#homebrew

1 messages · Page 65 of 1

lean crow
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It doesn't

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That these are all ranged weapon attacks completely changes the balance

frank leaf
void jewel
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Chromatic orb does not scale by 1d8 for each additional level.

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It scales much more than that, because it becomes much more likely to bounce

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No? 5 attacks is bad value for a level 5 spell slot. That's very poor damage compared to what a level 5 slot can do otherwise.

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Especially assuming you can do 2 without spending any resources, 5 boosted ones for a fifth level slot is kind of a waste

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That's entirely reasonable scaling btw

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I may remind you, you can't focus fire this damage. It needs valid targets for each attack that aren't the first.

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Meanwhile, fireball is a third level spell that just deals 25 damage to everything in the aoe on average, which in most situations would significantly outpace this.

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As a reminder, here some other things you can do with a fifth level slot:

-way more damage
-entirely exclude enemies from an encounter with no save, functionally killing them instantly
-microwave something
-many many more

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So the upcast here is not problematic, even with riders

lean crow
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Ah, my math definitely wasn't mathing

quick bison
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Hello. I was wondering if the gunslinger class is homebrew since technically I bought it. Let me know what you guys think.

lean crow
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Cheesing this spell would probably rely on features or weapon properties that impose conditions.

sweet path
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Okay guys, how will you balance a fairy if I make her tiny?

lean crow
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By making her tiny, IMO.

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The tiny size doesn't impart a great deal of benefits.

sweet path
lean crow
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You're easier to force movement on and you lose carrying capacity

lean crow
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Holes only exist if the DM lets them.

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If a party has a tiny adventurer, it's good to reward efforts by that character to scout and explore in ways that their size makes possible, but for the most part they'll be going the same places any other character can go.

sweet path
# lean crow Holes only exist if the DM lets them.

Well, yeah. But also she is being able to use a lot of stuff as half-cover and a lot of half-cover stuff for third quarter cover.
And not letting any holes to exist will make it very apearant you have a problem to deal with tbe size. And the feeling will just suck

lean crow
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True, cover is quite powerful

sweet path
lean crow
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I think limiting certain kinds of weapons is a natural tradeoff for being so small

sweet path
# lean crow True, cover is quite powerful

I thought of maybe impose strength reduction.
She will not be martial eitherway because she can't wear medium or heavy armor(unless she want to be flykess). So reducing strength will highlight how small she are

lean crow
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Is this your character or one of your players' characters?

sweet path
unique parrot
lean crow
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Ah hmm

sweet path
# lean crow Ah hmm

I create homebrew as a dm, and also want to suggest that homebrew to my dm

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Btw nuclearghandi is hilarious name lol

unique parrot
lean crow
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IIRC in the current Critical Role campaign, the fairy player elected to drop down to 3 Strength for the sake of roleplaying the size, but that was the choice of one particular player.

sweet path
lean crow
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I'm not super into extending point buy but....I could see going down to 6 Str to buy another point in Dex, or down to 3 Str to buy 2 in Dex.

sweet path
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So what I thought, because being tiny and a flying character is very strong(althougb not being able to wear medium or heavy armor is a restriction indeed),
I thought that on top of the carrying capacity and pull capacity being halved,

To-
Make any use of heavy weapons made with a disadvantage/can't use them at all

Maybe reducing STR(there is a valid argument to be made it is too much)

Limiting the size of holes she can sqeeze through to 1ft

sweet path
lean crow
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As I understand, squeezing through a 1 foot hole is around the RAW limit for tiny creatures.

sweet path
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The thing is, I don't want her to be overpowered, yet I don't want her to feel bad to play

sweet path
lean crow
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Tiny creatures occupy a space of 2.5x2.5 feet

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There aren't sizes smaller than that, but if we follow the steps for medium and large we can say about 1x1 for the next size down, and that's what you can sqeeze through as difficult terrain.

sweet path
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True but because there isn't any size smaller than them.. than by the wording of the rules, it means any size from 0-2.5ft is considered tiny

Edit: I accept you assumption though that it 1-2.5

sweet path
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It means no hole can stop her

lean crow
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It's definitely in the realm of DM fiat.

sweet path
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Or saying it is in the dm discretion to allow, but at default she can't

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fairy magic

I also think of changing the fairy magic.
Fairy fire may be thematic, but enlarge/reduce was given to compensate on them being small instead of tiny.

And druidcraft is not really so thematic to fairies. Maybe Driads..

So I think of replacing druidcraft with dancing light,
To represent the lights fairies use to lead travelers astray.

Maybe minor illusion as well? It will be very strong though. And she is already very strong.
So yeah, removing a spell and changing a cantrip and that's it. It can be nice

frank leaf
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You can't grapple creatures more than one size larger than you

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Or are they not martial?

sweet path
frank leaf
sweet path
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True

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Not being able to grapple is a big penalty either way. She also can't push creatures around

frank leaf
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Especially since that mean she can't even taxi as a supportive monk

sweet path
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Like, shove

sweet path
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Yeah

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Hmm
So you say it is not broken? I still think it is

frank leaf
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I hate to bring up Pathfinder, but they have some funny rules for tiny characters

sweet path
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What are they?

frank leaf
# sweet path Do not hate it. I love pathfinder costumizability

Yeah, so do I, but I know it can get tiring to hear so many things you can do to improve DND by copying it before you just feel like you should play it instead.

First is lowered reach to 0ft, meaning you have to be in a creatures space to attack, moreover the added benefit of being able to be in an enemy's space is fascinating

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The second is reduced fall damage, which is real life accurate lol.

sweet path
sweet path
frank leaf
frank leaf
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You try hitting a Chihuahua sized Goblin behind a Tarrasque lol

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So mostly gaining defensive features in exchange for less martial combat power

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If they're a Rogue, there shouldn't be an issue to her rly

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For better or worse

sweet path
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So, let's assume we apply all of this changes.
Let's summarize them:

She is a fey(no darkviaion. She grew up in the feywild. There is always sun above ground there)

Tiny.

Sqeezing to 1ft. Under it will be able to do ao with dm discretion, with the restriction penalty.

Cover - can use tiny objects as half/cover. Half cover-> 3/4 cover. 3/4 cover -> full cover.

Space - take 2.5ft by 2.5ft, can use allies as cover(small/medium as half, large as 3/4)

Reach - need to be within 0ft to attack (In which point does she attract attack of opportunity? When leaving 0ft or 5ft?)
Cannot use enemies bodies as cover if they are aware of them. But can use them if they are not aware.

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Flight - not being able to wear medium/heavy armor while flying.

Need armor to be tailored to her size.

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I am thinking about restrictions to weapons as well

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What do you think?

mild cove
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Could even go as far as disadvantage with everything other than light weapons

potent lantern
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Hey folks 👋
I’ve been building a drop-in forest guardian / cryptid monster system for 5e — more of a persistent threat + behavior system than a one-off fight (think escalation, intimidation, night pressure, retreat instead of death).
Curious if any DMs would be interested in testing or giving feedback on something like that in their own campaigns?

(Reposting cause I put it in the wrong chat lol)

mild cove
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It really does depend on the class

sweet path
sweet path
umbral dust
potent lantern
umbral dust
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Yeah sure

potent lantern
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@umbral dust sent

nova basin
potent lantern
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Fully admit the document needs work @umbral dust has pointed some stuff I should flush out but the more input for idea the better I can bring this thing to life

nova basin
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Okay well elaborate

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You can drop stuff in this channel

frank leaf
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(PF2e doesn't do the half cost thing, but it feels right given how she'll have to find someone to make new gear for her after starting equipment)

frank leaf
sweet path
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Okk I am starting to write the list of changes hahaha

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(Not here, I mean, in a doc)

potent lantern
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@nova basin lemme know what ya think

frank leaf
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You wouldn't say the same for winged races or horned races for armor would you?

sweet path
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Btw, are we doing their speed 20ft and flying speed 30ft?

umbral dust
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Are elves and hags not Fey?

sweet path
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But I don't know in terms of mechanics

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I think both considered humanoids

umbral dust
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Fey can and do live in the material plane if it helps

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They just mostly originate from the feywild

sweet path
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Most fey may visit the material realm, not often though

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But they will not live there

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Eladrin maybe exception

umbral dust
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Hags have lairs in the material plane do they not? I may be wrong

sweet path
umbral dust
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Oh fair enough

sweet path
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Hags are fey creature. Mechanically I think they are considered humanoid

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But I am not sure let me check

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So, they are considered a fiend

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But they originate from the fey

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Banishement banish hags to the fey I think. Because that's their home realm.
Same with eladrin. Even though eladrin does not have the fey condition.
Eladrin are unique because they live within the fey but are not really a fey creature themselves, not like a satire, hag, redcap or a fairy.

