#homebrew

1 messages · Page 59 of 1

lethal cedar
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Be the freaky club

open tangle
midnight elk
craggy pasture
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um does anyone have a open game because if so can i posiably join but just to let you know i never played before

dry lintel
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How OP would it be to give a homebrew wizard subclass a subclass spell list (like the ones cleric subclasses have?)

craggy pasture
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ok um am i surposed to be able to message it or not im sorry i dont know how everything works since well im new

cerulean seal
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It should give you instructions there

cerulean seal
dry lintel
dry lintel
cerulean seal
dry lintel
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I was thinking of a wizard who dabbled in dark, forbidden magic to increase their own power

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so giving them a few warlock exclusives could help

cerulean seal
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You could probably give them a feature that, rather than a whole spell list, give them a feature that’s like “You can pick a number of leveled spells off the Warlock spell list to always have prepared.”

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And make it like, “a number of spells equal to your intelligence modifier” or something

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You want to avoid giving them access to Eldritch blast

dry lintel
dry lintel
cerulean seal
cerulean seal
# dry lintel even without ebarb, it is still too good?

If all the feature is, is just giving them more prepared spells from the Warlock spell list, I think it’s fine. You let the player pick what spells they want. Add a restriction that like, you have to have access to spells slots for the chosen leveled spell or something

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All you are doing is giving them the option to have more prepared spells from another spell list. That’s good but not busted

dry lintel
cerulean seal
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It’s just one of those things you don’t touch from warlock

dry lintel
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besides, warlock does not nessicarily mean "black magic," as the celestial patron shows

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like if a feature allowed me to add cleric spells to the spellbook, that would make more sense since cleric is divine while wizards are arcane.

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both warlock and wizard are arcane casters, so... yeah

cerulean seal
dry lintel
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when it comes out

cerulean seal
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Warlocks in general are strictly defined by people who get their magic from a higher power they have signed a contract for. In most lore and representation this tends to be a “taboo” thing like in a cult or signing your soul to a devil

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Which is why o recommended it

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If you are wanting to specifically just give this wizard “forbidden magic” then you I think you gotta decide what by forbidden magic do you mean and what is that defined by?

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Because a lot of cleric magic is necromancy too but isn’t considered “taboo”

dry lintel
cerulean seal
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Because in Final Fantasy, isn’t “black magic” just like damaging spells and such

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A black mage shoots fire balls and lighting versus a white mage heals and cures

craggy pasture
cerulean seal
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It has a big long wall of text you can read that explains how to use that channel to find a game

cerulean seal
dry lintel
cerulean seal
dry lintel
cerulean seal
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Honestly what you could do instead is simply make a feature that lets you turn existing spells into these “unstable forbidden” spells

dry lintel
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my orignal question was more "is it ok if I do this"

cerulean seal
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Taking spells and casting them as a “unstable forbidden” way which can effect both you and a target sounds cool

lethal cedar
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Hey how does this race sound so far with what I have:

Talons. Your sharp talons are natural weapons. You can use to attack for 1d4 + Dexterity modifier piercing damage, instead of the bludgeoning damage that you would normally deal for an unarmed strike.

Limited Flight. You have a flying speed of 40 feet. To use this speed you cannot be wearing heavy armor or carrying heavy weapons. You must land at the end of each of your turns. If you do not, you begin falling slowly at a rate of 60 feet per round at the end of your turn, taking no fall damage.

Small Thief. You can move through the space of a creature that is of a size larger than you.

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The race size is small

dry lintel
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anyways, maybe a set spell list could work if they are just added to the spellbook and not always prepared.

golden temple
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hmm,,,

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hhow do You implement sanity/morale/stress mechanics into your games,,?

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i'm thinking of reworking my old design for it,,

dry lintel
golden temple
twin leaf
# golden temple hhow so-? :3

Here's an example of the Paranoid stat
Paranoid - This makes you more alert and much harder to catch off guard(advantage on wisdom) though the DC for discerning what is true and whats a lie blurs. Paranoia can be reduced by focusing on something or doing something you like. You also sleep 9 hours instead of 8 and you will get nightmares

lethal cedar
void jewel
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Racial speed of 60 feet?

lethal cedar
void jewel
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I can't read

lethal cedar
void jewel
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Read 4 as a 6

lethal cedar
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Their ground speed that i forgot to include is 25 feet as they are small

golden temple
void jewel
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Yeah but the can just eternally fly so racial speed 40 feet. That said, this race is balanced since it gets almost nothing else

twin leaf
void jewel
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Looks fine to me. 40 foot movement every round that is also a better climb speed

lethal cedar
twin leaf
lethal cedar
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Though was unsure what racial trait to give them in reference to how Microraptor had 4 wings

void jewel
lethal cedar
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you cannot use a shield either

void jewel
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A good line is "is this better than a human (2024) or CL (2014)" and the answer is no

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Oh it didn't say that

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If that's the case, then this is definitely balanced, or even underpowered

lethal cedar
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I honestly kinda wanted to make the Microraptor race medium sized with the limited flight purely for the fun idea I had of a grapple that grabs one, flies up, drops

lethal cedar
void jewel
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Its fine even if you can use a shield tbh. The race gets little else

lethal cedar
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Could've sworn i put the flight cannot carry a shield or weapon with the heavy property

steep pagoda
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hello, i do this thing where when certain backstory story-beats are met i give the player a custom feat based on the event. Right now, the player in question will have a choice to make, so im going to make two feats for this, and im struggling to make a feat for this.
Context: The player in question was much earlier given a small booklet on "Hasaman's Guide to Knots". In it is a manual on all of the general knot ties you can make, and the player in question already knew all of them. Except for one of them, called the Knowledge Knot. Now, the party is exploring somewhere and are going to come across the Eternal Titans, which are basically constructs made by a God that helped construct the universe. One of them is Inoxarc, a construct made of magic, and magic in my world is made of strings/ropes/etc. All of the Eternal Titans are like childrens fairy tales, and theyre supposed to be very strong, and they have a little saying regarding them (Inoxiqua [construct made of water] is made of water whose flow is so strong it can never stop flowing). Inoxarc is made of ropes tied so complexly it can never be unraveled. When they find Inoxarc, he will be unraveled, a pitiful mess of straight rope. It is at this moment the playe in question has the choice to tie the Knowledge Knot, desecrating this corpse for power/knowledge, or to leave it be. The player in question is a necromancer, so it would be very in character to do so.
Im having trouble coming up w/ ideas for feats, and any help is appreciated. These feats are more closer in strength to a class feature than a feat.

unborn pine
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I made this spell for 5e 2014. Thoughts?

Despair
6th-level Enchantment (Bard, Sorcerer)
Casting Time: 1 action
Range: 1 mile
Components: V, S, M (a shriveled flower)
Duration: 1 minute

You reach into the minds of creatures and sap them of the will to fight. Each creature of your choice that you can see within range must make a Charisma saving throw.

On a failed save, the target becomes frightened for the duration. While frightened by this spell, the creature's speed is halved. Additionally, each time the target makes an attack roll, ability check, or saving throw, it rolls a d6 and subtracts the number rolled from the attack roll, ability check, or saving throw.

A target can use its action to make a Charisma check against your spell save DC, ending the effect on itself on a success.

gaunt owl
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Like it but it does seem a bit weak for a 6th lvl spell? Granted 1 mile is a huge radius but idk if you’d ever need one that big? I’d add like smth else to the thing

cerulean seal
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You just shut down a war and basically make one side of the war lose

gaunt owl
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I can’t rlly see a time where it would be common for a party to be engaging in a WHOLE army (and every person in that army failing the save)

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Like how many ppl would that be? A 100? 20?

cerulean seal
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Oh no I meant just think of like an NpC with access to this

gaunt owl
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Oh then sure

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It works fine

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I don’t rlly think npc spells have to be that crazy thought out

cerulean seal
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A bard on one side just drops this spell and makes the other side just lose

cerulean seal
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My point is that you can just shut down entire scenes and scenarios with this spell

gaunt owl
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No I get that I’m basing it mostly off a player

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Npc spell use is rp most of the time

cerulean seal
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I think it’s fine for 6th level?

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Might be 7th level

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The range alone makes this kinda wild

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No cap on number of creatures you can effect

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Just you have to see them

smoky sand
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Special weapons (Attunement to swarmkeeper ranger) -
+3 melee weapons that deal 4x on a critical hit with the expanded 19-20 crit, deals an additional 3d8 force damage on a hit, can be thrown with a range of 300/1200 feet, and can even heal the user with the benefits of a long rest if they reduce an enemy’s hp to 0HP with weapon attack.
Gives proficiency in Wisdom saving throws (non-gloomstalker rangers) and advantage on Constitution saving throws.
Gain +PB in AC and the user can't be blinded, deafened, petrified, or stunned. The user’s walking speed increases by 10 feet and gains a flying, swimming, and climbing speed equal to the new walking speed.
Gain +2 in all stats up to a maximum of 26.
Gain access to Revivify, Reincarnate, Regenerate, Resurrection, and True Resurrection as an action or bonus action without using a spell slot or material components that refresh on a rest. When used this way, the range of this is 30 feet.
Swarmkeeper Ranger gain increase critical (18-20), deal an extra 14d6 fire damage against constructs, the ability to add 1d12, 1d10, 1d8, 1d6, and 1d4 of any type damage of choice that ignores resistances and immunities, heal all existing damage, and removes all curses and banes if the attack is a critical hit, and, as part of the attack, make the target prone. Can absorb lightning and thunder damage as a special reaction that isn't used as a normal reaction. While wielding this weapon, the user cannot be damaged by other players and any attacks from fighters to the wielder of the weapon would deal maximum back to the fighter. Also the swarmkeeper has whirlwind attack, Colossus attack, and, as special reactions they can take without using their one reaction, Evasion and uncanny dodge. You can also use your dexterity or strength score if your roll is below the score PB times per long rest.
Gain 1d12 damage when you attack a creature on your reaction.

wintry scarab
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Has anyone made a system where dnd is more realistic in a sense of damage and such

toxic bone
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what are yalls opinions on this DMs style -

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campaigns are intended to follow a level of realism, meaning characters will not start equel. people in life have different starting lines. and must adapt and overcome differences to stand with those better off than them. this rule applies in teh following ways.

when players are creating characters they role a 1d4 in the server to determine their starting level using the @Dice Roller bot.
Stats will not have a minimum cap and will be manual rolled, however just like in life you may spend time working on them such as making ability checks in strength while working out, and nature checks while camping
just like life it is not all bad. if a player wishes they can have a one shot DIRECTLY TIED to the campaign where I DM. this one shot takes place in a private VC, and will feature only your character going on an NPC given quest to get stronger. this gives both the opportunity to pull ahead as well as the opportunity to catch up with party members. these NPC given quests are of YOUR choosing. as your adventures and choices determine what kind of quest you ill receive and the amount of power gained from it.

there will be a level cap on which you can pull ahead and fall behind others as well as a stat cap. this cap is usually 3 lvls, and 5 stats unless they are intitial stats or natural ones. (meaning that if you train to increase stats you will hit a wall as all people do until others come along and pave the way for you)

Campaigns are barley balanced. some people are stronger than others, not everyone is equal. those who have it good must covet their power from others, and those who are less well off must strive to overcome their challenges to surpass those whom everything is given to them

unique parrot
unique parrot
unique parrot
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It seems more like a plot device spell than one meant for typical D&D encounters, so you don’t need to make it available to PCs/balance it out to a specific spell level

unique parrot
hearty marsh
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hey so i’m working on it again and im still stumped for what to do for a active for the dress or something to do with 6th so i thought making allies harder to hit could be fun either for first or sixth

  • Whenever a hostile creature targets a ally of yours for a attack you can 1d8 deal psychic damage to them and impose disadvantage on said attack you can do this a number of times equal to your proficiency bonus for the duration
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i also thought of maybe forgoing one of the existing abilities to add this to the first level if it’s alot

hearty marsh
peak inlet
peak inlet
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or you could make it like Scrying

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where you target a specific creature, the slow and Bane only activate when the creature can see you

true forge
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hmmmmm, what sounds better for the drums/drumlike instrument effect for this arti (both last a minute)

20 foot difficult terrain
or
area of dex save or fall prone

peak inlet
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less overhead

true forge
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true, ig it works with the flavour i have for it aswell

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both work with the theming of a earth shattering beat lol

peak inlet
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but Difficult Terrain isn’t super common and has less overhead

true forge
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fair

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i also added the creature that made it is immune to the difficult terrain, as its centered on them

lilac saffron
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Tf2 engineer as npc

hollow quest
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Would it be ok to add a weapon mastery via an invocation? Do I have to limit it by weapon types, or is it ok to have Slow on greatswords etc?

restive tusk
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Getting mastery applies to weapons, not individual mastery properties. Conventionally it’d be getting mastery in a weapon type (e.g. greatswords) that would then confer getting to use its mastery property (e.g. graze).

