#homebrew

1 messages · Page 35 of 1

coral merlin
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Cause of the looking at her in the first place

vale ingot
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If a creature that can petrify appears, your party will attempt to send this fighter at them since they'd have advantage no matter what. If the fighter fails, then a main plan just died for the entire party

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You'd be giving the fighter their own one shot basically too since unless everyone else are wizards casting thunderclap, none of the others will ever be able to hit

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Thematically they didn't even look at Medusa to kill her

coral merlin
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That’s true ok that all makes sense

vale ingot
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Level 3: summon shield or desummon it as you please, themed after athena and works like a regular shield
level 7: gives advantage against charmed or frightened, depending on what they've faced can give the DM the choice or even the player the options
level 12: gives advantage against aforementioned conditions or the petrifying condition, similar as before depending on what they faced

coral merlin
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But this is your suggestion for if only the shield existed correct?

vale ingot
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Each item with this difference in level between each effect, at level 10 when they get their 2nd item though it will begin with a beginning level, level 15 they get the second effect, level 20 the last effect. Anything over level 20 as was said would be fitting for a demigod

coral merlin
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I’m kind of dead set on getting all 3 with the subclass. I’m fine nerfing them each some to compensate but I do want all 3

vale ingot
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All 3 can be an option, but they stay with it throughout their whole lives, mention how they can LOSE it if treated as another item. Level 3 they get their 1st pick, Level 10 they get their second pick, and level 20 they can pick their last, for again, these will also become 3 ADDITIONAL non-attunement magical legendary items

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At level 10 itself most of your players would have their 3 attunement slots taken or at least 2

coral merlin
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Yeah 100% I like that. Also probably swap the level 7 and level 10 features from the sound of it

vale ingot
coral merlin
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That could be interesting. Like they get a 4th attunement slot but these eat 3

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As part of getting the last relic

vale ingot
vale ingot
coral merlin
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Overall what do you think about the subclass outside of the issues we talked about? This is the first time someone other than me is seeing it

vale ingot
vale ingot
coral merlin
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No I definitely want it to be balanced and not completely outshine others. That’s obviously no fun.

vale ingot
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Level 15 is too much, or at least to give an actual opinion, have it be a boon given by the Gods during a dire time during a battle

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Similar to the Cleric's level 10 feature tho!

coral merlin
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Ok so maybe they pick 1 to upgrade at level 15

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That feels a tad bit weak tho

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Oh you’re saying a 1 minute buff basically they can use situationally

junior saffron
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Baalthus’s Comet Bolt
3rd Level, Evocation/Transmutation
Duration: Concentration, up to 1 minute.
Casting time: 1 turn
Range: Self

Begin channeling as a Bonus Action. At the start of your next turn, (or any turn of your after the turn you cast this spell) you can use your action let loose a helix of chaotic graviturgy and flash-frozen electricity.

The helix strikes in a line 100 feet long and 5 feet wide, blasting out from you in a direction you choose. Each creature in the line must first make a Dexterity saving throw to avoid being knocked prone. Then, each creature must make another Dexterity Saving Throw, taking 4d6 cold damage and 4d6 lightning damage on a failed save, or half as much damage on a successful one.

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How do we feel about this quest reward for my Wizard?

vale ingot
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We're going to look at it as they chose Athena's shield with permanent advantage to charmed, frightened, or petrification(whichever they chose), and can be summoned to your hand like Find Familiar.
And now it will have an added bonus of being similar to Counterspell, actually working like a Spell being Countered, and not limited to Spells at all but anything that imposes a condition including Prone which most creatures would have the Strength to do with regular attacks at that level.

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It is insanity, and that's not talking about how apparently you get a free 4th FREE non-attuned legendary item that gives 2 turns for a creature to not get petrified, but also if they succeeded they still get imposed a condition after

coral merlin
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It isn’t really meant to be an item it’s meant to be an ability that flavors like an item. But ok you made your point

vale ingot
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The Save DC without the CON mod(which a Fighter would have high for sure around those levels knowing this would be what they will get at that level so just dump everything into plus 2 to CON early on each feat) would be 8+5=13.
Considering at 18th level i would know i get this super powerful item everyone including my Party can get caught up in and lose to somehow, my CON mod would be at a plus 5.
8+5+5=an 18 DC saving throw

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You have taken the HEAD(corpses count as items) of a Gorgon, and turned it into a relic(item) of your own making(as if you were a God or DM who planned to not only give this item to this player only so their feature won't be for naught, but make sure no one else could ever have it Day 1)

coral merlin
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Alright thank for the help but you’re not sounding helpful and constructive anymore but like you are taking offense to the features. Have a great day

vale ingot
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It's called being blunt, and I'm sorry but this entire subclass reminds me of my friend's ai made subclasses that were meant to be similar to Batman(which is how this looked to be but more Greek themed)

vale ingot
coral merlin
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Right but I don’t need hostile and rude feedback.

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I can find someone who can communicate it nicely just fine. Thank you

vale ingot
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If i knew 1 player had all these options from the start, i'd feel sad and unwanted(sorry if its being rude, reading text in your head can make it seem that way)

coral merlin
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K

vale ingot
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Key and Peele even made a skit of it

coral merlin
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Calling it insanity and then typing back the subclass wording like I don’t know what it say to try and prove me wrong instead of saying oh if that’s what you meant then try this wording is rude

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It’s not constructive it’s destructive and I’m fine with feedback I was all in till you got to that point

vale ingot
coral merlin
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Than comparing it to AI like I didn’t spend hours coming up with all this shit myself is the cherry on top

vale ingot
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I can send the subclass if you'd like and you can see what i mean? I'm no stranger to this since i've done it for a while, but after seeing the effects of it during games i told my DM i want my character out and have a new one remade

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It's amazing making something homebrewed, but experiencing the power you attain at the cost of making the other's feel offended(or at least the chance of it since heck, they might want someone leading from the front all the time), lets you know how to take off bits that costed friendships

junior saffron
vale ingot
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Also counting how any Large or taller creature caught in it will both be hit the initial turn, but take additional damage on its movement away, taking 16d6 total damage more than likely(not counting gargatuan creatures who can't burrow, fly, jump, or swim out of it)

junior saffron
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Oh I didn’t consider that, I think I want to keep the risk of friendly fire as an added balancing factor. I definitely miswrote though, you aren’t supposed to be able to re-cast it so to say, as much as “hold” the spell.

vale ingot
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Hold the spell as in concentrating or having to stay in place for it to be concentrated and working throughout the 1 minute?

junior saffron
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As in as long as you are concentrating you can shoot the helix, but after you shoot, the spell ends.

vale ingot
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I'm confused now on how it's concentration

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Doesn't that mean its a lightning bolt type of spell?

junior saffron
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First you spend the slot on your turn, then you begin concentrating. (As a bonus action) Then on another turn (not this turn) you can shoot the bolt. Shooting the bolt ends the spell and ends concentration.

vale ingot
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So then,
Turn 1: I use my action to dash and movement to get far enough from enemies but in a space that has enough of them in a direct line. I'll then use my bonus action to begin my 3rd level spell.
Turn 2 if no enemies hit you: I use my action to shoot the bolt, now i have free movement still and can do another bonus action to use the spell next turn.

junior saffron
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Yeah, you could do that. As far as numbers go I think it’s a little inferior to Fireball/Lightning bolt purely because you can’t cast it on your first turn. (3 Fireball damage > 2 Comet Bolt damage)

The concept is that you have to spend some time chanting and channeling for a payout. In my setting spells work by following the equation of time + components = output, I’m trying to find a balanced way to raise the output on one of the lv3 8d6 spells for my Wizard player.

vale ingot
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So it's supposed to be a bit nerfed for the setting and power/effect behind the spell(s)?

junior saffron
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Yeah. Weak but still usable.

vale ingot
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Mkay, that does make it more better then since it's fitting for the setting as you've said and isn't how i initially thought it to be

wild lantern
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So I made a rabbit centaur and found this trait block online, I was wondering if it's too much? And what to whittle down if so.

Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.

Creature Type
You are a Fey

Size
Your Size is Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species.

Base weight is 690lb + (2d6 x 1d6) for Medium Lapicentaurs

Base weight is 290 + (2d6 x 1d6) for Small Lapicentaurs

Average height calculator for Medium Lapicentaurs: 5'0 + 2d6

Average height calculator for Small Lapicentaurs: 2'0 + 2d6

Speed
Your Speed is 45ft

Darkvision
Accustomed to life in the warren. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Keen Senses
All lapicentaurs have proficiency in the Perception skill. In addition, you have advantage on all Perception checks that involve hearing.

Survivor
You have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.

Language of the Hedgerow
Through a combination of body language, gestures, and sounds you can communicate simple ideas with Small or smaller creatures native to forests, woods, meadows, grasslands, deserts, wetlands, and any other habitats to which rabbits and hares are native.

Powerful Jumper
Lapicentaurs have extremely powerful leg muscles. You can use your Dexterity score in place of your Strength score in regards to jumping.

Claws
If your feet are unshod, you can use your claws to deliver an extra 2d4 slashing damage on a kick.

Obligate Vegetarian
Lapicentaurs cannot eat meat. If you do so you must make a DC 15 Constitution saving throw or be poisoned until you take a long rest.

Languages
You can speak, read, and write Common, and Sylvan.

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Something I do think it ought to have is a burrowing speed, but I don't really know enough about burrowing to know if that's like. OP to give a player race

vale ingot
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So apparently i needed to specify fancy crab according to a bot here, weird

wild lantern
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Yeaaa you can't have messages that are just emojis in here

void jewel
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Burrow speed is a guaranteed way to beyond break a race.

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A 5 foot burrow speed is better than most whole subclasses in the game.

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All races with bonus speed (except legacy aarakocra) are designed to have 35 feet and no more. Exceptions are extremely rare for a reason.

stuck raptor
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Centaur with 40

void jewel
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If that had a speed of 35 feet, it'd be find.

void jewel
wild lantern
void jewel
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Most natural weapons features allow you to deal an amount of damage INSTEAD of the attack, rather than in addition to

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35 feet is still a huge advantage because you outrun most monsters with the standard 30ft speed unless they dash

wild lantern
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Mhm
I think I'd still argue for 40ft of movement though, it really doesn't have many more features than the base centaur & as stated the vegetarian trait is kind of pointless (but I think it's funny so I'm keeping it)

void jewel
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You could. A centaur doesn't have dark vision, which is a major thing, and this gets two skills. Instead of one.

wild lantern
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True.....

