#💡game-suggestions

1 messages · Page 153 of 1

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Isweat#8883

Elephants!? Camels?? Cow for reference???

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niller9510#1960

a way to highlight city borders

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Trappist-1D#0415

battleships with cannons and stuff and they will fight in the water, defences like little spikes coming out of the ground and those wood hodges and stuff. temples. kingdoms have different color clothes and different styles. crossbow people. line battles so that people line up in those huge things with the archers in the back and the swordsmen in the front. different types of battles like offensives, assaults, seiges and stuff.

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Peztastic#8695

Upgraded Boats
While I like the new boats, I think that a few new mechanics are in order
1). Ocean areas will have different quantities of fish, and fishing boats will go near there to try and collect a ton of new food. If that area is fished too much, the quantity of fish will go down.
2). Nations with a port can claim nearby shallow and close ocean, and deep ocean can be claimed by a nation with more than 2 ports (Deep ocean claims will be limited)
3). War boats will have 4 cannons that will be able to be fired, and will be able to deal 309 damage. Trade port boats will have two cannons that deal 100 damage per shot.
4). Up to 30 archers can be on a trade boat and up to 50 archers can be on a war boat. These archers can fire at other boats and will do damage as well as the cannons.
5). Several war boats will line up near a city they want to attack, and then attempt to bombard it and kill troops before letting their own get on the battlefield.
6). If more that 1 fishing boat is spotted in another nation’s waters, war boats will try to intervene and kill those boats.
7). Rats may spawn in ships, and there is a small chance for rats or a rat king to exit the ship with the passengers
8). If a ship is at low HP, people can decide to board it and take it over
9). Finally, if a town is about to be destroyed, they will evacuate the leader or king to a town that isn’t being attacked

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Peztastic#8695

Corruption/Spies
I was thinking about a possible new way to make the political system in WorldBox more interesting, here are a few of my ideas!
1). Heirs. A king or leader’s children will get the Heir trait. The firstborn child will get the leader/king role once the king dies, and if they die, the next child will get the role. If the king is left without heirs, the leader of the capital city will get the king role
2). Assassination. When a child of a king or a leader has a new trait (corrupt) they may get an assassin to kill the heir or the king so they can get the role. The assassin would be dressed in black clothes, and would carry a bow that would deal repeating damage to the person they hit with it, and would always make them either crippled or one eyed
3). Spies. If a nation is at high tension or war with another nation, they may send spies, who would be hidden behind enemy lines and killing soldiers, breaking ports, and stealing resources
4). Corruption part two. If a leader or a king has the corrupt trait, they will be more likely to take bribes (Also increased by deceitful or greedy traits), surrender, order spies to spy on their own colonies with high tension (Also increased by paranoid trait) and have less loyalty
5). Assassins part two. Assassins may seek out a leader or a king of a kingdom at war or at high tension and try to kill their leader while hiding. There would be a 20% chance of success, and if a leader had the paranoid trait, they would have a 10% chance of success.
Assassins may also be sent to kill corrupt leaders/kings by their own people.
6). Bribery. Another leader or king may bribe another leader/king to surrender, give territory, resources or buildings, not go to war etc. They would have a 10% chance of success, increased to 100% (Greedy) 50% (Corrupt) and 30% (deceitful)
7). Murder (Final one)). People with the Bloodlust trait or the Savage trait have a 5% chance each year to commit murder, and if they are caught, will die

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Peztastic#8695

Jokes on you, that was the first part!
1). Public executions. If a murderer, spy, or corrupt official/official taking bribes is caught, a soldier will shoot them to death in front of a crowd at the most nearby campfire/statue
2). Ship Hijacking. If someone with the corrupt trait gets on a boat, they have a 5% chance to hijack the boat and use it as ransom or a bribe
3). Slums (Final one, actually)). If a city gets over 250 people or over 100 homeless, slums will be created. Slum buildings will house 50 to 100 people. If someone in a slum gets the plague, everyone will get the plague, people are more likely to starve, and people are more likely to get the Weak, Tiny, Gluttonous, Greedy, Stupid or Deceitful traits.
(FINAL NOTE) People with the Honest trait cannot be greedy, corrupt or deceitful or give/take bribes

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Bonsai#8531

spawn in weapons

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CLOAK#8542

Animal territory and kingdoms, their Kingdom and territories are based on the food that's in their territory or Kingdom if they run out food in that area because of some reason they'll migrate and try to take over other animal kingdoms.

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CLOAK#8542

different species of animals that can live in deserts and snow biomes.

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thê çöüñćîł#0197

have crabs attack the ones that try to kill the almighty crabzilla

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MurieC#0264

add snek for the desert biome.

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CLOAK#8542

instead of the beasts/wolves bears rats trying to kill ever last Romainent of orces, dwarfs, and humans and human, orecs and dwarfs trying to kill all of them the civilizations and beasts will just distance from each other. Conflicts will strike though if humans get too close to their territory they will attack same for humans. Humans will also hunt them for their fur and meat or they'll hunt there food supply instead for the same accessories.

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CLOAK#8542

Stop being a cat person and add dogs

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CLOAK#8542

also depending on where you spawn an animal makes it a different species of that animal like theres different species of cat that lives in different habitats so why can't it be the same in the game?

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Bonsai#8531

barbarians humans but instead of villages they make tribes and are nomadic and attack anything that's not in there tribe

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CLOAK#8542

this was suggested already but add ruin's

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Bonsai#8531

make custom creatures by choosing traits

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ssoBehT_eneguE#5615

Add Big Volcano
This Volcano only Plume Ash And Explode Debris if it is Exploding
Add Ash Clouds
In Case if a Big volcano Exploded, It will create Ash Clouds And rain Ashes to Nearby Community
Add Crossbow
This is a Weapon that Automatically Launches Arrow to the Enemy, It need to be Charged tho
Add New Disasters
Like Big Volcano Eruption, Inferno War (Summons Demon), Ash Clouds And More
Add Bamboo Forest
This is a Beautiful Chinese Forest And Bamboo can be Maded Into Crossbow, Bamboo sword and More
Add Terracotta
This Teracotta Can be made into An Armor,Sword And more

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dumb#3943

Make deserts survivable?

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pianoplayer201#2687

Add an ingame audio slider, maybe with a master slider and seperate ones for menu sounds, creature sounds, and music.

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ZatoZalez#5106

Add background music (8-bit music or more)

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Trappist-1D#0415

flintlock pistles and little markets where people will sell stuff on stands and maybe some orcs, humans, dwarfs, elves will become famous for doing something and they will have more health.

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Callmederpy#6903

KILTS

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Callmederpy#6903

kilts attacking human soldiers can wear them and look cool, maybe have bagpipe weapon too?

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Gilbert Dinkleweed#6531

Right now I'm pretty sure that cities will only trade by boat, but I think it would be really cool if cities developed markets lining their borders. Maybe Caravans too.

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I'm a fucking lunatic#7842

Make civilisations first pack recourses before they set sail on boats
Like for example, they land on a deserted island
they are gonna need stuff

Packings:

Wood
Stone
Iron
Gold
Berries

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Bonsai#8531

trade routes or major roads between cities or kingdoms

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Bonsai#8531

force people to be kings or other jobs

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Bonsai#8531

each kingdoms have there own rules that you can edit

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squeaker#0526

calvary

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NotFundy#8023

Land vehicles

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Gilbert Dinkleweed#6531

We really need more race-specific stuff like
-Throwing spears for Orcs
-Crossbows for Dwarves
-slingshots for Humans

etc.

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Gilbert Dinkleweed#6531

We really need more race-specific stuff like
-Throwing spears for Orcs
-Crossbows for Dwarves
-slingshots for Humans

etc. I also think this should be toggle-able in World Rules

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cheems#1084

make it so white mages can joins empires

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Gilbert Dinkleweed#6531

add a tavern in which peasants go to drink. Most peasants will stay for 15 seconds to 1 minute, but if a peasant stays for more than one minute then they will gain one of three traits, gluttonous, greedy, or deceitful. The peasants that don't over-drink however, will have a 25% chance to gain the trait content and a 1% chance to gain the trait lucky as a sort of an homage to The Luck of the Irish which were big on ale and brew. When a city declares a peace treaty the peasants celebrate by going to the tavern.

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MurieC#0264

allow races to build trade routes across land, each race would have different forms of caravan.
Human- wagon caravan (wagons that resemble those of a covered wagon)
Orcs-uses other weaker ores as pack animals
Elves- (if horses get added) rides horses across trails, using saddle bags to pack their goods
Dwarves- handcarts

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Loss Mitt#5535

[we should make a usable character]

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NotFundy#8023

Humans can make and use bombs and any other explosives

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mhm im david soo?#5424

we need lava water and acid tsunamis

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ssoBehT_eneguE#5615

The Idea is
Add Flood
This is Triggered when It rains too long in a Region
Can be triggered in Natural and Disaster
Add Hurricanes
Since we can Heat up the Ocean, This makes An Hurricane If the ocean is Heated. Also this Includes Strong Winds that can Damage Roofs and Buildings
Can also trigger Flood
It can also be Triggered in Natural And Disaster
Add Tsunami
When an Earthquake struck In the ocean, It triggers an Tsunami.
Can Also be Triggered in Natural and Disaster

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Newt136#1792

shrines or dialogue that show people acknowledge you as a god

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Loss Mitt#5535

[there should be a commander for the army, like they would have traits for strategic moves like for example, one can be a surrounding tatic or gorilla warfare or a nice lined up army.

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Zeba42#2071

Worldbox update Polls

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Erol#6195

so ive noticed it happens a lot that certain nat5ion get very big because they expamd in earlygame and steamroll everyone on their island/continent, thats very interesting but could be improved upon here a few ideas:
1: Alliances
now i dont know if this will get implemented anyways but if one nation gets very strong and start picking of others slowly declaring war, some weaker nations should be able to form alliances or mixed armys that protect both nations or allow them to attack together

2: Tactics
pre programmed tactics like seperationg armys and attacking from multiple sides, ive seen this randomly happen idk if it is in the code but one nation in my game sent an army with a ship in a friendly nation above the enemy and then attacjed from both sides, things like this would make wars more interesting and could allow for comebacks of more smaller nations

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YKH#0050

while a unit is freezed they dont age or starve

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squeaker#0526

thirst , water needs at least some significance

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BIGPIG#7241

@fast gust that would allow for windmills/wind pumps for water

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Sam 🇨🇱~🇬🇧#0206

Graveyards, and when they get too full (like one of my villages with 100,000+ deaths) they dig up old bodies to make new for new ones (this actually happens in real life sometimes too) and the bodies they dig up are exchanged for the bone resource for village. The bigger the village, the higher capacity for graves

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Erol#6195

either add a new "magical/Fantasy" ore or make mythril different so we dont have one strongest but 2 different ores that are endgame, for example keep mithryl stats and make it magic resistant or allow some other 3rd armor to deal magic damage so its like
Adamantite beats Mythril
mythril Beats insert new magical ore
insert new magical ore beats adamantite

the new ore could also be used to create magic staffs and maybe even magic walls or turrets for defense, probably makes more sense for mythril to be the walls and the new ore the turrets due to magic attack and defense stats

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Nobody(bot)#4989

suggestion

add a demon race, can build a civilization with houses, military, boats, etc.

will be ruled by a demon Lord butt with extra buffs than a normal demon king if the capital's population hits 150.

(but not too overpowered for balancing purposes)

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Nobody(bot)#4989

suggestion

add social classes like

nobles, commoners, aristocrats, dukes, viscount, peasants.

each of these has their own income depending on the class.

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Danilo Vladimir 2.#1868

Influence: if a worldpower completly incircles a minor one theres a chance they get Influenced (Relations increase) and they can call them into wars (could somehow be fused with an Alliance update too) I would suggest small Puppet/Dominions too (colonies established overseas can become one too) also better Treaties like who takes what city and some wars should be declared for territory like: Empire X declared war on empire Y (Because of City XY)

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Robloxxx#0416

Dragons should drop loot unique when it dies (Its tier is higher than adamantite and will always be legendary) which can be collected as a set
And also dragon slayer Trait gives +15 dmg and other buffs

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Danilo Vladimir 2.#1868

Dragon Caves: if you spawn a dragon they will build a cave after some time (in mountains) and will hide Gold there and maybe steail gold and put it there (legendary weapons and more stuff will be there too). If someone takes over the Cave and kills the Dragon they will get everything in there and the entire army there can get weapons and Armour. The one who killed the yrafont will get the "Dragon Hunter" Trait

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Isyless#7080

add shields and stun effect :v

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Isyless#7080

add medics to heal the wouded peoples and sick peoples, they will have different skin to game

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Lucario Pokémon#4448

Shields. Basically it adds on top of the units defense and health. You can the sprite on them as well.

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Isyless#7080

add shields that the people can craft, like wood shield, copper shield, adamantine, they can give stun depending on rarity and material

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MineBloxYT#6303

Wagons
Wagons are a vehicle or something that will be similar to boats, wagons if there's no way of trading using boats without any ocean they can use wagons to Trade and Get berries(that are outside the intended range).

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we're the gaming group#1391

add cannons for boats

Land cannons for war

Use of firebombs

Caravan-land trasport of soldiers
Muskets-slow reload but high damage humans and dwarves have these

Improve smoke

New world law:gunpowder of destruction-able to use gunpowder weapons like cannons,muskets and firebombs on war

New bombs:prop bombs

Smoke bomb-place it and produce smoke

Auto prop bomb-explode every 5sec but does no damage and knockback

Prob bombs can be remove by using sponge

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we're the gaming group#1391

⬆️part 2

Orcs will be friends with necromancers,demons and other evil creatures necromancers are friends with demons yay!,orcs will have trolls,trolls will habe tiny lightning power(trait called:electritian-produces tiny lightning
,can get this by lightining stirke too)

Elves can now spawn tree people(just redesign them)and they have staffs of nature that can heal them and friends with golems

Golems

Stone golem-nature golem love elves

Corrupt golem-hail the dark one,serve the orcs

Mech golem-powered by steam power,hail the dwarves

Wood golem-just a wood golem,nothing special,just for transport and then ambush-made by humans

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Nobody(bot)#4989

suggestion

(As I previously suggested social classes like peasants, nobles, aristocrats, viscounts, commoners and etc should be added.)

Now I also suggest adding military ranks like private, sergeant, major, commander and etc.

a soldier's social class and income will be affected depending on the amount of performance and rank on the battlefield.

a soldier shall be promoted depending on the number of kills like you need 25 or 30 kills to be a sergeant or if the individual is a veteran with a medal.

a commander will lead an invasion consist of 15 to 20 soldiers while a major or a higher rank shall lead 20 to 30+.
(I'll think of a better suggestion if this gets downvoted by majority)

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Trappist-1D#0415

Being able to customize different empires flags. and then you can also choose an empire and it be like a stratagy game and you can get people to build stuff if they have the stuff they need.

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sheikh simon#9831

better & more organised cities

cities will leave a no mans land between other cities, & if a person tries to setup a new city, they will maintain distance between other cities, not getting close

cities will be more organised, and smaller, buildings will be in rows, roads will fill the inside, hotels that can hold upto 100 people

this could be a beginner for walls if they are recontinued (and sieges or organised battles due to the no mans land) because one of the problems was that "borders are constantly expanding", so instead, make the civilians set up buildings for later, ex: population is 50, they set up 2 - 3 hotels for an extra 300 people, and take up enough space for later to setup all essential buildings, enough so they arent expanding every minute. Farming is done outside, crops will wield more due to a bigger population

cities will have their own economies,with gold circulating, and tax will be like 10% of the gold circulating, or chosen by the leader, and there will be markets selling basic weaponry or clothing, with each job favouring a specific set, like the farmer favouring leather, and miners favouring heavier armour like silver armour. Markets don't have to be owned by the government, they dont have to sell everything and can depend off each other, ex: there is a shop with miners working for it, blacksmith can buy from them and sell swords, government can also buy from them to supply army. Sellers have to pay tax every purchase#

houses can be built, but they're more expensive & contain less space, but the inhabitants are in a better mood, apartments are mid, and slums are cheap but much more people however put inhabitants in a bad mood, richer nations will refrain from building slums

to make up for this, different buildings like, public baths, theatres, sport grounds, etc are made to make people happier

lag wont be a problem, as most tasks will be done inside

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sheikh simon#9831

also to add onto that, you can inspect a village for its laws like how much tax is required to be paid per building, how much gold is circulating, or inspect buildings to see recent transactions, restricted items that cant be sold (richer nations will aim for more civil cities, so they will restrict more weapons, unless they're in a dangerous environment like wolfs are everywhere outside, but army wont be restricted) what they're selling, how much it is and all humans inside the building so you can inspect the people inside considering most humans will be inside

to add onto farming, farming should wield more crops, and different ways to farm, with richer nations aiming for ones that wield more

mood will also influence productivity, speed and sleep, if they're too depressed, they can become suicidal and end themselves

if humans cant pay tax, they are kicked out of homes and become homeless, they're in a much worse mood, sleep on the path, dont work much, become depressed and can run away from the city in order to start a new one or live a better life

riots or protests can also happen, reaction depends on governments, more honest / pacifist leaders will follow the demands and bargain it out but the more corrupt ones will fight it out or kill citizens (using the army)

allied nations can set up trade routes for trading between each other, they'll actually bring carts with armour, gold and all that, if there are 2 cities in the same nation, roads will be made between them for citizens moving cities, they'll also help each other out with resources they need without making them pay fees

kings of entire nations will stay in capitals in a 24/7 guarded home, and when they leave, they'll be guarded by atleast the best trained & best equipped soldiers by his side

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pyrotech#2231

an easier way to spread water onto soil to get grass

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Jackal#5842

Farmland tile option
Ability to "paint" borders
Placeable houses
Better control over diplomacy

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sheikh simon#9831

ability to make it rain / snow across the entire map, can make it heavy rain or heavy snow and toggle the rain / snow clouds

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AlexandraX#8884

add on the page in Steam in the minimum system requirements support Windows 7, 8/8.1!
This game working on this windows versions!(True information)

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CLOAK#8542

kingdoms should be able to alter terrain in other ways then building roads houses and cutting down trees. They should be able to make moats, carry soil from a forest to a desert, dig, and other things we do in IRL. this could cost money for the kingdoms depending on how much there planning to do and how developed they are.

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Zeba42#2071

Cavalry (Units)
Horses (Animal)

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Zeba42#2071

Defense Mechanism
Be it some Warriors That are Trained at defense or some objects that will serve of defence i can be A turret(offensive/Active)or A wall(Defensive/Passive)

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Zeba42#2071

kingdoms should be able to alter terrain in other ways then building roads houses and cutting down trees. They should be able to make moats, carry soil from a forest to a desert, dig, and other things we do in IRL. this could cost money for the kingdoms depending on how much there planning to do and how developed they are.
This is @CLOAK#8542 idea

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CLOAK#8542

evacuations, there's many reasons why evacuations would happen, natural disasters invasions.... Man-made disasters. Old weak and cowardly Kings would evacuate with there people to the next town over or an allied Kingdom while strong Kings would stay and prepare for the fight or if it was a natural disaster/ disaster a noble king would help the people evacuate.

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wingdinged#8437

full control of kingdoms(like u can control army taxes buildings and stuff as if ur the nations leader) and multiplayer for fun

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Black-Bird#0123

Angels,Harps and Divine Clouds
Divine Clouds
-Can Summon Angels
-for every 50 summoned angels the cloud will create a beam of divine light.
Angels
-They can heal units
-They can bless Kings, Leaders and level 10 warriors
-Angels will not bless units with negative traits
-Angels will attack Demons, evil mages, necromancers, zombies, skeletons, etc.
-Animals and other creatures are peaceful next to angels (like, if an angel is in a 10 pixel area next to a dragon for example, that dragon will not attack units or any other being)

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I'm a fucking lunatic#7842

Religion, Religion Traits

Humans:

Crabanity
Gods Fingerium
Humanitarian
Dragonirus
The 3 Cloakeds

Dwarfes:

Crabanity
The 3 Cloakeds
Diggerities

Elves:

Crabanity
Elfitarian
Gods Fingerium
Coldities

Orcs:

Demonities
Crabanity

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Gilbert Dinkleweed#6531

Cactus juice as a food source so civilizations can expand into deserts. It'll quench ya

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TheHolyHat#2614

I have an interesting idea, Boss Creatures,
Basically things like Krakens or Megalodons for the Seas, or a different type of Worm that attacks creatures.

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Very normal name#9111

Hobbits

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!felipe#5307

HOBBITS

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I'm a fucking lunatic#7842

hobbits (really small ones)

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ReplayTwo#6246

add monke

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TheHolyHat#2614

More aquatic creatures would be nice, like Fish and Sharks (Non-Premium), though things like Octopuses would be premium, just don’t make sharks premium and I’ll be happy.

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TheHolyHat#2614

ok, last one, being able to possess any creature and play as them,
You could take part in wars or be that one piranha that comes out of nowhere.

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BIGPIG#7241

ants

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BIGPIG#7241

ok hear me out ants yes ants ik we already have ants but all they do is mess up the landscape now imagine if we had ants that could build hills and make colony’s now they wouldn’t work like humanoids and fight based on faction there would only be red and black ants that fight and there colony’s could expand nothing much just red and black ants that build hills and fight each others colonies

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we're the gaming group#1391

new world law:18yrs and above-this will enable horrografic violence like showing blood,screaming of terror,creatures being dissmembered by bombs,arrows getting stuck on their parts where they get hit,usage of bombs

It will connect to your google account if your 18yrs old and above

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TheHolyHat#2614

Sandworms/Serpents

Worms are kinda boring by themselves, but if we had large beasts humans could ride and take down, then the game would be MUCH more enjoyable.

