add tittle for leader of nation, 1 village baron 2 villager Idk 3 villager viscounts 4 villager count 5 villager duke 6 villager king 7 villager emperor
#💡game-suggestions
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Add a tool/armor giver to the debug menu, so that you can give people armor, or tools
Day & Night cycle with fog of war. Village torches and campfires or scouts patrolling the borders will reveal a certain amount of land to look out for threats and mobs. The outer lands won’t be in pitch black but just enough so you can’t see too clearly but lurking shadows moving on the map.
Proper Fuedalism. When a kingdom forms, there needs to be an order for how the lands are ruled. A possible system could be:
Baron: Title forms when a village is formed. Upper cap is 1 village.
Count: Title can form when there are 2-3 baronies unclaimed by a Count. Upper cap is 3 Baronies.
Duke: Title can form when there are 2-3 counties unclaimed by a Duke. Upper cap is 3 counties.
King: Title can form when there are 2-3 Duchies unclaimed by a King. Upper cap is 5 Duchies.
Emperor: Title can form when there are 2 or more Kingdoms unclaimed by an Emperor. There is no upper cap to an Emperors realm.
there should be horses that human units use to become faster and slightly stronger in combat orcs can use bears as their mounts and you should add goblins as a sub species of orcs and dwarves that can be stronger when they ride wolves. Also halflings which are a sub species of humans and dwarfs. vampires as a sub species of humans and orcs. pls upvote
1-Controlling the characters
and if the character u controlling is a king he can declare war and make peace(peace offer can be get rejected)Breaking trees harvest farms build houses discovery of new tiles
2-Can customize new king leader or general
3-Horses
4-Ideologies of the kingdom
5-More ills like cancer flu and possiblity of die.
6-Make someone immortal with only one button
It could be good if theres was controlling characters
Give the crabzilla power an option to not be controlled and instead be controlled by the AI, also another power like crabzilla, like godzilla, it'd be pretty cool to see 2 massive mobs fighting and see the destruction in the process
A goblin race that is hated by all other races. They can have many villages under one kingdom, and can maintain them well, but they can only have 20 or so people in a village safely. Goblins would be weightless, savage, and maybe even deceitful from the start and would multiply quickly, spreading across large continents and becoming a blockade for smaller settlements of other races. Their technological advancements would be slow but they would be allies to many dangerous creatures such as demons, mages, skeletons, and the like; a goblins best friend is everyone else's enemy.
TSUNAMIS 😄 Why can't we add tsunamis? They'd be epic!
Tsunami features -
Tsunamis can only be placed in deep oceans, and are like the pulse thing to move things around. The longer they're in deep oceans they will get bigger, until reaching land, close ocean, shallow water, etc. The longer a tsunami got bigger / was in deep water, the higher things it can reach. For example: small tsunamis cant reach hills, but bigger ones can!
Can we please add this? ty!
Weapons like spears and axes actually having unique effects and not just stat changes; Spears having increased attack range, daggers and axes having higher crit chance, hammers being able to concuss or incapacitate a target.
Alchemy being used by kingdoms. Unique items that civilizations could gather and use to create different potions, salves, and elixirs. Imagine soldiers taking strength potions before a fight, tipping their arrows with poison or flaming oil, and releasing a fog onto the battlefield to distract the enemy if they need to retreat. Currently existing resources could be used, but it would be nice to add resources from new biomes and creatures; Dragon bones, snowberries, platinum ore.
Dragon Shell armor
Overpowered as hell, comes from dragon
Add roads that can connect to each city and let each city have trade routes either by boat or by hand.
Make traits be able to be passed down from parent to child.
Item Editor/Favorite items
Make items with point system. Stronger sword gets more points. Follow said items around.
Add a republic system, with the possibility of the people revolting against the king to found a republic, no need to add political systems that can't possibly exist in the worldbox world, keep it simple
There only needs to be two or three political systems in the game, republics, monarchies, and maybe merchant republics. Communism, or capitalist states can't exist i the worldbox world, because, no industrial revolution, so no oppressed workers, or middle class development. Meaning its simply impossible
The dominate economic system in the worldbox world be mercantilism for sure, so merchant republics would make sense
map presets (so just a list of maps you can get in game that are somewhat interesting)
chicken lay eggs. village people make scrambled eggs.
universities to increase stewardship, warfare, and diplomacy. Could really help cities/kingdoms and would be cool to click on people and see their education. For example like no schooling or University or it could be specified to Education: Warfare degree etc
Government system:
King/Emperor: Head of the country, can declare war and make peace
Prime Minister: Second in command, head of the government, control the village and the army
Ministers: each professions have their own minister like Minister of War, of Treasury, ect...The ministers will be selected randomly from the villager that lives in the capital, which will give the nation boost for those professions
- Nobles: Rich but greedy, have the biggest houses in the villages
- Mayor: Literally just an alternative title for the village leader
your suggestion add what race someone is in info for specific characters and what race a kingdom is when you click on it
if a kingdom of orcs is supplying another king’s with his favorite food, then that kind should be less likely to go to war with them.
PART ONE: Republics should be added.
Feudalism is more of the King to barons and bishops to Knights to Peasants.. the Republic, will be reorganized, to Veritas (Replacing Kings place for around 10 years) to Serite (the leaders in the game, but for 18 years) to the Pecunicas (a new group of people to bring in taxes and improve Villages and house conditions, alongside to pay for an army, must serve 15 years) and to the collectio (everyone who is eligible, legal, and is present to vote for new Veritas, Serite, and members of the Pecunicas)...
Only people who are 20 years of age shall vote in the said Republic, and those who are part of the New Kingdom.
POINTER:--only until the Kingdom reaches at least Five villages, the People will consider making a Republic. When a Kingdom reaches Five villages, both the Army and the citizens of said capital is living a good life, and as long as the people do not see the Capitals greatness and want it as their own, then it is good.
However, where a Kingdom reaches a good point of productivity, there will be a new form of power: resentment. Sprite grows into King vs King, resentment signifies that the ENTIRE Kingdom says it no longer needs a king, and just throws it all way. Now, if there is a civil war, when a King rises out of the Civil War, it will become a Tyranic Kingdom (being evil and immoral), but, over time it will go back to a monarchy, and possibly back to the resentment ideals.
PART TWO: Inside of the Tyranic Kingdom, purges will be here and their, and at least many villages will have at least half of their population starving. In the Capital, only at least a third will starve.
This is the BEST BET for a King to restore his Monarchy: or, you know, lose. •END OF POINTER•
Now, what about those who are not eligible, legal, or are not present to vote?--the legal and eligible are to be worked on, but those who are not present will not vote at all.
As their service is over, reelection shall begin; and they can be reelected as many times as the people wish.
Now, voting system:--every eligible, legal, and present vote shall be put into a box of 20, then three more people shall be elected from the same box to represent their vote as a whole. The three elected people will have to chose a majority to vote for which Vertitas, Serite, and Pecunias they want to vote. As a major collection, the Serite will collect all of the Vote Boxes of his said village, and which Veritas they decidedly want to be elected in, shall as a total, be given to the said Veritas.
The Pecunicas shall have gather Six villagers from each village, making on massive group that then the election shall be done and over with: they do not just do taxes; they use said tax to make sure there are Laws, and the Laws must be enforced, so, they will make sure that each vote is entirely legal, eligible, and those who were present to vote has voted.
This took a long time to type: please point out any bad things within this Republic... <3
if human has immortal trait he Will have ability summoning skeleton , Throw fire , and freeze people
halfbreeds
if people are stranded on islands they should make farms to feed themselves until someone comes get them. I've lost so many good ppl to starvation on islands.
Kingdom Laws
Each kingdom could have their own set of laws. For example, an optional law for all races but orcs could be "Civilians can't use weapons." You could view this set of rules by a button in the kingdom window.
Boats should need at least one person in them before they can move. Doesn't make much sense when a boat drives when no one is in it.
an option which you can enable/disable in settings and what it does is that when creature dies they become ghost and can haunt others
the other creatures being haunted can die or get scared trait
New type of tumor who is aquatic and grow on water. It could slow or damage the boat depending on their sizes.
gnome
Have you ever want to add some little tricker to annoy your civ?!
Let me introduce you to gnome
they looks like mini dwarf
Once spawned they Will dig down like worm
Every once in a while they will emerge and start destroying and Stealing resource from civ
Once caught or attacked it retreat to underground
Maybe can"t be attacked while digging?!
Can"t swim and take damage if trying to
A new entity called “Dark Lord” who is able to corrupt people from every race. And create his own army.
i think there should be a gate to hell and more daemonic enemies and aswell as angels archangels etc so people like me can create a heaven vrs hell scenerio OH almost forgot to add that the kingdoms can choose their alignment between good and evil (orc's elves humans dwarfs etc can all be evil and good)
Hospitals.
A type of building built following the barracks, units come here for a few months to receive medical attention from monks and nuns. The injuries treated would otherwise require blessing to cure, such as broken bones, the negative stat effects of a burn scar (but the trait remains), and 'Bloody Eye' ('One-Eyed' is much rarer and and immensely more debilitating. It now requires damage upwards of 3/4 of a unit's health to be received in one hit. I posit the more common ailment becomes my proposed new trait called `Bloody Eye', which can then be remedied at the hospital).
add ninja into the game, (I know this might not be added but I'll try to suggest it anyway,)
Add ninja we're it's more of a skilled fighter and a egile/fast, and can't not be easily killed,
A new ”recently killed people” list where we have the ability to restore them to life.
Add flooding system= When it rains, the water level will rise but u can still see the tile the water is on, when the water stays on forest tiles for too long, a swamp will be generated while buildings in the flooded area will turn into ruins, villagers will flee the foaded area.
Proper farms (I know that some of this has been said but I want to add)
=Farmer's will build fences around the farm, hunters will capture animals like sheep, cows, chickens and rabbits will be placed in the farm, while food is sent to a market
Market= villagers will buy food products here using money
Money= basically gold/gold coins, used to buy food, house and clothes, used once the kingdom has a king, kept in bank.
Bank= one village 1 bank, keep villagers money and government money safe from criminals
Criminals= Steals money, and will be kept in prisons once captured
Prison= fortified building , guarded by guards/warriors, use to keep captured criminals.
People told me that walls were a abandoned project. So I asked why etc.. and now I know why but I got a solution what if walls only are being made when a kingdom claimed a whole island so outside the island its water if the island is connected to other islands they won't make walls. With this solution they won't rebuild walls every time the kingdom expanses if there's war and another kingdom wins and gets the kingdom with walls they will redesign it unless its the same race.
adding modding capabilities or add-ons to the mobile version, or even just a texture pack (replacement texture) for the game, (I know it's hard to make a modding capabilities) but adding modding capabilities can make the game awesome,
creating new world using an existing map - or to reset time
The Plague Doctor
theifs be able to create their own. Land
demons be able to create their own land like inferno tower and other things
add ninja
since there's trait editors and stuff like that for pc you could add like a built in trait editor in the debug menu that works the same as the one now, you put in a units name it changes the traits etc. or you could add it as a power/ability where if you click a unit's trait area above it's tools it adds those traits
Flame and Ice towers should become stronger ever few hundred years they are still around. Being able to spawn more minions at a time, gaining more HP, and even giving buff's to their minions making them stronger as well. Once the tower gets to level 3 its counted as a Kingdom and can declare war or be declared upon.
Peace tower: When this tower is placed in a kingdom, that kingdom can no longer declare war, but also can not be declared war upon.
Bubble Tower: Bubble tower aligns its self with a kingdom that builds a town around it or one if was built it. It spawns bubbles on all citizens of that kingdom it has aligned too.
Dragon Trait - Dragons Hoard: A very rare trait where a dragon will seek to kill a king. Once they have done so the dragon will start conquering the town. If the dragon isnt killed before the town is conquered the dragon becomes its king.
genetics mod but its not a mod and its one of the world laws, and the symbol could be like a dna thing and it has the description "Enables/Disables the ability for creatures to pass traits onto their children" so you could create a race of immortal regenerating giants
you are able to create your own traits
the ability to give and take away traits
the ability to edit kingdoms and villages relationships individually
river water type that can be placed on like mountains and can have a stream of water
can you make the game preform better? rn it preforms pretty bad 
just update the game we dont care
Make it so I can choose what kingdom to war with, that way wars can be more accurate than just random
PART ONE: Republics should be added.
Feudalism is more of the King to barons and bishops to Knights to Peasants.. the Republic, will be reorganized, to Veritas (Replacing Kings place for around 10 years) to Serite (the leaders in the game, but for 18 years) to the Pecunicas (a new group of people to bring in taxes and improve Villages and house conditions, alongside to pay for an army, must serve 15 years) and to the collectio (everyone who is eligible, legal, and is present to vote for new Veritas, Serite, and members of the Pecunicas)...
Only people who are 20 years of age shall vote in the said Republic, and those who are part of the New Kingdom.
POINTER:--only until the Kingdom reaches at least Five villages, the People will consider making a Republic. When a Kingdom reaches Five villages, both the Army and the citizens of said capital is living a good life, and as long as the people do not see the Capitals greatness and want it as their own, then it is good.
However, where a Kingdom reaches a good point of productivity, there will be a new form of power: resentment. Sprite grows into King vs King, resentment signifies that the ENTIRE Kingdom says it no longer needs a king, and just throws it all way. Now, if there is a civil war, when a King rises out of the Civil War, it will become a Tyranic Kingdom (being evil and immoral), but, over time it will go back to a monarchy, and possibly back to the resentment ideals.
PART TWO: Inside of the Tyranic Kingdom, purges will be here and their, and at least many villages will have at least half of their population starving. In the Capital, only at least a third will starve.
This is the BEST BET for a King to restore his Monarchy: or, you know, lose. •END OF POINTER•
Now, what about those who are not eligible, legal, or are not present to vote?--the legal and eligible are to be worked on, but those who are not present will not vote at all.
As their service is over, reelection shall begin; and they can be reelected as many times as the people wish.
Now, voting system:--every eligible, legal, and present vote shall be put into a box of 20, then three more people shall be elected from the same box to represent their vote as a whole. The three elected people will have to chose a majority to vote for which Vertitas, Serite, and Pecunias they want to vote. As a major collection, the Serite will collect all of the Vote Boxes of his said village, and which Veritas they decidedly want to be elected in, shall as a total, be given to the said Veritas.
The Pecunicas shall have gather Six villagers from each village, making on massive group that then the election shall be done and over with: they do not just do taxes; they use said tax to make sure there are Laws, and the Laws must be enforced, so, they will make sure that each vote is entirely legal, eligible, and those who were present to vote has voted.
This took a long time to type: please point out any bad things within this Republic... <3
Kingdom update: Have to option to turn off the supreme trait thing. Alliances where other kingdoms become friends. Unit control. If you make a kingdom declare war or make peace you have the option to choose who you want that kingdom to declare war or make peace on. You get to control generals like where they need to go but if you don’t like it you have the option to turn it off in world laws. Also remember how people got to make villages/kingdoms in desserts add them back too.
also make war ships so there could be sea battles and update the looks of humans and orcs and elves
When you open the debug menu you have the option to take membership things off of 5 things.
piranhas shouldnt be able to destroy boats. maybe add some kind of bigger sea creature that can like a Kraken.
better warfare. i find that if there is a mountain, and two races go to war, they will just get stuck on the mountain.. or more then half of the troops will just sit on the other side of the village completely ignoring the battle.
let us see the final stats of a destroyed kingdom by clicking on the name in the history tab
allow customization of kingdoms like their flags leadership and personalities
the ability to spawn houses
pinepaple pizza and milk pizza will summon mastef to kill whoever eats it
3 new controllable bosses named maxim mastef and geewop
add more natural disasters and make people stop random fire cuz I have seen they don’t do anything , they just run
Technology system (or era system) for civilizations
Customize the function of declaration of war and peace even more. War or peace should be made by choosing one by one, not by pouring things out.
An ametour example in down
a search function so you can find a person with a specific trait instead of having to inspect each person individually
the ability to control people and actually play as them. So you could be a king, leader, knight or farmer
the ability to tame wolves and harvest other animals for food
the ability to make a person a prophet and be able to create their own religion. And even letting religion change over time and divide it.
add PAB
Any armor is visually displayed on the characters. And add shields as part of the equipment.
PART ONE: Republics should be added.
Feudalism is more of the King to barons and bishops to Knights to Peasants.. the Republic, will be reorganized, to Veritas (Replacing Kings place for around 10 years) to Serite (the leaders in the game, but for 18 years) to the Pecunicas (a new group of people to bring in taxes and improve Villages and house conditions, alongside to pay for an army, must serve 15 years) and to the collectio (everyone who is eligible, legal, and is present to vote for new Veritas, Serite, and members of the Pecunicas)...
Only people who are 20 years of age shall vote in the said Republic, and those who are part of the New Kingdom.
POINTER:--only until the Kingdom reaches at least Five villages, the People will consider making a Republic. When a Kingdom reaches Five villages, both the Army and the citizens of said capital is living a good life, and as long as the people do not see the Capitals greatness and want it as their own, then it is good.
However, where a Kingdom reaches a good point of productivity, there will be a new form of power: resentment. Sprite grows into King vs King, resentment signifies that the ENTIRE Kingdom says it no longer needs a king, and just throws it all way. Now, if there is a civil war, when a King rises out of the Civil War, it will become a Tyranic Kingdom (being evil and immoral), but, over time it will go back to a monarchy, and possibly back to the resentment ideals.
PART TWO: Inside of the Tyranic Kingdom, purges will be here and their, and at least many villages will have at least half of their population starving. In the Capital, only at least a third will starve.
This is the BEST BET for a King to restore his Monarchy: or, you know, lose. •END OF POINTER•
Now, what about those who are not eligible, legal, or are not present to vote?--the legal and eligible are to be worked on, but those who are not present will not vote at all.
As their service is over, reelection shall begin; and they can be reelected as many times as the people wish.
Now, voting system:--every eligible, legal, and present vote shall be put into a box of 20, then three more people shall be elected from the same box to represent their vote as a whole. The three elected people will have to chose a majority to vote for which Vertitas, Serite, and Pecunias they want to vote. As a major collection, the Serite will collect all of the Vote Boxes of his said village, and which Veritas they decidedly want to be elected in, shall as a total, be given to the said Veritas.
The Pecunicas shall have gather Six villagers from each village, making on massive group that then the election shall be done and over with: they do not just do taxes; they use said tax to make sure there are Laws, and the Laws must be enforced, so, they will make sure that each vote is entirely legal, eligible, and those who were present to vote has voted.
This took a long time to type: please point out any bad things within this Republic... <3
make Female npcs more visible. I be dropping 2 male humans and my camp grows. I think small animations where a female and male fall in love and then go into their house and it can be represented by a heart on top of the house. (Small visual effects)
suggestion You guys should let us see the genders and also can u guys please change the clothes for female if they are a ruler
A secret alien race with advanced technology, to go with the UFO. Instead of making it readily available, players first have to find it to unlock it, sort of like an Easter egg.
orc race needs a little revamp. They shouldn’t kill every single living thing they see except if they need food. They should be able to tame bears and ride them. I think adding orc shamans would be cool. They would be able to cast bloodlust spells where it rages the orcs when they are in battle. Orcs an underrated race and usually they get smoked by others unless they are larger in number imo. Just a thought.
adding a matter to the npcs to determine their stance such as neutral good or evil and allow them to learn magic on their own that way you can have wizard groups in nations that are United and fight eachother
something like blood rain, but restores hunger
instead of random scrambling (I think only orcs shouldn’t be organized) humans should be able to have battle formation. We also need more figures in battle. Instead of just king and the prince. Army officers/captains (we should be able to see their symbol when zoomed out just like the King) appointed over their own little battalion.
civs shouldn't hunt insects for meat. Nor should Insects drop meat. Also i think elfs should be able to collect honey from bee hives.
Make it where we can make kingdoms who we choose to declare war on each other or make peace.
(Placing Flame Towers or Ice Tower create a 'kingdom area', in the same way the 4 races create kingdoms areas. The kingdoms of the 4 races attack these areas based on their threat, which would be based on density and area. The idea is for kingdoms, to send armies against threats they find or know about, depending on distance and threat. What if the demons themselves can build structures. They could have a much simpler kingdom structure, no need for food, only concerned with destruction and the golden brains. Swordsmen, commanders and a demon king. Commander demons (evil mage for this?) gain fire magic, and necromancy, maybe they can also use shield, to make them more powerful and give limited ranged to demon armies. As long as there is life or ice nearby, demons would build forges to make better armor, and massive structures that allow them to spawn other types of demons . Large, slow and immensely powerful, maybe something like a dragon that cant fly, slow attacks, medium ranged breath attacks. It requires concerted military effort to destroy them. Same idea with the Ice Tower, maybe snowmen also spawn, since they are already friendly with each other. Maybe the ice tower gets it own projectile that freeze the land over, some kind of channeled ice ray to make up for its lack of damage. )
add controllable human, (you can fight and help the villagers grow which is optional)
And it can not be easily killed,
(Idea or Inspiration from jesus?)
We can make a democracy vs just having a king...
