a shark, it can destroy boat, and People can't litteraly attack them with bow
#💡game-suggestions
1 messages · Page 152 of 1
Add a power similar to spite and friendship but it forces a kingdom to expand or another power would be to stop a kingdom from expanding but the other can this can be used if you want to edit the borders of a kingdom
Knigths
2 things] A Bar where humans Go to well... What a Bar does and Drunkenness humans wander arround randomly and if the place they are in is close to water they will fall into the water but not die just also swim randomly
Fountains ⛲Different Kinds Of Fountains
Logical chickens
If a chicken is alone, it can lay eggs, but chickens wouldn't hatch from them. Humans can use empty eggs as a food source. If a chicken has a partner and mates with it, chicken lays eggs and from them baby chickens would hatch
zombie piranha
Maybe make cold ones and zombies able to use arms?
when creatures Are mining a ore there should be a "Cling" sound
Different Skin Color For Humans White, Dark, Black,
Add The Grim reaper, Kills all creatures near it, attacks with a Black spell that insta kills, Can fly
The option to check the passenger manifest when inspecting ships.
Trait and Weapon and Armor options where we can control and put what we want on a character
A debug tool to view auras or projectile ranges of creatures and buildings.
Add prime minister in some kingdoms.
megalodon
Add transport ships that carry gold, wood, stone, food etc. between your cities in a kingdom to balance it!
You should make it so on mobile you can edit armour weapons stats traits 
(Migth be too much idk)
When someone dies They apear on the Info Of how many people have died yes. But There should be A Second "Gamemode" That shows like little ghosts from all the dead people, It On and off feature
Haybales. [Very flammable]
Giant ark. About 100 people fit. Very slow. Giant HP.
More ores 3 is too little
more ways to kill and torture people
add dark magic pretty please or be able to use magic to enchant weapons with its physic ability. Like a dark magic sword
Add Decoration Buildings.
Cannot be Destroyed By anything Exept Remove Tool,
People can not live in it.
Make a god trait. They are immortal and practically immune to everything. They have super strength, they basically one shot people with 300 health. When they get armor they get a new type of rarity for their gear. All their gear would be God armor with special buffs. And their children would have the trait demigod. Demigods would have some strength and 500 or more health. They are also faster. They always get legendary gear.
Assassins that can go to other kingdoms and go after a leader or a king.
we should be able to give any person any trait we want, evil, deceitful, bloodlust, gluttonous, tough, strong, etc
Proper armies and battles in war. Make it so when a kingdom goes to war, the soldiers of the kingdom will gather to form an army before attacking, and seek out enemy armies before attacking towns. I suggest implementing this by making the troops follow a commander (which I saw someone else already suggested), but you can do it however you think is the best.
we can turn the bonfire off with rain power, and a villager comes to ignite it again, so we can abuse them with some rains 
Random ideas to make units in WorldBox suffer
biggererer thingy: makes things bigger
smallererer thingy: makes things smaller
Centipede: too many legs and terrifying, fun to make people squirm with
parasite: its a parasite, it does parasite things, like feed off of units, get bigger, stronker, takes over their brains?, benefites while the host suffers, moves onto the next host after its current host dies
mosquito=this Giant fella will eat by attacking other creature but without killing them (unless attacker first)
On each attack it fill some of its hunger bar
Also have a small chance to steal some of the trait from its prey while eating them
Optional=give them the ability to spread disease
savannnah biome, that biome has a lot of tall grass that can slow dowm units and it can grow acacia trees
there's a random chance that the kingdom will upgrade the roads to 3x3, it will make them look like they have a dirt highway
Add currency into the game,if that's already in the sneakpeaks well-
the reason that currency has to be added to the game is for the Civilizations to spend their food,housing,and tax,etc.
Add A Imortal Human
[Obiously] Cannot Die Exept From The Life eraser tool
Is A Normal human Can wear What humans wear can figth can Everything, Regular human But Cannot die
Make a petrify and unpretrify power. Causes creatures to turn to stone and be unable to move until they are unpetrified.
Since there's diplomacy levels, the kingdoms should react to it accordingly
For example, if a kingdom has a high opinion and diplomacy with another, for example 100 diplomacy maybe, then there should be more and more trade going into that country, and people should be allowed to go into those cities and walk around to trade or something, and maybe do joint military exercises
If a kingdom has 0 diplomacy with another, then trade will be very little, and citizens will not be allowed to cross their borders into that country
If a kingdom is bordering another, and has negative diplomacy, maybe -80 diplomacy, then both their armies should gather around their borders and prepare for war in formations
Also, if a kingdom has a high opinion/diplomacy with another, but the other kingdom has a low diplomacy and hates the former kingdom, the original kingdom will not be allowed to trade or walk across the border, but the other kingdom's people will be allowed to trade and walk across the border. This could be useful for surprise attacks, like one kingdom doesn't expect another to attack it, so it doesn't prepare for any war, but the other kingdom is prepared and launches a surprise invasion
Monsters vs Civilizations
There’s an massive amount of hostiles within the game. It would be interesting to see a development of war between civilization (s) (ogres, elves, etc) vs monsters (skeletons, wizards). If possible you should add a monster peace (only name that I could come up with) in the world laws. This will allow the monsters to rise up and fight against the civilizations without any hostility between each monster (i.e. beating each other up). Possibly a singular HQ or a designated leader of the monster army.
TRIDENTS
Tridents are hybrid weapon (trown and stab).
NEW ORE
pearl. Pearl is beetween mythril and adamantine and is the only ore for crafting tridents.
NEW UNIT
Mermaids. Mermaids try to sing a melody and destroy boats and kill humans
Tritons. Tritons are male Mermaids, they attack umans with tridents.
NEW TRAIT
Deaf: they won’t go to mermaids
NEW CİVİLİCATİON AGE
-New and modern builds.
-New ores and new items for combat or work.
-New and modern ships.
-More complicated diplomacy and trading on other tribes.
-Religions and churches.
-Civilication can add dirt blocks to bigger their country.
-crossbows and muskets for the max civilications.
random natural spawning rain clouds
Domesticated animals
Humans (or other races) would catch chickens, cows, sheep and put in pens. Also there would be a new job - shepherd. Shepherds would walk around with gathered animals (cows or sheep) and wouldn't let them stray away. Shepherds would have a bigger chance to domesticate wolves, so they could help to pasture animals.
Logical chickens
If a chicken is alone, it lays eggs, but baby chickens wouldn't hatch from them. Humans (or other races) could use empty eggs as a food source. If a chicken has a partner to mate with, it would lay eggs and baby chickens would hatch from them.
Magical fog
Mist. When equiped, living beings, boats couldn't go trough. If something would try to do this, they would bounce away from that fog, but wouldn't lose HP. You would be able to see trough that fog, and erase it with demolish. You would be able to surround an island with that fog, so nobody could go in and out.
termite=have you ever though "man we really need some new civ,maybe something thats not humonoid"
Well letvme introduce to you the termite
This bad boy able to expand their land like other civ though they Din"t have the ability to build tool
But they have a very fast reproduction via their queen
Everytime a new queen appear on a colony they where immidietlly send outside to either join another colony that lack queen or start a new one
Since the only one that can reproduce is the queen,if the queen die the colony Will either die slowlly from no re production or must wait for new queen from other colony
They also can"t mine ore but can farm anything aside from that and can Made farm like the other 4 race if they upgrade their colony long enough
At the start of their colony they are view as animal and Will be attacked by anyone aside from probally elf but the more develop their colony,they can have diplomacy with other race or even Wage war agaist other race/colony
Elf naturally like them but living tree,house,white mage and all of hostile creature naturally hate them
add more sea creatures likes
Whales-large and can only swim in deep waters
Fish-same size as piranha and can swim in all waters
Jellyfish-medium sized creature that can harm people if they touch them (can swim in medium sized waters only)
Sharks- medium sized creature that swims In medium and deep waters (can harm other fish and people also can have baby sharks that fallow them)
(All creatures can reproduce)
(REPOST)
When A Creature dies they drop their items and when another creatures comes nearby it will pick it up, Unless those items are lower level than the creature alredy has.
In Lava it will Burn.
In water it will float in the same spot.
Chance For Creatures To attack Their Own species Until They are killed
Humans Can Give UP on their village/kingdom And create their own Or Join another one
Dinosaurs.
Auto wether system you can enable it and disable it.
fire fighters, and they develop as the kingdom gets bigger and richer they start using cows and horses to transport water faster other then hand buckets.
add hospitals. They could provide first aid to wounded soldiers or sick people. Can be upgraded which increases capacity and effectiveness. Standard hospital would basically be even worse for your health kinda like how hospitals started in the early medieval times (could add plague doctors?)
add cannons to certain boats
add llama's that can spit. (could be part of an animal update like previous suggestions)
Silent rain again
why would you want to hear that all the time when you make rain?
temporary camps for troops
Temple getting two more stages. This would mean the temple would become more "premium" if the kingdom gets wealthier.
ability to add arbitrary traits to units like you do with the blessing tool (immortality, greedy, wise, etc.)
get rid of rains sound or at least replace it with real rain sound effects
Add Mastef from announcement gif by orange juice man
Add Mastef from #🏅server-news gif by orange juice man* (Correction)
add fleets for more powerful cited
more jerry@
it should be an tool that you can use to expand the limits of the village how you want, like you choose the village that u want to edit, then u can select the squares that is a part of the village and the squares that isn't. it will help a lot to make maps
add a sandwitch
cannons and cavalry for better war. cannons can be mounted on ships to destroy enemy ports and ships, plus can be used to bombard enemy towns and armies. they would of course require a lot of materials and time to make, along with technology, if technology is a thing(i dont remember)
Don’t forget evolution suggestion guys!!!
(Thanks for more than 165 votes btw this is insane)
Maybe a multiple units at once for example placing 10 units at once so it would be easier for some people aka mobile but their will be a cap so the game doesn’t lag.
tell us how a favorited character dies
Aquatic creatures that only live on one of the three water depth types.
Dutch language to choose at the language selector
make it so when you have spawned a white mage or an evil mage, they create their own castle corresponding to their role. for eg a white mage will make a large white castle and an evil mage will make a red fire castle
When The leader of a Village/Kingdom Dies Of any reason The people Of the village/Kingdom Will Make a Small Ceremony Arround Were The leader Died
different types of towns. Every kingdom starts with a capitol, then they can build towns such as a walled town, a port town, and such each with their own specialty
watch towers and castles that towns can build. walls too maybe
more variety for buildings instead of the exact same townhall and houses, basically just more designs that are selected at random when theyre built
Cultural exchange:
When a creature of a different race spends enough time in an allied village, they learn skill traits of that race. In an Orc village the foreign creature gains Savage, Lightweight from Elves, and Miner from Dwarves. Humans have nothing to offer so they could learn twice as fast to compensate.
An option to turn off rain noises and water noises these two settings should be separate
more sound effects like city sounds and village sounds ocean sounds and nature sounds, When you zoom in on these things they play there sound effects. plans and forest would have different sounds of course. This'll make the game more alive.
if you can make it so on mobile your phone won't turn off while your not putting your fingers on the screen it will be very appreciated, I have to play a video on a split screen just to keep the game on.
more sounds if you don't like it change your settings duhh I mean come on please think before voteing
the ability to turn on automatic rainfall which will just mean that rainclouds will randomly appear
more sound effects like city sounds and village sounds ocean sounds and nature sounds, When you zoom in on these things they play there sound effects. plans and forest would have different sounds of course. This'll make the game more alive. REPOST
So hear me out
Shrek bomb it explodes and every where are little Orks and they are all named Shrek amd they scream all star when they attack something
Add Army camps. Soldiers gather around and build a camp close to an enemy settlement, and then attack when ready.
I think we would all like some new types of soldiers, for example cavalryman, guard (Sole purpose to protect their settlement) and warlord (Has good armour, soldiers gather around him in times of war, he also carries a flag)
blood cloud same as the rain cloud just bloodyer, also a 25% chance that after a grusom war this cloud would appear it can even be a new achievement and the people all over the map would pray
+Community map page on the game for mobile and pc players to upload there custom maps
Bares and Wolf try and distance them selfves from each other instead of outright fighting
They'll only fight for food and if they have there cubs with them
birds
The option to load maps while paused.
(This could be for pixel art maps mainly, but I have other reasons for wanting it.)
add the doodoo just for fun it has 1 HP dose stupid things like walk into lava and puts other animals in danger. If an animal is around the dooodoo or eats the doodoo they have a chance of getting the "doodoos curse" the doodoos curse.... Would reduce health make the animal stupid and give the animal bad luck.
chameleon=have you ever though "man we need a new predator with new way to hunt"
Well let me introduce to you, the chameleon
This bad boy can use its tongue to drag their victim from far away,either airborn victim or land victim (like Franco from mobile legend)
Chameleon can also become invisible using its trait ,making other creature and you unable to see him unless you make him favourite creature(only you can see him),getting hurt or attacking a creature
They eat bugs,animal,people expect elf and those ant thing.
Naturally friendly with elf unless starving.also friend with druid if ever added and living tree.
you can choose the leader
“Son of God” tool that when you use it on someone, they become virtually invisible, they get as much health as a ship, and cause a LOT more damage, can only be used three times on humans.
invincible*
Military camps:where the soldiers go they are usually built if a town has too many soldiers it will be made out of tents and also a doctors tent a officers tent and 3 areas
- A training area
- A farming area
- A tent area
In less words we want war and civilization update
add wearwolfs that turn every 5 game days ?
living rocks/ores
Radioation
-After A Powerfull Enough Bomb explodes a field of radiation will be left
-Radiation Will Cause Damage that will kill the creature over time
-Contagious
-Only cure: Jumping in water
*The field of radiation Will stay for about 3 real life minutes
Bleed Out Damage
After being stabed or hit with bow and arrow the creature will take extra blood lose Damage
-Lasts about 5 Real World Secconds
-If a Creature Is low enough Blood lose will kill it
-while bleeding the creature moves slower
Torches
-Humans Can Put Them On their house as Ligth
-Humans Can hold it To ligth up their surroundings
-Can be Placed In the middle Of a Village To ligth up paths
Pepper rain
When used, humans (or other living beings) get negative traits, such as: bloodlust, greedy, deceitful, and so on
#💡game-suggestions message revoking this vote which has been agreed with a lot. Thing is if a lot of people vote on it, it has a greater chance to be added. So, go ahead and vote on my previous and simple suggestion;
Add a day/night cycle, humans go to sleep when it's night time. Night time lasts about 1 minute
Add an option which lets the player disable names of creatures for less lag. The game has to keep track of thousands of names and has to generate new ones. In my case, it has to keep track of 28000~ names and has to generate 40 per second. Disabling the option will cause all creatures to be called "Unnamed". Enabling it will randomize the names again, with a warning button "Are you sure?"
GRASSHOPZILLA
fixed jobs. All following statements are from my own experience.
When looking with the debug tool I noticed that cities often have tons of free jobs. Also the tasks aren't divided equally. For instance they have a shortage of certain things but do not prioritize those jobs. Some resources are valuable yet they have only a few available jobs which isn't enough to keep up.
I feel like it isn't completely balanced for an almost max upgraded village. I suggest
- fixing / balancing this
- more mines
- more job types (maybe?)
Mines I find is a problem. I had a city with 500+ people and only one mine. It gave only a few jobs which clearly wasn't enough to keep up.
your suggestion I think they should add dogs, then maybe with updates, dogs of deserts, ice, and plains, dogs can help fight beasts or populations, maybe they strengthen populations because they are CUTE and then the population because overjoyed and becomes a bit ' stronger, maybe otherwise some wolves with some setting like: "friendship button" (lol) wolves and humans become friends and wolves become a species of dogs, dogs could also help the population with livestock. And I think it would be nice the “more time they live, the better they get at everything” thing as if they were trained. A dog would be very nice to add to the game and maybe when they are small, they are slow and not so good but when they grow up they are faster than humans, and do more damage. A dog may be afraid of fireworks or explosives, maybe they could add that when there is a firework or a bomb, the dogs neutralize for a while and the population can no longer count on them for 1- 2 real minutes. Maybe the dogs can swim and help someone cross the river or the ocean (or maybe they could do an update where the turtles with the shell can do it, you can ride them and go somewhere). Maybe sometimes the dogs can rebel, now I don't know how, but IF they do it they go away from another population and become the dogs of that other population. Dogs, if you say they can have babies, they should have like 3-5 babies and that would be very nice, think seeing puppies walking around your favorite kingdom with their cute face would be beautiful. But please don't make some population eat dogs it would be horrible pls. I like dogs.
dog
radioactivity so when you do a nuke or tsar bomb is creates a radioactive zone at the blast area the closer you are to where it drops the more dammage you take and in radioactivity there could be a small chance for humans to become a mutant
cannibal trait
control an ability that allows you to control a selected creature
natural disasters can happen randomly, random earthquakes, tsunamis, tornadoes ect
you should be able to manage and turn off natural disasters and settings
In*
add walls in the villages, catapults and night mode
sick traits, this trait make weaker
exploration troops, they will search for food, rocks and ores
(warships, yes)
more types of humans like: vikings and indian.
Explosive Fire works
-spawned in by user
These are very small Explosive Fireworks🧨
*1 Damage
-When Thrown In water a small explosion will happen
-No knock back
Polar Bear Naturaly Generated In Cold Area
The user can also spawn it in Does not die even in Hot temperatures
lightning can't make knockback
Dragons will primarily target villages with the most currency in gold, and will sleep in uninhabited areas with enough raw gold ore.
add real guards
Function:
These real guards will scout the king untill his death
Equipments:
Iron armor and iron bow or sword
very likable guy trate. No one would want to kill this person even if they're in a war and even if this person kills some one. This trate can go along with pacifist mostly and it would be rare.
Natural disasters and a automatic weather system. You should be able to manage and turn off natural disasters in settings
Hi guys,at the beginning I want to thank you for 22 likes(1 from me lol) below my(and my friend of course) suggestion about ,,horse update". Today I come to you with my friend's suggestion(also Roketfju). It's about natural disasters.
Natural disasters is a set of some natural disasters(I know how does it sounds,beacuse I'm from Poland and in my language word ,,natural disasters" have 2 means- ,,klęski żywiołowe" and ,,katastrofy naturalne"):
- flood- temporary flooding in the area of bigger and deeper rivers.
- whirlwind- It will spawn for a couple of seconds in random place.
- earthquake- It will spawn often near the hills.
- vulcano- It will grows out on small islands,mountains or in the middle of ocean. It will expires and disappear after a couple of years.
- increasing deep of ocean- rare effect of earthquake
- storm- huge amounts of raining clouds and small change for thunders(sea equivalent- storm(again synonyms- in Polish storm can mean ,,sztorm" and ,,burza"))
- fire of forest- automatic fire a forest.
Natural disasters will spawn random and very rare. You will be able to change the time of spawning them in options.
To someones,who thinks that earthquakes or whirlwinds are added to game- sure,but they can't spawn automatic 🙂
I'd like that idea will be added to game and primarily you'll like it. Thanks if you liked it.
Additional Zombie Mutation:
Before the previous update, creatures that became zombies would often gain abnormal traits that they didn’t have while alive.
I propose that with lowered frequency, this would be a nice official feature.
Here is an instance of the glitch (Giant, Pyromaniac, and Ambitious are the mutations):
https://cdn.discordapp.com/attachments/523950082853306425/824647383467294780/image1.png
Kingdoms can send reinforcements if one of their villages are under attack and they will all die.
Quality slider that makes the world look zoomed out all the time or turns off the animations that cause lag
#💡game-suggestions
House/clans
I get how a kingdom is made but there should be like different houses or clans that rule different towns or cities in a kingdom because a kingdom can be ruled by a king alone there should be lords etc.... also there should be like a specials family or something like one family which are humans but they have a different bloodline making them have different traits for example this kingdom is ruled by a king and one of his town is ruled by one if his trusted lords who has a wolf bloodline
I like when kingdoms go to war but they keep on breaking building. I think it would be could when an kingdom goes to war you get something like a screen pop up asking about some rules or something or like a place they can fight it out.
Prisoners
There should also be prisons for people who rebel or the people who try sneak attack a kingdom if they get caught or for bandits
you can configure creature’s stats and change their defence, health, attack and traits etc
you can command armies and send a selected amount of soldiers with weapons to a certain place / attack attack a certain place
jellyfish
A little guy that goes “woohoo!”
