#homebrew
1 messages · Page 65 of 1
Vro, show me the calcs, unless you're pulling some shenanigans with close range Ranged weapons + Summon Minor Elementals, I don't think this is beating SWS
Chromatic orb does not scale by 1d8 for each additional level.
It scales much more than that, because it becomes much more likely to bounce
No? 5 attacks is bad value for a level 5 spell slot. That's very poor damage compared to what a level 5 slot can do otherwise.
Especially assuming you can do 2 without spending any resources, 5 boosted ones for a fifth level slot is kind of a waste
That's entirely reasonable scaling btw
I may remind you, you can't focus fire this damage. It needs valid targets for each attack that aren't the first.
Meanwhile, fireball is a third level spell that just deals 25 damage to everything in the aoe on average, which in most situations would significantly outpace this.
As a reminder, here some other things you can do with a fifth level slot:
-way more damage
-entirely exclude enemies from an encounter with no save, functionally killing them instantly
-microwave something
-many many more
So the upcast here is not problematic, even with riders
Ah, my math definitely wasn't mathing
Hello. I was wondering if the gunslinger class is homebrew since technically I bought it. Let me know what you guys think.
Cheesing this spell would probably rely on features or weapon properties that impose conditions.
Okay guys, how will you balance a fairy if I make her tiny?
It does, she can squeeze to almost any hole, she also can fly(that's a fairy). So it is pretty substantial
You're easier to force movement on and you lose carrying capacity
True.. true
Holes only exist if the DM lets them.
If a party has a tiny adventurer, it's good to reward efforts by that character to scout and explore in ways that their size makes possible, but for the most part they'll be going the same places any other character can go.
Well, yeah. But also she is being able to use a lot of stuff as half-cover and a lot of half-cover stuff for third quarter cover.
And not letting any holes to exist will make it very apearant you have a problem to deal with tbe size. And the feeling will just suck
True, cover is quite powerful
True. I agree, that's my approach
I think limiting certain kinds of weapons is a natural tradeoff for being so small
Yeah I didn’t catch that
I thought of maybe impose strength reduction.
She will not be martial eitherway because she can't wear medium or heavy armor(unless she want to be flykess). So reducing strength will highlight how small she are
Is this your character or one of your players' characters?
Yeah, maybe heavy weapons. It will go well with the no heavy armor stuff
It’s considered 3rd party, despite D&D Beyond hosting it. They really don’t make things that clear.
Ah hmm
Thanks
I create homebrew as a dm, and also want to suggest that homebrew to my dm
Btw nuclearghandi is hilarious name lol
I wouldn’t go with strength reduction
There’s already a carrying capacity penalty for size
Hm.. true true
IIRC in the current Critical Role campaign, the fairy player elected to drop down to 3 Strength for the sake of roleplaying the size, but that was the choice of one particular player.
Yeah, I got inspired by it tbh
I'm not super into extending point buy but....I could see going down to 6 Str to buy another point in Dex, or down to 3 Str to buy 2 in Dex.
So what I thought, because being tiny and a flying character is very strong(althougb not being able to wear medium or heavy armor is a restriction indeed),
I thought that on top of the carrying capacity and pull capacity being halved,
To-
Make any use of heavy weapons made with a disadvantage/can't use them at all
Maybe reducing STR(there is a valid argument to be made it is too much)
Limiting the size of holes she can sqeeze through to 1ft
That's actually can be awesome.
It will also be thematically accurate, because fairies are dexterous.
But we need to remember they already get +2 and +1 as is
As I understand, squeezing through a 1 foot hole is around the RAW limit for tiny creatures.
The thing is, I don't want her to be overpowered, yet I don't want her to feel bad to play
True. But she can squeeze to a size smaller than her, by the rules.
Which means she can squeeze by RAW to a space as small as 0.25ft(with the restriction penalty) Which is very strong. Maybe she can squeeze to even smaller size than 0.25ft
Tiny creatures occupy a space of 2.5x2.5 feet
There aren't sizes smaller than that, but if we follow the steps for medium and large we can say about 1x1 for the next size down, and that's what you can sqeeze through as difficult terrain.
True but because there isn't any size smaller than them.. than by the wording of the rules, it means any size from 0-2.5ft is considered tiny
Edit: I accept you assumption though that it 1-2.5
Yeah, but even saying she can sqeeze through 0-1ft as difficult terrain, is very strong
It means no hole can stop her
It's definitely in the realm of DM fiat.
Well, saying she can't is solving that problem imo
Or saying it is in the dm discretion to allow, but at default she can't
fairy magic
I also think of changing the fairy magic.
Fairy fire may be thematic, but enlarge/reduce was given to compensate on them being small instead of tiny.
And druidcraft is not really so thematic to fairies. Maybe Driads..
So I think of replacing druidcraft with dancing light,
To represent the lights fairies use to lead travelers astray.
Maybe minor illusion as well? It will be very strong though. And she is already very strong.
So yeah, removing a spell and changing a cantrip and that's it. It can be nice
Counterpoint: she literally cannot grapple
You can't grapple creatures more than one size larger than you
Or are they not martial?
Most fairies will not be heavy martial, they will be rogues or monks at best.
Because they can't use medium or heavy armor
Monk not being able to grapple is pretty painful
True
Not being able to grapple is a big penalty either way. She also can't push creatures around
Especially since that mean she can't even taxi as a supportive monk
Like, shove
Hahahaha
Yeah
Hmm
So you say it is not broken? I still think it is
I hate to bring up Pathfinder, but they have some funny rules for tiny characters
Do not hate it. I love pathfinder costumizability
What are they?
Yeah, so do I, but I know it can get tiring to hear so many things you can do to improve DND by copying it before you just feel like you should play it instead.
First is lowered reach to 0ft, meaning you have to be in a creatures space to attack, moreover the added benefit of being able to be in an enemy's space is fascinating
The second is reduced fall damage, which is real life accurate lol.
What benefits are there?(sorry for being dumb here)
True! By how much it is reduced? And is there a certain height you gain none?
The distance required before you start taking iirc is doubled, and after that the damage is halved.
You can Hide/gain half or even Three Quarters cover behind allies or even oblivious enemies
You try hitting a Chihuahua sized Goblin behind a Tarrasque lol
So mostly gaining defensive features in exchange for less martial combat power
If they're a Rogue, there shouldn't be an issue to her rly
For better or worse
Yeah that completely makesense.
So, let's assume we apply all of this changes.
Let's summarize them:
She is a fey(no darkviaion. She grew up in the feywild. There is always sun above ground there)
Tiny.
Sqeezing to 1ft. Under it will be able to do ao with dm discretion, with the restriction penalty.
Cover - can use tiny objects as half/cover. Half cover-> 3/4 cover. 3/4 cover -> full cover.
Space - take 2.5ft by 2.5ft, can use allies as cover(small/medium as half, large as 3/4)
Reach - need to be within 0ft to attack (In which point does she attract attack of opportunity? When leaving 0ft or 5ft?)
Cannot use enemies bodies as cover if they are aware of them. But can use them if they are not aware.
Flight - not being able to wear medium/heavy armor while flying.
Need armor to be tailored to her size.
I am thinking about restrictions to weapons as well
What do you think?
-5 to attacks with heavy weapons in addition to the normal disadvantage and disadvantage with two-handed weapons?
Could even go as far as disadvantage with everything other than light weapons
Hey folks 👋
I’ve been building a drop-in forest guardian / cryptid monster system for 5e — more of a persistent threat + behavior system than a one-off fight (think escalation, intimidation, night pressure, retreat instead of death).
Curious if any DMs would be interested in testing or giving feedback on something like that in their own campaigns?
(Reposting cause I put it in the wrong chat lol)
It really does depend on the class
Maybe it needs tailored weapons, like it needs tailored armor
I see fairies use rapiers in my head though
If you have a doc send it here, I can look through it and try use it in my game next thursday?
Putting it all into a word right now for ya (have bits and pieces everywhere) may I send ya a DM?
Yeah sure
@umbral dust sent
Night pressure like interrupting/debuffing long rests?
And then some
Fully admit the document needs work @umbral dust has pointed some stuff I should flush out but the more input for idea the better I can bring this thing to life
Can't use weapons/equipment not tailored to Tiny creatures, equipment tailored to them is half the cost tho.
(PF2e doesn't do the half cost thing, but it feels right given how she'll have to find someone to make new gear for her after starting equipment)
Also, opportunity attacks required them to leave 0ft, yes
I see it being same cost because of the unique craftsmenship required to create them in the first place.
Unless it is done by fairies that are proficient with crafting such equipment
Okk I am starting to write the list of changes hahaha
(Not here, I mean, in a doc)
@nova basin lemme know what ya think
Ok, counterpoint, they have to have unique craftsmanship for every one of their customers in the myriad of races DnD has
You wouldn't say the same for winged races or horned races for armor would you?
But fey are not a race that live in the matetial realm, so craftsmen do not learn to create such tiny equipment. Unlike winged or horned races like tieflings.
