Units for certain jobs?
MISC
Unemployed/kids: not really a unit, they'll just sit by the campfire telling tales and such
WORKERS
Farmer Unit: These ppl will not carry weapons, they will just go to the farms to harvest wheat/plant them each month in game (will not join military)
Hunter Unit: These ppl would usually carry Spears, and will hunt down sheep, chicken, cow, etc (will not join military)
MILITARY
Archers: These Agile soldiers will do Barrage of Arrows and such, but will have the lowest health (will have Eagle Eyed, Fast and Agile Trait)
Light Infantry: The ones that just started, will not do much dmg and will not have that many health, but still works (no special traits)
Heavy Infantry: These powerful men will do tons of damage and have many health, but will be slightly slow (will have Tough, Strong, Big and Veteran trait)
Priests/Healers: For healers, i think they'll have red crosses on their shirt design and will heal at least 3 wounded soldiers, for priests, i think they'll have cool magic spears to heal wounded soldiers
MONARCHS AND GUARDS
Knight: Protects the King, and when a king doesn't have a child, theres a slight chance one of the knights will be the heir
Queen and King: The rulers of the land, some may be cruel, some may be good, but oh well, everything works for me (:< (will have Ambitious Trait and ofc Golden Tooth traits, but maybe devs should add Red Crown trait, symbol of the two split kingdoms getting unified, reference to ancient egypt, and a Cruel Trait perhaps?)
Princes and Princesses: The Heir to the king (idk what special traits they have LMAO)
and maybe instead of just kings, we can have Dictators, Emperors, Chieftain, Warlord, Shogunate, etc? would be cool