kingdoms will have decor or colors on warriors that will depend on the color of the kingdom
#💡game-suggestions
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caveman stuff / a time period of caveman stuff
adding onto the last one, maps that fit with a caveman style / when creating map make choice to have caveman map
Fix boats taking years to wait for troops
Boats shouldn’t wait for troops which are halfway across the map and should have a timer until they depart for war. Maybe transports will only accept soldiers within its immediate vicinity, instead of the troops going to the ship , ship goes to the troops 
maybe instead of giving more hp to dragon to buff it
Why not we just give them the abikity to use shield
add horses
3d mode
oooh what if a dragon can team up with kingdoms or like there would be a dragon tamer and then they'll use it for defense or war?
Add more ocean animals, day/night cycle, and renaissance building
what if theyll add the main castle of the kingdom like a big castle for the royal family thingy?
It would be cool if we could control the army during wars, for example "Charge, Defend, Retreat"
and would it be a great idea if kingdoms can build a watch tower on mountains or hills? then theyll just make a stair way to that..
A loyalty effect to keep nation cities together, (reverse inspiration effect?)
What if crabzilla can be changed into non playable creature
When we change it to npc, there will be three option
- friendly
- neutral
- aggressive
Friendly one can be used to make crabzilla defends human from shrewster/burger kong
Neutral Will just attack other monster but Din"t activelly attack human although he won"t give a damn destroying the civ as a collateral damage while attacking other monster
Aggresive is just how player usually play as crabzilla:xzibit:
no Taki IM not Stealing your idea
Hurricane. Throws animals around,destroys buildings,picks up sand and changes water level(example: Shallow ocean will turn into deep ocean)
Tsunami. Causes land to turn into shallow waters but Hills and mountains will not be effected.
Supercell thunderstorm. Forms a rotating cloud that will randomly strike lightning and will spawn mini tornadoes
warping=so we all know we have curse,madness and blessing that decreased stat, increase,etc
But what about turning something
What if you can turn some random humonoid to a random creature
Introducing warping
If you drop this on a creature,it Will turn into another creature for a limited time like a year
They still have the same amounth of XP and level
#💡game-suggestions
cactus people, if they are in the desert, they hide and wait for the victim to come to them and then shoot their spikes if on a soil other than pistynia, then se chodza thank you for your attention
Different color clothing within a race. Only Soldiers in uniform would all wear the same colors, which would be based on the Kingdoms banner. The same could be said for houses. Maybe they are only different hues and tones of 1 color. The idea is to add more visual variety to a single kingdom
please add more farming variety, they can plant potatoes, carrots, maybe build an orchard near the original berry bush, if the city is running low in farmland space, they can convert farm tiles to farm buildings and greenhouses where they can produce 2x more than farming tile by tile. Add storage buildings for each resource, like a barn for food, vault for gold and metals and many more
Beast's Frenzy - This would be a feature of Crabzilla as there is a chance that he will stop listening to us and become beyond control 
maybe make a new civilization more modern and add like guns for the civilization also maybe work on caves where skeletons and dragons and stuff hide in and avdevturerrs from civilizations can go in and maybe get some loot and stuff
tombs get added ( tombs will spawn zombies and skeletons every minute ) when a tomb gets destroyed a “skeletal Champion” or “Giant zombie” gets spawned
add caves where monsters hide and randomly adventurers go in and fight them and you can tap the cave to see that (makes the top transparent) and then they can come out with loot if they survive randomly there will be variation of group sizes.
Embassy gets added when allies have war with a other country next to a ally then if their troops are injured/hungry they will go to the nearest allied embassy
idk if there is I haven’t checked but add a full button because it is a pain to have to work around civilizations and you may break parts of it so a fill bucket would be GREAT
it would be cool if there would a be a mage in the game like an ice mage, earth mage and other elemntal mages too they will build there own castle with magic and they will build there own castle on there pacific biome like ice mage they will build on the cold area
Workshop thingy
~Needs internet data to access
~Players can export/import mods and worlds
~Rating system (Most downloaded mods and words would appear in the popular section)
~mods support in mobile
~different sections like newest, popular, random
~search bar, tags like "worlds" and "mods" to search for specific thing
gold statues
horses
make it so a new village founded on a abandoned one could use the grain if it was ripe and wasnt harvested at the time
improve looks of destroyed buildings,living trees and houses,walk attack animation of creatures with weapons
Ice beams on ice towers that will freeze other creatures contradictory to fire towers. So the battle of fire and ice would be much even..and awesomer😁
Once, dragon was great. But now, they're smaller than fire tower and getting killed with some arrows. Zombie dragons are the same. So we need some new dragons That are very strong! That destroys a whole strong kingdom by themselves! So
Introducing: ancient dragon.
Stat: hp-2510 atk-125 armor-15 atk&movement speed-dragon×1.5
Trait-acid, fire proof and blood, energized, immune, immortal, strong minded
Must land to attack, if it lands, strong power activates and deals 50 damage to nearcreatures, breath attack is super ranged
↑(original creator: @wise otter )
Trello says the cursed unit dies and becomes a skeleton. Then I think it is right for dragons to do so. Add a bone dragon.
dogs
Rogues, if a human,orc or any other race is apart of a rebellion, and they are far enough away form the main rebellion or separated by a large body of water then they will become a rogue. Rogues will wander around all over the place fending for themselves, fearing the government they will never make/ be able to make kingdoms in fear of them being killed for making them. The rogues will look like a standard member of their race bu they will be wearing a cloak or something that shows visually to the player that they are a rogue. They can go into other kingdoms but wont stay there for more than a year in fear of being found out, if they are found out they will be captured/killed on sight by any members of the military and ostracized by any and every citizen. Adding to the visual look of the rogue, they will have a rogue trait which shows the icon of their race (like the orc or human icon) but with a cross/x going through it
make doctor that heals virus, zombies and damaged people tbere would be 4 per city and 1 doctor building
undo button
more controllable bosses besides the mega crab, like Kraken ?, giant ?, God in physical form (player)?, among other ideas such as terrestrial, aquatic or flying entities
Increase the amount of zoom that's causing the map to get pixelated.
I'd like to see my detailed creatures and buildings when zoomed out on larger maps.
This zoom level could also be set by how big the world is. (Bigger maps would require more zooming out before pixelation)
woooo make it able to control things like humans orcs elves dwarfs taht kinda thing
no:2 make diffrent types of a tpye of civilisation like if humans are near lava or water they will make fire or water types of things and look like fire or water
make an option to choose how far they will upgrade their buildings
ex: from caveman to medieval
Or from caveman to 21st Century
The years don't stop but after you have hit 21st century then the buildings stop upgrading
it should be an item that you can use to expand the limits of the village how you want, it will help a lot to make maps
Merchant ships will generate other resources instead of just gold
if a nuke gets dropped then that area should become irradiated. This could cause animals and humanoids to also become irradiated which will be similar to the plague power, but there could also be a small chance of turning into a zombie
way to command ships to unload/attack/etc to stop armies starving to death when the boat doesn't pick them up for 2 in game years
new appearances and races, for example: elf, black elf. Humans, Black humans, and among other different looks, with multiracial villages, with a new characteristic, "xenophobic doesn't like people who are not of their race or of the same appearance"
slavery, if two different races go to war they put it in extinction, I think it could be "better" with, for example, not killing the king but arresting him, making the race surrender, and becoming slaves, something you can see in the game is that people lack to collect ores to build and etc ... New buildings for example, prison where the slaves are, depending on the way the slaves live the chance of revolt grows, if slaves manage to imprison the king, they will succeed escape and redo their civilization, of course those who lost the king will try to recover it ... if the slaves kill the king the enemy civilization may go into revolution, and they will be able to escape or the country will start hunting them
advanced war, I find war in the game very poor, like archers destroying everything and little of the interest in the war, besides that it takes years in the game and the troops die. it could have Cavalry, and other medieval troops and war weapons, traps for example if the kingdom is surrounded by mountains and has only a few entrances there will be with traps and troops prepared with a significant advantage. I hope that soon there will be naval wars, new types of ships, by war, and also increase the capacity of ships that a city can make
A country’s flag is on the capital building in the capital city.
no seriously maxim, when will you recognize Burger Spiders
Also armies should wear uniforms or have flags to distinguish them in battle
Improve the war system, how would it work? in each village there would be a place where some people in the village would train to be soldiers, and it would be shown how many doldados the village has in its information, soldiers could walk with horses and these soldiers would have specific armor and a shield, some people could have very old rifles , soldiers could throw grenades and leave landmines, soldiers would advance and other soldiers would stay with the bow and arrow and revolve, soldiers could use boats to send troops, and enemy soldiers could try to blow up these boats, besides that they could have cannons
Tranlate: Google Tranlator
factories
cannons and planes
frog
an easter egg when you click on the Brazilian Portuguese language, the message "Come to brazil" appears
When the enemy invades a village, he would have to reach the king / leader, which is where the village started, when he reaches the king / leader, the village surrenders
pig
an improved trading system. Instead of just trading for gold they should trade resources as well, such as food, stone, and ore.
This would also be a way for kingdoms to settle different environments. Because they can trade for resources if it's hard to access in their area.
Make it so villages surrender before they are completely destroyed, it doesn’t make sense how they fight to the last person.
know the family tree of the royal family or know they're history
pls make a playable Godzilla or the giant orange 3 headed dragon thing like crabzilla. That would be greeaatt. I doesn't have to bee that detail just have the roar and stomp , the atomic breath and the nuclear explosion. If the discord memebers agree pls recat with a thumbs up
Add all levels of buildings of races, roads and farms to the developer menu and so that you can move all these things to your world and they would be functional for all races, so you can create different layouts of villages yourself as you like
Doctors in the Game. I guess two per village? When on pandemic, the doctors per village will find the cure for it. The peoduction of the cure should be atleast 4 years in-game.
offer worldbox wallpapers on the worldbox website to download
be able to select which earthquake to use instead of the terrain destroyed or bwing made from it being random, like, be able to choose.
deer
fish
There should be a world law that would allow ruins and more importantly paths of destroyed towns to decay over a set amount of time.
volcanoes erupt only when you want to
your suggestion
That civilizations can advance evolutionarily, such as building bridges, walls, farms
With the amount of worlds we all save, there's bound to be a few that we put back-breaking work into. And with the way these worlds are saved, I can guarantee most people have lost at least one to dropping their phone, getting a new one, and finding nothing changed over. I propose that worlds be saved to a database outside of the game, to ensure that progress is not lost to a reinstall.
-They should be a no man's land between the borders of kingdoms
-Villigers can travel and move to another kingdom
Soldiers will not try to kill children of the same race. And a village with only children will automatically surrender to the enemy.
Fire would be way more lethal, and would easily kill several units
A option to lock the camera to a unit, so the camera would automatically follow that unit.
IT IS POSSIBLE TO Get mods on iOS have an app called files which games like Minecraft, sfs, terraria use to make it possible to download fx maps and mods. This app can make it possible to download mods and put it into the game tho it isn’t that easy without help form the creators to make this possible. If an dev see this and need a little more information about how this works just dm me and i tell how this works tho i cant help with everything
(It is more a criticism than a suggestion) the game is very good but it is very boring when a few days pass since you have it, you need more things (I will not say because it gives me straw xd) another thing is that when you make a capital It changes color and the other capital fights that I don't like but hey. 4 stars xd
an automatic chicken or human killing farm
customize plague
Make it so that villages always surrender when they only have a couple people left so that they aren’t completely destroyed, it doesn’t make sense how they fight to the last person.
add a trait: gay, the person who has this cant produce children, basically, if your king has this your nations fucked, also i have a idea for if your nation has no heir when your king dies, 30% chance one of the leaders take over, and then 60% it collapses if it has multiple cities or if it has one, the nation is replaced by a automatic new kingdom, new name, new color, new flag, new king
also add ability to choose a nations capital if it has more than 1 city, the original capital will have the king become its leader with the new capitals leader becoming the king
also be able to choose if the king would still be the leader of the nation or not
also be able to click on the number of children the king has or anyone has and it will give you a list of them, kind of like the favorited people list
If ice demons/fire demons have a tower, they organize attacks like a normal village
collapsing mechanics, if a king dies without heir, if he has multiple cities, either it will collapse or one of the leaders will take over, or if they have one city, a whole new kingdom will take over, new color, new name, new king
if there is a UFO why there is no aliens and predators to fight each other or this is a dumb idea!?
multiple races can live together in a village, can allow more exciting thing like different race rebellions, and if you have to many races, you dont have the + <number> race diplomatic buff
War update, aswell as just a mobility update, cannons to be added, they can do splash damage of 70 up to 5 people if they are close enough, 15 second reload time, can be used for defending or offence, this game is a medieval fantasy and whenever you think of one I feel like cannons are one of the first things you think of.
Secondly is horses, just faster mobility and can carry cannons and can carry carts that villages can use to trade resources, say one village has alot of stone but not alot of food and another is the opposite, they can trade for it.
strategic positions in war, like long lines or square marching armies, also, if cannons are added ^^ cannon line formations
put pigs and cows in the game.
mods support for android plz
creature that can live in lava
Being able to control npcs plss
lava mountain spawn in random time and place
a simple control to control units. When u inspect something a new option will be added above traits “play” or somethinf: when u click it u become the unit. U can exit the unit by clicking a X in the top corner you control the unit by using a little simple system to drag or buttons.U can shoot units with bow by “locking” onto them and to fight with sword axe etc go there and just click a button. PS everything should be controlable. Bears, bunnies, bugs humans orcs boats etc.
add Naval warfare, more ships like maybe ships that have mortars on them or just other/new ships in any category. blockade runner, trading ship, etc. Also maybe add blockades and maybe forts and also castles. Maybe a new boss??? Kraken or megaladon.
Can add a very rare staff for mage that can stop time!(🇷🇺)
mages should guard the city they spawned
CoUp detta system'?
big controllable rat
when the crab & sorcery update finally come. every kingdoms/races have the chance to have a mages on their side when their prosperity/resources is high, or a genius will be born among the citizens and when maturity comes he/she will be promoted to a mage it likes. or also in every 100 - 500 years there will be a mage born in every kingdom.
Aliens. They can fly To your planet even without Premium. They Can Leave UFO and if UFO crashes They Can Escape by 1-3 Escape Pods. They will make colonies on Earth. They have a lot different weapons like: Mind Control Ray, Laser Gun, Disintegrator, Sniper Plasma Rifle or Forcefield. They can Kidnap Units and give them new trials. Alien Plague: It has 6 Stages. Stage 1: Mind Controlled Unit will Have +15 Attack. Stage 2: Unit will get Blue Skin. Stage 3: Unit will be a little bit higher. Stage 4: It can't be cured anymore. Stage 5: Unit will get Alien Trials. Stage 6: The unit is full Alien.
They also can come in special blue meteorites.
Mothership: It is a bigger version of UFO. It has 1525 HP, ForceField, bigger laser and extra Cannons. It can spawn normal UFO, turn invisible and shoot missiles. It can be controlled like Crabzilla. If destroyed, it drops 1-14 escape pods.
And yes, you can pick up Alien Weapons.
low temperature areas will give npcs hyperthermia.
same goes for desert(hypothermia)
these traits will slowly kill npcs unless they warm/cooldown themselves
increase the save slot for non-premiums to 2 or 3
fix bugs
it should be an item that you can use to expand the limits of the village how you want, it will help a lot to make maps
add super volcano-more powerful than a normal volcano,it can produce lightning on the lava it creates and a healing place for dragons and demons
reduce lags on worldbox when alot of creatures are attacking
create special farmland on desert and snow with new crops
Normal tile/forest and soil-corn crops
Desert/sand-wheat/grain crops
Snow tile-turnip crops
I think we need a Multi-Species Kingdom. It’s a Game Rule you could turn on or turn off. You can form a Mutli-Species Kingdom by Plopping different sentient species in a kingdom’s territory. They could also form when a Kingdom defeats a different kingdom with a different sentient species. I think it would be a cool idea like different species working together for a goal. That’s my suggestion!
NEW
Decrease the sound of growing / shrinking tornado's
So uh guys this has a lot of upvotes we just need more and more, we can do it!
mercenaries
more fish
Volcanoes should only erupt day every 100-200 years like an actual natural disaster instead of it being a permanent hell hold.
this one #💡game-suggestions message
add more farmables like carrots cabbages any vegetables and fruits like apple tree beacuse it boring if they plant only wheat or they can use wheat for horse to make a calvary if there is a horse in the game so pls add it and horse too
add airship-airships can transport people by air and can be used for trading to
Airship crago-for transport of material and visitors
Battle airship-archer shoot from above and units will rapple down on the enemy castle
make a empire,soldier at war more organized
I want frog boys and sneks
add shield for tactic for war like roman testudo,spartan phalanx for defending against arrow
(seasons)
fps meter.
i wanna see how low my fps is when i drop a tsar bomba
ability to make a unit the king/leader (or maybe next in line?)
