#homebrew

1 messages · Page 77 of 1

azure needle
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How about it's a channel divinity that's similar to dancing lights, and conjures a number of wisps equal to your Proficiency bonus. The wisps each cast light that illuminate magical darkness, can manipulate an object, open or close a door or container, and pick up or set down a Tiny object, and can extinguish themselves while they're within 5 feet of another creature to restore hit points equal to half your cleric level, rounded down

spring barn
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i like it but i would move arcane potency down i think level 14 is way to high when everyone else gets it at 6

also at level 5 i would give an extra attack but the second attack can be a spell

spring barn
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especially magical darkness thats nice

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yeah definitely add that one good call crapulence

azure needle
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I'd maybe consider not doing the whole object interactions stuff, since then it's a bit overloaded but yeah that's a framework

spring barn
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you need to put a timeframe on it tho

azure needle
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Standard one minute

odd sand
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I don’t really like the idea of them casting light tho maybe at later levels because the wisps shouldn’t be really interacting that much they should be more just helpful spirits

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You get what I’m saying?

spring barn
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i think everything but the manipulating object or closing and opening doors but they can unlock them

azure needle
odd sand
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OH

azure needle
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Let me write something up rq

odd sand
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Okay nvm lol my fault

spring barn
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ok so make it so u can only cast light on self

midnight elk
spring barn
spring barn
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its a good ability i would just bring it down a few levels

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but if you like stuff like that check out my Bloodbound Lieutenant it's right up your alley

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its a really good class if you don't mind when your complete with it i may use it

midnight elk
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It's actually dropped by a different homebrew creature I made that uses RAC (Reverse Armour Class).

spring barn
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oh ok

midnight elk
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I can send the creature.

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It's just a reworked gelatinous cube.

spring barn
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oh ok

odd sand
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When should this be? Level 4 maybe?

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I’m not to great at balancing homebrew with non-homebrew

spring barn
spring barn
odd sand
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True

spring barn
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its really not a broken mechanic

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idk if you wanna put a limit on tho then as you level up maybe 7 or 11 make it all the time

midnight elk
azure needle
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You create a number of tiny, torch-sized wisps on a point you can see within 30 feet of you, up to your Proficiency bonus. The wisps hover in the air for the next minute. Each wisp sheds bright light in a 10-foot radius, and dim light for an additional 10 feet. As a bonus action on your turn, you can move the wisps up to 20 feet to a new spot. If you end your turn with a wisp inside of an area of darkness created by a spell of 3rd level or lower, you can choose to extinguish the wisp, and the spell that created the darkness is dispelled (no action required). You can also choose to extinguish a wisp at the end of your turn if it is within 5 feet of a willing creature, and doing so will cause it to regain a number of hit points equal to half your cleric level, rounded down (to a minimum of one hit point).

spring barn
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i think you should add Wisdom modifier also

azure needle
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To which value?

spring barn
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HP

azure needle
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Half cleric level is so it stays consistent with the healing output of pre-existing cleric subclasaes

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Twilight Cleric, for example

spring barn
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gotcha makes sense

vocal imp
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i dont think you should balance things off the best cleric sub

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im lacking any other context, though

spring barn
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Aeolus is make a subclass for cleric that uses light motes

odd sand
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Basically a cleric subclass that summons wisps/spirits

odd sand
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Level three things What are we thinking?

Once the cleric reaches level three they may have the wisp surround themselves shining bright light to give disadvantage on any physical attack made against them, this fades once the caster dispels it or gets hit by a totally of 15 physical damage.

As a bonus action If an ally is falling the cleric may have the wisp extinguish themselves to grant feather falling

spring barn
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oh i thought feather fall was just gonna be there always prepared spell

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i think the disadvantage is good for level 3

odd sand
spring barn
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either way works if you do it that way then you have to find a different level 1 spell for your domain spell

midnight elk
spring barn
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i do

midnight elk
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I call it "Bob"

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Ever heard of an elemental cataclysm?

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Bob is an elemental cataclysm's nightmarish angry sibling.

spring barn
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that thing is nasty

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i made thanos if you wanna see that one

midnight elk
midnight elk
spring barn
midnight elk
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Feel free to use Bob if you want.

spring barn
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will do

fierce dome
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Anyone got any suggestions for updating forge cleric to 2024

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I just reread it and it feels mega weak

spring barn
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i wish i could help but i dont really know the 2024 rules that well

fierce dome
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Dang

hasty onyx
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I attempted to port Diablo 2 gems, into DND...

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does link sharing to unpublished homebrew work? or does it have to be published?

fierce dome
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It has to be published for people outside your campaigns to read it

pulsar lake
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Im working on a new race rn, called an ISO(isomorphic sisyphian organism). They’re large abberations, like kinda look like tall thin bug people. Their big thing is they have a really high CON, AC, and generally pretty high HP, due to their exoskeletons and the conditions of their home environment. Another thing though is they generally have really low CHA scores, on account of being 10 foot tall bug looking guys. They also can’t communicate verbally in any language other than their native one, relying on telepathy. Im working on some other stats rn, but so far how we feeling abt this?

normal pasture
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College of ____ is the format they use. Can’t use “the”

umbral dust
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To show off their exoskeleton stuff, you could do a similar thing to the goliath's racial ability? Can reduce damage by a d12+con a few times per day

pulsar lake
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Probably something like that, my initial thought was that their natural AC score would be a bit higher than average

true forge
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You can use the, although none of the base dnd ones do

umbral dust
pulsar lake
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Yeah probably

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Also one of the most powerful characters in the lore is an ISO, and he’s kinda showing the “high end” of where they could theoretically get to at lvl 20+

umbral dust
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Most races (at least in 2024) typically have a damage resistance and a flagship feature like innate spellcasting or some other 'big' ability

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But if it's for a homebrew world then the only balance you need to worry about is your own world's

pulsar lake
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Yeah

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Their flagship ability would probably be some sort of elemental resonance, so either they can get spells of a certain type/element faster, or they have resistance to a certain element. The way spells and magic work in my world is a bit different, the character has to have a deep understanding of the “nature” of the element they’re using in order to safely use the spell. ISOs have a pretty good attunement to the nature of things in their culture, so it would make sense that theyd be able to pick up on that a lil faster, if that makes sense

umbral dust
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Sounds quite interesting!! Maybe they have some kind of reaction to absorb an element lol

pulsar lake
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Yeah that might be cool

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Say for example the strongest ISO, Serein, his resonance is with lightning. A high-level thing(like lvl 18) that ISOs get is an elemental storm ability, like a 1/day AOE that lasts a minute and has some resonance with their element. Serein’s is a lightning storm

frank leaf
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Thoughts are appreciated

scenic night
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Been thinkin about making a homebrew Cursed Energy & Techniques setting it'd take alot of work though. Thoughts?

true forge
cerulean seal
cerulean seal
vestal bison
exotic jay
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This is very cool

restive tusk
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Just off the bat after a brief overview, are you sure D&D 5e is the right system for this campaign?

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It seems like there’s going to be a ton of homebrew, including to fundamental 5e systemic expectations

exotic jay
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Yeah you would have to rebuild the whole game almost for the one body system

restive tusk
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Actually reading further this shares almost nothing with 5e. It’s effectively an entirely different TTRPG system

exotic jay
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Yeah

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Are we allowed to recommend specific systems

restive tusk
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Briefly within the context of not using 5e. Any extended discussion of other TTRPGS would go to #non-dnd-topics

exotic jay
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Ok

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Uh do research into gurps i cant really explain more just google it

fierce dome
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ive never done a rework before

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im joining a campaign later this month, and every player is playing a 2024 class/subclass...except one

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this player has a backstory written that theyre very fond of, and they feel that forge cleric is the only combo that suits what they want their character to be

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problem is...forge domain is kinda crap, even by 2014 standards, and 2024 offers so much more versatility and so many qol changes that i worry this player will lag behind

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so i made an offer to the dm: i offered to try my best to update it to 2024 using official standards and language, so that this player might be able to keep up

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the changes are, overall, relatively minor, but i hope impactful

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looking forward to see if anyone reads it and has thoughts, lol

vestal bison
vestal bison
restive tusk
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Yes, I don't see anything mechanically similar to 5e outside of the general concepts of HP and dice based outcomes

vestal bison
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Damn

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That’s pretty funny ngl

fast cove
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Channel Divinity
When you take this oath, you gain the following two Channel Divinity features at 3rd level

**No Time to Die. **As a bonus action action, you may heal a downed or dead creature within 30 feet for two times your Paladin level.

Despair of the Damned. As an action, you channel the despair of vengeful spirits and unleash it in a 15 foot cone before you. All targets in range must make a Wisdom saving throw or become Frightened of you for 1 minute. If you succeed in frightening at least one creature, you can make a single weapon attack as a bonus action, with advantage.

