#character-discussion
2 messages · Page 1 of 1 (latest)
yeee I even think in most character descriptions it generally says 'you know Common and 1 other language you and the DM decide is appropriate for the character'
I think Infernal is a rarer language so that might be why it didn't pop up automatically
A Tiefling not knowing infernal is not that crazy to me, considering their lore they are somewhat discriminated against so justifying that your parents didn't teach you infernal would be lore friendly
atleast before 5.5 since i know the lore changed
Now that you mentioned it. She was raised by her mom in the church of torm after her demonic father left Ig I would make more since that she doesn't know infernal
yeah for sure
As a tip, i'd recommend that instead of retconning mechanical decision you could add it to lore so her not knowing infernal would add great flavor
Pure paladin, paladin/fighter, or paladin/sorcerer? Levels will total 11
Fighter subclass would be Rune Knight. sorcerer subclass would be divine soul.
Thanks @trail burrow for that nugget of lore for my character it makes it so much better story telling wise since she could have learned it at some point but choice not to
It was a pleasure to come up with it np
to me sorcerer paladin sounds like the worst option both mechanically and lore wise, fighter sounds sick
oh wait nvm paladin sorcerer is better than fighter mechanically
Still deciding which oath
fun fun
wait, paladin sorcerer? forgive my ignorance but how are the two compatible?
wouldn't the source of their magics conflict?
Paladin and Sorc both use charisma iirc
Whereas Rune Knight uses intelligence as their spellcastin ability
so mechanically it's sound, lore-wise I could definitely see someone innately magical getting blessed by a god on top of it
fair enough. still seems a bit much for a character. Both divine and inate magical abilities. Would regular reductions like strength be further reduced?
Honestly.... no idea. I avoid multi-classing like the plague for my reptile brain is too simple to understand how it works 😂
To be fair I've seen dexterity paladin builds, so that's possible
Though I don't think there's anything mechnically forcing you to tank strength even with levels of sorceror, you'd be focusing on a martial stat (strength or dex like I said) and charisma
my noob brain has been trying to get a handle on multi-classing... as I understand it, the advantage is you get a few features of each class and can have someone with a broader skillset, but the disadvantage is that you get a reduced number of elements from each class, and you are levelling each part individually. So where someone else with a straight class could be level 5, you would only be able to do (for example) level 3 on one class and 2 on the other one. Is that about right?
you'd still be level 5, your class levels are just split. so basically youre choosing to take levels in more than one class delays later level features, its a tradeoff.
List of uncommon rarity magic items?
I generally don't recommend it unless you reeeeally know what you're doing, I see a trap a lot of people fall into is doing multiclass for lore reasons, when really you can flavor things freely without compromising your mechanics
Flavor is always free.
yeah so, I just started, I'm gonna stick with the class I picked lol
yeah not planning on it, I am brand new, but am interested in the mechanic
you'd have better luck googling that than asking here, I'm afraid
I've been playing for about a year and a half now and it STILL scares me
its definitely a cool mix and match mechanic, but probably not the best idea while you're learning
although, there is the sink or swim argument
Howso?
true but i try not to overwelm new players.
dive right in, embrace the multi-class and either learn it on the fly or fail miserably
LOL I think . You CAN do that. Just be prepared for your table to be annoyed with a bad multiclass if you don't spec well. 😂
lol true! for me, I'm going to stay in the shallow end for now
I'm still figuring out the mechanics of spell casting and preparing spells, how cantrips are used, and the difference between classes that wield magic and those that don't and how those all are similar and how they are different
Welcome to the wonderful math rocks game
My mind likes to draw parallels with stuff, it helps me to understand better and highlight where things are not the same at all and dive into that
everything I know is from watching many seasons of Dimension20 lol. Though I am aware it isn't "pure" DnD, it's actually made the basics a lot easier to pick up.
To be fair I tend to make characters based on ideas that pop into my head then I just try to make it work. For example, my last made character is a Samurai Fighter who gave up being a City Guard , and became a Street Magician pickpocket. He's dresses fancy and wears a top hat and uses a whip 😂
Oh I LOVE THAT
But yeah I work much the same way lol. Character first. Mechanics come after
A samurai whip user? thats worth joining a campaign just to see how it works
People see this character and assume he's a Bard based on how he dresses talks and acts. He's a Fighter. The whole concept is social misdirection
He wears it as a belt. Lol
I loooove that. Really cool idea
samurai whip?
It's barely top 3 in characters of mine.
oooo i like that. You'd definitely need to save some whip sounds for the attack rolls
that is interesting if only because i don't expect those two to be in the same sentence.
isnt there an app for that?
That goes back to the whole "misdirection" concept.
neato
Its important to make characters YOU want to play. It's a game after all have fun with it.
I understood you, it's all good!!
One of the other favorite characters I have is :
- A Tiefling Thief Rogue who has a toothless friendly Mimic companion who looks like a treasure chest, named Chesty, who runs a gift shop, and the Thief steals things for Chesty to sell. There's also Chesty merch in-universe.
AMAZING
i wanna pat a tame mimic.
I don't feel like my character concepts are amazing but we ball
look you have a pet mimic that's amazing already
They just have to feel fun to you and if they do they're already amazing
but i'm a sucker for that stuff
My favorite has been my order of the lycan bloodhunter who gets trapped in a mirror for anywhere between 100-10,000 years depending on the campaign setting
former assassin, current relic LOL
That's an interesting backstory , and could be interesting if the DM can work with it in the setting.
The current campaign he's in I really like how the dm integrated him into the story yeye
noice
It's a sci-fi space age campaign, so 10,000 years ago while humanity was still planetbound, during a war against the hells, he led a march down into the hells to retrieve an artifact keeping the planes connected, told of this by a Celestial. Only, after he retrieved the artifact, the celestial trapped him in the mirror and cursed him for his avarice, transforming his men into the first Aasimar and whisking them away back to the higher planes
War with the hells is an ongoing theme in the campaign so it was neat tying him back to it
Reminds me I need to flesh out my OTHER lycan bloodhunter's concept better
One of the best pieces of advice I could ever give newer players would be that when you're building a character, to not let anyone talk you out of something you find fun. The DM sets the setting , and you should stay within it if you know it before character creation, but otherwise if you think it'd be fun give it a try
That's how I ended up with a Giff Twilight Cleric named Drippo
Truuuuuueee
I think it's hard when you're starting out and desperate for a game, but yeah. I still think flexibility is important- especially being able to collaborate with your dm and let them help you integrate the story you want into their world, but yeas. Play a character you like, not one you think will be easy to find a game for
incredible....
My second dnd character was an Autognome and that was weirdly one of my more compelling games 😂
i'm doing a gloomstalker
oooh fun!
