#homebrew

1 messages · Page 76 of 1

frank leaf
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That's all I need to keep? Wow, kinda shallow. I'll definitely give this some flavor

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Maybe TP between being attacked too

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To make them annoyingly mobile

spring tusk
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Bonus Actions

Parry Stance (Recharge 6). Until the start of his next turn Radagon can use his Holy Spear Fan reaction if available regardless of if he's used his Reaction already this round.

Reactions

Holy Spear Fan (3/Round). Trigger: Parry Stance is active and Radagon would be hit with an attack. Response: Radagon increases his Armor Class by 3, possibly causing the attack to miss. Dexterity Saving Throw: DC 21, each creature in a 30-foot Cone. Failure: 22 (5d8) Radiant damage.

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okay yeah I reworked it

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I like this better

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I could also make his Holy Spear Fan an action and just give him a 3/round retaliate ability that lets him either holy spear, golden bolt, or sacred hammer

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since he has the variety in game

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yeah I like that

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okay, reworked it

grand jetty
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After playing a bit with path of the giant, I found myself wishing that growth mechanics had something more going on, for them, so I was wondering

What if height classes made the character treat weapons as one weight class lighter? So

Large
Heavy weapons become normal
Normal weapons become light

Huge
Heavy weapons become light

Normal weapons become one-handed

Gargantuan

You can dual wield any weapons as if they were light

frank leaf
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Only Hunter, Gloom Stalker, Swarm Keeper, and Monster Slayer are done for subclasses

dire sparrow
frank leaf
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Drake Warden is gonna be folded into the Dragon option

dire sparrow
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I like the Hunter’s Mark rework, very interesting choices there

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They can’t take the Dodge action against you?!

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Freaking awesome

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Giving every subclass two spells for every level should’ve been done from the start

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Gloomstalker’s capstone is AMAZING

frank leaf
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The one you see is a combo of the 2 ideas I had that I thought leaned too caster-ish by itself for one and too weak for the other

dire sparrow
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Holy mother of mercy Horizon Walker’s capstone is AMAZING

frank leaf
dire sparrow
frank leaf
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Regular 10 minutes with conc version doesn't get it

dire sparrow
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The new Conjure Barrage applying Weapon Mastery is pretty sick

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Nick plus Vicious Weapons seems busted

dire sparrow
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I forgot which weapons get Nick so maybe it’s fine

frank leaf
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Level 4 spell for 4d6 + 4d8 damage from HM isn't amazing, needs ride ons to even compete

dire sparrow
umbral dust
frank leaf
dire sparrow
frank leaf
dire sparrow
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What did it do again?

native grove
frank leaf
dire sparrow
wintry wave
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It was printed that way but errata'd to the current 1d8.

frank leaf
umbral dust
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some broader abilities from RAW would also be nice - i have never had a planar portal within a mile of any character

frank leaf
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Might give them smth I'm calling Wild Jump.
Wild space is the space between worlds similar to Astral Plane, so somebody jumping in and out of it recklessly like America from Marvel could be cool

umbral dust
dire sparrow
wintry wave
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Heh.

dire sparrow
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I thought his only powers were strength and durability and his shield

umbral dust
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ohh right

frank leaf
umbral dust
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also, not a criticism, but if you have markdown enabled on docs you can write a # before a line and it'll make it into a heading for you. it also marks it on your document tabs list so you can click between them instead of scrolling

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like how discord has it

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i ❤️ markdown

frank leaf
umbral dust
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fair enough lol, just helps organise for both you and people reading through it

frank leaf
native grove
frank leaf
umbral dust
umbral dust
frank leaf
umbral dust
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also, for awakened mind, i don't know how it is RAW but consider using PB instead of the charisma mod? that way it scales with level, and your level 3 warlock doesn't have 5 free commands with 20 cha

dire sparrow
umbral dust
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it looks better although i still think thought shield giving permanent immunity to psychic and a free damage reflect is a bit much

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i'd change immunity to resistance, and make the reflection thingy a reaction

native grove
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its important to note that psychic damage is a very rare damage type

frank leaf
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Plus got nerfed in 2024e

umbral dust
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fair enough

native grove
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if it was something like fire damage then yeah that would be OP, but you very rarely encounter psychic damage all things considered

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so unless your specifically in a one shot about exploring a mind flayer colony the ability is quite situational

umbral dust
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"ah, 20 mind flayers! thank goodness my patron is an eldritch being!"

native grove
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honestly that would really suck for the mind flayers though

umbral dust
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real lol

wintry wave
native grove
umbral dust
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i think it's an interesting take, although it has slightly less abilities and feels overall weaker than the 2024 great old one patron. i do think it's cool though

native grove
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i dont play 2024 so i wouldnt know, i was just trying to improve the 2014 version

umbral dust
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i don't know the 2014 version so i'll have to assume yours is better, but i would probably take 2024's version over yours

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that doesn't mean yours is bad though!! it's just my personal preference

native grove
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yeah the 2014 version is really bad. The first feature is telepathy with a range of 30 feet and nothing else

umbral dust
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that sucks lol

native grove
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it really does suck, thats why i remade it

umbral dust
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you've def accomplished what you set out to do then

half ridge
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So I home brewed a spell for my boss, and idk if this is the right place but I was trying to figure out if it’s semi balanced or not. Fireball burst 3 small fire balls with a range of 60ft maybe 80ft. Dealing 3d6 fire dmg with a dex save of 15. The aoe being 5 ft. Each fireball going to their own independent zone where ever I see fit really.

frank leaf
cerulean seal
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So maybe just make it a feature and not a spell

half ridge
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Honestly I didn’t even think about that all to much. I’m still learning how to really operate and make a campaign run as of rn. I just have my boss as a Demi-god whom was the original welder of magic. So I figured he’d have some kick ass spell. Well I had that spell on a recharge 5-6.

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Or just power in general like lost magic that was lost a long time ago after his temples were torn down lost art really.

cerulean seal
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You can 100% make them magical without making it a spell if you want to avoid any complications

half ridge
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I mean if my party wants to try and learn the spell before even getting to him I’ll let them. However there would be restrictions and cooldown limits. I’m allowing them to have “special” abilities mainly for aura farming type shit. So it wouldn’t really bother me all to much as long as they have fun.

frank leaf
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So you could gate keep it that way if you want to use it like a carrot on a stick so to speak

half ridge
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Yea they’d need to fight some fire demon thing and acquire materials from said monster to cast it or something

sour grove
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My friend wants to play a sorcerer but finds all the base subclasses boring. What are the most used/ most interesting homebrew sorcerer subclasses I should tell him about?

cerulean seal
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Maybe you could just modify the existing ones to be more exciting for him?

sour grove
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He thinks the current ones are too stereotypical-magic-guy like. He really likes the wild magic sorcerer because it feels far from the norm, but he’s already playing it in a different campaign.

cerulean seal
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I mean, isn’t sorcerer in general stereotypical magic guy the class?

coral delta
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Sorcerer subclasses are, by design, just little modifications. Sorcerer is defined mostly by its base class, not by the subclass.

This is not the case with most other classes, but it is the case with Sorcerer.

cerulean seal
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Maybe he should consider another spell caster class

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If he’s looking for a very different magical experience, have him check Warlock

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I love Warlock

frank leaf
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(jokes aside, what does he like Abt Sorcerer that make him wanna deal with subclasses he says aren't cool to him?)

smoky phoenix
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I homebrewed over 10 species with 19 subspecies in them for a setting

frank leaf
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Anyway, got a link?

smoky phoenix
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they have different ability, or a different flavor, or a spell

smoky phoenix
umbral dust
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imho eladrin have the most mechanically interesting variants, and you can change between them lol

frank leaf
# smoky phoenix https://docs.google.com/document/d/17eHPOx2BQ60TQsM1cyj1eQHN-4acgEEGgciy5fDD7ts/...

For the first one:

  • Pack Tactics is prob a better idea than Pack Life, just because it doesn't stack and is smth pre established to be okay. At the very least, making the cap be Prof. Bon. Could be smoother so it's not as OP early on.
  • Keen Hearing could just be advantage on Perception Checks while not Deafened or Suffocating, but that's my bias of disliking the DM fiat that could disable it.
  • Bite Attack is fine to keep on all of them tbh, none of their features are too strong, and some are almost underpowered.
  • Naturally Social on Dog Folk could just be once per Short Rest (this is prob the weakest one)
  • Wolf Folk are great.
  • Jackal Folk are 100% the strongest, I'd drop either the spellcasting or the magical darkness sight, and then add it back through a Racial Feat.
smoky phoenix
smoky phoenix
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ususally you are next to just 1 or 2 allies

frank leaf
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Ritual Spell so basically free

smoky phoenix
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hmm you're right

smoky phoenix
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and changed pack life to pack tactics from official dnd

frank leaf
frank leaf
smoky phoenix
frank leaf
smoky phoenix
blissful mesa
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I need some help with a homebrew BBEG creature for a party of three level 10s. I have most of what I need, but it needs some tightening and I know it is incomplete, but I don't know what and I don't want to be in the middle of playing to realize what

frank leaf
frank leaf
smoky phoenix
blissful mesa
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It is bad. Trust

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Everything else got a reference, except the queen, and she was the hardest

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It is my first homebrew and my first time dming. I hate AI. My husband put the pictures there. His "contribution." 🙄

smoky phoenix
blissful mesa
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I don't want it to be a tpk, but I want the win to be earned

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At a minimum, the queen to be usable as a BBEG

frank leaf
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Just not standard

smoky phoenix
frank leaf
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On average it's basically a free 1d8 to a save even at only level 13 (if you want a comparison)

ornate niche
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yea afaik the only saving throw i've seen a species have is Goliaths having Advantage on the checks to escape being Grappled and even then those aren't actually saving throws

smoky phoenix
frank leaf
blissful mesa
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heh.... What

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I found the pun funny, but I got confused

frank leaf
blissful mesa
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Okie dokie

smoky phoenix
frank leaf
# blissful mesa Okie dokie

They roll a d20 and try to beat the DC each thing they wanna avoid might have. They only add their flat modifier + Prof bon (if they have proficiency in that saving throw).

