#character-discussion

2 messages · Page 1 of 1 (latest)

trail burrow
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I bet most DM's prefer it if u know more languanges since then they get to interact with you with in different ways so just ask ur DM

neat horizon
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yeee I even think in most character descriptions it generally says 'you know Common and 1 other language you and the DM decide is appropriate for the character'

I think Infernal is a rarer language so that might be why it didn't pop up automatically

trail burrow
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A Tiefling not knowing infernal is not that crazy to me, considering their lore they are somewhat discriminated against so justifying that your parents didn't teach you infernal would be lore friendly

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atleast before 5.5 since i know the lore changed

trail helm
trail burrow
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yeah for sure

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As a tip, i'd recommend that instead of retconning mechanical decision you could add it to lore so her not knowing infernal would add great flavor

unreal rampart
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Pure paladin, paladin/fighter, or paladin/sorcerer? Levels will total 11

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Fighter subclass would be Rune Knight. sorcerer subclass would be divine soul.

trail helm
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Thanks @trail burrow for that nugget of lore for my character it makes it so much better story telling wise since she could have learned it at some point but choice not to

trail burrow
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It was a pleasure to come up with it np

trail burrow
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oh wait nvm paladin sorcerer is better than fighter mechanically

unreal rampart
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Still deciding which oath

royal beacon
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fun fun

frigid dragon
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wait, paladin sorcerer? forgive my ignorance but how are the two compatible?

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wouldn't the source of their magics conflict?

neat horizon
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Paladin and Sorc both use charisma iirc

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Whereas Rune Knight uses intelligence as their spellcastin ability

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so mechanically it's sound, lore-wise I could definitely see someone innately magical getting blessed by a god on top of it

frigid dragon
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fair enough. still seems a bit much for a character. Both divine and inate magical abilities. Would regular reductions like strength be further reduced?

neat horizon
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Honestly.... no idea. I avoid multi-classing like the plague for my reptile brain is too simple to understand how it works 😂

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To be fair I've seen dexterity paladin builds, so that's possible

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Though I don't think there's anything mechnically forcing you to tank strength even with levels of sorceror, you'd be focusing on a martial stat (strength or dex like I said) and charisma

calm thistle
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my noob brain has been trying to get a handle on multi-classing... as I understand it, the advantage is you get a few features of each class and can have someone with a broader skillset, but the disadvantage is that you get a reduced number of elements from each class, and you are levelling each part individually. So where someone else with a straight class could be level 5, you would only be able to do (for example) level 3 on one class and 2 on the other one. Is that about right?

neat horizon
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Yeah I think so??

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Blind leading the blind fr

grim barn
unreal rampart
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List of uncommon rarity magic items?

neat horizon
grim barn
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Flavor is always free.

frigid dragon
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yeah so, I just started, I'm gonna stick with the class I picked lol

calm thistle
neat horizon
neat horizon
grim barn
frigid dragon
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although, there is the sink or swim argument

neat horizon
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Howso?

grim barn
frigid dragon
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dive right in, embrace the multi-class and either learn it on the fly or fail miserably

neat horizon
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LOL I think . You CAN do that. Just be prepared for your table to be annoyed with a bad multiclass if you don't spec well. 😂

frigid dragon
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lol true! for me, I'm going to stay in the shallow end for now

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I'm still figuring out the mechanics of spell casting and preparing spells, how cantrips are used, and the difference between classes that wield magic and those that don't and how those all are similar and how they are different

grim barn
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Welcome to the wonderful math rocks game

frigid dragon
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My mind likes to draw parallels with stuff, it helps me to understand better and highlight where things are not the same at all and dive into that

calm thistle
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everything I know is from watching many seasons of Dimension20 lol. Though I am aware it isn't "pure" DnD, it's actually made the basics a lot easier to pick up.

grim barn
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To be fair I tend to make characters based on ideas that pop into my head then I just try to make it work. For example, my last made character is a Samurai Fighter who gave up being a City Guard , and became a Street Magician pickpocket. He's dresses fancy and wears a top hat and uses a whip 😂

neat horizon
frigid dragon
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A samurai whip user? thats worth joining a campaign just to see how it works

grim barn
neat horizon
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I loooove that. Really cool idea

royal beacon
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samurai whip?

grim barn
frigid dragon
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oooo i like that. You'd definitely need to save some whip sounds for the attack rolls

royal beacon
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that is interesting if only because i don't expect those two to be in the same sentence.

frigid dragon
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isnt there an app for that?

grim barn
royal beacon
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neato

grim barn
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Its important to make characters YOU want to play. It's a game after all have fun with it.

royal beacon
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definitely

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i wasn't saying it was a bad thing i just think it's neat

grim barn
royal beacon
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nod nod

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i just got done making my lvl 1 idea earlier.

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i'm a little tired.

grim barn
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One of the other favorite characters I have is :

  1. A Tiefling Thief Rogue who has a toothless friendly Mimic companion who looks like a treasure chest, named Chesty, who runs a gift shop, and the Thief steals things for Chesty to sell. There's also Chesty merch in-universe.
neat horizon
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AMAZING

royal beacon
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i wanna pat a tame mimic.

neat horizon
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I don't feel like my character concepts are amazing but we ball

royal beacon
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look you have a pet mimic that's amazing already

grim barn
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They just have to feel fun to you and if they do they're already amazing

royal beacon
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but i'm a sucker for that stuff

neat horizon
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My favorite has been my order of the lycan bloodhunter who gets trapped in a mirror for anywhere between 100-10,000 years depending on the campaign setting

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former assassin, current relic LOL

grim barn
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That's an interesting backstory , and could be interesting if the DM can work with it in the setting.

neat horizon
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The current campaign he's in I really like how the dm integrated him into the story yeye

royal beacon
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noice

neat horizon
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It's a sci-fi space age campaign, so 10,000 years ago while humanity was still planetbound, during a war against the hells, he led a march down into the hells to retrieve an artifact keeping the planes connected, told of this by a Celestial. Only, after he retrieved the artifact, the celestial trapped him in the mirror and cursed him for his avarice, transforming his men into the first Aasimar and whisking them away back to the higher planes

War with the hells is an ongoing theme in the campaign so it was neat tying him back to it

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Reminds me I need to flesh out my OTHER lycan bloodhunter's concept better

grim barn
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One of the best pieces of advice I could ever give newer players would be that when you're building a character, to not let anyone talk you out of something you find fun. The DM sets the setting , and you should stay within it if you know it before character creation, but otherwise if you think it'd be fun give it a try

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That's how I ended up with a Giff Twilight Cleric named Drippo

neat horizon
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Truuuuuueee
I think it's hard when you're starting out and desperate for a game, but yeah. I still think flexibility is important- especially being able to collaborate with your dm and let them help you integrate the story you want into their world, but yeas. Play a character you like, not one you think will be easy to find a game for

neat horizon
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My second dnd character was an Autognome and that was weirdly one of my more compelling games 😂

royal beacon
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i'm doing a gloomstalker

neat horizon
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oooh fun!

grim barn
royal beacon
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i have plans for later and the DM wants to integrate some things into the prologue due to the setting

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i guess cuz shadow powers cuz gloomstalker.

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I am totally okay with it, my guy is insane.

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literally insane, i mean.

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i picked gloomstalker partly cuz of that ambush ability tho

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i plan on being mobile.

grim barn
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Dread Ambusher is an amazing ability. I'm not huge on the Initiative bonuses, but I love the subclass.

neat horizon
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I'm VERY bad about being too scared of opportunity attacks so I tend to get myself locked down XD
Shocking grasp is such a lifesaver

royal beacon
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i'm fine with initiative bonuses. Lets me get into a good position early

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and as an orc i can dash as a bonus and get temp hp

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i plan on keeping my distance for a few levels at least.

neat horizon
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Oh gosh reminds me my bloodhunter in my current campaign has a +7 to initiative
Criminal background so Alert feat

royal beacon
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lol

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but yeah sometimes early initiative is good just so you aren't next to the big guy with a sword.

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unless you like that i guess
glances at tanks

neat horizon
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me, always: heehee high ac go BOOM

royal beacon
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i'm kinda more excited for the Umbral Sight ability

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i can be invisible in darkness to darkvision creatures

neat horizon
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ironically I think I have the lowest ac in the party at the moment in my Thursday game

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oooooooooh that does sound fun

royal beacon
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and i plan on taking something that will let me cast darkness as a feature lol

neat horizon
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heheeheheh

royal beacon
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but that's after level 3.

eternal void
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umbral sight doesnt work on the spell Darkness

neat horizon
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oh... tragedeigh

royal beacon
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lemme rethink what it said. I mighta misread

eternal void
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Devil's Sight explicitly can see through the magical Darkness of the spell which otherwise states that it blocks Darkvision

royal beacon
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yeah you're right i forget about magical darkness

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but i can still sneak in a dark hall

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maybe i was confusing it with that other feature?