This is It's no point suggestion. war prisoners, if a small platoon of solders gets ambushed or 1 solder gets ambushed he can surrender. He would either switch sides becoming a traitor, work in the other kingdom's mines un willingly OR be put to death if they don't have room for him.
kingdoms should use docks to secretly fund rebules and give them weapons. If the kingdom doesn't get caught and keeps doing this the other kingdom would have a civil war.
Gangs, in poor States or towns Gangs would become a increaseing problem and can result in civil unrest, corruption, and civil disobedience.
Kingdoms can prevent or stop this by making more jobs in the area and have more law enforcement. They'll also need to rank in more dough.
Some changes and additions to tornadoes to make them selectively destructive:
Tornado: No longer goes over water and mountains
Typhoon: Only goes over water
Hurricane: Has no boundaries. Essentially our current tornado.
A small little bar on the top of your screen that will tell you everything that's going on in your little box....world.
You can ENABLE it AND DISABLE it with the the "world history" book.
add shield and durability of equipments
Shield function: give chances to block the enemy
Wood shield: 10% to block (durability: 20)
Stone shield: 15% to block( durability: 30)
Iron shield: 35% to block and 5% of stun (durability: ??)
...
Here is an idea : why not implement a new type of tumor, who will be like the blob(Physarum polycephalum)
, yellow and it would eat only vegetables. It would grow faster in direction of berry bushes and cultures, but without damages and just a slow effect. It would not destroy houses. It will be just awful for little villages who see their food wipped out of Worldbox by an ugly yellow thing...
grasshoppers and crickets that come in the 1000 (not really just make it look like that) and destroy crops.
add angles that bring good luck and fortune to poor villages and stuff
add catapults
Location:
In the capital and maybe in the raids
Levels:
Level 1: Wood catapult that throws rocks
Level 2: The humans can choose ( a lot of rocks or a giant rock)
Level 3: They will have fire now
alliance
Function:
If your neighsboors are high of 50 of relationship, they will have a chance to help in the attack and defense, they can share some resources like "So you have some food and you don't have rock, let's trade boi"
As opposed to living plants’ Regeneration trait, living buildings get the Tough trait to keep up.
kingdoms won't have a relationship with a kingdom they don't know exists, for instance I have a village in the lower corner of my map and I have another village in the other corner of my map there blocked off by a mounten and there both small villages and they never encountered each other. So when I use the relations to see The villages relationships it should say unknown village or just not have the village mapped out to show me a relationship between one another but for the,...... NVM if I could post pictures this would be a better example
Kingdoms should trade with other kingdoms they have a good relationship with. If the relationship is over 20 they can trade with each other!
other kingdoms should pay war reparations if they don't get demolished by the other Kingdom.
If the kingdom surrenders they have to take the kingdoms deal what ever that may be war reparations, becoming a puppet state, or just white peace.
#💡game-suggestions
Riders
I like how the war goes on and everything but it would be cooler when there is horses to tame or a dragon egg to find and raise. This would make wars and fights cooler and more interesting because I had a full army of finland run through sweden and russia to get to Denmark and fight 😂
Dragons are a bit one-note as they are now.
Being able to reproduce, and mainly instigating attacks when hungry, would make them feel like a part of the ecosystem.
I think you know how you nothing cant go on mountains, there should be caves were there can be a layout for a dragon with gold and op items or a dragon egg or a lay out for bandits or a layout for wolf etc and some caves could be for dungeons and there should be a button allowing you to see the inside of a cave in a mountain
There should be like an account which every user would have to create (if they had save data) so whenever they delete the app their saves are safe in the account and they can transfer over the data from device to device.
Controlled missile
-Only user spawned
*80 HP Damage When nearby hit
*Insta Kill When direct hit
*When spawned in The missile will be immediately controlled
#💡game-suggestions
Rebellions
When cities rebel it would be cool to see the animation and the people who rebelled should have some kind of sign above there head like a red skull to show who rebelled and when the kingdom come to fight them they dont kill innocent people
Custom Nanobots Drawings
-There is Currently Only 8 Drawings Nanobots Can make
*Drawing is Set With ID
*Only medium Drawings As Big ones would probably Kill the Game
Angel's
-Kill demons [Obiously]
*200 HP
*Human Friendly
A type of bomb that only does damage to buildings, not land. And a type of bomb, maybe gas, which only hurts living creatures, not buildings or landscape.
Fix the bug that civilizations do not colonize islands
Have the ability to import in-game textures into mods
add fairy towns, currently they don't do much, only fly around and heal, cities would be a place for them to settle
Patrol Paths:
A tool that makes creatures move in a loop of varying size and shape that you choose for as long as you want.
Creatures could veer off the path if threatened or hungry, but will return as soon as they can.
This tool would be useful for defending problem areas in your favorite villages, or keeping a powerful creature in a certain location.
trait editor
Seed bar just like in Minecraft.
A ":" bar in the upright corner for fast setting options and a screenshot mode
please 3 save slots for non worldbox-deluxe users (or whatever the purchase to unlock the other features is called) i want to continuously play on more than 1 world :|
rost people for Xp
be able to upload and download WorldBox worlds from other people to play on
swimming trait, one out of 15 people have it and penguins have it on by default and other good swimming creature
Buff: faster swimming
Able to change volcano size and choose if it erupts continuously or on command
war horn when a war is starting the soldiers will use the horn/ or the winner of the war at the end of the war
improve smoke
New slot:props
-fire prop-doesnt do damage bu it looks cool
-smoke prop-use this for battles to make it more dramatic
-time bomb-doest damage anyting,5scooldown,repeatedly,can use on battle to make it more dramatic
-green smoke bomb-looks like acid gas.doenst do damage
Props can be remove by sponge
New bombs
-acid gas-drop this bomb and will make grren smoke and kill every creatures,smoke last to 25sec
Firebombs-doesnt do damage on tiles
exploiting the 2 of the most exploited sides of player's interest: curiosity and creativity. A creature creator will work, similar to those tabs unit. But for curiosity, I suggest diving deeper to the simulation side of this game. Like more customizable games, adjusting the general behaviour of units, fleeing, battling. Adjusting scaling, like levels, yielding. Adjusting events, their frequency, power,...
Nomands
Nomand only ride Horses and they rarely fight Off Horse their primary weapons are bows and Lances they rarely use Swords with Shields and they can settle somewhere but not for long they mostly always are marching and they just raze the cities they conquered and look their resources they can make Tents when they settle somewhere so they can conzentrate on Marching and not Unbuilding the tents and getting them to their Package Horses
village that was placed in desert have like an ancient egyptian theme and theyre town hall was a pyramid
add seasonal like trees leaves could be brown when its autumn and it will snow everywhere when its winter, and there are more flowers during springs
add a option that opens a menu that people can post custom made worlds for everyone to play:)
Suggestion by @Pēteris7781#9886
"I think this game needs vikings that raid other empires for gold and other loot.
Only human empires can become viking empires.
They dont declare a war when they raid but people still fight them.
They have special raid ships."
Yeti
So we already have a Giant creature with fire power (dragon,fire tower)
But what about ice?!
Let me introduce you to yeti
This thing is basically a Giant hairy cold on.freezing thing around him
It can throw ice spike or snowball to his enemy.
It also have a feature that simmiliar to dragon.whenever you hit it,it Will sleep,just like how you wake up a dragon.
This thing is friend with penguin and cold one
Bob Civilization
Bobs are little people like dwarfs but they only make civilizations in Forest
implement the ability to change and/or add attributes to a selected entity, so we can make custom people/creatures with different properties
The option to exclude certain tile types from being drawn over by your brush.
the ability too to change the power of an ability like the ray gun you can have the ability to make its radius huge destroying half the map or just like some pixels only
An eyedropper tool that lets you draw with a tile type that’s already in your world.
Pandora's box-there will be a switch of good,bad and random ,you can select the good,bad and random on the top icon of the pandora box
Good pandora's box-give materials like gold,iron,gems and many more to a village and give great traits like giant,tough,etc..
Bad pandora's box-can summon tornado,earthquakes,random lighting srikes on the map,infect and curse units.
Random pandora's box-(its random)
A Swamp biome with Ogres, idk if the ogres should be a creature or a race
add rouge warriors-they are outcast of their race
Human-disformed humans=they have extra arms,legs,face(sorry if this is offensive to someone that have this)
Orcs-trolls=they have spears,they can throw it,and has electric powers(it cant make fire)
Dwarves-hobbits=they can turn invisible for 5sec cooldown for 30sec,has 120% dodge
Elves-dark elevs=they are serving a dark lord(demons),evil trait,immune to fire and ice
They can all have armor,weapons and accesories.
I wanna introduce you to the Idea of a Sea Monster: Its basicaly a Monster which attacks Boats, in deep water it can dive down but in Shallow Waters it would be Seen all the time. Design: its up to you but my idea is like a fish like monster. Death: If you kill it you can get its fin
I think there should be an option that can turn off/turn on hostility between the different races
children are able to learn magic or other skills so they kinda have their own select job in the future
Jungles with Monkes and other Apes, also a Big Gorilla with red eyes
more biomes please
Factions: You can View if Nations are allied and can force an Alliance but if the relations are bad the Alliance might break up or someone just leave
for game suggestion A translation into Mongolian
custom kingdom colors and flags
make a criminal trait and a prison
Ok, 27 likes to Exploration troops
They will leave of the villages in group, they are elite (with a very good weapon and maybe armour)
Function:
They will explore the world in search of low resources
Example:
If the village have low rocks, they will search for rocks
If the village have low food, they will hunt some food...
a big bear that hates guns
Button on the UI to hide the UI instead of having to rely exclusively on the ctrl+F9 shortcut. This will also make hiding the UI compatible for the Android and iOS versions of the game.
Add 3 more slots of World saves
bandits can be any race on their friends with each other by default, also please add teiflings, or at least 2 other races with town types so it feels more diverse, maybe wood elves(blue or brown elves, your choice), drow(gray, black or purple elves) and high elves?(normal elves already in game)
Oh and bandits being from different races, building bandit camps and if close to the ocean, building a pirate cove, for pirate shenanigans
Make staffs/staves higher up on the looting priority list.
It’s silly to see a creature mowing down hordes of enemies with an Evil Staff, just to have them trade it in for a mythril spear and get killed.
Speed Rain [Energy Rain]
In the from of Rain The user can spawn in a Clowd or Drag their finger on the screen For Energy rain, Energy Rain Makes all creature Faster in Gaining resources, Battle, Running, etc.
Banana Trees
-Humans Can eat
People in world box should avoid dangerous land (e.g. tumors and piranha infested waters)
Add Maxim to game
(suggestion) add new ages with improvements in tools society and means of transport
(suggestion) the gender of the creatures must be displayed in the infos so that it's clearer who's the mother and the father
petrified trait=so we all already have thing that can stun creature for a while like ice or white mage spell
But what about something that more longer or permanent
Introducing,the petrified trait
This trait Will turn whoever have in a petrified statue like state,freezing their hunger bar and making them unabke to die from old age during that state
They can got this trait in several way like from attack by evil mage,basilisk or snake.
Or God power like Pandora box or a power like divine light that petrified anything it touch
Of course,you can heal it using something like divine light.
new power- growing potion~allow your creature to become a giant
changes-turtles can now hide in their shell,gain 10 armour when activated
Add a function where you can fully customize a unit (max hp, hunger state, weapons, armor, stats) so that we could do gladiator battles which would be really fun in my opinion.
add shields, they will have a chance to block and stun the enemy
suggestion for the game, I could add vampires, werewolves and witches, that if I have the update day and night. vampires could transmit the vampire virus through the bite and vampires who were bitten could serve the vampire who bit them. And vampires could also be transforming like the van helsing movie. Now werewolves could only transform at night and if they bitten other characters they would also become werewolves. And witches would have a wand instead of a staff and instead of teleporting they could fly and also cast curses like the curse of the werewolf and the vampire
add a system to select areas that the kingdoms will conquer.
Traits for Kingdoms
ability to posses creatures (You can controll creatures and if you are king you can send all the Kingdoms Troops somewhere,make them stand still and make them attack in lines and other tactics. If you just lead a city you can only use the cities troops)
And Religion system to create new religion.Send a Human to World and give him prophet trait.
Let’s get this to 100
#💡game-suggestions message
add medics t the game 
the ability to create and give weapons to people and possibly the ability to bless weapons
there should be a power to make kingdoms advance faster or go through years faster
Creatures should have a chance to cure themselves from the plague.
So, you wont need to use divine light, I guess.
Another game within the game.
The Game of Life is cool, but Chess pieces would be awesome.
better descriptions on the traits in the wiki
technology trees that can be traded between empire to empire, also the ability to teach people how to do things like refine better metals/domesticate animals etc
Civilizations has the ability to adjust the landscape of their territory and interact to user powers eg: They can put out fire, turn sand into grass vice versa, they can clean out ruins, they can make their own water
war/military update idea:
-
catapults
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military generals
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option to disable units of the same race to be able to destroy eachother buildings
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option to disable damaged houses to take away from cities territory or any other sorts
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flag holder during wars to make it my immersive
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medics who heal their fellow troops during battles
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shieldmen units
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not entirely related but prisons that hold people who are responsible for friendlyfire or surrendering
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revolutions that DO NOT result in war but rather throw out kings and change the color and flag, but does not change its name
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military alliances
tree update idea:
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different tree species + houses look depending on what type of wood they were built by (specifically for humans cause they have more real houses)
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god damn flowers on custom terrain
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seasons (summer, fall, winter, spring)
history update idea:
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history doesnt dissapear when leaving or shutting off map after saving
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you can edit what the event says. Ex: instead of "the king of blank has died" you can make ur own saying "the king ____ has died in his home after getting bruttally executed" or whatever you want
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graves for leaders who left significant impacts on their nations
job update idea:
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possible accesories that signify which job a selected unit obtains of
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plague doctor. ex: tries their best to cure their village of the plague virus so the plague has some competition
probably impossible ideas:
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certain eras. Ex: like when the year 1000 hits _____ era has begun and maybe with a popup, possibly making a change in industrialization
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pirates pretty self explainable
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sharks
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DESERT VILLAGES!!!!!
Towers that act as a regular defensive building that can be manned by a limited set of archers, possibly 5 to 10. Can be built anywhere, inside the city or just outside the border, giving security.
Forts that act as extremely tough bastions, will be built quite far outside the border and is tough to destroy. Can be manned by several troops from melee or ranged soldiers.
hello everybody today i have something too show you we need dinosaur's and we need too add ability too make our little hummans dig in too moutan sorry for my broken english goodbye have nice day
"Hunting squad" Focuses On Hunting Animals like bears Up to a group of 4 Hunters
we need new age and new race people
Add =
more types of villages submarines jungle, death lands more species of animals and humans More types of villages (castles, etc.) the better the village the bigger, the nicer Work for people Add so that people can farm with animals (farms, etc.) More biomes More things (bombs, disasters, people, animals, etc.)
allow some buildings to potentially be upgraded into two different paths(branching of upgrades)
If a creature is in the way of a falling tree the tree will kill the creature
Add Royal guard
Trait: guard
Job: Royal guard
Royal guards protecting the king. They follow the king and protect him. When the village reaches 100 people, one royal guard follows the king, and the number of royal guards increases by one for every 100 people. Soldiers must have guard trait to become Royal Guard.
add towers for archers as a defensive building and a add like a wall biuilding mechanic and possibly add a durability mechanic for the weapons and armor
we need diffrent buildings in diffrent bioms and we need sharks too try and sink the ships
#💡game-suggestions
Caves
There should be caves in mountains or hills that can be different thing like a hideout or place were a dragon lives with an egg and gold or a dungeon were any one can raid it and can get loot like an acient sword
#💡game-suggestions
I just had this weird idea and it is a mutation power were we can spray it over a village to give them a weird different traits then the human being or the orc etc. The mutation can cause different thing like for example it could cause physical changes like this lucky human got now wings or this other human looks a little bit like a dragon
community summited maps
#💡game-suggestions
Magic
I know how we got mages that you could place down it great and everything but it would be cooler if the human,orcs,dwarves,elves should be able to learn magic themself but they need to be born with magic so they can do magic but there should be people who aren't born with it that found away to do magic like dark magic and they would probably rebel. You get the idea
add golems
Golems are ancient monuments that can be created if a kingdom have a unit(person,orcs,elf or dwarf)that have a mage weapon (i dont remember the name of the mage weapons)and the kingdom have a lot of Stone can create golems to help with protection or other activities.
Golem
Jerry so since we have shaman on the job trello list
Why Don"t we make it more spicier
Give civ ability to built Golem if they have Shaman and a lot of resource to make it harder for them to build one (either this thing only exclusive to some race like human dwarf or all race can make them)
Golem Will protect the city where the civ build it ,just like living tree on elf land
They Will be only loyal to the city where they Made so if the city he life in revolt,he side with the revolution
Also for bonus point
Kingdom Will have negative relationship with neighbouring kingdom that have Golem near their border since you know,no one like their neighbour own a genocidal tool,just like the Cuban missile crisis
definetllt not inspired from the guy above :D
we need golems add golems
we need diffrent buildings in diffrent bioms and we need sharks too try and sink the ships
allow desert villages and dwarfs to dig out caves in mountains
when turtle language
the ability for civilisations to make and use bio weapons if they have rats/rat kings
let's us decide borders
the ability to control a unit
(I would like to convey to you the idea of making a mod that meets the following requirements: To recreate the possibilities for total control of the colonial, commercial and diplomatic policies of states, their territorial issues, the possibility of creating cities close to each other, the restoration of forests in the event of loss of arable land(when the arable land disappears, after the forest there is a meadow, I do not like it. I also want to ensure the inviolability of the game territories, since I, like all of you, from time to time, the meadows or forests are replaced with sand, and I do not like it at all)..This is exactly what prevents the game from being perfect for everyone.
)
Beornings? Would be quite cool as a 5th race
battle ships please
zombies can build a camp and village
omg, ok 64 likes it's a lot o people upvote about my suggestion, now I will remake my other suggestion about The Real Guards
They will protect king untill his death, they will follow the king
add biomes like tundra wetlands and stuff
make it so there are raids resources of a village get taken if the raid is lost
My suggestion of the Real Guards it's incomplete, I just sended without finishing lol
Real Guards will follow the king and will wear a Mythrill equipment or above, there will be limit of them, like 4 Real guards to be fair
Humans without a "Swimer" Trait will drown
45% of the population will know how to swim. most of all troops will know how to swim, this will vary for each kingdom and race.
Real life: Not everyone in the world knows how to swim it's natural for humans and other animals to float and stay up right in water but not many actually know how to swim. back then I'm assuming like reading not many people on knew how to swim
a new build mode where say you only want to change soil to forest or forest to sand, without changing any other material or adding anything. A replace tool is what I am describing
add a Jungle with Monkeys,Gorillas and Chimpanzes (theres a chance Chimpanzes can build a tribe) and othet animals like Tigers and leopards
A way to play in not only first person, but also be a god while in first person. That you would be able to play as a normal player, or turn into a god in first person.
buff blessings
Make us able to edit character's traits and armor, and with the coming update favorite food, personality, and whatever else comes in the next update
heaven and hell worlds in different areas. make so you can switch between earth, heaven and hell. also players are able to create sins and good deeds and send any creature to hevean or hell.
buff metorites
add vampires
(edited version of last vote for vampires I made)
Abilities: able to spread both the plague and infections and curse anyone, resulting in any living race to become either skeletans or zombies,
can activate a cold aura at random times and can blast of ice, can freeze enemies with both ice attacks, freeze proof
Traits: evil and blood thirsty
Immortal, unable to die from old age and can regenerate health
Weakness: fire and divine light
Magic weapons/armor that give traits like Blessed, Cursed, or Mad to the creature that carries them.
Should there be wagons?
Make it so you can set the time to ex: 50 years in the future. so you could make the cities advance faster
Giants
They have a endless hunger and roam around the world looking for creatures to eat, and maybe they could climb over mountains.