So they're harder since they only get 2 proficiencies from their class unless they specifically build to get more.

frank leaf
blissful mesa
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They all cross-classed, but I see what you mean.

frank leaf
# smoky phoenix https://docs.google.com/document/d/17eHPOx2BQ60TQsM1cyj1eQHN-4acgEEGgciy5fDD7ts/...
  • Mustelidman is cool, Swim speed is bordering on busted, but it's just odd with the strange second speed. Normally it's just equal, but it's prob fine.Grappled condition and not Grabbed condition is the correct name tho lol.
  • Crownman. . . Is a lot, gimme some time lol. First an foremost make Prey Instinct a Reaction, and if you do you can make it stronger and it'll feel less strange. Advantage on Initiative and Disengage Action as a BA your first turn sounds alright
smoky phoenix
frank leaf
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Athletics check thing could be a d4 if you would fail like I suggested with Tigerfolk

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Deerfolk +1 to Perception could be a proficiency tbh

blissful mesa
frank leaf
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Goatfolk Guided Leap could be Jump spell once per Short/Long rest instead of just double.

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Sheepfolk is prime 👍

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Reindeerman could use a cleaner name lol, but overall is fine.

smoky phoenix
frank leaf
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Raccoonman could be just advantage on saving throw against the poisoned condition, which def includes the food thing lol

frank leaf
smoky phoenix
frank leaf
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Unbound basically

smoky phoenix
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aaah okay!

opal trail
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I should really finish my Qilin species...

frank leaf
smoky phoenix
reef mantle
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hello! Im looking for help with some wording. It is for another game but that doesnt really matter
I basicly got an ability that only supposed to effect creatures that somehow understand monetary value. How would you write this to be clear that it only affects humanoids-ish.

frank leaf
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Semantics of whether someone dumber rly understands money ain't worth how it might complicate things

frank leaf
smoky phoenix
frank leaf
frank leaf
wet seal
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@cerulean seal

You gain the ability “Shrine of Death” at this level.
Life Elation: When you are attacked by an attack from at least 10 ft away: You may spend 3 hitpoint dice to stop that attack and you (as well as any allies within 10ft of you) gain HP equal to half your CHA modifier (rounded up)
        •Shrine of Death: During your turn as an action: Summon the shrine of death anywhere within 10ft of you so long as it's empty space with no enemies or allies within it. The Shrine is 20ft tall and wide (takes 4 squares in a square pattern, The shrine cannot be summoned in cramped places sorry); any enemies or allies within 20ft of said shrine have resistance to all damage except from Radiant, Necrotic and Psychic damage. When you are put on death saves the shrine disappears```
Finished lvl 6; wanted to see what you thought
wet seal
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So you can't activate it against enemies who are 10 or less ft away from you

smoky phoenix
# frank leaf How Abt when you Finish a Long Rest, if you don't do any Downtime Activities you...

Power Nap: When making a Long or a Short Rest, you can choose to spend its whole duration sleeping, instead of downtime activities, and gain temporary points. The number of temporary points is equal to your character level if you sleep through the whole Long Rest, and it’s equal to half of your character level(rounded up) when you sleep through the whole Short Rest.
How about that?

frank leaf
frank leaf
smoky phoenix
frank leaf
frank leaf
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The alcohol part could literally just be the chef feat tho if you wanted let players no that was in character for that race.

smoky phoenix
frank leaf
smoky phoenix
frank leaf
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Satyr had that too 😭

frank leaf
smoky phoenix
frank leaf
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Ah, Lucky Footwork. See, this was what I suggested for Tiger folk but for Strength instead. Your method for the Strength save bonus . . . Fine if you wanna keep it ig? A lil too strong. I'd suggest chewing on that one more than the Rat one.

frank leaf
smoky phoenix
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and in combat heavily drinking might be a bad idea, as well as using all potions just for the regeneration effect

frank leaf
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So they're dirt cheap to get a Short Rest levels of healing with this method.

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Around 12.5 Gold per Potion only

smoky phoenix
smoky phoenix
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I was a bit afraid that the Porcupines's spikes might be too busted

frank leaf
smoky phoenix
frank leaf
# smoky phoenix I was a bit afraid that the Porcupines's spikes might be too busted

Hm. Honestly, maybe just make it a Reaction so you can buff it up?
For comparison Goliath: When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.

Why not make it a Reaction add your Prof. Bon. to your AC and deal 1d4 Piercing damage to a creature that attacks you within 5 feat?

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A number of times equal to your Prof. Bon per Long Rest?

frank leaf
frank leaf
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Goliath is Ranged too.

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Not to mention this is nonmagical Piercing

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And since it's not an unarmed strike you can't even change the damage type with Monk.

smoky phoenix
cerulean seal
# wet seal <@225314434019622912> ```Lvl 6 (The shrine to Kelemvor) You gain the ability “S...

Life Elation: So HP equal to half your Cha mod is probably going to be... 3 hitpoints total. Just make it yoru total Cha mod. Which is 5 probably. With that said. You are giving up a chunk of health with the hope that the oncoming damage is going to be more than what you are giving up. I think that's okay? Though this means you can't use it against little attacks coming in. I would play around with the actual values here. This will need playtesting.

Shrine of Death: "The Shrine is 20ft tall and wide" just say the shrine is size Large. This means it automatically takes up 4 spaces without you needing to give exact measurements.
"enemies or allies within 20ft of said shrine have resistance to all damage except from Radiant, Necrotic and Psychic damage." You can add a clause about this only helping creatures of your choice instead of having to specify enemies and allies. This also shouldn't give resistance to Force damage.
"When you are put on death saves the shrine disappears" Instead say... "The shrine lasts for 1 minute or until you are incapacitated"
You also need a usage limit on this if its giving free resistance to everything

cerulean seal
frank leaf
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Would make for a very cool Monk

cerulean seal
# wet seal <@225314434019622912> ```Lvl 6 (The shrine to Kelemvor) You gain the ability “S...

Life Elation: As a reaction when an attack roll is made against you, you can expend X hit die and negate the attack. If you do, you and any creatures of your choice within 10 feet of you regain a number of hitpoints equal to your Charisma modifier.

Shrine of Death: As a magic action, you perform a prayer and summon a large spectral shrine of death in an unoccupied space within 15 feet of you. This shrine emits a 20 foot emanation causing all creature of your choice within the space to have resistance to all damage except Force, Radiant, and Psychic damage. This shrine remains for 1 minute or until you are incapacitated.
You can only use this feature once per long rest.

smoky phoenix
# frank leaf Would make for a very cool Monk

Terrifying Bite: You have a strong jaw and teeth that can be used as an unarmed attack that deals 1d6+Strength or Dexterity modifier + Proficiency bonus of piecing damage. If you hit a creature with this attack, you can choose to Grapple them.

steep zephyr
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Making a player race of bullywug, basically mirror everything of bullywug warrior but gains

Leap Attack
​Requirement: You must use your Leap (Bonus Action) to reach a vertical height of at least 20 feet and land within weapon reach of a creature.
​The Strike: You make one melee weapon attack against that creature. Count as one of your attacks.
​The Effect: On a hit, the target takes your normal weapon damage and must succeed on a Strength Save (DC = 8 + PB + Str) or be knocked Prone.

Is this balanced or too much for a racial ability?

smoky phoenix
wet seal
wet seal
cerulean seal
wet seal
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Ah yes now I understand

cerulean seal
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I felt like necrotic didn't make sense. You can add it back. I think I just forgot to add it

frank leaf
wet seal
cerulean seal
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Nothing really gives resistance to it

wet seal
cerulean seal
scenic urchin
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sad brooch of shielding noises

cerulean seal
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Yeah, very few things give resistance to it

red nebula
cerulean seal
red nebula
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Oh damn I can’t add images

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I will be back with the added text.

frank leaf
# smoky phoenix I can take a gander

@smoky phoenix Dam, srry got distracted. Forgor but my Gnoll is lore accurate with Demon flavor and 7 subspecies based on sins, Wrath is basically vanilla tho.