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i was

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the feature i'm thinking of lets me see in the darkness I can cast.

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but not if someone else does it. It's special.

eternal void
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thats something both shadow sorcerer and shadow monk can get

royal beacon
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not a ranger thing tho

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yep, warrior of shadow.

eternal void
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but devil's sight can still see through those too

royal beacon
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i know. that's not normal darkvision though

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i'm thinking of using it on normies not warlocks and devils

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i just like options really

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it fits my char idea so i'm doing it.

wicked elk
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Another friend from our group is going to run a campaign, long-haul levels 3 to 20 like the other two we're in.
Locked in my class choice after finding out what others are going to play. Going to finally try the new Artificer!

wicked elk
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My character will be a Fire Genasi, but instead of looking human he'll look like a Dwarf.
Armorer Artificer

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kind of based on the concept of Azers, which are fire elementals that resemble dwarves

round ether
royal beacon
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oh i plan on doing mostly monk

royal beacon
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is it ideal and optimized? idk. but i like the synergy

wicked elk
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sort of flavoring it like the planar fire energy within him is what helps power his arcane armor

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yep, armorer can be very tanky

royal beacon
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make him have glowy magma veins

wicked elk
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at level 3 you can technically start with a base AC of 21 with a +1 shield and smoldering plate armor

royal beacon
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noice

wicked elk
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though i might not do that because that's kind of bonkers at level 3

royal beacon
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dew eet

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just remember the dm might target your saves if you do

wicked elk
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i will likely ask to be able to replicate & craft items from other fun sources like griffon's saddlebag

round ether
royal beacon
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yep

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and you kinda want that ac early on cuz you have less health anyway

wicked elk
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if i started with magic initiate and picked up shield then technically as a reaction that AC goes up to 26 for a round
very crazy

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will probably take tough though

royal beacon
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both are probs good options

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whatever gets you the most though I'd say go with that.

wicked elk
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he'll have a +3 con out the gate too though so he has very decent hp at level 3

royal beacon
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i got three good stats on my dice rolls today

wicked elk
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armorer artificer can actually dump strength because their arcane armor negates needing strength requirements

royal beacon
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i'm very happy with it.

wicked elk
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so his will be 10, not fully negative
dex is dumped completely though

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ive never played anything that's dumped dex so this will be interesting

royal beacon
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well yeah you're gonna be wearing heavy armor right?

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dex would be meaningless then.

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you usually play more agile people?

wicked elk
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typically

royal beacon
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is fun

wicked elk
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my cleric has +2 because medium armor user
my druid has +4 and has serpent scale armor so he has real good AC

royal beacon
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noice

wicked elk
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The stat spread of this guy's gonna be STR 10 (+0) | DEX 8 (-1) | CON 16 (+3) | INT 17 (+3) | WIS 14 (+2) | CHA 8 (-1)

royal beacon
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interesting

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what is he then?

wicked elk
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Armorer Artificer

royal beacon
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riiiight you said artificer derp

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that'll be fun then

wicked elk
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Armorer specifically doesn't need STR for armor, and their armor's weapon uses their INT

royal beacon
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ngl my brain is on vacation atm

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that's great then

wicked elk
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I was also leaning towards Genie Warlock but the party wasn't looking to have any INT-based casters so we needed someone who can do investigation and arcana checks

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out of a party of 5, i know we'll have a fighter, a bard, and likely a sorcerer, with one other unknown class

royal beacon
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aw i understand what you typed now

round ether
wicked elk
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this will be my first long-term half-caster
i played a temporary ranger/rogue once but this will be a long term endeavor
im a fullcaster main so this will be a new experience

round ether
royal beacon
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...

wicked elk
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the magic items and iron man armor will make up for it

royal beacon
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i kinda wanna get caltrops?

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if i can't do my own cantrips, store bought is fine

wicked elk
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artificer can just create caltrops out of thin air
that sounds fun

round ether
# royal beacon ...

I mean that's basically what Cantrips are the equivalent to, weapons but for casters.

royal beacon
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lol yep

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pocket sand

round ether
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Martial abilities are like cantrips, but they usually hit harder.

royal beacon
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truuue

wicked elk
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I cast fist

royal beacon
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i cast arrow.

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which is kinda like a fist but long distance.

wicked elk
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Valda's Spire of Secrets has a 'Muscle Wizard' subclass for Barbarian with a feature called 'I cast Fist'

royal beacon
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lol

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and now there's an anime about a muscle wizard

round ether
# royal beacon pocket sand

I do wish there was a convenient blinding item, but as it is I'm pretty happy with nets, caltrops, ball bearing, manacles, hunting traps, etc.

royal beacon
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i must consider hunting traps

wicked elk
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there is an Uncommon item called Gem of Brightness which can be used to repeatedly blind enemies

royal beacon
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i am a hunter in this game now

round ether
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I also wish there were defined rules about hindering verbal and somatic spellcasting. Gags and such.

round ether
willow hemlock
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GAH!

calm thistle
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Like what I'm meaning to say is it seems like something that wouldn't need explicit rules, as it flows logically from the existing ones. Unless there's other factors I'm not aware of yet.

royal beacon
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yeah i'd say if you gag or bind someone, there's not many checks you should do.

round ether
royal beacon
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maybe stealth to see if they try to remove the gag without you noticing

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broad general checks

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you can't cover every possible thing with the rules

round ether
royal beacon
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yep

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it's why there's a dm in the first place.

calm thistle
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I'm still struggling a little to see how someone gagged can cast a verbal spell, within the explicit rules.

royal beacon
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i mean it's more like 'it happens or it doesn't'

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no specific rule i can think of, really.

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you usually cover things like that with more broad checks if you want a check at all. but if someone isn't resisting or would clearly be overpowered you kinda just go with it.

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assuming out of combat of course.

calm thistle
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I went checking the basic rules again because I knew I'd read this, and it's ironic that gagging is explictly considered lol:
"A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a creature who is gagged or in an area of magical silence can’t cast a spell with a Verbal component."

royal beacon
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lol

round ether
royal beacon
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nice it's specified. it would come up a lot though.

willow hemlock
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Gagging isn't a general combat mechanic though

round ether
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So like .. up to DM.

willow hemlock
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you'd need a specific item or spell for it, unless you get gagged during the RP bit

royal beacon
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it's a narrative thing, yeah. and dnd is a story-telling game.

calm thistle
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oh... so people playing RAW go that persnickety?? Yuck.

royal beacon
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sometimes.

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i'd just use a dirty sock and it'd do the same job.

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depends on your dm etc

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and we must consider casters who don't need vocal components but those are usually high level dudes

calm thistle
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I understand wanting to have a "pure" option available, but it sounds like a mode that's rife for a particular personality type to just "Um AKTUALLY" anything they don't like.

calm thistle
royal beacon
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it just depends on your dm. find one that fits what you want from the game and it shouldn't be an issue

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i try to avoid the big arguments on this server lol

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it's just not worth it to me. but i'm not a dm

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i don't need to worry so much about the technical stuff.

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if your dm is acting in good faith then you can at least make an argument for something.

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but no is no in the end.

round ether
royal beacon
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yeah def

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but even the rules say if the rules get in the way, get rid of em

round ether
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At which point I'm better off just playing another system, which I have and do.

royal beacon
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at least it did in one edition

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it's a story game not a combat/army sim

round ether
royal beacon
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though it can be both

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yep

gentle aurora
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Reading on the Heroes of Faerun book I can't understand why they didn't update the genie warlock there

royal beacon
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i'm saying you don't really need a rule for gagging a spellcaster in most situations

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but there might be times when you want a check or two.

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that guy is likely going to try and escape at some point.

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it's finding a balance between narrative and rules that i think is important, tbh

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and the workload, of course. dm's do a lot.

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we decided to do starting gold by rolling dice and multiplying by ten. I get to start with 260.

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i rolled well lol

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i'll need to spend it wisely though.

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dm hinted at shops not being super common

wicked elk
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im working on my artificer and they start with 150
plus 50 from background and i get 200
adding stuff to his inventory and subtracting from that 200

summer roost
royal beacon
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mmhmm

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i won't bother with anything past starting armor though.

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past a certain level it will become useless but until then I'll get something that works well with my dex

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but weapons, potions, etc.