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I'm not like overly adamant about the speed so I'll take your advice for it lmao

void jewel
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Ye 35 is still fast

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Remember, you can change racial skills to whatever you want if the table is using Tasha's rules, which most are

vale ingot
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I'd say the weight might be too much for either, unless its only for flavor and not something that could be used mechanically(i only remember Warforged having a weight calculator to them and at most could reach maybe 380)

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Cause then easy choice(since having the Small Size wouldn't give benefits considering the weight and size of you and anything you're carrying) would be Medium creature, minimum 690 pounds and could just sit on any NPC not necessarily important without a saving throw(or even do the same to a normal shaped party member who chose to be small who'd have disadvantage to saving against something twice their size and probably triple their weight, wizards be ded)

flat moat
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Hey, is this the place where I can ask about my D&D character and an issue I've been having with the homebrew subclass i've been trying to use?

vale ingot
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Ye, long as people be up and awake to answer(i finally got done with hmwk so been free today)

flat moat
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ok bet, I got a warlock that subclasses into a homebrew "Master of Hex & Blade (Hexblade 2025 Remake)". The problem I have is that the subclass has a feature that gains me proficiency with Martial weapons, and training with medium armor and shields. Unfortunately no matter what I do I can't get the proficiencies to work and it only gives me proficiency in light armor and Simple weapons. Is there anything im doing wrong? https://www.dndbeyond.com/characters/154334729/vvNuE5

void jewel
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There's a DND beyond support channel iirc

flat moat
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ah ok mb

void jewel
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How do I make this as useful as possible in the cantrip tier without allowing abuse. A "heat" option under another cantrip.

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You ignite a small nonmagical flame on a flammable surface no larger than a campfire, or heat an object no larger than a 1 foot cube. This heat is sufficient to melt wax, but not deal damage.

main trellis
void jewel
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It can also allow you to use intelligence (arcana) instead of dexterity (sleight of hand) when interacting with mechanisms. It's a multitool

main trellis
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Okay, so my understanding is that this is a simple fire/light cantrip then? As far as that ability, technically lighting nonmagical fire can deal damage at the DM's discretion, as campfires can burn people, but the heat part I think is plenty for thematics. Like I said, maybe give the flame ignite ability a specified light radius, but someone else would have to tell you about more.

main trellis
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What's the opinion on this feat? Since I don't like the new MM's lycanthropy rules, I made some for my setting. Classed as "Special Feat" to indicate it falls under no specific feat categories (so it cannot be taken naturally).

Lycanthropy

Special Feat (Prerequisite: Get lycanthropy or therianthropy)

You have been blessed or cursed, which one is unclear. You gain the following benefits.

Bestial Boon. Your Strength, Dexterity, or Constitution scores increase by 1. Gain one of the following benefits, based on the selected score.

  • Strength. When you make a melee attack, you deal 1 more damage on a hit.
  • Dexterity. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Constitution. When you take damage from a nonmagical attack, you can choose to expend 1 hit die and roll it, reducing the damage by the number rolled.

Lunar Shift. As a bonus action on your turn, you may transform into a beast-humanoid hybrid. The beast aspect of your transformation is derived from the type of lycanthrope or therianthrope from whom you contracted your condition, or is chosen when you take this feat, but is often related to the option selected for Bestial Boon. While transformed, you gain the following benefits.

  • When you make an Unarmed Strike, you can choose to deal 1d6 + STR or DEX damage instead of the normal damage, and can choose between bludgeoning, piercing, and slashing for the damage type.
  • Your movement speed increases by 10 ft.
    Additionally, you gain the following benefits while transformed, based on the option you selected for Bestial Boon.
  • Strength. Immediately after hitting a creature with your Unarmed Strike, you may make a Shove attack on that creature.
  • Dexterity. Immediately after hitting a creature with your Unarmed Strike, you may make a Grapple attack on that creature.
  • Constitution. When you take damage, that damage is reduced by half your CON.
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I want balancing notes, but I understand that may be difficult since ultimately DMs decide whether or not to give this to players.
EDIT: As a note, this is using the definition that therianthropy and lycanthropy are variations of the same condition, both of which manifest as this feat in players.

hidden delta
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Dex boon feels unrelated to dex and the constitution ability should probably be a reaction to activate

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*Con boon

main trellis
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Okay, I can see that. That was partially derived from Keen Hearing and Smell, but looking at it again none of the new lycanthropes even have that. I'll change those up rq.

hidden delta
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its fine thematicly, just think it would be more conected if it was like use dex instead of wis for perception checks or something using their dex stat

main trellis
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So for Bestial Boon, I swapped:

Dexterity.  You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Constitution.  When you take damage from a nonmagical attack, you can choose to expend 1 hit die and roll it, reducing the damage by the number rolled.

For:

Dexterity.  You can add half of your Dexterity modifier to Wisdom (Perception) checks that rely on hearing or smell.
Constitution.  When you take damage from a nonmagical attack, you can use your reaction to expend 1 hit die and roll it, reducing the damage by the number rolled.
hidden delta
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nice

main trellis
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That makes me wonder, should I make the Strength option scale now that both the others (technically) scale with leve?

hidden delta
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make it half pb maybe?

main trellis
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Well that's what I was thinking, but that might make it scale too well?

hidden delta
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might be a bit strong on monk though, extra 12 damage per turn

main trellis
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True. Maybe make it deal half your Strength mod (min. 1) extra damage?

hidden delta
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yeah that could work, as it makes monks have to both dex and str to break the game with

main trellis
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Yeah. So that would be exchanging:
Strength. When you make a melee attack, you deal 1 more damage on a hit.
For:
Strength. When you make a melee attack, you deal extra damage on a hit, equal to half your Strength modifier (minimum of 1).

hidden delta
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you might want specify not spell, unless you want some wierd combos to come out it

main trellis
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Do you have any notes for balancing the during transformation buffs? Because you get benefits based on the increased stat from there too.

hidden delta
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they all feel tame as long as impose a limit of times you can enter the form

main trellis
main trellis
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So here's what I put at the end, just after the list:
The transformation lasts for 10 minutes, or until you revert your form as a bonus action. You can only transform into your hybrid form a number of times equal to half your proficiency bonus, and regain the ability to do so at the end of a long rest.

main trellis
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Also planning to include a box in the book about DMs having the transformation trigger automatically at moon phases, but even then it will be up to the DM if they want that to happen.

hidden delta
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cool

main trellis
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Here's what I came up with, for anyone wondering:

Lunar Transformations <-(This has formatting in the actual version)

Lycanthropes are notorious for unwillingly transforming at a full moon.  As a DM, when the player gazes upon the full moon (or new moon if they contracted the condition from a therianthrope), you can optionally have them black out, then transform based on Lunar Shift’s rules.  If you have the player black out for this, you control their character for the duration of the shift.

Do not be excessive with forced transformations, especially ones where the player blacks out.  That’s a quick way to get on your players’ bad side.  Offer a chance for your player to learn to control these shifts, or perhaps even receive a cure.
split swallow
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#dnd-heroforge-etc message Need more ideas for what he can do. As a legendary action he can already make anyone he chooses in a select make a strength check or they're disarmed

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Wind power stuff

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Already thinking about the ability to rob air in your lungs to take damage

wild lantern
wild lantern
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Having an entire giant rabbit lower half makes it extra possible

grand jetty
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I've been considering a path of the giant rework, mostly due to how I wish the class could benefit from growing. Is this a feasible framework to begin with? I plan on removing elemental cleaver, later on

Level 3

Giant's havoc: while you're raging, you gain the following benefits: you increase your size by one category, along with anything you're wearing. You gain a +4 bonus to strength, along with a -2 penalty to dexterity. Your weight increases by a factor of 8 and your reach increases by 5 feet. If you don't have enough space to grow, you don't get the aforementioned benefits.

Humanoid typhoon: If you aren't using weapons or shields, you can throw any object under your carry weight limit as a 1d6, 20/60 ft thrown weapon. If the object is heavier than the target, the target makes a strength saving throw, being knocked prone on failure

stuck raptor
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not a fan, especially of the dex reduction.

grand jetty
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I plan on making it weight less later on, but overall I really felt like it made little sense that a grown character couldn't get past the peak of human strength

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Which the +4 does

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But giving + str bonuses that bypass the 20, even if temporarily, sounds like an exceedingly rare thing

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So the -2 dex was placed to compensate

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Could make it -1 AC instead

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So dex saves are preserved

grand jetty
stuck raptor
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barbs also already ave adv on str checks and saves, and they get reckless for attack rolls

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as one of the newer subs too, i really think out of all of them it needs the rework the least

grand jetty
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I find the growth part of the path of the giant kinda hard to find uses for

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At best it can be used for carry weight shenanigans up until level 10

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Otherwise any barbarian would be doing exactly the same thing as a 4+m tall hulk

stuck raptor
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the growth part is flavor and also helps with grappling

grand jetty
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I find it bad that the path of the giant has giant being like, the flavor part, rather than the core

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Elemental flinging sounds like another path entirely

stuck raptor
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giants are elemental in nature

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storm, hill, fire, frost, stone, cloud

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path of the giant also leans on the tossing aspect that all giants did

grand jetty
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Tossing for me is less about being Thor and more about finding random stuff to throw

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Tavern brawler, but for dragons

stuck raptor
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i never said anything about thor?

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the problem with random stuff to throw is that it... relies on random stuff to throw

grand jetty
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I reference their ability to throw a weapon and have it come back

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From elemental cleaver

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Suddenly you have a purely elemental weapon with bouncing mechanics, and a thrown range

stuck raptor
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yeah, cuz giant?

stuck raptor
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fire giants throw flaming hammers, storm giants spears of lightning

grand jetty
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The element part might be alright, it's just that making your weapon become this boomerang along with that kinda breaks the fantasy for me, even if the flavor can be made in a reasonable way

stuck raptor
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nothing is also forcing you to throw the weapon, it gives giant barbs a ranged option

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if i were to rework giant barb, i would probably just let them deal damage using mighty impel without having to toss upwards

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if they hit something when tossed, they take damage

grand jetty
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A massive part of the classes' power budget is put on range, while being big in itself does little

stuck raptor
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because size itself doesnt actually do much

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except for maintaining a larget area of control

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but that in of itself is already good

grand jetty
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It's offset heavily by allowing more enemies to clump on you while not giving you much to deal with them

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Since even mighty impel doesn't allow you to toss a guy into another

stuck raptor
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yeah, thats the only part id really change

grand jetty
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To knock both prone

stuck raptor
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you can toss the initial creature in a way so that it falls on top of the other one, causing potential damage and both to fall prone too though

grand jetty
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Or just grab one of them as a weapon to hit other enemies, which is a very giant thing to do

grand jetty
stuck raptor
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what?

grand jetty
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You have to toss the enemy diagonally in a way that respects the range, just so it can fall on the same occupied square meter of an enemy

stuck raptor
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you already use geometry with aoes and los, so im not even sure what thats supposed to be a point for

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it using geometry is like, minimal

grand jetty
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But it doesn't use 2d geometry like aoes

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You need a third axis for doing that kind of throw

stuck raptor
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cones and spheres are 3d

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so are cylinders

faint sonnet
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And Cubes, and Emanations dndLol

stuck raptor
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game already came with geometry

grand jetty
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It still says the target has to land on an unnocupied space

stuck raptor
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hell, 2d shapes are still geometry

stuck raptor
# grand jetty It still says the target has to land on an unnocupied space

does not.

you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself... If, at the end of this movement, the thrown creature isn't on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.