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Regarding fairies - fairies sometime come to prank mortals but they don't really stay in the material realm permanently.

sweet path
# umbral dust Oh fair enough

Also, even if they actually make a lair in the material realm, I think its the same as fairies. They come to there to do deal with mortals/eat them or whatever. But their permanent home is in the fey

nova basin
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Not getting any rest at all has its own exhaustion rules already

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And the roar paralyzing is probably a little much

potent lantern
nova basin
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Theres also the issue that the players cant positively interact with the system, only negatively or have the system interact with them

potent lantern
nova basin
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Unless someone has specifically comprehend languages, nobody can talk to these guys bc they arent beasts and dont have a learnable language

potent lantern
nova basin
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Leaving offerings and following boy scout rules is cool and all, but it doesnt have an obviously tangible result

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Being able to talk to these seeminlgy natural creatures would help fill out the world and fantasy unless youre looking at these more as a force of nature than a part of it

lean crow
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Spent the last hour or so drafting a nymph/dryad race and I'm realizing why there aren't any good ones already out there.

nova basin
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Being natural, they prpbably arent monstrosities anyway, since monstrosities are specifically tainted/changed to not be natural creatures

potent lantern
lean crow
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You can't really run a dryad PC without some enormous player investment.

potent lantern
umbral dust
potent lantern
nova basin
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I think the system has its core as too cold and unfeeling to function as a believable natural force

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The kids are apparently curious, but never enough to interact openly

potent lantern
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Would love some feed back on how you guys would like to see that flow or some ideas I could worl with to implent

nova basin
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The mother is caring and observant, but has no defensive/support capabilities

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The alpha has some feeling to it, but only in agression and combat

potent lantern
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I did also add to the bottom of the document too that one could run one sasquatch that has the stat block of alpha but has all the traits/interactions of all members to make it easier

sweet path
nova basin
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A natural pack leader is generally the tactical anchor, not the point, and wants to risk as little injury as possible

umbral dust
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I definitely think rewriting some systems to be simpler and follow how the cryptids are 'meant to act' like derezz is saying definitely would be good

potent lantern
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Copy that

nova basin
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In nature, predators takw significantly less risk when it comes to possible injury to themselves or their unit because you need to be healthy to hunt, gotta hunt to eat, gotta eat to heal

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Any injury that stops your primary hunting strategy is a death sentence without support

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Prey animals on the pther hand onlg care about surviving, bc the plants arent gonna run away

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Break all my legs but as long as I can eat and reproduce I'm good

lean crow
potent lantern
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Okay so what I gather is

Flush out the the gifting system/player interaction system to lower threats etc

Then with the sasquatch them selves develope them a bit father for interaction?

And this in lamest terms?

umbral dust
nova basin
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I think it makes sense to have the force behind the pressure be interactable, especially if the party has a ranger, druid, or otherwise naturally inclined member

potent lantern
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Copy

lean crow
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It discourages adventuring.

potent lantern
lean crow
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The core concept behind nymphs makes them awkward adventurers. A very fun idea for a character, but not one that a player wants to deal with the daily consequences of.

sweet path
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They are great for npcs though

nova basin
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Make the rest save be no rest instead of granting exhaustion, bc losing rest already likely will, and just remove the hard fail condition from the roar

sweet path
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Even though that according to lore, normal mortal seeing a nymph will die from the sheer beauty of it hahaha

umbral dust
# lean crow Yep, and that's pretty much the central issue.

I suppose you could just make up a reason that the dryad can wander? Perhaps it carries a piece of bark from its home tree or is mutated and detached from an anchor point. Although I concede I don't know ANYTHING about dryad lore, making up a reason why it can wander seems like the best idea

potent lantern
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@nova basin could you send me a dm with a bunch of what your thinking/input if you dont mind? Dont want it to get lost haha

umbral dust
nova basin
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Rather not, I can drop a tldr

nova basin
potent lantern
nova basin
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Barbarian dryad

lean crow
nova basin
umbral dust
sweet path
potent lantern
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Oh yeah sure @nova basin

lean crow
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It's not a bad character idea. Just not one that merits a separate mechanical species.

sweet path
potent lantern
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Now to be frank @umbral dust @nova basin im no master dm etc havnt been doing this my whole life etc so I may be missing some rules/races/ideas so I appreciate the help a ton here 🤟

lean crow
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I'd love for a party to build such strong bonds with a dryad's grove that one of the dryads chooses to risk their life helping the party with a quest.

umbral dust
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And it carries its tree around as a little sapling

nova basin
sweet path
nova basin
umbral dust
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Fairs

sweet path
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But yeah, dryads can't really wonder off from their trees.

Ruining dryad lore just for another elf will be a shame
That's what makes them unique.

But maybe a dryad doing the plant teleportation spell to her grove, opening portals from plants around them to escape to her grove in times of need

umbral dust
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I'm just not so sure you could have fun playing as a dryad if you play it by the original lore

sweet path
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You can have treants if you want to play a tree

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Xd

umbral dust
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I jumped into this assumed someone was trying to make one LOL

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Was js throwing my ideas in the ring

sweet path
umbral dust
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Fair enough

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The more you know

lean crow
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I was trying and I've come to the conclusion that it's just not something that can be done w/o massive player and DM buy-in to a particular approach.

sweet path
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Yeah.
But man, having a dryad grove as a base can be amazing

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I think my idea can be unique if they actually earn enough of the dryad favor

lean crow
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I like what I have but it's just too much stuff for a species.

sweet path
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Being able to call the dryad through a bark she gave them, and her using plants around them to use plant teleportation back to her grove

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As an emergency escape

nova basin
# potent lantern Oh yeah sure <@222155051165155329>

Aight so basically

  • make the squatches beasts instead of monstrosities
  • have them speak a learnable but rare language, probably sylvan
  • adjust the rest and roar saves like we talked about
  • add more mechanical storytelling to the mother and alpha statblocks
  • justify the alpha being so magically defensive bc why does it have magic resistance
  • find a way to make it advantageous for the party to not kill the squatches. Even if they drop to 1 and retreat, a lot of parties are gonna make sure the threat is gone for good, and chasing a big creature isnt that hard
potent lantern
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Thank you!

lean crow
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Any mechanical support for positive interactions would be a plus

nova basin
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You could def have a dryad as a dmpc

sweet path
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^again, you'll have the problem of travel

nova basin
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No like

lean crow
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And the problem of having a DMPC.

sweet path
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^yap.

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Npc is best. Good npc

lean crow
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Can be done well, often is not

sweet path
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Brennen is doing lady Venessa amazing tbh

nova basin
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Plot happens and the dryad dmpc gives you a big ol piece of bark that you can activate once a day/week/wtv and make basically a magic turret for the dryad to shoot through without leaving

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Think portal gun but plants

sweet path
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I approve that idea, it's the offensive version of the plant teleportation idea xd

umbral dust
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I swear there's a high level druid ability/spell that allows you to teleport between trees?

potent lantern
nova basin
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But at that point you only have to make the combat mechanics for the artifact, and wing the utility/rp effects

sweet path
nova basin
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Plot doesnt need mechanics

sweet path
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Man I feel at home in this channel hahaha

nova basin
potent lantern
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Fair probably best to leave it out already got some work to do hahaha

umbral dust
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If you still want him to have a resistance

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Makes more sense than he can just tank magic attacks

potent lantern
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@umbral dust Fair point @nova basin any counter argument?

umbral dust
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Also probably flesh out the whole roaring and retreating thing - does he run on his turn or does he immediately just disappear when he hits 1hp? What's stopping the party, whose turns are all before the alpha's, from just hitting him again and killing him?

potent lantern
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Not to play devils advocate just for input is all 🤟

umbral dust
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Have a look at all the statblocks tbh. There's a lot of undefined stuff. "AOE Knockdown" - what save, what range?

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What does 'weapon damaged' incur?