They get a Bite, Magical Darkvision, they get a Reaction to move up to half their speed and make their Bite attack against a target if they use their bite or reduce a creature to 0 (that last one is unlocked at level 3 and only Prof Bon times per long rest).

red nebula
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Technical difficulties finally got it.

3rd level warlock feature:
***You can cast sanctuary using this feature as a bonus action or reaction without expending a spell slot

You ward a creature within range. When you cast it this way, choose Wisdom or Charisma. Until the effect ends, creatures that target the warded creature with an attack or harmful effect must succeed on the chosen saving throw against your warlock spell save DC, or the attack or effect fails.

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell/feature ends.***

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***6th-level: Any creature that fails its saving throw against your sanctuary is Frightened of you until the end of its next turn. Once per short or long rest, you can redirect the triggering attack or effect to another creature within 30 feet of you, if the new target is valid.
10th-level: The first time a creature succeeds on its saving throw against your sanctuary on its turn, the triggering attack or effect deals half damage to you, or its effects are reduced at the DM’s discretion. Subsequent attacks or effects from that creature during the same turn are resolved normally.
Spell Save: (DC=8 + Proficiency Bonus + Spell casting modifier) +2 at 6th, and 14th levels.

If you cast Sanctuary using a spell slot above 1st level, the creatures make the saving throw with disadvantage.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all uses when you finish a Long Rest.***

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This takes up space . I will delete after…

smoky phoenix
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also, thank you again for looking through the whole document with me! You had a lot of creative ideas! I hope you liked the artworks I made

frank leaf
smoky phoenix
frank leaf
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Hey, so, adding a Very Rare Magic Item choice for the capstone to a Ranger subclass, and Ik I want to have to be only Attunement Items and be "cursed" (a drawback feature that lets you boost the item somehow).
How could this go wrong?

opal trail
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Primordial Torrent
8th Level Evocation
Casting Time: 1 Action
Range: Self (15-Foot Cone)
Components: V, S
Duration: Concentration, up to 1 minute

You begin to gather energy around you, before releasing it after a short time. You can choose to release this spell, ending it when you cast it or as a Magic Action on a subsequent turn, creating a wave of radiant energy to blast from you in a 15-foot cone. Creatures in the cone must make a Dexterity saving throw, taking 4d10 Radiant damage on a failed save. They take half damage on a successful save. 

At the end of your turns, as well as using a bonus action while concentrating on this spell, you charge up energy. Each time you charge up energy, the size of the cone this spell creates increases by 15-feet and the damage increases by 1d10, up to a maximum of 120-foot cone and 12d10 damage.

At Higher Levels. The damage and size increases by charging are doubled and the maximum size and damage  increases to 150-foot cone and 14d10 damage with a 9th level spell slot.```

Alternate version from earlier, I await judgement once more.
lapis tide
opal trail
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Yes

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Otherwise itd take you like.. 8 turns to fully charge it?

lapis tide
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Which would be longer than the minute, true

opal trail
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Nah

lapis tide
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Wait, Im stupid

opal trail
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8 turns leaves you with 1 turn left

lapis tide
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10 turns, 1 minute

opal trail
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It do be 10 turns, but the turn you cast it counts as a turn haha

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But yes, itd let you get it out pretty quickly relatively, and 9th is even faster

lapis tide
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I think its neat. Now make it explode if you lose concentration

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Btw, you forgot to add the damage type

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It says radiant in the description, but not in the damage value. No clue how lenient that is though

opal trail
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Appreciate it

lapis tide
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No problem

summer hearth
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I have a question for those used to making homebrew subclasses.

Im trying to put together a setting guide for my homebrew world and I'd like to craft some subclasses for every official class.
So with that in mind, what do y'all think would be some ways for new subclasses to add a new twist to each class?

The setting is your average fantasy with the catch that the feywild is replaced with latent magical energy that forms as Spirits. Spirits function as ghosts and can manifest as monsters, ghosts, and with enough time even form new races.

cerulean seal
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And then you expand from there.

elder hollow
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"The Battlecry!" A bardic greatsword that blesses allies within a 60ft sphere with additional bardic inspiration rolls for 1 minute.

wicked smelt
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Does anyone have a really good homebrew whip

wet seal
cerulean seal
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Any number really

civic axle
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I'm playing a DnD game the dm is family so he would allow home brew classes he just said he didn't have time to check the balance. i would like to make a death domain cleric that move away from the traditional necromancer and would like some help with building it am i in the right chat group

wicked smelt
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You are telling me more

civic axle
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me

wicked smelt
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Yes Tway

civic axle
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is thar a voice chanel

cerulean seal
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2014 DMG has a death domain cleric

civic axle
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im really slow at typing

cerulean seal
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Or are you just wanting to modify the existing subclass?

wicked smelt
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I dont think they have a voice chat

civic axle
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yes but it foucises on necromance is most of the time not pc frindly to dm

cerulean seal
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Doing necrotic damage and such

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Real focused on doing spooky death damage

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No minions or anything

elder hollow
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We talking using necromantic 'healing'?

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Like reusing body parts?

cerulean seal
civic axle
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most that i can find online are necromance based so if it already exist can you point me in the direction

cerulean seal
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You’ll want to check out the 2014 dungeon masters guide. It has the death domain cleric in it

civic axle
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ill be bake thin thx

wicked smelt
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I live the grave domain for this tho

cerulean seal
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Grave domain is a bit more niche imo.

wicked smelt
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No it is and i think you cant work with undead as much but it is nice

civic axle
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@wicked smelt the 2014 death domain cleric doesn't fit my theme that I am aiming for

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2020

wicked smelt
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That is fair so do you want to be a summoner or a blaster

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Maybe a caster type?

civic axle
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2nd lv muti class suport

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yes with death domain I mainly got the idea from false life

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main divine sole sorcerer

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am I just dreaming in broad daylight

cerulean seal
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Like what’s the fantasy?

civic axle
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sorry one second

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I'm playing a half ork divine soul sorcerer with two flails The goal is to be a jack of all trade mainly to keep the party alive due to the fact that nobody at our table can roll any number above 15

So I want to use the death domain in exchange for permanence I want to be able to cast spells that are a little more effective at preventing death not keeping life preventing death

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@cerulean seal@wicked smelt

cerulean seal
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Or you can go Bard who is all about buffing the party and their rolls

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Bard would also mean you can fully invest in charisma along side your divine soul sorcerer

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And bard is definetly a jack of all trades

civic axle
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str 14 dex 11 con 16 int 12 wis 13 chr 16

cerulean seal
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Yeah, with a low wisdom like that you don’t want to go Cleric

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Bard is going to be more beneficial probably

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If you specifically want healing then maybe Paladin

stuck raptor
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that looks to be the making of a paladin right there

cerulean seal
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Agreed

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You could do Paladin the rest of the way and support your team, use your flails pretty effectively and have healing with your lay on hands feature

stuck raptor
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doint forget the aura

cerulean seal
#

100%

#

Your aura will support your team passively too

#

But you can go paladin or bard pretty easily thanks to both of them being charisma focused

civic axle
#

Okay I'm going to go grab my book so I can look up the difference real quick

cerulean seal
#

Definetly read over them

#

They play very differently

civic axle
#

Okay I already got an approval form my DM to change my cleric levels

cerulean seal
#

Paladin is the most similar to Cleric

#

So if you were wanting to basically play cleric you could do Paladin since it’s basically the half caster version of Cleric

civic axle
#

okay

earnest veldt
#

Anyone have suggestions on small changes to make their favorite subclasses a bit more fun/impactful? (I.e. adjustments like allowing the Mastermind rogue to add their sneak attack damage dice to the damage roll of an ally that receives their help action)?

scenic urchin
#

thats a pretty open ended question...

cerulean seal
faint sonnet
#

Admittedly, it's tough because 5.14 doesn't do passives at level 3 for Paladin, though the UA Redemption did indeed have some.

fierce dome
#

So at a player's request, I wrote a "luck-based" barbarian subclass that I called Path of the Fool. It was mostly a lot of passive stuff, not unlike original 2014 Champion Fighter, because the player was new and I was trying not to inundate them with complexity, haha

#

Anyway, the DM suggested I try an alternate version with a random roll table that left a bit more to chance, and this is what I came up with:

#

I'm looking for feedback, because just rereading it, I get the impression it may be too strong

#

And I wonder if that strength and survivability is mitigated at all by the randomness factor

scenic urchin
#

well, since its an open ended question like that--- the easiest way to make a subclass more fun with a small change is to take every ability, give it a fitting sound effect, and instruct the player to play that sound effect every time they use that ability

#

if you're playing at the table ... make the sound effect however you are able

native grove
#

do you think there should be a technology domain or does the forge domain already cover that?

fierce dome
#

I think forge does it pretty well for the forgotten realms, but I don't think it's enough for eberron, and it's definitely not enough for more technologically advanced settings

#

It depends on the tech level of your setting, really. If it's at all industrialized, you'd probably want something more specific to that kind of technology

native grove
#

that is fair. I also want to ask, have i showed my revised forge domain here before?

native grove
#

If not I can post it here

still wave
#

my first HB monster Soul Golem
Medium construct, neutral

Armor Class: 17 + (Souls / 25)
Hit Points: 140 + Souls
Speed: 30 ft.