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you can toss someone into the air

grand jetty
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It opens a can of worms with how damage is calculated, since you don't simply throw the target 30 ft up, you throw it in a diagonal line that will end up being less than 30 ft, by an unknown amount, depending on where it has to land, you also have to consider if having someone fall on top of them also causes that fall damage and landing prone part

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All because you can't just throw someone in a straight line

stuck raptor
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again, probably the thing i would change about giant barb

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im with you for wishing mighty impel just did damage whn you toss them no matter what if you chose to

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(since it still good for repositioning allies)

grand jetty
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I still don't like that being big is such a minor part of the class all the way until mighty impel is even online

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Also, elemental cleaver doesn't seem to fully support the kind of gameplay envisioned in DND 24 combat

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Barbarian has weapon masteries and all the incentive to swap weapons

stuck raptor
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eh, i played and sen many 2024 giant barbs, i disagree with big bing minor

grand jetty
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But despite being able to swap elements once per turn, you can't imbue another weapon

stuck raptor
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bigby's was released before the 2024 ruleset

grand jetty
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I know, it doesn't change that there are things to deal with, if it has to stay as is

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The rage damage on thrown attacks was also added because it wasn't a thing in the 2014 barbarian

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It is on 24

stuck raptor
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i still dont think your initial changes to the size change make being big more substantial

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all it does is just also add malus

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and also give them the capstone of the class at level 3

grand jetty
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Then there has to have something else that makes a giant have feats of strength that a non giant barbarian couldn't pull off as easily

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Without adding a capstone

stuck raptor
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i dont think it "has" to

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increasing your size already increases carrying capacity after all, *2 for each size above medium

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assuming 20 str, a level 14 giant barb can carry 20 * 15 * 2 * 2 * 2

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any other barb is just 20 * 15

grand jetty
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It multiplies twice, not thrice

stuck raptor
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ah, right, doesnt go to gargantuan

grand jetty
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Also

stuck raptor
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but still. 4 times more than normal barbs

grand jetty
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It doesn't allow for combos like growing before raging through any means

stuck raptor
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like what

grand jetty
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Since it sets your size to large

stuck raptor
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yeah?

grand jetty
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Like Goliath growing once per day, then raging

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Or enlarge reduce being used first

stuck raptor
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both of those set your size to large, its very much intentional

faint sonnet
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It's kinda a known issue with size, considering that there's little incentive to actually grow larger.

grand jetty
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What exactly does blocking that prevent?

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Since size is such a minor mechanic

stuck raptor
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if nothing else, narrative

grand jetty
#

Growing gargantuan doesn't seem to be anything more than a bit chaos inducing

stuck raptor
#

and also controlled area

grand jetty
#

You can't even kick a house any easier than a normal barbarian would

#

Since you can't put more weight to your kicks

stuck raptor
#

i mean dnd isnt a physics sim

#

but im dipping out for now, getting late

grand jetty
#

Imo, there's a difference between not being a physics sim and immersion breaking mechanics

faint sonnet
#

If I had to give an idea for something that relates to size, it would be something relating to enemies within a small radius of you and the ability to do something to creatures of a size smaller than you, with giants possibly focusing on the latter.

grand jetty
#

If they had oversized weapon rules baked in, then well, they likely would have been too damage heavy, but still lack in flavor

teal garden
#

Alright, I have a question for yall. How would one go about making rules for large characters? I'm making a race guide for my homebrew setting and a few of the races have options to be, or already are, large sized creatures. The rules I currently have in place is that, unless specifically stated to be for large creatures, they cannot use armor for creatures smaller than them. Furthermore, weapons meant for smaller creatures incure disadvantage on attack rolls. But, they also get advantage on Strength checks for items that are size small or large (as decided by the dm.)

Would yall add or remove any of these?

#

Small or medium, typo

#

Items size small or medium.

grand jetty
#

Well, equipment for large creatures is bound to be more expensive, since it uses more material, while also being rarer

faint sonnet
teal garden
#

Like the ogre kingdoms, or ettin villages.

grand jetty
#

So it wouldn't change anything that much?

#

I was gonna suggest it also has to be stronger

#

To compensate it's price

#

And rarity

teal garden
#

Cause like, goblins won't have armor for someone that big

#

Orcs might tho.

teal garden
grand jetty
#

Orcs are medium

teal garden
#

In fact, one subrace of orc is large only

grand jetty
#

Well, DR for armor, stronger dice for weapons

teal garden
grand jetty
#

Damage reduction

teal garden
#

Ahhh, that's fair

grand jetty
#

It's used as damage resistance on DND, but damage reduction makes sense here

#

Like taking 1~3 less damage per hit

amber hollow
#

well, D&D uses a 50%, neutral, and 200% method.
So it's a scale, and not a flat alteration

teal garden
amber hollow
#

Other than that, it's heavy armor master

teal garden
#

There was another homebrew rule I wanted to hear an opinion on though while I've got y'all. It's for ettins. So, ettins are two headed and all, so I thought it fair there should be an optional rule to let two players be the singular ettin. They each get a character sheet, and can be different classes, but their HP, AC, and Stats are the exact same, with them taking the higher hit die out of the two classes chosen.

amber hollow
#

That sounds amazing

teal garden
#

Yeah? No changes there?

stuck raptor
#

always been a fan of connected pcs, but not sure how id implement them

amber hollow
#

One issue might be, their turns, their speed and actions and such

#

and initiative

teal garden
#

That is true

scenic urchin
#

its more meme than dream

amber hollow
#

basically combat eco

stuck raptor
#

biggest problem is if you dont have two players either

teal garden
stuck raptor
#

ic

teal garden
#

Thanks for the help guys, the outside perspective really helps me think

#

Alright so, I would like someone's opinion on how I'm doing Centaurs in my world. Now, we all know centaurs as the half horse men from Greek myth. But there are so many creatures in fantasy that are top half man, bottom half four (or more) legged animal. So, I've decided to make centaurs have subraces.
Kentauros - Half Horse Half Man.
Dracon - Half Dragon Half Man.
Mammon - Half Mammoth Half Man.
Drider - Half Spider Half Man
Lamia - Half Lion Half Man

Does this make sense? Doesn't sound stupid, does it? Part of the reason I'm doing this is that, in my world, centaurs are mutated forms of humans, born from the same cataclysmic event that threw humans, elves, dwarves, ect out of their places of power and paved the way for orcs, goblins, ogres, ect to take over.

stuck raptor
#

dracotaur induced ptsd

teal garden
#

Lol

#

I'm also considering doing the same with minotaurs, but I'm less sure of them. Cause minotaurs already skirt the line of beast folk.

primal osprey
#

Hey, once again looking for feedback for my Lizardfolk subraces. I just wanna know if I made both equally tempting to choose, instead of one being better than the other

#

Greenscale Lizardfolk. Choose a druid cantrip, you always have that cantrip prepared and can choose Intelligence, Wisdom, or Charisma as its spellcasting modifier. Whenever you take a long rest, you can choose a different cantrip. In addition, as an action you can summon a Hail of Stone at a point you can see within 60 feet; all creatures in a 5 foot-radius, 20-feet tall Cylinder centred on the point must make a constitution saving throw (DC = 8 + PB + the modifier you use for the druid cantrip). On a failed save the creature takes a number of d8 equal to your proficiency bonus of bludgeoning damage and is knocked prone. You cannot take this action again until you finish a long rest.

Bloodfang Lizardfolk. When you use the Hungry Jaws ability and gain temporary hit points, you can double the amount of hit points you gain. In addition, your speed increases to 35 feet and your Lizardfolk bite attack has the Sap weapon mastery property.

languid tangle
#

Hello! I have recently made a homebrew Warlock subclass with a list of additional spells exclusive to this subclass (some homebrew, some base game). But I have ran into the issue of my homebrew spells that are in the additional spells list are automatically being added to my character sheet when I haven't used a learned spell slot on the spell yet. I want it to be like any other Warlock subclass where I have to use a learned slot for them so I don't have a crazy number of spells. If someone can help with this it would greatly appreciated!! Pls either DM me or ping me so I see it

quiet osprey
languid tangle
#

Oh okay, what can I do to change my subclass so it follows the 2014 way

quiet osprey
heady stream
teal garden
#

Hey, so there's a trait I'm making for the race of Fomorians in my homebrew setting and I'd like to put it here and see what y'all think of it.

Deformity. Due to your appearance, Charisma checks you make against creatures that are not fomorians have disadvantage. However, any Charisma checks other creatures that aren't fomorians make against you also have disadvantage.

molten wing
#

Does that apply to spells?

teal garden
molten wing
#

That’s a good downside to a race, yeah

teal garden
#

Nice, but I should definitely specify that it doesn't apply to spells lol

spring tusk
spring tusk
teal garden
#

Oh good

molten wing
#

Sometimes people say checks and just mean anything to do with it, I was simply asking

mighty ledge
#

If this isn't the right place for this then let me know please
But if I were to want to like
Combine aspects from 2 or more backgrounds
Like for example
A Nobel that had become an Outlander due to circumstances
How would one go about doing that?

primal osprey
#

I’d say take one skill proficiency from each and pick which feat would be more prominent

mighty ledge
#

Ah Oki!

rapid latch
#

I'm converting the Phane from 3e and 4e to 2024, do y'all think it being able to cast the Time Ravage spell as a Recharge ability would be too much? If not should I make Recharge on a 5-6 or just 6?

