#homebrew

1 messages · Page 79 of 1

flat folio
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ok

peak inlet
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you can use Augury or a modified Speak with Dead I guess

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you can like detect the different chemicals the plants release and make sense of them to ask 5 questions

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probably only yes or no answers

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so kinda like Contact Other Plane but Contact Other Plant

crisp horizon
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Does anyone have a water-based sorcerer subclass for 2024

flat folio
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what do you think I should have instead? I think they should probably have some sort of centeral ability too, but I cant think of one.

true forge
peak inlet
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if you want a flashy feature, tree stuff generally have Restrain and/or Difficult Terrain

peak inlet
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A at level 1 should only affect the user’s attacks and B too strong for a level 1 feature

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C is also really strong for level 1

true forge
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yeah ik now lol

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1st levels arent fun to make for classes lol

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ig i could just make it the HM effect only then the effect at 5th

peak inlet
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yeah probably

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the fear one would still be strong I think

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if you have Extra Attack as well at level 5, I would also suggest moving it back more

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single target Frighten is closer to T2 power

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I believe T3 is where you get most of the AoE frightens

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advantage on all attacks from all allies is very powerful but also since it’s to the start of their next turn, it’s very unreliable and prone to RNG

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those effects generally last until your next turn afaik

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my issue with this being an effect for ending it is idk how easy it is to apply

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but if you can just reapply as BA next turn, the advantage to all allies is def too strong

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Help is an Action and it gives advantage to 1 ally once

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this would be overpowering that multiple times over

true forge
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yeah im working the whole idea

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now it works like a mini sneak attack (just half scaling)

the class is just now a ranged half rogue lol (really the only thing they kinda share, maybe some BA actions but idk about that yet)

flat folio
peak inlet
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instead of no food and drink, exhaustion if no sunlight

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it would be no food and drink if you are in sunlight

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if you wanna dip into Photosynthesis even more, you could give them once per LR free casting of Goodberry

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2014-style, I think your current thing is fine, I just don’t know if exhaustion every 3 days is impactful at all

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I think you wanna use the starvation rules

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everyday past the first 3+CON days you gain 1 exhaustion that is not removed by a Long Rest

flat folio
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What about every day?

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And I’m thinking maybe 1/LR entangle for free?

peak inlet
flat folio
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Ok

peak inlet
flat folio
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Yea, that’s what I’m doing

peak inlet
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if you want Speak With Plants, you might have to go for level 1/3/5 spell combo

flat folio
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Is 4h/Day a reasonable amount do you think?

peak inlet
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with level 5 as Speak With Plants

peak inlet
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maybe look at them and decide if you want them to work or not

flat folio
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?

true forge
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Target Practice

Starting at 1st level, you can brand a creature with their injustices. As a bonus action while holding a weapon with the Ranged or Thrown property, you can cause a creature within the range of the weapon to gain a Target. If this creature goes beyond your weapon's range or you lose sight of them, they lose the target.

Once per turn, When you damage a creature with a Target, that creature takes extra damage equal to the dice, which increases as you level in Vigilante, as seen in the Target Practice Die column of the Vigilante Class Table.

You can spend one of these damage dice to use the Disarm, Shove, or Search actions as a bonus action, regardless on range, targeting the creature with a Target. Doing so causes the Ability Checks made by these actions to be replaced by an Attack Roll made by a ranged weapon, the DC of these are changed to the target's AC. the next Target Practice that deals damage to deal 1d6 less when you use this.

okie, the 1st level for this class, i think it works well enough (class has mini sneak attack, half progression, 1d6 per 4 levels)

balmy leaf
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does anyone have any sorcerer (24) subclasses they wanna share? im on the hunt for a good one

true forge
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as i have one, its abit old and was my first 2024 sub, but i think its ok

patent radish
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Working on a list of awakened constructs for players, this one is inspired by he Professor Orb from RotF book, I really like the Frostmaiden book and could not get the professor out of my head as a player idea.

This is an attempt at 2024 player (subspecies) of the Professor Orb so please give me critical feedback

Awakened Construct - ORB

You are a senciant mass of magic with an enchchanted Orb at its core.

In addition to your awakened construct traits, you gain the following traits.

size: small (you may count as tiny if is binifets you to do so and are considered to have a weight of 5 pounds if carried)

Proficiencies: in common and 2 other lengueges of your choice.

Expertise in one intelligence skill of your choice.

Cantrips: you can cast mage hand, choice of 1 other cantrip frim the wizard spll list.

Speed: 30ft (Hover) - your innate hovering movement is no more than 5 feet off the ground. (description like the hover muck like the floating disk spell.)

Innate spell focus: An Orb counts as an arcane spell focus for it’s own spells, additionally the orb can be used as a spellbook to record spells if the proper Inscription cost is expended.

Unseen Force: An awkened orb may manipulate, interact with, and use objects in a radius of 5 feet of its self as normal for its phisical atributes, however you do this by a shapeless invisible force that shares your size, centered on the Orb.(description much like unseen servant)

Enchanted Attunement: You can cast the identify spell once per day without expending a spell slot. When you attune to an item you have identified in this way, you can spend a magic action to disenchant the item and incorperate its magic into your construct nature. if you do this the item becomes non magical untill your attunement ends and returns the magic to the item. Artificats cannot be disenchanted in this way.

peak inlet
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Unseen Force kinda does nothing

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Enchanted Attunement either does nothing or does too much depending on what you meant for it to do

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Monk Orbs with a Flametongue would go insane

patent radish
steady laurel
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Okay, I've gone through like 5 different versions of this now and I think this is the most interesting one, what do we think chat

Assonancy

Level 2
Casting Time: Action
Range: 60 feet
Duration: Concentration, 1 minute

You empower the Weave with vocalic Pictomancy.
Choose either yourself or an ally within range. For the duration, they get a +1 Bonus to their Spell Save DC and Spell Attack Modifier.
After a spell is casted with this Bonus, add the amount of vowels in the name of the spell to the Bonus. If the Bonus reaches 10, this spell ends early.

Using a Higher-Level Spell Slot. The max Bonus increases by 1 for each slot above 2nd.

patent radish
steady laurel
tranquil agate
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In the reprint of Dhampir, Ancestral Legacy was dropped for Necrotic Resistance. I like that better for balance. Anyone have thoughts on what you might replace Ancestral Legacy with for Hexblood?

true forge
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Reborn can just share necrotic resistance with dhampir

tranquil agate
true forge
tranquil agate
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I don't think any Hags have Acid or Poison Resistance, though. But it doesn't have to be a Resistance. Just some small thing to compensate for losing Ancestral Legacy (which I think was probably overpowered anyway).

shy lynx
dark hornet
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Yeah tbh i didnt put a lot of time on this cuz it was pretty late in the night but if yall like the idea i think i could make it better

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I would love that

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(what is a pet subclass, imma dummass)

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A class who pawns familiars?

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Imma search abt how to properly create classes/subclasses and balancing i think ty @true forge and @wintry wave

kind spruce
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Hey, so idk if anyone's familiar with Jujutsu Kaisen, but this is made as a cursed technique for a campaign set in that universe. Idk how it would translate to normal 5e (literally everything in this campaign is homebrew), but here's the technique

Stack Up [Passive] (2% Cursed Energy) -
Every time the user lands a punch on a living creature from when this technique is activated, they gain a temporary +1 to one ability score out of Str, Dex, Con and CA (Intelligence). Keeping the technique active requires using cursed energy even when the effects of the technique aren't there. Depending on which is increased, the following effects occur:

  • The user gains "for every unarmed strike landed, the target makes a DC (10+Str) Dex save or be knocked back +5ft" and "creatures gain -1 to grapple checks against the user" for every increase to their Str

  • The user becomes able to make unarmed strikes as a bonus action, and gains an extra reaction or bonus action for every increase to their Dex

  • The user gains +Con (original) HP maximum and -1 level to any existing levels of exhaustion for every increase to their Con

  • The user gains +5% CE output for every increase in their CA

All stats reset when technique is released

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Anything to do with Cursed Energy can be ignored if you don't understand what it's for lol. I'm wondering if I could get some opinions on this

fast sorrel
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thanks for the idea! my main goal was that the spear would be like a normal sentient "creature" like say, sumarbrandr from magnus chase, or something along those lines

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like, a weapon with a mind and will of its own, that is loyal to my character due to being his go to weapon up to this point and giving it sentience

dark hornet
sly bluff
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So have been running this house rule for a while and wanted some opinions on it.

Crit rule: double the modifier of the crit as well as the dice
So 2d6+5 becomes 4d6+10 instead of 4d6+5

how this effects each arc type
potent cantrip like users get a slight buff
eldritch blast is overall buffed as long as you have agonizing blast
basic martials wielding a shield and weapon or twf are buffed and with twf being better after the feat by a decent chunk

Rule for gwm/sharpshooter
it is not doubled unless you choose to increase the -5 penalty to -7 and crit dmg is 2.5x instead of 2x if the creature is below half
This leads to very cinematic moments where character already have a very low chance of hitting and choose to lower them even more in hopes of landing that big hit

Why do it this way?
Long range has overall been slightly nerfed by comparision but with the large amount of magical ammo I give out and the better scaling with magic items I would say it balances
Spellcasters are mostly unchanged leading to martials having more dmg
increases the minimum dmg so it is more aligned with the popular perkins crit (1 max 1 rolled)
Example 4d6+5 19 average 9 minimum 4d6+10 is 24 average 14 minimum while 12+2d6+5 is 24 average and 19 minimum
Another reason why is the fact that adding dice to each attack as typical always been better then adding flat this gives flat the upper hand on cits while dice is better consistent

vocal imp
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assuming you have like, cbe archery with 50% chance to hit using power attack with a hand xbow and 16 dex

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expected damage per hit is 8.6ish

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if you decide to take the -7 instead for the boosted crit dmg

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expected damage per hit is 7.4ish

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it is a very hefty downside

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overall it doesnt make that much of a difference in the long run

midnight elk
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I did not think of any of that, I'll probably fix it to use the preexisting damage mods for size as for move speed and cover I'll puzzle that out later. Thanks for the feedback!

sly bluff
vocal imp
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so they hit really hard 5% of the time, isnt that a good thing?

sly bluff
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not early game late game criting with a 15% chance with 3+ attacks

flint marsh
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Eh. It's still an entire mechanic that lives and dies on die rolls

vocal imp
sly bluff
vocal imp
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like critting on a 19-20 magic item?