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The only class IIRC that gets to swap out which weapons get which masteries is Fighter, and that’s their level 9 feature. Notably, it’s a limited swap; that being you can swap out the property for a weapon you have mastery in with push, sap, or slow.

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You could go that route, which I think is the most ideal. I might nerf it a tiny bit in some way so you don’t basically just hand over a level 9 feature to Warlocks. Perhaps one or more of:

  • a level requirement
  • a more limited swap (e.g. can only swap to push, sap, or slow, choosing when you take the invocation)
  • a permanent swap (e.g. your weapon loses its default property in exchange for either push, sap, or slow)
cerulean seal
# hearty marsh hey so i’m working on it again and im still stumped for what to do for a active ...

The way you have this written currently is a reaction feature. Creature does X to trigger your Y feature. This is fine but is still “reactive”

When people talk about having “active” features it means something they can do on their turn when they want to without having to wait on something else.

The feature you wrote could probably just be adjusted to be like… “As an action, you can target one creature you can see within 30 feet of you and…” then just adjust what you wrote to fit.

peak inlet
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would probably have to be one of the 3 Masteries that can be swapped on level up

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or LR

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I personally did make a 9th level Warlock Invocation that just activates your Pact weapon’s mastery property

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I think either should be fine

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oh no, I kinda just said what that other person said

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sorry, I didn’t read through it before writing

hollow quest
peak inlet
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I’ve got something like that with my own class, but I didn’t think it followed Invocations enough for my liking

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although I think Bobble did make an invocation suite that does stuff like that

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he has a bunch of those options

hollow quest
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Yeah, I'm not really sure about these melee invocations. The other two I have are "disadvantage on attacks against all but you" and "Necrotic PotB damage = can't regain HP"

Guess I'll keep it as is. One invocation for 10 ft slow or regen nerf seems like a decent trade.

sacred current
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Can someone help me with balancing a monk subclass I made? It's a one-third caster subclass

unborn pine
west tangle
# sacred current Can someone help me with balancing a monk subclass I made? It's a one-third cast...

So, my general thoughts:

  • You've given this subclass five channel divinity options. I think you should remove three, if not at least two of these. It's so many features, which alongside monk's already dense kit AND spellcasting, is gonna trip people up. Fortunately, there's some obvious candidates;

  • Lawful Lead channel divinity can be removed, it does literally the exact same thing as Chaotic Course but worse (Chaotic course bestows advantage or disadvantage on a check, which you can use to cancel out an existing advantage or disadvantage that that check has)

  • Exorbitant Evil isn't bad, but it does seem annoying to track extra instances of 1 or 2 damage. I don't have any great ideas of ways to fix it, I would really say it's worth maybe just cutting? It doesn't seem super neat.

  • Grateful Good is pretty sick, I like it

  • Neutrality is weird that it's not continuing the alliteration thing, but oh well. The main thing I have for this: does this only remove damage immunities, or does it also remove condition immunities? Either way, I would tighten up the wording to be more specific.

  • Awoken Awareness looks pretty good. I like it.

  • Enlightened sanctity looks generally good, I'm not sure what the whole thing about spell slots vanishing after a long rest means since you'd reset your spell slots back to full anyhow. I'd change the wording on this to be that you regain an expended spell slot. I'm also confused by the extra ability where you can use a reaction to regain a focus point, I'd axe that because I don't think it's very on theme? It's just a weird extra to me.

  • Transcendence looks pretty good. I'll mention a key part of sanctuary, which is that it ends when the warded target casts spells or makes attacks (or deals damage). I would maybe consider just extracting the first half of sanctuary and sticking that in the feature description (When you hit the monk with an attack roll, the attacker makes a wis save, on a failure they pick a new target)

bronze creek
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Anyone have any experience with creating a monster hunter class? I'm attempting creating my own and would love to bounce some ideas off of someone b

sacred current
# west tangle So, my general thoughts: - You've given this subclass five channel divinity op...
  1. The CDs represent each alignment, but you can have only one of the five.
  • CC is meant to grant adv and disad only to rolls that don't already have either, so I'll change that
  • For EE, what about changing the unarmed strike damage to necrotic and healing for a flat 1-2 hp each hit?
  • Neutrality doesn't have any alliteration since it's in the center of the alignment table.
  • Only damage immunities are removed, but condition immunities does sound like a good idea too.
    Will edit the wording tomorrow morning
  1. That must be a wording mistake in Enlightened Sanctity, seeing as I meant for it to be a Font of Magic equivalent
    The reaction to regain a focus/ki point was because the feature didn't feel strong enough imho

  2. I did consider taking that part out of Sanctuary, and am going to do exactly that

Thanks for the review! Really appreciate it!dndCheers

midnight elk
midnight elk
nova basin
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Given that it is almpst entirely flavor, it does not need a whole doc

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We've seen you asking about this for a week or so, and the answer has always been "its cool flavor but its just flavor"

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The first mechanical change only happens after getting revived 3 times, so its almost never coming up anyway

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Theres no need to build mechanics around this if its gonna take forever and a day to even reach the tabld

vital sorrel
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Does anyone here homebrew subclasses? I’m planning on making my first subclass soon and would like advice (I can share my races if anyone wants to see them, I named myself after one)

primal osprey
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Some good advice is to occasionally check other abilities to make sure they don’t overlap or straight up replace each other

vital sorrel
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I was originally thinking of making a psychic monk, but then I realized that didn’t seem fun to do, but it did seem unique. I want something that would be both fun and unique.

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I mean

primal osprey
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I say don’t force yourself to homebrew, only homebrew when you have an idea you want to go through with

vital sorrel
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Not a lot of stuff is unique but I want to make it good and unique too, not all unique stuff is good.

primal osprey
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And a lot of the time there are options for what you want already and you don’t need to homebrew it

vital sorrel
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That’s true, I really just need something to do with myself over the break and homebrew seemed like a good option.

primal osprey
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It is a very good way to occupy the time

peak inlet
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that’s when you can tell what to homebrew

patent radish
# peak inlet that’s when you can tell what to homebrew

i cant much agree with that imo.

all the rules exist to do any stat block to fit a flavor RaW, but the codification of the rule set... that takes solving a fun equation to see of it scales past its lv range for that gral you are looking for.

so the fantacy aspect boils down to perception and schema consruction, yes, But, when whe look at turning it into a game with a curve of outcomes that feed into a gameplay flow chart...

We look at the overlapping flowcharts for each player and where you can form ideas in the players minds for a teamwork without optimizing the fun out of the game.

Tldr: Raw D&D has all you need most of the time if you flavor it right, but changing the rulebook for an idea its not asking if you can, but if you should when you dont need to.

peak inlet
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no feats exist that help with fighting as an actual duelist as the dueling fighting class presents

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creating a feat that makes it viable as a fighting style is a mechanical push to a fantasy that’s achievable in the game

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but usually the question is “why won’t I just use a shield?” You always get the benefits of the offensive features of dueling-like feats with a shield

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playing without a shield is putting yourself at a disadvantage because your character isn’t flavored in that way

mild cove
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I honestly hate that some things are so good that you ‘need’ to choose, them, otherwise your character just isn’t as good. For example, I once played a fighter/warlock who used his fists and he was just lackluster without agonizing blast.

faint sonnet
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Being totally honest, I think a lot of issues people run into with that type of thing are because they would prefer something far closer to a classless system, where D&D is heavily class-based.

void jewel
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Just limit yourself to using it in melee range. Then flavor as punches. Number of punches will even naturally grow with your character. You even get to punch so hard you push them, with repelling blast.

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Sure, its disadvantage within 5 feet, but if a player approached me and asked me to limit their EB to melee only, I'd be more than fine removing that disadvantage.

stuck raptor
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and when you use it at range, its you sending spectral fists

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Could take Spell Sniper though

void jewel
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True spell sniper removes the disadvantage normally so you don't even need homebrew

mild cove
golden temple
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i asked this yesterday but like,,

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hhow do You apply sanity/morale/stress mechanics in your games,,?

deep tide
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You could prob js use a token or table and add a level everytime a triggering event occurs. The events and the specifics would be up to your discretion, but that’s just how I would run it

nova basin
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I personally havent plaued with it but I imagine thats good reference

golden temple
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i already know abt that,,

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i don't really care for it,,

faint sonnet
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I know multiple games have used stress mechanics and stuff, but generally have them truly baked into the system. For D&D, I'd probably consider how good you want people to have to be at RP to engage in the mechanics of it.

coarse iron
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I thinking of doing a space battle style encounter not sure how to go about it where everyone can do something and not in one ship.

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Any advice would be helpful

flint marsh
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I don't know for sure but i seem to remember some airship stuff from one of the eberron books

coarse iron
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I have read the stuff in the books I just wanted to know if anyone had ideas on how to it on a individual scale instead of everyone on one ship.

barren sand
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Hey chat
What is the most inconvenient and most vile thing I can cast at my opponent in a wizard battle

timber narwhal
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@barren sand Immovable object on someone’s underwear, make sure to upcast it so it’s permanent

nova basin
flint marsh
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Which book is immovable object in

ruby igloo
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Need some help with a player's homebrew. He is a bit of a powergamer who likes to tinker. I like to use a lot of homebrew, but because im combining various homebrews, it can get a bit funky.

Rn he wanted to use a subclass for Ranger called Trophy Hunter from Mage Hand Press. His current setup is built around attacking with Chakrams as much as possible, up to 5 times at level 11, but because he is using Tasha's ranger, Favored Foe doesn't work with the original content.

Is his rework too broken?

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TROPHY

At 3rd level, you can draw strength from your
defeated enemies. Whenever you slay a Large or
larger Beast, Giant, Humanoid, Monstrosity, or
Undead, you can take a body part as a trophy. You
needn’t have dealt the killing blow, but you must
have dealt damage to the creature during the combat
that killed it. Harvesting a body part in this way is
a process that takes 1 minute. Over the course of
a long rest, you can apply a mixture of herbs and
preservatives worth 50 gp to the body part, after
which it becomes a trophy.

You can wear one trophy at a time, and when
you take a short or long rest, you can change which
trophy you are wearing. While wearing a trophy, you
gain the following benefits:

• Creatures of the same type as the trophy are
treated as your favored enemy.
• You gain a +2 bonus to damage rolls you make
against creatures of the trophy’s type.
• You gain a +2 bonus to your Armor Class and
saving throws against the attacks and effects of
creatures of the trophy’s type.

Starting at 7th level, you can make a trophy from an
Aberration, Celestial, Construct, Dragon, Elemental,
or Fiend you have slain.

VS.

Reworked Trophy

At 3rd level, your collection of Trophies prove you are a seasoned hunter. Whenever you slay a creature (you needn’t have dealt the killing blow, but your contribution must have been significant), you can spend 10 minutes harvesting a body part as a Trophy. Creatures you have a Trophy of are considered a Quarry. You gain the following benefits:

Whenever you make an Intelligence check related to a Quarry, you gain a bonus to the check equal to your Wisdom modifier (minimum of 1).

You know of the creature’s Armor Class, creature type, immunities, resistances, and vulnerabilities.