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Also consider like derezz said giving them a more broad language like sylvan so that players aren't forced to learn sasquatch just to speak to sasquatches without magic

sweet path
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Ok, I finished the v1 of the homebrew fairy race,
Anyone want to check it out?
(It is a doc file)

potent lantern
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Loved that last one hahaha makes sense

umbral dust
sweet path
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I have some more ideas regarding stats penalties and bonuses but I am still contemplating on those(it sounds sick though xd)

umbral dust
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One of my players wants to play a fairy

potent lantern
sweet path
umbral dust
umbral dust
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I actually quite like it besides 0ft range

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It makes sense why but i can imagine that being a headache

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And also how do polearms work lol do you have 5ft range

potent lantern
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@umbral dust @nova basin last question before I go to work on this should I develop them as a family, or just a single sasquatch, or should I develop both options out so dm can use as they see fit

umbral dust
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I would develop them as individual roles rather than a family dynamic, allowing dms to slot their own creatures into each role

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Keep the same mechanics just change the name from 'alpha' to something line 'guardian' or something, same for the other family names

potent lantern
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Copy

umbral dust
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Because when I think cryptids, I think like wendigos or creepy monsters first rather than families and stuff

potent lantern
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True, does add a different side to it though🤔👀

umbral dust
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Agreed, but unless your system is specifically for sasquatches it should be as malleable as possible

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Further, not all cryptids are nuclear families, so it could be possible for one creature to fill multiple role slots in one group of cryptids

sweet path
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The polarms will need to be tiny for them to use it

umbral dust
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I think just for ease of play you shouldn't change reach

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Because i can imagine it would become quite irritating to have to be in the same tile as somebody else to attack them

sweet path
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But if so, then using others as cover will also be out of the quesiton

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If you understand what I mean

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Because both are based on the "within the same space" principle

umbral dust
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If a person is in the line of fire of a ranged weapon attack of which you are the target, you gain 3/4 cover instead of the usual 1/2?

sweet path
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Only of he is large in size

cedar mica
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Attempting to make a homebrew version of dnd based in "the city" from project moon, anyone have ideas on how to implement this?

umbral dust
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You get extra cover

sweet path
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Hello!

sweet path
sweet path
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Half becomes 3/4, etc.
Ahd she can use tiny objects as half cover

umbral dust
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Ah nevermind im tweaking

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Forgot that was in there

sweet path
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But small and nedium creatures considered half cover, so unless it is large and higher it will not 3/4

cedar mica
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(it being a show was a good guess, yet it's a book and game series)

sweet path
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So in that instance the "line of fire cover" rule just doesn't add anything to the fairy.
But I don't think it will add another quarter of cover

umbral dust
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In RAW, an ally being between you and an attack grants half cover. Maybe that the fairy's ability could be that small/medium creatures grant you ¾ cover, while huge and above grant full? Might be overtuned

sweet path
umbral dust
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Op

sweet path
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I think it's op

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Yeah

umbral dust
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Yeah

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Not too sure

sweet path
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That's the reason I will not do it xd

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She will be unkillable

umbral dust
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I just don't think that 0ft range is a good idea lol

sweet path
umbral dust
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Fairs

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Tbh I think even just a fly speed and being able to fit through small holes is fine enough if you really strip it back

sweet path
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Together with being able to use unaware enemies as cover.

Likez you still can attempt to do it but it will be a normal dnd action with dm ruling rather then in the race rules

umbral dust
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However the cover rules are interesting

sweet path
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It doesn't make sense

umbral dust
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I'm saying they're interesting

sweet path
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I explained what was my logic behind it

umbral dust
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Yeah fairs

sweet path
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So, I thought of -4 to STR and +1 to dex

umbral dust
sweet path
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(On top of the +2/+1 you get)

umbral dust
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A -4 feels a BIT much but yeah what do i know lmao

sweet path
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I probably even change flight

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So it will not be as walking speed but rather just 30ft

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And walking speed be 20ft

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And any addition to speed will be added to flight as well. But the base speed will be low

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Well, I didn't add restrictions on heavy weapons only because they already need to be made to her size, so it is a small weapon

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Its doing same damage though

severe trellis
sweet path
severe trellis
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No idea what that is, but cool

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I mean the flight is only at legendary level you know...Super high level usage.

sweet path
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But maybe I am too harsh idk..
Others may have better opinions

severe trellis
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That sounds unfun Zim

sweet path
severe trellis
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Also Zim

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a weapon having spells isnt uncommon, like at all

severe trellis
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not talking rarity lol

empty nest
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How high should the HP pool be for a golem made of crystals for a lvl 5 party of 4?

severe trellis
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thank you for the input though

sweet path
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I guess, I am playing at low level campaigns. So the balance is different xd

But I deleted it, because it was bad advice apparently. I had no intentions to do so

nova basin
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And does it have any resists/immunities/healing/other defensive features

severe trellis
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No no, it wasn't bad advice! I'm glad you were interested enough to say it

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Its just not the direction I wanna take the weapon is all

empty nest
# nova basin What size

Large
As for immunities, I had it be immune to spells and magic since the crystals absorb them, and the normal resistances constructs have

nova basin
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WOAHH

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Is this a boss

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Or are there gonna be multiple of these

severe trellis
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Hey Drezz, are you good at working with making statblocks and stuff? I am new at it and I wanna build something up

nova basin
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Not particularly

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I can spitball but I'm not great with specifics

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Statblocks should be stress tested before serious use tho so specifics have never been too much of a concern for me

severe trellis
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Right right

nova basin
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My specialties are subclasses and feats and sometimes items

severe trellis
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ok

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mind giving my item a looksie? It might be too strong like zim says I was told it was comprable to dragons wrath stuff though

nova basin
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Oka6

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It's probably too much at rare, a little much at vr, and about right at legendary

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This is gonna dwarf every other magic item the party gets in terms of combat efficacy AND rp relevance unless you give everyone other items with the same issue, at which point you overload the game with mechanical plot

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Its similar to dragons wrath weapons in that they scale by rarity, but its stronger at every level

severe trellis
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Gotcha, scale back more for rare, and a bit more at vr?

nova basin
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The syntax is also off but thats not a central issue

severe trellis
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What if I removed the +1 from rare and just kept the damage bonus?

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the extra d6 I mean

nova basin
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It'd be a d6 weaker than a flametongue with a better dmg type and spells and an aura

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Rare is a +2 weapon or flametongue or +1 with a minor effect or narrow use case

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This is a wide variety of spells with bonus damage and a very good aura, even vs non fiends

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I say the aura and the damage bonus at rare, add +1 to hit and spells at vr, and keep legendary as is

severe trellis
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Alright I can go with that

nova basin
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You could switch the spells and aura if you think that fits better for the theme

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Up to you

severe trellis
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I like the aura coming first

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Should I order it like

Aura

Bonus Damage Table

Spells and spell table

Transformation

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or Bonus damage table before aura

nova basin
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Damage table first

severe trellis
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Also, do you like the idea of the weapon and think it does the concept decently

empty nest
nova basin
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Okay that makes more sense

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But keep in mind that this entirely invalidates the more popular of the character archetypes

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And if the martials in the party are reliant on magic weapons or subclass abilities, theyre not gonna have a fun time either

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Being a crystal golem, it naturally resists a lot of martial damage

severe trellis
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i think I fixed up the formatting some, I hope it looks cool

nova basin
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Unconditional magic immunity makes it super high CR unless its HP is abysmal

nova basin
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Like overloading the crystals or smth

severe trellis
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Also I need some help worshopping a good method of upgrading the weapon

empty nest
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And its fine, the party comp is two fighters, a cleric, and a wizard

severe trellis
#

Maybe help defeating a CR X Demon and then worshiping at an altar or something?

#

Or have a spell like...Sancutary or hallow cast while its in range and it being in there for a long time? Hmm I want to give the narative of the blade redeming itself

nova basin
severe trellis
#

Derezz, may I workship ideas for how it can upgrade? Nothing definitive but just spitballin

#

I think helping defeat a strong monster should be part of it...Maybe a focus on undead and fiends as thsoe are the stuff smites are good against

nova basin
nova basin
#

Do milestone like levels

#

Upgrade it when the story calls for it

#

Or as a clutch fight swing

severe trellis
#

Yteah that makes sense, though I also like making these for others to use potentially so I do wanna make some mechanics for that like the Horde Magic items

nova basin
#

You could do something like mahoraga

#

Summon smth you gotta 1v1

severe trellis
#

Oooh that could be cool yeah

#

different thing of a higher CR when you wanna level up

severe trellis
#

or am I oversetimating stuff hmm

nova basin
#

I was thinking you cast summon fiend from the weapon, but a special cast that makes it hostile towards you and doubles its health

#

Like all the darkest parts of the fiend sealed within that you have to overcome

#

If you or the fiend are damaged, healed, or otherwise affected by any other creature, it immediately dissipates and you dont get the level up

#

Then to go from vr to leg, you'd have to fight 2 of those

empty nest
#

Like per round of combat, it can only take X amount of magic based damage

nova basin
#

Give it legendary actions to work with the magic

nova basin
#

So it can ignore like 20 points then eat the rest resisted

#

Are there gonna be other enemies in this fight or just the golem

severe trellis
#

then maybe to get the Legndare version of the Weapon, you have to defeat whatver Fiend was sealed within it determined by the DM in full? Like the summon fiend version is a weakend state, jsut its spirit

late falcon
#

Did some editing to the Harpy stat block as I've had some interactions where the harpy's are a little underwhelming. Really curious what you all might think (: plz lmk.