STR: 19 (+4)
DEX: 9 (−1)
CON: 18 (+4)
INT: 8 (−1)
WIS: 10 (+0)
CHA: 8 (−1)

Damage Immunities: Radiant, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities: Charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: Darkvision 60 ft., passive Perception 10
Languages: —
Challenge: 10 (5,900 XP)
Proficiency Bonus: +4

Traits
Soul Collection. For every innocent being the players have killed, the golem gains +1 Soul.
Voice of the Dead (Aura). This aura activates if the golem has collected at least 25 souls. The golem is constantly surrounded by the sound of otherworldly weeping and piercing screams. The aura has a radius of 5 feet for every 5 souls (maximum 50 feet). Any creature hostile to the golem within this area suffers the following effects:
Warped Will: The creature has disadvantage on Wisdom ability checks and Wisdom saving throws.
Broken Concentration: The creature has disadvantage on Constitution saving throws made to maintain concentration on spells.
Mental Noise: To cast a spell with a verbal (V) component, the creature must first succeed on a Wisdom saving throw (DC 12 + [Souls / 10], maximum DC 16). On a failed save, the action is wasted as the voices in their head prevent them from speaking the formula.

Actions
Multiattack. The golem makes a number of Soul Slam attacks equal to 2 + (Souls / 50), to a maximum of 4 attacks.
Soul Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10d4 necrotic damage + 1d4 for every 10 souls the golem possesses.

hollow siren
hollow siren
still wave
#

and I used Flesh Golem as a sample

still wave
#

like this?

hollow siren
hollow siren
#

or radiant AND necrotic

still wave
hollow siren
#

ofc!\

fierce dome
#

My biggest worry is that getting several weapon mastery/brutal strikes-equivalent effects on a miss or on taking damage sorta means that you're too useful, all the time.

#

I might need to bring the roll table down to a d8 or a d6 and diversify the effects a bit more

#

It's only a d12 because barbs already use a d12 for hit dice and (often) weapon damage, so it felt like the most "barbarian" die I could use

#

But it's just so many options lol

#

I think the 10th level feature also runs the risk of being too strong

#

It's limited use, yes, but it's stronger than the bear feature of wild heart, which is the easiest comparison

#

I think 6 and 14 are pretty good where they are, and I like fools luck. I'm just unsure about about lucky break and 10.

hollow siren
#

Let me look how I’d move it around

hollow siren
#

I’ll take a look when I can actually later, but I’ll get back on how I’d move it around

lapis tangle
#

Designing new feats is very fun

red nebula
hollow siren
hollow siren
lapis tangle
# hollow siren True

Especially ones that have different applications and/or silly little use cases, such as my current favourite, a small homebrew one called Schrodinger's Storage, where a player, once per long rest, can pull any common non-magical item out of their bag without having owned it before, as long as it reasonably fits into their bag normally. They "forgot" it.

red nebula
#

I did also add that when a saving throw is failed the creature must choose a new target I just didn’t edit the text here.

#

It’s more or less sanctuary with the added scaling.

red nebula
lapis tangle
red nebula
#

Oh

lapis tangle
#

I'm just making silly little feats for my players to mess with

lapis tangle
# red nebula Ahh ok

Yeah lol, its just me and a group of college friends just playing online, nothing super committal or anything so I'm making fun homebrew stuff for em to mess with

fiery grotto
#

How would y'all list a bonus action spell on a monster stat block?
I'm updating most of my homebrew to the 2021 monster formatting (spellcasting in actions rather than traits), and noticing the pretty much every spell on the new sheets is an action to avoid this problem.

native grove
#

Is it okay if I post an entire class here?

forest island
#

My dm is giving every player a homebrew ability. (we are level 4) I am playing a Hexblood Enchantment Wizard, but cannot come up with anything. Ideas?

rugged olive
forest island
#

Additional context, one player (rogue) has a hook that does slashing damage

rugged olive
#

Sounds like a homebrew or magical item

forest island
#

Before I switched subclasses (originally divination) I could make a DC 19 Arcana check to get some foresight

green orchid
#

Rate my latest magic item concept.

Ebb - Legendary +3 Scimitar - Requires attunement.

Finesse, Light

5 foot reach

1d6+3 slashing damage

While attuned to "Ebb", you may attune to "Flow" without taking up an extra attunement slot.

Melee weapon attacks made with this weapon land a critical hit on a 18, 19 or 20 when rolling to hit.


Flow - Legendary +3 Arcane Scimitar - Requires attunement

Finesse, Light

1d6+3 force damage

5 foot reach

While attuned to this weapon, whenever you land a critical hit using a weapon other than "Flow", you may move adjacent to a creature within a distance equal to your movement speed without provoking opportunity attacks. If you do, you can immediately perform a melee weapon attack against that creature using this weapon.

forest island
#

I can ask them

hard pasture
#

Does anyone have a good solution for hosting an online homebrew campaign? I haven’t seen anything that matches exactly, just looking for suggestions.

uncut schooner
#

What are you looking for? Like a VTT for running the game or something to help store notes, maps, world lore, etc?

junior saffron
uncut schooner
#

Roll20 is good for games, also there's Foundry.

hard pasture
#

Thanks I will check into those. Do they have free options?

vocal imp
#

roll20 is free. foundry is a one time fee. cant recommend foundry enough

hard pasture
uncut schooner
#

Both work well but for me, the UI is better for Foundry so I feel like it's worth the one time fee.

hard pasture
#

Ok. Thanks I will check that out tonight.

forest island
#

So I've settled on a homebrew ability

#

I call it: Spellbook of Flesh and Bone

#

Basically just makes the spellbook a familiar

coral delta
#

One might say: yes, the base classes.

lapis tangle
frank leaf
uncut schooner
#

Today I have been thinking about human sacrifice. And not just because of my corporate day job. I've been considering the human nature of sacrifice as societies evolved and started thinking how appropriate it is for TTRPGs. Usually it's seen as something that should be stopped. I've written a few adventures where it needed to be stopped to prevent summons from happening but I've been thinking today about what it would mean to apply actual mechanics to something like this.

#

Has something like this been done before?

frank leaf
#

What do you mean in specific?

uncut schooner
#

I'm at a very general thought process level right now. I think I'm leaning more towards the magic aspect of this.

#

Heightened spells or something akin to the ritual circles that have come out recently. I'm curious to see how it's been handled before.

#

Mostly to establish something more grounded and less hand waving narratively.

frank leaf
#

And maybe further consequences if they want to keep going even when out of Hit Dice

lapis tangle
frank leaf
uncut schooner
#

It could work a lot like Pokemon as well. When you're out of spell slots, you can pull upon your life force to force the magic to work.

#

Maybe even making it so that, once you burn out of your Hit Dice, you can roll and it drains your Hit Points instead, reducing your max HP like a wraith's Life Drain effect.

frank leaf
#

That way Greater Restoration abuse doesn't happen

uncut schooner
#

That's a fair point.

frank leaf
# uncut schooner That's a fair point.

So either GP Spell Component skip or spell slot skip, cost is Hit Dice equal Spell's Level, max you can spend is Prof. Bon. Once you got no Hit Dice, levels of Exhaustion instead. Sound good?

midnight elk
stoic minnow
#

How do y'all make last stand spell feature? Or last stand anything

#

If there out of spell slots and die that feels anticlimactic to me, but obv giving a high level spell slot for an action before dying is eh

midnight elk
stoic minnow
stoic minnow
#

To me, a final stand should be final moments alive, spent using up all your energy to help your allies one more time

midnight elk
#

It feels pretty good to me.

stoic minnow
midnight elk
stoic minnow
#

This feels very specific and only fitting few settings

midnight elk
#

Nordic mythology based

stoic minnow
#

That... Makes sense ;-;

midnight elk
#

STAT BLOCK
Verdanthrúl, the All-Root Sovereign
Gargantuan celestial (titan, arboreal), lawful neutral
CR 28 (120,000 XP)
Armor Class: 18 (natural armor)
Hit Points: 905 (70d20 + 420)
Speed: 50 ft., burrow 40 ft., climb 50 ft.
Ability Scores:
STR 30 (+10)
DEX 12 (+1)
CON 26 (+8)
INT 23 (+6)
WIS 25 (+7)
CHA 24 (+7)
Saving Throws: Str +19, Con +17, Wis +16, Cha +16
Skills: Perception +25, Nature +22, Insight +22, Arcana +21
Damage Resistances: radiant, necrotic, cold, lightning
Damage Immunities: poison, psychic; nonmagical bludgeoning, piercing, slashing
Condition Immunities: charmed, frightened, stunned, paralyzed, poisoned
Senses: truesight 120 ft., tremorsense 300 ft., passive Perception 35
Languages: All; telepathy 500 ft.
Mythic Trait: Verdant Apotheosis (2nd phase)

#

That guy

stoic minnow
#

Yup.

midnight elk
stoic minnow
#

So it never fails saving throws ;-;

#

Have they fought this monstrosity yet....

midnight elk
#

I'm getting them to lvl 20 first

stoic minnow
#

Im honestly scared for your party dude, no offense

stoic minnow
#

Can't really do any thing like charm person either

midnight elk
stoic minnow
#

**it has a second phase?... **

dire sparrow
midnight elk
midnight elk
dire sparrow
#

Why does it regain HP unless hit by Radiant or Fire, when Necrotic or Fire makes more sense?