Democracy, as in, only the people within the capital can vote for new king and leader, and that there should be other restrictions, like age.
make it possible that just groups of units can rebel. cuz mostly if one of the Kingdoms send landing ships to extinct a race / kingdom I've seen often they didn't bring them back home. so those troops could lose loyalty towards their kingdom and since they soldiers they create a fort instead of a village carving for revenge and planning to throw of the Royal laws of their former kingdom and rule as military force
so basically they gonna be the first non suicidal bandits on military base and possible for each race so don't have to be humans
one of a kind/legendary/unique items that have special properties and/or are just unique in general, like a "hero's undead sword" that a curious explorer couldve found while dungeoning. i dunno, just simple QoL stuff like that adds a lot of uniqueness to worlds and each character and adds a lot of "lore" to your own world in my opinion.
Bows need a nerf. if i want monster infested waters, one archer shouldnt be able to go "nah, theyre all dead now lol" while he shoots safely from the shoreline.
Viking group? They would be able to reside and establish in snow and mountainous areas. (maybe able to climb mountains? But slowly) Food source: potatoes/berries/fish/hunting rabbits or other available meat source. Small village. Not too big . They won’t grow too rapidly as Vikings are known to be in small-medium groups and are nomadic and just brutal. They also would move their homes and not residing in a permanent area. Sets fire to their camps and packs to leave for a new territory Ships for travel would be their longships. They would use shields and axes. Moderate hp and slightly higher damage but slow attacks.
humans and dwarves have the cost of armor reduced to give them a slight buff. That way they can actually tank hits from elf archers and be effective.
add the race of half-men or hobbits that are peaceful farmers and traders, have small armies and won’t declare war. They are able to make every type of food in the game and trade them to nearby civilizations. If a kingdom declares war on a kingdom of halfmen, then surrounding trading partners are very likely to go to war to defend it. The hobbits have only 50 health but are lightfooted like elves, they also don’t expand very much, keeping to a population of around 100 at maximum.
plague doctor (as a job this time) 🪰
Plague doctor Will spawn on a capital or big city that have more than 65 people and have pass level 2 town hall
Plague doctor Will spawn if atleast 40% of the city has been infected by the plague or 60% of the kingdom population has been infected
Plague doctor Will walking around,farming flower since people back then believe plague caused by smell or whatever
After farming flower they Will go to the nearest sick people and attempt to cure them,there is a high chance they fail and the sick dies,those who healed have immune trait
Once all the sick people gone on the original city,plague doctor Will help other city depending on diplomacy
If the plague doctor is from the capital,it Will help any city that have high low chance to betray the kingdom
If they come from a village that have high chance to betray the kingdom,they Will only help village that have high chance to betray the kingdom
They won"t help other kingdom unless they are Ally(if that ever added of course)
They Will also kill any infected animal
add sorcery/alchemy as diff traits just simple stuff so units can deal magic dmg without being an mage entity
Add A USA Layout in the debug menu basically USA The Kingdom is named after the USA State and the layout is designed from the USA The City Border (Or Village) Can be the state name or the Capital Of the state, If this dont happen personally think more than 3M+ Will be Uninterested In the game I am sure you understand what I mean- Or and also the state border CAN Be drawn out with soil or Just not drawn out and I mean when you go into the game the Kingdoms are already their (AND WHEN CREATE YOUR OWN BORDER COMES) I will be so happy and play the game instead of Once a Week to each Day!!!!
Creature editor in debug menu:
Being able to change a creature's stats, traits or giving them/changing a weapon(every vanilla weapon that exists)
yoursuggestionhere x10,x25,x50,x100 speed
Maybe a factions system or alliances between specific countries so if a country rebels anothed can supply them with military help etc and more control over a countries military
In order to reduce the amount of NPC's on the world. Aside from hiding in homes make them sailors. Have the boats need to be manned before it can move.
A rule that allows humans/orcs/etc To change land format to make ponds,rivers, and able to make paths over oceans
make the tutorial skippable, or atleast give us the ability to make the text faster.
I wish auto path was fix. Like so bad! They cross the ocean with out boats, if there is no ports and if there is land separating two oceans. they will glitch to the other side when at war. please fix this.
kingdoms should be more likely to seek out areas with lots of resources and prioritize colonizing there first.
new trailer on the last update(a lot has improved sooo...NEW TRAILER)
Religions.And prophets as of the religions as well.And you can choose who will be prophet.
There are an number how many believers and unbelievers in the world.
Sorry for bad england.
Super Volcanos/Geysers/Acid Spits:
Similar to how earthquake works where it destroys and spawns terrain |
spawns a large pool surrounded by hill tiles that fires out both lava/water/acid in a massive range at a huge rate -may get laggy
aswell as fire out demon fire ball sized balls of fire/water/acid that land in the surrounding area
(Different architecture variants for the same species and climates )
icedragons
since divine is only visible light, there need to be a new 'cure all' button that provide more intense light with shorter wavelength to pierce through the roofs to root out the bastards that's hiding inside with their plague ᕦ(ò_óˇ)ᕤ
Horses where people can tame and ride horses
make for blessing like a button where it shows x2 strength x3 etc... and even immortal bc blessing is not that good tbh.
an animal farm where they bring wild animals they find, and they breed&kill the animals so that they dont have to rely on berries and farming all the time
immortal rain. I was in a war and one of my immortals who I made immortal died so the lightning struck killing two more of my favorite immortals who then lightning struck as well. Just a suggestion
additional to the horses, (above) there could be chariots and carriages so soldiers and people can travel faster or even work like the ships
allow us to mass drop minerals(stone,gold, etc) again like we do with water, fire, etc
add bigger maps for mobile (like pc)
make it easier for people to download and load maps (you could make an ingame market place or etc like how minecraft sells maps)
a big market where only capital has one, and people from other kingdoms and race can gather in the market to trade goods. (Like turkey's grand bazaar)
More animals that can naturally spawn (sharks, camels, tigers, dogs)
world laws as sliders, same for future world laws and some settings
or alternatively, more modifiers, and they differ depending on how the game is played, mono-species or multi-species, and scale by map size, for example.
The problem i see with balancing this game is there're a bunch of different modes/scenarios it's played in, 1 universal set of numbers just doesnt work well (1-species small/large map, multi-species in small/large map, etc.)
e.g: -if i play on a world with only human, wars need to be more devastating, they need to spend more effort to capture a city for example
but if i play on a world with all 4 species, kingdom needs to stick together more, they need to defense better, so on.
especially humans, since their individual city's strength is extremely fragile, while the combat system heavily relies on the rather short aggro range in defense in contrast of the advantage in being the attackers (cities often find themselves defense alone, while attacking with other squads actively from the same kingdom)
-a king with limit of 7 cities may mean world domination in a 4x4 map, but 7-city is just a medium-size kingdom in 10x10. Sometimes you want them to keep growing then break apart - like how they're doing it by default atm, other times, "JUST STOP DUDE!!! YOU ALREADY HAD 7 CITIES!!!" 😱
Food is a big problem in huge empires and villages. There isn't really any food.
- Add Tomatoes, you can eat them raw or cook them.
- Add Corn. You can make them eat them raw, and the same as tomatoes, cook them!
- Add Apples, Pears, Bananas, Kiwi, lettuce, and onions.
- Add a way to make them trade all of these for gold, iron, other vegetables or fruits, and even armor or weapons!
- Make a way to let them peacefully go to other races and trade with them without starting them to fight.
- Add dogs, they are useful for attacking, hunting, and protecting the owner from any harm. (Can be tamed with meat or fish)
- Boats can now be used as traps for the enemies, letting them go in the boat and then they will let it sink and kill thier enemies (this isnt really necesarry)
- Let them make naturally holes, rivers, deep water, and add a shovel that uses a bit of wood and 2 iron.
- Add copper. It is a weaker metal, but useful for weapons. It can also be traded for gold, iron, and food.
- When a tree is cut, make a chance to drop an apple or a banana.
Thats pretty much it!
Queens and female leaders
add adventurous trait/personality for humans: they prefer going out or leave the kingdom for a while to adventure and wandering around the world, (10% population of the kingdom can have these kind of villagers)
since others already suggest multi-races kingdom, lets try make it more elaborate
new king trait: xenophobic (-X in kingdom relation, a top the race modifier)
-Will try to actively discriminate against other races in his kingdom, persecute them, deport them, or draft them into the army then send them off to war.
-More likely to go to war against kingdoms of other races, especially when angry
new kingdom modifier: homogeneous (+X in loyalty)
- if a kingdom is largely single race, they become less likely to break apart
what if.... worldbox had multiplayers?
favorite food should be something they develop to like, instead of something determined since birth
for example, currently, fish is bugged, so there's no fish, there's no sushi, and meat is extremellllllyyyyyyyy rare that i never see any meat, pie, or burger, outside of the orcs' kingdoms since they're the only ones that occasionally hunt enough to make a stockpile of meat + burger
so if there's no meat, fish, pie, burger, they never know they even exist, they never taste them, how do they possibly like the food?
more naval warfare and the ability to build or buy ships and also name them, also the ability to make up a fleet of ships to do a naval invasion of a country
Walker trait 🚶
this trait Will allow the user to walk on water without having to swim and attack on water
I want this so i can Made war criminal jesus ninja on worldbox
add in blood sacrifices to the religion feature
Using Divine light on a evil mage turns them into fairies 🧚♀️ .
a mutation tool, turning an entire kingdom, or city into another race 💉
once in a while, i play with all 4 races, after a while, only 1-2 left, each with a bunch of different kingdoms, so instead of having to kill off all of them and repopulate again and start over from scratch, what about simply changing some of them over to another race that you want to put in 😈
make the heat power set grass on fire when heated for a few seconds
Hunting/Ranching. People can hunt animals for food or tame them and make ranches.
Archers and walls. New units and structures to help protect villages
. Biomes. New biomes instead of boring same old ones maybe different types of wood will effect the building colors?
. Advancements. Civilizations could if they got the right resources or max level homes and stuff they will learn new things and advance till they can learn to make stone bridges or roads (not modern update)
you should make it so you can edit how Big a territory (Like how big the human kingdom is) manually
New stuff, not my ideea tho! I would like to see it in the game.
you should make it so people can share their worlds so people can use the same worlds
Make a day and night cycle. At night, the crops will stop growing fast, they will slow down. Make it so you can toggle if trees grow in stages and need to be watered or not till they reach full evolution.
Make it so humans can make small tunnels underground to sneak into enemy territory. (It takes up to 2 years just so its not that op)
A puppet or subject system where before making peace you can choose to annex the country you occupy, liberate it or puppet it and if you liberate it you can redraw the borders of the country and if you puppet the country will act on its own but you get a part of the taxes from it and a part of the military
I think the idea of sentient non civilized creatures would be cool, for example small camping groups of mountain or forest trolls which can only breed to a certain extent before their population caps. kindve like a pest. 👹
i think more fish besides the piranha should be implemented. besides the fish being able to reproduce reefs, structures similar to beehives, could periodically spawn fish. 🐠
another cool thought is maybe making merfolk. beings that inhabit shallow water and build water structures, are aggressive to fishing boats, and rely on seafood to sustain their civilizations. 🧜♀️
i was playing today fooling with crabs and turtles and just felt the ocean seemed a little empty. would love if some new ocean updates came out! 🌊
thanks for the game, still loving it!
Add manna which acts like blood rain but it fills peoples hunger
what if we can control every living being? PHYSICALLY control them. But you can't control the diplomacy if you control the King, civilian or soldier,UNLESS you keep attacking other kingdoms by using a King/civilian/soldier,like if you control the King and rushed to the other kingdom to kill some people, then it will effect diplomacy. (I'm talking about some kind of possession power that we players can use)
allow us to change or color the banner that empires have , cuz i wanna make europe and i need the flags , the names and allows us to change country borders
growing potion-allow the creature to become a giant
new power: growing potion- allow the creature become a giant
Imps-weak demons that throws fire projectiles at the enemy
a toggle to view border by race (elf green, orc yellow, dwarf orange, human blue), in bigger maps (in this case, 10x10, not even one of those 20x20s
), the coloring starts to go all over the place, it's impossible to tell which one belongs to which race without checking them one by one, or guessing by the cities' names
Fix the bug where some of the kings or armies just stand on one spot near a beach or somthing, they just stand there unless I use force or magnet,
add a editor mode where you can edit borders of a kingdom their army population food gold etc
Also to be able to edit the inv of people and their traits
storm clouds (would strike lightning randomly with rain) meteor shower (would randomly spawn meteors everywhere lasts for 10 sec)
in my previous suggestion, i mentioned dungeons. this is an addition to this.
-when fighting a boss (for a really good weapon with good stats ((only one can get it)) ) a skull will appear on the dungeon sprite. if they fail, it will be cracked and they are all dead. if they win, this skull would simply disappear (or something)
-bosses will depend on difficulty/gear of the dungeon runners.
-they have a choice not to do that (but it will be randomized. the higher the gear the better the chances of them choosing to are.)
-dungeon runs will last about a year ingame time.
-new stat- dungeons failed and dungeons completed
yoursuggestionhere A option to make a random npc King or Queen (if female leaders are added) would be nice
Add an undo button - When you accidentally mess up the terrain, an undo button works for the solution.
Remove/lessen the cap on city and population development, when I try to get a Kingdom to cover a whole map it peaks after a certain point
add something like an Emperors tomb. it gonna be a clickable building giving info bout the past kings their stats last items who killed them timeline and their kingdoms.like only one tomb for each race. also maybe add the feature reincarnation like you can rev any of the past kings or favs once or twice but therefore must been a certain amount of blood been sacrificed during wars.
allow option to turn on or off auto save.
instead of soldiers just walking around the village, there can be a designated area where they can just chill
an add on to the suggestion above. Chill places could be taverns (drinks increases happiness or dunk could lead to fights) coliseum (a slightly larger arena where we can see small visual details of soldiers training or sparring. Target field practice where archers can be shown shooting targets. A marketplace where people just browse and shop for goods. Maybe located near the piers.
Subraces in races, like hobbits for humans, or ogres for orcs
, is this how vote work
, add in creatures like Viking who can build and live in hills. They should also have traits like strong , tough and savage due to their tough surrounding and can only have a max of 70 pops due to their terrain. Credit for the original ideas goes to @uncut gazelle
option to hide the toolbar, you can pull it up by clicking/tapping one of the 6 buttons, or move your mouse down to the bottom edge
as you see, the toolbar alone take up ~1/4 of the screen, while largely for nothing most of the time really
the freed up space can be used for better view the world, maybe also to display more info, just like the event list at top left, let's say, a list of ongoing conflicts for instance
how about a bomb that sucks things in then explodes sending all the things it suck in everywhere
Walls, sorry about lack of specifics but when I say walls I mean physical barriers that actively change as the borders change, maybe as the border changes the old walls are destroyed and unoccupied villagers are instructed to build new walls. These new walls could be less static and straight by making vertices which are built as towers, and then walls in between these vertices based on magnitude or distance. Or maybe the civilization would build the walls in the event of a war?
Being god is kinda fun to make humanity suffer.
But how about controlling human?
Can break tree and Make a house like a minecraft but 2d.
Can live like a human and also can die. Not like crabzilla he invisible. But human yes can die so bye bye
-Tom The Cat
Everyone wants that I hope maxim do it.Controlling Creatures
drifter trait 🐍
This trait Will make whoever have it,can cheat death once
They Will respawn a few second after their death,with all their stat,trait and level still the same expect the drifter trait
the trait symbol would looks like a snake eating his own tail(ourobos)
add day/night cycle
if day/night cycle added add mutations like being able to turn humans or a whole village into werewolfs they will look like humans at day and turn into werewolfs at night hunting animals and other races. also subspecies for elves like dark elves.
dark elves wouldn't use bows in common but magic not op as the mage magics just like dmg 20~ with rdm effecs burn, heal for allies, sickness etc
warping 🎇
so we all know we have curse,madness and blessing that decreased stat, increase,etc
But what about cursing someone into another being?!
What if you can turn some random humonoid to a random creature
Introducing warping
If you drop this on a creature,it Will turn into another creature for a limited time like a year
They still have the same amounth of XP and level
Like for example i use warping on a level 8 farmer called bre,he Will turn into let say level 8 bear called bre for a limited time and act like it until Times run out
a long list of suggestions involving (a) civilization; (b) magic; (c) items and inventory system; and (d) other special monsters. Link in REDDIT: https://www.reddit.com/r/Worldbox/comments/n61yoc/a_compilation_of_my_suggestions_for_future/
When very old Elves die, they have a chance to become tree. After using the Living Plants effect on it, it will have the age and name of the dead elf
your suggestion random plagues? each has its own chance to enter the world 1.The Cold: Highly Infectious, LOw fatality
your suggestion (sorry for two part) Cholera: spreads through water nomal infection rate, high fatality Influenza: Booms only in city areas, high-median fatality and The Plague: very infectious, deathly slows after a bit. Doctors will go around trying to cure people. As the world gets older and civilizations advance, They get better at curing diseases
just as there are "heart", "skull" etc. printers there should be one for 2 minute fish
add unit formations that the Ai knows. And add names for your worlds so you can remeber the one you want
there should be a retreat system where armies would retreat when the general is defeated or a certain number of units were killed
fix the visual bug where on second loads sometimes the houses would change. I was watching this neighborhood being built up full of the final stages mansion houses I save reload then they’re all gone
cave update
bring the ability back that soldiers who attack a kingdon from the same race will kill the children. This can destroy city’s and it is cool because there will be room for new city’s. You can maybe make it as an option so you could enable or disable it.
being able to add Any type of weapons and armours to creatures
Instead of taking the city as a whole they take it one chunk at a time as if they were just expanding their empire normally so that way it's a more visible way to see how much they have taken over
More advanced ages for something like wars but with destructive weapons like tnt and grenades. 2. Radioactivity , and certain bombs that leave the area radioactive. People that get touched by radioactivity develop mutations
powerful weapons and armors that only we can give creatures
We can edit people.We can give them bigger attack damage and more hp for example.
a possibilidade de criar áreas de proteção contra doenças, infecções e guerra, e tambem áreas onde não se poderia construir, tipo uma parte da cidade preservada.
natural generated ice biomes
ability to choose ppl and like the star option but make them immortal. I don’t want my fav king to die ;-;
Survival update!
let the humans use weapons to hunt animals and then cook them on the campfire (doesn't really have to animate the cooked animal)
depending on what they eat, it gives them temporary strenght, speed, happines, and of course it makes them less hungry depending on what animal they eat.
Theres a chance that the animals will attack the creatures that try to hunt them (elves, humans, dwarves, orcs.)
People can trade food for gold, or they can trade gold for food. It can be done with the trading boat or just going to another village or even a different race without fighting.
make it where we can edit people/villages inventory and make it where we can declare war or make peace on a kingdom by our pick so there wouldn’t be random wars. Also add controlling units like if you are general you can lead battles also this does not need premium.
remake it again where people can make villages/kingdoms on desserts and ice biomes like before because if you are a og desserts and ice biomes were like forests and people could make kingdoms on it.
Kingdoms should be able to trade weapons and armors
we should be able to change kingdoms, banner colour and name. and maybe add our take their resources
x10 and x20 time
Please add a trait, stat, and item editor! I feel like i’m just spawning people in and watching them, not actually being a god.
Remove berry bushes from seeds. There already an option to plant berry bushes, so if we just want a forest without any berry bushes on the soil it’s inconvenient for them to spawn everywhere and make it impossible for a village to form without making awkward formations around the bushes.
save data access via log in
make the game ACTUALLY PLAYABLE SO I DONT NEED LIKE 10 TERABYTES OF RAM TO LOAD A 2X2 MAP
make human’s the only race able to build a villager in the snows area and we need more races 🙂
#lizardpeoplerace
New races such as:
sorry accidentally send
New races such as Lizard folk who can actually build in desert tiles and can make actual food there.
Fish People who can only build in water tiles and can build very cool structures and don't need to eat, however are unable to survive on land for long.
#Lizardpeoplerace
how cool will it be for race that have small trait as racial trait, imagine how they fight and how they build their port and building 🙂
environment related buildings
ability to have ACTUAL bridges or atleast a bridge path that lets ships go under it.
ability to download maps, worlds, and mods right on the app instead of going through ridiculously complicated process
Make the game perform better, and redesign the saving/loading system. I don't have a NASA computer, games like this (Worldbox) should run better than it does now. It uses way too much RAM, CPU, GPU, and Disk. I can even run Minecraft or something with RTX on and it'll perform better than Worldbox.
Saying "buy a new computer" is not an answer JUST to load a Worldbox map. The way it saves is so inefficient it's really just baffling. A game like this should not use this much resources on a computers that's better than most decent computers out there.