What they Do

A Sandworm burrows underground and attacks anything that moves in it’s attack radius (basically vibrations), depending on the size of the creature, the larger radius the SW will detect them,
They won’t mess up the landscape, but instead transform it into “Loose Landscape”, which is a material that will lower down a level if something walks on it, in the case of the Sandworm, as soon as it creates the landscape, it is also moving over it, meaning the landscape will return to it’s original state.

Sprites and Behavior

Sandworms have two states:
Above Ground, and Below Ground.

Above Ground basically has a few sprites representing the segments and head of the worm, digging through the soil, this state messes up Landscape.
Below Ground is basically the behavior of the basic worm, this state doesn’t mess up landscape.

There would also be a Sprite showing the Head facing the Screen, opening its mouth, this is for when the worm breaches under prey to consume them.

Humans can ride and take Sandworms, allowing them to have a better advantage over enemy creatures/species.

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we're the gaming group#1391

worms can burst from the ground and attack creatures

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TheHolyHat#2614

oh, btw, Sandworms would not be Premium, though the King Sandworm (boss worm) would be Premium, the King Sandworm acts like the normal worm but it’s much bigger and more aggressive.

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Bizar#5124

Add a notification when one of your favorite creature/animals dies

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Germania#9721

Special buildable wonders and monuments for each race that can potentially give various buffs and upgrades to their kingdom. Also, capturable monuments/relics on the map that also give various buffs and benefits when captured.

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《•》《ĐřãĞøøñ》《•》#6278

pirates

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mouseman#5166

Volcanos
I think you guys should not only make volcanos bigger so that they better and more accurate, but you should also make it so that they don’t just immediately start spitting out lava the moment they are placed so that its more accurate and better looking.

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mouseman#5166

War Mechanic
Make the war mechanic more strategic and more cooler instead of just a kingdom declares war and they send random bullshit armies in a single file like to the enemy territory. A suggestion I have is to make it so that they can ambush their enemies are siege them using their surroundings like if they have a mountain close by they could send a squad of swordsman in front whilst archers are up on the mountain raining down on the enemy (the attack plan will very according if they have trees nearby or mountains, or sand)

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El_TacoDemon [UAC STAFF]#5854

have an option to force other creatures into peace like a skeleton and cold one

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PixelGamer___#4909

Natural disasters, volcanoes would need to be modified in a way but Natural disasters would be fun as nothing bad really ever happens to my civilizations unless i do it or it goes to war, could be disabled in World laws

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C_H_23#0720

Make an "undying" rain power (works like rain, acid ran, blood rain, etc.). This power can make a specific city never die. Like the old age rule except you can choose which specific city can live forever. to remove the affect, use the weaken power on the city.

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toxoant#2821

more controllable creatures, like crabzilla

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Zeba42#2071

Make trade more critical

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TheHolyHat#2614

Black Hole
This ability is specifically for erasing the entire world to make your own, unlike the Antimatter Vortexes, the Black Hole has an infinite range, you can’t just click/tap once though, you gotta hold down the key or finger for the Black Hole to stay.

Summary
A tool to erase an entire world in a split second.

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emperor walrus 🥔#5268

houses will look destroyed or broken if they have low health or if they are about to get destroyed
Example:

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squeaker#0526

hobbit species

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squeaker#0526

gore option (blood,guts,visible burns)

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the one who eat mountain#5457

give certain living house unique ability like for example
Living mine=gouge spawn random ore each minute
Living volcano=spawn lava everywhere it go
Living Barack=can construct people to protect it

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Bizar#5124

Family, as in if a child is born they have the same last name as the person who birthed them, or atleast a chance to have the same last name

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Ace The Gemneral#5526

Invisiblity trait

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Ramongp1234#8971

So, everyone have been asking for Halfings/Hobbits. But how would it be?

Well, all halfings have the passive traight, (the 1 that do them be less likely to fight), althought they can go in wars. Second is realy likely to they get the small traight (obvious reasons) alongside with Lightweight, if its not too may traights

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aftpn#4409

Concept for upcoming Halloween Loading Screen(AI is self-aware theme and becoming scary and stuff)

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TheHolyHat#2614

Tentacle Pits
The Tentacle Pit is a natural spawning...”creature”...that stays stationary, it waits for a creature to walk over the spaces it’s on and eats them.

How this effects Villages
Humans can create a Tentacle Pit that they can use for a new Execution System that I’ll get to later.

If a village has an infestation, all of the villagers will split up and try to eradicate them.

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TheHolyHat#2614

Execution System
If a particular person in a species has been known for doing many evil deeds (or just killing their own members), a new type of human called a “Guard” will capture them and bring them to one of many ways to execute them.

Gallows
Basic Hanging Method, doesn’t kill instantly.
Death by Worm
Only works if the Sandworm makes it in, Guards will lure in a Sandworm and feed the suspect to it.
The Pit
Basic “THIS IS SPARTA” style pit, suspects are thrown in and killed.
Tentacle Pit
Same as Pit, just Alive.
Feeding the Fishes
Basically feeding the suspect to the aggressive aquatic animals.
Basic
Basic Execution, attacking them until dead.

E

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the one who eat mountain#5457

puppet state=an akternative to genociding other race
A kingdom can puppet another race territory once they capture it
It act kinda like normal territory
But with more chance to Rebel
Slower growing Border
And more tax

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Tadahitori (▰_▰)#8969

Border War
Instead of kill all people, there will be border to divide Enemy & alliance in territory. Those completely capture all area capture the territory. Just like Heart Of Iron 4

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mhm im david soo?#5424

we need giants that will destroy stuff : D

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CLOAK#8542

sticky bombs

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CLOAK#8542

more bombs like a sticky bomb that sticks onto NpC's and explodes when it's close to a bunch of NPCs .

Opius_the_Bushmans suggestion
Sorry for stealing your suggestion use general to suggest.

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Decidueye#3282

BLACK HOLE

Black hole sucks all nearby objects/pixels and the more it sucks in the bigger it gets

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it's_no_point#8252

#💡game-suggestions
Mountains

Creatures can't walk on Mountains but it so annoying how archers can shoot over Mountains while they can walk over it. So the archers shouldn't be able to even shoot over the mountain.

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squeaker#0526

to make war more immersive and conquering as well

each tile of a village has to be captured 1 by 1 instead of it flipping on and off cities become contested/divided until full control and it is no longer a occupied land. occupied chunks of cities have semi transparent narrow lines crossing through them to show that they are not officially part of the kingdom they are occupied by but are under current control.

idk how else to explain it

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squeaker#0526

**cemetary tab that shows all deceased leaders & kings & random favorited units with their descriptions of how they were before the died

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DeadMilan#5891

your suggestion soldiers refusing to follow a monarchs orders to go to war, this wouldn't work if the war was forced by the player or if a city/empire was being attacked. This would happen when a smaller army would go against an enemy they cant beat and could result in a monarch being kicked off.

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Tadahitori (▰_▰)#8969

Independence
Rare event of village get independence from the empire to avoid civil war

And... "Independence" god power?

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JayJrod#9885

Make arrows stop mid air when you pause the game

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Ace The Gemneral#5526

Make it so other civilizations can live inside another civilization when defeated.
Ex: Orcs settle on a defeated human village and replace the houses. (Stuff like that)

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Fishyfilly#8062

Can we have randomly generated rivers
The purpose of the rivers could make the world look more nicer and also give way to boats like the Suez Canal

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TheHolyHat#2614

Eraser of Worlds
A Power made specifically for destroying every space in a world, this will be mainly used to erase worlds and make new ones without having to use a shit-ton of Antimatter Bombs.

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TheHolyHat#2614

Worm Overhaul
This would be a total overhaul of the “worm” creature, forget Sandworms, just edit the original!

Attacking
The Worms would jump out of the ground and attack species or villages, they could alternatively breach underneath a species (or village if the worm is big enough) and consume them (There would be a new Sprite for the worm facing the camera as it breaches up from under something)

Riding
Humans and other species would be able to tame and ride worms, they would be used in wars or to clear areas so that the species could make new land (I’ll get to that later).

Loose Terrain
Instead of completely ruining the terrain, the terrain would simply become a “loose” variant that would revert back to normal terrain after a while, though if the player places loose terrain, it would stay until a creature walks on it, acting like quicksand that would deal damage (2 points higher than mountain damage).

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Tadahitori (▰_▰)#8969

More type of bomb :Bomb: :AtomicBomb:

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Gilbert Dinkleweed#6531

Nomads?

If a city has low loyalty some citizens will become Nomads instead of starting a revolution. Groups of Nomads will form if there are more than five in one place and therefore small civilizations. Nomads will find abandoned cities and salvage the materials. I just think this would be a neat mechanic similar to how ships just kind of float around if their civilization is destroyed.

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the one who eat mountain#5457

add giant starfish
This thing Will have volcano/geyser on ITS back and have the same ability to spew water/lava
There is two natural variation of Giant starfish that you can have when you spawn them
Volcano starfish,have a volcano on their back and spit lava
Geyser starfish
Have geyser on their back and spit water
You can have acid starfish by giving them zombie virus,just like dragon
When they not moving or attacking,they sleep like dragon with their leg camouflage as its surrounding
Inspired by this

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we're the gaming group#1391

add river tiles=they have currents,tahts what makes them special,if you start to bottowm to top,that will the current will start at bottom to top

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Tadahitori (▰_▰)#8969

Sign for war declaration
We have firecracker for peace treaty so how about war? Should have sound and special effect

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we're the gaming group#1391

new bomb:

A-56tech bomb-can destroy an entire standard world,will make radiation clounds on 25tiles radious of the bomb

Cluster bomb-like bomb but when it explode,it will release 8 firebombs

Prop bomb-fake bomb that will explode every 5sec,no damage or knockback,can be eemove by using sponge

Gas bomb-toxic gas that will do 3damage every sec,smoke last for 1min

Prop gas bomb-release smoke for dramatic effect on war,can be remove by using sponge

Improve the look of smoke

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Cactus Gamer#3110

add horses

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Lobu#1521

add finland

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Cactus Gamer#3110

add like a spider that is like a big and it like eats like humans and like boats and when he like eats he like gets bigger if you know what I'm saying

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Cactus Gamer#3110

when I said add horses I meant wild horses and horses where people can ride on like caverly and go to wars and travel etc

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XDisHere#8188

add faction to create alliance between the species. And Add customised traits and Inventory

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the one who eat mountain#5457

sucker bomb=this bomb when dropped Will stay in place until something step it
Once something step it,the bomb Will attached to it
Bomb Will detonate once time run out(time can be choosen by player) ,manual button or the carrier die
This way we can make suicide bomber bandit :Jerry:

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we're the gaming group#1391

boss update

Mother dragon-lays eggs every 3min and pop out a "baby dragon"(can only breath fire),mother dragons can do stomp attack that can make knockback and more fire attack animation

Mothership-create ufos every 3min,can shoot lazer on the side,when destroyed,aliens will come out and some ufos,and aliens will make civilization(aliens that are ancient)

Kraken-has 6 tentacles,can grab boats,smash creatures on land using tentacles

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Ares#0303

Slavery. Races during the struggle can take enemies into slavery, make them work in the fields or enslave thems and make them their own, but this will only work with the same races

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Ares#0303

Graveyard. Will work the same way as the Flame Towers and Cold Towers, only the Graveyard will spam zombies, although it can spam skeletons, but this is at the discretion of the developer already.

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Ace The Gemneral#5526

`Kingdom ranks:

Royal family:
King - Leader of the kingdom.
Queen - Usually a wife of the king, and is a female ruler.
Prince/Princess - Son/Daughter of the king and queen, usually the oldest of them becomes the next king or queen.

Other ranks:

Clergy - People who pray and responsible for religious stuff

Nobility - People who fight and get all the riches in a kingdom.

Burgher (no not burger) - lowest rank, they are civilians and work for the kingdom`

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Ares#0303

Markets. With which races can bargain on the land

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squeaker#0526

warhorns will be played when war starts

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squeaker#0526

more distrubution of flags in kingdoms, wars, and soldiers

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squeaker#0526

drummer who makes loud drum sounds to intimidate the enemy in wars

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squeaker#0526

city editor tab where u can place different kinds of houses, create borders for a city, create max population for a city,

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BIGPIG#7241

option/ability to spawn more than 1 npc at a time

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Tadahitori (▰_▰)#8969

War Statistics
It show who in war with who and also show total population and land for each side. If there're 2 empire fighting same enemy then it's on the same list.

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the one who eat mountain#5457

related to the suggestion above
Maybe the war chart should look like this?!

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the one who eat mountain#5457

also forgot to add this
Green=friendlly/neutral
Red=enemy

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beez#4609

Add cannon towers that can be used for war, shooting at the enemies

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IEnglish#6269

desert villages

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squeaker#0526

Village Conquering Update

Instead of cities occupation flipping on a off under a civilization during a war and causing unrealistic chaos, cities should become disputed

when a city is disputed it isn't officially under the kingdom that occupied PART of the city until its original kingdom surrenders, if peace is made half way the part of the city opposing kingdom occupied will become a territory until it is given back.

what i mean by "part" is that each chunk of a city needs to be taken until full control over that city is determined instead of again, it going off and on in control

occupied chunks of land should have transparent stripes that are narrow running through them to show they are occupied; heres a bad example

what this shows is the stripes i mean by occupation but it would be differently implemented in worldbox instead of mspaint. just imagine that as one city, the black the citiy line that is under its original kingdom, and the tan the occupied chunks of the city... you get the point

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squeaker#0526

example lol

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mhm im david soo?#5424

We need giants : D like titans for refrence of attack on titan

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YoSoyTuliox#3919

roads connecting cities for overland trade or something like that

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YoSoyTuliox#3919

An option that allows you to edit the territory of the cities or to see the territory of the kingdoms and another to expand the territory of the kingdoms, also an option to put houses and roads, Another modifiable option to go from time to time is to say that you can choose between the Middle Ages or the Modern Age or perhaps the future but an option that you have to select in that option instead that the kingdoms pass to that time

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Danilo Vladimir 2.#1868

Ghosts: Normal Ghosts (can throw children away,posses Trees but dont harm), Mad Ghosts( They look Green can attack and can only be harmed with special weapons and water), Pirate Ghosts (Are on ships that got abondened and Attack other ships and raid cities near coasts and steal their gold), ???? Cant think of name (its like a stand in JoJos and only other people who have this Ghost can see it it helps fighting and Everyone will have different abilites, maybe awaken 1 with an arrow like in JoJos but lets do max 20 people can have one)

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squeaker#0526

carts that hold wood and other resources

axes that are used to cut trees
picaxes used to mine
roads should be more about 2 tiles wide and should be walked on more often then terrain

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Isweat#8883

War Elephants!

Once civilizations are able to farm animals like horses 🤞 possibly Elephants will be available. They would spawn on the edge of grass and sand, or spawned by the player.
Ivory, bones, and maybe leather could be harvested from killing. Ivory would be expensive when trading between nations, ivory would be mostly used for jewlry, and some tools. Nations using gold, wood, and ore can obtain a war elephant.
Long Spearman, throwing Spearman, or even archers would be able to attack as a group with more health due to the elephant. They would be able to trample crops and enemy nations with the 🐘 attacks.

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Briel#5179

Improve the sprites of the Orcs, because to me they don't look like orcs.

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sheikh simon#9831

fixing war - #💡game-suggestions message
shark - #💡game-suggestions message
make AI smarter - #💡game-suggestions message
temperature - #💡game-suggestions message
improve roads - #💡game-suggestions message
peace treaties after long wars - #💡game-suggestions message
remake society - #💡game-suggestions message (This is an addon to the suggestion, alot of people complained about "no mans land", no mans land is there so that the cities dont setup right next to each other, then when a war starts, launch a 3k rally against the enemy by just walking outside, turning left and attacking, its unorganised, awkward when the 2 countries at war are touching walls and weird, also people complained about lag, considering most activities are done inside, they're mostly textscreens on a UI thats accessed by inspecting a building, so they arent rendered. The much larger population is important as a normal city right now could have 300 people, most are kids, and during a war it'll drop to 50 - 100 but 80% of the population will be newborns, larger population = more adults, we're also making populated cities, not towns that look like ghost towns - if this really bothers people or is that laggy, then an option to enable "advanced societies" would fix it)

making it globally rain / snow - #💡game-suggestions message

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sheikh simon#9831

also forgot to include within the extra part that was speaking about that society suggestion

  • with much larger rallies, could mean more content, cannons would do much more better or wouldnt be as op against a 1k rally then 30 people attacking, as it'd look boring, no effect due to lack of enemies or kill way too many enemies
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it's_no_point#8252

#💡game-suggestions
Kingdoms
The kingdoms should have a choice at a point of when they have a castle the king can decide to build a wall and there would be a gate for a way in and animation for the archers and watch towers looking over the walls for enemy

Day and night cycle
There should be day and night cycle allowing human to sleep but not everyone like the guards on duty watching over the wall

Family and houses
There should be Family and they should have a last name have some kind of back ground like noble or poor , this could also be decide the bloodline of the King an carry on the heritage also the houses should be able to only fit the right amount and the Family that owns it to go in it.

Blacksmith should be not everyone but only specific people who have a blacksmith Family with a blacksmith trait or special human who is talented in blacksmith and they should have different cloth to regonice and there should be like a weapon and armor display which allows people to buy it from there.

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Gilbert Dinkleweed#6531

Culture type thing

When starting a game it will be easy to tell apart the civilizations but later on it becomes harder. This will help that.

The Basics:

If a civilization is 5 or less years old it will have an Origin tab where you can have a certain look in skin tone and color scheme in general. In example, instead of all humans having blue as their color you would be able to customize it. If said civilization conquers another city then some houses will retain the original civilization's color scheme but some other houses will inherit the attacker's color scheme.

More Finalized

Everything from the basics is included plus Traits. you will be able those what traits a culture has so for example it could be a civilization of immortal Elves or giant Orcs. Over the course of time the civilizations might gain new Traits but this should also be one of the World Laws because it takes away a little bit of control from the player. The same inheritance mechanic will apply to Traits after conquering another city but with much lower chances this again will likely be in the World Laws for the same reason.

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Tadahitori (▰_▰)#8969

Identical name for revolt kingdom
Just like real life
Example :
Original kingdom : Opawa Of Moon
The revolt : Ebraksi Of Moon

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Vincent#0127

Make the loyalty stat visible when inspecting creatures.

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Tadahitori (▰_▰)#8969

Demolish also remove farm soil....

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Vincent#0127

Leprechauns

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aftpn#4409

Option for B l o o d s

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Tadahitori (▰_▰)#8969

Wild hostile bird name Twitter

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Tom The Cat#6282

Can Control the creature

likes the Crapzilla

And Can Dies...

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Tadahitori (▰_▰)#8969

Wall border

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misara#8133

You know what would make the game better a no man's land like if you cover everything in snow it'll make a different type of civilization that would fit that reigion along with animals to go in that reigion so the civilization can eat

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Ashyby#1503

I feel like sprinkle (The thing that can nation to war or peace) Kinda mess up. Sometimes it hard to make them war when you already sprinkle. For example, You will end up war with all kindgom instead. So i think about fixing sprinkle thing and make that we can select what kingdom that we want.

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Ashyby#1503

To war

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IEnglish#6269

the ability to make an empire take over a kingdom instead of destroying it more easily. I keep trying to make a village part of a different empire but instead of taking it they destroy it sometimes. An ability to make taking over happen more easily would be fantastic

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미친 멧돼지#8976

Animals also have their own characteristics.
let all animals and monsters also can have random traits as like units.

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Danilo Vladimir 2.#1868

Royal marriage: Kingdoms of the same Race can have their leaders or adult children marry and Diplomacy improves

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Danilo Vladimir 2.#1868

Last Names for Creatures

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nguyenanh2132#4282

synergetic traits. Instead of a plain increase to stats, it can scale with level or something more useful in the long run like tough trait decrease all received damage by 50%.

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Jim Pickens#3362

Adding a option to inspect statues, and making statues being actual history of the empire, like statues of kings that had high level with default stories Ex: "{name} Was a great king that lived to it's {king_age} when he died, He will be forever remembered as a hero"

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the one who eat mountain#5457

give civ the ability to upgrade statue
Like for example
Upgrading from stone statue to golden statue :Jerry:

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SHadoW#4974

make crabs thicc

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QuadGodGamez#0239

What if just like we could go forward with time, what if we can go back in time? 🤔⏱

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The Shy guy#8575

different color crap as trait

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The Shy guy#8575

different color crab

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SHadoW#4974

add nuclear radiation

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SHadoW#4974

add a option where we can give whoever whatever traits we want cause we are god

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Patterson#4981

Make humans smarter like give them the ability to make weapons that the other races can’t and allow them to use startegies like flanking.

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Malle#3095

achievement for a cow getting picked up by a ufo

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Malle#3095

place houses, castles, docks and other buildings

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Dumlord63#3783

Make it so that you can control where troops and people go. It will give a lot more power to the player when they don't need to wait and hope the kingdoms do what they want

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R_21✓#7396

online

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R_21✓#7396

online addon

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MOU (Mobilized Object Unit)#5946

Make it so you can give creatures weapons and armour

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Vincent#0127

Christmas Elves race

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DominHunter#0921

Saiyan race. They don't like any race, are stronger than humans, And live longer. But breed slower making their numbers low.

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Vincent#0127

Orcs are no longer born with the peaceful trait

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DominHunter#0921

Battle Of The People!
-This suggestion is that there are different types of humans, orcs, elves, and dwarves such as in race, religion, and how they want things to be.

The races will only attack their comrades (Their race) if they have a different Religion, race or land they want. This adds diverse types and makes them look unique!

-This Suggestion will also ask for new weapons and ores. These are as follows: Cannons both on land and on ship, Gun powder weapons, better houses and roads, unique weapons made of gold, iron, bronze, diamond, and other precious ores.

-Alliancese could be a thing too, with the addition of 2+ front wars, this means there could

New ideas may be added, such as bug fixes, or new content.

