#homebrew
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Bonus Actions
Parry Stance (Recharge 6). Until the start of his next turn Radagon can use his Holy Spear Fan reaction if available regardless of if he's used his Reaction already this round.
Reactions
Holy Spear Fan (3/Round). Trigger: Parry Stance is active and Radagon would be hit with an attack. Response: Radagon increases his Armor Class by 3, possibly causing the attack to miss. Dexterity Saving Throw: DC 21, each creature in a 30-foot Cone. Failure: 22 (5d8) Radiant damage.
okay yeah I reworked it
I like this better
I could also make his Holy Spear Fan an action and just give him a 3/round retaliate ability that lets him either holy spear, golden bolt, or sacred hammer
since he has the variety in game
yeah I like that
okay, reworked it
After playing a bit with path of the giant, I found myself wishing that growth mechanics had something more going on, for them, so I was wondering
What if height classes made the character treat weapons as one weight class lighter? So
Large
Heavy weapons become normal
Normal weapons become light
Huge
Heavy weapons become light
Normal weapons become one-handed
Gargantuan
You can dual wield any weapons as if they were light
So you’ve given Primal Companion to All Of Them
Interesting but awesome choice
Yeah, Beast Master will be able to change the companion to any creature type with a list of features depending on your choice
Drake Warden is gonna be folded into the Dragon option
I like the Hunter’s Mark rework, very interesting choices there
They can’t take the Dodge action against you?!
Freaking awesome
Giving every subclass two spells for every level should’ve been done from the start
Gloomstalker’s capstone is AMAZING
How's their level 11 feature? I was struggling with it
The one you see is a combo of the 2 ideas I had that I thought leaned too caster-ish by itself for one and too weak for the other
I like it
Holy mother of mercy Horizon Walker’s capstone is AMAZING
Not finished lol. But the Capstone I do wanna keep
Fey Reinforcements seems Really strong
If more than one Fey is summoned, that’s a LOT of Dreadful Strikes
It only applies to Non-conc version
Regular 10 minutes with conc version doesn't get it
Okay
The new Conjure Barrage applying Weapon Mastery is pretty sick
Nick plus Vicious Weapons seems busted
Up to FIVE attacks?!
I forgot which weapons get Nick so maybe it’s fine
Scimitar is the best you get, d6
Level 4 spell for 4d6 + 4d8 damage from HM isn't amazing, needs ride ons to even compete
Yeah that’s fair BUT
What if it was a Flametongue Scimitar?
nice to see horizon walker getting some love lol
True, ride ons, still doesn't beat an upcasted Scorching Ray + Ride ons.
What ride one can be added to Scorching Ray?
**Conjure Minor Elementals
aka the nerfed spell that broke Druid.**
Oh yeah that one
What did it do again?
https://www.reddit.com/r/DnDHomebrew/comments/1r0c2n5/revised_great_old_one_warlock/
This is a link to a homebrew warlock subclass i made. How does it look?
+2d8 elemental damage ride on to attacks, scaled stupidly high by +2d8 per spell above 4th. Now it's only 1d8.
Why was it plus Two d8 instead of 1d8?
It was printed that way but errata'd to the current 1d8.
I'm tryna make it different from Oath of the Watcher rn
some broader abilities from RAW would also be nice - i have never had a planar portal within a mile of any character
I gave them Vortex Warp to try and emulate that
Might give them smth I'm calling Wild Jump.
Wild space is the space between worlds similar to Astral Plane, so somebody jumping in and out of it recklessly like America from Marvel could be cool
how does this look?
i'm not sure if i'm blind or if there isn't actually a description for vortex warp
Since when could Captain America jump between worlds?
It's a spell
Heh.
I thought his only powers were strength and durability and his shield
ohh right
Not Captain America, America. She's a character that can kinda jump between realities
also, not a criticism, but if you have markdown enabled on docs you can write a # before a line and it'll make it into a heading for you. it also marks it on your document tabs list so you can click between them instead of scrolling
like how discord has it
i ❤️ markdown
Right, still need to do that, just haven't bothered lmfao
fair enough lol, just helps organise for both you and people reading through it
I'd limit Thought Shield to Charisma modifier uses per Long Rest, and the rest of the time be Resistance to Psychic damage
problem is that the command ability is charisma modifier per long rest so having to keep track of two different abilities might be too much
What franchise is she from?
Also . . . Capstone ain't very clean, not many DMs are guaranteed to use Madness.
immunity is a big thing at 10th level. also, 2 things isn't a lot to keep track of
I’ll look at it
you're basically invulnerable to mind flayers
Marvel. Watch Doctor Strange: Multiverse of Madness to learn more Abt her
also, for awakened mind, i don't know how it is RAW but consider using PB instead of the charisma mod? that way it scales with level, and your level 3 warlock doesn't have 5 free commands with 20 cha
You didn’t specify the shape of the area of the point you can see within 120 feet
oh right i should do that
okay updated it a bit
it looks better although i still think thought shield giving permanent immunity to psychic and a free damage reflect is a bit much
i'd change immunity to resistance, and make the reflection thingy a reaction
its important to note that psychic damage is a very rare damage type
Eh, it's fine actually, Iirc that's actually available somewhere else. Bard I think?
Plus got nerfed in 2024e
fair enough
if it was something like fire damage then yeah that would be OP, but you very rarely encounter psychic damage all things considered
so unless your specifically in a one shot about exploring a mind flayer colony the ability is quite situational
"ah, 20 mind flayers! thank goodness my patron is an eldritch being!"
honestly that would really suck for the mind flayers though
real lol
Awakened Mind is a feature of the Scribes Wizard.
what do you think about the subclass as a whole?
i think it's an interesting take, although it has slightly less abilities and feels overall weaker than the 2024 great old one patron. i do think it's cool though
i dont play 2024 so i wouldnt know, i was just trying to improve the 2014 version
i don't know the 2014 version so i'll have to assume yours is better, but i would probably take 2024's version over yours
that doesn't mean yours is bad though!! it's just my personal preference
yeah the 2014 version is really bad. The first feature is telepathy with a range of 30 feet and nothing else
that sucks lol
it really does suck, thats why i remade it
you've def accomplished what you set out to do then
So I home brewed a spell for my boss, and idk if this is the right place but I was trying to figure out if it’s semi balanced or not. Fireball burst 3 small fire balls with a range of 60ft maybe 80ft. Dealing 3d6 fire dmg with a dex save of 15. The aoe being 5 ft. Each fireball going to their own independent zone where ever I see fit really.
Flat saves aren't usually the norm, they normally use spellcaster spell save DC. What level is the spell?
Just remember that if this is an actual spell for the boss, if one of your players is a Wizard they can technically learn the spell
So maybe just make it a feature and not a spell
Honestly I didn’t even think about that all to much. I’m still learning how to really operate and make a campaign run as of rn. I just have my boss as a Demi-god whom was the original welder of magic. So I figured he’d have some kick ass spell. Well I had that spell on a recharge 5-6.
Or just power in general like lost magic that was lost a long time ago after his temples were torn down lost art really.
You can 100% make them magical without making it a spell if you want to avoid any complications
I mean if my party wants to try and learn the spell before even getting to him I’ll let them. However there would be restrictions and cooldown limits. I’m allowing them to have “special” abilities mainly for aura farming type shit. So it wouldn’t really bother me all to much as long as they have fun.
If you want to limit it further, Material Components with a gold cost mean they have to physically go out and find the object needed for the spell
So you could gate keep it that way if you want to use it like a carrot on a stick so to speak
Yea they’d need to fight some fire demon thing and acquire materials from said monster to cast it or something
My friend wants to play a sorcerer but finds all the base subclasses boring. What are the most used/ most interesting homebrew sorcerer subclasses I should tell him about?
What does he find boring about them?
Maybe you could just modify the existing ones to be more exciting for him?
He thinks the current ones are too stereotypical-magic-guy like. He really likes the wild magic sorcerer because it feels far from the norm, but he’s already playing it in a different campaign.
I mean, isn’t sorcerer in general stereotypical magic guy the class?
Sorcerer subclasses are, by design, just little modifications. Sorcerer is defined mostly by its base class, not by the subclass.
This is not the case with most other classes, but it is the case with Sorcerer.
Maybe he should consider another spell caster class
If he’s looking for a very different magical experience, have him check Warlock
I love Warlock
Has he tried Clockwork and flavored it as a Speedster?
(jokes aside, what does he like Abt Sorcerer that make him wanna deal with subclasses he says aren't cool to him?)
I homebrewed over 10 species with 19 subspecies in them for a setting
So, first important question, how many subspecies are mechanically different enough that they deserve a seperate subspecies?
For example, Tiefling has three variants that still fall under the same species, or even Goliaths, with 8 options.
Anyway, got a link?
it depends on a species but most of the subspecies are kind of like with Goliaths and their 8 options
they have different ability, or a different flavor, or a spell
yes, one moment
imho eladrin have the most mechanically interesting variants, and you can change between them lol
Eladrin are very epic, yeah.
For the first one:
- Pack Tactics is prob a better idea than Pack Life, just because it doesn't stack and is smth pre established to be okay. At the very least, making the cap be Prof. Bon. Could be smoother so it's not as OP early on.
- Keen Hearing could just be advantage on Perception Checks while not Deafened or Suffocating, but that's my bias of disliking the DM fiat that could disable it.
- Bite Attack is fine to keep on all of them tbh, none of their features are too strong, and some are almost underpowered.
- Naturally Social on Dog Folk could just be once per Short Rest (this is prob the weakest one)
- Wolf Folk are great.
- Jackal Folk are 100% the strongest, I'd drop either the spellcasting or the magical darkness sight, and then add it back through a Racial Feat.
