#💡game-suggestions
1 messages · Page 156 of 1
a system of alliances between the kingdoms
way to automatically spawn certain mobs or way to decide how many to spawn.
Yes, the game will not go past the medieval times, but what about before then?
When the game starts, every civ has tribal clothing, tribal houses, stuff like that.
Then they start wearing togas, and later, regular clothes.
Yes, I'm suggesting a progression from Tribal to Medeival. I mean it's not a modern update so you can't say it's wrong
Make the magnet tool pick up those inside of buildings too because when I try to clear a civilized area out to make two units fight solo people always flood out of buildings after and mess it up.
Make draw bridges or big bridges that boats can travel under because I have a river/canal that keeps having bridges built on it and it cuts off ships from travelling through them.
[We should add Vampires to the game. Some of the powers they should have would be super speed,Immortality, Fast health regeneration, Enhanced strength, enhanced durability, and mind compulsion. To go more in depth for mind compulsion they would be able to control small portions of towns/cities and make them attack each other. The older the vampire is the more they will be able to control with mind compulsion, the more damage they do, the faster they heal, quicker speed. Also vampires need blood to survive so they will also naturally have to feed off of humans.]
Achievement:black sheep
You get it after infecting sheep with zombie
As a reference to this https://en.m.wikipedia.org/wiki/Black_Sheep_(2006_New_Zealand_film)
WorldBox needs needs an official iPad Version of the game. Because when playing on an iPad Air 4, iPad Pro, or any iPad their is black border which mean the game is still not cropped to newer iPads. The game also doesn’t have a landscape version on iPad instead only a Portrait Version. That’s why WorldBox needs an Official iPad Version of the game.
Multiple and draggable windows for PC users. so you can open two units at the same time and compare
(I’m doing this for @hollow agate) There should be a feature to look at your previously saved worlds so you can get them back because that’s the second time now I’ve had a really good world but I accidentally overwrote the slot
FOR THE TROLLS
https://discordapp.com/channels/522561390330904585/523218624266371084/835746224836575242
FOR THE AQUATIC TUMOR
https://discordapp.com/channels/522561390330904585/523218624266371084/839071561842688010
AND FOR WORLDBOOOOX
Something like a Bandits n Pirates update.
Currently as it is bandits are a little under utilized and neglected. So here's potential ideas to fix that !
- If there's enough of them, bandits can form camps near towns to steal resources from them.
- Regular Citizens can turn to banditry depending on their mood (possibly a world law) allowing bandit camps to be formed naturally
- That would also mean that there can possibly be bandits of the other races too
- Bandits become more organised perhaps choosing a bandit "leader" once their camp has enough bandits/criminals.
- Bandit Camps can sometimes raid small towns, newly formed villages or towns weakened by wars.
- If there's water near their camp they can build a dock which can create pirate ships that attack other ships and sometimes raids coastal villages
- Kingdoms can possibly hire bandit camps as mercenaries to attack/pillage/sabotage neighboring kingdoms (depending on the leader's diplomacy/warfare).
- On successful raid of a town bandits have a chance to overtake the village turning it into a Lawless village, having the bandit camp's leader move in.
- Lawless villages act like bandit camps but obviously with houses allowing a higher population and can pose a larger threat to kingdoms.
- If more than a specific amount of Lawless villages unite then a Bandit king is chosen from the leaders (possibly in a fight) creating a Lawless Kingdom
You get the idea, obviously I went in a little crazy towards the end but it's just a rough idea, thanks for reading!
Possible marriage which could play into there being kings queens princes and would make an heir system could possibly play into diplomacy where marriage can broker peace between kingdoms
when inspecting a unit, it tells you their gender becuase i always think the king of a kingdom is a man until they stop being king and it turns out they are a woman
Make it so you can place multiple creatures at a time maybe a x10-x20 or more?
Ability to give/remove armor from units
calvary 🏇
more contrallable units like steroid crab
wider range of game speeds (10x, 20x, 0.5x, etc.)
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
more ocean creatures
we should get ships with cannons on them so we can see navel wars or we can see bombardment are costal city’s
you should be able to inspect houses to see who lives there and inspect boats and houses to see whos in them
allow world history to be exported easily
tumor Floater:
●The tumor Floater would be the first tumor creature and would be like a animal that eat tumor tiles and will reproduce when ready... on game the tumor floater would have a simbiotic relation with the tumor.
●stats:
he would have 220 Hp, 5 armor, 20 aim and deal 25 damage.
●Behavior:
Like the dragon it will fly over tumor and land to eat tumor tiles but it is unable to attack when landed so if some enemy approach it will go up again and attack... it also will land to breed and like the villagers do with the villages borders the tumor floater will prefer to roam over tumor tiles.
●battle:
It will throw purple particles on it victim causing damage on it.
●Simbiotic:
It have a Bee/flower relation with the tumor... it will eat tumor tiles when hungry but when theres no tumor tile next it will starve dropping a tumor creating a cicle.
there should be different amounts of generals depending on the size of a village for instance 100= 1 general 200= 2 and so on
Villages with a lot of starving people are more likely to produce children with tiny trait, vice versa
eternal war - world law
currently, you can have all the countries go to war then turn off diplomacy to prevent peace treaties between them, but that doesn't include countries that're formed after 🔥 
add dogs
perhaps make the village leaders the heirs to the throne and a random one will become the next king just so we can see their options or create a new position which is just “the heir” I feel like this would be a win for unnatural king selection and lore
we need cities and Kingdoms to trade by land when available and faster then by sea. There is NO reason why two cities next to each other, literally sharing boarders, should be trading with each other using an in game 23 month trade route.
A view on the Kingdoms and Civilizations tab to see trade routes on the map and see whats being traded.
customizable traits and stats
if you do an earthquake and its over water it turns in into a tsunami
add quantum mechanics and sup atomic particles. Go ahead and add in some strings while you at it;)
Fog
add shrubs into the game that will grow in sand. They will resemble a dead bush but have berries growing on them therefore we dont have to place soil on a desert landscape
I had an idea some time ago about a underground part of the map, I have remade it to be better:
-there should be a button to change what part of the map you want to see, the above world (what we have right now) or the underworld
-the underworld doesn’t have trees, they are replaced by giant mushrooms on mycelium tile.
-ores, gold and stone can be found everywhere in the underground
-the underworld is made of many caves (like islands) separated by stone tiles that can’t be walked on, but can be mined to create a way to go in another cave.
-new ressource: oil. It spawns in pools in the underground (like seas but smaller) to collect it, cities underground will build refineries near the water (like ports). oil can be used to create lamps in the underworld and fire arrows for bows (they light enemies on fire or the ground if they miss them)
-cities can be built underground by humanoids, but the dwarves can also expand already existing cities from the above world to the underworld (or the reverse)
-all races except dwarves will have shorter vision underground unless they are near lamps or have the “underdweller” trait
-the underdweller trait: a trait that reverses the effect of living underground (they get a shorter vision above ground) this trait will naturally occur at birth after 3 generations underground, or if spawned by the player underground. Like the wise trait, it changes the skin of the creature, elfes will look more like drows (pitch black skin, white or gray hair, purple clothes), but other races are just paler. It also changes the architectural style, except for dwarves. (black stone, mushrooms and spikes for elven architecture, more gothic for human architecture, chitin instead of bones for orcish one). 1/2
-new creatures: animals are replaced by giant insects (rats=giant ants, wolves=praying mantis, bear=giant spider…) and give chitin instead of leather, it can be crafted into chitin armor (same base stats as leather)
-powers change underground, meteor is replaced by a falling stalactite, lighting by exploding gas, and earthquakes can cause falling stalactite.
-on the above world, there are caves that lead to the underworld so humanoids can access them, the underworld can also be accessed from a mine after it has been used for 50 years (by calculating all the time spent by all units in a city in the mine). 2/2
Should we add "Move the capital"?
If a country has two cities, the original capital and another new city. And the loyalty of the two cities is very high, but the new city has a large population, can kingdom decide to move the capital?
:add more Giant creature that can affect the enviroment
Like Giant volcano starfish,Giant Yeti that turn surrounding into snow,etc
Wouldn"t it be nice if we have like a geyser starfish as somekind of divine fountain 
Or Giant Yeti to punish some civ
A warship battle: warships can shoot arrows on enemy ships/boat (the arrows being shot depends on how many archers are on board)
Modern DLC? no, not update but DLC. I don't know know how steam work btw
we need more sounds I the game do it can not sound quite the whole time
greg joke language (like the boat)
Biome Update Idea Video (watch till end) read description
created by: @datconstructor repost
biome patch
hourglass goes to 10x speed 
Ability to choose brush size for rocks again
add gregnades
an ability to see through the clouds (rain or acid or lava) when zooming in
allow images to be transferred into tiles, ability to choose which colours correlate to which tiles
beast taming
animal agriculture
modern update slaves and war prison
have a bomb that has nuclear residue, possibly carrying the zombie virus
[#💡game-suggestions](/guild/522561390330904585/channel/523218624266371084/)
War
When kingdoms at war I think they shouldn't go immediately into the kingdom but camp out side with small tents so that they could organise or maybe if another kingdom is coming to help this would allow the kingdom that nearly to get attack to send an army out side their territory and place their camps and let's then self get ready to fight. Some small spies could be send at time or a small squid to sneak in and blow some of the other tents with resource. When it time to fight they would all get organised in lines or formation and attack . After a while if the war is still going they could go back to their tent to prepare more or if on of the kingdoms army pushed the other armies line back they could move their tent abit forward, this would going untill they make piece or one of the kingdom wins. This wouldn't work on sea so only if the kingdom that getting attacked has a lot of land space this could happen
modern update #💡game-suggestions
War
When kingdoms at war I think they shouldn't go immediately into the kingdom but camp out side with small tents so that they could organise or maybe if another kingdom is coming to help this would allow the kingdom that nearly to get attack to send an army out side their territory and place their camps and let's then self get ready to fight. Some small spies could be send at time or a small squid to sneak in and blow some of the other tents with resource. When it time to fight they would all get organised in lines or formation and attack . After a while if the war is still going they could go back to their tent to prepare more or if on of the kingdoms army pushed the other armies line back they could move their tent abit forward, this would going untill they make piece or one of the kingdom wins. This wouldn't work on sea so only if the kingdom that getting attacked has a lot of land space this could happen
Should we add More Long-range weapons
Add Sulphur
To make Gunpowder
Then can make Matchlock, Flintlock,Cannon etc.
Add trench warfare im sorry i just want to see pixelated D-day
that was an accidentall vote
you should add a building inspection tool. You could see how many berries were on a bush, how much health a building has, and how much stone/ore/gold is left in a pile.
you should also add a bridge tool in the civilization tab. Land creatures can walk over it, but boats and other water creatures can go through/under it.
Military Skins (Based on Terrain)
Military's in grass land will have brown and green grass armor or with grass
Forest will have leaves and wood on there armor
Desert will have cacti on their armor
Snow forest will have heavy animal pelts on there armor
Kingdom's color will be on armor
get rid of slowdown in the conversion chat it’s so annoying it makes me wanna shoot someone
Iron age update. Iron ships (faster steamboats & Cannons) Skyscrapers (Fit more people), Steel Smith building (Converts iron to steel so I can be used to upgrade homes, ships, etc)
Kingdom traits.
Kingdoms will now have specific traits, here're some ideas i had. King's traits override kingdom's traits.
Warmongering - the kingdom will declare war whenever possible.
Peaceful - the kingdom won't declare a war under any condition.
Free - higher chance of revolution, revolutions are weaker and smaller.
Totalitarian regime - lower chance of revolution, but if it happens, it's gonna be a 50/50 civil war at the very least.
Prospering - lower chance of revolution, bonus to citizens' happiness. Happens when a kingdom has plenty of resources.
Starving - higher chance of revolution, debuff to all happiness. Happens during a lack of important resources like gold or food.
Panic - happens when a large percentage of kingdom's population dies in a short span of time. Higher chance of rebellion, random citizens turn into bandits . The trait is removed if the kingdom revovers losses.
Anarchy - happens if a veery large portion of population dies in a short span of time. Random people get madness or become bandits, extremely high revolution chance, army kills all population in rebelling cities, the kingdom also automatically gains a totalitarian trait when fighting a rebellion. Infection spread is increased and resources are no longer collected. The trait is removed if things somehow get back to normal.
Quarantine - plagued people are forced to stay home, no trade and travel between villages.
Heavy quarantine - happens when at least 40% is infected. Infected people are shot or killed on sight, no relationships between villages whatsoever and no war declarations.
Some other kingdom trait ideas
Glorious - appears after a series of victories over other kingdoms, lowers the rebellion chance and increases happiness + resource production. Is removed after a kingdom loses 1 village.
Fear - when the attakcing kingdom's army is at least 3 times bigger, the defending kingdom's units get debuffs.
Free thoughts - the trait is complicated. It goes two ways.
-
The free thoughts burn out or get suppressed. The trait is simply removed.
-
The free thoughts develop. Most populated villages, including the capital, rebel and the newly formed kingdom gains the trait "Free".
Expansionist - the kingdom will build and colonize at every opportunity. Combining it with a warmongering trait and a strong army will be horrifying.
Isolationist - doesn't expand or expands slowly. On the good side, they develop their core villages much faster.
Puppet - makes the kingdom fully dependant on the other kingdom that conquered it before. If an isolationist or a pacifist kingdom wins a defensive war, it will prefer puppets over annexing. The puppet kingdoms:
-
Have no capital
-
All of their diplomacy is the same as the main kingdom's diplomacy.
-
Pays gold to the nearest master kingdom's villages. If they have no gold, they give actual resources.
-
Higher chance of rebellion.
Master - this kingdom has puppets and that's it.
Give lava a longer lifespan as of now it moves 2 or 3 blocks and it turns to hills similar to real lava if there is a large amount of it, its natural for it to travel miles especially downhill (but there is no downhill here) so instead:
-if on hills/mountain tiles it stops like normal
-if on forest tiles it travels 10 tiles with increasing darkness and decreasing speed the farther it travels
-if on soil tiles the flattest of tiles it can travel 20 tiles with increasingly darker shades of orange than red the almost black till then hardened into hill tiles
Placeable road tiles that dont dissapear outside of city boundaries to allow more -Customizable- city plans (maybe even restrict buildings being built on them?)
Catapults on ships
How this would work is attack ships and transport ships have catapults that fire metal or wood catapults balls ofc the metal one would do damage and would destroy builds if on impact and mainly targets other ships but the wooden ones would do less damage and it would take 2 to 3 shots to take out a building and 8 to 9 shots to take out a enimie ship and blazing catapult balls would as the name implys would be on fire and start fires on enimie ships or on land if fired [does not work on ports as ports are on water]
Having other buildings depending where the city is placed
The place where the city is placed is defined by its firts building
The variations could be grass/forest, desert and ice
Better Map Downloading on IOS Devices currently WorldBox on iOS isn’t as good than other platforms you can install maps, and have a a lot better experience.
Well WorldBox needs an Update on IOS Devices that allows easier map downloads. Currently the only way is through an Injector which is dangerous instead downloading maps should be easier and safer, and completely private.
So the suggestion is bringing new Map Downloading Methods to IOS that are safe, private, and fast; that done require an injector.
Graveyards for kings
The kings should have their own elite guards: the elite guard are soldiers with the best base combat abilities, they follow the king around and get the best weapons in the country (after the king and leader’s), they don’t count as inhabitants of a city but are still part of the kingdom, when the king dies and a new is elected, they will travel to his city to follow him.
you should also add world seeds, so if you want a specific naturally generated world again, you can just put in the seed.
also if you would add the ability to download maps on iOS, I think a lot of people would like it.
we need dogs and when we spawn them in they will be different breeds like husky, golden retriever, or etc
naturally occuring diseases and famines
Sea Mines
Land mines, but for ships
since we have cows can we get milk and cheese?
animals can't get the plague, instead they get rabid / rabies disease which acts as madness but kills someone fast and can pass to any creature that doesnt have a trait blocking it
Bobby Harthew Lewis
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
canals
WorldBox accounts! You can play your maps on different devices all cause you have a account. Sounds fun
Should we add more forms of government?
Like
Constitutional monarchy
(Have Prime Minister Elections)
Absolute monarchy
Presidential System
(Have President election)
One-party system/Stratocracy
when ufos crash aliens come out of them with little aliens rayguns that humans can use when they kill them
new race;ancient aliens-they are aliens back then,they can build houses fast and can help allies build their houses pretty fast for them to be good,they can use boats,if you spawn a ufo inside an alien kingdom,the ufo will be theirs and the color of the ufo will change to the color of the alien kingdom,and can be use as transport for aliens and allied race to trave places
tumor should have some tentacles to attack with, maybe a creature to spawn as well
be able to make volcanoes and geysers bigger as a type of brush maybe to make them bigger or smaller to make a great apocalypse with a volcano that fills the entire island with lava or just a mini volcano. Like in the image we can see taller volcanoes or smaller ones
When you save a world it will generate a random code (like 3h29xu7d), with that code you can get a world with kingdoms and other things without downloading anything
Boats will start sink when on low hp
add grim reaper-health 3000,friendly to undead,can one shot kill by using its scythe,damage is 500,damage to blessed ones is 50
add angels,they can fly but love to stay on land,when they receive a blessing,the blessing will be 3x more powerful to them,they hate orcs,neutral to humans and dwarves,friendly to elves,angels share weapons to the elves,and to humans and dwarves,they just do nothing to them(plus support elves because they are weak)
add archangels,size of a dragon,has holy armor on and has 4 wings,have great holy weapons like,holy sword,mace,bow and staff,when blessed,they will be 5x stronger(normal stats:health:10,000 strength:500 defence:50%)when killed,it will explode like a tsar bomb
pls add boats such as fishing boats and other boats to be shown as "boats" on the city debug screen
small suggestion but when you use the inspiration tool, the message in the history should be "kingdom had rebelled against kingdom" instead of just "new kingdom was founded"
pirates
undo button
make creatures run away from danger like grey goo or volcanoes
make the nukes slower and more realistic and an add on with radiation when the nuke dentonates.
tamable wolfs as in humans,elfs,dwarfs and orcs can tame wolfs as pets that fight with them not against
more list of statue they should add 
Turtle statue
King statue
Sword statue because why not
Wizard statue
And also perhaps a wayfor civ to upgrade statue from stone to golden statue?!
an ant that repairs any damage the player does to terrain
add unicorns, every race kills unicorns when they see them
add an option where you can give them traits
@forest knot in settings simply turn off portrait mode
make a particle that stops a village from expanding, upgrading buildings/building more buildings, and making new people
better animation for everything that is moving
make old dark kingdom colors a setting since they looked cool
add a supervolcano, that has a bigger explosion
Add a Greg head or a Greg something to the debug tool. GREG FOR LIFE!
#💡game-suggestions
I think that the army are pointless if they keep going out of their border for nothing like I see a general Lead the army whole while away from the kingdom making it easily get attacked. It should be warriors/soldiers around the border and standing guard while some go around in the city in lines instead of running like little children playing tag
a tile that blocks kingdom expansion so we dont have to make giant mountain lines
Custom Marker Presets, so you can make a custom marker and draw with it in-game
Line drawing setting, that when turned on will make it do that you can only draw in a line in the direction you dragged.
Being able to set the Islands amount to 1 when making a world
we need random weather events like tornados, earthquakes, and thunderstorms
hill giant race has 350 hp does a lot of damage but is very slow in attack speed has unstoppable trait can’t be moved when attacked
Have the option to choose the kings of each village.
Have the option of adding features to beings.
Strong animals like Wolves and Bears follow Elf squad leaders (not onto boats though)
when countries trade or have wars make them gain slaves so slaves will be transported to a village and they will have to do farming and mining if a village doesn't have slaves then they will mine and farm (so slaves are basically a way for a village to get more soldiers and blacksmiths etc)
add a way to select two kingdoms and make them go to war with eachother because its very annoying to use the spite and friendship tool over and over again just to make two nations have war
A way to kill the tutorial bear.
Mages for race
Human
wizard/white mage:
Summon magic shield
Uses fireball
Orcs
Shaman
Curses creature,
summon totems,
summon lightning
Heal allies
Elves
Druids
Can turn into animals(wolves,bears)
Summon the trees to fight for them
Fires green orb
Dwarves
Sorcerer
Summon magic sheild
Heal allies
Fires fireball
Summons Earth elemental
worldbox free on steam cause why not
Unions. Kingdoms can form unions with other kingdoms
dungeons, placeable by player. Spawns skeleton every 10 sec. To defeat it, at least 5 soldiers have to enter it. 10 seconds after they enter, the dungeon will be destroyed, along with some of the soldiers who entered.
Animals and humanoids cast shadows on ground, like how trees, bushes, and rocks do.