With the amount of worlds we all save, there's bound to be a few that we put back-breaking work into. And with the way these worlds are saved, I can guarantee most people have lost at least one to dropping their phone, getting a new one, and finding nothing changed over. I propose that worlds be saved to a database outside of the game, to ensure that progress is not lost to a reinstall.
add maybe some different medieval culture like maybe in settings it asks u to choose original Roman Japanese etc
War Mobility and Trade Update, First off is cannons, 70 damage up to 5 people splash if they are close enough, 15 second reload time, also found on war ships. Horses, horses can carry cannons and also trading carts to go from different villages, horses can also be used in war like calvary aswell as just normal mobility. Trading, helps villages get what they dont have much of, say one village has alot of food and not alot of gold, they can trade with a village with alot of gold and not alot of food.
war formations aswell, (forgot to add to other suggestion) archers and cannons will have a formation behind the infantry training down so things are alot less Guerrilla warfare like.
Government Type
A kingdom is able to choose several types of government; these include: Feudalism, Imperialism, merchant republic, tribal, and nomadic (if possible). These government types would also have different attributes, such as:
Feudalism: villages are less likely to rebel
Imperialism: will want to expand more (-30 universal opinion)
Merchant Republic: able to build trade ships faster
Nomadic: able to raid villages
They will also have debuts:
Feudalism: a king dying could cause a succession crisis
Imperialism: revolts are much more likely (-15 village opinion)
Merchant Republic: less prepared for war
Nomadic: very dependent on fading as they have no permanent settlement
Add defensive buildings, horses, sounds of the other animals, more houses, farms, vehicles and more powers. I would also like to see a option for making more big worlds, editing banners of kingdoms and also a custom unit maker. Thank you. ❤️😇
get worldbox into app gallery (huawei's play store)
Sounds for stones, metals, etc when they fall into the water
divine light should be able to cure skin burns
A way to instantly Remove all plague, Removing it manually with Holy light is a pain
1% chance a giant glonk will appear on screen and delete your world
Worldbox currency, preferably called Worldbucks, to unlock epic human skins for your world and get the #1 victory royale in the battle between the the territories!
Pumkin (maxim) bossfight where his attacks are based off of the squash from plants vs zombies and he can squish villages as a whole, destroying them. Main weaknesses are crabzilla, bowling balls, and grey goo. I think it would be funny to see it just jumping around squishing any lifeform underneath it. It can either be controlled by the player or be ai controlled. When it dies it explodes into a bunch of pumpkin guts, poisoning any lifeform that it hits.
Add pumpkins as some kind of seed that entities can plant or as bushes that you can place in the world.
Add Barn and Shepherd, colonies in ice title don’t need farm, Instead they have herd of animals and produce food.
Unify: A ability that unifies two villages, either closest villages/kingdoms or 2 villages/kingdoms chosen by the player. It makes the two villages/kingdoms into 1. The weaker of the two absorbed and joined into the stronger one.
When freezing the deep ocean, it creates packed ice. A stronger version of the ice that is already in the game.
a way to blacklist certain traits so they can't randomly appear.
a bar type thing in world laws that you can edit the average lifetime of a race
Lowest would be 10 and highest would be up to 999 and beyond that is immortal
add doctrines to each kingdom and race that will give them an advantage and so that wars are more fun to see. It's like this:
Quantity doctrine: that kingdom will produce more soldiers, disadvantage is that they have weaker weapons and armor.
Power doctrine: Units will have more powerful weapons and armor, but they will use up 1.5x more resources into military and they have difficulty recruiting more soldiers.
Optimization doctrine: Units can produce powerful weapons and can recruit huge amount of troops, but they take longer to prepare and slower than most units.
Speed doctrine: Units can run faster and has higher archer range, but they have reduced hitpoints.
kings with bad traits (distressful, gluttonous, ext) shouldn't do any jobs
Terminators that you place into a kingdom and go around hunting the king of said kingdom
Add a troll creature and Goliath humanoids that make huge houses and big weapons but they move slow and there attack speed is slow but when they hit the ground goes up and launch's all the creatures.
special units
For orcs-trolls and goblins-trolls have throwable spears and goblins are small but fast
For dwarves-hobbits-fast at attacking and can turn invisible for 5sec
For elves-treants/tree people-(we have this already but reanimate their look)
add a backseat weapon trait (monster, perfect). Why is the monster sword of power (Adamantine) rated higher than the Staff of terror?
fix bug:when you zoom in and out sometimes everthing dissapears and leave their shadow behind,but it can be fixed by zooming in and out again,fix bug pls,on mobile
humanoids who get a staff should be able to use all magic the respective mage was able to use
1% chance when you load up a world for all humans to revert back to monke
Dwarves should actually be able to make the mountains habitable rather than just building on forest tiles around them
make it so deserts are actually able to have houses in them and maybe they have their own sand theme. Same with snowy areas, houses can have like a snow theme
what if there were different level mines and it actually visually showed what type of mine it was maybe like at a small population it could have a level one mine that got just ore and stuff and at higher levels as the village grew the mines would be able to level up and be more efficient at getting precious resources. Like how houses go from wood to stone, make mines go from like level 1-3
windmill maybe?
more fish,birds and dinasties
A Wolf pack spawns in the forest and protects its home it will be a wild animal that haunts creatures and could attack a village if they want to.
Add a new species.
divine staff/divine gift - This power could ether be an item "staff" or a trait "gift", works like any other trait power. when dropped onto a humanoid, they get a staff that gives them access a buffed form of all spells or a new powerful selection of spells... or both! would be great for making a "chosen one" of sorts.
Make the people cook food at the campfire, iron ore, gold ore, diamond ore, emerald ore, horses, walls for the defense of villages, guns when 100 years are passed of the world and finally some flying birds! Thank you. ❤️👑😇
trade and war update. From previous suggestions there were multiple suggestions on adding horses and formation, might make that all into one (Courtesy to all the other people who suggested it.) You don't need to add this all in one because it will take too long if this actually gets accepted. Add horses to the game, horses can be used for different uses like used in wars, traveling or trading. All soldier type units can go on horses even archers (age of em. Add formations in war, not necessarily litteral formations but maybe tactical maneuvers or moves that a charge of soldiers can do, and maybe out shields to actual use, yes they probably up defense but maybe make it also block attacks and arrows (idk if it already does tbh never seen it in game). Add naval warfare, I already said this before in a previous suggestion thanks for all the upvotes lol. Add more ships in the game with different uses, like before I said this in a previous suggestion. Possibly add airships in the game, not advanced ones just less complicated ones, often used as a transporting vehicle. I dont want to add that many advanced vehicles in all branches (especially air) because I already like the medieval type genre it is now. New bosses kraken and maybe a megaladon I think that is the correct spelling. They have the same mechanics as the crab boss although. Maybe add trebuchet and cannons, would be a good addition but maybe a cannon only would be best. Add forts, not castles but forts, these forts would also be built to protect both from invaders or from the ship-landing attacks. Walls? Hmmm maybe for very prosperous kingdoms you would have walls but idk, maybe its a good idea, maybe not. I would like to say that I am not demanding the worldbox creators to add this immediately, im just putting all the suggestions together (shoutout to all the people who said these suggestions) you guys have made a great game, I hope it continues to grow and the community stays non-toxic (no hate.)
Penguins should be able to attack piranhas, while piranhas will fear and swim away from Penguins. Why? This should be done because, 1. Penguins eat fish and this would give the penguin a unique food source. And 2. The piranha needs an enemy that it can kill in a easy but not destructive way.
Make the fire turn off when its raining on it. 🙃
Change the blood rain so it puts out fires like normal water.
add a mode where animals can attack humans. Just imagine the invasion of the penguins :D
add a spawnable bathtub
Make cows Get abducted by UFOs
add some features were you can add powers to humans,
visual filters for color blind people.
like those who see green as red and such.
it would really be a great addition
Ingame trait editor.
The game Worldbox still crashes on mobile phones. Even on the new update 0.7.0 couldn't manage its stability. My phone has good specs and good performance. But the game crashes when on bigger map size. I guess increasing the game size could solve the problem. What do you think guys?
bugs should live much less. 20 years at much, not 300
ufos abduct cows
why not animal skeletons
I'm gonna errrmm..repost this again like a sequal..but here:
Add some features were you can add powers to humans such as:
Super strength: once a human had this power..it can greatly give damage to the targeted enemy withen 2 hits or more,
Super speed: can greatly boost speed and swimming speed as well,
Mage power?: Idk if mage power can be a great idea for humans since we have mage anyways..
Summoning power: a human with a power that have this can Summon creatures..sheep, cats? Chicken etc,
Fire summoner: can release fire to the targeted enemy, or maybe bombs?
Well, that's all I can think of..gladly this request should be added..
Add Maxim into the game. A Jesus Update
↓(original creator: @옵스 )
Trello says the cursed unit dies and becomes a skeleton. Then I think it is right for dragons to do so. Add a bone dragon.
jesus update put a controllable character that can do powers as well, but..it can scare natural humans tho?
Rebel groups
They are a group of people who, instead of rebellions, were not able to make a city rebel against a kingdom so they left and formed outposts outside the city. If there is no space for cities, they go to other kingdoms or simply roam around the same kingdom
They commit skirmishes against the kingdom they were rebelling against, and each skirmish, some new people join the rebel group
Eventually, they may grow enough to overthrow a city and then be able to fight against a kingdom, but if they fail to acquire enough rebelling members then they can be destroyed
Add snakes
Zombies and skeletons can't get cursed by necromancers.
add dimensions not just overworld?
A Faris wheel
last request for this day: the zombie dragon, if a zombie breathes stinky stuff/venom/rabies idk, to a human..it can infect the human and turn into a zombie...
People can drown in deep water.
add horses.
add elf’s can ride bears
some dinosaur
add dwarfs can live on mountins
st patrick day update any human not wearing green is brutally murdered then human wearing green will dance around the body
st patrick update new plant the four leaf clover that when touched it will grant luck to whoever finds it (plant is temporary)
god fingers won't mess up the terrain as much.
imma post what they did in world box screenshots
QCD:
Out of the new wizard types which one is ur favourite?
= White Mage
= Dark Mage
= Necromancer
Btw the upvote will now be used to see if you liked my question.
trait editing
convert all traits into powers , or just make a mini menus when you click a person that u can + or - traits
some sort of collision/spacing between units. Zombie apocalypses would be so much cooler if it was a huge hoard more spread out rather than the same amount of zombies apl condensed into like 16 tiles
deadly vortex varient
it doesn't affect tiles just creatures
hod finger places water tiles
I wish the bandits could build camps that occupy one chunk. If there is water in the chunk, they build a bandit port. From the camps there are land raids, from the ports of the sea. Kingdoms could hire bandits for war. Bandit camps could very very slowly expand their territories. Bandit camps could turn into city-states if there are many resources and buildings. (I don't know English, I use google translator)
add animals can breed setting
I think that Fire Mage and Demons should work together rather than fight each other cuz they are fire and the Cold one should get Ice Swords cuz its cool, Necromancer should be able to spawn both Zombie and Skeleton rather than just a Skeleton.
Another idea. City-states.If the capital does not create colonies for a long time and the population is less than 120-210, the capital becomes a city-state. City-states are divided into several types: 1) Military city-states:they can hire more troops;trade has discounts on weapons,armor, and siege weapons; have fewer trade routes; after wars they won, loyalty increases and vice versa;friendship with them gives free warriors.Capitals with a large number of warriors among the population of 75%+ or camps of bandits turn into military cities. 2) Commercial city-states:have more trade routes;trade has discounts on resources;friendship with them gives discounts on building construction and shipping trade routes; have almost no army; 3) Cultural and scientific:quickly discover new technologies and ores; have a very high loyalty;friendship with them gives an acceleration to the study of technologies that the city-state has studied. City-States are unable to capture the city,only the military.
maybe the only wizard who can use tornado, wind and lightning should be Lightning Wizard
Please add the option to switch between the previous and current effects to avoid lag (by effects I mean the new textures when you throw water, acid, stones and others)
Volcanoes could have an eruption time and a break.
I think that there should be the ability to manually add cities to kingdoms and land to cities, because right now it is very hard to make or recreate custom kingdoms. In addition, I thing that you should be able to create alliances between kingdoms so large scale wars don’t get messy. Finally I think kingdoms should have ideologies, but that’s waaaay too far down the rabbit hole. This will further improve the game’s role playing factor and make people’s custom worlds, like an alternate reality of this world, possible.
maybe this is a little stupid but i would like a system that gives use to the well. villages would have another resource: water. water can be obtained either thanks to a river or to a well.
Rivers would be a new type of tile whose main use is to serve as drinking water, a lever higher than shallow water (or maybe shallow water itself would serve as drinking water)
Wells would be built with some priority and they would supply water to a village
The water resource is used as irrigation water for crops or as drink for people. It would be one of the basic resource, like food.
make better armor
tsunami disaster
add a bomb that first burns ur world and then destroys it but explosion and call it the destroyer
customizable colors and banner designs for kingdoms
add some super rare weapons like fire swords..ice swords and other elemental once..you can only get them from creatures that associate with elements like the colds..
a world law that can disable building destruction
crabs when nuked become crabzilla which will be a npc that tries to destroy the world till killed
you can add or remove any traits from any living thing in game for mobile and pc
Adding to my Snakes suggestion: They could give a venom status effect that would deal 1 HP damage during 10 seconds or a higher chance to cripple a unit (python hugs).
make bubble a power trait like blessing so it’s Permanent and get rid of the bubble visual surrounding the character so it’s just a trait
Shields should be a seperate item that only warriors can equip.
People without the warrior job shouldn't be allowed to equip weapons, and should have tools befitting their jobs. These tools could vary in quality like weapons, for example:
- A hoe of high quality could have higher harvest rates, adding in more what then what was supposed to be harvest
- A hoe of low quality could have low harvest rates, sometimes not even harvesting wheat at all
Invulnerable trait
temperature increase makes grass brown and has a chance to burn houses and trees. Maybe add a thermostat on the side of the screen and a heat map.
modding capability/ can import mods for android worldbox..PLEASE PLEASE!!!!!
Holding the freeze tool on creatures can freeze them. Holding the heat tool on them for more than 5 seconds should cause them to spontaneously combust. I suggest that after five seconds, there is a 10% chance that the creature will burst into flames for every second that the heat tool continues to be applied. It might also be able to kill crops, like a real heat wave.
for game remote bomb that can be placed in multiple places and have a button to make them all go off at once
for game be able to change the capital of a kingdom
If there's crab zilla..there's bear kong....like..get it? Anyway, i think you should add a very big brain that shoots laser around and eat humans too, it's controllable like crab zilla too,
ok my CORRECTOR did the worse thing ever..I'm gonna repost it again,
Add a very big bear that shoot lasers around like the crab zilla and it's controllable as well, and it can be a npc too,
When a crab is hit by an atomic bomb, there is a chance to make it look like a Crabzilla.
make it so we can claim land for kingdoms
make it so with humans its not only white peaple but black peaple as well
Random cat colors like Black cat, White cat, Cheese cat ETC
Units that die should turn to ash when you use the Infinity coin (Infinity war reference Jerry )
add horses for when humans go to war 🐴
fish
Labels that can be placed anywhere on the map. They are slightly transparent and can be toggled off/on.
Nomads. They would be humans that don’t live in/make kingdoms and just wander around.
accessibility options. E.g., UI scaling
cactus should be much less resourcefully effective than wood (maybe unpopular opinion)
add in world laws the ability to turn off crafting weapons and armor
yoursuggestionhere ok so I've gone all over the server and didn't see this suggestion. The people build bridges over rivers. And Rise through the ages. Build tanks, Catapults and planes and other things.
allow mages to be allied to kingdoms and villages like humans
undo, redo button?
Make it so dwarves don't die on mountains
other units that have a staff should be able to use spells not just only main attacl
An option to disable white mages attacking orcs. My four races live in harmony, but if I add a white mage, the others are fine with them but the orcs either attack or become massacred. Be nice for all “civilized” races to be friendly to white mages, or then at least put orcs in the tab with the rest of the “enemies”
make the particles disappear when zoomed out (example: volcanos spitting, troop arrows
add update called
Religion update
Add new unit prophet-he/she will make religion,when droped on a village,the prophet shall speak of religion and be friends with angels,and prophets can teach sorsesery(magic), and shall go towards the enemy(demons)to cleanse the land.when you drop 10 prophets,the city will be a holy land
Holy land-all holy lands will be friends
Ex:if holy land no.1 got sprite,all of the other holy land will fight for them
New units angels-angels are loving beings,they are enemies with non holy city,if there is one prophet on the city,the angels cannot attack the city.
Orcs will now be friends with demons
Evil mages are now friends with demons
make the humans ,orcs ,elves and dwarfs tame dogs if the worlf are in a villige for a long time and they get fed they will become dogs ,dogs can help in hunting ,wars and more
i ment wolf not wolrf :)
Magical talent trait, unit with this trait can make staffs if they are blacksmith, prefer staff over other weapons, can use special spells
be able to cure zombies/skeletons it will be usefull like one of my important units becamed a skeleton by a necromancer and i needed to go back to my old save
more fireworks when wars is over,the fireworks will last to 15sec,all of the city will launch the fireworks for 15sec for celebrating the war is over
Include farm tiles in the list of tiles removed by the Demolish Tool
"Line Tool As sometimes it's annoying to make a perfect line in the Editor, both computer and phone (Expecially phone), i could suggest a line tool system for the terrain, where you can chose the size like a normal brush tool. It would be surely a quality of life upgrade."