#

Define “Elemental damage” on Sunder Reality, what is it? A new damage type or a choice between preexisting damage types?

#

Spiritual Wind should be Str instead of Dex, you can’t dodge wind but you can push against it

#

All four items are AWESOME

midnight elk
midnight elk
dire sparrow
barren sand
#

Hey chat
How happy would a necromancer be if he or she discovered oil?
The one that is formed from the deaths of primordial creatures

bleak shuttle
young panther
#

as we were saying I think making the suggestion 5th level is the only change it would need

patent pike
#

I see where you and your dm were coming from with the strong at low levels and weak at high, but generally that is something to be avoided

#

In truth I would be fine with it but if you're looking for balance that's my recommendation

bleak shuttle
#

No I mean that's a very fair point, to make it something useable outside of the specific games I was running it in at the time

leaden nimbus
#

Maybe we should just make a gc, that might be easier, up to you guys egp_hehe

bleak shuttle
#

Good call XD

young panther
#

Agreed

leaden nimbus
bright terrace
#

who here's really good at reviewing homebrews

flint marsh
#

which means a necromancer isn't getting anything. besides, oil isn't a corpse, it's the hydrocarbon carbon from , compressed over millions of years

bright terrace
spring barn
#

i made a couple of homebrew classes i would love yalls opinion on them

#

it wont let me upload a file how would i do post it on here

faint sonnet
spring barn
#

I found a way to post them any feedback would be appreciated one is the skinwalker its a mix between ranger and druid and the other is called the bloodbound lieutentant its like a battlemaster fighter with a twist

pallid depot
#

DDB rn is doing everything and anything BUT let me add a modifier that only increases either strength or dexterity

#

i am feeling 5 different stages of pissedoffery

#

it's literally grappler with one extra stat to choose from don't act like i'm stupid

normal pasture
#

I made a barb subclass…

#

I fear it is overtuned

bright terrace
faint sonnet
# bright terrace it can't be reviewed?

Well, you're saying it is designed to be evaluated in play, not by comparison to existing 5e classes. In that case, how can one actually review it for 5e if they can't use comparisons from 5e?

bright terrace
#

it's to be reviewed through how it'll play inside of a campaign.

#

and balancing stuff inside a campaign

faint sonnet
#

I'm not trying to yuck the yum, I'm just truly unsure how you actually expect that to be possible.

#

You are asking someone to review a document of the class and review based on that document, but also review it based on metrics that can't really be quantified.

bright terrace
#

all you gotta do is play test it or just use ur head to simulate it or smth

normal pasture
#

Yeah you’d need to do that on an individual basis

normal pasture
bright terrace
#

yeah. If they wanna review it

#

if they don't wanna review it they don't have to play test it

faint sonnet
primal shore
#

Sounds like you need to pay someone.

bright terrace
primal shore
#

Because you don't like the opinions you've already gotten?

normal pasture
#

ask another person you know?

bright terrace
#

i got 0 opinion from people who have play tested it so far

faint sonnet
#

Again, I'm truly not trying to be difficult, but what you are expecting from providing the document is something that doesn't really mesh with what you get from providing a document.

bright terrace
#

because there is 0 ppl who've play tested it

faint sonnet
#

Even simulating level 1/2/3, I don't see this going over well in a normal table because you don't actually have anything to do as a character. Your play is almost entirely passive.

normal pasture
#

yeah from what I’m reading it seems very… clunky.

bright terrace
#

ok

normal pasture
#

I see the concept and I love it

bright terrace
#

ok

normal pasture
#

Personally I could see the idea work better as a subclass (maybe rogue or bard) but that’s your choice

bright terrace
#

it's not exactly designed for direct combat. It's designed for indirect combat and outside of combat

#

or you could just go stab stuff with daggers.

#

it works early game

faint sonnet
#

I guess the part that seems most unclear is what the actual selling point for the class is.

normal pasture
#

Yeah

bright terrace
#

the class specifically is risk based. the subclass is reducing that risk.

#

nothing else really

normal pasture
#

What’s the power fantasy? What’s your reason you chose this over everything else.

#

Classes in dnd all have very distinct power fantasies.

#

Hunting, angry, building, holy magic, nature magic, wizardry, etc

faint sonnet
#

It seems like it does a lot in theory from the features, but even mentally simulating it, it doesn't seem like it actually does very much in practice. What are the levers you can pull, and how can you affect the game in a way that really drives home that this class is it?

normal pasture
#

you need to have that niche to make a class work

normal pasture
#

But what kind of power

faint sonnet
#

Not only "what kind?" but also "what?"

normal pasture
#

there are plenty of similar mechanics across other classes. Take Reckless Attack.

faint sonnet
#

I have my own mental idea for a gambler class, for context, which also relies on luck (because it's a gambler, duh.)

bright terrace
bright terrace
#

which is why i consider it better for indirect combat

spring barn
normal pasture
#

Also I almost think you should make it Intelligence. Almost as if you’re like so smart you know how to manipulate probability to your advantage.

Also we just need more int users. One in core and one noncore is blasphemy

normal pasture
spring barn
#

ik

#

its more for RP

bright terrace
faint sonnet
#

I'm not at all unfamiliar to reviewing classes, I'm just not quite sure where to even start with this class because it doesn't seemingly even engage in the game as D&D.

void bay
bright terrace
bright terrace
spring barn
#

@faint sonnet would you mind reviewing mine ill take any critizism

normal pasture
#

Okay… so what if you have a pool of dice (d6?) that make it so you can add that die to a roll.

#

Or subtract it from one

bright terrace
#

did u read the entire class?

faint sonnet
#

Could someone use this class in a module without upending the module? So on and so forth.

normal pasture
bright terrace
normal pasture
#

Also from what I do see, it seems VERY clunky, and this would be a simpler way of getting a similar general feel, but still usable

faint sonnet
#

I read the entire class about three times through and I feel like it probably needs to be looked at from the beginning, likely with understandings on what 5e aims to do with classes and what it aims to do with adventures.

normal pasture
#

cuz like what do you mean I’m using someone else’s modifier for a roll how is this gambling

#

I just don’t get why you made it so… just so MUCH.

faint sonnet
#

Obligatory "I gain absolutely nothing from critically reviewing a class, and any effort I'm expending to review a class where the author doesn't want criticism could be better spent elsewhere."

normal pasture
#

Like, I like the idea but it really needs work. I agree, you do need to start again and think a bit simpler.

bright terrace
# faint sonnet I'm saying engaging in the game as D&D. How does this adventure? How does it sol...

so. In adventure, it interacts with uncertainty directly, like u can take dangerous stuff cause u know ur lucky or smth, social encounterrs can be leverage, u can wager instead of fight. u can read lies and control narrative, bet to bypass persuasion checks, u can extract actionable info, and u dont really fail social checks. problems: scouting with insurance basically. Allies: u don't really lose cause of 1 bad roll. Stat sharing. Narrative leverage. Harm enemies: pressure on enemies with buffs and stuff, spike damage with lucky punch, psychological warfare

normal pasture
#

yes agreed, ❓ because like

normal pasture
#

Why?

#

Why do it this over complicated convoluted way

bright terrace
faint sonnet
bright terrace
#

dangerous decisions

faint sonnet
#

Dangerous paths being what, exactly?

#

How does it quantify and qualify dangerous decisions and provide guidance on how to resolve those?