Worldbox should be able to load bigger maps, but the fact that it uses ALL the memory it can (even more than Chrome, which really says a lot), is just insane and shouldn't be an issue in the first place, at all.
civilizations to be able to start on sands or snows
spawners (like minecraft spawners) that automatically spawns animals&people so you dont have to spam them all the time
specific jobs for each and every person
catapults and cannons
~addition to the suggestion above, there should be a battleship that can only be built once per village, and it can fire cannons and store soldiers. Also if the ship gets destroyed the passengers will ride on 4 small emergency boats that sails to the target
not just following the general, soldiers now move and set up on legions, making formations and such like the real wars.
https://cdn.discordapp.com/attachments/835393027530686496/839916190159339560/Mpl-frm-variations.png
there should be walls, gates, forts, etc. When war happens, soldiers can get inside the fort and shoot arrows, as well as that there can be walls and gates built around the village, so it wont be a one way massacre of one kingdom all the time
Drafting. Just like real life, When a war gets declared, the kingdom can draft civilians into the war. This will help make wars more dynamic, and there wont be farmers literally planting seeds while elfs are literally killing his family.
foreign aids. A kingdom that is allies with another kingdom can send soldiers to protect their allies village like its thier own village when the allied kingdom is going through a war.
Small boats should be able to go bellow bridges.
A Faction system to incorporate multiple kingdoms into a grouping of alliances, sort of how treaties are but expanded for more than just two kingdoms.
settings that we can actually choose who declares war to who, because right now we either have to make the kingdom declare war on everyone or keep spamming declare war/make peace until the kingdom declares war& makes peace with another kingdom that you want.
If possible, a kingdom management system. A way for you to act as a leader of a kingdom in some way and dictate treaties, command troops, declare war, and possibly decide a focus for your kingdom like Militarism, mineral wealth, or population growth.
~wild horses that can be tamed so soldiers can travel faster. And if horses exist, there can also be chariots, wagons, and etc.
As well as that there SHOULD be barns, so people can actually breed live stocks(cows, sheeps, chickens, etc) so people wont have to rely on farming all the time.
Just wanted to ask if we can have burned down trees stay like they used to, I loved my demon islands full of burned out trees. Also grass is growing back waaaaaay too fast.
coops and puppet states.
Coops: There can be a way some group of citizens can over throw the king if he is a bad king.
Puppet states: when a kingdom loses to another kingdom, the winning kingdom can either fully obsorb the losing kingdom, or keep it as thier puppet state, which means other kingdoms declaring war on the winning kingdom will automatically make the puppet states enter the war against the other kingdom too, and puppet states will also pay fees and reparations to the winning kingdom.
dragon tamers
two rly good ideas could be the midevile update with castles bridges and walls and such and with that you could do a weapons and armor update so you could go more into depth about the armor cuz i think that would be rly cool this game if full of possibilities
more powers to wizards and also boat fights in mid of ocean
Religions, ideology, etc
in the Nature tab, there should be a bunch of options or icons of different kinds of food in the game, and you can drop the food into villages and the villages will have that, also maybe add more food to the humans race, maybe Some vegetables Idk, but add the food drop thing, would be super useful and nice
Monke that lives on trees
Clouds should only appear when you're scrolled out. It gets annoying when you're trying to watch something up-close and a cloud immediately obscures your whole screen.
There should be an individual unit eraser so like when you pick the life eraser you can also go onto a dropdown menu and select if you want it to only kill a single type of unit or if you want it to just erase everything it touches
and something I just thought of that could be added onto this idea is doing the same with a the magnet too
Map Update! Bigger Maps! or Just Map. Enormous Map Wich Will Be 2 Times Bigger Then Gigantic.. (We Dont Need To Install Mods To Enjoy Game With Big Maps)
And a Little Update Just a Little Make Crabsilla's Laser Beams Burn Surface In a Moment They appear. I Mean Even That Flash Of A Laser From The start In Crabsillas Hands Should Zap Surface A Little and Then WE Could Zap Places a Little and Not Destroy Them Instantly By Touch.. ^ ^
leeching trait: creatures heal upon hitting enemies
City moral and immigration: cities should have a moral system based on food, the state of the economy, the leader's ruling abilities and amount of troops, if the moral is low enough, citizens could begin to leave the city to the nearest settlement (wether it is from their kingdom or not) until moral becomes high enough again.
Please bring back the choice to let us choose how much ore/stone we would like to place in our worlds, It is incredibly annoying to have to do it 1 at a time and it was much better the other way around when it all could be done much quicker. And in that time there was still an option to let you place it singularly for those who wanted to.
Add the ability to create bridges and roads yourself. This will help you make beautiful maps, give more opportunities for construction and allow you to make / fix the structure of your favorite city yourself.
beb
add in muskets
adding cattle farming
First person to make a kingdom gets to be the king
Turning ships with the dead who died on there into ghost ships, like some Davy Jones type shit
game should start paused instead of playing
Ability to only place trees its super annoying trying to only Hit Tree tiles to not spawn Bushes Because humans cant destroy them which means they cannot build there and they just lost land to a Useless bush which only gives few berries (Still a great game)
add BEB
A race population Limit in world rules so people don’t over populate and make the game laggy
New race idea: Swilllings- Race half Human half frog race like the Zora that cannot drown and can fight piranhas, they can make Giant rafts and build houses on them
Giant lily pads: Giant lily pads that swillings can live on
dragon slayer trait
add paper money
idea: the plague and zombie virus can be combined into one disease and spread across the map.
Give us the power to customize the stats/traits/weap stats of a creature so we wont rely on the discord server when customizing traits
it'd be cool if we were able to see unit's family tree and have kingdoms with royal families where when the king died, their child would become the new king
idea: madness can spread and destroy a village if left unchecked.
idea: blessed units gradually become stronger over time.
Civilization presets with fitting country, city and people names. e.g. you set out Spain but revolts get names like Andalusia, Aragon, Mexico whatever.
idea: nuclear explosions cause clouds of radiation where they happen. Radiation causes units to become weak and die, units infected with the plague become zombies and all plants in the path of these clouds die.
idea: the ability to make, save and spawn a unit with custom traits as it's own separate unit, e. Custom zombies will turn other units into a zombie with the same traits
The idea of instead of just monarchies, there can also be democracy (for states with more than one city, make it a republic, easily corruptible), military junta (better at cracking down, people hate him), Oligarchy (small percent of population have tons of power, but common people hate them)
Unlock 2 more save slots for worlds on Mobile WorldBox
Skeletons can have their own race and start their own kingdoms. They don’t require food and population growth is limited through killings of other races in wars or Necromancers can steadily grow in the towns.
Continents or Big islands that take up half or the whole map.
idea: zombie piranhas
Snowmen should be able stay hidden like crabs do. But when a enemy gets close enough they should come out of hiding fight them.
ability to preset custom names for villages for them to generate. (hopefully someone would come along and give better clarification then i did)
war name 🪖
So as of now war is basically just people bashing each other without any name so if you want to worldbuild you need to came up with the war name yourself and write it outside the game
How about we change that 
I say that there should be a tab for list of war where you can see war info like the war name,time it happen,list of casualtty and stuff like that
A war Will enter the list once it end
The name of the war is usually auto generated by the game and depend on how the war go like for example if its only between two kingdom it going to be called bre-orange war or if it happen in 177013 it would be called the war of 177013 or if it a rebelion it could be something like "the war of insert kingdom name independence*"
You can also edit the war name in the tabs
This way its more easier to list wars' on the world if you are making it for the lore
the king should move to the capital when he is from another city
a new race. Eskimos. They hate dwarves and likes cold environments, and hilled areas. They are also friendly with bears and generals can tame&ride them
a new kind of race. Raiders and ransackers This race can not make a society like other races (elfs, dwarves, humans, etc) but it travels around the map and builds forward bases that gets considered a village. It regularly attacks nearby village and because it is considered a kingdom too, other kingdoms can attack it
bears become white, if cold temperature is used in the area where bears are
a multiplayer server which you can invite your friends on the world and edit the world together.
improvement on favourite list tabs
If you click on it you Will see their usual profile only this time you can still see them when they already die
You can also see the reason he die like for example Jim get pecked by a chickens unit,Ares
You can also delete them from the favourite place
so since this game is heavlly inspired by lotr
How about we add a non flying dragon that looks like glaurug :crocodile:
It would be fun to see it burning an entire kingdom while walking slowlly
being able to actually CONTROL a person or animal on either 1st or 3rd person mode
Such as controlling a general or ships at wars
Maybe have a new window (like the inspect window) show more info about worldbox talking about how diplomacy, buildung purposes and stuffs. This would help begginers to understand the game more.
This is very unrealistic and would take a lot of time to put into the game, but i just thought this would be cool. you could click on a character and in the menu that shows you their traits and stuff you could click 'Play as -insertname-' This would take you into a 3d world were you can play legitimately and exit back out at anytime. you could build, hunt fight etc. I know this literally wont come to the game but like you never know...
You know how we have instant skulls and yin and yang and stuff in the other stuff section made by nanobots? We need 2 new ones: One is Large Fortress, one is Small Fortress. Both will elevate tiles to mountain to make forts.
Additional idea, add an expensive but good ship bigger than Galleons currently. Use a modified version of the army/general code to make proper fleets, where the big ships lead the Galleons, loading up troops and landing at the same time. And when there are cannons, have them support from behind. Finally, if the fleet engages another in battle, either to intercept the landing fleet, is the landing fleet or random encounter, they will prioritise protecting the big ship.
Since we cannot have walls in land borders. Why not make walls for the castles? Add a borderline for the castle at least 4x4 to 6x6 tiles to have a wall and a gate, while the king is inside the castle boundary
Add: Walls for the Castles 🏰 🏰
- The castle should have its own boundary at least 8x8 or 10x10 walls that surrounds it.
2.The King will stay in the inside the castle or the castle's land border protected by the walls.
3.The king should have an army if his own.
4.The walls will protect them from melee invaders and the king may go inside the castle to protect himself from the archers.
fear 🏃
The same as madness,if you use it on creature it Will Grant them fear trait,though this time it make them avoid enemeis and run from fight
displaying the relation number on top of the capitals when using the relation map display, something like this
Maybe an option to "possess" creatures, where you can move around and attack as them. It'd look like the spectate option probably.
Add the trait "heroic". This is a very rare trait that is not inherited. This trait increases the damage and protection of the character (this bonus increases with experience), and if the character has less than 25% HP, he turns on the berserk mode and his damage increases by 50%. This is a very strong and interesting trait, but the chance of dropping it is critically small (about 1 person in 30,000 with such a trait). Reduces the chance of getting negative traits and blocks some traits.
Option to completely remove plague so I don't get insane to find 15 infected from 3K and wonder why dragging Devine Light everywhere didn't work
make new versions of bridges from rock,wood,gold (only at capitals) and new thing that soldiers in cities can do-destroy bridges to make people that don't have farms and ports in island that is have destroyed bridge to land could starve
bomber plane that you could control and bomb the cities,and one nuke on the plane,that could be realistic.
New Creatures! Vampire Update.. You Know In Middle Ages Vampires where main Mythic Creatures.. (if not real 👻 ) so i think it would be fun!.. There Could Be Main Vampire Like Wich Will Bite People and Command He's Minions.. and There Would Be 15%-35% Chance That Killed Human Will Become a Minion.. (Percentage Will Grow As Vampire Gains Experience and Leveles Up) Minions Will Be Black, Hairless, With Red Eyes And Big Ears. So What do you say? Hope You like it ^ ^
day and ngith cycle, also add the vampire update, they only appear in night
why don't we make the download map easier, it's only implemented on the game and not progress the harder route, like you only have to put the detail of the map inside the game, and let the game render it for you
what if you can control a Civilization/kingdom? like, you can indave an another kingdom, or even establish a village or even having an ability to build a structure by your desired means, this can make your nation look more cooler than ever!
previously i suggested city being able to merge, game wise, it's for rebel to be more significant due to it being rather useless before 0.8.0
now though, city merging would serve another purpose, to work around the stewardship limit
currently, it doesnt matter if a city has only 10 ppl, it still counts toward the limit
so:
- you buff the limit (that'd be no good in small map, i'dnt go with it)
- make steward city limit scale with map or as a sliding bar in world law
- small cities marge to the other nearby
- empire size limit works base on population, not city count
- make the AI more hesitant to start wars and taking over cities once it's already at the limit
Add: 🌞 Day /Night Cycle 🌚
Duration: every 1 min in real time, I think it is better if we base the time limit changing day/night cycle in real time, so that it will not effect the game whenever the TIME gets fast forward, in order for us to appreciate the day/night events.
*Daytime 🌞: the bonfire will not lit and the creatures will do what they do.
*Night time 🌚: Creatures will sleep and awakes in the morning. The houses will have lights, the people will lit the bonfire and the rational beings should go inside their houses to sleep while the other creatures will sleep somewhere else.
Reason for the suggestion: Many potential content can be added if day/night cycle will be added because potential creatures that can be added are vampires, werewolves, assassin that will sneak to the palace to kill the king, military strategy for kingdoms to surprise ambush during night and many more.
being able to give or remove traits of creatures
a limitless/potential trait where the unit gets more xp per level up (like 50 health instead of 20 or 40) and their max level is like 15
Demon Lord
New Weapons Like: Horsemen Knights, And Gladiators! Also new buildings like: A Opera building, A Colloseum, And Landmarks!
The ability to edit characters and assign them different perks as you please.
add cheese
give or remove traits
add gear and traits
The ability to make your own dynasties and give them custom names (what I mean is that the heirs will automatically have similar names different to the default names given)
customizable unit stats, inventory, traits, unit control
make it an option/setting to turn off villages stealing nodes from other villages for people who do not like it, it makes border gore awful and it lags the game because 30 villages are stealing random coastal/ocean nodes a village owns
new stronger and better boats also pirates
The ability to place individual buildings, as well as roads and boats so we can build our own cities.
Volume sliders
add ramen to the foods tasty
maybe crossbows ?
after a war the country who won gets land from the country who lost
when clicking on a boat or person it say their job ex a war boat when clicked on it says
Profession. War boat
Durability= on weapons, armor and equipment
Musket level 1= have low durability, if reached 0 durability,it will explode when fire
Musket level 2=have better durability, if reached 0 durability,it will explode when fire
Musket level 3=have high durability, if reached 0 durability,it will explode when fire
Cannons=have alot of durability, if reached 0 durability,it will explode when fire.
multiplayer and servers so your friends can join your world and play the world together
Tsar bomb has a chance to summon an earthquake nearby(This can be a rule)
spies. A Empire can send spies to a village or other Empire but each spy will have a detected level when reaching 100% the spy will be killed and both said Empires have a 90% chance to go to war
(Can be a rule)
an edit for my spy idea they pop up on the map
apocalyptic powers: there should be powers that start apocalyptic events, such as: -Rise of the undead: every unit that ever died is raised back as a skeleton, if they died with an item that isn’t in possession of any other unit, they are raised with it as well as any traits it had before
-hell on earth: a portal opens up that spawns demons (like the towers but unlimited) and random lesser portals are summoned in random places (they spawn demons too but take a longer time), every kingdom will try to destroy the main portal as it will despawn the other one, but it will summon demons more rapidly if units are nearby.
-cold age: the entire world becomes covered in snow and crops cannot grow anymore, this lasts for a set amount of time.
-meteor show: i don’t think I need to explain
-dragon war: a selected amount of dragons spawn in the world
-world of madness: every unit gets the madness trait for a set amount of time.
they should be able to hire ppl from other city/village to build buildings for them
considering they still like to have their dock 'on the other side'
make villages stealing land from other villages a rule/world law since it creates lag and bad border gore, it should be optional
map discoveration, like you can turn on a mode where basically if you turn it on for let's say, roman kingdom, it will display the land that it discovered, and also another feature related to the discoveration thing is make it so that kingdoms don't know they exist so to actually have relations with them they actually gotta discover each other
nuclear bomb
I would like to suggest some changes/additions to dragons, and some other things.
Dragons
-They have a set location to where they sleep/live, like near volcanoes or maybe even in caves they build in mountains.
-They grow stronger as they age
-Make them controllable or maybe even add a special dragon that’s larger and stronger that can be specifically controlled, like the Crabzilla.
-Zombie Dragons’ breath can have a small chance to units it kills to turn into a zombie.
-Maybe add some new attacks for dragons or a better AI? I’ve seen dragons attack in one direction only despite them being shot down my archers from the opposite, and they don’t land and do their aoe breath when there are a lot of enemy units under them.
-Also possibly some new dragon types/elements. For example, you can create an ice dragon by spawning it into a snow area or next to the Ice Tower. A skeleton dragon, which turns into a skeleton upon death when it is cursed, kinda like how Zombie Dragons are made when they die if they’re infected. And finally a kind of enraged black dragon, which can be made if they are given the Madness trait, but then again that’d mean that the Strong Minded trait would have to be removed.
-Dragons can be tamed by kings if they have the Ambitious trait and can be used for wars. They can also have armor put on them and have a fire color related to that of the kingdom’s color.
-Dragons should have legendary loot upon death, and the killer will get the “Dragon Slayer” trait (Or maybe even “Dragonborn” because Skyrim is a fun game).
-Dragons being able to fight each other because that’d be pretty cool.
-Being able to add dragons to your favorites. Idk if this is a mobile only thing but for some reason I cannot add them to my list of favorites.
-Dragons being able to have offspring that’ll be in the form of an egg for at least 100 game years. Within those 100 years, it can be stolen by someone and taken back to their kingdom for their own dragon.
Remove the mechanic that allows villages to steal tiles if there are no buildings on said tiles because its kinda dumb
Actually its a really stupid mechanic
an option to add xp,gear and traits
when a unit has a high amount of kills, they can become a legend in their country, it gives a trait that gives better stats to ruling abilities and more chances to be given a legendary weapon (if one is forged), when the unit dies, units in its kingdom have chances to be named after them, a statue is built in its honor (the unit's model but with a stone texture) and towns can be named/renamed after it (if a human name Ychuno or something has the legendary trait, a town can be named Ychuno town or Ychunoburg per example)
Skeletons and Demons can make their own villages or even kingdoms.
#lizardpeoplerace
Trait Identifier
Next to the other high lighter buttons in the debug menu, there's an area where there's a list of traits, and if you turn it on for strength trait for example, every unit with the strength trait is highlighted
The only thing wrong is I could see this being hard to add in considering how many traits there are in the game
add the ability to colonies to form alliances with other colonies with different races, which can help each other in war or with provisions
add the ability to colonies to form alliances with other colonies with different races, which can help each other in war or with provisions
dead bodies could stay where they are until a unit brings them to a new building called the mausoleum, if no unit takes them to a mausoleum, rats will spawn around the corpse and eat it, so in cities that were destroyed, hundreds of rats can spawn and cause a plague to appear
add the ability to colonies to form alliances with other colonies with different races, which can help each other in war or with provisions
more natural event ideas
Grave rave- dead units come back as skeletons and raid the kingdom they were attacking before they died for the whole night
Kraken-
Large submerged creature with many tentacles grab and throw boats all around the map
They target people near the water and docks
If killed using crabzilla for a mega kaija battle
They will blow up and spawn chucks of “squid remains” floating on the sea surface for people to collect and make calamari
sky war- a swarm of 40 ufos on the right side or bottom side fight a fleet of 40 fighter jets on the left side or top side
and all the fallen sky unite crash to the ground and explode
then your suggestions
Beasts and Monsters Update
BEASTS (Creatures that are like the animals, but are neutral or hostile or maybe passive)
we should be able to see what is in a trading boat. for example, if the humans were trading with the elves, we could see what the humans were giving and receiving
demigods that if placed will instantly gain control over a kingdom and rule it in a fashion that matches their style. An evil demigod will take over a kingdom and make it really militaristic. A good demigod will take over a kingdom and make it diplomatic and peaceful. A greedy demigod will claim as much land and will have administrative personality. They also give buffs and are really powerful. Tho I recommend against area of effect type damage
1x - 10x time on the hourglass
powerful godlike humanoid beings that will coexist with the races and manipulate/lead them
more presets for building a new world
kraken
farts
Beasts or Monsters or Myths OH MY!
BEASTS (Creatures that are like the animals, but are neutral or hostile or maybe passive)
Ent (Tree Guardian): Creatures that roam the lands trying to defend Forests from all sorts of evil. (They hate Orcs and Other Hostile Monsters, but they love Elves, but neutral with Humans)
Horses: Animals that people can ride on
Shark: Haha Funneh Fish with Dentures that are sharp
Harpy (Half man Half Bird): Flying Terrors that bring Hunger to others when endangered. (They are indeed attacked by all 3 races, but they mostly dont get attack by Elves.)
Golem: Old Stone Beasts that roam the earth, defending any buildings from people. (Neutral with beasts that are spawned from structures)
Dog: Hounds that are tamed by warriors used to hunt or in war!
Fish: Just Fish
Pufferfish: Dont give them carrots, I swear....
**MONSTERS (Creatures that will KILL Everything, but their own species)
Ogre: Fat Humanoid Monsters that will kill anything that disrupts them. (For some time they will set up dens for them to live in)
Troll: Ugly Humanoid Beasts that will mostly live near rivers or near High Mountains. (They build dens in some time)
Medusa: Turns creatures into Stone.
Minotaur: Half Boar and Half Man, will kill everyone.
The Kraken: Giant Sea Monster that will eat anything in the waves.
Sirens: Lure Ships to their Death.
Hydra: Mythical Creature that is a giant snake like monster that has 3 heads
Cyclops: one eye monster that gets along with Ogres.