Gloom Stalker is my favorite Ranger to play.
i have plans for later and the DM wants to integrate some things into the prologue due to the setting
i guess cuz shadow powers cuz gloomstalker.
I am totally okay with it, my guy is insane.
literally insane, i mean.
i picked gloomstalker partly cuz of that ambush ability tho
i plan on being mobile.
Dread Ambusher is an amazing ability. I'm not huge on the Initiative bonuses, but I love the subclass.
I'm VERY bad about being too scared of opportunity attacks so I tend to get myself locked down XD
Shocking grasp is such a lifesaver
i'm fine with initiative bonuses. Lets me get into a good position early
and as an orc i can dash as a bonus and get temp hp
i plan on keeping my distance for a few levels at least.
Oh gosh reminds me my bloodhunter in my current campaign has a +7 to initiative
Criminal background so Alert feat
lol
but yeah sometimes early initiative is good just so you aren't next to the big guy with a sword.
unless you like that i guess
glances at tanks
me, always: heehee high ac go BOOM
i'm kinda more excited for the Umbral Sight ability
i can be invisible in darkness to darkvision creatures
ironically I think I have the lowest ac in the party at the moment in my Thursday game
oooooooooh that does sound fun
and i plan on taking something that will let me cast darkness as a feature lol
heheeheheh
but that's after level 3.
umbral sight doesnt work on the spell Darkness
oh... tragedeigh
lemme rethink what it said. I mighta misread
Devil's Sight explicitly can see through the magical Darkness of the spell which otherwise states that it blocks Darkvision
yeah you're right i forget about magical darkness
but i can still sneak in a dark hall
maybe i was confusing it with that other feature?
i was
the feature i'm thinking of lets me see in the darkness I can cast.
but not if someone else does it. It's special.
thats something both shadow sorcerer and shadow monk can get
but devil's sight can still see through those too
i know. that's not normal darkvision though
i'm thinking of using it on normies not warlocks and devils
i just like options really
it fits my char idea so i'm doing it.
Another friend from our group is going to run a campaign, long-haul levels 3 to 20 like the other two we're in.
Locked in my class choice after finding out what others are going to play. Going to finally try the new Artificer!
Yay! What subclass?
My character will be a Fire Genasi, but instead of looking human he'll look like a Dwarf.
Armorer Artificer
kind of based on the concept of Azers, which are fire elementals that resemble dwarves
Not until level 18 at least.
oh i plan on doing mostly monk
Ahh cool, I like it!
is it ideal and optimized? idk. but i like the synergy
Gonna go all big and tanky?
sort of flavoring it like the planar fire energy within him is what helps power his arcane armor
yep, armorer can be very tanky
make him have glowy magma veins
at level 3 you can technically start with a base AC of 21 with a +1 shield and smoldering plate armor
noice
though i might not do that because that's kind of bonkers at level 3
i will likely ask to be able to replicate & craft items from other fun sources like griffon's saddlebag
Nah, enjoy it while you can, high AC gets outpaced by enemy attack mods after awhile.
if i started with magic initiate and picked up shield then technically as a reaction that AC goes up to 26 for a round
very crazy
will probably take tough though
both are probs good options
whatever gets you the most though I'd say go with that.
he'll have a +3 con out the gate too though so he has very decent hp at level 3
i got three good stats on my dice rolls today
armorer artificer can actually dump strength because their arcane armor negates needing strength requirements
i'm very happy with it.
so his will be 10, not fully negative
dex is dumped completely though
ive never played anything that's dumped dex so this will be interesting
well yeah you're gonna be wearing heavy armor right?
dex would be meaningless then.
you usually play more agile people?
typically
is fun
my cleric has +2 because medium armor user
my druid has +4 and has serpent scale armor so he has real good AC
noice
The stat spread of this guy's gonna be STR 10 (+0) | DEX 8 (-1) | CON 16 (+3) | INT 17 (+3) | WIS 14 (+2) | CHA 8 (-1)
Armorer Artificer
Armorer specifically doesn't need STR for armor, and their armor's weapon uses their INT
I was also leaning towards Genie Warlock but the party wasn't looking to have any INT-based casters so we needed someone who can do investigation and arcana checks
out of a party of 5, i know we'll have a fighter, a bard, and likely a sorcerer, with one other unknown class
aw i understand what you typed now
I love when investigation is used correctly.
this will be my first long-term half-caster
i played a temporary ranger/rogue once but this will be a long term endeavor
im a fullcaster main so this will be a new experience
Oh its fun! Having non spell options is like having cantrips, but physical.
...
the magic items and iron man armor will make up for it
artificer can just create caltrops out of thin air
that sounds fun
I mean that's basically what Cantrips are the equivalent to, weapons but for casters.
Martial abilities are like cantrips, but they usually hit harder.
truuue
I cast fist
Valda's Spire of Secrets has a 'Muscle Wizard' subclass for Barbarian with a feature called 'I cast Fist'
I do wish there was a convenient blinding item, but as it is I'm pretty happy with nets, caltrops, ball bearing, manacles, hunting traps, etc.
i must consider hunting traps
there is an Uncommon item called Gem of Brightness which can be used to repeatedly blind enemies
i am a hunter in this game now
Iron Bands of Binding
I also wish there were defined rules about hindering verbal and somatic spellcasting. Gags and such.
That is a nice magic item, but I did say bLinding and also convenient, by which I meant mundane equipment.
GAH!
How so, I'm curious? I'm still getting up to speed on the basic rules, but it seems pretty clear that a verbal spell requires you to speak the words - if your mouth is stuffed with a gag, you can't say the words with correct tones and emphasis. I'd be pretty pissed at any DM who tried to argue otherwise.
Like what I'm meaning to say is it seems like something that wouldn't need explicit rules, as it flows logically from the existing ones. Unless there's other factors I'm not aware of yet.
yeah i'd say if you gag or bind someone, there's not many checks you should do.
That's not technicaly allowed by RAW and doing so is kind of homebrew. It's homebrew that makes sense, but still homebrew.
maybe stealth to see if they try to remove the gag without you noticing
broad general checks
you can't cover every possible thing with the rules
You can't, which is a strength and sometimes weakness of 5E.
Is it that gagging someone isn't an explicit action that can be taken?
I'm still struggling a little to see how someone gagged can cast a verbal spell, within the explicit rules.
i mean it's more like 'it happens or it doesn't'
no specific rule i can think of, really.
you usually cover things like that with more broad checks if you want a check at all. but if someone isn't resisting or would clearly be overpowered you kinda just go with it.
assuming out of combat of course.
I went checking the basic rules again because I knew I'd read this, and it's ironic that gagging is explictly considered lol:
"A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a creature who is gagged or in an area of magical silence can’t cast a spell with a Verbal component."
lol
But "gagged" isn't a mechanically defined term.
nice it's specified. it would come up a lot though.