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lets say theyre a lv11 subclassless fighter, archery fighting style with crossbow expert and sharpshooter

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if they have a 50% chance to hit with sharpshooter, 4 attacks per round

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theyre hitting for 38.5 damage per round

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if they have increased crit range, from 19-20, this doubles their chance to crit

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increasing their dpr to 42

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thats less than a 10% damage increase with that type of magic item

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lets say they somehow get adv on all their attacks, increasing their chance to crit

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their dpr goes from 59.3 with no magic items, to 65.8 with the 19-20 crit range

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crits make up a lot less damage than you think

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even with this homebrew rule

midnight zinc
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need some advice on this feat im making for a monk subclass

way of the desperate: supposed to mirror how the people from those lands go there needing warmth but also are always at danger of mortal peril, needing to adapt to survive. the implication is that this subclass was developed by the necessity of always having to be quick to scrounge after the rain fell

Autotomy
When you reach 6th level, you realize that being hurt is always preferable to being dead. As a bonus action you can force a WIS saving throw against an enemy. If they fail the saving throw, they will feel compelled to attack you. Whether they hit you with the attack or not, double your speed for your next turn.

vocal imp
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im really not sure how the flavor text pairs with the actual ability

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how does this prevent you from dying?

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what does this have to do with autonomy?

midnight zinc
midnight zinc
vocal imp
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thats not what autonomy is

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autonomy is independence

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but monks can already spend their ba to dash

midnight zinc
vocal imp
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ooh i misread the t

vocal imp
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if you can already spend your ba to dash, why not do it now rather than wait in melee?

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i feel like there is potential with the base idea

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like maybe after you get hit, you can use a reaction to move up to your movement speed

midnight zinc
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like maybe you'd fish for the possibility of getting hit if you were low on ki? but i thought the gamble idea was kinda stupid

midnight zinc
vocal imp
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having defenses to multiattack at 6th level is okay

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if anything, you can make it a resource

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make it cost ki if you hate monk, make it recharge wis/sr to be reasonable

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would be interesting to support a skirmisher playstyle in a system that doesnt really support one

midnight zinc
midnight elk
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Can I please get some feedback?

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Is this feature alright for an artifact?

Your repulsors are designed for controlled projection — but at direct contact, control stops mattering.
Melee Weapon Attack: reach 5 ft., one creature you can touch
 Attack Roll: Uses your chosen ability (Dexterity or Intelligence)
On a hit, the target takes 3d12 force damage and must succeed on a Strength saving throw
 (DC = 8 + proficiency bonus + chosen ability modifier) or suffer the following effects:
• Is pushed up to 20 feet directly away from you
 • Falls prone
 • Cannot take reactions until the start of its next turn
If the creature collides with a wall, object, or another creature, it takes an additional 2d8 bludgeoning damage, and the collided creature must succeed on a Dexterity saving throw or fall prone.```
It's part of an Iron Man item.
frank leaf
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Maybe smth tankier

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But if you wanna stick to Monk, maybe let them improve their Deflect Attacks feature?

frank leaf
vocal imp
frank leaf
vocal imp
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the fundamental problem is that theres no real payoff once you approach

vocal imp
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anyways, two different problems

frank leaf
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Hmmm

frank leaf
lethal cedar
tawdry wagon
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Wait a minute…I know you.

lethal cedar
tawdry wagon
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Must be my imagination/j

lethal cedar
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Alright then

tawdry wagon
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I see you a lot in the paleo games discord server.

lethal cedar
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Yeah I'm active there

lethal cedar
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and a good way to have a feat for "detect" work

tawdry wagon
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Maybe for copper, a breath-weapon effect similar to the Slow spell?

midnight zinc
# frank leaf Smth offensive to work off first is a good idea, maybe akin to Reckless Attack b...

i do have something similar to that

Hysterical Strength
Starting at 17th level, due to your experience with struggle you have learned how to exert all of your might to survive. You can choose to do a feat that would be physically impossible for you and gain exhaustion up to the amount determined by the DM or forgo rolling an attack and damage die to roll an immediate max damage critical hit for a physical attack, giving you two exhaustion at the end of your turn.

vocal imp
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whoa monk gets a button to deal 29 bludgeoning damage and then die at the same level spellcasters get 9th level spells

vocal imp
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no

lethal cedar
kind plaza
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Can someone take a look at a custom class i made

midnight elk
midnight zinc
midnight elk
midnight zinc
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yeah i need to scale this more against other monk final abilities

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wording and all

midnight elk
midnight elk
# midnight zinc ahh i see

If it does work with weapons one of my homebrews would deal:
576 damage (288 force and 288 radiant) if they decide to forgo rolling an attack and damage die to roll an immediate max damage critical and since I deal with crits by saying it's just double damage that would be 1152 damage (576 force and 576 radiant)

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And that's one turn

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@midnight zinc

vocal imp
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"this homebrew is op if you combine it with an entirely separate and overpowered homebrew item" sounds like a non-issue

vocal imp
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its like saying fighter is too strong if you give him a homebrewed intercontinental ballistic missile

midnight zinc
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yeah i have a bad track record w the wording of shit in my homebrews.. you're right though

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i gotta rework a lot about this subclass :p

midnight elk
vocal imp
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okay? thats still 29 damage

midnight elk
vocal imp
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this is a feature you get at level 17

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im assuming these are enemies you fight at level one or two

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why is this a comparison?

midnight elk
vocal imp
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the flaw isnt with the strength of the feature

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the flaw is that it is very, very weak

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in 2024, two points of exhaustion is a -4 to all d20 checks

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youre hitting a lot less, getting hit a lot more

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for all intents and purposes, you may as well be out of commission until a long rest

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if you use this ability 3 times, you just die

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and for what, 29 damage at lv17? at the same level you can turn into a dragon? reshape reality? become a god?

midnight elk
vocal imp
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what? a 5% chance to crit succeed doesnt justify this at all

midnight elk
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I'm not saying it justifies it, just pointing out that it doesn't exactly make it weak. If anything it helps balance that feature.

vocal imp
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ngl, i am utterly flabberghasted by that argument and im convinced that theres nothing more to argue here

midnight elk
bright dove
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Goofy magic item idea based on the phrase “knock some sense into you”

Deals 1d4 bludgeoning, and the target’s wisdom stat goes up by one. Spam it on your cleric or druid before a big fight

midnight elk
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Why tho?

stuck raptor
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to knock some sense into them

brave warren
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Hello! I am creating these "Blessings" for a campaign. I'll link the text below but can people tell me if they are of the same power level and if I should make any tweaks? https://ctxt.io/2/AAD47TDFEA (Expires in 1 hr)

midnight elk
bright dove
fringe shadow
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me and my party have broken into an exotic magic item shop in our last session and the dm said we can each choose 2 magical items that we want to take. is there any cool or useful items that i could get out of this pls helppppp (homebrew is encouraged)

viral patio
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Hello all I created a 5 part Arcane dungeon and the first one deals with chains with skulls attached to them. When you touch them you take 1d4 necrotic. Im looking for undead creatures that either push via spellcasting or brute strength. Any homebree creatures yall have fit this criteria? Would be greatly appreciated!

edgy roost
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I'm creating an important NPC using the Blackguard from Mordenkainen Presents: Monsters of the Multiverse, reworked as a CR 9, Level 13 Eldritch Knight (I need level 13 to access 3rd-level spells like Haste).

Instead of the Blackguard’s Smite (Bonus Action) feature, I want to replace it with a Mark mechanic applied on hit with his War Magic attack.

Multiattack (3 attacks)
Magic Spear +1 (+9 to hit)
Damage: 1d8+5 + 2d8 force
On a hit as a Bonus Action, he can apply one of the following Marks:

  • Explosive Mark – If the target willingly moves before the end of the Knight’s next turn, it takes +3d8 fire damage (fire fits the theme better than thunder).
  • Blinding Mark – DC 14 Con save or blinded for 1 minute (repeat save at end of turns).
  • Crushing Mark – DC 14 Str save or pushed 10 ft and knocked prone.

I’m unsure how strong the movement-triggered mark should be. Since players may simply avoid moving, I’m considering:

  • Letting the Knight trigger it himself by pushing the target.
    or
  • Increasing the damage (maybe 6–8d6 fire, like a small fireball) and adding spells like Command or Suggestion to force movement.

Other Features

  • Bonded Weapon (can’t be disarmed; bonus action recall)
  • War Magic (as a Bonus Action applies Mark on hit)
  • Eldritch Strike (disadvantage on next save vs his spells, including Marks)
  • Indomitable (2/day)
  • Brave (advantage vs frightened)

Spellcasting (5th-level Wizard) (lvl 13 Eldritch Knight)
Spells: Haste, Cause Fear, Shield, Mirror Image, Jump, Hold Person, Misty Step, Dispel Magic
Cantrips: Ray of Frost, Prestidigitation, Booming Blade(replacing Booming Blade due to Mark mechanic)

Stats

  • 127 HP (15d8+45) — possibly 165 if maximized
  • AC 17 (considering +1 splint armor, no shield for flavor)

He’s a named NPC and temporary ally whose goals may eventually conflict with the party. If that happens, he should be able to put up a solid fight against 5 level 9 PCs (not a final boss, but dangerous with few minions).

lethal cedar
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So trying to make a feat for my half dragons fitting the abilities of real dragons and one I'm trying to figure out a good way to work is detect. I've got this so far

  • Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.
  • When you fail a Perception check to locate enemies, you can reroll.
edgy roost
# edgy roost I'm creating an important NPC using the Blackguard from Mordenkainen Presents: M...

What do you think? I don’t mind if it’s a bit complex since he’s a unique NPC, and personally I’m fine managing that.