I like your idea for Jackals, and thanks for the feedback
Still I dont think Pack Life is OP, since it's very unlikely to have 4 non construct and non undead allies in 5 feet range from you
ususally you are next to just 1 or 2 allies
Summon subclasses
Or even easier for the rest of casters to give to the frontliner,
Find Familiar.
Ritual Spell so basically free
hmm you're right
I changed Naturally Social to be once per short rest, and I took away the JackalFolks darkvision
and changed pack life to pack tactics from official dnd
Woahhhhh, Coyote Folk is busted lmao.
It's tactful btw, I think Felfuccian is extremely polished, but specifically Coyote folk Pass Without Trace and HM are the only reason Ranger are not irrelevant as a base class lmfao. You basically become Ranger lite. I'd suggest swapping Pass Without Trace, but it's technically not breaking any conventional rules.
You could prob keep regular Darkvision, the magic one + Darkness was the OP part
thank you! I wasn't very sure about Coyotes. What would you suggest instead of pass without trace that would fit the dune, desert hunter theme?
. . . Do they happen to ride mounts?
Find Steed could be epic.
They do, actually!
I need some help with a homebrew BBEG creature for a party of three level 10s. I have most of what I need, but it needs some tightening and I know it is incomplete, but I don't know what and I don't want to be in the middle of playing to realize what
Find Steed is very strong but not core to Paladin identity, totally try that.
Drop a link
Note, Cottian unarmed strikes using Dex or Strength for the unarmed strikes with claws could be in order if you wanna keep a touch of the cool Tabaxi portions.
yeah I want it to be my reedition of tabaxis with subspecies basically
It is bad. Trust
Everything else got a reference, except the queen, and she was the hardest
It is my first homebrew and my first time dming. I hate AI. My husband put the pictures there. His "contribution." 🙄
Dont worry about being perfect epecially if it's your first time
I don't want it to be a tpk, but I want the win to be earned
At a minimum, the queen to be usable as a BBEG
Woahhhhhhh, Tigerfolk is busted. Strength saving throw proficiency is too much. How Abt a 1d4 if you would fail, potentially turning a failure into a success?
And the unarmed strike change is. . . Odd. Not crazy, but like, Unarmed Fighting style gives you 1d8 unarmed strikes if you're empty handed
Just not standard
strength saving throw is THAT strong?
Yeah, saving throws are a big nono for races.
On average it's basically a free 1d8 to a save even at only level 13 (if you want a comparison)
yea afaik the only saving throw i've seen a species have is Goliaths having Advantage on the checks to escape being Grappled and even then those aren't actually saving throws
,,Additionally, when you fail a strength saving throw you can add your constitution modifier to the result, potentially turning a fail into a success. " how about that?
Making the checks like athletics and intimidation saving throws instead is a good idea. Players can eat through checks (get it? Eat?)
Basically, if checks are stuff player wanna do, saves are them tryna avoid stuff
Okie dokie
how do the other Cottian subclasses look?
They roll a d20 and try to beat the DC each thing they wanna avoid might have. They only add their flat modifier + Prof bon (if they have proficiency in that saving throw).
So they're harder since they only get 2 proficiencies from their class unless they specifically build to get more.
(getting back to you, srry lol)
They all cross-classed, but I see what you mean.
- Mustelidman is cool, Swim speed is bordering on busted, but it's just odd with the strange second speed. Normally it's just equal, but it's prob fine.Grappled condition and not Grabbed condition is the correct name tho lol.
- Crownman. . . Is a lot, gimme some time lol. First an foremost make Prey Instinct a Reaction, and if you do you can make it stronger and it'll feel less strange. Advantage on Initiative and Disengage Action as a BA your first turn sounds alright
no problemo! Take your time!
Athletics check thing could be a d4 if you would fail like I suggested with Tigerfolk
Deerfolk +1 to Perception could be a proficiency tbh
Like changes athletics to straight Dex saving?
Goatfolk Guided Leap could be Jump spell once per Short/Long rest instead of just double.
Sheepfolk is prime 👍
Reindeerman could use a cleaner name lol, but overall is fine.
I'll think of something and I am open to sugesstions
Raccoonman could be just advantage on saving throw against the poisoned condition, which def includes the food thing lol
Reinless could be cool
why the ,,less"?
aaah okay!
I should really finish my Qilin species...
Primal Thief on Raccoonman could definitely be permanent Wis added to Dexterity Checks.
We literally had a fox race that added Int. to Dex. Saves and a bunch of very good spells, this is def weaker than that.
Aren't Raccoonmen a tiny bit too weak? I didn't had much ideas for them
@smoky phoenix ☝️
hello! Im looking for help with some wording. It is for another game but that doesnt really matter
I basicly got an ability that only supposed to effect creatures that somehow understand monetary value. How would you write this to be clear that it only affects humanoids-ish.
Just say "creature with intelligence of 3 or lower are unaffected by this spell"
Semantics of whether someone dumber rly understands money ain't worth how it might complicate things
Ursine-kin are kind strange, not in a good way. Leaning busted. But also, I do want to help you with this because I see what you want to do.
what could I make the unstrange them?
The hit dice thing is the strangest part, mostly because hit dice are smth you need to mess with very carefully. Also, the reverse Rest Tricking is cool in concept, but too situational tbh. Gimme a sec . . .
How Abt when you Finish a Long Rest, if you don't do any Downtime Activities you start with Temp HP equal to your level, and on Short Rest equal to half your level if you ate rations?
I like how you think
@cerulean seal
You gain the ability “Shrine of Death” at this level.
Life Elation: When you are attacked by an attack from at least 10 ft away: You may spend 3 hitpoint dice to stop that attack and you (as well as any allies within 10ft of you) gain HP equal to half your CHA modifier (rounded up)
•Shrine of Death: During your turn as an action: Summon the shrine of death anywhere within 10ft of you so long as it's empty space with no enemies or allies within it. The Shrine is 20ft tall and wide (takes 4 squares in a square pattern, The shrine cannot be summoned in cramped places sorry); any enemies or allies within 20ft of said shrine have resistance to all damage except from Radiant, Necrotic and Psychic damage. When you are put on death saves the shrine disappears```
Finished lvl 6; wanted to see what you thought
Clarification: Life Elation is supposed to only activate on a ranged attack from at least 10ft away
So you can't activate it against enemies who are 10 or less ft away from you
Power Nap: When making a Long or a Short Rest, you can choose to spend its whole duration sleeping, instead of downtime activities, and gain temporary points. The number of temporary points is equal to your character level if you sleep through the whole Long Rest, and it’s equal to half of your character level(rounded up) when you sleep through the whole Short Rest.
How about that?
Same Poison Advantage thing I mentioned with RodenRossar, and the Porcupine one could say that you can just use them as Darts.
Very funny Squirrelfolk idea I've always wanted to try, since I have my own homebrew for it actually: Good berry at level 3, and
Wristpocket spell at level 5 once per Long rest.
"Short or Long rest", but semantics, it looks great.
I didn't know darts are in dnd
Well, now you do
Ratrossar at busted, might I suggest resistance to Acid, Fire, or Necrotic damage instead of its current iteration? Like, a roaming resistance that can change once per Short or Long Rest?
Very strong but not as strong as the mistake that were the snake people we shall not name.
The alcohol part could literally just be the chef feat tho if you wanted let players no that was in character for that race.
the...snake people???
it can be alcochol or potion, it says brewed. Potions are brewed
The only race to have a permanent damage immunity, never again. Dragon born had a temporary one at one point, but even that's gone in 2024e
it was that bad?
the Ratrossars are immune to poisoned condition, not damage.
It mayyyyy . . . Have also had Advantage against all spell saving throws. . .
Satyr had that too 😭
DAMN
Ah, IC. In that case it's fine. But the HP part is heavily abusable. Make it Temp HP or it's just straight nutty if you're an Artificer
the species's lore is heavily alchemy/artificer themed, but I get it. I'll think of how to change it
Ah, Lucky Footwork. See, this was what I suggested for Tiger folk but for Strength instead. Your method for the Strength save bonus . . . Fine if you wanna keep it ig? A lil too strong. I'd suggest chewing on that one more than the Rat one.
Oh, totally get it btw, just saying it might need to be changed to be less abusable.
1d4 regeneration is still pretty small tho
and in combat heavily drinking might be a bad idea, as well as using all potions just for the regeneration effect
Out of combat is where it breaks. Alchemists get half price on making potions, which is halved again because it's a consumable.
So they're dirt cheap to get a Short Rest levels of healing with this method.
Around 12.5 Gold per Potion only
maybe flat 1? Or change it to ''up to X times per long rest"?
changed it.
Tiger’s Might: When you fail a Strength saving throw, you can use your reaction to roll a 1d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're incapacitated.
I was a bit afraid that the Porcupines's spikes might be too busted
Prof. Bon. Times per long rest works yeah.
Like how with Zealot Barb that gets a pool they can use with being healed by magic.
It's like a weaker Aasimar. . .
Hm. Maybe we could still give them that roaming Damage resistance actually then. You up for that?
maybe, if you drink an alchemical or brewed drink, you can choose to change your Poison Resistance to another?
Hm. Honestly, maybe just make it a Reaction so you can buff it up?
For comparison Goliath: When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Why not make it a Reaction add your Prof. Bon. to your AC and deal 1d4 Piercing damage to a creature that attacks you within 5 feat?
A number of times equal to your Prof. Bon per Long Rest?
Also, this prob works fine yeah. Once per Short rest though (that way you keep the cool trigger but it's not willy nilly).
love it!
Ykw, scratch that, you can prob make this Prof. Bon. D4s. Sounds strong but this is melee only.