Wendigo: Cannibal like Curse that turns humans into Demons that feast creatures in the woods.
Babayaga: Evil Witch that causes mischief.
Sophisticated Creatures (like races)
Goblins: Small Greenish Creatures that have no part in conflict, but gold of course!
Avian Humaniod: Birds that stand on their feet and live in forests peacefully.
Dark Elves: Fancy and Snobbish Elves that love Deserts, but dislike Humans.
Lizard Folk: Lizards stand on their feet and love beaches.
let me make the day and night circle better
daytime will be normal just like any other races like N our game currently.
nighttime is now different and new, the villagers will sleep and the armies will patrol every night just in case something bad will happen. like vampires? it's a good idea if you guys are going to make a day and night update.
if there's no night-day cycle, lets just have eclipse, upon it happening, skeletons+lichs rise from the ground randomly all over the world
hmm.. what if day and night cycle is finally real, what If we add up the eclipse? it only appears rarely, and it makes some monsters stronger, or what if blood moon was a thing?
add nature sounds like birds sounds! Bc the game is really quiet especially when you zoom out. With nature sounds it would make the game more peaceful! And of course you can turn it off in the settings if you don’t like it.
giants, that's right, giants.
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
add angels, they're the complete opposite of demons, theyre different from white mages too, they they heal humans elves and Dwarves, except orcs because they were born with the sawage trait. they can fly or even walk, they can heal, and they only kill dark mages, demons, zombies, bandits, etc etc etc. although they're like white mages, but better
naturally spawning natural disasters i really like observing and just watching the world develop without my influence so being able to see the physical world change overtime via hurricanes, earthquakes, or asteroids would be cool i think
special event-
Sky island
a sky island will float across the map for 6 minutes
Races advanced enough can use hooks to come onto the sky island
The sky island will contain a goose that lays golden eggs that people can tame and bring with them
Improve: 🚸 Children in Quarantine
- When their kingdom is being attack, they go inside the houses.
- If the house get destroyed wherein they are hiding, they will run to the next 🏠.
- Children will be the less priority from being attack by invaders.
a world law that adds naturally spawning natural disasters i really like observing and just watching the world develop without my influence so being able to see the physical world change overtime via hurricanes, earthquakes, or asteroids would be cool i think. If you don't want your stuff randomly destroyed then you could just change the world law to disable that
giant enemy spiders
random music festivals that can happen it adds culture to some kingdoms and you can also add a little medieval kanye that would be funny
Werewolves and Vampires
wouldnt it be funny if a creature that was similar to bandits but they have guns and advanced gear? no they're not from Civilizations, they can only be spawned and they're dangerous to deal with. since they Can throw grenades and ARs, it's a funny concept but what if you can spawn them?
my concept for these spawnable units is the infamous "modern update" instead of crappy tanks and planes, instead you can deploy 21st century soldiers, they can't be trained by nations or be used. they're on their own, I mean they're like bandits but dangerous, I would be cool and funny to add them inside the game.
A day and night cycle that is based on real time and can be customizable for said time. For example, you can set it to be 5 minutes for day, but 3 minutes for night. The speed up function won’t apply since they’re based on irl time. Day and night cycle can also be an option and can either be turned off or set to where it’s either always day or always night.
Horses.
end orc racism 
New ore types that can give special effects to those who like it for their weapons and armor. For example, let’s say we have Firestone Ore, the kingdom that mikes it will be able to put fire elements on their weapons and will add a fire resistance effect on their armor. So far I can really only think of Fire and Acid.
My Dragon Ideas Part 2:
-Riders, which are units who, as the name states, ride dragons into battles. Since this may be op, the hp would need to be reduced as the person riding the dragon will likely be an archer.
-Dragon armor/weapons. When a dragon is slain, they’ll provide the kingdom that has slain it with dragon scales and exactly one dragon heart for every kill. It takes one dragon heart to make a single piece of equipment, that way entire armies can’t just have dragon armor and weapons.
-Land and Sea dragons. What I mean by this is possibly a sea serpent that is located in Deep Oceans and will attack ships and other creatures that happen upon its territory. Land dragons can be flightless dragons that do not spite fire like their flying counterpart, but are bigger and tankier.
-Remember the Skeleton and Black Dragons I mentioned last time? Well they will have their own breath effects. Skeleton dragons can effect enemies with Curse and has a chance to turn them into skeletons themselves. Black Dragons can inflict Madness.
-With all these suggestions in mind, I’ll also like to suggest a buff to their overall hp and defense since from what I’ve seen, dragons don’t last very long in combat. I suggest that the basic fire dragon has 1500 hp and 20 defense at level 1, and later have 3000 hp and 70 defense at level 10. The higher level they are, the more scales and hearts a dragon will drop. To add on to my suggestion of them growing stronger with age, how about they get another 50 or 100 hp every 50 years or so? That with an addition to 1 defense as well, since I think 70 is high enough at max level. If not, then it can increase by 10 every 50 years.
-Different dragons will have different stats. For example, at max level a normal fire dragon will have 3000 hp, but a zombie dragon will have 2700 hp, and a skeleton has only 2000. Black Dragons on the other hand will have around 3500 or 4000 hp, along with slightly higher attack and speed.
New race idea
Ratkin : Rats of unusual size, they are the weakest race and have the shortest lifespans but they breed far faster than any other race. Hates everything other than rats. Can spread plague like rats. Perhaps this race could have a unique way of being created in game like cursing a rat king and thus turning it into a Ratkin and thus starting a new kingdom. Possible special food : Cheese
Plague chart, lists villages that have the plague all in one chart, could be with the kingdoms tab!
army general can kill king and take the throne. kings can be Banished.
just testing this
Succession Laws.
A kingdom upon creation will have a random succession law applied to them, this law will determine who becomes king.
A few possible ideas for this could be:
Primogeniture: The person in charge of the capitol becomes king upon kings death.
Oligarchic: The current system, a random ruler of a village is picked to rule.
Partition: The kingdom splits into individual kingdoms with four villages each. If there is more than four villages in the Kingdom, a new kingdom will be created. If the new kingdom would have more than four, another kingdom would be created, etc.
Junta: A random general would become king.
Ultimate Update: Split into 4 Parts
Part 1: Beasts and Animals:
Water Beasts and Animals:
Kraken: Can grab anything that moves in the water, apart from other aquatic things, spawns and lives in deep ocean Tiles.
Mermaid: Can sing and control humans and other species to attack whatever they want, hates orcs, spawns and lives near Mountains next to water.
Shark: Goes after Any species that that were just attacked, they don’t attack skeletons, Spawns and lives in Deep and Close ocean tiles.
Land:
Ogre: Lives in forest Tiles, can pick up a tree and use as a weapon, doesn’t attack smaller creatures like rats.
Druid: Lives in forest Tiles, can turn attackers into trees, can turn a tree into a living tree, will attack species trying to chop down trees.
Dog: Sometimes spawns in the last stage of villages, can be trained by their owner’s species to attack other species.
Friendly Species: they are the main species, they can join other villages regardless if that species isn’t their own
God: They roam around spawning whatever they want, they can destroy and spawn anything you can do, the only way to kill it is to use the “kill god button” the button has a god finger with a cross on it.
Air:
Giant Eagle: flies down from the sky and picks up anything, if it has anything living in its claws then it will drop it, killing the person
Updated Dragon: Flies around reigning fire on things, it usually lives near volcanos and mountains, can be rideable by anybody as long as they have a certain trait.
This is it for now, brb with the other parts!
more unit types.
holding hot temperature power on trees or any grass for a long time can make it go on fire
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
Improvement: History 📚 📖 of our Lands 🌄
- World history and Kingdom History will have a separate record.
***World History only records the kingdom that declares war and etc. (Same function as the current "history record")
**Kingdom History records - each Kingdom capital should have their own personal records of history. There are 2 options to choose for which is better to be implemented:
1.The history of the kingdom's villages/city will either be shown or not in the "kingdom History". The kingdom history will only record the capital's history not including the their village and etc.
- The village/city/capital of the kingdom will have a separate "history record"
🤔How it works🤔:
The" kingdom history record" will give the specific context that is happening in the kingdom such as "King Pab(Orc) hates King Pablo's (Elf) ugly face" , "King Bro (Human) gossips that King Bruh (Dwarf) is short"
The World history will now record that" Kingdom Pab declared war to Kingdom Pablo" and etc.
drawbridges so we can still let boats thru
When does Fish And Shark Sea UPDATE WILL COME OUT BRUH
:) ADD THIS SEA UPDATE MAKE pirates Arghhh!!
Why Only Piranas Add New LiFes Add Aliens Why Is A Space ship Witout Aliens ✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌✌
new civilization levels instead of just wood, stone, mediviel there could be new levels would make the game cooler and more yeah.
more sounds, the game is so quiet except for the occasional firework 😩
imagine something like 'Scheming Weasel' when the game go into nighttime, 'Infernal Galop' when you go on sonicspeed
even just random background bird sound would make things much more lively
give us the sounds already Chris 
when ufo's crash,2-4 aliens will come out of that wreckage and have lazer guns,they will shot living lifeforms ufo's can abduct farm animals like cows and chicken and bring them back for 30sec being a zombie/plauged farm animal
new race apes-gotten intelligent fav weapon is spear,can run fast on forest tile and can bash(knock)creatures 4tiles,cooldown of bash is 30sec,bash traits(apes have this)other races have 5%chance having bash trait.
new boss:MAXIM-when spawned,he will appear on the top of the border and the whole world will attack maxim,but maxim can get access to bombs,ufous and more,the ones you spawn will not attack other creatures you spawn like bears and wolves wont attack if you spawn them,if maxim spawns creatures,they will have (maximinion or maxim minions trait,its like madness but attack the ones who dont have this trait)the goal is to let your creatures kill maxim,maxim health is 100,000 and when defeted,you will unlock an achivement (called all hail new god)where you have proven you are the rightful god on that world the cjharacter of the maxim god is the red cloud with the general suit,we all saw that on the trailer
so we can customize everything of a npc like the traits appearance And weapons
Let ships fight against each other on sea with cannons
Better visibility what race a faction belongs to without having to click on it
, Decreased military size for cities so 50% of their population or more join the army. Also quickens development.
No mans land
ok before all of you downvote this because "no mans land useless and doesnt make sense" hear me out
no mans land could literally bring so many features with it, including better walls, borders, more organised cities, better trading, formations, and less awkward situations, for example, an entire army forming a formation to simply take a right and attack a city
within the new update, i've seen that the soldiers do follow commanders, but these do tend to form clumps that look unorganised, bad and leaves areas open up, no mans land could give
something that really needs to improve is the war system as a whole, its the same except with a UI to show it now, too many soldiers in one city, they gain control over the city, even if the remaining 10 soldiers have 10k health and the best buffed weapon and an entire
i didnt finish the suggestion above -- finishing it (if a admin could please delete it)
Decreased army size so 50% of their population don’t join the army. Quickens development and expansion .
boar= they act like sheep but can attack their attacker
no mans land
no mans land is area that kingdoms will leave between each other, and will also try to organise into smaller areas to form walls. I made this suggestion near my war overhaul idea but there were downvotes because of no mans land so im making this as a separate idea and also an explanation
ok before all of you downvote this because "no mans land useless and doesnt make sense" hear me out
no mans land could literally bring so many features with it, including better walls, borders, more organised cities, better trading, formations, and less awkward situations, for example, an entire army forming a formation to simply take a right and attack a city
within the new update, i've seen that the soldiers do follow commanders, but these do tend to form clumps that look unorganised and leave areas open up, no mans land could give space for more organised formations
something that really needs to improve is the war system as a whole, its the same except with a UI to show it now, too many soldiers in one city, they gain control over the city, even if the remaining 10 soldiers have 10k health and the best buffed weapon and an entire army in the city behind them. No mans land could give space for those soldiers to fight out on an open battlefield instead of in the city
cities will try to reorganise and will build ahead, so if their population is 100, they will build ahead and make enough houses to fit 500, this fixes the "borders always expanding" problem and allow them to build neat organised walls. They will also build more compact, by that i mean, they wont have the same building style, their houses wont be scattered with random paths leading up to them, they'll create houses closer to each other, leaving no greenland in their cities, they'll have town centers, and the statues could be like in the middle, etc. Farms / mines are outside (see image below to see what i'm talking about)
one more thing, this will be a world law that you can disable
What if crabzilla can be changed into non playable creature 🦀
When we change it to npc, there will be three option
- friendly
- neutral
- aggressive
Friendly one can be used to make crabzilla defends human from shrewster/burger kong,other monster
Neutral Will just attack other monster but Din"t activelly attack human although he won"t give a damn destroying the civ as a collateral damage while attacking other monster
Aggresive is just how player usually play as crabzilla
no Taki IM not Stealing your idea
crabzilla shouldn't explode
be able to edit everything about a unit
be able to choose an ideology
add the ability to edit units
make random rain clouds appear
add walls for every last border of the kingdom
Drawing borders , let us make our own customised borders rather than slowly waiting for a kingdom to expand and build on it while also preventing others from taking the land you planned for your totally unbiased non favourtist kingdom
obsidian armour and weapons so volcanos would do something and everyone would use it
Yellow color for Relation that represent the nation relation have bit issue
My suggestion is that humans should be able to have missiles so they can hit kingdoms that way there will be a point of missiles to be in world box.
very unlikely to happen but i'll just put it in here as a brainstorm anyway
how about, MAP MERGING/DIVIDING? 
having a 20x20 map that you cant run because of all the lag? divide it into a bunch of 5x5s then run them separately, then merge them back up when you need to for big world war 
the condition to merge maps together is that they've to be on the same year, then the game will round up/down into the start of the same/next year
Add Republics
What are Republics you May ask? There a different way a kingdom will rule themselves
How will they work? Let me explain
A Republic will work with a president and 2 council members from each city
Instead of everything decided by a king the people in power will come to a collective decision on what should be done
A republic has the advantage of having better loyalty from its different cities as all the cities are represented in the council
However republics will have a disadvantage of having a smaller military then regular monarchies due to the people holding more power than before
1)Now there will be five types of warriors:
Infantry - wielding spears and swords.
Guardians - wielding axes, do not go to war, but guard the kingdom.
Archer - wields a bow.
Elite warrior - has improved indicators of an infantryman, wields only a sword.
And the fifth will be lower.
2)The new structure is a tower:
Has three levels: 1. First (10 wood, 3 gold); 2. Second (10 wood, 10 stone, 10 gold); 3. Three (15 wood, 10 stone, 5 metal, 15 gold).
An archer can climb the tower (Tower level number = number of archers)
Total towers per settlement = 1.
3)Mount animals:
Donkeys and horses;
Warriors ride horses (The fifth type of guilt is cavalry);
Donkeys are needed for traders. The donkeys are hung with bags of goods.
4)The new material is coal:
Coal can be used to smelt ore;
You can only get coal in the mine;
Coal and iron can be used to create steel. No, there is no need to set fire to the iron.
5)New features:
Lumberjack - harvests wood faster and more;
Swimmer - swims quickly;
Proud - minus diplomacy;
Literate - There is a chance to get the trait of genius, plus diplomacy.
6)New building - infirmary:
One per settlement;
It can accommodate five healers who create a medicine.
The medicine is created from a medicinal herb that grows near the infirmary;
The medicine heals those infected with the plague;
Plague-infected now try not to leave their homes;
7)Now the animals will change colour to white when they get into cold places.
8)Now, in addition to the king / queen, there is a prince / princess who must take the parent's seat.
9)Now if an animal has received a curse, then its meat will also be cursed and the one who eats this meat will be cursed (the same works with a blessing).
10)Now, in addition to the seeds of bushes and trees, flower seeds will appear.
11)The new trait is the conspirator:
A new type of uprising, where the conspirator gathers the people, which founds a new settlement + kingdom. If the conspirator is found, then the guards can execute him.
Maybe we could have an underworld in worlds, cave systems that can be accessed via mines and cave entrances near mountains, it could contain a lot of ore instead of trees and only dwarves could create cities underground (maybe a race like the drow or another troglodyte race could also do it if it is added). And the player could see the underground of the world by pressing a button that removes the upper world and allows to see the underground
if a Kingdom has 12 cities but the leader only has 10 stewardship why tf are all his cities over -120 relations?!
add seasons
Whenever I give shield to someone and use lightning to it so it can have immortality it dies after 2-3 hits even though it has more than 100% armor.... can you make creatures immunity to damage whenever it hits 100% armor? and when it exceed the 100% the additional armor will become the base percentage of reflected damage
shark and elephant
Kingdoms can use gold to upgrade buildings. Mines can be upgraded for more ores and gems, and training areas will give units more hp n such.
Let orcs take prisoners/slaves
infinite shield + shield remover
orc, elf, dwarf, human can make prisoners and capture them and give some food
Custom Civilization Designer
In the Civilizations, Kingdoms, and Villages menu there will be a new button that says “Create Civilization”. When you click on it a box will come up with 4 bars of choices.
Bar One: Name
You get to name the Civilization
Bar Two: Civilization look
You get to pick one of the 4 civilization base's (Dwarves, Elves, Humans, Orcs.)
This will be Civilization's primary look as a people.
Bar Three: Civilization Buildings
You get to pick one of the 4 civilization building types (Dwarves, Elves, Humans, Orcs.)
This will be what your civilization's buildings look like.
Bar Four: Civilization Traits
Add any trait you wish to this Civilization. These will then be the Primary traits of the civilization that all within it will have from the moment they enter the map. (Note: I can imagine there will be a limit, since most Civilizations only have at most 3 in general other then the few random ones that get thrown in, but for sake of argument if this was implemented Id leave any balancing to the creators.)
Then save the Civilization to use in all future games.
What do yall think?
fix the switch generals bug and I don’t think the health changing from different saves bug is fixed but I love the new update and I did you’re doing a great job
New Units Idea:
-Cavalry: Units that tame horses and can ride them into battle with armor and a new weapon type to go along with it, such as a Lance of a Javelin that only Cavalry can use.
-Catapults: Kingdoms can use excess stone to fuel up catapults, which has a slow reload time but a large aoe damage effect.
-Paladins: When you bless a flag holder, they become a Paladins. Paladins have more hp and defense but slower attack speed and lowered damage. Paladins also have a trait called ‘Challenger’, which is an aura that causes enemy units to primarily target them, which can be good for tanking attack combined with their hp and defense.
-Mages: I know we already have mages, but they are assigned to a specific kingdom. Maybe have a unit have a chance to become a mar and use either fire or ice staffs. Mages can also become Clerics, which perform like fairies, but like to same idea with Mages, are assigned to a kingdom of choice.
Correction I meant to say the current mages aren’t assigned to kingdoms.
New Boss Idea:
The Mothership
-can fly over terrain
-can fire a huge death laser
-can summon UFOs to attack for it
-when it dies it comes crashing down and makes a path of destruction sort of how a plane crashes
when we clicked a port of a kingdom, we can see all the number of ships it has including warship, trading ship and fishing boat.
A warship battle: warships can shoot arrows on enemy ships/boat (the arrows being shot depends on how many archers are on board)
Modern Names and horses to ride
Religion update:
1)God maker: It would come as a menu you can open to add a new god, it would contain: -a model selector to select how it will look, with all of the games models for npcs and objects, and the ability to change the color of the model
-a power selector: you could give it powers like summoning a certain type of unit, or making it rain, any power in game can be given to gods. Gods can also be given the power to give any trait
-a worshipper selector: you can choose what unit can worship this god, may it be by race, traits or by job
-a weapon creator: you could create a weapon for this god, with control over every aspect of it (skin, stats, name…) and give it a special enchantment (a bow that strikes lightning at targets, a freezing axe…)
-a stats selector for the god’s aspect
2) people can choose a god based on their race, traits and jobs
3) villages can build churches to a specific god (1 church per god in each city)
4) new job: priest. they are priests of a specific god
5)units can pray to their gods to use their power in a place, the god answers the prayer based on the amount of priests in the city of the unit that prayed, and the presence of a church to this god in it. The unit can also pray to be given a trait
6) aspects of the god: the god is not a unit that exists in the game until a unit prays for it to summon an aspect of itself, it will have the model, stats and weapon given in the god maker, the god can teleport and fight against other units
7) gods can have a child with a worshipper, the child is given the trait “demigod”, which gives it higher chances of becoming a leader, better stats and a lifetime that is twice as long as other members of its race.