I want him to really capture the Eldritch Knight flavor, which is why he uses a spear that he occasionally throws, even though his core combo is the classic “War Magic.” However, I find it more interesting to design a homebrew magical feature instead of giving him Booming Blade or Green-Flame Blade, since those spells feel more player-oriented than NPC.

lethal cedar
frank leaf
frank leaf
edgy roost
frank leaf
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Booming Blade + Push Mastery for example

edgy roost
lethal cedar
frank leaf
edgy roost
frank leaf
frank leaf
edgy roost
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Okay but:
Them I need to change something

He can:
Attack 3 times and use a spell because he need put the mark (that in booming blade duration last until next turn start) or Mark lasts 1 min nah. He ll use Attacks + spell in 1 turn

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Ok no my bad, the combo is: Turn 1 Flaming Sphere > turn 2 attack with mark
but he ll need to concentrate 1 round

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Maybe an Alteranate Multiattack combo: 1 attack (mark) + spell
Like this:
Multiattack:
Knight can do 3 attacks
or
1 attack + spell
or
2 attacks + cantrip

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I think this is the right version.

livid bloom
frank leaf
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Blindsight is definitely a Dragon thing. 10ft of Blindsight, increase by 10ft if they already had it could be epic in combo with "Blind Fighting" fighting Style.

fringe shadow
frank leaf
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Trust. Armor too. Shield Spell armor particularly.

fringe shadow
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i get to pick 2 items, what spells should i yse?

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use

lethal cedar
frank leaf
lethal cedar
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Gonna give the half chromatics an ability to attempt to give a target damage vulnerability

fringe shadow
kind spruce
frank leaf
edgy roost
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Does anyone know a good guide (homebrew, of course) for creating magic items with spell-like abilities or “enspell” effects? I’m not a fan of the 2024 rules — giving an item 10 uses of Shield feels more like a Legendary item than an Uncommon one.

I usually limit items to 1–3 uses of a spell, or I give them charges that players can manage — stronger spells cost more charges, weaker ones cost fewer, etc.

But I’m curious if anyone knows a solid guide for designing this kind of item balance.

frank leaf
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Chromatic Dragonborn used to get that lol

lethal cedar
frank leaf
lethal cedar
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So say a red half dragon can force fire vulnerability and then burning hands

frank leaf
lethal cedar
frank leaf
lethal cedar
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Its for 2014

frank leaf
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Still, definitely oversteps for a feat

midnight elk
frank leaf
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I can't name a feat with more damage potential

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Yes even GWM/Sharpshooter.

frank leaf
midnight elk
frank leaf
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Steel Wind Strike is always fun.

frank leaf
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And then making it run on Charges

lethal cedar
frank leaf
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Doesn't need to reload but does need to restore itself, as noted in the description

midnight elk
frank leaf
lethal cedar
#

Oh

lethal cedar
frank leaf
lethal cedar
#

Though I guess a fireball with vulnerability is...

midnight elk
frank leaf
frank leaf
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So max half, if you're unlucky 1.

frank leaf
midnight elk
lethal cedar
#

Also copper half dragons getting earthen grasp is fair right

frank leaf
frank leaf
lethal cedar
#

For example
Red: Fire bolt, Burning Hands, Scorching Ray
Copper: Viscous Mockery, Tasha’s Hideous Laughter, Earthen Grasp

frank leaf
midnight elk
lethal cedar
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Though uh... Bronze dragons get branding smite and thunderwave

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Because their effectively paladin dragons

midnight elk
lethal cedar
livid bloom
# fringe shadow vengance paladin and no

Belt of Storm Giant strength is solid, spellguard shield if your dm likes using casters against you, deck of many things if you like chaos lol. Theres lots of options now that im looking without limits.

frank leaf
lethal cedar
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Like, the breath weapons damage but instead its through a weapon their about to whack you with

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Thank god bronze dragons don't kill people typically

midnight elk
frank leaf
# fringe shadow vengance paladin and no

Alustriel's Mooncloak is another great spell btw, if you wanna be a way stickier martial and not care Abt CC/wanna be way tankier. Supportive, but still great even if you wanna be selfish.

opaque ginkgo
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I dont do initiative

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I have a timer on my phone which says that the monster attackd every ____ seconds, makes it more tense

frank leaf
opaque ginkgo
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Well I mean the players still take turns, they just shout at me what will they do while sweating like crazy

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It makes combat fun

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And not just math

frank leaf
opaque ginkgo
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Yeah do it

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Its wayyy more fun when they have no idea what to do next, but they have to think fast before the creature catches on

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Makes it more realistic you know?

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And in the spark of it all one of my players just say "I USE THE SPELL "CREATE OR DESTROY WATER" TO MAKE A WATER SWORD AND ATTACK THE BOSS WITH IT" that was the first time they were creative yet

frank leaf
# opaque ginkgo Yeah do it

By "dynamic", I meant shifting. With certain things delaying your turn next turn, or moving it up.

(No soft locking ofc, doesn't work until top of the round and you obvi can't move a creature past last in iniative).

opaque ginkgo
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Yeah

frank leaf
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Enemy turns versus ally turns is common enough already tbh

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So this isn't a stretch

opaque ginkgo
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Yea

sacred current
lethal cedar
#

Granted still nowhere near as terrifying as the plasma spear purple dragons had where it was a breath weapon that ignored cover, targeted a single person, and removed max health and ignored fire resistance

sacred current
lethal cedar
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Silvers can make clouds be as hard as stone

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And copper dragons can turn a region of terrain into mud

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Coppers also are the least active flying dragons interestingly enough

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They can climb very well

frank leaf
#

Hmm. Wait.

#

Changing the damage type of Psychic Lance . . .

#

And taking Elemental feat . . .

lethal cedar
frank leaf
#

Yes . . . Very interesting character idea. . .

lethal cedar
#

Everytime they use the breath

#

Comes out like a welding torch

#

They also can choose to have it be either a cone or line

#

The plasma spear btw if it crits it cuts off your limbs.
-# this is a real thing from older editions

sacred current
#

There's a difference between a nice summer's day, and the full, concentrated power of the sun!

lethal cedar
frank leaf
lethal cedar
#

Another old edition dragon was the Grey dragon

#

It had original no breath weapon but instead its bite reduced your max hp

#

...you couldnt cure it btw it's just lowered until you kill them

#

Also the Grey dragon can mimic voices, has a very strong tail attack, and if it kills someone with a bite attack they cannot be revived

sacred current
lethal cedar
lethal cedar
#

I don't see it?

sacred current
#

Ok, just me then, nvm

frank leaf
#

Several monsters have it

lethal cedar
#

Yeah

#

...wait false hydras dont mimic?

#

They just sing an ignore me song

sacred current
# lethal cedar They can climb very well

Thanks for the dragon tidbits btw, you gave me a lot more concept ideas

I already have the aoe penance stare for gold dragons, still working on stylized breath weapons for the others

lethal cedar
#

There also used to be the really cool Ferrous dragons

#

Tungsten dragons are freaking awesome

frank leaf
lethal cedar
#

They had the ability to change the properties of metal causing it to be heavier

lethal cedar
frank leaf
#

Since 2e looking at it

midnight elk
lethal cedar
midnight elk
frank leaf
frank leaf
#

Hybrid Dragonborn would be the HB direction I'd need to take then

lethal cedar
#

...probably should've said that in hindsight

lethal cedar
midnight elk
lethal cedar
#

Though arguably browns may be fun because of the challenge

lethal cedar
#

Granted their sand dwelling Gordon Ramseys

frank leaf
lethal cedar
frank leaf
#

Gnomes huh?

lethal cedar
#

Also am slightly sad Kara tur dragons are odd

midnight elk
#

Can I ping you when it's ready?

stuck raptor
naive root
#

Guys, I am homebrewing a class, called gambler

lapis tangle
#

I made a silly little feat for my own TTRPG and was thinking about adapting it for DnD

  • Butterfly Effect
  • Once per session, if someone rolls one or more dice, you can invert the result based on the total sides of the die (1 becomes 6 on a d6, 2 becomes 19 on a d20, etc). Must be applied to all dice at once during that roll, without exceptions.
naive root
#

And it is based on a lot of chance

lapis tangle
naive root
#

If it is luck based

lapis tangle
# naive root What
  • Entropy Gambler
  • At any point in a session once a singular die has been rolled, you can choose to Double or Nothing. You roll a die of the same size. If the result is higher than your original value, double that original value. If it is lower, it's set to 0. If you roll the exact same value, you repeat. There is no limit to the number of times you can do this during a session, but you can’t do this twice on the same roll.
midnight elk
naive root
lapis tangle
naive root
#

Ok

#

I'll write that it is by Nesquik.wav

lapis tangle
naive root
#

Ok

lapis tangle
#

I share that name over many socials and its my discord user

#

I'm only Nesquik.wav cause I do music lol

naive root
lethal cedar
midnight elk
naive root
lethal cedar
#

Like you can use the wand of orcus as a frame of reference

naive root
flat folio
#

Ent Homebrew Race DnD

Size: Medium or Large

Creature Type: Plant

Bark Armour: Your Armour Class equals 13 + your Constitution Modifier. You cannot wear any kind of armour.

Camouflage: You have advantage on stealth checks to hide amongst foliage.

Photosynthesis: You do not need to eat food, though you can if you wish at no nutritional benefit, instead if you have had less than 4 hours of contact with sunlight you become Malnourished (see: Malnourished, Hazard).

Guardian Magic: You know the spells Entangle, Daylight and Speak With Plants. You can cast them as normal using spell slots if you have them, and you can cast them each once per long rest at no spell slot cost.

Converse with Foliage: You can take an action to spread down your roots, after 3 minutes you enter a state where you can hear the ambient chatter of all plants within 10ft and you can interpret their natural signals at the DM’s discretion. You can also send signals along your roots to the other plants. From when you take the action you are considered incapacitated. You can take an action to exit this state at any time.