Goliath is Ranged too.
Not to mention this is nonmagical Piercing
And since it's not an unarmed strike you can't even change the damage type with Monk.
Spiked: When melee attacks are made against you,you can use your reaction to add your proficiency bonus to your AC and force the attacker to make a dexterity saving throw. On a fail, they receive 1d4 piercing damage. You can also choose to take out one of the spikes and use it as a Dart weapon.
Life Elation: So HP equal to half your Cha mod is probably going to be... 3 hitpoints total. Just make it yoru total Cha mod. Which is 5 probably. With that said. You are giving up a chunk of health with the hope that the oncoming damage is going to be more than what you are giving up. I think that's okay? Though this means you can't use it against little attacks coming in. I would play around with the actual values here. This will need playtesting.
Shrine of Death: "The Shrine is 20ft tall and wide" just say the shrine is size Large. This means it automatically takes up 4 spaces without you needing to give exact measurements.
"enemies or allies within 20ft of said shrine have resistance to all damage except from Radiant, Necrotic and Psychic damage." You can add a clause about this only helping creatures of your choice instead of having to specify enemies and allies. This also shouldn't give resistance to Force damage.
"When you are put on death saves the shrine disappears" Instead say... "The shrine lasts for 1 minute or until you are incapacitated"
You also need a usage limit on this if its giving free resistance to everything
I would write this like this...
@smoky phoenix☝️
Cool Idea instead of 2d4 unarmed strike, how Abt making it 1d6 and so they can give a creature the Grappled condition if they hit a creature with their unarmed strike?
Would make for a very cool Monk
Life Elation: As a reaction when an attack roll is made against you, you can expend X hit die and negate the attack. If you do, you and any creatures of your choice within 10 feet of you regain a number of hitpoints equal to your Charisma modifier.
Shrine of Death: As a magic action, you perform a prayer and summon a large spectral shrine of death in an unoccupied space within 15 feet of you. This shrine emits a 20 foot emanation causing all creature of your choice within the space to have resistance to all damage except Force, Radiant, and Psychic damage. This shrine remains for 1 minute or until you are incapacitated.
You can only use this feature once per long rest.
Terrifying Bite: You have a strong jaw and teeth that can be used as an unarmed attack that deals 1d6+Strength or Dexterity modifier + Proficiency bonus of piecing damage. If you hit a creature with this attack, you can choose to Grapple them.
Making a player race of bullywug, basically mirror everything of bullywug warrior but gains
Leap Attack
Requirement: You must use your Leap (Bonus Action) to reach a vertical height of at least 20 feet and land within weapon reach of a creature.
The Strike: You make one melee weapon attack against that creature. Count as one of your attacks.
The Effect: On a hit, the target takes your normal weapon damage and must succeed on a Strength Save (DC = 8 + PB + Str) or be knocked Prone.
Is this balanced or too much for a racial ability?
also, thank you for looking through the whole document with me! You had a lot of creative ideas! I hope you liked the artworks I made
Hmmm do gotta ask: why did you remove the Necrotic resistance exactly?
Ah nvm I'm guessing it's because Necrotic damage isnt as common as the other 3 right?
It's a shrine of death and you told me this is a death cult right?
Ah yes now I understand
I felt like necrotic didn't make sense. You can add it back. I think I just forgot to add it
Last one, Gnolls exist already in DND, just not as playable race. I have a homebrew one if you want it for reference
No it's fine, though I do gotta ask: What's this about "Force" damage?
I can take a gander
Force damage is a damage type. "rarest" type in the game and is intended to be like... "True magical" damage
Nothing really gives resistance to it
Oh so it's essentially the 'true damage' in dnd?
Yeah, as close to it as you can get
sad brooch of shielding noises
Yeah, very few things give resistance to it
heya in need of a little help
Sup?
@smoky phoenix Dam, srry got distracted. Forgor but my Gnoll is lore accurate with Demon flavor and 7 subspecies based on sins, Wrath is basically vanilla tho.
They get a Bite, Magical Darkvision, they get a Reaction to move up to half their speed and make their Bite attack against a target if they use their bite or reduce a creature to 0 (that last one is unlocked at level 3 and only Prof Bon times per long rest).
Technical difficulties finally got it.
3rd level warlock feature:
***You can cast sanctuary using this feature as a bonus action or reaction without expending a spell slot
You ward a creature within range. When you cast it this way, choose Wisdom or Charisma. Until the effect ends, creatures that target the warded creature with an attack or harmful effect must succeed on the chosen saving throw against your warlock spell save DC, or the attack or effect fails.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell/feature ends.***
***6th-level: Any creature that fails its saving throw against your sanctuary is Frightened of you until the end of its next turn. Once per short or long rest, you can redirect the triggering attack or effect to another creature within 30 feet of you, if the new target is valid.
10th-level: The first time a creature succeeds on its saving throw against your sanctuary on its turn, the triggering attack or effect deals half damage to you, or its effects are reduced at the DM’s discretion. Subsequent attacks or effects from that creature during the same turn are resolved normally.
Spell Save: (DC=8 + Proficiency Bonus + Spell casting modifier) +2 at 6th, and 14th levels.
If you cast Sanctuary using a spell slot above 1st level, the creatures make the saving throw with disadvantage.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all uses when you finish a Long Rest.***
This takes up space . I will delete after…
seems nice, but I think I'll keep mine. I don't want to give darkvision to too much of my species
also, thank you again for looking through the whole document with me! You had a lot of creative ideas! I hope you liked the artworks I made
Yeah, like I said, lore accurate because they're linked to the Abyss, so it makes sense for them. Here you can def take leeway.
yeah, there's no Abyss in my setting, so it wouldn't work
Hey, so, adding a Very Rare Magic Item choice for the capstone to a Ranger subclass, and Ik I want to have to be only Attunement Items and be "cursed" (a drawback feature that lets you boost the item somehow).
How could this go wrong?
Primordial Torrent
8th Level Evocation
Casting Time: 1 Action
Range: Self (15-Foot Cone)
Components: V, S
Duration: Concentration, up to 1 minute
You begin to gather energy around you, before releasing it after a short time. You can choose to release this spell, ending it when you cast it or as a Magic Action on a subsequent turn, creating a wave of radiant energy to blast from you in a 15-foot cone. Creatures in the cone must make a Dexterity saving throw, taking 4d10 Radiant damage on a failed save. They take half damage on a successful save.
At the end of your turns, as well as using a bonus action while concentrating on this spell, you charge up energy. Each time you charge up energy, the size of the cone this spell creates increases by 15-feet and the damage increases by 1d10, up to a maximum of 120-foot cone and 12d10 damage.
At Higher Levels. The damage and size increases by charging are doubled and the maximum size and damage increases to 150-foot cone and 14d10 damage with a 9th level spell slot.```
Alternate version from earlier, I await judgement once more.
"At the end of the turn, as well as using a bonus action"
So you can charge it twice per turn?
Which would be longer than the minute, true
Nah
Wait, Im stupid
8 turns leaves you with 1 turn left
10 turns, 1 minute
It do be 10 turns, but the turn you cast it counts as a turn haha
But yes, itd let you get it out pretty quickly relatively, and 9th is even faster
I think its neat. Now make it explode if you lose concentration
Btw, you forgot to add the damage type
It says radiant in the description, but not in the damage value. No clue how lenient that is though
Appreciate it
No problem
I have a question for those used to making homebrew subclasses.
Im trying to put together a setting guide for my homebrew world and I'd like to craft some subclasses for every official class.
So with that in mind, what do y'all think would be some ways for new subclasses to add a new twist to each class?
The setting is your average fantasy with the catch that the feywild is replaced with latent magical energy that forms as Spirits. Spirits function as ghosts and can manifest as monsters, ghosts, and with enough time even form new races.
So subclasses are all about different interpretations is the main classes “fantasy”
I would look at fiction and media and find specific fantasies that aren’t being covered already and how those potentially fit your setting.
If you are going fey and spirits, maybe consider “what would a fey focused Monk” or a “ghost focused fighter” look like
And then you expand from there.
"The Battlecry!" A bardic greatsword that blesses allies within a 60ft sphere with additional bardic inspiration rolls for 1 minute.
Does anyone have a really good homebrew whip
I completely forgot to ask: What does X exactly stand for?
X represents a variable. Just a number that you can plug there
Any number really
I'm playing a DnD game the dm is family so he would allow home brew classes he just said he didn't have time to check the balance. i would like to make a death domain cleric that move away from the traditional necromancer and would like some help with building it am i in the right chat group
You are telling me more
me
Yes Tway
is thar a voice chanel
Death domain already exists in DnD
2014 DMG has a death domain cleric
im really slow at typing
Or are you just wanting to modify the existing subclass?
I dont think they have a voice chat
yes but it foucises on necromance is most of the time not pc frindly to dm
Nah, it’s most just necrotic spells and damage and stuff
Doing necrotic damage and such
Real focused on doing spooky death damage
No minions or anything
He was asking about the death domain cleric
most that i can find online are necromance based so if it already exist can you point me in the direction
You’ll want to check out the 2014 dungeon masters guide. It has the death domain cleric in it
ill be bake thin thx
I live the grave domain for this tho
Grave domain is a bit more niche imo.
No it is and i think you cant work with undead as much but it is nice
@wicked smelt the 2014 death domain cleric doesn't fit my theme that I am aiming for
2020
2nd lv muti class suport
yes with death domain I mainly got the idea from false life
main divine sole sorcerer
am I just dreaming in broad daylight
What theme or vibe are you trying to fulfill?