Gagging isn't a general combat mechanic though
So like .. up to DM.
you'd need a specific item or spell for it, unless you get gagged during the RP bit
it's a narrative thing, yeah. and dnd is a story-telling game.
oh... so people playing RAW go that persnickety?? Yuck.
sometimes.
i'd just use a dirty sock and it'd do the same job.
depends on your dm etc
and we must consider casters who don't need vocal components but those are usually high level dudes
I understand wanting to have a "pure" option available, but it sounds like a mode that's rife for a particular personality type to just "Um AKTUALLY" anything they don't like.
Yes I'd seen there are things later that let you silent cast
it just depends on your dm. find one that fits what you want from the game and it shouldn't be an issue
i try to avoid the big arguments on this server lol
it's just not worth it to me. but i'm not a dm
i don't need to worry so much about the technical stuff.
if your dm is acting in good faith then you can at least make an argument for something.
but no is no in the end.
I do play close to RAW, with the caveat that sometimes RAW is just silly and completely unrealistic and needs ruling. But I don't like to homebrew D&D because it opens up a can of worms that ends up with me destroying the class based system in total.
At which point I'm better off just playing another system, which I have and do.
Right, but there there's a line past which it's too much work.
Reading on the Heroes of Faerun book I can't understand why they didn't update the genie warlock there
i'm saying you don't really need a rule for gagging a spellcaster in most situations
but there might be times when you want a check or two.
that guy is likely going to try and escape at some point.
it's finding a balance between narrative and rules that i think is important, tbh
and the workload, of course. dm's do a lot.
we decided to do starting gold by rolling dice and multiplying by ten. I get to start with 260.
i rolled well lol
i'll need to spend it wisely though.
dm hinted at shops not being super common
im working on my artificer and they start with 150
plus 50 from background and i get 200
adding stuff to his inventory and subtracting from that 200
Yeah, gonna want to maximize value with your starting gear then
mmhmm
i won't bother with anything past starting armor though.
past a certain level it will become useless but until then I'll get something that works well with my dex
but weapons, potions, etc.
whatever i think will help
gotta remember supplies too, even if i do have goodberry atm
but that's gonna be a session 0/1 thing i think
i just happen to have double the gold of everyone else lol
Depends on the class
Depends on the classes and what you're wanting
Generally though, nothing level 5 and before
Undead just gets more damage
Say what you want about the flavor, the mechanics are just Undying but better,
Harder to hit/Resurrection/Self healing being the operative endgoals, not to mention the way undead does them is just more effective in every way
I guess they were trying to make something more universally/commonly good, and that tends to be combat-related stuff, which damage is one of the main/biggest parts of?
The biggest issue with it honestly is that they claimed that the subclasses are very distinct
When it just isn’t true at all
^^^
I haven't watched the stream where they said they're different, but yeah they're definitely not distinct from one another.
Undead is literally just Undying+
What they should have done with Undead is make a Minionlock, give it a steel defender style statblock. That or take the mechanics they gave it here and port it over to another class, like Druid
I'm down for an undead minion subclass,
Discourse?
Well there was a lot of complaining ever since 4E Monk was released
Lol
Well the complaining was way before EE lol
So a Rune Knight 3/ Sorc 3 could use Giant Might to become Large and then cast Enlarge on themselves to double their size to Huge correct?
Would that lower their AC by 2 (because giant size) but raise their damage more than the 1d4 stated in Enlarge since they are one size larger than the spells original intent?
Or would everything just be RAW?
Yes you can stack Giant Might and enlarge/reduce. No, size doesn't directly effect AC in 5e.
The features state what effects they have
The only thing that changes with your size is the physical space you occupy and your carry and pushing capacities
Thanks @broken oasis
👍
(And yes, stacking Giant Might and e/r is a fantastic idea, allowing you to become very lorge)
Still don't know why Sorcerer and Fighter each got considered for a giant-themed subclass but Barbarian hasn't. sigh
Yeah RAW * only takes into account the damage for weapons from medium to large size. With Giant Might you are going up another size class so I was wondering if it should be increased to 1d6 or 1d8 instead of the 1d4?
*With enlarge
Both features already increase the damage you deal
Not that you need more damage with this beast if you go Human variant. lol
Your DM might give you extra bonus damage I guess, but the rules won't
^
For the purposes of rp, what about a swashbuckling redemption paladin..... +5, expertise, and reliable talent, all for that nice "i roll to seduce"
and you have smite+sneak
RAW Giant Might+enlarge is just +1d4+1d6
"Roll to seduce" needs to die and be burned in a barrel
i think it would be a like minimum 32
Hey, when your back is against the wall you wink at the mimic and hope it's in the mood.
😂
Sometimes there really isn't another choice
its not actually that bad powerwise tho
@broken oasis plus if you are activating a frost rune you add another +2 to your strength as well.
sneak attack when close and smite, plus uncanny dodge and evasion
(By this I mean this is exactly how my only ever bard character died)
did he have a minimum 32 to seduce?
This is a dumb conversation
You can't persuade someone to do something they don't want to do
thats true
ive only played a bard once (not a seduce bard) but it was w a hard dm on an rp campaign, so if i didnt act my part correctly, no matter how high i rolled the dm was like nope
No. He was only level 1. CoS spoiler: ||I lured away a shambling mound in the Death House to save another party member, but got snagged by the mimic. Did I mention the shambling mound was gonna catch up to me the next round?||
This really doesn't feel appropriate to this chat.
If you two want to have childish seduction conversations, you can DM each other
I honestly really doubt that if you weren't angry about the bard stereotype you wouldn't care, but w/e
Here is the thing
First, by the rules of the server, it is allowed, second, you've expressed you dont like the topic of the conversation multiple times. If your really that triggered about a conversation on the Internet i would just head off for a minute or two to cool down and wait for it to end
I think it's reasonable to be angry about a stereotype that perpetuates harmful ideas and can encourage bad behaviour
ive only played a bard once (not a seduce bard) but it was w a hard dm on an rp campaign, so if i didnt act my part correctly, no matter how high i rolled the dm was like nope
I was joking around
furthermore, if you dont have a criticism on the build itself such as how it works, it would be nice if you didnt throw a hissy fit over it
this is called #character-discussion for a reason
Your comment right before mine was what I felt wasn't appropriate.
check #520291181083754516 it is allowed by the rules
Talking about what you did has nothing to do with character building.
Ok
Dwarf :+1: Would ignore the strength requirements
A ballista is what I would call that build XD
It would be unusual for stat distribution, but it works fine mechanically
Awakening or 2?