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whatever i think will help

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gotta remember supplies too, even if i do have goodberry atm

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but that's gonna be a session 0/1 thing i think

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i just happen to have double the gold of everyone else lol

astral vector
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Depends on the class

hoary aspen
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Depends on the classes and what you're wanting

astral vector
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Generally though, nothing level 5 and before

jolly steeple
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Undead just gets more damage

vague frost
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Say what you want about the flavor, the mechanics are just Undying but better,

jolly steeple
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Harder to hit/Resurrection/Self healing being the operative endgoals, not to mention the way undead does them is just more effective in every way

clever plinth
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I guess they were trying to make something more universally/commonly good, and that tends to be combat-related stuff, which damage is one of the main/biggest parts of?

jolly steeple
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The biggest issue with it honestly is that they claimed that the subclasses are very distinct

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When it just isn’t true at all

vague frost
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^^^

clever plinth
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I haven't watched the stream where they said they're different, but yeah they're definitely not distinct from one another.

jolly steeple
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Undead is literally just Undying+

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What they should have done with Undead is make a Minionlock, give it a steel defender style statblock. That or take the mechanics they gave it here and port it over to another class, like Druid

vague frost
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I'm down for an undead minion subclass,

full sage
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Discourse?

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Well there was a lot of complaining ever since 4E Monk was released

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Lol

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Well the complaining was way before EE lol

cloud kindle
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So a Rune Knight 3/ Sorc 3 could use Giant Might to become Large and then cast Enlarge on themselves to double their size to Huge correct?
Would that lower their AC by 2 (because giant size) but raise their damage more than the 1d4 stated in Enlarge since they are one size larger than the spells original intent?

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Or would everything just be RAW?

broken oasis
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Yes you can stack Giant Might and enlarge/reduce. No, size doesn't directly effect AC in 5e.

safe sequoia
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The features state what effects they have

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The only thing that changes with your size is the physical space you occupy and your carry and pushing capacities

cloud kindle
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Thanks @broken oasis

broken oasis
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👍

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(And yes, stacking Giant Might and e/r is a fantastic idea, allowing you to become very lorge)

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Still don't know why Sorcerer and Fighter each got considered for a giant-themed subclass but Barbarian hasn't. sigh

cloud kindle
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Yeah RAW * only takes into account the damage for weapons from medium to large size. With Giant Might you are going up another size class so I was wondering if it should be increased to 1d6 or 1d8 instead of the 1d4?

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*With enlarge

safe sequoia
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Both features already increase the damage you deal

cloud kindle
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Not that you need more damage with this beast if you go Human variant. lol

safe sequoia
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Your DM might give you extra bonus damage I guess, but the rules won't

broken oasis
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^

fading zenith
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For the purposes of rp, what about a swashbuckling redemption paladin..... +5, expertise, and reliable talent, all for that nice "i roll to seduce"

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and you have smite+sneak

broken oasis
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RAW Giant Might+enlarge is just +1d4+1d6

mighty geode
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"Roll to seduce" needs to die and be burned in a barrel

fading zenith
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i think it would be a like minimum 32

broken oasis
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Hey, when your back is against the wall you wink at the mimic and hope it's in the mood.

fading zenith
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😂

broken oasis
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Sometimes there really isn't another choice

fading zenith
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its not actually that bad powerwise tho

cloud kindle
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@broken oasis plus if you are activating a frost rune you add another +2 to your strength as well.

fading zenith
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sneak attack when close and smite, plus uncanny dodge and evasion

broken oasis
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(By this I mean this is exactly how my only ever bard character died)

fading zenith
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did he have a minimum 32 to seduce?

mighty geode
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This is a dumb conversation

safe sequoia
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You can't persuade someone to do something they don't want to do

fading zenith
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thats true

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ive only played a bard once (not a seduce bard) but it was w a hard dm on an rp campaign, so if i didnt act my part correctly, no matter how high i rolled the dm was like nope

broken oasis
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No. He was only level 1. CoS spoiler: ||I lured away a shambling mound in the Death House to save another party member, but got snagged by the mimic. Did I mention the shambling mound was gonna catch up to me the next round?||

fading zenith
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3some?

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jkjk

mighty geode
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This really doesn't feel appropriate to this chat.

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If you two want to have childish seduction conversations, you can DM each other

broken oasis
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I honestly really doubt that if you weren't angry about the bard stereotype you wouldn't care, but w/e

fading zenith
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Here is the thing

cloud kindle
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You know what's appropriate? Wheelchairs.

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😆

fading zenith
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First, by the rules of the server, it is allowed, second, you've expressed you dont like the topic of the conversation multiple times. If your really that triggered about a conversation on the Internet i would just head off for a minute or two to cool down and wait for it to end

safe sequoia
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I think it's reasonable to be angry about a stereotype that perpetuates harmful ideas and can encourage bad behaviour

fading zenith
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ive only played a bard once (not a seduce bard) but it was w a hard dm on an rp campaign, so if i didnt act my part correctly, no matter how high i rolled the dm was like nope
I was joking around

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furthermore, if you dont have a criticism on the build itself such as how it works, it would be nice if you didnt throw a hissy fit over it

mighty geode
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Your comment right before mine was what I felt wasn't appropriate.

fading zenith
mighty geode
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Talking about what you did has nothing to do with character building.

fading zenith
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What?

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im not saying ur wrong, i just dont understand that statement xD

mighty geode
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Ok

fading zenith
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A heavily armored Archer.

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Would it be unusual

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naw

safe sequoia
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Dwarf :+1: Would ignore the strength requirements

undone timber
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A ballista is what I would call that build XD

mighty geode
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It would be unusual for stat distribution, but it works fine mechanically

fading zenith
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Just looking at Sebatian

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Sebastian from Dragon age

mighty geode
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Awakening or 2?

broken oasis
mighty geode
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That's a rare reference

fading zenith
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Dragon age 2

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The other is nathaniel howe. I know.my dragon age characters

mighty geode
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Ah yes, you're right

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2 was a stinker so I don't remember it well.

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And if that was a DLC character I might not have used them.

fading zenith
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Just thinking about his armor

mighty geode
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His armor isn't full plate going by the Google images

#

It's more medium to me

safe sequoia
#

Yeah, it's a Breastplate, iirc

fading zenith
#

Good to know

mighty geode
#

Half plate maybe

fading zenith
#

Making a Cassandra would be fun

#

Aveline as well

mighty geode
#

Half⁠ Plate: Half Plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg Protection beyond simple greaves that are attached with leather straps.

fading zenith
#

Aveline what would be her class. Cavalier?

safe sequoia
#

Probably

mighty geode
#

Protection Fighting style

fading zenith
#

She a tough defender. Cassandra is quite simply paladin for me

mighty geode
#

Cavalier is the threat generation fighter, so probably

fading zenith
#

Paladin of devotion. Immune to possession and mind control

mighty geode
#

Not Crown?

#

Those tenants seem very Cassandra

fading zenith
#

She a woman of faith

safe sequoia
#

I think either could fit. Flavour wise they're very close, tbh

fading zenith
#

Although crown paladin on alistair be a good one

mighty geode
#

Alistair isn't a Paladin

#

He's way too lax for that.

#

Maybe Dragon Age 2 or Inquisition hardened Alistair

#

Dragon Age Origins, definitely not

#

Fighter with the Mage Slayer feat.

fading zenith
#

Eldritch knight you mean

#

But templar can smite 🤣

mighty geode
#

Can they in Origins? That's the only one I played extensively. I did 1 play through of 2 when it came out and did not enjoy it. And I made it to the Hinterlands in Inquisition before dropping that.

fading zenith
#

Yeah

solid lily
#

What's the most annoying build against your dm?

tame tangle
#

Swords bard a good split with hexblade? Like won't hold a party back in combat but still fun out in rp areas?

#

Most annoying build probably hexadin or sorcadin plus darkness /devil sight

#

Or sorclock maybe.

tawny dome
#

hey who want to help me build my character i suck at this kind of thing

solid lily
#

What are looking for @tawny dome

tawny dome
#

i really dont know bc it is really hard to pick

rare gulch
#

Play a warlock who has agonizing blast and spend every turn casting eldritch blast even when it doesn't seem appropriate.

tawny dome
#

i am new to dnd what do agonizing blast and eldritch blat do

rare gulch
#

Warlocks get a spell called Eldritch Blast. It's good damage and scales well at higher levels. Later on they gain eldritch invocations which let you customize the class. Agonizing blast is one of those options. It gives your eldritch blast a little more damage.

gentle hatch
#

erm...