Like what’s the fantasy?
sorry one second
I'm playing a half ork divine soul sorcerer with two flails The goal is to be a jack of all trade mainly to keep the party alive due to the fact that nobody at our table can roll any number above 15
So I want to use the death domain in exchange for permanence I want to be able to cast spells that are a little more effective at preventing death not keeping life preventing death
@cerulean seal@wicked smelt
Life domain cleric then
Or you can go Bard who is all about buffing the party and their rolls
Bard would also mean you can fully invest in charisma along side your divine soul sorcerer
And bard is definetly a jack of all trades
str 14 dex 11 con 16 int 12 wis 13 chr 16
Yeah, with a low wisdom like that you don’t want to go Cleric
Bard is going to be more beneficial probably
If you specifically want healing then maybe Paladin
that looks to be the making of a paladin right there
Agreed
You could do Paladin the rest of the way and support your team, use your flails pretty effectively and have healing with your lay on hands feature
doint forget the aura
100%
Your aura will support your team passively too
But you can go paladin or bard pretty easily thanks to both of them being charisma focused
Okay I'm going to go grab my book so I can look up the difference real quick
Bards are full caster/musician/skillful and support focused. (Less healer, more buff focused)
Paladins are half caster front line tank/support. they get a little bit of everything and would make good use of that good strength score you have
Definetly read over them
They play very differently
Okay I already got an approval form my DM to change my cleric levels
Paladin is the most similar to Cleric
So if you were wanting to basically play cleric you could do Paladin since it’s basically the half caster version of Cleric
okay
Anyone have suggestions on small changes to make their favorite subclasses a bit more fun/impactful? (I.e. adjustments like allowing the Mastermind rogue to add their sneak attack damage dice to the damage roll of an ally that receives their help action)?
thats a pretty open ended question...
What subclass did you have in mind specifically? That’s gonna depend pretty heavily on your table and dm
This is a fun one, honestly. I'll have to think on the exact things I'd change, but my favorite subclass is Oath of Redemption.
Admittedly, it's tough because 5.14 doesn't do passives at level 3 for Paladin, though the UA Redemption did indeed have some.
So at a player's request, I wrote a "luck-based" barbarian subclass that I called Path of the Fool. It was mostly a lot of passive stuff, not unlike original 2014 Champion Fighter, because the player was new and I was trying not to inundate them with complexity, haha
Anyway, the DM suggested I try an alternate version with a random roll table that left a bit more to chance, and this is what I came up with:
I'm looking for feedback, because just rereading it, I get the impression it may be too strong
And I wonder if that strength and survivability is mitigated at all by the randomness factor
well, since its an open ended question like that--- the easiest way to make a subclass more fun with a small change is to take every ability, give it a fitting sound effect, and instruct the player to play that sound effect every time they use that ability
if you're playing at the table ... make the sound effect however you are able
do you think there should be a technology domain or does the forge domain already cover that?
I think forge does it pretty well for the forgotten realms, but I don't think it's enough for eberron, and it's definitely not enough for more technologically advanced settings
It depends on the tech level of your setting, really. If it's at all industrialized, you'd probably want something more specific to that kind of technology
that is fair. I also want to ask, have i showed my revised forge domain here before?
If not I can post it here
my first HB monster Soul Golem
Medium construct, neutral
Armor Class: 17 + (Souls / 25)
Hit Points: 140 + Souls
Speed: 30 ft.
STR: 19 (+4)
DEX: 9 (−1)
CON: 18 (+4)
INT: 8 (−1)
WIS: 10 (+0)
CHA: 8 (−1)
Damage Immunities: Radiant, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities: Charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: Darkvision 60 ft., passive Perception 10
Languages: —
Challenge: 10 (5,900 XP)
Proficiency Bonus: +4
Traits
Soul Collection. For every innocent being the players have killed, the golem gains +1 Soul.
Voice of the Dead (Aura). This aura activates if the golem has collected at least 25 souls. The golem is constantly surrounded by the sound of otherworldly weeping and piercing screams. The aura has a radius of 5 feet for every 5 souls (maximum 50 feet). Any creature hostile to the golem within this area suffers the following effects:
Warped Will: The creature has disadvantage on Wisdom ability checks and Wisdom saving throws.
Broken Concentration: The creature has disadvantage on Constitution saving throws made to maintain concentration on spells.
Mental Noise: To cast a spell with a verbal (V) component, the creature must first succeed on a Wisdom saving throw (DC 12 + [Souls / 10], maximum DC 16). On a failed save, the action is wasted as the voices in their head prevent them from speaking the formula.
Actions
Multiattack. The golem makes a number of Soul Slam attacks equal to 2 + (Souls / 50), to a maximum of 4 attacks.
Soul Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10d4 necrotic damage + 1d4 for every 10 souls the golem possesses.
Bump lol
Cool! Doesn’t look ridiculous but I don’t brew monsters usually. What you could include is a damage absorption feature, flesh golem absorbs lighting, storm absorbs lighting and thunder iirc, etc. , but I’m also not sure which damage type this would absorb
Also why the lightning immunity if this is a soul themed golem
I like the concept and I skimmed the class. It seems balanced to me.
I’d put guidance at 3, iirc you can use guidance on yourself
How lighting can hit soul
and I used Flesh Golem as a sample
Necrotic Absorption
Whenever the golem is subjected to radiant and necrotic damage, it takes no damage and instead regains a number of hit points equal to the damage dealt.
like this?
idk, just feels super...odd thematically
better. perhaps even radiant absorption?
or radiant AND necrotic
thank you
ofc!\
Main reason I don't is that you already get a ton at 3rd, plus barbs usually get someone more utility/support-y at 6, and guidance just pairs thematically so well with the bless feature
My biggest worry is that getting several weapon mastery/brutal strikes-equivalent effects on a miss or on taking damage sorta means that you're too useful, all the time.
I might need to bring the roll table down to a d8 or a d6 and diversify the effects a bit more
It's only a d12 because barbs already use a d12 for hit dice and (often) weapon damage, so it felt like the most "barbarian" die I could use
But it's just so many options lol
I think the 10th level feature also runs the risk of being too strong
It's limited use, yes, but it's stronger than the bear feature of wild heart, which is the easiest comparison
I think 6 and 14 are pretty good where they are, and I like fools luck. I'm just unsure about about lucky break and 10.
That’s entirely fair. Feature bloat is real
Let me look how I’d move it around
I’ll take a look when I can actually later, but I’ll get back on how I’d move it around
Designing new feats is very fun
👆Heya thoughts on this anyone?
True
Interesting feature. I think it’s partly redundant but I’m not sure-sanctuary may already have some of those restrictions but I cannot remember
Especially ones that have different applications and/or silly little use cases, such as my current favourite, a small homebrew one called Schrodinger's Storage, where a player, once per long rest, can pull any common non-magical item out of their bag without having owned it before, as long as it reasonably fits into their bag normally. They "forgot" it.
Yeah it’s basically just sanctuary. The additions are (Duration 10mins and you can choose charisma saving throw.)
I did also add that when a saving throw is failed the creature must choose a new target I just didn’t edit the text here.
It’s more or less sanctuary with the added scaling.
Quick question. I looked this question up on Google but want some confirmation. Can you create epic boons via creating hombrew feats?
I didn't know epic boons existed until now, I'm being fr with you
Oh
I'm just making silly little feats for my players to mess with
Ahh ok
Yeah lol, its just me and a group of college friends just playing online, nothing super committal or anything so I'm making fun homebrew stuff for em to mess with
How would y'all list a bonus action spell on a monster stat block?
I'm updating most of my homebrew to the 2021 monster formatting (spellcasting in actions rather than traits), and noticing the pretty much every spell on the new sheets is an action to avoid this problem.
Is it okay if I post an entire class here?
My dm is giving every player a homebrew ability. (we are level 4) I am playing a Hexblood Enchantment Wizard, but cannot come up with anything. Ideas?
What power level and structure are these abilities?
Additional context, one player (rogue) has a hook that does slashing damage
Sounds like a homebrew or magical item
Before I switched subclasses (originally divination) I could make a DC 19 Arcana check to get some foresight
Rate my latest magic item concept.
Ebb - Legendary +3 Scimitar - Requires attunement.
Finesse, Light
5 foot reach
1d6+3 slashing damage
While attuned to "Ebb", you may attune to "Flow" without taking up an extra attunement slot.
Melee weapon attacks made with this weapon land a critical hit on a 18, 19 or 20 when rolling to hit.
Flow - Legendary +3 Arcane Scimitar - Requires attunement
Finesse, Light
1d6+3 force damage
5 foot reach
While attuned to this weapon, whenever you land a critical hit using a weapon other than "Flow", you may move adjacent to a creature within a distance equal to your movement speed without provoking opportunity attacks. If you do, you can immediately perform a melee weapon attack against that creature using this weapon.
I don't really know
I can ask them
Does anyone have a good solution for hosting an online homebrew campaign? I haven’t seen anything that matches exactly, just looking for suggestions.
What are you looking for? Like a VTT for running the game or something to help store notes, maps, world lore, etc?
Roll20 is very customizable.
Roll20 is good for games, also there's Foundry.
Thanks I will check into those. Do they have free options?
roll20 is free. foundry is a one time fee. cant recommend foundry enough
I was looking into a complete system. Dm, player and persistent pc storage for progression.
Both work well but for me, the UI is better for Foundry so I feel like it's worth the one time fee.
Ok. Thanks I will check that out tonight.
So I've settled on a homebrew ability
I call it: Spellbook of Flesh and Bone
Basically just makes the spellbook a familiar
One might say: yes, the base classes.
this is beautiful
I'm glad you enjoy my little feats :)
-# wait til they start "forgetting" they had bombs . . .