You gain a +2 bonus to damage rolls against Quarries.

hidden grail
ruby igloo
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Oh wait, the reworked used to have Proficiency bonus damage against Quarries, i guess he changed it to +2

bronze creek
severe trellis
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Idea I had for my PCs' monk character, they're a warforged open hand monk who's magical battery thing was the life/soul of an angel. So I want to give em something that feels angelic.

Gloves of Energy Distribution

When you expend a Focus point as part of your Redirect Attacks Monk feature, you can target one creature other than yourself within 5 feet and have them restore hit points equal to the damage dealt.

bronze creek
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It’s kind of wild to realize I’m working on a homebrew that no one here has really attempted before—or even knows how to advise on. I was a little worried the idea didn’t fill a real gap in the game, but it turns out it actually does. That’s… pretty awesome💪.

faint sonnet
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Those types of ideas are always fun, though I wouldn't give up on getting advice, even if you may have to broaden your horizons as to where you are looking for it from.

flint marsh
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what's the idea?

bronze creek
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It's the one I mentioned earlier

flint marsh
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how many pages up about?

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I don't mind searching for it but I wasn't here when you mentioned it

bronze creek
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It's a Monster Hunter class

bronze creek
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Even now speechless

upbeat salmon
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So, ive made a homebrew world with more or less an entire new game system based from dnd 2024

I would love for some experienced homebrewers and dms to try and poke holes in it and make me more aware of potential weaknesses

Msg me and ill link my rulebooks etc. TY in advance

tulip cave
#

Homebrewing a magic item and wanted input on if it seems balanced and what to tweak about it.

Force Wheel Shoes
Uncommon magic Item
A pair of enchanted shoes. Once activated, an invisible wheel of force appears beneath the sole. This item can be activated or deactivated with a bonus action

  • After expending all your movement with this item active, you gain an additional 10 ft. of movement and +1 to melee attack rolls on your next round. If you expend all movement with the added bonus on the next round, the effects stack. This can stack to a maximum of three times. Once the maximum stack is reached, your movement ignores difficult terrain.

  • While activated, you must move 10 ft. in a straight line before changing direction. This increases to 15 ft. if dashing.

  • While activated, you must move a minimum of 5 ft. less than you did your last turn. If you do not or are unable to, you fall prone and the item deactivates.

chilly laurel
frank berry
tulip cave
frank berry
#

Ahh yeah that would be good to clarify

twilit trellis
#

Hello

#

I want to make a unique way to attune to items

#

Any suggestions

sturdy knoll
#

Well first off ask yourself why you want to change things from the way they currently are? Are there attunement game mechanics that aren't working for you and your games?

#

Or is this more about describing how attunement happens?

twilit trellis
#

It's just too basic for my game

#

I want it to be more interactive

sturdy knoll
#

So attunement takes 1 hour of resting with and handling the object (usually - I can't think of any items that require something more than that).
So how would you make that more interactive?

twilit trellis
#

That's what I've been stuck on man

frank berry
#

Do you have any kind of example of even a direction, other than a vague idea of "more interactive"?

twilit trellis
#

Hol up let me think

#

I had a few ideas

#

Which I should have noted down...

tacit leaf
#

You could prepare multiple slight variants of a magic item, and during attunement ask how the player approaches the item, perhaps calling for skill checks. Depending on choices made, one of the preselected items is what it turns out to be?

twilit trellis
#

One was where they do a small ritual

robust barn
#

Imo, if you want unique attunement, I’d say rather than just handle the object for an hour in a rest, you could have it so having sufficient battles or events with the item attunes it.
Like for example, maybe your player wants to attune to a magic weapon, that could be a weapon they use for a few combats or in a major quest line, or maybe having an item equipped like a ring equipped for enough time.

frank berry
robust barn
#

Maybe to attune to a magic weapon, you could go through let’s say 3 combat sessions, they become attuned

tacit leaf
#

Take a legendary sword of a hero given by a god, classic. A history check could mean your character’s perspective on this is one that draws on the history of it, so you could replicate feats the hero performed in legend. An insight or religion check might mean you’re connecting with its divine aspect, and you use it to connect with and channel that god.

sturdy knoll
#

I'd keep with the current game mechanics but instead ask the player's how their character attunes to it - gives them a great roleplay moment and helps them flesh out the world a bit.

#

(not opposed to having the skill checks but they shouldn't stop the attunement but provide more lore info maybe)

robust barn
sturdy knoll
#

I'm just a lich moderator, never quite dead dndLol

twilit trellis
#

Thanks guys

#

We're having a session on Christmas and it's a ball

#

I need to think of something I can give them.

sturdy knoll
#

Party favors that provide minor magical benefits

#

For like 1 minute duration

slender quartz
#

I come here with a question;

My minecraft-adapted-to-dnd project is still underway. But I'm running into an issue. I want to make Piglin Brutes a subrace to my piglin race. And give them a race-feat which reflects their ( aggressive ) obsession with Gold.

I'm just blanking out on something which could be fitting here.

twilit trellis
#

My campaign is focused on gods so I might give them a scroll that has something to do with the god they worship

#

Eg: if you worship the god of fire you can cast a minor fireball

sturdy knoll
twilit trellis
#

Smth that doesn't do so much dmg

#

Lmao

tacit leaf
twilit trellis
#

MOoT?

tacit leaf
#

Mythic Odysseys of Theros

slender quartz
tacit leaf
#

The world is very god heavy

twilit trellis
sturdy knoll
tacit leaf
# twilit trellis What's that...

It's a sourcebook for Theros, a setting from MTG that largely draws on greek myth. There's a system in it thats heavily encouraged to be used where you choose a deity and gain "piety" for acting in their interests and receive benefits in return, because the world is VERY much influenced by the gods, like they're essential

coarse iron
coarse iron
#

I don't think so

slender quartz
#

perhaps it could be off-set with disadvantage on enemies who do not wear gold, if applicable

sturdy knoll
#

If not advantage, just give them a flat +2 bonus then.

tacit leaf
#

While I'm here, I just finished a brew for Artificer after a long break from brewing. I aim to make a subclass for each tool, and this was the one I started with. I have some issues with it (namely that its hyperfocused on its subclass item, and the spell list is... not the most thematic), but I decided to just push it out today instead of it sitting unfinished another day.

It's my Potter artificer, for Potter's Tools (duh), based around containing and expelling energies within vessels, with a minor subtheme of transmutation I turned to in desperation.
If it sounds like something you'd be interested it, I'd love feedback, particularly around its wording and potential overly complex features, but any and all feedback is welcome of course.

https://docs.google.com/document/d/e/2PACX-1vQ8FQtn-6Ft3pgRE_HY5mtE8FSTB_IkD-EC8i5iQWrZna7oEI-k3sH2dUasP6_Y3m607bvaGkEuOE7H/pub (Published Doc link)

slender quartz
# sturdy knoll If not advantage, just give them a flat +2 bonus then.

'You have advantage on perception rolls when you look for gold. when seeing a creature within sight wearing gold on their person, you may enter a 'Gold Rage' which allows you to apply 1d4 added damage on the gold wearer. This effect lasts for 1 minute, or until the opponent is killed.'

#

eh?

sturdy knoll
slender quartz
#

Ye good one.

void jewel
#

Don't count it as much towards the power budget of the race, but its flavorful

slender quartz
# void jewel An alright ribbon yeah

talked it over with a dm friend of mine, and we got to this;

When mining for gold, you find twice as much gold as you normally would,


When examining a creature, you can innately tell if they are carrying gold on them, and how much gold they carry. You can also identify any articles of clothing, weapons, or jewelry which are partially or totally made of gold on their person at a glance.

Gold Rage
If a creature carries at least 100 gold pieces on their person, or if they are wearing or wielding an object made partially or entirely out of gold, your melee and ranged attacks against them deal 1d4 additional fire damage. This damage increases to 2d4 at 5th level, 3d4 at 9th level, and 4d4 at 13th level.
#

repalace fire with force damage

void jewel
#

How good that is depends on the mining mechanic and what gold is worth

slender quartz
#

I figure gold would just be what gold is worth tbh

#

I'm not changing that

void jewel
#

Yeah depends how much you can mine over what time period

#

And, realistically, how much downtime there is for mining

#

That's more what I meant

slender quartz
#

Yeah, well, its a niche feat

#

but one nonetheless

void jewel
#

Ye. 3 niche features though

#

Kind of underwhelming race all in all

#

Unless tons and tons of creatures are carrying lots of/wearing gold

#

But you know your world

slender quartz
#

;P

cerulean seal
#

“Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.”

#

You can probably just rip the exact wording

stable radish
#

item similar to wraps of unarmed power, but Monks can spend Focus to add WIS to Grapple/Shove DC? 🤔

native grove
#

Carpet bomb
Conjuration 3rd level spell
Casting time:one action
Range:90 feet
Components:V, S
Duration:one round.

You create a bomb and throw it at a point within range. All creatures in a 15 foot radius must make a dexterity saving throw or take 4D6 fire damage or half as much on a successful save. This leaves smaller bombs on the ground. At the start of your next turn those bombs explode, forcing all creatures within 20 feet of that point to make another dexterity saving throw or take 6D6 fire damage or half as much on a successful save.

Is this spell OP?

native gale
native grove
#

its supposed to give some damaging options to artificer

coral delta
#

I'd give it concentration if you're worried it deals too much damage.

native gale
#

Also, the effect that's being described by this spell is a MIRV bomb, not a carpet bomb

severe trellis
#

What would be some angelic feeling effects I can put on a magic item for a Monk?

#

I have a PC who's a Monk that Plays into Agelic stuff without being an Aasimar and I want to make some cool magic items for them

coral delta
#

Flight speed? Radiant or necrotic damage resistance?

severe trellis
#

I can lean into Flight Speed and Necrotic Resistence for sure

#

I was also thinking of doing some healing stuff?

#

Like being able to Heal instead of/in addition to the damage you do with deflect attacks

native gale
native grove
severe trellis
hidden delta
#

You could make it temp hp instead

native gale
severe trellis
#

lol

deep tide
#

Does anyone have a good einheri species that they created or found?

vernal leaf
#

I think...delayed blast fireball is a 7th level spell. And this spell is probably at least higher than 3rd level

flint marsh
deep tide
#

The soldiers of Valhalla

summer socket
#

Im trying to work on a idea to try and make King Dedede's Hammer and I want to know this is as a idea.

Jet Hammer- As an action you charge up your hammer to with great force of thrust from the back to make your next swing much stronger. While in this state you move as if you were in difficult terrane, Upon swinging the hammer at a target they take an additional 3d8 bludgeoning, knocked back 10 feet and are knocked prone. You can spend additional turns to charge the hammer even further to add an additional 2 damage dice to the attack and increases the distance the creature travels by 10 feet to a maximum of 5 times, The effect of holding in the charge is hazardous to you and at the end of each of your turns you take 2d4 force damage until you swing the hammer.

#

Say you can do 2 attacks a turn with a Maul would the time it takes to Max out the charge be outweighed just by rolling?

#

Like the problem with True Strike

flint marsh
scenic urchin
#

spending an action to do nothing and take 2d4 damage is generally not a good player experience unfortunately

summer socket
#

Would there be a way to make it worth it?

flint marsh
#

the only difference is that they spend every night in Valhalla feasting

deep tide
flint marsh
#

oh I'd be very interested in knowing which!

summer socket
#

Lower the time it takes or make the damage stonger?

scenic urchin
#

well --- ideally every part of a player focused mechanic is a good player experience

summer socket
#

I should state this is for my own personal use

scenic urchin
#

oh

summer socket
#

as it is part of a subclass

scenic urchin
#

well, if you like it, go for it

flint marsh
#

I just haven't heard of anything outside of anime/videogames where they get extra abilities. that seems counter to the valor that earned them a place in valhalla

#

it's like winning a bodybuilding competition and getting steroids as the prize haha

summer socket
#

I want but like I said would simply just rolling 2 Maul swings each turn be stronger than charging up to do a bunch of damage and sending the target back 50 feet

flint marsh
#

but if you wanna, just make them goliaths or whatever

summer socket
#

Cus lets be honest when have you been in a 5e encounter that lasted over 5 rounds

#

especailly when you got about 4-5 players who have NPCs

scenic urchin
#

it does seem like a problem yeah

summer socket
#

What I could do is I made a point system effectively using Monk Ki as a base.