#

bountyhunter?

#

(jk

#

blood hunter

tawny dome
#

blood hunter

gentle hatch
#

more like stealth guy

tawny dome
#

ooo i really dont know what to do there so much to think about

broken oasis
#

If you want something on the simpler side, rogue, fighter, and barbarian are your easiest options

#

If you want some magic, I'd recommend cleric (personal opinion). Having decent armor and being free to change up your spells daily are both very forgiving features.

#

If you're iffy on whether you want magic, play rogue or fighter but give yourself a decent Int stat. That leaves their magic subclasses as an open option.

safe sequoia
#

If you're struggling to choose, I'd just pick a fictional character that you think is cool and look to emulate them

tame tangle
#

Yeah, that's usually the easiest way to go about building a character

#

Like, if you want to be Conan... play a barrbarian. Iron man? Be an armorer artificer.

broken oasis
#

(Fair warning, this idea struggles a bit with most superheroes, just because of the power balance of 5e)

#

(Most superhero builds don't really come online until high level)

safe sequoia
#

I more meant fictional fantasy characters. Like, it's very easy to be Gimli

broken oasis
#

^ or Link, or Kirito, or anyone from the Belgariad who isn't a sorcerer

#

And of course Bilbo is the original halfling rogue :)

#

If you really wanna push boundaries, I have a Pikachu build I designed lol

rare gulch
#

Kobold storm sorc/tempest cleric?

tame tangle
#

and only says its name?

#

Especially when casting

broken oasis
#

I went with Tabaxi Draconic (one of the lightning ones)

tame tangle
#

'Understands common, but does not speak it'

broken oasis
#

Storm is slightly more thematic, but weaker mechanically, and it's more about wind than lightning

maiden imp
#

can anyone help me make a dnd caracter im new

tame tangle
broken oasis
#

(Goblin, tiefling, and kobold can all work race-wise)

tame tangle
#

Though, whereabouts are you at in terms of making a character? Have a campaign you're joining?

broken oasis
#

@maiden imp do you have any idea what you want to play?

maiden imp
#

a fighter @broken oasis

fading zenith
#

@full sage this is your time.

broken oasis
#

And do you have a group? It's generally best to have a DM before you actually put your character together, just so they can answer table-specific questions

maiden imp
#

no not yet

fading zenith
#

What kind of fighter do you see yourself playing? Do you want to play something powerful and straightforward or something that benefits from a bit of thinking?

maiden imp
#

benefits from a bit of thinking

broken oasis
#

Finding a DM will be useful for knowing things like whether feats are allowed and how you generate your stats. However, some general principles for fightering...

fading zenith
#

Do you want to be a melee fighter or a ranged fighter?

broken oasis
#

You'll typically want to pick whether you'll be fighting with Str or Dex. One of these should be your highest stat, followed by Con.

maiden imp
#

a melee fighter

broken oasis
#

Str gives you heavy melee weapons and heavy armor. Dex gives less damaging weapons and typically less AC, but you have better ranged options and skills.

fading zenith
#

Do you like the idea of blasting through your enemies yourself, strategizing with your team or, being a pillar your team can rely on?

maiden imp
#

strategizing with team

broken oasis
#

Some things to watch out for: the Great Weapon Fighting style is a trap. Mathematically, it does very little. If you want to use a two-handed weapon, take the Defense fighting style.

fading zenith
#

I would suggest Battlemaster, in that case.

#

GWF is not a trap. It is a DPS increase that is especially pronounced on crits.

safe sequoia
#

Or Eldritch Knight

#

It's +1 damage

fading zenith
#

1.333

safe sequoia
#

Sure. That's still worse than +1 AC, imo

broken oasis
#

If you go sword and shield, I still recommend Defense (+1 AC is really potent), but Dueling and Protection are both viable.

fading zenith
#

1 AC is very good early on, don't get me wrong.

#

But it falls off rather fast.

broken oasis
#

If you like the idea of magic but are unsure, aim for at least 14 Int, and then decide whether you want to try Eldritch Knight when you hit 3rd, once you have some play under your belt.

#

+1.33 damage per hit falls off much faster.

fading zenith
#

Not exactly. It scales with the extra attacks.

#

Generally, none of the fighting styles make a huge difference and mostly depend on what type of character you want to play.

broken oasis
#

It still falls off fast. At 11th-19th, you're looking at a whopping 4 extra damage a turn. If that is ever the deciding factor in a fight, you're making poor life choices.

viral oar
gentle hatch
viral oar
#

good or bad

fading zenith
#

It also depends on advantage as well.

radiant edge
#

I would say never have negative Con for both of you

fading zenith
#

Negative con is generally a very bad idea unless you have a in-character reason to do so and your party is able to work around it.

viral oar
#

it's my first

fading zenith
#

The stat distribution generally goes Spellcasting Stat > Dex/Str for armor >= Con for health/saves.

radiant edge
#

Neutral is infinitely better than negative and from what I know of blood hunter relying on hit points to have affects I would say a blood hunter would want better Con

broken oasis
#

Blood Hunter wants Dex and Int more than Cha or Wis

radiant edge
#

No worries if it is your first character. That's what we're here for 🙂

fading zenith
#

As a bard, move the 14 int and wisdom to 14 dex and con.

#

Potentially do 8 str because bards don't really need it.

broken oasis
#

Bard has very little use for Str

fading zenith
#

Unless you plan to multiclass into a class with str as a requirement.

broken oasis
#

Just sweet talk someone into carrying your stuff for you

radiant edge
#

Unless you are going for college of valor or something of that sort

fading zenith
#

Valor still doesn't need str unless you mean to actually not be encumbered.

broken oasis
#

Even valor I'd go with a rapier and shield instead of a Str weapon

radiant edge
#

Fair

broken oasis
#

You already want at least 14 Dex for medium armor so ¯_(ツ)_/¯

rare gulch
#

There are more strength-boosting magic items than items for any other stat. If your DEX is good, even as a strength-based class you can often fake it until you find such an item. Obviously depends heavily on the availability of magic items in a game and is slightly cheese-flavored.

fading zenith
#

Mostly because str itself is a pretty shite stat overall.

viral oar
radiant edge
#

On that note, are there many ways to boost an ability score other than ASI's and the tomes?

broken oasis
#

Str is good for characters that main it: Str fighters, most barbs and paladins. Otherwise it's generally not worth too much.

#

On that note, are there many ways to boost an ability score other than ASI's and the tomes?
Not really

#

Using point buy or standard array for stat generation, you can only ever max out two stats

fading zenith
#

Unless you are a fighter, lul

viral oar
#

Is it better worse?

radiant edge
#

It looks better to me

broken oasis
#

Oh yeah. I always forget they exist (fighters bore me)

viral oar
#

LUL

broken oasis
#

Anything particular you're shooting for with that Str stat?

radiant edge
#

At least stat-wise. Assuming that everything still works with your idea for the character.

viral oar
#

No

fading zenith
#

I would bump the wisdom up to 12, con to 14, int to 10 and str to 10 as well

broken oasis
#

If you want a thematically tough character, you can do that as well with Con as with Str. I'd just swap Str and Con

#

(Casters like Con)

tame tangle
#

I'm warlock 5 (hexblade + improved pact), have warcaster and 18 CHA. Do I go level 1 fighter, then swashbuckler (two weapon fighting style from fighter), or do I go swords bard (picking up dueling and be sword+shield)

#

Both class paths can work for character idea for me

radiant edge
#

Was asking because the campaign I'm in is going beyond level 20 and I need to get one score up in order to multiclass and I can't with my remaining ASI. And the tomes are expensive haha

tame tangle
#

Since on the battlefield I want to be mobile and casting spells with melee in between.

broken oasis
#

I favor sword and board generally

tame tangle
#

And in RP areas both have plenty of non-combat skills and cantrips available

broken oasis
#

@radiant edge what are you gonna multiclass into?

radiant edge
#

Paladin from druid

tame tangle
#

I'm doing this on a 'west march style' discord server, so missions and whatnot are random teams and occasional monster arenas for combat and such.

fading zenith
#

I would honestly just go swords without fighter.

tame tangle
#

Story wise for the character, I want to move on from warlock.

viral oar
fading zenith
#

Warlock itself can do some neat team stuff.

tame tangle
#

Yeah, I do like the fact with swords bard I get the melee I'm looking for while still getting more spells along the way

fading zenith
#

Is there a reason you want high int?

tame tangle
#

And I think I can work in a reason to go bard with the character, working in a tavern currently ... have him starting to hum to himself. Might just need to get apprencticed by another bard on the server.

viral oar
#

i need help

fading zenith
#

@viral oar is there a reason you want high int or is it just character flavor?