Today I have been thinking about human sacrifice. And not just because of my corporate day job. I've been considering the human nature of sacrifice as societies evolved and started thinking how appropriate it is for TTRPGs. Usually it's seen as something that should be stopped. I've written a few adventures where it needed to be stopped to prevent summons from happening but I've been thinking today about what it would mean to apply actual mechanics to something like this.
Has something like this been done before?
So there's a multitude of ideas for this in the homebrew space.
For Magic, Death Saves, Physical feats, etc
What do you mean in specific?
I'm at a very general thought process level right now. I think I'm leaning more towards the magic aspect of this.
Heightened spells or something akin to the ritual circles that have come out recently. I'm curious to see how it's been handled before.
Mostly to establish something more grounded and less hand waving narratively.
Hit Dice is the method I suggest for things like that.
Not immediate frustration if it doesn't work out but eventual regret and new struggles once you realize you would have liked that extra healing
And maybe further consequences if they want to keep going even when out of Hit Dice
-# Wait until they realise I always intended for them to find bombs
How Abt smth along the lines of any caster being able to sacrifice hit dice equal to the spell's level (max Pro. Bon.) to either cast a spell without a Spell Slot, or skip the material component?
That's a cool concept. And I love working Hit Dice into things when I can.
It could work a lot like Pokemon as well. When you're out of spell slots, you can pull upon your life force to force the magic to work.
Maybe even making it so that, once you burn out of your Hit Dice, you can roll and it drains your Hit Points instead, reducing your max HP like a wraith's Life Drain effect.
Now ofc that's smth you gotta be careful with. After you're out of Hit Dice, maybe move on to level of Exhaustion? If this is 2024e, then that isn't as punishing as 2014 (and 2024 version goes up to 10 level of Exhaustion).
That way Greater Restoration abuse doesn't happen
That's a fair point.
So either GP Spell Component skip or spell slot skip, cost is Hit Dice equal Spell's Level, max you can spend is Prof. Bon. Once you got no Hit Dice, levels of Exhaustion instead. Sound good?
Whip dropped by a creature I made:
https://docs.google.com/document/d/13eWkf0gGct-rq8dgPGo5rYH6GECIQuXuIonHn6cwsYw/edit?usp=sharing
How do y'all make last stand spell feature? Or last stand anything
If there out of spell slots and die that feels anticlimactic to me, but obv giving a high level spell slot for an action before dying is eh
I make it so that all magical energy explodes from the corpse and deals 10d6xnumber of spell slots force damage to everyone nearby.
That isn't very aurafarmy, also leaves out the martials
Ok ignore aurafarmy, exploding as a final stand feels sad yk?
To me, a final stand should be final moments alive, spent using up all your energy to help your allies one more time
It feels pretty good to me.
So what about your martials? Do they just kinda die? ;-;
If it's down to exactly 0 health they go to 1 instead and all damage gets converted into the shape of a giant weapon (Player's choice) and flies at the enemy landing a guaranteed hit.
... What type of campaign are you running bro
This feels very specific and only fitting few settings
The kind where they end up fighting the tree of life after it goes roque
Nordic mythology based
That... Makes sense ;-;
STAT BLOCK
Verdanthrúl, the All-Root Sovereign
Gargantuan celestial (titan, arboreal), lawful neutral
CR 28 (120,000 XP)
Armor Class: 18 (natural armor)
Hit Points: 905 (70d20 + 420)
Speed: 50 ft., burrow 40 ft., climb 50 ft.
Ability Scores:
STR 30 (+10)
DEX 12 (+1)
CON 26 (+8)
INT 23 (+6)
WIS 25 (+7)
CHA 24 (+7)
Saving Throws: Str +19, Con +17, Wis +16, Cha +16
Skills: Perception +25, Nature +22, Insight +22, Arcana +21
Damage Resistances: radiant, necrotic, cold, lightning
Damage Immunities: poison, psychic; nonmagical bludgeoning, piercing, slashing
Condition Immunities: charmed, frightened, stunned, paralyzed, poisoned
Senses: truesight 120 ft., tremorsense 300 ft., passive Perception 35
Languages: All; telepathy 500 ft.
Mythic Trait: Verdant Apotheosis (2nd phase)
That guy
Isnt 900 more then tarasque????
Yup.
A Tarrasque has an average 676 HP
No
I'm getting them to lvl 20 first
Im honestly scared for your party dude, no offense
A level 20 party has difficulties with a tarasque, except if this tree has low atk the I don't see how this encounter is really winnable
Can't really do any thing like charm person either
They have a lot of homebrewed stuff and buffs on their side.
What are the attacks?
**it has a second phase?... **
What attacks? Any Druid spells?
Yeah
Here's the link to him:
https://docs.google.com/document/d/12CY3wASD6pOH6XOdlqy1byJPvLwaHvSw7eb51Bo1zcI/edit?usp=sharing
Yep
Wait, this thing isn’t exactly a good guy, but it’s a neutral guy
How will it get pissed at the players and attack them?
Why does it regain HP unless hit by Radiant or Fire, when Necrotic or Fire makes more sense?
Define “Elemental damage” on Sunder Reality, what is it? A new damage type or a choice between preexisting damage types?
Spiritual Wind should be Str instead of Dex, you can’t dodge wind but you can push against it
All four items are AWESOME
I'm not fully sure, those made sense at the time. Elemental damage = random elemental damage. And I will fix the spiritual wind.
Thank you!
You’re welcome!
Hey chat
How happy would a necromancer be if he or she discovered oil?
The one that is formed from the deaths of primordial creatures
https://www.dndbeyond.com/species/612241-kitsune Made a long time ago with 2014 rules
as we were saying I think making the suggestion 5th level is the only change it would need
I see where you and your dm were coming from with the strong at low levels and weak at high, but generally that is something to be avoided
In truth I would be fine with it but if you're looking for balance that's my recommendation
No I mean that's a very fair point, to make it something useable outside of the specific games I was running it in at the time
Maybe we should just make a gc, that might be easier, up to you guys 
Good call XD
Agreed
Leave it too someone else, whoever else seems chill 
who here's really good at reviewing homebrews
oil is mostly made of algae mats, and algae are protists, so if you're getting sciency, D&D treats anything plantlike as plants (even fungus which are more closely related to animals than they are to plants)
which means a necromancer isn't getting anything. besides, oil isn't a corpse, it's the hydrocarbon carbon from , compressed over millions of years
Gambler class and 1 subclass cause that's the only polished subclass rn that i'll be using currently. better improved version so it's more balanced.
The class is designed to be evaluated in play, not purely by comparison to existing 5e classes. Several mechanics rely on table agreement, pacing, and risk tolerance.
https://docs.google.com/document/d/1zM2SAZUEdNNRIMrOj-nSNzb_92sYlyD0m6pydpWX1Bo/edit?usp=sharing
i made a couple of homebrew classes i would love yalls opinion on them
it wont let me upload a file how would i do post it on here
How would one actually review a class that can't be reviewed?
I found a way to post them any feedback would be appreciated one is the skinwalker its a mix between ranger and druid and the other is called the bloodbound lieutentant its like a battlemaster fighter with a twist
DDB rn is doing everything and anything BUT let me add a modifier that only increases either strength or dexterity
i am feeling 5 different stages of pissedoffery
it's literally grappler with one extra stat to choose from don't act like i'm stupid
it can't be reviewed?
Well, you're saying it is designed to be evaluated in play, not by comparison to existing 5e classes. In that case, how can one actually review it for 5e if they can't use comparisons from 5e?
it's to be reviewed through how it'll play inside of a campaign.
and balancing stuff inside a campaign
I'm not trying to yuck the yum, I'm just truly unsure how you actually expect that to be possible.
You are asking someone to review a document of the class and review based on that document, but also review it based on metrics that can't really be quantified.
all you gotta do is play test it or just use ur head to simulate it or smth
Yeah you’d need to do that on an individual basis
Do you really expect people to play test your stuff for you?
yeah. If they wanna review it
if they don't wanna review it they don't have to play test it
In that case, why not just do that stuff yourself, y'know?
Sounds like you need to pay someone.
already did. I just want a diffrernt opinion
Because you don't like the opinions you've already gotten?
ask another person you know?
i got 0 opinion from people who have play tested it so far
Again, I'm truly not trying to be difficult, but what you are expecting from providing the document is something that doesn't really mesh with what you get from providing a document.
because there is 0 ppl who've play tested it
ok
Even simulating level 1/2/3, I don't see this going over well in a normal table because you don't actually have anything to do as a character. Your play is almost entirely passive.
yeah from what I’m reading it seems very… clunky.
ok
I see the concept and I love it
ok
Personally I could see the idea work better as a subclass (maybe rogue or bard) but that’s your choice
it's not exactly designed for direct combat. It's designed for indirect combat and outside of combat
or you could just go stab stuff with daggers.
it works early game
I guess the part that seems most unclear is what the actual selling point for the class is.
Yeah
the class specifically is risk based. the subclass is reducing that risk.
nothing else really
What’s the power fantasy? What’s your reason you chose this over everything else.
Classes in dnd all have very distinct power fantasies.
Hunting, angry, building, holy magic, nature magic, wizardry, etc
It seems like it does a lot in theory from the features, but even mentally simulating it, it doesn't seem like it actually does very much in practice. What are the levers you can pull, and how can you affect the game in a way that really drives home that this class is it?
you need to have that niche to make a class work
power through risk
But what kind of power
Not only "what kind?" but also "what?"
there are plenty of similar mechanics across other classes. Take Reckless Attack.