Suggestion made by: @Alex n' italy#7703
"Bridges
When The races have bodies of water, even small ones, they either swim, or build a boat, that's unconvenient isn't it?
I suggest that in a river (aka, Low Deep Water, Length/wide from 4 to 12 units max), races can build Bridges for continue roads as long its in or close their territory."
Suggestion made by: @Alex n' italy#7703
roads of destroyes villages will vanish if we use the sponge tool
for whatever reason the roads must be gone for villages to be built
Corals and dolphins
if crabzilla is spawned all crabs will follow him and become hostile to humans
like there could be a customization tab on people so you could give them traits and improve their stats and you could give them armor and weapons and accessories
add dogs
wolf update
Wolf's stay in packs of 4 - 12 and are friendly with other packs
Every pack has a giant wolf which is the leader
The giant wolf has super strength and extra health
Maybe the leader wolf has somthing to show that it's the leader like maybe a scar or horn
extra the leader wolf has a special ability the special is a howl when it howls it calls all nearby wolf's and knocks back any enemies in range dealing massive damage
if you inspect a human you can see how much money they have
If they have lots of money they will look cooler
add dogs..they chased cats sometimes and they stick always with the human, it can attack as well, and can be a sidekick for wars and more, and some different appearances as well, like 2,
It can swim as well,
I'd say have it were you can give the Humans, Orcs, Elves, Dwarfs, accessories such as weapons and the ability to change the health and damage. I also would like to have in the game flags in which are placed in each city and when raiders come, they will have to destroy the flag to claim it.
Disabling the Mage Teleport feature 
a change for the previous suggestion.
mages can teleport, but to close distances
also the teleport won't work across water
add cavalry unit, older civilization survive, more modern they're
Multi-Racial Civs, NPCS domesticating animals and creating stables and trade caravans pulled by cows and horses, New Defenses such as ballista towers and Mage Towers, Nomadic peoples who don't settle down and can either trade, do mercenary jobs, or become bandits and raid other places, On PC larger worldsizes.
A graph of the current amount of people, animals, infected, homes, and deaths. (gets updated every in-game month/year, deaths will be the amount of entity's who died during that month/year)
Add a mode where 2 people can fight with a limited amount of Stone, Ore Deposits, Gold, Wood, Food and Humanoids and each side will have to use it wisely.
fix roads creating soil in what was deserts - it makes no sense
Add a way to turn a npc character into a hero. Like you can choose who going to be a hero and give him a order to do stuff and of course he will have like really strong stats and stuff
plz make weapons and armor inheritible like the item goes to a child alternatively if the box has no kids the item will be dropped and some random Nov will pick it up
add a giant race or titans that eats the humanoid creatures
add a way to check how many warriors a kingdom/village have
add mage civilizations or maybe dens where mages of the same type will stay or allow them to live in other civilizations
Add a "control creature" tool.
It would be great to add farms or barns, that is, farm-shaped buildings, you know what what I mean a popular red farms where, for example, cows, chickens, sheep can be raised for food and some people can be farmers. It would also be great if in the cities somewhere in the middle will be a little more space for the square where 2 or 3 trade stands can be made ...
Make that normal races can be mages to but a staff is very expensive so there aren't very much of them in each kingdom. And with each level they gain a new ability this would make war much more interesting because the mage would be like a support for archer and sword.
war update.First thing is cannons, 75 damage per shot, up to 5 people hurt in splash damage if close enough and 15 second reload time, also put on warships. Second thing is war formations for archers and the cannons. They will make lines or a flying V. Final thing is horses that can be used to carry cannons and just plain mobility.
~trading update. Simple thing, if a village doesnt have many one type of resource but alot of another they can trade for what they need in return for whatever the other village needs. If horses are added then they will carry trading wagons.
trading update. Simple thing, if a village doesnt have many one type of resource but alot of another they can trade for what they need in return for whatever the other village needs. If horses are added then they will carry trading wagons.
I always see if I bless someone it says didn't ask for it so make maybe like a notification thing so random npc who worship like statues ask for blessing because now one is asking for it and it just says didn't ask for blessing
children can't be killed in war
instead they get enslaved and tortured for the rest of their life :)
the bubble shield won't wear off
it's something made by god why would it go away?
here is another suggestion for soldiers/warriors. Thanks for the 31 upvotes and no downvotes on 1 suggestion and 41 upvotes 5 downvotes on the other, anyway. Cavalry, I said this before so you get the point. Ballista/trebuchet you can pick 1 of the two or both, a bit optimistic about artillery though... anyway add Flag bearers, they would hold the kingdom's flag during war, charges, etc. Knights, they are heavily armored and only few would be in a city, maybe only in a capital. These knights would be wealthy and would most likely ride on a horse fit for war. Crossbow men, self-explanatory. A bard, ive noticed that worldbox is actually quite silent during wars.. maybe add bards, there would be very few of them in a kingdom just so that the scripters of the bard won't have such a hard time making the medieval age- songs XD anyway they would be a distraction or would make music during war.
- Archers must carry a certain number of arrows with them (they get new arrows in the barracks) and make the rate of fire a little slower. 2) Add something similar to manna to magicians, new manna can be collected in temples or with the help of a special spell. 3) Add rollback spells - the time that you need to wait for the magician to use the spell again. 4) Fix the gain of experience from evil magicians. In the battle with the light magician, the evil magician gets 6 level, and the light one gets only 2 level before death. (I don't know English, how I usually use Google translator)
crabs shouldn’t attack crabzilla
and maybe crabs should follow crabzilla around and attack ppl too
Improve animal spawn amount/reproduction. After doing some testing, I noticed that there cannot be more than 30 of an animal, without adding your own using the god powers. So, I propose, instead of having a limit for the entire map for each animal, have a limit per island. This would be much better because if there were only 30 of an animal type on a gigantic sized world, its hard to notice that, compared to if there was a certain limit per island, the animals will be much betterly spread, and populated.
We NEED a rewind or undo button. It's as simple as that.
remove the freezing effect from the "Cold Ones" since they take damage from it aswell
Be able to edit/import your own flags for kingdoms. They would have some features that are in the minecraft loom but is made so that you are free to add any pattern and not stick with certain patterns. You can import flags from file explorer/Gallery and etc. in short, Editable, importable, makeable flags for kingdoms.
Nest system - I'm tired of my bears going when are they no supposed to aka giant town and get all killed. Each type of animal should have their own nest where they are safe and do babies. The hungrier they are, the bigger distance they can go to search for food. If the nest is over populated then a group would split and make another nest. If big amount of animals is killed fast it can cause a migration.
mage fighter for the civilization!(it will be one of their profession)
your suggestion You should add a present time mode where time goes much slower but it doesn’t just the months and years. I think this should be added because it will look a bit more realistic than skipping two to three months in ten seconds.
during wars, some warriors will set fire to crop fields and houses instead of destroying them
add some gunpowder age stuff such as rifled infantry, rifled cavalry unit, artilerry unit, and other gunpowder age stuff
Also add option to controlling a country and manage their behavior like declaring war, making peace, alliance, vassal, etc
And also add more advanced diplomation between country
add some gunpowder age stuff such as rifled infantry, rifled cavalry unit, artilerry unit, and other gunpowder age stuff. Also add option to controlling a country and manage their behavior like declaring war, making peace, alliance, vassal, etc. And also add more advanced diplomation between country
implement a system of evolution of the kingdoms such as:
-May the kingdom evolve to bellicose and economic levels according to the amount of materials and time it has.
-Add evolution of kingdoms:
Medieval Modern ancient and more.
fish that spawn naturally in the water and have different colors
ban modern suggestions
an angelic race pleeeaaaasssseeeeee
Add Sauron and Gandalf.
add more fishes and animals
add update called
Religion update
Add new unit prophet-he/she will make religion,when droped on a village,the prophet shall speak of religion and be friends with angels,and prophets can teach sorsesery(magic), and shall go towards the enemy(demons)to cleanse the land.when you drop 10 prophets,the city will be a holy land
Holy land-all holy lands will be friends
Ex:if holy land no.1 got sprite,all of the other holy land will fight for them
New units angels-angels are loving beings,they are enemies with non holy city,if there is one prophet on the city,the angels cannot attack the city.
Orcs will now be friends with demons
Evil mages are now friends with demons
adding into the angel idea on da last one, please make dem a race, not a creature.
also fix the lagging on mobile please. I can barely run a world over medium size.
reefs and more fish
army formations and ranks
if a town gets attacked non army people with weapons can form up, get a type of army like clothing, and become a militia, they wouldnt be as strong due to not training
soldiers with high ranks and lots of kills can get a special job known as the kings guard or leaders. theyd have special clothes, and get better gear and weapons like the king and leader. they would follow the king or leader around and protect them
also take control of units would be very fun
add more monster like trolls,ogre, werewolves, vampire
ARMY FORMATION
add more varieties of clothing for every specie. I think that would make the game a bit more cultural.
Death animations
mages enchant weapons, give status effects like burning and frozens or extra damage but have drawbacks like less hp for more damage, but can life steal enemies
biomes
fix’s the ships they often get stuck in the middle of the ocean for some reason.
races can capture dragons and use them for war
aquatic update (repost cause im not done stupid hand :grr:)
-fish tasty fish
-fishing rods for fish
-sharks and realistic blood in water
-more fish
-coral reefs so fish can live
-different kinds of fish
-fish eat each other
-more fish
-krakens squids and octopi
-pineapple in the sea easter egg: if you put a sea sponge near a beach, it will build a pineapple near after a while
-sea sponges
-battleships and vikings woo
-fisherman job
-harpoons to fight against sharks and krakens
-crabs can build rock homes near beaches
-crab invasion: if enough crabs are in a beach there's a chance they will eat up the humans mmm
ancient dragon: crabzilla sized creature that you can also control, but automatically fights against crabzilla or you can choose to bring them toghether to destroy the world
flamethrower from mouth, strong and red
awakens by spawning an ancient stone and then having humans break it open
ancient stone is as big and the ancient dragon and its inside
The clothing that varies depends on where you live
add when a humanoid kills a necromancer and the humanoid gets the staff the humanoid is able to Summon skeletons
Suggestion: Autosave would be a great addition for the game
Perhaps as new sea creatures giant squids that can sink ships.
Add 3 free slot to ppl who doesnt unlocked the vip in worldbox
Add a horse which is use for people to ride it and use in war, also add cavalry and elephant which also could used for war
Add Mercenaries. Humans who fight for a kingdom for gold. Weren't the knights of the Teutonic Order in our history mercenaries?
Multiplayerrrrrrr
make the snowmen not break through ice
a rule that decides whether creatures fall through ice or not.
add animation to flame sword
make fly can have max 1 hp so this cant happen without trait editor
make so there's boats that can collect land other places
Backend processing
an option to create a looping world, as if it was round but being projected as a rectangle
autosave
Have an extra slot on iOS with the realistic earth map
it would be cool if the world could be round. Like in an earth map you could go from Russia to Alaska without having to go through all the world first.
I don't know if it would be difficult to code though.
Add more music to worldbox, like background music, tutorial music and music played when a villages are on a war
medieval carriage for kings (not modern)
and a way to select what kingdom to declare war on cause its easier thsn dropping Spite and dropping friendship on kingdoms you dont wanna have war with
pirahnas can't sink ship
suggestion Sea Creature update:
-Ships have canons to fire canon balls
-more sea creatures and a boss (kraken)
-sharks (CHOMP)
-whales
-more fish :)
-if a ship breaks or explodes it will sink and will be seen under the water as a wreck. if u remove the water u can see the wreck of the ship and its only removable with destroying it with destruction tools. or other things
-if the ship wreck stays long enough in the water it grows moss and gets dirty
-more deeper water (for deep sea creatures and maybey a kraken????
when you place a bear on a snow tile it spawns a polar bear
Hey! It's your friendly neighborhood free player here!
I would enjoy of there was 2 or 3 free save slots. The reason being: I can barely play the game because I always don't have enough saves. If you added one so thet there were 2 total free save slots, it would make it just annoying enough that players would still want to buy the premium. If you make it 3, it wont be as annoying, but it would just be convenient for free players.
Also, most games that add save slots for buying premium have 2-3 save slots for free players, so it would also compete with competition. (Although, Worldbox is kinda hard to beat in the category it's in).
P.S: Look at the suggestion above this one, this guy sent it around the same time I did so I dont want to cover his suggestion up. Please look at it.
I have another solution for walls. I'm pretty sure they were scrapped, or something like that. But I have another solution.
Add a god power called, well, "Wall". This power is basically like spawning in soil, or any other thing like that. Wall wouldn't generate naturally, nor would it be placed by any race, only the player can place it.
Wall would work exactly like mountains, they impassable. Obviously they would have a different texture. As well as that, you can make the wall breakable, so any race can break each tile if they please. However, in order for it to actually act like a wall around a village, the player would need to place it.
Yes, I know walls are scrapped or whatever, but this is another solution.
new breeds like monkeys and goblins, monkeys can build on trees (tree houses) and goblins build in caves, goblins are really weak they steal from other breeds
When you put people in the desert these become a desert people they are then it is no longer possible to build on normal grass/forest soil only on sand, their houses are made of sandstone and in appearance these will look more brownand have a different look than people who have been placed on forest area
a new rule that can be deactivated or activated, whether races can swim or not
When people catch sheep, cows or chickens, these stables build where they breed and farm them
a new ability for water where a water vortex is generated the floating and offer to tear into the depths of the ocean
Sharks as animals
fox
birds or similar as animal
maybe a people that can only build in water like mermaids or a fish people
Desert update Yay!
- possibility for villages and towns in deserts (water needed for creatures)
- pyramids
- oasis
- camel
- scorpions
- snakes
- the theme of Egypt
Monsterous Update
▪︎Updated A.I for all monster units (Demon, Cold One, Zombie, Skeleton, Bandit, Tumors)
▪︎ Monster units will band together and create single-tile nation states
▪︎Skeletons will inhabit Pyramids, and will stay entombed until a humanoid tresspasses.
▪︎Zombies will inhabit a ruined structure and wander aimlessly around their territory.
▪︎ Bandits will form small encampments from which to set out and pillage nearby settlements. Bandits no longer use TnT.
▪︎Tumors will corrupt nearby units. Animals will become "Twisted Beast" with aggression and stats inbetween wolf and bear.
Humanoids will become "Corrupted Ones" and will spread creep where they walk.
▪︎Cold Ones and Demons will form nations on their respective towers.
If two Towers exist on the same map, the opposing demons will always attempt to fight.
▪︎Cold Ones and Demons will be considered mortal enemies, and upon contact will die and grow nearby crops/grass.
When a ship is sunk, the people will be swimming awat instead of be dead. Maybe some people will die, but most will just swim away after their ship sinks.
Name:Angels
Desc:Creatures from the Heavens
Features: Protect humans/Elves/Dwarves/Orcs from harm, cure plaques, etc.
Succession wars and succession rebellions this happens when a king dies and has two potential heirs the one who inherits it all is going to be the oldest one and if there are supporters of the other child they might start a rebellion
Forgot succession wars are a bit different from succession rebellions these ones start in the same way but instead instead of the supporters starting a rebellion the brother or sister of the ruling brother/sister will flee to an opposing kingdom and ask the current king of that kingdom to start a succession war and there is a 50%50 chance of them accepting and if they accept and win they will be given something as thanks for the help
The Culture Update:
The Amount Culture For humans in Worldbox is pretty low, Why not we add some?
Features:
*Asians:Settles in Forests and Mainly focused on using Katanas and Bows , Famous for their Martial arts and Food and Dojos which is for Training Warriors to learn spells or New Styles (Karate , Kung fu , Taekwondo etc.) They also Build Noodle shops cause why not?
*Vikings:Mainly lives in Snowy places
and Mainly uses Hammers and Swords ,Popular for their Dragon hunting Skills and Invading other lands ,They Always Never surrender in battle.
Part 2 coming soon (Maybe...)
dwarves should be able to walk on mountains because it says they like mountains
add catapult and walls
an age system, like when a city has 100 gold it will upgrade to the golden age
Creatures can harvest cactus fruits as a food source
Heres some ideas. For Abounded kingdoms, buildings should decade threw out the years and other villages should be able to loot the abounded village for resorces. Volcano's should be alittle more bigger and not be that tiny, they should burst out with lava going more far around its surroundings before going back to normal. Crash UFOs should be shown where it can be scraped for metal or parts. Trees should be able to grow more closer to each other if you know what I mean, when boats get destroyed it should also be shown where any one can go to the sinking boat and get any resources that is left in the boat before it sinks into the ocean. Meters should have more effect when hitting the ground causing a wave of fire to go across the land if it hits the water it should cause a tsunami. Villages should be able to build more then 1 port and mine when the village gets bigger. The boats shouldn't be sailing aganst the land and should be sailing out in the water at least. For the buildings again when it snows the roofs should be covered with snow. During snowly lands farmers should not be farming cause crops dont survive the cold season. They needs to be more then houses like black Smith's, markets, churches, extra. For walls it donesnt need to surround the whole village cause kingdoms back then had walls around the castle and part of the village and farms would be outside the walls. For weapons crossbows and spears should be added.
