#homebrew

1 messages · Page 31 of 1

golden temple
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allow me to type it out,,

midnight elk
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1
Sun-Yellow Duck
Bludgeon Quack
1d6 bludgeoning, shove 5 ft, prone
Scales 1d8/1d10/1d12 at levels 5/11/17; returns

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There's 20 (you roll a d20 to determine the one you get)

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returns means it can be reused.

golden temple
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Dagger
Tactics: Weapon Tactics are specific actions, attacks, bonus actions or reactions which particular weapons get access to. You may only use a tactic if your class (usually isolated to martials) is noted by that tactic, and you may only use any specific tactic once per turn.

  • Open Vein (Bonus?). After a successful weapon attack that targets any single creature, you may use your Bonus Action (still unsure) to force that creature to make a DC 8 + Proficiency Bonus Strength Saving Throw or begin bleeding, taking 1d6 [ i dunno what type ] damage at the start of each of their turns for three turns, this damage cannot be stacked until level 3. On a successful save, it takes half damage from the initial attack and is not affected otherwise.
strange surge
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Didn't Weapon Masteries try to accomplish this but simpler and less book-keeping?

golden temple
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i mean yeah but these are different things,,

midnight elk
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Rules Summary:
Ducks are improvised weapons and count as magical for overcoming resistances.

Ranged attacks use Dexterity + proficiency if proficient with thrown weapons; otherwise, Dexterity + half proficiency.

Some ducks require a saving throw instead of an attack roll. Save DC = 8 + proficiency bonus + Dexterity modifier.

Most ducks return to the satchel after use; some explosive or special ducks are consumed.

The ducks display personalities: yellow ducks are brave, purple ducks disdain clerics, and the Obsidian Duck glares like a tiny void.

Ducks may float in cups of tea when not in combat.

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Are the rules weird enough?

strange surge
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Ah. If weird rules is the goal then it makes sense.

golden temple
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ffor example, this is the other one i and like four other people made some time ago,,

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Longsword
Tactics: Weapon Tactics are specific actions, attacks, bonus actions or reactions which particular weapons get access to. You may only use a tactic if your class (usually isolated to martials) is noted by that tactic, and you may only use any specific tactic once per turn.

  • Reap (Action). With a weapon held in two hands, you may strike all creatures within five feet, which must make a DC 8 + Proficiency Bonus + Weapon Modifier Dexterity Saving Throw or take this weapon's damage. On a successful save, it takes half damage. This tactic inflicts more damage when you reach higher levels. At 5th level, the damage dice is increased by one additional die, two additional dice, and the range is increased to ten feet at 11th level, three additional dice at 17th.
midnight elk
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Yes, the purple ducks hate clerics

strange surge
midnight elk
strange surge
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What cleric wronged the purple ducks ...

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Fair enough.

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Truly a purple duck.

midnight elk
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Some of them are straight up grenades

strange surge
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beautiful

midnight elk
strange surge
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Scales based on what?

midnight elk
sacred current
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2nd level feature
Rapid Evolution
From 2nd level onwards, you can awaken the potential of change within yourself. As a Bonus Action, you can expend one use of Wildshape to enter an Evolving Form. While in this form, you have a number of Evolution slots equal to your Proficiency Bonus, which can be acquired by the following ways:

  • When you are hit by an attack, you can choose to gain a +1 bonus to AC.
  • When you are forced to make a saving throw, you can choose to gain advantage on saving throws using that ability score.
  • When you take the Dash action, your movement speed increases by 5 feet.
  • When you make a successful spell/weapon attack roll, you can choose to gain a +1 bonus to spell/weapon attack rolls.
  • When you force a creature to make a saving throw using a spell or feature, you can choose to increase the DC by 1.
    You can stack the same Evolution multiple times. When you gain an Evolution and all your Evolution slots are full, the oldest Evolution is replaced.
    This form lasts for 10 minutes, until you are Incapacitated or end this feature as a Bonus Action.

How balanced is this feature for a Circle of Time druid? Would it be better to make the Evos activated using a reaction?

hollow siren
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extra attacks are fine. power attacks on a slot system work better

hollow siren
strange surge
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Hey guys. If I have a series of features of sorts that can be applied to any monster and which give them themed attacks and abilities, how would I go about calculating their impact on CR?

stuck raptor
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example?

true forge
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Durability

the weapon has 4 Durability. Durability represents the weapon's condition and build quality. When a creature rolls a 1 using one of these weapons, the Durability decreases by 1. When you take a short rest, you or another creature can repair it using smith's tools or tinker's tools, regaining 1 Durability up to the Durability maximum. When the weapon reaches half Durability, it has disadvantage on all attack rolls.

When a weapon reaches 0 Durability, it becomes unuseable until you repair it, as the weapon becomes broken and cracked.

Fortified

The weapon's maximum Durability score increases by +2.

Fragile

The weapon's maximum Durability decreases by 2.

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so, instead of misfire, you get durability

static galleon
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i have a quick question, what would be a good way to add genetic mutations into your homebrew guide in a way that doesn't feel cheap or upend the balance of the guide

strange surge
# stuck raptor example?

"creature’s Hit Points are always max AND/OR creature gains Resistance to Bludgeoning/Piercing/Slashing AND can survive a fatal blow at 1 HP once"

Hoping to find a general rule of how these features could affect CR because they vary wildly

strange surge
static galleon
stuck raptor
strange surge
static galleon
strange surge
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I led the reply with "I don't get it." I'm asking what you're asking.

static galleon
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by genetic mutations, i mean an extra boost that a player could get at the start of the campaign or possibly through story events, issue is i don't really know a good way to make something like that fair or balanced at all

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or how i should properly implement it in this case

midnight lynx
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Could someone help me with deciding the rarity of a magic item?

strange surge
stuck raptor
strange surge
strange surge
stuck raptor
midnight lynx
stuck raptor
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id say lower end of vrare

strange surge
stuck raptor
strange surge
stuck raptor
strange surge
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Ohhh. So are the 2024 monsters not consistent with the 2024 math?

stuck raptor
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theres no math for 2024. or to be more accurate, the 2024 dmg has no expanded math for calculating cr

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(to my chargrin)

strange surge
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Ah. But they follow the original 2014 formula more closely than the 2014 monsters. I get it now

stuck raptor
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instead we get bastions 🙃

strange surge
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Haha, you don't like them?

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I haven't used them yet

stuck raptor
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more so i wish we got updated cr math instead of that

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ive had fun with bastions, although they can be ackluster

strange surge
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I see. Have you homebrewed anything for them?

stuck raptor
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not particularly

strange surge
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Yeah, I feel like I haven't seen much bastion homebrew

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Might just not be very necessary I suppose

midnight lynx
stuck raptor
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that could work yeah

midnight lynx
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awesome

velvet aspen
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How strong would it be if I made these changes to the 2024 Dragonborn's Breath Weapon?

-Instead of being able to use the Breath Weapon a number of times equal to your proficiency bonus, you can only use it once and then you regain your use of it with a short or long rest.

-Instead of scaling with 1d10s, it scales with 2d6s. 2d6 damage at level one, then 4d6 damage at level five, 6d6 damage at level eleven and finally 8d6 damage at level 17.

quiet osprey
# sacred current > *2nd level feature* > **Rapid Evolution** > From 2nd level onwards, you can aw...
  1. While in this form, you have a number of Evolution slots equal to your Proficiency Bonus, which can be acquired by the following ways: Acquired or expended?
  2. the AC bonus thingy has no duration limit, and no reaction cost.
  3. the advantage thingy has no duration limit and no reaction cost.
  4. the dash thingy has no duration limit
  5. the attack thingy has no duration limit
  6. the DC thingy has no duration limit
  7. You can stack the same Evolution multiple times. When you gain an Evolution and all your Evolution slots are full, the oldest Evolution is replaced. This form lasts for 10 minutes, until you are Incapacitated or end this feature as a Bonus Action. What?
  8. it's not worded very well.
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currently, the bonuses arent tied to any duration and the thingy can be read in a way that results in infinite bonuses to everything

sacred current
quiet osprey
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Ok

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It still seems absurdly powerful

sacred current
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  1. 2-6 AC bonus
  2. Adv on 2-all saves
  3. +10-30 speed
  4. +2-6 attack bonus
  5. +2-6 DC

...okay that is overtuned. This needs more work then

quiet osprey
gloomy prairie
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En Garde
General Feat (Prerequisite: Level 4+, Dexterity 13+)
You gain the following benefits.

Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Duelist's Riposte. When a creature misses you with a melee attack roll, you can take a Reaction to make a melee attack roll with a finesse weapon against the creature.
Deft Strike. Once per turn when you hit a creature with a weapon that has the Finesse property with advantage, you can cause the weapon to deal extra damage to the target. This extra damage equals the damage dice of your weapon.

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I've always felt there was a bit of a middle ground between Dual Wielding and great weapon fighting that isn't exacty catered to, so I wanted to make a feat that exemplifies the feeling of being a duelist.

woven hamlet
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Its decent although later levels its a extra 42 damage for a single round and an extra 24 for standard rounds, assuming all attacks hit

gloomy prairie
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I'm considering changing the deft strike to be different than just "Finesse great weapon master"

woven hamlet
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Not including the damage from rolled dmg and dex modifier

gloomy prairie
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So, my alternative would be

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Once per turn when you hit a creature with a weapon that has the Finesse property with advantage, you can cause the weapon to deal extra damage to the target. This extra damage equals the damage dice of your weapon.

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So, like a pseudo crit whenever you have advantage, but once per turn.