If it's the feywild then I'll agree. There probably are much craftmen for fairies there, considering they basically the elves of the feywild(while eladrin being the humans of the feywild)
Btw, are we doing their speed 20ft and flying speed 30ft?
Are elves and hags not Fey?
Elves no. Hags yes
But I don't know in terms of mechanics
I think both considered humanoids
Fey can and do live in the material plane if it helps
They just mostly originate from the feywild
Not according to lore
Most fey may visit the material realm, not often though
But they will not live there
Eladrin maybe exception
Hags have lairs in the material plane do they not? I may be wrong
I think most hags have "lairs". Like, basically they have a place the connect with their layer in the fey wild
Oh fair enough
Hags are fey creature. Mechanically I think they are considered humanoid
But I am not sure let me check
So, they are considered a fiend
But they originate from the fey
Banishement banish hags to the fey I think. Because that's their home realm.
Same with eladrin. Even though eladrin does not have the fey condition.
Eladrin are unique because they live within the fey but are not really a fey creature themselves, not like a satire, hag, redcap or a fairy.
Regarding fairies - fairies sometime come to prank mortals but they don't really stay in the material realm permanently.
Also, even if they actually make a lair in the material realm, I think its the same as fairies. They come to there to do deal with mortals/eat them or whatever. But their permanent home is in the fey
Seems fine except for the exhaustion on fail by 5+ and paralyze on fail by 5+
Not getting any rest at all has its own exhaustion rules already
And the roar paralyzing is probably a little much
Yeah I need to test it out/get more feed back on that aspect
Theres also the issue that the players cant positively interact with the system, only negatively or have the system interact with them
I could see that argument, I see the point of it as almost if the party presses the children or gets to close to somthing they shouldn't the DM could use it at there discretion
Unless someone has specifically comprehend languages, nobody can talk to these guys bc they arent beasts and dont have a learnable language
Gotta add that in more, I have a gifting system/forest interactions system in want to implent that I didnt explain well/enough in that document
Leaving offerings and following boy scout rules is cool and all, but it doesnt have an obviously tangible result
Being able to talk to these seeminlgy natural creatures would help fill out the world and fantasy unless youre looking at these more as a force of nature than a part of it
Spent the last hour or so drafting a nymph/dryad race and I'm realizing why there aren't any good ones already out there.
Being natural, they prpbably arent monstrosities anyway, since monstrosities are specifically tainted/changed to not be natural creatures
The point is they cannot speak to them its the feeling they get being around/in the presence, and id like to throigh in some stuff like the firbolgs Speech of Beast and Leaf, druids etc being able to have some sort of interactions/ benefits to calm etc
You can't really run a dryad PC without some enormous player investment.
Its a mixture of both, which im loving the feed back this is giving me lots more ideas/info i can implemt/improve on so please dont take this as me arguing just wanting to flush this out 😎
I second this. The rules for calming them down aren't fleshed out as much as the pissing them off is
Copy that, found my project for the evening 😎
I think the system has its core as too cold and unfeeling to function as a believable natural force
The kids are apparently curious, but never enough to interact openly
Would love some feed back on how you guys would like to see that flow or some ideas I could worl with to implent
The mother is caring and observant, but has no defensive/support capabilities
The alpha has some feeling to it, but only in agression and combat
I did also add to the bottom of the document too that one could run one sasquatch that has the stat block of alpha but has all the traits/interactions of all members to make it easier
Yeah dryad is hard. Also, how will she leave her tree?
Nymph is easier to thematically excuse to a campaign.
A natural pack leader is generally the tactical anchor, not the point, and wants to risk as little injury as possible
I definitely think rewriting some systems to be simpler and follow how the cryptids are 'meant to act' like derezz is saying definitely would be good
Copy that
In nature, predators takw significantly less risk when it comes to possible injury to themselves or their unit because you need to be healthy to hunt, gotta hunt to eat, gotta eat to heal
Any injury that stops your primary hunting strategy is a death sentence without support
Prey animals on the pther hand onlg care about surviving, bc the plants arent gonna run away
Break all my legs but as long as I can eat and reproduce I'm good
My approach was that increased time spent away from the tree accumulates debuffs that require additional resources to offset, but at this point the nymph's natural anchor point is making up a majority of the rules for the species.
Okay so what I gather is
Flush out the the gifting system/player interaction system to lower threats etc
Then with the sasquatch them selves develope them a bit father for interaction?
And this in lamest terms?
Personally i'm not sure if it's an amazing idea to debuff an adventurer for going too far away from a point for too long
I think it makes sense to have the force behind the pressure be interactable, especially if the party has a ranger, druid, or otherwise naturally inclined member
Copy
Yep, and that's pretty much the central issue.
It discourages adventuring.
Now with this how would you recommend I make it flow better
The core concept behind nymphs makes them awkward adventurers. A very fun idea for a character, but not one that a player wants to deal with the daily consequences of.
Yeah.. it basically the ranger problem but with an actual impossibility.
They are great for npcs though
Make the rest save be no rest instead of granting exhaustion, bc losing rest already likely will, and just remove the hard fail condition from the roar
Even though that according to lore, normal mortal seeing a nymph will die from the sheer beauty of it hahaha
I suppose you could just make up a reason that the dryad can wander? Perhaps it carries a piece of bark from its home tree or is mutated and detached from an anchor point. Although I concede I don't know ANYTHING about dryad lore, making up a reason why it can wander seems like the best idea
@nova basin could you send me a dm with a bunch of what your thinking/input if you dont mind? Dont want it to get lost haha
Maybe it carries its tree around, which is actually a tiny sapling
Rather not, I can drop a tldr
Or it carries the actual whole tree around and uses it as a greatclub
Not sure what that is but would love it if it helps me
Barbarian dryad
At that point it kinda just feels like cheating, and you may as well just have an extra-fey-flavored elf or perhaps a genasi.
Too Long; Didn't Read
If the core issue is that the dryad fundamentally cannot travel, remove that obstacle. What's bad about ut being an extra fey flavoured elf if it has its own unique abilities?
That's awesome! That can actually work.
Carrying a bark is a problem because a dryad is connected to the main body of the tree and can't wonder off from it.
But carrying sapling solves it.
Even though dryads are spirits of ancient trees, so there should be a reason why a sapling has one
Oh yeah sure @nova basin
It's not a bad character idea. Just not one that merits a separate mechanical species.
Wall-e character incoming
Because it goes against the entire flavor of what a dryad is.
A dryad is the spirit if a certain tree. And only that tree. She will die if the tree dies.
They are the spirits of ancient trees.
Now to be frank @umbral dust @nova basin im no master dm etc havnt been doing this my whole life etc so I may be missing some rules/races/ideas so I appreciate the help a ton here 🤟
I'd love for a party to build such strong bonds with a dryad's grove that one of the dryads chooses to risk their life helping the party with a quest.
I suppose its main race concept could be keeping the tree alive? Theme its abilities around the survival of the tree? Levelling up is just the tree growing lol
And it carries its tree around as a little sapling
Or a sapling dryad trying to find a suitable place to start a new grove
Well, I see it going wrong in so many ways hahahaha
Too convoluted for what would prpbably end up as "another elf but with druid spells this time"
Fairs
But yeah, dryads can't really wonder off from their trees.
Ruining dryad lore just for another elf will be a shame
That's what makes them unique.
But maybe a dryad doing the plant teleportation spell to her grove, opening portals from plants around them to escape to her grove in times of need
I'm just not so sure you could have fun playing as a dryad if you play it by the original lore
That's why they are not a playable race though
You can have treants if you want to play a tree
Xd
I jumped into this assumed someone was trying to make one LOL
Was js throwing my ideas in the ring
Hahahaha
Well, if you knew the lore you would've known why no one tried/tried and failed
I was trying and I've come to the conclusion that it's just not something that can be done w/o massive player and DM buy-in to a particular approach.
Yeah.
But man, having a dryad grove as a base can be amazing
I think my idea can be unique if they actually earn enough of the dryad favor
I like what I have but it's just too much stuff for a species.
Being able to call the dryad through a bark she gave them, and her using plants around them to use plant teleportation back to her grove
As an emergency escape
Aight so basically
- make the squatches beasts instead of monstrosities
- have them speak a learnable but rare language, probably sylvan
- adjust the rest and roar saves like we talked about
- add more mechanical storytelling to the mother and alpha statblocks
- justify the alpha being so magically defensive bc why does it have magic resistance
- find a way to make it advantageous for the party to not kill the squatches. Even if they drop to 1 and retreat, a lot of parties are gonna make sure the threat is gone for good, and chasing a big creature isnt that hard
Thank you!
Any mechanical support for positive interactions would be a plus
You could def have a dryad as a dmpc
^again, you'll have the problem of travel
No like
And the problem of having a DMPC.
Can be done well, often is not
Brennen is doing lady Venessa amazing tbh
Plot happens and the dryad dmpc gives you a big ol piece of bark that you can activate once a day/week/wtv and make basically a magic turret for the dryad to shoot through without leaving
Think portal gun but plants
That's cool.
I approve that idea, it's the offensive version of the plant teleportation idea xd
I swear there's a high level druid ability/spell that allows you to teleport between trees?