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thoughts on the balance of this subclass feature?

high pendant
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No time to die seems interesting but it is essentially just a worse lay on hands, and despair seems a bit too similar to conquest paladin

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I like the idea, maybe no time to die could give some temp hp? Make it stand out and allow for other healing

fast cove
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i forgot to put a range on No time to die, it was supposed to be an innately ranged healing option

high pendant
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I guess the range does help yeah, nm

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Sounds good otherwise

fast cove
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dont really mind despair being similar to conquest, i wanted to know if it was balanced or if the weapon attack was overkill

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considering it is a paladin and could divine smite on top of that bonus action weapon attack

high pendant
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I'd say the attack isn't needed yeah, that's a pretty big thing. Maybe you could keep the advantage on the next attack you make if you take it agasint a creature frightened by it though

fast cove
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alright that seems fair

autumn frigate
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I shall sit and watch your responses to this silly idea.

autumn frigate
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HM changes:


Remove duration scaling

Damage scales to 2d6 at Level 11, 3d6 at Level 17

Hunter's Smite
1/turn, when you hit an attack against a Marked target, you may expend a First Level Spell slot to deal +2d6 Force damage, and this increases by 1d6 with each subsequent level of spell slots you spend.```
indigo olive
autumn frigate
normal pasture
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just a species I made… that is a lot.

peak inlet
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either way, it’s a pretty horrible change, but the issues it tries to address are issues that it has

high pendant
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like paladin smite 2014

peak inlet
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removing the concentration is already enough to fix the damage issue

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you are tackling the damage issue 3 times at once

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and every solution you have is huge by itself

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keep in mind Hunter’s Mark deals damage on every attacker

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3d6 when you have 4 attacks is quite a lot

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a Thief Ranger could use Bracer of Flying Daggers and then you’re looking at 5 attacks per turn

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for a very easy to upkeep feature

native grove
red nebula
# peak inlet removing the concentration is already enough to fix the damage issue

Heya what’s your thoughts on this? (5th level invocation)
When you cast Summon Greater Demon using this invocation, the demon's loyalty may be secured.

If a demon you summon with this invocation is killed by you, the next time you summon the same demon, it does not make a Charisma saving throw and is under your full control for the duration.

The demon otherwise functions normally as described in the Summon Greater Demon spell.

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summon Greator demon ≈ Conjure elemental.

peak inlet
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although I would add the Pact of the Chain prereq

red nebula
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Ahh ok thanks 🙏

native grove
spring tusk
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hello homebrew people

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when making a statblock with Legendary Actions, am I meant to scale the average damage output to what the beast can do on its one turn, or am I meant to scale it with its Legendary Actions counted in as well?

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new question, how do we feel about the concept of scaling a creature as though it doesn't have legendary actions, so that it's legendary action make it feel like fighting a 2nd creature with the action economy presented?

autumn frigate
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Yet using something else shuts down Ranger Features and I do not like that at all. Core problem is Rangers being built around HM, and changing HM is the best way to indirectly buff Ranger without simply rebaking the entire class and its subclasses.

peak inlet
autumn frigate
candid jasper
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Question to you homebrewers:

Would you make the Dire Wolf and Timber Wolf 1-to-1 interchangeable? Or would you make a few adjustments?

fierce dome
peak inlet
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making Hunter’s Mark completely free without any economy is more than what other features do

autumn frigate
peak inlet
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that’s what the other concentration spot is for

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and all the spell slots

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Hunter’s Mark is their single target option and in my personal fixes it does keep it a targeted thing

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I personally went with Reaction on initiative to apply

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so your first application is free

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but the next ones require Bonus Actions

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I also don’t think removing concentration quite makes sense, I do instead just have it allow concentration on another Ranger spell when it’s up

hasty onyx
peak inlet
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it ends up being a lot of rolling and overhead

autumn frigate
hasty onyx
autumn frigate
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Progressive HM:

*Remove Concentration

Moving Marks now becomes a Free Action*

Ranger changes:

Relentless Hunter (13th level Ranger feature) replaced with Foe Slayer (Capstone Ranger feature)

Hunter's Smite (Level 11 feature):

1/turn, when you hit an attack against a Marked target, you may expend a First Level Spell slot to deal +2d6 Force damage, and this increases by 1d6 with each subsequent level of spell slots you spend.

Foe Slayer replaced with:

Apex Predator:

You gain Advantage on all skill checks that you have Expertise on, the damage die of your Hunter’s Mark increases to 2d8, and you may now cast Hunter’s Mark at will, No Action required.

native grove
autumn frigate
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I have gripes with Ranger Capstone, and I think this is a fun way to fix it

frank leaf
peak inlet
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that’s extremely powerful

frank leaf
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Dip issues intensify

peak inlet
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Apex Predator is also too much

native quail
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HM for free… without expending an action… so you just always have it active on whomever you’re attacking?

autumn frigate
peak inlet
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yeah, I mean, that in itself would be a capstone

peak inlet
frank leaf
peak inlet
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and concentration-wise

autumn frigate
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When I think about it

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Dip issues indeed

peak inlet
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8d10 extra damage is much more than a Fighter’s Extra Attack

hasty onyx
peak inlet
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and that’s a pretty good capstone

frank leaf
autumn frigate
native grove
peak inlet
autumn frigate
hasty onyx
peak inlet
peak inlet
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you can dual wield

autumn frigate
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Might need to tone it down to 2d6 or 2d8 then

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Forgot Nick exists

peak inlet
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I use 2d6 once per turn as my damage increase

native grove
peak inlet
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instead of the d10 change

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it increases the power of cantrip builds while keeping heavy crossbows and DW still competitive

frank leaf
peak inlet
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you can put anything at level 20 if you assume people will never get there

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it’s also very selfish

frank leaf
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That's selfish

peak inlet
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the one I have has I think the same damage output depending on your build, but it’s not as concentrated as this

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this is pretty bursty

peak inlet
frank leaf
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If they wanted to make a more supportive Ranger I figured they would have added more team centered features

frank leaf
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So even less egregious

peak inlet
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advantage on attacks comes from level 17

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which looks like that part isn’t changed

autumn frigate
frank leaf
# peak inlet advantage on attacks comes from level 17

Vro, then compare that to a level 17 feature, not very fair to lump capstone in earlier features in since I could also say "but Fighter gets an extra feat in combo with Extra attack, so more ride on possibilities"

(Exaggerating but ykw I mean)

peak inlet
frank leaf
autumn frigate
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I don’t mind if this makes Rangers bump from like C-tier to A-Tier, I do want my Martials strong on my table.

frank leaf
# autumn frigate Oh nice

(I can drop it here if you wanted to give me some feedback, I'm aiming to put Half-Casters on par with full casters)

peak inlet
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it’s just that you’re probably grabbing 1 Ranger level on everyone

autumn frigate
autumn frigate
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Concentration was removed, that’s all you get at 1 level dip

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It’s now on par with something like a Fighter dip

frank leaf
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For what you're doing at least

autumn frigate
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Moving mark Free Action sits at Level 3, subclass level so not a dip no more.

peak inlet
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3 level dips in Ranger are already popular

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Rangers are already strong up to level 5

autumn frigate
frank leaf
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Yeah, boosting early game power I agree isn't the way to go

autumn frigate
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Throw some of those into higher tier features and we have a thing.

frank leaf
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WIP ofc, I been scouting for feedback after some aggressive changes

autumn frigate
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Hunter’s Mark changes:

Using a Higher-Level Spell Slot. You can target one additional target for each spell slot level above 1.

Ranger changes:

Hunter’s Grit (6th Level Feature):
Hunter’s Mark no longer requires Concentration, and you may now move your Mark with a Reaction when the Marked creature dies.

Relentless Hunter (13th level Ranger feature) replaced with Foe Slayer (Capstone Ranger feature)

Hunter's Smite (Level 11 feature):
1/turn, when you hit an attack against a Marked target, you may expend a First Level Spell slot to deal +2d6 Force damage, and this increases by 1d6 with each subsequent level of spell slots you spend.

Foe Slayer replaced with:

Apex Predator:
You gain Advantage on all skill checks that you have Expertise on, the damage die of your Hunter’s Mark increases to 2d8, and you may now cast Hunter’s Mark at will, No Action required.

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I think buffing them mostly right at Tier 2 and above is a nice change

coarse ocean
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I had this idea for a custom weapon for a Kensei monk and I wanted to see how viable it is. Its a ring blade - about the size of a hula hoop with inner ring being dull and the outer ring being razor sharp. My monk would use their body to swing the blade around their body to attack

coarse ocean
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And no handle on the inside

autumn frigate
autumn frigate
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Maybe give it a throw range?

coarse ocean
autumn frigate
autumn frigate
# coarse ocean Yeah?