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Danilo Vladimir 2.#1868

the Ability to shoot Arrows and they acctualy stop when you stop time,but when you shoot them they go on a little but stop then like in JJBA

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IEnglish#6269

a "back arrow" of sorts to undo your last move. For example if you accidentally place a huge piece of land or yeeted a bomb somewhere on accident

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opius_the_bushman#4982

bird

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Cereal Boi#2051

I suggest that there should be an option to select a creature's traits to what the player would want. Say, you wanted a king to be immortal or to have the savage trait, you could open up a menu or selection menu to check off the one's you want. Another idea would be to be able to choose the lifespan of a creature. An example of this would be making the creature have exactly 90 years to live. Once they reach that point they die. One more idea would be the option to have a city/village change what empire they are under (not a rebellion). If a town wanted to be under an already made kingdom, they could.

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Symmetrical Frame#9490

Prison. The prison will need 35 stone, 20 iron, and 30 gold this will house well what else would it house besides prisoners they are taken from a war and put there, if the same kingdom they were taken from raids that city then the prisoners will be returned

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Symmetrical Frame#9490

can we have something like catapults they don’t destroy the ground and are fired right during the war 2-3 times and the will need 10 wood, 2 stone, and 20 gold

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Symmetrical Frame#9490

a castle this castle will take 40 stone, 35 iron, and 40 gold it will be the kings home and it will have a flag of the color of the kingdom

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wow50000#6773

stun immunity and knockback/fling immunity for units with melee weapons

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MurieC#0264

add irrigation to farmland. Where the creatures can dig a shallow water trench for irrigation. This will work kind of like digging a path. Irrigation will make crops grow faster

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Ghoul man#5444

add dogs

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ArcT#7042

different type of governments please ( monarchy, democracy, etc)

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smasherccc#5433

yoursuggestionhere add the ability to give creatures traits

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MichaelCLR#5890

I would like to be able to add and remove traits from humans.

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Curse#9011

Camels🐪
People can ride them in deserts:tortongue:

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Isweat#8883

Pasture House!

Buildings to hold cows, sheep, chickens, (and someday horses) can be constructed for slightly more wood than a normal house. This would allow the settlement to harvest food and possibly enslave the animals for fieldwork or enhanced mobility and warfare.

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♡Dumbass♡#7986

trade routes: if two empires are near each other and are at peace there can build roads between one another to trade/Buy resources for one another, I feel this could also Open up the potential for Bandit "enemies"

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R_21✓#7396

play with online or friends I'm want play with my friend ✨

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freeman#0438

religions, churches to pray to you or other gods, using powers on kingdoms increases pray/how many people worship you. messengers to spread religions, using powers on kingdoms makes them want to switch religions if they see other kingdoms who worship you not being cursed or destroyed

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R_21✓#7396

online addon I'm drawed foto for this pls I'm so tired add pls online addon

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SHadoW#4974

make that elves and orcs build roads

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SHadoW#4974

add mastef in game

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Mushroom#5593

Idea for an Imperial update, once kingdoms have been around for a long time, about 50 years, they will start to get better boats and they will set up more towns on islands. If there are no islands, that wont apply. Also during wars, they will have a higher chance of taking over a town instead of killing everyone inside it. Thoughts?

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the one who eat mountain#5457

since the kingdom Don"t use Bone aside from to make accesories like ring and amulet
What about we give them a purpose
If one of the villager gain necromancer staff,he be able to spaw skeleton
This skeleton Will be not hostile unless something attack their owner
But each skeleton consume some of the Bone stock on the village

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Tadahitori (▰_▰)#8969

Able to change border color

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AriSurya#1924

BUFF HUMAN

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we're the gaming group#1391

new buff for human

Worshiping-by using religion,they will make church,churches will make bubble chat when they need someting,like if the need stone,a bubble chat will apear with a pictire of stone,if they recieve it,they will make happy face,if not their diplomacy will go lower

Orcs-they have savage,new building,slauter house,increase production of meat on creatures they killed,especially races and their own enemy kind

Dwarves-blacksmith,craft muskets and improving production of weapons and armor,muskets are long 7sec reload but deals 100-150damage

Elves-natures of knowlage,like a library,they will enchant their weapons to ,freeze,fire,stun,knockback,and random teleport(when hit,they get releport to random places,cooldown for 10sec)

Races can trade their special stuff to each other,but be careful,they can use this against to their allies and they may rule the world

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Vincent#0127

Humans could be born with Lucky or Ambitious or something

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stickmanguy#2561

sharks

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stickmanguy#2561

sharks 1. Make a crabzilla shark but make like a megaladon for it (premium)

2.normal sharks, capture them for food good addition to manslaughter people (free)

(Different types of sharks)

Tiger(premium)
Land(premium)
Fire(premium)

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F3RD#0570

online mode to play with friends so you can look which kingdom grows faster or just build an map together

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Blue assassin#5398

Can you add like we can register accounts and log in accounts like if you bought premium in your android or iOS and you want to have it on your both devices like you don’t need to pay 2 times to get premium

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stickmanguy#2561

new plants
Potato’s (free)
Onions (free)
Carrots (free)
Sunflowers (free)

Maybe even more?

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BrokoenIsBack#6544

Player Ability give creatures armor/weapon he'd like

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xenu#9965

1- undo button
2- horses that humans can ride on to travel faster and pvp
3- online mode to pvp with ur friend or build a giant kingdom
4- make animals a food source

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Herostyle with Gun#2084

Make it so that we can put any accessories, Armor, Weapon, and staff on any unit, this will give us uniqueness to every unit. With this humans can access weapons that are normally hard for them to get.

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Gilbert Dinkleweed#6531

There should be pirates. Most would have swords but the Captain of the ship would have a flintlock pistol

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stickmanguy#2561

shcools

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ssoBehT_eneguE#5615

<•Idea•>
1.Make People Build A Kingdom Wall that protects from Attacking Creatures- It Requieres 25 Metal and 50 Wood
2.Improve Disasters like Earthquake etc.
3.Add The Ability to give Humanoids Weapons and Armors
4.Temple is a Place where People Worship the Gods to get Faith and Get Blessings
5.Giant Human That Can Attack Humanoids

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ssoBehT_eneguE#5615

<•Idea•>
1.Improve Disasters like Earthquake etc.
2.Add The Ability to give Humanoids Weapons and Armors
3.Temple is a Place where People Worship the Gods to get Faith and Get Blessings
4.Giant Human That Can Attack Humanoids

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BIGPIG#7241

make gaem more funner

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it's_no_point#8252

#💡game-suggestions
Kingdoms
When cities and villages are made they will a gab between other cities or villages so that they could build a wall when they have a castle.

Territory
The Territory that a kingdom has is always being build on it would be better if they have area were there is no building but just a territory that is obtained by the kingdom by exploring

Also kingdoms shouldn't know about each other or even be able to trade with each other if they are from the other side of the map only one or a group go on a full exploration for different kingdoms and the area they reach would be known by the kingdom when the group returns to report about the area

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MurieC#0264

give us a button that allows us to inspect buildings. This would allow us to see how old the building is, the buildings purpose, and how many people it is housing.

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stickmanguy#2561

hospital- heals soldiers workers who have fought in war and served the kingdom heals them to fight more wars on the way

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big steg#2146

the ability to search for specific traits instead of having to inspect each person to find the one you’re looking for

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kkby10#8067

Right Clicking anything will pull up the inspect menu on them

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Emma the Otter#8319

Be able to spawn in a world made by other people maybe with a code and be able to share your own

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SHadoW#4974

make more colonisation

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SHadoW#4974

add new types of boats

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SHadoW#4974

make grass spread more easily

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SHadoW#4974

add cavalry and artillery

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Bereuen#2742

Kingdoms send army to destroy ice towers and fire towers

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CodBo2Gaming#8352

invincibility bubble should last as long as a creature is getting hit.

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Symmetrical Frame#9490

new types of humans examples. Romans instead of building statues they build coliseums and have buildings like their real life counterpart. Vikings nothing special make them similar to dwarves since dwarves are Norse mythology. Knights just normal knight armor they have Templar like buildings. Samurai they have the obvious version of samurai version. All of them will have their own different armors and weapons

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Danilo Vladimir 2.#1868

A New Giant Controllable creature: it can shoot Lava out of its eyes and burns everything he touches,also turns water into stone and can swing his tail to hurt things (made by KlartraumSprites on DevianArt)

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Symmetrical Frame#9490

and addition to my last suggestion they get new boats. Knights, Attack boats these boats will be big boats with three sails the second one is taller than the others and it can keep the normal parts of it but no cannons on the side. Vikings, these will be long ships if you ever saw Viking long ships you will know what it’ll look like it will have one huge sail in the middle. Samurai, if you search up ancient Japanese ship there will be a ton of ships that pop up that’ll be the samurai ships. Romans search up Roman ships and those are what should be added. Also can we have a bridge that pops up when attacking to pick up troops and to drop off troops and to make it fair the places their attacking hold their ground instead of charging

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Danilo Vladimir 2.#1868

Caves and Cavemen (caves can be found near mountains and Cavemen live inside and sometimes Go outside to Hunt. The Cavemen will attack any person who isnt from their tribe and goes inside the cave. If they die people will "research it") addition: if you zoom into the cave the roof will get "invisible" so you can look inside

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Dillcat123#3834

your suggestions lizardmen/goblin/kobold race that acts the same as any city building race

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Ghoul man#5444

Hors

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BIGPIG#7241

add more thing that are fun for game

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CodBo2Gaming#8352

there should be something like blood rain that fills food/saturation

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TheBaconPancake#2555

Let us change and add any trait to any creature like strong, ugly and stuff like that.

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TheBaconPancake#2555

advance the 4 building races even further with new technology like electricity, better weapons and defense buildings like an archer tower or something.

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Curse#9011

Automatic natural disasters
You can turn this off in settings

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Axxazine#5480

king of a village that die will be replaced by his son/daugther

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the one who eat mountain#5457

lizardman
We already have 4 fantasy race,but why not adding more
I suggest we add lizardman
They are primitive race like orc
With almost the same tribal like building
They can build on swamp tiles
To make them different compared to the other 4 race
Give them the ability to give offering to dragon
This offering can be in form of food or Bone or animal
This offering Will make the dragon won"t attack anyone from the village that offer the offering or even help them fighting enemy
But once they run out of offering
They Will start attacking the village again
They naturally hate human and elf but friendlly toward orc

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the one who eat mountain#5457

more statue
Dragon dragon statue
Burger statue=we already have boat statue so why stop at that
Eye statue like the one from fire tower
Fisherman statue
Bird statue
Also give them the ability to upgrade statue to golden statue

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YKH#0050

new type of blessing : long life
it will be given to units with the same way as normal blessing
units that given long life blessing will have a life span of 1000 year

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TheBaconPancake#2555

defense buildings and market buildings like shops to increase gold

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SammyGames_YT#4089

Add cannon and also, cool and better mineshaft / miningcave upgrades.

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AncientOgre66667#6989

ice sword

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we're the gaming group#1391

if money is being added,add markets,limit of building markets is 3,markets should be added because this is a part of an economic culture we all share,and what will be the point of money when you cant buy food,water and other needs

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Blue assassin#5398

we need a new century

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Muno2703#4896

for They should add that humans adjust to the climate of the environment in which they are

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Blue assassin#5398

make the game cross platform like add it on consoles

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BIGPIG#7241

one more tier of building maybe concrete it can house more people and is stronger definitely not modern just adds more building variety

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BIGPIG#7241

add elephant I like elephant

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we're the gaming group#1391

new tier for building,they will be build with gold,it will look shiny

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MOU (Mobilized Object Unit)#5946

add yetis that live in the cold areas

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it's_no_point#8252

#💡game-suggestions
Dragons
They shouldn't be moving the whole time. It should be when you place a dragon down it will go on a hill or cave and there would be his hideout and it mostly sleep but can lay egg if it is a female and protects valuable resources there like a moon stone or legendary swords but it can get raided by merchants

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spider#5593

Ally system
I think it should have an ally system, where like a kingdom can make an alliance with another kingdom, and whenever one of the allied kingdoms are in a war, the kingdom thats allied with the kingdom at war will send troops to help it win.
(Obviously, races that hate each other will not be eligible to form an alliance, like humans and orcs can not be in an alliance)
And maybe you can have a tool to force kingdoms to be in an alliance.

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TheBaconPancake#2555

give any creature any item like armour and weapons

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spider#5593

Support system
On continuation of my ally system suggestion, if a really wealthy kingdom is allied with a really poor kingdom, the wealthy one should send money and resources to the poor one.

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Danilo Vladimir 2.#1868

im once again asking for Ideologies (we had Syndicalism,democracy,absolute monarchy,fascism,nationalism, communism and anarchism suggested now im adding Social Democracy: has better relations with Democratic and Leftist Ideologies, Evironmentalism: the Kingdom will have more Trees Because they plant more of them and they will have lotta food and maybe add populism)

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Charging#7962

Perhaps there should be a way to give units traits not with a trait editor but in more tricky ways like how if you strike a human/elf/orc/dwarf with lightning a couple of times it will give them immortality and energized trait.

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Der Tiger#5217

your suggestion The big ships, the ones who look like Galleons, should be able to carry cannons, those ships might fire them against other ships or use them for coastal bombardment.

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TheGameController#1930

Make it so that people can live in deserts

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TheGameController#1930

ONLY if they're placed their manually

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BIGPIG#7241

different style houses for each biome kinda like Minecraft villages

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Ancient Банчик#9904

Cults of evil / chaos and cults of the dead. These cults are spreading among those who do not want to accept the religion of the kingdom and people with bad qualities. The goal of the chaos cults is to destroy the world - giant meteorites, huge monsters and demons !! The cults of the dead want to turn the entire world into a dead biome and revive their dark master. (In every fantasy there must be a great evil that can destroy the world).

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legomandavidster#8293

A modding API to make adding content people want something they can do

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Otro Usuario Mas#3064

levels of faith by peoples and kingdoms. If you fulfill prayers (for example if they ask for cows or cure the plague) if you do, the level goes up, if not, the level goes down.
The higher the level of faith you have, the more power over the people you will have.

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spider#5593

More war combat
Maybe add cannons for the big ships so they can do naval warfare, and let some of the ground troops fire cannons to like, level a city or kill a bunch of their enemies at once
Basically, add cannons, or atleast more war variety that's not just "hit with melee weapon, or fire bow"

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Dilly#6364

Naval Update in general.

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Ancient Банчик#9904

Idea: remember the existence of the trello super worldbox?

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Brick#2394

change apperance of people based on the armor and weapons they are wearing and holding

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Brick#2394

change the color of houses and boats based on the kingdom's primary color because it's confusing to see 2 transport boats from different kingdoms and dont know what kingdom they are from aside from using the search button

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Symmetrical Frame#9490

Can we please be able to choose what the city’s should build

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CLOAK#8542

wizards should be able to build their own palaces castles and whatever else they live in I'm a si fi guy.

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airplanevroom#5577

add goose it would honk and attack people because geese likes to attack people. When they're attacking they'll hiss at their enemy

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we're the gaming group#1391

add airships

It would be cool to see another vehicle in the air,airships can do trading and use as attack transport,units can rapple down the airship and bowmen can shoot from the airship,airships can have a death animation

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M'aiq the liar#9995

in extension to the airship idea, there should be a cannon which can damage landscape, and an airship that is super rare, but can damage landscape and explodes on death to the size of a dynamite stick

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Brick#2394

Gunpowder and Siege Weapons ( Don't downvote it immediately, I am not gonna mention any muskets, cannons or any of those stuff )

  1. Civilizations can create and use gunpowder, mainly for using it ti create fireworks for celebrations, winning wars,

  2. People with pyromaniac traits can weaponize fireworks or use it to create forest fire or just fire in general

  3. Gunpowder can be used to create a siege weapon called a hwacha, powerful but incredibly expensive and can only be created and used in late game unless it's speedrun

  4. Siege weapons such as trebuchet, catapults can be created to take down town halls, boats, kill people, buildings, etc... Powerful but expensive, it can be only used in late games unless it's speedrun

  5. Walled cities can be built but it is incredibly expensive in both building and it's upkeep, probably can only be built during end game unless it's speedrun

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Brick#2394

forgot to mention but there would be 3 tiers of walled cities and the first one is a wooden wall, the second tier is stone with wood and third tier is a full on castle where the walls are mainly stone now

The walled cities can also act like a mountain which enemies or animals cannot pass through unless a siege weapon excluding hwachas is used to destroy the walls or the gates break or opened by a battering ram or a person

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小冬#4465

have a auto raining and snowing but chance is low not to high

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WhiteChocolateDinosaur#5140

yoursuggestionhere since i saw somebody say something about larger ships having cannons, and thought about the whole not wanting to advance in technology much, this could be worked around simply by replacing cannons with arrows, or fire arrows that do extra damage to ships, but can only be lit from a campfire or other flame source

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SenseiEcho#9446

You pick someone to become the chosen one and they become extremely op. They would have the powers of god themself.

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SenseiEcho#9446

Humans will build different types of buildings if they start in a desert

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the one who eat mountain#5457

whaling
So since we know Hugo Made whale sprite on stream and it probally going to be added someday,let's talk about how human can hunt them :Jerry:
So
Currentlly fisherman buat can only regenerate food though net
But what if cic able to upgrade them
once they are upgraded, fisherman boat Will have the ability to use harpoon which is just Arrow with more damage and slower reload .
Fisherman boat can use it to attack and kill whale.
One whale can give a lot of leather and fish food to village or even new resource :Jerry:

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Why | C l e a v e n t#6645

add tribe and religion pls

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Danilo Vladimir 2.#1868

How to buff humans: Some Humans develop Different than others like one nation develops like Romans and one develops like the Chinese or Germanic tribes

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we're the gaming group#1391

add a supreme boss

Maxim-description:final boss,destroy the maker of this crazy world

Powers:can now use lightning,bombs,hurricanes and the weapons of destructions that you use(exept summoning creatures)

Maxim is immune to bombs and lighting

All creatures/enemy kingdoms will turn passive to eachother and will go to maxim and destroy him,you can help by being crabzilla

If you defeted maxim,you will earn and accomplishment

The chosen god:you defeted maxim,you are now the rightful god of this world

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the one who eat mountain#5457

description for whale once they added
"Big peaceful sea creature,Don"t put them near ahab"

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Decidueye#3282

black hole that starts small but becomes bigger the more it sucks. Can be gotten rid of with miracle

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Otoe#4677

also catapults for those walls around capitals i mentioned earlier and horse knights

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jamesJTbones#9125

suggestion I want the soldiers to make formations!

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HONK of the BONK#5179

crossbow, more accuracy and more deadly, but heavy to carry and slow to reload

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🎃Pumpkin King👑#6088

add pigs that you can bless to turn into flying pigs

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🎃Pumpkin King👑#6088

if a cold one kills a dragon it has a chance to turn it into the ice dragon from game of thrones.🤔

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🎃Pumpkin King👑#6088

add a reverse option to the hourglass

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🎃Pumpkin King👑#6088

add an infinite map size that loads out the area that is not rendered in allowing truly infinite possibilities without infinite lag.😊

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Ivann#3571

add goose in the game

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SlenderSmoke#0042

goose

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smasherccc#5433

add the abilty to select to see people with certian traits from the selected city

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Z4CH#5223

now, maxim or anyone who sees this, this may be weird but i whole heartedly support the addition of pineapples. now i know what you're thinking, they don't traditionally grow in normal forests and I get that, but pineapples will be great, not alone can they be used as throwing weapons by starting villages but also as food, they plant pineapples which take 4 farming spots while providing 8 food but also take 1.5x the amiht of time for traditional worldbox food to grow. I believe it would be a good addition to the game

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Vincent#0127

Poison berry bushes.

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CLOAK#8542

The homeless of any race would live in any abandon building if there big buildings more could stay shelterd in them.

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CLOAK#8542

The buildings would have to be close by of course.

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CLOAK#8542

villages can make their own traditions and host festivals Like grown hog day, April fools and or what ever European traditions you can think of if that helps you understand better. They could happen every 50 years or something.

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Coeus Alvis#4470

In-game pirates and add more mobs on the sea

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Vincent#0127

Weapons with apocalypse level abilities wieldable by civilized creatures. Think a bigger threat than the Evil Staff.

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the one who eat mountain#5457

tribal people CivilizationJerry

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the one who eat mountain#5457

related to my old suggestion #💡game-suggestions message
If on a monarchy kingdom there is leader with the same trait as the king,there is a high chance they Rebel

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Z4CH#5223

i really want Eskimos in the game, they exclusively hunt snow biome creatures and build houses out if dark wood

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eyespy#5716

Add walls that can be made from stone, wood and Iron
OR
add siege equipment and a new building that creates siege equipment OR a new job for the creatures that make siege equipment on the spot, such as peasants bringing the materials needed to build the randomised siege tower thing? (randomly chooses from a few 'buildings' such as ballista, trebuchet and catapult)

and a second thing not related to siege equipment is adding a new soldier job that utilizes fire, such as fire archers or just soldiers that set fire to things.

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Para#7827

Buff dragons

💪 🐉

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pressproof#7242

allow units to swim across large bodies of water as long as they’re shallow waters. the units keep getting stuck in mini-islands the procedural map generator makes and no transport ships are picking them up because the game sucks

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CLOAK#8542

in cold water and snow biomes or were there's snow and ice near shallow water and there's a pixel person in that water they will freeze and then sink or re surface on land Frozen forever until some finds them.

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CLOAK#8542

people won't jump in cold water because of fear of getting stuck and dying also it will be much slower to swim and break ice in cold water

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BIGPIG#7241

Pig

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Ace The Gemneral#5526

Add monkeys on worldbo

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Ace The Gemneral#5526

x*

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LT. Gorila#1234

ability to carve canals

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LT. Gorila#1234

trees on regular grass?

