they also disintegrate in the wind)
Currently, apart from roof colours different culture have exactly the same architecture. Different types of architecture would be cool.
A way to take control of people would be very interesting and fun. I mean imagine fighitng in wars, or maybe living the life of your average peasant villager during times of peace.
get rid of cultures. It’s gross. Also why are there no more blonde people? You can clearly see the bias there.
No.
Add both more cities and more nature and add an option to settings for how much they can spread across the map.
Adjust strength of Heat Temperature, I just melted everyone when I just wanted to defrost some snow 😳
Trade routes (roads) between towns; it'd probably be quite interesting to see them moving between towns. Horse and Carriage could also be added as a new mode of transport.
make villages with no building limit a world rule so we can change it
blond hairs should come back as a hair color
I wanted the update have cool units can next update we have guns tanks and destroyers and stuff
yoursuggestionhere I would honestly like to see some multi race villages in the game but not in the conventional ways. There’d be a setting to tweak it and it wouldn’t be that all villages held all races because that would be weird. But if an Orc kingdom invaded a Human kingdom and the soldiers didn’t have bloodlust or something instead of killing the children they could take the children back to work manual labour in the Orc capital. Same with dwarves and the mines. Or if an alien crashes with a peaceful trait or a skeleton shows up that hasn’t lost its humanity, a village can adopt them as a resident by technicality, so the alien is technically now a dwarf or the skeleton is technically a human.
Add graphs of
-World Population
-Deaths
-Kingdom / Village population
Make the worlds way way bigger also add the ability to customize npc inventory
Autosave or always loading up the world you last had when you left. Please, anything to make sure I don't lose a big world after accidentally tabbing out of the game on mobile
when a new village is made, there is a small chance for that village to make a new culture instead of getting the culture of kingdom that made it
add a 2 player system so you can make a world with your friend and u can both make kindoms but like if i make a one with elf race he cant control them only i can
Meteors having a small chance to spawn Aliens
immortal people shouldn't get gray hair when they age
Bug Report: seems like berry bushes don't spawn naturally anymore
An update that fixes the way coastlines generates so that we don't get that messy outline of sand islands and knobules along the coast.
Let cities build battleships (like primitive kind) at the cost of like 20 soldiers when they have enough resources and their number of soldiers are maxed
there should be a queen
Riots
add aliens to the game instead of them coming out the ufo, maybe even make them a new civilisation
animals and civilians will flee if they sense danger
add a cure so you can turn zombies back to humans because my main character is a zombie now
make immortal trait more genetic so that immortal people's children are immortal too. This should also apply to some other traits like immune or giant/tiny.
let there be gunpowder and weapons of mass destruction among people and the like!
horses
Can we get a direct war system. I want a kingdom to fight another one but it just starts a world war.
Kingdoms should be smarter about their research and change it based on their situation. For example:
A kingdom with a lot of coastal cities and especially one at war with another overseas (not directly connected by land) should focus on ports and passenger ships.
Meanwhile a kingdom that’s perhaps surrounded by superior kingdoms (especially if they have negative relations), the kingdom should focus on weapon production and quality, armor, and walls if/when those are a thing
Also different classes of warship, infantry, cavalry and artillery units
Dancing trees
On occasion, trees that can move will dance
They will do this as a way to please whatever gods the trees believe in
Yes this is serious
Blame magni.
I add one thing that is feasible.
Basically when you have done the update of the clouds that shoot lightning they shoot too many!
For this I ask you to add two types of clouds:
- Storm Clouds: Shoot Lightning is a powerful torrential rain!
-Rain clouds: risk of rain.
replace thier Feelings Like cookie Cookieheh Cookiewhatno
biscuits or cookies?
ok so, there are a couple suggestions I would like to see in the game ^^
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I hope like there be a option to make your world bigger in mobile, or add world mods in the game flushed
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Make civilization evolve more. Like make them evolve to the point we're they have war weapons or phoned, or technology!