I hope can know the building's construction time, durability, and who the residents have
You can just turn on shadows on settings @slim shuttle
add a night and day system where when it turns night all npc will be less active
Units can’t shoot over mountains 🏹🏔💀
Check the well to know the water supply
Check the trading ship to know which country to trade with, and also to know the export and import volumes
Check Trasport boat can know the amount of population migration
Check the fishing boat to know the catch
multi ethnic kingdom
i mean multi race country in case a different race conquer other town with high chance of rebellions if possible
Dwarves mount/ helper :elephant big animals to tank a lot of damage health 250 damage 90 with tusks
It’s slow and very big for arrow are the best weapon and cannon and catapult 2 riders a backup and a front one take 5 sec to redo a attack
And as well as the ogre it will be able to walk in shallow not deep or close also need a ship and also make it slow please make where this ship is sent first,banners on the body as well
The Advancement update
This update will add all sorts of thing let’s start
Vikings: not a new race but a new cause they fight to see the world to be burned and destroyed they will have all the race to able to join and they will also be able to spawn in race from their home (out of the screen) the people are each race health
They will have Roman gear with long shield instead of the short ones and horns on their helmets , there will have camp being called Viking camp not name because it’s not kingdom
Viking super weapon/ mount : giant ogres that will smash the ground able to walk in shallow waters not deep or closed if they need to be transported they go on the ship making it really slow they will have 325 health one rider and chain on it for looks
Ratio would be for 1 for every 30 soldiers . One spawn damage 86 takes 7 sec for it to do a another attack please make where it come out first the ship I mean
Fairies mount/helper:the smaller cousin of big ones ,fairy will heal the troops and stay behind the army to heal and new change any wounded will go back behind the line to heal to 75 that’s the most to not make it to o.p to heal fully they have to go back to the kingdom
Humans super weapon: cannons they will be very strong dealing 75 damage but very inaccurate able to shoot 30 blocks or titles away 10 is very accurate 20 not so much 30 very inaccurate need a 3 person team ratio for every 1 is every 10 soldiers one spawn Human mount : dragon or a smaller one that does not shoot fire but can bite and throw item such as trees and rock ratio for 1 is every 5 one spawn
Humans super weapon: cannons they will be very strong dealing 75 damage but very inaccurate able to shoot 30 blocks or titles away 10 is very accurate 20 not so much 30 very inaccurate need a 3 person team ratio for every 1 is every 10 soldiers one spawn
Human mount : dragon or a smaller one that does not shoot fire but can bite and throw item such as trees and rock ratio for 1 is every 5 one spawn
Elves super weapon :crossbows shoot Farther than bow and deals a little bit more damage and can be Upgraded to the other tiers
Ratio for 1 is every 4 soldiers one spawns
Elves mount / helper : wolfs able to put armor match the kingdoms and able to put food and other thing on it not a mountable animal they will be caught in the wild and but in fenced areas and put in training to a other unit like a bow man or crossbow man to protect and help with targets I feel the way war fight out are dull not gonna lie so
Idea is that the target will be captains or general or kings kill these without start a war with give the person who killed them a new title sharp shooter and to preventAssassinations like this the king would have guards around him at all times heavier around or are giant trait only
Orc super weapon :Bombardier this warrior will do 35 damage each bomb will not look like the Grenade but a smaller ball does not burst I feel that fire will make to much damage to the world and the after effect and a sad trait about them is or Honorable when the battle seems lost they will Suicide with bomb and explode. Ratio for every 1 for every 5 soldiers spawn one
Orc mount : horse able to dodge fire from the catapult and cannon because it fast movement but when close the to sword or spears they can get killed off and only orc should be able to know how to make saddles ratio 1 for every 6 soldiers
military archers should run away from swordmen, kinda dumb how they just stand still like a statue. Also while running away from swordmen some archers can shoot and run away at the same time, but of course doing that can slow you down so when doing that archers get slowed down. (They will only do this when they have some range.) Lol ik my explaining is trash but i hope u get it
Ambush:
If there is a war an ambush to a city starts, like a raid but more organized, if the "general"(Idk how to call it) has a good warfare stat like 20 or something like that it would be successfully the most of the times(it can fail) but if the warfare stat is 10 or less it would fail, it works like :(the enemy is making a ambush and the allies are defending )
there is a front atack where the "troops" are having the main fight but in the back the enemies made an ambush (without they noticing), If the warfare stat is 10 or less they notice it before it happens and other troops of the allies would be on the back
lol remove archer esp, what i mean is remove it so they track every units, its like they know where every unit is at, behind them hiding behind a building. Archers shoot them flawlessly knowing where they’re r with 0 problems
Libraries- libraries should be a place where people can go in and improve their stats ie stewardship , warfare and diplomacy
It will only be built by higher level cities so the future generation becomes smarter and better over time when compared to their small barbarian counterparts
Uh warefare improves tactics in wars, like ambushing, or like a brain to be more cauticious when they are low healthed, also archers should start with poor aim, but slowly when they get good warefare they’re aim gets better, and maybe more knowledge to be a better archer. AND swordmen should have chances to have a miss, but warefare should decrease chance of missing and increase crit chances.
ability to expand and shrink borders
Im sorry tutorial bear, but can we get a 'close' button for that bear?
Playable unit for Gods, just like Jesus did after entering the world
remaster race units,make their looks more good
burned trees will be affected by fire but immune to fire
small chance that nations will kill civilians during a war but doing so would lower city loyalty causing a higher chance of a rebellion
maybe would only happen if king had blood lust trait
add dolphins to the game! they help people or animals who fell in to the water. they are hostile against piranyas and other hostile creatures. they will also be available to fight in water.
Be able to change the capital city for a nation
add some horses, wagons, a meat/fish market, knock knock its the united states, with huge boat and guns - gunboats, and a catapult.
Catapults will move their own just like boats. although they wont go up in hills or Mountainous areas.
a little war feature that i think should be added/change 
- add three way war
As of now war is just some soldier doing siege without civilian resistance ,so let's change that
Civ can choose a random type of war between this tree, skirmish , siege and total war
Skirmish is war in the Border between soldier and guard and most of the time end quicklly
Siege is the current version
Total war is war with both civ and soldier involved
-puppet state=kingdom can turn a city into puppet state,puppet state still have their own leader and king but they can"t declare war or have Ally unless the other country is also on war/Ally with the kingdom
Kingdom can turn other race city into puppet city,this way you Don"t have to see elf commiting war crime in orc village everytime they at war
-trade stuff-kingdom can trade/give weapon toward their Ally or kingdom that has the same enemy as theirs
-add back guard job ,they work like the old guard ,staying in village and protecting village and also able to attack enemy warrior if its a skirmish or siege
a new building type (church) for each race instead of adding you own religion I think that easier to do and people aren’t going do Holocaust in the game
new weapon upgrade: Blessed. If it is put on a weapon, increase damage by 30%, if put on armor, increase defense by 50%, blessed upgrades will be extremely rare and only be used by kings, generals ( squad leader ) and mayor, basically all the HR of a kingdom.
so i like rebellions and large empires but the admission system keeps me from having both without directly causing rebellions so can we add a nobility system? it could work like this: nobility each have their own admission to manage their own number of cities and then the king uses his admission to control the nobility
forgot it was stewardship not admission
black people
Is it possible to add a cycle of day and night, defenses structures and cottages?
be able to control units
there is a kleptomaniac trait who steals things from the kingdom and there is a possibility that another kleptomaniac can steal the stolen things from the person who stole them, also kingdom laws like no stealing, and a police force to catch the theives and enforce the laws
make a drunkard trait that makes the AI path finding a little weird
German creature in the game? Mastef when?
not germans, but the rhenish specifically
Add a better diplomacy system. Edit individual wars and treaties with nations through the kingdom menu
Nerf archer damage, big clumps of archers always win wars
You gave us a way to destroy borders, now give us a tool to expand them! At least give it to us in the debug menu 🙏
add monkey
Seclusion, countries cannot start wars with countries they cannot see, but can start wars with countries they can.
Bioms, cycle of night and day, defense structures!
make the game lower price on mobile; around 5$ because it's too expensive for mobile users :
1 : They're poor
2 : Mobile version has less performances than mobile version due to device
#MobileUsersNeedOurHelp 
he meant Mobile version has less performance than pc version*
yeah i'm dumb, mobile devices have less performances than PC devices, im actually a pc player and yes, i played on both and the difference is incredible
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
if a weapon is in the city's inventory but not used by anyone, it could be sold to another city (including other kingdoms/races)
hill giant race uses club as weapon is super slow in attack speed has 350hp has splash damage and throws boulders as ranged attack
a search function for traits so you don’t have to inspect each individual person to find what you’re looking for
sharp nose trait
More sensibility towards food/blood/burned tiles location
Trait customization, I want to have one human be immortal, but blessing someone doesn't increase their age, and we have no other way of making them immortal without them being a hostile creature. (Mind you, I want other humans to die of old age.)
add a night a day system to the world where npc’s will be less active
also you can add torches and other lighting systems
more achievments.
please fix cities being able to get taken by literally like 2 people
make the paths that the AI make a placeable ground tile too
green thumb trait, this allows certain people in a kingdom be really skilled farmers, which produce more crops, and such
I, in my opinion, think it's cool to put more adaptability to humans in the game. A quick example, you cannot create a city in a desert and it "gets in the way" a little bit, for people like me, who like to introduce the real world story into the game. I think you can also add more biomes as well, and cities with his theme (in relation to what I said earlier) and it could make the game cooler, for example cities with a glacial theme, or, desert, a city of the jungle, etc... Now changing the subject, there was a change in an update that made me a little upset. Before this update, you were able to put stones and ores using the brush, where you can choose the size and etc... Not now, now it is stone, by stone, ore by ore, it takes longer. That is, if you want to put ores in an area, put enough at once, you simply cannot. So, please, I ask you to read my suggestion and put it in the game, especially the brush you can use in the ores/stone, that alone was good. Well, that's it, thanks!
add in a royal family tree or bloodline of sorts, to see the descendants of the king. i dont know if this would work at all because of how many children the people in this game have LOL but it would be cool to see.
Angels and demons update : this will add a basic religious view to the game and the people find church to god , the holy war where two type of thing fight the angels and demon , coming from hell they burn the ground
The angel : are heavenly people with arrows and both of god I guess
The people don’t fight in this only the angels and demon
A structure will spawn in the world when the player start the game and angel will spawn from its gonna be a church
New biome : hellish plains where the demon will come from its all red and the tree are tail like , the water will be all black
The structure the demon will spawn from is the tower
When one side wins they will display something on the screen like “we did it with wine for the angel “and for the demon “we have wipe out the angel”
New trait: when finding the church or the tower the human or any race will become mad and serve the demon and for the angel the will be holy men
Only demon can attack the church while the any race can attack the demon . Angel can have children but to not make this one sided the demon have more strength and health since they can’t make children
(only one will spawn in the world naturally ) for the demon tower
Druids-special mages that can shapeshift into animals
Playable human
WASD - Movement
Left Click - Use weapon
Right Click - Gather resources/Build/Plant resources
Customizable Traits, Health, Stats, and Equipment
Slight aim assist with Bows, and a "Dash" towards the closest enemy with melee.
Axlelots : a new race that are for the sea have the ability to make city on the sea with 180 health / 45 damage
They are tough making house with seaweed on them and corals . And yes a platform for them
Axlelots super weapon would be harpoon the will be able to shoot it and bring enemies to them for example those annoying archers hitting the ship with get fire on
They will new a 5 man crew
1 for every 15 soldiers
Mount : a shark that stay underwater so human and other thing don’t shoot them you be able to see the Finn in the water riding on the shark to go faster and get to other places
Coral beach biome: a new coral will be on the side and new fish like shrimp and lobster and other thing in this place only
The will be able to make Aquariums
To train the sharks they can go on land but perfect water trident will be their unique weapon
And for town halls will make a sand castle with water coming down it and seaweed and corals
Idea for possible future elf mage: It should have spell where a vine (or something else) traps units. Kinda like being frozen. But instead it should inflict damage over time.
day/month/year instead of month/year.
fog of war game mechanics, so that way country can only declare neighbouring countries and can share intelligence beetween other countries like alliance or pact
Armies of taken over cities will fight until death or they take their city back, instead of just magically switching sides
Boats will be automatically Destroyed if the village is Destroyed but if a same race captured the Village it will automatically turn to the hands of the one capturing it(A suggestion fix for the bug of ghost ships of dead nations)
Maybe units can throw bombs at opponent villages? Would make village/kingdom raiding more destructive.
make a way to disable city Stealing other Border
🗿 its hard to Made an accurate Border in #🌐✔cool-maps without having to correct it every minute while you making it
Castles/forts for bigger towns. When attacking a town with a castle units will first try to destroy the castle. Only if the castle gets destroyed the conquering progress for the town starts
people dont just destroy cities, but take them over. Or some kind of ruin restore feature, so new cities can grow more easily on old ruins
add worshipping places and more faith
AC-130
a mastef statue
Customization update
Clicking on a person will open a similar looking menu to the one we have now, but will have more buttons near the top
Clicking the Traits button will allow you to edit traits however you would like
Clicking the Health button would allow you to change the current and max health.
Clicking the Stats button would allow you to dictate numbers that go in the stats.
Village editing
Clicking on a village with the Village Inspection tool would show you a similar menu, with a new button at the bottom. Clicking this button would open a new menu.
In this new menu, you can extend and decrease the border manually, and lock it in place if you so desired.
@stone lodge that already exists
Make UFO's spawn Naturally but have really low chance of spawning (Alien invasion, and maybe them drop aliens (New Race?)
your suggestion
Based on the race and how they reacts to the environment it could determine the civilization. For Example: you place a human down by a ton of gold and iron. Gold makes the civilization rich for trade in the future. Iron could be used for trade too but it worth would be less. It be used more for progressing into the iron age and developing technology. the first civilizations to exist they will starts at the stone age. If medieval technology exist before and no progress has been lost they will make tents at the start of a civilization instead of starting at the stone age. They find bronze and enter the bronze age then iron. Stone would first be used for tools then for architecture in the bronze age. In the stone age they will only hunt for food but in the bronze age they will invent farming and domestication. The more they invent the more of a advantage they have than other civilization. The end of progression would be the late middle ages. After that its just expanding and conquer. Also cities would either be a big city with less farmland and more dense buildings and countryside with more farmland and less buildings/ density
performance update on mobiles
I think Units should be able to repair buildings because if a habor gets destroyed it just stayes there so they should be able to repair
A sprite change to boats when creatures are in them. That way you can tell if they’re populated at a glance without needing to inspect them.
I also once again ask for passenger manifests
Is it possible to add a cycle of day and night, defenses structures and cottages?
Cavalry
(Fix:Bridge not being built Android,mobile)
Aninals domestication
Allow villages to grow in grassland
: about dragons
add:
• be able walk on ground
• use scratch, foot slam attack(still big knock back)
• build nest on sand/hill for safty, may lay egg
• greedy trait
• hunger bar
• warehouse(for villages)
change:
• be neutral with villages normally(orcs may not)
• attack warehouses if it's hungry, steal gold, food(especially fish, meat), store it in nest
• if the village is attacked by dragon, the village will turn aggressive to any dragons for 100 years
• greedy trait increases crit
• remove strong minded from it
animals should have perks too
traits not perks sorry
The Cold ones, The Demons, and bandits can setup their own unique civilizations
beastman race
sound effect forest
Every race civilisation can now have "perks" which dictate what sort of goverment it will be:
Wizard Order - one city, elves and humans can have this. They still can send armies and can capture cities that belong to their race, but never build their own more that one
Warlock Congregation - similiar to wizard, but its evil wizards for orcs
Elemental Masters - Dwarfes, but its ice magic, same as wizards
Necromant Cabal - instead of homes, they make crypts, that let them sustain more necromants. Any race can have this
Cult of the Doom - balck robed people with red lines on them, they build a Citadel at the centere of their settelement, acolytes live in ruined buildings and work the fields and mines, make buildings like regular faction but ruined variant. Adepts create the Citadels, turn random acolytes into adepts if there is place in the Citadel and build Hell Gates, which summond fire demons to fight along the cult.
dark elves race
concomber race 🥒 
The Ability to favorite a weapon and watch where it ends up. Also being able to bless the weapon would be cool.
1️⃣ Civilizations: I, in my opinion, think it's cool to put more adaptability to humans in the game. A quick example, you cannot create a city in a desert and it "gets in the way" a little bit, for people like me, who like to introduce the real world story into the game. I think you can also add more biomes as well, and cities with his theme (in relation to what I said earlier) and it could make the game cooler, for example cities with a glacial theme, or, desert, a city of the jungle, etc...
Also, it is worth mentioning that in this update we could have more control over cities / kingdoms, having more control over them, for example, we could make them make an alliance with a specific kingdom, to increase, or to lower, their military power. Make them expand to a place and etc ... Another thing too (last thing in civilizations, I promise), nowadays, civilizations are much, much more "backward" technologically, the biggest technologies they have are boats, which are not the best. In this update, you can add some things that make cities more advanced, for example, better infrastructure, lighting, better buildings and houses (Type apartments, skyscrapers), etc. Obviously it would be difficult, it would take them a long time to achieve all of this, and one thing to determine when they can build this, is putting a system of levels in the cities, example from level 5 they start to create boats, 8 start to have colonies, 15 better constructions, etc... One thing in particular that could be put on would be horses and trains, they could be used at different levels, they would help locomotion and it would be cool to see them in use in wars, transporting people and things across a country and etc.. I think it's cool for you to explore what I said about civilizations, they got better and more advanced ...
After dying your favorites do not disappear from the list, and you can give them rebirth
(before reading this read the first!)
2️⃣ Stones and brushes: Now changing the subject, there was a change in an update that made me a little upset. Before this update, you were able to put stones and ores using the brush, where you can choose the size and etc... Not now, now it is stone, by stone, ore by ore, it takes longer. That is, if you want to put ores in an area, put enough at once, you simply cannot.
(Adding more information to my last suggestion
It would be nice if the characters could ride horses and an effect that made them immortal. Greetings from Argentina
#💡game-suggestions
I think it would be better if you know the kingdom actually make a big borders (not including the ocean) but the building shouldn't fully go to the border and be more closer together so that when they are at war the other kingdoms wouldn't be able to destroy that many building until they cross the border but then the army could get ready you get me . And also if a new village is made it should be made inside the border if the outside area is not safe or if they go out side the border they could join the border making a big whole kingdom but the whole of the area won't be pact with house only some areas and some areas which are desolated should be more of a village than city
That's only my opinion
#💡game-suggestions
Exploration
When you inspect a kingdom there should be an area were a mini map shows of the world but it would mostly only show there kingdom border and nothing else untill actual mercenaries explore into the danger lurking out to fill the map
different governments such as democracy’s or senates
make generals have brains and not just attack alone
who has a feeling they never look at the suggests or will even read them or try them for a short period of time :/
pls make more boates and more houses
bring back old ore spawn
Towers for mages
Add prisoners of war and war morale
1️⃣ Prisoners of war: Prisoners of war are soldiers from opposing nations who are captured during warfare. There is a chance that an enemy army may capture a soldier or set of soldiers instead of kill them. The nation holding the prisoners hostage will be able to sell them for ransom by sending prisoners back to their home country. While the prisoners are held hostage, the enemy has a higher chance of wanting to make peace and will have a lower war morale. War morale is the effort of the country to fight a war against a different country. Several things will influence this, such as number of soldiers lost, treasury of the nation, and how many soldiers are being held for ransom.
The ability to choose what nation another nation will declare war on. I’m kinda tired of having to declare war and make peace to get a certain Nation to declare on the right nation. Screws up my history log. Thanks.
! Close ocean and deep ocean waters can't fill shallow waters. Deep ocean waters can't fill close Ocean
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
Be able to control the power of certain natural disasters. For example be able to creat a small tornado without having to strike on with lightning or a smaller earthquake that wouldn't effect the entire map.
A new bounty system : it will show up your screen to see who it would be Someone high up like a king that’s hated by the people or a general that kills everyone even kids
This also ties in to the sharpshooter titled for anyone but instead it would be bounty hunter
Once having this rank the will not apart a kingdom but a group of other bounty hunter ( any race even Vikings )
The kingdom will be able to hire them in war
Not a random person because that’s gonna be little complex tbh and that add police which I don’t want
Immigration! Moving someone (via divine magnet) into a new kingdom will slowly convert them into the country they are in, no matter the race.
Add more natural disasters/ powers
maybe give humans a buff?
humans are really bad species right now, as they are very weak compared to the other species. Maybe give them a unique weapon, or different techniques to ward off enemies. Giving them drums is a good idea; in any situation an enemy is trying to destroy humans, they can use drums to make the enemies nauseous and leave the battlefield. Maybe give them more effective weapons, or cannons, or something else which isn't overpowered but will give humans a chance at surviving.
