#homebrew

1 messages · Page 74 of 1

cerulean seal
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That might be an option depending on how you went about it

wet seal
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Alr what's required exactly? Oh is that the 'component' thing that some of the spells were talking about?

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I do have the tools and I can decrease the time

cerulean seal
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In the dungeon masters guide, there are rules for players being able to make stuff on each rarity level up to Legendary.
In the DMG, a player needs 250 in game days, 100,000 gold, the relevant tool, and anything else the dm may decide is needed

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That’s for a LEGENDARY item

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The cost and time decreases for each lower tiered item

cerulean seal
wet seal
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Melting down into liquid?

cerulean seal
# wet seal Huh, what do you need the gold for?

Costs of materials, also in DnD gold just generically is kinda magical in property and is used to do magic things sometimes. You’ll see that some spells require gold or items of certain gold value to cast.

wet seal
wet seal
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;-;

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@cerulean seal Oh right, I forgot to mention: Did I get the time right? 1 hour=1 turn in combat right?

cerulean seal
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So 1 minute equals 10 rounds of combat

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1 hour = 600 rounds of combat

wet seal
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Ah alr

wet seal
cerulean seal
wet seal
cerulean seal
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Copy the Artificers other subclasses

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It will show you what levels they get features at and how many

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You have a few things missing here that are generically apart of the other artificer subclasses so I would consider adding those

cerulean seal
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At 3rd level they get a subclass spell list, Tools of the Trade that gives them additional tool proficiency or other proficiency and maybe some cool thing regarding crafting times for some things. And the. They get 1 or 2 unique 3rd level subclass features

wet seal
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Sigh Okay just stop now

cerulean seal
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5th level is nearly always Extra Attack or something that directly buffs their damage output

wet seal
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Just stop

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I'm tired, it's 9:40 pm where I'm from; and I don't have the brainpower nor effort to do something like that rn

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How come nobody ever told me this when I shared the Barbarian Subclass?

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Is there so many other levels to that too?

cerulean seal
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Every class has specific levels that gives them subclass features

wet seal
cerulean seal
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Yeah what about it?

wet seal
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Yeah anything else about that?

cerulean seal
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I’m not sure what you are asking about specifically right now. Why you didn’t know that every class has different levels for subclass features?

wet seal
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Cause I was told 3,6,10,14; not "Hey do every level oh and make sure you have the right language and DC", nobody told me that I had to do the in-between levels

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Sigh Y'know what just leave me alone with this "Homebrew" nonsense

cerulean seal
# wet seal Cause I was told 3,6,10,14; not "Hey do every level oh and make sure you have th...

3,6,10,14 is the subclass progression of Barbarians which is why you do those levels specifically for it.

Nearly every class in the game has a different subclass progression and flow. They all work differently.

If you wish to make homebrew in general then It is your responsibility to familiarize yourself with the players handbook, the classes and rules you are trying to design for.

You can ignore the rules if you want and just do your thing but that isn’t DnD design.

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In the future I would read through the players handbook so that you can get the foundation for how the classes function and their structures

lusty forge
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howdy howdy. legit just here for pointers bc I want to make my own race that's basically just the MM Harpy. I want it to ave access to the Luring Song spell off-rip, but I don't know how to work that. Can I make it into a spell that I can throw into the race? Or did I miss a tag in the race section?

cerulean seal
wet seal
cerulean seal
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If you haven’t read the players handbook then idk how to help you bro

wet seal
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Least not right now

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And besides I've already deleted the doc due to spite; so I can't exactly go back

cerulean seal
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The free rules and classes and so on are linked for free here on this server

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You can read the basic rules and classes and such for free

wet seal
cerulean seal
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Well yeah, it’s the whole basic rules

wet seal
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Luckily I can ignore most of it since I'm not a dm

cerulean seal
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Correct

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But you’ll still want to know all the basics in the player section

wet seal
simple tinsel
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Quick question for people. I have this ability for a homebrew subclass for the 2024 paladin that does this

Dragon’s Wrath: When you smite a creature, you may change the damage type to either Acid, Cold, Fire, Lightning, or Poison Damage. Also when a creature takes damage from one of these damage types you may choose to double the total smite damage for that attack. You may only double the damage a total amount of times equal to half your proficiency bonus rounded up per long rest.

I was just questioning whether I should set the number to be a set number of times per day because I feel like it may be too stronk. This is available at 7th level as a replacement for the aura similar to the vegeance paladin

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I did have it at once per short rest but I didn't know if that was strong enough or not

wet seal
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Tbh I sincerely hope I don't have to do every level than these bc Im tired ;-;

cerulean seal
simple tinsel
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i sort've just conflate the two because most people don't fight multiple times in a day while taking a long rest in between those fights

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anyway do you have a particular opinion @cerulean seal should i change it from half your proficiency bonus rounded up to something else or is it fine?

drowsy yarrow
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So how about a drink? What do you have in mind? What are you in the mood for? Anything. Okay I'll brb.

cerulean seal
simple tinsel
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much like how the vengeance paladin doesn't get an aura at 7th level, i decided to do the same with this one

cerulean seal
# simple tinsel Its a 7th level feature for my homebrew subclass

So getting to straight up double damage is pretty powerful in general. That’s just free damage with no condition really. That’s VERY powerful. The feature is letting you already do the thing to meet the condition to get the extra damage.

I would either just make this once per LR or not make it double damage but maybe like… You can add your Wisdom mod to the total damage or something or maybe your Paladin level

simple tinsel
cerulean seal
simple tinsel
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okay, i'll change it back to what it used to be then

cerulean seal
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Getting to double damage multiple times is pretty nutty

simple tinsel
pallid brook
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For double the spell slots

simple tinsel
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not that they really used them on much else anyway though

faint gyro
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You ever have so much homebrew you have to just make a website for your own stuff?

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Lol, at this point I should just make my own system (jk, already doing that)

kind stratus
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https://www.reddit.com/r/DnDHomebrew/comments/1qf9up6/oath_of_the_raven_inspired_by_35e_knight_of_the/

Hello! I want to ask a question to my homebrew paladin subclass.

On my last game session my paladin player had a real combat playtest for it. and the PL found it not as versatile as we thought, since Find Familiar would require familiar to have standalone initiative, which limits the action of Raven Transposition, and the shared paladin aura.

We are considering to let raven can share the initiative with raven pal. But I'm wondering if this is not only a QoL change, but can really cause raven pal OP (considering dual aura and transposition versatility). I'd like to have thought on it, so I'm asking for help here.

Any advices / suggestions / thoughts are appreciated!

drowsy yarrow
kind stratus
# drowsy yarrow (what type of paladin was it?)

Hmmm can you define the detail of type?

It’s a paladin subclass and a resemble of a prestige class from 3.5e, following a similar oath of it. I’m not sure of the “type” so feel free to help me define it.

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If the combat role then I suppose should be a versatile / team support oriented.

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LoH via raven
Transposition
Dual aura
Control oriented aura

true forge
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Like at all lol

kind stratus
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So what should be a better idea for it?

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Since I just can't find a subclass better to resemble the original prestige class than pal

true forge
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I mean, for one, it doesn't follow normal paladin feature progression, 3rd is always a CD, 7th is always an aura, 15th is whatever (usually utility or defence) and the capstone is a transformation, which is the part you got right

kind stratus
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Vengeance 7th is not aura.

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3rd is always a CD
I know, but to fit the raven harrier...

I split them in two. One is to have raven harrier which is not a CD. Another one is, and to be tied with raven harrier.

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Of course, I can set raven harrier like
"When you cast Find Familiar and use a CD charge, you can conjure your raven harrier..."

Just don't think it is really needed.

true forge
kind stratus
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3rd is always a CD
Genie's Splendor?

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I mean, I do understand there must be a place for CD.

But here's the core mechanic - raven pal relies on the raven.

The purpose to bind the raven with Find Familiar is simply the casting time: 1 hour, and to save a lot of words on how raven connects with pal, a lot of utilities, etc. I mean, why you repeat all of them when there already has.

So yes, I understand there must be the things to follow. But I suppose not everything.

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If you insist, then I would change, but I don't think the changed one could be better to serve the purpose.

In my design, raven is the core mechanic of raven pal, versatile and fragile. 1 hour casting time means it won't recover if lost during combat. Costing a CD to summon the raven with similar limit, only suggest that you need to cast it then short rest. I don't think this is a good QoL design.

Raven transposition is a LV3 CD ability that relies on raven. So there's not none.

torn fable
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what do we think of my 5E warlock buff -

  • allows the use of any level spell instead of max level

  • spell slots buffed to:
    1st: 1
    2nd + 3rd: 2
    4th + 5th: 3
    6th + 7th: 4
    8th + 9th: 5
    10th-13th: 6
    14th-18th: 7
    19th + 20th: 8

...i made this out of pure hatred and frustration for how bad the warlock class is in 5E OIL

whole adder
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But its the 2nd strongest class in the game?

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Anyways nah I feel like this overlaps with Sorc too much

torn fable
# whole adder But its the 2nd strongest class in the game?

i only ever see people use hexblade and never any other subclass, except in rare cases of preferring flavor

and i have recently played a warlock and they are the worst class i have ever played - in my experience this buff makes the game more fun

boreal rover
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And Warlocks are not the worst class by a big margin, hexblades are used extensively as dips, but there are much better monoclass subclasses (genie and undead are great)

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They just play somewhat differently to many standard full casters

torn fable
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mm i see

i think my main problem with it anyway is the max-level-spell restriction, it feels too restricting and therefore unfun (at least for a roleplay-flavor focused player like me)

whole adder
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Eldritch Blast is funny

torn fable
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i really do also like the whole flavor bit of warlocks obtaining their power from something or someone else

torn fable
boreal rover
torn fable
boreal rover
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They just get upcasted to your pact slot level

whole adder
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They're just auto upcasted (or nothing changes if its un-upcastable)

boreal rover
torn fable
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that's also a problem for warlocks imo - un-upcastable spells feel a little wasteful, like sending, i feel like i waste for example a 6th level spell slot just to communicate

whole adder
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Some are good value spells even if un-upcastable, like Misty Step

boreal rover
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Sending is great, and you would never use a 6th level spell slot, warlocks cap out at 5th level for their pact slots

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The idea is you use it and then take a short rest at some point

torn fable
boreal rover
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And that sending was "free"

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While for other spellcasters it would eat up their slots for their counterspells or fireballs later on in the day

native grove
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Hey can you guys review a paladin subclass I made?

sturdy knoll
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You'll need to share a link to it if you want us to review it

native grove
sturdy knoll
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Well I can say I already love the theme - well done there!

