Trait OverLord:
This trait will only be obtained by Kings who manage to conquer 15 Kingdoms and give them a bonus of x2 attack and x2 defense.
#š”game-suggestions
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Conquest of Enemy Kingdom:
Kings conquering a Kingdom will have the choice (based on odds), to choose whether to fully calcin the conquered Kingdom or have them as future military support
Add some walls in cities
Trello?
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How many votes will they need to get into to do?
villagers will ask to use your power to grant miracles or do attacks
With a star or something
Not sure if this has been suggested already but can you add the ability to place farmland?
Or just make it really far away from residential areas
Well sometimes when I add a lot of people to a city they cant keep up in food demands so if we were able to just place farmland and have the citizens automatically work the farms that would be great, plus I wanna make a huge island of just farmland
Well you can place farmland wherever you want
Also maybe allow us to manually expand city borders?
Use the copy tool
and drag it over farmland
Woahh I didnt know that was a thing, thank you!
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
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Add new buildings. Like butcher for raw meat, bakery for flour, wind mill for wheat, Tavern for recreation needs and a school for the youngsters
Oh they backwards bakery for bread and mill for flour sorryy
That's where all the children should go to the school
Add The trapper work. Colonist will set up traps in the forest tiles to catch animals for food that will follow the timeline. Death fall trap Tribes and Beartrap for Medieval
Another one
New weapons. The Tribes use spear, Shortbow and long bows. Medieval use Long swords, Claymore for knites and compound bow and crossbow for range
Also New Clothing. Plate armor and light plate armor for knites. Eskimo clothes in winter with my season suggestion. Normal cloths for spring. Light clothes and hat for summer and warm clothes for Fall
Why is the command(?
Tornado of Fire. Not a god power.
Tornadoes of Fire can be made by a tornado that goes over a lava pool or a place with intense fire.
Does destroy plants and inflict damage. Can become smaller just like normal tornadoes being striked by a lighting.
Doing so makes the achievement: Way too sunny day.
A tech tree so the ai picks something to research then it takes a set amount of moths to complete research
Slavering plz
What
Option to add traits to the units.
Add vampire to the enemies.
Slavering means slaves?
Slavery
oh no
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That's a great suggestion!
more races druids and goblins? Both make there own settlements
Towns, cities and states
People:
- They are generated by small passive and peasant communities.
- They won't have a main building
- Fragile in the face of invasions or abuse of larger kingdoms
City:
- They are generated by ambitious people by power to later become King.
- they will be able to rule a people and profit from the peasants.
- They will have main building. (King's House)
State:
- They will have several rulers and a King.
- they will be able to rule several peoples.
- Better main building.
You as God you can see which village belongs to each state or city and if they are forced to pay taxes.
tax
tax fraud
I think that you should be given the ability to put down a specific amount of creatures with 1 tap
Berserk trait:
Trait that will only have 1 in 125 citizens or more and to be able to achieve there must be a sorcerer in a city who will choose a citizen of high physical standards to carry out the creation of a citizen with this Trait.
The citizen who possesses this trait will get x3 Damage, x4 Vit and x1.5 Speed, without the possibility of obtaining another trait, will be controlled by the King of the Kingdom.
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
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correction in the suggestion: Towns, cities and states
Translation error: People and Town = Village
plots within the kingdoms to kill kings
Complots.
Living things dont walk into fire unless they're immune to it, cause I noticed humans just simply walk into lava from a volcano. Instead they avoid the lava or fire
||Have pyramids in the game only when u place stone and gold to make pyramid.||
Taiga tiles when forest tiles are near cold tempatures, or can be made in terrain settings
it would be fun if we could give a name to the continents, sea, mountains, rivers ect
In a war when you kill the king you take the city and if the kingdom survives another city of this same kingdom becomes the capital (which will stop completely destroying the city and killing all the inhabitants)
terrorist
add superheroes (Mavel and DC) in the game. They will help the nations they spawned at
add villain for example Joker in the game. They are not like demons or the current villain we have in the game. Instead they have extremely high IQ just like joker that will keep blowing things up but hard to catch
@Marcus123#9915 not possible, the game is medieval only and those characters are copy-righted
Yeah lol
Expect of course original Hero or just superhuman/warrior
@robust solar we already have bandits bruh
@fast olive rather of groups within a kingdom that do bad things or try to take power away from the king, rebels rather
@robust solar on the new update bruh and those are revolutionaries not terrorists, terrorists fight for regilion or shizz and destroy the kingdom completely and build a new one, unlike revolutionaries who just occupy it
Revolutionaries, terrorist, rebels. Sorry i dont have a good inglish level
Tbf they both are too similar when it comes to flcertain irl groups but there are still clear lines
Walls in cities, ships (so that they transport goods), new weapon (such as bow, sword, and crossbow), and some catapults so they throw rocks at cities. Is this correct or not?
make it so the people/the army protects the king and make it a bigger deal when the king dies
I think a roadmap for the game might be good, so we can get an idea for when the next updates might be coming.
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
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Is that just a coincidence or is it already written down XD
Make a Duch & Duhcess or Aristocrat role. To the point, add Social Hierarchy Ranks and also add import expot
@fast olive icic. I'm just wondering it can be added as a "creative item" just like Santa and UFO. But that's fine as it seems like my idea is not popular at allš¤£
@kindred notch well the characters are copy righted so...
Oh okok
@fresh glen trade is on the trello and kings,leaders/lords, greedy trait people are on the game
we need cults in the game so when a group of 3 or more people break off to form a colony, they secretly form a cultist kingdom. But to do thid, one person would need the trait Cultist and this trait will allow them to persuade people to join the cult.
@timid crystal the trello is the roadmap since the checkmarks and tabs go from idea, to-do, doing, done.
hey! so, i have a 2 in 1 laptop with a touch screen. i think it would be great to get touch support for the pc version of the game. ive tried to play it in tablet mode but it didnt work very well. pinch to zoom dont work and many other things. obviously the game wasnt designed for laptops with touch but it would be too hard to implement that? since there is already a phone version of the game. same controlls just on the pc version!š
i might have worded this entire sudgestion horribly. if its not understandable ill try again š
Sorcerers Ranks:
Sorcerers will be rank-based and the higher the Rank they possess they can achieve more powerful spells and they will live longer than the others.
Sorcerer R1: Low capacity in poison creation.
Sorcerer R2: Moderate ability to create Poison and Healings
Sorcerer R3: High capacity in Poison, healing, witchcraft can cure blindness, serious injuries with ease.
Sorcerer R4: High capacity in witchcraft, summons, healings, poisons, and possessions.
Sorcerer R5: Last and most powerful with all previous traits, apocalyptic spells and elements control.
Only Sorcerer R1 will have a chance to be born among 20 womens, that gives an idea of the difficulty of existence.
Golem:
It will take 100 to 400 years for each minimal citadel to complete the creation of a Golem. (This will depend on the available resources)
Features:
- They will have a minimum of 600 to 900 Life.
- Area damage from 20 to 60.
- And minimum sorcerer range T3. (this goes with the suggestion Sorcerers)
All this will depend on the sorcerer who gives them life. (this based on experience and traits they have)
test
How does grey goo bot work?
there has been too many talk about new advancements and stuff like beasts but not God powers, a power to summon a heat wave (not heat ray) that can slowly damage creatures 1hp at a time, a power to create whirpools as shown in the channel banner art, a power to make comet or meteor showers that enhance all creatures below the area
/ vote with no space type something other than vote lmao
This will mainly work for larger maps but it could work for small maps also.
So there are villages then kingdoms, my suggestion is:
villages-Kingdoms-Empires.
An empire can have multiple kingdoms and the leader of that empire will be called Emperor .
So the new hierarchy goes like this:
Emperor
Kings
Leaders
You can still give each individual kingdom their own name.
New Power - Holy Mana or Heavenly Mana will fill up the hunger bar when dropped on any units.
what if there was a tech tree and it takes a set amount of moths e.g metal sword takes 4 mounts to research
instead of tech trees there are influence trees that dictate what a unit has like in Total war rome, the more aggresive the unit the better weapons of the unit and sorrounding allies, the more defensive the better the defense of the unit and garrisoned area.
Can be switched between just boosts or unit/weapon and defence stats themselves
leaders are named as lords and change into armor during wars and so do soldiers, the lords now command armies and the king just makes sure all goes well on the economics and politics part.
Can lead crusades of course (above is a crusading army lead by a Teutonic knight)
I meant below, fricc
Wait how does one use graybot to request
/ vote with no space and then the text @dry epoch
-
Civilizations technologies advance over the course of a 1000 years, they'd over time slowly build mega projects like mega bridges, citadel's
Depending on the location -
Tourism/Intimidation with more mega projects built other nations would be less inclined to invade said nation, people would go from other nations or towns to sightsee these mega projects and could possibly bring disease to the nation
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@cold quail not everything involving technology is the modern age
1: "Technology in Civilization"
2: "they'd over time slowly build mega projects like mega bridges, citadel's"
It's not there that being direct for what Modern Age means, that you haven't mentioned it directly doesn't mean it isn't.
technically, citadels and mega bridges were sorta created in meieval times
Some music to cheer up the mood
the bridges in question if CoronaVirus, mega bridges?, that's another thing, big structures were just the palace and the walls, and in any case that something monumental was built only the nobility had the luxury
Tourism is the only thing I see available
this is a mega bridge for you to get an idea CoronaVirus
something that was practically impossible for the time
here 1 god power :
Stun power. Stun life creature in the area for some seconds. Yes, we can just stop the time but it stop all thing.