If your DM allows homebrew, I have a dwarf subrace that gives a Dex bonus: https://homebrewery.naturalcrit.com/share/hwtmX-C4S
That's a rare reference
Ah yes, you're right
2 was a stinker so I don't remember it well.
And if that was a DLC character I might not have used them.
Just thinking about his armor
Yeah, it's a Breastplate, iirc
Good to know
Half plate maybe
Half Plate: Half Plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg Protection beyond simple greaves that are attached with leather straps.
Aveline what would be her class. Cavalier?
Probably
Protection Fighting style
She a tough defender. Cassandra is quite simply paladin for me
Cavalier is the threat generation fighter, so probably
Paladin of devotion. Immune to possession and mind control
She a woman of faith
I think either could fit. Flavour wise they're very close, tbh
Although crown paladin on alistair be a good one
Alistair isn't a Paladin
He's way too lax for that.
Maybe Dragon Age 2 or Inquisition hardened Alistair
Dragon Age Origins, definitely not
Fighter with the Mage Slayer feat.
Can they in Origins? That's the only one I played extensively. I did 1 play through of 2 when it came out and did not enjoy it. And I made it to the Hinterlands in Inquisition before dropping that.
Yeah
What's the most annoying build against your dm?
Swords bard a good split with hexblade? Like won't hold a party back in combat but still fun out in rp areas?
Most annoying build probably hexadin or sorcadin plus darkness /devil sight
Or sorclock maybe.
hey who want to help me build my character i suck at this kind of thing
What are looking for @tawny dome
i really dont know bc it is really hard to pick
Play a warlock who has agonizing blast and spend every turn casting eldritch blast even when it doesn't seem appropriate.
i am new to dnd what do agonizing blast and eldritch blat do
Warlocks get a spell called Eldritch Blast. It's good damage and scales well at higher levels. Later on they gain eldritch invocations which let you customize the class. Agonizing blast is one of those options. It gives your eldritch blast a little more damage.
blood hunter
more like stealth guy
ooo i really dont know what to do there so much to think about
If you want something on the simpler side, rogue, fighter, and barbarian are your easiest options
If you want some magic, I'd recommend cleric (personal opinion). Having decent armor and being free to change up your spells daily are both very forgiving features.
If you're iffy on whether you want magic, play rogue or fighter but give yourself a decent Int stat. That leaves their magic subclasses as an open option.
If you're struggling to choose, I'd just pick a fictional character that you think is cool and look to emulate them
Yeah, that's usually the easiest way to go about building a character
Like, if you want to be Conan... play a barrbarian. Iron man? Be an armorer artificer.
(Fair warning, this idea struggles a bit with most superheroes, just because of the power balance of 5e)
(Most superhero builds don't really come online until high level)
I more meant fictional fantasy characters. Like, it's very easy to be Gimli
^ or Link, or Kirito, or anyone from the Belgariad who isn't a sorcerer
And of course Bilbo is the original halfling rogue :)
If you really wanna push boundaries, I have a Pikachu build I designed lol
Kobold storm sorc/tempest cleric?
I went with Tabaxi Draconic (one of the lightning ones)
'Understands common, but does not speak it'
Storm is slightly more thematic, but weaker mechanically, and it's more about wind than lightning
can anyone help me make a dnd caracter im new
there's pins in #dnd-discussion that walk you through a lot of it
(Goblin, tiefling, and kobold can all work race-wise)
Though, whereabouts are you at in terms of making a character? Have a campaign you're joining?
@maiden imp do you have any idea what you want to play?
a fighter @broken oasis
@full sage this is your time.
And do you have a group? It's generally best to have a DM before you actually put your character together, just so they can answer table-specific questions
no not yet
What kind of fighter do you see yourself playing? Do you want to play something powerful and straightforward or something that benefits from a bit of thinking?
benefits from a bit of thinking
Finding a DM will be useful for knowing things like whether feats are allowed and how you generate your stats. However, some general principles for fightering...
Do you want to be a melee fighter or a ranged fighter?
You'll typically want to pick whether you'll be fighting with Str or Dex. One of these should be your highest stat, followed by Con.
a melee fighter
Str gives you heavy melee weapons and heavy armor. Dex gives less damaging weapons and typically less AC, but you have better ranged options and skills.
Do you like the idea of blasting through your enemies yourself, strategizing with your team or, being a pillar your team can rely on?
strategizing with team
Some things to watch out for: the Great Weapon Fighting style is a trap. Mathematically, it does very little. If you want to use a two-handed weapon, take the Defense fighting style.
I would suggest Battlemaster, in that case.
GWF is not a trap. It is a DPS increase that is especially pronounced on crits.
1.333
Sure. That's still worse than +1 AC, imo
If you go sword and shield, I still recommend Defense (+1 AC is really potent), but Dueling and Protection are both viable.
If you like the idea of magic but are unsure, aim for at least 14 Int, and then decide whether you want to try Eldritch Knight when you hit 3rd, once you have some play under your belt.
+1.33 damage per hit falls off much faster.
Not exactly. It scales with the extra attacks.
Generally, none of the fighting styles make a huge difference and mostly depend on what type of character you want to play.
It still falls off fast. At 11th-19th, you're looking at a whopping 4 extra damage a turn. If that is ever the deciding factor in a fight, you're making poor life choices.
good or bad
It also depends on advantage as well.
I would say never have negative Con for both of you
Negative con is generally a very bad idea unless you have a in-character reason to do so and your party is able to work around it.
it's my first
The stat distribution generally goes Spellcasting Stat > Dex/Str for armor >= Con for health/saves.
Neutral is infinitely better than negative and from what I know of blood hunter relying on hit points to have affects I would say a blood hunter would want better Con
Blood Hunter wants Dex and Int more than Cha or Wis
No worries if it is your first character. That's what we're here for 🙂
As a bard, move the 14 int and wisdom to 14 dex and con.
Potentially do 8 str because bards don't really need it.
Bard has very little use for Str
Unless you plan to multiclass into a class with str as a requirement.
Just sweet talk someone into carrying your stuff for you
Unless you are going for college of valor or something of that sort
Valor still doesn't need str unless you mean to actually not be encumbered.
Even valor I'd go with a rapier and shield instead of a Str weapon
Fair
You already want at least 14 Dex for medium armor so ¯_(ツ)_/¯
There are more strength-boosting magic items than items for any other stat. If your DEX is good, even as a strength-based class you can often fake it until you find such an item. Obviously depends heavily on the availability of magic items in a game and is slightly cheese-flavored.
Mostly because str itself is a pretty shite stat overall.
On that note, are there many ways to boost an ability score other than ASI's and the tomes?
Str is good for characters that main it: Str fighters, most barbs and paladins. Otherwise it's generally not worth too much.