Yes
Now I do have an aurora borealis/ northern lights system ive built/been therorising to add to campaigns could/should I add that into this to justify the magic resistance? Or is that then to many systems to keep track of cause there is a few already?
You could still have that
But at that point you only have to make the combat mechanics for the artifact, and wing the utility/rp effects
Hahaha true.
Probably for high level campaign, or mid level one(around lvl 10-12( they will get it
Plot doesnt need mechanics
Man I feel at home in this channel hahaha
Thats more worldbuilding, completely up to the setting
Fair probably best to leave it out already got some work to do hahaha
Remove magic resistance and instead give him resistance to non silvered attacks maybe?
If you still want him to have a resistance
Makes more sense than he can just tank magic attacks
@umbral dust Fair point @nova basin any counter argument?
Also probably flesh out the whole roaring and retreating thing - does he run on his turn or does he immediately just disappear when he hits 1hp? What's stopping the party, whose turns are all before the alpha's, from just hitting him again and killing him?
Not to play devils advocate just for input is all 🤟
Have a look at all the statblocks tbh. There's a lot of undefined stuff. "AOE Knockdown" - what save, what range?
What does 'weapon damaged' incur?
Also consider like derezz said giving them a more broad language like sylvan so that players aren't forced to learn sasquatch just to speak to sasquatches without magic
Ok, I finished the v1 of the homebrew fairy race,
Anyone want to check it out?
(It is a doc file)
Loved that last one hahaha makes sense
Just look through your whole doc while making your changes, and if anything isn't clear then make it clear. Ask yourself if you could give this to someone else and have them run it cleanly with no questions
I have some more ideas regarding stats penalties and bonuses but I am still contemplating on those(it sounds sick though xd)
Send the link here!!
One of my players wants to play a fairy
Okay think i have an idea how I can do that aswell
Ahhh I am so happy if I'll be the one to help someone play the best race in fantasy
You need to share it as anyone with the link can view
Done
I actually quite like it besides 0ft range
It makes sense why but i can imagine that being a headache
And also how do polearms work lol do you have 5ft range
@umbral dust @nova basin last question before I go to work on this should I develop them as a family, or just a single sasquatch, or should I develop both options out so dm can use as they see fit
I would develop them as individual roles rather than a family dynamic, allowing dms to slot their own creatures into each role
Keep the same mechanics just change the name from 'alpha' to something line 'guardian' or something, same for the other family names
Copy
Because when I think cryptids, I think like wendigos or creepy monsters first rather than families and stuff
True, does add a different side to it though🤔👀
Agreed, but unless your system is specifically for sasquatches it should be as malleable as possible
Further, not all cryptids are nuclear families, so it could be possible for one creature to fill multiple role slots in one group of cryptids
Hmm..
I didn't thought about it.
I guess so hahaha
The polarms will need to be tiny for them to use it
I think just for ease of play you shouldn't change reach
Because i can imagine it would become quite irritating to have to be in the same tile as somebody else to attack them
Tbh I agree
But if so, then using others as cover will also be out of the quesiton
If you understand what I mean
Because both are based on the "within the same space" principle
If a person is in the line of fire of a ranged weapon attack of which you are the target, you gain 3/4 cover instead of the usual 1/2?
I don't think so
Only of he is large in size
Attempting to make a homebrew version of dnd based in "the city" from project moon, anyone have ideas on how to implement this?
I mean like if you're a fairy, that could be your ability
You get extra cover
Also, hello
Hello!
Sorry I can't help, I know nothing about this show
She does. When she try to take cover
Half becomes 3/4, etc.
Ahd she can use tiny objects as half cover
But small and nedium creatures considered half cover, so unless it is large and higher it will not 3/4
It's ok 🙂👍
(it being a show was a good guess, yet it's a book and game series)
So in that instance the "line of fire cover" rule just doesn't add anything to the fairy.
But I don't think it will add another quarter of cover
In RAW, an ally being between you and an attack grants half cover. Maybe that the fairy's ability could be that small/medium creatures grant you ¾ cover, while huge and above grant full? Might be overtuned
Overtuned you mean op? Or too weak?
Op
I just don't think that 0ft range is a good idea lol
Yeah, I probably remove it
Fairs
Tbh I think even just a fly speed and being able to fit through small holes is fine enough if you really strip it back
Together with being able to use unaware enemies as cover.
Likez you still can attempt to do it but it will be a normal dnd action with dm ruling rather then in the race rules
However the cover rules are interesting
You can't be tiny and just don't be able to use smaller cover
It doesn't make sense
I'm saying they're interesting
Yeah I know hahaha
I explained what was my logic behind it
Yeah fairs
So, I thought of -4 to STR and +1 to dex
I honestly think everything you have now is fine besides change the reach
(On top of the +2/+1 you get)
Yeah me too
I'm not the person to ask when it comes to that tbh i'm buns at balancing stats
A -4 feels a BIT much but yeah what do i know lmao
Hahaha well, it is very strong race
I probably even change flight
So it will not be as walking speed but rather just 30ft
And walking speed be 20ft
And any addition to speed will be added to flight as well. But the base speed will be low
Well, I didn't add restrictions on heavy weapons only because they already need to be made to her size, so it is a small weapon
Its doing same damage though
So I made this as a kidna growing weapon thing, one you can get at any level, but it can get stronger over time and I wanted to know yalls thoughts on it and what do you think would be a good condition for it to grow.
https://docs.google.com/document/d/18JsYrL6dgNtvdP4i6sk4bDAVpSPlm4C0vdEqxyDUURA/edit?usp=sharing
The idea remind me the weapon from stormlight archive, you know, the sword of szeth
No idea what that is, but cool
I mean the flight is only at legendary level you know...Super high level usage.
But maybe I am too harsh idk..
Others may have better opinions
That sounds unfun Zim
Well, maybe.
Shrug
not talking rarity lol
How high should the HP pool be for a golem made of crystals for a lvl 5 party of 4?
thank you for the input though
I guess, I am playing at low level campaigns. So the balance is different xd
But I deleted it, because it was bad advice apparently. I had no intentions to do so
What size
And does it have any resists/immunities/healing/other defensive features
No no, it wasn't bad advice! I'm glad you were interested enough to say it
Its just not the direction I wanna take the weapon is all
Large
As for immunities, I had it be immune to spells and magic since the crystals absorb them, and the normal resistances constructs have
Hey Drezz, are you good at working with making statblocks and stuff? I am new at it and I wanna build something up
Not particularly
I can spitball but I'm not great with specifics
Statblocks should be stress tested before serious use tho so specifics have never been too much of a concern for me
Right right
My specialties are subclasses and feats and sometimes items
ok
mind giving my item a looksie? It might be too strong like zim says I was told it was comprable to dragons wrath stuff though
Oka6
It's probably too much at rare, a little much at vr, and about right at legendary
This is gonna dwarf every other magic item the party gets in terms of combat efficacy AND rp relevance unless you give everyone other items with the same issue, at which point you overload the game with mechanical plot
Its similar to dragons wrath weapons in that they scale by rarity, but its stronger at every level
Gotcha, scale back more for rare, and a bit more at vr?
The syntax is also off but thats not a central issue
What if I removed the +1 from rare and just kept the damage bonus?
the extra d6 I mean
It'd be a d6 weaker than a flametongue with a better dmg type and spells and an aura
Rare is a +2 weapon or flametongue or +1 with a minor effect or narrow use case
This is a wide variety of spells with bonus damage and a very good aura, even vs non fiends
I say the aura and the damage bonus at rare, add +1 to hit and spells at vr, and keep legendary as is
Alright I can go with that
You could switch the spells and aura if you think that fits better for the theme
Up to you
I like the aura coming first
Should I order it like
Aura
Bonus Damage Table
Spells and spell table
Transformation
or Bonus damage table before aura
Damage table first
Also, do you like the idea of the weapon and think it does the concept decently
Yeah, mid level boss for a crystal cavern
Okay that makes more sense
But keep in mind that this entirely invalidates the more popular of the character archetypes
And if the martials in the party are reliant on magic weapons or subclass abilities, theyre not gonna have a fun time either
Being a crystal golem, it naturally resists a lot of martial damage
i think I fixed up the formatting some, I hope it looks cool
Unconditional magic immunity makes it super high CR unless its HP is abysmal
Is there any way to turn off the immunity?
Like overloading the crystals or smth
Also I need some help worshopping a good method of upgrading the weapon
Didn't think of one, lol
And its fine, the party comp is two fighters, a cleric, and a wizard
Maybe help defeating a CR X Demon and then worshiping at an altar or something?