I could write as a bonus action spend 1 or 2 power points to charge it faster.

So you could spend your turn's action doing 1 charge and your bonus to do 1 or 2 extra charges with Power Points.

flint marsh
#

if you are just going for "norse-themed big strong ghost people" give them powerful build and undead as a creature type

deep tide
summer socket
#

that could help cut out the time cost

scenic urchin
#

you could do something like "as a bonus action, raise your hammer and immediately end your turn. Your next attack does x bonus damage and y knockback, effect lasts until you move"

summer socket
#

Cus each level of charge increses the damage and knockback. Its more so the time to reach max damage

flint marsh
#

"as an action, make an attack with the hammer. you gain a bonus to damage equal to the number of attacks you would make during an attack action x your proficiency bonus"

summer socket
#

the way its worded is a bit confusing

late falcon
#

Anyone here good with finessing DnD beyond? I'm trying to add a feature to a custom race of "you can speak common and 1 language of your choice." But I can't get the default of common to work in app! Just the choose a language option

summer socket
#

but thank you for looking it over

flint marsh
#

but it means that those with more prowess can make it do more damage. I haven't done any balance thinking yet

west rapids
#

Odd ass question. There's like 10 different mind flayer/illithid custom classes online. Has anyone played with any of them and can say if any of them are good or not.
Not exactly trying to find the 'best' more just one that I can have confidence in a version to play well.
I can obviously read over them myself and have done such for some of them, but its alot of material and I like to have council of others when I can get it.

tired geode
#

Hey guys has anyone tried to make an elder scrolls module from 5e/2024 I'm getting started on it and racial bonuses for some are easy like nords have resistance to frost and the intimidating scream but breton spell absorbtion, orc rage, and a couple other features seem a tad more difficult

void jewel
#

Advantage vs saving throws caused by spells

tired geode
#

Breton could also potentially have a racial variation on sorcery points to transfer spells cast in him to spell slots

#

I think argonians can get a simple 8+proficiency+con mod in healing per turn once per day for up to a minute

#

Orcs maybe a weaker racial version of rage that gives resistance to physical based damage b/p/s and you can add an additional damage die on an attack

#

Because double damage just seems too op

lethal cedar
#

What would you have a magical wrapon provide based off the pokémon Aegislash

cerulean seal
hidden delta
lethal cedar
# hidden delta probably something along the lines of the war caster capstone but you can use an...

Honestly I was thinking a very rare or legendary item that counts as both a sword and shield. (Only one attunement slot maybe)

  • +2 longsword and +2 shield
  • You cannot be disarmed from the sword (as it's wrapping itself around your arm)
  • Can cast booming blade and shield (no idea on charges. Maybe also something like flaming blade)
  • Curse part the sword is a sentient weapon it does not want to part from you and needs to feed. If you have not used it to kill an enemy in the past few days it consumes a hit die from you.
#

Also weird thing while reading the Pokedex entry for Aegislash. It seems to be able to effectively command others. No idea what it's alignment is since it knows who is worthy to be a king but apparently will still drain their life force

noble flare
#

i'm thinking about making a Detroit: Become Human inspired warforged variant but i dunno what features i could add that would be useful in gameplay but not completely op.. maybe up the base walking speed a bit and be able to detect dna or a magic trace from like rubbing your fingers together with the substance between them?? i dunno guys help

true forge
noble flare
#

hmm maybe

true forge
#

a 'true form' (normal warforged, maybe exposed wiring/internals) and a 'Faker Form'

noble flare
#

could work

#

assuming magic is the main thing that makes this work, there'd probably be a handful of other features that could come from said magic making this warforged different

barren sand
#

Hey chat
If batman was in DND
What class would he be in?

scenic urchin
#

wiz

true forge
knotty owl
#

Question for the DMS. Would you ever let a PC play as a vampire (not a dhampir but a full vampire including the weaknesses). If yes how would you balance it out?

molten heart
# knotty owl Question for the DMS. Would you ever let a PC play as a vampire (not a dhampir b...

Alright, I would but as to how to balance it. They take proficiency bonus every turn while in sunlight and have weakness to radiant damage. They also take increased damage from spears and tridents. Especially if its made out of wood. As for abilities, once per turn they get to regenerate hp equal to their pb+con but can't do so if taking radiant damage. Polymorph into a bat if thats what you also include, and in some cases increased dc the target of charm has to beat and decreases that same dc for when they are being charmed along with advantage on saves against or breaking being charmed

#

Casting invisibility would prevent taking damage from sunlight

knotty owl
#

What if i don't want the shapeshifting (and summoning creatures) stuff or the charm ? But would rather more speed or something else (increased stats over the ability to do all those magic abilities)

#

Would you treat vampirism as a race or a class?

molten heart
molten heart
#

And charm with a dash or a glide

#

Also they could have unnatural strenght

knotty owl
#

Fantastic.

#

What about innate stats on lvl 1?

#

Innate ability scores

patent radish
# knotty owl Would you treat vampirism as a race or a class?

“Template” not race or class. Changes things, yes, but nothing to do with culture or parents in the same way. Dampier is the vampire “race” but I prefer the method of adding vampiric traits with lower grade effects depending on Lv/proficiency bonus.

#

The regen and stat bumps/ spells are given like subrace, and scales with 1/2 prof bonus rounding down. If having things active all the time like regen are an issue than make it x per day = prof bonus

Weaknesses are negated by a thick cloak and hood or full plate with armet & visor

patent radish
chilly laurel
#

Innocence
prerequisites: Age -18 , Cha 12+

Once per short rest, when an adult humanoid (Int 6+, not mindless) would attack, detain or accuse you directly, they must make a WIS saving throw (DC 8 + prof + CHA). on failure, they hesitate and will delay their action by one round (or 30 seconds outside of combat)

is this a good feat? never seen any age related feats and it looked like a fun idea

scarlet coral
#

A quick question. Lets say you HAVE to give something like say a Dice Set (Gaming Set) weight. How much would such a thing weigh in the concept that it can either be your standard gambling dice of 5d6's or the D&D game dice set consisting of dice ranging from a d20 to a d4 and they're all made out of knucklebones or sheep ankle bones.

#

Because let me do the math here myself and let me know if I did it right. So;

In history a game of dice was usually played with using knucklebones which is standard for a sheep's ankle bone. An adult sheep's ankle bone is to be about 11.4 grams, so multiply that by 5 since most gambling games like Liar's Dice uses five dice, and we get about 57 grams. Convert grams into pounds and we have 0.125663lbs or simplistically 0.1lbs.

void jewel
#

Age is generally intended to be a flavor choice on a PC, not mechanics

feral plaza
#

Hey so i got a race that i want some opinions onhttps://docs.google.com/document/d/1DluwxCyP63Z4EDaal5YjcKjPdiIbwCOgOsmkeYvXcQY/edit?usp=drivesdk

peak inlet
#

I changed the feat quite a bit, can’t tell if it has gone off the rails.

Being of the Divine

General Feat (Prerequisite: Level 4+, Divine Adept or Paladin’s Smite feature)

Ability Score Increase. Increase your Strength or Charisma score by 1, to a maximum of 20.
Borrowed Time. After casting Cure Wounds, you can make a melee weapon attack or Unarmed Strike as a Bonus Action.
Innate Smite. You can cast Divine Smite as part of an attack rather than as a Bonus Action, but you can't cast any other smite spells on that same turn.

void jewel
#

A melee focused damage paladin, from an optimization POV, will throw this feat on third, after both PAM and GWM, maybe.

#

Only fits on that build, nothing else.

peak inlet
#

it allows you to actually use PAM with Divine Smite

void jewel
#

Yeah which is okay but divine smite still sucks

#

Sometimes good for nova

peak inlet
#

I was more worried about the first half breaking the second half

#

since you can cast Cure Wounds then attack and Divine Smite

#

but I didn’t feel like that was OP either

#

wanted to see if others thought it was too much

void jewel
#

If anything, it's bait to get you to spend your resources way too quickly. Situationally, when both are A. Genuinely needed and B. Even possible to do in the same turn, it'll be okay, maybe.

#

It'll see play at low and mid OP tables though

peak inlet
#

Dodge is a very weird one to play around with

proud cairn
#

That's ok

peak inlet
#

but the effect is generally applied to a single attack using a Reaction

#

wasting an Action for it seems a bit like too high of a cost but gaining resistances for the whole round also feels like too much

#

it ends up incentivizing tanks not to play the game

proud cairn
#

I guess? The enemy can always just not attack you. It's very... Strategic use.

peak inlet
#

they can’t not attack you if you have a taunt up

#

then they are still going to attack others, because attacking you is worse

#

but they just have disadvantage anyway

#

it makes you a bit of a worse tank as well in that sense

proud cairn
#

But also, dodge is 1 action that gives enemy's disadvantage on attack rolls against you until the start of your next turn. It's always an option, just now when you do elect to take it, it's better. After you dedicate 2 feats and only use 1 handed weapons.

proud cairn
peak inlet
#

I think the first part of the feature should be changed completely and the second part should be the focus of the feat

#

make it PB times per LR

proud cairn
#

Monks can kinda already do that.

peak inlet
#

Monks don’t use shields

proud cairn
# peak inlet make it PB times per LR

I thought about this, but I think having to choose the best moment in a combat to gain all those resistances for 1 turn maximum is more balanced and strategic.

proud cairn
peak inlet
#

make the first part more of a tank feat than a tankiness feat

peak inlet
peak inlet
proud cairn
#

The point was to kind of evolve Shield Master and what it represents. Shield Master gives you more sturdiness aswell as a topple abillity. This gives you access to a resistance toggle and the abillity to use it reactively or proactively once a combat generally.

peak inlet
#

Vampire’s Plaything is one of the best origin feats and it gives you Dash or Disengage as BA PB/LR times

proud cairn
#

Yeah. So I buffed dodge while using a shield to make it more worthwhile.

peak inlet
#

and a free potion of healing which falls off in the later game

#

you have combats once per rest?

proud cairn
#

Well I imagine you'd use it for a harder one, or one where you expect a spell or breath attack or a really hard hit. You trade either a valuable bonus action or reaction. And in times where it would actually help or you can kind of predict and opportunity attack or are trying to threaten one, you can use your action even if you've spent the reaction/bonus previously.