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Hopefully, add more races in the game! :)
add
Some
1.riots
Hehe thats all lol

vassal states
It would be cool for country to, for example, develop different culture if it is independent for 50 or 100 years
when a new village is formed the colonizers bring there culture but over time it slowly breaks apart to form it's own culture
Religions. Kind of like a mixture between kingdoms and cultures. Religions can also get into wars with each other.
castles, bridges over water and walls. And for attack catapult would be great.
Civilians should atleast show some reactions. I mean they really dont care about whats happening in the world.
"Hey look we're getting taken over"
"Who cares keep farming"
"Look there's this giant crab that appeared out of nowhere"
"Who cares keep farming"
"Look an orc!"
"Oh shit that's some serious problem!"
Surrendering mechanic, The wars in worldbox is brutal (now even more brutal) so to avoid further losses one kingdom could just surrender to another kingdom
Vassal states, If you press on a kingdom It'll show you if its someones vassal or not. Vassals will help its owner fight against enemies and they'll pay taxes. They can declare themselves independent but the country that owns the vassal can choose to take their vassal back or accept them as an independent country
cultures will splinter after being not connected to it's original culture for too long
variation in what a cat looks like.
Possible cat skins:
Calico
Black
Grey
White
Any others that you come up with.
Because most cats in real life look different, and I should know. I've had a lot of experience with cats.
Having pre-set maps like the Us or the Uk/Europe
It would be nice to have the option to store the entirety of a specific world’s history and statistics. This could allow more immersion into said world if you like that
A new intelligent race like to demihuman in some animes or minks like in One Piece.
a kingdom should make a village that's just especially for soldiers and it would have a better attacks and better porta for attacking and lots of camps and barrackd
blue orcs
More achievements
"wise" trait should give a bit of intelligence too
remove herobrine
sharks
if the game will have villages not colonise every pixel of the world (saving some nature) please make this a world law (recent poll)
capital of kingdoms set up a form of wall around it’s border, of wood, stone, bright gold and iron if they have it. Or to have the army stay around the border more often then walking around
just add bridges, tired of humans staying at a small island one inch away from a large utopia
troll
achievement for somehow crashing this game
I have another cool suggestion that is from tabs (totally accurate battle simulator) Make us control characters! To be more specific, what if in a situation where humans and orks are fighting and you want to give the humans a fighting chance, well you could tap on one of the humans and then control them and then participate in the fight. :Smug:
Civilizations should be able to research clinics in their culture. Clinics will remove infections like plague and spores from civilians who enter, and if they have received infection multiple times and got it healed at a clinic they eventually can become immune.
add more units and monsters not lame adjustments that fix some bugs and animations please do that and make the world bigger
Hospitals, which can treat people with the plague and illnesses. However if the hospitals are overwhelmed, higher death rates will occur. Civs need to unlock it through culture. 
.........what if....you could make a moon crash into your world 😳.
Add horses for On land trade and for war plus it can be for plowing farms in more advanced eras with technology for agriculture
Add Religions and Ideologies so the kingdoms have more things to fight eachother over and make alliances that correspond with these
delete the sun.
I feel like there should a game mechanic that allows kingdoms to capture the villages of different races and possibly mix with them instead of just outright killing them all time. This would allow the cultures of other races to possibly cross over each other as well.
correction: other
add colonialism.
when a kingdom wins a fight against another kingdoms all villages, they can let the last villages people stay alive and work for them.
this can help the winner kingdoms cultures grow faster and the loser kingdoms culture grow slower.
collonisers cant become soldiers or equip armor/weapons. They can just work and reproduce.
İf another kingdom captures a village from the winner kingdom, collonisers can start a war too
your suggestion buff cold ones
certain units can become a citizen of a human village, such as druids and white mages
I Think They should add different types of siege machines whenever we Get The Walls
civilizations with only 1 person should not be able to multiply..... or is my game glitched
Please change the way the village limit works, instead of them being able to build more at the cost of cities happiness, restrict them to the number of cities they can build until they get more stewardship or the governance technology
your suggestion
buff dwarves
buff builder AI
a controllable robot santa would be really cool
more diplomatic options for leaders, such as alliances, ceasefires instead of full stop peace declarations, denouncements instead of full stop war declarations, and make more diplomatic leaders more likely to use different diplomatic options
towns designate parks to replant trees
more empire diversity beyond just races and leaders, give empires traits decided on their creation, such as xenophobic empires that will actively destroy empires that are different races and maybe allow them to enslave different races that aren't killed, xenophilic empires that will try to make friends with different race empires as much as possible and if wars are declared, be capable of integrating different race villages into their own empire, militaristic, pacifistic, ect
you can add that when a man is genius he will be even more intelligent (and earn more intelligent points)
Add an option to the temperature button so you can freeze/warm up the entire world at once.