Golden Lightning
-Available in the Nature&Disasters tab
-The Wrath of Creation
-Spawned from 'Energized' Trait
-Spawned from Fairy death
-When a Cold one and Fire Demon attack eachother, they will both die and spawn Golden Lightening.
-Golden Lightening will cure nearby debuffs and status effects. (Burning, Cursed, Etc.)
-Golden Lightening will instantly grow crops such as grass, trees, or bushes on bare soil.
-Golden Lightening will cleanse burnt discoloration.
-Any nearby Zombies, Demons, Cold Ones, or Tumors will recieve double damage.
New kingdom mechanics. We can merge villages/kingdoms together or at least change territories by either expanding it, decreasing the territory, or reshape it
Add Demigods and God Incarnates.
Demigods have:
Some double the stats of a blessed Human
Immortal (Cannot die of old age)
Have a higher chance of becoming king
Will be worshiped to an extent
God Incarnates:
3x the stats of a blessed Human
Immortal (Cannot die of old age)
Will be worshiped by regular humans
Given out the same way blessings are given
Children God Incarnates have with regular humans will result in a Demigod
Children of God Incarnates with other God Incarnates will result in another God Incarnate
Vlaming arrows that set creatures on fire
evolve the civilizations into a new era of technology, like them being able to actually use missiles, nukes, grenades, etc on their own
autosave!!
an option to return to the pixelated sprites.
i am getting too much lag when i plant trees or drop ores
cold ones have Ethier a cold sword that freezes anything it hits or they can throw icespikes that deal around the same damage as the fire sword
wolf update
Wolf's stay in packs of 4 - 12 and are friendly with other packs
Every pack has a giant wolf which is the leader
The giant wolf has super strength and extra health
Maybe the leader wolf has somthing to show that it's the leader like maybe a scar or horn
extra the leader wolf has a special ability the special is a howl when it howls it calls all nearby wolf's and knocks back any enemies in range dealing massive damage
New achievement: Barbecue. To get it, spawn a cow in a camp fire!
what if the leader wolf wears a feather headress like this? https://images-na.ssl-images-amazon.com/images/I/717NqRJGkrL._AC_UY1000_.jpg
a few suggestions up there's the idea of god incarnates and demigods. I liked it very much, and I think that for everyone's demand of being able to control creatures, only that God's incarnate would be able to be controlled.
I think it would be a nice way of giving people what they want and also adding some cool mechanic
Advancing from the era: using firearms, taller buildings, companies, airplanes ... I know this is a very big change and that it will take time. But I would be delighted and with a lot of hype.
stopping time stops pixels flying mid-air
good for saving npcs
Make a Angel and the Angel can heal Humans and help them and fights evil like Demons And Fly.
freshwater and saltwater
on phones, there should be a code in the game that keeps the phone turned on, although there is no human activity. Because sometimes I just wanted to keep my phone open although I am not actually there playing it.
Make the game crash earlier when a really big map is loaded on phone. I've had a couple of times that my phone just completely gave up. I'd rather have a crashing game then a crashing phone.
I know I said this already but present time mode should be a thing. If you add this it could give many players a whole different experience. To be specific in how I see it working basically you get the option to go present mode or skip mode. In present mode you can see many npc age much more slower. In skip mode well it’s the same current speed in game.
random simulated god while you can fully control a human
crabs shouldn't attack crabzilla, instead they should follow it around and attack people
add special units
Orcs-trolls=they have spears and can attack with electricity
Goblins=small but fast at speed and attack
Dwarves-hobbits=they can turn invisible and have 75%dodge
Eleves-treants/tree people=they will summon one at their temple(just reanimate their look)
add mother dragon-the mother dragon is 2x more bigger than a normal dragon,the mother dragon has 2 more special animation
1,stomp attack
2,lay egg
They lay an egg every 2min,and will come out a baby dragon,they only have fire breath and cannot fly until they are mature,wich will take to 5min.
Kingdoms buildings special units (Necromancer, Evil Mage, White Mage, Demons, Cold Ones) This could be a simple as them spreading out and building towers that spawn more of them. For example, demons building demon towers. Or Necromancers building a lair that spawns more acolytes. The would build up settlements aligned to their kingdom id.
you should be able to see how people on your favorite list die like this man was burnt to death or this man was stabbed and make it where you are able to teleport to the place where the man died cause I wanna maek a grave
(inspired from reddit r/worldbox)
Crabzilla can't kill crabs and vice versa
Instead, crabzilla makes crabs stronger and allows them to shoot weaker lazers that don't damage the terrain and instead act like a homing ray that deals 10 damage a second
Crabzilla can also command them what to do
-Follow
(inspired from reddit r/worldbox) (repost cause i forgot to hold shift when making a new line)
Crabzilla can't kill crabs and vice versa
Instead, crabzilla makes crabs stronger and allows them to shoot weaker lazers that don't damage the terrain and instead act like a homing ray that deals 10 damage a second
Crabzilla can also command them what to do
-Follow
-Stay
-Attack
-Wander
Crabzilla also gets protection from bows because of his shell, very hard
Only mages can kill him now
add godzilla and the crabzilla cant kill crabs add crab minion that will kill stuff
Pumpkin Head in the debug menu.
change minimap color of sand and wheat, because the color is the same
Cannons, basically, they line the borders of a kingdom’s capitals to defend it against invaders, they can either be placed or built by the citizens, or a new, special “artillery man” role for humans that can both create and man cannons.
add farm land block (pixel) so we can change terrain to farm in any kingdom and expand it.
<add a thing that allows us to decide borders of a village>
more brushes like | Swamp, tundra, etc.
civilizations cna go into a golden age
When they enter the golden age they are more productive and progress faster
<Put guns>
add different clothes for humans, ogres, etc
<add planes and airports>
<multiplayer>
I suggest add A Power that turns a A human or any race to a Demi God also a evil variant
Or Add a Controllable Demo God
make it so dragons don't randomly attack
snowmen and cold ones get along
add pigs/bacon
Cultures for Humans (pt.2):
More Cultures!
Features:
*Indians:
*Egyptians:Always settles in Deserts wears Barely any clothes , Popular for their 9 gods and Pyramids , Mainly focused on using Spears and Swords , New building "The Pyramids" Used to worship or bury fallen Leaders.
*Alaskans:Mostly lives in Snowy and Icey places and Always wears thick clothing, They mainly focus using spears, Popular for their fish hunting skills and Polar bear taming , Buildings will be replaced by Igloos
wolves will eat each other if they are starving
I forgot one
Indians:Mainly lives in Forests , Wears Leaves for clothes and Focused on using Spears , Popular for their Festivals and Lifestyles, New building called Totems They use to worship gods
for the humans who lived in desert area may build a pyramid
mortals should be able to use other spells with staff not just main attack
#💡game-suggestions Add a toggle for “Random weather events.” Things like tornadoes, rain, storm, drought, tsunamis, earthquakes can occur without the players input. 😉
#💡game-suggestions Add a spell that pacifies units. Similar to the madness spell but opposite effects. 👌
add an earth map preset in "create world" menu
<add horses and add in such a way that soldiers and traders can use them>
also add horses for land war (not requiring passing the ocean)
make text pixelated... everything is but text
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Ability to customize each creatures traits and their inventory which you can make them immortal, regenerate health, weak or powerful. You can put them powerful weapons on their inventory.
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Kingdom flags and colors should also be customizable.
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Warriors should have the same color with the color of their kingdom.
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New war and peace systems which you can manually command a kingdom to declare war or Peace with another selected kingdom. Friendship rain and spite rains makes it difficult for me because you command a kingdom to declare war and peace on the wrong and undesired kingdom.
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Ability to edit kingdom or village borders.
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Increase game capacity and maintain the stability of worldbox game. The game crashes when population increases even it was on medium map size. The problem wasn't solved even on version 0.7.0.
make it so that history doesnt get cleared when you load a save
make a loop animation of 2 people/dwarf/elf/orc fighting another of the same race (1v1) in the new upcoming barracks since it has more space inside
I think the game should have a day and night cycle system that is independent from the in game time with dynamic lighting with fire and lightning and weapons.
If not a dynamic day night cycle how about giving a option to choose if want it to be day or night that affect different behaviors. Like half a village sleeping at a time and animal being less active unless interacted with.
Suggestion: A higher colour contrast for the border of a city
Why: Currently it's hard to clearly see where the borders of 2 adjacent cities in the same kingdom are (especially with the colour blue).
four different elemental dragon _fire dragon( peaceful to demon and fire and lava
_ice dragon (breath snow peaceful to ice creature
_water dragon swim and breath water mostly in the water
_skip earth dragon
_lighting dragon summon thunder and breath thunder
Instead of using an IOS Injector, WorldBox could create a "On my iPhone" folder. Where you could use your downloaded maps. Games like Minecraft or TheoTown do that too.
to be able to remove/add traits on creatures
to be able to create and extend a villages borders manually
To be able to give creatures weapons and armour
add witches and wizards that are harmless
That humans can tame wolves. And that they can make cattle from sheep, chickens, cows ...
pls stop humans frm killing penguins and breaking eggs it just makes me cry
the ability for Humans to tame Wolves. And then they do they become dogs (wolves with collars)
add fire canons pllsssssssss
make traits congenital
Skip tutorial button.
add demon ship-it goes to land and drops 10 demons every 1min(fires fireball)
Ice ship-it goes to land and drops 1p cold ones every 1min(fires snowballs)
Pirate ship-this ship launches firebombs randomly
Transport ships can now attack with cannon balls
your suggestion Add a feature that allows you to manually give creatures traits
With the wizards update here, I would like for them to actually live a life if you know what I mean. The white mage will have a small hut made out of birch wood and a roof made out of gray thatch and fiber, Necromancer will have a campsite with a little pole with a bloody skull on it at the entrance and the fire in the campfire will be purple, and the Fire Mage will have two places where one is just a hut outside somewhere but if a volcano is on the world he will have a little entrance inside the volcano where you can see him doing some sort of dark fire magic. And for a extra have barns made by only human races where they store cows and stuff and the village it is in will get resources from it such as milk, wool, etc.
Add a domesticable animal system (Including making animal farms) Add a system of domesticable animals (Including that they make farms with animals) Cows, Chickens, Horses, Ect. (Excuse my English I am from Spain)
Make it were we can give creatures items such as op armour and weapons
scale the growth of grass and trees with time scale
Trait that causes the entity that has it when it dies to transform into a skeleton, and to enhance a power that revives that skeleton
add beasts that humanoid’s can tame pls
add super visions of humanoids orcs trolls elf’s earth elementals humans mutants dwarfs giant stone golem
customizable traits and Inventory
customizable earthquakes (rough direction, size)
Just as the “lower temperature” power can freeze people/things when temp gets too low, it might be cool (no pun intended) to have the inverse, where the “raise temperature” power sets stuff on fire/burns the ground. With this change, I think it might also be interesting when the temperature is so high to have the ground permanently burnt until the temp is lowered back down, just like the ground is permanently frozen when temp is low currently.
Permeant freeze
When you freeze a unit for longer than 10 seconds they won’t unfreeze until you warm them up
Frozen units also won’t starve/ lose hunger and will not die to old age and hostile units will just ignore them.
give me an option to disable pause on unfocus
make camera shake not affect targeting
command+Q on Mac should display the "are you sure you want to quit" dialog
now that we have the crabs and sorcery update, I was thinking about if you could add a demon lord and a hero. Or just a hero for each race of monsters (ex. “Demon lord” demon, hero, “ruler of death” necromancer, “king of theives” bandit) and the many others that are there. also lately the the game freezes on start up for IOS.
Achivement; Turtle of Time
Have an animal aquire an age of 100 years.
There could be one more magic outfit that could add werewolves, vampires, vampire hunters and werewolf hunters
let the game still run when you close it (Option). Because sometimes if i play it for like 2 days not, it's really fun to see the progress after the 2 days.
let living trees and living houses be displayed on the map. Let abandoned houses become living houses.
the ability to replace tiles in a certain area that you choose. By clicking and dragging your mouse, you can ascertain the area you want to tile to be replaced in
a line tool that can be used for tiles and creatures. Dragging you mouse from one tiles to another, the tile or creature of your choosing will be placed in the area.
cold ones can have ice swords and ice bows and ice armor and ice accessories
Demons can bow have fire armor and accessories and fire bows
Badits can only throw firebombs and not tnt to avoid destruction on world and not let them die by suiciding by tnt,and they cannot be hurt by their firebombs
Create more war formation instead of soldiers just make a line
better name generator
More Traits:
More traits to mess around with , Cause why not?
Features:
Blind:The Creature with this trait cant see where they are going.
Lazy:Creatures with this trait barely does things
Productive:Creatures with this trait Always do Things fast and easy
Skinny:Creatures with low food can get this trait
Physco:Creatures with this trait most likely kills often
Skin burns can be removed with Divine Light.
making the ability to give creatures immortality a power. If I want to give the whole damn island immortality, I’ll give the whole damn island immortality.
make it so theres an option for when ur game gets laggy that the game performance will decrease like less animals will start spawning humans wont be moving that much and even make an option for the game to tell us whats cousing the lag so we can fix it
Wizards should try their best to stay alive. They should teleport to known safe kingdoms/areas to heal up.
White Wizards are a lot weaker compared to Evil Wizards. White Wizards are like glorified archers with a shield. Evil Wizards should be nerfed a little. Their aoe fireballs deal so much damage.
Necromancers are extremely weak. They are only capable of destroying small villages. Maybe let them spawn more skeletons when there's more deaths in the area? Or just scale via total deaths.
Power to make stones and ores living (similar to living trees and houses) but somehow turns them into golems
add prophet,it shall make religion,it can teach magic and make some warriors to mages,it can make a kingdom be friedly to angels
Angels-they shall destroy the kingdoms with no prophet beacuse the land is not holy,angels have weapons,armor and accesories
If you drop 10prophets in a kingdom,it will beacome a holy kingdom and be friends with the holy kingdom,if a holy kingdom if in a fight with an unholy kingdom,all of the holy kingdom will be eneimies of the that unholy kingdom
stone houses can catch on fire but cannot be destroyed by fire
some type of auto save system.
Necromancers spawn weak skeletons with legendary weapons. That's food, not a menace to the world. Either spawn many weak skeletons with mostly lousy items or spawn skeletons with evil blessing and strong equipments(not just weapons).
In the upcoming music update please add Crab Rave Music that plays when you zoom into hundreds or specific number of crabs. The crabs will dance as well
be able to make dragon sleep and wake up when ever you want
add a desert tile, different from the "sand" tile for beaches that adds desert wildlife and shrubs, and like with winter biome you have a chance of overheating
Add a fountain which is impossible since everything was flat
i mean add a waterfall which is probably impossible since everything is flat
make it so you can manage people's or creature armours weapons stats and traits so you can make them have loads of health or really good traits the button would be next to the stats and say manage, thanks.
auto save
remove evil trait
aight i have not made an suggestion in awhile xd, probably cuz everyone is booming with their suggestions recently. Anyway here is mine. Yes ik there is an Trait editor but why make it a longer process (and maybe complex) when you can add a trait editor in the game, next to the unit there will be a trait button that you can put on ONLY for that creature/what is available for that creature/unit.
I know some people might not agree with this but..I'll open up the suggestion: add hills, like grass hills instead of just rocky hills/mountain,
Increases the spawn rate of rats in ruins, and world rules determine whether rats will spawn or not.
Make it were you can give armour and weapons to the Orcs, Elves, Humans, Dwarfs.
hmmmm.... monke
Angels you can command what they do like fight or be passive
As opposed to the Cursed trait, Blessing turns humanoids into something dignified like a butterfly upon death.
Make Shallow Waters impassible for boats, or it will make boats move very sloooooooooooow
Make different colors for cats (to make Tom and Jerry)
It would be nice to make it possible to command an army or a state
add coral artwork that randomly generates when we terrain paint shallow water
add “avatar” that works like crabzilla but smaller. Basically it has avatar powers where it shoots water, earth, fire, and maybe air as in blow them away.
crabs should not be able to be harmed by crabzilla and should follow crabzilla
and if any mob hurts crabzilla the crabs will attack that mob
we should have a login system so that people who bought it on one device can play on other devices without paying twice since the game is the same, the price is the sam also
add special troops a 2% chance from each humanoid that are all different so orcs would have trolls elf’s would have earth elementals humans would have mutants dwarfs would have stone golem
memes
add battle elephants
bandits shouldn't throw bombs near themselves
Minotaur race
if a crab is cursed it will turn into a monster crab that moves by its self.
war and trade update: Cannons, 75 damage, 15 second reload time, splash damage up to 5 people if close enough, can be made in a new mechanics shop
Forts: Buildings housing troops and cannons, made near towns and battlefields.