#

I don't think the action would get used super often, but when it was useful it would feel really useful. Say you're running away, or need to move through a damaging area, or know the enemy is charging something, or a bomb will go off soon, exct exct.

deft dagger
proud cairn
#

I think this is one of the better spell swords I've seen

#

Although I don't know that tactician blends well with spell sword idea. The mechanics are fun at level one I'll have to keep reading.

void gull
coral delta
#

You need to make it public to anyone with the link.

void gull
#

oh crap hold on

#

ok that should work now lol

coral delta
void gull
#

uh oh...

coral delta
#

It gets three features at every subclass tier

#

That's way, way too much

void gull
#

I had too many cool ideas...

coral delta
#

I can't think of many subclasses that even get two at a subclass tier, but this one gets three at every tier

#

Not to mention a few unclear sections and inconsistencies

#

For example, Mark of Decay references specific Favored Enemies which isn't a feature anymore in the 2024 rules, which you said this was built for

#

The core feature, Echoes of the Wild, needs a lot of mechanical work to be even remotely balanced. Currently, there's no limit on the number of echoes you can store, the number of times you can bind a creature, or how long a summoned echo lasts. I think the very idea of getting to pick any monster (limited by type) as a summon is already too strong even as a concept, but with no limiters it's way, way too much

hollow siren
#

ok, i have a bold proclamation to make

#

i am finally going to give a homebrew class a try again

#

its a very simple idea, but also very easy to drop the ball in balance

#

the concept is simple:
a generalist "mage" class thats essentially an amalgamation of a wizard and sorcerer. the chasis im using is the wizard for subclasses and class features (with some tweaks), and the sorcerer for spells known progression. i will also include a one time but still relevant choice for a sorcerous bloodline feature

void gull
#

ok... i will address a few things

  1. I completely forgot Favoured Enemies isn't a feature anymore so I will cut that feature
  2. I can't write in the format for DnD so please help me rewrite this way better
  3. There wasn't meant to be a limit to how many echoes you can store the point was to collect as many as you can find and get creative from there
  4. I had way too many cool ideas to throw at this subclass so I wanted to put everything in incase some work and others don't
  5. Balancing is something I needed opinions on anyways so that'll be good to revisit
hollow siren
#

i havent read the thing but thats an option

void gull
hollow siren
#

yeah you can TOTALLY rework mark of decay to not use favored enemy under 2024

#

no need to cut it

#

decent feature

void gull
#

yeah imma need help with wording this properly so anything to help me please

hollow siren
#

i dont brew rangers and its not my area of expertise

#

i brew stuff that goes boom and crackles

#

mainly more the second

#

by this i mean casters and particularly blasters

hollow siren
# hollow siren the concept is simple: a generalist "mage" class thats essentially an amalgamati...

savant features would be reworked likely, to be a standard expanded spell list feature instead of adding to a spell book

one thing i will likely do is allow the class to use a spell book as an item, so as to learn scroll spells though as extra spells, and you would prepare a number equal to 1 plus your spellcasting modifier per long rest (again as extra on extras.). i may also keep savant extra spells for the spell book.

my thinking here is so that it can really be a sorcerer who is trainedin/has studied magic (as a class concept)

void gull
void gull
coral delta
#

There's a feature named Favored Enemy, but it doesn't work like the old Favored Enemy at all.

void gull
#

oh ok

coral delta
#

Now it just gives you a few free casts of Hunter's Mark

void gull
#

ok so how would I have to rewrite the Mark of Decay?

coral delta
#

I would focus first on cutting about 40-60% of the features here first, before worrying about mechanics wording.

void gull
#

ok then. What do you think can get cut?

coral delta
#

Once you've trimmed down the features list, you can focus on the features you find most interesting / useful, and can start getting them more functionality written

#

That's up to you, ultimately. The features are kind of all over the place, and I don't know what your personal vision of this character entails. You've gotta decide what feels most in line with your vision.

void gull
#

The whole idea of the subclass is you kill a creature, you take its' echo, store it and then summon it whenever needed. This echo can be merged with like a suit or fused with other echoes to make hybrids.

midnight zinc
hasty onyx
#

I am working on recreating some of the Diablo 2 uniques into 5E, and I'm working on figuring out of this is Legendary, or Artifact grade? Or is it just bordering on Very Rare?

Amulet (Necklace), attunement.

  • +2 all saving throws.

  • +1 all ability scores.

  • 20% chance to deal half the damage back to any melee attack against the wearer.

void gull
feral plaza
proud cairn
#

I could see the resistances or the abilities they give, but not both.

#

Or maybe make the output limited to prfb per long rest

#

Or even just 1 resistance + abillity at a time, and only able to absorb them a few times per long rest or something.

#

Also for the impale reaction I wouldn't add the saving throw, the damage is minimal and they chose to attack you. There's no save on armor of agathys, and adding the save slows down combat alot

spring folio
#

How would yall write an inception like spell, my idea is to create a way for my pcs to interact socially that involves martials and non-charisma based builds, so I figure mental fights would be a good way to involve them

rugged olive
#

How is this for a feat for multiple concentration spells
(Not my idea, credit to Benjamin Huffman)
Multitasker
Prerequisite: spellcasting or Pact Magic feature

You are able to concentrate on two spells simultaneously. When you do so, you suffer the following penalties:
You can't cast spells or make weapon attacks
Then minimum DC for constitution saving throws you make to maintain your concentration when you take damage is 15.
At the start of each of your turns in combat, you must succeed on a DC 10 constitution saving throw or lose concentration on your choice of one of the two spells

stuck raptor
#

hisss

#

statblock to a modified ancient black dragon

nova basin
#

Theres too many combos of defensive and offensive spells that nullify those downsides

rugged olive
#

How so?

nova basin
#

Wall of force + anything mainly

#

Dome around yourself with lightning storm or something

#

Youre untouchable so the minimum save dc being higher doesnt matter, and there are tons of ways to get a consistent 10 for con saves

rugged olive
#

Other spells that dont manifest physically can still hurt

nova basin
#

Its still significantly harder to break than any vanilla option

#

And some high level offensive spells have high enough range that anything that can touch you through wof dies before it gets close

rugged olive
#

Just looked at wall of Force. How did they think this was a 5th level spell power level

nova basin
#

This isnt even mentioning double offensive combos that either insta nuke or stun lock everything in range

rugged olive
#

Wof + Sickening Radiance?

nova basin
#

Certainly an option

#

Especially if your targets are grouped, then you make the wof around them instead of around you and lock them in a microwave

#

The point is that concentration spells are designed and balanced around using one at a time

#

Even with circle casting you can only have so mamy up at once

rugged olive
#

Only one person has to really hold concentration with circle casting if I remember correctly, and they dont have to be a full caster

nova basin
#

By all means these are possible with 2 casters and just as potent, but youre doubling the efficacy of every caster at basically no cost

rugged olive
#

If they all take this feat

nova basin
#

I would honestly argue that being able to double conc with downsides and no other features would be worth a whole subclass, this is a general caster feat

rugged olive
#

Druids get the biggest power increase from this imo

nova basin
#

No one in their right mind skips this

rugged olive
#

Some 3rd or half casters might

nova basin
# rugged olive If they all take this feat

Illusion of choice. If I sit you at a table and say you can choose any of these 5 dishes to eat, 1 is a michelin star entree and the other 4 are plastic toys that look like food, whats gonna happen every time someone is offered that choice?

nova basin
rugged olive
#

Not everyone goes with what is best, even when advised to

nova basin
#

Bc the current "best" options are within a power range to be options

rugged olive
#

I've had plenty of players not take a specific homebrew meant to buff them

nova basin
#

The ability not to choose a broken option doesnt make it less broken

rugged olive
#

In a sense, it does?

nova basin
#

No

#

No it does not

#

Thats not even an opinion

#

Youre allowed to choose unknown dirty mushrooms over a michelin star meal, doesnt mean the meal is any less good or appealing

rugged olive
#

Yea, because thats how we get actual variation in dnd

#

Some classes are inherently more powerful than others, but people still play those others

nova basin
#

Global superpowers have nuclear weapons, but we dont use them generally. Does that make nuclear weapons less devastating?

nova basin
#

Double concentration on a feat you can take at level 4 is so far past the power band that its mot even viable to be in contention

#

Thats the last I'm gonna say on this because it should not be this hard to explain

hidden delta
# mild cove .

Looks fine to me nothing too strong has it’s unique bits, might want another spell as drow and tiefling got 3 I believe

nocturne stream
elder willow
#

Can anyone help me make a custom item that would give +1d4 to initiative rolls?

hybrid sonnet
#

Hey i'm new to homebrew and I'm making a subclass. I have all the basic parts assembled but when it comes to actually applying them to a character some things are falling through

#

Sorry for my first message to be asking for help but i don't really know where else to go for this sorta thing so feel free to @ me or dm me if you are willing to spend some time getting to the bottom of this

restive tusk
hybrid sonnet
# restive tusk Could you specify what you’re having trouble with?

Sure I have a couple of problems. The first one is that in the character creation it doesn’t seem to remember any of the choices I selected for the subclass. The second one is that for one of my level 10 abilities I put a requirement that only a specific option could be chosen based on a previous choice. But it just won’t let me select anything at all for that

#

And lastly it lets me choose the same option multiple times when I only want it to be able to be chosen once

restive tusk
#

What platform are you using to make the homebrew?

hybrid sonnet
#

The official dnd beyond website

#

I’m using their homebrew creator

restive tusk
#

I’d ask in #ddb-support then since it seems to be a UI issue. I remember it can be a little fiddly with saving stuff sometimes

hybrid sonnet
#

im just trying to get my homebrew prepped so i can publish it, i've been working pretty hard on it so i hope i can get it out there for all 0 people to see. but also i wanna make sure it works properly so i can use it

sturdy knoll
#

Honestly I'd write up your homebrew first in a Google doc first as it's more flexible then DDB's homebrew system.

#

Also don't publish your DDB homebrew until it's been throughly playtested as once published, it isn't easy to remove

#

Like really, just don't publish it until you're sure the version you have is okay to live forever in that state.

hybrid sonnet
#

I have a whole description of everything i want to happen in the description of the subclass not just in the levels

#

Like i could probably copy paste it all over in a google doc in a few secs

hybrid sonnet
#

probs wont be posted then i dont think ill get to use it anytime soon

#

but i could just post a google doc somewhere if anyone ever wants to see the vision

sturdy knoll
#

You don't have to publish your DDB homebrew to be able to use it in DnDBeyond and your DDB campaigns

#

Publishing is just the final step to make your homebrew publicly available to everyone on DnDBeyond.

hybrid sonnet
#

Yeah, i mean i'd like to, i hate putting effort into something that others wont see but i guess thats just a me issue

sturdy knoll
#

You can make it and save it for your own (and the campaign's you're in) use without the publishing step.

hybrid sonnet
sturdy knoll
#

I'm good for now but thanks! Good luck with your homebrew!

azure stirrup
hybrid sonnet
#

i mean id publish a google doc of it if thats not against tos i dont know all the rules yet

azure stirrup
#

yeah .. rules are hit or miss some days .. damn you rule maker peoples!! hehehe

hybrid sonnet
#

uhhh does anyone know if i could post a google drive doc?

cerulean seal
hybrid sonnet
#

oh cool

#

If anyone is interested this is my subclass the doughmancer

hybrid sonnet
azure stirrup
#

@icy that is a GREAT sub-class idea. was watching the great British Bake Off show and you could use a Paul Hollywood handshake something very high level that the golem can now do on command or a once/day thing but it increases the level of ability being used to it top most.. just some fun thoughts 😛

floral sky
#

Hello fellow dms. I am in need of assistance with a homebrew campaign that i am trying to make. I would love to have a conversation on some of the story pillars of the campaign that i am writing as i need a second opinion on some of the ideas i have. As this is my 1st time writing a homebrew campaign i would also appreciate some feedback for it and some prep tips. I would love to share the whole thing here but i have some of my players in this discord and i dont wanna spoil it. I would appreciate if we can have this conversation in discord dms or in voice chat. Please help thanks

slender charm
#

Hello. I know not to post anything from AI, BUT I've been trying to get some map help on creating a dnd town map based on a real life map. I'm looking for help from the experience DM's here and wondering if there is a good tool to create a map for a campaign based on real life with minimal pain. thanks

azure stirrup
#

couldn't you do a screen shot of a google map with out all the markings like a google earth thing .. then use that as the back ground and then draw in the squares and shapes of buildings and such .. i mean if you want a real place like do Ely in the UK as it is very old.

floral sky
#

depending on what vtt or if u are tabletop you can easily find assets online for free that represent houses from up top and kinda make it your own

#

inkmakte is also a good option if u need it

azure stirrup
#

recently purchased something called Dungeondraft.. no opinion yet but there are map stuffs out there . but lots of options to get you going

floral sky
#

and doungeon scrawler from roll 20

hybrid sonnet
azure stirrup
#

icy that is such a fun idea.. it feels like a wizard done with adventure and ready to focus on important things in their city (the wizards) ... or that wiz is going to keep everyone full of hard golem pumpernickel and the bonuses inside it as support .. but still great stuff thanks for the share

hybrid sonnet
#

feel free to use it if you think its fun, its gone under no play testing at all but i was hoping to have a lot of variability to suit any playstyle

#

im glad you think its fun that gives me hope

slender charm
#

thank you for the ideas!

slender charm
faint sonnet
empty dew
#

Hi, new here, I got an idea. Paladin/Necromancer, homebrew oath of Styx, like a packed formed with Charon