Add undo button
1️⃣ Civilizations: I, in my opinion, think it's cool to put more adaptability to humans in the game. A quick example, you cannot create a city in a desert and it "gets in the way" a little bit, for people like me, who like to introduce the real world story into the game. I think you can also add more biomes as well, and cities with his theme (in relation to what I said earlier) and it could make the game cooler, for example cities with a glacial theme, or, desert, a city of the jungle, etc...
Also, it is worth mentioning that in this update we could have more control over cities / kingdoms, having more control over them, for example, we could make them make an alliance with a specific kingdom, to increase, or to lower, their military power. Make them expand to a place and etc ... Another thing too (last thing in civilizations, I promise), nowadays, civilizations are much, much more "backward" technologically, the biggest technologies they have are boats, which are not the best. In this update, you can add some things that make cities more advanced, for example, better infrastructure, lighting, better buildings and houses (Type apartments, skyscrapers), etc. Obviously it would be difficult, it would take them a long time to achieve all of this, and one thing to determine when they can build this, is putting a system of levels in the cities, example from level 5 they start to create boats, 8 start to have colonies, 15 better constructions, etc... One thing in particular that could be put on would be horses and trains, they could be used at different levels, they would help locomotion and it would be cool to see them in use in wars, transporting people and things across a country and etc.. I think it's cool for you to explore what I said about civilizations, they got better and more advanced ...
2️⃣ Stones and brushes: Now changing the subject, there was a change in an update that made me a little upset. Before this update, you were able to put stones and ores using the brush, where you can choose the size and etc... Not now, now it is stone, by stone, ore by ore, it takes longer. That is, if you want to put ores in an area, put enough at once, you simply cannot.
(Adding more information to my last suggestion
different political systems a country can be run with.
Different political systems can affect trade, diplomacy, food supply, compliance, etc.
Nationalist/ fascist. Nationalist countries have no elections, have high conscription rates, low diplomacy, will have a 25% chance of having a famine, and compliance will be higher the closer to the capital.
Socialism/communism: 75 % chance of famine, low conscription, medium diplomacy, no elections, even compliance all around the country, and will have poor technology.
Monarchy: low compliance all around, 25% chance of famine, conscription is high, medium diplomacy, no elections.
Democracy: high compliance all around, 5% chance of famine, high diplomacy, low conscription, elections every 4 years.
Nations also have abilities depending on what ideology they have. Fascist nations can mass deport, commit genocide, and create puppet states. Communist states can create puppets, share wealth, and call for revolution. Monarchies can create vassals, abolish the millitary, and call for mass conscription in a war. Democracy can create autonomous territories, become another ideology, and stage coups. Religion can also be controlled by the state. Civil wars can be caused by ideological differences in different areas. Also different social classes.
Day and night
Day and night
Maybe add sea monsters they can attack boats??
Ants should be much smaller and build underground colony's themselves, and wage war on each other
the kingdoms of the different races could be made to have the ability to build walls, as well as to destroy them when they are at war.
add more variety of troops such as some which can throw explosives or have longbows which can shoot arrows really far.
Anyone else think it'd be a nifty idea to allow the Stats board for the world you currently have be able to be like windowed/moveable on the screen so you can keep it up while watching your world in action?
less archers or make bows rarer. Right now only max level troops can survive torrents of arrows. I mean after a certain point the amount of archers firing just gets stupid. Units rush in to fight melee but the knock back from a thousand arrows means they can’t even go forward. That’s why simply nerfing bows doesn’t matter. You can’t get to the archers when it’s a thousand arrows. The solution is to just make more melee and less archers
being able to hold down click to spawn alot of beings at once
Stats, like in dnd. Strength increases damage and crit chance, dexterity increases speed and attack speed, constitution reduces hunger rate and increases health when leveling up, charisma increases diplomacy, intelligence increases warfare, and finally wisdom increases stewardship.
being able to coordinate attacks on other kingdoms and villages with troops
Could there be city walls around the border.
-It would be cool to have a tech tree in the game.
-It would be good to add in more animals in the game such as horses, camels, polar bears, wolves that people can take, birds etc.
-Add in better army formations.
-Soldiers on horse back.
-seige weapons such as the catapult, trebuchet etc.
-1st person mode.
-you can be able to see what's inside boats and buildings.
-New buildings such as inns.
(add new options so that player can make one kingdom declare war on another choosed kingdom instead of the whole world)
Add different dragon variants such as an Ice Dragon, Sea Dragon, Poison Dragon, etc.
Add different kinds of troops in war. (Assuming horses get added as well) There could be multiple different types of troops that will make up an army.
Infantry - Same kind of soldiers as we already have.
Cavalry - Ride on horses at faster speeds
Archery - Will only shoot arrows from afar
you should add table that shows you creatures with most healt, biggest kill,etc.. and it will show creatures that are alive and dead.
Different races can live in the same kingdom
forgot to add to this idea to my other suggestion (i probably didnt forget but eh) anyways it could be also cool if you could control any creature and control the kingdom itself for example you can control the king and make him order his people to make statue of him or make him do stuff like declare war or peace or even make him evil and it could also be cool if you can control where the ships can go and where it should drop off units to add bit more control over your world and if a commander has an battalion or an army assembled you can control that commander and make him order his men to attack anywhere this can be difficult to do (and like my other suggestion can also be difficult) but with the right skilled developers it is possible but again this and the other suggestion is just a way to make you have more control of the world
Make it so that you can change the size of names in cities, also that you can change colors of different cities
add seamen
An armory tab where you can view a village’s unused weapons.
add a time traveler robot with lasers and miniguns that can fight crabzilla
we need more doors
make kingdoms nuetral with other kingdoms instead of just Peace or War
Can we build houses or ships?
and make Day and night to the game because thats a good idea
that not my idea
Better Performance with Bigger Populations
I have a world and it’s getting really laggy because the population is 9316 and growing. The towns are getting huge, and it’s just really laggy. I would like to suggest better performance for bigger populations and worlds that’s are getting towns that are huge. I would like to suggest this for all platforms.
-In addition to my suggestion, it would be cool to have a hospital to treat wounded soldiers and peasants.
-It would be great to have medics (or combat medics) supporting and healing wounded soldiers.
i think that each world can have a region tab where u can map out each region and give ur world your own regions, just for the hell of it. you can name them
- It would be cool to have mafia gangs that hide in houses, alleyways and even abandoned houses. They could also Rob people and houses.
- Assasination (if there isn't yet).
- Police of some sort to protect people.
- When a kingdom is at war (or about to) they would send in spies or they can strap a soldier with a telescope onto a dragon and would then fly over enemy territory to spy.
Some Dwarven soldiers could ride on pigs (as if it's a horse) and would charge at the enemy, knocking the enemy to the ground.
calvary 🏇
This might of suggested this already.
- Peasants make statue of you (because you are their god of course)
- Or they would believe in different god's or even many gods.
- People would make statues of their "God in town"
-CHILDREN would follow their parents around.
-Mages/wizards would make a wizard tower.
-Kingdoms would make statues of their king.
-Graveyards in each kingdom.
- Peasants would make proposals.
-You would be able to see peasants getting married in a wedding. - Of course, day and night.
-sacrifices.
In addition to my graveyard suggestion:
- Funerals
My idea is that when 2 villages go to war with each other, the soldiers don't go directly to the enemy village if it is too tough, they will make a 75 block encampment to attack and weaken the village to capture it. Procedure: after having built the camp, the soldiers will attack from time to time, the humans of the attacking village will come to bring food and new recruits. They will send spies to burn the fields, kill the king or put batons in the wheels of the soldiers. > :) End: The village will be destroyed if the king of the winning village is very angry with the resistance of the losers.
-More save files (at least 4) without buying premium.
- Add in sea myths and legends such as the kraken, the flying Dutchman, the sea bishop etc
Ways of transport.
-People travelling on horse back.
-Wagons.
-Transport ships?
-Prison ships.
-Dwarves on warpigs.
-Humans flying on dragons.
-Wizards flying on dragons.
-Flying ships???
-Humans could make a flying ship
- Dwarves would make a steampunk themed flying ship.
-Orks would make flying hot air balloon.
-Elves would fly great eagles.
As a god we should have Angles and fallen angles. Also could add revive systems to revive who ever we want
also adding multiplayer would be so cool. imagine playing with friends, each has own kingdom and attacking each other
Stats, like in dnd. Strength increases damage and crit chance, dexterity increases speed and attack speed, constitution reduces hunger rate and increases health when leveling up, charisma increases diplomacy, intelligence increases warfare, and finally wisdom increases stewardship.
village inventory tab and blacksmith tech level tab aswell.Also skin for blacksmith pls.
I think the month/year cycle is just throwing me off. we shoudl have full days in each month with a night/day cycle. it would make the game a lot more interesting and maybe you could disable night/day cycle in world-law a 
can be a set a horse and and the farmers can sit on and move faster
add seamen
i know this is weird but make the world a circle or sphere to make ocean battles and boats landing on islands more realistic there are several games that do this if you need a example
being able to reverse time
Limit squad sizes to around 10-20 or any other size. So the kingdom should have more.
Vikings: not a new race but a new cause they fight to see the world to be burned and destroyed they will have all the race to able to join and they will also be able to spawn in race from their home (out of the screen) the people are each race health
They will have Roman gear with long shield instead of the short ones and horns on their helmets , there will have camp being called Viking camp not name because it’s not kingdom
Viking super weapon/ mount : giant ogres that will smash the ground able to walk in shallow waters not deep or closed if they need to be transported they go on the ship making it really slow they will have 325 health one rider and chain on it for looks
Ratio would be for 1 for every 30 soldiers . One spawn damage 86 takes 7 sec for it to do a another attack please make where it come out first the ship I mean
It’s what if each race had a story
add a trait menu for the four races so you can manage and customize the traits for each and every single person
People with the genius trait can create legendary weapons and magical items like a staff or a flaming sword.
a menu with swords, equipment, skills... for the 4 races
no level cap, meaning can go more than 10 levels
add prophet:it will make religion?,when placed on a kingdom,the land will be holy land and the prophet will be a citizen,all holy lands will be an alliance meaning they cannot go to war each other(orcs will not turn into holy land but to be corrupted land,ruled by evil,if the kingdom of orcs is a corrupted land,demons,necromancers and undead will not attack)if place 5 prophets on a holy land or corrupt land,they will learn magic,where to train mages skills of magic are fire:fire damage arcane:just arcane poison:be poisoned ice:freeze earth:can collect ores like rocks,iron and gold and be used to weapons(the ores will float in circe around the user) nature:can heal
alliances
Sub races/traditions. For example: humans would have samurais, knights, and Vikings. Elves would have high elves, blood elves, and wood elves. Orcs would have red orcs, black orcs and plain green orcs.
the suggestion above me i think taht instead of blood elves and samurai type stuff why not different sub-culture things based on the environment like desert elves, snow elves, forest/plains elves that dont necassarily but are more likely to separate from eachother idk
Living rocks
more damage done to creatures by the Tsar Bomba, it's a atomic bomb after all.
if a person has a low enough happiness level for a long enough amount of time, they become depressed, rendering them lazy and suicidal
Welsh, Scottish And Irish language options.
Can we get a button that does the opposite of Inspiration. Clicking on a kingdom with this button (Unify, maybe?) will make it join the closest Kingdom of the same race.
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
a freeze/ice bomb that turns land and whatever that can be, turned in to ice and snow
a second type of infinity coin that doubles every living creature.
add castles, walls, just a variety of more different buildings
make a new worldlaw called seasons. What it does is make the world go from spring to winter in a X amount of in game years
to be honest, every single bomb type thing should get a bit of a damage buff, but only to creatures
Add temples dedicated to the player and make it to where there is a game mode to where Faith in the player affects game play how I see this is you have to unlock your powers by building faith helping civilization if there is heretics dispose of them heretics can cause problems if you cause disasters often the people will fear you
ability to bless races or kingdoms
Penguins should have ice resistance.
Also, their eggs should have lightweight so they don’t break ice.
Crabslayer trait for people who have killed crabzilla
achievement for people killing crabzilla
Coordinated attacks by kingdoms on nearby demon/ancient/zombie towers instead of letting their villages get raided (by at least one kingdom but maybe more as an alliance)
GUNPOWDER AGE! Instead of bows, troops will use flintlocks and muskets, gunpowder will be findable in the mines and bullets are faster than arrows, instead of it going up and down, just straight to the target as it has more less range but more speed
Law and Order
-Police force.
-POW camps?
-Prisons for peasants that break the law.
-Leaders and kings would have unique bodyguards.
make it in a way where if someone from a different kingdom trespasses into another kingdom then the kingdom they trespassed will be alerted and they will kill the trespasser in that way we won’t have trouble removing the people from the kingdom they trespassed to their kingdom they came from.
-border control. So if a person from a neighbouring Kingdom enters another kingdom they have to pay in order to enter (1 gold).
monke 🐒
When Aliens succeed in destroying sentient life in your world, or if there is no sentient life, the Aliens will start landing on your world and start colonizing it.
Add a power that can change the moods of creatures
I know this will be very hard to make but make it so you can control your own kingdom/village at any point. Like you can choose to make war and peace. Or you can decide where your army goes and how you manage your kingdom/village.
Mermaids, which can create buildings on water and the coasts of land. They can’t go inland more then 6 tiles though. I think this would be a interesting type of civilization.
Last one I did got buried so here. Steam workshop support when the Steam version is released, so the community can make their own modded content and can stop bugging devs about a modern update
War
- Armys will not only have swordsmen and archers but also catapults. The catapults would launch huge rocks causing area damage.
- Trebuchets would do more damage and more range than catapults.
- Soldiers on Horse back.
- More naval battles.
- Elven soldiers would hide in trees and would hide in trees and bushes and Anish the enemy.
- Flying ships, flying fighter ships, flying bomber ships, soldiers in hot air balloons.
- Spies
Have it so people can make customizable flags for kingdoms. And also when you see the general holding the banner you can see the flag instead of the color of the kingdom.
Civilization Editor
1: Changable colors
2. Selectable Kings
3. Changable Stewardship Cap
4. Maybe a village editor, but i doubt its gonna happen
after all we are the God's of our worlds...🤷♂️
even more building sprites so the game looks extra ✨spicy✨
Money
- What I think that would be cool to add is tax collectors in the game. They would come in every house each year or month and the peasants has to pay them one gold bar.
- Banks to keep all the gold.
- Heavily armed soldiers transporting money to somewhere safe.
- the soldiers transporting the money would be on a wagon that's being pulled by two horses.
- Something extra to add: Peasants on wagons as a way of transport.
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
other kingdoms/villages should have an actual wall at their boarder so that when they’re at war they can’t enter it easily and steal the land.
a even BIGGER map for mobile, like huge or something.
gimme a second to test this
Pyramids, when kings last 60 years they will have a pyramid built in they’re honor.
Another pyramid color, but based on any designs in particular, just a stone pyramid
remove the villages stealing tiles thing or make it a world law to turn off and off, the dang village wont get teh right borders when im trying to make my map i want to upload, its very frustrating
Desert kingdoms in general, especially desert houses.
Whenever the city/country detects a new outbreak it’ll imitate how humans handle it
For instance, a new outbreak is discovered in city A, the king/leader must determine how it spreads and maybe implement some measures to control it
Measures including quarantine or lockdown
But if the king/leader is arrogant
It’ll spread more rapidly and it becomes a nationwide/worldwide pandemic
And also make the virus to mutate after some time
Maybe players are given the option to enable or to disable if this will apply to their world
armies will actually attack invaders instead of sitting in the corner and letting their city get sieged
I suggest that you make it so that when you create nanobot islands, the ones like heart or square, you can determine what size you want them, wether it's for smaller islands to big nations.
also, I don't think this is implemented but add churches and such, like Christianity, Islam, and such. Allow kings to start holy wars.
A new bounty system : it will show up your screen to see who it would be, Someone high up like a king that’s hated by the people or a general that kills everyone even kids
This also ties in to the sharpshooter titled for anyone but instead it would be bounty hunter
Once having this rank the will not apart a kingdom but a group of other bounty hunter ( any race even Vikings )
The kingdom will be able to hire them in war
if quarentines happen due to plague then all units will stay inside houses and the infected will stay outside to avoid the spread
The Advancement update
This update will add all sorts of thing let’s start
Vikings: not a new race but a new cause they fight to see the world to be burned and destroyed they will have all the race to able to join and they will also be able to spawn in race from their home (out of the screen) the people are each race health
They will have Roman gear with long shield instead of the short ones and horns on their helmets , there will have camp being called Viking camp not name because it’s not kingdom
Viking super weapon/ mount : giant ogres that will smash the ground able to walk in shallow waters not deep or closed if they need to be transported they go on the ship making it really slow they will have 325 health one rider and chain on it for looks
Ratio would be for 1 for every 30 soldiers . One spawn damage 86 takes 7 sec for it to do a another attack please make where it come out first the ship I mean
Humans super weapon: cannons they will be very strong dealing 75 damage but very inaccurate able to shoot 30 blocks or titles away 10 is very accurate 20 not so much 30 very inaccurate need a 3 person team ratio for every 1 is every 10 soldiers one spawn
Human mount : dragon or a smaller one that does not shoot fire but can bite and throw item such as trees and rock ratio for 1 is every 5 one spawn
Elves super weapon :crossbows shoot Farther than bow and deals a little bit more damage and can be Upgraded to the other tiers
Ratio for 1 is every 4 soldiers one spawns
Elves mount / helper : wolfs able to put armor match the kingdoms and able to put food and other thing on it not a mountable animal they will be caught in the wild and but in fenced areas and put in training to a other unit like a bow man or crossbow man to protect and help with targets I feel the way war fight out are dull not gonna lie so
Idea is that the target will be captains or general or kings kill these without start a war with give the person who killed them a new title sharp shooter and to preventAssassinations like this the king would have guards around him at all times heavier around or are giant trait only
Orc super weapon :Bombardier this warrior will do 35 damage each bomb will not look like the Grenade but a smaller ball does not burst I feel that fire will make to much damage to the world and the after effect and a sad trait about them is or Honorable when the battle seems lost they will Suicide with bomb and explode. Ratio for every 1 for every 5 soldiers spawn one
Orc mount : horse able to dodge fire from the catapult and cannon because it fast movement but when close the to sword or spears they can get killed off and only orc should be able to know how to make saddles ratio 1 for every 6 soldiers
Dwarves super weapon : catapult a weapon of mass destruction fires five stones that smash the ground breaking it very inaccurate does 78 damage each stone need a five man team to use
Dwarves mount/ helper :elephant big animals to tank a lot of damage health 250 damage 90 with tusks
It’s slow and very big for arrow are the best weapon and cannon and catapult 2 riders a backup and a front one take 5 sec to redo a attack
And as well as the ogre it will be able to walk in shallow not deep or close also need a ship and also make it slow please make where this ship is sent first,banners on the body as well
Fairies: unlike the smaller ones these are human sized able to fight and bring life the special trait is being able to flying very low to the ground able to fly over shallow water and not deep or closed water houses use four beams to stay above the ground for the fairies to get inside with stairs on it as well ( they stay above the ground at all times) not like a bigElevation but a small one health 135/ damage 36 also be able to plant carrot and potatoes to make soup , mash, baked
Fairies super weapon : hwacha this weapon will be able to attach it on boat like the other such as the cannon and the catapult it will fire arrow at a fire rate not very accurate since it would be bad for people if this was very accurate 1/3 shoot will hit when it’s reloading it takes 10 sec boats : they will instead have war boat for the soldiers it has a mount super weapon (this is also for the cannon and catapult not the crossbow) and two arrow man on each side standing on little platform and the heavy weapons on the front the ship big ever ship will be used/ changed
Fairies mount/helper:the smaller cousin of big ones ,fairy will heal the troops and stay behind the army to heal and new change any wounded will go back behind the line to heal to 75 that’s the most to not make it to o.p to heal fully they have to go back to the kingdom
BiomesAdditions: snowy forest, tall tree forest , dark forest and the swamps . And maybe the ruin coast
Snowy forest: the snow that already in the game well the forest that already in the game but new change this will spawn Naturally in the world the race that lives there will use winter coats and hats
Foxs will spawn there as well frost berries that make a new snack , newMechanic is that frost damage so if the people don’t have coats or fire to keep warm they will die so home land has better odds of winning unless the attacking side makes coats and hats out of sheep
Tall tree forest : this biome is good for the elves
High ground and a new type of building the building would be just like the Ewoks from Star Wars with the house far up in the trees with stair going up it and down high ground plays a new role in battle front and field also any race that spawn here or lives here can make log traps to kill for food or war
The dark forest where a new unit the witch and the Necromancer live and don’t leave this place of darkness for starters the no race can live here
And skeleton spawn here as well will fight any race
The swamps the home of the Alligator or crocodile
The beast willCamouflage it self to eat prey and people and float in the water thinking it’s death the people come in they will go in the water once they are full and camouflage themselves on shoreline normal attack 35 stealth attack 200 health 75
The ruin coast : is a biome that is good place for fish and boats crashed boats , the fish number is more than other places there will be a line where the biome will end
Weather changes:storms? Rain
New animals : fox,witch,alligator
Fox attacks small animals and wolfs
Has 75 health/damage 12 but attack speed is higher
Witch help the dark army as a healer
Attack is 15 health 125
Camps: witch’s and the Necromancers make camp where they live in the dark forest the people will grow to 35 population max
And bandits as well but a few changes to them will be good such as they only throw them at Enemies when the ally are there they won’t throw them and the will not throw tnt because it causes so much damage
More things walls,animal will Naturally spawn such as cow and small dragon that can be mount not the other one , traps : these trap are for the animals where animals are captured the people would put them in Fenced in areas that the people will make and use the animals as live stock
Pig should be add they will add pork chops and have 50 health / no damage unlike the boar where they will attack will do 17 damage and have 76 health with their. Tusks
War changes I would like to see trenches the trenches the make are gonna be small and the troops will go inside a make bunkers out of wood or stone once the war is over it will get taken down and filled up
In placement cannons and hwacha
Catapult or the people can fight other ways instead it all depend on the general or on the city state of being if there are not good or not a lot soldiers there will trench
If there are good and have a lot of thing the will rush charge they can also go around the side and use mount or something as a shield
My bad the target also go for every race not just elves
Armor I want the to be change to the same kingdom color and elephant also they will caught in wild and armor will be the same as the wolf are the wolf also will go wild if the kingdom is destroyed
Axlelots : a new race that are for the sea have the ability to make city on the sea with 180 health / 45 damage
They are tough making house with seaweed on them and corals . And yes a platform for them
Axlelots super weapon would be harpoon the will be able to shoot it and bring enemies to them for example those annoying archers hitting the ship with get fire on
They will new a 5 man crew
1 for every 15 soldiers
Mount : a shark that stay underwater so human and other thing don’t shoot them you be able to see the Finn in the water riding on the shark to go faster and get to other places
Coral beach biome: a new coral will be on the side and new fish like shrimp and lobster and other thing in this place only
The will be able to make Aquariums
To train the sharks they can go on land but perfect water trident will be their unique weapon
And for town halls will make a sand castle with water coming down it and seaweed and corals
Angels and demons update : this will add a basic religious view to the game and the people find church to god , the holy war where two type of thing fight the angels and demon , coming from hell they burn the ground
The angel : are heavenly people with arrows and both of god I guess
The people don’t fight in this only the angels and demon
A structure will spawn in the world when the player start the game and angel will spawn from its gonna be a church
New biome : hellish plains where the demon will come from its all red and the tree are tail like , the water will be all black
The structure the demon will spawn from is the tower
When one side wins they will display something on the screen like “we did it with wine for the angel “and for the demon “we have wipe out the angel”
New trait: when finding the church or the tower the human or any race will become mad and serve the demon and for the angel the will be holy men
When human find the church the can either be Servants to the god and help the angel or nothing happened or they don’t believe in it but do nothing
Only demon can attack the church while the any race can attack the demon . Angel can have children but to not make this one sided the demon have more strength and health since they can’t make children
Btw this is all the same update idea
Farmers, any farmer will get green finger (Or whatever it’s called) 10% of peasants could become a farmer, farmers are essential for trade of food.