On that note, are there many ways to boost an ability score other than ASI's and the tomes?
Not really
Using point buy or standard array for stat generation, you can only ever max out two stats
Unless you are a fighter, lul
Is it better worse?
It looks better to me
Oh yeah. I always forget they exist (fighters bore me)
LUL
Anything particular you're shooting for with that Str stat?
At least stat-wise. Assuming that everything still works with your idea for the character.
No
I would bump the wisdom up to 12, con to 14, int to 10 and str to 10 as well
If you want a thematically tough character, you can do that as well with Con as with Str. I'd just swap Str and Con
(Casters like Con)
I'm warlock 5 (hexblade + improved pact), have warcaster and 18 CHA. Do I go level 1 fighter, then swashbuckler (two weapon fighting style from fighter), or do I go swords bard (picking up dueling and be sword+shield)
Both class paths can work for character idea for me
Was asking because the campaign I'm in is going beyond level 20 and I need to get one score up in order to multiclass and I can't with my remaining ASI. And the tomes are expensive haha
Since on the battlefield I want to be mobile and casting spells with melee in between.
I favor sword and board generally
And in RP areas both have plenty of non-combat skills and cantrips available
@radiant edge what are you gonna multiclass into?
Paladin from druid
I'm doing this on a 'west march style' discord server, so missions and whatnot are random teams and occasional monster arenas for combat and such.
I would honestly just go swords without fighter.
Story wise for the character, I want to move on from warlock.
Warlock itself can do some neat team stuff.
Yeah, I do like the fact with swords bard I get the melee I'm looking for while still getting more spells along the way
Is there a reason you want high int?
And I think I can work in a reason to go bard with the character, working in a tavern currently ... have him starting to hum to himself. Might just need to get apprencticed by another bard on the server.
i need help
@viral oar is there a reason you want high int or is it just character flavor?
Swords bard is rather neat, though, especially with flourishes on smite
I don't know
What do you need help with?
make my character good
It looks good so far.
The more you play, the more familiar you will get with making characters and making them how you want them.
good to know👍
Does swords bard work well stopping at 15 or earlier?
I know there's usually a few 'good' stop points with most subclasses.
Like hexblade for example is either a 1,3,5 or 11(?) depending on what you're looking for with it.
For Swords, I'd stop at 5.
So if Hex 5, Sword 5... go a third class for the final 10? Could still swashbuckler it up? 😄
I'd honestly continue Hex to 9 after Swords 5
At 9 you can have 5th level spell slots.
ok i still dont know what i will do thx for the help guyd
14 is Magical Secrets for Bards
10 as well
There is a massive amount of customization overall in DnD
And Magical Secrets are busted
Depends on what your build is.
warlock 6 is such a dead level for hexblade if you aren't going to make use of the spectre
it's literally just a chance to swap out a spell, add a new one, and change one invocation otherwise.
You get another invocation, though.
ah u right, I looked wrong
But level 9 of lock is where you get your stupid spells.
but i don't know which other invocations i'd pick up.. . going melee so more relying on booming blade, thirsting blade or green flame blade depening on situation.
at 5th I think i'm going with darkness (cause i have a race with no darkvision), thirsting blade (because i had planned to just try to trigger hex as much as possible), and improved pact (mostly so i can dual wield hex weapons)
(but also spellcastin gfocus)
I assume by darkness you mean Devil's Sight
Depends on how squishy you are and how much healing your party has, but probably
Dual wielding hex is iffy, unfortunately.
Well party isn't set. So I'm going not squishy. Mithral half plate and a shield (also ring and cloak of protection) atm since I hadn't decided which way to go weapons wise yet.
Sitting at 21AC is handy.
Maddening Hex and Tomb of Levistus are both pretty good.
Tomb is on a long rest though.
Tome is one of those invocations that seems kinda meh but when you need it, you NEED it.
Relentless is good but if the enemy you have marked runs into a group it can be meh.
well unless you're a swords bard or swashbucler and can hit a few things before running out.
That is very true.
But with your movement, you'd be able to do that anyways without using your bonus action.
Well I guess for now, what I'll do. Plan equipment around sword and board and high AC
Remember, Swords Bard doesn't work with Booming or GFB.
no?
"Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn."
Which is why I said to stop at 5 for Bard
caused thirsting and extra attack don't stack
and if i don't go back to War, that's a wasted invocation then.
5 gives you your Bardic Inspiration back on short rest and they become d8.
So all of your bard features except the spells become short rest dependant too.
Whispers would be interesting, less mobile but does work with booming.
Unfortunately Whispers is more so RP due to the effects.
Also, I forgot that Swords Bard gains a fighting style.
You can get dueling from it.
Yeah whispers doesn't really work character-wise. Seems too 'evil'
So yeah. I guess swords 5, then I'll revisit from there
Might have to take a level or two of warlock again just to 'fix' invocations and spells
The thing about Swords is you get Dueling, d8 Bardic, Short Rest Bardic, 10 feet of movement from Attack, and the Flourishes.
Psst, flourishes are affected by crits.
which means more slots i can burn for warlock spells too.
(if i'm reading the rules right?)
IIRC you can.
yeah, i don't get more pact magic slots. But I can use level slots from bards to spend on warlock spells
so by 5 I'd have 3 cantrips, 8 spells, and 4 1st, 3 2nd and 2 third slots.
I'd have to get to 7 to get a 4th level slot to spend counterspell on though.
Or 7 warlock.
Counterspell is 3rd level
Yeah but to counter higher level spells, need to cast using a 4th slot
It's a check and guess what? Bard has Jack of All Trades to add to it.
When you cast this spell using a spell slot of 4th Level or higher, the interrupted spell has no Effect if its level is less than or equal to the level of the spell slot you used.
oh okay
4th level slot would just mean I could counter 4th level spell no check.
Yes
Only thing that is better than Bard counterspells is Abjurer at 10th level.
10 + spell's level (meaning the spell being cast right?)
Yes
So a level 9 spelll would have a DC 19 against counterspell.
and I'd get to use half my proficiency bonus, but otherwise a straight d20 to beat it
Correct.
(because of jack o fall trades)
You get your spellcasting ability modifier too
oh yeah.
(in this case your Charisma)
so +4 or +5 if i get to 20 CHa
I might actually do that, since my next plan was dual wielder. But not doing that now.
As a man who has done Dual Wield Hexblade, pls no.
Have warcaster, so then do +2 CHA since I cna't think of another feat off the top of my head.
Well I figured dual wield rapier swashbuckler with a dip for action surge in fighter could've been fun
Funny thing is, I actually did that.
Nahh, remember you only get one more action.