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Arguably worse, but more interesting IMO

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actually wait I can change something rq

woven hamlet
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Icic I was going to say maybe a vital strike where if you roll 5 above a targets ac or on a crit you add an extra d6 dmg

gloomy prairie
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Okay, so this would also be able to be applied on reactions (and if you're TWF) if you have advantage on the reaction attack, working with rapiers and stuff too

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Obviously this feat seems to be great for rogues but I also still think it has a good place on the toolkits of fighters and whatnot as well

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I'd do "Rolling 5 above target's AC" But that will def fall off late game

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as even with advantage, hitting 5 above AC will be exceedingly difficult

woven hamlet
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Yup, it definitely would make you want to go after the smaller ones

gloomy prairie
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1d8 extra damage isn't very impactful

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But, the idea would be that it can be applied to crits

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and would technically buff your reaction attack

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Although

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I had just another idea, but it doesn't pertain to weapon use so I'll save it for later

native quail
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Just realized I never shared this here. Thoughts on this Barb sub?

Spellcasting

At 3rd level, <Insert 1/3 caster text here with CON + Druid base>. You can use a weapon with the two-handed property as an Arcane Focus.

Rage Casting

At 3rd level, when you finish a Long Rest, you can choose one of your Druid cantrips. You can cast that cantrip while Raging until you choose another cantrip.

Reckless Casting

At 3rd level, your Reckless Attack feature additionally applies to attack rolls made with Constitution.

Primal Fighting

At 6th level, when you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Druid cantrips that has a casting time of an action. You also can choose two cantrips for your Rage Casting feature.

Rage Magic

At 10th level, you can expend a Rage charge to regain a spell slot of a level no greater than your Proficiency Bonus as an Action. When you do so, you can also change the cantrips you’ve chosen for your Rage Casting feature.

Crazed Magician

At 16th level, when you enter a Rage, you can cast one of your Druid spells that has a casting time of one action. When cast in this way, the spell requires does not consume a spell slot and isn’t subject to the restrictions of Rage. Additionally, you can now cast all of your Druid cantrips while raging. Instead, for your Rage Magic feature, you can pick any three of your Druid spells.

true forge
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also, why the Druid list?

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seems very, not naturey

gloomy prairie
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I agree with casting in rage

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either that or the ability to only cast certian spells while raging

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Like, not legit the ability to cast while raging (because then you can barb 3 with thus sub and then take any other character)

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It's important to distinguish only spells gained via the subclass

true forge
gloomy prairie
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Yeah, that's pretty much good enough

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also, I think druid spell list fits better than any other spell list for barbarian

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Barbarians always have somewhat of a primal feel to them so I think them having nature-based spellcasting makes the most sense

true forge
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oh well mine is just warlock but buff (basically)

true forge
gloomy prairie
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Not quite

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really, I feel sam's could fit with anyone's

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just the issue is that the subclass feels a bit...

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Weak when it comes to the flavor, I suppose?

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Oh well, I mean, with con based casting I guess sorcerer could fit but I dont think druid being picked is out of the question

native quail
gloomy prairie
true forge
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i think we both meant full on rage casting (levelled spells and cantrips)

native quail
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You do get leveled spells in rage, at 16th level

gloomy prairie
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Feels a bit weak, why not just let barb be a full 1/3rd caster?

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Like, cast leveled spells out the gate and whatnot too

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if they have to be raging to cast spells I dont think it's too bad or "overpowered"

native quail
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The Druid spell list has two things mainly: utility spells and concentration spells. Concentration spells, combined with the other Barb features, are really powerful and some of the options (looking at you Spike Growth) are so good you would feel bad if you didn’t use them whenever you could.

Utility spells, on the other hand, aren’t necessary in combat. Thus they aren’t hampered by the rage restrictions, and limiting spells to only while in Rage would hurt this area

true forge
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well the druid list does have some good spells for barbs to do say

gloomy prairie
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True, but also remember: Barbarian's highest stat still wouldn't be con, they need strength.

native quail
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By the time you get concentrating on spells while Raging (which is still only once per Rage), you’ve enough spell slots that there’s more variance

gloomy prairie
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Sure, this sort of DOES open the door for Con-based barbarians (funnily enough)

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but hear me out

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what if you give this one a bit of a moon-druid-esque kinda feel to it?

native quail
gloomy prairie
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Like, maybe not only can you cast spells and stuff but you alter your body with bestial features

native quail
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I’m making a third caster barbarian

gloomy prairie
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I dont mean full shapeshifting

native quail
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That’s the point of moon Druid

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Like the phases of the moon changes, so too does your form

gloomy prairie
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It's just a suggestion like perhaps you could make your character have the claws of a bear or something and it scales with your casting stat

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kind of like the alter self spell

native quail
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That’s a cool idea! But it’s not remotely close to what I’m making here

gloomy prairie
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Fair enough

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What cantrips do you have in mind that a barbarian of this subclass would mostly be using?

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Primal Savagery?

native quail
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Shillelagh is the big one

gloomy prairie
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If that's the case, I do feel the cantrip extra attack here feels a little lackluster

true forge
native quail
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They don’t need to, but they benefit from it

true forge
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i mean that is what Shillelagh benefits unless they changed it in 2024

native quail
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It’s up to the person playing it. Shillelagh is a really good spell, so of course they should take it. But they don’t have to

gloomy prairie
native quail
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The point of that was to give ranged options

gloomy prairie
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Yeah true but barbarians still are quite lackluster at range

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We could do better here

native quail
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Reckless Spellcasting removes the limitations on range if you’re using CON, so that’s a big bonus

gloomy prairie
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But designing 1/3rd caster subclasses can be hard sometimes because the features can't be "too good", and most of what we've ever seen for caster subclasses were EK and AT, which didn't have a whole lot

true forge
gloomy prairie
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For a cleric spell list 1/3rd caster my choice was monk lol

true forge
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monk already got a subclass for this project

gloomy prairie
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but it was pretty cool because monk had resources so it enabled some creativity

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also spirit guardians monk makes me feel heavenly

true forge
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this rogue one is based of something else but its divine in nature so :P

gloomy prairie
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you know what I'd like to see for rogue though?

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A CHA based caster for rogue

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maybe with the sorc or bard spell list

true forge
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Shadow of the Divine

3rd level Divine Mirage feature

Your divine magic blends with your innate stealthiness. you now can cast Minor Illusion as apart of your Cunning Action feature. In addition, when you cast Minor Illusion in this way, you can choose the following effect to occur instead of creating a sound or object:

  • You can create a brief flash of blinding light around yourself, which then quickly fill the area within a 10 foot radius with divine smoke that lasts for a minute. When in this smoke, you can attempt to hide even when you are unobscured. You may attempt to hide when you use this effect, on a successful hide, your form becomes one with the smoke as you become Invisible instead of Hidden. If you leave this radius, the invisibility ends, if you renter this radius, you can use the Hide action to become invisible again. Any other creature of your choice within this area has disadvantage on Wisdom (Perception) checks.
    The range of this radius increases as you level in rogue, it increases to a 20 foot radius at 6th level and finally a 30 radius at 11th level.

You can cause Minor Illusion to do this a number of times per long rest equal to your Wisdom modifier. You can spend a spell slot to regain uses of this feature equal to the spell slot level (no action required).

thats the gimmick feature :P

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(yes it gets free Minor Illusion)

gloomy prairie
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Sam, I've got a quick question

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what's the general concept/flavor of this subclass?

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what do you envision this barbarian would be like?

native quail
gloomy prairie
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Honestly that's fair

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Barbarian also cannot afford to have a different stat for casting

native quail
gloomy prairie
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Because then they'd have to prioritize not only strength dex and con but possibly wisdom too

true forge
gloomy prairie
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You can risk your subclass feeling too generic

native quail
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A theme is important, flavor isnt

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Subclasses should be generic. They should be only marginally more specific archetypes than classes

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Unless you’re designing a sub for a specific group (ex. PDK), flavor only restricts

gloomy prairie
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Okay well one thing

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You should allow to add the rage damage bonus to spells cast

true forge
native quail
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In this case, the theme of the subclass is a utilitarian nature-based Spellcaster. There was inspiration for it that goes deeper, but if I incorporated into text it would limit what the sub could be used for

gloomy prairie
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Well you should still mention it

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because it can help come up with features and whatnot for the class

native quail
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Why? They drove specific ideas behind it, but they’re not central nor part of the concept

gloomy prairie
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I wouldn't put it in the actual sheet or anything

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but I just mean, tell us

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for a utilitarian nature-based spellcaster as you describe i'm pretty sure we could come up with something more interesting than just yet another cantrip extra attack

native quail
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People make homebrew all the time that says stuff like “Deep in the mountains of Placename, the soldiers of Factionname do Magicname. Their warriors are called Subclassname.” And like that’s cool and all but you’re effectively designing a subclass for your specific campaign that you will pressure your players into taking if you’re not making it at their direction.

Subclasses should be broad archetypes. I mean look at the ones we already have: Hunter? Arcane Trickster? Life Domain? Lack of flavor isn’t a problem here

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And I feel like adding Hextra attack makes it more creative. It gives people more room to build with and design this barbarian as they want

gloomy prairie
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Not quite, there's already 3 other subclasses that have those kinds of features

native quail
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How does that contradict what I said?

gloomy prairie
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Valor bard, Eldritch Knight, Bladesinger

native quail
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Yes I’m aware of how Hextra Attack works. It’s common for a reason

gloomy prairie
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The design of the feature itself isn't very creative, it feels like the basic usual "1/3rd caster who has cantrip extra attack" instead of something that can fit the theme more

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It's an incredibly broad feature but it's also a pretty boring one

native quail
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Maybe someone wants to make their guy more tanky so they use their Hextra Attack to cast Resistance on themselves. Maybe they pop a Spare the Dying to help an ally. Perhaps they cast Shillelagh because they forgot to before combat.

gloomy prairie
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and as I previously stated, it's not like the druid spell list has access to blade cantrips either so it would be a pretty meh feature

native quail
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Having broad features isn’t a bad thing, especially when it’s one of them

gloomy prairie
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Yeah but it's too broad

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That's kind of the issue really

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you could change the kind of spell list this subclass has and nothing would change

native quail
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It’s got 13 possible uses. That’s hardly too broad

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Especially when you consider third casters don’t get nearly that many cantrips

gloomy prairie
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The only thing that feels nature-y about this subclass is the druid spellcasting otherwise this could have the sorcerer, warlock, or wizard spell list and it wouldn't feel any different

native quail
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Yeah, so? Druid spell list gives more than enough nature flavor when combined with that Barb already has

gloomy prairie
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Same can't really be said for arcane trickster or eldritch knight

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They definitely feel like arcane subclasses

native quail
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Eldritch Knight has less flavor than this

gloomy prairie
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AT especially

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Not really no

native quail
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“You can stab. Action Surge Hold Person is slightly better now.”