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Danilo Vladimir 2.#1868

if some day Multiplayer is possible a new giant creature to Play as would be cool like a Giant Crocodile or Cow

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it's_no_point#8252

#💡game-suggestions
Necromancer
The necromancer should be able to make like a castle when It reach a specific level and make a skeleton castle which would allow it to command more skeleton troops and zombie troops and it should also allow to have formation like one army is leaded by a level 10 sword skeleton with maybe 20 skeletons with swords , another legion is a level 10 skeleton archer with 10-15 archers skeleton, or like a level 10 zombie leader whith 20 or so zombie he commands and they would give commands. And every time there is a skeleton that reaches level 10 the necromancer can summon more skeletons for it to lead

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Bereuen#2742

warn when an update will bug maps made before the update

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Daconday#0920

There should be a world option to allow disasters to happen randomly, like as of rn. Disasters only happen when you powers, I want the disasters to happen randomly without you using ur powers (ik that tornado is lightning or more has is natural, but I haven’t seen any natural earthquakes and make happen more often it barley happens.)

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Daconday#0920

I forgot to also add to make it naturally rain cuz currently it doesen’t rain unless u use ur powers

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SageDaMage#0109

Add the ability to edit the traits of creatures. @autumn bane's idea

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🎃Pumpkin King👑#6088

make a stinky trait that causes others to avoid the creature

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LucTheEarthElemental#4471

monkeys, they will climb in trees and are a great source for memes. just think about the memes maxim. just think.

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Paprus, Teutonic Knight#3735

An improvement to the Common Enemy mechanic. Perhaps if one kingdom is commonly fighting another, there becomes a constant minus to relationship that just says "Rival," and if 2 kingdoms have the same rival they have the "Common enemy" buff to relationship

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YoSoyTuliox#3919

new animals like crocodiles and a new titan like a copy of Godzilla or something like that And that you can choose between controlling it or having the creature control itself

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NotCentered#3445

hospitals so units can heal broken legs

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Sunny ig#7637

Please add Dragon slayers elite of the elite warriors who slay dragons with special weapons and armor

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EatWithoutTable#7829

rebel properly scale with Empire's + map's size, 1-city revolt may destablize and success in a 3-city kingdom in a standard size map with small islands, but it's total useless in any other situation

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dumb#3943

Make it so there's at least some space in between cities? That way you could easily implement a wall system, as the border of the city would be where citizens construct a wall, if they have the resources for it. It will also make rebellions much more interesting, since right now its just the different cities in a kingdom constantly shifting sides until one gets the majority and defeats the other. In this version, the two different sides would fight like a regular war, instead of pure pandemonium.

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Isweat#8883

I would love if starting a war and declaring peace was as simple as dragging a flag up or down on the kingdom screen.

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Ghoul man#5444

Add Titan

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the one who eat mountain#5457

add more Giant creature that can affect the enviroment
Like Giant volcano starfish,Giant Yeti that turn surrounding into snow,etc

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Peebus#8456

Humanoids should be able to be placed in larger quantites rather than one by one.

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smasherccc#5433

add the ability to download maps and maybe mods from steam workshop when it comes to steam

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Ace The Gemneral#5526

Add “lightweight” trait
-Less health
-Faster mobiility
-Reduced fall damage

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smasherccc#5433

humans should have more advanced versions of every thing so its fair cause currently humans are weak currently like humans should have a cross bow instead of a bow and arrow

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Your_Terror#1533

buff humand

#
Your_Terror#1533

i misspelled sry it's "humans"

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we're the gaming group#1391

add new trailer when the outcoming update(the remastered buildings)is out

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Ghoul man#5444

Add schools

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Crossbow4000#4486

maybe a photo mode feature so I can see the world and take screenshots without the ui in the way

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Axxazine#5480

monke and birb

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SageDaMage#0109

Snow tool, similar to Rain or Lava

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spider#5593

Make war boats lol

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spider#5593

Have wealthy kingdoms sell slaves for more money
(Just like the English)

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QuadGodGamez#0239

Not necessarily an exact on the dot pitch but it would be really nice if we got a new boss styled mod, something similar to Crabzilla but with new meaning/elements

For example, Giant Mutant Orge with a Club that is able to do swing and cause heavy AOE damage

or

A large controllable Dragon named “The Dragon Queen” or “King of all Dragons”

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SageDaMage#0109

^ Turtle Kong

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Ace The Gemneral#5526

Factions
-They are made out of countries that are allied
-The countries inside this defends the other countries inside the faction
-This could help who to declare war against
Ex: The Orc Union Faction declares war against a human country.
(If you don’t get it, I’m sorry but I am bad at explanation)

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the one who eat mountain#5457

fog of war vision for kingdom,making them only know other kingdom they have seen or near it
Can be disabled with world laws :Jerry:

past prism
#

The game will not progress past the time it currently is in(medieval) so please do not suggest anything that progresses past that point

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PROPLAYEN#4575

Higher mountains that not even dragons can go over

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Lonely sock#8319

ability to remove every creature's name, so they would be nameless, so you could name the ones you want by yourself ( and when there is no names, the game would operate even better than now, I guess, because to generate few hundred random names is hard)

vernal raven
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we're the gaming group#1391

half colored kingdoms

If there are no mone colors,how about combine 2

Like blue and red kingdom

On rooftop color buildings,blue will be left side,and red will be right side

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we're the gaming group#1391

demons and cold ones can have mage staffs and bows

Ice tower can now shoot frostballs

The brain(new building)attarcts all race units

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thesoles#8123

battle ships that have people inside that shoot arrows

       people keep weapons when turned into zombies not just armour and traits
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therebels17#5519

make it so trade ships and fishing boats can carry an X amount of non soldiers to a safe spot when the final city of that race comes under attack so they can rebuild their empire and not get destroyed in 1 single attack.

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average swain mostly mid enjoyer#7568

if 2 kingdom are AT Wars against a common far stronger ennemy, if they are from thé same race have hight relation with each other fuze together into one kingdom

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average swain mostly mid enjoyer#7568

cactus Can become food (like bush), Orc/human Can settle in thé désert, cultivating a New croops?breeding animal ? To survive

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omalbear#5674

fix frame rate issues on big maps with lots of units for pc

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Brick#2394
  1. Civilizations can create gunpowder to create hwachas or fireworks, people with pyromaniac traits can weaponize them in war or use them to start forest fires
  2. Siege weapons such as hwachas, ballistas, catapults, trebuchets, etc... Can be created but are very expensive to create and upkeep
  3. Armed people can have better AI than regular naked guys, if has the wise trait, genius trait, blessed trait and any other traits that are related to the knowledge thing will have better AI than regular soldiers. They can do strategies such as flanking them, weaponizing animals if they can, using biological warfare, intentionally causing fires, etc.... The civilians or naked guys however will only have the same AI as the current AI used in civilized species
  4. Siege weapons and archers can enter transport ships and shoot at hostile guys while still being in the transport ship
  5. Fog of war vision just like what mountain suggested
  6. Archers and siege weapons can do volley fire and form in a line
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Brick#2394
  1. Horse and cavalry
  2. Kingdom personalities or ideologies such as isolationists which restricts every outsiders from entering their space or they will get attacked, xenophobic which immediately gives every kingdoms relations to negative, xenophiles which immediately gives every kingdoms relations high up or positive unless the said kingdoms are against their views, authoritarian which can most likely spark a revolution, egalitarian which has a lower chance of revolution sparking, materialists which gives people more efficient in gathering and getting resources, spiritualists which gives them a higher chance of building statues and fountains will have negative relations to kingdoms if against they are against their views, religion wars can also happen, militarists which makes the kingdom more focused on their army, probably making them stronger than usual, pacifists still has an army but usually does not want to go to war.
  3. The said personalities can also be combined for example: xenophobic materialists, egalitarian pacifists, etc...
  4. Have an ability edit and change flags of kingdoms
  5. Different types of governments such as a kingdom, tribe, duchy, republic, democratic, etc... relations can be affected depending on their types of government ( ex: democratic has lower relations with any kingdoms with a king, emperor, etc...)
  6. Each villages have flag poles which shows the flag of the kingdom they are in, they can be put down by another kingdom and raise their own flags, showing who is winning and who is losing the battle
  7. People from an enemy kingdom can be enslaved or purged by another kingdom except if the kingdom in question is egalitarian or a xenophile
  8. Reasons of going to war such as conquest, humiliation, etc...
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Arson_Eel#0808

Add burger spider please, the suggestion already got the support of over 200 people

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Very normal name#9111

rhinos and elephants 🦏 🐘

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we're the gaming group#1391

able to see units wearing their armor,like the ablity to see their weapons

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Ghoul man#5444

Add jail for murderers

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Laptop Killer#5090

press and hold to spwan creatures and a tool for expanding and merge cities

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Another Fake Artist#9160

command power

This power is based off a new attribute called "religious" and a new world rule.

  1. world rule, will be called free will. When turned on all races will have the ability to ignore commands made by you and the more religious a certain person is the more they are willing to follow your commands. If free will is turned off they obey commands with no questions.

  2. how to up religious status. Depending on the race, it means watering plants, blessing, and maybe wiping out a nation they don't like. Maybe spawn in an angel or demon (if they are ever added)

  3. commands are as follows. Colonize, exodus, attack. All commands are basically selecting an area and all entities in this selected area will follow the command. COLONIZE is a direct way of populating an area from a kingdom without having to spanning new people causing a new nation to form. EXODUS is a break away from an already established nation but in a new area. ATTACK is as the name implies a command to attack what ever in the area you have selected.

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CLOAK#8542

wagons

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CLOAK#8542

Add a neutral button

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CLOAK#8542

big caves for dragons, medium caves for bears and man, small caves of course for some fish or something else

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CLOAK#8542

Next April fools you guys should have a pixel person make a 1900s plane only for it to blow up when he starts it.

Please prank the modern box worlders more lol

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Para#7827

Enchantments on weapons I know there’s swords of death and blah blah blah but idk maybe something like life steal or a freeze enchantment

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stickmanguy#2561

for the next April fools next year yall should make every premium thing free and then if u click on it it just brings you to the buy section for next year’s April fools

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EatWithoutTable#7829

the ability to re-purpose farmlands, once in a while, cities inherit more farms than they actually need from previous ones and end up having more food than they actually need, more farmland than what its farmers can tend to, no land to build more houses to increase pop

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pressproof#7242

abandoned farmlands decay

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The incinerator#6073

a giant probuscus monkey with a sock puppet arm that you can control and destroy stuff like with that crab

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Aceningrad General#5526

Guards
-Elite Soldiers
-Deadly
-Protect the royal family
(Very simple to explain)

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SlenderSmoke#0042

buff the humans, they suck so hard

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Tadahitori (▰_▰)#8969

Option to completely remove plague

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BIGPIG#7241

gilbert

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BIGPIG#7241

gorbiks and lobster update

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BIGPIG#7241

derivable lobsters with windshield wipers

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ZENYOSHIN#2112

Angels should be added
They work as a white mage
But uses a Holy Sword
They mostly target demons
Everytime you spawn angels inside a kingdom border they will protect from anything like Dragons or other kingdom and also give shield to ally near them
Also if Blessed
They will turn into Holy angels
Has 4 wings more health and damage
Probably attacks like a Dragon

Fallen angels work as a evil mage
Roams like evil mage
Everytime a Fallen angel attacks it will set the enemy on fire
Also if cursed it turns into Cursed angel (don't have any idea for names)
Attacks like dragon Same like holy angel increased Health and Damage

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fedaso#1065

ships must explode when they hit a mine

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smasherccc#5433

pls add thylacine also known as tasmanian tiger to the game

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Ender#8522

Canals, any species with a port could dig canals between thin points of land, for ships. This would also be a cool way to add bridges.

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PROPLAYEN#4575

Rare oversized spoon weapon, low damage but massive speed

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TigerHaribo#3622

Cookies

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the one who eat mountain#5457

more accesories aside from amulet and ring like crown,mask,gaulent.etc

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Axxazine#5480

Bandit doesnt burn something but they steal loot from a village

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Zeba42#2071

Siege weapons
Cavalry
Better Unit AI

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AdamSmelly#8438

I think the game could do with some new creatures that might make the game more interesting, like:

  1. Crocodiles: they can swim fairly well and also eat people and other creatures.
  2. Dolphins: they would be a friendly AI to the people but as soon as they are hungry they would go straight after the fishes.
  3. Fish: they could be the most basic food source for all creatures in the water and people, it can also give a good reason for pararnahs to have a hunger bar.
  4. Birds: they could just make the world more full of like and they could also nest in trees so lil babys can fly out.
  5. Eagles: just a bird of pray to keep the other birds at a lower population.
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AdamSmelly#8438

More animal ideas like:

  1. Frogs: they can eat the little bigs that never die and also there favourite... flys.
  2. Ducks: similar to the chicken on how it lays eggs but the duck can fly.
  3. Pigs: i just think they should be add since we've got cows, sheep, chickens, so y not piggies?.
  4. Spiders: so bugs love being in nature so they would climb up trees to eat of them so Spiders that decide to make a home on a tree could eat loads of bugs and flys love civilisations so if a spider went there they could eat alot of flys but a higher risk of the spider being killed by a human.

These aren't rlly animals just extra ideas:
When bugs can be eaten give them a way to produce more.
Because of frogs n that maybe there should be a swamp biome???

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AdamSmelly#8438

New human trait:

  1. Arachnophobia: being scared of spiders.
  2. Thalassophobia: being face of swimming or getting in a boat to cross oceans.
  3. Sociophobia: being scared of socialising and living in a big town or city
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EatWithoutTable#7829

a tool to 'paint' a region so that the cities that get set up there will get named by default into the name you previously set
Lets say i had a Paris at the beginning, a German army then came raze it into nothing, then built a new city at the place, i'd have to rename it to Paris again, same goes for other cities
you can erase, expand and make them visible with some additional buttons + tools

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we're the gaming group#1391

bandit impovement

Bandits will not throw tnt,only firebombs

Bandits will go to castle to steal 90%of all the resourses

New building:black market,you can place a black market so bandits will hire more bandkts there and imporve their weapons and armor

Black markets can also be found on kingdoms/villages with -10 diplomacy

Bandit king-5x more powerful than a bandit,can throw 3 firebombs at ones,immune to firebomb attacks

Bandit guards-have better weapons and armor when they spawn,bandits that have veterant trait will be a bandit guard,they guard and follow bandit king

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Z4CH#5223

day night cycle with an extra trait, nocturnal. nocturnal should have around a 5-10% chance of happening with someone and the hunger drops to 50% when pawns are asleep to prevent starvation. also an optional thing for the developers, make night time raids with flaming bows and arrows

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AdamSmelly#8438

More animal ideas:

  1. Earth worms: helps with the soil and stops glasslabds turning into marshlands.
  2. Wasps: kinda like bees but instead of pollinating flowers they will attack little bugs and if in a small radios will attack people and bigger animals.
  3. Ants kinda like wasps but there more scavengers than aggressors.
  4. Mosquitoes: so there can be alot done to this persific insect but instead of the spread of malaria, they could just take such little amount of health from the humans but humans are more than likely going to kill them if they do attack them.
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AdamSmelly#8438

Skelton improvement:

Skeltons should have armor and it shows on them

They could have little Skelton camps just so they have somewhere to call home

This is just a thought but maybe Skeltons that end up having a camp and maybe get some kind of Skelton king depending on the diplomacy of the skelli king they might be willing to trade some of there Skelton weapons that they can only craft which could be a new idea of Skelton weapon development

So Skeltons and any other race could become slaves but other empires that do manual labour for the nation they have taken them

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CLOAK#8542

Sea mines boats will not be able to see them

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CLOAK#8542

an underwater add-on or DLC for box world you can have Atlantis and a bunch of other deep sea creatures underwater races and more 🔱

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PROPLAYEN#4575

if you rename a skeleton sans it will become extremely powerful

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SchwarzWeisz#6556

If feasable add a kind of timeline to the game (That shows population, area etc. or generally how empires did over time)

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newfiekaddin#7334

maybe make some changes to elves so they are more like the ones in LOTR and the hobbit, like making them live practically forever and spawning with much better traits at the cost of very low birth rates and reaching maturity much more slowly

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Goblin#0138

piranhas should be able to reproduce.

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newfiekaddin#7334

multi racial kingdoms that are dominated by 1 race but can have minorities of another [this could maybe be a world law]

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EatWithoutTable#7829

cities with higher pop would 'reinforce' ones with lower pop, if they're not already near their cap, especially ones that're newly conquered
imagine having a newly conquered city that can support 200-300 pop just ended up all turn into abandoned because all of its pop go away, then they spend decades destroying those lvl 2-3 houses and replacing them with tents

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vhscken#7842

Apes
Apes will be a normal creature
The ape can jump through trees, and take damage when they fall from one
They will be born with 2 traits

Tight Grip
"He can hold branches tighter"

Savage

The ape will start with
100 hp
25 damage
10 defense
40 speed (5% faster when climbing through trees)
56 attack speed

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EatWithoutTable#7829

small, tiny towns have the chance of merging together into one, you can interpret it as the ruling nobles having a little feud which make 1 of them absorb the other, or a political marriage that merge the holdings.
the idea is to make a bigger city that is more likely to be disloyal and join the rebel since as far as current loyal system goes, small towns will never become rebellious.
and one big city is better at fighting/surviving war too, they're better/more easily aggroed in war.
eg: i have had a 300-pop capital getting broken down into 6 small towns after it get ruined by the invasion, the towns obviously stayed absolutely loyal so no city ever became big enough that they become revolution

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HONK of the BONK#5179

if the terrain all around them is flat, they should do troop formation

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Greenstar#9085

1st suggest Barbarians, Barbarians should be an option in world rules the barbarians will camp out in an area and occasionally fight off villages, 2nd suggestion a small addition on atomic bomb, After a Atomic bomb is dropped instead of a world burning it will turn into a wasteland or desert. Those are my suggestions.

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vhscken#7842

Mutation
Mutation is a virus like thing that can spread and infect bodies
The mutation and start on a tile, when a creature steps onto it, the creatures because a weird abomination
For a little while, the creature will melt into the ground and infect the ground, causing it to spread more

It can be removed by divine light when infected somebody
It can be removed by heat when using the heat tool, when it infected a tile
It can be removed by fire, when infecting a tile

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Peebus#8456

Humans should have a random skin tone when spawned and average skin tone will change in a village based on what biome that village is on (darker skin tones in desert, lighter in snow, etc.)

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vhscken#7842

Synapsids
Synapsids are gonna be 3 new creatures

Trochosaurus
Dimetrodon
Edaphosaurus

These reptile-like mammals will be born with the same traits

Savage
Strong

They are predatory and are good hunters
They kill and eat

Wolves
Sheeps
Rabbits

They have:

100-120 HP

46-53 Attack
0 Armor
27-34 speed
0.3-1 Critical chance
22-24 Attack speed

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Exonoimos#4926

i think they must add controlable kingdoms like we will be king and trying to build our kingdom (maybe its new game mode?)

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HONK of the BONK#5179

when you create a random world, there Will be a camp and a random race of people living in it, consider it as "the native" or "barbarian"

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Crossbow4000#4486

there should be a way to change the capital of a kingdom

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CLOAK#8542

the sound of war. A horn will blow when some beef gets started.

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thesoles#8123

trebuchet or catapults. also crossbows and warships/battle boats because they make sense in the medieval times

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Dilly#6364

Maybe some like paint bucket system like with drawing, but with terrain so if you drawn out a piece of land for example you can fill the inside with soil, forest land, etc.

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Peebus#8456

Keep doing a great job developing WorldBox! 🙂♥️

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CLOAK#8542

unbreakable Bond, An add on to the 😡⚔️ 😀💕.

It will make it so that, that Kingdom will never be attacked but you can always change it by putting one of the other emoji things

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AdamSmelly#8438

id like to add onto vhscken preview ape to instead of being a normal creature they could be a civilisation?

Like they could advance alot slower but i think having a monke be a be to craft bad spears and be able to use them as a ranged weapon aswell that could be pretty cool

They wouldn't be able to make full structures but more like very simple compounds that they can store and sleep in???

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M'aiq the liar#9995

a new war state:

Cold war

It is like war, but the capital won't be captured. May slowly turn into total war.

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Dolphin131777#2046

How about making species able to take other species kingdom as colonies when they win the war. However It shall make more chance on rebellion

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Ghoul man#5444

1-Random natural disasters
2-Random Volcanic eruption

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Greenstar#9085

Live Mode: You get to play as one of the random people in your worldbox game something I think that would add more to the game

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squeaker#0526

a bard that plays a flute or a guitar throughout the kingdom, possibly 5 or 4 of them and they give some life to their kingdom. they can play different tunes with their instruments and it could vary between race. it shouldnt overlay any other sounds tho

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the one who eat mountain#5457

since everytime war end the winner spawn firework
What about everytime a war start there Will be war cry :bre:

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Robloxxx#0416

When Flame Towers become living house they can still shoot flame balls

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the one who eat mountain#5457

since dead bee and butterfly drop flower
How about dead elf also drop flower
:moyai: to make genociding them more satifying

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Onion#8412

Maybe add more weapons and soldier variants? It could make the game more interesting

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Paprus, Teutonic Knight#3735

an "Ally" mechanic. If 2 kingdoms are allies, and one kingdom has war declared on it, the other kingdom will fight for them as well.
Alliances can be larger than 2, maybe the max being dependent on the amount of kingdoms?

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Paprus, Teutonic Knight#3735

I forgot to add, Alliances would be a new emoji thing and you could select who you wanted that kingdom to ally, and it is more likely that alliances are formed the higher relations are.
Alliances should also be able to break down

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we're the gaming group#1391

hire 3more devs to fast production of updates

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Danilo Vladimir 2.#1868

Tiger (already posted on reddit)

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Noah ✠ ♱#1092

More customisation possibilities such as swamps regions or the houses near the sea beach houses will be added and that a timeline with the months will be added with winter and summer

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ReplayTwo#6246

gorillas when

hard vale
#

@shadow wind they already turn into trees, please don’t suggest things already in game

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Ender#8522

Motivation, motivation is where you give a village motivation to start a colony somewhere.