#

Planning for it to be CR 24.

spring tusk
#

I personally don't think a 9th level spell that turns you old and can only be cured with wish or a 9th level greater restoration should have even a 1/6 chance to recharge

#

I think that should be part of a Spellcasting trait, like.. once, maybe twice a day

#

@rapid latch

rapid latch
bold valley
#

So i got a homebrew campaign with elemental perks. One player is a Rogue though and they are about to get fire magic. Currently they can only imbue their weapon with flames but id like to give them a range ability like [chromatic orb]. This would be like a ranged weapon attack where they need to successfully hit the target yea? Jw if I should let their spell casting stat be dex or if it should be cha

void jewel
#

It is what you want it to be.

#

Casting stats generally aren't physical stats, but they can be if you want them to be

unique parrot
bold valley
#

Oh dam. I didn't even think of the sneak attack bonus. Thanks!

rapid latch
#

What other names are there for a Gish or Spellsword?

lusty bough
#

There should be a channel called "Just gotta tell someone" for DM's to dump their hilarious/dumb ideas to mess w/ player.

On today episode of "Just gotta tell someone" - Ive given one of my player a curse item. The curse is inconvenient but not game breaking. And the benefits the item provides the team has made him keep it. But what he doesnt know is that item curses another item either he has or that a party member has. First is was a common item, then 2 uncommon items, and so on. Now to get rid of the curse you have to destroy the original item and all items its cursed.

Its kinda my answer to players hoarding items lol.

coral delta
#

Sounds pretty un-fun!

scenic urchin
#

yeah...

#

collecting a ridiculous pile of items is a foundational part of rpgs

grim lark
#

Thoughts on a final boss lowering proficiency bonus on a fail of 10 or more? Half damage on save. The Party™ will be level 13 at the time, with an already challenging fight(CR18 Cosmic Horror) ahead of them.

coral delta
#

Sounds tough to keep track of.

lusty bough
# coral delta Sounds pretty un-fun!

oh theyll be fine... they have a cache of weapons they theyve stolen or killed. its a literal safehouse so as long as they dont take the cursed item back there its a minor inconvenience

scenic urchin
#

its the final boss, so ... sure ...

grim lark
#

facts, but we play on r20, so it does all the math for us

scenic urchin
#

youve got the license to do it

coral delta
#

Does Roll 20 have an easy automated way to reduce Proficiency Bonus? I'm not familiar with it. I know on Foundry there's no simple way to change it in one go.

grim lark
#

actually, im not seeing any way to do it on the sheet, so maybe this is a nonstarter?

scenic urchin
#

no but realistically you can just say "-1 to all rolls you're proficient in"

#

you can probably track it as a DM unless this final boss is SPAMMIN

grim lark
scenic urchin
#

I think there's a magic item you can add to modify prof bonus

#

if you have r20 magic item code writing skills

grim lark
#

yee, ioun stone

scenic urchin
#

(I do not)

coral delta
#

I mean it's gonna be what, 4-5 rounds for a final boss? I don't think there's going to be a meaningful difference between

  • -1 to all rolls
    And
  • -1 to all rolls you're proficient in
scenic urchin
#

sure, its mainly just a flavor diff

#

cosmic horror be eating yo proficiency bonus

#

same flavor as old school undead eating your levels

grim lark
#

yea, the idea is that the Cosmic Horror whispers incomprehensible knowledge and it affects their ability to focus

#

the DC is 21, but on a fail of 10 or less, the prof gets lowered

bold valley
#

One of my upcoming bosses is a modified abberant spirit beholder type, a black ooze with lots of eyes, sharing traits from the gray ooze with corroded metal and pseudopod traits.

I'm so excited for them to unseal the containment chamber with a hundred different warnings not to, and be completely unprepared lol

mighty ledge
#

Sorry if this is a stupid question
But am I able to give my character just random skills
For example, being able to make arrows with stuff they find in the forest? (The character I'm working on is a character that lives in wilderness and uses a crossbow to hunt)

#

Like obviously the arrows ain't gonna be high quality
Just good enough to get the job done

bold valley
#

I think crossbow bolts tend to be metal but why not. If you want to give them that option its up to you. Tbh, i don't even keep track of basic arrows, only the special kind

mighty ledge
#

Ahhh oki

#

I mean
It should work with a regular arrow right?

#

I searched it up and it doesnt

#

:(

bold valley
#

Ask your DM if you can craft some or offer a shop. They'll help you out!

mighty ledge
#

I don't have a DM
yet

I am just now getting back into dnd after awhile

bold valley
#

It sounds like having ammunition is important for your character and if your background is hunting and survival I'd imagine you'd be resourceful with them. I'm sure your future DM would allow it

mighty ledge
#

Yeee

bitter whale
#

anyone willing to give me feedback on a monster i made ?

#

afraid that claw of unrest deals too little damage tho

#

should i make it 3 attacks ?

#

its inspired by the 2024 arch hag statblock

bold valley
bitter whale
bold valley
rigid seal
#

got a homebrew ability for a race. whats your thoughts?

Conman’s Empathy. Your sharp insight into others lets you exploit their emotions.
Choose one creature you can see and are currently conversing with. The creature must share at least one language with you, and the conversation must last at least 2 minute. Afterward, for the next 10 minutes, the next ability check you make that directly involves that creature (such as Persuasion, Deception, or Insight) grants you advantage, proficiency in the roll, and you add double your proficiency bonus instead of your normal proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

bitter whale
worthy meteor
#

I am looking to make a homebrew weapon for my monk, need some help with a few spots
I have an idea for a homebrew weapon for my monk.
For background, he was left at a monastery as an infant and the monks raised him. When he was old enough, he reworked his basket into his hat, which he uses as a weapon.
I am thinking it does 1d4 or 1d6 (could scale with him, or upgradable).
The hat has 3 attacks:

  1. Standard attack, hits once, returns to him. 20/60
  2. Hits twice, one from front, one from back. He throws it at a target, the hat continues forward regardless of hit or miss. Then returns to him, hitting again. 2 charges per short rest
  3. Throws it in a 20ft diameter circle, originating/starting on him. Once per long rest. Kind of like a boomerang, you don’t throw a boomerang and be in the center of it. He is on the line.
    The parts I need help on are damage die, thoughts on range for standard attack, and if it should be an attack or a DEX save. If it should be a DEX save, how should it be figured out?
left sphinx
worthy meteor
#

Works for me, just didn't know what to go with, and I didn't want to use an attack roll for one then DEX for another

#

Not really sure how to calculate it

#

I'm thinking something like 10 + DEX mod + proficiency bonus

wise berry
#

Struggling with deciding on a dungeon design to fit within a single 3 hr session. The party has traveled to the underworld in search of a legendary weapon only to find it's missing. They already tracked it to the tomb of the BBEG of this short adventure. The next session will see them work through this tomb to recover the weapon. Curious if anyone has advice on making something short and sweet that is fun for a party of three lvl 3 players (ranger, fighter, barbarian). Combat is secondary to them, but like multistage fights/second objectives in battles. I haven't really designed a dungeon/map with a time frame in mind, so any advice or resources would be appreciated.

Right now, I'm thinking: 1. Very linear tomb with a few rooms before hand that are more "realistic" in regards to some halls of statues for those that died, etc. and ends with the resting chamber of the BBEG. 2. A small zelda like dungeon with a couple puzzles and the goal of gathering 2 burning eyes that when placed into a door, opens the way to the chamber of the BBEG. 3. A void in the ground that when jumped into, the party descends further beneath the eart and enter a more twisted version ofhte room they were in and deal with some challenge, find another void, jump down, and the next area is even more twisted. Rinse repeat and find their way to the chamber of the BBEG.

scenic urchin
#

for what

midnight elk
#

idk I just made it cuz I was bored

scenic urchin
#

if youre bored and want a challenge, try your hand at making a weapon for the first dungeon master

willow vale
#

Would anyone be willing to playtest a class I made? It is all about bombs.

wintry wave
worthy meteor
#

Ok

wintry wave
#

Yup yup, it's how all the saves on your sheet are autocalculated so makes sense to keep it consistent; it can get weird on some items, though. Cheers.

gleaming forge
#

Im wanting to play a moth character but Thri-kreen being the closest option seems kinda…unappealing

gray harness
#

Vorbote (german for Harbringer) is a low impact deity with a small cult following. This cult mainly revolves around sacrifice and punishing others into behaving correctly. The cult with hang, whip, scalp, ect. members for misbehaving or making any mistakes. They gain members by seeming like a nice, holly place of worship to this deity but once your inside it's completely different. It's extremely difficult to escape as there are guards all over the perimeter to keep members in and outsiders out. The people who have escaped are either killed, threatened into silence, or if they do talk they're never believed.

This is my work in progress deity, not really looking for criticism but it is still welcomed

woven hamlet
#

Crimson Lash
As part of casting this spell, you must expend one Hit Point Die or the spell automatically fails. A writhing lash of coagulated blood springs from your hand with the following properties:

It counts as a Simple weapon with which you are proficient.
It has the Light, Finesse, and Reach properties.
You can use your spellcasting ability modifier instead of your Strength or Dexterity modifier for the attack and damage rolls with this weapon.
Its damage die is the same as the Hit Point Die expended to cast the spell, and the damage dealt is Necrotic.
Each time a creature takes damage from this weapon, its Hit Point maximum decreases by an amount equal to the damage taken.

#

Just confirming, does the wording for the end clause mean that sneak attack would also work for reducing a creatures Hit Point maximum?