So basically I made Luring Song a bonus action instead of an action. Additionally I gave the harpy a reaction where when a creature that is charmed by the harpy moves within 10 feet of it the harpy can use its reaction to make an attack at that creature but moves at half speed

#

So if the harpy used too much of its movement in the last turn it might not be able to make it to the creature. Or transversely, it could simply reduce the harpy's movement on its next turn

empty nest
late falcon
empty nest
nova basin
late falcon
nova basin
#

And then somewhere in the ballpark of 130-150 hp

#

Its gonna be a beefy ahh boy but its just a health sponge mostly

late falcon
#

Health sponges can sometimes be fun lol gives the party a chance to go all out! Plus it's a construct the casters might have some spells that get a chance to ring a little louder

nova basin
#

This thing is pseudo immune to magic

#

The whole point is to make casters suffer

#

Shatter isnt gonna be a win button like it usually is

late falcon
#

Semi, so they can do damage to it if they're clever?

nova basin
#

Bro

#

Read

#

Lol

#

Still being workshopped but the og version was unconditional magic immunity

late falcon
#

So it just has a damage limit for magic

nova basin
#

Thats the current version

late falcon
#

Yeh that helps reduce the power of total magic immunity. I would even go further and just give it advantage on to hit an saving throws from magic attacks

#

Kinda like the creator planned for barrages from a distance but wasn't strong enough to give it magic immunity (keeping it lower CR)

#

Just an idea super late into the convo lol

nova basin
#

I say overall
100-120ish hp
Resistance to piercing, slashing, and fire
Immunity to poison, charm, fear
Advantage on saves against magic and takes half damage from magic
25 thp at the start of its turn, can only be damaged by magic, physical damage ignores it
Reaction counterspell for free
One of its legendary actions makes the next damaging spell before the start of its turn heal it for half of the damage it deal instead of dealing any damage
Give it legendary resistance too

#

This is boss level honestly, but since its the only target it needs some extra bulk

#

This would be perfectly suited to be a full boss encounter if there were multiple of these or if there were higher priority targets you couldnt reach bc of big guy in your way

#

WAIT THIS IS SUPPOSED TO BE LARGE NOT HUGE

#

Okay fixed

nova basin
true forge
#

so, whats better for a form based subclass

BA activation, gain temp HP or revival based activation, gain health back

both being half of maximum

scenic dew
#

Okay so I'm focused for now at making Symbiote Warlock subclass.
Right now the lore is more important than possible mechanics to me since it has to make sense this is sorta my first concept:

Magic Symbiotes are something like Gale's Netherese Orb, but without being useless and annoying. They originate from Hadar the Dark Hunger and are sort of a fragments/children of his.
Symbiote Warlock don't make a pact traditionally, they are usually involuntarily invaded by the symbiotes or some may willingly become their hosts.
The symbiotes are weak at first, so instead of this being strong patron giving you crumbs of power, it's weak patron growing in power as you level up. It doesn't change the mechanics, just usual approach. The symbiotes develop their own personality and communicate with their host. Imagine it sorta like carrying eldritch god infant in your chest. Although they are tied to GOO subclass the bonuses this subclass would provide would be more physical than mental.

Any opinions?

cerulean seal
scenic dew
#

I avoided the Marvel Symbiote and went for Eldritch Hadar inspired because it will absorb/collect/consume information from environment to evolve. This is so I can explain Mystic Arcanum.

true forge
scenic dew
true forge
#

eh

#

i''d say sorc works better

#

like you said, its something inside of you

#

sorcs whole thing is getting magic from genetics or interactions with magic/magical creatures, this fitting the ladder

scenic dew
#

Aren't sorcerers born with their powers ?

true forge
#

but not all the time

#

hells, just being in a place can give you magic

#

Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.

scenic dew
#

I mean, could be used for sorc as well. I prefer the Warlock because of the "building relationship" part, although technically the host doesn't possess magical powers it's the symbiote. I don't know if sorcerer can lose their powers if they decide to leave, but Warlock sure can.

true forge
scenic dew
#

I mean, I wouldn't mind if someone liked the concept and did it for sorcerer. I build it around Warlock or I tried so I guess it's bit of preference thing.

#

I would say the preference is because the power origin is bit opposite of Sorcerer. "You are not special." it's the symbiote.

true forge
#

channeling your draconic energies, the luner rays ect ect

scenic dew
#

I don't know, I don't play sorcerers nor really any of my fellow players for some reason.

true forge
#

but using dragonborn logic from elder scrolls

#

i would say absorbing its soul could give you its power

nova basin
#

I have a similar wip subclass actually

#

Mine's more parasite warlock but being bonded with your patron is still there

#

Or an aspect of your patron anyway

#

If you wanna check for inspo

scenic dew
scenic dew
nova basin
#

We're already converging on a lot

#

Physical forward, bonded patron with a personality

scenic dew
#

Well I guess great minds think alike.
I think this subclass is kinda missing piece for Warlock so naturally we will base it on what we seems as lacking.

nova basin
#

What kind if mechanics are you going for?

#

Mine is a "win more" subclass, it all hinges off using a corpse mid combat

scenic dew
#

Actually... I'm not even sure yet. I'm considering taking pieces from my unfinished homebrew class and add it to this. So result would be body alterations, enhanced close range combat abilities, increased survivability and "syphoning" or "analyzing" other's people magic.
Right now I think of possibly giving capacity to lower damage from spells specifically that target you in some reasonable amount.

scenic dew
nova basin
#

Thats one option

#

The main gameplay loop is using a dead enemy to feed the parasite and go big mode

#

Then later you can raise a corpse instead that explodes when it dies

#

Lemme just drop it and it might help you visualize

#

Mine is significantly less magically inclined than what I think you're going for

#

Its also 2014

#

I havent updated it yet

scenic dew
#

I'm going for a magic a lot to explain obtaining Mystic Arcanum. So far the idea is that the symbiote makes up their "own" spell based on what they saw others use and that's mystic arcanum.

bronze patrol
#

Who up brewing they home

celest mica
#

I'm up homing in on my brews

bronze patrol
#

Hells yeah

nova basin
#

Not necessary

bronze patrol
#

I have not existed here for many months

celest mica
#

Question. If I were to make a skeleton race, should it have the Undead creature type or should it be Humanoid? Cuz I know being an Undead comes with lots of weaknesses.

nova basin
#

The core issue with a bonded patron that hates you is that they realistically kill you as soon as they're strong enough, so it needs some explanation as to why it wouldnt

worthy karma
#

I'd go with undead

nova basin
#

Generally, the answer is mutual benefit

#

The parasite wants the host to survive as best it can, and would provide the necessary tools

scenic dew
nova basin
#

In what world is this patron non magical

#

There is no such thing as a non magical patron

bronze patrol
#

Nonmagical warlock patron that's against everything warlock?

nova basin
#

They have to have powers that bend the core rules of realoty to grant that power to others, either as a parasite or a deal or an oath or whatever

bronze patrol
#

Omg speaking of warlock derezz do you remember curseweaver warlock

nova basin
#

No

scenic dew
bronze patrol
#

Back from before wotc made hexblade more cursey

nova basin
#

Oh the UA

#

Sorta

bronze patrol
#

This one I made

#

Specifically because hexblade wasn't cursey enough

#

And then a few months later the ua came out

true forge
bronze patrol
scenic dew
bronze patrol
#

They have like... Two?