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Grieving presence might be a bit overpowered - maybe just make it so they have disadvantage on their D20 tests (so no knocked prone or speed 0 - that feels a bit too OP to have for 1 minute!).

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Although you do give it a saving throw... hmmm.

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Still feels a bit much.

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I do like the Bestow Comfort feature though - that's very thematic. Also feels relatively balanced.

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Aura of Blight Immunity - feels a bit too much to automatically get immunity to curses or any harmful effect that would reduce your HP maximum or modify your ability scores. Maybe give those in the aura advantage on their saving throws against such?

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Avatar of the Afterlife - the HP regen is quite powerful but you don't specify a time limit for that feature. I assume 1 minute?
I don't think that hostile creatures can't regain HP is good though but a penalty based on the charisma modifier on enemy saving throws seems a good fit.

native grove
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Oh I should fix that actually

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Wait it says it lasts for one minute so there is that

sturdy knoll
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Ah I missed that!

native grove
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I might nerf grieving presence though to make it so you can still move, you just can’t stand up

sturdy knoll
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I think just impacting their D20 rolls by enforcing disadvantage is sufficiently powerful. No need for knocking prone.

native grove
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Just feels more bland than what it is currently

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The conquest paladin basically already gets that

sturdy knoll
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Maybe instead of movement 0, reduce their movement to half speed?

native grove
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Then they could just stand up making the condition kind of moot

sturdy knoll
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Hmmm. I just think that if the initiative order is stacked right, the party is going to just tear through the prone and unmoving creatures...

native grove
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True but if your party has ranged attackers it will actually hurt your party

pallid brook
native grove
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Okay I nerfed it so now they can move but they can’t stand up for the duration

sturdy knoll
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That might have... interesting effects on flying creatures.

native grove
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If the DM is smart they can simply have said flying creature ends it turn outside of the effects range

sturdy knoll
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Or has hover so they don't fall

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I'm still cautious on the prone effect but overall, this feels like an interesting subclass

native grove
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What do you think of the spell choices?

sturdy knoll
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Good and fitting

native grove
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Wait why do they have counterspell? They should have speak with dead. Hang on let me fix that

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Okay I updated it to give them speak with dead since it is more fitting

tall perch
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I made this race called Kitsubi (based on japanese Kitsune yokai).
Does it look balanced?

  • Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.

  • Age. They age slowly, being able to live for hundreds of years and typically keeping a youthful appearance until very late.

  • Creature Type. You are a Humanoid.

  • Size. You are Medium or Small. You choose the size when you select this race.

  • Speed. Your walking speed is 45 feet.

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

  • Magic Resistance. You have advantage on saving throws against spells.

  • Charm Resistance You have advantage on saving throws against being charmed, and magic can't put you to sleep.

  • Kitsubi Spellcasting. You know the Dancing Lights cantrip which appears in the form of blue or violet orbs. Starting at 3rd level, you gain the ability to cast the Charm Person spell or the Disguise Self spell with this trait (you choose one of these when you reach the 3rd level). Starting at 5th level, you can also cast the Calm Emotions spell or Detect Thoughts spell with this trait (you choose one of these when you reach the 5th level). Once you cast Charm Person, Disguise Self, Calm Emotions, or Detect Thoughts with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for these spells when you cast them with this trait.

  • Languages. Your character can speak, read, and write Common and Kokkyu

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Kokkyu is a language from my homebrew region which the Kitsubi is native to

boreal rover
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45 ft movement speed is very high, as well as magic resistance being quite strong just to give with everything else

tall perch
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So if it works for Yuan-Ti, what makes it op for this one? Or is the one they have also op?

pallid brook
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30ft is the standard

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And yeah spellcasting, charm resistance, magic resistance, darkvision AND 45ft is stacked as hell

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Yuan ti also are slower and don’t get as much spellcasting (and charm/sleep resistance is stronger than poison res)
Though I do think yuan ti are underrated power wise

tall perch
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I gueesss... I'd personally really like to keep these features but is there a good way to just tune them down a bit to make them still there but a bit weaker?

boreal rover
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Sure, 30 or 35 ft walking speed, magic resistance, charm resistance and a single cantrip (Dancing Lights), and it would be quite balanced

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And you're still much better than the Satyr (which was considered one of the strongest when it came out)

tall perch
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I guess, it's just that the entire idea of kitsune is centered around shapeshifting, charming and mindreading.

boreal rover
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Sure, but a significant part of homebrewing is adapting the idea or concept into a playable and balanced mechanic

tall perch
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Yeah fair. I'll see what I do. I'm not the one who's gonna play it either way and it's only intended for my homebrew setting so I'll check with the players what they think. I don't think they'd have anything against one of the races being a bit better as long as you don't think it's game breaking op

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They were originally only intended as npc anyway, I just thought it could be fun to make a playable race as well

boreal rover
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I definitely think it is very OP, as in I would certainly pick this against almost any other race

tall perch
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How op is it if I decrease speed to 35 ft and remove magic resistance but keep the rest?

teal spindle
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Wrote up this race and sent it to my DM and already got it approved, but I wanted to post it here and see what kinds of ideas yall come up with for it.

Virus

While typically seen as a scourge amongst the population, some Viruses break away from their destructive hive mind and begin to think for themselves. There are situations where they’re much more willing to help rather than infect, though they’re quite rare. It’s unlikely you’ll see one of these, as they’re already hard to spot as is.

Creature Type. You are a Fiend.
Size. Your size is Tiny.
Speed. Your walking speed is 20 feet.
Ability Score Increase. Your Intelligence increases by 2, and your Dexterity increases by 1.
Host Pilot. When you don a suit of armor, your size becomes the size of that armor for as long as you wear it. While wearing armor, your walking speed increases by 10 feet.
Skin of Sickness. You have advantage on saving throws against being poisoned or diseased.
Ingenuity. When you are targeted with a melee or ranged attack while you are restrained, grappled, or prone, you may use your reaction to move up to 15 feet, ending that condition on yourself. Your move speed is halved during your next turn.
Languages. You can speak, read, and write Common and one other language of your choice.

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I’m already making one that’ll be an Armorer Artificer.

queen egret
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Flute of Borrowed Brilliance
Very rare

  • Twice per long rest, as an action, you may play the flute for 1 minute. When you do, choose one bard spell you know.
  • You replace the chosen spell with another bard spell of the same level. Alternatively, if the chosen spell was gained through the Magical Secrets feature, you may replace it with a spell of the same level or lower from any class’s spell list.
  • The replacement spell is treated as a bard spell for you, and you know it until you finish your next long rest, at which point the original spell is restored and you forget the replacement spell.

how are we feeling

south wasp
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Can be pretty strong

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But it being twice? Not bad

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Especially useful for if your party has no utility casters

queen egret
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I designed this with my bard in mind. He prioritizes rp spells to the point he has nearly nothing for combat or common instances

tall perch
faint gyro
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I just took all the roleplay rules and made the roleplay system ever AnbyCatnip_LagMaster

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Too much wall of text, I’m not posting it here

frank leaf
frank leaf
tall perch
stuck raptor
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xanathar's guide

sullen shale
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bump

native grove
midnight elk
frozen dove
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Haven’t really done the stats yet cause uh that’s for future me but uh non Newtonian-ooze?

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And like it has reverse armour class maybe? Like you have to hit under it?

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Or like a damage limit per hit maybe?

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And if you do too much in one hit it gets stronger?

peak inlet
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I wanna add Bonus Action Help PB/LR times to Harper Agent

midnight elk
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Reverse AC, you hit it at or above it's AC and it doesn't hit but if you hit beneath it's AC it takes damage

fleet sphinx
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New idea: Extinction and rediscovery

In cases of players getting a Nat 20 in investigation, perception, nature, or survival in applicable circumstances but the dm has no details for them to find (letting them roll to roll). Instead of wasting the nat, roll a 1d20 (or other die) on a table based on the environment.

They rediscover an extinct species and receive inspiration equal to the number of decades it’s been extinct + 1.

Players can go to the school of zoology and report their findings. They can receive an expedition quest worth up to 200 gold, 50 gold per breeding pair or 75 for a single living specimen.

This quest will force players to learn about the animal’s habits, how to safely trap, and gain knowledge of their habitat based on records in the school’s archives. This quest potentially requires a trip to the school of history to get an idea of potential beasts and strange places that can be found in the area of their expedition.

The school of Zoology gives each player 10 gold to fund the expedition but requires 12 gold if no species is found. Reports and evidence of search efforts or the species is required throughout the expedition.

sullen shale
frozen dove
midnight elk
frail urchin
# midnight elk Please help

Definitely rather powerful, perhaps too much. So many options may just drag and slow down a game. I'd also make it a minimum strength and intelligence not or. I also notice that there is no minor or major beneficial or detrimental effects? Overall I love the idea, very cool lore, I would just simplify the mechanics. Perhaps even just get rid of a few of the options. Look at the sword of avernus. Its an artifact and does practically nothing but what it does do is allow for nearly instantly killing any opponent. Quite simple and powerful.

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If you would like I could send you a workshopped version?

midnight elk
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I have something else in the works rn

midnight elk
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I still need to add attacks but I've got a solid basework.

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Okay, attacks are added. I think this will be fun to unleash on the party this friday!

noble lion
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I'm creating a magic sword that permanent reduces a target's hp maximum, but I'm unsure how to word it exactly. The vampire's bite is pretty much an identical effect, but copy pasting the wording from that won't work on an item.

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"Hit points lost to this weapon’s damage cannot be regained through magic, regeneration, short or long rest, or any other means." Is what I've got at the moment, but I think it'd be better to mention the "hit point maximum"

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Oh wait this is copied from the weapon of wounding. I wrote this so long ago I forgot where it came from

dry lintel
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Would the rairty increase if I combined an enspelled weapon (lets say it has conjure minor elementals in it, meaning it is Very Rare) and a +x weapon?

noble lion
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Yes

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Actually, I'm not sure. Ignore me.