I’m not sure about the last ability, any thoughts about it?

naive root
#

I think u should have it give you entangle to start, speak to plants at lv 3, and daylight at lv 5

fringe shadow
#

wondering if anyone has any homebrew magical temporal watch type of item or if one exists

flat folio
#

What about the Commune with Foliage feature?

naive root
#

It's good

noble lion
#

Tryna think of Heracles piety traits, mostly a 3rd level spell for the 10+ trait. I picked enhance ability as his +3 trait, but I'm at a loss for the +10 one.

steep lagoon
steep lagoon
noble lion
#

The only issue with Haste is that I already gave it to Ares

#

They could share it, I suppose, but they're already kind of similar

steep lagoon
#

You could give Ares Elemental Weapon instead

sacred current
#

Level 14 feature
Scripted Plays
By 14th level, you've become a master of writing and bringing your words to life through mere ink alone.

Manifest Script. When you cast a Bard spell while holding a Writing Focus, you can replace any Verbal components with Somatic components. If the spell already has Somatic components, you ignore the Verbal components.

Written Fate. When you cast a Bard spell that requires a saving throw while holding a Writing Focus, you can choose one target of the spell, roll a d6 and subtract it from the total.

noble lion
sacred current
steep lagoon
noble lion
#

It's moreso the elemental aspect that I don't think fits

noble lion
sacred current
steep lagoon
#

That's up to your interpretation, then.
For Heracles, you could instead do something like Beacon of Hope. Or maybe just Heroism but cast at 3rd level?

noble lion
noble lion
#

Several already have heroism

#

Heracles with Ares and Athena for reference

#

I suppose it doesn't have to be a spell

lethal cedar
noble lion
#

From chainsaw man?

cobalt belfry
#

Does anybody have a good app where I could make some cool monsters based off of Jujutsu Kaisen

lethal cedar
noble lion
#

I have no idea how you're seeing that but it is amusing

brave warren
#

Hello! I am creating these "Blessings" for a campaign. I'll link the text below but can people tell me if they are of the same power level and if I should make any tweaks? https://ctxt.io/2/AAD4GcGiFw

fast cove
#

id make flight long rest instead of short rest

#

its pretty powerful

analog lynx
#

Talos' Ritualistic Space

6th Circle, Conjuration (any spellcasting class)
Casting Time: 7 days (8 hours of casting per day) (ritual)
Range: Touch
Components: V, S, M (a space that has components and elements related to your type of magic)
Duration: Unlimited, until dispelled or cast again.

Many spellcasters need an area to practice their magical practices, whether divine, esoteric, mechanical, or any other type of magic. When casting this ritual in an enclosed space, an area with a 12m radius from where you cast it radiates constant magic, stopped by walls, doors, or windows. While under the effects of this magic, this area grants the following effects to its caster:

Interconnected Senses. Your room is directly connected to your mind; you are aware of it and its alterations, such as items present or missing, magical or spiritual energies (although you don't know their specific type), people entering and leaving it. You can concentrate to speak, see, and hear through the space of the room for 10 minutes, and can only do this again after a long rest.

Spatial Control. While in the magical area of your room, or concentrating on the effects described above, you can telepathically move objects no larger than 50cm² and weighing no more than 15kg that are present in your space.

Magical Familiarity. While in the area, you gain advantage on magic-related checks, such as studying a scroll, identifying arcane writings, contacting deities, etc.

Allocate Object. By spending 10 minutes, you can teleport an object no larger than 50cm² and weighing no more than 15kg to your room. You can only send items this way, but cannot retrieve them (times equal conjuration modifier per Long Rest).

Teleportation. By concentrating for 8 uninterrupted hours, you can teleport to your room, and you cannot do this again for a week.

#

What do you guys think of my homebrew ritual?

fast cove
#

extremely niche but good

#

making this 5th level would be fine honestly

true forge
#

Ranged Fighting

Starting at 2nd level, you learn a particularly way of fighting from range. Choose one of the following options. You can’t take a Ranged Fighting Style option more than once, even if you later get to choose again.

Firing Line. Once on each of your turns when you make a ranged weapon attack with a Two Handed ranged weapon, you can make another ranged attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Fan the Hammer. When you make an attack roll with a Light ranged weapon and no other weapon, shield or object in your other hand , you can make an additional attack roll.

Stealth Shot. When you deal damage with a ranged weapon while you are hidden, Invisible or otherwise unseen against the target, you deal the highest roll worth of damage against the target. This can happen once per turn.

Warden. When a creature ends their turn within 30 feet of you. You can use your reaction to make an attack roll against the creature or move up to your movement speed without triggering Attacks of Opportunity

Reach for the Sky. When you target a creature with a Ranged attack roll, you can instead force them to make a Wisdom saving throw (DC equals 8 + Proficiency Bonus + your Charisma modifier). On a fail the creature is Frightened until the start of their next turn.

do these look balanced for class unique fighting styles?

#

idea for the class is a ranged weapon user with access to ranged control options and the like

pallid brook
#

Fan the hammer seems a lil strong

#

Being able to pretty much double your damage feels very strong

frank berry
# true forge ### Ranged Fighting Starting at 2nd level, you learn a particularly way of fight...

Few things that caught my eye

Fan the hammer: When you say "you can make an additional attack roll", does this mean an additional attack with the same weapon, or an additional attack roll for the same attack?

Stealth Shot: Does this include any potential added dice, like sneak attack, or a magic weapon with extra damage? Could be potentially pretty strong

Reach for the Sky: This doesn't really do anything if the frightened ends at the start of the target's next turn? Meanwhile, if buffed to work until the end, or in a way where the frightened actually affects them, a free frighten with potentially massive range that doesnt even require sight is pretty strong

pallid brook
true forge
frank berry
true forge
patent radish
#

[edit of last version i posted to flush out the subrace mechanics]

Ancient Construct: Awakened Spellorb

Creature Type: You are a Construct. You require no air or food, but you need sleep and dream as normal.

Size: Small. You may count as Tiny when it benefits you. If carried, you weigh 5 pounds.

Speed: 30 feet (Hover). Your hover speed keeps you no more than 5 feet above any surface. You move in a smooth, silent, level manner.

Languages: You can speak, read, and write Common and two additional languages of your choice.

Arcane Insight: You gain Expertise in one Intelligence based skill of your choice.

Ancient Cantrips: You know Mage Hand and one additional cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for these cantrips.

Innate Spell Focus: Your Spellorb functions as an Arcane Focus for your spells and can serve as a spellbook; spells may be inscribed into it by expending the standard scribing costs.

Unseen Force: You can manipulate and interact with objects within 5 feet as though using your own physical attributes, without visible appendages. This shapeless, invisible force is centered on your orb and shares your size. It cannot be restrained unless your core is restrained or incapacitated.

Enchanted Attunement: You can cast Identify once per day without a spell slot or material components. When you attune to a magic item you have identified this way, you can expend a Magic action to absorb its enchantment into your construct nature, suppressing the item’s magical properties until your attunement ends. You are considered to be holding or equipping the item for game purposes, cannot be disarmed of it while attuned, and do not need it nearby to use its magic. Artifacts cannot be affected by this trait.

stuck raptor
native grove
unique dock
#

Here’s a home brew race for my campaign. Needs a lil fine tuning if anyone wants to help.

Description:
You are a small cat like person that is sand colored.

Claws:
As a melee attack you may make a 1d6 slashing attack with your claws

Cat Scratch Fever:
Your melee attacks impose cat scratch fever. initially you scratch imposes cat scratch 1 which does 1d6 poison over the course of 3 turns, unless you scratch again in which the die value goes up to 1d8 and caps out at 1d10 poison. As damage goes up the amount of time the poison lasts goes down by 1 turn.

Small:
You are 3-4 ft. Tall

Quiet Footed:
You make little to no sound when you walk

Quick:
+2 to DEX

coral delta
stuck raptor
coral delta
#

Sure, but those are continuous and reliant on concentration. The concept of a 1-3 turn DoT is functionally non existent

stuck raptor
#

tat is also fair

unique dock
#

So what you’re staying is it would be a hassle to keep track of?

stuck raptor
#

aye

unique dock
#

What

stuck raptor
#

aye as in yes

unique dock
#

Oh ok

#

I’ll think more on it to see what I can tweak

#

Then I’ll let you guys know

heady stream
balmy leaf
#

I'm once again dabbling in my homebrewing, and this subclass is designed to be a Sorcerer Spellblade that gians its powers from the Astral Sea. It doesn't follow the regular 'gish' subclass chassis, but it does take notes, and then adapts features to be specific for a Sorcerer of the stars! Feel free to have a look for yourself, and please leave any feedback or criticisms. I enjoy tweaking my homebrew in order to balance it - so please, help me balance this!

https://www.reddit.com/r/UnearthedArcana/comments/1r85nn3/riftblade_sorcery_a_sorcerer_gish_subclass/

naive root
native grove
frank leaf
#

Wait, read down. . .

frank leaf
#

Yeah more Shifter options seems to be an alternative route you can take

naive root
#

I was actually looking for a were-race

frank leaf
#

Maybe make it a 1d4 . . .

native grove
frank leaf
#

At least then it's on par with Harengon, but without the caveats

frank leaf
#

Beastial Instincts and Darkvision are suddenly folded into the lineage rules

native grove
#

This was my attempt at making a lycanthrope lineage

frank leaf
frank leaf
native grove
frank leaf
#

No aquatic were-options screws with me too tbh

#

Maybe add an aquatic option? Turn it into a lineage, and then add Razor-fin and Behemoth Shifter maybe?

native grove
#

I personally like what I have created, it feels more like you actually are a werebeast in my opinion

frank leaf
native grove
#

I probably won’t make the shifter into a lineage because I’ve already made the lycanthrope lineage. The problem with adding an aquatic option is that getting a swimming speed for just one minute feels kind of pointless

lethal cedar
native grove
stuck raptor
lethal cedar
stuck raptor
#

oh, its the manticore looking one. Yeah, that one is weird

lethal cedar
#

The Yu Lung i kinda get though gotta admit it does look a bit surprising

stuck raptor
#

fish dragon

frank leaf
lethal cedar
#

In Japanese folklore koi if they can scale a waterfall can become dragons.
This was the inspo for Magikarp

frank leaf
lethal cedar
#

For my setting I had made up an additional lung that are effectively the strongest of all the Ron lung. Which exist as divine messengers and wish granters