#

Arms and hunger

true forge
#

half pact caster ofc

scenic dew
bronze patrol
true forge
#

very different

bronze patrol
bronze patrol
true forge
nova basin
#

Very powerfully magical

bronze patrol
#

Okay so you're better than profane soul at least. Low bar but like at least you beat it

nova basin
#

Enough to have so much magical influence that everyone can use his spells and hes still bing chilling

true forge
#

Eldritch Arts

Starting in 1st level, you are taught how to commune with your army. Over the course of a short or long rest, you can perform a 1 hour ritual to connect yourself to your General's army. When you finsh this ritual, you can choose one of the following Arts.

  • Eldritch Curse. As a bonus action, you can condemn a creature within 30 feet with a feeling of uneasiness and foreboding for a number of minutes equal to your Charisma modifier. When you attack this creature with a weapon attack, The creature takes an additional 1d4 necrotic damage. This damage increases as level in this class: 1d6 at 6th level, 1d8 at 10th and lastly, 1d10 at 15th. This can be used a number of times per long rest equal to your Charisma modifier.
  • Bound Weaponry. The next weapon you touch becomes bound to your soul. When you deal damage with this weapon, you can instead deal necrotic, radiant or psychic damage instead. As a bonus action, you can summon this weapon to your hands as long as it is in the same plane of existance as you. This weapon cannot unwillingly leave your hands.
  • Militaristic Might. As a bonus action, you can speak works of incoragement, bloostered by your army's cries, to a creature within 10 feet of you. This creature gains advantage on the next attack roll, saving throw or ability check they make. This can be used a number of times per long rest equal to your Charisma modifier.

If you do this ritual again, you can choose to remove your current Eldritch Art and replace it with a different Art. This lasts until you replace it for another.

theres the gimmick feature

#

gods spelling aside lol

#

homebrewery cannot fix my bad spelling :(

scenic dew
bronze patrol
true forge
#

lol

#

its still in the works

#

all base class features are done

#

just making the spell list atm

#

then subs

bronze patrol
#

Based

true forge
#

:P

#

yeah

#

custom fighting styles, summon, upgrades to the gimmick and summon

bronze patrol
#

Silly

true forge
#

Potestas Ducis

Starting at 20th level, your General has apointed you the highest power it can, granting you benefits beyond mortal comprehension. Your Eldritch Arts are mastered, gaining the following benefits:

  • Eldritch Curse. When you use your Eldritch Curse, you can instead target all creatures within a 20 foot cone. Once per turn, when you deal damage to a cursed creature, all other cursed creatures take necrotic damage equal to half the damage dealt. This damage ignores resistance to necrotic damage.
  • Bound Weaponry: Once per turn, when you damage a creature using your bound weapon, you can cause the target to become engulfed in your General's boundless power, dealing an extra 2d12 + your Executor level necrotic, radiant or psychic damage (your choice).
  • Militaristic Might: Affected creatures now gain advantage on all attack rolls, saving throws or ability checks for 1 hour.

theres the capstone

bronze patrol
#

Silly

bronze patrol
#

Seems like a fun warlock fighter mix

rugged olive
#

Tbh, I would've liked to just change accursed specter from 2014 hexblade and tweak 10 for something else

#

Accursed specter just felt, pushed in

nova basin
#

Thats not timo

#

LMAO

#

Dirty delete

rugged olive
#

XD, sorry, not Ti

bronze patrol
nova basin
#

Shame this ho chatroom

#

Jk

rugged olive
#

But good seeing you Lunara

bronze patrol
#

We do not know of you

rugged olive
#

I'm Hermes, played in a few of Ti's games and oneshots

bronze patrol
#

Interesting

rugged olive
#

A lot less active recently in this server than I used to be, but busy times

bronze patrol
#

This is the first we've spoken in months

rugged olive
#

Nice, just wanted to see some homebrew, since I'm about to play a homebrew Merchant class in an Icewind Dale Campaign (Gambler subclass)

true forge
#

flavour needs a rewrite but that comes later

bronze patrol
#

Is that the mtg card art for pact weapon

true forge
#

yep

#

Pact Weapon

bronze patrol
#

It so is

#

We're so good at this

true forge
#

yeah art comes after everything lol

#

homebrewery pictures arent something i cant wrap my head around

bronze patrol
#

We've been playing so much magic lately we literally saw the art and went "ayo pact weapon"

#

Pulled it up on scryfall to verify

true forge
nova basin
#

Why are you suddenly a hive mind

#

What happened to tara

bronze patrol
bronze patrol
bronze patrol
nova basin
#

This presents strangely

rugged olive
nova basin
#

Ive only ever met 2 other plural people but none of their alters referred to themselves as we

#

Interesting

bronze patrol
nova basin
#

This mf a megazord

rugged olive
#

I have quite a few plural friends, some do this as well, heck, I do it sometimes and I'm not plural, just something I accidentally picked up

bronze patrol
rugged olive
#

Bobble, do you have any subclass ideas currently for the class?

bronze patrol
#

Ironically we form a pretty well balanced D&D party

nova basin
#

You say that like being a power ranger is an insult

#

Or

#

Yall

#

Ig

bronze patrol
#

You is both singular and plural

nova basin
#

But yall is southern gentleman

bronze patrol
#

Are you a southern gentleman

nova basin
#

I have my priorities

nova basin
bronze patrol
#

We grew up as a boy in florida does that count

#

We are no longer a boy and no longer in florida though

nova basin
#

No

#

Florida is coastal f-boys and f-girls

bronze patrol
#

Coastal whatnow

nova basin
#

The closest they get to southern gentlemab is like

#

Just a guy

bronze patrol
#

Lol you right

nova basin
#

I grew up in big city texas so I dont have the country core of a southern gentleman but I like how they talk

#

Southern ✅️
Gentleman ✅️
Old south politically informed mannerisms 🚫

celest mica
#

I'm trying to think of new Skills to add to my players' character sheets. So far I got Dexterity (Steady of Hand) and Charisma (Romance).

#

I'd like to add at least one new Strength skill and maybe a Constitution skill if possible.

umbral dust
true forge
#

Spectral Form

3rd level Spectre feature

You can channel the power of the inhabitants of the Ethereal realm. When you are reduced to 0 HP, you can use your reaction to enter your Spectral Form. During this form, your body and any equipment you are wearing or attuned to turn transparent. You gain the following effects while in this form:

  • You regain half of your maximum hit points
  • You gain resistance to necrotic and cold damage.
  • Once per turn, when you deal damage, you can deal an extra 1d8 necrotic or cold damage.
  • You can take the Hide action as a bonus action
  • Your creature type is changed to Undead

This form lasts for 1 minute and can be used once per long rest. When this minute is up, your body returns to normal. If you are reduced to 0 HP during this minute, you return to your normal body but you die as if you failed all 3 of your Death Saving Throws.

is this harsh? or should i rework it to make it abit better to use

void jewel
#

Definitely not harsh

#

Iirc there's an epic boon that does just the health component of that

#

This is level 3.

celest valve
#

In my opinion no but I deal with players and a DM that have spells like fireball²

#

fireball² is when one fireball hits something one more appears and goes after the target hit even if it's moving

#

yes it applys to anything

uneven halo
#

anybody able to help with a home brew in a call right now

void jewel
celest valve
#

Sure moonlight

#

What do you need

uneven halo
#

trying to home brew a trench gun

celest valve
#

That's fun

void jewel
# true forge so its too strong?

For reference, this is a big part of the effect of boon of recovery, an epic boon you get at level 19:

"Last Stand. When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can't use it again until you finish a Long Rest"

celest valve
#

Look up magic guns and stuff for inspo

true forge
#

although it might be still abit much?

uneven halo
void jewel
celest valve
#

Sure but it's like 4 am where I'm at so keep it down pls

true forge
#

i didnt really want to do THP form but its the only way to do it i think

void jewel
true forge
#

eh maybe? (its for ranger aswell, if you couldnt tell)

void jewel
#

Power budget is lower in 14.

true forge
# true forge did think of a rework for how you enter and how long it lasts

how about something like this

When you are take damage by an attack roll or failing a saving throw, you can use your reaction and 1 hit die to enter the form

the form gives you THP equal to your Wis mod x a roll of the HD instead of half max HP

Form lasts until THP runs out or a min, maybe gain an action to regain all THP gained via this feature?

void jewel
#

PCs are considerably less potent there

void jewel
true forge
celest valve
#

Any ideas on how to make my players think twice about making me question life?

true forge
#

just changing health and enterage

void jewel
void jewel
#

Yeah giving thp and expending the hit die seems good

celest valve
#

YES

#

THANK YOU IMMA GO WRITE THAT SH- DOEN

#

*down

void jewel
#

The feature's theme isn't an issue, just the regaining half HP on a down

true forge
#

depends on the monster ig

celest valve
#

Bobble thank you

true forge
#

maybe?