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I think it'd probably be fine so long as the +X is of a rarity lower than the rarity of the item, as in a +2 weapon is rare, so a rare enspelled weapon could have a +1

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Maybe. Wait for someone more knowledgeable rhan me to agree or disagree

faint gyro
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Am I allowed to post links to my homebrew here?

sturdy knoll
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Yes as long as it follows server rules (no AI-generated work is allowed)

faint gyro
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Fishing, custom weapon properties, revamped actions, etc

sturdy knoll
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Make sure you're not sharing copyrighted content without permission either - I'm seeing things there that should not be shared without written legal approval of the creators/owners.

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Oh wait - I'm misreading it - apologies!

faint gyro
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It does barrow a little bit, but all of it was reworked for my own system

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All links are to the store pages for any extra content I use

sturdy knoll
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So just a reminder the assumption here is that the homebrew posted here would fit into a basic D&D game. If your homebrew goes beyond that (e.g. using a D100 system) then it's not really D&D for the purposes of our server. The way to check is, "Could a player play a character from the free basic rules or from an official D&D sourcebook/material?" I think yours goes a bit beyond that and would be considered it's own game system.

faint gyro
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The d100 skill system isn’t really necessary, all systems are designed with d20 in mind and the d100 system is just basically 5x20 but modified for specifics of my game experience

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in other words, I agree it’s pushing it, but I don’t think it’s breaking the rules exactly

wet seal
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@cerulean seal hi I do plan to make a subclass for warlock based around death cultists (based around a ramping mechanic with souls similar to the Grim Reaper Skul in Skul: The Hero Slayer and Enoch in Backpack Brawl) is there an app u use to make these homebrew DND stuff?

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Just asking

cerulean seal
restive tusk
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I'm preferential to homebrewery personally

ornate niche
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hey, does anybody know the exact guidelines of how Homebrew publishing works? bc i made a Paladin subclass, right? it was a spooky and edgy type, a lot of Fire and Necrotic Damage spells, but somehow, despite Circle Of Spores being a druid subclass that wasn't built on the 2024 versions of the spells, and the classes only sharing two spells at all, it's considered "too similar" to Circle of Spores to publish

faint gyro
stuck raptor
ornate niche
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is that even A.I.? i thought it might be "if x and y share z% of spells, y is gone"

faint gyro
stuck raptor
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what

ornate niche
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unless there's like, a spot i failed to specify that the subclass is made explicitly for 2024 and not 2014 i don't fully know how this could happen

stuck raptor
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i... dont think its even a chat bot.

sturdy knoll
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No it compares the content and features to existing copyrighted materials to determine if it's suitaby different to be published.

stuck raptor
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Similar to Spores is a bug

sturdy knoll
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Please remember you don't have to publish homebrew on D&DBeyond to use it it in your D&DBeyond campaigns - publishing it just makes it accessible/uasable by folks outside of your D&DBeyond campaigns.

ornate niche
sturdy knoll
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ugh don't mention that part of my moderation job

stuck raptor
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... oh

ornate niche
stuck raptor
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casting Aid upon you to survive the psychic damage you get

faint gyro
sturdy knoll
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Now we're not going through everything all the time but if we see or hear of a report on homebrew that was published that breaks the rules, then we have to go in and moderate it.

sturdy knoll
faint gyro
sturdy knoll
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They do look at the community here and on the forums though so being a good actor on WoTC platforms is always a positive when it comes to that

ornate niche
sturdy knoll
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Yeah - just don't publish it. It's not needed to use it in your D&DBeyond games.

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It's only needed if you want everyone on D&DBeyond to be able to use it.

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And we don't recommend that until you've thoroughly playtested it.

ornate niche
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yea fair enough, i just wanna have the button even if i never press it lol, me and the DM who had me make it (strange story) already like, know that it's compatible with a tiny bit of open interpretation even if the DND computer doesn't have that

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the infinitely small open interpretation to know that this and Circle of Spores aren't the same lmao

sonic ledge
#

So making twin characters they receive “charge” from dealing dmg

Can I get some ideas of what they can use this charge on

midnight elk
sonic ledge
south wasp
#

So im making feywild stories, abilities you gain by referencing or re-enacting stories told

#

An example is the story of the Name Stealer, which copies 1 monster feature from defeated creatures (can store 1 at a time)

#

I need a good idea for a story called “The Candle Snuffer”

#

About a wax man who snuffs out the lives of other creatures to light his own candle

pearl river
#

It kind of feels like an awful lot to read

pale talon
#

What do you guys think of this implementation of a buckler:
Functions the same as a shield except it only gives +1AC
Can be drawn or stowed with an attack or free object interaction (the same as a weapon) instead of taking an action

#

I think this fills a want interesting niche that doesn't exist elsewhere in D&D and for some reason I've never seen anybody's homebrew buckles make sense at all

This allows it to be a little weaker than a full shield but a lot more versatile and do cheese interactions which wouldn't be possible with a shield, such as swapping to a 2 handed weapon and back if you have enough attacks or lowering your AC for one round

sullen shale
#

oh also around the first three parahraphs of each are lore and flavor and how a player can attune at all so thats not necessary reading

#

again, think the existing artifact books

pale talon
# sullen shale still lookin for help

I gave it a glance and can't figure out what it does even after skimming the first paragraph. The individual lines seem like lore and not mechanics?
So I agree it's too wordy and should have a much shorter clear mechanical use seperate from the flavour text

pearl river
#

I’d have to reread but I don’t think the existing tomes have as much as that

I also feel as though the actual mechanics are loosely defined. “One beneficial property” “One negative property” is a little too open. At that point they could just homebrew their own book?

sullen shale
pearl river
#

After cutting down the flavor text, I’d likely say so

sullen shale
sullen shale
pale talon
sullen shale
#

i made these a while ago so ill never know quite exactly what i was thinking at pretty much any point but im extremely confident that i know what i was thinking when formatting it

sullen shale
# pearl river It's your homebrew

would it help to add something to the notes or like a sort of "disclaimer" at the start? basically saying the first paragraph is totally skippable if you want to get to the meat of the mechanics

pearl river
#

Maybe it's that the lore is just too wordy. I could suggest revising it to be more succinct. Right now there's just so much text to read that I have to keep rereading because my brain wants to gloss over it

sullen shale
fierce dome
#

"Bloodhound Sash
Wondrous item, rare (requires attunement)

This dusty brown sash has a single red stripe running its length, and a clasp bearing the image of a bloodhound in pewter. It is long enough to be worn at the waist or across the torso.

The sash has 6 charges and regains 1d4+2 of its expended charges daily at dawn. As a bonus action, you can touch the clasp and expend 1 charge to cast the locate object spell from it. You can expend 1 additional charge to increase the range of the spell to 1 mile, or expend 5 additional charges to increase the range of the spell to 5 miles."

robust rune
#

Anyone willing to look at a homebrew spell I'm trying to figure out how to make not broken but still honour the source material? Lol

robust rune
#

aight so I cant send images so just look up MTGs Blasphemous Act for what the inspiration is but heres the spell: Blasphemous Act
9th-level evocation
Casting Time: 1 action
Range: Self
Duration: Instantaneous
Components: V, S, M (an item belonging to an evil
being)
Crimson energy flows from your body in a 20ft radius
centered on you, mutilating everyone within range.
Creatures within range must succeed on a constitution
saving throw or take 13d10 slashing damage and half as
much on a successful save.
You may reduce the level spell slot that you expend to
cast this spell by 1 for every creature within 20ft of you
to a minimum of a 1st-level spell slot.

#

I acknowledge this is broken af atm but I dont know how to have it not broken and accurate lmao

cerulean seal
robust rune
#

yea its a crap 9th level spell. only good because of the reduction. but the reduction is too powerful

#

maybe I could just make it a 6th level spell with no reduction

cerulean seal
#

Might be too much damage for 6th level

robust rune
#

what if I just gutted the damage to 13d4 and keep the reduction ability.. is that still broken? prolly

stuck raptor
#

im tapping two islands to counterspell

bright terrace
#

How y'all doing? Anyways, i got a homebrew Gambler class and Absolute Luck subclass (if u know u know). It's like 90% completed. It has about 3 other subclasses but I haven't polished them yet which is why I'm only posting one subclass for now (and since i'm going to use this in a campaign). This class/subclass requires a good DM, experienced players, able to handle cognitive load, and just common sense. You can also comment on the google docs if you'd like, i'd like some feedback (keeping the stuff from the last sentence in mind).
https://docs.google.com/document/d/1nfA8tvTq_3YeoIGL0pzc3OLXXF9wq4Tizv6txQLvBJQ/edit?usp=sharing

#

;-;

robust rune
stuck raptor
#

im exiling a blue card for force of will

bright terrace
true forge
#

Dawn

Staff, Very Rare (requires attunement

Etched with the solar energy, this quarterstaff holds a bright light within itself.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. On a hit, you can deal radiant damage instead of bludgeoning (your choice when dealing damage).

This quarterstaff holds 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (DC=15): Sunbeam (6 charges), Dawn (5 charges), Branding Smite (2 charges), or Guiding Bolt (1 charge).

In addition, when you successfully make an attack roll against a creature, you can spend any number of charges to deal an extra 1d6 radiant damage for each charge spent.

this quarterstaff regains 1d4+2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 4, Dawn's solar light turns dark, dissolving into darkness.

how does this sound? does it fit vrare?

cerulean seal
lime dragon
#

Anybody have some cool paladin or fighter subclasses?

robust rune
cerulean seal
cerulean seal
#

I’m not familiar with the card tbh

#

Idk anything about MtG

robust rune
lime dragon
cerulean seal
#

Maybe the spell costs X amount of gold or something to cast but that cost is reduced for every creature in the range

robust rune
cerulean seal
#

That’s much more easy to manage and fits the cards theme

#

You can keep the bonkers damage then

#

Since it has a high component cost

true forge
robust rune
cerulean seal
#

Material component is enough specially if the gold cost is high enough

lime dragon
robust rune
cerulean seal
#

Maybe even remove the saving throw

robust rune
bright terrace
#

I think my homebrews are too complicated

cerulean seal
# bright terrace How y'all doing? Anyways, i got a homebrew Gambler class and Absolute Luck subcl...