Yeah so you get thirsting blade twice in one turn so 4 attacks
since you burn your BA on action surge that turn
otherwise it's 3 per round
so 3d6 on hex, 6 damage on hexblade's curse if it's the BBEG of the day
AS isn't BA.
plus your sneak attack
Action Surge is free to use (in terms of action economy)
I dunno why everyone thinks it's a BA.
oh, so you get your BA as well then
so 5 attacks on your action surge turn.
(this is assuming hexblade 5)
(i was thinking 5 hexblade, possibly as much as 3 for EK and not being able to be disarmed. Remainder Swashbuckler)
But notice how small that is with an offhand?
well with two weapon fighting and improved pact, you'd get to apply your charisma to the offhand
You don't need Improved Pact Weapon for that but yeah, the fighting style makes that extra attack more potent
Mainhand would be a magic weapon you've made a hex weapon. Offhand would be a summoned pact weapon (which also gets hex weapon benefits)
by RAW you do need improved pact to have both weapons using your charisma
No. You need Pact of the Blade but not Improved Pact Weapon
He means for both.
For both?
Err wait
If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
You might want Improved Pact Weapon anyway for the +1 or the focus
Yeah, you need improved pact if you don't want to be dropping a weapon every turn to cast a spell that has an M component
What would the benifits to a level 5 Vengeance paladin getting a electric weasel be?
Or waste an attunement on a ruby of the warmage or wahtever.
Electric Weasel? Depends. How electric are we talking?
Hard to answer without knowing what an electric weasel is/does
Has a innate reaction to shock people twice a day as reaction for 1 D8 damage,
At level 1 for him
The thing is about Dual Wield hex is that it's inferior to other bonus actions.
He also has slightly higher than normal intelligence
On a big boss you go "Hex" "Hexblades's Curse" "Bonus Action Attack"
Three turns just to hit with your offhand.
Yeah but after hex and hexblades curse
what are you doing with your bonus action otherwise?
Warlock doesn't have enough spells to just keep doing something on BA
I guess if you dip rogue cunning action opens up opportunities
or bard, you've got inspiration die or a bunch more spell.s
But neither of those are usually more damage. Just either avoiding damage, or supporting the team.
and the few times i've played bard I swaer the only time people remember to use their inspiration die is when they fail a death save and need it to pass lol
The thing about stacking that many bonus actions is that the average combat lasts about 2.5 rounds, so about 50% of the time you'll never even get to a 3rd bonus action
well I think I almost only ever use hexblade's curse on the last critter anyway in a combat. But I guess swords bard flourish solves the inspiration die problem since I'm using it on myself right?
Yeah
Alright. No dual wielding plan QQ
So at warlock 5... what's a good spell list look like? Especially if I"m going bard next. Right now I'm sitting on Booming Blade, Green Flame Blade, Minor Ilusion for cantrips. Then hex, shield, invisibility, misty step, counterspell (and one more to pick)
Hypnotic Pattern
I can get that as bard in a few levels.
with two spell slots and only one of them really useable (since I like to save the other for reactions like shield)
Fly, then
Fly's an option.
Hellish Rebuke is the other I had but that's the one I"m swapping out since it's not gonna scale without warlock levels. And I usually only used it if Shield wasn't going to save me
Honestly, even on Hexblade I'd take EB for a cantrip. You won't always be able to get into melee, so it's nice to have a reliable ranged option.
True, I usually was just going crossbow
That can work to
and with going sword and shield, I can afford to have my crossbow as a pact weapon.
since i have improved.
Poor choice, honestly. Crossbows are two handed, at least the ones that improved works on, and its a full action by rule to drop or take off a shield.
(though I guess loading still applies, so thirsting blade won't work.)
Okay. so EB as a cantrip, drop GFB I guess since at 5 it's also an 'ae' attack.
GFB ws just holding on to for the purposes of bypassing damage resistance if I ran into it.
Thunder step and gaseous form are both good panic buttons, while counterspell and dispel magic always come up at some point.
Your pact weapon already bypasses that resistance.
Few things resist ALL slashing and piercing damage.
GFB doesn't change the weapon damage, anyway
at level 5 and up adds a 1d8 fire
armor of Agathys starts getting really juicy at higher levels
You're better off with EB, then 🙂
no
It's still best
What about chill touch?
highest damage, longest range, most chances to hit and crit.
long range nad prevent healing
EB has the same damage as fire bolt, but a better type and more reliability
Stacks with Hex or Hexblade's Curse
Honestly, I like the idea of a EB-spammer with Crossbow Expert and Repelling Blast. Some mook gets too close, dump a full volley of EB into them and throw them away.
As much as it would be nice to have something else at the level, EB is the best ranged damaging cantrip in the game. The best damaging cantrip period if you have agonizing blast
Better than most ranged weapons, too.
(It's so good with agonizing blast that its average damage in melee, factoring in disadvantage, is higher than primal savagery, the only d10 melee cantrip, from 5th level on)
youch.
and sword and shield i can pretend that i'm poinitng y sword and firing out laser beams 😄
Or just pretend gunblade style lol
Master sword beams
Gunblades never made a damn bit of sense, as they designed them in FF8. At least they got it awkwardly functional in 13.
Though mentioning 8 makes me think of Quistis, and how we don't have anything resembling 'blue magic' in D&D.
Would be a hell of an improv build to make though. Trying to copy abilities of monster you encounter through the course of a game.
That would be an interesting homebrew.
You'd still have to have a set list of abilities you could 'learn' though.
Honestly, it would belong in homebrew, but I did just have a flash of inspiration for it.
Zell would be an easy build. Just a brawler.
You could probably handwave some of the 'learning' as being reflect type abilities.
What, Maddening Hex is good.
Mad Hex is great if you don't have anything else to do with that bonus action
Yeah that's the one thing I"m no a fan of with melee warlock right now at level 5. I have nothing to do with my bonus action pretty much once I apply hex
until I need to move it.
really need to eventually get a ring of spell storing and put a few hex casts into it
Maddening hex actually can be really terrifying in a social situation. Because 1. You can hex em to trip em up and 2. You can brain crunch them and everyone around them.
Like, normal people aren’t going to have that much in HP
Maddening Hex is one of those things that is a lot more powerful than it looks.
Bonus Action Attack is 1d8+5 where you have to roll to hit. 9.5 damage average on a hit. Maddening Hex does 5 for each enemy so it becomes better if two enemies are there.
soon i will need to retire ac king 1,0
since armorer is getting an official version
but this is, by my makings, the best ac char in the game
Are we talking without any extra items or nah?
27 static ac, 29 with shield of faith, 34 with the shield reaction spell
this is a character given no magic items by the gm
made with point buy
aka: a character any player can built with 0 reliance on the gm playing along or helping
all magic items are artificer items
all stats are either artificer items or point buy stats
Tiamat, queen of dragons
only hits on a 15 or better
:X
What's the paladin for?