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I think the most flavorful thing they have is their teleport which like. Everybody has that in 2024

gloomy prairie
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Weapon bond

velvet nebula
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Hey guys so I’m makeing a Wild West themed campaign but I have no clue what to name the sherif any ideas? Any help is appreciated

gloomy prairie
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I mean regardless

native quail
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You think “You can’t be disarmed” is flavorful?

gloomy prairie
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The subclass feels like Eldritch knight with Druid spellcasting

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And that’s really it

native quail
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That’s silly

gloomy prairie
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It is

native quail
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They share ONE feature

gloomy prairie
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Yet it does nothing to actually make itself more interesting in what it can do alongside its spellcasting besides just general things

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Why don’t you turn towards the arcane trickster for example?

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Hell you could do something similar with Shillelagh like AT does with mage hand

native quail
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Because the AT design is the one of a combat role. It’s designed around the role of a Skirmisher, which works great but doesn’t fit this subclass at all. It’s not what I designed

gloomy prairie
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No it’s not? lol

vivid jolt
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@native quail w pfp

gloomy prairie
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Arcane trickster’s flavor actually plays to the strengths of the class

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And the flavor of being a rogue in general, with a magical twist

native quail
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Yes, and Rogues’ strengths are that of a Skirmisher

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Barbarian doesn’t have a combat role like that, so the design of AT would work here

gloomy prairie
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You AMBUSH people with spells, you STEAL spells with magic, you STEAL from people with magic

gloomy prairie
native quail
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Except Rogues aren’t explicitly thieves

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That’s a different sub

gloomy prairie
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When I refer to using the arcane trickster as an example, I’m referring to how it’s actually quite flavorful for a 1/3rd caster

wet yarrow
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What's being discussed?

gloomy prairie
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You feel like a rogue who uses magic to get the upper hand

gloomy prairie
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Meanwhile, your barb sub kinda just feels like a barb with Druid spellcasting

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I don’t see how any of the spellcasting or any of the features explicitly mesh with what barbarians are supposed to do besides the fact that they’re connected and compatible with rage

wet yarrow
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Oh, the Rage for Spell Slot is dope.

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That's a neat resource shift.

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Reminds me of 4e Hybrid classes

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I just got done making 5 Lv 3s for barbarian subs, lol. Doing fancy things with Rage is on the brain.

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I like the Rage + Druid spell kicker too, and by Tier 4 the cantrip while raging barely does anything anyway

native quail
wet yarrow
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Rage is a funny resource because you actually usually have too much of it

native quail
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I considered moving it to 6th level, and then taking Hextra Attack and altering it to be stronger and at 3rd level

wet yarrow
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I think 6 would feel just about right

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You have a lot of subclass spikes mid Tier 2 anyway

native quail
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Then, of course, that gives me another feature to add at 10 that I need to come up with

wet yarrow
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And youre still bound by the spell levels you can cast

native quail
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I think Barbarian is just kind of weak overall too, so I can afford to make the sub stronger

wet yarrow
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There's room to grow there, for sure.

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I've been tearing at it a good bit.

true forge
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i mean, casting makes it strong no doubt, but everything else doesnt seem that strong?

native quail
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So I move Rage Magic to 6th level, remove Primal Fighting, and change (changes bolded) Rage Casting to:

At 3rd level, when you finish a Long Rest, you can choose two of your Druid cantrips. You can cast those cantrips while Raging until you choose another cantrip with this feature. Additionally, while Raging, Druid cantrips you cast that deal only damage and require you to make an attack roll can be made as part of the Attack action, and are also considered weapon attacks for your Barbarian features.

wet yarrow
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So rage damage. That's beef.

native quail
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Yeah, other guy suggested it earlier and I’m a fan

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Also helps to encourage you to still Rage instead of just spamming Reckless Starry Wisp

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As for the 10th level feature… I dunno

true forge
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i mean, i did spell slot conversion into rage charges and vise versa as my pact magic caster barb's 10th :P

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the 3rd level was d8s equal to rage damage bonus as a bonus action by spending a rage charge

native quail
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Ooh ooh! Brutal Strike!

Acts of Magic

At 10th level, your Brutal Strike feature applies to Constitution-based attack rolls as well. When you use Brutal Strike on a Constitution-based attack, you can use your reaction to cast one of your Druid spells with a casting time of 1 Action. You can use this ability a number of times equal to your Strength modifier.

true forge
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so this a 2024 subclass?

native quail
#

Yes

true forge
#

ah, all 2024 subs are

Level 3: xxxxx

#

or at least all ive seen lol

native quail
#

Yeah I don’t like that formatting 😬 so I don’t use it

#

For my homebrew i often use 2014 formatting in some places, but I always use 2024 rules

#

Like for monsters I still delineate between weapon and spell attacks

#

Okay, next draft. Changes bolded.

Spellcasting

At 3rd level, <Insert 1/3 caster text here with CON + Druid base>. You can use a weapon with the two-handed property as an Arcane Focus.

Rage Casting

At 3rd level, when you finish a Long Rest, you can choose two of your Druid cantrips. You can cast those cantrips while Raging until you choose another cantrip with this feature. Additionally, while Raging, Druid cantrips you cast that deal only damage and require you to make an attack roll can be made as part of the Attack action, and are also considered weapon attacks for your Barbarian features.

Reckless Casting

At 3rd level, your Reckless Attack feature additionally applies to attack rolls made with Constitution.

Rage Magic

At 6th level, you can expend a Rage charge to regain a spell slot of a level no greater than your Proficiency Bonus as an Action. When you do so, you can also change the spells you’ve chosen for your Rage Casting feature.

Acts of Magic

At 10th level, your Brutal Strike feature applies to Constitution-based attack rolls as well. When you use Brutal Strike on a Constitution-based attack, you can use your reaction to cast one of your Druid spells with a casting time of 1 Action. You can use this ability a number of times equal to your Strength modifier, and you regain all expended uses when you finish a Long Rest.

Crazed Magician

At 16th level, when you enter a Rage, you can cast one of your Druid spells that has a casting time of one action. When cast in this way, the spell requires does not consume a spell slot and isn’t subject to the restrictions of Rage. Additionally, you can now cast all of your Druid cantrips while raging. Instead, for your Rage Magic feature, you can pick any three of your Druid spells**; these spells do not need to be cantrips**.

rotund dirge
#
  • You want Barbarian, the class that goes up to +7 Constitution modifier, to use Constitution as a spellcasting ability?
  • Usually third casters don't use weapons as a Focus, but regardless
  • At 6th level, your PB is +3. It increases to +4 at 9, +5 at 13 and +6 at 17. As a third-caster, your highest level spell slot is 2th level at Barbarian level 7, 3rd level at 13 and 4th at 19. Why not just say you get your highest level spell slot, up to 4 or gained through the Spellcasting feature granted by the subclass (so it prevents multiclass problems)?
spring tusk
#

in 2024 is Hit Point capitalized

rotund dirge
#

Pretty much every rule is

true forge
#
Firearms
Name Cost Damage Weight Range Properties
Martial Ranged Weapons
  Palm Blaster 2 GP 1d4 piercing 2 lb. (10/40) Light, Reload 4, Durability, Fragile
  Pistol, Semi-Automatic 5 gp 1d6 piercing 4 lb. (60/90) Reload 6, Durability
  Riverboat 10 gp 1d8 piercing 5 lb. (30/60) Reload 6, Durability, Special
  Hand-Held Shotgun 20 GP 2d4 piercing 5 lb. (10) Reload 2, Durability, Fragile, Blast
  Rifle, Single Shot 30 GP 1d10 piercing 10 lb. (60/240) Reload 1, Durability, Fragile
  Rifle, Scoped 40 GP 1d12 piercing 12 lb. (90/360) Reload 10, Durability, Fortified, Stopping Power, Scoped
  Boomstick 100 GP Special 10 lb. Reload 1, Durability, Special, Stopping Power

well got some of the many guns, btw idk how balanced they are lol

#

added Two Handed to both Rifles

spring tusk
#

hello evernyan

#

is anyone noticing a difference

white bison
#

I feel like the cr9 one is a bit underpowered

#

I love the cr13 one tho

spring tusk
#

for a CR 9 its not

spring tusk
#

yeye was just about to mention that

#

I ended up deleting that CR 9 so if you wanna check it out again just click the CR 13 one

tropic stratus
#

I only just realised ... Elden Ring

#

iirc in ER the Regal Ancestor spirit was stronger because it had spirit summons it could absorb to gain new moves and heal itself

#

otherwise they were both basically the same

native quail
#

If they’re spirits, shouldn’t they have some sort of incorporalibilty

spring tusk
#

Well not every spirit is incorporeal but to that extent I'm fairly sure the "spirit" is what animated the carcass

spring tusk
#

except, it gets three phases

#

And those spirit summons? It can also manifest into one of them

#

And the different phases give you different spirits it can turn into

#

And the different spirit form it chooses before it then becomes it's base form again gives it a different ability that it otherwise doesn't have access to

#

It was just 3 hours of trying to figure out the wording for a clause that specifies that the phase 2 Trait triggers twice but at different points and with SLIGHTLY different results, and also clauses that specify that certain traits only activate after the second time the trait has been activated, and also a trait to explain what the actions that were labeled "hare", "boar", and "goat" meant

#

Creating the actual actions were easy

#

It was mostly just about writing out the descriptions

#

Trying to figure that out, it took me like 7 attempts before I settled

spring tusk
#

But it was hefty

#

And in the end it is such a cool statblock

white bison
white bison
spring tusk
#

Closer to level 5, or 6

white bison
#

that’s what the 9 in cr 9 means

spring tusk
#

Then what's CR 30 mean

white bison
#

cr9 means the monster is made for a party of 4/5 level 9 people

spring tusk
#

No

#

CR 9 means it would be a low difficulty encounter for a party of 4 level 9's

white bison
white bison
#

wym no

spring tusk
#

Which manual??

white bison
#

either the phb or dmg, kinda forgot

#

probably dmg

spring tusk
#

The 2014 one filled with statblocks that prove that blatantly wrong or the 2024 one that doesn't say that??