So I haven’t read too much of this but I’m gonna leave some general feedback back. This is way too complex and the fact that you had to comment on bending DnD rules and specified that it needs a “good dm and competent player” shouldn’t be a note you need to add. The class should be simple enough that a player can reasonably play it without much issue.

As of currently even the very first features are very complex and breaking some design philosophy

#

I’m willing to do a fully class review if you want but there is so so much text here for just the core class

bright terrace
#

0o0

#

This one was atleast 200% simpler than my last homebrew

cerulean seal
#

Out of curiosity. What's the intention for this class?

#

Just for your home game use or publishing? Or just for funsies?

bright terrace
#

Just for the fun of making it and for home games and for a lot of other games and like a lot more games probably if the DMs fine with it…

cerulean seal
#

let me read through it fully

bright terrace
#

And I will continue to make entire subsystem homebrews as long as I play dnd

true forge
bright terrace
#

I do not read dnd books.

#

I do not know how to structure, only mechanics

cerulean seal
#

Have you read the players handbook?

bright terrace
#

No

true forge
#

that

#

isnt a good thing

cerulean seal
#

Yeah... idk how to help you then homie

#

You gotta learn the game before you start trying to make entire new systems

bright terrace
#

I did learn the game tho

#

Just not through the books that much

cerulean seal
#

That's like telling a mechanic to add a second engine without reading the manual

bright terrace
#

It’s like reading a modified manual

stuck raptor
#

or telling a chef to change the recipe without readin the cookbook

bright terrace
#

Thas ez tho

#

For chefs

cerulean seal
#

Alright, let me read through this but i'm gonna be honest with you

stuck raptor
#

in this scenario, you arent the chef

true forge
#

anyway, reading the PHB is good for brew as you learn how everything is structured and balanced around

bright terrace
#

I don’t think I can exactly follow it exactly if I’m making entire subsystems

cerulean seal
bright terrace
#

I would rather not. I scale it on balance and how it’ll play in a campaign, not the rules and all that

true forge
#

then we cant really help you in that case

cerulean seal
bright terrace
#

Do homebrewers not make stuff like this

#

It’s just making a subsystem

stuck raptor
#

homebrewers work off the system

true forge
cerulean seal
#

Homebrewers who have an understanding of the system, yes

bright terrace
#

And I made new rules for that

stuck raptor
#

at that point, might as well make your own ttrpg

true forge
cerulean seal
#

You are allowed to design classes that interact with the existing rules of the game in fun ways. But your class shouldn't ignore or completely alter the base rules

bright terrace
#

It doesn’t completely alter it. It’s lik 30% alter

stuck raptor
#

i will say. the furthr away or the more you refuse to just work off the actual rules, the less help and helpful feedback youre able to get here

bright terrace
#

I see

true forge
stuck raptor
#

stare

bright terrace
#

Then how do I get feedback about how it’ll play in the campaign and how balanced it is, ignoring how it breaks dnd rules and how complicated it is.

#

Just playing it myself?

#

Like in 100 campaigns or smth

stuck raptor
#

run it, change it, playtest it

cerulean seal
bright terrace
#

I read over every class and subclass already. 2024. Online.

stuck raptor
#

read em again

bright terrace
#

I read them 3 times each

stuck raptor
#

this isnt the typ of stuff you read once and never look at again

#

how many times you read them over is irrelevant

bright terrace
#

Then why’d u say to read it again

true forge
#

you basically have to memorize everything in the classes

bright terrace
#

I basically did

true forge
#

their gimmicks, playstyle/s, flavour, ect ect ect

stuck raptor
bright terrace
stuck raptor
#

at this point though, i dont think we're getting anywhere, gore, you got the floor with class feedback

bright terrace
#

Ok

#

Thx everyone

cerulean seal
#

Lets compare this class to other classes that have sub systems. I think Warlock is probably the best example.

Warlocks get the invocation system in which they get to pick special upgrades and abilities as they level up over time that alter the way the Warlock functions. None of the invocations are too complex or too powerful and none of them alter the base rules of the game. But invocations are by all accounts a subsystem.

Your class can have subsystems but they need to be easily usable and understandable

true forge
#

Roar of the First

14th level Path of the Dragon Communion feature

The primal rage of those dragons who came before now find their way to you. An an action, you can roar, scream or otherwise make a loud noise, effecting those within a 30 foot radius of you. Creatures of your choice within this radius must make a Dexterity saving throw. The DC for this effect is the same as your Scaled Rage and Rageful Breath features. On a fail, the creature takes 4d6 thunder damage and are Frightened of you for 1 minute. While Frightened in this way, the creature deals less damage across all sources equal to your Barbarian level. On a successful save, the creature takes half damage.

You can use this feature once per long rest.

me thinks this works as a capstone :P

bright terrace
#

Does anyone know where I can find dnd ppl who alter rules.

cerulean seal
# bright terrace How y'all doing? Anyways, i got a homebrew Gambler class and Absolute Luck subcl...

first things first, no starting equipment, proficiencies, hit dice, primary ability scores, skills, etc.

Fate Check: I'm a bit confused about this feature since it doesn't really explain what these are.

Why do you lose access to your subclass after falling to 0 until a LR? That's like really bad, don't do that.

"Your Con can't be raised any higher than 10" This is also super bad. Don't do this. Your Con stat is directly related to your hitpoint total. This just means anyone who takes this class will always be a squishy.

Lucky Man: You generally don't want features that only work when you don't do anything. The average DnD combat only lasts for 3-4 rounds meaning you have to spend a quarter of combat just getting to use this feature.
Getting to just straight up avoid damage is very powerful for 1st level even if the way to get charges is a bit much. I think a feature like this works fine at higher levels but not at 1st.

Beginners Luck: Getting to reroll a D20 test once per LR might be fine. I would probably add a line about how if the reroll doesn't cause the check to succeed you do not expend a use.

Borrow: needs a range. I think this is cool but I wouldn't force the ally you are borrowing from to get a debuff. Just allow yourself to gain the buff. I would also remove the restrictions about not increasing DC or spell save DC's and such. I think restricting the HP gain is fine.

Lend: I would scrap this feature and just combine it with the previous feature. It's basically just the same thing but you are giving your ability scores. No need to make it two separate features imo.

Sneak Peak: Needs a range. Too many options to pick to learn and probably not very useful either. I would keep it to just the ability score, AC, speed stuff. Fighters get a similar feature that's a lot worst, than this and 7th level so I would probably reel it back.

bright terrace
#

Fate checks can’t be refilled by anything except things that are allowed to reroll fate checks

cerulean seal
#

I'm omw to bed.

bright terrace
#

The 0 go thing is a design thing. It’s not that bad. I tried it a lot.
Low con is so they use bet more. And a lot of rerolls allow less damage overall basically.
Lucky man, u get one after a long rest too.
Beginners luck will always expend a use.
Borrow needs to be verbal agreement.
The range is decided by if they can talk to each other.
I should probably add a range on sneak peak.

In order to fully understand it, you need to playtest this class and subclass atleast 10 times. Just saying.

#

Or run a bunch of sims

cerulean seal
bright terrace
#

Then the class becomes op

cerulean seal
#

Then you have a design issue

bright terrace
#

I designed the ability score

cerulean seal
#

No you designed a class. DnD the system designed the ability score to work as they do.

If your class doesn’t work as designed due to the core rules of DnD then you have a class design issue not a system issue

#

No other class in the game just handicaps their players with a limit on ability score. Remove that

#

If this class is too op with a hit point total higher than +0 than you need to address that not tell players how to play the game

bright terrace
#

I allowed them to have a +1 too

cerulean seal
#

That doesn’t matter

bright terrace
#

I specifically designed it to not follow dnd rules

cerulean seal
#

If a player who uses this really wants to for some reason have a 20 constitution because they feel that fits their character then who are you to say “no” because you don’t want to make your class playable

bright terrace
#

Then don’t pick gambler.

cerulean seal
#

DnD allows for character design freedom. A barbarian can have 20 int. A warlock can have 20 strength. Etc.

cerulean seal
bright terrace
#

And gambler can have a +50 to a skill modifier if they wanted too

#

Though it’s probably take like 700 session…

cerulean seal
#

I would just write your own ttrpg system or find another system that works better to your preference

bright terrace
#

I can just rewrite dnd rules. It’s easy.

cerulean seal
#

So just to clarify everything you have specified to me

#
  • This class doesn’t work in DnD rules
  • this class will only ever function with a DM who also agrees to just completely change how core DnD rules work.
  • Your class isn’t designed for anyone but you to play it since it’s only going to allow for specific stat builds
#

There’s nothing more I can help you with. I would say find a new system that fits your design philosophy better or write your own ttrpg since you like to make systems

bright terrace
#

I don’t like making systems though

#

Thx

red nebula
#

3rd level feature: “you gain a bonus to AC equal to your proficiency bonus”

Thoughts on this.

red nebula
bright terrace
#

Very very complicated class and subclass that most people won’t accept

red nebula
#

Oh

whole adder
#

And take inspiration off dnd, pathfinder, what have you

#

But don't associate your work with dnd cuz its probably not

native grove
fiery thunder
#

Magic stabby-stabby
Evocation cantrip

Casting time: bonus action

Range: touch

Components: V, S, M (a ranged weapon or a weapon with finesse property)

Duration: 1 minute

Spell lists: rogue (arcane trickster), fighter (arcane archer, eldritch knight), sorcerer, warlock

You touch a weapon (material component) and fill it with magic. When an attack with advantage is performed using this weapon, the attack will deal extra 1d6 psychic damage. Advantage is not needed if there is at least one more enemy of your target within 5 feet of the target, but the attack mustnt be performed with disadvantage. Effect ends if the weapon lands a succesful attack or if you cast it on another weapon. The damage increases by 1d6 when you reach 5th, 11th and 17th level.

static maple
pallid brook
#

slightly different on the other condition to proc it

#

and scales slower
But yes

fiery thunder
pallid brook
native grove
#

what about the rest of the features?

pallid brook
#

looks solid

pallid brook
native grove
#

yeah i was cautious with the final feature because they get conjure animals so they can make A LOT of attacks for a high boost to damage

native grove
pallid brook
#

again im not too familiar with 2014 swarms, but on review it does look very strong

native grove
#

is it too strong? I did nerf the AC increase to make sure it doesnt get too absurd

pallid brook
#

I feel like an AC of 17, maybe 16 would be better personally

native grove
#

there i made the limit 17, so hopefully it wont result in any absurb builds of a swarm of 20 AC beasts

#

how does it look now?