I’m just thinking of something for it, maybe Versatile d8 is fitting since there are multiple grips for it.

odd sand
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What’s up y’all

coarse ocean
odd sand
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Oh? What kind?

coarse ocean
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A big ring blade or chakram rotated using the wielder's body

frank leaf
odd sand
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Ah I see

frank leaf
autumn frigate
autumn frigate
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(Her design is pretty decent)

autumn frigate
frank leaf
coarse ocean
autumn frigate
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Do circus sillies with both weapons

autumn frigate
frank leaf
odd sand
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Off topic, what do y’all think about a lantern that can be used for different things like protection and buffing anyone inside its light?

autumn frigate
frank leaf
odd sand
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Oh I could

autumn frigate
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Or Pali true

odd sand
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Hm I’ll make something for both of them

spring tusk
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Remembrance of the Dancing Lion (Recharges on Short or Long Rest). If the Divine Beasts Hit Point total would be reduced to 70 percent of its Maximum Hit Points or less, it gains all expended Legendary actions, Recharges its __, and at the beginning of initiative count 20 (losing initiative ties) for the next hour it chooses between Lightning, Frost, Cyclone, or Blight, activating a trait until the start of the next initiative count 20 of the corresponding type. It can't choose the same option two rounds in a row.

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  • this is the trait i'm working on for this statblock
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for the sake of "corresponding actions" do you think it'd be better formatted as "[Action Name] (Cold/Force/Lightning/Necrotic)" or as separate actions marked under distinct

Cold/Force/Lightning/Necrotic actions

sections

noble lion
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Is this wording sensible for a monster ability, or is there some way I should change it?

Weak Point: When a creature scores a critical hit against the [MON], that creature may roll the attack's damage dice one additional time, adding the result to the attack's damage.

odd sand
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Seems good

native hatch
#

Behold... my "I need a break from creating serious homebrew" item

Honk Shoes
wondrous item, uncommon
The wearer of these boots has the ability to cast feign death on themselves once per long rest.

frank leaf
spring tusk
# frank leaf 70% is odd, if you're fine with it it's okay ig but just saying a flat number fo...

most people will use the average result displayed on the stat block for the hit point total, but the only concrete hit point total is the dice pool, meaning if someone changes it then a flat number wouldn't work the same that it would otherwise

it's not really "standard" as it isn't really common, but there is a precedent for it where they do just set a flat number thats true- I just prefer it being able to work with the unknown numbers

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distinctly though, the question was about the formatting of the categorized actions

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is it better as actions under specific X action labeled tags, or is it better under specific Action labeled actions?

stuck raptor
#

Ive done the math, Mythic monsters usually regain 70-89% of their HP

frank leaf
stuck raptor
#

Making it tied to HPM also means HPM Drain effects also lower the resulting regeneration

spring tusk
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atleast as far as I know no new ones have been made

frank leaf
spring tusk
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but as I said before, the formatting i'm asking about isn't that trait, it's distinctly about the formatting of the labeled actions

odd sand
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So I flavored the divine sense to be the lantern changing color and light near different things
Ex: low flame with a green hue for undead, bright blue for fiends and so on

For lay on hands the I’ll set the lantern near the wound and it’ll pour warm light into said wound

For divine might it could be the lantern sparking out and hitting the enemy (or smth like that)

For the aura the lantern light would be it and it could be something like calming ally’s

For turn the dead it could just be them getting smacked by the lantern

frank leaf
frank leaf
spring tusk
coarse ocean
#

Okay my Kensei Monk with an Entertainer Background and uses a large Chakram (Versatile, 1d8) - A former dancer turned martial artist

spring tusk
fierce dome
#

Anyone got any thoughts on my 2024 forge domain rework?

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I've never done a rework of existing material before so this is new territory for me

balmy sandal
#

Tryna add a Cumulative Upkeep condition from MTG to D&D. This is the best I've got, thoughts?

Conjuring Maintenance (X)
Tough Concentration. At the start of a Creature's turn, if they are concentrating on a spell or magical effect. They must spend a X - level or higher spell slot or they immediately lose concentration.

midnight elk
stuck raptor
spring barn
midnight elk
balmy sandal
spring barn
spring barn
#

I built a level 20 superhero campaign where they go after the infinity stones and hes the BBEG and what ever stones the party gets i just minus from the stat block

midnight elk
spring barn
#

One sec

midnight elk
balmy sandal
#

Will be back to torture more casters with caster-only negative conditions

midnight elk
balmy sandal
#

I do not

frozen dove
balmy sandal
#

Bingo

midnight elk
midnight elk
balmy sandal
#

Its all goodie, two shoe.

spring barn
spring barn
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no problem

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if u dont mind me asking are u planning on using him

midnight elk
spring barn
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oh ok i thougth about giving him Mythic Actions to make him a phase boss but havent decided yet i looked online for a Thanos and couldn't find a good so i decided to make my own

midnight elk
spring barn
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oh ok

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ive playtested it it runs pretty nice its pretty balanced

midnight elk
surreal kettle
#

Royal Guard

This style focuses on minimizing and countering the enemy's attacks, retaliating back with greater force.

As a reaction, you can attempt to block an incoming attack/spell and roll a d20. If you roll an 18 or higher, it will be considered a perfect block, regaining the use of your reaction and completely negates the damage or magical effect you are targeted with. If you roll below 18, you instead take half damage(Or is treated like a normal hit if it's a critical hit) but magical effects still affect you as normal.

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This is just a WIP

fierce dome
spring barn
scenic urchin
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brew reviewers be scarce

true forge
fierce dome
#

There's actually some changes. Acolyte of the forge is largely a new feature, based on similar ones 2024 artificer gets

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It replaced "bonus proficiencies," which wasn't necessary anymore due to divine order

true forge
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I mean

fierce dome
#

Blessing of the forge now works on magic weapons, so people might actually use it past level 5

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Artisans blessing no longer has a gp limit, and lets you do things like recreate a specific key if you have the lock

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Oh and you get mending with acolyte

true forge
midnight elk
fierce dome
#

The half-time crafting is also new, based on 2024 artificer

true forge
fierce dome
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I also added a line to the capstone which allows blessing to scale

fierce dome
true forge
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Mainly so people cant make alot of something (or just a big cube for crushing

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Cause people will find a way for that to happen

fierce dome
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I'm kinda fine with that though? Because as written, the CD is the same thing as just going to the store. It's largely useless

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The CD is "you always have a basic adventurers equipment store with you"

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You still have to pay for everything you make

peak inlet
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I kinda hate the Battlemaster Fighter because of how many effects it blocks off for Martials

fierce dome
#

It's a really rotten CD and needs to lose some restrictions to be at all useful

peak inlet
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if you give Parry or Commanding Strike to a class or subclass, it raises eyebrows now

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and it has way too many of them

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I honestly feel like this whole subclass should be broken down and handed out to full Martials

surreal kettle
peak inlet
#

feat or subclass feature?

fierce dome
peak inlet
#

it’s a very strong effect, probably make it only on a 20

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and probably only on attack rolls

fierce dome
#

And clerics actually get less overall uses of CD in 2024 than in 2014

surreal kettle
peak inlet
#

the way it’s currently written

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does it use a resource?

peak inlet
#

maybe Adamantine or Mithral ones

surreal kettle
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And its for a single attack

peak inlet
fierce dome
peak inlet
#

it has to be only on a 20 + only works on attack rolls

fierce dome
#

Because I didn't allow it for artisan

peak inlet
fierce dome
#

Blessing of the forge, the one where you can give one weapon or armor a +1 til your next long rest

#

If you don't allow it on magic weapons, it's basically useless after level 5

#

One thing I learned on this project is that 2014 forge cleric kinda sucks ngl

peak inlet
#

it does

#

but you can’t just allow it on weapons that already have a +3 bonus

#

you should limit it to only weapons that don’t

#

so it’s +1 bonus up to +3

#

I did the same thing with Magic Weapon, it’s up to +1 bonus on the weapon, increasing to +2 and +3 at level 4 and 6 casting

#

but it now works on magic weapons

#

although Adamantine weapons become quite insane

fierce dome
peak inlet
#

it’s not fine meguDom

#

the game uses bound accuracy, getting out of the bounds literally breaks the game balance

#

and there are artifacts and legendary weapons that have a +3 on them already

fierce dome
#

Yeah and by the time you get them you're fighting CR 25s with 23 AC and 800 HP

#

Literally one weapon in the party being a +4 shouldn't break anything

#

You wouldn't want to make +4s standard and let everyone get them, but a forge cleric being able to boost one should be mechanically fine, and well within their thematic purview

bright terrace
#

Why do homebrew people not like breaking dnd rules

#

Genuine question

fierce dome
#

That's a simple question with a complicated answer

#

The short version is: There are some rules you can't without breaking the game, as in making it literally not function fairly anymore