I have my own mental idea for a gambler class, for context, which also relies on luck (because it's a gambler, duh.)
not raw number power
consistency, control with probability, lucky punch could deal 100d6 damage maybe... once in 100 campaigns. in raw damage it's weak but the betting change make syou better out of combat.
which is why i consider it better for indirect combat
kind of like the inquisitor rogue
Also I almost think you should make it Intelligence. Almost as if you’re like so smart you know how to manipulate probability to your advantage.
Also we just need more int users. One in core and one noncore is blasphemy
Consistency compared to what?
k
(A terrible subclass)
almost never miss a turn, important saves, roll bad, and just the variable in everything kinda
I'm not at all unfamiliar to reviewing classes, I'm just not quite sure where to even start with this class because it doesn't seemingly even engage in the game as D&D.
At first glance, this seems extremely complicated
it is complicated. it reqrites alotta rules
it engages more outta combat
@faint sonnet would you mind reviewing mine ill take any critizism
Okay… so what if you have a pool of dice (d6?) that make it so you can add that die to a roll.
Or subtract it from one
did u read the entire class?
I'm saying engaging in the game as D&D. How does this adventure? How does it solve problems? What does it bring to the table to help allies? How about to harm enemies?
Could someone use this class in a module without upending the module? So on and so forth.
nah it seems too much I’m lazy bro
lol ok
Also from what I do see, it seems VERY clunky, and this would be a simpler way of getting a similar general feel, but still usable
I read the entire class about three times through and I feel like it probably needs to be looked at from the beginning, likely with understandings on what 5e aims to do with classes and what it aims to do with adventures.
cuz like what do you mean I’m using someone else’s modifier for a roll how is this gambling
I just don’t get why you made it so… just so MUCH.
Obligatory "I gain absolutely nothing from critically reviewing a class, and any effort I'm expending to review a class where the author doesn't want criticism could be better spent elsewhere."
Like, I like the idea but it really needs work. I agree, you do need to start again and think a bit simpler.
so. In adventure, it interacts with uncertainty directly, like u can take dangerous stuff cause u know ur lucky or smth, social encounterrs can be leverage, u can wager instead of fight. u can read lies and control narrative, bet to bypass persuasion checks, u can extract actionable info, and u dont really fail social checks. problems: scouting with insurance basically. Allies: u don't really lose cause of 1 bad roll. Stat sharing. Narrative leverage. Harm enemies: pressure on enemies with buffs and stuff, spike damage with lucky punch, psychological warfare
yes agreed, ❓ because like
ok
then i can't include all my features i wanna include. and the features i wanna include break dnd rules sooooo
Dangerous stuff being what? Saving throws?
dangerous paths
dangerous decisions
Dangerous paths being what, exactly?
How does it quantify and qualify dangerous decisions and provide guidance on how to resolve those?
Put simply: I think the vision is apparent from an authorial standpoint and very obfuscated from a reader/audience standpoint.
Good rolls via what features specifically?
information also
using the bet feature, sneak peak, and the absolute luck subclass
Sure, but one could also use a spell like Command/Suggestion and a spell like Detect Thoughts. What makes this totally different?
it's like a 90% success rate (for bet, only if you win the bet)
...
also like… this is what rogues do
And if someone doesn't want to take the bet?
then u dont
Then what do you do?
just use sneak peek
lets u see one item/feature/ac/speed/health (i think health? probably not tho) and some otehr stuff
Sure, but what does seeing that actually do?
Strategic planning that uses what features of the class?
all of this is stuff rogues are good at doing but like none of the actual engaging stuff they have.
Alas, one's brain does not kill a dragon in D&D.
lucky punch can one shot a dragon. once in a hundred campaigns.
That means that 99/100 campaigns the class dies to a dragon, no?
not really
So then what does it do instead?
u should play test it first then
I feel like you are really stuck on the fact we’re criticizing it so much. You asked for criticism.
against a dragon
I think you probably need to write a primer for the class, to be honest.
ik i asked
No one wants to play test your half-baked, convoluted class
Sorry, burnt
From my perspective, it seems very half-baked, honestly.
with like 100% overbaked
It seems like it was made out of an idea but hasn't had the difficult refinement that occurs when trying to align an idea with what is expected of that idea in the medium it's being represented in.
i aligned dnd to my class. not my class to dnd. which is the problem
Honestly I think you should go back to the drawing board and think about your goals. Then come back and see what you have
Art, and game design is an art, is iteration. And you really need to iterate on this
Aye, that is indeed the problem. It's not really possible to view your D&D through the lens of your class.
How many encounters does this campaign have?
idk we had like 15+ sessions
Encounters
Is it a module?
Combats
I'm also no stranger to wonky designs, for the record. I'm entirely designing the spellcasting system for 5e for a passion project of mine, and I'm also redesigning the classes and various other things.
i mean it's not really. but it's like the normal fantasy stuff with normal dnd stuff
So combat is pretty prevalent?
God me too. Why did I want to make a mimic race that could become wearable armor 😭
What have you found your PC does during combat other than stand there?
(I don’t get why people do classes subclasses are far easier and probably still will do the thing you want)
https://docs.google.com/document/d/1PXhBbKewut4pBCxT1xwxEnphOStHcvsUbxdi0JHhv50/edit?usp=sharing
Rogue subclass: Feel free to give any feedback on ways to make it more interesting if need be and point out anything that is broken
I'm looking for the standard levers that pretty much every class (homebrew and official) has, and I just don't see them in this class, so I can only assume the combats are relatively easy.
peak. It seeeeems balanced to me. Idk I’m not a dnd design pro
Yeah like how long do you spend in combat? And is 90% of it your turn?
Cuz if so… bad. Very bad.
so i hit one of the guys with lucky punch usually. sometimes i lend a ability modifier. I also use my lucky coins sometimes to get like 50 damage in 2 turns. I also get a bunch of info out of ppl and soemtimes i bet in combat too. My stats are also pretty good because my dm was pretty good with the bet frequency so I tend to have more roll stuff. Ialso get better evasions because of lucky man and stats from bet so i get clsoe and personal for a couple turns too sometimes
and a couple more pretty sure
and i do a lot of daggering
and i also get pretty high damage
like 15% my turn
Your dm letting you bet is probably carrying, no?
no
Yeahhh, methinks this might be working because the DM.
I think as it is each feature has way too many rules and stipulations. I’m only halfway through lucky coin and I’m already losing track of what the other features can do
exactly
so far from bets i've gotten around like 2 bits of info i think? 3 items and quite a bit of gold. I laso got a +3 to skill mods and i also got a +27 HP
Thanks, there are some parts that might be op or that might be underpowered. True sight out to 10 feet is an obvious one and the 13th level feature might be a bit more niche than the others
I’d say 10 when in the other plane but 5 normally
its a reimagined version of a subclass i made for my friend a few years ago
Either way, I wish you luck on your class. Unfortunately, I wasn't really able to help, and I think you will find it difficult for people to help because it doesn't really "play" as a D&D class.
ok
Hell yea
thx to everyone for feedback
okay now that we’re done with that… can someone help with my funny barbarian subclass…
yes
nvm i gotta do pjsk
one last question tho, should i increase dps?
Idk
First call I think would be to reword 'Consume a corpse' as taking the Feast action, for clarity's sake.
I know it's really obvious, but the way things are worded really matters sometimes
Fair, yeah.
You can probably also reword "corpse that has no flesh or muscle" as more specific creature types like constructs or smthn. But not neccecarily, since I think you can use common sense to determine what should be edible or not. Probably can't feast on a golem, a slime might not be edible either. Skeletons are an arguement on "Does it still have marrow?"
Everything else seems fine. I'd have to crunch the numbers to be sure. And review 2024 terms, not sure what the sap property does.
I'd also reconsider the downsides. As much as I like a character with drawbacks, most players will be turned away by it. DND is pretty heavily built around adding to characters and not removing from them much if at all
Sap gives Disadvantage on their next attack roll
Corpses are objects, and as such can’t have creature types
Real
If I use “was a _” that doesn’t make sense. I can eat a troll, but not a ghost, and I can eat a flesh golem, but not a Warforged
As for the downsides, is it too strong without them?
what if the guy got turned into a spirit or ghost by the dm?
If you add that, the whole point of the subclass is kinda gone
It’s a swarm killer
If you need to digest that goblin for a few turns, the others might get you.
what if uget diarhea and it dont get digested or smth
what if ugot ur stomach ripped out
That’s not a thing… in the subclass..?
what if u dont have a head
Buddy what are you doiung
idk
saying all teh things the people could get confused on
which is probably what happens to my homebrews
Why? That isn’t mentioned, so it’s not at all part of it.
If it doesn’t say, don’t worry about it.
I wouldn't think so, myself
The healing doesn't seem to be too much, since you do still have to get a kill. Which is ideal, because a barb that can heal that easy would just be unstoppable
vomit the remains out after eating it
Ask your dm in those situations if you want. But first and foremost, do as it says in the text.
Why
why what
Why is vomit something he wants to be part of the subclass so bad
asking the dm would make the results and play style inconsistent
So you want the player to be punished for using their main subclass feature...?
Oh no! I want to do something not listed in the description of the feature!? What do I do!?
A. Ask my dm on a case-by-case basis
B. Complain.
I don’t even know what you want to throw up for
idk someone kicks u in the stomach
like sooo hard
With all due respect I think you're being purposefully obtuse and I'm asking you to stop
I feel like bros mad I called his half baked class half baked
and if u use owlin, i'd assume they make pellets which is kinda like throwing up
it's a race
though it's not officially stated
Yeah man?
yes
ok
Every single possible theoretical use and interaction and specific little thing HAS to be stated.
I would scrap Bloated form. You don’t ever want your subclass to be negative like this against the player. Think 2014 berserker barbarian and how it forced Exhaustion from just using the features. No one liked that.