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Charles who likes tea#1283

Worldbox merchandise and cookies

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Lonely sock#8319

World box treats and candies!!!

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Crossfire#1862

Bison. Not extremely aggressive, but territorial.

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Greenstar#9085

different skin tones so it isn't just white people

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EatWithoutTable#7829

a hotkey to follow a creature - which also mean you need to be able to select that creature, like in rts for example

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Peebus#8456

When a village is destroyed and a new one is put in it's place, the new village will get resources when destroying the buildings from the previous village.

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Megami-hime#2342

a setting where same-race kingdoms will ALWAYS take over villages rather than slaughter it to the last man

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squeaker#0526

a world law to have to the ability to enable and disable same-race kingdoms destroying eachothers villages (structures) to the core and potentially getting rid of that village. just a idea

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squeaker#0526

Calender & Cycle Idea
Example:
Months should be longer with days. maybe a month could be 2minutes long with it a name for it too. like january, february, march, april etc. possibly customizable names for months lol

Throughout each day there should be a day & night cycle which could go from morning day afternoon night.

Seasons Update
Example:
Idk how hard this will be to implement but maybe a randomized season changes within changes of months that slowly changes over time. maybe each world can have patterns of seasons. for example: Fall makes the trees shed leaves and makes the grass have a leafy texture, it also can cause different colors in trees leaves like red, orange, brown just like fall. another example: Spring makes flowers randomly blossom across the map and butterflys are more likely to spawn. last example: Summer could cause randomized forest fires but also bring out more animals like butterflys and bees, along with flowers . i would say winter but that is self explainable

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Hypnos#4011

T-rex

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MikeTheAngel#6145

Shallow water should allow NPC's to normally walk as they would in sand, soil, forest, etc. It could help combat against the AI just fleeing to a tiny pixel of sand and just being stuck on it without any hope. You know, get some RUBICON ACTION think

Maybe could even allow Water Huts/Homes for the races to build on since its shallow water. But idrc, I just want the damn units to keep on playing.

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Liro#4797

go back a few moments in time

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MurieC#0264

give us the ability to edit the color of countries, and to edit the banner

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MikeTheAngel#6145

Make wolves friendly to Orcs (Like Humans are with Cats)

Then they should be allowed to train em and get some wolf riders for the Horde. think

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The Shy guy#8575

when kingdom is likely or about to lose it people run away and set up a camp somewhere faraway from the invader and become bandit 🙂

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Ping me if you hate Zionism#8714

add cultures and main religions like islam,christianity,Judaism,Hinduism,buddhism so it makes nations more distinct and politics deeper

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Ping me if you hate Zionism#8714

instead of kingdoms demolishing whole cities/kingdoms for territory/control,make it that their territory(borders and stuff) just expands into the enemies kingdoms territories (basically claims) and then let them make treaties,where the loser has to pay war reparation and etc.

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The Shy guy#8575

add hobbit, if human can have small trait what the point of not having a race that alway small 🙂

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HONK of the BONK#5179

more customizeable thing like, customizeable traits, customizable skin tone, customizeable Border, king, inventory, and customizable banner or flag

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squeaker#0526

instead of bandits committing suicide and ruining the landscape they only throw bombs on structures or boats. along with bandits should be pirates who build boats and loot coastal villages. pirates also should have special cutlas swords and skull flags on their custom ships

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squeaker#0526

former enemy troops after surrending don't become citizens and become slaves who are forced to work on farms and build. sometimes they can flee to other villages where they will most likely be killed trying, on the debug tool they should also have a color that shows each slave. and slaves can have some sort of tag on them too

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avert#7283

Seperate cities into towns (this will sound weird, the city exists but zooming in would display the towns inside the city)

-Inside cities, there could be military bases that train/produce soldiers, solving the weird issue with cities being totally abandoned when two kingdoms go to war

-Towns could have separate purposes such as farming, commerce, living space

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Dgop3528#3837

add religion, the more things you do for your people like water their crops, give them ores, give them blessings etc. The higher their religious bar goes up. The higher it is the more you can do with them like make a colony and declare war on specific villages and stuff like that. If you dont do anything then they make a religion up and put status of their "god" in the village.

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TheWarBuggie159#1179

I want more sophisticated naval battles, and that there may be ballistas for the defending army/force.

I want boats to have ballistas to engage the enemy with INSANE might, and there MAY be catapults; but who knows??

If there are Ballistas, there should be crossbows to have even MORE damage..

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TheWarBuggie159#1179

there should be whales.. just a random suggestion.

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SHadoW#4974

add monkeys

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the one who eat mountain#5457

zombie piranha

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Capitalist-Crayfish#4420

a new Mr. Grub role, it will be the highest role there is above mods and only the most prestigious of people will be in it.

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TheWarBuggie159#1179

how stupid is it if there was a way to alter the DNA of the creatures in this game?--I am watching something about Darwin, Wallace, and the Theories of Evolution.

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squeaker#0526

sharks internalscreaming

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Lovecraft#5262

the ability to create an avatar who is a human/elf/orc/dwarf and walk amongst your people. Also the ability to add specific blessings and curses to people you select (such as Immortal, giant, burned, etc)

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Danilo Vladimir 2.#1868

advanced diplomacy. Example: Alliances (can break up and happen between Different races like Humans are orcs), if 2 Kingdoms declare on 1 empire and they win there can be a treaty for who takes what territory, Puppet States (if an empire defeats a kingdom they could just annex it OR puppet it! The puppets will follow orders and be taking into wars but they can Rebell. It can be like the American revolution sometimes and they just gain Independence after lotta fighting)

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squeaker#0526

creatures with the fat trait will actually appear fat lol

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we're the gaming group#1391

new crops

Forest/soil tiles-corn
Desert-grains(we have that)
Snow-carrots

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we're the gaming group#1391

add icons are now slot

Example
Humans-if you click/tap this,you can select which type of human will you spawn like a child,guard,bowmen or a normal human etc...

Orcs-tap/click it you can select orc warrior,orc child,orc king ect...

And so on

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Diamond Pro835#9255

Add Bags! - Bags Can Be Showed In Someones Inventory And Also Show What Items Is In It, In A Bag Can Be 5 of 5 different types of resourses(max), bags can be carried and showed on ppls backs

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Diamond Pro835#9255

Some soldiers will carry wheat into the battle and after alot of battle, they will be besy so they will setup wheat beds to sleep

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🇩🇪 Noah 🇩🇪#1092

More animals: Horses on humans may be able to ride in as a substitute for cars or polar bearsin bioms where there is snow, monkeys in new jungle bioms, sharks in the water or frogs in swamp biomen and maybe Tigers and lions 🦁

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Diamond Pro835#9255

Add Angels! - Angels Will Bless Anyone Near It Within 5-10 pixels

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Diamond Pro835#9255

Add Diamond Ore! Just Like Ore Deposit Or Other Ores, Gives Diamonds To The Village!

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Diamond Pro835#9255

Choose What Evo Path The Game Should Go "T" for technology and "M" for magic

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小白#1568

add fill function! This can make it more convenient for me to make maps!

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Tadahitori (▰_▰)#8969

Madness trait to king will make the whole kingdom revolt and after that it will declare war to every small power kingdom. Never end war

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🇩🇪 Noah 🇩🇪#1092

Mastef creature would be a good idea, he spawns randomly in kingdoms and then gives them full resources he spawns very rarely so I think it would be funny #Mastefforpresident

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Charles who likes tea#1283

stone as ranged and mele weapon hagrid🤌

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Diamond Pro835#9255

Add an castle update! A better castle that has surrounded by tiny walls, has a garden and the banner of the kingdom!

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Diamond Pro835#9255

add a arrow type that can be incinerated and set buildingson fire

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Diamond Pro835#9255

Make the genius trait actually genius like make the one with the trait smart to eat in time and actually give them smartness

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Diamond Pro835#9255

Add A smartness power to the god inventory so when you drop it on someone it will make them genius

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Diamond Pro835#9255

add wheelbarrow, with it, ppl are slower but can carry up to 100 items

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Diamond Pro835#9255

Add Multiplayer, Custom Worlds Selected Will have multiplayer and you could plays as god with your friends!

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Lucario Pokémon#4448

Snow/Ice Dragons

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Diamond Pro835#9255

add a bigger brush size

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stare#4987

option to set a default world size when starting up worldbox

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SFPDLGAMING#3112

cannibal trait for humans

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Suomi_Ikuisesti#8991

villages can obtain cactus and build gardens

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Diamond Pro835#9255

Add Different goverment types(democracy, monarchy, communism, etc..)

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Diamond Pro835#9255

add ingame temperature, using the current temperature tools, too hot or too cold could affect the surroundings

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Diamond Pro835#9255

add windmill, it can provide energy for street lamps and if not, it just stays there, but also have a animation

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Diamond Pro835#9255

add birds! Birds would be like other animals but theyre scared of humans and cats hunt them

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Diamond Pro835#9255

add naval combat, there will be a boat tier where it has cannons and can shoot canonballs at other ships

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Diamond Pro835#9255

add watchtowers! When a soldier from a country at war with goes near it, ppl in the watch tower will start shooting at it!

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SHadoW#4974

planes maybe?

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Diamond Pro835#9255

add better diplomacy! Alliances, ideologys, religions, etc...

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Diamond Pro835#9255

add stadions where olimpic games can be played :()

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Diamond Pro835#9255

add seagrass! Seagrass will just stay there in the seas, not found in god inv.

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Diamond Pro835#9255

add seaplants! Add corals and stuff, can be found in god inv.

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SHadoW#4974

new type of weapons based on races and regions and type of living

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SHadoW#4974

unique houses in every region coz all humans or other races have same type of buildings

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SHadoW#4974

History, historians, actual war treaties like taking some stuff and resources instead of the entire kingdom, custom diplmacy, new fish

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Dgop3528#3837

a trait editor so I can give immortality

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dumb#3943

The game will check if any two beings are on top of eachother. If true, then it slightly moves them. That would make it so battles aren't confined to a tiny area with people stacked on top of each other, and are instead spread out in "battle lines"

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NoOr#7949

make piranhas able to be zombie

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NoOr#7949

When player click on creature and when they click on traits it should show them all traits and a button to add/remove traits for that creature

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NoOr#7949

add infected earthworm and when it crawls it makes infected blocks which if others step on it they become infected

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NoOr#7949

make it able so that we can customize speed of game not just 5x but even more than that

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NoOr#7949

an infected water and if someone drinks from it they get infection

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NoOr#7949

add mosquito if mosquito bites someone who is infected and bits someone else then that person also becomes infected

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Dgop3528#3837

When player click on creature and when they click on traits it should show them all traits and a button to add/remove traits for that creature

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TheHolyHat#2614

Worm Overhaul (Simplified)

A Simplified version of the worm Overhaul I suggested a while back.

-Worms can attack and swallow creatures
-Worms can breach and bask on the surface (Dune Basically)
-Humans and Other Races can ride Worms
-Worms can be killed by creatures
-Worms can Breach Under a Creature to swallow and instantly kill it (unless it is a demon or dragon)
-Worms can’t go through water when surfaced, but they can dig under it.
-Worms won’t mess up the landscape as much
-Worms can Jump
-Worms can become stronger in Sand Spaces
-Playable King Sandworm (non-premium)
-Worm Bait (used by humanoid species)
-Quicksand Traps (Laid by Worms)

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opius_the_bushman#4982

chaos mode: when enabled, will make every creature even the ones who don’t get effected by madness kill each other until there is one left, it doesn’t matter how far they are, if there is a path they can get to them

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TheHolyHat#2614

Shark!
“Large Predatory Fish, You’re gonna need a bigger boat.” -Info when selecting Shark
The Shark Creature is a aquatic species that patrols the area it was given, basically it’s own village, but in this case, it’s Territory (Other Feature I’ll get into later), The Shark uses a “Hunger System” that makes it attack any creature in water, ONLY IF HUNGRY, if the hunger on the shark is full, it won’t attack anything in the water, unlike piranhas.
They have a larger Sprite than Piranhas and swim much faster than them.
Sharks will also attack boats if in its hunger state, if given the “Madness” State, the Shark will go into a feeding frenzy and ignore the hunger system.

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TheHolyHat#2614

Territory/Feeding Grounds
Basically Kingdoms but for Creatures other than Humanoids, unlike kingdoms, only one village will be made, it expands slower and won’t be destroyed unless the original creature inhabiting it is killed, this territory system is used mainly for Wolves, Bears, and the Suggested Shark Creature.

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TheHolyHat#2614

Forgot to mention that anything that enters a creature’s territory will be killed if the creature is protective or in the hunger state

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TheHolyHat#2614

One last thing about Sharks...
They won’t be premium creatures, the only premium thing about Sharks is the Megalodon Boss, basically an Aquatic Crabzilla.

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EatWithoutTable#7829

city/town prefer to build mines close to the mountain/hill if there's 1 nearby

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bolchak75#3998

creating gods. By that I mean a sort of page you can open to create a god, you can give them an appearance, a domain (or multiple) as well as a favoured item and symbol, after the god is added in the world, he will fly around for a while until a unit from a civilisation begins to pray to them, the prayers can be things like "give me your blessing (the blessing's effect will be related to the god's domain, like an agricultural god will make crops planted by the blessed unit grow faster)" or "attack this enemy civilisation" and other examples, gods can be worshipped by a specific culture chosen in the creation menu. Finally, gods can have offsprings with their worshippers, they will be born blessed and with chances of immortality, and will be automatically king when the current king dies.

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vhscken#7842

Dogs.
We need dogs
We need cute little fluffers that company civilisations and help hunting
Oh my god i wanna squish a little puuppper

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EatWithoutTable#7829

am not sure how the new economy system in the coming update will be like yet, but as far as the one in 0.7.2 goes, a city/nation should take into consider possible ongoing plague into account when fielding an army 🤔
i released a plague on the world and after a while, everything came to equilibrium, the infected count is roughly 1/4 of total world pop
all cities hover around 100-150 pop
and all of them outright

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EatWithoutTable#7829

...all of them outright getting bankrupted because of they dont use the housing to full potential, only reaching ~70-80% of the cap, while also fielding an army they cant pay

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SFPDLGAMING#3112

new weapons for the units crossbow and a musket

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Dgop3528#3837

@vast kite said this idea and I rlly want this to be a thing you can make a religion update and add this here's what he said "creating gods. By that I mean a sort of page you can open to create a god, you can give them an appearance, a domain (or multiple) as well as a favoured item and symbol, after the god is added in the world, he will fly around for a while until a unit from a civilisation begins to pray to them, the prayers can be things like "give me your blessing (the blessing's effect will be related to the god's domain, like an agricultural god will make crops planted by the blessed unit grow faster)" or "attack this enemy civilisation" and other examples, gods can be worshipped by a specific culture chosen in the creation menu. Finally, gods can have offsprings with their worshippers, they will be born blessed and with chances of immortality, and will be automatically king when the current king dies." - Please consider putting this in the game

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Vincent#0127

For trait editing in the future:
Let us drop particles of the trait of our choice (similar to Blessing, Plague, etc.) so that we can give multiple creatures the trait easily.

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Eternal_Vectis#9396

I do have another suggestion that could be cool, like what if you could take control of a kingdom? And manage it? That’d be cool.

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opius_the_bushman#4982

time shield: when put onto a character, and pause time, the character can still roam around and kill

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SFPDLGAMING#3112

add a new building barns and watchtower

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MurieC#0264

allow people to become shepherds and ranchers. This new unit will also come with new buildings, these will be corrals and barns. These new units and buildings will also provide peoples with a more efficient method for food gathering (and cloth farming, from sheep).

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MikeTheAngel#6145

When a race almost completely wipes out a territory, they should be able to capture the territory but still render the old races buildings "abandoned" so they can rebuild with their own structures.

I kinda would like some of the old city names to stay the same to remember some territories. :ThinkSmart:

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squeaker#0526

queens, and maybe cooler crowns for kings & queens if added

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squeaker#0526

freezing units cant be broken without fire, heat, or other hostiles breaking it. but it will stay frozen until then and leaves the creature in the same condition forever

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squeaker#0526

make roads actually used by units instead of them walking everywhere

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the one who eat mountain#5457

petrified trait=so we all already have thing that can stun creature for a while like ice or white mage spell
But what about something that more longer or permanent
Introducing,the petrified trait
This trait Will turn whoever have in a petrified statue like state,freezing their hunger bar and making them unabke to die from old age during that state
They can got this trait in several way like from attack by evil mage,basilisk or snake.
Or God power like Pandora box or a power like divine light that petrified anything it touch
Of course,you can heal it using something like divine light.

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BaraPanda#2490

Many people have suggested horses as mounts. I would like to see pegasi as potential mounts as well. Horses would be faster, but pegasi can travel through the air.

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squeaker#0526

calvary 🏇

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MikeTheAngel#6145

There better be ranged cavalry too 😤

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MikeTheAngel#6145

An embassy for allies to create within other kingdoms. Only takes one square space within an ally kingdom. It can be used when a kingdom is going downhill and important figures such as the king could run away to the embassy to figure out a plan.

Could also use it for improving ally relationships. Get some Imperialism in there with maybe military bases as well. think

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Laptop Killer#5090

every millenium will have every houses change from style and material its made from

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Kiwuu Spurr!#8219

inns. not outts, inns.
they're cool... i think?

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ReisDiggerboy1st#1234

Please don't make a volcano spawn on every map you create, it's annoying how it starts to destroy the map right away. 😩

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vvyn#7788

pirate ships and dolphins

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The Wolf#8685

ship flags should be the kingdom territory colour, houses could have something kingdom coloured to give away whos kingdom they’re with

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SFPDLGAMING#3112

new building types
• Church
• Bank
• Marketplace
• Watchtower

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The Wolf#8685

Man O’ War ships? Cannons?

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🇩🇪 Noah 🇩🇪#1092

New Buildungs

• farm houses
• Show houses
• beach houses

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🇩🇪 Noah 🇩🇪#1092

sorry snow houses

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Herostyle with Gun#2084

have a full military strategy depending on the race.

Ex.
Humans -
2. Having horses as another unit in the military

Mechanics : so about the mechanics, they move fast but they can shoot arrows while moving.

  1. strategist ( sprite is a flag bearer )

Mechanics : Can control the military army to either hold position or to attack/defend

  1. Wizard in the army

Mechanics : kingdoms will assign human individuals to practice powers to be used on enemies

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the one who eat mountain#5457

whale=since its kinda confirmed whale going to be added someday from whale sprite in Hugo Chavez stream .i think we need to make whale have some kind of new feature rather than just beeg fish.how about whale can be hunted by human for their oil
With oil,they can Made Greek fire and equip then to ship.making them able to do this attack expect maybe slower https://www.reddit.com/r/Worldbox/comments/m93vyt/naval_battle_mod_in_a_nutshell_should_i_post_this/?utm_medium=android_app&utm_source=share

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the one who eat mountain#5457

ship inventory
So we all know most of us want Naval battle since the current battleship is kinda just there .
So i propose this idea that make them able to attack without making anyone that build dock first become to op.
Introducing ship inventory
Just like mage inventory they able to wield some tool but unlike normal unit inventory they only able to put tool specialized for them just like mage only able to wield their staff.
Most of the tool ship use where Made by blacksmith from other resource to make it hard to Made like Greek fire from oil from whale,harpoon for fishing boat from ore too hunt whale,Sail from feather to increase speed and stuff like that.
This way the first nation that Made dock Din"t just become op with powerfull fleet but instead they need to take resource first to make powerful ship.

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Diamond Pro835#9255

add sinkholes!

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CLOAK#8542

magnified block placing, you can turn it off in settings

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Diamond Pro835#9255

add infirmary where soldiers can heal

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ziutek#7743

different architecture depending on where the civilization started, for example if the civilization originated in the desert it will use desert architecture

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Diamond Pro835#9255

remove nukes and bombs, they are not MEDIEVAL!!!!

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AvyRoo#1582

Ents can attack settlements

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Danilo Vladimir 2.#1868

Catapults= weak. Trebuchet= Strong

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SergioTheGlorious#1234

Nuke and Tsar Bomb Should leave radiation in the area of explosion for a certain amount of time after detonation, and if NPCs enter that area of RADs for too long they should either die from radiation poisoning or become into a mutated creature, Adding this would be amazing for a medieval Apocalypse that would actually damage the world and lead it into utter chaos, but hey thats just me, what do you guys think of this idea?

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Ancient Банчик#9904

Please return it.

  1. Visual visibility that the squad carries some kind of resource (berries, wheat, stone, etc.)
  2. When the squad extracts a resource, it picks up the necessary tool for this (pickaxe, ax or scythe).
    🙏
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Bread#5633

make it so that if someone pirated the game then make the tutorial bear have a pirate hat and say: u pirated the wrong game fool and unleash humanities most dangerous virus on their pc>:D

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$MoonPie#6052

Giants
They have a endless hunger and roam around the world looking for creatures to eat, and maybe they could climb over mountains.

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$MoonPie#6052

Mages that shoot small metal balls, definitely not guns attractive

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Half Raichu#9995

instead of only have on/off in world setting, we can choose a range from 0-200%. For example: setting hunger at 0% people won't need food to survive, set it at 200% people will got hungry twice at fast. This could works with a wider range of world setting such as aggressiveness, mineral spawn rate, people's health, people's attack, running speed,...