#

For the campaign I had with one the main goal is tk assemble a tablet that can summon one

native grove
lethal cedar
#

Also forgot if I shared it here but I figured out a cool feat for the half chromatic dragons.
Basically they get a divine smite ability

hardy wing
#

I am back homebrew with my revised version of the cold curse

Whenever somebody strikes the holder of the curse she can make a reaction to release the binding on her curse and make everyone in a 5 feet radius take 1d6 plus her proficiency bonus worth of cold damage. This frost lingers around her for 1 minute or until the start of her next turn and deals 1d4 damage to enemies after they deal any physical damage type towards her and is within her melee range. After using this reaction and her next turn is up she takes damage equal to half the initial damage of her reaction if she fails a DC 16 constitution saving throw and can make her reaction the amount of times equal to her proficiency bonus.

frank leaf
hardy wing
#

Ofc it has more draw backs but for not I’m focusing on the reaction part

frank leaf
#

If you reduce AC boost to 1 maybe you can keep it

native grove
#

I got rid of the strength save advantage

native grove
frank leaf
frank leaf
native grove
frank leaf
#

As if you had Proficiency in Intimidating

#

Without needing it or needing to roll

olive sand
#

would a magic sword that gives +1 to melee and spell attack rolls along with saving throw dc's for spell for a level 7 valor bard be too strong? It's a two shot CoS module

stuck raptor
#

that would be a rare imo

olive sand
#

I'm giving everyone a free uncommon magic item, and a rare magic item or a feat

stuck raptor
#

either the sword bonus or the spell stuff

olive sand
cerulean seal
olive sand
#

I was just comparing it to uncommon rod of the pactkeeper, which gives additional effects besides the +1. But maybe that's a bad baseline to compare it to?

stuck raptor
#

numerical bonuses are stronger than the bonuses they tend to give

cerulean seal
#

It's not a weapon on its own really. This weapon is strictly improcing the spell attacks + spell save DC for only Warlocks

stuck raptor
#

it also lets you regain one Pact slot

cerulean seal
#

I guess it does also restore a spell slot

#

dang thats pretty good

olive sand
# cerulean seal dang thats pretty good

yeah exactly, but maybe too good, which is why it's potentially not a good item to compare it to? but that's why I wasn't sure if I had too much on the sword for an uncommon item

cerulean seal
olive sand
patent radish
#

still refining the lenguege and balencing for gameplay.

but im done with fitting it on the page.

on to the next awakened construct subrace.

potent portal
#

hey does anyone have experience with dnd beyonds homebrew?

#

i urgently need to copy a png stat block for a paladin oath

#

so i can import the dnd beyond subclass to foundry vtt

#

but its difficult and theres no guides

midnight elk
naive root
#

Making a gambler class, which gets a magic tarroka deck. Any suggestions

#

I need 4 cool suit names

#

And replacements names for jack, queen, king, and joker

coral jackal
midnight elk
#

@naive root Casino, Fate/Fortune or dark/gothic for the theme?

#

Or more Mythical and arcane?

naive root
#

God sent cards, perfect for gambling your soul

#

Sent by a god who runs a interdimensinol casino with his twin

midnight elk
# naive root God sent cards, perfect for gambling your soul

Seraphs — judgment, holy fire, righteousness

Thrones — authority, divine law, celestial rule

Seals — oaths, contracts, binding fate

Ashes — sin, damnation, fallen grace

Face Cards:

Jack → Apostle

Queen → Archon

King → Dominion

Joker → The Witness```
#

Just a cruddy little quick idea.

naive root
#

How do you get the black box

midnight elk
#

triple backtick

#

This character 3 times back to back with no space at the start and end:
`

naive root
#
Thrones
Seals
Ashes
Torch

Jack - Apostle
Queen - Maiden
King - Dominion
Joker - Witness```
midnight elk
#

And the end of the text

naive root
#

Edit version

midnight elk
#

There ya go

naive root
#

I might use a real deck, to simulate the tarroka

#

I have a feature that the charcter gets at 5th lv, were once per long rest you can change a nat 1 you roll to a nat 20, but that seems to strong

midnight elk
naive root
#

No

midnight elk
#

okay

#

sorry

naive root
#

The charcter has a card attack that allows u to throw 3 cards, making a separate roll for each, dealing 1d4 damage, at 17th lv it becomes 1d6

midnight elk
# naive root Anyway to make it less powerful

Making it once per long rest is a good start, I would also make it so that instead of a crit fail automatically becoming a crit success I'd make it more like legendary resistance where if you fail a roll you may choose to succeed instead.

naive root
#

I have 3 subclasses, card, dice, and shared luck

midnight elk
#

Sounds solid so far.

frigid sapphire
#

I'm working on a homebrew monster (boss fight) and I have some actions and lair actions for it, but I'm struggling to come up with bonus actions, reactions, and legendary actions. I just need someone else's brain to provide me with even vague ideas about what to do. Here's some monster info:

  • It's vaguely eye themed (really high perception, tries to steal peoples eyes to give them the blindness condition, etc.)
  • The fight is in the sewers, so the lair actions are acid dripping from the ceiling and giving people disadvantage on perception because it smells so bad
  • The monster is a rotting corpse person, so some attacks inflict the poisoned effect (after a con save)
  • The monster has really long nails, which is mainly how they attack (and they can grapple a creature by sinking their nails into them)
  • The monster has low strength, high dex and con, and medium everything else
  • Themed around the sin of envy
heady stream
frigid sapphire
heady stream
#

thanks, my reasoning is that normal attacks would still be better against single or spaced out enemies and I kinda wanted to be mostly resources less but if something is too strong I might make it limited

frigid sapphire
#

Maybe whirlwind do less damage than single attacks? Because the volley attack has the tradeoff of costing more ammo, but there's less of a tradeoff for the whirlwind attack

heady stream
#

hmm, maybe using a reach weapon could give enemies in 5 ft reach advantage on the save? then it would be harder to get lots of enemies in the whirlwind and reach isnt a no-brainer?

frigid sapphire
#

That sounds good!

heady stream
#

thanks for taking the time

river sierra
#

At least in cases where there are only one or two creatures in range of your aoe, it’s more effective to make attacks

frigid sapphire
#

I'm working on a homebrew monster (boss fight) and I have some actions and lair actions for it, but I'm struggling to come up with bonus actions, reactions, and legendary actions. I just need someone else's brain to provide me with even vague ideas about what to do. Here's some monster info:

  • It's vaguely eye themed (really high perception, tries to steal peoples eyes to give them the blindness condition, etc.)
  • The fight is in the sewers, so the lair actions are acid dripping from the ceiling and giving people disadvantage on perception because it smells so bad
  • The monster is a rotting corpse person, so some attacks inflict the poisoned effect (after a con save)
  • The monster has really long nails, which is mainly how they attack (and they can grapple a creature by sinking their nails into them)
  • The monster has low strength, high dex and con, and medium everything else
  • Themed around the sin of envy
frank leaf
#

(I had to nerf this myself lmao)

naive crater
# frigid sapphire I'm working on a homebrew monster (boss fight) and I have some actions and lair ...

Seems like a monster that benefits from isolating and mauling single creatures. Give it a climb speed a Scuttle reaction, so if it gets hit it immediately moves its speed away, dragging anyone it’s grappling with it. Then on its turn it moves even farther away and sucks the eyes out of its victim. If it’s theming is Envy, maybe the blindness it affects is special and actually makes it so the victim to whose eyes were stolen can actually see from the perspective of the monster. Maybe it’s bonus action is a fear effect that causes creatures who see themselves to make a Wisdom Save or become Frightened and take psychic damage. And this implies a weakness: if the players find the monster’s original eyes they can use this same bonus action against it.

frigid sapphire
#

Thanks! That's very helpful :>

heady stream
river sierra
#

it's still going to do the damage of only one attack, which is significantly less than the average fighter damage distribution
Ideally, most good AoEs are going to do less damage individually than spending your turn focuing fire, but not that much less
A level 15 fighter is going to use only a third of their damage per turn on one of these AoEs, whereas another martial AoE like elements monk's level 6 will be doing damage in a similar ball park as the action and focus they couldve taken to make melee strikes. I get elemental burst uses some resources, which this fighter seemingly doesn't, but it's still scaling 3d8-3d12 from level 6-17 damage instead of 2d6+3-2d6+8 from level 3-20

#

hope that made sense

cerulean seal
scenic urchin
#

this tastes like a monk subclass masquerading as a bard subclass

scenic urchin
#

mostly the flow of play being expressed, the level 3 feature encourages you to hit things with weapons that do damage that scales with your level (and is radiant damage), favors your primary stat, and gives your main attack a lil buff
thats the monk flow
the bard flow isn't that

cerulean seal
scenic urchin
#

if you want

#

it just needs some more Bard

rocky spear
#

im making an entire new way to play dnd

#

dnd: but its a roguelike

#

whicy has probably been done before but it FEELS like im doing something new

#

Which is a nice feeling

heady stream
river sierra
#

in my mind, i imagined itd be dice based on half PB, round down. So 2 dice at level 9 and 3 dice at level 17

uncut spindle
# rocky spear dnd: but its a roguelike

My group kinda did that for a short bit when we found a city stuck in a time loop. We didn't want to linger too long on it though, so we only spent a handful of sessions there.

#

Main thing is we had to hit a few specific locations and plot a course for our final run.

rocky spear
#

For me its a whole system where like
Ok
This is a bit of a wild concept, my campaign is VERY homebrew.
My players accidentslly summoned The Almighty (the supreme god which was sealed away), causing the world to rupture into shards, and they weren’t strong enough to fight it so they jumped into The Abbyss, in which the met the personification of the universe and are going through tests/trials to regain their levels and get strong enough to take it on

frank leaf
#

So I made a gladiator Monk subclass:
-# 3rd, Pit Fighter: Whether your win streak has seen better days, or is alive to this day, you refuse to go down without a fight. Your hitpoint maximum increases by 3, and increases by 1 more whenever you gain a level in this class.
-# You also gain proficiency in weapons with the Thrown property (which count as Monk weapons for you), and Shields. You can wear a shield and still benefit from your Unarmored Defense and Unarmored Movement feature.
-# 6th Champion’s Challenge: Saving face is a part of your job description, and you use it to create false openings to exploit. If a creature makes an Opportunity Attack against you, it gains a penalty to attack rolls against creatures other than you equal to one roll of your Martial Arts die. And whenever you hit a creature with an Unarmed Strike, you can choose to provoke an Opportunity Attack from them. When you do, you can force the creature to make a save against your Monk save DC, forcing them to make the Opportunity Attack if they fail.
-# 11th, Crowd Pleaser: Put on a show and hit hard, until the very end. What you learned in the arena is a part of you, more than you’d like to admit. Whenever you gain a level of exhaustion besides your 6th, the only penalty you gain is a -1 penalty to ability checks, saving throws, and attack rolls for every level of exhaustion you have, and when you finish a Short Rest you can reduce your level of exhaustion by 1.
-# Additionally, whenever you use your Step of the Wind, Patient Defense, or Flurry of Blows features, you can take the other 2 as part of the same bonus action (spending ki points as normal). If you use this feature again before finishing a Short or Long rest, you gain a level of exhaustion.