blessed demons become angels 
if kingdom is over limit for towns stop letting them make them or when the king dies appoint someone who has the highest stewardship to do it right. Could be a world law for those not interested
Name Update:
This update will give more depth to the people of your villages, In the village option there would be a button for names, once you click the button a screen will pop up with the options of Male/Female/Both
If you press one of the genders it will show a list of all the games names for people of that gender, you can edit the names, delete if you don't like it, or create new ones, the names will then be submitted after you make some and then will be randomly given at people after they are born (Example: Let's say I put the name Alex and Dune in the male section, and Sarah and Valine in Female, when a kid is born they will have a gender assigned and there's a possibility of the name you put being given to them depending on the gender, So any kid Born in my village that is a male can get Alex as their name or Dune, same goes with females and the name Sarah and Valine.
Summary of what's added
-Assigned genders
-Option in the village section that is deticated to names
-The ability to put any names you want into a database for a specific gender
-the names you put become apart of the database and are automatically given to a child that is born instead of needing to re name everyone in your town
The ability to have unlockable themes from achievements that can be placed on a village to influence the agriculture and how they look
New item called teleporter- it wil be very late game kind of weapon that will allow creatures to teleport to other villages. It will be best item in game !
I did a suggestion the same to this but I bring it up again, make it so we can change a person’s inventory and traits
Please add game in Steam
able to edit inventory and traits of creatures and race creatures
able to edit materials of villages/kingdoms,like chn=ange their gold from 5 to 999
add holy update
add angels,they are friendly to all,there are human,orc,dwarf,and elf angels,they are all friendly exept for demons and undead and evil,when blessed,the blessing is 2x more powerful
add prohpet,he will make a kingdom to holy kingdom and be a citizen,all holy kingdoms are friendly to each other(if want to be not holy kingdom,new power unbless,holy kingdom will be normal kingdom)
add archangels,3x taller than race creatures,have 4 wings and can fly on land,but does not want to fly on water(and can walk on water,hes super holy)when blessed,blessing is 4x more powerful)caution:when killed,it will summon random lightning,tornadoes,earthquakes,fire spread,and volcanoes are summoned
I got some idea
- How about not killing all the people of other race?
Ex)When Nation A(Human) and Nation B(Elves) fought and B won, A's cities will be no more and people lived on A's cities will scatter all across the country and used as workers. - Making ships to become more active
In WorldBox, ships don't do so much. They just carry fishes, money, and people. I think they should be more active. Like, when they encounter another ship, but from a enemy nation, they shoot arrows(or cannons?) at the enemy ship - More development of civilization.
I think that we need some more development, such as guns or something. - Adding more races?
Such as Merman(can swim faster on water, and can build on shallow water), Yeti(Gain more power when cold), Cat-people, Avian, or etc.
since people complaining about the Border Gore that is the current update,how about we kinda fix that 
I say that city should still be allowed to gain other city Border like the icurrent one but to prevent it to turn into like hre Border Gore make caputing already occupied territory cost money
This way if the city isn"t rich ,it won"t eat other city
Limiting the chance we have another hre Border Gore
Also wheres zombie piranha
Make Orcs less violent because they can cause extinctions of animals and peaceful creatures such as fairies and living trees.
people can adopted children from different races, and random generates of last names that can be pass down generation.
make revoloutions less common as I see way too many. I think there should be more positive factors added in kingdom relations such as
"Trading partner" (the two cities commonly trade)
Also, if a revoloution breaks out, people should refuge to other villagers based on who theyre loyale to. Also revoloutions can start if a king starts a war that the city finds impossible to win or unnessecary.
@hard vale game suggestions only
modern update but no means yes
improve crabzilla controls
for mobile*
what if.. you can summon 21st century soldiers? like bandits for example. no they can't be trained or be recruited, they are mostly hostile to everything.
(the suggestion here)
We should be able to turn any humanoids to stone like medusa
please remove that was an accident
Add the Renaissance Era but kingdoms can’t progress any further because I know that people don’t want this game to be modern
making sure voting is working
Ancient Egypt.
I’ll start off with pyramids, pyramids will be built as a tomb for pharaohs, if a pharaoh lasted 60 or more years before death they’ll have a pyramid constructed in they’re honor tapping on a pyramid will reveal who they were built for.
Step pyramids, you can notice one near the corner of the map and the other near a actual pyramid. Step pyramids are also a tomb, this time for pharaohs that lasted 20 years. Trading donkeys. Trading donkeys can be used to bring more items to a land trade, (If borders collide). Obelisks. Purely decorative.
Sphinx. Same goes for them, purely decorative.
Egyptian houses. They are in fact houses.
Egyptian pharaohs. Just regular kings, just with a different look.
Egyptian soldiers. Regular soldiers, just with a different look.
Egyptian peasants. Egyptian peasants are just regular peasants, ofc just with a different look.
Pharaoh statue. You can see it at the bottom left corner next to a soldier. Statues of a pharaoh will be constructed 90 years into a pharaoh’s rule, of course that is the pharaoh doesn’t die before reaching 90 years into his rule.
Final thing I’ll go over (this is already a wall of text). Is the church, can be seen near the middle. It’s basically just a town hall.
Forgot the photo, sorry
mountains with grass
Princes and Princes replace leaders and lead there own city/province and Kings and Queens should be added
add treasury {money} what can money do? buy navy build houses upgrade stuff etc, what happens if a country looses a fight and is annexed? the country that annexed them can take 75%of their treasury like money gold food etc, what else can money do? corruption so curropt that you add taxes what can taxes do? let the leaders earn money, how much should navy be you ask? 1 thousand for fish boat 10 thousand for transport boar and 100 thousand for warship boat tldr; add taxes and treasury (money) into the game
Hurricanes natural disasters and honestly a large meteor capable of destroying the world a better void power and world destruction Like world destruction with a cool animation capable of destroying the word with using that would have a cool down causes multiple natural disasters across the world destroying everything
Part 2 to my royal family suggestion: Assassinations if the people hate the king he could be killed also his children specifically his heir wether it’s a prince or princess could assassinate the king and Become king or queen and assume the throne if caught they will be imprisoned or executed
Part 3: Like this there would be another tab where the two crowns are and it would be public opinion
your suggestion a menu where you can mess around with more moddy settings. for example you's be able to make nations up their armies making them much larger for large wars.
honestly Renaissance isn’t that far from the medieval period I know it says in pins not to suggest anything further but it’s honestly not that far
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
STOP SENDING PEOPLE TO COLONIZE WHEN COLONIZING IT'S DISABLED
*is
a way to place cactus plants near the coast.
boats that can fight
Fairies super weapon : hwacha this weapon will be able to attach it on boat like the other such as the cannon and the catapult it will fire arrow at a fire rate not very accurate since it would be bad for people if this was very accurate 1/3 shoot will hit when it’s reloading it takes 10 sec boats : they will instead have war boat for the soldiers it has a mount super weapon (this is also for the cannon and catapult not the crossbow) and two arrow man on each side standing on little platform and the heavy weapons on the front the ship big ever ship will be used/ changed ( this is apart of the whole idea but a slice of it)
Rich Kingdoms make gold jewelry and weapons
diversity update, maybe race is spawned dependding on the biome born in
im not very interested just thought this was cool, gun powder discovery and gun crafting. should be a mod
Trolls: Giant creatures with a little more health than a dragon. Will do area of effect damage when they swing their club. When spawned in, they will claim a 25 tile area and attack any creature who dares to go inside. Has a small chance to eat the creature it attacks, will restore 20 or so health when doing so. Enabling kingdom territory will show troll territory as well.
An idea of me would be robbers who are randomly generated in a village and steal a small proportion of the gold. If a village doesn't have gold, other resources will be stolen.
dark skin tone would be nice 
After winning a war, civilizations will light fireworks in their victory. Additionally, most of the citizens (unless they were the losers) will be happy. The relationships between the cities will be strengthened temporarily with a bonus called "War Won" which will give +50 relationship points.
Mercenaries. Civilians could have the job of mercenaries like any other job. If a city has enough gold, they can hire mercenaries to act as soldiers. Mercenaries cost gold, and would have a different warrior sprite. They would serve whichever city paid them the most. The gold lost goes to the city the mercenary came from (meaning cities can’t hire mercenaries from their own city). Different races can purchase mercenaries from each other, so a dwarf mercenary can serve in a human village. Races that dislike each other will be less likely to purchase mercenaries form that race.
A trait called "chaotic".
Chaotic creatures can only be civilized (humans, orcs, elves or dwarves) and would be as their name suggests, chaotic. They would commonly blow up buildings during wars (with an explosion a bit less severe than a grenade) and they also commonly burn houses of their enemies. They're also known to annilate everything with explosions/fire when they're destroying another race.
Chaotic leaders, although rare (they have a lower chance of getting elected) will cause their armies to be excessively brutal, blowing up houses, burning houses/crops, killing civilians, etc. They also strike fear into their enemies and therefore their relationships with their cities are strong. Enemies will however go to war with chaotic kings more.
You can turn off this griefing in the world laws incase you dont want intense death and destruction when a chaotic being enters your world.
Revamping Nuclear bombs Like it needs to get revamped make the explosion longer and slower also radiation and after effects from the bomb also if too many bombs are dropped than nuclear fallout/ winter
Variation in skin tone and clothing (Humans, elves, dwarves, orcs). The chance would only be appearance wise and wouldn’t affect stats.
diversity in humans
Gonna keep this one quick, grave. When a civilian, soldier, leader, or king that lasted 20 years dies, they’ll have a grave constructed, ofc tapping on a grave will reveal who it was built for
Since a lot of people are suggesting diversity in skin tone, I came up with this. Basically, there would be 8 values of skin tone. 1=darkest 8=lightest. When two people have a kid, the kids skin color will be randomly generated between the parents two numbers. So say the dad skin tone is a value of 7 and the moms is a value of 3, it would randomly generate a number from 3-7, and that would be the kids skin tone. Or, it would be the same but + or - 1, so that there is less of a risk of everyone having the same skin tone.
ad
a way to turn off the volcano when starting a world
I think you guys miss interpreted the part 3 of my royal family what I meant by assassinations is of course not modern day assassinations a simple stab in the back and their heir assumes the throne due to the power gap left behind
Part 4 to royal family’s: Coronations where small events like a festival are held in the capital to celebrate the crowning of a king or queen
add new world law:mix up-this will make other races combine into one kingdom,they can combine their foods,building and special weapons,because they are one kingdom
add pirate ships who dislike the way of the king 👑 decide to flee to some other island and create their own place like in real life (nassau) pirate kingdom! Limited to a few pirate boats per worlds.
Suggestion based on the newly added monster crab. what
what if, in addition to the monster crab, we make an avatar for the player, in the form of an inhabitant of that, or a different race, What would a player participate various events, such as war between races. Well, or make not an avatar, but the ability to control one inhabitant of the world, just like a crab
a technology tree from cave men then progress to what we have now and after that we get more technical like irrigation vast trading/trade routes and things like wagons and ballistas and the village can take different routes like war route with war beasts /things that siege for example or a have a elephant with houses on top and maybe more long range weapons in the war path like cross bows or ballistas. Or a village can take a more farm route with boosts in produce speed and farm houses and stables
Mushroom forest
Since there's no genetic s mod (atleast yet) I have an idea for a trait that would help that:
Fertile
Fertile trait is a trait that can't be given, but can be gained by a unit being born with it
Units like the humans who reproduce fast (atleast in m y opinion) have a higher chance of getting fertile trait at birth
The benefits of this trait are that the units children have higher chance of gaining their parents traits, i.e a giant with fertile will have a 50% chance to have a child with giant trait
Along with genetics, the fertile trait will give the unit a higher chance to have more children, i.e instead of only having 4 kids in 40 years a unit with fertile will have 20 children in 40 years
new statistics:
how many ships there are
how many kings there are
how old is oldest/youngest village/kingdom
puppets
your suggestion I'm not sure if this is in the game and i'm blind but, it would be cool if certain cities were reliant on food imports so that when they are cut off from the rest of the empire in a war they have a higher chance of surrender or resist less.
Multi cultured race mode in world rules
Example: elf villages can annex/invade a human village instead of absolutely DESTROYING it
Some non soldiers can resist to attacks if they are patriotic enough
boats can pass under bridges
communism and capitalism
when a person dies the person drops thier items so anyone can pick it up but the item will disappear in 5 minutes
animals can be bred and kept in a barn so they can multiply and can be eaten
horses so people can tame them and ride them in wars
catapults, cannons, etc ballistic missle
Massive ship. Only a capital can own the ship and it can store twice the people as the battleship and it can fire arrows/cannons
let us set statics for people (immortal, wise, etc)
make the max maps for mobile bigger
let the blessing thing go through buildings etc so we can cure viruses easier
add horse
people can vote kick kings
add chad
let us give the people weapons we want to give them
formations during war
add other planets so we can switch between them and make civilizations on them
add where you can see people’s gender and see their family tree or just see there children
There should be different types of rebellion:
-Independence war: the rebels will not try to invade any city that isn’t on the same island as them.
-revolution: they will try to take over the entire territory of the country the are rebelling from, if new types of governments are added, they have 50% chance of having a different government from their country
-ressurection of an old kingdom: if the king of a country that was conquered is still alive, or if a leader from his old country is still ruling over a city that is rebelling, the rebellion will try to reform their old country, they will conquer all the territory they had before and be named like the old country was.
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
Halo ring around Blessed units heads. Also a purple skull above cursed units head.
add zombie piranha
puppet states
stone pathways and bridges
your suggestion if a king dies and the empire cannot maintain its cities the most powerful people in the empire or the most powerful children of the king can take equal parts of an empire (same amount of cities or people or soldiers or money) and fight each other. the cities will maintain the same or better loyalty as they had during their reign under the empire. the cities can also be immediately friendly or hostile against each other.
(suggestion) more bigger size map for IOS and IPadOS and for mobile
A peaceful dragon that flys around and can create rain at will.
the ability to favorite a tool like seeds or view world kingdoms and add a hotkey for them
the ability to spread ore, stone, and gold out like seeds with the diffren tool sizes
the abbility to delete a village with no trace of the farms/houses/people so you dont need to send it to war or rain acid
the ability to kill a creature from the inspect tab of that creature
Worlds should get more modern the more years you keep it up for.
Immortal people will eventually turn into an ancient and wise dragon.
crab's description is "a small animal that likes to rave". So PLEASE MAKE THEM RAVE :CrabRave:
make it so you can choose if kingdoms are at war with everyone like the old days where peace was never an option. And/or where you can choose if the same races with attack each other or not.
ability to remove some tool/weapon/armor from someone
Wild horses races can tame and use for different things like war horses or just transportation and things that ho along with horses (carages, carts, and horse armor) aswell as making buildings like stables and barns horses and possibly other domesticated animals like cows, sheep, etc.
your suggestion maybe a controversial idea but: Revolutions don't always have to be instant and can sometimes end in a civil war where only an army revolts but not the whole city, revolting armies can flee and make their own nation instead of trying to capture their home town.
rebellions can create a new city when they rebel, capturing a portion of the territory of the original city
new power: feral
in the miscellaneous powers tab next to the madness power, there's a new power called feral, that has large teeth for a symbol
And for the abilities, similar to the madness power, feral also makes units mad
When feral, unit will attack everything around them that's a difference species (i.e a bear with feral will kill anything around it, similar to orc)
next april fools they should let civilization make nukes to destroy each other.
Wish we had a wonder in a game just this one can be built a long side a harbor The Colossus Of Rhodes
Battle ships 🚢
better village organisation for roads, wooden wagons possibly for trading idk
The ability to turn kingdom expansion off for individual kingdoms instead of all kingdoms
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
make it a world law that villages can steal tile from other villages, its sp frustrating
the ability to choose how mich land a kingdom can take and which land they take
civilizations can make music with interments like the guitar of voice and they can even make small stages not like full ass songs but like simple tunes just to make each person more unique
a world law to if when kingdoms go to war they take the villages/cities from the enemy or destroy them.
There should be instruments..
..I want to make music, and I want to see what the AI would randomly make.. ya know.
Money and shops would be cool tbh
Each country can create there own currency and economy over time or you can make a currency for a country automatically and you can change the name of the currency and people can set up shops also to earn money or do chores for other pepole
Earth base map
the ability to choose how big we want our maps to be with no limits. The only limit is how strong our device is
Add military checkpoints/bases to larger cities that play a crucial role in defense
bring back the old size map template
Example : 7×7 9×9 8×9 etc
your suggestion when soldiers are invading a city and the capital is captured, the soldiers don't convert immediately to the new empire.
last name for some rich family history tracking, and option to search people by trait so there’s a button you click then a whole thing pops up with all the traits and you click one then people who have that trait will have that trait icon above their head. Also trait editor without the mod
Count of kings. Game automatically gives king a number. Example:
There's an orc names Ordo. When he comes king, game automatically renames him from "Ordo" to "Ordo I". After some time there's new king also named Ordo. The game renames him to Ordo II
Rebellions don’t occur randomly even if a city has low loyalty. Instead they occur when something major happens to the nation which riles up the people and then cities with loyalty rebel. Events that could cause this could be the nation going to war with another nation(more effective if the opposing nation is equal size or larger), the ruler dying, and for individual cities, liking their city leader much more than the current ruler of the nation or just disliking the current ruler.
make it to where That orcs don't straight up kill everything in sight. unless I put down like 100 orcs The villages won't last because they just keep on killing off their food.
riots in low loyalty cities, it causes people to randomly get the madness trait
for humans on sandy soils, they should build houses of sand, the same for icy soils, humans could build igloos
Marriage
Peaceful Dragons
marriage
Different titles and ways rulers govern kingdoms and nations like democracy, communism and such NO PIXEL HITLER!!!!
add remove clouds as a world law
(Idea)If a king can’t hold that city then (if it’s above the stewardship level) he or she will destroy or burn it so that the other kingdoms will not use it , I’ve seen the kingdom take a lot of kingdoms that he can’t hold so in the (so then he will get over Over come by the other nation that formed) I feel like he or she should at the limit also stop city expansions adding to this if the king has a high level for city he should be able to better organize wars or soldiers.