#

Its from the grim hollow spells

wise kettle
#

Question, is it easier to use a class and rename etc and re imagine or just make up a class entirely

boreal rover
#

Much easier to just reflavor existing material

stone fjord
#

I'm making the 4 Links as a monster statblock. What would you call each one to hide the suprise?

stone fjord
native grove
native grove
#

any comments?

scenic urchin
#

tastes like barbarian at home

spring tusk
#

I'm actually rather proud of this one

stone fjord
#

Would you make a full heal potion just take a whole minute to drink or just say you can't drink it in combat?
Would you ever ealistically be able to take a whole minute in combat to drink it?

stone fjord
spring tusk
#

what are we talking about? whats the context here

stone fjord
spring tusk
#

oh you mean like,

#

the potion heals you to full

#

?

stone fjord
#

Thinking about the last one yeah 10 rounds to drink a potion hell no

#

Yeah, all your hit points

spring tusk
#

I think.. make it take 30 seconds to drink,

#

so if someone really wants to drink it in combat they have the option to try, but its still gonna be way easier out of combat

#

I dont know about a full minute though

#

ehh actually

#

yeah make it a minute

stone fjord
#

Yeah a minute would highly discourage someone to drink it in combat

#

Thanks

#

The no combat thing just sounds silly

stone fjord
#

i think you could increase the black knife and pierce through attacks by another d6

#

For CR8 at least

spring tusk
#

for a CR 8 average damage output is around 51 - 56,

#

mm.. I think I'll add an extra d6 to the Pierce Through but I think if I gave an extra d6 to the black knife it'd be way too much

#

cause thats not just 1d6 or even 2d6, thats an extra 5d6, or 17avg damage

white bison
spring tusk
#

realistically dungeon dragon game

#

creating a debuff when you could just make it take a really long time is so.. unnecessary

#

what would even be the debuff?

white bison
#

Cool, watch your players find a simple way to just drink it in a microsecond lmao

mild cove
#

No moving, attacking, forcing a save, or casting a spell

spring tusk
white bison
#

Oh wait you’re the cr dude

#

Hell nah i’m not arguing with you

spring tusk
#

its not like "drink the health potion REALLY fast" is exactly a niche game breaking move mate, sometimes you just wanna let the players do their thing and theres nothing wrong with that

mild cove
white bison
spring tusk
# mild cove What

I've been DMing for 7 years and most of my homebrew experience is in monster statblocks, but this other guy has a grudge on me because I dont agree with him on the fact that a single CR 9 creature is going to be a low difficulty encounter for a party of level 9's

mild cove
#

What do you mean by cr guy

white bison
#

I don’t have a grudge with you, i just feel arguments with you are pointless and lead nowhere

mild cove
white bison
#

And i don’t like arguing for the sake of arguing

spring tusk
#

and so because of that disagreement- which, though needless as it is for me to mention, I was right about, he's refusing to have a conversation with me where I dont agree with him

white bison
#

I remember several people arguing with you about that, but sure, you were right

spring tusk
stone fjord
#

???

white bison
#

Anyways i won’t continue this childish stuff

stone fjord
#

So uh

spring tusk
#

"this conversation is childish, but I'm right and you're wrong and I refuse to talk about it"

#

whatever dude,

white bison
# stone fjord So uh

Anyways, i think you should impose a debuff rather than slowing down the drinking rate

stone fjord
#

Is it a bad time to mention that I was thinking of making the potion also heal all spell slots

spring tusk
#

and I think that imposing a debuff is extra work and extra punishment for no reason

white bison
stone fjord
#

Cuz it's literally just this

wheat kindle
#

Hi guys! I want to homebrew a myconid species that can enhance weapons with poisonous mushrooms and turn a dead creature into a small myconid minion as their main abilities. How do i balance this? This is for 2024 btw

spring tusk
stone fjord
#

Extremely rare long rest potion

spring tusk
#

Potion of Angelic Slumber

#

check it out

stone fjord
#

?!?!?! 2 turns for a long rest?!

spring tusk
white bison
stone fjord
#

Why is this classified as a "common" in BG3?

white bison
white bison
spring tusk
#

similar enough balancing policy but yeah,

wheat kindle
spring tusk
#

"its a video game" isnt really a good reason considering its a video game based on D&D but yeah sure

spring tusk
stone fjord
#

Like vampire die or just insta die?

#

Could make do with a pneumbra parasol

spring tusk
#

additionally, animating spores is a trait reserved only for Myconid Sovereign's,

spring tusk
wheat kindle
wheat kindle
mild cove
spring tusk
#

dude thats sick as hell

mild cove
#

Actually, I just reread your original message and I’d suggest adding magic weapon at 3rd level.

#

It is spell heavy, but does what you want

spring tusk
#

Myconid Traits

Creature Type: Plant
Size: Medium (about 5 - 7 feet tall)
Speed: 30 feet

As a Myconid, you have these special traits.
Rapport Spores. You and creatures within 20 feet of you can speak to each other telepathically.
Pacifying Spores. Once per long rest as an action you can cause a creature within 10 feet of you to make a Constitution saving throw with a DC equal to 8 + your Proficiency Bonus + your Constitution modifier, being effected with the Stunned condition for 1 minute on a Failure. The creature remakes the saving throw at the end of each of its turns, ending the effect on itself on a Success.
Animating Spores. At 5th level, you always have Animate Dead prepared, and can cast it once per long rest without any material components and without expending a spell slot.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.

#

@mild cove @wheat kindle

#

how do we feel about this?

remote lance
#

Also should be a humanoid

spring tusk
#

how do we balance it?

#

nay

mild cove
spring tusk
spring tusk
#

so thats fair, change it to sunlight sensititivty, add the timing clause for pacifying spores

remote lance
#

So it’s almost permanent disadvantage

spring tusk
#

I went ahead and made those changes

remote lance
#

Looks good

#

It’s on the stronger end of PC races, but with sunlight sensitivity it seems fine

spring tusk
#

dope

spring tusk
spring tusk
waxen tapir
#

Am I not allowed to post PDFs? I've got a class revision I'd like a second opinion on

peak inlet
#

no idea if this is fair

Eldritch Ruby of the War Mage

Wondrous Item, Rare (requires attunement by a Warlock)

Ruby of the War Mage. Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an Antimagic Field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Eldritch Empowerment. The Eldritch rune on this stone is a more complex one than a usual Ruby of the War Mage. When using a Pact Slot to cast a spell with an attack roll or to activate Eldritch Smite, you can use your Bonus Action before the end of the the turn to heal a creature within 30 feet of you. The creature you choose regains Hit Points equal to 1d8 plus d8s equal to half your Pact Slot level (round down).
Eldritch Enrichment. When using a Pact Slot to cast Cure Wounds, Mass Cure Wounds, Lesser Restoration, or Greater Restoration, you can use a Bonus Action to cast a Warlock Cantrip with the casting time of an Action before the end of this turn.

peak inlet
waxen tapir
#

Got it

#

Well, here goes:

A while back, while exploring Roll20, I'd come across a class that, while I loved the intentions, and flavor behind it~~---being somewhat unassuming, yet with a brilliant mind and talent not for the arcane, or artifice, but strategy and analyzation---~~I found it somewhat disappointing.

Yet, while I'm aware that it's intended class identity is to be strongest when keeping a party directed (such as fighting in better sync with one another), it felt as though it couldn't really do much of anything unique, without the party, as even bards make for just as good (if not better) "skill monkeys" than the tactician did. Dare I say, the original class felt somewhat inept, on it's own.

So, to help give it some viability even on it's own~~---while still (hopefully) fulfilling that same fantasy, and bringing a bigger, more unique punch to it's flavor---~~I painstakingly went through and revised the class, ranging from not only the base class itself, and its original subclasses, but also a subclass of my own creation: The Lorekeeper!

However, I'd like to get some outside, unbiased input on my revision of the class; this way, I can ensure that it hasn't become over-tuned, in comparison to the other, core classes (such as artificer, bard, barbarian, and so on). Now, mind you, I don't think it has been, but I'd rather be safe, than sorry.

Original, as reference, for those that may be interested:
https://roll20.net/compendium/dnd5e/Classes:Tactician/#h-Tactician

My own, revised version (the subject of my query):
https://docs.google.com/document/d/1K_5pEdlXmt4jPftCBJR2eZ6IdGD2sRZ-UfuWkQyZ2gs/edit?usp=sharing

astral scarab
#

For crafting purposes it may matter?

peak inlet
waxen tapir
astral scarab
peak inlet
#

as a Warlock, you’re usually trying to use Concentration spells and Saving throws

astral scarab
#

I read this as while you use this, "every leveled spell attack adds this heal, and every leveled heal adds an attack cantrip"

#

Were these spell attacks meant to be melee specifically, btw?

peak inlet
#

specifically using Pact Slots and specifically attack roll spells

peak inlet
#

for the spell attack I was thinking of stuff like Chromatic Orb or Eldritch Smite

#

for the second part I was thinking probably Eldritch Blast or whatever your empowered cantrip is

#

I’m obviously not 100% sure this is balanced, I feel like it could be too strong, but I was trying to gauge if the limitations were sufficient or not

astral scarab
#

I'm not suggesting it must be this way, but I am now wondering if there's pre-existing language in any rules where you're allowed to do something free of charge the next time you act.

#

I.E. next turn or next action if you're hasted or a fighter

peak inlet
#

I think there are a few things that have (no action required)

#

on an actual effect

astral scarab
#

I mention it, because it'd be weaker, but still incentivize dipping into those less efficient spells

#

Whether it'd have to be the next action or if the item would hold charges.

peak inlet
#

what I was looking for there is kinda the effect of casting 2 spells on the same turn

astral scarab
#

Which starts sounding like a MTG card effect.

Wither. Tap, remove one bloom token, yadda yadda yadda

peak inlet
#

so making it a separate turn would kinda pull it away from the main point of making it

astral scarab
#

I'd just say that 2 spells per turn does seem rarer than rare

peak inlet
#

I could decrease the heal to d4s, it would be a casting of 3rd level Healing Word basically

peak inlet
astral scarab
#

Which were you thinking of?

peak inlet
#

just Enspelled items in general

#

they allow you to use 2 spells on the same turn

astral scarab
#

If you were hasted or action surged

peak inlet
#

if the spell is a Bonus Action

#

you can’t cast spells through Haste

#

or Action Surge

astral scarab
#

Not in revised, no

#

I think the enspelled item might fall under magic action and rules dictating those, too

peak inlet
#

it’s under casting a spell

#

pretty sure it just says that you can cast the spell using the charges

#

which could be a Magic Action or Bonus Action

#

my other draft for this was “When you cast a leveled spell using your Pact Slot, you can cast another leveled spell on the same turn”

#

just as a completely general thing

#

the issue there is it’s completely useless unless you have some levels as another caster

#

but then it makes Sorlock completely too OP

#

with Quicken Spell, that’s pretty insane

astral scarab
#

your ruby also doesn't have charges like those items

peak inlet
#

which is usually 2-4 uses per dawn unless you’re level 11+ at which point it’s 3-6 per dawn

#

at 17+ I honestly don’t think this matters

#

I guess the cantrip part could be too strong at higher levels

#

I might have to just make it a smaller effect

#

or remove it

#

I can share the Very Rare version I made, which is probably more balanced

peak inlet
mild cove
strange surge
#

How interesting does this subclass feature (14th level Barb) sound?

You can capture the darkness of other creatures and channel it yourself, momentarily transforming into that creature to borrow its strength.

When you defeat a creature, you can use this feature to capture its Essence. You can have up to two Essences at once, and you lose your captured Essences at the end of a Long Rest. You can capture a creature's Essence this way a number of times equal to your Proficiency Bonus per Long Rest.