#

Anyone got ideas for a capstone?

#

I'm having trouble

scenic urchin
frank leaf
scenic urchin
#

uhhh

frank leaf
scenic urchin
#

progression between runs is unroguelike >_>

cerulean seal
#

Sounds like a different system tbh

frank leaf
frank leaf
#

Which literally works perfectly for this

river sierra
stuck raptor
#

Or even stuff that keys off spending Ki

frank leaf
#

But they prob won't do all 3 every turn

frank leaf
rocky spear
# scenic urchin what makes it a roguelike...?

Each “run” or expedition as ive been callingthem are generated via dice rolls, and all progress made translated to rewards at the end of the run. There is a base location where you can spend money and PP (used for upgrades), which over time make you stronger snd you can go further

river sierra
#

i also think level 6 needs to be clarified if the penalty is dice based and rolled every time, or if its a flat bonus for the duration. Seems like kind of a roundabout way to make semi-aggro IMO

rocky spear
frank leaf
# rocky spear Whats that?

Basically Roguelike rules. When you want a player coming back constantly. Characters come up with a Nexus (basically canon events from Spiderman), smth that is always the same, but otherwise characters come back slightly different each time.

Glitch characters are meant to be a glitch in the universe, and for reasons you decide won't die for good.

#

You also decide how much time elapses between death and return

rocky spear
#

See that would work but with how my campaigns story is, that wouldn’t work because of lore :(

amber hollow
# rocky spear dnd: but its a roguelike

Roguelike with a K is where you might get the contentiousness with how much time it takes to play D&D and wiping all the progress is painful
Roguelite with a T is much more amenable for people in my experience proposing the idea. It's how my group has tackled the idea of making a Slay the Spire supplement with floor ascension and route rules, etc - so for any TPK, in a game "mode" designed around increased difficulty to make TPKs expectable, it isn't an end to the campaign or all progress, let the players keep levelling up over time as they gain XP and keep a few magic items across 'runs'

rocky spear
#

Oh wait theres a difference??

frank leaf
frank leaf
potent portal
#

in ddb homebrew, im making a channel divinity ability with two options that uses the same charges for channel divinity, so you cna use either the one or the other ability at for example early level, or use them one each or one twice at level 7 for example. How do i make that work in ddb? Im really stuck/unsure

amber hollow
#

The term Roguelike comes from the game Rogue, in which you keep a grand total of genuinely nothing across runs, period.
Many games taking from the procedural generation 'run' idea are roguelites - you get to improve at least something over the course of multiple runs, instead of having literally no save data.
Hades, Returnal, Slay the Spire's levelling of characters and winning new Ascension levels, the Binding of Isaac unlocking oodles of items and donating to the shop and unlocking new floors, etc. All of those are roguelites, there are differences between a fresh save file and one that has played a thousand runs.

rocky spear
# frank leaf Why not?

Its hard to explain, but the universe itself is alive, and glitches in it just wouldnt happen

frank leaf
river sierra
rocky spear
#

then yeah, Roguelite

rocky spear
#

And also im having fun making this LMAO

frank leaf
#

If you ever try again

amber hollow
rocky spear
#

Can I DM you as to not clog up the channel?

frank leaf
frank leaf
rocky spear
#

are you using his to refer to me

#

The entire campaign isnt roguelite, just a portionAlso i should be clear

#

Why did that type like that

frank leaf
rocky spear
#

its her, ur fine

amber hollow
# frank leaf Basically, Roguelite DND, Universe is training their* party. They don't die, ins...

Ah, so it's genuinely the world itself selecting a designated few and rewinding to save them in order to train them efficiently

Honestly that's kinda similar to the premise of my group's take on our D&D StS supplement.
Neow (the ancient of resurrection) keeps resurrecting a group of adventurers from a variety of walks of life in order to send them up the spire and slay it - each time they die, Neow just resurrects them, and they go up again. Incidentally, one could gain a lot of experience if they got to come back from the dead...

frank leaf
rocky spear
amber hollow
#

Honestly it gives me an idea, like a +20% multiplier for XP for an encounter that killed you, in these roguelite campaign formats...

rocky spear
#

My campaign is based on a completley nondnd passion project ive had for 9 years, so alot of it is very convoluted lore

frank leaf
amber hollow
rocky spear
#

*Abbyss

#

Its spelled like that on purpose

#

Again, very convoluted lore

frank leaf
river sierra
rocky spear
#

Ok so basically The Abbyss is the space inbetween existences,, injabited by Voidavia (the universe itself)

frank leaf
frank leaf
#

Ic

rocky spear
#

Never heard of that

#

Im pretty poorly versed in anything related to
Well
Related to anything

frank leaf
# rocky spear Never heard of that

It's exactly as you describe, except more stuff lives there. DND's space setting. Trigger Happy hippo people, Giant Hamsters (or, regular hamsters by lore, since the tiny ones we think are normal are actually magically shrunken), and Psionic Bug people. There's lots of cool stuff there

rocky spear
#

Ooo

frank leaf
#

The space between existencs, you get around Spelljammers, ships powered by force of the mind.

rocky spear
#

Voidavia describes it as “The gap of space between atoms”

#

Voidavia is also a void golem (sorta)

frank leaf
#

(Custom Spelljammers are so fun)

rocky spear
#

To get too The Abbyss, you have to fall through the Void Rifts which form when the world is on the brink of collapse

#

Such as the almighty reallearing

frank leaf
rocky spear
#

sure!

#

im ALWAYS open for more stuff to add!!!

#

Unless it involved Ethereum. Or whatever the currency is called.

frank leaf
rocky spear
#

ooo

#

Can I friend request you? :3

frank leaf
rocky spear
#

Oh also is a boss summoning enemies that raise the bosses AC too overpowered?
I jsve it so the boss has an AC of 6, but each eye jt summons adds 3 AC

stuck raptor
#

ac of 6 is abysmal

frank leaf
rocky spear
#

The boss summons eyes every turn

#

not every one of ITS turns, EVERY turn

#

And i have 4 players, and it starts with 10 eyes summoned

stuck raptor
#

thats abyssmally low

#

oh wait, 10 eyes?

#

36 ac to start? ok im liking this

frank leaf
rocky spear
#

The boss also has a ability where it takes 25% damage

stuck raptor
#

25 percent of what

rocky spear
#

However much damage it would be taking

#

If an attack dealt 100 samage it would take 25

frank leaf
rocky spear
#

This is also a megaboss

stuck raptor
#

reasonable at level 17 honestly

rocky spear
#

Also its low AC is punishing to the players too, as any attack roll under 6 is a critical fail

frank leaf
rocky spear
#

Oh ty!

#

Also it can use the eyes to heal

frank leaf
#

Punishes small multi hit damage and big damage

rocky spear
#

idk if thus is hoe it normally is, but with my campaign a critical fail results in the attack hitting the player or a different players character

#

Apologies for rhe spelling errors btw im a little duslexic

frank leaf
#

But to each their own

rocky spear
#

Thats fair

frank leaf
rocky spear
#

I normally wouldnt have done that if i had mostly casters, but everyone in my party includng the worlock is mostly physical attacks

#

My warlock player Actuslly primarily uses guns

frank leaf
rocky spear
#

EXACTLY LMAO

#

her character also wasnt even a warlock to start with, she was an artificer turned warlock after making a godly shopkeeper her patron

#

which was certainly a decision of all time

#

M, the uncanny god of Mayhem and Mendacity.

sonic pond
#

Are you playing Eberron, a homebrew setting?

frank leaf
rocky spear
#

Im playing Cabin Fever, a original setting made by yours truly

#

based on Cabin Fever, a story 9 years in the making by yours truly

sonic pond
#

ahhhh I see

#

Sometime I want to port over Bloodborne using DND mechanics- probably during the summer

rocky spear
#

entire new god system, and well
One of my players has described it as “you took dnd and made your own TTRPG based on dnd”

sonic pond
#

Funnn, I love completely invented hombrews

rocky spear
#

I have an entire new monster system, includng my favorite ever, Stalkers

#

pure manifestations of hatred and rage, stalkers are truly a force to be reckoned with
With a speed stat of 150ft in the light and 300 in the dark, and incredible strength capable of making even the strongest warrior second guess fighting them, they are very very strong. Thankfully they stay to their habitat, except for when they go out to get new meat. They spread by biting snd infecting people, turning them into stalkers.

#

Oh also they dont die until their head is cut off, otherwise all their body parts can function without a host body

frank leaf
rocky spear
#

There is technology developed to combat these strengths, but nothing sees to be perfect

#

one of my players js half stalker actually

#

They have a unique Shade meter that builds up when they use special stalker related abilities

#

the higher the meter the more feral they get, eventually making them attack the nearest entity to them instead of their foe

frank leaf
#

Is it a feat?