8) Paladins: warriors trained in cities with temples, they are few in numbers (a set amount per temple) they always have the blessed trait and if a unit doesn’t pray to the god of the paladin it takes twice the amount of damage, but only half the damage if it worships the same god
umm hate to be kinda rude especially since I love this game but the buildings changing bug is not fixed. Also please fix the switching generals bug
Horses update
In this Suggestion I will request a horse update which Is you can use these
-Add Horses
-Human can ride on horses
-Use it during war
-people can make a horse carriage
-king and queen can have royal carriage
-horses can use it as race
(suggestion) The chart shows the disease infection, the dead during the war
war overhaul
this overhaul depends on my no mans land idea to be implemented so read no mans land before voting on this one
no mans land - #💡game-suggestions message
war is too boring in worldbox, you don't see most of the actions as the buildings hide citizens, the citizens fight the actual army, and the guys are too small to see alone when they're fighting each other, its more like chaos that you cant see what is causing the chaos if you know what i mean. Only action comes in the small clumps commanders form, but those are boring as they pick on single citizens or swarming a house
war should be made more noticeable and not every single nations first priority, like they'll fight until their population is almost 0, sure they hate each other, but that doesnt mean they should be battling it out 24/7 at the borders, but i almost think its impossible to stop that due to how compact cities are, which is why this depends on no mans land, because the average citizen in worldbox goes by an enemy due to how close borders are too eachother, which is why fighting never stops
war will depend more on rallies then 24/7 battling it out, with them forming rallies upto 100 or even more if allies help out, and will storm in formation (see image below for example) they can also use siege weapons
siege weapons are catapults, trebuchets, battering rams and onager. Trebuchets will mainly be used for shooting over the city and setting fire to buildings, battering rams for gates / walls, catapults to destroy defences like towers, gates, etc and onager used for infantry, onager is used less. Infantry going against onagers will spread out in formation. All siege weapons require ammo (except battering ram) the people manning them hold the ammo, and dont have much other then that (for weight)
archers will fire overheard
guys dont mind that suggestion above i accidentally clicked enter its not finished, please admin delete it
villagers celebrate every 100 years or so according to there race to celebrate civilization you can do forks works and different color glow lantern effects maybe even short medieval instruments play while the celebration last also depending on race celebration last longer maybe even in game days
Bring firearms and cannon, let's determine the severity of the earthquakes, let's have village walls.
I want to see more improved economic A.I like if the human King and ork King just so happens to get along, they can form trade deals, defense pacts, or even life long alliance to say if they were both immortal, it would put pressure on the dwarves and elves to either either join the trade dry out there resources or fall to war due to retaliation to which orks and humans will form a coalition idk just wishful thinking
Adjustable unit stats
ok so what if a Human gets the Hero trait which I feel they should buff, then they will be eligible to go slay a dragon, this would mean that the dragon would need to be overhauled but the dragon could go around the map stealing gold resources and occasionally attacking villages with lots of gold, the dragon would attack more animals for food rather than attack people and will go to its nest to store it's gold and sleep, once the hero and his small band of army men kill the dragon he should get a trait called dragon slayer with fire elemental buff to which he should be able to contend with the fire mages
Smaller roads
Please vote for evolutionnnn we’re almost at 250 upvotes 
more elemental dragons fire, earth,wind,water
I forget the ice dragon
a button that you can toggle to make natural disasters happen randomly in your world say every 500 years
I would like to offer you the following option: a button that allowed to control any creature, to move with it and to use its abilities (like with crabzila) for example: if you take control of a human you will be able to: attack, mine and collect resources therefore the capacities of humans or if you control a dragon, you can fly and crash fire ... so here it is a small mechanism that could make our world more alive and we could feel more integrated into this world. (ps: sorry for my bad english)
I have another amazing suggestion
Can we mind control the humans using wasd or in mobile click to move and add a mod folder in mobile so we can downloaded content mods.
Is boring to see a same animals right well I suggest to add these animals
-Zoo animals
-jungle animals
-aquatic animals
-ocean animals
-Dinosaur every type
an option to add gear,xp and traits
mosquito zapper racket
if you swipe it around, it zap all the flying creatures, fairy, fly, bee, etc.
if you slam it down, it zap all underneath 
yep, i'm waging war with the mosquitoes with a racket rn
I wanna suggest something like If a kingdom gets enough gold to build a larger kingdom the more the tech will grow here are following list of what I suggest
-middle ages
-medival era
-Colonial era
-victorian era
-mordern era
future steampunk update?
add the ability for residents to build bridges between cities!https://ibb.co/gjLy8tM
minotaur, protector of cows 
change the dragon, instead of if it gets hit and its flying it just does the flying flame breath, make it to where it goes to where it was attacked and kills it and if it gets low health retreat, also it needs some new attacks, it just needs to be changed
war overhaul
this overhaul depends on my no mans land idea to be implemented so read no mans land before voting on this one
no mans land - #💡game-suggestions message
war should be more noticeable, not people singling it out behind buildings, which is impossible to stop due to how close borders are. It also shouldnt be their first priority, as they fight each other to extinction
war will depend more on rallies then 24/7 battling it out, with them forming rallies upto 100 or even more if allies help out, and will storm in formation (see image below for example) they can also use siege weapons
siege weapons are catapults, trebuchets, battering rams and onager. Trebuchets will mainly be used for shooting over the city and setting fire to buildings, battering rams for gates / walls, catapults to destroy defences like towers, gates, etc and onager used for infantry, onager is used less. Infantry going against onagers will spread out in formation. All siege weapons require ammo (except battering ram) the people manning them hold the ammo, and dont have much other then that (for weight)
defences range from archer tower, cannons, spikes and moats. Archer tower holds archers, but can be used on walls, cannons go into towers and burn the land (do not destroy) spikes hurt troops that run into them and moats stop rams attacking walls and create a chokepoint
archers will fire overheard (like rain) unless the enemy is rushing head first
allies will establish trading routes and will trade what they need via carts that are slower but hold more
nations can only have good diplomatic statuses if they've heard of each other and sent a diplomat, so someone needs to have seen the other person, told the king and sent a diplomat to speak it out, other than that, they're negative and the armies will attack each other on sight
if 2 enemies meetup in a no mans land, they will fight (image below as an example)
World Rule that turns off fire spreading
Animal Taming?
meteors have a chance to explode mid air due to atmospheric entry that will scatter alot of debbre everywhere and can make mini crators
add map downloads on iOS
rats and cats should ride on ships and jump off near new land. Also the king rat doesnt realky attract rats like a leader does.
Dragon overhaul 1/2:
1)types of dragon with different breath attacks:
-red dragon: the normal dragon (when venerable: can create lava with a special flame attack)
-white dragon: white skin, his breath attack freezes units and the ground, also causes damage (when venerable: can freeze units forever or until another units unfreezes it)
-black dragon: black skin, his breath attack is pure poison (damages unit and makes the ground become infertile soil (when venerable: the poison is infectious and can zombify units)
-sea dragon: attacks boats, cannot fly but can swim extremely fast, attacks units near the coasts of islands, his breath attack is steam (doesn’t damage the ground but damages units and throws them) (when venerable: can cause tsunamis that destroy coastal settlements)
-earth dragon: no breath attack and can’t fly but can move to a different island by digging underground, can cause buildings to collapse when on the way to the earth dragon. (when venerable: when the dragon exits its tunnel, it causes and earthquake)
2) age system that makes dragons more powerful and have different skins based on age the stages are:
-egg (when spawned, cannot move or attack)
-young (10 years after spawning, quarter of the health of a normal dragon, quarter of the damage)
-adolescent (35 years after spawning, half the health and damage of a normal dragon)
-adult (50 years after spawning, like a normal dragon)
-old (100 years after spawn, one and a quarter the health and damage of a normal dragon)
-ancient (150 years, twice the health and damage)
-venerable (250 years, four times the health and damage, at this stage, gains a new power)
dragon overhaul 2/2 3) dragons will create nests, they sleep in the nests for 5 years before attacking a nearby city, they will loot the city during the attack and take all of their gold by destroying buildings, when the city loses all of its gold, the dragon leaves and goes back to sleep.
4) near the nest of the dragon, they will spawn a hoard that can be looted after its death, it contains all the gold it has taken
5) dragon crafted weapons: a new level of equipment, not made from ore but from the scales of an adult dragon (or older)
6)dragons can lay eggs after adulthood
7) dragon hunting party: when the dragon has attacked a village, an army can go and try to attack it in its nest.
Not sure if this is the behavior since it's not in the loyalty scores but I think likeliness to revolt should be dependent on the number of armies in its vicinity
(sorry this is just me kind of spewing out ideas).
religious system. essentially, religion would be kind of like “kingdoms”. You can click on a button to see all of the current ones, along with the population and land corresponding to each one. Villages would belong to certain religions. If a village has a different religion from the capital, the diplomacy will go down and there will be a higher chance of rebellion. if two kingdoms have different religions, diplomacy also goes down. Religion of kingdoms and villages is determined by what the majority of the populations religion is, except for the capital in which case it’s controlled by the king. When inspecting units, you can see what religion they follow as well as their “religious” percentage. this can go up when you interfere with the world, and go down when you haven’t done much recently. it also goes up or down randomly every few years, or from happiness (higher happiness=increase in religious %). if it reaches 0%, they randomly switch to another religion or create their own. Perhaps the king can throw festivals or ceremonies that slowly switch the population to the kings religion. Religions will also have unique aspects to them, such as how they worships (praying, sacrifices), different sorts of religious buildings, and different religious symbols. When inspecting all the religions, it acts a lot like when you inspect all the kingdoms. there will be the religions religious symbol would show up where the flag would normally be. religions could also have their own special “unit”. anyone can become that unit as long as they reach a 90% religion stat. units can range from paladins, monks, bishops, shamans etc. The unit would get a stat change and a special ability, such as paladins being more effective in combat, or bishops increasing the religious stat of those around them.
Also note sure if this is in the works but I think it makes more sense for cities closer together or ones on the outskirts to rebel rather than pockets of cities in the middle of the original territory where they are just immediately taken over anyway
make tribe pick more random colors instead of the same sequence (basic, bright dark)
I wanna suggest something about this natural disaster Tsunami and earthquake shall not create left over lands
I mean add tsunami
how wants vodka in the worldbox game
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
😭
criminals and if soldiers capture criminals they can use them as a slave
blood on fights/wars
omg i look away for five seconds holy crap please fix my beautiful borders are ruined 😭
The idea of trade and slavery: going off from a previous vote I wanted about new potential governments, the idea of trade through resources but also people could implemented. The idea of trade could lead a heavier drive to want to invade and conquer more land, even foreign lands. Customs and another wave of diplomacy (which comes later into the game) could also result in maybe the idea of alliances? As for slavery, well that's result of conquests, and a king's decision to enslave or not. Now what I am thinking will happen is instead of simply destroying the village of the other race, instead the village is out-populated by the kingdom's race. This happens in which half the population of the village is sold off into slavery, or just sent across the empire (this could also cause the idea of a slave revolt like with Spartacus). The other half (not enslaved) is forced to breed through necessity, probably with the conqueror's race. Now going back to trade, this turns ships to become either warships (imagine Roman-Greko-Phoenician style galleys, fueled by slave labor through rowing) or merchants who sell and buy resources. The trade system, for now, I suggest should be based on resources. I don't feel getting more in depth on the official currency, exchange, capitalism, or even marxist theory (please don't actually add any Marxism or capitalism, if we do, we would need an Industrial Revolution update).
I suggest this Day and night cycle
Tsunamis!
(This is a repost)
Tsunamis work like pulse, except when placed in deep oceans start growing and expanding. When entering close ocean or anything higher, (Shallow, land, mountains, etc) the tsunamis will collide with the land. the longer the tsunamis were travelling, the higher land they can reach.
make stages of building like a castle Stage 1: they make the bottom foundation and put the supplies together stage 2:they make most of the frame and start to do the bottom of the walls. Stage 3:They make most of the walls and are doing finishing touched stage 4:They are about complete making the finals walls. stage 5:completion
Add a fill tool in the brush menu
An assortment of biomes to add diversity to world generation. Just a few ideas: Jungles that generate in hot forest areas; denser forests with fruit trees, but also filled with dangerous animals like wild cats that hunt and monkeys that defend their territory. Swamps that generate in temperate areas with lots of water; Bridges would be needed and waters would be deadly. Desert already kind of exist but i feel like the last update just removed their ability to generate, they are important because only late game civilizations will be able to survive on deserts so they will remain empty until then. Etc. etc.
Civilizations being able to develop technologies and magic over time. Things like alchemy, animal domestication, books, pottery and storage, etc. I think that units could discover these technologies by having certain attributes; A wise farmer that lives near animals, a genius child that lives in a desert far from any water source.
A toggl option
Make it a togglable option to see pixelatet blood for a specific amount of time where npcs fought and died.
get rid of border take over pls, it make things look ugly.
make it so that we can actually drop snow down, it's really annoying having to either put down a snow cloud or decrease the temperature long enough for snow to form
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
should add a war update
Bcuz if two nations are at war in one nation and both of them attack at the same time and the two nations should split that province/capital
so they can have a 50-50
On that province/capital hope this can be added in the future 😊
work camps for prisoners of war (like if humans win a battle against orcs the surviving soldiers will be use as workers to fuel the empire)
Just add a toggle for clouds, they make building a world difficult when zoomed in.
add tools,when spawning a race unit,they will come with tools to build civilization like pitchfork-grain collector hoe-farmer builder hammer-builder lumberaxe-lumberjack pickaxe-miner shovel-road maker dagger-hunter
setting on villages-there will be options like focus building-they will use materials for building focus training-use materials on training soldiers focus farming-kill and gather food focus mining-focus on mining all resources like iron stone and gold
add horses for cavalry units and maybe carriages that town leaders and kings can ride in
@toxic hornet thats what I was talking about nice horse suggestion btw
Ok, I remade a previous suggestion, since it was a little chaotic so here's an organized version.
Religion system
Different religions would act like different kingdoms. You can inspect all of them with a button similar to the one you use to inspect all the kingdoms. Religions would claim villages. Villages that have different religions from the capital will have a lower relationship score. Kings with different religions will have lower diplomacy scores between their respective kingdoms.
New Stat
A "Religion Stat", which would show up as a percentage. This is essentially how "religious", or devoted a person is. The stat can be changed by happiness (higher happiness=increased religious percentage), or how much you interact with the world (you interacted with the world recently, humanoids around the events religious percentage will go up.) Once a humanoids religion stat reaches 0%, they switch to another random religion or make their own. If it gets above 90%, they will become their religions unique unit, which i will go into further detail below.
Religion stats
Like with kingdoms, a few things are randomly generated. These include the religions symbol (which would show up where the flag would be when you look at all the religions), how the followers worship (praying, sacraficing, preaching), the religous buildings (where they go to do their worship, can be anything from a church to an altar), and also what the unique unit worshipers become when they reach a 90% religion stat.
The special units
The unique unit a religion has is picked randomly from an already predetermined set of "classes". The classes are: Paladins, warlocks, druids, clerics, bishops, monks, and shamans. Each of them get a unique ability, and increased stats. Ex of unique ability: Paladins smite, once every minute the paladin is able to use this spell, in which case a holy light comes from the sky, and does an aoe attack to everything in a small radius.
Bridges
Arent being built
Android,mobile
please fix bridges
Thank you
Cavalry, different animals
Siege Weapons
a distict thing in each capital that makes it stand out more than others.
#also add it so when nations retake their former capital they have a 90% chance of reclaiming it as capital again
add a Booster power for stewardship so you can have a truly powerful king
let people build villiges in desserts and ice bioms if they life in a dessert they can life of the cactus and in a cold region they can go ice fishing
Showing how many kings someone has killed when you hover over Kingslayer, as a(hopefully) small addition
and mybye let us pick who the next king is
-Choosing a prophet-\n If you click on a person ( it can be a human, ogre, elf or dwarf) his/her kid will be prophet of their genre?? ( idk how to write it) and the prophet will have perks such as protection of god or strength buff i think that would be pretty cool
Hurricane
give the army more options, like cavalary and riflemans. And you can mange or plan attacks or something.
New house styles that depends on the terrain they are built at, example:
Desert houses for desert terrain
Houses with docks for beach side
Stine houses or wooren houses for hills and mountains
Add: 🏫Temples and Demigods?for each Races 😇
*Disclaimer: Almost the same as implementing a religion system but does not specified any real life religion, nor any Gods irl.
Temples 🏢 are buildings wherein the civilized creatures will summon a demi God/God like creatures base on the Kingdom's 😇Faith level 👿 (either -100 👿or 100+😇)
🤔 Function 🤔
New mechanic: 😇Faith 👿
(same category for martial,stewardship and diplomacy) the base mechanic for summoning Godlike creatures on a temple 🏫.
*Godlike creatures:
👖Design/costume 👗: depends on the Race, example if it was a human kingdom 👑 then it will summon a human looking demiGod, but the design should be distinguishable among its race.
*Types of demigods 🔥 🌊:
*Note:
1.Applicable for all races
2.The greater the Faith the more chance a kingdom can summon one/two.
3.The type of demigod that will be summon is not random but will base on the Kingdom's martial, diplomacy, stewardship level.
4. They are immortal (don't die in old age) and will die/vanish in 0 hp
-
Martial/War demigod ⚔️🔥- base in martial level, have a high stats either have a legendary sword,bow, hammer, spear and etc. And will have powers.
-
📚Diplomatic demiGod 📖- base in diplomacy level.High stats, carry a book for enchanting. This will give blessings and shields to the the special units in the kingdom (king, leaders, and etc.) And come help the kingdom's population 💹 and success in having peace to other kingdom ☮️
-Steward DemiGod 🌊 🌴 🎄
Base in stewardship level.High stats and this demigod will carry a stick, and boost the Kingdom's resources, (wood,food,iron,gold,rock, etc.),gives 🌧️ when there is 🔥 and heals your units in the kingdom 🏥
*Note: All of them can fight but not as strong and powerful like the war demigod 🗡️ ⚔️ same power level to evil mages or good mages
Warfare Update
- Soldiers should wear uniforms that are colored bsed on the kingdom's color choice.
- Soldiers should have more kind of units like Cavalry, Artillery, etc.
- Generals should have a function that gives out orders and formations for the soldiers
- Every kingdom must have a choice of building a wall or not. If the kingdom chooses to build a wall, they nust arrange villages into circles or a rectanular formation.
- Kingdoms should have a banner sprite placed next to every village halls and it can change if the other kingdom captures the village.
- Civilians should be able carry weapons against soldiers if they choose to fight for revolution, independence, or rebellion.
Addition
- Civilians should wear tunics with colors depending on their kingdom's color choice if they have an appointed king, civilians should wear loincloths if they haven't appoint a king yet.
- Kingdoms should leave a space for fields and forests for resource gathering. (Crops, woods, rocks, etc.)
Add: Temples 🏫 for Each Races V2.00
New mechanic: Faith 😇👿
- same category as diplomacy,martial and stewardship. The higher amount of Faith is the higher chance that the kingdom and villages/cities will receive a random buff.
🤔 Function of the Temple 🤔:
*Each Race will have their own Temples, with unique designs which are base on their design types.
*Each temple will have an ORBS, or any DESIGN or SYMBOLS that will help the players identify what BUFF 🧤 is the temple giving to the Kingdom's people.
The Buff will change anytime.
*Powers🔥🌧️🗡️: If Orbs
1.🔥🗡️Red color⚔️ enhances all the attributes of the kingdom's infantry, squad leaders and the king( damage,armor and etc.)
-
🌊 Blue buff 🌨️ 🌴 will give the kingdom and villages/cities a buff that increases the amount of resources such as golds, stones, ores, crystals and etc.)
-
🍊 Orange buff 🧡 🌴 increases the diplomacy level of the kingdom to its occupied villages/cities. Increases the chance to make peace towards other kingdom and population growth to the kingdom 👑.
better ipad support. For example extend window borders (remove black bars) on landscape mode. Better Mouse/trackapd/keyboard support- track pad internet/glide when zooming in.
a cure for anger and sadness
Please let bridges look like actual bridges and let boats pass through it.
your suggestion The ability to control the NPCs in the game, in a similar manner to how you control crabzilla.
If you control a Emperor, you can control your empire and manage it. If you control a Leader you can manage the province the leader controls.
If you control a army man, you have a attack button you can use on kingdoms you are at war with. But if you attack another kingdom, that kingdom will declare war on the kingdom you follow. And if you attack the same kingdom, your kingdom will destroy you like you are mad.
we need better animation for walking attacking talking damage and better models on mobs
customizeable character (clothes, and other physical appearance) and thats like our main character that we can control it and save it to place it again when its dead
Shrewster/ratster=👁️ have you ever play WB and think "man, crabzilla is not weird enough.we need more obscure monster".
Well you are in luck,let me present to you
Shrewster/ratster or whatever the hell you want it called.
Its a Giant rat the size of a house or dragon
It have some trait on it
1,rat king which basically make rat always follow him and chance to infect whoever he attack with plague
2,vermin which make him able to spawn rat around him while he not on his twist mode.
3,immune which make him immune to the plague
And of course,the Twister
This trait give this creature ability to turn into Twister,ravaging the landscape while also increasing speed and attack
definetlly not inspired by an animation
There should be a a fifth race of some sort that would not have their own buildings or have a vary poor looking ones and they would instead claim other races buildings.
And make them look like they were claimed, with like a new skin for the one they took.
They would also not destroy buildings but only leave them abandoned if they destroyed a city.
I would suggest gnomes but it can be anything.
(suggestion)
I was trying to show how to send a suggestion, ignore it
being able to turn off the HUD would be nice for screenshots in the future.
Animals as source of food
Animal Domestication
Cavalry
Siege weapons
Defensive structure
More advance Dynamics
Add the ability for kingdoms to form alliances with other kingdoms, as well as with kingdoms of other races. So that they help each other in the war, as well as with resources. The union could fall apart.