#

Swords bard is rather neat, though, especially with flourishes on smite

viral oar
#

I don't know

fading zenith
#

What do you need help with?

viral oar
#

make my character good

fading zenith
#

It looks good so far.

viral oar
#

Ok

#

👍🏻

fading zenith
#

The more you play, the more familiar you will get with making characters and making them how you want them.

viral oar
#

good to know👍

tame tangle
#

Does swords bard work well stopping at 15 or earlier?

#

I know there's usually a few 'good' stop points with most subclasses.

#

Like hexblade for example is either a 1,3,5 or 11(?) depending on what you're looking for with it.

fading zenith
#

For Swords, I'd stop at 5.

tame tangle
#

So if Hex 5, Sword 5... go a third class for the final 10? Could still swashbuckler it up? 😄

fading zenith
#

I'd honestly continue Hex to 9 after Swords 5

#

At 9 you can have 5th level spell slots.

tawny dome
#

ok i still dont know what i will do thx for the help guyd

safe sequoia
#

14 is Magical Secrets for Bards

tame tangle
#

10 as well

fading zenith
#

There is a massive amount of customization overall in DnD

tame tangle
#

at least for swords.

#

I know lore gets their first at 6

safe sequoia
#

And Magical Secrets are busted

fading zenith
#

Depends on what your build is.

tame tangle
#

warlock 6 is such a dead level for hexblade if you aren't going to make use of the spectre

#

it's literally just a chance to swap out a spell, add a new one, and change one invocation otherwise.

fading zenith
#

You get another invocation, though.

tame tangle
#

that's warlock 7

#

and 9

fading zenith
#

ah u right, I looked wrong

#

But level 9 of lock is where you get your stupid spells.

tame tangle
#

but i don't know which other invocations i'd pick up.. . going melee so more relying on booming blade, thirsting blade or green flame blade depening on situation.

#

at 5th I think i'm going with darkness (cause i have a race with no darkvision), thirsting blade (because i had planned to just try to trigger hex as much as possible), and improved pact (mostly so i can dual wield hex weapons)

#

(but also spellcastin gfocus)

safe sequoia
#

I assume by darkness you mean Devil's Sight

tame tangle
#

Yes.

#

Fiendish vigor stops being useful around level 5 right?

safe sequoia
#

Depends on how squishy you are and how much healing your party has, but probably

fading zenith
#

Dual wielding hex is iffy, unfortunately.

tame tangle
#

Well party isn't set. So I'm going not squishy. Mithral half plate and a shield (also ring and cloak of protection) atm since I hadn't decided which way to go weapons wise yet.

#

Sitting at 21AC is handy.

fading zenith
#

Maddening Hex and Tomb of Levistus are both pretty good.

tame tangle
#

Tomb is on a long rest though.

fading zenith
#

Tomb is short/long.

#

iirc

tame tangle
#

oh right

#

Relentless hex would be handy

fading zenith
#

Tome is one of those invocations that seems kinda meh but when you need it, you NEED it.

#

Relentless is good but if the enemy you have marked runs into a group it can be meh.

tame tangle
#

well unless you're a swords bard or swashbucler and can hit a few things before running out.

fading zenith
#

That is very true.

#

But with your movement, you'd be able to do that anyways without using your bonus action.

tame tangle
#

Well I guess for now, what I'll do. Plan equipment around sword and board and high AC

fading zenith
#

Remember, Swords Bard doesn't work with Booming or GFB.

tame tangle
#

no?

fading zenith
#

"Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn."

tame tangle
#

oh shoot

#

Still works with thirsting blade at least.

fading zenith
#

Which is why I said to stop at 5 for Bard

tame tangle
#

caused thirsting and extra attack don't stack

#

and if i don't go back to War, that's a wasted invocation then.

fading zenith
#

5 gives you your Bardic Inspiration back on short rest and they become d8.

#

So all of your bard features except the spells become short rest dependant too.

tame tangle
#

Whispers would be interesting, less mobile but does work with booming.

fading zenith
#

Unfortunately Whispers is more so RP due to the effects.

#

Also, I forgot that Swords Bard gains a fighting style.

#

You can get dueling from it.

tame tangle
#

Yeah whispers doesn't really work character-wise. Seems too 'evil'

#

So yeah. I guess swords 5, then I'll revisit from there

#

Might have to take a level or two of warlock again just to 'fix' invocations and spells

fading zenith
#

The thing about Swords is you get Dueling, d8 Bardic, Short Rest Bardic, 10 feet of movement from Attack, and the Flourishes.

tame tangle
#

yeah

#

plus the spells

fading zenith
#

Psst, flourishes are affected by crits.

tame tangle
#

which means more slots i can burn for warlock spells too.

#

(if i'm reading the rules right?)

fading zenith
#

IIRC you can.

tame tangle
#

yeah, i don't get more pact magic slots. But I can use level slots from bards to spend on warlock spells

#

so by 5 I'd have 3 cantrips, 8 spells, and 4 1st, 3 2nd and 2 third slots.

#

I'd have to get to 7 to get a 4th level slot to spend counterspell on though.

#

Or 7 warlock.

safe sequoia
#

Counterspell is 3rd level

fading zenith
#

Counterspell is 3rd

#

Ye

tame tangle
#

Yeah but to counter higher level spells, need to cast using a 4th slot

safe sequoia
#

You do not

#

You just have to make your ability check

fading zenith
#

It's a check and guess what? Bard has Jack of All Trades to add to it.

tame tangle
#

When you cast this spell using a spell slot of 4th Level or higher, the interrupted spell has no Effect if its level is less than or equal to the level of the spell slot you used.

#

oh okay

#

4th level slot would just mean I could counter 4th level spell no check.

safe sequoia
#

Yes

fading zenith
#

Only thing that is better than Bard counterspells is Abjurer at 10th level.

tame tangle
#

10 + spell's level (meaning the spell being cast right?)

safe sequoia
#

Yes

tame tangle
#

So a level 9 spelll would have a DC 19 against counterspell.

#

and I'd get to use half my proficiency bonus, but otherwise a straight d20 to beat it

fading zenith
#

Correct.

tame tangle
#

(because of jack o fall trades)

safe sequoia
#

You get your spellcasting ability modifier too

tame tangle
#

oh yeah.

safe sequoia
#

(in this case your Charisma)

tame tangle
#

so +4 or +5 if i get to 20 CHa

#

I might actually do that, since my next plan was dual wielder. But not doing that now.

fading zenith
#

As a man who has done Dual Wield Hexblade, pls no.

tame tangle
#

Have warcaster, so then do +2 CHA since I cna't think of another feat off the top of my head.

#

Well I figured dual wield rapier swashbuckler with a dip for action surge in fighter could've been fun

fading zenith
#

Funny thing is, I actually did that.

tame tangle
#

didn't work so well?

#

What level hexblade did you stop at?

fading zenith
#

Nahh, remember you only get one more action.

tame tangle
#

Yeah so you get thirsting blade twice in one turn so 4 attacks

#

since you burn your BA on action surge that turn

#

otherwise it's 3 per round

#

so 3d6 on hex, 6 damage on hexblade's curse if it's the BBEG of the day

fading zenith
#

AS isn't BA.

tame tangle
#

plus your sneak attack

safe sequoia
#

Action Surge is free to use (in terms of action economy)

fading zenith
#

I dunno why everyone thinks it's a BA.

tame tangle
#

oh, so you get your BA as well then

#

so 5 attacks on your action surge turn.