#

some can do 40 damage pretty easy i'd think

void jewel
celest valve
#

Your evil for this but if it keeps them in line I'll call the spell the DMs punishment

void jewel
#

Especially for a third level feature

#

If that monster could do 40 damage pretty easily, all the more need for this extra hp

celest valve
#

Take it from me DONT

#

Or that's just me

true forge
#

:P

void jewel
#

Arguably the feature is more useful if the monster has powerful single hits

#

Because more damage is likely to be wasted on the hit that takes you to 0

#

(Any overkill damage is lost, THEN you gain your new hit points, unaffected by the overkill, effectively providing additional value)

#

But long story short the edited version seems fine

true forge
#

well it is a proposed rework for it

spring tusk
#

Question,

#

This may be better reserved for a different channel, but- I've looked at the rules, I feel personally that I'm not actually the best at understanding how the balance of this game works

#

I think I'd be a better homebrewer if I did

#

I don't suppose anyone like be up to discussing it with me?

true forge
#

balance is kinda, hard to judge at times, factors are a thing for a reason, there are many

spring tusk
#

Namely, when it comes to creature creation- beyond the base numbers, I'm not sure what constitutes balance or unbalanced.. for example, what's the difference power wise between having a teleport ability and having a hold person ability

#

Completely hypothetical example to be clear

true portal
#

Question: Do you think these are balanced perks my players could choose from? I have accounted for them in monster balance, but i still wanted to get a second opinion. Level 1 players.

Crowd Awareness

Once per combat, after any creature you can see rolls a d20, you may add or subtract 1d6 from the roll.

You must decide after the roll, but before the result is known.

Arena Footing

You ignore difficult terrain in the arena, and nonmagical difficult terrain outside the arena.

Once per round, you may move 5 feet without provoking opportunity attacks.

Studied Opponent

As a bonus action, choose one creature you can see.

Until the end of this combat, you gain advantage on attack rolls, ability checks and saving throws involving that creature.

Once per combat.

Adrenal Response

Proficiency Bonus times per combat, when you take damage, you may take an attack of opportunity.

Grit

PB per combat, when you fail a saving throw, you may reroll it and take the new result.

You must accept the new roll.

true forge
true portal
true forge
#

monsters are weirder to balance (for me at least)

spring tusk
true forge
#

as CR is a pretty 'subjective' and at times 'bad' system

spring tusk
#

Yeah- mostly I'm thinking from the context of Vecna and Zariel, I just watched an XPtoLvl3 vid on the two of them fighting and Vecna just got stomped despite the two being the same CR

I understand they're both 2014 creatures as well so the CR is a little jank, but still

true forge
true portal
#

That too, not all abilities are combat focused

true forge
#

and like i said

#

CR is kinda weird

#

yeah vecna and zariel are the same CR

#

but zariel (i think) has like 400 less HP then vecna

#

or something like that

spring tusk
#

Something like that yeah

spring tusk
true forge
#

it just comes down to attack potency, traits and their effects, spells, and at times, lair actions and other factors like summons

true forge
spring tusk
#

Like, why would you say that the paralyze is stronger than the teleport, what's the indicator on that

#

I can see why that would be said, 30 feet of extra movement in any direction as a BA vs just straight once a turn paralysis

true forge
spring tusk
#

I get that, I just mean like

#

Is there a scale to it

true forge
#

ok

spring tusk
#

Or are we just eye balling it

true forge
#

say if its a 1v1

#

monster gets attack and paralyze off

#

and say it lasts for a turn

#

they basically just got damage and escape, the same as if they action attack and BA TP, while saving their bonus action

#

and it skips the turn of the PC

#

you see what im saying right?

true portal
#

Reposting this

#

Question: Do you think these are balanced perks my players could choose from? I have accounted for them in monster balance, but i still wanted to get a second opinion. Level 1 players.

Crowd Awareness

Once per combat, after any creature you can see rolls a d20, you may add or subtract 1d6 from the roll.

You must decide after the roll, but before the result is known.

Arena Footing

You ignore difficult terrain in the arena, and nonmagical difficult terrain outside the arena.

Once per round, you may move 5 feet without provoking opportunity attacks.

Studied Opponent

As a bonus action, choose one creature you can see.

Until the end of this combat, you gain advantage on attack rolls, ability checks and saving throws involving that creature.

Once per combat.

Adrenal Response

Proficiency Bonus times per combat, when you take damage, you may take an attack of opportunity.

Grit

PB per combat, when you fail a saving throw, you may reroll it and take the new result.

You must accept the new roll.

urban bay
#

Grit is just uh... Indomitable but more.

#

you know the Level 9 Fighter feature? Which you get 2 uses of at 13th Level. Yeah it's broken as hell

#

Adrenal Response is still available too often for Level 1, but it takes up your Reaction, so... I guess it could be fine?

#

Studied opponent is so BUSTED.

Advantage on One of those things for the whole encounter on one enemy would be fine, but all of them is insane.

#

hmm ok well, depends on what you mean by "once per combat", that's not a phrase used anywhere

#

if it's Long Rest it might be fine. On Short rest it would only be fine if it's an Action instead of a Bonus Action

#

again, this is all if these are for Level 1

#

does Crowd Awareness use your Reaction? like again that wording you used is just not a thing

#

Ignoring all difficult Terrain at Level 1 raises a lot of eyebrows but the other part is just Disengage without taking any Action/Bonus Action, Rogues Get a worse version of that at Level 2, and this is Level 1

urban bay
true portal
#

Thanks for the feedback! Grit and Studied opponent definitely need to be nerfed, yeah.

umbral dust
#

what CR can a single 7th level character beat in a fight?

#

one of my PCs is dueling his father so i'm looking to create a statblock around the same effective challenge rating as the player is

sacred current
#

Monster idea

  • Just an adult green dragon, but it can become a weeping angel at will
  • Has multiple statues of itself in its lair with which it can switch places at will
boreal rover
#

Could be upwards of CR15+, or below CR 6 if very unoptimized

umbral dust
#

i was going to look at official humanoid statblocks and just change some things to be more thematically accurate

#

a general starting point could be good

frank berry
#

In a 1v1 situation lot of balance goes out the window. CR 7 means the creature is designed to be a medium(?) challenge against a group of 4 level 7 characters as a group. Depending on the features of both the PC and the Monster, anything could happen if one has something that majorly disables the other in some way

umbral dust
#

i suppose since it is humanoid i can just make a 7th level character sheet and simplify its abilities into a statblock lol

#

they're both battle master fighters

glossy arrow
#

does anyone know is the species of wasp a vespoid (race) is based on changes the stats be i'm making one based on a warrior wasp and don't think the stats i saw in the wiki don't really fit em, and if it's needed for the discussion im playing an lvl5 antificer (fist arti character :D) should i have put this in character discussion instead

umbral dust
glossy arrow
umbral dust
#

if you're looking for official races to work off, thri-keen is the only bug race i can find

#

removing thri-keen telepathy, chameleon carapace and giving it a 30ft fly speed may work

glossy arrow
#

i found a screenshot but i just realized i can't send them here

umbral dust
#

if you have a link you can send it

umbral dust
#

also make sure you're checking with your DM before using homebrew in their games

glossy arrow
#

always do

umbral dust
#

sweet

glossy arrow
#

the reason i was asking about a vespoid was because i was looking into insect races and saw them somewhere but now i can't remember lol

umbral dust
#

when i googled it all that came up was a worldanvil link which usually means it's homebrew

#

and searching on dndbeyond came up with nothing, so it's def not official

sturdy knoll
#

vespoid is not an official D&D 5e species/race

glossy arrow
#

yeah i thought so but thanks for the help :3

strange oyster
#

Anyone has a cyborg race ?

umbral dust
#

just flavour your character to be more human than robot

strange oyster
umbral dust
#

doesn't mean you can't play one

#

robo buddies

frank berry
#

A cyborg's just gonna be another flavor of robot. If you're wanting to avoid being similar, it's not gonna make much difference if you're playing a warforged or a very simialr race just not called a warforged, really 😛

rustic mountain
severe trellis
#

Is there anyone who's good at statblocks on here? I want some help making one for a new angel class