#

Or a Dark Gift?

rocky spear
#

I suppose, its more of just a stat they have

frank leaf
rocky spear
#

Or do you mean being half stalker

#

Because thats just because of their shitty luck

#

h they also have reversed sanity

frank leaf
rocky spear
#

i dont have it sadly

#

All I have is a monsters manyal, player handbook, and tashas cauldron to everything or whateber

#

I dont even have a dms guidebook

frank leaf
sonic pond
#

Some other method?

rocky spear
#

When they are knocked to 0, a body part falls off

frank leaf
rocky spear
#

They can also be looted in very particular ways to get unique items, including thr strongest whip in my campaign

rocky spear
frank leaf
rocky spear
#

So do I

#

I also made an entire board game for the casinos

#

And got a real mini slot machine

frank leaf
rocky spear
#

The whip deals 20d20 necrotic damage and 1d100 pure damage (homebrew rype of samage) but the attacker takes half damage

frank leaf
#

NGL now I'm thinking I should put more effort into my minigames

rocky spear
#

As in if they deal 100 somehow, they take 50

rocky spear
lavish flint
rocky spear
#

I also have a weapon that uses the slot machine to determine damage output

#

Its still in development

#

im gonna have to figure out the odds of each different combo

#

Oh this isnt super related to that, but its still sbt this world

#

I have a new plane of reality! The Flipside! Manmade on accident, the flipside is the opposite of everything.

#

Not the upside down from stranger things, I made this before I heard of stranger things.

#

Its also kinda my way to punish my players for being insane

#

They like using levitate at the worst times

#

So in the flipside, you get shot 20 feet jn the air and then smashed into the ground

frank leaf
rocky spear
rocky spear
frank leaf
rocky spear
#

This building is where the leader of the government was. They then burnt the buildng down (unsuccessfully), fell down an elevator, ragebaited the god of dark and light, and then died by ragebaiting someone who cannot die.

#

M revived them in a new world after that

#

a much more punishing version of the one they knew.

rocky spear
frank leaf
frank leaf
rocky spear
#

Smart

plush atlas
#

greetings

#

hello scholars of homebrew

#

i was wondering...
College of culinary bard?

#

seems like a cool concept to make up

frank leaf
#

Gah!
(Kicks chair)

plush atlas
#

ive awoken an ancient scholar

plush atlas
frank leaf
#

As in a full round for the buff to be ready

plush atlas
#

hmm

frank leaf
#

"Let him cook!" Ah thing

plush atlas
#

let me think for a sec...

#

oh wait i forgot... i get to make shit up

frank leaf
#

Defensive features to help it get off later

#

Like Ingredient golems

plush atlas
#

let me cook now

frank leaf
#

Smth or other

plush atlas
#

(Level 3) Know your tools: Gain proficiency with a cook's tools. Use a cook's tools as a spellcasting focus.
(Level 3) Mise en place: As an action, you gather materials for cooking, either from your backpack, or roll survival with advantage to do so. This takes one turn to complete. Next turn, you roll a 1d4 to cook up to 4 Dishes. When you use this, choose an area within 5 feet of you. that becomes your station. You can not move outside of 10 feet of your station while cooking.
(Level 3) Dishes: A dish restores 1d6 of health and gives the consumer +1 to their next roll.
(Level 4) Watch the stove: Radius of your station increased to 15 feet. If an allied character is within 10 feet of your station, they can allow you to move out of range without breaking the ritual for cooking.
(Level 6) Greater skill: Dishes now restore 1d8 of healing.
(Level 6) Power of the forge: Learn 1 spell from the artificer spell list and one cantrip of the wizard spell list.

#

that a good start?

tawdry wagon
#

There is a College of Cuisine Bard from Heliana’s Guide to Monster Hunting.

frank leaf
plush atlas
tawdry wagon
# frank leaf (what's it like?)

It’s basically, you gain proficiency in cooks utensils, you can swap or add ingredients to a food (cooking rules are new to the book), you can make treats if you expend a bardic inspiration that do different things based on the treat you picked, and you can command a creature to move or make a weapon attack when they eat a treat you’ve made.

frank leaf
plush atlas
#

alright, ill keep cooking

plush atlas
#

(Level 3) Know your tools: Gain proficiency with a cook's tools. Use a cook's tools as a spellcasting focus.
(Level 3) Mise en place: As an action, you gather materials for cooking, either from your backpack, or roll survival with advantage to do so. This takes one turn to complete. Next turn, you roll a 1d4 to cook up to 4 Dishes. When you use this, choose an area within 5 feet of you. that becomes your station. You can not move outside of 10 feet of your station while cooking.
(Level 3) Dishes: A dish restores 1d6 of health and gives the consumer +1 to their next roll.
(Level 4) Watch the stove: Radius of your station increased to 15 feet. If an allied character is within 10 feet of your station, they can allow you to move out of range without breaking the ritual for cooking.
(Level 6) Greater skill: Dishes now restore 1d8 of healing.
(Level 6) Power of the forge: Learn 1 spell from the artificer spell list and one cantrip of the wizard spell list.
(Level 8) Seasonings: when you cook a dish, optionally expend a bardic inspiration to "season" it with one of the following.
Dragon pepper flakes: Gives the consumer +2 to attack rolls for 1 hour.
Serene Soul shavings: Gives the consumer the ability to concentrate on a second spell once.
Dusting of the ancient: Gives the consumer +2 to AC and advantage on constitution saving throws for one hour.
(Level 10) Head Chef: Dishes now heal 1d10 +1.
(Level 12) Artisanal ingredients: Spend up to two turns away from your station without breaking the ritual, you can now make 1d6 dishes.

plush atlas
#

its actually because artificer and college of culinary both have to do with magical creation

#

but i do like artificer

sonic pond
plush atlas
tawdry wagon
sonic pond
#

I cast true resurrection using a starbucks iced chai latte

plush atlas
#

i cast heal wounds with cyanide

crisp horizon
#

So I am updating Fathomless warlock but i dont know what to give it for the level 10 abillty

#

Any help would be much appreciated

hardy wing
#

I am back homebrew with my revised version of the cold curse

Whenever somebody strikes the holder of the curse she can make a reaction to release the binding on her curse and make everyone in a 5 feet radius take 1d6 plus her proficiency bonus worth of cold damage. This frost lingers around her for 1 minute or until the start of her next turn and deals 1d4 damage to enemies after they deal any physical damage type towards her and is within her melee range. After using this reaction and her next turn is up she takes damage equal to half the initial damage of her reaction if she fails a DC 16 constitution saving throw and can make her reaction the amount of times equal to her proficiency bonus.

Any thoughts?

amber hollow
hardy wing
#

Wdym?

amber hollow
#

what else would I mean?

hardy wing
#

I literally do not know what a you mean by statblock dndFlumph

#

Idk if this needs a statblock does it?

paper belfry
#

1-3 does nothing
4 disavnatage on dex str or con saves (chosen by dm
5 all attakcs have a 1d4 effect
1 graze only deals half dmg
2 break the weapon breaks unless special or 1st grade
3 1d6 pshycic damage
4 1d6 ce lost
6 3d100 on 300 to instant dies roll ever turn

frank leaf
hardy wing
paper belfry
#

a custom mechanique to deal with a custom status

frank leaf
hardy wing
hardy wing
paper belfry
#

well its for a diffrent system kinda sorta diffrent system

#

1-3 does nothing
4 disavnatage on dex str or con saves (chosen by dm)

5 all attacks have a 1d4 effect
1 graze only deals half dmg
2 break the weapon breaks unless special or 1st grade
3 1d6 pshycic damage
4 1d6 ce lost

6 3d100 on 300 to instant or a crature inflicted dies

#

ce stands for cursed energy

hardy wing
#

I’m just confused of the numbers since at first I thought the numbers were dice rolls but they went from 1 - 5 - 4 - 6

frank leaf
paper belfry
#

no thats the count they have

paper belfry
#

example 4 is 4 madness points

frank leaf
hardy wing
#

Ahhhhh

paper belfry
#

and then the numbers under 5 are the effects

frank leaf
paper belfry
#

its for jujutsu kaisen

frank leaf
paper belfry
#

cause i need to balance free healing any time

#

and they can just heal each other like 60 times per day

frank leaf
paper belfry
hardy wing
#

Wow, and dark gifts are official?

paper belfry
#

also im great at making not balanced stuff

#

Secret move from river of burning blood
Domain explosion
The user uses all the blood from the river and keeps cooling and making it burn everyone with in a 500ft radius for 50d12 but the user takes double the damage and stunned for 5 rounds

example 1

#

so its bassicly a last gambit

#

fwi i dont give the players limits on there technqiues

#

they could just make there lv 1 ability deal 5d12 if they want

#

wonder what he is cooking

hardy wing
paper belfry
#

lv 30 actually

hardy wing
#

I’ve been warned about people like you as a dm

#

Lvl 30 exists?

paper belfry
#

not really again diffrent system

hardy wing
#

Aha

paper belfry
#

im scary lv 4? nah get a lv 12 npc whos now your non blood brother and fight a cr 21

#

(fwi they get help with b;ack flahses which deal 4x dice

hardy wing
#

Made a whole jjk system

frank leaf
frank leaf
#

That last one is basically becoming a jibbering madman

paper belfry
#

i use them

#

i made a dbz and demon slayer and thats it

frank leaf
paper belfry
#

no

frank leaf
#

Hm. I don't rly have context for your system, so I can't rly help then

paper belfry
#

ima send a whole technique from lv 1 abilitys to lv 20

#

Perfect dark variation: Raven king
Lv 1 copy
Copy 1 cursed ability that the defender has and he takes it
Lv 1 dark katana 25% aoe 10 half circle 2d8
Lv3 body manipulate
Turns you body into one of these
body dark body +2 ac reaction
Arms sword arm 2d8 ba
Lv 6 copies 3 abilities the user has
Lv 6 dark katana 100% 5d8
Lv 9 spike max output
Makes 3 sharp spikes that deals 7d6 for 200ft sphere and blinds people with in 100ft out of range
12body manipulation upgraded
Dark body +5 ac free action
Arm sword 5d8 free action
15 copy maximum you can copy a full cursed technique

18.A domain expansion: deep knowledge of the king
Copy ANY cursed technique but you gain an extra 200% also while in domain
18.B spike 200% 500ft spear 1 spike 20d12 bonus action and a extra one for an action
20 dark wave (dark katana 200%) 13d8 200ft 19 dc dex