#

Multiple concentration is a big one

bright terrace
#

Like breaking the game rules while making new ones that fix the game that got broken by breaking the rules

#

And being balanced still

fierce dome
#

And if you're going to do that, you might as well use (or create) a completely different system rather than trying to jam the square peg of 5e into the round hole of what you want

bright terrace
#

Cause that’s how I make my homebrews

bright terrace
void bay
#

and then good luck getting players to play that kind of game

fierce dome
void bay
#

they posted a really complicated character a few days ago

fierce dome
#

Because my initial reaction is that "not making a mess in the first place" is a better solution than "awkwardly cleaning up the mess you unnecessarily made"

void bay
#

he's just on a mission to create the swingiest possible character you could make, fun be damned

bright terrace
#

What’s swingy. My brain is dead

void bay
#

yesterday he was talking about traveling like 30 miles in one turn or something, which would probably never come up

void bay
bright terrace
#

Ok

void bay
#

I think you have an interesting concept but there's nothing wrong with toning it down to actually fit the way the game works. If you're just making characters to roll 1000d6, you're playing a different game than everybody else

#

imagine having to actually roll something like that?

frank leaf
void bay
#

that would have a different probability curve, but also not the point

noble lion
#

Should I change the wording of this monster trait in any way?

"Iron Weakness: Attacks made with iron weapons deal an additional 1d4 fire damage to the [MON] on a hit."

void bay
#

you can probably just say "the creature"

noble lion
#

"[MON]" is just for the formatting of the website I use to make statblocks if that's what you mean

void bay
#

yep, language seems pretty clear to me otherwise

#

maybe "attacks made against [MON] with iron weapons deal an additional 1d4 fire damage on a hit"

faint sonnet
frank leaf
#

So, umpteenth time asking.
Magic Item Ranger subclass capstone?
Very Rare of their choice, that becomes attunement if it isn't already?
Does this break anything too important?

#

(I wanna alter it further ofc but I wanna know issues this might have immediately)

dry lintel
#

I want to make a monster based off of the Pokémon Palossand: a living blob of quicksand born from the spirit of one drowned in it, which now attempts to drag other people down to the same fate. The question is, would it's creature type be Elemental or Ooze? (I also considered Undead, but it does not fit as well as the other two)

stuck raptor
#

Elemental with Amorphous

cerulean seal
dry lintel
#

Lol I get the reference ; D

sullen shale
#

hows this for a description of a blind monk sublcass (spoiler alert i really really love daredevil)

Monks of the Way of the Devil have found power in what most consider a curse. They, through blindness, willing or unwilling, learned to master their other 4 senses. Through this they unlock a new way of experiencing the world, one that allows them to know things others may not, like the acceleration of one's heartbeat when they lie, the sound of a stabbing blocks away, or the scent of rotting flesh, neatly tucked away in a man's basement. Monks of the Way of the Devil often rigorously and violently dedicate themselves to a singular path in life, viewing their sight as a distraction from this path. Those who witness their ferocity in their commitment to their goals often say it is as if they are unleashing a dormant devil within them.

hasty onyx
sullen shale
#

oh also whats a reasonable amount of blindsight to give to someone who is always going to be blind?

#

im thinking maybe a cap of 60 ft

#

possibly 120 or additional tremorsense

#

or both considering sense are like their whole thing

maiden bay
# sullen shale oh also whats a reasonable amount of blindsight to give to someone who is always...

30' Blindsight is a lot in some environments. Underdark or similar dungeon / subterranean locations that's a huge advantage, close quarters especially. Areas with strong obscurement like dense jungle or forests, that's also a huge advantage over render range Sight. Anywhere else, 90' is probably fine, I just wouldn't take the feature if I were fighting on an open field. 300' if you want to be fun

#

Darkvision should always be LoS imo

sullen shale
#

ill figure out the tremorsense progression separately

sullen shale
#

heres an idea, what if the capstone doubles the monks wisdom ac bonus?

sullen shale
#

maybe i should make the blindsight scale with perception?

#

but maybe theres no way to do that in dndbeyond

fleet veldt
#

yall i need yall's opinion on this:
Im tryna make a ooze creature called a Trollblood Ooze. i want it to be a CR 11. Its main gimmik is that it can regenerate hp and has the split property. But if it regains a certain amount of hp when it has split, it will increase its size by one category (so it will be back to its normal size)

#

does that sound interesting or nah?

sullen shale
#

so yes it sounds interesting

fleet veldt
#

we gon have an army of them

sullen shale
silent bolt
#

I have a homebrew campain I'm working on, and these are like Elite Secret Service that serve the crown. "Blood letting opera" They use a special kind of casting that consumes HP, but allows spells to be cast enhanced. I'm worried they are too difficult and unbalanced. I used other creatures of similar level as ref, but they didn't have the enhanced casting. Or special abilities. Player Levels start at five, and go up from there.
Are they too dificult?
This is a "Bloodletting Grunt"

HP: 82 Armor class: 12 (15 with mage armor)

Blood Blade:
Caster focuses their blood into a thin blade, that can either be held or propelled forward.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d8 + 3) piercing damage plus 10 (3d6) slashing damage.

Bloodletting Casting.
Sacrificing 1d8hp per spell slot level, this creature can cast the following spells with no components, halve it's casting time, and double it's duration. Spells cast this way do not consume Hit Dice.
At will: Shroud Blood, Mage Armor, Charm Person, Alter Self.
2/day each: Sense Lifeblood, Bloodletter, Silence.
1/day each: Haste, Synaptic Static.

Multiattack:
The Bloodletting Grunt makes two Blood Blade attacks.

#

CR 5

severe trellis
#

So its probably too flexible to let an artificer or artificer-themed subclass just make a generic enspelled weapon right? Do you think making an enspelled weapon with a pretedtermined spell with it would be fine?

frank leaf
#

So the limit is clear, when they run out of hit dice

#

(Seeing the "don't consume hit dice", I'm guessing some of those use Hit Dice anyway though, so it would even out if this feature did when it makes those spells not cost Hit Dice)

silent bolt
#

Like I know player hit dice, and how that works but not how to apply it to a monster.

frank leaf
#

Average of a die roll is half plus 0.5

silent bolt
#

OH

frank leaf
# silent bolt OH

Yeah, so multiply Hit Die average til you get the HP you want, usually the Hit Dice are bigger the chonkier a monster is

silent bolt
#

So that'd be 8 d20 for this grunt.
And when it says hit dice, does that mean I like roll a d20 and subtract the number rolled from hp?

frank leaf
#

When you spend a hit die, its just gone if the feature says you do nothing with it (unless it does specify you do smth with it)

silent bolt
#

Ok! Then, I think I'd just rather use HP then. Cause I want them to actually be like harming themselves to cast spells that way.

frank leaf
#

Like I said, features can tell you to do things with the expended dice.

silent bolt
#

Thanks for all the input! I appreciate it :]
How do you feel about the difficulty?

frank leaf
#

Alr, gtg

silent bolt
bright terrace
#

is this good: You may use Bug a number of times equal to your proficiency modifier. Your charges recharge after a finished short rest. Bug lasts until the end of your turn. When active, you have advantage on one melee attack you make. Your fly speed increases by +5 feet per 2 character levels (rounded down). Once per turn, you may ignore difficult terrain while flying. On your next turn, you have disadvantage on the first saving throw you make.
this is only for users with wings

junior thunder
#

Hello everyone hope yal are haveing a wonderful day

cerulean seal
#

Seems pretty balanced depending on context and level

bright terrace
#

Item

#

Just a part of it not all of it

cerulean seal
# bright terrace Just a part of it not all of it

This is good then so far. I like it.
Only difference is usually items have their own charges rather than using your proficiency bonus.
So you can just have the item have like… 5 total charges the player can spend to use the feature or something

#

If there is an item that uses proficiency for its charges I’m not aware of it off the top of my head

bright terrace
#

I wonder if I should make my item a subclass because it has a lot of level based scaling and it’s about the same amount of features as a subclass

#

A winged race exclusive subclass

cerulean seal
#

That’s a type of magic item I have seen before. Have it scale from being weak early on and grow with the player as they level up. Usually as a narrative part of their character

bright terrace
#

Are there like “rules” for making homebrews

#

Or is it as long as it’s balanced and doesn’t steal spotlight/change campaign too much

cerulean seal
#

So if you are making a subclass, you'll want to look at other subclasses of that class

#

If you are making a magic item, you'll look at items of similar rarity and type.