Or have a spell like...Sancutary or hallow cast while its in range and it being in there for a long time? Hmm I want to give the narative of the blade redeming itself
It is most certainly not fine
Derezz, may I workship ideas for how it can upgrade? Nothing definitive but just spitballin
I think helping defeat a strong monster should be part of it...Maybe a focus on undead and fiends as thsoe are the stuff smites are good against
Thats half the party that cant participate in the fight unless your cleric is running martial centric
Doesnt need mwchanics
Do milestone like levels
Upgrade it when the story calls for it
Or as a clutch fight swing
Yteah that makes sense, though I also like making these for others to use potentially so I do wanna make some mechanics for that like the Horde Magic items
Oooh that could be cool yeah
different thing of a higher CR when you wanna level up
Do you think a CR 5 would be good to fo from rare to very rare or maybe something more like 6?
or am I oversetimating stuff hmm
I was thinking you cast summon fiend from the weapon, but a special cast that makes it hostile towards you and doubles its health
Like all the darkest parts of the fiend sealed within that you have to overcome
If you or the fiend are damaged, healed, or otherwise affected by any other creature, it immediately dissipates and you dont get the level up
Then to go from vr to leg, you'd have to fight 2 of those
I guess I can limit the magic immunity to a threshold per round?
Like per round of combat, it can only take X amount of magic based damage
Give it legendary actions to work with the magic
I think it'd make more sense to have it not take a certain amount of magic damage per round so you could overwhelm it
So it can ignore like 20 points then eat the rest resisted
Are there gonna be other enemies in this fight or just the golem
that sounds great.
then maybe to get the Legndare version of the Weapon, you have to defeat whatver Fiend was sealed within it determined by the DM in full? Like the summon fiend version is a weakend state, jsut its spirit
Did some editing to the Harpy stat block as I've had some interactions where the harpy's are a little underwhelming. Really curious what you all might think (: plz lmk.
So basically I made Luring Song a bonus action instead of an action. Additionally I gave the harpy a reaction where when a creature that is charmed by the harpy moves within 10 feet of it the harpy can use its reaction to make an attack at that creature but moves at half speed
So if the harpy used too much of its movement in the last turn it might not be able to make it to the creature. Or transversely, it could simply reduce the harpy's movement on its next turn
Just the golem, cause I'll have it crush the kobold miners in the cavern before it fights the party
It's your campaign but I personally always liked the addition of a third unaligned enemy changing the dynamic of the fight. Do the previous enemies fight the new enemy or you? Can you convince them to join you? Do they run? Just an idea
At first they'll fight the party, but as soon as the golem crashes through a wall, they'll start running
Aight so I'd have it set up with magic specific thp that regens at the start of each of its turns, and a legendary action that lets it heal half the damage the next magic source would deal to it instead of taking the damage. Give it resistance to damage from magic, and halve the thp it gets each turn when it's Bloodied
That makes sense! Kobolds are living somewhat intelligent creatures, they wouldn't want to die. Would your players be able to convince them to stay and help? :0
And then somewhere in the ballpark of 130-150 hp
Its gonna be a beefy ahh boy but its just a health sponge mostly
Health sponges can sometimes be fun lol gives the party a chance to go all out! Plus it's a construct the casters might have some spells that get a chance to ring a little louder
This thing is pseudo immune to magic
The whole point is to make casters suffer
Shatter isnt gonna be a win button like it usually is
Semi, so they can do damage to it if they're clever?
Bro
Read
Lol
Still being workshopped but the og version was unconditional magic immunity
So it just has a damage limit for magic
Thats the current version
Yeh that helps reduce the power of total magic immunity. I would even go further and just give it advantage on to hit an saving throws from magic attacks
Kinda like the creator planned for barrages from a distance but wasn't strong enough to give it magic immunity (keeping it lower CR)
Just an idea super late into the convo lol
I say overall
100-120ish hp
Resistance to piercing, slashing, and fire
Immunity to poison, charm, fear
Advantage on saves against magic and takes half damage from magic
25 thp at the start of its turn, can only be damaged by magic, physical damage ignores it
Reaction counterspell for free
One of its legendary actions makes the next damaging spell before the start of its turn heal it for half of the damage it deal instead of dealing any damage
Give it legendary resistance too
This is boss level honestly, but since its the only target it needs some extra bulk
This would be perfectly suited to be a full boss encounter if there were multiple of these or if there were higher priority targets you couldnt reach bc of big guy in your way
WAIT THIS IS SUPPOSED TO BE LARGE NOT HUGE
Okay fixed
Defensive side concept is done, idk what you wanna do for offense
so, whats better for a form based subclass
BA activation, gain temp HP or revival based activation, gain health back
both being half of maximum
Okay so I'm focused for now at making Symbiote Warlock subclass.
Right now the lore is more important than possible mechanics to me since it has to make sense this is sorta my first concept:
Magic Symbiotes are something like Gale's Netherese Orb, but without being useless and annoying. They originate from Hadar the Dark Hunger and are sort of a fragments/children of his.
Symbiote Warlock don't make a pact traditionally, they are usually involuntarily invaded by the symbiotes or some may willingly become their hosts.
The symbiotes are weak at first, so instead of this being strong patron giving you crumbs of power, it's weak patron growing in power as you level up. It doesn't change the mechanics, just usual approach. The symbiotes develop their own personality and communicate with their host. Imagine it sorta like carrying eldritch god infant in your chest. Although they are tied to GOO subclass the bonuses this subclass would provide would be more physical than mental.
Any opinions?
A lot of what you described is more narrative/flavor than actual mechanic.
Mechanically I think you could easily make it work. I don’t think you need to specifically make it Marvel symbiote. You can probably just call it a Symbiote to represent any kind of patron that physically is apart of you. A parasite, an ooze, a mechanical agument, etc.
That's the problem. If I do any patron, the mechanics will have to be limited for possibility of representing all patrons. Sure right now, I'm not sure what mechanics, I will give it yet since what I care about the most is the flavor. I think reversible the classic relationship between Warlock and Patron could be quite a fresh air.
I avoided the Marvel Symbiote and went for Eldritch Hadar inspired because it will absorb/collect/consume information from environment to evolve. This is so I can explain Mystic Arcanum.
this is way more fitting of a sorcerer btw
I would agree if the symbiote didn't have personality. It won't give host odd jobs like patron, it will be more of...desires. Like a kid asking if you can visit McDonalds.
eh
i''d say sorc works better
like you said, its something inside of you
sorcs whole thing is getting magic from genetics or interactions with magic/magical creatures, this fitting the ladder
Aren't sorcerers born with their powers ?
most flavour it do be
but not all the time
hells, just being in a place can give you magic
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
I mean, could be used for sorc as well. I prefer the Warlock because of the "building relationship" part, although technically the host doesn't possess magical powers it's the symbiote. I don't know if sorcerer can lose their powers if they decide to leave, but Warlock sure can.
they can, just flavour it to be that way
I mean, I wouldn't mind if someone liked the concept and did it for sorcerer. I build it around Warlock or I tried so I guess it's bit of preference thing.
I would say the preference is because the power origin is bit opposite of Sorcerer. "You are not special." it's the symbiote.
most sorcs just channel what makes them special
channeling your draconic energies, the luner rays ect ect
Aren't their draconic abilities genetic ? Don't they have like even few scales and such ?
I don't know, I don't play sorcerers nor really any of my fellow players for some reason.
draconic is really the only one being the pure bloodline one
but using dragonborn logic from elder scrolls
i would say absorbing its soul could give you its power
I have a similar wip subclass actually
Mine's more parasite warlock but being bonded with your patron is still there
Or an aspect of your patron anyway
If you wanna check for inspo
I guess I can see that being a thing.
Thank you, but I'll avoid taking from others. Maybe I will unintentionally use same ideas, but I would be too prone to copy things.
Well I guess great minds think alike.
I think this subclass is kinda missing piece for Warlock so naturally we will base it on what we seems as lacking.
What kind if mechanics are you going for?
Mine is a "win more" subclass, it all hinges off using a corpse mid combat
Actually... I'm not even sure yet. I'm considering taking pieces from my unfinished homebrew class and add it to this. So result would be body alterations, enhanced close range combat abilities, increased survivability and "syphoning" or "analyzing" other's people magic.
Right now I think of possibly giving capacity to lower damage from spells specifically that target you in some reasonable amount.
Corpse ? Like exploding dead enemies and such ?
Thats one option
The main gameplay loop is using a dead enemy to feed the parasite and go big mode
Then later you can raise a corpse instead that explodes when it dies
Lemme just drop it and it might help you visualize
Mine is significantly less magically inclined than what I think you're going for
Its also 2014
I havent updated it yet
I'm going for a magic a lot to explain obtaining Mystic Arcanum. So far the idea is that the symbiote makes up their "own" spell based on what they saw others use and that's mystic arcanum.
Who up brewing they home
I'm up homing in on my brews
Hells yeah
Trying to explain class features with subclass features is generally backwards design
Not necessary
I have not existed here for many months
Question. If I were to make a skeleton race, should it have the Undead creature type or should it be Humanoid? Cuz I know being an Undead comes with lots of weaknesses.
Undead don't be a coward
The core issue with a bonded patron that hates you is that they realistically kill you as soon as they're strong enough, so it needs some explanation as to why it wouldnt
I'd go with undead
Generally, the answer is mutual benefit
The parasite wants the host to survive as best it can, and would provide the necessary tools
Not explain, rather align. Can't really have unique spell per day and have non magical patron. Sure probably could explain it by bending how will the spell be presented, but that's just too much trouble for not enough benefit.