Trading: Villages will trade for supplies they lack, they can trade by ship and by horse which I will talk about in just a second.
Horses: Can carry trading wagons and cannons, as well as mobility in a war or just anywhere.
Job Update
In the villages there seem to only be houses and the town hall. There will be new buildings for jobs, such as stables which can have horses, barns which hold animals like cows, sheep, and chicken, always built next to a farm, next is a mechanics shop where they can build cannons and wagons for trading, there will also be market places for the people to stimulate the economy.
Barrier: prevents mages from teleporting in or out.
add weapon editor
Make an actual section for mods so people on mobile can download mod as well to make it easier to download mods on pc
it should be an item that you can use to expand the limits of the village how you want, it will help a lot to make maps
the bones thrown by necromancers kinda look like penises, maybe a dark green magic orb would be better? Because bones seem to always look like penises there's no getting around that sadly
people can get the strong minded trait
And immortal people over the age of 500 will get this trait too
Ok how about just people can get the strong minded trait eh?
I think humans and other Races could adopt their unique armors and customs depending were you put them, or you can make them have the culture you want
some kind of bird or flying animal
burgerzilla: same powers as the crabzilla but instead of walking, it jumps.
they could even be specific ages or different types of governments, like for example "The Imperium of Ekklesium a human species are on the Medieval age and its type of government is Empire whilst its Elfic counter parts are in the bronze age and are a kakistocracy"
If a city has too many archers it becomes impossible to invade since the rate of fire is very low (in addition to the fact that the firing of the bow causes retrogression)In conclusion nerf units with bow. Sorry if my English is bad
penguinzilla same powers except lazer come from his eyes
Some sort of in-game menu that explains what every trait does
add more races
animals should seek mates once they are old enough because they dont reproduce fast enough to maintain a decent population. They are easily killed or die before they get a chance to produce offspring
when monke will add they will can turn into a human
a road remover so it does not damage any villages or life. It just removes roads.
another idea is maybe more stats about the person, maybe like more traits and when they became a leader, More info on the peoples children. Maybe a list of the children and their names with their info. etc
can change the color of a Village
more unique buildings serving with different purposes. and also new races would be cool aswell
the crabzilla can control himself
customize village banners and village colours please vote brrr
Customizable country land, something like a country painter. So you can make accurate world countries or whatever.
Customizable country land, something like a country painter. So you can make accurate world countries or whatever.
different cultures for different races
In human cultures I suppose there could be Nordic, Egyptian, Greek, Japanese, Roman, Arabic. In Elfic races there could be Dark Elves, Bright Elves and Snow elves. Dwarfs I really dont know and neither Orcs. Also you can put your specific culture whereever you want so it is optional wether you want to put certain culture or another one
Expedition update: This update will make the kingdom expansion law more realistic and awesome. Instead of just making bigger borders, there will be a new military role for any race called the expeditionary force. They will go outside of kingdom borders and build little campsites to either check if a area is safe, or scouting a enemy camp in war. They will also increase buffs, say as if the expeditionary force is outside of the borders and kills a enemy like a wolf or a orc, the kingdom they are with will be able to deal more damage to it, but only when the kingdom is inside of the city so we can avoid them being to op. As long as the expeditionary and the military are in the kingdom walls, they can get a buff to kill things easier that were killed by the expeditionary. Also, only 2 buffs from expeditionary are allowed so if the expeditionary kills a bear and the kingdom already has the max 2 buffs, it will remove the last buff you got and replace it with the new one. And just for extra design, there could be dangers with the expeditionary because after a long mission they can bring back diseases, and also a very small event can happen which is a forest fire which happens if the campsite is inside of a very flammable or grassy area, in which the campfire can start a fire.
I know there's some level ups for warriors...but..I think it's time for the level ups to be more worthy then just increasing their stats: if a warrior reaches a high level like 20-25 level from fighting..the warrior itself will become a special warrior or a knight for the kingdom..better then any normal warrior..(higher stats, high damage, etc)
And improved armors then average warriors..and always protect the king as well instead of just leaving the king alone doing business/farming
maps won't generate with a volcano in the middle
it ruined a perfecf forest
yoursuggestionhere last lot of concepts I'm doing for tonight much love everyone.
yoursuggestionhere also everything I do I want to credit to Mr Hugo Vaz as his art is the Inspiration and format I used for these Concepts so yeah 👋🏻
This is my idea:
Put Horses for humans to ride and create floats to carry materials or people quickly overland. (These images are copyrighted by google, just create a similar one)
when a kingdom have a very big and good Kapital they will build wals and a gate
return the json file maps cuz The newer version didnt support json maps
Add Demigods and God Incarnates.
Demigods have:
Some double the stats of a blessed Human
Immortal (Cannot die of old age)
Have a higher chance of becoming king
Will be worshiped to an extent
God Incarnates:
3x the stats of a blessed Human
Immortal (Cannot die of old age)
Will be worshiped by regular humans
Given out the same way blessings are given
Children God Incarnates have with regular humans will result in a Demigod
Children of God Incarnates with other God Incarnates will result in another God Incarnate
Make fire extinguishable using bucket of water(also bucket of water for farming?)
when you zoom in on a battle you can hear each army scream as they charge into battle as you can hear bows and swords hitting and shooting.
The cursed dragon must become a skeleton dragon, and he exudes a curse.
the bios of your people should include what they do. Like they are a farmer or a solider something like that.
Farmers should have a farmers hat like how Soliders have armor as you can see.
A cursed animal should be a skeleton animal.
If this happens, the necromancer can make animals into skeletons. The weakest necromancer among the wizards can be more powerful.
Mediaval siren when they're declaring a war with other kingdoms or monster
food types
vegetarians exist ya know
running rivers that can sweep units away if they decide to swim in it
camoflage/invisible power, lasts for 60 seconds or until the unit hits someone, could be used to spy on enemy kingdoms or something
Working water physic because dropping 1 bit of water and filled up the whole ocean is kinda weird
Bandits should run from bombs before they blow up
wolfs & bears should run away from big citys
Cthulhu should be added. (Right spelling this time)
Dragons with the Cursed trait turn into ice-breathing bone dragons upon death.
for #💡game-suggestions Horses- could help with farming, could be ridden into battle, could travel along roads and be used as caravans, could be bred to be better for specific jobs, the races could build stables and have a unit work in them, to breed special horses for particular jobs, and make saddles to ride them, horse armor should also be added as the horses might need further protection in war.
Kingdom additions- Kings should be able to decide to build walls to protect their city and have a gate that can be opened with guards stationed by it, there should be capital castles and forts, there should be multiple types of camps that the races can make, like a scouting camp, a military camp, and a camp for people to just sleep in while they are exploring.
Weapon additions- Artillery and siege equipment should be added if walls will be added, there could be a siege tower, catapults, ballista, battering rams, trebuchet, ladders, mining under the wall, starving the city, scaring the civilians of the castle to join the enemies, and there should also be scouts sent to look for weak points in the walls.
Defense- Archers should be able to climb onto walls and fire at the enemies sieging or raiding them, soldiers should be positioned by the gate in case of the enemies come in, The king should have his own elite guard of knights, and when his kingdom is under siege he should stay in his castle and if the kingdom is rich and has enough resources they should put artillery on top of the walls for defense, also protection against sieges should be able to include ditches, moats and even spikes on the walls.
for #💡game-suggestions Pt2 Soldiers- There could be more variations of soldiers instead of just soldiers and archers, for instance, there could be pikemen and knights who would ride on horses, the pikemen could be used to stab the first wave of enemies coming through the defenses, soldiers should be able to make formations and there should be a commander who rides into battle with his troops and organizes them, but if the commander dies the troops will plunge into chaos and simply attack everything.
Money- each individual should be able to have money, and doing their jobs earns them money which they can spend on housing, tools, horses, and adoption, people should have jobs and runs stores where a soldier can buy weapons, a farmer can buy better tools, the races can buy horses for any uses like plows or war and farmers could have shops where they sell goods from livestock farms or where they sell goods from their farms, and if an enemy conquers a city, that city has to pay money to the new king.
Conquering- Kingdoms should be able to conquer other races instead of just wiping them out for example if the Humans were having a war with the dwarves and the dwarves were on the verge of losing, they would have the option to surrender and either become slaves or just pay money to the new king.
Farming- There could be other types of farming such as livestock farming, where the farmers could have barns and pens with animals like chickens, sheep, cows, pigs, dogs to help with herding (tameable wolves) goats, donkeys, and other animals that could provide various uses like wool, meat, milk, help, and eggs. The bugs already in the game should be able to act as pests and harm crops growing and also steal some crops.
for #💡game-suggestions pt2 Soldiers- There could be more variations of soldiers instead of just soldiers and archers, for instance, there could be pikemen and knights who would ride on horses, the pikemen could be used to stab the first wave of enemies coming through the defenses, soldiers should be able to make formations and there should be a commander who rides into battle with his troops and organizes them, but if the commander dies the troops will plunge into chaos and simply attack everything.
Money- each individual should be able to have money, and doing their jobs earns them money which they can spend on housing, tools, horses, and adoption, people should have jobs and runs stores where a soldier can buy weapons, a farmer can buy better tools, the races can buy horses for any uses like plows or war and farmers could have shops where they sell goods from livestock farms or where they sell goods from their farms, and if an enemy conquers a city, that city has to pay money to the new king.
Conquering- Kingdoms should be able to conquer other races instead of just wiping them out for example if the Humans were having a war with the dwarves and the dwarves were on the verge of losing, they would have the option to surrender and either become slaves or just pay money to the new king.
Farming- There could be other types of farming such as livestock farming, where the farmers could have barns and pens with animals like chickens, sheep, cows, pigs, dogs to help with herding (tameable wolves) goats, donkeys, and other animals that could provide various uses like wool, meat, milk, help, and eggs. The bugs already in the game should be able to act as pests and harm crops growing and also steal some crops.
for #💡game-suggestions pt3 Life for civilians- Civilians should need more than just food, they should also have to drink water. There could be many of them getting water, they could build a well, they could make water catchers, they could make their civilization by a river, there should also be salt in the deep oceans so the people cant drink deep ocean water, civilians would have to pay for their food once the civilization gets more complex, meaning that at the beginning there is no need for money but once it develops and gets a ruler, there should be a currency system in place. Rivers should also sweep away units if they get too deep and they might get stranded, and start a new civilization.
for #💡game-suggestions pt3 Life for civilians- Civilians should need more than just food, they should also have to drink water. There could be many of them getting water, they could build a well, they could make water catchers, they could make their civilization by a river, there should also be salt in the deep oceans so the people cant drink deep ocean water, civilians would have to pay for their food once the civilization gets more complex, meaning that at the beginning there is no need for money but once it develops and gets a ruler, there should be a currency system in place. Rivers should also sweep away units if they get too deep and they might get stranded, and start a new civilization.
Donesticated wolves will turn into dogs 
add pigs/bacon
New trait: Adventurous/Daring
Units traverse mountain tiles without taking damage and moves slightly faster on them.
Different type of societies, warrior societies (e.g Natural Buff to their soldiers), philosophical societies (e.g faster technological advancement), industrial societies (increase in resources) etc
if something gets hit in stopped time it won't recive knockback
i mistakenly dropled a grenade and lost a 1k hp giant orc ;-;
that you can choose the laws of each kingdom. Like make it a republic, for exaample.
the ability to assume control of any entity
We allready Know That Goblins Update Would Be Cool... aand Night-Day Update As well... of Course... Imagine Night With Bright Lava and Yellow Windowed Houses With Light Inside... Imagine How Beautifull it would be... Imagine Wolfes eyes in the dark Brighting Red... and Other Sort Of Stuff That we havenot Figured Out Yet That Would Be Cool at Night...
also Thx As Allways For Suporting And Reading My Suggestion. ^ ^
give anyone who survives the plague, the immune trait. This allows SIR modeling of infections and will make the plague far more realistic
If a orc/elf/dwarf/human it's close to an explosion it have a 5% chance to change it's hair color to white because he got too scared
<Being this is the closest thing I have ever seen to a real god simulator (spawn life and let it do as it do but help it or destroy it as you wish.) it would be kinda neat if the people you place could create their own religions, that you could read about in their country bio's. Then you like you could add little buffs via the same menu. Like People of the potato religion are always blessed, people of the bacon religion turn into pigs when they die. Things like that. :3>
<I think it would be cool if magic could be learned by the people of our worlds. Like good and evil magic. Then we could see wizard battles that arnt just done by the wizards we place, but instead in huge wars. That or maybe make it so the civilizations could make pacts like "Gruba Gruba orcs are aligned with necromancers. skeletons and zombies wont attack them." or "The Cuwina humans have made a deal with the good wizards, they now assist one another." Stuff like that.>
crossbreeding between the different races like elves and humans to make half elves or like orcs and dwarfs to make half orc half dwarf kinda stuff
add special units for races
Orcs-trolls and goblins-trolls have spears and electric powers to shock enemies,goblins are small but fast at speed and attack
Dwarves-hobbits-can turn invisible and have 80%dodge of attacks
Elves-treants(tree people)just reanimate the looks of living trees
Humans-IDK
Maybe more Easter egg/Achievements?
-naming a human "Maxim" will turn its head into a pumpkin
-naming a human "HgVaz" will grow a mustache
-naming a sheep "mastef" will make it rainbow
add a "featured maps" option in create world tab. The featured maps have real life continents, medieval maps and fantasy maps players can freely import to their saves.
Make Angels Angels can heal people fight evil like demons or Orcs The can fly and maybe make a Civilizations with golden gates like a Heavenly city.
Dinosaurs and fossil
I just think it would be cool if there was a specific tab for dinosaurs where there are different types of dinosaurs and when they die people can pick up there bones and wear them and use them as weapons. Also there should be fossils just cuz.
City items should have a description on what they are used for.
I know metal makes tools and armor but what do gems do? What about gold or bones? Whats the point of ore?
Unique units for races
town halls in a capital city should have a tier 4 which should be a huge castle.
yoursuggestionhere add a random button. So say you choose to drop a weapon of some kind, Or drop a Meteor, or some ores, ex.... have a button that says random drop and it will randomly drop what you want. And and have it so you can set a amount, so say I want it to randomly drop 5 gold ores or 10 nukes. It will randomly drop them around the map.
when a kingdom gets big enough and has the resources they will build walls and a gates. (not my idea) but I love this one so I thought I'd post it to.
add seige machines EX catapults and battering rams
yoursuggestionhere something I thought might be cool for another forestry race
Some ideas!
Units:
-Shark, a stronger piranha
-Megalodon, a stronger shark
-Kraken, a titan of the seas, pulls boats in with currents and devours them whole. Can also spawn Lightning, Rain, and Tornadoes within a circle with a diameter of 100 blocks, but only on the water blocks connected to it. When it dies, it explodes with the power of an Atom Bomb.
-Lich, a very powerful, evil, and magical skeleton. Created naturally when 5 or more Necromancers which are collectively level 8 or above get close to each other. Kills anyone involved. Is able to wreak magical devastation, summoning undead in huge masses, casting many spells including Meteors, Tornadoes, and even summoning Ice Towers. Once destroyed, it creates a large spherical crater similar to an Antimatter Bomb.
-Dracolich, a lich of dragon origin. Is basically a Lich, but it can fly and is far more physically powerful. Units which contribute to their death (Top 10 damagers) are awarded the Hero trait, which is essentially another Blessing, but it stacks with Bless.
-Giants, a new race which likes all other races, no matter their queries. Tends to favor Orcs and Dwarves over Humans and Elves, however. They are also very strong, so getting on the bad side of even a small town is able to spell the doom of entire cities.
Powers:
-Connection, gives the creature an unnatural prowess over magic. Their spells are twice as powerful.
-Sever, removes the creature's ability to harness magic.
-Whirlpool, a tiny tornado which only expands 1 block wide, is standstill, only travels across water, and deals small damage to ships instead of outright obliterating them.
-Mealstrom, a huge whirlpool that is able to decimate any seafaring organism which decides to wander too close. However, Megalodons and Krakens love feasting on whatever's left. Can only exist in a deep ocean.
-Hurricane, a huge tornado which also brings heavy rain and thunder.
-Insulate, makes the target block immune to damage from acid and fire.
<How about a water race like mermaid or along those lines that instead of building a home on the land, creates their own land then builds cities. This would allow for mermaid islands to pop up in game naturally and allow them tobe in-vadable like other races.>
mountains either break up tornados or tornados don’t go past mountains just like in real life
Second Suggestion for right now: Dungeon Delving Update!
For this update, you are given four new powers: Dungeon, Catacomb, Labyrinth, and Reward Editor
Each of the first 3 are different tiers of each other, with the Dungeon being the weakest and Labyrinth being the strongest.
Stronger or more influential units are able to join each other to work together within each of the three. Parties would number from 2 units to up to 15. For example, in a party of 5 level 3 humans, each with wooden armor and no extra traits, each human would have a 70% chance of returning alive from a Dungeon. In a Catacomb, that chance shrinks to 30%. In a Labyrinth, it shrinks even further to only 2%. Obviously, the chances would vary depending on how powerful that party is. Each party would have similarly-colored clothes on their sprites.