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
A terrestrial monster, like a cyclops or something like that
High Walls and Giants of diferent meters and we Could have Shingeki no Kyojin ā¤ļø
#1 if you make it rain enough it can flood the land #2 if you use the heat up button it will make the grass and stuff super dry and create a desert or something, I just donāt like how when you use it the most it can do is bring stuff back to normal
Yesss titans
See the gender of the unit in the magnifying glass.
demons and cold ones into units that can build kingdoms
demons have hellish looking structures, while cold ones have icey looking structures or snowy
Lif, last point i make, this game is a fantasy world, with fantasy physics. giant structures and citadel forts aren't a modern concept. the pyramid of Khufu in Giza, Egypt completed 4,500 ago was 146 METERS TALL Now 137 meters tall due to erosion and in Denmark using the tools VIKINGS USED people build a 609 meter bridge, so big super projects aren't a new thing. technology isn't a modern thing either, the greeks invented a lighthouse with a frickin laser beam, and a primitive napalm substance.
Make a system where u can upload maps so other players can play it
community hub on the website where people can upload maps, mods, and more. (based on @hidden void 's idea)
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tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
I think need more beasts like from Dwarf Fortress. Really. Dangeorous creatures, that makes the trace in history based on terrorizing people. It will be really FUN (if y know what about im talking)
Like the guys highter says, cyclops, minotaurs, ogres and trolls, gigant spiders, and all that can emagine
And, of course, make system that remember all heroes tht fight those beasts. Making this creatures important,famous, and maybe add some buffs, if beated monster ws enought strong.
(toss the buff to your witcher... a valley'o'plenty...)
Why is the game development processing so hard?
Can humans attack fishes?
FISHES
plague doctor that infects people near him but cannot die from plague
@hard vale you do realize how hard and tiresome programming is, right?
@proud stump he does.... I think he's asking why it's hard
an element creator to make your own materials or creatures
shouldnt be that hard you would just draw something with pixels and then choose traits for it
I want to see your family tree element
I want to be able to edit the traits of creatures
⢠Village / city walls that get more advanced the more materials the area gets. They obviously surround the perimeter of the city / village
⢠Emotions / Mood for units. Maybe some way of showing their having a conversation with using symbols or even just icons. Their current mood would be shown in the unit's stats
fear-the same as madness,if you use it on creature it Will Grant them fear trait,though this time it make them avoid enemeis and run from fight
add a new race called ogres
What would the race be like?
I think you should look into a new war aspect of the game and expand on that subject. Something I would really like to see in your game is world factions, kingdoms coming together to crate world alliances, even sparking a world war. I think that there should be war analytics and more analytics. I think each person in a kingdom should have a roll, and each kingdom should add a certain number of humanoids to an army and fight for their country. Something else I would like to see is more advanced war ai rather than the current ai, I think you guys should make it ai nation can launch battles on other kingdoms or world alliances. I think all of this would be a very positive sort for your game. I would love it if you to it in consideration. I have a strong passion for your game
They live in swamps and hate donkeys, but they pretend to like donkeys
Day and nigt cycle is dangerous for people with epilepsy on higher speeds
I think the Orge should be able to turn into the creature they kill
day and night has been suggested 4,002,403 times
ogres*
Ogres
Lives in swamp
Pretends to like Donkeys even though they hate them
Not a joke suggestion btw so dont remove me from here
but i think another creature can have that ability
Create a list of highly suggested suggestions pin them or something and delete them if someone reposts them in #š”game-suggestions
Feature Recommendation:
Sort of like how the āFingerā copies land under it, I think it would cool to have a āTerritory Fingerā that will allow you to expand the area of a Kingdom! Iād like to make my Elves travel further out and such. š
Weight and height status in all units.
2 new traits related to height:
āHigh
āLow
Make castles bigger and make it so random people don't go into castles and make it so castles are far away from poor people and make it so people crowd and praise the king when he comes out
Praise with fireworks
Make a mode where you can see the family tree and who will be next in line as king
u dont need to put a thumbs down
Trello?
@sterile spear that's just some people giving their opinion

I think everybody should have their own opinion if they don't like my opinion. Is all right they can comes down I'll give them the right to do it
They can react to it themselves
They are showing that some may not like the idea which is important
Did you check who suggested it and who voted thumbs down?
In on mobile
He reacted to his own suggestion with thumbs down
just use the suggestion bot thingy
yeah
Just do a / vote
/ make ambient noise when you get closer to the ground vote
I don't know what it's adding when the update came out I will give a suggest
Suggestion
@hard vale the reason family trees won't exist is because the game reproduces units in small groups, not having enough variation they're forced to innermarry and reproduce, which is very weird and is the reason they won't exist.
See the temperature in a specific region of the world.
I like all the natural terrain improvement ideas
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
If it's too hot or cold, it will start to kill some people
Improvement from Zombies:
Zombie virus: acts just like The Plague, but turns infected into zombies.
Zombies will hunt humans and living things im groups and follow each other.
Different Zombies can maintain their traits, wich ends up with lesser and weaker Zombies and stronger ones.
How about snow?
there is snow
yes
People from villages will attack the nearest enemy village only if the attacking army is significantly larger, also, when they attack the villages they should target the people before the houses.
I would like if they added crossbows or any firing weapon but it's sort of unrealistic if they get super close to each other and just firethat would be nice if they had like a far space to land in between each other when they were fighting with arrows our stuff and make it realistic
archers are on trello
Add a birth rate increases tool that makes populations explode eith people
the ability to edit towns or an empires color there would be many cool situations you could make
desert/winter areas are livable
Changing the Finger Tool Mechanics. Instead of it being that you have to drag it, how about you Press on a tile and you can move the tool somwhere else and hold and THEN you can place the tiles?.
Trello?
A little button where you can add traits in the human button. Also where you can change Attack Damage, Diplomacy, all that
heres an idea. what about a border update. makes walls that living creatures cannot pass over 'paste'
My idea: Add some anthro
no
High Walls and Giants of diferent meters and we Could have Shingeki no Kyojin ā¤ļø
@proper flume late but this would make the survey corps happy
copyright?
Copyright??
that's a thing yes
It wouldn't be exactly like aot
Another Idea. The ability to increase the blessing strengh by more. it only goes up by 2 and it says "Bless creatures to make them stronger and 'overpowered' "
o,o
cus it doesn't really make a difference... if ya know what I mean!
Yessssss @rare hatch
They should make a ultimate version of blessing, which really makes them to be a overpowered
Add larger mobile worlds pls
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
@cedar smelt impossible as phones are limited in RAM and space
It is possible u can have larger maps by downloading them, look at save file sharing
Why is the Dutch non English chat deleted?
Honestly, I would like them to add more civilization updates, like sky scrapers or buildings like that, with new materials to make it of course.
nomodernage
ummm can we spawn superhuman...no not the one from comic,the one that looks like the moon box one
They can pick any kingdom they want,even if the kingdom have different race,their power was choosen from their trait
Example:laser-able to emit laser from their eye
Teleport:able to teleport like the one from moon box
Also their trait was randomized like human so.......
add knights who are stronger than ordinary inhabitants
Add boats so villages and kingdoms can have have harbours and you can see thr boats fishing in the sea
boats are on trello
What is trello?
Trello?
Oh nice
Make an alliance tool so u can make different tribe allies
- Add a kind of god for each race they can pray to and once prayed enough one will gain a random blessing of one of the gods
- add admirals/generals that gather warriors around them to attack in armyās and maybe some sort of tactics like flanks and stuff
- also maybe instead of one starting a new village make 2-3 travel in groups
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
I have a 2 in 1 laptop and it would be awesome to get touch support for the pc version aswell! š
when the humans are fighting and u are zoomed in u can't tell who is who (they need clothing to match there kingdom color)
What about floating cities that drift around the oceans collecting resources and growing? They could burn down if the are set on fire ect.
@sacred spindle 1 crucial point of weakness, the mobile maps are too small and even so alot of other maps on pc are too small and might need to be 20 x 20, also if they drift around it'll be hard to manage them and stuff since the races also built bridges once but was too buggy so imagine the bugs in a floating city
Iāve seen waterborne city suggestions before.
Ye but they'd be way too friggin hard to manage if managing bridges alone was a pain for the dev
Ok. šš»
Add larger mobile worlds and yes it is possible for newer devices, like 10x10 and 12x12 ok and if you have an iPhone 3 you donāt use it ok
achievement: New world order, unlocked when all the kindgoms suffer a revolution
Can you even get world box on iPhone 3?
@sick hornet yes
Can you add Flagš
@sick hornet iPhone 3 š¤£š©
different types of worlds, like ocean worlds, lava worlds etc
You can basically make it yourself
Traits and Army Level of Each Kingdom:
Each level of these Traits will work through Exp.
Swordsman Trait:
Nvl-1: 4 Dmg
Nvl-2: 9 Dmg, Dodge 3%
Nvl-3: 14 Dmg, Dodge 7%, 15 Vitality
Knight Trait:
They will have a Shield and Sword.
Nvl-1: +1 Dmg, +15 Vit
Nvl-2: +3 Dmg, +35 Vit, + 1% Dodge
Nvl-3: +7 Dmg, +60 Vit, + 3% Dodge
Magician Trait:
Nvl-1 + 3Dmg
Nvl-2 + 7Dmg + Skill IceBolt
Nvl-3 + 11Dmg + Skill Firebolt
Asassin feature:
Two scythes
Nvl-1 +7 Dmg
Nvl-2 +14 Dmg, + 3% Dodge
Nvl-3 + 25 Dmg, + 7% Dodge
Great Shielder feature:
It will have a large shield and knife.
Nvl-1 +20 Vit + 2% Dodge
Nvl-2 +45 Vit + 5% Dodge
Nvl-3 +90 Vit + 10% Dodge
Note: This suggestion is separate from the Sorcerers Rank suggestion.