#

i am wondering if i should replace the AC bonus with something else but i dont know what

native grove
pallid brook
#

Better

#

From my possibly very inaccurate opinion, it looks good

native grove
#

okay thank you

#

i am a bit worried the AC increase will be kind of useless at later levels simply due to how high monsters to hit bonuses are, but for the level that you get it its a useful feature

native grove
pallid brook
#

Ye

native grove
#

i could buff the final feature to also give temporary hitpoints i suppose

peak inlet
#

I wanna try redoing all the crappy capstones because going full 20 in most classes rn is very unappealing

#

what are the classes y’all think need that?

#

currently thinking of Druid and Warlock, maybe Bard

pallid brook
peak inlet
#

I already did Ranger sip

#

that was the first one I had to change

pallid brook
#

Most reasonable thing I’ve read all day

#

2014 or 2024 btw

peak inlet
#

2024

pallid brook
#

Druids capstone ain’t that bad is it

peak inlet
#

it’s Wild Shape back on initiative and a 1 time Wild Shape = 2 spell levels up to a 4th level spell

#

it’s only good on Moon Druids

#

imo at least

pallid brook
#

Spores and stars also wouldn’t hate it

peak inlet
#

but you can use a 1st level spell slot to use Wild Shape anyway

#

I guess it saves you a couple first level spell slots if you have 6-8 combats per Long Rest with 2 Short Rests

#

you need to have 0 Wild Shapes for it to activate

pallid brook
#

Correct me if I’m wrong, but does it not mean you get an extra level 8 spell slot

#

Then walk into combat and replenish it

#

Sounds strong enough to me

pallid brook
#

“ Choose a number of your unexpended uses of Wild Shape and convert them into a single spell slot, with each use contributing 2 spell levels.”
You have 4 wild shape uses

peak inlet
#

you have 2

pallid brook
#

You have 4 at level 17+

#

And 3 level 6+

peak inlet
#

meguDom damn

#

there’s no text that specifies it, it’s only in the table

#

I completely missed that, that’s actually a really good capstone

pallid brook
#

Yeah I think it’s one of the better ones

#

Also
“You gain additional uses when you reach certain Druid levels, as shown in the Wild Shape column of the Druid Feature table.”

peak inlet
#

I think in 2014 it never increased

#

so I might have just missed it

pallid brook
#

Fair

#

Anywho for bard and warlock I agree

peak inlet
#

Bard is kinda weird, it’s not very thematic

pallid brook
#

I’d argue it’s only good for thematics

#

Bending the world to your words is quite thematic

#

And it makes sense that the “power word” 9th level spells are buffed for the story tellers

#

But tbh I find it bland mechanically

peak inlet
#

yeh, but that’s very specific to a single flavor of Bards

#

they have to use their only 9th level spell slot for them and you already have Magical Secrets

pallid brook
pallid brook
peak inlet
#

I feel like command covers that type of vibe better

#

especially when used with a high level slot

#

also, I didn’t mention Artificers because I think Exploring Eberron did that part well

#

I think Warlocks should get more uses of their high level spells, they get the ability to cast them alongside another spell on the same turn, but they can’t circle cast them

#

I think not being able to use Circle Casting and not being able to upcast is already a punishment that they don’t need to have less castings of the 6th and 7th level spells

#

I’m thinking of a pact split feature, but if they don’t identify with any pact, that’s not great

brazen portal
#

hey can someone take a look at weapon that i made through chat gbt to see if its too many feats cus its meant for a character that is a makai knight

pallid brook
#

AI generated content is prohibited by server rules so unfortunately, no

restive tusk
#

You’ll have to redraft it using your own effort and ideas to post it instead of leaving it up to an AI

fiery thunder
brazen portal
#

i get the point already no need to be rude plus not everyone can think of all details of wat a weapon can be if u want it to be like something

pastel mirage
fiery thunder
boreal rover
#

If he needs help with a weapon design, he can request help. What would you want the weapon to do?

fiery thunder
boreal rover
brazen portal
#

appreciate emgizy but im trashing it cus if this how its going to be just becus i used an AI for a bit of help im not going to bother with

boreal rover
#

No need to trash it, if you had a good idea keep on with it. You can use this chat instead of the AI as potential brainstorming help

#

It is just that this discord in particular does not allow for AI generated content in it, but your original ideas are not AI, so you can discuss them freely

brazen portal
#

the idea was inspired by an anime but doesnt matter now

boreal rover
#

Sure it matters. If you really don't want to discuss it, you can stop, but adapting anime weapons into DnD is very common and does 100% have a place in this channel.

brazen portal
#

yea but ive been criticised enough for trying so i had enough of it

boreal rover
#

Understandable you feel that way, just understand that those people do not represent the homebrew community as a whole. Homebrew is for everyone.

#

Have a nice day.

remote timber
#

I've tried to rework universal solvent, can i get some critique? is it too much, is the text too long or not spesific enough, and what rarity should it be?

#

You can take a Utilize action to pour 1 or more ounces of solvent from the phial onto a surface within reach. Each ounce instantly dissolves up to 1 square foot of material it touches, including Sovereign Glue. A creature or object with hitpoints takes 6d6 acid damage ignoring resistance and immunity from this. Once dissolved the material acts like dense water. The solvent in the liquid evaporates into non magical vapors over the course of 1 hour, leaving behind a mixed material of whatever was dissolved in it. A magical item dissolved this way is does not mix with any liquids and stays connected as one continuous volume and regains it’s original form when dried. ```
#

should i also include rules for splashing someone with it? i just don't wanna bloat the text

fast cove
remote timber
#

like should i include rules like the ones for holy water for a save or something?

#

and should the pouring of more solvent work more similarly to necklace of fireballs - kinda like upcasting it

tulip shard
native grove
queen egret
#

What rarity would you rate this item:

Ice rod, one-handed, light

When equipped, the holder adds their spellcasting stat modifier to the damage of ice spells.

primal osprey
#

I assume that means spells that deal cold damage, and I’d say either common or uncommon

coral delta
#

Using this exact wording it's actually pretty strong. A spell like Ice Knife would trigger that damage twice.

#

Though you should note that "ice" isn't a damage type or a spell category. "Spells that deal cold damage" would be an appropriate substitute.

noble lion
#

I'd like to give a magic weapon I'm crafting an effect identical to the paladin's lay on hands, but I'm not sure how I might change the wording to make sense on an item as opposed to a class feature

coral delta
#

Is it too awkward to swap in three wording for charges?

noble lion
#

I believe that'd make it function pretty differently

#

That also wouldn't fix the parts of the wording that don't work

#

"This blessed weapon's blood can heal wounds. It has a pool of healing power that replenishes each day at dawn. With that pool, you can restore 30 total hit points.

As an action, you can touch a creature with the weapon and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool.

Alternatively, you can expend 5 hit points from the pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of this effect, expending hit points separately for each one."

This is my best attempt

queen egret
#

I was tired

#

additional idea: you can snap this rod in half to immediately cast ice storm once

oblique cloak
#

Does anyone have some good fumble tables for melee, ranged, and spell attacks? A buddy I'm kinda ROD with wants to run a one shot with them and I want to make sure they are well made.

brazen spear
#

I have an idea for a new DnD playable species (and surprisingly, it's balanced, I believe), but I'm too lazy to write it entirely from zero. Can someone just read my mind and tell me what they think about it?

peak inlet
#

it needs to be worded more clearly though

#

is it only for attacks that deal cold damage or all spells?

#

and is it once per spell?

cerulean seal
brazen spear
queen egret
#

and it only buffs the cold damage type if the spell deals something else + cold damage

peak inlet
#

probably Rare then

queen egret
#

I also think it will let you cast ice storm once if you snap it in half

#

so the party could buy a bunch of these

#

if they can afford them

peak inlet
#

a spell scroll would cost less

#

generally, a 4th level spell scroll is 2k gold to buy, a Rare Magic item is 4k

#

if snapping it in half requires you to have the spell in your spell list to cast ice storm, then it’s worse to do that in bulk but makes sense as a contingency

#

although idk if Ice Storm is the best spell to have as a contingency

#

I would rather have Fog Cloud concentrationless as a contingency

bright terrace
#

Does any homebrew reviewers here willing to play test/simulate my class and subclass atleast 20 times for every class and subclass or has a lot of knowledge of how something outside of core dnd rules will act in normal dnd exist here? If yes, plz dm me.

midnight elk
lethal cedar
midnight elk
lethal cedar
#

Ok

lethal cedar
sudden pumice
#

I want to design a spell that allows a character to hide inside of a shadow, how do I go about it

cerulean seal
#

Is that all it can do or can you travel through the shadows too?

sudden pumice
# cerulean seal Like they literally can merge into the shadows?

Yes and as per the second question, they can travel through the shadows, but only at their regular movement speed and if the square they're currently occupying is no longer in shadow, they're forced out. Any equipment they're carrying and any creature they're touching goes with them, so long as it's Large or smaller.

cerulean seal
#

Those are both pretty similar

sudden pumice
#

oooh, Meld into Stone is a great suggestion. Looking it up now, thanks.

cerulean seal
#

As far as the “shadow” thing you can use lighting mechanics. Like the space must remain in darkness in order for you to be in the shadow. If the space becomes illuminated you are forcefully shunted out and the spell ends or maybe you are forced to the next nearest dark space

sudden pumice
#

I'm wanting it to be possible for them to meld with the shadow of a party member as well and be able to move with them as long as they're able to hold concentration and the party member doesn't move further than the caster can.

hollow siren
#

contemplating making wizard subclasses that fuse two schools together like war magic does to Abjuration and Evocation

#

some ideas i had:
-Conjuration and Evocation (elementalism)
-Divination and Necromancy (spirit calling)
-divination and abjuration (flavor here would be general warder and arcanist, less the portents aspect of diviner and more the scrying/detect magic aspects)
-enchantment and illusion (trickster focused on mental skills)

midnight elk
lethal cedar
# midnight elk How so?