Add the ability to edit traits and inventory on creatures and beasts, it would we really helpful when making dedicated worlds, also will help when you want to do something like arena fights, basically a way to skip 250 years easily, This can also give creatures special abilities, Like for example, Humans Normally dont spawn with traits such as Fire or Freeze Proof, Overall it will just be helpful in the long run :)
the ability for humanoids to own multiple weapons
1.plane
2.battle ship
3.hostpital
4.grave
5.add more skills and weapons
6.witch's frying pan
7.evil giant
make it so you can see the stars of like human with most kills and other stats like that. Also make a thing that makes the invincibility shield last forever instead of just a little while so you can protect your favorite people and they live forever
make it so you can give species different traits, + weapons. Maybe add in making someone be king/leader. Also you should be able to have a place where you can name each kingdom and it stays like that for that certain color unless you change it
Just let players give NPC's traits 
the ability to bring back someone you marked fav back from the dead but they don’t have their armor anymore but their age, and other traits and stats stay the same except for armor stats
Airships
Listen, I know these are probably too modern but I had to cuz I love them :3
New Trait: Invincible. Unkillable but can die of old age.
Civilized creatures that you’ve named have a chance to pass their name to their offspring.
Specifically civilized creatures that you’ve named because:
- There’s no point in passing down a randomly generated name. It’ll just be generated again eventually.
- Creatures like animals don’t do names. They just don’t care.
the ability to check family trees from characters and stuff
add hot air balloons/war balloons to the game
Add more races to the game, and possibly sub-races. Like Goblins or Gnomes, and Dark Elves as examples.
add climate and seasons
<Can we please make it so the bombs actually kill people. just seems weird dropping them on an army and the entire thing just survives it.>
the search creatures option.
For example, you name your favourite human with op traits, but you forgot to put him in the favourites, so you need to search in 1000 humans your favourite. I bet this happened to you.
Imagine a search creatures by name option: you type the creature name and this will magically appear!
new type of blessing : long life
it will be given to units with the same way as normal blessing
units that given long life blessing will have a life span of 1000 years
Religion - There would be five Regila, They may be the names of the elements, but the fifth would be Krabdzilla's Religion 
we need a god. 
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More advanced civilizations. add cities tall buildings cars.
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Good and bad kings of their village and if the king is bad enough, other villages attack the village.
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Bad and good deeds. You can choose what ever deed you want and the game randomly generates which citizen does what.
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MONKE. chimps and other apes which can join together and civilize too.
Add foxes. Foxes will chase the chickens.
traditions. each civilization has different traditions and rituals which can spread to other villages
add more timelapse options?
A special button that allows you to set all the attributes of each character. For example, setting the speed of a chicken, a human would amount to setting the speed of each character differently.
able to control individual humans like the crab
More advanced weather - nights in which zombies could spawn there if the zombie mode was turned on. Maybe even the seasons.
different human skin colours lol
Fog of war pov when?
last time for Exploration troops suggestion :3
include natural selection to humans,orcs and elves.
I suggest adding more complex systems such as:
Families: People could have a family tree, which would show their ancestors and their successors, so that kings would start to be chosen from their children instead of being random. The kingdoms could join if a king dies and his successor is the king of another kingdom, the opposite could also happen if, for example, 2 heirs to the throne were also village leaders, which could cause a war of succession.
Trade: A system of internal trade could be created, with citizens being able to have taverns, shops and markets, along with this each person would have a "wallet" with their personal wealth, which they could spend on food, weapons, armor, etc. New items could be added such as: Drinks (wine, mead, beer), potions (which would be made by alchemists), books (which could increase their level and skills, or even spells if they were added). Caravans could go to other cities to sell and buy items.
Nobility: Complementing the previous items, people with a high amount of gold, could be considered noble, they could be owners of markets and mines, and they could employ people to do the heavy work. They would have bigger houses according to the level of wealth.
Organization of armies: Soldiers could be divided into classes such as guards (who would protect cities from bandits), soldiers (who would fight on the front lines), generals (who would organize attacks). Thus, more elaborate battles would be allowed, as opposed to soldiers killing all citizens until the village was practically destroyed.
Guilds: Organizations made up of people with a certain level of skill in something and specific traits. For example: a guild of mercenaries, composed of people with high damage, who could be hired to attack places, a guild of thieves created by people who have the trait of dishonest who could steal people and resell the items, a guild of assassins composed of people with the trace of bloodlust who could be hired to kill people, etc.
Criminals: People with low incomes could become criminals. They would steal people, attack caravans, kill people or could join evil guilds in order to increase their money. If discovered, they could be arrested, killed by guards or driven out of cities. In addition, forts and bandits could be added to the roads, they could be built by outlaws.
Infection gas bombs, can drop on an area and it will create a gas cloud. This cloud can infect people with the zombie virus or plague
Plague doctors? New building type aswell. These doctors can slowly cure citizens of the plague
button to make all kings favourite
Make Council member and every city around 100 - 200 there will be atleast 1 - 2 council and council member will have their own office in TownHall And Council member's job is help king / ruler change rule of kingdom (For example : This Kingdom having boat is illegal or cross border land is illegal)
And Council member will having different uniform which mean their uniform will be purple or Correct color from country flag.
Maybe make it so that if a city has more then 250 population theirs a 50% chance for someone to get the plague
Cold ones have Ice Spears.
add various governments e.g democratic,monarchy,anarchism,primitivsim
these aren't ideas they are just some smoothing suggestions. what about making it possible to edit all of the stats of a unit? what about making it so that when a capitol falls the king wont join the enemy as a common soldier but he will either make a run for it to his kingdom, or die with honour. (I'm pretty sure this one is a glitch) some times when raiders take over a city the just wipe it off the map and don't actually conquer it, this doesn't make sense cause there just wasting resources.
Here me out, but I feel like the people should attempt to develop some kind of cure for a plague pandemic so that it doesn’t completely destroy everyone.
add the ability to add traits items and change things like damage hp and such also if it is possible then i think creating items (even really simple ones would be cool)
chromebook users get the normal windows ui and controls
kinda wish we had some queens in worldbox. Because everytime a female character becomes ruler, they become king. But it would be cool to see some queens too, depending on their gender. Because some humans look female, and some look male.
banana trees, I mean, why not?
humans are able to change clothes depending on how civilized they are
more earthquake variations
add doctors, If a war is happening at the moment and someone is dying, a doctor would Go in this specific person and heal them
shieldmen that charge into battle and try to take in all the damage by the enemy to defend their troops ...maybe with a their flag on the shield
There should be giants that are hostile to humans and have lots of strength
random buildings/ruins these spawn on the map randomly or can be spawned in (
for randomly spawned in AND use
for spawned in) these buildings can have rare loot and resources that be can used by civilisations (could be legendary weapons)
this'll probably get down voted but I think it'd be funny to have a slang language and just have it be absolute memes
Titans from attack on titan
king Kong like creature that you can control like crabzilla
fix glitch please! Civilians can not spawn on another island or continent with out traveling by boat. (1/2)
please just give me a yes or no on burger spider, i'm actually starting to get emotionally exhausted over this
please fix glitch. when a boat is destroyed citizens are in water not there homeland. (2/2)
for fun please throw the fans a trait editor or a way to mate and keep traits of citizens. Please and thank you.
The ability to force-switch people to being in a different kingdom or city, thus allowing you to not only decide to focus on building up specific cities or defending areas, but allowing you to put your favorited heroes in areas you want them to without them running away.
fix glitch please. Citizens spawn on other island or continent with out boat when the boat is destroyed, when at war with other villages.
get rid of the is supreme from the kingdom relationship thing. It just causes constant war because one kingdom is slightly larger than the other and the smaller one declares war.
sand men or some people who can live in sandy areas without alot of grass
word gen things- %chance to spawn deserts and mountains size of islands set custom world types before generating(desert,continents,hills,rich lands)
dead creature become ghost and they roam endlessly for 3-5 minute then dissapear, also add graveyard when a creature died (race only creature)
Also you can revive ghost into became back to live to avoid they gone forever
new flying creature like birds, eagles
Trading boats will export materials to other empires the empires would ask them for a trade and they can accept or deny the trade can be one time or going on ever so often and at war times the trade would cancel / stop until war is over
another idea: occupation, show creature occupation when you open the creature stats menu, they can have occupation like
-Knight
-Farmer
-Miner
-Fisherman
-And even unemployed
ecomony update
Tax cooruption-few people pay taxes because they cant afford it anymore
Economy crash-no one pay taxes,and diplomacy of city will go down
-people will leave main kingdom if it has -5 and below diplomacy and move on a different city,if there are city,they will not leave and not pay taxes
-you can see their jobs and how much money they have.
-new traits
Warmaster-leader of army(if he died,its army will go rampage and destroy enemies on thier way),can claim enemy village/kingdom
Leader-the leader of the village,can claim enemy village/kingdom
King-king of the kingdom,can order leaders and warmasters to do its bidding,if king claim enemy kingdom,all of the claimed kingdom's village will surrender to the one who claimed their kingdom.
halloween update(on october)
-add ghost,can be killed by magic,only have 1attack damage to creatures but people with magic will be 30attack damage to them
-vampires,act as zombies,killing and infecting but dies on sunlight,holylight and blessing,can turn into bat,different looks on each race
-werewolves,race units with werewolf trait will turn werewolf in night,different looks on each race
-pumpkin maxim,shoots lazers on eyes at random and summon,undead creatures from mouth
-bat,it just flies at night
-dark cave,bats sleep there
-night mode,(new world law,there will be 3 switches,day=auto=night)
-50% of children will go inside if its night and lights will go on,adults will work slow on night
-add lampost,they will be placed on the edges of roads.
-undeads will increase their health to 30% and attack to 15%
-blessed creatures will decrease their health to 15% an attack to 10%
-new power,bloodmoon,undead will spawn randomly every 20sec
-angels-they are protectors of good,and has the trait of blessing
-archangels-they are 5x powerful than normal angels,3x taller,they have 4 wings,and have attack animation like
Tornado wing attack-(spins around and slice creatures with its wings)
Ground smash-(fly up and go down with smash force)
-new kind of demon-dark server,it has 4 wings,5xtaller and 8xstronger than normal demon,weapon is cain mace and shield,has animation attack
Fire spin of doom-(spins chain mace at the top of its head and it will summon fire splashing all over)
Horn charge-(charge toward the enemy with its horns dealing knockback)
add Cylclops, They will be rare to spawn
They have among of 750-1000 of hp, his attack it's powerfull with his giant wood mace (unique attack= 120 of hp) and sometimes he can do area attack that do 50 of dmg
good and bad witches and wizards
Black Humans
ability to create custom Humans,orcs,dwarves and Elves
create custom beasts #(separate tab)
some birds? Maybe this is possible idk I'm not a Dev.
There should be an option to stop the bear explaining at the start(like an X), for players that have already played the game in the past, it's annoying for them to keep spamming so they can get started.
option to make a favorite unkillable (can never lower hp, die of old age, or get killed by bombs and other godly destruction)
Make it so humans and other people can make houses and buildings out of palm trees. What is the point of them if you can’t use them?
make a list of all humans by categories: immortal, strong, giant etc, to avoid looking for ourselves for example if I want to find immortal humans in my world.
Sprinklers (Mini Geysers)
Citizens will always try to build farms near or ontop of geysers
farmland should act like paths; using the demolish tool on farmland should return it to what it was before farmland.
Hoe tool (makes farmland)
New disaster:
The Zelda: Majora’s Mask moon doomsday but with 
more indicators that kingdoms are about to do something and a bar that tells you what's happening at the top, you can turn on and off.
An indicator can be a mini animation of a king giving money to an explorer after that animation a ship will sale to find new lands.
If we can't have burger spider, then let's have tank spider. Spawn it from the creatures tab, it shoots something then runs away with unnerving speed.
Units can go onto horses for battle or just to travel. Also adds stables
add war ships when two factions are in a war. The ships can have cannons or soldiers who leave the ship and attack the enemy.
attacks / riots in provinces that have low support for their government, before their full rebellion
soldier can surrender
Before bows people use rocks as ranged weapons.
leaving red hearing in the game or a joke for the modern box world people
leave red herrings and jokes for Modern box world advocates
I feel like people shouldn't be able to shoot arrows over mountains :/
dragonfly
So we already have flying hostile creature like dragon or ufo but what about something that act like wolf
Introducing the dragonfly
This thing is as big as a wolf and able to fly as fast as penguin in water
They Will attack anything when they hungry but when they full they generally avoid attacking other creature unless attacked first ,unlike other predator.
Also if one of them get attacked,the rest Will help to fend off the attacker just like Minecraft dog.
They also able to breed though egg but
They lay it on water or swamp tiles and they offspring can only life on water hunting fish until they able to grow like how chicken grow ingame
They Will be friendlly toward elf and living tree
Maybe a bit of a randomization for appearance? First of all, skin color. It would differ based on race. Human skin colors would differ like the ones we have in real life, Orcs could from purple, to green, to grey. Elves could be Purple or pale, and dwarves would have the same skin colourations as humans. For outfits, maybe have the armour they have equipped appear on their sprite? Below that their clothes could range from tunics, to cotton shirts (all of varying colors) to nothing at all ¯_(ツ)_/¯
Some progression with how cities are layed out? The roads would progress from dirt to stone, which would increase speed when walked on. They would also become double wide. Villages would become farther apart, and in between them would be dirt roads leading to each other. Surrounding cities, but outside the border would be the farmland. It's just a little weird to see crops growing right next to the castle. Some variation in buildings, since right now there are only a few different types for a species. Maybe unique buildings like taverns that would decrease the chances of a city rebelling?
Restrict the limits on establishing of cities, colonially at least, towards the ability of the Kingdom as a whole to supply the city if need be and / or whether there is enough mineral reserves or other valuable items to trade for food.
This would allow the creation of cities that have little-to-no production of food and would rely on their trade with other cities to thrive and would allow cities to be established in places with very little land but valuable minerals.
One valuable resource that could be added onto this would be spices, nations with domestically produces spices will have a higher level of stability then nations without spices, while nations that are buying spices will have a higher level of stability but still less than the one that is producing it. This could further increase trade with some cities being massive producers of food with the others producing mainly cash-crops like the spices.
This could also lead into the introduction of trade blockades and things like that, serving as a way to influence other nations whether you are in peace or at war. Nations that are blockaded will lose trade, this is dangerous for nations that are high producers of food yet low producers of valuable materials or vice versa.
When you spawn a elf it has a small chance to be a drow (Dark elf). It just a different looking elf, nothing too special -w-
more default village names
maybe in world rules there could be random events like a tornado or earth quakes that can happen anytime
Biome Ideas:
-Jungles
-Savannah
-Swamps with a shrek easter egg
Animal ideas:
-Dogs
-Sharks
-Fleas
-Bees that add flowers to ur biome
-Bats
-Parasites
-Horses that units can ride along with elephants
Druid, spawns Living Plants and can make nearby animals fight for them. Is friendly towards humanoids and is mortal enemies with the Necromancer
Add angles to worldbox, you gotta have angles if you I have demons.
Make Angels they can fly Heal and they can fly to people to cure them and bless people In need.
alliances
A notepad to write important events down
More bosses for colonies to defeat
titan?
Add Land transportation in worldbox 
buff boats against Piranha attack
give village the ability to upgrade boat 
Like maybe for example
Tier 2 fish boat Will have the ability to catch more food
Tier 3 fish boat have the ability to use harpoon to hunt whale
Tier 2 war boat have the ability to fire Arrow from inside
Tier 3 war boat have the ability to use cannon
We need factions
different colored sails on ships to help recognize what kingdom they're from
Coalitions, Countries of different races joining together under one government.
Bigger Brush Sizes (like when you put dirt there)
“river blocks” they function like normal water but people can move across them at normal speed and they can’t have roads build over them so it won’t be a hassle to wall off the rivers
a custom keybind for the brush, like b or r
-Have seasons where in heavy winter/summer crops grow much slower
Ideologies? Like you can have a Democratic revolution but Absolute Monarchy is the Basic ideology
ships can fire cannons which have grenade's explosion rate
Cities can Split if a revolution happens but it isnt likely
If a filling tool is ever added, it must be added with the undo tool too.
There should be new flags and an option to put a flag you want on a kingdom.
And you can make your own flags and put it on your desired kingdom.
If a soldier is trying to shoot someone with a projectile, the differing terrain impacts their range. For example, if the soldier is on a terrain level 2 levels higher than the target, they will shoot farther. If the target is higher than the soldier by 2 levels, they will have to get closer to be able to fire. The height of tiles go from deep ocean, medium ocean, shallow water, sand, grass, forest, hills, and finally mountains. So if someone on a mountain is trying to hit someone on a sand tile, they will be some 5 tiles above them, and get a +5 addition to range
make the humanoid sprites look more like their icons. this will take a bit of work but it'll be worth it imo, humanoid races/characters dont even look human, they're just a blob of 6 pixels that vaguely resemble being human (2 legs, 2 arms). the new entities are a lot more detailed and adding that to humanoid characters would be great.
improve military AI, e.g. making towns have a designated sector where the soldiers stay so they dont randomly roam about the town. if a war happens, they should form a line or a square formation when going somewhere to prevent snake-like lines of enemies
mad scientists, they can cause plagues, and make zombies. They can also make weird creatures different types of bombs and make a electric sword
It's a crazy and reckless person but it would be very rare for a Kingdom to have a mad scientist they would usually have a regular scientist
a new sort of "evolvement", which could be a mix between ww1 technology and medieval tech. in short, this update adds airships and artiellery cannons (it takes a long time for a country to research this). artillery cannons would be placed near the capitol building of the country that built the cannon for strategical firing.
airships will also be able to drop units down from them, and drop bombs on recruitment centres and other cities. to counteract these bad boys, enemy artillery will also shoot down airships which, when fallen, create a medium sized explosion and a large fire.
ik there's a high chance this wont be added but... maybe... possibly... allow soldiers to have some sort of firearm...? kidding, of course. unless....? 😳 haha jk. or maybe not...?
regular scientist can make cures for plagues
not sure how useful a scientist would be in medieval ages but on the other hand mad scientist 👉👉
add color blocks to make art
Air related vehicles for civilizations to make and use/attack
New role: doctors. They would be able to slowly heal wounds and clear effects from units such as crippled, however cost a yearly amount of gold from the city. Their chances of catching the plauge are cut by 9/10, and they are able to cure individuals from the disease, giving them the immune effect after.
Graveyards
Could we make a era history and its a premium or normal feature (up to devs) and it will add new features accessible only by those ages
∆That the kingdoms can make military alliances etc. ∆That they add air vehicles. ∆Firearms. ∆That they add an option so that a town does not become independent from a kingdom (that's tofo)
suggestion by @still mortar all credits to them
a way to control kingdoms, nicknamed "influence". if you influence a specific kingdom then you will get full power over it's functions, systems, and productions, along with military.
this can allow you to create wars with a specific other kingdom, or to control what is produced more (farming, cutting down wood, or mining)
you can also mark specific objects to be torn down (e.g. trees, rocks, buildings)
you also get an upgrade list. if the country has mined enough gold rocks it will let you buy an upgrade for it. Upgrades include:
Faster mining
higher army recruitment rate
higher reproduction rate (haha funy sex)
higher building rate
better armor (all soldiers get extra health to emulate having better armor)
stronger weapons the soldiers can use
also you can control stuff like:
declaring war
making a peace contract
trading (allows you to trade in specific materials for more materials back)
this will allow for some fun scenarios.
i dont want this to turn into hoi4 but pixel art, but this in general would be pretty good
Defenses that can be put on land (Ballistas cannons, catapults, etc)
humans that made a settlement in the desert have a 30% chance of building a pyramid when the king dies
if an entity is inside of another entity it will get pushed away from it by a little to prevent armies from turning into straight snake-like lines or to prevent them from bunching into 1 pixel and looking like 1 person
hospitals for sick and injures people
I know the devs won’t do modern but what about Vivek war type fire arms, like a musket or a black powder revolver
Maybe an XP godpower that instantly levels up whoever it hits? It'd be a quick and easy way of getting a village powerful. Also, for the people requesting to be able to control a kingdom as a king, I think worldbox is intended to be a simulation game, not an rts :(
If there’s a crabzilla then add an Turtlekong
Add horses, which would have multiple uses. A human can interact with them for a while, giving them the "trained" trait. This would allow races to ride on them. When races ride on the horses, their movement speed instead goes to the movement speed of the horse, which on average would be much higher than a regular humanoid. Horses would also be useful in combat, since when you're on the horse you get a +20% chance for a critical hit. When horses charge into combat, they knock the enemies back, dealing a little bit of damage. In order to not have horse just walking around, Kingdoms would make stables where horses would be fed and healed. Maybe horse armor could be made, which would have the same effect as human armor.
bushes should be able to spawn in the desert and snow
weather system
Trade, in which case two different factions could trade resources, armor and weapons. To determine whether a kingdom wants to trade, a kingdom would look at their population size, and how many of a specific resource they have. If they have a surplus, or not enough, they will trade with another kingdom that has the same resources they need. In trade, they will either send a ship or a caravan (depending on which route is faster). When ships arrive at the dock or the caravans arrive at the capital, the resources transfer after a minute, and then they return home. If a specific trade route is done enough, a simple road will be built. With caravans, if a trade route has been done enough where there's a road, humanoids can camp at the road and attack caravans that come through, taking the resources for their selves. To combat this, caravans can also send warriors with them.