It would be cool if allied kings got together to draw or redraw borders if they got messy or something
achievement: Omae wa mou shindeirou! Spawn in a human and give them a blessing making them op
fix issue were on mobile if you switch tabs while playing the game will close
How does Gray Goo suggest it?
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
we need briges and structure for defense and for attacks so that the game may have a lot more intresting way to make wars and trust me there are keys to it
also i think theres needs to be citys that would be in style of the environment
It is in the to do box
@hard vale Type "/vote" and then the text you want to submit as a suggestion so people can vote
okay
Being able to put a custom time to auto-save the game.
Example: Game will save every 200-300 years played.
If a part of a village is cut off from itself then after say 100 years it should become a village of its own
day/night: 6 months day, 6 months night
English only @versed burrow
Stop talking and spamming here @hard vale @versed burrow
Holy land and be able to create it. It works like being able to cure the plague, a divine light comes out and you can bless earthly places. If a civilization touches a holy land villa, people and those born will get In the name of God that will raise all the statistics, stronger, more diplomatic and healthier. The civilizations would have priority to have cities in the Holy Land, the towns that touch the Holy Land could be attacked (they are destined to be chaotic places) although if a town sits well added to the powerful trait that gives the Holy Land they would be very difficult sieges.
Trait "Name of the god"
Let the game when you make a new world ask your nickname or something. For what? For people to name their cities for you (their god) that also when they pray they direct you among others.
Revan cleaning chat pls
only suggestions
Option to remove and add traits to creatures without using mods.
@plain panther ;D
Reason: talking in #š”game-suggestions after a lot of mod's warns
Goodbye stupid cat
@Kino Tank#2042 was kicked
(To expand on this You can talk but only about your or others suggestions)
Trello?
HP, strength, endurance, dodge, hurry, agile, intelligent, charm, stamina?
Tsunamiās
Add something where you can enable war between only 2 or more colonies other than every single one
Trello?
Nobility Titles for the citizens of the 4 races kingdoms.
ā King
ā Duke
ā Marquess
ā Earl
ā Viscount
ā Baron
I suggest bringing the foundations of any world, I named; tectonic plates. Here is how (personally) I imagine them (up to you to see if that corresponds to your plans for this game):
Firstly, the size, the movements and the number of tectonic plates could be personalized by the player (at the start and during the game).
Secondly, the tectonic plates could move naturally, displacing at the same time, the ground on its surface as well as the buildings, the plants and the entities which are there without necessarily destroying them.
Thirdly, the movements of the tectonic plates could cause natural disasters that would have happened in real life if a similar situation had occurred.
paint bucket tool for ground edition
Add tyrannosaurus to enemies.
beach shape change by the time (like IRL)
add some civilization state (basically: stone age, bronze age, moderne age and future age)
Future age won't happen, modern either
ok
Special mechanics for Orcs. As they are the more tribalistic of the four races, make them have a hierarchy to match. War chiefs instead of Kings, Captains instead of leaders. Revolt risk calculated off how strong the captain is compared to the war chief, orcs go to war more frequently as well.
then something like (stone age -> antiquity age-> medieval age)
on pc, add hotkey (or hotkey option menu) for the fast forward (preferably on keys 1, 2, 3, 4, 5).
Also, let the player interact with the world even in fast forward.
A
the possibility to put more then one living entity at time
or if we could hold for create living entity faster
I have a suggestion for the game can we have a war madness weāre every kingdom fights with each other?
Maybe an object that you place letās say something similar to Thorās hammer(not the MCU Thor) whichever race picks it up they gain a massive boost to all stats
alliance system
@stiff urchin that's literally the next update
lol
add more building design (with a real utility if possible) like: barn, mill and military building
farm house and military buildings are in Trello
make entity AI stop always take shortcut in the water (especially when there is piranha XD) cause it's not logic to swim across a deep sea (or just add boat animation in deep sea)
add a ground/biome impassable mountain
add admirals/generals that gather warriors around them to attack in armyās and maybe some sort of tactics like flanks and stuff
Trello?
Unit control
Add a random gods people can pray to and once prayed enough one will gain a random blessing of one of the gods
We can have some wall on city
when a kingdom is discovered and is a enemy high tech civilizations will wait a little to form a army then march to destroy that village or kingdom
kingdoms will collect taxes from their kimgdoms
yse
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
Be able to scroll through a list of villagers when looking at a kingdom
ability to use magnifying glass on objects, used on houses will show who lives there
I meant villages
#š”game-suggestions same race kingdoms will likely less attack each other and more likely to form alliance.
Add guns
nope never
Why not
add a better way to make islands

Mounts like horse, camel, etc.
Add boats and planes if you can
upgrade kingdoms with innovation, Industrial Revolution
boats are on trello and no planes because the game is staying in medieval times so nothing from 1500+
Add titans, demigods, and celestials
That stupid
@fleet roost no, the game is basically lotr simulator and that's unique, the game is not civilizations 6, making stuff modern is also going to be a pain in the butt either way
Yeah but it is still stupid and disappointing
@fleet roost again not really, this discision make the game have it's own neiche or genre similar to the guild 3 that it rules alone.
Also how many evolution games are there that are just copy pastes.
True but it would be cool to see muskets
Since technology from the year 1499 back does that mean things like cannons a muskets and revolvers could be added
@rocky imp maybe cannons but mostlikely not for muskets and revolvers
Revolvers are not that old
Yes revolvers were used in the year 1500
The problem is it's on the latter part of medieval times, bordering into the renaissance when the medieval times were 10-15th century
after a google search medieval times ended in the year 1453
I prefer the game in medieval time
Thanks for cleaning that up
O sorry
Itās ok
Trello?
Y don't dwarves craft weapons or build weapomsmiths like world of warcraft
I know this is the wrong server but when is the new update gonna be released Iām excited
@cunning ermine that's bieng planned for all races on a future updaye
@fast olive k good to know
Thanks
mercenaries that can freely travel to other kingdoms and fight for them, in exchange for resources being sent to their hometown. (can't fight for a kingdom their homeland is in war against)
You know UFO ship that flies and abducts humans??
We should have more to do with aliens as well
#starwars #spacetravel
ā
ā
Add more resources or make resources more important and when a village is low on something they will trade or go to war/pillage mode
Wandering villager?
That would be cool and maybe the villager could have like a home city and you could track his process around your world
How about a trade system?
That would be cool and I would like to see genocide and stuff to
Like how rulers used to kill thousands of there people for taxes or just because they could
Give us the option to edit banners in some way, and also add more animals appropriate to different biomes
Leather armor and iron armor for warriors. When iron is not available, warriors will wear leather armor.
Add lion to animals.
the command is "/ vote", but without the space in between. and the qutoations
why my suggestion is delete ?
If this server and as unkind as they tell me right away, let me just come and see the updates and not waste my time has offered suggestions.
and if my suggestion wasn't correct Tell me you didn't secretly delete it.
It might have something to do with the actual suggestion itself, since it doesn't have anything to do with the game itself, but just your inability to find it.
what ? even if you're right, I prefer that the person who deletes my message tells me directly why, it's extremely unpleasant.
Invent gravity
Anyway, I think the moderator's going to stay hidden in the shadows, so I'm going to stop wasting my time.
beats me, but i believe mods do that so that there isn't as much clutter in the chat. especially when we have 20 people asking for boats every day despite the fact that they're in trello
I don't think I saw what I pointed out in the trevo, so I continued to put my idea until I got an answer from a moderator.
Experience system and levels in animals
I'm still struggling to find or update the game, there should be something clearer.
put in a memes and offtopic channel
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
Make an option where it hides the names of villages when viewijng allicanes because it's hard to see whos allianced with the mane thing covering the color
New buildings relative to races. Example: Taverns for humans, Forges for Dwarves, Temples for Elves, and perhaps ritual sites for orcs.
Have paths built in human and dwarf cities decay back to their original terrain, instead of only soil.
Can we expand the village border however we want it to be .

@wanton heart that's #šgeneral it doesn't need to be on topic lol
They need to add tempture affecting people
Basically if a person is in a cold or heated place they will have the chance of heatstroke or flu or other sicknesses, and the flu can spread. For a person to survive in the winter village they have to have jackets.
In the desert people can have less clothing. And this should be a world law so if you donāt want to have to take care of your people 24/7 by healing them or curing.
have diplomacy between kingdoms editable and diplomacy between x city from x kingdom and y city from y kingdom be different, so basically cities like other cities from different kingdoms based on leader and they can revolt to join
We should have war boats
Done to death bruh and already on le trello
I think it would be cool if NPCs could farm animals and have special pen buildings
@olive halo chicken pens are on the trello courtesy of JIM
a graph for for example the birth to see the evolution of the villages
have tempture affect people
Basically if a person is in cold tempture for too long they could get sick and itās the same for heat, then you could have a item which cures sicknesses but you have to be 24/7 to keep a eye on your people, then if itās a world law you could disable having sicknesses. For people to survive in the cold and heat they would need clothes for the cold,probably a tunic for the deserts. If thereās a village in a desert they would need to drink water from a lake nearby do they donāt die from the heat.
can we just fix the bug where entire populations of people literally just run in the ocean and swim for no particular reason
thats them attacking another city
⢠An eating animation
⢠Emotions and conversations
ā¢WALLS
significant negative effects when the capital building of a city is destroyed, like their diplomacy level tanks and there is a higher chance of rebellion or something
-Repopulate Village
=Some village next to capital just been attack. Let say 8 people left, so small group of capital people move to the village to repopulate.