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EatWithoutTable#7829

dropping op item into the world that'd make them fight over and also giving quest for the mortals to do - clear this dungeon, kill that dragon, etc. godfinger2

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meiamjack#4638

Kingdoms will need food, water, materials (ores), and supplies to survive. Kingdoms will send out hunters which will create little hunting camps and will kill animals such as bears, wolves, bunnies, etc. These camps can be attack by people and bears, and the hunters will stay at the camp for a while. Kingdoms nearby water/other bodies of water will send out fisherman that will use spears and fishing rods. With the spears they can kill crabs and fish, with the fishing rod they can kill just fish. Sometimes piranhas will kill fish in the area. If a kingdom is at war, they will send out scouts nearby kingdom borders. The scouts will create a camp similar to the hunting camp, except it will have a commanders tent and other things. If a scout camp is spotted by a enemy, they will attack it, in which smoke will come out of the scout camp as a alert to the kingdom. If a kingdom is in its early stage (a small village), it will create a trading center. This trading center will stay with the kingdom forever, and will create opportunities to ally other kingdoms. Trading centers will also send out trading caravans to trade with other villages or city’s.

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we're the gaming group#1391

add golems

Nature golems-friends with elves and can do healing

Corrupted golems-forces of the undead,do curses

Mech golem(steam power)-created by dwarves,weakness is water,when dropped by water,the fire inside it will go out,but putting fire on the dried out mech golem can lit it back up again,immune to fire

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Diamond Pro835#9255

add traders! Kingdoms that are at peace with each other can walk or use ships to trade with each other

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The Shy guy#8575

before add trade the game should allow villager with more resources give it to villager with less resources 👍👍pogzilla pogzilla maximsob maximsob MaximCheckPins MaximCheckPins MaximCheckPins MaximCheckPins think think WorldBox WorldBox World World World WorldBox WorldBox World pogzilla

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Flexond30ES#2057

Replace Gold with worldbux.Much better than gold

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bye#0515

if there is clearly a unit that is way overprowerd or make it that if it has over 500 kills level 10 make it that every soldier in the Kingdom attack him first his a threat

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Diamond Pro835#9255

launch thw update on mobile too!

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SergioTheGlorious#1234

play the new update and keep on supporting worldbox :D

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azure.kiwi#9662

For the important events, maybe have it so you can disable showing certain events? Like for example you could disable showing that kings died, or disable showing when new villages are made.

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Peztastic#8695

Land resources and trade
If trade is to be implemented, I think another feature should go along with it! Certain areas of the map would have different quantities of resources. For example, an area of the map might have more gems, so a kingdom with a mine there would have a slight advantage. Some land resources may include

  1. More fish in an area of the ocean, attracts fishing boats
  2. Gold and ore pockets underground, mines can access these
  3. Oil, a resource needed to heal boats (accessed with mines)
  4. Copper pockets
  5. Hot springs, increase crop growth nearby
  6. Rocky ground, crops can’t grow
  7. Fertile soil, crops grow faster and yield more food
    Trade routes would be established between kingdoms, and a new unit, the trader, who would bring the resources to the other kingdoms would be escorted by soldiers. Warring kingdoms would attempt to sabotage other kingdom’s trade routes, causing all kingdoms involved to declare war on the kingdom that attacked the trade routes. Kingdoms would also declare war over pockets of resources nearby them and other kingdoms. Finally, there would be kingdoms that would “host” the nearby trading kingdoms, and would tax them to make money.
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TheHolyHat#2614

Just, update the worms, let them attack units!

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TheGameController#1930

Make it so that people can travel between kingdoms (maybe for diplomacy, tourism, trade, refugee, emigration etc.) and kingdoms/city can construct border checkpoints and close their borders, depending on their traits. Also a kingdom/city can close ports. And make it so that units who board/get off of ships need to do so via the port, instead of a random piece of ground, unless there is no port.

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TheHolyHat#2614

Worms should be able to Jump out of the ground, surface and dig, and Attack or Swallow Units. Idk just make the worms able to actually kill units instead of screw up the landscape

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TheGameController#1930

Make it so dwarfs can live in mountains, since their description says they like mountains

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DJ Hammerhead#9501

New update idea: The Subterranean!
Upon world generation and with a new power called "Sinkhole", you're able to place entrances to a cave system, which is a WHOLE NEW LAYER OF THE WORLD.
In world generation, you're able to toggle automatic cave generation, the caves having several types: Large spacious caverns, thin tube-like crevices, huge spherical magma lakes, and underground lakes speckled with tiny islands.

There are several tiles you can place here, each having its own height listed from lowest to highest respectively: Floor, Lower Wall, Platform, Upper Wall, Column. One is unique, being at Column level and can't be destroyed by creatures or explosives: Granite. If there is an elevation change greater than 2, a unit can't go up it and takes damage if going down it. In here, water is able to flood Floor and Lower Wall, and Lava is also able to flood Floor and Lower Wall, but is prioritized over Water. Lava also doesn't cool down here.
Using a power, you're able to swap between the surface and cavern layers.

While venturing down here, units are able to carry torches which let them see, otherwise being blind if not near one. They are also able to construct Lantern Poles, which act similar to an immortal unit that doesn't hunger, move, and always carries a torch.

Units had better be careful down here, since dangerous subterranean monsters lurk in the darkness, including:
-Cave Bats
-Cave Bears
-Tarantulas
-Wendigo
-Grues
-Salamanders
-Imps
-Proto-Drakes

However, some useful things spawn here that aren't in the surface, not including increased ore generation. Examples are:
-Lanternfish
-Gem Deposits
-Torchbugs

While all races are able to build here, albeit slowly, Dwarves actually get a construction boost while underground and also see farther with less torches.
Races are able to build mineshafts here, which function as straight roads that are at Platform level, going through all different types of terrain other than Granite Tiles, which they dig around

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Your Average Communist#4736

add mercury poisoning trait because there is sushi

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Diamond Pro835#9255

after a nuke hits, for about 100 y or so, there will be radiation around the zone and creatures inside the radiation zone will be poisoned or get cancer, the effects will be less and less worse as time goes on

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The Wolf#8685

world law option to disable city limit from stewardship?

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Δyden#0774

a button to kill a specific creature when spectating it like a heart attack or something

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Diamond Pro835#9255

New Update: THE SUPERCIV AND NATURE UPDATE

-ADD wheelbarrows: wheelbarrows can carry up to 100 items and slows down the creature in function of how much items are in the wheelbarrow

-add watchtowers: watchtowers will have 1-3 ppl in it and are builded when the kingdom has atleast 2stone buildings in it, watchtowers will have 3 stages: 1.wood 2.stone 3.stone with roof
And the ppl from the watchtowers will shoot at the soldiers from the kingdom at war with.
-add horses: ppl will be able to ride horses and shoot from them
There will be 3textures for horses.
-add seagrass: seagrass just stays there in the water and is animated, cannot be found as god power.
-add traders: kingdoms will send traders or even trader boats to trade resourses between each other.
-add coral plants: add sea plants and coral, can be found as god power.
-change texture to stone buildings: stone buildings will have a brand new texture!
-add a castle update: the castle will have an upgrade where it will show the banner of the kingdom and have a little fence surrounding it and a garden inside the fences

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BaraPanda#2490

more world generation settings.

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Your Average Communist#4736

I want trade goods to be added and caravans to deliver those trade goods internally and externally and for those trade goods to be delivered on fixed trade roads which act as major roads and i want the trade roads ro delivery the goods to the people for the people to enjoy the trade goods and to turn the trade goods into rare commodities so the richer people can enjoy so the people want have more trade goods so that creates a supply and demand so the kingdom starts seizing land with the desired trade goods so to fulfill the demand but then i also want wars to be start over land having that trade good you know what i mean?

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Nominets#1072

Allow us to give equipment / traits to units, along with remove traits from units

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Your Average Communist#4736

add dynasties because currently its all just elective monarchies which is stupid af

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ÅcidBath#5066

buff elemental weapons for races to use in their war

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Briel#5179

Autosave, in case the game crashes

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The Wolf#8685

humans starting wars because the other religion is wrong because they said so

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Offical Goose 🦢#1324

add gooses to the game, they will randomly attack humans, and only humans ripbre ripbre ripbre ripbre ripbre ripbre

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Charles who likes tea#1283

Humans use wolfs to hunt goose for food.

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Your Average Communist#4736

All my ideas together and less aggressive
RELIGIONS WITH DEITIES THAT GIVE BUFFS TO PEOPLE WHO BELIEVE AND WARS OF RELIGION, ETC

ALSO HAVE RELIGIOUS TEMPLES THAT TRAIN PRIESTS WHO HEAL UNITS, CONVERT UNITS, OR SMITE UNITES DEPENDING ON THE DEITY

ALSO MAKE SO YOU CAN CREATE YOUR OWN RELIGION IN WHICH YOU ARE THE MAIN DEITY AND YOU CAN CHOOSE THE BUFFS AND STUFF

ALSO MAKE SO PRIESTS THAT CONVERT ACT AS MISSIONARIES AND WILL GO TO OTHER KINGDOMS DURING PEACETIME TO NATURALLY CONVERT THEIR CITIZENS

ALSO MAKE SO WHEN TWO PRIESTS FROM TWO RELIGIONS MEET EACH OTHER THE ONE WITH THE RELIGIOUS STRENGTH (MORE TEMPLES, MORE BELIEVERS, ETC) WILL BE THE ONE TO CONVERT THEM OR THE PEOPLE

ALSO MAKE IT WHEN IN BATTLE IF TWO PEOPLE IN COMBAT ARE OF DIFFERENT RELIGIONS, THE PERSON WHOSE RELIGION HAS MORE RELIGIOUS STRENGTH WILL GET A SLIGHT COMBAT BOOTS AGANIST THEIR ENEMY

EVERY DEITY COULD ALSO HAVE A PASSIVE BOOST TO REGULAR PEASANTS WHO BELIEVE IN IT SUCH AS A MINE SPEED BOOST OR EXTRA RESOURCES WHEN A RESOURCE IS MINED

DEITY'S BUFFS SHOULD BE SLIGHTLY BASED OFF RACE SUCH AS ORCS WILL HAVE BUFFS RELATING TO COMBAT, DWARFS TO MINING AND EQUIPMENT, ETC

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WolfHolken#6691

A power called (Divine Power) <-- that can be left open to debate idk but basically its similar to blessed but only be used on one creature at a time and its 10x the normal blessed stat with maybe a small size increase

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The Wolf#8685

world history more like spore with a scrollable timeline that actually saves?

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Your Average Communist#4736

People of the same kingdom should form an national identity overtime, when a kingdom conquers a kingdom who has formed a national identity the kingdom will get a loyalty debuff to the villages who have that national identity, but overtime the national identity will vade away. However If the villages revolt before it has vaded away they will reform the kingdom they formed the national identity in and if the king who once ruled that kingdom is still alive he will be placed back onto the throne, and if not it will be chosen by the one who has the highest stats. Also if a kingdom with a national identity colonizes overseas they will be a random chance over time that the colony will form its own national identity and may revolt as well. But if they are defeated if they revolt the national identity will slowly fade away.

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WolfHolken#6691

Add a button that immediately seeds all non grown grass on the entire map to make watering large maps and those times grass isnt up to growing

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TaRz#5258

Better Ingame Stats.
So instead you can see
Population Growth over time
City Growth over time
Wealth of a Country over time
Army over time
Etc.
This way we can get a much better look at how the Nations are growing.

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ÅcidBath#5066

be able to crown a person king manually if wanted especially when you see people with favorable traits or immortality

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RobMob#9153

(You should add a menu to Word Box where we can download and upload maps to it)

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BBgun#0007

way to give traits from an in-game menu (no discord needed)

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MikeTheAngel#6145

When clicking on the character (Stats Screen of NPC -> Top left screen -> Clicking on it gives out 2 different words from the character), instead of just the same constantly repeated words, why not use the new emotes as a way to let them express themselves? think

Its more of a cosmetic and detailed feature but I would like to know "why" my NPC is suddenly sad for example. Maybe they can give us a hint when we click on em.

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faris#8801

revert the whole ore revamp, it should go back to being a finite resource that you can easily mass-spawn

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BowQ#5620

The new feature that armies from the same race don't kill civilians should be optional. Reasons are following:

  1. Some people may want to simulate historical wars and killing civilians was very normal back to that time.
  2. Armies become meaningless and wars become stupid if civilians don't need protection at all when there is only one race in the map. (No armies = no killing. What a wonderful world)
  3. This feature makes the population grows very fast and slows down the game performance quickly.
  4. Some people insist that wars are not genocides, so make optional and let people choose how they want to play. (After all, this is a box-like game. Should have the freedom to choose).
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MikeTheAngel#6145

Instead of reverting the whole ore thing, why not give us an option for both? Get some infinite and finite crap in there :ThinkSmart:

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Seagu#6759

Add a merciless or mercyful trait which determines if one is determined to kill citizens during wars or fully convert them without killing them.
If a king has one of the traits, he determines if all of his army kills or doesn't kill citizens, if a village leader has the trait, only his village's military force is the one who kills or doesn't
(also sorry for the double vote)

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MikeTheAngel#6145

When a village gets completely destroyed by zombies, it should render the village into the zombies control as neutral territory that anyone can claim. Buildings can be rendered destroyed, abandoned, etc but they have no capability to reproduce more zombies or anything like that. If all the buildings get destroyed, the territory would be rendered destroyed.

Buildings should also add in some particle zombie effects and maybe even blight the ground to add in the "death" theme when the territory becomes zombified. think

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Оleg of the Bog#7294

Add different government types. Have monarchies by dynastic (as was suggested by the user named "Your Average Communist") and add a republic government type that would have the leader elected in some way, or just randomly chosen, as long as it works. Preferably the government type of a country would also be changeable along with the colors and flags as I suggested earlier.

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the one who eat mountain#5457

updated version of my old suggestion #💡game-suggestions message
I know religion is going to be the replacement for an ideology system, but I feel like even a very-simplistic government system' could really add to the game.

Monarchy - Upon it's death, the monarch's heir is either one of it's children or a close-relative that have some of his trait. Dislikes Democracies.

Dictatorship - A Warrior with the highest attack becomes ruler. Dislikes Republics and Democracies.

Republic - The Village Leader with the highest diplomacy becomes ruler. Dislikes Dictatorships.

Democracy - The citizen with the highest diplomacy becomes ruler. Dislikes Monarchies and Dictatorships.

Theocracy - The priest with the highest diplomacy becomes ruler. Dislikes nations of another national religion.

Fiscal-militaristic state -the general/warrior with the highest martial stat become leader
Dislike other militaristic state?!

Aristocracy/merchant state- villager with the highest stewardship attribute become the leader
Dislike other merchant state

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the one who eat mountain#5457

monarchy and Dictatorship have more chance to cause succesion crisis once new leader is ellected

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the one who eat mountain#5457

reformer trait=if someone with this trait become a leader/king of a nation there is a high chance he change the nation government like for example orange become a king in kingdom bre,if he have reformer trait he Will change the government type to something like Dictatorship or republic.if they reform the nation there is some chance for rebel from village leader that disangre with the reform.
Oh and once someone with reformer trait reform the country the trait gone to prevent him from reforming the country again

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RaduuM#3586

Monke and Banana update worldbox

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Maslany#6914

communist countrys

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SenseiEcho#9446

dwarves are the only ones that can walk on mountains

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Sprinkle#2982

Ideologies:

  • Monarchy : Give higher tax revenue from civilians
    Flaws: higher chance to cause rebellion and decrease 5% loyalty to every villages
  • Democracy
    Increase tax revenue by 10%, income from trading +15%
    Flaws: -10% on stewardship and slightly to cause rebellions
  • Dictatorship:
    Significantly increase stewardship and leadership, popularity among diplomatic field and strong army
    Flaws: High chance to cause rebellions decrease tax revenue by 10%
  • Communism:
    Increase stewardship, producing speed and training army
    Flaws: decrease tax revenue and income from trading by 10%
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squeaker#0526

grass should have height instead of bein completely flat. like actually grass spikes just nit very high yk

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Why#0926

radiativity and nuclear fallouts,. if you drop an atom bomb it will create deadly radiactivity where it will mutate or kill anything inside the radius, the radius could be changed in settings or something

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therebels17#5519

make it so humans are able to tame wolfs for combat and are able to capture and breed livestock for food. (Cows, chickens, sheep etc)

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Hamza#6629

make elves stronger when they fight in forests, dwarves stronger in mountains, orcs stronger in open fields, human stronger when they are close to home.

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The Shy guy#8575

put no limit on level 🙂

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squeaker#0526

cannons on ships for naval warfare

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Your Average Communist#4736

or at least archers on deck that shoot arrows

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Your Average Communist#4736

Religion System > Government System

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EatWithoutTable#7829

since we now have the events notification on the left, i'd like a list of ongoing conflicts on the right side too :p
1 - toggle button
2 - the list, with each of them click able to move camera too the attacking/defending nation, possibly showing their borders too 👀

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EatWithoutTable#7829

squad leaders will gather their troops in peace time and drill them, the troops will slowly gaining combat stats

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Explanatory Potato#2782

make it so that there are more formations when a general is commanding troops

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Glitch#7509

more farmable resources than wheat

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Maxxxxxxxxxx#6793

plant seeds do not create bushes, but only trees

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Sprinkle#2982

Coastal forts equipped with cannons to counter naval invasion
Maximum 2 forts per village

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Maxxxxxxxxxx#6793

make a tool to plant only trees

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the one who eat mountain#5457

religion trait/type ripbre
Since religion is basically a replacement to ideologies in game i think there should be a way for them to difference from each other,how about adding different type of them
Like irrational,peaceful, hostile,neutral,friendlly,etc
Different type of religion can affect kingdom diplomacy differentlly, especially theocracy
like for example
Religion bre is a peaceful religion,a theocracy with religion bre as their national religion Will avoid war and have negative relationship to warmonger,kingdom with hostile national religion or country that declare war.essentially Gandhi without the nuke
Irrational Will have very weird relationship with others like sometimes they friend sometimes they not

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the one who eat mountain#5457

Proxy war idea definetlly not stealed from catborgar

Since village can trade resource now how about give them the ability to trade weapon or even supllying weapon to their rival enemy like for example
Kingdom A is a rival to kingdom Bre
Kingdom Bre also have other enemy like kingdom coke or rebelled city Dodge
Kingdom A can supply weapon or even lend some of their warrior/general to them to fight agaist kingdom bre

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Maxxxxxxxxxx#6793

a unique resource that is produced exclusively in one city(for example, olives, or furs to dress in the cold)

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Eldox#2023

It would be nice, if it's possible for the humans to build kingdoms in mountains and cold regions. Maybe with special clothes like eskimos or special equipments

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ZENYOSHIN#2112

there should be a walking sound for Crabzilla
And sounds similar to grenades ingame because of the bass
Same to when you click X there should be nuke sound
Also the laser sounds
Because it feels weird destroying things without sounds

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Maxxxxxxxxxx#6793

Customizable soil fertility indicator (if there is an update with the climate)

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Maxxxxxxxxxx#6793

Religion. If the religions of the two states are close, then this gives a bonus to the relationship, and if one state does not accept someone else's culture, then this can serve as a reason for an attack.

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Maxxxxxxxxxx#6793

I want the world to have precipitation from time to time

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Maxxxxxxxxxx#6793

More diverse vegetation of the forest: you can see grass in it, fireflies fly at night, leaves fall, there are bushes, different types of trees..

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BIGPIG#7241

grubs

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BIGPIG#7241

pillbug

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Maxxxxxxxxxx#6793

Depending on the territory, give it general tones(somewhere, for example, this color is green(for example, in spring, if there is an update with the climate, or in the forest), somewhere pale cold, blue, somewhere in hot regions from the sun glare everything is painted in warm tones...

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Maxxxxxxxxxx#6793

in the sand, houses are built of sandstone

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Hamza#6629

one hump camels 🐪

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Hamza#6629

Mountain lions

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mikec215#4031

lizard people

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kirito23221#2131

alcohol, different civilizations make different alcohols, dwarves make mead, humans make ale and beers, elves make wine, and orcs make hard liquors like vodka. These are more luxurious resources. The alcohols will generate more happiness based on the quality. Things that will influence the quality of the alcohol are age of city/kingdom, how advanced the city is, temperature, and the terrain and resources around the kingdom. Those resources could include berries, beehives, maybe some new fruits bushes and trees, and the food those civilizations produce. The alcohol could be used to replace their favorite foods for a limited time if they’re unable to acquire them, either due to war between their county and the country that produces that food or trade between the kingdoms is limited.

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QuadGodGamez#0239

Hear me out,

What if we had an update where there was a trait for war heroes, not necessarily the veteran trait but like a Medal of Honor or the Purple Heart that can potentially increase their stats, like +10 attack or +30 health

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Bodage#1222

edit npc's traits and inventory

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enoua5#6645

Military occupation. In the current game, there's frequently rebellions that get retaken quickly after the revolution. Perhaps particularly militaristic kings could send armies into unloyal villages to forcibly increase loyalty and prevent uprisings before they happen

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The Shy guy#8575

make small island have purpose since they have resource but no one can’t build a village there

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pressproof#7242

make it so that troops can destroy all the buildings in a village. it’s so frustrating to watch troops swarm over a village with 3 units left that they cant destroy because they’re all scattered around the map and transport ships currently suck ass at their job. speaking of units getting randomly scattered around the map, make it so they dont swim randomly or something. sometimes they swim up to an island then will stay there for the rest of the game like wtf

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LeaderNL#0830

add skip tutorial button

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DANtheMAN9538#2459

Make a way where you can make a kingdom declare war on a specific kingdom that you can choose

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Garfield#9186

natural wizard people like elves who study magic or humans

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DANtheMAN9538#2459

Let dwarves be able to build and live in mountains since their description says they like mountains

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DANtheMAN9538#2459

After the update, without Relations selected, I’m able to tap on a kingdom and look at its stats. Please fix it so that it only does that when I you have Relations selected.