#

(this is assuming hexblade 5)

#

(i was thinking 5 hexblade, possibly as much as 3 for EK and not being able to be disarmed. Remainder Swashbuckler)

fading zenith
#

But notice how small that is with an offhand?

tame tangle
#

well with two weapon fighting and improved pact, you'd get to apply your charisma to the offhand

safe sequoia
#

You don't need Improved Pact Weapon for that but yeah, the fighting style makes that extra attack more potent

tame tangle
#

Mainhand would be a magic weapon you've made a hex weapon. Offhand would be a summoned pact weapon (which also gets hex weapon benefits)

#

by RAW you do need improved pact to have both weapons using your charisma

safe sequoia
#

No. You need Pact of the Blade but not Improved Pact Weapon

fading zenith
#

He means for both.

safe sequoia
#

For both?

fading zenith
#

Err wait

safe sequoia
#

If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

tame tangle
#

You're right

#

I misread pact vs improved pact.

safe sequoia
#

You might want Improved Pact Weapon anyway for the +1 or the focus

tame tangle
#

Yeah, you need improved pact if you don't want to be dropping a weapon every turn to cast a spell that has an M component

mint slate
#

What would the benifits to a level 5 Vengeance paladin getting a electric weasel be?

tame tangle
#

Or waste an attunement on a ruby of the warmage or wahtever.

fading zenith
#

Electric Weasel? Depends. How electric are we talking?

safe sequoia
#

Hard to answer without knowing what an electric weasel is/does

mint slate
#

Has a innate reaction to shock people twice a day as reaction for 1 D8 damage,

#

At level 1 for him

fading zenith
#

The thing is about Dual Wield hex is that it's inferior to other bonus actions.

mint slate
#

He also has slightly higher than normal intelligence

fading zenith
#

On a big boss you go "Hex" "Hexblades's Curse" "Bonus Action Attack"

#

Three turns just to hit with your offhand.

tame tangle
#

Yeah but after hex and hexblades curse

#

what are you doing with your bonus action otherwise?

#

Warlock doesn't have enough spells to just keep doing something on BA

#

I guess if you dip rogue cunning action opens up opportunities

#

or bard, you've got inspiration die or a bunch more spell.s

#

But neither of those are usually more damage. Just either avoiding damage, or supporting the team.

#

and the few times i've played bard I swaer the only time people remember to use their inspiration die is when they fail a death save and need it to pass lol

broken oasis
#

The thing about stacking that many bonus actions is that the average combat lasts about 2.5 rounds, so about 50% of the time you'll never even get to a 3rd bonus action

tame tangle
#

well I think I almost only ever use hexblade's curse on the last critter anyway in a combat. But I guess swords bard flourish solves the inspiration die problem since I'm using it on myself right?

broken oasis
#

Yeah

tame tangle
#

Alright. No dual wielding plan QQ

#

So at warlock 5... what's a good spell list look like? Especially if I"m going bard next. Right now I'm sitting on Booming Blade, Green Flame Blade, Minor Ilusion for cantrips. Then hex, shield, invisibility, misty step, counterspell (and one more to pick)

safe sequoia
#

Hypnotic Pattern

tame tangle
#

I can get that as bard in a few levels.

#

with two spell slots and only one of them really useable (since I like to save the other for reactions like shield)

safe sequoia
#

Fly, then

tame tangle
#

Fly's an option.

#

Hellish Rebuke is the other I had but that's the one I"m swapping out since it's not gonna scale without warlock levels. And I usually only used it if Shield wasn't going to save me

broken oasis
#

Honestly, even on Hexblade I'd take EB for a cantrip. You won't always be able to get into melee, so it's nice to have a reliable ranged option.

tame tangle
#

True, I usually was just going crossbow

broken oasis
#

That can work to

tame tangle
#

and with going sword and shield, I can afford to have my crossbow as a pact weapon.

#

since i have improved.

fallow jewel
#

Poor choice, honestly. Crossbows are two handed, at least the ones that improved works on, and its a full action by rule to drop or take off a shield.

tame tangle
#

(though I guess loading still applies, so thirsting blade won't work.)

#

Okay. so EB as a cantrip, drop GFB I guess since at 5 it's also an 'ae' attack.

#

GFB ws just holding on to for the purposes of bypassing damage resistance if I ran into it.

broken oasis
#

Thunder step and gaseous form are both good panic buttons, while counterspell and dispel magic always come up at some point.

fallow jewel
#

Your pact weapon already bypasses that resistance.

tame tangle
#

i mean like slashing/piercing

#

not non-magical

fallow jewel
#

Few things resist ALL slashing and piercing damage.

safe sequoia
#

GFB doesn't change the weapon damage, anyway

tame tangle
#

at level 5 and up adds a 1d8 fire

broken oasis
#

armor of Agathys starts getting really juicy at higher levels

safe sequoia
#

You're better off with EB, then 🙂

tame tangle
#

without AB though is there a better cantrip than EB?

#

for ranged damage attacks?

fallow jewel
#

no

safe sequoia
#

It's still best

tame tangle
#

What about chill touch?

fallow jewel
#

highest damage, longest range, most chances to hit and crit.

tame tangle
#

long range nad prevent healing

broken oasis
#

EB has the same damage as fire bolt, but a better type and more reliability

safe sequoia
#

Stacks with Hex or Hexblade's Curse

tame tangle
#

plus dis against undead

#

and also ranged spell attack

fallow jewel
#

Honestly, I like the idea of a EB-spammer with Crossbow Expert and Repelling Blast. Some mook gets too close, dump a full volley of EB into them and throw them away.

broken oasis
#

As much as it would be nice to have something else at the level, EB is the best ranged damaging cantrip in the game. The best damaging cantrip period if you have agonizing blast

fallow jewel
#

Better than most ranged weapons, too.

broken oasis
#

(It's so good with agonizing blast that its average damage in melee, factoring in disadvantage, is higher than primal savagery, the only d10 melee cantrip, from 5th level on)

tame tangle
#

youch.

#

and sword and shield i can pretend that i'm poinitng y sword and firing out laser beams 😄

#

Or just pretend gunblade style lol

broken oasis
#

Master sword beams

fallow jewel
#

Gunblades never made a damn bit of sense, as they designed them in FF8. At least they got it awkwardly functional in 13.

#

Though mentioning 8 makes me think of Quistis, and how we don't have anything resembling 'blue magic' in D&D.

#

Would be a hell of an improv build to make though. Trying to copy abilities of monster you encounter through the course of a game.

tame tangle
#

That would be an interesting homebrew.

#

You'd still have to have a set list of abilities you could 'learn' though.

fallow jewel
#

Honestly, it would belong in homebrew, but I did just have a flash of inspiration for it.

#

Zell would be an easy build. Just a brawler.

tame tangle
#

You could probably handwave some of the 'learning' as being reflect type abilities.

fading zenith
#

What, Maddening Hex is good.

unreal quiver
#

Mad Hex is great if you don't have anything else to do with that bonus action

tame tangle
#

Yeah that's the one thing I"m no a fan of with melee warlock right now at level 5. I have nothing to do with my bonus action pretty much once I apply hex

#

until I need to move it.

#

really need to eventually get a ring of spell storing and put a few hex casts into it

unreal quiver
#

Maddening hex actually can be really terrifying in a social situation. Because 1. You can hex em to trip em up and 2. You can brain crunch them and everyone around them.

#

Like, normal people aren’t going to have that much in HP

fading zenith
#

Maddening Hex is one of those things that is a lot more powerful than it looks.

#

Bonus Action Attack is 1d8+5 where you have to roll to hit. 9.5 damage average on a hit. Maddening Hex does 5 for each enemy so it becomes better if two enemies are there.

covert scarab
#

soon i will need to retire ac king 1,0

#

since armorer is getting an official version

#

but this is, by my makings, the best ac char in the game

fading zenith
#

Are we talking without any extra items or nah?

covert scarab
#

27 static ac, 29 with shield of faith, 34 with the shield reaction spell

#

this is a character given no magic items by the gm

#

made with point buy

#

aka: a character any player can built with 0 reliance on the gm playing along or helping

#

all magic items are artificer items

#

all stats are either artificer items or point buy stats

#

Tiamat, queen of dragons

#

only hits on a 15 or better

#

:X

fading zenith
#

What's the paladin for?

covert scarab
#

fighting style

#

plus the bonus to saves

fallow jewel
#

Honestly, I doubt there will be any mechanical change between the Eberron printing and the AL-legal version of the Artificer, so if you're retiring it for that, you're late.

jolly steeple
#

This is just assuming that the UA feat for a fighting style isn't coming in TCE right?

covert scarab
#

+3 to all saving throws is great for a defensive build

jolly steeple
#

Cause if it is, you don't need pally levels

covert scarab
#

oh yeaah

#

i chose pally

#

for +3 to all saves

#

and advantage versus all spells

fallow jewel
#

doesn't that come online at level 7?

covert scarab
#

yeah i ran out of levels, lol

#

I know we really picked it apart back then so i am assuming there wasnt anything we oculd find that really helped the ac go higher..

#

I guess if i am going pure ac build

fading zenith
#

Permanent AC or temp AC?

covert scarab
#

i could drop 2 levels into forge domain for +1 ac

fading zenith
#

Perm AC I think it may be highest for self made.

#

6th level is the +1 ac from forge

covert scarab
#

hurm

#

forge domain level 2 can only enchant nonmagical stuff

#

so it's no use

#

yeah there's not much a 2 level dip can really help with..