+to avoid village been conquered multiple time in seconds
change the kingdom city halls to be larger or menacing than other structures, easily changed too just by extending them or adding mor levels on it like a second floor
Such as this reworked lvl 3 castle i madein #šfanart, easy fix to make kingdoms feel like kingdoms
Herds of animals and being able to watch adults bring food to their breeding
I would add to your suggestio @keen sinew if you allow me, the inhabitants who survive have the possibility to choose whether to battle or join enemies, and enemies the possibility to attack, enslave or recruit them.
You as God you will be able to see the previous kingdoms to which the citizens belonged, see if they were commoners or royalty, and the family tree.
That's great idea
I think that there should be a world war situation where if one kingdom attacks another the allys have to help and then domino affect happens until half the world is destroyed and they will come to a peace treaty
I highly recommend this to be added.
Restart: basically if you have something going on like buggy ness or unexpected glitches, and if you go to settings and press it the loading screen will appear and the game will check to see whatās wrong, and report the bug to a certain system only devs have access too and see what the system detected, and for the other end the system will attempt to fix it the bug,glitch etc.
@pearl bramble that already happens when an x allied kingdom is attacked and the fighting gets close to the y allied kingdom border they help fight
/ vote (without space) and place your suggestion.
OK
Trade caravans. Basically, allied nations can send out merchants to other nations, and they can trade resources. For instance, if one nation has a lot of stone but not a lot of wood, can trade that with the other nation. Then, they can get the wood they need, while getting rid of excess stone. However, if a trading nation is at war, their enemy may attack their caravans to try and get rid of their resources. So the caravanse might travel with guards.
Peace Agreements and Alliances with Options:
Realms will be able to choose several options based on the probabilities of the type of alliance they will make with other realms, I will give some examples:
⢠Military Support
⢠Economic Support
⢠Forced Labour
⢠Resource Transaction
Ect..
You as a god you will be able to see what kind of Agreement each Kingdom has and the options imposed.
Resource trasaction or trade is planned and so are standing armies
perfect.
It would be really cool if you can customize the banner of the kingdom to your own liking
My other suggestions is adding different types of government rule such as democratic, republic, Facist or even Communist, not just monarchs
And adding more features on diplomacy such as puppet nation
@radiant harbor use: / vote (without space) and place your suggestion.
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
Kingdom clothing to tell who is when when they at war and zoomed in
letās edit the races to our own will... like the Greek or Roman gods... Iām trynna make one human immortal with great strength but with 5 health lol... I just wanna edit traits
bruh
š
i cant type š (lemme fix my vote)
makes a pyromaniac zombie
Kingdom color clothing to tell who is who when they are at war and the player is zoomed in.
that's better
Donāt you mean, when the player zooms in?
I made a suggestion a long time ago: Adventurers and Creatures. (you can search the history if you like), the improvement below:
You as God, you can create Bosses or put dungeons wherever you like and this will automatically be sent to the adventurer quest system, this in turn will tell the necessary level and the category.
Examp:
Lvl Minimum Required: 14
Difficulty: Hard
They can take quest several Adventurers or one only, at the same time the citizens will decide whether to group or not, or do it with their Clan to complete the quest/mission.
I want to make a suggestion.
Add a special list into the options, where players can insert city and kingdom names. Thanks to this list, you will not need to rename the city every time you want, but they will appear naturally in the game.
Continuation Suggestion: Adventurers and Creatures.
Citizens at the age of 13 will choose their class and place their Stats points: Vit, STR, Agi, ect.., each level go up a citizen will give 5 points for them place on Stats. They will place their points based on Class and probability.
Classes:
Knight: Shield and Sword
Wizard: Magic Wand
Great Shielder: Short Sword and Great shield
Clerigo: Support Staff
Assasin: Double Scythe
If, you as god will be able to see all the progress they make.
If I were to choose a class, I wouldn't be able to choose between Great Shielder or Clerigo.
Surely we can control the empires to declare war and stuff
Caves.
- They look like Mines, but without a wood frame.
- They generate naturally on mountain/hill tiles.
- Civilizations can only mine stone from it, to make Mines useful too.
Bastion: (Continuation Suggestion: Adventurers and Creatures)
It will be a huge place, abysmal specific for Adventurers to hunt Mobs, mini Boss and Boss, bosses will reappear every 5 minutes, Mobs every 10Sec, will have lots of areas of all kinds and each area will have mobs more niveled and powerful.
Being a God you can access the bastion and see how the Adventurers advance as if it were a sub-map, to place the bastion will be by means of a button and move it you can move it wherever you like, you decide whether it will be or not.
Example Function: To see all the areas of the Bastion and see the adventurers, you should click on it and it will show you whether or not you want to access to be able to see inside
Can we have the power to bless a whole city, maybe call it holy city or something. Blessed cities would enjoy various benefits and it's citizens would have buffed stats. I think it would be great for role playing.
Edit the Bastion to your liking: (Continuation Suggestion: Adventurers and Creatures)
You can change the time of Mobs and Boss's reappearance.
Edit the statistics they will have.
Create Bosses or Mobs to your liking Create the areas
Ect..
The creator of WorldBox will only give you the options, he will not create the inside of the bastion, that will be in your imagination š
Correction:
- You will create the design of the different areas, and decide how many there will be.
the goal is that you have total control as God and that there are no limitations of what you can do in WorldBox.
for buildings can be roofs with the color of the nation or with flags to differentiate them in addition to architectural changes according to biomes
I have some notes on the new warfare update
- Revolutionaries ought to be able to make up with the homeland. The Visigoths seperated from the Italians in my game and then existed in permanent war forever
- Warring countries can give up if the war seems fruitless. The Italians and Arabs fought a 150-200 year war and the Italians won but only after that long...then the Arabs came back right away
- The Finns revolted right after the Arabs revolted against the Italians, there should be a buffer time between revolts against revolts
- Slow down the revolts, wars and revolts happen often and frequently and while there are reasons for the change. Two notable seemingly random revolts looked like this:
Arabs revolt against Italians, who in turn were revolted against by the Finns
The British Isles were revolted against by the Australians despite having no wars and everything was fairly comfy - Peace seems to be a last resort, the Arabs and Italians were previously mentioned but the revolutionaries never decide to give up and accept what they've earned. The only civs to ever accept peace as an option were the Americans and Soviets
Let us customize kingdom banners,
A menu appears up with many options of stripes, patterns etc. and the color
Please add the game in steam i need it
There is blessings in WorldBox has written that - bless creatures to make them stronger and overpowered. But it gets only strong than previous but not get overpowered like human does not get overpowered like they don't get super power like leser beams etc. Please take these features also to buttons that give superpowers to all races, super soldier syrum, gamma syrum etc. from Hollywood super hero movies.
There is a trait of ork called regeneration but they cannot regenerate their broken eyes and crippled bones why
I found a bug with the update
have a Bot notify that the command /vote is used to put suggestions to votes.
mmm.. go to the channel: #bug-report
send the report Maxin
that channel should be active for everyone..
you have to go to the channel and open the link Maxin leaves and there report Bug https://forms.gle/L8HYzTKqpvhmh7Wd9
Create a new survey on your own or with others at the same time. Choose from a variety of survey types and analyze results in Google Forms. Free from Google.
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
I love the new update :)
It would be cool if the campfire is replaced by the kindom's flag/banner
.PLS IMPLIMENT IT!!!! š©
Copy and paste favourite creatures to other worlds.
Naturally spawning animals.
Sheep and rabbit should spawn in Soil tiles, Cat in forest, Chicken in both, Wolves and Bears in Snow, and piranhas in water of course.
Because it's annoying that they don't spawn and I don't want to spawn them every time.
But some people might not want animals in their world, so there should be a toggle before you create a world
"Spawn Animals" On/Off
@stuck bough use / vote. So your suggestion can be vote
Yep
Finally. Although they are smaller things they should add. Boats and docks. Legendary monsters that establish a lair in your world and attack kingdoms. Sometimes kingdoms band together to fight these monsters. Dragons, Ogres, Hydras, Krakens, Necromancers. They all have their own lairs. Also demons and cold ones can build spawners that continuously spawn more of them. Tumors should spawn abominations or creatures that attack everything.
-Freindship Diplomacy
=Kingdom with freindship diplomacy can get defense help from the specific kingdom (when it almost destroy)
=(When trade come) More trade with specific kingdom
Wait, did I use the specific word correctly?
@keen sinew yes, although allied kingdoms now help other kingdoms when battles are near the border ex: kingdom a is friends with kingdom b, if kingdom c attacks kingdom b and the war gets too close to kingdom a, kingdom a helps kingdom b fight kingdom c
@hard vale all of what you said is either on the trello or already in concept art smh
Reopening the #Bug-Reports channel for all, the page set by Maxim, according to it is reported that it no longer works.
Bring the max size on mobile up to 10 or down to 5, the number 7 is so specifically odd it burns
Yup
@hard vale zey do it zemzelms mien fhriend
Continuation Suggestion: Adventurers and Creatures.
Citizens at the age of 13 will have to choose whether they will be Adventurers or not based on probabilities, as not everyone can be Adventurers for different reasons.
when I say minimum 13 years, I mean there may be a likelihood that a 20-year-old will become an Adventurer if he wishes.(but the probability that they Adventurer will be lower)
This makes clear how the class choice system will work more thoroughly.
Allow us to edit traits, idk if its already on Trello but necessary >:(
jobs are taken by people based on stats and traits and it affects the whole kingdom, too many warriors and too little farmers = starvation (chances are in the diplomacy, wise, strong, gluttony stats), too many traders too little population = big inlfation, etc.