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
yoursuggestionhere boats should be able to drive through bridges in some way
make it easier for creatures to level up as I almost never see a level 2 unless they're a king or maybe a leader. Also add more ways to get expirience such as having a child (+50), taking a village with your army (+25), becoming a military leader (+50), becoming a leader (+65), becoming a king (+100), harvesting crops (+15), mining an ore node (+20), mining in a mine (+15), cutting down a tree (+15), building a house (+25) and eating (+5). Also add an expirience orb which can be given by the player to a creature to increase its level (+100/per orb).
your suggestion I feel as if there should be city merging if a kingdom's capital passes through a certain threshold
so that rebellions dont happen every second when youre 300 years into the game, it would help a bit. Or as @violet atlas has pointed out, if a rebelling village fails it mergest with the nearest kingdom village and if there is no village bordering it, it is simply destroyed.
I feel like it would be a nice touch if humans were able to craft hammers and shields.
Kingdoms should be able to annex enemy cities if they are at the maximum city limit, the annexed city would be its own kingdom and kind of serve as a permanent ally to the kingdom that annexed it, so if the main kingdom was to ever go to war with another kingdom that annexed kingdom would also participate and be on the main kingdom's side. This would also mean that proper treaties would have to be added, if Kingdom A forms a pact or treatie with Kingdom B to be allies, and if Kingdom C attacked Kingdom A, Kingdom B would be instantly forced to help A in the war. I don't believe this is in the game yet.
Alliances between different Kingdoms, trades...
I like how sand naturally forms around soil or forest tiles if theyre adjacent to an ocean tile, could you program the same thing for ocean tiles? shallow waters will form near the sand, and close oceans will form near shallow waters.
Give the choice, during a war, of destroying, stealing or annexing an ennemy village
helmets
A peaceful dragon that eats clouds and creates rain.
Villages with a negative amount of loyalty should become independent once the Kingdom that they are a part of has its capital captured or destroyed.
Alliances between kingdoms. Like if one of the kingdoms goes to war their alliances will help. Make this a world law
monkeys in the game when??? Wtf this would be STONKI for Worldbox
the monkey Idea was not a joke
Add monkeys maxim
Maxim what dont you understand???? add monkeys already
im not gonna waste time writing a perfectly well informative suggestion again
just add monkeys
A barracks where new troops can be formed may go to the barracks with generals and prepare themselves before a war is imminent. As soon as the war begins, they march into the enemy village
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
Also, if I like to suggest something within our worlds, we could take a peak in the underworld/undergrounds. Watch where our miners dig & mine, finding gems, minerals, and animations.
zombies are kinda weak comparing to others. Make something that can spawn zombies and buff them. I have idea that we can change the tumor into the brood or something (lol sorry for my english). Zombies will be spawn and will be buffed when on the tiles.
also, make the level upgrading gains more powerful. Like giving a higher stats Example: zombies are hard to up level. Make them double their stats or even gaining traits, like supergiants, agile, high damage, or some special power.
Another is the dragon. One of my friends suggested that letting the dragons gaining more unique abilities during upgrading, same for the others.
hey maybe there could be an even larger map option (or maybe even infinite) for premium users
War statistics and peace treaties
It’s kinda hard to see whether a kingdom is winning a war or not so I think there should be a new tab in the village section which shows progression and statistics of the war based on how many troops/buildings have been destroyed
Random generated names “_____ War”
Buildings destroyed —
Troops killed —
Loot stolen (gold , food)
When a city is losing the war , they will be more inclined for peace. Peace treaties and border stealing will be based on how bad a city lost the war
If all soldiers were killed - get annexed
If half soldiers + buildings destroyed - border stolen + economy boost in compensation
No dead + no buildings destroyed - borders stay the same
How likely a city is likely to sue for peace could also be effected by the personality and traits of the king - warrior kings won’t sue for peace etc
a war history. This should include
-Kingdom that were in the war
-Who won and who lost or if it was peace
-How long it lasted
to add onto the thing above me also a death count if possible
skipping tutorial
total kingdom deaths in war including the destroyed kingdom numbers as well. Also Last names for history. Also want to add you guys have done such a good job with this amazing game!
a tab where you can see major events happen instead of everything being deleted when you load into your world. This will include
-Wars
-Destroyed Kingdom
-A village taken over/destroyed
plus villager rebelling
Humans should vary their sources of feeding, not only cultivating cereals, but also having catle, hunting... so that life could take place in polar conditions
Raids: if a village has low ressources, It can raid a village from another kingdom. If a village raids, it sends its warriors in the city and the will fight everything (like when an army from another race attacks a village), while soldiers who are raiding are in the borders of a village, its ressources will slowly be taken to the raider's village, and it will be faster the more soldiers are in the city, they will leave when the city doesn't have ressources anymore. This could help to make villages in deserts and frozen land.
More save slots.
a trait or something else that change the behavoir of war Between same races making them to destroy a city instead of conquering it
there should be wagons for new trade routes
peaceful splits. Cities can peacefully split from their capital to become their own empire
add alliances. Ways of implementing it to the game:
By selecting a nation using relations power in the civilization tab, it will show the selected kingdom's allies as blue, neutral as white, and enemies as red
Allied kingdoms can help their ally by giving them resources ( just like how a kingdom gives a new village resources ), and by helping them during wars
(Optional) Race can also affect alliances. Races that hate each other cannot ally. Elves cannot ally with orcs, orcs can't ally with humans, and dwarves can't ally with elves.
Hello wouldn't it be cool to make a system where you can create legendary weapons and the data has someone, right?
a second name template under the current name for npc title 
Imagine we can give dragon or Legendary being title like "amargon the black dragon" , "bre the saint of Nazareth" ,"Akbar zib the preacher" ,etc
command to make a system where you can create legendary weapons and the data has someone, right?
Variation in skin tone and clothing.
<make a system where you can create legendary weapons and the data has someone>
<make a system where you can create legendary weapons and the data has someone> and you can only use it in debug menu
< Tame animals and domesticated him to raise them>
<family tree>
(add a way to give individual people items, like armor weapons etc.)
Factions:
There could be factions inside kingdoms, who can have control over a city/kingdom and fight each other, these factions could be:
-guilds: guilds could be groups of crafters, when a member of a guild crafts an item, the weapons reads out “created by [person] of the [guild name] guild”, if a guild has control over a city, only they will be able to craft items.
-families/clan/houses: made up of members of the same family, two families can decide to merge, and each of them are named differently depending of the race: humans have family names made with the same template as their names, elves have names similar to kingdom names, orcs have tribal names like “Skull-Crusher”, “Dwarf-Killer” etc, and dwarves have a similar naming conventions but less… brutal.
-gangs: if criminality is added, gangs are groups who commit crimes, unless they are ruled by their faction, kingdoms will always try to arrest gang members.
(a fill tool that lets you make an outline and fill it with a desired material or raise/lower elevation within the outline
<relationships (character dependent) >
<more impact of character>
<make a spell that the blessings and curse are more impacting ex: Blessetion (+20 in all the stats / obtaining the lucky or beautiful or attractive trait etc ... / a special power) Curse (-20 in all the stats / obtaining the ugly or unlucky trait etc ... / a special penalty) >
heavy weapons for humans such as medieval Ballistics/Catapults
Tumor update.
1)If the unit was holding a weapon in his hand, then it remains after being infected with a tumor.(The weapon will kind of grow into the body of those infected with the tumor.)
2)Tumor archers can infect the ground with their arrows.
3)When +20 infected appear in the tumor colony, the leader of the pack appears among them and directs the creatures to raid settlements.
4)Tumor creatures can mutate into more powerful and gigantic creatures (the chance of this is rare, but with every kill and year lived, the chance increases)
5)When the limit of 75 infected creatures is reached, the tumor colony becomes sentient and all areas where there is infected land comes under the control of the tumor swarm. The swarm can build tumor ports and begin its expansion to other continents.
6)Reaching the 200 infected creatures limit, the tumor swarm makes another leap in evolution. The swarm becomes more hhhmmm, diplomatic (all civilizations will have a relationship with the swarm at -70, and the swarm will have an opinion of other sentient beings at -50).
7)Having reached a population of 1000, the tumor swarm ceases to have a weakness for fire, if other races have allowed the swarm to grow to such a state, then this is 100% the end of the world and GG.
8)
With a population of 1250 infected, the tumor swarm will unite into one giant creature, similar to a giant spider, and a tumor apocalypse will begin. (The spider has total resistance to fire and ice, cannot be cursed, and spawns tumor mutants)
Remember that a tumor is very weak in front of fire, and therefore, in order for the tumor to at least receive the mind, a complete lack of attention to it is necessary, and this is very difficult to achieve because the tumor itself really wants attention.
Apocalypses: options when the world destroys itself without our special participation :) It can be a summoning of an army of demons by cultists; it can be a meteorite full of a zombie virus, summoned by necromancers to replenish their army; a call to an ancient deity who longs for revenge and death. A bunch of options for complete fun and chaos
:))
a city can betray its kingdom in a war if:
A) its knows its going to be overwhelmed
B) it has a bad relationship with the kingdom
C) Selfishness (depends on traits of leaders)
Alchemy:
There should be alchemists in the civilised races, with the ability to create potions with plants, like weapons and armors, they vary in quality. The potions could be:
-healing potions:they heal people depending on the quality of the potion.
-poison: can be applied on weapons, they cause damage overtime.
depending on the quality of the poison.
-stat potions: they make a stat higher temporarily, the length and increase of the stats depends on the quality of the potion.
War prisoners:
If a warrior (or a civilian) goes to 0hp when fighting a warrior (or a civilian) there could be a 25% chance that they survive and are knocked out instead of killed, if a unit is knocked out, they will be put in a new building type: the prison.
Depending on the leader and the king’s mood and stats, they will either keep the unit in the prison forever, trade them for another captured unit (or money if there isn’t any prisoners left in the enemies prison), or just kill them (all captured will be killed if the war was a rebellion)
infinite map size option
there should be a more advanced way to have kingdoms declare war on each other
a challenge mode where population growth dictates what abilities are usuable and how often they can be used. Starting with a small island and turning it into sprawling contintents
countries can make factions with each other where they will fight each other’s enemies
WorldSocks. In cold area, civ unit will use sheep wool, or maybe leather
to make socks. (not joking
)
war boats
Seasons, Weather effects and Natural Disasters happening without the intervention of God. (all can be toggled individually via the World Laws menu.
Ships have cannons move together fleet style
warships can have cannons that are powerful enough to destroy ports
make it so if you give a king/queen madness it will say that they went mad instead of just saying they died
Ability to control unit's
new uniforms for veterant holders
new uniforms for orcs(because their uniforms looks like haybale,change it to dark gray like on the hobbit/lord of the rings)
new building called armory-civilians will go their to get weapons and armor to prepare for war
new trait-volunteer-civilians who will fight for battle
new trait-defender-civilians will defend their kingdom/village
"Alien Tower". Just like flame tower, it would spawn UFOs and shoot laser beams (and possible alien units in the future?)
Let the units try to escape from the battlefield when they are low on HP (35%) + 2 more traits. 1) Brave: runs away with 15% hp. 2) Coward: runs away with 55% hp. If in updating religions, religion gives any bonuses in the game, then +1 religion bonus. Self-sacrifice / cult of war: the unit does not flee from the battlefield at all, it will fight to the death
add prophet and cultist
prophet-he will make religion,when place on a kingdom,the kingdom will be a holy kingdom,all holy kingdom will be an alliance,when place 5 prophets,the kingdom will unlock magic,where they can train to be mages
cultist-he will make them serve the dark one,when placed on a kingdom,the kingdom will be a dark kingdom,all dark kingdoms are an alliance,(special thing is that,necromancers,the undead and demons will now be friends an be friends with the dark kingdom)when place 5 cultist,the kingdom will unlock dark arts,where they can train to be dark mages
different magic power from prophet-water(can extinguish flames)arcane(normal magic)
earth(can levitate rocks and throw them to enemies)
power from the cultist:fire(burn stuff)summoner(can summon undead,skeletons and zombies)poison(does damage of 5,last for 10sec)mindcontrol(can control,dragon,cold ones and ufos)
ok.. 89 likes it's a lot of people -
I think kingdoms shouldn't already know the entire world and all countries, maybe kingdoms could only know an area that has been in the range of sight of its citizens, and could send explorers around the world, this could give more realism in the game, as it seems weird that all countries instantly know about all countries and kingdoms in the world. Maybe they could also send explorers after having discovered an area if it has changed (a new kingdom formed, a new village was created...)
puppet kingdoms, basically if a country fails at a war, it can be puppeted in the peace deal, this comes with the disadvantages.
1 The country always has to go to war with the country the puppeteer is at war with.
2 Resources may be taken from the country
3 The puppeteer will be king of the country.
And also only works on same race countries.
Oh yeah also the puppeted country changes their color similar to the puppeteer s country
military access has to be granted when a kingdom is at war and needs to cross through another country, which could end up in invasion or such
2nd day asking remove world clouds
meant add remove clouds as a world law
your suggestion Empires with certain traits or that are under threat by a larger enemy can start conscription (this could also be something turned on by the player if they want to see a large war), in conscription *all *units under a certain age and that aren't ill will maintain their normal jobs but can be called to war at any time and will be trained as soldiers. this also means cities might have more training ground for soldiers. If an enemy comes into a city they will go to a location, this location could be the palace or some other building, and they will come out with armour and weapons and start attacking the enemy. The best soldiers will be in the normal army whilst the rest will stay in conscription and ready to go to war. In the case that there is a rebellion enlisted people will be in the army until peace time where only the best troops will stay and the rest will go back to normal life if the cities don't keep conscription on.
make a new world law that some cities refuse to be taken over and will be destroyed in a war.
That way, empires that cant hold any more cities can still expand their territory whitout the fear of constant rebellions.
This will also give small cities of a empire a chance to grow in size
schools that children can go too and get a perk called “intelligent” its icon will literally be a lightbulb this buff just makes them better at whatever they are assigned to do. Example: if a child that went to a school becomes and adult then becomes a soldier they will do more damage or take less damage, or a builder they will either build quicker or use less recourses to build and so on and so forth
War boats(big boats that transport units) could fire with their canons on the ennemy boats/land units/structures/
please add whats in this post (https://www.reddit.com/r/Worldbox/comments/nkiheh/kingdoms_cant_declare_war_on_each_other_if_they/) into the game. its very good
new trait again again: Wizard
didnt mean to send that but anyways,
creatures like mages and necromancers automatically get wizard trait, and bascially what it does is it allows units to tap into the unlimited power of the magical weapons (i.e mage staffs) and allows them to use it's abilities, like a human that gets wizard trait can summon skeletons on the battle field with the necromancers staff
Along with the wizard trait, mages now spawn with armor that helps protect them against their weapons (i.e evil mage wears fire proof armor, white mage wears ice proof armor) and when a unit kills one of the mages, they get one piece of the armor
Since this trait is op, the only way for units other than mages to get it would be by killing 10 mages (similar to the veteran trait)
-Please stop the village "stealing" land from other villages. One of my village lost half of its size due to it.
Make political systems. They can work by either being the following (can add more im just giving examples)
-Democracy, theres no kings, the leaders will be called something like president or prime minister. There could also be some type of ballot building where citizens can go vote.
-Monarchy, basically how world box political ideologies already are
-Autocracy, Theres no city leaders, its all under one person. They could be called some powerful name or something. Like lord __ or something.
-Military control, Kind of like the spartan ideologies where all citizens that appear to be male are to be in the military and the ruler is the best fighter or hero of the land
-Republic, kind of like democracy
-Socialism, where there are things within the city/kingdom that are controlled totally (farms, buildings) but other stuff isnt
-communism, kind of like a mix of democracy and socialism (its a mix of democracy cause communist contries where suppose to have election's but then a dictator pop'ed up.)
Wanted to add this to the vote thing above but I forgot so here.
puppet states, They are maybe 1 or 2 decent chunks of an empire that has extreme hate towards the conquering nation so an empire might decide to make it a puppet state. The puppet state can govern its citizens, but has to pay all taxes to the ruling empire. The puppet state can not also go to war with anyone. Kings/leaders, depending on there moods and personalities, can remove the puppet state's legitimacy as a puppet state if relations get better and make it a city of the empire, remove its legitimacy to take total control and kill off any kings if they refuse or try to rebel, or give them independence (probably after milking all there resources).
Add Aboriginal people who cannot build a city or state, but if there are more than 50 people in an Aboriginal settlement, they will create a city.
we can create politics and religion. Religion can be made up.
The inclusion of technological advancements in empires, it’s kinda boring seeing everyone only stick to bows and arrows and boats for everything
(less vague of a suggestion) The inclusion of technological advances in empires, such as the invention of the wheel, weapons such as cannons or muskets, better architecture, etc. Not modern technology.
Olympic Games
Every few years (The Player can choose when it happens) kingdoms and their allies will go to a certain kingdom and compete for sports. The winning kingdom get rewards like gold or food or more loyalty.
Each kingdom are gonna have a team. (Kinda like an army)
The sports are gonna be
-Fighting
-Races
-Archy
And/Or more
add cultures where different kingdoms/nations and species will have different cultures and beliefs.
the soldier's uniform's colors are different depending on the color of their kingdom, same with the Kings
add an option that keeps the zoomed in textures when you zoom out, viewing things from far away is less pretty and harder for some people, myself included
Religon and genocides
Religion shouldn't have any big references to real life religions, cause thst can stirr up controversy if a Religion was missed. But they shouldn't be too made up because then it will look pretty stupid. Instead it should be in the middle where anyone who never has played worldbox can kind of make out a few religions that are being referenced in the game, but it shouldn't be references to just 1 Religion.
Religion of some types can have a holy land. These holy lands can be shared by the religions (if there not as hostile to the other). These holy lands can have a different symbol instead of a star that is represented when there's a capitol of a city. Each symbol could differ from Religion. There can also be a national Religion of some type for some nations.
It would also promote alliances between some religious nations, and will also make nations of a religion that is not widely accepted by the other have a more chance of being declared war on.
A genocide could happen if a extreme Religion or extremely religious people of some type takes control of a nation as a ruler, in which case a nation which was defeated in war and was invaded will stillborn. But houses or religious buildings (if you want to add religious buildings) will be destroyed and the people of that so Religion might be killed or removed off there possessions (gold, food, work, weopons).
I suggest Religion only apply to humans, cause the genocide part already applies to inter species wars. And it will be alot harder to make them for all, so let's stick with humans.
humans can use and other races can use the other races buildings after being abandoned
civs get resources from tearing down ruins.
In the menu for kingdoms, allow the possibility to sort by how much people are in a kindgom, the age of the kingdom, size of a kingdoms army, the amount of land of a kingdoms, etc...
add walls or bridges or horses for soldiers to ride
Cavalry update
poop update. Poop skin for tumor. Living poop attacks unit like any regular monsters. When attack poop turns units into poop creating more poop and eventually infecting your world with poopwith the only way to save it from poop is you. You are the one standing infront of your gs poop virus. Please don't earn because i'm being deadly serious with this suggestion. It could be a april fools or whatever.