#

Put simply: I think the vision is apparent from an authorial standpoint and very obfuscated from a reader/audience standpoint.

bright terrace
#

with good rolls

#

and skileld mind and planning

faint sonnet
bright terrace
#

using the bet feature, sneak peak, and the absolute luck subclass

faint sonnet
bright terrace
stuck raptor
#

...

normal pasture
#

also like… this is what rogues do

faint sonnet
bright terrace
#

then u dont

faint sonnet
bright terrace
#

just use sneak peek

#

lets u see one item/feature/ac/speed/health (i think health? probably not tho) and some otehr stuff

faint sonnet
#

Sure, but what does seeing that actually do?

bright terrace
#

more info for strategic planning

#

to win

faint sonnet
#

Strategic planning that uses what features of the class?

bright terrace
#

using your brain

#

of a human that u have in ur skull

normal pasture
#

all of this is stuff rogues are good at doing but like none of the actual engaging stuff they have.

faint sonnet
#

Alas, one's brain does not kill a dragon in D&D.

bright terrace
#

lucky punch can one shot a dragon. once in a hundred campaigns.

faint sonnet
#

That means that 99/100 campaigns the class dies to a dragon, no?

bright terrace
#

not really

faint sonnet
#

So then what does it do instead?

bright terrace
#

u should play test it first then

normal pasture
#

I feel like you are really stuck on the fact we’re criticizing it so much. You asked for criticism.

bright terrace
#

against a dragon

faint sonnet
normal pasture
bright terrace
#

it's not half baked tho

#

it's like 95% baked

normal pasture
#

Sorry, burnt

faint sonnet
#

From my perspective, it seems very half-baked, honestly.

bright terrace
#

with like 100% overbaked

faint sonnet
#

It seems like it was made out of an idea but hasn't had the difficult refinement that occurs when trying to align an idea with what is expected of that idea in the medium it's being represented in.

bright terrace
normal pasture
#

Honestly I think you should go back to the drawing board and think about your goals. Then come back and see what you have

#

Art, and game design is an art, is iteration. And you really need to iterate on this

faint sonnet
bright terrace
#

but for some reason it plays pretty normally in a normal campaign.

#

so far

faint sonnet
#

How many encounters does this campaign have?

bright terrace
#

idk we had like 15+ sessions

normal pasture
#

Encounters

faint sonnet
#

Is it a module?

normal pasture
#

Combats

faint sonnet
#

I'm also no stranger to wonky designs, for the record. I'm entirely designing the spellcasting system for 5e for a passion project of mine, and I'm also redesigning the classes and various other things.

bright terrace
bright terrace
#

yeah

#

like atleast once a session usually

normal pasture
faint sonnet
#

What have you found your PC does during combat other than stand there?

normal pasture
#

(I don’t get why people do classes subclasses are far easier and probably still will do the thing you want)

simple tinsel
faint sonnet
#

I'm looking for the standard levers that pretty much every class (homebrew and official) has, and I just don't see them in this class, so I can only assume the combats are relatively easy.

normal pasture
normal pasture
#

Cuz if so… bad. Very bad.

bright terrace
# faint sonnet What have you found your PC does during combat other than stand there?

so i hit one of the guys with lucky punch usually. sometimes i lend a ability modifier. I also use my lucky coins sometimes to get like 50 damage in 2 turns. I also get a bunch of info out of ppl and soemtimes i bet in combat too. My stats are also pretty good because my dm was pretty good with the bet frequency so I tend to have more roll stuff. Ialso get better evasions because of lucky man and stats from bet so i get clsoe and personal for a couple turns too sometimes

#

and a couple more pretty sure

#

and i do a lot of daggering

#

and i also get pretty high damage

normal pasture
#

Your dm letting you bet is probably carrying, no?

bright terrace
#

no

faint sonnet
#

Yeahhh, methinks this might be working because the DM.

void bay
normal pasture
#

exactly

bright terrace
#

so far from bets i've gotten around like 2 bits of info i think? 3 items and quite a bit of gold. I laso got a +3 to skill mods and i also got a +27 HP

simple tinsel
normal pasture
simple tinsel
#

its a reimagined version of a subclass i made for my friend a few years ago

faint sonnet
#

Either way, I wish you luck on your class. Unfortunately, I wasn't really able to help, and I think you will find it difficult for people to help because it doesn't really "play" as a D&D class.

bright terrace
#

ok

bright terrace
#

thx to everyone for feedback

normal pasture
#

okay now that we’re done with that… can someone help with my funny barbarian subclass…

bright terrace
#

one last question tho, should i increase dps?

normal pasture
#

Idk

pearl river
normal pasture
#

Fair, yeah.

pearl river
#

You can probably also reword "corpse that has no flesh or muscle" as more specific creature types like constructs or smthn. But not neccecarily, since I think you can use common sense to determine what should be edible or not. Probably can't feast on a golem, a slime might not be edible either. Skeletons are an arguement on "Does it still have marrow?"

Everything else seems fine. I'd have to crunch the numbers to be sure. And review 2024 terms, not sure what the sap property does.
I'd also reconsider the downsides. As much as I like a character with drawbacks, most players will be turned away by it. DND is pretty heavily built around adding to characters and not removing from them much if at all

normal pasture
#

Sap gives Disadvantage on their next attack roll

normal pasture
pearl river
#

Real

normal pasture
#

If I use “was a _” that doesn’t make sense. I can eat a troll, but not a ghost, and I can eat a flesh golem, but not a Warforged

normal pasture
bright terrace
#

what if the guy got turned into a spirit or ghost by the dm?

normal pasture
#

man idfk

#

the player?

#

it’d just work the same

bright terrace
#

what if the guy barfs it out or whatever

#

give it a digest time or smth

normal pasture
#

no what

#

That overcomplicates it

bright terrace
#

🥀

#

i see

normal pasture
#

If you add that, the whole point of the subclass is kinda gone

#

It’s a swarm killer

bright terrace
#

what happesn when you poop out the remains

#

what happens if u vomit instead

normal pasture
#

If you need to digest that goblin for a few turns, the others might get you.

bright terrace
#

what if uget diarhea and it dont get digested or smth

#

what if ugot ur stomach ripped out

normal pasture
bright terrace
#

what if u dont have a head

pearl river
#

Buddy what are you doiung

bright terrace
#

idk

#

saying all teh things the people could get confused on

#

which is probably what happens to my homebrews

normal pasture
#

Why? That isn’t mentioned, so it’s not at all part of it.

#

If it doesn’t say, don’t worry about it.

pearl river
bright terrace
normal pasture
#

Ask your dm in those situations if you want. But first and foremost, do as it says in the text.

pearl river
#

Why

normal pasture
pearl river
#

Why is vomit something he wants to be part of the subclass so bad

bright terrace
#

asking the dm would make the results and play style inconsistent

pearl river
#

So you want the player to be punished for using their main subclass feature...?

normal pasture
#

Oh no! I want to do something not listed in the description of the feature!? What do I do!?

A. Ask my dm on a case-by-case basis

B. Complain.

normal pasture
bright terrace
#

like sooo hard

pearl river
#

With all due respect I think you're being purposefully obtuse and I'm asking you to stop

normal pasture
#

I feel like bros mad I called his half baked class half baked

bright terrace
#

and if u use owlin, i'd assume they make pellets which is kinda like throwing up

#

it's a race

#

though it's not officially stated

pearl river
#

Yeah man?

bright terrace
#

yes

normal pasture
#

I think I finally get the problem with your class

#

You’re doing EVERYTHING.

bright terrace
#

ok

normal pasture
#

Every single possible theoretical use and interaction and specific little thing HAS to be stated.

cerulean seal
#

Unless there is a specific benefit to being in the bloated form I’m missing

bright terrace
#

if you're bloated u can just vomit it up

#

and fix it

pearl river
#

I could also see value in having your regained HP be Temp HP instead

normal pasture
bright terrace
#

bloated is eating too much?

normal pasture
#

why would you vomit… that takes away the entire point of the subclass

#

yeah I had that. I’m cutting it.

bright terrace
#

vomit to get un-bloated

#

it's logic

cerulean seal
#

I think getting big from eating flavor can remain

#

But it shouldn’t be a debuff

#

It should be a buff of some kinda. Like you become large and get reach or something

#

Or other benefits

normal pasture
#

Don’t wanna go too much into Path of the Giant though

cerulean seal
#

It reminds me of Kirby

normal pasture
#

yeah

#

main inspirations were Kirby and Stitches

cerulean seal
#

Hmm…

#

What if while bloated you can eat oncoming damage?

#

Like just straight up eat spells or projectiles in the air

bright terrace
#

your insides are weaker than your outside

cerulean seal
bright terrace
#

almost all races in dnd are like that

#

then it better be strong only while the feature is active

#

else u can't really eat properly

normal pasture
bright terrace
#

that's not possible for any pc race

normal pasture
#

It’s a subclass…

bright terrace
#

subclassses dont change features of a body

cerulean seal
normal pasture
#

tf you mean?

bright terrace
#

not liek through training or whatever

cerulean seal
#

Also there are no official rules in DnD specifying that a creatures insider is specifically weaker than their outsides

bright terrace
#

ok

cerulean seal
#

There may be specific monsters in DnD that have rules or statblocks like that

#

But I can’t think of a single official ruling that specifies “All species have vulnerable insides”

normal pasture
bright terrace
#

not physically changing features that can't work irl

#

like stronger than iron

cerulean seal
#

Why would it even matter if the metric for this subclass getting bloated and big was magic or natural?

normal pasture
#

ah yes my extra arms are just muscle mass

bright terrace
#

the nit'd be fine

void bay
#

Don’t bring irl into D&D lmao

bright terrace
normal pasture
#

If you expect dnd to be reality rules, don’t play dnd

#

subclasses

bright terrace
#

if it's magic state it's amgic

void bay
#

There is a monk subclass in 2014 that gives you extra energy arms or something

cerulean seal
bright terrace
#

it's part of the race

void bay
#

I don’t even know what you’re trying to argue anymore

cerulean seal
#

So the thing breathing fire/lightning/acid/ice/poison is natural but the guy getting big from eating isn’t?

bright terrace
#

subclasses or classes can't change physical features of a race in dnd

void bay
#

This is a rule you made up

cerulean seal
bright terrace
#

thats magic tho

cerulean seal
#

No it’s a subclass feature

bright terrace
#

and it's not permenant and it's kinda like amgic

#

it doesn't chagne ur original race i mean

cerulean seal
#

What are you arguing dude

faint sonnet
#

Saying "that can't happen" and then saying "that doesn't count" doesn't really help your case much, alas.

normal pasture
#

also wild heart barbs can freaking fly who cares

#

it’s almost like your immune system is doing its thing

#

you eat a bunch of disgusting and horrible gross meat

#

you’re gonna be able to have a hardy stomach

normal pasture
#

Beast barbarians literally transform

cerulean seal
#

Even if it is magic in flavor in the subclass, you aren’t restricted to treating it as such in your campaign or table.