@warm reef mids allow that already but idk, you can give blessed and immirtal with lightning
Mods* immortal* only immortal with lightning nit blessed blessed is a different power
Ah ok ty but wdym if someone gets hit with lighting he becomes immortal? Like I would like someone with immortal trait and immune
Random thing they added, idk if they plan on trait editors
Alright
We need this as a spawnable creature since we already have cats
Yrs
marine and land animals for future updates
Land animals:
ā Lion
ā Rhino
ā buffalo
ā Cow
ā Horse
ā snake
ā Elephant
ā pig
ā Giraffe
ā Gorilla or monkey
Aquatic animals:
ā Fish
ā Crocodile
ā Shark
ā Turtle
ā Whale
ā Squid or Octopus
ā Hippo
ā Jellyfish
ā Stingray
ā Dolphin or orca
Trello?
Aerial animals for future updates.
Aerial animals:
ā Bird
ā Eagle
ā Hawk
ā Crow
ā Albatross
ā Pigeon
ā Pterodactyl
ā Owl
@hard vale dinosaurs arr on the trello and alot of your other suggestions too
Maybe add factions? Basically kingdoms can form alliances with kingdoms with similar ideas, size, etc. Potentally also add ideologies that can dictate if a country will join a certain faction.
Magical evolution:
WorldBox is mixed with the medieval and fantasy as you know.
The idea is that, instead of Technological evolution, It's better the Magic evolution, gradually races will create structures with the magic, how houses, bridges, boats ect.. with from the combination of new materials and materials magical.
i have what to clarify that evolution will be very slow, because they must first discover magic and learn to adapt it to everyday life, some cities will take a long time to discover magic and others little time and each city will create magical structures based on the ingenuity, experiences and qualities of workers and probabilities
Whit this I mean that each city will give a different use to magic, some will use it for war, others to improve the kingdom.
I suggest @fast olive for the Sprites of magic structures., has a lot of talent and tastes good how to handle pixels.
You probably don't know you can't do that with pictures
I do, iz why i did'nt bother with / vote
Currently, if you introduce infection to the world, there is no way to get rid of it except with the divine light. Since the divine light has a limited size, this makes it basically impossible on larger worlds. Please make the divine light tool have a selectable brush size!
Explosive squirrels. Runs 5 seconds in a random direction and explodes
Terrorist squirrels. X_X
Using the temperature heating tool on grass and forest tiles will change them into savannah grass and savannah forest tiles. There would also be a new tree the Acacia tree.
/suggest
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
Make a world law where you can turn rebellious villages off. (Seperate from the diplomacy as a whole law, so wars can still happen, but not random uprisings)
world law for towns with different races
oh wow i found my clone
There should be already built worlds or maps that you can share and download
. I propose to add a mood system in kingdoms and settlements. The main factors affecting the mood of the inhabitants of the kingdom will be the amount of food and gold, as well as diseases that will reduce the level of joy. In the data on the kingdom and on the settlements it will be possible to see the level of happiness and how much the treasury is filled with food and gold. If the happiness of the inhabitants of the kingdom is below 30% of the city, they will gradually separate from the main state and become new countries. War and plague will also lower the joy of the kingdom. The lower the happiness of an individual city, the worse the statistics of the joy of the whole kingdom deteriorate. (I translated the translator through Google)
Trading kingdom trading is needed
Disease levels
1: Makes them slow down, does not get infected, does not kill animals
2: Makes the speed lower the diplomacy and more
3: Kill but very slow as 2
4: Kill faster and if an animal is infected the human will be infected
5: Kill hyper fast and is the same as 4 and they will go crazy for dementia and then on zombies
Can you make it so capitals switch depending on population or resources?
kingdoms will tax their villages and cities and if the king is greedy he will raise the taxes. This can also cause a rebellion
Maybe make market buildings
@glad light If the king has a greedy trait, he will steal gold from the treasury and raise taxes significantly, making a very high chance of there being a rebellion.
if i could i would probably add an option to build and form a village to my liking
Maybe add so that you can change people
@radiant kettle good idea
Famine (Blight), different food types (potatoes,carrots,etc), upgraded farms, better farming by water. Some of these might have been suggested but im too lazy to look
I think a bar either at the top or bottom of the screen detailing recent events would be great, instead of needing to open the history window.
world law to turn rebellions off, its a cool feature but when you have a huge kingdom in a 7x7 or above world it gets annoying because theres constant rebellions.
@hard vale Please, #šhelp-chat. This channel is for suggestions.
volcanoes need to go through phases
blackhole?
Here's an idea for how a magic system might work: Some NPCs may have a trait that allows them to use magic. However, they will need to visit a new building, the School of magic , in order to be able to use magic. They will also need wands, which can be made of wood, stone, and iron. Once they have wands and have been to the School of Magic, they may use their spells. Normal spells would be able to temporarily increase the efficiency of mines, heal injured creatures, plant wheat in a radius around the magic user, and other spells. However, if a leader of a kingdom or village has a dark magic trait, they will be able to use magic for combat. If a king with this trait is in charge, other villages may rebel in protest. Dark magic can be used for slowing down enemies, damaging them, or setting buildings on fire.
Make good dragons to counter act the.. bad dragons
how do i use the bot for suggestions
do / vote
will that create my post?
yes
@hard vale you can already see the kingdom borders
Make good dragons to counter act the.. bad dragons
When buildings are destroyed they should drop some of their resources, that way a kingdom can progress without you having to drop them stone, trees, etc
You should be able to have an option to de/increase the strength of zooming in and how much further it goes in after that.
there should be a grace period when a town conquers another town so that it can't instantly switch between two civillizations
XP Blessing. It will increase the XP level of those who receive the blessing.
Food Blessing. The hunger bar will increase for those who receive the blessing.
New construction: Blacksmithing.
When the necessary resources are available, warrior equipment will be manufactured, such as armor, swords, etc.
It would be better to put all these in one blessing
A unit may have a chance to acquire traits over its lifetime.
Example: After a unit kills many soldiers, it acquires the strong trait.
2 or 3 different levels for traits.
Example:
2 Levels:
āStrong - Very Strong
āFast - Very Fast
āIntelligent - Genius
3 Levels:
āStrong - Very Strong - Extremely Strong
āFast - Very fast - Extremely fast
āIntelligent - Very Intelligent - Genius
Note: this does not apply to all traits, such as treacherous, ambitious, etc.
2 new traits that increase and decrease the maximum level of a unit:
ā High Level: Increases the maximum level of a unit from 10 to 15.
ā Low Level: Decreases the maximum level of a unit from 10 to 5.
When resources like minerals are far from a kingdom, the kingdom sends a group of civilians to collect them. Warriors will be sent along with civilians to protect them from any threat.
Villages can be melted into a much bigger village after being defeated in a rebellion to avoid further revolution.
I think it would be cool if you can change the dimoplacy
Yeah, changing diplomacy would be good
If two kingdoms have really good relations, and I mean really good, they can unite into one. The stronger one will keep the name.
(They have to be the same race, and border eachother. This would have a low chance)
allow people to manipulate diplomacy so we dont have to wait around for something to happen
Trello?
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
voteUp per added Boats
Stop suggesting boats because its on trello.
It would be really cool if you can customize the banner of the kingdom to your own liking. My other suggestions is adding different types of government rule such as democratic, republic, Facist or even Communist, Not just monarchy and adding more features on diplomacy such as puppet nation
Iām not sure if this was changed on purpose but whenever I put the game in 5x speed everything works normally but when I drop stone or bombs etc they fall at 1x speed.
iOS btw
@earnest summit read the trello, boats are on it
What happened to suggestions
But where
idea box on the left
meteor in the water should cause tsuamnis
Bandits throw a grenades.
Day and night cycle
already on trello
Please add additional colors for empires, with revolutions going on and new kingdoms forming it looks like I may have run out of colors because "The Mongolian Khanite" and "The Incan Empire" shares colors (though it's possible this may also be a bug as no other countries currently share any colors)
When a war end,in story page show how time it takes to end.Example:
Kingdom 1 declares peace to kingdom 2 after 30 years of war.
Territory spreader.
More time speed.
I have some thoughts on the war update to well...update it? more?
- Iron will provide that village with superior weapons which either dissuade revolutions or encourages them based on proximity to the capital. These stronger villages also have better offense and defense than their opponents
- Archers, 'nuff said
- Walls, the Chinese built a big one. Maybe villages will independently build walls along their borders, which leads into:
- Concrete, not quite actual concrete but artificial stone, villages with no access to stone can take a couple centuries to develop some and use it in lieu of stone
- Castles, either a different structure than the town hall or the town hall levels up a third time (wood > stone > castle) and that's that.
All in all; Iron has an improved purpose, archers, walls, concrete, and castles
Check Trello @ripe laurel some of these suggestions are already being worked on
I like the iron concept though :))
So then the iron age just in world box?
Angels. Protect the four main races and the peaceful animals from hostiles.
When there is no conflict they go from village to village and heal the wounded and cure the sick.
Worldbox needs a roadmap (that says what Quarter or Month will add what)
@radiant kettle that's the trello
Floatable Transportation
Trello?
Trello?
ooooooooh thats how you do it
Military Classification System:
ā Warrior:
ā Lieutenant: 5 Warriors.
ā Captain: 20 Warriors.
ā Colonel: 50 Warriors.
ā General: 100 Warriors.
Note: For the warrior profession that will still enter the game.
ā Objective: The commander and his troops will attack the enemy together, therefore, the chances of victory
will increase.
I performed a test by placing several separate demons on an island and added the same number of cold ones to attack the demons. The cold ones won this fight, despite being individually weaker than the demons. want to know why? The reason is simple: they launched a group attack, easily guaranteeing victory.
This is the objective of this military system, the greater the number of troops that a human being (elf, orc or dwarf) leads, the greater the chances of victory against a larger enemy army. In this way, race battles will become more exciting, because as it stands now, you already know the winner by the number of troops in each army.