Cavalry,animal domestication
And siege weapons
yoursuggestionhere Why not make it so that animals and other living thing can be placed in big chucks like land and etc like that I feel it would make things easier for people on mobile version
ability to give a unit an item or a trait like an editing place for a unit Or you van make custom units like you choose their traits and maybe age or weapons they use And they're favorite food
add more fantasy mobs like Giants, goblins etc... And/or Mythical creatures like Kraken that can be controlled like the king crab
add landmarks. Landmarks are markers that can be visible zoomed out and can be used to commemorate events, but they are only placed by the player. So if you see a large battle you can put a landmark there with a brief description so you don’t forget. Can also be used to divide cities into districts or anything the player comes up with
A trait called Dragonslayer. Similar to Kingslayer or Mageslayer, u get the trait when u kill a 🐉. Considering u can’t favorite 🐲anymore, it’d be nice to see which hero slayed the beast and saved the village 🗡⚔️🏹
instead of having villages turn into a different color right after being invaded, have its borders slowly be taken over/shrink, until they've been fully conquered, then change the color
when following someone if they die from old age you should watch their first born or have a option to select who to spectate there first born or killer
more realistic boarders
Hospital so people with low health and other disease can heal
If a mad god always persecute humans with the same disaster, people should adapt their cities or abilities to face it (example: you thunder the city all the time, survivors should build structures against it, if you apply seisms, they build stronger houses...)
more landscapes, such as swamps, taigas, more proper deserts, jungles
the purpose of this would be more differentiation with their growth, example a kingdom in a jungle would have jungle themed food, other then that it's purely an excuse to add more animals, but there could probably be more features to this
Children should keep thier parent's traits (excluding the non-hereditary traits) with slight random changes, so we can have natural selection. So kingdoms will have better units over time.
remove path erosion
New monster : Mothership -> creates all the x second UFO
New structure : Zombie nest -> creates zombies all the x second
New structure : Skeleton nest -> creates skeletons all the x second (dont want to put necromencers to spawn skeletons sometimes, so it's just a structure that would spawn skeletons without attacking)
Cold ones spawner could spawn snowmen
-New structure : Dragon nest -> Spawns dragons all the x seconds/ minutes, the dragon "mother" would patrol around her nest to protect it from all the creatures (humans and animals) and then dragons themselve could create nests, but not all time
-New law to desactivate the dragon nests passive
add a map download section in the game like in the app you can click on a map icon with a download button and you can see other people's nap that they uploaded or something and it can be on Android and pc and tells you the size
River tiles that turns nearby land into soil
Heroes:
Heroes could be units that have done impressive things, they could be:
-soldiers who have killed more than 20 people
-soldiers who killed an enemy king/mage/dragon
-first kings of a country
-kings in a time of great expansion
-level 10 blessed people
Heroes will have a new type of item level: artifacts. Artifacts will have an enchantment linked to their action such as:
-deals more damage after having killed an enemy (stackable but temporary)
-deals ice/frost damage
-allows flight
-gives the blessed trait as long as someone wears the armor (or buffs the trait even more for those who have it already)
Heroes have higher chances of getting chosen for king or leader.
After their death, heroes will be remembered by their country in different possible ways:
-a statue of them (their model but grey)
-a town named after them
-their hometown gets its name
-higher chance of units having the same name (if the hero was a king and another king has this name, it will be named [X] II, or if a king already took this numbered name, the following number)
-if the unit was a king, all kings will immediately be given their item, unless another hero king has the same item type.
This was for test
I
√
big gorilla on big banana
Could we added Monkey?
Or
Monke
Allow villages to build bridges over short distance waterways and allow boats to go under them so that my villages can be connected and my villages upstream can still have a port
Better Settlers: Settlers will be sent by kingdoms, they will wander around the world for a bit (maybe with a flag icon) and find land where there are resources the kingdom either needs or has low amounts of.
Better Revolutions: Revolutions should start as a form of conquering the village (like the percentage bar when another empire takes over a village) and grows quicker depending on the size of it. (ex: 20-30 it conquers the village extremely fast and like 100-500 grows slowly, anything above that i guess should be based on luck and equipment.
sea battles with arrows and ramming ships
what if for weapons we can change the damage like theres a slider above the brush thing that increases damage output i mainly want it because i want the tsar bomb to actually kill everything and not just destroy towns and cause fire to go more in def there will be 2 sliders above the brushes and they will have to things entity damage and destructive power entity will be against stuff like people and animals whist destructive will be against buildings and landmass like stone mountains houses and towers idk if this is good but t's something i recommend
kingdoms can form confederations which combine them, forming a new nation
New power: time vortex
This power allows the player to store units in a world, by activating this power, a few units get sucked into a vortex, they will not be counted in the number on inhabitants of the city their were from and of the kingdom they were part of, if they had a role like general, king, or ruler, they will lose that title.
If you activate the power by right clicking, it will summon the units back in the world, they will not have aged, not have new weapons, and will take back their old title (units that hold the same title will lose theirs) unless their kingdom was destroyed, they will then recreate their kingdom by building a new city (if possible, if not they will try to conquer a city)
.
Item lock
There would be an option to make an item unable to be replaced when item lock is turned on and replacable when its turned of it would be useful for keeping weapons like staffs or demon swords and also for making a unit keep pieces of equipment that you don't want to be replaced like a legendary mithril or steel sword with good stats
weapon prefrence a unit can have a prefrence for bows and have a higher likelihood of picking a bow up rather than a sword
item affinity it could work well with item prefrence it would give a buff in stats whenever a specific weapon where to be used like higher dmg and atk speed when equipping a bow it also solves the problem with having item prefrence picking up specific items that have lower stats than the preferred item
ability for villages to domesticate animals like cows, chickens, and sheep. They can then build a fence around their house or in the open and the animals can stay there providing wool, milk, and eggs for the village
villages can build walls around their city to better defend them
add a windmills or waterwheels to villages and allow wheat/grain to be turned into bread
Better Kings and Citizens:
Empires should feel more real and different through the use of better kings that are different to eachother
for example, one king can prefer making its children the king instead of having a better skilled king do it,
and another king could prefer making its military more powerful than its farms by spending more resources on it
and Citizens should be able to visit other kingdoms in carriages and spread their type of culture. (simplistic of course)
Culture and Religion System:
Kingdoms overtime start forming cultures and religions based on their happiness and most eaten food.
Religions don't really have to go in depth, they could just have a randomly generated banner like most kingdoms but act as a sort of "background kingdom"
where kingdoms get along more if their in the influence of the same religion, culture should be based on what the kingdom specializes in and its kingdom
type (militaristic, merchant, fishing etc) and should also act as a background kingdom but instead of improving relationships kingdom wise it just kinda
makes towns more happy if they are close to another town with the same culture
Modern update
Modern stuff should start to from inbetween age 1600-2000 of a nation. There could also be certain rennecaise for a nation where the nation skips ahead of like 100 years worth of innovation. This would be good because the current worldbox ends at around year 200 or 300 of development and its at a year 1100 kind of time. More time would also mean more excuses to add stuff. here are some of my examples
-battleships, long asked for, plus when colonization era starts it would seem more neccecary. They could be a little tweaked version of the current troop ships but with firing canons. The canons could be fired once every 15-30 seconds. the canons can have the power of an arrow individually but a broadside could do the damage and terrain damage of a stick on dynamite. A broadside could be done every 30-45 seconds.
~Calvary, Horse's (insert horse update here) could be domesticated and be ridden on by soldiers with spears and bows. horses could also be ridden in war by kings and flag bear'ers. horses add 10-20 speed boost to the unit and give the soldier an extra 10 health. in non war times calvary can be used in tranportation of some sort or a sudden line of soldiers coming in to defend the border in times of war
~Walls/outposts, they could provide a small bit of defence to kingdom capitol's or major cities. They could also be usedas a way for archers to get on and shoot down. The only troops able to attack inside the wall without breaking it would be archers that are more skilled, like they might be level 4 or 5. Outposts could be made outside the nation and give the troops a type of warning or be first defenders in times of war.
~Exposives, they should be manged by a seperate type of troops, the troops should have better armor compared to weopons to the rest of the military. Explosives have enough power to destroy just maybe 2-3 houses and have a 20% chance on causing a fire outbreak.
this is a continuation on the last vote message. Also i meant more stuff not modern i got 2 thoughts in my head srry
~towers, they are big housing towers that can hold 20-40 people. These will be built in densely populated cities. Towers if destroyed with people inside have a 5% chance of killing 1-all inhabitance of the tower when it collapses.
~Wagon paths, these paths can go from kingdom to kingdom to allow people to migirate from a kingdom to another. Wagons could be pulled by horses and have a max speed of 10-20, depending on cargo
~hospitals, where sick people can go get cured, there can also be a hospital tent in cities where they border another nation to tend to the wounded in war
~Chick-fil-A, cause why not
modern update
developer pls look wat me have to say to add
-regular humans and elves magic while orc get real strong
-more giant units like crabzilla
-control units
-more difference in strength in units from birth
-more houses
-more item
-add naval war
-add combat medic in war
-add horses and they go in war
-add walls and siege towers and catapolt
-add those carages people used for tranpor
-add units will have there special talent like maybe talent with bow or sword , staff or magic or building stuff
-kingdoms can teamup like team to war with one kingdom
-add the tsunamni, floods fires and able to enable where random natural disasters
-gladiator tournaments within kingdoms and fighting tournament and horse race
-prison and units dat r bad and evil go ther
-also sinc me hav great ide should prommte me
when a battle commences it is usually a bloodbath, and the battle does not stop until the enemy has been wiped out. This usually leaves us with very few "Veteran" soldiers. I think that during a battle people should retreat or die trying.
Retreaters will still be attacked but will not take priority. Which makes sense, if there is a guy coming at you with a sword you aren't going to try and chase the guy running away. But if there are no active combatants they will try to kill retreaters but not follow them outside of the borders (to try and preserve life)
When defending, the soldiers will not retreat if it is their hometown, but instead if the city is captured they surrender and join the enemy (so basically what they already do)
There should be traits for when they retreat such as...
Coward: retreat when health is under 75% (Scaredy-cat)
Brave: retreat when health is under 25% (one brave mother!)
Loyalist/Deathwish: Never retreats (still not sure on the name for this one)
If the unit has neither of these traits they retreat at 50% health
there should be a spawned for zombies and skeletons like demons and cold ones do
I also notice that most battles are 10-20 guys just attacking one person, killing him super-quickly, and then doing the same thing to the next poor man that happens to be the closest. So what if soldiers tried to prioritize?
For example if there is 4 orcs and 4 humans attacking each other instead of the 4 orcs attacking one person, each orc will attack 1 person
But if there is 4 orcs and 2 humans each human will have to fight 2 orcs.
Melee units charge in and follow the rules above, while Archers just shoot at the closest person to them
(this is a bit of a personal suggestion that I think would be cool and I want to see what people think)
Units spawn with a sex (M or F) and get married and have children. This creates a family tree that you can follow and units now have last names that are passed on to their wife and children
Monke
i bless the rain down in Africa
I know this isn't original but genetics
Now first there would be a world law for genetics for people who don't want it, but when enabled units children will have a higher chance of gaining their parents traits (giants children will have a higher chance of getting giant trait, immortals have a higher chance of having immortal children, etc.)
Additionally, when a unit has children with another unit with the same/similar trait, their children will have an even higher chance of gaining that stand (i.e a unit with speed trait that has kids with a unit with agility will have a 25% chance of getting both, or two units with the speed trait will have a child that has a 50% chance to get speed, and a 25% chance to get agility or something similar
Now since it's hard enough to keep track of a units children to begin with, I have an idea for it
since family trees are hard to manage (with the inbreeding and asexual reproduction) how about when u inspect a unit and click on their number of children a tab will show up (similar to the favorites tab) showing all their children
Another way of implementing this would be that units' children will have their parents last name, and if the parent doesn't have a last name then child's name would be like "Gorn II" (or just make it so units always have last names)
inventory for units and trade ships. Status menu for every unit like wealth kills home etc
a new race
Crimes
Crimes can be committed in your kingdom, such as murder or vandalism, burglary. They can also be arrested by guards.
The people from different villages should be wearing the color of what village they’re from so we know it from a close up.
feature where you can search a creature's name without having to look for them
add a 0.5 x time option for some cinematic slow mo shots
New names for boats. It should be like "The Humbringer" or whatever. Like a name that denotes that its a object. Sorry for not being as specific.
improved name generator, it would be cool to see creatures having decent names like james, etc.
Rat Man Species. They form their own nation, and can reproduce at doubled orc rates. They are at war with every other species, even with Diplomacy turned on. High speeds and attack speeds, weak attack and defence.
humans have a small probability build houses on stilts in shallow oceans, just like the one in the picture below
when a king dies, there is a gravestone on where they died. It shows the kings name, age, cause of death etc. when checked by the unit checking power. Soldiers of the same nation will recieve a small stat buff in a certain radius around the gravestone
add dogs different kind of dogs like Hunting dog it can be on the human, orc, elf amd dwarves but they will look different from race and maybe a gathering dog where the dog gathers items for the village/capital they live in and they can have traits like Obedient, hard working meaning they gather things faster and Strong etc... And rabid dogs doesn't need to be a thing cuz Wolves.
Coconuts Add Coconuts
add inventory for humans, orks, dwarves, elves and boats, so you can see what they have to eat and what the boats are trading to other kingdoms
better weapon sound effects
dying sound effects
city sound effects (like talking in no sense language)
farming sound effects
and others
there is a rare chance for two kingdoms to have a diplomatic visit. One king visits the other capital city via walking or big decorated battleship if going on sea. During a diplomatic visit both kingdoms will have their relationship significantly increased, and there will be a lot of fireworks launched from both capital cities.
ability domesticate animals... basically no need to hunt AND can get pretty cool things like milk, eggs, get many animals for food, or just normal pets
the suggestion above but no pets, also cows can be used to build farms and roads much faster
Make it so you could choose what timeline your world is on, example - Stone age, bronze age, iron age, medieval, etc.
add horse
add one more kind of ruler personality :COMMUNIST
SOVIET ANTHEM INTENSIFIES
ahem
Anyway countries with communist rulers get extremely high stewardship and military rule, but really bad diplomacy
smooth borders for villages
plague doctors. They cure humans infected with plague, and are immune to plague themselves. Max 1 per 50 citizens. They have their own skin, similar to the picture i attached below. Exclusive to humans, but they can also heal different races if their kingdom is friendly with the plague doctor's kingdom.
Ambient sounds, like wind blowing when you are zoomed out, waves splashing when you are close to a beach, talking and walking sounds when zoomed into a city, shouts and clanking metal when zoomed into a battle
since this game is supposed to stay in the medieval times, ADD CHURCHES
IDEA ON WEAPON
So humans or any race makes their weapon but maybe if a kingdom has enough resource they can create a nation weapon also they only make one so like the dwarves can make thors hammer which has a chance to summon a lightning every kill makes it level up and become stronger humans they make the excalibur really hight damage and can give the holder a buff which heals and give a bubblw shield next orcs make the war axe it makes the holder steal the health of its opponent and has a special attack which attack multiple opponents next is elves make the bow of peace makes the holder dont miss a target and attack really fast so thats it
credit goes to u/Otherwise_Ad_8683
your great idea here
Just a few things of my own
- Upgrade. From Village->Town->City State, like Athens. Also add the ability to build walls.
- A mechanic I like to call Sacking. Hostile enemies can sack the place, that means looting and burning crops and destroy buildings.The longer and bigger a village/city state exist, the better chance for that village/city state to survive. However if the place cannot rebuild after too many sacking, it runs the risk of total annihilation.
- Soldiers will invade/sacking other places. Civilians can join the fight if their homes are being invaded.
- New notification for declaring war and sacking.
- Declaring war: unless negotiation is a success, the fighting will not stop until 1 is destroyed and 1 is a victor.
technically Renaissance was during late medieval times, just before the Enlightment, so please add this.
Details: each year, there is a 1/20 chance for a kingdom that fufills requirements to enter Renaissance
More statues
Citizens have better clothing
Better weapons and armour (i mean, less broken equipment and more equipment with higher rarity) (bcos more advanced science during Renaissance)
Citizens are less likely to get Savage trait, and more likely to get Immune trait (again, bcos more advanced science)
People generally are more happier
Requirements: The kingdom must be at least 1000 years old for humans, 1200 years for dwarves and elves and 2000 for orcs.
The kingdom must have at least 2 villages with top tier town hall
King must not be militarist
King must not have any negative traits
your great idea here
About post war
- Annexed: instantly absorb enemy territory if it has: lost the war and it is too small, about 1/4 of its original size
- Surrender notification and vassal state: happens when the lost side issue a formal surrender, and becomes a vassal of the victor. The leader of the vassal place will always come from the victor capital. If there is no formal surrender issued, that means the place will be destroyed. If whatever is left of the territory is about 1/4 of its original size, annexed will take effect.
- Taxation: vassal states pay heavier taxes and send their materials to the victor capital as yearly tributes.
Different tactics for different races
Humans: forms tight phalanxes of soldiers with melee weapons, with archerers at the back, and everyone marches slowly foward. Slightly on the defensive side.
Dwarves: Similar to humans, but phalanxes are looser and the move slighty quicker, melee soldiers won't wait for their ranged comrades, also moves more aggressively
Elves: Majority of soldiers forms ranks of archers, with melee soldiers serving as protecters of archers. Very defensive behavior, slowly attempts to push enemies back, while rarely being on the offensive.
Orcs: Just charge blindly foward as individual 'strike groups' of 3-5 orcs, very aggressive, no tactics whatsoever.
Succession Crisis. If a king dies and has no kids, there should be a split in the kingdom and a civil war breaks out over who is the real king. It can have 2 sides to however many sides, but I think this would make the game a bit more spicy. The notif would be:
"The kingdom of ___ is having a succesion crisis! [NAME], [NAME], and [NAME] all claim the throne!
adding onto previous suggestion, Humans and Elves are more likely to preserve villages, conquering them whereas Orcs and Dwarves are more likely to destroy them
adding on to the one about the civil war I think it should be between the person leader of the capital and the general in the capital
your great idea here
Add crossbow. Crossbow shoot straight and faster bolt than arrow, hit harder, but also shoots much slower than bow
Add fire arrows 
example
-Added Defensive Wall From Automatic Wood/Rock From Humans To Elf And Etc.
A morale system.
So basically, all assembled armies have a morale stat, which changes depending on whether the units are hungry or not and whether they're winning a battle or not. If morale gets too low, then the army breaks and they run from battle / are unable to fight for a period of time.
-Added The main character who becomes the hero🦸
(your suggestion in this area)
added
-Tsunami🌊
-All Weather Random
-Lightning⚡⛈️🌩️
-Bridge🌉
-Sea / shore fishing without having to use a boat
-Add news effect, Like, if the kingdom wins then add the Winning effect ... the kingdom .... / or if the kingdom takes over again, let's say the effect, EPIC COMEBACK /
-Add someone who is a news anchor, for example, if the village of JiSo has been burned then the anchor will send it to another kingdom or another village, after that they will help clearing the fire in the village, and whoever helps there will be a harmonious relationship
-Added State relations can decrease if there are rebels, for example: He kills one of the soldiers from a different country and the king gets angry and lowers state relations
-Add a Plant Object🌾🌽🌰🌱🌻 ETC
Soon I will added again, okay bye, i wanna sleep, Tomorrow I will do my test assignment last grade for class promotion
When you open a entity's profile there will be a botton for you to request entity to be avatar, this will boost the avatar's capabilities and open up a few hidden talents(the original talents will still be the same), that saying the creature can also reject your request, it can be done to any entity as long as it can understand your desires and you can pick an ability or two for it there will also be an icon for you to know where your avatar will be.Whoever likes stories, there should be a main character i want to make that happen, if your pretending to be evil god make his abilities wicked, if youre good, then make him do good deeds.
religion, can exist in any countries and can high ranks have influence and power, to the point where it can affect a country to go to war
country types, like if the leader is good inwar it has a possibility it can be a military country, a trading country where it relies on barter to survive, and etc, higher ranking countries can let lower rank countries exist even when conquered, its just that that country will have to give soe of their goods for lower price or other offerings since the greater country has already conquered it
influence, when someone gains attention he gains positive or negative points from people and thats what makes influence, that influence can make the enemies morale drop, make it famous and get benefits, or get tirelessly hunted down for treason itd be cool to add to the game, thats all
add a building and a trading system, there more a person trades more knowledge of trading gathers and will have a more likely good trade, with carts and mercenary escorts to deliver goods from place to place, that is if there is no cruise to ride
pirates, they will try to steal goods and make a living out of it
How I imagine rivers to work
giant trap door spiders
improved bandits, they just dont terrorize they also set traps and ambushes they can also conceal themselves to sell those goods while not attacking anyone
seasons, in addition to the naturally occuring disasters,ex when its rainy season its gonna get floody in lower levels of the land
loyalty system, when a entity is devoted to a certain figure theyll do anything to please him, in certain times itll boost its stats and moral for ex a king and his commanders can have a good-to-hate relationships and high loyalty, and if a certain entity disappoints the other side it can affect its loyalty stats and etc
half-races like 2 entities can create a offspring that can have benefits and the opposite it can also create combined stats, can vary
nobility and knights that do ceremony to protecc them, nobility can be achieved through contribution to the country in any form, it must be verified and public
animals can be captured and be cultivated such as cows and sheep can be captured and put in pens to live in and to be bred for future wolves can be tamed and have a loyalty stat to owners only to be used to hunt other animals that is if there will be a hunter class
LAN multiplayer, cross platform if possible
Breeding system and half races update:
New breeding system: each child gets its looks, stats and traits from two random citizens of a single city, inbreeding isn’t necessary for this update as it would also be kinda bad (you would have to place a lot of units to stop it from happening when creating a unit).
System for a units looks: all units of civilised races have a model divided in six parts: skin color, outfit,outfit color, hairstyle, hair color and body shape, when a child reaches adulthood, his model will be chosen with 50/50 chance of getting each “parent”’s look (except with skin color, which is a mix of both parent’s skin color), so if a child of two human has one parent with bald+light skin+brown hair color+shirtless with pants+blue outfit human model, and the other parent with hair tie+light skin+blond hair+crop top+ blue outfit, the child has their 6 parts made up of their parents model
interrace conquest: when in war between kingdoms of different races, an army can conquer a city of a different race, but it takes twice as long and the citizens will attack the invading army, so small villages still get destroyed and it's hard for it to happen.