As a Magic Action, you can use a creature's captured Essence to momentarily transform into it and use one of the creature's Actions, Bonus Actions, or Traits as part of your Magic Action. Once you use an Essence, it is no longer available to you.

midnight elk
strange surge
#

Thank you :) what parts are confusing? I'll try to fix it

midnight elk
strange surge
#

Yes. You can capture more than two, but you can only have two at once, so you would need to use some to capture more (or just replace them)

strange surge
#

Is this better?

You can have up to two stored Essences at once. You must replace one stored Essence with another if you try to store a third Essence, and you lose your stored Essences at the end of a Long Rest.

strange surge
#

sweet :)

#

I was thinking of making it so that you can use Essences without actually expending them during your Rage, maybe a limited # of times to prevent cheeses and spam. What do you think?

midnight elk
# midnight elk How so?

I could make it a fragmented blade where you have to find and reunite the pieces to get it back.

stone fjord
#

Channel Divinity name which one sounds cooler
Madness of the Raven. Songbird's Mad Invocations.

primal osprey
#

Madness of the Raven

stone fjord
#

Thanks

primal osprey
#

What are some of you lots' favourite elf subraces?

mild cove
#

Shadar kai

#

Or monsters of the multiverse eladrin

midnight elk
bold valley
#

Working on a homebrew boss based off an abberant spirit. For a level 6 party of 4. Think it'll be too strong?
https://imgur.com/a/ydJHgqd

mild cove
#

Probably

bold valley
#

Good lol. I kinda want them to run and return more prepared

white bison
white bison
strange surge
white bison
bold valley
white bison
strange surge
white bison
#

I think it’s in the base phb?

bold valley
white bison
#

I think its saving throws are weird

#

Like it has -2 to cha but -4 to saving throws

#

Same for attack/damage bonuses

#

Also it doesn’t specify how many eyes it has nor how to destroy them

bold valley
white bison
#

Why don’t you try nerfing a beholder statblock to suit ur needs?

#

Your monster looks a lot similar to it

bold valley
#

Thats kinda the idea. But beholder is not in my roll20... closest I got is the abberant spirit. I could copy some stuff tho

white bison
#

It’s in the monster manual

#

I’m fairly sure you can get the statblock on beyond for free?

sacred current
strange surge
# white bison Wizard spell that allows you to get all the features of a creature

Where does Magic Jar say you get their features?

Once you possess a creature’s body, you control it. Your Hit Points, Hit Point Dice, Strength, Dexterity, Constitution, Speed, and senses are replaced by the creature’s. You otherwise keep your game statistics.

Also, this subclass feature is pretty different as it lasts one round and mimics an ability but does not change any of your stats. I don't think Magic Jar is an amazing comparison point

bold valley
white bison
#

In 14 you get all of its features minus legendary actions/resistances

round musk
strange surge
scenic urchin
scenic urchin
#

why does it look like AI made it :X

midnight elk
scenic urchin
#

its like 80% bullet points

midnight elk
proper light
#

I was watching the most recent D4 video about a character designed to make single and big attacks.
Here's an off the cuff, back of the napkin idea:
Here's an easy way to make bigger and better single attacks in 5e.
Forfeit your move or minor action to again advantage on your next attack.
Narratively, you are biding your time and waiting for the best opportunity to strike.
If you really want to make this spicy, let that advantage die stack with other things that grant advantage.

midnight elk
#

Now I need to tweak and make the Chronicler of ash

#

Joy

restive tusk
#

Also not sure what you mean by "let that advantage die stack." Did you mean this advantage would overrite the rule on advantage/disadvantage stacking?

proper light
restive tusk
#

Ah so like Elven Accuracy

#

Seems fine, but yeah you'd want to also buff Steady Aim

shrewd crag
#

has anyone made any interesting tavern games or sports for dnd? im building up a few options.

gleaming forge
#

I’m still wondering if anyone knows a good homebrew race that’s basically a playable humanoid moth

wheat kindle
heavy drift
#

has anyone made a "voodoo"/witch doctor class?

long lance
#

no, but i would be incredibly careful with that considering voodoo is a closed practice and can only be practiced black people

#

and it can be incredibly insensitive and offensive if portrayed incorrectly.

#

and this form of magic would have to specifically be in a homebrew where black american slavery exists due to the fact that voodoo and hoodoo was developed because of it

slender turtle
#

(Least I think this is where this goes)

heavy drift
grim lark
#

im starting to design a monster to throw at my players.. a chronophage(time eater)

what would be a good base creature for something like this? im looking for something animalistic and beast-y, and with a swallow ability

shrewd crag
shrewd crag
shrewd crag
short locust
#

Who here is interested in a d&d thing that has anime powers/races and doesn't feel like d&d at all 😀

shrewd crag
short locust
shrewd crag
short locust
echo plover
#

Does anyone know how to add a image you downloaded to Homebrewery

sacred current
echo plover
#

how do i download the pdf i got the image done but

strange surge
#

alright guys, are we feeling an Arcanist Fighter (arcane archer but weapon-neutral and done right), or a Spirit Commander Fighter (command three unique human spirits during combat and channel their skills for exploration)?

robust trellis
#

Arcanist seems cooler imo

heavy igloo
#

(2014e) thoughts on mixing mutant bh, bladesinger wizard, and battlesmith? thinking of doing bladesinger 2 / battlesmith 3 / mutant x

but keeping mutant at 3, and doing battlesmith x also sounds nice.

thorny torrent
#

Does anyone build a pandafolk? I got one but it's not too optimize for being a tank

sand peak
#

For the Bag of Holding contest.

Amplifying Lute
Wonderous item, uncommon (requires attunement by a Bard)

When you cast a Bard spell that has a range of at least 5 feet, its range doubles, and if the spell has a range of Touch, its range becomes 30 feet.

Curse. Roll a d20 whenever you use this lute. On a 1, you are pushed back 10 feet.

frank berry
summer ivy
#

how op is 3 + charism modifier in temp hp at 3rd level?

stuck raptor
#

not much, seeing how twilight does it better

summer ivy
#

would it turn op if that effect was given to all creatures of your choice within 90 ft?

stuck raptor
#

90 ft range is a lot at level 3

summer ivy
#

I was thinking of changing it to 30

#

also, is it op to have a 1 in 649,740 chance to basically kill anyone of your choice within 90 feet instantly at 14th level?

sand peak
spring tusk
smoky harbor
#

made a mean prank item for my party that never seems to identify items

Wand of Icarian Flight
Wand (arcane focus), uncommon

While holding this wand, you can take a Magic action to teleport to a random unoccupied space 100 feet into the air. If an object such as roof or a cave is above you, you instead teleport as high as the roof allows.

Once triggered, the wand cannot be used in this way until the next dawn.

wheat kindle
tawdry junco
molten wigeon
waxen tapir
spring tusk
# tawdry junco https://homebrewery.naturalcrit.com/share/Pvvu9kCOonNM I made this boss based o...

so just to start, the formatting you're using is 2024, but you're using 2014 homebrewery styling,
certain pages will have the [Theme] tag, and these pages can be copied
personally whenever I make statblocks I use this 2024 Monster Manual Style Template, up in the top right there should be a button labeled [Source], click or hover over it and a drop down will pop up, of which one of the options is "Clone to New"

#

then when you're in a homebrewery page, you can go to the Properties tab, (its in the top right of the text-editor, and looks like a circle with an i in the middle), and then on "Theme" you should be able to click into a drop down that lets you choose the Theme you want to go with

#

its not necessary, but I just wanted to inform you neko_R_nodders

tawdry junco
spring tusk
spring tusk
#

it has Weak Points 👀

#

I haven't posted a statblock with Weak Points in ages

tawdry junco
spring tusk
#

for sure !

#

credit to @heady stream lol, mate gave me the basis for Weak Points with their Components mechanics on their Horizon statblocks

tawdry junco
spring tusk
#

oo!

#

thats one of my favorites actually

tawdry junco
#

I see!

spring tusk
#

oh! also, on the CR tab you have it reading as CR CR 13

#

in 2024 formatting typically its just CR 13

tawdry junco
#

ah, I see

spring tusk
#

oh also between lines, if you double Return it'll seperate the abilities instead of creating a new paragraph

#

Like

This

#

you can also seperate them with a :

tawdry junco
#

ooh

#

I see

#

yeah it looked a little jank

tawdry junco
spring tusk
#

oh I just noticed, you also dont have a size on the creature

tawdry junco
#

I see

heady stream
#

I’ve been summoned!

spring tusk
spring tusk
tawdry junco
#

It's so neat WOW

spring tusk
#

GASP you're using my Battlefield Actions too

tawdry junco
spring tusk
#

I didn't even scroll down 😔

tawdry junco
#

I wanted to do a thing where they had a breath action that gave a recharge die to use on a bigger breath attack that they could react to

heady stream
#

Thanks, though I didn’t invent the idea either lol

spring tusk
#

yeahh I felt like I remembered you saying that but I couldn't remember who the original creator was

spring tusk
tawdry junco
#

yes yes

spring tusk
#

the basis for Battlefield Actions I got from Pointy Hat and warped a little to my own standards- its essentially just "Telegraphed Attacks" to make bosses feel more souls-like

#

which is really funny actually because i've been making a slew of Elden Ring statblocks and haven't used Battlefield Actions on any of them

tawdry junco
#

I see!

tawdry junco
spring tusk
#

in this circumstance it would be no

tawdry junco
#

can there be excess damage done to a weakpoint

#

or no

#

is it capped at 30 per weakpoint and it pops

#

if the hp is fifteen

spring tusk
#

hm

#

actually, i'd say yes, excess damage would count as vulnerability against the creature

heady stream
#

My take was always that damage carries over to the main body

spring tusk
#

oh for sure yeah that's what it does in this statblock

tawdry junco
#

I see, I may have to lower the count of weakpoints, cuz my fighter can do like a couple hundred damage in one turn if hasted by my sorcerer

spring tusk
tawdry junco
#

I gave her 1d10 + 20 damage reduction for a reason

spring tusk
#

like if something deals 10 damage but the vulnerability would carry that to 20, since the exhaust ports only have 15 HP would that extra 5 damage still go through or would it cut down to like 2-3

heady stream
#

I mostly avoided giving components points their own vulnerabilities in my homebrew

spring tusk
#

I can see why yeah, thats fair

heady stream
#

For this reason too

tawdry junco
#

fair enough

spring tusk
#

whats the size on this creature?