Lumberjacks
-Fast At chopping down trees
-Chance Of getting More than 1 wood
-Bit more health than normal 4%?
for the temperature tool make it so that there's a nob for the temperature or like a medium low and high so it's not determined on how much area you cover because right now it's if the area you cover is big it's hotter
I dunno some kind of medieval fantasy age with swords and bows and zombies
Burning man :burning_skeleton:
*Weakness: Water [Obiously]
*Hostile To all creature
-Imune To Lava
**150 HP
*Only spawned in by the user
hunting and breeding animals should be a crucial part of development for orces, humans, and dwarfs
catapult for sieges of kingdoms that they could be walled or to be used for defensive purposes
improve transport ships. they take so long to load in troops and sometimes they leave troops stranded, usually when the kingdom they’re attacking has either surrendered or no longer exists
if theres a lot of peapole in a city, the peapole should move to another city or another nacion
add ants that make nests and feast on dead bodies such as wolf dead bodies and bears dead bodies they also eat human bodies
account pairing, make a way to login on mobile, and your pc, if you buy premium for mobile, you can install the game on pc, and if you bought the game for pc, you are given premium for mobile, meaning you dont have to buy it on mobile and pc seperately
Citizens are less so "loyal" to their kingdoms, and instead of always staying in one city, might travel around and visit different areas. They won't necessarily fight for their towns defence, unless they have the courage trait, in which case if their town is attacked they will form a makeshift militia like they do now. Kingdoms could have the possibility of multiple races as citizens, but only one race in governmental positions (soldiers, governers).
Maybe nerf bows a bit by making them fire slower but do more damage
the ability to open and close borders of nations or individual villages, helping things like plague and riots outside it's village/nation
volcanoes system:
- Remove Continues eruption
- Add chance of eruption all volcanoes, when erupt makes big splash .
-add new sounds to volcanoes - instead of lava cloud change to fire cloud
- chance a lava volcano creates fire cloud or default lava claud. (meanwhile it's erupting)
-chance geyser creates rain
-chance acid volcano creates acid rain
(Sorry my ing it's not very good)
oh ya almost forgot
- REMOVE THE VOLCANO WHEN Y START THE GAME
Mods. It would be fun if the game had a kind of Mod Importer that will accept a certain specific file format, allowing us to modify, download and create mods at will. Something like an option that says mods with + as the button's logo, and that (like a file explorer) will let us look for the Mod that we have downloaded in the download folder (or the folder where it has been installed) But there could also be another alternative import, such as that in the folder where all the game data is stored, there would be a folder called mods (or whatever you want to call it) and that we would simply have to move the file (with the specific format chosen by the developer ) to that folder. And Pumm. Mod installed.
1 Bounty’s: people who are being hunted down by bounty hunters. Such as people who have valuables, people with immortality and with certain traits like
2 Exiles/Outcasts: people who are unable to join Kingdoms and/or villages
3 Bounty hunters: the people hunting bounty’s
4 People who are being hunted should show up on some sort of list
suggestion Worldbox should have its own launcher it would make updating on pc 100x easier.
inactive volcanoes I think it would be really good cause when I start the game a volcano burns my world instantly and it’s really annoying
empire can choose split instead of starting war with rebellions everytime
Try lightning or reducing temperature on a volcano @unreal cloak
yoursuggestionhere More in depth Naval Combat
warships cost: 10 wood 5 metal 50 gold. Carrys 15 archers and patrols the city coast during peace time and will prioritize enemy boats during war time
additional time boosts, increases from 5x to 10x, 25x, 50x, and 100x, 100x might be buggy, so maybe just to 50x
some boat passengers should still survive when their ship gets destroyed
each kingdom will shoot fireworks will last 30sec when war is over(it needs to be longer,to celebrate peace)
Defense towers for civilizations to build such as cannons or archer towers
add icon slot
Icon slot is an icon,but when you press it,there will be options
Ex:
Press human incon(we have that but only spawn human)if press,there will be options of what you spawn like human warrior,human kid,human adult,human bowman ect..
This will save space for future update so you wont scroll countiniusly
And also,when in war,you spawn orcs,but you want them to be warrior,fear not,this icon slot update will make it happend
Devs,pls add this to make worldbox great
:WorldBox:
More towers: Catapults, mortars
blessed demons turn into angels
Ant Behavior and Nest suggestion
- Ants would have a queen in order to multiply.
- Ants that will venture into another ant territory will be engaged by the ants, like they would in Real life.
- The Ants Can launch scouting parties to scan for food.
- Ant Wars and Nest invasions.
- Winner Ant Tribe can take over former enemy nests.
- This is a very ambitious suggestion but here it is..
ARMY ANTS!
Cannons when?
for more desert biome specific creatures like reptiles
add experience points so I can level up my dudes
#💡game-suggestions
Traits
It would be cool if you could design your own traits like you have a are were you can combine traits or powers to make a trait because I got one human who I want to be like a assassin
Forts at borders who can act like Border Police
make humans better
make humans better by making their technology better and making them able to tame wolves, bears and maybe even horses.
technology advances the Longer the world goes on (no modern stuff tho)
maybe Trenches that can be built in war but the Longer they are in the trenches the more likely a a plague breaks out there (and if Not they take damage If it goes on for to long Like irl)
Spears
add professions traits to the game ,_,
new slot
Destroyers from the future
Crab tank-fires grenades,piloted by a crab(from a crabzilla future)
Terminator-destroys life,80%tough,2x taller than elf
Cyberbot-cyberbot is a giant robot that protect races from terminators,has firebomb launcher
the ability to use Maps from #🌐✔cool-maps and #🌐map-downloads and dowload them in the game and not do Something in discord because its confusing
control npc feature.
When Escape is pressed, do a verification to check if the world is saved and propose to save it on a slot if it isn't.
add cart and horse
add ideologies and perks from them
oil
cannons and catapults
depends on what war, but that you can seize a little territory from the city and not the entire city
subjugation wars
rats can go on boats and different continents to spread deseases
different architecture for different kingdoms. Or different architecture for different lands, like a desert having straw houses, and a forest having strong wooden houses
we need carriages
can't forget horses
Rain sometimes comes automatic and snow in the cold places
horses and domesticated animals
I translated this idea @mikola romanec#9278
Giving weapons purpose. Have it so certain weapons do better in different combat situations. This is because world box certainly hold a large variety of weapons yet they are the same. New items should also be added in order to counter the expanding variety of monster in world box .
-one handed and two handed items: one handed items do less damage then two handed items but they can allow creatures to use another one handed weapon
-add shields:shields add a large defense boost but are only wielded if the weapons is one handed.
-add tower shield: these shields are great at stopping arrows but they make the creature using them slower as they are quite big.
-hammer purpose: hammers are great at dealing with armor and will resist the defense when dealing with them
-sword purpose: swords are good against unarmored foes and do more damage against them
-axes purpose:axes work well against shielded opponents and will overcome a lot of the shields defense.
-add magical items: these items provide special perks to those who wear for example a ring of fire resistance which can grant the user more resistance to fire or a holy sword which does more damage to evil creatures
-weapon variants: weapon variants like daggers,maces and great sword should have differing attack speeds and damages. For example a dagger should do low damage but attack fast.
More additions should be added but this is a general idea of how weapons can have more purpose rather than having different weapon types for no reason
please add market. so that animals can be tamed. more plants. You can also add I want you to add a pig and ostriches
We could controll humans. that update would be nice.
boats can now fight?
<I think Ghosts should be added and they Can Possess Anything (Besides trees and houses unless they have the living State) and they would Instantly Become Aggresive to anything around them
(Possessed Human Sprite and Ghost Sprite)
A new type of tumor who will be aquatic, and who will not fear the fire but the cold. It could slow or damage boats.
Add Greek Gods
repost from yesterday, so you dont have to scroll all the way back up, account pairing, make a way to login on mobile, and your pc, if you buy premium for mobile, you can install the game on pc, and if you bought the game for pc, you are given premium for mobile, meaning you dont have to buy it on mobile and pc seperately
new power
Gas bomb-toxic gas that will kill creatures,10%give infected trait,last for 30sec
Prop bombs
-smoke bomb-it just smoke(effect for wars)can be remove by using sponge
-activating prop bomb-a repetive bomb that will repeatingly bomb every 10sec,can be remove by sponge(no damage to creatures and no knockback)
If People take over kingdoms you can send the former Kings in Exile,Kill Him or just Dethrown him
Evolution suggestion! Vote here for Evolution.
Thanks for the 180 upvotes!!!

have soldiers go together to attack, unlike soldiers going one by one
Again, maybe add some more variation for the sprites? It’s just when you look at a city it looks so blank. Everyone has the same outfit and skin tone. Randomizing the appearance of these could really make the game pop I feel.
Make every animal, even the hostile ones be friendly to elves and make them scared against orcs
Please Add churches and Priest they can heal people and cure people that are crazy and they can use holy water to scare off demons.
75 likes to my game suggestion, this is a lot of people
guards of the leader and Real Guards of the King
Guards will protect the leader untill his death, they will wear bronze equipments
Real guards will protect the king, they will wear Mythrill equipments
Ok come on guys now everybody wants this
Being able to add traits and items and also remove them
Please add a night atmosphere to make it look original
Change human intelligence so that they can organize housing neatly
more plants that can be grown in farms that restore diferent amounts of hunger and/or health, chance of giving the "fat" trait from eating them
add furniture tools such as wood and stone. If humans can't build walls, players can help build them
I would like to send a chosen one, that is to say, someone from heaven for heaven's sake, to whom you can give the traits you want, as persiasive and ambitious. or unreliable, honest and immune from the start
Fountain of Youth - Grants immortality to a creature that gets to it. (ie, human, orc, elf, or dwarf) But it could occasionally spawn monsters to protect it. This would make it so that instead of immortality occurring randomly, it would have to be earned. So for a king or queen of a kingdom to become immortal, they would have to seek out the fountain.
screen warp option in world creation so the little guys can circumnavigate the world
Since we have UFOs can we have like alien invaders with futuristic stuff that attempts to take over the land
Tech progression via magitech like dragon riders, golems, and basic gunpowder weapons and lots of magic towers like the ice and fire towers. Each race can have different aesthetics like Dwarfs can have a steampunk look, and elves can have giant world trees, orcs like have stuff made of giant leviathan skulls. I dunno about humans.
on the alien thing, they die when they touch water, they lower the elevation of the places they invade as they “strip the world” for resources. and eventually, they all die because disease.
Perhaps it would be a good idea that humans (maybe also other species) eventually break down houses to build them in a more organized manner.
Maybe people worship you as their god, especially if you're particularly active lately. When they worship, the way they do so depends on their traits. If the population is filled with people who have bloodlust, it will be more cultish sacraficial rituals. If they have the wise trait, they will simply pray at an altar. Im having trouble thinking of more different kinds of worship based on traits, but you get the idea.
Every city has a bonfire at it's center, so why not have it progress with the city? Perhaps it becomes a hearth at later stages, or it lays on top of a tower. Just something that could demonstrate how far the city is progressing.
More of a Militaristic system, just as different Divisions with different pixel uniform, maybe such as the "City Guard" "Royal Guard" "Knight Platoon" and a naval divison, with more ships like a dutch or english ship with cannons.
adding a tsunami would be really cool
Menu that shows unique weapons/items and the characters that have them
A modern mode and the ability to toggle between it and the base game.
The ability to, through the debug menu, track people with certain traits to make finding people with rare traits such as immortality easier
Add an alien race to go with the UFO'S and they have futuristic technology
If someone has the "ambitious trait" they have a chance of becoming an adventurer. When they're an adventurer, they get the "adventurer" trait. They are more likely to get armor and weapons then the average civilian. After a little bit, they group up with a few other adventurers and head towards the nearest monster, whether it be a dragon, or a tumor, or a demon tower. If there are no monsters, or the only monster is an enemies territory, they will play the role of a soldier and go raid a village.
Add sub-species of each race and make each one unique in every way
transportation update... ferries and flintstone cars...
trade centers.... allow other villages to trade with one another from here with a rising snd falling trade system
better war systems like infantry warfare with flanks would be very cool aswell as a proper naval warfare (pirates would be cool aswell) and peace treaties would be epic like you can satellite them (puppet them) and make them work for you as laborers and straight up annexing with a capulation system (hoi4 mechanics moment)
technology eras.... orcs would be slower at making new tech beyond the "Iron Age" such as swords and flimsy bows but humans could progressively get better technology like "Steel Age" which wouldnt just add weapons but automobiles, banking (maybe a economy), and other technological items because once they get maxed out weapons they meet a height.
Humans should be able to use their superior intellect to build heavy machinery. Things like catapults to siege enemy towns, or large boats with built in crossbows.
Elves are usually depicted as masters of animals and archery. Allow them to attack from longer range with bows, but remove their ability to use melee weapons made from ore. Also allow them to bring some animals such as wolves into comabt with them, to counteract the nerf to melee.
Orcs are brutish, and war lovers. Make them unable to ally with non-orcs. Make them deal more melee damage, but have inconsistent aim with bows to counteract this.
Dwarves are highly advanced, maybe even more than humans, and are commonly portrayed as masters of construction. Allow them to build static archer towers, and have a passive boost to building health. They also love smithing and mining, maybe giving them a buff to their gear, making it better than anyone elses, would be cool. Balance this out by lowering their reproduction speed, making them powerful, but few in numbers.
also, more diplomacy. The ability for factions to become allied properly, where they will actively aid their allies when under attack, and help when attacking enemies, as well as allowing for trade routes. This however, i understand would be hard to program, so its really just a personal thing' credit - @Jackal#5842
Druid. Summons Living Plants and can make nearby animals fight for them. Is friendly with humanoids and is mortal enemies with the Necromancer.
repost
Pigs we need pigs And also animal farms
Wolves have 25% chance of being domesticated if in contact with humans.
Imagine more organized militaries, like they would have designated places to patrol, they march in formation through the kingdom occasionally, and march into battle in formation, there would be ranks, and maybe even horses
Another idea, navies, same as some people would join the army, some might join the navy, hop in a cannon boat (we need naval combat) and patrol their kingdoms waters, occasionally going home to spend time with their family, these would be especially good for protecting island colonies. Or is that too much?
add warships that can target buildings, ships and warriors nearby
add the Anotov A-40 as a boss like the crabzilla
add Naval combat
cannons since its the medival era the game is based of i think
cannons and cannons on ships
Add mod system for android / ios like on pc🤪
add different house shapes to make it more attractive
We need day and night cycle in worldbox
here me out, restaurant building that produces more food
King Update Idea
-
Kings can order genocides inside cities that they have low support in if they have a "deceitful trait" which will order troops to kill innocents who don't like the king
-
Each individual has a certain number of loyalty in their descriptions to see if they support their kings & kingdoms or hate them.
-
Queens lol
-
King's children are listed (Prince, Princess etc to see whos next in line or whos in the hiarchy)
-
Kings don't always wonder and have a tendency to stay inside the castle %80 percent of the time
-
Kings can be assassinated if a individual has low support for them, which can lead to revolutions (very rare)
-
Kings have a opinions tab where u can see which kings they are cool with or not
-
Kings are more protected much like how Skeleton mages are prioritized by skeletons
-
Kings can appoint a individual to leader if they are worthy
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When war comes, Kings usually stay in their castle for safety, but if they have a "brave" trait they fight with their men at the frontline
Ps. I'm aware some of these are probably not going to happen, just some ideas
make it so when you have family share with premium and you try to re buy premium it lets you and doesn’t come up with an error
monkey it would do monkey stuff
**A SEARCHBAR WHERE YOU CAN DOWNLOAD/UPLOAD MAPS INSIDE OF THE GAME INSTEAD OF DISCORD #🌐map-downloads #🌐✔cool-maps #🔁map-conversion
Perhaps a Trading/Currency update.
This means that the different nations and cities can trade (cities can only trade with another city of their own nation and the capital can trade with other capitals).
Because just changing items would be a perspective of what is important or not, how about a currency system. Stone would be worth a certain amount of money for example. The medium sized nation with a ton of money would have a bigger chance of winning a war than a huge sized nation which is extremely poor.
If a nation is really rich, they could build more warships than a poor nation.
In my opinion, this would improve the way nations interact with eachother.
add giants that smash mountains
Trolls that live in caves
Ogres that live in swamps
add hobbits they will build a shire
Add medieval military base or military base
This is from @mild olive:
#🌋worldbox-chat message
add more castles
formations?
Time travellers when
siege weapons like catapult and siege towers
add reasons for why wars are started in the history section like over trade disputes or something silly i feel like it adds more depth to the world
The ability for player to make a kingdom declare war on a specific kingdom instead of all of them
More foods on worldbox?
Examples for foods:
-Cabbage
-Beans
-Eggs
-Oats
-Brown bread
-Cheese
-Bacon
-Poultry
(PS: maybe make it so that creatures also need to drink water)
Lighting Clouds
add time traveling so you can skip to see how your world looks like a thousand years from now, not sure how possible this is code wise but it sounds fun
The Vehicle Framework
The Vehicle Framework idea is to expand upon our current vehicles (boats)
Not to add new stuff ingame, but to add new stuff in the code, such as more propeties, more possibilities, overall, make modders able to do anything and easier!
The idea is basically to add:
-Taming
---Taming will require food as resources
---Animals such as horses can be tamed and turned into "vehicles" usable by colonists.
---Each time a tame is attempted, a dice is rolled depending how difficult is the creature to tame.
-Crafting
---Much like boats, Colonists can craft them
---Can be boats, air baloons, carts, etc. (Air, Ground, Water.)
---(?) Need's a specific structure to be made.
---Vehicles can be upgraded.
Modding-Speaking, such propeties would allow modders to do from tamable dragons to even tanks! Again, i'm not asking you to add INGAME, but to add INCODE for modders.
The 3D and 2D Aspect
Much like boats and creatures, some "vehicles" would be 2D (1 Sprite) (Such as animals.), while others 3D (8 Sprites, 1 per direction like boats.)
I hope you guys like the idea!, this will surely allow better modding on PC.
Next up: Ranged weapons framework as melee weapons are good enough arleady!
Made by: Alex n' Italy#7703
The Ranged Framework
Just like the Vehicle framework, the Ranged framework is made to allow better modding for ranged weapons, so from throwing knives to actual guns.
As said for vehicles, i'm not looking to add stuff in-game, but to add stuff in-code.
Such Ranged Framework would expand upon and specify upon these propeties:
Weapon Propreties
-Weapon cooldown
-Weapon Range
-Weapon materials and quality
-Projectile count per shot
-Projectile brust (how many shots in a succession.)
-Weapon icon
-Weapon description
-Weapon texture
(?)-Weapon Age (Spears= Primitive; Bow= Simple; Crossbow=Medieval)
--Structure Required (Spears/Throwing rocks/Throwing knives= Any Blacksmith Bows & Crossbows= Fletcher)
Projectiles Propreties.
-projectile texture
-projectile damage
-projectile damage dropoff (how much distance before the damage goes down)
-projectile speed
-extras (Explosions? Flames? Ice? CRAB SPAWNER?)
Hope you like the suggestion! as said, this is meaned for modding and to add stuff IN-CODE, not IN-GAME.
by Alex n' Italy
Horses/Cavarly units
And siege weapons
Siege weapons
Tech Progress System
Quarantine system
Herd immunity
Plague Evolving different strains
List available jobs in a village when using the "Examine village" command
Living buildings retain some of their properties as buildings.