#

I fully believe a 2014 book said that

#

2014 also gave us 2014 ranger

#

Any single combatant is going to be a low difficulty encounter against your average party of 4 PC's based on action economy alone

white bison
#

"A monster’s challenge rating tells you how great a threat the monster is. An appropriately equipped and well-rested party of four adventurers should be able to defeat a monster that has a challenge rating equal to its level without suffering any deaths. For example, a party of four 3rd-level characters should find a monster with a challenge rating of 3 to be a worthy challenge, but not a deadly one."

from the dmg

spring tusk
#

Which dmg

white bison
#

2014

spring tusk
#

Yeah there's your problem

white bison
#

cr works the same in 24

spring tusk
#

No it doesnt

#

Cr didn't even work that way in 2014

#

They said it did

#

They were wrong

#

Which is why they don't repeat it in 24

white bison
#

this reasoning is p flawed

spring tusk
#

I'm sorry you feel that way?

#

Its realistic

white bison
#

if you’re making this for other people to use against a level 6 party, cr9 is not good

#

it’s misrepresentstive

spring tusk
#

Yes it is??

white bison
#

and based on your own opinion of cr

spring tusk
#

It's not an opinion of CR that's how CR works

white bison
#

content should be standardized, not subjective

spring tusk
#

Good thing it's not subjective

white bison
#

you said this literally

spring tusk
#

That's not an opinion that's how it works

white bison
#

bro this convo is stupid i’m dipping

spring tusk
#

Okay??

#

Good for you, bye

white bison
spring tusk
#

I would have phrased it as an opinion of it was an opinion

#

It's called having experience as a DM

#

I know that the 2014 DMG says that, I also know the 2014 DMG says a lot of things, and that a lot of things- especially about encounter balance in the 2014 DMG were wrong

#

They fully revamped CR, scaling, and encounter balance in 2024 you can't just say it works the same, have you even read the 24 DMG?

#

More specifically have you even read the chapter in it on encounter balance??

#

Maybe I should add a note somewhere that says these enemies should be fought at lower levels then what the XP budget would suggest because of the whole single combatant thing, that's a fair enough point

boreal rover
#

A CR9 creature against a party of level 6 adventurers will be considered a Hard difficulty, almost bordering Deadly

#

Can you run it? Of course, but it will not be a standard encounter

spring tusk
# white bison that’s literally ur opinion 😭

Also by the way, I literally used the table from the 2014 DMG chapter on homebrew monster creation for the stats on the creature, so if it's underpowered then it's underpowered by the standards of what 2014 D&D said the standards of a CR 9 should be

spring tusk
#

Since a single combatant is considered an easy encounter even if it's XP budget would say otherwise

boreal rover
spring tusk
#

Gotcha, you have it nowhere on your account so I didn't know, I'll refrain in the future

boreal rover
#

No worries, I'm fine repeating it whenever necessary

spring tusk
#

Being single combatants I want them to feel difficult so I make what would be a low difficulty encounter due to single combatant syndrome a high difficulty encounter by just bumping it up

#

It's what I did with Margit, he's meant to be fought against level 4's but he's CR 8

boreal rover
spring tusk
#

I forget where I read it from but the general thing is that by the standards of action economy alone a party of 4 adventurers is gonna beat down on a single combatant unless you're giving it like 8 things to do on its turn

#

Which makes sense it's literally ganging up on someone

boreal rover
#

Which is why legendary actions and lair actions increase the CR of a monster (and therefore the XP, which in turn increases the difficulty consideration), not sure what your point is

spring tusk
#

I'm not sure how you're missing my point you just stabbed yourself with it

#

/lh

boreal rover
#

If I have stabbed myself with it, then there is little point brining it to further discussion

spring tusk
#

I suppose not?

#

The point is that D&D combat is entirely based on action economy

#

It's why you don't include more than like 2 enemies per PC, or even 1 enemy at lower levels

#

A creature that would usually be fit for a hard encounter against level 4's typically doesn't have the action economy required to be balanced against a party of 4 all on its own, which is again why encounters have multiple enemy combatants

#

They practiced it in bg3, all the bosses had allies in the room with them, or a gimmick to distract you from the main boss, because encounters that were just the one creature get stomped on

#

..so adding legendary actions and lair actions does increase the CR of a monster, and as such those higher CR monsters tend to have the action economy and overall stats to maintain themselves against a party of level 4's all by themselves

#

That's why I've made Margit, a creature meant for level 4's, a CR 8 boss, because if he was a CR that aligned with what would typically be a hard encounter, then he would get ganged up on and thrown out the window

#

In fact in game this is shown to be the case, you summon some wolves and have a friend help you out and suddenly he's got so many people he's distracted with that you get to just go to town with your weapons- it's actually fairly common with all the bosses, its honestly how I cheesed Malenia

rugged olive
#

I need an idea for a 7th level feature for a battlemaster akin fighter subclass (based on stances, and choose 1 from available options at 3rd, 10th, and 18th level)

#

Moreso akin to the Totem pole Barbarian for fighter

vale ingot
#

I feel like its a running theme to not take actual takes from people with knowledge of the books itself to help give opinions and suggest homebrewed rules as RaW here

white bison
golden temple
rugged olive
golden temple
ember sorrel
brittle blade
#

I was curious on who would wanna talk on a topic of a homebrew i did when i was in college and maybe get some feed back about the type of story and campain it was and have always bin curious on if others out there may like what it was about, and maybe even revive it.

midnight chasm
frigid holly
#

hey so i m new to dnd i wanna get into in because of legends of advantris (a youtube chanell if your not familiar)

#

and im looking to join a party

native gale
#

welcome! If you are new to the game and want to learn more about how to play, head over to the #dnd-newcomers channel for advice and guides. If you already know how to play and want to find a group to play with, the #find-a-game channel has instructions for how to go about doing so

#

This channel is for "homebrew" content, which is where users create their own game content, like monsters, magic items, subclasses, etc. Think of it like mods for a video game. Not the best place to start if you're new to the game. Its important to learn how to play the base game before you start making changes to the rules

frigid holly
#

i know how to play somewhat from watching youtube and stuff but i mainley just need a party is there a way u could help

frigid holly
#

ikr theyre so good

#

whos ur fav character by them?

native gale
frigid holly
native gale
frigid holly
#

found it sorry

#

i skimmed and missed it

native gale
#

no worries

rapid latch
#

What kind of attacks would y'all give what is essentially a Celestial miniature planetoid?

#

Like, Gargantuan (10×10) sized.

midnight lynx
#

Meteor Strike(Radiant bolts fly off as a ranged attack)

wintry wave
rapid latch
#

For Gravitational Pull, I already made that a passive to simulate orbit. Any creature within 30 feet of it must succeed a Strength saving throw or be pulled towards it.

#

For the disadvantage on ranged attacks I could do something like the Oort cloud.

brittle blade
midnight chasm
# brittle blade well it is styled and was based around doctor who and players start by meeting o...

Alright, I know you got redirected previously, so let's try to nail this down for the right audience.

Are you wanting to talk about a game you played previously that someone made up the story for? That's #tales-from-the-table.

Did you want to discuss a particular item or creature or class you homebrewed? That's here.

Did you want to chat about the setting you were playing in? That's probably best for #dm-world-building.

spring tusk
#

It could also be a magic third thing and have nothing to do with me at all lmao

spring tusk
native grove
spring tusk
#

Are you looking to show it off or for feedback?

native grove
#

feedback

#

what do you think?

spring tusk
#

I think unarmored defense being the two best stats in the game and not just allowing to add your intelligence to the unarmored defense is a little busted

#

I also think that the paladin strike thing should be an added spells thing

#

Like you get a table with the smites and what levels you would get access to them

#

But that's just a formatting issue more than anything else

#

Mostly the thing for me as well is that we already have blade singer, which is essentially a melee wizard

#

I love battle mages but the reason the blade singer doesn't make wizards strong and just let's them use their intelligence for things that would usually require strength is because wizards having strength, con, and intelligence is usually an issue of MAD

ember sorrel
#

in 5e your attack bonus starts at +5 and goes to +11 (sans magic items). AC is similarly constrained. you cannot have a large action economy disparity in 5e because the likelihood of getting whittled down

spring tusk
#

Ah, gotcha gotcha

urban bay
#

is anyone available to provide some feedback on an Artificer Subclass I made a while back?

jagged gorge
#

My DM just gave my Warlock this magic item, what would be the best use case for it? Undead Patron subclass (Strahd is her patron)

#
As a Magic action, you may drink from the phial and become Empowered for up to 5 minutes. While Empowered, you deal maximum damage with spells and weapon attacks, and cannot concentrate on spells. You may end this effect at will, no action required. If you drink from the phial three or more times in a single day, you must succeed on a death saving throw (DC 10) for every third time you've drank that day. For each failed death save, you gain 1 level of Exhaustion.```
spring tusk
#

Level 9 fireball max damage

#

Level 9 destructive wave max damage

jagged gorge
spring tusk
#

Warlocks also don't get access to destructive wave either I'm pretty sure

jagged gorge
#

Only up to 5th level slots as well

spring tusk
#

The point is giant AoE's

spring tusk
jagged gorge
white bison
#

This item is incredibly strong

spring tusk
#

Again, that's not the point

#

It's Legendary yeah

white bison
#

It’s strong even for a legendary

spring tusk
#

Ok

#

Anyway

spring tusk
#

It doesn't have to be fireball

void jewel
#

It's only strong as a precast

#

It isn't worth spending your action on in combat, really.