ā Operation: the commander and his troops will always carry out an attack together. The troops will follow the commander. Troops will only be able to distance themselves from the commander within a certain radius. If they exceed this radius, they will automatically return to the commander
ā Promotion of patents: the method for a warrior to rise in the ranking are the achievements, which are:
āŖ Killing enemy warriors.
āŖ Killing high-ranking enemy warriors.
āŖ Killing enemy commanders.
Note: If you notice any grammatical errors in the text it is not my fault, I am using google translator.
how do you do the suggest command_
we can drain the entire ocean so people don't have to swim over to fight
do /vote
make touch support for the pc version. for people (probably only me) to use the touch screen only on 2 in 1 laptops or other
thank you š
Color clothing for kingdoms (to tell who is who when they are fighting)
thats actually a really good idea!
it make's war easier to watch
yeah way better
the problem
is that races have specific colors
small suggestion, but in the diplomacy screen, allies of the country you select and neutral countries should be different instead of green
@hard vale I suggested to make neutral countries yellow and allies green
to maxim
he said it was a good idea
-suggest Different types of Governments -
Democracy-Imperialism-Socialism-Nazism-etc..
Each have their own Bonuses such as:
Democracy - Increased Stability, Increased Manpower, Lowered 'Unity.
@minor pulsar democracy = lower unity, higher man power, just look anywhere with democracy such as the usa, it has democracy and so is split into two political worlds but is still strong when it comes to militarism
Fixed-ish.
We should have planes
Game will be locked in Dark Age- Pre Industrial Revolution time.
We should have downloadable maps mods and worlds built within the menu so we can download user created maps instead of using Json
Oh come on that's a good idea
Json is really confusing
Increase the level cap from 10 to unlimited for units but after level it it takes 200Xp instead of 100xp to progress to the next level and everytime a unit levels up after level 10 they get a +1 on each stat.
downloadable user created worlds built in the game
-suggest Different types of Governments -
Democracy-Imperialism-Socialism-Nazism-etc..
Each have their own Bonuses such as:
Democracy - Increased Stability, Increased Manpower, Lowered 'Unity.
instead of using json we should be able to dowload worlds in the game
we should have birds such as pigeons and able to make world bigger on mobile
Yes
/vote
(We should add trade routes for stone, wood, gold, etc and add boats for trade routes and war and peaceful kingdoms can trade with ones that are not attacking them and kingdoms that are at war with each other should not be able to trade and there should be a switch for if you want trade or not)
/vote(There should also be different trees that give different food and crops that give different food. And for there should be a currency for trading things like coins and kingdoms can make money by selling goods)
/vote (Also what would be great if there were pirates or bandits were turned into pirates)
Traits for kingdoms. Like Isolationist, which make the kingdom less likely to trade or engage in wars. Barbaric, which makes a kingdom more likely to start wars. Etc...
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
suggestion
Sorry
(We should add trade routes for stone, wood, gold, etc and add boats for trade routes and war and peaceful kingdoms can trade with ones that are not attacking them and kingdoms that are at war with each other should not be able to trade and there should be a switch for if you want trade or not)
When gold currencies and trading is out make it so kingdoms can hire bandits to fight with them, the bandits will ally with the kingdom that offers the most gold.
If the bandits are allied with a kingdom and another kingdom offers the bandits more gold then the bandits betray that kingdom and join the kingdom offering more gold.
/vote (There should also be different trees that give different food and crops that give different food. And for there should be a currency for trading things like coins and kingdoms can make money by selling goods)
(There should also be different trees that give different food and crops that give different food. And for there should be a currency for trading things like coins and kingdoms can make money by selling goods)
I not trying to spam Iām just trying to get the vote thing up
(Also what would be great if there were pirates or bandits were turned into pirates)
Add a new power called Sapience to make animals smarter and start civilizations.
i'm really looking foward to the new "suggestion" feature
Time travel power. Cant travel into the future but you can travel back to the past.
How it works:
You select the power, you type in the in game year you want to go back to for example you wanna go back to year 1 so just type 1. If you want to go back to the present time then use the power again.
And if you mess about in the past it can affect the future, for example theres Human A in the year 1200, if you travel back to the year 1170 and kill Human A's father/Mother then go back to the present Human A wont exist anymore.
This will probably be really hard to code but its a fun idea, and would be cool if it really was added
Make it so npcs can't reproduce if there's only one of them in a village.
Reason: Bad word usage
Lol
lemme eat your k i d n e y stone
Serious suggestions only. @nocturne crown.
think of it as cannibalism
Itās very serious
its a 5-2 vote
Mans just wants some peewee iron
yabba dabba Doo my c o c k smiles for you
@heady trail
we urrr
Is this how children entertain themselves nowadays?
yes
Probably
eeee urrrrrr
You can make an account and save your progress to other devices and maybe you can have friends and share your worlds and this one will possibly not happen but joint worlds where you can have 2 or 4 people on a world with a host or admin and that's it bye.
Ok I got 2 suggestions
-
Add Oil & Oil Well
Oil can be used to spread over land masses & float on water to quickly spread fire. Oil Well's can be another resource for villages to get and will increase a villages power by giving them fire catapults (plz add catapults btw lol) & fire arrows for when archers are added to the game -
Add a aging effect to plants if their not watered regularly.
Aged plants become dry and easy to burn (this way its a lot harder to burn a lush green forest unless the fire is very strong)
Siege weapons
(make it to where you can place down buildings from all races)
( make it to where you can take control of a person, animal, or monster
That's on Trello in idea box
Better chance it will be I. The game then
@wind jasper not really, the dev just gets annoyed so maybe even less
In
Indeed I would like to play as a race for instance an elf and build structures as one
Oh
(an official military a kingdom can have like armored soldiers and archers
@wind jasper also on the trello, read it sometime
Oof
Trello?
Is it possible to force kingdoms to declare war on each other or no?
@signal solstice they don't really get conquered either in te old version, there is also no surrender option now either, they either make peace or get conqured plot of land after plot of land
Exp power to lvl people up
People should use infrastructure of abandoned cities, not destroying it
They already do if it's their race
@halcyon bobcat they already do if same race
HA beat you
r/beatmetoit
Add like 3 types of people in the kingdoms like add police military and civilians
@summer sonnet on the trello, warriors, proffesionals, civilians
Yeah
@fast olive abandoned cities - cities destroyed by war
^^^^^^^^
Or plague, or hunger
They don't use it, they break stone houses and build wooden
Thishouses
@halcyon bobcat bruh they'd do that obviously, if it was from the plague of course they'd break it all down (most logical explaination but not axtually in the code) also depends on the race
@fast olive hunger? Coin that kills 50%?
Also they could use houses of other races, this will make cities look better
@halcyon bobcat if the people are alive and the city has borders the invaders mostlikely invade and take over, what would say a human do with an orc house? Different dimensions uses accesories culture etc
@fast olive if human has no resources, he will use empty house
@halcyon bobcat break it down get all resources build same human comfy house from faderland
@fast olive hmmm, winter, -30, we have warm house of orcs. Nah, just break it and build wooden house that is really worse
@halcyon bobcat bruh the human houses is wooden and stone and the orc houses look like cloth with some sticks
@fast olive stone orc houses?
@halcyon bobcat bruh lvl 1 houses, look at the orc capital
One is a tent the other an actual house
Look at lvl3 orc building
I am not sure if this will happen when it's ready for prime time on PC, but it'd be nice for a more desktop appropiate GUI
The GUI right now takes 20% of my real estate
Skins.
A way to press two different kingdoms/capitals/villages to go to war. One will raid the other, but they must be near each other or in range. (For example, they shouldnāt be across the entire map heading towards one another.)
Unless itās a mod wip.
(horses for trading, fighting, and transport
(farms for animals so they donāt just run around the kingdom)
And eat all the grass
So annoying sometimes
(cows)
Intimidation
A Kingdom can be intimidated into an alliance with a kingdom if that kingdom is much stronger than them, a villgae with a mediocre loyalty rating can also be intimidated by another village which had just rebelled
(magnitudes of earthquakes
Chemical weapon . In an explosion, the area is interrupted by green smoke that does not move anywhere. All bombs that fall into the affected area will receive damage even after leaving the danger zone
(elections for kings and leaders but the first person in a village is leader and second person in first town of kingdom is king
ships or small 2 people transportation board to get across water
Boat not board
(a pre created clone of earth so you donāt need a mod if you are on mobile
AUTOCORRECT!!!!!!!
@halcyon spade boats are on the trello
(bridges
@wind jasper bridges have been tested and they are just annoying said the dev
I haven't been there in a while @fast olive ok?!?
Horses. You can spawn them like any mob, humans will tame them and feed them. Basic Requirement: Food.
Oh
a creature creator
YES
@halcyon spade also on the trello, please read it it gets updated like every week
Nani?!?!?! @fast olive
(Monuments
@fast olive let's start over? Ya like jazz???
No, fricc off
Lol
I'm not dumb I swear
(JAZZ
Godzilla
(suggestion
Godzilla is copy-righted
Giant lizard monster
Fish are on the trello and so are fisher men i believe
OOF
FlodZooloo=Godzilla
You Should Add a Family tree so we can see who people originated from.
family tree - @quiet edge
(āÆĀ°ā”°ļ¼āÆļøµ ā»āā»
@hard vale I no steal idea
Announcements for updates on the trello so people know that there are new stuff
I have have big long brain
Pls don't use non-vote commands here and the command is trello ? With mo space
@verbal pumice / vote no space
It's slash vote
This is for the game correct
a list of features or suggestions that will not be added, to reduce the amount of people that ask for things that maxim won't/can't add to the game
bridges or boats in game
My b-day is in 3 days
@verbal pumice boats on the trello and bridges have been tested and just annoying
Dang I'm old=21
Let us manually send armies into opposing kingdoms to conquer them and also let us decide whether kingdoms are at peace or at war.
let us manually send armies into opposing kingdoms to conquer them and also let us decide whether kingdoms are at peace or at war. - @sly canopy
(modern age with phones computers sky scrapers asphalt street s and planes and trains
@wind jasper no modern age
@fast olive yes modern age
Why
@halcyon spade confirmed by dev no modern age @wind jasper the game genre is medieval sandbox simulator
Ooooooooooooh
Let us have guns maxim!!!!!