Unless there is a specific benefit to being in the bloated form I’m missing
I could also see value in having your regained HP be Temp HP instead
No what…
bloated is eating too much?
why would you vomit… that takes away the entire point of the subclass
yeah I had that. I’m cutting it.
I think getting big from eating flavor can remain
But it shouldn’t be a debuff
It should be a buff of some kinda. Like you become large and get reach or something
Or other benefits
Don’t wanna go too much into Path of the Giant though
It reminds me of Kirby
Hmm…
What if while bloated you can eat oncoming damage?
Like just straight up eat spells or projectiles in the air
your insides are weaker than your outside
I don’t think that’s the case for this subclass.
almost all races in dnd are like that
then it better be strong only while the feature is active
else u can't really eat properly
“Your digestive system has become hardier and tougher than iron”
that's not possible for any pc race
It’s a subclass…
subclassses dont change features of a body
They literally do
tf you mean?
it's through spells
not liek through training or whatever
Also there are no official rules in DnD specifying that a creatures insider is specifically weaker than their outsides
ok
There may be specific monsters in DnD that have rules or statblocks like that
But I can’t think of a single official ruling that specifies “All species have vulnerable insides”
monks:
that's muscle mass and stuff
not physically changing features that can't work irl
like stronger than iron
Why would it even matter if the metric for this subclass getting bloated and big was magic or natural?
ah yes my extra arms are just muscle mass
the nit'd be fine
Don’t bring irl into D&D lmao
it's using ki which is kinda magic
if it's magic state it's amgic
There is a monk subclass in 2014 that gives you extra energy arms or something
that's amgic
Is a dragons breath attack magic?
it's from a dragon which is a race and so not really
it's part of the race
I don’t even know what you’re trying to argue anymore
So the thing breathing fire/lightning/acid/ice/poison is natural but the guy getting big from eating isn’t?
subclasses or classes can't change physical features of a race in dnd
This is a rule you made up
Beast barbarian literally lets you change forms
thats magic tho
No it’s a subclass feature
and it's not permenant and it's kinda like amgic
it doesn't chagne ur original race i mean
What are you arguing dude
Saying "that can't happen" and then saying "that doesn't count" doesn't really help your case much, alas.
also wild heart barbs can freaking fly who cares
it’s almost like your immune system is doing its thing
you eat a bunch of disgusting and horrible gross meat
you’re gonna be able to have a hardy stomach
Giant barbarian, rune knight fighter
Beast barbarians literally transform
Even if it is magic in flavor in the subclass, you aren’t restricted to treating it as such in your campaign or table.
Flavor is free.
like the flavor of corpses?
Someone can decide that their beast barbarian form is because of a symbiote or from a mutation or being part Druid or being part cyborg
It wouldn’t make a difference functionally
Love that bro complained about a hardy stomach when he made THIS
(I called his class half-baked)
Just gotta politely let someone know when their feedback isn't very helpful or actionable, and when you feel like you can't give actionable or helpful feedback.
Yeah I think so
That highly depends on the person and there thing on the biological or magical for dragons breath
Its a topic for debate lol
That’s why I even brought it up. Lol
Because some people feel it’s magical, others feel it’s physical. But the point is that it’s up for interpretation because the rules never specifies because it’s intended to be open ended
Idk what the argument was about im just saying my 2 cents lol
Op posted a subclass, the person you tagged was arguing that their features didn’t make sense since some of the features seemingly permanently altered or physically altered the player and felt that didn’t make sense since it wasn’t “magical”
Been out of the game for more than a few years, but a coworker has been talking to me about wanting to get into D&D, so I have been refamiliarizing myself. Decided to walk down memory lane and look at some of my old homebrew subclasses and items. Is it okay to share a homebrewery link in this channel, or is there a preferred way to share an item for feedback?
I got a question for yall…
https://docs.google.com/document/d/1tuY6y-l9zhcIWJ2eod8Inb2Xuyyk5E5-kv4Twc0Fk30/edit?usp=drivesdk
are these that I have so far good concepts
Yeah it’s prolly fine
Drop the link. 
https://homebrewery.naturalcrit.com/share/ByWgB0e4OG
Roger that. So, this was made.. well, okay, the first draft was made before Artificer ever got added to the game, but it was my attempt at an Int-Gish/half caster. Not the most original, but has a flavor I prefer to the artificer we got. I think it balances out well mathematically to the paladin, but like I said, the math was done many years ago and I don't have any of my documentation any more (at least, that I can find!)
Just looking for some eyes on it and see if anything stands out as boring, too weak, too strong, you get the gist. If/when I end up DMing for him and some others, I'd like to offer it as a potential player class
Artificer: I believe a recent UA had a subclass like this where you made a Frankenstein.
Bard: Unsure? Would need more information.
Druid: probably fine though I’ve seen a million and one “demon” subclasses so you’ll want to make it stand out.
Monk: Very niche and cool idea. Gonna be reliant on fighting enemies with equipment though so most monsters the concept wouldn’t work on?
Ranger: Pet subclass is probably fine for Ranger of course but might want to have them function different than Drakewarden and Beast master.
Rogue: Very cool.
Warlock: People like beholders. Should be find
booo imagine preferring anything to artificer
cool af tho
I just love monsters, and wanted to make some character options for monster traits
anyways gn yall im off to bed
D&D is very racist, and it purposely never portrays certain races as fat, or shows others only as fat. I don't appreciate that certain bit of racism. So I play a skinny dwarf, an elf with acne, or a fat tabaxi. All races deserve the right to be ugly or else there is no virtue in beauty.
Fat elf gang
Do you know what a monk is
Oh someone beat me to that lol
Yes
Ah, idk why they argued about that lol, magical vs nonmagical body stuffs is a very to each their own type thing
Ig, although idk how the artificer fits with mind flayers lol
If anything, make it a Psion (play on words with psionics and Scion), able to use psionics to creature objects and contraptions from your mind
Or don't, as i might steal my own idea now lol
For the bard, college of the Lycan or College of the Howl work well enough for names
Does anyone here know how to use homebrew from DnD Beyond? I don't understand the class features and other stuff. I need a guide on how to understand them properly so I know what I'm going to do when I use homebrew.
The homebrew system on D&D Beyond is really good for re-skinning existing items, changing names of spells. Small changes like changing a damage die or a saving throw type are easy. And the homebrew stuff will let you try to totally make some custom homebrew from scratch... but you need to figure it out on your own based on how complicated/ridiculous/outside of the normal mode whatever it is you want to build is; the #ddb-support channel has been helpful for me in the past, just need to be clear you're trying to get support with the DDB "markup" language for custom/homebrewed items.
Have I posted my revised forge domain here?
I personally don't see how that's racist... Especially when you consider the context of what you're talking about. Most races have designated genetics that make it rare for you to find someone who's, for example, fat, but that's not racism. It's not like they're human and come in as many different various body types.
Then there's also the fact that D&D is an adventuring action rp game. The changes of a fat tabaxi being in an adventuring party and performing as well as the others is significantly lower than a lean elf. No offense to fat people, that's just an objective truth. That being said, it's nice that you take it upon yourself to include that kind of mindset in your character building because it just show variety and different kinds of beauty. But just try not to narrow it down to simply being racism or uncalled for exclusion 🙏
Also, thats not racist? Being fat and being a certain race are not really connected like at all lol
Also also, its just flavour unless it has a feature tied to it, people can play whatever, look like whatever ect ect
Only when a mechanical thing is at play, thats when stuff happens
Like say Tabaxi, they are cat people who are agile climbers by their very nature, their bodys are built for speed and climbing, biology of a race has alot more implications then you would think
Need opinions on some custom rules regarding criticals and inspiration die.
Story Inspiration, Combat Inspiration and Critical Rules
Traditional Inspiration die rules don't exist here. Instead, we have Story and Combat Inspiration.
Story Inspiration: If you make a good joke, do something really crucial for the story, or overall do something that brings forward the story or is just fun in general, you get Story Inspiration! You can use it to instantly succeed a story-focused check (e.g. a History Check to remember something, a Perception check to look around, or a Persuasion check to seduce the dragon)! It won't be a critical success, but enough to pass a simple check.
Combat Inspiration: When defeating an important enemy and getting the last hit, you get Combat Inspiration! You can use it to get a critical on one hit! That simple!
Transferring Inspiration: You can transfer inspiration die, but only for a current throw. So a teammate rolls a check, you can offer them to use your inspiration die. Simple and useful!
Criticals: When you roll a critical attack, you get to add a max roll die to the damage roll, and bypass resistances or immunities.
Example: You roll a critical against a creature resistant to slashing. Your usual damage die is 1d8, so you do 1d8+8 damage and the resistance is ignored.
Ultra Criticals: When you roll a critical, roll a d20. If you roll another critical, your damage is DOUBLED, and you can repeat this infinitely. Very rare occurence that this will trigger but if it does, it will change the tide for any battle.
Why do you want ultra criticals?
Broadly agree except for the ultra crit. That's a sparkler on a sundae.
Just a lil mechanic to spice stuff up
Because one day a player will roll one
And it will be a really memorable moment
As long as you say that inspiration die cannot be tampered via divination wizard die
And another, enemies will roll one.
Oh it can't ofc
Good
Enemies don't get inspiration die, so they don't get ultra crits
Oh yeah, and - Retro beat me. Are these all player-only?
Heya could I get some feed back on this?
Looking for balance or anything that would make it unbalanced in particular.
https://docs.google.com/document/d/1fTasUVgPXn3ebNFGat4p6GpF1FXJF_yhXeg2eNg6-lM/edit?usp=drivesdk
2014 or 2024?