#

is it Medium? Large?

tawdry junco
#

Medium, yes, but they take up 2 squares

#

their main body and tail are both 5x5 feet

#

like one standing in front of the other on board

#

CRShiroConfused idk how to explain

#

half of large width wise, twice of medium length wise AiriConfused

spring tusk
#

the sizing on a creature based on Grid Space is usually just about the feet clearance

tawdry junco
spring tusk
#

so Medium- when accounting for appendages with extra range typically its best to just give like an attack with that appendage the extra range

#

like the reach on an arm

spring tusk
#

its complicated

#

mm.. I say maybe just scrap the vulnerability on the exhaust ports

#

i'm not actually.. sure why I ever added it

#

potentially, would you be against me reformatting?

tawdry junco
#

I personally, have no idea what I am doing-

tawdry junco
spring tusk
#

question

#

what does "Lawful Chaotic" mean?

tawdry junco
#

there's 2 people in the character but they have different alignments

spring tusk
#

gotcha gotcha

tawdry junco
#

Lawful good and Chaotic good

I thought it was kinda funny tho

white bison
#

You have a defined moral code that you must follow but nobody can understand what it is since the rules are so random

spring tusk
#

okay so there's two ways to do it, in my experience

depersonify one of the two characters, turn their seperate actions into attacks that the one creature can take,
or
make a seperate smaller statblock that shares the initiative with the first statblock

I've done the second one before but I think in this case the first one might be better

shrewd crag
# spring tusk what does "Lawful Chaotic" mean?

It means whoever wrote it doesn't understand the alignment system.

Lawful and chaotic refer to your willingness to follow laws and rules.

Good and evil refer to your morality.

Neutral is an option in between both.

white bison
spring tusk
#

Lawful Chaotic does sound funny,

shrewd crag
spring tusk
white bison
#

I usually never fill up that part of the char sheet

tawdry junco
#

fair enough

tawdry junco
#

I was reminded like a few hours ago

shrewd crag
heady stream
#

If I can give some general advice, dynamic and complex boss fights sound fun, but at a certain point a statblock can become too hard to run because there is too much going on and to keep track of

#

So maybe take another look and see what is really essential for this boss

tawdry junco
#

I am trying to cram two characters into one boss tho-

heady stream
#

Just saying this statblock is a LOT

spring tusk
#

its hefty

primal osprey
#

Trying to make two or more characters in one stat block is difficult or just impossible to word well

#

It’s best to just make multiple stat blocks

tawdry junco
#

I see I see

#

I could give them pack tactics

tawdry junco
#

should I make two sheets from scratch

primal osprey
#

You don’t have to make stat blocks from scratch every time

tawdry junco
#

I got all the abilities on one statblock, I just have never formatted-

primal osprey
#

When I made my setting’s Vecna stat block I took the noble prodigy stat block and gave it the eye and hand of Vecna

#

Ez

spring tusk
#

I remember one of the selling points of the 2025 MM was that there was such a variety that you could take something and slightly reskin it and get really anything you wanted

tawdry junco
#

okaay

summer ivy
pastel mirage
tawdry junco
pastel mirage
#

yeah no i get that

#

i just mean like

#

how do u know when it happens

long lance
#

I'm struggling to figure out two more archetypes for my civil war zombie rpg

I currently have these:

this is what i have so far

The Socialite: A white passing black woman who has managed to rise to the top of her city's elite. Was having tea when the dead attacked and now she needs to return home to her child and /real/ lover.
The Seamstress: A spy for the union army. somethign something
The Nurse: worked in an orphanage..
The Scout: 
The Child:
The Runaway: runaway slave.....something oughghg idk 
The Undertaker:
The Butcher: 
The Salesman:conman type beat....```

Any suggestions?

(None of the main characters will be confederates. They are the antagonists alongside the zombies)
analog lynx
#

Can someone help me improve twinned spell?

#

The way metamagic is today, it is only effective for 15 sorcerer spells

#
  • Charm Person
  • Jump
  • Blindness/Deafness
  • Enhance Ability
  • Hold Person
  • Invisibility
  • Spider Climb
  • Tasha’s Mind Whip
  • Catnap
  • Fly
  • Gaseous Form
  • Intellect Fortress
  • Banishment
  • Charm Monster
  • Hold Monster
wise kettle
#

Anyone body be interested in playing a small campaign probably 4 sessions to get. A group going where you'll okay as characters from the marvel universe

analog lynx
#

besides, some of the affected spells are not even that interesting, most of them are just for movement and some that literally no one uses, like charm person, gaseous form and catnap

mild cove
# analog lynx Can someone help me improve twinned spell?

“Whenever you cast a sorcerer spell expending a spell slot, you can expend a number of sorcery points equal to twice the spell slots level to treat the spell as if you had cast it twice. This counts as only one casting for concentration and concentration saving throws.”

Allows many more spells, but if you fail one concentration save, you lose the other spell too

analog lynx
#

No

#

Thats 2014

#

Ph

#

Oh

#

I understand

#

It's a good choice, better than making a whole list for just one metamagic

#

What I had thought, I don't know if it's very strong, is to allow spells like chains lighting, scorching ray, etc. to be upcasted

analog lynx
mild cove
#

It would still be relatively good

#

I’d also add something saying that if it has a range of self, you can instead choose another creature to be the spells target for the second casting.

#

@analog lynx

analog lynx
analog lynx
#

I'll talk to my master

glad veldt
#

I need a name for a group of bandits from the 1850s around the America west.

mild cove
#

Define mooks

analog lynx
azure needle
#

Oh, by effective did you mean like useful?

prisma moss
analog lynx
#

just as it does not allow the use of haste

azure needle
#

Could've sworn you could twin spell it

analog lynx
#

in 2014 yes

#

2024 no

#

to use this metamagic you need: to have only one target, to be able to be naturally upcasted, and for this upcast to be specifically about having additional targets

azure needle
#

That's such a stupid change

analog lynx
#

Yup

#

It doesn't even make sense to call it twinned, because you can upcast as many times as you want

azure needle
#

So 2024 twin spell is literally "you can save a slightly higher level spell slot for like 6 spells"

#

That shit sucks

karmic spade
#

Thinking about making a cyberpunk esk campaign but idk where to start does anyone have any suggestions?

scenic urchin
#

start with the conglomeration of power that finally overpowers the consensus of the many

main trellis
#

So I'm thinking of adding maybe two more of these, but what do y'all think about this concept? Has it been overdone in the homebrew community? Is it unlike anything you've ever seen (doubtful)?
-# There's no art because I am not good at art and I don't want to use AI art.

https://homebrewery.naturalcrit.com/share/DHtBthe7-Sbg

strange surge
#

How strong does this 6th level Monk subclass feature seem? Especially the top option, Running Water: Heaven. (For context, you can change your Stance once per turn with no action required).

As a Bonus Action when you swap Stances, you can spend 1 Focus Point to gain a benefit tied to the Stance you swapped to, described below.

Running Water: Heaven. The next time you make an attack, you can attempt to disrupt the target’s footing with your strike. If your attack hits, the target must make a Strength or Dexterity saving throw (it chooses which) to maintain its stance. On a failure, the target falters and falls Prone.

Running Water: Man. As a Reaction the next time an attack hits you, you can reduce the damage taken from their attack by your Wisdom modifier and place the attacker 5 feet behind you as you parry their blow.

Running Water: Earth. As a Reaction the next time an attack misses you, you can immediately switch Stances and move up to 10 feet without provoking Attacks of Opportunity.

#

I also thought about changing the FP cost to 2

main trellis
strange surge
# main trellis So I'm thinking of adding maybe two more of these, but what do y'all think about...

Two more ... what?

As for if it's been overdone, I'd say yes and no ... most of the time people can't pull it off well enough as 5e isn't really built for using HP as a resource, or at least that's what most people will say. It would take crazy amounts of effort in balancing and playtesting and editing and all that to make such a concept work, probably especially so for a whole class.

Respect for not using AI art though 💪

(I didn't fully look into what you shared yet, just glanced. Homebrewery isn't kind to my phone.)

strange surge
#

8 + PB + Wis mod

main trellis
main trellis
strange surge
# main trellis Sorry, wasn't clear. Two more "Special Classes", basically they don't go all th...

Huh. Yeah I just read the Special Classes blurb. I've considered something similar, kind of, but that would go on top of the Max Level of 20 as like a "superclass." I think for your intents, levelling Feats may be a better idea, but it would also force a degree of streamlining and simplification to keep things smooth considering the complexity of these Special Classes, at least by the looks of it. I guess it would also depend how you would gain this feat or level it up if it were one (would it just be a normal feat you could grab in place of an ASI?) or if there are any requirements to multiclass into it (imo, with a concept like this, there should be mechanical or narrative requirements).

Overall though, I like the idea of being able to dip into little mini-classes that are a bit more complicated than just feats and have considered something similar before. I think giving them requirements or restrictions would be important, however, and that it would also be crucial to keep them relatively simpler than full-fledged classes if they are purely designed for 1-3 or even 1-5 level dips. And also, they'd still require crazy amounts of playtesting if you wanted to publish them as a good and balanced product haha, but the idea has potential I feel.

strange surge
analog lynx
# mild cove It would still be relatively good

1st Level

  • Charm Person
  • False Life
  • Fog Cloud
  • Jump
  • Magic Missile
  • Distort Value

2nd Level

  • Air Bubble
  • Arcane Vigor
  • Blindness/Deafness
  • Enhance Ability
  • Hold Person
  • Invisibility
  • Scorching Ray
  • Spider Climb
  • Tasha’s Mind Whip
  • Vortex Warp

3rd Level

  • Dispel Magic
  • Flame Arrows
  • Fly
  • Gaseous Form
  • Intellect Fortress
  • Major Image
  • Melf’s Minute Meteors

4th Level

  • Banishment
  • Charm Monster
  • Confusion
  • Dominate Beast
  • Gate Seal
  • Spirit of Death

5th Level

  • Creation
  • Dominate Person
  • Hold Monster

6th Level

  • Chain Lightning
  • Globe of Invulnerability
  • Mass Suggestion

7th Level

  • Crown of Stars
  • Etherealness
strange surge
#

good god, formatting

scenic urchin
#

holy wall of text

strange surge
#

lmao

analog lynx
#

I would also have to add other level 1 spells because of magic initiated and cleric spells because of divine soul, but I'm not going to do that, because this is for a specific character and he is wild magic

main trellis
# strange surge Huh. Yeah I just read the *Special Classes* blurb. I've considered something sim...