#

etc.

bright terrace
#

Yeah

#

How about like general rules that apply to basically any homebrew

cerulean seal
bright terrace
#

K

cerulean seal
bright terrace
#

So it’s fine to make a entire physics engine based off of dice?

#

Cause I kinda did

faint sonnet
#

I dooo actually have a checklist that I think encompasses almost all homebrew, here: #homebrew message

cerulean seal
#

Truly at the end of the day, homebrew can be anything if your table is cool with it.

If you are asking the public they are going to have opinions and feelings about it

bright terrace
#

K

cerulean seal
#

You can make a class that lets you be a god and nuke planets or whatever if that's the kinda game your table is running

sullen shale
#

daredevil monk incoming in like 10 minutes once i finish the last feature

sullen shale
#

dndbeyond says i dont have the proper class features at the proper levels for some reason

#

THERE WE ARE

#

probabaly a tad overpowered? but monk also kinda needs it

#

oh damnit

remote zealot
#

Is there a complete guide on how to homebrew subclass Arcane Trickster?

sullen shale
cerulean seal
#

Or designing another similar subclass for another class?

cerulean seal
remote zealot
cerulean seal
#

Or for like Google docs?

sullen shale
remote zealot
cerulean seal
cerulean seal
sullen shale
muted wasp
#

Feedback on this homebrewed feat would be appreciated!


General Feat (Prerequisite: Level 4+)

You gain the following benefits.

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.


Professional Netter. When you use the Attack action to throw a Net, you can target a creature you can see within 30 feet of yourself and you can turn it into a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus) instead of a Dexterity saving throw.

Sturdy Knot. When you use Chain, Manacles, or Rope to bind a creature, add your Proficiency Bonus to the DC to escape or burst the Chain, Manacles, or Rope.

Cunning Trapper. When you use Ball Bearings, Caltrops, or Hunting Trap to trap a creature, add your Proficiency Bonus to the DC to the trapping effects of Ball Bearings, Caltrops, or Hunting Trap.```

Idea here is to be able as a Str or Dex user to make use of certain adventuring gear with more surety.

"Street Justice" feat gave me the initial idea, the "Sturdy Knot" is the same feature in that feat.

"Bomber" feat was the inspiration for being able to throw your Net farther. And i felt being able to make it into a Strength Save with DC based on your Strength gives more options for Strength based characters.
minor lark
#

i think its "relatively balanced" but than again i dont play all that much dnd so idk

true forge
true forge
chilly jewel
#

hmm tempered talons is gonna be a bit of rolling

#

also maybe im blind but it doesnt have a duration listed

true forge
#

its basically a delayed smite

chilly jewel
#

oooh like that

#

i misinterpreted it lmao

true forge
#

(which i should have something about it only being able to have it once so you dont spend all points and unload alot of damage)

chilly jewel
#

just say if u use it again it only keeps the most potent version

true forge
#

should be fine now

#

i think :P

chilly jewel
#

seems fine

idle herald
#

My party of 4 lvl 4 PCs just encountered a Mind Witness. This creature is a remnant of an attempted illithid infestation in my world. I read this in Mind Witness lore:

If separated from its illithid masters, a mindwitness seeks out other telepathic creatures to tell it what to do. Mindwitnesses have been known to ally with flumphs (see the Monster Manual) and planar beings such as demons, shifting their worldview and alignment to match those of their new masters.

#

One of my PCs (sorcerer) has been leaning into telepathy (took the Telepathic feat). Could she potentially control it?

#

Would a human telepathic be the kind of creature a mindwitness seeks out to tell it what to do?

#

Other context is that an Elder Brain is trying to break a seal between dimensions to get back into this world and the seal is starting to break

pastel mirage
#

does it have sight or is it blindsight?

#

cause if it evaluates status based on telepathic ability and not looks etc then any powerful telepath could do it

meager whale
#

How much HP should you give a rare magical item that can be turned into an animated object?

south wasp
#

Gotta make boons from hell

kind spruce
#

Or you could just scale to player health in some way

meager whale
#

It is a rare item. A magical viol.

#

Scaling to player health sounds good.

#

I can show you what I have so far.

#

Viol of the Fire Dancer, Rare (Requires Attunement by a Bard)

<Insert description of the item here>

Fire Magic. This instrument has 3 charges. While carrying the instrument, the creature attuned to it can cast the control flames, dancing lights, fire bolt or fireball spell as an action. Whenever you cast control flames in this way, you can create intricate shapes that are up to 5 feet in size. As an action you can use these flames to lash at a creature that is within 5 feet of them. The target must make a Dexterity saving throw. On a failed save, the target takes 1d6 fire damage. Additionally for 1 charge, you can cast the fireball spell. The instrument regains 1d3 expended charges daily at dawn. If you expend the instrument's last charge, roll 1d20. On a 1, the instrument fierily explodes and crumbles into ashes. Each creature within 5 feet of the explosion makes a Dexterity saving throw (save DC 15), taking 4d6 fire damage on a failed save or half as much damage on a successful one.

#

What I want to do when it's animated is to give a 1d4 bardic inspo or deal 2d8 fire damage (the player has to spend a bonus action to animate the item and another bonus action to switch between support or damage).

idle herald
#

Mindwitness
Large Aberration, Typically Lawful Neutral

Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 0 ft., fly 20 ft. (hover)

Saving Throws INT +5, WIS +5
Skills Perception +8
Condition Immunities Prone
Senses Darkvision 120 ft., Passive Perception 18
Languages Deep Speech, Telepathy 600 ft., Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3

#

Oh wait no

#

It's right there - Darkvision 120ft

#

Since it has been known to ally not just with Abberations but also Demons, it doesn't appear to be married to following its own kind

pastel mirage
#

then maybe its just a psionic presence

pastel mirage
#

plus we make the rules

kind spruce
#

Is there a particular level a player that would use this is expected to be at?

idle herald
# pastel mirage plus we make the rules

Indeed! Agreed.

I like your approach. My next question is: What would this Mindwitness do if she controlled it? They essentially act as a wifi router for telepathic messages in mindflayer colonies, so it could also be a liability if the ElderBrain came back.

pastel mirage
#

also very easy to just have this be an abandoned and disgraced servant

#

so they have no connections cause they messed up in the past and were shunned (could have a telling injury to sort of hint at it)

meager whale
flint marsh
muted wasp
frank leaf
eternal berry
#

Yo guys I need to make a false hydra that has been mutated by mind flayers. Thinking about just adding mind blast and tentacles for their actions but I would like you guys insight. I'm calling it the False Illithydra

lyric sedge
#

Yo I found a homebrew class can someone help me tweak it a bit and scale it to modern dnd standards cause it was made 5 years ago ?

analog pine
#

sure

novel lichen
#

Can any1 help me with a summoning class

analog pine
#

sure

#

y'all know you don't need to ask if someone will help, you can just post a thing and ask more specific questions

novel lichen
#

So can I DM u

analog pine
#

I can help in this channel

#

that way other people can also share their perspectives

keen plank
#

Planning on making a homebrew race thats like a shadowy being, resistant to phyical attacks but weak to magic or holy attacks

#

But its kinda unbalanced as it seems

dusky aurora
keen plank
#

I feel like the res to physical attacks is kinda unbalanced

#

Considering most enemies use physical attacks

dusky aurora
keen plank
#

Whats proc again..?

#

But im thinking about cutting it to slicing res

#

Slashing*

dusky aurora
#

so for example

novel lichen
# analog pine that way other people can also share their perspectives

Essencially, as of now, summoner has 1d6 dice, summon the same HP as the summoner. The summon has the spells the summoner would have, but only 1 attack , 1 utility and a 1d4 chaotic one. Total of 10 summons with a lot of versatility but limited by spell variety per battle basically (increases as levels increase). I am worried if the HP is appropriate or not.

dusky aurora
#

You can turn partialy incoporial to reduce harm. When you take damage, you can use your reaction to gain resistance to physical damage

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

#

it still more powerfull than the racial trait im basing it off of because the trait its bassed off of makes you roll for the damage reduction. but way more balanced than strait resistance

keen plank
#

Ohh

#

Thx

#

I gtg for now cause im at school

dusky aurora
# keen plank I gtg for now cause im at school

no worries, you could make it more balanced by giving them a racial resource equal to their proficiency modifier then adding other effects they could chose forcing them to be more resource cautious. like since they're a shadow person they could also use the resource to blend in with the shadows and gain advantage or add a bonus on stealth checks in dim light, and darkness.

analog pine
#

What does the summon total do?

#

Sorcerers and wizards are perfectly fine with d6 hit dice

novel lichen
cerulean seal
cerulean seal
cerulean seal
#

Just send it here

#

So everyone can see and give feedback

novel lichen
cerulean seal
#

More eyes is always beneficial

cerulean seal
analog pine
cerulean seal
#

So i'll ignore most of the flavor

cerulean seal
#

Or whatever the relevant modifier is supposed to be?