The more powerful the ruin, the more adventurers will go plunging into the depths for riches. Labyrinths are so powerful that they act as spawners for Skeletons, like Fire/Ice Towers.
However, they aren't plunging in there for nothing. That's where the Reward Editor comes in.
It works similarly to Inspect, where you select a unit and it brings up a menu. It's just that this time, it's only usable on ruins and the menu is interactable. There, you can add various resources such as gold, metal, and food, as well as customizable relic-tier items. They have many customization options, such as:
-Stat Bonuses/Drawbacks
-Buffs for specific spell types (For example, a Fire Amulet would make a fireball twice as potent)
-Special Effects (For example, a Fire Battleaxe would light its victims on fire in an arc, like a small dragon attack)
-Curse Sliders, going from 0 to 10, which you can move up or down to make the item have more drawbacks. Such drawbacks would include Bloodlust (Randomly kill people at regular intervals), Hunger (Requires more food), Insanity (Randomly inflicts madness in an area, centered on them) and Pain (Extra damage taken)
A fill tool would help alot
ability to edit traits and inventory on units and the ability to add of decrease materials on cities
yoursuggestionhere
a tool that can turn any creature into another creature. For example, let’s say you want to turn all of your demons into cows. You would use the creature changing tool to do that.
The attack of the evil staff cannot burn the ground.
It is also necessary to nerf the evil wizard, and if a civilization unit picks up a staff, it burns allies.
Add trolls and goblins to the orc race
more brush types
i was checking the other suggestions for the game and I likes the Easter egg suggestion. I have some more
-Naming someone "Glonk" will make the unit weirdly op
(add the cavalry warrior)
Nords and dark elves, also there could be added that civilizations pass through different ages and the last one is the renaissance age
cannon , musket , flintlock , saber , siege weapon and more ship
Civilizations to craft staffs instead of killing wizards for it,The civilians could use gems as a crafting material
if you inspect a human you will see how many money they have
The ability to turn back time, and raise living creatures from the dead.
Arch demons, demons evolve into arch demons when they are lets say 1000 years old (this can be changed) they would be extremely powerful and more humanoid looking (look like a mix of humans and demons dressed in black or red?) their stats would be 800 hp, 120 damage, 180 attack speed and 120 speed (could be tweaked later) that's the main part of arch demons.
Here are some additional features that could be added:
- they would not have flame swords instead they would have varying types of weapons like claws? swords named oblivion, axes named void etc
- players could spawn them too
- they could maybe create demons? (these demons could/could not evolve into arch demons)
- this is a feature which includes both demons and arch demons, maybe humanoid creatures could summon demons/arch demons? they would not attack humanoid nations their summoners nation is at peace with but if an arch demon is summoned (arch demons would be rarely summoned) it would kill its summoner. (demon summoning would be super rare in general and there could maybe be a world law to disable it entirely)
- demons and level 1-3 humans would run away from arch demons
maybe demons grow more powerful as they age?
New Races! Humanoids to populate your worlds.
Hobbits- The Smallfolk, love hilly terrain and all possess the 'Pacifist' trait.
Dark Elves- Sundered Cousins, twisted spires and possess negative traits, (Malicious, Evil, Cursed, etc.)
Giants- Massive, slower progenitors of Man. Possess Gigantic and cannot form nations.
Lizardmen- Ancient, Cold-blooded warriors from ages long gone. Exist in Incan-style stone carved houses. Hates warmbloods.
Merfolk- The Waveriders, possess "Aquatic" trait, take damage on land. Extra mobility in deep oceans. Colourful, coral textured palaces or deep prismarine temples, with "kelp" that can be grown in the ocean.
Minotaur- The Mazemakers, Hates Lizardmen, strong and proud warriors of the plains. Takes damage in water(cant swim).
Demons who become zombified no longer possess Demon fire traits.
add more boats and cannons
underwater realm race mermaid
Be able to favorite weapons. Then it would be easy to keep track of who kills and lots powerful warriors, mages, etc.
priests if added could create religious kingdoms where all races live in harmony and peace if they gain lots of influence
In wars, the winner does not necessarily have to fully annex it (I mean, I took away a certain amount of territory)
when a war ends, there could be like a puppet government of the country that annexed it (basically, If country A takes over Country B, then a portion of the territory will be taken from Country B, but also country A has a puppet government of B.) They could also revolt against their rulers
(add cannon for the boat)
penguins shouldn't freeze
snowmen and cold ones shouldn't freeze everyone around them. They should only freeze the ones they attack.
maybe a way to choose specific relations with other civs?
like choosing who to go to war with or for peace because right now its hard to control them if you have more then 2 civs
That you can see the family tree of each kingdom
zombie piranha
New achievement when you reached tornado max size, "Daddy Tornado, Belt attraction" opposite of Baby Tornado
can your team replace the 😡⚔ and 🙂💕 with a bord. the bord would be for a team you put a kingdom on the other sides of the bords showing that this one is fighting these kingdoms or these two are fighting these two. There would be a neutral and a side for kingdoms that you want to fight all of the kingdoms.
okay for example you want kingdom1 to fight kingdom2 but you have 2 other kingdoms. You want one to not fight and the other one to fight only 2 kingdoms . You can't do that with 😡 😃
okay for example you want kingdom1 to fight kingdom2 but you have 2 other kingdoms. You want kingdom 3 to not fight kingdom 1. the other kingdom you would just want to fight kingdom 3 . You can't do that with angry face smiley face
i just want more power over what my kingdoms do
Divine Heralds/Angel and prayer box Given out the same way blessings are. They will automatically become immortal (and worshiped if/once there will be religion.) The prayer box will be a list of requests by kingdoms or people, and can be filtered through persons importance as well as denied or accepted. Divine Heralds/Angels can grant or deny wishes/prayers, however nothing too extreme, such as curses or blessings, etc, those prayers go to the prayer boxes. The Divine Heralds/Angels can answer minor prayers such as rain or lightning strikes and the likelihood of the prayer being accepted will be determined by how much they are being worshipped/praised by them.
new power that scatters rock-like resources around the world at random.
Shallow waters do not freeze
Additonal races
Lizardmen: Regeneration, unarmed attacks do bonus damage, highly aggressive
Automotons: Great stats, but cannot heal and reproduce without using stone and Iron
Goblins: Weak, but reproduce fast, cannot declare war on orcs
Cat people: Bonus to speed and diplomacy
New unit ideas!
WILD
I will keep this one simple, for the sake of the character limit.
-Eagle
-Elephant
-Panther
-Tarantula
-Black Widow
-Cobra
EVIL
-Terrorbeast, a colossal ground-dwelling reptilian, able to launch rocks at high speeds, charge a huge line similar to a dragon's swooping attack, and walk across Shallow/Normal oceans like they were nothing.
-Nightmare, a little terror which can teleport short distances and cause nearby creatures to descend into madness.
-Elemental, depending on what environment you spawn it in it has varying abilities and power.
SIEGE
-Catapults, which are slow to attack and move, but deal the same amount of damage as a Bomb and has huge range. Higher leveled Catapults are also able to launch Flame projectiles, which works like a Napalm Bomb.
-Siege Tower, very slow with moving, but they have insane health and armor, and also attack using Arrows quite fast. Is able to Garrison melee soldiers and release them in a huge burst upon death.
-Ballista, slow to attack and move, but fires a HUGE arrow which deals a ton of damage upon attack and is able to pierce things it goes through. Higher leveled Ballista are also able to force a flying unit to land for at least 10 seconds.
SEA
-Pirates, sea-dwelling bandits which always target the country with the most gold.
-Warship, a very tanky ship with two onboard cannons and an onboard ballista.
-Siege Carrier, able to carry up to 3 Siege Towers and unload them onto land.
TUMOR
As an explanation to this, Tumors will be able to spawn these.
-Swarmers, spawned very rapidly and are very weak.
-Infestors, slow and weak, but spawn an entirely new tumor once killed.
-Dreadbats, fly around in swarms, constantly raining down infection.
-Virus, able to commit suicide and spread a ball of infection.
-Leviathan, a very strong and slow beast which can eat infected blocks to heal and drops a clump of 3 tumors on death. Spawned only by tumors with a huge influence on the world.
New power that randomly spreads humans around the world, like a battle royale
st patrick update new plant the four leaf clover that when touched it will grant luck to whoever finds it (plant is temporary)
wolf update
Wolf's stay in packs of 4 - 12 and are friendly with other packs
Every pack has a giant wolf which is the leader
The giant wolf has super strength and extra health
Maybe the leader wolf has somthing to show that it's the leader like maybe a scar or horn
more improved medieval houses..I'm sure the players would love to see some improved houses (bruh you can disprove this too)
PIRATE SHIP WITH PIRATES!!!! beacus its boring if nly four kingdom have ship but dont have pirate ship their nemesis and also pirate can steal their treasures and they have no mercy they hate everything except if they have a good conversation on other kingdom
Just a small idea, maybe make there be a small chance when a new human (or orc, elf, or dwarf) spawns/is born, there is a small chance they can learn a magic of some sort. If you really wanted to get in depth with it, you could add special magics that are exclusive to each race. There would also be different types of magic (fire, lightning, ect.).
Also, obviously there would people who don't want magic in their world(s), so there could be a world law that disables magic for the different races.
I just feel like this would be a really great way to expand upon worlds, and the people in them, since from what I've seen people want to keep the medieval theme in the game.
since we had a mage update here is a new idea. 6 new animals get added. 1. Tiger 2. Snakes (color of snake depends on biome) 3. eagles 4. sharks 5. Killer whales 6. Leviathan, Megalodon. (Massive sea beasts who swim in deep waters and hunt anything except sharks
New races
“Minotaurs”
“Goblins”
“Skeletons” (not really a race but they should get abilities to build their own buildings like archer towers etc and like have kings etc
Army update
SIEGE
Catapults, ballistas, walls get added.
DEFENSE
Spearman, swordsman shielder etc.
Offense: cavalry etc
SEA
Corvette ( ship with 500 health 1 cannon and 2 archers also 10 passenger capacity
Battleship ( ship with 1000 health 2 cannons and 4 archers and 25 passenger capacity
Frigate( ship with 5k health 4 cannons and 10 archers and 100 passenger capacity but very expensive to make
Destroyer ( ship with 10k health. 10 cannons and 20 archers 500 passenger seat but extremely expensive to make
new race:minotaur-humanoid bulls who loves grassland,hates dwarves and humans
new trait: fury : increases the creatures defense and damage when hp drop to 50%
next update make a voting of which creature will be added
add fill power. also a ruler that shows how wide/long is a certain area, example is it shows this: 5x9
Also add a power that allow us to declare war to this specific kingdom, I don't want to see a single kingdom getting raided by everyone else combined
make it so you can see where members of a nation are in the world. Like they will pulse black and white if they were born in the nation your selecting
so recently i have been seeing at least 3 mayor theme ideas for new updates
which one of these would you prefer?
-
new races and animals (biomes here too)

-
religions (more interaction with kingdoms)

-
war update (siege machines, formation, horses)

(i think there was a guy who did this stuff but i havent seen him in a while)
villages can have multiple campfires the bigger the village the more campfires max campfire limit would be 5
add monster tumor-they have tentacles and smash creatures and can infect creatures and transform them into tumor creatures
nerf dragon
Gangnam Dragon When
BUFF DRAGON
add prophet-it makes religion,he will speak of god,protecting a kingdom from angels,when you drop 5 prophets,they shall make the kingdom into the holy land,and all of the holy land will be friends,prophets teaches units mage powers
Angels-they destroy the non religious kingdoms with the power of god,they have armor,weapons and accessories,they have a building called gates of heaven
Gates of heaven-spawns angels to fight enemies
Demons,evil mages and orcs are now friends.
evil creatures are friendly towards eachother
new controllable: the broken god (or a different name. yes, I am an scp fan) a colossal clockwork humanoid that would have a giant hammer that when swung, would cause earthquakes when it hit the ground. It could spawn clockwork automatons that are hostile to everything but the broken god. Could also have a giant shoulder mounted cannon that would fire incredibly powerful bombs(slightly weaker than nuke). When killed, the broken god would simply fall over and become part of the landscape, at which point its body could be mined for the technology inside which could be made into clockwork gear for kings and queens
(the ability to micromanage the diplomacy. Say I wanted this particular nation to only fight two other nations and not the entire world. Maybe have the option when we click “inspect kingdom” and we are able to drag and drop the flags to either “war” or “peace”)
dinosaurs
minigods
fantasy creatures such as centurions
The relationship of each kingdoms should be neutral, ally, and enemy.
snowman randomly spawns on snowy tiles
Weapons for Cold Ones
if a city gets enough space and resources, it can build bigger buildings like a colosseum or a greek style temple
increase animal spawn rate
add cthulhu
the ability to have god armour given to units with op stats there would be a button next to the inventory to make their armour god armour
change the dragon texture,make it more cool because the dragons looks so ugly
make an option so when the game gets more laggy it will lower its performance this will help with crashes
Things it could do to lower the lagg when it’s getting laggy
Less animals moving around
Decreased amount of people breeding
Decreased amount of wars
Less building
Less actions being done (cutting down trees mining etc)
And add more if u want
This could help alot with the lag issue on ios and could also encourage more people to join
make it so when you release the game on steam everyone with premium will get a code that they can use to get the game for free on steam or at least a discount
wolves should be friends with orcs
add horses so there will be Calvary units and horses are rided by humans,add deers that can be rided by elves,and small goats that can be rided by dwarfs and wolves that can be rided by orcs
make a difficulty settings for rebellions and wars to happen to give us the power to control how likely wars and rebellions will happen when we turn them on
Make Demons not fight Evil Mages, and Cold Ones not fight White Mages
Add an ingame button to open maps folder
new animal warg- champion of all wolves
new function- barracks have the ability to give worriors strong trait and removes weak trait when entering.barracks can also store wepeons
make the invasion mechanic like before when the army will occupy a city immediately when the population of that city is low instead of destroying building during the invasion. It's very annoying
who thought it was a good idea to make a bot just so you could edit the traits of certain units instead of just adding that feature into the game. Is it really that fucking hard. Seriously, it just doesn’t make sense to have to use such a round about method just so we can give a unit a certain trait
since maxim will make the roof color be like the color of the kingdom, players can have the ability to change the color of thier kingdom(just in case if you dont like the color of your kingdom)
change the look of orc warriors(because they look like they are wearing haybales for armor)
Make roof color of every building of one race to the kingdom color instead of all humans building has blue roof. For example: blue kingdom human has blue roof, but green kingdom human has green roof.
<multi race nation's. They would be rare but every so often a nation that wins a war might assimilate the other races nation like they would with their own.>
Sieges and siege guns, basically, an opposing kingdom will continually attack the capital or another major city and cut off all supplies (basically stops food and mineral production until either the siege stops or the city surrenders), and siege guns will aid in the siege by blasting buildings and other areas with explosive projectiles.
What if there were Angels and Demons.
Angels: Bless people and removes their harm.
Demons: Bring people down to the underworld or harm them.
< power suggestions:
Grow: Allows you to either remove the "small" trait or adds the Giant trait.
Shrink: Allows you to either remove the "Giant" trait or adds the Small trait.
New Law Suggestion
Herititary traits: When two creatures with the same trait have a child, that child will always inherit that trait. Traits like Giant, Small, blessed, Cursed, Weak, anything like that.
The reason for these suggestions is I see a lot of other suggestions for halfling or goblins and or similar things. I think this would be a cool work around>
priest, the enemy of the necromancer. let's start of with the good stuff, the priest can shoot blinding lights out of their staff (wich will be a cross) to damage other enemies like necromancer and evil mage. they can summon blessing to themselves and allies of them like humans. they can also heal allies and summon divine light. they can also use shield. oh ya and they also have the basic spells of the wizards like tornado, teleportation, ect. priests will be a friend of the humans and elves and can join villages of them but will not join villages of dwarves and harm orcs becouse of there sin full ways. i will make art if this gets many upvotes.
Worm attack emerges to attack units
monke
worms should appear from ground from time to time
if there is a crabzilla there should be Godzilla and king kong also make small crabs follow crabzilla when spwaned or at least make it an option
Frogs and Snakes
playable creatures
crabs don't get harmed by crabzilla
birds
playable creature
(You are the creature)
Nokia snake
it should be an item that you can use to expand the limits of the village how you want, it will help a lot to make maps
if you spawn a human/elf/orc/dwarf on a abandoned village with houses they should use them not destroy them.
They should destroy them if they armt built by their race
add horses so there will be Calvary units and horses are rided by humans,add deers that can be rided by elves,and small goats that can be rided by dwarfs and wolves that can be rided by orcs
having how to install maps within the game
<It would be cool if sometimes creatures we places would become savage and not form tribe sbut still forage and try and survive on their own.>
A power that when used on a mage, it prevents them from teleporting, without the use of a wall, which means l a g.