#

this is on the weaker side

#

its bassicly haxs

frank leaf
frank leaf
paper belfry
#

no it doesnt do the attack only deals the buff

#

whats about sukuna with 2070 hp (i didnt make it)

frank leaf
paper belfry
#

that doesnt 1 tap tho

#

its really about who one shots first

#

and counter spells dont work cause this isnt a spell system

#

its kinda like a subclass

#

fwi this guy witht he technque has 1253 hp

cerulean seal
#

I mean, you are running a whole new magic system basically since you are doing cursed energy stuff

paper belfry
#

im using bits from the supplment

cerulean seal
#

So it’s difficult for us to balance and give advice since it’s that different from core DnD balance and such

paper belfry
#

yep

frank leaf
paper belfry
#

15 domain expansion: devaluation of madness (non lethal barrier)
Effects this domain works kinda like idle death gambit where it follows a jack pot system for 3 turns
3d4
No matches nothing
Matching 1 quarter jackpot instant 90 cursed energy
Matching 2 half jackpot instant 120 ce and has 3 attacks and 50 extra feet
Matching 3 ¾ jackpot instant 150 ce and extra 60 feet and reversal deals 5d extra damage
Matching 4 full jackpot infinite cursed energy automatic fire aura 3d6 30 feet and when ever hit with a attack roll 1d6 for an effect and is unkillable

#

expssially 4

#

theres a couple ways to counter act 4 tho

#

invertered spear of heaven
miguels black rope
split soul katana

#

1 and 2 disable cursed techniques

#

3 hits the soul not the body

#

wait 1 more jacobs ladder

#

and the player fighting them have isoh

tired gazelle
#

I made a magic item for my Cleric player to let them loot off the antagonist’s (demon/dybbuk possessing a Sunite clergywoman) body as a reward for the end of the current arc. She’s playing an Abyssal Tiefling who’s struggling between her “demonic nature” and a desire to prove that she’s good, so I kind of wanted to reflect that by letting her pick between consecrated and desecrated versions of the same mace with divine and abyssal themed abilities respectively.
https://docs.google.com/document/d/1gZ2zk5giF7qP1J4YJh1e7gXI6-XLuhZW0aF9qH-S19I/edit?usp=drivesdk

#

Would love any feedback y’all can offer to try and improve the item

amber hollow
# hardy wing I literally do not know what a you mean by statblock <:dndFlumph:146827847419507...

https://www.dndbeyond.com/sources/dnd/br-2024/how-to-use-a-monster#StatBlockOverview

A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts, which correspond with the example stat block, Vampire Familiar: (goes on to show the statistics of a vampire familiar)
I ask if it's something that is for monster/npc/enemy statistics, like making a... ice witch or something. Since it refers to a 'her' using that reaction, how often 'she' can use it, and so on.

flat folio
#

Finally got a good version of the Ent race I'm making for my friend, thoughts?
Ent Homebrew Race DnD

Size: Medium

Creature Type: Plant

Bark Armour: Your Armour Class equals 13 + your Constitution Modifier. You cannot wear any kind of armour.

Camouflage: You have advantage on stealth checks to hide amongst foliage.

Photosynthesis: You do not need to eat food, though you can if you wish at no nutritional benefit, instead, if you have had less than 4 hours of contact with sunlight in a day you become Malnourished (see: Malnourished, Hazard). Drinking water applies as normal.

Guardian Magic: You know the spell Entangle, in addition you know the spell Speak with Plants from level 3 and Daylight from level 5 and can cast them for free once each per long rest. When casting these spells using this feature, treat it as if they were cast with the minimum level spell slot required. If you do not have a spellcasting ability and a spell requires one, use your Constitution.

Converse with Foliage: You can take an action to spread down your roots, you become Incapacitated and can use chemicals to ‘speak’ to any plants whose roots lay within 10ft of you. These plants may give information at the DM’s discretion, but will not take orders, and tend not to be helpful. Plants communicate at a speed 5x slower than Common and tend to be very roundabout. You can take an action to uproot yourself and end this state.

frank berry
#

Might also wanna include a speed and language

But otherwise seems like a fun race, and can't see other major issues

flat folio
#

oh yea, forgot about that lol

flat folio
#

I've just specified that the action is an exeption, I think that's ok.

native grove
#

i want to play a self taught wizard (also called a hedge mage). What are some of the best hedge mage subclasses you know?

muted wasp
#

Is a once per round effect that triggers from hitting a target with an attack roll which gives you twice(2x) Stat modifier in THP too good?

I should add it comes in at level 6

patent radish
#

what is the overall balence line for custom races in 2024 rules?

because that "strong" to "broken" ratio for homebrew is a hard line to gage for me being from older editions, the modern 5e seems to have some quite good options...

native grove
native grove
#

Anyone?

frigid sapphire
#

Hang on, let me take a look

frank berry
frigid sapphire
#

It looks good to me!

native grove
#

Huh really? Thanks

#

Do you think the subclass fits the theme of a “hedge mage”?

muted wasp
#

Second opinion, maybe make the d4 into a d6 for the 2nd level feature, its a bit too easy to proc the feature

native grove
#

Fair, I’ll do that

#

Actually I have a bit of an idea

#

How about instead you roll a D12, and if the number is equal to or below your proficiency bonus you save the spell slot?

#

Or would that be too broken?

south wasp
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Ok, making a vampire boss fight (again)

General lore- vampires in my world can only be killed if the heart is destroyed, or the link to their heart is cut off. For normal vampires, this heart is in their resting place (coffin)

For Vampire Lords, heads of the bloodline, they can place their heart onto whatever fits their weakness in life (their sin)

Currently making a vampire of lust, with a focus on “desire”. I think what ill do is have a gambling aspect, where you can declare a gamble- “this character will not move” and if its true by the end of the round, you get a buff

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More difficult gamble, higher buff

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This will be the “lair” action, i think. Thoughts?

native grove
heady stream
muted wasp
native grove
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Fair

heady stream
rocky spear
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I need thiughts on how i could do thus

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Elder Blackrazor

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think blackrazor but stronger

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im making another class of magic items, Mystic, which are every legendary ktem but stronger

burnt cipher
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I've been making some changes to Artificer Infusions to allow them to scale by Level (2, 6, 10, 14, 18). I've also got an aquatic Artificer intended to make underwater exploration and combat less of a drag (no pun intended). Right now, I'm struggling to think of a Level 15 Infusion on par with some Very Rare Magic Items that gains some bonuses when use underwater. Only thought I've had is an item to crush creatures with water pressure. Any other ideas?

teal yew
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You guys, I don’t know if this is homebrew or not, but I’m trying to come up with an idea for the last combat of arc 2 for my homebrew campaign. I don’t know if it’s a mechanic that I’m trying to figure out/create, or just explaining some dice rolls. This message might be long so I appreciate anyone who reads it 🙏🏼 Essentially, the party is in a combat on a map shaped like a U. There are three important NPCs on the map, two at the ends, one in the middle. Currently, the players are in the middle with the mini BBEG and one NPC. At one end of the map with one NPC, there is a second minor BBEG (not really the biggest bad, but he’s a big antagonist). At the other end of the map, there is the third NPC but no additional “main” villains. The NPCs at the ends of the map came in late to the combat and after the party was ambushed by more enemies (combination of bandits/pirates/dark elves). The “mechanic” I’m trying to figure out is how to give the players a choice for who they want yo save. I was thinking, with each round of combat, I would roll a die for each NPC that is NOT within range of the party (the two that just showed up, or the one in the middle, should they leave him). Each die roll for the first five rounds of combat would need to beat a DC of increasing difficulty. If the NPC fails 3/5 they are overwhelmed by enemies. If two players come into range, then the NPC will rely solely on their hit points (they will lose a predetermined amount based on their failed roles before players came into range). If the NPC saves all 5 I think thy might make it through the enemies to the party. If they fail all 5 they die.

If it works right, the players should have to prioritize and strategize who they want to save, risking the lives of abandoned NPCs or their own lives by spreading too thin. Not an entirely impossible situation, no forced loses, just consequences to decisions and bad dice rolls.

Any thoughts? Does it sound flushed out enough? Is it fun or fair?

frigid sapphire
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I like the idea, but I would change rolling a dice to see who they're close to. I would make it so you have a map (this could literally just be a sheet of paper that you draw a U on) and use something like bottle caps to keep track of where each person and npc is. That would make it make more sense to the players and avoid situations where you were close to a npc one round and far from them the next which would be confusing. That's just a suggestion though 🤷

rocky spear
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Update, im makikg a new kind of magic item

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Elder Magic Items, stronger than artifacts and stronger than legendary items

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im excited to get started with the Deck Of Elder Things

teal yew
frigid sapphire
fast cove
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make it so you have to roll 1d6
if you use a first level spell you conserve the slot on a roll of 4 or higher
for a second level spell you conserve it on a roll of 5 or higher
3rd level you conserve it only on a nat 6

frank leaf
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At the very least making it mimic that Boon might be a good start

native grove
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which part?

frank leaf
native grove
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i made it so it is on a roll of a D6 instead of a D4

frank leaf
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A d6 probably works, but a 15% chance to get a free 1st or 2nd level spell is definitely a little on the weak side early on

native grove
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so d4 is too strong but a d6 is too weak?

frank leaf
fast cove
peak inlet
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and Cantrip Savant is very strong

native grove
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if its a D20 it becomes practically useless

peak inlet
peak inlet
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and the other feature is already too strong

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this is a high level feature you’re giving at level 2

frank leaf
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15% chance per combat to get a 3rd level or lower spell is not good

fast cove
frank leaf
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Even later

peak inlet
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you’re a wizard, you have so many spell slots under level 3

native grove
peak inlet
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why are y’all so focused on combat

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also, it can’t be that it doesn’t expend the slot

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you gotta make it recover the slot

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there are very specific things that change there, it makes less case in this situation

frank leaf
# peak inlet why are y’all so focused on combat

Out of combat Wizards are as busted as they have prep time, it's hard to staunch that.

It's still hard for me to think of a 3rd level or lower spell that they can't already Rest Trick abuse or be held back by Material Components where this would be an issue

frank leaf
peak inlet
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2024 unexpended slot is good because it gives you the ability to dual cast, which is why the boon doesn’t let you expend it