#

But as a precast it is excellent.

white bison
#

Ye but it has a long duration and 3 uses per day, also the penalty for using it more than 3 times is almost nothing

#

Max damage is very strong on the right spells

void jewel
#

Yeah as a precast it is excellent

white bison
jagged gorge
#

It has no limits to the number of uses per day, fwiw

white bison
#

That dm is lucky he gave it to a warlock and not a wizard/sorcerer lmao

jagged gorge
#

Just that every three swigs procs a death save

white bison
#

480 damage meteor swarm

white bison
void jewel
void jewel
#

The best use for this item is to give it straight to your friendly wizard

white bison
#

Watch any monster evaporate

#

Btw if someone survives my 480 damage meteor swarm my simulacrum can redo it

void jewel
#

This is mostly limited by available slots. Wizards have much less of that issue.

jagged gorge
#

Eldritch Knight, Alchemist, and Beast Master are the other three players

white bison
#

Actually ive just noticed smth

#

This doesn’t need attunement

void jewel
#

In that case, keep it.

jagged gorge
#

There's a Twilight Domain DMpc as well

white bison
#

You can just let everyone drink before every fight

void jewel
#

Oh yeah max entire party damage lol

#

Goodbye game balance.

jagged gorge
#

I have a feeling the DM would say it only works for my Warlock

jagged gorge
#

I'm just assuming that'll be his ruling on it

void jewel
#

I hate when they retcon stuff out like that.

#

Deal with the consequences of your actions

white bison
#

Learn to make balanced items next time 😭

spring tusk
#

Or add a slight claus that the first person to drink out of it each day is the only person who can drink out of it without instead taking poison damage equal to Xd4 where X is the level of the spell they cast

spring tusk
jagged gorge
#

Asking now, DM says others who drink have different downsides, and won't elaborate

spring tusk
#

Alrighty then,

white bison
#

He’s a player

void jewel
spring tusk
#

Yeah I understand that thank you

void jewel
#

If the DM doesn't tell you how an identified item works, hit them on the head.

white bison
#

Btw an excellent spell to use with this is synaptic static

jagged gorge
void jewel
spring tusk
#

They know how the item works they just don't know the distinctive downsides for every different person in the party ESPECIALLY since if this person just asked they might not have any downsides prepped to elaborate on in the first place

spring tusk
void jewel
#

DM problem, I cast identify.

spring tusk
#

Yeah that happens, the DM is still a player, be considerate, lmao

void jewel
#

I have stats for items I make.

#

Identify reveals the stat block

white bison
#

Honestly, this item is fine only because the party has no full caster

And even then, it’s incredibly strong

spring tusk
#

Respectfully if y'all were my players you wouldn't be for long,

void jewel
spring tusk
#

I have statblocks for everything

#

The point isn't that DM's shouldn't have prepped statblocks

void jewel
#

Great. Identify reveals the stat block

spring tusk
#

The point is that you should be considerate when a DM doesnt

spring tusk
void jewel
spring tusk
#

I'm getting ready to head out, y'all have fun with whatever conversation this is

void jewel
#

Item descriptions shouldn't be stored in their heads

jagged gorge
#

The DM can determine if information isn't revealed by Identify, no?

spring tusk
void jewel
void jewel
spring tusk
#

Every spell leaves room for DM fiat that's the nature of D&D

void jewel
white bison
# jagged gorge The DM can determine if information isn't revealed by Identify, no?

you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

void jewel
#

Unless you change it

spring tusk
#

The spell does what the DM says lmao

void jewel
#

A DM who decides fireball deals 2d6 less damage when I cast it, without setting that out ahead if time, is a bad DM.

spring tusk
void jewel
#

You can't decide "uhhh actually that deals 4d6 instead"

white bison
#

Honestly i wouldn’t play in a campaign where the dm changes the way any feature works on the fly

spring tusk
spring tusk
#

They do, actually

void jewel
#

No.

spring tusk
#

And I'm gonna stop you right here, because I promise you neither of us are going to change eachothers mind

void jewel
#

I agree, neither of us will.

spring tusk
#

It is a fundamental difference on how we view DMing and that's okay

void jewel
#

I agree.

spring tusk
#

Great,

#

Anyway

void jewel
#

If I cast identify and the DM hides info from me, poor planning on their part or not, I'm gonna judge them

#

So @jagged gorge cast identify.

midnight zinc
#

if im a dungeon master you better believe im going to tpk my party

spring tusk
# jagged gorge The DM can determine if information isn't revealed by Identify, no?

The DM can do what the DM wants, the limitations of a DM are self set due to the responsibility that comes with the role,

The magic item is strong, but it's fun, and I've learned at this point that changing people's homebrew if they haven't asked for help changing it is a losing battle,

Best move would be to use a lot of AoE spells, high damage single target is good but AoE will take out more targets so I think it'd be better, good luck killing things :)

void jewel
#

"I make all the rules" ahh attitude.

#

Not "let's discuss the rules"

spring tusk
white bison
void jewel
spring tusk
#

I'm sorry that's what you have to resort to I guess

midnight zinc
#

but the thing there was something called "the end of death"

#

if you died there you lost a bit of yourself but respawned somewhere else inside of it, further

void jewel
spring tusk
midnight zinc
#

the dm's idea was that we would die to the first encounter

#

guess what didn't happen?

white bison
#

Is this a module

#

One of my friends wants to dm that module

midnight zinc
#

probably took inspiration from something

#

but this one is original

white bison
#

It’s called hope or sum

void jewel
#

Tbh one time a DM refused to identify an item, the party threw it in the gutter.

Identify your item or have the time you spent making it wasted lmao.

midnight zinc
#

i know like

spring tusk
white bison
#

You lose it every time you die

spring tusk
#

But like sure ig

midnight zinc
#

the game "hades" has something similar

#

in a way

white bison
#

And you can’t regain it

void jewel
midnight zinc
white bison
midnight zinc
#

the end of this hole you found the way out

#

so you needed to go further and further

#

if you wanted out

midnight zinc
white bison
void jewel
#

And so on until they get out

midnight zinc
spring tusk
#

Are you sad I don't agree with you? Is that why you're acting like a child?

spring tusk
#

Maybe don't be rude for no reason lmao

void jewel
#

I just said the DM style of DM decides how all spells work is power tripping.

#

That's not personally offensive to you

white bison
#

Party dies to tpk, goes to hell, makes cerberus the party pet, steals hades helm and anubis’ scale then runs away after pissing off almost half of the pantheon of death

void jewel
#

Unless it is then be my guest lol

white bison
#

What actually happened in my campaign

midnight zinc
#

because the dms idea was that a reocurring enemy was an eater of hope

#

the only way to kill him was finding out his true name

white bison
#

I love when i dm and players derail my plans

midnight zinc
#

and shouting it as you struck him down

#

which you know, awesome and all

#

and the idea was we beat him normally and he comes back later until we figure out his name

spring tusk
#

Don't play coy, I was describing my dm style, which you know because we were just talking about it, you were saying I power trip as the DM, and even if it wasn't meant directly against me, you hit me with a "womp womp" and a "this is mildly entertaining"

#

What if instead of ragebait you tried doing something meaningful

void jewel
midnight zinc
#

but the issue is that through some plot related shenanigans i had gained a boon that gave me a single use "speak with plants"

#

and that this hope eater in specific held a divine being in the form of a golden rose, whom he kind of fed on

spring tusk
midnight zinc
#

.....i just used speak with plants and asked for his name

midnight zinc
#

and then killed it in the first encounter

white bison
#

I’d love that as a dm

midnight zinc
#

it was REALLY cinematic

#

especially since one of the pcs had died

#

in the same fight

void jewel
#

Speak with plants and speak with dead to talk to the chair is a personal favorite

spring tusk
#

Making fun of it because it's a "I make all the rules" mentality as if the DM doesn't have purview over all the rules

midnight zinc
#

my character got chosen by the golden rose as a divine emissary after that fight (though that didnt last long)

white bison
#

One time where i loved when one of my players derailed the campaign

#

Is at the end of the last campaign i dmed

void jewel
spring tusk
spring tusk
void jewel
#

That's my point

spring tusk
#

So you're a rage baiter and a hypocrite, cool

white bison
#

The players found the shards of the crown of the dungeon master which had died, and it gave them all temporary godlike powers for 1 minute

white bison
#

One of the players didn’t use the transformation in the final fight, he waited until it was nearly ended

rough flame
spring tusk
#

Whatever, as long as your players and DM are happy it doesn't matter to me how you run i just wish you wouldn't be rude about it in the process lmao

white bison
#

When the fight ended, he killed all the other players, seized the fragments and recreated the world by destroying his body and giving everybody an happy ending

white bison
#

Since all the players had lost a lot during the campaign

spring tusk
#

You agree you didn't need to be rude?

white bison
#

And everybody forgot about his character

spring tusk
#

Great, then we're on the same page

void jewel
#

With the first part

white bison
#

I didn’t plan that at all for the ending but i loved that

spring tusk
#

Nah

void jewel
#

Nah

spring tusk
#

Unless you're just straight up saying you do think it was necessary to be rude lmao

void jewel
#

I'm gonna be so real man, that wasn't that harsh. I think unilateral rules choices against the player are power tripping. If you make them, I think you're power tripping. That's it lol.

faint sonnet
#

Considering it's a homebrew item, it's entirely possible to not have portions not revealed by Identify. I've used that before myself.

void jewel
spring tusk
midnight zinc
#

i dig it

faint sonnet
spring tusk
#

Ok??

midnight zinc
midnight zinc
#

apparently theres a rule about two pocket universes

#

being opened at the same time

#

which we managed to trigger once by complete accident

#

and it was genuinely the funniest thing ever

spring tusk
#

Are we talking about the demiplanes thing

midnight zinc
#

i think we had a 30 minute deliberation as to what was going to happen

spring tusk
#

Blackhole of holding lmao

jagged gorge
midnight zinc
#

by the 20th minute we were all convinced we had accidentally shattered the universe

midnight zinc
#

two different people in the same space

faint sonnet
spring tusk
#

Tamms you're so cool

midnight zinc
void jewel
jagged gorge
#

That's what I'm mostly worried about tbh

spring tusk
void jewel
midnight zinc
#

hold on let me copypaste this

void jewel
#

Didn't say anything was wrong with thatm

spring tusk
#

That argument is based on a personal experience that I've never seen played out elsewhere

jagged gorge
#

I'm afraid that he'll make it function like they drink purple worm venom

midnight zinc
# midnight zinc god damn it i dont have image perms

Rolling Star — 7/31/2025 8:06 PM
Are you kidding me

little reddit
— 7/31/2025 8:06 PM
jupe dont bother showing up
the universe literally imploded
like this isnt a joke

true love
— 7/31/2025 8:07 PM
sob emoji

Rolling Star — 7/31/2025 8:07 PM
Are you being genuinely serious

little reddit
— 7/31/2025 8:07 PM
it LITERALLY imploded
YES

jagged gorge
#

Or some other nasty poison

void jewel
#

However, doing it would show you. And tbh, that's more "the DM decides you take X poison damage" than the consequences of the item.