#

Is this possible

late falcon
#

So I made a alternate species of Tabaxi that turned out a bit too one sided and I'm trying to balance it a little by tweaking both ways. Making Tabaxi a little better and the sub species a little more balance. What do you guys think of giving normal Tabaxi the ability of "you count as one size smaller when fitting through terrain." So they can squeeze into small spaces like house cats

nova basin
#

The questions are whether or not the fantasy can already be achieved in vanilla and whether or not your creation is balanced

peak inlet
#

I am trying to give Hunter’s Mark an additional effect when used through an Origin feat (it is upcast to PB-1), I have 2 effects I’m currently thinking of:
when the mark ends, gain temp HP = spell level x5
when the mark ends, use a Reaction to Restrain the marked creature

#

I think I prefer the Restrained one more but I’m not sure how to affect it with the upcasting, I don’t really want to make it deal damage

azure stirrup
#

The gpts and ai I find are just great for formatting and doing headers and stuff. Content. Yeah talented 4 year old. Ha

peak inlet
void jewel
#

Home brewery and other such things actually make it look good

#

Gpt5 is incapable of outputting formatting to any reasonable degree imo

lone latch
#

Does anyone know of a streamlined wild shape system? Like instead of picking specific creatures to turn into, you just pick a few options of abilities or stat blocks?

whole adder
#

Humor me for a second here folks, what rarity would this weapon be?

peak inlet
whole adder
#
= (Insert Magical Warhammer name here) +3
+ Finesse
+ Thrown
+ Homing Weapon: This weapon will return to its owner when thrown.
+ Magic Resistance: You have advantage on saving throws against spells.
peak inlet
whole adder
#

No no I'm saying that, assuming this magical warhammer exists with all the features mentioned

#

What rarity would it be

#

Wait nvm I forgot the thrown property one sec

hybrid sonnet
#

purple wouldnt it? plus 3 is purple

#

sorry i only know colors

peak inlet
#

it would be Legendary

whole adder
#

Hmm noted, ty ty

peak inlet
#

mostly because of the +3

hybrid sonnet
#

yup

peak inlet
#

if you remove the +3 for a +1, it would be Very Rare

#

I mean Magic Resistance is quite strong

#

do you just have that from attuning or only while holding the weapon?

#

you gotta also make it so the Magic Resistance only activates after making an attack until the start of your next turn

#

weapons with defensive features must always have an activation for that feature

whole adder
#

Attuning, so kind of like the Dwarven Thrower in that sense

#

Truth be told the whole weapon was designed around the Dwarven Thrower to begin with

scarlet coral
#

I'm attempting to augment some base rules for my players for their given downtime. I already have a bounty system in mind since one of my players want to have a side job as a bounty hunter, but one of my players is sort of a thief. Anyone knows of any good examples of a homebrew crime system where a player can commit a robbery and risk either making it big with wealth or risk jail time?

peak inlet
#

it has a system set in place for those things

#

you can use half the intel gathering time if they know Thieves Can’t if you think the times are too long

#

generally, something as intense as going to jail should probably take a few rolls rather than just one, I don’t remember what the rulings are there, but definitely have more options than full success or full failure

#

I think Xanathar’s does have that, but it has been a while since I read it

scarlet coral
# peak inlet try reading through Xanathar’s Downtime Revisited first

The Thieves Guild idea sounds like a good idea to add to my ruling. What about loot value and jail time? Using Xanathar's Crime Downtime, I want to tweak how much you get and the cost if you get caught.

In the normal setting, the loot value is determined by a DC and can range from 50gp at DC 10, to 1,000gp at DC 25 with you having to spend 1 in-game week per 25gp you would've earned. Meaning if a player gets caught, they not only have to pay the fine but also spend at the minimum of 4 weeks up to 40 weeks maximum.

Currently, I've set it where instead from the DC of 10, 15, 20, 25 the amount of gold received on a full success is set to 100gp, 500gp, 1,000gp, and 5,000gp respectively. However if caught, instead of 1 week per 25gp value I changed it to 1 day per 25gp. However I'm not sure if the value of gold is worth the jail time (fwi in my campaign we just use gold pieces, no copper or silver; ain't nobody got time for that.)

So what do you think I should do? Is this fine or do you have something in mind?

peak inlet
#

not spend 1 week per 25gp

scarlet coral
# peak inlet I thought you pay 25gp and spend a week to get intel

According to what I'm reading, it says you have to pay 1 week for each 25gp of the fine, the fine being the loot value that would've been earned if successful. As it reads;

"If none of the checks are successful, the character is caught and jailed. The character must pay a fine equal to the profit the crime would have earned and must spend one week in jail for each 25 gp of the fine."

#

In other words, if you fail all three checks on a DC 25 crime, you're looking at 40 Weeks in-game time being jailed. Would not be the first time something of Xanathar's having to be tweaked a bit ie potion crafting.

peak inlet
#

for scouting, it’s 25gp + 1 week prep

#

jail time is 1 week per 25gp of potential

#

you can add bail

#

you shouldn’t be trying to go for the 1,000gp option, that’s kinda why it’s so punishing, you can change it to 1 week per 50, that’s what I would generally run

#

and then the bail I put is 25gp per week

#

so you’re risking 125gp to gain 175gp

#

I don’t like the consequences of paying the full amount in fines and getting thrown in prison for multiple weeks, I don’t really have enough downtime to run it that way

#

and it’s pretty stupid to give a fine and throw in prison

#

so I make it one or the other

scarlet coral
# peak inlet I don’t like the consequences of paying the full amount in fines and getting thr...

Truth. In that in mind, I could have a similarity of both where a player being caught in the crime having a choice to either pay the fine or go to jail, and while in jail they can still break out early but someone has to pay the bail amount.

So lets see...with an average DC 10 crime, I have it where a full success would net you 100gp. Getting caught means you'll have to pay the 100gp fine or go to jail for 2 days as for each day is with 50gp of the loot value. While in jail, either you or another player outside of jail can pay for bail but for 200gp.

Otherwise, the player imprisoned will have to find their way out of jail via jailbreaking (could be a whole side mission potentially for your players).

That sound reasonable?

patent obsidian
#

Chalice of Wonder: Silver Chalice that when filled with water and a silver coin is placed inside, the water shifts into liquid silver.

10 creatures can spend an action to drink it. After 1 minute, it will transport all of those who drank from it, into a Shrine of the Moon Goddess. (Or a dungeon, not sure yet)

leaden bear
#

Is this natural feat too op for level one?
Dark Senses: In darkness(whether it be by spell or natural) enemies have disadvantage on all attack rolls towards her, and she has advantage on all attack rolls to enemies.
It’s tied to her lore, she was born in a dark library and therefore knows more in darkness.

coral delta
#

That's pretty strong for an Origin feat, and it has some serious rule interaction implications when you get into the nitty gritty of vision mechanics.

#

How about a feat that grants 10 feet of Blindsight instead? There's already one that does so if you pick it as a Fighter at level 1. It'll result in some similar results to your idea without the very dangerous ramifications involved.

plush flame
#

that's far too much

leaden bear
#

Thank you

#

It’s my first time homebrewing stuff and it’s for my new character that I actually get to choose what I want instead of just what the dm wants

cunning coyote
#

can I put homebrew statblocks here?

oblique ridge
#

I'm reworking the non-lesser form lmao

cunning coyote
#

Ok yeah I just realized I can't post images here xD

sturdy knoll
#

You can share a link to something hosted on a reputable image/file sharing service (like Google Drive) - just make sure to explain the link when sharing per server rules.

#

Also let me remind folks that once homebrew is published on DnDBeyond, it is near impossible to remove so we highly recommend folks only publish their homebrew their once it's been thoroughly playtested and you're okay with it living in that state that you published it in forever. You can use your unpublished DnDBeyond homebrew on your characters and DnDBeyond campaigns - publishing is only for making it publicly findable and usable by everyone on DnDBeyond.

oblique ridge
native grove
#

So I have an idea for a homebrew subclass I want your opinion on

#

A rune domain cleric:for gods that value the written word, largely including gods for scribes, historians and really anyone who writes things down.

The runes for the subclass would be divine in nature and be based on different philosophies (nihilism, stoicism, altruism, etc)

pseudo salmon
pearl river
#

Without cross referencing offical content, the formatting looks good to me. I’d drop the quotations in Fit of Madness though

pseudo salmon
#

Cool, thanks!

native grove
mild cove
native grove
#

to what? Calligraphy domain?

mild cove
#

Language?

native grove
#

the theme of the subclass is supposed to be runic magic, but im wondering if my idea for runes based on philosophy would work better as a monk subclass

pearl river
#

“You have advantage on any Wisdom (Survival) or Wisdom (Perception) checks you make to track your Quarry.

The creature remains your Quarry indefinitely, but this Mark ends early if your Quarry is Hidden from you, you are incapacitated, or you Mark another creature as your Quarry.”

Looking at a HB fighter subclass by Laserllama. What’s the point of having advantage in tracking the Quarry? All they need to do is take the Hide action and then they lose the marked status right? Am I misunderstanding what Hidden means?

smoky sand
#

whats good homebrew

polar timber
willow gorge
#

cool subclass but it doesn't feel like it's got any oomph to it

polar timber
#

"Hidden" isnt a named condition in dnd 5e

#

actually no, the Hide action gives you the Invisible condition, so that wouldnt work

harsh comet
#

looks beautiful. very nice format

smoky sand
#

Is it possible to homebrew weapons?

stuck raptor
#

...

willow gorge
#

no sorry

#

I've been struggling to write a feature in a way that doesn't feel bad or convoluted, does this seem in line with official dnd mechanics?


Your Fury lasts until the end of your next turn, and it ends early if you have the Incapacitated condition. If your Fury is still active on your next turn, you can extend it until the end of your next turn by regaining Hit Points from this feature.```
brave moat
#

i wanna make armor be slightly more realistic so my friend recommended I add piercing resistance to scale amor and slashing resistance to chainmail armor

is this a good idea or will it slow the fights down too much? Even if the PCs are higher damage characters?

pearl river
#

You mean like what the Warrior’s Codex does with it’s weapon overhaul or

late falcon
#

(X) Ability Score Increase. Your Charisma score increases by 2, and your Intelligence score increases by 1.

(Thinking of changing)
I want to change this to Yuan-Ti players aren't as pidgeon holed into charisma stat classes

Age. Yuan-Ti mature at the same rate as humans and have lifespans similar in length to theirs.

Alignment. Yuan-Ti see unrestrained emotion as a weakness. As such they care not for the law nor for chaos and often fall into a neutral alignment.

Size. Yuan-Ti match humans in average size and weight. Your size is Medium.
Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Innate Spellcasting. You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

(X) Magic Resistance. You have advantage on saving throws against spells and other magical effects.

(Changed to) Immunity to charmed type spells the same as elves.

Poison resistance. You have resistance to poison and take half damage when calculating poison damage. You also have advantage in spell saves causing the poisoned condition.

Languages. You can speak, read, and write Common, Abyssal, and Draconic

pearl river
late falcon
#

Making a Yuan-Ti for my players and I'm trying to think of something to make them interesting.. what do you guys think of the framework I've found online (and the changes I've made.) What else could I add to sell "you're half snake!"

I'm thinking Yuan-Ti will be played similar to elves too so I don't want too add only new racial feats that work in close range like fangs or the ability to grapple (with our without a tail.)

smoky sand
#

What about this weapon set?
Gemstone Weapon (50GP per gemstone per weapon, 475GP for all 10, +1d8 of respective damage on top of weapon damage. All weapons count as magical.)

Ruby: Fire
Quartz: Radiant
Onyx: Necrotic
Sapphire/Opal: Cold
Amethyst: Force
Emerald: Poison
Topaz: Lightning
Tanzanite: Poison
Garnet: Acid
Citrine: Thunder

#

But it doesnt apply to fighters.

late falcon
smoky sand
#

ooooh

#

thats pretty nice

true forge
#

unless you can only have 1

#

then its fine

smoky sand
true forge
#

keep in mind

#

all martials par rogue and all halfcasters (artificer is subclass based) have extra attack

smoky sand
#

Oooooh! Exclude fighters and have rogues get extra attack from these weapons!

pearl river
true forge
#

yeah

smoky sand
#

Did I mention that it also stacks with rage

true forge
#

eh

#

rage damage bonus is pretty low so thats fine

smoky sand
#

Ooooh what if rage actually goes up? Like its basically PB of extra damage?

true forge
#

it kinda does that

pearl river
#

I’d even go so far as to call it a negative. That’s a lot of damage, even compared to spell attacks.
The high price kind of helps but not by much

true forge
#

but caps at 5

smoky sand
#

Like at level 5, its +3. Level 9, its +4

true forge
smoky sand
#

Also fighters (even multiclass) cannot use these weapons.