#

Flavor is free.

normal pasture
#

like the flavor of corpses?

cerulean seal
#

Someone can decide that their beast barbarian form is because of a symbiote or from a mutation or being part Druid or being part cyborg

#

It wouldn’t make a difference functionally

normal pasture
cerulean seal
#

Is bro ragebating us?

#

I might be getting rage baited right now

normal pasture
#

(I called his class half-baked)

faint sonnet
#

Just gotta politely let someone know when their feedback isn't very helpful or actionable, and when you feel like you can't give actionable or helpful feedback.

void bay
true forge
#

Its a topic for debate lol

cerulean seal
#

Because some people feel it’s magical, others feel it’s physical. But the point is that it’s up for interpretation because the rules never specifies because it’s intended to be open ended

true forge
#

Idk what the argument was about im just saying my 2 cents lol

cerulean seal
neon sandal
#

Been out of the game for more than a few years, but a coworker has been talking to me about wanting to get into D&D, so I have been refamiliarizing myself. Decided to walk down memory lane and look at some of my old homebrew subclasses and items. Is it okay to share a homebrewery link in this channel, or is there a preferred way to share an item for feedback?

normal pasture
neon sandal
#

https://homebrewery.naturalcrit.com/share/ByWgB0e4OG

Roger that. So, this was made.. well, okay, the first draft was made before Artificer ever got added to the game, but it was my attempt at an Int-Gish/half caster. Not the most original, but has a flavor I prefer to the artificer we got. I think it balances out well mathematically to the paladin, but like I said, the math was done many years ago and I don't have any of my documentation any more (at least, that I can find!)

#

Just looking for some eyes on it and see if anything stands out as boring, too weak, too strong, you get the gist. If/when I end up DMing for him and some others, I'd like to offer it as a potential player class

cerulean seal
# normal pasture I got a question for yall… https://docs.google.com/document/d/1tuY6y-l9zhcIWJ2e...

Artificer: I believe a recent UA had a subclass like this where you made a Frankenstein.

Bard: Unsure? Would need more information.

Druid: probably fine though I’ve seen a million and one “demon” subclasses so you’ll want to make it stand out.

Monk: Very niche and cool idea. Gonna be reliant on fighting enemies with equipment though so most monsters the concept wouldn’t work on?

Ranger: Pet subclass is probably fine for Ranger of course but might want to have them function different than Drakewarden and Beast master.

Rogue: Very cool.

Warlock: People like beholders. Should be find

normal pasture
#

booo imagine preferring anything to artificer

normal pasture
#

anyways gn yall im off to bed

frail urchin
#

D&D is very racist, and it purposely never portrays certain races as fat, or shows others only as fat. I don't appreciate that certain bit of racism. So I play a skinny dwarf, an elf with acne, or a fat tabaxi. All races deserve the right to be ugly or else there is no virtue in beauty.

void bay
#

Fat elf gang

pearl river
#

Oh someone beat me to that lol

bright terrace
true forge
true forge
#

If anything, make it a Psion (play on words with psionics and Scion), able to use psionics to creature objects and contraptions from your mind

#

Or don't, as i might steal my own idea now lol

true forge
remote zealot
#

Does anyone here know how to use homebrew from DnD Beyond? I don't understand the class features and other stuff. I need a guide on how to understand them properly so I know what I'm going to do when I use homebrew.

wintry wave
#

The homebrew system on D&D Beyond is really good for re-skinning existing items, changing names of spells. Small changes like changing a damage die or a saving throw type are easy. And the homebrew stuff will let you try to totally make some custom homebrew from scratch... but you need to figure it out on your own based on how complicated/ridiculous/outside of the normal mode whatever it is you want to build is; the #ddb-support channel has been helpful for me in the past, just need to be clear you're trying to get support with the DDB "markup" language for custom/homebrewed items.

native grove
#

Have I posted my revised forge domain here?

kind spruce
# frail urchin D&D is very racist, and it purposely *never* portrays certain races as fat, or s...

I personally don't see how that's racist... Especially when you consider the context of what you're talking about. Most races have designated genetics that make it rare for you to find someone who's, for example, fat, but that's not racism. It's not like they're human and come in as many different various body types.

Then there's also the fact that D&D is an adventuring action rp game. The changes of a fat tabaxi being in an adventuring party and performing as well as the others is significantly lower than a lean elf. No offense to fat people, that's just an objective truth. That being said, it's nice that you take it upon yourself to include that kind of mindset in your character building because it just show variety and different kinds of beauty. But just try not to narrow it down to simply being racism or uncalled for exclusion 🙏

true forge
#

Also also, its just flavour unless it has a feature tied to it, people can play whatever, look like whatever ect ect

Only when a mechanical thing is at play, thats when stuff happens

Like say Tabaxi, they are cat people who are agile climbers by their very nature, their bodys are built for speed and climbing, biology of a race has alot more implications then you would think

tepid crow
#

Need opinions on some custom rules regarding criticals and inspiration die.

Story Inspiration, Combat Inspiration and Critical Rules

Traditional Inspiration die rules don't exist here. Instead, we have Story and Combat Inspiration.

Story Inspiration: If you make a good joke, do something really crucial for the story, or overall do something that brings forward the story or is just fun in general, you get Story Inspiration! You can use it to instantly succeed a story-focused check (e.g. a History Check to remember something, a Perception check to look around, or a Persuasion check to seduce the dragon)! It won't be a critical success, but enough to pass a simple check.

Combat Inspiration: When defeating an important enemy and getting the last hit, you get Combat Inspiration! You can use it to get a critical on one hit! That simple!

Transferring Inspiration: You can transfer inspiration die, but only for a current throw. So a teammate rolls a check, you can offer them to use your inspiration die. Simple and useful!

Criticals: When you roll a critical attack, you get to add a max roll die to the damage roll, and bypass resistances or immunities.
Example: You roll a critical against a creature resistant to slashing. Your usual damage die is 1d8, so you do 1d8+8 damage and the resistance is ignored.
Ultra Criticals: When you roll a critical, roll a d20. If you roll another critical, your damage is DOUBLED, and you can repeat this infinitely. Very rare occurence that this will trigger but if it does, it will change the tide for any battle.

wanton tapir
#

Ultra critical?

#

Oh i get it now

#

Its aight

fresh ruin
#

Why do you want ultra criticals?

midnight chasm
tepid crow
#

Because one day a player will roll one

#

And it will be a really memorable moment

wanton tapir
#

As long as you say that inspiration die cannot be tampered via divination wizard die

fresh ruin
#

And another, enemies will roll one.

wanton tapir
#

Good

tepid crow
midnight chasm
red nebula
cerulean seal
#

Oh wait, it starts at level 3

#

so 2024

cerulean seal
#

it doesn't say

red nebula
#

Oops sorry. Copy and pasted from hombrew dnd beyond subclass.
3rd level: Sanctuary - Teleport
6th level: The unchained
10th level+: To be continued

leaden yacht
#

what i dont understand about the sanctuary feature is if theres some kind of cost?

#

bc it mentions not using a spell slot, so i was wondering if it uses charges, or like once per short rest or something

cerulean seal
# red nebula Heya could I get some feed back on this? Looking for balance or anything that w...

Sanctuary: Should probably just add the spell to the spell list. Change the name of the feature probably.
Reactions need a trigger, if this can be used as a reaction you need to specify what they can react against such as... "When a creature makes an attack roll against you" or something.
You don't need to rexplain what Sanctuary does. You are already listing the spell specifically so people can look it up from the PHB or otherwise. Just list what upgrades or changes to the spell you have.

I would restructure this feature. Put Sanctuary on the spell list. Add the modifications. Allow the player to cast Sanctuary X number of times per day without expending a spell slot. I see you can use the feature a Cha mod number of times but you still are having to spend pact slots to cast sactuary so just have the feature let you cast if for free a few times.

"If you cast Sanctuary using a spell slot above 1st level, the creatures make the saving throw with disadvantage." Why is this here? We are a warlock. We use pact slots.