For example:
Living Flame Towers are still able to shoot fireballs and continue to spawn demons.
add horses
and make them trainable and rideable in kingdoms, usable in war
Skipping tutorial and controlling humans and horses yes 
You can name the Plague and there can be Different plagues at the same time
idealogy system
democratic
has presidents and smaller kings that do the same thing as a king but are usually not warriors or doing labor
has elections
they are basically just normal humans
revolutions happen less
facist
they produce better warriors
the traits are usually more evil or unwanted (fat, paranoia etc.)
the people have much more chance at rebelling
communist
produces worse warriors
produces more food
people are always unhappy with the government (the government can supress them possibly)
no colonization (socialist despise this)
ability to puppet nations (they are on there own but work for the puppet master)
ps. idc if it isnt added it would just make the game more interesting
walls around settlements. It would make the wars of the mortals so much slower and more enjoyable, plus, it's realistic
I wanted to add some Ideologies to that one Ideology Suggestion: Anarchy (There is no King and its more common among Human Nations and not really under Different races, Syndicalist (similiar to Communism,but the Nations with that Ideology are more Focused on Uniting all the Workers, Multiple Races can live under it), Nationalism (always has bad Relations with other races and better relations with Nations of their race)
calvary we want calvary
I suggest this, Different and Unique Ideologies, which you can control, new military units such as cavalry, knights, defenders, etc.,, also technology level, as time goes by civilizations improve and improve until they reach the technology of world War 2,with planes, guns and more, a Weapon /Tool maker that makes custom weapons available in game, and make them like legendary of what not, more weaponry, and also mounts, horses, tanks more, or even a civilization of aliens,, new structures that possess unique skills, and heros that have unique powers, and my final suggestion
M O D S!
@hearty widget has more suggestion that is very good
make whoever makes a kingdom the leader of that kingdom, it makes me sad when the first, blessed person is just a lowly peasant when they started the entire empire
yes
OK serious mode
-add more medieval military units
-add more items like food and tools
-add more animals that might be hostile or useful
-add new structures such as taverns, pastures and farms
-add religions
-a new unit and a new structure focused on curing plagues
-a permission to add weapons or tools on a being
-a hero that is get if it killed a dragon(civilization)
-markets and land trading posts whereas each civilization trades by land
-add Ideologies, that is unique on every civilization, and can be edited
-add a political system such as elections
-add new world rules
-10x clock
-new powers
Some Kingdoms can have Special Units lets just take a Nation called Polish-Lithuanian Commonwealth and they suddenly are able to create a special unite like the Winged Hussars they will have better stats and weapons (also an Elite Unit Trait)
a continuation
-add pirates
-add ship markets
-add colonies
-add a new option that can connect any world so your kingdoms can make colonies in it
Messenger boys, Kings will have Messengers The Messengers would usually be Men and women in there 20s they would give messages to kings about important stuff. The elves would have a bird 🕊️
Kingdoms would visit each other to discuss important stuff like the economy, food Rashins, ideologic views, and land issues. They would have a building for this.
religions, one will focus on you the guy with grezzy chicken nugget fingers thinking about monkey memes. 2nd CRABZILLA.
3rd mother nature. They will have churches if the religions are popular and it's another thing for creatures to fight about 😑😐
Languages: if a big Kingdom Collapses which lasted 1000 Years the nations who revolted will still have this Language, and Newly occupied Provinces will have their old language but this can be changed with time (also there can be a world language like english today)
Unit attack strategies
A difference between Colonizer Boats,War Boats and Tourist Boats (Tourist boats are for travelers but cannot allow that many people. Max 20 or Something)
Tree line
More advanced Elevation/Temperature system
Bridges so that villages can get across rivers
Gender distinction
More Trading possibilities (like Trade Roads that go through Different empires)
Unit Strategies
The more tiles a tumor has, the bigger the tumor gets. Also, creatures that die on tumor tiles turn into mini-tumors that will slowly grow until the point they reach the size of a normal tumor, where they will start growing their own tiles and functioning like any tumor would.
Herd immunity
if when you spread the plague in the game slowly in newer generations people start to develop immunity trait
there's already a fire dragon, how bout ice dragon and acid dragon?
adding on previous suggestions, different elemental dragons, some spew out fire, some acid rain some plague, etc
undead dragon that makes everyone into skeleton after he kills them
Primitive handguns
These are used during the agincourt
For humans only to offset thier general weakness
Animal husbandry
(Animals are captured and put into Ranches pastures for their production
Hunting Animals by using weapons
Eg.Throwing spears
once you put a virus in the game it will stay until you cure everybody and every thing. it will stay in animals and develop into a Harsher virus later until immunity shield will get shattered if not demolished and they'll have to try and eradicate the virus or make new cures and vaccines.
more developed kingdoms could use Dynamite and fire arrows
Add horses, which would have multiple uses. A human can interact with them for a while, giving them the "trained" trait. This would allow races to ride on them. When races ride on the horses, their movement speed instead goes to the movement speed of the horse, which on average would be much higher than a regular humanoid. Horses would also be useful in combat, since when you're on the horse you get a +20% chance for a critical hit. When horses charge into combat, they knock the enemies back, dealing a little bit of damage. In order to not have horse just walking around, Kingdoms would make stables where horses would be fed and healed. Maybe horse armor could be made, which would have the same effect as human armor.
as a suggestion to the game, I wish revolts would get some work, with like say multiple cities going to revolt at the same time, maybe under the same banner so they'd fare better, because most time I feel revolts just get easily crushed without kingdoms splitting up
also if they could get peace with the original kingdom without one destroying the other that would be good too so multiple different kingdoms could happen easier
States/provinces: Cities are in those States/provinces
a rare trait which can make people walk on water (doesn’t work on deep ocean water)
add cannons and cannons on boats
Maybe a "cloud" tile that the player can place down. Only people with the blessed trait can walk on it.
will my request be granted? about the human house that must be tidied up
Would it be possible to allow the dwarves to dig into mountains to create more space for living?
185+ Votessssssss!!! Vote vote vote for evolution 
it should be an tool that you can use to expand the limits of the village how you want, like you choose the village that u want to edit, then u can select the squares that is a part of the village and the squares that isn't. it will help a lot to make maps
pc version for free but with no premium, just like phone
3 new creature
- Alien
Can come out of the UFO or you can spawns by yourself
2.T-rex
Large animal likes to eat other smaller creature when hes hungry
- Mammoth
Big Boy likes to stomp on other creature
Village Color Update
-
You can pick the colors of the village yourself !
-
Black / Grey colored civilization
^ i meant kingdom color
More complex Diplomacy
Cannibals
Launching Rocks likes an airplane?
What?
Horses animal
Cavarly units/For unit diversity
-regular horsemen
-Heavy horsemen
- horsemen Archer
-chariot(optional)
Siege weapons
-ballistas
-catapult
-primitive cannons
-Ramming ships
-Ships with cannons
-Trebuchet
part 2
Utility
-Walls(only appears when village cant expand)
-Towers
-gates(Same as Gates and trenches)
-Trenches(Only appear if Village cant no longer expands )
-bridges
Race exclusive roles
All units will have a trait declaring their role (Like archer, fighter, etc.) (If the genes update is added, these traits will not be inherited)
All races will get a single role that only that race can have.
Elves get the "healer" role. They use staffs. The healers shoot projectiles that heal hit points. They are pretty short range, so they need to be near the person they want to heal. They choose stronger units with high stats and good gear.
Orcs get beserkers. Beserkers use dual-wielded axes. They are a lot like fighters, since they only use melee attacks like them, but they have a passive ability that makes them stand out. The less hit points they have, the higher their damage and attack speed get. This makes them extremely dangerous up close, but archers can pick them off pretty easily.
Humans get knights. Knights use claymores/lances. They are basically fighters, but they just get higher defense and damage in exchange of attack speed.
Dwarfs get mechanics. Mechanics use wrenches as weapons. They are able to melee with the wrench, but it won't do a lot of damage. They are able to put down sentries. Sentries shoot bullets that do about the same damage as an arrow. They get about 30-50 hit points and explode on death, which won't do any environmental damage, but will damage units a fair bit.
You could also add more roles that are universal, that get used by all of the races, just to spice things up.
Mixed kingdoms
When two neighbouring kingdoms of different race fight, they can join each others kingdoms, just like when two different kingdoms of the same race fight. These mixed kingdoms can also happen just by alliances between kingdoms. (When it's because of alliances, the name of the kingdom will be a mixture of both kingdoms' names) They will then act like a single kingdom. New buildings/boats will have a new special sprite that every mixed kingdom uses.
If we wanted to take this idea even further, then we could add mixed races. So, when a kingdom between two races get established, they will start making children, and these children will have a chance of becoming one of these races:
Human + Orc = Half orc
Human + Dwarf = Halfling
Human + Elf = Half elf
Elf + Orc = Dark elf
Elf + Dwarf = Elfling (just like a halfling but with elf characteristics)
Orc + dwarf = Goblin
When a mixed race makes a child, it will have a 50/50 chance of choosing either of it's races.
For example:
Elfling + Human (Elfling uses elf genes in this scenario) = Half elf
Genders and parents would then need to be implemented of course, but this would be a super cool cosmetic feature!
^ This will of course be between the kingdoms. So a mixed kingdom of orcs and humans will be able to make half orcs
You guys should make it so that the main species (e.g Humans, elves, dwarfs, and orcs) can do more things other than colonize, and start wars. A new thing that they could do is have banks or shops. (They don’t specifically have to do the things that I suggested, I just think it would be cool if they could do more things.)
Battle horns
Simple feature. Just like when peace is made between kingdoms, and fireworks are set off, make it so battle horns can be heard when kingdoms declare war between each other.
Make Crabzilla dance to the crab rave and can spawn crabs at will.
Have like a numbered spawn, as in how many of a certain creature or race do you want to spawn at a time. So have like spawn 1, 10, or 100 at one click instead of one at a time.
More Animals & Insects
You should add more animals that a village and/or kingdom can spawn; such dogs (friendly wolves and look different), any kind of birds like a duck that is in the water most of the time, or just a common bird, big spiders (different from sand spiders), lizards (they can spawn in places with hot temperatures).
I think the bonfires should evolve with the city. They shouldnt be majorly changed, as they sort of represent the cities, but they should grow larger as the city gains more resources to put into it. Seperate towns from the same kingdom should build roads between eachother, and intermingle a bit more
Have White and Evil Mages make towers where they spawn and do their evil bidding.
Let civilizations take hostages and use them as slaves, sounds crazy but it's realistic. Imagine if there was a slave revolt in one city or another?
Infighting
We should have thieve that can steal from a neighboring country and a small police force that uses the man catcher (a medieval version of handcuffs that they used to catch people), we should also dungeons (the medieval version of a jail cell) where thieves are held when they are captured. If the thieves aren’t captured they can have a bounty as their trait.
Bring in bombs, guns, cannons, and other gunpowder weapons. If it stays in a medieval age, then gunpowder is historically accurate. They had gunpowder and weapons back then so it should be a thing in the game. I mean,m bandits throw TNT so why can't everyone else?
nerf orcs pls
Catapults used on land during wars because bows aren't cool enough, and add battle ships with cannons on them
So civilisations can also have wars in oceans
Make it so villages dont do the thing where they don't surrender and just fight till the whole town is dead
Big Mama T-rex
naturally generated rivers so the games feels more detailed and maybe bridges to pass the river to the other part
When kingdom 1 notices that the plague came from Kingdom 2, Kingdom 2 will lose reputation from Kingdom 1
Pirate update in worldbox when? 🏴☠️
ships should use molten tar for combat like byzantine and persian
add carriages, along with different varieties of them, covered, uncovered, cargo, or transport-=)
add this
Greek fire was an incendiary weapon used by the Byzantine Empire beginning c. 672. Used to set light to enemy ships, it consisted of a combustible compound emitted by a flame-throwing weapon. Some historians believe it could be ignited on contact with water, and was probably based on naphtha and quicklime. The Byzantines typically used it in naval battles to great effect, as it could supposedly continue burning while floating on water. The technological advantage it provided was responsible for many key Byzantine military victories, most notably the salvation of Constantinople from the first and second Arab sieges, thus securing the Empire's survival.
your Vikings
Volcanic Eruption exclusively Acid and Lava.
Phase 1: Typical Earthquakes and a small possiblity of a acid cloud or lava cloud.
Phase 2: Volcanoes; Lava expands (including lava streams) and ash clouds could affect nearby cities. Acid; Acidic pools start to form.
Phase 3: Volcanoes; They start to explode which also causes earthquakes and lava fly everywhere. Ash clouds appear more frequent. This could possibly cause the Volcano to go dormant or stay active. Acid; Acid cloud would spawn more frequently yet they will always stay active but over time the acid clouds will slowly get weaker in radius.
horses/calvary
If humans get the special ability to create seige machines/weapons, they should make the Huolongchushui, Hwacha, Multiprod crossbow, Greece fire, cannons, catapults, ballistas. (Mobile siege weapons, some where used in naval fleets)
Mabye also the nest of bees as a hand held weapon.
New World Law
By new world law I meant to type in
To the last man
- Villages wont surrender but instead fight to the last man
This is to add onto this idea:
https://discordapp.com/channels/522561390330904585/523218624266371084/827687023389048882
add 'Gems' next to Stone, Ore, and Gold
villages should be able to catch fish from the fishing boats
immortals don't get old people hair (same for when aging is off)
Have control over nature
Like speed up or slow down nature regeneration, cuz in this update, nature regeneration takes 1000 years before it regenerates the whole world
So I've had this idea for awhile now and I think it's about time I've shared it
So after seeing how rebellions usually happen after hitting below 25-50 negative loyalty it had got me thinking, there should be a state of true anarchy for really disloyal kingdoms. Let me explain
So usually when there is a mega kingdom with lets say about 1000 people in it, obviously there's going to be some low loyal states or cities, so what I've been thinking is that, if more than 5-8+ states or cities have below 25 negative loyalty, instead of a revolution the state should go into anarchy, causing some of the NPCs to gain the traits of Bomberman and Pyromanic, Essentially Becoming Bandits, They begin to blow up and burn down the cities and basically terrorize any civilians around them.
I think this would be a fun concept and it would be fun to have as it gives a way for bandits to naturally spawn in, What do you guys think of this?
crabkong in honor of Godzilla vs Kong you guys should add crabkong like the pistol shrimp they should create a shock-wave and should damage the ground a bit
horses for people to ride and use in wars and boats can shoot arrows. Idea by @heavy linden
add new buildings
Windmill-fast production of bread
Farm-fast production of meat
Add backpacks-can carry food,medic(bandages) and gold for travelling
New plant:fiber,get cotton to make cloth to make bandages,when kill a sheep,use woll to make cloth to make bandages as well
Crumble animation-if a building will be destroy,it will shake down with rubble and collapes with sound
When a revoloution succesfully overtakes a country, their relations with the other countries are divided by 2 for a few years. So if they had a 100 score relation with a country, that's cut to 50. If they had a -100 score relation with a country, that's cut to -50. This is just to differentiate the new country from the old, making their diplomatic ties with countries different, perhaps giving way to new enemies and allies. The effect will only last for about 10 in game years.
I was thinking of a system where you can choose what type of race of humans you can choose, like a Viking a Samurai or a knight that will be awesome and you don’t have to but houses that match that race of humans will be cool to. And I was also thinking of how the rebellion can start you can show riots in the city’s and see how the soldiers handle it and when a rebellion starts they should start doing missions to kill a large figure in the capital like if you ever add a governor they could assassinate that governor and/or go on a different mission where they just go around a city and start fires around the city right before a war breaks out so there will be a distraction.
Large kingdoms could establish " militarybases" around the map for strategic defense instead of just new towns all the time
this is not a joke when cavemen added
Buff humans? Every time I use them in a world with different races, they are quickly pushed to the corner and stay there for the rest of the game.
Champions suggestion
The countries can select a few Champions or Heroes among their strongest. Since some units inherit the weapons of the ones they killed, like when a human killed a white mage, he inherits his staff.
Which means they can be the spearhead of an invasion and the shield when being invaded since they have unparalleled strength and defense and dont forget their "Immortal" trait. Making them strong against many enemies at melee battles.
World tree
This is a great 5×5 size building
It can spawn living trees and it self can't be living tree or building, has 2500 hp, doesn't burn and fairies, elves will like to stay near it suggest by 미친맷돼지 (crazyboar)
Humanoids should be able to cross Shallow water
E.g(Coasts,rivers)
dragons get more powerfull as they age
Biome expansion
temperature system should be more complex
Biomes like savanna,steppes and temperate should appear
more traits depending on temperature if a more complex temperature system is added:
-Skin Burn -description: been out in the sun for too long
-Hypothermia - description: froze but his back!
(i can't think of more)
Even tho science isn't a thing in worldbox, but this is so the "Genius" trait can be special, he can make a cure for certain viruses and will be able to invent some stuff (ex: Glider) and obcourse they will need certain materials to make these like for the glider (rope,wood(any material, the durability is also based on the material but the better it is the slower it gets bc it gets heavy), wool maybe and leather i guess)
Improve battle ships
I keep having wars between kingdoms across the world, and the only effective way of travelling between their kingdoms are ships, but attacks caused by them taking a ship to the kingdom and attacking never happens. I don't know if this is possible, but maybe increase the possibility of these naval attacks, since they rarely ever happen.
Potential and mechanics for a campaign mode:
-Choose which race and location you want to begin with in a map
-The races that you didn’t choose begin civilizations that you don’t control
-Most powers, if not all powers, have limited uses.
-You may use powers within the confines of your kingdom’s village borders, with some exceptions, such as weapons with previously stated limited uses.
-Random events such as natural disasters or appearances of dangerous creatures/buildings can occur
-There can be different ways to complete the mode, such as world domination, world peace, or survival for an amount of years.
Horses animal
Cavarly units/For unit diversity
-regular horsemen
-Heavy horsemen
- horsemen Archer
-chariot(optional)
Siege weapons
-ballistas
-catapult
-primitive cannons
-Ramming ships
-Ships with cannons
-Trebuchet
Tidal wave
Unit Strategies/Formation
Defensive and offensive
- Add toggle (creature can pass the border country)
- If the virus infect 1000 creature, the report will he showed in history
- add creatures job, guard of borders country (you can see the human are near the borders)
- you can name the virus
- If the country is too big, they will attack another country instantly
- add exit game menu
more advanced diplomacy - e.g. kingdoms can have defence pacts (when a kingdom declares war on another kingdom, if they have a defence pact with a third kingdom, they will also declare war on that kingdom), more use for boats (people dont know how to properly use them from what ive played, they should be used for naval combat/maybe trade routes between allied/kingdoms that are at peace?) i think that would be cool
Jurassic update, denenen den ne neeeeen
depending on troops characteristics they will surrender. If they're Savage they won't. When it comes to other toops defending their City, town, village, Kingdom they have a low probability of surrounding but if they have barely anything left they're surrendering probability goes up.
more soldier diversity, one soldier thats hard-headed and puts their platoon in danger, and he may have the coword trait. Heavys, and suicide bombers (they ware a vest of dynamite and throw it everywhere this will only happen if they're losing and it's very rare for them to use suicide bombers) and sharpshooters.
A coward trait
I forgot there's a eagle eye trait so sharpshooters are already a thing.
Implement mod manager to worldbox. (That is, the ability to turn on and off mods from the level of the game. Installing game mods directly in the game without the application of entering the game files 🙂 )
Walls and Gates and watchtowers in borders, These would be created first by wood then slowly upgrade, whenever the borders of a kingdom increase workers would build new walls at the new borders and destroy the old ones. This would be more aesthetically better, also give more protection to kingdoms that have one.
you should be allowed to look inside important buildings like churches and Town Halls, NOT houses
Can we please get new armor for the humans and new buildings for them
further tech advancements, e.g. renaissance or industrial era? could come with things like muskets and stuff like that
The FitnessGram Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly but gets faster each minute after you hear this signal bodeboop. A sing lap should be completed every time you hear this sound. ding Remember to run in a straight line and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark. Get ready!… Start.
you should add new eras to be in and you should be able to choose what era you want your civilization to live in if
This era feature should not be optional but you'd have to grow the world yourself to reach certain times.
you should be able to choose where the people will colonize and what type of buildings they should focus on like if you add a castle they could all focus on building that like sometimes they would always build everything besides a dock you can choose to make them creat a dock
4 new animal that likes don't wanna be added
-Sharks
-Mammoth
-Goat
-Pig
Big Mama T-rex as well?
this is a patch thing so if you can make it so people won’t get stuck inside of each other that will be great because for some reason when they get stuck inside each other they would still be shooting at the enemy and they would be invisible on the enemy like the other city won’t be able to attack the people that are stuck inside each other and it gets really annoying
sin, if pixel dude has sind it will have a number of how many times he has and itI'll tell you what he did, you'll be able to find this information when you magnify them.