Honestly, I doubt there will be any mechanical change between the Eberron printing and the AL-legal version of the Artificer, so if you're retiring it for that, you're late.
This is just assuming that the UA feat for a fighting style isn't coming in TCE right?
+3 to all saving throws is great for a defensive build
Cause if it is, you don't need pally levels
doesn't that come online at level 7?
yeah i ran out of levels, lol
I know we really picked it apart back then so i am assuming there wasnt anything we oculd find that really helped the ac go higher..
I guess if i am going pure ac build
Permanent AC or temp AC?
i could drop 2 levels into forge domain for +1 ac
Perm AC I think it may be highest for self made.
6th level is the +1 ac from forge
hurm
forge domain level 2 can only enchant nonmagical stuff
so it's no use
yeah there's not much a 2 level dip can really help with..
War magic gives me arcane deflection
but that's a reaction that would conflict with Shield
+2 versus +5
yeah paladin to 6 is best, get cha to all saves
just better than anything else i could pick up
Ironically, 20 artificer gets +6 to all saves
sure but this is an ac build
You miss the spells and such
Yeah that +3 to AC is nice.
Honestly, I want to say that I think Armorer Artificer is probably the most tanky thing in the game.
Me: [looks at Moon Druid] hehe.... yeah. Armorer.
Hard to beat infinity HP on a full caster.
Okay so how do I make a good interesting backstory without something bad that happened
To them
Someone inspired you and you seek to emulate them.
Isn't moin druid only tankiest with its capstone tho
Thank you
Before that point IMO kobold cavalier+ancestral guardian centaur are way tankier
Save for when they get nuked by aoe spells instead of stupid melee grunts.
Or a pack of wolves that would shut down the disadvantage with pack tactics and just bite whoever they wanted.
yes
Ancestral Guardian can reduce some damage, and so can Cavalier, but that'll eat up a reaction. Cavalier has more reactions for AoOs, but that doesn't stop them from just getting blasted from afar. Moon Druids have tanky and faster options I believe
but at 20th level, they would take like 5 damage every 5 turns, I don't know why I love the number 5
And generally when talking about tanky builds, it's just one PC. Hm.. now that this is up though, what would be the tankiest 2 PC combo
I would say the tankiest is the level 20 zealot barbarian. It literally cannot die unless you get it out of a rage.
If they aren't an elf, cast sleep XD
After grinding away the nearly 400hp of the barbarian first, sure.
Hm.. what's the most HP one can have? Magic items allowed except for the manual which gives you extra CON
hill dwarf (I think that is the one with the hp buff) barbarian, tough feat, max rolls.
24 con at the end is a total of 140hp from stats alone.
Another 20 from the dwarf.
Then 240 from levels and d12 hp... then another 40 from tough...
Should make it max
so, 440 total, I am seeing, as a player cap.
WITH resistances.
Totem barbarian, its functionally 880 without psychic damage available.
Switch out the dwarf for something with psychic resistance and be golden against damage.
Hm.. that does assume max hp rolls, which would knock it down to about 345 if using average hp I think
...to the anydice!...
Average for d12 is 6.5 (which fixed hp in ddb turns to a 7)
average to 310.
Why 310?
That is the average I am getting off anydice.
Ah alright. I meant like average roll when using fixed hp
There is also the Boon of Fortitude that increases maximum hit points by 40
And barbarians get 12 at level 1, then 7 each subsequent level iirc
I was thinking cutting the hp a touch, to drop the dwarf for something with psychic resistance. A few less hp for no damage weakness.
But that is 100% DM controlled and after 20th level
Kalashtar
gesundheit.
No clue what that means but I'm agreeing with it
It was a joke implying kalashtar sounds like a sneeze.
It’s a German word, meaning “bless you” in the sense of someone sneezed
Ahhh
Still, a functional hp pool of 600-800+, depending on AC for how fast it goes down.
So, yeah. Barbarians are my choice for tanky.
If you attune to the berserker axe you can get even more hp though I don’t recommend it
Barbarians can get amazingly tanky, but even at 2nd level a moon druid can pull off an extra 90 HP per rest. They leave the rest of the party in the dust as far as being able to take attacks well before their capstone.
Of course, Moon+Totem multiclasses exist in a league of their own (as long as rages last)
I did a bar-bear-ian for SKT. Still managed to get one shot out of my bear form now and then.
Though I also managed to REALLY annoy some giants.
Bears are best at offense. If you want defense, you grab Giant Hyena or Dire Wolf.
Yeah, but its BEAR totem, not hyena totem. It was flavor.
Fair enough
And, as I said, quite annoying to some giants. The one shots happened, but were rare. It was usually big club comes down, bear still standing, rips up giant's shins.
Of course, this is only until you can finally do the gold standard of wild shape: Giant Scorpion
🦂
I think I was playing a halfling, too. For that extra level of taunting that the giants couldn't kill something so small.
I think the most fun things are playing characters who are the opposite of what they should be
A sarcastic cleric (not quite), or a Orc Wizard
, a Rogue 8' goliath
A necromancer who likes doing colorful flower arrangements?
yeh
'oh! ignore the dead bodies, Come look at this, Its my prized possession' Shows a beautiful flower arrangement
I grew them myself!
Vampire tempest cleric. Hates rain, hates thunder and lightning... but it blocks the sun, so...
Also valid for drow, duergar, and kobolds.
ancients paladin 7 / ancestral guardian barbarian 3 is solid
Drow noble druid. Kidnapped, lost, found way to surface. Thinks spiders are adorable, and squirrels are unholy crimes against nature.
A hunter druid
hmmmm
for the kobold+centaur pair tho(i'm not over it cuz i wanna play it), should the centaur go full ancestral guardian barb, or paladin(ancients?) lvl 7+ for aura?
i think paladin will add some help with saves with his aura
Outside of a fun factor, any functional benefits to be gained from a multi over to moon druid as a sun soul monk?
A monk 15 Barbarian 5 Centaur with Mobile Feat giving you 85 feet of movement and 170 feet of dash without spells
i dont think monk will work good enough
This is for movement. Also it would work fine. 🙂
sure but why'd you need 85 feet of movement
Giggles
Casting haste would also boost speed.
what type of beasts are shifters limited to??
Depends on the DM I would say
they can be any animal you want
ok
All shifters are one of the 4 subtypes, but lots of animals can fall into more than one subtype of shifter
ok
Wolves for example could be both longtooth and wildhunt
what book do i need for the most race?
Tabaxi 18 monk/2 rogue could get 480 ft. 30 feet, +30 from monk, x2 from feline agility, x2 for dash, and x2 again for bonus action dash.