No, i am his artist prophet and i say no
(Musket
Medieval only 10-15th(more often 1430 was the end) century musket was 15-18th century
Musket is medieval
maxim said nayth to modern age
(cannon
he's leaving that to the mods
Cannon Is medieval
@hard vale who are u in the game development???
@halcyon spadehe is a moderator, i am art consultant almost
Fire arrows
Ok and @wind jasper yes!!!!!!!! Burn them all!!!!!
@wind jaspernever existed but ok nice but archers are on the trello
Moderator, modder, wiki lead, beta tester, and I talk to maxim quite a bit
Archers, and stuff is in the future. Probably sooner than later.
Armor, weapons, that type deal
(crossbow
"YEESS!!!!!! BURN THEM ALL!!!!!!" - H2O Delirious
We are just full of the smarts
Boring suggestions that are done to death and constant trello reminders- past 10 minutes
I'm just a beta tester
(snake arrows
@wind jasper TABS 100
Please compile all the arrows into one suggestion to not clog the chat thank you
Snake Arrows? Like TABS.
YES
I think you uh, drastically got the wrong game here
Ye, they did the game is medieval fantasy not medieval shizzery
Why
siege weapons
Ok
@verbal pumice be slightly realistic with the suggestions @hard vale done to death since the last year
Ok
Roman, Dynasty, Spooky, Medieval, Ancient, and Pirate factions
Totally Accurate Battle Simulator!!!!!!
@halcyon spade bandits are pirates, we already are medieval and ancient, we have undead planned and also we have zombies
Make World Box into TABS
@halcyon spade serious suggestions only because that might be a warn
@fast olive what about dynasty. Sword teaser???
@halcyon spade bruh the elves are basically vegan chinese or japanese
How about Each race build Army Camps Where soldiers Train for War and Have better attacks, Doge, And Defense.
@hard vale all of those are on the trello also it's dodge
@fast olive how about iron actually does somthing???
@halcyon spade iron is used to make building upgrades and considering the jobs planned alot more
That's on trello??? Weapons
@halcyon spade ye, warriors, smiths, builders, etc all require either iron or gold to function so basically alot of stuff is gon' happen to materials, bruh we have swords and axes and clubs already
We need better weapons!!! Axes??? Clubs???
Bruh play the game sometime, imma send all the weapons
All the weapons and items, axes, hammers, swords, clubs, scythes, pickaxes, staffs, backpacks @halcyon spade
but do they have any different Effects?
@hard vale some are required for different tasks chopping mining war, so there's some effect
they're mostly visual
add momty python style characters because they are folklore and therefore impossible to copy-right, or even just easter eggs
Ah yes momty python
@knotty sable religions are planned but only fictional religions
You can't use / vote with images just make a follow up
Ideologies and religions in kingdoms that will influence the rule of the king and his decisions. Each religion will have a flag that will be randomly generated. Religions will have their own characteristics that will give a bonus to every resident of the kingdom. Ideologies will influence how peaceful the kingdom and king will be. sometimes it will give a random special bonus to people in addition to special bonuses there will be basic bonuses improving health or diplomacy, damage and the like. The flag of religions and ideologies as well as their names can be selected independently, all bonuses will be generated randomly and they cannot be created independently.
Idea: Add so we can manage diplomacy
@opaque sequoia bruh look up the previous post
add religion and nonreligion (with religios buildings)
i voted
Bruh i just said they were planned and also temples are planned
K im new to this server i aint got a clue whats going on so imma keep the seggestions in the head
add A family Tree system so we can see who people are related too.
Bruh one swipe up
@verbal pumicestart reading the trello bro, it's like part of the rules
be nice and please read the trelllo
its a filter so its easier to find new ideas
@knotty sable I really like that
Idea: Add so we can manage diplomacy
@opaque sequoia ?
I propose to add a mood system in kingdoms and settlements. The main factors affecting the mood of the inhabitants of the kingdom will be the amount of food and gold, as well as diseases that will reduce the level of happiness. In the data on the kingdom and on the settlements it will be possible to see the level of happiness and how much the treasury is filled with food and gold. If the happiness of the inhabitants of the kingdom is below 30% of the city, they will gradually separate from the main state and become new countries. War and plague will also lower the joy of the kingdom. The lower the happiness of an individual city, the worse the statistics of the joy of the whole kingdom deteriorate
this would rather than being happiness
be apart of the loyalty bonuses and minuses
having bad resources would make sense to revolt
The man is modern. Builds huge skyscrapers and pollutes the atmosphere with their cars
@knotty sable no modern
yeah would be a modded idea
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
Give race a animal/creature that wonāt attack them. (Elves have bears) for example could have orcs getting ogres,
Make it so dwarves can settle on mountains (or change the damn description - itās like saying āI live dairyā but being lactose intolerant)
@hard vale bieng worked on
Chemical weapon . In an explosion, the area is interrupted by green smoke that does not move anywhere. All bombs that fall into the affected area take damage even after leaving the danger zone
Maybe you can add that the kingdoms first have to find eachother to be able to do diplomacy with them
And a better natural resource generation could also be very nice
I believe that at the moment there are few diseases in the game and it would be nice to add new ones. I propose a new illness of the DOF, this disease will not be as deadly as the plague, but death from it will occur. When infected, the creature will sneeze and lose up to 5 units of health, and every 10 infected people will be guaranteed to die; the remaining survivors of the disease will lose one less unit of health during the next infection, and so on, as a result, patients will have immunity that will be available for only one generation and for 3 game years
Additionally, some people will have a characteristic immunity. For each disease, a different immunity is needed. If 2 generations have been ill with influenza 10 times, their descendants for 5 generations will have complete invulnerability to influenza, but after the protection is gone they will still receive less damage from the disease and will never be able to die from it
Maybe you can add that the kingdoms first have to find eachother to be able to do diplomacy with them
Maybe that in the world generation process more resources get spawned
Colosseum:
kings will organize battles from time to time between prisoners or slaves to amuse their people.(you may be a spectator)
-
that certain citizens may tame creatures, mount them or use them for their own Benefit
Example:
1° A citizen can tame and ride a dragon
2° That a citizen can tame a Wolf or a Bear -
Wars: when a country goes to war you will be warned
- Slave trafficking:
strong men and womens who kings or slaveholders will be interested in creating great constructions, needs and so on.
- Trade and Black Market:
Some countries will have black markets where the same citizens will make illegal deals, sales and purchases.
- Choose the wealth of each citizen or state:
Example:
There will be 3 types of fortune
1° Food
2° Money
3° Luck
Each citizen will be born with these 3 and will depend on the fate of themselves, as you can equally change the fortune of whoever you want at pleasure.
Example 2:
Money: - (bad) (normal) (good) (very good) -
Food: - (bad) (normal) (good) (very good) -
The better their fortune, the better houses, land, farm and so on.
- Blood: there will be 3 options, without blood, with blood and extreme.
we all know the basic 2, which are the first mentioned, but at the extreme level you can see visors, limbs and so on.(this will be at the player's choice, whether more realism or not)
- Manual increase of statistics to both Citizens and Kings:
Example:
If a citizen has 5 or 8 Strength, you can assign the one you want, the same with the life that they have.(In this game you are a god, do not limit yourself in what you can do)
- Create Virus and See the progress:
It will work as follows
there will be a new button that will say: All Viruses, once you press this button you will have to select a creature or citizen, by doing this it will show you a panel with all the viruses with which you can make an Animal or Citizen a carrier.
Functions:
1: You can choose whether the creature will be able to contaminate races or only animals
2: you will have the option to make the virus mutate in case a cure develops.
Example:
increasing the strength of the virus
The time it takes to display symptoms before being discovered.
choose whether it will be curable or not
Add new symptoms and so on.
The more advanced this a society, the faster and easier they can counter act a virus. (This will depend on the experience with previous viruses)
-Add the armour for all races.
-New weapons like bow, crossbow and shield.
-Add some new traits and levels of the traits.
- King's Special Guard: Each king in each city will have a backguard and this will vary between the Kings.
Example:
King Arthur has 2 agile bodyguard.
King David has 1 special Guard with force over human.
King George has 4 bodyguard paladins.
In ancient times certain kings had special protectors for any problems that arise.
Are Examples..
- Kings:
You will have the option to assign the King you decide in a specific city, as equally create it randomly and decide its qualities and statistics.
You should be able to have an option to de/increase the strength of zooming in and how much further it goes in after that.
- Families and Community:
Each family will have a home of its own. The design of the home will depend on the economic state of the family.
You will be able to see all the members of a home by clicking on a new button called: Community, which will allow you to see when you click on a house :
All family members.
the gender of each.
Qualities and so on.
With this suggestion come other options.
you can assign with total freedom the longer a creature or citizen lives.
See the time of life left for a citizen or animal.
You can change their personality from being very good and kind to being mean and stingy.
All to give you a broader perspective than it would really be to be a God.
- Adaptation System:
This system will give races the possibility to adapt to certain hostile environments.