When a city is conquered by a kingdom of another race, the kingdom will send some of its citizens (who belong to the dominant race) to the newly invaded city, and the newly arrived citizen with the best stats will become the new leader.
Interacial breeding will work with the new breeding system, if two random citizens from different races get paired, it will create a child like with the system I showed first.
No teleportation as a World Law
ability for villages to domesticate animals like cows, chickens, and sheep. They can then build a fence around their house or in the open and the animals can stay there providing wool, milk, and eggs for the village
Allow villages to build bridges over short distance waterways and allow boats to go under them so that my villages can be connected and my villages upstream can still have a port
sea battles with arrows and ramming ships
add a windmills or waterwheels to villages and allow wheat/grain to be turned into bread
villages can build walls around their city to better defend them
War update
this could fix alot of stuff that makes the current wars either take 3 years before even an arrow is fired or the whole no organization and 1000 soldiers attacking this one person then the next.
-Better units, such as calvary, who would ride into battle at a faster speed than any other unit and have a slightly more better armor and health thanks to the horse. And field doctors, who would possibly make a tent in a distinguished color and injured troops who cant find an enemy within there view area will go to and heal if there health is under 75%.
-Better leadership, flag bear'ers would be in every regiment. There would also be a captain (person with most kills or stewardship would seem fit for this) and general's (either person with most leadership or military action and wisdom). Troops would follow these men around (like how they do with flag bear'ers). All of the general's should be appointed by the king during peace times or atleast not in the middle of a battle. If a general is killed the troops either fight to there death or retreat or desert from the battle feild.
-Better formations, Im only going to describe this for humans now but im just giving examples (orcs shouldnt have formations cause there war hogs).
~Triangle formation, where a regiment will form a triangle and head right on into enemy troops
~split up, where a regiment will split up and attack a enemy regiment from 2 or more sides
~Line fighting, where archers will form a straight line (i would prefer this in the case of a defensive formation) and shoot down all enemy troops while groundmen go to the feilds.
~Seige, this could only be done with smaller inland cities cause its hard to do it to a big city unless boats can have canon's. Groundmen will sarround the town and kill all who try to escape while archers fire in on it.
All formations could be formed by the mood and preferance of the general or kings orders.
(I purposely didnt ask for any non medival stuff)
War update pt.2
Im gonna go over and ramble about more stuff i posted prior to this message :D
-Troop stationing, this should be drastically changed cause the current one makes the armies look sorta like militia's. If theres a tension with a bordering nation or within only 3 or 5 seconds worth of travelling distance, troops will line up at the border or near bordering cities. If a nation is at war with a nation across a body of water, troops will patrol near the water. Troops will also do this possibly a few months or a year prior to a nation that is going to invade another if the tension lasts long and goes down to that level. This could be good for players cause then they will have a sense of when to slow down world speed from supersonic or x5 and to know where they wanna watch the world for war. Troops could even do this if a city has a dangerous level of loyalty and has a good chance of rebellion.
-Post war era, this time the winning nation will yes not be effected as much as the loosing nation. The loosing nation might face a higher tax compared to cities of the winning nation for a while. There could also be a 10-30% chance that a invaded nation might become a proxy state which has some independance but not too much, it might de-moral the rest of the invaded nation into thinking the invaded nation joined the invaders.
-Retreats and deserting, this could be done if a general or king is killed. If a general is killed the troops will either retreat, or desert and find refuge. Deserting will be 5% more common with kingdoms and generals with negative traits like blood lust and militarist. If a king is killed in a war scenario, the generals will either stay put where they are and hold a defensive ground, desert, or take actions into there own hands til a new king is established. Nations will also face stuff like this. If a nation is being invaded, outnumbered, and lost alot of troops, cities will rebel against it to try and keep themselves safe from war.
somesort of abitly where you can lead units to certain point or area to defend or attack
War update pt3
Your not finished with me yet >:D
-Land negotiations, if a nation who cannot afford a war but can afford land is willing they can sell a land from anyware to 1 small block to entire cities. Land with gold, resources stone, plenty of houses and stuff will be worth more compared to empty land. If someone sells land each inhabitance of the land has a 50/50 chance of staying or moving to another city of there nation. This could lead to more diplomatic talks and stuff.
-Use of inter-species buildings, come on, i dont see a harm in a human living in the skull building of the orcs.
-POW's, they can be inter-species too. A POW could either be held as a leverage to possibly kill them if they dont surrender. POW's could possibly even be made into slave labor (not going in too much detail with that cause its unrelated to war) Inter-species POW's will be worth more to the enemy cause of the fact they will be murdered with no mercy. POW's could be traded for freedom (ex. 1 captain for 5 archers and 10 groundmen). When a troop hits 1-10hp theres a chance the enemy soldier will either let him live but send him to the back lines to be shipped to a prizon cell or be killed at the battle
-Forts, they could have enough strenth to not be destroyed by 1 stick of tnt from a player or bandit. Archers will be at forts and fire down on enemy soldiers in a safe haven. These will be built on hills or the side of rivers and oceans. They can host up to 20 archers.
-Warships, Wooden, with 2-10 canons. Can host up to 50 men. Either archers can fire at other ships off the deck of the ship or the canons which reload every 10 seconds will fire in on a ship/unit/building. The canons can decimate houses without an explosion that terraforms the land.
-War monuments, these can be as simple as a gold statue. with a breif discription on them about the battle.
-War logs, if a regiment is wiped, a log will show up. If a fort is taken or destroyed, it will show up.
texture colouring concept. After you select a creature and click the rainbow circle, the menu featured here shows up. Clicking a rainbowy diamond will allow you to change the colour of a specific part of the body. On the picture one of the diamonds is bigger- that indicates the currently selected part
weapons prefrence it would make a certain type of weapon have a higher chance of getting picked up
weapon affinity it would give a buff depending on the affinity towards the type of weapon it would give a buff to the weapon the unit has affinity to like having for example bow affinity increases attack speed.
(It could have some sort of levelling system and for each lvls it give better stats you can increase the lvl of affinity by killing monsters and other units using that weapon)
Weapon affinity solves the problem of a unit picking up weapons with lower stats.
Critical Hit Target Distribution
Instead of critical hits having a maximum target cap of 3, surplus damage is divided between units in proximity; if a critical hit would deal 700 damage and there are more than 3 units situated within acceptable viscinity of the hit, the damage is divided between the weakest targets until any additional target would void kills. So, if there are 4 units with a sum total health bar of 500 (give or take defence values), the 700 damage critical hit would be divided into individual health bar hits, so target A would receive the exact amount of damage required to kill them, target B would follow suit, so on and so forth. If an appended target has more health than is available then they receive no damage but previous targets are killed nonetheless.
This mechanic change is meant to support an increased effective damage ceiling, so more powerful units don't have to rely on a large health bar after reaching the requisite hit damage and critical hit chance for 3 kill critical hits.
War update pt.4
Asked by @mental moon didnt intend on making
-Treaty reforms, players should be able to view what treaties a kingdom is in, and be able do do something to make kingdom's forcefully make treaties like war and peace spell. This could help make world war scenario's.
-forceful regiment control, a player could control where a regiment goes, attacks and defends. an attack during a peace scenario by a player will result in immediate war. The player can control who to attack, retreat, defend, and formations.
-Surprise attacks, these can be done without notice, and even done to close allies. A surprise attack can go anyware from punching a soldier to burning down a city. A surprise attack will mean an imminant declaration of war from the attacked nation.
-Total war, total war as used during the U.S civil war is the definition of destroying everything from houses and farms to infastructure. Civilians will arm themselves if they can and will attack if there homes are destroyed. Total war can leave entire cities renderless to be unclaimed til the end of the war's in some senario's.
-gorilla warfare, militia's, and ressistance movements, These can be formed from different reasons.
~Gorilla warfare is a mix of 5-12 soldiers and armed civilians doing a hit and run on a person or unit. If a king visits the invaded terf and theres still gorilla forces alive they will immediantly head towards him to murder.
~Militia's can be a band of armed civilians inbetween 5-20, in a non war scenario there main purpose would be to defend from hostile animals and beings. In a war scenario they are a last line of defence to try and hold back an invasion.
~Resitance movements can be remnants of the former empire or nation once its fully invaded. They might take refuge in bordering countries or just hide from the enemy soldiers. They try to kill off general's and captains and other leaders and pick off troops.
alliances plz
dragons need a buff they're to weak they could easily be killed by archers and my favourite archer can 3 shot it
Rivers and oases
Rivers exist not as separate tiles, but as another layer. Mountains and hills have higher chance spawning river source. They turn their desert banks into floodplains, finally making deserts habitable. River tiles spawn fish, that can be caught and made into sushi. Oases work similar to rivers, but dont have source and mouth, have larger fertile zones and dont spawn fish.
Player can place river source on the map and game generates its route to random valid shore or river point
Interspecies kingdoms: i.e If a human and an elf are placed on an uninhabited island there will be a slight chance of a town inhabited by two species. The chance becomes lesser if species dislike eachother.
Add the giant race wich is netural with all specis but fairys they spawn 50 percent slower because it takes a while for them to have kids but they are extremely powerful
Also add fairy's as a race wich makes snaller towns in one of the 4 races towns and is passive/netural
here are the screenshots to the regiment formations
be able to edit resources of villages
all screenshots are in order from how I seid about the formations in the first part of the war update suggestion
add a new section to the menu called "Custom unit". And what you can do is select one unit of any of the 4 main races and mark him as "Custom". You would then be able to customize the one unit in a variety of ways.
part 2 of custom units 1. you can change the health of the unit on a scale. (1-100,000) 2. you can change the stats of combat skills and leader skills with a scale. (1-1000) 3 . you can change the traits of the unit with a separate quick menu (I.E give the unit immortally without having to do it the long way) 4. you have a separate little cheat menu for the unit you can activate god mode and no hunger, unit always one shots. 5. you can equip the unit with pre made armor and weapons from each materials. 6. and lastly you can unselect the unit and select a new unit for customization. And that last unit will keep the customized stats, traits, weapons and armor but you will have to reselect that unit in order to change them again.
Enough grasshoppers in one area causes a locust swarm that destroys crops(just like in real life)
add stuff :)
An adventure guild Tower in every major city comprised of war heroes which in turn becomes its own squad separate from the Army doing other tasks like challenging or dealing with bandits
Currently when a battle commences units that die dissapear and are basically deleted from the world.
What if the bodies dont despawn? When a units health reaches zero they do the same animation but their bodies do not disappear and they stay where they died and can still inspected (so we can see what their stats were).
If the body is within a cities border they will remove the body and it is then deleted and their gear is scavenged. If not they will be left and can be used a food source for carnivore animals... or orcs (if the unit dies on a water or mountain tile they are instantly deleted and all their gear is lost). This affects units that die of old age, it also affect animals.
this could go with my last suggestion, but what if when a unit receives a critical hit and gets knocked unconscious? When a unit is knocked unconscious he is stripped of his gear and left where he is. This could help (slightly) reduce the amount of blood spilled in ware
guild towers get built in every major city of each Nation comprised of soldiers with the veteran/hero trait that will be there on separate squad away from the Army that deals with helping citizens directly if that would be community projects slain beasts that threatened the city dealing with bandits things like that
Make a ranking system (Not a leader board) Used to change a role for npc to work in kingdom in a position etc. King Queen Knight War Lord Army Leader or else to make game more cooler and more exciting to play with.
They should add some tile fillers. For example say you want to turn a huge patch of grass into sand in an instant. Instead of having to do it by finger and possibly mess up the beautiful island you made it would accurately do it for you. I don’t usually use discord so please let me know if I’m doing this Vite thing correctly
Volcanos can be activated and or deactivated with the click or tap of a finger if nothing is selected.
Add nation names to display along with capital city name to better idea of what nation is named what.
Let's player change the kingdom banner and kingdom color it would be great if it been added
Instead of having only one race in a country, have a randomly generated race that will be refused to join the country
Added merchants or diplomatic ambassadors. They will travel to and from cities in other countries.
The war will not only look at the mood of the king. When the general is upset, he has the opportunity to kill visiting businessmen or foreign ambassadors. These actions may trigger a war between the two countries.
Many cities will have excessive gold reserves and food. Therefore, I suggest adding resources "Weapons or Arrows". This requires civilians to consume gold manufacturing in the city. When the city’s army lacks these resources due to prolonged wars. The attack power will decrease. Archers who lack arrows will not be able to use long-range attacks. When the military death rate is high, the urban birth rate will also increase. This can effectively consume food. Give a chance to famine.
The worms of neutral creatures live outside the city limits and slowly multiply and gather. When there are a certain number of them, they will become active creatures to enter neighboring towns to eat crops or attack civilians. The country needs to send troops to suppress the locust plague. If the weak villages on the border are not rescued by the army, their development may stagnate or face destruction.
make auto save
do that i can give materials to village
Add graveyards
Add a slavery system for evil Kingdoms or evil creatures 👹
do that i can join village profile and choose which village he hate and which village he like
Add the possility to spawn a unique hero, half-god, with custom capacities, traits... to help a kingdom
get rid of premium because gift icon disappears after a few clicks
Buildings Added:Walls, These would be protection for the city along with the towers and city gate. The enemies will have to conquer a tower to get through a wall, otherwise they would stay out. They would also give cities privacy so the member of other cities won't be able to enter the city unless they enter through city gate. The walls will be built around a city instantaneously and destroyed and rebuilt for the expansion of the village.
Towers, They would be crucial in wars for conquering them will be the only way to enter a village and conquering all of them will conquer the village. Each tower would have 2 archers in them and the number of archers will increase when the number of defenders will rise. There would be 1 tower every 2 chunks and if the number of chunks in a row is odd then the distance would be decreased by 1. There would be a tower in every corner. There would be 2 towers surrounding the city gate and conquering those two will allow access to the gate. A tower will be built when a village has 2 or more defenders.
City gate, This would be the only way in and out of the city unless towers are conquered or a soldier of a friendly city is entering through the tower. There maybe two gates in a city if a river flows through the city, more rivers will not change the amount of gates. A gate can only be captured if the two towers surrounding it are captured. A gate will only be built when the village has 4 or more defenders.
Forge, This would be only one in a village and weapons will only be built when the forge has been built. The forge will be built after a village has a blacksmith in it which will happen after a city has about 17 people. A forge is crucial in the building of towed and city gate for without it no defenders can have bows.
Trader's shop, These will be shops where the villagers can buy food and other products. There will be one trader's shop per every 16 chunks(which will form a square shape). The trader's shop will have a trader to operate it and will be built when the village has enough products to sell(mostly berries, veggies and fruits). There can also be a foreign trader's shop which is brought there by a person from another village(even from an enemy kingdom who has peace with the city)and can have products that aren't in the city yet, there can also be weapons in a foreign trader's shop. A foreign trader's shop will be destroyed if the city goes in war with the foreign trader's shop's city.
Buildings Changed: Roads, There will be different types of roads for different tiles; for mountain tiles(both high and low)there would be a stone path that has wood on it's sides, for forests the normal road will be there but wi be a bit dark and have green spots on it, for soil tiles there would be the normal road, for sand tiles there would be a light sand-like track that will be higher then sand and for water(all types)there would be wooden bridge roads. The border between different roads would be a mush of both roads.
Farms, There would be different types of crops and thus different types of farms, the farm tile for potatos will have scattered dots on it, the farm for corn will have curvy lines on it, the tile for carrots will have hole sort of a thing in it, rice farm would have curvey lines on it and mushroom farms will be mushy.
Items added:New Crops, There will be 5 new crops; potatoes, corns, carrots, rice and mushrooms. Each each of them will be mixed for new dishes thus adding more dishes too.
New Fruits, There will be new Fruits on trees. The fruits will be apple, pineapple, watermelon, banana and grapes.
New Foods, There will be many new foods such as rice, soup, salad, fried potatoes, carrots, mushrooms, apo(a drink), fruit juice, raisin, jelly, fruits and beer
Weapons, New weapons will be added such as sheild and hammer which will increase the stats of a creature. The weapons will be sheild, knife, hammer, gaulnet and hammer.
Creatures Added:Kraken, a gaint see squid like crabazilla who would be controlled by the player and will shoot water beams
.
Shark, Gaint brutal creature who eats smaller fish and sinks the ships
Goblins, Green creatures who love gold. Watch out villagers your gold is ours(they can also mine).
Ababeel, A miraculous bird that is the help of losing human armies(throws stones).
Centaurs, Half horse half man there arrows will peirce the enemies through the chests(always have a bow).
Stone Wizard, the friend of golems and enemy of elves(can't summon more then 2 golems however if one dies then he can)
Golem, Stones rock! This is the motto of the golem.(Has the gaint trait by default)
A way to make Kingdoms go to war with another specific kingdom, without making them go to war with the entire world.
Alliances between kingdoms in wars, so that larger scale international conflicts can happen
Improve island generator a bit. It's a bit frustrating when its just mountains
this has been suggested before but I think it would be very cool. Last names so you can tell like if you had a OP soldier then a few hundred years later you see the new king has the same last name and you can tell that was apart of the OP guy’s family. And you can track one family’s journey anyways it would be awesome for lore
an actual peaceful fish when
canyons and caves that miners can mine at, so its more visually impressing, maybe a waterfall on mountains
hills, high ground with soil and cold winds, creatures who stay there long-term develop a better cardiovascular system since to get food you need to go down the hills, food is quite scarce uphill, only few plants grow here
peddlers, people who trade that dont just sit in one place. Nomads people who dont live in jus a place and settle, when food and resources are scarce they move finding another resourceful place, like how birds do, usually in a small scale of a tribe or group, not whole cities, wars will capture people who surrender and make them war slaves, or they can just run away and form a new tribe and become nomads.
cave and waterfall tool to make landscapes more diverse and even cave species like spiders or a new race called “cavemen” they are like humans but they live in caves and raid nearby normal human cities
more sculpting and landscaping stuffs Like fill and you know..
ruins, a place where buildings are abandoned by some unknown race but full with loot, as well as danger, they are stationary or just bound to trapped to to a certain radius of the place, now that i think about it why do they have faces, perhaps were they cursed?
make crabs look like Crabzilla but small
kingdoms can start expeditions if things around them are unknown , if the expedition is successful the happiness of citizens who reside there will increase, if the opposite is done the king would have his trust lowered to the person thats in charge of the expedition, expeditions can be concealed to public or is public depending on the situation, if its successful it will be announced publicly no matter what.
Activities & Holidays
Nowadays the villages are bland and all the villagers do is gather weapons, build, eat, and have war or etc.
Whilst nothing good is happening the villagers should celebrate holidays like Christmas or just custom holidays.
And activities should be duels from the orcs in the coliseum, friendly duels, or just mainly random birthday celebrating (shouldn't happen everytime)
ability to place down "decorations" or buildings that don't to anything other than being visually appealing or whatever. Like for storytelling or lore . Like ruins etc
a trait that gives the unit resistance or immunity to knockback it could be gained after getting hit by other units it could be called unwavering or brave it could also be a sort of buff like the bubble
Its almost just like the bubble without giving additional def stat the bubble also knockback to
yoursuggestionhere remove the option that if two peoples of the same species fight, it will conquer they without war
higher flow of time options like 10x
villages need farms for animals
Hey I just thought of a suggestion ps don't know were to put them
A tech tree
Once a civilization is placed down it is automatically set to a random path but there would be a tool to pick a path
Path idea 1 economic /civilization will build roads to other civilization and be more neutral
Path idea 3 militaristic/ focuses on building an army can be both neutral aggressive or passive depends on ruler
Path idea 4 diplomatic/ try to solve conflicts with peace and hold elections can liberate other civilizations to diplomatic will use force only for protection peaceful
Rebel civilizations will choose automatically until peace
It will take them time and resources to reach the tech tree goals
the defence stat gives resistance to knockback it would be pointless having a favourite unit if they can't face an army head on and just gets knocked back and not being able to attack
godzilla
add so that the 4 factions could slowly advance their technology. Thanks!
Perhaps a new game mode that can be activated in the world law book. Adds in another god that can start their own civilization. Abilities now cost worship points that can be gained when your civilization worships you, makes sacrifices, and or conquer opposing villages. While it’s good being the only god, it would serve greater purpose if you have an opposing foe.
make the 4 factions use different formations to attack, do tactical retreats, spy on other towns/cities and many more interesting things! I know it would be hard to code but it’ll still be very cool, thanks!