#

War magic gives me arcane deflection

#

but that's a reaction that would conflict with Shield

#

+2 versus +5

#

yeah paladin to 6 is best, get cha to all saves

#

just better than anything else i could pick up

fading zenith
#

Ironically, 20 artificer gets +6 to all saves

covert scarab
#

sure but this is an ac build

fading zenith
#

You miss the spells and such

covert scarab
#

and paladin affords me +1 to ac

#

and shield of faith

fading zenith
#

Yeah that +3 to AC is nice.

#

Honestly, I want to say that I think Armorer Artificer is probably the most tanky thing in the game.

broken oasis
#

Me: [looks at Moon Druid] hehe.... yeah. Armorer.

rare gulch
#

Hard to beat infinity HP on a full caster.

jagged pulsar
#

Okay so how do I make a good interesting backstory without something bad that happened

#

To them

rare gulch
#

Someone inspired you and you seek to emulate them.

gritty iris
#

Isn't moin druid only tankiest with its capstone tho

jagged pulsar
#

Thank you

gritty iris
#

Before that point IMO kobold cavalier+ancestral guardian centaur are way tankier

fallow jewel
#

Save for when they get nuked by aoe spells instead of stupid melee grunts.

#

Or a pack of wolves that would shut down the disadvantage with pack tactics and just bite whoever they wanted.

viral jungle
#

yes

inland turtle
#

Ancestral Guardian can reduce some damage, and so can Cavalier, but that'll eat up a reaction. Cavalier has more reactions for AoOs, but that doesn't stop them from just getting blasted from afar. Moon Druids have tanky and faster options I believe

viral jungle
#

but at 20th level, they would take like 5 damage every 5 turns, I don't know why I love the number 5

inland turtle
#

And generally when talking about tanky builds, it's just one PC. Hm.. now that this is up though, what would be the tankiest 2 PC combo

fallow jewel
#

I would say the tankiest is the level 20 zealot barbarian. It literally cannot die unless you get it out of a rage.

inland turtle
#

If they aren't an elf, cast sleep XD

fallow jewel
#

After grinding away the nearly 400hp of the barbarian first, sure.

inland turtle
#

Hm.. what's the most HP one can have? Magic items allowed except for the manual which gives you extra CON

fallow jewel
#

hill dwarf (I think that is the one with the hp buff) barbarian, tough feat, max rolls.

#

24 con at the end is a total of 140hp from stats alone.

#

Another 20 from the dwarf.

inland turtle
#

12+19(7)+40+20+7(20) I think?

#

This is with average

fallow jewel
#

Then 240 from levels and d12 hp... then another 40 from tough...

inland turtle
#

Should make it max

fallow jewel
#

so, 440 total, I am seeing, as a player cap.

inland turtle
#

20(12) - 240
20(7) - 140
20
40
Thats like.. 440

#

Yeee

fallow jewel
#

WITH resistances.

#

Totem barbarian, its functionally 880 without psychic damage available.

#

Switch out the dwarf for something with psychic resistance and be golden against damage.

inland turtle
#

Hm.. that does assume max hp rolls, which would knock it down to about 345 if using average hp I think

fallow jewel
#

...to the anydice!...

inland turtle
#

Average for d12 is 6.5 (which fixed hp in ddb turns to a 7)

fallow jewel
#

average to 310.

inland turtle
#

Why 310?

fallow jewel
#

That is the average I am getting off anydice.

inland turtle
#

Ah alright. I meant like average roll when using fixed hp

radiant edge
#

There is also the Boon of Fortitude that increases maximum hit points by 40

inland turtle
#

And barbarians get 12 at level 1, then 7 each subsequent level iirc

fallow jewel
#

I was thinking cutting the hp a touch, to drop the dwarf for something with psychic resistance. A few less hp for no damage weakness.

radiant edge
#

But that is 100% DM controlled and after 20th level

inland turtle
#

Kalashtar

fallow jewel
#

gesundheit.

inland turtle
#

No clue what that means but I'm agreeing with it

fallow jewel
#

It was a joke implying kalashtar sounds like a sneeze.

inland turtle
#

I don't see it

#

Different language?

weak silo
#

It’s a German word, meaning “bless you” in the sense of someone sneezed

inland turtle
#

Ahhh

fallow jewel
#

Still, a functional hp pool of 600-800+, depending on AC for how fast it goes down.

#

So, yeah. Barbarians are my choice for tanky.

weak silo
#

If you attune to the berserker axe you can get even more hp though I don’t recommend it

broken oasis
#

Barbarians can get amazingly tanky, but even at 2nd level a moon druid can pull off an extra 90 HP per rest. They leave the rest of the party in the dust as far as being able to take attacks well before their capstone.

#

Of course, Moon+Totem multiclasses exist in a league of their own (as long as rages last)

fallow jewel
#

I did a bar-bear-ian for SKT. Still managed to get one shot out of my bear form now and then.

#

Though I also managed to REALLY annoy some giants.

broken oasis
#

Bears are best at offense. If you want defense, you grab Giant Hyena or Dire Wolf.

fallow jewel
#

Yeah, but its BEAR totem, not hyena totem. It was flavor.

broken oasis
#

Fair enough

fallow jewel
#

And, as I said, quite annoying to some giants. The one shots happened, but were rare. It was usually big club comes down, bear still standing, rips up giant's shins.

broken oasis
#

Of course, this is only until you can finally do the gold standard of wild shape: Giant Scorpion

#

🦂

fallow jewel
#

I think I was playing a halfling, too. For that extra level of taunting that the giants couldn't kill something so small.

drifting kayak
#

I think the most fun things are playing characters who are the opposite of what they should be

#

A sarcastic cleric (not quite), or a Orc Wizard

#

, a Rogue 8' goliath

fallow jewel
#

A necromancer who likes doing colorful flower arrangements?

drifting kayak
#

yeh

#

'oh! ignore the dead bodies, Come look at this, Its my prized possession' Shows a beautiful flower arrangement

#

I grew them myself!

fallow jewel
#

Vampire tempest cleric. Hates rain, hates thunder and lightning... but it blocks the sun, so...
Also valid for drow, duergar, and kobolds.

fading zenith
#

ancients paladin 7 / ancestral guardian barbarian 3 is solid

fallow jewel
#

Drow noble druid. Kidnapped, lost, found way to surface. Thinks spiders are adorable, and squirrels are unholy crimes against nature.

radiant edge
#

A hunter druid

gritty iris
#

hmmmm

#

for the kobold+centaur pair tho(i'm not over it cuz i wanna play it), should the centaur go full ancestral guardian barb, or paladin(ancients?) lvl 7+ for aura?

#

i think paladin will add some help with saves with his aura

tame tangle
#

Outside of a fun factor, any functional benefits to be gained from a multi over to moon druid as a sun soul monk?

strange scarab
#

A monk 15 Barbarian 5 Centaur with Mobile Feat giving you 85 feet of movement and 170 feet of dash without spells

gritty iris
#

i dont think monk will work good enough

strange scarab
#

This is for movement. Also it would work fine. 🙂

gritty iris
#

sure but why'd you need 85 feet of movement

radiant edge
#

Giggles

obtuse jewel
#

Casting haste would also boost speed.

fading zenith
#

what type of beasts are shifters limited to??

obtuse jewel
#

Depends on the DM I would say

jolly steeple
#

they can be any animal you want

fading zenith
#

ok

jolly steeple
#

All shifters are one of the 4 subtypes, but lots of animals can fall into more than one subtype of shifter

fading zenith
#

ok

jolly steeple
#

Wolves for example could be both longtooth and wildhunt

fading zenith
#

ok

#

thanks

leaden nexus
#

what book do i need for the most race?

valid rivet
#

Tabaxi 18 monk/2 rogue could get 480 ft. 30 feet, +30 from monk, x2 from feline agility, x2 for dash, and x2 again for bonus action dash.

inland turtle
#

That gets you 360ft, not 480

leaden nexus
#

lets just say i want way more races then what the beyond 20 has

valid rivet
#

@leaden nexus Wildemount has a lot of the races in other books, I.E, Tortle, Goliath, and Eberron has lots of unique ones.

inland turtle
#

Dashing doesn't double your speed, it gives you extra movement equal to your speed

jolly steeple
#

Volos is also a good choice for a lot of races

valid rivet
#

@inland turtle no, 30+30 is 60, x2 is 120, x2 is 240, x2 is 480.

leaden nexus
#

so wildemount book? cause im looking for a certain cat race

fading zenith
#

Once again, dashing doesn't double.

inland turtle
#

That's not how dashing works

jolly steeple
#

Tabaxi is in Volos

#

you can also individually purchase races on DDB

leaden nexus
#

or something similar to a kitsune but with cat ears and legs maybe

#

i can?

jolly steeple
#

yes

inland turtle
#

It's 30+30 = 60. 60 x 2 for feline = 120ft. Dashing twice = +120ft x 2, so 120ft + 240ft = 360ft

valid rivet
#

Oh, yeah sorry. Misread that. That's still OP though.

jolly steeple
#

i mean

fading zenith
#

The reason why it doesn't just double is summed up by the question: "How do you dash inside a dash?"

jolly steeple
#

as OP as using everything to only move on your turn is

#

i suppose

fading zenith
#

Know what else goes 360 feet? Dimensional Door.