3rd level in general: Look at the other warlock subclasses. You typically only get 1 warlock feature at 3rd level (other than the spell list). Great Old One gets two, but one of those features is very minor and more of a ribbon feature.
If you want both of these features you'll probably want to move teleport up to 6th level. and move the other stuff up one.

Teleport: Probably too powerful to give all this at level 3. Forced movement, teleporting willy nilly, and making long range portals is really good. The teleporting itself is objectively just better than Archfey's Steps of Fey feature and that's their main thing. I would scrap the teleporting and focus on the portals.
The long range portals is probably fine.

I would move this feature as is to 6th level. Remove the improvements at higher levels within this feature.

#

Unchained: I think this is a little too similar to Sactuary as a whole. I would look at the Blink spell and mimic its effect since I think that's what you are trying to do here.

red nebula
#

Yeah it is basically a Blink.

#

Thanks 🙏.
I will definitely edit accordingly.
I’ll bump up teleportation to 6th level and make the necessary edits.

#

Thanks so much 🙏

upbeat river
#

I’m not sure if this is the right place to ask but I might as well send it out.
I am looking for a dm that is willing to help (not that I can’t but more so efficiency). I am a new dm however for months ive been creating my campaign that I might consider one of my best ones I’ll make as a dm. I’ll give more details later but essentially while I’m focusing on world building and fleshing things out, I am hoping someone (that has some free time or enjoy dming) would help me with some other things that’s on the side. If things work out, maybe a co-dm. I’ve already listed the campaign to not start for later this month or earlier next month so I’ve got time. Like I said it’s more for efficiency and love for the campaign instead of last minute stuff

More precise on how much time I’ve spent is over half a year so far.

spring barn
#

Let me know what yall think ill take any criticisms

cerulean seal
#

They might be able to help you out.

upbeat river
# spring barn What exactly do u need help on

More specifically. Monsters/boss sheets. I’ve gotten information and everything like that but I made a rookie mistake. I put them on character sheets as I wanted to mainly focus on world building at the time and by chance I was looking at other stuff I realized I needed to transfer them over

spring barn
#

So u need them transfered

upbeat river
#

Essentially.

spring barn
#

I can do that do u want it on homebrewery or what

upbeat river
#

We’re doing most stuff on dnd beyond as that’s what I’ve been mainly familiar with

spring barn
#

I usually use roll20 but I can try dndbeyond

upbeat river
#

On that site I’ve learned how to make my own balanced subclass, relics (legendary items), entirely new race (which for some reason no one that posted on the homebrew side of things there have made), etc. only thing I didn’t learn yet is monster sheets.

spring barn
#

I've made my own class just not race

#

Do they need to be tweaked or put in as is

upbeat river
#

It can be slightly changed since player sheet is different obviously, but hopefully they stay the same for most things. I’m currently at work, would you perhaps be online in a few hours?

spring barn
#

Im always online with school and making this campaign and other things lol

upbeat river
#

Ohhhh nice

spring barn
#

If it gets to be to much ill let u know but as of right now im good

scarlet coral
#

So the newly released Pugilist class once homebrew now D&D Beyond official...what am I looking at here because I took a quick peek at its three new weapons and I am just wondering...why?

#

Like don't get me wrong, I believe the D&D community especially in D&D Beyond has been asking for a weapon type that is best suited for their own Brass Knuckles and Katars, and I honestly didn't expect much out of them...but then I saw their "Unarmed" weapon trait. It reads and I quote; "When you make an unarmed attack you can choose to deal the damage of this weapon instead of your normal unarmed attack damage."

Mind you all for context, all three weapons deal 1d4 damage in either Bludgeoning, Piercing, or Slashing depending on which three you choose between Brass Knuckles, Hand Claws, and Punching Knife(Katar). They all have the Light weapon trait as well, and if you're using the 2024 version of 5E then Brass Knuckles has Push, Hand Claws have Knick, and Punching Knife has Sap.

So my problem with these weapons are this. If a player is wanting to use these weapons, do you honestly believe they will get any use out of them if they are a Monk, or an Aarakocra, or a Dragonborn with the Dragon Hide feat, or a 3rd level Rune Knight Fighter-are you starting to see where I'm going with this?

coral delta
#

Some homebrew is just bad. It's unfortunate, but it is what it is.

upbeat river
#

That is unfortunate

scarlet coral
#

Like I see where they were going, but if they just had it where it said "you can choose to either deal the damage or damage type of this weapon, or both" then we might be working with something here.

Imagine if it was written in this way, we would be looking at a Monk that is capable of dealing 1d10 damage in their choice of Bludgeoning, Piercing, or Slashing damage in a single punch. The equivalent damage potential of a Glaive and a Pike all infused into a Monk's fist, and correct me if I'm wrong but isn't the Monk capable of making multiple attacks both with Extra Attack and Flurry of Blows? Making it a potential 4d10 damage potential of either three damage types.

While these weapons may sounded good alone, I don't believe the creator of these weapons foresaw the broader scope of it all, which is unfortunate.

#

Thank the gods we have homebrew lol

upbeat river
#

Amen lol. I like to add a homebrew elements while sticking to like the 2024 rules (not exactly to the T if you know what I mean). But sometimes the rules make you raise an eyebrow

odd sand
#

So like I don’t wanna be interrupting anything but can anyone help me balancing and finishing a cleric subclass?

upbeat river
#

Sure

umbral warren
#

A player at my table has asked about a custom background based on some in-game lore we've developed and I'm curious what people think about something like:

Origin Feat - Wellness Muffins
You gain a magic bread bag that contains three magical wellness muffins. As a bonus action, you can consume one muffin to regain HP equal to 1d4 + your proficiency bonus. If you consume a muffin using a full action instead, you regain HP equal to 1d6 + your proficiency bonus and you gain advantage on checks to resist or remove the charmed or poison conditions for one minute. The bag magically restocks one muffin each time you take a long rest.

spring barn
#

so its pretty much a bag with potions in it

umbral warren
#

Yeah. He just wants it flavored like a bakery thing

spring barn
#

for a feat i would beef up the health a little bit but i like it

spring barn
umbral warren
spring barn
#

yeah

#

thatll work

umbral warren
#

I don't really want free burst healing. Just gives him something to do with bonus actions on turns where he might not catch a heal or is worried about being charmed

spring barn
#

gotcha

umbral warren
#

Also useful that he could give a muffin to an ally instead of keeping them for himself

spring barn
#

how bout leave it how you had it but at certain levels the healing goes up

#

that way its not burst heals but still useful at higher levels

umbral warren
#

Yeah, that could work. Could set increases to d6/d8 at level 10 and then d8/d12 at level 15. Something like that.

odd sand
#

So basically it’s a cleric subclass that uses little wisp spirits, they’re tiny
Have 20ft of movement and hover about 5ft off of the ground
(I can’t decide their ac or hp yet)
they can carry small objects like scrolls, daggers, potions or keys
Provided wispy guidance (basically just help action but rebranded)
And can “extinguish” themselves to cast any level one spell

spring barn
#

thatll do it that way its not useless later i like that i think you have a winner

umbral warren
#

Thanks!

spring barn
#

one of there spells should be faerie fire

#

the domain spell

odd sand
#

Oh why didnt i think of that

spring barn
#

sometimes u need outside brain lol

odd sand
#

Lolll

spring barn
#

what you got so far let me take a look

odd sand
#

Okayy give me a second I gotta find the doc

azure needle
spring barn
#

from my understanding its a swarmkeeper cleric

odd sand
odd sand
azure needle
odd sand
#

Hm?

#

You mean concentration first level spells?

azure needle
#

If a wisp extinguishes itself to cast a 1st level spell that requires conc, yeah

spring barn
spring barn
#

if your gonna do the spell slot thing make it so there is a limit on them

#

or it costs a channel divinity

odd sand
#

Well it’s one wisp per long rest and the con thing as far for rn just no con spells I might change it to cantrips tho

#

This is all kind of splotchy rn tho

odd sand
azure needle
#

Maybe consider making it so they can only cast the cleric spells you know, because certain spells from other spell lists would push this over the edge

#

Gift of alacrity is the first one that comes to mind

spring barn
azure needle
#

Right, forgot clerics don't learn spells

spring barn
#

also i would give them the light light cantrip and 1st level spells would be faerie fire and feather fall

odd sand
#

Alright

#

I might make it so the wisp glows dim light for 5ft

#

Whay that makes no sense sorry

spring barn
#

thats why i said the light cantrip

#

your essentially sending the wisps to light stuff up

azure needle
#

"You create up to four torch-sized lights at a point you can see within 30 feet of you, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. "

azure needle
spring barn
#

i didnt think about that one good call

#

you know what would be a fun idea

odd sand
#

Hm?

spring barn
#

one of the level 5 spells be bigsby hand

#

the motes form the hand and go ham

odd sand
#

smart

spring barn
#

and wall of light

#

there you go those are the 5th level

odd sand
#

What are we thinking about at a later level the cleric can have the wisp surround themselves to take some damage or they could move by enemy’s without the op attack

neon sandal
spring barn
odd sand
#

Smart