add a various power that removes blessing or curse trait
(Suggestion) Yo I kind of wish the there could be cults among the know cultures and that’s how revolutionary start or the of care for the villagers and villages because kingdoms can only have 5 if they are that strong and could lose everything to just on village become independent and that’s like 3/4 of military power.
add Wagons with horses to transport cargo with trade to docks, horses plow feilds for farmers, animals can be domesticated by farmers, better roads like cobblestone, sandstone, add different cultures and villages in deserts for things like middle eastern like Civilizations
make having mountains between a capital and a city count for the “distance” debuff to loyalty
add more biomes like jungles, redwood forest and such
(Suggestion) And also how can they be at peace if they don’t know that another kingdom even is real or fake they should have separate languages, and depending on where they live is there way of life like cold areas the’ll learn fishing quicker or fire. And in plains or forests they will learn farming and animal taming.
people drown in deep ocean swim in close ocean and walk in shallow water
I'd love it if new cultures could be made when a culture has been seperate from it's origin area for too long. For example if a culture colonises an island that island eventually gets it's own culture unless they're in contact with their original culture. It'd also be cool if new cultures could be made when a kingdom of one culture takes over another like the normans in england changing the language forever. That might be hard to code though and as it is I fucking love the game, cultures are a great addition and Im excited for religion
I would like it for civilization growth to be able to be sped up. Or at least have a higher time increase then x5
Worms actually do something, like being predatory and sticking their heads and mouths out to snatch up prey and drag down under or something, honestly anythings better then their boring terraforming at the moment, even killing them is boring
allow villagers to terraform the land in small ways. i.e. if there is a small bit of water blocking them from somewhere, let them dig up a dam and cross the water. if there is a small amount of mountain blocking their path, let them level it and turn it into a pass.
The research could be set out as a skill tree in the culture menu
However certain unlocks (culture conversion, knowledge gain etc) will be completely random similar to rare research
Suggestion: Weapon/tool inventory mechanic.
Whenever a unit picks up a new weapon/tool, the tool/weapon they used to have is discarded and lost forever like it disappeared into thin air or if a unit dies, their weapon/tool is discarded and disappears if the unit that slayed him didn’t pick it up. I suggest a inventory system so whenever a unit changes tools/weapons then it is saved into the villages storage depending on what it is obviously. It can be a culture to have the technology for storage buildings for tools/weapons. This would make it so they can stock up on tools/weapons in order to supply their people/troops or use it for trade for other resources as well as keeping weapons like wizard staffs and flame swords in stock to either trade them or use them for war or giving it to their leaders. Of course there has to be a limit on how many they can have in storage so probably a level system on their storage for example lvl 1 storage, you can only store 20 tools/weapons. Lvl 2 30 and lvl 3 40 and etc. I also suggest that if a unit dies and it’s slayer didn’t pick up his weapon, any unit nearby could pick up his weapon.
readd paint tool to rocks and ores again, and allow placing of ores on mountains and snow
instead of removing colonizing at all for every pixel of the world, make all places colonizable, but in some area's people wont settle, they will just use it for mining hunting etc, like a reservation, or even as a buffer zone
you get to decide how the humans/elves/orcs/dwarfs advance in their culture.
add communism insert soviet anthem joke
a controllable climate where you'd press a button to edit the climate and you would highlight areas to be warmer/colder or wet or dry
Spawns for every type of creature similar to the homes of demons and the cold ones, like a bear cave that slowly spawns bears or a bandit hideout that's occupied by and slowly spawns bandits, a nest that spawns chickens and etc.