#

Except it goes 500 feet.

valid rivet
#

Well, if you were running away, you could instead bonus action disengage and run 300 away without taking op attacks or using a spell slot.

jolly steeple
#

I mean sure

#

wouldnt call it OP tho

fading zenith
#

Doing all of that compared to a spell slot doing more is kinda funny.

leaden nexus
#

so how do i do it?

#

how do i buy individual races and classes

valid rivet
#

Well, say you were running down somewhere you'd never been before. Then D-door wouldn't work because, I mean, you don't want it to turn into meld into wall.

fading zenith
#

If you are running down somewhere you haven't been before, you should not be dashing lmao

jolly steeple
#

how do i buy individual races and classes
Go on DDB, find the race you want and purchase it

leaden nexus
jolly steeple
#

Then I don’t know what to tell you, tabaxi is right heathers however

leaden nexus
#

tabaxi?

jolly steeple
#

The cat people

leaden nexus
#

ill double check

#

what category?

#

found them

#

so idk how to buy each class....i only got the book

#

wait nvm

leaden nexus
#

what instrument celestial use?

opaque rune
#

harpsicord?

rare gulch
#

Digeridoo

opaque rune
#

depends on the culture, I guess

leaden nexus
#

well, i want to know

opaque rune
#

probably brass and harp

mighty geode
#

Celestials aren't real, so they probably just play whatever the DM says

leaden nexus
#

........

#

sigh forget it

opaque rune
#

you trying to set up a meme reference?

#

I did that with the South Park "gay fish" thing

#

mods didn`t get it

leaden nexus
#

no i didnt want a meme reference

opaque rune
#

oh

leaden nexus
#

i wanted to learn the created culture of celestials as a reference for my character, since he a monk i want to make his musical instrument to represent celestial

opaque rune
#

hmm...

#

probably harp

mighty geode
#

You'd have to ask your DM. Also celestial is a very broad category.

#

I'm not being rude or anything, it's just that DnD is not all the same.

#

So the best thing is to work it out with your DM.

leaden nexus
#

then i got nothing

opaque rune
#

oof

leaden nexus
#

im deleting my character, im done

mighty geode
#

Why?

leaden nexus
#

cause if there no culture to other races then nothing in dnd is fun nor useful without it

mighty geode
#

The culture is up to the DM

leaden nexus
#

that dumb

mighty geode
#

In my game celestials maybe don't even play instruments.

leaden nexus
#

really dumb

radiant edge
#

Not really

mighty geode
#

But maybe in another DM's game they play basoons.

leaden nexus
#

im not gonna talk anymore, this set of reasoning from the creators of dnd and their own people are stupid

mighty geode
#

Ok?

#

You're kind of overreacting.

radiant edge
#

Of course if you want to play a character who plays a harp rather than a bassoon then you talk with your DM to figure things out

#

Because no world is as one dimensional as you seem to think the entirety of D&D is

pseudo vault
#

...what... happened here

fading zenith
#

@leaden nexus To give you an example, you're going to have to specify what specific subtype of celestial as well as the native plane of existence they come from.

#

As well as that information, you will have to give a setting otherwise the information may be completely off.

#

There is vast complexity and creative freedom in DnD. Saying "what does this entire race play?" simplifies it because celestials can mean many different things.

leaden nexus
#

im using a race called Tabaxi, he was adopted by an honorable clan/village/town of celestials, idk what kind, but i was raised by them, trained and learn their culture, so i want one of their instrument

#

i want the viewpoint of seeing them good and guardians of nature or something

fading zenith
#

Oh, they would most likely be adopted by Aasimar, which are the ancestors of celestials. Celestials themselves are closer to angels than anything else so a character living on an actual plane of existence with celestials is very rare.

pseudo vault
#

Descendants of celestials*

#

Angels are celestials, Tamms.

fading zenith
#

ye wrong word

#

They aren't "exactly" angels, though.

pseudo vault
#

Tamms. Angels are literally celestials.

#

Just like how devils are literally fiends.

fading zenith
#

Huh, angels are a subtype of celestial, interesting. Aasimon.

pseudo vault
#

Celestial refers to any entity that is native to the Upper Planes. Ki-rin, angels, archons, etc.

#

but you are correct: there generally aren't just random celestial villages lying around the Material world, so Aasimar (which can be just about any culture, again talk to your DM) would be the best way to be adopted by celestials

fading zenith
#

I'm more a rules person than lore person at this point. Flying through wiki pages and learning interesting stuff, though.

#

"Not every creature from the Lower planes was a fiend. Only baatezu, gehreleths, hordelings, tanar'ri, and yugoloths were actual fiends in the narrow sense." is interesting knowledge.

pseudo vault
#

okay, I didn't even know that one.

#

But yeah, it's... literally in every angel statblock, which is outright rules not even lore

fading zenith
#

Not gonna lie, I generally run campaigns that don't end up dabbling too much with other planes so didn't really know angels were an actual thing in DnD. I just thought celestials were the generic term.

#

And they kind kept it in that generic sensew.

pseudo vault
#

warning, heavy sarcasm You mean you don't read the Monster Manual from cover to cover?

#

lol

broken oasis
#

"Not every creature from the Lower planes was a fiend. Only baatezu, gehreleths, hordelings, tanar'ri, and yugoloths were actual fiends in the narrow sense." is interesting knowledge.
That might be a hold over from a previous edition. The lore between editions isn't consistent. For example, in 5e, all devils and demons are definitely fiends.

fading zenith
#

Naw, I just read sourcebooks until the mechanics are drilled into my head.

pseudo vault
#

the Monster Manual is a sourcebook though

fading zenith
#

Not my kind of sourcebook lmao ayy

#

Is angel a type that spells use? I don't think I remember any spells that legitimately refer to angel in regards to typing.

pseudo vault
#

Celestial is.

broken oasis
#

My favorite tidbit in the MM: githyanki become knights when their psionic powers are sufficiently strong that they can will a +3 great silver sword into being. Just something to mention to the DM sometime in tier 3. "Hey, this is about when I'm supposed to be able to will a legendary weapon into existence."

pseudo vault
#

and since all angels are celestial, any spell affecting celestials affects them

fading zenith
#

Well, I would assume that. I just didn't know the game actually subtyped angels as much as they did.

broken oasis
#

Angel would be a "tag", like "titan" or "kobold".

radiant edge
#

@leaden nexus The main point is that if you have a DM who is someone with a celestials/aasimar village that would take in a tabaxi already in mind then you can ask them and see what they think.
If you don't or they don't then you can pick whatever you think works and then you can work with your DM to build a community around that. D&D is interactive. You can be involved in making it rather than only playing in it 🙂

leaden nexus
#

the problem i have is that your pretty much saying that celestial is a made up black void that we need to fill, they give us the stats and what they look like and that is it, i rather just play lord of the rings then if that is the case

fading zenith
#

To put it succinctly, how could someone reasonably cover an entire PLANE of existence with one answer?

leaden nexus
#

at least their story of elves dwarves and other races has some basis of story that i can concept and made based off that

fading zenith
#

In that case, I would take a specific setting from DnD and roll with it.

leaden nexus
#

even to the point of knowing what instrument they made/use to celebrate their culture

fading zenith
#

The thing is, you can think of DnD having 10 different LotR settings.

pseudo vault
#

Arselyn, how I run the planes can be very different from how Tamms runs it.

#

How I run my worlds can be very different from how Umbreon runs it

#

even if we have the same core setting.

fading zenith
#

Which setting do you want? Faerun? Ebberon? Forgotten Realms?

pseudo vault
#

Forgotten Realms = Faerun, Tamms

radiant edge
#

Simply put, you are trying to unknowingly (not through a fault of your own) bring different planes into a setting where other planes don't always have an impact

fading zenith
#

I know but at this point, I'm a little bit insulted.