This thing can be disabled in the laws
update new of human, orc, elf, dwarf
Human, orc, elf and dwarf can scout to village and scout will tell to King what they do
add pigs
mabye add something like radioactivity to the nukes and mabye let the people of a city build bombs too so they can destroy other citys
have the option to remove pixelization/pixel icons when zoomed out and just have full res zoomed out
and mabye something like ages stone age, now and mabye future, you could dissable it so they just build normal houses like now and dont evolve
✅Add the ability for kingdoms to form alliances with other kingdoms, as well as with kingdoms of other races. So that they help each other in the war, as well as with resources. The union could fall apart.✅
❗This thing can be disabled in the laws❗
Let dwarfs or even other races build into mountains
black holes
Mount ideas: Horses for humans. Wolves for orcs. Bears for elves. Chariots for Dwarves.
Let fights between troops last longer/ be more strategic! Troops could use a morale and stamina bar that gains buffs per soldier in a group and debuffs for dead ones. The staminabar could prevent big troops from destroying armies that might be seperated but in numbers stronger without having to regain breath and hunger.
Option for disabling paths from turning into grass and sand when its outside the border please i just hate it when i tried to make my own road network or docks it just became sand infront of my eyes and im mad and sa(n)d
"Add colored faction flag to ship"
test
An undo button perhaps?
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
More terrain options that let us makes more kinds of biomes (Savannah, swamp, jungles, etc.)
Also add soil that doesn't grow grass
war crimes
a witch in a witch hut turning all trespassers into random animals
someone already sayed it but i think its a good idea make it that the soldiers are wearing a uniform with the colour of the empire becouse if 2 empires with the same race are fighting its just a big mess and you dont know who is from which empire
all type of wizard can choose what town to make their mages towers or make their own towns to build mages tower that will have books of magics and history of the world that anyone in the world could come to learn in peace(also if the mages live or have their own towns they night have to defend themselves from other kingdoms)
The ability to toggle clouds on and off. That's all.
mages, skeletons, etc other monsters/creatures can become a citizen and fights for the kingdom if the player chooses to make it a citizen
desert villages
add special items blessed by the player to be found and picked up by NPCs, perhaps in dungeons
add the ability to micromanage NPC stats... please
custom map size option (tile x tile) and an estimate bar of how big a map a computer can run
inventors who will eventually make advancements in kingdom technology, like gyrocopters and the like
add better sound settings, so that we can turn off specific sounds like rain or beasts
addition to #💡game-suggestions message , maybe don't go for gyrocopters but definitely add some sort of technological progression from early medieval to late medieval, such as better armor, better weapons, better administrative tools, better industry tools, better farming tools, you get what i mean
Two words: Dragon. Tamers. Maybe it be a trait villagers of all types can be born with.
Most Suggestions make this game a Civilization/War Simulator How about Prayers.... This can be disabled in world laws. Civilians will have the bubble message and when you tap it... it will show that persons prayer like weapon, gold, food, become king/leader and offers something like chicken, sheep or whatever...
sorry for the spam but pls add an option to give gear,traits and xp to the game bc on discord its boring
all my ideas:
1 idea:
add a button for viewing the family tree and know who this little man's parents were and so on
2 idea:
add a button to view the war, in which it would be written about the number of soldiers killed, inhabitants of ships and the duration of the war, you could view the wars up to 500 years, except for the most bloody and captured
3 idea:
add a new profession to the game: doctors, he would treat people like in the Middle Ages (approximate development time in the game), to the same idea: add herbs and flowers that were either medicinal or not very
4 idea:
add a new profession: chefs, he would cook all these dishes, come up with new recipes, he would be in the city only one, and this position was transferred according to the family tree (idea 1), he would come up with dishes that would restore as much hp as possible, he would go to other villages to exchange recipes and knowledge
5 idea:
add that the state has the right to remove duties from states, impose sanctions on products from other countries, so that they do not exchange only gold, but also items that are stored in the state
6 idea:
add that the state wages battles reasonably, that is, if the state does not have enough resources, then the state starts a war for the sake of resources, and not for the sake of the land
=================================================================
7 idea:
add so that other countries can join the war and create coalitions, if the mood of the two countries is above a hundred, then they could unite states, but each have their own king, exchange resources and help each other if other kingdoms begin to attack one of the kingdoms of the coalition then the whole coalition starts a war with this kingdom
8 idea:
add that the cities in the kingdom exchange resources with each other, because usually the main city is strong, and the cities nearby did not even reach the stone buildings
=========================================================
9 idea:
add, so that people can learn to ride horses, a new type of transport appears, which is faster than just legs, cavalry appears in war, you can transport various objects, etc.
10 idea:
add that people create schools and universities, the smarter a person is, the better he is, if he had a feature - stupid, then with a probability of 75% it was removed and a probability of 25% he became smart, the higher a person's intelligence, the higher he is advances, he is pumping management of military affairs and diplomacy, smart people become one of the richest, and they have their own clothes
vote for ideas, please, I thought of them for a long time and I want the worldbox to develop
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
add epidemics that will overtake the state, and show, only got sick at every moment of time
add, so that the losing side (which recognized the peace) on the war field, we give away part of our territories and resources
Alliaces/Pacts between Neighboring nations of Similar Sizes or need of resources( One Kingdom with tons of Iron but no stone Allies a Kingdom with no Iron but lots of Stone) or an alliance between 2 or more nations at war with the same nation (enemy of my enemy is my friend tactic)
And dont say this is impossible because
1 there is a currently ACTIVE alliance between two nations started in 1373
2 the crusades
Some sort of intensity slider for the things in the game, like what's in solar smash. Basically being able to make bombs less or more powerful, enemies weaker or stronger, and other stuff like that
human, orc, elf, dwarf can Capture them and Law
New Dragon Types
Strike a dragon with lightning, lightning dragon.
Freeze a dragon, ice dragon.
Giant Skeleton boss, has a big sword
add buildings and trails/roads to build menu so that you can custom towns
Make the flag of the port building match according to the color of its kingdom
Make all the flags on everything match their respective kingdoms, or better yet give them the kingdom flag designs
I know this has been said countless time but uniform colors according to kingdoms flags. Also would be funny to have like a Microsoft paint flag designer and when I comes to uniforms you just a main color for them to wear as not to complicate the custom flag system
The Undo Button
Muskets. renaissance aged. They one shot almost anyone, but take awhile to reload.
a way to add custom outfit skins cmon there’s only a few pixels 🥺👉👈
At the very least remove the bandit TNT suicide mechanic. I'd argue that while it can still be improved beyond this, the bandit functions perfectly up until they blow themselves up and leave a giant hole in the ground. We don't even need bandit camps (although those would still be really nice), as they would be perfect as dangerous enemies that players could spawn in deserts as long as they don't die from old age (basically the same as the piranha). Honestly the TNT mechanic alone is probably the sole thing that's stopping people from using bandits in the first place, and what's really the point of it? Bandits could be genuinely fun units to mess around with if we just got rid of that.
make the tnt death a world law?
Kings do what they measure with penises in the form of territories! and they don't care that they can't control all the settlements !!
New Dragon attack: Slam
The dragon flies up into the sky, points its head down, the dives into the planet.
The attack would do AOE in a circle or explosion of the respective element.
The ability to Favorate Dragons
aggressive dragon and peaceful dragons that live in the mountains
capture and updated rebellion
Higher level cities will be able to eat lower level cities of the same race and be combined. Rebellions in these combined cities will result in the city splitting apart and forming their own kingdom
when creatures are frozen. They should be frozen till heated or attack or killed. Creatures should have age when frozen no health or hunger reduction. Creatures that are frozen should be frozen forever unless heated or killed. Cave man achievement. ❤️
Beastfolk and Merfolk races. Beastfolk could have similar levels of aggression like the orcs but are not harmed by bears or wolves like elves. Merfolk could set up cities on islands completely made of sand and could potentially build structures in shallow water. Merfolk could also be non hostile towards piranha.
Worlds should have the ability to add custom dimensions, like smaller worlds seperate from the original world where there could be different laws and to add portals if you want the humans or other creatures in your world to cross to the different dimension
when worlbok is released for steam, at the very least, i suggest that maybe burger spider, hot dog scorpion and the sandwich crab be released as a dlc.
links to my previous suggestions:
#💡game-suggestions message
#💡game-suggestions message
#💡game-suggestions message
, create the trait dragon slayer . It can be gained after slaying any dragon and gives positive marshal(double that mage slayer or king slayer).
make soldiers fall in line if there attacking nations it can be long or short so the battle can be more interesting for ppl and make warships battle in the seas so if there's an invader the warships can be use to defend there seas hope this gets added 🙏🥺🙏
a non carnivorous fish that has a randomized color every time you place one.
World Laws:
The seven deadly sins
The seven heavenly virtues
give us power to change capitals, and kings
Better name generation
The names below are just plain bad
Volcanoes don’t erupt 24/7 and actually have natural disaster cycles
better banner holder AI
war formation square formation-use for marching circle formation-use when ambushed and the middle on the circle is the king,leader and banner dude long line formation-line is 20tiles long,famous use for dwarves,can be use as defense of villages to stop raids if the banner leader dies then the formations will collapse and just attack randomly
Game idea I think bridges should be added and also add siege and horse for Calvary units I also think that bandits should be updated and they can fours into a little village like rouge camps and etc
@real fossil you can turn off volcanoes using the temperature decrease power
@brisk lava things need to be locked behind a paywall because the devs need to make money from the game otherwise they won’t be able to update it. also bridges are already in the game (download the latest update, check #📓patch-notes )
worm rework 🪱
So as of now worm is just a big underground whale that make your world more uglier than hre Border
So how about we change that 
Id say we add two different type of worm that you can randomlly spawn if you use the worm power
There two type is
The carnivore
This type is smaller than the current one and did less land damage ,but they able to attack and hunt people on top of him kinda like the dunes worm or gabroid.each time they eat they got bigger and they also able to breed.
They are faster and less durable compared to the other one
The big one
This type is big from the start of you spawning it
They are most of the time docile and Din"t attack human unless provoked first, homever they have one feature that can treaten a civ
They eat ore resource,hill and mine
This of cf course make them a good punishment if you want to devolve a civ
They are slower than the other type but more durable
Also they can attack enemy from bellow to like the other one
-if you use force power near a worm,they Will get yeeted out of the land and fall into another land with a little animation of them burrying back
-perhaps killing worm can give village certain resource?!
like how in dunes you get spice from them
~if you pour rain on them,they get healed like when you pour rain blood in normal creature
Also wheres zombie piranha 🗿
labels so you can label areas of the world
a rule to toggle if creatures melt ice when they step on it.
add a world law to disable plague
having somthing that has the opposite effect of the infinity coin so it doubles all life
think worship should come to the game, people should gain strength according to their worship
World box playable character for different races, just like Gods in isekai animes
the Greg update-Greg’s are super strong humans
AlLiAnCEs
add planes since we already have naval warfare, planes could make it more interesting.
Add greg
add different sized meteors and side effects to the larger ones. They’ll leave behind different stones and ores and eventually the crater will fade away. Once it hits, tornadoes will be sent out for a short duration of time before disappearing. The water level will rise and acid rain will wash across the cities. If it’s a very large meteor, the world will go into a winter for a short or long period of time.
add prisons, where prisoners of war will stay. It works like this: any troops and a percentage of the population of a city once defeated are put into camps where they generate resources for the kingdom against their will. Eventually they will gain their freedom but any governors or kings will be executed instead of released.
Add different ways cities can advance. Change in settings. Three settings: medieval, modern, futuristic. Medieval is current system, modern takes more time than medieval to advance but has guns and armies and prisons and modern cities. Future takes more time than modern and has flying cars and lasers and things, maybe able to terraform the moon 🌚
Add trading to the game like ores, wood, minerals, etc.
Brush tool revamp (kinda)
Since the current largest brush tool looks like someone spilt milk on their device, I think there should be a revamp with a new shape: a triangle. Since triangles dont take up as much space as even a square, a triangle would be placed AFTER a circle, along with all the same sizes as the other brush tools. So after that, it would be:
oops but after that it would be circle, triangle, square, and the kite-ish shape as the largest one, making it the same size as the old largest brush tool.
But the reason for this is because when im trying to terraform a world, the like blochy hbrush tool or whatever leaves holes, since it isnt a full shape. Which is annoying when a civilization has already been formed but there's small holes everywhere
Edible mushrooms, which will be collected
and stored by citizens (to eat, obviously), and poisonous mushrooms, which poison those who eat them
warships now
Some Sort of Currency to give the civilian population in worldblox Income/Outcome and Current Balance
walls for the cities
Once an entire island or all the space is taken up the people will start to make walls around all of the cities they can be wood or stone and they can also add cannons and will have gates after a specific distance
High res realistic textures, 6 Dof VR, 3D, RTX, 4K. I'm sure everybody loves my ideas.
A resource called salt. it can be placed by the player or mined. Cities will have certain amounts of it. Once a citizen eats food, and there is salt available, they will eat it with the salt. Eating food with salt increases happiness further. Once trade is added, salt would be a valuable resource. Maybe the same thing can happen with other spices, like cinnamon or pepper.
Make people such as kings customizable with traits and personalitys, maybe even spouses if possible
Please put the ghost ship ingame as a easter egg of some sorts. PLEASE
<have the different races have different clothes, buildings, food, etc depending on where they are (if they live in a snowy are have their clothes be coats or something, also maybe some people go live in the mountains by themselves(I feel like something needs to be done with the mountains cause they are kind of useless)>
another thing that would be cool is if you could edit a creatures traits so you could give a human luck or immortality
pirates
add foxes
Dragons should be more aggressive and attack on site. Instead of when they take damage.
add work for human
add more customization when creating a random world like if you want more forest and less sand
add clay (clay in lower water) bricks.
Catapults, they were medieval and popular for raids and sieges in medieval times.
your suggestion they should add continents, for example you can decide if an island is part of a continent or another and it would be fun
add more player-interactive units like the crabzilla
add godzilla can be spawned as a player creature or an ai.
And add a tool that allows you to click on a creature and play as that creature
Maybe a customizable system that filling resources to the map instead of you putting those manually
farm machines that humans and other things like that can make and are ran by horses
Queens and spouses!
•Different races can live in a single town, with exceptions such as orcs and humans.
•Selectable traits.
•Giant worm.
It can be controlled by the player, it can destroy entire villages.
there should be a option to skip the different civilization stages so if you wanted to get your humans or orks or elves to like a tribals stage and not have to wait for them to reach that you can do it with a tap of a button
Suggestion of taking over Country Currency
.
Denomination
A country can buy currency by selling raw materials, food, etc. When a country is on the brink of bankruptcy, it is taken over by the country that has bought the currency on purpose.
It is an Alternative War.
for put different eras
an autosave feature
the ability to grant a unit specific traits
option to disable clouds
An option to put Traits and Inventory on Characters and change they're Info
Make it where you can make a kingdom declare or make peace with a specific kingdom. Also I know this is hard to code in but add character control.
New Dragon
White/Holy Dragon
If stuck with Divine light, and Blessing, the Dragon will transform into the holy dragon.
It will have white scales, and golden eyes.
The Holy Dragon will be peaceful to people, and will protect them from other evil such as other dragons. 1/?
Holy Dragon 2/2
The Holy Dragon will have a healing aura, and can summon divine light to cure people of illness.
This Dragon will have Holy lasers instead of fire, and can fire in 360°.
Will attack evil on sight.
some backgrond music would be cool
when switching from different area effects, the size of the effect will be saved for that specific effect. Example: if i had large area effect for seeds and then switched to rain they would have different areas of effects if i had previously used small for rain
there should be more civilizations stages like a colonial stage with muskets and canons, a Wild West stage with revolvers and sheriffs, a industrial revaluation period with tanks and planes and zeppelins, and today’s periods with even better technology,
idea: new power "zombie plague ™". A cross between the plague and the zombie virus. It spreads from person to person like the plague then turns the infected into zombies.
irradiated zones from bombs
minotaurs, gargoyles and werewolves as monster that can be pacifier by special villagers and join a kingdom. Why? Because I want to see a horde of orcs, minotaurs, werewolves and gargoyles sweeping across the land.
radioactive explosions cause mutations in creatures
The quality of a Necromancer’s staff determines the weapon quality of summoned Skeletons
Skeletons summoned are roughly their Necromancer’s level
maybe applying a from-center gradient on map gen. if you want to generate a 1-island/continent map 
^ an example
Add Azure dragon and Phoenix into the game. Both Player controlable like the crabzilla. The dragon Fires fire laser and flies around, and the Phoenix fires fireballs and gets a boost while on or near lava or volcanos
a option where u can add ur own images for flags on a civilization, maybe accessible by a plus button next to the flag and choose images
a bucket fill tool. For my sanity if nothing else.
armies can have catapults, calvary, ballista.
Armies have formations not just wandering around.
I think one update should have a power to make an animal/race immortal
Add an area placement option for every placable object like the humans or the minerals. It is so hard for people on mobile or without Auto clickers to get a thousand people or to tap a million times to give civilizations enough stones or metal
Make God finger do something actually useful or funny
If there’s not gonna be a trait editor, perhaps more ways to use the powers to give animals traits, kind of like how you can strike a creature with lightning to give them immortality. That way it could make you feel more like a god, using the powers available to you to change you creations, and not just clicking a button to give someone a trait.
rebellions should have a chance to become part of an enemy/neutral kingdom
make it possible to disable the stealing of regions without buildings from world laws
segregation of sandwich crabs in burger spider societies
roaming squads belong to a squad leader. Could belong to a kingdom. Could neutral but will fight other roaming squads. Roam around the world, recruiting, fighting and will visit cities for supply. Roaming quads could have different behaviour like raider who will fight squad weaker than them for money, nomads who will travel with their animal packs and passively generate animal resources, army type who will initiate in small battle with enemy kingdom or mercenary who will participate in battle for money and flee if needed to. I kinda wanna see a squad getting stronger through battle instead of war where units are expandable and never gets to live to becomes veterans.
like in kenshi
if a village is getting attacked soldiers will Immidietly go to that village to make sure it doesn’t get claimed by the enemy because when I have a large kingdom they end up getting destroyed because soldiers are far away from the villages getting attacked
please add burger spider it is very beneficial to us as a society
make a Roman role for me and my Roman friends
through the debug mode you should be able to make houses, farms, ect. assign people too villages/kingdoms, and change stuffs traits and stats
royal guards to protect the king yhe kings die to quickly
gas bombs, seeing kingdoms choke on poisoned air
random ancient rome style buildings used as political propaganda in kingdoms, and also for tourists
HORSES!
mothership 🛸
So from hugo recent stream,he present us some interesting image of monster with one of them is a mothership
this suggestion is about that mothership
Mothership can spawn UFO,kinda like beehive spawning bee
Ufothat spawned by mothership Will look for food or resource and "kidnap it"
Mothership have a "fuel bar" which essentially just hunger bar ,ufo job is to refuel mothership fuel by feeding it creature or ore this way instead of it just being a big UFO,it make an interesting resource sucker
Also mothership have two kind of attack
One is the bottom Ray that basically the current UFO have but bigger
And the second is laser which work like crabzilla laser and fire tower fireball,targeting enemy
This power also drain the fuel bar
Once the fuel bar is empty,the ship Will slowlly died and can"t use his attack unless refueled
Alright thats all for the mothership idea and also
Where zombie piranha😔
image of mothership from hugo stream forgot to include it in the first suggestion
What is the suggestion channel command
think worship should come to the game, people should gain strength according to their worship
guards guards will not attack the enemy during war instead it will protect the kingdom when there’s a attack by the enemy so while the soldiers are far away taking villages there’s guards to protect the kingdom
Cultures, villages must have different cultures depending on the terrain they live at, villages may also adopt culture from other villages.
Culture can be also influenced when other kingdoms conquer the village owned by another kingdom only if it's about 10 years under the hands of the other kingdom.
✅Add the ability for kingdoms to form alliances with other kingdoms, as well as with kingdoms of other races. So that they help each other in the war, as well as with resources. The union could fall apart.✅
❗This thing can be disabled in the laws❗
Pls add so the player has a item manager where they can give and remove items to units or even create their own items with stats.
Example stats: God Item(Can't get removed from the world) Fire Enchant(Puts enemies on fire)
Or just make more speed like normal stats.
please let us make kingdoms declare war on the kingdom you want, not random because i want to stop declaring&making peace on one kingdom because it would keep declaring war on every other kingdoms except for the kingdom i want
there are still bugs and lags that happen when you pause the game, in which it keep forcing you to zoom in and out of places, not letting you press or select anything, but mostly just not even letting you to zoom in or out until you resume the game
also fix the bug in which the general literally does nothing during a war causing the entire army to do nothing to while the enemy armies are literally chilling right next to them
thunder storms, also and an option in world laws for natural generating thunderstorms and rain
Kingdoms should make walls and just like how there’s a siege timer make it longer for kingdoms who have walls
also theres a bug where the general isnt frozen during the war but really doesn't care as if the war is a myth
jungle tiles along with monkeys, tiger/leopards and elephants for animals.