In what world is this patron non magical
There is no such thing as a non magical patron
Nonmagical warlock patron that's against everything warlock?
They have to have powers that bend the core rules of realoty to grant that power to others, either as a parasite or a deal or an oath or whatever
Omg speaking of warlock derezz do you remember curseweaver warlock
No
Yeah, so I had good idea. Although I will inspire myself from you. I like the shield spell you give, but I personally will use Absorb Elements since it would well represent the ability to consume part of spells used against the Warlock.
Back from before wotc made hexblade more cursey
This one I made
Specifically because hexblade wasn't cursey enough
And then a few months later the ua came out
me
Based
I meant my patron. Right now the concept is still leaning toward the Hadar origin since Warlocks have unusually high amount of Hadar named spells.
something tells me you might be interested in this fullclass im making lol
basically hexblade but full class and more military/army theming
half pact caster ofc
If I had a penny for every Hadar named spell Warlocks have. I would have two pennies, which isn't a lot, but it's weird it happened twice.
We hate half pact caster that sounds like Order of the Profane Soul Blood Hunter and we hate that subclass
oh no thats 3rd pact casting
very different
Proper reference is nickel smhsmh
Wait really
Yeah that tracks subs are usually 1/3
Hadar is magical
silly billy :P
Very powerfully magical
Okay so you're better than profane soul at least. Low bar but like at least you beat it
Enough to have so much magical influence that everyone can use his spells and hes still bing chilling
yay!
Eldritch Arts
Starting in 1st level, you are taught how to commune with your army. Over the course of a short or long rest, you can perform a 1 hour ritual to connect yourself to your General's army. When you finsh this ritual, you can choose one of the following Arts.
- Eldritch Curse. As a bonus action, you can condemn a creature within 30 feet with a feeling of uneasiness and foreboding for a number of minutes equal to your Charisma modifier. When you attack this creature with a weapon attack, The creature takes an additional 1d4 necrotic damage. This damage increases as level in this class: 1d6 at 6th level, 1d8 at 10th and lastly, 1d10 at 15th. This can be used a number of times per long rest equal to your Charisma modifier.
- Bound Weaponry. The next weapon you touch becomes bound to your soul. When you deal damage with this weapon, you can instead deal necrotic, radiant or psychic damage instead. As a bonus action, you can summon this weapon to your hands as long as it is in the same plane of existance as you. This weapon cannot unwillingly leave your hands.
- Militaristic Might. As a bonus action, you can speak works of incoragement, bloostered by your army's cries, to a creature within 10 feet of you. This creature gains advantage on the next attack roll, saving throw or ability check they make. This can be used a number of times per long rest equal to your Charisma modifier.
If you do this ritual again, you can choose to remove your current Eldritch Art and replace it with a different Art. This lasts until you replace it for another.
theres the gimmick feature
gods spelling aside lol
homebrewery cannot fix my bad spelling :(
Exactly. Hadar solves all my troubles. Deus Ex Gigachad
No but we can
lol
its still in the works
all base class features are done
just making the spell list atm
then subs
Based
Silly
Potestas Ducis
Starting at 20th level, your General has apointed you the highest power it can, granting you benefits beyond mortal comprehension. Your Eldritch Arts are mastered, gaining the following benefits:
- Eldritch Curse. When you use your Eldritch Curse, you can instead target all creatures within a 20 foot cone. Once per turn, when you deal damage to a cursed creature, all other cursed creatures take necrotic damage equal to half the damage dealt. This damage ignores resistance to necrotic damage.
- Bound Weaponry: Once per turn, when you damage a creature using your bound weapon, you can cause the target to become engulfed in your General's boundless power, dealing an extra 2d12 + your Executor level necrotic, radiant or psychic damage (your choice).
- Militaristic Might: Affected creatures now gain advantage on all attack rolls, saving throws or ability checks for 1 hour.
theres the capstone
Silly
You were correct
Seems like a fun warlock fighter mix
Tbh, I would've liked to just change accursed specter from 2014 hexblade and tweak 10 for something else
Accursed specter just felt, pushed in
XD, sorry, not Ti
Dw abt it
But good seeing you Lunara
I'm Hermes, played in a few of Ti's games and oneshots
Interesting
A lot less active recently in this server than I used to be, but busy times
So are we
This is the first we've spoken in months
https://homebrewery.naturalcrit.com/share/icOqXMwSwVG_
theres the link
Nice, just wanted to see some homebrew, since I'm about to play a homebrew Merchant class in an Icewind Dale Campaign (Gambler subclass)
flavour needs a rewrite but that comes later
Blowing you up with our mind
Is that the mtg card art for pact weapon
yeah art comes after everything lol
homebrewery pictures arent something i cant wrap my head around
We've been playing so much magic lately we literally saw the art and went "ayo pact weapon"
Pulled it up on scryfall to verify
thats, sad? impressive? both? a crazy 4th option?
We aren't a hive mind, just plural
Tara is resting at the moment we think
It is a testament to the encyclopedia of magic the gathering cards that is our brain
This presents strangely
I just took a look at it, pretty good, and very interesting
Ive only ever met 2 other plural people but none of their alters referred to themselves as we
Interesting
This usually happens when we can't tell who is piloting the body, or if multiple of us are sharing control
This mf a megazord
I have quite a few plural friends, some do this as well, heck, I do it sometimes and I'm not plural, just something I accidentally picked up
Ah, makes sense
We are not power rangers
Bobble, do you have any subclass ideas currently for the class?
Ironically we form a pretty well balanced D&D party
You is both singular and plural
But yall is southern gentleman
Are you a southern gentleman
I have my priorities
Not technically but neither are most "actual" southern gentlemen so idc
Fair enough
We grew up as a boy in florida does that count
We are no longer a boy and no longer in florida though
Coastal whatnow
Lol you right
I grew up in big city texas so I dont have the country core of a southern gentleman but I like how they talk
Southern ✅️
Gentleman ✅️
Old south politically informed mannerisms 🚫
I'm trying to think of new Skills to add to my players' character sheets. So far I got Dexterity (Steady of Hand) and Charisma (Romance).
I'd like to add at least one new Strength skill and maybe a Constitution skill if possible.
Fortitude/torpidity for con? How easily the character can get up after being knocked out etc
Spectral Form
3rd level Spectre feature
You can channel the power of the inhabitants of the Ethereal realm. When you are reduced to 0 HP, you can use your reaction to enter your Spectral Form. During this form, your body and any equipment you are wearing or attuned to turn transparent. You gain the following effects while in this form:
- You regain half of your maximum hit points
- You gain resistance to necrotic and cold damage.
- Once per turn, when you deal damage, you can deal an extra 1d8 necrotic or cold damage.
- You can take the Hide action as a bonus action
- Your creature type is changed to Undead
This form lasts for 1 minute and can be used once per long rest. When this minute is up, your body returns to normal. If you are reduced to 0 HP during this minute, you return to your normal body but you die as if you failed all 3 of your Death Saving Throws.
is this harsh? or should i rework it to make it abit better to use
Definitely not harsh
Iirc there's an epic boon that does just the health component of that
This is level 3.
so its too strong?
In my opinion no but I deal with players and a DM that have spells like fireball²
fireball² is when one fireball hits something one more appears and goes after the target hit even if it's moving
yes it applys to anything
anybody able to help with a home brew in a call right now
For the level, definitely.
trying to home brew a trench gun
That's fun
For reference, this is a big part of the effect of boon of recovery, an epic boon you get at level 19:
"Last Stand. When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can't use it again until you finish a Long Rest"
Look up magic guns and stuff for inspo
did think of a rework for how you enter and how long it lasts
although it might be still abit much?
you able to join a call
You'll note that boon of recovery has none of those things and is still a decent choice at level 19.
Sure but it's like 4 am where I'm at so keep it down pls
i didnt really want to do THP form but its the only way to do it i think
for 2014 btw
In that case, even worse. 14's power budget is lower.
eh maybe? (its for ranger aswell, if you couldnt tell)
Power budget is lower in 14.
how about something like this
When you are take damage by an attack roll or failing a saving throw, you can use your reaction and 1 hit die to enter the form
the form gives you THP equal to your Wis mod x a roll of the HD instead of half max HP
Form lasts until THP runs out or a min, maybe gain an action to regain all THP gained via this feature?
PCs are considerably less potent there
Assuming limited uses that looks good
thats plus all the other effects
Any ideas on how to make my players think twice about making me question life?
just changing health and enterage
A feature that restores half your hit points when you are reduced to zero reads "gain a 1.5 times multiplier for your hit points, or possibly more", effectively. That is the issue.