The devs should add customization for the plague in 3 categories: infectivity: how easily it spreads; severity: how likely someone will recover from it (if severity is set maximum, they will never recover and will still spread it); and lethality: how quickly someone will die from it.
when you inspect a city, add a button that says make capital if it isnt the capital of a kingdom
you should make it so you can make a village a colony of a kingdom without war and risking the village getting destroyed
Elves and their ships are ignored by piranhas, and the piranhas are ignored by the elves.
Elves also ignore Langton ants.
make it so if you magnify a creature you can click on the kills to see who and what it killed
add a level of civil operations
Uncivilized
-
Slower at building past tents.
-
Orcs are always at this until they build a port and town hall.
-
Weaker and have chances of madness.
-
Impossible for them to make alliances with outside races.
Civilized
-
Builds special buildings faster
-
Likely to not have bad traits
-
Smarter with diplomatic relations.
Modernized
-
Can Colonize Faster.
-
Organized Army
-
Better weapons
-
Smarter tactics (exploiting another races civil war.)
add a Nomad which wanders through deserts and trades with villages or perhaps establish desert trading posts
give wars more meaningful reasons for happening, such as: border disputes, resources, cultural conflict or other reasons. adds a bit of spice to the world and improves the immersion of the worlds
make it so villages have to Discover new lands and other villages.
EX: The yellow is what the green village can not see and the red dot is the other village. This is also true for other land
Allow for multi-special states/kingdoms so the different groups don't lead wars of extermination against one another. Could even include a class system where the leaders can arbitrarily give different class statuses to the other species in their borders.
These classes can be as follows, in order from highest point of society to lowest point
Nobel
Citizen
Freeman
Slave (slavery is not need - i doubt you would want to include slavery in a game like this so this class can just be ignored if needed
to clarify a bit on how these classes would work - If the leader is a human then all humans can reach noble ble but they are not all going to be nobles, a noble is just the point they can reach while many would be citizens or freemen. However maybe dwarves would only ever be freemen and elves citizens with orcs being crushed down to Slaves/Freemen. - it all depends on the leader and their traits, Diplomacy and any other factors needed.
Each class would have benefits -
Nobels would have lowered taxes and be few in number but would provide the best units for war and would assist in technological development a lot more
Citizens would pay average taxes while providing decent soldiers for war, they would provide more academia. This can directly integrate into the Technology system that is being developed.
Freemen would provide the most taxes and the biggest bulk of soldiers during wars being in similar quality to militia.
Slaves would provide no tax but would be the main labours (again, slavery is not necessary to be included in this concept. Freemen can take the place as the general laberours)
This would make the worlds feel more alive and diverse rather than one species all of equal class inevitably coming out ontop and dominating the world. (i hope this did not just look like rambling lol)
add planes would be really cool and cannons
Centaurs
add Humans could be able to dig small channels for ships
fix colonizing mechanic
Add a new species; giants.
These tanks will have 1000 HP but can't equip items.
They will have huge buildings similar to a church.
When they kill someone, they eat them.
Religions every Kingdom has another but declares war to spread the religion. Every religion has other buildings and abilities. Religions can be reformed or changed by reformers or the king
Capitals have distict / larger castles then other villages or just one castle in the civilization which would be inside the capital
civilizations can cut down bush or move them into areas where they can be farmed
forgot to add this trading boats will show what they are trading in the traits area and the passengers will be replaced with destination and the city name next to it grammar: bushes
civilizations with a good relationship will help them or will send gifts for example if humans are stuck on an island the elves will send a ship over to send them back to their home village
Give current soldiers a soldier attribute, maybe a PTSD one if they fought in a bloody battle and a veteran one to soldiers who retire
Creature should be smarter:
- If they are on fire, they will quickly run to rivers to extinguish fire without any help. (This will save your time to not to use the water)
- If they are in battles, they will flank and attacking the backside of enemy.
- While kingdom sent new settlement, they will also send the guard to protect the new settlement.
- If capital or other city that almost destroyed, they will split each other finding new areas and abandon the old city.
When a dragon is killed, the kingdom that did so earns a bunch of resources. Makes it so killing a dragon is worthwhile.
Plague Doctor
You guys should add plague doctors to the game, but they only spawn when like 10-20 humans are infected with the plague. The plague doctor will help some people recover from the plague but it isn’t guaranteed that they will recover, its like a 50 50 chance they will get better.
There should be a tournament among each kingdom, Any of the kingdoms that are in peace can join the tournament. Whoever wins the tournament will get the losers items, The loser would have to buy them back.
Loyalty trait, if a rebellion occurs, anyone with the loyalty trait will never join the rebellions side, and will fight till their last breath. Similarly, leaders with the loyalty trait will not surrender their city to the rebellion until they die.
When there is a justice system, I suggest having a feature where the king will decide to public execute the prisoner.
If two human kingdoms or any race that are going against their own race I suggest that their clothing should have the color of their kingdom, or the badge of their kingdom. (This just makes it easier to see)
Cavalry
Basically, orcs, elves, humans or dwarves could tame horses, who would be tamed with wheat, and would spawn near the village with the largest farmland plot. Horses would have the pacifist and tough traits, as well as a very small chance to spawn with the agile trait. A horse could have about three times the speed of a normal unit. Armor could also be crafted for the horses using the typical copper, bronze etc. Cavalry units cannot swim, get on boats, use any armor less than iron, or use anything but spears. Not only that, but cavalry units would be at the very front lines of battle, and cavalry units would have x2 chance to crit, as well as +5 damage. Finally, a new building, the stable could be constructed and used to hold up to 15 horses.
add giants as a race (just a little bigger then the other races)
there should be a champion fighter for every kingdom that are the strongest out of everyone except the king in the kingdom and the kings and champions will have their own royal armor like a champion of the humans will have a full knight outfit
apple trees (like bushes but trees) for another food source
Fix that thing when kingdoms just won’t send boats to attack other kingdoms for some reason
Colonizing
make it so a kingdom can put people on boats and send them to other territory to colonize there
When a village is being attacked, villagers won't run into battle and follow the enemies back to their own village, only to get killed. Instead they will run away from the fighting towards the surrounding villages.
New negative traits
I thought a few more negative traits would be interesting, so here you go!
1). Corrupt (Only occurs in leaders or kings), Loyalty decreases drastically, and taxes skyrocket by 2 to 10 times the amount previously taxed
2). Murderer, will kill people in their own cities, will probably end up being killed by a soldier
3). Thief, will steal resources from nearby cities, will probably end up being killed by a soldier
4). Cannibal, can get food from fallen foes
5). Political Assassin, will try to kill kings and leaders, always have the Ambitious trait as well
Empire control: control where the empire expands and attempt to over take territories (different than adding spite since it can also destroy the whole village)
Entity control: this one is a very big one, but being able to control a citizen of any village would be great and add more significance to the game. Also it would help with empire development and village development since there are key roles for each character.
Hidden maxim achievement?
Instead of just having blue ocean past the bounds of your world, replace it with space. #📷worldbox-screenshots message
Wouldnt it be cool if when the kingdoms had became big enough, they would start building walls around the border. When the walls would be build
it would be cool to see humans have another skin tone other than always automatically being ⚪️. um, thoughts?
also, it would be cool to see human civilizations not always develop to (loosely) reflect medieval Europe, sometimes
cannons and cannons on ships
When a dragon get's killed, it drops a bunch of dragon scales. These could be crafted into scale armour and weapons, which would be stronger than adamantine.
there should be military camps established when a war starts along with that there should be formations for the army’s so it can be more organized like the strongest dude there is the leader of the army
If day-night cycle is added, Trolls that turn to stone during the day but are active at night
A new power that lets us give XP to NPC's, similiar to the blood rain
prehitoric update
This update Will bring some new power and change that have prehitoric theme
-give a way to change how big you want to spawn meteor
-mammoth =bout time we need a herbivore that can defend themself from bear and have a lot of health
Breed slowlly and can eat on snow tiles
-sabretooth=a combination of cat and bear in game,fast and deadlly
Naturally hunt mammoth
-giant dragonfly=flying Hunter that act like wolf on the sky
-T Rex=basically land dragon on term of power,can easilly kill mammoth.peaceful toward elf
-plesiosaur=live on the ocean,eat fish and sometimes attack ship.
~branchiosaur=big peaceful dinosaur ,can eat from tree.
New achievement
-the empire meteor strike back or second death
Achieved by hitting dinosaur with meteor
~1954
Achieved by nuking a dinosaur
-make prehitoric creature drop more Bone and leather compared to other creature when killed
Prisoners Of War These prisoners will be taken from other races and city’s and will be made into slaves that are sent off on a journey to grab wood for them and if the prisoners run away, search parties will be sent out to find them if the prisoner manages to get away it’s not over that prisoner will have to either create a camp or run to the nation he was taken from or go to allied nations hoping they will take them in but, if the prisoner gets caught he will either be taken in the city and will have a public execution or they will be sent off to be publicly humiliated by being put on a stick and tied on it and traveling around the city much like the real life thing the people of liberty will do to British leaders back in the day.
trait,weapon,armor,gender,age editor premium only
add a version for mac OSX
@slate yacht there is already?
I know that walls won't be added, but maybe towers that are built around the village. Archers can go in them, and when they do they are unable to be hit until the tower is destroyed.
give capital bonus diplomacy with other village or country if they have obelisk or other monument Thonk
Update to ecosystem? Animals interact with each other and their environment more in a way that’s stable.
pls add a way to add mods on mobile
add more creatures and beasts. Ex:
Demigod - have powers same as the dragon and mage
Seasons. That's it.. Not sure if this was abandoned lol
add more dragons! AAAAAA
add more disasters, like tsunami, typhoons and a bunch more.
maybe a race customizer so you can make your new race
Add more animals?
yoursuggestionhere I would like an ability to give traits to people ingame and also be able to give them items
Godly editing of an entity’s stats
Items when they reach a certain age can be considered "artefacts" and when the holder of the artefact dies the item will be passed down to their descendent. (if descendants concept is not possible a random person who was near by the npc's death will suffice). I believe if an item is around for at least 500 years it should be able to become an artefact - additionally it would need other factors for it to qualify as an artefact as so these do not become spammed.
1.) The Artefact was originally made within the capital of a kingdom
2.) The Artefact needs to be made of at least Mythral or higher quality
3.) ???
Artefacts can be Favorited and followed
Artefacts can be lost if no one is near by to pick them up
Artefacts can be stolen by hostile forces
Artefacts are logged in the worlds history when they become artefacts
Artefacts can be stolen by bandits (if bandit rework comes to fruition)
Other factors should probably be taken into account but at the moment i can not think of any
new power =chest
If you drop a chest on the map,it Will spawn a chest ( i know IM smart)
This chest can be opened by any civ and Will Grant the opener some random loot like weapon ,tool or food
Mimic=same with chest but they Din"t Grant loot
Instead they attack the oponer just like the dnd version
Pandora box=so we probally Will have a dice that spawn random power if you roll it
But what about giving the unit the ability to do that
Introducing, Pandora box
Once this bad boy where spawned on the map it will sit silent there until a unit come across it .the unit Will either ignore it or open it.
Once opened random thing Will happen on the world from something small like the unit gain blessing or cursed,skeleton spawn on a random place or to something extreme like everything turn into ice or everyone sudenlly is sick :Jerry:
add trait picker, cause Im tired of bad leaders and kings...
The ability to move capitals
Maybe you can have the civilisation build fortifications like watchtowers
Ant Behavior and Nest suggestion
- Ants would have a queen in order to multiply.
- Ants that will venture into another ant territory will be engaged by the ants, like they would in Real life.
- The Ants Can launch scouting parties to scan for food.
- Ant Wars and Nest invasions.
- Winner Ant Tribe can take over former enemy nests.
- This is a very ambitious suggestion but here it is..
ARMY ANTS!
(Mobile) Maybe add fps limit so we can optimise our battery usage? I don't know if fps affects my battery usage. But please do, thank you
-Defy, Your Suggestor
more different buildings
(Church, a more bigger house, a school, library?.... Etc.....)
Maybe be able to move buildings around the city
1.add a background music which can be toggled at settings
2. Volumes because sometimes i listen to other music while playing WorldBox, so I need to turn off the sounds of the game. But I still want to here my gameplay.(This sound nonesense)
1.Maybe a temple or pyramid that randomly generate (its like the "brain statue" thingy
2. Of course what pyramid is that if there is no mommified humans
(So basically, the pyramid is the base of the mommies. And if a human stay there for too long, it became a mommified human) this is another useless idea
I know this is impossible, but if you can, your the best
Make a worldbox multiplayer mode
-You can join your friends via LAN or by online.
-In this room, there is one host who applies on what action is allowed and not.
-You can make civilization together with your friends or total stranger if they accept you in there world.
-If your world messed up bcause of them, you can kick or ban them to that specific world.
(This is impossible)
Worldbox multiplayer
Where you can join as a unit like bear or dragon
And you get limited power and you use something like mana to use them that Refill over time
(totally not stolen from mountain i swear*
*Actually stolen from mountain
just a very simple bomb with the blast radius of the entire map, would be useful as i do occasionally need to do a mass wipe and tsar bombas/antimatter radius is quite small relative to a huge map
Worldbox multiplayer
Where you can join as a unit like bear or dragon
And you get limited power and you use something like mana to use them that Refill over time
(Totally not stolen from mountain)
worldbox battle royale where you have your own kingdom and have to defeat all the other player's kingdoms
add a new power
Black hole - this last long for 5 seconds but it has a small radius, but poweful enough to destroy a while city
*whole :)
A GIANT SHRIMP
(TOTALLY NOT FROM MOUNTAIN AGAIN)
Im thinking about new type of sprinkle. If one kingdom attacked the other kingdom that's in allied with someone, The other kingdom that side with allied kingdom will also declare a war. Sometimes its hard make two kingdom fight because you literally need sprinkle two kingdom fight other one. Sometimes the suppose "ally" will attacked the allied because you suddenly the sprinkle to the their kingdom.
Seriously its really pain in the ass to make simulation of ww1 or war.
New enemy
I propose a more threatening enemy to the races than dumb animals and other races. For example, a Barbarian. The Barbarian would have the Tough, Strong and Savage traits, and would appear as a human with a horned helmet and fur garb (the fur would have about the same stats as base bronze armor). These Barbarians would usually have iron swords and helmets, and would have between 100 to 200 heath each. They will naturally spawn in small campsites with a campfire in the middle with about 5 to 10 people, similar to a starter village. They also have ports and a larger tent for the Chief. The Chief has between 300 to 500 heath, and carries a steel axe. When a barbarian raiding party attacks, they will try to loot the entire village and then set it on fire. Finally, when a barbarian camp is attacked and destroyed, all the loot will go to the kingdom that destroyed the chieftain’s hut and killed him.
angels. That's all, add them
New political/military roles
I’ve been saying for a long time that we should have more roles than leader, king, child, soldier, and citizen, so here are a few of my ideas!
1). Noble. Nobles would be taxed less, and would have a better chance to become generals (seen later). Nobles have the highest tiers of housing, and will often reproduce with a leader, king, or other noble.
2). General. Generals would always get the best military gear, and would lead the front lines into battle. New formations like flanking and stuff would be randomly decided by the ai, with emphasis on which works with the terrain and which the opposition is using and how to counteract it.
3). Bowmen. Bowmen would be positioned at the back of the army, and would send arrows in to pick off the enemies. Bowmen would have increased accuracy, and would probably be one of the main causes of casualties.
4). Scouts. Scouts would get weaker bows or swords than bowmen or soldiers, and will not be able to use spears. Scouts would run ahead of the formation and try to scout out enemy formations, numbers, and resources.
5). Spearmen. Spearmen would be on the front lines, as spears should have a tad bit extra range.
6). Merchants. Merchants would be taxed the same as an ordinary civilian, and would get a bit of extra gold from selling things.
7). Farmers. Farmers get extra food from farming.
8). Miners. Miners get extra ores, stone, and gems from mining
9). Hunters. Hunters get bows and swords, and get extra bones and leather from killing animals.
10). Laborer. Laborers would be the ones expanding towns and mining stone in the late-game, and would live in a new building, the slum, that would house 50 laborers each.
11). Plague Doctor. Has a chance to cure the plague, but has a higher chance to get it
12). Builder. Can automatically skip to the next tier of houses (Rare)
13). Weapon smith. Has a greater chance to make weapons with a prefix/suffix
(part one)
New Political/Military Roles part two!
1). Fireman. Would have a chance to put out fires quicker.
2). Slave (Not needed). Would be the main labor force, would also live in the slums, and would usually be captured from other civilizations.
3). Slave Lord (Not needed). Would have a new weapon, the whip (Same stats as a sword but with a bit more range) and would lead slave task forces around.
4). (Final) Beastmaster. Bears, wolves, piranhas and other hostile creatures (Not including dragons) won’t attack them, and instead will accompany them on their journey. Beastmasters would often lead the front lines, as they have bears and wolves working with them.
Ability to move buildings with a different moving tool like the magnet
add monke
Ability to merge cities that are part of the same kingdom
add more controllable creatures (crabzillas the only one so far)
Make different villages for example: sand villages, Snow villages. Or sandstorm that will make creatures fly around and put sand on homes and places. The sand from the storm can vanish in some seconds maybe?
It would be nice to have barbaric characteristics in the World Box. barbarism. This quality would blend in with ordinary civilization as a child, and then leave for his land or other barbaric empire. Of course, this barbaric empire can only be created by barbarians. The barbarian Empire will wage more wars with other empires. For reference, barbarians are stronger and more productive. Most of them are soldiers and do not build roads. The building that the barbarians began to build does not become a stone building. And it consumes more wood and grows into a barbarian-specific building. This is a wooden building. And they can build more training centers in the village. In addition, barbarians can be inherited unconditionally.
When biomes are implemented, zombie worms/ants could create land from the Corrupted biome.
New races: the races we have now are all good however it would be nice to have some more variety to shake things up a bit.
Here are a few ideas.
- Lizardmen : they prefer deserts, (possibly swamps and savannas if added) have the slowest hunger rate so they can survive in the desert. They lay eggs like chickens. Scaly skin gives them good armor. Hates humans and orcs.
- Goblins : similar to orcs but smaller, weaker, and prefer bows. Can be conquered by orcs and added to the orcs’ civilization. Hates dwarves.
- Dark elves: hates regular elves. Likes orcs, evil mages, and necromancers.
- Ratmen : shortest lifespan, weaker than the rest of the races, breeds faster than the other races. hates everything except rats. When in a group they will spread disease like regular rats.
Have people wear different colours corresponding to their kingdom, for example if i have multiple kingdoms of humans fighting it gets very hard to tell what's going on and also gives each kingdom just a little bit more flavour
new tower: dark tower spawns skelatons and rarely necromancer shoots bones
When you have favorite entities, have their deaths come up in the history books when they die.
Add a dog, cause there is a cat... Why not dog??
option to leave the world developing when you’re afk/ leave the app (can be turned on and off)
Petition for mobile mods! AAAAAAAAA
create world templates. So when we go to create a world, there are preset worlds, like one of the earth, or one of the United States, for example.
Add a horse
How does this work:
If you spawn a horse inside the border of the kingdom, the kingdom own that horse but the horse don't add up to the population of the kingdom.
If the kingdom goes to war, the knights can use the horse to go to battle, but knight on horses cannot go to boats or the sea.
the knight on horses can travel faster than walking
Add a monster kingdom/nation, When monsters like zombies, skeletons or necromancers are near eachother they make a monster nation [they operate like normal nations but are automatically aggressive towards any other nations]
Add an world option for swimming. It's annoying when you want to make different islands with monsters and creatures, and then they just swim to a different island, i think it would be nice to have this as an option.
i would like the people who pick up the necromancers staff once they kill it to be able to spawn some skeletons to fight for them just like the necromancers
Allow us to have an immortality rain, like there is the blessing rain and the miracle rain. This way we can preserve our favorite entities
banana wizard;extremely op, can throw 5 bananas every second and every banana does 50 damage each
The banana wizard can also teleport with a cool banana animation.
For the banana wizards special moves, it can do a banana spike shockwave, as well as a banana boomerang which bounces off a max of 30 enemy’s doing 100 damage each, but it’s weakness is it is lactose n tolerant. Means if it is near a cow, it loses 10 hp every 3 seconds
Ship overhaul: fix bug were when inspecting ship it brings up a passenger's info, and make it so warriors will board ships to go to warring countries at higher frequency
Option to set a ship’s route, you can set it to go from one city (it should show the amount of people waiting for a ship) to another city and then AI would choose the shortest route to said city.
please add that kingdoms only attack weaker Kingoms and that kingoms fight till the last man is dead (sorry for my bad english:( )
Clans fly flags (icons in the nation list) over battles that have been won, and in the capital
trait,weapon,armor and age editor
A grace period for wars being declared upon loading a file.