Grievances should be added where Kingdoms can have spite against each other for actions to others or it themselves for past actions
The invasion mechanic is quite scuff, pls make it so that the invading army have to kill all ( or at least 90%) of the enemy soilders in order to take over the city
adding cannons to boat to make naval battle
humans/orcs/elves/dwarfs should be able to build bridges across rivers
we should be able to disable clouds and have some clouds have different weather in them like rain, snow, or acid
add a unit search, so if I see that my favorite unit was killed by a man (for example) named “bob”, instead of clicking on every single unit to find bob I could just search for him. Possibly could work with weapons / objects as well.
bigger worlds
we should get more natural disasters like tsunamis, or random mentors falling
muskets for soldiers
animation update
allow boats to go through bridges so that rivers that are used as trade routes aren't cut off when you build bridges over them.
add X7 bomb(alien bomb) this bomb is so powerful it can destroy a whole huge type world,and some creatures will turn into zombies,and create toxic gas from the landing site of the bomb that the gas will spread from 50tiles of the landing site of the bomb,undeads are not affected by gas,gas deals 5 damage and has 30%chance of infected trait
gas will dissapear for 1min
forgive me for suggesting walls earlier today I didn’t look at pins but if it were possible it’d be nice
Zombie Coin
Functions like infinity coin, but makes it so that every creature that dies turns into a zombie afterwards. Zombies also now have a 100% infection rate. The only way to stop it is to use the coin again.
Add day and night cycles? like at night maybe some angry mobs come out or sumn. and i think it would be beautiful if the villages had like lamps for lights and u see ur night time world light up ✨
units don't just die, when receiving lethal damage, based on their stats, level, they would be downed/play dead instead, they won't be targeted, can then be rescued back, or hold prisoner. This allow high levels to actually have higher odds of survival.
ballista, catapults, cannons
have it that there's a slight chance that a sea monster will attack a ship
credit to @final crescent but
during war units can be saved by other people from their kingdom by picking up their knocked out comrad, and the higher level the higher chance they're helped
veteran trait also inceases chance to be helped
#lizardpeoplerace
shields (blocking attacks)
more sickness
be able to search for a trait in a race
Rivers. Just a small part of world generation where small streams and rivers form with sources in the mountains and flowing out to sea, I mean the world generation is already nice but rivers would be perfect
Suggestion: Show People's Professions, example: Warrior, doctor, Builder, farmer, fireman, N / A, Hunter, among others.
We should have a thing where allied kingdoms can fight together. Not just attack the enemy but give each other soldiers or have war ships waiting close to the island they're attacking and come in as backups. Trading foods and stuff. Giving an struggling allied kingdom soldiers and people to help
let tribes have some sort of champion, this champion will have high priority of armor and weapons ( of course, the king has the highest priority ), this champion have increased attack stats aswell as defense stats, Also this champion will have a different outfit ( maybe a cape together with armor ), this champion will also be marked together with the general and the kings
more professions?
there should definitely be an update to housing mechanics, maybe houses could be of a different material depending on what biome they're in? on top of that, please make it possible to live in snow!
please make bridges actually possible! Make types of bridges depending on the materials the civilization has, like if they have stone, make a cobblestone bridge with pillars! if they have materials like gold/iron, then they can make steel bridges if it is a small water channel or a drawbridge if the water channel is used for trade routes between ships!
The following paragraphs was sent to Trello on Mar 30, 2020
–Worldbox HAS A LOT OF POTENTIAL:
☑️ IDEA:
“𝘾𝙧𝙚𝙖𝙩𝙪𝙧𝙚-𝘿𝙞𝙛𝙛𝙚𝙧𝙚𝙣𝙘𝙚 𝙎𝙮𝙨𝙩𝙚𝙢 🎭“
—Each race (i.e. orcs, humans, elves, dwarves) have their own likes and goals:
━━━━━━━━━▼━━━━━━━━━
Dwarves:
—they love machines, making them ADVANCED🛰 and HIGH-TECH🛸
Dwarves are WAY-AHEAD of all other races
Dwarves CAN be greedy sometimes but not as greedy as the orcs. They keep secrets.
Dwarves SUPPORT PEACE Because they want to advance more in their technology.
With all this in mind, dwarves is one of the most feared and respected races.
▙ ▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▟
▛▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝ ▜
Elves🧝🏻♀️:
—they love nature🌱 and animals🐥, this makes them love peace☮️. But if any race wants to kill them, they will fight.
Elves, as they learn new knowledge—or evolve, will build toward eco-friendly homes 🏡 and machines that support nature and animals—but their machines are not as advanced as the dwarves.
Elves COMPLETELY help each other out. Specifically to help nature and animals. THEY NEVER KILL EACH OTHER.
▙ ▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▖▟
▛▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝▝ ▜
CONTINUATION
Humans🤵🏻:
—they love power and superiority, which makes them GREEDY.
Humans are NEARLY ADVANCED as the dwarves and therefore SIMILAR; humans make nuclear weapons ☢️, missiles (anything destructive 🔫 💣 ).
In other words, humans WOULD kill to be powerful.
Dwarves and humans DO NOT LIKE(not hate) each other, since they both fight over power and superiority.
However humans can be peaceful too. they can team-up with other races (but not orcs).
Humans also take care of themselves—and nature and animals, but this is weak compared to the elves’
Human also LOVE EXPLORING🚀; they CAN BE RELIGIOUS 🛐
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Orcs 👺:
—they are SIMILAR to humans. They are very bad; they lie, meaning they don’t team-up with other races. Orcs are also war-hungry⚔️🩸.
Unlike humans, orcs are NOT-ADVANCED🍢. They are slow in evolving.
Orcs’ only goal in life is to be powerful. They fight each other a lot.
But with a good and intelligent leader, orcs can be powerful. Especially since their bodies are built for war.
—with an intelligent leader, orcs team-up with each other
Those suggestions are NOT FINAL; they may change in the future.
—Auspicious_Indoctrinator
formation, strategy, ranks, medics(including medical camps, boots and carts to move the injured of the battle field), war crimes, protest that will grown into for scale revolutions, supply chains for soldiers at war.
what if he have different types of weather. I was thinking RAIN 🌧 NORMAL☀️ CLOUDY ⛅️ and SNOWY ❄️. All can be selected on the climate tab or they can randomly occur. They can also be selected off and on in the settings tab. I was also thinking that there are also extreme weathers. Floods 🌊 which will take pieces of lands away and will make the screen darker as there are storms. Heatwave 🔥 some trees will lose leaves and may catch on fire. Some pieces of water in lakes will disappear and be replaced. Tundra 🌬❄️ most of the water will turn to complete ice most trees will die and small animals will die out. In hills it will deal damage against anything that dares go there as well was tornadoes may appear near the shore. And finally thunderstorms ⛈ it will constantly rain the ground will be stricken by lighting. Lighting will go for trees, mountains and hills, large animals and large buildings. All of these intense weathers can be turned off in the climate tab
make the napalm more lethal
all of these can be toggled in settings
Day and night cycle
Seasons
Natural disaster spawn
Culture Update
Every Village is different.
Make custom religions for the game, this way different religions can be used for wars and may affect diplomacy between kingdoms, as well make building variations.
let us choose what the kingdom declares war to, and let us choose the people's stats and weapons
multi-cultured(raced) Kingdoms. There should be a way to enable multi-raced kingdoms, in which for example, an elf kingdom can annex/conquer a human kingdom instead of completely destroying it
can we get 30 downvotes?
genetics should be passed down from both parents with percentages changing depending on the trait
villages should build ramparts and catapults, armies should be in order, not just follow 1 person, 20 people should not attack 1 person, and the design of arrows should change
buff humans
What if crabzilla would catch people, turn them into water and generate energy for itself?
Expansion to the farm. Not only farm wheat but animals too
Each type of race has a different lifestyle
Humans tend to have bigger cities. Prefer swords
Elves are similar to humans and are more friendly to everyone. Prefer bows
Dwarfs. Tend to have smaller cities but more densely populated ones and their numbers one priority is mining so houses farms would be fewer and are expanded slower than other races. This makes them richer and have more advanced armor faster. Prefers hammer
Orcs. Only the strong survives. They tend to use the coliseum a lot to pick out the strongest warriors. The ones with weak traits are ditched either making them have to start a new kingdom on their own or make groups of nomads. They prioritize anyone that has the strong trait and that trait would be passed down more quickly since they're a more desirable trait
Currently i find bandits to be extremely bland and very useless, since their only purpose is destroying your world and be a bunch of kamikaze.
So i suggest to make them more similar to a "sub-race" than mindless creature with few purpose:
-bandits should be able to make their own criminal groups that can raid other kingdoms or just influence poor cities by increasing the criminality for increasing their number by enlisting other criminals, and at high develeopment they should be able to make pirate ships.
They are born from small outpost for raids or in cities with high debts.
This will require to add a criminality meter for each city, that will also influence the relations with the dominating city in a kingdom.
These criminal groups will always have negative acceptance by kingdoms, but can have relations with other groups negative or positive.
These groups will have their own panel (like kingdoms) were you can see in which cities are most influential and their economy.
There is also a hyerarchy:
-boss:(rules a criminal group)
-capos: (rules the criminality in a city and works like normal kingdoms captains)
-marauder:(works as soldier for raids)
-thugs:(simple street criminal)
^^^^. In addition to the suggestion above i would like to see when kingdoms discovers how to make bombs. The village that has a small population and doesn't have a good loyalty points would instead of rebelling and making their own city have a chance to break off into a group of bandits and raids cities and make explosives to destroy said cities. Having new things like Bandit ships or small bandit villages/hide out. And when they eventually attack the capital they can gain power and take the kingdom as their own when they kill the king. This would inturn makes it so that rebellion in the country is more likely because of a bad ruler
make blessing more op
spawned humans start at the tribal stage and slowly advance over time, going from early civilizations to early medieval, medieval, then ending with a late medieval-early colonial era, ships with cannons but no firearms
or all the races not just humans
MORE MYTHICAL BEASTS
Serpent/Leviathan: Acts similarly to worms but only underwater and they sometimes attacks ships and some can jump and crash onto cities (Minecraft mod reference. Each Serpent a kingdom kills can grant their King/Best warrior. One of the 4 Serpent/Leviathan armor. Better than any other armor and gives a big boost of speed when swimming)
Sirens: They live on small islands in tne middle of the oceans attracting ships to them with their singing so they can destroy it (Fun idea since we did get a ship revamp). This can interrupt wars because they could destroy warships and kill a lot of soldiers. Kingdoms would need to have a special boat that has cannon so they can kill them from far away(this only happens after a ship is destroyed. At least 3 small boats. Or 1 war ship)
Bosses:
Hydra: Hard to kill (Maybe harder than dragons). They're one of the only few to be able to live on mountains. They can't fly or swim so you can trap them in a special place specifically for kingdoms to travel there and kill it. It works similarly to the real Hydra too in that you can't kill them normally. Kingdoms' soldiers have to hold a torch in their hands and burn it whenever it takes. Say 1/3 of its health. Why would Kingdoms kill it? For safety to their people and when they kill it they can keep it as a trophy so no other kingdoms would want to battle them making them almost immune to wars
- the different race’s should have different clothes and houses depending where the village is(human could have wooly clothes if the live in the cold)
- something needs to be done with the mountains, they are just there and nothing really interacts with them, maybe have some people from a town separate from the town and go live by themselves in the mountains
- something I think would be really cool is if you added a new tab for buildings, there could be each buildings type of building from each kind of village, this would be really fun and people could make really big custom towns (also make roads and farm land a material instead of having to copy it from towns)
Slavery.
A small easter egg where you can find a button that is named "Dad? Mom?" That is hidden somewhere in the tabs. It makes it where the first 2 humans of the world would be a male and female that are named "Adam" and "Eve"
Crabs can 1 hit God's finger
new animal idea
Wyvern: wild dragon mimic, it can’t breath fire like dragon but can let out small sparks of fire. It is weaker than a dragon but it is faster. It will attack and eat cows and sheep. Possibly tamable by kingdoms, thus having a flying beast to add to their army.
Make hoomans build bridges to across other side
Examples below this has a bridge
Humans can build bridges
-Tom The Cat
we should get a cluster bomb so we can wipe out multiple areas
Add Tsunamis. The player can spawn a tsunami in the "Nature and Disasters" tab. Upon the player spawning it, it will travel towards land and temporarily cover it entirely in water. Any living things or buildings caught in the tsunami will automatically be killed/be destroyed.
Religion system
Different religions would act like different kingdoms. You can inspect all of them with a button similar to the one you use to inspect all the kingdoms. Religions would claim villages. Villages that have different religions from the capital will have a lower relationship score. Kings with different religions will have lower diplomacy scores between their respective kingdoms.
New Stat
A "Religion Stat", which would show up as a percentage. This is essentially how "religious", or devoted a person is. The stat can be changed by happiness (higher happiness=increased religious percentage), or how much you interact with the world (you interacted with the world recently, humanoids around the events religious percentage will go up.) Once a humanoids religion stat reaches 0%, they switch to another random religion or make their own. If it gets above 90%, they will become their religions unique unit, which i will go into further detail below.
Religion stats
Like with kingdoms, a few things are randomly generated. These include the religions symbol (which would show up where the flag would be when you look at all the religions), how the followers worship (praying, sacraficing, preaching), the religous buildings (where they go to do their worship, can be anything from a church to an altar), and also what the unique unit worshipers become when they reach a 90% religion stat.
The special units
The unique unit a religion has is picked randomly from an already predetermined set of "classes". The classes are: Paladins, warlocks, druids, clerics, bishops, monks, and shamans. Each of them get a unique ability, and increased stats. Ex of unique ability: Paladins smite, once every minute the paladin is able to use this spell, in which case a holy light comes from the sky, and does an aoe attack to everything in a small radius.
The Expansion Update, adding larger map sizes, trains, and naval combat. Trains would be a way for trading and citizen transportation across large stretches of land. You could also edit railways so that they don’t mess up your city design. It would also be nice to have a way to share maps on iOS.
Let the player be able to control currently uncontrollable aspects of the game like humans or plagues. You tap on say the grey goo you unleashed and now you can control it wherever you want. Basically just add more player interactive choices or units like the Crabzilla
volcanos become dormant after a while of spouting lava
maybe build your own Building and can Expand Country
I think I speak for all of us when I say PLEASE ADD AND UNDO BUTTON
I think most people wish that they could change the way the towns/villages. The next update should be the player can edit what buildings go where.
more sea creatures. Whales, sharks, dolphins, etc.
Be able to Spawn multiple Animals/Creatures with a single press. Like, 2, 5, or 10 at a time.
I think there should be new buildings like shops, coliseum, etc
when kingdoms colonies lands instead making all of it in to citys they will make some of it in to forts and garrisons for soldiers to defend and watch out for attacks.
add more controllable creatures? (like crabzilla)
kingdom ranking should not only be based on population, but also warriors, land, and king stats
there should be more ore types and a way for the ore to naturally generate back if that's like a mine building or just appearing randomly like animals
be able to download maps on iphone
add greg
add a whole new tab for WorldBox that basically is constructions and buildings. The players are able to place certain buildings like houses or colossuems or city halls in any of the npcs' territories to help them advance or to just crowd the area with buildings of your choice
Culture System.
I know, I know, someone already suggested a Religion system, but I think this should be different.
Cultures should move mostly within borders, and a culture can change, or even merge with another culture. Cultures can be destroyed if another culture sucks it up.
If a Kingdom has many rebellions at once, those rebellions create new minor cultures separate from the first
Now what do Cultures even do? Well, they change the clothes a creature wears, and maybe change the architecture of a civilization (Not by changing the roof color, actually changing styles.)
Of course, the amount of Cultures, I believe, would be limited to how big the world is. like a Tiny world would have 2, while a massive would could fit maybe 7 or 8
a button where we can publicly share & download eachothers maps with a searchbar with keys to the most favorited, most popular, most recent, my relevent
goblins
make the game 4k lMao
make the game 4k
ability to increase and decrease the border of a village/kingdom
new building armory-citizens will get weapons there for war,they will have volunteer trait(meaning they will participate on going to war) and defenders trait(meaning that the citizens will stay and defend the village/kingdom)
new slot supernatural buildings like flame tower,ice tower,golden brain,corrupt brain,,,,new supernatural buildings 1.bandit hall,it will spawn bandits and the ones who spawned there will build a civilization(bandits can now make a dark kingdom,hostile to all)(new world law:hold attack-will not fight any dark and normal kingdoms,peace for now) 2. grave yard,summons the undead fix:necromancers,orcs and demons are friends 3.gate of heaven-summons angels,has strong attack on demons,when blessed,they will have 2x the power of the blessing)(chance of summoning archangel,4x more powerful and 3xmore taller than angels,get 3x the power of blessing when blessed 4.gate of hell-summons giant demons(5xpowerful and 3x more taller than demon) (destroyer-giant demon but has armor2x taller than giant demon,can defeat an archangel)
building shops for golds
add train mages,races can now train to be mages,special power humans-arcane(no effects,just do damage) orc-fire(burn enemies) dwarves-stone(floats stones and target the enemy,the bigger the stone,better the damage) elves-nature(can heal allies and other race allies,can attack enemies too)
horses They Can Be ride And Mods For Android if not possible 
Giant hammer we can use to smash creature and land
NEW PROFESSIONS ! Example here: farmer, trader, angler, blacksmith, banner holder, fortune teller with a ball, king, dumb man, executioner.
mutlipayer mode 😳 😳 😳
horse me want horse 🥺
And calvary update 🥺
Just think of war update
Soldiers can line up in formation
And attack to make battles interesting for ppl
Adiconar Sistema de evolução nos humanos com o passar do tempo as casas armamento e armas serão evoluídas com o tempo sobre as armas os humanos poderiam criar pistolas,coletes,facas,fuzil etc
Sobre as casas irá evoluir as construção como contruir casas de pedras e defesas na Vila como muros ao redor
we need to bring the game to console
Add Human evolution system over time as weapons and weapons houses will evolve over time on how weapons humans created pistols, vests, knives, rifles, etc. About the houses it will evolve as construction like building stone houses and defenses in the village as walls around
Make traits and personality for people customizable. And making banners for kingdoms pickable, and maybe even a search bar to find specific npcs. Basically I wanna see more customizations to civilizations and the people or species that belong to it.
I've said this before and I'll say it again. We need a fill tool and an undo button. A fill tool would be useful for filling in the outline of an island, which would save time of map makers. The undo button is very useful too. We've all been there. We want to place just a little dot of mountain, but the brush size was too large and we ended up ruining a whole section of the map. With the undo button, you could just rewind the game to right before that happened.
PLEASEEEEE
Colors of peoples clothes be the colors of their kingdom
yourideagoeshere
yourideagoeshere
You should add castles (big from rocks with canons)
KRAKEN - big with lots of health. He can destroy ships
make the tumors able to infect creatures instead of just killing them
Once a creature steps on the tumor they get infected and take damage which causes them to run away and infect other creatures
Army rebellions/defections if upkeep is low - might need some tweaking on the upkeep system
horse update
Sauron's One ring (of course with magical power)
Make it so that when a kingdom takes over a village of another kingdom of the same race it's displayed in the history.
crossbows, a lot more damage than a bow but takes longer to reload with better aim than a bow
The following paragraph (edited) was sent to Trello on Mar 22, 2020, in “make mountains not walkable”:
☑️ IDEA:
Mountains should be “deterrents” for tornadoes.
In other words, mountains 🏔 should PREVENT tornadoes from ‘moving to the other side⤵️.’
Tornadoes🌪 , in real life🌎, can move over➡️ mountains, but they BECOME small or LESS POWERFUL 👎.
The following paragraph (edited) was sent to Trello on Mar 22, 2020, in “make mountains not walkable”:
☑️ IDEA:
Mountains should be “deterrents” for tornadoes.
In other words, mountains 🏔 should PREVENT tornadoes from ‘moving to the other side⤵️.’
Tornadoes🌪 , in real life🌎, can move over➡️ mountains, but they BECOME small or LESS POWERFUL 👎.
—Auspicious_Indoctrinator
in any channel
make kingdoms able to make discoveries (like weapons, building, transportation and daily basis). Make knowledge state for citizens and transfer it to the kingdom's knowledge to make them more likely to make discoveries, and also make them share discoveries with their allies.
new diplomacy system: two kingdoms with really high diplomatic relations which have close borders will merge into one kingdom, kind of like austrio-hungarian empire irl. There is also a power for this, kingdom will merge with closest kingdom
actually i learnt from Wikipedia that towards the end of the medieval era early forms of cannons started to appear so... add them? Probably gonna be slow, long reload, shorter range than arrows, but quite high damage
clearer borders...for borders, coded for different races, in case some of them start to take on color scheme of the others, like elves becoming human-blue
~tsaarbomb needs a bigger explosion and effect
let us choose the kingdom's capital, king, buildings, resources, borders and etc
let us choose the characters stats, weapons, favorite food, etc.
let us also choose what the kingdom declares war on. I hope im speaking for everyone here when i say i have to either declare war&make peace until it declares war on the right kingdom or declare war on every kingdom and then make peace with every other kingdom except for the right kingdom.
tsaarbomb needs to have a bigger explosion and effect
add a power in ... to put specific areas that villages cant make borders in,Say for im in a us map but i dont want the villages border go past the designated land border for that state and go onto other states, this power will prevent them from expanding their borders past Where you dont want them to go.