1000d100 psychic damage
Yeah giving thp and expending the hit die seems good
This is the case because if you have 80hp and this feature is active, you essentially have 40 in the tank in addition to that. And any damage beyond that which took you to 0 is wasted in that hit, possibly creating even more value
The feature's theme isn't an issue, just the regaining half HP on a down
depends on the monster ig
Bobble thank you
The above math is always true, just the amount beyond 50% that you get varies depending in str of hit. But its always 1.5x at minimum
Your evil for this but if it keeps them in line I'll call the spell the DMs punishment
Monsters doing certain amounts of damage doesn't really have bearing in the fact that multiplying someone's health by 1.5 is too powerful
Especially for a third level feature
If that monster could do 40 damage pretty easily, all the more need for this extra hp
:P
Arguably the feature is more useful if the monster has powerful single hits
Because more damage is likely to be wasted on the hit that takes you to 0
(Any overkill damage is lost, THEN you gain your new hit points, unaffected by the overkill, effectively providing additional value)
But long story short the edited version seems fine
well it is a proposed rework for it
Question,
This may be better reserved for a different channel, but- I've looked at the rules, I feel personally that I'm not actually the best at understanding how the balance of this game works
I think I'd be a better homebrewer if I did
I don't suppose anyone like be up to discussing it with me?
balance is kinda, hard to judge at times, factors are a thing for a reason, there are many
Namely, when it comes to creature creation- beyond the base numbers, I'm not sure what constitutes balance or unbalanced.. for example, what's the difference power wise between having a teleport ability and having a hold person ability
Completely hypothetical example to be clear
Question: Do you think these are balanced perks my players could choose from? I have accounted for them in monster balance, but i still wanted to get a second opinion. Level 1 players.
Crowd Awareness
Once per combat, after any creature you can see rolls a d20, you may add or subtract 1d6 from the roll.
You must decide after the roll, but before the result is known.
Arena Footing
You ignore difficult terrain in the arena, and nonmagical difficult terrain outside the arena.
Once per round, you may move 5 feet without provoking opportunity attacks.
Studied Opponent
As a bonus action, choose one creature you can see.
Until the end of this combat, you gain advantage on attack rolls, ability checks and saving throws involving that creature.
Once per combat.
Adrenal Response
Proficiency Bonus times per combat, when you take damage, you may take an attack of opportunity.
Grit
PB per combat, when you fail a saving throw, you may reroll it and take the new result.
You must accept the new roll.
that all depends on what else it gets attack wise and other stuff
this is a colosseum campaign btw, thats where the names come from
monsters are weirder to balance (for me at least)
Fair, let's assume they both get the same damage.. say multiattack, two strikes, each deals 11 (2d6+4), but one can teleport 30 feet as a BA, and the other can paralyze people once per turn when an attack hits
as CR is a pretty 'subjective' and at times 'bad' system
Yeah- mostly I'm thinking from the context of Vecna and Zariel, I just watched an XPtoLvl3 vid on the two of them fighting and Vecna just got stomped despite the two being the same CR
I understand they're both 2014 creatures as well so the CR is a little jank, but still
the paralyze would be stronger if a downright brawl happend, but the TP one can get into spots the party cannot unless spending resources, or to run away
That too, not all abilities are combat focused
that was using 2024 rules i think
and like i said
CR is kinda weird
yeah vecna and zariel are the same CR
but zariel (i think) has like 400 less HP then vecna
or something like that
Something like that yeah
For sure, but like- what's the qualifier in that
it just comes down to attack potency, traits and their effects, spells, and at times, lair actions and other factors like summons
qualifier?
Like, why would you say that the paralyze is stronger than the teleport, what's the indicator on that
I can see why that would be said, 30 feet of extra movement in any direction as a BA vs just straight once a turn paralysis
have you seen the paralyze condition?
ok
Or are we just eye balling it
say if its a 1v1
monster gets attack and paralyze off
and say it lasts for a turn
they basically just got damage and escape, the same as if they action attack and BA TP, while saving their bonus action
and it skips the turn of the PC
you see what im saying right?
Reposting this
Question: Do you think these are balanced perks my players could choose from? I have accounted for them in monster balance, but i still wanted to get a second opinion. Level 1 players.
Crowd Awareness
Once per combat, after any creature you can see rolls a d20, you may add or subtract 1d6 from the roll.
You must decide after the roll, but before the result is known.
Arena Footing
You ignore difficult terrain in the arena, and nonmagical difficult terrain outside the arena.
Once per round, you may move 5 feet without provoking opportunity attacks.
Studied Opponent
As a bonus action, choose one creature you can see.
Until the end of this combat, you gain advantage on attack rolls, ability checks and saving throws involving that creature.
Once per combat.
Adrenal Response
Proficiency Bonus times per combat, when you take damage, you may take an attack of opportunity.
Grit
PB per combat, when you fail a saving throw, you may reroll it and take the new result.
You must accept the new roll.
Grit is just uh... Indomitable but more.
you know the Level 9 Fighter feature? Which you get 2 uses of at 13th Level. Yeah it's broken as hell
Adrenal Response is still available too often for Level 1, but it takes up your Reaction, so... I guess it could be fine?
Studied opponent is so BUSTED.
Advantage on One of those things for the whole encounter on one enemy would be fine, but all of them is insane.
hmm ok well, depends on what you mean by "once per combat", that's not a phrase used anywhere
if it's Long Rest it might be fine. On Short rest it would only be fine if it's an Action instead of a Bonus Action
again, this is all if these are for Level 1
does Crowd Awareness use your Reaction? like again that wording you used is just not a thing
Ignoring all difficult Terrain at Level 1 raises a lot of eyebrows but the other part is just Disengage without taking any Action/Bonus Action, Rogues Get a worse version of that at Level 2, and this is Level 1
so in short, all of these are overtuned, some more blatantly overpowered than others
Thanks for the feedback! Grit and Studied opponent definitely need to be nerfed, yeah.
what CR can a single 7th level character beat in a fight?
one of my PCs is dueling his father so i'm looking to create a statblock around the same effective challenge rating as the player is
Monster idea
- Just an adult green dragon, but it can become a weeping angel at will
- Has multiple statues of itself in its lair with which it can switch places at will
Depends on the character and the statblock
Could be upwards of CR15+, or below CR 6 if very unoptimized
i was going to look at official humanoid statblocks and just change some things to be more thematically accurate
a general starting point could be good
In a 1v1 situation lot of balance goes out the window. CR 7 means the creature is designed to be a medium(?) challenge against a group of 4 level 7 characters as a group. Depending on the features of both the PC and the Monster, anything could happen if one has something that majorly disables the other in some way
i suppose since it is humanoid i can just make a 7th level character sheet and simplify its abilities into a statblock lol
they're both battle master fighters
does anyone know is the species of wasp a vespoid (race) is based on changes the stats be i'm making one based on a warrior wasp and don't think the stats i saw in the wiki don't really fit em, and if it's needed for the discussion im playing an lvl5 antificer (fist arti character :D) should i have put this in character discussion instead
if you're looking for the stats of an official race called a vespoid, i don't think there is one
it was a homebrew one i found one sec
if you're looking for official races to work off, thri-keen is the only bug race i can find
removing thri-keen telepathy, chameleon carapace and giving it a 30ft fly speed may work
i found a screenshot but i just realized i can't send them here
if you have a link you can send it
thx, i'll look into em
also make sure you're checking with your DM before using homebrew in their games
always do
sweet
the reason i was asking about a vespoid was because i was looking into insect races and saw them somewhere but now i can't remember lol
when i googled it all that came up was a worldanvil link which usually means it's homebrew
and searching on dndbeyond came up with nothing, so it's def not official
vespoid is not an official D&D 5e species/race
yeah i thought so but thanks for the help :3
Anyone has a cyborg race ?
what's wrong with warforged?
just flavour your character to be more human than robot
Idk there's already a warforged in the campaign
A cyborg's just gonna be another flavor of robot. If you're wanting to avoid being similar, it's not gonna make much difference if you're playing a warforged or a very simialr race just not called a warforged, really 😛
Such a fire take. I tend to direct players to "close enoughs" for homebrew races. Want to play a harpy? Play a kenku or an aarakocra. Want to play a lion or generally animalistic person? Play a goliath or tabaxi. We can reflavor certain features for others and have fun. So on, so forth
Is there anyone who's good at statblocks on here? I want some help making one for a new angel class
now class but like
class of angel
whats the best way you guys have found to show that your homebrewed monster has a custom loot table? is it just as simple as putting in the monster description what the loot table is or is it something like at the end of the module i put the loot table for the monster type and link the page to the encounter?
Artificer: Gunsmith
https://homebrewery.naturalcrit.com/share/Td80nf2ZzCkJ
i usually just write in the notes for whatever session i put that monster in that x drops y. if you're planning on publishing it, then yeah maybe put it in the notes
id assume that was the case however its going to be a general enemy loot table for the module/ campaign so id assume it'd also be fine to just chuck it at the end notes and refrence it in the index or smthn
sounds fine yeah
alg thanks
Thrikreen is the only insect race I can remember
Very cool race. One of my faves.
cool idea, some notes:
- you should review the power of the arcane munitions. they should be worth the spell slot, so compare them to spells of the same level and make sure they are similar to good spells of that level. Not all of them are strong enough imo.
- artificers always get a subclass spell list
- some way to deal force damage at later levels instead of piercing maybe?