Too often is peace do I make peace between kingdoms and after saving and reloading they’re at war again.
we should be allowed to edit the stats of every individual creature and also have the ability to create tools, armor, etc. We should also have the ability to advance civilizations or send them backwards in progression etc etc.
when a kingdom takes over a city and if a Kingdom,City gets bigger or more populated needs to be in the History tab
Im once again asking for Alliances: Its like the entente, Central Powers, NATO,CSTO and others why cant we have it in Worldbox? There were Alliances in medieval ages too so we can have a World War or a Napoleonic war type thing
IOS files app support so maps can be used
world law to turn off bugs / bees
Don't let archers fire over mountains
missiles that go from place you want it to launch to where it lands
new Road types, this has been suggested before but i am reposting it as it has been about a year since it was last spoken of.
3 main types
Dirt roads
Cobblestone Roads
Paved Roads
Paved roads would be used between cities and be only available to cities internally that have reached a population of 100+
Each type would not only just visually look different but provide a speed boost to those walking on them.
To clarify my previous suggestion without typos:
Wars seem to start just as files are loaded. Make an option for a grace period upon loading a file.
Add another rule where another race can make a kingdom with another race.
You can toggle it off too in the rules.
Wizard job for the four races, can cast weak-mid level spells. Add more spells and give Elf Wizards a buff to their spells
We add siege engines hear me out we have trebuchets on ships and stationary defense for defense against mid range foes and for mobile damage to ships and buildings ontop of that catapolts for mobile land siege weapons which will have less range then trebuchets but still shoot for decent damage while certain races haveing specific ones like for say orcs having a net gun to trap hostiles and the elves having something that turns one tree alive in the enemy settlement if it hits etc.
arrow towers some people go into them to shoot at foes who try to attack the city and just to have some sort of settlement garrison
Magic PART 1
This has probably been suggested but i will try to expand on the idea.
Magic has 5 types and sub classes, When a magician appears there is also a chance to get a RARE mutation which allows the person to wield 2 magics.
The easiest way for a race for obtain magic is to become an elf. A Magic elf (usually light magic) has a 1/150 chance from being bred from two villagers and a 1/75 chance from being spawned in (Magic can also be genetic but there is a 1/3 chance that a magicians child won't be a magician (these ratio's are configurable in settings). Every 1/700 berry bushes will spawn a mana berry bush which, if a race has the right tools, they can craft it into a a stave which gives a person a magician role. You can also spawn this under the nature tab). Or killing a mage which a person from any race can take their staff with a 1/25 chance. every other race has a 1/700 chance to spawn in a magician besides elves HOWEVER if a civilization has a city in a forest they have a 1/400 chance for a light type magic user to spawn, and a 1/600 chance to randomly forge a staff.
The Magic Types are Dark, Light, Summoning, Elemental, Creation (rare)
Dark Magic: A magic that manipulates the human soul and goes against the magic taboo. The subclasses are: Shamac (A class that lays curse and infection among civilizations, can lower peoples health stat over time and make their hunger drain over time temporarily, Can also make food in enemy villages grow slower.) Shadow Magic ( A class that allows stealth, Usually the only way to spot these guys on the map is seeing a random shadow walking around, These guys usually just go to enemy villages to steal their supplies.) Necromancy [shared with summoning] (They can summon in the bodies of their dead comrades and turn them into skeletons that help them.) Poison [Shared with elemental] (This magic attacks its foes with deadly poison that deals damage over time and slowly kills an opponent.) TO BE CONTINUED IN PART 2
Add a queen?
race that can only reproduce though their queen 
Like maybe termite or ants
Magic PART 2
Back to the types of magic
Dark CONTINUED: Debuff (Inflicts debuffs on their opponent which lower their opponents stats. Very useful for combat.)
Light: the construction/ supporting of life, power, rules, etc. A commonplace magic among the elves, Very useful for supporting. The sub classes are: Druid ( A type of magic that supports a village, Druids can spawn in passive animals randomly and WITH A RARE CHANCE spawn in a tame wolf/ bear which will attack its enemies. This magic can be used to make crops in villages grow quicker and cause random trees/ crops to grow around them (1/2000 chance for them to spawn a mana berry bush.). Healer (focuses on supporting, As basic as it sounds, heals injured allies, Can also cure infections.). Support/ Buff magic (buffs its allies stats by increasing their attack, attack speed, speed, defense, and maybe some other stats, Can also give them some resistances such as resistance to being cold or on fire. All effects, like debuff, are temporary).
Summoning: The magic of making a contract with Beasts. The sub classes are: Fire Slug ( A slug that travels slowly around the land creating fire pixels, up to three can be summoned, Unlike most fires, this one doesn't spread and eventually just goes out. Useful for blocking enemy pathways in some cases). Necromancy (refer to dark magic's necromancy). Steed (Summons a temporary horse with 1 HP that soldiers can ride, goes pretty quickly, up to 7 can be summoned.). Killer Flytrap ( A floor trap that can only be casted every 2 minutes, if an enemy steps on it they take 100 damage and get poisoned, up too 50 can be summoned, however the cool down makes it hard to summon them without them being triggered and dissapearing.). Pact: (Summons in a random monster/ enemy/ beast from the living beings tab. Will attack enemies, Up too 4 can be summoned.) TO BE CONTINUED TOMORROW
yoursuggestionshere I’m thinking you guys should add a new game mode or even make a new game my idea probably sounds bad but I’m thinking that you guys could add like a story game mode that has the same 2d map and same style and looks the same but you would be able to control a human or race and you can recruit troops to your squad and siege kingdoms kill bandits become a king or vassal collect taxes marry and have kids like mount and blade but in world box l
to expand on the thing that is above me he means a race of beast which only way of spreading through cities or entites is through a sub class of that entity which controls a seperate group of that species producing more of them which if its a race could be the most interesting by far and potentially op
sometimes kingdoms dont move their troops and let their villages get run over by the enemy pls fix lol its really stupid
my suggestionChain Of Command
Worldbox is great but at the moment, nations basically throw individual warriors out and fight skirmishes, whichever side wins the most skirmishes, wins via attrition. Introducing a chain of command would allow for more interesting and large scale wars.
King: Allows for declarations of war and official conflict between empires, however does not provide unit formations (basically combat the way it is now).
Sergeant: Gathers between 3 and 5 troops of the same weapon type (i.e. ranged or melee weapons) to form squads
Captain: Gathers between 3 and 4 squads to form a company (roughly 30 troops)
General: Gathers 2 or more companies to make an army (roughly 60 troops or more)
Leader: leaders of villages/cities provide minor buffs for their soldiers when fighting
Heroes: Veteran soldiers that have continued to fight or completed a legendary feat (like killing a dragon or wizard or certain number of enemy combatants) receive the hero trait in addition to their veteran trait. Heroes buff surrounding units and are better than others
Each rank would also have their own unique traits that buff themselves and the units under their command. The higher ranks get better loot. Additionally, this mechanic could pave the way for other requested mechanics like siege's, proper naval warfare (although I hope that's coming soon) and cavalry.
Update or just get rid of Sand Spiders. They are useless.
arrows no longer destroy buildings
adding to previous suggestion, how about if the arrow didn't target building, it can't attack that (can attack building if the arrow targeted it)
#💡game-suggestions
Magical beast
I think there should be like magical beast that having different stats and traits like a shadow wolf, this could allow human,elfs,dwarves and orc to fight it for loots or resource or to tame it by making it have a low health and then feed it or kill the adult and take the baby or an egg from this magical bird like phoenix ??
different races in one kingdom
I have an idea where if a city is being destroyed by another city and quickly if it has an available port they will board a ship and try to escape to settle on new land starting the city from scratch
And
If there’s a plague and the city is maxed with a mine and barracks it will take uninfected people and resettle with a boat if not it will create a new city (this is only if population goes really low) if they are lower than max they will take a random people (including king) Not knowing who’s infected and resettle. Just an idea
just to confirm on the post above when I say resettle without mentioning a boat I mean travelling by land IF land is a available within a reasonable distance and is not nearby current enemy bases
add exploration troops, this would be cool to be added :3
add normal anthives
maybe add a wandering trader
ambience when you zoom into towns (Like the talking when you spawn them in, ect)
Cavalry
Horses
a plane update with different types for example, Transportation, Trading and for war
Add accounts so you can play premium if you have it on diffrent devices. Example: I have premium on my phone, but i want to play premium on pc, and dont want to spend more money for something i already have
QoL:
- "Hide Plants" Button, to view the cities better.
- Holding Shift and scrolling changes brush size, holding shift and pressing 1, 2, 3, 4 Will change brush type
- Only drop 1 bomb object, and if held for more than a second, start dropping more.
- Change power of earthquakes, and tornadoes
- Change size of volcanoes, Geysers, and Acid Geysers
- When zooming out, show total population of a nation under the capital
- "Grow All Grass" Button (Gets a little annoying to grow grass on very big maps)
Multi-race Nations & Immigration (idk if this is already added)
These nations are basically just a nation that allows all types of races depending on the circumstances, or they can just allow more than one type of race in it, They are usually created when two ally nations from different races are close enough. depending on the type of races that are allowed in there, they can use the types of buildings and perks from that race. They function as normal nations with maybe some other perks other than that. Multi-Race Nations also have a higher chance for cities other than the capitol to rebel more than normal.
Immigration is a pretty rare event in the game. If a King of a city/ nation has too little diplomacy, has too many wars against them, or just downright too poor of living conditions, a group of residents will attempt to leave the nation and go to another nation of the same race. If no other nation of the same race is found, they will attempt to go far away from the nation that they are immigrating from and make a new city. If there is no other cities go too or no land far away enough, residents won't migrate at all. This is also a setting that can be turned on and off in the World laws section
Add an apocolipse power
You should be able to draw the boarders of a village
More fun
Make the game more fun, it just feels like you have powers to destroy the world and that's it. For me the game got a little boring after 5 days of use, so I thought "wouldn't it be fun if we could go into the lands we made and walk around in them", or you could just add more features that will enhance the experience such as; more Easter eggs, more items you can have, more things the four main species can do.
crabzilla gets a health bar and all species apart from elves attack it if nearby its city
Make a fix button that grows all the grass and puts out all the fires, (PS. A biome replacer button would be nice so it wouldn't destroy buildings when you wanted to change the ground)
optional choice to be able to play a person or a necromancer ect
Let is inspect Worms and Ants.
we must get burger spiders into worldbox
Medieval update.
Catapults
Horses
New sword variants
Crossbows
Raiders and hordes
Better castles
Chariots
Balistas
And some bardcore music
rhinos 🦏
Add a tower that spawns zombies. And maybe a tower for sceletons too. Just like for Demons and cold ones
Crabzilla v.s Turtle Kong when
monke when
elephants and rhinos 🐘 🦏
Sounds
-Change the rain sound effect to be a little quieter
-Only play rain sound when close to where it is hitting
- Sound when drawing land, or seas.
- Depending on how far zoomed out you are, add a wind blowing sound for when you move the camera around. (More wind the further out) This will make the game much more immersive, and make it feel as if you are flying around.
Zoomed in ambience (When you are close to the ground, it gets louder)
- Over claimed areas, depending on the population, add a "Conversation" between the races, (mix the spawn sounds a little bit)
- Over areas of forest, Add birds chirping, bunnies squeaking, ect.
- Over areas of beach, add a quiet wave sound. If it is claimed add a very short "talk" every once in a while
- In the middle of the ocean, add a more heavy wave sound.
- Mountains and Hills are the same, but with wind. light wind in hills, heavy in mountains.
- Add mining noise when zoomed into mines
- War drums when zoomed into a battle.
- Cheering when zoomed into a city, when they win a war.
- Fire crackles when something is burning
- Fire breaking sounds (Don't know what to call it when logs fall over in a fire) When a big building is burned, EX: Double Homes
Make it so we can use the hour glass without paying money cuz we all broke
we should add Vampires
we should add giants in different sizes
remake the war system or how species have wars
i dont know about the many patches from last time I played, but from what i remember, a state falls if they're outnumbered or completely destroyed, which is annoying:
tired of somehow states with 200 people falling to 20 - 30 people because one of their major cities decided to switch for some reason (and normally it goes back and forth like an italian showoff) and then they got the majority of the troops and take it over (literally just witnessed a more powerful state get taken down by a small state nowhere near where the mountain is in my world)
yes I know they would surrender if they were outnumbered, but doesn't seem fair how they should just because there is 1 more enemy but also an entire friendly state behind them with an army on the way
also tired of states being ruined and losing all of its resources, witnessed a rich losing state with 1 person alive, they had an entire city, plenty of homes, etc but that 1 guy died so it all turned to ruins and was all taken down (it was the same species taking it down) so allow the same resources / homes to be reused after wars if its only been recent so they arent like fully ruins
add more rallies then different people constantly attacking, like the enemies will actually rally up or assign people to defence then sending 1 guy at a time to attack a 50 man village, and the rallies also include willing allies, etc. Seems more organised and just better since I'm really tired of seeing 1 guy pass a river of piranhas to attack a functioning society of 1500 orcs, and make the rallies actually reasonable, so not sending 50 people to attack a village of 2000 while naked, let them actually take the best trained people with good gear and a reasonable amount of people
TDLR: reasonable rallies to attack enemies not single attacks, reusable homes & resources if a state falls & leaves its recent ruins, and states not constantly switching sides over being "outnumbered"
Small quality of life things like making buildings, paths, and farmland without having to have humans build it for you.
can you make it so the people won’t just make the entire city a farm
sometimes kingdoms dont move their troops and either let their villages get run over by the enemy or let the war continue for a long time pls fix lol its really stupid
dodge trait- have small chance to dodge enemy's attacks
update to agile trait-small chances to dodge enemy's attacks
improve the look of the weapons the warroirs are holding
spy's🥸
mole people/ people who live underground
Extra Creepy Update
More Creep and stuffs
-Creep will now twist the environment to a corrupted form
-Trees and bushes will become a purple variant
-Critters will become infected and become a deformed monster
-New bomb; Drop Pod. Drops a small meteorite containing infected creatures and a tumor
-Infected creatures will roam and spread creep, but degenerate quickly
-New Trait; Infested; takes damage and becomes infested creature upon death
buff white mages by letting them summon cold ones and a ability to do an aoe freeze move that flings and does high damage
In game way to download maps?
kingdoms can tame dragons and use them as air military
Human Alchemy Update
Basically what it does is after a while a human will discovery alchemy and will be able to use potions to Harm/Heal someone. If one discovers alchemy they will get a trait called Wizard. Plus Alchemist will have the ability to teleport like white mages and dark mages.
Increase speed at which blacksmiths create things? Because what happens is that there's hundreds of warriors, but almost none of them have armour because all resources go towards being able to supply the soldiers with weapons.
add ability to edit world time and date.
make navy stronger. ie better troop transporting, ships can attack each other, ships can shoot at enemy troops, ships can destroy cities. Also a manual way to add ships
Most of us don't like spite and friendship rains, instead there should be new peace and war system for kingdoms and civilizations.
Example there are four kingdoms:
Kingdom A
Kingdom B
Kingdom C
Kingdom D
I experienced difficulty in commanding kingdoms to declare war and peace with another kingdom I want. I want "Kingdom A" to declare war with "Kingdom B" but when I pour spite rain, it declared war to "Kingdom C or D" which they aren't supposed to. I commanded "Kingdom A" to declare war to the wrong Kingdom.
What should be changed/added?
-
New command settings for kingdoms if you want to command a kingdom to declare war/peace to another kingdom you want. Like command "Kingdom A" to make peace with "Kingdom C" and they will become allies. Then "Kingdom A" will declare war with "Kingdom B and D."
-
Kingdom alliance. When other Kingdoms attacked another Kingdom, its allies will help and defend during war. They will share and supply each other's needs and supplies for the economy and armies.
pls add planes that ppl can build
There is a glitch where humans can not colonize other islands via boat. They just walk around as if they have no iq. Needs to be fixed.
Make the blacksmith make more armors for the knights
Add Cody's Mod to mobile version
races are always stuck on a tiny island near land,they are waiting on boat but it is just 1 tile of shallow water,make races swim on shallow water,swim slowly on close water and 25%getting hurt on deep ocean and swim super slowly
Hotkeys
- Changeable Hotkey (Keybind)
- List current Hotkey somewhere (ex. space for pause/ ctrl +f9 isn't documented)
New Hotkey Idea - Hourglass Cycle (1x-->2x, 2x-->3x, etc.)
- Hotkey for Favorite / Ability of your choosing
- Hotkey for Terrain Building Powers
- Hotkey for Unit Interaction (Kill / Clone)
- Hotkey for Moving Creature (but instead of magnet, save it to custom slot and let us place it somewhere else like tetris)
- Hotkey for Feeding unit(s)
- Hotkey for instantly Leveling up unit(s)
New Feature - Save Custom Unit
- Option to make Specific unit the Leader / King
- Notify if your Favorite unit has died (could be separate or same as world history)
- Split Diplomacy World Law into 2 of its own Option (Wars/Treaties)
- Option to Buff Favorite Creature (apart from Blessed)
- Option to not destroy Building / Plants when changing Ground type (except if its changing into water)
- Race Spite/Friendship (only work on Different race)
edit materials on villages
edit trait,inventory and clothing of race units
You can customize the clothes of warriors,civilians like putting an elven warrior outfit on a human warrior
You can change the looks when they spawn to like changing the clothes of orcs when they spawn
ice dragons that shoot ice instead of fire and freezes creatures
multiplayer
Cows and sheep and stuff are immortal
More dynamic diplomacy/warfare
AI will have common sense
kingdoms are making alliances-> If kingdom a has an alliance with kingdom b, and declares war to kingdom c, kingdom b send some troops to the war and if they win kingdom b become some parts of the defeated kingdom and kingdom a become some parts of the kingdom
demi gods!
Ik what you're thinking why?
Here is what the demi gods will do they increase the likelyhood of positive outcomes or mitigate damage from
Animals
Civil war
Mining
Natural disasters
How they work is your city can build one monument percity to one demigod allowing an increase in likelyhood of good animals spawning more loyalty and overall more mining gems and maybe a lessened effect that natural disasters have on those cities.
Time Travel. You could send a unit to the future and when time passes on you'll see them again.
Reality Hopping. You could send a unit to another world in one of your saves.
Updated Biomes:
- On Beaches, any race can fish without a boat. (Less Food, Less Time)
- Soil is more effective for crops
- Archers no longer shoot over mountains
- Deserts have scorpions.
- Swamps are added, and races are now slower in them.
- Natural Rivers
- More Tree Types
Improved Cities
- Flags are hung in the middle of the capital, and in wars they have won
- Stone paths
- Races can create new cities across seas
- Races can claim areas of water
- Naval Combat
- Archers dont shoot over mountains
Healers:
- There is a special plant that can grow, when gathered, races can heal with it.
- Healers are added
- Healer Houses (Heal people twice as fast when inside)
- Healers will go through battlefeilds to search for alive species
- Healer Boat can pick up people swimming
Flags:
Flags will be the icons in the Nation List Menu.
Flags will be hung at 20+ population in the capital, and 30+ population in cities.
Flags will be hung on battleships.
Flags will go to Half Staff when a nation looses a war
Rebelion Flags will turn white when the rebelion surrenders, then it will return to the normal flag.
Flags will be carried in battles
more to come? idk.
fill tools and undo's
something like simple GUI in the vanilla debug menu
new crops
Forest-carrots
Soil-corn
Desert-grains(we have this)
Snow-turnips
A.We Should Add New Type of Disaster
1.Big Volcano - It Is Pluming Smoke instead of Lava and When lightning is Summon to its Mouth it will Explode. Also it is Big
It Cant Be Destroyed Except for the Right Tool that can Destroy Volcano'es
2.Demon War - it Summon Demons and Place The Tower of Fire Once Anywhere and it will be Destroy By Creatures
3.Tectonic Shift - This Makes Land to Shift Across the Ocean And Break Into Parts, This will Last Only 10 Seconds
B. New Village Structures
- Medieval House - a House that can Fit 5 Villager at Once
- Medieval Castle - A Castle Of The King And Highly Secured by Guards
3.Training Area - The Area where a Soldier is Training
C. Add New Human Type
- Guard - This Type of Human is The One who is Protecting the Castle of the King
- Soldier - This Type of Human is The Soldier For War When a War is Held
new slot ancient lost technology
-lazer tower=use the power of the sunlight making it like a beam and destroy enemies
-lizard people=new civilization,they use the lazer tower.