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Dgop3528#3837

edit npc's traits and inventory please everyones asking

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DANtheMAN9538#2459

A king in one of my kingdoms has a stewardship of 9 but the kingdom stats still say the limit is 5. Please fix asap

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ÅcidBath#5066

give humans with the giant trait more stat health and humans with the tiny trait lower stat health

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Eldox#2023

FOR MOBILE
Make the item bar foldable to have a clean screen

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literallyalivingbeing#2575

customizable colors for kingdoms pls

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SufficientChipmunk3#5619

add horses and cavalry

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SufficientChipmunk3#5619

add sieges and fortifications

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crafternoobs#5966

auto-saving for worlds

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Peebus#8456

monkeys in the game🐒

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vhscken#7842

Crabzilla can lay eggs
When controlling crabzilla, you will have a "Lay eggs" button
Clicking it will drop eggs from crabzilla and they will hatch into crabs
Civilisations except for elves will destroy the eggs
The crabs born from the eggs will be born stronger and can attack faster

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Snake🐍#4029

Suggestion of seeing stats while observing creatures
photo for example (this is Polish)

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LobSTAR.tv#7551

So I'm a political science major and find the country simulation fascinating, and have seen suggestions such as religon, politcal ideology, and national identity for the kingdoms. I think that a Culture System would remedy all of this:

  1. On top of the King, Leader, and General roles, there would be three new roles: Prophet, Politician, and Elder.
  2. Each individual would be given three new identifications besides Village and Kingdom: Religion, Party, and Region.
  3. Prophets can create new randomly generated Religions or prescribe to existing ones. They can convert other individuals to their Religion. When a Prophet is Blessed, they can share the Blessing effect with other members of their Religion. Crusades, Schisms, and Missions can be triggered by Prophets.
  4. Politicians can create new randomly generated Parties or join existing ones. They can bring other individuals into their Party. Whichever Party the King or Leader belongs to determines Kingdom behavior. There are types: Monarchic, Communist, Fascist, Socialist, Democratic, Anarchist, Libertarian, Theocratic
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LobSTAR.tv#7551

My previous message was not complete but I accidentally sent it hahaha, oops.

So I'm a political science major and find the country simulation fascinating, and have seen suggestions such as religon, politcal ideology, and national identity for the kingdoms. I think that a Culture System would remedy all of this:

  1. On top of the King, Leader, and General roles, there would be three new roles: Prophet, Politician, and Elder.

  2. Each individual would be given three new identifications besides Village and Kingdom: Religion, Party, and Region.

  3. Prophets can create new randomly generated Religions or prescribe to existing ones. They can convert other individuals to their Religion. When a Prophet is Blessed, they can share the Blessing effect with other members of their Religion. Crusades, Schisms, and Missions can be triggered by Prophets.

  4. Politicians can create new randomly generated Parties or join existing ones. They can bring other individuals into their Party. Whichever Party the King or Leader belongs to determines Kingdom behavior. There are types: Monarchic, Communist, Fascist, Socialist, Democratic, Anarchist, Libertarian, Theocratic. Revolutions and Civil Wars can be triggered by Politicians

  5. Elders accelerate the strengthening of regional identity. When tiles are owned by a village, these tiles have increasing values over time indicating regional identifcation; normal land vs the homeland. Regional tiles are sepreate from Kingdom tiles. If a village is under the control of a Capitol it slows. Wars for Independence and Turf Wars can be triggered by Elders.

  6. The average of each of these three identifications would be combined into one Cultural Identification of a Kingdom.

  7. Each of the three identifications in the Cultural Identity are factors for war. Conflict between members of each kind of group are remembered, and thus increase chances of war. If large portions of a Kingdom's population do not share identity, Uprisings can occur.

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El Terror#2728

make aliens come out of the UFO after it crashes

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Toasty's Twin#8742

suggestion different biomed and with those different biomes different fauna and flora

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Jack Dawnington#3879

in the rare chance that a boat hire another boat, one of the boats is destroyed, and the other boat takes severe damage

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👑Hydra👑#3764

the ability to control spectated unit like crabzilla

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squeaker#0526

when capitals are taken, the kingdom has to take back its capital to have a capital or else it will have to use a temporary capital until it is taken back

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Symmetrical Frame#9490

Army formations before wars with the general at the front but the Generals are the middle with special armor and there are two flag bearers by his side and the army behind him

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squeaker#0526

generals actually have the flag instead of color

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itsG0J0#4614

customizable traits health and damage

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A'hupedy Xrittés⛈#6323

Plague for free, what is the point of making a world / civilization without being able to put a plague in your world? :-:

(It is my opinion) Tom ripbre tortongue sadcat oink pinky Plague AllTheThings AllTheThings

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LABoy#6860

Leaders will have a chance of moving their capital city to another if it is larger and they are under attack, are from that city, or other factors that may realistically cause them to do so. (Currently I have a country whose capital has a population of 11 and they have a city with 43, and since they are at war they are both losing their capital and this city has very low loyalty)

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Netsuki ツ#9458

your suggestion I suggest that when you use the printer you mark the space that the island will occupy

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comithz#6534

for an idea to support the poorer people of world box can there be a feature where if they watch a number of adds they get premium for a short while

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CLOAK#8542

radiation poisoning and mutations, after you drop a atomic bomb it will leave radiation in the crater it made when It exploded it will also cause me to fallout. The radiation poisoning can cause mutations in every species or just simply give the plague and zombieb illness.

Ps nuclear fallout can just be acid rain.

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CLOAK#8542

harder rock blocks that can hold acid like a water puddle

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Dilly#6364

Military update in general , like a people suggested Calvary, maybe some defenses like fortifications, also I think it’s too easy to take over cities maybe cities with high loyalty, citizens will fight back and with low loyalty, they will accept being taken over.

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Nothing#5974

Maybe civilizations can build world wonders like the great pyrimads, oracle, etc. and doing so could give a boost to the empire, like the pyrimads could increase farming speed, only 1 world wonder of a type could be built per world, like only 1 great pyrimads in a world and they would be very expensive for resources if they were built

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Lonestar713#1751

no modern update

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CLOAK#8542

kingdoms will build stuff like parks and interesting buildings / attractions to boost economy

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HONK of the BONK#5179

undo button p l s

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The Wolf#8685

kinda liked the old ores better for how they placed without destroying buildings and you could place more than one at a time

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Nothing#5974

add lasagna

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Melonshouse#5203

add monkeys

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Daryl76679#6161

Have nations be allies that depending on their relationship will fight for each other, trade when it's added, etc.

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C_H_23#0720

earth template for pc/mac and ios and android (smaller than computers)

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s t o n k s#8125

maybe go a little farther into medieval period? perhaps things like rare gunpowder that can be used to make smol bombs or weak firearms. not too advanced, but just there.

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Daniel Mogdan#9624

fix the lag on maps like do a complete overhaul as it is tasking on devices such as phones as with my really good phone it can't handle PC maps that are basic which really sucks and I can clearly see that the maps shouldn't be very tasking on the device

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PixelGamer___#4909

Allies, maybe countries can have allies if the the leaders have high enough diplomacy, and could aid each other in war

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Melonshouse#5203

Monke ak-47

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MikeTheAngel#6145

Spawner building. Spawn the type of unit within the spawner and it spawns a unit forever until destroyed. Maybe each Spawner building can have a different type of variable for amount of units that can be spawned for a certain amount of time.

Good for creating war scenarios, apocalypse like situations with zombies, more animals, etc. Beats pausing and clicking crapload of times to summon a wave. Let the game do it itself think

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Ghoul man#5444

adds gooses and dogs

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MTG_Nerd#5162

make it so it's only possible to take over a city if they have less than 10 soldiers left AND the attackers have more than 3 times the amount of soldiers. Right now I think cities get taken over way too easily

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Vash#8357

delete cows

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FadedDarkNinja#7852

world box a good game?

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FadedDarkNinja#7852

Add magic Stone for Magic weapons or magic powers. Like the evil mage and good mage staffs can be made by A specific race or any race can make it or can summon skeleton’s or any type of creature or lighting/mini tornados

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Herostyle with Gun#2084

Let Kingdoms tame dragons but dragons would have less hp and less attack power than the normal dragon

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【❤ Lucy ❤】#6482

convert all green votes ⬆️ of that suggestion to red votes.

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Diamond Pro835#9255

add the rennaisance, the classical era and the age of discovery but no industrial revolution or modern update

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Rice#3008

controllable creatures. Choose where they move, what they interact with, etc

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Ancient Банчик#9904

Enemy kingdoms can bribe foreign generals and settlement leaders to betray. People with greedy and deceitful traits are easier to bribe, while people with honest traits are more difficult.

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the one who eat mountain#5457

more statue like dragon statue,archer statue,hammer statue or even moai ripbre

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Diamond Pro835#9255

if a soldier from a kingdom has over an amount of kills and its the best soldier in the kingdom, then make it a statue

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【❤ Lucy ❤】#6482

add me inside the game

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Vash#8357

add cave

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Docasman#7991

custom traits

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huy gia#4438

(suggestion) have a bigger size map for ios

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【❤ Lucy ❤】#6482

24 hour cooldown in general

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EatWithoutTable#7829

king + leaders should just stay put in their city instead of getting in their generals' way -_-
those guys seems to really like getting murdered by wandering around in some random border city that's about to get invaded or revolt

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SHadoW#4974

Monke

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Eldox#2023

Multiplayer

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Sedoor#3839

What about a big update that brings new biomes like swamps and savanna? Maybe a forest with bigger trees? And every biom has one new mob (maybe zebras or sth)!

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Sedoor#3839

What about some new giants like crabzilla? Im thinking about stuff like a giant snake or a giant pigeon

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the one who eat mountain#5457

list of rideable creature they should add on WB maximpog
Horse=fast ,can use armor Made by civ,but slow on swamp and hill
Camel=slower on other tiles but fast on sand,can eat cactus,take less damage from fire damage
Boar=can be tamed by orc, slow and tanky,can attack other animal,can use armor
Elephant=big and tanky,have high damage and can attack people back,can wear armour,slow but if it caught in fire it Will run very fast,can destroy building
Kelpie=horse but on water?!
Giant duck=can swim and move on land,move quicker in swamp,maybe can only be tamed by lizardman?!,can eat both plant and fish

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Ⰴⱃⰵⰲⰵⱀⱁ Ⱀⱁⰲⰳⱁⱃⱁⰴⰵⱌ#7458

Elves cultivate fruit trees instead of wheat

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Briel#5179

add some kind of keyboard from the game itself

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Vincent#0127

Crabs can walk on tumor’s tendrils since they’re both cancers.

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Oxy#6141

add elephants, why not Thonk

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some one 2737#8126

-vote improve ai and the ai's thinking for example politics and add a alliance tab for us to see and so that countrys that are weak and has a good ally there alot can support them and add a new job pls because umm the citys when soldiers leave it's mostly protected by peasants and that jobs called a garrison man or something

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DonBongVonHolio#5016

Farm Animals keep going extinct by year 40~ due to the share size and hunger of civilizations, it would be nice if certain civilizations can have dedicated buildings like barns to breed and maintain their farm animal population/meat production so the only thing left to eat in the entire world isn’t berries and bread (not that berries and bread aren’t delicious but still).

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Ion The Soldier#4272

Maybe make them use cannons, maybe let them make bombs from a lot of materials so its not that op (and dont make it strong), then make it so they can create walls around thier villages or capitals,if they get destroyed, enemies can get inside. Also make it so you need 48 people so you dont just see random 1 people villages with walls.

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Zeba Kapadia#2071

War update
Cavalry
Can be different types
Siege weapons
Trenches
And Other defensive structures

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Zeba Kapadia#2071

Better AI for Units
Very useful for
Attack/defend strategies

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Zeba Kapadia#2071

Genes Expression
Traits of Immunity
Should become common after a plague
And other traits should have a 70 percent chance to pass onto offspring while a 30 chance of Mutation

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Zeba Kapadia#2071

Culture update
Every kingdom is unique.

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Zeba Kapadia#2071

Trade update
Trade is very important as such some kingdoms should be able to grow just by trading
Also introduction
Of Caravans or just men transporting goods from one kingdom to another

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Zeba Kapadia#2071

Physics engine update
Entities should act as if they were.
(Atom bombs should irradiate a Defined Area

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EatWithoutTable#7829

if the no-civillian-killing is to stay, a QOL change to the city name tag to show its number of standing troops next to its pop would be nice. Before, you can estimate a city's fighting /survival chance via the pop count, but now a city of 500 pop might have no troop around at all

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Zeba Kapadia#2071

Resources should be (Finite/Modifiable) as on real life

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Pixel#3001

pigs

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The Glitched Starmie#8850

giant pumpkin meteor that will go boom and be 10x stronger than tsar

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Zeba Kapadia#2071

There should a Season Option in the settings
(Will not work on sonic speed)

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kebb#9498

Evil/apathetic kings or squad leaders will/can hurt civilians

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kebb#9498

in addition to last suggestion, behaviours for squad leaders like a tendency to commit arson on enemy cities

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Talacyondr#6525

Eras have been suggested multiple times, different stages of development would be awesome to see. Please add

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Vincent#0127

When inspecting a village, their main food source/export is displayed.

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Talacyondr#6525

boat overhaul please

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Vincent#0127

Rat Kings will birth rats, and will continue to produce until there are 32 rats in the area (32 is the largest recorded rat litter).

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Vincent#0127

Additionally, the Kingslayer trait, or a joke version of it, is granted to creatures that slay Rat Kings.

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Aureus#0995

make stones,iron etc.be unable to destroy buildings when placed

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UnknownUser#4811

skip tutorial

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EatWithoutTable#7829

being able to manually change the capital yourself, or have a capital-reclaiming mechanic.
If a kingdom has their capital captured by enemy, then i want them to reclaim that city, assign that city as capital again, instead of just having other city as capital afterward forever.
"Year 506, the French army retaliate and reclaimed Paris" would be much more fancy than "Year 505, the capital is moved to Lyon after the fall of Paris by the German attack"

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Vincent#0127

A second demonic creature. Cold Ones got snowmen and the demons are jealous bro

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HYO_C#7297

generals should have a special ability to be more unique, like warcry to increase the units around them, healing rain etc

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Robloxxx#0416

Please make us customize the trait, weapon, stats of a creature

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Vincent#0127

Burger kaiju

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Talacyondr#6525

Boat overhaul please

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PresidentCash#7488

The games about info on Google Play(idk about others) needs grammer check. Idk if you guys care I just thought you guys would like it.

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we're the gaming group#1391

since the update is now released

Time for some suggestions

-custom banners,edit banners to your liking(its on trello but pls focus this)

-veterant uniforms

-mage temple=units will train to be mages

Human-control arcane magic

Orc-control fire magic

Dwarves-(dont do magic,replace mage temple to forge temple,make muskets)

Elves-control nature magic(does healing)

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confused Gru#6260

a way to set the diplomacy of the kingdom you want

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KïngŒfYêêt#6482

Radioactive Gas

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we're the gaming group#1391

edit materials of villages and edit traits and inventory of units

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SomeBritishOutcast#1673

A button like the developer menu, it would appear next to the "Traits" bar when you inspect a unit, and if you press it you can customize his/her traits, and weaponry.

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Xx_noobslayer69_xX#7239

remove berry bushes from variouse seeds

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KïngŒfYêêt#6482

Make brushes for villagers

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Xx_noobslayer69_xX#7239

reduce amaount of berry bushes in variouse seeds

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we're the gaming group#1391

war improvement update

-nuclear bombs will make radioactive gas(toxic green gas)will do damage of 5 every 3sec,can give infected,criple,immune,immortality and regeneration traits(gas last for 30sec

-tsar bomb-makes radioactive gas(purple toxic gas)does 7 damage every 3sec,can give traits like the green toxic gas,but can give curse,paranoid and plague

-prop bomb-sets of every 5sec,does not do damage and knockback,prop for wars to make it cool,can be remove by sponge

-prop gas(green,purple and white)special effects for war,can be remove by using sponge

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Edwino#0129

It would be cool if the civilisations could develop the bombs and stuff that currently is only reserved for the player. After all with so much innovations seems dumb to stop it at a middle age state. It would also be cool if a influence system poped up causing superpowers and cold wars proxi wars etc.
And the people to make stables or frences to keep animals in.
Only a suggestion listen if you want :)

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Jim Pickens#3362

A special graveyard building, Where the Kingdom burries the people with higher stats that ever lived, If the building gets "destroyed" it instead counts as abandoned and skeletons have a chance from spawning in it.

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Linear Martian#3866

now that kings can live in cities other than the capital, if a king comes from a city, they get a loyalty boost

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Talacyondr#6525

Last names should be generated based on city names

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Talacyondr#6525

Rougelike or RPG mode

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ACpiggy#0984

some sort of humanoid creature that heals things around it. It would grow grass that has been destroyed and revive trees and even grow new ones.

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StaticJackYT#5008

make it so that you can add specific traits to the people

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Darth Infernus#3153

Kings and leaders should gain stewardship and diplomacy the longer they are in power, and squad leaders should gain warfare. As you gain experience doing something, you get better at it.

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Darth Infernus#3153

Squad leaders are more likely to come to power when a city revolts.

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Darth Infernus#3153

When a king is chosen from a city that is not the capital, the king moves to the capital.

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GrieferBros#7566

that you can change the properties at will

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TheHolyHat#2614

Whirlpool Tool that swallows up units and ships in water (Can Spawn Naturally and not Premium Tool)

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JSRX#4959

WHY DID MY KINGDOMS IN MY SAVED WORLD CHANGED? 😭 I WAS EXPECTING ONLY ROOFS CHANGED COLORS. PLEASE ADD THE FEATURE TO MAKE KINGDOM THEME COLORS CHANGEABLE.

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The Wolf#8685

please make those weird lines of sand that surround islands cease to exist

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Lox13332#2871

Hello, dear developers
I have a suggestion to try to introduce the protection of the king into the game, because usually when there is an attack on the settlement, he is killed very quickly, and then there will be a chance that he will at least survive somehow
It would also be good for the king to hide in the castle during the battles on the territory of the settlement, because the head of state on the battlefield is very strange, it's still the head of the entire kingdom
I would also like the kingdoms to build towers, walls, so that the defending side has a chance to somehow withstand the enemy's attack, but I think that I am not the first to suggest this and perhaps you are working on it
I hope you read this and like this idea

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JSRX#4959
  • Customizable Kingdom Colors and Flags

  • If a kingdom is under attack, the king should always have knights/armies to protect them or Kings should hide Inside the castle

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KïngŒfYêêt#6482

Tsunami

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KïngŒfYêêt#6482

Nukes create Radiation turning People into Zombies, Skeletons.

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Your Average Communist#4736

Make it so when you pause the game, projectiles also stop in mid-air instead of continuing to go towards their target

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Roman Legionary#6376

Add Cattle or what i mean by that is make it so different races can cultivate animals for different foods to give themselves a survival advantage
Animals that can be cultivated:
Cows
Chickens
Sheep
What they can produce:
Cows: Milk, Meat (if Killed), Leather (also if killed)
Chickens: Eggs and Chicken Meat
Sheep: Wool, Mutton if killed

What all these goods can be turned into:

Milk can be turned into cheese,yogurt, and other various dairy delights

Eggs: Its just a food item it can't be turned into anything else

Wool: Light Armor for troops

How will animals be killed for there meat? Simple when they get old

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adamantinewarrior#2322

there should be a way to download old worldbox versions

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TheFlamerWolf#8569

when a Tumor is under attack it should make it more harder to kill and should have the ability to turn trees into a tumor type cause it would be cool.

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Your Average Communist#4736

Slightly decrease the frequency of rebellions

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Jim Pickens#3362

Adding traits that raise Millitary habillity
Ex.:
Strategic Genious (+3)
And changing some roles
Genious (Mil Hab +2)

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Jei#6801

add the sound of atomic breath when releasing the Crabzilla laser

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Your Average Communist#4736

Please add a way to revert to older builds of worldbox

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EatWithoutTable#7829

what i like about the current no-civilian-killing is that smaller but more militaristic nation/rebel can pull off some nice victory, rather than the previous let the civilian bashes each other out through sheer number
war can certainly be a bit underwhelming though since there're not many big battles with great casualty with the current system
so maybe as an in-between you can have wartime conscription, upon entering war, cities can raise a militia that is weaker than standing army, until the troop limit is reached (or half of that) and cant be replenished, the militia would be disbanded after war ends

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Anthony 🧋#1000

Make it where you have a tool to make pacific countries fight and or ally so its more simple then to friendship and spite countries over and over. this will be helpful when you have a map with alot of countries. also more animals

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warfare#4207

I feel like the game shouldn't get new features the bugs are getting more out of control the games needs to get all bugs as much as possible fixed before it gets new features

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Michael Imperium#1237

allow us to change the colour and banner of nations please.

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Lonestar713#1751

make it so civilians can defend their city, they fall way too quickly and it's repetitive.

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WolfHolken#6691

Hitting a volcano, acid pit or, geyser turns it into an inactive version

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WolfHolken#6691

Hitting a volcano, acid pit or, geyser with lightning turns it into an inactive version

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Keeganmc007#7028

A trait among citizens that makes them defend their home and potentially resist a new occupation. The trait becomes more common in capitals, and rebelling towns

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Sensei98#9259

plague doctors appear and houses get boarded up during plague outbreaks, similar to 1340s England

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Keeganmc007#7028

ability to replace or choose successors to kings and village leaders

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ByronEugene#4910

We need an option to make rebellions happen half as often. (In other words, an option between having rebellions enabled and disabled)

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EatWithoutTable#7829

armies need to act more aggressively since they're now pile up around a general and no longer attack civilians, this leads to unnecessary stalemate, and eventually undesired peace. In the img, you can see the armies being far apart, the army never went to retake their captured city since they are too far away to be aggroed. The kingdom with army count twice as many doesn't just attack and win the war but end up with a peace deal of losing 1 city.

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Anthony 🧋#1000

Add a tool to Give certain countries land similar to demolish but opposite.