#

Not at all.

pearl river
#

That’s not even remotely the issue here man

true forge
#

so monks can (get 4 attacks a 5th level with flurry lol)

smoky sand
#

They take 4d8 psychic damage if they touch these weapons

smoky sand
#

Also rangers can add in more d6's for HM with these weapons.

pearl river
#

You’re giving a level five rogue 10d8+3d6+1d8 damage. That is an average of 60 and a maximum of 106

smoky sand
#

Its not that broken

#

It could be an instant delete button.

#

Ooooh it could autocrit a fighter who just fights in the back because the player is too scared to take damage.

#

With a range of 200/800 feet!

pearl river
#

Why

#

Genuinely what’s the point of this weapon being so incredibly anti-fighter. Your fighter players are just going to be annoyed at the very least

smoky sand
#

Also it protects the user from any damage from other players.

#

The best part about these weapons? theyre best used... with rangers.

pearl river
#

And to add on to that you barring this weapon from one class doenst remedy the issue of the other classes being able to take it and go ape mode before anyone else has a chance to feel cool

smoky sand
#

especially swarmkeeper rangers.

pearl river
#

Tacking on more and more stuff is not helping this weapon’s balance

smoky sand
#

Did i mention this weapon will be a level 20 weapon?

#

Like... This is only usable for level 20 characters?

pearl river
#

That’s slightly better but is still a lot

smoky sand
#

Why?

#

It's not that broken.

pearl river
#

Did you calculate how much damage your weapon can do and compare it to the enemies a level 20 will be fighting

smoky sand
#

I did not and i dont think i need to

pearl river
#

Okay man

smoky sand
#

Should I?

pearl river
#

Yes. That’s an integral part to making homebrew. Especially if you can’t test it somehow

#

I could stand to hit comparisons to creature HP but with this weapon a rogue with Sneak attack and a rapier is doing 84 damage on average and 148 maximum

smoky sand
#

Did i mention with these weapons, the sneak attack damage is equal to the level of rogue?

pearl river
#

No because I think you literally just added that

smoky sand
#

Also I am adding so much ranger homebrew that its... a lot to write.

pearl river
#

The solution here is to nerf the weapon, not the class itself. Because now your level 20 rogue is stuck with a super nerfed sneak attack, which is a main mechanic and huge appeal to the class

smoky sand
#

I could be making a novel for my ranger homebrew through my ranger. Enid the swarmkeeper ranger. Also she gets a lot of epic boons. Even the ones that arent usually allowed on pure rangers.

#

I didnt nerf the class. I actually buffed sneak attack. the d6 equal to rogue level.

#

Also rangers get favored terrain and enemy back. This time, they can switch out any enemy and terrain on a long rest and gain more at 13 and 17.

#

I am very great at homebrew.

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Oooooh! i got a new idea!

arctic frost
#

Are we allowed to post custom classes here?

#

Here’s the description of the first one I made

#

The Cataclysm Reaver
A martial juggernaut who channels seismic power through their own flesh, breaking armies and kingdoms alike.
In dark fantasy, the Reaver is not celebrated.
Every step fractures stone. Every strike shortens ages.
Their body is a vessel for a force that should never have been bound to mortal bone.

smoky sand
#

The sweetheart sword. Light, finesse, versatile (1d10/1d12 piercing), thrown/ranged (200/800). Legendary artifact.
This +3 sword emits a rainbow of light out to a radius of 5 feet and dim light out to 15 feet. On a critical hit (18-20), this weapon deals an additional 4d12 of fire, cold, necrotic, radiant, force, lighting, thunder, acid, poison, or psychic (player's choice).
Gives ranger advantage on all attacks and dex based skills and adds wisdom to attack and damage rolls (2024) or makes HM 1d10 force (2014) at level 20. Swarmkeeper Ranger can gain reach of 15 feet (total of 20 feet on melee weapons) and can deal an additional 8d6 fire damage on robots (14d6 if favored enemy).
Autocrit max damage against any powergamers and people who stay in the back bc theyre scared of taking damage and user takes no damage from either characters.

#

Doesnt work with fighters and monks and multiclasses with either class.

smoky sand
#

i havent fully read your class

smoky sand
#

i love it so far

arctic frost
#

Here’s the other one, I made 2 that are actually good

#

The Crimson Oathbearer
A one-armed legend, feared not for brute force—but for presence, will, and a blade that remembers blood.
In dark fantasy worlds, Crimson Oathbearers are living myths. Kingdoms fall silent when they arrive. Monsters hesitate. Their power is not flashy magic, but an overwhelming spiritual dominance that bends reality and breaks courage.

hexed solar
#

Homebrewed item for QOF- Magical diary which acts like notes for what the players do. It updates each night.
Crown of a fallen kingdom, allows the wearer to see spirits and the past (with history check, would have to be 20 or above) but they have to roll madness.
Mask of Agor- A deer skull mask which cannot be removed from wearer, changes expressions to match, can possess the wearer to give a prophecy, when you roll high enough on intimidation the eye will have a blue flame. (It is a half mask with crooked horns and a deer skull.)

arctic frost
#

It’s based off one piece’s whitebeard and shanks, Im addicted

hexed solar
hexed solar
arctic frost
#

Class Features
Level 1 – World-Breaker’s Frame
Count as one size larger for carrying, pushing, grappling.
Advantage on Strength (Athletics).
Melee Strength attacks deal +1 damage (scales later).
Level 2 – Seismic Strike
Spend 1 Cataclysm Charge on a melee hit: +1d8 thunder, target Strength save (DC = 8 + Prof + Str), fail → prone or pushed 10 ft.
Damage scales: 2d8 (11), 3d8 (17).
Level 3 – Path of Ruin (Subclass)
Drowned King: Temp HP on charge, advantage against shoves/moves.
Black Tremor: Thunder ignores resistance, regain 1 charge on 0 HP (once/turn).
Grave Titan: Seismic can deal necrotic, frightened creatures take extra Con mod damage.
Level 5 – Fracturing Blows
Extra Attack.
Hitting same target twice → target has disadvantage on next saving throw until end of next turn.
Level 7 – Unyielding Cataclysm
Resistance to bludgeoning.
If dropped to 0 HP, spend 2 charges to drop to 1 HP instead (once/long rest).
Level 9 – Shockwave Step
Bonus action, spend 1 charge: leap 20 ft without opportunity attacks, adjacent creatures make Strength save or fall prone.
Level 11 – Living Earthquake
Seismic Strike damage increases.
Rubble/ruins don’t slow you.
Knock prone → +1d10 damage once/turn.
Level 15 – King of Ruin
Enemies within 10 ft have disadvantage on Strength/Dex saves.
Success on Con save → regain 1 charge.
Level 18 – World’s End Body
Resistance to all non-magical damage.
Cannot be stunned or knocked unconscious above 1 HP.
Level 20 – The Breaking of Ages
Once/long rest, spend any number of charges: 2d10 thunder/necrotic per charge to all enemies within 30 ft.
Structures automatically fail saves.
Gain half damage as temp HP; gain 1 level exhaustion afterward.

I had to condense it to fit, this this the cataclysm reaver

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It’s a lot

lone latch
arctic frost
#

To much?

arctic frost
smoky sand
#

all of it

void jewel
#

Hard to judge without knowing how it actually works. As is, seems pretty underpowered

#

You should do a full, proper writeup. People can help you much better then

arctic frost
#

This was just to show it off to see if it was any good. I made it with the intention of it being “gets hit hard hit hard, hits back harder” without rewriting barbarin or of the like

void jewel
#

That's a fantasy: I find it better to design a class around mechanics than a fantasy

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Not that it can't be dine, but the real fantasy (how the class plays) will follow the mechanics

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There are also a few questionable additions. At level 15, all enemies within 10 feet just have disadvantage on all str and dex saves? Helpful support ability. This is the best thing this class gets, and makes it a support class.

Level 18- blatant resistance to nonmagical damage is fine power wise for a martial, though definitely power-creeps existing options. Barbs get this only while raging.

Level 20 feature is actively bad. Trivial amounts of damage in t4, for not enough temo HP, and exhaustion? Actively harmful to use.

Lots of other issues with features as well

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I'd figure out what the class wants to do mechanically, as is it feels somewhat discordant

cerulean seal
faint sonnet
cerulean seal
#

Because not only does it need to play differently, it also needs to FEEL different

void jewel
#

I've much more often felt "why does this class have this ability? It doesn't fit" than I have "what is the fantasy you are attempting to accomplish here"

#

That said, my expectation of the player is that they can and will completely reflavor anything to anything, as long as the mechanics remain the same. For example, you can flavor a wizard as a martial who punches things and use all the mechanics of a wizard.

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I find the question "do these mechanics, or very similar mechanics, already exist in a usable form in vanilla" to be much more important to answer than "how does this feel to fantasize about?" Because flavor is already so malleable in the base game while mechanics are not.

faint sonnet
cerulean seal
#

I think classes are best designed when you ask, “what fantasy is not currently possible in DnD currently per rules written.” Then you expand from there

faint sonnet
#

Put another way, if one strips all narrative elements from the Druid class and all of its exclusive spells and subclasses, what does the class offer?

scenic urchin
#

summoning a larger and larger man?

faint sonnet
#

Our non-Wizard generic Arcane spellcaster has no need for a spellbook, or subclasses that care about spell schools, so we are left with a class that isn't actually a class.

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A Cleric doesn't make sense without its narrative, as Channel Divinity is gone, as is Divine Intervention and its pathways for heavy armor or spellcasting.

void jewel
#

That is only an issue if you decide it is

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That's likely where our disagreement stems from

#

I consider that kind of flexibility to be a massive upside, not a problem

faint sonnet
#

What I mean is that the question "Why does this class have this ability? It doesn't fit" is something that is largely an invalid criticism because you can force something to fit via justifying it by fantasy later (in a mechanics-first direction).

#

In essence, if you go mechanics-first, you can shoehorn any mechanic in because "someone can flavor it as they like". Why those mechanics don't actually fit in almost every case is because they cause clashing themes, which is not a mechanics issue.

#

In reality, I think the best stuff comes about from picking one or the other to start with and using a cycle of checking narrative vs mechanics so that you avoid that clash in the more finished results.

#

Let me know if that makes sense or if I need to elaborate, though. I can give examples that might be helpful, too.

void jewel
#

Shoehorning anything in anywhere is exactly the benefit

void jewel
#

That said like you say usually there's a cycle between them, checking if they match during the process

faint sonnet
#

The disconnect also might be that your design ethos doesn't align with the WotC/5e homebrew community's at large, as the process you're describing isn't really followed by any existing material (official or unofficial.)

void jewel
#

Which yes is entirely subjective

faint sonnet
void jewel
#

I should say: fun to play for all at the table

void jewel
#

As far as I'm concerned, if the table enjoys it, it is good. The more enjoyment, the better

faint sonnet
#

I more mean that something being fun to play is itself binary from a simple standpoint of success or failure and there are significantly more facets than that.

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I have a long checklist I use to judge quality content and Gratifying is just one criteria of five, with three subcriteria.

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The checklist is also very generic in terms of it not calling out specific representations of content.

void jewel
#

I also have sub-goals, but they are all in service of that one overarching "is fun for the table"

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Though I also never homebrew to publish, exclusively for my tables, so that tilts my goals: I do not need to consider other environments at all

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If I was publishing something, there would be more considerations

faint sonnet
void jewel
#

I think we have varying definitions of fun

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That's all

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I think it is likely that my definition of fun includes these other things

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Mind you, enjoyment at the table is made of a great many things, and I try to promote all of those

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And it also varies wildly table to table

faint sonnet
faint sonnet
late falcon
#

I'm making Yuan Ti variant and for the stat boost I gave the more humanoid variant the option of Cha+2 or Int+2. For the snake version with snake tail legs I was thinking of giving them a Dex or Strength +2 option with either Cha+2 or Int+2 second option. What do you guys think makes more sense for the snake version?

stuck raptor
late falcon
stuck raptor
#

not sure which stat the snakey statblocks use for their melee attacks, brb

stuck raptor
late falcon
#

Cool thank you!!