That gets you 360ft, not 480
lets just say i want way more races then what the beyond 20 has
@leaden nexus Wildemount has a lot of the races in other books, I.E, Tortle, Goliath, and Eberron has lots of unique ones.
Dashing doesn't double your speed, it gives you extra movement equal to your speed
Volos is also a good choice for a lot of races
@inland turtle no, 30+30 is 60, x2 is 120, x2 is 240, x2 is 480.
so wildemount book? cause im looking for a certain cat race
Once again, dashing doesn't double.
That's not how dashing works
yes
It's 30+30 = 60. 60 x 2 for feline = 120ft. Dashing twice = +120ft x 2, so 120ft + 240ft = 360ft
Oh, yeah sorry. Misread that. That's still OP though.
i mean
The reason why it doesn't just double is summed up by the question: "How do you dash inside a dash?"
Well, if you were running away, you could instead bonus action disengage and run 300 away without taking op attacks or using a spell slot.
Doing all of that compared to a spell slot doing more is kinda funny.
Well, say you were running down somewhere you'd never been before. Then D-door wouldn't work because, I mean, you don't want it to turn into meld into wall.
If you are running down somewhere you haven't been before, you should not be dashing lmao
how do i buy individual races and classes
Go on DDB, find the race you want and purchase it
i check everything on this link, nothing seem good to me https://www.dndbeyond.com/races
Dungeons and Dragons (D&D) Fifth Edition (5e) Races. A comprehensive list of all official character races for Fifth Edition.
Then I don’t know what to tell you, tabaxi is right heathers however
tabaxi?
The cat people
ill double check
what category?
found them
so idk how to buy each class....i only got the book
wait nvm
what instrument celestial use?
harpsicord?
Digeridoo
depends on the culture, I guess
well, i want to know
probably brass and harp
Celestials aren't real, so they probably just play whatever the DM says
you trying to set up a meme reference?
I did that with the South Park "gay fish" thing
mods didn`t get it
no i didnt want a meme reference
oh
i wanted to learn the created culture of celestials as a reference for my character, since he a monk i want to make his musical instrument to represent celestial
You'd have to ask your DM. Also celestial is a very broad category.
I'm not being rude or anything, it's just that DnD is not all the same.
So the best thing is to work it out with your DM.
then i got nothing
oof
im deleting my character, im done
Why?
cause if there no culture to other races then nothing in dnd is fun nor useful without it
The culture is up to the DM
that dumb
In my game celestials maybe don't even play instruments.
really dumb
Not really
But maybe in another DM's game they play basoons.
im not gonna talk anymore, this set of reasoning from the creators of dnd and their own people are stupid
Of course if you want to play a character who plays a harp rather than a bassoon then you talk with your DM to figure things out
Because no world is as one dimensional as you seem to think the entirety of D&D is
...what... happened here
@leaden nexus To give you an example, you're going to have to specify what specific subtype of celestial as well as the native plane of existence they come from.
As well as that information, you will have to give a setting otherwise the information may be completely off.
There is vast complexity and creative freedom in DnD. Saying "what does this entire race play?" simplifies it because celestials can mean many different things.
im using a race called Tabaxi, he was adopted by an honorable clan/village/town of celestials, idk what kind, but i was raised by them, trained and learn their culture, so i want one of their instrument
i want the viewpoint of seeing them good and guardians of nature or something
Oh, they would most likely be adopted by Aasimar, which are the ancestors of celestials. Celestials themselves are closer to angels than anything else so a character living on an actual plane of existence with celestials is very rare.
Huh, angels are a subtype of celestial, interesting. Aasimon.
Celestial refers to any entity that is native to the Upper Planes. Ki-rin, angels, archons, etc.
but you are correct: there generally aren't just random celestial villages lying around the Material world, so Aasimar (which can be just about any culture, again talk to your DM) would be the best way to be adopted by celestials
I'm more a rules person than lore person at this point. Flying through wiki pages and learning interesting stuff, though.
"Not every creature from the Lower planes was a fiend. Only baatezu, gehreleths, hordelings, tanar'ri, and yugoloths were actual fiends in the narrow sense." is interesting knowledge.
okay, I didn't even know that one.
But yeah, it's... literally in every angel statblock, which is outright rules not even lore
Not gonna lie, I generally run campaigns that don't end up dabbling too much with other planes so didn't really know angels were an actual thing in DnD. I just thought celestials were the generic term.
And they kind kept it in that generic sensew.
warning, heavy sarcasm You mean you don't read the Monster Manual from cover to cover?
lol
"Not every creature from the Lower planes was a fiend. Only baatezu, gehreleths, hordelings, tanar'ri, and yugoloths were actual fiends in the narrow sense." is interesting knowledge.
That might be a hold over from a previous edition. The lore between editions isn't consistent. For example, in 5e, all devils and demons are definitely fiends.
Naw, I just read sourcebooks until the mechanics are drilled into my head.
the Monster Manual is a sourcebook though
Not my kind of sourcebook lmao ayy
Is angel a type that spells use? I don't think I remember any spells that legitimately refer to angel in regards to typing.
Celestial is.
My favorite tidbit in the MM: githyanki become knights when their psionic powers are sufficiently strong that they can will a +3 great silver sword into being. Just something to mention to the DM sometime in tier 3. "Hey, this is about when I'm supposed to be able to will a legendary weapon into existence."
and since all angels are celestial, any spell affecting celestials affects them
Well, I would assume that. I just didn't know the game actually subtyped angels as much as they did.
Angel would be a "tag", like "titan" or "kobold".
@leaden nexus The main point is that if you have a DM who is someone with a celestials/aasimar village that would take in a tabaxi already in mind then you can ask them and see what they think.
If you don't or they don't then you can pick whatever you think works and then you can work with your DM to build a community around that. D&D is interactive. You can be involved in making it rather than only playing in it 🙂
the problem i have is that your pretty much saying that celestial is a made up black void that we need to fill, they give us the stats and what they look like and that is it, i rather just play lord of the rings then if that is the case
To put it succinctly, how could someone reasonably cover an entire PLANE of existence with one answer?
at least their story of elves dwarves and other races has some basis of story that i can concept and made based off that
In that case, I would take a specific setting from DnD and roll with it.
even to the point of knowing what instrument they made/use to celebrate their culture
The thing is, you can think of DnD having 10 different LotR settings.
Arselyn, how I run the planes can be very different from how Tamms runs it.
How I run my worlds can be very different from how Umbreon runs it
even if we have the same core setting.
Which setting do you want? Faerun? Ebberon? Forgotten Realms?
Forgotten Realms = Faerun, Tamms
Simply put, you are trying to unknowingly (not through a fault of your own) bring different planes into a setting where other planes don't always have an impact
I know but at this point, I'm a little bit insulted.