I've had a really really bad migraine so an enemy with reverse armor class and stuff is like

lethal wharf
#

Uncommon holy symbol. Requires attunement by a paladin
This magic item changes its shape to match its wearers god
3 charges/day
Magic action: create Holy Water once / day V, S

1 charge
Word of Radiance
Sacred Flame
Cure Wounds
Detect Evil and Good
2 charges
Guiding Bolt
Searing Smite
3 charges
Shining Smite

Hello could anyone help me if this item is balanced (dnd 5e 2024)

bright terrace
#

Are homebrewers who alter core rules (or even alter rules at all) extremely rare. Cause I feel like it is.

bright terrace
bright terrace
cerulean seal
#

Just depends on the table

bright terrace
#

Such as allowing people to permanently steal maximum HP from other people

cerulean seal
#

Usually the dm is the one who presents the homebrew rules

bright terrace
#

And skill modifiers

#

Which required like 2 pages of extra rules…

cerulean seal
flint marsh
#

As an example, our party had a "potion belt" rule in 2014- you could use potions as a bonus action but only up to your proficiency bonus number of times per combat

cerulean seal
#

I don’t think I would allow that at my table

bright terrace
#

I wanna know if there are people who do stuff like that, because i want feedback on my homebrew from someone who’s willing to dive very deep into it (or else it might look too op at first glance)

#

Or just normal core rule people

cerulean seal
#

That or find another system that fits your class idea better

bright terrace
#

I want feedback to make it more balanced, that’s all

cerulean seal
#

I was willing to give you a full class breakdown

bright terrace
#

From people who willing to playtest every feature atleas 10 times

#

Cause otherwise it looks sucky

hollow siren
cerulean seal
bright terrace
#

Aww

bright terrace
#

Are ther people willing to do that?

#

I wanna know

cerulean seal
#

You can 100% find a playtest group or a dm willing to work with you

#

But that’s a big ask

cerulean seal
#

Idk too many people who are willing to do something like that. Especially with how lengthy and complex your homebrew class is

bright terrace
#

Aw

cerulean seal
bright terrace
#

I don’t wanna play a campaign tho

cerulean seal
#

Then what’s the point of this class…?

bright terrace
#

I wanna balance it more from
Multiple people before playing

hollow siren
#

going off of context to fill in the gaps here, i think it is one thing to have a group homebrew a specific rule change and another for a whole class and yet another for a COMPLEX class

#

that gradient is most to least likely

bright terrace
#

Ok

cerulean seal
hollow siren
#

like if it is a unique mechanic (say, a standardized 4e style modifier to damage rolls bonus or a simple rule like no m without a GP value or v components for all classes), that’s easy and possibly to playtest

#

but a class is a whole other beast entirely

hollow siren
cerulean seal
#

Which is why they mentioned bending or breaking rules

hollow siren
#

Im a little confused…OP said theyd play the class but they dont want to play a campaign????

hollow siren
#

ok conceptually, right out the gate

#

i LOVE the idea of a fate check

cerulean seal
hollow siren
#

HOWEVER! That concept is insanely hard to work out mechanically

hollow siren
#

i also hate the way the fate check is executed for gambler. No multiclassing???

#

What in the sam hill is this malarkey

#

con cannot be above 10?!?!

cerulean seal
#

Yeah

hollow siren
#

I just did

#

I am fully unable to even at that

#

yeah this class is insane out the gate OP…i like new mechanics but this aint it

cerulean seal
#

When I brought up why do that, they claimed it would make the class too OP to allow a higher Con

hollow siren
#

not even close

cerulean seal
#

Which I mentioned is an issue of the class not the game system

hollow siren
#

by this line of thinking a barbarian havibg a d12 hit die means barbarians should be locked at 14 con (by this reasoning)

sudden pumice
#

Here's a first draft:

⁨```
Meld into Shadow

3rd level Transmutation

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 10 Minutes ( Concentration )

You sink into a shaded or dark area, melding yourself, all the equipment you carry and up to two willing creatures and all the equipment they carry into shadow. While submerged in shadow, all affected creatures are able to occupy the same space, do not apply weight to the space they occupy, and cannot be detected through non-magical means. They also cannot be targeted for melee, ranged, or spell attacks.

Any magical ward or spell that would trigger in response to an affected creature entering a given area will still be triggered normally. Any spell, item, or ability which can deal radiant damage or illuminate darkness that comes in range of the shadow or darkness in which an affected creature is submerged forces them to emerge. If the caster is forced to emerge by no longer being in shadow, the spell ends and all other affected creatures are forced to emerge at the space they currently occupy or the nearest unoccupied space. If an area of effect spell that would deal damage's range covers an affected creature, the caster must make a concentration save and on a failure, the spell ends. Any creature forced out of this spell takes 2d8 force damage, in addition to any other damage they would take.

Affected creatures can travel at their normal walking speed, even across difficult terrain and across walls as long as there is unbroken darkness between them and their new position. Affected creatures can willingly emerge from shadow as a bonus action as long as there is an unoccupied space for them to move to. Fly speed and climb speed cannot be used by a creature affected by this spell even if the entire area is engulfed in darkness.

hollow siren
#

otherwise i really love this

cerulean seal
sudden pumice
# hollow siren 1) why transmutation? 2) Percy Jackson’s shadow travel thing Nico can do feels s...
  1. Because it was suggested to me to look at Meld Into Stone for ideas on how to make it work and also because I'm not sure what else it would be.
  2. I'm not familiar, I only read a couple of those books and only watched one movie.
  3. What do you mean by this? I'm creating this mainly as a means to give this to a homebrew race of mine as a thing they can do once per long rest, but I'm wanting it as a spell so that other wizards could pick it up by studying them, for example.
hollow siren
#

misunderstood more like

#

definitely an interesting idea

sudden pumice
hollow siren
#

especially with how 5e basically road killed 4e’s shadow magic mechanics

sudden pumice
#

They're from a plane in my setting that's sort of the antipode to the feywild where things are more muted and shadow-magic oriented rather than being more exaggerated and associated with light. It's based in part on the Twilight Realm from Twilight Princess and the race is more or less the Twili by another name. But it's not a malicious or inherently dangerous place, like the shadowfell, it's actually safer than the Material Plane in general.

hollow siren
hollow siren
#

nice lore

sudden pumice
#

Thanks. Also, with it being the antipode of the feywild, that has other implications. So the Material Plane is layered "beneath" the feywild and the feywild is much larger. This Plane is layered "beneath" the Material Plane and is much smaller. Time dilation exists in both cases. Time spent in the feywild usually amounts to a longer time passing in the Material Plane, but time spent in the Twilight Plane usually amounts to a shorter time in the Material Plane. So for those that are aware of it, it serves as fast travel, since traveling a shorter distance will have you emerge further away and in less time.

#

And most of it is in darkness compared to what the Material Plane is used to, as natural sunlight only bleeds in at certain places where the barrier between the planes is thinner and besides that they have to rely on bioluminescent fungi and artificial light.

sour grove
sudden pumice
lethal cedar
midnight elk
golden temple
#

gahh,,

#

i feel Bad needing to think about flying speed for a race,,

midnight elk
#

I'm making them face an enemy with Reverse Armour Class

#

Nat 1=critical hit
Nat 20=critical fail

golden temple
#

don;t ping me for that

midnight elk
#

Sorry

ornate niche
#

hey is imposing Disadvantage on an enemy's Dex and Strength saves for a minute on a hit too much for a Paladin Channel Divinity? i can provide context as to how i got here if anybody wants a story

ornate niche
#

no as in like, that's fine? we're playing 2024 if that makes a difference, i haven't made a subclass before, i am in a strange place.

solar spire
#

has anyone make a homebrew class or subclass that specialises in vehicles by any chance (basically like renaissance / modern iteration of cavalier)?

vocal imp
#

no as in
no, its not a particularly problematic channel divinity

#

it is a little on the weaker side compared to some official options

simple tinsel
#

A lot of abilities require a creature to kill you

#

which means that you WANT to die in a game where you don't want to die, but your 3rd level ability can only be used once per combat essentially so if you put too much into con you actually don't have as many hitpoints. Basically you have to find some balance there

simple tinsel
#

Your goal is to die so you can use your abilities that buff yourself when you come back from death, however these abilities only really work against the individual creature that killed you, which if it was a low level minion who just finished you off at higher levels then sucks to suck

simple tinsel
kind spruce
simple tinsel
#

18 is a very meh feature. Useful because you do a bunch of psychic damage and gets incapacitated for 1 turn even though it is off of the field for one turn so it essentially doesn't matter. The creature has to be within 5 feet of you so it doesn't really work with polearms and it also uses your con mod which you need to balance

simple tinsel
#

It doesn't really make it specific on whether or not you gain these temporary hit points every turn. It just says that they last one hour

ornate niche
# ornate niche okei thx u!!!!

i've been swapping between the other paladin subclasses making sure everything abided by the '24 standard (the version we're playing) and the DM (guy coercing me to make the subclass) was saying it was "too op" and i wasn't getting it

simple tinsel
kind spruce
#

I take it the ressurecting feature must be quite helpful then if it's only 1d4+4 temp hp
Not to mention the fact that having them for an hour is kinda negligible considering you're either getting hit or the entire feature becomes useless anyway because there's no reason to have resistances

simple tinsel
#

which will just perma kill you

vocal imp
simple tinsel
vocal imp
#

what happens if you have negative con

simple tinsel
#

so even if you have a negative con you just divide it by one

kind spruce
#

So the worse your con, the better your resurrection..?

ornate niche
simple tinsel
#

That way you don't divide your hit point maximum much while still being able to use the ability reliably without potentially dying twice in one turn

#

there is a lot of thinking that needs to go into your build for that

kind spruce
#

But if you have a negative, it's the same as a +1, no? You're just keeping the same hp max

kind spruce
simple tinsel
#

so you can't be killed twice in one turn I guess

#

but dividing your hp so much likely means that your just going to keep dying

kind spruce
#

Though if you're going up against Legendary Actions for example, you could still end up dying on the turn you come back

simple tinsel
#

if you have a +3 to con and a total of 33 hp, that means that you have 11 hp on your character

kind spruce
ornate niche
simple tinsel
kind spruce
#

Yeah no way 😭

simple tinsel
#

maybe im missing things

kind spruce
#

Thank you

simple tinsel
kind spruce
#

For one you want lower con. For the other you want higher con

simple tinsel
#

I don't think its horrible on high con builds

#

but the higher your con the more likely you aren't really soaking up anything

#

because your hp will be so divided

#

where as the lower your con you will effectively have double your hp because you come back to your hit point maximum after you die but this ability provides you less bonus damage

vocal imp
#

dis on str and dex is pretty niche because str saves are rather rare

#

and dex saves are common but typically just save or half dmg

#

which isnt as impactful as a deadly save

kind spruce
simple tinsel
#

so basically healing sucks on you

kind spruce
#

From what I can tell, that could shift your hp max anywhere from you gaining temp hp while at max to gaining +1 while at 2 hp left