#

I assume wisdom or charisma?

analog pine
#

why is the save DC a d8+mod+pb and not 8+mod+pb

novel lichen
#

Uh that is an oversight

#

I spent too long overthinking

cerulean seal
#

It happens. 🙂

#

All good

half condor
#

So for a cold caster but-for-fire feat, would "-1d4 from the targets next attack roll" be on par with cold casters "-1d4 from the next saving throw"?

analog pine
novel lichen
blissful mesa
#

I am looking for a pouch that is about the size of a deck of cards. It can only be opened by the owner. I am not sure whether it exists.

#

It is for storing whatever small thing the player wants, but it is for me to give my BBEG the Deck of Many Things to have it looted from them when they hopefully die

#

If they choose to get rid of the cards, they still have something cool

#

Would it be a thing or will I have to homebrew it?

dusky aurora
#

homebrew it with arcane lock as the starting point id say

analog pine
#

I mentioned spells because of the shield spell.

#

And also absorb elements

half condor
#

A bag of holding is uncommon, could see this being uncommon too. Especially if it's able to be thinner than its contents would indicate.

cerulean seal
# novel lichen https://docs.google.com/document/d/1L_CITlYwgUphClOJFtimrC2xoqX5p_JuuxS8PKUHlgg/...

Book of Binding: "immune to conventional damage." probably want to be specific here since like, one way to beat a Wizard is by destroying their spell book. I would specify if the book is truly immune and can't be targeted or not.

Pact Tokens: I would probably just change the name to avoid any flavor or verbiage conflict with Warlock. 1 token per kill up to prof mod is fine but I would change it to... When a creature within 30 feet of you dies you get a token, this way you don't have to be the one to do the kill.

#

Missing a lot of the basic info of course like armor, weapon, hit die, skill, saving throw prof

dusky aurora
cerulean seal
#

I think a lot of this class is going to be dependant on how strong these summons are?

#

BEcause I assume they are going to be preset summons

#

Currently the class doesn't feel that strong without knowing the power of these summons

cerulean seal
#

Where?

cerulean seal
#

Oh I see it

novel lichen
half condor
cerulean seal
#

So this summon has a lot going on. I know these are supposed to function a little differently than normal summon spells but I would still probably balance or adjust them based off normal stat blocks and summonings spells if you haven't.

This one summon you sent has a lot going on. If every summon is like this is may be a little overwhelming but maybe its fine at your table.

I would make your own hitpoint die a 1d8 and leave it as that.

Make the summons have different scale differently. Like... Some have class level number of 1d6's or 1d8's worth of hitpoints + your modifer or something

#

If I were going to do this, your summons are basically your spells rather than having traditional spells.
So you want different summons for different niche's and purposes.

half condor
novel lichen
dusky aurora
#

depending on when that summon becomes available its also VERY strong if summonable at low to medium levels.

novel lichen
cerulean seal
#

Do you have the summons cost different amounts to summon them?

And additionally, can you only get access to some of them at specific levels?

novel lichen
cerulean seal
dusky aurora
novel lichen
novel lichen
cerulean seal
# novel lichen I already have 10 done but balancing them is an entirely other story. Like, Imma...

So in a weird way, I think the more comparable class to this is going to be Druid and their Wildshape.

Rather than becoming creatures you are summoning specific creatures custom to this class.

If you are going to give all the summons up front at level 1, they probably need to be simple and grow more complex over time.

Or

You give weak/simple summons at first that are cheaper to use and get better ones at higher and higher levels.

dusky aurora
cerulean seal
#

A big issue people have with Druid is the fact that a player has to go scrolling through the monster manual every time they wild shape to pick out what to become

#

And have to juggle all the different features they may want

#

Beast Master Ranger solves this by just giving 3 generic statblocks

frank leaf
novel lichen
frank leaf
#

I've asked lol.

novel lichen
#

xdd

#

I love the dnd community sm

cerulean seal
#

There are two halves of the people

dusky aurora
cerulean seal
#

I personally like the idea of getting access to all the statblocks up front but they each grow more powerful over time in different ways

novel lichen
cerulean seal
#

Lock specific statblock features behind certain levels or costs

novel lichen
cerulean seal
#

Good luck homie

#

I don’t envy you

dusky aurora
cerulean seal
#

I respect the drive

dusky aurora
#

i have my fair share of obsurd homebrew, but i always start with an official base and upscale from there based on the setting.

dusky aurora
#

oh i cant paste images here, rip. was gonna post a boss i made for my players one year point boss fight.

tawny night
#

thoughts on a homebrew feat for our party's "Three kobolds in a trenchcoat" gimmick?,
Stacked Tactics: When three small creatures join might they unify their levels & stats, allowing them to add the other's modifiers to their own.
Choose one creature to "control" the stat block, with their given class(s) & abilities which can choose to add the other two creatures modifiers to any roll.
To switch stances between the creatures, the creature in control must commit to an uninterrupted Action to do so.
When hit, make a Strength Saving Throw and if failed set all to three individually again & knock prone.
Roll a 1d4 if damage will target any of the three creatures, or the equipment they disguise themselves in. If in combat when formation fails, roll initiative for all three.

frank leaf
#

Having them all take seperate turns is part of the fun

tawny night
#

skip the Temp HP?

frank leaf
#

Whenever they're hit or be knocked from the stack

#

HP% gets strange

tawny night
frank leaf
tawny night
#

I think this works! thx for help :3

uncut river
#

Are there any videos or pdfs people could recommend for someone trying to be a dragoon in 5e

uncut river
#

Oh this is nice

spring tusk
#

What is a dragoon

uncut river
#

Dragon knight

dusky aurora
spring tusk
#

Aur

#

Okurr

barren sand
#

Sooo....
If archeologists are necromancers and be able to speak to the dead
How much more screwed are we with history lessons?

barren sand
# dusky aurora what do you mean?

Well
Like talking to people that go way back in the past using their skeletal remains
Finding more details in the fall of this kingdom
Discovering lost dishes and recipes
Even medicine

dusky aurora
lilac flame
#

How overpowered (if at all) do we think giving a cleric access to paladin spells would be? Assume Find Steed isn't allowed.

sudden pumice
#

How would magnetosense work in terms of using it in gameplay? It wouldn't be able to do the same things as tremorsense, right?

dusky aurora
#

If you want to go a little more crazy they might be able to sense metals and certain magics x distance away.

lilac flame
sudden pumice
#

Yeah. So kobolds in my setting have eidetic or nearly eidetic memories for places that they've been before and their horns are filled with a magnetically sensitive fluid. It's at least strong enough to be able to feel naturally magnetic objects in the environment, electromagnets, and in lack of any overpowering magnetic pull they are indeed able to tell magnetic north and south and have perfect orientation. Local magnetic fields can throw them off if they're strong enough, causing them to perceive it as a false north/south and this can disorient them and make them question their mental map. I don't think it's sensitive enough to be able to pick up the subtle magnetism of a body's nervous system, but they'd be able to perceive things which cause an unusual or sudden magnetic disturbances and so would imo at least be able to detect some kinds of fey and anything that passively uses lightning.

#

They like to collect and hoard natural magnets in their lairs both because they like the feeling instinctively and because it helps them find their lair easier if they're having to travel an unfamiliar path.

lilac flame
#

The sensing magnetic materials thing is about the metal they carry. Buckles, straps, weapons, arrowheads, coins, rivets...

#

Humanoid clothing and gear is full of metal.

sudden pumice
#

Unless they're magnetized, I think they don't sense that. For certain, coins they wouldn't because most coin-metal is only magnetic when it's carrying an electric current. Iron is a bit difficult to say. In raw form, iron's magnetism tends to cancel itself out by default and has to have magnetism applied to it to realign iron's crystal structure enough to make a magnet. Which is why ferromagnets lose their magnetism if you overheat them because it scatters the magnetic alignment in the metal. I think that such scattered magnetism is too low to feel in iron or steel objects unless the object is either magical or was intentionally made to be magnetic. Stronger magnets made of rare metals they could detect. And I'm going to say for the sake of practicality that very small magnets like those in a compass are undetectable. It's gotta be at least a a child's palm worth of magnetic material. They're not broadcasting, they're only receiving. Does that make sense?

dusky aurora
lilac flame
#

I would then ask how the sense works from a physiological standpoint - because if their horns aren't magnetic (thus sensitive to magnets) then how do they sense other magnets?

That being said, "magic" is a fair enough explanation, and you answered your question.

limber dagger
#

how do u guys make a homebrew campaign?

dusky aurora
limber dagger
barren sand
dusky aurora
dusky aurora
sudden pumice
# lilac flame I would then ask how the sense works from a physiological standpoint - because i...