If I were to add a spell list, where could I get back the space I need to keep it 2 pages and maintain the art?
Î guess add another art piece in between? idk
Also, what munitions seem weak to you?
Custom Session 1 Module for a Campaign im thinking about starting up contains a few monsters id like looking at and a loot table
https://homebrewery.naturalcrit.com/share/7BE4DH8k_f2Y
Piercing Round seems a bit weak, I dont love adding a third party condition for Tracer round, Flashing round also maybe a bit weak for two points? Brutal round is just not worth it at all
I'm currently making a shop for my campaign. Is this weapon okay?
Hrotti, Treasure-Guardian Blade
Legendary Shortsword (+2) — Requires Attunement
Cost: 30 GP
Dragon’s Edge. +3d6 fire vs draconic creatures or hoard guardians.
Treasure Sense. Detect magical items within 60 ft.
Strike the Greedy (1/day). Wis DC 20 or drop all valuables, if the target has no valuables it will instead drop GP (roll D10 to determine)
The actual one emojis but I didn't want anyone to judge me for using them.
so uhhh, I'm very new to dming and im not sure if im trying to do the impossible here but im trying to balance dragons to be pcs and because im new but really want to make this idea reality ive used both what i know and Chatgpt to get some sort of system figured out, but i have no clue whether it would make sense or not
https://docs.google.com/document/d/1bJNElw2Dda14YOvq1lqnruFU607OgpLvYeUjvU94yBk/edit?usp=sharing
Any sort of AI use is not allowed in this server, and you're not the first or last to try and make full dragon PCs
It comes down to everybody is a dragon or nobody can be a dragon
wdym
There is no way to balance a dragon PC to be played with non dragon PCs without neutering the fantasy of playing a dragon
So either you make a system for everybody to play dragons, oe nobody plays dragons
And past all of this, if you're new to DMing, you DO NOT want to saddle yourself with a whole homebrew core system
You need vanilla experience before you can brew effectively
alright, also this system is for all the players to be dragons
You should also take in that no AI usage is allowed on the server, so asking for advice on something chatgpt made for you isn't the best idea
I'm sure plenty of people here would be happy to help you make a system from the ground up however
Yeah nobody with a moral code is opening that doc
When you can be creative without your crutch, we can help
An unpolished man-made system is infinitely better than anything an ai can do imho
Every LLM is notorious for being confidently wrong about most of what they tell you, amd they're even known to make up sources that dont exist to verify their mistakes
You do not wanna use something AI had a primary hand in
Playing a dragon is fine as long as it starts out weak ish and grows with the players. Clear it with the other players to see if they mind but generally as long as he isnt super op its fine. Let him start as a wyrmling and grow in strength. Use the dragonborne race as a base idea and do things like letting them physically grow in size with levels. And flying usually starts at level 3
But an easy one would be to use dragonborne as is. But its a regular dragon. Slap flying on it at level 3. And let them start as a small creature that grows to an adult large sized dragon over time
Dragons can speak common and this wouldnt cause any weird lore things or balance things
The campaign idea is that everybody is a dragon
Alright
As long as it starts out weakish and grows over time
Replace a weapon with a bite or tail attack at d8 piercing or slashing biting whatever
Yeah I had the idea of their strength reflecting on how large their hoard is
If I were to do it id make them hatchlings first. Literally coming out of the egg in the mommas hoard while its being robbed by goons
Mommas not there and cant be found
Pretty good idea
Also you lowkie scaring me (jk) but you keep listing ideas I’ve had at some point in time
Assume they'll kill the goons. Make them goblins or something
Start small size. D4 bites. Some small breath attacks
Etc
Cant fly. Can slow fall glide a little
Could do anything with the idea but I like the idea of a survival game where they're being hunted by dragonslayers or something and they have to run and grow
What if a party entered a room and a warning states that one of the five chests has the key to the next room but one chest is a mimic. It turns out that the only mimic is the locked door
Anyone know how to fix errors that are thrown when creating homebrew?
Agreed. I used AI to copy and paste some stuff into a code block I had. It was just to add certain actions into certain parts, but the thing decided to change some values so the code wouldn't work.
What errors are you encountering, and what platform are you using to make the homebrew?
Internal Server Error? I've been getting that a lot lately. Cleared my browser cache, re-logged in, etc. Likely coming from their side
If it’s on D&DBeyond then you can ask in #ddb-support
A funny gameplay event i made
https://docs.google.com/document/d/16QkvLoem_fVSMWrMwtdoMZhg-Jfuam43F5heo17Xvrs/edit?usp=drivesdk
Feel free to use it
Dnd Beyond I am building a subclass and I keep getting errors when trying to add features. I know this is a known issue but I was hoping for solutions.
A Large blade yet remarkably light. designed to fight foes more formidable than the average man. the large weapon takes a great deal of skill to swing properly, there is rarely any recoil, this blade can slice through living matter without leaving any physical trace or spilling a drop of blood. when used to strike a living being the blade will leave a trace of magic along the path it cut through.
Advantage on attack rolls against inanimate objects
Oath:
"Life before death. Strength before weakness. Journey before destination."
"I will protect even those i hate, so long as it is right."
"I accept that I cannot protect everyone"
Violations
Abandoning innocents
Cowardice
Choosing convenience over protection
If the wielder has broken an oath, betrayed an ally or acted against the blades nature, the blade gains one of the following until atonement or Long rest
Disadvantage on attacks
Blade requires action to summon
Must succeed on DC 15 charisma save to summon blade
Blade screams in wielders mind, Disadvantage on concentration checks.
Should the wielder of this blade break their oath 4 times before atonement their bond with the blade will be permanently severed.
making a blade for lower level party members what other advantage can i give this to make it a little better without making it overpowered?
Opinions on a third level subclass feature that lets you cast any cantrips as a bonus action from another locations as the origin point. Able to use the feature like Wis mod times per LR?
Rn this is basically a mithril sword with rp restrictions
Idk what kind of advantage you're looking for thematically, but probably save adv vs specific creature types/allignments
An idea for homebrew magic item is a gauge gauntlet that runs on void and every hour you use it you gain a level of void infection . At level 10 void infection your character starts to get corrupted each day your character gets infected it gets worse until your character becomes a voidling which gives buffs to dexterity and speed. You gain the abilities to become one with the shadows
Okay
Odd question
I barely played World of Warcraft (not even spent a penny on it)
BUT
I kinda like some of the ~Races~ Species like the Drenai and Tauren (I just think they are neat... I am also a Paladin Main)
Is there like a WoW homebrew with the races? (Hell, if there are classes with different spin I'd take it too)
I mean Taurens are pretty muc hjust minotaurs, which already exist, and I immediately found a reddit post with Draenei converted to D&D searching on google in top results 😎
I made a race that has a table you roll for like wild magic barb or sorcerer if anyone would be interested
Oh for real?
The question was focused on the drenai
Just wanted to give equal treatment for both sides on the player opinion
So yeah...at what level would it be reasonable to have AC 17-18 without armor ?
Specifically base AC 13 + Cha Mod while not wearing armor.
At usual scores, you'd at most have 17 Charisma at 1st level, and to get it to 20 the earliest by normal means you could have that at level 8 after two ASI's (Or if you roll an 18, you could have 20 charisma by level 4)
"Reasonable" is relative though. A sorcerer or bard who uses Charisma and normally doesnt use armor with this kind of ability would be pretty strong, while for other classes it might just be a slightly better alternative depending on their ability scores
It's for Warlock.
It's supposed to be subclass feature that along with passive AC extends lifespan of the Warlock.
Oh yeah right and it's for 2025e
ROGUE: HERBALIST (2024)
3RD LEVEL: PRESSURE POINTS
Your deep anatomical understanding allows you to exploit enemy weak points. Once per turn, upon dealing Sneak Attack damage, you can reduce the minimum roll needed for you to score a Critical Hit by 2 (for example, if you score Critical Hits on rolls of 20, it is reduced to 18).
This reduction continues everytime you score a Sneak Attack, but resets upon scoring a Critical Hit.
....
thats, not really ftting for a HERBalist
and also, thats very broken
also that is just a Champion feature
the fighter subclass, and not the Level 3 feature, that one just reduces it by 1
also "Herbalist"?
yeah
and the Pressure Point stuff reads more like a Monk feature
its complicated.... im drawing inspirations from my own culture of using pressure points for natural remedies
and even then not a Level 3 one
ok, that is fair, but I would still associate this stuff more with a Monk than a Rogue
that is ALSO Busted
thats true
the scaling is just too strong
alr going back to the drawing board
if it was half proficiency bonus it might be acceptable
but yeah this all still reads more like Monk than Rogue
unless you want to make a Monk-like Rogue
and that's the idea
hmmm
i was thinking about doing monk initially but i think theres already a healing-based subclass for monk?
as far as i remember
and i didnt want to tread on its toes
yeah there is
yeahhh
so i wanted to go rogue since my character is a doctor
and they use intelligence as a secondary stat (somewhat)
tho if you wanna keep this Pressure Points idea for this Rogue Subclass, I'd reserve this feature for later, 'cause "Deep Understanding" doesn't sound like Level 3 imo
thats true
there is many rogue doctor subs outhere, but this seems very combat heavy instead of support
hmmmm
like if you put this at Level 9, and either do "Crit at 19" or "Reduce AC until they get hit and Dex Save results until they fail one by Half your Proficiency Bonus" (Either one not both at the same time), it would be fine maybe, but the Level 3 stuff would have to be more support oriented
Spectral Form
3rd level Spectre feature
You can channel the power of the inhabitants of the Ethereal realm. When you take damage from an attack roll or from failing a saving throw, you can use your reaction to spend and roll a number of Hit Dice equal to your half Wisdom modifier (rounded down) to enter your Spectral Form. During this form, your body and any equipment you are wearing or attuned to turns transparent. You gain the following effects while in this form:
- You gain temporary hit points equal to the result of the rolled Hit Dice times your Wisdom modifier.