Bears that get frozen should turn into polar bears and get a Hp and damage boost.
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
we need to get goblins as enemy’s and they can steal gold, stone, and etc from villages and if caught they can be put in jail which leads to my next idea add jails to keep prisoners of war
Make Crabzilla's lasers able to destroy everything in it's path rather than just the tip of the laser. Also when it explodes after the player exits it, make it so that it creates a non-controllable smaller crabzilla that roams around
Goose Update
being able to draw bridges as a power
ships/boats have better battles. If units with bows are on a ship they would be able to shoot at enemies. Boats should also have cannons that can be used to destroy buildings or other boats.
Statistics
When clicking on a village / kingdom, and pressing the (statistics), you can see a line chart that shows the population and you can change it to any time stamp.
I would have a suggestion that may improve the game:
What about the possibility to build a village by oneself?
So the Player should be able to place buildings, pathways, and fields. Also I would think that walls would be really nice. They can be destroyed, but the follow the border of the kingdom to defend the city. Could there also be more races?
If there is a crab god, maybe there could be a humanoid crab race that worships crabzilla?
Allies forces or like a coalition multiple races or kingdoms in an allied force and nations go to war against another nation together
Temples dedicated to the player as well as a heretic system that could effect many important things don’t quite now what do there will probably be a V2 of this suggestion
Most Votes:
- Worship should be a game, people should be strengthened according to their worship.
-Horses.
-Goblins.
-A button to download the most popular maps.
-Ability to increase and decrease the limit of a village / kingdom.
-Add a button to view war
-Add Temples and Demigods.
-Bridge
Sprites for specific professions like Farmer, Hunter, Blacksmith, etc.
add the little history thing in the top left corner (the one thats on pc) for mobile when in landscape or with an adjustable size
prophets
More world settings specifically set to stop spreading of a certain elements such as fire on biological tiles and objects or the spread of water when it spawns from otherwise uncontrollable things.
Stylus Support, stylus support, umm.. .. stylus support oh & dont forget the stylus support 🖊😬
For Tumor to be more interesting, when one dies it spurts out a pink/purple goo that puts out fires for other nearby tumors & if that goo lands on a living unit it effectively kills them & turns them into a new tumor. This is also assuming that units that die in the pink areas of the tumor also get turned into zombie-ish tumor monster versions of their original selves.
More control over kingdoms. Stuff like being able to edit borders, being able to choose a king, and being able to edit banners.
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
let us customise creature stats for specific individuals, for example if we want to make somebody really strong we can set their health to 2000 and customise their speed, items, attack etc.
let us be able to create custom creatures ingame using a pixel art system where you draw them, allocate where they’ll hold items (if they can) etc and customise their stats
add more fantasy creatures like:
ogres, who can form small tribes of 10 and follow the tribe leader at all times, if a tribe leader dies they will find a spot with no enemies and have their two strongest ogres fight and the winner becomes new leader. They reproduce slowly
goblins/kobolds/xvarts are physically weaker than most creatures and die in one hit to most creatures but can craft and use bows from animal material and can form huge villages and reproduce and grow really fast
add city walls to the capital and npcs able to mount it and defend while the attacking npcs try to mount it using ropes or ladders
Be able too Make a Custom character
Ex: You go in the game and on the menu there is a icon with a person you click on it and it shows stuff like: Custom character after that you create it and then it says traits you place the traits you want and gear and if you ever want him in the game by choice there would be a option on the race and diplomatic slide and on the side it would let you import your character and choose a faction to replace him as the ruler of that one nation
Also another thing that would be useful is if the person had a personal companion if human it would have a horse a orc a wolf I think you get the point
yoursuggestionhere variation between how each race will place their houses and buildings. (example, not what i expect) ; humans build more spread out with lots of paths and big taverns for lots of residents, ogres build very densely packed buildings with few paths, elves might build closer to lots of trees and water, dwarves would put more dense housing around mountains and forges and smithing around ore deposits. (etc)
The ability to “save” units, and then paste them into the same world or other worlds.
add a swamp biome as a natural way to have plagues (units are more likely to get sick here)
next update should be new weapons or creatures and stuff you can spawn, but like bandits should have revolvers or flintlocks, I think flintlocks because it’s still like old.. but yeah, would be cool if they can get like flintlocks but they can also have other weapons like swords and axes and stuff, also when they shoot, it would be like the arrow effect but yellow and there’s a little bang noise
I have an idea for interesting.
Basically last names.
When you spawn in a race, they each get there own unique last names.
When someone is birthed, they get there last names of there parents. There should be a rare chance that they'll get a new last name when born.
If people with the same last name keep on getting in the kings spot, anyone with that same last name will be considered as the "Loyal Family", and anyone it has a higher chance to become king/mayor/commander.
Then there should be a list (like the kindoms list) of Last names, showing the age of that name, and how much people it has.
Mabye as a bonus future if it doesn't affect performance much, but mabye let's say there is two countries who has a strong "Royal family " and went to war with eachother two times, they'll have hate for eachothers "royal families " and when they are both in power, it'll have negative rep for the countries, increasing chance for them to war against each other.
This will be basically creates dynasties but without tracking every individual unit.
found a bug,sometimes boats don't unload villagers in boats,there is no way for the boat to drop them on shore,it always stays on the dock.
about my suggestion above,I meant boats don't unload villagers sometimes.
soilder units will conduct raids on fire, ice, and necromancer towers and get powerful loot from it units will become blessed after doing it. Add necromancer tower, and ice towers defend themselves
citizen clothing should match kingdom color
we should get a day night cycle so cool stuff at night will spawn like more wolves
a screen that shows the number of individual creature types currently living in the world and has a button that sets you to randomly spectate a member of the specific type you select. Main reason I want this is because I keep losing track of where my White Mages are going. lol
undo button, i ruined my hard work more than three times by accidentally brushing it with a big brush
Dragons with the Crippled trait do not fly, but stomp along the ground.
lohostege is the credit with the idea just wanted to spread it because it’s awesome. Last names so you can tell what family they’re from and this can be used to track relatives of your favorites or heirs to kings and it would be amazing for lore as one family could do so much leading to cool story events!
the special buildings can make effects human-the gold statue=when they recieve a blessing,the power of the blessing will be more 2x stronger orcs-the rock lava=can go there and have supernatural swords,like fire bow,sword and armor and when equiped with these they will be immune to fire and lava) dwarves=their forge hall,they can easily make iron-mythriyl weapons to adamantite) elves=the tree-can summon living trees(just improve the living trees,its like a tree just going sideways when walking)
add new race:ancient aliens-they will use the weapons of man(swords and bows),they are stranded on earth,special abilities is that they can build buildings fast than any race,they can also build for thier race allies to be helpful
demons can have flame staff and flame bows cold ones can have-ice sword,ice bows,and ice staffs(necromancers,orcs and demons are friends,because they are evil,,,,,but orcs can be a little bit nice dont you think)
armory:civilians will go there to get weapons and armor,there will be 2 groups 1.volunteer:will have volunteer trait,civilians will go support soldier to battle for their kingdom 2.defenders:will have defend trait,civilians will defend kingdom/village
slider to determine brush size when placing tiles
add night cycle time of cycle 3min day 3min night,you can stop it on world law:stop time-when off on day,day forever,when off on night,night forever,on night 50%of children will go inside the house and adults will stay out for some reason,more children are born in night(we know why),crops will be decrease speed of growth on 50%,evil and the undead are 30%more stronger and blessed creatures are -30%of their powers,races will walk slow because its dark,lamposts are located on the edges on roads.
add dog
add lobsterkong body of lobster and hands of kingkong
new power giveable weapons-ability to give weapons to races you can choose from wood to adamantite
too add onto @copper looms dog suggestion. dogs should increase the moods of people around it and fight creatures in the village, they only fight animals and dont fight humanoids
I have a big brain suggestion,so are you tired when you are spectating a creature and spectate mode disables when the unit dies by old age?
Well my suggestion is when a unit dies by old age during spectate mode,it would spectate their children (if they are virgins well it would spectate a random being)
adding onto @fathom jettys suggestion. if the person has no children it should go onto a sibling, and if all there sibling are dead there siblings children, and if there siblings had no children there closest living relative
add more stuff for climate thing
If it’s snow I can press a human to see if he is cold or not and if they are extremely cold , they die obviously. And when I use the raise temperature thing make it so it changes the trees to cactuses and it evaporates beach water
@everyone test
- Make an option when building terrain, you wont effect buildings. Unless its docks and you put land ofcourse.
- Probably maybe suggested before, but horse units which rides on horses for the humans, Orcs I don't know, Elves horses or deer, and dwarves can ride on something like a pig or in the funniest case, a tame rat.
Most Votes:
- Worship should be a game, people should be strengthened according to their worship.
-Horses.
-Goblins.
-A button to download the most popular maps.
-Ability to increase and decrease the limit of a village / kingdom.
-Add a button to view war
-Add Temples and Demigods.
-Bridge
max LV 100 :D
when old weapons are not used,they will be in the village inventory,there will be a chest button on the right bottom of the materials section,open it and you will see where weapons,armor and accesories are stored
and can be equiped by others
🧐WHAT DO YOU THINK?🧐
Check out my ideas (on Reddit) here:
https://www.reddit.com/r/Worldbox/comments/naqcaj/worldbox_ideas_51221/
add airships-they are use for transporting soldier to battle on the air,when boats are used,use airships,archers can shoot the airship and achers can shoot from the airship,other use is that when there is a flying threat like a dragon and goes away,the airship will follow it with archers to shoot the dragon.let airship be added,more fun on flying
Alliances, crusades, and world wars. Use light blue for the alliance color. Yellow for non-aggression pact. The idea of world wars could also just mean coalitions against the new massive and militaristic country. World wars would be alliances and hatred spawning out of control. Also make the road or tile pixel accessible.
People try to find the cure for epidemic, or they can cure themselves
I think you should be able to edit traits of the people like, if you dont want a favourite or someone to die of age, then you could give him the immortal trate or if you want to remove the blessed trait you could do it or if you just want to make someone strong you could give him the strong trait.
make soldiers fall in line
If there's a battle happening
They will fall in line and the attack should be random like 3 second or 7 to attack the enemies
And make calvary the update should be called "war update"
Possibility to name the Infection
if the other nation is attacking the enemy
The colour of the nation should slowly change to like red or any colour of an country
(this is repost part) new diplomacy system: two kingdoms with really high diplomatic relations which have close borders will merge into one kingdom, kind of like austrio-hungarian empire irl. There is also a power for this, kingdom will merge with closest kingdom
(Added) The merged kingdom will have two kings, so they can keep the empire together without breaking apart
as of writing original post had 23 upvotes 3 downvotes
The king should move to the capital city if he is elected in another city
we should get wizard tower like how the demons have there own tower or the cold ones have there own castle
add tsunamis
New Army System: Knights. Knights are heavily armoured elite warriors in a country. Extreme health and defense, moderately high attack, slow speed and attack speed. Wields a sword and a bow. Criteria: Only spawns in capital cities with at least one top tier house and 170 population, Requires 5 in-game years to train, max. 3 knights per country (Militarist rulers increase the cap to 5).
One knight must remain in the capital city at all times. Knights are upgrades of regular soldiers, the ones with most kills/Kingslayer/Mageslayer gets the most priority to become knights. Knights have their own separate texture.
(suggestion) more size for ios super huge isn’t enough
button where you can download maps /mods from discord
Reason: Community has some pretty good ideas, might wanna make it easier for everyone else to try them out
alliances. Currently the relationships are only peace/war. If an alliance member gets attacked/ attacks, everybody else will declare war on the attacking/attacked country. Maximum number of members per alliance is determined by diplomatic skill of founding nation's king. Cross-race alliances are possible but will be shaky.
others might have suggested this but eh could be nice if you were allow to like make your own city like place houses and make your own farming tiles and place mines boats harbors and even paths to make your own city which could have some cool custom city designs and others that makes worldbox stories could use this type of power to make their own city and make cool stories and you could add some decorations and city types like poor city to a rich one depending on the leaders trait and if the city is poor they would have a different path and some different houses but of course it might be advanced and would take awhile to make it possible to make your own cities and have a poor and rich systems and have decorations but eh it is a possibility
please go vote for the undo button #💡game-suggestions message
burger heads in debug?
nah nah nah nah nah
i want those 👈
when we clicked a port of a kingdom, we can see all the number of ships it has including warship, trading ship and fishing boat.
A option to turn ice breaking off when people walk on them.
i have a single-village kingdom (always had only one village) and i noticed that for some reason the kingdom has about 10 battleships.....
the ability to skip the tutorial -_-
make village able to trade weapon 
To make tumour more interesting make it so that when zombies touch the tumour they transform into a “tumour zombie” who is tumour coloured and protects the tumour, the tumour zombies attack units and transform them into more tumour zombies.
The tumour also randomly spawns tumour zombies from its mass meaning the more mass the tumour has the faster the spawn rate.
Mounts
Humans: Horses
Horses are profoundly fast with good durability and endurance, while riding a horse the humans can wield: Lance (Knight Exclusive), Bow, Spear and (a special role will be created for humans riding horses called “Knight” and they will receive a new outfit.)
Orcs: Wolves/Worgs
Worgs are much larger wolves and have great attacking prowess and speed but lack durability. While riding a Worg orcs can wield: Spears, Swords and Flail (Warlord Exclusive) and (a special role will be created for some Worg riding orcs called “Warlord” and they will receive a new outfit.)
Dwarves: Bears
Bears are very slow but very heavily armoured with deadly attacking prowess. Bears are extremely powerful close up but a susceptible to bows. A bear riding dwarf can wield: Spear, Pike, Warhammer (Dwarvern Elite exclusive) (Some mounted dwarves will receive a special role called “Dwarvern Elite” and they may receive a new outfit)
Elves: Dire Stage
Dire stag are large stags and have great endurance and are quick and agile, they’re very good at dodging projectiles but can easily be startled and lack close combat prowess. A stag riding elf can wield: Bow, Spear, Pike, All Staves (Battlemage Exclusive) (Some Dire Stag riding elves who own a staff may become a powerful battlemage and may receive a new outfit)
ability to lower the shape count and island count to 1
Moral system and immigration: each city could have a moral system based upon the city's gold, food supply, the leader's mood and traits, the king's mood and traits, how close they are to a kingdom they are at war with and whether or not a battle is taking place in their city. If the moral is low, the inhabitants have a chance to immigrate, they will move to a city in their kingdom with higher moral, or if they are in the city with the highest moral but it's still bellow 0, they will move to another kingdom's city with a higher moral than their's city.
I think that the people of the kingdoms should create strategy like say if one kingdom surrounds another then they should attack from all directions to defeat the enemy and it shouldn’t be the odd few people going and randomly attacking they should create a troop
naval warfare, boats will be able to fight eachother at sea
please make it so only villages of the same kingdom can ‘steal’ tiles because it doesn’t make much sense and my beautiful borders just got ruined 😭
Slavery, multiethnic empires, and different types of kingdoms should be a thing . . .
For slavery, I am tired of seeing many people die, just for not being their race: kinda frustrating, lol.
Ethnic Empires are simple: do not just go "lebensraum" and kill off everything; just conquer it...
Now, instead of just having a militaristic or balanced Kingdom(s), we should have Republics, democracy's, religious Kingdoms.. what is the point of this: make wars worse... there can be puppet kings, riots, coups, religious wars, moods that constantly changes due to particular events, view village/Kindom rules/laws, to see what it is all about, and many more options..
ability to customize colors, styles, organization of buildings and characters' clothes/banners etc. custom banners, designs
repair option: a tool that makes you be able to repair broken or destroyed building such as houses
#💡game-suggestions
When wolf or bears are born and are a still a baby they should be able to get raised by civilians and be their guard or mount
There should be new beast like a large python that can be killed for it scales or tamed by assassin's or griffin that can be captured and raised by the Royal because it could maybe represent there flag
Curses, specifically from necromancerz, no longer affect skeletons.
you should be able to choose what your islands can be made out of so you can choose to have no hill and mountain blocks on it or have it so its only mountain blocks or only sand blocks
Let other villages buy other villages, or let villages pay for new kings (or bribe leaders) to lead civil wars, or make leaders convince Kings to declare war against any other Kingdom.
add greg achievement to WB
make a button that forces the kingdoms to merge with another one. The largest one keeps its name and things while the smaller kingdoms merge into the biggest kingdom. Big or small depends solely on land owned not population
Horse pulled wagons, this will allow supplies to be transported to other cities, maybe wagon trains will go out to settle and make another city.
i think there should be a domestication system where after spending time in a town that has a modert population and lvl cows and other farm animals will be domesticated also animals like wolves and horses[if added] orcs can get bears instead
#💡game-suggestions
Magic
Civilians should be able to do magic but not all of them some can do magic because they are born with it and they could be a mage or a royal socerer but other could slay a necromancer and get it staff and depend on how much knowledge they could get out of the staff they could release the staff power like to summon skeletons or zombies , another people who kill dragons and manage to obtain dragon blood they could drink it to have a bloodline or dragon magic idk something like that
s < ingore this > :Tom:
Made The Bandits plant a Ticking bomb so it will explode more easier to put.
Hey it sound like CS GO but no.
Im not fan of CS GO. im fan of friendly game.
-Tom The Cat
I know this will be hard to script but here are some of my ideas some better then others.
Cannons to use in battle, WarShips that fight on water, Add war alliances so that clans can fight other clans, And maybe add a general of the military and will lead into battle.
make the boat building so we can see how the boats are made to make it realistic and HORSES+CALVARY+WAR UPDATE
perhaps maybe siege machines? Ballistas?
make it so other races can be in the same city/village instead of then seperated by race. You can have races that are in a truce mimmagrate to another village and either help or leave them during wars. Or you could have slavery so any cities destoryed or captured could yield slaves that can work for that civ and let more of original race join the generals army instead of working
let people walk uphill both ways if there are mountains
optimize the game better for players instead of bashing modded players for wanting a world that they can enjoy with more openness and space for creativity
reduce lag on large-gigantic lands on mobile and ios
To show level of armor each faction should have their soldiers have a set texture for their armor but the color of it depicts the level aka
Tan- Copper
Silver- silver
Dark Grey- Iron
Ocean Blue- Mythril
Reddish black- Adamantium
armor is shown to soldier like we see their weapons
soldiers with veteran trait will have special weapons and armor
kamikaze pidgeons they spy on u like regular pidgeons then theyll fly down and blow up in a explosion size of a hand grenade
when there is more then two humans (or other civilised NPCs) they can breed so I can start a town with two NPCs and watch it flourish
more then one save slot for people without the VIP or dulexe (whatever it's called) maybe like 3-5
Make the land taking thing (where if there is no house on land) toggable, because I am so fucking tired of my maps being ruined and making border drawing impossible.
Teired road system mattering on town halls level
Teir 1- Dirt path (Darker than soil but lighter than forest and doesn't grow grass)
Teir 2- Stone path (Vanilla roads basically)
Teir 3 last teir- Asphalt or a more solid road texture to show a more advanced village age
Add bicycle because why not Here is an example: You need to make it only like.. more pixel? It might be good for normal people to cycle not walk like poor people do 
add land vehicles 1.trading-caravan-use for trading 2.carriage-use for transporting soldiers for battle 3.new building-transport center(it has a big wodden wheel on the top of the door,to make it more cool,this is where all land vehicles are made)
add new race;lizard people,they have the ability to swim faster on water(they can use boats)
Make it so crabzilla can also be a npc cuz I'm really too lazy to control it by myself
add new race;apes-they can walk faster on forest tiles,build faster and have blood lust(they can use boats),their favorite weapon is spear
new power: Magnifying glass on a Building.with this power, we can click on a building in order to see its name, its use and, perhaps, the inhabitants who live / work there.
shops or markets
#💡game-suggestions
War
When kingdoms at war I think they shouldn't go immediately into the kingdom but camp out side with small tents so that they could organise or maybe if another kingdom is coming to help this would allow the kingdom that nearly to get attack to send an army out side their territory and place their camps and let's then self get ready to fight. Some small spies could be send at time or a small squid to sneak in and blow some of the other tents with resource. When it time to fight they would all get organised in lines or formation and attack . After a while if the war is still going they could go back to their tent to prepare more or if on of the kingdoms army pushed the other armies line back they could move their tent abit forward, this would going untill they make piece or one of the kingdom wins. This wouldn't work on sea so only if the kingdom that getting attacked has a lot of land space this could happen
make docks be upgradeable. High level docks accommodate more boats, and fix them faster. Also add a system where multiple docks can be built if the current one(s) are full, like the picture attached.
caption: We're gonna need a bigger dock
ads for non vip
Formation of shallow water near the sand
shields that actually protects you
a corrupt spirit, perhaps?
can control, human orc, elf, dwarf