#

Good idea checking monster stat blocks

nova basin
#

Abominations are like nagas, ghose would def be str

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A lot of the lower castes are more humanoid tho, arguably dex

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Then the castes above abominations are more snakelike so probably back to dex unless you wanna count raw size as a str factor

smoky sand
#

I like homebrew

stuck raptor
nova basin
#

But snakes are also thematically more tied to dex adjacent concepts

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Flexibility, agility, venomous bite over crushing bite

stuck raptor
#

yee, but constrictor snakes plus mutations

nova basin
#

Indeed but what about the vipers and cobras

stuck raptor
#

theyre still skirmishers, just higher str than dex

nova basin
#

The higher up you go in yuanti society, the more magically inclined you tend to be

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Despite size and body plan, I think it would be more prudent to give the dedicated casters a dex bump while the martial frontline with some magical ability get str

#

But this is why new stats are so flexible

stuck raptor
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malison type 1-3: str/wis > dex/in
abomination: STR > WIS > INT/CON > DEX

nova basin
#

Iirc the original yuanti had their racial spells key off of cha, no?

stuck raptor
#

i dont wanna pull out my 14 mm

nova basin
#

Yeah volos has their spells as cha

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Morde has it flexible

stuck raptor
#

oh for the player race? yeah

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cuz the player one were infiltrators

nova basin
#

Overall I'd go with tashas stat rules for yuanti

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Theyre too varied to fit into background asis or rigid racial asis

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There are solid arguments for any asi honestly

stuck raptor
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yeah, im just working off the lore and statblocks

nova basin
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Constrictor types could get str/con, any of the mental stats can fit well for casters or otherwise, dex and snakes go together like pb and j

true forge
#

im taking a hot guess that all ranged weapon attacks targeting you have dis is way too much for 5th? (minute duration. + movement and jump increase)

true forge
#

nvm about it now :D

tired dagger
#

Hey guys can anyone help me balance a monster?

heady stream
#

sure, tell us more

summer socket
#

Dwarven Infatuation

For some reason that baffles even the Gods (Believe me I’ve checked) Dwarves have a strange hypnotic-like infatuation upon seeing large mushrooms causing them to be easily distracted which can escalate to a mass event at times of Dwarfs cheering and shouting one single wood “Mushroom”.

When you are within 30 feet of a Dwarven Creature that can see you they must make a Charisma Save, On a failed save the Dwarf will become charmed by you and will begin pointing at you while cheering the phrase “Mushroom, Mushroom, Mushroom” if there are other Dwarf’s in the area at least 120ft from the Charmed Dwarf they will begin to travel to them upon seeing you will also have to roll the Charisma save. Any Charmed Dwarfs can repeat the Charisma Save at the start of there next turn. Any creature that attacks you will cause any Charmed Dwarfs to attack the one who damaged you.

“MUSHROOM! MUSHROOM! SHUT IT! GET BACK TO WORK!” - From a Dwarven Mining Operations Manager that wished to remain anonymous.

rugged olive
#

Heyo, was wondering if someone could help me with math for cards instead of d20s

cerulean seal
#

Does anyone have a statblock for Krampus I can borrow?

#

I’m running a one shot

hidden delta
cerulean seal
rugged olive
#

The crits (nat 20s) are red of 10, J, Q, K, and nat 1s are Aces, J, Q, K of black suits

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And you discard a card after use, reshuffle the deck on a short or long rest

solar spire
#

I want to create a subclass of monk

Similar to Saitama but the he will only attack if the dice rolls NAT 20, otherwise he will “get bored” and won’t attack

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But the damage would be like 4 figures no more than 10k

void jewel
#

I'm not certain that will feel good to the table

hidden delta
solar spire
#

Balance?

Cause his attacks does 4 figures

void jewel
#

Bad design space to begin with

karmic oar
#

So either that player doesn't get to play, or everyone else doesn't. That's a choice.

ashen wigeon
solar spire
#

Could be

viral scarab
#

Guys I made a penguin race

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Want to hear it

sturdy knoll
#

No need to ask to ask - if you want feedback, share what you have.
If it's long, consider using something like Google Docs and create a publicly shareable link.

viral scarab
#

Alright I will right doc for you guys

sturdy knoll
#

You can share links - just make sure to follow server rules and explain the link whensharing it.

viral scarab
#

Ok, thank you @sturdy knoll

sturdy knoll
#

Oh if you're new to the server it takes a bit of time before you can share links as a spam bot protection measure.

viral scarab
#

Alrighty

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Anyone check it, if you did pls give feedback

#

I will add it if I like it

lusty kernel
# viral scarab Anyone check it, if you did pls give feedback

Slight detail - could you add a size category? For example is this a tiny or medium size creature? I think many will classify it as tiny, but it helps to have specificity.

I like the Tundra details. It gives players an option to customize their race. What is the benefit of turning a part of your body to ice for the blue? Does it increase AC? And does Brown mean they can't succumb to weather effects?

fallow phoenix
#

Damage immunity is too overpowered for a player species. Otherwise some things just need rewording for clarification

viral scarab
#

I added that thank you

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Keep the feedback coming guys

severe trellis
#

Qq has a Gambler Rouge who wants to have multiple pairs of the same roll on sneak attack or who wants a sequence of the rolls on steak attack been done before?

Like I want to roll 2 or more 4 on Sneak Attack or roll 1 2 3 4

viral scarab
#

Steak?

severe trellis
#

Sneak

viral scarab
#

Oh alright

lusty kernel
#

I really want to see a rogue make a steak attack now.

unique parrot
mossy violet
weak lodge
#

So I think I've succesfully created the most annoying character I've ever devised:
So for context: I'm running a Christmas Themed One Shot using the holiday OneShot pack that just came out and its set as a sort of Story-book readthrough by Frosty the Snowman, who obviously needs to be in the book. I knew INSTANTLY my players would hate him on principle (I've traumatised them with cute characters before so 100% justified hate) so I thought I'd have a little fun...
Frosty is quite possibly the single most annoying creature the Forgotten Realms will ever witness.

Curse of Undying Vengence. Each time the creature is killed, it returns to life 1 minute later, reforms any limbs it may have lost and reconstitutes if it was Disintegrated. Each time this creature is killed, it gains 1 max hp and permanently takes half damage from the damage type that killed it, this damage modification can stack multiple times.

Frosty the Snowman x The Very Bad Goose x The Undying Snail..

And I gave him the most fun voice to do
He can also cast Plane Shift once per Day, Has Mirage Arcana and advantage on performance checks.

vale token
#

I thought it might be fun to have some magic items that bring cool features from 2014 to 2024, like a legendary druid's staff that allows for lvl 20 druid's to have unlimited wild shapes.

#

The amulet of high magic, which gives a player with a 9th level spell slot an additional one.

pastel mirage
pastel mirage
#

cold

mossy violet
#

but the bluetooth damage is smart, I might do that with deferent boss in this campain, but they have really good mechanics, this one is the most basic out of them

pastel mirage
#

itd be cool but gotta make it not feel super scummy

#

if it hits one and chains the chain should have a range

restive tusk
mossy violet
restive tusk
#

Will the martials have anything else to do in the fight?

severe trellis
unique parrot
glad veldt
#

What would interesting subclasses be for a witch class?

rancid basalt
#

depends on the main themes and abilities of the core Witch class

native gale
#

What does a witch class do, mechanically? “Witch” seems more like a way to flavor a Wizard, warlock, or Druid, rather than its own mechanically unique class.

broken cedar
rancid basalt
#

Anyone got a suggestion for some properties for a Hello Kitty themed pistol magic item, which I'm tentatively planning on naming Neko-chan's Gato Blaster?

native gale
#

I don’t know much of anything about Hello Kitty outside of what the characters look like, but my first thought would be an attack called “Sunshine and Rainbows” that blinds the target in addition to the damage, or something like that

lusty kernel
#

I recently wrote a character class focused playing as an elder character. They are not the strongest or swiftest, but they can resist death out of stubborness, spur on allies, or do psychic damage with a look of disapproval. It has 4 sub classes as well. I went ahead and published it on DM's Guild as I want to get some feedback on it (and I need practice releasing work out into the world). It's free and if anyone is willing to take a look at it, I would love to hear what you think.

https://site.dmsguild.com/product/550671/The-Old-Codger?src=newest_in_dmg&filters=45469

rancid basalt
rugged olive
#

How would you calculate adv and disadvantage using cards instead of d20s?
Here are the numbers: Ace, J, Q, K of black suits are nat 1s, and 10, J, Q, and K of red suits are nat 20s.
Rest of black suits are just the face number, and rest of red is face number + 10

#

Every time you draw, you discard the card drawn into a discard pile that cant be reshuffled into the deck until a short or long rest

#

So base odds with full deck are 3.84 % for all cards except nat 20s and nat 1s, which are both 15.38 %

patent radish
#

I have been thinking about something.

You know Plasmoids? Ooze people from spelljammer?

Well ya know what else is an ooze in D&D? Living spells!

The living spells from Eberron are quite an addition to games and can be awakened. So a custom race that gets to BE a spell with the stats of a plasmid and some extra Magic options is a nice change of bace imo.

rancid basalt
#

would definitely be a fun race with some cool subtypes or whatever

#

like an Evocation or Necromancy slime person

rugged olive
#

From there I can try and do the work for less cards in the deck

rancid basalt
#

Ah I see, well I can't help you I'm afraid, so good luck with that

rugged olive
#

Mk

patent radish
rugged olive
#

Oh wow, I forgot how complex the odds already were with just dice

#

Not including now card counting and removing certain outcomes from the deck entirely

patent radish
rugged olive
#

For simplicity, we'll say around 17 cards drawn per SR, so down to 35 cards left, +3 to ability, and DC 17

#

Factorials?

#

Oh jeez, I just looked those up

#

But I know what those are, I thought cards used those

patent radish
#

Yes. The number of possible states giving a specific number.

It's statistics and discreet mathematics classes

#

Those should get you the best chance of understanding odds of dice rolls and card orders.

rugged olive
#

What do dice rolls use then? I don't think factorials, since it "resets" every roll (same odds to roll any number on the dice)

patent radish
#

Subsequent dice rolls in a row

#

Because the chance of a crit on x number of sets of rolls.

Elven accuracy hets you a 3rd dice. And lucky feat gets less chance of crit failure.

#

When you use exponents in possible states of things the numbers get big quick

#

Statistics and discrete mathematics are what I had to take in college to understand what you are asking. That was before AI so I think an AI could teach you.

rugged olive
#

Ah, ok, thank you

burnt cipher
#

I'm thinking of having giving new Artificer Infusions at Level 18, but I'm questioning whether I should make those exclusively Very Rare or Legendary Items. Thoughts?

burnt cipher
#

2014, but I am putting dome '24 Items in for variety's sake.

mild cove
rugged olive
junior saffron
#

features are currently using test names that lack flavor for ease of design review

Fighter Subclass: Blocker
A Fighter subclass that specializes on defense and blocking.

3rd Level - Blocking
You have a number of block points equal to your proficiency modifier. They regenerate on a long rest. Also you regain 1 point when you pass a saving throw or an attack misses you. You can expend these points in the following ways:

Parry - (Reaction) When you are targeted with an attack and holding a melee weapon with the two-handed property, you can make an attack roll with that weapon. If your attack roll is higher than the roll of the attack targeting you, the attack misses you. (Cost of 2 points)
Resolve - (Reaction) When you take damage, you can reduce the amount of damage you take by your AC - 10, or your level, whichever is higher.

#

Thoughts? A little rough around the edges, but I’m attached to the idea of a “skillful” parry.