- You gain resistance to necrotic or cold damage (your choice when you enter this form)
- Once per turn, when you deal damage, you can deal an extra 1d8 necrotic or cold damage.
- You can take the Hide action as a bonus action. You do not need cover or obscurement to use the Hide action.
- Your creature type is considered Undead
This form lasts for 1 minute or until the temporary hit points are reduced to 0. This feature can be used once per long rest.
reworked this feature :P
Wanted to ask for opinions on an exhaustion system (this is made for a very Dex and speed based campaign)
Creatures gain a level of exhaustion:
• When all movement has been used two turns in a row, their max drops by a softcap of 5ft. If the softcap is exceeded, they gain a level of exhaustion, dropping the softcap by another 5ft. Resets by resting for turn
• If they take more than 1/4 max hp in damage at once, or more than half current hp when above 35hp (Hit die for all characters is 1d10 and they started at Lvl 5)
Exhaustion table
Level 1: -2 to all rolls & -5ft
Level 2: Speed halved & lose reaction
Level 3: -5 to all rolls & -3 to all DCs
Level 4: Limited to one attack, -5ft & can only make an Action or Bonus Action per turn
Level 5: Speed reduced to 5ft, vulnerable to all damage & auto fail all saves
Level 6: Unconscious
this is just a stronger version of the Form of Dread from the Undying Warlock
good (its for ranger)
and also a stronger version of another Ranger subclass
that JUST gives you an extra d8
in damage
hunter?
yeah
eh
this is that and much more
thats just free forever
this is once per LR upon taking damage, min or until taking x damage
even still, it may as well be a straight upgrade considering all the other perks
(tbh, hunter is bad so :P)
even 1d6 extra cold damage would be pushing it on top of everything else
also you're saying that like it's hard to take damage
lol
ik
like imo, this is too much too soon
also, thats just drakewarden's drake reaction
which this is a dice tier above
I have to make a collection of swords relating to each non-physical damage type [Fire, Cold, Radiant, Etc]. This is one of my first large-scale homebrew thing so I was wondering if there's anything I should avoid weapons wise? (I basically need general advice so if that's possible it would be greatly appreciated)
like if these were the amount of buffs the form had by Level 7 it would be fine
(but drakewarden abit better as its a meatshield and pet)
What herbs is this rouge smoking?
Liquidized black lotus mixed with wyvren blood
i mean, horizon walker can do 1d8 force and make all damage force :P (2d8 at higher level, which is alot better then this) for a BA (which rangers cant really use)
Would each sword have an ability based on the damage type, or do they just deal that type of damage?
Some competitive junkie shiet
this isn't just about the damage being too high
Ability based on damage type most likely
it's about the damage being ON TOP of all those defensive buffs
I was also thinking of maybe having some of them combine in pairs later on to help with progression?
if it was Just the Damage... I mean other subclasses literally already do that so that's not out of the ballpark
its only 2 tho
it's that plus a resistence, plus THP, plus Hide as Bonus without the need for any actual cover
you can see why this is a problem, right?
Also if it adds anything I think they can have some leeway on being better than average or good?
They are meant to be found in different planes individually
I got even better question. How far are you going with unique design per sword ?
like I already said, all of these at once, even if it's 1 minute and once per LR are too much too soon
at these low levels it's basically a "Win encounter "button
Literally no limit to think of, just that each one has to be connected thematically with a damage type and has to be balanced
resistance depends on monster your fighting/place your in (cold isnt too common in most places)
THP is the only real one, which at max roll with +5, is 20 THP (2x10)
BA hide is not really too too useful
at later levels it's fine, but you need to have some actual scaling
but this is really front loaded
It can be from a dagger to a greatsword if were talking weapon type
wdym Hide it's not too useful? You specifically say that you don't need cover to Hide with this feature
which, first of, I'm not sure how that works unless you turn invisible
and technically a "blade"
for 2014
so hide is worse
alot worse
So could radiant sword be just some divine words written in godly language with a handle ?
If you aren't already planning to, scaling the power of a sword with the rarity of finding it or finding the place it'd be located in would be smart. I would suggest starting by making the weaker swords before moving onto the more powerful ones, because you can judge how much better you want them to be based on the worse ones
I'd love to see what that does 😭
Like just a clear blade with text making up the shape of the blade?
Someone read this please
Video game wire frame but words
I was planning on having each individual sword by default be in a different elemental plane
More like floating text that appears from the hilt and disappears the further it gets from the hilt making the length of your average longsword lol
Yeah, literally just a text with a handle.
I mean if you want a quick fix to your feature, make the die a 1d4, make it scale as you level up, and add more uses of this feature when you level up
In that case would you be making more damage types or referring non specific ones to an element? Like water isn't considered a damage type. It usually uses slashing damage
Acid → Paraelemental Plane of Ooze
Cold → Paraelemental Plane of Ice
Fire → Elemental Plane of Fire
Lightning → Quasielemental Plane of Lightning
Thunder → Elemental Plane of Air
It fills your head with pre-recorded message on each hit.
"Would you have a moment to talk about out lord and savior, Yeshua of Nazareth"
Force → Astral Plane
Radiant → Positive Energy Plane
Necrotic → Negative Energy Plane
Poison → Negative Quasielemental Plane of Salt
Psychic → Astral Plane
that makes sense
Cooked-
In a good way or bad way
isn't it Bludgeoning? At least that's what Tidal Wave uses
Not your thing sorry 😭
Oh ok, good to know
I mean I can see Slashing too if it's like... a blade of water
That fits. Poison users being salty about nearly everything being immune to poison.
but for a wave crashing into you I think Bludgeoning makes more sense
Yeah
And I was planning on having progession be
Rare = 1 Blade
Very rare = blade mix
Legendary = all the blades combined
Fire/Radiant
Cold/Necrotic
Lightning/Thunder
Poison/Acid
Force/Psychic
But technically all of them are "artifact" rarity?
Now the most important question...can they merge all blades in to one and have Zenith that deals True Damage ?
^
Indeed
I was thinking the final blade could choose true damage and automatically switch to the enemies vulnerability as the secondary damage
an Ocean Domain, which is very distinct from Tempest I think
Ocean Domain (Cleric Subclass)
The seas of the world are full of life, stretch beyond what any one man can fathom, and are powerful enough to bring down the mightiest of man-made vessels with ease, should its ire be drawn. It is thus no wonder that many religions consider the oceans to be akin to a god of its own, one who can foster life and plenty, but also must be appeased if one is to take sustenance from it, lest it be crushed under its waves. Ships that bear important cargo that must be delivered also host Clerics of this Domain, for they can commune with the Ocean, ease safe passage, and heal any who falls ill during long voyages.
Domain Spells
Cleric Level
Spells
1st
Create or Destroy Water, Fog Cloud
3rd
Air Bubble, Warding Wind
5th
Water Walk, Tidal Wave
7th
Control Water, Freedom of Movement
9th
Maelstrom, Commune with Nature
Bonus proficiency (1st Level)
You gain proficiency in Survival and with the Navigator’s Tools. You also learn the Shape Water cantrip, which counts as a Cleric Cantrip for you.
Wave Flourish (1st Level)
At first level, you share the bounty of the ocean with those that travel with you. When you cast a spell of 1st level or higher that targets one or more willing creatures, you can grant one of those creatures temporary hit points equal to your cleric level. If that spell would grant Temporary Hit Points on its own, you add them to those granted by this feature. Once a creature gains temporary hit points from this feature, it can’t do so again until you finish a long rest. Creatures with Temporary Hit Points granted by your spells or features can breathe underwater and gain Swimming Speed equal to their walking speed.
I was wrong 💀
Tbf it depends on the spell or attack if you aren't counting official ones. Cause you have water that hits hard and then you have the kind of water that breaks away at rock.
thoughts on this? I don't wanna paste in walls of text just yet, wanna go level by level
I do actually quite like the words as the radiant sword idea
I am actually surprised DnD doesn't have true damage
Force is basically as close as you can get to that
Close , but ain't it. Crushed tomato on fries is close to ketchup, but not a ketchup.
again tho does anyone have anything to say about this?
Wait really?
I thought true damaged was technically untyped damage
like the accelerate/decelerate spell