Oh wait, it starts at level 3
so 2024
What level are you getting these features at?
it doesn't say
Oops sorry. Copy and pasted from hombrew dnd beyond subclass.
3rd level: Sanctuary - Teleport
6th level: The unchained
10th level+: To be continued
what i dont understand about the sanctuary feature is if theres some kind of cost?
bc it mentions not using a spell slot, so i was wondering if it uses charges, or like once per short rest or something
Sanctuary: Should probably just add the spell to the spell list. Change the name of the feature probably.
Reactions need a trigger, if this can be used as a reaction you need to specify what they can react against such as... "When a creature makes an attack roll against you" or something.
You don't need to rexplain what Sanctuary does. You are already listing the spell specifically so people can look it up from the PHB or otherwise. Just list what upgrades or changes to the spell you have.
I would restructure this feature. Put Sanctuary on the spell list. Add the modifications. Allow the player to cast Sanctuary X number of times per day without expending a spell slot. I see you can use the feature a Cha mod number of times but you still are having to spend pact slots to cast sactuary so just have the feature let you cast if for free a few times.
"If you cast Sanctuary using a spell slot above 1st level, the creatures make the saving throw with disadvantage." Why is this here? We are a warlock. We use pact slots.
3rd level in general: Look at the other warlock subclasses. You typically only get 1 warlock feature at 3rd level (other than the spell list). Great Old One gets two, but one of those features is very minor and more of a ribbon feature.
If you want both of these features you'll probably want to move teleport up to 6th level. and move the other stuff up one.
Teleport: Probably too powerful to give all this at level 3. Forced movement, teleporting willy nilly, and making long range portals is really good. The teleporting itself is objectively just better than Archfey's Steps of Fey feature and that's their main thing. I would scrap the teleporting and focus on the portals.
The long range portals is probably fine.
I would move this feature as is to 6th level. Remove the improvements at higher levels within this feature.
Unchained: I think this is a little too similar to Sactuary as a whole. I would look at the Blink spell and mimic its effect since I think that's what you are trying to do here.
Yeah it is basically a Blink.
Thanks 🙏.
I will definitely edit accordingly.
I’ll bump up teleportation to 6th level and make the necessary edits.
Thanks so much 🙏
I’m not sure if this is the right place to ask but I might as well send it out.
I am looking for a dm that is willing to help (not that I can’t but more so efficiency). I am a new dm however for months ive been creating my campaign that I might consider one of my best ones I’ll make as a dm. I’ll give more details later but essentially while I’m focusing on world building and fleshing things out, I am hoping someone (that has some free time or enjoy dming) would help me with some other things that’s on the side. If things work out, maybe a co-dm. I’ve already listed the campaign to not start for later this month or earlier next month so I’ve got time. Like I said it’s more for efficiency and love for the campaign instead of last minute stuff
More precise on how much time I’ve spent is over half a year so far.
What exactly do u need help on
Check #looking-for-dm
They might be able to help you out.
More specifically. Monsters/boss sheets. I’ve gotten information and everything like that but I made a rookie mistake. I put them on character sheets as I wanted to mainly focus on world building at the time and by chance I was looking at other stuff I realized I needed to transfer them over
So u need them transfered
Essentially.
I can do that do u want it on homebrewery or what
We’re doing most stuff on dnd beyond as that’s what I’ve been mainly familiar with
I usually use roll20 but I can try dndbeyond
On that site I’ve learned how to make my own balanced subclass, relics (legendary items), entirely new race (which for some reason no one that posted on the homebrew side of things there have made), etc. only thing I didn’t learn yet is monster sheets.
It can be slightly changed since player sheet is different obviously, but hopefully they stay the same for most things. I’m currently at work, would you perhaps be online in a few hours?
Im always online with school and making this campaign and other things lol
Ohhhh nice
If it gets to be to much ill let u know but as of right now im good
So the newly released Pugilist class once homebrew now D&D Beyond official...what am I looking at here because I took a quick peek at its three new weapons and I am just wondering...why?
Like don't get me wrong, I believe the D&D community especially in D&D Beyond has been asking for a weapon type that is best suited for their own Brass Knuckles and Katars, and I honestly didn't expect much out of them...but then I saw their "Unarmed" weapon trait. It reads and I quote; "When you make an unarmed attack you can choose to deal the damage of this weapon instead of your normal unarmed attack damage."
Mind you all for context, all three weapons deal 1d4 damage in either Bludgeoning, Piercing, or Slashing depending on which three you choose between Brass Knuckles, Hand Claws, and Punching Knife(Katar). They all have the Light weapon trait as well, and if you're using the 2024 version of 5E then Brass Knuckles has Push, Hand Claws have Knick, and Punching Knife has Sap.
So my problem with these weapons are this. If a player is wanting to use these weapons, do you honestly believe they will get any use out of them if they are a Monk, or an Aarakocra, or a Dragonborn with the Dragon Hide feat, or a 3rd level Rune Knight Fighter-are you starting to see where I'm going with this?
Some homebrew is just bad. It's unfortunate, but it is what it is.
That is unfortunate
Like I see where they were going, but if they just had it where it said "you can choose to either deal the damage or damage type of this weapon, or both" then we might be working with something here.
Imagine if it was written in this way, we would be looking at a Monk that is capable of dealing 1d10 damage in their choice of Bludgeoning, Piercing, or Slashing damage in a single punch. The equivalent damage potential of a Glaive and a Pike all infused into a Monk's fist, and correct me if I'm wrong but isn't the Monk capable of making multiple attacks both with Extra Attack and Flurry of Blows? Making it a potential 4d10 damage potential of either three damage types.
While these weapons may sounded good alone, I don't believe the creator of these weapons foresaw the broader scope of it all, which is unfortunate.
Thank the gods we have homebrew lol
Amen lol. I like to add a homebrew elements while sticking to like the 2024 rules (not exactly to the T if you know what I mean). But sometimes the rules make you raise an eyebrow
So like I don’t wanna be interrupting anything but can anyone help me balancing and finishing a cleric subclass?
Sure
sure
https://homebrewery.naturalcrit.com/edit/g0pTVbJT9OFp
https://homebrewery.naturalcrit.com/edit/FCOFj27OJJgO
check these out let me know what you think
A player at my table has asked about a custom background based on some in-game lore we've developed and I'm curious what people think about something like:
Origin Feat - Wellness Muffins
You gain a magic bread bag that contains three magical wellness muffins. As a bonus action, you can consume one muffin to regain HP equal to 1d4 + your proficiency bonus. If you consume a muffin using a full action instead, you regain HP equal to 1d6 + your proficiency bonus and you gain advantage on checks to resist or remove the charmed or poison conditions for one minute. The bag magically restocks one muffin each time you take a long rest.
so its pretty much a bag with potions in it
Yeah. He just wants it flavored like a bakery thing
for a feat i would beef up the health a little bit but i like it
I like the skin walker idea
thank you my daughter likes playing ranger/druid multiclass but doesn't like the spells so i figured id make her one just wanted peoples opinion on it
What if I make it restock all three muffins after a long rest. Would you keep the HP recovery lower?
I don't really want free burst healing. Just gives him something to do with bonus actions on turns where he might not catch a heal or is worried about being charmed
gotcha
Also useful that he could give a muffin to an ally instead of keeping them for himself
how bout leave it how you had it but at certain levels the healing goes up
that way its not burst heals but still useful at higher levels
Yeah, that could work. Could set increases to d6/d8 at level 10 and then d8/d12 at level 15. Something like that.
So basically it’s a cleric subclass that uses little wisp spirits, they’re tiny
Have 20ft of movement and hover about 5ft off of the ground
(I can’t decide their ac or hp yet)
they can carry small objects like scrolls, daggers, potions or keys
Provided wispy guidance (basically just help action but rebranded)
And can “extinguish” themselves to cast any level one spell
thatll do it that way its not useless later i like that i think you have a winner
Thanks!
Ah I see
i like that
one of there spells should be faerie fire
the domain spell
Oh why didnt i think of that
sometimes u need outside brain lol
Lolll
what you got so far let me take a look
Okayy give me a second I gotta find the doc
"Any level one spell" could get pretty messy
from my understanding its a swarmkeeper cleric
Meh I see what you’re saying this is a work in progress rn
What’s that?
Yeah ofc, also how do you plan to work out concentration with that?
If a wisp extinguishes itself to cast a 1st level spell that requires conc, yeah
its a cleric variant of the swarmkeeper ranger
Ahhh
Hm
Lowkey forgot bout that
if your gonna do the spell slot thing make it so there is a limit on them
or it costs a channel divinity
Well it’s one wisp per long rest and the con thing as far for rn just no con spells I might change it to cantrips tho
This is all kind of splotchy rn tho
Oooo
Maybe consider making it so they can only cast the cleric spells you know, because certain spells from other spell lists would push this over the edge
Gift of alacrity is the first one that comes to mind
make it so they can cast one that isnt prepared
Right, forgot clerics don't learn spells
also i would give them the light light cantrip and 1st level spells would be faerie fire and feather fall
Alright
I might make it so the wisp glows dim light for 5ft
Whay that makes no sense sorry
thats why i said the light cantrip
your essentially sending the wisps to light stuff up
"You create up to four torch-sized lights at a point you can see within 30 feet of you, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. "
Dancing lights works better here for inspiration
Hm?
smart
What are we thinking about at a later level the cleric can have the wisp surround themselves to take some damage or they could move by enemy’s without the op attack
Looking for feedback on this class, if anyone has time to take a look
maybe give disadvantage on opportunity attacks because they so bright
Is this weapon alright?
https://docs.google.com/document/d/13eWkf0gGct-rq8dgPGo5rYH6GECIQuXuIonHn6cwsYw/edit?usp=sharing
Smart