Immersive Waters Update!
-Using Force or Meteor on a close or deep ocean causes a huge wave, destroying boats/buildings and dealing huge knockback and damage to non-flying units. Also fills any pits it crosses with water, is stopped by changes in elevation 2 blocks or more, but also stopped by mountains. Spreads like Grey Goo.
-Whirlpools, which deal damage to any ship or fish within.
-Sharks, which work like Piranhas but are way stronger.
-Jellyfish, which deal damage to anything near it but doesn't actively hunt anything down.
-Whales, which have insane HP, are peaceful, and provide a ton of food to any empire that kills them.
-Using Seed on Close Ocean spawns kelp which slow ships but provides a food boost for fishermen, using seed on Shallow Ocean spawns coral reefs which deal a tiny amount of damage to ships but provides a huge food boost.
-Hydras, a seafaring dragon which is stronger, but has far less health and can't fly or breathe fire. Instead, it can summon waves and strike lightning if it's a high enough level. Revives itself upon death up to 5 times, regenerates one revival per year. Attacks 50% faster for every revive it has left, and once at no revivals, it tries to retreat back to the sea.
-Frozen shallow oceans connected to close or deep oceans by a space at least 5 blocks across slowly thaws over time, but gets slower the closer it is to land.
-Ice blocks that aren't connected to land by either more ice or more land drift off randomly into the sea, taking damage the further it is from the nearest non-mountain cold block, but instantly killing any ship it encounters.
-Civilizations able to build underwater, such as Merfolk (Good relations with elves and humans, neutral with dwarves, hostile to orcs) and Naga (Good with orcs, neutral to dwarves, hostile to elves and humans).
-Frogmen, able to build small tribes on shores, but each village's territory can't go beyond 15 spaces and their max tech is steel. Hostile to everyone other than Naga.
Bio weapons 
Another bio weapon 
《Automatic Seasons》
There should be a button to turn it on or off.
You can choose whitch season it should be in your world.
Or have them switch from season to season automatically.
Winter; Water freezes, Snow everywhere, snowmen spawn alot, crops are hard to grow, animals spawns are slowed.
Summer; Normal
Spring; Crops grow WAY quicker, animals spawn faster, trees grow faster and bushes also spawn.
Autumn; Normal but the trees color change
BIOWEAPON MAD 
priest, the enemy of the necromancer. let's start of with the good stuff, the priest can shoot blinding lights out of their staff (wich will be a cross) to damage other enemies like necromancer and evil mage. they can summon blessing to themselves and allies of them like humans. they can also heal allies and summon divine light. they can also use shield. oh ya and they also have the basic spells of the wizards like tornado, teleportation, rain and lightning. priests will be a friend of the humans and elves and can join villages of them but will not join villages of dwarves and harm orcs becouse of there sin full ways. i will make art if this gets many upvotes. unlike with most wizards where you have to spawn them in the priest can be spawned in by the player but can also have a 16% chance of becoming a priest if hit by blessing and divine light in a short peroid. i will make art if this gets many upvotes. i also may keep adding on.
add a line graph of a kingdoms population in the world to see how it competed against other kingdoms in its time
farm blocks can disappear over time or be demolished by using demolish tool just like everything else.
like if a kingdom gets abandoned the farm blocks will turn to its former tiles just like roads, also make them able to farm on flower tiles
warships and better arrow textures
a new creature an angel I mean we have demons they have a trail of divine light and have a sword just in case it's a boss like the crabzilla but small slightly bigger than human
add new power rebelious trait-ability to give this trait to race units,if they have it,they will kill non rebel units,all rebel units are friends even if they are different races
Multiple race in 1 nation, but rare. Example: Human attacks orcs and wins, so sometimes Orcs are now a part of that human nation. Or Human and Orcs are friends for a very long time and traded and helped each other, sometimes (very rarely) they join their nations together and create a new color which is the mix of those 2.
saw this on reddit
Deep ocean water tiles and water tiles in proximity to ice should deal damage to most creatures.
Now that we have giant/tiny traits, I think it would be nice to add hobbits to list of races. This would also make more sense given the “Middle-Earth” achievement that’s already in the game. This race would have permanent trait “Tiny” for all of them (kinda like Orcs currently have “savage” trait for their entire race, elves have “light-footed”, and Dwarfs have “Miner”). Since hobbits are by nature somewhat peaceful, their race would be far less likely than the others to declare war. Also their houses could look like mounds in the ground to resemble hobbit-holes
Improve pathfinding (again). Specifically for units going around mountains. Rn, they will just run into the mountains and stop moving, but never go around the mountains unless one unit figures out how (which sometimes never happens) Also, if a city expands over a mountain, there’s a small bug. On the expanded side over the mountain, if the city starts building houses, the units cannot get to the area for construction (because of the pathfinding system for units to go around mountains), they will instead build through the mountains- the units will be on one side of the mountain doing the construction animation, while the house is being built on the other side, even though units arent there. So, if the pathfinding around mountains was improved, this bug wouldnt be a problem, and crunch points for wars would work much better.
add humanoids can get beasts like war elephants 3,000 hp 140 damage but are slow and people can put armor and weapons on it and 4 people can ride it at a time bears 1 person can ride at a time 200 hp 60 damage war wolfs 1 person can ride at a time 120 health And are fast do 40 damage and are in packs
ships a minimum of 1 passenger to control the
And battle ships have to have a minimum of 100 soldiers bc these guys are leaving with 64 soldiers to fight against a village with 1000 people in it
Since color of kingdoms is now different, The attires they wearing should be changed also to the color of the kingdom.
goblins and hobbits
Hobbit -hates goblin loves peace
Goblin -hates hobbit loves war
???
<Can we finally give humans a trait. They are kinda the weakest race without one. I have a pretty basic idea for one.
Versitile: They can learn almost anything. Effect: Humans start with a random racial trait. This racial trait is locked in by nation and any humans of the same nation will all share the same racial trait. >
a feature where you could search creatures name and you could teleport to them mostly because i wanna see what the people on my favorite list look like before i found them
option to turn off screen shake 
make volcanos randomly erupt and be in a hybernating state
undo button
Undos the last action that you do
Can't stress how much I've regretted doing something but i cant undo it or I try to make it look like it used to again and it looks like shit
make orc village roof still have orange roof on the next update 
job editor for unit.
crabs don't attack crabzilla
Monster's Boss Unit
Devil
Great Devil: He appears after the Flame tower collapses.
HP 760 (Immortal) Attack 60, Armor 10%, Speed 50, Attack Speed 150
He doesn't have a flame sword, but he burns enemies with his powerful nails.
Traits: fire proof, fire blood, immortal, evil, regeneration, burning feet, freeze proof
cold one
Cold One King: He appears after the Ice tower collapses.
HP 710 (Immortal), Attack 60, Armor 10%, Speed 40, Attack Speed 180
He can freeze enemies. He ignores flame attacks with his coolness that freezes even flames.
Traits: freeze proof, regeneration, immortal, cold aura, weightless, fire proof
Undead
Necromancer is enough.
Dragon
Already suggested (ancient dragon)
Rat
Rat King: Already exists.
add more wildlife like lions and coyotes
playable mech
Has an ability there's a button when u play as it when u press it the mech shoots missiles also this cannot hurt humans elves orc or dwarfs like it's working for the uh humans/elves/dwarfs/orcs while the main weapon can be a mini gun
add ores hills. They would act like the hill landscape with characters being able to walk over them. There would be 3 types: stone hills, iron hills and gold hill. Just like the ore boulders, they can be mined by standing over it. Multiple people can mine on them at the same time, provided that there is enough room. These would give a lot less ores per time mined then the boulders, but these would be permanent, meaning that they can be mined forever.
Make so Humans, Orcs, Elves and dwarves can make small bombs they can use as weapons.
add a land editor, where we can copy designated lands in clipboard and paste them in different worlds, store them and use them later on, also add a fill tool,♥ for whoever votes
I think "Population limit" could be a solution to game crashes. There should be "population limit" option on "world laws" (limits population at maximum of 10,000).
hey devs, we need that civilians should go into castles when there is an attack, a castle should be buffed, like triple it's durability and if all defenders die the city surrenders, also if the castles are destroyed, the village surrenders
I think adding (beliefs) features in some village might be good..like what their beliefs is gods, giant crabs, living deads, magic, etc
Would be cool like the human traits.. but instead it's a village's content
custom printer - can save landscapes
Monke
Make a Gri Reaper and you can choose the amount of people you want him to reap or you can choose if it should be the Monarchy of the Land or Country or make it that you can target people.
A entirely new bar, like the nature, powers, and monster bars. But in there, label it "traits", and it will allow you to sprinkle traits onto animals and beings
a fire that burns forever it cant be ex tinguished and spreads a little slower the a regular fire it would be green or black so you know its different
and a way to get rid of that fire I can think of one rn tho
delete cows.
(dear devs of the game please add sarcks in the game)
add new power on destruction-smoke bomb,this is just a prop,not harmful,just place is somewhere,it will smoke for 1min for dramatic effect for war
Improve the looks of smoke
Prop bombs-non harmful bomb,detonate every 10sec for dramatic effect on war,no force shall be put on creatures.
More war formations
These ideas will improve the look of the war to make it more exiting
(dear devs please add Sharks in the game sharks can also do damage on boats floating or attack those people who are in the water thank you goodbye)
⬆️
The prop bombs will repetedly explod every 10sec,you can destroy it by using a sponge
Not sure if this has been suggested, but what if there was a setting that allowed villages to terraform their environment. Like building a bridge across a small lake or river, or filling in what was previously a crater from a grenade that mysteriously fell from the sky. It would be interesting to nuke a lot of the map, spawn some humans and see how they try modifying their environment to restart civilization.
as for my above suggestion, I just looked and bridges aren't a possibility, although I still think they could fill in craters and such?
knights.
other skin colors
Rats should have a 50/50 chance to carry a disease
Show border option. Highlights the borders of a territory while leaving the interior color the way it usually is.
option to make dead bodies not disappear
Airships are a cool idea, maybe for larger cities or orcs, not replacing ships but adding onto them. Another step in progression to being the dominant power.
(dear devs im back again with nother suggestion can you guys please add undo buttons like lets say we had accidet and our hole village was bombed accidently and let us doo undo too go back and dont doo the same mistake please goodbye)
next stage of evolution (maybe with bricks or something)
DOOOOOGS
With some chance, friendly countries can unite into republics such as the Soviet republic
necromancers will form lairs and bandits too
Mountain Quarry. This could be a good way to add mining on mountains to obtain ores and such. Each race could have a unique looking one but the Dwarves are more efficient since they love mountains.
battle ships shoot canon balls, not arrows
Hobbit hole- When you have dwarf city its 2% chance to have hobbits hole
favorites don't die if the infinity coin is used (unless their deaths are necessary for half of the population to die)
Add more type of Diseases and abilitie to select one of them in menu
crabzilla has a AI controlled setting
your suggestion add maps that is in game
Monke
hey guys its me again sorry alwys saying stuff in this dm okay things we need about game that can make game better ( battle ships when elf ship and human ship meets up they start too fight) 2 (we need some kraken in game that can sink ships and some other stuff) 3 (tsunami that will flood half map ) 4 (new age in new age we can have brick houses and some stuff) 5 (okay this one is way better sharks. sharks will help us destroy some ships or take damage too people when they see humman) and last one (rats take over plague 1 rat can cause 100 of 1000 of civilians have plague)
Tumors should grow faster in the direction of Golden Brains.
If someone has armor and a weapon equipped, make it so the armor is visible when it is equipped and the weapon visible when it is being used.
Decaying farmland similar to roads would be a great addition. Right now if a civilization makes a farm then dies out, that farmland is there forever, while if farmland was abandoned historically vegetation would grow onto it essentially returning it mostly to its natural state.
horses for humans and the orcs and if they ride the horses they will be faster
Not sure if this is intentional, but after some testing I realized that humans only turn into green zombies? Not any of the new variants like purple, blue, yellow/brown, etc. I think this is the case, I did like 20 humans and they all turned green.
bruh I go so distracted i forgot to post the suggestion, make humans turn into any color of zombie not just green
More interactions between villages and animals like,
Keeping cows for milk and or meat and breeding them in barns and a fenced of area for them to live
Chickens can be kept in a coop for their eggs and meat
Horses, they can be used for combat (they also can get armor and the rider can get weapons for a horse like a lance) , and the horses can be used for travel and plowing
Pigs, for meat
fishing, fishing huts, fishing boats
Seasons so it is colder in the winter and if people are to cold they die
and crops won’t t/don’t grow in winter and will die if not harvested
Villages can keep sheep for their wool to create clothing so they don’t die
we have ufos, what about some alien npcs? Would be cool to see how humans fend off an alien invasion!
Add social systems and more types of citizens. Skilled laborers, unskilled laborers, bankers, military soldiers, etc. and more types of buildings too. Factions should also be able to domesticate animals instead of always just killing them.
The ability to save specific creatures with their levels and traits in tact, and use them in the world of your choice.
Any human named 101_ is instantly cleared of all traits and given the traits Smart, Greedy, Ambitious, and Fat.
have the audio relative to your position on the map. For example: if you're zoomed out, everything sounds quieter, and if you are zoomed in on a location the audio taking place is louder than areas farther away from your screen
a stupid suggestion: add saiyan race in the game
Reincarnation Trait:
When a civilized creature dies, the next child born to that race retains their previous name, hereditary traits, and favorite star, but loses all previous gear and levels.
Specific traits granted to the humanoid that kills certain creatures (Dragon-Dragonslayer, Enemy King-Kingslayer, Crabzilla-Crabslayer, etc.
add assassins that can assassinate kings and other villagers
add rings of power like the ones from Lord of the Rings
Rework the saves tab to grid style. Image below for reference.
when crabzilla dies and explode it will spawn 100 crabs
Necromancers should be immune to zombie virus. They are peaceful with the undead, the should not be able to be turned.
evil mages, demons, and dragons should be peaceful to eachother same with cold ones, white mage, and snowmens
FOR THE LOVE OF ALL THAT IS HOLY
AN UNDO BUTTON
add potato man😋 
add hurricanes and you can control the hurricane. if you are done controling with the hurricane, the hurricane will just turn into a vortex, and disappear
Airhips with 2 types, passenger and bomber
Passenger: Transports people somewhat like what ships do, except they land inland and can transport people quicker and more safely than a ship can.
Bomber: Drops small airship bombs with about the power of a grenade, built to destroy buildings or disturb mobilization, if the airship has a high kill count or destruction count, it’s bombs will upgrade to have the power of a normal bomb.
make grass grow faster
Either make the peaceful creatures world rule apply to when you spawn different races next to each other, or create a separate rule for the races. Right now if that rule is enabled, different races will still attack each other when they’re just beginning to build their villages and you spawn a different race in
more fishes
add an earth map (for both computer and phone) template to the "create world" preset templates.
fix bug,woldbox stops for 1sec every 5sec
you should add a game mode that makes it so the map is smaller (maybe 50x50 blocks) and you can spawn a max of 50 creatures and you can take control of one of them like a PvE mode and fight with other animals or creatures maybe like the king crab control system
Please update to 0.7.1 if that is happening for you
be able to cure zombies and skeletons
bombs should make alot more damage. I dont mean bigger explosions i mean if you use an tsar bomba there should be alot less survivors than now.
a city whit a high cultural development can host a white magician like a villager
Add more cool stuff to the world generator. Rivers, lakes, craters, ruins and snow biomes (deserts and forests spawn, but snow biomes do not spawn).
add snow themed textures to trees, bushes, houses and ruins if they happen to be inside a snow biome, also people can farm in snow biome so that they can thrive
add better farming..like rice fields..orange trees, apple trees..that can be harvest..counts as foods for the village ofc, and add farmer's hat
make a story mode not mod a compagn and u r in village as villager or king vs other kingdoms and u can make own story mod like making map and turn it to story mod
if a town shared a border with another town, and they have conflict, possibly from a rebellion or just war. The winning town could absorb the losing one and gain more area?
the same sugestion above mine but it only takes a part of the town, not the whole
active, dormant, or extinct volcanoes
(Realistic mode) [Natural Disasters]
-Random Natural Disasters.
-Volcanoes emerging from the oceans.
-Tornadoes appear
-Random Earthquakes
(That this can be activated in world laws)
add demi humans
another I'm gonna add something for the farm suggestion again: add scarecrows! Crows! Animated human pixels like how they harvest a fruit! Add dogs for the farmers!
bruh, I noticed that humans eredicate cats out of existence, lol! (Suggestion: I think the devs should remove this feature that humans kill cats)
Canoes/Rowboats for use in tighter waterways.
{This suggestion is dedicated to bubble emoji/spam that is on trello rn} If something is weird happening infront of them like living houses, they will have a chance of people reacting with matrix/simulation emoji thinking that they live in a simulation
{dedicated to my previous suggestion} When they realized if they lived in a simulation they will be mad or go into the border of the map
If they are in a cold region the creatures in the cold region gets damage over time.