#

It'd functionally reveal the property for the future

void jewel
#

If you guys have a downtime day, you could all drink from the vial, record the results, and then you know what the item does.

midnight zinc
#

freeing a lich from a phylactery gone wrong

#

and drawing "the void" deck of many things

#

at the same thing

#

the lich left a pocket dimension

#

the void transported a player to a pocket dimension

#

and you ask me "okay, what happened then?"

#

long story short: the player became the moon

white bison
#

😭

rough flame
white bison
#

Dnd parties wanna be the avengers but then every campaign ends up being guardians of the galaxy

midnight zinc
#

the moon became a necromancer and we accidentally created a demon (BECAUSE ANOTHER PLAYER WAS IN THE RADIUS OF THIS WHOLE MESS AND GOT TRANSPORTED TO A POCKET DIMENSION WITH ONLY HIM AND A GOD, FORCING HIM TO KILL THE GOD TO ESCAPE)

midnight zinc
#

the moon started making the dead rise

void jewel
midnight zinc
#

one of our friends was both the moon and making animals kill themselves to then follow his command

faint sonnet
midnight zinc
#

i had a deer speak to me in fluent eldritch to try and calm me down

midnight zinc
#

because i forgot the OTHER side effect of this whole deal: the dungeon (underground) we were in got transported several hundred feet up

rough flame
midnight zinc
#

and if i stayed where i was itd be crushed by the fall

faint sonnet
# void jewel I agree 100%

That's what Avacyn was referring to, to my understanding. Being an opposing force without being a jerk.

white bison
#

Which is why i dig the dnd movie

#

People complain it’s unserious

white bison
#

But the speak with dead scene is exactly what would happen in a campaign

midnight zinc
#

we were serving a lich (because he paid us)

#

and then we accidentally killed the lich and merged both him, the moon and a pc

#

just an incredible game

#

frankly

faint sonnet
#

If anything, the mindsets that 5e cultivates are tough for playing a game where the DM doesn't feel guilt for stuff going "wrong".

midnight zinc
#

and why did all of this happen in the first place? my character failed a check and accidentally threw the phylactery he was being held in towards the necromancer who secretly longed to have it for herself

void jewel
faint sonnet
#

Earlier editions (not even DMs, just the actual mechanics) were much more: "Wow, [player], that sucks. You died, btw."

faint sonnet
white bison
#

Earlier editions were also much more of a rpg rather than telling a story

faint sonnet
void jewel
# faint sonnet Of course, but that's the point of "power at a cost."

Yes I agree. And maybe I'm just more on the conservative side in regards to that. I like power at a cost, if I know what cost is.

This is also why certain power at a cost plot hooks just don't fly in my table's games. They'll just throw the item away ASAP. At another table, it could be great

rough flame
void jewel
#

I have on more than one occasion given them "the one ring" or such an item, only to have it immediately ditched.

midnight zinc
#

the evil crow master (whom i started to follow because i was 20% kenku LOL) told me

#

"throw me that phylactery, i need to eat it to destroy its curse"

#

and i was like "okay :)"

#

and i tried to throw it

#

then the dm said

#

roll a d6. if you land above a 3 it falls towards the crow

#

i rolled a 1

faint sonnet
rough flame
void jewel
faint sonnet
#

Using LotR as an example, there were many times where Frodo had to use the ring or the story would have ended much differently.

midnight zinc
#

i cannot even explain

#

how funny it was

#

to spend 30 minutes with a bunch of your buddies

#

to reach the conclusion that you accidentally destroyed the in game universe

#

we were fully convinced we turned the world inside out

#

we had a person in the server who wanted to play w us

void jewel
midnight zinc
#

and i think i sent the messages i sent them saying "dont even bother coming next week, we destroyed the world"

faint sonnet
#

I even think that it's fine to create an item and scale encounters to assume that item for the forseeable future. "Oops, someone died because you didn't take this seriously" is a result that sucks but affirms good gameplay patterns to me.

void jewel
#

One problem that creates is a power imbalance between players. In order to make that item powerful enough to do that, it'd have to meaningfully increase a PC's power beyond their normal means such that they stand out significantly above others. Though this could be solved by giving everyone a thing.

faint sonnet
#

Whether the PC died solely because someone didn't use the item may not be obvious, but the POSSIBILITY of saving them is something that can be great character devlopment.

void jewel
#

An item would have to be REALLY powerful to make that kind of difference in an encounter.

faint sonnet
#

Like, that's my entire preferred gameplay style, so I understand it pretty deeply.

void jewel
#

The problem is that I find it difficult (and maybe this is just me) to come up with a cost that is
-not largely irrelevant/temporary
And
-doesn't feel bad.

#

Without being prohibitive.

faint sonnet
#

I think the last part is what needs to be used more. I think costs should feel bad if the goal is "power at a cost".

astral scarab
#

Cleaning up a draft of a magic item I may have mentioned here last year:

Sinister Belt
Wondrous item, belt
Rare, Requires attunement

Appears to be a black leather belt with an ornamental dagger permanently attached to it. The dagger is pearl gripped and seemingly sealed into a sheath made of alabaster.

Spectral Appendage. When wearing the belt, you may use a bonus action to sprout or dismiss a ghostly non-dominant limb. The Appendage is not as dexterous or strong as the user's favored limb, and lacks the strength and coordination to wield weapons or shields by itself, but otherwise may interact with items normally.

The Pale Blade. As an exception to the above statement about weapons, the Appendage may draw a spectral version of the sheathed dagger attached to the belt, and attack with it(1d4 force damage) observing the rules of off-hand attacking as they apply to the user.
I wonder if the name makes sense to anyone. and also if my wording on the Pale Blade section is clear enough.

faint sonnet
#

Put another way: I find that the games I enjoy the least are the ones that care too much about my enjoyment.

void jewel
#

I can respect that.

faint sonnet
#

The game doesn't feel authentic; it feels like it's meant to make me feel good instead of letting me glean my own meaning.

void jewel
#

I think hard games, in general, are good. I think my issue with the take was the intersection of
-not giving much information to the players
Combined with
-item downside different per person.

#

Like, if we are doing power at a cost, I don't think it should be an unknown cost. But that's just me.

faint sonnet
#

I don't even think the game has to be "hard" to involve that idea with homebrew as much as it has to provide an actual benefit to taking the downside.

void jewel
#

If you don't know what the downside is, you can't evaluate the benefit.

scenic urchin
#

when i think of 'hard D&D' i think of like, the tournament modules that they run at conventions

#

where you have an hour to do a dungeon crawl and you get scored based on how far you get, and the highest score wins

faint sonnet
void jewel
#

Is the cost benefit ratio

#

If you trust your DM to be reasonable though, then you can evaluate it.

faint sonnet
#

I think it's fun to not know, personally, because if I know it can suck all the fun out of it.

astral scarab
void jewel
#

But that's just my choice

faint sonnet
#

I would also say that there's times it may not "matter" whether I know, because I care about the story more.

#

I will intentionally make a bad decision because it makes for a better narrative and better story, which is what I value from the game.

void jewel
#

That's fair. I think my thing is: I need to believe the item will be good for the story.

In a vaccum, I am going to assume the downside for using the item VASTLY outweighs the upside. I think it's this assumption that leads to our different uses

faint sonnet
#

With the caveat that it's what my PC would do, ofc.

faint sonnet
#

Like, I just flat out wouldn't play with a DM if I believed they'd screw me over, so it's tough to relate with the assumption that someone is making homebrew to be unpleasant.

void jewel
#

If the item is mostly story or exploration based, different metric.

faint sonnet
#

At the same time, you can't make a track record without going on the track.

void jewel
#

However, if it's a combat item, an unknown downside is a massive liability. I'd use it if I had zero other things to resort to

void jewel
faint sonnet
#

Out of curiosity, do you have context of other TTRPGs or is it mostly 5e?

void jewel
#

Like, if we're looking at a TPK in combat, and I have a spell that has a 15% chance to prevent it or an item that has a 30% chance, that item actually has more like a 10% chance in my head when weighed against the unknown downside.

rough flame
faint sonnet
void jewel
faint sonnet
#

I even see my spell and class reworks falling flat for a lot of 5e players because they are very much "here's your lane, stay in it".

void jewel
#

Yes a 5e PC is extremely powerful and, if built right, versatile.

#

I do recall an earlier discussion we had about class roles being relevant here

faint sonnet
#

All spellcasting of mine will be learned and not able to be swapped outside of its concept, for example.

#

It's possible I don't even allow swapping at all, tbh. This also means no swapping on level-ups, as well.

void jewel
#

I do think "prepared" lists was a flaw.

#

I use it, but think it wasn't the best design.