I agree that Haemomancer probably needs more prerequisites than the plain "have a 13 in the Primary Ability" the game gives for all multiclassing. But you did hit on the point: these are supposed to be more complicated than a feat, less expansive than a class, for a multiclass dip. Other Special Classes will probably be better examples lol. Any special prerequisites aside, these would be something that (post-balancing of course) would be a thing that the DM decided if they functioned like feats, or if players could take them in place of other class levels.

Thank you for the feedback!

#

90% sure most of the confusion came from the fact that I sent this mostly because I was putting it down for a bit to work on the other classes another day lol.

strange surge
#

Lol. I'm excited to see what other Special Classes you got cooking up! My take on Superclasses started with an Archon superclass that was tied to a campaign and so essentially had its own milestone leveling alongside the characters' regular 20-level progression, but it was a long time ago and I never finished it.

analog lynx
mild cove
#

No 8th or 9th level spells?

neon ivy
#

Hear me out - a Hollow Knight race & class

eternal obsidian
#

👀

neon ivy
#

Instead of a subclass you get charms

eternal obsidian
#

You should still get a subclass but it should be like a specialization instead of an actual class.

#

The charms are where the subclasses actually shine.

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And Shaman's Stone remains the best charm, because naturally.

neon ivy
eternal obsidian
#

Way of the Shaman

neon ivy
#

Warlock Patron: THE RADIANCE

eternal obsidian
#

Patron Spells: Infestation

quiet osprey
#

insect plague

neon ivy
#

One of the starting cantrips is light

eternal obsidian
#

Gives you a toe into Swarmkeeper Ranger as The Radiance infects the bugs around you.

neon ivy
#

Idea for another subclass: Way of the Nailmaster, focuses on the nail arts

quiet osprey
eternal obsidian
#

Nailmaster gives you some Battlemaster maneuvers

Knight gives you...?

neon ivy
#

unless that's shaman

quiet osprey
#

exclusive spells sound fun

eternal obsidian
#

Shaman would give you spells too.

eternal obsidian
#

Knight would be generalist while Shaman could empower the spells further.

quiet osprey
eternal obsidian
#

Focus should be a thing all SOUL subclasses could do.

neon ivy
#

Im just thinking of other options

eternal obsidian
#

The Knight, Shaman, and Nailmaster could all use Focus, but Weaver should use Bind.

neon ivy
#

Way of the Dreamer, focuses on dreamnail and gives u the shield

#

+4 AC

eternal obsidian
#

You can turn the shield into an animated shield, but if you don't order it around it orbits around you.

#

This may or may not grant the bonus AC (Dreamshield isn't a good charm)

neon ivy
#

Joke Subclass: Follower of the Precepts
Literally just Zote

mild cove
eternal obsidian
#

It's a Paladin-style subclass where if you fail to follow the 57 Precepts you lose it forever and must choose a different subclass.

neon ivy
#

A paladin of great renown

analog lynx
mild cove
neon ivy
mild cove
mild cove
eternal obsidian
mild cove
#

I’m going to add this to my class

mild cove
neon ivy
#

Wait, hear me out
Subclasses for Bard: College of the Defender, College of the Stage

#

Dung Defender & Trobbio

#

dangit, I can't use gifs 😭

mild cove
#

Hornet would make a perfect ranger

neon ivy
void jewel
#

Critique the balance for options for this ability. This is a class staple ability. Wording is not exact, looking for balance:

As a bonus action, you may manifest a floating rune at a point you can see within 60 feet of yourself. The rune's effects take place within a 15 foot radius of the rune. The rune lasts for one minute, and is immune to all damage but can be destroyed with dispel magic.

Protection: allies within the rune gain an amount equal to half your proficiency bonus, rounded down, to their armor class and saving throws.
Speed: an ally that starts its turn in the rune's radius gains +10 feet of speed that turn and allies within the radius have advantage on dexterity saving throws.
Precision: allies within the rune add 1d4 to their attack rolls.
Focus: allies add an amount equal to your proficiency bonus to constitution saving throws made to maintain concentration on a spell
Relay: as a bonus action, allies inside the radius may teleport to any unoccupied space within 5 feet of the rune.

eternal obsidian
#

Trobbio is the most bardic, however.

neon ivy
#

One of the spells gained is false death

eternal obsidian
#

📀 💥 📀 Poshanka!

neon ivy
eternal obsidian
#

Absolutely.

neon ivy
#

The soul sanctum enemies are sorcerers

eternal obsidian
#

At least most of them.

neon ivy
#

minus the mistakes

eternal obsidian
#

Mistakes are just dudes.

neon ivy
#

what would be wizards tho?

eternal obsidian
#

Snail Shamans.

#

At least in part.

neon ivy
#

The shamans seem more like clerics tbh, relating to soul and such

#

wait

#

O_O

eternal obsidian
#

They're pretty obsessed with the Void, tho.

neon ivy
#

Subclass: Soul Domain

#

Which characters would be closest to rogues?

#

I know greenpath/fungal waste enemies would 100% be druids

eternal obsidian
#

Snitchbugs.

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And Menderbugs

#

Snitchbugs are Silksong, tho, not Hollow Knight.

mild cove
neon ivy
summer ivy
neon ivy
mild cove
#

||lace?||

#

Oh

#

I’m dumb

neon ivy
#

speaking of Silksong

#

IM FINALLY GETTING IT

#

I only finished 91% of the original but its fine

mild cove
neon ivy
mild cove
#

That doesn’t give a percentage

#

Only the first 4

summer ivy
#

the entire subclass revolves around "hehe, what if bard gamble to do magic"

iron steeple
#

Hi (sry to interrupt conversation) I’m doing the BagOfHolding2925 event this year and I wanted some feedback of my homebrew item. Thank you! (It’s called “Staff of Seed Growth”… which is basically what it does in a nutshell)

spring tusk
#

Well, go ahead and post it

midnight elk
scenic urchin
iron steeple
#

Yup

scenic urchin
#

it could use a bit more jazz

iron steeple
#

Ok

#

I’ll make it more interesting… might be a while though

#

Oh…

#

I just realized u can’t edit it once it’s posted

scenic urchin
#

whoops

iron steeple
#

It’s fine, and thanks for the feedback

eternal obsidian
#

You can't edit once it's posted. However you can make a new version of it and edit that.

iron steeple
#

Sometimes really dumb things are really great (especially in dnd)

eternal obsidian
#

The really dumb things are the most fun.

iron steeple
#

Ya, definitely

#

And I actually like the bag of pelting

scenic urchin
#

are the apples this bag produces edible? unlimited food sounds pretty great

eternal obsidian
#

Let me get back to you on that (Read: I didn't expect anyone to ask.)

scenic urchin
#

dang, 50 words is actually a really tight word count

scenic urchin
#

Goggles of Protection
Wondrous Item, uncommon (requires attunement)

These thick transparent goggles are surprising flexible. You have Advantage on saving throws against the Blindness condition. Whenever you take damage from a critical hit, reduce the damage dealt by 1d12, unless its acid damage.

scenic urchin
#

psychic?

iron steeple
#

Ima c if I can make another entry

pastel quarry
#

I at one point made a teddy bear ring, all it is is a ring that turns into a teddy bear, and it required attunement.

void jewel
#

Like, I'll take it if I have noting else to attune to

#

But -6.5 damage on a crit is an expected -0.35 damage per attack, and blindness is a condition that is both rare and not super debilitating.

eternal obsidian
#

At one point I made a Market Gardener.

It is a shovel. If you fall a distance, you can make an attack that deals 2d10 per 10 feet you fell. Does not negate your fall damage.

mild cove
scenic urchin
#

magic

lucid cradle
#

lmao

molten wing
#

The eyes are the doorway to the soul(brain)

lucid cradle
#

yea

scenic urchin
lucid cradle
#

would it be out of lore bounds to make a heroic aasimar npc be stronger than usual because he has the ancestry of a Solar?

molten wing
#

Homebrew it into not being out of lore?

#

The lore is what you pick and choose for your campaign

scenic urchin
#

the only limit here is whatever you or your DM can handle

lucid cradle
#

I'm less concerned of being able to handle it and moreso keeping it within the realm of possibilities within the lore

scenic urchin
#

i mean, i dont see any issue with it

true forge
#

Protect the Pack

1st-level Wolf King Bloodline feature

Your beast-like instincts cause your innate magic to call out to any wolves, dead or alive, to protect your pack. As an action, you can summon 2 Wolves which appear beside you. These wolves can look like normal wolves or as spectral apparitions of wolves.

These wolves understand you and any commands you give them and they are friendly to you and to any allied creature. In combat, these wolves share your initiative count, but they takes their turns after yours (you decide which wolf goes first). These wolves can use their movement speed and reactions themselves. You can, as a bonus action, command a wolf to attack creature within range with it's Bite Action or use any other action of the wolf's choice, otherwise on its turn a wolf takes the Dodge action.

When a wolf is within 5 feet of a creature and you attack them with a sorcerer spell that requires a attack roll, you can make that roll with advantage.

These wolves last for a number of hours equal to your Charisma modifier or until they are reduced to 0 HP. Once summoned, you cannot do it them again until you finish a long rest or spend a spell slot of 1st level higher.

Heed the Howl

1st-level Wolf King Bloodline feature

Your lineage connects you any wolf-like creature. You can understand and speak to any wolf or wolf like creature, as you understand the howls and barks of them.

In addition, when you make an unarmed strike, you can use your Charisma modifier for attack and damage rolls. Your unarmed strikes now deal 1d4 piercing damage as you bite the target instead.

thoughts on the 1st level of this sorc subclass?

#

ah wait, some of the wording is messed up, fixed now

pine cargo
#

Hey folks! I'm building a horror one shot and have a request for how to do a particular puzzle. I'm going to be locking everyone in their own individual morgue tray and they can only communicate via taps but I'm having a hard time actually coming up with the puzzle. It's in person so I was hoping to find something that could enhance the immersion as well. I know I want to make it so they ALL need to input an answer in correctly and that one person will have an answer key. I was thinking of some cipher grid but I've never done puzzles like this before so I'm having a hard time wrapping my head around it. Sorry if this isn't the right spot for this, I figured since it is homebrew oneshot it was.

azure needle
pine cargo
#

Each person will be in their own morgue tray. there's 4 people in 4 trays. There are 3 closer to together so they can talk and hear eachother (I think, I haven't decided fully) and the fourth person cannot hear at all but has the answer key.

#

Every five minutes there's something stalking and they have to be quiet. If they talk too loud or for too long they hear the hoofbeats

azure needle
pine cargo
#

They can feel the taps throug the metal though so I was thinking of having that just handed to them.
1 tap = yes
2 taps = no
type thing