Add a new trait called "Long lived," it makes it so that the unit that has it will have a life double (maybe differant like 1.5x ) longer than their average lifespan, this would be a genetic trait that has a 50-75-25% chance (either of those numbers) to pass down: or it could be given when a unit is blessed
Radiation (Based Off Of The Trello)
Whenever either a Nuke or a Tsar Bomba is dropped, an area of dark green particles will show up on pixels in and around the blast radius. If a creature steps on one of those pixels, they will get the "radiation sickness" trait, which functions exactly like the Plague but can't be passed on to others, and can only be cured by divine light. Another thing that happens when a creature steps on radioactive pixels is that a "mutation" will occur where their traits will be shuffled. This is completely random and can be either good, bad, or a combination of both.
The ice and fire nightmare towers will affect the map. As grasslands and forests freeze and become impossible to colonize and build towns. So I hope to add a new nest that will not affect the natural environment. For example, wolf nest or bear nest. Will automatically give birth to wolves or bears. In addition, I hope that the nest building can be set to be neutral. Will not be destroyed by humans. This will continue to produce monsters to give the country experience points, meat and bones.
Classes:
classes could change the behaviour and combat abilities of the unit, for a few examples of classes:
Civilian Classes:
-farmer: They are the only units able to farm. farming makes them get xp and they will produce a higher amount of wheat when they are of a higher level.
-hunter: civilian with bows, they may leave their village and go on a hunt, they will travel across the world until they spot an animal, they will then attack and kill the animal and the loot will be sent to their village.
-alchemist: they can take grass and berries to create potions such as health potion, poison that can be put on weapons, stats increase potion… Creating potion makes them get xp and the higher their level, the more chances of having a better potion
-architect: they are the only units able to build, it makes them get XP and the higher the level, the stronger the building.
-smith: only unit that can craft items of a higher tier than wood, crafting makes them get XP and they craft better items as well as use better materials.
-baker: makes food, it makes them get XP and they craft more food with the same amount of material if they are of a higher level.
-miner: they are the only units that can mine, it makes them gain XP and they mine faster and create more ores at higher levels.
Warrior Classes:
-Sharpshooter:archers, they shoot from further, with more damage but at a lower speed. They shoot further and with more damage when leveling up.
-fast shooter:archers, they shoot from closer with less damage but more speed. They shoot even faster when leveling up.
-tank: use axes, swords and hammers: they take more damage and deal more damage but are slower at both attack and walking speed.
-ambushers: use spears, they charge at enemies (temporarily have a higher speed and their first hit is always a critical strike) and will quickly run away before repeating.
-guardians: use spears, they act like tanks but cannot leave villages.
-banner holders: they buff up units from their kingdom and make units from an enemy kingdom slightly weaker.
Racial classes:
-ranger (elves): archers, they will be followed by the nearest predator animal.
-druid (elves): civilian class, will spawn a random predator near them every 10 years.
-berserker (orc): use axes, deal more damage an faster after having been hit (stackable)
-shaman (orc): civilian units, people from their village heal faster.
-hammerhand (dwarf): use hammers, they deal damage in their area instead of on a single unit.
-runemaster (dwarf): when crafting an item, will add a random enchantment (fire/ice damage, inflict bleeding, heal the owner…)
-paladin (human): use swords, deal more damage to units with evil or treacherous traits.
-priest (human): can cure curses and plague, at level 10, it will also be able to bless a random unit every 10 years.
flaming arrows
Add icon next to capital city to indicate what race the nation is. Can replace the current state with different icons for each of the 4 races.
make it when kings visit a city the loyalty goes up inbetween 20-70
This could represent like a king talking to his civilians about an issue
make military return home when they are not fighting no matter what. Too many military get stranded when peace is suddenly declared. Make no sense they get stranded there instead of going back home. This lead to situation where real small nation take over big cities coz the big cities's army is just scattered across the world and stay there for no reason.
Tech progression to magic or alchemy. Like a sword with certain status effects like freeze burn or bows with magic arrows or something. Mage or Wizard included for the 4 wizards.
Customization
There should be a thing where you should be able to go into a villagers info and set their traits, customize them, automatically make a king, guard, leader, farmer, etc.
ape race maybe
add an online marketplace for maps and mods that are either free or purchasable by in-game coins, coins can be earned by completing online tasks like earning achievements or completing a quest like "build an empire with 10 villages".
The ability to make a specific creature immune to damage or immortal from its profile.
Siege weapons
Horse/cavalry unites
Realistic reproduction
Need at least 2 or more Villahers in order for population to grow
a power or trait that can make a unit unable to reproduce making them infertile.
A power tocut peoples balls i just want my favourite character retire on his private estate without making a new village
nukes need to buffed everything should be killed in a certain radiusaround ground zero or atleast they could get a trait like radiation
better archers archers should run and distance themselves from the enemy not just stamd still without moving when facing an enemy thats infront of them
coward trait that makes that human run away from wars
Danilo Vladimir 2.#1868 and when crabzila dies he drops them
when people are walking through roads they are going faster this gives a purpose for the roads
A ‘cure’ power that returns the humanity of zombies and skeletons. The dead kings of Worldbox want to rule once more... 🌎💀👑🌍
adding the immortal effect yo give some specific creatures that ability, also an effect to prevent them for getting older physicaly (if it has some effects on the strenght)
notification sound effect for important events
add Dinosaur :)
Expanding on more ideas from the Trello
Prophet- This unit will be the key to starting a religion in any village and/or kingdom. When you spawn one, they will get their very own "Prophet" trait which allows them to gain followers. The Prophet will interact with villagers, and they will, depending on their traits and stats, have a chance to become a "follower". This would give them a "follower" trait and they will follow the prophet around similarly to how warriors follow their leader. The prophet will also have both a custom stat and a custom info category (i.e home, children, etc.): an "influence" stat which depends on how many followers they have and what religion they preach (an orc religion is less likely to gain human followers). The higher the influence stat, the more likely that villagers will become followers. Then there is a religion info category that shows the name of the religion, which is randomly generated based on the civilization they are placed in (elves- forest spirit/orcs- hammer cult etc.) If a prophet dies, there is a chance one of the followers will become a new prophet.
Fire Cloud- Functions like any other cloud, but it rains fire.
Eagle- Will randomly pick up and drop creatures, causing them damage and a chance to get the "crippled" trait. Functions like piranhas (they don't have a hunger bar or die from old age, but can't breed.)
Jellyfish- I'll do you one better: Sky Jellyfish. They float around, occasionally dropping down to attack and eat animals (by shocking them, of course, which does similar damage to lightning), however they are particularly attracted to ocean creatures. They're peaceful to humans, elves etc. unless they are defending themselves.
Ok here some ideas some trait ideas and some race ideas.
- The body guard trait: Guards king and gets a strength buff.
- Hill giants: Big bois with giant clubs walk slow do splash damage and flings troops.
- Unstoppable Trait: Doesn't move when attacked.
- Goblins team up with orcs and orcs can take over goblin villages.
- Goblins are added pls.
walls that start as little fences made of wood with a fence gate to become wooden walls with a fence gate or something like that then wooden walls reinforced with stone frames and a fully stone gate then stone gates with iron or steel frames with iron or steel gates
The city will let any other city that has good relationships with said city or if the other city has good loyalty and in the same kingdom. If rebellion off any city in the same kingdom sill be let in.
Towers
Starts of as just a scout which will alert others in case of an invasion then a wooden fence around the scout which increases defense then a wooden tower with an archer but only 2 towers (will change later) and will happily shoot any intruders or invaders
Stone towers reinforced in iron or steel frames and 2 archers with a tower on each edge.
Siege weapons like battering rams and ballistae.
Hopefully some of these ideas will be implimented soon
And also defense update 1
I feel like it should be possible for Kingdoms to rule over a total limit of 20 villages without there being an absolute chance of a wide scale rebellion instantly taking place.
add a trait to make a unit have a larger area of attack or attack range
Jungle biome, gorillas and parrots
cities update:
-roads can level up (dirt road->stone road->paved marble road)
-the market: at 200 people, the city gets a marketplace that generates money.
-city culture: based around the resources of a city, a culture is given to them after some time of existence (100 years for humans, 75 for orcs, 160 for dwarves and 225 for elves) the culture can be shown by its architecture that gets a few additions (if the city has a lot of meat, bones and pelts, it gets a hunter culture and the buildings have trophies on them per example) and changes in traits and weapons (units born in a hunter culture city will craft bows more often than other weapons and have a higher chance of having the savage trait per example)
-pen: units can knock out animals (25% chance when it hits 0hp) and put it in a pen, it will generate animals when two of the same species are added in.
-prisons: during war and rebellions (and if crime is added, if they commit crimes), people can be put in prisons if they are knocked out (same way as animals), depending on their role and the reason why they are in the prison, they will stay in prison for a certain amount of time and freed for a set amount of gold (example: someone who was just a random soldier from a country at war with their country is in prison, it will be jailed for the duration of the war and freed for 10 gold, a king of an enemy country will be jailed for the duration of the war and freed for 250 gold, a soldier of a city that rebelled will be jailed for 25 years, and the king of a city that rebelled is jailed for life)
-morale: based around the amount of food, housing, the amount of money in the city, the leader’s traits and mood and the amount of soldiers, a percentage of moral will be added, below 0 percent, people will start to move to a city in their kingdom with a higher moral, if they are at the city with the highest moral but its still below 0 percent, they will move to the closest kingdom. If the moral is higher than 100 percent, people will try to move in and more children will be born.
-filth percentage: homelessness, population, the presence (or not) of a well and a sewer system, the level of roads and the gold of the city will be counted in a percentage that if it is too high, will cause rats to appear, if the percentage is low, there is a chance of being cured of the plague and a higher chance of having the immune trait.
make evil mages friendly to demons
have towers which act like turrets for the city that builds them, it could be a tower with archers on it or it could be a tower with a cannon on it or even a tower you could place down which attempts to destroy bombs you drop
Add horses for a way of travel and also Dude PLEASE release steam i cannot wait
Autosave?
Add HwoMan to the game !!!!!!!!!!!!
Im not done yet!!!
Defense update 2
When a kingdom is at war with another kingdom, and they aren’t going to attack yet, have some troops be stationed at the borders in case of an invasilj by the enemies. And by stationed i mean troops are going to guard the borders and keep civvies away from it.
Update 3 is soon!!!!
I just thought of a suggestion.
If the relations between two kingdoms was low enough. Then maybe one of the kingdoms could send a soldier to assassinate the king of the other kingdom, which would then kick off a war?
Mods on Mobile, and maybe larger map options (let the device be the limit
)
a search bar to find creatures with specific traits, jobs etc.
A way to direct villagers by selecting a group of villagers, dragging an arrow, and clicking an OK button, making them follow through. Would make coordinated attacks kinda fun
make a kingdom statement bar or revamp the already existing one.
Make it so it shows kingdom age, population, king, capitol, enemy or rival, total cash, how much in debt, how much land is taken, average tax
battle royale shrinking circle at any location on the map
when two kingdoms separated by water are at war, most of the war ships should fill up first then sail to the enemy at the same time instead of just 1 ship sailing to the enemy as soon as it fills up
explaining kinda trash i mean that multiple ships full of armies should all sail together towards the enemy instead of a single ship getting outnumbered as soon and it lands
Ability to name saves
Cats should be kept as pets rather than killed by villagers.
it would be cool to control the people.
A power to just Stop the spread of the plague or any other infections and not have some random person always be somehow immune to holy light
when you toggle the show kings and leaders button in the civilizations tab, it should also show your favorites with a star
Add the ability to edit every aspect of creatures with premium
change colours at Villages
people who have no premium to save a second world
when you click on a person you can look at how much money they have
pls add the ability to give or remove traits
sell worldbox to microsoft for big $$$$$
suggestion
Add Cthulu. When he raises up every creatures go insane and kill each other. Then he smashes the world to pudding.
In the world rules add the option "indestructible blocks" for example from explosions.
have crossbows in the game
when playing in sonicspeed if there is a fight people give eachother huge knockback, my best soldier just got knockbacked so far he got stucked in a mountain and died. please fix it
in world laws, add a toggle for clouds and also a toggle for decaying roads
make an option to place many creatures at once instead of at a time like 50 at a time or 100
Has an option to play multiplayer
profession of healer magician who heals corruptions and diseases, emergence of epidemics in a certain time.
Tech progression to magical armor and weapons
Magic armor and rarity in magic weapons and armor
religions and same religion alliances
An adventure trait, which could branch off into explorers and cartographers, who would give their town information about the terrain around them. This would be nice for strategic purposes, and realistically, disadvantaging foreigners.
cold ones have ive swords like how demons have flame swords
ice*
muskets and cannons
I too would like to see a new ranged weapon, but this time a crossbow
limited amount of arrows.
hill giant is friendly to dwarfs use clubs do a lot of damage are slow has trait unstoppable doesn’t move when attacked and they eat humans and regenerate Heath when eat human
delayed fireworks (that will explode automatically like delayed tnt)
new plagues
Sickness - spreads very quickly but is not very deadly.
Plague - spreads slower but is very lethal
Bio-weapon - spreads slower but is impossible to recover from
Liberalization of image submission to level 5
A musician role/job, every army would recruit atleast 1(up to 3 perhaps idk) musician per military party. So if a nation has 3 armies, there would be 1 musician in each army. Maybe a little drum or flute or horn or something, you would only hear them if you zoomed in(make the proximity lower then other sounds so you don't hear constant drums or something lol).
make it so that when kingdoms are at war with each other, armys don't keep getting distracted on fishing boats. I had times where like 5 whole armies are tying to attack a single fishing boat when one of their villages is getting captured
dinos
I've got a suggestion. Add more races that can have kingdoms. I think it would be awesome for more races to be added to the game to make things much more hectic, epic, and interesting.
Add A Catlike Race of People that Like to Live in Deserts
Make cold ones and demons actual races, towers could be outpost of some sort.
Add a feature so you can outline a certain area with a new tool that will automatically add to a kingdom/village's territory.
new race idea:
Lizardmen : they prefer deserts (probably Swamp and Savanna biomes if added). They would have the slowest hunger rate of any of the races, and having high armor. They could lay eggs like chickens that hatch into little lizardmen. Possibly if dinosaurs are added the lizardmen would be passive with them like how elves are passive with wolves and bears. They could possibly make bone weapons and armor. They hate humans and orcs. Possible special food : Ribs
Alliances that civilizations can make and also there is a tool that can force civilizations to ally with someone like war tool. When someone declares war on someone who is in an alliance, they will be at war with the entire alliance and there is an alliance tab like kingdoms and you can edit alliance names etc
dwarves have the ability to make houses on hills
Flags belonging to the country will be displayed on some buildings. A small number of soldiers will also carry the flag of their own country. The coat of arms of the country is printed on the flag.
Ok, i got like a whole Village Improvement/military idea. Ok first of all. More advanced housing for orcs and elves. different types of buildings(hospitals,training grounds,blacksmith shop,etc) Third, more weapons/modes of transportation, planes, cannons, catapults,horse and buggy. Finally 10x-20x faster speeds so village's can develop faater.
make human more technologically advanced than other species
make wars more controllable like being able to make to countries go to war without other kingdoms joining them
And if its possible add alliances
Would it be a good idea for dragon nest and weapons that can be made from dragon scales and other things be a good idea? ~vote
earthquake level, like 5 options, lowest only shakes and destroys a few buildings, and the highest does create mountains or make the entire continent sink as current earthquakes
add horses so that they could help carry cement,stones and wood to make buildings and they can even assist soldiers in the military like some of the soldiers will fight on ground and some on horses to give it like a more medieval period look, thanks!
readd the defender unit or have some sort of secondary army for defense against invaders
erupting volcanoes
make a trait or a way that can prevent getting the crippled or one eyed trait or make it based on the percentage of hp that the unit lost instead of the amount hit the unit has sustained a guy with 70 def and 1500 hp shouldn't have broken bones after fighting unarmed humans same with a guy with a bubble he shouldn't lose an eye after being hit by a couple of guys with shoddy wooden sticks
suggestion
Exotic, unique weapons that each races can make. For example ornate bows from elves. Hammer of Thor from the dwarfs. Trident from human living near the sea.
Also weapon origin should state not only the name of the maker, but also the name of the village, the exact place where it was made. Add weapon trading too, and weapon foundry and armory for each village.
when you click on a person you can look at their gender
demon camps that center around the towers and the camp will only go a certain distance away from the center tower, this would act as a nation type thing, except they are always at war woth everyone
bring back the brush for ores, Im tired of placing one at a time
people can lvl up to lvl 25
separate the brushes for world editing and destruction powers so you don't have to constantly keep changing the brush size
do more mobs that we can control, like crabzilla, ex : a dragon, and/or do like à power for controlling mobs, and also some magic speel as fire bouls, turn back the time etc
a chart where you can set time or fast-forward it or reverse its, like for ex if youre impatient you put 2 humans and they formed a village, and set the chart to 1000 years, now you see a bustling kingdom, itd be convenient, you can also reverse time, and the future can change, itd be like you feel more powerful.
when you reverse time, you can also set whether everytime you reverse it, the exact same thing occurs or something different has a chance to occur, can be disabled or enabled at world laws
yoursuggestionhere more race:
-human cat: they ate meat and are friendly with cat they have hig speed but low strengh and Can possibly get resistance to Plague when they fight rat
-lizard man: they eat bugs and are covered of scales also wont attack dragon they have hig resistance but low attack speed and Can possibly have eggs to born
- beast man: they are covered of fur and friendly with Bear and Wolf they have hig strength but low diplomacy and Can possibly domestic Wolf and Bear for War
- bird man: they have feather and they born with egg they have hig speed attack but low lire and Can possibly fly on short distance
More mob:
-tiger who Can climb in tree and be Friend with human cat and beast man also eat meat
-eagle who fly too hig for arrow and catch little animals for they nest in mountains and Friend with human bird
-crocodile they swim and eat all thing in water but Friend with lizard human and Big résistance
-monkey they climb in tree and eat coconut or Berry also Can have tribe and steal stuff
-shark they eat all in water and have hig speed also they have chance to get very hold and have specify ancient shark
More random things
-mutated créature they got plage who give chance to mutate and become a weird creature based on the creature who was infected and also give Plague
-a portal who make dark effect who kill or corrupt evryrhing also plant and rock the corrupted thing get black and kill or corrupt all thing who touch them
-a chance for any animals to get bigger and called lord and all animals in same species follow him
-human or orc or elf or dwarf Can build different skinned house in desert or ice Land
muskets
Fashioned-hair tiny poneys who will bring colors, rainbows and happyness in this world of destruction
add monkeys that can climb trees and also add evolution each 100 years different and random animals turn into monkey or human etc.
small suggestion but would be nice if the things in the village inventory went up to 99 thousand. tired of seeing the village gold stuck at 9999 and the gems stuck at 999
Option to edit village flags
yoursuggestionhere add more weapond like crossbow, dagger, saber, trident, sling, also add class for exemple archer Can use only bow or other distance weapond, tank Can use only axe or hammer, swordman Can use only Sword or saber, spearman Can use only spear or trident, robber Can use only dagger or knife
Allow us to:
Build our own villages and kingdoms using houses and other buildings
Control NPCs and survive, eating killing and harvesting etc.
Allow demons, cold ones and other similar NPCs to build villages
Have better variety of types of humans, Dwarves, Orcs, and Elves like Archers, knights, peasants, workers, etc.
day and night cycle
slow down time
if day and night cycle exist add an ability to turn it off in world laws
Soldiers from a village that had just been taken, but outside of the village border, should not be turned. They will still be loyal to the kingdom before their village was taken.
soldiers should make a military camp in village for training and etc.
Allow us to skip a year 1-10, to see progression in city's faster
credit to @plain dawn
Similar to the hourglass, you can change how many years your world goes through like the hourglass
i.e, going up by 2 years, 4, 6, 8, and 10 years at a time
reversing time
special traits for kings about how they treat their kingdoms people
these traits can effect that kingdom positive ways and negative ways
positive (making better war strategys and better mining)
negative (kingdoms people can get aggressive and weak at wars and they can try to kill their king)
a small chance that a kingdom will also attack and kill civilians during a war. This will also lower city loyalty in that kingdom causing higher chance of rebellion
military and economy savior update 1
When a big battle is going on or a war between two nations is getting really high rates or is already happening, deploy field medics between the borders and if the war is going on make the field medics in a distinguished color and maybe have a 4-16% chance of being killed, and those field medics will have a tent going on and soldiers under 50% health in a range of 5-12 chunks will go there to get saved by the medics
evil mages and necromancers can start kingdoms
ability to take control of character and wander around etc.
NPC’s like crabzilla, think that can walk around, kill hundreds of soldiers. All of them have cool abilities. (Ex: Valar)
Distinguish between the power of NPC like wizards and valar if added. (valar were way stronger)
The ability to view buildings and what they’re used for, because I didn’t even know there was a place where all the soldiers put there weapons until I read it on here. Also a way to find blacksmiths by clicking on the stuff they’ve made that other people have equipped.