-move ufo to ancient lost technology
-mothership=spawns ufo's every 30sec,and shoots lazers at the side like the lazer tower(using magnefied sunlight)
-Forgotten ones
Trolls-new race,favorite weapon spears
Hobbits-live on grass hills,can turn ivisible for 10sec,cooldown 30sec
Dark elves-serves the dark one,enemy to nature(friend to demons,necromancers and flame towers)immune to fire
Edit i was meant to say giant ufo wich shoots lasers instead of giant which that shoots lasers
shark -
cant attack boats
cant be attacked by bows or swords
reproduce and do die to old age
will attack any human in the water
only swim in deep / close water, cant swim in shallow water
we need this because piranhas attack boats and are attacked with bows and cant really detect humans well
sharks would basically be a way to kill single swimmers going to attack cities on a different island and force the attackers to use boats
animals will avoid swimming in shark infested water, like humans will not swim in shark infested water, would also be a pretty good addition to "jumping the plank" where people can capture others and force them to jump in water, they will take damage slowly (cause they are tied up) but sharks can kill them
also would be pretty cool if a megaladon was also added which is a slightly bigger version of shark with the same attributes but can attack boats incase someone wants to isolate an island completely
TDLR: shark that attack people in close / deep water, cant be attacked and dont attack boats, but a megaladon with the same attributes but can attack boats
Elephant
npcs can set fire to some houses during war
Unit control like in moonbox and more controlable monsters like crabzilla
boat cannons
lobster
armors actually show up on npcs instead of just base sprite
shore line defenses against enemy boats like a big cannon that shoots down aproaching bosts
more unique races some examples: lobster people, cannibals, fish people, ant raiders ect get creative
realistic ants that can build hills and can fight other ant factions
haha big monke throwing rocks
Not from aot
cannons would work great with unit control
not sure if this will be added in the later civilisations update but making this incase
AI wont randomly go out and make random cities, i know you can disable it, but my point is that AI will still go out and make random cities, just less and with common sense, they wont make it next to a city with potential to grow
cities will also not rebel all the time, watching a city with 50 people rebel against a 1000 state when most of their land is used for food is stupid of the AI, not expecting super smart AI, but pretty sure this could be resolved with a smaller chance they rebel with consideration
to make up for that, cities can break, so if in one of the cities, theres corruption, a part of that city could break, turn into another city and wage war, however, they wont just suddenly break up
they can riot first, or gather up people across the state before they just break, so they actually prepare. The people that join them also depend on their behaviour, so if they're corrupt or lazy, they are less likely to help
make people take their stand. That one soldier must be tired of constantly switching sides in that italian showoff every state has in one of their cities when they wage war, and that can depend on if a soldier agrees to surrender, like if their state is stronger, richer, better and they are loyal / not loyal, the soldier also has to rest after a surrender
basically make the surrenders more formal, soldiers have to agree to switch or they are killed if they cant make it to a friendly state in time if they don't choose to fight & they cant get back to fighting after giving everything up (timeout will help state transform)
TDLR: AI dont make cities as much, they dont rebel as much, when they do, they will consider everything first (power of the state, their units, etc), parts of a city can break up to valid reasons (but not all at once) AI will take their stand in a surrender or rebel across the state, so they arent just "property" to a city
Trebuchets, Siege units, they deal alot of damage to Buildings. And also siege mechanics. This fits with medieval theme well.
Viewable Tech tree and more techs like better roads
More Relationship Status
Green, Allies. They actively Trade and Help in wars.
Yellow, They Trade, and dont help.
White, They dont mind each other, and they dont trade.
Red: Enemies, they are at war.
Black: They do not know they exist yet
more controllable monsters like crabzilla
animals have a temp meter
tired of penguins ending up on the beach instead of staying in the cold, or snowmen venturing out making the entire world ice, or humans, elves, orcs or dwarves ending up naked on ice.
the temp meter is basically a temperature meter, and if its too cold, they take damage, too hot they take damage, colder areas are the snow, ice or near snow, hotter areas are near lava or lava thats turned into rocks recently, or hot geysers, or beaches, however beaches arent hot enough to kill humans, or the other species, but if its too sandy, so maybe more then 10 pixels of sand, then its a desert, and its hot enough to damage naked humans, however damage slows down over time, so it gives the tribe time to get clothing
the hotter it is, the more hunger you lose, the colder, also the more hunger you lose, so basically looking for the middle
also means new clothe, can include more tropical looking clothe for living in desert or beachy areas, not just one type though, there should be several, like a stronger, more durable and more insulated version, or a weaker one for newer tribes, so basically several types of different clothing for each area with different attributes
animals will often try to avoid areas where it isnt the correct temp for them, ex: penguin will only stay in the cold places
TDLR: temperature meter, the further away it is from the middle, the more hunger lost over time, if its too far on one side, they take damage, different types of clothing to combat one temperature, creatures will only stay in their environments
gonna make this a suggestion on its own cause we all really need this
reusable buildings!!!! please - im tired of entire world powers losing one of their richest cities because 1 guy lived in it and died, and they have to start over and take down every single building despite they aren't fully ruins yet
add personalities:
- fearful
- War Leader
- rebel
- anti-rebel
:
Fearful : When a kingdom declares war on another kingdom, the fearful soldiers will flee the fight and stay in houses in their village. Kings can also remove fearful people.Chance of a soldier being fearful: 1% Chance that a fearful is ejected from his kingdom during a war, 20% divided by the diplomacy of the king of the village / kingdom.
Warchiefs: after a war is over, the oldest survivor of the war / who kills the most will become Warchief. The warchief simply directs his troops for assaults. 1 warchief per village.
The rebel: The rebel is a character with a low chance of spawn who, like a virus, would change the inhabitants into rebel, there would be a rebel gauge and when a villager would reach 100% of the gauge, it could in turn propagate rebellious ideas. When a village is completely rebellious, it rebels against its kingdom and becomes independent.
Anti-rebels: some villagers have an anti-rebel personality, the anti-rebels are passive but if a rebel tries to convert them into a rebel, they will fight against the rebel in question and thus, all the rebels nearby and all the anti-rebels nearby will come to fight creating internal conflict in the country.
Animals and Food
- Add Pigs
- Show Animal gender when you are inspecting them.
- Races can build pens for Sheep, Cows, and Pigs. They will automatically reproduce as long as there is 1 male and 1 female.
- Wolves can be tamed, and be used to hunt, or heard.
About Pens:
- Can be upgraded to level 8
- Level 1 Holds 10 animals, 2 holds 20, 3 holds 30, ect
- Provide a good food source
Wolves:
- Tamed with food
- Wolves do not stay tame, they require food to stay friends with races.
- Wolves can get the following traits: Loyal, Peaceful, Savage, Greedy
- Loyal and Greedy are to do with food consumption. A greedy wolf will need more food to keep tamed, and stay tamed. Loyal need less to stay tamed.
- Savage and Peaceful are what jobs they can do. Both of these are rare. Savage wolves can only Hunt, and Peaceful can only heard.
- Hunting will make the wolf leave camp, and look for food. Greedy wolves will take food from hunts.
-Hearding will make the wolf leave camp, and lead animals into a pen.
Why the hell don't materials of buildings that are being torn down get refunded? If a city ceased to exist and buildings are still there, or in ruins. Their materials should be able to be re-used to rebuild the buildings. (Now they only build tents again and don't upgrade them anymore due to lack of resources.)
No reproducing option so you can have an exactly 100 person city
Seige machines which prioritise enemy buildings over troops during an attack, reducing the territory of the opposition's city.
Naval Battles (VERSION 1):
- Nations can now claim areas of the sea, these will have no name, and will just be extensions of cities / the capital. They cannot turn into cities, or a capital.
- When opposing teams get too close, if they are at war, or on the edge of war, a naval battle can start.
- Archers can be on Warships.
- when a naval battle is started (on a warship) , any entities on board will come up from the boat and start to fight.
- Archers can shoot the boat, and attempt to sink it. (Used when close to docs) Or, they can try and kill the passangers. (Used at sea)
- If a boat is fully killed, it will be transferred to the team who sunk it, along with any resources on it.
- if a boat is close enough to another, swordsmen can board the boat, and kill entities onboard.
- When a boat is sunk, it will destroy any resources. 1/3 of the ship (Depending on how big it is) Will end up in the water after it sinks.
- Warships can patrol claimed water.
When crabzilla gets summoned it launches debris everywhere
Dwarfs should make weapons faster and have a higher chance for them to be high quality.
put wagons in the game to allow easier travel over land.
some new things about war:
●Temporally peace: after lost some city or some number of soldier the kingdons will make a temporally peace and only return the fight after recrute some new soldiers.
●War behaviors: when you inspect a city or kingdom you can chance it's behavior like:
○Agressive: this kingdon will start a wars with more frequency
○Neutral: the normal behavior.
○peaceful: will never start a war and if start it will keep a fight more defensive only defending their citys.
●War towers: the citys will build defense towers on the city borders. The towers can be archer tower(will shoot on enemies on it radius... causes the same damage as the archers and have a good radius.) Catapult tower:(throw rocky balls like the demon tower but with half of it radius and damage. And the rocks causes area damage.)
●War camps: during war the kingdons can build small camps (just 1 campfire and 4 tends) the camps will be usefull to protect the territory without increase the city borders.
●fire archers: if someone with the pyro trait become a archer he have a small chance of throw fire bows on enemies.
Fix war system, most of the time armies wipe out entire village instead of conquering it, even when they are the same race
Or at least make this a toggleable feature for people who do not like this change
Snake
(haha Snakes Go SSSSSSS)
Sea monsters similar to dragons but in water
make leaders say if there kingdom needs something
your suggestion .Whirlpool disaster that would suck in ships and swimmers. it wouldn't be able to move and it could also be enlarged by holding down on it.
your suggestion bribery system where cities/empires could bribe others so they can make peace and/or help in a war, they could bribe with soldiers or resources, this would probably be a toggle feature in the laws.
have 2 world saves for free I just lose 30 minutes of progress
raiding
I personally imagine this would mainly be an orcish thing to do but orcs will, rather than declaring war, raid other kingdoms and steal items, money, food and maybe even people for whatever purpose they would have for them.
The orcs would need to be on an island that has no land bridged to connect them to other kingdoms
The orcs must not be too developed as in they should not have tier majority houses or better
The orcs would need to have a port or ships
as long as all three of these parameters are met the orcs can have the option to raid other kingdoms
it should have said majority tier 3 houses ^^^
windmills for grain and windpumps for water
add ranks
Warmaster-can claim enemy villages
King-can clain enemy villages(if he/she dies,they will surrender their village to the enemy if thier village has negative diplomacy,if king is the king of kingdom,they will surrender their kingdom to the enemy
When claiming villages/kingdoms,there will be a loading bar at the top of the name of the claiming kingdom,10sec claim of villages and 20sec of kingdoms
Nerf the orcs, they are too op
Ambient sounds. There would be different sounds depending on what you're centered on. If a mine and a bunch of people are on you screen, you'll hear the sounds of talking and mining. If there's many entites hitting each other, you'll hear the clank of metal hitting metal and yelling. If you're near a forest you'll hear the chirping of birds and insects. On a mountain, you'll hear gusts of wind. If many people are walking, you'll hear footsteps. When you are zoomed out to the point where people become pixels, all you hear is wind. The volume is dependent on level of zoom. Ex: You are just barely not at the point where people get pixelated, then it's at 1% zoom, and the volume is at 1%. If you're zoomed in all the way its at 100% zoom, and the volumes at 100%
orgins type thing
Here my idea when you make a world and put so people in you have no way of telling where they are from so in the start you will have a origin tab This is where you make large area of land and how the people from their will look dress and there traits.
When starting a game it will be easy to tell apart the civilizations but later on it becomes harder. This will help that.
The Basics:
there will have a certain look in skin tone and color scheme in general. In example, instead of all humans having blue as their color the play should have a color wheel (or buttons) to chose how they look like. kid of them if they are of the same origin they will look their parents do (or parent) but if of two different they will be chosen by random or which ever origin area is closest.
More Finalized (Medium)
Everything from the basics is included plus Traits. you will be able those what traits a culture has so it could be peaceful or they like to eat. You will put theses traits on the culture and have some simply rules like they can have a max of 5 and they trait that cancel out each other can not both be chosen. In the inspect tab there should be a little ring around the trait that say from culture. A person will only take some of of the culture traits but there is a chance that they will take none or have them all. When a kid is born they will take some culture traits from both parents.
if you give a king madness kingdoms will likely revolt and wars can be started even with friendly allies
crossbreeding of orcs, dwarves, humans, and elves.
Suggestion 1: a war planning committee, so wars aren’t just: Send people to attack towns and cities until either everyone is dead or the enemy surrenders.
Instead, the war planning committees would devise strategies and different forms of attacks (i.e naval landings, mobilizing on land, forming up in battle or causing absolute mayhem and running around a city, tearing it to shreds
Suggestion 2: Warring countries can have battles in city-less areas or fields and not just cities or towns.
fishing because why not?
Culture type thing
When starting a game it will be easy to tell apart the civilizations but later on it becomes harder. This will help that.
The Basics:
If a civilization is 5 or less years old it will have an Origin tab where you can have a certain look in skin tone and color scheme in general. In example, instead of all humans having blue as their color you would be able to customize it. If said civilization conquers another city then some houses will retain the original civilization's color scheme but some other houses will inherit the attacker's color scheme.
More Finalized
Everything from the basics is included plus Traits. you will be able those what traits a culture has so for example it could be a civilization of immortal Elves or giant Orcs. Over the course of time the civilizations might gain new Traits but this should also be one of the World Laws because it takes away a little bit of control from the player. The same inheritance mechanic will apply to Traits after conquering another city but with much lower chances this again will likely be in the World Laws for the same reason.
a power that lets you give EXP to people.
Allow factions to upgrade/replace regular buildings/statues/houses/farms to make place for important structures like townhalls, harbours, training barracks, etc.
This incase a civilization gets to a certain size and has enough materials but not enough space to actually build one of the special structures.
This can also be of good use when a dens city exists and they can build their townhall in the relative middle instead of the outskirts or shoreline.
be able to control humans
nations can build forts that will have a garrison of troops and will be a defensive building with archers
special units
Humans-black people
Orcs-trolls=they like spears
Dwarves-hobbits=they have 80% dodge
Elevs-tree people(we have this,just imrpove their look)
improve smoke
When you drop nuke and tsar bomb,they will make green smoke at the ground,this green smoke is radioactive and can make immortality,infected,skin burn,weak and immune they get 5 damage every 3sec,green smoke will last 1min
i say elves should have the best base stats
and have better accesories like rings
necklaces
and breed the slowest
dwarves should be the best at forging weapons
orcs should be average in strength and breed fast
and humans should breed the fastest
and have the lowest base stats
#💡game-suggestions
Exp
Level 10 is the maximum for levels so it would be cool if when reach level 10 the people evolve be it human or animal like for example humans can evolved to some thing stronger then regular human like winged beings or some evolve to a mage you get the idea. The animals like wolf should evolve to an alpha or something and once there is two alphas like one is level 13 and the other is 11 . The level 11 can challenge the level 13 alpha for leadership or the level 11 can leave the pack to make his own ??
Make it so that some bandits stay on a village and become their assassin or a civilian
improve roads
left the game on from year 4280 to year 5505 from 3am to 12:40pm on super sonic speed
came back, roads were everywhere, they basically destroyed the natural scenery, they'd be scattered and civs living over them would not remove or improve them, same with the farms, unorganised, scattered, and werent improved
allow civs to remove or replace roads and farms
Pig
also to add on from my little world experiment, there was way too much war
for about a millennium of fighting and continuing, majority of the tribes were living in wooden homes, with the world powers being the only ones to have decent metal homes, but most of their population was naked
not sure if the game froze while i was off sleeping but probably the biggest reason for this is that they cant reuse homes... so they'd take down the old homes, lose the resources, drain the more resources and then get destroyed by an over populated world power
they were so busy with war to the point that they forgot there was an entire ore mine in the middle of the map, for a whole millennium, it was untouched
there should be like a status that improves the diplomacy between all the nations on the world thats like "we've been fighting for too long" that will increase the status by 1 after every 10 homes destroyed after 100, or 100 people killed after 1000 - 5000 in the last few centuries, if it reaches 50, they automatically ally, but however, this effect only takes effect on nations of equal power, or "civilised powers" so small tribes wont get the effect, and the world powers can continue to attack these smaller tribes
TDLR: diplomatic status that can stop wars and cause allies if they've been fighting for too long over the past few centuries (it will wear out) but does not effect smaller tribes, and world powers can continue to attack smaller tribes
Add a ceasefire democratic relation
a way to manually give specifics weapons,conditions etc. to creatures
add like everytime a war has stopped a paper comes in ur screen and on the top it says "peace treaty" and on the middle it says for example: Kingdom of ____ has been taken over kingdom of _____ , and then on the low side of the paper says something like "The kingdom of ____ is now controlled by kingdom of ____. And a small written side of the paper it says the deaths of people in the war that died and people that survived but surrendered. And! On the whole top of the paper it says who won the war and who lost.
hear me out horses and unicorns
Humans can ride the horses to go faster and be stronger in a war but to make a saddle to ride the horses they need a lot of leather
The unicorns are the same thing but they are spawned with a saddle and are part of the premium
crow
we can choose different cultures for humans like for example asians have different architecture and perks than europeans or africans or arabians
testing to see if message links work
add in public execution
Idea:
Big Volcano - This Volcano Are Large And this Spews Lava And Pluming Ashes
This Depends on What Type of Volcano:
1.StratoVolcano - Pluming ashes
2.Cinder Cone - Sometimes Pluming Ashes and spewing lava
3.Spatter Cone - Always Spewing lava
Just Tap an Icon to Change its Type
In order to Make it Active, You need to Struck it by Lightning and it will Become Active
Also, In order to make it Explode, Just Tap on the Volcano And You'll see an icon
This Icon can Activate and Deactivate Explosion
regular dogs in worldbox
You should add criminals to WorldBox they can get captured and if they do they get executed or jailed also add horses bc people could ride on them into battle and just travel quickly
add pets
Trained animals like pets,cats have collars,horses,wolves,bear and elks will have saddles
Dogs=dogs can be tamed by using bones(seen on materials of village)
Cats=cats can be tamed by using fish(seen on materials of village)
Bears will be friend with dwarves
Wolves will be friends with orcs
Elks(deers) will attack when attacked
Elves are now enemies with bears and wolves(bears and wolves are evil,seen on the hobbit and lord of the rings)
monkeys
Make it so civilians don’t fight for their cities. Whenever there’s a big empire, one city will rebel with like 200 population, and then all the civilians go out to fight the neighboring countries, and since it’s a big empire all those other towns also have hundreds of citizens. So instead of anything happening, every citizen dies and the town is destroyed. Make it so citizens won’t attack unless attacked first, and will try to flee from battle. Soldiers will also prioritize civilians less unless they have the bloodlust trait.
ability to control humans and other species
Can you add gravestones where people died and if u press it then it shows the name of the person how long they lived for there children and how many kills they got (this may induce lag for some people so I could add an option to disable)
If you help a city too much or give them a ton of resources too often, They will form a religion and worship "the player". They can also believe in other random gods (randomly generated names), I think there is already a church but cities can also have a "corrupt" church which gives them lower diplomacy
Toggleable Menu, I would like to be able to drop the menu away so I can have a larger screen to view the game from when I'm not using powers
Infectious disease, health and epidemiology update:
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Different types of sicknesses, some more/less lethal or contagious than other diseases
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Other humans avoid contact with sick people
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Leaders and kings will act based on infection rates, so if at least 15% of a kingdom is infected or 30% of a village is infected the borders will be closed BUT LEADERS CAN ONLY SO THIS IF ENABLED IN WORLD LAW
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As civilisations develop survival rates will increase
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Cancer trait based on past lifestyles or previous severely damaging disease
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Treatments developed by civilization (doesn't cure only helps)
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severe infection types can lead to life-long conditions and reduced life expectancy
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The more healthy/strong someone is higher chance of survival
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underlying risks for certain diseases - such as people toi young or too old
catapults, charriots and soldiers riding on horeses