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Kai#3241

if small civilizations have enough diplomacy and are at peace, they can unite together

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I have the Flammenwerfer#1092

allow us to change the banner and color of a kingdom maybe a editor Thonk

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Rice#3008

add controllable races. Like crabzilla but you can interact with the world through attacking, harvesting, getting on boats and invading, etc (spectator mode is the first step to this so Maxim might be thinking about it already)

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Seagu#6759

selection tool, so we can copy and paste islands and nations we like

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BetraDubs#7887

that there are more specifications of the relations between the countries (as in age of history) and also that the countries can make alliances

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Shady#7993

that you can switch the capitols of nations

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pressproof#7242

custom name generator for units, kingdoms and cities

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Kai#3241

a demonslayer and dragonslayer trait that increase fire resistance and damage

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vhscken#7842

Pumpkin
Pumpkins are gonna be normal plants that can be spawned
But, you can also spawn decoy pumpkins
They explode when being touched, like a landmine
To notice a decoy pumpkin, it will be a little more greasy and green

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EatWithoutTable#7829

let's say we have kingdom A warring against B and C, and they captured a city from B, C recapture that city for themselves
let there be a mechanic of returning captured city to its former owner
-if a nation return the city to one of it former owner, they get diplomatic buff for a certain period of time
-if they dont, there's a small chance they'll come to blows
--definitely not casus belli & relation from EU4 😋

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Symmetrical Frame#9490

10 and 20 times speed

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Symmetrical Frame#9490

if a city is defending then they will push up a little past their city boarder and hold position and there attackers gather up in a square or a rectangle with the general in the front and they will be aggressive the entire time their on enemy territory and as soon as a city is destroyed they build a outpost and either wait for a ship to come by to pick them up or wait there for a couple seconds to get healed if you ever add medics

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Anitaku#0306

Create an ability that allows us to choose a unit’s profession for them. For example, a special power named “Warrior” that turns a unit it’s dropped on into a warrior/soldier.

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Daryl76679#6161

humans can have cavalry units

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Puns N" Roses#8232

racial integration, either A you can add different races into kingdoms manually Or B when a Kingdom of one race invades and conquers another kingdom of another race then they should join together

However kingdoms of races that dont like each other should not integrate ( Elves in Dwarven kingdom , Orc in Human kingdom)

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Symmetrical Frame#9490

if a city gets taken over then people will still continue fighting

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Symmetrical Frame#9490

Neanderthals

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Nonsensical_Humanoid#2021

beer food item, produced like normal but if somebody drinks it too much then they get temporarily fucked up pathfinding and aim.

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Daconday#0920

Spectator mode should show live stats of a persons health, hunger. Or even better. Make live stats like fave food, mood, kills, and etc.

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RachE™#8869

switch back to old nation colors

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Daconday#0920

Villages should only surrender when theres no soldiers or theres barley and soldiers left to defend

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Zeba Kapadia#2071

Advanced Unit AI
For Executing complex strategies
And Unit formation

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Zeba Kapadia#2071

Cavalry units
Siege units
Defensive structures

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Daconday#0920

If a kingdom go to war that has the same specie type and have a REALLY horrible relation, they will break some buildings, I just miss times when the same species were more choatic. Now the same species just take over and like now wars that include the same specie type just does no harm to their specie. (Rebels should not have this, unless really bad diplomacy)

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Daconday#0920

Sqaud leaders or army leaders or idk (the dudes with that flag barrier idk what u call it) should have their own outfit just like city leaders and king

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Ghoul man#5444

firstly Add business

And secondly

Add to human works

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FadedDarkNinja#7852

Add Magic stones so it can be mind for magic weapons and magic powers

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Puns N" Roses#8232

nuclear radiation after using Tsar Bomba or Atomic Bomb

I'm letting the higher ups decide on which to add nuclear radiation to

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Daconday#0920

Soldiers should still be able to kill civilians, idk just feels way better and more choatic

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Explanatory Potato#2782

fix the boats,only transport boats work,the other boats are broken

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chiefynoahsayhi#5167

when there is a war between nations that have a very big army (somewhere around 75 soldiers), soldiers who have lost around 75% of their health will be taken onto a stretcher back on a ship or city to heal. This is historically accurate.

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Dinoman#1625

It would be nice if citizens and soldiers had clothes that matched the color of their kingdom rather than the color being the same for everyone based one what race they are. If the black human kingdom goes to war with the red human kingdom, but you zoom in to where the fighting is, everyone is just wearing blue colored clothing.

It makes it hard to tell who is who if two different factions of the same race go to war with each other.

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chiefynoahsayhi#5167

if the king were to ever go in battle, he would be at the back of the army and he would be surrouned by 4-8 body guards to protect him from any attacks

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chiefynoahsayhi#5167

when a kingdom is well developped enough, the capital will be surrounded by walls to protect itself in case of a siege, and if a seige does happen, the enemy will set up a trebuchet or catapult. The defenders will have archers on the walls shooting.

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chiefynoahsayhi#5167

add cavalry

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Ghoul man#5444

add wars whit bombs

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Ghoul man#5444

add to humains work

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Docasman#7991

add an ability to give people traits and other stuff, and make custom weapons to give/drop randomly

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LoftedSpoon174#2074

add an option in settings for a sort of idle world mode where the world keeps doing thing while the app is closed so I don't have to keep the app open while I wait for humans and other humaniods to create a civilization.

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LoftedSpoon174#2074

as an option in settings there could be an "experimental gamplay option" that allows for new suggested things from the discord and then a few weeks or months or however long you can have a voting discord channel where people vote for what gameplay features they want and don't want in the game

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SammyGames_YT#4089

I would like to add the option to change terain without destroying the structures.

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BIGPIG#7241

add Gilbert

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Zeba Kapadia#2071

Assasination may happen under such Circumstances such as
(If two kingdoms are at war (same race) King could Send an assasin to assasisante an enemy king

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B1 - 463 Adolf#6623

lasang emoji

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$MoonPie#6052

Have a option in the debug menu to make creatures have Glonk heads

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who ping me, he likes vore#4640

bug (or not IDK)

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huy gia#4438

(suggestion) more port for a city

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MikeTheAngel#6145

Let villagers gather resources outside the border. Its annoying to see starter villagers not being able to progress because one tree was a box away into the border.

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huy gia#4438

(suggestion) another kingdoms can ally with to attack or defend Another allies

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squeaker#0526

just me or volcanoes should be way bigger and random when it comes to erupting

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squeaker#0526

instead of bandits throwing bombs randomly and ruining landscape they should only bomb structures

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Sir.Man#6969

kingdoms can add mines but they don't step on them and kingdoms can get minesweeper units that remove mines

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BaraPanda#2490

Anti Weapons. Anti weapons are a certain class of weapons that deal increased damage against certain mobs. For example, an anti-dragon sword would consistently deal more damage than a sword of the same caliber. Other examples could be anti-death weapons which deals more damage to zombies/skeletons/necromancers, anti-magic which deals more damage against mage units, etc...

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The Wolf#8685

an image of your world, the stats, and the name on the delete message for us people who misclick then don’t see the map

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Kringe#2450

So, I'd like to have a targeted version of spite so I can force two selected nations to declare war at each other instead of random nations

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Kringe#2450

Add more type of fishes and marine creatures, and perhaps adds fishing boats so any civilizations can do fishing as an extra food source

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Kringe#2450

Someone already suggesting an idea about humans and animal cultivation before, so I'd like to see a domestication features. Basically, humans is able to domesticate wolves into dogs, and perhaps adding horse for use as a cavalry units.

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we're the gaming group#1391

new crops

Forest/soil-corn
Desert-grains(we have that)
Snow-carrots

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WolfHolken#6691

A built structure for every race that acts similar to the demon tower as in it fires a black ball "cannon or catapult" or even a big arrow "ballista" and have a max of 3 per village but they don't spawn anything

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Look! I changed my name!#5791

Nature Update:

If any villages/citys are near a huge forest then vine will start to grow onto house, if the villagers choose to ignore it then whatever building has moss grows to its max level then the building will be completely abandoned.

In forests, there is a chance for a Druid to spawn, druids if spawned by you will rush to a forest, if any villager comes to chop down a tree then the Druid will attack, it will use green looking magic projectiles, they also can hit a villager and start to turn them into a tree, they can only do that spell 2 at a time, if provoked or hurt enough then the Druid will spawn a walking tree nearby, if the tree and the Druid is defeated then sometimes villagers can pick up a Druid staff, this turns them into a friendly Druid towards the villagers original kingdom, if villagers of that kingdom chop down trees then they will be given a effect that makes them chop trees slower, druids will plant seeds.

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Look! I changed my name!#5791

Nature Update Extra Bit:

Kingdom friendly druids will attack any other kingdom that comes close to it.

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the one who eat mountain#5457

religion time Jerry
Religion is something that like ideologies,every individual can have different religion
Religion can be spread by Priest or prophet
Priest can convert other people to the religion he believe but can"t convert other Priest
Prophet homever can convert Priest
People that born from a religion follower has a very high chance to follow their parent religion
Religion can affect rebellion or even how kingdom act like for example
Kingdom Dodge is a theocracy with the majority of their population have religion waxim
If one of the village like for example,village mostef have a majority of other religion,they have a higher chance to rebel
There is also type of religion like hostile religio,peaceful religion, friendly religion,etc
Religion type depends on the trait or personality of the prophet that create them .

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the one who eat mountain#5457

religion tabs
ripbre like kingdom tabs you can view the world religion here
You can see info about who have the most follower, religion holy city, prophet who create them,their type,how many kingdom have that religion as national religion,etc

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Oswaldo#4180

Add a system of ruling Houses of Monarchs, when one dynasty will rule, a new House will come to power in the event of a revolution/if the monarch dies without children

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Curtis#1520

First. You can add religions to the game. For each nation, different or those that will be followed by several nations at once. There will be all sorts of rewards for following certain rules in the religion, such as healing the entire village from the plague, receiving a different kind of blessing, and other reinforcements. Religion will increase not only the functionality of the villages themselves,but also their foreign policy. There will be bonuses for the same religion or vice versa, for a different one.
Second. I want to see alliances in the game, if relations between countries reach a certain level. The principle of alliances is that its members can help each other during wars, uprisings, or other factors. If this does not happen, then relations in the alliance will decline and in this case, the alliance will break up or one of its members will leave it.
The third. Unification. In the game there are colonies, the possibilities of which are very limited to only one uprising, and then if you manage to rebel. Is it possible to add the ability to join the game

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Curtis#1520

Fourth. I want to see the development of demons and ice walkers not as opponents, but as separate, possible peoples. The same applies to bandits and magicians. I would like that with some probability the villages have their own bandits and magicians. If everything is simple with bandits, then magicians have 3 classes. You can add a 33% chance that a certain class of mages will appear in the entire kingdom, and not in the village.

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Curtis#1520

The third. Unification. In the game there are colonies, the possibilities of which are very limited to only one uprising, and then if you manage to rebel. Is it possible to add to the game the possibility of joining colonies to the main, main country, if the following conditions are met: the main village and the colony border each other on earth territories, as well as their loyalty reaches the desired level.
P.S. Sorry, the third point wasn't fully written

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the one who eat mountain#5457

prophet Aliens
Prophet Will create new religion Upin spawning
Prophet,like mage can do magical attack or miracle but they can join the nearest town .the town he join Will become the holy city of his religion
Prophet can convert anyone to their religion aside from non civ creature and other prophet
Prophet have some random trait like human but always have immunity and some trait only prophet ingame have
Random trait and prophet personality can affect his religion type like for example prophet Zane is an angresive prophet with savage trait,he Will most likelly create a hostile or irrational religion
Prophet can call for a Crusade agaist a country,every theocracy with his religion Will follow this Crusade
Prophet Upin spawning also carry random item like holy staff,holy book or sword
They also have random magical ability to make each prophet unique

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the one who eat mountain#5457

Holy city 🛕
A city is a holy city if
-a prophet once life there and his religion still around
-there can be only one holy city per religion
Holy city Will affect the politic between kingdom
For example
City A is the holy city of religion A
Kingdom B with religion B took over city A
Any kingdom with Religion A as their national religion Will have a high chance to declare war on kingdom B
Another example
If a kingdom own city A and their national religion is religion A
They Will gain positif bonus on their relationship with other kingdom with Religion A as their national religion
Unless they change their national religion hagrid

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the one who eat mountain#5457

National religion AllTheThings
a kingdom Will have their national kingdom based on what religion does the king have
For example
King kobold religion is B
Thats Mean his kingdom national religion is religion B
National religion Will affect the relationship between kingdom and village
For example
Village A from kingdom is B have the majority of their population a religion A worhsipper
Thats make them have negative relationship toward the kingdom since the kingdom national religion is not religion B and they are more likelly to revolt
Kingdom B also have negative relationship with other kingdom that have different national religion so they are more likelly going to war with them just like irl hagrid
Oh also kingdom with same national religion Will get a pluss on their relationship even if they where not theocracy

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Noam#7663

make trees reproduce more

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Noam#7663

and addition to last suggestion maybe make an oxygen level in areas and they need to make sure they dont cut too much trees

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Azide#8249

Maybe pre-made worlds including europe, africa asia, the amricas, earth etc, or (I know this has been talked abt) A community place where people can get maps in game

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Igor Šašlikovik#6439

Being able to edit appearance, traits, stats etc. It would be cool to make a perfect a king.

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Sam 🇨🇱~🇬🇧#0206

graveyards, for people who die. Each grave is for one person. There is a limited capacity depending on the village size. If the village is overrun and filled to capacity, like one of my villages with 100,000+ deaths, like they did in brazil during covid, they dig up old bodies to make room for new ones. The old bodies dug up are salvaged for bone resource for the village.

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poopy fart haha#4880

please add ducks

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Ggie#1549

Pandemic update? What y'all think?
Hospitals and doctors and closing of borders! Transport boats and everyone is inside their homes whil doctors and armys wander around?

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the one who eat mountain#5457

Javanese translation ingame

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Axxazine#5480

kids from a destroyed village doesnt killed by enemy village but instead they became slavery!

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Blaze#4699

I think there should be a option where you can minimize the capture timer of a area to only around a single capital building that the army’s would have fight towards to actually take control of that area. This is to prevent countries from being taken over in split seconds just because a large Military force has arrived. This will make the Armies actually have to fight their way through and not just sit in a edge of a nation and capture it instantly.

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سمبوسة#1656

ADD A EMERGENCY BOAT ⛵

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Kringe#2450

Add visualization on buildings and population based on climate and terrain (snow covered the building's roof, winter clothes, etc.)

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Symmetrical Frame#9490

add camps that don’t count as cities and only soldiers will be there. I just want this feature because of the to many cities thing on the loyalty thing because that is the main way people start a rebellion so if some expansions are made then it will be counted as a camp instead of a city

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Symmetrical Frame#9490

Kids don’t count as a villager until their fully grown

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Reskzhyyy#9184

Customisable Flags

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Reskzhyyy#9184

Horse Bearers and Pikes
(Horse Bearers are People who have flags on the back or as a lance)

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Kringe#2450

Economy update.

  • Instead of using it to only pay for army and building upkeep, gold now acts like a money and population is buying and selling goods for gold to fulfil their needs.
  • Add markets for trading various goods, such as crops, building materials, weapons, foods, etc.
  • Each population now have their own "bag" to carry various items and goods, as well as gold.
  • Trading is possible between cities, kingdoms, and species.
  • Each cities has their own "treasury" that collects taxes from population and tariff from trade. Maximum resource gap is removed to simulating economy and wealth of the city. Cities will spent their gold to build various infrastructure (barracks, town hall, hospital, etc.) While civilians can build their own house provided that they have enough materials.
  • It is possible for warring nations to raid and steal stockpile for their own.
  • Make bandits actually acts like bandits by having them randomly transformed from the population with peculiar trait (deceitful and/or greedy, etc.), they can attack civilians and steal their stuff. Military will be used to quell off bandits.
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Reskzhyyy#9184

Make Kingdoms able to choose their Accent like Arabic ,European, Asian ,Middle Asian or Oceanian

~Arabic Accent Path:
Increased damage dealt by Spearmen and Bedouins (Bedouins are Camel Archers) and Camels are faster if the Kingdom is Arabic but Increased given Damage by Asian Spearmen and Chu-Ko-Nu Crossbowmen

~European Accent Path
The Current one but with Heavy Armour and better Ships and Increased Damage Dealt to Middle Asian Horse Archer by Knights but Increases damage given by Middle Asian Kipcak Horsemen

~Middle Asian Accent Path
Horse Archers Are Stronger and a bit Faster and they Deal more Damage to Asian Archers and they're faster to recruit but they are weak against Asian Spearmen and Asian "Strange" Infantry and Horsearchers have less health

~Asian Accent Path
The Asians have Improved Spearmen and they have "Strange" Infantry which are called so because of the Armour they are wearing (Samurai Armour) and They can Produce babies much faster than others but they have less health and theyre weaker against the middle Asians (except Asian Spearmen) but Stronger against the Ocianians and they have Chu Ko Nu Crossbowmen

~Ocianians
Ocianians would have Improved Bowmen and they would be better with farming and Hunting the Ocianians would be a Pacifist Path were they wouldn't fight often (this should be able to be turned off) but they have a debuff against Asians but a Buff against Arabs they would have been Concentrating to Farming and Breeding instead of their military

(The names should be Customisable and should be able to be turned off)

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Reskzhyyy#9184

Heroes and Generals
Kingdoms should be able to have have Astro-Physicians and Trader and Military Generals who lead the Army and train them

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raj#6045

your suggestion colored NPCs according to kingdom color

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☪Indonesia☪(puasa day 11/30done)#3581

add a barn building so ppl can domesticated animals such as cows, chickens, sheeps, and other domesticated animals that will be in the game in the future.

The ppl on that village can get food from the barn like chicken will give eggs and meat, cow will give meat and milk, sheep will give meat and wool.

Ppl can make kinds of foods and things with these since this update includes a variety of foods

I think this will be interesting to see if this implemented but let's see for now

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☪Indonesia☪(puasa day 11/30done)#3581

add an option to skip tutorial because it's a bit annoying for players who already played the game after deleting the game in the first place

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we're the gaming group#1391

war improvement update

-nuclear bombs will make radioactive gas(toxic green gas)will do damage of 5 every 3sec,can give infected,criple,immune,immortality and regeneration traits(gas last for 30sec

-tsar bomb-makes radioactive gas(purple toxic gas)does 7 damage every 3sec,can give traits like the green toxic gas,but can give curse,paranoid and plague

-prop bomb-sets of every 5sec,does not do damage and knockback,prop for wars to make it cool,can be remove by sponge

-prop gas(green,purple and white)special effects for war,can be remove by using sponge

-cannons=does splash damage

-boat cannons=(we need this)

-caravan=use for land trading,bandits will target this and loot it to uprade their armor

-chariot=use for war transportation

-cavalry=use animals

Human=horses

Orcs=wolves(wolves friendly to orcs not elves)(does jump attack,like foxes kills chicken in minecraft,cooldown 25sec)

Dwarves=goats(does charge and knockback cooldown 25sec)

Elves=elks/giant deers(does piercing with its antlers,cooldown 25sec

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【❤ Lucy ❤】#6482

carrot game = 5 star

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Igor Šašlikovik#6439

change back the old conquering system. It doesnt make sense for a country to lose with their army barely hurt. Why not keep it so that the army has to be/be nearly whiped out for a country to get conquered (which could be determined by the villages loyalty where the army is from)

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☪Indonesia☪(puasa day 11/30done)#3581

just a repost of my older suggestions, add whirlpool that can suck it's surroundings including boats as well. And make the whirlpool size is customizable (optional). Hm.....idk if the duration of the whirlpool will be infinite or limited but I guess it's up to the devs to decide

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we're the gaming group#1391

since the new update,civilians are not fighting,but it makes sense though

So.....

Add angry mob trait,angry mobs are civilians fighting for their kingdom,if they leave their kingdom and near enemy territory and if the civilians are a goup of 10 or more,they will form and angry mob,they will have special attack like

Bash-stun enemy for 3sec

Loot-can steal the enemies weapon when stunned

New building:armory-citizens will grab weapons to ready for battle

Volunteers-like angry mobs,but they defent their kingdom and not attack enemy kingdom,they will go to armory to grab weapons and armor to ready to defent their kingdom

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LoLoMoMo5000#8262

add file access to iOS so we can download maps (and mods if it is possible) it would be so helpful!

trim crystalBOT
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дмитро#7488

bridge building for ai

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we're the gaming group#1391

economy update

Tax corruption=few are paying taxes

Economy collapse=no one is paying taxes and every civilian is an angry mob

Angry mob-they bash warriors to go to the town hall/castle or confront the king to change the tax payment,bashing will not do damage but just stun them for 3sec,warriors bash too

Kingdom taxing=if the kingdom has low money and civilians cant pay taxes,they will take 80%gold of their villages,when taking/taxing villages,there is a 40%chance of rebelling

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Keeganmc007#7028

a new form of rebellion in which a city will attempt to defect and join a rival kingdom

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Hylios#7696

Infinite Bubble Shield Option to fully be at ease that your favorite npc wont die while youre away doing something else.

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C_H_23#0720

add farm tiles so we can make a farm as big as we want and grow food for which ever city the farm is in

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C_H_23#0720

add a border editor power to edit and expand borders of cities to be big. (Maybe it could be a panel, so it shows all kingdoms, then we choose, the we just drag of whichever city from the kingdom chosen) Other ways will be ok, but as long as we can edit and expand cities

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سمبوسة#1656

MAKE A AUTO SAVE FOR ANY WORLDsadcat

trim crystalBOT
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herobug#3347

neutron bombs that kill all life but leave structures

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herobug#3347

a drought tool that gets rid of farms and water and prevents. New farmland until it rains

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CLOAK#8542

Baileys for troops to house in. The sservants/ troops just stand around in villages like bums they should have a routine, some will go out to guard cities and the rest will train and only come out in emergencies.