#

now class but like

#

class of angel

mossy thorn
#

whats the best way you guys have found to show that your homebrewed monster has a custom loot table? is it just as simple as putting in the monster description what the loot table is or is it something like at the end of the module i put the loot table for the monster type and link the page to the encounter?

mystic sapphire
umbral dust
mossy thorn
umbral dust
#

sounds fine yeah

mossy thorn
#

alg thanks

frank leaf
#

Very cool race. One of my faves.

heady stream
# mystic sapphire Artificer: Gunsmith https://homebrewery.naturalcrit.com/share/Td80nf2ZzCkJ

cool idea, some notes:

  • you should review the power of the arcane munitions. they should be worth the spell slot, so compare them to spells of the same level and make sure they are similar to good spells of that level. Not all of them are strong enough imo.
  • artificers always get a subclass spell list
  • some way to deal force damage at later levels instead of piercing maybe?
mystic sapphire
heady stream
#

Î guess add another art piece in between? idk

mystic sapphire
#

Also, what munitions seem weak to you?

mossy thorn
heady stream
#

Piercing Round seems a bit weak, I dont love adding a third party condition for Tracer round, Flashing round also maybe a bit weak for two points? Brutal round is just not worth it at all

midnight elk
#

I'm currently making a shop for my campaign. Is this weapon okay?
Hrotti, Treasure-Guardian Blade
Legendary Shortsword (+2) — Requires Attunement
Cost: 30 GP
Dragon’s Edge. +3d6 fire vs draconic creatures or hoard guardians.
Treasure Sense. Detect magical items within 60 ft.
Strike the Greedy (1/day). Wis DC 20 or drop all valuables, if the target has no valuables it will instead drop GP (roll D10 to determine)

#

The actual one emojis but I didn't want anyone to judge me for using them.

flat frigate
nova basin
#

It comes down to everybody is a dragon or nobody can be a dragon

nova basin
#

There is no way to balance a dragon PC to be played with non dragon PCs without neutering the fantasy of playing a dragon

#

So either you make a system for everybody to play dragons, oe nobody plays dragons

#

And past all of this, if you're new to DMing, you DO NOT want to saddle yourself with a whole homebrew core system

#

You need vanilla experience before you can brew effectively

flat frigate
#

alright, also this system is for all the players to be dragons

umbral dust
#

You should also take in that no AI usage is allowed on the server, so asking for advice on something chatgpt made for you isn't the best idea

#

I'm sure plenty of people here would be happy to help you make a system from the ground up however

nova basin
#

Yeah nobody with a moral code is opening that doc

#

When you can be creative without your crutch, we can help

umbral dust
#

An unpolished man-made system is infinitely better than anything an ai can do imho

nova basin
#

Every LLM is notorious for being confidently wrong about most of what they tell you, amd they're even known to make up sources that dont exist to verify their mistakes

#

You do not wanna use something AI had a primary hand in

vernal leaf
#

But an easy one would be to use dragonborne as is. But its a regular dragon. Slap flying on it at level 3. And let them start as a small creature that grows to an adult large sized dragon over time

#

Dragons can speak common and this wouldnt cause any weird lore things or balance things

flat frigate
vernal leaf
#

Shouldn't matter

#

Should work for all of them.

flat frigate
#

Alright

vernal leaf
#

As long as it starts out weakish and grows over time

#

Replace a weapon with a bite or tail attack at d8 piercing or slashing biting whatever

flat frigate
#

Yeah I had the idea of their strength reflecting on how large their hoard is

vernal leaf
#

If I were to do it id make them hatchlings first. Literally coming out of the egg in the mommas hoard while its being robbed by goons

#

Mommas not there and cant be found

flat frigate
#

Pretty good idea

#

Also you lowkie scaring me (jk) but you keep listing ideas I’ve had at some point in time

vernal leaf
#

Assume they'll kill the goons. Make them goblins or something

#

Start small size. D4 bites. Some small breath attacks

#

Etc

#

Cant fly. Can slow fall glide a little

#

Could do anything with the idea but I like the idea of a survival game where they're being hunted by dragonslayers or something and they have to run and grow

flat frigate
#

Alright are you in my walls or something?

#

You keep listing ideas I’ve had 😭

flat bane
#

What if a party entered a room and a warning states that one of the five chests has the key to the next room but one chest is a mimic. It turns out that the only mimic is the locked door

viscid flicker
#

Anyone know how to fix errors that are thrown when creating homebrew?

empty nest
restive tusk
low ice
#

Internal Server Error? I've been getting that a lot lately. Cleared my browser cache, re-logged in, etc. Likely coming from their side

restive tusk
wraith cave
#

Feel free to use it

viscid flicker
vocal prairie
#

A Large blade yet remarkably light. designed to fight foes more formidable than the average man. the large weapon takes a great deal of skill to swing properly, there is rarely any recoil, this blade can slice through living matter without leaving any physical trace or spilling a drop of blood. when used to strike a living being the blade will leave a trace of magic along the path it cut through.

Advantage on attack rolls against inanimate objects

Oath:

"Life before death. Strength before weakness. Journey before destination."
"I will protect even those i hate, so long as it is right."
"I accept that I cannot protect everyone"
Violations

Abandoning innocents
Cowardice
Choosing convenience over protection
If the wielder has broken an oath, betrayed an ally or acted against the blades nature, the blade gains one of the following until atonement or Long rest

Disadvantage on attacks
Blade requires action to summon
Must succeed on DC 15 charisma save to summon blade
Blade screams in wielders mind, Disadvantage on concentration checks.
Should the wielder of this blade break their oath 4 times before atonement their bond with the blade will be permanently severed.

making a blade for lower level party members what other advantage can i give this to make it a little better without making it overpowered?

cerulean seal
#

Opinions on a third level subclass feature that lets you cast any cantrips as a bonus action from another locations as the origin point. Able to use the feature like Wis mod times per LR?

nova basin
#

Idk what kind of advantage you're looking for thematically, but probably save adv vs specific creature types/allignments

flat bane
#

An idea for homebrew magic item is a gauge gauntlet that runs on void and every hour you use it you gain a level of void infection . At level 10 void infection your character starts to get corrupted each day your character gets infected it gets worse until your character becomes a voidling which gives buffs to dexterity and speed. You gain the abilities to become one with the shadows

elder ledge
#

Okay
Odd question
I barely played World of Warcraft (not even spent a penny on it)
BUT
I kinda like some of the ~Races~ Species like the Drenai and Tauren (I just think they are neat... I am also a Paladin Main)
Is there like a WoW homebrew with the races? (Hell, if there are classes with different spin I'd take it too)

frank berry
grand rampart
#

I made a race that has a table you roll for like wild magic barb or sorcerer if anyone would be interested

elder ledge
#

Oh for real?
The question was focused on the drenai
Just wanted to give equal treatment for both sides on the player opinion

scenic dew
#

So yeah...at what level would it be reasonable to have AC 17-18 without armor ?

#

Specifically base AC 13 + Cha Mod while not wearing armor.

frank berry
# scenic dew Specifically base AC 13 + Cha Mod while not wearing armor.

At usual scores, you'd at most have 17 Charisma at 1st level, and to get it to 20 the earliest by normal means you could have that at level 8 after two ASI's (Or if you roll an 18, you could have 20 charisma by level 4)
"Reasonable" is relative though. A sorcerer or bard who uses Charisma and normally doesnt use armor with this kind of ability would be pretty strong, while for other classes it might just be a slightly better alternative depending on their ability scores

scenic dew
#

Oh yeah right and it's for 2025e

wet adder
#

ROGUE: HERBALIST (2024)

3RD LEVEL: PRESSURE POINTS

Your deep anatomical understanding allows you to exploit enemy weak points. Once per turn, upon dealing Sneak Attack damage, you can reduce the minimum roll needed for you to score a Critical Hit by 2 (for example, if you score Critical Hits on rolls of 20, it is reduced to 18).
This reduction continues everytime you score a Sneak Attack, but resets upon scoring a Critical Hit.

true forge
#

and also, thats very broken

urban bay
#

also that is just a Champion feature

#

the fighter subclass, and not the Level 3 feature, that one just reduces it by 1

#

also "Herbalist"?

true forge
#

yeah

urban bay
#

and the Pressure Point stuff reads more like a Monk feature

wet adder
urban bay
#

and even then not a Level 3 one

wet adder
#

hmmmm

#

i have an alternative version of the feature

#

gimme a sec

urban bay
wet adder
urban bay
#

that is ALSO Busted

wet adder
#

not going well

urban bay
#

the scaling is just too strong

wet adder
#

alr going back to the drawing board

urban bay
#

if it was half proficiency bonus it might be acceptable

#

but yeah this all still reads more like Monk than Rogue

#

unless you want to make a Monk-like Rogue

#

and that's the idea

wet adder
#

i was thinking about doing monk initially but i think theres already a healing-based subclass for monk?