#

Cause it says it recalculates your hp max every time you heal
It doesn't actually say anything about the healing I don't think

simple tinsel
ornate niche
simple tinsel
#

like when you come back from death you get your total hp minus the stuff you lost and divide it by your con again?

kind spruce
#

If my hp max is 30 after the division, and I'm at 2 hp. My Con is +4 and my teammate heals me for +3. I go to 5hp and then I have to recalculate my hp max

Does that mean I'm dividing 30 by 4 again???

simple tinsel
#

its an overly complicated subclass

kind spruce
#

We're not getting out of the dungeon with this one 😭

vocal imp
simple tinsel
#

regardless the class lacks in the level 15 (if the spell is RAW) and the level 18 department

#

The level 10 ability is cool, but its really at its best when you get killed by a minion and you come back and designate it on a much stronger creature next to you

kind spruce
#

I just read the level 10 ability. I read the lack of action economy as I can happily jump onto a hostile creature's sword as a free action hehe 💪

simple tinsel
#

the low hp is cool, but if you get disintegrated your character cannot come back from death

#

because the only way to come back from disintegrate is by casting true ressurection or wish

kind spruce
#

That's kinda tragic
The only other notable thing for me is the fact that none of it is scaled to the damage dealt by the killing blow or anything to do with it (ignoring Phantom Restoration)
But I can't tell if that's a good thing or a bad thing..

simple tinsel
#

I feel like the class is too complicated and that Monkey_DM wasn't thorough enough on how these abilities worked and that some abilities are just too complicated to work out

ornate niche
#

hey sorry another question on the paladin thing i made (context: they have access to Hex, Hellish Rebuke, Scorching Ray, Ray of Enfeeblement, Fireball, Vampiric Touch, Blight, and Fireshield by level 15 and Contagion and Flamestrike by level 17)
is having charges equal to PB to cause a WIS save to Frighten on failure when dealing Necrotic or Fire damage too strong?

#

sorry for like, regular balancing questions, i am currently reassessing reality

lethal cedar
#

Shoot i just realized how am I supposed to show the animal and ask for ability ideas for it

simple tinsel
simple tinsel
ornate niche
#

a number of charges equal to Proficiency Bonus

ornate niche
#

like they'll have already unlocked those spells when they're level 15, sorry for the confusion

simple tinsel
#

how much damage are we talking?

ornate niche
#

just when they deal either Necrotic or Fire damage, should there be a minumum threshold?

simple tinsel
ornate niche
#

when they deal Fire or Necrotic damage they might cause their opponent to be Frightened

simple tinsel
#

hex deals necrotic damage

#

so every time you swing your enemy may become frightened

ornate niche
#

oh, crap, yea, so should it be like, a mimimum of 10 to make the Hex thing mathematically impossible?

simple tinsel
simple tinsel
ornate niche
ornate niche
vivid trail
#

When making spells, should I use the pronoun "you" or always refer it as "the caster" when saying the source of the spell originating from?

#

With the assumption that the person reading it is the caster.

ornate niche
vivid trail
#

And how would i refer the recipient of the spell (in this case, an enemy)

#

would I say "target"?

simple tinsel
ornate niche
#

yea, language like "targetted creature" and "target"

simple tinsel
#

I would say target works but usually it means creatures

#

things that focus on objects are usually oriented around what type of object it is or objects in general if it's something like shatter

ornate niche
#

i used to be unable to submit it because it was "too similar to Circle of Spores" and then at some point that changed as of me checking on it today

simple tinsel
ornate niche
simple tinsel
#

my main concern was I wouldn't want it to be happening every time you deal necrotic damage without a limit on something

simple tinsel
#

what are your lower level features?

ornate niche
#

but now that you mention it i'm not sure if i wrote a recharge condition, which i have to check on

simple tinsel
ornate niche
# simple tinsel what are your lower level features?

there's the spell list you already know, they have a Reaction to expend a charge of Channel Divinity to take an Opportunity Attack against an enemy that damaged them with an attack roll and, if the user hits the attack, imposes Disadvantage on STR and DEX saves of the target for a minute, and the aura gives the user and allies Resistance to Fire and Necrotic damage

simple tinsel
#

also make sure to set a timer on how long the frightened condition lasts for

#

i wouldn't do more than a few rounds

ornate niche
simple tinsel
bright terrace
#

does anyone here know where i can find a dnd community that is willing to playtest my homebrew vigorously and give a review on it? Cause I am having a hard time finding one.

simple tinsel
#

Most people probably aren't going to be testing your homebrew unless you somehow convince them or pay them

bright terrace
#

and teh only real way to gauge how well it plays/balanced it is is to play test it

simple tinsel
bright terrace
#

too many people said they can't because it breaks too many dnd core rules and their opinions can be off due to not play testing it (this is mainly because it's too complicated and they don't really grasp how it really plays so it can be kinda not really good opinions)

vivid trail
#

The homebrew stuff I'm working on, my DM for the campaign it will be used in has been working with me on the spells and how the class & species (it's a 2-for-1 package) function. We're almost done writing up the spells and the actual "words" to describe how it'll function mechanically. Then once that's done, I'll upload them into dndbeyond and we'll playtest.

#

I've been working on it for the last 2 weeks about.

night meteor
#

I have an idea for making a race or sub race inspired by the Twili from Legend of Zelda Twilight Princess. I want to know people’s opinions on the idea.

night meteor
#

I just started playing the game yesterday and I need to do some research before I start thinking but I just wanted to know if people thought it was a good idea

warped mango
#

Homebrew idea: Squeak
Spell- level 1. (V,M) rubber band
Range- touch
"Target makes a constitution save (DC 8+ spellcasting mod. + prof) on a fail their voice goes up 2 octaves for 4 turns. This imposes disadvantage on Charisma Checks and abilities."

bright terrace
warped mango
#

That is unfortunate. Cause it's VERY funny having Squeak spell traps.

#

Just Charisma based

vocal imp
#

this is how its normally calculated

vocal imp
warped mango
vocal imp
#

why not?

warped mango
#

It's very hard to tell the difference between who is speaking when they all sound like Alvin and the Chipmunks

ornate niche
lament coyote
#

working on some homebrew spells for 5.5e. This one feels like... a lot, but I love the potential for flavorful interactions way too much.

Kinetic Grasp
Level 2 Evocation (Artificer, Sorcerer, Warlock, Wizard)
Casting Time: Action
**Range: **30 feet
Components: V, S
Duration: Instantaneous
Choose one creature or unsecured object, which must be of size Large or smaller, that you can see within 30 feet. This spell's effects differ depending on the choice made.

Creature. The target must succeed on a Strength saving throw or be pulled along a straight line into the nearest unoccupied space within 5 feet of you. If you successfully pull the target to within 5 feet of you it takes 2d8 Force damage and you may attempt a Grapple against the target using your Spell Attack Bonus instead of Strength (Athletics).

Object. If the target is being worn or carried by another creature, it may make a Strength saving throw to negate the effect of the spell. Otherwise, the object is pulled along a straight line into the nearest unoccupied space within 5 feet of you. If you successfully pull the target to within 5 feet of you and have a free hand, you may grab the object.

Collision. Regardless of whether the target is a Creature or Object, if the target is pulled into a space occupied by a solid object or another creature, its movement ends immediately. The target and struck object or creature both take 2d8 Force damage. A creature struck by this effect may make a successful Dexterity saving throw to avoid the damage.

Using a Higher-Level Spell Slot. The Force damage this spell deals increases by 1d8 for each spell slot level above 2. Additonally, the maximum size of creature or object this spell can affect increases with every even-numbered spell slot level above 2. For example, this spell can affect a Huge creature when cast as a Level 4 spell.

cerulean seal
lament coyote
# cerulean seal This feels pretty similar to the Telekinesis spell

looking at Telekinesis, you're right, though this one is much more limited in scope in exchange for doing damage more directly. Like a more crude form of the same magical concept. Does make me think it should probably be a 3rd level instead of 2nd level spell though.

half condor
#

What might a "Cold Caster" equivalent of other basic damage types (Fire, Lightning, Acid and Poison) look like?

native grove
vocal imp
#

that alone makes it a strong subclass

native grove
#

does that balance it out?

vocal imp
#

entangle is one of the best first level spells, spike growth is a fantastic second level spell, plant growth is one of the best third level spells, polymorph is one of the best fourth level spells

vocal imp
native grove
#

its supposed to be a crowd control subclass

vocal imp
#

the non-spell list features i think should reinforce that more

native grove
#

I’m pretty sure they do that

fierce dome
#

(it's a sorcerer subclass I wrote and will be playing soon in an upcoming campaign)

#

(the campaign is mostly a 2014 one, but the DM has slowly been letting 2024 material in, so I did a 2024 draft in case they let me play 2024 sorc)

sudden pumice
#

What level should a spell that allows you to extract one material from another be?

chilly jewel
#

uhh depends

#

what exactly is the effect?

sudden pumice
chilly jewel
#

instantaneous is pretty good

#

action casting im assuming?

sudden pumice
#

No, what level spell slot should this use? The material that is pulled out of the touch object travels in a straight line and forcefully displaces whatever is in its way.

chilly jewel
#

well it depends on the casting time and spell duration and scope of the effect

#

like can it be an object of any size? any material? what if an enemy is holding it?

sudden pumice
chilly jewel
#

what about magic items>

sudden pumice
#

Hadn’t considered those.

#

Gonna say that it doesn’t affect artifacts, for sure, but undecided on general magic items.