Okay, so picture the inner structure of an ear where there's a shell shaped organ full of fluid and sensory "hairs" that takes the vibrations from the eardrum and converts it into the perception of changes in pressure. ( sound ) Now imagine instead that it's a long hollow tube filled with ferrofluid instead. That's basically how it works. It's a biofluid they secrete into this structure over their early development that isn't magnetic per-se, but it moves in response to magnetism and that movement is picked up by the sensory hairs in it and converted into a perception that they intuitively and instinctively understand but can't really "explain" to someone who doesn't have this sense. Mainly this perception is used on an instinct level similar to how our sense of balance works and so unless something is particularly overstimulating ( like gluing a neodymium magnet to the kobold's forehead or something ) they "just do it". Magnetic concentrations and the orientation of a space is encoded automatically along with sights, smells, and sounds as part of their understanding of a space they're in and it's why they're such keen navigators and have a special degree of memory for places they've been. Places that have fluctating magnetism are confusing to them in a similar way to how optical illusions are confusing to us, so you can camoflauge a space from a kobold using magic that influences magnetism and get them lost.

limber dagger
dusky aurora
# limber dagger going to, but like how should i organize and stuff. i know i should think and wr...

So for that I use obsidian as my notes/story building app. It let's me link notes, and put anchors so I can jump to different things.

Campaigns are collaborative story telling between players and dms, so you don't need all the details, you want a lose story.

What you want to get flushed out is the region lore relevant to the plot, and the motivations of the characters relevant to the plot. Everything else can be flushed out as the players interact with your enviroment.

#

When you get to the "world building" part of your homebrew it helps to go to a story writing reddit or discord server and post what you have, then ask then to ask you questions about your world. Coming up with the answers will help you fill in alot of the stuff you didn't think about.

#

If you already have your players you can also ask them for their backstories and incorporate that into the world. One of my homebrew campaigns had gods and nations added into it from the players backstories.

limber dagger
#

ok thanks!

icy gorge
#

I wanna make a human character that has lycanthropy, but I’m low-key stuck with the werewolf form stats

dusky aurora
#

I thought there was official content for that.

dusky aurora
hoary swallow
#

I have a campaign im building. Just been writing notes and picking at it for a bit now.
A witch who controls a carnival. She is the ringmistres. She wasnt always a villain. For there is an ancient entity, the ninth bell. Older than time itself, absorb and eats fear, joy, memeories, etc. The witch used to be a hedgewitch who made a bargain with the ninth bell "Mor'Vel" to spare her villiage. Mind you The Ninth Bell travels to different realms, universes, timelines. She made a bargain and she would remember everything but be his tool, his construct to draw in what I feeds on. She figured what better way than a carnival. Simply put, it apesrs every 9 years, put of no where where it chooses it can gain the most. No one knows how it come or that it even came they just go to it. Its all normal at first, until people start to slip, repeating, doubling, malfunctions, confusion, as the first bell tolls illusions drift. Carnivals slowly changes. You can imagine how this goes. I wont dive deep into how I've scripted it all, but there's a ticket system because coins dont ha e part to play in this. Thisnis meant to be a long campaign, 9 acts. Tons of side quests. Multiple plot twists. Its a mystery horror adventure. For any type of pc. Many nps, plenty of areas, especially that some take you into other realms, minds, visions, dream and such. Multiple endings depending on choices, actions and outcomes. All up to the Adventurers how it pans out. Many ways to play it through. Just wanted thoughts and insights.

bright terrace
#

i might've done 1 or two words wrong btw

dusky aurora
glass glade
#

Time wasn’t a thing at the beginning so “9 years” didn’t exist

#

Boom

cerulean seal
#

DnD doesn’t have in the rules stuff regarding real physics so that’s all going to be dependent on your table and campaign of course

bright terrace
#

Ok

native quail
#

Designing a ~CR 7 swarm of Hook Horrors… anybody got suggestions for fun abilities that it could have?

bright terrace
void bay
#

well

#

oh I see now

#

any magic item that needs 7 pages is too much for me, I saw sin and cos and noped out of there

#

ok so what does a d360 look like

bright terrace
#

use online die 🗿

void bay
#

you're never actually planning to play with any of these are you

bright terrace
#

my gambler class is 8 pages+4 page for 1 subclass

void bay
#

I keep falling for this bait lol

bright terrace
#

im playing with gambler already

bright terrace
void bay
#

that's got a different probability curve

bright terrace
#

ik but it doens't really matter

void bay
#

I keep seeing "the target makes a DC save of 8+prof+Str/Dex." what kind of save?

bright terrace
#

for that specefic feature

#

strenghth or dex save.

void bay
#

you're asking me?

bright terrace
#

no

void bay
#

it's been said before, I applaud your creativity but this is simply... not D&D. I don't know what else to say

bright terrace
#

it has?

#

cause i don't remember anyone applauding my creativity

void bay
#

well I am, but this is definitely not relevant to the rules of D&D at this point

#

and that has been said before, haha

bright terrace
#

homebrews are allowed to make new rules, no?

cerulean seal
#

In the kindest of ways, why play dnd when it obviously doesn’t fit the kind of rules you want to play?

bright terrace
#

idk

cerulean seal
#

There are some systems out there that are a lot more complex and such

void bay
#

this is lighting a cigarette with a cruise missile

bright terrace
#

i'm just making what i want a reality inside of dnd. and to make it balanced it needs a lot of things added.

void bay
#

this removes all balance because it does not adhere to the rules of D&D, it's contradictory

cerulean seal
bright terrace
#

it's balanced inside campaigns though. except for the part about execcive speed.

void bay
#

there's nothing balanced about this

void bay
bright terrace
#

inside campaigns it is, iplayed it once

bright terrace
cerulean seal
bright terrace
#

no, in a normal campaign

#

that includes my homebrew

void bay
#

that's automatically not a normal campaign then

cerulean seal
#

As I said before, a lot of the homebrew you have presented is very table dependent

bright terrace
#

ok

cerulean seal
#

So as long as your dm is chill With it then ignore us

bright terrace
#

so should i make it a subclass

#

i just wanna know that

cerulean seal
#

If you want to. If it calls to you

void bay
#

yeah totally but I don't know what you're going to get out of us, there's no way this would work at any table except the one you're at

cerulean seal
#

But we aren’t going to be able to help you

#

I would work with your dm since they seem to be chill with your homebrews

bright terrace
#

i dont stay with 1 dm permenantly. i switch dms every campaign.

void bay
#

what do the other players think? are they making similar characters? because that's the only way I can imagine this being fair

bright terrace
#

no. normal characters. thye're fine with it.

#

one of them made a optimized barb thingy.

void bay
#

I think your DMs need a stern talking to if you're telling the truth then, haha. Giving one player godlike powers at low levels just because you homebrewed it is super unfair imo

bright terrace
#

it's not godlike tho

#

though the speed is godlike i'd say

#

that's about it

void bay
#

you're rolling numbers that are orders of magnitude higher than what any player would ever roll in a normal game of D&D

bright terrace
#

it doesn't correlate to damage though

#

i'd say at a 0.000000000000000000000000000000000000000001% chance you could get a 90d6 bludgeoning damage at level 20 once?

#

tho ur basically ded after that

void bay
#

I can't even tell because this is too complicated

cerulean seal
#

Low key you should check out the game system Gurps. I feel like it would fit your play style

void bay
#

what is the setting you're playing in where you even have room to do all this movement in one turn unless you're like clipping through walls

#

or having to worry about trigonometry

bright terrace
bright terrace
#

it's jsut plugging stuff in

void bay
#

not the point haha

bright terrace
#

ok

void bay
#

again, have fun with it, I'm just trying to grasp what's even going on here

bright terrace
#

ok

bright terrace
void bay
#
  1. Direction Roll
    Roll 1d360 to determine miss direction:
    0° = above
    90° = right
    180° = below
    270° = left
    Like whatever this is, this could be a 1d8 roll on a D&D Battle Map
bright terrace
#

no. it could be 243 degrees

#

or maybe 351 degree or 3 degrees

void bay
#

D&D combat isn't that granular

cerulean seal
#

You have 8 directions you can move

#

Unless you can fly then I guess some more

void bay
#

like does this artifact turn you into a plane or something?

bright terrace
#

it multiplies your fly speed by a lot.

bright terrace
void bay
#

but like what's all this structural integrity check and stuff? For something with so many pages for rules, there's not actually a lot that seems to be explained

bright terrace
#

i know

cerulean seal
#

So why even include it?

bright terrace
#

oh yeah i gottta add that bit. i forgor

cerulean seal
void bay
#

don't take this the wrong way, did you use chatgpt to write this?