#

The level up swap I like. It allows you to take spells that are bad later now. This could be solved by designing better spells though.

#

2014 sleep is the primary example.

faint sonnet
astral scarab
#

now I'm thinking of the fact you can throw daggers lol... I guess this would have to vanish or return?

faint sonnet
void jewel
#

One system I do know of, but haven't played, is Ars Magica. I like a lot of (but not all of) their spell design.

faint sonnet
#

It basically forces uniqueness as overlap is very costly, and also allows expansion among concepts.

void jewel
#

Id love to find a group for ars magica. But it's far too obscure, and my friends are firm on the 5e train.

astral scarab
# faint sonnet I'd probably consider clarifying if/how it uses action economy.

I have been careful not to imply that this would allow someone to attack a whole extra time, but I think that there's utility for people with two handed weapons and the two weapon fighting style.

I don't know what it would actually break if any bonus action used to make an off hand attack would allow you to use this as well, though.

void jewel
faint sonnet
#

But the thing that works as an opposing force is that if no one takes those spell trees, no one can benefit from them.

astral scarab
rough flame
faint sonnet
astral scarab
#

I guess base racial features being weaker than rare magic items isn't that wild

void jewel
faint sonnet
#

Using Divination spells as an example, how useful they are is almost entirely based on how good you are with using them.

void jewel
#

I agree. I think DM fiat is an issue to be addressed there. Take illusion spells in 5e as an example. Extremely powerful, but prone to DM issues.

#

Unless you mean combos and math form of skill

astral scarab
#

The Pale Blade. As an exception to the above statement about weapons, the Appendage may draw a spectral version of the sheathed dagger attached to the belt. The dagger has the light and finesse properties, and deals 1d4 force damage. You may draw and attack with it by itself as a bonus action or as part of any other bonus action off-hand attack.

void jewel
#

I'm assuming you mean in-game creativity

faint sonnet
#

I'm actually entirely fine with DM fiat, tbh, and part of my overall rework will be directed towards players and will likely involve things they don't wanna hear.

void jewel
#

DM fiat can be good but how good it is scales with the DM.

#

For example, illusions are worthless at many tables in combat.

#

Due to DM fiat.

#

Though I suppose you can only design so hard around a poor DM

#

And it might be a waste of effort to do so

faint sonnet
#

A big part of why is that design has shifted away from DMs actually making determinations, so you end up in the twilight zone of simultaneously assuming a DM is following the guidelines you've set and making sure that they do the extra stuff that goes against your guidelines.

#

5e is also infamously bad at supporting DMs.

rough flame
astral scarab
#

because I think I left it pretty clear you don't add bonuses, and the terms of the fighting style feat specify only a second weapon

#

well shit, I did specify finesse

#

but the wording of two weapon fighting stands.

faint sonnet
#

One of the spiciest things I see people pushing back against with my rework is the fact that most of the damage types are locked off to Divine classes and you "unlock them" based on working with your DM on which ones make sense for a character that follows a certain deity.

mild cove
#

I had an idea for a homebrew class. Rather than training their body like a monk, or their mind like a barbarian, they train their soul. It would be a half-caster with either dex or strength as a core stat. Their spellcasting stat would actually be determined by their subclass, with wisdom for divine or primal, and intelligence for arcane. That sound like a cool idea?

remote lance
mild cove
#

Just concept for now

rough flame
astral scarab
#

So anyway, in cast you didn't know, sinister comes from the Latin word for Left.

Sinister Belt
Wondrous item, belt
Rare, Requires attunement

Appears to be a black leather belt with an ornamental dagger permanently attached to it. The dagger is pearl gripped and seemingly sealed into a sheath made of alabaster.

Spectral Appendage. When wearing the belt, you may use a bonus action to sprout or dismiss a ghostly non-dominant limb. The Appendage is not as dexterous or strong as the user's favored limb, and lacks the strength and coordination to wield weapons or shields by itself, but otherwise may interact with items normally.

The Pale Blade. As an exception to the above statement about weapons, the Appendage may draw a spectral version of the sheathed dagger attached to the belt. The dagger has the light and finesse properties, and deals 1d4 force damage. You may draw and attack with it by itself as a bonus action or as part of any other bonus action off-hand attack. You may manifest the Spectral Appendage, draw and attack as part of the same action. This item does not, by itself, allow you to add any bonuses to an off hand attack, and may only benefit from such bonuses when they have not already been applied to another off-hand attack.
Do you think this is water tight now? Possible third attack. Only apply bonuses that you're entitled to by other features, and you don't get to duplicate that bonus.

mild cove
#

Why the non dominant thing if it can’t use weapons shields or tools?

sick valley
#

Yeah. It just feeels like an excuse for GMs to say you can't do something with it like holding a corner of a box or pick up a heavy object even though you can apply strength. Also, it can hold tools, right?

mild cove
#

And if it’s not as easily used, would that make somatic components impossible?

sick valley
#

It feels like: "The hand cannot carry a shield or wield a weapon except the Pale Blade [see below]" would be sufficient to express what you want.

#

Is the intent with the pale blade that it can make an additional two-weapon fighting attack? Otherwise I'm not sure how it isn't "you have a weird spectral arm that can hold a special spectral blade, which you can make main attacks or two weapon attacks with just like any other arm"

#

If the intent is just that you can wield a bow and also have the dagger available, or a shield or implement and still two-weapon with the dagger I don't see that it needs all those rules; it's an arm that can only wield this one weapon.

mild cove
#

Also seems a bit weak for a rare item

sick valley
#

Tell me a story about why I -want- to be a rogue (probably a rogue, right?) who is wearing this thing. Does it get to count as invisible when using a tool? ignore intangible (because it's spectral?). All of the above?

astral scarab
sick valley
#

But srlsy, hand dominance is explicitly not part of the rules for 5e. It's pure flavor; the rules don't care whether you're left handed, right handed, or ambidextrous.

astral scarab
#

This would give a lefty two rights. It's fair that way. And anyone that tried to say, "but I am ambidextrous" would have to find out how the rest of us live, I suppose.

#

The whole item basically started as a pun

#

It's "sinister" as opposed to "dexterous"

sick valley
#

Yeah, I get it, but if you want it as a Rare+Attunement, the challenge is to also make it interesting and cool. The "it's an extra non-dominant hand but also spooky" is a fun start, and if you want to keep "non-dominant" I'd just get rid of the rest of the flavor since that communicates the joke.

astral scarab
#

So uncommon+attunement?

#

It has the sort of wacky flavor that xanathar's common magic items have, but seems less superficial

sick valley
#

On the Third Hand
Common wonderous item
This item looks like a left hand. When you activate it (during a short or long rest) by attaching it to any part of your body, it changes shape to match the shape of your less dominant hand, and becomes a hand you can control. It cannot hold weapons, shields, or tools, and you automatically roll a 1 on any skill check you attempt with it without any beeifits (if any) that would acrue from rolling a 1. However, it can hold onto small objects you place in it until you retrieve them, and if able, will make rude gestures at anyone in the vicinity (including you, if you look at it, e.g. in a mirror).

#

I mean, I like the idea of the useful one. But the flavor common item would be funny.

#

No attunement; you wanna stick a dozen on different parts of your body, have fun.

astral scarab
#

I wonder how much more broadly useful it would be if it could wield light weapons and shields

#

And if it would begin to break anything

#

Because it feels like an exponential leap to me

#

The "Animated Shield" is Very Rare

sick valley
#

Yeah. I mean, Animated Shield is a weak item but you don't want to duplicate it, and lettign this wield shields would be strictly better than animated shield.

wise berry
#

Attempting to make a mix between Mimic and Animated Armor (with a longsword attack) to serve as a protector of an item in it's stomach. Here's the stat block (mostly pulling from Mimic and adding an Animated Armor AC and an increase in 1 Hit Die, and a Longsword attack). Any feedback is appreciated, im quite new to homebrewing creatures: https://critterdb.com/#/creature/view/68eef063602030b6fba25c2f

tough sorrel
#

So in my campaign im making magic items that use technology from wizard/artificer, sorcer meta magic, and spells to create effects. I was thinking you spend you hit die to activate the effects but my freind thiks it should it should be you take damage =to your hit die. Any ideas/ suggestions

scenic urchin
#

ideas hmm ... a high tier undead spellcaster that doesn't have spell slots, and instead steals HP from their enemies to cast their big spells

stuck raptor
#

i feel like thats a big increase in DPR

scenic urchin
#

it'll be like, every time it casts fireball, the party first has to lose HP until they've collectively lost 30 HP, or else the undead defaults to taking it from the character with the lowest HP

#

and then afterwards, the fireball hits

#

and if there's not enough HP around, then it can't cast

rapid latch
#

How does this trait look for my Primum Mobile Archon?

Demiurge. While the archon is within the Nine Heavens or the Material Plane, the area within a 1 mile Radius of it is considered its Lair.

stuck raptor
#

so basically as long as theyre in home plane, theyre in home turf

rapid latch
#

Pretty much.

stuck raptor
#

seems fine

rapid latch
#

In Gnosticism, from which the concept of the archons originate, Archons served Yaldabaoth AKA the Demiurge who falsely proclaimed to be the creator of the physical world.

#

Though my archons are Lawful Good, leaning more towards Lawful than Good at times admittedly, I still wanted to reference this aspect of their origin.

craggy steppe
#

Can I share my Homebrew for Feedback?

sturdy knoll
#

That’s what this channel is for! Note that if this is large amounts of text it will work better using a shareable document like Google Docs

#

When sharing links can you also provide an explanation of what the link is - e.g. “monsterous ooze creature” so folks know what to expect

#

Thanks!

craggy steppe
summer ivy
#

Is resistance to force damage actually good?

golden temple
#

nnot really-? i dunno,,,

#

tthe main advantage is that force damage doesn't have many resistances,,

stuck raptor
#

its good, but also rare. (at least in 2014)

summer ivy
#

Ah

#

I made a race that has resistance to it.

stuck raptor
#

like, ameythyst dragonborn have force resistance, but since force was rarer, it wasnt too much of a big deal

brazen flame
#

What are all the implications of making a weapon 2 handed aside from the obvious used hand?
Only thing I can think of is the GWF fighting style

golden temple
#

hm,,?

brazen flame
#

Like are there any other rules that interact with a weapon being 2 handed.
Because great weapon master actually specifies a heavy weapon, not 2 handed.