Radiation you can choose a area and it will be contaminated and nothing will grow there for 10 years, if a Human is in that area Long enough he will get the radioactive trait and if he is near a other human the human will be slowly damaged until he dies but radioaktive one will die too but slowly.
If someone is king and he has a son or a dauther and the king dies the son or dauther will be the next king and if there to young the leader of the village will be temporary king until the son or dauther is old enough
hunger decreases faster when they're on cold place
make flags customizable 🥔🥕
I have a suggestion about how Dwarves work in Worldbox, I think they should be able to build homes and survive on mountains, mountains should damage every creature except them while currently the mountains damage the dwarves as well. This would help how they function match their description which says they love mountains.
add a new job for humans
:Priest or priestess
those with pacifist trait will become priests or priestess
The player could modify each unit more through changing traits with a list of all the traits that the player can add or remove from the unit.
Swimming consumes hunger for land creatures. Hunger consumption increases based on the water depth.
A type of poor/rich system to do with hunger and jobs. Depending on the job of a person they are less or more likely chance of getting food or going hungry. This would also mean people like the king of a nation wouldn’t suffer from hunger until almost everyone else is hungry.
In my replacement of my previous suggestion for dwarves living on mountains they should be able traverse there and get lots of resources such as stone, gold, and iron.
create a barrier that will prevent dragons and ufo from going elsewhere and only humans, orcs, elves, dwarves, and other animals can enter these Barriers 🥔🥕
Add the feature that rats can spawn in cities and reproduce very quickly in them for rat infestations which can be killed by the people in them, this would happen for all the species except elves.
new races
Dark elves-their houses are dark with demonic statue and have roads,beacyse they hate life and detroy the grass
Hobbits-hobbits have hill houses,fast at movement and attack,they can turn invisible for 10sec(cooldown 30sec)
Trolls-they have huts and healer shaman,their favorite weapon are spears,and they can throw them.
When a soldier dies,his armor and swords will be weapon scraps left over at the battlefield as a remembrace of where and how many live have been lost.
Also rats would have a very low chance of spawning with a disease and then being able to transfer that to another.
farmland cannot be burned,new placeable tile=farmland,place farmland instead of units farming it
those marked as favorites will not be thrown away if they were struck by lightning🥔🥕
new trait-general=they control the army
Veterants will have new looks of their armor.
lightning cannot spread to much fire
there should be a distinction between "cities" and "villages".
Villages would be the same as nowadays. With farms, their houses and maybe the town hall would have as maximum level the one before the castle.
Cities would have new buildings, like markets, and the floor would be paved (the same as roads but more stone-looking). They don't have farms. Instead, for obtaining food they trade (next suggestion will continue with the trade idea)
trade: each city has a market. In markets, villagers from the villages bring food and resources in carts (pulled by horses?). Once they arrive to the city, they will give the city the food it needs and also trade in the market for other products that their village needs.
These villages wouldn't be able to start a revolt, only to join one started by other city, and their population would be smaller (maybe limit their size)
(The next suggestion is only a little idea that could be addressed differently)
when a civilized race is settled, they will begin a village. After the village is working, their next settlement would be a city. Cities would turn into capitals when this happens. Kingdoms try to have at least 2 villages and 1 city before building another city
have every living thing in the game have a death sound
bees do something
make it so that the capitol of each "nation" has a special building, to show that it is the capitol. Like a castle, ofc themed to each race but a castle or a fortress.
That each nation within its territory may place banners
a kind of stasis power. You can use it on a creature and they get put in stasis, where they don't age, don't need food, can't get hurt, can't attack, and can't teleport anywhere. Mountains would generally be good enough to trap most creatures, but I would like a way to trap those creatures that fly or teleport.
maxim, can you make a youtube video explaining how to download and update the game on pc?
add a playable godzilla and a king kong also make it so we can spawn them without playing with them(play with them at will)
your suggestion twitch integration
Those who are in your favorites will earn experience even if they are not a king nor a leader 🥔🥕
World law rework: if hunger is disabled, every civilization will stop planting wheat because they no longer need it and they will destroy the fields to build new houses.🥔🥕
Why are there flies in the sea?
dogs.
<so... why arnt the races more willing to build settlements in the frozen zones. I think they should be more willing since most of the time those zone shave enough area to farm.>
New trait: PRODIGY
it can only be given to a 3-5 year old child who has a weapon 🥔🥕
If you focus the heat temperature on a tree for a long time, its leaves will be removed without burning the trunk 🥔🥕
Crabzilla waterlevel
Blacksmith trait:
Can make weapons for soldiers with less materials than normal
The more weapons they make, the stronger the weapons get, such as if they make a weak sword, later on they can make a very strong bow.
Guysssss! So many votes! Keep voting to get this in game hopefully!
Adding simple gunpowder weapons such a basic guns and cannons. The guns and cannons would both fire slowly but would do lots of damage and the cannons would cause explosions which damage units and buildings but not the land. Cannons could be a special building in towns as a defense mechanism which have a certain radius and can be moved around by a unit. They could also be put on ships and used to attack.
Add shields which units with swords can use and have a chance to negate damage from arrows
Adding nation-wide celebrations for certain events other than winning a war. These could be for having a new ruler or the 100th or 50th anniversary of the kingdom existing. For these events the people of the nation could also gather in the capital.
people who died can being a ghost for limited time, if the ghost ressurected , the human will be back and if not the ghost will dissapear after like 5 minute
Adding onto the ghost idea, when a ghost encounters a necromancer, said necromancer would resurrect the soul into a zombie/skeleton that fights for the necromancer. The resurrected could have a trait called... "resurrected".
There should also be a world law disabling the spawning of ghosts
Chronomancer Enemy:
Has a time warping aura that ages creatures within it backward. Those with younger forms are turned into peaceful babies at a certain age, and all creatures die when their age reaches 0.
(Could also turn Skeletons and Zombies back into people iunno)
Alright we all know how moon phases exist now right i was thinking why not we add werewolves to the game? If your interested so far than i guess you'll like how i imagine them working in the game.
Alright so how would units become a werewolf in the first place? I was thinking of a new trait (which would be counted as a curse)called lycanthropthy which would show that a unit may end up becoming a bloodthirsty wolf monster now how would they necessarily get inflicted with such curse? Well maybe the curse could be gotten when a normal wolf attacks a unit a bit too many times which afterwards would give such unit the lycanthropthy trait.
Now of course the unit who has the lycanthropthy trait would become a werewolf when a full moon appears causing a animated transformation from unit to beast (devs choice if they really wanna add a transformation thing to this idea of mine)and after such transformation would attack any nearby creature if it was hungry or creature attacks it first.
I also think that different werewolf fur colors would be a cool thing honestly if the devs want to add any like special abilities or attacks to these werewolves (if this gets in the game) I'll be totally fine with it i just like the idea of werewolves being in the games anyways hope you like this idea of mine and maybe just maybe werewolves will be added to the large multiverse of worldbox.
add a burned dead bush,when a bush is burned it will turn ito a dead bush,lke trees that burned turned into dead trees
special units
Orc-trolls and goblin-trolls have throwable spears and have electric power,gobilns are small but fast at speed and attack
Dwarves-they have hobbits,they are small and can turn invisible for 5sec every 30sec and have 80%dodge at attack
Eleves-tree people(just improve the looks of living trees)
Screaming people when they get hurt because more fun torturing experience
ships could import & export the goods and other materials.
(hey guys Im back again today I want too share my suggestions. lets begin ) (1# we need shark's too the game)
(#2 new age) (3# horse. horse can be used in battle where little hummans sit on the horse and attack) (4# kraken. kraken can be like a boss you can control and sink ships it will be fun) (5# pigs we need pigs) (6# t-rex aka boss like crabzila) (#7 boats that can transport around world too get wood or some rocks or many intresting stuff) (8# we need georgia groupchat dm) (9# we will need all diffrent kind skin toe hummans) (10# we will need some rats that carry viruses)
classes, like :
infantry (use basic weapons, sword and hammer)
Knight (ride horse, also use basic weapons but some use spear)
Bowman (usually guard tower, use bow and Arrow)
Sailor (usually fight in the sea)
I aboutta think about new update,A gunpower update. Now ship can be loaded with canon . And also a new hot improve range weapon,a musket.
I think about adding wall that we can make without human or something. You know,I hate using hill or mountain to make wall between county. Also wall should be border point between a county so i can manage them easily.
Could add Monkeys as a neutral unit that could use sticks as spears or something like that,
I'm going to improve this idea but later, because I was up all night and I need to sleep.
Allow units to swim short distances and NOT travel around the whole continent in order to get there
Add a library building, while in there a person’s would slowly level up, gaining experience.
Add mountaineering trait, these people could not get damaged on mountains and go through their terrain.
New world law: Not sure what it would be called but it would allow randomly generated people to become sorcerers, the white mage, evil mage, and necromancer through a special mage trait in people, though they would only become a magic user once they turn a certain age like 20. The white mage would also still be part of the kingdom they were born in so they would fight for it and are able to have children which might inherit the mage trait.
Name for world law above: Magic or Sorcery
Fix boats saying 0 passengers
New World Law: Random Weather: Snow and rain clouds spawn and rarely lightning strikes. Extremely rare, a small tornado spawns or an earthquake hits.
North Korea Translate? :3
If someone kills someone with better equipment than them they switch to using that better equipment, calculated through an overall greater increase in stats. If it is a different type of weapon from the one they are currently using they do not switch to a new weapon type.
be able cure zombies/skeletons
rule to disable cursed unit becoming skeleton
add a new god power:son of God trait its higher than a blessing and makes creatures super strong and fast,and they will be immortals
Everyone except demons and evil mages flee from fire or try to put it out somehow. How they could put it out I am not sure but it would be nice because sometimes I just strike a place with a lightning bolt or something and the entire world goes up in flames.
People who pick up a fire staff become immune to fire, they often light themselves on fire and die which is sad.
Buildings should be the color of their empire on their rooftops.
Farm
I have already said this but adding a mountaineering trait for movement on mountains. I think that when someone is on a mountain they wouldn’t be able to attack so it is purely for travel and collecting resources . They would also move slower over mountains. This could work with just a separate type of tile that only people with a certain trait can move through.
Demons immune to evil wizard fireballs.
Alternative to yesterday’s Chronomancer submission: their time aura could age mortal creatures forward to die of old age.
Controllable units :>
Pls make boats and and thing we can costomize an empires boundaries and we can place much we want in a place of humans or sheep's or any other like not clicking for 50times for 50humans we can just place 50 humans by any command lol
undo button
more tiles, I will list them all to avoid long paragraphs.
- River tiles: they can be filled with water, they are higher than shallow water but lower than sand.
- Desert sand: they form if they're in the desert biome
- Swamp tiles: basically forest tiles but lighter in color and they can grow mangrove trees, they spawn beside water of course.
- Gravel tile: appears in riversides, nothing grows there.
Also please allow few types of trees to grow in grass tiles like a birch tree and other grassland trees.
guard tower and wall maybe? Btw if you add guard tower/archer tower make sure archer more likely stay in archer tower/guard tower instead of go to war so there Will be more melee battle
quality of life change to the magnet where there's a quick menu to choose which race the magnet picks up
People with arson trait will light buildings on fire when they attack.
People with bloodlust trait can try to kill people in their own nation. This will also kick them out of the nation.
"evolution system", people can evolve and be more resistant, their characteristics can have 3 or more levels, and they have a chance to lose some characteristics as "weak" in order to survive. For example: "Immune I" gives 20% chance of not getting The Plague, "Immune II" gives 40% and so on.
And parents have the chance to pass on their traits to their children.
NOT ALL traits should be genetic.
Some traits should have chances to be passed on by genetics and some should be acquired, like "Wise".
button to fully customize people traits, level, armor items, base damage, speed etc
New trait: Exiled, they would be given very rarely to people in nations and more often to people coming into a nation from a rival nation. This would cause them to be no longer a part of any nation ever again and could cause them to develop madness so they attack their old nation. People who would almost always get it would be city leaders when that city is integrated into a new nation.
people with the exiled trait turn into bandits
bandits throw Molotov cocktails instead of TNT so the landscape doesn’t get messed up
cold ones have a ranged variant to make up for their lack of power and their lack of projectile tower
Enemies can loot armor and weapons from people they've killed
World history says when a favorite unit dies
unclaimed weapons or armor of the people who died will leave their armor and weapon on the battlefield,and become weapon scraps as a decoration where as a remembrace of where a war take place and how many lives were lost
Remove level 10 cap or add an option to remove it in the World Rules
In the world history menu there is a tab that is called wars. It states what wars happened, between what countries, how many died, and how long it took place over.
Having a death count for violence, not just placing it with the other deaths.
make trading by land possible, make cities trade with other cities in their empire too and make it possible for races to build and live in the desert if they have enough food that they probably tradedwith other towns around the worldbox world
you should be able to place down babies
Crabzilla option to have finite health instead of being immortal
Destroyed ships with the Cursed trait are turned into ghost ships.
Also, sea battles.
allowed to switch mode in having day and night, or just day
option to custom dimension maps with size option to be larger than "Gigantic"
yoursuggestionhere for game suggestions.
I suggest that the citys can fortify and make a defensive wall.
And can build offensive machine that wild be like catapult horseman.
And the conquistadors can have a slave
yoursuggestionhere for game suggestions.
I suggest that you can put an remove characteristics of the toys
knights that fight in the army but also protect king or queens and leaders of countries
humans are able to tame wolves (they turn into dogs) and cats
Cities should be spaced apart from other cities in the nation instead of their borders touching which makes them being separate kind of strange.
This is paired with my last suggestion, roads between these disconnected cities which people could move faster along. These would be built between cities which have the highest level town hall and over 40 people and would just take the most direct route between the cities unless there is a mountain in which they would have to go around.
When viewing the information of a city the nation of the city can be changed by clicking on what nation it is a part of in that window and then selecting from a pop up selection of the other current kingdoms with the same race.
Some cities should merge with cities already in the area when taken over by another nation.
Doctor profession: People with the doctor profession would treat those with the plague so it eventually is cured from a citizen. The plague would still cause damage but would sometimes be stopped before they die. This profession would only appear if there are infected people in the world. All doctors would also have the trait immune.
Add meats >:3c 🥓🍖🍗
Living trees should be like the ents in the lord of the rings, they can fight
1 Bounty’s: people who are being hunted down by bounty hunters. Such as people who have valuables, people with immortality and people with certain traits like
2 Exiles/Outcasts: people who are unable to join Kingdoms and/or villages
3 Bounty hunters: the people hunting bounty’s
4 People who are being hunted should show up on some sort of list
for items that only get placed once when you click, like bowling balls, make it so if u hold down the click it will gradually start to spawn more of them automatically
oh and hitmen they are only hired to kill people
remove the visual of units shooting arrows, or projectiles in general when zoomed out
Zoomed out enough that everything turns into pixels
the majority of people stay in their houses unless a conflict arises
an above average sized lobster
Ship battles! Loser gets sunk!
a world rule for constant war
add number of wins of war when we press the kingdom inspector of a certain kingdom
add flag of nation on the Town hall. Maybe add 1 more flag every time it upgrades. TH lvl 1= 1 flag total, TH lvl 2= 2 flag total, TH lvl 3= 3 flag total
make citizens stay home when a kingdom is attacking them and if they attack another kingdom, that kingdom's citizen will also go home.
add lockdown button that we can press to make majority of people go home. The button can only be seen and pressed if more than half of world population is infected.
lvl for villages! If the village reaches another level their gold storage would increase! Example: 999 to 1500 gold storage after leveling up,
when when jobs happen, only units like archers and fighters will go to war and citizens will stay at home
add a cute little piggy animal
spawn towers for zombies and skeletons
necromancer king that has no skeleton limit
a void tile block that cannot be crossed, it will look pitch black
a black hole type tower, it attracts enemies into it, sucks them and disintegrates them into nothingness
Zombie piranhas
New races such as demihumans, With demihumans they would be a species that would not use tools (such as swords, bows, etc.), But they would have their highest attributes to any other race (life, damage, speed, etc.) apart that they would have a higher probability of have any skills, what disadvantages would they have?
That they would be a species very prone to having a war with other species, their development would be much lower than other races (example: put how long a country takes to have a city of 200 inhabitants in 20 years, since demihumans would have it in 100) Apart from this, they could not have alliances with any other race, not even with another country of the same species.
What I would most like to see are magicians but not the type of magicians that we already have, that apart from the structure we already have to train troops that there is a similar one but with magicians.
But obviously balanced. What do I mean by balanced, with that for example as there are armies weaker than others (dwarves> humans) that the magicians are stronger depending on each race an example would be that the elves are the best magicians and that the worst are the dwarves or orcs. Although certain requirements would have to be met to have this structure, such as the following: it could only be generated in the capital of a kingdom or in a city with more than 200 inhabitants. would only spawn when ALL structures in the city are made of stone.
add some kind of structure for civilizations in wich the civilizations ask you (their god) the stuff they want, like; gold, food, water sources, or something
I would be called church idk
Plague Doctor trait:
Civilized humanoids with this trait will kill any creature with the Plague or Zombie Virus traits, even their own race.