#

Also, a body counts as an object.

fierce dome
#

Probably 2nd, since the area is so small

chilly jewel
#

yea i was thinking third makes sense

fierce dome
#

But fabricate is 4th, so definitely below that

chilly jewel
#

I am just wondering if u can affect parts of something

#

like if u have a pillar if u can just

#

take out a 5 foot cube of it lol

fierce dome
#

Like, honestly, the shape water cantrip can freeze a five foot cube of water, mold earth can move a five foot cube of earth, that's not a lot of area to cover

#

Third is probably too high

#

I'd say no higher than 2nd. If the effect were temporary instead of permanent, I'd call it a cantrip

sudden pumice
#

But it extracts a specific material from an object. If you have a bronze sword you can pull all of the tin out of it. And you can specify any material that has a single-word common name. ( For example bone )

static maple
#

If it works on creatures the spell is just broken, this is essentially an insta kill on most creatures and all you need to do is touch them

#

The spell idea is interesting but the target needs to be an object, not just anything

sudden pumice
#

Understandable. This is why I asked. 😁

#

For practical purposes, I could treat ensouled bodies as immune to this spell and extend that logic to why it doesn’t work on artifacts. That’d still make it an instakill against constructs and most undead. ( In my setting, animals have souls, they’re just not equal to the souls of higher life. )

#

Could also make it work similar to Flense from pf2e

warped mango
fierce dome
#

I'm probably not the first person to try this. It's just Elsa.

sudden pumice
fierce dome
#

Interestingly, none of them seem to be inspired by the movie Frozen

#

So I'm not as unoriginal as I thought haha

sturdy knoll
#

Perhaps Disney lawyers are also a reason we don't see much of them in public... /half-joking

#

But nicely done subclass!

fierce dome
#

Lol it was just a quick thing. I was trying harder to stick to the movie than to make something playable

sturdy knoll
#

I mean I'm impressed by the flavor of it - I think you really nailed it.
But yeah, I think balance-wise it would need some refinements as some features are what I'd consider overpowered at the moment.

fierce dome
#

The 1st-level ice terrain things is probably pretty abusable

#

And summoning multiple ice creatures at once will really bog down combat, even if it's not that powerful

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I think, if anything, the 14th and 18th level features are probably underpowered

polar galleon
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My first draft of the opposite to my Abyssal Class
https://www.worldanvil.com/w/world-1-fpan15/a/the-blessed-article
A long read, but any feedback is appreciated.
All spells in the spell list with the school n/a are custom spells for the class (i Haven't written any of them yet but i have a solid idea on what each will do)
I know there is a lot of resource management, i just wanted to try make a class for more indept players.
Edit: Yes the nihilism subclass allows spells up to level 12, no this is not a typo. My campaign includes some ancient spells that transcend the weave, thus allowing higher level spells than 9th. The description my players will see will have a censor bar where the 12 is.

restive tusk
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One thing I immediately notice is that the gameplay loop seems to center on managing Plumes, but Plumes are an infinite resource

restive tusk
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Cantrips don’t cost a spell slot

polar galleon
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youre so right but they only contribute 1/4 of a single feather

restive tusk
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Yeah, so it’s an infinite resource. It would take 12 castings of a cantrip to replenish at level 1, which would take less than 2 minutes

polar galleon
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i forgot about that ngl

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would resetting feathers when you enter or exit combat work

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or state that feathers can only be gained while actively participating in an encounter\

cerulean seal
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Just don't allow cantrips to work towards plumes

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Or set a daily maximum amount of plums like... A number equal to your level or something

restive tusk
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Resetting feathers in combat would be a huge nerf imo. Combats on average do not last that long

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I also do see that there’s a lot of “do x to gain resource y which can be used to get resource z which can do w” where it could be streamlined to have Plumes be a resource that directly triggers these effects

polar galleon
cerulean seal
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You could do something similar

polar galleon
cerulean seal
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But this specific issue is a matter of play testing and calculating probably. Early levels are always going to be a bit rough when it comes to resources

cerulean seal
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Maybe lean more in that direction

polar galleon
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im most worried about the subclasses ngl, thats where most of my balancing knowledge is thrown out the window

cerulean seal
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Gotcha, i'm reading over now. Let me finish reading through and i'll give my full thoughts

polar galleon
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Cough one subclasses is 3 pages and the others are 1

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ngl most of the space is due to the formatting of the Elated Familiar's actions

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to give context, the Sisyphean (Absurdism) subclass is based on a class of character in a game. Their leader does anything to make themselves laugh, and they are constantly breaking esatablished rules to get a laugh.
The Sartre Subclass is just what i thought a person who develops their own meaning would fight and train themselves to achieve
The Nihilsim subclass is well, nihilism

cerulean seal
# polar galleon My first draft of the opposite to my Abyssal Class https://www.worldanvil.com/w/...

Innate Everything is pretty cool. I think the quarter plumes is a bit over the top maybe since we don't really deal with fractions in DnD . I do like the idea of you cast spells and get a new resource from it as like... Residual magical residue in the form of features or otherwise. That's super cool flavor.
I would find another way to simplify the specific mechanic to not deal with fractions. Also cantrips 100% should not count towards the number of plumes since cantrips are infinite. You could ideally spam prestidigitation over and over out of combat and get so many free plumes for no reason.

The actual effect of the plumes I think might be too similar to Bardic Inspiration. I think buffing the ability score temporarily is cool. I think giving the advantage like it does may be too similar.

Ancient Flame: Probably too weak? Also I don't know if we should get a feature so soon that directly is buffing our plume mechanics. I would buff this and move it to a later level.

General Level 2: We probably need another main defining feature for this class here. Something else besides plumes that can be pretty unique and iconic for this class.

Charming Knowledge: Very cool, I dig it.

Flaming Plumage: I think this feature is more confusing than beneficial. I get the idea. I would just make it so your maximum number of plumes you can have scales over time in the main plume feature and use this space for something else.
So far this class isn't doing much besides plume things.

Empowering Flame: This is cool but I don't think you should be expending the other players ability to use the plume at will. Bardic Inspiration for example, once given to other players, is a resource for them to use. You don't want to take that back to do this.
I would just make it so you can do this Int mod number of times a day or something.
Additionally, the lit aflame thing is already a feature in DnD that you can pull from as is. I don't think you need to make it a new thing here.

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Lodging Plume: Remember that Vulnerable means the creature takes double damage. This is too overpowered.

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Undying Flame: Seems fine

polar galleon
hollow siren
restive tusk
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Once thing I forgot to point out about Empowering flame is that it doesn’t say when a creature will take the damage on a failed save; in other words, if the damage is taken at the beginning or end of their turn.

cerulean seal
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Everything, Everywhere, Everytime: This is cool. Probably too powerful to give out foresight all the time willy nilly like this since that's a 9th level spells even if this is 20th level. There are probably similar features of lower levels you can do instead

hollow siren
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I like Nietzsche as a subclass

cerulean seal
polar galleon
hollow siren
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DER MENSCHE IST BAAASSSEE

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I’m sorry the Jojoke was there

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Anyway

polar galleon
hollow siren
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Decent class overall

polar galleon
hollow siren
# polar galleon i named it that because from what i googled he founded nihilism

I feel like this is a vast oversimplification of nuance to the point inaccuracy tbh, but I’m a philosophy nerd and you likely wouldn’t want the whole entire dissertation. TL DR he kind of did but he actually was bemoaning the loss of meaning and morals that the growth of atheism represented, so he didn’t found nihilism in as much as documented it. I get the idea though

patent radish
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What did I just walk into? Is this homebrew or a “Zoomer” college bar?

polar galleon
restive tusk
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The subclasses so far run into the same thing I’ve been seeing with the main chassis, there’s a lot of different resources being generated where there doesn’t need to be.

hollow siren
hollow siren
polar galleon
cerulean seal
# polar galleon My first draft of the opposite to my Abyssal Class https://www.worldanvil.com/w/...

I have some further opinions on this base class.
I know this is a full caster so a lot of their milage comes from their spells and spell slots but I do think this class doesn't have a lot of core features besides plumes.
I think everything is tied to that resource and you can't do anything else besides interact with that resource which is a bit of a bummer.

I would add another core mechanic.

If you look at Bards, Warlocks, Druids, Sorcerers, they get other core features along the way that help towards the core fantasy that isn't strictly tied to their main mechanics. I would consider adding different stuff besides just plumes

hollow siren
patent radish
cerulean seal
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I'm gonna also say the core class doesn't make me feel like i'm a "blessed" one.

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It makes me feel like i'm a phoenix feather person

polar galleon
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very simplified

hollow siren
polar galleon
hollow siren
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I like the class overall but I have to ask

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Why not just make a subclass centered around creation for various casters

cerulean seal
# polar galleon expend your own plume to boom?

For the boom. No, just make this a seperate thing not tied to spending plumes. If another player has one of your plumes, you can cause it to do the empowered flame thing. Doesn't expend the plume, but you can only use the feature like Int mod times per LR or something

restive tusk
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I also feel the disjoint in terms of theming. I like that the base class is phoenix themed and the subclasses are philosophy themes but narratively I don’t see a clear bridge yet

hollow siren
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Drakkenheim did this with the corruption mechanics and a subclass for sorc/wizard

cerulean seal
polar galleon
cerulean seal
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I will say

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I like this class 100% way more than the other class you wrote. Good job

patent radish
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Like I do like to include philosophy with characters and deeper home world building, I don't think its a good place for homebrew…

cerulean seal
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Your growth as a homebrewer is very clear

polar galleon
hollow siren
polar galleon
hollow siren
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Very good, relatively balanced yet cool and novel mechanics

hollow siren
polar galleon
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i also need to write stuff otherwise i lose creativity. Not kidding i literally become less creative if i dont write stuff regularly

hollow siren
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I should really try to brew a class again tbh

hollow siren
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Last time I tried it was a disaster

cerulean seal
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Class brewing is hard

polar galleon
restive tusk
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Tbf it is pretty much the hardest thing you can homebrew

hollow siren
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I just tend to make subclasses and variances. Even my original subclasses tend to borrow existing mechanics and package it differently

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The most novel thing I brewed was a multiplicative DR bonus idea in my agonizing blast variant

hollow siren
restive tusk
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Like even the difference between what sounds good/balanced on paper and what is good/balanced in practice is a huuuuge hurdle

hollow siren
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It didn’t help that I 1) didn’t understand the dnd mechanics and rules and class meta as well as I do now when I tried and 2) could’ve achieved my idea by using the base game and reworking sun blade into force damage

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(Knight enchanter)

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I just really wanted an Eldritch blasting dragon age knight enchanter type at the time lol