#

Because I've had this idea knocking around in my head that is honestly just a mechanical implementation of flavor
A 2 handed sword that does the 1 handed d8 damage of a longsword, but also counts as holding a shield (So you can use shield related mechanics and get the +2 ac, you're basically holding a sword + shield as one item)
So I was wondering if it being a 2 handed weapon technically would mean anything if you didn't make specific note about it in the desc.

astral scarab
#

Take 3. It's rarer, to keep in line with the floating shield, but it can do more. The only limitation is that it can't wield full size weapons

Sinister Belt
Wondrous item, belt
Very Rare, Requires attunement

Appears to be a black leather belt, but when attuned, grants the following ability:

Spectral Appendage. When wearing the belt, you may use a bonus action to sprout or dismiss a ghostly non-dominant limb. The Appendage performs all normal functions of an arm, but is not quite so strong or dexterous as your dominant limb, and weapons it may wield by itself are limited to those with the light property.

This item does not, by itself, allow you to add any bonuses to an off hand attack, and may only benefit from such bonuses when they have not already been applied to an off-hand attack.

golden temple
#

i had the same issue some time ago,,

brazen flame
#

Or you can use it to hold a second light weapon while one of your main hands holds a shield

brazen flame
#

I just think its not a very exciting item personally but its probably fine

astral scarab
#

it's kinda floating shield plus

#

and a pun

brazen flame
#

I forgot animated shield was a thing.
So yeah it's essentially an animated shield but better

brazen flame
astral scarab
#

the original version I had written had a complicated mechanic whereby it could not hold shields or weapons other than the one it came with:

Sinister Belt
Wondrous item, belt
Rare, Requires attunement

Appears to be a black leather belt with an ornamental dagger permanently attached to it. The dagger is pearl gripped and seemingly sealed into a sheath made of alabaster.

Spectral Appendage. When wearing the belt, you may use a bonus action to sprout or dismiss a ghostly non-dominant limb. The Appendage is not quite so dexterous or strong as the user's favored limb, and lacks the strength and coordination to wield weapons or shields by itself, but may otherwise gesture, hold or interact with objects.

**The Pale Blade. **As an exception to the above statement about weapons, the Appendage may draw a spectral version of the sheathed dagger attached to the belt. The dagger has the light and finesse properties, and deals 1d4 force damage. You may draw and attack with it by itself as a bonus action or as part of any other bonus action off-hand attack. You may manifest the Spectral Appendage, draw and attack as part of the same action. This item does not, by itself, allow you to add any bonuses to an off hand attack, and may only benefit from such bonuses when they have not already been applied to an off-hand attack.

brazen flame
#

This item does not, by itself, allow you to add any bonuses to an off hand attack, and may only benefit from such bonuses when they have not already been applied to an off-hand attack.
This line just feels redundant, what situation are you trying to fix here?

#

Most bonuses are already limited to one off hand per turn because you can only make 1 off hand per turn anyway

astral scarab
#

the wording of two weapon fighting already specifies that it applies to a second weapon, but sometimes you gotta spell things out.

summer ivy
#

I just realised my Mercury Dragonborn based on what's written is resistant to both acid and psychic damage

astral scarab
#

just anticipating people thinking this would turn their two weapon fighting into three weapon fighting

brazen flame
#

Its use a bonus action to make one attack

summer ivy
brazen flame
#

having a third arm that holds a weapon doesn't give you an extra attack or bonus action

astral scarab
#

two-weapon fighting style feat is the one that lets you add your bonuses to a light offhand weapon.

#

but it specifies somewhere in the wording "second"

brazen flame
#

oh the style.
It says "when you engage in two weapon fighting, you can add your ability modifier to the damage of the second attack."
So again the belt wouldn't conflict or allow for any rules, because it doesn't let you make an extra attack

astral scarab
#

not, any number of offhands, and since I said this thing can attack as part of any other bonus action off-hand attack, it seemed worth adding that this doesn't mean double bonuses, it just means 1d4 force.

If, though, you had two-weapon and dual wielder, it'd be compatible with 2 handed primary weapons. It's also compatible with a shield held in a real hand.

#

it stops you full on from using a shield and a 2 hander

brazen flame
#

The most recent version doesn't say anything about it making attacks though outside of being an extra hand

astral scarab
#

because it is just a fully functional limb other than it can't wield non-light weapons by itself.

#

so it's bound only to the normal rules.

brazen flame
#

okay but I still don't understand what this line

This item does not, by itself, allow you to add any bonuses to an off hand attack, and may only benefit from such bonuses when they have not already been applied to an off-hand attack.
is fixing.
Because the only thing you can use this for is to make your regular off hand attack(which would get the bonus), hold a shield(in which case this line doesn't matter), or to be a free hand for things like potions(which this line doesnt matter)

astral scarab
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I got rid of it being able to go in for a double dip on bonus action off hand because it was already animated shield+

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I guess the line became more vestigial once I dropped that feature.

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but honestly I might put it back. It doesn't make sense that it's kinda just hanging out there for a 3 weapon fighter

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How about

Spectral Appendage. When wearing the belt, you may use a bonus action to sprout or dismiss a ghostly non-dominant limb. The Appendage performs all normal functions of an arm, but is not quite so strong or dexterous as your dominant limb, and weapons it may wield by itself are limited to those with the light property. The spectral arm may perform an off-hand attack normally, or may attack as part of any bonus action attack with a different light melee weapon. You don’t add your ability modifier to the damage of this attack, unless that modifier is negative.
I added back in the ability to ride on other bonus action attacks

shut night
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I wanna give my players a cursed magical spell book that has an actual, very human-like face on the front of it.

The spell book comes with the Sleep spell in it already, gives a +2 to your wizard spell save DCs, and while attuned to the spell book you always have Sleep prepared and can cast for free without a spell slot any time the face on the spell book's cover is awake.

Any time the spell book's face is awake, the face will loudly scream and wail in horrible anguish audible up to 150ft away. Whenever you cast the Sleep spell by any means while the spell book's face is awake, the spell book's face will fall asleep for 1d4 days.

brazen flame
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you should specify that it counts as an off hand attack and doesn't get mod to damage.
Also you have to be extremely careful about giving them any magical weapons if you give them this

brazen flame
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I can't read I guess

astral scarab
brazen flame
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Yeah.

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are you making this for a specific player

astral scarab
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Maybe I could make the magic dagger a cool returning dagger.

brazen flame
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or just a ageneral idea

astral scarab
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sinister being the latin word for left, as opposed to dexter: right

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it's sinister, so it's not dexterous.

shut night
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Now I gotta make a two weapon fighting character named Sinister Dexter

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Thanks

brazen flame
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If its just a pun then you're putting a lot of thought into this for a joke

astral scarab
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correct.

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I get bored, you know.

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makin stuff is fun.

astral scarab
brazen flame
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anyway Idea I had:

GreatShield Blade
2 handed
Damage: 1d8
This item counts as wielding a 1 handed weapon, as well as a shield that grants +2 ac.
Which like I said earlier was really just "I want to wield a big sword aesthetic, but want the mechanics of a shield"(Because using a sword as a shield is cool)
But now I'm wondering if to make it more interesting I could add or change anything like making it count as a 2 handed weapon for the fighting style.
Or making it heavy which would give you access to GWM (This one is probably a bad idea lol).
I also thought maybe it should give you a small bonus against being disarmed but that comes up like never and idr if 2 handed items already have any mechanics relating to being disarmed or not.

astral scarab
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are you calling out that it counts as a shield for the purposes of the shield master feat specifically?

brazen flame
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there are other mechanics like the protection fighting style

astral scarab
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true

brazen flame
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Tbh the only reason I wanted to make it like an item is because flavoring a sword + shield as "Yeah i'm actually holding one big sword" has implications of like
What happens if you get disarmed and only drop 1? Mechanically you still have the other but narratively it unravels and it feels like its stretching the "flavor is free" implication

peak inlet
astral scarab
peak inlet
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nvm, I misread it

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I think you should word this completely differently

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give it a Special property

brazen flame
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Yeah it should probably have special I forgot that was a thing lol

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It was just the first draft of it to get the idea.

astral scarab
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mechanically, how is this different from sword and boarding? Flavor I see the difference, but mechanically this just appears to be a longsword and shield.

brazen flame
astral scarab
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now, if this were a magic greatsword that granted +2 AC and counted as a shield...

peak inlet
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the Special should be something like “this weapon counts as a one-handed weapon for [whatever]. While holding it in 2 hands, it also grants +2 to AC.”

brazen flame
peak inlet
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you have to also make it so equipping and unequipping it is an Action

brazen flame
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good point.

astral scarab
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If it's a magic item, I reckon that that alone could be an advantage over sword and boarding, actually: It not taking an action to don/doff.

brazen flame
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My original intention was that it wasn't a magic item, and that was it meant to mostly be a way to consolidate flavor and mechanics of "using a big sword as a shield is cool but we odn't have a way to do that"
but w/e it was just a quick throwaway thought

peak inlet
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you can just end your turn by pulling the weapon out and you immediately gain +2 AC

astral scarab
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if you're trying to build "nuts from berk" as a player, maybe you give them a greatsword that grants no AC, but says in its description that it counts as a shield. Wham bam, they can protect people with it.

sick valley
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I mean, it should be a magic weapon; it's basically "'I'm carrying a giant anime sword that defends me".

I'd probably word it differently?

brazen flame
peak inlet
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when I reflavor sword and board I just make them 2 separate pieces that connect

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being disarmed just releases the weapon

brazen flame
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that's a good option

astral scarab