#

as far as i remember

#

and i didnt want to tread on its toes

wet adder
#

yeahhh

#

so i wanted to go rogue since my character is a doctor

#

and they use intelligence as a secondary stat (somewhat)

urban bay
# wet adder

tho if you wanna keep this Pressure Points idea for this Rogue Subclass, I'd reserve this feature for later, 'cause "Deep Understanding" doesn't sound like Level 3 imo

true forge
#

there is many rogue doctor subs outhere, but this seems very combat heavy instead of support

wet adder
#

hmmmm

urban bay
# wet adder hmmmm

like if you put this at Level 9, and either do "Crit at 19" or "Reduce AC until they get hit and Dex Save results until they fail one by Half your Proficiency Bonus" (Either one not both at the same time), it would be fine maybe, but the Level 3 stuff would have to be more support oriented

true forge
#

Spectral Form

3rd level Spectre feature

You can channel the power of the inhabitants of the Ethereal realm. When you take damage from an attack roll or from failing a saving throw, you can use your reaction to spend and roll a number of Hit Dice equal to your half Wisdom modifier (rounded down) to enter your Spectral Form. During this form, your body and any equipment you are wearing or attuned to turns transparent. You gain the following effects while in this form:

  • You gain temporary hit points equal to the result of the rolled Hit Dice times your Wisdom modifier.
  • You gain resistance to necrotic or cold damage (your choice when you enter this form)
  • Once per turn, when you deal damage, you can deal an extra 1d8 necrotic or cold damage.
  • You can take the Hide action as a bonus action. You do not need cover or obscurement to use the Hide action.
  • Your creature type is considered Undead

This form lasts for 1 minute or until the temporary hit points are reduced to 0. This feature can be used once per long rest.

reworked this feature :P

kind spruce
#

Wanted to ask for opinions on an exhaustion system (this is made for a very Dex and speed based campaign)

Creatures gain a level of exhaustion:
• When all movement has been used two turns in a row, their max drops by a softcap of 5ft. If the softcap is exceeded, they gain a level of exhaustion, dropping the softcap by another 5ft. Resets by resting for turn

• If they take more than 1/4 max hp in damage at once, or more than half current hp when above 35hp (Hit die for all characters is 1d10 and they started at Lvl 5)

Exhaustion table
Level 1: -2 to all rolls & -5ft

Level 2: Speed halved & lose reaction

Level 3: -5 to all rolls & -3 to all DCs

Level 4: Limited to one attack, -5ft & can only make an Action or Bonus Action per turn

Level 5: Speed reduced to 5ft, vulnerable to all damage & auto fail all saves

Level 6: Unconscious

urban bay
urban bay
#

and also a stronger version of another Ranger subclass

#

that JUST gives you an extra d8

#

in damage

true forge
#

hunter?

urban bay
#

yeah

true forge
#

eh

urban bay
#

this is that and much more

true forge
#

thats just free forever

#

this is once per LR upon taking damage, min or until taking x damage

urban bay
#

even still, it may as well be a straight upgrade considering all the other perks

true forge
#

(tbh, hunter is bad so :P)

urban bay
#

even 1d6 extra cold damage would be pushing it on top of everything else

urban bay
#

lol

true forge
#

ik

urban bay
#

like imo, this is too much too soon

true forge
#

which this is a dice tier above

sullen echo
#

I have to make a collection of swords relating to each non-physical damage type [Fire, Cold, Radiant, Etc]. This is one of my first large-scale homebrew thing so I was wondering if there's anything I should avoid weapons wise? (I basically need general advice so if that's possible it would be greatly appreciated)

urban bay
true forge
#

(but drakewarden abit better as its a meatshield and pet)

scenic dew
sullen echo
true forge
kind spruce
scenic dew
urban bay
sullen echo
urban bay
#

it's about the damage being ON TOP of all those defensive buffs

sullen echo
#

I was also thinking of maybe having some of them combine in pairs later on to help with progression?

urban bay
#

if it was Just the Damage... I mean other subclasses literally already do that so that's not out of the ballpark

urban bay
#

it's that plus a resistence, plus THP, plus Hide as Bonus without the need for any actual cover

#

you can see why this is a problem, right?

sullen echo
#

They are meant to be found in different planes individually

scenic dew
urban bay
#

like I already said, all of these at once, even if it's 1 minute and once per LR are too much too soon

#

at these low levels it's basically a "Win encounter "button

sullen echo
true forge
urban bay
#

at later levels it's fine, but you need to have some actual scaling

#

but this is really front loaded

sullen echo
#

It can be from a dagger to a greatsword if were talking weapon type

urban bay
#

which, first of, I'm not sure how that works unless you turn invisible

sullen echo
true forge
#

so hide is worse

#

alot worse

scenic dew
kind spruce
kind spruce
sullen echo
sullen echo
sullen echo
kind spruce
scenic dew
urban bay
kind spruce
sullen echo
scenic dew
sullen echo
#

Force → Astral Plane
Radiant → Positive Energy Plane
Necrotic → Negative Energy Plane
Poison → Negative Quasielemental Plane of Salt
Psychic → Astral Plane

kind spruce
#

Cooked-

sullen echo
#

In a good way or bad way

urban bay
kind spruce
#

Not your thing sorry 😭

sullen echo
#

Oh ok, good to know

urban bay
#

I mean I can see Slashing too if it's like... a blade of water

scenic dew
urban bay
#

but for a wave crashing into you I think Bludgeoning makes more sense

sullen echo
#

And I was planning on having progession be

#

Rare = 1 Blade

#

Very rare = blade mix

#

Legendary = all the blades combined

#

Fire/Radiant
Cold/Necrotic
Lightning/Thunder
Poison/Acid
Force/Psychic

#

But technically all of them are "artifact" rarity?

scenic dew
# sullen echo Yeah

Now the most important question...can they merge all blades in to one and have Zenith that deals True Damage ?

sullen echo
urban bay
#

anyway I've also been making subclasses

#

one dedicated to Water too

#

for the Cleric

sullen echo
#

I was thinking the final blade could choose true damage and automatically switch to the enemies vulnerability as the secondary damage

urban bay
#

an Ocean Domain, which is very distinct from Tempest I think

#

Ocean Domain (Cleric Subclass)
The seas of the world are full of life, stretch beyond what any one man can fathom, and are powerful enough to bring down the mightiest of man-made vessels with ease, should its ire be drawn. It is thus no wonder that many religions consider the oceans to be akin to a god of its own, one who can foster life and plenty, but also must be appeased if one is to take sustenance from it, lest it be crushed under its waves. Ships that bear important cargo that must be delivered also host Clerics of this Domain, for they can commune with the Ocean, ease safe passage, and heal any who falls ill during long voyages.

Domain Spells

Cleric Level
Spells
1st
Create or Destroy Water, Fog Cloud
3rd
Air Bubble, Warding Wind
5th
Water Walk, Tidal Wave
7th
Control Water, Freedom of Movement
9th
Maelstrom, Commune with Nature

Bonus proficiency (1st Level)
You gain proficiency in Survival and with the Navigator’s Tools. You also learn the Shape Water cantrip, which counts as a Cleric Cantrip for you.

Wave Flourish (1st Level)
At first level, you share the bounty of the ocean with those that travel with you. When you cast a spell of 1st level or higher that targets one or more willing creatures, you can grant one of those creatures temporary hit points equal to your cleric level. If that spell would grant Temporary Hit Points on its own, you add them to those granted by this feature. Once a creature gains temporary hit points from this feature, it can’t do so again until you finish a long rest. Creatures with Temporary Hit Points granted by your spells or features can breathe underwater and gain Swimming Speed equal to their walking speed.

kind spruce
urban bay
sullen echo
#

I do actually quite like the words as the radiant sword idea

scenic dew
urban bay
scenic dew
#

Close , but ain't it. Crushed tomato on fries is close to ketchup, but not a ketchup.

urban bay
sullen echo
#

I thought true damaged was technically untyped damage

#

like the accelerate/decelerate spell