bright terrace
#

no

cerulean seal
#

And without need a 1d360 dice

bright terrace
bright terrace
#

like 2% less balanced

cerulean seal
#

How?

void bay
#

You’re just making up numbers lmao

bright terrace
#

if the enemies are on like a very specefic placement and you someone get one specefic placement from that d8, it could kill every enemy, and there's a higher chance to do this with a d8 because there's less of a tiny couple feet variable that could have savd like a couple guys

#

which is why i said like a 1% less balanced

#

because it's so specefic

cerulean seal
#

But specifics on that level doesn’t exist in DnD

#

It doesn’t matter if there is an inches difference

#

A 5ft tile is a 5ft tile

bright terrace
#

the farther it is from the target, the degrees get less and less close together

cerulean seal
#

You should really check out Gurps

void bay
#

At this point you’re playing a different game than everyone else at the table

cerulean seal
#

It would fit your design philosophy

bright terrace
#

the amount of space between 1 degree could be like 10/15 feet or smth (im not sure, i gotta calculate) if it's like the farthest amount possible from the target

#

actually, i think it's 1,400 feet apart from 1 degree off

#

math might be wrong

#

at the farthest/worst possible rolls and stuff

void bay
bright terrace
#

it's like once every 10 sessions or smth late game tho

bright terrace
hidden grail
#

@umbral umbra right here

#

Alright to continue off brain storming my DnD x backrooms campaign

#

I have considered the idea of adding in the backrooms factions

#

(This would make the UN cannon too)

#

Anyone got ideas if yall know the backrooms

#

Currently I have considered that the entire species of the average DnD world

(Devils, humans, demons, angels, half lings, dwarves, etc) would be in conflict with the backrooms

All of a sudden their world got merged with this... depths of reality

pallid brook
#

The mortality rate would be off the roof

hidden grail
#

Holy damn this is a late reply

pallid brook
#

Dw I don’t have a life, I got it

#

Though, forgive if I’m wrong, but isn’t an aspect of level 0 and a few other levels that you can’t meet others?

#

It’s been a while since I’ve read up on backrooms lore though

hidden grail
pallid brook
#

As I said, it’s been a while

hidden grail
pallid brook
#

Noted!

#

Another thing tho, and I’d be surprised if this changed, but if I recall a lot of backrooms stuff is “you make the wrong decision and you’re effectively dead”.

marsh spade
#

It would prolly be a lot like those animes where you have to go level by level like sword art online if I'm feeling this correctly

#

Like each level having a diff challenge

#

Idr backroom lore rn either so

hidden grail
# pallid brook Noted!

For the mortality rate, it won't be noticeable since I plan to make my fantasy world a backrooms level

Idea is that random species at a unknown number per day keep dissappearing after a event

(This event was the supposedly red meteor that makes dragons insane, but instead it was a bright flash thst everyone even the gods have felt but couldn't intervene nor forsee)

#

And I've decided that the PCs would be one of the first waves sent to find missing people

hidden grail
pallid brook
#

I feel like most people will make the wrong decision tho

hidden grail
#

Lvl 2 to 4 to be precise

pallid brook
#

I think it could definitely work, just might need a specific demographic of players

marsh spade
hidden grail
#

To add to the chaos

#

Backrooms factions are cannon

#

And alot of stuff doesn't work temporarily

#

The gods have lost some of their power temporarily

#

Chaos in the Overworld, underworld and the abyss

#

And the entire world is experiencing connection errors with the weave

hidden grail
#

Too add to even more confusion, entites are leaking into all realms since uhh

Idk what to call this, I would say world but there are multiple realms involved so I can't say world

#

Anyone got a replacement?

#

There is so much I want to make before starting a session

marsh spade
#

I have a replacement since different realms are overlapping upon one another you can call those areas as rifts or knots where enigmatic creatures leak throu

hidden grail
#

I'd say the weave would be heavilly affected due to the transportation of an entire rift to the backrooms

marsh spade
#

Yeh that can work I suppose

#

My personal campaign that I've been building it's more inspired by Pathfinder 2e than DnD 5e and yeah I've put a lot of work in designing races since I am prolly the guy who hates "meta" As most stuff in the campaign follows a philosophy of situational benefit and power with a cost type stuff like making Death once and for all and with the only race that can self revive cannot be healed through magic or potions reliably

#

I need thoughts if this is good or bad

hidden grail
#

But other than that I think that's fine

#

Atleast warn them of such restrictions

true forge
soft skiff
#

I still think it’s way too easy for even a level 2-4 character to survive the madness that Is the backrooms

#

All you’d have to do is use the spell good berry and find some almond water and if you get into a fight with something it’ll most likely be alone assuming your on level 0

#

Which most dnd characters are pretty good at

hidden grail
soft skiff
#

Like what?

hidden grail
#

Sanguine festivus, Flicker, etc

soft skiff
#

Any rogue is more of a backrooms entity then a backrooms entity

hidden grail
#

These are extremely deadly events, and viruses

#

That can adapt to any phenoma and by then the sanguine festivus virus has probably adapted to low tier magic

soft skiff
#

Oh your telling me paladins or almost any construct would be the best at surviving the backrooms

hidden grail
#

Also my characters will be lvl one

soft skiff
#

A war forged Paladin

#

Do not to eat sleep or drink and your well a Paladin

hidden grail
soft skiff
#

I’m saying making a thing that’s super hard core survival in dnd is niche

#

Unless you ban certain races/spells

hidden grail
soft skiff
#

Hell a thri kreen rogue is a hella thing because you can give your self advantage on stealth and also obtain expertise later on

hidden grail
#

And I can take some stuff from the hellhole that is the backrooms freewriting wiki

#

What do you suggest?

soft skiff
#

I feel like most characters would be able to face down almost any backrooms entity by level 3-5

hidden grail
#

Not to mention alot of factors I can buff

soft skiff
#

That you could but still a well prepared level 7ish could take down most backrooms entity’s because of one thing

#

all of them do only physical damage

#

I’m gonna grab an example out buddy here the smiler loves to strangle people n such

hidden grail
#

Also what's stopping me from letting other factions of my world still being hostile to the PCs and taking advantage of the backrooms

#

Since not all empires are united

#

Some might have their own ambitions

soft skiff
#

However the smilers main way of attack via constricting around a persons neck works wonders in our world taking around 3-5 minutes

hidden grail
#

An entire reality free from the gods and abyss, ripe for the taking

soft skiff
#

However in dnd terms that’s 30-50 rounds

#

Alright let’s cut it back a little bit and do breathe holding rules much better with a 10 in con allowing you to hold your breathe for 1 minute aka 10 rounds

hidden grail
#

What do you suggest, if my campaign is going to work

soft skiff
#

Meaning our little friend here is gonna have to strangle our dnd adventurer here for 10 whole rounds which isn’t the best means of attack especially when the “prey” can fight back

#

That’s not even taking into account of our little adventurer can teleport or has another means of escaping the “hands” of the smiler

#

But then let’s stop with the smiler talk and go to something more dangerous and devilish bone stealers!

#

Uh not exactly fair if something can just look at you and poof your bones are gone

#

I would make it strictly target humanoids that have bones because dnd has like a handful of races that just straight up don’t have bones..

hidden grail
#

While yes this can happen,
The backrooms does have its way

From using blackouts, random no clips

Entity hordes

And of course entities adapting to the adventurers

Not to mention other backrooms factions thst are hostile

soft skiff
#

We’re talking strictly in level 0 which almost none of those things happen and an adventurer that’s corrupted by the backrooms is less then likely to leave anything it finds alive

#

I case can be spoken up against about a level like RFYR

#

which in any case is a level where only running in the only real option you have

hidden grail
#

And I plan to buff the entites SEVERELY as lore reasons the backrooms is a entity so its going to feel threatened by the transportation and it will evolve more to counter the adventures

soft skiff
#

Remember that entitles are used to dealing with regular people like you and me not a guy that’s can lift 240 pounds

hidden grail
soft skiff
#

Like a barbarian with access to food and water would you decently well in the backrooms

#

Or a monk who can just choose not to fight

hidden grail
#

Not something like RFYR ofc the characters will have not to fight any large entity hordes in level 0

#

I expect life threatening danger at level 3 and above

soft skiff
#

Rouges are the best imo cause they can run hide them strike

#

And there’s not much you can do against the hidden condition

hidden grail
soft skiff
#

Even so the hidden condition trumps that

#

Unless they active use that enhanced smell which would just give them advantage

#

And like I said the thri kreen for explain can use there carapace to blend into anything giving themselves the jump on anything that’s relays on sight

#

Even blindsight doesn’t help cause you can still hide from a creature with blindsight

hidden grail