A tool to easily remove farm tiles
tool to remove culture tiles
bucket (for filling areas)
the ability to name saves
communism
Fascism
When a Village rebellion happens the culture should also change for that territory.
Pine trees grow in snowy mountains, and a feature to switch that off in World Laws
add a nighttime and daytime cycle so we can have lights in villages which can attract or remove some animals from the area and there traits can be nocturnal or whatever the one for daytime is called
cultural separation and culture merges( culture separation prevents a single culture from dominating the world and it also allows some realism and culture merges should happen between two smaller cultures in the same kingdom as long as the two cultures are next to each other these events should happen randomly and this should make the culture map more interesting
world rule to disable culture and use old style village levels
seasons
Add tsunami’s disaster or something like that, it would be cool see water on the city’s
Radiation to prevent animals and humans from living in the affected area, prevent all nature from growing (like trees). Produced via tsar bomb/atomic bomb
make aliens able to make civilization and can spawn without the ufo
A way to make grass grow on the entire map in one click same thing for trees
make it so i can choose if demons spawn or not because they keep destroying all my people no matter the amount of people i got
there used to be this thing on mobile where you could watch a ad and get the specific power that you want now I have to watch 50 ads just to get orcs. I can't buy premium amd those ads helped me out now it feels like you cant do much without premium and stuff. Bring back being able to watch ads to get certain powers not random ones. Please.
like regular wars, add a form of inner war against fellow cultures?…wait, is that too deus vult?
culture civil wars
boats shouldn't be a culture perk
fishing shouldn't be locked in culture
trade shouldn't be locked to culture
animals spawn more frequently
perhaps different archery weapons. Such as crossbows or different arrows. And perhaps a form of assassin could be sent to rivaling kingdoms to assassinate the king-if he just isn’t dying in battle, and then the next kink, and then the next…
kings don’t help in battle unless absolutely necessary
another version of the suggestion above me- only warrior kings (militarists) will fight in battles whereas diplomatic ones will stay behind and just act like villagers
Hey based on that poll about the villages could you add a world law that can make it towards you can disable or enable towards you get a nature and villages speed out and if you enable it you get to get a change to get a huge village I think it is cool to make a mega village and I want everyone to be able to get a chance to both truly makes you a God if you can customize the laws even more
knowledges are given often according to environment to better match reality
add a button to force a village to separate cultures, like how you can force them to form their own country
Kingdoms in war can throw explosives like dynamite at each other. This should probably be a little rare though, since otherwise it’d get really chaotic.
I JUST WANT 10X SPEED, ITS ALL I WANT, THIS GAME IS SLOWER THAN A 10 YEAR OLD CHROMEBOOK. PLEASE
if a kingdom is at village capacity, the kingdom will be less likely to start a war.
button in settings to disable clouds
i think a neat solution to the "wall problem“ is that they are a structure that can be built on an edge of a village by a civ, but once they do they can't expand anymore in that direction. it would lead to a nice middleground between the two options in the recent poll, allowing people who think cities shouldn't have limited expansion be happy (they can just destroy the walls, or possibly a world law to disable civs from building walls?) and also letting people who want more nature be happy by adding a soft cap to village size
Kingdom personality effect the culture
-Let say the kingdom is militarist so the culture have higher chance to learn military things
A special royal guard of the best soldiers in the kingdom that are not in raiding parties (flag people) to protect the king, specially against assassins; as the name states, assasins sent by another kingdom the king is on war with to kill them.
A very rare chance for 2 cultures bordering each other, each with a large amount of people with each culture, to merge together, creating a culture that combines all of their cultures, creating a much more high level culture.
normal ants that don’t spawn tiles same for spider
Cultural split
When the father live far away from you, he forgot you existed lol
remove random volcano that spend upon launching the game
Tremors: Earthquakes that don't terraform land but may destroy some small buildings
Nerf orc culture development. Early cultures are underpowered enough as is without an unkillable scourge of orcs sweeping the land
add an extra pixel gap in the border to make it not an optical illusion
a best friend ally dying will affect the ally kingdom to become more angry for vengeance or when a kingdom leader dies in a war
cultures should be able to split and merge