It will be difficult to make a race adapt to a hostile environment, but if the Race manages to adapt and survive they will manage to achieve certain characteristics that will make them stronger and better.
- Union of Races.
This gives the possibility of for example:
A Human and an Orc can be a couple and create a new Race or Hybrid, that as a consequence an improved new living being emerges.
Example:
Increased speed and strength or Greater vitality and agility and so on.
snipping tool that will allow you to screenshot things in the game and you would be able to set where you want it to be downloaded to
Help
idk how to suggest either
say /vote and your suggestion after
Ability to change Capital Cities
ability to generate a world that has no islands on it (so u can make them yourself, because usually you need to use the water tool to get rid of the islands)
It's present in game
You can create world without island
you can?
How?
Ability to choose allies and enemies for kingdom when Diplomacy World Law is turned off.
Mr Nickson but there are islands
And oceans.
@tired epoch Very helpful!
š¤±š¼
- No limits:
This suggestion relationship to Adventurers and Creatures.
It is based on the citizens who are Adventurers to overcome the level limit must go with the God to which they are linked, each God will have a family of Adventurers, and for citizens become one must make a covenant with one of these Gods. (of course you will still be the chief God, none of that will change)
ĀæHow it will work?:
After an Adventurer reaches the maximum level, he must go with the God who made the pact for him to grant the experience, level and new qualities that the Adventurer has earned in his last Adventure, this means that no matter how much he hunted a Adventurer, unless don't update the Aventurer the Stats with the God, not may be able to get the level or experience I gain in combat.
Sub-Gods:
Hephaestus, Loki, Hestia, Freya, Ishtar and Ganesha.
-Each god will give a different blessing that will in some way benefit his family of Adventurers in a certain way.
-Since WorldBox mixes the medieval with the fantasy I think this system could be the right one in terms of religion.
-Leveling up for each Adventurer will be very difficult. (this will also depend on the god they follow)
-I invite you to watch the anime Danmachi to better understand what I mean.
Sorry if the suggestion is too long, I needed to give all the details
use translator, if there are any mistakes, please let me know
-I suggest adding more different types of bombs.
-The biological weapon of this bomb after the explosion infects all life in the radius of the plague.
-A chemical weapon in an explosion covers the affected area with toxic poison that does not cease to cause damage even after the creature leaves the affected area .
Oh i love it
İf you make something like adaptation, please make it adjustable from world laws
Hi I have a Suggestion. What about when we check the history of the war, it says village has been destroyed. Can you add how many casualties that war had brought? Itās ok if you guys donāt.
Can someone add to worldbox survival version ? Because now is only creative
I have a suggestion, if a kingdom is waging too many wars or is loosing wars i think the villages in the kingdom should loose loyalty
I have a suggestion, A new race vikings
I have also another suggestion, religion and prophets
@hard vale those are on the trello
Ye, nords are planned and i'm planning on a viking mod too
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
kingdoms should loose loyalty if they are loosing wars or if they are waging too many wars
-I suggest the resistance to the black death Virus should be adjustable from world laws. Also, war betwwen kingdoms should be more advanced. Bigger maps should be come and education in human territories should be come. Please answer it. Healing the Humans should be mpre easier, they should find a cure to black death also that should adjustable from world laws.
Add potatoes. WE NEED potatoes.
after enough time of being exposed to the plague 1 in 3 people should get the immune trait and pass it off to their kids. But they will still Cary a form of the virus so when they go to war with a unplagued kingdom that kingdom gets infected
That's already in game tho
vsauce music plays
@hard vale warfare is bieng fixed with actual soldiers, people already become immune and pass it on, i do not know what you mean about education on territories, healing can be done by literally just spamming the divine light power
Thank you
@hard vale bruh check the trello progression from stuff like wood to stone to iron is there (goes for weapons too) also archers and warriors are planned so expect armor and bows.
-After the explosion of an atomic bomb, an infected earth should appear at the site of the explosion, which will radiate radiation and kill people who are on it.
-A new tool called radiation, it will infect the earth and water and also slowly kill people.
@knotty sable radiation is on the trello
How can I check the worldbox from trello android version
@hard vale #577130744510545921 link there bruh it works for all devices it's just a website, there are tabs aswell to ecpand sections like new powers too see which powers planned
I have a suggestion you should make it so that elves can ride bears and animals like vehicles when they goto war and they can also use magic
Defensive structures for all races. I hate how I'll watch 2 clans fight each other and have quite a few casualties on both sides when one clan could easily build a tower on their side that attacks the enemy soldiers. Another thing is prison. Capturing the king of a clan and holding him for ransom. I believe it would be beneficial to the clans as it allows them to gain resources or just execute the king and boost their morale.
I like your suggestion @signal walrus, if I may add a bonus to improve it: Defensive structures for all races
- What the resistance is based on the material and experience of the workers.
- That the towers take some time to build and that they can be rebuilt if they are destroyed
- Defensive Tower Types: Throw arrows, grenades, stuns and throw magic.
immune should be adjustable
More races would be great. Whether it be Goblins, Lizardmen, Gnomes, Kobolds, Satyrs, Ratmen or Trolls... The game just needs more diversification!
Terriotry disputes, Like insted of losing entire cities, the just lose some territroy after wars.
Speech bubbles and thought bubbles appear over citizen's heads at random intervals
say: /vote put suggestion
I have suggestion. Is possible to create endless world or just bigger world than now?
Kkk
Coral reefs? This may be already a suggested idea but I think it would just be a nice decoration and could open up some things, like breeding grounds for fish which would go along with my other border idea that maybe you could have Fish spawning grounds where fish would come and lay eggs
Specific species of fish;
Tuna
Sail fish
Grouper
Sheep head
Red snapper
Oarfish?
Other ocean animals;
Leatherback sea turtles
Green sea turtles
Giant squid
Octopi in general
Marine iguana?
Mythical;
A sea serpent maybe? They could be a deadly creature that wraps itself around humanoids or even other creatures and instantly kills them, although maybe it has a special encounter if a dragon lands in the shallow water that it will wrap around the dragon and they will both fight as the creature would wrap around it before the dragon spitting fire in its face as they both untangle from each other the dragon flying away and the serpent swimming away none of them should take damage during this as I think it would be a cool rare encounter even when monsters are on passive mode.
Im said too (or bigger world than now)
Add boats and maybe add instead of a kingdom losing the city it loses some of the land there
bruh boats are on trello
very nice suggestion @trail chasm
I'm on phone how do I install the mods
cant
You can't. Wrong channel too
no, it's not illegal to have conversations here but keep them as short as possible
mostly replies to suggestions
Change kingdoms colours and banners
Change kingdoms colours and banners
Custom banners you can design yourself?
The humans should go hunt, when i added animals the animals over populate
Illithid
I think it would be amazing to have this in the game personally, Who does it want to have a tentacle race with cyanic powers?
I would think it would be cool if they started off with a single member the way they would breed is that it would sneak its way into a race settlements during night which there would be a sleep mechanic although they are still town watchmen that should be around, it will have a chance of getting around those Guards and stealing a person, taking it back to its settlement and implanting a tadpole which then it will tie them down and it will take a about a minute and it will turn into a new illithid.
They should be able to have psychic powers, they are able to stun not kill their enemies when they stun a enemy if there are no more enemies around them that are not stunned they will take them back to there settlement.
And these would farm animals as they would not be able to eat flora/crops.
I know some mechanics would have to be tweaked, or you would have to add new things to the game for this to work properly but itās just a cool idea you might be able to do in the future if you like this.
World setting - Conquer the land
This world setting allows for kingdom to take over the land they just won war with.
Let us, the players be able to control the diplomacy of our kingdoms, it hurts to see your favorite kingdom being attacked by neighbors
Cthulhu.
-This terrible monster from the depths of the sea terrifies the whole world. A monster can appear only from the water.
-When a cloud appears, which taper. When rising from the depths, Cthulhu will create an earthquake next to him and then begin to destroy all life in its path.
-Only a nuclear weapon or a coin can destroy this monster.
Or maybe an spawn thingy for him
nuclear bombs
@hard vale no
The game is never going to get past the medieval age the developer said it
Exactly, it is based on fantasy and medieval, perfect combination
assault overhaul. The armies will build troop camps to house war units, mounted troops that can be trained after building a stable, and siege weapons. Ballistas, siege towers, catapults. Finally, prison. Allows you to capture and use another clans unit's. Say the green and white clan are at war and green loses its village. White can capture the remaining greens and use them as their own forces.
They Should add a family tree so we can see where people originated from.
Use /vote
bandits should only use dynamite when near villages
And they also should make little camps
kingdoms can cure plague (it can be on/off)
bandits should use time bombs
Theirs somthing more reasonable.
Instead of a town giving up during a attack at what seems to be always population 8 or lower, it should be a some percentage of the total population that could live there. For example, it could maybe be 10% that they give up. That would mean a city that could have 100 people live in it would give up at 10 people
Can we please just get a some new races? I would love to have a fairy race that's similar to the elves and live in trees. Or they could be like the demons and could just destroy things with magic
next big update boats, please
Trello
I got an idea
If two nations or empires go to war
They should advance in weapons and advance in tech
Kinda like Civilization.
no modern age stuff game is staying in medieval fantasy type age
demi humans: a mix between humans and animals they have extreme stats but don't reproduce much
Tyranids or Zerg
beastiality nutshell
@hard vale The problem with your suggestion is that population gets killed, and you can't really register a point in to capture population amount and blah blah blah, it's just way easier to leave it be
Remember to check Trello to make it easier for the developer to notice cool suggestions. https://trello.com/b/IyzuF6Na/super-worldbox
tip: if you wanna create a vote about your suggestion, use /vote (suggestion).
pink or yello
Oops
green
(suggestion).
